2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 extern float viewdistance;
27 extern float lightambient[3],lightbrightness[3];
28 extern float fadestart;
29 extern int environment;
30 extern float texscale;
32 extern float multiplier;
33 extern FRUSTUM frustum;
34 extern float texdetail;
37 extern float blurness;
38 extern float targetblurness;
39 extern Objects objects;
40 extern TGAImageRec texture;
41 extern bool visibleloading;
42 extern bool skyboxtexture;
43 extern int tutoriallevel;
47 int Terrain::lineTerrain(XYZ p1,XYZ p2, XYZ *p)
50 static float distance;
51 static float olddistance;
52 static int intersecting;
53 static int firstintersecting;
55 static int startx,starty;
58 static int numtris=(size-1)*(size-1)*2;
59 static float highest,lowest;
75 if(startx>endx){i=endx;endx=startx;startx=i;}
76 if(starty>endy){i=endy;endy=starty;starty=i;}
80 if(endx>size-1)endx=size-1;
81 if(endy>size-1)endy=size-1;
83 for(i=startx;i<=endx;i++){
84 for(j=starty;j<=endy;j++){
88 if(heightmap[i+k][j]>highest)highest=heightmap[i+k][j];
89 if(heightmap[i+k][j]<lowest)lowest=heightmap[i+k][j];
90 if(heightmap[i+k][j+1]>highest)highest=heightmap[i+k][j+1];
91 if(heightmap[i+k][j+1]<lowest)lowest=heightmap[i+k][j+1];
93 if((p1.y<=highest||p2.y<=highest)&&(p1.y>=lowest||p2.y>=lowest)){
95 triangles[0].y=heightmap[i][j];
99 triangles[1].y=heightmap[i][j+1];
103 triangles[2].y=heightmap[i+1][j];
106 intersecting=LineFacet(p1,p2,triangles[0],triangles[1],triangles[2],&point);
107 distance=findDistancefast(&p1,&point);
108 if((distance<olddistance||firstintersecting==-1)&&intersecting==1){olddistance=distance; firstintersecting=1; *p=point;}
111 triangles[0].y=heightmap[i+1][j];
115 triangles[1].y=heightmap[i][j+1];
119 triangles[2].y=heightmap[i+1][j+1];
122 intersecting=LineFacet(p1,p2,triangles[0],triangles[1],triangles[2],&point);
123 distance=findDistancefast(&p1,&point);
124 if((distance<olddistance||firstintersecting==-1)&&intersecting==1){olddistance=distance; firstintersecting=1; *p=point;}
128 return firstintersecting;
131 void Terrain::UpdateTransparency(int whichx, int whichy){
133 static int i,j,a,b,c,d,patch_size,stepsize;
134 static float distance;
136 static float viewdistsquared;
138 viewdistsquared=viewdistance*viewdistance;
139 patch_size=size/subdivision;
142 c=whichx*patch_elements+whichy*patch_elements*subdivision;
144 for(i=patch_size*whichx;i<patch_size*(whichx+1)+1;i+=stepsize){
145 for(j=patch_size*whichy;j<patch_size*(whichy+1)+1;j+=stepsize){
149 vertex.y=heightmap[i][j]*scale;
150 distance=findDistancefast(&viewer,&vertex);
151 if(distance>viewdistsquared)distance=viewdistsquared;
152 colors[i][j][3]=(viewdistsquared-(distance-(viewdistsquared*fadestart))*(1/(1-fadestart)))/viewdistsquared;
157 for(i=patch_size*whichx;i<patch_size*(whichx+1);i+=stepsize){
158 for(j=patch_size*whichy;j<patch_size*(whichy+1);j+=stepsize){
159 a=(i-(patch_size*whichx))/stepsize;
160 b=(j-(patch_size*whichy))/stepsize;
161 d=(a*54)+(b*54*patch_size/stepsize);
162 vArray[d+c+6]=colors[i][j][3];
164 vArray[d+c+15]=colors[i][j+stepsize][3];
166 vArray[d+c+24]=colors[i+stepsize][j][3];
168 vArray[d+c+33]=colors[i+stepsize][j][3];
170 vArray[d+c+42]=colors[i][j+stepsize][3];
172 vArray[d+c+51]=colors[i+stepsize][j+stepsize][3];
177 void Terrain::UpdateTransparencyother(int whichx, int whichy){
179 static int i,j,a,b,c,d,patch_size,stepsize;
180 static float distance;
182 patch_size=size/subdivision;
185 c=whichx*patch_elements+whichy*patch_elements*subdivision;
187 for(i=patch_size*whichx;i<patch_size*(whichx+1);i+=stepsize){
188 for(j=patch_size*whichy;j<patch_size*(whichy+1);j+=stepsize){
189 a=(i-(patch_size*whichx))/stepsize;
190 b=(j-(patch_size*whichy))/stepsize;
191 d=(a*54)+(b*54*patch_size/stepsize);
192 vArray[d+c+6]=colors[i][j][3]*opacityother[i][j];
194 vArray[d+c+15]=colors[i][j+stepsize][3]*opacityother[i][j+stepsize];
196 vArray[d+c+24]=colors[i+stepsize][j][3]*opacityother[i+stepsize][j];
198 vArray[d+c+33]=colors[i+stepsize][j][3]*opacityother[i+stepsize][j];
200 vArray[d+c+42]=colors[i][j+stepsize][3]*opacityother[i][j+stepsize];
202 vArray[d+c+51]=colors[i+stepsize][j+stepsize][3]*opacityother[i+stepsize][j+stepsize];
207 void Terrain::UpdateTransparencyotherother(int whichx, int whichy){
209 static int i,j,a,b,c,d,patch_size,stepsize;
210 static float distance;
212 static float viewdistsquared;
214 viewdistsquared=viewdistance*viewdistance;
215 patch_size=size/subdivision;
218 c=whichx*patch_elements+whichy*patch_elements*subdivision;
220 for(i=patch_size*whichx;i<patch_size*(whichx+1)+1;i+=stepsize){
221 for(j=patch_size*whichy;j<patch_size*(whichy+1)+1;j+=stepsize){
225 vertex.y=heightmap[i][j]*scale;
226 distance=findDistancefast(&viewer,&vertex);
227 if(distance>viewdistsquared)distance=viewdistsquared;
228 colors[i][j][3]=(viewdistsquared-(distance-(viewdistsquared*fadestart))*(1/(1-fadestart)))/viewdistsquared;
233 for(i=patch_size*whichx;i<patch_size*(whichx+1);i+=stepsize){
234 for(j=patch_size*whichy;j<patch_size*(whichy+1);j+=stepsize){
235 a=(i-(patch_size*whichx))/stepsize;
236 b=(j-(patch_size*whichy))/stepsize;
237 d=(a*54)+(b*54*patch_size/stepsize);
238 vArray[d+c+6]=colors[i][j][3];
240 vArray[d+c+15]=colors[i][j+stepsize][3];
242 vArray[d+c+24]=colors[i+stepsize][j][3];
244 vArray[d+c+33]=colors[i+stepsize][j][3];
246 vArray[d+c+42]=colors[i][j+stepsize][3];
248 vArray[d+c+51]=colors[i+stepsize][j+stepsize][3];
253 void Terrain::UpdateVertexArray(int whichx, int whichy){
254 static int i,j,a,b,c,patch_size,stepsize;
257 numtris[whichx][whichy]=0;
259 patch_size=size/subdivision;
262 c=whichx*patch_elements+whichy*patch_elements*subdivision;
263 for(i=patch_size*whichx;i<patch_size*(whichx+1);i+=stepsize){
264 for(j=patch_size*whichy;j<patch_size*(whichy+1);j+=stepsize){
265 a=(i-((float)size/subdivision*(float)whichx))/stepsize;
266 b=(j-((float)size/subdivision*(float)whichy))/stepsize;
267 vArray[(a*54)+(b*54*patch_size/stepsize)+c+0]=i*scale;
268 vArray[(a*54)+(b*54*patch_size/stepsize)+c+1]=heightmap[i][j]*scale;
269 vArray[(a*54)+(b*54*patch_size/stepsize)+c+2]=j*scale;
270 vArray[(a*54)+(b*54*patch_size/stepsize)+c+3]=colors[i][j][0];
271 vArray[(a*54)+(b*54*patch_size/stepsize)+c+4]=colors[i][j][1];
272 vArray[(a*54)+(b*54*patch_size/stepsize)+c+5]=colors[i][j][2];
