2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
24 /**> HEADER FILES <**/
27 #include "Quaternions.h"
36 #define max_weapons 30
37 #define max_weaponinstances 20
46 Weapon(int type, int owner);
48 static Model throwingknifemodel;
49 static Texture knifetextureptr;
50 static Texture lightbloodknifetextureptr;
51 static Texture bloodknifetextureptr;
53 static Model swordmodel;
54 static Texture swordtextureptr;
55 static Texture lightbloodswordtextureptr;
56 static Texture bloodswordtextureptr;
58 static Model staffmodel;
59 static Texture stafftextureptr;
107 XYZ lastdrawnposition;
108 XYZ lastdrawntippoint;
109 float lastdrawnrotation1;
110 float lastdrawnrotation2;
111 float lastdrawnrotation3;
112 float lastdrawnbigrotation;
113 float lastdrawnbigtilt;
114 float lastdrawnbigtilt2;
115 float lastdrawnsmallrotation;
116 float lastdrawnsmallrotation2;
120 class Weapons : public std::vector<Weapon>
130 extern Weapons weapons;