- animation[runanim].Load((char *)"/Data/Animations/Run",middleheight,neutral);
-
- animation[bounceidleanim].Load((char *)"/Data/Animations/Idle",middleheight,neutral);
- animation[stopanim].Load((char *)"/Data/Animations/Stop",middleheight,neutral);
-
- animation[jumpupanim].Load((char *)"/Data/Animations/JumpUp",highheight,neutral);
- animation[jumpdownanim].Load((char *)"/Data/Animations/JumpDown",highheight,neutral);
-
- animation[landanim].Load((char *)"/Data/Animations/Landing",lowheight,neutral);
- animation[landhardanim].Load((char *)"/Data/Animations/Landhard",lowheight,neutral);
- animation[climbanim].Load((char *)"/Data/Animations/Climb",lowheight,neutral);
- animation[hanganim].Load((char *)"/Data/Animations/Hangon",lowheight,neutral);
- animation[spinkickanim].Load((char *)"/Data/Animations/SpinKick",middleheight,normalattack);
-
- animation[getupfromfrontanim].Load((char *)"/Data/Animations/GetUpFromFront",lowheight,neutral);
- animation[getupfrombackanim].Load((char *)"/Data/Animations/GetUpFromBack",lowheight,neutral);
- animation[crouchanim].Load((char *)"/Data/Animations/Crouch",lowheight,neutral);
- animation[sneakanim].Load((char *)"/Data/Animations/Sneak",lowheight,neutral);
- animation[rollanim].Load((char *)"/Data/Animations/Roll",lowheight,neutral);
- animation[flipanim].Load((char *)"/Data/Animations/Flip",highheight,neutral);
- animation[frontflipanim].Load((char *)"/Data/Animations/Flip",highheight,neutral);
- animation[spinkickreversedanim].Load((char *)"/Data/Animations/SpinKickCaught",middleheight,reversed);
-
- animation[spinkickreversalanim].Load((char *)"/Data/Animations/SpinKickCatch",middleheight,reversal);
- animation[lowkickanim].Load((char *)"/Data/Animations/lowkick",middleheight,normalattack);
- animation[sweepanim].Load((char *)"/Data/Animations/sweep",lowheight,normalattack);
- animation[sweepreversedanim].Load((char *)"/Data/Animations/SweepCaught",lowheight,reversed);
- animation[sweepreversalanim].Load((char *)"/Data/Animations/SweepCatch",middleheight,reversal);
- animation[rabbitkickanim].Load((char *)"/Data/Animations/RabbitKick",middleheight,normalattack);
- animation[rabbitkickreversedanim].Load((char *)"/Data/Animations/RabbitKickCaught",middleheight,reversed);
- animation[rabbitkickreversalanim].Load((char *)"/Data/Animations/RabbitKickCatch",lowheight,reversal);
- animation[upunchanim].Load((char *)"/Data/Animations/Upunch",middleheight,normalattack);
- animation[staggerbackhighanim].Load((char *)"/Data/Animations/Staggerbackhigh",middleheight,neutral);
- animation[upunchreversedanim].Load((char *)"/Data/Animations/UpunchCaught",middleheight,reversed);
-
- animation[upunchreversalanim].Load((char *)"/Data/Animations/UpunchCatch",middleheight,reversal);
- animation[hurtidleanim].Load((char *)"/Data/Animations/Hurtidle",middleheight,neutral);
- animation[backhandspringanim].Load((char *)"/Data/Animations/Backhandspring",middleheight,neutral);
- animation[fightidleanim].Load((char *)"/Data/Animations/Fightidle",middleheight,neutral);
- animation[walkanim].Load((char *)"/Data/Animations/Walk",middleheight,neutral);
-
- animation[fightsidestep].Load((char *)"/Data/Animations/Fightsidestep",middleheight,neutral);
- animation[killanim].Load((char *)"/Data/Animations/Kill",middleheight,normalattack);
- animation[sneakattackanim].Load((char *)"/Data/Animations/Sneakattack",middleheight,reversal);
- animation[sneakattackedanim].Load((char *)"/Data/Animations/Sneakattacked",middleheight,reversed);
