2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 /**> HEADER FILES <**/
24 #include "openal_wrapper.h"
25 #include "Animation.h"
30 extern float multiplier;
31 extern int channels[100];
32 extern Terrain terrain;
34 extern int environment;
36 extern FRUSTUM frustum;
38 extern float realmultiplier;
40 extern float slomodelay;
41 extern bool cellophane;
42 extern float texdetail;
43 extern float realtexdetail;
44 extern GLubyte bloodText[512*512*3];
45 extern GLubyte wolfbloodText[512*512*3];
46 extern int bloodtoggle;
47 extern Objects objects;
49 extern bool autoslomo;
50 extern float camerashake;
52 extern float terraindetail;
53 extern float viewdistance;
54 extern float blackout;
55 extern int difficulty;
57 extern float fadestart;
59 extern bool winfreeze;
60 extern float flashamount,flashr,flashg,flashb;
61 extern int flashdelay;
62 extern bool showpoints;
63 extern bool immediate;
65 extern bool tilt2weird;
66 extern bool tiltweird;
68 extern bool proportionweird;
69 extern bool vertexweird[6];
70 extern GLubyte texturearray[512*512*3];
71 extern XYZ envsound[30];
72 extern float envsoundvol[30];
73 extern float envsoundlife[30];
74 extern int numenvsounds;
75 extern int tutoriallevel;
76 extern float smoketex;
77 extern int tutorialstage;
78 extern bool reversaltrain;
79 extern bool canattack;
81 extern float damagedealt;
83 extern float hostiletime;
85 extern int indialogue;
87 extern bool gamestarted;
89 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
90 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
92 void Person::CheckKick(){
96 float damagemult=1*power;
97 if(creature==wolftype)damagemult=2.5*power;
101 if(targetanimation==rabbitkickanim&&victim&&victim!=this&¤tframe>=2&¤tanimation==rabbitkickanim){
102 if(findDistancefast(&coords,&victim->coords)<1.2){
103 if(!victim->skeleton.free){
105 Normalise(&relative);
106 relative=coords+relative*1;
107 if(animation[victim->targetanimation].height!=lowheight){
111 emit_sound_at(heavyimpactsound, victim->coords);
115 Normalise(&relative);
116 for(i=0;i<victim->skeleton.num_joints;i++){
117 victim->skeleton.joints[i].velocity+=relative*120*damagemult;
120 victim->DoDamage(100*damagemult/victim->protectionhigh);
121 if(id==0)camerashake+=.4;
125 targetanimation=backflipanim;
130 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
132 award_bonus(id, cannon);
134 else if (victim->isCrouch()){
135 targetanimation=rabbitkickreversedanim;
136 currentanimation=rabbitkickreversedanim;
137 victim->currentanimation=rabbitkickreversalanim;
138 victim->targetanimation=rabbitkickreversalanim;
144 victim->oldcoords=victim->coords;
145 coords=victim->coords;
146 victim->targetrotation=targetrotation;
154 void Person::CatchFire(){
155 XYZ flatfacing,flatvelocity;
157 for(int i=0;i<10;i++){
158 howmany=abs(Random()%(skeleton.num_joints));
159 if(!skeleton.free)flatvelocity=velocity;
160 if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity;
161 if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
162 if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
163 Sprite::MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, 2, 1);
168 emit_sound_at(firestartsound, coords);
170 emit_stream_at(stream_firesound, coords);
177 int Person::getIdle(){
178 if(indialogue!=-1&&howactive==typeactive&&creature==rabbittype)return talkidleanim;
179 if(hasvictim&&victim!=this/*||(id==0&&attackkeydown)*/)if(/*(id==0&&attackkeydown)||*/(!victim->dead&&victim->aitype!=passivetype&&victim->aitype!=searchtype&&aitype!=passivetype&&aitype!=searchtype&&victim->id<numplayers)){
180 if((aitype==playercontrolled&&stunned<=0&&weaponactive==-1)||pause){
181 if(creature==rabbittype)return fightidleanim;
182 if(creature==wolftype)return wolfidle;
184 if(aitype==playercontrolled&&stunned<=0&&weaponactive!=-1){
185 if(weapons.type[weaponids[weaponactive]]==knife)return knifefightidleanim;
186 if(weapons.type[weaponids[weaponactive]]==sword&&victim->weaponactive!=-1)return swordfightidlebothanim;
