--- /dev/null
+/* c-irrlicht --- C bindings for Irrlicht Engine
+
+ Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
+
+ This file is part of c-irrlicht.
+
+ c-irrlicht is free software; you can redistribute it and/or modify
+ it under the terms of the GNU Lesser General Public License as
+ published by the Free Software Foundation; either version 3 of the
+ License, or (at your option) any later version.
+
+ c-irrlicht is distributed in the hope that it will be useful, but
+ WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with guile-irrlicht. If not, see
+ <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef __C_SCENE_NODE_H_INCLUDED__
+#define __C_SCENE_NODE_H_INCLUDED__
+
+#include "EMaterialFlags.h"
+#include "IAnimatedMeshMD2.h"
+#include "ITexture.h"
+
+typedef void irr_scene_IAnimatedMeshSceneNode;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+ void
+ irr_scene_IAnimatedMeshSceneNode_setMaterialFlag(irr_scene_IAnimatedMeshSceneNode* node,
+ irr_video_E_MATERIAL_FLAG flag,
+ bool newvalue);
+
+ void
+ irr_scene_IAnimatedMeshSceneNode_setMaterialTexture(irr_scene_IAnimatedMeshSceneNode* node,
+ u_int32_t textureLayer,
+ irr_video_ITexture* texture);
+
+ bool
+ irr_scene_IAnimatedMeshSceneNode_setMD2Animation(irr_scene_IAnimatedMeshSceneNode* node,
+ irr_scene_EMD2_ANIMATION_TYPE anim);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif