#define __C_SCENE_MANAGER_H_INCLUDED__
#include "IAnimatedMeshSceneNode.h"
+#include "ICameraSceneNode.h"
#include "vector3d.h"
typedef void irr_scene_IAnimatedMesh;
irr_scene_ISceneManager_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
irr_scene_IAnimatedMesh* mesh,
irr_scene_ISceneNode* parent,
- int32_t id,
+ int id,
irr_core_vector3df* position,
irr_core_vector3df* rotation,
irr_core_vector3df* scale,
- bool alsoAddIfMeshPointerZero);
+ int alsoAddIfMeshPointerZero);
+
+ irr_scene_ICameraSceneNode*
+ irr_scene_ISceneManager_addCameraSceneNode(irr_scene_ISceneManager* smgr,
+ irr_scene_ISceneNode* parent,
+ irr_core_vector3df* position,
+ irr_core_vector3df* lookat,
+ int id,
+ int makeActive);
+
+ void
+ irr_scene_ISceneManager_drawAll(irr_scene_ISceneManager* smgr);
irr_scene_IAnimatedMesh*
irr_scene_ISceneManager_getMesh(irr_scene_ISceneManager* smgr,