2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 /**> HEADER FILES <**/
24 #include "openal_wrapper.h"
25 #include "Animation.h"
30 extern float multiplier;
31 extern Terrain terrain;
33 extern int environment;
35 extern FRUSTUM frustum;
37 extern float realmultiplier;
39 extern float slomodelay;
40 extern bool cellophane;
41 extern float texdetail;
42 extern float realtexdetail;
43 extern GLubyte bloodText[512*512*3];
44 extern GLubyte wolfbloodText[512*512*3];
45 extern int bloodtoggle;
46 extern Objects objects;
48 extern bool autoslomo;
49 extern float camerashake;
51 extern float viewdistance;
52 extern float blackout;
53 extern int difficulty;
55 extern float fadestart;
57 extern bool winfreeze;
58 extern float flashamount,flashr,flashg,flashb;
59 extern int flashdelay;
60 extern bool showpoints;
61 extern bool immediate;
63 extern bool tilt2weird;
64 extern bool tiltweird;
66 extern bool proportionweird;
67 extern bool vertexweird[6];
68 extern XYZ envsound[30];
69 extern float envsoundvol[30];
70 extern float envsoundlife[30];
71 extern int numenvsounds;
72 extern int tutoriallevel;
73 extern float smoketex;
74 extern int tutorialstage;
75 extern bool reversaltrain;
76 extern bool canattack;
78 extern float damagedealt;
80 extern float hostiletime;
82 extern int indialogue;
84 extern bool gamestarted;
86 Person player[maxplayers];
88 void Person::CheckKick()
91 && (targetanimation == rabbitkickanim
95 && currentanimation == rabbitkickanim)
96 && (findDistancefast(&coords,&victim->coords) < 1.2)
97 && (!victim->skeleton.free)))
100 if (animation[victim->targetanimation].height!=lowheight)
102 float damagemult = (creature == wolftype ? 2.5 : 1.) * power * power;
103 XYZ relative = velocity;
105 Normalise(&relative);
110 emit_sound_at(heavyimpactsound, victim->coords);
112 for(int i=0;i<victim->skeleton.num_joints;i++){
113 victim->skeleton.joints[i].velocity+=relative*120*damagemult;
116 victim->DoDamage(100*damagemult/victim->protectionhigh);
117 if(id==0)camerashake+=.4;
121 targetanimation=backflipanim;
127 resume_stream(whooshsound);
129 award_bonus(id, cannon);
131 else if (victim->isCrouch())
133 targetanimation=rabbitkickreversedanim;
134 currentanimation=rabbitkickreversedanim;
135 victim->currentanimation=rabbitkickreversalanim;
136 victim->targetanimation=rabbitkickreversalanim;
142 victim->oldcoords=victim->coords;
143 coords=victim->coords;
144 victim->targetrotation=targetrotation;
149 void Person::CatchFire(){
150 XYZ flatfacing,flatvelocity;
152 for(int i=0;i<10;i++){
153 howmany=abs(Random()%(skeleton.num_joints));
154 if(!skeleton.free)flatvelocity=velocity;
155 if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity;
156 if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
157 if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
158 Sprite::MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, 2, 1);
163 emit_sound_at(firestartsound, coords);
165 emit_stream_at(stream_firesound, coords);
172 int Person::getIdle(){
173 if(indialogue!=-1&&howactive==typeactive&&creature==rabbittype)return talkidleanim;
174 if(hasvictim&&victim!=this/*||(id==0&&attackkeydown)*/)if(/*(id==0&&attackkeydown)||*/(!victim->dead&&victim->aitype!=passivetype&&victim->aitype!=searchtype&&aitype!=passivetype&&aitype!=searchtype&&victim->id<numplayers)){
175 if((aitype==playercontrolled&&stunned<=0&&weaponactive==-1)||pause){
176 if(creature==rabbittype)return fightidleanim;
177 if(creature==wolftype)return wolfidle;
179 if(aitype==playercontrolled&&stunned<=0&&weaponactive!=-1){
180 if(weapons[weaponids[weaponactive]].getType()==knife)
181 return knifefightidleanim;
182 if(weapons[weaponids[weaponactive]].getType()==sword&&victim->weaponactive!=-1)
183 return swordfightidlebothanim;
184 if(weapons[weaponids[weaponactive]].getType()==sword)
185 return swordfightidleanim;
186 if(weapons[weaponids[weaponactive]].getType()==staff)
187 return swordfightidleanim;
189 if(aitype!=playercontrolled&&stunned<=0&&creature!=wolftype&&!pause)return fightsidestep;
191 if((damage>permanentdamage||damage>damagetolerance*.8||deathbleeding>0)&&creature!=wolftype)return hurtidleanim;
192 if(howactive==typesitting)return sitanim;
193 if(howactive==typesittingwall)return sitwallanim;
194 if(howactive==typesleeping)return sleepanim;
195 if(howactive==typedead1)return dead1anim;
196 if(howactive==typedead2)return dead2anim;
197 if(howactive==typedead3)return dead3anim;
198 if(howactive==typedead4)return dead4anim;
199 if(creature==rabbittype)return bounceidleanim;
200 if(creature==wolftype)return wolfidle;
204 int Person::getCrouch(){
205 if(creature==rabbittype)return crouchanim;
206 if(creature==wolftype)return wolfcrouchanim;
210 int Person::getRun(){
211 if(creature==rabbittype&&(!superruntoggle||weaponactive!=-1))return runanim;
212 if(creature==wolftype&&(!superruntoggle))return wolfrunanim;
214 if(creature==rabbittype&&(superruntoggle&&weaponactive==-1))return rabbitrunninganim;
215 if(creature==wolftype&&(superruntoggle))return wolfrunninganim;
219 int Person::getStop(){
220 if(creature==rabbittype)return stopanim;
221 if(creature==wolftype)return wolfstopanim;
225 int Person::getLanding(){
226 if(creature==rabbittype)return landanim;
227 if(creature==wolftype)return wolflandanim;
231 int Person::getLandhard(){
232 if(creature==rabbittype)return landhardanim;
233 if(creature==wolftype)return wolflandhardanim;
238 SolidHitBonus(int playerid)
240 if (bonustime < 1.5 && bonus >= solidhit && bonus <= megacombo)
241 award_bonus(playerid, bonus == megacombo ? bonus : bonus + 1);
243 award_bonus(playerid, solidhit);
246 void Person::DoBlood(float howmuch,int which){
247 static int bleedxint,bleedyint;
249 //if(howmuch&&id==0)blooddimamount=1;
250 if(bloodtoggle&&tutoriallevel!=1){
251 if(bleeding<=0&&spurt){
253 for(int i=0;i<3;i++){
257 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
260 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
262 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
263 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
265 Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
266 Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
269 Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
270 Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
274 for(int i=0;i<3;i++){
278 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
279 bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
282 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
283 bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
287 Sprite::MakeSprite(splintersprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
289 Sprite::MakeSprite(splintersprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
291 Sprite::setLastSpriteSpecial(3);
296 bleeding=howmuch+(float)abs(Random()%100)/200-.25;
299 int texdetailint=realtexdetail;
300 if(creature==rabbittype)
301 while(bloodText[bleedxint*512*3+bleedyint*3+0]>which+4||bloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
302 bleedxint=abs(Random()%512);
303 bleedyint=abs(Random()%512);
305 if(creature==wolftype)
306 while(wolfbloodText[bleedxint*512*3+bleedyint*3+0]>which+4||wolfbloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
307 bleedxint=abs(Random()%512);
308 bleedyint=abs(Random()%512);
312 bleedy/=realtexdetail;
313 bleedx/=realtexdetail;
314 direction=abs(Random()%2)*2-1;
318 if(bleeding>2)bleeding=2;
321 void Person::DoBloodBig(float howmuch,int which){
322 static int bleedxint,bleedyint,i,j;
324 if(howmuch&&id==0)blooddimamount=1;
326 if(tutoriallevel!=1||id==0)
327 if(aitype!=playercontrolled&&howmuch>0){
330 if(creature==wolftype){
331 int i=abs(Random()%2);
332 if(i==0)whichsound=snarlsound;
333 if(i==1)whichsound=snarl2sound;
334 envsound[numenvsounds]=coords;
335 envsoundvol[numenvsounds]=16;
336 envsoundlife[numenvsounds]=.4;
339 if(creature==rabbittype){
340 int i=abs(Random()%2);
341 if(i==0)whichsound=rabbitpainsound;
342 if(i==1&&howmuch>=2)whichsound=rabbitpain1sound;
343 envsound[numenvsounds]=coords;
344 envsoundvol[numenvsounds]=16;
345 envsoundlife[numenvsounds]=.4;
347 //if(i==2)whichsound=rabbitpain2sound;
351 emit_sound_at(whichsound, coords);
354 if(id==0&&howmuch>0){
362 if(bloodtoggle&&decals&&tutoriallevel!=1){
363 if(bleeding<=0&&spurt){
365 for(int i=0;i<3;i++){
369 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
372 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
374 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
375 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
377 Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
378 Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
381 Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
382 Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
386 int offsetx=0,offsety=0;
389 offsetx=abs(Random()%60);
391 if(which==190||which==185){
393 offsetx=abs(Random()%100)-20;
403 if(which==220||which==215){
404 //offsety=Random()%20;
406 //offsetx=abs(Random()%80);
415 if(creature==rabbittype)
418 if(bloodText[i*512*3+j*3+0]<=which+4&&bloodText[i*512*3+j*3+0]>=which-4){
419 if(i<startx)startx=i;
420 if(j<starty)starty=j;
426 if(creature==wolftype)
429 if(wolfbloodText[i*512*3+j*3+0]<=which+4&&wolfbloodText[i*512*3+j*3+0]>=which-4){
430 if(i<startx)startx=i;
431 if(j<starty)starty=j;
443 if(startx<0)startx=0;
444 if(starty<0)starty=0;
445 if(endx>512-1)endx=512-1;
446 if(endy>512-1)endy=512-1;
447 if(endx<startx)endx=startx;
448 if(endy<starty)endy=starty;
450 startx/=realtexdetail;
451 starty/=realtexdetail;
455 int texdetailint=realtexdetail;
457 if(creature==rabbittype)
458 for(i=startx;i<endx;i++){
459 for(j=starty;j<endy;j++){
460 if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
461 color=Random()%85+170;
462 where=i*skeleton.skinsize*3+j*3;
463 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
464 skeleton.skinText[where+1]=0;
465 skeleton.skinText[where+2]=0;
469 if(creature==wolftype)
470 for(i=startx;i<endx;i++){
471 for(j=starty;j<endy;j++){
472 if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
473 color=Random()%85+170;
474 where=i*skeleton.skinsize*3+j*3;
475 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
476 skeleton.skinText[where+1]=0;
477 skeleton.skinText[where+2]=0;
481 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
486 if(creature==rabbittype)
487 while(bloodText[bleedxint*512*3+bleedyint*3+0]>which+4||bloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
488 bleedxint=abs(Random()%512);
489 bleedyint=abs(Random()%512);
491 if(creature==wolftype)
492 while(wolfbloodText[bleedxint*512*3+bleedyint*3+0]>which+4||wolfbloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
493 bleedxint=abs(Random()%512);
494 bleedyint=abs(Random()%512);
496 bleedy=bleedxint+offsetx;
497 bleedx=bleedyint+offsety;
498 bleedy/=realtexdetail;
499 bleedx/=realtexdetail;
500 if(bleedx<0)bleedx=0;
501 if(bleedy<0)bleedy=0;
502 if(bleedx>skeleton.skinsize-1)bleedx=skeleton.skinsize-1;
503 if(bleedy>skeleton.skinsize-1)bleedy=skeleton.skinsize-1;
504 direction=abs(Random()%2)*2-1;
507 bleeding=howmuch+(float)abs(Random()%100)/200-.25;
508 deathbleeding+=bleeding;
509 bloodloss+=bleeding*3;
511 if(tutoriallevel!=1&&aitype!=playercontrolled&&bloodloss>damagetolerance*2/3&&bloodloss<damagetolerance&&creature==rabbittype){
512 if(abs(Random()%2)==0){aitype=gethelptype;
515 else aitype=attacktypecutoff;
518 if(bleeding>2)bleeding=2;
521 bool Person::DoBloodBigWhere(float howmuch,int which, XYZ where){
522 static int bleedxint,bleedyint,i,j;
524 static XYZ startpoint,endpoint,colpoint,movepoint;
525 static float rotationpoint;
527 static XYZ p1,p2,p3,p0;
531 float coordsx,coordsy;
534 if(bloodtoggle&&decals&&tutoriallevel!=1){
536 if(!skeleton.free)where=DoRotation(where,0,-rotation,0);
544 whichtri=skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &colpoint, &movepoint, &rotationpoint);
547 p1=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[0]];
548 p2=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[1]];
549 p3=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[2]];
551 CrossProduct(p2-p1,p3-p1,&N);
552 CrossProduct(p0-p1,p3-p1,&temp);
553 s = dotproduct(&temp,&N)/findLength(&N);
554 CrossProduct(p2-p1,p1-p0,&temp);
555 t = dotproduct(&temp,&N)/findLength(&N);
558 bary.x=findDistancefast(&p0,&p1);
559 bary.y=findDistancefast(&p0,&p2);
560 bary.z=findDistancefast(&p0,&p3);
562 total=bary.x+bary.y+bary.z;
571 total=bary.x+bary.y+bary.z;
577 gxx.x=skeleton.drawmodel.Triangles[whichtri].gx[0];
578 gxx.y=skeleton.drawmodel.Triangles[whichtri].gx[1];
579 gxx.z=skeleton.drawmodel.Triangles[whichtri].gx[2];
580 gyy.x=skeleton.drawmodel.Triangles[whichtri].gy[0];
581 gyy.y=skeleton.drawmodel.Triangles[whichtri].gy[1];
582 gyy.z=skeleton.drawmodel.Triangles[whichtri].gy[2];
583 coordsx=skeleton.drawmodel.Triangles[whichtri].gx[0]*bary.x+skeleton.drawmodel.Triangles[whichtri].gx[1]*bary.y+skeleton.drawmodel.Triangles[whichtri].gx[2]*bary.z;
584 coordsy=skeleton.drawmodel.Triangles[whichtri].gy[0]*bary.x+skeleton.drawmodel.Triangles[whichtri].gy[1]*bary.y+skeleton.drawmodel.Triangles[whichtri].gy[2]*bary.z;
586 //coordsx=skeleton.drawmodel.Triangles[whichtri].gx[1];
587 //coordsy=skeleton.drawmodel.Triangles[whichtri].gy[1];
589 if(bleeding<=0&&spurt){
591 for(int i=0;i<3;i++){
595 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
598 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
600 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
601 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
603 Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
604 Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
607 Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
608 Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
612 int offsetx=0,offsety=0;
615 offsetx=abs(Random()%120);
617 if(which==220||which==215){
619 offsetx=abs(Random()%80);
622 offsetx=(1+coordsy)*512-291;
623 offsety=coordsx*512-437;
630 if(creature==rabbittype)
633 if(bloodText[i*512*3+j*3+0]<=which+4&&bloodText[i*512*3+j*3+0]>=which-4){
634 if(i<startx)startx=i;
635 if(j<starty)starty=j;
641 if(creature==wolftype)
644 if(wolfbloodText[i*512*3+j*3+0]<=which+4&&wolfbloodText[i*512*3+j*3+0]>=which-4){
645 if(i<startx)startx=i;
646 if(j<starty)starty=j;
657 if(startx<0)startx=0;
658 if(starty<0)starty=0;
659 if(endx>512-1)endx=512-1;
660 if(endy>512-1)endy=512-1;
661 if(endx<startx)endx=startx;
662 if(endy<starty)endy=starty;
664 startx/=realtexdetail;
665 starty/=realtexdetail;
669 int texdetailint=realtexdetail;
671 if(creature==rabbittype)
672 for(i=startx;i<endx;i++){
673 for(j=starty;j<endy;j++){
674 if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
675 color=Random()%85+170;
676 where=i*skeleton.skinsize*3+j*3;
677 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
678 skeleton.skinText[where+1]=0;
679 skeleton.skinText[where+2]=0;
681 else if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=160+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=160-4){
682 color=Random()%85+170;
683 where=i*skeleton.skinsize*3+j*3;
684 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
685 skeleton.skinText[where+1]=0;
686 skeleton.skinText[where+2]=0;
690 if(creature==wolftype)
691 for(i=startx;i<endx;i++){
692 for(j=starty;j<endy;j++){
693 if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
694 color=Random()%85+170;
695 where=i*skeleton.skinsize*3+j*3;
696 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
697 skeleton.skinText[where+1]=0;
698 skeleton.skinText[where+2]=0;
700 else if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=160+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=160-4){
701 color=Random()%85+170;
702 where=i*skeleton.skinsize*3+j*3;
703 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
704 skeleton.skinText[where+1]=0;
705 skeleton.skinText[where+2]=0;
709 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
712 bleedy=(1+coordsy)*512;
714 bleedy/=realtexdetail;
715 bleedx/=realtexdetail;
716 if(bleedx<0)bleedx=0;
717 if(bleedy<0)bleedy=0;
718 if(bleedx>skeleton.skinsize-1)bleedx=skeleton.skinsize-1;
719 if(bleedy>skeleton.skinsize-1)bleedy=skeleton.skinsize-1;
720 direction=abs(Random()%2)*2-1;
722 if(whichtri==-1)return 0;
724 bleeding=howmuch+(float)abs(Random()%100)/200-.25;
725 deathbleeding+=bleeding;
726 bloodloss+=bleeding*3;
728 if(tutoriallevel!=1&&aitype!=playercontrolled&&bloodloss>damagetolerance*2/3&&bloodloss<damagetolerance&&creature==rabbittype){
729 if(abs(Random()%2)==0){aitype=gethelptype;
732 else aitype=attacktypecutoff;
735 if(bleeding>2)bleeding=2;
741 void Person::Reverse()
743 if (!((victim->aitype == playercontrolled
745 || staggerdelay <= 0)
746 && victim->targetanimation != jumpupanim
747 && victim->targetanimation != jumpdownanim
748 && (tutoriallevel != 1 || cananger)
752 if (normaldotproduct (victim->facing, victim->coords-coords) > 0
753 && (victim->id != 0 || difficulty >= 2)
754 && (creature != wolftype || victim->creature == wolftype))
757 if(targetanimation==sweepanim){
758 targetanimation=sweepreversedanim;
759 currentanimation=sweepreversedanim;
760 victim->currentanimation=sweepreversalanim;
761 victim->targetanimation=sweepreversalanim;
763 if(targetanimation==spinkickanim){
764 targetanimation=spinkickreversedanim;
765 currentanimation=spinkickreversedanim;
766 victim->currentanimation=spinkickreversalanim;
767 victim->targetanimation=spinkickreversalanim;
769 if(targetanimation==upunchanim||targetanimation==rabbittacklinganim){
770 if(targetanimation==rabbittacklinganim){
773 victim->currentframe=6;
774 victim->targetframe=7;
776 targetanimation=upunchreversedanim;
777 currentanimation=upunchreversedanim;
778 victim->currentanimation=upunchreversalanim;
779 victim->targetanimation=upunchreversalanim;
781 if(targetanimation==staffhitanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
782 if(victim->weaponactive!=-1){
783 victim->throwtogglekeydown=1;
784 weapons[victim->weaponids[0]].owner=-1;
785 weapons[victim->weaponids[0]].velocity=victim->velocity*.2;
786 if(weapons[victim->weaponids[0]].velocity.x==0)weapons[victim->weaponids[0]].velocity.x=.1;
787 weapons[victim->weaponids[0]].tipvelocity=weapons[victim->weaponids[0]].velocity;
788 weapons[victim->weaponids[0]].missed=1;
789 weapons[victim->weaponids[0]].freetime=0;
790 weapons[victim->weaponids[0]].firstfree=1;
791 weapons[victim->weaponids[0]].physics=1;
792 victim->num_weapons--;
793 if(victim->num_weapons){
794 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
795 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
798 victim->weaponactive=-1;
799 for(int j=0;j<numplayers;j++){
800 player[j].wentforweapon=0;
804 targetanimation=staffhitreversedanim;
805 currentanimation=staffhitreversedanim;
806 victim->currentanimation=staffhitreversalanim;
807 victim->targetanimation=staffhitreversalanim;
809 if(targetanimation==staffspinhitanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%2==0)){
810 if(victim->weaponactive!=-1){
811 victim->throwtogglekeydown=1;
812 weapons[victim->weaponids[0]].owner=-1;
813 weapons[victim->weaponids[0]].velocity=victim->velocity*.2;
814 if(weapons[victim->weaponids[0]].velocity.x==0)weapons[victim->weaponids[0]].velocity.x=.1;
815 weapons[victim->weaponids[0]].tipvelocity=weapons[victim->weaponids[0]].velocity;
816 weapons[victim->weaponids[0]].missed=1;
817 weapons[victim->weaponids[0]].freetime=0;
818 weapons[victim->weaponids[0]].firstfree=1;
819 weapons[victim->weaponids[0]].physics=1;
820 victim->num_weapons--;
821 if(victim->num_weapons){
822 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
823 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
826 victim->weaponactive=-1;
827 for(int j=0;j<numplayers;j++){
828 player[j].wentforweapon=0;
831 targetanimation=staffspinhitreversedanim;
832 currentanimation=staffspinhitreversedanim;
833 victim->currentanimation=staffspinhitreversalanim;
834 victim->targetanimation=staffspinhitreversalanim;
836 if(targetanimation==swordslashanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
837 if(victim->weaponactive!=-1){
838 victim->throwtogglekeydown=1;
839 weapons[victim->weaponids[0]].owner=-1;
840 weapons[victim->weaponids[0]].velocity=victim->velocity*.2;
841 if(weapons[victim->weaponids[0]].velocity.x==0)weapons[victim->weaponids[0]].velocity.x=.1;
842 weapons[victim->weaponids[0]].tipvelocity=weapons[victim->weaponids[0]].velocity;
843 weapons[victim->weaponids[0]].missed=1;
844 weapons[victim->weaponids[0]].freetime=0;
845 weapons[victim->weaponids[0]].firstfree=1;
846 weapons[victim->weaponids[0]].physics=1;
847 victim->num_weapons--;
848 if(victim->num_weapons){
849 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
850 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
853 victim->weaponactive=-1;
854 for(int j=0;j<numplayers;j++){
855 player[j].wentforweapon=0;
858 targetanimation=swordslashreversedanim;
859 currentanimation=swordslashreversedanim;
860 victim->currentanimation=swordslashreversalanim;
861 victim->targetanimation=swordslashreversalanim;
863 if(targetanimation==knifeslashstartanim&&findDistancefast(&victim->coords,&coords)<2&&(victim->id==0||Random()%4==0)){
864 if(victim->weaponactive!=-1){
865 victim->throwtogglekeydown=1;
866 weapons[victim->weaponids[0]].owner=-1;
867 weapons[victim->weaponids[0]].velocity=victim->velocity*.2;
868 if(weapons[victim->weaponids[0]].velocity.x==0)weapons[victim->weaponids[0]].velocity.x=.1;
869 weapons[victim->weaponids[0]].tipvelocity=weapons[victim->weaponids[0]].velocity;
870 weapons[victim->weaponids[0]].missed=1;
871 weapons[victim->weaponids[0]].freetime=0;
872 weapons[victim->weaponids[0]].firstfree=1;
873 weapons[victim->weaponids[0]].physics=1;
874 victim->num_weapons--;
875 if(victim->num_weapons){
876 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
877 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
880 victim->weaponactive=-1;
881 for(int j=0;j<numplayers;j++){
882 player[j].wentforweapon=0;
885 targetanimation=knifeslashreversedanim;
886 currentanimation=knifeslashreversedanim;
887 victim->currentanimation=knifeslashreversalanim;
888 victim->targetanimation=knifeslashreversalanim;
890 if(targetanimation!=knifeslashstartanim&&targetanimation!=staffhitanim&&targetanimation!=staffspinhitanim&&targetanimation!=winduppunchanim&&targetanimation!=wolfslapanim&&targetanimation!=swordslashanim&&targetanimation!=swordslashanim){
891 victim->targettilt2=targettilt2;
892 victim->currentframe=currentframe;
893 victim->targetframe=targetframe;
894 victim->target=target;
896 victim->oldcoords=victim->coords;
897 victim->coords=coords;
898 victim->targetrotation=targetrotation;
899 victim->rotation=targetrotation;
902 if(targetanimation==winduppunchanim){
903 targetanimation=winduppunchblockedanim;
904 victim->targetanimation=blockhighleftanim;
905 victim->targetframe=1;
908 victim->targetrotation=targetrotation+180;
910 if(targetanimation==wolfslapanim){
911 targetanimation=winduppunchblockedanim;
912 victim->targetanimation=blockhighleftanim;
913 victim->targetframe=1;
916 victim->targetrotation=targetrotation+180;
918 if((targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim)&&victim->weaponactive!=-1){
919 targetanimation=swordslashparriedanim;
921 victim->parriedrecently=0;
922 victim->targetanimation=swordslashparryanim;
923 victim->targetframe=1;
926 victim->targetrotation=targetrotation+180;
928 if(abs(Random()%20)==0||weapons[victim->weaponids[victim->weaponactive]].getType()==knife){
929 if(victim->weaponactive!=-1){
930 if(weapons[victim->weaponids[0]].getType()==staff||weapons[weaponids[0]].getType()==staff) {
931 if(weapons[victim->weaponids[0]].getType()==staff)
