2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 /**> HEADER FILES <**/
24 #include "openal_wrapper.h"
25 #include "Animation.h"
30 extern float multiplier;
31 extern int channels[100];
32 extern Terrain terrain;
34 extern int environment;
36 extern FRUSTUM frustum;
38 extern float realmultiplier;
40 extern float slomodelay;
41 extern bool cellophane;
42 extern float texdetail;
43 extern float realtexdetail;
44 extern GLubyte bloodText[512*512*3];
45 extern GLubyte wolfbloodText[512*512*3];
46 extern int bloodtoggle;
47 extern Objects objects;
49 extern bool autoslomo;
50 extern float camerashake;
52 extern float terraindetail;
53 extern float viewdistance;
54 extern float blackout;
55 extern int difficulty;
57 extern float fadestart;
59 extern bool winfreeze;
60 extern float flashamount,flashr,flashg,flashb;
61 extern int flashdelay;
62 extern bool showpoints;
63 extern bool immediate;
65 extern bool tilt2weird;
66 extern bool tiltweird;
68 extern bool proportionweird;
69 extern bool vertexweird[6];
70 extern GLubyte texturearray[512*512*3];
71 extern XYZ envsound[30];
72 extern float envsoundvol[30];
73 extern float envsoundlife[30];
74 extern int numenvsounds;
75 extern int tutoriallevel;
76 extern float smoketex;
77 extern int tutorialstage;
78 extern bool reversaltrain;
79 extern bool canattack;
81 extern float damagedealt;
83 extern float hostiletime;
85 extern int indialogue;
87 extern bool gamestarted;
89 void Person::CheckKick()
92 && (targetanimation == rabbitkickanim
96 && currentanimation == rabbitkickanim)
97 && (findDistancefast(&coords,&victim->coords) < 1.2)
98 && (!victim->skeleton.free)))
101 if (animation[victim->targetanimation].height!=lowheight)
103 float damagemult = (creature == wolftype ? 2.5 : 1.) * power * power;
104 XYZ relative = velocity;
106 Normalise(&relative);
111 emit_sound_at(heavyimpactsound, victim->coords);
113 for(int i=0;i<victim->skeleton.num_joints;i++){
114 victim->skeleton.joints[i].velocity+=relative*120*damagemult;
117 victim->DoDamage(100*damagemult/victim->protectionhigh);
118 if(id==0)camerashake+=.4;
122 targetanimation=backflipanim;
127 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
129 award_bonus(id, cannon);
131 else if (victim->isCrouch())
133 targetanimation=rabbitkickreversedanim;
134 currentanimation=rabbitkickreversedanim;
135 victim->currentanimation=rabbitkickreversalanim;
136 victim->targetanimation=rabbitkickreversalanim;
142 victim->oldcoords=victim->coords;
143 coords=victim->coords;
144 victim->targetrotation=targetrotation;
149 void Person::CatchFire(){
150 XYZ flatfacing,flatvelocity;
152 for(int i=0;i<10;i++){
153 howmany=abs(Random()%(skeleton.num_joints));
154 if(!skeleton.free)flatvelocity=velocity;
155 if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity;
156 if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
157 if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
158 Sprite::MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, 2, 1);
163 emit_sound_at(firestartsound, coords);
165 emit_stream_at(stream_firesound, coords);
172 int Person::getIdle(){
173 if(indialogue!=-1&&howactive==typeactive&&creature==rabbittype)return talkidleanim;
174 if(hasvictim&&victim!=this/*||(id==0&&attackkeydown)*/)if(/*(id==0&&attackkeydown)||*/(!victim->dead&&victim->aitype!=passivetype&&victim->aitype!=searchtype&&aitype!=passivetype&&aitype!=searchtype&&victim->id<numplayers)){
175 if((aitype==playercontrolled&&stunned<=0&&weaponactive==-1)||pause){
176 if(creature==rabbittype)return fightidleanim;
177 if(creature==wolftype)return wolfidle;
179 if(aitype==playercontrolled&&stunned<=0&&weaponactive!=-1){
180 if(weapons.type[weaponids[weaponactive]]==knife)return knifefightidleanim;
181 if(weapons.type[weaponids[weaponactive]]==sword&&victim->weaponactive!=-1)return swordfightidlebothanim;
182 if(weapons.type[weaponids[weaponactive]]==sword)return swordfightidleanim;
183 if(weapons.type[weaponids[weaponactive]]==staff)return swordfightidleanim;
185 if(aitype!=playercontrolled&&stunned<=0&&creature!=wolftype&&!pause)return fightsidestep;
187 if((damage>permanentdamage||damage>damagetolerance*.8||deathbleeding>0)&&creature!=wolftype)return hurtidleanim;
188 if(howactive==typesitting)return sitanim;
189 if(howactive==typesittingwall)return sitwallanim;
190 if(howactive==typesleeping)return sleepanim;
191 if(howactive==typedead1)return dead1anim;
192 if(howactive==typedead2)return dead2anim;
193 if(howactive==typedead3)return dead3anim;
194 if(howactive==typedead4)return dead4anim;
195 if(creature==rabbittype)return bounceidleanim;
196 if(creature==wolftype)return wolfidle;
200 int Person::getCrouch(){
201 if(creature==rabbittype)return crouchanim;
202 if(creature==wolftype)return wolfcrouchanim;
206 int Person::getRun(){
207 if(creature==rabbittype&&(!superruntoggle||weaponactive!=-1))return runanim;
208 if(creature==wolftype&&(!superruntoggle))return wolfrunanim;
210 if(creature==rabbittype&&(superruntoggle&&weaponactive==-1))return rabbitrunninganim;
211 if(creature==wolftype&&(superruntoggle))return wolfrunninganim;
215 int Person::getStop(){
216 if(creature==rabbittype)return stopanim;
217 if(creature==wolftype)return wolfstopanim;
221 int Person::getLanding(){
222 if(creature==rabbittype)return landanim;
223 if(creature==wolftype)return wolflandanim;
227 int Person::getLandhard(){
228 if(creature==rabbittype)return landhardanim;
229 if(creature==wolftype)return wolflandhardanim;
234 SolidHitBonus(int playerid)
236 if (bonustime < 1.5 && bonus >= solidhit && bonus <= megacombo)
237 award_bonus(playerid, bonus == megacombo ? bonus : bonus + 1);
239 award_bonus(playerid, solidhit);
242 void Person::DoBlood(float howmuch,int which){
243 static int bleedxint,bleedyint;
245 //if(howmuch&&id==0)blooddimamount=1;
246 if(bloodtoggle&&tutoriallevel!=1){
247 if(bleeding<=0&&spurt){
249 for(int i=0;i<3;i++){
253 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
256 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
258 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
259 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
261 Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
262 Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
265 Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
266 Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
270 for(int i=0;i<3;i++){
274 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
275 bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
278 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
279 bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
283 Sprite::MakeSprite(splintersprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
285 Sprite::MakeSprite(splintersprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
287 Sprite::setLastSpriteSpecial(3);
292 bleeding=howmuch+(float)abs(Random()%100)/200-.25;
295 int texdetailint=realtexdetail;
296 if(creature==rabbittype)
297 while(bloodText[bleedxint*512*3+bleedyint*3+0]>which+4||bloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
298 bleedxint=abs(Random()%512);
299 bleedyint=abs(Random()%512);
301 if(creature==wolftype)
302 while(wolfbloodText[bleedxint*512*3+bleedyint*3+0]>which+4||wolfbloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
303 bleedxint=abs(Random()%512);
304 bleedyint=abs(Random()%512);
308 bleedy/=realtexdetail;
309 bleedx/=realtexdetail;
310 direction=abs(Random()%2)*2-1;
314 if(bleeding>2)bleeding=2;
317 void Person::DoBloodBig(float howmuch,int which){
318 static int bleedxint,bleedyint,i,j;
320 if(howmuch&&id==0)blooddimamount=1;
322 if(tutoriallevel!=1||id==0)
323 if(aitype!=playercontrolled&&howmuch>0){
326 if(creature==wolftype){
327 int i=abs(Random()%2);
328 if(i==0)whichsound=snarlsound;
329 if(i==1)whichsound=snarl2sound;
330 envsound[numenvsounds]=coords;
331 envsoundvol[numenvsounds]=16;
332 envsoundlife[numenvsounds]=.4;
335 if(creature==rabbittype){
336 int i=abs(Random()%2);
337 if(i==0)whichsound=rabbitpainsound;
338 if(i==1&&howmuch>=2)whichsound=rabbitpain1sound;
339 envsound[numenvsounds]=coords;
340 envsoundvol[numenvsounds]=16;
341 envsoundlife[numenvsounds]=.4;
343 //if(i==2)whichsound=rabbitpain2sound;
347 emit_sound_at(whichsound, coords);
350 if(id==0&&howmuch>0){
358 if(bloodtoggle&&decals&&tutoriallevel!=1){
359 if(bleeding<=0&&spurt){
361 for(int i=0;i<3;i++){
365 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
368 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
370 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
371 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
373 Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
374 Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
377 Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
378 Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
382 int offsetx=0,offsety=0;
385 offsetx=abs(Random()%60);
387 if(which==190||which==185){
389 offsetx=abs(Random()%100)-20;
399 if(which==220||which==215){
400 //offsety=Random()%20;
402 //offsetx=abs(Random()%80);
411 if(creature==rabbittype)
414 if(bloodText[i*512*3+j*3+0]<=which+4&&bloodText[i*512*3+j*3+0]>=which-4){
415 if(i<startx)startx=i;
416 if(j<starty)starty=j;
422 if(creature==wolftype)
425 if(wolfbloodText[i*512*3+j*3+0]<=which+4&&wolfbloodText[i*512*3+j*3+0]>=which-4){
426 if(i<startx)startx=i;
427 if(j<starty)starty=j;
439 if(startx<0)startx=0;
440 if(starty<0)starty=0;
441 if(endx>512-1)endx=512-1;
442 if(endy>512-1)endy=512-1;
443 if(endx<startx)endx=startx;
444 if(endy<starty)endy=starty;
446 startx/=realtexdetail;
447 starty/=realtexdetail;
451 int texdetailint=realtexdetail;
453 if(creature==rabbittype)
454 for(i=startx;i<endx;i++){
455 for(j=starty;j<endy;j++){
456 if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
457 color=Random()%85+170;
458 where=i*skeleton.skinsize*3+j*3;
459 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
460 skeleton.skinText[where+1]=0;
461 skeleton.skinText[where+2]=0;
465 if(creature==wolftype)
466 for(i=startx;i<endx;i++){
467 for(j=starty;j<endy;j++){
468 if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
469 color=Random()%85+170;
470 where=i*skeleton.skinsize*3+j*3;
471 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
472 skeleton.skinText[where+1]=0;
473 skeleton.skinText[where+2]=0;
477 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
478 if(detail!=2||osx)DoMipmaps(5,0,0,skeleton.skinsize,skeleton.skinsize);
479 else DoMipmaps(0,startx/realtexdetail,endx/realtexdetail,starty/realtexdetail,endy/realtexdetail);
483 if(creature==rabbittype)
484 while(bloodText[bleedxint*512*3+bleedyint*3+0]>which+4||bloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
485 bleedxint=abs(Random()%512);
486 bleedyint=abs(Random()%512);
488 if(creature==wolftype)
489 while(wolfbloodText[bleedxint*512*3+bleedyint*3+0]>which+4||wolfbloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
490 bleedxint=abs(Random()%512);
491 bleedyint=abs(Random()%512);
493 bleedy=bleedxint+offsetx;
494 bleedx=bleedyint+offsety;
495 bleedy/=realtexdetail;
496 bleedx/=realtexdetail;
497 if(bleedx<0)bleedx=0;
498 if(bleedy<0)bleedy=0;
499 if(bleedx>skeleton.skinsize-1)bleedx=skeleton.skinsize-1;
500 if(bleedy>skeleton.skinsize-1)bleedy=skeleton.skinsize-1;
501 direction=abs(Random()%2)*2-1;
504 bleeding=howmuch+(float)abs(Random()%100)/200-.25;
505 deathbleeding+=bleeding;
506 bloodloss+=bleeding*3;
508 if(tutoriallevel!=1&&aitype!=playercontrolled&&bloodloss>damagetolerance*2/3&&bloodloss<damagetolerance&&creature==rabbittype){
509 if(abs(Random()%2)==0){aitype=gethelptype;
512 else aitype=attacktypecutoff;
515 if(bleeding>2)bleeding=2;
518 bool Person::DoBloodBigWhere(float howmuch,int which, XYZ where){
519 static int bleedxint,bleedyint,i,j;
521 static XYZ startpoint,endpoint,colpoint,movepoint;
522 static float rotationpoint;
524 static XYZ p1,p2,p3,p0;
528 float coordsx,coordsy;
531 if(bloodtoggle&&decals&&tutoriallevel!=1){
533 if(!skeleton.free)where=DoRotation(where,0,-rotation,0);
541 whichtri=skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &colpoint, &movepoint, &rotationpoint);
544 p1=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[0]];
545 p2=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[1]];
546 p3=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[2]];
548 CrossProduct(p2-p1,p3-p1,&N);
549 CrossProduct(p0-p1,p3-p1,&temp);
550 s = dotproduct(&temp,&N)/findLength(&N);
551 CrossProduct(p2-p1,p1-p0,&temp);
552 t = dotproduct(&temp,&N)/findLength(&N);
555 bary.x=findDistancefast(&p0,&p1);
556 bary.y=findDistancefast(&p0,&p2);
557 bary.z=findDistancefast(&p0,&p3);
559 total=bary.x+bary.y+bary.z;
568 total=bary.x+bary.y+bary.z;
574 gxx.x=skeleton.drawmodel.Triangles[whichtri].gx[0];
575 gxx.y=skeleton.drawmodel.Triangles[whichtri].gx[1];
576 gxx.z=skeleton.drawmodel.Triangles[whichtri].gx[2];
577 gyy.x=skeleton.drawmodel.Triangles[whichtri].gy[0];
578 gyy.y=skeleton.drawmodel.Triangles[whichtri].gy[1];
579 gyy.z=skeleton.drawmodel.Triangles[whichtri].gy[2];
580 coordsx=skeleton.drawmodel.Triangles[whichtri].gx[0]*bary.x+skeleton.drawmodel.Triangles[whichtri].gx[1]*bary.y+skeleton.drawmodel.Triangles[whichtri].gx[2]*bary.z;
581 coordsy=skeleton.drawmodel.Triangles[whichtri].gy[0]*bary.x+skeleton.drawmodel.Triangles[whichtri].gy[1]*bary.y+skeleton.drawmodel.Triangles[whichtri].gy[2]*bary.z;
583 //coordsx=skeleton.drawmodel.Triangles[whichtri].gx[1];
584 //coordsy=skeleton.drawmodel.Triangles[whichtri].gy[1];
586 if(bleeding<=0&&spurt){
588 for(int i=0;i<3;i++){
592 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
595 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
597 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
598 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
600 Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
601 Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
604 Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
605 Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
609 int offsetx=0,offsety=0;
612 offsetx=abs(Random()%120);
614 if(which==220||which==215){
616 offsetx=abs(Random()%80);
619 offsetx=(1+coordsy)*512-291;
620 offsety=coordsx*512-437;
627 if(creature==rabbittype)
630 if(bloodText[i*512*3+j*3+0]<=which+4&&bloodText[i*512*3+j*3+0]>=which-4){
631 if(i<startx)startx=i;
632 if(j<starty)starty=j;
638 if(creature==wolftype)
641 if(wolfbloodText[i*512*3+j*3+0]<=which+4&&wolfbloodText[i*512*3+j*3+0]>=which-4){
642 if(i<startx)startx=i;
643 if(j<starty)starty=j;
654 if(startx<0)startx=0;
655 if(starty<0)starty=0;
656 if(endx>512-1)endx=512-1;
657 if(endy>512-1)endy=512-1;
658 if(endx<startx)endx=startx;
659 if(endy<starty)endy=starty;
661 startx/=realtexdetail;
662 starty/=realtexdetail;
666 int texdetailint=realtexdetail;
668 if(creature==rabbittype)
669 for(i=startx;i<endx;i++){
670 for(j=starty;j<endy;j++){
671 if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
672 color=Random()%85+170;
673 where=i*skeleton.skinsize*3+j*3;
674 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
675 skeleton.skinText[where+1]=0;
676 skeleton.skinText[where+2]=0;
678 else if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=160+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=160-4){
679 color=Random()%85+170;
680 where=i*skeleton.skinsize*3+j*3;
681 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
682 skeleton.skinText[where+1]=0;
683 skeleton.skinText[where+2]=0;
687 if(creature==wolftype)
688 for(i=startx;i<endx;i++){
689 for(j=starty;j<endy;j++){
690 if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
691 color=Random()%85+170;
692 where=i*skeleton.skinsize*3+j*3;
693 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
694 skeleton.skinText[where+1]=0;
695 skeleton.skinText[where+2]=0;
697 else if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=160+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=160-4){
698 color=Random()%85+170;
699 where=i*skeleton.skinsize*3+j*3;
700 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
701 skeleton.skinText[where+1]=0;
702 skeleton.skinText[where+2]=0;
706 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
707 if(detail!=2||osx)DoMipmaps(5,0,0,skeleton.skinsize,skeleton.skinsize);
708 else DoMipmaps(0,startx/realtexdetail,endx/realtexdetail,starty/realtexdetail,endy/realtexdetail);
710 bleedy=(1+coordsy)*512;
712 bleedy/=realtexdetail;
713 bleedx/=realtexdetail;
714 if(bleedx<0)bleedx=0;
715 if(bleedy<0)bleedy=0;
716 if(bleedx>skeleton.skinsize-1)bleedx=skeleton.skinsize-1;
717 if(bleedy>skeleton.skinsize-1)bleedy=skeleton.skinsize-1;
718 direction=abs(Random()%2)*2-1;
720 if(whichtri==-1)return 0;
722 bleeding=howmuch+(float)abs(Random()%100)/200-.25;
723 deathbleeding+=bleeding;
724 bloodloss+=bleeding*3;
726 if(tutoriallevel!=1&&aitype!=playercontrolled&&bloodloss>damagetolerance*2/3&&bloodloss<damagetolerance&&creature==rabbittype){
727 if(abs(Random()%2)==0){aitype=gethelptype;
730 else aitype=attacktypecutoff;
733 if(bleeding>2)bleeding=2;
738 void Person::DoMipmaps(int howmanylevels,float startx, float endx, float starty, float endy){
741 static int bytesPerPixel=3;
742 static int newsize,totalsize,rowsize,bigstep,smallstep,sum;
743 static int newstartx,newstarty,newendx,newendy;
744 static int newnewstartx,newnewstarty,newnewendx,newnewendy;
746 static float sizemult;
748 for(i=0;i<skeleton.skinsize*skeleton.skinsize*bytesPerPixel;i++){
749 texture[i]=skeleton.skinText[i];
752 if((!osx||howmanylevels)){
754 if(startx<0)startx=0;
755 if(starty<0)starty=0;
756 if(endx>skeleton.skinsize-1)endx=skeleton.skinsize-1;
757 if(endy>skeleton.skinsize-1)endy=skeleton.skinsize-1;
758 if((endx>startx&&endy>starty)||howmanylevels){
765 for(i=startx;i<endx;i++){
766 for(j=starty;j<endy;j++){
767 texturearray[(i-newstartx)*(newendy-newstarty)*3+(j-newstarty)*3+0]=skeleton.skinText[i*skeleton.skinsize*3+j*3+0];
768 texturearray[(i-newstartx)*(newendy-newstarty)*3+(j-newstarty)*3+1]=skeleton.skinText[i*skeleton.skinsize*3+j*3+1];
769 texturearray[(i-newstartx)*(newendy-newstarty)*3+(j-newstarty)*3+2]=skeleton.skinText[i*skeleton.skinsize*3+j*3+2];
773 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
776 if(!osx)glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
777 glTexSubImage2D(GL_TEXTURE_2D,0,starty,startx,endy-starty,endx-startx,GL_RGB,GL_UNSIGNED_BYTE,texturearray);
778 if(!osx)glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
781 newsize=skeleton.skinsize;
784 gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGB, skeleton.skinsize, skeleton.skinsize, GL_RGB, GL_UNSIGNED_BYTE, &skeleton.skinText[0] );
786 /*for(j=1;j<=howmanylevels;j++){
787 if(j==1)texpointer=&skeleton.skinText[0];
788 else texpointer=&texture[0];
790 totalsize=int( newsize*newsize*bytesPerPixel);
791 rowsize=int( newsize*bytesPerPixel );
792 bigstep=bytesPerPixel*newsize*2;
793 smallstep=bytesPerPixel*2;
799 glTexSubImage2D(GL_TEXTURE_2D,j,0,0,newsize/2,newsize/2,GL_RGB,GL_UNSIGNED_BYTE,texture);
806 void Person::Reverse(){
807 if(victim->aitype==playercontrolled||hostiletime>1)
808 if(victim->targetanimation!=jumpupanim&&victim->targetanimation!=jumpdownanim&&((tutoriallevel!=1||cananger)&&hostile)){
809 if(normaldotproduct(victim->facing,victim->coords-coords)>0&&!(victim->id==0&&difficulty<2)&&(creature!=wolftype||victim->creature==wolftype))return;
810 if(victim->aitype!=playercontrolled&&staggerdelay>0)return;
811 if(targetanimation==sweepanim){
812 targetanimation=sweepreversedanim;
813 currentanimation=sweepreversedanim;
814 victim->currentanimation=sweepreversalanim;
815 victim->targetanimation=sweepreversalanim;
817 if(targetanimation==spinkickanim){
818 targetanimation=spinkickreversedanim;
819 currentanimation=spinkickreversedanim;
820 victim->currentanimation=spinkickreversalanim;
821 victim->targetanimation=spinkickreversalanim;
823 if(targetanimation==upunchanim||targetanimation==rabbittacklinganim){
824 if(targetanimation==rabbittacklinganim){
827 victim->currentframe=6;
828 victim->targetframe=7;
830 targetanimation=upunchreversedanim;
831 currentanimation=upunchreversedanim;
832 victim->currentanimation=upunchreversalanim;
833 victim->targetanimation=upunchreversalanim;
835 if(targetanimation==staffhitanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
836 if(victim->weaponactive!=-1){
837 victim->throwtogglekeydown=1;
838 weapons.owner[victim->weaponids[0]]=-1;
839 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
840 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
841 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
842 weapons.missed[victim->weaponids[0]]=1;
843 weapons.freetime[victim->weaponids[0]]=0;
844 weapons.firstfree[victim->weaponids[0]]=1;
845 weapons.physics[victim->weaponids[0]]=1;
846 victim->num_weapons--;
847 if(victim->num_weapons){
848 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
849 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
852 victim->weaponactive=-1;
853 for(int j=0;j<numplayers;j++){
854 player[j].wentforweapon=0;
858 targetanimation=staffhitreversedanim;
859 currentanimation=staffhitreversedanim;
860 victim->currentanimation=staffhitreversalanim;
861 victim->targetanimation=staffhitreversalanim;
863 if(targetanimation==staffspinhitanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%2==0)){
864 if(victim->weaponactive!=-1){
865 victim->throwtogglekeydown=1;
866 weapons.owner[victim->weaponids[0]]=-1;
867 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
868 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
869 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
870 weapons.missed[victim->weaponids[0]]=1;
871 weapons.freetime[victim->weaponids[0]]=0;
872 weapons.firstfree[victim->weaponids[0]]=1;
873 weapons.physics[victim->weaponids[0]]=1;
874 victim->num_weapons--;
875 if(victim->num_weapons){
876 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
877 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
880 victim->weaponactive=-1;
881 for(int j=0;j<numplayers;j++){
882 player[j].wentforweapon=0;
885 targetanimation=staffspinhitreversedanim;
886 currentanimation=staffspinhitreversedanim;
887 victim->currentanimation=staffspinhitreversalanim;
888 victim->targetanimation=staffspinhitreversalanim;
890 if(targetanimation==swordslashanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
891 if(victim->weaponactive!=-1){
892 victim->throwtogglekeydown=1;
893 weapons.owner[victim->weaponids[0]]=-1;
894 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
895 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
896 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
897 weapons.missed[victim->weaponids[0]]=1;
898 weapons.freetime[victim->weaponids[0]]=0;
899 weapons.firstfree[victim->weaponids[0]]=1;
900 weapons.physics[victim->weaponids[0]]=1;
901 victim->num_weapons--;
902 if(victim->num_weapons){
903 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
904 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
907 victim->weaponactive=-1;
908 for(int j=0;j<numplayers;j++){
909 player[j].wentforweapon=0;
912 targetanimation=swordslashreversedanim;
913 currentanimation=swordslashreversedanim;
914 victim->currentanimation=swordslashreversalanim;
915 victim->targetanimation=swordslashreversalanim;
917 if(targetanimation==knifeslashstartanim&&findDistancefast(&victim->coords,&coords)<2&&(victim->id==0||Random()%4==0)){
918 if(victim->weaponactive!=-1){
919 victim->throwtogglekeydown=1;
920 weapons.owner[victim->weaponids[0]]=-1;
921 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
922 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
923 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
924 weapons.missed[victim->weaponids[0]]=1;
925 weapons.freetime[victim->weaponids[0]]=0;
926 weapons.firstfree[victim->weaponids[0]]=1;
927 weapons.physics[victim->weaponids[0]]=1;
928 victim->num_weapons--;
929 if(victim->num_weapons){
930 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
931 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
934 victim->weaponactive=-1;
935 for(int j=0;j<numplayers;j++){
