2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 /**> HEADER FILES <**/
24 #include "openal_wrapper.h"
25 #include "Animation.h"
30 extern float multiplier;
31 extern int channels[100];
32 extern Terrain terrain;
34 extern int environment;
36 extern FRUSTUM frustum;
38 extern float realmultiplier;
40 extern float slomodelay;
41 extern bool cellophane;
42 extern float texdetail;
43 extern float realtexdetail;
44 extern GLubyte bloodText[512*512*3];
45 extern GLubyte wolfbloodText[512*512*3];
46 extern int bloodtoggle;
47 extern Objects objects;
49 extern bool autoslomo;
50 extern float camerashake;
52 extern float terraindetail;
53 extern float viewdistance;
54 extern float blackout;
55 extern int difficulty;
57 extern float fadestart;
59 extern bool winfreeze;
60 extern float flashamount,flashr,flashg,flashb;
61 extern int flashdelay;
62 extern bool showpoints;
63 extern bool immediate;
65 extern bool tilt2weird;
66 extern bool tiltweird;
68 extern bool proportionweird;
69 extern bool vertexweird[6];
70 extern GLubyte texturearray[512*512*3];
71 extern XYZ envsound[30];
72 extern float envsoundvol[30];
73 extern float envsoundlife[30];
74 extern int numenvsounds;
75 extern int tutoriallevel;
76 extern float smoketex;
77 extern int tutorialstage;
78 extern bool reversaltrain;
79 extern bool canattack;
81 extern float damagedealt;
83 extern float hostiletime;
85 extern int indialogue;
87 extern bool gamestarted;
89 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
90 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
92 void Person::CheckKick(){
96 float damagemult=1*power;
97 if(creature==wolftype)damagemult=2.5*power;
101 if(targetanimation==rabbitkickanim&&victim&&victim!=this&¤tframe>=2&¤tanimation==rabbitkickanim){
102 if(findDistancefast(&coords,&victim->coords)<1.2){
103 if(!victim->skeleton.free){
105 Normalise(&relative);
106 relative=coords+relative*1;
107 if(animation[victim->targetanimation].height!=lowheight){
111 emit_sound_at(heavyimpactsound, victim->coords);
115 Normalise(&relative);
116 for(i=0;i<victim->skeleton.num_joints;i++){
117 victim->skeleton.joints[i].velocity+=relative*120*damagemult;
120 victim->DoDamage(100*damagemult/victim->protectionhigh);
121 if(id==0)camerashake+=.4;
125 targetanimation=backflipanim;
130 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
132 award_bonus(id, cannon);
134 else if (victim->isCrouch()){
135 targetanimation=rabbitkickreversedanim;
136 currentanimation=rabbitkickreversedanim;
137 victim->currentanimation=rabbitkickreversalanim;
138 victim->targetanimation=rabbitkickreversalanim;
144 victim->oldcoords=victim->coords;
145 coords=victim->coords;
146 victim->targetrotation=targetrotation;
154 void Person::CatchFire(){
155 XYZ flatfacing,flatvelocity;
157 for(int i=0;i<10;i++){
158 howmany=abs(Random()%(skeleton.num_joints));
159 if(!skeleton.free)flatvelocity=velocity;
160 if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity;
161 if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
162 if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
163 Sprite::MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, 2, 1);
168 emit_sound_at(firestartsound, coords);
170 emit_stream_at(stream_firesound, coords);
177 bool Person::isSitting(){
178 if(targetanimation==sitanim)return 1;
179 if(targetanimation==sitwallanim)return 1;
183 bool Person::isSleeping(){
184 if(targetanimation==sleepanim)return 1;
185 if(targetanimation==dead1anim)return 1;
186 if(targetanimation==dead2anim)return 1;
187 if(targetanimation==dead3anim)return 1;
188 if(targetanimation==dead4anim)return 1;
192 int Person::getIdle(){
193 if(indialogue!=-1&&howactive==typeactive&&creature==rabbittype)return talkidleanim;
194 if(hasvictim&&victim!=this/*||(id==0&&attackkeydown)*/)if(/*(id==0&&attackkeydown)||*/(!victim->dead&&victim->aitype!=passivetype&&victim->aitype!=searchtype&&aitype!=passivetype&&aitype!=searchtype&&victim->id<numplayers)){
195 if((aitype==playercontrolled&&stunned<=0&&weaponactive==-1)||pause){
196 if(creature==rabbittype)return fightidleanim;
197 if(creature==wolftype)return wolfidle;
199 if(aitype==playercontrolled&&stunned<=0&&weaponactive!=-1){
200 if(weapons.type[weaponids[weaponactive]]==knife)return knifefightidleanim;
201 if(weapons.type[weaponids[weaponactive]]==sword&&victim->weaponactive!=-1)return swordfightidlebothanim;
202 if(weapons.type[weaponids[weaponactive]]==sword)return swordfightidleanim;
203 if(weapons.type[weaponids[weaponactive]]==staff)return swordfightidleanim;
205 if(aitype!=playercontrolled&&stunned<=0&&creature!=wolftype&&!pause)return fightsidestep;
207 if((damage>permanentdamage||damage>damagetolerance*.8||deathbleeding>0)&&creature!=wolftype)return hurtidleanim;
208 if(howactive==typesitting)return sitanim;
209 if(howactive==typesittingwall)return sitwallanim;
210 if(howactive==typesleeping)return sleepanim;
211 if(howactive==typedead1)return dead1anim;
212 if(howactive==typedead2)return dead2anim;
213 if(howactive==typedead3)return dead3anim;
214 if(howactive==typedead4)return dead4anim;
215 if(creature==rabbittype)return bounceidleanim;
216 if(creature==wolftype)return wolfidle;
220 bool Person::isCrouch(){
221 if(targetanimation==crouchanim||targetanimation==wolfcrouchanim)return 1;
226 bool Person::wasCrouch(){
227 if(currentanimation==crouchanim||currentanimation==wolfcrouchanim)return 1;
230 int Person::getCrouch(){
231 if(creature==rabbittype)return crouchanim;
232 if(creature==wolftype)return wolfcrouchanim;
236 bool Person::isRun(){
237 if(targetanimation==runanim||targetanimation==wolfrunanim||targetanimation==wolfrunninganim||targetanimation==rabbitrunninganim)return 1;
242 bool Person::wasRun(){
243 if(currentanimation==runanim||currentanimation==wolfrunanim||currentanimation==wolfrunninganim||currentanimation==rabbitrunninganim)return 1;
246 int Person::getRun(){
247 if(creature==rabbittype&&(!superruntoggle||weaponactive!=-1))return runanim;
248 if(creature==wolftype&&(!superruntoggle))return wolfrunanim;
250 if(creature==rabbittype&&(superruntoggle&&weaponactive==-1))return rabbitrunninganim;
251 if(creature==wolftype&&(superruntoggle))return wolfrunninganim;
255 bool Person::isStop(){
256 if(targetanimation==stopanim||targetanimation==wolfstopanim)return 1;
261 bool Person::wasStop(){
262 if(currentanimation==stopanim||currentanimation==wolfstopanim)return 1;
265 int Person::getStop(){
266 if(creature==rabbittype)return stopanim;
267 if(creature==wolftype)return wolfstopanim;
272 bool Person::isLanding(){
273 if(targetanimation==landanim||targetanimation==wolflandanim)return 1;
278 bool Person::wasLanding(){
279 if(currentanimation==landanim||currentanimation==wolflandanim)return 1;
282 int Person::getLanding(){
283 if(creature==rabbittype)return landanim;
284 if(creature==wolftype)return wolflandanim;
289 bool Person::isLandhard(){
290 if(targetanimation==landhardanim||targetanimation==wolflandhardanim)return 1;
295 bool Person::wasLandhard(){
296 if(currentanimation==landhardanim||currentanimation==wolflandhardanim)return 1;
299 int Person::getLandhard(){
300 if(creature==rabbittype)return landhardanim;
301 if(creature==wolftype)return wolflandhardanim;
306 bool Person::isFlip(){
307 if(targetanimation==flipanim||targetanimation==frontflipanim||targetanimation==backflipanim||targetanimation==rightflipanim||targetanimation==leftflipanim||targetanimation==walljumprightkickanim||targetanimation==walljumpleftkickanim)return 1;
311 bool Person::wasFlip(){
312 if(currentanimation==flipanim||currentanimation==frontflipanim||currentanimation==backflipanim||currentanimation==rightflipanim||currentanimation==leftflipanim||currentanimation==walljumprightkickanim||currentanimation==walljumpleftkickanim)return 1;
316 bool Person::isWallJump(){
317 if(targetanimation==walljumpfrontanim||targetanimation==walljumpbackanim||targetanimation==walljumpleftanim||targetanimation==walljumprightanim)return 1;
322 SolidHitBonus(int playerid)
324 if (bonustime < 1.5 && bonus >= solidhit && bonus <= megacombo)
325 award_bonus(playerid, bonus == megacombo ? bonus : bonus + 1);
327 award_bonus(playerid, solidhit);
330 void Person::DoBlood(float howmuch,int which){
331 static int bleedxint,bleedyint;
333 //if(howmuch&&id==0)blooddimamount=1;
334 if(bloodtoggle&&tutoriallevel!=1){
335 if(bleeding<=0&&spurt){
337 for(int i=0;i<3;i++){
341 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
344 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
346 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
347 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
349 Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
350 Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
353 Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
354 Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
358 for(int i=0;i<3;i++){
362 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
363 bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
366 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
367 bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
371 Sprite::MakeSprite(splintersprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
373 Sprite::MakeSprite(splintersprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
375 Sprite::setLastSpriteSpecial(3);
380 bleeding=howmuch+(float)abs(Random()%100)/200-.25;
383 int texdetailint=realtexdetail;
384 if(creature==rabbittype)
385 while(bloodText[bleedxint*512*3+bleedyint*3+0]>which+4||bloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
386 bleedxint=abs(Random()%512);
387 bleedyint=abs(Random()%512);
389 if(creature==wolftype)
390 while(wolfbloodText[bleedxint*512*3+bleedyint*3+0]>which+4||wolfbloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
391 bleedxint=abs(Random()%512);
392 bleedyint=abs(Random()%512);
396 bleedy/=realtexdetail;
397 bleedx/=realtexdetail;
398 direction=abs(Random()%2)*2-1;
402 if(bleeding>2)bleeding=2;
405 void Person::DoBloodBig(float howmuch,int which){
406 static int bleedxint,bleedyint,i,j;
408 if(howmuch&&id==0)blooddimamount=1;
410 if(tutoriallevel!=1||id==0)
411 if(aitype!=playercontrolled&&howmuch>0){
414 if(creature==wolftype){
415 int i=abs(Random()%2);
416 if(i==0)whichsound=snarlsound;
417 if(i==1)whichsound=snarl2sound;
418 envsound[numenvsounds]=coords;
419 envsoundvol[numenvsounds]=16;
420 envsoundlife[numenvsounds]=.4;
423 if(creature==rabbittype){
424 int i=abs(Random()%2);
425 if(i==0)whichsound=rabbitpainsound;
426 if(i==1&&howmuch>=2)whichsound=rabbitpain1sound;
427 envsound[numenvsounds]=coords;
428 envsoundvol[numenvsounds]=16;
429 envsoundlife[numenvsounds]=.4;
431 //if(i==2)whichsound=rabbitpain2sound;
435 emit_sound_at(whichsound, coords);
438 if(id==0&&howmuch>0){
446 if(bloodtoggle&&decals&&tutoriallevel!=1){
447 if(bleeding<=0&&spurt){
449 for(int i=0;i<3;i++){
453 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
456 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
458 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
459 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
461 Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
462 Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
465 Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
466 Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
470 int offsetx=0,offsety=0;
473 offsetx=abs(Random()%60);
475 if(which==190||which==185){
477 offsetx=abs(Random()%100)-20;
487 if(which==220||which==215){
488 //offsety=Random()%20;
490 //offsetx=abs(Random()%80);
499 if(creature==rabbittype)
502 if(bloodText[i*512*3+j*3+0]<=which+4&&bloodText[i*512*3+j*3+0]>=which-4){
503 if(i<startx)startx=i;
504 if(j<starty)starty=j;
510 if(creature==wolftype)
513 if(wolfbloodText[i*512*3+j*3+0]<=which+4&&wolfbloodText[i*512*3+j*3+0]>=which-4){
514 if(i<startx)startx=i;
515 if(j<starty)starty=j;
527 if(startx<0)startx=0;
528 if(starty<0)starty=0;
529 if(endx>512-1)endx=512-1;
530 if(endy>512-1)endy=512-1;
531 if(endx<startx)endx=startx;
532 if(endy<starty)endy=starty;
534 startx/=realtexdetail;
535 starty/=realtexdetail;
539 int texdetailint=realtexdetail;
541 if(creature==rabbittype)
542 for(i=startx;i<endx;i++){
543 for(j=starty;j<endy;j++){
544 if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
545 color=Random()%85+170;
546 where=i*skeleton.skinsize*3+j*3;
547 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
548 skeleton.skinText[where+1]=0;
549 skeleton.skinText[where+2]=0;
553 if(creature==wolftype)
554 for(i=startx;i<endx;i++){
555 for(j=starty;j<endy;j++){
556 if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
557 color=Random()%85+170;
558 where=i*skeleton.skinsize*3+j*3;
559 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
560 skeleton.skinText[where+1]=0;
561 skeleton.skinText[where+2]=0;
565 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
566 if(detail!=2||osx)DoMipmaps(5,0,0,skeleton.skinsize,skeleton.skinsize);
567 else DoMipmaps(0,startx/realtexdetail,endx/realtexdetail,starty/realtexdetail,endy/realtexdetail);
571 if(creature==rabbittype)
572 while(bloodText[bleedxint*512*3+bleedyint*3+0]>which+4||bloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
573 bleedxint=abs(Random()%512);
574 bleedyint=abs(Random()%512);
576 if(creature==wolftype)
577 while(wolfbloodText[bleedxint*512*3+bleedyint*3+0]>which+4||wolfbloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
578 bleedxint=abs(Random()%512);
579 bleedyint=abs(Random()%512);
581 bleedy=bleedxint+offsetx;
582 bleedx=bleedyint+offsety;
583 bleedy/=realtexdetail;
584 bleedx/=realtexdetail;
585 if(bleedx<0)bleedx=0;
586 if(bleedy<0)bleedy=0;
587 if(bleedx>skeleton.skinsize-1)bleedx=skeleton.skinsize-1;
588 if(bleedy>skeleton.skinsize-1)bleedy=skeleton.skinsize-1;
589 direction=abs(Random()%2)*2-1;
592 bleeding=howmuch+(float)abs(Random()%100)/200-.25;
593 deathbleeding+=bleeding;
594 bloodloss+=bleeding*3;
596 if(tutoriallevel!=1&&aitype!=playercontrolled&&bloodloss>damagetolerance*2/3&&bloodloss<damagetolerance&&creature==rabbittype){
597 if(abs(Random()%2)==0){aitype=gethelptype;
600 else aitype=attacktypecutoff;
603 if(bleeding>2)bleeding=2;
606 bool Person::DoBloodBigWhere(float howmuch,int which, XYZ where){
607 static int bleedxint,bleedyint,i,j;
609 static XYZ startpoint,endpoint,colpoint,movepoint;
610 static float rotationpoint;
612 static XYZ p1,p2,p3,p0;
616 float coordsx,coordsy;
619 if(bloodtoggle&&decals&&tutoriallevel!=1){
621 if(!skeleton.free)where=DoRotation(where,0,-rotation,0);
629 whichtri=skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &colpoint, &movepoint, &rotationpoint);
632 p1=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[0]];
633 p2=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[1]];
634 p3=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[2]];
636 CrossProduct(p2-p1,p3-p1,&N);
637 CrossProduct(p0-p1,p3-p1,&temp);
638 s = dotproduct(&temp,&N)/findLength(&N);
639 CrossProduct(p2-p1,p1-p0,&temp);
640 t = dotproduct(&temp,&N)/findLength(&N);
643 bary.x=findDistancefast(&p0,&p1);
644 bary.y=findDistancefast(&p0,&p2);
645 bary.z=findDistancefast(&p0,&p3);
647 total=bary.x+bary.y+bary.z;
656 total=bary.x+bary.y+bary.z;
662 gxx.x=skeleton.drawmodel.Triangles[whichtri].gx[0];
663 gxx.y=skeleton.drawmodel.Triangles[whichtri].gx[1];
664 gxx.z=skeleton.drawmodel.Triangles[whichtri].gx[2];
665 gyy.x=skeleton.drawmodel.Triangles[whichtri].gy[0];
666 gyy.y=skeleton.drawmodel.Triangles[whichtri].gy[1];
667 gyy.z=skeleton.drawmodel.Triangles[whichtri].gy[2];
668 coordsx=skeleton.drawmodel.Triangles[whichtri].gx[0]*bary.x+skeleton.drawmodel.Triangles[whichtri].gx[1]*bary.y+skeleton.drawmodel.Triangles[whichtri].gx[2]*bary.z;
669 coordsy=skeleton.drawmodel.Triangles[whichtri].gy[0]*bary.x+skeleton.drawmodel.Triangles[whichtri].gy[1]*bary.y+skeleton.drawmodel.Triangles[whichtri].gy[2]*bary.z;
671 //coordsx=skeleton.drawmodel.Triangles[whichtri].gx[1];
672 //coordsy=skeleton.drawmodel.Triangles[whichtri].gy[1];
674 if(bleeding<=0&&spurt){
676 for(int i=0;i<3;i++){
680 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
683 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
685 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
686 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
688 Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
689 Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
692 Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
693 Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
697 int offsetx=0,offsety=0;
700 offsetx=abs(Random()%120);
702 if(which==220||which==215){
704 offsetx=abs(Random()%80);
707 offsetx=(1+coordsy)*512-291;
708 offsety=coordsx*512-437;
715 if(creature==rabbittype)
718 if(bloodText[i*512*3+j*3+0]<=which+4&&bloodText[i*512*3+j*3+0]>=which-4){
719 if(i<startx)startx=i;
720 if(j<starty)starty=j;
726 if(creature==wolftype)
729 if(wolfbloodText[i*512*3+j*3+0]<=which+4&&wolfbloodText[i*512*3+j*3+0]>=which-4){
730 if(i<startx)startx=i;
731 if(j<starty)starty=j;
742 if(startx<0)startx=0;
743 if(starty<0)starty=0;
744 if(endx>512-1)endx=512-1;
745 if(endy>512-1)endy=512-1;
746 if(endx<startx)endx=startx;
747 if(endy<starty)endy=starty;
749 startx/=realtexdetail;
750 starty/=realtexdetail;
754 int texdetailint=realtexdetail;
756 if(creature==rabbittype)
757 for(i=startx;i<endx;i++){
758 for(j=starty;j<endy;j++){
759 if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
760 color=Random()%85+170;
761 where=i*skeleton.skinsize*3+j*3;
762 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
763 skeleton.skinText[where+1]=0;
764 skeleton.skinText[where+2]=0;
766 else if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=160+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=160-4){
767 color=Random()%85+170;
768 where=i*skeleton.skinsize*3+j*3;
769 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
770 skeleton.skinText[where+1]=0;
771 skeleton.skinText[where+2]=0;
775 if(creature==wolftype)
776 for(i=startx;i<endx;i++){
777 for(j=starty;j<endy;j++){
778 if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
779 color=Random()%85+170;
780 where=i*skeleton.skinsize*3+j*3;
781 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
782 skeleton.skinText[where+1]=0;
783 skeleton.skinText[where+2]=0;
785 else if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=160+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=160-4){
786 color=Random()%85+170;
787 where=i*skeleton.skinsize*3+j*3;
788 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
789 skeleton.skinText[where+1]=0;
790 skeleton.skinText[where+2]=0;
794 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
795 if(detail!=2||osx)DoMipmaps(5,0,0,skeleton.skinsize,skeleton.skinsize);
796 else DoMipmaps(0,startx/realtexdetail,endx/realtexdetail,starty/realtexdetail,endy/realtexdetail);
798 bleedy=(1+coordsy)*512;
800 bleedy/=realtexdetail;
801 bleedx/=realtexdetail;
802 if(bleedx<0)bleedx=0;
803 if(bleedy<0)bleedy=0;
804 if(bleedx>skeleton.skinsize-1)bleedx=skeleton.skinsize-1;
805 if(bleedy>skeleton.skinsize-1)bleedy=skeleton.skinsize-1;
806 direction=abs(Random()%2)*2-1;
808 if(whichtri==-1)return 0;
810 bleeding=howmuch+(float)abs(Random()%100)/200-.25;
811 deathbleeding+=bleeding;
812 bloodloss+=bleeding*3;
814 if(tutoriallevel!=1&&aitype!=playercontrolled&&bloodloss>damagetolerance*2/3&&bloodloss<damagetolerance&&creature==rabbittype){
815 if(abs(Random()%2)==0){aitype=gethelptype;
818 else aitype=attacktypecutoff;
821 if(bleeding>2)bleeding=2;
826 void Person::DoMipmaps(int howmanylevels,float startx, float endx, float starty, float endy){
829 static int bytesPerPixel=3;
830 static int newsize,totalsize,rowsize,bigstep,smallstep,sum;
831 static int newstartx,newstarty,newendx,newendy;
832 static int newnewstartx,newnewstarty,newnewendx,newnewendy;
834 static float sizemult;
836 for(i=0;i<skeleton.skinsize*skeleton.skinsize*bytesPerPixel;i++){
837 texture[i]=skeleton.skinText[i];
840 if((!osx||howmanylevels)){
842 if(startx<0)startx=0;
843 if(starty<0)starty=0;
844 if(endx>skeleton.skinsize-1)endx=skeleton.skinsize-1;
845 if(endy>skeleton.skinsize-1)endy=skeleton.skinsize-1;
846 if((endx>startx&&endy>starty)||howmanylevels){
853 for(i=startx;i<endx;i++){
854 for(j=starty;j<endy;j++){
855 texturearray[(i-newstartx)*(newendy-newstarty)*3+(j-newstarty)*3+0]=skeleton.skinText[i*skeleton.skinsize*3+j*3+0];
856 texturearray[(i-newstartx)*(newendy-newstarty)*3+(j-newstarty)*3+1]=skeleton.skinText[i*skeleton.skinsize*3+j*3+1];
857 texturearray[(i-newstartx)*(newendy-newstarty)*3+(j-newstarty)*3+2]=skeleton.skinText[i*skeleton.skinsize*3+j*3+2];
861 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
864 if(!osx)glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
865 glTexSubImage2D(GL_TEXTURE_2D,0,starty,startx,endy-starty,endx-startx,GL_RGB,GL_UNSIGNED_BYTE,texturearray);
866 if(!osx)glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
869 newsize=skeleton.skinsize;
872 gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGB, skeleton.skinsize, skeleton.skinsize, GL_RGB, GL_UNSIGNED_BYTE, &skeleton.skinText[0] );
874 /*for(j=1;j<=howmanylevels;j++){
875 if(j==1)texpointer=&skeleton.skinText[0];
876 else texpointer=&texture[0];
878 totalsize=int( newsize*newsize*bytesPerPixel);
879 rowsize=int( newsize*bytesPerPixel );
880 bigstep=bytesPerPixel*newsize*2;
881 smallstep=bytesPerPixel*2;
887 glTexSubImage2D(GL_TEXTURE_2D,j,0,0,newsize/2,newsize/2,GL_RGB,GL_UNSIGNED_BYTE,texture);
894 void Person::Reverse(){
895 if(victim->aitype==playercontrolled||hostiletime>1)
896 if(victim->targetanimation!=jumpupanim&&victim->targetanimation!=jumpdownanim&&((tutoriallevel!=1||cananger)&&hostile)){
897 if(normaldotproduct(victim->facing,victim->coords-coords)>0&&!(victim->id==0&&difficulty<2)&&(creature!=wolftype||victim->creature==wolftype))return;
898 if(victim->aitype!=playercontrolled&&staggerdelay>0)return;
899 if(targetanimation==sweepanim){
900 targetanimation=sweepreversedanim;
901 currentanimation=sweepreversedanim;
902 victim->currentanimation=sweepreversalanim;
903 victim->targetanimation=sweepreversalanim;
905 if(targetanimation==spinkickanim){
906 targetanimation=spinkickreversedanim;
907 currentanimation=spinkickreversedanim;
908 victim->currentanimation=spinkickreversalanim;
909 victim->targetanimation=spinkickreversalanim;
911 if(targetanimation==upunchanim||targetanimation==rabbittacklinganim){
912 if(targetanimation==rabbittacklinganim){
915 victim->currentframe=6;
916 victim->targetframe=7;
918 targetanimation=upunchreversedanim;
919 currentanimation=upunchreversedanim;
920 victim->currentanimation=upunchreversalanim;
921 victim->targetanimation=upunchreversalanim;
923 if(targetanimation==staffhitanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
924 if(victim->weaponactive!=-1){
925 victim->throwtogglekeydown=1;
926 weapons.owner[victim->weaponids[0]]=-1;
927 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
928 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
929 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
930 weapons.missed[victim->weaponids[0]]=1;
931 weapons.freetime[victim->weaponids[0]]=0;
932 weapons.firstfree[victim->weaponids[0]]=1;
933 weapons.physics[victim->weaponids[0]]=1;
934 victim->num_weapons--;
935 if(victim->num_weapons){
936 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
937 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
940 victim->weaponactive=-1;
941 for(int j=0;j<numplayers;j++){
942 player[j].wentforweapon=0;
946 targetanimation=staffhitreversedanim;
947 currentanimation=staffhitreversedanim;
948 victim->currentanimation=staffhitreversalanim;
949 victim->targetanimation=staffhitreversalanim;
951 if(targetanimation==staffspinhitanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%2==0)){
952 if(victim->weaponactive!=-1){
953 victim->throwtogglekeydown=1;
954 weapons.owner[victim->weaponids[0]]=-1;
955 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
956 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
957 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
958 weapons.missed[victim->weaponids[0]]=1;
959 weapons.freetime[victim->weaponids[0]]=0;
960 weapons.firstfree[victim->weaponids[0]]=1;
961 weapons.physics[victim->weaponids[0]]=1;
962 victim->num_weapons--;
963 if(victim->num_weapons){
964 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
965 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
968 victim->weaponactive=-1;
969 for(int j=0;j<numplayers;j++){
970 player[j].wentforweapon=0;
973 targetanimation=staffspinhitreversedanim;
974 currentanimation=staffspinhitreversedanim;
975 victim->currentanimation=staffspinhitreversalanim;
976 victim->targetanimation=staffspinhitreversalanim;
978 if(targetanimation==swordslashanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
