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1 #ifndef _SKYBOX_H_
2 #define _SKYBOX_H_
3
4 #include "Quaternions.h"
5 #include "TGALoader.h"
6 #include "Quaternions.h"
7 #include "gamegl.h"
8
9 class SkyBox{
10 public:
11         GLuint                          front,left,back,right,up,down,cloud,reflect;
12         float cloudmove;
13
14         bool load(char *ffront,char *fleft,char *fback,char *fright,char *fup,char *fdown,char *fcloud,char *freflect);
15         void draw();
16
17         SkyBox();
18         ~SkyBox();
19 };
20
21 #endif