2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 /**> HEADER FILES <**/
24 #include "openal_wrapper.h"
25 #include "Animation.h"
30 extern float multiplier;
31 extern int channels[100];
32 extern Terrain terrain;
34 extern int environment;
36 extern FRUSTUM frustum;
38 extern float realmultiplier;
40 extern float slomodelay;
41 extern bool cellophane;
42 extern float texdetail;
43 extern float realtexdetail;
44 extern GLubyte bloodText[512*512*3];
45 extern GLubyte wolfbloodText[512*512*3];
46 extern int bloodtoggle;
47 extern Objects objects;
49 extern bool autoslomo;
50 extern float camerashake;
52 extern float terraindetail;
53 extern float viewdistance;
54 extern float blackout;
55 extern int difficulty;
57 extern float fadestart;
59 extern bool winfreeze;
60 extern float flashamount,flashr,flashg,flashb;
61 extern int flashdelay;
62 extern bool showpoints;
63 extern bool immediate;
65 extern bool tilt2weird;
66 extern bool tiltweird;
68 extern bool proportionweird;
69 extern bool vertexweird[6];
70 extern XYZ envsound[30];
71 extern float envsoundvol[30];
72 extern float envsoundlife[30];
73 extern int numenvsounds;
74 extern int tutoriallevel;
75 extern float smoketex;
76 extern int tutorialstage;
77 extern bool reversaltrain;
78 extern bool canattack;
80 extern float damagedealt;
82 extern float hostiletime;
84 extern int indialogue;
86 extern bool gamestarted;
88 void Person::CheckKick()
91 && (targetanimation == rabbitkickanim
95 && currentanimation == rabbitkickanim)
96 && (findDistancefast(&coords,&victim->coords) < 1.2)
97 && (!victim->skeleton.free)))
100 if (animation[victim->targetanimation].height!=lowheight)
102 float damagemult = (creature == wolftype ? 2.5 : 1.) * power * power;
103 XYZ relative = velocity;
105 Normalise(&relative);
110 emit_sound_at(heavyimpactsound, victim->coords);
112 for(int i=0;i<victim->skeleton.num_joints;i++){
113 victim->skeleton.joints[i].velocity+=relative*120*damagemult;
116 victim->DoDamage(100*damagemult/victim->protectionhigh);
117 if(id==0)camerashake+=.4;
121 targetanimation=backflipanim;
126 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
128 award_bonus(id, cannon);
130 else if (victim->isCrouch())
132 targetanimation=rabbitkickreversedanim;
133 currentanimation=rabbitkickreversedanim;
134 victim->currentanimation=rabbitkickreversalanim;
135 victim->targetanimation=rabbitkickreversalanim;
141 victim->oldcoords=victim->coords;
142 coords=victim->coords;
143 victim->targetrotation=targetrotation;
148 void Person::CatchFire(){
149 XYZ flatfacing,flatvelocity;
151 for(int i=0;i<10;i++){
152 howmany=abs(Random()%(skeleton.num_joints));
153 if(!skeleton.free)flatvelocity=velocity;
154 if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity;
155 if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
156 if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
157 Sprite::MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, 2, 1);
162 emit_sound_at(firestartsound, coords);
164 emit_stream_at(stream_firesound, coords);
171 int Person::getIdle(){
172 if(indialogue!=-1&&howactive==typeactive&&creature==rabbittype)return talkidleanim;
173 if(hasvictim&&victim!=this/*||(id==0&&attackkeydown)*/)if(/*(id==0&&attackkeydown)||*/(!victim->dead&&victim->aitype!=passivetype&&victim->aitype!=searchtype&&aitype!=passivetype&&aitype!=searchtype&&victim->id<numplayers)){
174 if((aitype==playercontrolled&&stunned<=0&&weaponactive==-1)||pause){
175 if(creature==rabbittype)return fightidleanim;
176 if(creature==wolftype)return wolfidle;
178 if(aitype==playercontrolled&&stunned<=0&&weaponactive!=-1){
179 if(weapons.type[weaponids[weaponactive]]==knife)return knifefightidleanim;
180 if(weapons.type[weaponids[weaponactive]]==sword&&victim->weaponactive!=-1)return swordfightidlebothanim;
181 if(weapons.type[weaponids[weaponactive]]==sword)return swordfightidleanim;
182 if(weapons.type[weaponids[weaponactive]]==staff)return swordfightidleanim;
184 if(aitype!=playercontrolled&&stunned<=0&&creature!=wolftype&&!pause)return fightsidestep;
186 if((damage>permanentdamage||damage>damagetolerance*.8||deathbleeding>0)&&creature!=wolftype)return hurtidleanim;
187 if(howactive==typesitting)return sitanim;
188 if(howactive==typesittingwall)return sitwallanim;
189 if(howactive==typesleeping)return sleepanim;
190 if(howactive==typedead1)return dead1anim;
191 if(howactive==typedead2)return dead2anim;
192 if(howactive==typedead3)return dead3anim;
193 if(howactive==typedead4)return dead4anim;
194 if(creature==rabbittype)return bounceidleanim;
195 if(creature==wolftype)return wolfidle;
199 int Person::getCrouch(){
200 if(creature==rabbittype)return crouchanim;
201 if(creature==wolftype)return wolfcrouchanim;
205 int Person::getRun(){
206 if(creature==rabbittype&&(!superruntoggle||weaponactive!=-1))return runanim;
207 if(creature==wolftype&&(!superruntoggle))return wolfrunanim;
209 if(creature==rabbittype&&(superruntoggle&&weaponactive==-1))return rabbitrunninganim;
210 if(creature==wolftype&&(superruntoggle))return wolfrunninganim;
214 int Person::getStop(){
215 if(creature==rabbittype)return stopanim;
216 if(creature==wolftype)return wolfstopanim;
220 int Person::getLanding(){
221 if(creature==rabbittype)return landanim;
222 if(creature==wolftype)return wolflandanim;
226 int Person::getLandhard(){
227 if(creature==rabbittype)return landhardanim;
228 if(creature==wolftype)return wolflandhardanim;
233 SolidHitBonus(int playerid)
235 if (bonustime < 1.5 && bonus >= solidhit && bonus <= megacombo)
236 award_bonus(playerid, bonus == megacombo ? bonus : bonus + 1);
238 award_bonus(playerid, solidhit);
241 void Person::DoBlood(float howmuch,int which){
242 static int bleedxint,bleedyint;
244 //if(howmuch&&id==0)blooddimamount=1;
245 if(bloodtoggle&&tutoriallevel!=1){
246 if(bleeding<=0&&spurt){
248 for(int i=0;i<3;i++){
252 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
255 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
257 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
258 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
260 Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
261 Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
264 Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
265 Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
269 for(int i=0;i<3;i++){
273 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
274 bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
277 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
278 bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
282 Sprite::MakeSprite(splintersprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
284 Sprite::MakeSprite(splintersprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
286 Sprite::setLastSpriteSpecial(3);
291 bleeding=howmuch+(float)abs(Random()%100)/200-.25;
294 int texdetailint=realtexdetail;
295 if(creature==rabbittype)
296 while(bloodText[bleedxint*512*3+bleedyint*3+0]>which+4||bloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
297 bleedxint=abs(Random()%512);
298 bleedyint=abs(Random()%512);
300 if(creature==wolftype)
301 while(wolfbloodText[bleedxint*512*3+bleedyint*3+0]>which+4||wolfbloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
302 bleedxint=abs(Random()%512);
303 bleedyint=abs(Random()%512);
307 bleedy/=realtexdetail;
308 bleedx/=realtexdetail;
309 direction=abs(Random()%2)*2-1;
313 if(bleeding>2)bleeding=2;
316 void Person::DoBloodBig(float howmuch,int which){
317 static int bleedxint,bleedyint,i,j;
319 if(howmuch&&id==0)blooddimamount=1;
321 if(tutoriallevel!=1||id==0)
322 if(aitype!=playercontrolled&&howmuch>0){
325 if(creature==wolftype){
326 int i=abs(Random()%2);
327 if(i==0)whichsound=snarlsound;
328 if(i==1)whichsound=snarl2sound;
329 envsound[numenvsounds]=coords;
330 envsoundvol[numenvsounds]=16;
331 envsoundlife[numenvsounds]=.4;
334 if(creature==rabbittype){
335 int i=abs(Random()%2);
336 if(i==0)whichsound=rabbitpainsound;
337 if(i==1&&howmuch>=2)whichsound=rabbitpain1sound;
338 envsound[numenvsounds]=coords;
339 envsoundvol[numenvsounds]=16;
340 envsoundlife[numenvsounds]=.4;
342 //if(i==2)whichsound=rabbitpain2sound;
346 emit_sound_at(whichsound, coords);
349 if(id==0&&howmuch>0){
357 if(bloodtoggle&&decals&&tutoriallevel!=1){
358 if(bleeding<=0&&spurt){
360 for(int i=0;i<3;i++){
364 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
367 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
369 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
370 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
372 Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
373 Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
376 Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
377 Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
381 int offsetx=0,offsety=0;
384 offsetx=abs(Random()%60);
386 if(which==190||which==185){
388 offsetx=abs(Random()%100)-20;
398 if(which==220||which==215){
399 //offsety=Random()%20;
401 //offsetx=abs(Random()%80);
410 if(creature==rabbittype)
413 if(bloodText[i*512*3+j*3+0]<=which+4&&bloodText[i*512*3+j*3+0]>=which-4){
414 if(i<startx)startx=i;
415 if(j<starty)starty=j;
421 if(creature==wolftype)
424 if(wolfbloodText[i*512*3+j*3+0]<=which+4&&wolfbloodText[i*512*3+j*3+0]>=which-4){
425 if(i<startx)startx=i;
426 if(j<starty)starty=j;
438 if(startx<0)startx=0;
439 if(starty<0)starty=0;
440 if(endx>512-1)endx=512-1;
441 if(endy>512-1)endy=512-1;
442 if(endx<startx)endx=startx;
443 if(endy<starty)endy=starty;
445 startx/=realtexdetail;
446 starty/=realtexdetail;
450 int texdetailint=realtexdetail;
452 if(creature==rabbittype)
453 for(i=startx;i<endx;i++){
454 for(j=starty;j<endy;j++){
455 if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
456 color=Random()%85+170;
457 where=i*skeleton.skinsize*3+j*3;
458 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
459 skeleton.skinText[where+1]=0;
460 skeleton.skinText[where+2]=0;
464 if(creature==wolftype)
465 for(i=startx;i<endx;i++){
466 for(j=starty;j<endy;j++){
467 if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
468 color=Random()%85+170;
469 where=i*skeleton.skinsize*3+j*3;
470 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
471 skeleton.skinText[where+1]=0;
472 skeleton.skinText[where+2]=0;
476 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
481 if(creature==rabbittype)
482 while(bloodText[bleedxint*512*3+bleedyint*3+0]>which+4||bloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
483 bleedxint=abs(Random()%512);
484 bleedyint=abs(Random()%512);
486 if(creature==wolftype)
487 while(wolfbloodText[bleedxint*512*3+bleedyint*3+0]>which+4||wolfbloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
488 bleedxint=abs(Random()%512);
489 bleedyint=abs(Random()%512);
491 bleedy=bleedxint+offsetx;
492 bleedx=bleedyint+offsety;
493 bleedy/=realtexdetail;
494 bleedx/=realtexdetail;
495 if(bleedx<0)bleedx=0;
496 if(bleedy<0)bleedy=0;
497 if(bleedx>skeleton.skinsize-1)bleedx=skeleton.skinsize-1;
498 if(bleedy>skeleton.skinsize-1)bleedy=skeleton.skinsize-1;
499 direction=abs(Random()%2)*2-1;
502 bleeding=howmuch+(float)abs(Random()%100)/200-.25;
503 deathbleeding+=bleeding;
504 bloodloss+=bleeding*3;
506 if(tutoriallevel!=1&&aitype!=playercontrolled&&bloodloss>damagetolerance*2/3&&bloodloss<damagetolerance&&creature==rabbittype){
507 if(abs(Random()%2)==0){aitype=gethelptype;
510 else aitype=attacktypecutoff;
513 if(bleeding>2)bleeding=2;
516 bool Person::DoBloodBigWhere(float howmuch,int which, XYZ where){
517 static int bleedxint,bleedyint,i,j;
519 static XYZ startpoint,endpoint,colpoint,movepoint;
520 static float rotationpoint;
522 static XYZ p1,p2,p3,p0;
526 float coordsx,coordsy;
529 if(bloodtoggle&&decals&&tutoriallevel!=1){
531 if(!skeleton.free)where=DoRotation(where,0,-rotation,0);
539 whichtri=skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &colpoint, &movepoint, &rotationpoint);
542 p1=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[0]];
543 p2=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[1]];
544 p3=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[2]];
546 CrossProduct(p2-p1,p3-p1,&N);
547 CrossProduct(p0-p1,p3-p1,&temp);
548 s = dotproduct(&temp,&N)/findLength(&N);
549 CrossProduct(p2-p1,p1-p0,&temp);
550 t = dotproduct(&temp,&N)/findLength(&N);
553 bary.x=findDistancefast(&p0,&p1);
554 bary.y=findDistancefast(&p0,&p2);
555 bary.z=findDistancefast(&p0,&p3);
557 total=bary.x+bary.y+bary.z;
566 total=bary.x+bary.y+bary.z;
572 gxx.x=skeleton.drawmodel.Triangles[whichtri].gx[0];
573 gxx.y=skeleton.drawmodel.Triangles[whichtri].gx[1];
574 gxx.z=skeleton.drawmodel.Triangles[whichtri].gx[2];
575 gyy.x=skeleton.drawmodel.Triangles[whichtri].gy[0];
576 gyy.y=skeleton.drawmodel.Triangles[whichtri].gy[1];
577 gyy.z=skeleton.drawmodel.Triangles[whichtri].gy[2];
578 coordsx=skeleton.drawmodel.Triangles[whichtri].gx[0]*bary.x+skeleton.drawmodel.Triangles[whichtri].gx[1]*bary.y+skeleton.drawmodel.Triangles[whichtri].gx[2]*bary.z;
579 coordsy=skeleton.drawmodel.Triangles[whichtri].gy[0]*bary.x+skeleton.drawmodel.Triangles[whichtri].gy[1]*bary.y+skeleton.drawmodel.Triangles[whichtri].gy[2]*bary.z;
581 //coordsx=skeleton.drawmodel.Triangles[whichtri].gx[1];
582 //coordsy=skeleton.drawmodel.Triangles[whichtri].gy[1];
584 if(bleeding<=0&&spurt){
586 for(int i=0;i<3;i++){
590 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
593 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
595 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
596 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
598 Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
599 Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
602 Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
603 Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
607 int offsetx=0,offsety=0;
610 offsetx=abs(Random()%120);
612 if(which==220||which==215){
614 offsetx=abs(Random()%80);
617 offsetx=(1+coordsy)*512-291;
618 offsety=coordsx*512-437;
625 if(creature==rabbittype)
628 if(bloodText[i*512*3+j*3+0]<=which+4&&bloodText[i*512*3+j*3+0]>=which-4){
629 if(i<startx)startx=i;
630 if(j<starty)starty=j;
636 if(creature==wolftype)
639 if(wolfbloodText[i*512*3+j*3+0]<=which+4&&wolfbloodText[i*512*3+j*3+0]>=which-4){
640 if(i<startx)startx=i;
641 if(j<starty)starty=j;
652 if(startx<0)startx=0;
653 if(starty<0)starty=0;
654 if(endx>512-1)endx=512-1;
655 if(endy>512-1)endy=512-1;
656 if(endx<startx)endx=startx;
657 if(endy<starty)endy=starty;
659 startx/=realtexdetail;
660 starty/=realtexdetail;
664 int texdetailint=realtexdetail;
666 if(creature==rabbittype)
667 for(i=startx;i<endx;i++){
668 for(j=starty;j<endy;j++){
669 if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
670 color=Random()%85+170;
671 where=i*skeleton.skinsize*3+j*3;
672 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
673 skeleton.skinText[where+1]=0;
674 skeleton.skinText[where+2]=0;
676 else if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=160+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=160-4){
677 color=Random()%85+170;
678 where=i*skeleton.skinsize*3+j*3;
679 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
680 skeleton.skinText[where+1]=0;
681 skeleton.skinText[where+2]=0;
685 if(creature==wolftype)
686 for(i=startx;i<endx;i++){
687 for(j=starty;j<endy;j++){
688 if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
689 color=Random()%85+170;
690 where=i*skeleton.skinsize*3+j*3;
691 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
692 skeleton.skinText[where+1]=0;
693 skeleton.skinText[where+2]=0;
695 else if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=160+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=160-4){
696 color=Random()%85+170;
697 where=i*skeleton.skinsize*3+j*3;
698 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
699 skeleton.skinText[where+1]=0;
700 skeleton.skinText[where+2]=0;
704 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
707 bleedy=(1+coordsy)*512;
709 bleedy/=realtexdetail;
710 bleedx/=realtexdetail;
711 if(bleedx<0)bleedx=0;
712 if(bleedy<0)bleedy=0;
713 if(bleedx>skeleton.skinsize-1)bleedx=skeleton.skinsize-1;
714 if(bleedy>skeleton.skinsize-1)bleedy=skeleton.skinsize-1;
715 direction=abs(Random()%2)*2-1;
717 if(whichtri==-1)return 0;
719 bleeding=howmuch+(float)abs(Random()%100)/200-.25;
720 deathbleeding+=bleeding;
721 bloodloss+=bleeding*3;
723 if(tutoriallevel!=1&&aitype!=playercontrolled&&bloodloss>damagetolerance*2/3&&bloodloss<damagetolerance&&creature==rabbittype){
724 if(abs(Random()%2)==0){aitype=gethelptype;
727 else aitype=attacktypecutoff;
730 if(bleeding>2)bleeding=2;
736 void Person::Reverse(){
737 if(victim->aitype==playercontrolled||hostiletime>1)
738 if(victim->targetanimation!=jumpupanim&&victim->targetanimation!=jumpdownanim&&((tutoriallevel!=1||cananger)&&hostile)){
739 if(normaldotproduct(victim->facing,victim->coords-coords)>0&&!(victim->id==0&&difficulty<2)&&(creature!=wolftype||victim->creature==wolftype))return;
740 if(victim->aitype!=playercontrolled&&staggerdelay>0)return;
741 if(targetanimation==sweepanim){
742 targetanimation=sweepreversedanim;
743 currentanimation=sweepreversedanim;
744 victim->currentanimation=sweepreversalanim;
745 victim->targetanimation=sweepreversalanim;
747 if(targetanimation==spinkickanim){
748 targetanimation=spinkickreversedanim;
749 currentanimation=spinkickreversedanim;
750 victim->currentanimation=spinkickreversalanim;
751 victim->targetanimation=spinkickreversalanim;
753 if(targetanimation==upunchanim||targetanimation==rabbittacklinganim){
754 if(targetanimation==rabbittacklinganim){
757 victim->currentframe=6;
758 victim->targetframe=7;
760 targetanimation=upunchreversedanim;
761 currentanimation=upunchreversedanim;
762 victim->currentanimation=upunchreversalanim;
763 victim->targetanimation=upunchreversalanim;
765 if(targetanimation==staffhitanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
766 if(victim->weaponactive!=-1){
767 victim->throwtogglekeydown=1;
768 weapons.owner[victim->weaponids[0]]=-1;
769 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
770 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
771 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
772 weapons.missed[victim->weaponids[0]]=1;
773 weapons.freetime[victim->weaponids[0]]=0;
774 weapons.firstfree[victim->weaponids[0]]=1;
775 weapons.physics[victim->weaponids[0]]=1;
776 victim->num_weapons--;
777 if(victim->num_weapons){
778 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
779 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
782 victim->weaponactive=-1;
783 for(int j=0;j<numplayers;j++){
784 player[j].wentforweapon=0;
788 targetanimation=staffhitreversedanim;
789 currentanimation=staffhitreversedanim;
790 victim->currentanimation=staffhitreversalanim;
791 victim->targetanimation=staffhitreversalanim;
793 if(targetanimation==staffspinhitanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%2==0)){
794 if(victim->weaponactive!=-1){
795 victim->throwtogglekeydown=1;
796 weapons.owner[victim->weaponids[0]]=-1;
797 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
798 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
799 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
800 weapons.missed[victim->weaponids[0]]=1;
801 weapons.freetime[victim->weaponids[0]]=0;
802 weapons.firstfree[victim->weaponids[0]]=1;
803 weapons.physics[victim->weaponids[0]]=1;
804 victim->num_weapons--;
805 if(victim->num_weapons){
806 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
807 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
810 victim->weaponactive=-1;
811 for(int j=0;j<numplayers;j++){
812 player[j].wentforweapon=0;
815 targetanimation=staffspinhitreversedanim;
816 currentanimation=staffspinhitreversedanim;
817 victim->currentanimation=staffspinhitreversalanim;
818 victim->targetanimation=staffspinhitreversalanim;
820 if(targetanimation==swordslashanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
821 if(victim->weaponactive!=-1){
822 victim->throwtogglekeydown=1;
823 weapons.owner[victim->weaponids[0]]=-1;
824 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
825 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
826 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
827 weapons.missed[victim->weaponids[0]]=1;
828 weapons.freetime[victim->weaponids[0]]=0;
829 weapons.firstfree[victim->weaponids[0]]=1;
830 weapons.physics[victim->weaponids[0]]=1;
831 victim->num_weapons--;
832 if(victim->num_weapons){
833 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
834 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
837 victim->weaponactive=-1;
838 for(int j=0;j<numplayers;j++){
839 player[j].wentforweapon=0;
842 targetanimation=swordslashreversedanim;
843 currentanimation=swordslashreversedanim;
844 victim->currentanimation=swordslashreversalanim;
845 victim->targetanimation=swordslashreversalanim;
847 if(targetanimation==knifeslashstartanim&&findDistancefast(&victim->coords,&coords)<2&&(victim->id==0||Random()%4==0)){
848 if(victim->weaponactive!=-1){
849 victim->throwtogglekeydown=1;
850 weapons.owner[victim->weaponids[0]]=-1;
851 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
852 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
853 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
854 weapons.missed[victim->weaponids[0]]=1;
855 weapons.freetime[victim->weaponids[0]]=0;
856 weapons.firstfree[victim->weaponids[0]]=1;
857 weapons.physics[victim->weaponids[0]]=1;
858 victim->num_weapons--;
859 if(victim->num_weapons){
860 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
861 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
864 victim->weaponactive=-1;
865 for(int j=0;j<numplayers;j++){
866 player[j].wentforweapon=0;
869 targetanimation=knifeslashreversedanim;
870 currentanimation=knifeslashreversedanim;
871 victim->currentanimation=knifeslashreversalanim;
872 victim->targetanimation=knifeslashreversalanim;
874 if(targetanimation!=knifeslashstartanim&&targetanimation!=staffhitanim&&targetanimation!=staffspinhitanim&&targetanimation!=winduppunchanim&&targetanimation!=wolfslapanim&&targetanimation!=swordslashanim&&targetanimation!=swordslashanim){
875 victim->targettilt2=targettilt2;
876 victim->currentframe=currentframe;
877 victim->targetframe=targetframe;
878 victim->target=target;
880 victim->oldcoords=victim->coords;
881 victim->coords=coords;
882 victim->targetrotation=targetrotation;
883 victim->rotation=targetrotation;
886 if(targetanimation==winduppunchanim){
887 targetanimation=winduppunchblockedanim;
888 victim->targetanimation=blockhighleftanim;
889 victim->targetframe=1;
892 victim->targetrotation=targetrotation+180;
894 if(targetanimation==wolfslapanim){
895 targetanimation=winduppunchblockedanim;
896 victim->targetanimation=blockhighleftanim;
897 victim->targetframe=1;
900 victim->targetrotation=targetrotation+180;
902 if((targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim)&&victim->weaponactive!=-1){
903 targetanimation=swordslashparriedanim;
905 victim->parriedrecently=0;
906 victim->targetanimation=swordslashparryanim;
907 victim->targetframe=1;
910 victim->targetrotation=targetrotation+180;
912 if(abs(Random()%20)==0||weapons.type[victim->weaponids[victim->weaponactive]]==knife){
913 if(victim->weaponactive!=-1){
914 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
915 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
916 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
917 emit_sound_at(swordstaffsound, victim->coords);
920 emit_sound_at(metalhitsound, victim->coords);
924 victim->Puff(righthand);
926 victim->targetframe=0;
927 victim->targetanimation=staggerbackhighanim;
928 victim->targetrotation=targetrotation+180;
930 weapons.owner[victim->weaponids[0]]=-1;