932 weapons[victim->weaponids[0]].damage+=.2+float(abs(Random()%100)-50)/250;
933 if(weapons[weaponids[0]].getType()==staff)
934 weapons[weaponids[0]].damage+=.2+float(abs(Random()%100)-50)/250;
935 emit_sound_at(swordstaffsound, victim->coords);
938 emit_sound_at(metalhitsound, victim->coords);
942 victim->Puff(righthand);
944 victim->targetframe=0;
945 victim->targetanimation=staggerbackhighanim;
946 victim->targetrotation=targetrotation+180;
948 weapons[victim->weaponids[0]].owner=-1;
949 aim=DoRotation(facing,0,90,0)*21;
951 weapons[victim->weaponids[0]].velocity=aim*-.2;
952 weapons[victim->weaponids[0]].tipvelocity=aim;
953 weapons[victim->weaponids[0]].missed=1;
954 weapons[victim->weaponids[0]].hitsomething=0;
955 weapons[victim->weaponids[0]].freetime=0;
956 weapons[victim->weaponids[0]].firstfree=1;
957 weapons[victim->weaponids[0]].physics=1;
958 victim->num_weapons--;
959 if(victim->num_weapons){
960 victim->weaponids[0]=victim->weaponids[num_weapons];
961 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
963 victim->weaponactive=-1;
964 for(int i=0;i<numplayers;i++){
965 player[i].wentforweapon=0;
969 if(abs(Random()%20)==0){
970 if(weaponactive!=-1){
971 if(weapons[victim->weaponids[0]].getType()==staff||weapons[weaponids[0]].getType()==staff){
972 if(weapons[victim->weaponids[0]].getType()==staff)weapons[victim->weaponids[0]].damage+=.2+float(abs(Random()%100)-50)/250;
973 if(weapons[weaponids[0]].getType()==staff)weapons[weaponids[0]].damage+=.2+float(abs(Random()%100)-50)/250;
975 emit_sound_at(swordstaffsound, coords);
978 emit_sound_at(metalhitsound, coords);
986 targetanimation=staggerbackhighanim;
987 targetrotation=targetrotation+180;
989 weapons[weaponids[0]].owner=-1;
990 aim=DoRotation(facing,0,90,0)*21;
992 weapons[weaponids[0]].velocity=aim*-.2;
993 weapons[weaponids[0]].tipvelocity=aim;
994 weapons[weaponids[0]].hitsomething=0;
995 weapons[weaponids[0]].missed=1;
996 weapons[weaponids[0]].freetime=0;
997 weapons[weaponids[0]].firstfree=1;
998 weapons[weaponids[0]].physics=1;
1001 weaponids[0]=weaponids[num_weapons];
1002 if(weaponstuck==num_weapons)weaponstuck=0;
1005 for(int i=0;i<numplayers;i++){
1006 player[i].wentforweapon=0;
1013 if(targetanimation==knifeslashstartanim||targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim){
1014 if((targetanimation!=staffhitanim&&targetanimation!=staffspinhitanim)||findDistancefast(&coords,&victim->coords)>.2){
1015 victim->targetanimation=dodgebackanim;
1016 victim->targetframe=0;
1020 rotatetarget=coords-victim->coords;
1021 Normalise(&rotatetarget);
1022 victim->targetrotation=-asin(0-rotatetarget.x);
1023 victim->targetrotation*=360/6.28;
1024 if(rotatetarget.z<0)victim->targetrotation=180-victim->targetrotation;
1026 victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
1028 victim->lastattack3=victim->lastattack2;
1029 victim->lastattack2=victim->lastattack;
1030 victim->lastattack=victim->targetanimation;
1034 victim->targetanimation=sweepanim;
1035 victim->targetframe=0;
1039 rotatetarget=coords-victim->coords;
1040 Normalise(&rotatetarget);
1041 victim->targetrotation=-asin(0-rotatetarget.x);
1042 victim->targetrotation*=360/6.28;
1043 if(rotatetarget.z<0)victim->targetrotation=180-victim->targetrotation;
1045 victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
1047 victim->lastattack3=victim->lastattack2;
1048 victim->lastattack2=victim->lastattack;
1049 victim->lastattack=victim->targetanimation;
1056 if(aitype!=playercontrolled)feint=0;
1057 if(aitype!=playercontrolled&&Random()%3==0&&escapednum<2&&difficulty==2)feint=1;
1058 if(aitype!=playercontrolled&&Random()%5==0&&escapednum<2&&difficulty==1)feint=1;
1059 if(aitype!=playercontrolled&&Random()%10==0&&escapednum<2&&difficulty==0)feint=1;
1061 if(victim->id==0&&animation[victim->targetanimation].attack==reversal)numreversals++;
1064 void Person::DoDamage(float howmuch){
1065 if(tutoriallevel!=1)damage+=howmuch/power;
1066 if(id!=0)damagedealt+=howmuch/power;
1067 if(id==0)damagetaken+=howmuch/power;
1069 if(id==0&&(bonus==solidhit||bonus==twoxcombo||bonus==threexcombo||bonus==fourxcombo||bonus==megacombo))bonus=0;
1070 if(tutoriallevel!=1)permanentdamage+=howmuch/2/power;
1071 if(tutoriallevel!=1)superpermanentdamage+=howmuch/4/power;
1072 if(permanentdamage>damagetolerance/2&&permanentdamage-howmuch<damagetolerance/2&&Random()%2)DoBlood(1,255);
1073 if((permanentdamage>damagetolerance*.8&&Random()%2&&!deathbleeding)||spurt)DoBlood(1,255);
1075 if(id==0)camerashake+=howmuch/100;
1076 if(id==0&&((howmuch>50&&damage>damagetolerance/2)))blackout=damage/damagetolerance;
1077 if(blackout>1)blackout=1;
1079 if(aitype==passivetype&&damage<damagetolerance&&((tutoriallevel!=1||cananger)&&hostile))aitype=attacktypecutoff;
1080 if(tutoriallevel!=1&&aitype!=playercontrolled&&damage<damagetolerance&&damage>damagetolerance*2/3&&creature==rabbittype){
1081 if(abs(Random()%2)==0){aitype=gethelptype;
1084 else aitype=attacktypecutoff;
1088 if(howmuch>damagetolerance*50&&skeleton.free!=2){
1091 for(int i=0;i<skeleton.num_joints; i++){
1092 if(!skeleton.free)flatvelocity2=velocity;
1093 if(skeleton.free)flatvelocity2=skeleton.joints[i].velocity;
1094 if(!skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(skeleton.joints[i].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
1095 if(skeleton.free)flatfacing2=skeleton.joints[i].position*scale+coords;
1096 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
1097 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
1098 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
1099 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
1100 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
1101 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
1104 emit_sound_at(splattersound, coords);
1113 if(!dead&&creature==wolftype){
1114 award_bonus(0, Wolfbonus);
1120 if(tutoriallevel!=1||id==0)
1121 if(speechdelay<=0&&!dead&&aitype!=playercontrolled){
1124 if(creature==wolftype){
1125 int i=abs(Random()%2);
1126 if(i==0)whichsound=snarlsound;
1127 if(i==1)whichsound=snarl2sound;
1128 envsound[numenvsounds]=coords;
1129 envsoundvol[numenvsounds]=16;
1130 envsoundlife[numenvsounds]=.4;
1133 if(creature==rabbittype){
1134 int i=abs(Random()%2);
1135 if(i==0)whichsound=rabbitpainsound;
1136 if(i==1&&damage>damagetolerance)whichsound=rabbitpain1sound;
1137 envsound[numenvsounds]=coords;
1138 envsoundvol[numenvsounds]=16;
1139 envsoundlife[numenvsounds]=.4;
1141 //if(i==2)whichsound=rabbitpain2sound;
1145 emit_sound_at(whichsound, coords);
1150 //if(permanentdamage>=damagetolerance&&howmuch<50)permanentdamage=damagetolerance-1;
1151 //if(damage>=damagetolerance&&howmuch<30&&!dead)damage=damagetolerance-1;
1154 void Person::DoHead(){
1155 static XYZ rotatearound;
1157 static float lookspeed=500;
1159 if(!freeze&&!winfreeze){
1162 targetheadrotation=(float)((int)((0-rotation-targetheadrotation+180)*100)%36000)/100;
1163 targetheadrotation2=(float)((int)(targetheadrotation2*100)%36000)/100;
1165 while(targetheadrotation>180)targetheadrotation-=360;
1166 while(targetheadrotation<-180)targetheadrotation+=360;
1168 if(targetheadrotation>160)targetheadrotation2=targetheadrotation2*-1;
1169 if(targetheadrotation<-160)targetheadrotation2=targetheadrotation2*-1;
1170 if(targetheadrotation>160)targetheadrotation=targetheadrotation-180;
1171 if(targetheadrotation<-160)targetheadrotation=targetheadrotation+180;
1173 if(targetheadrotation2>120)targetheadrotation2=120;
1174 if(targetheadrotation2<-120)targetheadrotation2=-120;
1175 if(targetheadrotation>120)targetheadrotation=120;
1176 if(targetheadrotation<-120)targetheadrotation=-120;
1178 if(!isIdle())targetheadrotation2=0;
1180 if(targetheadrotation>80)targetheadrotation=80;
1181 if(targetheadrotation<-80)targetheadrotation=-80;
1182 if(targetheadrotation2>50)targetheadrotation2=50;
1183 if(targetheadrotation2<-50)targetheadrotation2=-50;
1186 if(abs(headrotation-targetheadrotation)<multiplier*lookspeed)headrotation=targetheadrotation;
1187 else if(headrotation>targetheadrotation){
1188 headrotation-=multiplier*lookspeed;
1190 else if(headrotation<targetheadrotation){
1191 headrotation+=multiplier*lookspeed;
1194 if(abs(headrotation2-targetheadrotation2)<multiplier*lookspeed/2)headrotation2=targetheadrotation2;
1195 else if(headrotation2>targetheadrotation2){
1196 headrotation2-=multiplier*lookspeed/2;
1198 else if(headrotation2<targetheadrotation2){
1199 headrotation2+=multiplier*lookspeed/2;
1202 rotatearound=skeleton.joints[skeleton.jointlabels[neck]].position;
1203 skeleton.joints[skeleton.jointlabels[head]].position=rotatearound+DoRotation(skeleton.joints[skeleton.jointlabels[head]].position-rotatearound,headrotation2,0,0);
1207 if(targetanimation!=bounceidleanim&&targetanimation!=fightidleanim&&targetanimation!=wolfidle&&targetanimation!=knifefightidleanim&&targetanimation!=drawrightanim&&targetanimation!=drawleftanim&&targetanimation!=walkanim){
1208 facing=DoRotation(facing,headrotation2*.4,0,0);
1209 facing=DoRotation(facing,0,headrotation*.4,0);
1212 if(targetanimation==bounceidleanim||targetanimation==fightidleanim||targetanimation==wolfidle||targetanimation==knifefightidleanim||targetanimation==drawrightanim||targetanimation==drawleftanim){
1213 facing=DoRotation(facing,headrotation2*.8,0,0);
1214 facing=DoRotation(facing,0,headrotation*.8,0);
1217 if(targetanimation==walkanim){
1218 facing=DoRotation(facing,headrotation2*.6,0,0);
1219 facing=DoRotation(facing,0,headrotation*.6,0);
1222 skeleton.specialforward[0]=facing;
1223 //skeleton.specialforward[0]=DoRotation(facing,0,rotation,0);
1225 for(i=0;i<skeleton.num_muscles;i++){
1226 if(skeleton.muscles[i].visible&&(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head))
1228 skeleton.FindRotationMuscle(i,targetanimation);
1234 void Person::RagDoll(bool checkcollision){
1239 if(id==0)numfalls++;
1240 if(id==0&&isFlip())numflipfail++;
1246 facing=DoRotation(facing,0,rotation,0);
1248 skeleton.freetime=0;
1250 skeleton.longdead=0;
1256 skeleton.freefall=1;
1258 if(!isnormal(velocity.x))velocity.x=0;
1259 if(!isnormal(velocity.y))velocity.y=0;
1260 if(!isnormal(velocity.z))velocity.z=0;
1261 if(!isnormal(rotation))rotation=0;
1262 if(!isnormal(coords.x))coords=0;
1263 if(!isnormal(tilt))tilt=0;
1264 if(!isnormal(tilt2))tilt2=0;
1266 for(i=0;i<skeleton.num_joints;i++){
1267 skeleton.joints[i].delay=0;
1268 skeleton.joints[i].locked=0;
1269 skeleton.joints[i].position=DoRotation(DoRotation(DoRotation(skeleton.joints[i].position,0,0,tilt),tilt2,0,0),0,rotation,0);
1270 if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=DoRotation(skeleton.joints[i].position,0,rotation,0);
1271 if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=skeleton.joints[i].position;
1272 if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=coords;
1273 skeleton.joints[i].position.y+=.1;
1274 skeleton.joints[i].oldposition=skeleton.joints[i].position;
1275 skeleton.joints[i].realoldposition=skeleton.joints[i].position*scale+coords;
1278 for(i=0;i<skeleton.num_joints;i++){
1279 skeleton.joints[i].velocity=0;
1280 skeleton.joints[i].velchange=0;
1282 skeleton.DoConstraints(&coords,&scale);
1283 if(animation[currentanimation].height==lowheight||animation[targetanimation].height==lowheight)
1285 skeleton.DoConstraints(&coords,&scale);
1286 skeleton.DoConstraints(&coords,&scale);
1287 skeleton.DoConstraints(&coords,&scale);
1288 skeleton.DoConstraints(&coords,&scale);
1291 speed=animation[targetanimation].speed[targetframe]*2;
1292 if(animation[currentanimation].speed[currentframe]>animation[targetanimation].speed[targetframe]){
1293 speed=animation[currentanimation].speed[currentframe]*2;
1295 if(transspeed)speed=transspeed*2;
1299 for(i=0;i<skeleton.num_joints;i++){
1300 if((animation[currentanimation].attack!=reversed||currentanimation==swordslashreversedanim)&¤tanimation!=rabbitkickanim&&!isLanding()&&!wasLanding()&&animation[currentanimation].height==animation[targetanimation].height)skeleton.joints[i].velocity=velocity/scale+facing*5+DoRotation(DoRotation(DoRotation((animation[targetanimation].position[i][targetframe]-animation[currentanimation].position[i][currentframe])*speed,0,0,tilt),tilt2,0,0),0,rotation,0);
1301 else skeleton.joints[i].velocity=velocity/scale+facing*5;
1302 change.x=(float)(Random()%100)/100;
1303 change.y=(float)(Random()%100)/100;
1304 change.z=(float)(Random()%100)/100;
1305 skeleton.joints[i].velocity+=change;
1306 skeleton.joints[abs(Random()%skeleton.num_joints)].velocity-=change;
1308 change.x=(float)(Random()%100)/100;
1309 change.y=(float)(Random()%100)/100;
1310 change.z=(float)(Random()%100)/100;
1311 skeleton.joints[i].velchange+=change;
1312 skeleton.joints[abs(Random()%skeleton.num_joints)].velchange-=change;
1322 for(j=0;j<skeleton.num_joints;j++){
1323 average+=skeleton.joints[j].position;
1327 coords+=average*scale;
1328 for(j=0;j<skeleton.num_joints;j++){
1329 skeleton.joints[j].position-=average;
1332 whichpatchx=coords.x/(terrain.size/subdivision*terrain.scale);
1333 whichpatchz=coords.z/(terrain.size/subdivision*terrain.scale);
1334 if(terrain.patchobjectnum[whichpatchx][whichpatchz])
1335 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
1336 i=terrain.patchobjects[whichpatchx][whichpatchz][l];
1339 if(SphereCheck(&lowpoint, 3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
1340 coords.x=lowpoint.x;
1341 coords.z=lowpoint.z;
1350 for(i=0;i<skeleton.num_joints;i++){
1351 velocity+=skeleton.joints[i].velocity*scale;
1353 velocity/=skeleton.num_joints;
1356 if(weaponactive!=-1&&targetanimation!=rabbitkickanim&&num_weapons>0){
1357 weapons[weaponids[0]].owner=-1;
1358 weapons[weaponids[0]].hitsomething=0;
1359 weapons[weaponids[0]].velocity=skeleton.joints[skeleton.jointlabels[righthand]].velocity*scale*-.3;
1360 weapons[weaponids[0]].velocity.x+=.01;
1361 weapons[weaponids[0]].tipvelocity=skeleton.joints[skeleton.jointlabels[righthand]].velocity*scale;
1362 weapons[weaponids[0]].missed=1;
1363 weapons[weaponids[0]].freetime=0;
1364 weapons[weaponids[0]].firstfree=1;
1365 weapons[weaponids[0]].physics=1;
1368 weaponids[0]=weaponids[num_weapons];
1369 if(weaponstuck==num_weapons)weaponstuck=0;
1372 for(i=0;i<numplayers;i++){
1373 player[i].wentforweapon=0;
1378 targetanimation=bounceidleanim;
1379 currentanimation=bounceidleanim;
1387 void Person::FootLand(int which, float opacity){
1388 static XYZ terrainlight;
1389 static XYZ footvel,footpoint;
1390 if(opacity>=1||skiddelay<=0)
1394 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1395 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1396 //footpoint.y=coords.y;
1397 if(findDistancefast(&footpoint,&viewer))Sprite::MakeSprite(cloudsprite, footpoint,footvel, 1,1,1, .5, .2*opacity);
1399 else if(environment==snowyenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
1401 if(footvel.y<.8)footvel.y=.8;
1402 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1403 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1404 footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
1405 terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
1406 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x,terrainlight.y,terrainlight.z, .5, .7*opacity);
1407 if(opacity>=1||detail==2)if(detail==2)if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)terrain.MakeDecal(footprintdecal,footpoint,.2,1*opacity,rotation);
1409 else if(environment==grassyenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
1411 if(footvel.y<.8)footvel.y=.8;
1412 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1413 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1414 footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
1415 terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
1416 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5*opacity);
1418 else if(environment==desertenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
1420 if(footvel.y<.8)footvel.y=.8;
1421 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1422 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1423 footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
1424 terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
1425 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7*opacity);
1426 if(opacity>=1||detail==2)if(detail==2)if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)terrain.MakeDecal(footprintdecal,footpoint,.2,.25*opacity,rotation);
1428 else if(isLanding()||targetanimation==jumpupanim||isLandhard())
1431 if(footvel.y<.8)footvel.y=.8;
1432 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1433 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1434 //footpoint.y=coords.y;
1435 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, 1,1,1, .5, .2*opacity);
1439 void Person::Puff(int whichlabel){
1440 static XYZ footvel,footpoint;
1443 footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[whichlabel]].position,0,rotation,0)*scale+coords;
1444 Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .9, .3);
1448 void Person::DoAnimations(){
1451 static float oldtarget;
1453 if(isIdle()&¤tanimation!=getIdle())normalsupdatedelay=0;
1455 if(targetanimation==tempanim||currentanimation==tempanim){
1456 animation[tempanim]=tempanimation;
1458 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
1469 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
1470 OPENAL_SetVolume(channels[whooshsound], 64*findLength(&velocity)/5);
1472 if(((velocity.y<-15)||(crouchkeydown&&velocity.y<-8))&&abs(velocity.y)*4>fast_sqrt(velocity.x*velocity.x*velocity.z*velocity.z))landhard=1;
1473 if(!crouchkeydown&&velocity.y>=-15)landhard=0;
1475 if((currentanimation==jumpupanim||targetanimation==jumpdownanim)/*&&velocity.y<40*/&&!isFlip()&&(!isLanding()&&!isLandhard())&&((crouchkeydown&&!crouchtogglekeydown))){
1480 targfacing=DoRotation(targfacing,0,targetrotation,0);
1482 if(normaldotproduct(targfacing,velocity)>=-.3)targetanimation=flipanim;
1483 else targetanimation=backflipanim;
1484 crouchtogglekeydown=1;
1488 if(id==0)numflipped++;
1491 if(animation[targetanimation].attack!=reversed)feint=0;
1492 if(!crouchkeydown||(isLanding()||isLandhard())||(wasLanding()||wasLandhard())){
1493 crouchtogglekeydown=0;
1494 if(aitype==playercontrolled)feint=0;
1498 if(!crouchtogglekeydown&&animation[targetanimation].attack==reversed&&aitype==playercontrolled&&(escapednum<2||reversaltrain))feint=1;
1499 if(!isFlip())crouchtogglekeydown=1;
1503 if(animation[targetanimation].attack||currentanimation==getupfrombackanim||currentanimation==getupfromfrontanim){
1504 if(detail)normalsupdatedelay=0;
1508 if(targetanimation==rollanim&&targetframe==3&&onfire){
1510 emit_sound_at(fireendsound, coords);
1511 pause_sound(stream_firesound);
1515 if(targetanimation==rabbittacklinganim&&targetframe==1){
1516 //if(victim->aitype==attacktypecutoff&&Random()%2==0&&victim->stunned<=0&&animation[victim->targetanimation].attack==neutral&&victim->id!=0)Reverse();
1517 if(victim->aitype==attacktypecutoff&&victim->stunned<=0&&victim->surprised<=0&&victim->id!=0)Reverse();
1518 if(targetanimation==rabbittacklinganim&&targetframe==1&&!victim->isCrouch()&&victim->targetanimation!=backhandspringanim){
1519 if(normaldotproduct(victim->facing,facing)>0)victim->targetanimation=rabbittackledbackanim;
1520 else victim->targetanimation=rabbittackledfrontanim;
1521 victim->targetframe=2;
1523 victim->rotation=rotation;
1524 victim->targetrotation=rotation;
1525 if(victim->aitype==gethelptype)victim->DoDamage(victim->damagetolerance-victim->damage);
1526 //victim->DoDamage(30);
1527 if(creature==wolftype){
1529 emit_sound_at(clawslicesound, victim->coords);
1531 victim->DoBloodBig(1/victim->armorhead,210);
1533 award_bonus(id, TackleBonus,
1534 victim->aitype == gethelptype ? 50 : 0);
1538 if(!drawtogglekeydown&&drawkeydown&&(weaponactive==-1||num_weapons==1)&&(animation[targetanimation].label[targetframe]||(targetanimation!=currentanimation&¤tanimation==rollanim))&&num_weapons>0&&creature!=wolftype){
1539 if(weapons[weaponids[0]].getType()==knife){
1540 if(weaponactive==-1)weaponactive=0;
1541 else if(weaponactive==0)weaponactive=-1;
1543 if(weaponactive==-1){
1544 emit_sound_at(knifesheathesound, coords);
1546 if(weaponactive!=-1){
1547 emit_sound_at(knifedrawsound, coords, 128);
1550 drawtogglekeydown=1;
1553 if(tutoriallevel!=1||id==0)
1554 if((animation[targetanimation].label[targetframe]&&(animation[targetanimation].label[targetframe]<5||animation[targetanimation].label[targetframe]==8))/*||(targetanimation==rollanim&&targetframe==animation[rollanim].numframes-1)*/){
1557 if(terrain.getOpacity(coords.x,coords.z)<.2){
1558 if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound;
1559 else whichsound=footstepsound2;
1560 if(animation[targetanimation].label[targetframe]==1)FootLand(0,1);
1561 if(animation[targetanimation].label[targetframe]==2)FootLand(1,1);
1562 if(animation[targetanimation].label[targetframe]==3&&isRun()){
1568 if(terrain.getOpacity(coords.x,coords.z)>=.2){
1569 if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound3;
1570 else whichsound=footstepsound4;
1574 if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound3;
1575 else whichsound=footstepsound4;
1577 if(animation[targetanimation].label[targetframe]==4&&(weaponactive==-1||(targetanimation!=knifeslashstartanim&&targetanimation!=knifethrowanim&&targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=knifefollowanim))){
1578 if(animation[targetanimation].attack!=neutral){
1580 if(i==0)whichsound=lowwhooshsound;
1581 if(i==1)whichsound=midwhooshsound;
1582 if(i==2)whichsound=highwhooshsound;
1584 if(animation[targetanimation].attack==neutral)whichsound=movewhooshsound;
1586 else if(animation[targetanimation].label[targetframe]==4)whichsound=knifeswishsound;
1587 if(animation[targetanimation].label[targetframe]==8&&tutoriallevel!=1)whichsound=landsound2;
1589 emit_sound_at(whichsound, coords, 256.);
1592 if(whichsound==footstepsound||whichsound==footstepsound2||whichsound==footstepsound3||whichsound==footstepsound4){
1593 envsound[numenvsounds]=coords;
1594 if(targetanimation==wolfrunninganim||targetanimation==rabbitrunninganim)envsoundvol[numenvsounds]=15;
1595 else envsoundvol[numenvsounds]=6;
1596 envsoundlife[numenvsounds]=.4;
1600 if(animation[targetanimation].label[targetframe]==3){
1602 emit_sound_at(whichsound, coords, 128.);
1607 if(tutoriallevel!=1||id==0)
1609 if(targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=staffgroundsmashanim)
1610 if((animation[targetanimation].label[targetframe]&&(animation[targetanimation].label[targetframe]<5||animation[targetanimation].label[targetframe]==8))/*||(targetanimation==rollanim&&targetframe==animation[rollanim].numframes-1)*/){
1612 if(animation[targetanimation].label[targetframe]==4&&aitype!=playercontrolled){
1613 if(animation[targetanimation].attack!=neutral){
1615 if(creature==rabbittype){
1616 if(i==0)whichsound=rabbitattacksound;
1617 if(i==1)whichsound=rabbitattack2sound;
1618 if(i==2)whichsound=rabbitattack3sound;
1619 if(i==3)whichsound=rabbitattack4sound;
1621 if(creature==wolftype){
1622 if(i==0)whichsound=barksound;
1623 if(i==1)whichsound=bark2sound;
1624 if(i==2)whichsound=bark3sound;
1625 if(i==3)whichsound=barkgrowlsound;
1629 //if(animation[targetanimation].attack==neutral)whichsound=movewhooshsound;
1631 //else if(animation[targetanimation].label[targetframe]==4)whichsound=knifeswishsound;
1632 //if(animation[targetanimation].label[targetframe]==8)whichsound=landsound2;
1635 emit_sound_at(whichsound, coords);
1641 if((!wasLanding()&&!wasLandhard())&¤tanimation!=getIdle()&&(isLanding()||isLandhard())){
1647 currentoffset=targetoffset;
1648 targetframe=currentframe;
1649 currentanimation=targetanimation;
1652 if(targetanimation==removeknifeanim&&animation[targetanimation].label[currentframe]==5){
