]> git.jsancho.org Git - lugaru.git/history - Source
CI: Drop legacy msvc2005 files, add AppVeyor
[lugaru.git] / Source /
2016-11-14 Neal Gompa (ニール... Merge branch 'fix-mingw32' into 'master'
2016-11-14 Rémi Verscheldemingw32: Fix issues with WIN32 not being defined
2016-11-14 Rémi Verscheldemingw32: Fix a couple build issues
2016-11-13 Neal GompaGameTick: add cmath include and _USE_MATH_DEFINES
2015-04-22 Rémi VerscheldeFix crash due to wrong iterator type
2015-04-05 Neal GompaAdd copyright header to Windows binary resource header...
2015-04-05 Neal GompaAdd copyright header to source files to match license...
2015-03-17 Côme BERNIGAUDHandle the case where the current campaign has been...
2013-07-13 Côme BERNIGAUDRemoved numplayers (using Person::players.size() instead)
2013-07-13 Côme BERNIGAUDplayer replaced by Person::players which is a vector...
2013-04-16 sf17kfix a crash
2013-04-15 sf17kmade convenience functions inlineable to avoid performa...
2013-04-15 sf17kCLEANED UP WHITESPACE
2013-04-15 sf17kFORMATTED IF STATEMENTS
2013-04-15 sf17kBEAUTIFIED ALL SOURCE CODE
2013-04-12 sf17kcomments and cleanup
2013-04-07 sf17kbeautified code
2013-04-07 sf17kconvenience functions
2013-04-07 sf17kremove repetitive code
2013-04-05 sf17kcomments and simplification
2013-04-05 sf17kemploy convenience functions
2013-04-05 sf17kadded some comments
2013-04-04 sf17kformatted if statements (Person.cpp)
2013-04-04 sf17kbeautified Person.cpp with AStyle
2013-04-04 sf17koops should've used tabs in Person.h
2012-07-30 sf17krenames for readability
2012-07-30 sf17krename for readability
2012-07-30 sf17kclean up formatting in Person.h
2012-07-30 sf17ksome findClosest* refactoring
2012-05-12 sf17kget it to compile on my mingw setup
2011-08-19 Côme BERNIGAUDSome debug about textures.
2011-06-08 sf17kadded alt+enter fullscreen toggle
2011-06-08 sf17kmajor refactor of texture system
2011-06-04 sf17kdon't use gluBuild2DMipmaps
2011-06-03 sf17koops, last commit fixed the wrong thing
2011-06-03 sf17kfix one-pixel offset introduced in menu cleanup
2011-06-03 sf17kglDeleteTextures safely ignores zeroes
2011-05-30 sf17kfixed bad resolution being saved to config on first run
2011-05-29 sf17kcleanup, renamed rotations to yaw/pitch
2011-05-29 sf17kadd include guard to Texture.h
2011-05-29 sf17kmajor refactor of menu system, part 2
2011-05-29 sf17kconvert Game class to namespace
2011-05-29 sf17kminor changes in menu system
2011-05-26 sf17kmajor refactor of menu system, part 1
2011-05-20 Côme BERNIGAUDmerge
2011-05-20 Côme BERNIGAUDsupressed a done TODO
2011-05-19 sf17kfixed menu clicks carrying over
2011-05-19 Alexander MonakovMerge with p/lugaru
2011-05-18 Côme BERNIGAUDSome refactor about Person class.
2011-05-18 Côme BERNIGAUDbugfix about the console
2011-05-18 Côme BERNIGAUDfixed some unwanted debug output
2011-05-18 Côme BERNIGAUDconsole commands works again.
2011-05-18 Côme BERNIGAUDThe console key is now easy to configure. (the option...
2011-05-18 Côme BERNIGAUDadding missing source files
2011-05-17 Côme BERNIGAUDRefactor of the texture system
2011-05-16 Côme BERNIGAUDrenaming some maps to be coherent.
2011-05-16 Côme BERNIGAUDbugfix about weapons
2011-05-15 Côme BERNIGAUDbug fix about pause menu
2011-05-14 Côme BERNIGAUDA lot of clean up in MenuDraw.
2011-05-14 Côme BERNIGAUDcleanup of campaign levels handling.
2011-05-14 Côme BERNIGAUDlittle cleanup about campaign level handling
2011-05-13 Côme BERNIGAUDbugfix (world texture was messed when fullscreen/window...
2011-05-13 Côme BERNIGAUDSome cleans, fullscreen is back if "--windowed" isn...
2011-05-13 Côme BERNIGAUDsome small cleanups
2011-05-13 Côme BERNIGAUDbug fix from weapon clean up
2011-05-13 Côme BERNIGAUDWeapon clean up.
2011-05-13 Côme BERNIGAUDbug fix in the campaign screen (lines on the map were...
2011-05-12 Côme BERNIGAUDmerge
2011-05-12 Côme BERNIGAUDremoving a debug cout
2011-05-12 Côme BERNIGAUDSome bug fixes. Now the game remember which campaign...
2011-05-12 Côme BERNIGAUDI had added the wrong maps, not it works better
2011-05-11 Côme BERNIGAUDAdding the temple campaign so we can test multiple...
2011-05-11 Côme BERNIGAUDThe game now supports multiple campaigns!
2011-05-11 Côme BERNIGAUDNo more black background for the map, some little cleanup
2011-05-11 Côme BERNIGAUDProblem fixed (LoadCampaign added when going back to...
2011-05-11 Côme BERNIGAUDalmost nothing
2011-05-11 Côme BERNIGAUDclean ups, and now campaignProgess is well initialized...
2011-05-11 sf17kcampaign bug fixes
2011-05-10 Côme BERNIGAUDfirst modifications in order to support multiple campaign.
2011-05-10 Côme BERNIGAUDsome more unused variables cleanup
2011-05-10 sf17kmerge
2011-05-10 sf17kremoved unused menu animation code
2011-05-10 Côme BERNIGAUDno more 5000 int array, a nice vector instead.
2011-05-10 Côme BERNIGAUDsome more cleans thanks to cppcheck
2011-05-10 Côme BERNIGAUDSome cleans, some duplicated code corrected.
2011-05-10 Côme BERNIGAUDsome cleanup
2011-05-10 Côme BERNIGAUDSome reorganization of MenuTick.
2011-05-10 Côme BERNIGAUDSome clean up in the menu system and the drawing menu...
2011-05-10 sf17krename music1, music2, music3
2011-05-10 sf17kmenu cleanup
2011-05-05 Alexander MonakovObtain float max value from std::numeric_limits
2011-05-04 Alexander MonakovGuard SDL_GL_SWAP_CONTROL by version check
2011-05-02 Alexander MonakovSet swap interval via SDL, enable by default
2011-05-02 Alexander MonakovDo not link against OpenGL library
2011-05-02 Alexander MonakovAdd missing prototypes
2011-02-22 Côme BERNIGAUDBug fixed (we couldn't access to account menu)
2011-02-14 Côme BERNIGAUDnoaccount crash corrected
2011-02-14 Côme BERNIGAUDLittle fix in Account.cpp
2011-02-14 Côme BERNIGAUDoptimizing LoadLevel(int which)
2011-05-09 sf17kmerge
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