979 if(victim->weaponactive!=-1){
980 victim->throwtogglekeydown=1;
981 weapons.owner[victim->weaponids[0]]=-1;
982 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
983 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
984 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
985 weapons.missed[victim->weaponids[0]]=1;
986 weapons.freetime[victim->weaponids[0]]=0;
987 weapons.firstfree[victim->weaponids[0]]=1;
988 weapons.physics[victim->weaponids[0]]=1;
989 victim->num_weapons--;
990 if(victim->num_weapons){
991 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
992 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
995 victim->weaponactive=-1;
996 for(int j=0;j<numplayers;j++){
997 player[j].wentforweapon=0;
1000 targetanimation=swordslashreversedanim;
1001 currentanimation=swordslashreversedanim;
1002 victim->currentanimation=swordslashreversalanim;
1003 victim->targetanimation=swordslashreversalanim;
1005 if(targetanimation==knifeslashstartanim&&findDistancefast(&victim->coords,&coords)<2&&(victim->id==0||Random()%4==0)){
1006 if(victim->weaponactive!=-1){
1007 victim->throwtogglekeydown=1;
1008 weapons.owner[victim->weaponids[0]]=-1;
1009 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
1010 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
1011 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
1012 weapons.missed[victim->weaponids[0]]=1;
1013 weapons.freetime[victim->weaponids[0]]=0;
1014 weapons.firstfree[victim->weaponids[0]]=1;
1015 weapons.physics[victim->weaponids[0]]=1;
1016 victim->num_weapons--;
1017 if(victim->num_weapons){
1018 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
1019 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
1022 victim->weaponactive=-1;
1023 for(int j=0;j<numplayers;j++){
1024 player[j].wentforweapon=0;
1027 targetanimation=knifeslashreversedanim;
1028 currentanimation=knifeslashreversedanim;
1029 victim->currentanimation=knifeslashreversalanim;
1030 victim->targetanimation=knifeslashreversalanim;
1032 if(targetanimation!=knifeslashstartanim&&targetanimation!=staffhitanim&&targetanimation!=staffspinhitanim&&targetanimation!=winduppunchanim&&targetanimation!=wolfslapanim&&targetanimation!=swordslashanim&&targetanimation!=swordslashanim){
1033 victim->targettilt2=targettilt2;
1034 victim->currentframe=currentframe;
1035 victim->targetframe=targetframe;
1036 victim->target=target;
1038 victim->oldcoords=victim->coords;
1039 victim->coords=coords;
1040 victim->targetrotation=targetrotation;
1041 victim->rotation=targetrotation;
1042 victim->victim=this;
1044 if(targetanimation==winduppunchanim){
1045 targetanimation=winduppunchblockedanim;
1046 victim->targetanimation=blockhighleftanim;
1047 victim->targetframe=1;
1049 victim->victim=this;
1050 victim->targetrotation=targetrotation+180;
1052 if(targetanimation==wolfslapanim){
1053 targetanimation=winduppunchblockedanim;
1054 victim->targetanimation=blockhighleftanim;
1055 victim->targetframe=1;
1057 victim->victim=this;
1058 victim->targetrotation=targetrotation+180;
1060 if((targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim)&&victim->weaponactive!=-1){
1061 targetanimation=swordslashparriedanim;
1063 victim->parriedrecently=0;
1064 victim->targetanimation=swordslashparryanim;
1065 victim->targetframe=1;
1067 victim->victim=this;
1068 victim->targetrotation=targetrotation+180;
1070 if(abs(Random()%20)==0||weapons.type[victim->weaponids[victim->weaponactive]]==knife){
1071 if(victim->weaponactive!=-1){
1072 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
1073 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
1074 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
1075 emit_sound_at(swordstaffsound, victim->coords);
1078 emit_sound_at(metalhitsound, victim->coords);
1082 victim->Puff(righthand);
1084 victim->targetframe=0;
1085 victim->targetanimation=staggerbackhighanim;
1086 victim->targetrotation=targetrotation+180;
1088 weapons.owner[victim->weaponids[0]]=-1;
1089 aim=DoRotation(facing,0,90,0)*21;
1091 weapons.velocity[victim->weaponids[0]]=aim*-.2;
1092 weapons.tipvelocity[victim->weaponids[0]]=aim;
1093 weapons.missed[victim->weaponids[0]]=1;
1094 weapons.hitsomething[victim->weaponids[0]]=0;
1095 weapons.freetime[victim->weaponids[0]]=0;
1096 weapons.firstfree[victim->weaponids[0]]=1;
1097 weapons.physics[victim->weaponids[0]]=1;
1098 victim->num_weapons--;
1099 if(victim->num_weapons){
1100 victim->weaponids[0]=victim->weaponids[num_weapons];
1101 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
1103 victim->weaponactive=-1;
1104 for(int i=0;i<numplayers;i++){
1105 player[i].wentforweapon=0;
1112 /*PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
1113 OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
1114 OPENAL_SetVolume(channels[metalhitsound], 512);
1115 OPENAL_SetPaused(channels[metalhitsound], false);*/
1118 if(abs(Random()%20)==0){
1119 if(weaponactive!=-1){
1120 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
1121 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
1122 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
1124 emit_sound_at(swordstaffsound, coords);
1127 emit_sound_at(metalhitsound, coords);
1135 targetanimation=staggerbackhighanim;
1136 targetrotation=targetrotation+180;
1138 weapons.owner[weaponids[0]]=-1;
1139 aim=DoRotation(facing,0,90,0)*21;
1141 weapons.velocity[weaponids[0]]=aim*-.2;
1142 weapons.tipvelocity[weaponids[0]]=aim;
1143 weapons.hitsomething[weaponids[0]]=0;
1144 weapons.missed[weaponids[0]]=1;
1145 weapons.freetime[weaponids[0]]=0;
1146 weapons.firstfree[weaponids[0]]=1;
1147 weapons.physics[weaponids[0]]=1;
1150 weaponids[0]=weaponids[num_weapons];
1151 if(weaponstuck==num_weapons)weaponstuck=0;
1154 for(int i=0;i<numplayers;i++){
1155 player[i].wentforweapon=0;
1159 /*PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
1160 OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
1161 OPENAL_SetVolume(channels[metalhitsound], 512);
1162 OPENAL_SetPaused(channels[metalhitsound], false);*/
1166 if(targetanimation==knifeslashstartanim||targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim){
1167 if((targetanimation!=staffhitanim&&targetanimation!=staffspinhitanim)||findDistancefast(&coords,&victim->coords)>.2){
1168 //victim->targetanimation=sweepanim;
1169 victim->targetanimation=dodgebackanim;
1170 victim->targetframe=0;
1172 //victim->velocity=0;
1175 rotatetarget=coords-victim->coords;
1176 Normalise(&rotatetarget);
1177 victim->targetrotation=-asin(0-rotatetarget.x);
1178 victim->targetrotation*=360/6.28;
1179 if(rotatetarget.z<0)victim->targetrotation=180-victim->targetrotation;
1181 victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
1183 victim->lastattack3=victim->lastattack2;
1184 victim->lastattack2=victim->lastattack;
1185 victim->lastattack=victim->targetanimation;
1189 victim->targetanimation=sweepanim;
1190 victim->targetframe=0;
1194 rotatetarget=coords-victim->coords;
1195 Normalise(&rotatetarget);
1196 victim->targetrotation=-asin(0-rotatetarget.x);
1197 victim->targetrotation*=360/6.28;
1198 if(rotatetarget.z<0)victim->targetrotation=180-victim->targetrotation;
1200 victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
1202 victim->lastattack3=victim->lastattack2;
1203 victim->lastattack2=victim->lastattack;
1204 victim->lastattack=victim->targetanimation;
1211 if(aitype!=playercontrolled)feint=0;
1212 if(aitype!=playercontrolled&&Random()%3==0&&escapednum<2&&difficulty==2)feint=1;
1213 if(aitype!=playercontrolled&&Random()%5==0&&escapednum<2&&difficulty==1)feint=1;
1214 if(aitype!=playercontrolled&&Random()%10==0&&escapednum<2&&difficulty==0)feint=1;
1216 if(victim->id==0&&animation[victim->targetanimation].attack==reversal)numreversals++;
1220 void Person::DoDamage(float howmuch){
1221 if(tutoriallevel!=1)damage+=howmuch/power;
1222 if(id!=0)damagedealt+=howmuch/power;
1223 if(id==0)damagetaken+=howmuch/power;
1225 if(id==0&&(bonus==solidhit||bonus==twoxcombo||bonus==threexcombo||bonus==fourxcombo||bonus==megacombo))bonus=0;
1226 if(tutoriallevel!=1)permanentdamage+=howmuch/2/power;
1227 if(tutoriallevel!=1)superpermanentdamage+=howmuch/4/power;
1228 if(permanentdamage>damagetolerance/2&&permanentdamage-howmuch<damagetolerance/2&&Random()%2)DoBlood(1,255);
1229 if((permanentdamage>damagetolerance*.8&&Random()%2&&!deathbleeding)||spurt)DoBlood(1,255);
1231 if(id==0)camerashake+=howmuch/100;
1232 if(id==0&&((howmuch>50&&damage>damagetolerance/2)))blackout=damage/damagetolerance;
1233 if(blackout>1)blackout=1;
1235 if(aitype==passivetype&&damage<damagetolerance&&((tutoriallevel!=1||cananger)&&hostile))aitype=attacktypecutoff;
1236 if(tutoriallevel!=1&&aitype!=playercontrolled&&damage<damagetolerance&&damage>damagetolerance*2/3&&creature==rabbittype){
1237 if(abs(Random()%2)==0){aitype=gethelptype;
1240 else aitype=attacktypecutoff;
1244 if(howmuch>damagetolerance*50&&skeleton.free!=2){
1247 for(int i=0;i<skeleton.num_joints; i++){
1248 if(!skeleton.free)flatvelocity2=velocity;
1249 if(skeleton.free)flatvelocity2=skeleton.joints[i].velocity;
1250 if(!skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(skeleton.joints[i].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
1251 if(skeleton.free)flatfacing2=skeleton.joints[i].position*scale+coords;
1252 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
1253 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
1254 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
1255 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
1256 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
1257 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
1260 emit_sound_at(splattersound, coords);
1269 if(!dead&&creature==wolftype){
1270 award_bonus(0, Wolfbonus);
1276 if(tutoriallevel!=1||id==0)
1277 if(speechdelay<=0&&!dead&&aitype!=playercontrolled){
1280 if(creature==wolftype){
1281 int i=abs(Random()%2);
1282 if(i==0)whichsound=snarlsound;
1283 if(i==1)whichsound=snarl2sound;
1284 envsound[numenvsounds]=coords;
1285 envsoundvol[numenvsounds]=16;
1286 envsoundlife[numenvsounds]=.4;
1289 if(creature==rabbittype){
1290 int i=abs(Random()%2);
1291 if(i==0)whichsound=rabbitpainsound;
1292 if(i==1&&damage>damagetolerance)whichsound=rabbitpain1sound;
1293 envsound[numenvsounds]=coords;
1294 envsoundvol[numenvsounds]=16;
1295 envsoundlife[numenvsounds]=.4;
1297 //if(i==2)whichsound=rabbitpain2sound;
1301 emit_sound_at(whichsound, coords);
1306 //if(permanentdamage>=damagetolerance&&howmuch<50)permanentdamage=damagetolerance-1;
1307 //if(damage>=damagetolerance&&howmuch<30&&!dead)damage=damagetolerance-1;
1310 void Person::DoHead(){
1311 static XYZ rotatearound;
1313 static float lookspeed=500;
1315 if(!freeze&&!winfreeze){
1318 targetheadrotation=(float)((int)((0-rotation-targetheadrotation+180)*100)%36000)/100;
1319 targetheadrotation2=(float)((int)(targetheadrotation2*100)%36000)/100;
1321 while(targetheadrotation>180)targetheadrotation-=360;
1322 while(targetheadrotation<-180)targetheadrotation+=360;
1324 if(targetheadrotation>160)targetheadrotation2=targetheadrotation2*-1;
1325 if(targetheadrotation<-160)targetheadrotation2=targetheadrotation2*-1;
1326 if(targetheadrotation>160)targetheadrotation=targetheadrotation-180;
1327 if(targetheadrotation<-160)targetheadrotation=targetheadrotation+180;
1329 if(targetheadrotation2>120)targetheadrotation2=120;
1330 if(targetheadrotation2<-120)targetheadrotation2=-120;
1331 if(targetheadrotation>120)targetheadrotation=120;
1332 if(targetheadrotation<-120)targetheadrotation=-120;
1334 if(!isIdle())targetheadrotation2=0;
1336 if(targetheadrotation>80)targetheadrotation=80;
1337 if(targetheadrotation<-80)targetheadrotation=-80;
1338 if(targetheadrotation2>50)targetheadrotation2=50;
1339 if(targetheadrotation2<-50)targetheadrotation2=-50;
1342 if(abs(headrotation-targetheadrotation)<multiplier*lookspeed)headrotation=targetheadrotation;
1343 else if(headrotation>targetheadrotation){
1344 headrotation-=multiplier*lookspeed;
1346 else if(headrotation<targetheadrotation){
1347 headrotation+=multiplier*lookspeed;
1350 if(abs(headrotation2-targetheadrotation2)<multiplier*lookspeed/2)headrotation2=targetheadrotation2;
1351 else if(headrotation2>targetheadrotation2){
1352 headrotation2-=multiplier*lookspeed/2;
1354 else if(headrotation2<targetheadrotation2){
1355 headrotation2+=multiplier*lookspeed/2;
1358 rotatearound=skeleton.joints[skeleton.jointlabels[neck]].position;
1359 skeleton.joints[skeleton.jointlabels[head]].position=rotatearound+DoRotation(skeleton.joints[skeleton.jointlabels[head]].position-rotatearound,headrotation2,0,0);
1363 if(targetanimation!=bounceidleanim&&targetanimation!=fightidleanim&&targetanimation!=wolfidle&&targetanimation!=knifefightidleanim&&targetanimation!=drawrightanim&&targetanimation!=drawleftanim&&targetanimation!=walkanim){
1364 facing=DoRotation(facing,headrotation2*.4,0,0);
1365 facing=DoRotation(facing,0,headrotation*.4,0);
1368 if(targetanimation==bounceidleanim||targetanimation==fightidleanim||targetanimation==wolfidle||targetanimation==knifefightidleanim||targetanimation==drawrightanim||targetanimation==drawleftanim){
1369 facing=DoRotation(facing,headrotation2*.8,0,0);
1370 facing=DoRotation(facing,0,headrotation*.8,0);
1373 if(targetanimation==walkanim){
1374 facing=DoRotation(facing,headrotation2*.6,0,0);
1375 facing=DoRotation(facing,0,headrotation*.6,0);
1378 skeleton.specialforward[0]=facing;
1379 //skeleton.specialforward[0]=DoRotation(facing,0,rotation,0);
1381 for(i=0;i<skeleton.num_muscles;i++){
1382 if(skeleton.muscles[i].visible&&(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head))
1384 skeleton.FindRotationMuscle(i,targetanimation);
1390 void Person::RagDoll(bool checkcollision){
1395 if(id==0)numfalls++;
1396 if(id==0&&isFlip())numflipfail++;
1402 facing=DoRotation(facing,0,rotation,0);
1404 skeleton.freetime=0;
1406 skeleton.longdead=0;
1412 skeleton.freefall=1;
1414 if(!isnormal(velocity.x))velocity.x=0;
1415 if(!isnormal(velocity.y))velocity.y=0;
1416 if(!isnormal(velocity.z))velocity.z=0;
1417 if(!isnormal(rotation))rotation=0;
1418 if(!isnormal(coords.x))coords=0;
1419 if(!isnormal(tilt))tilt=0;
1420 if(!isnormal(tilt2))tilt2=0;
1422 for(i=0;i<skeleton.num_joints;i++){
1423 skeleton.joints[i].delay=0;
1424 skeleton.joints[i].locked=0;
1425 skeleton.joints[i].position=DoRotation(DoRotation(DoRotation(skeleton.joints[i].position,0,0,tilt),tilt2,0,0),0,rotation,0);
1426 if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=DoRotation(skeleton.joints[i].position,0,rotation,0);
1427 if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=skeleton.joints[i].position;
1428 if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=coords;
1429 skeleton.joints[i].position.y+=.1;
1430 skeleton.joints[i].oldposition=skeleton.joints[i].position;
1431 skeleton.joints[i].realoldposition=skeleton.joints[i].position*scale+coords;
1434 for(i=0;i<skeleton.num_joints;i++){
1435 skeleton.joints[i].velocity=0;
1436 skeleton.joints[i].velchange=0;
1438 skeleton.DoConstraints(&coords,&scale);
1439 if(animation[currentanimation].height==lowheight||animation[targetanimation].height==lowheight)
1441 skeleton.DoConstraints(&coords,&scale);
1442 skeleton.DoConstraints(&coords,&scale);
1443 skeleton.DoConstraints(&coords,&scale);
1444 skeleton.DoConstraints(&coords,&scale);
1447 speed=animation[targetanimation].speed[targetframe]*2;
1448 if(animation[currentanimation].speed[currentframe]>animation[targetanimation].speed[targetframe]){
1449 speed=animation[currentanimation].speed[currentframe]*2;
1451 if(transspeed)speed=transspeed*2;
1455 for(i=0;i<skeleton.num_joints;i++){
1456 if((animation[currentanimation].attack!=reversed||currentanimation==swordslashreversedanim)&¤tanimation!=rabbitkickanim&&!isLanding()&&!wasLanding()&&animation[currentanimation].height==animation[targetanimation].height)skeleton.joints[i].velocity=velocity/scale+facing*5+DoRotation(DoRotation(DoRotation((animation[targetanimation].position[i][targetframe]-animation[currentanimation].position[i][currentframe])*speed,0,0,tilt),tilt2,0,0),0,rotation,0);
1457 else skeleton.joints[i].velocity=velocity/scale+facing*5;
1458 change.x=(float)(Random()%100)/100;
1459 change.y=(float)(Random()%100)/100;
1460 change.z=(float)(Random()%100)/100;
1461 skeleton.joints[i].velocity+=change;
1462 skeleton.joints[abs(Random()%skeleton.num_joints)].velocity-=change;
1464 change.x=(float)(Random()%100)/100;
1465 change.y=(float)(Random()%100)/100;
1466 change.z=(float)(Random()%100)/100;
1467 skeleton.joints[i].velchange+=change;
1468 skeleton.joints[abs(Random()%skeleton.num_joints)].velchange-=change;
1478 for(j=0;j<skeleton.num_joints;j++){
1479 average+=skeleton.joints[j].position;
1483 coords+=average*scale;
1484 for(j=0;j<skeleton.num_joints;j++){
1485 skeleton.joints[j].position-=average;
1488 whichpatchx=coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
1489 whichpatchz=coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
1490 if(terrain.patchobjectnum[whichpatchx][whichpatchz])
1491 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
1492 i=terrain.patchobjects[whichpatchx][whichpatchz][l];
1495 if(SphereCheck(&lowpoint, 3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
1496 coords.x=lowpoint.x;
1497 coords.z=lowpoint.z;
1506 for(i=0;i<skeleton.num_joints;i++){
1507 velocity+=skeleton.joints[i].velocity*scale;
1509 velocity/=skeleton.num_joints;
1512 if(weaponactive!=-1&&targetanimation!=rabbitkickanim&&num_weapons>0){
1513 weapons.owner[weaponids[0]]=-1;
1514 weapons.hitsomething[weaponids[0]]=0;
1515 weapons.velocity[weaponids[0]]=skeleton.joints[skeleton.jointlabels[righthand]].velocity*scale*-.3;
1516 weapons.velocity[weaponids[0]].x+=.01;
1517 weapons.tipvelocity[weaponids[0]]=skeleton.joints[skeleton.jointlabels[righthand]].velocity*scale;
1518 weapons.missed[weaponids[0]]=1;
1519 weapons.freetime[weaponids[0]]=0;
1520 weapons.firstfree[weaponids[0]]=1;
1521 weapons.physics[weaponids[0]]=1;
1524 weaponids[0]=weaponids[num_weapons];
1525 if(weaponstuck==num_weapons)weaponstuck=0;
1528 for(i=0;i<numplayers;i++){
1529 player[i].wentforweapon=0;
1534 targetanimation=bounceidleanim;
1535 currentanimation=bounceidleanim;
1543 void Person::FootLand(int which, float opacity){
1544 static XYZ terrainlight;
1545 static XYZ footvel,footpoint;
1546 if(opacity>=1||skiddelay<=0)
1550 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1551 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1552 //footpoint.y=coords.y;
1553 if(findDistancefast(&footpoint,&viewer))Sprite::MakeSprite(cloudsprite, footpoint,footvel, 1,1,1, .5, .2*opacity);
1555 else if(environment==snowyenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
1557 if(footvel.y<.8)footvel.y=.8;
1558 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1559 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1560 footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
1561 terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
1562 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x,terrainlight.y,terrainlight.z, .5, .7*opacity);
1563 if(opacity>=1||detail==2)if(detail==2)if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)terrain.MakeDecal(footprintdecal,footpoint,.2,1*opacity,rotation);
1565 else if(environment==grassyenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
1567 if(footvel.y<.8)footvel.y=.8;
1568 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1569 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1570 footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
1571 terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
1572 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5*opacity);
1574 else if(environment==desertenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
1576 if(footvel.y<.8)footvel.y=.8;
1577 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1578 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1579 footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
1580 terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
1581 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7*opacity);
1582 if(opacity>=1||detail==2)if(detail==2)if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)terrain.MakeDecal(footprintdecal,footpoint,.2,.25*opacity,rotation);
1584 else if(isLanding()||targetanimation==jumpupanim||isLandhard())
1587 if(footvel.y<.8)footvel.y=.8;
1588 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1589 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1590 //footpoint.y=coords.y;
1591 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, 1,1,1, .5, .2*opacity);
1595 void Person::Puff(int whichlabel){
1596 static XYZ footvel,footpoint;
1599 footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[whichlabel]].position,0,rotation,0)*scale+coords;
1600 Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .9, .3);
1604 void Person::DoAnimations(){
1607 static float oldtarget;
1609 if(isIdle()&¤tanimation!=getIdle())normalsupdatedelay=0;
1611 if(targetanimation==tempanim||currentanimation==tempanim){
1612 animation[tempanim]=tempanimation;
1614 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
1625 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
1626 OPENAL_SetVolume(channels[whooshsound], 64*findLength(&velocity)/5);
1628 if(((velocity.y<-15)||(crouchkeydown&&velocity.y<-8))&&abs(velocity.y)*4>fast_sqrt(velocity.x*velocity.x*velocity.z*velocity.z))landhard=1;
1629 if(!crouchkeydown&&velocity.y>=-15)landhard=0;
1631 if((currentanimation==jumpupanim||targetanimation==jumpdownanim)/*&&velocity.y<40*/&&!isFlip()&&(!isLanding()&&!isLandhard())&&((crouchkeydown&&!crouchtogglekeydown))){
1636 targfacing=DoRotation(targfacing,0,targetrotation,0);
1638 if(normaldotproduct(targfacing,velocity)>=-.3)targetanimation=flipanim;
1639 else targetanimation=backflipanim;
1640 crouchtogglekeydown=1;
1644 if(id==0)numflipped++;
1647 if(animation[targetanimation].attack!=reversed)feint=0;
1648 if(!crouchkeydown||(isLanding()||isLandhard())||(wasLanding()||wasLandhard())){
1649 crouchtogglekeydown=0;
1650 if(aitype==playercontrolled)feint=0;
1654 if(!crouchtogglekeydown&&animation[targetanimation].attack==reversed&&aitype==playercontrolled&&(escapednum<2||reversaltrain))feint=1;
1655 if(!isFlip())crouchtogglekeydown=1;
1659 if(animation[targetanimation].attack||currentanimation==getupfrombackanim||currentanimation==getupfromfrontanim){
1660 if(detail)normalsupdatedelay=0;
1664 if(targetanimation==rollanim&&targetframe==3&&onfire){
1666 emit_sound_at(fireendsound, coords);
1667 OPENAL_SetPaused(channels[stream_firesound], true);
1671 if(targetanimation==rabbittacklinganim&&targetframe==1){
1672 //if(victim->aitype==attacktypecutoff&&Random()%2==0&&victim->stunned<=0&&animation[victim->targetanimation].attack==neutral&&victim->id!=0)Reverse();
1673 if(victim->aitype==attacktypecutoff&&victim->stunned<=0&&victim->surprised<=0&&victim->id!=0)Reverse();
1674 if(targetanimation==rabbittacklinganim&&targetframe==1&&!victim->isCrouch()&&victim->targetanimation!=backhandspringanim){
1675 if(normaldotproduct(victim->facing,facing)>0)victim->targetanimation=rabbittackledbackanim;
1676 else victim->targetanimation=rabbittackledfrontanim;
1677 victim->targetframe=2;
1679 victim->rotation=rotation;
1680 victim->targetrotation=rotation;
1681 if(victim->aitype==gethelptype)victim->DoDamage(victim->damagetolerance-victim->damage);
1682 //victim->DoDamage(30);
1683 if(creature==wolftype){
1685 emit_sound_at(clawslicesound, victim->coords);
1687 victim->DoBloodBig(1/victim->armorhead,210);
1689 award_bonus(id, TackleBonus,
1690 victim->aitype == gethelptype ? 50 : 0);
1694 if(!drawtogglekeydown&&drawkeydown&&(weaponactive==-1||num_weapons==1)&&(animation[targetanimation].label[targetframe]||(targetanimation!=currentanimation&¤tanimation==rollanim))&&num_weapons>0&&creature!=wolftype){
1695 if(weapons.type[weaponids[0]]==knife){
1696 if(weaponactive==-1)weaponactive=0;
1697 else if(weaponactive==0)weaponactive=-1;
1699 if(weaponactive==-1){
1700 emit_sound_at(knifesheathesound, coords);
1702 if(weaponactive!=-1){
1703 emit_sound_at(knifedrawsound, coords, 128);
1706 drawtogglekeydown=1;
1709 if(tutoriallevel!=1||id==0)
1710 if((animation[targetanimation].label[targetframe]&&(animation[targetanimation].label[targetframe]<5||animation[targetanimation].label[targetframe]==8))/*||(targetanimation==rollanim&&targetframe==animation[rollanim].numframes-1)*/){
1721 if(terrain.getOpacity(coords.x,coords.z)<.2){
1722 if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound;
1723 else whichsound=footstepsound2;
1724 if(animation[targetanimation].label[targetframe]==1)FootLand(0,1);
1725 if(animation[targetanimation].label[targetframe]==2)FootLand(1,1);
1726 if(animation[targetanimation].label[targetframe]==3&&isRun()){
1732 if(terrain.getOpacity(coords.x,coords.z)>=.2){