187 if(weapons.type[weaponids[weaponactive]]==sword)return swordfightidleanim;
188 if(weapons.type[weaponids[weaponactive]]==staff)return swordfightidleanim;
190 if(aitype!=playercontrolled&&stunned<=0&&creature!=wolftype&&!pause)return fightsidestep;
192 if((damage>permanentdamage||damage>damagetolerance*.8||deathbleeding>0)&&creature!=wolftype)return hurtidleanim;
193 if(howactive==typesitting)return sitanim;
194 if(howactive==typesittingwall)return sitwallanim;
195 if(howactive==typesleeping)return sleepanim;
196 if(howactive==typedead1)return dead1anim;
197 if(howactive==typedead2)return dead2anim;
198 if(howactive==typedead3)return dead3anim;
199 if(howactive==typedead4)return dead4anim;
200 if(creature==rabbittype)return bounceidleanim;
201 if(creature==wolftype)return wolfidle;
205 int Person::getCrouch(){
206 if(creature==rabbittype)return crouchanim;
207 if(creature==wolftype)return wolfcrouchanim;
211 int Person::getRun(){
212 if(creature==rabbittype&&(!superruntoggle||weaponactive!=-1))return runanim;
213 if(creature==wolftype&&(!superruntoggle))return wolfrunanim;
215 if(creature==rabbittype&&(superruntoggle&&weaponactive==-1))return rabbitrunninganim;
216 if(creature==wolftype&&(superruntoggle))return wolfrunninganim;
220 bool Person::isStop(){
221 if(targetanimation==stopanim||targetanimation==wolfstopanim)return 1;
226 bool Person::wasStop(){
227 if(currentanimation==stopanim||currentanimation==wolfstopanim)return 1;
230 int Person::getStop(){
231 if(creature==rabbittype)return stopanim;
232 if(creature==wolftype)return wolfstopanim;
237 bool Person::isLanding(){
238 if(targetanimation==landanim||targetanimation==wolflandanim)return 1;
243 bool Person::wasLanding(){
244 if(currentanimation==landanim||currentanimation==wolflandanim)return 1;
247 int Person::getLanding(){
248 if(creature==rabbittype)return landanim;
249 if(creature==wolftype)return wolflandanim;
254 bool Person::isLandhard(){
255 if(targetanimation==landhardanim||targetanimation==wolflandhardanim)return 1;
260 bool Person::wasLandhard(){
261 if(currentanimation==landhardanim||currentanimation==wolflandhardanim)return 1;
264 int Person::getLandhard(){
265 if(creature==rabbittype)return landhardanim;
266 if(creature==wolftype)return wolflandhardanim;
271 bool Person::isFlip(){
272 if(targetanimation==flipanim||targetanimation==frontflipanim||targetanimation==backflipanim||targetanimation==rightflipanim||targetanimation==leftflipanim||targetanimation==walljumprightkickanim||targetanimation==walljumpleftkickanim)return 1;
276 bool Person::wasFlip(){
277 if(currentanimation==flipanim||currentanimation==frontflipanim||currentanimation==backflipanim||currentanimation==rightflipanim||currentanimation==leftflipanim||currentanimation==walljumprightkickanim||currentanimation==walljumpleftkickanim)return 1;
281 bool Person::isWallJump(){
282 if(targetanimation==walljumpfrontanim||targetanimation==walljumpbackanim||targetanimation==walljumpleftanim||targetanimation==walljumprightanim)return 1;
287 SolidHitBonus(int playerid)
289 if (bonustime < 1.5 && bonus >= solidhit && bonus <= megacombo)
290 award_bonus(playerid, bonus == megacombo ? bonus : bonus + 1);
292 award_bonus(playerid, solidhit);
295 void Person::DoBlood(float howmuch,int which){
296 static int bleedxint,bleedyint;
298 //if(howmuch&&id==0)blooddimamount=1;
299 if(bloodtoggle&&tutoriallevel!=1){
300 if(bleeding<=0&&spurt){
302 for(int i=0;i<3;i++){
306 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
309 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
311 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
312 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
314 Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
315 Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
318 Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
319 Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
323 for(int i=0;i<3;i++){
327 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
