]> git.jsancho.org Git - c-irrlicht.git/blobdiff - include/ISceneNode.h
Use structs with casting, without classes replication
[c-irrlicht.git] / include / ISceneNode.h
index 16731a4060c786ab3556d27e52bee432e6f792bf..27a63f06bfa8bd84e2003ce5633de93770614d79 100644 (file)
 #ifndef __C_I_SCENE_NODE_H_INCLUDED__
 #define __C_I_SCENE_NODE_H_INCLUDED__
 
+#include <inttypes.h>
+#include <stdbool.h>
+
 #include "EMaterialFlags.h"
+#include "ISceneNodeAnimator.h"
 #include "ITexture.h"
 #include "matrix4.h"
 #include "vector3d.h"
@@ -33,17 +37,21 @@ typedef void irr_scene_ISceneNode;
 extern "C" {
 #endif
 
+  void
+  irr_scene_addAnimator(irr_scene_ISceneNode* node,
+                        irr_scene_ISceneNodeAnimator* animator);
+
   irr_core_matrix4*
   irr_scene_getAbsoluteTransformation(irr_scene_ISceneNode* node);
 
   void
   irr_scene_setMaterialFlag(irr_scene_ISceneNode* node,
                             irr_video_E_MATERIAL_FLAG flag,
-                            int newvalue);
+                            bool newvalue);
 
   void
   irr_scene_setMaterialTexture(irr_scene_ISceneNode* node,
-                               unsigned int textureLayer,
+                               uint32_t textureLayer,
                                irr_video_ITexture* texture);
 
   void