1733 if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound3;
1734 else whichsound=footstepsound4;
1738 if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound3;
1739 else whichsound=footstepsound4;
1741 if(animation[targetanimation].label[targetframe]==4&&(weaponactive==-1||(targetanimation!=knifeslashstartanim&&targetanimation!=knifethrowanim&&targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=knifefollowanim))){
1742 if(animation[targetanimation].attack!=neutral){
1744 if(i==0)whichsound=lowwhooshsound;
1745 if(i==1)whichsound=midwhooshsound;
1746 if(i==2)whichsound=highwhooshsound;
1748 if(animation[targetanimation].attack==neutral)whichsound=movewhooshsound;
1750 else if(animation[targetanimation].label[targetframe]==4)whichsound=knifeswishsound;
1751 if(animation[targetanimation].label[targetframe]==8&&tutoriallevel!=1)whichsound=landsound2;
1753 PlaySoundEx( whichsound, samp[whichsound], NULL, true);
1754 OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
1755 if(whichsound!=knifeswishsound)OPENAL_SetVolume(channels[whichsound], 128);
1756 if(whichsound!=knifeswishsound&&(targetanimation==staffhitanim||targetanimation==staffgroundsmashanim||targetanimation==staffspinhitanim))OPENAL_SetVolume(channels[whichsound], 256);
1757 if(whichsound==knifeswishsound)OPENAL_SetVolume(channels[whichsound], 512);
1758 OPENAL_SetPaused(channels[whichsound], false);
1761 if(whichsound==footstepsound||whichsound==footstepsound2||whichsound==footstepsound3||whichsound==footstepsound4){
1762 envsound[numenvsounds]=coords;
1763 if(targetanimation==wolfrunninganim||targetanimation==rabbitrunninganim)envsoundvol[numenvsounds]=15;
1764 else envsoundvol[numenvsounds]=6;
1765 envsoundlife[numenvsounds]=.4;
1769 if(animation[targetanimation].label[targetframe]==3){
1771 emit_sound_at(whichsound, coords, 128.);
1776 if(tutoriallevel!=1||id==0)
1778 if(targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=staffgroundsmashanim)
1779 if((animation[targetanimation].label[targetframe]&&(animation[targetanimation].label[targetframe]<5||animation[targetanimation].label[targetframe]==8))/*||(targetanimation==rollanim&&targetframe==animation[rollanim].numframes-1)*/){
1781 if(animation[targetanimation].label[targetframe]==4&&aitype!=playercontrolled){
1782 if(animation[targetanimation].attack!=neutral){
1784 if(creature==rabbittype){
1785 if(i==0)whichsound=rabbitattacksound;
1786 if(i==1)whichsound=rabbitattack2sound;
1787 if(i==2)whichsound=rabbitattack3sound;
1788 if(i==3)whichsound=rabbitattack4sound;
1790 if(creature==wolftype){
1791 if(i==0)whichsound=barksound;
1792 if(i==1)whichsound=bark2sound;
1793 if(i==2)whichsound=bark3sound;
1794 if(i==3)whichsound=barkgrowlsound;
1798 //if(animation[targetanimation].attack==neutral)whichsound=movewhooshsound;
1800 //else if(animation[targetanimation].label[targetframe]==4)whichsound=knifeswishsound;
1801 //if(animation[targetanimation].label[targetframe]==8)whichsound=landsound2;
1804 emit_sound_at(whichsound, coords);
1810 if((!wasLanding()&&!wasLandhard())&¤tanimation!=getIdle()&&(isLanding()||isLandhard())){
1816 currentoffset=targetoffset;
1817 targetframe=currentframe;
1818 currentanimation=targetanimation;
1821 if(targetanimation==removeknifeanim&&animation[targetanimation].label[currentframe]==5){
1822 for(i=0;i<weapons.numweapons;i++){
1823 if(/*weapons.velocity[i].x==0&&weapons.velocity[i].y==0&&weapons.velocity[i].z==0&&*/weapons.owner[i]==-1)
1824 if(findDistancefastflat(&coords,&weapons.position[i])<4&&weaponactive==-1){
1825 if(findDistancefast(&coords,&weapons.position[i])>=1){
1826 if(weapons.type[i]!=staff){
1827 emit_sound_at(knifedrawsound, coords, 128.);
1831 weapons.owner[i]=id;
1833 weaponids[num_weapons]=weaponids[0];
1842 static bool willwork;
1843 if(targetanimation==crouchremoveknifeanim&&animation[targetanimation].label[currentframe]==5){
1844 for(i=0;i<weapons.numweapons;i++){
1846 if(weapons.owner[i]!=-1)
1847 if(player[weapons.owner[i]].weaponstuck!=-1)
1848 if(player[weapons.owner[i]].weaponids[player[weapons.owner[i]].weaponstuck]==i)
1849 if(player[weapons.owner[i]].num_weapons>1)willwork=0;
1850 if((/*weapons.velocity[i].x==0&&weapons.velocity[i].y==0&&weapons.velocity[i].z==0&&*/weapons.owner[i]==-1)||(hasvictim&&weapons.owner[i]==victim->id&&victim->skeleton.free))
1851 if(willwork&&findDistancefastflat(&coords,&weapons.position[i])<3&&weaponactive==-1){
1852 if(findDistancefast(&coords,&weapons.position[i])<1||hasvictim){
1854 if(weapons.owner[i]!=-1)
1855 if(victim->weaponstuck!=-1){
1856 if(victim->weaponids[victim->weaponstuck]==i){
1861 if(weapons.type[i]!=staff){
1862 emit_sound_at(knifedrawsound, coords, 128.);
1866 emit_sound_at(fleshstabremovesound, coords, 128.);
1869 if(weapons.owner[i]!=-1){
1871 victim=&player[weapons.owner[i]];
1872 if(victim->num_weapons==1)victim->num_weapons=0;
1873 else victim->num_weapons=1;
1875 //victim->weaponactive=-1;
1876 victim->skeleton.longdead=0;
1877 victim->skeleton.free=1;
1878 victim->skeleton.broken=0;
1880 for(int j=0;j<victim->skeleton.num_joints;j++){
1881 victim->skeleton.joints[j].velchange=0;
1882 victim->skeleton.joints[j].locked=0;
1888 Normalise(&relative);
1889 XYZ footvel,footpoint;
1891 footpoint=weapons.position[i];
1892 if(victim->weaponstuck!=-1){
1893 if(victim->weaponids[victim->weaponstuck]==i){
1894 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
1895 weapons.bloody[i]=2;
1896 weapons.blooddrip[i]=5;
1897 victim->weaponstuck=-1;
1900 if(victim->num_weapons>0){
1901 if(victim->weaponstuck!=0&&victim->weaponstuck!=-1)victim->weaponstuck=0;
1902 if(victim->weaponids[0]==i)
1903 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
1906 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
1907 victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*6;
1908 victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
1909 victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
1911 weapons.owner[i]=id;
1913 weaponids[num_weapons]=weaponids[0];
1922 if(currentanimation==drawleftanim&&animation[targetanimation].label[currentframe]==5){
1923 if(weaponactive==-1)weaponactive=0;
1924 else if(weaponactive==0){
1928 buffer=weaponids[0];
1929 weaponids[0]=weaponids[1];
1930 weaponids[1]=buffer;
1933 if(weaponactive==-1){
1934 emit_sound_at(knifesheathesound, coords, 128.);
1936 if(weaponactive!=-1){
1937 emit_sound_at(knifedrawsound, coords, 128.);
1942 if((currentanimation==walljumprightkickanim&&targetanimation==walljumprightkickanim)||(currentanimation==walljumpleftkickanim&&targetanimation==walljumpleftkickanim)){
1943 XYZ rotatetarget=DoRotation(skeleton.forward,0,rotation,0);
1944 Normalise(&rotatetarget);
1945 targetrotation=-asin(0-rotatetarget.x);
1946 targetrotation*=360/6.28;
1947 if(rotatetarget.z<0)targetrotation=180-targetrotation;
1949 if(targetanimation==walljumprightkickanim)targetrotation+=40;
1950 if(targetanimation==walljumpleftkickanim)targetrotation-=40;
1955 if((targetanimation==rabbitrunninganim||targetanimation==wolfrunninganim)&&targetframe==3&&(jumpkeydown||attackkeydown||id!=0))dojumpattack=1;
1957 if(findDistancefast(&victim->coords,&/*player[i].*/coords)<5&&victim->aitype==gethelptype&&(attackkeydown)&&!victim->skeleton.free&&victim->isRun()&&victim->runninghowlong>=1)dojumpattack=1; if(!hostile)dojumpattack=0;
1959 if((targetanimation==rabbitrunninganim||targetanimation==wolfrunninganim)&&id==0){
1960 targetanimation=rabbittackleanim;
1962 emit_sound_at(jumpsound, coords);
1971 Normalise(&targetloc);
1973 for(i=0;i<numplayers;i++){
1975 if(findDistancefast(&targetloc,&player[i].coords)<closestdist||closestdist==0){
1976 closestdist=findDistancefast(&targetloc,&player[i].coords);
1981 if(closestdist<5&&!player[closestid].dead&&animation[player[closestid].targetanimation].height!=lowheight&&player[closestid].targetanimation!=backhandspringanim){
1983 victim=&player[closestid];
1984 coords=victim->coords;
1985 currentanimation=rabbittacklinganim;
1986 targetanimation=rabbittacklinganim;
1990 if(coords.z!=victim->coords.z||coords.x!=victim->coords.x){
1991 rotatetarget=coords-victim->coords;
1992 Normalise(&rotatetarget);
1993 targetrotation=-asin(0-rotatetarget.x);
1994 targetrotation*=360/6.28;
1995 if(rotatetarget.z<0)targetrotation=180-targetrotation;
1997 if(targetanimation!=rabbitrunninganim){
1998 emit_sound_at(jumpsound, coords, 128.);
2004 float damagemult=1*power;
2005 if(creature==wolftype)damagemult=2.5*power;
2006 if(hasvictim){damagemult/=victim->damagetolerance/200;}
2007 //if(onfire)damagemult=3;
2008 if((animation[targetanimation].attack==normalattack||targetanimation==walljumprightkickanim||targetanimation==walljumpleftkickanim)&&(!feint)&&(victim->skeleton.free!=2||targetanimation==killanim||targetanimation==dropkickanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||targetanimation==staffgroundsmashanim)){
2009 if(targetanimation==spinkickanim&&animation[targetanimation].label[currentframe]==5){
2010 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&3&&animation[victim->targetanimation].height!=lowheight){
2012 if(id==0)camerashake+=.4;
2013 if(Random()%2||creature==wolftype){
2016 if(creature==wolftype)DoBloodBig(0,250);
2018 if(tutoriallevel!=1){
2019 emit_sound_at(heavyimpactsound, victim->coords, 128.);
2021 if(creature==wolftype){
2022 emit_sound_at(clawslicesound, victim->coords, 128.);
2024 victim->DoBloodBig(2/victim->armorhead,175);
2028 relative=victim->coords-coords;
2030 Normalise(&relative);
2031 relative=DoRotation(relative,0,-90,0);
2032 for(i=0;i<victim->skeleton.num_joints;i++){
2033 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2035 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
2038 victim->DoDamage(damagemult*100/victim->protectionhead);
2044 if(targetanimation==wolfslapanim&&animation[targetanimation].label[currentframe]==5){
2045 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&3&&animation[victim->targetanimation].height!=lowheight){
2047 if(id==0)camerashake+=.4;
2048 if(Random()%2||creature==wolftype){
2050 if(creature==wolftype)DoBloodBig(0,235);
2052 emit_sound_at(whooshhitsound, victim->coords);
2053 if(creature==wolftype){
2054 emit_sound_at(clawslicesound, victim->coords, 128.);
2056 victim->DoBloodBig(2,175);
2060 relative=victim->coords-coords;
2062 Normalise(&relative);
2064 Normalise(&relative);
2065 relative=DoRotation(relative,0,90,0);
2066 for(i=0;i<victim->skeleton.num_joints;i++){
2067 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
2069 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*100;
2072 victim->DoDamage(damagemult*50/victim->protectionhead);
2076 if(targetanimation==walljumprightkickanim&&animation[targetanimation].label[currentframe]==5){
2077 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
2079 if(id==0)camerashake+=.4;
2082 if(tutoriallevel!=1){
2083 emit_sound_at(heavyimpactsound, victim->coords, 160.);
2085 if(creature==wolftype){
2086 emit_sound_at(clawslicesound, victim->coords, 128.);
2088 victim->DoBloodBig(2/victim->armorhead,175);
2094 Normalise(&relative);
2095 relative=DoRotation(relative,0,-90,0);
2096 for(i=0;i<victim->skeleton.num_joints;i++){
2097 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2099 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
2102 victim->DoDamage(damagemult*150/victim->protectionhead);
2104 if(victim->damage>victim->damagetolerance)
2105 award_bonus(id, style);
2111 if(targetanimation==walljumpleftkickanim&&animation[targetanimation].label[currentframe]==5){
2112 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
2114 if(id==0)camerashake+=.4;
2117 if(tutoriallevel!=1){
2118 emit_sound_at(heavyimpactsound, victim->coords, 160.);
2120 if(creature==wolftype){
2121 emit_sound_at(clawslicesound, victim->coords, 128.);
2123 victim->DoBloodBig(2/victim->armorhead,175);
2129 Normalise(&relative);
2130 relative=DoRotation(relative,0,90,0);
2131 for(i=0;i<victim->skeleton.num_joints;i++){
2132 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2134 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
2137 victim->DoDamage(damagemult*150/victim->protectionhead);
2139 if(victim->damage>victim->damagetolerance)
2140 award_bonus(id, style);
2146 if(targetanimation==blockhighleftstrikeanim&&animation[targetanimation].label[currentframe]==5){
2147 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
2149 if(id==0)camerashake+=.4;
2154 emit_sound_at(whooshhitsound, victim->coords);
2157 relative=victim->coords-coords;
2159 Normalise(&relative);
2160 for(i=0;i<victim->skeleton.num_joints;i++){
2161 victim->skeleton.joints[i].velocity+=relative*damagemult*30;
2163 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*100;
2166 victim->DoDamage(damagemult*50/victim->protectionhead);
2170 if(targetanimation==killanim&&animation[targetanimation].label[currentframe]==8){
2171 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&victim->dead){
2173 if(id==0)camerashake+=.2;
2174 emit_sound_at(whooshhitsound, victim->coords, 128.);
2176 victim->skeleton.longdead=0;
2177 victim->skeleton.free=1;
2178 victim->skeleton.broken=0;
2179 victim->skeleton.spinny=1;
2181 for(i=0;i<victim->skeleton.num_joints;i++){
2182 victim->skeleton.joints[i].velchange=0;
2183 victim->skeleton.joints[i].delay=0;
2184 victim->skeleton.joints[i].locked=0;
2185 //victim->skeleton.joints[i].velocity=0;
2191 Normalise(&relative);
2192 for(i=0;i<victim->skeleton.num_joints;i++){
2193 victim->skeleton.joints[i].velocity.y=relative.y*10;
2194 victim->skeleton.joints[i].position.y+=relative.y*.3;
2195 victim->skeleton.joints[i].oldposition.y+=relative.y*.3;
2196 victim->skeleton.joints[i].realoldposition.y+=relative.y*.3;
2198 victim->Puff(abdomen);
2199 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity.y=relative.y*400;
2203 if(targetanimation==killanim&&animation[targetanimation].label[currentframe]==5){
2204 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*9&&victim->dead){
2206 if(id==0)camerashake+=.4;
2207 if(tutoriallevel!=1){
2208 emit_sound_at(heavyimpactsound, coords, 128.);
2211 relative=victim->coords-coords;
2213 Normalise(&relative);
2214 for(i=0;i<victim->skeleton.num_joints;i++){
2215 victim->skeleton.joints[i].velocity+=relative*damagemult*90;
2217 victim->Puff(abdomen);
2218 if(victim->dead!=2&&victim->permanentdamage>victim->damagetolerance-250&&autoslomo){
2222 victim->DoDamage(damagemult*500/victim->protectionhigh);
2223 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*300;
2227 if(targetanimation==dropkickanim&&animation[targetanimation].label[currentframe]==7){
2228 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*9&&victim->skeleton.free){
2230 if(id==0)camerashake+=.4;
2231 if(tutoriallevel!=1){
2232 emit_sound_at(thudsound, coords);
2235 victim->skeleton.longdead=0;
2236 victim->skeleton.free=1;
2237 victim->skeleton.broken=0;
2238 victim->skeleton.spinny=1;
2240 for(i=0;i<victim->skeleton.num_joints;i++){
2241 victim->skeleton.joints[i].velchange=0;
2242 //victim->skeleton.joints[i].delay=0;
2243 victim->skeleton.joints[i].locked=0;
2246 relative=victim->coords-coords;
2247 Normalise(&relative);
2249 Normalise(&relative);
2250 for(i=0;i<victim->skeleton.num_joints;i++){
2251 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
2256 victim->Puff(abdomen);
2257 victim->DoDamage(damagemult*20/victim->protectionhigh);
2258 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2260 if(!victim->dead)staggerdelay=1.2;
2266 if((targetanimation==crouchstabanim||targetanimation==swordgroundstabanim)&&animation[targetanimation].label[currentframe]==5){
2267 //if(id==0)camerashake+=.4;
2270 if(!victim->skeleton.free)hasvictim=0;
2273 terrain.MakeDecal(blooddecalfast,(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2),.08,.6,Random()%360);
2274 emit_sound_at(knifesheathesound, coords, 128.);
2277 if(victim&&hasvictim){
2278 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
2280 XYZ where,startpoint,endpoint,movepoint,colpoint;
2281 float rotationpoint;
2283 if(weapons.type[weaponids[weaponactive]]==knife){
2284 where=(weapons.tippoint[weaponids[weaponactive]]*.6+weapons.position[weaponids[weaponactive]]*.4);
2285 where-=victim->coords;
2286 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2293 if(weapons.type[weaponids[weaponactive]]==sword){
2294 where=weapons.position[weaponids[weaponactive]];
2295 where-=victim->coords;
2296 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2298 where=weapons.tippoint[weaponids[weaponactive]];
2299 where-=victim->coords;
2300 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2303 if(weapons.type[weaponids[weaponactive]]==staff){
2304 where=weapons.position[weaponids[weaponactive]];
2305 where-=victim->coords;
2306 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2308 where=weapons.tippoint[weaponids[weaponactive]];
2309 where-=victim->coords;
2310 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2315 whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &colpoint, &movepoint, &rotationpoint);
2318 if(victim->dead!=2){
2319 victim->DoDamage(abs((victim->damagetolerance-victim->permanentdamage)*2));
2321 award_bonus(id, FinishedBonus);
2323 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
2325 victim->skeleton.longdead=0;
2326 victim->skeleton.free=1;
2327 victim->skeleton.broken=0;
2329 for(i=0;i<victim->skeleton.num_joints;i++){
2330 victim->skeleton.joints[i].velchange=0;
2331 victim->skeleton.joints[i].locked=0;
2332 //victim->skeleton.joints[i].velocity=0;
2334 emit_sound_at(fleshstabsound, coords, 128);
2337 if(whichtri!=-1||weapons.bloody[weaponids[weaponactive]]){
2338 weapons.blooddrip[weaponids[weaponactive]]+=5;
2339 weapons.blooddripdelay[weaponids[weaponactive]]=0;
2343 emit_sound_at(knifesheathesound, coords, 128.);
2349 if((targetanimation==crouchstabanim||targetanimation==swordgroundstabanim)&&animation[targetanimation].label[currentframe]==6){
2351 emit_sound_at(knifedrawsound, coords, 128);
2354 if(victim&&hasvictim){
2355 XYZ footvel,footpoint;
2357 emit_sound_at(fleshstabremovesound, coords, 128.);
2360 footpoint=(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2);
2362 if(weapons.type[weaponids[weaponactive]]==sword){
2363 XYZ where,startpoint,endpoint,movepoint;
2364 float rotationpoint;
2367 where=weapons.position[weaponids[weaponactive]];
2368 where-=victim->coords;
2369 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2371 where=weapons.tippoint[weaponids[weaponactive]];
2372 where-=victim->coords;
2373 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2378 whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &footpoint, &movepoint, &rotationpoint);
2379 footpoint+=victim->coords;
2382 footpoint=(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2);
2385 if(weapons.type[weaponids[weaponactive]]==staff){
2386 XYZ where,startpoint,endpoint,movepoint;
2387 float rotationpoint;
2390 where=weapons.position[weaponids[weaponactive]];
2391 where-=victim->coords;
2392 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2394 where=weapons.tippoint[weaponids[weaponactive]];
2395 where-=victim->coords;
2396 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2401 whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &footpoint, &movepoint, &rotationpoint);
2402 footpoint+=victim->coords;
2405 footpoint=(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2);
2408 hasvictim=victim->DoBloodBigWhere(2,220,footpoint);
2410 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
2411 victim->skeleton.longdead=0;
2412 victim->skeleton.free=1;
2413 victim->skeleton.broken=0;
2415 for(i=0;i<victim->skeleton.num_joints;i++){
2416 victim->skeleton.joints[i].velchange=0;
2417 victim->skeleton.joints[i].locked=0;
2418 //victim->skeleton.joints[i].velocity=0;
2424 Normalise(&relative);
2425 //victim->Puff(abdomen);
2426 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
2428 if(victim->bloodloss<victim->damagetolerance){
2429 victim->bloodloss+=1000;
2433 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*20;
2437 if(!hasvictim&&onterrain){
2438 weapons.bloody[weaponids[weaponactive]]=0;
2439 weapons.blooddrip[weaponids[weaponactive]]=0;
2443 if(targetanimation==upunchanim&&animation[targetanimation].label[currentframe]==5){
2444 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
2446 if(id==0)camerashake+=.4;
2451 if(tutoriallevel!=1){
2452 emit_sound_at(heavyimpactsound, victim->coords, 128);
2457 relative=victim->coords-coords;
2459 Normalise(&relative);
2460 for(i=0;i<victim->skeleton.num_joints;i++){
2461 victim->skeleton.joints[i].velocity=relative*30;
2463 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*150;
2465 victim->targetframe=0;
2466 victim->targetanimation=staggerbackhardanim;
2467 victim->targetrotation=targetrotation+180;
2472 victim->Puff(abdomen);
2473 victim->DoDamage(damagemult*60/victim->protectionhigh);
2480 if(targetanimation==winduppunchanim&&animation[targetanimation].label[currentframe]==5){
2481 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*2){
2483 if(id==0)camerashake+=.4;
2484 if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->targetanimation].height!=lowheight){
2485 if(tutoriallevel!=1){
2486 emit_sound_at(thudsound, victim->coords);
2489 else if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->targetanimation].height==lowheight){
2490 if(tutoriallevel!=1){
2491 emit_sound_at(whooshhitsound, victim->coords);
2495 if(tutoriallevel!=1){
2496 emit_sound_at(heavyimpactsound, victim->coords);
2500 if(victim->damage>victim->damagetolerance-60||normaldotproduct(victim->facing,victim->coords-coords)>0||animation[victim->targetanimation].height==lowheight)
2503 relative=victim->coords-coords;
2505 Normalise(&relative);
2507 Normalise(&relative);
2508 for(i=0;i<victim->skeleton.num_joints;i++){
2509 victim->skeleton.joints[i].velocity=relative*5;
2511 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*400;
2513 victim->targetframe=0;
2514 victim->targetanimation=staggerbackhardanim;
2515 victim->targetrotation=targetrotation+180;
2519 victim->Puff(abdomen);
2520 victim->DoDamage(damagemult*60/victim->protectionhigh);
2526 if(targetanimation==blockhighleftanim&&animation[targetanimation].label[currentframe]==5){
2527 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4){
2528 if(victim->id==0)camerashake+=.4;
2529 emit_sound_at(landsound2, victim->coords);
2535 if(targetanimation==swordslashparryanim&&animation[targetanimation].label[currentframe]==5){
2536 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4){
2537 if(victim->id==0)camerashake+=.4;
2539 if(weaponactive!=-1){
2540 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
2541 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2542 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2544 emit_sound_at(swordstaffsound, victim->coords);
2547 emit_sound_at(metalhitsound, victim->coords);
2555 if(targetanimation==knifethrowanim&&animation[targetanimation].label[currentframe]==5){
2556 if(weaponactive!=-1){
2559 weapons.owner[weaponids[0]]=-1;
2560 aim=victim->coords+DoRotation(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position,0,victim->rotation,0)*victim->scale+victim->velocity*findDistance(&victim->coords,&coords)/50-(coords+DoRotation(skeleton.joints[skeleton.jointlabels[righthand]].position,0,rotation,0)*scale);
2562 /*if(victim->targetanimation==jumpupanim||victim->targetanimation==jumpdownanim){
2563 aim=DoRotation(aim,(float)abs(Random()%15)-7,(float)abs(Random()%15)-7,0);
2565 weapons.velocity[weaponids[0]]=aim*50;
2566 weapons.tipvelocity[weaponids[0]]=aim*50;
2567 weapons.missed[weaponids[0]]=0;
2568 weapons.hitsomething[weaponids[0]]=0;
2569 weapons.freetime[weaponids[0]]=0;
2570 weapons.firstfree[weaponids[0]]=1;
2571 weapons.physics[weaponids[0]]=0;
2574 weaponids[0]=weaponids[num_weapons];
2580 if(targetanimation==knifeslashstartanim&&animation[targetanimation].label[currentframe]==5){
2582 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4.5&&/*animation[victim->targetanimation].height!=lowheight&&*/victim->targetanimation!=dodgebackanim&&victim->targetanimation!=rollanim){
2584 if(tutoriallevel!=1)victim->DoBloodBig(1.5/victim->armorhigh,225);
2586 award_bonus(id, Slicebonus);
2587 if(tutoriallevel!=1){
2588 emit_sound_at(knifeslicesound, victim->coords);
2590 //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2591 if(animation[victim->targetanimation].attack&&(victim->aitype!=playercontrolled||victim->targetanimation==knifeslashstartanim)&&(victim->creature==rabbittype||victim->deathbleeding<=0)){
2592 if(victim->id != 0 || difficulty==2){
2593 victim->targetframe=0;
2594 victim->targetanimation=staggerbackhardanim;
2595 victim->targetrotation=targetrotation+180;
2599 victim->lowreversaldelay=0;
2600 victim->highreversaldelay=0;
2601 if(aitype!=playercontrolled)weaponmissdelay=.6;