1653 for(i=0;i<weapons.size();i++){
1654 if(weapons[i].owner==-1)
1655 if(findDistancefastflat(&coords,&weapons[i].position)<4&&weaponactive==-1){
1656 if(findDistancefast(&coords,&weapons[i].position)>=1){
1657 if(weapons[i].getType()!=staff){
1658 emit_sound_at(knifedrawsound, coords, 128.);
1662 weapons[i].owner=id;
1664 weaponids[num_weapons]=weaponids[0];
1673 static bool willwork;
1674 if(targetanimation==crouchremoveknifeanim&&animation[targetanimation].label[currentframe]==5){
1675 for(i=0;i<weapons.size();i++){
1677 if(weapons[i].owner!=-1)
1678 if(player[weapons[i].owner].weaponstuck!=-1)
1679 if(player[weapons[i].owner].weaponids[player[weapons[i].owner].weaponstuck]==i)
1680 if(player[weapons[i].owner].num_weapons>1)willwork=0;
1681 if((weapons[i].owner==-1)||(hasvictim&&weapons[i].owner==victim->id&&victim->skeleton.free))
1682 if(willwork&&findDistancefastflat(&coords,&weapons[i].position)<3&&weaponactive==-1){
1683 if(findDistancefast(&coords,&weapons[i].position)<1||hasvictim){
1685 if(weapons[i].owner!=-1)
1686 if(victim->weaponstuck!=-1){
1687 if(victim->weaponids[victim->weaponstuck]==i){
1692 if(weapons[i].getType()!=staff){
1693 emit_sound_at(knifedrawsound, coords, 128.);
1697 emit_sound_at(fleshstabremovesound, coords, 128.);
1700 if(weapons[i].owner!=-1){
1702 victim=&player[weapons[i].owner];
1703 if(victim->num_weapons==1)victim->num_weapons=0;
1704 else victim->num_weapons=1;
1706 //victim->weaponactive=-1;
1707 victim->skeleton.longdead=0;
1708 victim->skeleton.free=1;
1709 victim->skeleton.broken=0;
1711 for(int j=0;j<victim->skeleton.num_joints;j++){
1712 victim->skeleton.joints[j].velchange=0;
1713 victim->skeleton.joints[j].locked=0;
1719 Normalise(&relative);
1720 XYZ footvel,footpoint;
1722 footpoint=weapons[i].position;
1723 if(victim->weaponstuck!=-1){
1724 if(victim->weaponids[victim->weaponstuck]==i){
1725 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
1726 weapons[i].bloody=2;
1727 weapons[i].blooddrip=5;
1728 victim->weaponstuck=-1;
1731 if(victim->num_weapons>0){
1732 if(victim->weaponstuck!=0&&victim->weaponstuck!=-1)victim->weaponstuck=0;
1733 if(victim->weaponids[0]==i)
1734 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
1737 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
1738 victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*6;
1739 victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
1740 victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
1742 weapons[i].owner=id;
1744 weaponids[num_weapons]=weaponids[0];
1753 if(currentanimation==drawleftanim&&animation[targetanimation].label[currentframe]==5){
1754 if(weaponactive==-1)weaponactive=0;
1755 else if(weaponactive==0){
1759 buffer=weaponids[0];
1760 weaponids[0]=weaponids[1];
1761 weaponids[1]=buffer;
1764 if(weaponactive==-1){
1765 emit_sound_at(knifesheathesound, coords, 128.);
1767 if(weaponactive!=-1){
1768 emit_sound_at(knifedrawsound, coords, 128.);
1773 if((currentanimation==walljumprightkickanim&&targetanimation==walljumprightkickanim)||(currentanimation==walljumpleftkickanim&&targetanimation==walljumpleftkickanim)){
1774 XYZ rotatetarget=DoRotation(skeleton.forward,0,rotation,0);
1775 Normalise(&rotatetarget);
1776 targetrotation=-asin(0-rotatetarget.x);
1777 targetrotation*=360/6.28;
1778 if(rotatetarget.z<0)targetrotation=180-targetrotation;
1780 if(targetanimation==walljumprightkickanim)targetrotation+=40;
1781 if(targetanimation==walljumpleftkickanim)targetrotation-=40;
1786 if((targetanimation==rabbitrunninganim||targetanimation==wolfrunninganim)&&targetframe==3&&(jumpkeydown||attackkeydown||id!=0))dojumpattack=1;
1788 if(findDistancefast(&victim->coords,&/*player[i].*/coords)<5&&victim->aitype==gethelptype&&(attackkeydown)&&!victim->skeleton.free&&victim->isRun()&&victim->runninghowlong>=1)dojumpattack=1; if(!hostile)dojumpattack=0;
1790 if((targetanimation==rabbitrunninganim||targetanimation==wolfrunninganim)&&id==0){
1791 targetanimation=rabbittackleanim;
1793 emit_sound_at(jumpsound, coords);
1802 Normalise(&targetloc);
1804 for(i=0;i<numplayers;i++){
1806 if(findDistancefast(&targetloc,&player[i].coords)<closestdist||closestdist==0){
1807 closestdist=findDistancefast(&targetloc,&player[i].coords);
1812 if(closestdist<5&&!player[closestid].dead&&animation[player[closestid].targetanimation].height!=lowheight&&player[closestid].targetanimation!=backhandspringanim){
1814 victim=&player[closestid];
1815 coords=victim->coords;
1816 currentanimation=rabbittacklinganim;
1817 targetanimation=rabbittacklinganim;
1821 if(coords.z!=victim->coords.z||coords.x!=victim->coords.x){
1822 rotatetarget=coords-victim->coords;
1823 Normalise(&rotatetarget);
1824 targetrotation=-asin(0-rotatetarget.x);
1825 targetrotation*=360/6.28;
1826 if(rotatetarget.z<0)targetrotation=180-targetrotation;
1828 if(targetanimation!=rabbitrunninganim){
1829 emit_sound_at(jumpsound, coords, 128.);
1835 float damagemult=1*power;
1836 if(creature==wolftype)damagemult=2.5*power;
1837 if(hasvictim){damagemult/=victim->damagetolerance/200;}
1838 //if(onfire)damagemult=3;
1839 if((animation[targetanimation].attack==normalattack||targetanimation==walljumprightkickanim||targetanimation==walljumpleftkickanim)&&(!feint)&&(victim->skeleton.free!=2||targetanimation==killanim||targetanimation==dropkickanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||targetanimation==staffgroundsmashanim)){
1840 if(targetanimation==spinkickanim&&animation[targetanimation].label[currentframe]==5){
1841 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&3&&animation[victim->targetanimation].height!=lowheight){
1843 if(id==0)camerashake+=.4;
1844 if(Random()%2||creature==wolftype){
1847 if(creature==wolftype)DoBloodBig(0,250);
1849 if(tutoriallevel!=1){
1850 emit_sound_at(heavyimpactsound, victim->coords, 128.);
1852 if(creature==wolftype){
1853 emit_sound_at(clawslicesound, victim->coords, 128.);
1855 victim->DoBloodBig(2/victim->armorhead,175);
1859 relative=victim->coords-coords;
1861 Normalise(&relative);
1862 relative=DoRotation(relative,0,-90,0);
1863 for(i=0;i<victim->skeleton.num_joints;i++){
1864 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
1866 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
1869 victim->DoDamage(damagemult*100/victim->protectionhead);
1875 if(targetanimation==wolfslapanim&&animation[targetanimation].label[currentframe]==5){
1876 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&3&&animation[victim->targetanimation].height!=lowheight){
1878 if(id==0)camerashake+=.4;
1879 if(Random()%2||creature==wolftype){
1881 if(creature==wolftype)DoBloodBig(0,235);
1883 emit_sound_at(whooshhitsound, victim->coords);
1884 if(creature==wolftype){
1885 emit_sound_at(clawslicesound, victim->coords, 128.);
1887 victim->DoBloodBig(2,175);
1891 relative=victim->coords-coords;
1893 Normalise(&relative);
1895 Normalise(&relative);
1896 relative=DoRotation(relative,0,90,0);
1897 for(i=0;i<victim->skeleton.num_joints;i++){
1898 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
1900 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*100;
1903 victim->DoDamage(damagemult*50/victim->protectionhead);
1907 if(targetanimation==walljumprightkickanim&&animation[targetanimation].label[currentframe]==5){
1908 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
1910 if(id==0)camerashake+=.4;
1913 if(tutoriallevel!=1){
1914 emit_sound_at(heavyimpactsound, victim->coords, 160.);
1916 if(creature==wolftype){
1917 emit_sound_at(clawslicesound, victim->coords, 128.);
1919 victim->DoBloodBig(2/victim->armorhead,175);
1925 Normalise(&relative);
1926 relative=DoRotation(relative,0,-90,0);
1927 for(i=0;i<victim->skeleton.num_joints;i++){
1928 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
1930 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
1933 victim->DoDamage(damagemult*150/victim->protectionhead);
1935 if(victim->damage>victim->damagetolerance)
1936 award_bonus(id, style);
1942 if(targetanimation==walljumpleftkickanim&&animation[targetanimation].label[currentframe]==5){
1943 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
1945 if(id==0)camerashake+=.4;
1948 if(tutoriallevel!=1){
1949 emit_sound_at(heavyimpactsound, victim->coords, 160.);
1951 if(creature==wolftype){
1952 emit_sound_at(clawslicesound, victim->coords, 128.);
1954 victim->DoBloodBig(2/victim->armorhead,175);
1960 Normalise(&relative);
1961 relative=DoRotation(relative,0,90,0);
1962 for(i=0;i<victim->skeleton.num_joints;i++){
1963 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
1965 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
1968 victim->DoDamage(damagemult*150/victim->protectionhead);
1970 if(victim->damage>victim->damagetolerance)
1971 award_bonus(id, style);
1977 if(targetanimation==blockhighleftstrikeanim&&animation[targetanimation].label[currentframe]==5){
1978 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
1980 if(id==0)camerashake+=.4;
1985 emit_sound_at(whooshhitsound, victim->coords);
1988 relative=victim->coords-coords;
1990 Normalise(&relative);
1991 for(i=0;i<victim->skeleton.num_joints;i++){
1992 victim->skeleton.joints[i].velocity+=relative*damagemult*30;
1994 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*100;
1997 victim->DoDamage(damagemult*50/victim->protectionhead);
2001 if(targetanimation==killanim&&animation[targetanimation].label[currentframe]==8){
2002 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&victim->dead){
2004 if(id==0)camerashake+=.2;
2005 emit_sound_at(whooshhitsound, victim->coords, 128.);
2007 victim->skeleton.longdead=0;
2008 victim->skeleton.free=1;
2009 victim->skeleton.broken=0;
2010 victim->skeleton.spinny=1;
2012 for(i=0;i<victim->skeleton.num_joints;i++){
2013 victim->skeleton.joints[i].velchange=0;
2014 victim->skeleton.joints[i].delay=0;
2015 victim->skeleton.joints[i].locked=0;
2016 //victim->skeleton.joints[i].velocity=0;
2022 Normalise(&relative);
2023 for(i=0;i<victim->skeleton.num_joints;i++){
2024 victim->skeleton.joints[i].velocity.y=relative.y*10;
2025 victim->skeleton.joints[i].position.y+=relative.y*.3;
2026 victim->skeleton.joints[i].oldposition.y+=relative.y*.3;
2027 victim->skeleton.joints[i].realoldposition.y+=relative.y*.3;
2029 victim->Puff(abdomen);
2030 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity.y=relative.y*400;
2034 if(targetanimation==killanim&&animation[targetanimation].label[currentframe]==5){
2035 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*9&&victim->dead){
2037 if(id==0)camerashake+=.4;
2038 if(tutoriallevel!=1){
2039 emit_sound_at(heavyimpactsound, coords, 128.);
2042 relative=victim->coords-coords;
2044 Normalise(&relative);
2045 for(i=0;i<victim->skeleton.num_joints;i++){
2046 victim->skeleton.joints[i].velocity+=relative*damagemult*90;
2048 victim->Puff(abdomen);
2049 if(victim->dead!=2&&victim->permanentdamage>victim->damagetolerance-250&&autoslomo){
2053 victim->DoDamage(damagemult*500/victim->protectionhigh);
2054 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*300;
2058 if(targetanimation==dropkickanim&&animation[targetanimation].label[currentframe]==7){
2059 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*9&&victim->skeleton.free){
2061 if(id==0)camerashake+=.4;
2062 if(tutoriallevel!=1){
2063 emit_sound_at(thudsound, coords);
2066 victim->skeleton.longdead=0;
2067 victim->skeleton.free=1;
2068 victim->skeleton.broken=0;
2069 victim->skeleton.spinny=1;
2071 for(i=0;i<victim->skeleton.num_joints;i++){
2072 victim->skeleton.joints[i].velchange=0;
2073 //victim->skeleton.joints[i].delay=0;
2074 victim->skeleton.joints[i].locked=0;
2077 relative=victim->coords-coords;
2078 Normalise(&relative);
2080 Normalise(&relative);
2081 for(i=0;i<victim->skeleton.num_joints;i++){
2082 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
2087 victim->Puff(abdomen);
2088 victim->DoDamage(damagemult*20/victim->protectionhigh);
2089 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2091 if(!victim->dead)staggerdelay=1.2;
2097 if((targetanimation==crouchstabanim||targetanimation==swordgroundstabanim)&&animation[targetanimation].label[currentframe]==5){
2098 //if(id==0)camerashake+=.4;
2101 if(!victim->skeleton.free)hasvictim=0;
2104 terrain.MakeDecal(blooddecalfast,(weapons[weaponids[weaponactive]].tippoint*.8+weapons[weaponids[weaponactive]].position*.2),.08,.6,Random()%360);
2105 emit_sound_at(knifesheathesound, coords, 128.);
2108 if(victim&&hasvictim){
2109 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
2111 XYZ where,startpoint,endpoint,movepoint,colpoint;
2112 float rotationpoint;
2114 if(weapons[weaponids[weaponactive]].getType()==knife){
2115 where=(weapons[weaponids[weaponactive]].tippoint*.6+weapons[weaponids[weaponactive]].position*.4);
2116 where-=victim->coords;
2117 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2124 if(weapons[weaponids[weaponactive]].getType()==sword){
2125 where=weapons[weaponids[weaponactive]].position;
2126 where-=victim->coords;
2127 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2129 where=weapons[weaponids[weaponactive]].tippoint;
2130 where-=victim->coords;
2131 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2134 if(weapons[weaponids[weaponactive]].getType()==staff){
2135 where=weapons[weaponids[weaponactive]].position;
2136 where-=victim->coords;
2137 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2139 where=weapons[weaponids[weaponactive]].tippoint;
2140 where-=victim->coords;
2141 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2146 whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &colpoint, &movepoint, &rotationpoint);
2149 if(victim->dead!=2){
2150 victim->DoDamage(abs((victim->damagetolerance-victim->permanentdamage)*2));
2152 award_bonus(id, FinishedBonus);
2154 if(bloodtoggle)weapons[weaponids[weaponactive]].bloody=2;
2156 victim->skeleton.longdead=0;
2157 victim->skeleton.free=1;
2158 victim->skeleton.broken=0;
2160 for(i=0;i<victim->skeleton.num_joints;i++){
2161 victim->skeleton.joints[i].velchange=0;
2162 victim->skeleton.joints[i].locked=0;
2163 //victim->skeleton.joints[i].velocity=0;
2165 emit_sound_at(fleshstabsound, coords, 128);
2168 if(whichtri!=-1||weapons[weaponids[weaponactive]].bloody){
2169 weapons[weaponids[weaponactive]].blooddrip+=5;
2170 weapons[weaponids[weaponactive]].blooddripdelay=0;
2174 emit_sound_at(knifesheathesound, coords, 128.);
2180 if((targetanimation==crouchstabanim||targetanimation==swordgroundstabanim)&&animation[targetanimation].label[currentframe]==6){
2182 emit_sound_at(knifedrawsound, coords, 128);
2185 if(victim&&hasvictim){
2186 XYZ footvel,footpoint;
2188 emit_sound_at(fleshstabremovesound, coords, 128.);
2191 footpoint=(weapons[weaponids[weaponactive]].tippoint*.8+weapons[weaponids[weaponactive]].position*.2);
2193 if(weapons[weaponids[weaponactive]].getType()==sword){
2194 XYZ where,startpoint,endpoint,movepoint;
2195 float rotationpoint;
2198 where=weapons[weaponids[weaponactive]].position;
2199 where-=victim->coords;
2200 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2202 where=weapons[weaponids[weaponactive]].tippoint;
2203 where-=victim->coords;
2204 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2209 whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &footpoint, &movepoint, &rotationpoint);
2210 footpoint+=victim->coords;
2213 footpoint=(weapons[weaponids[weaponactive]].tippoint*.8+weapons[weaponids[weaponactive]].position*.2);
2216 if(weapons[weaponids[weaponactive]].getType()==staff){
2217 XYZ where,startpoint,endpoint,movepoint;
2218 float rotationpoint;
2221 where=weapons[weaponids[weaponactive]].position;
2222 where-=victim->coords;
2223 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2225 where=weapons[weaponids[weaponactive]].tippoint;
2226 where-=victim->coords;
2227 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2232 whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &footpoint, &movepoint, &rotationpoint);
2233 footpoint+=victim->coords;
2236 footpoint=(weapons[weaponids[weaponactive]].tippoint*.8+weapons[weaponids[weaponactive]].position*.2);
2239 hasvictim=victim->DoBloodBigWhere(2,220,footpoint);
2241 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
2242 victim->skeleton.longdead=0;
2243 victim->skeleton.free=1;
2244 victim->skeleton.broken=0;
2246 for(i=0;i<victim->skeleton.num_joints;i++){
2247 victim->skeleton.joints[i].velchange=0;
2248 victim->skeleton.joints[i].locked=0;
2249 //victim->skeleton.joints[i].velocity=0;
2255 Normalise(&relative);
2256 //victim->Puff(abdomen);
2257 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
2259 if(victim->bloodloss<victim->damagetolerance){
2260 victim->bloodloss+=1000;
2264 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*20;
2268 if(!hasvictim&&onterrain){
2269 weapons[weaponids[weaponactive]].bloody=0;
2270 weapons[weaponids[weaponactive]].blooddrip=0;
2274 if(targetanimation==upunchanim&&animation[targetanimation].label[currentframe]==5){
2275 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
2277 if(id==0)camerashake+=.4;
2282 if(tutoriallevel!=1){
2283 emit_sound_at(heavyimpactsound, victim->coords, 128);
2288 relative=victim->coords-coords;
2290 Normalise(&relative);
2291 for(i=0;i<victim->skeleton.num_joints;i++){
2292 victim->skeleton.joints[i].velocity=relative*30;
2294 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*150;
2296 victim->targetframe=0;
2297 victim->targetanimation=staggerbackhardanim;
2298 victim->targetrotation=targetrotation+180;
2303 victim->Puff(abdomen);
2304 victim->DoDamage(damagemult*60/victim->protectionhigh);
2311 if(targetanimation==winduppunchanim&&animation[targetanimation].label[currentframe]==5){
2312 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*2){
2314 if(id==0)camerashake+=.4;
2315 if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->targetanimation].height!=lowheight){
2316 if(tutoriallevel!=1){
2317 emit_sound_at(thudsound, victim->coords);
2320 else if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->targetanimation].height==lowheight){
2321 if(tutoriallevel!=1){
2322 emit_sound_at(whooshhitsound, victim->coords);
2326 if(tutoriallevel!=1){
2327 emit_sound_at(heavyimpactsound, victim->coords);
2331 if(victim->damage>victim->damagetolerance-60||normaldotproduct(victim->facing,victim->coords-coords)>0||animation[victim->targetanimation].height==lowheight)
2334 relative=victim->coords-coords;
2336 Normalise(&relative);
2338 Normalise(&relative);
2339 for(i=0;i<victim->skeleton.num_joints;i++){
2340 victim->skeleton.joints[i].velocity=relative*5;
2342 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*400;
2344 victim->targetframe=0;
2345 victim->targetanimation=staggerbackhardanim;
2346 victim->targetrotation=targetrotation+180;
2350 victim->Puff(abdomen);
2351 victim->DoDamage(damagemult*60/victim->protectionhigh);
2357 if(targetanimation==blockhighleftanim&&animation[targetanimation].label[currentframe]==5){
2358 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4){
2359 if(victim->id==0)camerashake+=.4;
2360 emit_sound_at(landsound2, victim->coords);
2366 if(targetanimation==swordslashparryanim&&animation[targetanimation].label[currentframe]==5){
2367 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4){
2368 if(victim->id==0)camerashake+=.4;
2370 if(weaponactive!=-1){
2371 if(weapons[victim->weaponids[0]].getType()==staff||weapons[weaponids[0]].getType()==staff){
2372 if(weapons[victim->weaponids[0]].getType()==staff)weapons[victim->weaponids[0]].damage+=.2+float(abs(Random()%100)-50)/250;
2373 if(weapons[weaponids[0]].getType()==staff)weapons[weaponids[0]].damage+=.2+float(abs(Random()%100)-50)/250;
2375 emit_sound_at(swordstaffsound, victim->coords);
2378 emit_sound_at(metalhitsound, victim->coords);
2386 if(targetanimation==knifethrowanim&&animation[targetanimation].label[currentframe]==5){
2387 if(weaponactive!=-1){
2390 weapons[weaponids[0]].owner=-1;
2391 aim=victim->coords+DoRotation(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position,0,victim->rotation,0)*victim->scale+victim->velocity*findDistance(&victim->coords,&coords)/50-(coords+DoRotation(skeleton.joints[skeleton.jointlabels[righthand]].position,0,rotation,0)*scale);
2393 /*if(victim->targetanimation==jumpupanim||victim->targetanimation==jumpdownanim){
2394 aim=DoRotation(aim,(float)abs(Random()%15)-7,(float)abs(Random()%15)-7,0);
2396 weapons[weaponids[0]].velocity=aim*50;
2397 weapons[weaponids[0]].tipvelocity=aim*50;
2398 weapons[weaponids[0]].missed=0;
2399 weapons[weaponids[0]].hitsomething=0;
2400 weapons[weaponids[0]].freetime=0;
2401 weapons[weaponids[0]].firstfree=1;
2402 weapons[weaponids[0]].physics=0;
2405 weaponids[0]=weaponids[num_weapons];
2411 if(targetanimation==knifeslashstartanim&&animation[targetanimation].label[currentframe]==5){
2413 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4.5&&/*animation[victim->targetanimation].height!=lowheight&&*/victim->targetanimation!=dodgebackanim&&victim->targetanimation!=rollanim){
2415 if(tutoriallevel!=1)victim->DoBloodBig(1.5/victim->armorhigh,225);
2417 award_bonus(id, Slicebonus);
2418 if(tutoriallevel!=1){
2419 emit_sound_at(knifeslicesound, victim->coords);
2421 //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2422 if(animation[victim->targetanimation].attack&&(victim->aitype!=playercontrolled||victim->targetanimation==knifeslashstartanim)&&(victim->creature==rabbittype||victim->deathbleeding<=0)){
2423 if(victim->id != 0 || difficulty==2){
2424 victim->targetframe=0;
2425 victim->targetanimation=staggerbackhardanim;
2426 victim->targetrotation=targetrotation+180;
2430 victim->lowreversaldelay=0;
2431 victim->highreversaldelay=0;
2432 if(aitype!=playercontrolled)weaponmissdelay=.6;
2434 if(tutoriallevel!=1)if(bloodtoggle&&!weapons[weaponids[weaponactive]].bloody)weapons[weaponids[weaponactive]].bloody=1;
2435 if(tutoriallevel!=1)weapons[weaponids[weaponactive]].blooddrip+=3;
2437 XYZ footvel,footpoint;
2440 footpoint=(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2*victim->scale+victim->coords;
2443 footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->rotation,0)*victim->scale+victim->coords;
2445 if(tutoriallevel!=1){
2446 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .6, .3);
2447 footvel=DoRotation(facing,0,90,0)*.8;
2449 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2450 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2451 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .2, 1);
2452 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .2, 1);
2454 if(tutoriallevel==1){
2455 Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .6, .3);
2457 victim->DoDamage(damagemult*0);
2460 if(targetanimation==swordslashanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
2461 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim){
2462 if(victim->weaponactive==-1||normaldotproduct(victim->facing,victim->coords-coords)>0||(Random()%2==0)){
2463 award_bonus(id, Slashbonus);
2465 if(tutoriallevel!=1){
2466 if(normaldotproduct(victim->facing,victim->coords-coords)<0)victim->DoBloodBig(2/victim->armorhigh,190);
2467 else victim->DoBloodBig(2/victim->armorhigh,185);
2468 victim->deathbleeding=1;
2469 emit_sound_at(swordslicesound, victim->coords);
2471 //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2472 if(tutoriallevel!=1){
2473 victim->targetframe=0;
2474 victim->targetanimation=staggerbackhardanim;
2475 victim->targetrotation=targetrotation+180;
2479 if(tutoriallevel!=1){
2480 if(bloodtoggle&&!weapons[weaponids[weaponactive]].bloody)weapons[weaponids[weaponactive]].bloody=1;
2481 weapons[weaponids[weaponactive]].blooddrip+=3;
2483 float bloodlossamount;
2484 bloodlossamount=200+abs((float)(Random()%40))-20;
2485 victim->bloodloss+=bloodlossamount/victim->armorhigh;
