1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
3 Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
5 This file is part of guile-irrlicht.
7 guile-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 guile-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #include <irrlicht/irrlicht.h>
25 #include "animated-mesh-scene-node.h"
26 #include "mesh-scene-node.h"
27 #include "scene-node.h"
35 init_scene_node (void)
37 init_scene_node_type ();
38 scm_c_define_gsubr ("set-material-texture!", 3, 0, 0, (scm_t_subr)irr_scene_setMaterialTexture);
39 scm_c_export ("set-material-texture!", NULL);
42 DEFINE_WRAPPED_TYPE (irr::scene::ISceneNode*, "scene-node",
43 init_scene_node_type, scene_node_p,
44 wrap_scene_node, unwrap_scene_node);
47 irr_scene_setMaterialTexture (SCM wrapped_scene_node,
51 if (animated_mesh_scene_node_p (wrapped_scene_node))
53 unwrap_animated_mesh_scene_node (wrapped_scene_node)->
54 setMaterialTexture (scm_to_uint32 (texture_layer),
55 unwrap_texture (texture));
57 else if (scene_node_p (wrapped_scene_node))
59 unwrap_scene_node (wrapped_scene_node)->
60 setMaterialTexture (scm_to_uint32 (texture_layer),
61 unwrap_texture (texture));
65 scm_error (scm_arg_type_key, NULL, "Cannot set material texture to object: ~S",
66 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
68 return SCM_UNSPECIFIED;
72 irr_scene_setPosition (SCM wrapped_scene_node,
75 if (scene_node_p (wrapped_scene_node))
77 unwrap_scene_node (wrapped_scene_node)->
78 setPosition (scm_to_vector3df (position));
80 else if (mesh_scene_node_p (wrapped_scene_node))
82 unwrap_mesh_scene_node (wrapped_scene_node)->
83 setPosition (scm_to_vector3df (position));
87 scm_error (scm_arg_type_key, NULL, "Cannot set position to object: ~S",
88 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
90 return SCM_UNSPECIFIED;