931 aim=DoRotation(facing,0,90,0)*21;
933 weapons.velocity[victim->weaponids[0]]=aim*-.2;
934 weapons.tipvelocity[victim->weaponids[0]]=aim;
935 weapons.missed[victim->weaponids[0]]=1;
936 weapons.hitsomething[victim->weaponids[0]]=0;
937 weapons.freetime[victim->weaponids[0]]=0;
938 weapons.firstfree[victim->weaponids[0]]=1;
939 weapons.physics[victim->weaponids[0]]=1;
940 victim->num_weapons--;
941 if(victim->num_weapons){
942 victim->weaponids[0]=victim->weaponids[num_weapons];
943 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
945 victim->weaponactive=-1;
946 for(int i=0;i<numplayers;i++){
947 player[i].wentforweapon=0;
956 if(abs(Random()%20)==0){
957 if(weaponactive!=-1){
958 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
959 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
960 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
962 emit_sound_at(swordstaffsound, coords);
965 emit_sound_at(metalhitsound, coords);
973 targetanimation=staggerbackhighanim;
974 targetrotation=targetrotation+180;
976 weapons.owner[weaponids[0]]=-1;
977 aim=DoRotation(facing,0,90,0)*21;
979 weapons.velocity[weaponids[0]]=aim*-.2;
980 weapons.tipvelocity[weaponids[0]]=aim;
981 weapons.hitsomething[weaponids[0]]=0;
982 weapons.missed[weaponids[0]]=1;
983 weapons.freetime[weaponids[0]]=0;
984 weapons.firstfree[weaponids[0]]=1;
985 weapons.physics[weaponids[0]]=1;
988 weaponids[0]=weaponids[num_weapons];
989 if(weaponstuck==num_weapons)weaponstuck=0;
992 for(int i=0;i<numplayers;i++){
993 player[i].wentforweapon=0;
1000 if(targetanimation==knifeslashstartanim||targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim){
1001 if((targetanimation!=staffhitanim&&targetanimation!=staffspinhitanim)||findDistancefast(&coords,&victim->coords)>.2){
1002 //victim->targetanimation=sweepanim;
1003 victim->targetanimation=dodgebackanim;
1004 victim->targetframe=0;
1006 //victim->velocity=0;
1009 rotatetarget=coords-victim->coords;
1010 Normalise(&rotatetarget);
1011 victim->targetrotation=-asin(0-rotatetarget.x);
1012 victim->targetrotation*=360/6.28;
1013 if(rotatetarget.z<0)victim->targetrotation=180-victim->targetrotation;
1015 victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
1017 victim->lastattack3=victim->lastattack2;
1018 victim->lastattack2=victim->lastattack;
1019 victim->lastattack=victim->targetanimation;
1023 victim->targetanimation=sweepanim;
1024 victim->targetframe=0;
1028 rotatetarget=coords-victim->coords;
1029 Normalise(&rotatetarget);
1030 victim->targetrotation=-asin(0-rotatetarget.x);
1031 victim->targetrotation*=360/6.28;
1032 if(rotatetarget.z<0)victim->targetrotation=180-victim->targetrotation;
1034 victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
1036 victim->lastattack3=victim->lastattack2;
1037 victim->lastattack2=victim->lastattack;
1038 victim->lastattack=victim->targetanimation;
1045 if(aitype!=playercontrolled)feint=0;
1046 if(aitype!=playercontrolled&&Random()%3==0&&escapednum<2&&difficulty==2)feint=1;
1047 if(aitype!=playercontrolled&&Random()%5==0&&escapednum<2&&difficulty==1)feint=1;
1048 if(aitype!=playercontrolled&&Random()%10==0&&escapednum<2&&difficulty==0)feint=1;
1050 if(victim->id==0&&animation[victim->targetanimation].attack==reversal)numreversals++;
1054 void Person::DoDamage(float howmuch){
1055 if(tutoriallevel!=1)damage+=howmuch/power;
1056 if(id!=0)damagedealt+=howmuch/power;
1057 if(id==0)damagetaken+=howmuch/power;
1059 if(id==0&&(bonus==solidhit||bonus==twoxcombo||bonus==threexcombo||bonus==fourxcombo||bonus==megacombo))bonus=0;
1060 if(tutoriallevel!=1)permanentdamage+=howmuch/2/power;
1061 if(tutoriallevel!=1)superpermanentdamage+=howmuch/4/power;
1062 if(permanentdamage>damagetolerance/2&&permanentdamage-howmuch<damagetolerance/2&&Random()%2)DoBlood(1,255);
1063 if((permanentdamage>damagetolerance*.8&&Random()%2&&!deathbleeding)||spurt)DoBlood(1,255);
1065 if(id==0)camerashake+=howmuch/100;
1066 if(id==0&&((howmuch>50&&damage>damagetolerance/2)))blackout=damage/damagetolerance;
1067 if(blackout>1)blackout=1;
1069 if(aitype==passivetype&&damage<damagetolerance&&((tutoriallevel!=1||cananger)&&hostile))aitype=attacktypecutoff;
1070 if(tutoriallevel!=1&&aitype!=playercontrolled&&damage<damagetolerance&&damage>damagetolerance*2/3&&creature==rabbittype){
1071 if(abs(Random()%2)==0){aitype=gethelptype;
1074 else aitype=attacktypecutoff;
1078 if(howmuch>damagetolerance*50&&skeleton.free!=2){
1081 for(int i=0;i<skeleton.num_joints; i++){
1082 if(!skeleton.free)flatvelocity2=velocity;
1083 if(skeleton.free)flatvelocity2=skeleton.joints[i].velocity;
1084 if(!skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(skeleton.joints[i].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
1085 if(skeleton.free)flatfacing2=skeleton.joints[i].position*scale+coords;
1086 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
1087 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
1088 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
1089 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
1090 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
1091 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
1094 emit_sound_at(splattersound, coords);
1103 if(!dead&&creature==wolftype){
1104 award_bonus(0, Wolfbonus);
1110 if(tutoriallevel!=1||id==0)
1111 if(speechdelay<=0&&!dead&&aitype!=playercontrolled){
1114 if(creature==wolftype){
1115 int i=abs(Random()%2);
1116 if(i==0)whichsound=snarlsound;
1117 if(i==1)whichsound=snarl2sound;
1118 envsound[numenvsounds]=coords;
1119 envsoundvol[numenvsounds]=16;
1120 envsoundlife[numenvsounds]=.4;
1123 if(creature==rabbittype){
1124 int i=abs(Random()%2);
1125 if(i==0)whichsound=rabbitpainsound;
1126 if(i==1&&damage>damagetolerance)whichsound=rabbitpain1sound;
1127 envsound[numenvsounds]=coords;
1128 envsoundvol[numenvsounds]=16;
1129 envsoundlife[numenvsounds]=.4;
1131 //if(i==2)whichsound=rabbitpain2sound;
1135 emit_sound_at(whichsound, coords);
1140 //if(permanentdamage>=damagetolerance&&howmuch<50)permanentdamage=damagetolerance-1;
1141 //if(damage>=damagetolerance&&howmuch<30&&!dead)damage=damagetolerance-1;
1144 void Person::DoHead(){
1145 static XYZ rotatearound;
1147 static float lookspeed=500;
1149 if(!freeze&&!winfreeze){
1152 targetheadrotation=(float)((int)((0-rotation-targetheadrotation+180)*100)%36000)/100;
1153 targetheadrotation2=(float)((int)(targetheadrotation2*100)%36000)/100;
1155 while(targetheadrotation>180)targetheadrotation-=360;
1156 while(targetheadrotation<-180)targetheadrotation+=360;
1158 if(targetheadrotation>160)targetheadrotation2=targetheadrotation2*-1;
1159 if(targetheadrotation<-160)targetheadrotation2=targetheadrotation2*-1;
1160 if(targetheadrotation>160)targetheadrotation=targetheadrotation-180;
1161 if(targetheadrotation<-160)targetheadrotation=targetheadrotation+180;
1163 if(targetheadrotation2>120)targetheadrotation2=120;
1164 if(targetheadrotation2<-120)targetheadrotation2=-120;
1165 if(targetheadrotation>120)targetheadrotation=120;
1166 if(targetheadrotation<-120)targetheadrotation=-120;
1168 if(!isIdle())targetheadrotation2=0;
1170 if(targetheadrotation>80)targetheadrotation=80;
1171 if(targetheadrotation<-80)targetheadrotation=-80;
1172 if(targetheadrotation2>50)targetheadrotation2=50;
1173 if(targetheadrotation2<-50)targetheadrotation2=-50;
1176 if(abs(headrotation-targetheadrotation)<multiplier*lookspeed)headrotation=targetheadrotation;
1177 else if(headrotation>targetheadrotation){
1178 headrotation-=multiplier*lookspeed;
1180 else if(headrotation<targetheadrotation){
1181 headrotation+=multiplier*lookspeed;
1184 if(abs(headrotation2-targetheadrotation2)<multiplier*lookspeed/2)headrotation2=targetheadrotation2;
1185 else if(headrotation2>targetheadrotation2){
1186 headrotation2-=multiplier*lookspeed/2;
1188 else if(headrotation2<targetheadrotation2){
1189 headrotation2+=multiplier*lookspeed/2;
1192 rotatearound=skeleton.joints[skeleton.jointlabels[neck]].position;
1193 skeleton.joints[skeleton.jointlabels[head]].position=rotatearound+DoRotation(skeleton.joints[skeleton.jointlabels[head]].position-rotatearound,headrotation2,0,0);
1197 if(targetanimation!=bounceidleanim&&targetanimation!=fightidleanim&&targetanimation!=wolfidle&&targetanimation!=knifefightidleanim&&targetanimation!=drawrightanim&&targetanimation!=drawleftanim&&targetanimation!=walkanim){
1198 facing=DoRotation(facing,headrotation2*.4,0,0);
1199 facing=DoRotation(facing,0,headrotation*.4,0);
1202 if(targetanimation==bounceidleanim||targetanimation==fightidleanim||targetanimation==wolfidle||targetanimation==knifefightidleanim||targetanimation==drawrightanim||targetanimation==drawleftanim){
1203 facing=DoRotation(facing,headrotation2*.8,0,0);
1204 facing=DoRotation(facing,0,headrotation*.8,0);
1207 if(targetanimation==walkanim){
1208 facing=DoRotation(facing,headrotation2*.6,0,0);
1209 facing=DoRotation(facing,0,headrotation*.6,0);
1212 skeleton.specialforward[0]=facing;
1213 //skeleton.specialforward[0]=DoRotation(facing,0,rotation,0);
1215 for(i=0;i<skeleton.num_muscles;i++){
1216 if(skeleton.muscles[i].visible&&(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head))
1218 skeleton.FindRotationMuscle(i,targetanimation);
1224 void Person::RagDoll(bool checkcollision){
1229 if(id==0)numfalls++;
1230 if(id==0&&isFlip())numflipfail++;
1236 facing=DoRotation(facing,0,rotation,0);
1238 skeleton.freetime=0;
1240 skeleton.longdead=0;
1246 skeleton.freefall=1;
1248 if(!isnormal(velocity.x))velocity.x=0;
1249 if(!isnormal(velocity.y))velocity.y=0;
1250 if(!isnormal(velocity.z))velocity.z=0;
1251 if(!isnormal(rotation))rotation=0;
1252 if(!isnormal(coords.x))coords=0;
1253 if(!isnormal(tilt))tilt=0;
1254 if(!isnormal(tilt2))tilt2=0;
1256 for(i=0;i<skeleton.num_joints;i++){
1257 skeleton.joints[i].delay=0;
1258 skeleton.joints[i].locked=0;
1259 skeleton.joints[i].position=DoRotation(DoRotation(DoRotation(skeleton.joints[i].position,0,0,tilt),tilt2,0,0),0,rotation,0);
1260 if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=DoRotation(skeleton.joints[i].position,0,rotation,0);
1261 if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=skeleton.joints[i].position;
1262 if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=coords;
1263 skeleton.joints[i].position.y+=.1;
1264 skeleton.joints[i].oldposition=skeleton.joints[i].position;
1265 skeleton.joints[i].realoldposition=skeleton.joints[i].position*scale+coords;
1268 for(i=0;i<skeleton.num_joints;i++){
1269 skeleton.joints[i].velocity=0;
1270 skeleton.joints[i].velchange=0;
1272 skeleton.DoConstraints(&coords,&scale);
1273 if(animation[currentanimation].height==lowheight||animation[targetanimation].height==lowheight)
1275 skeleton.DoConstraints(&coords,&scale);
1276 skeleton.DoConstraints(&coords,&scale);
1277 skeleton.DoConstraints(&coords,&scale);
1278 skeleton.DoConstraints(&coords,&scale);
1281 speed=animation[targetanimation].speed[targetframe]*2;
1282 if(animation[currentanimation].speed[currentframe]>animation[targetanimation].speed[targetframe]){
1283 speed=animation[currentanimation].speed[currentframe]*2;
1285 if(transspeed)speed=transspeed*2;
1289 for(i=0;i<skeleton.num_joints;i++){
1290 if((animation[currentanimation].attack!=reversed||currentanimation==swordslashreversedanim)&¤tanimation!=rabbitkickanim&&!isLanding()&&!wasLanding()&&animation[currentanimation].height==animation[targetanimation].height)skeleton.joints[i].velocity=velocity/scale+facing*5+DoRotation(DoRotation(DoRotation((animation[targetanimation].position[i][targetframe]-animation[currentanimation].position[i][currentframe])*speed,0,0,tilt),tilt2,0,0),0,rotation,0);
1291 else skeleton.joints[i].velocity=velocity/scale+facing*5;
1292 change.x=(float)(Random()%100)/100;
1293 change.y=(float)(Random()%100)/100;
1294 change.z=(float)(Random()%100)/100;
1295 skeleton.joints[i].velocity+=change;
1296 skeleton.joints[abs(Random()%skeleton.num_joints)].velocity-=change;
1298 change.x=(float)(Random()%100)/100;
1299 change.y=(float)(Random()%100)/100;
1300 change.z=(float)(Random()%100)/100;
1301 skeleton.joints[i].velchange+=change;
1302 skeleton.joints[abs(Random()%skeleton.num_joints)].velchange-=change;
1312 for(j=0;j<skeleton.num_joints;j++){
1313 average+=skeleton.joints[j].position;
1317 coords+=average*scale;
1318 for(j=0;j<skeleton.num_joints;j++){
1319 skeleton.joints[j].position-=average;
1322 whichpatchx=coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
1323 whichpatchz=coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
1324 if(terrain.patchobjectnum[whichpatchx][whichpatchz])
1325 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
1326 i=terrain.patchobjects[whichpatchx][whichpatchz][l];
1329 if(SphereCheck(&lowpoint, 3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
1330 coords.x=lowpoint.x;
1331 coords.z=lowpoint.z;
1340 for(i=0;i<skeleton.num_joints;i++){
1341 velocity+=skeleton.joints[i].velocity*scale;
1343 velocity/=skeleton.num_joints;
1346 if(weaponactive!=-1&&targetanimation!=rabbitkickanim&&num_weapons>0){
1347 weapons.owner[weaponids[0]]=-1;
1348 weapons.hitsomething[weaponids[0]]=0;
1349 weapons.velocity[weaponids[0]]=skeleton.joints[skeleton.jointlabels[righthand]].velocity*scale*-.3;
1350 weapons.velocity[weaponids[0]].x+=.01;
1351 weapons.tipvelocity[weaponids[0]]=skeleton.joints[skeleton.jointlabels[righthand]].velocity*scale;
1352 weapons.missed[weaponids[0]]=1;
1353 weapons.freetime[weaponids[0]]=0;
1354 weapons.firstfree[weaponids[0]]=1;
1355 weapons.physics[weaponids[0]]=1;
1358 weaponids[0]=weaponids[num_weapons];
1359 if(weaponstuck==num_weapons)weaponstuck=0;
1362 for(i=0;i<numplayers;i++){
1363 player[i].wentforweapon=0;
1368 targetanimation=bounceidleanim;
1369 currentanimation=bounceidleanim;
1377 void Person::FootLand(int which, float opacity){
1378 static XYZ terrainlight;
1379 static XYZ footvel,footpoint;
1380 if(opacity>=1||skiddelay<=0)
1384 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1385 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1386 //footpoint.y=coords.y;
1387 if(findDistancefast(&footpoint,&viewer))Sprite::MakeSprite(cloudsprite, footpoint,footvel, 1,1,1, .5, .2*opacity);
1389 else if(environment==snowyenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
1391 if(footvel.y<.8)footvel.y=.8;
1392 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1393 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1394 footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
1395 terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
1396 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x,terrainlight.y,terrainlight.z, .5, .7*opacity);
1397 if(opacity>=1||detail==2)if(detail==2)if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)terrain.MakeDecal(footprintdecal,footpoint,.2,1*opacity,rotation);
1399 else if(environment==grassyenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
1401 if(footvel.y<.8)footvel.y=.8;
1402 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1403 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1404 footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
1405 terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
1406 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5*opacity);
1408 else if(environment==desertenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
1410 if(footvel.y<.8)footvel.y=.8;
1411 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1412 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1413 footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
1414 terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
1415 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7*opacity);
1416 if(opacity>=1||detail==2)if(detail==2)if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)terrain.MakeDecal(footprintdecal,footpoint,.2,.25*opacity,rotation);
1418 else if(isLanding()||targetanimation==jumpupanim||isLandhard())
1421 if(footvel.y<.8)footvel.y=.8;
1422 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1423 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1424 //footpoint.y=coords.y;
1425 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, 1,1,1, .5, .2*opacity);
1429 void Person::Puff(int whichlabel){
1430 static XYZ footvel,footpoint;
1433 footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[whichlabel]].position,0,rotation,0)*scale+coords;
1434 Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .9, .3);
1438 void Person::DoAnimations(){
1441 static float oldtarget;
1443 if(isIdle()&¤tanimation!=getIdle())normalsupdatedelay=0;
1445 if(targetanimation==tempanim||currentanimation==tempanim){
1446 animation[tempanim]=tempanimation;
1448 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
1459 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
1460 OPENAL_SetVolume(channels[whooshsound], 64*findLength(&velocity)/5);
1462 if(((velocity.y<-15)||(crouchkeydown&&velocity.y<-8))&&abs(velocity.y)*4>fast_sqrt(velocity.x*velocity.x*velocity.z*velocity.z))landhard=1;
1463 if(!crouchkeydown&&velocity.y>=-15)landhard=0;
1465 if((currentanimation==jumpupanim||targetanimation==jumpdownanim)/*&&velocity.y<40*/&&!isFlip()&&(!isLanding()&&!isLandhard())&&((crouchkeydown&&!crouchtogglekeydown))){
1470 targfacing=DoRotation(targfacing,0,targetrotation,0);
1472 if(normaldotproduct(targfacing,velocity)>=-.3)targetanimation=flipanim;
1473 else targetanimation=backflipanim;
1474 crouchtogglekeydown=1;
1478 if(id==0)numflipped++;
1481 if(animation[targetanimation].attack!=reversed)feint=0;
1482 if(!crouchkeydown||(isLanding()||isLandhard())||(wasLanding()||wasLandhard())){
1483 crouchtogglekeydown=0;
1484 if(aitype==playercontrolled)feint=0;
1488 if(!crouchtogglekeydown&&animation[targetanimation].attack==reversed&&aitype==playercontrolled&&(escapednum<2||reversaltrain))feint=1;
1489 if(!isFlip())crouchtogglekeydown=1;
1493 if(animation[targetanimation].attack||currentanimation==getupfrombackanim||currentanimation==getupfromfrontanim){
1494 if(detail)normalsupdatedelay=0;
1498 if(targetanimation==rollanim&&targetframe==3&&onfire){
1500 emit_sound_at(fireendsound, coords);
1501 OPENAL_SetPaused(channels[stream_firesound], true);
1505 if(targetanimation==rabbittacklinganim&&targetframe==1){
1506 //if(victim->aitype==attacktypecutoff&&Random()%2==0&&victim->stunned<=0&&animation[victim->targetanimation].attack==neutral&&victim->id!=0)Reverse();
1507 if(victim->aitype==attacktypecutoff&&victim->stunned<=0&&victim->surprised<=0&&victim->id!=0)Reverse();
1508 if(targetanimation==rabbittacklinganim&&targetframe==1&&!victim->isCrouch()&&victim->targetanimation!=backhandspringanim){
1509 if(normaldotproduct(victim->facing,facing)>0)victim->targetanimation=rabbittackledbackanim;
1510 else victim->targetanimation=rabbittackledfrontanim;
1511 victim->targetframe=2;
1513 victim->rotation=rotation;
1514 victim->targetrotation=rotation;
1515 if(victim->aitype==gethelptype)victim->DoDamage(victim->damagetolerance-victim->damage);
1516 //victim->DoDamage(30);
1517 if(creature==wolftype){
1519 emit_sound_at(clawslicesound, victim->coords);
1521 victim->DoBloodBig(1/victim->armorhead,210);
1523 award_bonus(id, TackleBonus,
1524 victim->aitype == gethelptype ? 50 : 0);
1528 if(!drawtogglekeydown&&drawkeydown&&(weaponactive==-1||num_weapons==1)&&(animation[targetanimation].label[targetframe]||(targetanimation!=currentanimation&¤tanimation==rollanim))&&num_weapons>0&&creature!=wolftype){
1529 if(weapons.type[weaponids[0]]==knife){
1530 if(weaponactive==-1)weaponactive=0;
1531 else if(weaponactive==0)weaponactive=-1;
1533 if(weaponactive==-1){
1534 emit_sound_at(knifesheathesound, coords);
1536 if(weaponactive!=-1){
1537 emit_sound_at(knifedrawsound, coords, 128);
1540 drawtogglekeydown=1;
1543 if(tutoriallevel!=1||id==0)
1544 if((animation[targetanimation].label[targetframe]&&(animation[targetanimation].label[targetframe]<5||animation[targetanimation].label[targetframe]==8))/*||(targetanimation==rollanim&&targetframe==animation[rollanim].numframes-1)*/){
1547 if(terrain.getOpacity(coords.x,coords.z)<.2){
1548 if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound;
1549 else whichsound=footstepsound2;
1550 if(animation[targetanimation].label[targetframe]==1)FootLand(0,1);
1551 if(animation[targetanimation].label[targetframe]==2)FootLand(1,1);
1552 if(animation[targetanimation].label[targetframe]==3&&isRun()){
1558 if(terrain.getOpacity(coords.x,coords.z)>=.2){
1559 if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound3;
1560 else whichsound=footstepsound4;
1564 if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound3;
1565 else whichsound=footstepsound4;
1567 if(animation[targetanimation].label[targetframe]==4&&(weaponactive==-1||(targetanimation!=knifeslashstartanim&&targetanimation!=knifethrowanim&&targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=knifefollowanim))){
1568 if(animation[targetanimation].attack!=neutral){
1570 if(i==0)whichsound=lowwhooshsound;
1571 if(i==1)whichsound=midwhooshsound;
1572 if(i==2)whichsound=highwhooshsound;
1574 if(animation[targetanimation].attack==neutral)whichsound=movewhooshsound;
1576 else if(animation[targetanimation].label[targetframe]==4)whichsound=knifeswishsound;
1577 if(animation[targetanimation].label[targetframe]==8&&tutoriallevel!=1)whichsound=landsound2;
1579 emit_sound_at(whichsound, coords, 256.);
1582 if(whichsound==footstepsound||whichsound==footstepsound2||whichsound==footstepsound3||whichsound==footstepsound4){
1583 envsound[numenvsounds]=coords;
1584 if(targetanimation==wolfrunninganim||targetanimation==rabbitrunninganim)envsoundvol[numenvsounds]=15;
1585 else envsoundvol[numenvsounds]=6;
1586 envsoundlife[numenvsounds]=.4;
1590 if(animation[targetanimation].label[targetframe]==3){
1592 emit_sound_at(whichsound, coords, 128.);
1597 if(tutoriallevel!=1||id==0)
1599 if(targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=staffgroundsmashanim)
1600 if((animation[targetanimation].label[targetframe]&&(animation[targetanimation].label[targetframe]<5||animation[targetanimation].label[targetframe]==8))/*||(targetanimation==rollanim&&targetframe==animation[rollanim].numframes-1)*/){
1602 if(animation[targetanimation].label[targetframe]==4&&aitype!=playercontrolled){
1603 if(animation[targetanimation].attack!=neutral){
1605 if(creature==rabbittype){
1606 if(i==0)whichsound=rabbitattacksound;
1607 if(i==1)whichsound=rabbitattack2sound;
1608 if(i==2)whichsound=rabbitattack3sound;
1609 if(i==3)whichsound=rabbitattack4sound;
1611 if(creature==wolftype){
1612 if(i==0)whichsound=barksound;
1613 if(i==1)whichsound=bark2sound;
1614 if(i==2)whichsound=bark3sound;
1615 if(i==3)whichsound=barkgrowlsound;
1619 //if(animation[targetanimation].attack==neutral)whichsound=movewhooshsound;
1621 //else if(animation[targetanimation].label[targetframe]==4)whichsound=knifeswishsound;
1622 //if(animation[targetanimation].label[targetframe]==8)whichsound=landsound2;
1625 emit_sound_at(whichsound, coords);
1631 if((!wasLanding()&&!wasLandhard())&¤tanimation!=getIdle()&&(isLanding()||isLandhard())){
1637 currentoffset=targetoffset;
1638 targetframe=currentframe;
1639 currentanimation=targetanimation;
1642 if(targetanimation==removeknifeanim&&animation[targetanimation].label[currentframe]==5){
1643 for(i=0;i<weapons.numweapons;i++){
1644 if(/*weapons.velocity[i].x==0&&weapons.velocity[i].y==0&&weapons.velocity[i].z==0&&*/weapons.owner[i]==-1)
1645 if(findDistancefastflat(&coords,&weapons.position[i])<4&&weaponactive==-1){
1646 if(findDistancefast(&coords,&weapons.position[i])>=1){
1647 if(weapons.type[i]!=staff){
1648 emit_sound_at(knifedrawsound, coords, 128.);
1652 weapons.owner[i]=id;
1654 weaponids[num_weapons]=weaponids[0];
1663 static bool willwork;
1664 if(targetanimation==crouchremoveknifeanim&&animation[targetanimation].label[currentframe]==5){