328 bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
331 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
332 bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
336 Sprite::MakeSprite(splintersprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
338 Sprite::MakeSprite(splintersprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
340 Sprite::setLastSpriteSpecial(3);
345 bleeding=howmuch+(float)abs(Random()%100)/200-.25;
348 int texdetailint=realtexdetail;
349 if(creature==rabbittype)
350 while(bloodText[bleedxint*512*3+bleedyint*3+0]>which+4||bloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
351 bleedxint=abs(Random()%512);
352 bleedyint=abs(Random()%512);
354 if(creature==wolftype)
355 while(wolfbloodText[bleedxint*512*3+bleedyint*3+0]>which+4||wolfbloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
356 bleedxint=abs(Random()%512);
357 bleedyint=abs(Random()%512);
361 bleedy/=realtexdetail;
362 bleedx/=realtexdetail;
363 direction=abs(Random()%2)*2-1;
367 if(bleeding>2)bleeding=2;
370 void Person::DoBloodBig(float howmuch,int which){
371 static int bleedxint,bleedyint,i,j;
373 if(howmuch&&id==0)blooddimamount=1;
375 if(tutoriallevel!=1||id==0)
376 if(aitype!=playercontrolled&&howmuch>0){
379 if(creature==wolftype){
380 int i=abs(Random()%2);
381 if(i==0)whichsound=snarlsound;
382 if(i==1)whichsound=snarl2sound;
383 envsound[numenvsounds]=coords;
384 envsoundvol[numenvsounds]=16;
385 envsoundlife[numenvsounds]=.4;
388 if(creature==rabbittype){
389 int i=abs(Random()%2);
390 if(i==0)whichsound=rabbitpainsound;
391 if(i==1&&howmuch>=2)whichsound=rabbitpain1sound;
392 envsound[numenvsounds]=coords;
393 envsoundvol[numenvsounds]=16;
394 envsoundlife[numenvsounds]=.4;
396 //if(i==2)whichsound=rabbitpain2sound;
400 emit_sound_at(whichsound, coords);
403 if(id==0&&howmuch>0){
411 if(bloodtoggle&&decals&&tutoriallevel!=1){
412 if(bleeding<=0&&spurt){
414 for(int i=0;i<3;i++){
418 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
421 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
423 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
424 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
426 Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
427 Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
430 Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
431 Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
435 int offsetx=0,offsety=0;
438 offsetx=abs(Random()%60);
440 if(which==190||which==185){
442 offsetx=abs(Random()%100)-20;
452 if(which==220||which==215){
453 //offsety=Random()%20;
455 //offsetx=abs(Random()%80);
464 if(creature==rabbittype)
467 if(bloodText[i*512*3+j*3+0]<=which+4&&bloodText[i*512*3+j*3+0]>=which-4){
468 if(i<startx)startx=i;
469 if(j<starty)starty=j;
475 if(creature==wolftype)
478 if(wolfbloodText[i*512*3+j*3+0]<=which+4&&wolfbloodText[i*512*3+j*3+0]>=which-4){
479 if(i<startx)startx=i;
480 if(j<starty)starty=j;
492 if(startx<0)startx=0;
493 if(starty<0)starty=0;
494 if(endx>512-1)endx=512-1;
495 if(endy>512-1)endy=512-1;
496 if(endx<startx)endx=startx;
497 if(endy<starty)endy=starty;
499 startx/=realtexdetail;
500 starty/=realtexdetail;
504 int texdetailint=realtexdetail;
506 if(creature==rabbittype)
507 for(i=startx;i<endx;i++){
508 for(j=starty;j<endy;j++){
509 if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
510 color=Random()%85+170;
511 where=i*skeleton.skinsize*3+j*3;
512 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
513 skeleton.skinText[where+1]=0;
514 skeleton.skinText[where+2]=0;
518 if(creature==wolftype)
519 for(i=startx;i<endx;i++){
520 for(j=starty;j<endy;j++){
521 if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
522 color=Random()%85+170;
523 where=i*skeleton.skinsize*3+j*3;
524 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
525 skeleton.skinText[where+1]=0;
526 skeleton.skinText[where+2]=0;
530 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
531 if(detail!=2||osx)DoMipmaps(5,0,0,skeleton.skinsize,skeleton.skinsize);