- animation[drawrightanim].Load((char *)"/Data/Animations/drawright",middleheight,neutral);
- animation[knifeslashstartanim].Load((char *)"/Data/Animations/slashstart",middleheight,normalattack);
- animation[crouchdrawrightanim].Load((char *)"/Data/Animations/crouchdrawright",lowheight,neutral);
- animation[crouchstabanim].Load((char *)"/Data/Animations/crouchstab",lowheight,normalattack);
-
- animation[knifefollowanim].Load((char *)"/Data/Animations/slashfollow",middleheight,reversal);
- animation[knifefollowedanim].Load((char *)"/Data/Animations/slashfollowed",middleheight,reversed);
- animation[knifethrowanim].Load((char *)"/Data/Animations/knifethrow",middleheight,normalattack);
- animation[removeknifeanim].Load((char *)"/Data/Animations/removeknife",middleheight,neutral);
- animation[crouchremoveknifeanim].Load((char *)"/Data/Animations/crouchremoveknife",lowheight,neutral);
- animation[jumpreversedanim].Load((char *)"/Data/Animations/JumpCaught",middleheight,reversed);
- animation[jumpreversalanim].Load((char *)"/Data/Animations/JumpCatch",middleheight,reversal);
- animation[staggerbackhardanim].Load((char *)"/Data/Animations/Staggerbackhard",middleheight,neutral);
-
- animation[dropkickanim].Load((char *)"/Data/Animations/Dropkick",middleheight,normalattack);
- animation[winduppunchanim].Load((char *)"/Data/Animations/Winduppunch",middleheight,normalattack);
- animation[winduppunchblockedanim].Load((char *)"/Data/Animations/Winduppunchblocked",middleheight,normalattack);
- animation[blockhighleftanim].Load((char *)"/Data/Animations/Blockhighleft",middleheight,normalattack);
- animation[blockhighleftstrikeanim].Load((char *)"/Data/Animations/Blockhighleftstrike",middleheight,normalattack);
- animation[backflipanim].Load((char *)"/Data/Animations/Backflip",highheight,neutral);
- animation[walljumpbackanim].Load((char *)"/Data/Animations/Walljumpback",highheight,neutral);
- animation[walljumpfrontanim].Load((char *)"/Data/Animations/Walljumpfront",highheight,neutral);
- animation[rightflipanim].Load((char *)"/Data/Animations/Rightflip",highheight,neutral);
- animation[walljumprightanim].Load((char *)"/Data/Animations/Walljumpright",highheight,neutral);
- animation[leftflipanim].Load((char *)"/Data/Animations/Leftflip",highheight,neutral);
- animation[walljumpleftanim].Load((char *)"/Data/Animations/Walljumpleft",highheight,neutral);
- animation[walljumprightkickanim].Load((char *)"/Data/Animations/Walljumprightkick",highheight,neutral);
- animation[walljumpleftkickanim].Load((char *)"/Data/Animations/Walljumpleftkick",highheight,neutral);
- animation[knifefightidleanim].Load((char *)"/Data/Animations/Knifefightidle",middleheight,neutral);
- animation[knifesneakattackanim].Load((char *)"/Data/Animations/Knifesneakattack",middleheight,reversal);
- animation[knifesneakattackedanim].Load((char *)"/Data/Animations/Knifesneakattacked",middleheight,reversed);
- animation[swordfightidleanim].Load((char *)"/Data/Animations/swordfightidle",middleheight,neutral);
- animation[drawleftanim].Load((char *)"/Data/Animations/drawleft",middleheight,neutral);
- animation[swordslashanim].Load((char *)"/Data/Animations/swordslash",middleheight,normalattack);
- animation[swordgroundstabanim].Load((char *)"/Data/Animations/swordgroundstab",lowheight,normalattack);
- animation[dodgebackanim].Load((char *)"/Data/Animations/dodgeback",middleheight,neutral);
- animation[swordsneakattackanim].Load((char *)"/Data/Animations/Swordsneakattack",middleheight,reversal);