2603 if(tutoriallevel!=1)if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
2604 if(tutoriallevel!=1)weapons.blooddrip[weaponids[weaponactive]]+=3;
2606 XYZ footvel,footpoint;
2609 footpoint=(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2*victim->scale+victim->coords;
2612 footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->rotation,0)*victim->scale+victim->coords;
2614 if(tutoriallevel!=1){
2615 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .6, .3);
2616 footvel=DoRotation(facing,0,90,0)*.8;
2618 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2619 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2620 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .2, 1);
2621 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .2, 1);
2623 if(tutoriallevel==1){
2624 Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .6, .3);
2626 victim->DoDamage(damagemult*0);
2629 if(targetanimation==swordslashanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
2630 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim){
2631 if(victim->weaponactive==-1||normaldotproduct(victim->facing,victim->coords-coords)>0||(Random()%2==0)){
2632 award_bonus(id, Slashbonus);
2634 if(tutoriallevel!=1){
2635 if(normaldotproduct(victim->facing,victim->coords-coords)<0)victim->DoBloodBig(2/victim->armorhigh,190);
2636 else victim->DoBloodBig(2/victim->armorhigh,185);
2637 victim->deathbleeding=1;
2638 emit_sound_at(swordslicesound, victim->coords);
2640 //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2641 if(tutoriallevel!=1){
2642 victim->targetframe=0;
2643 victim->targetanimation=staggerbackhardanim;
2644 victim->targetrotation=targetrotation+180;
2648 if(tutoriallevel!=1){
2649 if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
2650 weapons.blooddrip[weaponids[weaponactive]]+=3;
2652 float bloodlossamount;
2653 bloodlossamount=200+abs((float)(Random()%40))-20;
2654 victim->bloodloss+=bloodlossamount/victim->armorhigh;
2655 //victim->bloodloss+=100*(6.5-findDistancefast(&coords,&victim->coords));
2656 victim->DoDamage(damagemult*0);
2658 XYZ footvel,footpoint;
2661 footpoint=(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2*victim->scale+victim->coords;
2664 footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->rotation,0)*victim->scale+victim->coords;
2666 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
2667 footvel=DoRotation(facing,0,90,0)*.8;
2669 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2670 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2671 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
2672 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
2676 if(victim->weaponactive!=-1){
2677 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
2678 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2679 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2681 emit_sound_at(swordstaffsound, victim->coords);
2684 emit_sound_at(metalhitsound, victim->coords);
2690 victim->Puff(righthand);
2692 victim->targetframe=0;
2693 victim->targetanimation=staggerbackhighanim;
2694 victim->targetrotation=targetrotation+180;
2696 weapons.owner[victim->weaponids[0]]=-1;
2697 aim=DoRotation(facing,0,90,0)*21;
2699 weapons.velocity[victim->weaponids[0]]=aim*-.2;
2700 weapons.tipvelocity[victim->weaponids[0]]=aim;
2701 weapons.missed[victim->weaponids[0]]=1;
2702 weapons.hitsomething[weaponids[0]]=0;
2703 weapons.freetime[victim->weaponids[0]]=0;
2704 weapons.firstfree[victim->weaponids[0]]=1;
2705 weapons.physics[victim->weaponids[0]]=1;
2706 victim->num_weapons--;
2707 if(victim->num_weapons){
2708 victim->weaponids[0]=victim->weaponids[num_weapons];
2709 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
2711 victim->weaponactive=-1;
2712 for(i=0;i<numplayers;i++){
2713 player[i].wentforweapon=0;
2716 /*PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
2717 OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
2718 OPENAL_SetVolume(channels[metalhitsound], 512);
2719 OPENAL_SetPaused(channels[metalhitsound], false);*/
2725 if(targetanimation==staffhitanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
2726 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim&&victim->targetanimation!=sweepanim){
2727 if(tutoriallevel!=1){
2728 weapons.damage[weaponids[0]]+=.4+float(abs(Random()%100)-50)/250;
2730 if(id==0)camerashake+=.4;
2731 if(Random()%2||creature==wolftype){
2734 emit_sound_at(staffheadsound, victim->coords);
2738 relative=victim->coords-coords;
2740 Normalise(&relative);
2741 relative=DoRotation(relative,0,90,0);
2743 Normalise(&relative);
2744 for(i=0;i<victim->skeleton.num_joints;i++){
2745 victim->skeleton.joints[i].velocity+=relative*damagemult*60;
2747 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*230;
2748 victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*damagemult*230;
2751 if(tutoriallevel!=1){
2752 victim->DoDamage(damagemult*120/victim->protectionhigh);
2754 award_bonus(id, solidhit, 30);
2759 if(targetanimation==staffspinhitanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
2760 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim&&victim->targetanimation!=sweepanim){
2761 if(tutoriallevel!=1){
2762 weapons.damage[weaponids[0]]+=.6+float(abs(Random()%100)-50)/250;
2764 if(id==0)camerashake+=.4;
2765 if(Random()%2||creature==wolftype){
2768 emit_sound_at(staffheadsound, victim->coords);
2772 relative=victim->coords-coords;
2774 Normalise(&relative);
2775 relative=DoRotation(relative,0,-90,0);
2776 for(i=0;i<victim->skeleton.num_joints;i++){
2777 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2779 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*220;
2780 victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*damagemult*220;
2783 if(tutoriallevel!=1){victim->DoDamage(damagemult*350/victim->protectionhead);
2785 award_bonus(id, solidhit, 60);
2790 if(targetanimation==staffgroundsmashanim&&animation[targetanimation].label[currentframe]==5){
2791 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5){
2793 if(tutoriallevel!=1){
2794 if(!victim->dead)weapons.damage[weaponids[0]]+=.4+float(abs(Random()%100)-50)/500;
2795 if(id==0)camerashake+=.4;
2796 if(Random()%2||creature==wolftype){
2799 emit_sound_at(staffbodysound, victim->coords);
2801 victim->skeleton.longdead=0;
2802 victim->skeleton.free=1;
2803 victim->skeleton.broken=0;
2805 for(i=0;i<victim->skeleton.num_joints;i++){
2806 victim->skeleton.joints[i].velchange=0;
2807 victim->skeleton.joints[i].locked=0;
2808 //victim->skeleton.joints[i].velocity=0;
2814 /*relative=victim->coords-coords;
2816 Normalise(&relative);
2817 relative=DoRotation(relative,0,90,0);*/
2819 Normalise(&relative);
2821 for(i=0;i<victim->skeleton.num_joints;i++){
2822 victim->skeleton.joints[i].velocity=relative*damagemult*40;
2825 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*40;
2828 for(i=0;i<victim->skeleton.num_joints;i++){
2829 victim->skeleton.joints[i].velocity=relative*damagemult*abs(Random()%20);
2832 //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*20;
2834 victim->Puff(abdomen);
2835 if(tutoriallevel!=1){victim->DoDamage(damagemult*100/victim->protectionhigh);
2838 award_bonus(id, solidhit, 40);
2844 if(targetanimation==lowkickanim&&animation[targetanimation].label[currentframe]==5){
2845 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=highheight){
2847 if(id==0)camerashake+=.4;
2849 relative=victim->coords-coords;
2851 Normalise(&relative);
2855 if(animation[victim->targetanimation].height==lowheight){
2861 for(i=0;i<victim->skeleton.num_joints;i++){
2862 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2864 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
2865 if(tutoriallevel!=1){
2866 emit_sound_at(heavyimpactsound, victim->coords, 128.);
2869 victim->DoDamage(damagemult*100/victim->protectionhead);
2870 if(victim->howactive==typesleeping)victim->DoDamage(damagemult*150/victim->protectionhead);
2871 if(creature==wolftype){
2872 emit_sound_at(clawslicesound, victim->coords, 128.);
2874 victim->DoBloodBig(2/victim->armorhead,175);
2878 if(victim->damage>=victim->damagetolerance)victim->RagDoll(0);
2879 for(i=0;i<victim->skeleton.num_joints;i++){
2880 victim->skeleton.joints[i].velocity+=relative*damagemult*10;
2882 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2883 victim->targetframe=0;
2884 victim->targetanimation=staggerbackhighanim;
2885 victim->targetrotation=targetrotation+180;
2887 if(tutoriallevel!=1){
2888 emit_sound_at(landsound2, victim->coords, 128.);
2890 victim->Puff(abdomen);
2891 victim->DoDamage(damagemult*30/victim->protectionhigh);
2892 if(creature==wolftype){
2893 emit_sound_at(clawslicesound, victim->coords, 128.);
2895 victim->DoBloodBig(2/victim->armorhigh,170);
2902 if(targetanimation==sweepanim&&animation[targetanimation].label[currentframe]==5){
2903 if(victim->targetanimation!=jumpupanim&&findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&victim!=this){
2905 if(id==0)camerashake+=.2;
2906 if(tutoriallevel!=1){
2907 emit_sound_at(landsound2, victim->coords, 128.);
2910 relative=victim->coords-coords;
2912 Normalise(&relative);
2914 if(animation[victim->targetanimation].height==middleheight||animation[victim->currentanimation].height==middleheight||victim->damage>=victim->damagetolerance-40){
2917 for(i=0;i<victim->skeleton.num_joints;i++){
2918 victim->skeleton.joints[i].velocity+=relative*damagemult*15;
2920 relative=DoRotation(relative,0,-90,0);
2922 for(i=0;i<victim->skeleton.num_joints;i++){
2923 if(victim->skeleton.joints[i].label==leftfoot||victim->skeleton.joints[i].label==rightfoot||victim->skeleton.joints[i].label==leftankle||victim->skeleton.joints[i].label==rightankle)
2924 victim->skeleton.joints[i].velocity=relative*80;
2926 victim->Puff(rightankle);
2927 victim->Puff(leftankle);
2928 victim->DoDamage(damagemult*40/victim->protectionlow);
2931 if(victim->damage>=victim->damagetolerance)victim->RagDoll(0);
2932 for(i=0;i<victim->skeleton.num_joints;i++){
2933 victim->skeleton.joints[i].velocity+=relative*damagemult*10;
2935 relative=DoRotation(relative,0,-90,0);
2936 for(i=0;i<victim->skeleton.num_joints;i++){
2937 if(victim->skeleton.joints[i].label==leftfoot||victim->skeleton.joints[i].label==rightfoot||victim->skeleton.joints[i].label==leftankle||victim->skeleton.joints[i].label==rightankle)
2938 victim->skeleton.joints[i].velocity+=relative*damagemult*80;
2940 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2941 victim->targetframe=0;
2942 victim->targetanimation=staggerbackhighanim;
2943 victim->targetrotation=targetrotation+180;
2945 if(tutoriallevel!=1){
2946 emit_sound_at(landsound2, victim->coords, 128.);
2948 victim->Puff(abdomen);
2949 victim->DoDamage(damagemult*30/victim->protectionlow);
2957 if(animation[targetanimation].attack==reversal&&(!victim->feint||(victim->lastattack==victim->lastattack2&&victim->lastattack2==victim->lastattack3&&Random()%2)||targetanimation==knifefollowanim)){
2958 if(targetanimation==spinkickreversalanim&&animation[targetanimation].label[currentframe]==7){
2960 if(id==0)camerashake+=.4;
2965 if(tutoriallevel!=1){
2966 emit_sound_at(heavyimpactsound, victim->coords, 128.);
2968 if(creature==wolftype){
2969 emit_sound_at(clawslicesound, victim->coords, 128);
2971 victim->DoBloodBig(2/victim->armorhigh,170);
2975 relative=victim->coords-oldcoords;
2977 Normalise(&relative);
2978 //relative=DoRotation(relative,0,-90,0);
2979 for(i=0;i<victim->skeleton.num_joints;i++){
2980 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2982 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2984 victim->Puff(abdomen);
2985 victim->DoDamage(damagemult*150/victim->protectionhigh);
2987 award_bonus(id, Reversal);
2990 if((targetanimation==swordslashreversalanim||targetanimation==knifeslashreversalanim||targetanimation==staffhitreversalanim||targetanimation==staffspinhitreversalanim)&&animation[targetanimation].label[currentframe]==5){
2991 if(victim->weaponactive!=-1&&victim->num_weapons>0){
2992 if(weapons.owner[victim->weaponids[victim->weaponactive]]==victim->id){
2993 weapons.owner[victim->weaponids[victim->weaponactive]]=id;
2996 weaponids[num_weapons]=weaponids[victim->weaponactive];
2999 weaponids[0]=victim->weaponids[victim->weaponactive];
3000 victim->num_weapons--;
3001 if(victim->num_weapons>0){
3002 victim->weaponids[victim->weaponactive]=victim->weaponids[victim->num_weapons];
3003 //if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
3005 victim->weaponactive=-1;
3010 if(targetanimation==staffhitreversalanim&&animation[targetanimation].label[currentframe]==5){
3012 if(id==0)camerashake+=.4;
3017 emit_sound_at(whooshhitsound, victim->coords, 128.);
3020 relative=victim->coords-oldcoords;
3022 Normalise(&relative);
3023 //relative=DoRotation(relative,0,-90,0);
3024 for(i=0;i<victim->skeleton.num_joints;i++){
3025 victim->skeleton.joints[i].velocity+=relative*damagemult*30;
3027 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
3030 victim->DoDamage(damagemult*70/victim->protectionhigh);
3033 if(targetanimation==staffspinhitreversalanim&&animation[targetanimation].label[currentframe]==7){
3035 if(id==0)camerashake+=.4;
3041 award_bonus(id, staffreversebonus);
3043 if(tutoriallevel!=1){
3044 emit_sound_at(heavyimpactsound, victim->coords, 128.);
3047 award_bonus(id, staffreversebonus); // Huh, again?
3050 relative=victim->coords-oldcoords;
3052 Normalise(&relative);
3053 //relative=DoRotation(relative,0,-90,0);
3054 for(i=0;i<victim->skeleton.num_joints;i++){
3055 victim->skeleton.joints[i].velocity+=relative*damagemult*30;
3057 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
3060 victim->DoDamage(damagemult*70/victim->protectionhigh);
3063 if(targetanimation==upunchreversalanim&&animation[targetanimation].label[currentframe]==7){
3069 Normalise(&relative);
3072 for(i=0;i<victim->skeleton.num_joints;i++){
3073 victim->skeleton.joints[i].velocity+=relative*damagemult*70;
3075 victim->skeleton.joints[victim->skeleton.jointlabels[lefthand]].velocity*=.1;
3076 victim->skeleton.joints[victim->skeleton.jointlabels[leftwrist]].velocity*=.2;
3077 victim->skeleton.joints[victim->skeleton.jointlabels[leftelbow]].velocity*=.5;
3078 victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity*=.7;
3079 victim->skeleton.joints[victim->skeleton.jointlabels[righthand]].velocity*=.1;
3080 victim->skeleton.joints[victim->skeleton.jointlabels[rightwrist]].velocity*=.2;
3081 victim->skeleton.joints[victim->skeleton.jointlabels[rightelbow]].velocity*=.5;
3082 victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity*=.7;
3084 victim->Puff(abdomen);
3085 victim->DoDamage(damagemult*90/victim->protectionhigh);
3087 award_bonus(id, Reversal);
3091 if(weaponactive!=-1||creature==wolftype)doslice=1;
3092 if(creature==rabbittype&&weaponactive!=-1)if(weapons.type[weaponids[0]]==staff)doslice=0;
3094 if(weaponactive!=-1){
3095 victim->DoBloodBig(2/victim->armorhigh,225);
3096 emit_sound_at(knifeslicesound, victim->coords);
3097 if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
3098 weapons.blooddrip[weaponids[weaponactive]]+=3;
3100 if(weaponactive==-1&&creature==wolftype){;
3101 emit_sound_at(clawslicesound, victim->coords, 128.);
3103 victim->DoBloodBig(2/victim->armorhigh,175);
3110 if(targetanimation==swordslashreversalanim&&animation[targetanimation].label[currentframe]==7){
3116 Normalise(&relative);
3119 for(i=0;i<victim->skeleton.num_joints;i++){
3120 victim->skeleton.joints[i].velocity+=relative*damagemult*70;
3122 victim->skeleton.joints[victim->skeleton.jointlabels[lefthand]].velocity*=.1-1;
3123 victim->skeleton.joints[victim->skeleton.jointlabels[leftwrist]].velocity*=.2-1;
3124 victim->skeleton.joints[victim->skeleton.jointlabels[leftelbow]].velocity*=.5-1;
3125 victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity*=.7-1;
3126 victim->skeleton.joints[victim->skeleton.jointlabels[righthand]].velocity*=.1-1;
3127 victim->skeleton.joints[victim->skeleton.jointlabels[rightwrist]].velocity*=.2-1;
3128 victim->skeleton.joints[victim->skeleton.jointlabels[rightelbow]].velocity*=.5-1;
3129 victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity*=.7-1;
3131 award_bonus(id, swordreversebonus);
3134 if(hasvictim&&targetanimation==knifeslashreversalanim&&animation[targetanimation].label[currentframe]==7){
3136 if(id==0)camerashake+=.4;
3141 if(tutoriallevel!=1){
3142 emit_sound_at(heavyimpactsound, victim->coords, 128.);
3146 relative=victim->coords-oldcoords;
3148 Normalise(&relative);
3149 relative=DoRotation(relative,0,-90,0);
3150 for(i=0;i<victim->skeleton.num_joints;i++){
3151 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
3153 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
3155 victim->Puff(abdomen);
3156 victim->DoDamage(damagemult*30/victim->protectionhigh);
3158 award_bonus(id, Reversal);
3161 if(hasvictim&&targetanimation==sneakattackanim&&animation[targetanimation].label[currentframe]==7){
3164 victim->skeleton.spinny=0;
3168 Normalise(&relative);
3169 if(victim->id==0)relative/=30;
3170 for(i=0;i<victim->skeleton.num_joints;i++){
3171 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
3173 //victim->DoDamage(1000);
3174 victim->damage=victim->damagetolerance;
3175 victim->permanentdamage=victim->damagetolerance-1;
3178 if(weaponactive!=-1||creature==wolftype)doslice=1;
3179 if(creature==rabbittype&&weaponactive!=-1)if(weapons.type[weaponids[0]]==staff)doslice=0;
3181 if(weaponactive!=-1){
3182 victim->DoBloodBig(200,225);
3183 emit_sound_at(knifeslicesound, victim->coords);
3184 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3185 weapons.blooddrip[weaponids[weaponactive]]+=5;
3188 if(creature==wolftype&&weaponactive==-1){
3189 emit_sound_at(clawslicesound, victim->coords, 128.);
3191 victim->DoBloodBig(2,175);
3194 award_bonus(id, spinecrusher);
3197 if(hasvictim&&(targetanimation==knifefollowanim||targetanimation==knifesneakattackanim)&&animation[targetanimation].label[currentframe]==5){
3198 if(weaponactive!=-1&&victim->bloodloss<victim->damagetolerance){
3200 if(targetanimation==knifefollowanim)victim->DoBloodBig(200,210);
3201 if(targetanimation==knifesneakattackanim){
3202 /*victim->DoBloodBig(200,195);
3207 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
3208 Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
3210 XYZ footvel,footpoint;
3212 footpoint=weapons.tippoint[weaponids[0]];
3213 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3214 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]]);
3215 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3216 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3217 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
3218 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
3219 victim->DoBloodBig(200,195);
3220 award_bonus(id, tracheotomy);
3222 if(targetanimation==knifefollowanim){
3223 award_bonus(id, Stabbonus);
3224 XYZ footvel,footpoint;
3226 footpoint=weapons.tippoint[weaponids[0]];
3227 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3228 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]])*-1;
3229 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3230 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3231 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .2, 1);
3232 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .2, 1);
3235 victim->bloodloss+=10000;
3237 emit_sound_at(fleshstabsound, victim->coords);
3238 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3239 weapons.blooddrip[weaponids[weaponactive]]+=5;
3243 if(hasvictim&&(targetanimation==knifefollowanim||targetanimation==knifesneakattackanim)&&animation[targetanimation].label[currentframe]==6){
3246 for(i=0;i<victim->skeleton.num_joints;i++){
3247 victim->skeleton.joints[i].velocity=0;
3249 if(targetanimation==knifefollowanim){
3251 for(i=0;i<victim->skeleton.num_joints;i++){
3252 victim->skeleton.joints[i].velocity=0;
3255 if(weaponactive!=-1&&animation[victim->targetanimation].attack!=reversal){
3256 emit_sound_at(fleshstabremovesound, victim->coords);
3257 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3258 weapons.blooddrip[weaponids[weaponactive]]+=5;
3260 XYZ footvel,footpoint;
3262 footpoint=weapons.tippoint[weaponids[0]];
3263 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3264 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]])*-1;
3265 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3266 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3267 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
3268 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
3272 if(hasvictim&&(targetanimation==swordsneakattackanim)&&animation[targetanimation].label[currentframe]==5){
3273 if(weaponactive!=-1&&victim->bloodloss<victim->damagetolerance){
3274 award_bonus(id, backstab);
3278 XYZ footvel,footpoint;
3280 footpoint=(weapons.tippoint[weaponids[0]]+weapons.position[weaponids[0]])/2;
3281 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3282 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]]);
3283 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3284 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3285 Sprite::MakeSprite(bloodflamesprite, footpoint,DoRotation(footvel*5,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .3, 1);
3286 Sprite::MakeSprite(bloodflamesprite, footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .3, 1);
3287 victim->DoBloodBig(200,180);
3288 victim->DoBloodBig(200,215);
3289 victim->bloodloss+=10000;
3291 emit_sound_at(fleshstabsound, victim->coords);
3292 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3293 weapons.blooddrip[weaponids[weaponactive]]+=5;
3297 if(hasvictim&&targetanimation==swordsneakattackanim&&animation[targetanimation].label[currentframe]==6){
3300 for(i=0;i<victim->skeleton.num_joints;i++){
3301 victim->skeleton.joints[i].velocity=0;
3303 if(weaponactive!=-1){
3304 emit_sound_at(fleshstabremovesound, victim->coords);
3305 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3306 weapons.blooddrip[weaponids[weaponactive]]+=5;
3308 XYZ footvel,footpoint;
3310 footpoint=weapons.tippoint[weaponids[0]];
3311 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3312 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]])*-1;
3313 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3314 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3315 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
3316 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
3320 if(targetanimation==sweepreversalanim&&animation[targetanimation].label[currentframe]==7){
3322 if(id==0)camerashake+=.4;
3327 if(weaponactive==-1){
3328 if(tutoriallevel!=1){
3329 emit_sound_at(heavyimpactsound, victim->coords, 128.);
3334 if(weaponactive!=-1||creature==wolftype)doslice=1;
3335 if(creature==rabbittype&&weaponactive!=-1)if(weapons.type[weaponids[0]]==staff)doslice=0;
3337 if(weaponactive!=-1){
3338 victim->DoBloodBig(2/victim->armorhead,225);
3339 emit_sound_at(knifeslicesound, victim->coords);
3340 if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
3341 weapons.blooddrip[weaponids[weaponactive]]+=3;
3343 if(weaponactive==-1&&creature==wolftype){
3344 emit_sound_at(clawslicesound, victim->coords, 128.);
3346 victim->DoBloodBig(2/victim->armorhead,175);
3350 award_bonus(id, Reversal);
3355 //relative=victim->coords-oldcoords;
3358 Normalise(&relative);
3359 relative=DoRotation(relative,0,90,0);
3361 Normalise(&relative);
3362 for(i=0;i<victim->skeleton.num_joints;i++){
3363 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
3365 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
3366 if(victim->damage<victim->damagetolerance-100)victim->velocity=relative*200;
3367 victim->DoDamage(damagemult*100/victim->protectionhead);
3371 if(targetanimation==sweepreversalanim&&((animation[targetanimation].label[currentframe]==9&&victim->damage<victim->damagetolerance)||(animation[targetanimation].label[currentframe]==7&&victim->damage>victim->damagetolerance))){
3375 //relative=victim->coords-oldcoords;
3378 Normalise(&relative);
3379 relative=DoRotation(relative,0,90,0);
3381 Normalise(&relative);
3382 for(i=0;i<victim->skeleton.num_joints;i++){
3383 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
3385 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
3388 if(hasvictim&&(targetanimation==spinkickreversalanim||targetanimation==sweepreversalanim||targetanimation==rabbitkickreversalanim||targetanimation==upunchreversalanim||targetanimation==jumpreversalanim||targetanimation==swordslashreversalanim||targetanimation==knifeslashreversalanim||targetanimation==rabbittacklereversal||targetanimation==wolftacklereversal||targetanimation==staffhitreversalanim||targetanimation==staffspinhitreversalanim))
3389 if(victim->damage>victim->damagetolerance&&bonus!=reverseko){
3390 award_bonus(id, reverseko);