273 vArray[(a*54)+(b*54*patch_size/stepsize)+c+6]=colors[i][j][3];
274 vArray[(a*54)+(b*54*patch_size/stepsize)+c+7]=i*scale*texscale+texoffsetx[i][j];
275 vArray[(a*54)+(b*54*patch_size/stepsize)+c+8]=j*scale*texscale+texoffsety[i][j];
277 vArray[(a*54)+(b*54*patch_size/stepsize)+c+9]=i*scale;
278 vArray[(a*54)+(b*54*patch_size/stepsize)+c+10]=heightmap[i][j+stepsize]*scale;
279 vArray[(a*54)+(b*54*patch_size/stepsize)+c+11]=j*scale+stepsize*scale;
280 vArray[(a*54)+(b*54*patch_size/stepsize)+c+12]=colors[i][j+stepsize][0];
281 vArray[(a*54)+(b*54*patch_size/stepsize)+c+13]=colors[i][j+stepsize][1];
282 vArray[(a*54)+(b*54*patch_size/stepsize)+c+14]=colors[i][j+stepsize][2];
283 vArray[(a*54)+(b*54*patch_size/stepsize)+c+15]=colors[i][j+stepsize][3];
284 vArray[(a*54)+(b*54*patch_size/stepsize)+c+16]=i*scale*texscale+texoffsetx[i][j+stepsize];
285 vArray[(a*54)+(b*54*patch_size/stepsize)+c+17]=j*scale*texscale+stepsize*scale*texscale+texoffsety[i][j+stepsize];
287 vArray[(a*54)+(b*54*patch_size/stepsize)+c+18]=i*scale+stepsize*scale;
288 vArray[(a*54)+(b*54*patch_size/stepsize)+c+19]=heightmap[i+stepsize][j]*scale;
289 vArray[(a*54)+(b*54*patch_size/stepsize)+c+20]=j*scale;
290 vArray[(a*54)+(b*54*patch_size/stepsize)+c+21]=colors[i+stepsize][j][0];
291 vArray[(a*54)+(b*54*patch_size/stepsize)+c+22]=colors[i+stepsize][j][1];
292 vArray[(a*54)+(b*54*patch_size/stepsize)+c+23]=colors[i+stepsize][j][2];
293 vArray[(a*54)+(b*54*patch_size/stepsize)+c+24]=colors[i+stepsize][j][3];
294 vArray[(a*54)+(b*54*patch_size/stepsize)+c+25]=i*scale*texscale+stepsize*scale*texscale+texoffsetx[i+stepsize][j];
295 vArray[(a*54)+(b*54*patch_size/stepsize)+c+26]=j*scale*texscale+texoffsety[i+stepsize][j];
297 vArray[(a*54)+(b*54*patch_size/stepsize)+c+27]=i*scale+stepsize*scale;
298 vArray[(a*54)+(b*54*patch_size/stepsize)+c+28]=heightmap[i+stepsize][j]*scale;
299 vArray[(a*54)+(b*54*patch_size/stepsize)+c+29]=j*scale;
300 vArray[(a*54)+(b*54*patch_size/stepsize)+c+30]=colors[i+stepsize][j][0];
301 vArray[(a*54)+(b*54*patch_size/stepsize)+c+31]=colors[i+stepsize][j][1];
302 vArray[(a*54)+(b*54*patch_size/stepsize)+c+32]=colors[i+stepsize][j][2];
303 vArray[(a*54)+(b*54*patch_size/stepsize)+c+33]=colors[i+stepsize][j][3];
304 vArray[(a*54)+(b*54*patch_size/stepsize)+c+34]=i*scale*texscale+stepsize*scale*texscale+texoffsetx[i+stepsize][j];
305 vArray[(a*54)+(b*54*patch_size/stepsize)+c+35]=j*scale*texscale+texoffsety[i+stepsize][j];
307 vArray[(a*54)+(b*54*patch_size/stepsize)+c+36]=i*scale;
308 vArray[(a*54)+(b*54*patch_size/stepsize)+c+37]=heightmap[i][j+stepsize]*scale;
309 vArray[(a*54)+(b*54*patch_size/stepsize)+c+38]=j*scale+stepsize*scale;
310 vArray[(a*54)+(b*54*patch_size/stepsize)+c+39]=colors[i][j+stepsize][0];
311 vArray[(a*54)+(b*54*patch_size/stepsize)+c+40]=colors[i][j+stepsize][1];
312 vArray[(a*54)+(b*54*patch_size/stepsize)+c+41]=colors[i][j+stepsize][2];
313 vArray[(a*54)+(b*54*patch_size/stepsize)+c+42]=colors[i][j+stepsize][3];
314 vArray[(a*54)+(b*54*patch_size/stepsize)+c+43]=i*scale*texscale+texoffsetx[i][j+stepsize];
315 vArray[(a*54)+(b*54*patch_size/stepsize)+c+44]=j*scale*texscale+stepsize*scale*texscale+texoffsety[i][j+stepsize];
317 vArray[(a*54)+(b*54*patch_size/stepsize)+c+45]=i*scale+stepsize*scale;
318 vArray[(a*54)+(b*54*patch_size/stepsize)+c+46]=heightmap[i+stepsize][j+stepsize]*scale;
319 vArray[(a*54)+(b*54*patch_size/stepsize)+c+47]=j*scale+stepsize*scale;
320 vArray[(a*54)+(b*54*patch_size/stepsize)+c+48]=colors[i+stepsize][j+stepsize][0];
321 vArray[(a*54)+(b*54*patch_size/stepsize)+c+49]=colors[i+stepsize][j+stepsize][1];
322 vArray[(a*54)+(b*54*patch_size/stepsize)+c+50]=colors[i+stepsize][j+stepsize][2];
323 vArray[(a*54)+(b*54*patch_size/stepsize)+c+51]=colors[i+stepsize][j+stepsize][3];
324 vArray[(a*54)+(b*54*patch_size/stepsize)+c+52]=i*scale*texscale+stepsize*scale*texscale+texoffsetx[i+stepsize][j+stepsize];
325 vArray[(a*54)+(b*54*patch_size/stepsize)+c+53]=j*scale*texscale+stepsize*scale*texscale+texoffsety[i+stepsize][j+stepsize];
326 numtris[whichx][whichy]+=2;
330 maxypatch[whichx][whichy]=-10000;
331 minypatch[whichx][whichy]=10000;
332 for(a=0;a<size/subdivision;a++){
333 for(b=0;b<size/subdivision;b++){
334 if(heightmap[(size/subdivision)*whichx+a][(size/subdivision)*whichy+b]*scale>maxypatch[whichx][whichy]) maxypatch[whichx][whichy]=heightmap[(size/subdivision)*whichx+a][(size/subdivision)*whichy+b]*scale;
335 if(heightmap[(size/subdivision)*whichx+a][(size/subdivision)*whichy+b]*scale<minypatch[whichx][whichy]) minypatch[whichx][whichy]=heightmap[(size/subdivision)*whichx+a][(size/subdivision)*whichy+b]*scale;
338 heightypatch[whichx][whichy]=(maxypatch[whichx][whichy]-minypatch[whichx][whichy]);
339 if(heightypatch[whichx][whichy]<size/subdivision*scale)heightypatch[whichx][whichy]=size/subdivision*scale;
340 avgypatch[whichx][whichy]=(minypatch[whichx][whichy]+maxypatch[whichx][whichy])/2;
342 for(i=whichx*size/subdivision;i<(whichx+1)*size/subdivision-1;i++){
343 for(j=whichy*size/subdivision;j<(whichy+1)*size/subdivision-1;j++){
344 triangles[(i*(size-1)*2)+(j*2)][0].x=i*scale;
345 triangles[(i*(size-1)*2)+(j*2)][0].y=heightmap[i][j]*scale;
346 triangles[(i*(size-1)*2)+(j*2)][0].z=j*scale;
348 triangles[(i*(size-1)*2)+(j*2)][1].x=i*scale;
349 triangles[(i*(size-1)*2)+(j*2)][1].y=heightmap[i][j+1]*scale;
350 triangles[(i*(size-1)*2)+(j*2)][1].z=j*scale+scale;
352 triangles[(i*(size-1)*2)+(j*2)][2].x=i*scale+1*scale;
353 triangles[(i*(size-1)*2)+(j*2)][2].y=heightmap[i+1][j]*scale;
354 triangles[(i*(size-1)*2)+(j*2)][2].z=j*scale;
356 triangles[(i*(size-1)*2)+(j*2)+1][0].x=i*scale+1*scale;
357 triangles[(i*(size-1)*2)+(j*2)+1][0].y=heightmap[i+1][j]*scale;
358 triangles[(i*(size-1)*2)+(j*2)+1][0].z=j*scale;
360 triangles[(i*(size-1)*2)+(j*2)+1][1].x=i*scale;
361 triangles[(i*(size-1)*2)+(j*2)+1][1].y=heightmap[i][j+1]*scale;
362 triangles[(i*(size-1)*2)+(j*2)+1][1].z=j*scale+1*scale;
364 triangles[(i*(size-1)*2)+(j*2)+1][2].x=i*scale+1*scale;
365 triangles[(i*(size-1)*2)+(j*2)+1][2].y=heightmap[i+1][j+1]*scale;
366 triangles[(i*(size-1)*2)+(j*2)+1][2].z=j*scale+1*scale;
373 bool Terrain::load(const char *fileName)
377 static float patch_size;
379 float temptexdetail=texdetail;
380 //LoadTGA( fileName );
