+ void
+ irr_scene_addAnimator(irr_scene_ISceneNode* node,
+ irr_scene_ISceneNodeAnimator* animator)
+ {
+ ((irr::scene::ISceneNode*)node)
+ ->addAnimator((irr::scene::ISceneNodeAnimator*)animator);
+ }
+
+ irr_core_matrix4*
+ irr_scene_getAbsoluteTransformation(irr_scene_ISceneNode* node)
+ {
+ return (irr_core_matrix4*)
+ &((irr::scene::ISceneNode*)node)->getAbsoluteTransformation();
+ }
+