2486 //victim->bloodloss+=100*(6.5-findDistancefast(&coords,&victim->coords));
2487 victim->DoDamage(damagemult*0);
2489 XYZ footvel,footpoint;
2492 footpoint=(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2*victim->scale+victim->coords;
2495 footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->rotation,0)*victim->scale+victim->coords;
2497 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
2498 footvel=DoRotation(facing,0,90,0)*.8;
2500 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2501 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2502 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
2503 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
2507 if(victim->weaponactive!=-1){
2508 if(weapons[victim->weaponids[0]].getType()==staff||weapons[weaponids[0]].getType()==staff){
2509 if(weapons[victim->weaponids[0]].getType()==staff)weapons[victim->weaponids[0]].damage+=.2+float(abs(Random()%100)-50)/250;
2510 if(weapons[weaponids[0]].getType()==staff)weapons[weaponids[0]].damage+=.2+float(abs(Random()%100)-50)/250;
2512 emit_sound_at(swordstaffsound, victim->coords);
2515 emit_sound_at(metalhitsound, victim->coords);
2521 victim->Puff(righthand);
2523 victim->targetframe=0;
2524 victim->targetanimation=staggerbackhighanim;
2525 victim->targetrotation=targetrotation+180;
2527 weapons[victim->weaponids[0]].owner=-1;
2528 aim=DoRotation(facing,0,90,0)*21;
2530 weapons[victim->weaponids[0]].velocity=aim*-.2;
2531 weapons[victim->weaponids[0]].tipvelocity=aim;
2532 weapons[victim->weaponids[0]].missed=1;
2533 weapons[weaponids[0]].hitsomething=0;
2534 weapons[victim->weaponids[0]].freetime=0;
2535 weapons[victim->weaponids[0]].firstfree=1;
2536 weapons[victim->weaponids[0]].physics=1;
2537 victim->num_weapons--;
2538 if(victim->num_weapons){
2539 victim->weaponids[0]=victim->weaponids[num_weapons];
2540 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
2542 victim->weaponactive=-1;
2543 for(i=0;i<numplayers;i++){
2544 player[i].wentforweapon=0;
2551 if(targetanimation==staffhitanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
2552 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim&&victim->targetanimation!=sweepanim){
2553 if(tutoriallevel!=1){
2554 weapons[weaponids[0]].damage+=.4+float(abs(Random()%100)-50)/250;
2556 if(id==0)camerashake+=.4;
2557 if(Random()%2||creature==wolftype){
2560 emit_sound_at(staffheadsound, victim->coords);
2564 relative=victim->coords-coords;
2566 Normalise(&relative);
2567 relative=DoRotation(relative,0,90,0);
2569 Normalise(&relative);
2570 for(i=0;i<victim->skeleton.num_joints;i++){
2571 victim->skeleton.joints[i].velocity+=relative*damagemult*60;
2573 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*230;
2574 victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*damagemult*230;
2577 if(tutoriallevel!=1){
2578 victim->DoDamage(damagemult*120/victim->protectionhigh);
2580 award_bonus(id, solidhit, 30);
2585 if(targetanimation==staffspinhitanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
2586 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim&&victim->targetanimation!=sweepanim){
2587 if(tutoriallevel!=1){
2588 weapons[weaponids[0]].damage+=.6+float(abs(Random()%100)-50)/250;
2590 if(id==0)camerashake+=.4;
2591 if(Random()%2||creature==wolftype){
2594 emit_sound_at(staffheadsound, victim->coords);
2598 relative=victim->coords-coords;
2600 Normalise(&relative);
2601 relative=DoRotation(relative,0,-90,0);
2602 for(i=0;i<victim->skeleton.num_joints;i++){
2603 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2605 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*220;
2606 victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*damagemult*220;
2609 if(tutoriallevel!=1){victim->DoDamage(damagemult*350/victim->protectionhead);
2611 award_bonus(id, solidhit, 60);
2616 if(targetanimation==staffgroundsmashanim&&animation[targetanimation].label[currentframe]==5){
2617 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5){
2619 if(tutoriallevel!=1){
2620 if(!victim->dead)weapons[weaponids[0]].damage+=.4+float(abs(Random()%100)-50)/500;
2621 if(id==0)camerashake+=.4;
2622 if(Random()%2||creature==wolftype){
2625 emit_sound_at(staffbodysound, victim->coords);
2627 victim->skeleton.longdead=0;
2628 victim->skeleton.free=1;
2629 victim->skeleton.broken=0;
2631 for(i=0;i<victim->skeleton.num_joints;i++){
2632 victim->skeleton.joints[i].velchange=0;
2633 victim->skeleton.joints[i].locked=0;
2634 //victim->skeleton.joints[i].velocity=0;
2640 /*relative=victim->coords-coords;
2642 Normalise(&relative);
2643 relative=DoRotation(relative,0,90,0);*/
2645 Normalise(&relative);
2647 for(i=0;i<victim->skeleton.num_joints;i++){
2648 victim->skeleton.joints[i].velocity=relative*damagemult*40;
2651 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*40;
2654 for(i=0;i<victim->skeleton.num_joints;i++){
2655 victim->skeleton.joints[i].velocity=relative*damagemult*abs(Random()%20);
2658 //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*20;
2660 victim->Puff(abdomen);
2661 if(tutoriallevel!=1){victim->DoDamage(damagemult*100/victim->protectionhigh);
2664 award_bonus(id, solidhit, 40);
2670 if(targetanimation==lowkickanim&&animation[targetanimation].label[currentframe]==5){
2671 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=highheight){
2673 if(id==0)camerashake+=.4;
2675 relative=victim->coords-coords;
2677 Normalise(&relative);
2681 if(animation[victim->targetanimation].height==lowheight){
2687 for(i=0;i<victim->skeleton.num_joints;i++){
2688 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2690 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
2691 if(tutoriallevel!=1){
2692 emit_sound_at(heavyimpactsound, victim->coords, 128.);
2695 victim->DoDamage(damagemult*100/victim->protectionhead);
2696 if(victim->howactive==typesleeping)victim->DoDamage(damagemult*150/victim->protectionhead);
2697 if(creature==wolftype){
2698 emit_sound_at(clawslicesound, victim->coords, 128.);
2700 victim->DoBloodBig(2/victim->armorhead,175);
2704 if(victim->damage>=victim->damagetolerance)victim->RagDoll(0);
2705 for(i=0;i<victim->skeleton.num_joints;i++){
2706 victim->skeleton.joints[i].velocity+=relative*damagemult*10;
2708 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2709 victim->targetframe=0;
2710 victim->targetanimation=staggerbackhighanim;
2711 victim->targetrotation=targetrotation+180;
2713 if(tutoriallevel!=1){
2714 emit_sound_at(landsound2, victim->coords, 128.);
2716 victim->Puff(abdomen);
2717 victim->DoDamage(damagemult*30/victim->protectionhigh);
2718 if(creature==wolftype){
2719 emit_sound_at(clawslicesound, victim->coords, 128.);
2721 victim->DoBloodBig(2/victim->armorhigh,170);
2728 if(targetanimation==sweepanim&&animation[targetanimation].label[currentframe]==5){
2729 if(victim->targetanimation!=jumpupanim&&findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&victim!=this){
2731 if(id==0)camerashake+=.2;
2732 if(tutoriallevel!=1){
2733 emit_sound_at(landsound2, victim->coords, 128.);
2736 relative=victim->coords-coords;
2738 Normalise(&relative);
2740 if(animation[victim->targetanimation].height==middleheight||animation[victim->currentanimation].height==middleheight||victim->damage>=victim->damagetolerance-40){
2743 for(i=0;i<victim->skeleton.num_joints;i++){
2744 victim->skeleton.joints[i].velocity+=relative*damagemult*15;
2746 relative=DoRotation(relative,0,-90,0);
2748 for(i=0;i<victim->skeleton.num_joints;i++){
2749 if(victim->skeleton.joints[i].label==leftfoot||victim->skeleton.joints[i].label==rightfoot||victim->skeleton.joints[i].label==leftankle||victim->skeleton.joints[i].label==rightankle)
2750 victim->skeleton.joints[i].velocity=relative*80;
2752 victim->Puff(rightankle);
2753 victim->Puff(leftankle);
2754 victim->DoDamage(damagemult*40/victim->protectionlow);
2757 if(victim->damage>=victim->damagetolerance)victim->RagDoll(0);
2758 for(i=0;i<victim->skeleton.num_joints;i++){
2759 victim->skeleton.joints[i].velocity+=relative*damagemult*10;
2761 relative=DoRotation(relative,0,-90,0);
2762 for(i=0;i<victim->skeleton.num_joints;i++){
2763 if(victim->skeleton.joints[i].label==leftfoot||victim->skeleton.joints[i].label==rightfoot||victim->skeleton.joints[i].label==leftankle||victim->skeleton.joints[i].label==rightankle)
2764 victim->skeleton.joints[i].velocity+=relative*damagemult*80;
2766 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2767 victim->targetframe=0;
2768 victim->targetanimation=staggerbackhighanim;
2769 victim->targetrotation=targetrotation+180;
2771 if(tutoriallevel!=1){
2772 emit_sound_at(landsound2, victim->coords, 128.);
2774 victim->Puff(abdomen);
2775 victim->DoDamage(damagemult*30/victim->protectionlow);
2783 if(animation[targetanimation].attack==reversal&&(!victim->feint||(victim->lastattack==victim->lastattack2&&victim->lastattack2==victim->lastattack3&&Random()%2)||targetanimation==knifefollowanim)){
2784 if(targetanimation==spinkickreversalanim&&animation[targetanimation].label[currentframe]==7){
2786 if(id==0)camerashake+=.4;
2791 if(tutoriallevel!=1){
2792 emit_sound_at(heavyimpactsound, victim->coords, 128.);
2794 if(creature==wolftype){
2795 emit_sound_at(clawslicesound, victim->coords, 128);
2797 victim->DoBloodBig(2/victim->armorhigh,170);
2801 relative=victim->coords-oldcoords;
2803 Normalise(&relative);
2804 //relative=DoRotation(relative,0,-90,0);
2805 for(i=0;i<victim->skeleton.num_joints;i++){
2806 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2808 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2810 victim->Puff(abdomen);
2811 victim->DoDamage(damagemult*150/victim->protectionhigh);
2813 award_bonus(id, Reversal);
2816 if((targetanimation==swordslashreversalanim||targetanimation==knifeslashreversalanim||targetanimation==staffhitreversalanim||targetanimation==staffspinhitreversalanim)&&animation[targetanimation].label[currentframe]==5){
2817 if(victim->weaponactive!=-1&&victim->num_weapons>0){
2818 if(weapons[victim->weaponids[victim->weaponactive]].owner==victim->id){
2819 weapons[victim->weaponids[victim->weaponactive]].owner=id;
2822 weaponids[num_weapons]=weaponids[victim->weaponactive];
2825 weaponids[0]=victim->weaponids[victim->weaponactive];
2826 victim->num_weapons--;
2827 if(victim->num_weapons>0){
2828 victim->weaponids[victim->weaponactive]=victim->weaponids[victim->num_weapons];
2829 //if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
2831 victim->weaponactive=-1;
2836 if(targetanimation==staffhitreversalanim&&animation[targetanimation].label[currentframe]==5){
2838 if(id==0)camerashake+=.4;
2843 emit_sound_at(whooshhitsound, victim->coords, 128.);
2846 relative=victim->coords-oldcoords;
2848 Normalise(&relative);
2849 //relative=DoRotation(relative,0,-90,0);
2850 for(i=0;i<victim->skeleton.num_joints;i++){
2851 victim->skeleton.joints[i].velocity+=relative*damagemult*30;
2853 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2856 victim->DoDamage(damagemult*70/victim->protectionhigh);
2859 if(targetanimation==staffspinhitreversalanim&&animation[targetanimation].label[currentframe]==7){
2861 if(id==0)camerashake+=.4;
2867 award_bonus(id, staffreversebonus);
2869 if(tutoriallevel!=1){
2870 emit_sound_at(heavyimpactsound, victim->coords, 128.);
2873 award_bonus(id, staffreversebonus); // Huh, again?
2876 relative=victim->coords-oldcoords;
2878 Normalise(&relative);
2879 //relative=DoRotation(relative,0,-90,0);
2880 for(i=0;i<victim->skeleton.num_joints;i++){
2881 victim->skeleton.joints[i].velocity+=relative*damagemult*30;
2883 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2886 victim->DoDamage(damagemult*70/victim->protectionhigh);
2889 if(targetanimation==upunchreversalanim&&animation[targetanimation].label[currentframe]==7){
2895 Normalise(&relative);
2898 for(i=0;i<victim->skeleton.num_joints;i++){
2899 victim->skeleton.joints[i].velocity+=relative*damagemult*70;
2901 victim->skeleton.joints[victim->skeleton.jointlabels[lefthand]].velocity*=.1;
2902 victim->skeleton.joints[victim->skeleton.jointlabels[leftwrist]].velocity*=.2;
2903 victim->skeleton.joints[victim->skeleton.jointlabels[leftelbow]].velocity*=.5;
2904 victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity*=.7;
2905 victim->skeleton.joints[victim->skeleton.jointlabels[righthand]].velocity*=.1;
2906 victim->skeleton.joints[victim->skeleton.jointlabels[rightwrist]].velocity*=.2;
2907 victim->skeleton.joints[victim->skeleton.jointlabels[rightelbow]].velocity*=.5;
2908 victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity*=.7;
2910 victim->Puff(abdomen);
2911 victim->DoDamage(damagemult*90/victim->protectionhigh);
2913 award_bonus(id, Reversal);
2917 if(weaponactive!=-1||creature==wolftype)doslice=1;
2918 if(creature==rabbittype&&weaponactive!=-1)if(weapons[weaponids[0]].getType()==staff)doslice=0;
2920 if(weaponactive!=-1){
2921 victim->DoBloodBig(2/victim->armorhigh,225);
2922 emit_sound_at(knifeslicesound, victim->coords);
2923 if(bloodtoggle&&!weapons[weaponids[weaponactive]].bloody)weapons[weaponids[weaponactive]].bloody=1;
2924 weapons[weaponids[weaponactive]].blooddrip+=3;
2926 if(weaponactive==-1&&creature==wolftype){;
2927 emit_sound_at(clawslicesound, victim->coords, 128.);
2929 victim->DoBloodBig(2/victim->armorhigh,175);
2936 if(targetanimation==swordslashreversalanim&&animation[targetanimation].label[currentframe]==7){
2942 Normalise(&relative);
2945 for(i=0;i<victim->skeleton.num_joints;i++){
2946 victim->skeleton.joints[i].velocity+=relative*damagemult*70;
2948 victim->skeleton.joints[victim->skeleton.jointlabels[lefthand]].velocity*=.1-1;
2949 victim->skeleton.joints[victim->skeleton.jointlabels[leftwrist]].velocity*=.2-1;
2950 victim->skeleton.joints[victim->skeleton.jointlabels[leftelbow]].velocity*=.5-1;
2951 victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity*=.7-1;
2952 victim->skeleton.joints[victim->skeleton.jointlabels[righthand]].velocity*=.1-1;
2953 victim->skeleton.joints[victim->skeleton.jointlabels[rightwrist]].velocity*=.2-1;
2954 victim->skeleton.joints[victim->skeleton.jointlabels[rightelbow]].velocity*=.5-1;
2955 victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity*=.7-1;
2957 award_bonus(id, swordreversebonus);
2960 if(hasvictim&&targetanimation==knifeslashreversalanim&&animation[targetanimation].label[currentframe]==7){
2962 if(id==0)camerashake+=.4;
2967 if(tutoriallevel!=1){
2968 emit_sound_at(heavyimpactsound, victim->coords, 128.);
2972 relative=victim->coords-oldcoords;
2974 Normalise(&relative);
2975 relative=DoRotation(relative,0,-90,0);
2976 for(i=0;i<victim->skeleton.num_joints;i++){
2977 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2979 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2981 victim->Puff(abdomen);
2982 victim->DoDamage(damagemult*30/victim->protectionhigh);
2984 award_bonus(id, Reversal);
2987 if(hasvictim&&targetanimation==sneakattackanim&&animation[targetanimation].label[currentframe]==7){
2990 victim->skeleton.spinny=0;
2994 Normalise(&relative);
2995 if(victim->id==0)relative/=30;
2996 for(i=0;i<victim->skeleton.num_joints;i++){
2997 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2999 //victim->DoDamage(1000);
3000 victim->damage=victim->damagetolerance;
3001 victim->permanentdamage=victim->damagetolerance-1;
3004 if(weaponactive!=-1||creature==wolftype)doslice=1;
3005 if(creature==rabbittype&&weaponactive!=-1)if(weapons[weaponids[0]].getType()==staff)doslice=0;
3007 if(weaponactive!=-1){
3008 victim->DoBloodBig(200,225);
3009 emit_sound_at(knifeslicesound, victim->coords);
3010 if(bloodtoggle)weapons[weaponids[weaponactive]].bloody=2;
3011 weapons[weaponids[weaponactive]].blooddrip+=5;
3014 if(creature==wolftype&&weaponactive==-1){
3015 emit_sound_at(clawslicesound, victim->coords, 128.);
3017 victim->DoBloodBig(2,175);
3020 award_bonus(id, spinecrusher);
3023 if(hasvictim&&(targetanimation==knifefollowanim||targetanimation==knifesneakattackanim)&&animation[targetanimation].label[currentframe]==5){
3024 if(weaponactive!=-1&&victim->bloodloss<victim->damagetolerance){
3026 if(targetanimation==knifefollowanim)victim->DoBloodBig(200,210);
3027 if(targetanimation==knifesneakattackanim){
3028 /*victim->DoBloodBig(200,195);
3033 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
3034 Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
3036 XYZ footvel,footpoint;
3038 footpoint=weapons[weaponids[0]].tippoint;
3039 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3040 footvel=(weapons[weaponids[0]].tippoint-weapons[weaponids[0]].position);
3041 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3042 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3043 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
3044 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
3045 victim->DoBloodBig(200,195);
3046 award_bonus(id, tracheotomy);
3048 if(targetanimation==knifefollowanim){
3049 award_bonus(id, Stabbonus);
3050 XYZ footvel,footpoint;
3052 footpoint=weapons[weaponids[0]].tippoint;
3053 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3054 footvel=(weapons[weaponids[0]].tippoint-weapons[weaponids[0]].position)*-1;
3055 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3056 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3057 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .2, 1);
3058 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .2, 1);
3061 victim->bloodloss+=10000;
3063 emit_sound_at(fleshstabsound, victim->coords);
3064 if(bloodtoggle)weapons[weaponids[weaponactive]].bloody=2;
3065 weapons[weaponids[weaponactive]].blooddrip+=5;
3069 if(hasvictim&&(targetanimation==knifefollowanim||targetanimation==knifesneakattackanim)&&animation[targetanimation].label[currentframe]==6){
3072 for(i=0;i<victim->skeleton.num_joints;i++){
3073 victim->skeleton.joints[i].velocity=0;
3075 if(targetanimation==knifefollowanim){
3077 for(i=0;i<victim->skeleton.num_joints;i++){
3078 victim->skeleton.joints[i].velocity=0;
3081 if(weaponactive!=-1&&animation[victim->targetanimation].attack!=reversal){
3082 emit_sound_at(fleshstabremovesound, victim->coords);
3083 if(bloodtoggle)weapons[weaponids[weaponactive]].bloody=2;
3084 weapons[weaponids[weaponactive]].blooddrip+=5;
3086 XYZ footvel,footpoint;
3088 footpoint=weapons[weaponids[0]].tippoint;
3089 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3090 footvel=(weapons[weaponids[0]].tippoint-weapons[weaponids[0]].position)*-1;
3091 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3092 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3093 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
3094 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
3098 if(hasvictim&&(targetanimation==swordsneakattackanim)&&animation[targetanimation].label[currentframe]==5){
3099 if(weaponactive!=-1&&victim->bloodloss<victim->damagetolerance){
3100 award_bonus(id, backstab);
3104 XYZ footvel,footpoint;
3106 footpoint=(weapons[weaponids[0]].tippoint+weapons[weaponids[0]].position)/2;
3107 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3108 footvel=(weapons[weaponids[0]].tippoint-weapons[weaponids[0]].position);
3109 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3110 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3111 Sprite::MakeSprite(bloodflamesprite, footpoint,DoRotation(footvel*5,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .3, 1);
3112 Sprite::MakeSprite(bloodflamesprite, footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .3, 1);
3113 victim->DoBloodBig(200,180);
3114 victim->DoBloodBig(200,215);
3115 victim->bloodloss+=10000;
3117 emit_sound_at(fleshstabsound, victim->coords);
3118 if(bloodtoggle)weapons[weaponids[weaponactive]].bloody=2;
3119 weapons[weaponids[weaponactive]].blooddrip+=5;
3123 if(hasvictim&&targetanimation==swordsneakattackanim&&animation[targetanimation].label[currentframe]==6){
3126 for(i=0;i<victim->skeleton.num_joints;i++){
3127 victim->skeleton.joints[i].velocity=0;
3129 if(weaponactive!=-1){
3130 emit_sound_at(fleshstabremovesound, victim->coords);
3131 if(bloodtoggle)weapons[weaponids[weaponactive]].bloody=2;
3132 weapons[weaponids[weaponactive]].blooddrip+=5;
3134 XYZ footvel,footpoint;
3136 footpoint=weapons[weaponids[0]].tippoint;
3137 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3138 footvel=(weapons[weaponids[0]].tippoint-weapons[weaponids[0]].position)*-1;
3139 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3140 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3141 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
3142 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
3146 if(targetanimation==sweepreversalanim&&animation[targetanimation].label[currentframe]==7){
3148 if(id==0)camerashake+=.4;
3153 if(weaponactive==-1){
3154 if(tutoriallevel!=1){
3155 emit_sound_at(heavyimpactsound, victim->coords, 128.);
3160 if(weaponactive!=-1||creature==wolftype)doslice=1;
3161 if(creature==rabbittype&&weaponactive!=-1)if(weapons[weaponids[0]].getType()==staff)doslice=0;
3163 if(weaponactive!=-1){
3164 victim->DoBloodBig(2/victim->armorhead,225);
3165 emit_sound_at(knifeslicesound, victim->coords);
3166 if(bloodtoggle&&!weapons[weaponids[weaponactive]].bloody)weapons[weaponids[weaponactive]].bloody=1;
3167 weapons[weaponids[weaponactive]].blooddrip+=3;
3169 if(weaponactive==-1&&creature==wolftype){
3170 emit_sound_at(clawslicesound, victim->coords, 128.);
3172 victim->DoBloodBig(2/victim->armorhead,175);
3176 award_bonus(id, Reversal);
3181 //relative=victim->coords-oldcoords;
3184 Normalise(&relative);
3185 relative=DoRotation(relative,0,90,0);
3187 Normalise(&relative);
3188 for(i=0;i<victim->skeleton.num_joints;i++){
3189 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
3191 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
3192 if(victim->damage<victim->damagetolerance-100)victim->velocity=relative*200;
3193 victim->DoDamage(damagemult*100/victim->protectionhead);
3197 if(targetanimation==sweepreversalanim&&((animation[targetanimation].label[currentframe]==9&&victim->damage<victim->damagetolerance)||(animation[targetanimation].label[currentframe]==7&&victim->damage>victim->damagetolerance))){
3201 //relative=victim->coords-oldcoords;
3204 Normalise(&relative);
3205 relative=DoRotation(relative,0,90,0);
3207 Normalise(&relative);
3208 for(i=0;i<victim->skeleton.num_joints;i++){
3209 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
3211 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
3214 if(hasvictim&&(targetanimation==spinkickreversalanim||targetanimation==sweepreversalanim||targetanimation==rabbitkickreversalanim||targetanimation==upunchreversalanim||targetanimation==jumpreversalanim||targetanimation==swordslashreversalanim||targetanimation==knifeslashreversalanim||targetanimation==rabbittacklereversal||targetanimation==wolftacklereversal||targetanimation==staffhitreversalanim||targetanimation==staffspinhitreversalanim))
3215 if(victim->damage>victim->damagetolerance&&bonus!=reverseko){
3216 award_bonus(id, reverseko);
3222 if(targetframe>animation[currentanimation].numframes-1){
3225 targetanimation=getIdle();
3229 if(currentanimation==rabbittackleanim||currentanimation==rabbittacklinganim){
3230 targetanimation=rollanim;
3232 emit_sound_at(movewhooshsound, coords, 128.);
3234 if(currentanimation==staggerbackhighanim){
3235 targetanimation=getIdle();
3237 if(currentanimation==staggerbackhardanim){
3238 targetanimation=getIdle();
3240 if(currentanimation==removeknifeanim){
3241 targetanimation=getIdle();
3243 if(currentanimation==crouchremoveknifeanim){
3244 targetanimation=getCrouch();
3246 if(currentanimation==backhandspringanim){
3247 targetanimation=getIdle();
3249 if(currentanimation==dodgebackanim){
3250 targetanimation=getIdle();
3252 if(currentanimation==drawleftanim){