- animation[swordsneakattackedanim].Load((char *)"/Data/Animations/Swordsneakattacked",middleheight,reversed);
- animation[swordslashreversedanim].Load((char *)"/Data/Animations/swordslashCaught",middleheight,reversed);
- animation[swordslashreversalanim].Load((char *)"/Data/Animations/swordslashCatch",middleheight,reversal);
- animation[knifeslashreversedanim].Load((char *)"/Data/Animations/knifeslashCaught",middleheight,reversed);
- animation[knifeslashreversalanim].Load((char *)"/Data/Animations/knifeslashCatch",middleheight,reversal);
- animation[swordfightidlebothanim].Load((char *)"/Data/Animations/swordfightidleboth",middleheight,neutral);
- animation[swordslashparryanim].Load((char *)"/Data/Animations/sworduprightparry",middleheight,normalattack);
- animation[swordslashparriedanim].Load((char *)"/Data/Animations/swordslashparried",middleheight,normalattack);
- animation[wolfidle].Load((char *)"/Data/Animations/Wolfidle",middleheight,neutral);
- animation[wolfcrouchanim].Load((char *)"/Data/Animations/Wolfcrouch",lowheight,neutral);
- animation[wolflandanim].Load((char *)"/Data/Animations/Wolflanding",lowheight,neutral);
- animation[wolflandhardanim].Load((char *)"/Data/Animations/Wolflandhard",lowheight,neutral);
- animation[wolfrunanim].Load((char *)"/Data/Animations/Wolfrun",middleheight,neutral);
- animation[wolfrunninganim].Load((char *)"/Data/Animations/Wolfrunning",middleheight,neutral);
- animation[rabbitrunninganim].Load((char *)"/Data/Animations/Rabbitrunning",middleheight,neutral);
- animation[wolfstopanim].Load((char *)"/Data/Animations/Wolfstop",middleheight,neutral);
- animation[rabbittackleanim].Load((char *)"/Data/Animations/Rabbittackle",middleheight,neutral);
- animation[rabbittacklinganim].Load((char *)"/Data/Animations/Rabbittackling",middleheight,reversal);
- animation[rabbittackledbackanim].Load((char *)"/Data/Animations/Rabbittackledback",middleheight,reversed);
- animation[rabbittackledfrontanim].Load((char *)"/Data/Animations/Rabbittackledfront",middleheight,reversed);
- animation[wolfslapanim].Load((char *)"/Data/Animations/Wolfslap",middleheight,normalattack);
- animation[staffhitanim].Load((char *)"/Data/Animations/StaffHit",middleheight,normalattack);
- animation[staffgroundsmashanim].Load((char *)"/Data/Animations/StaffGroundSmash",lowheight,normalattack);
- animation[staffspinhitanim].Load((char *)"/Data/Animations/Spinwhack",middleheight,normalattack);
- animation[staffhitreversedanim].Load((char *)"/Data/Animations/StaffHitCaught",middleheight,reversed);
- animation[staffhitreversalanim].Load((char *)"/Data/Animations/StaffHitCatch",middleheight,reversal);
- animation[staffspinhitreversedanim].Load((char *)"/Data/Animations/SpinWhackCaught",middleheight,reversed);
- animation[staffspinhitreversalanim].Load((char *)"/Data/Animations/SpinWhackCatch",middleheight,reversal);
-
- animation[sitanim].Load((char *)"/Data/Animations/Sit",lowheight,neutral);
- animation[sleepanim].Load((char *)"/Data/Animations/Sleep",lowheight,neutral);
- animation[talkidleanim].Load((char *)"/Data/Animations/TalkIdle",middleheight,neutral);
-
- animation[sitwallanim].Load((char *)"/Data/Animations/Dying",lowheight,neutral);
- animation[dead1anim].Load((char *)"/Data/Animations/Dead1",lowheight,neutral);
- animation[dead2anim].Load((char *)"/Data/Animations/Dead2",lowheight,neutral);
- animation[dead3anim].Load((char *)"/Data/Animations/Dead3",lowheight,neutral);