532 else DoMipmaps(0,startx/realtexdetail,endx/realtexdetail,starty/realtexdetail,endy/realtexdetail);
536 if(creature==rabbittype)
537 while(bloodText[bleedxint*512*3+bleedyint*3+0]>which+4||bloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
538 bleedxint=abs(Random()%512);
539 bleedyint=abs(Random()%512);
541 if(creature==wolftype)
542 while(wolfbloodText[bleedxint*512*3+bleedyint*3+0]>which+4||wolfbloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
543 bleedxint=abs(Random()%512);
544 bleedyint=abs(Random()%512);
546 bleedy=bleedxint+offsetx;
547 bleedx=bleedyint+offsety;
548 bleedy/=realtexdetail;
549 bleedx/=realtexdetail;
550 if(bleedx<0)bleedx=0;
551 if(bleedy<0)bleedy=0;
552 if(bleedx>skeleton.skinsize-1)bleedx=skeleton.skinsize-1;
553 if(bleedy>skeleton.skinsize-1)bleedy=skeleton.skinsize-1;
554 direction=abs(Random()%2)*2-1;
557 bleeding=howmuch+(float)abs(Random()%100)/200-.25;
558 deathbleeding+=bleeding;
559 bloodloss+=bleeding*3;
561 if(tutoriallevel!=1&&aitype!=playercontrolled&&bloodloss>damagetolerance*2/3&&bloodloss<damagetolerance&&creature==rabbittype){
562 if(abs(Random()%2)==0){aitype=gethelptype;
565 else aitype=attacktypecutoff;
568 if(bleeding>2)bleeding=2;
571 bool Person::DoBloodBigWhere(float howmuch,int which, XYZ where){
572 static int bleedxint,bleedyint,i,j;
574 static XYZ startpoint,endpoint,colpoint,movepoint;
575 static float rotationpoint;
577 static XYZ p1,p2,p3,p0;
581 float coordsx,coordsy;
584 if(bloodtoggle&&decals&&tutoriallevel!=1){
586 if(!skeleton.free)where=DoRotation(where,0,-rotation,0);
594 whichtri=skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &colpoint, &movepoint, &rotationpoint);
597 p1=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[0]];
598 p2=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[1]];
599 p3=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[2]];
601 CrossProduct(p2-p1,p3-p1,&N);
602 CrossProduct(p0-p1,p3-p1,&temp);
603 s = dotproduct(&temp,&N)/findLength(&N);
604 CrossProduct(p2-p1,p1-p0,&temp);
605 t = dotproduct(&temp,&N)/findLength(&N);
608 bary.x=findDistancefast(&p0,&p1);
609 bary.y=findDistancefast(&p0,&p2);
610 bary.z=findDistancefast(&p0,&p3);
612 total=bary.x+bary.y+bary.z;
621 total=bary.x+bary.y+bary.z;
627 gxx.x=skeleton.drawmodel.Triangles[whichtri].gx[0];
628 gxx.y=skeleton.drawmodel.Triangles[whichtri].gx[1];
629 gxx.z=skeleton.drawmodel.Triangles[whichtri].gx[2];
630 gyy.x=skeleton.drawmodel.Triangles[whichtri].gy[0];
631 gyy.y=skeleton.drawmodel.Triangles[whichtri].gy[1];
632 gyy.z=skeleton.drawmodel.Triangles[whichtri].gy[2];
633 coordsx=skeleton.drawmodel.Triangles[whichtri].gx[0]*bary.x+skeleton.drawmodel.Triangles[whichtri].gx[1]*bary.y+skeleton.drawmodel.Triangles[whichtri].gx[2]*bary.z;
634 coordsy=skeleton.drawmodel.Triangles[whichtri].gy[0]*bary.x+skeleton.drawmodel.Triangles[whichtri].gy[1]*bary.y+skeleton.drawmodel.Triangles[whichtri].gy[2]*bary.z;
636 //coordsx=skeleton.drawmodel.Triangles[whichtri].gx[1];
637 //coordsy=skeleton.drawmodel.Triangles[whichtri].gy[1];
639 if(bleeding<=0&&spurt){
641 for(int i=0;i<3;i++){
645 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
648 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
650 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
651 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
653 Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
654 Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
657 Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
658 Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
662 int offsetx=0,offsety=0;
665 offsetx=abs(Random()%120);
667 if(which==220||which==215){
669 offsetx=abs(Random()%80);
672 offsetx=(1+coordsy)*512-291;
673 offsety=coordsx*512-437;
680 if(creature==rabbittype)
683 if(bloodText[i*512*3+j*3+0]<=which+4&&bloodText[i*512*3+j*3+0]>=which-4){
684 if(i<startx)startx=i;
685 if(j<starty)starty=j;
691 if(creature==wolftype)
694 if(wolfbloodText[i*512*3+j*3+0]<=which+4&&wolfbloodText[i*512*3+j*3+0]>=which-4){
