]> git.jsancho.org Git - lugaru.git/commitdiff
Made it halfway through 'GameTick.cpp' in converting file paths to use ConvertFileNam...
authorNeal Gompa <ngompa13@gmail.com>
Fri, 14 May 2010 23:33:41 +0000 (18:33 -0500)
committerNeal Gompa <ngompa13@gmail.com>
Fri, 14 May 2010 23:33:41 +0000 (18:33 -0500)
Source/GameTick.cpp

index 2c357a5eb8f04fc0efbb9c3712bcbf9e83290f12..91e081a758ea41c0549548d8af32b79091015947 100644 (file)
@@ -1368,15 +1368,15 @@ void    Game::Loadlevel(char *name){
                        //if(Random()%2==0)player[i].creature=wolftype;
                        //else player[i].creature=rabbittype;
                        if(i==0&&mapvers<9)player[i].creature=rabbittype;
-                       if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
+                       if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)ConvertFileName(":Data:Skeleton:Basic Figure"),(char *)ConvertFileName(":Data:Skeleton:Basic Figurelow"),(char *)ConvertFileName(":Data:Skeleton:Rabbitbelt"),(char *)ConvertFileName(":Data:Models:Body.solid"),(char *)ConvertFileName(":Data:Models:Body2.solid"),(char *)ConvertFileName(":Data:Models:Body3.solid"),(char *)ConvertFileName(":Data:Models:Body4.solid"),(char *)ConvertFileName(":Data:Models:Body5.solid"),(char *)ConvertFileName(":Data:Models:Body6.solid"),(char *)ConvertFileName(":Data:Models:Body7.solid"),(char *)ConvertFileName(":Data:Models:Bodylow.solid"),(char *)ConvertFileName(":Data:Models:Belt.solid"),0);
                        else
                        {
                                if(player[i].creature!=wolftype){
-                                       player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
-                                       LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
+                                       player[i].skeleton.Load((char *)ConvertFileName(":Data:Skeleton:Basic Figure"),(char *)ConvertFileName(":Data:Skeleton:Basic Figurelow"),(char *)ConvertFileName(":Data:Skeleton:Rabbitbelt"),(char *)ConvertFileName(":Data:Models:Body.solid"),(char *)ConvertFileName(":Data:Models:Body2.solid"),(char *)ConvertFileName(":Data:Models:Body3.solid"),(char *)ConvertFileName(":Data:Models:Body4.solid"),(char *)ConvertFileName(":Data:Models:Body5.solid"),(char *)ConvertFileName(":Data:Models:Body6.solid"),(char *)ConvertFileName(":Data:Models:Body7.solid"),(char *)ConvertFileName(":Data:Models:Bodylow.solid"),(char *)ConvertFileName(":Data:Models:Belt.solid"),1);
+                                       LoadTexture(ConvertFileName(":Data:Textures:Belt.png"),&player[i].skeleton.drawmodelclothes.textureptr,1,1);
                                }
                                if(player[i].creature==wolftype){
-                                       player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
+                                       player[i].skeleton.Load((char *)ConvertFileName(":Data:Skeleton:Basic Figure Wolf"),(char *)ConvertFileName(":Data:Skeleton:Basic Figure Wolf Low"),(char *)ConvertFileName(":Data:Skeleton:Rabbitbelt"),(char *)ConvertFileName(":Data:Models:Wolf.solid"),(char *)ConvertFileName(":Data:Models:Wolf2.solid"),(char *)ConvertFileName(":Data:Models:Wolf3.solid"),(char *)ConvertFileName(":Data:Models:Wolf4.solid"),(char *)ConvertFileName(":Data:Models:Wolf5.solid"),(char *)ConvertFileName(":Data:Models:Wolf6.solid"),(char *)ConvertFileName(":Data:Models:Wolf7.solid"),(char *)ConvertFileName(":Data:Models:Wolflow.solid"),(char *)ConvertFileName(":Data:Models:Belt.solid"),0);
                                }
                        }
 
@@ -1389,47 +1389,47 @@ void    Game::Loadlevel(char *name){
                        if(player[i].creature==rabbittype)
                        {
                                if(player[i].whichskin==0){
-                                       LoadTextureSave(":Data:Textures:Fur3.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Fur3.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==1){
-                                       LoadTextureSave(":Data:Textures:Fur.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Fur.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==2){
-                                       LoadTextureSave(":Data:Textures:Fur2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Fur2.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==3){
-                                       LoadTextureSave(":Data:Textures:Lynx.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Lynx.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==4){
-                                       LoadTextureSave(":Data:Textures:Otter.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Otter.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==5){
-                                       LoadTextureSave(":Data:Textures:Opal.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Opal.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==6){
-                                       LoadTextureSave(":Data:Textures:Sable.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Sable.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==7){
-                                       LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Chocolate.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==8){
-                                       LoadTextureSave(":Data:Textures:BW2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:BW2.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==9){
-                                       LoadTextureSave(":Data:Textures:WB2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:WB2.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                        }
                        if(player[i].creature==wolftype)
                        {
                                //k=abs(Random()%3);
                                if(player[i].whichskin==0){
-                                       LoadTextureSave(":Data:Textures:Wolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Wolf.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==1){
-                                       LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Darkwolf.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==2){
-                                       LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Snowwolf.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                        }
 