- animation[dead4anim].Load((char *)"/Data/Animations/Dead4",lowheight,neutral);
+ animation[runanim].Load((char *)"Data/Animations/Run",middleheight,neutral);
+
+ animation[bounceidleanim].Load((char *)"Data/Animations/Idle",middleheight,neutral);
+ animation[stopanim].Load((char *)"Data/Animations/Stop",middleheight,neutral);
+
+ animation[jumpupanim].Load((char *)"Data/Animations/JumpUp",highheight,neutral);
+ animation[jumpdownanim].Load((char *)"Data/Animations/JumpDown",highheight,neutral);
+
+ animation[landanim].Load((char *)"Data/Animations/Landing",lowheight,neutral);
+ animation[landhardanim].Load((char *)"Data/Animations/Landhard",lowheight,neutral);
+ animation[climbanim].Load((char *)"Data/Animations/Climb",lowheight,neutral);
+ animation[hanganim].Load((char *)"Data/Animations/Hangon",lowheight,neutral);
+ animation[spinkickanim].Load((char *)"Data/Animations/SpinKick",middleheight,normalattack);
+
+ animation[getupfromfrontanim].Load((char *)"Data/Animations/GetUpFromFront",lowheight,neutral);
+ animation[getupfrombackanim].Load((char *)"Data/Animations/GetUpFromBack",lowheight,neutral);
+ animation[crouchanim].Load((char *)"Data/Animations/Crouch",lowheight,neutral);
+ animation[sneakanim].Load((char *)"Data/Animations/Sneak",lowheight,neutral);
+ animation[rollanim].Load((char *)"Data/Animations/Roll",lowheight,neutral);
+ animation[flipanim].Load((char *)"Data/Animations/Flip",highheight,neutral);
+ animation[frontflipanim].Load((char *)"Data/Animations/Flip",highheight,neutral);
+ animation[spinkickreversedanim].Load((char *)"Data/Animations/SpinKickCaught",middleheight,reversed);
+
+ animation[spinkickreversalanim].Load((char *)"Data/Animations/SpinKickCatch",middleheight,reversal);
+ animation[lowkickanim].Load((char *)"Data/Animations/lowkick",middleheight,normalattack);
+ animation[sweepanim].Load((char *)"Data/Animations/sweep",lowheight,normalattack);
+ animation[sweepreversedanim].Load((char *)"Data/Animations/SweepCaught",lowheight,reversed);
+ animation[sweepreversalanim].Load((char *)"Data/Animations/SweepCatch",middleheight,reversal);
+ animation[rabbitkickanim].Load((char *)"Data/Animations/RabbitKick",middleheight,normalattack);
+ animation[rabbitkickreversedanim].Load((char *)"Data/Animations/RabbitKickCaught",middleheight,reversed);
+ animation[rabbitkickreversalanim].Load((char *)"Data/Animations/RabbitKickCatch",lowheight,reversal);
+ animation[upunchanim].Load((char *)"Data/Animations/Upunch",middleheight,normalattack);
+ animation[staggerbackhighanim].Load((char *)"Data/Animations/Staggerbackhigh",middleheight,neutral);
+ animation[upunchreversedanim].Load((char *)"Data/Animations/UpunchCaught",middleheight,reversed);
+
+ animation[upunchreversalanim].Load((char *)"Data/Animations/UpunchCatch",middleheight,reversal);
+ animation[hurtidleanim].Load((char *)"Data/Animations/Hurtidle",middleheight,neutral);
+ animation[backhandspringanim].Load((char *)"Data/Animations/Backhandspring",middleheight,neutral);
+ animation[fightidleanim].Load((char *)"Data/Animations/Fightidle",middleheight,neutral);
+ animation[walkanim].Load((char *)"Data/Animations/Walk",middleheight,neutral);
+
+ animation[fightsidestep].Load((char *)"Data/Animations/Fightsidestep",middleheight,neutral);
+ animation[killanim].Load((char *)"Data/Animations/Kill",middleheight,normalattack);
+ animation[sneakattackanim].Load((char *)"Data/Animations/Sneakattack",middleheight,reversal);
+ animation[sneakattackedanim].Load((char *)"Data/Animations/Sneakattacked",middleheight,reversed);
