]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Game.cpp
Cleaned up dialog handling using a Dialog class
[lugaru.git] / Source / Game.cpp
index 5b816b54bd7349350c4637dd9c571629f64a7476..7efff10ea413b28276b053c00dfb6dee58b56db5 100644 (file)
@@ -21,31 +21,10 @@ along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 #include "Game.h"
 #include "openal_wrapper.h"
 #include "SDL_thread.h"
+#include "Dialog.h"
 
 extern int mainmenu;
 
-int numdialogues;
-int numdialogueboxes[max_dialogues];
-int dialoguetype[max_dialogues];
-int dialogueboxlocation[max_dialogues][max_dialoguelength];
-float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
-int dialogueboxsound[max_dialogues][max_dialoguelength];
-char dialoguetext[max_dialogues][max_dialoguelength][128];
-char dialoguename[max_dialogues][max_dialoguelength][64];
-XYZ dialoguecamera[max_dialogues][max_dialoguelength];
-XYZ participantlocation[max_dialogues][10];
-int participantfocus[max_dialogues][max_dialoguelength];
-int participantaction[max_dialogues][max_dialoguelength];
-float participantyaw[max_dialogues][10];
-XYZ participantfacing[max_dialogues][max_dialoguelength][10];
-float dialoguecamerayaw[max_dialogues][max_dialoguelength];
-float dialoguecamerapitch[max_dialogues][max_dialoguelength];
-int indialogue;
-int whichdialogue;
-int directing;
-float dialoguetime;
-int dialoguegonethrough[20];
-
 const char *pathtypenames[] = {"keepwalking", "pause"};
 const char *editortypenames[] = {
     "active", "sitting", "sitting wall", "sleeping",