#include "ICameraSceneNode.h"
#include "IMeshSceneNode.h"
#include "ISceneNode.h"
+#include "SKeyMap.h"
#include "vector3d.h"
typedef void irr_scene_ISceneManager;
int id,
int makeActive);
+ irr_scene_ICameraSceneNode*
+ irr_scene_addCameraSceneNodeFPS(irr_scene_ISceneManager* smgr,
+ irr_scene_ISceneNode* parent,
+ float rotateSpeed,
+ float moveSpeed,
+ int id,
+ irr_SkeyMap* keyMapArray,
+ int keyMapSize,
+ int noVerticalMovement,
+ float jumpSpeed,
+ int invertMouse,
+ int makeActive);
+
irr_scene_IMeshSceneNode*
irr_scene_addOctreeSceneNodeAM(irr_scene_ISceneManager* smgr,
irr_scene_IAnimatedMesh* mesh,