3253 targetanimation=getIdle();
3255 if(currentanimation==drawrightanim||currentanimation==crouchdrawrightanim){
3256 targetanimation=getIdle();
3257 if(currentanimation==crouchdrawrightanim){
3258 targetanimation=getCrouch();
3260 if(weaponactive==-1)weaponactive=0;
3261 else if(weaponactive==0){
3265 buffer=weaponids[0];
3266 weaponids[0]=weaponids[1];
3267 weaponids[1]=buffer;
3271 if(weaponactive==-1){
3272 emit_sound_at(knifesheathesound, coords, 128.);
3274 if(weaponactive!=-1){
3275 emit_sound_at(knifedrawsound, coords, 128.);
3278 if(currentanimation==rollanim){
3279 targetanimation=getCrouch();
3284 if(targetanimation==walljumprightkickanim){
3287 if(targetanimation==walljumpleftkickanim){
3290 targetanimation=jumpdownanim;
3292 if(currentanimation==climbanim){
3293 targetanimation=getCrouch();
3296 if(!isnormal(coords.x))
3307 if(targetanimation==rabbitkickreversalanim){
3308 targetanimation=getCrouch();
3311 if(targetanimation==jumpreversalanim){
3312 targetanimation=getCrouch();
3315 if(targetanimation==walljumprightanim||targetanimation==walljumpbackanim||targetanimation==walljumpfrontanim){
3316 if(attackkeydown&&targetanimation!=walljumpfrontanim){
3318 float closestdist=-1;
3321 for(i=0;i<numplayers;i++){
3322 if(id!=i&&player[i].coords.y<coords.y&&!player[i].skeleton.free){
3323 distance=findDistancefast(&player[i].coords,&coords);
3324 if(closestdist==-1||distance<closestdist){
3325 closestdist=distance;
3330 if(closestdist>0&&closest>=0&&closestdist<16){
3331 victim=&player[closest];
3332 targetanimation=walljumprightkickanim;
3334 XYZ rotatetarget=victim->coords-coords;
3335 Normalise(&rotatetarget);
3336 rotation=-asin(0-rotatetarget.x);
3338 if(rotatetarget.z<0)rotation=180-rotation;
3339 targettilt2=-asin(rotatetarget.y)*360/6.28;
3340 velocity=(victim->coords-coords)*4;
3345 if(targetanimation==walljumpbackanim){
3346 targetanimation=backflipanim;
3351 resume_stream(whooshsound);
3353 if(targetanimation==walljumprightanim){
3354 targetanimation=rightflipanim;
3358 velocity=DoRotation(facing,0,30,0)*-8;
3361 if(targetanimation==walljumpfrontanim){
3362 targetanimation=frontflipanim;
3364 //targetrotation-=180;
3370 resume_stream(whooshsound);
3372 if(targetanimation==walljumpleftanim){
3375 float closestdist=-1;
3378 for(i=0;i<numplayers;i++){
3379 if(id!=i&&player[i].coords.y<coords.y&&!player[i].skeleton.free){
3380 distance=findDistancefast(&player[i].coords,&coords);
3381 if(closestdist==-1||distance<closestdist){
3382 closestdist=distance;
3387 if(closestdist>0&&closest>=0&&closestdist<16){
3388 victim=&player[closest];
3389 targetanimation=walljumpleftkickanim;
3391 XYZ rotatetarget=victim->coords-coords;
3392 Normalise(&rotatetarget);
3393 rotation=-asin(0-rotatetarget.x);
3395 if(rotatetarget.z<0)rotation=180-rotation;
3396 targettilt2=-asin(rotatetarget.y)*360/6.28;
3397 velocity=(victim->coords-coords)*4;
3402 if(targetanimation!=walljumpleftkickanim){
3403 targetanimation=leftflipanim;
3407 velocity=DoRotation(facing,0,-30,0)*-8;
3411 resume_stream(whooshsound);
3413 if(targetanimation==sneakattackanim){
3414 float ycoords=oldcoords.y;
3415 currentanimation=getCrouch();
3416 targetanimation=getCrouch();
3419 targetrotation+=180;
3424 targetheadrotation+=180;
3426 if(onterrain)coords.y=terrain.getHeight(coords.x,coords.z);
3430 if(targetanimation==knifesneakattackanim||targetanimation==swordsneakattackanim){
3431 float ycoords=oldcoords.y;
3432 targetanimation=getIdle();
3434 if(onterrain)coords.y=terrain.getHeight(coords.x,coords.z);
3438 if(currentanimation==knifefollowanim){
3439 targetanimation=getIdle();
3442 if(animation[targetanimation].attack==reversal&¤tanimation!=sneakattackanim&¤tanimation!=knifesneakattackanim&¤tanimation!=swordsneakattackanim&¤tanimation!=knifefollowanim){
3443 float ycoords=oldcoords.y;
3444 targetanimation=getStop();
3445 targetrotation+=180;
3450 targetheadrotation+=180;
3451 if(!isnormal(coords.x))
3453 if(currentanimation==spinkickreversalanim||currentanimation==swordslashreversalanim)
3454 oldcoords=coords+facing*.5;
3455 else if(currentanimation==sweepreversalanim)
3456 oldcoords=coords+facing*1.1;
3457 else if(currentanimation==upunchreversalanim){
3458 oldcoords=coords+facing*1.5;
3459 targetrotation+=180;
3461 targetheadrotation+=180;
3465 else if(currentanimation==knifeslashreversalanim){
3466 oldcoords=coords+facing*.5;
3469 targetheadrotation+=90;
3473 else if(currentanimation==staffspinhitreversalanim){
3474 targetrotation+=180;
3476 targetheadrotation+=180;
3480 if(onterrain)oldcoords.y=terrain.getHeight(oldcoords.x,oldcoords.z);
3481 else oldcoords.y=ycoords;
3482 currentoffset=coords-oldcoords;
3488 if(currentanimation==knifesneakattackedanim||currentanimation==swordsneakattackedanim){
3493 if(animation[targetanimation].attack==reversed){
3495 if(targetanimation==sweepreversedanim)targetrotation+=90;
3496 targetanimation=backhandspringanim;
3498 emit_sound_at(landsound, coords, 128);
3500 if(currentanimation==upunchreversedanim||currentanimation==swordslashreversedanim){
3501 targetanimation=rollanim;
3504 coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale;
3505 coords.y=oldcoords.y;
3507 if(currentanimation==knifeslashreversedanim){
3508 targetanimation=rollanim;
3513 coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale;
3514 coords.y=oldcoords.y;
3518 targetanimation=jumpdownanim;
3520 if(wasLanding())targetanimation=getIdle();
3521 if(wasLandhard())targetanimation=getIdle();
3522 if(currentanimation==spinkickanim||currentanimation==getupfrombackanim||currentanimation==getupfromfrontanim||currentanimation==lowkickanim){
3523 targetanimation=getIdle();
3525 coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale;
3526 coords.y=oldcoords.y;
3527 //coords+=DoRotation(animation[currentanimation].offset,0,rotation,0)*scale;
3528 targetoffset.y=coords.y;
3529 if(onterrain)targetoffset.y=terrain.getHeight(coords.x,coords.z);
3530 currentoffset=DoRotation(animation[currentanimation].offset*-1,0,rotation,0)*scale;
3531 currentoffset.y-=(coords.y-targetoffset.y);
3532 coords.y=targetoffset.y;
3534 normalsupdatedelay=0;
3536 if(currentanimation==upunchanim){
3537 targetanimation=getStop();
3538 normalsupdatedelay=0;
3541 if(currentanimation==rabbitkickanim&&targetanimation!=backflipanim){
3542 targetrotation=rotation;
3545 if(num_weapons>0)if(weapons[0].getType()==staff)hasstaff=1;
3546 if(!hasstaff)DoDamage(35);
3549 rabbitkickragdoll=1;
3551 if(currentanimation==rabbitkickreversedanim){
3558 SolidHitBonus(!id); // FIXME: tricky id
3562 targetanimation=rollanim;
3564 if(id==0)pause_sound(whooshsound);
3568 if(currentanimation==rabbittackledbackanim||currentanimation==rabbittackledfrontanim){
3574 if(currentanimation==jumpreversedanim){
3581 SolidHitBonus(!id); // FIXME: tricky id
3585 targetanimation=rollanim;
3587 if(id==0)pause_sound(whooshsound);
3592 if(animation[currentanimation].attack==normalattack&&!victim->skeleton.free&&victim->targetanimation!=staggerbackhighanim&&victim->targetanimation!=staggerbackhardanim&&targetanimation!=winduppunchblockedanim&&targetanimation!=blockhighleftanim&&targetanimation!=swordslashparryanim&&targetanimation!=swordslashparriedanim&&targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim){
3593 targetanimation=getupfromfrontanim;
3596 else if(animation[currentanimation].attack==normalattack){
3597 targetanimation=getIdle();
3600 if(currentanimation==blockhighleftanim&&aitype!=playercontrolled){
3601 targetanimation=blockhighleftstrikeanim;
3603 if(currentanimation==knifeslashstartanim||currentanimation==knifethrowanim||currentanimation==swordslashanim||currentanimation==staffhitanim||currentanimation==staffgroundsmashanim||currentanimation==staffspinhitanim){
3604 targetanimation=getIdle();
3607 if(currentanimation==spinkickanim&&victim->skeleton.free){
3608 if(creature==rabbittype)targetanimation=fightidleanim;
3613 if(isIdle()&&!wasIdle())normalsupdatedelay=0;
3615 if(currentanimation==jumpupanim&&velocity.y<0&&!isFlip()){
3616 targetanimation=jumpdownanim;
3621 if(!transspeed&&animation[targetanimation].attack!=2&&animation[targetanimation].attack!=3){
3622 if(!isRun()||!wasRun()){
3623 if(animation[targetanimation].speed[targetframe]>animation[currentanimation].speed[currentframe])
3624 target+=multiplier*animation[targetanimation].speed[targetframe]*speed*2;
3625 if(animation[targetanimation].speed[targetframe]<=animation[currentanimation].speed[currentframe])
3626 target+=multiplier*animation[currentanimation].speed[currentframe]*speed*2;
3628 if(isRun()&&wasRun()){
3631 if(tempspeed<10*speedmult)tempspeed=10*speedmult;
3632 target+=multiplier*animation[targetanimation].speed[currentframe]*speed*1.7*tempspeed/(speed*45*scale);
3635 else if(transspeed)target+=multiplier*transspeed*speed*2;
3637 if(!isRun()||!wasRun()){
3638 if(animation[targetanimation].speed[targetframe]>animation[currentanimation].speed[currentframe])
3639 target+=multiplier*animation[targetanimation].speed[targetframe]*2;
3640 if(animation[targetanimation].speed[targetframe]<=animation[currentanimation].speed[currentframe])
3641 target+=multiplier*animation[currentanimation].speed[currentframe]*2;
3645 if(currentanimation!=targetanimation)target=(target+oldtarget)/2;
3647 if(target>1){currentframe=targetframe; target=1;}
3649 rot=targetrot*target;
3650 rotation+=rot-oldrot;
3656 if(currentanimation!=oldcurrentanimation||targetanimation!=oldtargetanimation||((currentframe!=oldcurrentframe||targetframe!=oldtargetframe)&&!calcrot)){
3658 for(i=0;i<skeleton.num_joints;i++){
3659 skeleton.joints[i].position=animation[currentanimation].position[i][currentframe];
3662 skeleton.FindForwards();
3664 for(i=0;i<skeleton.num_muscles;i++){
3665 if(skeleton.muscles[i].visible)
3667 skeleton.FindRotationMuscle(i,targetanimation);
3670 for(i=0;i<skeleton.num_muscles;i++){
3671 if(skeleton.muscles[i].visible)
3673 if(isnormal((float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100))skeleton.muscles[i].oldrotate1=(float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100;
3674 if(isnormal((float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100))skeleton.muscles[i].oldrotate2=(float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100;
3675 if(isnormal((float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100))skeleton.muscles[i].oldrotate3=(float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100;
3680 for(i=0;i<skeleton.num_joints;i++){
3681 skeleton.joints[i].position=animation[targetanimation].position[i][targetframe];
3684 skeleton.FindForwards();
3686 for(i=0;i<skeleton.num_muscles;i++){
3687 if(skeleton.muscles[i].visible)
3689 skeleton.FindRotationMuscle(i,targetanimation);
3692 for(i=0;i<skeleton.num_muscles;i++){
3693 if(skeleton.muscles[i].visible)
3695 if(isnormal((float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100))skeleton.muscles[i].newrotate1=(float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100;
3696 if(isnormal((float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100))skeleton.muscles[i].newrotate2=(float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100;
3697 if(isnormal((float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100))skeleton.muscles[i].newrotate3=(float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100;
3698 if(skeleton.muscles[i].newrotate3>skeleton.muscles[i].oldrotate3+180)skeleton.muscles[i].newrotate3-=360;
3699 if(skeleton.muscles[i].newrotate3<skeleton.muscles[i].oldrotate3-180)skeleton.muscles[i].newrotate3+=360;
3700 if(skeleton.muscles[i].newrotate2>skeleton.muscles[i].oldrotate2+180)skeleton.muscles[i].newrotate2-=360;
3701 if(skeleton.muscles[i].newrotate2<skeleton.muscles[i].oldrotate2-180)skeleton.muscles[i].newrotate2+=360;
3702 if(skeleton.muscles[i].newrotate1>skeleton.muscles[i].oldrotate1+180)skeleton.muscles[i].newrotate1-=360;
3703 if(skeleton.muscles[i].newrotate1<skeleton.muscles[i].oldrotate1-180)skeleton.muscles[i].newrotate1+=360;
3707 if(currentframe>=animation[currentanimation].numframes)currentframe=animation[currentanimation].numframes-1;
3709 oldcurrentanimation=currentanimation;
3710 oldtargetanimation=targetanimation;
3711 oldtargetframe=targetframe;
3712 oldcurrentframe=currentframe;
3714 for(i=0;i<skeleton.num_joints;i++){
3715 skeleton.joints[i].velocity=(animation[currentanimation].position[i][currentframe]*(1-target)+animation[targetanimation].position[i][targetframe]*(target)-skeleton.joints[i].position)/multiplier;
3716 skeleton.joints[i].position=animation[currentanimation].position[i][currentframe]*(1-target)+animation[targetanimation].position[i][targetframe]*(target);
3718 offset=currentoffset*(1-target)+targetoffset*target;
3719 for(i=0;i<skeleton.num_muscles;i++){
3720 if(skeleton.muscles[i].visible)
3722 skeleton.muscles[i].rotate1=skeleton.muscles[i].oldrotate1*(1-target)+skeleton.muscles[i].newrotate1*(target);
3723 skeleton.muscles[i].rotate2=skeleton.muscles[i].oldrotate2*(1-target)+skeleton.muscles[i].newrotate2*(target);
3724 skeleton.muscles[i].rotate3=skeleton.muscles[i].oldrotate3*(1-target)+skeleton.muscles[i].newrotate3*(target);
3729 if(isLanding()&&landhard){
3730 if(id==0)camerashake+=.4;
3731 targetanimation=getLandhard();
3738 //skeleton.DoConstraints();
3741 void Person::DoStuff(){
3742 static XYZ terrainnormal;
3743 static XYZ flatfacing;
3744 static XYZ flatvelocity;
3745 static float flatvelspeed;
3749 static int bloodsize;
3750 static int startx,starty,endx,endy;
3751 static int texdetailint;
3752 static GLubyte color;
3753 static XYZ bloodvel;
3755 onfiredelay-=multiplier;
3756 if(onfiredelay<0&&onfire)
3764 crouchkeydowntime+=multiplier;
3765 if(!crouchkeydown)crouchkeydowntime=0;
3766 jumpkeydowntime+=multiplier;
3767 if(!jumpkeydown&&skeleton.free)jumpkeydowntime=0;
3769 if(hostile||damage>0||bloodloss>0)immobile=0;
3771 if(isIdle()||isRun())targetoffset=0;
3773 if(num_weapons==1&&weaponactive!=-1)weaponstuck=-1;
3775 if(id==0)blooddimamount-=multiplier*.3;
3776 speechdelay-=multiplier;
3777 texupdatedelay-=multiplier;
3778 interestdelay-=multiplier;
3779 flamedelay-=multiplier;
3780 parriedrecently-=multiplier;
3786 if(id==0)speed=1.1*speedmult;
3787 else speed=1.0*speedmult;
3788 if(!skeleton.free)rabbitkickragdoll=0;
3792 if(id!=0&&(creature==rabbittype||difficulty!=2))superruntoggle=0;
3793 if(id!=0&&creature==wolftype&&difficulty==2){
3795 if(aitype!=passivetype){
3797 if(aitype==attacktypecutoff&&(player[0].isIdle()||player[0].isCrouch()||player[0].skeleton.free||player[0].targetanimation==getupfrombackanim||player[0].targetanimation==getupfromfrontanim||player[0].targetanimation==sneakanim)&&findDistancefast(&coords,&player[0].coords)<16){
3801 if(scale<0.2)superruntoggle=0;
3802 if(targetanimation==wolfrunninganim&&!superruntoggle){
3803 targetanimation=getRun();
3807 if(weaponactive==-1&&num_weapons>0){
3808 if(weapons[weaponids[0]].getType()==staff){
3815 /*if(aitype!=playercontrolled)*///deathbleeding=5;
3816 /*if(aitype!=playercontrolled)*/
3818 if(burnt>.6)burnt=.6;
3819 OPENAL_SetVolume(channels[stream_firesound], 256+256*findLength(&velocity)/3);
3821 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
3832 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
3833 OPENAL_SetVolume(channels[whooshsound], 64*findLength(&velocity)/5);
3837 while(flamedelay<0&&onfire){
3839 howmany=abs(Random()%(skeleton.num_joints));
3840 if(!skeleton.free)flatvelocity=(coords-oldcoords)/multiplier/2;//velocity/2;
3841 if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity*scale/2;
3842 if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
3843 if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
3844 Sprite::MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3847 while(flamedelay<0&&!onfire&&tutoriallevel==1&&id!=0){
3849 howmany=abs(Random()%(skeleton.num_joints));
3850 if(!skeleton.free)flatvelocity=(coords-oldcoords)/multiplier/2;//velocity/2;
3851 if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity*scale/2;
3852 if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
3853 if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
3854 Sprite::MakeSprite(breathsprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, .3);
3858 bleeding-=multiplier*.3;
3860 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
3861 if(bleeding<=0&&(detail!=2||osx))DoMipmaps();
3865 if(neckspurtamount>0){
3866 neckspurtamount-=multiplier;
3867 neckspurtdelay-=multiplier*3;
3868 neckspurtparticledelay-=multiplier*3;
3869 if(neckspurtparticledelay<0&&neckspurtdelay>2){
3873 bloodvel.z=5*neckspurtamount;
3874 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/40,rotation+((float)(Random()%100))/40,0)*scale;
3877 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/40,((float)(Random()%100))/40,0);
3879 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/40,rotation+((float)(Random()%100))/40,0)*scale;
3880 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/40,((float)(Random()%100))/40,0)*scale;
3881 if(skeleton.free)Sprite::MakeSprite(bloodsprite, (skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5)*scale+coords,bloodvel, 1,1,1, .05, .9);
3882 if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, .9);
3883 neckspurtparticledelay=.05;
3885 if(neckspurtdelay<0){
3890 if(deathbleeding>0&&dead!=2){
3891 if(deathbleeding<5)bleeddelay-=deathbleeding*multiplier/4;
3892 else bleeddelay-=5*multiplier/4;
3893 if(bleeddelay<0&&bloodtoggle){
3898 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[abdomen]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
3899 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
3900 if(skeleton.free)Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[abdomen]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
3901 if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[abdomen]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
3904 bloodloss+=deathbleeding*multiplier*80;
3905 deathbleeding-=multiplier*1.6;
3906 //if(id==0)deathbleeding-=multiplier*.2;
3907 if(deathbleeding<0)deathbleeding=0;
3908 if(bloodloss>damagetolerance&&animation[targetanimation].attack==neutral){
3909 if(weaponactive!=-1){
3910 weapons[weaponids[0]].owner=-1;
3911 weapons[weaponids[0]].velocity=velocity*scale*-.3;
3912 weapons[weaponids[0]].velocity.x+=.01;
3913 weapons[weaponids[0]].tipvelocity=velocity*scale;
3914 weapons[weaponids[0]].missed=1;
3915 weapons[weaponids[0]].hitsomething=0;
3916 weapons[weaponids[0]].freetime=0;
3917 weapons[weaponids[0]].firstfree=1;
3918 weapons[weaponids[0]].physics=1;
3921 weaponids[0]=weaponids[num_weapons];
3922 if(weaponstuck==num_weapons)weaponstuck=0;
3925 for(i=0;i<numplayers;i++){
3926 player[i].wentforweapon=0;
3938 if(!dead&&creature==wolftype){
3939 award_bonus(0, Wolfbonus);
3942 if(targetanimation==knifefollowedanim&&!skeleton.free){
3943 for(i=0;i<skeleton.num_joints;i++){
3944 skeleton.joints[i].velocity=0;
3945 skeleton.joints[i].velocity.y=-2;
3948 if(id!=0&&unconscioustime>.1){
3956 if(texupdatedelay<0&&bleeding>0&&bloodtoggle==2&&findDistancefast(&viewer,&coords)<9){
3959 bloodsize=5-realtexdetail;
3963 texdetailint=realtexdetail;
3964 startx=bleedy;//abs(Random()%(skeleton.skinsize-bloodsize-1));
3965 starty=bleedx;//abs(Random()%(skeleton.skinsize-bloodsize-1));
3966 endx=startx+bloodsize;
3967 endy=starty+bloodsize;
3969 if(startx<0){startx=0;bleeding=0;}
3970 if(starty<0){starty=0;bleeding=0;}
3971 if(endx>skeleton.skinsize-1){endx=skeleton.skinsize-1;bleeding=0;}
3972 if(endy>skeleton.skinsize-1){endy=skeleton.skinsize-1;bleeding=0;}
3973 if(endx<startx)endx=startx;
3974 if(endy<starty)endy=starty;
3976 for(i=startx;i<endx;i++){
3977 for(j=starty;j<endy;j++){
3979 color=Random()%85+170;
3980 if(skeleton.skinText[i*skeleton.skinsize*3+j*3+0]>color/2)skeleton.skinText[i*skeleton.skinsize*3+j*3+0]=color/2;
3981 skeleton.skinText[i*skeleton.skinsize*3+j*3+1]=0;
3982 skeleton.skinText[i*skeleton.skinsize*3+j*3+2]=0;
3987 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
3992 bleedy-=4/realtexdetail;
3993 if(detail==2)bleedx+=(abs(Random()%3)-1)*2/realtexdetail;
3994 else bleedx+=(abs(Random()%3)-1)*4/realtexdetail;
3997 bleedx+=4*direction/realtexdetail;
3998 if(detail==2)bleedy+=(abs(Random()%3)-1)*2/realtexdetail;
3999 else bleedy+=(abs(Random()%3)-1)*4/realtexdetail;
4003 if(abs(righthandmorphness-targetrighthandmorphness)<multiplier*4){
4004 righthandmorphness=targetrighthandmorphness;
4005 righthandmorphstart=righthandmorphend;
4007 else if(righthandmorphness>targetrighthandmorphness){
4008 righthandmorphness-=multiplier*4;
4010 else if(righthandmorphness<targetrighthandmorphness){
4011 righthandmorphness+=multiplier*4;
4014 if(abs(lefthandmorphness-targetlefthandmorphness)<multiplier*4){
4015 lefthandmorphness=targetlefthandmorphness;
4016 lefthandmorphstart=lefthandmorphend;
4018 else if(lefthandmorphness>targetlefthandmorphness){
4019 lefthandmorphness-=multiplier*4;
4021 else if(lefthandmorphness<targetlefthandmorphness){
4022 lefthandmorphness+=multiplier*4;
4025 if(creature==rabbittype||targettailmorphness==5||targettailmorphness==0){
4026 if(abs(tailmorphness-targettailmorphness)<multiplier*10){
4027 tailmorphness=targettailmorphness;
4028 tailmorphstart=tailmorphend;
4030 else if(tailmorphness>targettailmorphness){
4031 tailmorphness-=multiplier*10;
4033 else if(tailmorphness<targettailmorphness){
4034 tailmorphness+=multiplier*10;
4038 if(creature==wolftype){
4039 if(abs(tailmorphness-targettailmorphness)<multiplier*4){
4040 tailmorphness=targettailmorphness;
4041 tailmorphstart=tailmorphend;
4043 else if(tailmorphness>targettailmorphness){
4044 tailmorphness-=multiplier*2;
4046 else if(tailmorphness<targettailmorphness){
4047 tailmorphness+=multiplier*2;
4051 if(headmorphend==3||headmorphstart==3){
4052 if(abs(headmorphness-targetheadmorphness)<multiplier*7){
4053 headmorphness=targetheadmorphness;
4054 headmorphstart=headmorphend;
4056 else if(headmorphness>targetheadmorphness){
4057 headmorphness-=multiplier*7;
4059 else if(headmorphness<targetheadmorphness){
4060 headmorphness+=multiplier*7;
4063 else if(headmorphend==5||headmorphstart==5){
4064 if(abs(headmorphness-targetheadmorphness)<multiplier*10){
4065 headmorphness=targetheadmorphness;
4066 headmorphstart=headmorphend;
4068 else if(headmorphness>targetheadmorphness){
4069 headmorphness-=multiplier*10;
4071 else if(headmorphness<targetheadmorphness){
4072 headmorphness+=multiplier*10;
4076 if(abs(headmorphness-targetheadmorphness)<multiplier*4){
4077 headmorphness=targetheadmorphness;
4078 headmorphstart=headmorphend;
4080 else if(headmorphness>targetheadmorphness){
4081 headmorphness-=multiplier*4;
4083 else if(headmorphness<targetheadmorphness){
4084 headmorphness+=multiplier*4;
4088 if(abs(chestmorphness-targetchestmorphness)<multiplier){
4089 chestmorphness=targetchestmorphness;
4090 chestmorphstart=chestmorphend;
4092 else if(chestmorphness>targetchestmorphness){
4093 chestmorphness-=multiplier;
4095 else if(chestmorphness<targetchestmorphness){
4096 chestmorphness+=multiplier;
4099 if(dead!=2&&howactive<=typesleeping){
4100 if(chestmorphstart==0&&chestmorphend==0){
4102 targetchestmorphness=1;
4105 if(chestmorphstart!=0&&chestmorphend!=0){
4107 targetchestmorphness=1;
4109 if(environment==snowyenvironment){
4112 if(!skeleton.free)footvel=DoRotation(skeleton.specialforward[0],0,rotation,0)*-1;
4113 if(skeleton.free)footvel=skeleton.specialforward[0]*-1;
4114 if(!skeleton.free)footpoint=DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords;
4115 if(skeleton.free)footpoint=((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2)*scale+coords;
4116 if(targetanimation==sleepanim)footvel=DoRotation(footvel,0,90,0);
4117 Sprite::MakeSprite(breathsprite, footpoint+footvel*.2,footvel*.4, 1,1,1, .4, .3);
