extern Skeleton testskeleton;
extern int numsounds;
extern Terrain terrain;
-//extern Sprites sprites;
extern int kTextureSize;
extern float texdetail;
extern float realtexdetail;
Weapon::throwingknifemodel.load((char *)":Data:Models:throwingknife.solid", 1);
Weapon::throwingknifemodel.Scale(.001, .001, .001);
- //Weapon::throwingknifemodel.Rotate(0,0,-90);
Weapon::throwingknifemodel.Rotate(90, 0, 0);
Weapon::throwingknifemodel.Rotate(0, 90, 0);
Weapon::throwingknifemodel.flat = 0;
Weapon::throwingknifemodel.CalculateNormals(1);
- //Weapon::throwingknifemodel.ScaleNormals(-1,-1,-1);
Weapon::swordmodel.load((char *)":Data:Models:sword.solid", 1);
Weapon::swordmodel.Scale(.001, .001, .001);
- //Weapon::swordmodel.Rotate(0,0,-90);
Weapon::swordmodel.Rotate(90, 0, 0);
Weapon::swordmodel.Rotate(0, 90, 0);
Weapon::swordmodel.Rotate(0, 0, 90);
Weapon::swordmodel.flat = 1;
Weapon::swordmodel.CalculateNormals(1);
- //Weapon::swordmodel.ScaleNormals(-1,-1,-1);
Weapon::staffmodel.load((char *)":Data:Models:staff.solid", 1);
Weapon::staffmodel.Scale(.005, .005, .005);
- //Weapon::staffmodel.Rotate(0,0,-90);
Weapon::staffmodel.Rotate(90, 0, 0);
Weapon::staffmodel.Rotate(0, 90, 0);
Weapon::staffmodel.Rotate(0, 0, 90);
Weapon::staffmodel.flat = 1;
Weapon::staffmodel.CalculateNormals(1);
- //Weapon::staffmodel.ScaleNormals(-1,-1,-1);
terrain.shadowtexture.load(":Data:Textures:shadow.png", 0, 1);
terrain.bloodtexture.load(":Data:Textures:blood.png", 0, 1);