]> git.jsancho.org Git - c-irrlicht.git/blobdiff - include/cirrlicht.h
Use structs with casting, without classes replication
[c-irrlicht.git] / include / cirrlicht.h
index 828a892a1cb5f6dc24ad81caa4224a83c3a7813b..c90a4e944d544bd6653419b1e5861fe3d0a0ebef 100644 (file)
 #include <stdbool.h>
 
 #include "aabbox3d.h"
+#include "CIrrCompileConfig.h"
 #include "dimension2d.h"
 #include "EDriverTypes.h"
 #include "EMaterialFlags.h"
+#include "EMaterialTypes.h"
 #include "EPrimitiveTypes.h"
 #include "IAnimatedMeshMD2.h"
 #include "IAnimatedMeshSceneNode.h"
@@ -40,7 +42,9 @@
 #include "IGUIElement.h"
 #include "IGUIStaticText.h"
 #include "IMeshSceneNode.h"
+#include "IReferenceCounted.h"
 #include "IrrlichtDevice.h"
+#include "irrMath.h"
 #include "irrTypes.h"
 #include "ISceneManager.h"
 #include "ISceneNode.h"
@@ -54,6 +58,7 @@
 #include "SExposedVideoData.h"
 #include "SKeyMap.h"
 #include "SMaterial.h"
+#include "SMaterialLayer.h"
 #include "SVertexIndex.h"
 #include "vector2d.h"
 #include "vector3d.h"