ACLOCAL_AMFLAGS = -I m4
lib_LTLIBRARIES = libCIrrlicht.la
libCIrrlicht_la_SOURCES = \
+ src/aabbox3d.cpp \
src/CIrrlicht.cpp \
src/IAnimatedMeshSceneNode.cpp \
+ src/ICursorControl.cpp \
+ src/IFileSystem.cpp \
src/IGUIEnvironment.cpp \
src/IrrlichtDevice.cpp \
src/ISceneManager.cpp \
libCIrrlicht_la_CPPFLAGS = -I$(top_srcdir)/include
libCIrrlicht_la_LDFLAGS = -version-info 0:1
pkginclude_HEADERS = \
+ include/aabbox3d.h \
include/cirrlicht.h \
include/dimension2d.h \
include/EDriverTypes.h \
include/EMaterialFlags.h \
+ include/EPrimitiveTypes.h \
+ include/IAnimatedMesh.h \
include/IAnimatedMeshMD2.h \
include/IAnimatedMeshSceneNode.h \
include/ICameraSceneNode.h \
+ include/ICursorControl.h \
+ include/IFileArchive.h \
+ include/IFileSystem.h \
include/IGUIElement.h \
include/IGUIEnvironment.h \
include/IGUIStaticText.h \
+ include/IMeshSceneNode.h \
include/IrrlichtDevice.h \
+ include/irrTypes.h \
include/ISceneManager.h \
include/ISceneNode.h \
include/ITexture.h \
include/IVideoDriver.h \
+ include/matrix4.h \
include/rect.h \
+ include/S3DVertex.h \
include/SColor.h \
include/SExposedVideoData.h \
+ include/SKeyMap.h \
+ include/SMaterial.h \
+ include/SVertexIndex.h \
+ include/vector2d.h \
include/vector3d.h