936 player[j].wentforweapon=0;
939 targetanimation=knifeslashreversedanim;
940 currentanimation=knifeslashreversedanim;
941 victim->currentanimation=knifeslashreversalanim;
942 victim->targetanimation=knifeslashreversalanim;
944 if(targetanimation!=knifeslashstartanim&&targetanimation!=staffhitanim&&targetanimation!=staffspinhitanim&&targetanimation!=winduppunchanim&&targetanimation!=wolfslapanim&&targetanimation!=swordslashanim&&targetanimation!=swordslashanim){
945 victim->targettilt2=targettilt2;
946 victim->currentframe=currentframe;
947 victim->targetframe=targetframe;
948 victim->target=target;
950 victim->oldcoords=victim->coords;
951 victim->coords=coords;
952 victim->targetrotation=targetrotation;
953 victim->rotation=targetrotation;
956 if(targetanimation==winduppunchanim){
957 targetanimation=winduppunchblockedanim;
958 victim->targetanimation=blockhighleftanim;
959 victim->targetframe=1;
962 victim->targetrotation=targetrotation+180;
964 if(targetanimation==wolfslapanim){
965 targetanimation=winduppunchblockedanim;
966 victim->targetanimation=blockhighleftanim;
967 victim->targetframe=1;
970 victim->targetrotation=targetrotation+180;
972 if((targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim)&&victim->weaponactive!=-1){
973 targetanimation=swordslashparriedanim;
975 victim->parriedrecently=0;
976 victim->targetanimation=swordslashparryanim;
977 victim->targetframe=1;
980 victim->targetrotation=targetrotation+180;
982 if(abs(Random()%20)==0||weapons.type[victim->weaponids[victim->weaponactive]]==knife){
983 if(victim->weaponactive!=-1){
984 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
985 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
986 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
987 emit_sound_at(swordstaffsound, victim->coords);
990 emit_sound_at(metalhitsound, victim->coords);
994 victim->Puff(righthand);
996 victim->targetframe=0;
997 victim->targetanimation=staggerbackhighanim;
998 victim->targetrotation=targetrotation+180;
1000 weapons.owner[victim->weaponids[0]]=-1;
1001 aim=DoRotation(facing,0,90,0)*21;
1003 weapons.velocity[victim->weaponids[0]]=aim*-.2;
1004 weapons.tipvelocity[victim->weaponids[0]]=aim;
1005 weapons.missed[victim->weaponids[0]]=1;
1006 weapons.hitsomething[victim->weaponids[0]]=0;
1007 weapons.freetime[victim->weaponids[0]]=0;
1008 weapons.firstfree[victim->weaponids[0]]=1;
1009 weapons.physics[victim->weaponids[0]]=1;
1010 victim->num_weapons--;
1011 if(victim->num_weapons){
1012 victim->weaponids[0]=victim->weaponids[num_weapons];
1013 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
1015 victim->weaponactive=-1;
1016 for(int i=0;i<numplayers;i++){
1017 player[i].wentforweapon=0;
1026 if(abs(Random()%20)==0){
1027 if(weaponactive!=-1){
1028 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
1029 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
1030 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
1032 emit_sound_at(swordstaffsound, coords);
1035 emit_sound_at(metalhitsound, coords);
1043 targetanimation=staggerbackhighanim;
1044 targetrotation=targetrotation+180;
1046 weapons.owner[weaponids[0]]=-1;
1047 aim=DoRotation(facing,0,90,0)*21;
1049 weapons.velocity[weaponids[0]]=aim*-.2;
1050 weapons.tipvelocity[weaponids[0]]=aim;
1051 weapons.hitsomething[weaponids[0]]=0;
1052 weapons.missed[weaponids[0]]=1;
1053 weapons.freetime[weaponids[0]]=0;
1054 weapons.firstfree[weaponids[0]]=1;
1055 weapons.physics[weaponids[0]]=1;
1058 weaponids[0]=weaponids[num_weapons];
1059 if(weaponstuck==num_weapons)weaponstuck=0;
1062 for(int i=0;i<numplayers;i++){
1063 player[i].wentforweapon=0;
1070 if(targetanimation==knifeslashstartanim||targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim){
1071 if((targetanimation!=staffhitanim&&targetanimation!=staffspinhitanim)||findDistancefast(&coords,&victim->coords)>.2){
1072 //victim->targetanimation=sweepanim;
1073 victim->targetanimation=dodgebackanim;
1074 victim->targetframe=0;
1076 //victim->velocity=0;
1079 rotatetarget=coords-victim->coords;
1080 Normalise(&rotatetarget);
1081 victim->targetrotation=-asin(0-rotatetarget.x);
1082 victim->targetrotation*=360/6.28;
1083 if(rotatetarget.z<0)victim->targetrotation=180-victim->targetrotation;
1085 victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
1087 victim->lastattack3=victim->lastattack2;
1088 victim->lastattack2=victim->lastattack;
1089 victim->lastattack=victim->targetanimation;
1093 victim->targetanimation=sweepanim;
1094 victim->targetframe=0;
1098 rotatetarget=coords-victim->coords;
1099 Normalise(&rotatetarget);
1100 victim->targetrotation=-asin(0-rotatetarget.x);
1101 victim->targetrotation*=360/6.28;
1102 if(rotatetarget.z<0)victim->targetrotation=180-victim->targetrotation;
1104 victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
1106 victim->lastattack3=victim->lastattack2;
1107 victim->lastattack2=victim->lastattack;
1108 victim->lastattack=victim->targetanimation;
1115 if(aitype!=playercontrolled)feint=0;
1116 if(aitype!=playercontrolled&&Random()%3==0&&escapednum<2&&difficulty==2)feint=1;
1117 if(aitype!=playercontrolled&&Random()%5==0&&escapednum<2&&difficulty==1)feint=1;
1118 if(aitype!=playercontrolled&&Random()%10==0&&escapednum<2&&difficulty==0)feint=1;
1120 if(victim->id==0&&animation[victim->targetanimation].attack==reversal)numreversals++;
1124 void Person::DoDamage(float howmuch){
1125 if(tutoriallevel!=1)damage+=howmuch/power;
1126 if(id!=0)damagedealt+=howmuch/power;
1127 if(id==0)damagetaken+=howmuch/power;
1129 if(id==0&&(bonus==solidhit||bonus==twoxcombo||bonus==threexcombo||bonus==fourxcombo||bonus==megacombo))bonus=0;
1130 if(tutoriallevel!=1)permanentdamage+=howmuch/2/power;
1131 if(tutoriallevel!=1)superpermanentdamage+=howmuch/4/power;
1132 if(permanentdamage>damagetolerance/2&&permanentdamage-howmuch<damagetolerance/2&&Random()%2)DoBlood(1,255);
1133 if((permanentdamage>damagetolerance*.8&&Random()%2&&!deathbleeding)||spurt)DoBlood(1,255);
1135 if(id==0)camerashake+=howmuch/100;
1136 if(id==0&&((howmuch>50&&damage>damagetolerance/2)))blackout=damage/damagetolerance;
1137 if(blackout>1)blackout=1;
1139 if(aitype==passivetype&&damage<damagetolerance&&((tutoriallevel!=1||cananger)&&hostile))aitype=attacktypecutoff;
1140 if(tutoriallevel!=1&&aitype!=playercontrolled&&damage<damagetolerance&&damage>damagetolerance*2/3&&creature==rabbittype){
1141 if(abs(Random()%2)==0){aitype=gethelptype;
1144 else aitype=attacktypecutoff;
1148 if(howmuch>damagetolerance*50&&skeleton.free!=2){
1151 for(int i=0;i<skeleton.num_joints; i++){
1152 if(!skeleton.free)flatvelocity2=velocity;
1153 if(skeleton.free)flatvelocity2=skeleton.joints[i].velocity;
1154 if(!skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(skeleton.joints[i].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
1155 if(skeleton.free)flatfacing2=skeleton.joints[i].position*scale+coords;
1156 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
1157 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
1158 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
1159 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
1160 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
1161 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
1164 emit_sound_at(splattersound, coords);
1173 if(!dead&&creature==wolftype){
1174 award_bonus(0, Wolfbonus);
1180 if(tutoriallevel!=1||id==0)
1181 if(speechdelay<=0&&!dead&&aitype!=playercontrolled){
1184 if(creature==wolftype){
1185 int i=abs(Random()%2);
1186 if(i==0)whichsound=snarlsound;
1187 if(i==1)whichsound=snarl2sound;
1188 envsound[numenvsounds]=coords;
1189 envsoundvol[numenvsounds]=16;
1190 envsoundlife[numenvsounds]=.4;
1193 if(creature==rabbittype){
1194 int i=abs(Random()%2);
1195 if(i==0)whichsound=rabbitpainsound;
1196 if(i==1&&damage>damagetolerance)whichsound=rabbitpain1sound;
1197 envsound[numenvsounds]=coords;
1198 envsoundvol[numenvsounds]=16;
1199 envsoundlife[numenvsounds]=.4;
1201 //if(i==2)whichsound=rabbitpain2sound;
1205 emit_sound_at(whichsound, coords);
1210 //if(permanentdamage>=damagetolerance&&howmuch<50)permanentdamage=damagetolerance-1;
1211 //if(damage>=damagetolerance&&howmuch<30&&!dead)damage=damagetolerance-1;
1214 void Person::DoHead(){
1215 static XYZ rotatearound;
1217 static float lookspeed=500;
1219 if(!freeze&&!winfreeze){
1222 targetheadrotation=(float)((int)((0-rotation-targetheadrotation+180)*100)%36000)/100;
1223 targetheadrotation2=(float)((int)(targetheadrotation2*100)%36000)/100;
1225 while(targetheadrotation>180)targetheadrotation-=360;
1226 while(targetheadrotation<-180)targetheadrotation+=360;
1228 if(targetheadrotation>160)targetheadrotation2=targetheadrotation2*-1;
1229 if(targetheadrotation<-160)targetheadrotation2=targetheadrotation2*-1;
1230 if(targetheadrotation>160)targetheadrotation=targetheadrotation-180;
1231 if(targetheadrotation<-160)targetheadrotation=targetheadrotation+180;
1233 if(targetheadrotation2>120)targetheadrotation2=120;
1234 if(targetheadrotation2<-120)targetheadrotation2=-120;
1235 if(targetheadrotation>120)targetheadrotation=120;
1236 if(targetheadrotation<-120)targetheadrotation=-120;
1238 if(!isIdle())targetheadrotation2=0;
1240 if(targetheadrotation>80)targetheadrotation=80;
1241 if(targetheadrotation<-80)targetheadrotation=-80;
1242 if(targetheadrotation2>50)targetheadrotation2=50;
1243 if(targetheadrotation2<-50)targetheadrotation2=-50;
1246 if(abs(headrotation-targetheadrotation)<multiplier*lookspeed)headrotation=targetheadrotation;
1247 else if(headrotation>targetheadrotation){
1248 headrotation-=multiplier*lookspeed;
1250 else if(headrotation<targetheadrotation){
1251 headrotation+=multiplier*lookspeed;
1254 if(abs(headrotation2-targetheadrotation2)<multiplier*lookspeed/2)headrotation2=targetheadrotation2;
1255 else if(headrotation2>targetheadrotation2){
1256 headrotation2-=multiplier*lookspeed/2;
1258 else if(headrotation2<targetheadrotation2){
1259 headrotation2+=multiplier*lookspeed/2;
1262 rotatearound=skeleton.joints[skeleton.jointlabels[neck]].position;
1263 skeleton.joints[skeleton.jointlabels[head]].position=rotatearound+DoRotation(skeleton.joints[skeleton.jointlabels[head]].position-rotatearound,headrotation2,0,0);
1267 if(targetanimation!=bounceidleanim&&targetanimation!=fightidleanim&&targetanimation!=wolfidle&&targetanimation!=knifefightidleanim&&targetanimation!=drawrightanim&&targetanimation!=drawleftanim&&targetanimation!=walkanim){
1268 facing=DoRotation(facing,headrotation2*.4,0,0);
1269 facing=DoRotation(facing,0,headrotation*.4,0);
1272 if(targetanimation==bounceidleanim||targetanimation==fightidleanim||targetanimation==wolfidle||targetanimation==knifefightidleanim||targetanimation==drawrightanim||targetanimation==drawleftanim){
1273 facing=DoRotation(facing,headrotation2*.8,0,0);
1274 facing=DoRotation(facing,0,headrotation*.8,0);
1277 if(targetanimation==walkanim){
1278 facing=DoRotation(facing,headrotation2*.6,0,0);
1279 facing=DoRotation(facing,0,headrotation*.6,0);
1282 skeleton.specialforward[0]=facing;
1283 //skeleton.specialforward[0]=DoRotation(facing,0,rotation,0);
1285 for(i=0;i<skeleton.num_muscles;i++){
1286 if(skeleton.muscles[i].visible&&(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head))
1288 skeleton.FindRotationMuscle(i,targetanimation);
1294 void Person::RagDoll(bool checkcollision){
1299 if(id==0)numfalls++;
1300 if(id==0&&isFlip())numflipfail++;
1306 facing=DoRotation(facing,0,rotation,0);
1308 skeleton.freetime=0;
1310 skeleton.longdead=0;
1316 skeleton.freefall=1;
1318 if(!isnormal(velocity.x))velocity.x=0;
1319 if(!isnormal(velocity.y))velocity.y=0;
1320 if(!isnormal(velocity.z))velocity.z=0;
1321 if(!isnormal(rotation))rotation=0;
1322 if(!isnormal(coords.x))coords=0;
1323 if(!isnormal(tilt))tilt=0;
1324 if(!isnormal(tilt2))tilt2=0;
1326 for(i=0;i<skeleton.num_joints;i++){
1327 skeleton.joints[i].delay=0;
1328 skeleton.joints[i].locked=0;
1329 skeleton.joints[i].position=DoRotation(DoRotation(DoRotation(skeleton.joints[i].position,0,0,tilt),tilt2,0,0),0,rotation,0);
1330 if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=DoRotation(skeleton.joints[i].position,0,rotation,0);
1331 if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=skeleton.joints[i].position;
1332 if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=coords;
1333 skeleton.joints[i].position.y+=.1;
1334 skeleton.joints[i].oldposition=skeleton.joints[i].position;
1335 skeleton.joints[i].realoldposition=skeleton.joints[i].position*scale+coords;
1338 for(i=0;i<skeleton.num_joints;i++){
1339 skeleton.joints[i].velocity=0;
1340 skeleton.joints[i].velchange=0;
1342 skeleton.DoConstraints(&coords,&scale);
1343 if(animation[currentanimation].height==lowheight||animation[targetanimation].height==lowheight)
1345 skeleton.DoConstraints(&coords,&scale);
1346 skeleton.DoConstraints(&coords,&scale);
1347 skeleton.DoConstraints(&coords,&scale);
1348 skeleton.DoConstraints(&coords,&scale);
1351 speed=animation[targetanimation].speed[targetframe]*2;
1352 if(animation[currentanimation].speed[currentframe]>animation[targetanimation].speed[targetframe]){
1353 speed=animation[currentanimation].speed[currentframe]*2;
1355 if(transspeed)speed=transspeed*2;
1359 for(i=0;i<skeleton.num_joints;i++){
1360 if((animation[currentanimation].attack!=reversed||currentanimation==swordslashreversedanim)&¤tanimation!=rabbitkickanim&&!isLanding()&&!wasLanding()&&animation[currentanimation].height==animation[targetanimation].height)skeleton.joints[i].velocity=velocity/scale+facing*5+DoRotation(DoRotation(DoRotation((animation[targetanimation].position[i][targetframe]-animation[currentanimation].position[i][currentframe])*speed,0,0,tilt),tilt2,0,0),0,rotation,0);
1361 else skeleton.joints[i].velocity=velocity/scale+facing*5;
1362 change.x=(float)(Random()%100)/100;
1363 change.y=(float)(Random()%100)/100;
1364 change.z=(float)(Random()%100)/100;
1365 skeleton.joints[i].velocity+=change;
1366 skeleton.joints[abs(Random()%skeleton.num_joints)].velocity-=change;
1368 change.x=(float)(Random()%100)/100;
1369 change.y=(float)(Random()%100)/100;
1370 change.z=(float)(Random()%100)/100;
1371 skeleton.joints[i].velchange+=change;
1372 skeleton.joints[abs(Random()%skeleton.num_joints)].velchange-=change;
1382 for(j=0;j<skeleton.num_joints;j++){
1383 average+=skeleton.joints[j].position;
1387 coords+=average*scale;
1388 for(j=0;j<skeleton.num_joints;j++){
1389 skeleton.joints[j].position-=average;
1392 whichpatchx=coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
1393 whichpatchz=coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
1394 if(terrain.patchobjectnum[whichpatchx][whichpatchz])
1395 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
1396 i=terrain.patchobjects[whichpatchx][whichpatchz][l];
1399 if(SphereCheck(&lowpoint, 3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
1400 coords.x=lowpoint.x;
1401 coords.z=lowpoint.z;
1410 for(i=0;i<skeleton.num_joints;i++){
1411 velocity+=skeleton.joints[i].velocity*scale;
1413 velocity/=skeleton.num_joints;
1416 if(weaponactive!=-1&&targetanimation!=rabbitkickanim&&num_weapons>0){
1417 weapons.owner[weaponids[0]]=-1;
1418 weapons.hitsomething[weaponids[0]]=0;
1419 weapons.velocity[weaponids[0]]=skeleton.joints[skeleton.jointlabels[righthand]].velocity*scale*-.3;
1420 weapons.velocity[weaponids[0]].x+=.01;
1421 weapons.tipvelocity[weaponids[0]]=skeleton.joints[skeleton.jointlabels[righthand]].velocity*scale;
1422 weapons.missed[weaponids[0]]=1;
1423 weapons.freetime[weaponids[0]]=0;
1424 weapons.firstfree[weaponids[0]]=1;
1425 weapons.physics[weaponids[0]]=1;
1428 weaponids[0]=weaponids[num_weapons];
1429 if(weaponstuck==num_weapons)weaponstuck=0;
1432 for(i=0;i<numplayers;i++){
1433 player[i].wentforweapon=0;
1438 targetanimation=bounceidleanim;
1439 currentanimation=bounceidleanim;
1447 void Person::FootLand(int which, float opacity){
1448 static XYZ terrainlight;
1449 static XYZ footvel,footpoint;
1450 if(opacity>=1||skiddelay<=0)
1454 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1455 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1456 //footpoint.y=coords.y;
1457 if(findDistancefast(&footpoint,&viewer))Sprite::MakeSprite(cloudsprite, footpoint,footvel, 1,1,1, .5, .2*opacity);
1459 else if(environment==snowyenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
1461 if(footvel.y<.8)footvel.y=.8;
1462 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1463 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1464 footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
1465 terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
1466 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x,terrainlight.y,terrainlight.z, .5, .7*opacity);
1467 if(opacity>=1||detail==2)if(detail==2)if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)terrain.MakeDecal(footprintdecal,footpoint,.2,1*opacity,rotation);
1469 else if(environment==grassyenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
1471 if(footvel.y<.8)footvel.y=.8;
1472 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1473 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1474 footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
1475 terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
1476 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5*opacity);
1478 else if(environment==desertenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
1480 if(footvel.y<.8)footvel.y=.8;
1481 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1482 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1483 footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
1484 terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
1485 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7*opacity);
1486 if(opacity>=1||detail==2)if(detail==2)if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)terrain.MakeDecal(footprintdecal,footpoint,.2,.25*opacity,rotation);
1488 else if(isLanding()||targetanimation==jumpupanim||isLandhard())
1491 if(footvel.y<.8)footvel.y=.8;
1492 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1493 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1494 //footpoint.y=coords.y;
1495 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, 1,1,1, .5, .2*opacity);
1499 void Person::Puff(int whichlabel){
1500 static XYZ footvel,footpoint;
1503 footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[whichlabel]].position,0,rotation,0)*scale+coords;
1504 Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .9, .3);
1508 void Person::DoAnimations(){
1511 static float oldtarget;
1513 if(isIdle()&¤tanimation!=getIdle())normalsupdatedelay=0;
1515 if(targetanimation==tempanim||currentanimation==tempanim){
1516 animation[tempanim]=tempanimation;
1518 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
1529 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
1530 OPENAL_SetVolume(channels[whooshsound], 64*findLength(&velocity)/5);
1532 if(((velocity.y<-15)||(crouchkeydown&&velocity.y<-8))&&abs(velocity.y)*4>fast_sqrt(velocity.x*velocity.x*velocity.z*velocity.z))landhard=1;
1533 if(!crouchkeydown&&velocity.y>=-15)landhard=0;
1535 if((currentanimation==jumpupanim||targetanimation==jumpdownanim)/*&&velocity.y<40*/&&!isFlip()&&(!isLanding()&&!isLandhard())&&((crouchkeydown&&!crouchtogglekeydown))){
1540 targfacing=DoRotation(targfacing,0,targetrotation,0);
1542 if(normaldotproduct(targfacing,velocity)>=-.3)targetanimation=flipanim;
1543 else targetanimation=backflipanim;
1544 crouchtogglekeydown=1;
1548 if(id==0)numflipped++;
1551 if(animation[targetanimation].attack!=reversed)feint=0;
1552 if(!crouchkeydown||(isLanding()||isLandhard())||(wasLanding()||wasLandhard())){
1553 crouchtogglekeydown=0;
1554 if(aitype==playercontrolled)feint=0;
1558 if(!crouchtogglekeydown&&animation[targetanimation].attack==reversed&&aitype==playercontrolled&&(escapednum<2||reversaltrain))feint=1;
1559 if(!isFlip())crouchtogglekeydown=1;
1563 if(animation[targetanimation].attack||currentanimation==getupfrombackanim||currentanimation==getupfromfrontanim){
1564 if(detail)normalsupdatedelay=0;
1568 if(targetanimation==rollanim&&targetframe==3&&onfire){
1570 emit_sound_at(fireendsound, coords);
1571 OPENAL_SetPaused(channels[stream_firesound], true);
1575 if(targetanimation==rabbittacklinganim&&targetframe==1){
1576 //if(victim->aitype==attacktypecutoff&&Random()%2==0&&victim->stunned<=0&&animation[victim->targetanimation].attack==neutral&&victim->id!=0)Reverse();
1577 if(victim->aitype==attacktypecutoff&&victim->stunned<=0&&victim->surprised<=0&&victim->id!=0)Reverse();
1578 if(targetanimation==rabbittacklinganim&&targetframe==1&&!victim->isCrouch()&&victim->targetanimation!=backhandspringanim){
1579 if(normaldotproduct(victim->facing,facing)>0)victim->targetanimation=rabbittackledbackanim;
1580 else victim->targetanimation=rabbittackledfrontanim;
1581 victim->targetframe=2;
1583 victim->rotation=rotation;
1584 victim->targetrotation=rotation;
1585 if(victim->aitype==gethelptype)victim->DoDamage(victim->damagetolerance-victim->damage);
1586 //victim->DoDamage(30);
1587 if(creature==wolftype){
1589 emit_sound_at(clawslicesound, victim->coords);
1591 victim->DoBloodBig(1/victim->armorhead,210);
1593 award_bonus(id, TackleBonus,
1594 victim->aitype == gethelptype ? 50 : 0);
1598 if(!drawtogglekeydown&&drawkeydown&&(weaponactive==-1||num_weapons==1)&&(animation[targetanimation].label[targetframe]||(targetanimation!=currentanimation&¤tanimation==rollanim))&&num_weapons>0&&creature!=wolftype){
1599 if(weapons.type[weaponids[0]]==knife){
1600 if(weaponactive==-1)weaponactive=0;
1601 else if(weaponactive==0)weaponactive=-1;
1603 if(weaponactive==-1){
1604 emit_sound_at(knifesheathesound, coords);
1606 if(weaponactive!=-1){
1607 emit_sound_at(knifedrawsound, coords, 128);
1610 drawtogglekeydown=1;
1613 if(tutoriallevel!=1||id==0)
1614 if((animation[targetanimation].label[targetframe]&&(animation[targetanimation].label[targetframe]<5||animation[targetanimation].label[targetframe]==8))/*||(targetanimation==rollanim&&targetframe==animation[rollanim].numframes-1)*/){
1617 if(terrain.getOpacity(coords.x,coords.z)<.2){
1618 if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound;
1619 else whichsound=footstepsound2;
1620 if(animation[targetanimation].label[targetframe]==1)FootLand(0,1);
1621 if(animation[targetanimation].label[targetframe]==2)FootLand(1,1);
1622 if(animation[targetanimation].label[targetframe]==3&&isRun()){
1628 if(terrain.getOpacity(coords.x,coords.z)>=.2){
1629 if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound3;
1630 else whichsound=footstepsound4;
1634 if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound3;
1635 else whichsound=footstepsound4;
1637 if(animation[targetanimation].label[targetframe]==4&&(weaponactive==-1||(targetanimation!=knifeslashstartanim&&targetanimation!=knifethrowanim&&targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=knifefollowanim))){
1638 if(animation[targetanimation].attack!=neutral){
1640 if(i==0)whichsound=lowwhooshsound;
1641 if(i==1)whichsound=midwhooshsound;
1642 if(i==2)whichsound=highwhooshsound;
1644 if(animation[targetanimation].attack==neutral)whichsound=movewhooshsound;
1646 else if(animation[targetanimation].label[targetframe]==4)whichsound=knifeswishsound;
1647 if(animation[targetanimation].label[targetframe]==8&&tutoriallevel!=1)whichsound=landsound2;
1649 emit_sound_at(whichsound, coords, 256.);
1652 if(whichsound==footstepsound||whichsound==footstepsound2||whichsound==footstepsound3||whichsound==footstepsound4){
1653 envsound[numenvsounds]=coords;
1654 if(targetanimation==wolfrunninganim||targetanimation==rabbitrunninganim)envsoundvol[numenvsounds]=15;
1655 else envsoundvol[numenvsounds]=6;
1656 envsoundlife[numenvsounds]=.4;
1660 if(animation[targetanimation].label[targetframe]==3){
1662 emit_sound_at(whichsound, coords, 128.);
1667 if(tutoriallevel!=1||id==0)
1669 if(targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=staffgroundsmashanim)