1665 for(i=0;i<weapons.numweapons;i++){
1667 if(weapons.owner[i]!=-1)
1668 if(player[weapons.owner[i]].weaponstuck!=-1)
1669 if(player[weapons.owner[i]].weaponids[player[weapons.owner[i]].weaponstuck]==i)
1670 if(player[weapons.owner[i]].num_weapons>1)willwork=0;
1671 if((/*weapons.velocity[i].x==0&&weapons.velocity[i].y==0&&weapons.velocity[i].z==0&&*/weapons.owner[i]==-1)||(hasvictim&&weapons.owner[i]==victim->id&&victim->skeleton.free))
1672 if(willwork&&findDistancefastflat(&coords,&weapons.position[i])<3&&weaponactive==-1){
1673 if(findDistancefast(&coords,&weapons.position[i])<1||hasvictim){
1675 if(weapons.owner[i]!=-1)
1676 if(victim->weaponstuck!=-1){
1677 if(victim->weaponids[victim->weaponstuck]==i){
1682 if(weapons.type[i]!=staff){
1683 emit_sound_at(knifedrawsound, coords, 128.);
1687 emit_sound_at(fleshstabremovesound, coords, 128.);
1690 if(weapons.owner[i]!=-1){
1692 victim=&player[weapons.owner[i]];
1693 if(victim->num_weapons==1)victim->num_weapons=0;
1694 else victim->num_weapons=1;
1696 //victim->weaponactive=-1;
1697 victim->skeleton.longdead=0;
1698 victim->skeleton.free=1;
1699 victim->skeleton.broken=0;
1701 for(int j=0;j<victim->skeleton.num_joints;j++){
1702 victim->skeleton.joints[j].velchange=0;
1703 victim->skeleton.joints[j].locked=0;
1709 Normalise(&relative);
1710 XYZ footvel,footpoint;
1712 footpoint=weapons.position[i];
1713 if(victim->weaponstuck!=-1){
1714 if(victim->weaponids[victim->weaponstuck]==i){
1715 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
1716 weapons.bloody[i]=2;
1717 weapons.blooddrip[i]=5;
1718 victim->weaponstuck=-1;
1721 if(victim->num_weapons>0){
1722 if(victim->weaponstuck!=0&&victim->weaponstuck!=-1)victim->weaponstuck=0;
1723 if(victim->weaponids[0]==i)
1724 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
1727 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
1728 victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*6;
1729 victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
1730 victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
1732 weapons.owner[i]=id;
1734 weaponids[num_weapons]=weaponids[0];
1743 if(currentanimation==drawleftanim&&animation[targetanimation].label[currentframe]==5){
1744 if(weaponactive==-1)weaponactive=0;
1745 else if(weaponactive==0){
1749 buffer=weaponids[0];
1750 weaponids[0]=weaponids[1];
1751 weaponids[1]=buffer;
1754 if(weaponactive==-1){
1755 emit_sound_at(knifesheathesound, coords, 128.);
1757 if(weaponactive!=-1){
1758 emit_sound_at(knifedrawsound, coords, 128.);
1763 if((currentanimation==walljumprightkickanim&&targetanimation==walljumprightkickanim)||(currentanimation==walljumpleftkickanim&&targetanimation==walljumpleftkickanim)){
1764 XYZ rotatetarget=DoRotation(skeleton.forward,0,rotation,0);
1765 Normalise(&rotatetarget);
1766 targetrotation=-asin(0-rotatetarget.x);
1767 targetrotation*=360/6.28;
1768 if(rotatetarget.z<0)targetrotation=180-targetrotation;
1770 if(targetanimation==walljumprightkickanim)targetrotation+=40;
1771 if(targetanimation==walljumpleftkickanim)targetrotation-=40;
1776 if((targetanimation==rabbitrunninganim||targetanimation==wolfrunninganim)&&targetframe==3&&(jumpkeydown||attackkeydown||id!=0))dojumpattack=1;
1778 if(findDistancefast(&victim->coords,&/*player[i].*/coords)<5&&victim->aitype==gethelptype&&(attackkeydown)&&!victim->skeleton.free&&victim->isRun()&&victim->runninghowlong>=1)dojumpattack=1; if(!hostile)dojumpattack=0;
1780 if((targetanimation==rabbitrunninganim||targetanimation==wolfrunninganim)&&id==0){
1781 targetanimation=rabbittackleanim;
1783 emit_sound_at(jumpsound, coords);
1792 Normalise(&targetloc);
1794 for(i=0;i<numplayers;i++){
1796 if(findDistancefast(&targetloc,&player[i].coords)<closestdist||closestdist==0){
1797 closestdist=findDistancefast(&targetloc,&player[i].coords);
1802 if(closestdist<5&&!player[closestid].dead&&animation[player[closestid].targetanimation].height!=lowheight&&player[closestid].targetanimation!=backhandspringanim){
1804 victim=&player[closestid];
1805 coords=victim->coords;
1806 currentanimation=rabbittacklinganim;
1807 targetanimation=rabbittacklinganim;
1811 if(coords.z!=victim->coords.z||coords.x!=victim->coords.x){
1812 rotatetarget=coords-victim->coords;
1813 Normalise(&rotatetarget);
1814 targetrotation=-asin(0-rotatetarget.x);
1815 targetrotation*=360/6.28;
1816 if(rotatetarget.z<0)targetrotation=180-targetrotation;
1818 if(targetanimation!=rabbitrunninganim){
1819 emit_sound_at(jumpsound, coords, 128.);
1825 float damagemult=1*power;
1826 if(creature==wolftype)damagemult=2.5*power;
1827 if(hasvictim){damagemult/=victim->damagetolerance/200;}
1828 //if(onfire)damagemult=3;
1829 if((animation[targetanimation].attack==normalattack||targetanimation==walljumprightkickanim||targetanimation==walljumpleftkickanim)&&(!feint)&&(victim->skeleton.free!=2||targetanimation==killanim||targetanimation==dropkickanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||targetanimation==staffgroundsmashanim)){
1830 if(targetanimation==spinkickanim&&animation[targetanimation].label[currentframe]==5){
1831 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&3&&animation[victim->targetanimation].height!=lowheight){
1833 if(id==0)camerashake+=.4;
1834 if(Random()%2||creature==wolftype){
1837 if(creature==wolftype)DoBloodBig(0,250);
1839 if(tutoriallevel!=1){
1840 emit_sound_at(heavyimpactsound, victim->coords, 128.);
1842 if(creature==wolftype){
1843 emit_sound_at(clawslicesound, victim->coords, 128.);
1845 victim->DoBloodBig(2/victim->armorhead,175);
1849 relative=victim->coords-coords;
1851 Normalise(&relative);
1852 relative=DoRotation(relative,0,-90,0);
1853 for(i=0;i<victim->skeleton.num_joints;i++){
1854 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
1856 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
1859 victim->DoDamage(damagemult*100/victim->protectionhead);
1865 if(targetanimation==wolfslapanim&&animation[targetanimation].label[currentframe]==5){
1866 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&3&&animation[victim->targetanimation].height!=lowheight){
1868 if(id==0)camerashake+=.4;
1869 if(Random()%2||creature==wolftype){
1871 if(creature==wolftype)DoBloodBig(0,235);
1873 emit_sound_at(whooshhitsound, victim->coords);
1874 if(creature==wolftype){
1875 emit_sound_at(clawslicesound, victim->coords, 128.);
1877 victim->DoBloodBig(2,175);
1881 relative=victim->coords-coords;
1883 Normalise(&relative);
1885 Normalise(&relative);
1886 relative=DoRotation(relative,0,90,0);
1887 for(i=0;i<victim->skeleton.num_joints;i++){
1888 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
1890 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*100;
1893 victim->DoDamage(damagemult*50/victim->protectionhead);
1897 if(targetanimation==walljumprightkickanim&&animation[targetanimation].label[currentframe]==5){
1898 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
1900 if(id==0)camerashake+=.4;
1903 if(tutoriallevel!=1){
1904 emit_sound_at(heavyimpactsound, victim->coords, 160.);
1906 if(creature==wolftype){
1907 emit_sound_at(clawslicesound, victim->coords, 128.);
1909 victim->DoBloodBig(2/victim->armorhead,175);
1915 Normalise(&relative);
1916 relative=DoRotation(relative,0,-90,0);
1917 for(i=0;i<victim->skeleton.num_joints;i++){
1918 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
1920 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
1923 victim->DoDamage(damagemult*150/victim->protectionhead);
1925 if(victim->damage>victim->damagetolerance)
1926 award_bonus(id, style);
1932 if(targetanimation==walljumpleftkickanim&&animation[targetanimation].label[currentframe]==5){
1933 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
1935 if(id==0)camerashake+=.4;
1938 if(tutoriallevel!=1){
1939 emit_sound_at(heavyimpactsound, victim->coords, 160.);
1941 if(creature==wolftype){
1942 emit_sound_at(clawslicesound, victim->coords, 128.);
1944 victim->DoBloodBig(2/victim->armorhead,175);
1950 Normalise(&relative);
1951 relative=DoRotation(relative,0,90,0);
1952 for(i=0;i<victim->skeleton.num_joints;i++){
1953 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
1955 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
1958 victim->DoDamage(damagemult*150/victim->protectionhead);
1960 if(victim->damage>victim->damagetolerance)
1961 award_bonus(id, style);
1967 if(targetanimation==blockhighleftstrikeanim&&animation[targetanimation].label[currentframe]==5){
1968 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
1970 if(id==0)camerashake+=.4;
1975 emit_sound_at(whooshhitsound, victim->coords);
1978 relative=victim->coords-coords;
1980 Normalise(&relative);
1981 for(i=0;i<victim->skeleton.num_joints;i++){
1982 victim->skeleton.joints[i].velocity+=relative*damagemult*30;
1984 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*100;
1987 victim->DoDamage(damagemult*50/victim->protectionhead);
1991 if(targetanimation==killanim&&animation[targetanimation].label[currentframe]==8){
1992 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&victim->dead){
1994 if(id==0)camerashake+=.2;
1995 emit_sound_at(whooshhitsound, victim->coords, 128.);
1997 victim->skeleton.longdead=0;
1998 victim->skeleton.free=1;
1999 victim->skeleton.broken=0;
2000 victim->skeleton.spinny=1;
2002 for(i=0;i<victim->skeleton.num_joints;i++){
2003 victim->skeleton.joints[i].velchange=0;
2004 victim->skeleton.joints[i].delay=0;
2005 victim->skeleton.joints[i].locked=0;
2006 //victim->skeleton.joints[i].velocity=0;
2012 Normalise(&relative);
2013 for(i=0;i<victim->skeleton.num_joints;i++){
2014 victim->skeleton.joints[i].velocity.y=relative.y*10;
2015 victim->skeleton.joints[i].position.y+=relative.y*.3;
2016 victim->skeleton.joints[i].oldposition.y+=relative.y*.3;
2017 victim->skeleton.joints[i].realoldposition.y+=relative.y*.3;
2019 victim->Puff(abdomen);
2020 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity.y=relative.y*400;
2024 if(targetanimation==killanim&&animation[targetanimation].label[currentframe]==5){
2025 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*9&&victim->dead){
2027 if(id==0)camerashake+=.4;
2028 if(tutoriallevel!=1){
2029 emit_sound_at(heavyimpactsound, coords, 128.);
2032 relative=victim->coords-coords;
2034 Normalise(&relative);
2035 for(i=0;i<victim->skeleton.num_joints;i++){
2036 victim->skeleton.joints[i].velocity+=relative*damagemult*90;
2038 victim->Puff(abdomen);
2039 if(victim->dead!=2&&victim->permanentdamage>victim->damagetolerance-250&&autoslomo){
2043 victim->DoDamage(damagemult*500/victim->protectionhigh);
2044 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*300;
2048 if(targetanimation==dropkickanim&&animation[targetanimation].label[currentframe]==7){
2049 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*9&&victim->skeleton.free){
2051 if(id==0)camerashake+=.4;
2052 if(tutoriallevel!=1){
2053 emit_sound_at(thudsound, coords);
2056 victim->skeleton.longdead=0;
2057 victim->skeleton.free=1;
2058 victim->skeleton.broken=0;
2059 victim->skeleton.spinny=1;
2061 for(i=0;i<victim->skeleton.num_joints;i++){
2062 victim->skeleton.joints[i].velchange=0;
2063 //victim->skeleton.joints[i].delay=0;
2064 victim->skeleton.joints[i].locked=0;
2067 relative=victim->coords-coords;
2068 Normalise(&relative);
2070 Normalise(&relative);
2071 for(i=0;i<victim->skeleton.num_joints;i++){
2072 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
2077 victim->Puff(abdomen);
2078 victim->DoDamage(damagemult*20/victim->protectionhigh);
2079 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2081 if(!victim->dead)staggerdelay=1.2;
2087 if((targetanimation==crouchstabanim||targetanimation==swordgroundstabanim)&&animation[targetanimation].label[currentframe]==5){
2088 //if(id==0)camerashake+=.4;
2091 if(!victim->skeleton.free)hasvictim=0;
2094 terrain.MakeDecal(blooddecalfast,(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2),.08,.6,Random()%360);
2095 emit_sound_at(knifesheathesound, coords, 128.);
2098 if(victim&&hasvictim){
2099 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
2101 XYZ where,startpoint,endpoint,movepoint,colpoint;
2102 float rotationpoint;
2104 if(weapons.type[weaponids[weaponactive]]==knife){
2105 where=(weapons.tippoint[weaponids[weaponactive]]*.6+weapons.position[weaponids[weaponactive]]*.4);
2106 where-=victim->coords;
2107 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2114 if(weapons.type[weaponids[weaponactive]]==sword){
2115 where=weapons.position[weaponids[weaponactive]];
2116 where-=victim->coords;
2117 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2119 where=weapons.tippoint[weaponids[weaponactive]];
2120 where-=victim->coords;
2121 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2124 if(weapons.type[weaponids[weaponactive]]==staff){
2125 where=weapons.position[weaponids[weaponactive]];
2126 where-=victim->coords;
2127 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2129 where=weapons.tippoint[weaponids[weaponactive]];
2130 where-=victim->coords;
2131 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2136 whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &colpoint, &movepoint, &rotationpoint);
2139 if(victim->dead!=2){
2140 victim->DoDamage(abs((victim->damagetolerance-victim->permanentdamage)*2));
2142 award_bonus(id, FinishedBonus);
2144 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
2146 victim->skeleton.longdead=0;
2147 victim->skeleton.free=1;
2148 victim->skeleton.broken=0;
2150 for(i=0;i<victim->skeleton.num_joints;i++){
2151 victim->skeleton.joints[i].velchange=0;
2152 victim->skeleton.joints[i].locked=0;
2153 //victim->skeleton.joints[i].velocity=0;
2155 emit_sound_at(fleshstabsound, coords, 128);
2158 if(whichtri!=-1||weapons.bloody[weaponids[weaponactive]]){
2159 weapons.blooddrip[weaponids[weaponactive]]+=5;
2160 weapons.blooddripdelay[weaponids[weaponactive]]=0;
2164 emit_sound_at(knifesheathesound, coords, 128.);
2170 if((targetanimation==crouchstabanim||targetanimation==swordgroundstabanim)&&animation[targetanimation].label[currentframe]==6){
2172 emit_sound_at(knifedrawsound, coords, 128);
2175 if(victim&&hasvictim){
2176 XYZ footvel,footpoint;
2178 emit_sound_at(fleshstabremovesound, coords, 128.);
2181 footpoint=(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2);
2183 if(weapons.type[weaponids[weaponactive]]==sword){
2184 XYZ where,startpoint,endpoint,movepoint;
2185 float rotationpoint;
2188 where=weapons.position[weaponids[weaponactive]];
2189 where-=victim->coords;
2190 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2192 where=weapons.tippoint[weaponids[weaponactive]];
2193 where-=victim->coords;
2194 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2199 whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &footpoint, &movepoint, &rotationpoint);
2200 footpoint+=victim->coords;
2203 footpoint=(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2);
2206 if(weapons.type[weaponids[weaponactive]]==staff){
2207 XYZ where,startpoint,endpoint,movepoint;
2208 float rotationpoint;
2211 where=weapons.position[weaponids[weaponactive]];
2212 where-=victim->coords;
2213 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2215 where=weapons.tippoint[weaponids[weaponactive]];
2216 where-=victim->coords;
2217 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2222 whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &footpoint, &movepoint, &rotationpoint);
2223 footpoint+=victim->coords;
2226 footpoint=(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2);
2229 hasvictim=victim->DoBloodBigWhere(2,220,footpoint);
2231 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
2232 victim->skeleton.longdead=0;
2233 victim->skeleton.free=1;
2234 victim->skeleton.broken=0;
2236 for(i=0;i<victim->skeleton.num_joints;i++){
2237 victim->skeleton.joints[i].velchange=0;
2238 victim->skeleton.joints[i].locked=0;
2239 //victim->skeleton.joints[i].velocity=0;
2245 Normalise(&relative);
2246 //victim->Puff(abdomen);
2247 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
2249 if(victim->bloodloss<victim->damagetolerance){
2250 victim->bloodloss+=1000;
2254 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*20;
2258 if(!hasvictim&&onterrain){
2259 weapons.bloody[weaponids[weaponactive]]=0;
2260 weapons.blooddrip[weaponids[weaponactive]]=0;
2264 if(targetanimation==upunchanim&&animation[targetanimation].label[currentframe]==5){
2265 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
2267 if(id==0)camerashake+=.4;
2272 if(tutoriallevel!=1){
2273 emit_sound_at(heavyimpactsound, victim->coords, 128);
2278 relative=victim->coords-coords;
2280 Normalise(&relative);
2281 for(i=0;i<victim->skeleton.num_joints;i++){
2282 victim->skeleton.joints[i].velocity=relative*30;
2284 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*150;
2286 victim->targetframe=0;
2287 victim->targetanimation=staggerbackhardanim;
2288 victim->targetrotation=targetrotation+180;
2293 victim->Puff(abdomen);
2294 victim->DoDamage(damagemult*60/victim->protectionhigh);
2301 if(targetanimation==winduppunchanim&&animation[targetanimation].label[currentframe]==5){
2302 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*2){
2304 if(id==0)camerashake+=.4;
2305 if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->targetanimation].height!=lowheight){
2306 if(tutoriallevel!=1){
2307 emit_sound_at(thudsound, victim->coords);
2310 else if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->targetanimation].height==lowheight){
2311 if(tutoriallevel!=1){
2312 emit_sound_at(whooshhitsound, victim->coords);
2316 if(tutoriallevel!=1){
2317 emit_sound_at(heavyimpactsound, victim->coords);
2321 if(victim->damage>victim->damagetolerance-60||normaldotproduct(victim->facing,victim->coords-coords)>0||animation[victim->targetanimation].height==lowheight)
2324 relative=victim->coords-coords;
2326 Normalise(&relative);
2328 Normalise(&relative);
2329 for(i=0;i<victim->skeleton.num_joints;i++){
2330 victim->skeleton.joints[i].velocity=relative*5;
2332 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*400;
2334 victim->targetframe=0;
2335 victim->targetanimation=staggerbackhardanim;
2336 victim->targetrotation=targetrotation+180;
2340 victim->Puff(abdomen);
2341 victim->DoDamage(damagemult*60/victim->protectionhigh);
2347 if(targetanimation==blockhighleftanim&&animation[targetanimation].label[currentframe]==5){
2348 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4){
2349 if(victim->id==0)camerashake+=.4;
2350 emit_sound_at(landsound2, victim->coords);
2356 if(targetanimation==swordslashparryanim&&animation[targetanimation].label[currentframe]==5){
2357 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4){
2358 if(victim->id==0)camerashake+=.4;
2360 if(weaponactive!=-1){
2361 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
2362 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2363 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2365 emit_sound_at(swordstaffsound, victim->coords);
2368 emit_sound_at(metalhitsound, victim->coords);
2376 if(targetanimation==knifethrowanim&&animation[targetanimation].label[currentframe]==5){
2377 if(weaponactive!=-1){
2380 weapons.owner[weaponids[0]]=-1;
2381 aim=victim->coords+DoRotation(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position,0,victim->rotation,0)*victim->scale+victim->velocity*findDistance(&victim->coords,&coords)/50-(coords+DoRotation(skeleton.joints[skeleton.jointlabels[righthand]].position,0,rotation,0)*scale);
2383 /*if(victim->targetanimation==jumpupanim||victim->targetanimation==jumpdownanim){
2384 aim=DoRotation(aim,(float)abs(Random()%15)-7,(float)abs(Random()%15)-7,0);
2386 weapons.velocity[weaponids[0]]=aim*50;
2387 weapons.tipvelocity[weaponids[0]]=aim*50;
2388 weapons.missed[weaponids[0]]=0;
2389 weapons.hitsomething[weaponids[0]]=0;
2390 weapons.freetime[weaponids[0]]=0;
2391 weapons.firstfree[weaponids[0]]=1;
2392 weapons.physics[weaponids[0]]=0;
2395 weaponids[0]=weaponids[num_weapons];
2401 if(targetanimation==knifeslashstartanim&&animation[targetanimation].label[currentframe]==5){
2403 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4.5&&/*animation[victim->targetanimation].height!=lowheight&&*/victim->targetanimation!=dodgebackanim&&victim->targetanimation!=rollanim){
2405 if(tutoriallevel!=1)victim->DoBloodBig(1.5/victim->armorhigh,225);
2407 award_bonus(id, Slicebonus);
2408 if(tutoriallevel!=1){
2409 emit_sound_at(knifeslicesound, victim->coords);
2411 //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2412 if(animation[victim->targetanimation].attack&&(victim->aitype!=playercontrolled||victim->targetanimation==knifeslashstartanim)&&(victim->creature==rabbittype||victim->deathbleeding<=0)){
2413 if(victim->id != 0 || difficulty==2){
2414 victim->targetframe=0;
2415 victim->targetanimation=staggerbackhardanim;
2416 victim->targetrotation=targetrotation+180;
2420 victim->lowreversaldelay=0;
2421 victim->highreversaldelay=0;
2422 if(aitype!=playercontrolled)weaponmissdelay=.6;
2424 if(tutoriallevel!=1)if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
2425 if(tutoriallevel!=1)weapons.blooddrip[weaponids[weaponactive]]+=3;
2427 XYZ footvel,footpoint;
2430 footpoint=(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2*victim->scale+victim->coords;
2433 footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->rotation,0)*victim->scale+victim->coords;
2435 if(tutoriallevel!=1){
2436 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .6, .3);
2437 footvel=DoRotation(facing,0,90,0)*.8;
2439 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2440 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2441 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .2, 1);
2442 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .2, 1);
2444 if(tutoriallevel==1){
2445 Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .6, .3);
2447 victim->DoDamage(damagemult*0);
2450 if(targetanimation==swordslashanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
2451 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim){
2452 if(victim->weaponactive==-1||normaldotproduct(victim->facing,victim->coords-coords)>0||(Random()%2==0)){
2453 award_bonus(id, Slashbonus);
2455 if(tutoriallevel!=1){
2456 if(normaldotproduct(victim->facing,victim->coords-coords)<0)victim->DoBloodBig(2/victim->armorhigh,190);
2457 else victim->DoBloodBig(2/victim->armorhigh,185);
2458 victim->deathbleeding=1;
2459 emit_sound_at(swordslicesound, victim->coords);
2461 //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2462 if(tutoriallevel!=1){
2463 victim->targetframe=0;
2464 victim->targetanimation=staggerbackhardanim;
2465 victim->targetrotation=targetrotation+180;
2469 if(tutoriallevel!=1){
2470 if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
2471 weapons.blooddrip[weaponids[weaponactive]]+=3;
2473 float bloodlossamount;
2474 bloodlossamount=200+abs((float)(Random()%40))-20;
2475 victim->bloodloss+=bloodlossamount/victim->armorhigh;
2476 //victim->bloodloss+=100*(6.5-findDistancefast(&coords,&victim->coords));
2477 victim->DoDamage(damagemult*0);
2479 XYZ footvel,footpoint;
2482 footpoint=(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2*victim->scale+victim->coords;
2485 footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->rotation,0)*victim->scale+victim->coords;
2487 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
2488 footvel=DoRotation(facing,0,90,0)*.8;
2490 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2491 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2492 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
2493 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
2497 if(victim->weaponactive!=-1){
2498 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