3396 if(targetframe>animation[currentanimation].numframes-1){
3399 targetanimation=getIdle();
3403 if(currentanimation==rabbittackleanim||currentanimation==rabbittacklinganim){
3404 targetanimation=rollanim;
3406 emit_sound_at(movewhooshsound, coords, 128.);
3408 if(currentanimation==staggerbackhighanim){
3409 targetanimation=getIdle();
3411 if(currentanimation==staggerbackhardanim){
3412 targetanimation=getIdle();
3414 if(currentanimation==removeknifeanim){
3415 targetanimation=getIdle();
3417 if(currentanimation==crouchremoveknifeanim){
3418 targetanimation=getCrouch();
3420 if(currentanimation==backhandspringanim){
3421 targetanimation=getIdle();
3423 if(currentanimation==dodgebackanim){
3424 targetanimation=getIdle();
3426 if(currentanimation==drawleftanim){
3427 targetanimation=getIdle();
3429 if(currentanimation==drawrightanim||currentanimation==crouchdrawrightanim){
3430 targetanimation=getIdle();
3431 if(currentanimation==crouchdrawrightanim){
3432 targetanimation=getCrouch();
3434 if(weaponactive==-1)weaponactive=0;
3435 else if(weaponactive==0){
3439 buffer=weaponids[0];
3440 weaponids[0]=weaponids[1];
3441 weaponids[1]=buffer;
3445 if(weaponactive==-1){
3446 emit_sound_at(knifesheathesound, coords, 128.);
3448 if(weaponactive!=-1){
3449 emit_sound_at(knifedrawsound, coords, 128.);
3452 if(currentanimation==rollanim){
3453 targetanimation=getCrouch();
3458 if(targetanimation==walljumprightkickanim){
3461 if(targetanimation==walljumpleftkickanim){
3464 targetanimation=jumpdownanim;
3466 if(currentanimation==climbanim){
3467 targetanimation=getCrouch();
3470 if(!isnormal(coords.x))
3481 if(targetanimation==rabbitkickreversalanim){
3482 targetanimation=getCrouch();
3485 if(targetanimation==jumpreversalanim){
3486 targetanimation=getCrouch();
3489 if(targetanimation==walljumprightanim||targetanimation==walljumpbackanim||targetanimation==walljumpfrontanim){
3490 if(attackkeydown&&targetanimation!=walljumpfrontanim){
3492 float closestdist=-1;
3495 for(i=0;i<numplayers;i++){
3496 if(id!=i&&player[i].coords.y<coords.y&&!player[i].skeleton.free){
3497 distance=findDistancefast(&player[i].coords,&coords);
3498 if(closestdist==-1||distance<closestdist){
3499 closestdist=distance;
3504 if(closestdist>0&&closest>=0&&closestdist<16){
3505 victim=&player[closest];
3506 targetanimation=walljumprightkickanim;
3508 XYZ rotatetarget=victim->coords-coords;
3509 Normalise(&rotatetarget);
3510 rotation=-asin(0-rotatetarget.x);
3512 if(rotatetarget.z<0)rotation=180-rotation;
3513 targettilt2=-asin(rotatetarget.y)*360/6.28;
3514 velocity=(victim->coords-coords)*4;
3519 if(targetanimation==walljumpbackanim){
3520 targetanimation=backflipanim;
3524 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
3526 if(targetanimation==walljumprightanim){
3527 targetanimation=rightflipanim;
3531 velocity=DoRotation(facing,0,30,0)*-8;
3534 if(targetanimation==walljumpfrontanim){
3535 targetanimation=frontflipanim;
3537 //targetrotation-=180;
3542 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
3544 if(targetanimation==walljumpleftanim){
3547 float closestdist=-1;
3550 for(i=0;i<numplayers;i++){
3551 if(id!=i&&player[i].coords.y<coords.y&&!player[i].skeleton.free){
3552 distance=findDistancefast(&player[i].coords,&coords);
3553 if(closestdist==-1||distance<closestdist){
3554 closestdist=distance;
3559 if(closestdist>0&&closest>=0&&closestdist<16){
3560 victim=&player[closest];
3561 targetanimation=walljumpleftkickanim;
3563 XYZ rotatetarget=victim->coords-coords;
3564 Normalise(&rotatetarget);
3565 rotation=-asin(0-rotatetarget.x);
3567 if(rotatetarget.z<0)rotation=180-rotation;
3568 targettilt2=-asin(rotatetarget.y)*360/6.28;
3569 velocity=(victim->coords-coords)*4;
3574 if(targetanimation!=walljumpleftkickanim){
3575 targetanimation=leftflipanim;
3579 velocity=DoRotation(facing,0,-30,0)*-8;
3582 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
3584 if(targetanimation==sneakattackanim){
3585 float ycoords=oldcoords.y;
3586 currentanimation=getCrouch();
3587 targetanimation=getCrouch();
3590 targetrotation+=180;
3595 targetheadrotation+=180;
3597 if(onterrain)coords.y=terrain.getHeight(coords.x,coords.z);
3601 if(targetanimation==knifesneakattackanim||targetanimation==swordsneakattackanim){
3602 float ycoords=oldcoords.y;
3603 targetanimation=getIdle();
3605 if(onterrain)coords.y=terrain.getHeight(coords.x,coords.z);
3609 if(currentanimation==knifefollowanim){
3610 targetanimation=getIdle();
3613 if(animation[targetanimation].attack==reversal&¤tanimation!=sneakattackanim&¤tanimation!=knifesneakattackanim&¤tanimation!=swordsneakattackanim&¤tanimation!=knifefollowanim){
3614 float ycoords=oldcoords.y;
3615 targetanimation=getStop();
3616 targetrotation+=180;
3621 targetheadrotation+=180;
3622 if(!isnormal(coords.x))
3624 if(currentanimation==spinkickreversalanim||currentanimation==swordslashreversalanim)
3625 oldcoords=coords+facing*.5;
3626 else if(currentanimation==sweepreversalanim)
3627 oldcoords=coords+facing*1.1;
3628 else if(currentanimation==upunchreversalanim){
3629 oldcoords=coords+facing*1.5;
3630 targetrotation+=180;
3632 targetheadrotation+=180;
3636 else if(currentanimation==knifeslashreversalanim){
3637 oldcoords=coords+facing*.5;
3640 targetheadrotation+=90;
3644 else if(currentanimation==staffspinhitreversalanim){
3645 targetrotation+=180;
3647 targetheadrotation+=180;
3651 if(onterrain)oldcoords.y=terrain.getHeight(oldcoords.x,oldcoords.z);
3652 else oldcoords.y=ycoords;
3653 currentoffset=coords-oldcoords;
3659 if(currentanimation==knifesneakattackedanim||currentanimation==swordsneakattackedanim){
3664 if(animation[targetanimation].attack==reversed){
3666 if(targetanimation==sweepreversedanim)targetrotation+=90;
3667 targetanimation=backhandspringanim;
3669 emit_sound_at(landsound, coords, 128);
3671 if(currentanimation==upunchreversedanim||currentanimation==swordslashreversedanim){
3672 targetanimation=rollanim;
3675 coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale;
3676 coords.y=oldcoords.y;
3678 if(currentanimation==knifeslashreversedanim){
3679 targetanimation=rollanim;
3684 coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale;
3685 coords.y=oldcoords.y;
3689 targetanimation=jumpdownanim;
3691 if(wasLanding())targetanimation=getIdle();
3692 if(wasLandhard())targetanimation=getIdle();
3693 if(currentanimation==spinkickanim||currentanimation==getupfrombackanim||currentanimation==getupfromfrontanim||currentanimation==lowkickanim){
3694 targetanimation=getIdle();
3696 coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale;
3697 coords.y=oldcoords.y;
3698 //coords+=DoRotation(animation[currentanimation].offset,0,rotation,0)*scale;
3699 targetoffset.y=coords.y;
3700 if(onterrain)targetoffset.y=terrain.getHeight(coords.x,coords.z);
3701 currentoffset=DoRotation(animation[currentanimation].offset*-1,0,rotation,0)*scale;
3702 currentoffset.y-=(coords.y-targetoffset.y);
3703 coords.y=targetoffset.y;
3705 normalsupdatedelay=0;
3707 if(currentanimation==upunchanim){
3708 targetanimation=getStop();
3709 normalsupdatedelay=0;
3712 if(currentanimation==rabbitkickanim&&targetanimation!=backflipanim){
3713 targetrotation=rotation;
3716 if(num_weapons>0)if(weapons.type[0]==staff)hasstaff=1;
3717 if(!hasstaff)DoDamage(35);
3720 rabbitkickragdoll=1;
3722 if(currentanimation==rabbitkickreversedanim){
3729 SolidHitBonus(!id); // FIXME: tricky id
3733 targetanimation=rollanim;
3735 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
3739 if(currentanimation==rabbittackledbackanim||currentanimation==rabbittackledfrontanim){
3745 if(currentanimation==jumpreversedanim){
3752 SolidHitBonus(!id); // FIXME: tricky id
3756 targetanimation=rollanim;
3758 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
3763 if(animation[currentanimation].attack==normalattack&&!victim->skeleton.free&&victim->targetanimation!=staggerbackhighanim&&victim->targetanimation!=staggerbackhardanim&&targetanimation!=winduppunchblockedanim&&targetanimation!=blockhighleftanim&&targetanimation!=swordslashparryanim&&targetanimation!=swordslashparriedanim&&targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim){
3764 targetanimation=getupfromfrontanim;
3767 else if(animation[currentanimation].attack==normalattack){
3768 targetanimation=getIdle();
3771 if(currentanimation==blockhighleftanim&&aitype!=playercontrolled){
3772 targetanimation=blockhighleftstrikeanim;
3774 if(currentanimation==knifeslashstartanim||currentanimation==knifethrowanim||currentanimation==swordslashanim||currentanimation==staffhitanim||currentanimation==staffgroundsmashanim||currentanimation==staffspinhitanim){
3775 targetanimation=getIdle();
3778 if(currentanimation==spinkickanim&&victim->skeleton.free){
3779 if(creature==rabbittype)targetanimation=fightidleanim;
3784 if(isIdle()&&!wasIdle())normalsupdatedelay=0;
3786 if(currentanimation==jumpupanim&&velocity.y<0&&!isFlip()){
3787 targetanimation=jumpdownanim;
3792 if(!transspeed&&animation[targetanimation].attack!=2&&animation[targetanimation].attack!=3){
3793 if(!isRun()||!wasRun()){
3794 if(animation[targetanimation].speed[targetframe]>animation[currentanimation].speed[currentframe])
3795 target+=multiplier*animation[targetanimation].speed[targetframe]*speed*2;
3796 if(animation[targetanimation].speed[targetframe]<=animation[currentanimation].speed[currentframe])
3797 target+=multiplier*animation[currentanimation].speed[currentframe]*speed*2;
3799 if(isRun()&&wasRun()){
3802 if(tempspeed<10*speedmult)tempspeed=10*speedmult;
3803 target+=multiplier*animation[targetanimation].speed[currentframe]*speed*1.7*tempspeed/(speed*45*scale);
3806 else if(transspeed)target+=multiplier*transspeed*speed*2;
3808 if(!isRun()||!wasRun()){
3809 if(animation[targetanimation].speed[targetframe]>animation[currentanimation].speed[currentframe])
3810 target+=multiplier*animation[targetanimation].speed[targetframe]*2;
3811 if(animation[targetanimation].speed[targetframe]<=animation[currentanimation].speed[currentframe])
3812 target+=multiplier*animation[currentanimation].speed[currentframe]*2;
3816 if(currentanimation!=targetanimation)target=(target+oldtarget)/2;
3818 if(target>1){currentframe=targetframe; target=1;}
3820 rot=targetrot*target;
3821 rotation+=rot-oldrot;
3827 if(currentanimation!=oldcurrentanimation||targetanimation!=oldtargetanimation||((currentframe!=oldcurrentframe||targetframe!=oldtargetframe)&&!calcrot)){
3829 for(i=0;i<skeleton.num_joints;i++){
3830 skeleton.joints[i].position=animation[currentanimation].position[i][currentframe];
3833 skeleton.FindForwards();
3835 for(i=0;i<skeleton.num_muscles;i++){
3836 if(skeleton.muscles[i].visible)
3838 skeleton.FindRotationMuscle(i,targetanimation);
3841 for(i=0;i<skeleton.num_muscles;i++){
3842 if(skeleton.muscles[i].visible)
3844 if(isnormal((float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100))skeleton.muscles[i].oldrotate1=(float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100;
3845 if(isnormal((float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100))skeleton.muscles[i].oldrotate2=(float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100;
3846 if(isnormal((float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100))skeleton.muscles[i].oldrotate3=(float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100;
3851 for(i=0;i<skeleton.num_joints;i++){
3852 skeleton.joints[i].position=animation[targetanimation].position[i][targetframe];
3855 skeleton.FindForwards();
3857 for(i=0;i<skeleton.num_muscles;i++){
3858 if(skeleton.muscles[i].visible)
3860 skeleton.FindRotationMuscle(i,targetanimation);
3863 for(i=0;i<skeleton.num_muscles;i++){
3864 if(skeleton.muscles[i].visible)
3866 if(isnormal((float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100))skeleton.muscles[i].newrotate1=(float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100;
3867 if(isnormal((float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100))skeleton.muscles[i].newrotate2=(float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100;
3868 if(isnormal((float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100))skeleton.muscles[i].newrotate3=(float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100;
3869 if(skeleton.muscles[i].newrotate3>skeleton.muscles[i].oldrotate3+180)skeleton.muscles[i].newrotate3-=360;
3870 if(skeleton.muscles[i].newrotate3<skeleton.muscles[i].oldrotate3-180)skeleton.muscles[i].newrotate3+=360;
3871 if(skeleton.muscles[i].newrotate2>skeleton.muscles[i].oldrotate2+180)skeleton.muscles[i].newrotate2-=360;
3872 if(skeleton.muscles[i].newrotate2<skeleton.muscles[i].oldrotate2-180)skeleton.muscles[i].newrotate2+=360;
3873 if(skeleton.muscles[i].newrotate1>skeleton.muscles[i].oldrotate1+180)skeleton.muscles[i].newrotate1-=360;
3874 if(skeleton.muscles[i].newrotate1<skeleton.muscles[i].oldrotate1-180)skeleton.muscles[i].newrotate1+=360;
3878 if(currentframe>=animation[currentanimation].numframes)currentframe=animation[currentanimation].numframes-1;
3880 oldcurrentanimation=currentanimation;
3881 oldtargetanimation=targetanimation;
3882 oldtargetframe=targetframe;
3883 oldcurrentframe=currentframe;
3885 for(i=0;i<skeleton.num_joints;i++){
3886 skeleton.joints[i].velocity=(animation[currentanimation].position[i][currentframe]*(1-target)+animation[targetanimation].position[i][targetframe]*(target)-skeleton.joints[i].position)/multiplier;
3887 skeleton.joints[i].position=animation[currentanimation].position[i][currentframe]*(1-target)+animation[targetanimation].position[i][targetframe]*(target);
3889 offset=currentoffset*(1-target)+targetoffset*target;
3890 for(i=0;i<skeleton.num_muscles;i++){
3891 if(skeleton.muscles[i].visible)
3893 skeleton.muscles[i].rotate1=skeleton.muscles[i].oldrotate1*(1-target)+skeleton.muscles[i].newrotate1*(target);
3894 skeleton.muscles[i].rotate2=skeleton.muscles[i].oldrotate2*(1-target)+skeleton.muscles[i].newrotate2*(target);
3895 skeleton.muscles[i].rotate3=skeleton.muscles[i].oldrotate3*(1-target)+skeleton.muscles[i].newrotate3*(target);
3900 if(isLanding()&&landhard){
3901 if(id==0)camerashake+=.4;
3902 targetanimation=getLandhard();
3909 //skeleton.DoConstraints();
3912 void Person::DoStuff(){
3913 static XYZ terrainnormal;
3914 static XYZ flatfacing;
3915 static XYZ flatvelocity;
3916 static float flatvelspeed;
3920 static int bloodsize;
3921 static int startx,starty,endx,endy;
3922 static int texdetailint;
3923 static GLubyte color;
3924 static XYZ bloodvel;
3926 onfiredelay-=multiplier;
3927 if(onfiredelay<0&&onfire)
3935 crouchkeydowntime+=multiplier;
3936 if(!crouchkeydown)crouchkeydowntime=0;
3937 jumpkeydowntime+=multiplier;
3938 if(!jumpkeydown&&skeleton.free)jumpkeydowntime=0;
3940 if(hostile||damage>0||bloodloss>0)immobile=0;
3942 if(isIdle()||isRun())targetoffset=0;
3944 if(num_weapons==1&&weaponactive!=-1)weaponstuck=-1;
3946 if(id==0)blooddimamount-=multiplier*.3;
3947 speechdelay-=multiplier;
3948 texupdatedelay-=multiplier;
3949 interestdelay-=multiplier;
3950 flamedelay-=multiplier;
3951 parriedrecently-=multiplier;
3957 if(id==0)speed=1.1*speedmult;
3958 else speed=1.0*speedmult;
3959 if(!skeleton.free)rabbitkickragdoll=0;
3963 if(id!=0&&(creature==rabbittype||difficulty!=2))superruntoggle=0;
3964 if(id!=0&&creature==wolftype&&difficulty==2){
3966 if(aitype!=passivetype){
3968 if(aitype==attacktypecutoff&&(player[0].isIdle()||player[0].isCrouch()||player[0].skeleton.free||player[0].targetanimation==getupfrombackanim||player[0].targetanimation==getupfromfrontanim||player[0].targetanimation==sneakanim)&&findDistancefast(&coords,&player[0].coords)<16){
3972 if(scale<0.2)superruntoggle=0;
3973 if(targetanimation==wolfrunninganim&&!superruntoggle){
3974 targetanimation=getRun();
3978 if(weaponactive==-1&&num_weapons>0){
3979 if(weapons.type[weaponids[0]]==staff){
3986 /*if(aitype!=playercontrolled)*///deathbleeding=5;
3987 /*if(aitype!=playercontrolled)*/
3989 if(burnt>.6)burnt=.6;
3990 OPENAL_SetVolume(channels[stream_firesound], 256+256*findLength(&velocity)/3);
3992 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
4003 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4004 OPENAL_SetVolume(channels[whooshsound], 64*findLength(&velocity)/5);
4008 while(flamedelay<0&&onfire){
4010 howmany=abs(Random()%(skeleton.num_joints));
4011 if(!skeleton.free)flatvelocity=(coords-oldcoords)/multiplier/2;//velocity/2;
4012 if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity*scale/2;
4013 if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
4014 if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
4015 Sprite::MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4018 while(flamedelay<0&&!onfire&&tutoriallevel==1&&id!=0){
4020 howmany=abs(Random()%(skeleton.num_joints));
4021 if(!skeleton.free)flatvelocity=(coords-oldcoords)/multiplier/2;//velocity/2;
4022 if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity*scale/2;
4023 if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
4024 if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
4025 Sprite::MakeSprite(breathsprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, .3);
4029 bleeding-=multiplier*.3;
4031 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
4032 if(bleeding<=0&&(detail!=2||osx))DoMipmaps(5,0,0,skeleton.skinsize,skeleton.skinsize);
4036 if(neckspurtamount>0){
4037 neckspurtamount-=multiplier;
4038 neckspurtdelay-=multiplier*3;
4039 neckspurtparticledelay-=multiplier*3;
4040 if(neckspurtparticledelay<0&&neckspurtdelay>2){
4044 bloodvel.z=5*neckspurtamount;
4045 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/40,rotation+((float)(Random()%100))/40,0)*scale;
4048 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/40,((float)(Random()%100))/40,0);
4050 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/40,rotation+((float)(Random()%100))/40,0)*scale;
4051 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/40,((float)(Random()%100))/40,0)*scale;
4052 if(skeleton.free)Sprite::MakeSprite(bloodsprite, (skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5)*scale+coords,bloodvel, 1,1,1, .05, .9);
4053 if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, .9);
4054 neckspurtparticledelay=.05;
4056 if(neckspurtdelay<0){
4061 if(deathbleeding>0&&dead!=2){
4062 if(deathbleeding<5)bleeddelay-=deathbleeding*multiplier/4;
4063 else bleeddelay-=5*multiplier/4;
4064 if(bleeddelay<0&&bloodtoggle){
4069 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[abdomen]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
4070 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
4071 if(skeleton.free)Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[abdomen]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
4072 if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[abdomen]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
4075 bloodloss+=deathbleeding*multiplier*80;
4076 deathbleeding-=multiplier*1.6;
4077 //if(id==0)deathbleeding-=multiplier*.2;
4078 if(deathbleeding<0)deathbleeding=0;
4079 if(bloodloss>damagetolerance&&animation[targetanimation].attack==neutral){
4080 if(weaponactive!=-1){
4081 weapons.owner[weaponids[0]]=-1;
4082 weapons.velocity[weaponids[0]]=velocity*scale*-.3;
4083 weapons.velocity[weaponids[0]].x+=.01;
4084 weapons.tipvelocity[weaponids[0]]=velocity*scale;
4085 weapons.missed[weaponids[0]]=1;
4086 weapons.hitsomething[weaponids[0]]=0;
4087 weapons.freetime[weaponids[0]]=0;
4088 weapons.firstfree[weaponids[0]]=1;
4089 weapons.physics[weaponids[0]]=1;
4092 weaponids[0]=weaponids[num_weapons];
4093 if(weaponstuck==num_weapons)weaponstuck=0;
4096 for(i=0;i<numplayers;i++){
4097 player[i].wentforweapon=0;
4109 if(!dead&&creature==wolftype){
4110 award_bonus(0, Wolfbonus);
4113 if(targetanimation==knifefollowedanim&&!skeleton.free){
4114 for(i=0;i<skeleton.num_joints;i++){
4115 skeleton.joints[i].velocity=0;
4116 skeleton.joints[i].velocity.y=-2;
4119 if(id!=0&&unconscioustime>.1){
4127 if(texupdatedelay<0&&bleeding>0&&bloodtoggle==2&&findDistancefast(&viewer,&coords)<9){
4130 bloodsize=5-realtexdetail;
4134 texdetailint=realtexdetail;
4135 startx=bleedy;//abs(Random()%(skeleton.skinsize-bloodsize-1));
4136 starty=bleedx;//abs(Random()%(skeleton.skinsize-bloodsize-1));
4137 endx=startx+bloodsize;
4138 endy=starty+bloodsize;
4140 if(startx<0){startx=0;bleeding=0;}
4141 if(starty<0){starty=0;bleeding=0;}
4142 if(endx>skeleton.skinsize-1){endx=skeleton.skinsize-1;bleeding=0;}
4143 if(endy>skeleton.skinsize-1){endy=skeleton.skinsize-1;bleeding=0;}
4144 if(endx<startx)endx=startx;
4145 if(endy<starty)endy=starty;
4147 for(i=startx;i<endx;i++){
4148 for(j=starty;j<endy;j++){
4150 color=Random()%85+170;
4151 if(skeleton.skinText[i*skeleton.skinsize*3+j*3+0]>color/2)skeleton.skinText[i*skeleton.skinsize*3+j*3+0]=color/2;
4152 skeleton.skinText[i*skeleton.skinsize*3+j*3+1]=0;
4153 skeleton.skinText[i*skeleton.skinsize*3+j*3+2]=0;
4158 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
4159 DoMipmaps(0,startx,endx,starty,endy);
4163 bleedy-=4/realtexdetail;
4164 if(detail==2)bleedx+=(abs(Random()%3)-1)*2/realtexdetail;
4165 else bleedx+=(abs(Random()%3)-1)*4/realtexdetail;
4168 bleedx+=4*direction/realtexdetail;
4169 if(detail==2)bleedy+=(abs(Random()%3)-1)*2/realtexdetail;
4170 else bleedy+=(abs(Random()%3)-1)*4/realtexdetail;
4174 if(abs(righthandmorphness-targetrighthandmorphness)<multiplier*4){
4175 righthandmorphness=targetrighthandmorphness;
4176 righthandmorphstart=righthandmorphend;
4178 else if(righthandmorphness>targetrighthandmorphness){
4179 righthandmorphness-=multiplier*4;
4181 else if(righthandmorphness<targetrighthandmorphness){
4182 righthandmorphness+=multiplier*4;
4185 if(abs(lefthandmorphness-targetlefthandmorphness)<multiplier*4){
4186 lefthandmorphness=targetlefthandmorphness;
4187 lefthandmorphstart=lefthandmorphend;
4189 else if(lefthandmorphness>targetlefthandmorphness){
4190 lefthandmorphness-=multiplier*4;
4192 else if(lefthandmorphness<targetlefthandmorphness){
4193 lefthandmorphness+=multiplier*4;
4196 if(creature==rabbittype||targettailmorphness==5||targettailmorphness==0){
4197 if(abs(tailmorphness-targettailmorphness)<multiplier*10){
4198 tailmorphness=targettailmorphness;
4199 tailmorphstart=tailmorphend;
4201 else if(tailmorphness>targettailmorphness){
4202 tailmorphness-=multiplier*10;
4204 else if(tailmorphness<targettailmorphness){
4205 tailmorphness+=multiplier*10;
4209 if(creature==wolftype){
4210 if(abs(tailmorphness-targettailmorphness)<multiplier*4){
4211 tailmorphness=targettailmorphness;
4212 tailmorphstart=tailmorphend;
4214 else if(tailmorphness>targettailmorphness){
4215 tailmorphness-=multiplier*2;
4217 else if(tailmorphness<targettailmorphness){
4218 tailmorphness+=multiplier*2;
4222 if(headmorphend==3||headmorphstart==3){
4223 if(abs(headmorphness-targetheadmorphness)<multiplier*7){
4224 headmorphness=targetheadmorphness;
4225 headmorphstart=headmorphend;
4227 else if(headmorphness>targetheadmorphness){
4228 headmorphness-=multiplier*7;
4230 else if(headmorphness<targetheadmorphness){
4231 headmorphness+=multiplier*7;
4234 else if(headmorphend==5||headmorphstart==5){
4235 if(abs(headmorphness-targetheadmorphness)<multiplier*10){
4236 headmorphness=targetheadmorphness;
4237 headmorphstart=headmorphend;
4239 else if(headmorphness>targetheadmorphness){
4240 headmorphness-=multiplier*10;
4242 else if(headmorphness<targetheadmorphness){
4243 headmorphness+=multiplier*10;
4247 if(abs(headmorphness-targetheadmorphness)<multiplier*4){
4248 headmorphness=targetheadmorphness;
4249 headmorphstart=headmorphend;
4251 else if(headmorphness>targetheadmorphness){
4252 headmorphness-=multiplier*4;
4254 else if(headmorphness<targetheadmorphness){
4255 headmorphness+=multiplier*4;
4259 if(abs(chestmorphness-targetchestmorphness)<multiplier){
4260 chestmorphness=targetchestmorphness;
4261 chestmorphstart=chestmorphend;
4263 else if(chestmorphness>targetchestmorphness){
4264 chestmorphness-=multiplier;
4266 else if(chestmorphness<targetchestmorphness){
4267 chestmorphness+=multiplier;
4270 if(dead!=2&&howactive<=typesleeping){
4271 if(chestmorphstart==0&&chestmorphend==0){
4273 targetchestmorphness=1;
4276 if(chestmorphstart!=0&&chestmorphend!=0){
4278 targetchestmorphness=1;
4280 if(environment==snowyenvironment){
4283 if(!skeleton.free)footvel=DoRotation(skeleton.specialforward[0],0,rotation,0)*-1;
4284 if(skeleton.free)footvel=skeleton.specialforward[0]*-1;
4285 if(!skeleton.free)footpoint=DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords;
4286 if(skeleton.free)footpoint=((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2)*scale+coords;
4287 if(targetanimation==sleepanim)footvel=DoRotation(footvel,0,90,0);
4288 Sprite::MakeSprite(breathsprite, footpoint+footvel*.2,footvel*.4, 1,1,1, .4, .3);
4292 if(!dead&&howactive<typesleeping){
4293 blinkdelay-=multiplier*2;
4294 if(headmorphstart==0&&headmorphend==0&&blinkdelay<=0){
