#include "EMaterialFlags.h"
#include "ITexture.h"
+#include "vector3d.h"
typedef void irr_scene_ISceneNode;
unsigned int textureLayer,
irr_video_ITexture* texture);
+ void
+ irr_scene_setPosition(irr_scene_ISceneNode* node,
+ irr_core_vector3df* newpos);
+
#ifdef __cplusplus
}
#endif