2499 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2500 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2502 emit_sound_at(swordstaffsound, victim->coords);
2505 emit_sound_at(metalhitsound, victim->coords);
2511 victim->Puff(righthand);
2513 victim->targetframe=0;
2514 victim->targetanimation=staggerbackhighanim;
2515 victim->targetrotation=targetrotation+180;
2517 weapons.owner[victim->weaponids[0]]=-1;
2518 aim=DoRotation(facing,0,90,0)*21;
2520 weapons.velocity[victim->weaponids[0]]=aim*-.2;
2521 weapons.tipvelocity[victim->weaponids[0]]=aim;
2522 weapons.missed[victim->weaponids[0]]=1;
2523 weapons.hitsomething[weaponids[0]]=0;
2524 weapons.freetime[victim->weaponids[0]]=0;
2525 weapons.firstfree[victim->weaponids[0]]=1;
2526 weapons.physics[victim->weaponids[0]]=1;
2527 victim->num_weapons--;
2528 if(victim->num_weapons){
2529 victim->weaponids[0]=victim->weaponids[num_weapons];
2530 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
2532 victim->weaponactive=-1;
2533 for(i=0;i<numplayers;i++){
2534 player[i].wentforweapon=0;
2541 if(targetanimation==staffhitanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
2542 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim&&victim->targetanimation!=sweepanim){
2543 if(tutoriallevel!=1){
2544 weapons.damage[weaponids[0]]+=.4+float(abs(Random()%100)-50)/250;
2546 if(id==0)camerashake+=.4;
2547 if(Random()%2||creature==wolftype){
2550 emit_sound_at(staffheadsound, victim->coords);
2554 relative=victim->coords-coords;
2556 Normalise(&relative);
2557 relative=DoRotation(relative,0,90,0);
2559 Normalise(&relative);
2560 for(i=0;i<victim->skeleton.num_joints;i++){
2561 victim->skeleton.joints[i].velocity+=relative*damagemult*60;
2563 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*230;
2564 victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*damagemult*230;
2567 if(tutoriallevel!=1){
2568 victim->DoDamage(damagemult*120/victim->protectionhigh);
2570 award_bonus(id, solidhit, 30);
2575 if(targetanimation==staffspinhitanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
2576 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim&&victim->targetanimation!=sweepanim){
2577 if(tutoriallevel!=1){
2578 weapons.damage[weaponids[0]]+=.6+float(abs(Random()%100)-50)/250;
2580 if(id==0)camerashake+=.4;
2581 if(Random()%2||creature==wolftype){
2584 emit_sound_at(staffheadsound, victim->coords);
2588 relative=victim->coords-coords;
2590 Normalise(&relative);
2591 relative=DoRotation(relative,0,-90,0);
2592 for(i=0;i<victim->skeleton.num_joints;i++){
2593 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2595 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*220;
2596 victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*damagemult*220;
2599 if(tutoriallevel!=1){victim->DoDamage(damagemult*350/victim->protectionhead);
2601 award_bonus(id, solidhit, 60);
2606 if(targetanimation==staffgroundsmashanim&&animation[targetanimation].label[currentframe]==5){
2607 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5){
2609 if(tutoriallevel!=1){
2610 if(!victim->dead)weapons.damage[weaponids[0]]+=.4+float(abs(Random()%100)-50)/500;
2611 if(id==0)camerashake+=.4;
2612 if(Random()%2||creature==wolftype){
2615 emit_sound_at(staffbodysound, victim->coords);
2617 victim->skeleton.longdead=0;
2618 victim->skeleton.free=1;
2619 victim->skeleton.broken=0;
2621 for(i=0;i<victim->skeleton.num_joints;i++){
2622 victim->skeleton.joints[i].velchange=0;
2623 victim->skeleton.joints[i].locked=0;
2624 //victim->skeleton.joints[i].velocity=0;
2630 /*relative=victim->coords-coords;
2632 Normalise(&relative);
2633 relative=DoRotation(relative,0,90,0);*/
2635 Normalise(&relative);
2637 for(i=0;i<victim->skeleton.num_joints;i++){
2638 victim->skeleton.joints[i].velocity=relative*damagemult*40;
2641 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*40;
2644 for(i=0;i<victim->skeleton.num_joints;i++){
2645 victim->skeleton.joints[i].velocity=relative*damagemult*abs(Random()%20);
2648 //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*20;
2650 victim->Puff(abdomen);
2651 if(tutoriallevel!=1){victim->DoDamage(damagemult*100/victim->protectionhigh);
2654 award_bonus(id, solidhit, 40);
2660 if(targetanimation==lowkickanim&&animation[targetanimation].label[currentframe]==5){
2661 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=highheight){
2663 if(id==0)camerashake+=.4;
2665 relative=victim->coords-coords;
2667 Normalise(&relative);
2671 if(animation[victim->targetanimation].height==lowheight){
2677 for(i=0;i<victim->skeleton.num_joints;i++){
2678 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2680 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
2681 if(tutoriallevel!=1){
2682 emit_sound_at(heavyimpactsound, victim->coords, 128.);
2685 victim->DoDamage(damagemult*100/victim->protectionhead);
2686 if(victim->howactive==typesleeping)victim->DoDamage(damagemult*150/victim->protectionhead);
2687 if(creature==wolftype){
2688 emit_sound_at(clawslicesound, victim->coords, 128.);
2690 victim->DoBloodBig(2/victim->armorhead,175);
2694 if(victim->damage>=victim->damagetolerance)victim->RagDoll(0);
2695 for(i=0;i<victim->skeleton.num_joints;i++){
2696 victim->skeleton.joints[i].velocity+=relative*damagemult*10;
2698 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2699 victim->targetframe=0;
2700 victim->targetanimation=staggerbackhighanim;
2701 victim->targetrotation=targetrotation+180;
2703 if(tutoriallevel!=1){
2704 emit_sound_at(landsound2, victim->coords, 128.);
2706 victim->Puff(abdomen);
2707 victim->DoDamage(damagemult*30/victim->protectionhigh);
2708 if(creature==wolftype){
2709 emit_sound_at(clawslicesound, victim->coords, 128.);
2711 victim->DoBloodBig(2/victim->armorhigh,170);
2718 if(targetanimation==sweepanim&&animation[targetanimation].label[currentframe]==5){
2719 if(victim->targetanimation!=jumpupanim&&findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&victim!=this){
2721 if(id==0)camerashake+=.2;
2722 if(tutoriallevel!=1){
2723 emit_sound_at(landsound2, victim->coords, 128.);
2726 relative=victim->coords-coords;
2728 Normalise(&relative);
2730 if(animation[victim->targetanimation].height==middleheight||animation[victim->currentanimation].height==middleheight||victim->damage>=victim->damagetolerance-40){
2733 for(i=0;i<victim->skeleton.num_joints;i++){
2734 victim->skeleton.joints[i].velocity+=relative*damagemult*15;
2736 relative=DoRotation(relative,0,-90,0);
2738 for(i=0;i<victim->skeleton.num_joints;i++){
2739 if(victim->skeleton.joints[i].label==leftfoot||victim->skeleton.joints[i].label==rightfoot||victim->skeleton.joints[i].label==leftankle||victim->skeleton.joints[i].label==rightankle)
2740 victim->skeleton.joints[i].velocity=relative*80;
2742 victim->Puff(rightankle);
2743 victim->Puff(leftankle);
2744 victim->DoDamage(damagemult*40/victim->protectionlow);
2747 if(victim->damage>=victim->damagetolerance)victim->RagDoll(0);
2748 for(i=0;i<victim->skeleton.num_joints;i++){
2749 victim->skeleton.joints[i].velocity+=relative*damagemult*10;
2751 relative=DoRotation(relative,0,-90,0);
2752 for(i=0;i<victim->skeleton.num_joints;i++){
2753 if(victim->skeleton.joints[i].label==leftfoot||victim->skeleton.joints[i].label==rightfoot||victim->skeleton.joints[i].label==leftankle||victim->skeleton.joints[i].label==rightankle)
2754 victim->skeleton.joints[i].velocity+=relative*damagemult*80;
2756 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2757 victim->targetframe=0;
2758 victim->targetanimation=staggerbackhighanim;
2759 victim->targetrotation=targetrotation+180;
2761 if(tutoriallevel!=1){
2762 emit_sound_at(landsound2, victim->coords, 128.);
2764 victim->Puff(abdomen);
2765 victim->DoDamage(damagemult*30/victim->protectionlow);
2773 if(animation[targetanimation].attack==reversal&&(!victim->feint||(victim->lastattack==victim->lastattack2&&victim->lastattack2==victim->lastattack3&&Random()%2)||targetanimation==knifefollowanim)){
2774 if(targetanimation==spinkickreversalanim&&animation[targetanimation].label[currentframe]==7){
2776 if(id==0)camerashake+=.4;
2781 if(tutoriallevel!=1){
2782 emit_sound_at(heavyimpactsound, victim->coords, 128.);
2784 if(creature==wolftype){
2785 emit_sound_at(clawslicesound, victim->coords, 128);
2787 victim->DoBloodBig(2/victim->armorhigh,170);
2791 relative=victim->coords-oldcoords;
2793 Normalise(&relative);
2794 //relative=DoRotation(relative,0,-90,0);
2795 for(i=0;i<victim->skeleton.num_joints;i++){
2796 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2798 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2800 victim->Puff(abdomen);
2801 victim->DoDamage(damagemult*150/victim->protectionhigh);
2803 award_bonus(id, Reversal);
2806 if((targetanimation==swordslashreversalanim||targetanimation==knifeslashreversalanim||targetanimation==staffhitreversalanim||targetanimation==staffspinhitreversalanim)&&animation[targetanimation].label[currentframe]==5){
2807 if(victim->weaponactive!=-1&&victim->num_weapons>0){
2808 if(weapons.owner[victim->weaponids[victim->weaponactive]]==victim->id){
2809 weapons.owner[victim->weaponids[victim->weaponactive]]=id;
2812 weaponids[num_weapons]=weaponids[victim->weaponactive];
2815 weaponids[0]=victim->weaponids[victim->weaponactive];
2816 victim->num_weapons--;
2817 if(victim->num_weapons>0){
2818 victim->weaponids[victim->weaponactive]=victim->weaponids[victim->num_weapons];
2819 //if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
2821 victim->weaponactive=-1;
2826 if(targetanimation==staffhitreversalanim&&animation[targetanimation].label[currentframe]==5){
2828 if(id==0)camerashake+=.4;
2833 emit_sound_at(whooshhitsound, victim->coords, 128.);
2836 relative=victim->coords-oldcoords;
2838 Normalise(&relative);
2839 //relative=DoRotation(relative,0,-90,0);
2840 for(i=0;i<victim->skeleton.num_joints;i++){
2841 victim->skeleton.joints[i].velocity+=relative*damagemult*30;
2843 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2846 victim->DoDamage(damagemult*70/victim->protectionhigh);
2849 if(targetanimation==staffspinhitreversalanim&&animation[targetanimation].label[currentframe]==7){
2851 if(id==0)camerashake+=.4;
2857 award_bonus(id, staffreversebonus);
2859 if(tutoriallevel!=1){
2860 emit_sound_at(heavyimpactsound, victim->coords, 128.);
2863 award_bonus(id, staffreversebonus); // Huh, again?
2866 relative=victim->coords-oldcoords;
2868 Normalise(&relative);
2869 //relative=DoRotation(relative,0,-90,0);
2870 for(i=0;i<victim->skeleton.num_joints;i++){
2871 victim->skeleton.joints[i].velocity+=relative*damagemult*30;
2873 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2876 victim->DoDamage(damagemult*70/victim->protectionhigh);
2879 if(targetanimation==upunchreversalanim&&animation[targetanimation].label[currentframe]==7){
2885 Normalise(&relative);
2888 for(i=0;i<victim->skeleton.num_joints;i++){
2889 victim->skeleton.joints[i].velocity+=relative*damagemult*70;
2891 victim->skeleton.joints[victim->skeleton.jointlabels[lefthand]].velocity*=.1;
2892 victim->skeleton.joints[victim->skeleton.jointlabels[leftwrist]].velocity*=.2;
2893 victim->skeleton.joints[victim->skeleton.jointlabels[leftelbow]].velocity*=.5;
2894 victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity*=.7;
2895 victim->skeleton.joints[victim->skeleton.jointlabels[righthand]].velocity*=.1;
2896 victim->skeleton.joints[victim->skeleton.jointlabels[rightwrist]].velocity*=.2;
2897 victim->skeleton.joints[victim->skeleton.jointlabels[rightelbow]].velocity*=.5;
2898 victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity*=.7;
2900 victim->Puff(abdomen);
2901 victim->DoDamage(damagemult*90/victim->protectionhigh);
2903 award_bonus(id, Reversal);
2907 if(weaponactive!=-1||creature==wolftype)doslice=1;
2908 if(creature==rabbittype&&weaponactive!=-1)if(weapons.type[weaponids[0]]==staff)doslice=0;
2910 if(weaponactive!=-1){
2911 victim->DoBloodBig(2/victim->armorhigh,225);
2912 emit_sound_at(knifeslicesound, victim->coords);
2913 if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
2914 weapons.blooddrip[weaponids[weaponactive]]+=3;
2916 if(weaponactive==-1&&creature==wolftype){;
2917 emit_sound_at(clawslicesound, victim->coords, 128.);
2919 victim->DoBloodBig(2/victim->armorhigh,175);
2926 if(targetanimation==swordslashreversalanim&&animation[targetanimation].label[currentframe]==7){
2932 Normalise(&relative);
2935 for(i=0;i<victim->skeleton.num_joints;i++){
2936 victim->skeleton.joints[i].velocity+=relative*damagemult*70;
2938 victim->skeleton.joints[victim->skeleton.jointlabels[lefthand]].velocity*=.1-1;
2939 victim->skeleton.joints[victim->skeleton.jointlabels[leftwrist]].velocity*=.2-1;
2940 victim->skeleton.joints[victim->skeleton.jointlabels[leftelbow]].velocity*=.5-1;
2941 victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity*=.7-1;
2942 victim->skeleton.joints[victim->skeleton.jointlabels[righthand]].velocity*=.1-1;
2943 victim->skeleton.joints[victim->skeleton.jointlabels[rightwrist]].velocity*=.2-1;
2944 victim->skeleton.joints[victim->skeleton.jointlabels[rightelbow]].velocity*=.5-1;
2945 victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity*=.7-1;
2947 award_bonus(id, swordreversebonus);
2950 if(hasvictim&&targetanimation==knifeslashreversalanim&&animation[targetanimation].label[currentframe]==7){
2952 if(id==0)camerashake+=.4;
2957 if(tutoriallevel!=1){
2958 emit_sound_at(heavyimpactsound, victim->coords, 128.);
2962 relative=victim->coords-oldcoords;
2964 Normalise(&relative);
2965 relative=DoRotation(relative,0,-90,0);
2966 for(i=0;i<victim->skeleton.num_joints;i++){
2967 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2969 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2971 victim->Puff(abdomen);
2972 victim->DoDamage(damagemult*30/victim->protectionhigh);
2974 award_bonus(id, Reversal);
2977 if(hasvictim&&targetanimation==sneakattackanim&&animation[targetanimation].label[currentframe]==7){
2980 victim->skeleton.spinny=0;
2984 Normalise(&relative);
2985 if(victim->id==0)relative/=30;
2986 for(i=0;i<victim->skeleton.num_joints;i++){
2987 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2989 //victim->DoDamage(1000);
2990 victim->damage=victim->damagetolerance;
2991 victim->permanentdamage=victim->damagetolerance-1;
2994 if(weaponactive!=-1||creature==wolftype)doslice=1;
2995 if(creature==rabbittype&&weaponactive!=-1)if(weapons.type[weaponids[0]]==staff)doslice=0;
2997 if(weaponactive!=-1){
2998 victim->DoBloodBig(200,225);
2999 emit_sound_at(knifeslicesound, victim->coords);
3000 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3001 weapons.blooddrip[weaponids[weaponactive]]+=5;
3004 if(creature==wolftype&&weaponactive==-1){
3005 emit_sound_at(clawslicesound, victim->coords, 128.);
3007 victim->DoBloodBig(2,175);
3010 award_bonus(id, spinecrusher);
3013 if(hasvictim&&(targetanimation==knifefollowanim||targetanimation==knifesneakattackanim)&&animation[targetanimation].label[currentframe]==5){
3014 if(weaponactive!=-1&&victim->bloodloss<victim->damagetolerance){
3016 if(targetanimation==knifefollowanim)victim->DoBloodBig(200,210);
3017 if(targetanimation==knifesneakattackanim){
3018 /*victim->DoBloodBig(200,195);
3023 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
3024 Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
3026 XYZ footvel,footpoint;
3028 footpoint=weapons.tippoint[weaponids[0]];
3029 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3030 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]]);
3031 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3032 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3033 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
3034 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
3035 victim->DoBloodBig(200,195);
3036 award_bonus(id, tracheotomy);
3038 if(targetanimation==knifefollowanim){
3039 award_bonus(id, Stabbonus);
3040 XYZ footvel,footpoint;
3042 footpoint=weapons.tippoint[weaponids[0]];
3043 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3044 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]])*-1;
3045 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3046 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3047 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .2, 1);
3048 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .2, 1);
3051 victim->bloodloss+=10000;
3053 emit_sound_at(fleshstabsound, victim->coords);
3054 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3055 weapons.blooddrip[weaponids[weaponactive]]+=5;
3059 if(hasvictim&&(targetanimation==knifefollowanim||targetanimation==knifesneakattackanim)&&animation[targetanimation].label[currentframe]==6){
3062 for(i=0;i<victim->skeleton.num_joints;i++){
3063 victim->skeleton.joints[i].velocity=0;
3065 if(targetanimation==knifefollowanim){
3067 for(i=0;i<victim->skeleton.num_joints;i++){
3068 victim->skeleton.joints[i].velocity=0;
3071 if(weaponactive!=-1&&animation[victim->targetanimation].attack!=reversal){
3072 emit_sound_at(fleshstabremovesound, victim->coords);
3073 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3074 weapons.blooddrip[weaponids[weaponactive]]+=5;
3076 XYZ footvel,footpoint;
3078 footpoint=weapons.tippoint[weaponids[0]];
3079 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3080 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]])*-1;
3081 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3082 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3083 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
3084 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
3088 if(hasvictim&&(targetanimation==swordsneakattackanim)&&animation[targetanimation].label[currentframe]==5){
3089 if(weaponactive!=-1&&victim->bloodloss<victim->damagetolerance){
3090 award_bonus(id, backstab);
3094 XYZ footvel,footpoint;
3096 footpoint=(weapons.tippoint[weaponids[0]]+weapons.position[weaponids[0]])/2;
3097 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3098 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]]);
3099 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3100 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3101 Sprite::MakeSprite(bloodflamesprite, footpoint,DoRotation(footvel*5,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .3, 1);
3102 Sprite::MakeSprite(bloodflamesprite, footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .3, 1);
3103 victim->DoBloodBig(200,180);
3104 victim->DoBloodBig(200,215);
3105 victim->bloodloss+=10000;
3107 emit_sound_at(fleshstabsound, victim->coords);
3108 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3109 weapons.blooddrip[weaponids[weaponactive]]+=5;
3113 if(hasvictim&&targetanimation==swordsneakattackanim&&animation[targetanimation].label[currentframe]==6){
3116 for(i=0;i<victim->skeleton.num_joints;i++){
3117 victim->skeleton.joints[i].velocity=0;
3119 if(weaponactive!=-1){
3120 emit_sound_at(fleshstabremovesound, victim->coords);
3121 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3122 weapons.blooddrip[weaponids[weaponactive]]+=5;
3124 XYZ footvel,footpoint;
3126 footpoint=weapons.tippoint[weaponids[0]];
3127 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3128 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]])*-1;
3129 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3130 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3131 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
3132 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
3136 if(targetanimation==sweepreversalanim&&animation[targetanimation].label[currentframe]==7){
3138 if(id==0)camerashake+=.4;
3143 if(weaponactive==-1){
3144 if(tutoriallevel!=1){
3145 emit_sound_at(heavyimpactsound, victim->coords, 128.);
3150 if(weaponactive!=-1||creature==wolftype)doslice=1;
3151 if(creature==rabbittype&&weaponactive!=-1)if(weapons.type[weaponids[0]]==staff)doslice=0;
3153 if(weaponactive!=-1){
3154 victim->DoBloodBig(2/victim->armorhead,225);
3155 emit_sound_at(knifeslicesound, victim->coords);
3156 if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
3157 weapons.blooddrip[weaponids[weaponactive]]+=3;
3159 if(weaponactive==-1&&creature==wolftype){
3160 emit_sound_at(clawslicesound, victim->coords, 128.);
3162 victim->DoBloodBig(2/victim->armorhead,175);
3166 award_bonus(id, Reversal);
3171 //relative=victim->coords-oldcoords;
3174 Normalise(&relative);
3175 relative=DoRotation(relative,0,90,0);
3177 Normalise(&relative);
3178 for(i=0;i<victim->skeleton.num_joints;i++){
3179 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
3181 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
3182 if(victim->damage<victim->damagetolerance-100)victim->velocity=relative*200;
3183 victim->DoDamage(damagemult*100/victim->protectionhead);
3187 if(targetanimation==sweepreversalanim&&((animation[targetanimation].label[currentframe]==9&&victim->damage<victim->damagetolerance)||(animation[targetanimation].label[currentframe]==7&&victim->damage>victim->damagetolerance))){
3191 //relative=victim->coords-oldcoords;
3194 Normalise(&relative);
3195 relative=DoRotation(relative,0,90,0);
3197 Normalise(&relative);
3198 for(i=0;i<victim->skeleton.num_joints;i++){
3199 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
3201 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
3204 if(hasvictim&&(targetanimation==spinkickreversalanim||targetanimation==sweepreversalanim||targetanimation==rabbitkickreversalanim||targetanimation==upunchreversalanim||targetanimation==jumpreversalanim||targetanimation==swordslashreversalanim||targetanimation==knifeslashreversalanim||targetanimation==rabbittacklereversal||targetanimation==wolftacklereversal||targetanimation==staffhitreversalanim||targetanimation==staffspinhitreversalanim))
3205 if(victim->damage>victim->damagetolerance&&bonus!=reverseko){
3206 award_bonus(id, reverseko);
3212 if(targetframe>animation[currentanimation].numframes-1){
3215 targetanimation=getIdle();
3219 if(currentanimation==rabbittackleanim||currentanimation==rabbittacklinganim){
3220 targetanimation=rollanim;
3222 emit_sound_at(movewhooshsound, coords, 128.);
3224 if(currentanimation==staggerbackhighanim){
3225 targetanimation=getIdle();
3227 if(currentanimation==staggerbackhardanim){
3228 targetanimation=getIdle();
3230 if(currentanimation==removeknifeanim){
3231 targetanimation=getIdle();
3233 if(currentanimation==crouchremoveknifeanim){
3234 targetanimation=getCrouch();
3236 if(currentanimation==backhandspringanim){
3237 targetanimation=getIdle();
3239 if(currentanimation==dodgebackanim){
3240 targetanimation=getIdle();
3242 if(currentanimation==drawleftanim){
3243 targetanimation=getIdle();
3245 if(currentanimation==drawrightanim||currentanimation==crouchdrawrightanim){
3246 targetanimation=getIdle();
3247 if(currentanimation==crouchdrawrightanim){
3248 targetanimation=getCrouch();
3250 if(weaponactive==-1)weaponactive=0;
3251 else if(weaponactive==0){
3255 buffer=weaponids[0];
3256 weaponids[0]=weaponids[1];
3257 weaponids[1]=buffer;
3261 if(weaponactive==-1){
3262 emit_sound_at(knifesheathesound, coords, 128.);
3264 if(weaponactive!=-1){
3265 emit_sound_at(knifedrawsound, coords, 128.);
3268 if(currentanimation==rollanim){
3269 targetanimation=getCrouch();
3274 if(targetanimation==walljumprightkickanim){
3277 if(targetanimation==walljumpleftkickanim){
3280 targetanimation=jumpdownanim;
3282 if(currentanimation==climbanim){
3283 targetanimation=getCrouch();
3286 if(!isnormal(coords.x))
3297 if(targetanimation==rabbitkickreversalanim){
3298 targetanimation=getCrouch();
3301 if(targetanimation==jumpreversalanim){
3302 targetanimation=getCrouch();
3305 if(targetanimation==walljumprightanim||targetanimation==walljumpbackanim||targetanimation==walljumpfrontanim){
3306 if(attackkeydown&&targetanimation!=walljumpfrontanim){
3308 float closestdist=-1;
3311 for(i=0;i<numplayers;i++){