695 if(i<startx)startx=i;
696 if(j<starty)starty=j;
707 if(startx<0)startx=0;
708 if(starty<0)starty=0;
709 if(endx>512-1)endx=512-1;
710 if(endy>512-1)endy=512-1;
711 if(endx<startx)endx=startx;
712 if(endy<starty)endy=starty;
714 startx/=realtexdetail;
715 starty/=realtexdetail;
719 int texdetailint=realtexdetail;
721 if(creature==rabbittype)
722 for(i=startx;i<endx;i++){
723 for(j=starty;j<endy;j++){
724 if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
725 color=Random()%85+170;
726 where=i*skeleton.skinsize*3+j*3;
727 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
728 skeleton.skinText[where+1]=0;
729 skeleton.skinText[where+2]=0;
731 else if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=160+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=160-4){
732 color=Random()%85+170;
733 where=i*skeleton.skinsize*3+j*3;
734 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
735 skeleton.skinText[where+1]=0;
736 skeleton.skinText[where+2]=0;
740 if(creature==wolftype)
741 for(i=startx;i<endx;i++){
742 for(j=starty;j<endy;j++){
743 if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
744 color=Random()%85+170;
745 where=i*skeleton.skinsize*3+j*3;
746 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
747 skeleton.skinText[where+1]=0;
748 skeleton.skinText[where+2]=0;
750 else if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=160+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=160-4){
751 color=Random()%85+170;
752 where=i*skeleton.skinsize*3+j*3;
753 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
754 skeleton.skinText[where+1]=0;
755 skeleton.skinText[where+2]=0;
759 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
760 if(detail!=2||osx)DoMipmaps(5,0,0,skeleton.skinsize,skeleton.skinsize);
761 else DoMipmaps(0,startx/realtexdetail,endx/realtexdetail,starty/realtexdetail,endy/realtexdetail);
763 bleedy=(1+coordsy)*512;
765 bleedy/=realtexdetail;
766 bleedx/=realtexdetail;
767 if(bleedx<0)bleedx=0;
768 if(bleedy<0)bleedy=0;
769 if(bleedx>skeleton.skinsize-1)bleedx=skeleton.skinsize-1;
770 if(bleedy>skeleton.skinsize-1)bleedy=skeleton.skinsize-1;
771 direction=abs(Random()%2)*2-1;
773 if(whichtri==-1)return 0;
775 bleeding=howmuch+(float)abs(Random()%100)/200-.25;
776 deathbleeding+=bleeding;
777 bloodloss+=bleeding*3;
779 if(tutoriallevel!=1&&aitype!=playercontrolled&&bloodloss>damagetolerance*2/3&&bloodloss<damagetolerance&&creature==rabbittype){
780 if(abs(Random()%2)==0){aitype=gethelptype;
783 else aitype=attacktypecutoff;
786 if(bleeding>2)bleeding=2;
791 void Person::DoMipmaps(int howmanylevels,float startx, float endx, float starty, float endy){
794 static int bytesPerPixel=3;
795 static int newsize,totalsize,rowsize,bigstep,smallstep,sum;
796 static int newstartx,newstarty,newendx,newendy;
797 static int newnewstartx,newnewstarty,newnewendx,newnewendy;
799 static float sizemult;
801 for(i=0;i<skeleton.skinsize*skeleton.skinsize*bytesPerPixel;i++){
802 texture[i]=skeleton.skinText[i];
805 if((!osx||howmanylevels)){
807 if(startx<0)startx=0;
808 if(starty<0)starty=0;
809 if(endx>skeleton.skinsize-1)endx=skeleton.skinsize-1;
810 if(endy>skeleton.skinsize-1)endy=skeleton.skinsize-1;
811 if((endx>startx&&endy>starty)||howmanylevels){
818 for(i=startx;i<endx;i++){
819 for(j=starty;j<endy;j++){
820 texturearray[(i-newstartx)*(newendy-newstarty)*3+(j-newstarty)*3+0]=skeleton.skinText[i*skeleton.skinsize*3+j*3+0];
821 texturearray[(i-newstartx)*(newendy-newstarty)*3+(j-newstarty)*3+1]=skeleton.skinText[i*skeleton.skinsize*3+j*3+1];
822 texturearray[(i-newstartx)*(newendy-newstarty)*3+(j-newstarty)*3+2]=skeleton.skinText[i*skeleton.skinsize*3+j*3+2];
826 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
829 if(!osx)glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
830 glTexSubImage2D(GL_TEXTURE_2D,0,starty,startx,endy-starty,endx-startx,GL_RGB,GL_UNSIGNED_BYTE,texturearray);
831 if(!osx)glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