4121 if(!dead&&howactive<typesleeping){
4122 blinkdelay-=multiplier*2;
4123 if(headmorphstart==0&&headmorphend==0&&blinkdelay<=0){
4125 targetheadmorphness=1;
4127 blinkdelay=(float)(abs(Random()%40))/5;
4129 if(headmorphstart==3&&headmorphend==3){
4131 targetheadmorphness=1;
4136 twitchdelay-=multiplier*1.5;
4137 if(targetanimation!=hurtidleanim){
4138 if(headmorphstart==0&&headmorphend==0&&twitchdelay<=0){
4140 targetheadmorphness=1;
4142 twitchdelay=(float)(abs(Random()%40))/5;
4144 if(headmorphstart==5&&headmorphend==5){
4146 targetheadmorphness=1;
4150 if((isIdle()||isCrouch())&&targetanimation!=hurtidleanim){
4151 twitchdelay3-=multiplier*1;
4153 if(righthandmorphstart==0&&righthandmorphend==0&&twitchdelay3<=0){
4154 righthandmorphness=0;
4155 targetrighthandmorphness=1;
4156 righthandmorphend=1;
4157 if(Random()%2==0)twitchdelay3=(float)(abs(Random()%40))/5;
4159 if(righthandmorphstart==1&&righthandmorphend==1){
4160 righthandmorphness=0;
4161 targetrighthandmorphness=1;
4162 righthandmorphend=0;
4166 if(lefthandmorphstart==0&&lefthandmorphend==0&&twitchdelay3<=0){
4167 lefthandmorphness=0;
4168 targetlefthandmorphness=1;
4170 twitchdelay3=(float)(abs(Random()%40))/5;
4172 if(lefthandmorphstart==1&&lefthandmorphend==1){
4173 lefthandmorphness=0;
4174 targetlefthandmorphness=1;
4181 if(creature==rabbittype){
4182 if(howactive<typesleeping)twitchdelay2-=multiplier*1.5;
4183 else twitchdelay2-=multiplier*0.5;
4184 if(howactive<=typesleeping){
4185 if(tailmorphstart==0&&tailmorphend==0&&twitchdelay2<=0){
4187 targettailmorphness=1;
4189 twitchdelay2=(float)(abs(Random()%40))/5;
4191 if(tailmorphstart==1&&tailmorphend==1){
4193 targettailmorphness=1;
4196 if(tailmorphstart==2&&tailmorphend==2){
4198 targettailmorphness=1;
4205 if(creature==wolftype){
4206 twitchdelay2-=multiplier*1.5;
4208 if((isRun()||targetanimation==jumpupanim||targetanimation==jumpdownanim||targetanimation==backflipanim)&&!skeleton.free){
4210 targettailmorphness=1;
4215 if(targetanimation==flipanim||targetanimation==frontflipanim||targetanimation==rollanim||skeleton.free){
4217 targettailmorphness=1;
4221 if(twitchdelay2<=0){
4222 if(((tailmorphstart==0&&tailmorphend==0)||(tailmorphstart==5&&tailmorphend==5))){
4224 targettailmorphness=1;
4227 if(tailmorphstart==1&&tailmorphend==1){
4229 targettailmorphness=1;
4232 if(tailmorphstart==2&&tailmorphend==2){
4234 targettailmorphness=1;
4237 if(tailmorphstart==3&&tailmorphend==3){
4239 targettailmorphness=1;
4242 if(tailmorphstart==4&&tailmorphend==4){
4244 targettailmorphness=1;
4250 if(dead!=1)unconscioustime=0;
4252 if(dead==1||howactive==typesleeping){
4253 unconscioustime+=multiplier;
4254 //If unconscious, close eyes and mouth
4255 if(righthandmorphend!=0)righthandmorphness=0;
4256 righthandmorphend=0;
4257 targetrighthandmorphness=1;
4259 if(lefthandmorphend!=0)lefthandmorphness=0;
4261 targetlefthandmorphness=1;
4263 if(headmorphend!=3&&headmorphend!=5)headmorphness=0;
4265 targetheadmorphness=1;
4269 if(howactive>typesleeping){
4272 if(bloodtoggle&&!bled){
4273 terrain.MakeDecal(blooddecalslow,headpoint,.8,.5,0);
4275 if(bloodtoggle&&!bled)
4276 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
4277 j=terrain.patchobjects[whichpatchx][whichpatchz][l];
4278 XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.rotation[j],0);
4282 objects.model[j].MakeDecal(blooddecalslow,&point,&size,&opacity,&rotation);
4287 if(dead==2||howactive>typesleeping){
4288 //If dead, open mouth and hands
4289 if(righthandmorphend!=0)righthandmorphness=0;
4290 righthandmorphend=0;
4291 targetrighthandmorphness=1;
4293 if(lefthandmorphend!=0)lefthandmorphness=0;
4295 targetlefthandmorphness=1;
4297 if(headmorphend!=2)headmorphness=0;
4299 targetheadmorphness=1;
4302 if(stunned>0&&!dead&&headmorphend!=2){
4303 if(headmorphend!=4)headmorphness=0;
4305 targetheadmorphness=1;
4308 if(damage>damagetolerance&&!dead){
4313 if(creature==wolftype){
4314 award_bonus(0, Wolfbonus);
4319 if(weaponactive!=-1){
4320 weapons[weaponids[0]].owner=-1;
4321 weapons[weaponids[0]].velocity=velocity*scale*-.3;
4322 weapons[weaponids[0]].velocity.x+=.01;
4323 weapons[weaponids[0]].tipvelocity=velocity*scale;
4324 weapons[weaponids[0]].missed=1;
4325 weapons[weaponids[0]].hitsomething=0;
4326 weapons[weaponids[0]].freetime=0;
4327 weapons[weaponids[0]].firstfree=1;
4328 weapons[weaponids[0]].physics=1;
4331 weaponids[0]=weaponids[num_weapons];
4332 if(weaponstuck==num_weapons)weaponstuck=0;
4335 for(i=0;i<numplayers;i++){
4336 player[i].wentforweapon=0;
4342 if((id==0||findDistancefast(&coords,&viewer)<50)&&autoslomo){
4350 //if(dead)damage-=multiplier/4;
4351 if(!dead)damage-=multiplier*13;
4352 //if(!dead&&deathbleeding<=0&&id==0)bloodloss-=multiplier*4;
4353 if(!dead)permanentdamage-=multiplier*4;
4354 if(isIdle()||isCrouch()){
4355 if(!dead)permanentdamage-=multiplier*4;
4356 //if(!dead&&deathbleeding<=0&&id==0)bloodloss-=multiplier*4;
4358 if(damage<0)damage=0;
4359 if(permanentdamage<0)permanentdamage=0;
4360 if(superpermanentdamage<0)superpermanentdamage=0;
4361 if(permanentdamage<superpermanentdamage){
4362 permanentdamage=superpermanentdamage;
4364 if(damage<permanentdamage){
4365 damage=permanentdamage;
4367 if(dead==1&&damage<damagetolerance){
4371 for(i=0;i<skeleton.num_joints;i++){
4372 skeleton.joints[i].velocity=0;
4375 if(permanentdamage>damagetolerance&&dead!=2){
4378 if(weaponactive!=-1){
4379 weapons[weaponids[0]].owner=-1;
4380 weapons[weaponids[0]].velocity=velocity*scale*-.3;
4381 weapons[weaponids[0]].velocity.x+=.01;
4382 weapons[weaponids[0]].tipvelocity=velocity*scale;
4383 weapons[weaponids[0]].missed=1;
4384 weapons[weaponids[0]].hitsomething=0;
4385 weapons[weaponids[0]].freetime=0;
4386 weapons[weaponids[0]].firstfree=1;
4387 weapons[weaponids[0]].physics=1;
4390 weaponids[0]=weaponids[num_weapons];
4391 if(weaponstuck==num_weapons)weaponstuck=0;
4394 for(i=0;i<numplayers;i++){
4395 player[i].wentforweapon=0;
4401 if(!dead&&creature==wolftype){
4402 award_bonus(0, Wolfbonus);
4405 if(unconscioustime<.1&&(bonus!=spinecrusher||bonustime>1)&&(bonus!=FinishedBonus||bonustime>1)&&bloodloss<damagetolerance)
4406 award_bonus(id, touchofdeath);
4407 if(id!=0&&unconscioustime>.1){
4415 emit_sound_at(breaksound, coords);
4418 if(skeleton.free==1){
4419 if(id==0)pause_sound(whooshsound);
4422 //If knocked over, open hands and close mouth
4423 if(righthandmorphend!=0)righthandmorphness=0;
4424 righthandmorphend=0;
4425 targetrighthandmorphness=1;
4427 if(lefthandmorphend!=0)lefthandmorphness=0;
4429 targetlefthandmorphness=1;
4431 if(headmorphend!=3&&headmorphend!=5&&headmorphstart!=3&&headmorphstart!=5){
4432 if(headmorphend!=0)headmorphness=0;
4434 targetheadmorphness=1;
4438 skeleton.DoGravity(&scale);
4440 damageamount=skeleton.DoConstraints(&coords,&scale)*5;
4441 if(damage>damagetolerance-damageamount&&!dead&&(bonus!=spinecrusher||bonustime>1)&&(bonus!=style||bonustime>1)&&(bonus!=cannon||bonustime>1))
4442 award_bonus(id, deepimpact);
4443 DoDamage(damageamount/((protectionhigh+protectionhead+protectionlow)/3));
4447 for(j=0;j<skeleton.num_joints;j++){
4448 average+=skeleton.joints[j].position;
4452 coords+=average*scale;
4453 for(j=0;j<skeleton.num_joints;j++){
4454 skeleton.joints[j].position-=average;
4456 average/=multiplier;
4458 //velocity=skeleton.joints[skeleton.jointlabels[groin]].velocity*scale;
4460 for(i=0;i<skeleton.num_joints;i++){
4461 velocity+=skeleton.joints[i].velocity*scale;
4463 velocity/=skeleton.num_joints;
4465 if(!isnormal(velocity.x)&&velocity.x){
4478 if(findLength(&average)<10&&dead&&skeleton.free){
4479 skeleton.longdead+=(2000-findLength(&average))*multiplier+multiplier;
4480 if(skeleton.longdead>2000){
4481 if(skeleton.longdead>6000){
4482 if(id==0)pause_sound(whooshsound);
4487 if(dead==2&&bloodloss<damagetolerance){
4489 headpoint=(skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2*scale+coords;
4491 if(bloodtoggle&&!bled){
4492 terrain.MakeDecal(blooddecal,headpoint,.2*1.2,.5,0);
4494 if(bloodtoggle&&!bled)
4495 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
4496 j=terrain.patchobjects[whichpatchx][whichpatchz][l];
4497 XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.rotation[j],0);
4501 objects.model[j].MakeDecal(blooddecal,&point,&size,&opacity,&rotation);
4505 if(dead==2&&bloodloss>=damagetolerance){
4507 headpoint=(skeleton.joints[skeleton.jointlabels[abdomen]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2*scale+coords;
4508 if(bleeding<=0)DoBlood(1,255);
4509 if(bloodtoggle&&!bled){
4510 terrain.MakeDecal(blooddecalslow,headpoint,.8,.5,0);
4512 if(bloodtoggle&&!bled)
4513 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
4514 j=terrain.patchobjects[whichpatchx][whichpatchz][l];
4515 XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.rotation[j],0);
4519 objects.model[j].MakeDecal(blooddecalslow,&point,&size,&opacity,&rotation);
4526 if(!dead&&crouchkeydown&&skeleton.freetime>.5&&id==0&&skeleton.free){
4528 XYZ startpoint,endpoint,colpoint,colviewer,coltarget;
4532 if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)canrecover=0;
4533 if(velocity.y<-30)canrecover=0;
4534 for(i=0;i<objects.numobjects;i++){
4535 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
4536 colviewer=startpoint;
4538 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)canrecover=0;
4546 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4547 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[abdomen]].locked){
4548 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4549 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4551 if(skeleton.joints[skeleton.jointlabels[abdomen]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4552 terrainnormal=skeleton.joints[skeleton.jointlabels[abdomen]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4553 middle=(skeleton.joints[skeleton.jointlabels[neck]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4555 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4556 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4557 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2;
4559 Normalise(&terrainnormal);
4561 targetrotation=-asin(0-terrainnormal.x);
4562 targetrotation*=360/6.28;
4563 if(terrainnormal.z<0)targetrotation=180-targetrotation;
4564 rotation=targetrotation;
4568 targetanimation=flipanim;
4569 crouchtogglekeydown=1;
4574 currentanimation=tempanim;
4577 //tilt2=targettilt2;
4579 //if(middle.y>0)targetoffset.y=middle.y+1;
4581 for(i=0;i<skeleton.num_joints;i++){
4582 tempanimation.position[i][0]=skeleton.joints[i].position;
4583 tempanimation.position[i][0]=DoRotation(tempanimation.position[i][0],0,-rotation,0);
4588 if(findLength(&average)<10&&!dead&&skeleton.free){
4589 skeleton.longdead+=(2000-findLength(&average))*multiplier+multiplier;
4590 if(skeleton.longdead>(damage+500)*1.5){
4591 if(id==0)pause_sound(whooshsound);
4597 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4598 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[abdomen]].locked){
4599 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4600 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4602 if(skeleton.joints[skeleton.jointlabels[abdomen]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4603 terrainnormal=skeleton.joints[skeleton.jointlabels[abdomen]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4604 middle=(skeleton.joints[skeleton.jointlabels[neck]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4606 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4607 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4608 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2;
4610 Normalise(&terrainnormal);
4612 targetrotation=-asin(0-terrainnormal.x);
4613 targetrotation*=360/6.28;
4614 if(terrainnormal.z<0)targetrotation=180-targetrotation;
4615 rotation=targetrotation;
4618 terrainnormal=terrain.getNormal(coords.x,coords.z);
4619 targettilt2=asin(terrainnormal.y)*180/3.14*-1;
4623 /*XYZ otherterrainnormal;
4624 otherterrainnormal=terrain.getNormal(coords.x,coords.y);
4625 otherterrainnormal.y=fast_sqrt(otherterrainnormal.x*otherterrainnormal.x+otherterrainnormal.z*otherterrainnormal.z)*-1;
4626 if(abs(terrainnormal.y)<abs(otherterrainnormal.y))terrainnormal.y=fast_sqrt(otherterrainnormal.x*otherterrainnormal.x+otherterrainnormal.z*otherterrainnormal.z)*-1;
4627 targettilt2=asin(otherterrainnormal.y)*180/3.14;
4630 targettilt2=asin(terrainnormal.y)*180/3.14*-1;
4634 if(skeleton.forward.y<0){
4635 targetanimation=getupfrombackanim;
4639 if(skeleton.forward.y>-.3){
4640 targetanimation=getupfromfrontanim;
4642 targetrotation+=180;
4648 if((Random()%8==0&&id!=0&&creature==rabbittype)||(Random()%2==0&&id!=0&&creature==wolftype)||(id==0&&crouchkeydown&&(forwardkeydown||backkeydown||leftkeydown||rightkeydown))){
4649 targetanimation=rollanim;
4650 targetrotation=lookrotation;
4654 if(forwardkeydown)targetrotation+=45;
4655 if(backkeydown)targetrotation-=45;
4659 if(forwardkeydown)targetrotation-=45;
4660 if(backkeydown)targetrotation+=45;
4663 if ( !leftkeydown&&!rightkeydown)
4664 targetrotation+=180;
4666 targetrotation+=180;
4670 if(abs(targettilt2)>50)targettilt2=0;
4671 currentanimation=tempanim;
4676 if(middle.y>0&&targetanimation!=rollanim)targetoffset.y=middle.y+1;
4678 for(i=0;i<skeleton.num_joints;i++){
4679 tempanimation.position[i][0]=skeleton.joints[i].position;
4680 tempanimation.position[i][0]=DoRotation(tempanimation.position[i][0],0,-rotation,0);
4687 if(num_weapons>0)if(weapons[0].getType()==staff)hasstaff=1;
4688 if(!skeleton.freefall&&freefall&&((jumpkeydown&&jumpkeydowntime<.2)||(hasstaff&&rabbitkickragdoll))&&!dead){
4691 tempvelocity=velocity;
4692 Normalise(&tempvelocity);
4693 targetrotation=-asin(0-tempvelocity.x);
4694 targetrotation*=360/6.28;
4695 if(velocity.z<0)targetrotation=180-targetrotation;
4696 //targetrotation+=180;
4699 if(dotproduct(&skeleton.forward,&tempvelocity)<0){
4700 targetanimation=rollanim;
4704 targetanimation=backhandspringanim;
4705 targetrotation+=180;
4710 emit_sound_at(movewhooshsound, coords, 128.);
4712 currentanimation=targetanimation;
4713 currentframe=targetframe-1;
4718 rotation=targetrotation;
4725 if(skeleton.freefall==0)freefall=0;
4727 if(!isnormal(velocity.x)&&velocity.x){
4732 if(aitype!=passivetype||skeleton.free==1)
4733 if(findLengthfast(&velocity)>.1)
4734 for(i=0;i<objects.numobjects;i++){
4735 if(objects.type[i]==firetype)
4736 if(findDistancefastflat(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*12&&findDistancefast(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*49){
4738 if(!objects.onfire[i]){
4739 emit_sound_at(firestartsound, objects.position[i]);
4741 objects.onfire[i]=1;
4744 if(objects.onfire[i]){
4749 if(objects.type[i]==bushtype)
4750 if(findDistancefastflat(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*12&&findDistancefast(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*49){
4752 if(!objects.onfire[i]){
4753 emit_sound_at(firestartsound, objects.position[i]);
4755 objects.onfire[i]=1;
4759 if(objects.onfire[i]){
4763 if(objects.messedwith[i]<=0){
4767 emit_sound_at(bushrustle, coords, 40*findLength(&velocity));
4770 envsound[numenvsounds]=coords;
4771 envsoundvol[numenvsounds]=4*findLength(&velocity);
4772 envsoundlife[numenvsounds]=.4;
4777 if(environment==grassyenvironment)howmany=findLength(&velocity)*4;
4778 if(environment==snowyenvironment)howmany=findLength(&velocity)*2;
4780 if(environment!=desertenvironment)
4781 for(j=0;j<howmany;j++){
4782 tempvel.x=float(abs(Random()%100)-50)/20;
4783 tempvel.y=float(abs(Random()%100)-50)/20;
4784 tempvel.z=float(abs(Random()%100)-50)/20;
4787 pos.x+=float(abs(Random()%100)-50)/200;
4788 pos.y+=float(abs(Random()%100)-50)/200;
4789 pos.z+=float(abs(Random()%100)-50)/200;
4790 Sprite::MakeSprite(splintersprite, pos,tempvel*.5+velocity*float(abs(Random()%100))/100, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
4791 Sprite::setLastSpriteSpecial(1);
4793 howmany=findLength(&velocity)*4;
4795 if(environment==snowyenvironment)
4796 for(j=0;j<howmany;j++){
4797 tempvel.x=float(abs(Random()%100)-50)/20;
4798 tempvel.y=float(abs(Random()%100)-50)/20;
4799 tempvel.z=float(abs(Random()%100)-50)/20;
4802 pos.x+=float(abs(Random()%100)-50)/200;
4803 pos.y+=float(abs(Random()%100)-50)/200;
4804 pos.z+=float(abs(Random()%100)-50)/200;
4805 Sprite::MakeSprite(splintersprite, pos,tempvel*.3+velocity*float(abs(Random()%100))/100/2, 1,1,1, .1, 1);
4806 Sprite::setLastSpriteSpecial(2);
4809 objects.rotx[i]+=velocity.x*multiplier*6;
4810 objects.roty[i]+=velocity.z*multiplier*6;
4811 objects.messedwith[i]=.5;
4814 if(objects.type[i]==treeleavestype&&environment!=desertenvironment){
4815 if(objects.rotation2[i]==0)tempcoord=coords;
4817 tempcoord=coords-objects.position[i];
4818 tempcoord=DoRotation(tempcoord,0,-objects.rotation[i],0);
4819 tempcoord=DoRotation(tempcoord,-objects.rotation2[i],0,0);
4820 tempcoord+=objects.position[i];
4822 if(findDistancefastflat(&tempcoord,&objects.position[i])<objects.scale[i]*objects.scale[i]*8&&findDistancefast(&tempcoord,&objects.position[i])<objects.scale[i]*objects.scale[i]*300&&tempcoord.y>objects.position[i].y+3*objects.scale[i]){
4823 if(objects.messedwith[i]<=0){
4827 emit_sound_at(bushrustle, coords, 40*findLength(&velocity));
4830 envsound[numenvsounds]=coords;
4831 envsoundvol[numenvsounds]=4*findLength(&velocity);
4832 envsoundlife[numenvsounds]=.4;
4837 if(environment==grassyenvironment)howmany=findLength(&velocity)*4;
4838 if(environment==snowyenvironment)howmany=findLength(&velocity)*2;
4840 if(environment!=desertenvironment)
4841 for(j=0;j<howmany;j++){
4842 tempvel.x=float(abs(Random()%100)-50)/20;
4843 tempvel.y=float(abs(Random()%100)-50)/20;
4844 tempvel.z=float(abs(Random()%100)-50)/20;
4848 pos.x+=float(abs(Random()%100)-50)/150;
4849 pos.y+=float(abs(Random()%100)-50)/150;
4850 pos.z+=float(abs(Random()%100)-50)/150;
4851 Sprite::MakeSprite(splintersprite, pos,tempvel*.5+velocity*float(abs(Random()%100))/100, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
4852 Sprite::setLastSpriteSpecial(1);
4854 howmany=findLength(&velocity)*4;
4856 if(environment==snowyenvironment)
4857 for(j=0;j<howmany;j++){
4858 tempvel.x=float(abs(Random()%100)-50)/20;
4859 tempvel.y=float(abs(Random()%100)-50)/20;
4860 tempvel.z=float(abs(Random()%100)-50)/20;
4864 pos.x+=float(abs(Random()%100)-50)/150;
4865 pos.y+=float(abs(Random()%100)-50)/150;
4866 pos.z+=float(abs(Random()%100)-50)/150;
4867 Sprite::MakeSprite(splintersprite, pos,tempvel*.3+velocity*float(abs(Random()%100))/100/2, 1,1,1, .1, 1);
4868 Sprite::setLastSpriteSpecial(2);
4871 objects.messedwith[i]=.5;
4879 if((stunned>0||surprised>0)&&numplayers>2&&aitype!=passivetype)play=1;
4881 if(aitype!=passivetype&&victim->skeleton.free&&!victim->dead)play=1;
4882 if(tutoriallevel==1&&id!=0)play=0;
4883 if(play&&aitype!=playercontrolled){
4887 if(creature==rabbittype){
4888 if(i==0)whichsound=rabbitchitter;
4889 if(i==1)whichsound=rabbitchitter2;
4891 if(creature==wolftype){
4892 if(i==0)whichsound=growlsound;
4893 if(i==1)whichsound=growl2sound;
4899 emit_sound_at(whichsound, coords);
4903 if(targetanimation==staggerbackhighanim)staggerdelay=1;
4904 if(targetanimation==staggerbackhardanim)staggerdelay=1;
4905 staggerdelay-=multiplier;
4906 if(targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=staffgroundsmashanim)hasvictim=1;
4907 if(velocity.y<-30&&targetanimation==jumpdownanim)RagDoll(0);
4908 if(currentanimation!=getIdle()&&wasIdle()&&targetanimation!=getIdle()&&isIdle()){
4909 targetanimation=getIdle();
4913 weaponmissdelay-=multiplier;
4914 highreversaldelay-=multiplier;
4915 lowreversaldelay-=multiplier;
4916 lastcollide-=multiplier;
4917 skiddelay-=multiplier;
4918 if(!isnormal(velocity.x)&&velocity.x){
4921 if(!isnormal(targettilt)&&targettilt){
4924 if(!isnormal(targettilt2)&&targettilt2){
4927 if(!isnormal(targetrotation)&&targetrotation){
4931 if(targetanimation==bounceidleanim||targetanimation==wolfidle||targetanimation==walkanim||targetanimation==drawrightanim||targetanimation==crouchdrawrightanim||targetanimation==drawleftanim||targetanimation==fightidleanim||targetanimation==fightsidestep||targetanimation==hanganim||isCrouch()||targetanimation==backhandspringanim){
4932 //open hands and close mouth
4933 if(righthandmorphend!=0&&righthandmorphness==targetrighthandmorphness){
4934 righthandmorphness=0;
4935 righthandmorphend=0;
4936 targetrighthandmorphness=1;
4939 if(lefthandmorphend!=0&&lefthandmorphness==targetlefthandmorphness){
4940 lefthandmorphness=0;
4942 targetlefthandmorphness=1;
4945 if(headmorphend!=3&&headmorphend!=5&&headmorphstart!=3&&headmorphstart!=5&&headmorphend!=0&&headmorphness==targetheadmorphness){
4948 targetheadmorphness=1;
4952 if(targetanimation==rollanim||targetanimation==dodgebackanim||targetanimation==removeknifeanim||targetanimation==knifefightidleanim||targetanimation==swordfightidleanim||targetanimation==blockhighleftstrikeanim||targetanimation==crouchremoveknifeanim||targetanimation==sneakanim||targetanimation==sweepanim||targetanimation==spinkickreversedanim||targetanimation==jumpdownanim||isWallJump()||isFlip()||targetanimation==climbanim||isRun()||targetanimation==getupfrombackanim||targetanimation==getupfromfrontanim){
4953 //open hands and mouth
4954 if(righthandmorphend!=0&&righthandmorphness==targetrighthandmorphness){
4955 righthandmorphness=0;
4956 righthandmorphend=0;
4957 targetrighthandmorphness=1;
4960 if(lefthandmorphend!=0&&lefthandmorphness==targetlefthandmorphness){
4961 lefthandmorphness=0;
4963 targetlefthandmorphness=1;
4966 if(headmorphend!=1&&headmorphness==targetheadmorphness){
4969 targetheadmorphness=1;
4973 if(targetanimation==jumpupanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||targetanimation==swordfightidlebothanim||targetanimation==blockhighleftanim||targetanimation==blockhighleftanim){
4974 //close hands and mouth
4975 if(righthandmorphend!=1&&righthandmorphness==targetrighthandmorphness){
4976 righthandmorphness=0;
4977 righthandmorphend=1;
4978 targetrighthandmorphness=1;
4981 if(lefthandmorphend!=1&&lefthandmorphness==targetlefthandmorphness){
4982 lefthandmorphness=0;
4984 targetlefthandmorphness=1;
4987 if(headmorphend!=0&&headmorphness==targetheadmorphness){
4990 targetheadmorphness=1;
4994 if(targetanimation==spinkickanim||targetanimation==staffspinhitreversalanim||targetanimation==staffspinhitreversedanim||targetanimation==staffhitreversalanim||targetanimation==staffhitreversedanim||targetanimation==hurtidleanim||targetanimation==winduppunchanim||targetanimation==swordslashreversalanim||targetanimation==swordslashreversedanim||targetanimation==knifeslashreversalanim||targetanimation==knifeslashreversedanim||targetanimation==knifethrowanim||targetanimation==knifefollowanim||targetanimation==knifefollowedanim||targetanimation==killanim||targetanimation==dropkickanim||targetanimation==upunchanim||targetanimation==knifeslashstartanim||targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim||targetanimation==staffgroundsmashanim||targetanimation==spinkickreversalanim||targetanimation==sweepreversalanim||targetanimation==lowkickanim||targetanimation==sweepreversedanim||targetanimation==rabbitkickreversalanim||targetanimation==rabbitkickreversedanim||targetanimation==jumpreversalanim||targetanimation==jumpreversedanim){
4995 //close hands and yell
4996 if(righthandmorphend!=1&&righthandmorphness==targetrighthandmorphness){
4997 righthandmorphness=0;
4998 righthandmorphend=1;
4999 targetrighthandmorphness=1;
5002 if(lefthandmorphend!=1&&lefthandmorphness==targetlefthandmorphness){
5003 lefthandmorphness=0;
5005 targetlefthandmorphness=1;
5008 if(headmorphend!=2&&headmorphness==targetheadmorphness){