1670 if((animation[targetanimation].label[targetframe]&&(animation[targetanimation].label[targetframe]<5||animation[targetanimation].label[targetframe]==8))/*||(targetanimation==rollanim&&targetframe==animation[rollanim].numframes-1)*/){
1672 if(animation[targetanimation].label[targetframe]==4&&aitype!=playercontrolled){
1673 if(animation[targetanimation].attack!=neutral){
1675 if(creature==rabbittype){
1676 if(i==0)whichsound=rabbitattacksound;
1677 if(i==1)whichsound=rabbitattack2sound;
1678 if(i==2)whichsound=rabbitattack3sound;
1679 if(i==3)whichsound=rabbitattack4sound;
1681 if(creature==wolftype){
1682 if(i==0)whichsound=barksound;
1683 if(i==1)whichsound=bark2sound;
1684 if(i==2)whichsound=bark3sound;
1685 if(i==3)whichsound=barkgrowlsound;
1689 //if(animation[targetanimation].attack==neutral)whichsound=movewhooshsound;
1691 //else if(animation[targetanimation].label[targetframe]==4)whichsound=knifeswishsound;
1692 //if(animation[targetanimation].label[targetframe]==8)whichsound=landsound2;
1695 emit_sound_at(whichsound, coords);
1701 if((!wasLanding()&&!wasLandhard())&¤tanimation!=getIdle()&&(isLanding()||isLandhard())){
1707 currentoffset=targetoffset;
1708 targetframe=currentframe;
1709 currentanimation=targetanimation;
1712 if(targetanimation==removeknifeanim&&animation[targetanimation].label[currentframe]==5){
1713 for(i=0;i<weapons.numweapons;i++){
1714 if(/*weapons.velocity[i].x==0&&weapons.velocity[i].y==0&&weapons.velocity[i].z==0&&*/weapons.owner[i]==-1)
1715 if(findDistancefastflat(&coords,&weapons.position[i])<4&&weaponactive==-1){
1716 if(findDistancefast(&coords,&weapons.position[i])>=1){
1717 if(weapons.type[i]!=staff){
1718 emit_sound_at(knifedrawsound, coords, 128.);
1722 weapons.owner[i]=id;
1724 weaponids[num_weapons]=weaponids[0];
1733 static bool willwork;
1734 if(targetanimation==crouchremoveknifeanim&&animation[targetanimation].label[currentframe]==5){
1735 for(i=0;i<weapons.numweapons;i++){
1737 if(weapons.owner[i]!=-1)
1738 if(player[weapons.owner[i]].weaponstuck!=-1)
1739 if(player[weapons.owner[i]].weaponids[player[weapons.owner[i]].weaponstuck]==i)
1740 if(player[weapons.owner[i]].num_weapons>1)willwork=0;
1741 if((/*weapons.velocity[i].x==0&&weapons.velocity[i].y==0&&weapons.velocity[i].z==0&&*/weapons.owner[i]==-1)||(hasvictim&&weapons.owner[i]==victim->id&&victim->skeleton.free))
1742 if(willwork&&findDistancefastflat(&coords,&weapons.position[i])<3&&weaponactive==-1){
1743 if(findDistancefast(&coords,&weapons.position[i])<1||hasvictim){
1745 if(weapons.owner[i]!=-1)
1746 if(victim->weaponstuck!=-1){
1747 if(victim->weaponids[victim->weaponstuck]==i){
1752 if(weapons.type[i]!=staff){
1753 emit_sound_at(knifedrawsound, coords, 128.);
1757 emit_sound_at(fleshstabremovesound, coords, 128.);
1760 if(weapons.owner[i]!=-1){
1762 victim=&player[weapons.owner[i]];
1763 if(victim->num_weapons==1)victim->num_weapons=0;
1764 else victim->num_weapons=1;
1766 //victim->weaponactive=-1;
1767 victim->skeleton.longdead=0;
1768 victim->skeleton.free=1;
1769 victim->skeleton.broken=0;
1771 for(int j=0;j<victim->skeleton.num_joints;j++){
1772 victim->skeleton.joints[j].velchange=0;
1773 victim->skeleton.joints[j].locked=0;
1779 Normalise(&relative);
1780 XYZ footvel,footpoint;
1782 footpoint=weapons.position[i];
1783 if(victim->weaponstuck!=-1){
1784 if(victim->weaponids[victim->weaponstuck]==i){
1785 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
1786 weapons.bloody[i]=2;
1787 weapons.blooddrip[i]=5;
1788 victim->weaponstuck=-1;
1791 if(victim->num_weapons>0){
1792 if(victim->weaponstuck!=0&&victim->weaponstuck!=-1)victim->weaponstuck=0;
1793 if(victim->weaponids[0]==i)
1794 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
1797 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
1798 victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*6;
1799 victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
1800 victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
1802 weapons.owner[i]=id;
1804 weaponids[num_weapons]=weaponids[0];
1813 if(currentanimation==drawleftanim&&animation[targetanimation].label[currentframe]==5){
1814 if(weaponactive==-1)weaponactive=0;
1815 else if(weaponactive==0){
1819 buffer=weaponids[0];
1820 weaponids[0]=weaponids[1];
1821 weaponids[1]=buffer;
1824 if(weaponactive==-1){
1825 emit_sound_at(knifesheathesound, coords, 128.);
1827 if(weaponactive!=-1){
1828 emit_sound_at(knifedrawsound, coords, 128.);
1833 if((currentanimation==walljumprightkickanim&&targetanimation==walljumprightkickanim)||(currentanimation==walljumpleftkickanim&&targetanimation==walljumpleftkickanim)){
1834 XYZ rotatetarget=DoRotation(skeleton.forward,0,rotation,0);
1835 Normalise(&rotatetarget);
1836 targetrotation=-asin(0-rotatetarget.x);
1837 targetrotation*=360/6.28;
1838 if(rotatetarget.z<0)targetrotation=180-targetrotation;
1840 if(targetanimation==walljumprightkickanim)targetrotation+=40;
1841 if(targetanimation==walljumpleftkickanim)targetrotation-=40;
1846 if((targetanimation==rabbitrunninganim||targetanimation==wolfrunninganim)&&targetframe==3&&(jumpkeydown||attackkeydown||id!=0))dojumpattack=1;
1848 if(findDistancefast(&victim->coords,&/*player[i].*/coords)<5&&victim->aitype==gethelptype&&(attackkeydown)&&!victim->skeleton.free&&victim->isRun()&&victim->runninghowlong>=1)dojumpattack=1; if(!hostile)dojumpattack=0;
1850 if((targetanimation==rabbitrunninganim||targetanimation==wolfrunninganim)&&id==0){
1851 targetanimation=rabbittackleanim;
1853 emit_sound_at(jumpsound, coords);
1862 Normalise(&targetloc);
1864 for(i=0;i<numplayers;i++){
1866 if(findDistancefast(&targetloc,&player[i].coords)<closestdist||closestdist==0){
1867 closestdist=findDistancefast(&targetloc,&player[i].coords);
1872 if(closestdist<5&&!player[closestid].dead&&animation[player[closestid].targetanimation].height!=lowheight&&player[closestid].targetanimation!=backhandspringanim){
1874 victim=&player[closestid];
1875 coords=victim->coords;
1876 currentanimation=rabbittacklinganim;
1877 targetanimation=rabbittacklinganim;
1881 if(coords.z!=victim->coords.z||coords.x!=victim->coords.x){
1882 rotatetarget=coords-victim->coords;
1883 Normalise(&rotatetarget);
1884 targetrotation=-asin(0-rotatetarget.x);
1885 targetrotation*=360/6.28;
1886 if(rotatetarget.z<0)targetrotation=180-targetrotation;
1888 if(targetanimation!=rabbitrunninganim){
1889 emit_sound_at(jumpsound, coords, 128.);
1895 float damagemult=1*power;
1896 if(creature==wolftype)damagemult=2.5*power;
1897 if(hasvictim){damagemult/=victim->damagetolerance/200;}
1898 //if(onfire)damagemult=3;
1899 if((animation[targetanimation].attack==normalattack||targetanimation==walljumprightkickanim||targetanimation==walljumpleftkickanim)&&(!feint)&&(victim->skeleton.free!=2||targetanimation==killanim||targetanimation==dropkickanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||targetanimation==staffgroundsmashanim)){
1900 if(targetanimation==spinkickanim&&animation[targetanimation].label[currentframe]==5){
1901 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&3&&animation[victim->targetanimation].height!=lowheight){
1903 if(id==0)camerashake+=.4;
1904 if(Random()%2||creature==wolftype){
1907 if(creature==wolftype)DoBloodBig(0,250);
1909 if(tutoriallevel!=1){
1910 emit_sound_at(heavyimpactsound, victim->coords, 128.);
1912 if(creature==wolftype){
1913 emit_sound_at(clawslicesound, victim->coords, 128.);
1915 victim->DoBloodBig(2/victim->armorhead,175);
1919 relative=victim->coords-coords;
1921 Normalise(&relative);
1922 relative=DoRotation(relative,0,-90,0);
1923 for(i=0;i<victim->skeleton.num_joints;i++){
1924 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
1926 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
1929 victim->DoDamage(damagemult*100/victim->protectionhead);
1935 if(targetanimation==wolfslapanim&&animation[targetanimation].label[currentframe]==5){
1936 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&3&&animation[victim->targetanimation].height!=lowheight){
1938 if(id==0)camerashake+=.4;
1939 if(Random()%2||creature==wolftype){
1941 if(creature==wolftype)DoBloodBig(0,235);
1943 emit_sound_at(whooshhitsound, victim->coords);
1944 if(creature==wolftype){
1945 emit_sound_at(clawslicesound, victim->coords, 128.);
1947 victim->DoBloodBig(2,175);
1951 relative=victim->coords-coords;
1953 Normalise(&relative);
1955 Normalise(&relative);
1956 relative=DoRotation(relative,0,90,0);
1957 for(i=0;i<victim->skeleton.num_joints;i++){
1958 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
1960 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*100;
1963 victim->DoDamage(damagemult*50/victim->protectionhead);
1967 if(targetanimation==walljumprightkickanim&&animation[targetanimation].label[currentframe]==5){
1968 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
1970 if(id==0)camerashake+=.4;
1973 if(tutoriallevel!=1){
1974 emit_sound_at(heavyimpactsound, victim->coords, 160.);
1976 if(creature==wolftype){
1977 emit_sound_at(clawslicesound, victim->coords, 128.);
1979 victim->DoBloodBig(2/victim->armorhead,175);
1985 Normalise(&relative);
1986 relative=DoRotation(relative,0,-90,0);
1987 for(i=0;i<victim->skeleton.num_joints;i++){
1988 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
1990 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
1993 victim->DoDamage(damagemult*150/victim->protectionhead);
1995 if(victim->damage>victim->damagetolerance)
1996 award_bonus(id, style);
2002 if(targetanimation==walljumpleftkickanim&&animation[targetanimation].label[currentframe]==5){
2003 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
2005 if(id==0)camerashake+=.4;
2008 if(tutoriallevel!=1){
2009 emit_sound_at(heavyimpactsound, victim->coords, 160.);
2011 if(creature==wolftype){
2012 emit_sound_at(clawslicesound, victim->coords, 128.);
2014 victim->DoBloodBig(2/victim->armorhead,175);
2020 Normalise(&relative);
2021 relative=DoRotation(relative,0,90,0);
2022 for(i=0;i<victim->skeleton.num_joints;i++){
2023 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2025 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
2028 victim->DoDamage(damagemult*150/victim->protectionhead);
2030 if(victim->damage>victim->damagetolerance)
2031 award_bonus(id, style);
2037 if(targetanimation==blockhighleftstrikeanim&&animation[targetanimation].label[currentframe]==5){
2038 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
2040 if(id==0)camerashake+=.4;
2045 emit_sound_at(whooshhitsound, victim->coords);
2048 relative=victim->coords-coords;
2050 Normalise(&relative);
2051 for(i=0;i<victim->skeleton.num_joints;i++){
2052 victim->skeleton.joints[i].velocity+=relative*damagemult*30;
2054 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*100;
2057 victim->DoDamage(damagemult*50/victim->protectionhead);
2061 if(targetanimation==killanim&&animation[targetanimation].label[currentframe]==8){
2062 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&victim->dead){
2064 if(id==0)camerashake+=.2;
2065 emit_sound_at(whooshhitsound, victim->coords, 128.);
2067 victim->skeleton.longdead=0;
2068 victim->skeleton.free=1;
2069 victim->skeleton.broken=0;
2070 victim->skeleton.spinny=1;
2072 for(i=0;i<victim->skeleton.num_joints;i++){
2073 victim->skeleton.joints[i].velchange=0;
2074 victim->skeleton.joints[i].delay=0;
2075 victim->skeleton.joints[i].locked=0;
2076 //victim->skeleton.joints[i].velocity=0;
2082 Normalise(&relative);
2083 for(i=0;i<victim->skeleton.num_joints;i++){
2084 victim->skeleton.joints[i].velocity.y=relative.y*10;
2085 victim->skeleton.joints[i].position.y+=relative.y*.3;
2086 victim->skeleton.joints[i].oldposition.y+=relative.y*.3;
2087 victim->skeleton.joints[i].realoldposition.y+=relative.y*.3;
2089 victim->Puff(abdomen);
2090 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity.y=relative.y*400;
2094 if(targetanimation==killanim&&animation[targetanimation].label[currentframe]==5){
2095 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*9&&victim->dead){
2097 if(id==0)camerashake+=.4;
2098 if(tutoriallevel!=1){
2099 emit_sound_at(heavyimpactsound, coords, 128.);
2102 relative=victim->coords-coords;
2104 Normalise(&relative);
2105 for(i=0;i<victim->skeleton.num_joints;i++){
2106 victim->skeleton.joints[i].velocity+=relative*damagemult*90;
2108 victim->Puff(abdomen);
2109 if(victim->dead!=2&&victim->permanentdamage>victim->damagetolerance-250&&autoslomo){
2113 victim->DoDamage(damagemult*500/victim->protectionhigh);
2114 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*300;
2118 if(targetanimation==dropkickanim&&animation[targetanimation].label[currentframe]==7){
2119 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*9&&victim->skeleton.free){
2121 if(id==0)camerashake+=.4;
2122 if(tutoriallevel!=1){
2123 emit_sound_at(thudsound, coords);
2126 victim->skeleton.longdead=0;
2127 victim->skeleton.free=1;
2128 victim->skeleton.broken=0;
2129 victim->skeleton.spinny=1;
2131 for(i=0;i<victim->skeleton.num_joints;i++){
2132 victim->skeleton.joints[i].velchange=0;
2133 //victim->skeleton.joints[i].delay=0;
2134 victim->skeleton.joints[i].locked=0;
2137 relative=victim->coords-coords;
2138 Normalise(&relative);
2140 Normalise(&relative);
2141 for(i=0;i<victim->skeleton.num_joints;i++){
2142 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
2147 victim->Puff(abdomen);
2148 victim->DoDamage(damagemult*20/victim->protectionhigh);
2149 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2151 if(!victim->dead)staggerdelay=1.2;
2157 if((targetanimation==crouchstabanim||targetanimation==swordgroundstabanim)&&animation[targetanimation].label[currentframe]==5){
2158 //if(id==0)camerashake+=.4;
2161 if(!victim->skeleton.free)hasvictim=0;
2164 terrain.MakeDecal(blooddecalfast,(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2),.08,.6,Random()%360);
2165 emit_sound_at(knifesheathesound, coords, 128.);
2168 if(victim&&hasvictim){
2169 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
2171 XYZ where,startpoint,endpoint,movepoint,colpoint;
2172 float rotationpoint;
2174 if(weapons.type[weaponids[weaponactive]]==knife){
2175 where=(weapons.tippoint[weaponids[weaponactive]]*.6+weapons.position[weaponids[weaponactive]]*.4);
2176 where-=victim->coords;
2177 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2184 if(weapons.type[weaponids[weaponactive]]==sword){
2185 where=weapons.position[weaponids[weaponactive]];
2186 where-=victim->coords;
2187 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2189 where=weapons.tippoint[weaponids[weaponactive]];
2190 where-=victim->coords;
2191 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2194 if(weapons.type[weaponids[weaponactive]]==staff){
2195 where=weapons.position[weaponids[weaponactive]];
2196 where-=victim->coords;
2197 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2199 where=weapons.tippoint[weaponids[weaponactive]];
2200 where-=victim->coords;
2201 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2206 whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &colpoint, &movepoint, &rotationpoint);
2209 if(victim->dead!=2){
2210 victim->DoDamage(abs((victim->damagetolerance-victim->permanentdamage)*2));
2212 award_bonus(id, FinishedBonus);
2214 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
2216 victim->skeleton.longdead=0;
2217 victim->skeleton.free=1;
2218 victim->skeleton.broken=0;
2220 for(i=0;i<victim->skeleton.num_joints;i++){
2221 victim->skeleton.joints[i].velchange=0;
2222 victim->skeleton.joints[i].locked=0;
2223 //victim->skeleton.joints[i].velocity=0;
2225 emit_sound_at(fleshstabsound, coords, 128);
2228 if(whichtri!=-1||weapons.bloody[weaponids[weaponactive]]){
2229 weapons.blooddrip[weaponids[weaponactive]]+=5;
2230 weapons.blooddripdelay[weaponids[weaponactive]]=0;
2234 emit_sound_at(knifesheathesound, coords, 128.);
2240 if((targetanimation==crouchstabanim||targetanimation==swordgroundstabanim)&&animation[targetanimation].label[currentframe]==6){
2242 emit_sound_at(knifedrawsound, coords, 128);
2245 if(victim&&hasvictim){
2246 XYZ footvel,footpoint;
2248 emit_sound_at(fleshstabremovesound, coords, 128.);
2251 footpoint=(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2);
2253 if(weapons.type[weaponids[weaponactive]]==sword){
2254 XYZ where,startpoint,endpoint,movepoint;
2255 float rotationpoint;
2258 where=weapons.position[weaponids[weaponactive]];
2259 where-=victim->coords;
2260 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2262 where=weapons.tippoint[weaponids[weaponactive]];
2263 where-=victim->coords;
2264 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2269 whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &footpoint, &movepoint, &rotationpoint);
2270 footpoint+=victim->coords;
2273 footpoint=(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2);
2276 if(weapons.type[weaponids[weaponactive]]==staff){
2277 XYZ where,startpoint,endpoint,movepoint;
2278 float rotationpoint;
2281 where=weapons.position[weaponids[weaponactive]];
2282 where-=victim->coords;
2283 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2285 where=weapons.tippoint[weaponids[weaponactive]];
2286 where-=victim->coords;
2287 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2292 whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &footpoint, &movepoint, &rotationpoint);
2293 footpoint+=victim->coords;
2296 footpoint=(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2);
2299 hasvictim=victim->DoBloodBigWhere(2,220,footpoint);
2301 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
2302 victim->skeleton.longdead=0;
2303 victim->skeleton.free=1;
2304 victim->skeleton.broken=0;
2306 for(i=0;i<victim->skeleton.num_joints;i++){
2307 victim->skeleton.joints[i].velchange=0;
2308 victim->skeleton.joints[i].locked=0;
2309 //victim->skeleton.joints[i].velocity=0;
2315 Normalise(&relative);
2316 //victim->Puff(abdomen);
2317 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
2319 if(victim->bloodloss<victim->damagetolerance){
2320 victim->bloodloss+=1000;
2324 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*20;
2328 if(!hasvictim&&onterrain){
2329 weapons.bloody[weaponids[weaponactive]]=0;
2330 weapons.blooddrip[weaponids[weaponactive]]=0;
2334 if(targetanimation==upunchanim&&animation[targetanimation].label[currentframe]==5){
2335 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
2337 if(id==0)camerashake+=.4;
2342 if(tutoriallevel!=1){
2343 emit_sound_at(heavyimpactsound, victim->coords, 128);
2348 relative=victim->coords-coords;
2350 Normalise(&relative);
2351 for(i=0;i<victim->skeleton.num_joints;i++){
2352 victim->skeleton.joints[i].velocity=relative*30;
2354 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*150;
2356 victim->targetframe=0;
2357 victim->targetanimation=staggerbackhardanim;
2358 victim->targetrotation=targetrotation+180;
2363 victim->Puff(abdomen);
2364 victim->DoDamage(damagemult*60/victim->protectionhigh);
2371 if(targetanimation==winduppunchanim&&animation[targetanimation].label[currentframe]==5){
2372 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*2){
2374 if(id==0)camerashake+=.4;
2375 if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->targetanimation].height!=lowheight){
2376 if(tutoriallevel!=1){
2377 emit_sound_at(thudsound, victim->coords);
2380 else if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->targetanimation].height==lowheight){
2381 if(tutoriallevel!=1){
2382 emit_sound_at(whooshhitsound, victim->coords);
2386 if(tutoriallevel!=1){
2387 emit_sound_at(heavyimpactsound, victim->coords);
2391 if(victim->damage>victim->damagetolerance-60||normaldotproduct(victim->facing,victim->coords-coords)>0||animation[victim->targetanimation].height==lowheight)
2394 relative=victim->coords-coords;
2396 Normalise(&relative);
2398 Normalise(&relative);
2399 for(i=0;i<victim->skeleton.num_joints;i++){
2400 victim->skeleton.joints[i].velocity=relative*5;
2402 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*400;
2404 victim->targetframe=0;
2405 victim->targetanimation=staggerbackhardanim;
2406 victim->targetrotation=targetrotation+180;
2410 victim->Puff(abdomen);
2411 victim->DoDamage(damagemult*60/victim->protectionhigh);
2417 if(targetanimation==blockhighleftanim&&animation[targetanimation].label[currentframe]==5){
2418 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4){
2419 if(victim->id==0)camerashake+=.4;
2420 emit_sound_at(landsound2, victim->coords);
2426 if(targetanimation==swordslashparryanim&&animation[targetanimation].label[currentframe]==5){
2427 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4){
2428 if(victim->id==0)camerashake+=.4;
2430 if(weaponactive!=-1){
2431 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
2432 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2433 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2435 emit_sound_at(swordstaffsound, victim->coords);
2438 emit_sound_at(metalhitsound, victim->coords);
2446 if(targetanimation==knifethrowanim&&animation[targetanimation].label[currentframe]==5){
2447 if(weaponactive!=-1){
2450 weapons.owner[weaponids[0]]=-1;
2451 aim=victim->coords+DoRotation(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position,0,victim->rotation,0)*victim->scale+victim->velocity*findDistance(&victim->coords,&coords)/50-(coords+DoRotation(skeleton.joints[skeleton.jointlabels[righthand]].position,0,rotation,0)*scale);
2453 /*if(victim->targetanimation==jumpupanim||victim->targetanimation==jumpdownanim){
2454 aim=DoRotation(aim,(float)abs(Random()%15)-7,(float)abs(Random()%15)-7,0);
2456 weapons.velocity[weaponids[0]]=aim*50;
2457 weapons.tipvelocity[weaponids[0]]=aim*50;
2458 weapons.missed[weaponids[0]]=0;
2459 weapons.hitsomething[weaponids[0]]=0;
2460 weapons.freetime[weaponids[0]]=0;
2461 weapons.firstfree[weaponids[0]]=1;
2462 weapons.physics[weaponids[0]]=0;
2465 weaponids[0]=weaponids[num_weapons];
2471 if(targetanimation==knifeslashstartanim&&animation[targetanimation].label[currentframe]==5){
2473 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4.5&&/*animation[victim->targetanimation].height!=lowheight&&*/victim->targetanimation!=dodgebackanim&&victim->targetanimation!=rollanim){
2475 if(tutoriallevel!=1)victim->DoBloodBig(1.5/victim->armorhigh,225);
2477 award_bonus(id, Slicebonus);
2478 if(tutoriallevel!=1){
2479 emit_sound_at(knifeslicesound, victim->coords);
2481 //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2482 if(animation[victim->targetanimation].attack&&(victim->aitype!=playercontrolled||victim->targetanimation==knifeslashstartanim)&&(victim->creature==rabbittype||victim->deathbleeding<=0)){
2483 if(victim->id != 0 || difficulty==2){
2484 victim->targetframe=0;
2485 victim->targetanimation=staggerbackhardanim;
2486 victim->targetrotation=targetrotation+180;
2490 victim->lowreversaldelay=0;
2491 victim->highreversaldelay=0;
2492 if(aitype!=playercontrolled)weaponmissdelay=.6;
2494 if(tutoriallevel!=1)if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
2495 if(tutoriallevel!=1)weapons.blooddrip[weaponids[weaponactive]]+=3;
2497 XYZ footvel,footpoint;
2500 footpoint=(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2*victim->scale+victim->coords;
2503 footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->rotation,0)*victim->scale+victim->coords;
2505 if(tutoriallevel!=1){
2506 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .6, .3);
2507 footvel=DoRotation(facing,0,90,0)*.8;
2509 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2510 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2511 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .2, 1);
2512 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .2, 1);
2514 if(tutoriallevel==1){
2515 Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .6, .3);
2517 victim->DoDamage(damagemult*0);
2520 if(targetanimation==swordslashanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
2521 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim){
2522 if(victim->weaponactive==-1||normaldotproduct(victim->facing,victim->coords-coords)>0||(Random()%2==0)){
2523 award_bonus(id, Slashbonus);
2525 if(tutoriallevel!=1){
2526 if(normaldotproduct(victim->facing,victim->coords-coords)<0)victim->DoBloodBig(2/victim->armorhigh,190);
