// Blending
scm_c_define ("GL_BLEND", scm_from_int (GL_BLEND));
scm_c_define ("GL_ONE", scm_from_int (GL_ONE));
+ scm_c_define ("GL_ONE_MINUS_SRC_ALPHA", scm_from_int (GL_ONE_MINUS_SRC_ALPHA));
scm_c_define ("GL_SRC_ALPHA", scm_from_int (GL_SRC_ALPHA));
// Fog