@@ -1652,14 +1652,14 @@ void    Game::Loadlevel(char *name){
                oldmusicvolume[3]=0;
 
 
-               /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
-               LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
-               LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
-               LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
-               LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
-               LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
-               LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
-               LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
+               /*LoadTexture(ConvertFileName(":Data:Textures:cloud.png"),&sprites.cloudtexture,1,1);
+               LoadTexture(ConvertFileName(":Data:Textures:cloudimpact.png"),&sprites.cloudimpacttexture,1,1);
+               LoadTexture(ConvertFileName(":Data:Textures:bloodparticle.png"),&sprites.bloodtexture,1,1);
+               LoadTexture(ConvertFileName(":Data:Textures:snowflake.png"),&sprites.snowflaketexture,1,1);
+               LoadTexture(ConvertFileName(":Data:Textures:flame.png"),&sprites.flametexture,1,1);
+               LoadTexture(ConvertFileName(":Data:Textures:bloodflame.png"),&sprites.bloodflametexture,1,1);
+               LoadTexture(ConvertFileName(":Data:Textures:smoke.png"),&sprites.smoketexture,1,1);
+               LoadTexture(ConvertFileName(":Data:Textures:shine.png"),&sprites.shinetexture,1,0);
                */
 
                if(!firstload)
@@ -3834,11 +3834,11 @@ void    Game::Tick()
                                                        donesomething=1;
                                                        }*/
                                                        if(Compare(consoletext[0],"cellar door ",0,11)||Compare(consoletext[0],"cellardoor ",0,10)){
-                                                               LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                               LoadTextureSave(ConvertFileName(":Data:Textures:Furdarko.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                donesomething=1;
                                                        }
                                                        /*if(Compare(consoletext[0],"Pants ",0,5)){
-                                                       AddClothes(":Data:Textures:Pants.png",0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                                       AddClothes(ConvertFileName(":Data:Textures:Pants.png"),0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                                        player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
                                                        donesomething=1;
                                                        }*/
@@ -4643,34 +4643,34 @@ void    Game::Tick()
 
                                                                player[0].numclothes=0;
                                                                if(player[0].whichskin==0){
-                                                                       LoadTextureSave(":Data:Textures:Fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Fur3.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==1){
-                                                                       LoadTextureSave(":Data:Textures:Fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Fur.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==2){
-                                                                       LoadTextureSave(":Data:Textures:Fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Fur2.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==3){
-                                                                       LoadTextureSave(":Data:Textures:Lynx.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Lynx.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==4){
-                                                                       LoadTextureSave(":Data:Textures:Otter.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Otter.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==5){
-                                                                       LoadTextureSave(":Data:Textures:Opal.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Opal.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==6){
-                                                                       LoadTextureSave(":Data:Textures:Sable.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Sable.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==7){
-                                                                       LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Chocolate.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==8){
-                                                                       LoadTextureSave(":Data:Textures:BW2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:BW2.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==9){
-                                                                       LoadTextureSave(":Data:Textures:WB2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:WB2.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
 
                                                                editoractive=typeactive;
@@ -5086,34 +5086,34 @@ void    Game::Tick()
                                                                        }
                                                                        player[closest].numclothes=0;
                                                                        if(player[closest].whichskin==0){
-                                                                               LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(ConvertFileName(":Data:Textures:Fur3.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==1){
-                                                                               LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(ConvertFileName(":Data:Textures:Fur.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==2){
-                                                                               LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(ConvertFileName(":Data:Textures:Fur2.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==3){
-                                                                               LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(ConvertFileName(":Data:Textures:Lynx.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==4){
-                                                                               LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(ConvertFileName(":Data:Textures:Otter.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==5){
-                                                                               LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(ConvertFileName(":Data:Textures:Opal.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==6){
-                                                                               LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(ConvertFileName(":Data:Textures:Sable.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==7){
-                                                                               LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(ConvertFileName(":Data:Textures:Chocolate.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==8){
-                                                                               LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(ConvertFileName(":Data:Textures:BW2.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==9){
-                                                                               LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(ConvertFileName(":Data:Textures:WB2.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
 
                                                                        donesomething=1;
@@ -5124,34 +5124,34 @@ void    Game::Tick()
 
                                                                player[closest].numclothes=0;
                                                                if(player[closest].whichskin==0){
-                                                                       LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Fur3.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==1){
-                                                                       LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Fur.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==2){
-                                                                       LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Fur2.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==3){
-                                                                       LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Lynx.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==4){
-                                                                       LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Otter.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==5){
-                                                                       LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Opal.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==6){
-                                                                       LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Sable.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==7){
-                                                                       LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Chocolate.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==8){
-                                                                       LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:BW2.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==9){
-                                                                       LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:WB2.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
 
                                                                donesomething=1;
@@ -5182,7 +5182,7 @@ void      Game::Tick()
                                                                mapname[consolechars[0]-8+18]='g';
                                                                mapname[consolechars[0]-8+19]='\0';
 
-                                                               //:Data:Textures:Pants.png
+                                                               //ConvertFileName(:Data:Textures:Pants.png)
 
                                                                if(AddClothes((char *)mapname,0,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize)){
                                                                        player[0].DoMipmaps(5,0,0,player[0].skeleton.skinsize,player[0].skeleton.skinsize);