+ irr_scene_ICameraSceneNode*
+ irr_scene_ISceneManager_addCameraSceneNode(irr_scene_ISceneManager* smgr,
+ irr_scene_ISceneNode* parent,
+ irr_core_vector3df* position,
+ irr_core_vector3df* lookat,
+ int32_t id,
+ bool makeActive);
+
+ void
+ irr_scene_ISceneManager_drawAll(irr_scene_ISceneManager* smgr);
+