extern float texscale;
extern Light light;
extern Terrain terrain;
-//extern Sprites sprites;
extern float multiplier;
extern float sps;
extern float viewdistance;
extern int bloodtoggle;
extern int difficulty;
extern bool decals;
-// MODIFIED GWC
-//extern int texdetail;
extern float texdetail;
extern bool musictoggle;
extern int tutoriallevel;
float maxdistance = 0;
float tempdist;
- //~ int whichclosest;
for (int i = 0; i < objects.numobjects; i++) {
tempdist = distsq(¢er, &objects.position[i]);
if (tempdist > maxdistance) {
- //~ whichclosest=i;
maxdistance = tempdist;
}
}
if (!Person::players[i]->dead) {
tempdist = distsq(¢er, &Person::players[i]->coords);
if (tempdist > maxdistance) {
- //~ whichclosest=i;
maxdistance = tempdist;
}
}