3312 if(id!=i&&player[i].coords.y<coords.y&&!player[i].skeleton.free){
3313 distance=findDistancefast(&player[i].coords,&coords);
3314 if(closestdist==-1||distance<closestdist){
3315 closestdist=distance;
3320 if(closestdist>0&&closest>=0&&closestdist<16){
3321 victim=&player[closest];
3322 targetanimation=walljumprightkickanim;
3324 XYZ rotatetarget=victim->coords-coords;
3325 Normalise(&rotatetarget);
3326 rotation=-asin(0-rotatetarget.x);
3328 if(rotatetarget.z<0)rotation=180-rotation;
3329 targettilt2=-asin(rotatetarget.y)*360/6.28;
3330 velocity=(victim->coords-coords)*4;
3335 if(targetanimation==walljumpbackanim){
3336 targetanimation=backflipanim;
3340 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
3342 if(targetanimation==walljumprightanim){
3343 targetanimation=rightflipanim;
3347 velocity=DoRotation(facing,0,30,0)*-8;
3350 if(targetanimation==walljumpfrontanim){
3351 targetanimation=frontflipanim;
3353 //targetrotation-=180;
3358 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
3360 if(targetanimation==walljumpleftanim){
3363 float closestdist=-1;
3366 for(i=0;i<numplayers;i++){
3367 if(id!=i&&player[i].coords.y<coords.y&&!player[i].skeleton.free){
3368 distance=findDistancefast(&player[i].coords,&coords);
3369 if(closestdist==-1||distance<closestdist){
3370 closestdist=distance;
3375 if(closestdist>0&&closest>=0&&closestdist<16){
3376 victim=&player[closest];
3377 targetanimation=walljumpleftkickanim;
3379 XYZ rotatetarget=victim->coords-coords;
3380 Normalise(&rotatetarget);
3381 rotation=-asin(0-rotatetarget.x);
3383 if(rotatetarget.z<0)rotation=180-rotation;
3384 targettilt2=-asin(rotatetarget.y)*360/6.28;
3385 velocity=(victim->coords-coords)*4;
3390 if(targetanimation!=walljumpleftkickanim){
3391 targetanimation=leftflipanim;
3395 velocity=DoRotation(facing,0,-30,0)*-8;
3398 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
3400 if(targetanimation==sneakattackanim){
3401 float ycoords=oldcoords.y;
3402 currentanimation=getCrouch();
3403 targetanimation=getCrouch();
3406 targetrotation+=180;
3411 targetheadrotation+=180;
3413 if(onterrain)coords.y=terrain.getHeight(coords.x,coords.z);
3417 if(targetanimation==knifesneakattackanim||targetanimation==swordsneakattackanim){
3418 float ycoords=oldcoords.y;
3419 targetanimation=getIdle();
3421 if(onterrain)coords.y=terrain.getHeight(coords.x,coords.z);
3425 if(currentanimation==knifefollowanim){
3426 targetanimation=getIdle();
3429 if(animation[targetanimation].attack==reversal&¤tanimation!=sneakattackanim&¤tanimation!=knifesneakattackanim&¤tanimation!=swordsneakattackanim&¤tanimation!=knifefollowanim){
3430 float ycoords=oldcoords.y;
3431 targetanimation=getStop();
3432 targetrotation+=180;
3437 targetheadrotation+=180;
3438 if(!isnormal(coords.x))
3440 if(currentanimation==spinkickreversalanim||currentanimation==swordslashreversalanim)
3441 oldcoords=coords+facing*.5;
3442 else if(currentanimation==sweepreversalanim)
3443 oldcoords=coords+facing*1.1;
3444 else if(currentanimation==upunchreversalanim){
3445 oldcoords=coords+facing*1.5;
3446 targetrotation+=180;
3448 targetheadrotation+=180;
3452 else if(currentanimation==knifeslashreversalanim){
3453 oldcoords=coords+facing*.5;
3456 targetheadrotation+=90;
3460 else if(currentanimation==staffspinhitreversalanim){
3461 targetrotation+=180;
3463 targetheadrotation+=180;
3467 if(onterrain)oldcoords.y=terrain.getHeight(oldcoords.x,oldcoords.z);
3468 else oldcoords.y=ycoords;
3469 currentoffset=coords-oldcoords;
3475 if(currentanimation==knifesneakattackedanim||currentanimation==swordsneakattackedanim){
3480 if(animation[targetanimation].attack==reversed){
3482 if(targetanimation==sweepreversedanim)targetrotation+=90;
3483 targetanimation=backhandspringanim;
3485 emit_sound_at(landsound, coords, 128);
3487 if(currentanimation==upunchreversedanim||currentanimation==swordslashreversedanim){
3488 targetanimation=rollanim;
3491 coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale;
3492 coords.y=oldcoords.y;
3494 if(currentanimation==knifeslashreversedanim){
3495 targetanimation=rollanim;
3500 coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale;
3501 coords.y=oldcoords.y;
3505 targetanimation=jumpdownanim;
3507 if(wasLanding())targetanimation=getIdle();
3508 if(wasLandhard())targetanimation=getIdle();
3509 if(currentanimation==spinkickanim||currentanimation==getupfrombackanim||currentanimation==getupfromfrontanim||currentanimation==lowkickanim){
3510 targetanimation=getIdle();
3512 coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale;
3513 coords.y=oldcoords.y;
3514 //coords+=DoRotation(animation[currentanimation].offset,0,rotation,0)*scale;
3515 targetoffset.y=coords.y;
3516 if(onterrain)targetoffset.y=terrain.getHeight(coords.x,coords.z);
3517 currentoffset=DoRotation(animation[currentanimation].offset*-1,0,rotation,0)*scale;
3518 currentoffset.y-=(coords.y-targetoffset.y);
3519 coords.y=targetoffset.y;
3521 normalsupdatedelay=0;
3523 if(currentanimation==upunchanim){
3524 targetanimation=getStop();
3525 normalsupdatedelay=0;
3528 if(currentanimation==rabbitkickanim&&targetanimation!=backflipanim){
3529 targetrotation=rotation;
3532 if(num_weapons>0)if(weapons.type[0]==staff)hasstaff=1;
3533 if(!hasstaff)DoDamage(35);
3536 rabbitkickragdoll=1;
3538 if(currentanimation==rabbitkickreversedanim){
3545 SolidHitBonus(!id); // FIXME: tricky id
3549 targetanimation=rollanim;
3551 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
3555 if(currentanimation==rabbittackledbackanim||currentanimation==rabbittackledfrontanim){
3561 if(currentanimation==jumpreversedanim){
3568 SolidHitBonus(!id); // FIXME: tricky id
3572 targetanimation=rollanim;
3574 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
3579 if(animation[currentanimation].attack==normalattack&&!victim->skeleton.free&&victim->targetanimation!=staggerbackhighanim&&victim->targetanimation!=staggerbackhardanim&&targetanimation!=winduppunchblockedanim&&targetanimation!=blockhighleftanim&&targetanimation!=swordslashparryanim&&targetanimation!=swordslashparriedanim&&targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim){
3580 targetanimation=getupfromfrontanim;
3583 else if(animation[currentanimation].attack==normalattack){
3584 targetanimation=getIdle();
3587 if(currentanimation==blockhighleftanim&&aitype!=playercontrolled){
3588 targetanimation=blockhighleftstrikeanim;
3590 if(currentanimation==knifeslashstartanim||currentanimation==knifethrowanim||currentanimation==swordslashanim||currentanimation==staffhitanim||currentanimation==staffgroundsmashanim||currentanimation==staffspinhitanim){
3591 targetanimation=getIdle();
3594 if(currentanimation==spinkickanim&&victim->skeleton.free){
3595 if(creature==rabbittype)targetanimation=fightidleanim;
3600 if(isIdle()&&!wasIdle())normalsupdatedelay=0;
3602 if(currentanimation==jumpupanim&&velocity.y<0&&!isFlip()){
3603 targetanimation=jumpdownanim;
3608 if(!transspeed&&animation[targetanimation].attack!=2&&animation[targetanimation].attack!=3){
3609 if(!isRun()||!wasRun()){
3610 if(animation[targetanimation].speed[targetframe]>animation[currentanimation].speed[currentframe])
3611 target+=multiplier*animation[targetanimation].speed[targetframe]*speed*2;
3612 if(animation[targetanimation].speed[targetframe]<=animation[currentanimation].speed[currentframe])
3613 target+=multiplier*animation[currentanimation].speed[currentframe]*speed*2;
3615 if(isRun()&&wasRun()){
3618 if(tempspeed<10*speedmult)tempspeed=10*speedmult;
3619 target+=multiplier*animation[targetanimation].speed[currentframe]*speed*1.7*tempspeed/(speed*45*scale);
3622 else if(transspeed)target+=multiplier*transspeed*speed*2;
3624 if(!isRun()||!wasRun()){
3625 if(animation[targetanimation].speed[targetframe]>animation[currentanimation].speed[currentframe])
3626 target+=multiplier*animation[targetanimation].speed[targetframe]*2;
3627 if(animation[targetanimation].speed[targetframe]<=animation[currentanimation].speed[currentframe])
3628 target+=multiplier*animation[currentanimation].speed[currentframe]*2;
3632 if(currentanimation!=targetanimation)target=(target+oldtarget)/2;
3634 if(target>1){currentframe=targetframe; target=1;}
3636 rot=targetrot*target;
3637 rotation+=rot-oldrot;
3643 if(currentanimation!=oldcurrentanimation||targetanimation!=oldtargetanimation||((currentframe!=oldcurrentframe||targetframe!=oldtargetframe)&&!calcrot)){
3645 for(i=0;i<skeleton.num_joints;i++){
3646 skeleton.joints[i].position=animation[currentanimation].position[i][currentframe];
3649 skeleton.FindForwards();
3651 for(i=0;i<skeleton.num_muscles;i++){
3652 if(skeleton.muscles[i].visible)
3654 skeleton.FindRotationMuscle(i,targetanimation);
3657 for(i=0;i<skeleton.num_muscles;i++){
3658 if(skeleton.muscles[i].visible)
3660 if(isnormal((float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100))skeleton.muscles[i].oldrotate1=(float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100;
3661 if(isnormal((float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100))skeleton.muscles[i].oldrotate2=(float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100;
3662 if(isnormal((float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100))skeleton.muscles[i].oldrotate3=(float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100;
3667 for(i=0;i<skeleton.num_joints;i++){
3668 skeleton.joints[i].position=animation[targetanimation].position[i][targetframe];
3671 skeleton.FindForwards();
3673 for(i=0;i<skeleton.num_muscles;i++){
3674 if(skeleton.muscles[i].visible)
3676 skeleton.FindRotationMuscle(i,targetanimation);
3679 for(i=0;i<skeleton.num_muscles;i++){
3680 if(skeleton.muscles[i].visible)
3682 if(isnormal((float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100))skeleton.muscles[i].newrotate1=(float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100;
3683 if(isnormal((float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100))skeleton.muscles[i].newrotate2=(float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100;
3684 if(isnormal((float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100))skeleton.muscles[i].newrotate3=(float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100;
3685 if(skeleton.muscles[i].newrotate3>skeleton.muscles[i].oldrotate3+180)skeleton.muscles[i].newrotate3-=360;
3686 if(skeleton.muscles[i].newrotate3<skeleton.muscles[i].oldrotate3-180)skeleton.muscles[i].newrotate3+=360;
3687 if(skeleton.muscles[i].newrotate2>skeleton.muscles[i].oldrotate2+180)skeleton.muscles[i].newrotate2-=360;
3688 if(skeleton.muscles[i].newrotate2<skeleton.muscles[i].oldrotate2-180)skeleton.muscles[i].newrotate2+=360;
3689 if(skeleton.muscles[i].newrotate1>skeleton.muscles[i].oldrotate1+180)skeleton.muscles[i].newrotate1-=360;
3690 if(skeleton.muscles[i].newrotate1<skeleton.muscles[i].oldrotate1-180)skeleton.muscles[i].newrotate1+=360;
3694 if(currentframe>=animation[currentanimation].numframes)currentframe=animation[currentanimation].numframes-1;
3696 oldcurrentanimation=currentanimation;
3697 oldtargetanimation=targetanimation;
3698 oldtargetframe=targetframe;
3699 oldcurrentframe=currentframe;
3701 for(i=0;i<skeleton.num_joints;i++){
3702 skeleton.joints[i].velocity=(animation[currentanimation].position[i][currentframe]*(1-target)+animation[targetanimation].position[i][targetframe]*(target)-skeleton.joints[i].position)/multiplier;
3703 skeleton.joints[i].position=animation[currentanimation].position[i][currentframe]*(1-target)+animation[targetanimation].position[i][targetframe]*(target);
3705 offset=currentoffset*(1-target)+targetoffset*target;
3706 for(i=0;i<skeleton.num_muscles;i++){
3707 if(skeleton.muscles[i].visible)
3709 skeleton.muscles[i].rotate1=skeleton.muscles[i].oldrotate1*(1-target)+skeleton.muscles[i].newrotate1*(target);
3710 skeleton.muscles[i].rotate2=skeleton.muscles[i].oldrotate2*(1-target)+skeleton.muscles[i].newrotate2*(target);
3711 skeleton.muscles[i].rotate3=skeleton.muscles[i].oldrotate3*(1-target)+skeleton.muscles[i].newrotate3*(target);
3716 if(isLanding()&&landhard){
3717 if(id==0)camerashake+=.4;
3718 targetanimation=getLandhard();
3725 //skeleton.DoConstraints();
3728 void Person::DoStuff(){
3729 static XYZ terrainnormal;
3730 static XYZ flatfacing;
3731 static XYZ flatvelocity;
3732 static float flatvelspeed;
3736 static int bloodsize;
3737 static int startx,starty,endx,endy;
3738 static int texdetailint;
3739 static GLubyte color;
3740 static XYZ bloodvel;
3742 onfiredelay-=multiplier;
3743 if(onfiredelay<0&&onfire)
3751 crouchkeydowntime+=multiplier;
3752 if(!crouchkeydown)crouchkeydowntime=0;
3753 jumpkeydowntime+=multiplier;
3754 if(!jumpkeydown&&skeleton.free)jumpkeydowntime=0;
3756 if(hostile||damage>0||bloodloss>0)immobile=0;
3758 if(isIdle()||isRun())targetoffset=0;
3760 if(num_weapons==1&&weaponactive!=-1)weaponstuck=-1;
3762 if(id==0)blooddimamount-=multiplier*.3;
3763 speechdelay-=multiplier;
3764 texupdatedelay-=multiplier;
3765 interestdelay-=multiplier;
3766 flamedelay-=multiplier;
3767 parriedrecently-=multiplier;
3773 if(id==0)speed=1.1*speedmult;
3774 else speed=1.0*speedmult;
3775 if(!skeleton.free)rabbitkickragdoll=0;
3779 if(id!=0&&(creature==rabbittype||difficulty!=2))superruntoggle=0;
3780 if(id!=0&&creature==wolftype&&difficulty==2){
3782 if(aitype!=passivetype){
3784 if(aitype==attacktypecutoff&&(player[0].isIdle()||player[0].isCrouch()||player[0].skeleton.free||player[0].targetanimation==getupfrombackanim||player[0].targetanimation==getupfromfrontanim||player[0].targetanimation==sneakanim)&&findDistancefast(&coords,&player[0].coords)<16){
3788 if(scale<0.2)superruntoggle=0;
3789 if(targetanimation==wolfrunninganim&&!superruntoggle){
3790 targetanimation=getRun();
3794 if(weaponactive==-1&&num_weapons>0){
3795 if(weapons.type[weaponids[0]]==staff){
3802 /*if(aitype!=playercontrolled)*///deathbleeding=5;
3803 /*if(aitype!=playercontrolled)*/
3805 if(burnt>.6)burnt=.6;
3806 OPENAL_SetVolume(channels[stream_firesound], 256+256*findLength(&velocity)/3);
3808 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
3819 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
3820 OPENAL_SetVolume(channels[whooshsound], 64*findLength(&velocity)/5);
3824 while(flamedelay<0&&onfire){
3826 howmany=abs(Random()%(skeleton.num_joints));
3827 if(!skeleton.free)flatvelocity=(coords-oldcoords)/multiplier/2;//velocity/2;
3828 if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity*scale/2;
3829 if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
3830 if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
3831 Sprite::MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3834 while(flamedelay<0&&!onfire&&tutoriallevel==1&&id!=0){
3836 howmany=abs(Random()%(skeleton.num_joints));
3837 if(!skeleton.free)flatvelocity=(coords-oldcoords)/multiplier/2;//velocity/2;
3838 if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity*scale/2;
3839 if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
3840 if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
3841 Sprite::MakeSprite(breathsprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, .3);
3845 bleeding-=multiplier*.3;
3847 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
3848 if(bleeding<=0&&(detail!=2||osx))DoMipmaps();
3852 if(neckspurtamount>0){
3853 neckspurtamount-=multiplier;
3854 neckspurtdelay-=multiplier*3;
3855 neckspurtparticledelay-=multiplier*3;
3856 if(neckspurtparticledelay<0&&neckspurtdelay>2){
3860 bloodvel.z=5*neckspurtamount;
3861 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/40,rotation+((float)(Random()%100))/40,0)*scale;
3864 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/40,((float)(Random()%100))/40,0);
3866 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/40,rotation+((float)(Random()%100))/40,0)*scale;
3867 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/40,((float)(Random()%100))/40,0)*scale;
3868 if(skeleton.free)Sprite::MakeSprite(bloodsprite, (skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5)*scale+coords,bloodvel, 1,1,1, .05, .9);
3869 if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, .9);
3870 neckspurtparticledelay=.05;
3872 if(neckspurtdelay<0){
3877 if(deathbleeding>0&&dead!=2){
3878 if(deathbleeding<5)bleeddelay-=deathbleeding*multiplier/4;
3879 else bleeddelay-=5*multiplier/4;
3880 if(bleeddelay<0&&bloodtoggle){
3885 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[abdomen]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
3886 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
3887 if(skeleton.free)Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[abdomen]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
3888 if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[abdomen]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
3891 bloodloss+=deathbleeding*multiplier*80;
3892 deathbleeding-=multiplier*1.6;
3893 //if(id==0)deathbleeding-=multiplier*.2;
3894 if(deathbleeding<0)deathbleeding=0;
3895 if(bloodloss>damagetolerance&&animation[targetanimation].attack==neutral){
3896 if(weaponactive!=-1){
3897 weapons.owner[weaponids[0]]=-1;
3898 weapons.velocity[weaponids[0]]=velocity*scale*-.3;
3899 weapons.velocity[weaponids[0]].x+=.01;
3900 weapons.tipvelocity[weaponids[0]]=velocity*scale;
3901 weapons.missed[weaponids[0]]=1;
3902 weapons.hitsomething[weaponids[0]]=0;
3903 weapons.freetime[weaponids[0]]=0;
3904 weapons.firstfree[weaponids[0]]=1;
3905 weapons.physics[weaponids[0]]=1;
3908 weaponids[0]=weaponids[num_weapons];
3909 if(weaponstuck==num_weapons)weaponstuck=0;
3912 for(i=0;i<numplayers;i++){
3913 player[i].wentforweapon=0;
3925 if(!dead&&creature==wolftype){
3926 award_bonus(0, Wolfbonus);
3929 if(targetanimation==knifefollowedanim&&!skeleton.free){
3930 for(i=0;i<skeleton.num_joints;i++){
3931 skeleton.joints[i].velocity=0;
3932 skeleton.joints[i].velocity.y=-2;
3935 if(id!=0&&unconscioustime>.1){
3943 if(texupdatedelay<0&&bleeding>0&&bloodtoggle==2&&findDistancefast(&viewer,&coords)<9){
3946 bloodsize=5-realtexdetail;
3950 texdetailint=realtexdetail;
3951 startx=bleedy;//abs(Random()%(skeleton.skinsize-bloodsize-1));
3952 starty=bleedx;//abs(Random()%(skeleton.skinsize-bloodsize-1));
3953 endx=startx+bloodsize;
3954 endy=starty+bloodsize;
3956 if(startx<0){startx=0;bleeding=0;}
3957 if(starty<0){starty=0;bleeding=0;}
3958 if(endx>skeleton.skinsize-1){endx=skeleton.skinsize-1;bleeding=0;}
3959 if(endy>skeleton.skinsize-1){endy=skeleton.skinsize-1;bleeding=0;}
3960 if(endx<startx)endx=startx;
3961 if(endy<starty)endy=starty;
3963 for(i=startx;i<endx;i++){
3964 for(j=starty;j<endy;j++){
3966 color=Random()%85+170;
3967 if(skeleton.skinText[i*skeleton.skinsize*3+j*3+0]>color/2)skeleton.skinText[i*skeleton.skinsize*3+j*3+0]=color/2;
3968 skeleton.skinText[i*skeleton.skinsize*3+j*3+1]=0;
3969 skeleton.skinText[i*skeleton.skinsize*3+j*3+2]=0;
3974 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
3979 bleedy-=4/realtexdetail;
3980 if(detail==2)bleedx+=(abs(Random()%3)-1)*2/realtexdetail;
3981 else bleedx+=(abs(Random()%3)-1)*4/realtexdetail;
3984 bleedx+=4*direction/realtexdetail;
3985 if(detail==2)bleedy+=(abs(Random()%3)-1)*2/realtexdetail;
3986 else bleedy+=(abs(Random()%3)-1)*4/realtexdetail;
3990 if(abs(righthandmorphness-targetrighthandmorphness)<multiplier*4){
3991 righthandmorphness=targetrighthandmorphness;
3992 righthandmorphstart=righthandmorphend;
3994 else if(righthandmorphness>targetrighthandmorphness){
3995 righthandmorphness-=multiplier*4;
3997 else if(righthandmorphness<targetrighthandmorphness){
3998 righthandmorphness+=multiplier*4;
4001 if(abs(lefthandmorphness-targetlefthandmorphness)<multiplier*4){
4002 lefthandmorphness=targetlefthandmorphness;
4003 lefthandmorphstart=lefthandmorphend;
4005 else if(lefthandmorphness>targetlefthandmorphness){
4006 lefthandmorphness-=multiplier*4;
4008 else if(lefthandmorphness<targetlefthandmorphness){
4009 lefthandmorphness+=multiplier*4;
4012 if(creature==rabbittype||targettailmorphness==5||targettailmorphness==0){
4013 if(abs(tailmorphness-targettailmorphness)<multiplier*10){
4014 tailmorphness=targettailmorphness;
4015 tailmorphstart=tailmorphend;
4017 else if(tailmorphness>targettailmorphness){
4018 tailmorphness-=multiplier*10;
4020 else if(tailmorphness<targettailmorphness){
4021 tailmorphness+=multiplier*10;
4025 if(creature==wolftype){
4026 if(abs(tailmorphness-targettailmorphness)<multiplier*4){
4027 tailmorphness=targettailmorphness;
4028 tailmorphstart=tailmorphend;
4030 else if(tailmorphness>targettailmorphness){
4031 tailmorphness-=multiplier*2;
4033 else if(tailmorphness<targettailmorphness){
4034 tailmorphness+=multiplier*2;
4038 if(headmorphend==3||headmorphstart==3){
4039 if(abs(headmorphness-targetheadmorphness)<multiplier*7){
4040 headmorphness=targetheadmorphness;
4041 headmorphstart=headmorphend;
4043 else if(headmorphness>targetheadmorphness){
4044 headmorphness-=multiplier*7;
4046 else if(headmorphness<targetheadmorphness){
4047 headmorphness+=multiplier*7;
4050 else if(headmorphend==5||headmorphstart==5){
4051 if(abs(headmorphness-targetheadmorphness)<multiplier*10){
4052 headmorphness=targetheadmorphness;
4053 headmorphstart=headmorphend;
4055 else if(headmorphness>targetheadmorphness){
4056 headmorphness-=multiplier*10;
4058 else if(headmorphness<targetheadmorphness){
4059 headmorphness+=multiplier*10;
4063 if(abs(headmorphness-targetheadmorphness)<multiplier*4){
4064 headmorphness=targetheadmorphness;
4065 headmorphstart=headmorphend;
4067 else if(headmorphness>targetheadmorphness){
4068 headmorphness-=multiplier*4;
4070 else if(headmorphness<targetheadmorphness){
4071 headmorphness+=multiplier*4;
4075 if(abs(chestmorphness-targetchestmorphness)<multiplier){
4076 chestmorphness=targetchestmorphness;
4077 chestmorphstart=chestmorphend;
4079 else if(chestmorphness>targetchestmorphness){
4080 chestmorphness-=multiplier;
4082 else if(chestmorphness<targetchestmorphness){
4083 chestmorphness+=multiplier;
4086 if(dead!=2&&howactive<=typesleeping){
4087 if(chestmorphstart==0&&chestmorphend==0){
4089 targetchestmorphness=1;
4092 if(chestmorphstart!=0&&chestmorphend!=0){
4094 targetchestmorphness=1;
4096 if(environment==snowyenvironment){
4099 if(!skeleton.free)footvel=DoRotation(skeleton.specialforward[0],0,rotation,0)*-1;
4100 if(skeleton.free)footvel=skeleton.specialforward[0]*-1;
4101 if(!skeleton.free)footpoint=DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords;
4102 if(skeleton.free)footpoint=((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2)*scale+coords;
4103 if(targetanimation==sleepanim)footvel=DoRotation(footvel,0,90,0);
4104 Sprite::MakeSprite(breathsprite, footpoint+footvel*.2,footvel*.4, 1,1,1, .4, .3);
4108 if(!dead&&howactive<typesleeping){
4109 blinkdelay-=multiplier*2;
4110 if(headmorphstart==0&&headmorphend==0&&blinkdelay<=0){
4112 targetheadmorphness=1;
4114 blinkdelay=(float)(abs(Random()%40))/5;
4116 if(headmorphstart==3&&headmorphend==3){
4118 targetheadmorphness=1;
4123 twitchdelay-=multiplier*1.5;
4124 if(targetanimation!=hurtidleanim){
4125 if(headmorphstart==0&&headmorphend==0&&twitchdelay<=0){
4127 targetheadmorphness=1;
4129 twitchdelay=(float)(abs(Random()%40))/5;
4131 if(headmorphstart==5&&headmorphend==5){
4133 targetheadmorphness=1;
4137 if((isIdle()||isCrouch())&&targetanimation!=hurtidleanim){
4138 twitchdelay3-=multiplier*1;
4140 if(righthandmorphstart==0&&righthandmorphend==0&&twitchdelay3<=0){
4141 righthandmorphness=0;
4142 targetrighthandmorphness=1;
4143 righthandmorphend=1;
4144 if(Random()%2==0)twitchdelay3=(float)(abs(Random()%40))/5;
4146 if(righthandmorphstart==1&&righthandmorphend==1){
4147 righthandmorphness=0;
4148 targetrighthandmorphness=1;
4149 righthandmorphend=0;
4153 if(lefthandmorphstart==0&&lefthandmorphend==0&&twitchdelay3<=0){
4154 lefthandmorphness=0;