5011 targetheadmorphness=1;
5018 if(victim!=this&&!victim->dead&&victim->aitype!=passivetype&&victim->aitype!=searchtype&&aitype!=passivetype&&aitype!=searchtype&&victim->id<numplayers&&aitype!=passivetype){
5019 behind=(normaldotproduct(facing,coords-victim->coords)>0);
5023 if(!dead&&targetanimation!=hurtidleanim)
5024 if(behind||targetanimation==killanim||targetanimation==knifethrowanim||targetanimation==knifefollowanim||targetanimation==spinkickreversalanim||targetanimation==rabbitkickreversedanim||targetanimation==jumpreversedanim){
5025 if(headmorphend!=4||headmorphness==targetheadmorphness){
5028 targetheadmorphness=1;
5032 if(weaponactive!=-1){
5033 if(weapons[weaponids[weaponactive]].getType()!=staff){
5034 righthandmorphstart=1;
5035 righthandmorphend=1;
5037 if(weapons[weaponids[weaponactive]].getType()==staff){
5038 righthandmorphstart=2;
5039 righthandmorphend=2;
5041 targetrighthandmorphness=1;
5044 terrainnormal=terrain.getNormal(coords.x,coords.z);
5046 if(animation[targetanimation].attack!=reversal){
5047 if(!isnormal(coords.x))
5055 flatfacing=DoRotation(flatfacing,0,rotation,0);
5057 ReflectVector(&facing,terrainnormal);
5060 if(isRun()||targetanimation==sneakanim||targetanimation==rollanim||targetanimation==walkanim){
5061 if(onterrain)targettilt2=-facing.y*20;
5065 if(!isRun()&&!animation[targetanimation].attack&&targetanimation!=getupfromfrontanim&&targetanimation!=getupfrombackanim&&targetanimation!=sneakanim)targettilt2=0;
5066 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
5067 flatvelocity=velocity;
5069 flatvelspeed=findLength(&flatvelocity);
5070 targettilt=flatvelspeed*fast_sqrt(abs(velocity.y)*.7)*normaldotproduct(DoRotation(flatfacing,0,-90,0),flatvelocity);
5071 targettilt2=flatvelspeed*fast_sqrt(abs(velocity.y)*.7)*normaldotproduct(flatfacing,flatvelocity);
5072 if(velocity.y<0)targettilt2*=-1;
5073 if(velocity.y<0)targettilt*=-1;
5074 if(targettilt>25)targettilt=25;
5075 if(targettilt<-25)targettilt=-25;
5078 if(targettilt2>45)targettilt2=45;
5079 if(targettilt2<-45)targettilt2=-45;
5080 if(abs(tilt2-targettilt2)<multiplier*400)tilt2=targettilt2;
5081 else if(tilt2>targettilt2){
5082 tilt2-=multiplier*400;
5084 else if(tilt2<targettilt2){
5085 tilt2+=multiplier*400;
5087 if(!animation[targetanimation].attack&&targetanimation!=getupfrombackanim&&targetanimation!=getupfromfrontanim){
5088 if(tilt2>25)tilt2=25;
5089 if(tilt2<-25)tilt2=-25;
5092 if(!isnormal(targettilt)&&targettilt){
5095 if(!isnormal(targettilt2)&&targettilt2){
5100 //if(!creature==wolftype||targetanimation==rabbitkickanim)
5101 if(targetanimation==rabbittackleanim){
5102 velocity+=facing*multiplier*speed*700*scale;
5103 velspeed=findLength(&velocity);
5104 if(velspeed>speed*65*scale){
5106 velspeed=speed*65*scale;
5109 velocity.y+=gravity*multiplier*20;
5110 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5111 velspeed=findLength(&velocity);
5112 velocity=flatfacing*velspeed;
5114 if(targetanimation!=rabbitrunninganim&&targetanimation!=wolfrunninganim){
5115 if(isRun()||targetanimation==rabbitkickanim){
5116 velocity+=facing*multiplier*speed*700*scale;
5117 velspeed=findLength(&velocity);
5118 if(velspeed>speed*45*scale){
5120 velspeed=speed*45*scale;
5123 velocity.y+=gravity*multiplier*20;
5124 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5125 velspeed=findLength(&velocity);
5126 if(velspeed<speed*30*scale)velspeed=speed*30*scale;
5127 velocity=flatfacing*velspeed;
5131 velocity+=facing*multiplier*speed*700*scale;
5132 velspeed=findLength(&velocity);
5133 if(creature==rabbittype){
5134 if(velspeed>speed*55*scale){
5136 velspeed=speed*55*scale;
5140 if(creature==wolftype){
5141 if(velspeed>speed*75*scale){
5143 velspeed=speed*75*scale;
5147 velocity.y+=gravity*multiplier*20;
5148 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5149 velspeed=findLength(&velocity);
5150 velocity=flatfacing*velspeed;
5153 if(targetanimation==rollanim&&animation[targetanimation].label[targetframe]!=6){
5154 velocity+=facing*multiplier*speed*700*scale;
5155 velspeed=findLength(&velocity);
5156 if(velspeed>speed*45*scale){
5158 velspeed=speed*45*scale;
5161 velocity.y+=gravity*multiplier*20;
5162 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5163 velspeed=findLength(&velocity);
5164 velocity=flatfacing*velspeed;
5168 /*if(currentanimation==rollanim&&(isCrouch()||isIdle())){
5169 velocity+=facing*multiplier*speed*700*scale;
5170 velspeed=findLength(&velocity);
5171 if(velspeed>speed*25*scale){
5173 velspeed=speed*25*scale;
5176 velocity.y+=gravity*multiplier*20;
5177 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5178 velspeed=findLength(&velocity);
5179 velocity=flatfacing*velspeed;
5182 if(targetanimation==sneakanim||targetanimation==walkanim){
5183 velocity+=facing*multiplier*speed*700*scale;
5184 velspeed=findLength(&velocity);
5185 if(velspeed>speed*12*scale){
5187 velspeed=speed*12*scale;
5190 velocity.y+=gravity*multiplier*20;
5191 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5192 velspeed=findLength(&velocity);
5193 velocity=flatfacing*velspeed;
5196 if((targetanimation==fightidleanim||targetanimation==knifefightidleanim)&&(currentanimation==bounceidleanim||currentanimation==hurtidleanim)){
5197 velocity+=facing*multiplier*speed*700*scale;
5198 velspeed=findLength(&velocity);
5199 if(velspeed>speed*2*scale){
5201 velspeed=speed*2*scale;
5204 velocity.y+=gravity*multiplier*20;
5205 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5206 velspeed=findLength(&velocity);
5207 velocity=flatfacing*velspeed;
5211 if((targetanimation==bounceidleanim||currentanimation==hurtidleanim)&&(currentanimation==fightidleanim||currentanimation==knifefightidleanim)){
5212 velocity-=facing*multiplier*speed*700*scale;
5213 velspeed=findLength(&velocity);
5214 if(velspeed>speed*2*scale){
5216 velspeed=speed*2*scale;
5219 velocity.y+=gravity*multiplier*20;
5220 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5221 velspeed=findLength(&velocity);
5222 velocity=flatfacing*velspeed*-1;
5225 if(targetanimation==fightsidestep){
5226 velocity+=DoRotation(facing*multiplier*speed*700*scale,0,-90,0);
5227 velspeed=findLength(&velocity);
5228 if(velspeed>speed*12*scale){
5230 velspeed=speed*12*scale;
5233 velocity.y+=gravity*multiplier*20;
5234 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5235 velspeed=findLength(&velocity);
5236 velocity=DoRotation(flatfacing*velspeed,0,-90,0);
5239 if(targetanimation==staggerbackhighanim){
5240 coords-=facing*multiplier*speed*16*scale;
5243 if(targetanimation==staggerbackhardanim&&animation[staggerbackhardanim].label[targetframe]!=6){
5244 coords-=facing*multiplier*speed*20*scale;
5248 if(targetanimation==backhandspringanim){
5249 //coords-=facing*multiplier*50*scale;
5250 velocity+=facing*multiplier*speed*700*scale*-1;
5251 velspeed=findLength(&velocity);
5252 if(velspeed>speed*50*scale){
5254 velspeed=speed*50*scale;
5257 velocity.y+=gravity*multiplier*20;
5258 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5259 velspeed=findLength(&velocity);
5260 velocity=flatfacing*velspeed*-1;
5262 if(targetanimation==dodgebackanim){
5263 //coords-=facing*multiplier*50*scale;
5264 velocity+=facing*multiplier*speed*700*scale*-1;
5265 velspeed=findLength(&velocity);
5266 if(velspeed>speed*60*scale){
5268 velspeed=speed*60*scale;
5271 velocity.y+=gravity*multiplier*20;
5272 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5273 velspeed=findLength(&velocity);
5274 velocity=flatfacing*velspeed*-1;
5277 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
5278 velspeed=findLength(&velocity);
5282 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
5283 velocity.y+=gravity*multiplier;
5286 if(targetanimation!=climbanim&&targetanimation!=hanganim&&!isWallJump())coords+=velocity*multiplier;
5288 if(coords.y<terrain.getHeight(coords.x,coords.z)&&(targetanimation==jumpdownanim||targetanimation==jumpupanim||isFlip())){
5289 if(isFlip()&&animation[targetanimation].label[targetframe]==7)RagDoll(0);
5291 if(targetanimation==jumpupanim){jumppower=-4;targetanimation=getIdle();}
5297 pause_sound(whooshsound);
5298 OPENAL_SetVolume(channels[whooshsound], 0);
5301 if(targetanimation==jumpdownanim||isFlip()){
5302 if(isFlip())jumppower=-4;
5303 targetanimation=getLanding();
5304 emit_sound_at(landsound, coords, 128.);
5307 envsound[numenvsounds]=coords;
5308 envsoundvol[numenvsounds]=16;
5309 envsoundlife[numenvsounds]=.4;
5315 if(targetanimation!=jumpupanim&&targetanimation!=jumpdownanim&&!isFlip()&&targetanimation!=climbanim&&targetanimation!=hanganim&&!isWallJump())coords.y+=gravity*multiplier*2;
5316 if(targetanimation!=jumpupanim&&targetanimation!=jumpdownanim&&!isFlip()&&coords.y<terrain.getHeight(coords.x,coords.z)){
5317 coords.y=terrain.getHeight(coords.x,coords.z);
5322 if(isIdle()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||isStop()||targetanimation==removeknifeanim||targetanimation==crouchremoveknifeanim||isLanding()||isCrouch()||animation[targetanimation].attack||(targetanimation==rollanim&&animation[targetanimation].label[targetframe]==6)){
5323 velspeed=findLength(&velocity);
5325 if(velspeed<multiplier*300*scale){
5327 } else velocity-=velocity/velspeed*multiplier*300*scale;
5328 if(velspeed>5&&(isLanding()||isLandhard())){
5329 skiddingdelay+=multiplier;
5336 else skiddingdelay=0;
5340 velspeed=findLength(&velocity);
5342 if(velspeed<multiplier*600*scale){
5344 } else velocity-=velocity/velspeed*multiplier*600*scale;
5346 if(velspeed>5&&(isLanding()||isLandhard())){
5347 skiddingdelay+=multiplier;
5354 else skiddingdelay=0;
5357 if(skiddingdelay<0)skiddingdelay+=multiplier;
5358 if(skiddingdelay>.02&&!forwardkeydown&&!backkeydown&&!leftkeydown&&!rightkeydown&&!jumpkeydown&&isLanding()&&!landhard){
5360 if(!onterrain||environment==grassyenvironment){
5361 emit_sound_at(skidsound, coords, 128*velspeed/10);
5364 emit_sound_at(snowskidsound, coords, 128*velspeed/10);
5368 if(animation[targetanimation].attack==normalattack&&targetanimation!=rabbitkickanim&&!victim->skeleton.free){
5369 terrainnormal=victim->coords-coords;
5370 Normalise(&terrainnormal);
5371 targetrotation=-asin(0-terrainnormal.x);
5372 targetrotation*=360/6.28;
5373 if(terrainnormal.z<0)targetrotation=180-targetrotation;
5374 targettilt2=-asin(terrainnormal.y)*360/6.28;//*-70;
5377 if(animation[targetanimation].attack==reversal&&targetanimation!=rabbittacklinganim){
5378 targetrotation=victim->targetrotation;
5380 if(targetanimation==rabbittacklinganim){
5381 coords=victim->coords;
5384 skeleton.oldfree=skeleton.free;
5388 midterrain.x=terrain.size*terrain.scale/2;
5389 midterrain.z=terrain.size*terrain.scale/2;
5390 if(findDistancefastflat(&coords,&midterrain)>(terrain.size*terrain.scale/2-viewdistance)*(terrain.size*terrain.scale/2-viewdistance)){
5392 tempposit=coords-midterrain;
5394 Normalise(&tempposit);
5395 tempposit*=(terrain.size*terrain.scale/2-viewdistance);
5396 coords.x=tempposit.x+midterrain.x;
5397 coords.z=tempposit.z+midterrain.z;
5401 int Person::DrawSkeleton(){
5402 int oldplayerdetail;
5403 if((frustum.SphereInFrustum(coords.x,coords.y+scale*3,coords.z,scale*8)&&findDistancefast(&viewer,&coords)<viewdistance*viewdistance)||skeleton.free==3){
5404 if(onterrain&&(isIdle()||isCrouch()||wasIdle()||wasCrouch())&&!skeleton.free){
5414 glAlphaFunc(GL_GREATER, 0.0001);
5416 float terrainheight;
5418 if(!isnormal(rotation))rotation=0;
5419 if(!isnormal(tilt))tilt=0;
5420 if(!isnormal(tilt2))tilt2=0;
5421 oldplayerdetail=playerdetail;
5423 if(findDistancefast(&viewer,&coords)<viewdistance*viewdistance/32&&detail==2){
5426 if(findDistancefast(&viewer,&coords)<viewdistance*viewdistance/128&&detail==1){
5429 if(findDistancefast(&viewer,&coords)<viewdistance*viewdistance/256&&(detail!=1&&detail!=2)){
5434 if(playerdetail!=oldplayerdetail) {
5436 normalsupdatedelay=0;
5438 static float updatedelaychange;
5439 static float morphness;
5440 static float framemult;
5442 skeleton.FindForwards();
5443 if(howactive==typesittingwall){
5444 skeleton.specialforward[1]=0;
5445 skeleton.specialforward[1].z=1;
5451 static int weaponattachmuscle;
5452 static int weaponrotatemuscle,weaponrotatemuscle2;
5453 static XYZ weaponpoint;
5454 static int start,endthing;
5455 if((dead!=2||skeleton.free!=2)&&updatedelay<=0){
5456 if(!isSleeping()&&!isSitting()){
5457 if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
5458 XYZ point,newpoint,change,change2;
5459 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5460 heightleft=terrain.getHeight(point.x,point.z)+.04;
5462 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5463 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5464 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5465 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5466 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5468 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5469 heightright=terrain.getHeight(point.x,point.z)+.04;
5470 point.y=heightright;
5471 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5472 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5473 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5474 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5475 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5476 skeleton.DoConstraints(&coords,&scale);
5478 if(creature==wolftype){
5479 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5480 heightleft=terrain.getHeight(point.x,point.z)+.04;
5482 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5483 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5484 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5485 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5486 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5488 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5489 heightright=terrain.getHeight(point.x,point.z)+.04;
5490 point.y=heightright;
5491 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5492 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5493 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5494 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5495 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5496 skeleton.DoConstraints(&coords,&scale);
5499 if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&!(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
5500 XYZ point,newpoint,change,change2;
5501 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5502 heightleft=terrain.getHeight(point.x,point.z)+.04;
5504 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5505 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5506 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[leftfoot]].position*(1-target);
5507 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5508 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5510 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5511 heightright=terrain.getHeight(point.x,point.z)+.04;
5512 point.y=heightright;
5513 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5514 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5515 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[rightfoot]].position*(1-target);
5516 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5517 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5518 skeleton.DoConstraints(&coords,&scale);
5520 if(creature==wolftype){
5521 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5522 heightleft=terrain.getHeight(point.x,point.z)+.04;
5524 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5525 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5526 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[leftfoot]].position*(1-target);
5527 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5528 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5530 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5531 heightright=terrain.getHeight(point.x,point.z)+.04;
5532 point.y=heightright;
5533 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5534 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5535 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[rightfoot]].position*(1-target);
5536 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5537 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5538 skeleton.DoConstraints(&coords,&scale);
5542 if(onterrain&&(!(isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
5543 XYZ point,newpoint,change,change2;
5544 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5545 heightleft=terrain.getHeight(point.x,point.z)+.04;
5547 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5548 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5549 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[leftfoot]].position*target;
5550 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5551 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5553 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5554 heightright=terrain.getHeight(point.x,point.z)+.04;
5555 point.y=heightright;
5556 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5557 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5558 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[rightfoot]].position*target;
5559 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5560 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5561 skeleton.DoConstraints(&coords,&scale);
5563 if(creature==wolftype){
5564 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5565 heightleft=terrain.getHeight(point.x,point.z)+.04;
5567 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5568 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5569 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[leftfoot]].position*target;
5570 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5571 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5573 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5574 heightright=terrain.getHeight(point.x,point.z)+.04;
5575 point.y=heightright;
5576 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5577 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5578 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[rightfoot]].position*target;
5579 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5580 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5581 skeleton.DoConstraints(&coords,&scale);
5585 if(!skeleton.free&&(!animation[targetanimation].attack&&targetanimation!=getupfrombackanim&&((targetanimation!=rollanim&&!isFlip())||animation[targetanimation].label[targetframe]==6)&&targetanimation!=getupfromfrontanim&&targetanimation!=wolfrunninganim&&targetanimation!=rabbitrunninganim&&targetanimation!=backhandspringanim&&targetanimation!=walljumpfrontanim&&targetanimation!=hurtidleanim&&!isLandhard()&&!isSleeping()))
5588 targetheadrotation=-targetrotation;
5589 targetheadrotation2=0;
5590 if(animation[targetanimation].attack==3)targetheadrotation+=180;
5592 for(i=0;i<skeleton.drawmodel.vertexNum;i++){
5593 skeleton.drawmodel.vertex[i]=0;
5594 skeleton.drawmodel.vertex[i].y=999;
5596 for(i=0;i<skeleton.drawmodellow.vertexNum;i++){
5597 skeleton.drawmodellow.vertex[i]=0;
5598 skeleton.drawmodellow.vertex[i].y=999;
5600 for(i=0;i<skeleton.drawmodelclothes.vertexNum;i++){
5601 skeleton.drawmodelclothes.vertex[i]=0;
5602 skeleton.drawmodelclothes.vertex[i].y=999;
5604 for(i=0;i<skeleton.num_muscles;i++){
5605 if((skeleton.muscles[i].numvertices>0&&playerdetail)||(skeleton.muscles[i].numverticeslow>0&&!playerdetail)){
5609 if(skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent2->label==righthand){
5610 morphness=righthandmorphness;
5611 start=righthandmorphstart;
5612 endthing=righthandmorphend;
5614 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent2->label==lefthand){
5615 morphness=lefthandmorphness;
5616 start=lefthandmorphstart;
5617 endthing=lefthandmorphend;
5619 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head){
5620 morphness=headmorphness;
5621 start=headmorphstart;
5622 endthing=headmorphend;
5624 if((skeleton.muscles[i].parent1->label==neck&&skeleton.muscles[i].parent2->label==abdomen)||(skeleton.muscles[i].parent2->label==neck&&skeleton.muscles[i].parent1->label==abdomen)){
5625 morphness=chestmorphness;
5626 start=chestmorphstart;
5627 endthing=chestmorphend;
5629 if((skeleton.muscles[i].parent1->label==groin&&skeleton.muscles[i].parent2->label==abdomen)||(skeleton.muscles[i].parent2->label==groin&&skeleton.muscles[i].parent1->label==abdomen)){
5630 morphness=tailmorphness;
5631 start=tailmorphstart;
5632 endthing=tailmorphend;
5634 if(calcrot)skeleton.FindRotationMuscle(i,targetanimation);
5635 mid=(skeleton.muscles[i].parent1->position+skeleton.muscles[i].parent2->position)/2;
5636 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5639 if(!skeleton.free)glRotatef(tilt2,1,0,0);
5640 if(!skeleton.free)glRotatef(tilt,0,0,1);
5643 glTranslatef(mid.x,mid.y,mid.z);
5645 skeleton.muscles[i].lastrotate1=skeleton.muscles[i].rotate1;
5646 glRotatef(-skeleton.muscles[i].lastrotate1+90,0,1,0);
5648 skeleton.muscles[i].lastrotate2=skeleton.muscles[i].rotate2;
5649 glRotatef(-skeleton.muscles[i].lastrotate2+90,0,0,1);
5651 skeleton.muscles[i].lastrotate3=skeleton.muscles[i].rotate3;
5652 glRotatef(-skeleton.muscles[i].lastrotate3,0,1,0);
5654 if(playerdetail||skeleton.free==3)
5656 for(j=0;j<skeleton.muscles[i].numvertices;j++)
5658 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5660 if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
5661 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionbody.x,
5662 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionbody.y,
5663 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionbody.z);
5664 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
5665 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionarms.x,
5666 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionarms.y,
5667 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionarms.z);
5668 if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
5669 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionlegs.x,
5670 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionlegs.y,
5671 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionlegs.z);
5672 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
5673 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionhead.x,
5674 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionhead.y,
5675 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionhead.z);
5676 glGetFloatv(GL_MODELVIEW_MATRIX,M);
5677 //if(!isnormal(M[12])||!isnormal(M[13])||!isnormal(M[14]))test=0;
5678 //if(!isnormal(scale))test=1;
5679 skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].x=M[12]*scale;
5680 skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].y=M[13]*scale;
5681 skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].z=M[14]*scale;
5686 if(!playerdetail||skeleton.free==3)
5688 for(j=0;j<skeleton.muscles[i].numverticeslow;j++)
5690 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5692 if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
5693 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionbody.x,
5694 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionbody.y,
5695 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionbody.z);
5696 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
5697 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionarms.x,
5698 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionarms.y,
5699 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionarms.z);
5700 if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
5701 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionlegs.x,
5702 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionlegs.y,
5703 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionlegs.z);