382 // Fixing filename so that it works with its own os
383 char * FixedFN = ConvertFileName(fileName);
385 unsigned char fileNamep[256];
386 CopyCStringToPascal(FixedFN, fileNamep);
388 upload_image( fileNamep ,0);
392 int bytesPerPixel=texture.bpp/8;
395 for(i=0;i<(long)(texture.sizeY*texture.sizeX*bytesPerPixel);i++){
397 texture.data[tempnum]=texture.data[i];
403 if(visibleloading) Game::LoadingScreen();
405 texdetail=temptexdetail;
409 /*if ( texture.bpp == 24 )
414 glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
416 if(!terraintexture)glGenTextures( 1, &terraintexture );
417 glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
419 glBindTexture( GL_TEXTURE_2D, terraintexture);
420 //glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
421 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
423 gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, type, GL_UNSIGNED_BYTE, texture.data );
430 heightmap[size-1-i][j]=(float)((texture.data[(i+(j*size))*texture.bpp/8]))/5;
435 if(visibleloading) Game::LoadingScreen();
439 for(i=0;i<subdivision;i++){
440 for(j=0;j<subdivision;j++){
441 textureness[i][j]=-1;
444 if(visibleloading) Game::LoadingScreen();
451 texoffsetx[i][j]=(float)abs(Random()%100)/1200/scale*3;
452 texoffsety[i][j]=(float)abs(Random()%100)/1200/scale*3;
455 if(environment==snowyenvironment){
456 if(j!=0&&heightmap[i][j]-heightmap[i][j-1]>slopeness){ slopeness=heightmap[i][j]-heightmap[i][j-1];}
457 opacityother[i][j]=slopeness*slopeness*2;
458 if(opacityother[i][j]>1)opacityother[i][j]=1;
459 opacityother[i][j]-=(float)abs(Random()%100)/300;
461 if(environment==desertenvironment){
462 if(j!=0&&heightmap[i][j]-heightmap[i][j-1]>slopeness){ slopeness=heightmap[i][j]-heightmap[i][j-1];}
463 opacityother[i][j]=slopeness*slopeness*2;
464 if(opacityother[i][j]>1)opacityother[i][j]=1;
465 opacityother[i][j]-=(float)abs(Random()%100)/300;
467 if(environment==grassyenvironment){
468 if(i!=0&&heightmap[i][j]-heightmap[i-1][j]>slopeness){ slopeness=heightmap[i][j]-heightmap[i-1][j];}
469 if(j!=0&&heightmap[i][j]-heightmap[i][j-1]>slopeness){ slopeness=heightmap[i][j]-heightmap[i][j-1];}
470 if(i<size-1&&heightmap[i][j]-heightmap[i+1][j]>slopeness){ slopeness=heightmap[i][j]-heightmap[i+1][j];}
471 if(j<size-1&&heightmap[i][j]-heightmap[i][j+1]>slopeness){ slopeness=heightmap[i][j]-heightmap[i][j+1];}
472 opacityother[i][j]=slopeness*slopeness*10;
473 if(opacityother[i][j]>1)opacityother[i][j]=1;
474 opacityother[i][j]-=(float)abs(Random()%100)/100;
478 if(visibleloading) Game::LoadingScreen();
482 if(environment==snowyenvironment){
483 heightmap[i][j]-=opacityother[i][j];
485 if(environment==desertenvironment){
486 heightmap[i][j]-=opacityother[i][j];
490 if(visibleloading) Game::LoadingScreen();
494 //Smooth opacityother
499 if(i!=0){ total+=opacityother[j][i-1]; todivide++;}
500 if(i!=size-1){ total+=opacityother[j][i+1]; todivide++;}
501 if(j!=0){ total+=opacityother[j-1][i]; todivide++;}
502 if(j!=size-1){ total+=opacityother[j+1][i]; todivide++;}
503 if(i!=0&&j!=0){ total+=opacityother[j-1][i-1]; todivide++;}
504 if(i!=size-1&&j!=0){ total+=opacityother[j-1][i+1]; todivide++;}
505 if(j!=size-1&&i!=size-1){ total+=opacityother[j+1][i+1]; todivide++;}
506 if(j!=size-1&&i!=0){ total+=opacityother[j+1][i-1]; todivide++;}
507 total+=opacityother[j][i]; todivide++;
509 opacityother[j][i]=total/(float)todivide;
516 if(opacityother[i][j]<.1)opacityother[i][j]=0;
517 if(textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]==-1){
518 if(!opacityother[i][j])textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]=allfirst;
519 if(opacityother[i][j]==1)textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]=allsecond;
521 if(opacityother[i][j]&&textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]==allfirst)textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]=mixed;
522 if(opacityother[i][j]!=1&&textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]==allsecond)textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]=mixed;
528 if(opacityother[x][y]&&textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]==allfirst)textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]=mixed;
529 if(opacityother[x][y]!=1&&textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]==allsecond)textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]=mixed;
530 if(opacityother[i][j]&&textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]==allfirst)textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]=mixed;
531 if(opacityother[i][j]!=1&&textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]==allsecond)textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]=mixed;
535 if(opacityother[x][y]&&textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]==allfirst)textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]=mixed;
536 if(opacityother[x][y]!=1&&textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]==allsecond)textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]=mixed;
537 if(opacityother[i][j]&&textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]==allfirst)textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]=mixed;
538 if(opacityother[i][j]!=1&&textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]==allsecond)textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]=mixed;
544 if(opacityother[x][y]&&textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]==allfirst)textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]=mixed;
545 if(opacityother[x][y]!=1&&textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]==allsecond)textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]=mixed;
546 if(opacityother[i][j]&&textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]==allfirst)textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]=mixed;
547 if(opacityother[i][j]!=1&&textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]==allsecond)textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]=mixed;
555 if(opacityother[x][y]&&textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]==allfirst)textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]=mixed;
556 if(opacityother[x][y]!=1&&textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]==allsecond)textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]=mixed;