4155 targetlefthandmorphness=1;
4157 twitchdelay3=(float)(abs(Random()%40))/5;
4159 if(lefthandmorphstart==1&&lefthandmorphend==1){
4160 lefthandmorphness=0;
4161 targetlefthandmorphness=1;
4168 if(creature==rabbittype){
4169 if(howactive<typesleeping)twitchdelay2-=multiplier*1.5;
4170 else twitchdelay2-=multiplier*0.5;
4171 if(howactive<=typesleeping){
4172 if(tailmorphstart==0&&tailmorphend==0&&twitchdelay2<=0){
4174 targettailmorphness=1;
4176 twitchdelay2=(float)(abs(Random()%40))/5;
4178 if(tailmorphstart==1&&tailmorphend==1){
4180 targettailmorphness=1;
4183 if(tailmorphstart==2&&tailmorphend==2){
4185 targettailmorphness=1;
4192 if(creature==wolftype){
4193 twitchdelay2-=multiplier*1.5;
4195 if((isRun()||targetanimation==jumpupanim||targetanimation==jumpdownanim||targetanimation==backflipanim)&&!skeleton.free){
4197 targettailmorphness=1;
4202 if(targetanimation==flipanim||targetanimation==frontflipanim||targetanimation==rollanim||skeleton.free){
4204 targettailmorphness=1;
4208 if(twitchdelay2<=0){
4209 if(((tailmorphstart==0&&tailmorphend==0)||(tailmorphstart==5&&tailmorphend==5))){
4211 targettailmorphness=1;
4214 if(tailmorphstart==1&&tailmorphend==1){
4216 targettailmorphness=1;
4219 if(tailmorphstart==2&&tailmorphend==2){
4221 targettailmorphness=1;
4224 if(tailmorphstart==3&&tailmorphend==3){
4226 targettailmorphness=1;
4229 if(tailmorphstart==4&&tailmorphend==4){
4231 targettailmorphness=1;
4237 if(dead!=1)unconscioustime=0;
4239 if(dead==1||howactive==typesleeping){
4240 unconscioustime+=multiplier;
4241 //If unconscious, close eyes and mouth
4242 if(righthandmorphend!=0)righthandmorphness=0;
4243 righthandmorphend=0;
4244 targetrighthandmorphness=1;
4246 if(lefthandmorphend!=0)lefthandmorphness=0;
4248 targetlefthandmorphness=1;
4250 if(headmorphend!=3&&headmorphend!=5)headmorphness=0;
4252 targetheadmorphness=1;
4256 if(howactive>typesleeping){
4259 if(bloodtoggle&&!bled){
4260 terrain.MakeDecal(blooddecalslow,headpoint,.8,.5,0);
4262 if(bloodtoggle&&!bled)
4263 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
4264 j=terrain.patchobjects[whichpatchx][whichpatchz][l];
4265 XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.rotation[j],0);
4269 objects.model[j].MakeDecal(blooddecalslow,&point,&size,&opacity,&rotation);
4274 if(dead==2||howactive>typesleeping){
4275 //If dead, open mouth and hands
4276 if(righthandmorphend!=0)righthandmorphness=0;
4277 righthandmorphend=0;
4278 targetrighthandmorphness=1;
4280 if(lefthandmorphend!=0)lefthandmorphness=0;
4282 targetlefthandmorphness=1;
4284 if(headmorphend!=2)headmorphness=0;
4286 targetheadmorphness=1;
4289 if(stunned>0&&!dead&&headmorphend!=2){
4290 if(headmorphend!=4)headmorphness=0;
4292 targetheadmorphness=1;
4295 if(damage>damagetolerance&&!dead){
4300 if(creature==wolftype){
4301 award_bonus(0, Wolfbonus);
4306 if(weaponactive!=-1){
4307 weapons.owner[weaponids[0]]=-1;
4308 weapons.velocity[weaponids[0]]=velocity*scale*-.3;
4309 weapons.velocity[weaponids[0]].x+=.01;
4310 weapons.tipvelocity[weaponids[0]]=velocity*scale;
4311 weapons.missed[weaponids[0]]=1;
4312 weapons.hitsomething[weaponids[0]]=0;
4313 weapons.freetime[weaponids[0]]=0;
4314 weapons.firstfree[weaponids[0]]=1;
4315 weapons.physics[weaponids[0]]=1;
4318 weaponids[0]=weaponids[num_weapons];
4319 if(weaponstuck==num_weapons)weaponstuck=0;
4322 for(i=0;i<numplayers;i++){
4323 player[i].wentforweapon=0;
4329 if((id==0||findDistancefast(&coords,&viewer)<50)&&autoslomo){
4337 //if(dead)damage-=multiplier/4;
4338 if(!dead)damage-=multiplier*13;
4339 //if(!dead&&deathbleeding<=0&&id==0)bloodloss-=multiplier*4;
4340 if(!dead)permanentdamage-=multiplier*4;
4341 if(isIdle()||isCrouch()){
4342 if(!dead)permanentdamage-=multiplier*4;
4343 //if(!dead&&deathbleeding<=0&&id==0)bloodloss-=multiplier*4;
4345 if(damage<0)damage=0;
4346 if(permanentdamage<0)permanentdamage=0;
4347 if(superpermanentdamage<0)superpermanentdamage=0;
4348 if(permanentdamage<superpermanentdamage){
4349 permanentdamage=superpermanentdamage;
4351 if(damage<permanentdamage){
4352 damage=permanentdamage;
4354 if(dead==1&&damage<damagetolerance){
4358 for(i=0;i<skeleton.num_joints;i++){
4359 skeleton.joints[i].velocity=0;
4362 if(permanentdamage>damagetolerance&&dead!=2){
4365 if(weaponactive!=-1){
4366 weapons.owner[weaponids[0]]=-1;
4367 weapons.velocity[weaponids[0]]=velocity*scale*-.3;
4368 weapons.velocity[weaponids[0]].x+=.01;
4369 weapons.tipvelocity[weaponids[0]]=velocity*scale;
4370 weapons.missed[weaponids[0]]=1;
4371 weapons.hitsomething[weaponids[0]]=0;
4372 weapons.freetime[weaponids[0]]=0;
4373 weapons.firstfree[weaponids[0]]=1;
4374 weapons.physics[weaponids[0]]=1;
4377 weaponids[0]=weaponids[num_weapons];
4378 if(weaponstuck==num_weapons)weaponstuck=0;
4381 for(i=0;i<numplayers;i++){
4382 player[i].wentforweapon=0;
4388 if(!dead&&creature==wolftype){
4389 award_bonus(0, Wolfbonus);
4392 if(unconscioustime<.1&&(bonus!=spinecrusher||bonustime>1)&&(bonus!=FinishedBonus||bonustime>1)&&bloodloss<damagetolerance)
4393 award_bonus(id, touchofdeath);
4394 if(id!=0&&unconscioustime>.1){
4402 emit_sound_at(breaksound, coords);
4403 /*if(id==0||findDistancefast(&coords,&viewer)<50){
4409 if(skeleton.free==1){
4410 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
4413 //If knocked over, open hands and close mouth
4414 if(righthandmorphend!=0)righthandmorphness=0;
4415 righthandmorphend=0;
4416 targetrighthandmorphness=1;
4418 if(lefthandmorphend!=0)lefthandmorphness=0;
4420 targetlefthandmorphness=1;
4422 if(headmorphend!=3&&headmorphend!=5&&headmorphstart!=3&&headmorphstart!=5){
4423 if(headmorphend!=0)headmorphness=0;
4425 targetheadmorphness=1;
4429 skeleton.DoGravity(&scale);
4431 damageamount=skeleton.DoConstraints(&coords,&scale)*5;
4432 if(damage>damagetolerance-damageamount&&!dead&&(bonus!=spinecrusher||bonustime>1)&&(bonus!=style||bonustime>1)&&(bonus!=cannon||bonustime>1))
4433 award_bonus(id, deepimpact);
4434 DoDamage(damageamount/((protectionhigh+protectionhead+protectionlow)/3));
4438 for(j=0;j<skeleton.num_joints;j++){
4439 average+=skeleton.joints[j].position;
4443 coords+=average*scale;
4444 for(j=0;j<skeleton.num_joints;j++){
4445 skeleton.joints[j].position-=average;
4447 average/=multiplier;
4449 //velocity=skeleton.joints[skeleton.jointlabels[groin]].velocity*scale;
4451 for(i=0;i<skeleton.num_joints;i++){
4452 velocity+=skeleton.joints[i].velocity*scale;
4454 velocity/=skeleton.num_joints;
4456 if(!isnormal(velocity.x)&&velocity.x){
4469 if(findLength(&average)<10&&dead&&skeleton.free){
4470 skeleton.longdead+=(2000-findLength(&average))*multiplier+multiplier;
4471 if(skeleton.longdead>2000){
4472 if(skeleton.longdead>6000){
4473 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
4478 if(dead==2&&bloodloss<damagetolerance){
4480 headpoint=(skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2*scale+coords;
4482 if(bloodtoggle&&!bled){
4483 terrain.MakeDecal(blooddecal,headpoint,.2*1.2,.5,0);
4485 if(bloodtoggle&&!bled)
4486 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
4487 j=terrain.patchobjects[whichpatchx][whichpatchz][l];
4488 XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.rotation[j],0);
4492 objects.model[j].MakeDecal(blooddecal,&point,&size,&opacity,&rotation);
4496 if(dead==2&&bloodloss>=damagetolerance){
4498 headpoint=(skeleton.joints[skeleton.jointlabels[abdomen]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2*scale+coords;
4499 if(bleeding<=0)DoBlood(1,255);
4500 if(bloodtoggle&&!bled){
4501 terrain.MakeDecal(blooddecalslow,headpoint,.8,.5,0);
4503 if(bloodtoggle&&!bled)
4504 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
4505 j=terrain.patchobjects[whichpatchx][whichpatchz][l];
4506 XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.rotation[j],0);
4510 objects.model[j].MakeDecal(blooddecalslow,&point,&size,&opacity,&rotation);
4517 if(!dead&&crouchkeydown&&skeleton.freetime>.5&&id==0&&skeleton.free){
4519 XYZ startpoint,endpoint,colpoint,colviewer,coltarget;
4523 if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)canrecover=0;
4524 if(velocity.y<-30)canrecover=0;
4525 for(i=0;i<objects.numobjects;i++){
4526 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
4527 colviewer=startpoint;
4529 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)canrecover=0;
4537 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4538 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[abdomen]].locked){
4539 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4540 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4542 if(skeleton.joints[skeleton.jointlabels[abdomen]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4543 terrainnormal=skeleton.joints[skeleton.jointlabels[abdomen]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4544 middle=(skeleton.joints[skeleton.jointlabels[neck]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4546 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4547 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4548 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2;
4550 Normalise(&terrainnormal);
4552 targetrotation=-asin(0-terrainnormal.x);
4553 targetrotation*=360/6.28;
4554 if(terrainnormal.z<0)targetrotation=180-targetrotation;
4555 rotation=targetrotation;
4559 targetanimation=flipanim;
4560 crouchtogglekeydown=1;
4565 currentanimation=tempanim;
4568 //tilt2=targettilt2;
4570 //if(middle.y>0)targetoffset.y=middle.y+1;
4572 for(i=0;i<skeleton.num_joints;i++){
4573 tempanimation.position[i][0]=skeleton.joints[i].position;
4574 tempanimation.position[i][0]=DoRotation(tempanimation.position[i][0],0,-rotation,0);
4579 if(findLength(&average)<10&&!dead&&skeleton.free){
4580 skeleton.longdead+=(2000-findLength(&average))*multiplier+multiplier;
4581 if(skeleton.longdead>(damage+500)*1.5){
4582 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
4588 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4589 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[abdomen]].locked){
4590 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4591 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4593 if(skeleton.joints[skeleton.jointlabels[abdomen]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4594 terrainnormal=skeleton.joints[skeleton.jointlabels[abdomen]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4595 middle=(skeleton.joints[skeleton.jointlabels[neck]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4597 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4598 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4599 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2;
4601 Normalise(&terrainnormal);
4603 targetrotation=-asin(0-terrainnormal.x);
4604 targetrotation*=360/6.28;
4605 if(terrainnormal.z<0)targetrotation=180-targetrotation;
4606 rotation=targetrotation;
4609 terrainnormal=terrain.getNormal(coords.x,coords.z);
4610 targettilt2=asin(terrainnormal.y)*180/3.14*-1;
4614 /*XYZ otherterrainnormal;
4615 otherterrainnormal=terrain.getNormal(coords.x,coords.y);
4616 otherterrainnormal.y=fast_sqrt(otherterrainnormal.x*otherterrainnormal.x+otherterrainnormal.z*otherterrainnormal.z)*-1;
4617 if(abs(terrainnormal.y)<abs(otherterrainnormal.y))terrainnormal.y=fast_sqrt(otherterrainnormal.x*otherterrainnormal.x+otherterrainnormal.z*otherterrainnormal.z)*-1;
4618 targettilt2=asin(otherterrainnormal.y)*180/3.14;
4621 targettilt2=asin(terrainnormal.y)*180/3.14*-1;
4625 if(skeleton.forward.y<0){
4626 targetanimation=getupfrombackanim;
4630 if(skeleton.forward.y>-.3){
4631 targetanimation=getupfromfrontanim;
4633 targetrotation+=180;
4639 if((Random()%8==0&&id!=0&&creature==rabbittype)||(Random()%2==0&&id!=0&&creature==wolftype)||(id==0&&crouchkeydown&&(forwardkeydown||backkeydown||leftkeydown||rightkeydown))){
4640 targetanimation=rollanim;
4641 targetrotation=lookrotation;
4645 if(forwardkeydown)targetrotation+=45;
4646 if(backkeydown)targetrotation-=45;
4650 if(forwardkeydown)targetrotation-=45;
4651 if(backkeydown)targetrotation+=45;
4654 if ( !leftkeydown&&!rightkeydown)
4655 targetrotation+=180;
4657 targetrotation+=180;
4661 if(abs(targettilt2)>50)targettilt2=0;
4662 currentanimation=tempanim;
4667 if(middle.y>0&&targetanimation!=rollanim)targetoffset.y=middle.y+1;
4669 for(i=0;i<skeleton.num_joints;i++){
4670 tempanimation.position[i][0]=skeleton.joints[i].position;
4671 tempanimation.position[i][0]=DoRotation(tempanimation.position[i][0],0,-rotation,0);
4678 if(num_weapons>0)if(weapons.type[0]==staff)hasstaff=1;
4679 if(!skeleton.freefall&&freefall&&((jumpkeydown&&jumpkeydowntime<.2)||(hasstaff&&rabbitkickragdoll))&&!dead){
4682 tempvelocity=velocity;
4683 Normalise(&tempvelocity);
4684 targetrotation=-asin(0-tempvelocity.x);
4685 targetrotation*=360/6.28;
4686 if(velocity.z<0)targetrotation=180-targetrotation;
4687 //targetrotation+=180;
4690 if(dotproduct(&skeleton.forward,&tempvelocity)<0){
4691 targetanimation=rollanim;
4695 targetanimation=backhandspringanim;
4696 targetrotation+=180;
4701 emit_sound_at(movewhooshsound, coords, 128.);
4703 currentanimation=targetanimation;
4704 currentframe=targetframe-1;
4709 rotation=targetrotation;
4716 if(skeleton.freefall==0)freefall=0;
4718 if(!isnormal(velocity.x)&&velocity.x){
4723 if(aitype!=passivetype||skeleton.free==1)
4724 if(findLengthfast(&velocity)>.1)
4725 for(i=0;i<objects.numobjects;i++){
4726 if(objects.type[i]==firetype)
4727 if(findDistancefastflat(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*12&&findDistancefast(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*49){
4729 if(!objects.onfire[i]){
4730 emit_sound_at(firestartsound, objects.position[i]);
4732 objects.onfire[i]=1;
4735 if(objects.onfire[i]){
4740 if(objects.type[i]==bushtype)
4741 if(findDistancefastflat(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*12&&findDistancefast(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*49){
4743 if(!objects.onfire[i]){
4744 emit_sound_at(firestartsound, objects.position[i]);
4746 objects.onfire[i]=1;
4750 if(objects.onfire[i]){
4754 if(objects.messedwith[i]<=0){
4758 emit_sound_at(bushrustle, coords, 40*findLength(&velocity));
4761 envsound[numenvsounds]=coords;
4762 envsoundvol[numenvsounds]=4*findLength(&velocity);
4763 envsoundlife[numenvsounds]=.4;
4768 if(environment==grassyenvironment)howmany=findLength(&velocity)*4;
4769 if(environment==snowyenvironment)howmany=findLength(&velocity)*2;
4771 if(environment!=desertenvironment)
4772 for(j=0;j<howmany;j++){
4773 tempvel.x=float(abs(Random()%100)-50)/20;
4774 tempvel.y=float(abs(Random()%100)-50)/20;
4775 tempvel.z=float(abs(Random()%100)-50)/20;
4778 pos.x+=float(abs(Random()%100)-50)/200;
4779 pos.y+=float(abs(Random()%100)-50)/200;
4780 pos.z+=float(abs(Random()%100)-50)/200;
4781 Sprite::MakeSprite(splintersprite, pos,tempvel*.5+velocity*float(abs(Random()%100))/100, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
4782 Sprite::setLastSpriteSpecial(1);
4784 howmany=findLength(&velocity)*4;
4786 if(environment==snowyenvironment)
4787 for(j=0;j<howmany;j++){
4788 tempvel.x=float(abs(Random()%100)-50)/20;
4789 tempvel.y=float(abs(Random()%100)-50)/20;
4790 tempvel.z=float(abs(Random()%100)-50)/20;
4793 pos.x+=float(abs(Random()%100)-50)/200;
4794 pos.y+=float(abs(Random()%100)-50)/200;
4795 pos.z+=float(abs(Random()%100)-50)/200;
4796 Sprite::MakeSprite(splintersprite, pos,tempvel*.3+velocity*float(abs(Random()%100))/100/2, 1,1,1, .1, 1);
4797 Sprite::setLastSpriteSpecial(2);
4800 objects.rotx[i]+=velocity.x*multiplier*6;
4801 objects.roty[i]+=velocity.z*multiplier*6;
4802 objects.messedwith[i]=.5;
4805 if(objects.type[i]==treeleavestype&&environment!=desertenvironment){
4806 if(objects.rotation2[i]==0)tempcoord=coords;
4808 tempcoord=coords-objects.position[i];
4809 tempcoord=DoRotation(tempcoord,0,-objects.rotation[i],0);
4810 tempcoord=DoRotation(tempcoord,-objects.rotation2[i],0,0);
4811 tempcoord+=objects.position[i];
4813 if(findDistancefastflat(&tempcoord,&objects.position[i])<objects.scale[i]*objects.scale[i]*8&&findDistancefast(&tempcoord,&objects.position[i])<objects.scale[i]*objects.scale[i]*300&&tempcoord.y>objects.position[i].y+3*objects.scale[i]){
4814 if(objects.messedwith[i]<=0){
4818 emit_sound_at(bushrustle, coords, 40*findLength(&velocity));
4821 envsound[numenvsounds]=coords;
4822 envsoundvol[numenvsounds]=4*findLength(&velocity);
4823 envsoundlife[numenvsounds]=.4;
4828 if(environment==grassyenvironment)howmany=findLength(&velocity)*4;
4829 if(environment==snowyenvironment)howmany=findLength(&velocity)*2;
4831 if(environment!=desertenvironment)
4832 for(j=0;j<howmany;j++){
4833 tempvel.x=float(abs(Random()%100)-50)/20;
4834 tempvel.y=float(abs(Random()%100)-50)/20;
4835 tempvel.z=float(abs(Random()%100)-50)/20;
4839 pos.x+=float(abs(Random()%100)-50)/150;
4840 pos.y+=float(abs(Random()%100)-50)/150;
4841 pos.z+=float(abs(Random()%100)-50)/150;
4842 Sprite::MakeSprite(splintersprite, pos,tempvel*.5+velocity*float(abs(Random()%100))/100, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
4843 Sprite::setLastSpriteSpecial(1);
4845 howmany=findLength(&velocity)*4;
4847 if(environment==snowyenvironment)
4848 for(j=0;j<howmany;j++){
4849 tempvel.x=float(abs(Random()%100)-50)/20;
4850 tempvel.y=float(abs(Random()%100)-50)/20;
4851 tempvel.z=float(abs(Random()%100)-50)/20;
4855 pos.x+=float(abs(Random()%100)-50)/150;
4856 pos.y+=float(abs(Random()%100)-50)/150;
4857 pos.z+=float(abs(Random()%100)-50)/150;
4858 Sprite::MakeSprite(splintersprite, pos,tempvel*.3+velocity*float(abs(Random()%100))/100/2, 1,1,1, .1, 1);
4859 Sprite::setLastSpriteSpecial(2);
4862 objects.messedwith[i]=.5;
4870 if((stunned>0||surprised>0)&&numplayers>2&&aitype!=passivetype)play=1;
4872 if(aitype!=passivetype&&victim->skeleton.free&&!victim->dead)play=1;
4873 if(tutoriallevel==1&&id!=0)play=0;
4874 if(play&&aitype!=playercontrolled){
4878 if(creature==rabbittype){
4879 if(i==0)whichsound=rabbitchitter;
4880 if(i==1)whichsound=rabbitchitter2;
4882 if(creature==wolftype){
4883 if(i==0)whichsound=growlsound;
4884 if(i==1)whichsound=growl2sound;
4890 emit_sound_at(whichsound, coords);
4894 if(targetanimation==staggerbackhighanim)staggerdelay=1;
4895 if(targetanimation==staggerbackhardanim)staggerdelay=1;
4896 staggerdelay-=multiplier;
4897 if(targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=staffgroundsmashanim)hasvictim=1;
4898 if(velocity.y<-30&&targetanimation==jumpdownanim)RagDoll(0);
4899 if(currentanimation!=getIdle()&&wasIdle()&&targetanimation!=getIdle()&&isIdle()){
4900 targetanimation=getIdle();
4904 weaponmissdelay-=multiplier;
4905 highreversaldelay-=multiplier;
4906 lowreversaldelay-=multiplier;
4907 lastcollide-=multiplier;
4908 skiddelay-=multiplier;
4909 if(!isnormal(velocity.x)&&velocity.x){
4912 if(!isnormal(targettilt)&&targettilt){
4915 if(!isnormal(targettilt2)&&targettilt2){
4918 if(!isnormal(targetrotation)&&targetrotation){
4922 if(targetanimation==bounceidleanim||targetanimation==wolfidle||targetanimation==walkanim||targetanimation==drawrightanim||targetanimation==crouchdrawrightanim||targetanimation==drawleftanim||targetanimation==fightidleanim||targetanimation==fightsidestep||targetanimation==hanganim||isCrouch()||targetanimation==backhandspringanim){
4923 //open hands and close mouth
4924 if(righthandmorphend!=0&&righthandmorphness==targetrighthandmorphness){
4925 righthandmorphness=0;
4926 righthandmorphend=0;
4927 targetrighthandmorphness=1;
4930 if(lefthandmorphend!=0&&lefthandmorphness==targetlefthandmorphness){
4931 lefthandmorphness=0;
4933 targetlefthandmorphness=1;
4936 if(headmorphend!=3&&headmorphend!=5&&headmorphstart!=3&&headmorphstart!=5&&headmorphend!=0&&headmorphness==targetheadmorphness){
4939 targetheadmorphness=1;
4943 if(targetanimation==rollanim||targetanimation==dodgebackanim||targetanimation==removeknifeanim||targetanimation==knifefightidleanim||targetanimation==swordfightidleanim||targetanimation==blockhighleftstrikeanim||targetanimation==crouchremoveknifeanim||targetanimation==sneakanim||targetanimation==sweepanim||targetanimation==spinkickreversedanim||targetanimation==jumpdownanim||isWallJump()||isFlip()||targetanimation==climbanim||isRun()||targetanimation==getupfrombackanim||targetanimation==getupfromfrontanim){
4944 //open hands and mouth
4945 if(righthandmorphend!=0&&righthandmorphness==targetrighthandmorphness){
4946 righthandmorphness=0;
4947 righthandmorphend=0;
4948 targetrighthandmorphness=1;
4951 if(lefthandmorphend!=0&&lefthandmorphness==targetlefthandmorphness){
4952 lefthandmorphness=0;
4954 targetlefthandmorphness=1;
4957 if(headmorphend!=1&&headmorphness==targetheadmorphness){
4960 targetheadmorphness=1;
4964 if(targetanimation==jumpupanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||targetanimation==swordfightidlebothanim||targetanimation==blockhighleftanim||targetanimation==blockhighleftanim){
4965 //close hands and mouth
4966 if(righthandmorphend!=1&&righthandmorphness==targetrighthandmorphness){
4967 righthandmorphness=0;
4968 righthandmorphend=1;
4969 targetrighthandmorphness=1;
4972 if(lefthandmorphend!=1&&lefthandmorphness==targetlefthandmorphness){
4973 lefthandmorphness=0;
4975 targetlefthandmorphness=1;
4978 if(headmorphend!=0&&headmorphness==targetheadmorphness){
4981 targetheadmorphness=1;
4985 if(targetanimation==spinkickanim||targetanimation==staffspinhitreversalanim||targetanimation==staffspinhitreversedanim||targetanimation==staffhitreversalanim||targetanimation==staffhitreversedanim||targetanimation==hurtidleanim||targetanimation==winduppunchanim||targetanimation==swordslashreversalanim||targetanimation==swordslashreversedanim||targetanimation==knifeslashreversalanim||targetanimation==knifeslashreversedanim||targetanimation==knifethrowanim||targetanimation==knifefollowanim||targetanimation==knifefollowedanim||targetanimation==killanim||targetanimation==dropkickanim||targetanimation==upunchanim||targetanimation==knifeslashstartanim||targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim||targetanimation==staffgroundsmashanim||targetanimation==spinkickreversalanim||targetanimation==sweepreversalanim||targetanimation==lowkickanim||targetanimation==sweepreversedanim||targetanimation==rabbitkickreversalanim||targetanimation==rabbitkickreversedanim||targetanimation==jumpreversalanim||targetanimation==jumpreversedanim){
4986 //close hands and yell
4987 if(righthandmorphend!=1&&righthandmorphness==targetrighthandmorphness){
4988 righthandmorphness=0;
4989 righthandmorphend=1;
4990 targetrighthandmorphness=1;
4993 if(lefthandmorphend!=1&&lefthandmorphness==targetlefthandmorphness){
4994 lefthandmorphness=0;
4996 targetlefthandmorphness=1;
4999 if(headmorphend!=2&&headmorphness==targetheadmorphness){
5002 targetheadmorphness=1;
5006 if(speechdelay>.25){
5007 if(headmorphend!=2)headmorphness=0;
5009 targetheadmorphness=1;
5015 if(victim!=this&&!victim->dead&&victim->aitype!=passivetype&&victim->aitype!=searchtype&&aitype!=passivetype&&aitype!=searchtype&&victim->id<numplayers&&aitype!=passivetype){
5016 behind=(normaldotproduct(facing,coords-victim->coords)>0);
5020 if(!dead&&targetanimation!=hurtidleanim)
5021 if(behind||targetanimation==killanim||targetanimation==knifethrowanim||targetanimation==knifefollowanim||targetanimation==spinkickreversalanim||targetanimation==rabbitkickreversedanim||targetanimation==jumpreversedanim){
5022 if(headmorphend!=4||headmorphness==targetheadmorphness){
5025 targetheadmorphness=1;
5029 if(weaponactive!=-1){
5030 if(weapons.type[weaponids[weaponactive]]!=staff){
5031 righthandmorphstart=1;
5032 righthandmorphend=1;
5034 if(weapons.type[weaponids[weaponactive]]==staff){
5035 righthandmorphstart=2;
5036 righthandmorphend=2;
5038 targetrighthandmorphness=1;
5041 terrainnormal=terrain.getNormal(coords.x,coords.z);
