int hostile = 0;
float hostiletime = 0;
-XYZ envsound[30]; // = {0};
+XYZ envsound[30];
float envsoundvol[30] = {0};
float envsoundlife[30] = {0};
int numenvsounds;
bool gamestarted = false;
-//TextureList textures;
-
StereoMode stereomode = stereoNone;
StereoMode newstereomode = stereoNone;
float stereoseparation = 0.05;