557 if(opacityother[i][j]&&textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]==allfirst)textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]=mixed;
558 if(opacityother[i][j]!=1&&textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]==allsecond)textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]=mixed;
562 if(opacityother[x][y]&&textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]==allfirst)textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]=mixed;
563 if(opacityother[x][y]!=1&&textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]==allsecond)textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]=mixed;
564 if(opacityother[i][j]&&textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]==allfirst)textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]=mixed;
565 if(opacityother[i][j]!=1&&textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]==allsecond)textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]=mixed;
571 if(opacityother[x][y]&&textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]==allfirst)textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]=mixed;
572 if(opacityother[x][y]!=1&&textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]==allsecond)textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]=mixed;
573 if(opacityother[i][j]&&textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]==allfirst)textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]=mixed;
574 if(opacityother[i][j]!=1&&textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]==allsecond)textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]=mixed;
582 if(opacityother[x][y]&&textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]==allfirst)textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]=mixed;
583 if(opacityother[x][y]!=1&&textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]==allsecond)textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]=mixed;
584 if(opacityother[i][j]&&textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]==allfirst)textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]=mixed;
585 if(opacityother[i][j]!=1&&textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]==allsecond)textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]=mixed;
591 if(opacityother[x][y]&&textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]==allfirst)textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]=mixed;
592 if(opacityother[x][y]!=1&&textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]==allsecond)textureness[(int)(i*subdivision/size)][(int)(j*subdivision/size)]=mixed;
593 if(opacityother[i][j]&&textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]==allfirst)textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]=mixed;
594 if(opacityother[i][j]!=1&&textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]==allsecond)textureness[(int)(x*subdivision/size)][(int)(y*subdivision/size)]=mixed;
600 if(visibleloading) Game::LoadingScreen();
602 patch_size=size/subdivision;
603 patch_elements=(patch_size)*(patch_size)*54;
607 for(i=0;i<subdivision;i++){
608 for(j=0;j<subdivision;j++){
609 UpdateVertexArray(i,j);
616 void Terrain::CalculateNormals()
619 static XYZ facenormal;
620 static XYZ p,q,a,b,c;
622 for(i=0; i<size; i++){
623 for(j=0; j<size; j++){
630 for(i=0;i<size-1;i++){
631 for(j=0;j<size-1;j++){
636 b.y=heightmap[i][j+1];
639 c.y=heightmap[i+1][j];
649 CrossProduct(&p,&q,&facenormal);
651 facenormals[i][j]=facenormal;
653 normals[i][j]=normals[i][j]+facenormal;
654 normals[i][j+1]=normals[i][j+1]+facenormal;
655 normals[i+1][j]=normals[i+1][j]+facenormal;
659 a.y=heightmap[i+1][j];
662 b.y=heightmap[i][j+1];
665 c.y=heightmap[i+1][j+1];
675 CrossProduct(&p,&q,&facenormal);
677 normals[i+1][j+1]=normals[i+1][j+1]+facenormal;
678 normals[i][j+1]=normals[i][j+1]+facenormal;
679 normals[i+1][j]=normals[i+1][j]+facenormal;
681 Normalise(&facenormals[i][j]);
685 for(i=0; i<size; i++){
686 for(j=0; j<size; j++){
687 Normalise(&normals[i][j]);
688 normals[i][j]=normals[i][j];
693 void Terrain::drawpatch(int whichx, int whichy, float opacity){
694 if(opacity>=1)glDisable(GL_BLEND);
697 UpdateTransparency(whichx,whichy);
700 //Set up vertex array
701 glEnableClientState(GL_VERTEX_ARRAY);
702 glEnableClientState(GL_COLOR_ARRAY);
703 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
704 glVertexPointer(3, GL_FLOAT, 9*sizeof(GLfloat),&vArray[0+whichx*patch_elements+whichy*patch_elements*subdivision]);
705 glColorPointer(4,GL_FLOAT, 9*sizeof(GLfloat),&vArray[3+whichx*patch_elements+whichy*patch_elements*subdivision]);
706 glTexCoordPointer(2, GL_FLOAT, 9*sizeof(GLfloat),&vArray[7+whichx*patch_elements+whichy*patch_elements*subdivision]);
709 glDrawArrays(GL_TRIANGLES, 0, numtris[whichx][whichy]*3);
711 glDisableClientState(GL_VERTEX_ARRAY);
712 glDisableClientState(GL_COLOR_ARRAY);
713 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
716 void Terrain::drawpatchother(int whichx, int whichy, float opacity){
719 UpdateTransparency(whichx,whichy);
721 UpdateTransparencyother(whichx,whichy);
723 //Set up vertex array
724 glEnableClientState(GL_VERTEX_ARRAY);
725 glEnableClientState(GL_COLOR_ARRAY);
726 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
727 glVertexPointer(3, GL_FLOAT, 9*sizeof(GLfloat),&vArray[0+whichx*patch_elements+whichy*patch_elements*subdivision]);
728 glColorPointer(4,GL_FLOAT, 9*sizeof(GLfloat),&vArray[3+whichx*patch_elements+whichy*patch_elements*subdivision]);
729 glTexCoordPointer(2, GL_FLOAT, 9*sizeof(GLfloat),&vArray[7+whichx*patch_elements+whichy*patch_elements*subdivision]);
732 glDrawArrays(GL_TRIANGLES, 0, numtris[whichx][whichy]*3);
734 glDisableClientState(GL_VERTEX_ARRAY);
735 glDisableClientState(GL_COLOR_ARRAY);
736 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
739 void Terrain::drawpatchotherother(int whichx, int whichy, float opacity){
741 UpdateTransparencyotherother(whichx,whichy);
743 glMatrixMode(GL_TEXTURE);
749 //Set up vertex array
750 glEnableClientState(GL_VERTEX_ARRAY);
751 glEnableClientState(GL_COLOR_ARRAY);
752 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
753 glVertexPointer(3, GL_FLOAT, 9*sizeof(GLfloat),&vArray[0+whichx*patch_elements+whichy*patch_elements*subdivision]);