4296 targetheadmorphness=1;
4298 blinkdelay=(float)(abs(Random()%40))/5;
4300 if(headmorphstart==3&&headmorphend==3){
4302 targetheadmorphness=1;
4307 twitchdelay-=multiplier*1.5;
4308 if(targetanimation!=hurtidleanim){
4309 if(headmorphstart==0&&headmorphend==0&&twitchdelay<=0){
4311 targetheadmorphness=1;
4313 twitchdelay=(float)(abs(Random()%40))/5;
4315 if(headmorphstart==5&&headmorphend==5){
4317 targetheadmorphness=1;
4321 if((isIdle()||isCrouch())&&targetanimation!=hurtidleanim){
4322 twitchdelay3-=multiplier*1;
4324 if(righthandmorphstart==0&&righthandmorphend==0&&twitchdelay3<=0){
4325 righthandmorphness=0;
4326 targetrighthandmorphness=1;
4327 righthandmorphend=1;
4328 if(Random()%2==0)twitchdelay3=(float)(abs(Random()%40))/5;
4330 if(righthandmorphstart==1&&righthandmorphend==1){
4331 righthandmorphness=0;
4332 targetrighthandmorphness=1;
4333 righthandmorphend=0;
4337 if(lefthandmorphstart==0&&lefthandmorphend==0&&twitchdelay3<=0){
4338 lefthandmorphness=0;
4339 targetlefthandmorphness=1;
4341 twitchdelay3=(float)(abs(Random()%40))/5;
4343 if(lefthandmorphstart==1&&lefthandmorphend==1){
4344 lefthandmorphness=0;
4345 targetlefthandmorphness=1;
4352 if(creature==rabbittype){
4353 if(howactive<typesleeping)twitchdelay2-=multiplier*1.5;
4354 else twitchdelay2-=multiplier*0.5;
4355 if(howactive<=typesleeping){
4356 if(tailmorphstart==0&&tailmorphend==0&&twitchdelay2<=0){
4358 targettailmorphness=1;
4360 twitchdelay2=(float)(abs(Random()%40))/5;
4362 if(tailmorphstart==1&&tailmorphend==1){
4364 targettailmorphness=1;
4367 if(tailmorphstart==2&&tailmorphend==2){
4369 targettailmorphness=1;
4376 if(creature==wolftype){
4377 twitchdelay2-=multiplier*1.5;
4379 if((isRun()||targetanimation==jumpupanim||targetanimation==jumpdownanim||targetanimation==backflipanim)&&!skeleton.free){
4381 targettailmorphness=1;
4386 if(targetanimation==flipanim||targetanimation==frontflipanim||targetanimation==rollanim||skeleton.free){
4388 targettailmorphness=1;
4392 if(twitchdelay2<=0){
4393 if(((tailmorphstart==0&&tailmorphend==0)||(tailmorphstart==5&&tailmorphend==5))){
4395 targettailmorphness=1;
4398 if(tailmorphstart==1&&tailmorphend==1){
4400 targettailmorphness=1;
4403 if(tailmorphstart==2&&tailmorphend==2){
4405 targettailmorphness=1;
4408 if(tailmorphstart==3&&tailmorphend==3){
4410 targettailmorphness=1;
4413 if(tailmorphstart==4&&tailmorphend==4){
4415 targettailmorphness=1;
4421 if(dead!=1)unconscioustime=0;
4423 if(dead==1||howactive==typesleeping){
4424 unconscioustime+=multiplier;
4425 //If unconscious, close eyes and mouth
4426 if(righthandmorphend!=0)righthandmorphness=0;
4427 righthandmorphend=0;
4428 targetrighthandmorphness=1;
4430 if(lefthandmorphend!=0)lefthandmorphness=0;
4432 targetlefthandmorphness=1;
4434 if(headmorphend!=3&&headmorphend!=5)headmorphness=0;
4436 targetheadmorphness=1;
4440 if(howactive>typesleeping){
4443 if(bloodtoggle&&!bled){
4444 terrain.MakeDecal(blooddecalslow,headpoint,.8,.5,0);
4446 if(bloodtoggle&&!bled)
4447 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
4448 j=terrain.patchobjects[whichpatchx][whichpatchz][l];
4449 XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.rotation[j],0);
4453 objects.model[j].MakeDecal(blooddecalslow,&point,&size,&opacity,&rotation);
4458 if(dead==2||howactive>typesleeping){
4459 //If dead, open mouth and hands
4460 if(righthandmorphend!=0)righthandmorphness=0;
4461 righthandmorphend=0;
4462 targetrighthandmorphness=1;
4464 if(lefthandmorphend!=0)lefthandmorphness=0;
4466 targetlefthandmorphness=1;
4468 if(headmorphend!=2)headmorphness=0;
4470 targetheadmorphness=1;
4473 if(stunned>0&&!dead&&headmorphend!=2){
4474 if(headmorphend!=4)headmorphness=0;
4476 targetheadmorphness=1;
4479 if(damage>damagetolerance&&!dead){
4484 if(creature==wolftype){
4485 award_bonus(0, Wolfbonus);
4490 if(weaponactive!=-1){
4491 weapons.owner[weaponids[0]]=-1;
4492 weapons.velocity[weaponids[0]]=velocity*scale*-.3;
4493 weapons.velocity[weaponids[0]].x+=.01;
4494 weapons.tipvelocity[weaponids[0]]=velocity*scale;
4495 weapons.missed[weaponids[0]]=1;
4496 weapons.hitsomething[weaponids[0]]=0;
4497 weapons.freetime[weaponids[0]]=0;
4498 weapons.firstfree[weaponids[0]]=1;
4499 weapons.physics[weaponids[0]]=1;
4502 weaponids[0]=weaponids[num_weapons];
4503 if(weaponstuck==num_weapons)weaponstuck=0;
4506 for(i=0;i<numplayers;i++){
4507 player[i].wentforweapon=0;
4513 if((id==0||findDistancefast(&coords,&viewer)<50)&&autoslomo){
4521 //if(dead)damage-=multiplier/4;
4522 if(!dead)damage-=multiplier*13;
4523 //if(!dead&&deathbleeding<=0&&id==0)bloodloss-=multiplier*4;
4524 if(!dead)permanentdamage-=multiplier*4;
4525 if(isIdle()||isCrouch()){
4526 if(!dead)permanentdamage-=multiplier*4;
4527 //if(!dead&&deathbleeding<=0&&id==0)bloodloss-=multiplier*4;
4529 if(damage<0)damage=0;
4530 if(permanentdamage<0)permanentdamage=0;
4531 if(superpermanentdamage<0)superpermanentdamage=0;
4532 if(permanentdamage<superpermanentdamage){
4533 permanentdamage=superpermanentdamage;
4535 if(damage<permanentdamage){
4536 damage=permanentdamage;
4538 if(dead==1&&damage<damagetolerance){
4542 for(i=0;i<skeleton.num_joints;i++){
4543 skeleton.joints[i].velocity=0;
4546 if(permanentdamage>damagetolerance&&dead!=2){
4549 if(weaponactive!=-1){
4550 weapons.owner[weaponids[0]]=-1;
4551 weapons.velocity[weaponids[0]]=velocity*scale*-.3;
4552 weapons.velocity[weaponids[0]].x+=.01;
4553 weapons.tipvelocity[weaponids[0]]=velocity*scale;
4554 weapons.missed[weaponids[0]]=1;
4555 weapons.hitsomething[weaponids[0]]=0;
4556 weapons.freetime[weaponids[0]]=0;
4557 weapons.firstfree[weaponids[0]]=1;
4558 weapons.physics[weaponids[0]]=1;
4561 weaponids[0]=weaponids[num_weapons];
4562 if(weaponstuck==num_weapons)weaponstuck=0;
4565 for(i=0;i<numplayers;i++){
4566 player[i].wentforweapon=0;
4572 if(!dead&&creature==wolftype){
4573 award_bonus(0, Wolfbonus);
4576 if(unconscioustime<.1&&(bonus!=spinecrusher||bonustime>1)&&(bonus!=FinishedBonus||bonustime>1)&&bloodloss<damagetolerance)
4577 award_bonus(id, touchofdeath);
4578 if(id!=0&&unconscioustime>.1){
4586 emit_sound_at(breaksound, coords);
4587 /*if(id==0||findDistancefast(&coords,&viewer)<50){
4593 if(skeleton.free==1){
4594 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
4597 //If knocked over, open hands and close mouth
4598 if(righthandmorphend!=0)righthandmorphness=0;
4599 righthandmorphend=0;
4600 targetrighthandmorphness=1;
4602 if(lefthandmorphend!=0)lefthandmorphness=0;
4604 targetlefthandmorphness=1;
4606 if(headmorphend!=3&&headmorphend!=5&&headmorphstart!=3&&headmorphstart!=5){
4607 if(headmorphend!=0)headmorphness=0;
4609 targetheadmorphness=1;
4613 skeleton.DoGravity(&scale);
4615 damageamount=skeleton.DoConstraints(&coords,&scale)*5;
4616 if(damage>damagetolerance-damageamount&&!dead&&(bonus!=spinecrusher||bonustime>1)&&(bonus!=style||bonustime>1)&&(bonus!=cannon||bonustime>1))
4617 award_bonus(id, deepimpact);
4618 DoDamage(damageamount/((protectionhigh+protectionhead+protectionlow)/3));
4622 for(j=0;j<skeleton.num_joints;j++){
4623 average+=skeleton.joints[j].position;
4627 coords+=average*scale;
4628 for(j=0;j<skeleton.num_joints;j++){
4629 skeleton.joints[j].position-=average;
4631 average/=multiplier;
4633 //velocity=skeleton.joints[skeleton.jointlabels[groin]].velocity*scale;
4635 for(i=0;i<skeleton.num_joints;i++){
4636 velocity+=skeleton.joints[i].velocity*scale;
4638 velocity/=skeleton.num_joints;
4640 if(!isnormal(velocity.x)&&velocity.x){
4653 if(findLength(&average)<10&&dead&&skeleton.free){
4654 skeleton.longdead+=(2000-findLength(&average))*multiplier+multiplier;
4655 if(skeleton.longdead>2000){
4656 if(skeleton.longdead>6000){
4657 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
4662 if(dead==2&&bloodloss<damagetolerance){
4664 headpoint=(skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2*scale+coords;
4666 if(bloodtoggle&&!bled){
4667 terrain.MakeDecal(blooddecal,headpoint,.2*1.2,.5,0);
4669 if(bloodtoggle&&!bled)
4670 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
4671 j=terrain.patchobjects[whichpatchx][whichpatchz][l];
4672 XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.rotation[j],0);
4676 objects.model[j].MakeDecal(blooddecal,&point,&size,&opacity,&rotation);
4680 if(dead==2&&bloodloss>=damagetolerance){
4682 headpoint=(skeleton.joints[skeleton.jointlabels[abdomen]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2*scale+coords;
4683 if(bleeding<=0)DoBlood(1,255);
4684 if(bloodtoggle&&!bled){
4685 terrain.MakeDecal(blooddecalslow,headpoint,.8,.5,0);
4687 if(bloodtoggle&&!bled)
4688 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
4689 j=terrain.patchobjects[whichpatchx][whichpatchz][l];
4690 XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.rotation[j],0);
4694 objects.model[j].MakeDecal(blooddecalslow,&point,&size,&opacity,&rotation);
4701 if(!dead&&crouchkeydown&&skeleton.freetime>.5&&id==0&&skeleton.free){
4703 XYZ startpoint,endpoint,colpoint,colviewer,coltarget;
4707 if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)canrecover=0;
4708 if(velocity.y<-30)canrecover=0;
4709 for(i=0;i<objects.numobjects;i++){
4710 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
4711 colviewer=startpoint;
4713 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)canrecover=0;
4721 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4722 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[abdomen]].locked){
4723 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4724 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4726 if(skeleton.joints[skeleton.jointlabels[abdomen]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4727 terrainnormal=skeleton.joints[skeleton.jointlabels[abdomen]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4728 middle=(skeleton.joints[skeleton.jointlabels[neck]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4730 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4731 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4732 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2;
4734 Normalise(&terrainnormal);
4736 targetrotation=-asin(0-terrainnormal.x);
4737 targetrotation*=360/6.28;
4738 if(terrainnormal.z<0)targetrotation=180-targetrotation;
4739 rotation=targetrotation;
4743 targetanimation=flipanim;
4744 crouchtogglekeydown=1;
4749 currentanimation=tempanim;
4752 //tilt2=targettilt2;
4754 //if(middle.y>0)targetoffset.y=middle.y+1;
4756 for(i=0;i<skeleton.num_joints;i++){
4757 tempanimation.position[i][0]=skeleton.joints[i].position;
4758 tempanimation.position[i][0]=DoRotation(tempanimation.position[i][0],0,-rotation,0);
4763 if(findLength(&average)<10&&!dead&&skeleton.free){
4764 skeleton.longdead+=(2000-findLength(&average))*multiplier+multiplier;
4765 if(skeleton.longdead>(damage+500)*1.5){
4766 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
4772 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4773 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[abdomen]].locked){
4774 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4775 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4777 if(skeleton.joints[skeleton.jointlabels[abdomen]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4778 terrainnormal=skeleton.joints[skeleton.jointlabels[abdomen]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4779 middle=(skeleton.joints[skeleton.jointlabels[neck]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4781 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4782 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4783 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2;
4785 Normalise(&terrainnormal);
4787 targetrotation=-asin(0-terrainnormal.x);
4788 targetrotation*=360/6.28;
4789 if(terrainnormal.z<0)targetrotation=180-targetrotation;
4790 rotation=targetrotation;
4793 terrainnormal=terrain.getNormal(coords.x,coords.z);
4794 targettilt2=asin(terrainnormal.y)*180/3.14*-1;
4798 /*XYZ otherterrainnormal;
4799 otherterrainnormal=terrain.getNormal(coords.x,coords.y);
4800 otherterrainnormal.y=fast_sqrt(otherterrainnormal.x*otherterrainnormal.x+otherterrainnormal.z*otherterrainnormal.z)*-1;
4801 if(abs(terrainnormal.y)<abs(otherterrainnormal.y))terrainnormal.y=fast_sqrt(otherterrainnormal.x*otherterrainnormal.x+otherterrainnormal.z*otherterrainnormal.z)*-1;
4802 targettilt2=asin(otherterrainnormal.y)*180/3.14;
4805 targettilt2=asin(terrainnormal.y)*180/3.14*-1;
4809 if(skeleton.forward.y<0){
4810 targetanimation=getupfrombackanim;
4814 if(skeleton.forward.y>-.3){
4815 targetanimation=getupfromfrontanim;
4817 targetrotation+=180;
4823 if((Random()%8==0&&id!=0&&creature==rabbittype)||(Random()%2==0&&id!=0&&creature==wolftype)||(id==0&&crouchkeydown&&(forwardkeydown||backkeydown||leftkeydown||rightkeydown))){
4824 targetanimation=rollanim;
4825 targetrotation=lookrotation;
4829 if(forwardkeydown)targetrotation+=45;
4830 if(backkeydown)targetrotation-=45;
4834 if(forwardkeydown)targetrotation-=45;
4835 if(backkeydown)targetrotation+=45;
4838 if ( !leftkeydown&&!rightkeydown)
4839 targetrotation+=180;
4841 targetrotation+=180;
4845 if(abs(targettilt2)>50)targettilt2=0;
4846 currentanimation=tempanim;
4851 if(middle.y>0&&targetanimation!=rollanim)targetoffset.y=middle.y+1;
4853 for(i=0;i<skeleton.num_joints;i++){
4854 tempanimation.position[i][0]=skeleton.joints[i].position;
4855 tempanimation.position[i][0]=DoRotation(tempanimation.position[i][0],0,-rotation,0);
4862 if(num_weapons>0)if(weapons.type[0]==staff)hasstaff=1;
4863 if(!skeleton.freefall&&freefall&&((jumpkeydown&&jumpkeydowntime<.2)||(hasstaff&&rabbitkickragdoll))&&!dead){
4866 tempvelocity=velocity;
4867 Normalise(&tempvelocity);
4868 targetrotation=-asin(0-tempvelocity.x);
4869 targetrotation*=360/6.28;
4870 if(velocity.z<0)targetrotation=180-targetrotation;
4871 //targetrotation+=180;
4874 if(dotproduct(&skeleton.forward,&tempvelocity)<0){
4875 targetanimation=rollanim;
4879 targetanimation=backhandspringanim;
4880 targetrotation+=180;
4885 emit_sound_at(movewhooshsound, coords, 128.);
4887 currentanimation=targetanimation;
4888 currentframe=targetframe-1;
4893 rotation=targetrotation;
4900 if(skeleton.freefall==0)freefall=0;
4902 if(!isnormal(velocity.x)&&velocity.x){
4907 if(aitype!=passivetype||skeleton.free==1)
4908 if(findLengthfast(&velocity)>.1)
4909 for(i=0;i<objects.numobjects;i++){
4910 if(objects.type[i]==firetype)
4911 if(findDistancefastflat(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*12&&findDistancefast(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*49){
4913 if(!objects.onfire[i]){
4914 emit_sound_at(firestartsound, objects.position[i]);
4916 objects.onfire[i]=1;
4919 if(objects.onfire[i]){
4924 if(objects.type[i]==bushtype)
4925 if(findDistancefastflat(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*12&&findDistancefast(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*49){
4927 if(!objects.onfire[i]){
4928 emit_sound_at(firestartsound, objects.position[i]);
4930 objects.onfire[i]=1;
4934 if(objects.onfire[i]){
4938 if(objects.messedwith[i]<=0){
4942 emit_sound_at(bushrustle, coords, 40*findLength(&velocity));
4945 envsound[numenvsounds]=coords;
4946 envsoundvol[numenvsounds]=4*findLength(&velocity);
4947 envsoundlife[numenvsounds]=.4;
4952 if(environment==grassyenvironment)howmany=findLength(&velocity)*4;
4953 if(environment==snowyenvironment)howmany=findLength(&velocity)*2;
4955 if(environment!=desertenvironment)
4956 for(j=0;j<howmany;j++){
4957 tempvel.x=float(abs(Random()%100)-50)/20;
4958 tempvel.y=float(abs(Random()%100)-50)/20;
4959 tempvel.z=float(abs(Random()%100)-50)/20;
4962 pos.x+=float(abs(Random()%100)-50)/200;
4963 pos.y+=float(abs(Random()%100)-50)/200;
4964 pos.z+=float(abs(Random()%100)-50)/200;
4965 Sprite::MakeSprite(splintersprite, pos,tempvel*.5+velocity*float(abs(Random()%100))/100, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
4966 Sprite::setLastSpriteSpecial(1);
4968 howmany=findLength(&velocity)*4;
4970 if(environment==snowyenvironment)
4971 for(j=0;j<howmany;j++){
4972 tempvel.x=float(abs(Random()%100)-50)/20;
4973 tempvel.y=float(abs(Random()%100)-50)/20;
4974 tempvel.z=float(abs(Random()%100)-50)/20;
4977 pos.x+=float(abs(Random()%100)-50)/200;
4978 pos.y+=float(abs(Random()%100)-50)/200;
4979 pos.z+=float(abs(Random()%100)-50)/200;
4980 Sprite::MakeSprite(splintersprite, pos,tempvel*.3+velocity*float(abs(Random()%100))/100/2, 1,1,1, .1, 1);
4981 Sprite::setLastSpriteSpecial(2);
4984 objects.rotx[i]+=velocity.x*multiplier*6;
4985 objects.roty[i]+=velocity.z*multiplier*6;
4986 objects.messedwith[i]=.5;
4989 if(objects.type[i]==treeleavestype&&environment!=desertenvironment){
4990 if(objects.rotation2[i]==0)tempcoord=coords;
4992 tempcoord=coords-objects.position[i];
4993 tempcoord=DoRotation(tempcoord,0,-objects.rotation[i],0);
4994 tempcoord=DoRotation(tempcoord,-objects.rotation2[i],0,0);
4995 tempcoord+=objects.position[i];
4997 if(findDistancefastflat(&tempcoord,&objects.position[i])<objects.scale[i]*objects.scale[i]*8&&findDistancefast(&tempcoord,&objects.position[i])<objects.scale[i]*objects.scale[i]*300&&tempcoord.y>objects.position[i].y+3*objects.scale[i]){
4998 if(objects.messedwith[i]<=0){
5002 emit_sound_at(bushrustle, coords, 40*findLength(&velocity));
5005 envsound[numenvsounds]=coords;
5006 envsoundvol[numenvsounds]=4*findLength(&velocity);
5007 envsoundlife[numenvsounds]=.4;
5012 if(environment==grassyenvironment)howmany=findLength(&velocity)*4;
5013 if(environment==snowyenvironment)howmany=findLength(&velocity)*2;
5015 if(environment!=desertenvironment)
5016 for(j=0;j<howmany;j++){
5017 tempvel.x=float(abs(Random()%100)-50)/20;
5018 tempvel.y=float(abs(Random()%100)-50)/20;
5019 tempvel.z=float(abs(Random()%100)-50)/20;
5023 pos.x+=float(abs(Random()%100)-50)/150;
5024 pos.y+=float(abs(Random()%100)-50)/150;
5025 pos.z+=float(abs(Random()%100)-50)/150;
5026 Sprite::MakeSprite(splintersprite, pos,tempvel*.5+velocity*float(abs(Random()%100))/100, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
5027 Sprite::setLastSpriteSpecial(1);
5029 howmany=findLength(&velocity)*4;
5031 if(environment==snowyenvironment)
5032 for(j=0;j<howmany;j++){
5033 tempvel.x=float(abs(Random()%100)-50)/20;
5034 tempvel.y=float(abs(Random()%100)-50)/20;
5035 tempvel.z=float(abs(Random()%100)-50)/20;
5039 pos.x+=float(abs(Random()%100)-50)/150;
5040 pos.y+=float(abs(Random()%100)-50)/150;
5041 pos.z+=float(abs(Random()%100)-50)/150;
5042 Sprite::MakeSprite(splintersprite, pos,tempvel*.3+velocity*float(abs(Random()%100))/100/2, 1,1,1, .1, 1);
5043 Sprite::setLastSpriteSpecial(2);
5046 objects.messedwith[i]=.5;
5054 if((stunned>0||surprised>0)&&numplayers>2&&aitype!=passivetype)play=1;
5056 if(aitype!=passivetype&&victim->skeleton.free&&!victim->dead)play=1;
5057 if(tutoriallevel==1&&id!=0)play=0;
5058 if(play&&aitype!=playercontrolled){
5062 if(creature==rabbittype){
5063 if(i==0)whichsound=rabbitchitter;
5064 if(i==1)whichsound=rabbitchitter2;
5066 if(creature==wolftype){
5067 if(i==0)whichsound=growlsound;
5068 if(i==1)whichsound=growl2sound;
5074 emit_sound_at(whichsound, coords);
5078 if(targetanimation==staggerbackhighanim)staggerdelay=1;
5079 if(targetanimation==staggerbackhardanim)staggerdelay=1;
5080 staggerdelay-=multiplier;
5081 if(targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=staffgroundsmashanim)hasvictim=1;
5082 if(velocity.y<-30&&targetanimation==jumpdownanim)RagDoll(0);
5083 if(currentanimation!=getIdle()&&wasIdle()&&targetanimation!=getIdle()&&isIdle()){
5084 targetanimation=getIdle();
5088 weaponmissdelay-=multiplier;
5089 highreversaldelay-=multiplier;
5090 lowreversaldelay-=multiplier;
5091 lastcollide-=multiplier;
5092 skiddelay-=multiplier;
5093 if(!isnormal(velocity.x)&&velocity.x){
5096 if(!isnormal(targettilt)&&targettilt){
5099 if(!isnormal(targettilt2)&&targettilt2){
5102 if(!isnormal(targetrotation)&&targetrotation){
5106 if(targetanimation==bounceidleanim||targetanimation==wolfidle||targetanimation==walkanim||targetanimation==drawrightanim||targetanimation==crouchdrawrightanim||targetanimation==drawleftanim||targetanimation==fightidleanim||targetanimation==fightsidestep||targetanimation==hanganim||isCrouch()||targetanimation==backhandspringanim){
5107 //open hands and close mouth
5108 if(righthandmorphend!=0&&righthandmorphness==targetrighthandmorphness){
5109 righthandmorphness=0;
5110 righthandmorphend=0;
5111 targetrighthandmorphness=1;
5114 if(lefthandmorphend!=0&&lefthandmorphness==targetlefthandmorphness){
5115 lefthandmorphness=0;
5117 targetlefthandmorphness=1;
5120 if(headmorphend!=3&&headmorphend!=5&&headmorphstart!=3&&headmorphstart!=5&&headmorphend!=0&&headmorphness==targetheadmorphness){
5123 targetheadmorphness=1;
5127 if(targetanimation==rollanim||targetanimation==dodgebackanim||targetanimation==removeknifeanim||targetanimation==knifefightidleanim||targetanimation==swordfightidleanim||targetanimation==blockhighleftstrikeanim||targetanimation==crouchremoveknifeanim||targetanimation==sneakanim||targetanimation==sweepanim||targetanimation==spinkickreversedanim||targetanimation==jumpdownanim||isWallJump()||isFlip()||targetanimation==climbanim||isRun()||targetanimation==getupfrombackanim||targetanimation==getupfromfrontanim){
5128 //open hands and mouth
5129 if(righthandmorphend!=0&&righthandmorphness==targetrighthandmorphness){
5130 righthandmorphness=0;
5131 righthandmorphend=0;
5132 targetrighthandmorphness=1;
5135 if(lefthandmorphend!=0&&lefthandmorphness==targetlefthandmorphness){
5136 lefthandmorphness=0;
5138 targetlefthandmorphness=1;
5141 if(headmorphend!=1&&headmorphness==targetheadmorphness){
5144 targetheadmorphness=1;
5148 if(targetanimation==jumpupanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||targetanimation==swordfightidlebothanim||targetanimation==blockhighleftanim||targetanimation==blockhighleftanim){
5149 //close hands and mouth
5150 if(righthandmorphend!=1&&righthandmorphness==targetrighthandmorphness){
5151 righthandmorphness=0;
5152 righthandmorphend=1;
5153 targetrighthandmorphness=1;
5156 if(lefthandmorphend!=1&&lefthandmorphness==targetlefthandmorphness){
5157 lefthandmorphness=0;
5159 targetlefthandmorphness=1;
5162 if(headmorphend!=0&&headmorphness==targetheadmorphness){
5165 targetheadmorphness=1;
5169 if(targetanimation==spinkickanim||targetanimation==staffspinhitreversalanim||targetanimation==staffspinhitreversedanim||targetanimation==staffhitreversalanim||targetanimation==staffhitreversedanim||targetanimation==hurtidleanim||targetanimation==winduppunchanim||targetanimation==swordslashreversalanim||targetanimation==swordslashreversedanim||targetanimation==knifeslashreversalanim||targetanimation==knifeslashreversedanim||targetanimation==knifethrowanim||targetanimation==knifefollowanim||targetanimation==knifefollowedanim||targetanimation==killanim||targetanimation==dropkickanim||targetanimation==upunchanim||targetanimation==knifeslashstartanim||targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim||targetanimation==staffgroundsmashanim||targetanimation==spinkickreversalanim||targetanimation==sweepreversalanim||targetanimation==lowkickanim||targetanimation==sweepreversedanim||targetanimation==rabbitkickreversalanim||targetanimation==rabbitkickreversedanim||targetanimation==jumpreversalanim||targetanimation==jumpreversedanim){
5170 //close hands and yell
5171 if(righthandmorphend!=1&&righthandmorphness==targetrighthandmorphness){
5172 righthandmorphness=0;
5173 righthandmorphend=1;
5174 targetrighthandmorphness=1;
5177 if(lefthandmorphend!=1&&lefthandmorphness==targetlefthandmorphness){
5178 lefthandmorphness=0;
5180 targetlefthandmorphness=1;
5183 if(headmorphend!=2&&headmorphness==targetheadmorphness){
5186 targetheadmorphness=1;
5190 if(speechdelay>.25){
5191 if(headmorphend!=2)headmorphness=0;
5193 targetheadmorphness=1;
5199 if(victim!=this&&!victim->dead&&victim->aitype!=passivetype&&victim->aitype!=searchtype&&aitype!=passivetype&&aitype!=searchtype&&victim->id<numplayers&&aitype!=passivetype){
5200 behind=(normaldotproduct(facing,coords-victim->coords)>0);
5204 if(!dead&&targetanimation!=hurtidleanim)
5205 if(behind||targetanimation==killanim||targetanimation==knifethrowanim||targetanimation==knifefollowanim||targetanimation==spinkickreversalanim||targetanimation==rabbitkickreversedanim||targetanimation==jumpreversedanim){
5206 if(headmorphend!=4||headmorphness==targetheadmorphness){
5209 targetheadmorphness=1;
5213 if(weaponactive!=-1){
5214 if(weapons.type[weaponids[weaponactive]]!=staff){
5215 righthandmorphstart=1;
5216 righthandmorphend=1;
5218 if(weapons.type[weaponids[weaponactive]]==staff){
5219 righthandmorphstart=2;
5220 righthandmorphend=2;
5222 targetrighthandmorphness=1;
5225 terrainnormal=terrain.getNormal(coords.x,coords.z);
5227 if(animation[targetanimation].attack!=reversal){
5228 if(!isnormal(coords.x))
