-map (string) loads the specified map. The string corresponds to the filename of a map in the Maps folder, located in Lugaru's Data folder.
-save (string) saves the state of the current map. The string corresponds to the filename that the map will be saved under in the Maps folder, located in Lugaru's Data folder. Caution: this command will overwrite other maps with the same name without prompting you.
-
-Character Attributes
-wolfieisgod sets the player to a wolf. You gain all of the speed, strength, durability, and attacks of a wolf.
-funnybunny sets the player to a rabbit.
-size (floating point) changes the overall size of your character. The value is based on 1, that is, 1.5 is 50% larger.
-proportion (floating point) (floating point) (floating point) (floating point) changes the proportions of your character. The four floating point values correspond to the proportions of the character's head, body, arm and leg respectively. Each value is based on 1, that is, 1.5 is 50% larger.
-speed (floating point) sets your running speed. Each value is based on 1, that is, 1.5 is 50% faster.
-strength (floating point) set your attack strength. Each value is based on 1; that is, 1.5 is 50% stronger.
-power (floating point) sets the amount of health you have. Each value is based on 1; that is, 1.5 is 50% healthier.
-protection (floating point) (floating point) (floating point) sets your armor strength in terms of blunt resistance. Each floating point corresponds to the strength of your high, medium, or low resistance, respectively. Each value is based on 1; that is, 1.5 is 50% more durable.
-armor (floating point) (floating point) (floating point) sets your armor strength in terms of sharp attacks. Each floating point corresponds to the strength of your high, medium, or low resistance, respectively. Each value is based on 1; that is, 1.5 is 50% more durable.
-immobile makes character immobile. May gain some FPS in dialogue levels.
-mobile cancels 'immobile'.
-allimmobile does as name suggests. May be used when you are done with a dialogue level.
-armorreset, protectionreset reset the value of the armor and protection settings for your character.
-armornear, protectionnear, proportionnear, sizenear apply the changes to the character nearest to you instead of you.
-cellophane makes everyone invisible, except for the shadows.
-
-Character Appearance
-cellar door, rambo, kungfu, white, brown, black changes your skin to the respective outfit. Note: this command is a little glitchy sometimes. You may have to enter it multiple times before it changes.
-tintr (floating point) sets the redness of your clothes. This only affects the color of future clothes, so you must set it in advance. It must be a value from 0 to 1.
-tintg (floating point) sets the greenness of your clothes. This only affects the color of future clothes, so you must set it in advance. It must be a value from 0 to 1.
-tintb (floating point) sets the blueness of your clothes. This only affects the color of future clothes, so you must set it in advance. It must be a value from 0 to 1.
-tint (floating point) (floating point) (floating point) sets the collor of your clothes. This only affects the color of future clothes, so you must set it in advance. Each floating point corresponds to red, green, and blue, respectively. Each value must be a number from 0 to 1.
-noclothes removes all of your clothes.
-noclothesnear same, applied to the character nearest to you.
-clothes (string) adds clothes to your character. The string can be one of the following:
-shirt
-longsleeve
-earwrap
-footwrap
-pants
-fancypants
-scar
-headband
-leatherwristleft
-leatherwristright
-leatherarmor
-leatherpants
-fire
-Actually, these names come from the files in your Data/Lugaru/Textures folder of type ".png". You may add any png file in that folder and use it with the clothes command. See Decal Editing to create such files.
-clothesnear does the same for the character nearest to you.
-
-Sky
-skybox toggles skybox on and off.
-sky tint (floating point) (floating point) (floating point) sets the color tint of the sky. Each floating point value corresponds to a red, green, or blue value, respectively, between 0 and 1.
-sky light (floating point) (floating point) (floating point) sets the color of the lighting of the sky. Each floating point value corresponds to a red, green, or blue value, respectively, between 0 and 1.
-
-Miscellaneous Map
-tutorial (boolean) toggles tutorial mode on/off for the current map.
-hostile (boolean) toggles whether or not characters on the map are hostile.
-type (string) sets the initial state of the next character. The possible values are listed below:
-active
-sitting
-sitting wall
-sleeping
-dead1
-dead2
-dead3
-dead4
-path keepwalking or path pause determines whether enemies walk through the next pathpoint or pause briefly.
-
-Map Objectives
-mapkilleveryone makes objective of the map to kill everyone
-mapgosomewhere makes objective of the map to go somewhere
-mapkillsomeone makes objective of the map to kill a specific enemy
-mapkillmost makes objective of the map to kill everyone but one
+~~~~~~~
+
+map (string) - loads the specified map.
+ The string corresponds to the filename of a map in the Maps folder, located
+ in Lugaru's Data folder.
+save (string) - saves the state of the current map.
+ The string corresponds to the filename that the map will be saved under in
+ the Maps folder, located in Lugaru's Data folder. Caution: this command
+ will overwrite other maps with the same name without prompting you.
