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lugaru.git
2018-02-22
Javier Sancho
Friends fight with true enemies, before they attacked...
improvements
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2018-02-22
Javier Sancho
Friends don't abandon player when enemies flee
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2018-02-21
Javier Sancho
Pass killeveryone maps when friends are alive
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2018-02-21
Javier Sancho
Use victim to attack, not player 0
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2018-02-21
Javier Sancho
Friends help player with its enemies
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2018-02-20
Javier Sancho
Friends always follow the player
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2018-02-20
Javier Sancho
Player friend looks at the player
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2018-02-19
Javier Sancho
New non-atacking player
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2018-02-19
Javier Sancho
Object size selector with better keys
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2017-12-10
David Carlier
In case the resolution settings in the config file...
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2017-09-06
Rémi Verschelde
Fix unused-result warning for chdir
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2017-09-06
Rémi Verschelde
OpenAL: Fix dispose logic on Linux
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2017-09-06
Rémi Verschelde
Clothes paths fix: add changes for new mods
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2017-09-02
Neal Gompa
CMake: Remove OggVorbis CMake module and use pkg_check_...
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2017-09-02
Neal Gompa
CI: Enable CentOS Continuous Release (CR) repository...
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2017-08-19
Côme Chilliet
Added methods for hasWeapon and isPlayerControlled
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2017-08-19
Côme Chilliet
Moved hurtidle anim to PersonType to avoid hardcoded...
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2017-08-19
Côme Chilliet
Moved knife catching test to a method and removed hardc...
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2017-08-18
Côme Chilliet
Moved max run speed to PersonType
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2017-08-18
Côme Chilliet
Moved clothes boolean to PersonType to avoid test on...
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2017-05-20
Neal Gompa
Remove zlib from documentation and CI setup
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2017-05-20
Martin Erik...
Remove some unneeded libs & headers
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2017-05-20
Martin Erik...
Add FindOggVorbis.cmake module license
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2017-04-21
Côme Chilliet
Added hasClaws property for PersonType
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2017-04-13
Neal Gompa
CI: Rework .gitlab-ci.yml to support a CentOS 7 build
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2017-03-23
Côme Chilliet
Moved tempanimation init to Person constructor
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2017-03-20
Côme Chilliet
Building default player after PersonTypes are loaded...
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2017-03-09
Neal Gompa
Dist: Linux: Add content ratings to AppStream appdata...
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2017-03-08
Martin Erik...
Fix mismatched usage length, build fail on g++
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2017-03-03
Côme Chilliet
Moved default scale and default damage tolerance to...
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2017-02-25
Côme Chilliet
Moved creature power to PersonType
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2017-02-25
Côme Chilliet
Set forgotten rabbit talk anim
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2017-02-12
Romain Naour
ImageIO: fix invalid conversion
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2017-02-12
Côme Chilliet
Using currentFrame as much as possible
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2017-02-11
Rémi Verschelde
CMake: Define build type before configuring version...
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2017-02-11
Rémi Verschelde
Bump version to 1.3-dev
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2017-02-11
Rémi Verschelde
Bump version to 1.2 (stable)
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2017-02-11
Rémi Verschelde
Add release notes for version 1.2
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2017-02-11
Rémi Verschelde
clang-format: Apply to all headers
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2017-02-11
Rémi Verschelde
Devtools: Remove obsolete skin cmds, fix docs
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2017-02-11
Rémi Verschelde
Devtools: Fix toggling console out of devtools mode
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2017-02-11
Rémi Verschelde
Maps: Fix hardcoded usage of FurBW.jpg
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2017-02-11
Rémi Verschelde
Devtools: Improve fixtype cmd and document it
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2017-02-11
Rémi Verschelde
Devtools: Enhance ddialog command
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2017-02-11
Rémi Verschelde
Devtools: Fix saving player proportions
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2017-02-11
Rémi Verschelde
Devtools: Add clotheslist cmd and fix devkeys in console
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2017-02-11
Rémi Verschelde
Rename fur textures for clarity
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2017-02-11
Rémi Verschelde
Improve end texts for existing campaigns
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2017-02-05
Côme Chilliet
Fixed Wolves damage tolerance which was broken by f38eb...