2527 else victim->DoBloodBig(2/victim->armorhigh,185);
2528 victim->deathbleeding=1;
2529 emit_sound_at(swordslicesound, victim->coords);
2531 //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2532 if(tutoriallevel!=1){
2533 victim->targetframe=0;
2534 victim->targetanimation=staggerbackhardanim;
2535 victim->targetrotation=targetrotation+180;
2539 if(tutoriallevel!=1){
2540 if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
2541 weapons.blooddrip[weaponids[weaponactive]]+=3;
2543 float bloodlossamount;
2544 bloodlossamount=200+abs((float)(Random()%40))-20;
2545 victim->bloodloss+=bloodlossamount/victim->armorhigh;
2546 //victim->bloodloss+=100*(6.5-findDistancefast(&coords,&victim->coords));
2547 victim->DoDamage(damagemult*0);
2549 XYZ footvel,footpoint;
2552 footpoint=(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2*victim->scale+victim->coords;
2555 footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->rotation,0)*victim->scale+victim->coords;
2557 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
2558 footvel=DoRotation(facing,0,90,0)*.8;
2560 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2561 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2562 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
2563 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
2567 if(victim->weaponactive!=-1){
2568 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
2569 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2570 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2572 emit_sound_at(swordstaffsound, victim->coords);
2575 emit_sound_at(metalhitsound, victim->coords);
2581 victim->Puff(righthand);
2583 victim->targetframe=0;
2584 victim->targetanimation=staggerbackhighanim;
2585 victim->targetrotation=targetrotation+180;
2587 weapons.owner[victim->weaponids[0]]=-1;
2588 aim=DoRotation(facing,0,90,0)*21;
2590 weapons.velocity[victim->weaponids[0]]=aim*-.2;
2591 weapons.tipvelocity[victim->weaponids[0]]=aim;
2592 weapons.missed[victim->weaponids[0]]=1;
2593 weapons.hitsomething[weaponids[0]]=0;
2594 weapons.freetime[victim->weaponids[0]]=0;
2595 weapons.firstfree[victim->weaponids[0]]=1;
2596 weapons.physics[victim->weaponids[0]]=1;
2597 victim->num_weapons--;
2598 if(victim->num_weapons){
2599 victim->weaponids[0]=victim->weaponids[num_weapons];
2600 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
2602 victim->weaponactive=-1;
2603 for(i=0;i<numplayers;i++){
2604 player[i].wentforweapon=0;
2611 if(targetanimation==staffhitanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
2612 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim&&victim->targetanimation!=sweepanim){
2613 if(tutoriallevel!=1){
2614 weapons.damage[weaponids[0]]+=.4+float(abs(Random()%100)-50)/250;
2616 if(id==0)camerashake+=.4;
2617 if(Random()%2||creature==wolftype){
2620 emit_sound_at(staffheadsound, victim->coords);
2624 relative=victim->coords-coords;
2626 Normalise(&relative);
2627 relative=DoRotation(relative,0,90,0);
2629 Normalise(&relative);
2630 for(i=0;i<victim->skeleton.num_joints;i++){
2631 victim->skeleton.joints[i].velocity+=relative*damagemult*60;
2633 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*230;
2634 victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*damagemult*230;
2637 if(tutoriallevel!=1){
2638 victim->DoDamage(damagemult*120/victim->protectionhigh);
2640 award_bonus(id, solidhit, 30);
2645 if(targetanimation==staffspinhitanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
2646 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim&&victim->targetanimation!=sweepanim){
2647 if(tutoriallevel!=1){
2648 weapons.damage[weaponids[0]]+=.6+float(abs(Random()%100)-50)/250;
2650 if(id==0)camerashake+=.4;
2651 if(Random()%2||creature==wolftype){
2654 emit_sound_at(staffheadsound, victim->coords);
2658 relative=victim->coords-coords;
2660 Normalise(&relative);
2661 relative=DoRotation(relative,0,-90,0);
2662 for(i=0;i<victim->skeleton.num_joints;i++){
2663 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2665 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*220;
2666 victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*damagemult*220;
2669 if(tutoriallevel!=1){victim->DoDamage(damagemult*350/victim->protectionhead);
2671 award_bonus(id, solidhit, 60);
2676 if(targetanimation==staffgroundsmashanim&&animation[targetanimation].label[currentframe]==5){
2677 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5){
2679 if(tutoriallevel!=1){
2680 if(!victim->dead)weapons.damage[weaponids[0]]+=.4+float(abs(Random()%100)-50)/500;
2681 if(id==0)camerashake+=.4;
2682 if(Random()%2||creature==wolftype){
2685 emit_sound_at(staffbodysound, victim->coords);
2687 victim->skeleton.longdead=0;
2688 victim->skeleton.free=1;
2689 victim->skeleton.broken=0;
2691 for(i=0;i<victim->skeleton.num_joints;i++){
2692 victim->skeleton.joints[i].velchange=0;
2693 victim->skeleton.joints[i].locked=0;
2694 //victim->skeleton.joints[i].velocity=0;
2700 /*relative=victim->coords-coords;
2702 Normalise(&relative);
2703 relative=DoRotation(relative,0,90,0);*/
2705 Normalise(&relative);
2707 for(i=0;i<victim->skeleton.num_joints;i++){
2708 victim->skeleton.joints[i].velocity=relative*damagemult*40;
2711 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*40;
2714 for(i=0;i<victim->skeleton.num_joints;i++){
2715 victim->skeleton.joints[i].velocity=relative*damagemult*abs(Random()%20);
2718 //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*20;
2720 victim->Puff(abdomen);
2721 if(tutoriallevel!=1){victim->DoDamage(damagemult*100/victim->protectionhigh);
2724 award_bonus(id, solidhit, 40);
2730 if(targetanimation==lowkickanim&&animation[targetanimation].label[currentframe]==5){
2731 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=highheight){
2733 if(id==0)camerashake+=.4;
2735 relative=victim->coords-coords;
2737 Normalise(&relative);
2741 if(animation[victim->targetanimation].height==lowheight){
2747 for(i=0;i<victim->skeleton.num_joints;i++){
2748 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2750 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
2751 if(tutoriallevel!=1){
2752 emit_sound_at(heavyimpactsound, victim->coords, 128.);
2755 victim->DoDamage(damagemult*100/victim->protectionhead);
2756 if(victim->howactive==typesleeping)victim->DoDamage(damagemult*150/victim->protectionhead);
2757 if(creature==wolftype){
2758 emit_sound_at(clawslicesound, victim->coords, 128.);
2760 victim->DoBloodBig(2/victim->armorhead,175);
2764 if(victim->damage>=victim->damagetolerance)victim->RagDoll(0);
2765 for(i=0;i<victim->skeleton.num_joints;i++){
2766 victim->skeleton.joints[i].velocity+=relative*damagemult*10;
2768 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2769 victim->targetframe=0;
2770 victim->targetanimation=staggerbackhighanim;
2771 victim->targetrotation=targetrotation+180;
2773 if(tutoriallevel!=1){
2774 emit_sound_at(landsound2, victim->coords, 128.);
2776 victim->Puff(abdomen);
2777 victim->DoDamage(damagemult*30/victim->protectionhigh);
2778 if(creature==wolftype){
2779 emit_sound_at(clawslicesound, victim->coords, 128.);
2781 victim->DoBloodBig(2/victim->armorhigh,170);
2788 if(targetanimation==sweepanim&&animation[targetanimation].label[currentframe]==5){
2789 if(victim->targetanimation!=jumpupanim&&findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&victim!=this){
2791 if(id==0)camerashake+=.2;
2792 if(tutoriallevel!=1){
2793 emit_sound_at(landsound2, victim->coords, 128.);
2796 relative=victim->coords-coords;
2798 Normalise(&relative);
2800 if(animation[victim->targetanimation].height==middleheight||animation[victim->currentanimation].height==middleheight||victim->damage>=victim->damagetolerance-40){
2803 for(i=0;i<victim->skeleton.num_joints;i++){
2804 victim->skeleton.joints[i].velocity+=relative*damagemult*15;
2806 relative=DoRotation(relative,0,-90,0);
2808 for(i=0;i<victim->skeleton.num_joints;i++){
2809 if(victim->skeleton.joints[i].label==leftfoot||victim->skeleton.joints[i].label==rightfoot||victim->skeleton.joints[i].label==leftankle||victim->skeleton.joints[i].label==rightankle)
2810 victim->skeleton.joints[i].velocity=relative*80;
2812 victim->Puff(rightankle);
2813 victim->Puff(leftankle);
2814 victim->DoDamage(damagemult*40/victim->protectionlow);
2817 if(victim->damage>=victim->damagetolerance)victim->RagDoll(0);
2818 for(i=0;i<victim->skeleton.num_joints;i++){
2819 victim->skeleton.joints[i].velocity+=relative*damagemult*10;
2821 relative=DoRotation(relative,0,-90,0);
2822 for(i=0;i<victim->skeleton.num_joints;i++){
2823 if(victim->skeleton.joints[i].label==leftfoot||victim->skeleton.joints[i].label==rightfoot||victim->skeleton.joints[i].label==leftankle||victim->skeleton.joints[i].label==rightankle)
2824 victim->skeleton.joints[i].velocity+=relative*damagemult*80;
2826 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2827 victim->targetframe=0;
2828 victim->targetanimation=staggerbackhighanim;
2829 victim->targetrotation=targetrotation+180;
2831 if(tutoriallevel!=1){
2832 emit_sound_at(landsound2, victim->coords, 128.);
2834 victim->Puff(abdomen);
2835 victim->DoDamage(damagemult*30/victim->protectionlow);
2843 if(animation[targetanimation].attack==reversal&&(!victim->feint||(victim->lastattack==victim->lastattack2&&victim->lastattack2==victim->lastattack3&&Random()%2)||targetanimation==knifefollowanim)){
2844 if(targetanimation==spinkickreversalanim&&animation[targetanimation].label[currentframe]==7){
2846 if(id==0)camerashake+=.4;
2851 if(tutoriallevel!=1){
2852 emit_sound_at(heavyimpactsound, victim->coords, 128.);
2854 if(creature==wolftype){
2855 emit_sound_at(clawslicesound, victim->coords, 128);
2857 victim->DoBloodBig(2/victim->armorhigh,170);
2861 relative=victim->coords-oldcoords;
2863 Normalise(&relative);
2864 //relative=DoRotation(relative,0,-90,0);
2865 for(i=0;i<victim->skeleton.num_joints;i++){
2866 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2868 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2870 victim->Puff(abdomen);
2871 victim->DoDamage(damagemult*150/victim->protectionhigh);
2873 award_bonus(id, Reversal);
2876 if((targetanimation==swordslashreversalanim||targetanimation==knifeslashreversalanim||targetanimation==staffhitreversalanim||targetanimation==staffspinhitreversalanim)&&animation[targetanimation].label[currentframe]==5){
2877 if(victim->weaponactive!=-1&&victim->num_weapons>0){
2878 if(weapons.owner[victim->weaponids[victim->weaponactive]]==victim->id){
2879 weapons.owner[victim->weaponids[victim->weaponactive]]=id;
2882 weaponids[num_weapons]=weaponids[victim->weaponactive];
2885 weaponids[0]=victim->weaponids[victim->weaponactive];
2886 victim->num_weapons--;
2887 if(victim->num_weapons>0){
2888 victim->weaponids[victim->weaponactive]=victim->weaponids[victim->num_weapons];
2889 //if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
2891 victim->weaponactive=-1;
2896 if(targetanimation==staffhitreversalanim&&animation[targetanimation].label[currentframe]==5){
2898 if(id==0)camerashake+=.4;
2903 emit_sound_at(whooshhitsound, victim->coords, 128.);
2906 relative=victim->coords-oldcoords;
2908 Normalise(&relative);
2909 //relative=DoRotation(relative,0,-90,0);
2910 for(i=0;i<victim->skeleton.num_joints;i++){
2911 victim->skeleton.joints[i].velocity+=relative*damagemult*30;
2913 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2916 victim->DoDamage(damagemult*70/victim->protectionhigh);
2919 if(targetanimation==staffspinhitreversalanim&&animation[targetanimation].label[currentframe]==7){
2921 if(id==0)camerashake+=.4;
2927 award_bonus(id, staffreversebonus);
2929 if(tutoriallevel!=1){
2930 emit_sound_at(heavyimpactsound, victim->coords, 128.);
2933 award_bonus(id, staffreversebonus); // Huh, again?
2936 relative=victim->coords-oldcoords;
2938 Normalise(&relative);
2939 //relative=DoRotation(relative,0,-90,0);
2940 for(i=0;i<victim->skeleton.num_joints;i++){
2941 victim->skeleton.joints[i].velocity+=relative*damagemult*30;
2943 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2946 victim->DoDamage(damagemult*70/victim->protectionhigh);
2949 if(targetanimation==upunchreversalanim&&animation[targetanimation].label[currentframe]==7){
2955 Normalise(&relative);
2958 for(i=0;i<victim->skeleton.num_joints;i++){
2959 victim->skeleton.joints[i].velocity+=relative*damagemult*70;
2961 victim->skeleton.joints[victim->skeleton.jointlabels[lefthand]].velocity*=.1;
2962 victim->skeleton.joints[victim->skeleton.jointlabels[leftwrist]].velocity*=.2;
2963 victim->skeleton.joints[victim->skeleton.jointlabels[leftelbow]].velocity*=.5;
2964 victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity*=.7;
2965 victim->skeleton.joints[victim->skeleton.jointlabels[righthand]].velocity*=.1;
2966 victim->skeleton.joints[victim->skeleton.jointlabels[rightwrist]].velocity*=.2;
2967 victim->skeleton.joints[victim->skeleton.jointlabels[rightelbow]].velocity*=.5;
2968 victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity*=.7;
2970 victim->Puff(abdomen);
2971 victim->DoDamage(damagemult*90/victim->protectionhigh);
2973 award_bonus(id, Reversal);
2977 if(weaponactive!=-1||creature==wolftype)doslice=1;
2978 if(creature==rabbittype&&weaponactive!=-1)if(weapons.type[weaponids[0]]==staff)doslice=0;
2980 if(weaponactive!=-1){
2981 victim->DoBloodBig(2/victim->armorhigh,225);
2982 emit_sound_at(knifeslicesound, victim->coords);
2983 if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
2984 weapons.blooddrip[weaponids[weaponactive]]+=3;
2986 if(weaponactive==-1&&creature==wolftype){;
2987 emit_sound_at(clawslicesound, victim->coords, 128.);
2989 victim->DoBloodBig(2/victim->armorhigh,175);
2996 if(targetanimation==swordslashreversalanim&&animation[targetanimation].label[currentframe]==7){
3002 Normalise(&relative);
3005 for(i=0;i<victim->skeleton.num_joints;i++){
3006 victim->skeleton.joints[i].velocity+=relative*damagemult*70;
3008 victim->skeleton.joints[victim->skeleton.jointlabels[lefthand]].velocity*=.1-1;
3009 victim->skeleton.joints[victim->skeleton.jointlabels[leftwrist]].velocity*=.2-1;
3010 victim->skeleton.joints[victim->skeleton.jointlabels[leftelbow]].velocity*=.5-1;
3011 victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity*=.7-1;
3012 victim->skeleton.joints[victim->skeleton.jointlabels[righthand]].velocity*=.1-1;
3013 victim->skeleton.joints[victim->skeleton.jointlabels[rightwrist]].velocity*=.2-1;
3014 victim->skeleton.joints[victim->skeleton.jointlabels[rightelbow]].velocity*=.5-1;
3015 victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity*=.7-1;
3017 award_bonus(id, swordreversebonus);
3020 if(hasvictim&&targetanimation==knifeslashreversalanim&&animation[targetanimation].label[currentframe]==7){
3022 if(id==0)camerashake+=.4;
3027 if(tutoriallevel!=1){
3028 emit_sound_at(heavyimpactsound, victim->coords, 128.);
3032 relative=victim->coords-oldcoords;
3034 Normalise(&relative);
3035 relative=DoRotation(relative,0,-90,0);
3036 for(i=0;i<victim->skeleton.num_joints;i++){
3037 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
3039 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
3041 victim->Puff(abdomen);
3042 victim->DoDamage(damagemult*30/victim->protectionhigh);
3044 award_bonus(id, Reversal);
3047 if(hasvictim&&targetanimation==sneakattackanim&&animation[targetanimation].label[currentframe]==7){
3050 victim->skeleton.spinny=0;
3054 Normalise(&relative);
3055 if(victim->id==0)relative/=30;
3056 for(i=0;i<victim->skeleton.num_joints;i++){
3057 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
3059 //victim->DoDamage(1000);
3060 victim->damage=victim->damagetolerance;
3061 victim->permanentdamage=victim->damagetolerance-1;
3064 if(weaponactive!=-1||creature==wolftype)doslice=1;
3065 if(creature==rabbittype&&weaponactive!=-1)if(weapons.type[weaponids[0]]==staff)doslice=0;
3067 if(weaponactive!=-1){
3068 victim->DoBloodBig(200,225);
3069 emit_sound_at(knifeslicesound, victim->coords);
3070 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3071 weapons.blooddrip[weaponids[weaponactive]]+=5;
3074 if(creature==wolftype&&weaponactive==-1){
3075 emit_sound_at(clawslicesound, victim->coords, 128.);
3077 victim->DoBloodBig(2,175);
3080 award_bonus(id, spinecrusher);
3083 if(hasvictim&&(targetanimation==knifefollowanim||targetanimation==knifesneakattackanim)&&animation[targetanimation].label[currentframe]==5){
3084 if(weaponactive!=-1&&victim->bloodloss<victim->damagetolerance){
3086 if(targetanimation==knifefollowanim)victim->DoBloodBig(200,210);
3087 if(targetanimation==knifesneakattackanim){
3088 /*victim->DoBloodBig(200,195);
3093 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
3094 Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
3096 XYZ footvel,footpoint;
3098 footpoint=weapons.tippoint[weaponids[0]];
3099 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3100 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]]);
3101 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3102 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3103 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
3104 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
3105 victim->DoBloodBig(200,195);
3106 award_bonus(id, tracheotomy);
3108 if(targetanimation==knifefollowanim){
3109 award_bonus(id, Stabbonus);
3110 XYZ footvel,footpoint;
3112 footpoint=weapons.tippoint[weaponids[0]];
3113 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3114 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]])*-1;
3115 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3116 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3117 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .2, 1);
3118 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .2, 1);
3121 victim->bloodloss+=10000;
3123 emit_sound_at(fleshstabsound, victim->coords);
3124 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3125 weapons.blooddrip[weaponids[weaponactive]]+=5;
3129 if(hasvictim&&(targetanimation==knifefollowanim||targetanimation==knifesneakattackanim)&&animation[targetanimation].label[currentframe]==6){
3132 for(i=0;i<victim->skeleton.num_joints;i++){
3133 victim->skeleton.joints[i].velocity=0;
3135 if(targetanimation==knifefollowanim){
3137 for(i=0;i<victim->skeleton.num_joints;i++){
3138 victim->skeleton.joints[i].velocity=0;
3141 if(weaponactive!=-1&&animation[victim->targetanimation].attack!=reversal){
3142 emit_sound_at(fleshstabremovesound, victim->coords);
3143 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3144 weapons.blooddrip[weaponids[weaponactive]]+=5;
3146 XYZ footvel,footpoint;
3148 footpoint=weapons.tippoint[weaponids[0]];
3149 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3150 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]])*-1;
3151 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3152 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3153 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
3154 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
3158 if(hasvictim&&(targetanimation==swordsneakattackanim)&&animation[targetanimation].label[currentframe]==5){
3159 if(weaponactive!=-1&&victim->bloodloss<victim->damagetolerance){
3160 award_bonus(id, backstab);
3164 XYZ footvel,footpoint;
3166 footpoint=(weapons.tippoint[weaponids[0]]+weapons.position[weaponids[0]])/2;
3167 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3168 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]]);
3169 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3170 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3171 Sprite::MakeSprite(bloodflamesprite, footpoint,DoRotation(footvel*5,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .3, 1);
3172 Sprite::MakeSprite(bloodflamesprite, footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .3, 1);
3173 victim->DoBloodBig(200,180);
3174 victim->DoBloodBig(200,215);
3175 victim->bloodloss+=10000;
3177 emit_sound_at(fleshstabsound, victim->coords);
3178 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3179 weapons.blooddrip[weaponids[weaponactive]]+=5;
3183 if(hasvictim&&targetanimation==swordsneakattackanim&&animation[targetanimation].label[currentframe]==6){
3186 for(i=0;i<victim->skeleton.num_joints;i++){
3187 victim->skeleton.joints[i].velocity=0;
3189 if(weaponactive!=-1){
3190 emit_sound_at(fleshstabremovesound, victim->coords);
3191 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3192 weapons.blooddrip[weaponids[weaponactive]]+=5;
3194 XYZ footvel,footpoint;
3196 footpoint=weapons.tippoint[weaponids[0]];
3197 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3198 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]])*-1;
3199 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3200 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3201 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
3202 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
3206 if(targetanimation==sweepreversalanim&&animation[targetanimation].label[currentframe]==7){
3208 if(id==0)camerashake+=.4;
3213 if(weaponactive==-1){
3214 if(tutoriallevel!=1){
3215 emit_sound_at(heavyimpactsound, victim->coords, 128.);
3220 if(weaponactive!=-1||creature==wolftype)doslice=1;
3221 if(creature==rabbittype&&weaponactive!=-1)if(weapons.type[weaponids[0]]==staff)doslice=0;
3223 if(weaponactive!=-1){
3224 victim->DoBloodBig(2/victim->armorhead,225);
3225 emit_sound_at(knifeslicesound, victim->coords);
3226 if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
3227 weapons.blooddrip[weaponids[weaponactive]]+=3;
3229 if(weaponactive==-1&&creature==wolftype){
3230 emit_sound_at(clawslicesound, victim->coords, 128.);
3232 victim->DoBloodBig(2/victim->armorhead,175);
3236 award_bonus(id, Reversal);
3241 //relative=victim->coords-oldcoords;
3244 Normalise(&relative);
3245 relative=DoRotation(relative,0,90,0);
3247 Normalise(&relative);
3248 for(i=0;i<victim->skeleton.num_joints;i++){
3249 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
3251 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
3252 if(victim->damage<victim->damagetolerance-100)victim->velocity=relative*200;
3253 victim->DoDamage(damagemult*100/victim->protectionhead);
3257 if(targetanimation==sweepreversalanim&&((animation[targetanimation].label[currentframe]==9&&victim->damage<victim->damagetolerance)||(animation[targetanimation].label[currentframe]==7&&victim->damage>victim->damagetolerance))){
3261 //relative=victim->coords-oldcoords;
3264 Normalise(&relative);
3265 relative=DoRotation(relative,0,90,0);
3267 Normalise(&relative);
3268 for(i=0;i<victim->skeleton.num_joints;i++){
3269 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
3271 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
3274 if(hasvictim&&(targetanimation==spinkickreversalanim||targetanimation==sweepreversalanim||targetanimation==rabbitkickreversalanim||targetanimation==upunchreversalanim||targetanimation==jumpreversalanim||targetanimation==swordslashreversalanim||targetanimation==knifeslashreversalanim||targetanimation==rabbittacklereversal||targetanimation==wolftacklereversal||targetanimation==staffhitreversalanim||targetanimation==staffspinhitreversalanim))
3275 if(victim->damage>victim->damagetolerance&&bonus!=reverseko){
3276 award_bonus(id, reverseko);
3282 if(targetframe>animation[currentanimation].numframes-1){
3285 targetanimation=getIdle();
3289 if(currentanimation==rabbittackleanim||currentanimation==rabbittacklinganim){
3290 targetanimation=rollanim;
3292 emit_sound_at(movewhooshsound, coords, 128.);
3294 if(currentanimation==staggerbackhighanim){
3295 targetanimation=getIdle();
3297 if(currentanimation==staggerbackhardanim){
3298 targetanimation=getIdle();
3300 if(currentanimation==removeknifeanim){
3301 targetanimation=getIdle();
3303 if(currentanimation==crouchremoveknifeanim){
3304 targetanimation=getCrouch();
3306 if(currentanimation==backhandspringanim){
3307 targetanimation=getIdle();
3309 if(currentanimation==dodgebackanim){
3310 targetanimation=getIdle();
3312 if(currentanimation==drawleftanim){
3313 targetanimation=getIdle();
