- irr_scene_ISceneNode_setMaterialFlag(irr_scene_ISceneNode* node,
- irr_video_E_MATERIAL_FLAG flag,
- bool newvalue);
+ irr_scene_addAnimator(irr_scene_ISceneNode* node,
+ irr_scene_ISceneNodeAnimator* animator);
+
+ irr_core_matrix4*
+ irr_scene_getAbsoluteTransformation(irr_scene_ISceneNode* node);
+
+ void
+ irr_scene_setMaterialFlag(irr_scene_ISceneNode* node,
+ irr_video_E_MATERIAL_FLAG flag,
+ bool newvalue);
+
+ void
+ irr_scene_setMaterialTexture(irr_scene_ISceneNode* node,
+ uint32_t textureLayer,
+ irr_video_ITexture* texture);