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2017-02-05
Côme Chilliet
Moved PersonType class to its own file
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2017-02-05
Côme Chilliet
Moved more animation info to PersonType
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2017-02-05
Côme Chilliet
Moved bloodText to PersonType
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2017-02-05
Côme Chilliet
Moved creatures skins to PersonType class
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2017-02-05
Côme Chilliet
Moved models paths to PersonType
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2017-02-05
Côme Chilliet
Put some sounds and animations information in creature...
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2017-02-04
Côme Chilliet
Fixed default command so that it does not make you...
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2017-02-03
Côme Chilliet
Merge branch 'master' of gitlab.com:osslugaru/lugaru
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2017-02-03
Côme Chilliet
Moved proportions system in a PersonType class
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2017-02-01
Rémi Verschelde
Devtools: Fix scaling issue with creature type change
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2017-02-01
Côme Chilliet
Fixes #88 Fixed joints and muscles loading for an exist...
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2017-01-31
Rémi Verschelde
Enhancements to devtools input processing code
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2017-01-30
Rémi Verschelde
GameTick: Move input processing to a dedicated method
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2017-01-30
Côme Chilliet
This should fix the segfault from #89
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2017-01-30
Côme Chilliet
Fixed bindings or documentation to make sure both are...
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2017-01-29
Rémi Verschelde
Fix feedback on prev commits from MCMic
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2017-01-28
Rémi Verschelde
Update copyright year to 2017
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2017-01-28
Rémi Verschelde
Fix a few GCC5 and GCC6 warnings
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2017-01-28
Rémi Verschelde
Split distribution stuff per platform
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2017-01-28
Rémi Verschelde
Unify platform-specific definitions and clean .rc file
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2017-01-28
Rémi Verschelde
AI: Prevent division by 0 when enemy has no velocity
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2017-01-28
Rémi Verschelde
Dialogs: Fix long lines overflowing the box
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2017-01-25
Rémi Verschelde
Empire: Restore Ash's black fur as intended by the...
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2017-01-24
Rémi Verschelde
Output version info to stdout and show in menu
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2017-01-24
Rémi Verschelde
CMake: Add version logic and make it generate Version.hpp
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2017-01-24
Rémi Verschelde
Remove bogus clothes paths from task15 and task18
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2017-01-23
Rémi Verschelde
Remove occurences of All.png used as clothes
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2017-01-23
Rémi Verschelde
Devtools: Prevent clothes from saving invalid path
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2017-01-23
Côme Chilliet
Fixed invalid participant focus in svengrotto map ...
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2017-01-23
Rémi Verschelde
Workaround GCC issue with mvt keys in tutorial
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2017-01-23
Côme Chilliet
Reading the campaign end text from campaign file (see...
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2017-01-23
Côme Chilliet
Fixes #40 Scores are now integers
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2017-01-23
Côme Chilliet
Fixed search for closest ally or weapon
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2017-01-09
Côme Chilliet
Added braces to all statements with clang-tidy and...
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2017-01-09
Côme Chilliet
Applied clang-format on all files
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2017-01-09
Côme Chilliet
Added .clang-format file
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2017-01-09
Côme Chilliet
Fixed a few parentheses
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2017-01-08
Côme Chilliet
Replaced patchobjects arrays by vectors, cleaned code...
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2017-01-08
Côme Chilliet
Cleaned up Terrain::AddObject
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2017-01-08
Rémi Verschelde
Fix levels numbering in main.txt
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2017-01-08
Côme Chilliet
Added a helper for getting model triangle vertexes...
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2017-01-08
Côme Chilliet
Fixes #74 Shadow glitch (was using decal.vertex instead...
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2017-01-06
Côme Chilliet
Fixed participantfocus value in a dialogue in sventempl...
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2017-01-06
Côme Chilliet
Creating map saving folder if needed
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2017-01-06
Côme Chilliet
Added .at usage to have clearer crash when dialogue...
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2017-01-04
Rémi Verschelde
Console: Return gracefully when loading missing level
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2017-01-04
Côme Chilliet
Removed unused defines, changed method names case
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2017-01-04
Côme Chilliet
Changed Weapon models and textures to be private
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2017-01-04
Côme Chilliet
Moved Weapon model and texture loading in Weapon class
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2017-01-04
Côme Chilliet
Using an enum for model type
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2017-01-04
Côme Chilliet
Removed unused members in Model class
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