3315 if(currentanimation==drawrightanim||currentanimation==crouchdrawrightanim){
3316 targetanimation=getIdle();
3317 if(currentanimation==crouchdrawrightanim){
3318 targetanimation=getCrouch();
3320 if(weaponactive==-1)weaponactive=0;
3321 else if(weaponactive==0){
3325 buffer=weaponids[0];
3326 weaponids[0]=weaponids[1];
3327 weaponids[1]=buffer;
3331 if(weaponactive==-1){
3332 emit_sound_at(knifesheathesound, coords, 128.);
3334 if(weaponactive!=-1){
3335 emit_sound_at(knifedrawsound, coords, 128.);
3338 if(currentanimation==rollanim){
3339 targetanimation=getCrouch();
3344 if(targetanimation==walljumprightkickanim){
3347 if(targetanimation==walljumpleftkickanim){
3350 targetanimation=jumpdownanim;
3352 if(currentanimation==climbanim){
3353 targetanimation=getCrouch();
3356 if(!isnormal(coords.x))
3367 if(targetanimation==rabbitkickreversalanim){
3368 targetanimation=getCrouch();
3371 if(targetanimation==jumpreversalanim){
3372 targetanimation=getCrouch();
3375 if(targetanimation==walljumprightanim||targetanimation==walljumpbackanim||targetanimation==walljumpfrontanim){
3376 if(attackkeydown&&targetanimation!=walljumpfrontanim){
3378 float closestdist=-1;
3381 for(i=0;i<numplayers;i++){
3382 if(id!=i&&player[i].coords.y<coords.y&&!player[i].skeleton.free){
3383 distance=findDistancefast(&player[i].coords,&coords);
3384 if(closestdist==-1||distance<closestdist){
3385 closestdist=distance;
3390 if(closestdist>0&&closest>=0&&closestdist<16){
3391 victim=&player[closest];
3392 targetanimation=walljumprightkickanim;
3394 XYZ rotatetarget=victim->coords-coords;
3395 Normalise(&rotatetarget);
3396 rotation=-asin(0-rotatetarget.x);
3398 if(rotatetarget.z<0)rotation=180-rotation;
3399 targettilt2=-asin(rotatetarget.y)*360/6.28;
3400 velocity=(victim->coords-coords)*4;
3405 if(targetanimation==walljumpbackanim){
3406 targetanimation=backflipanim;
3410 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
3412 if(targetanimation==walljumprightanim){
3413 targetanimation=rightflipanim;
3417 velocity=DoRotation(facing,0,30,0)*-8;
3420 if(targetanimation==walljumpfrontanim){
3421 targetanimation=frontflipanim;
3423 //targetrotation-=180;
3428 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
3430 if(targetanimation==walljumpleftanim){
3433 float closestdist=-1;
3436 for(i=0;i<numplayers;i++){
3437 if(id!=i&&player[i].coords.y<coords.y&&!player[i].skeleton.free){
3438 distance=findDistancefast(&player[i].coords,&coords);
3439 if(closestdist==-1||distance<closestdist){
3440 closestdist=distance;
3445 if(closestdist>0&&closest>=0&&closestdist<16){
3446 victim=&player[closest];
3447 targetanimation=walljumpleftkickanim;
3449 XYZ rotatetarget=victim->coords-coords;
3450 Normalise(&rotatetarget);
3451 rotation=-asin(0-rotatetarget.x);
3453 if(rotatetarget.z<0)rotation=180-rotation;
3454 targettilt2=-asin(rotatetarget.y)*360/6.28;
3455 velocity=(victim->coords-coords)*4;
3460 if(targetanimation!=walljumpleftkickanim){
3461 targetanimation=leftflipanim;
3465 velocity=DoRotation(facing,0,-30,0)*-8;
3468 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
3470 if(targetanimation==sneakattackanim){
3471 float ycoords=oldcoords.y;
3472 currentanimation=getCrouch();
3473 targetanimation=getCrouch();
3476 targetrotation+=180;
3481 targetheadrotation+=180;
3483 if(onterrain)coords.y=terrain.getHeight(coords.x,coords.z);
3487 if(targetanimation==knifesneakattackanim||targetanimation==swordsneakattackanim){
3488 float ycoords=oldcoords.y;
3489 targetanimation=getIdle();
3491 if(onterrain)coords.y=terrain.getHeight(coords.x,coords.z);
3495 if(currentanimation==knifefollowanim){
3496 targetanimation=getIdle();
3499 if(animation[targetanimation].attack==reversal&¤tanimation!=sneakattackanim&¤tanimation!=knifesneakattackanim&¤tanimation!=swordsneakattackanim&¤tanimation!=knifefollowanim){
3500 float ycoords=oldcoords.y;
3501 targetanimation=getStop();
3502 targetrotation+=180;
3507 targetheadrotation+=180;
3508 if(!isnormal(coords.x))
3510 if(currentanimation==spinkickreversalanim||currentanimation==swordslashreversalanim)
3511 oldcoords=coords+facing*.5;
3512 else if(currentanimation==sweepreversalanim)
3513 oldcoords=coords+facing*1.1;
3514 else if(currentanimation==upunchreversalanim){
3515 oldcoords=coords+facing*1.5;
3516 targetrotation+=180;
3518 targetheadrotation+=180;
3522 else if(currentanimation==knifeslashreversalanim){
3523 oldcoords=coords+facing*.5;
3526 targetheadrotation+=90;
3530 else if(currentanimation==staffspinhitreversalanim){
3531 targetrotation+=180;
3533 targetheadrotation+=180;
3537 if(onterrain)oldcoords.y=terrain.getHeight(oldcoords.x,oldcoords.z);
3538 else oldcoords.y=ycoords;
3539 currentoffset=coords-oldcoords;
3545 if(currentanimation==knifesneakattackedanim||currentanimation==swordsneakattackedanim){
3550 if(animation[targetanimation].attack==reversed){
3552 if(targetanimation==sweepreversedanim)targetrotation+=90;
3553 targetanimation=backhandspringanim;
3555 emit_sound_at(landsound, coords, 128);
3557 if(currentanimation==upunchreversedanim||currentanimation==swordslashreversedanim){
3558 targetanimation=rollanim;
3561 coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale;
3562 coords.y=oldcoords.y;
3564 if(currentanimation==knifeslashreversedanim){
3565 targetanimation=rollanim;
3570 coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale;
3571 coords.y=oldcoords.y;
3575 targetanimation=jumpdownanim;
3577 if(wasLanding())targetanimation=getIdle();
3578 if(wasLandhard())targetanimation=getIdle();
3579 if(currentanimation==spinkickanim||currentanimation==getupfrombackanim||currentanimation==getupfromfrontanim||currentanimation==lowkickanim){
3580 targetanimation=getIdle();
3582 coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale;
3583 coords.y=oldcoords.y;
3584 //coords+=DoRotation(animation[currentanimation].offset,0,rotation,0)*scale;
3585 targetoffset.y=coords.y;
3586 if(onterrain)targetoffset.y=terrain.getHeight(coords.x,coords.z);
3587 currentoffset=DoRotation(animation[currentanimation].offset*-1,0,rotation,0)*scale;
3588 currentoffset.y-=(coords.y-targetoffset.y);
3589 coords.y=targetoffset.y;
3591 normalsupdatedelay=0;
3593 if(currentanimation==upunchanim){
3594 targetanimation=getStop();
3595 normalsupdatedelay=0;
3598 if(currentanimation==rabbitkickanim&&targetanimation!=backflipanim){
3599 targetrotation=rotation;
3602 if(num_weapons>0)if(weapons.type[0]==staff)hasstaff=1;
3603 if(!hasstaff)DoDamage(35);
3606 rabbitkickragdoll=1;
3608 if(currentanimation==rabbitkickreversedanim){
3615 SolidHitBonus(!id); // FIXME: tricky id
3619 targetanimation=rollanim;
3621 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
3625 if(currentanimation==rabbittackledbackanim||currentanimation==rabbittackledfrontanim){
3631 if(currentanimation==jumpreversedanim){
3638 SolidHitBonus(!id); // FIXME: tricky id
3642 targetanimation=rollanim;
3644 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
3649 if(animation[currentanimation].attack==normalattack&&!victim->skeleton.free&&victim->targetanimation!=staggerbackhighanim&&victim->targetanimation!=staggerbackhardanim&&targetanimation!=winduppunchblockedanim&&targetanimation!=blockhighleftanim&&targetanimation!=swordslashparryanim&&targetanimation!=swordslashparriedanim&&targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim){
3650 targetanimation=getupfromfrontanim;
3653 else if(animation[currentanimation].attack==normalattack){
3654 targetanimation=getIdle();
3657 if(currentanimation==blockhighleftanim&&aitype!=playercontrolled){
3658 targetanimation=blockhighleftstrikeanim;
3660 if(currentanimation==knifeslashstartanim||currentanimation==knifethrowanim||currentanimation==swordslashanim||currentanimation==staffhitanim||currentanimation==staffgroundsmashanim||currentanimation==staffspinhitanim){
3661 targetanimation=getIdle();
3664 if(currentanimation==spinkickanim&&victim->skeleton.free){
3665 if(creature==rabbittype)targetanimation=fightidleanim;
3670 if(isIdle()&&!wasIdle())normalsupdatedelay=0;
3672 if(currentanimation==jumpupanim&&velocity.y<0&&!isFlip()){
3673 targetanimation=jumpdownanim;
3678 if(!transspeed&&animation[targetanimation].attack!=2&&animation[targetanimation].attack!=3){
3679 if(!isRun()||!wasRun()){
3680 if(animation[targetanimation].speed[targetframe]>animation[currentanimation].speed[currentframe])
3681 target+=multiplier*animation[targetanimation].speed[targetframe]*speed*2;
3682 if(animation[targetanimation].speed[targetframe]<=animation[currentanimation].speed[currentframe])
3683 target+=multiplier*animation[currentanimation].speed[currentframe]*speed*2;
3685 if(isRun()&&wasRun()){
3688 if(tempspeed<10*speedmult)tempspeed=10*speedmult;
3689 target+=multiplier*animation[targetanimation].speed[currentframe]*speed*1.7*tempspeed/(speed*45*scale);
3692 else if(transspeed)target+=multiplier*transspeed*speed*2;
3694 if(!isRun()||!wasRun()){
3695 if(animation[targetanimation].speed[targetframe]>animation[currentanimation].speed[currentframe])
3696 target+=multiplier*animation[targetanimation].speed[targetframe]*2;
3697 if(animation[targetanimation].speed[targetframe]<=animation[currentanimation].speed[currentframe])
3698 target+=multiplier*animation[currentanimation].speed[currentframe]*2;
3702 if(currentanimation!=targetanimation)target=(target+oldtarget)/2;
3704 if(target>1){currentframe=targetframe; target=1;}
3706 rot=targetrot*target;
3707 rotation+=rot-oldrot;
3713 if(currentanimation!=oldcurrentanimation||targetanimation!=oldtargetanimation||((currentframe!=oldcurrentframe||targetframe!=oldtargetframe)&&!calcrot)){
3715 for(i=0;i<skeleton.num_joints;i++){
3716 skeleton.joints[i].position=animation[currentanimation].position[i][currentframe];
3719 skeleton.FindForwards();
3721 for(i=0;i<skeleton.num_muscles;i++){
3722 if(skeleton.muscles[i].visible)
3724 skeleton.FindRotationMuscle(i,targetanimation);
3727 for(i=0;i<skeleton.num_muscles;i++){
3728 if(skeleton.muscles[i].visible)
3730 if(isnormal((float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100))skeleton.muscles[i].oldrotate1=(float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100;
3731 if(isnormal((float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100))skeleton.muscles[i].oldrotate2=(float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100;
3732 if(isnormal((float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100))skeleton.muscles[i].oldrotate3=(float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100;
3737 for(i=0;i<skeleton.num_joints;i++){
3738 skeleton.joints[i].position=animation[targetanimation].position[i][targetframe];
3741 skeleton.FindForwards();
3743 for(i=0;i<skeleton.num_muscles;i++){
3744 if(skeleton.muscles[i].visible)
3746 skeleton.FindRotationMuscle(i,targetanimation);
3749 for(i=0;i<skeleton.num_muscles;i++){
3750 if(skeleton.muscles[i].visible)
3752 if(isnormal((float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100))skeleton.muscles[i].newrotate1=(float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100;
3753 if(isnormal((float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100))skeleton.muscles[i].newrotate2=(float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100;
3754 if(isnormal((float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100))skeleton.muscles[i].newrotate3=(float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100;
3755 if(skeleton.muscles[i].newrotate3>skeleton.muscles[i].oldrotate3+180)skeleton.muscles[i].newrotate3-=360;
3756 if(skeleton.muscles[i].newrotate3<skeleton.muscles[i].oldrotate3-180)skeleton.muscles[i].newrotate3+=360;
3757 if(skeleton.muscles[i].newrotate2>skeleton.muscles[i].oldrotate2+180)skeleton.muscles[i].newrotate2-=360;
3758 if(skeleton.muscles[i].newrotate2<skeleton.muscles[i].oldrotate2-180)skeleton.muscles[i].newrotate2+=360;
3759 if(skeleton.muscles[i].newrotate1>skeleton.muscles[i].oldrotate1+180)skeleton.muscles[i].newrotate1-=360;
3760 if(skeleton.muscles[i].newrotate1<skeleton.muscles[i].oldrotate1-180)skeleton.muscles[i].newrotate1+=360;
3764 if(currentframe>=animation[currentanimation].numframes)currentframe=animation[currentanimation].numframes-1;
3766 oldcurrentanimation=currentanimation;
3767 oldtargetanimation=targetanimation;
3768 oldtargetframe=targetframe;
3769 oldcurrentframe=currentframe;
3771 for(i=0;i<skeleton.num_joints;i++){
3772 skeleton.joints[i].velocity=(animation[currentanimation].position[i][currentframe]*(1-target)+animation[targetanimation].position[i][targetframe]*(target)-skeleton.joints[i].position)/multiplier;
3773 skeleton.joints[i].position=animation[currentanimation].position[i][currentframe]*(1-target)+animation[targetanimation].position[i][targetframe]*(target);
3775 offset=currentoffset*(1-target)+targetoffset*target;
3776 for(i=0;i<skeleton.num_muscles;i++){
3777 if(skeleton.muscles[i].visible)
3779 skeleton.muscles[i].rotate1=skeleton.muscles[i].oldrotate1*(1-target)+skeleton.muscles[i].newrotate1*(target);
3780 skeleton.muscles[i].rotate2=skeleton.muscles[i].oldrotate2*(1-target)+skeleton.muscles[i].newrotate2*(target);
3781 skeleton.muscles[i].rotate3=skeleton.muscles[i].oldrotate3*(1-target)+skeleton.muscles[i].newrotate3*(target);
3786 if(isLanding()&&landhard){
3787 if(id==0)camerashake+=.4;
3788 targetanimation=getLandhard();
3795 //skeleton.DoConstraints();
3798 void Person::DoStuff(){
3799 static XYZ terrainnormal;
3800 static XYZ flatfacing;
3801 static XYZ flatvelocity;
3802 static float flatvelspeed;
3806 static int bloodsize;
3807 static int startx,starty,endx,endy;
3808 static int texdetailint;
3809 static GLubyte color;
3810 static XYZ bloodvel;
3812 onfiredelay-=multiplier;
3813 if(onfiredelay<0&&onfire)
3821 crouchkeydowntime+=multiplier;
3822 if(!crouchkeydown)crouchkeydowntime=0;
3823 jumpkeydowntime+=multiplier;
3824 if(!jumpkeydown&&skeleton.free)jumpkeydowntime=0;
3826 if(hostile||damage>0||bloodloss>0)immobile=0;
3828 if(isIdle()||isRun())targetoffset=0;
3830 if(num_weapons==1&&weaponactive!=-1)weaponstuck=-1;
3832 if(id==0)blooddimamount-=multiplier*.3;
3833 speechdelay-=multiplier;
3834 texupdatedelay-=multiplier;
3835 interestdelay-=multiplier;
3836 flamedelay-=multiplier;
3837 parriedrecently-=multiplier;
3843 if(id==0)speed=1.1*speedmult;
3844 else speed=1.0*speedmult;
3845 if(!skeleton.free)rabbitkickragdoll=0;
3849 if(id!=0&&(creature==rabbittype||difficulty!=2))superruntoggle=0;
3850 if(id!=0&&creature==wolftype&&difficulty==2){
3852 if(aitype!=passivetype){
3854 if(aitype==attacktypecutoff&&(player[0].isIdle()||player[0].isCrouch()||player[0].skeleton.free||player[0].targetanimation==getupfrombackanim||player[0].targetanimation==getupfromfrontanim||player[0].targetanimation==sneakanim)&&findDistancefast(&coords,&player[0].coords)<16){
3858 if(scale<0.2)superruntoggle=0;
3859 if(targetanimation==wolfrunninganim&&!superruntoggle){
3860 targetanimation=getRun();
3864 if(weaponactive==-1&&num_weapons>0){
3865 if(weapons.type[weaponids[0]]==staff){
3872 /*if(aitype!=playercontrolled)*///deathbleeding=5;
3873 /*if(aitype!=playercontrolled)*/
3875 if(burnt>.6)burnt=.6;
3876 OPENAL_SetVolume(channels[stream_firesound], 256+256*findLength(&velocity)/3);
3878 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
3889 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
3890 OPENAL_SetVolume(channels[whooshsound], 64*findLength(&velocity)/5);
3894 while(flamedelay<0&&onfire){
3896 howmany=abs(Random()%(skeleton.num_joints));
3897 if(!skeleton.free)flatvelocity=(coords-oldcoords)/multiplier/2;//velocity/2;
3898 if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity*scale/2;
3899 if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
3900 if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
3901 Sprite::MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3904 while(flamedelay<0&&!onfire&&tutoriallevel==1&&id!=0){
3906 howmany=abs(Random()%(skeleton.num_joints));
3907 if(!skeleton.free)flatvelocity=(coords-oldcoords)/multiplier/2;//velocity/2;
3908 if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity*scale/2;
3909 if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
3910 if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
3911 Sprite::MakeSprite(breathsprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, .3);
3915 bleeding-=multiplier*.3;
3917 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
3918 if(bleeding<=0&&(detail!=2||osx))DoMipmaps(5,0,0,skeleton.skinsize,skeleton.skinsize);
3922 if(neckspurtamount>0){
3923 neckspurtamount-=multiplier;
3924 neckspurtdelay-=multiplier*3;
3925 neckspurtparticledelay-=multiplier*3;
3926 if(neckspurtparticledelay<0&&neckspurtdelay>2){
3930 bloodvel.z=5*neckspurtamount;
3931 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/40,rotation+((float)(Random()%100))/40,0)*scale;
3934 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/40,((float)(Random()%100))/40,0);
3936 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/40,rotation+((float)(Random()%100))/40,0)*scale;
3937 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/40,((float)(Random()%100))/40,0)*scale;
3938 if(skeleton.free)Sprite::MakeSprite(bloodsprite, (skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5)*scale+coords,bloodvel, 1,1,1, .05, .9);
3939 if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, .9);
3940 neckspurtparticledelay=.05;
3942 if(neckspurtdelay<0){
3947 if(deathbleeding>0&&dead!=2){
3948 if(deathbleeding<5)bleeddelay-=deathbleeding*multiplier/4;
3949 else bleeddelay-=5*multiplier/4;
3950 if(bleeddelay<0&&bloodtoggle){
3955 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[abdomen]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
3956 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
3957 if(skeleton.free)Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[abdomen]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
3958 if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[abdomen]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
3961 bloodloss+=deathbleeding*multiplier*80;
3962 deathbleeding-=multiplier*1.6;
3963 //if(id==0)deathbleeding-=multiplier*.2;
3964 if(deathbleeding<0)deathbleeding=0;
3965 if(bloodloss>damagetolerance&&animation[targetanimation].attack==neutral){
3966 if(weaponactive!=-1){
3967 weapons.owner[weaponids[0]]=-1;
3968 weapons.velocity[weaponids[0]]=velocity*scale*-.3;
3969 weapons.velocity[weaponids[0]].x+=.01;
3970 weapons.tipvelocity[weaponids[0]]=velocity*scale;
3971 weapons.missed[weaponids[0]]=1;
3972 weapons.hitsomething[weaponids[0]]=0;
3973 weapons.freetime[weaponids[0]]=0;
3974 weapons.firstfree[weaponids[0]]=1;
3975 weapons.physics[weaponids[0]]=1;
3978 weaponids[0]=weaponids[num_weapons];
3979 if(weaponstuck==num_weapons)weaponstuck=0;
3982 for(i=0;i<numplayers;i++){
3983 player[i].wentforweapon=0;
3995 if(!dead&&creature==wolftype){
3996 award_bonus(0, Wolfbonus);
3999 if(targetanimation==knifefollowedanim&&!skeleton.free){
4000 for(i=0;i<skeleton.num_joints;i++){
4001 skeleton.joints[i].velocity=0;
4002 skeleton.joints[i].velocity.y=-2;
4005 if(id!=0&&unconscioustime>.1){
4013 if(texupdatedelay<0&&bleeding>0&&bloodtoggle==2&&findDistancefast(&viewer,&coords)<9){
4016 bloodsize=5-realtexdetail;
4020 texdetailint=realtexdetail;
4021 startx=bleedy;//abs(Random()%(skeleton.skinsize-bloodsize-1));
4022 starty=bleedx;//abs(Random()%(skeleton.skinsize-bloodsize-1));
4023 endx=startx+bloodsize;
4024 endy=starty+bloodsize;
4026 if(startx<0){startx=0;bleeding=0;}
4027 if(starty<0){starty=0;bleeding=0;}
4028 if(endx>skeleton.skinsize-1){endx=skeleton.skinsize-1;bleeding=0;}
4029 if(endy>skeleton.skinsize-1){endy=skeleton.skinsize-1;bleeding=0;}
4030 if(endx<startx)endx=startx;
4031 if(endy<starty)endy=starty;
4033 for(i=startx;i<endx;i++){
4034 for(j=starty;j<endy;j++){
4036 color=Random()%85+170;
4037 if(skeleton.skinText[i*skeleton.skinsize*3+j*3+0]>color/2)skeleton.skinText[i*skeleton.skinsize*3+j*3+0]=color/2;
4038 skeleton.skinText[i*skeleton.skinsize*3+j*3+1]=0;
4039 skeleton.skinText[i*skeleton.skinsize*3+j*3+2]=0;
4044 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
4045 DoMipmaps(0,startx,endx,starty,endy);
4049 bleedy-=4/realtexdetail;
4050 if(detail==2)bleedx+=(abs(Random()%3)-1)*2/realtexdetail;
4051 else bleedx+=(abs(Random()%3)-1)*4/realtexdetail;
4054 bleedx+=4*direction/realtexdetail;
4055 if(detail==2)bleedy+=(abs(Random()%3)-1)*2/realtexdetail;
4056 else bleedy+=(abs(Random()%3)-1)*4/realtexdetail;
4060 if(abs(righthandmorphness-targetrighthandmorphness)<multiplier*4){
4061 righthandmorphness=targetrighthandmorphness;
4062 righthandmorphstart=righthandmorphend;
4064 else if(righthandmorphness>targetrighthandmorphness){
4065 righthandmorphness-=multiplier*4;
4067 else if(righthandmorphness<targetrighthandmorphness){
4068 righthandmorphness+=multiplier*4;
4071 if(abs(lefthandmorphness-targetlefthandmorphness)<multiplier*4){
4072 lefthandmorphness=targetlefthandmorphness;
4073 lefthandmorphstart=lefthandmorphend;
4075 else if(lefthandmorphness>targetlefthandmorphness){
4076 lefthandmorphness-=multiplier*4;
4078 else if(lefthandmorphness<targetlefthandmorphness){
4079 lefthandmorphness+=multiplier*4;
4082 if(creature==rabbittype||targettailmorphness==5||targettailmorphness==0){
4083 if(abs(tailmorphness-targettailmorphness)<multiplier*10){
4084 tailmorphness=targettailmorphness;
4085 tailmorphstart=tailmorphend;
4087 else if(tailmorphness>targettailmorphness){
4088 tailmorphness-=multiplier*10;
4090 else if(tailmorphness<targettailmorphness){
4091 tailmorphness+=multiplier*10;
4095 if(creature==wolftype){
4096 if(abs(tailmorphness-targettailmorphness)<multiplier*4){
4097 tailmorphness=targettailmorphness;
4098 tailmorphstart=tailmorphend;
4100 else if(tailmorphness>targettailmorphness){
4101 tailmorphness-=multiplier*2;
4103 else if(tailmorphness<targettailmorphness){
4104 tailmorphness+=multiplier*2;
4108 if(headmorphend==3||headmorphstart==3){
4109 if(abs(headmorphness-targetheadmorphness)<multiplier*7){
4110 headmorphness=targetheadmorphness;
4111 headmorphstart=headmorphend;
4113 else if(headmorphness>targetheadmorphness){
4114 headmorphness-=multiplier*7;
4116 else if(headmorphness<targetheadmorphness){
4117 headmorphness+=multiplier*7;
4120 else if(headmorphend==5||headmorphstart==5){
4121 if(abs(headmorphness-targetheadmorphness)<multiplier*10){
4122 headmorphness=targetheadmorphness;
4123 headmorphstart=headmorphend;
4125 else if(headmorphness>targetheadmorphness){
4126 headmorphness-=multiplier*10;
4128 else if(headmorphness<targetheadmorphness){
4129 headmorphness+=multiplier*10;
4133 if(abs(headmorphness-targetheadmorphness)<multiplier*4){
4134 headmorphness=targetheadmorphness;
4135 headmorphstart=headmorphend;
4137 else if(headmorphness>targetheadmorphness){
4138 headmorphness-=multiplier*4;
4140 else if(headmorphness<targetheadmorphness){
4141 headmorphness+=multiplier*4;
4145 if(abs(chestmorphness-targetchestmorphness)<multiplier){
4146 chestmorphness=targetchestmorphness;
4147 chestmorphstart=chestmorphend;
4149 else if(chestmorphness>targetchestmorphness){
4150 chestmorphness-=multiplier;
4152 else if(chestmorphness<targetchestmorphness){
4153 chestmorphness+=multiplier;
4156 if(dead!=2&&howactive<=typesleeping){
4157 if(chestmorphstart==0&&chestmorphend==0){
4159 targetchestmorphness=1;
4162 if(chestmorphstart!=0&&chestmorphend!=0){
4164 targetchestmorphness=1;
4166 if(environment==snowyenvironment){
4169 if(!skeleton.free)footvel=DoRotation(skeleton.specialforward[0],0,rotation,0)*-1;
4170 if(skeleton.free)footvel=skeleton.specialforward[0]*-1;
4171 if(!skeleton.free)footpoint=DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords;
4172 if(skeleton.free)footpoint=((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2)*scale+coords;
4173 if(targetanimation==sleepanim)footvel=DoRotation(footvel,0,90,0);
4174 Sprite::MakeSprite(breathsprite, footpoint+footvel*.2,footvel*.4, 1,1,1, .4, .3);
4178 if(!dead&&howactive<typesleeping){
4179 blinkdelay-=multiplier*2;
4180 if(headmorphstart==0&&headmorphend==0&&blinkdelay<=0){
4182 targetheadmorphness=1;