5043 if(animation[targetanimation].attack!=reversal){
5044 if(!isnormal(coords.x))
5052 flatfacing=DoRotation(flatfacing,0,rotation,0);
5054 ReflectVector(&facing,terrainnormal);
5057 if(isRun()||targetanimation==sneakanim||targetanimation==rollanim||targetanimation==walkanim){
5058 if(onterrain)targettilt2=-facing.y*20;
5062 if(!isRun()&&!animation[targetanimation].attack&&targetanimation!=getupfromfrontanim&&targetanimation!=getupfrombackanim&&targetanimation!=sneakanim)targettilt2=0;
5063 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
5064 flatvelocity=velocity;
5066 flatvelspeed=findLength(&flatvelocity);
5067 targettilt=flatvelspeed*fast_sqrt(abs(velocity.y)*.7)*normaldotproduct(DoRotation(flatfacing,0,-90,0),flatvelocity);
5068 targettilt2=flatvelspeed*fast_sqrt(abs(velocity.y)*.7)*normaldotproduct(flatfacing,flatvelocity);
5069 if(velocity.y<0)targettilt2*=-1;
5070 if(velocity.y<0)targettilt*=-1;
5071 if(targettilt>25)targettilt=25;
5072 if(targettilt<-25)targettilt=-25;
5075 if(targettilt2>45)targettilt2=45;
5076 if(targettilt2<-45)targettilt2=-45;
5077 if(abs(tilt2-targettilt2)<multiplier*400)tilt2=targettilt2;
5078 else if(tilt2>targettilt2){
5079 tilt2-=multiplier*400;
5081 else if(tilt2<targettilt2){
5082 tilt2+=multiplier*400;
5084 if(!animation[targetanimation].attack&&targetanimation!=getupfrombackanim&&targetanimation!=getupfromfrontanim){
5085 if(tilt2>25)tilt2=25;
5086 if(tilt2<-25)tilt2=-25;
5089 if(!isnormal(targettilt)&&targettilt){
5092 if(!isnormal(targettilt2)&&targettilt2){
5097 //if(!creature==wolftype||targetanimation==rabbitkickanim)
5098 if(targetanimation==rabbittackleanim){
5099 velocity+=facing*multiplier*speed*700*scale;
5100 velspeed=findLength(&velocity);
5101 if(velspeed>speed*65*scale){
5103 velspeed=speed*65*scale;
5106 velocity.y+=gravity*multiplier*20;
5107 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5108 velspeed=findLength(&velocity);
5109 velocity=flatfacing*velspeed;
5111 if(targetanimation!=rabbitrunninganim&&targetanimation!=wolfrunninganim){
5112 if(isRun()||targetanimation==rabbitkickanim){
5113 velocity+=facing*multiplier*speed*700*scale;
5114 velspeed=findLength(&velocity);
5115 if(velspeed>speed*45*scale){
5117 velspeed=speed*45*scale;
5120 velocity.y+=gravity*multiplier*20;
5121 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5122 velspeed=findLength(&velocity);
5123 if(velspeed<speed*30*scale)velspeed=speed*30*scale;
5124 velocity=flatfacing*velspeed;
5128 velocity+=facing*multiplier*speed*700*scale;
5129 velspeed=findLength(&velocity);
5130 if(creature==rabbittype){
5131 if(velspeed>speed*55*scale){
5133 velspeed=speed*55*scale;
5137 if(creature==wolftype){
5138 if(velspeed>speed*75*scale){
5140 velspeed=speed*75*scale;
5144 velocity.y+=gravity*multiplier*20;
5145 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5146 velspeed=findLength(&velocity);
5147 velocity=flatfacing*velspeed;
5150 if(targetanimation==rollanim&&animation[targetanimation].label[targetframe]!=6){
5151 velocity+=facing*multiplier*speed*700*scale;
5152 velspeed=findLength(&velocity);
5153 if(velspeed>speed*45*scale){
5155 velspeed=speed*45*scale;
5158 velocity.y+=gravity*multiplier*20;
5159 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5160 velspeed=findLength(&velocity);
5161 velocity=flatfacing*velspeed;
5165 /*if(currentanimation==rollanim&&(isCrouch()||isIdle())){
5166 velocity+=facing*multiplier*speed*700*scale;
5167 velspeed=findLength(&velocity);
5168 if(velspeed>speed*25*scale){
5170 velspeed=speed*25*scale;
5173 velocity.y+=gravity*multiplier*20;
5174 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5175 velspeed=findLength(&velocity);
5176 velocity=flatfacing*velspeed;
5179 if(targetanimation==sneakanim||targetanimation==walkanim){
5180 velocity+=facing*multiplier*speed*700*scale;
5181 velspeed=findLength(&velocity);
5182 if(velspeed>speed*12*scale){
5184 velspeed=speed*12*scale;
5187 velocity.y+=gravity*multiplier*20;
5188 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5189 velspeed=findLength(&velocity);
5190 velocity=flatfacing*velspeed;
5193 if((targetanimation==fightidleanim||targetanimation==knifefightidleanim)&&(currentanimation==bounceidleanim||currentanimation==hurtidleanim)){
5194 velocity+=facing*multiplier*speed*700*scale;
5195 velspeed=findLength(&velocity);
5196 if(velspeed>speed*2*scale){
5198 velspeed=speed*2*scale;
5201 velocity.y+=gravity*multiplier*20;
5202 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5203 velspeed=findLength(&velocity);
5204 velocity=flatfacing*velspeed;
5208 if((targetanimation==bounceidleanim||currentanimation==hurtidleanim)&&(currentanimation==fightidleanim||currentanimation==knifefightidleanim)){
5209 velocity-=facing*multiplier*speed*700*scale;
5210 velspeed=findLength(&velocity);
5211 if(velspeed>speed*2*scale){
5213 velspeed=speed*2*scale;
5216 velocity.y+=gravity*multiplier*20;
5217 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5218 velspeed=findLength(&velocity);
5219 velocity=flatfacing*velspeed*-1;
5222 if(targetanimation==fightsidestep){
5223 velocity+=DoRotation(facing*multiplier*speed*700*scale,0,-90,0);
5224 velspeed=findLength(&velocity);
5225 if(velspeed>speed*12*scale){
5227 velspeed=speed*12*scale;
5230 velocity.y+=gravity*multiplier*20;
5231 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5232 velspeed=findLength(&velocity);
5233 velocity=DoRotation(flatfacing*velspeed,0,-90,0);
5236 if(targetanimation==staggerbackhighanim){
5237 coords-=facing*multiplier*speed*16*scale;
5240 if(targetanimation==staggerbackhardanim&&animation[staggerbackhardanim].label[targetframe]!=6){
5241 coords-=facing*multiplier*speed*20*scale;
5245 if(targetanimation==backhandspringanim){
5246 //coords-=facing*multiplier*50*scale;
5247 velocity+=facing*multiplier*speed*700*scale*-1;
5248 velspeed=findLength(&velocity);
5249 if(velspeed>speed*50*scale){
5251 velspeed=speed*50*scale;
5254 velocity.y+=gravity*multiplier*20;
5255 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5256 velspeed=findLength(&velocity);
5257 velocity=flatfacing*velspeed*-1;
5259 if(targetanimation==dodgebackanim){
5260 //coords-=facing*multiplier*50*scale;
5261 velocity+=facing*multiplier*speed*700*scale*-1;
5262 velspeed=findLength(&velocity);
5263 if(velspeed>speed*60*scale){
5265 velspeed=speed*60*scale;
5268 velocity.y+=gravity*multiplier*20;
5269 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5270 velspeed=findLength(&velocity);
5271 velocity=flatfacing*velspeed*-1;
5274 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
5275 velspeed=findLength(&velocity);
5279 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
5280 velocity.y+=gravity*multiplier;
5283 if(targetanimation!=climbanim&&targetanimation!=hanganim&&!isWallJump())coords+=velocity*multiplier;
5285 if(coords.y<terrain.getHeight(coords.x,coords.z)&&(targetanimation==jumpdownanim||targetanimation==jumpupanim||isFlip())){
5286 if(isFlip()&&animation[targetanimation].label[targetframe]==7)RagDoll(0);
5288 if(targetanimation==jumpupanim){jumppower=-4;targetanimation=getIdle();}
5294 OPENAL_SetPaused(channels[whooshsound], true);
5295 OPENAL_SetVolume(channels[whooshsound], 0);
5298 if(targetanimation==jumpdownanim||isFlip()){
5299 if(isFlip())jumppower=-4;
5300 targetanimation=getLanding();
5301 emit_sound_at(landsound, coords, 128.);
5304 envsound[numenvsounds]=coords;
5305 envsoundvol[numenvsounds]=16;
5306 envsoundlife[numenvsounds]=.4;
5312 if(targetanimation!=jumpupanim&&targetanimation!=jumpdownanim&&!isFlip()&&targetanimation!=climbanim&&targetanimation!=hanganim&&!isWallJump())coords.y+=gravity*multiplier*2;
5313 if(targetanimation!=jumpupanim&&targetanimation!=jumpdownanim&&!isFlip()&&coords.y<terrain.getHeight(coords.x,coords.z)){
5314 coords.y=terrain.getHeight(coords.x,coords.z);
5319 if(isIdle()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||isStop()||targetanimation==removeknifeanim||targetanimation==crouchremoveknifeanim||isLanding()||isCrouch()||animation[targetanimation].attack||(targetanimation==rollanim&&animation[targetanimation].label[targetframe]==6)){
5320 velspeed=findLength(&velocity);
5322 if(velspeed<multiplier*300*scale){
5324 } else velocity-=velocity/velspeed*multiplier*300*scale;
5325 if(velspeed>5&&(isLanding()||isLandhard())){
5326 skiddingdelay+=multiplier;
5333 else skiddingdelay=0;
5337 velspeed=findLength(&velocity);
5339 if(velspeed<multiplier*600*scale){
5341 } else velocity-=velocity/velspeed*multiplier*600*scale;
5343 if(velspeed>5&&(isLanding()||isLandhard())){
5344 skiddingdelay+=multiplier;
5351 else skiddingdelay=0;
5354 if(skiddingdelay<0)skiddingdelay+=multiplier;
5355 if(skiddingdelay>.02&&!forwardkeydown&&!backkeydown&&!leftkeydown&&!rightkeydown&&!jumpkeydown&&isLanding()&&!landhard){
5357 if(!onterrain||environment==grassyenvironment){
5358 emit_sound_at(skidsound, coords, 128*velspeed/10);
5361 emit_sound_at(snowskidsound, coords, 128*velspeed/10);
5365 if(animation[targetanimation].attack==normalattack&&targetanimation!=rabbitkickanim&&!victim->skeleton.free){
5366 terrainnormal=victim->coords-coords;
5367 Normalise(&terrainnormal);
5368 targetrotation=-asin(0-terrainnormal.x);
5369 targetrotation*=360/6.28;
5370 if(terrainnormal.z<0)targetrotation=180-targetrotation;
5371 targettilt2=-asin(terrainnormal.y)*360/6.28;//*-70;
5374 if(animation[targetanimation].attack==reversal&&targetanimation!=rabbittacklinganim){
5375 targetrotation=victim->targetrotation;
5377 if(targetanimation==rabbittacklinganim){
5378 coords=victim->coords;
5381 skeleton.oldfree=skeleton.free;
5385 midterrain.x=terrain.size*terrain.scale/2;
5386 midterrain.z=terrain.size*terrain.scale/2;
5387 if(findDistancefastflat(&coords,&midterrain)>(terrain.size*terrain.scale/2-viewdistance)*(terrain.size*terrain.scale/2-viewdistance)){
5389 tempposit=coords-midterrain;
5391 Normalise(&tempposit);
5392 tempposit*=(terrain.size*terrain.scale/2-viewdistance);
5393 coords.x=tempposit.x+midterrain.x;
5394 coords.z=tempposit.z+midterrain.z;
5398 int Person::DrawSkeleton(){
5399 int oldplayerdetail;
5400 if((frustum.SphereInFrustum(coords.x,coords.y+scale*3,coords.z,scale*8)&&findDistancefast(&viewer,&coords)<viewdistance*viewdistance)||skeleton.free==3){
5401 if(onterrain&&(isIdle()||isCrouch()||wasIdle()||wasCrouch())&&!skeleton.free){
5411 glAlphaFunc(GL_GREATER, 0.0001);
5413 float terrainheight;
5415 if(!isnormal(rotation))rotation=0;
5416 if(!isnormal(tilt))tilt=0;
5417 if(!isnormal(tilt2))tilt2=0;
5418 oldplayerdetail=playerdetail;
5420 if(findDistancefast(&viewer,&coords)<viewdistance*viewdistance/32&&detail==2){
5423 if(findDistancefast(&viewer,&coords)<viewdistance*viewdistance/128&&detail==1){
5426 if(findDistancefast(&viewer,&coords)<viewdistance*viewdistance/256&&(detail!=1&&detail!=2)){
5431 if(playerdetail!=oldplayerdetail) {
5433 normalsupdatedelay=0;
5435 static float updatedelaychange;
5436 static float morphness;
5437 static float framemult;
5439 skeleton.FindForwards();
5440 if(howactive==typesittingwall){
5441 skeleton.specialforward[1]=0;
5442 skeleton.specialforward[1].z=1;
5448 static int weaponattachmuscle;
5449 static int weaponrotatemuscle,weaponrotatemuscle2;
5450 static XYZ weaponpoint;
5451 static int start,endthing;
5452 if((dead!=2||skeleton.free!=2)&&updatedelay<=0){
5453 if(!isSleeping()&&!isSitting()){
5454 if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
5455 XYZ point,newpoint,change,change2;
5456 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5457 heightleft=terrain.getHeight(point.x,point.z)+.04;
5459 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5460 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5461 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5462 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5463 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5465 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5466 heightright=terrain.getHeight(point.x,point.z)+.04;
5467 point.y=heightright;
5468 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5469 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5470 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5471 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5472 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5473 skeleton.DoConstraints(&coords,&scale);
5475 if(creature==wolftype){
5476 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5477 heightleft=terrain.getHeight(point.x,point.z)+.04;
5479 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5480 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5481 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5482 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5483 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5485 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5486 heightright=terrain.getHeight(point.x,point.z)+.04;
5487 point.y=heightright;
5488 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5489 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5490 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5491 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5492 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5493 skeleton.DoConstraints(&coords,&scale);
5496 if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&!(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
5497 XYZ point,newpoint,change,change2;
5498 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5499 heightleft=terrain.getHeight(point.x,point.z)+.04;
5501 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5502 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5503 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[leftfoot]].position*(1-target);
5504 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5505 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5507 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5508 heightright=terrain.getHeight(point.x,point.z)+.04;
5509 point.y=heightright;
5510 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5511 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5512 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[rightfoot]].position*(1-target);
5513 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5514 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5515 skeleton.DoConstraints(&coords,&scale);
5517 if(creature==wolftype){
5518 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5519 heightleft=terrain.getHeight(point.x,point.z)+.04;
5521 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5522 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5523 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[leftfoot]].position*(1-target);
5524 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5525 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5527 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5528 heightright=terrain.getHeight(point.x,point.z)+.04;
5529 point.y=heightright;
5530 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5531 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5532 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[rightfoot]].position*(1-target);
5533 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5534 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5535 skeleton.DoConstraints(&coords,&scale);
5539 if(onterrain&&(!(isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
5540 XYZ point,newpoint,change,change2;
5541 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5542 heightleft=terrain.getHeight(point.x,point.z)+.04;
5544 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5545 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5546 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[leftfoot]].position*target;
5547 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5548 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5550 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5551 heightright=terrain.getHeight(point.x,point.z)+.04;
5552 point.y=heightright;
5553 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5554 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5555 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[rightfoot]].position*target;
5556 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5557 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5558 skeleton.DoConstraints(&coords,&scale);
5560 if(creature==wolftype){
5561 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5562 heightleft=terrain.getHeight(point.x,point.z)+.04;
5564 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5565 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5566 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[leftfoot]].position*target;
5567 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5568 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5570 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5571 heightright=terrain.getHeight(point.x,point.z)+.04;
5572 point.y=heightright;
5573 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5574 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5575 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[rightfoot]].position*target;
5576 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5577 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5578 skeleton.DoConstraints(&coords,&scale);
5582 if(!skeleton.free&&(!animation[targetanimation].attack&&targetanimation!=getupfrombackanim&&((targetanimation!=rollanim&&!isFlip())||animation[targetanimation].label[targetframe]==6)&&targetanimation!=getupfromfrontanim&&targetanimation!=wolfrunninganim&&targetanimation!=rabbitrunninganim&&targetanimation!=backhandspringanim&&targetanimation!=walljumpfrontanim&&targetanimation!=hurtidleanim&&!isLandhard()&&!isSleeping()))
5585 targetheadrotation=-targetrotation;
5586 targetheadrotation2=0;
5587 if(animation[targetanimation].attack==3)targetheadrotation+=180;
5589 for(i=0;i<skeleton.drawmodel.vertexNum;i++){
5590 skeleton.drawmodel.vertex[i]=0;
5591 skeleton.drawmodel.vertex[i].y=999;
5593 for(i=0;i<skeleton.drawmodellow.vertexNum;i++){
5594 skeleton.drawmodellow.vertex[i]=0;
5595 skeleton.drawmodellow.vertex[i].y=999;
5597 for(i=0;i<skeleton.drawmodelclothes.vertexNum;i++){
5598 skeleton.drawmodelclothes.vertex[i]=0;
5599 skeleton.drawmodelclothes.vertex[i].y=999;
5601 for(i=0;i<skeleton.num_muscles;i++){
5602 if((skeleton.muscles[i].numvertices>0&&playerdetail)||(skeleton.muscles[i].numverticeslow>0&&!playerdetail)){
5606 if(skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent2->label==righthand){
5607 morphness=righthandmorphness;
5608 start=righthandmorphstart;
5609 endthing=righthandmorphend;
5611 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent2->label==lefthand){
5612 morphness=lefthandmorphness;
5613 start=lefthandmorphstart;
5614 endthing=lefthandmorphend;
5616 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head){
5617 morphness=headmorphness;
5618 start=headmorphstart;
5619 endthing=headmorphend;
5621 if((skeleton.muscles[i].parent1->label==neck&&skeleton.muscles[i].parent2->label==abdomen)||(skeleton.muscles[i].parent2->label==neck&&skeleton.muscles[i].parent1->label==abdomen)){
5622 morphness=chestmorphness;
5623 start=chestmorphstart;
5624 endthing=chestmorphend;
5626 if((skeleton.muscles[i].parent1->label==groin&&skeleton.muscles[i].parent2->label==abdomen)||(skeleton.muscles[i].parent2->label==groin&&skeleton.muscles[i].parent1->label==abdomen)){
5627 morphness=tailmorphness;
5628 start=tailmorphstart;
5629 endthing=tailmorphend;
5631 if(calcrot)skeleton.FindRotationMuscle(i,targetanimation);
5632 mid=(skeleton.muscles[i].parent1->position+skeleton.muscles[i].parent2->position)/2;
5633 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5636 if(!skeleton.free)glRotatef(tilt2,1,0,0);
5637 if(!skeleton.free)glRotatef(tilt,0,0,1);
5640 glTranslatef(mid.x,mid.y,mid.z);
5642 skeleton.muscles[i].lastrotate1=skeleton.muscles[i].rotate1;
5643 glRotatef(-skeleton.muscles[i].lastrotate1+90,0,1,0);
5645 skeleton.muscles[i].lastrotate2=skeleton.muscles[i].rotate2;
5646 glRotatef(-skeleton.muscles[i].lastrotate2+90,0,0,1);
5648 skeleton.muscles[i].lastrotate3=skeleton.muscles[i].rotate3;
5649 glRotatef(-skeleton.muscles[i].lastrotate3,0,1,0);
5651 if(!isnormal(proportionbody.x)||!isnormal(proportionbody.y)||!isnormal(proportionbody.z)){
5655 if(!isnormal(proportionarms.x)||!isnormal(proportionarms.y)||!isnormal(proportionarms.z)){
5659 if(!isnormal(proportionhead.x)||!isnormal(proportionhead.y)||!isnormal(proportionhead.z)){
5663 if(!isnormal(proportionlegs.x)||!isnormal(proportionlegs.y)||!isnormal(proportionlegs.z)){
5668 if(playerdetail||skeleton.free==3)
5670 for(j=0;j<skeleton.muscles[i].numvertices;j++)
5672 /*if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x))vertexweird[0]=1;
5673 if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y))vertexweird[1]=1;
5674 if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z))vertexweird[2]=1;
5675 if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x))vertexweird[3]=1;
5676 if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y))vertexweird[4]=1;
5677 if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z))vertexweird[5]=1;
5678 if(skeleton.muscles[i].vertices[j]<skeleton.model[start].vertexNum&&skeleton.muscles[i].vertices[j]>=0){*/
5679 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5681 if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
5682 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionbody.x,
5683 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionbody.y,
5684 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionbody.z);
5685 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
5686 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionarms.x,
5687 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionarms.y,
5688 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionarms.z);
5689 if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
5690 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionlegs.x,
5691 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionlegs.y,
5692 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionlegs.z);
5693 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
5694 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionhead.x,
5695 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionhead.y,
5696 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionhead.z);
5697 glGetFloatv(GL_MODELVIEW_MATRIX,M);
5698 //if(!isnormal(M[12])||!isnormal(M[13])||!isnormal(M[14]))test=0;
5699 //if(!isnormal(scale))test=1;
5700 skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].x=M[12]*scale;
5701 skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].y=M[13]*scale;
5702 skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].z=M[14]*scale;
5707 if(!playerdetail||skeleton.free==3)
5709 for(j=0;j<skeleton.muscles[i].numverticeslow;j++)
5711 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5713 if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
5714 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionbody.x,
5715 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionbody.y,
5716 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionbody.z);
5717 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
5718 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionarms.x,
5719 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionarms.y,
5720 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionarms.z);
5721 if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
5722 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionlegs.x,
5723 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionlegs.y,
5724 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionlegs.z);