5236 flatfacing=DoRotation(flatfacing,0,rotation,0);
5238 ReflectVector(&facing,terrainnormal);
5241 if(isRun()||targetanimation==sneakanim||targetanimation==rollanim||targetanimation==walkanim){
5242 if(onterrain)targettilt2=-facing.y*20;
5246 if(!isRun()&&!animation[targetanimation].attack&&targetanimation!=getupfromfrontanim&&targetanimation!=getupfrombackanim&&targetanimation!=sneakanim)targettilt2=0;
5247 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
5248 flatvelocity=velocity;
5250 flatvelspeed=findLength(&flatvelocity);
5251 targettilt=flatvelspeed*fast_sqrt(abs(velocity.y)*.7)*normaldotproduct(DoRotation(flatfacing,0,-90,0),flatvelocity);
5252 targettilt2=flatvelspeed*fast_sqrt(abs(velocity.y)*.7)*normaldotproduct(flatfacing,flatvelocity);
5253 if(velocity.y<0)targettilt2*=-1;
5254 if(velocity.y<0)targettilt*=-1;
5255 if(targettilt>25)targettilt=25;
5256 if(targettilt<-25)targettilt=-25;
5259 if(targettilt2>45)targettilt2=45;
5260 if(targettilt2<-45)targettilt2=-45;
5261 if(abs(tilt2-targettilt2)<multiplier*400)tilt2=targettilt2;
5262 else if(tilt2>targettilt2){
5263 tilt2-=multiplier*400;
5265 else if(tilt2<targettilt2){
5266 tilt2+=multiplier*400;
5268 if(!animation[targetanimation].attack&&targetanimation!=getupfrombackanim&&targetanimation!=getupfromfrontanim){
5269 if(tilt2>25)tilt2=25;
5270 if(tilt2<-25)tilt2=-25;
5273 if(!isnormal(targettilt)&&targettilt){
5276 if(!isnormal(targettilt2)&&targettilt2){
5281 //if(!creature==wolftype||targetanimation==rabbitkickanim)
5282 if(targetanimation==rabbittackleanim){
5283 velocity+=facing*multiplier*speed*700*scale;
5284 velspeed=findLength(&velocity);
5285 if(velspeed>speed*65*scale){
5287 velspeed=speed*65*scale;
5290 velocity.y+=gravity*multiplier*20;
5291 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5292 velspeed=findLength(&velocity);
5293 velocity=flatfacing*velspeed;
5295 if(targetanimation!=rabbitrunninganim&&targetanimation!=wolfrunninganim){
5296 if(isRun()||targetanimation==rabbitkickanim){
5297 velocity+=facing*multiplier*speed*700*scale;
5298 velspeed=findLength(&velocity);
5299 if(velspeed>speed*45*scale){
5301 velspeed=speed*45*scale;
5304 velocity.y+=gravity*multiplier*20;
5305 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5306 velspeed=findLength(&velocity);
5307 if(velspeed<speed*30*scale)velspeed=speed*30*scale;
5308 velocity=flatfacing*velspeed;
5312 velocity+=facing*multiplier*speed*700*scale;
5313 velspeed=findLength(&velocity);
5314 if(creature==rabbittype){
5315 if(velspeed>speed*55*scale){
5317 velspeed=speed*55*scale;
5321 if(creature==wolftype){
5322 if(velspeed>speed*75*scale){
5324 velspeed=speed*75*scale;
5328 velocity.y+=gravity*multiplier*20;
5329 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5330 velspeed=findLength(&velocity);
5331 velocity=flatfacing*velspeed;
5334 if(targetanimation==rollanim&&animation[targetanimation].label[targetframe]!=6){
5335 velocity+=facing*multiplier*speed*700*scale;
5336 velspeed=findLength(&velocity);
5337 if(velspeed>speed*45*scale){
5339 velspeed=speed*45*scale;
5342 velocity.y+=gravity*multiplier*20;
5343 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5344 velspeed=findLength(&velocity);
5345 velocity=flatfacing*velspeed;
5349 /*if(currentanimation==rollanim&&(isCrouch()||isIdle())){
5350 velocity+=facing*multiplier*speed*700*scale;
5351 velspeed=findLength(&velocity);
5352 if(velspeed>speed*25*scale){
5354 velspeed=speed*25*scale;
5357 velocity.y+=gravity*multiplier*20;
5358 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5359 velspeed=findLength(&velocity);
5360 velocity=flatfacing*velspeed;
5363 if(targetanimation==sneakanim||targetanimation==walkanim){
5364 velocity+=facing*multiplier*speed*700*scale;
5365 velspeed=findLength(&velocity);
5366 if(velspeed>speed*12*scale){
5368 velspeed=speed*12*scale;
5371 velocity.y+=gravity*multiplier*20;
5372 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5373 velspeed=findLength(&velocity);
5374 velocity=flatfacing*velspeed;
5377 if((targetanimation==fightidleanim||targetanimation==knifefightidleanim)&&(currentanimation==bounceidleanim||currentanimation==hurtidleanim)){
5378 velocity+=facing*multiplier*speed*700*scale;
5379 velspeed=findLength(&velocity);
5380 if(velspeed>speed*2*scale){
5382 velspeed=speed*2*scale;
5385 velocity.y+=gravity*multiplier*20;
5386 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5387 velspeed=findLength(&velocity);
5388 velocity=flatfacing*velspeed;
5392 if((targetanimation==bounceidleanim||currentanimation==hurtidleanim)&&(currentanimation==fightidleanim||currentanimation==knifefightidleanim)){
5393 velocity-=facing*multiplier*speed*700*scale;
5394 velspeed=findLength(&velocity);
5395 if(velspeed>speed*2*scale){
5397 velspeed=speed*2*scale;
5400 velocity.y+=gravity*multiplier*20;
5401 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5402 velspeed=findLength(&velocity);
5403 velocity=flatfacing*velspeed*-1;
5406 if(targetanimation==fightsidestep){
5407 velocity+=DoRotation(facing*multiplier*speed*700*scale,0,-90,0);
5408 velspeed=findLength(&velocity);
5409 if(velspeed>speed*12*scale){
5411 velspeed=speed*12*scale;
5414 velocity.y+=gravity*multiplier*20;
5415 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5416 velspeed=findLength(&velocity);
5417 velocity=DoRotation(flatfacing*velspeed,0,-90,0);
5420 if(targetanimation==staggerbackhighanim){
5421 coords-=facing*multiplier*speed*16*scale;
5424 if(targetanimation==staggerbackhardanim&&animation[staggerbackhardanim].label[targetframe]!=6){
5425 coords-=facing*multiplier*speed*20*scale;
5429 if(targetanimation==backhandspringanim){
5430 //coords-=facing*multiplier*50*scale;
5431 velocity+=facing*multiplier*speed*700*scale*-1;
5432 velspeed=findLength(&velocity);
5433 if(velspeed>speed*50*scale){
5435 velspeed=speed*50*scale;
5438 velocity.y+=gravity*multiplier*20;
5439 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5440 velspeed=findLength(&velocity);
5441 velocity=flatfacing*velspeed*-1;
5443 if(targetanimation==dodgebackanim){
5444 //coords-=facing*multiplier*50*scale;
5445 velocity+=facing*multiplier*speed*700*scale*-1;
5446 velspeed=findLength(&velocity);
5447 if(velspeed>speed*60*scale){
5449 velspeed=speed*60*scale;
5452 velocity.y+=gravity*multiplier*20;
5453 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5454 velspeed=findLength(&velocity);
5455 velocity=flatfacing*velspeed*-1;
5458 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
5459 velspeed=findLength(&velocity);
5463 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
5464 velocity.y+=gravity*multiplier;
5467 if(targetanimation!=climbanim&&targetanimation!=hanganim&&!isWallJump())coords+=velocity*multiplier;
5469 if(coords.y<terrain.getHeight(coords.x,coords.z)&&(targetanimation==jumpdownanim||targetanimation==jumpupanim||isFlip())){
5470 if(isFlip()&&animation[targetanimation].label[targetframe]==7)RagDoll(0);
5472 if(targetanimation==jumpupanim){jumppower=-4;targetanimation=getIdle();}
5478 OPENAL_SetPaused(channels[whooshsound], true);
5479 OPENAL_SetVolume(channels[whooshsound], 0);
5482 if(targetanimation==jumpdownanim||isFlip()){
5483 if(isFlip())jumppower=-4;
5484 targetanimation=getLanding();
5485 emit_sound_at(landsound, coords, 128.);
5488 envsound[numenvsounds]=coords;
5489 envsoundvol[numenvsounds]=16;
5490 envsoundlife[numenvsounds]=.4;
5496 if(targetanimation!=jumpupanim&&targetanimation!=jumpdownanim&&!isFlip()&&targetanimation!=climbanim&&targetanimation!=hanganim&&!isWallJump())coords.y+=gravity*multiplier*2;
5497 if(targetanimation!=jumpupanim&&targetanimation!=jumpdownanim&&!isFlip()&&coords.y<terrain.getHeight(coords.x,coords.z)){
5498 coords.y=terrain.getHeight(coords.x,coords.z);
5503 if(isIdle()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||isStop()||targetanimation==removeknifeanim||targetanimation==crouchremoveknifeanim||isLanding()||isCrouch()||animation[targetanimation].attack||(targetanimation==rollanim&&animation[targetanimation].label[targetframe]==6)){
5504 velspeed=findLength(&velocity);
5506 if(velspeed<multiplier*300*scale){
5508 } else velocity-=velocity/velspeed*multiplier*300*scale;
5509 if(velspeed>5&&(isLanding()||isLandhard())){
5510 skiddingdelay+=multiplier;
5517 else skiddingdelay=0;
5521 velspeed=findLength(&velocity);
5523 if(velspeed<multiplier*600*scale){
5525 } else velocity-=velocity/velspeed*multiplier*600*scale;
5527 if(velspeed>5&&(isLanding()||isLandhard())){
5528 skiddingdelay+=multiplier;
5535 else skiddingdelay=0;
5538 if(skiddingdelay<0)skiddingdelay+=multiplier;
5539 if(skiddingdelay>.02&&!forwardkeydown&&!backkeydown&&!leftkeydown&&!rightkeydown&&!jumpkeydown&&isLanding()&&!landhard){
5541 if(!onterrain||environment==grassyenvironment){
5542 emit_sound_at(skidsound, coords, 128*velspeed/10);
5545 emit_sound_at(snowskidsound, coords, 128*velspeed/10);
5549 if(animation[targetanimation].attack==normalattack&&targetanimation!=rabbitkickanim&&!victim->skeleton.free){
5550 terrainnormal=victim->coords-coords;
5551 Normalise(&terrainnormal);
5552 targetrotation=-asin(0-terrainnormal.x);
5553 targetrotation*=360/6.28;
5554 if(terrainnormal.z<0)targetrotation=180-targetrotation;
5555 targettilt2=-asin(terrainnormal.y)*360/6.28;//*-70;
5558 if(animation[targetanimation].attack==reversal&&targetanimation!=rabbittacklinganim){
5559 targetrotation=victim->targetrotation;
5561 if(targetanimation==rabbittacklinganim){
5562 coords=victim->coords;
5565 skeleton.oldfree=skeleton.free;
5569 midterrain.x=terrain.size*terrain.scale/2;
5570 midterrain.z=terrain.size*terrain.scale/2;
5571 if(findDistancefastflat(&coords,&midterrain)>(terrain.size*terrain.scale/2-viewdistance)*(terrain.size*terrain.scale/2-viewdistance)){
5573 tempposit=coords-midterrain;
5575 Normalise(&tempposit);
5576 tempposit*=(terrain.size*terrain.scale/2-viewdistance);
5577 coords.x=tempposit.x+midterrain.x;
5578 coords.z=tempposit.z+midterrain.z;
5582 int Person::DrawSkeleton(){
5583 int oldplayerdetail;
5584 if((frustum.SphereInFrustum(coords.x,coords.y+scale*3,coords.z,scale*8)&&findDistancefast(&viewer,&coords)<viewdistance*viewdistance)||skeleton.free==3){
5585 if(onterrain&&(isIdle()||isCrouch()||wasIdle()||wasCrouch())&&!skeleton.free){
5595 glAlphaFunc(GL_GREATER, 0.0001);
5597 float terrainheight;
5599 if(!isnormal(rotation))rotation=0;
5600 if(!isnormal(tilt))tilt=0;
5601 if(!isnormal(tilt2))tilt2=0;
5602 oldplayerdetail=playerdetail;
5604 if(findDistancefast(&viewer,&coords)<viewdistance*viewdistance/32&&detail==2){
5607 if(findDistancefast(&viewer,&coords)<viewdistance*viewdistance/128&&detail==1){
5610 if(findDistancefast(&viewer,&coords)<viewdistance*viewdistance/256&&(detail!=1&&detail!=2)){
5615 if(playerdetail!=oldplayerdetail) {
5617 normalsupdatedelay=0;
5619 static float updatedelaychange;
5620 static float morphness;
5621 static float framemult;
5623 skeleton.FindForwards();
5624 if(howactive==typesittingwall){
5625 skeleton.specialforward[1]=0;
5626 skeleton.specialforward[1].z=1;
5632 static int weaponattachmuscle;
5633 static int weaponrotatemuscle,weaponrotatemuscle2;
5634 static XYZ weaponpoint;
5635 static int start,endthing;
5636 if((dead!=2||skeleton.free!=2)&&updatedelay<=0){
5637 if(!isSleeping()&&!isSitting()){
5638 if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
5639 XYZ point,newpoint,change,change2;
5640 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5641 heightleft=terrain.getHeight(point.x,point.z)+.04;
5643 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5644 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5645 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5646 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5647 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5649 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5650 heightright=terrain.getHeight(point.x,point.z)+.04;
5651 point.y=heightright;
5652 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5653 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5654 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5655 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5656 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5657 skeleton.DoConstraints(&coords,&scale);
5659 if(creature==wolftype){
5660 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5661 heightleft=terrain.getHeight(point.x,point.z)+.04;
5663 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5664 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5665 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5666 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5667 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5669 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5670 heightright=terrain.getHeight(point.x,point.z)+.04;
5671 point.y=heightright;
5672 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5673 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5674 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5675 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5676 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5677 skeleton.DoConstraints(&coords,&scale);
5680 if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&!(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
5681 XYZ point,newpoint,change,change2;
5682 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5683 heightleft=terrain.getHeight(point.x,point.z)+.04;
5685 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5686 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5687 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[leftfoot]].position*(1-target);
5688 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5689 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5691 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5692 heightright=terrain.getHeight(point.x,point.z)+.04;
5693 point.y=heightright;
5694 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5695 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5696 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[rightfoot]].position*(1-target);
5697 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5698 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5699 skeleton.DoConstraints(&coords,&scale);
5701 if(creature==wolftype){
5702 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5703 heightleft=terrain.getHeight(point.x,point.z)+.04;
5705 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5706 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5707 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[leftfoot]].position*(1-target);
5708 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5709 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5711 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5712 heightright=terrain.getHeight(point.x,point.z)+.04;
5713 point.y=heightright;
5714 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5715 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5716 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[rightfoot]].position*(1-target);
5717 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5718 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5719 skeleton.DoConstraints(&coords,&scale);
5723 if(onterrain&&(!(isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
5724 XYZ point,newpoint,change,change2;
5725 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5726 heightleft=terrain.getHeight(point.x,point.z)+.04;
5728 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5729 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5730 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[leftfoot]].position*target;
5731 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5732 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5734 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5735 heightright=terrain.getHeight(point.x,point.z)+.04;
5736 point.y=heightright;
5737 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5738 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5739 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[rightfoot]].position*target;
5740 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5741 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5742 skeleton.DoConstraints(&coords,&scale);
5744 if(creature==wolftype){
5745 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5746 heightleft=terrain.getHeight(point.x,point.z)+.04;
5748 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5749 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5750 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[leftfoot]].position*target;
5751 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5752 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5754 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5755 heightright=terrain.getHeight(point.x,point.z)+.04;
5756 point.y=heightright;
5757 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5758 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5759 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[rightfoot]].position*target;
5760 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5761 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5762 skeleton.DoConstraints(&coords,&scale);
5766 if(!skeleton.free&&(!animation[targetanimation].attack&&targetanimation!=getupfrombackanim&&((targetanimation!=rollanim&&!isFlip())||animation[targetanimation].label[targetframe]==6)&&targetanimation!=getupfromfrontanim&&targetanimation!=wolfrunninganim&&targetanimation!=rabbitrunninganim&&targetanimation!=backhandspringanim&&targetanimation!=walljumpfrontanim&&targetanimation!=hurtidleanim&&!isLandhard()&&!isSleeping()))
5769 targetheadrotation=-targetrotation;
5770 targetheadrotation2=0;
5771 if(animation[targetanimation].attack==3)targetheadrotation+=180;
5773 for(i=0;i<skeleton.drawmodel.vertexNum;i++){
5774 skeleton.drawmodel.vertex[i]=0;
5775 skeleton.drawmodel.vertex[i].y=999;
5777 for(i=0;i<skeleton.drawmodellow.vertexNum;i++){
5778 skeleton.drawmodellow.vertex[i]=0;
5779 skeleton.drawmodellow.vertex[i].y=999;
5781 for(i=0;i<skeleton.drawmodelclothes.vertexNum;i++){
5782 skeleton.drawmodelclothes.vertex[i]=0;
5783 skeleton.drawmodelclothes.vertex[i].y=999;
5785 for(i=0;i<skeleton.num_muscles;i++){
5786 if((skeleton.muscles[i].numvertices>0&&playerdetail)||(skeleton.muscles[i].numverticeslow>0&&!playerdetail)){
5790 if(skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent2->label==righthand){
5791 morphness=righthandmorphness;
5792 start=righthandmorphstart;
5793 endthing=righthandmorphend;
5795 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent2->label==lefthand){
5796 morphness=lefthandmorphness;
5797 start=lefthandmorphstart;
5798 endthing=lefthandmorphend;
5800 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head){
5801 morphness=headmorphness;
5802 start=headmorphstart;
5803 endthing=headmorphend;
5805 if((skeleton.muscles[i].parent1->label==neck&&skeleton.muscles[i].parent2->label==abdomen)||(skeleton.muscles[i].parent2->label==neck&&skeleton.muscles[i].parent1->label==abdomen)){
5806 morphness=chestmorphness;
5807 start=chestmorphstart;
5808 endthing=chestmorphend;
5810 if((skeleton.muscles[i].parent1->label==groin&&skeleton.muscles[i].parent2->label==abdomen)||(skeleton.muscles[i].parent2->label==groin&&skeleton.muscles[i].parent1->label==abdomen)){
5811 morphness=tailmorphness;
5812 start=tailmorphstart;
5813 endthing=tailmorphend;
5815 if(calcrot)skeleton.FindRotationMuscle(i,targetanimation);
5816 mid=(skeleton.muscles[i].parent1->position+skeleton.muscles[i].parent2->position)/2;
5817 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5820 if(!skeleton.free)glRotatef(tilt2,1,0,0);
5821 if(!skeleton.free)glRotatef(tilt,0,0,1);
5824 glTranslatef(mid.x,mid.y,mid.z);
5826 skeleton.muscles[i].lastrotate1=skeleton.muscles[i].rotate1;
5827 glRotatef(-skeleton.muscles[i].lastrotate1+90,0,1,0);
5829 skeleton.muscles[i].lastrotate2=skeleton.muscles[i].rotate2;
5830 glRotatef(-skeleton.muscles[i].lastrotate2+90,0,0,1);
5832 skeleton.muscles[i].lastrotate3=skeleton.muscles[i].rotate3;
5833 glRotatef(-skeleton.muscles[i].lastrotate3,0,1,0);
5835 if(!isnormal(proportionbody.x)||!isnormal(proportionbody.y)||!isnormal(proportionbody.z)){
5839 if(!isnormal(proportionarms.x)||!isnormal(proportionarms.y)||!isnormal(proportionarms.z)){
5843 if(!isnormal(proportionhead.x)||!isnormal(proportionhead.y)||!isnormal(proportionhead.z)){
5847 if(!isnormal(proportionlegs.x)||!isnormal(proportionlegs.y)||!isnormal(proportionlegs.z)){
5852 if(playerdetail||skeleton.free==3)
5854 for(j=0;j<skeleton.muscles[i].numvertices;j++)
5856 /*if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x))vertexweird[0]=1;
5857 if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y))vertexweird[1]=1;
5858 if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z))vertexweird[2]=1;
5859 if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x))vertexweird[3]=1;
5860 if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y))vertexweird[4]=1;
5861 if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z))vertexweird[5]=1;
5862 if(skeleton.muscles[i].vertices[j]<skeleton.model[start].vertexNum&&skeleton.muscles[i].vertices[j]>=0){*/
5863 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5865 if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
5866 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionbody.x,
5867 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionbody.y,
5868 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionbody.z);
5869 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
5870 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionarms.x,
5871 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionarms.y,
5872 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionarms.z);
5873 if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
5874 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionlegs.x,
5875 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionlegs.y,
5876 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionlegs.z);
5877 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
5878 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionhead.x,
5879 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionhead.y,
5880 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionhead.z);
5881 glGetFloatv(GL_MODELVIEW_MATRIX,M);
5882 //if(!isnormal(M[12])||!isnormal(M[13])||!isnormal(M[14]))test=0;
5883 //if(!isnormal(scale))test=1;
5884 skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].x=M[12]*scale;
5885 skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].y=M[13]*scale;
5886 skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].z=M[14]*scale;
5891 if(!playerdetail||skeleton.free==3)
5893 for(j=0;j<skeleton.muscles[i].numverticeslow;j++)
5895 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5897 if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
5898 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionbody.x,
5899 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionbody.y,
5900 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionbody.z);
5901 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
5902 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionarms.x,
5903 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionarms.y,
5904 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionarms.z);
5905 if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
5906 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionlegs.x,
5907 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionlegs.y,
5908 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionlegs.z);
5909 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
5910 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionhead.x,
5911 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionhead.y,
5912 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionhead.z);
5914 glGetFloatv(GL_MODELVIEW_MATRIX,M);
5915 skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].x=M[12]*scale;
5916 skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].y=M[13]*scale;
5917 skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].z=M[14]*scale;
5923 if(skeleton.clothes&&skeleton.muscles[i].numverticesclothes>0){
5924 mid=(skeleton.muscles[i].parent1->position+skeleton.muscles[i].parent2->position)/2;
5926 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5929 if(!skeleton.free)glRotatef(tilt2,1,0,0);
5930 if(!skeleton.free)glRotatef(tilt,0,0,1);
5931 glTranslatef(mid.x,mid.y,mid.z);
5932 skeleton.muscles[i].lastrotate1=skeleton.muscles[i].rotate1;
5933 glRotatef(-skeleton.muscles[i].lastrotate1+90,0,1,0);
5935 skeleton.muscles[i].lastrotate2=skeleton.muscles[i].rotate2;
5936 glRotatef(-skeleton.muscles[i].lastrotate2+90,0,0,1);