+
+Character attributes
+~~~~~~~~~~~~~~~~~~~~
+
+wolfieisgod - sets the player to a wolf. You gain all of the speed, strength,
+ durability, and attacks of a wolf.
+funnybunny - sets the player to a rabbit.
+size (float) - changes the overall size of your character.
+ The value is based on 1, that is, 1.5 is 50% larger.
+proportion (float) (float) (float) (float) - changes the proportions of your
+ character. The four floating point values correspond to the proportions of
+ the character's head, body, arm and leg respectively. Each value is based
+ on 1, that is, 1.5 is 50% larger.
+speed (float) - sets your running speed.
+ Each value is based on 1, that is, 1.5 is 50% faster.
+strength (float) - sets your attack strength.
+ Each value is based on 1; that is, 1.5 is 50% stronger.
+power (float) - sets the amount of health you have.
+ Each value is based on 1; that is, 1.5 is 50% healthier.
+protection (float) (float) (float) - sets your armor strength in terms of blunt
+ resistance. Each floating point corresponds to the strength of your high,
+ medium, or low resistance, respectively. Each value is based on 1; that is,
+ 1.5 is 50% more durable.
+armor (float) (float) (float) - sets your armor strength in terms of sharp
+ attacks. Each floating point corresponds to the strength of your high,
+ medium, or low resistance, respectively. Each value is based on 1; that is,
+ 1.5 is 50% more durable.
+immobile - makes character immobile.
+ May gain some FPS in dialogue levels.
+mobile - cancels 'immobile'.
+allimmobile - does as name suggests.
+ May be used when you are done with a dialogue level.
+armorreset, protectionreset - reset the value of the armor and protection
+ settings for your character.
+armornear, protectionnear, proportionnear, sizenear - apply the changes to the
+ character nearest to you instead of you.
+cellophane - makes everyone invisible, except for the shadows.
+
+Character appearance
+~~~~~~~~~~~~~~~~~~~~
+
+cellar door, rambo, kungfu, white, brown, black - changes your skin to the
+ respective outfit. Note: this command is a little glitchy sometimes. You
+ may have to enter it multiple times before it changes.
+tintr (float) - sets the redness of your clothes.
+ This only affects the color of future clothes, so you must set it in
+ advance. It must be a value from 0 to 1.
+tintg (float) - sets the greenness of your clothes.
+ This only affects the color of future clothes, so you must set it in
+ advance. It must be a value from 0 to 1.
+tintb (float) - sets the blueness of your clothes.
+ This only affects the color of future clothes, so you must set it in
+ advance. It must be a value from 0 to 1.
+tint (float) (float) (float) - sets the color of your clothes.
+ This only affects the color of future clothes, so you must set it in
+ advance. Each floating point corresponds to red, green, and blue,
+ respectively. Each value must be a number from 0 to 1.
+noclothes - removes all of your clothes.
+noclothesnear - same, applied to the character nearest to you.
+clothes (string) - adds clothes to your character.
+ The string can be one of the following (case sensitive):
+ Shirt
+ LongSleeve
+ EarWrap
+ FootWrap
+ Pants
+ FancyPants
+ Scar
+ HeadBand
+ LeatherWristLeft
+ LeatherWristRight
+ LeatherArmor
+ LeatherPants
+ Actually, these names come from the files in your Data/Lugaru/Textures
+ folder of type ".png". You may add any png file in that folder and use it
+ with the clothes command. See Decal Editing to create such files.
+clothesnear - does the same for the character nearest to you.
+
+Skybox
+~~~~~~
+
+skybox - toggles skybox on and off.
+sky tint (float) (float) (float) - sets the color tint of the sky.
+ Each floating point value corresponds to a red, green, or blue value,
+ respectively, between 0 and 1.
+sky light (float) (float) (float) - sets the color of the lighting of the sky.
+ Each floating point value corresponds to a red, green, or blue value,
+ respectively, between 0 and 1.
+
+Miscellaneous map
+~~~~~~~~~~~~~~~~~
+
+tutorial (boolean) - toggles tutorial mode on/off for the current map.
+hostile (boolean) - toggles whether or not characters on the map are hostile.
+type (string) - sets the initial state of the next character.
+ The possible values are listed below:
+ active
+ sitting
+ sitting wall
+ sleeping
+ dead1
+ dead2
+ dead3
+ dead4
+path keepwalking/pause - determines whether enemies walk through the next
+ pathpoint or pause briefly.
+
+Map objectives
+~~~~~~~~~~~~~~
+
+mapkilleveryone - makes objective of the map to kill everyone.
+mapgosomewhere - makes objective of the map to go somewhere.
+mapkillsomeone - makes objective of the map to kill a specific enemy.
+mapkillmost - makes objective of the map to kill everyone but one.