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1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22 #ifndef _TERRAIN_H_
23 #define _TERRAIN_H_
24
25 #include "gamegl.h"
26 #include "Frustum.h"
27 #include "Lights.h"
28 #include "TGALoader.h"
29 #include "Quaternions.h"
30 #include "Quaternions.h"
31 #include "Texture.h"
32
33 #define max_terrain_size                        256             
34 #define curr_terrain_size                       size
35 #define subdivision                             64
36 #define max_patch_elements                      (max_terrain_size/subdivision)*(max_terrain_size/subdivision)*54
37
38 #define allfirst 0
39 #define mixed 1
40 #define allsecond 2
41
42 #define max_decals 1000
43
44 #define shadowdecal 0
45 #define footprintdecal 1
46 #define blooddecal 2
47 #define blooddecalfast 3
48 #define shadowdecalpermanent 4
49 #define breakdecal 5
50 #define blooddecalslow 6
51 #define bodyprintdecal 7
52
53 #define snowyenvironment 0
54 #define grassyenvironment 1
55 #define desertenvironment 2
56 //
57 // Model Structures
58 //
59
60 class Terrain{
61 public:
62         Texture bloodtexture;
63         Texture bloodtexture2;
64         Texture shadowtexture;
65         Texture footprinttexture;
66         Texture bodyprinttexture;
67         Texture breaktexture;
68         Texture terraintexture;
69         short   size;
70
71         int patchobjectnum[subdivision][subdivision];
72         int patchobjects[subdivision][subdivision][300];
73
74         float scale;
75         int type;
76         float heightmap[max_terrain_size+1][max_terrain_size+1];
77         XYZ normals[max_terrain_size][max_terrain_size];
78         XYZ facenormals[max_terrain_size][max_terrain_size];
79         XYZ triangles[(max_terrain_size-1)*(max_terrain_size-1)*2][3];
80         float colors[max_terrain_size][max_terrain_size][4];
81         float opacityother[max_terrain_size][max_terrain_size];
82         float texoffsetx[max_terrain_size][max_terrain_size];
83         float texoffsety[max_terrain_size][max_terrain_size];
84         int numtris[subdivision][subdivision];
85         int textureness[subdivision][subdivision];
86
87         GLfloat vArray[(max_patch_elements)*subdivision*subdivision];
88
89         bool visible[subdivision][subdivision];
90         float avgypatch[subdivision][subdivision];
91         float maxypatch[subdivision][subdivision];
92         float minypatch[subdivision][subdivision];
93         float heightypatch[subdivision][subdivision];
94
95         int patch_elements;
96
97         float decaltexcoords[max_decals][3][2];
98         XYZ decalvertex[max_decals][3];
99         int decaltype[max_decals];
100         float decalopacity[max_decals];
101         float decalrotation[max_decals];
102         float decalalivetime[max_decals];
103         float decalbrightness[max_decals];
104         XYZ decalposition[max_decals];
105         int numdecals;
106
107         void AddObject(XYZ where, float radius,int id);
108         void DeleteDecal(int which);
109         void MakeDecal(int type, XYZ where, float size, float opacity, float rotation);
110         void MakeDecalLock(int type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation);
111         int lineTerrain(XYZ p1,XYZ p2, XYZ *p);
112         float getHeight(float pointx, float pointz);
113         float getHeightExtrude(float pointx, float pointz,float point2x, float point2z);
114         float getOpacity(float pointx, float pointz);
115         XYZ getLighting(float pointx, float pointz);
116         XYZ getNormal(float pointx, float pointz);
117         void UpdateVertexArray(int whichx, int whichy);
118         void UpdateTransparency(int whichx, int whichy);
119         void UpdateTransparencyother(int whichx, int whichy);
120         void UpdateTransparencyotherother(int whichx, int whichy);
121         bool load(const char *fileName);
122         void CalculateNormals();
123         void drawdecals();
124         void draw(int layer);
125         void drawpatch(int whichx, int whichy, float opacity);
126         void drawpatchother(int whichx, int whichy, float opacity);
127         void drawpatchotherother(int whichx, int whichy, float opacity);
128         void DoLighting();
129         void DoShadows();
130
131         Terrain();
132         ~Terrain();
133 };
134
135 #endif