754 glColorPointer(4,GL_FLOAT, 9*sizeof(GLfloat),&vArray[3+whichx*patch_elements+whichy*patch_elements*subdivision]);
755 glTexCoordPointer(2, GL_FLOAT, 9*sizeof(GLfloat),&vArray[7+whichx*patch_elements+whichy*patch_elements*subdivision]);
758 glDrawArrays(GL_TRIANGLES, 0, numtris[whichx][whichy]*3);
760 glDisableClientState(GL_VERTEX_ARRAY);
761 glDisableClientState(GL_COLOR_ARRAY);
762 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
765 glMatrixMode(GL_MODELVIEW);
769 float Terrain::getHeight(float pointx, float pointz)
771 static float height1,height2;
772 static int tilex,tiley;
773 static XYZ startpoint,endpoint,intersect,triangle[3],average;
778 if(pointx>=size-1||pointz>=size-1||pointx<=0||pointz<=0)return 0;
792 triangle[0].y=heightmap[tilex][tiley];
794 triangle[1].x=tilex+1;
796 triangle[1].y=heightmap[tilex+1][tiley];
799 triangle[2].z=tiley+1;
800 triangle[2].y=heightmap[tilex][tiley+1];
802 if(!LineFacetd(&startpoint,&endpoint,&triangle[0],&triangle[1],&triangle[2],&intersect)){
803 triangle[0].x=tilex+1;
805 triangle[0].y=heightmap[tilex+1][tiley];
807 triangle[1].x=tilex+1;
808 triangle[1].z=tiley+1;
809 triangle[1].y=heightmap[tilex+1][tiley+1];
812 triangle[2].z=tiley+1;
813 triangle[2].y=heightmap[tilex][tiley+1];
814 LineFacetd(&startpoint,&endpoint,&triangle[0],&triangle[1],&triangle[2],&intersect);
816 return intersect.y*scale+getOpacity(pointx*scale,pointz*scale)/8;
818 //height1=heightmap[tilex][tiley]*(1-(pointx-tilex))+heightmap[tilex+1][tiley]*(pointx-tilex);
819 //height2=heightmap[tilex][tiley+1]*(1-(pointx-tilex))+heightmap[tilex+1][tiley+1]*(pointx-tilex);
821 //return height1*(1-(pointz-tiley))*scale+height2*(pointz-tiley)*scale;
824 float Terrain::getHeightExtrude(float pointx, float pointz,float point2x, float point2z)
826 static float height1,height2;
827 static int tilex,tiley;
828 static XYZ startpoint,endpoint,intersect,triangle[3],average;
835 if(pointx>=size-1||pointz>=size-1||pointx<=0||pointz<=0)return 0;
836 if(point2x>=size-1||point2z>=size-1||point2x<=0||point2z<=0)return 0;
838 startpoint.x=point2x;
840 startpoint.z=point2z;
850 triangle[0].y=heightmap[tilex][tiley];
852 triangle[1].x=tilex+1;
854 triangle[1].y=heightmap[tilex+1][tiley];
857 triangle[2].z=tiley+1;
858 triangle[2].y=heightmap[tilex][tiley+1];
862 mid=(triangle[0]+triangle[1]+triangle[2])/2;
864 triangle[0]=mid+(triangle[0]-mid)*10;
865 triangle[1]=mid+(triangle[0]-mid)*10;
866 triangle[2]=mid+(triangle[0]-mid)*10;
869 if(!LineFacetd(&startpoint,&endpoint,&triangle[0],&triangle[1],&triangle[2],&intersect)){
870 triangle[0].x=tilex+1;
872 triangle[0].y=heightmap[tilex+1][tiley];
874 triangle[1].x=tilex+1;
875 triangle[1].z=tiley+1;
876 triangle[1].y=heightmap[tilex+1][tiley+1];
879 triangle[2].z=tiley+1;
880 triangle[2].y=heightmap[tilex][tiley+1];
881 LineFacetd(&startpoint,&endpoint,&triangle[0],&triangle[1],&triangle[2],&intersect);
883 return intersect.y*scale+getOpacity(pointx*scale,pointz*scale)/8;
885 //height1=heightmap[tilex][tiley]*(1-(pointx-tilex))+heightmap[tilex+1][tiley]*(pointx-tilex);
886 //height2=heightmap[tilex][tiley+1]*(1-(pointx-tilex))+heightmap[tilex+1][tiley+1]*(pointx-tilex);
888 //return height1*(1-(pointz-tiley))*scale+height2*(pointz-tiley)*scale;
892 float Terrain::getOpacity(float pointx, float pointz)
894 static float height1,height2;
895 static int tilex,tiley;
900 if(pointx>=size-1||pointz>=size-1||pointx<=0||pointz<=0)return 0;
905 height1=opacityother[tilex][tiley]*(1-(pointx-tilex))+opacityother[tilex+1][tiley]*(pointx-tilex);
906 height2=opacityother[tilex][tiley+1]*(1-(pointx-tilex))+opacityother[tilex+1][tiley+1]*(pointx-tilex);
908 return height1*(1-(pointz-tiley))+height2*(pointz-tiley);
911 XYZ Terrain::getNormal(float pointx, float pointz)
913 static XYZ height1,height2,total;
914 static int tilex,tiley;
920 if(pointx>=size-1||pointz>=size-1||pointx<=0||pointz<=0)return height1;
924 height1=normals[tilex][tiley]*(1-(pointx-tilex))+normals[tilex+1][tiley]*(pointx-tilex);
925 height2=normals[tilex][tiley+1]*(1-(pointx-tilex))+normals[tilex+1][tiley+1]*(pointx-tilex);
926 total=height1*(1-(pointz-tiley))+height2*(pointz-tiley);
931 XYZ Terrain::getLighting(float pointx, float pointz)
933 static XYZ height1,height2;
934 static int tilex,tiley;
940 if(pointx>=size-1||pointz>=size-1||pointx<=0||pointz<=0)return height1;
944 height1.x=colors[tilex][tiley][0]*(1-(pointx-tilex))+colors[tilex+1][tiley][0]*(pointx-tilex);
945 height1.y=colors[tilex][tiley][1]*(1-(pointx-tilex))+colors[tilex+1][tiley][1]*(pointx-tilex);
946 height1.z=colors[tilex][tiley][2]*(1-(pointx-tilex))+colors[tilex+1][tiley][2]*(pointx-tilex);
947 height2.x=colors[tilex][tiley+1][0]*(1-(pointx-tilex))+colors[tilex+1][tiley+1][0]*(pointx-tilex);
948 height2.y=colors[tilex][tiley+1][1]*(1-(pointx-tilex))+colors[tilex+1][tiley+1][1]*(pointx-tilex);
949 height2.z=colors[tilex][tiley+1][2]*(1-(pointx-tilex))+colors[tilex+1][tiley+1][2]*(pointx-tilex);
951 return height1*(1-(pointz-tiley))+height2*(pointz-tiley);
954 void Terrain::draw(int layer)
957 static float opacity;
958 static XYZ terrainpoint;
959 static float distance[subdivision][subdivision];
961 static int beginx,endx;
962 static int beginz,endz;
964 static float patch_size=size/subdivision*scale;
965 static float viewdistsquared;
967 viewdistsquared=viewdistance*viewdistance;
970 beginx=(viewer.x-viewdistance)/(patch_size)-1;
971 if(beginx<0)beginx=0;
972 beginz=(viewer.z-viewdistance)/(patch_size)-1;
973 if(beginz<0)beginz=0;
975 endx=(viewer.x+viewdistance)/(patch_size)+1;
976 if(endx>subdivision)endx=subdivision;
977 endz=(viewer.z+viewdistance)/(patch_size)+1;
978 if(endz>subdivision)endz=subdivision;
981 for(i=beginx;i<endx;i++){
982 for(j=beginz;j<endz;j++){
983 terrainpoint.x=i*patch_size+(patch_size)/2;
984 terrainpoint.y=viewer.y;//heightmap[i][j]*scale;
985 terrainpoint.z=j*patch_size+(patch_size)/2;
986 distance[i][j]=findDistancefast(&viewer,&terrainpoint);
990 for(i=beginx;i<endx;i++){
991 for(j=beginz;j<endz;j++){
992 if(distance[i][j]<(viewdistance+patch_size)*(viewdistance+patch_size)){
994 if(distance[i][j]>viewdistsquared*fadestart-viewdistsquared)
996 if(opacity==1&&i!=subdivision)
997 if(distance[i+1][j]>viewdistsquared*fadestart-viewdistsquared)
999 if(opacity==1&&j!=subdivision)
