- DoRotation(Person::players[0]->jointPos(head), 0, Person::players[0]->yaw, 0) *
- Person::players[0]->scale +
- Person::players[0]->coords) == -1) ||
- (Person::players[0]->animTarget == hanganim && normaldotproduct(Person::players[0]->facing, coords - Person::players[0]->coords) < 0)) {
+ DoRotation(victim->jointPos(head), 0, victim->yaw, 0) *
+ victim->scale +
+ victim->coords) == -1) ||
+ (victim->animTarget == hanganim && normaldotproduct(victim->facing, coords - victim->coords) < 0)) {