]> git.jsancho.org Git - c-irrlicht.git/blobdiff - include/cirrlicht.h
Use structs with casting, without classes replication
[c-irrlicht.git] / include / cirrlicht.h
index a40c33aca81dcf9ec3d2de294a1ffb8b0e7fa0b0..c90a4e944d544bd6653419b1e5861fe3d0a0ebef 100644 (file)
 #ifndef __C_IRRLICHT_H_INCLUDED__
 #define __C_IRRLICHT_H_INCLUDED__
 
+#include <inttypes.h>
+#include <stdbool.h>
+
+#include "aabbox3d.h"
+#include "CIrrCompileConfig.h"
 #include "dimension2d.h"
 #include "EDriverTypes.h"
 #include "EMaterialFlags.h"
+#include "EMaterialTypes.h"
+#include "EPrimitiveTypes.h"
 #include "IAnimatedMeshMD2.h"
 #include "IAnimatedMeshSceneNode.h"
 #include "ICameraSceneNode.h"
 #include "IGUIElement.h"
 #include "IGUIStaticText.h"
 #include "IMeshSceneNode.h"
+#include "IReferenceCounted.h"
 #include "IrrlichtDevice.h"
+#include "irrMath.h"
+#include "irrTypes.h"
 #include "ISceneManager.h"
 #include "ISceneNode.h"
+#include "ISceneNodeAnimator.h"
 #include "ITexture.h"
 #include "IVideoDriver.h"
+#include "matrix4.h"
 #include "rect.h"
+#include "S3DVertex.h"
 #include "SColor.h"
 #include "SExposedVideoData.h"
 #include "SKeyMap.h"
+#include "SMaterial.h"
+#include "SMaterialLayer.h"
+#include "SVertexIndex.h"
+#include "vector2d.h"
 #include "vector3d.h"
 
 #ifdef __cplusplus
@@ -53,10 +70,10 @@ extern "C" {
   irr_IrrlichtDevice*
   irr_createDevice(irr_video_E_DRIVER_TYPE deviceType,
                    const irr_core_dimension2d_u32* windowSize,
-                   unsigned int bits,
-                   int fullscreen,
-                   int stencilbuffer,
-                   int vsync);
+                   uint32_t bits,
+                   bool fullscreen,
+                   bool stencilbuffer,
+                   bool vsync);
 
 #ifdef __cplusplus
 }