4184 blinkdelay=(float)(abs(Random()%40))/5;
4186 if(headmorphstart==3&&headmorphend==3){
4188 targetheadmorphness=1;
4193 twitchdelay-=multiplier*1.5;
4194 if(targetanimation!=hurtidleanim){
4195 if(headmorphstart==0&&headmorphend==0&&twitchdelay<=0){
4197 targetheadmorphness=1;
4199 twitchdelay=(float)(abs(Random()%40))/5;
4201 if(headmorphstart==5&&headmorphend==5){
4203 targetheadmorphness=1;
4207 if((isIdle()||isCrouch())&&targetanimation!=hurtidleanim){
4208 twitchdelay3-=multiplier*1;
4210 if(righthandmorphstart==0&&righthandmorphend==0&&twitchdelay3<=0){
4211 righthandmorphness=0;
4212 targetrighthandmorphness=1;
4213 righthandmorphend=1;
4214 if(Random()%2==0)twitchdelay3=(float)(abs(Random()%40))/5;
4216 if(righthandmorphstart==1&&righthandmorphend==1){
4217 righthandmorphness=0;
4218 targetrighthandmorphness=1;
4219 righthandmorphend=0;
4223 if(lefthandmorphstart==0&&lefthandmorphend==0&&twitchdelay3<=0){
4224 lefthandmorphness=0;
4225 targetlefthandmorphness=1;
4227 twitchdelay3=(float)(abs(Random()%40))/5;
4229 if(lefthandmorphstart==1&&lefthandmorphend==1){
4230 lefthandmorphness=0;
4231 targetlefthandmorphness=1;
4238 if(creature==rabbittype){
4239 if(howactive<typesleeping)twitchdelay2-=multiplier*1.5;
4240 else twitchdelay2-=multiplier*0.5;
4241 if(howactive<=typesleeping){
4242 if(tailmorphstart==0&&tailmorphend==0&&twitchdelay2<=0){
4244 targettailmorphness=1;
4246 twitchdelay2=(float)(abs(Random()%40))/5;
4248 if(tailmorphstart==1&&tailmorphend==1){
4250 targettailmorphness=1;
4253 if(tailmorphstart==2&&tailmorphend==2){
4255 targettailmorphness=1;
4262 if(creature==wolftype){
4263 twitchdelay2-=multiplier*1.5;
4265 if((isRun()||targetanimation==jumpupanim||targetanimation==jumpdownanim||targetanimation==backflipanim)&&!skeleton.free){
4267 targettailmorphness=1;
4272 if(targetanimation==flipanim||targetanimation==frontflipanim||targetanimation==rollanim||skeleton.free){
4274 targettailmorphness=1;
4278 if(twitchdelay2<=0){
4279 if(((tailmorphstart==0&&tailmorphend==0)||(tailmorphstart==5&&tailmorphend==5))){
4281 targettailmorphness=1;
4284 if(tailmorphstart==1&&tailmorphend==1){
4286 targettailmorphness=1;
4289 if(tailmorphstart==2&&tailmorphend==2){
4291 targettailmorphness=1;
4294 if(tailmorphstart==3&&tailmorphend==3){
4296 targettailmorphness=1;
4299 if(tailmorphstart==4&&tailmorphend==4){
4301 targettailmorphness=1;
4307 if(dead!=1)unconscioustime=0;
4309 if(dead==1||howactive==typesleeping){
4310 unconscioustime+=multiplier;
4311 //If unconscious, close eyes and mouth
4312 if(righthandmorphend!=0)righthandmorphness=0;
4313 righthandmorphend=0;
4314 targetrighthandmorphness=1;
4316 if(lefthandmorphend!=0)lefthandmorphness=0;
4318 targetlefthandmorphness=1;
4320 if(headmorphend!=3&&headmorphend!=5)headmorphness=0;
4322 targetheadmorphness=1;
4326 if(howactive>typesleeping){
4329 if(bloodtoggle&&!bled){
4330 terrain.MakeDecal(blooddecalslow,headpoint,.8,.5,0);
4332 if(bloodtoggle&&!bled)
4333 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
4334 j=terrain.patchobjects[whichpatchx][whichpatchz][l];
4335 XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.rotation[j],0);
4339 objects.model[j].MakeDecal(blooddecalslow,&point,&size,&opacity,&rotation);
4344 if(dead==2||howactive>typesleeping){
4345 //If dead, open mouth and hands
4346 if(righthandmorphend!=0)righthandmorphness=0;
4347 righthandmorphend=0;
4348 targetrighthandmorphness=1;
4350 if(lefthandmorphend!=0)lefthandmorphness=0;
4352 targetlefthandmorphness=1;
4354 if(headmorphend!=2)headmorphness=0;
4356 targetheadmorphness=1;
4359 if(stunned>0&&!dead&&headmorphend!=2){
4360 if(headmorphend!=4)headmorphness=0;
4362 targetheadmorphness=1;
4365 if(damage>damagetolerance&&!dead){
4370 if(creature==wolftype){
4371 award_bonus(0, Wolfbonus);
4376 if(weaponactive!=-1){
4377 weapons.owner[weaponids[0]]=-1;
4378 weapons.velocity[weaponids[0]]=velocity*scale*-.3;
4379 weapons.velocity[weaponids[0]].x+=.01;
4380 weapons.tipvelocity[weaponids[0]]=velocity*scale;
4381 weapons.missed[weaponids[0]]=1;
4382 weapons.hitsomething[weaponids[0]]=0;
4383 weapons.freetime[weaponids[0]]=0;
4384 weapons.firstfree[weaponids[0]]=1;
4385 weapons.physics[weaponids[0]]=1;
4388 weaponids[0]=weaponids[num_weapons];
4389 if(weaponstuck==num_weapons)weaponstuck=0;
4392 for(i=0;i<numplayers;i++){
4393 player[i].wentforweapon=0;
4399 if((id==0||findDistancefast(&coords,&viewer)<50)&&autoslomo){
4407 //if(dead)damage-=multiplier/4;
4408 if(!dead)damage-=multiplier*13;
4409 //if(!dead&&deathbleeding<=0&&id==0)bloodloss-=multiplier*4;
4410 if(!dead)permanentdamage-=multiplier*4;
4411 if(isIdle()||isCrouch()){
4412 if(!dead)permanentdamage-=multiplier*4;
4413 //if(!dead&&deathbleeding<=0&&id==0)bloodloss-=multiplier*4;
4415 if(damage<0)damage=0;
4416 if(permanentdamage<0)permanentdamage=0;
4417 if(superpermanentdamage<0)superpermanentdamage=0;
4418 if(permanentdamage<superpermanentdamage){
4419 permanentdamage=superpermanentdamage;
4421 if(damage<permanentdamage){
4422 damage=permanentdamage;
4424 if(dead==1&&damage<damagetolerance){
4428 for(i=0;i<skeleton.num_joints;i++){
4429 skeleton.joints[i].velocity=0;
4432 if(permanentdamage>damagetolerance&&dead!=2){
4435 if(weaponactive!=-1){
4436 weapons.owner[weaponids[0]]=-1;
4437 weapons.velocity[weaponids[0]]=velocity*scale*-.3;
4438 weapons.velocity[weaponids[0]].x+=.01;
4439 weapons.tipvelocity[weaponids[0]]=velocity*scale;
4440 weapons.missed[weaponids[0]]=1;
4441 weapons.hitsomething[weaponids[0]]=0;
4442 weapons.freetime[weaponids[0]]=0;
4443 weapons.firstfree[weaponids[0]]=1;
4444 weapons.physics[weaponids[0]]=1;
4447 weaponids[0]=weaponids[num_weapons];
4448 if(weaponstuck==num_weapons)weaponstuck=0;
4451 for(i=0;i<numplayers;i++){
4452 player[i].wentforweapon=0;
4458 if(!dead&&creature==wolftype){
4459 award_bonus(0, Wolfbonus);
4462 if(unconscioustime<.1&&(bonus!=spinecrusher||bonustime>1)&&(bonus!=FinishedBonus||bonustime>1)&&bloodloss<damagetolerance)
4463 award_bonus(id, touchofdeath);
4464 if(id!=0&&unconscioustime>.1){
4472 emit_sound_at(breaksound, coords);
4473 /*if(id==0||findDistancefast(&coords,&viewer)<50){
4479 if(skeleton.free==1){
4480 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
4483 //If knocked over, open hands and close mouth
4484 if(righthandmorphend!=0)righthandmorphness=0;
4485 righthandmorphend=0;
4486 targetrighthandmorphness=1;
4488 if(lefthandmorphend!=0)lefthandmorphness=0;
4490 targetlefthandmorphness=1;
4492 if(headmorphend!=3&&headmorphend!=5&&headmorphstart!=3&&headmorphstart!=5){
4493 if(headmorphend!=0)headmorphness=0;
4495 targetheadmorphness=1;
4499 skeleton.DoGravity(&scale);
4501 damageamount=skeleton.DoConstraints(&coords,&scale)*5;
4502 if(damage>damagetolerance-damageamount&&!dead&&(bonus!=spinecrusher||bonustime>1)&&(bonus!=style||bonustime>1)&&(bonus!=cannon||bonustime>1))
4503 award_bonus(id, deepimpact);
4504 DoDamage(damageamount/((protectionhigh+protectionhead+protectionlow)/3));
4508 for(j=0;j<skeleton.num_joints;j++){
4509 average+=skeleton.joints[j].position;
4513 coords+=average*scale;
4514 for(j=0;j<skeleton.num_joints;j++){
4515 skeleton.joints[j].position-=average;
4517 average/=multiplier;
4519 //velocity=skeleton.joints[skeleton.jointlabels[groin]].velocity*scale;
4521 for(i=0;i<skeleton.num_joints;i++){
4522 velocity+=skeleton.joints[i].velocity*scale;
4524 velocity/=skeleton.num_joints;
4526 if(!isnormal(velocity.x)&&velocity.x){
4539 if(findLength(&average)<10&&dead&&skeleton.free){
4540 skeleton.longdead+=(2000-findLength(&average))*multiplier+multiplier;
4541 if(skeleton.longdead>2000){
4542 if(skeleton.longdead>6000){
4543 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
4548 if(dead==2&&bloodloss<damagetolerance){
4550 headpoint=(skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2*scale+coords;
4552 if(bloodtoggle&&!bled){
4553 terrain.MakeDecal(blooddecal,headpoint,.2*1.2,.5,0);
4555 if(bloodtoggle&&!bled)
4556 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
4557 j=terrain.patchobjects[whichpatchx][whichpatchz][l];
4558 XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.rotation[j],0);
4562 objects.model[j].MakeDecal(blooddecal,&point,&size,&opacity,&rotation);
4566 if(dead==2&&bloodloss>=damagetolerance){
4568 headpoint=(skeleton.joints[skeleton.jointlabels[abdomen]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2*scale+coords;
4569 if(bleeding<=0)DoBlood(1,255);
4570 if(bloodtoggle&&!bled){
4571 terrain.MakeDecal(blooddecalslow,headpoint,.8,.5,0);
4573 if(bloodtoggle&&!bled)
4574 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
4575 j=terrain.patchobjects[whichpatchx][whichpatchz][l];
4576 XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.rotation[j],0);
4580 objects.model[j].MakeDecal(blooddecalslow,&point,&size,&opacity,&rotation);
4587 if(!dead&&crouchkeydown&&skeleton.freetime>.5&&id==0&&skeleton.free){
4589 XYZ startpoint,endpoint,colpoint,colviewer,coltarget;
4593 if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)canrecover=0;
4594 if(velocity.y<-30)canrecover=0;
4595 for(i=0;i<objects.numobjects;i++){
4596 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
4597 colviewer=startpoint;
4599 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)canrecover=0;
4607 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4608 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[abdomen]].locked){
4609 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4610 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4612 if(skeleton.joints[skeleton.jointlabels[abdomen]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4613 terrainnormal=skeleton.joints[skeleton.jointlabels[abdomen]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4614 middle=(skeleton.joints[skeleton.jointlabels[neck]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4616 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4617 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4618 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2;
4620 Normalise(&terrainnormal);
4622 targetrotation=-asin(0-terrainnormal.x);
4623 targetrotation*=360/6.28;
4624 if(terrainnormal.z<0)targetrotation=180-targetrotation;
4625 rotation=targetrotation;
4629 targetanimation=flipanim;
4630 crouchtogglekeydown=1;
4635 currentanimation=tempanim;
4638 //tilt2=targettilt2;
4640 //if(middle.y>0)targetoffset.y=middle.y+1;
4642 for(i=0;i<skeleton.num_joints;i++){
4643 tempanimation.position[i][0]=skeleton.joints[i].position;
4644 tempanimation.position[i][0]=DoRotation(tempanimation.position[i][0],0,-rotation,0);
4649 if(findLength(&average)<10&&!dead&&skeleton.free){
4650 skeleton.longdead+=(2000-findLength(&average))*multiplier+multiplier;
4651 if(skeleton.longdead>(damage+500)*1.5){
4652 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
4658 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4659 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[abdomen]].locked){
4660 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4661 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4663 if(skeleton.joints[skeleton.jointlabels[abdomen]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4664 terrainnormal=skeleton.joints[skeleton.jointlabels[abdomen]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4665 middle=(skeleton.joints[skeleton.jointlabels[neck]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4667 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4668 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4669 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2;
4671 Normalise(&terrainnormal);
4673 targetrotation=-asin(0-terrainnormal.x);
4674 targetrotation*=360/6.28;
4675 if(terrainnormal.z<0)targetrotation=180-targetrotation;
4676 rotation=targetrotation;
4679 terrainnormal=terrain.getNormal(coords.x,coords.z);
4680 targettilt2=asin(terrainnormal.y)*180/3.14*-1;
4684 /*XYZ otherterrainnormal;
4685 otherterrainnormal=terrain.getNormal(coords.x,coords.y);
4686 otherterrainnormal.y=fast_sqrt(otherterrainnormal.x*otherterrainnormal.x+otherterrainnormal.z*otherterrainnormal.z)*-1;
4687 if(abs(terrainnormal.y)<abs(otherterrainnormal.y))terrainnormal.y=fast_sqrt(otherterrainnormal.x*otherterrainnormal.x+otherterrainnormal.z*otherterrainnormal.z)*-1;
4688 targettilt2=asin(otherterrainnormal.y)*180/3.14;
4691 targettilt2=asin(terrainnormal.y)*180/3.14*-1;
4695 if(skeleton.forward.y<0){
4696 targetanimation=getupfrombackanim;
4700 if(skeleton.forward.y>-.3){
4701 targetanimation=getupfromfrontanim;
4703 targetrotation+=180;
4709 if((Random()%8==0&&id!=0&&creature==rabbittype)||(Random()%2==0&&id!=0&&creature==wolftype)||(id==0&&crouchkeydown&&(forwardkeydown||backkeydown||leftkeydown||rightkeydown))){
4710 targetanimation=rollanim;
4711 targetrotation=lookrotation;
4715 if(forwardkeydown)targetrotation+=45;
4716 if(backkeydown)targetrotation-=45;
4720 if(forwardkeydown)targetrotation-=45;
4721 if(backkeydown)targetrotation+=45;
4724 if ( !leftkeydown&&!rightkeydown)
4725 targetrotation+=180;
4727 targetrotation+=180;
4731 if(abs(targettilt2)>50)targettilt2=0;
4732 currentanimation=tempanim;
4737 if(middle.y>0&&targetanimation!=rollanim)targetoffset.y=middle.y+1;
4739 for(i=0;i<skeleton.num_joints;i++){
4740 tempanimation.position[i][0]=skeleton.joints[i].position;
4741 tempanimation.position[i][0]=DoRotation(tempanimation.position[i][0],0,-rotation,0);
4748 if(num_weapons>0)if(weapons.type[0]==staff)hasstaff=1;
4749 if(!skeleton.freefall&&freefall&&((jumpkeydown&&jumpkeydowntime<.2)||(hasstaff&&rabbitkickragdoll))&&!dead){
4752 tempvelocity=velocity;
4753 Normalise(&tempvelocity);
4754 targetrotation=-asin(0-tempvelocity.x);
4755 targetrotation*=360/6.28;
4756 if(velocity.z<0)targetrotation=180-targetrotation;
4757 //targetrotation+=180;
4760 if(dotproduct(&skeleton.forward,&tempvelocity)<0){
4761 targetanimation=rollanim;
4765 targetanimation=backhandspringanim;
4766 targetrotation+=180;
4771 emit_sound_at(movewhooshsound, coords, 128.);
4773 currentanimation=targetanimation;
4774 currentframe=targetframe-1;
4779 rotation=targetrotation;
4786 if(skeleton.freefall==0)freefall=0;
4788 if(!isnormal(velocity.x)&&velocity.x){
4793 if(aitype!=passivetype||skeleton.free==1)
4794 if(findLengthfast(&velocity)>.1)
4795 for(i=0;i<objects.numobjects;i++){
4796 if(objects.type[i]==firetype)
4797 if(findDistancefastflat(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*12&&findDistancefast(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*49){
4799 if(!objects.onfire[i]){
4800 emit_sound_at(firestartsound, objects.position[i]);
4802 objects.onfire[i]=1;
4805 if(objects.onfire[i]){
4810 if(objects.type[i]==bushtype)
4811 if(findDistancefastflat(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*12&&findDistancefast(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*49){
4813 if(!objects.onfire[i]){
4814 emit_sound_at(firestartsound, objects.position[i]);
4816 objects.onfire[i]=1;
4820 if(objects.onfire[i]){
4824 if(objects.messedwith[i]<=0){
4828 emit_sound_at(bushrustle, coords, 40*findLength(&velocity));
4831 envsound[numenvsounds]=coords;
4832 envsoundvol[numenvsounds]=4*findLength(&velocity);
4833 envsoundlife[numenvsounds]=.4;
4838 if(environment==grassyenvironment)howmany=findLength(&velocity)*4;
4839 if(environment==snowyenvironment)howmany=findLength(&velocity)*2;
4841 if(environment!=desertenvironment)
4842 for(j=0;j<howmany;j++){
4843 tempvel.x=float(abs(Random()%100)-50)/20;
4844 tempvel.y=float(abs(Random()%100)-50)/20;
4845 tempvel.z=float(abs(Random()%100)-50)/20;
4848 pos.x+=float(abs(Random()%100)-50)/200;
4849 pos.y+=float(abs(Random()%100)-50)/200;
4850 pos.z+=float(abs(Random()%100)-50)/200;
4851 Sprite::MakeSprite(splintersprite, pos,tempvel*.5+velocity*float(abs(Random()%100))/100, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
4852 Sprite::setLastSpriteSpecial(1);
4854 howmany=findLength(&velocity)*4;
4856 if(environment==snowyenvironment)
4857 for(j=0;j<howmany;j++){
4858 tempvel.x=float(abs(Random()%100)-50)/20;
4859 tempvel.y=float(abs(Random()%100)-50)/20;
4860 tempvel.z=float(abs(Random()%100)-50)/20;
4863 pos.x+=float(abs(Random()%100)-50)/200;
4864 pos.y+=float(abs(Random()%100)-50)/200;
4865 pos.z+=float(abs(Random()%100)-50)/200;
4866 Sprite::MakeSprite(splintersprite, pos,tempvel*.3+velocity*float(abs(Random()%100))/100/2, 1,1,1, .1, 1);
4867 Sprite::setLastSpriteSpecial(2);
4870 objects.rotx[i]+=velocity.x*multiplier*6;
4871 objects.roty[i]+=velocity.z*multiplier*6;
4872 objects.messedwith[i]=.5;
4875 if(objects.type[i]==treeleavestype&&environment!=desertenvironment){
4876 if(objects.rotation2[i]==0)tempcoord=coords;
4878 tempcoord=coords-objects.position[i];
4879 tempcoord=DoRotation(tempcoord,0,-objects.rotation[i],0);
4880 tempcoord=DoRotation(tempcoord,-objects.rotation2[i],0,0);
4881 tempcoord+=objects.position[i];
4883 if(findDistancefastflat(&tempcoord,&objects.position[i])<objects.scale[i]*objects.scale[i]*8&&findDistancefast(&tempcoord,&objects.position[i])<objects.scale[i]*objects.scale[i]*300&&tempcoord.y>objects.position[i].y+3*objects.scale[i]){
4884 if(objects.messedwith[i]<=0){
4888 emit_sound_at(bushrustle, coords, 40*findLength(&velocity));
4891 envsound[numenvsounds]=coords;
4892 envsoundvol[numenvsounds]=4*findLength(&velocity);
4893 envsoundlife[numenvsounds]=.4;
4898 if(environment==grassyenvironment)howmany=findLength(&velocity)*4;
4899 if(environment==snowyenvironment)howmany=findLength(&velocity)*2;
4901 if(environment!=desertenvironment)
4902 for(j=0;j<howmany;j++){
4903 tempvel.x=float(abs(Random()%100)-50)/20;
4904 tempvel.y=float(abs(Random()%100)-50)/20;
4905 tempvel.z=float(abs(Random()%100)-50)/20;
4909 pos.x+=float(abs(Random()%100)-50)/150;
4910 pos.y+=float(abs(Random()%100)-50)/150;
4911 pos.z+=float(abs(Random()%100)-50)/150;
4912 Sprite::MakeSprite(splintersprite, pos,tempvel*.5+velocity*float(abs(Random()%100))/100, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
4913 Sprite::setLastSpriteSpecial(1);
4915 howmany=findLength(&velocity)*4;
4917 if(environment==snowyenvironment)
4918 for(j=0;j<howmany;j++){
4919 tempvel.x=float(abs(Random()%100)-50)/20;
4920 tempvel.y=float(abs(Random()%100)-50)/20;
4921 tempvel.z=float(abs(Random()%100)-50)/20;
4925 pos.x+=float(abs(Random()%100)-50)/150;
4926 pos.y+=float(abs(Random()%100)-50)/150;
4927 pos.z+=float(abs(Random()%100)-50)/150;
4928 Sprite::MakeSprite(splintersprite, pos,tempvel*.3+velocity*float(abs(Random()%100))/100/2, 1,1,1, .1, 1);
4929 Sprite::setLastSpriteSpecial(2);
4932 objects.messedwith[i]=.5;
4940 if((stunned>0||surprised>0)&&numplayers>2&&aitype!=passivetype)play=1;
4942 if(aitype!=passivetype&&victim->skeleton.free&&!victim->dead)play=1;
4943 if(tutoriallevel==1&&id!=0)play=0;
4944 if(play&&aitype!=playercontrolled){
4948 if(creature==rabbittype){
4949 if(i==0)whichsound=rabbitchitter;
4950 if(i==1)whichsound=rabbitchitter2;
4952 if(creature==wolftype){
4953 if(i==0)whichsound=growlsound;
4954 if(i==1)whichsound=growl2sound;
4960 emit_sound_at(whichsound, coords);
4964 if(targetanimation==staggerbackhighanim)staggerdelay=1;
4965 if(targetanimation==staggerbackhardanim)staggerdelay=1;
4966 staggerdelay-=multiplier;
4967 if(targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=staffgroundsmashanim)hasvictim=1;
4968 if(velocity.y<-30&&targetanimation==jumpdownanim)RagDoll(0);
4969 if(currentanimation!=getIdle()&&wasIdle()&&targetanimation!=getIdle()&&isIdle()){
4970 targetanimation=getIdle();
4974 weaponmissdelay-=multiplier;
4975 highreversaldelay-=multiplier;
4976 lowreversaldelay-=multiplier;
4977 lastcollide-=multiplier;
4978 skiddelay-=multiplier;
4979 if(!isnormal(velocity.x)&&velocity.x){
4982 if(!isnormal(targettilt)&&targettilt){
4985 if(!isnormal(targettilt2)&&targettilt2){
4988 if(!isnormal(targetrotation)&&targetrotation){
4992 if(targetanimation==bounceidleanim||targetanimation==wolfidle||targetanimation==walkanim||targetanimation==drawrightanim||targetanimation==crouchdrawrightanim||targetanimation==drawleftanim||targetanimation==fightidleanim||targetanimation==fightsidestep||targetanimation==hanganim||isCrouch()||targetanimation==backhandspringanim){
4993 //open hands and close mouth
4994 if(righthandmorphend!=0&&righthandmorphness==targetrighthandmorphness){
4995 righthandmorphness=0;
4996 righthandmorphend=0;
4997 targetrighthandmorphness=1;
5000 if(lefthandmorphend!=0&&lefthandmorphness==targetlefthandmorphness){
5001 lefthandmorphness=0;
5003 targetlefthandmorphness=1;
5006 if(headmorphend!=3&&headmorphend!=5&&headmorphstart!=3&&headmorphstart!=5&&headmorphend!=0&&headmorphness==targetheadmorphness){
5009 targetheadmorphness=1;
5013 if(targetanimation==rollanim||targetanimation==dodgebackanim||targetanimation==removeknifeanim||targetanimation==knifefightidleanim||targetanimation==swordfightidleanim||targetanimation==blockhighleftstrikeanim||targetanimation==crouchremoveknifeanim||targetanimation==sneakanim||targetanimation==sweepanim||targetanimation==spinkickreversedanim||targetanimation==jumpdownanim||isWallJump()||isFlip()||targetanimation==climbanim||isRun()||targetanimation==getupfrombackanim||targetanimation==getupfromfrontanim){
5014 //open hands and mouth
5015 if(righthandmorphend!=0&&righthandmorphness==targetrighthandmorphness){
5016 righthandmorphness=0;
5017 righthandmorphend=0;
5018 targetrighthandmorphness=1;
5021 if(lefthandmorphend!=0&&lefthandmorphness==targetlefthandmorphness){
5022 lefthandmorphness=0;
5024 targetlefthandmorphness=1;
5027 if(headmorphend!=1&&headmorphness==targetheadmorphness){
5030 targetheadmorphness=1;
5034 if(targetanimation==jumpupanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||targetanimation==swordfightidlebothanim||targetanimation==blockhighleftanim||targetanimation==blockhighleftanim){
5035 //close hands and mouth
5036 if(righthandmorphend!=1&&righthandmorphness==targetrighthandmorphness){
5037 righthandmorphness=0;
5038 righthandmorphend=1;
5039 targetrighthandmorphness=1;
5042 if(lefthandmorphend!=1&&lefthandmorphness==targetlefthandmorphness){
5043 lefthandmorphness=0;
5045 targetlefthandmorphness=1;
5048 if(headmorphend!=0&&headmorphness==targetheadmorphness){
5051 targetheadmorphness=1;
5055 if(targetanimation==spinkickanim||targetanimation==staffspinhitreversalanim||targetanimation==staffspinhitreversedanim||targetanimation==staffhitreversalanim||targetanimation==staffhitreversedanim||targetanimation==hurtidleanim||targetanimation==winduppunchanim||targetanimation==swordslashreversalanim||targetanimation==swordslashreversedanim||targetanimation==knifeslashreversalanim||targetanimation==knifeslashreversedanim||targetanimation==knifethrowanim||targetanimation==knifefollowanim||targetanimation==knifefollowedanim||targetanimation==killanim||targetanimation==dropkickanim||targetanimation==upunchanim||targetanimation==knifeslashstartanim||targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim||targetanimation==staffgroundsmashanim||targetanimation==spinkickreversalanim||targetanimation==sweepreversalanim||targetanimation==lowkickanim||targetanimation==sweepreversedanim||targetanimation==rabbitkickreversalanim||targetanimation==rabbitkickreversedanim||targetanimation==jumpreversalanim||targetanimation==jumpreversedanim){
5056 //close hands and yell
5057 if(righthandmorphend!=1&&righthandmorphness==targetrighthandmorphness){
5058 righthandmorphness=0;
5059 righthandmorphend=1;
5060 targetrighthandmorphness=1;
5063 if(lefthandmorphend!=1&&lefthandmorphness==targetlefthandmorphness){
5064 lefthandmorphness=0;
5066 targetlefthandmorphness=1;
5069 if(headmorphend!=2&&headmorphness==targetheadmorphness){
5072 targetheadmorphness=1;
5076 if(speechdelay>.25){
5077 if(headmorphend!=2)headmorphness=0;
5079 targetheadmorphness=1;
5085 if(victim!=this&&!victim->dead&&victim->aitype!=passivetype&&victim->aitype!=searchtype&&aitype!=passivetype&&aitype!=searchtype&&victim->id<numplayers&&aitype!=passivetype){
5086 behind=(normaldotproduct(facing,coords-victim->coords)>0);
5090 if(!dead&&targetanimation!=hurtidleanim)
