X-Git-Url: https://git.jsancho.org/?p=lugaru.git;a=blobdiff_plain;f=Source%2FGameTick.cpp;h=a0bb4b3928dddfc767f48ef7ed760dcdd9a4c267;hp=82b75e54eb693d47db5ced0fc44bb3b01ca0d632;hb=58e2a577c2ea4cf639a07fc792122c288d4bc2a5;hpb=5ab55c3eea543a30fe979f623d4a984935e2a0fb diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 82b75e5..a0bb4b3 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -1227,21 +1227,20 @@ void Game::ProcessDevInput() closest = findClosestPlayer(); } - // FIXME: Those proportions are buggy if (closest >= 0) { if (Person::players[closest]->creature == rabbittype) { Person::players[closest]->creature = wolftype; Person::players[closest]->whichskin = 0; Person::players[closest]->skeletonLoad(); - Person::players[closest]->scale = .23 * 5 * Person::players[0]->scale; + Person::players[closest]->scale *= 1.15; Person::players[closest]->damagetolerance = 300; - } else { + } else { // wolftype Person::players[closest]->creature = rabbittype; Person::players[closest]->whichskin = 0; Person::players[closest]->skeletonLoad(true); - Person::players[closest]->scale = .2 * 5 * Person::players[0]->scale; + Person::players[closest]->scale /= 1.15; Person::players[closest]->damagetolerance = 200; }