834 newsize=skeleton.skinsize;
837 gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGB, skeleton.skinsize, skeleton.skinsize, GL_RGB, GL_UNSIGNED_BYTE, &skeleton.skinText[0] );
839 /*for(j=1;j<=howmanylevels;j++){
840 if(j==1)texpointer=&skeleton.skinText[0];
841 else texpointer=&texture[0];
843 totalsize=int( newsize*newsize*bytesPerPixel);
844 rowsize=int( newsize*bytesPerPixel );
845 bigstep=bytesPerPixel*newsize*2;
846 smallstep=bytesPerPixel*2;
852 glTexSubImage2D(GL_TEXTURE_2D,j,0,0,newsize/2,newsize/2,GL_RGB,GL_UNSIGNED_BYTE,texture);
859 void Person::Reverse(){
860 if(victim->aitype==playercontrolled||hostiletime>1)
861 if(victim->targetanimation!=jumpupanim&&victim->targetanimation!=jumpdownanim&&((tutoriallevel!=1||cananger)&&hostile)){
862 if(normaldotproduct(victim->facing,victim->coords-coords)>0&&!(victim->id==0&&difficulty<2)&&(creature!=wolftype||victim->creature==wolftype))return;
863 if(victim->aitype!=playercontrolled&&staggerdelay>0)return;
864 if(targetanimation==sweepanim){
865 targetanimation=sweepreversedanim;
866 currentanimation=sweepreversedanim;
867 victim->currentanimation=sweepreversalanim;
868 victim->targetanimation=sweepreversalanim;
870 if(targetanimation==spinkickanim){
871 targetanimation=spinkickreversedanim;
872 currentanimation=spinkickreversedanim;
873 victim->currentanimation=spinkickreversalanim;
874 victim->targetanimation=spinkickreversalanim;
876 if(targetanimation==upunchanim||targetanimation==rabbittacklinganim){
877 if(targetanimation==rabbittacklinganim){
880 victim->currentframe=6;
881 victim->targetframe=7;
883 targetanimation=upunchreversedanim;
884 currentanimation=upunchreversedanim;
885 victim->currentanimation=upunchreversalanim;
886 victim->targetanimation=upunchreversalanim;
888 if(targetanimation==staffhitanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
889 if(victim->weaponactive!=-1){
890 victim->throwtogglekeydown=1;
891 weapons.owner[victim->weaponids[0]]=-1;
892 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
893 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
894 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
895 weapons.missed[victim->weaponids[0]]=1;
896 weapons.freetime[victim->weaponids[0]]=0;
897 weapons.firstfree[victim->weaponids[0]]=1;
898 weapons.physics[victim->weaponids[0]]=1;
899 victim->num_weapons--;
900 if(victim->num_weapons){
901 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
902 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
905 victim->weaponactive=-1;
906 for(int j=0;j<numplayers;j++){
907 player[j].wentforweapon=0;
911 targetanimation=staffhitreversedanim;
912 currentanimation=staffhitreversedanim;
913 victim->currentanimation=staffhitreversalanim;
914 victim->targetanimation=staffhitreversalanim;
916 if(targetanimation==staffspinhitanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%2==0)){
917 if(victim->weaponactive!=-1){
918 victim->throwtogglekeydown=1;
919 weapons.owner[victim->weaponids[0]]=-1;
920 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
921 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
922 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
923 weapons.missed[victim->weaponids[0]]=1;
924 weapons.freetime[victim->weaponids[0]]=0;
925 weapons.firstfree[victim->weaponids[0]]=1;
926 weapons.physics[victim->weaponids[0]]=1;
927 victim->num_weapons--;
928 if(victim->num_weapons){
929 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
930 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
933 victim->weaponactive=-1;
934 for(int j=0;j<numplayers;j++){
935 player[j].wentforweapon=0;
938 targetanimation=staffspinhitreversedanim;
939 currentanimation=staffspinhitreversedanim;
940 victim->currentanimation=staffspinhitreversalanim;
941 victim->targetanimation=staffspinhitreversalanim;
943 if(targetanimation==swordslashanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
944 if(victim->weaponactive!=-1){
945 victim->throwtogglekeydown=1;