+ animation[drawrightanim].Load((char *)"Data/Animations/drawright",middleheight,neutral);
+ animation[knifeslashstartanim].Load((char *)"Data/Animations/slashstart",middleheight,normalattack);
+ animation[crouchdrawrightanim].Load((char *)"Data/Animations/crouchdrawright",lowheight,neutral);
+ animation[crouchstabanim].Load((char *)"Data/Animations/crouchstab",lowheight,normalattack);
+
+ animation[knifefollowanim].Load((char *)"Data/Animations/slashfollow",middleheight,reversal);
+ animation[knifefollowedanim].Load((char *)"Data/Animations/slashfollowed",middleheight,reversed);
+ animation[knifethrowanim].Load((char *)"Data/Animations/knifethrow",middleheight,normalattack);
+ animation[removeknifeanim].Load((char *)"Data/Animations/removeknife",middleheight,neutral);
+ animation[crouchremoveknifeanim].Load((char *)"Data/Animations/crouchremoveknife",lowheight,neutral);
+ animation[jumpreversedanim].Load((char *)"Data/Animations/JumpCaught",middleheight,reversed);
+ animation[jumpreversalanim].Load((char *)"Data/Animations/JumpCatch",middleheight,reversal);
+ animation[staggerbackhardanim].Load((char *)"Data/Animations/Staggerbackhard",middleheight,neutral);
+
+ animation[dropkickanim].Load((char *)"Data/Animations/Dropkick",middleheight,normalattack);
+ animation[winduppunchanim].Load((char *)"Data/Animations/Winduppunch",middleheight,normalattack);
+ animation[winduppunchblockedanim].Load((char *)"Data/Animations/Winduppunchblocked",middleheight,normalattack);
+ animation[blockhighleftanim].Load((char *)"Data/Animations/Blockhighleft",middleheight,normalattack);
+ animation[blockhighleftstrikeanim].Load((char *)"Data/Animations/Blockhighleftstrike",middleheight,normalattack);
+ animation[backflipanim].Load((char *)"Data/Animations/Backflip",highheight,neutral);
+ animation[walljumpbackanim].Load((char *)"Data/Animations/Walljumpback",highheight,neutral);
+ animation[walljumpfrontanim].Load((char *)"Data/Animations/Walljumpfront",highheight,neutral);
+ animation[rightflipanim].Load((char *)"Data/Animations/Rightflip",highheight,neutral);
+ animation[walljumprightanim].Load((char *)"Data/Animations/Walljumpright",highheight,neutral);
+ animation[leftflipanim].Load((char *)"Data/Animations/Leftflip",highheight,neutral);
+ animation[walljumpleftanim].Load((char *)"Data/Animations/Walljumpleft",highheight,neutral);
+ animation[walljumprightkickanim].Load((char *)"Data/Animations/Walljumprightkick",highheight,neutral);
+ animation[walljumpleftkickanim].Load((char *)"Data/Animations/Walljumpleftkick",highheight,neutral);
+ animation[knifefightidleanim].Load((char *)"Data/Animations/Knifefightidle",middleheight,neutral);
+ animation[knifesneakattackanim].Load((char *)"Data/Animations/Knifesneakattack",middleheight,reversal);
+ animation[knifesneakattackedanim].Load((char *)"Data/Animations/Knifesneakattacked",middleheight,reversed);
+ animation[swordfightidleanim].Load((char *)"Data/Animations/swordfightidle",middleheight,neutral);
+ animation[drawleftanim].Load((char *)"Data/Animations/drawleft",middleheight,neutral);
+ animation[swordslashanim].Load((char *)"Data/Animations/swordslash",middleheight,normalattack);
+ animation[swordgroundstabanim].Load((char *)"Data/Animations/swordgroundstab",lowheight,normalattack);
+ animation[dodgebackanim].Load((char *)"Data/Animations/dodgeback",middleheight,neutral);
+ animation[swordsneakattackanim].Load((char *)"Data/Animations/Swordsneakattack",middleheight,reversal);
