]> git.jsancho.org Git - c-irrlicht.git/blobdiff - include/ISceneManager.h
C types
[c-irrlicht.git] / include / ISceneManager.h
index 7d0d04db92e7f04db4045ace87798ccc6366b677..3074f577035ffaaaf9b6a5f1043e697b7f480ecd 100644 (file)
    <http://www.gnu.org/licenses/>.
 */
 
-#ifndef __C_SCENE_MANAGER_H_INCLUDED__
-#define __C_SCENE_MANAGER_H_INCLUDED__
+#ifndef __C_I_SCENE_MANAGER_H_INCLUDED__
+#define __C_I_SCENE_MANAGER_H_INCLUDED__
 
+#include <inttypes.h>
+#include <math.h>
+#include <stdbool.h>
+
+#include "aabbox3d.h"
+#include "IAnimatedMesh.h"
 #include "IAnimatedMeshSceneNode.h"
 #include "ICameraSceneNode.h"
+#include "IMeshSceneNode.h"
+#include "ISceneNode.h"
+#include "SKeyMap.h"
+#include "SMaterial.h"
 #include "vector3d.h"
 
-typedef void irr_scene_IAnimatedMesh;
 typedef void irr_scene_ISceneManager;
-typedef void irr_scene_ISceneNode;
 
 #ifdef __cplusplus
 extern "C" {
 #endif
 
   irr_scene_IAnimatedMeshSceneNode*
-  irr_scene_ISceneManager_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
-                                                   irr_scene_IAnimatedMesh* mesh,
-                                                   irr_scene_ISceneNode* parent,
-                                                   int32_t id,
-                                                   irr_core_vector3df* position,
-                                                   irr_core_vector3df* rotation,
-                                                   irr_core_vector3df* scale,
-                                                   bool alsoAddIfMeshPointerZero);
+  irr_scene_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
+                                     irr_scene_IAnimatedMesh* mesh,
+                                     irr_scene_ISceneNode* parent,
+                                     int32_t id,
+                                     irr_core_vector3df* position,
+                                     irr_core_vector3df* rotation,
+                                     irr_core_vector3df* scale,
+                                     bool alsoAddIfMeshPointerZero);
+
+  irr_scene_ICameraSceneNode*
+  irr_scene_addCameraSceneNode(irr_scene_ISceneManager* smgr,
+                               irr_scene_ISceneNode* parent,
+                               irr_core_vector3df* position,
+                               irr_core_vector3df* lookat,
+                               int32_t id,
+                               bool makeActive);
 
   irr_scene_ICameraSceneNode*
-  irr_scene_ISceneManager_addCameraSceneNode(irr_scene_ISceneManager* smgr,
-                                             irr_scene_ISceneNode* parent,
-                                             irr_core_vector3df* position,
-                                             irr_core_vector3df* lookat,
-                                             int32_t id,
-                                             bool makeActive);
+  irr_scene_addCameraSceneNodeFPS(irr_scene_ISceneManager* smgr,
+                                  irr_scene_ISceneNode* parent,
+                                  float_t rotateSpeed,
+                                  float_t moveSpeed,
+                                  int32_t id,
+                                  irr_SkeyMap* keyMapArray,
+                                  int32_t keyMapSize,
+                                  bool noVerticalMovement,
+                                  float_t jumpSpeed,
+                                  bool invertMouse,
+                                  bool makeActive);
+
+  irr_scene_ISceneNode*
+  irr_scene_addCustomSceneNode(irr_scene_ISceneManager* smgr,
+                               irr_scene_ISceneNode* parent,
+                               int32_t id,
+                               irr_core_vector3df* position,
+                               irr_core_vector3df* rotation,
+                               irr_core_vector3df* scale,
+                               void (*render)(),
+                               irr_core_aabbox3d_f32* (*getBoundingBox)(),
+                               uint32_t (*getMaterialCount)(),
+                               irr_video_SMaterial* (*getMaterial)(unsigned int i));
+
+  irr_scene_IMeshSceneNode*
+  irr_scene_addOctreeSceneNode(irr_scene_ISceneManager* smgr,
+                               irr_scene_IAnimatedMesh* mesh,
+                               irr_scene_ISceneNode* parent,
+                               int32_t id,
+                               int32_t minimalPolysPerNode,
+                               bool alsoAddIfMeshPointerZero);
 
   void
-  irr_scene_ISceneManager_drawAll(irr_scene_ISceneManager* smgr);
+  irr_scene_drawAll(irr_scene_ISceneManager* smgr);
 
   irr_scene_IAnimatedMesh*
-  irr_scene_ISceneManager_getMesh(irr_scene_ISceneManager* smgr,
-                                  const char* filename);
+  irr_scene_getMesh(irr_scene_ISceneManager* smgr,
+                    const char* filename);
+
+  irr_scene_ISceneNode*
+  irr_scene_getRootSceneNode(irr_scene_ISceneManager* smgr);
 
 #ifdef __cplusplus
 }