closest = findClosestPlayer();
}
- // FIXME: Those proportions are buggy
if (closest >= 0) {
if (Person::players[closest]->creature == rabbittype) {
Person::players[closest]->creature = wolftype;
Person::players[closest]->whichskin = 0;
Person::players[closest]->skeletonLoad();
- Person::players[closest]->scale = .23 * 5 * Person::players[0]->scale;
+ Person::players[closest]->scale *= 1.15;
Person::players[closest]->damagetolerance = 300;
- } else {
+ } else { // wolftype
Person::players[closest]->creature = rabbittype;
Person::players[closest]->whichskin = 0;
Person::players[closest]->skeletonLoad(true);
- Person::players[closest]->scale = .2 * 5 * Person::players[0]->scale;
+ Person::players[closest]->scale /= 1.15;
Person::players[closest]->damagetolerance = 200;
}