void LoadingScreen();
int DrawGLScene(StereoSide side);
void LoadMenu();
+void playdialogueboxsound();
+int findClosestPlayer();
+bool AddClothes(const char *fileName, GLubyte *array);
+void Loadlevel(int which);
+void Loadlevel(const char *name);
void Tick();
void TickOnce();
void TickOnceAfter();
extern int directing;
extern float dialoguetime;
extern int dialoguegonethrough[20];
+extern float tintr, tintg, tintb;
enum maptypes {
mapkilleveryone, mapgosomewhere,
extern const char *editortypenames[8];
+extern const char *rabbitskin[10];
+
+extern const char *wolfskin[3];
+
+extern const char **creatureskin[2];
+
#endif