946 weapons.owner[victim->weaponids[0]]=-1;
947 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
948 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
949 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
950 weapons.missed[victim->weaponids[0]]=1;
951 weapons.freetime[victim->weaponids[0]]=0;
952 weapons.firstfree[victim->weaponids[0]]=1;
953 weapons.physics[victim->weaponids[0]]=1;
954 victim->num_weapons--;
955 if(victim->num_weapons){
956 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
957 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
960 victim->weaponactive=-1;
961 for(int j=0;j<numplayers;j++){
962 player[j].wentforweapon=0;
965 targetanimation=swordslashreversedanim;
966 currentanimation=swordslashreversedanim;
967 victim->currentanimation=swordslashreversalanim;
968 victim->targetanimation=swordslashreversalanim;
970 if(targetanimation==knifeslashstartanim&&findDistancefast(&victim->coords,&coords)<2&&(victim->id==0||Random()%4==0)){
971 if(victim->weaponactive!=-1){
972 victim->throwtogglekeydown=1;
973 weapons.owner[victim->weaponids[0]]=-1;
974 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
975 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
976 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
977 weapons.missed[victim->weaponids[0]]=1;
978 weapons.freetime[victim->weaponids[0]]=0;
979 weapons.firstfree[victim->weaponids[0]]=1;
980 weapons.physics[victim->weaponids[0]]=1;
981 victim->num_weapons--;
982 if(victim->num_weapons){
983 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
984 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
987 victim->weaponactive=-1;
988 for(int j=0;j<numplayers;j++){
989 player[j].wentforweapon=0;
992 targetanimation=knifeslashreversedanim;
993 currentanimation=knifeslashreversedanim;
994 victim->currentanimation=knifeslashreversalanim;
995 victim->targetanimation=knifeslashreversalanim;
997 if(targetanimation!=knifeslashstartanim&&targetanimation!=staffhitanim&&targetanimation!=staffspinhitanim&&targetanimation!=winduppunchanim&&targetanimation!=wolfslapanim&&targetanimation!=swordslashanim&&targetanimation!=swordslashanim){
998 victim->targettilt2=targettilt2;
999 victim->currentframe=currentframe;
1000 victim->targetframe=targetframe;
1001 victim->target=target;
1003 victim->oldcoords=victim->coords;
1004 victim->coords=coords;
1005 victim->targetrotation=targetrotation;
1006 victim->rotation=targetrotation;
1007 victim->victim=this;
1009 if(targetanimation==winduppunchanim){
1010 targetanimation=winduppunchblockedanim;
1011 victim->targetanimation=blockhighleftanim;
1012 victim->targetframe=1;
1014 victim->victim=this;
1015 victim->targetrotation=targetrotation+180;
1017 if(targetanimation==wolfslapanim){
1018 targetanimation=winduppunchblockedanim;
1019 victim->targetanimation=blockhighleftanim;
1020 victim->targetframe=1;
1022 victim->victim=this;
1023 victim->targetrotation=targetrotation+180;
1025 if((targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim)&&victim->weaponactive!=-1){
1026 targetanimation=swordslashparriedanim;
1028 victim->parriedrecently=0;
1029 victim->targetanimation=swordslashparryanim;
1030 victim->targetframe=1;
1032 victim->victim=this;
1033 victim->targetrotation=targetrotation+180;
1035 if(abs(Random()%20)==0||weapons.type[victim->weaponids[victim->weaponactive]]==knife){
1036 if(victim->weaponactive!=-1){
1037 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
1038 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
1039 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
1040 emit_sound_at(swordstaffsound, victim->coords);
1043 emit_sound_at(metalhitsound, victim->coords);
1047 victim->Puff(righthand);
1049 victim->targetframe=0;
1050 victim->targetanimation=staggerbackhighanim;
1051 victim->targetrotation=targetrotation+180;
1053 weapons.owner[victim->weaponids[0]]=-1;
1054 aim=DoRotation(facing,0,90,0)*21;
1056 weapons.velocity[victim->weaponids[0]]=aim*-.2;
1057 weapons.tipvelocity[victim->weaponids[0]]=aim;