5091 if(behind||targetanimation==killanim||targetanimation==knifethrowanim||targetanimation==knifefollowanim||targetanimation==spinkickreversalanim||targetanimation==rabbitkickreversedanim||targetanimation==jumpreversedanim){
5092 if(headmorphend!=4||headmorphness==targetheadmorphness){
5095 targetheadmorphness=1;
5099 if(weaponactive!=-1){
5100 if(weapons.type[weaponids[weaponactive]]!=staff){
5101 righthandmorphstart=1;
5102 righthandmorphend=1;
5104 if(weapons.type[weaponids[weaponactive]]==staff){
5105 righthandmorphstart=2;
5106 righthandmorphend=2;
5108 targetrighthandmorphness=1;
5111 terrainnormal=terrain.getNormal(coords.x,coords.z);
5113 if(animation[targetanimation].attack!=reversal){
5114 if(!isnormal(coords.x))
5122 flatfacing=DoRotation(flatfacing,0,rotation,0);
5124 ReflectVector(&facing,terrainnormal);
5127 if(isRun()||targetanimation==sneakanim||targetanimation==rollanim||targetanimation==walkanim){
5128 if(onterrain)targettilt2=-facing.y*20;
5132 if(!isRun()&&!animation[targetanimation].attack&&targetanimation!=getupfromfrontanim&&targetanimation!=getupfrombackanim&&targetanimation!=sneakanim)targettilt2=0;
5133 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
5134 flatvelocity=velocity;
5136 flatvelspeed=findLength(&flatvelocity);
5137 targettilt=flatvelspeed*fast_sqrt(abs(velocity.y)*.7)*normaldotproduct(DoRotation(flatfacing,0,-90,0),flatvelocity);
5138 targettilt2=flatvelspeed*fast_sqrt(abs(velocity.y)*.7)*normaldotproduct(flatfacing,flatvelocity);
5139 if(velocity.y<0)targettilt2*=-1;
5140 if(velocity.y<0)targettilt*=-1;
5141 if(targettilt>25)targettilt=25;
5142 if(targettilt<-25)targettilt=-25;
5145 if(targettilt2>45)targettilt2=45;
5146 if(targettilt2<-45)targettilt2=-45;
5147 if(abs(tilt2-targettilt2)<multiplier*400)tilt2=targettilt2;
5148 else if(tilt2>targettilt2){
5149 tilt2-=multiplier*400;
5151 else if(tilt2<targettilt2){
5152 tilt2+=multiplier*400;
5154 if(!animation[targetanimation].attack&&targetanimation!=getupfrombackanim&&targetanimation!=getupfromfrontanim){
5155 if(tilt2>25)tilt2=25;
5156 if(tilt2<-25)tilt2=-25;
5159 if(!isnormal(targettilt)&&targettilt){
5162 if(!isnormal(targettilt2)&&targettilt2){
5167 //if(!creature==wolftype||targetanimation==rabbitkickanim)
5168 if(targetanimation==rabbittackleanim){
5169 velocity+=facing*multiplier*speed*700*scale;
5170 velspeed=findLength(&velocity);
5171 if(velspeed>speed*65*scale){
5173 velspeed=speed*65*scale;
5176 velocity.y+=gravity*multiplier*20;
5177 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5178 velspeed=findLength(&velocity);
5179 velocity=flatfacing*velspeed;
5181 if(targetanimation!=rabbitrunninganim&&targetanimation!=wolfrunninganim){
5182 if(isRun()||targetanimation==rabbitkickanim){
5183 velocity+=facing*multiplier*speed*700*scale;
5184 velspeed=findLength(&velocity);
5185 if(velspeed>speed*45*scale){
5187 velspeed=speed*45*scale;
5190 velocity.y+=gravity*multiplier*20;
5191 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5192 velspeed=findLength(&velocity);
5193 if(velspeed<speed*30*scale)velspeed=speed*30*scale;
5194 velocity=flatfacing*velspeed;
5198 velocity+=facing*multiplier*speed*700*scale;
5199 velspeed=findLength(&velocity);
5200 if(creature==rabbittype){
5201 if(velspeed>speed*55*scale){
5203 velspeed=speed*55*scale;
5207 if(creature==wolftype){
5208 if(velspeed>speed*75*scale){
5210 velspeed=speed*75*scale;
5214 velocity.y+=gravity*multiplier*20;
5215 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5216 velspeed=findLength(&velocity);
5217 velocity=flatfacing*velspeed;
5220 if(targetanimation==rollanim&&animation[targetanimation].label[targetframe]!=6){
5221 velocity+=facing*multiplier*speed*700*scale;
5222 velspeed=findLength(&velocity);
5223 if(velspeed>speed*45*scale){
5225 velspeed=speed*45*scale;
5228 velocity.y+=gravity*multiplier*20;
5229 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5230 velspeed=findLength(&velocity);
5231 velocity=flatfacing*velspeed;
5235 /*if(currentanimation==rollanim&&(isCrouch()||isIdle())){
5236 velocity+=facing*multiplier*speed*700*scale;
5237 velspeed=findLength(&velocity);
5238 if(velspeed>speed*25*scale){
5240 velspeed=speed*25*scale;
5243 velocity.y+=gravity*multiplier*20;
5244 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5245 velspeed=findLength(&velocity);
5246 velocity=flatfacing*velspeed;
5249 if(targetanimation==sneakanim||targetanimation==walkanim){
5250 velocity+=facing*multiplier*speed*700*scale;
5251 velspeed=findLength(&velocity);
5252 if(velspeed>speed*12*scale){
5254 velspeed=speed*12*scale;
5257 velocity.y+=gravity*multiplier*20;
5258 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5259 velspeed=findLength(&velocity);
5260 velocity=flatfacing*velspeed;
5263 if((targetanimation==fightidleanim||targetanimation==knifefightidleanim)&&(currentanimation==bounceidleanim||currentanimation==hurtidleanim)){
5264 velocity+=facing*multiplier*speed*700*scale;
5265 velspeed=findLength(&velocity);
5266 if(velspeed>speed*2*scale){
5268 velspeed=speed*2*scale;
5271 velocity.y+=gravity*multiplier*20;
5272 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5273 velspeed=findLength(&velocity);
5274 velocity=flatfacing*velspeed;
5278 if((targetanimation==bounceidleanim||currentanimation==hurtidleanim)&&(currentanimation==fightidleanim||currentanimation==knifefightidleanim)){
5279 velocity-=facing*multiplier*speed*700*scale;
5280 velspeed=findLength(&velocity);
5281 if(velspeed>speed*2*scale){
5283 velspeed=speed*2*scale;
5286 velocity.y+=gravity*multiplier*20;
5287 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5288 velspeed=findLength(&velocity);
5289 velocity=flatfacing*velspeed*-1;
5292 if(targetanimation==fightsidestep){
5293 velocity+=DoRotation(facing*multiplier*speed*700*scale,0,-90,0);
5294 velspeed=findLength(&velocity);
5295 if(velspeed>speed*12*scale){
5297 velspeed=speed*12*scale;
5300 velocity.y+=gravity*multiplier*20;
5301 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5302 velspeed=findLength(&velocity);
5303 velocity=DoRotation(flatfacing*velspeed,0,-90,0);
5306 if(targetanimation==staggerbackhighanim){
5307 coords-=facing*multiplier*speed*16*scale;
5310 if(targetanimation==staggerbackhardanim&&animation[staggerbackhardanim].label[targetframe]!=6){
5311 coords-=facing*multiplier*speed*20*scale;
5315 if(targetanimation==backhandspringanim){
5316 //coords-=facing*multiplier*50*scale;
5317 velocity+=facing*multiplier*speed*700*scale*-1;
5318 velspeed=findLength(&velocity);
5319 if(velspeed>speed*50*scale){
5321 velspeed=speed*50*scale;
5324 velocity.y+=gravity*multiplier*20;
5325 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5326 velspeed=findLength(&velocity);
5327 velocity=flatfacing*velspeed*-1;
5329 if(targetanimation==dodgebackanim){
5330 //coords-=facing*multiplier*50*scale;
5331 velocity+=facing*multiplier*speed*700*scale*-1;
5332 velspeed=findLength(&velocity);
5333 if(velspeed>speed*60*scale){
5335 velspeed=speed*60*scale;
5338 velocity.y+=gravity*multiplier*20;
5339 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5340 velspeed=findLength(&velocity);
5341 velocity=flatfacing*velspeed*-1;
5344 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
5345 velspeed=findLength(&velocity);
5349 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
5350 velocity.y+=gravity*multiplier;
5353 if(targetanimation!=climbanim&&targetanimation!=hanganim&&!isWallJump())coords+=velocity*multiplier;
5355 if(coords.y<terrain.getHeight(coords.x,coords.z)&&(targetanimation==jumpdownanim||targetanimation==jumpupanim||isFlip())){
5356 if(isFlip()&&animation[targetanimation].label[targetframe]==7)RagDoll(0);
5358 if(targetanimation==jumpupanim){jumppower=-4;targetanimation=getIdle();}
5364 OPENAL_SetPaused(channels[whooshsound], true);
5365 OPENAL_SetVolume(channels[whooshsound], 0);
5368 if(targetanimation==jumpdownanim||isFlip()){
5369 if(isFlip())jumppower=-4;
5370 targetanimation=getLanding();
5371 emit_sound_at(landsound, coords, 128.);
5374 envsound[numenvsounds]=coords;
5375 envsoundvol[numenvsounds]=16;
5376 envsoundlife[numenvsounds]=.4;
5382 if(targetanimation!=jumpupanim&&targetanimation!=jumpdownanim&&!isFlip()&&targetanimation!=climbanim&&targetanimation!=hanganim&&!isWallJump())coords.y+=gravity*multiplier*2;
5383 if(targetanimation!=jumpupanim&&targetanimation!=jumpdownanim&&!isFlip()&&coords.y<terrain.getHeight(coords.x,coords.z)){
5384 coords.y=terrain.getHeight(coords.x,coords.z);
5389 if(isIdle()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||isStop()||targetanimation==removeknifeanim||targetanimation==crouchremoveknifeanim||isLanding()||isCrouch()||animation[targetanimation].attack||(targetanimation==rollanim&&animation[targetanimation].label[targetframe]==6)){
5390 velspeed=findLength(&velocity);
5392 if(velspeed<multiplier*300*scale){
5394 } else velocity-=velocity/velspeed*multiplier*300*scale;
5395 if(velspeed>5&&(isLanding()||isLandhard())){
5396 skiddingdelay+=multiplier;
5403 else skiddingdelay=0;
5407 velspeed=findLength(&velocity);
5409 if(velspeed<multiplier*600*scale){
5411 } else velocity-=velocity/velspeed*multiplier*600*scale;
5413 if(velspeed>5&&(isLanding()||isLandhard())){
5414 skiddingdelay+=multiplier;
5421 else skiddingdelay=0;
5424 if(skiddingdelay<0)skiddingdelay+=multiplier;
5425 if(skiddingdelay>.02&&!forwardkeydown&&!backkeydown&&!leftkeydown&&!rightkeydown&&!jumpkeydown&&isLanding()&&!landhard){
5427 if(!onterrain||environment==grassyenvironment){
5428 emit_sound_at(skidsound, coords, 128*velspeed/10);
5431 emit_sound_at(snowskidsound, coords, 128*velspeed/10);
5435 if(animation[targetanimation].attack==normalattack&&targetanimation!=rabbitkickanim&&!victim->skeleton.free){
5436 terrainnormal=victim->coords-coords;
5437 Normalise(&terrainnormal);
5438 targetrotation=-asin(0-terrainnormal.x);
5439 targetrotation*=360/6.28;
5440 if(terrainnormal.z<0)targetrotation=180-targetrotation;
5441 targettilt2=-asin(terrainnormal.y)*360/6.28;//*-70;
5444 if(animation[targetanimation].attack==reversal&&targetanimation!=rabbittacklinganim){
5445 targetrotation=victim->targetrotation;
5447 if(targetanimation==rabbittacklinganim){
5448 coords=victim->coords;
5451 skeleton.oldfree=skeleton.free;
5455 midterrain.x=terrain.size*terrain.scale/2;
5456 midterrain.z=terrain.size*terrain.scale/2;
5457 if(findDistancefastflat(&coords,&midterrain)>(terrain.size*terrain.scale/2-viewdistance)*(terrain.size*terrain.scale/2-viewdistance)){
5459 tempposit=coords-midterrain;
5461 Normalise(&tempposit);
5462 tempposit*=(terrain.size*terrain.scale/2-viewdistance);
5463 coords.x=tempposit.x+midterrain.x;
5464 coords.z=tempposit.z+midterrain.z;
5468 int Person::DrawSkeleton(){
5469 int oldplayerdetail;
5470 if((frustum.SphereInFrustum(coords.x,coords.y+scale*3,coords.z,scale*8)&&findDistancefast(&viewer,&coords)<viewdistance*viewdistance)||skeleton.free==3){
5471 if(onterrain&&(isIdle()||isCrouch()||wasIdle()||wasCrouch())&&!skeleton.free){
5481 glAlphaFunc(GL_GREATER, 0.0001);
5483 float terrainheight;
5485 if(!isnormal(rotation))rotation=0;
5486 if(!isnormal(tilt))tilt=0;
5487 if(!isnormal(tilt2))tilt2=0;
5488 oldplayerdetail=playerdetail;
5490 if(findDistancefast(&viewer,&coords)<viewdistance*viewdistance/32&&detail==2){
5493 if(findDistancefast(&viewer,&coords)<viewdistance*viewdistance/128&&detail==1){
5496 if(findDistancefast(&viewer,&coords)<viewdistance*viewdistance/256&&(detail!=1&&detail!=2)){
5501 if(playerdetail!=oldplayerdetail) {
5503 normalsupdatedelay=0;
5505 static float updatedelaychange;
5506 static float morphness;
5507 static float framemult;
5509 skeleton.FindForwards();
5510 if(howactive==typesittingwall){
5511 skeleton.specialforward[1]=0;
5512 skeleton.specialforward[1].z=1;
5518 static int weaponattachmuscle;
5519 static int weaponrotatemuscle,weaponrotatemuscle2;
5520 static XYZ weaponpoint;
5521 static int start,endthing;
5522 if((dead!=2||skeleton.free!=2)&&updatedelay<=0){
5523 if(!isSleeping()&&!isSitting()){
5524 if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
5525 XYZ point,newpoint,change,change2;
5526 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5527 heightleft=terrain.getHeight(point.x,point.z)+.04;
5529 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5530 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5531 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5532 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5533 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5535 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5536 heightright=terrain.getHeight(point.x,point.z)+.04;
5537 point.y=heightright;
5538 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5539 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5540 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5541 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5542 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5543 skeleton.DoConstraints(&coords,&scale);
5545 if(creature==wolftype){
5546 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5547 heightleft=terrain.getHeight(point.x,point.z)+.04;
5549 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5550 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5551 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5552 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5553 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5555 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5556 heightright=terrain.getHeight(point.x,point.z)+.04;
5557 point.y=heightright;
5558 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5559 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5560 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5561 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5562 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5563 skeleton.DoConstraints(&coords,&scale);
5566 if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&!(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
5567 XYZ point,newpoint,change,change2;
5568 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5569 heightleft=terrain.getHeight(point.x,point.z)+.04;
5571 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5572 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5573 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[leftfoot]].position*(1-target);
5574 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5575 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5577 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5578 heightright=terrain.getHeight(point.x,point.z)+.04;
5579 point.y=heightright;
5580 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5581 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5582 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[rightfoot]].position*(1-target);
5583 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5584 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5585 skeleton.DoConstraints(&coords,&scale);
5587 if(creature==wolftype){
5588 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5589 heightleft=terrain.getHeight(point.x,point.z)+.04;
5591 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5592 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5593 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[leftfoot]].position*(1-target);
5594 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5595 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5597 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5598 heightright=terrain.getHeight(point.x,point.z)+.04;
5599 point.y=heightright;
5600 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5601 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5602 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[rightfoot]].position*(1-target);
5603 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5604 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5605 skeleton.DoConstraints(&coords,&scale);
5609 if(onterrain&&(!(isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
5610 XYZ point,newpoint,change,change2;
5611 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5612 heightleft=terrain.getHeight(point.x,point.z)+.04;
5614 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5615 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5616 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[leftfoot]].position*target;
5617 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5618 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5620 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5621 heightright=terrain.getHeight(point.x,point.z)+.04;
5622 point.y=heightright;
5623 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5624 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5625 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[rightfoot]].position*target;
5626 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5627 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5628 skeleton.DoConstraints(&coords,&scale);
5630 if(creature==wolftype){
5631 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5632 heightleft=terrain.getHeight(point.x,point.z)+.04;
5634 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5635 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5636 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[leftfoot]].position*target;
5637 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5638 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5640 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5641 heightright=terrain.getHeight(point.x,point.z)+.04;
5642 point.y=heightright;
5643 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5644 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5645 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[rightfoot]].position*target;
5646 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5647 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5648 skeleton.DoConstraints(&coords,&scale);
5652 if(!skeleton.free&&(!animation[targetanimation].attack&&targetanimation!=getupfrombackanim&&((targetanimation!=rollanim&&!isFlip())||animation[targetanimation].label[targetframe]==6)&&targetanimation!=getupfromfrontanim&&targetanimation!=wolfrunninganim&&targetanimation!=rabbitrunninganim&&targetanimation!=backhandspringanim&&targetanimation!=walljumpfrontanim&&targetanimation!=hurtidleanim&&!isLandhard()&&!isSleeping()))
5655 targetheadrotation=-targetrotation;
5656 targetheadrotation2=0;
5657 if(animation[targetanimation].attack==3)targetheadrotation+=180;
5659 for(i=0;i<skeleton.drawmodel.vertexNum;i++){
5660 skeleton.drawmodel.vertex[i]=0;
5661 skeleton.drawmodel.vertex[i].y=999;
5663 for(i=0;i<skeleton.drawmodellow.vertexNum;i++){
5664 skeleton.drawmodellow.vertex[i]=0;
5665 skeleton.drawmodellow.vertex[i].y=999;
5667 for(i=0;i<skeleton.drawmodelclothes.vertexNum;i++){
5668 skeleton.drawmodelclothes.vertex[i]=0;
5669 skeleton.drawmodelclothes.vertex[i].y=999;
5671 for(i=0;i<skeleton.num_muscles;i++){
5672 if((skeleton.muscles[i].numvertices>0&&playerdetail)||(skeleton.muscles[i].numverticeslow>0&&!playerdetail)){
5676 if(skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent2->label==righthand){
5677 morphness=righthandmorphness;
5678 start=righthandmorphstart;
5679 endthing=righthandmorphend;
5681 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent2->label==lefthand){
5682 morphness=lefthandmorphness;
5683 start=lefthandmorphstart;
5684 endthing=lefthandmorphend;
5686 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head){
5687 morphness=headmorphness;
5688 start=headmorphstart;
5689 endthing=headmorphend;
5691 if((skeleton.muscles[i].parent1->label==neck&&skeleton.muscles[i].parent2->label==abdomen)||(skeleton.muscles[i].parent2->label==neck&&skeleton.muscles[i].parent1->label==abdomen)){
5692 morphness=chestmorphness;
5693 start=chestmorphstart;
5694 endthing=chestmorphend;
5696 if((skeleton.muscles[i].parent1->label==groin&&skeleton.muscles[i].parent2->label==abdomen)||(skeleton.muscles[i].parent2->label==groin&&skeleton.muscles[i].parent1->label==abdomen)){
5697 morphness=tailmorphness;
5698 start=tailmorphstart;
5699 endthing=tailmorphend;
5701 if(calcrot)skeleton.FindRotationMuscle(i,targetanimation);
5702 mid=(skeleton.muscles[i].parent1->position+skeleton.muscles[i].parent2->position)/2;
5703 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5706 if(!skeleton.free)glRotatef(tilt2,1,0,0);
5707 if(!skeleton.free)glRotatef(tilt,0,0,1);
5710 glTranslatef(mid.x,mid.y,mid.z);
5712 skeleton.muscles[i].lastrotate1=skeleton.muscles[i].rotate1;
5713 glRotatef(-skeleton.muscles[i].lastrotate1+90,0,1,0);
5715 skeleton.muscles[i].lastrotate2=skeleton.muscles[i].rotate2;
5716 glRotatef(-skeleton.muscles[i].lastrotate2+90,0,0,1);
5718 skeleton.muscles[i].lastrotate3=skeleton.muscles[i].rotate3;
5719 glRotatef(-skeleton.muscles[i].lastrotate3,0,1,0);
5721 if(!isnormal(proportionbody.x)||!isnormal(proportionbody.y)||!isnormal(proportionbody.z)){
5725 if(!isnormal(proportionarms.x)||!isnormal(proportionarms.y)||!isnormal(proportionarms.z)){
5729 if(!isnormal(proportionhead.x)||!isnormal(proportionhead.y)||!isnormal(proportionhead.z)){
5733 if(!isnormal(proportionlegs.x)||!isnormal(proportionlegs.y)||!isnormal(proportionlegs.z)){
5738 if(playerdetail||skeleton.free==3)
5740 for(j=0;j<skeleton.muscles[i].numvertices;j++)
5742 /*if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x))vertexweird[0]=1;
5743 if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y))vertexweird[1]=1;
5744 if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z))vertexweird[2]=1;
5745 if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x))vertexweird[3]=1;
5746 if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y))vertexweird[4]=1;
5747 if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z))vertexweird[5]=1;
5748 if(skeleton.muscles[i].vertices[j]<skeleton.model[start].vertexNum&&skeleton.muscles[i].vertices[j]>=0){*/
5749 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5751 if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
5752 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionbody.x,
5753 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionbody.y,
5754 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionbody.z);
5755 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
5756 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionarms.x,
5757 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionarms.y,
5758 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionarms.z);
5759 if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
5760 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionlegs.x,
5761 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionlegs.y,
5762 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionlegs.z);
5763 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
5764 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionhead.x,
5765 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionhead.y,
5766 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionhead.z);
5767 glGetFloatv(GL_MODELVIEW_MATRIX,M);
5768 //if(!isnormal(M[12])||!isnormal(M[13])||!isnormal(M[14]))test=0;
5769 //if(!isnormal(scale))test=1;
5770 skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].x=M[12]*scale;
5771 skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].y=M[13]*scale;
5772 skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].z=M[14]*scale;
5777 if(!playerdetail||skeleton.free==3)
5779 for(j=0;j<skeleton.muscles[i].numverticeslow;j++)
5781 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5783 if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
5784 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionbody.x,
5785 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionbody.y,
5786 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionbody.z);
5787 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
5788 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionarms.x,
5789 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionarms.y,