1000 if(distance[i][j+1]>viewdistsquared*fadestart-viewdistsquared)
1002 if(opacity==1&&j!=subdivision&&i!=subdivision)
1003 if(distance[i+1][j+1]>viewdistsquared*fadestart-viewdistsquared)
1005 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
1007 if(frustum.CubeInFrustum(i*patch_size+patch_size*.5,avgypatch[i][j],j*patch_size+patch_size*.5,heightypatch[i][j]/2))
1009 if(environment==desertenvironment&&distance[i][j]>viewdistsquared/4)
1010 glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, blurness);
1011 else if(environment==desertenvironment)
1012 glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0 );
1013 if(!layer&&textureness[i][j]!=allsecond)
1014 drawpatch(i,j,opacity);
1015 if(layer==1&&textureness[i][j]!=allfirst)
1016 drawpatchother(i,j,opacity);
1017 if(layer==2&&textureness[i][j]!=allfirst)
1018 drawpatchotherother(i,j,opacity);
1024 if(environment==desertenvironment)
1025 glTexEnvf( GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0 );
1028 void Terrain::drawdecals()
1032 static float distancemult;
1033 static int lasttype;
1035 static float patch_size=size/subdivision*scale;
1036 static float viewdistsquared;
1039 viewdistsquared=viewdistance*viewdistance;
1044 glDisable(GL_LIGHTING);
1045 glDisable(GL_CULL_FACE);
1046 glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
1048 for(i=0;i<numdecals;i++){
1049 if(decaltype[i]==blooddecalfast&&decalalivetime[i]<2)decalalivetime[i]=2;
1050 if((decaltype[i]==shadowdecal||decaltype[i]==shadowdecalpermanent)&&decaltype[i]!=lasttype){
1051 glBindTexture( GL_TEXTURE_2D, shadowtexture);
1054 glAlphaFunc(GL_GREATER, 0.0001);
1055 glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
1058 if(decaltype[i]==footprintdecal&&decaltype[i]!=lasttype){
1059 glBindTexture( GL_TEXTURE_2D, footprinttexture);
1062 glAlphaFunc(GL_GREATER, 0.0001);
1063 glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
1066 if(decaltype[i]==bodyprintdecal&&decaltype[i]!=lasttype){
1067 glBindTexture( GL_TEXTURE_2D, bodyprinttexture);
1070 glAlphaFunc(GL_GREATER, 0.0001);
1071 glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
1074 if((decaltype[i]==blooddecal||decaltype[i]==blooddecalslow)&&decaltype[i]!=lasttype){
1075 glBindTexture( GL_TEXTURE_2D, bloodtexture);
1078 glAlphaFunc(GL_GREATER, 0.15);
1079 glBlendFunc(GL_ONE,GL_ZERO);
1082 if((decaltype[i]==blooddecalfast)&&decaltype[i]!=lasttype){
1083 glBindTexture( GL_TEXTURE_2D, bloodtexture2);
1086 glAlphaFunc(GL_GREATER, 0.15);
1087 glBlendFunc(GL_ONE,GL_ZERO);
1090 if(decaltype[i]==shadowdecal||decaltype[i]==shadowdecalpermanent){
1091 distancemult=(viewdistsquared-(findDistancefast(&viewer,&decalposition[i])-(viewdistsquared*fadestart))*(1/(1-fadestart)))/viewdistsquared;
1092 if(distancemult>=1)glColor4f(1,1,1,decalopacity[i]);
1093 if(distancemult<1)glColor4f(1,1,1,decalopacity[i]*distancemult);
1095 if(decaltype[i]==footprintdecal||decaltype[i]==bodyprintdecal){
1096 distancemult=(viewdistsquared-(findDistancefast(&viewer,&decalposition[i])-(viewdistsquared*fadestart))*(1/(1-fadestart)))/viewdistsquared;
1097 if(distancemult>=1){
1098 glColor4f(1,1,1,decalopacity[i]);
1099 if(decalalivetime[i]>3)glColor4f(1,1,1,decalopacity[i]*(5-decalalivetime[i])/2);
1102 glColor4f(1,1,1,decalopacity[i]*distancemult);
1103 if(decalalivetime[i]>3)glColor4f(1,1,1,decalopacity[i]*(5-decalalivetime[i])/2*distancemult);
1106 if((decaltype[i]==blooddecal||decaltype[i]==blooddecalfast||decaltype[i]==blooddecalslow)){
1107 distancemult=(viewdistsquared-(findDistancefast(&viewer,&decalposition[i])-(viewdistsquared*fadestart))*(1/(1-fadestart)))/viewdistsquared;
1108 if(distancemult>=1){
1109 glColor4f(decalbrightness[i],decalbrightness[i],decalbrightness[i],decalopacity[i]);
1110 if(decalalivetime[i]<4)glColor4f(decalbrightness[i],decalbrightness[i],decalbrightness[i],decalopacity[i]*decalalivetime[i]*.25);
1111 if(decalalivetime[i]>58)glColor4f(decalbrightness[i],decalbrightness[i],decalbrightness[i],decalopacity[i]*(60-decalalivetime[i])/2);
1114 glColor4f(decalbrightness[i],decalbrightness[i],decalbrightness[i],decalopacity[i]*distancemult);
1115 if(decalalivetime[i]<4)glColor4f(decalbrightness[i],decalbrightness[i],decalbrightness[i],decalopacity[i]*decalalivetime[i]*distancemult*.25);
1116 if(decalalivetime[i]>58)glColor4f(decalbrightness[i],decalbrightness[i],decalbrightness[i],decalopacity[i]*(60-decalalivetime[i])/2*distancemult);
1119 lasttype=decaltype[i];
1120 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
1121 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
1123 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
1125 glBegin(GL_TRIANGLES);
1126 for(int j=0;j<3;j++)
1128 glTexCoord2f(decaltexcoords[i][j][0], decaltexcoords[i][j][1]); glVertex3f(decalvertex[i][j].x,decalvertex[i][j].y,decalvertex[i][j].z);
1133 for(i=numdecals-1;i>=0;i--){
1134 decalalivetime[i]+=multiplier;
1135 if(decaltype[i]==blooddecalslow)decalalivetime[i]-=multiplier*2/3;
1136 if(decaltype[i]==blooddecalfast)decalalivetime[i]+=multiplier*4;
1137 if(decaltype[i]==shadowdecal)DeleteDecal(i);
1138 if(decaltype[i]==footprintdecal&&decalalivetime[i]>=5)DeleteDecal(i);
1139 if(decaltype[i]==bodyprintdecal&&decalalivetime[i]>=5)DeleteDecal(i);
1140 if((decaltype[i]==blooddecal||decaltype[i]==blooddecalfast||decaltype[i]==blooddecalslow)&&decalalivetime[i]>=60)DeleteDecal(i);
1142 glAlphaFunc(GL_GREATER, 0.0001);
1146 void Terrain::AddObject(XYZ where, float radius, int id)
1152 for(i=0;i<subdivision;i++){
1153 for(j=0;j<subdivision;j++){
1154 if(patchobjectnum[i][j]<300-1){
1156 points[0].x=(size/subdivision)*i;
1157 points[0].z=(size/subdivision)*j;
1158 points[0].y=heightmap[(int)points[0].x][(int)points[0].z];
1159 points[1].x=(size/subdivision)*(i+1);
1160 points[1].z=(size/subdivision)*j;
1161 points[1].y=heightmap[(int)points[1].x][(int)points[1].z];
1162 points[2].x=(size/subdivision)*(i+1);
1163 points[2].z=(size/subdivision)*(j+1);
1164 points[2].y=heightmap[(int)points[2].x][(int)points[2].z];
1165 points[3].x=(size/subdivision)*i;
1166 points[3].z=(size/subdivision)*(j+1);
1167 points[3].y=heightmap[(int)points[3].x][(int)points[3].z];
1172 if(!done&&where.x+radius>points[0].x&&where.x-radius<points[2].x&&where.z+radius>points[0].z&&where.z-radius<points[2].z){
1173 patchobjects[i][j][patchobjectnum[i][j]]=id;