5725 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
5726 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionhead.x,
5727 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionhead.y,
5728 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionhead.z);
5730 glGetFloatv(GL_MODELVIEW_MATRIX,M);
5731 skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].x=M[12]*scale;
5732 skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].y=M[13]*scale;
5733 skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].z=M[14]*scale;
5739 if(skeleton.clothes&&skeleton.muscles[i].numverticesclothes>0){
5740 mid=(skeleton.muscles[i].parent1->position+skeleton.muscles[i].parent2->position)/2;
5742 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5745 if(!skeleton.free)glRotatef(tilt2,1,0,0);
5746 if(!skeleton.free)glRotatef(tilt,0,0,1);
5747 glTranslatef(mid.x,mid.y,mid.z);
5748 skeleton.muscles[i].lastrotate1=skeleton.muscles[i].rotate1;
5749 glRotatef(-skeleton.muscles[i].lastrotate1+90,0,1,0);
5751 skeleton.muscles[i].lastrotate2=skeleton.muscles[i].rotate2;
5752 glRotatef(-skeleton.muscles[i].lastrotate2+90,0,0,1);
5754 skeleton.muscles[i].lastrotate3=skeleton.muscles[i].rotate3;
5755 glRotatef(-skeleton.muscles[i].lastrotate3,0,1,0);
5757 for(j=0;j<skeleton.muscles[i].numverticesclothes;j++){
5758 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5760 if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
5761 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionbody.x,
5762 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionbody.y,
5763 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionbody.z);
5764 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
5765 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionarms.x,
5766 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionarms.y,
5767 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionarms.z);
5768 if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
5769 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionlegs.x,
5770 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionlegs.y,
5771 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionlegs.z);
5772 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
5773 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionhead.x,
5774 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionhead.y,
5775 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionhead.z);
5776 glGetFloatv(GL_MODELVIEW_MATRIX,M);
5777 skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x=M[12]*scale;
5778 skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y=M[13]*scale;
5779 skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z=M[14]*scale;
5784 updatedelay=1+(float)(Random()%100)/1000;
5786 if(skeleton.free!=2&&(skeleton.free==1||skeleton.free==3||id==0||(normalsupdatedelay<=0)||targetanimation==getupfromfrontanim||targetanimation==getupfrombackanim||currentanimation==getupfromfrontanim||currentanimation==getupfrombackanim)){
5787 normalsupdatedelay=1;
5788 if(playerdetail||skeleton.free==3)skeleton.drawmodel.CalculateNormals(0);
5789 if(!playerdetail||skeleton.free==3)skeleton.drawmodellow.CalculateNormals(0);
5790 if(skeleton.clothes)skeleton.drawmodelclothes.CalculateNormals(0);
5794 if(playerdetail||skeleton.free==3)skeleton.drawmodel.UpdateVertexArrayNoTexNoNorm();
5795 if(!playerdetail||skeleton.free==3)skeleton.drawmodellow.UpdateVertexArrayNoTexNoNorm();
5796 if(skeleton.clothes){
5797 skeleton.drawmodelclothes.UpdateVertexArrayNoTexNoNorm();
5802 updatedelaychange=-framemult*4*(45-findDistance(&viewer,&coords)*1);
5803 if(updatedelaychange>-realmultiplier*30)updatedelaychange=-realmultiplier*30;
5804 if(updatedelaychange>-framemult*4)updatedelaychange=-framemult*4;
5805 if(skeleton.free==1)updatedelaychange*=6;
5806 if(id==0)updatedelaychange*=8;
5807 updatedelay+=updatedelaychange;
5809 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5811 if(!skeleton.free)glTranslatef(coords.x,coords.y-.02,coords.z);
5812 if(skeleton.free)glTranslatef(coords.x,coords.y-.02,coords.z);
5813 if(!skeleton.free)glTranslatef(offset.x*scale,offset.y*scale,offset.z*scale);
5814 if(!skeleton.free)glRotatef(rotation,0,1,0);
5817 glColor4f(.4,1,.4,1);
5818 glDisable(GL_LIGHTING);
5819 glDisable(GL_TEXTURE_2D);
5822 for(i=0;i<skeleton.drawmodel.vertexNum;i++){
5823 glVertex3f(skeleton.drawmodel.vertex[i].x,skeleton.drawmodel.vertex[i].y,skeleton.drawmodel.vertex[i].z);
5829 for(i=0;i<skeleton.drawmodel.TriangleNum;i++){
5830 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].z);
5831 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].z);
5832 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].z);
5833 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].z);
5834 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].z);
5835 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].z);
5841 terrainlight=terrain.getLighting(coords.x,coords.z);
5842 distance=findDistancefast(&viewer,&coords);
5843 distance=(viewdistance*viewdistance-(distance-(viewdistance*viewdistance*fadestart))*(1/(1-fadestart)))/viewdistance/viewdistance;
5844 if(distance>1)distance=1;
5846 terrainheight=(coords.y-terrain.getHeight(coords.x,coords.z))/3+1;
5847 if(terrainheight<1)terrainheight=1;
5848 if(terrainheight>1.7)terrainheight=1.7;
5851 glColor4f((1-(1-terrainlight.x)/terrainheight)-burnt,(1-(1-terrainlight.y)/terrainheight)-burnt,(1-(1-terrainlight.z)/terrainheight)-burnt,distance);
5852 glDisable(GL_BLEND);
5853 glAlphaFunc(GL_GREATER, 0.0001);
5854 glEnable(GL_TEXTURE_2D);
5856 glDisable(GL_TEXTURE_2D);
5857 glColor4f(.7,.35,0,.5);
5859 glEnable(GL_LIGHTING);
5862 if(tutoriallevel&&id!=0){
5863 //glDisable(GL_TEXTURE_2D);
5864 glColor4f(.7,.7,.7,0.6);
5866 glEnable(GL_LIGHTING);
5868 if(canattack&&cananger)
5869 if(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed){
5870 glDisable(GL_TEXTURE_2D);
5871 glColor4f(1,0,0,0.8);
5873 glMatrixMode(GL_TEXTURE);
5875 glTranslatef(0,-smoketex,0);
5876 glTranslatef(-smoketex,0,0);
5880 if((tutoriallevel&&id!=0))skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture);
5881 else skeleton.drawmodel.draw();
5885 if((tutoriallevel&&id!=0))skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture);
5886 else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr);
5889 if(!(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed))
5890 if(tutoriallevel&&id!=0){
5892 glMatrixMode(GL_MODELVIEW);
5893 glEnable(GL_TEXTURE_2D);
5894 glColor4f(.7,.7,.7,0.6);
5896 glEnable(GL_LIGHTING);
5898 if(canattack&&cananger)
5899 if(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed){
5900 glDisable(GL_TEXTURE_2D);
5901 glColor4f(1,0,0,0.8);
5903 glMatrixMode(GL_TEXTURE);
5905 glTranslatef(0,-smoketex*.6,0);
5906 glTranslatef(smoketex*.6,0,0);
5909 if((tutoriallevel&&id!=0))skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture);
5910 else skeleton.drawmodel.draw();
5914 if((tutoriallevel&&id!=0))skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture);
5915 else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr);
5920 if(tutoriallevel&&id!=0){
5922 glMatrixMode(GL_MODELVIEW);
5923 glEnable(GL_TEXTURE_2D);
5925 if(skeleton.clothes){
5928 if(!immediate)skeleton.drawmodelclothes.draw();
5929 if(immediate)skeleton.drawmodelclothes.drawimmediate();
5936 for(k=0;k<num_weapons;k++){
5938 if(weaponactive==k){
5939 if(weapons.type[i]!=staff){
5940 for(j=0;j<skeleton.num_muscles;j++){
5941 if((skeleton.muscles[j].parent1->label==righthand||skeleton.muscles[j].parent2->label==righthand)&&skeleton.muscles[j].numvertices>0){
5942 weaponattachmuscle=j;
5945 for(j=0;j<skeleton.num_muscles;j++){
5946 if((skeleton.muscles[j].parent1->label==rightwrist||skeleton.muscles[j].parent2->label==rightwrist)&&(skeleton.muscles[j].parent1->label!=righthand&&skeleton.muscles[j].parent2->label!=righthand)&&skeleton.muscles[j].numvertices>0){
5947 weaponrotatemuscle=j;
5950 weaponpoint=(skeleton.muscles[weaponattachmuscle].parent1->position+skeleton.muscles[weaponattachmuscle].parent2->position)/2;
5951 if(creature==wolftype)weaponpoint=(skeleton.joints[skeleton.jointlabels[rightwrist]].position*.7+skeleton.joints[skeleton.jointlabels[righthand]].position*.3);
5953 if(weapons.type[i]==staff){
5954 for(j=0;j<skeleton.num_muscles;j++){
5955 if((skeleton.muscles[j].parent1->label==righthand||skeleton.muscles[j].parent2->label==righthand)&&skeleton.muscles[j].numvertices>0){
5956 weaponattachmuscle=j;
5959 for(j=0;j<skeleton.num_muscles;j++){
5960 if((skeleton.muscles[j].parent1->label==rightelbow||skeleton.muscles[j].parent2->label==rightelbow)&&(skeleton.muscles[j].parent1->label!=rightshoulder&&skeleton.muscles[j].parent2->label!=rightshoulder)&&skeleton.muscles[j].numvertices>0){
5961 weaponrotatemuscle=j;
5964 //weaponpoint=skeleton.joints[skeleton.jointlabels[rightwrist]].position;
5965 weaponpoint=(skeleton.muscles[weaponattachmuscle].parent1->position+skeleton.muscles[weaponattachmuscle].parent2->position)/2;
5966 //weaponpoint+=skeleton.specialforward[1]*.1+(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
5967 XYZ tempnormthing,vec1,vec2;
5968 vec1=(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
5969 vec2=(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position);
5970 CrossProduct(&vec1,&vec2,&tempnormthing);
5971 Normalise(&tempnormthing);
5972 if(targetanimation!=staffhitanim&¤tanimation!=staffhitanim&&targetanimation!=staffgroundsmashanim&¤tanimation!=staffgroundsmashanim&&targetanimation!=staffspinhitanim&¤tanimation!=staffspinhitanim)weaponpoint+=tempnormthing*.1-skeleton.specialforward[1]*.3+(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
5973 /*if(targetanimation==staffhitanim||currentanimation==staffhitanim){
5975 weaptargnorm=DoRotation(weapons.tippoint[i]-weapons.position[i],0,-rotation,0);
5976 //weaptargnorm=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
5977 Normalise(&weaptargnorm);
5978 weaponpoint-=weaptargnorm*2;
5982 if(weaponactive!=k&&weaponstuck!=k){
5983 if(weapons.type[i]==knife)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[righthip]].position-skeleton.joints[skeleton.jointlabels[lefthip]].position)*.1+(skeleton.joints[skeleton.jointlabels[rightshoulder]].position-skeleton.joints[skeleton.jointlabels[leftshoulder]].position)*.35;
5984 if(weapons.type[i]==sword)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[lefthip]].position-skeleton.joints[skeleton.jointlabels[righthip]].position)*.09+(skeleton.joints[skeleton.jointlabels[leftshoulder]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position)*.33;
5985 if(weapons.type[i]==staff)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[lefthip]].position-skeleton.joints[skeleton.jointlabels[righthip]].position)*.09+(skeleton.joints[skeleton.jointlabels[leftshoulder]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position)*.33;
5986 for(j=0;j<skeleton.num_muscles;j++){
5987 if((skeleton.muscles[j].parent1->label==abdomen||skeleton.muscles[j].parent2->label==abdomen)&&(skeleton.muscles[j].parent1->label==neck||skeleton.muscles[j].parent2->label==neck)&&skeleton.muscles[j].numvertices>0){
5988 weaponrotatemuscle=j;
5993 if(weaponstuckwhere==0)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position*.5+skeleton.joints[skeleton.jointlabels[neck]].position*.5-skeleton.forward*.8;
5994 else weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position*.5+skeleton.joints[skeleton.jointlabels[neck]].position*.5+skeleton.forward*.8;
5995 for(j=0;j<skeleton.num_muscles;j++){
5996 if((skeleton.muscles[j].parent1->label==abdomen||skeleton.muscles[j].parent2->label==abdomen)&&(skeleton.muscles[j].parent1->label==neck||skeleton.muscles[j].parent2->label==neck)&&skeleton.muscles[j].numvertices>0){
5997 weaponrotatemuscle=j;
6002 weapons.position[i]=DoRotation(DoRotation(DoRotation(weaponpoint,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords+currentoffset*(1-target)*scale+targetoffset*target*scale;
6003 weapons.bigrotation[i]=rotation;
6004 weapons.bigtilt[i]=tilt;
6005 weapons.bigtilt2[i]=tilt2;
6008 weapons.position[i]=weaponpoint*scale+coords;
6009 weapons.bigrotation[i]=0;
6010 weapons.bigtilt[i]=0;
6011 weapons.bigtilt2[i]=0;
6013 weapons.rotation1[i]=skeleton.muscles[weaponrotatemuscle].lastrotate1;
6014 weapons.rotation2[i]=skeleton.muscles[weaponrotatemuscle].lastrotate2;
6015 weapons.rotation3[i]=skeleton.muscles[weaponrotatemuscle].lastrotate3;
6016 if(weaponactive==k){
6017 if(weapons.type[i]==knife){
6018 weapons.smallrotation[i]=180;
6019 weapons.smallrotation2[i]=0;
6020 if(isCrouch()||wasCrouch()){
6021 weapons.smallrotation2[i]=20;
6023 if(targetanimation==hurtidleanim){
6024 weapons.smallrotation2[i]=50;
6026 if((currentanimation==crouchstabanim&&targetanimation==crouchstabanim)||(currentanimation==backhandspringanim&&targetanimation==backhandspringanim)){
6027 XYZ temppoint1,temppoint2,tempforward;
6030 temppoint1=skeleton.joints[skeleton.jointlabels[righthand]].position;
6031 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6032 distance=findDistance(&temppoint1,&temppoint2);
6033 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6034 weapons.rotation2[i]*=360/6.28;
6037 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6038 weapons.rotation1[i]*=360/6.28;
6039 weapons.rotation3[i]=0;
6040 weapons.smallrotation[i]=-90;
6041 weapons.smallrotation2[i]=0;
6042 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6044 if((currentanimation==knifeslashreversalanim&&targetanimation==knifeslashreversalanim)||(currentanimation==knifeslashreversedanim&&targetanimation==knifeslashreversedanim)){
6045 XYZ temppoint1,temppoint2,tempforward;
6048 temppoint1=skeleton.joints[skeleton.jointlabels[righthand]].position;
6049 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6050 distance=findDistance(&temppoint1,&temppoint2);
6051 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6052 weapons.rotation2[i]*=360/6.28;
6055 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6056 weapons.rotation1[i]*=360/6.28;
6057 weapons.rotation3[i]=0;
6058 weapons.smallrotation[i]=90;
6059 weapons.smallrotation2[i]=0;
6060 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6062 if(targetanimation==knifethrowanim){
6063 weapons.smallrotation[i]=90;
6064 //weapons.smallrotation2[i]=-90;
6065 weapons.smallrotation2[i]=0;
6066 weapons.rotation1[i]=0;
6067 weapons.rotation2[i]=0;
6068 weapons.rotation3[i]=0;
6070 if(targetanimation==knifesneakattackanim&&targetframe<5){
6071 weapons.smallrotation[i]=-90;
6072 weapons.rotation1[i]=0;
6073 weapons.rotation2[i]=0;
6074 weapons.rotation3[i]=0;
6077 if(weapons.type[i]==sword){
6078 weapons.smallrotation[i]=0;
6079 weapons.smallrotation2[i]=0;
6080 if(targetanimation==knifethrowanim){
6081 weapons.smallrotation[i]=-90;
6082 weapons.smallrotation2[i]=0;
6083 weapons.rotation1[i]=0;
6084 weapons.rotation2[i]=0;
6085 weapons.rotation3[i]=0;
6087 if((targetanimation==swordgroundstabanim&¤tanimation==swordgroundstabanim)||(targetanimation==swordsneakattackanim&¤tanimation==swordsneakattackanim)||(targetanimation==swordslashparryanim&¤tanimation==swordslashparryanim)||(targetanimation==swordslashparriedanim&¤tanimation==swordslashparriedanim)||(targetanimation==swordslashreversalanim&¤tanimation==swordslashreversalanim)||(targetanimation==swordslashreversedanim&¤tanimation==swordslashreversedanim)||(targetanimation==knifeslashreversalanim&¤tanimation==knifeslashreversalanim)||(targetanimation==knifeslashreversedanim&¤tanimation==knifeslashreversedanim)||(targetanimation==swordslashanim&¤tanimation==swordslashanim)||(targetanimation==drawleftanim&¤tanimation==drawleftanim)||(currentanimation==backhandspringanim&&targetanimation==backhandspringanim)){
6088 XYZ temppoint1,temppoint2,tempforward;
6091 temppoint1=animation[currentanimation].position[skeleton.jointlabels[righthand]][currentframe]*(1-target)+animation[targetanimation].position[skeleton.jointlabels[righthand]][targetframe]*(target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
6092 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6093 distance=findDistance(&temppoint1,&temppoint2);
6094 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6095 weapons.rotation2[i]*=360/6.28;
6098 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6099 weapons.rotation1[i]*=360/6.28;
6100 weapons.rotation3[i]=0;
6101 weapons.smallrotation[i]=90;
6102 weapons.smallrotation2[i]=0;
6103 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6106 if(weapons.type[i]==staff){
6107 weapons.smallrotation[i]=100;
6108 weapons.smallrotation2[i]=0;
6109 if((targetanimation==staffhitanim&¤tanimation==staffhitanim)||(targetanimation==staffhitreversedanim&¤tanimation==staffhitreversedanim)||(targetanimation==staffspinhitreversedanim&¤tanimation==staffspinhitreversedanim)||(targetanimation==staffgroundsmashanim&¤tanimation==staffgroundsmashanim)||(targetanimation==staffspinhitanim&¤tanimation==staffspinhitanim)){
6110 XYZ temppoint1,temppoint2,tempforward;
6113 temppoint1=animation[currentanimation].position[skeleton.jointlabels[righthand]][currentframe]*(1-target)+animation[targetanimation].position[skeleton.jointlabels[righthand]][targetframe]*(target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
6114 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6115 distance=findDistance(&temppoint1,&temppoint2);
6116 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6117 weapons.rotation2[i]*=360/6.28;
6120 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6121 weapons.rotation1[i]*=360/6.28;
6122 weapons.rotation3[i]=0;
6123 weapons.smallrotation[i]=90;
6124 weapons.smallrotation2[i]=0;
6125 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6129 if(weaponactive!=k&&weaponstuck!=k){
6130 if(weapons.type[i]==knife){
6131 weapons.smallrotation[i]=-70;
6132 weapons.smallrotation2[i]=10;
6134 if(weapons.type[i]==sword){
6135 weapons.smallrotation[i]=-100;
6136 weapons.smallrotation2[i]=-8;
6138 if(weapons.type[i]==staff){
6139 weapons.smallrotation[i]=-100;
6140 weapons.smallrotation2[i]=-8;
6144 if(weaponstuckwhere==0)weapons.smallrotation[i]=180;
6145 else weapons.smallrotation[i]=0;
6146 weapons.smallrotation2[i]=10;
6153 if(skeleton.free)calcrot=1;
6154 if(animation[targetanimation].attack||isRun()||targetanimation==staggerbackhardanim||isFlip()||targetanimation==climbanim||targetanimation==sneakanim||targetanimation==rollanim||targetanimation==walkanim||targetanimation==backhandspringanim||isFlip()||isWallJump())calcrot=1;
6155 if(currentanimation!=targetanimation)calcrot=1;
6156 //if(id==0)calcrot=1;
6157 if(skeleton.free==2)calcrot=0;
6163 int Person::SphereCheck(XYZ *p1,float radius, XYZ *p, XYZ *move, float *rotate, Model *model)
6166 static float distance;
6167 static float olddistance;
6168 static int intersecting;
6169 static int firstintersecting;
6172 static XYZ start,end;
6173 static float slopethreshold=-.4;
6175 firstintersecting=-1;
6179 if(findDistancefast(p1,&model->boundingspherecenter)>radius*radius+model->boundingsphereradius*model->boundingsphereradius)return -1;
6180 if(*rotate)*p1=DoRotation(*p1,0,-*rotate,0);
6182 for (j=0;j<model->TriangleNum;j++){
6183 if(model->facenormals[j].y<=slopethreshold){
6185 distance=abs((model->facenormals[j].x*p1->x)+(model->facenormals[j].y*p1->y)+(model->facenormals[j].z*p1->z)-((model->facenormals[j].x*model->vertex[model->Triangles[j].vertex[0]].x)+(model->facenormals[j].y*model->vertex[model->Triangles[j].vertex[0]].y)+(model->facenormals[j].z*model->vertex[model->Triangles[j].vertex[0]].z)));
6186 if(distance<radius){
6187 point=*p1-model->facenormals[j]*distance;
6188 if(PointInTriangle( &point, model->facenormals[j], &model->vertex[model->Triangles[j].vertex[0]], &model->vertex[model->Triangles[j].vertex[1]], &model->vertex[model->Triangles[j].vertex[2]]))intersecting=1;
6189 if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[0]],
6190 &model->vertex[model->Triangles[j].vertex[1]],
6192 if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[1]],
6193 &model->vertex[model->Triangles[j].vertex[2]],
6195 if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[0]],
6196 &model->vertex[model->Triangles[j].vertex[2]],
6199 if(dotproduct(&model->facenormals[j],&end)>0&&intersecting){
6203 if(LineFacetd(&start,&end,&model->vertex[model->Triangles[j].vertex[0]],&model->vertex[model->Triangles[j].vertex[1]],&model->vertex[model->Triangles[j].vertex[2]],&model->facenormals[j],&point)){
6204 p1->y=point.y+radius;
6205 if((targetanimation==jumpdownanim||isFlip())){
6206 if(isFlip()&&(targetframe<5||animation[targetanimation].label[targetframe]==7||animation[targetanimation].label[targetframe]==4))RagDoll(0);
6208 if(targetanimation==jumpupanim){jumppower=-4;targetanimation=getIdle();}
6214 OPENAL_SetPaused(channels[whooshsound], true);
6215 OPENAL_SetVolume(channels[whooshsound], 0);
6218 if((targetanimation==jumpdownanim||isFlip())&&!wasLanding()&&!wasLandhard()){
6219 if(isFlip())jumppower=-4;
6220 targetanimation=getLanding();
6221 emit_sound_at(landsound, coords, 128.);
6224 envsound[numenvsounds]=coords;
6225 envsoundvol[numenvsounds]=16;
6226 envsoundlife[numenvsounds]=.4;
6234 if((distance<olddistance||firstintersecting==-1)&&intersecting){olddistance=distance; firstintersecting=j; *p=point;}
6237 for (j=0;j<model->TriangleNum;j++){
6238 if(model->facenormals[j].y>slopethreshold){
6242 distance=abs((model->facenormals[j].x*start.x)+(model->facenormals[j].y*start.y)+(model->facenormals[j].z*start.z)-((model->facenormals[j].x*model->vertex[model->Triangles[j].vertex[0]].x)+(model->facenormals[j].y*model->vertex[model->Triangles[j].vertex[0]].y)+(model->facenormals[j].z*model->vertex[model->Triangles[j].vertex[0]].z)));
6243 if(distance<radius*.5){
6244 point=start-model->facenormals[j]*distance;
6245 if(PointInTriangle( &point, model->facenormals[j], &model->vertex[model->Triangles[j].vertex[0]], &model->vertex[model->Triangles[j].vertex[1]], &model->vertex[model->Triangles[j].vertex[2]]))intersecting=1;
6246 if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[0]].x,model->vertex[model->Triangles[j].vertex[0]].y,model->vertex[model->Triangles[j].vertex[0]].z,
6247 model->vertex[model->Triangles[j].vertex[1]].x,model->vertex[model->Triangles[j].vertex[1]].y,model->vertex[model->Triangles[j].vertex[1]].z,
6248 p1->x, p1->y, p1->z, radius/2);
6249 if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[1]].x,model->vertex[model->Triangles[j].vertex[1]].y,model->vertex[model->Triangles[j].vertex[1]].z,
6250 model->vertex[model->Triangles[j].vertex[2]].x,model->vertex[model->Triangles[j].vertex[2]].y,model->vertex[model->Triangles[j].vertex[2]].z,
6251 p1->x, p1->y, p1->z, radius/2);
6252 if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[0]].x,model->vertex[model->Triangles[j].vertex[0]].y,model->vertex[model->Triangles[j].vertex[0]].z,
6253 model->vertex[model->Triangles[j].vertex[2]].x,model->vertex[model->Triangles[j].vertex[2]].y,model->vertex[model->Triangles[j].vertex[2]].z,
6254 p1->x, p1->y, p1->z, radius/2);
6256 if(dotproduct(&model->facenormals[j],&end)>0&&intersecting){
6257 if((targetanimation==jumpdownanim||targetanimation==jumpupanim||isFlip())){
6259 velocity-=DoRotation(model->facenormals[j],0,*rotate,0)*findLength(&velocity)*abs(normaldotproduct(velocity,DoRotation(model->facenormals[j],0,*rotate,0)));//(distance-radius*.5)/multiplier;
6260 if(findLengthfast(&start)<findLengthfast(&velocity))velocity=start;
6262 *p1+=model->facenormals[j]*(distance-radius*.5);
6265 if((distance<olddistance||firstintersecting==-1)&&intersecting){olddistance=distance; firstintersecting=j; *p=point;}
6269 if(*rotate)*p=DoRotation(*p,0,*rotate,0);
6271 if(*rotate)*p1=DoRotation(*p1,0,*rotate,0);
6273 return firstintersecting;