+ animation[swordsneakattackedanim].Load((char *)"Data/Animations/Swordsneakattacked",middleheight,reversed);
+ animation[swordslashreversedanim].Load((char *)"Data/Animations/swordslashCaught",middleheight,reversed);
+ animation[swordslashreversalanim].Load((char *)"Data/Animations/swordslashCatch",middleheight,reversal);
+ animation[knifeslashreversedanim].Load((char *)"Data/Animations/knifeslashCaught",middleheight,reversed);
+ animation[knifeslashreversalanim].Load((char *)"Data/Animations/knifeslashCatch",middleheight,reversal);
+ animation[swordfightidlebothanim].Load((char *)"Data/Animations/swordfightidleboth",middleheight,neutral);
+ animation[swordslashparryanim].Load((char *)"Data/Animations/sworduprightparry",middleheight,normalattack);
+ animation[swordslashparriedanim].Load((char *)"Data/Animations/swordslashparried",middleheight,normalattack);
+ animation[wolfidle].Load((char *)"Data/Animations/Wolfidle",middleheight,neutral);
+ animation[wolfcrouchanim].Load((char *)"Data/Animations/Wolfcrouch",lowheight,neutral);
+ animation[wolflandanim].Load((char *)"Data/Animations/Wolflanding",lowheight,neutral);
+ animation[wolflandhardanim].Load((char *)"Data/Animations/Wolflandhard",lowheight,neutral);
+ animation[wolfrunanim].Load((char *)"Data/Animations/Wolfrun",middleheight,neutral);
+ animation[wolfrunninganim].Load((char *)"Data/Animations/Wolfrunning",middleheight,neutral);
+ animation[rabbitrunninganim].Load((char *)"Data/Animations/Rabbitrunning",middleheight,neutral);
+ animation[wolfstopanim].Load((char *)"Data/Animations/Wolfstop",middleheight,neutral);
+ animation[rabbittackleanim].Load((char *)"Data/Animations/Rabbittackle",middleheight,neutral);
+ animation[rabbittacklinganim].Load((char *)"Data/Animations/Rabbittackling",middleheight,reversal);
+ animation[rabbittackledbackanim].Load((char *)"Data/Animations/Rabbittackledback",middleheight,reversed);
+ animation[rabbittackledfrontanim].Load((char *)"Data/Animations/Rabbittackledfront",middleheight,reversed);
+ animation[wolfslapanim].Load((char *)"Data/Animations/Wolfslap",middleheight,normalattack);
+ animation[staffhitanim].Load((char *)"Data/Animations/StaffHit",middleheight,normalattack);
+ animation[staffgroundsmashanim].Load((char *)"Data/Animations/StaffGroundSmash",lowheight,normalattack);
+ animation[staffspinhitanim].Load((char *)"Data/Animations/Spinwhack",middleheight,normalattack);
+ animation[staffhitreversedanim].Load((char *)"Data/Animations/StaffHitCaught",middleheight,reversed);
+ animation[staffhitreversalanim].Load((char *)"Data/Animations/StaffHitCatch",middleheight,reversal);
+ animation[staffspinhitreversedanim].Load((char *)"Data/Animations/SpinWhackCaught",middleheight,reversed);
+ animation[staffspinhitreversalanim].Load((char *)"Data/Animations/SpinWhackCatch",middleheight,reversal);
+
+ animation[sitanim].Load((char *)"Data/Animations/Sit",lowheight,neutral);
+ animation[sleepanim].Load((char *)"Data/Animations/Sleep",lowheight,neutral);
+ animation[talkidleanim].Load((char *)"Data/Animations/TalkIdle",middleheight,neutral);
+
+ animation[sitwallanim].Load((char *)"Data/Animations/Dying",lowheight,neutral);
+ animation[dead1anim].Load((char *)"Data/Animations/Dead1",lowheight,neutral);
+ animation[dead2anim].Load((char *)"Data/Animations/Dead2",lowheight,neutral);
+ animation[dead3anim].Load((char *)"Data/Animations/Dead3",lowheight,neutral);
+ animation[dead4anim].Load((char *)"Data/Animations/Dead4",lowheight,neutral);