1174 patchobjectnum[i][j]++;
1182 void Terrain::DeleteDecal(int which)
1185 decaltype[which]=decaltype[numdecals-1];
1186 decalposition[which]=decalposition[numdecals-1];
1187 for(int i=0;i<3;i++){
1188 decalvertex[which][i]=decalvertex[numdecals-1][i];
1189 decaltexcoords[which][i][0]=decaltexcoords[numdecals-1][i][0];
1190 decaltexcoords[which][i][1]=decaltexcoords[numdecals-1][i][1];
1192 decalrotation[which]=decalrotation[numdecals-1];
1193 decalalivetime[which]=decalalivetime[numdecals-1];
1194 decalopacity[which]=decalopacity[numdecals-1];
1195 decalbrightness[which]=decalbrightness[numdecals-1];
1200 void Terrain::MakeDecal(int type, XYZ where, float size, float opacity, float rotation){
1202 if(opacity>0&&size>0) {
1203 static int patchx[4];
1204 static int patchy[4];
1206 decaltexcoords[numdecals][0][0]=1;
1207 decaltexcoords[numdecals][0][1]=0;
1209 patchx[0]=(where.x+size)/scale;
1210 patchx[1]=(where.x-size)/scale;
1211 patchx[2]=(where.x-size)/scale;
1212 patchx[3]=(where.x+size)/scale;
1214 patchy[0]=(where.z-size)/scale;
1215 patchy[1]=(where.z-size)/scale;
1216 patchy[2]=(where.z+size)/scale;
1217 patchy[3]=(where.z+size)/scale;
1219 /*if(patchx[1]<subdivision-1&&patchy[1]<subdivision-1&&patchx[1]>0&&patchy[1]>0)
1220 if(patchx[2]<subdivision-1&&patchy[2]<subdivision-1&&patchx[2]>0&&patchy[2]>0)
1221 if(patchx[3]<subdivision-1&&patchy[3]<subdivision-1&&patchx[3]>0&&patchy[3]>0)
1222 if(patchx[0]<subdivision-1&&patchy[0]<subdivision-1&&patchx[0]>0&&patchy[0]>0){
1224 if((patchx[0]!=patchx[1]||patchy[0]!=patchy[1])&&(patchx[0]!=patchx[2]||patchy[0]!=patchy[2])&&(patchx[0]!=patchx[3]||patchy[0]!=patchy[3])){
1225 MakeDecalLock(type,where,patchx[0],patchy[0],size,opacity,rotation);
1228 if((patchx[1]!=patchx[2]||patchy[1]!=patchy[2])&&(patchx[1]!=patchx[3]||patchy[1]!=patchy[3])){
1229 MakeDecalLock(type,where,patchx[1],patchy[1],size,opacity,rotation);
1232 if((patchx[2]!=patchx[3]||patchy[2]!=patchy[3])){
1233 MakeDecalLock(type,where,patchx[2],patchy[2],size,opacity,rotation);
1235 MakeDecalLock(type,where,patchx[3],patchy[3],size,opacity,rotation);
1241 void Terrain::MakeDecalLock(int type, XYZ where,int whichx, int whichy, float size, float opacity, float rotation){
1243 static float placex,placez;
1248 rot=getLighting(where.x,where.z);
1249 decalbrightness[numdecals]=(rot.x+rot.y+rot.z)/3;
1250 if(decalbrightness[numdecals]<.4)decalbrightness[numdecals]=.4;
1252 if(environment==grassyenvironment){
1253 decalbrightness[numdecals]*=.6;
1256 if(decalbrightness[numdecals]>1)decalbrightness[numdecals]=1;
1257 decalbright=decalbrightness[numdecals];
1259 decalposition[numdecals]=where;
1260 decaltype[numdecals]=type;
1261 decalopacity[numdecals]=opacity;
1262 decalrotation[numdecals]=rotation;
1263 decalalivetime[numdecals]=0;
1265 placex=(float)whichx*scale+scale;
1266 placez=(float)whichy*scale;
1268 decaltexcoords[numdecals][0][0]=(placex-where.x)/size/2+.5;
1269 decaltexcoords[numdecals][0][1]=(placez-where.z)/size/2+.5;
1271 decalvertex[numdecals][0].x=placex;
1272 decalvertex[numdecals][0].z=placez;
1273 decalvertex[numdecals][0].y=heightmap[whichx+1][whichy]*scale+.01;
1276 placex=(float)whichx*scale+scale;
1277 placez=(float)whichy*scale+scale;
1279 decaltexcoords[numdecals][1][0]=(placex-where.x)/size/2+.5;
1280 decaltexcoords[numdecals][1][1]=(placez-where.z)/size/2+.5;
1282 decalvertex[numdecals][1].x=placex;
1283 decalvertex[numdecals][1].z=placez;
1284 decalvertex[numdecals][1].y=heightmap[whichx+1][whichy+1]*scale+.01;
1287 placex=(float)whichx*scale;
1288 placez=(float)whichy*scale+scale;
1290 decaltexcoords[numdecals][2][0]=(placex-where.x)/size/2+.5;
1291 decaltexcoords[numdecals][2][1]=(placez-where.z)/size/2+.5;
1293 decalvertex[numdecals][2].x=placex;
1294 decalvertex[numdecals][2].z=placez;
1295 decalvertex[numdecals][2].y=heightmap[whichx][whichy+1]*scale+.01;
1297 if(decalrotation[numdecals]){
1298 for(int i=0;i<3;i++){
1300 rot.x=decaltexcoords[numdecals][i][0]-.5;
1301 rot.z=decaltexcoords[numdecals][i][1]-.5;
1302 rot=DoRotation(rot,0,-decalrotation[numdecals],0);
1303 decaltexcoords[numdecals][i][0]=rot.x+.5;
1304 decaltexcoords[numdecals][i][1]=rot.z+.5;
1308 if(!(decaltexcoords[numdecals][0][0]<0&&decaltexcoords[numdecals][1][0]<0&&decaltexcoords[numdecals][2][0]<0))
1309 if(!(decaltexcoords[numdecals][0][1]<0&&decaltexcoords[numdecals][1][1]<0&&decaltexcoords[numdecals][2][1]<0))
1310 if(!(decaltexcoords[numdecals][0][0]>1&&decaltexcoords[numdecals][1][0]>1&&decaltexcoords[numdecals][2][0]>1))
1311 if(!(decaltexcoords[numdecals][0][1]>1&&decaltexcoords[numdecals][1][1]>1&&decaltexcoords[numdecals][2][1]>1))
1312 if(numdecals<max_decals-1)numdecals++;
1314 decalbrightness[numdecals]=decalbright;
1316 decalposition[numdecals]=where;
1317 decaltype[numdecals]=type;
1318 decalopacity[numdecals]=opacity;
1319 decalrotation[numdecals]=rotation;
1320 decalalivetime[numdecals]=0;
1322 placex=(float)whichx*scale+scale;
1323 placez=(float)whichy*scale;
1325 decaltexcoords[numdecals][0][0]=(placex-where.x)/size/2+.5;
1326 decaltexcoords[numdecals][0][1]=(placez-where.z)/size/2+.5;
1328 decalvertex[numdecals][0].x=placex;
1329 decalvertex[numdecals][0].z=placez;
1330 decalvertex[numdecals][0].y=heightmap[whichx+1][whichy]*scale+.01;
1333 placex=(float)whichx*scale;
1334 placez=(float)whichy*scale;
1336 decaltexcoords[numdecals][1][0]=(placex-where.x)/size/2+.5;
1337 decaltexcoords[numdecals][1][1]=(placez-where.z)/size/2+.5;
1339 decalvertex[numdecals][1].x=placex;
1340 decalvertex[numdecals][1].z=placez;
1341 decalvertex[numdecals][1].y=heightmap[whichx][whichy]*scale+.01;
1344 placex=(float)whichx*scale;
1345 placez=(float)whichy*scale+scale;
1347 decaltexcoords[numdecals][2][0]=(placex-where.x)/size/2+.5;
1348 decaltexcoords[numdecals][2][1]=(placez-where.z)/size/2+.5;
1350 decalvertex[numdecals][2].x=placex;
1351 decalvertex[numdecals][2].z=placez;
1352 decalvertex[numdecals][2].y=heightmap[whichx][whichy+1]*scale+.01;
1354 if(decalrotation[numdecals]){
1355 for(int i=0;i<3;i++){
1357 rot.x=decaltexcoords[numdecals][i][0]-.5;
1358 rot.z=decaltexcoords[numdecals][i][1]-.5;
1359 rot=DoRotation(rot,0,-decalrotation[numdecals],0);
1360 decaltexcoords[numdecals][i][0]=rot.x+.5;
1361 decaltexcoords[numdecals][i][1]=rot.z+.5;