5938 skeleton.muscles[i].lastrotate3=skeleton.muscles[i].rotate3;
5939 glRotatef(-skeleton.muscles[i].lastrotate3,0,1,0);
5941 for(j=0;j<skeleton.muscles[i].numverticesclothes;j++){
5942 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5944 if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
5945 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionbody.x,
5946 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionbody.y,
5947 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionbody.z);
5948 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
5949 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionarms.x,
5950 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionarms.y,
5951 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionarms.z);
5952 if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
5953 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionlegs.x,
5954 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionlegs.y,
5955 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionlegs.z);
5956 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
5957 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionhead.x,
5958 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionhead.y,
5959 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionhead.z);
5960 glGetFloatv(GL_MODELVIEW_MATRIX,M);
5961 skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x=M[12]*scale;
5962 skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y=M[13]*scale;
5963 skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z=M[14]*scale;
5968 updatedelay=1+(float)(Random()%100)/1000;
5970 if(skeleton.free!=2&&(skeleton.free==1||skeleton.free==3||id==0||(normalsupdatedelay<=0)||targetanimation==getupfromfrontanim||targetanimation==getupfrombackanim||currentanimation==getupfromfrontanim||currentanimation==getupfrombackanim)){
5971 normalsupdatedelay=1;
5972 if(playerdetail||skeleton.free==3)skeleton.drawmodel.CalculateNormals(0);
5973 if(!playerdetail||skeleton.free==3)skeleton.drawmodellow.CalculateNormals(0);
5974 if(skeleton.clothes)skeleton.drawmodelclothes.CalculateNormals(0);
5978 if(playerdetail||skeleton.free==3)skeleton.drawmodel.UpdateVertexArrayNoTexNoNorm();
5979 if(!playerdetail||skeleton.free==3)skeleton.drawmodellow.UpdateVertexArrayNoTexNoNorm();
5980 if(skeleton.clothes){
5981 skeleton.drawmodelclothes.UpdateVertexArrayNoTexNoNorm();
5986 updatedelaychange=-framemult*4*(45-findDistance(&viewer,&coords)*1);
5987 if(updatedelaychange>-realmultiplier*30)updatedelaychange=-realmultiplier*30;
5988 if(updatedelaychange>-framemult*4)updatedelaychange=-framemult*4;
5989 if(skeleton.free==1)updatedelaychange*=6;
5990 if(id==0)updatedelaychange*=8;
5991 updatedelay+=updatedelaychange;
5993 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5995 if(!skeleton.free)glTranslatef(coords.x,coords.y-.02,coords.z);
5996 if(skeleton.free)glTranslatef(coords.x,coords.y-.02,coords.z);
5997 if(!skeleton.free)glTranslatef(offset.x*scale,offset.y*scale,offset.z*scale);
5998 if(!skeleton.free)glRotatef(rotation,0,1,0);
6001 glColor4f(.4,1,.4,1);
6002 glDisable(GL_LIGHTING);
6003 glDisable(GL_TEXTURE_2D);
6006 for(i=0;i<skeleton.drawmodel.vertexNum;i++){
6007 glVertex3f(skeleton.drawmodel.vertex[i].x,skeleton.drawmodel.vertex[i].y,skeleton.drawmodel.vertex[i].z);
6013 for(i=0;i<skeleton.drawmodel.TriangleNum;i++){
6014 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].z);
6015 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].z);
6016 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].z);
6017 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].z);
6018 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].z);
6019 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].z);
6025 terrainlight=terrain.getLighting(coords.x,coords.z);
6026 distance=findDistancefast(&viewer,&coords);
6027 distance=(viewdistance*viewdistance-(distance-(viewdistance*viewdistance*fadestart))*(1/(1-fadestart)))/viewdistance/viewdistance;
6028 if(distance>1)distance=1;
6030 terrainheight=(coords.y-terrain.getHeight(coords.x,coords.z))/3+1;
6031 if(terrainheight<1)terrainheight=1;
6032 if(terrainheight>1.7)terrainheight=1.7;
6035 glColor4f((1-(1-terrainlight.x)/terrainheight)-burnt,(1-(1-terrainlight.y)/terrainheight)-burnt,(1-(1-terrainlight.z)/terrainheight)-burnt,distance);
6036 glDisable(GL_BLEND);
6037 glAlphaFunc(GL_GREATER, 0.0001);
6038 glEnable(GL_TEXTURE_2D);
6040 glDisable(GL_TEXTURE_2D);
6041 glColor4f(.7,.35,0,.5);
6043 glEnable(GL_LIGHTING);
6046 if(tutoriallevel&&id!=0){
6047 //glDisable(GL_TEXTURE_2D);
6048 glColor4f(.7,.7,.7,0.6);
6050 glEnable(GL_LIGHTING);
6052 if(canattack&&cananger)
6053 if(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed){
6054 glDisable(GL_TEXTURE_2D);
6055 glColor4f(1,0,0,0.8);
6057 glMatrixMode(GL_TEXTURE);
6059 glTranslatef(0,-smoketex,0);
6060 glTranslatef(-smoketex,0,0);
6064 if((tutoriallevel&&id!=0))skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture);
6065 else skeleton.drawmodel.draw();
6069 if((tutoriallevel&&id!=0))skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture);
6070 else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr);
6073 if(!(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed))
6074 if(tutoriallevel&&id!=0){
6076 glMatrixMode(GL_MODELVIEW);
6077 glEnable(GL_TEXTURE_2D);
6078 glColor4f(.7,.7,.7,0.6);
6080 glEnable(GL_LIGHTING);
6082 if(canattack&&cananger)
6083 if(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed){
6084 glDisable(GL_TEXTURE_2D);
6085 glColor4f(1,0,0,0.8);
6087 glMatrixMode(GL_TEXTURE);
6089 glTranslatef(0,-smoketex*.6,0);
6090 glTranslatef(smoketex*.6,0,0);
6093 if((tutoriallevel&&id!=0))skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture);
6094 else skeleton.drawmodel.draw();
6098 if((tutoriallevel&&id!=0))skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture);
6099 else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr);
6104 if(tutoriallevel&&id!=0){
6106 glMatrixMode(GL_MODELVIEW);
6107 glEnable(GL_TEXTURE_2D);
6109 if(skeleton.clothes){
6112 if(!immediate)skeleton.drawmodelclothes.draw();
6113 if(immediate)skeleton.drawmodelclothes.drawimmediate();
6120 for(k=0;k<num_weapons;k++){
6122 if(weaponactive==k){
6123 if(weapons.type[i]!=staff){
6124 for(j=0;j<skeleton.num_muscles;j++){
6125 if((skeleton.muscles[j].parent1->label==righthand||skeleton.muscles[j].parent2->label==righthand)&&skeleton.muscles[j].numvertices>0){
6126 weaponattachmuscle=j;
6129 for(j=0;j<skeleton.num_muscles;j++){
6130 if((skeleton.muscles[j].parent1->label==rightwrist||skeleton.muscles[j].parent2->label==rightwrist)&&(skeleton.muscles[j].parent1->label!=righthand&&skeleton.muscles[j].parent2->label!=righthand)&&skeleton.muscles[j].numvertices>0){
6131 weaponrotatemuscle=j;
6134 weaponpoint=(skeleton.muscles[weaponattachmuscle].parent1->position+skeleton.muscles[weaponattachmuscle].parent2->position)/2;
6135 if(creature==wolftype)weaponpoint=(skeleton.joints[skeleton.jointlabels[rightwrist]].position*.7+skeleton.joints[skeleton.jointlabels[righthand]].position*.3);
6137 if(weapons.type[i]==staff){
6138 for(j=0;j<skeleton.num_muscles;j++){
6139 if((skeleton.muscles[j].parent1->label==righthand||skeleton.muscles[j].parent2->label==righthand)&&skeleton.muscles[j].numvertices>0){
6140 weaponattachmuscle=j;
6143 for(j=0;j<skeleton.num_muscles;j++){
6144 if((skeleton.muscles[j].parent1->label==rightelbow||skeleton.muscles[j].parent2->label==rightelbow)&&(skeleton.muscles[j].parent1->label!=rightshoulder&&skeleton.muscles[j].parent2->label!=rightshoulder)&&skeleton.muscles[j].numvertices>0){
6145 weaponrotatemuscle=j;
6148 //weaponpoint=skeleton.joints[skeleton.jointlabels[rightwrist]].position;
6149 weaponpoint=(skeleton.muscles[weaponattachmuscle].parent1->position+skeleton.muscles[weaponattachmuscle].parent2->position)/2;
6150 //weaponpoint+=skeleton.specialforward[1]*.1+(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
6151 XYZ tempnormthing,vec1,vec2;
6152 vec1=(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
6153 vec2=(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position);
6154 CrossProduct(&vec1,&vec2,&tempnormthing);
6155 Normalise(&tempnormthing);
6156 if(targetanimation!=staffhitanim&¤tanimation!=staffhitanim&&targetanimation!=staffgroundsmashanim&¤tanimation!=staffgroundsmashanim&&targetanimation!=staffspinhitanim&¤tanimation!=staffspinhitanim)weaponpoint+=tempnormthing*.1-skeleton.specialforward[1]*.3+(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
6157 /*if(targetanimation==staffhitanim||currentanimation==staffhitanim){
6159 weaptargnorm=DoRotation(weapons.tippoint[i]-weapons.position[i],0,-rotation,0);
6160 //weaptargnorm=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6161 Normalise(&weaptargnorm);
6162 weaponpoint-=weaptargnorm*2;
6166 if(weaponactive!=k&&weaponstuck!=k){
6167 if(weapons.type[i]==knife)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[righthip]].position-skeleton.joints[skeleton.jointlabels[lefthip]].position)*.1+(skeleton.joints[skeleton.jointlabels[rightshoulder]].position-skeleton.joints[skeleton.jointlabels[leftshoulder]].position)*.35;
6168 if(weapons.type[i]==sword)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[lefthip]].position-skeleton.joints[skeleton.jointlabels[righthip]].position)*.09+(skeleton.joints[skeleton.jointlabels[leftshoulder]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position)*.33;
6169 if(weapons.type[i]==staff)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[lefthip]].position-skeleton.joints[skeleton.jointlabels[righthip]].position)*.09+(skeleton.joints[skeleton.jointlabels[leftshoulder]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position)*.33;
6170 for(j=0;j<skeleton.num_muscles;j++){
6171 if((skeleton.muscles[j].parent1->label==abdomen||skeleton.muscles[j].parent2->label==abdomen)&&(skeleton.muscles[j].parent1->label==neck||skeleton.muscles[j].parent2->label==neck)&&skeleton.muscles[j].numvertices>0){
6172 weaponrotatemuscle=j;
6177 if(weaponstuckwhere==0)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position*.5+skeleton.joints[skeleton.jointlabels[neck]].position*.5-skeleton.forward*.8;
6178 else weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position*.5+skeleton.joints[skeleton.jointlabels[neck]].position*.5+skeleton.forward*.8;
6179 for(j=0;j<skeleton.num_muscles;j++){
6180 if((skeleton.muscles[j].parent1->label==abdomen||skeleton.muscles[j].parent2->label==abdomen)&&(skeleton.muscles[j].parent1->label==neck||skeleton.muscles[j].parent2->label==neck)&&skeleton.muscles[j].numvertices>0){
6181 weaponrotatemuscle=j;
6186 weapons.position[i]=DoRotation(DoRotation(DoRotation(weaponpoint,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords+currentoffset*(1-target)*scale+targetoffset*target*scale;
6187 weapons.bigrotation[i]=rotation;
6188 weapons.bigtilt[i]=tilt;
6189 weapons.bigtilt2[i]=tilt2;
6192 weapons.position[i]=weaponpoint*scale+coords;
6193 weapons.bigrotation[i]=0;
6194 weapons.bigtilt[i]=0;
6195 weapons.bigtilt2[i]=0;
6197 weapons.rotation1[i]=skeleton.muscles[weaponrotatemuscle].lastrotate1;
6198 weapons.rotation2[i]=skeleton.muscles[weaponrotatemuscle].lastrotate2;
6199 weapons.rotation3[i]=skeleton.muscles[weaponrotatemuscle].lastrotate3;
6200 if(weaponactive==k){
6201 if(weapons.type[i]==knife){
6202 weapons.smallrotation[i]=180;
6203 weapons.smallrotation2[i]=0;
6204 if(isCrouch()||wasCrouch()){
6205 weapons.smallrotation2[i]=20;
6207 if(targetanimation==hurtidleanim){
6208 weapons.smallrotation2[i]=50;
6210 if((currentanimation==crouchstabanim&&targetanimation==crouchstabanim)||(currentanimation==backhandspringanim&&targetanimation==backhandspringanim)){
6211 XYZ temppoint1,temppoint2,tempforward;
6214 temppoint1=skeleton.joints[skeleton.jointlabels[righthand]].position;
6215 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6216 distance=findDistance(&temppoint1,&temppoint2);
6217 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6218 weapons.rotation2[i]*=360/6.28;
6221 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6222 weapons.rotation1[i]*=360/6.28;
6223 weapons.rotation3[i]=0;
6224 weapons.smallrotation[i]=-90;
6225 weapons.smallrotation2[i]=0;
6226 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6228 if((currentanimation==knifeslashreversalanim&&targetanimation==knifeslashreversalanim)||(currentanimation==knifeslashreversedanim&&targetanimation==knifeslashreversedanim)){
6229 XYZ temppoint1,temppoint2,tempforward;
6232 temppoint1=skeleton.joints[skeleton.jointlabels[righthand]].position;
6233 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6234 distance=findDistance(&temppoint1,&temppoint2);
6235 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6236 weapons.rotation2[i]*=360/6.28;
6239 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6240 weapons.rotation1[i]*=360/6.28;
6241 weapons.rotation3[i]=0;
6242 weapons.smallrotation[i]=90;
6243 weapons.smallrotation2[i]=0;
6244 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6246 if(targetanimation==knifethrowanim){
6247 weapons.smallrotation[i]=90;
6248 //weapons.smallrotation2[i]=-90;
6249 weapons.smallrotation2[i]=0;
6250 weapons.rotation1[i]=0;
6251 weapons.rotation2[i]=0;
6252 weapons.rotation3[i]=0;
6254 if(targetanimation==knifesneakattackanim&&targetframe<5){
6255 weapons.smallrotation[i]=-90;
6256 weapons.rotation1[i]=0;
6257 weapons.rotation2[i]=0;
6258 weapons.rotation3[i]=0;
6261 if(weapons.type[i]==sword){
6262 weapons.smallrotation[i]=0;
6263 weapons.smallrotation2[i]=0;
6264 if(targetanimation==knifethrowanim){
6265 weapons.smallrotation[i]=-90;
6266 weapons.smallrotation2[i]=0;
6267 weapons.rotation1[i]=0;
6268 weapons.rotation2[i]=0;
6269 weapons.rotation3[i]=0;
6271 if((targetanimation==swordgroundstabanim&¤tanimation==swordgroundstabanim)||(targetanimation==swordsneakattackanim&¤tanimation==swordsneakattackanim)||(targetanimation==swordslashparryanim&¤tanimation==swordslashparryanim)||(targetanimation==swordslashparriedanim&¤tanimation==swordslashparriedanim)||(targetanimation==swordslashreversalanim&¤tanimation==swordslashreversalanim)||(targetanimation==swordslashreversedanim&¤tanimation==swordslashreversedanim)||(targetanimation==knifeslashreversalanim&¤tanimation==knifeslashreversalanim)||(targetanimation==knifeslashreversedanim&¤tanimation==knifeslashreversedanim)||(targetanimation==swordslashanim&¤tanimation==swordslashanim)||(targetanimation==drawleftanim&¤tanimation==drawleftanim)||(currentanimation==backhandspringanim&&targetanimation==backhandspringanim)){
6272 XYZ temppoint1,temppoint2,tempforward;
6275 temppoint1=animation[currentanimation].position[skeleton.jointlabels[righthand]][currentframe]*(1-target)+animation[targetanimation].position[skeleton.jointlabels[righthand]][targetframe]*(target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
6276 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6277 distance=findDistance(&temppoint1,&temppoint2);
6278 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6279 weapons.rotation2[i]*=360/6.28;
6282 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6283 weapons.rotation1[i]*=360/6.28;
6284 weapons.rotation3[i]=0;
6285 weapons.smallrotation[i]=90;
6286 weapons.smallrotation2[i]=0;
6287 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6290 if(weapons.type[i]==staff){
6291 weapons.smallrotation[i]=100;
6292 weapons.smallrotation2[i]=0;
6293 if((targetanimation==staffhitanim&¤tanimation==staffhitanim)||(targetanimation==staffhitreversedanim&¤tanimation==staffhitreversedanim)||(targetanimation==staffspinhitreversedanim&¤tanimation==staffspinhitreversedanim)||(targetanimation==staffgroundsmashanim&¤tanimation==staffgroundsmashanim)||(targetanimation==staffspinhitanim&¤tanimation==staffspinhitanim)){
6294 XYZ temppoint1,temppoint2,tempforward;
6297 temppoint1=animation[currentanimation].position[skeleton.jointlabels[righthand]][currentframe]*(1-target)+animation[targetanimation].position[skeleton.jointlabels[righthand]][targetframe]*(target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
6298 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6299 distance=findDistance(&temppoint1,&temppoint2);
6300 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6301 weapons.rotation2[i]*=360/6.28;
6304 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6305 weapons.rotation1[i]*=360/6.28;
6306 weapons.rotation3[i]=0;
6307 weapons.smallrotation[i]=90;
6308 weapons.smallrotation2[i]=0;
6309 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6313 if(weaponactive!=k&&weaponstuck!=k){
6314 if(weapons.type[i]==knife){
6315 weapons.smallrotation[i]=-70;
6316 weapons.smallrotation2[i]=10;
6318 if(weapons.type[i]==sword){
6319 weapons.smallrotation[i]=-100;
6320 weapons.smallrotation2[i]=-8;
6322 if(weapons.type[i]==staff){
6323 weapons.smallrotation[i]=-100;
6324 weapons.smallrotation2[i]=-8;
6328 if(weaponstuckwhere==0)weapons.smallrotation[i]=180;
6329 else weapons.smallrotation[i]=0;
6330 weapons.smallrotation2[i]=10;
6337 if(skeleton.free)calcrot=1;
6338 if(animation[targetanimation].attack||isRun()||targetanimation==staggerbackhardanim||isFlip()||targetanimation==climbanim||targetanimation==sneakanim||targetanimation==rollanim||targetanimation==walkanim||targetanimation==backhandspringanim||isFlip()||isWallJump())calcrot=1;
6339 if(currentanimation!=targetanimation)calcrot=1;
6340 //if(id==0)calcrot=1;
6341 if(skeleton.free==2)calcrot=0;
6347 int Person::SphereCheck(XYZ *p1,float radius, XYZ *p, XYZ *move, float *rotate, Model *model)
6350 static float distance;
6351 static float olddistance;
6352 static int intersecting;
6353 static int firstintersecting;
6356 static XYZ start,end;
6357 static float slopethreshold=-.4;
6359 firstintersecting=-1;
6363 if(findDistancefast(p1,&model->boundingspherecenter)>radius*radius+model->boundingsphereradius*model->boundingsphereradius)return -1;
6364 if(*rotate)*p1=DoRotation(*p1,0,-*rotate,0);
6366 for (j=0;j<model->TriangleNum;j++){
6367 if(model->facenormals[j].y<=slopethreshold){
6369 distance=abs((model->facenormals[j].x*p1->x)+(model->facenormals[j].y*p1->y)+(model->facenormals[j].z*p1->z)-((model->facenormals[j].x*model->vertex[model->Triangles[j].vertex[0]].x)+(model->facenormals[j].y*model->vertex[model->Triangles[j].vertex[0]].y)+(model->facenormals[j].z*model->vertex[model->Triangles[j].vertex[0]].z)));
6370 if(distance<radius){
6371 point=*p1-model->facenormals[j]*distance;
6372 if(PointInTriangle( &point, model->facenormals[j], &model->vertex[model->Triangles[j].vertex[0]], &model->vertex[model->Triangles[j].vertex[1]], &model->vertex[model->Triangles[j].vertex[2]]))intersecting=1;
6373 if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[0]],
6374 &model->vertex[model->Triangles[j].vertex[1]],
6376 if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[1]],
6377 &model->vertex[model->Triangles[j].vertex[2]],
6379 if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[0]],
6380 &model->vertex[model->Triangles[j].vertex[2]],
6383 if(dotproduct(&model->facenormals[j],&end)>0&&intersecting){
6387 if(LineFacetd(&start,&end,&model->vertex[model->Triangles[j].vertex[0]],&model->vertex[model->Triangles[j].vertex[1]],&model->vertex[model->Triangles[j].vertex[2]],&model->facenormals[j],&point)){
6388 p1->y=point.y+radius;
6389 if((targetanimation==jumpdownanim||isFlip())){
6390 if(isFlip()&&(targetframe<5||animation[targetanimation].label[targetframe]==7||animation[targetanimation].label[targetframe]==4))RagDoll(0);
6392 if(targetanimation==jumpupanim){jumppower=-4;targetanimation=getIdle();}
6398 OPENAL_SetPaused(channels[whooshsound], true);
6399 OPENAL_SetVolume(channels[whooshsound], 0);
6402 if((targetanimation==jumpdownanim||isFlip())&&!wasLanding()&&!wasLandhard()){
6403 if(isFlip())jumppower=-4;
6404 targetanimation=getLanding();
6405 emit_sound_at(landsound, coords, 128.);
6408 envsound[numenvsounds]=coords;
6409 envsoundvol[numenvsounds]=16;
6410 envsoundlife[numenvsounds]=.4;
6418 if((distance<olddistance||firstintersecting==-1)&&intersecting){olddistance=distance; firstintersecting=j; *p=point;}
6421 for (j=0;j<model->TriangleNum;j++){
6422 if(model->facenormals[j].y>slopethreshold){
6426 distance=abs((model->facenormals[j].x*start.x)+(model->facenormals[j].y*start.y)+(model->facenormals[j].z*start.z)-((model->facenormals[j].x*model->vertex[model->Triangles[j].vertex[0]].x)+(model->facenormals[j].y*model->vertex[model->Triangles[j].vertex[0]].y)+(model->facenormals[j].z*model->vertex[model->Triangles[j].vertex[0]].z)));
6427 if(distance<radius*.5){
6428 point=start-model->facenormals[j]*distance;
6429 if(PointInTriangle( &point, model->facenormals[j], &model->vertex[model->Triangles[j].vertex[0]], &model->vertex[model->Triangles[j].vertex[1]], &model->vertex[model->Triangles[j].vertex[2]]))intersecting=1;
6430 if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[0]].x,model->vertex[model->Triangles[j].vertex[0]].y,model->vertex[model->Triangles[j].vertex[0]].z,
6431 model->vertex[model->Triangles[j].vertex[1]].x,model->vertex[model->Triangles[j].vertex[1]].y,model->vertex[model->Triangles[j].vertex[1]].z,
6432 p1->x, p1->y, p1->z, radius/2);
6433 if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[1]].x,model->vertex[model->Triangles[j].vertex[1]].y,model->vertex[model->Triangles[j].vertex[1]].z,
6434 model->vertex[model->Triangles[j].vertex[2]].x,model->vertex[model->Triangles[j].vertex[2]].y,model->vertex[model->Triangles[j].vertex[2]].z,
6435 p1->x, p1->y, p1->z, radius/2);
6436 if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[0]].x,model->vertex[model->Triangles[j].vertex[0]].y,model->vertex[model->Triangles[j].vertex[0]].z,
6437 model->vertex[model->Triangles[j].vertex[2]].x,model->vertex[model->Triangles[j].vertex[2]].y,model->vertex[model->Triangles[j].vertex[2]].z,
6438 p1->x, p1->y, p1->z, radius/2);
6440 if(dotproduct(&model->facenormals[j],&end)>0&&intersecting){
6441 if((targetanimation==jumpdownanim||targetanimation==jumpupanim||isFlip())){
6443 velocity-=DoRotation(model->facenormals[j],0,*rotate,0)*findLength(&velocity)*abs(normaldotproduct(velocity,DoRotation(model->facenormals[j],0,*rotate,0)));//(distance-radius*.5)/multiplier;
6444 if(findLengthfast(&start)<findLengthfast(&velocity))velocity=start;
6446 *p1+=model->facenormals[j]*(distance-radius*.5);
6449 if((distance<olddistance||firstintersecting==-1)&&intersecting){olddistance=distance; firstintersecting=j; *p=point;}
6453 if(*rotate)*p=DoRotation(*p,0,*rotate,0);
6455 if(*rotate)*p1=DoRotation(*p1,0,*rotate,0);
6457 return firstintersecting;
6467 currentanimation = 0;
6468 targetanimation = 0;
6469 oldcurrentframe = 0;
6471 oldcurrentanimation = 0;
6472 oldtargetanimation = 0;
6476 parriedrecently = 0;
6480 lastattack = 0,lastattack2 = 0,lastattack3 = 0;
6482 currentoffset = 0,targetoffset = 0,offset = 0;
6500 unconscioustime = 0;
6518 rabbitkickenabled = 0;
6527 damagetolerance = 0;
6529 permanentdamage = 0;
6530 superpermanentdamage = 0; lastcollide = 0;
6550 headrotation = 0,headrotation2 = 0;
6551 targetheadrotation = 0,targetheadrotation2 = 0;
6562 normalsupdatedelay = 0;
6567 forwardstogglekeydown = 0;
6572 jumptogglekeydown = 0;
6574 crouchtogglekeydown = 0;
6576 drawtogglekeydown = 0;
6578 throwtogglekeydown = 0;
6584 crouchkeydowntime = 0;
6585 jumpkeydowntime = 0;
6602 whichdirectiondelay = 0;
6603 avoidsomething = 0; avoidwhere = 0;
6611 lefthandmorphness = 0;
6612 righthandmorphness = 0;
6616 targetlefthandmorphness = 0;
6617 targetrighthandmorphness = 0;
6618 targetheadmorphness = 0;
6619 targetchestmorphness = 0;
6620 targettailmorphness = 0;
6621 lefthandmorphstart = 0,lefthandmorphend = 0;
6622 righthandmorphstart = 0,righthandmorphend = 0;
6623 headmorphstart = 0,headmorphend = 0;
6624 chestmorphstart = 0,chestmorphend = 0;
6625 tailmorphstart = 0,tailmorphend = 0;
6627 weaponmissdelay = 0;
6628 highreversaldelay = 0;
6629 lowreversaldelay = 0;
6636 //Skeleton skeleton;
6655 memset(clothes, 0, sizeof(clothes));
6656 memset(clothestintr, 0, sizeof(clothestintr));
6657 memset(clothestintg, 0, sizeof(clothestintg));
6658 memset(clothestintb, 0, sizeof(clothestintb));
6664 onfiredelay = 0; burnt = 0;
6668 updatestuffdelay = 0;
6674 memset(weaponids, 0, sizeof(weaponids));
6678 weaponstuckwhere = 0;
6683 memset(waypoints, 0, sizeof(waypoints));
6684 memset(waypointtype, 0, sizeof(waypointtype));
6687 hastempwaypoint = 0;
6693 finalfinaltarget = 0;
6695 finalpathfindpoint = 0;
6696 targetpathfindpoint = 0;
6697 lastpathfindpoint = 0;
6698 lastpathfindpoint2 = 0;
6699 lastpathfindpoint3 = 0;
6700 lastpathfindpoint4 = 0;
6711 runninghowlong = 0; lastoccluded = 0;
6717 neckspurtparticledelay = 0;
6718 neckspurtamount = 0;
6721 rabbitkickragdoll = 0;
6726 //Animation tempanimation;