]> git.jsancho.org Git - c-irrlicht.git/blobdiff - include/cirrlicht.h
Use structs with casting, without classes replication
[c-irrlicht.git] / include / cirrlicht.h
index 8841fe41a6ac8f6b0b35442a73031fee04b7ac57..c90a4e944d544bd6653419b1e5861fe3d0a0ebef 100644 (file)
 #include <stdbool.h>
 
 #include "aabbox3d.h"
+#include "CIrrCompileConfig.h"
 #include "dimension2d.h"
 #include "EDriverTypes.h"
 #include "EMaterialFlags.h"
+#include "EMaterialTypes.h"
 #include "EPrimitiveTypes.h"
 #include "IAnimatedMeshMD2.h"
 #include "IAnimatedMeshSceneNode.h"
 #include "IGUIElement.h"
 #include "IGUIStaticText.h"
 #include "IMeshSceneNode.h"
+#include "IReferenceCounted.h"
 #include "IrrlichtDevice.h"
+#include "irrMath.h"
 #include "irrTypes.h"
 #include "ISceneManager.h"
 #include "ISceneNode.h"
+#include "ISceneNodeAnimator.h"
 #include "ITexture.h"
 #include "IVideoDriver.h"
 #include "matrix4.h"
@@ -53,6 +58,7 @@
 #include "SExposedVideoData.h"
 #include "SKeyMap.h"
 #include "SMaterial.h"
+#include "SMaterialLayer.h"
 #include "SVertexIndex.h"
 #include "vector2d.h"
 #include "vector3d.h"