1365 if(!(decaltexcoords[numdecals][0][0]<0&&decaltexcoords[numdecals][1][0]<0&&decaltexcoords[numdecals][2][0]<0))
1366 if(!(decaltexcoords[numdecals][0][1]<0&&decaltexcoords[numdecals][1][1]<0&&decaltexcoords[numdecals][2][1]<0))
1367 if(!(decaltexcoords[numdecals][0][0]>1&&decaltexcoords[numdecals][1][0]>1&&decaltexcoords[numdecals][2][0]>1))
1368 if(!(decaltexcoords[numdecals][0][1]>1&&decaltexcoords[numdecals][1][1]>1&&decaltexcoords[numdecals][2][1]>1))
1369 if(numdecals<max_decals-1)numdecals++;
1373 void Terrain::DoLighting()
1375 static int i,j,k,todivide;
1376 static float brightness, total;
1377 static XYZ blank, terrainpoint,lightloc;
1378 lightloc=light.location;
1379 Normalise(&lightloc);
1381 for(i=0;i<size;i++){
1382 for(j=0;j<size;j++){
1383 terrainpoint.x=(float)i*scale;
1384 terrainpoint.z=(float)j*scale;
1385 terrainpoint.y=heightmap[i][j]*scale+.1;
1387 if(lineTerrain(lightlocation*10+terrainpoint,terrainpoint,&blank)==-1)
1389 brightness=dotproduct(&lightloc,&normals[i][j]);
1391 if(brightness>1)brightness=1;
1392 if(brightness<0)brightness=0;
1394 colors[i][j][0]=light.color[0]*brightness+light.ambient[0];
1395 colors[i][j][1]=light.color[1]*brightness+light.ambient[1];
1396 colors[i][j][2]=light.color[2]*brightness+light.ambient[2];
1398 if(colors[i][j][0]>1)colors[i][j][0]=1;
1399 if(colors[i][j][1]>1)colors[i][j][1]=1;
1400 if(colors[i][j][2]>1)colors[i][j][2]=1;
1401 if(colors[i][j][0]<0)colors[i][j][0]=0;
1402 if(colors[i][j][1]<0)colors[i][j][1]=0;
1403 if(colors[i][j][2]<0)colors[i][j][2]=0;
1408 for(i=0;i<size;i++){
1409 for(j=0;j<size;j++){
1413 if(i!=0){ total+=colors[j][i-1][k]; todivide++;}
1414 if(i!=size-1){ total+=colors[j][i+1][k]; todivide++;}
1415 if(j!=0){ total+=colors[j-1][i][k]; todivide++;}
1416 if(j!=size-1){ total+=colors[j+1][i][k]; todivide++;}
1417 if(i!=0&&j!=0){ total+=colors[j-1][i-1][k]; todivide++;}
1418 if(i!=size-1&&j!=0){ total+=colors[j-1][i+1][k]; todivide++;}
1419 if(j!=size-1&&i!=size-1){ total+=colors[j+1][i+1][k]; todivide++;}
1420 if(j!=size-1&&i!=0){ total+=colors[j+1][i-1][k]; todivide++;}
1421 total+=colors[j][i][k]; todivide++;
1423 colors[j][i][k]=total/todivide;
1429 void Terrain::DoShadows()
1431 static int i,j,k,l,todivide;
1432 static float brightness, total;
1433 static XYZ testpoint,testpoint2, terrainpoint,lightloc,col;
1434 lightloc=light.location;
1439 if(skyboxtexture&&tutoriallevel){
1445 Normalise(&lightloc);
1447 for(i=0;i<size;i++){
1448 for(j=0;j<size;j++){
1449 terrainpoint.x=(float)(i)*scale;
1450 terrainpoint.z=(float)(j)*scale;
1451 terrainpoint.y=heightmap[i][j]*scale;
1454 patchx=(float)(i)*subdivision/size;
1455 patchz=(float)(j)*subdivision/size;
1456 if(patchobjectnum[patchx][patchz]){
1457 for(k=0;k<patchobjectnum[patchx][patchz];k++){
1458 l=patchobjects[patchx][patchz][k];
1459 if(objects.type[l]!=treetrunktype){
1460 testpoint=terrainpoint;
1461 testpoint2=terrainpoint+lightloc*50*(1-shadowed);
1462 if(objects.model[l].LineCheck(&testpoint,&testpoint2,&col,&objects.position[l],&objects.rotation[l])!=-1){
1463 shadowed=1-(findDistance(&terrainpoint,&col)/50);
1467 if(visibleloading) Game::LoadingScreen();
1469 brightness=dotproduct(&lightloc,&normals[i][j]);
1470 if(shadowed)brightness*=1-shadowed;
1472 if(brightness>1)brightness=1;
1473 if(brightness<0)brightness=0;
1475 colors[i][j][0]=light.color[0]*brightness+light.ambient[0];
1476 colors[i][j][1]=light.color[1]*brightness+light.ambient[1];
1477 colors[i][j][2]=light.color[2]*brightness+light.ambient[2];
1479 if(colors[i][j][0]>1)colors[i][j][0]=1;
1480 if(colors[i][j][1]>1)colors[i][j][1]=1;
1481 if(colors[i][j][2]>1)colors[i][j][2]=1;
1482 if(colors[i][j][0]<0)colors[i][j][0]=0;
1483 if(colors[i][j][1]<0)colors[i][j][1]=0;
1484 if(colors[i][j][2]<0)colors[i][j][2]=0;
1488 if(visibleloading) Game::LoadingScreen();
1491 for(i=0;i<size;i++){
1492 for(j=0;j<size;j++){
1496 if(i!=0){ total+=colors[j][i-1][k]; todivide++;}
1497 if(i!=size-1){ total+=colors[j][i+1][k]; todivide++;}
1498 if(j!=0){ total+=colors[j-1][i][k]; todivide++;}
1499 if(j!=size-1){ total+=colors[j+1][i][k]; todivide++;}
1500 if(i!=0&&j!=0){ total+=colors[j-1][i-1][k]; todivide++;}
1501 if(i!=size-1&&j!=0){ total+=colors[j-1][i+1][k]; todivide++;}
1502 if(j!=size-1&&i!=size-1){ total+=colors[j+1][i+1][k]; todivide++;}
1503 if(j!=size-1&&i!=0){ total+=colors[j+1][i-1][k]; todivide++;}
1504 total+=colors[j][i][k]; todivide++;
1506 colors[j][i][k]=total/todivide;
1511 for(i=0;i<subdivision;i++){
1512 for(j=0;j<subdivision;j++){
1513 UpdateVertexArray(i,j);
1523 footprinttexture = 0;
1524 bodyprinttexture = 0;
1529 memset(patchobjectnum, 0, sizeof(patchobjectnum));
1530 memset(patchobjects, 0, sizeof(patchobjects));
1534 memset(heightmap, 0, sizeof(heightmap));
1535 memset(normals, 0, sizeof(normals));
1536 memset(facenormals, 0, sizeof(facenormals));
1537 memset(triangles, 0, sizeof(triangles));
1538 memset(colors, 0, sizeof(colors));
1539 memset(opacityother, 0, sizeof(opacityother));
1540 memset(texoffsetx, 0, sizeof(texoffsetx));
1541 memset(texoffsety, 0, sizeof(texoffsety));
1542 memset(numtris, 0, sizeof(numtris));
1543 memset(textureness, 0, sizeof(textureness));
1545 memset(vArray, 0, sizeof(vArray));
1547 memset(visible, 0, sizeof(visible));
1548 memset(avgypatch, 0, sizeof(avgypatch));
1549 memset(maxypatch, 0, sizeof(maxypatch));
1550 memset(minypatch, 0, sizeof(minypatch));
1551 memset(heightypatch, 0, sizeof(heightypatch));
1555 memset(decaltexcoords, 0, sizeof(decaltexcoords));
1556 memset(decalvertex, 0, sizeof(decalvertex));
1557 memset(decaltype, 0, sizeof(decaltype));
1558 memset(decalopacity, 0, sizeof(decalopacity));
1559 memset(decalrotation, 0, sizeof(decalrotation));
1560 memset(decalalivetime, 0, sizeof(decalalivetime));
1561 memset(decalbrightness, 0, sizeof(decalbrightness));
1562 memset(decalposition, 0, sizeof(decalposition));
1567 if(terraintexture)glDeleteTextures( 1, &terraintexture );
1568 if(shadowtexture) glDeleteTextures( 1, &shadowtexture );
1569 if(bodyprinttexture) glDeleteTextures( 1, &bodyprinttexture );
1570 if(footprinttexture) glDeleteTextures( 1, &footprinttexture );
1571 if(bloodtexture) glDeleteTextures( 1, &bloodtexture );
1572 if(bloodtexture2) glDeleteTextures( 1, &bloodtexture2 );
1573 if(breaktexture) glDeleteTextures( 1, &breaktexture );