5704 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
5705 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionhead.x,
5706 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionhead.y,
5707 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionhead.z);
5709 glGetFloatv(GL_MODELVIEW_MATRIX,M);
5710 skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].x=M[12]*scale;
5711 skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].y=M[13]*scale;
5712 skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].z=M[14]*scale;
5718 if(skeleton.clothes&&skeleton.muscles[i].numverticesclothes>0){
5719 mid=(skeleton.muscles[i].parent1->position+skeleton.muscles[i].parent2->position)/2;
5721 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5724 if(!skeleton.free)glRotatef(tilt2,1,0,0);
5725 if(!skeleton.free)glRotatef(tilt,0,0,1);
5726 glTranslatef(mid.x,mid.y,mid.z);
5727 skeleton.muscles[i].lastrotate1=skeleton.muscles[i].rotate1;
5728 glRotatef(-skeleton.muscles[i].lastrotate1+90,0,1,0);
5730 skeleton.muscles[i].lastrotate2=skeleton.muscles[i].rotate2;
5731 glRotatef(-skeleton.muscles[i].lastrotate2+90,0,0,1);
5733 skeleton.muscles[i].lastrotate3=skeleton.muscles[i].rotate3;
5734 glRotatef(-skeleton.muscles[i].lastrotate3,0,1,0);
5736 for(j=0;j<skeleton.muscles[i].numverticesclothes;j++){
5737 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5739 if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
5740 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionbody.x,
5741 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionbody.y,
5742 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionbody.z);
5743 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
5744 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionarms.x,
5745 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionarms.y,
5746 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionarms.z);
5747 if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
5748 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionlegs.x,
5749 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionlegs.y,
5750 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionlegs.z);
5751 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
5752 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionhead.x,
5753 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionhead.y,
5754 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionhead.z);
5755 glGetFloatv(GL_MODELVIEW_MATRIX,M);
5756 skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x=M[12]*scale;
5757 skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y=M[13]*scale;
5758 skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z=M[14]*scale;
5763 updatedelay=1+(float)(Random()%100)/1000;
5765 if(skeleton.free!=2&&(skeleton.free==1||skeleton.free==3||id==0||(normalsupdatedelay<=0)||targetanimation==getupfromfrontanim||targetanimation==getupfrombackanim||currentanimation==getupfromfrontanim||currentanimation==getupfrombackanim)){
5766 normalsupdatedelay=1;
5767 if(playerdetail||skeleton.free==3)skeleton.drawmodel.CalculateNormals(0);
5768 if(!playerdetail||skeleton.free==3)skeleton.drawmodellow.CalculateNormals(0);
5769 if(skeleton.clothes)skeleton.drawmodelclothes.CalculateNormals(0);
5773 if(playerdetail||skeleton.free==3)skeleton.drawmodel.UpdateVertexArrayNoTexNoNorm();
5774 if(!playerdetail||skeleton.free==3)skeleton.drawmodellow.UpdateVertexArrayNoTexNoNorm();
5775 if(skeleton.clothes){
5776 skeleton.drawmodelclothes.UpdateVertexArrayNoTexNoNorm();
5781 updatedelaychange=-framemult*4*(45-findDistance(&viewer,&coords)*1);
5782 if(updatedelaychange>-realmultiplier*30)updatedelaychange=-realmultiplier*30;
5783 if(updatedelaychange>-framemult*4)updatedelaychange=-framemult*4;
5784 if(skeleton.free==1)updatedelaychange*=6;
5785 if(id==0)updatedelaychange*=8;
5786 updatedelay+=updatedelaychange;
5788 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5790 if(!skeleton.free)glTranslatef(coords.x,coords.y-.02,coords.z);
5791 if(skeleton.free)glTranslatef(coords.x,coords.y-.02,coords.z);
5792 if(!skeleton.free)glTranslatef(offset.x*scale,offset.y*scale,offset.z*scale);
5793 if(!skeleton.free)glRotatef(rotation,0,1,0);
5796 glColor4f(.4,1,.4,1);
5797 glDisable(GL_LIGHTING);
5798 glDisable(GL_TEXTURE_2D);
5801 for(i=0;i<skeleton.drawmodel.vertexNum;i++){
5802 glVertex3f(skeleton.drawmodel.vertex[i].x,skeleton.drawmodel.vertex[i].y,skeleton.drawmodel.vertex[i].z);
5808 for(i=0;i<skeleton.drawmodel.TriangleNum;i++){
5809 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].z);
5810 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].z);
5811 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].z);
5812 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].z);
5813 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].z);
5814 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].z);
5820 terrainlight=terrain.getLighting(coords.x,coords.z);
5821 distance=findDistancefast(&viewer,&coords);
5822 distance=(viewdistance*viewdistance-(distance-(viewdistance*viewdistance*fadestart))*(1/(1-fadestart)))/viewdistance/viewdistance;
5823 if(distance>1)distance=1;
5825 terrainheight=(coords.y-terrain.getHeight(coords.x,coords.z))/3+1;
5826 if(terrainheight<1)terrainheight=1;
5827 if(terrainheight>1.7)terrainheight=1.7;
5830 glColor4f((1-(1-terrainlight.x)/terrainheight)-burnt,(1-(1-terrainlight.y)/terrainheight)-burnt,(1-(1-terrainlight.z)/terrainheight)-burnt,distance);
5831 glDisable(GL_BLEND);
5832 glAlphaFunc(GL_GREATER, 0.0001);
5833 glEnable(GL_TEXTURE_2D);
5835 glDisable(GL_TEXTURE_2D);
5836 glColor4f(.7,.35,0,.5);
5838 glEnable(GL_LIGHTING);
5841 if(tutoriallevel&&id!=0){
5842 //glDisable(GL_TEXTURE_2D);
5843 glColor4f(.7,.7,.7,0.6);
5845 glEnable(GL_LIGHTING);
5847 if(canattack&&cananger)
5848 if(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed){
5849 glDisable(GL_TEXTURE_2D);
5850 glColor4f(1,0,0,0.8);
5852 glMatrixMode(GL_TEXTURE);
5854 glTranslatef(0,-smoketex,0);
5855 glTranslatef(-smoketex,0,0);
5859 if((tutoriallevel&&id!=0))skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture);
5860 else skeleton.drawmodel.draw();
5864 if((tutoriallevel&&id!=0))skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture);
5865 else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr);
5868 if(!(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed))
5869 if(tutoriallevel&&id!=0){
5871 glMatrixMode(GL_MODELVIEW);
5872 glEnable(GL_TEXTURE_2D);
5873 glColor4f(.7,.7,.7,0.6);
5875 glEnable(GL_LIGHTING);
5877 if(canattack&&cananger)
5878 if(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed){
5879 glDisable(GL_TEXTURE_2D);
5880 glColor4f(1,0,0,0.8);
5882 glMatrixMode(GL_TEXTURE);
5884 glTranslatef(0,-smoketex*.6,0);
5885 glTranslatef(smoketex*.6,0,0);
5888 if((tutoriallevel&&id!=0))skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture);
5889 else skeleton.drawmodel.draw();
5893 if((tutoriallevel&&id!=0))skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture);
5894 else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr);
5899 if(tutoriallevel&&id!=0){
5901 glMatrixMode(GL_MODELVIEW);
5902 glEnable(GL_TEXTURE_2D);
5904 if(skeleton.clothes){
5907 if(!immediate)skeleton.drawmodelclothes.draw();
5908 if(immediate)skeleton.drawmodelclothes.drawimmediate();
5915 for(k=0;k<num_weapons;k++){
5917 if(weaponactive==k){
5918 if(weapons[i].getType()!=staff){
5919 for(j=0;j<skeleton.num_muscles;j++){
5920 if((skeleton.muscles[j].parent1->label==righthand||skeleton.muscles[j].parent2->label==righthand)&&skeleton.muscles[j].numvertices>0){
5921 weaponattachmuscle=j;
5924 for(j=0;j<skeleton.num_muscles;j++){
5925 if((skeleton.muscles[j].parent1->label==rightwrist||skeleton.muscles[j].parent2->label==rightwrist)&&(skeleton.muscles[j].parent1->label!=righthand&&skeleton.muscles[j].parent2->label!=righthand)&&skeleton.muscles[j].numvertices>0){
5926 weaponrotatemuscle=j;
5929 weaponpoint=(skeleton.muscles[weaponattachmuscle].parent1->position+skeleton.muscles[weaponattachmuscle].parent2->position)/2;
5930 if(creature==wolftype)weaponpoint=(skeleton.joints[skeleton.jointlabels[rightwrist]].position*.7+skeleton.joints[skeleton.jointlabels[righthand]].position*.3);
5932 if(weapons[i].getType()==staff){
5933 for(j=0;j<skeleton.num_muscles;j++){
5934 if((skeleton.muscles[j].parent1->label==righthand||skeleton.muscles[j].parent2->label==righthand)&&skeleton.muscles[j].numvertices>0){
5935 weaponattachmuscle=j;
5938 for(j=0;j<skeleton.num_muscles;j++){
5939 if((skeleton.muscles[j].parent1->label==rightelbow||skeleton.muscles[j].parent2->label==rightelbow)&&(skeleton.muscles[j].parent1->label!=rightshoulder&&skeleton.muscles[j].parent2->label!=rightshoulder)&&skeleton.muscles[j].numvertices>0){
5940 weaponrotatemuscle=j;
5943 //weaponpoint=skeleton.joints[skeleton.jointlabels[rightwrist]].position;
5944 weaponpoint=(skeleton.muscles[weaponattachmuscle].parent1->position+skeleton.muscles[weaponattachmuscle].parent2->position)/2;
5945 //weaponpoint+=skeleton.specialforward[1]*.1+(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
5946 XYZ tempnormthing,vec1,vec2;
5947 vec1=(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
5948 vec2=(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position);
5949 CrossProduct(&vec1,&vec2,&tempnormthing);
5950 Normalise(&tempnormthing);
5951 if(targetanimation!=staffhitanim&¤tanimation!=staffhitanim&&targetanimation!=staffgroundsmashanim&¤tanimation!=staffgroundsmashanim&&targetanimation!=staffspinhitanim&¤tanimation!=staffspinhitanim)weaponpoint+=tempnormthing*.1-skeleton.specialforward[1]*.3+(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
5954 if(weaponactive!=k&&weaponstuck!=k){
5955 if(weapons[i].getType()==knife)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[righthip]].position-skeleton.joints[skeleton.jointlabels[lefthip]].position)*.1+(skeleton.joints[skeleton.jointlabels[rightshoulder]].position-skeleton.joints[skeleton.jointlabels[leftshoulder]].position)*.35;
5956 if(weapons[i].getType()==sword)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[lefthip]].position-skeleton.joints[skeleton.jointlabels[righthip]].position)*.09+(skeleton.joints[skeleton.jointlabels[leftshoulder]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position)*.33;
5957 if(weapons[i].getType()==staff)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[lefthip]].position-skeleton.joints[skeleton.jointlabels[righthip]].position)*.09+(skeleton.joints[skeleton.jointlabels[leftshoulder]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position)*.33;
5958 for(j=0;j<skeleton.num_muscles;j++){
5959 if((skeleton.muscles[j].parent1->label==abdomen||skeleton.muscles[j].parent2->label==abdomen)&&(skeleton.muscles[j].parent1->label==neck||skeleton.muscles[j].parent2->label==neck)&&skeleton.muscles[j].numvertices>0){
5960 weaponrotatemuscle=j;
5965 if(weaponstuckwhere==0)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position*.5+skeleton.joints[skeleton.jointlabels[neck]].position*.5-skeleton.forward*.8;
5966 else weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position*.5+skeleton.joints[skeleton.jointlabels[neck]].position*.5+skeleton.forward*.8;
5967 for(j=0;j<skeleton.num_muscles;j++){
5968 if((skeleton.muscles[j].parent1->label==abdomen||skeleton.muscles[j].parent2->label==abdomen)&&(skeleton.muscles[j].parent1->label==neck||skeleton.muscles[j].parent2->label==neck)&&skeleton.muscles[j].numvertices>0){
5969 weaponrotatemuscle=j;
5974 weapons[i].position=weaponpoint*scale+coords;
5975 weapons[i].bigrotation=0;
5976 weapons[i].bigtilt=0;
5977 weapons[i].bigtilt2=0;
5979 weapons[i].position=DoRotation(DoRotation(DoRotation(weaponpoint,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords+currentoffset*(1-target)*scale+targetoffset*target*scale;
5980 weapons[i].bigrotation=rotation;
5981 weapons[i].bigtilt=tilt;
5982 weapons[i].bigtilt2=tilt2;
5984 weapons[i].rotation1=skeleton.muscles[weaponrotatemuscle].lastrotate1;
5985 weapons[i].rotation2=skeleton.muscles[weaponrotatemuscle].lastrotate2;
5986 weapons[i].rotation3=skeleton.muscles[weaponrotatemuscle].lastrotate3;
5987 if(weaponactive==k){
5988 if(weapons[i].getType()==knife){
5989 weapons[i].smallrotation=180;
5990 weapons[i].smallrotation2=0;
5991 if(isCrouch()||wasCrouch()){
5992 weapons[i].smallrotation2=20;
5994 if(targetanimation==hurtidleanim){
5995 weapons[i].smallrotation2=50;
5997 if((currentanimation==crouchstabanim&&targetanimation==crouchstabanim)||(currentanimation==backhandspringanim&&targetanimation==backhandspringanim)){
5998 XYZ temppoint1,temppoint2,tempforward;
6001 temppoint1=skeleton.joints[skeleton.jointlabels[righthand]].position;
6002 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6003 distance=findDistance(&temppoint1,&temppoint2);
6004 weapons[i].rotation2=asin((temppoint1.y-temppoint2.y)/distance);
6005 weapons[i].rotation2*=360/6.28;
6008 weapons[i].rotation1=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6009 weapons[i].rotation1*=360/6.28;
6010 weapons[i].rotation3=0;
6011 weapons[i].smallrotation=-90;
6012 weapons[i].smallrotation2=0;
6013 if(temppoint1.x>temppoint2.x)weapons[i].rotation1=360-weapons[i].rotation1;
6015 if((currentanimation==knifeslashreversalanim&&targetanimation==knifeslashreversalanim)||(currentanimation==knifeslashreversedanim&&targetanimation==knifeslashreversedanim)){
6016 XYZ temppoint1,temppoint2,tempforward;
6019 temppoint1=skeleton.joints[skeleton.jointlabels[righthand]].position;
6020 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6021 distance=findDistance(&temppoint1,&temppoint2);
6022 weapons[i].rotation2=asin((temppoint1.y-temppoint2.y)/distance);
6023 weapons[i].rotation2*=360/6.28;
6026 weapons[i].rotation1=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6027 weapons[i].rotation1*=360/6.28;
6028 weapons[i].rotation3=0;
6029 weapons[i].smallrotation=90;
6030 weapons[i].smallrotation2=0;
6031 if(temppoint1.x>temppoint2.x)weapons[i].rotation1=360-weapons[i].rotation1;
6033 if(targetanimation==knifethrowanim){
6034 weapons[i].smallrotation=90;
6035 //weapons[i].smallrotation2=-90;
6036 weapons[i].smallrotation2=0;
6037 weapons[i].rotation1=0;
6038 weapons[i].rotation2=0;
6039 weapons[i].rotation3=0;
6041 if(targetanimation==knifesneakattackanim&&targetframe<5){
6042 weapons[i].smallrotation=-90;
6043 weapons[i].rotation1=0;
6044 weapons[i].rotation2=0;
6045 weapons[i].rotation3=0;
6048 if(weapons[i].getType()==sword){
6049 weapons[i].smallrotation=0;
6050 weapons[i].smallrotation2=0;
6051 if(targetanimation==knifethrowanim){
6052 weapons[i].smallrotation=-90;
6053 weapons[i].smallrotation2=0;
6054 weapons[i].rotation1=0;
6055 weapons[i].rotation2=0;
6056 weapons[i].rotation3=0;
6058 if((targetanimation==swordgroundstabanim&¤tanimation==swordgroundstabanim)||(targetanimation==swordsneakattackanim&¤tanimation==swordsneakattackanim)||(targetanimation==swordslashparryanim&¤tanimation==swordslashparryanim)||(targetanimation==swordslashparriedanim&¤tanimation==swordslashparriedanim)||(targetanimation==swordslashreversalanim&¤tanimation==swordslashreversalanim)||(targetanimation==swordslashreversedanim&¤tanimation==swordslashreversedanim)||(targetanimation==knifeslashreversalanim&¤tanimation==knifeslashreversalanim)||(targetanimation==knifeslashreversedanim&¤tanimation==knifeslashreversedanim)||(targetanimation==swordslashanim&¤tanimation==swordslashanim)||(targetanimation==drawleftanim&¤tanimation==drawleftanim)||(currentanimation==backhandspringanim&&targetanimation==backhandspringanim)){
6059 XYZ temppoint1,temppoint2,tempforward;
6062 temppoint1=animation[currentanimation].position[skeleton.jointlabels[righthand]][currentframe]*(1-target)+animation[targetanimation].position[skeleton.jointlabels[righthand]][targetframe]*(target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
6063 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6064 distance=findDistance(&temppoint1,&temppoint2);
6065 weapons[i].rotation2=asin((temppoint1.y-temppoint2.y)/distance);
6066 weapons[i].rotation2*=360/6.28;
6069 weapons[i].rotation1=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6070 weapons[i].rotation1*=360/6.28;
6071 weapons[i].rotation3=0;
6072 weapons[i].smallrotation=90;
6073 weapons[i].smallrotation2=0;
6074 if(temppoint1.x>temppoint2.x)weapons[i].rotation1=360-weapons[i].rotation1;
6077 if(weapons[i].getType()==staff){
6078 weapons[i].smallrotation=100;
6079 weapons[i].smallrotation2=0;
6080 if((targetanimation==staffhitanim&¤tanimation==staffhitanim)||(targetanimation==staffhitreversedanim&¤tanimation==staffhitreversedanim)||(targetanimation==staffspinhitreversedanim&¤tanimation==staffspinhitreversedanim)||(targetanimation==staffgroundsmashanim&¤tanimation==staffgroundsmashanim)||(targetanimation==staffspinhitanim&¤tanimation==staffspinhitanim)){
6081 XYZ temppoint1,temppoint2,tempforward;
6084 temppoint1=animation[currentanimation].position[skeleton.jointlabels[righthand]][currentframe]*(1-target)+animation[targetanimation].position[skeleton.jointlabels[righthand]][targetframe]*(target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
6085 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6086 distance=findDistance(&temppoint1,&temppoint2);
6087 weapons[i].rotation2=asin((temppoint1.y-temppoint2.y)/distance);
6088 weapons[i].rotation2*=360/6.28;
6091 weapons[i].rotation1=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6092 weapons[i].rotation1*=360/6.28;
6093 weapons[i].rotation3=0;
6094 weapons[i].smallrotation=90;
6095 weapons[i].smallrotation2=0;
6096 if(temppoint1.x>temppoint2.x)weapons[i].rotation1=360-weapons[i].rotation1;
6100 if(weaponactive!=k&&weaponstuck!=k){
6101 if(weapons[i].getType()==knife){
6102 weapons[i].smallrotation=-70;
6103 weapons[i].smallrotation2=10;
6105 if(weapons[i].getType()==sword){
6106 weapons[i].smallrotation=-100;
6107 weapons[i].smallrotation2=-8;
6109 if(weapons[i].getType()==staff){
6110 weapons[i].smallrotation=-100;
6111 weapons[i].smallrotation2=-8;
6115 if(weaponstuckwhere==0)
6116 weapons[i].smallrotation=180;
6118 weapons[i].smallrotation=0;
6119 weapons[i].smallrotation2=10;
6126 if(skeleton.free)calcrot=1;
6127 if(animation[targetanimation].attack||isRun()||targetanimation==staggerbackhardanim||isFlip()||targetanimation==climbanim||targetanimation==sneakanim||targetanimation==rollanim||targetanimation==walkanim||targetanimation==backhandspringanim||isFlip()||isWallJump())calcrot=1;
6128 if(currentanimation!=targetanimation)calcrot=1;
6129 //if(id==0)calcrot=1;
6130 if(skeleton.free==2)calcrot=0;
6136 int Person::SphereCheck(XYZ *p1,float radius, XYZ *p, XYZ *move, float *rotate, Model *model)
6139 static float distance;
6140 static float olddistance;
6141 static int intersecting;
6142 static int firstintersecting;
6145 static XYZ start,end;
6146 static float slopethreshold=-.4;
6148 firstintersecting=-1;
6152 if(findDistancefast(p1,&model->boundingspherecenter)>radius*radius+model->boundingsphereradius*model->boundingsphereradius)return -1;
6153 if(*rotate)*p1=DoRotation(*p1,0,-*rotate,0);
6155 for (j=0;j<model->TriangleNum;j++){
6156 if(model->facenormals[j].y<=slopethreshold){
6158 distance=abs((model->facenormals[j].x*p1->x)+(model->facenormals[j].y*p1->y)+(model->facenormals[j].z*p1->z)-((model->facenormals[j].x*model->vertex[model->Triangles[j].vertex[0]].x)+(model->facenormals[j].y*model->vertex[model->Triangles[j].vertex[0]].y)+(model->facenormals[j].z*model->vertex[model->Triangles[j].vertex[0]].z)));
6159 if(distance<radius){
6160 point=*p1-model->facenormals[j]*distance;
6161 if(PointInTriangle( &point, model->facenormals[j], &model->vertex[model->Triangles[j].vertex[0]], &model->vertex[model->Triangles[j].vertex[1]], &model->vertex[model->Triangles[j].vertex[2]]))intersecting=1;
6162 if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[0]],
6163 &model->vertex[model->Triangles[j].vertex[1]],
6165 if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[1]],
6166 &model->vertex[model->Triangles[j].vertex[2]],
6168 if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[0]],
6169 &model->vertex[model->Triangles[j].vertex[2]],
6172 if(dotproduct(&model->facenormals[j],&end)>0&&intersecting){
6176 if(LineFacetd(&start,&end,&model->vertex[model->Triangles[j].vertex[0]],&model->vertex[model->Triangles[j].vertex[1]],&model->vertex[model->Triangles[j].vertex[2]],&model->facenormals[j],&point)){
6177 p1->y=point.y+radius;
6178 if((targetanimation==jumpdownanim||isFlip())){
6179 if(isFlip()&&(targetframe<5||animation[targetanimation].label[targetframe]==7||animation[targetanimation].label[targetframe]==4))RagDoll(0);
6181 if(targetanimation==jumpupanim){jumppower=-4;targetanimation=getIdle();}
6187 pause_sound(whooshsound);
6188 OPENAL_SetVolume(channels[whooshsound], 0);
6191 if((targetanimation==jumpdownanim||isFlip())&&!wasLanding()&&!wasLandhard()){
6192 if(isFlip())jumppower=-4;
6193 targetanimation=getLanding();
6194 emit_sound_at(landsound, coords, 128.);
6197 envsound[numenvsounds]=coords;
6198 envsoundvol[numenvsounds]=16;
6199 envsoundlife[numenvsounds]=.4;
6207 if((distance<olddistance||firstintersecting==-1)&&intersecting){olddistance=distance; firstintersecting=j; *p=point;}
6210 for (j=0;j<model->TriangleNum;j++){
6211 if(model->facenormals[j].y>slopethreshold){
6215 distance=abs((model->facenormals[j].x*start.x)+(model->facenormals[j].y*start.y)+(model->facenormals[j].z*start.z)-((model->facenormals[j].x*model->vertex[model->Triangles[j].vertex[0]].x)+(model->facenormals[j].y*model->vertex[model->Triangles[j].vertex[0]].y)+(model->facenormals[j].z*model->vertex[model->Triangles[j].vertex[0]].z)));
6216 if(distance<radius*.5){
6217 point=start-model->facenormals[j]*distance;
6218 if(PointInTriangle( &point, model->facenormals[j], &model->vertex[model->Triangles[j].vertex[0]], &model->vertex[model->Triangles[j].vertex[1]], &model->vertex[model->Triangles[j].vertex[2]]))intersecting=1;
6219 if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[0]].x,model->vertex[model->Triangles[j].vertex[0]].y,model->vertex[model->Triangles[j].vertex[0]].z,
6220 model->vertex[model->Triangles[j].vertex[1]].x,model->vertex[model->Triangles[j].vertex[1]].y,model->vertex[model->Triangles[j].vertex[1]].z,
6221 p1->x, p1->y, p1->z, radius/2);
6222 if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[1]].x,model->vertex[model->Triangles[j].vertex[1]].y,model->vertex[model->Triangles[j].vertex[1]].z,
6223 model->vertex[model->Triangles[j].vertex[2]].x,model->vertex[model->Triangles[j].vertex[2]].y,model->vertex[model->Triangles[j].vertex[2]].z,
6224 p1->x, p1->y, p1->z, radius/2);
6225 if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[0]].x,model->vertex[model->Triangles[j].vertex[0]].y,model->vertex[model->Triangles[j].vertex[0]].z,
6226 model->vertex[model->Triangles[j].vertex[2]].x,model->vertex[model->Triangles[j].vertex[2]].y,model->vertex[model->Triangles[j].vertex[2]].z,
6227 p1->x, p1->y, p1->z, radius/2);
6229 if(dotproduct(&model->facenormals[j],&end)>0&&intersecting){
6230 if((targetanimation==jumpdownanim||targetanimation==jumpupanim||isFlip())){
6232 velocity-=DoRotation(model->facenormals[j],0,*rotate,0)*findLength(&velocity)*abs(normaldotproduct(velocity,DoRotation(model->facenormals[j],0,*rotate,0)));//(distance-radius*.5)/multiplier;
6233 if(findLengthfast(&start)<findLengthfast(&velocity))velocity=start;
6235 *p1+=model->facenormals[j]*(distance-radius*.5);
6238 if((distance<olddistance||firstintersecting==-1)&&intersecting){olddistance=distance; firstintersecting=j; *p=point;}
6242 if(*rotate)*p=DoRotation(*p,0,*rotate,0);
6244 if(*rotate)*p1=DoRotation(*p1,0,*rotate,0);
6246 return firstintersecting;