5790 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionarms.z);
5791 if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
5792 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionlegs.x,
5793 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionlegs.y,
5794 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionlegs.z);
5795 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
5796 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionhead.x,
5797 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionhead.y,
5798 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionhead.z);
5800 glGetFloatv(GL_MODELVIEW_MATRIX,M);
5801 skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].x=M[12]*scale;
5802 skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].y=M[13]*scale;
5803 skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].z=M[14]*scale;
5809 if(skeleton.clothes&&skeleton.muscles[i].numverticesclothes>0){
5810 mid=(skeleton.muscles[i].parent1->position+skeleton.muscles[i].parent2->position)/2;
5812 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5815 if(!skeleton.free)glRotatef(tilt2,1,0,0);
5816 if(!skeleton.free)glRotatef(tilt,0,0,1);
5817 glTranslatef(mid.x,mid.y,mid.z);
5818 skeleton.muscles[i].lastrotate1=skeleton.muscles[i].rotate1;
5819 glRotatef(-skeleton.muscles[i].lastrotate1+90,0,1,0);
5821 skeleton.muscles[i].lastrotate2=skeleton.muscles[i].rotate2;
5822 glRotatef(-skeleton.muscles[i].lastrotate2+90,0,0,1);
5824 skeleton.muscles[i].lastrotate3=skeleton.muscles[i].rotate3;
5825 glRotatef(-skeleton.muscles[i].lastrotate3,0,1,0);
5827 for(j=0;j<skeleton.muscles[i].numverticesclothes;j++){
5828 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5830 if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
5831 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionbody.x,
5832 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionbody.y,
5833 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionbody.z);
5834 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
5835 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionarms.x,
5836 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionarms.y,
5837 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionarms.z);
5838 if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
5839 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionlegs.x,
5840 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionlegs.y,
5841 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionlegs.z);
5842 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
5843 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionhead.x,
5844 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionhead.y,
5845 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionhead.z);
5846 glGetFloatv(GL_MODELVIEW_MATRIX,M);
5847 skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x=M[12]*scale;
5848 skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y=M[13]*scale;
5849 skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z=M[14]*scale;
5854 updatedelay=1+(float)(Random()%100)/1000;
5856 if(skeleton.free!=2&&(skeleton.free==1||skeleton.free==3||id==0||(normalsupdatedelay<=0)||targetanimation==getupfromfrontanim||targetanimation==getupfrombackanim||currentanimation==getupfromfrontanim||currentanimation==getupfrombackanim)){
5857 normalsupdatedelay=1;
5858 if(playerdetail||skeleton.free==3)skeleton.drawmodel.CalculateNormals(0);
5859 if(!playerdetail||skeleton.free==3)skeleton.drawmodellow.CalculateNormals(0);
5860 if(skeleton.clothes)skeleton.drawmodelclothes.CalculateNormals(0);
5864 if(playerdetail||skeleton.free==3)skeleton.drawmodel.UpdateVertexArrayNoTexNoNorm();
5865 if(!playerdetail||skeleton.free==3)skeleton.drawmodellow.UpdateVertexArrayNoTexNoNorm();
5866 if(skeleton.clothes){
5867 skeleton.drawmodelclothes.UpdateVertexArrayNoTexNoNorm();
5872 updatedelaychange=-framemult*4*(45-findDistance(&viewer,&coords)*1);
5873 if(updatedelaychange>-realmultiplier*30)updatedelaychange=-realmultiplier*30;
5874 if(updatedelaychange>-framemult*4)updatedelaychange=-framemult*4;
5875 if(skeleton.free==1)updatedelaychange*=6;
5876 if(id==0)updatedelaychange*=8;
5877 updatedelay+=updatedelaychange;
5879 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5881 if(!skeleton.free)glTranslatef(coords.x,coords.y-.02,coords.z);
5882 if(skeleton.free)glTranslatef(coords.x,coords.y-.02,coords.z);
5883 if(!skeleton.free)glTranslatef(offset.x*scale,offset.y*scale,offset.z*scale);
5884 if(!skeleton.free)glRotatef(rotation,0,1,0);
5887 glColor4f(.4,1,.4,1);
5888 glDisable(GL_LIGHTING);
5889 glDisable(GL_TEXTURE_2D);
5892 for(i=0;i<skeleton.drawmodel.vertexNum;i++){
5893 glVertex3f(skeleton.drawmodel.vertex[i].x,skeleton.drawmodel.vertex[i].y,skeleton.drawmodel.vertex[i].z);
5899 for(i=0;i<skeleton.drawmodel.TriangleNum;i++){
5900 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].z);
5901 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].z);
5902 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].z);
5903 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].z);
5904 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].z);
5905 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].z);
5911 terrainlight=terrain.getLighting(coords.x,coords.z);
5912 distance=findDistancefast(&viewer,&coords);
5913 distance=(viewdistance*viewdistance-(distance-(viewdistance*viewdistance*fadestart))*(1/(1-fadestart)))/viewdistance/viewdistance;
5914 if(distance>1)distance=1;
5916 terrainheight=(coords.y-terrain.getHeight(coords.x,coords.z))/3+1;
5917 if(terrainheight<1)terrainheight=1;
5918 if(terrainheight>1.7)terrainheight=1.7;
5921 glColor4f((1-(1-terrainlight.x)/terrainheight)-burnt,(1-(1-terrainlight.y)/terrainheight)-burnt,(1-(1-terrainlight.z)/terrainheight)-burnt,distance);
5922 glDisable(GL_BLEND);
5923 glAlphaFunc(GL_GREATER, 0.0001);
5924 glEnable(GL_TEXTURE_2D);
5926 glDisable(GL_TEXTURE_2D);
5927 glColor4f(.7,.35,0,.5);
5929 glEnable(GL_LIGHTING);
5932 if(tutoriallevel&&id!=0){
5933 //glDisable(GL_TEXTURE_2D);
5934 glColor4f(.7,.7,.7,0.6);
5936 glEnable(GL_LIGHTING);
5938 if(canattack&&cananger)
5939 if(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed){
5940 glDisable(GL_TEXTURE_2D);
5941 glColor4f(1,0,0,0.8);
5943 glMatrixMode(GL_TEXTURE);
5945 glTranslatef(0,-smoketex,0);
5946 glTranslatef(-smoketex,0,0);
5950 if((tutoriallevel&&id!=0))skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture);
5951 else skeleton.drawmodel.draw();
5955 if((tutoriallevel&&id!=0))skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture);
5956 else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr);
5959 if(!(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed))
5960 if(tutoriallevel&&id!=0){
5962 glMatrixMode(GL_MODELVIEW);
5963 glEnable(GL_TEXTURE_2D);
5964 glColor4f(.7,.7,.7,0.6);
5966 glEnable(GL_LIGHTING);
5968 if(canattack&&cananger)
5969 if(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed){
5970 glDisable(GL_TEXTURE_2D);
5971 glColor4f(1,0,0,0.8);
5973 glMatrixMode(GL_TEXTURE);
5975 glTranslatef(0,-smoketex*.6,0);
5976 glTranslatef(smoketex*.6,0,0);
5979 if((tutoriallevel&&id!=0))skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture);
5980 else skeleton.drawmodel.draw();
5984 if((tutoriallevel&&id!=0))skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture);
5985 else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr);
5990 if(tutoriallevel&&id!=0){
5992 glMatrixMode(GL_MODELVIEW);
5993 glEnable(GL_TEXTURE_2D);
5995 if(skeleton.clothes){
5998 if(!immediate)skeleton.drawmodelclothes.draw();
5999 if(immediate)skeleton.drawmodelclothes.drawimmediate();
6006 for(k=0;k<num_weapons;k++){
6008 if(weaponactive==k){
6009 if(weapons.type[i]!=staff){
6010 for(j=0;j<skeleton.num_muscles;j++){
6011 if((skeleton.muscles[j].parent1->label==righthand||skeleton.muscles[j].parent2->label==righthand)&&skeleton.muscles[j].numvertices>0){
6012 weaponattachmuscle=j;
6015 for(j=0;j<skeleton.num_muscles;j++){
6016 if((skeleton.muscles[j].parent1->label==rightwrist||skeleton.muscles[j].parent2->label==rightwrist)&&(skeleton.muscles[j].parent1->label!=righthand&&skeleton.muscles[j].parent2->label!=righthand)&&skeleton.muscles[j].numvertices>0){
6017 weaponrotatemuscle=j;
6020 weaponpoint=(skeleton.muscles[weaponattachmuscle].parent1->position+skeleton.muscles[weaponattachmuscle].parent2->position)/2;
6021 if(creature==wolftype)weaponpoint=(skeleton.joints[skeleton.jointlabels[rightwrist]].position*.7+skeleton.joints[skeleton.jointlabels[righthand]].position*.3);
6023 if(weapons.type[i]==staff){
6024 for(j=0;j<skeleton.num_muscles;j++){
6025 if((skeleton.muscles[j].parent1->label==righthand||skeleton.muscles[j].parent2->label==righthand)&&skeleton.muscles[j].numvertices>0){
6026 weaponattachmuscle=j;
6029 for(j=0;j<skeleton.num_muscles;j++){
6030 if((skeleton.muscles[j].parent1->label==rightelbow||skeleton.muscles[j].parent2->label==rightelbow)&&(skeleton.muscles[j].parent1->label!=rightshoulder&&skeleton.muscles[j].parent2->label!=rightshoulder)&&skeleton.muscles[j].numvertices>0){
6031 weaponrotatemuscle=j;
6034 //weaponpoint=skeleton.joints[skeleton.jointlabels[rightwrist]].position;
6035 weaponpoint=(skeleton.muscles[weaponattachmuscle].parent1->position+skeleton.muscles[weaponattachmuscle].parent2->position)/2;
6036 //weaponpoint+=skeleton.specialforward[1]*.1+(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
6037 XYZ tempnormthing,vec1,vec2;
6038 vec1=(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
6039 vec2=(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position);
6040 CrossProduct(&vec1,&vec2,&tempnormthing);
6041 Normalise(&tempnormthing);
6042 if(targetanimation!=staffhitanim&¤tanimation!=staffhitanim&&targetanimation!=staffgroundsmashanim&¤tanimation!=staffgroundsmashanim&&targetanimation!=staffspinhitanim&¤tanimation!=staffspinhitanim)weaponpoint+=tempnormthing*.1-skeleton.specialforward[1]*.3+(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
6043 /*if(targetanimation==staffhitanim||currentanimation==staffhitanim){
6045 weaptargnorm=DoRotation(weapons.tippoint[i]-weapons.position[i],0,-rotation,0);
6046 //weaptargnorm=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6047 Normalise(&weaptargnorm);
6048 weaponpoint-=weaptargnorm*2;
6052 if(weaponactive!=k&&weaponstuck!=k){
6053 if(weapons.type[i]==knife)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[righthip]].position-skeleton.joints[skeleton.jointlabels[lefthip]].position)*.1+(skeleton.joints[skeleton.jointlabels[rightshoulder]].position-skeleton.joints[skeleton.jointlabels[leftshoulder]].position)*.35;
6054 if(weapons.type[i]==sword)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[lefthip]].position-skeleton.joints[skeleton.jointlabels[righthip]].position)*.09+(skeleton.joints[skeleton.jointlabels[leftshoulder]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position)*.33;
6055 if(weapons.type[i]==staff)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[lefthip]].position-skeleton.joints[skeleton.jointlabels[righthip]].position)*.09+(skeleton.joints[skeleton.jointlabels[leftshoulder]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position)*.33;
6056 for(j=0;j<skeleton.num_muscles;j++){
6057 if((skeleton.muscles[j].parent1->label==abdomen||skeleton.muscles[j].parent2->label==abdomen)&&(skeleton.muscles[j].parent1->label==neck||skeleton.muscles[j].parent2->label==neck)&&skeleton.muscles[j].numvertices>0){
6058 weaponrotatemuscle=j;
6063 if(weaponstuckwhere==0)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position*.5+skeleton.joints[skeleton.jointlabels[neck]].position*.5-skeleton.forward*.8;
6064 else weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position*.5+skeleton.joints[skeleton.jointlabels[neck]].position*.5+skeleton.forward*.8;
6065 for(j=0;j<skeleton.num_muscles;j++){
6066 if((skeleton.muscles[j].parent1->label==abdomen||skeleton.muscles[j].parent2->label==abdomen)&&(skeleton.muscles[j].parent1->label==neck||skeleton.muscles[j].parent2->label==neck)&&skeleton.muscles[j].numvertices>0){
6067 weaponrotatemuscle=j;
6072 weapons.position[i]=DoRotation(DoRotation(DoRotation(weaponpoint,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords+currentoffset*(1-target)*scale+targetoffset*target*scale;
6073 weapons.bigrotation[i]=rotation;
6074 weapons.bigtilt[i]=tilt;
6075 weapons.bigtilt2[i]=tilt2;
6078 weapons.position[i]=weaponpoint*scale+coords;
6079 weapons.bigrotation[i]=0;
6080 weapons.bigtilt[i]=0;
6081 weapons.bigtilt2[i]=0;
6083 weapons.rotation1[i]=skeleton.muscles[weaponrotatemuscle].lastrotate1;
6084 weapons.rotation2[i]=skeleton.muscles[weaponrotatemuscle].lastrotate2;
6085 weapons.rotation3[i]=skeleton.muscles[weaponrotatemuscle].lastrotate3;
6086 if(weaponactive==k){
6087 if(weapons.type[i]==knife){
6088 weapons.smallrotation[i]=180;
6089 weapons.smallrotation2[i]=0;
6090 if(isCrouch()||wasCrouch()){
6091 weapons.smallrotation2[i]=20;
6093 if(targetanimation==hurtidleanim){
6094 weapons.smallrotation2[i]=50;
6096 if((currentanimation==crouchstabanim&&targetanimation==crouchstabanim)||(currentanimation==backhandspringanim&&targetanimation==backhandspringanim)){
6097 XYZ temppoint1,temppoint2,tempforward;
6100 temppoint1=skeleton.joints[skeleton.jointlabels[righthand]].position;
6101 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6102 distance=findDistance(&temppoint1,&temppoint2);
6103 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6104 weapons.rotation2[i]*=360/6.28;
6107 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6108 weapons.rotation1[i]*=360/6.28;
6109 weapons.rotation3[i]=0;
6110 weapons.smallrotation[i]=-90;
6111 weapons.smallrotation2[i]=0;
6112 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6114 if((currentanimation==knifeslashreversalanim&&targetanimation==knifeslashreversalanim)||(currentanimation==knifeslashreversedanim&&targetanimation==knifeslashreversedanim)){
6115 XYZ temppoint1,temppoint2,tempforward;
6118 temppoint1=skeleton.joints[skeleton.jointlabels[righthand]].position;
6119 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6120 distance=findDistance(&temppoint1,&temppoint2);
6121 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6122 weapons.rotation2[i]*=360/6.28;
6125 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6126 weapons.rotation1[i]*=360/6.28;
6127 weapons.rotation3[i]=0;
6128 weapons.smallrotation[i]=90;
6129 weapons.smallrotation2[i]=0;
6130 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6132 if(targetanimation==knifethrowanim){
6133 weapons.smallrotation[i]=90;
6134 //weapons.smallrotation2[i]=-90;
6135 weapons.smallrotation2[i]=0;
6136 weapons.rotation1[i]=0;
6137 weapons.rotation2[i]=0;
6138 weapons.rotation3[i]=0;
6140 if(targetanimation==knifesneakattackanim&&targetframe<5){
6141 weapons.smallrotation[i]=-90;
6142 weapons.rotation1[i]=0;
6143 weapons.rotation2[i]=0;
6144 weapons.rotation3[i]=0;
6147 if(weapons.type[i]==sword){
6148 weapons.smallrotation[i]=0;
6149 weapons.smallrotation2[i]=0;
6150 if(targetanimation==knifethrowanim){
6151 weapons.smallrotation[i]=-90;
6152 weapons.smallrotation2[i]=0;
6153 weapons.rotation1[i]=0;
6154 weapons.rotation2[i]=0;
6155 weapons.rotation3[i]=0;
6157 if((targetanimation==swordgroundstabanim&¤tanimation==swordgroundstabanim)||(targetanimation==swordsneakattackanim&¤tanimation==swordsneakattackanim)||(targetanimation==swordslashparryanim&¤tanimation==swordslashparryanim)||(targetanimation==swordslashparriedanim&¤tanimation==swordslashparriedanim)||(targetanimation==swordslashreversalanim&¤tanimation==swordslashreversalanim)||(targetanimation==swordslashreversedanim&¤tanimation==swordslashreversedanim)||(targetanimation==knifeslashreversalanim&¤tanimation==knifeslashreversalanim)||(targetanimation==knifeslashreversedanim&¤tanimation==knifeslashreversedanim)||(targetanimation==swordslashanim&¤tanimation==swordslashanim)||(targetanimation==drawleftanim&¤tanimation==drawleftanim)||(currentanimation==backhandspringanim&&targetanimation==backhandspringanim)){
6158 XYZ temppoint1,temppoint2,tempforward;
6161 temppoint1=animation[currentanimation].position[skeleton.jointlabels[righthand]][currentframe]*(1-target)+animation[targetanimation].position[skeleton.jointlabels[righthand]][targetframe]*(target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
6162 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6163 distance=findDistance(&temppoint1,&temppoint2);
6164 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6165 weapons.rotation2[i]*=360/6.28;
6168 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6169 weapons.rotation1[i]*=360/6.28;
6170 weapons.rotation3[i]=0;
6171 weapons.smallrotation[i]=90;
6172 weapons.smallrotation2[i]=0;
6173 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6176 if(weapons.type[i]==staff){
6177 weapons.smallrotation[i]=100;
6178 weapons.smallrotation2[i]=0;
6179 if((targetanimation==staffhitanim&¤tanimation==staffhitanim)||(targetanimation==staffhitreversedanim&¤tanimation==staffhitreversedanim)||(targetanimation==staffspinhitreversedanim&¤tanimation==staffspinhitreversedanim)||(targetanimation==staffgroundsmashanim&¤tanimation==staffgroundsmashanim)||(targetanimation==staffspinhitanim&¤tanimation==staffspinhitanim)){
6180 XYZ temppoint1,temppoint2,tempforward;
6183 temppoint1=animation[currentanimation].position[skeleton.jointlabels[righthand]][currentframe]*(1-target)+animation[targetanimation].position[skeleton.jointlabels[righthand]][targetframe]*(target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
6184 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6185 distance=findDistance(&temppoint1,&temppoint2);
6186 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6187 weapons.rotation2[i]*=360/6.28;
6190 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6191 weapons.rotation1[i]*=360/6.28;
6192 weapons.rotation3[i]=0;
6193 weapons.smallrotation[i]=90;
6194 weapons.smallrotation2[i]=0;
6195 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6199 if(weaponactive!=k&&weaponstuck!=k){
6200 if(weapons.type[i]==knife){
6201 weapons.smallrotation[i]=-70;
6202 weapons.smallrotation2[i]=10;
6204 if(weapons.type[i]==sword){
6205 weapons.smallrotation[i]=-100;
6206 weapons.smallrotation2[i]=-8;
6208 if(weapons.type[i]==staff){
6209 weapons.smallrotation[i]=-100;
6210 weapons.smallrotation2[i]=-8;
6214 if(weaponstuckwhere==0)weapons.smallrotation[i]=180;
6215 else weapons.smallrotation[i]=0;
6216 weapons.smallrotation2[i]=10;
6223 if(skeleton.free)calcrot=1;
6224 if(animation[targetanimation].attack||isRun()||targetanimation==staggerbackhardanim||isFlip()||targetanimation==climbanim||targetanimation==sneakanim||targetanimation==rollanim||targetanimation==walkanim||targetanimation==backhandspringanim||isFlip()||isWallJump())calcrot=1;
6225 if(currentanimation!=targetanimation)calcrot=1;
6226 //if(id==0)calcrot=1;
6227 if(skeleton.free==2)calcrot=0;
6233 int Person::SphereCheck(XYZ *p1,float radius, XYZ *p, XYZ *move, float *rotate, Model *model)
6236 static float distance;
6237 static float olddistance;
6238 static int intersecting;
6239 static int firstintersecting;
6242 static XYZ start,end;
6243 static float slopethreshold=-.4;
6245 firstintersecting=-1;
6249 if(findDistancefast(p1,&model->boundingspherecenter)>radius*radius+model->boundingsphereradius*model->boundingsphereradius)return -1;
6250 if(*rotate)*p1=DoRotation(*p1,0,-*rotate,0);
6252 for (j=0;j<model->TriangleNum;j++){
6253 if(model->facenormals[j].y<=slopethreshold){
6255 distance=abs((model->facenormals[j].x*p1->x)+(model->facenormals[j].y*p1->y)+(model->facenormals[j].z*p1->z)-((model->facenormals[j].x*model->vertex[model->Triangles[j].vertex[0]].x)+(model->facenormals[j].y*model->vertex[model->Triangles[j].vertex[0]].y)+(model->facenormals[j].z*model->vertex[model->Triangles[j].vertex[0]].z)));
6256 if(distance<radius){
6257 point=*p1-model->facenormals[j]*distance;
6258 if(PointInTriangle( &point, model->facenormals[j], &model->vertex[model->Triangles[j].vertex[0]], &model->vertex[model->Triangles[j].vertex[1]], &model->vertex[model->Triangles[j].vertex[2]]))intersecting=1;
6259 if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[0]],
6260 &model->vertex[model->Triangles[j].vertex[1]],
6262 if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[1]],
6263 &model->vertex[model->Triangles[j].vertex[2]],
6265 if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[0]],
6266 &model->vertex[model->Triangles[j].vertex[2]],
6269 if(dotproduct(&model->facenormals[j],&end)>0&&intersecting){
6273 if(LineFacetd(&start,&end,&model->vertex[model->Triangles[j].vertex[0]],&model->vertex[model->Triangles[j].vertex[1]],&model->vertex[model->Triangles[j].vertex[2]],&model->facenormals[j],&point)){
6274 p1->y=point.y+radius;
6275 if((targetanimation==jumpdownanim||isFlip())){
6276 if(isFlip()&&(targetframe<5||animation[targetanimation].label[targetframe]==7||animation[targetanimation].label[targetframe]==4))RagDoll(0);
6278 if(targetanimation==jumpupanim){jumppower=-4;targetanimation=getIdle();}
6284 OPENAL_SetPaused(channels[whooshsound], true);
6285 OPENAL_SetVolume(channels[whooshsound], 0);
6288 if((targetanimation==jumpdownanim||isFlip())&&!wasLanding()&&!wasLandhard()){
6289 if(isFlip())jumppower=-4;
6290 targetanimation=getLanding();
6291 emit_sound_at(landsound, coords, 128.);
6294 envsound[numenvsounds]=coords;
6295 envsoundvol[numenvsounds]=16;
6296 envsoundlife[numenvsounds]=.4;
6304 if((distance<olddistance||firstintersecting==-1)&&intersecting){olddistance=distance; firstintersecting=j; *p=point;}
6307 for (j=0;j<model->TriangleNum;j++){
6308 if(model->facenormals[j].y>slopethreshold){
6312 distance=abs((model->facenormals[j].x*start.x)+(model->facenormals[j].y*start.y)+(model->facenormals[j].z*start.z)-((model->facenormals[j].x*model->vertex[model->Triangles[j].vertex[0]].x)+(model->facenormals[j].y*model->vertex[model->Triangles[j].vertex[0]].y)+(model->facenormals[j].z*model->vertex[model->Triangles[j].vertex[0]].z)));
6313 if(distance<radius*.5){
6314 point=start-model->facenormals[j]*distance;
6315 if(PointInTriangle( &point, model->facenormals[j], &model->vertex[model->Triangles[j].vertex[0]], &model->vertex[model->Triangles[j].vertex[1]], &model->vertex[model->Triangles[j].vertex[2]]))intersecting=1;
6316 if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[0]].x,model->vertex[model->Triangles[j].vertex[0]].y,model->vertex[model->Triangles[j].vertex[0]].z,
6317 model->vertex[model->Triangles[j].vertex[1]].x,model->vertex[model->Triangles[j].vertex[1]].y,model->vertex[model->Triangles[j].vertex[1]].z,
6318 p1->x, p1->y, p1->z, radius/2);
6319 if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[1]].x,model->vertex[model->Triangles[j].vertex[1]].y,model->vertex[model->Triangles[j].vertex[1]].z,
6320 model->vertex[model->Triangles[j].vertex[2]].x,model->vertex[model->Triangles[j].vertex[2]].y,model->vertex[model->Triangles[j].vertex[2]].z,
6321 p1->x, p1->y, p1->z, radius/2);
6322 if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[0]].x,model->vertex[model->Triangles[j].vertex[0]].y,model->vertex[model->Triangles[j].vertex[0]].z,
6323 model->vertex[model->Triangles[j].vertex[2]].x,model->vertex[model->Triangles[j].vertex[2]].y,model->vertex[model->Triangles[j].vertex[2]].z,
6324 p1->x, p1->y, p1->z, radius/2);
6326 if(dotproduct(&model->facenormals[j],&end)>0&&intersecting){
6327 if((targetanimation==jumpdownanim||targetanimation==jumpupanim||isFlip())){
6329 velocity-=DoRotation(model->facenormals[j],0,*rotate,0)*findLength(&velocity)*abs(normaldotproduct(velocity,DoRotation(model->facenormals[j],0,*rotate,0)));//(distance-radius*.5)/multiplier;
6330 if(findLengthfast(&start)<findLengthfast(&velocity))velocity=start;
6332 *p1+=model->facenormals[j]*(distance-radius*.5);
6335 if((distance<olddistance||firstintersecting==-1)&&intersecting){olddistance=distance; firstintersecting=j; *p=point;}
6339 if(*rotate)*p=DoRotation(*p,0,*rotate,0);
6341 if(*rotate)*p1=DoRotation(*p1,0,*rotate,0);
6343 return firstintersecting;