1058 weapons.missed[victim->weaponids[0]]=1;
1059 weapons.hitsomething[victim->weaponids[0]]=0;
1060 weapons.freetime[victim->weaponids[0]]=0;
1061 weapons.firstfree[victim->weaponids[0]]=1;
1062 weapons.physics[victim->weaponids[0]]=1;
1063 victim->num_weapons--;
1064 if(victim->num_weapons){
1065 victim->weaponids[0]=victim->weaponids[num_weapons];
1066 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
1068 victim->weaponactive=-1;
1069 for(int i=0;i<numplayers;i++){
1070 player[i].wentforweapon=0;
1077 /*PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
1078 OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
1079 OPENAL_SetVolume(channels[metalhitsound], 512);
1080 OPENAL_SetPaused(channels[metalhitsound], false);*/
1083 if(abs(Random()%20)==0){
1084 if(weaponactive!=-1){
1085 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
1086 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
1087 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
1089 emit_sound_at(swordstaffsound, coords);
1092 emit_sound_at(metalhitsound, coords);
1100 targetanimation=staggerbackhighanim;
1101 targetrotation=targetrotation+180;
1103 weapons.owner[weaponids[0]]=-1;
1104 aim=DoRotation(facing,0,90,0)*21;
1106 weapons.velocity[weaponids[0]]=aim*-.2;
1107 weapons.tipvelocity[weaponids[0]]=aim;
1108 weapons.hitsomething[weaponids[0]]=0;
1109 weapons.missed[weaponids[0]]=1;
1110 weapons.freetime[weaponids[0]]=0;
1111 weapons.firstfree[weaponids[0]]=1;
1112 weapons.physics[weaponids[0]]=1;
1115 weaponids[0]=weaponids[num_weapons];
1116 if(weaponstuck==num_weapons)weaponstuck=0;
1119 for(int i=0;i<numplayers;i++){
1120 player[i].wentforweapon=0;
1124 /*PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
1125 OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
1126 OPENAL_SetVolume(channels[metalhitsound], 512);
1127 OPENAL_SetPaused(channels[metalhitsound], false);*/
1131 if(targetanimation==knifeslashstartanim||targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim){
1132 if((targetanimation!=staffhitanim&&targetanimation!=staffspinhitanim)||findDistancefast(&coords,&victim->coords)>.2){
1133 //victim->targetanimation=sweepanim;
1134 victim->targetanimation=dodgebackanim;
1135 victim->targetframe=0;
1137 //victim->velocity=0;
1140 rotatetarget=coords-victim->coords;
1141 Normalise(&rotatetarget);
1142 victim->targetrotation=-asin(0-rotatetarget.x);
1143 victim->targetrotation*=360/6.28;
1144 if(rotatetarget.z<0)victim->targetrotation=180-victim->targetrotation;
1146 victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
1148 victim->lastattack3=victim->lastattack2;
1149 victim->lastattack2=victim->lastattack;
1150 victim->lastattack=victim->targetanimation;
1154 victim->targetanimation=sweepanim;
1155 victim->targetframe=0;
1159 rotatetarget=coords-victim->coords;
1160 Normalise(&rotatetarget);
1161 victim->targetrotation=-asin(0-rotatetarget.x);
1162 victim->targetrotation*=360/6.28;
1163 if(rotatetarget.z<0)victim->targetrotation=180-victim->targetrotation;
1165 victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
1167 victim->lastattack3=victim->lastattack2;
1168 victim->lastattack2=victim->lastattack;
1169 victim->lastattack=victim->targetanimation;
1176 if(aitype!=playercontrolled)feint=0;
1177 if(aitype!=playercontrolled&&Random()%3==0&&escapednum<2&&difficulty==2)feint=1;
1178 if(aitype!=playercontrolled&&Random()%5==0&&escapednum<2&&difficulty==1)feint=1;
1179 if(aitype!=playercontrolled&&Random()%10==0&&escapednum<2&&difficulty==0)feint=1;
1181 if(victim->id==0&&animation[victim->targetanimation].attack==reversal)numreversals++;
1185 void Person::DoDamage(float howmuch){
1186 if(tutoriallevel!=1)damage+=howmuch/power;
1187 if(id!=0)damagedealt+=howmuch/power;
1188 if(id==0)damagetaken+=howmuch/power;
1190 if(id==0&&(bonus==solidhit||bonus==twoxcombo||bonus==threexcombo||bonus==fourxcombo||bonus==megacombo))bonus=0;
1191 if(tutoriallevel!=1)permanentdamage+=howmuch/2/power;
1192 if(tutoriallevel!=1)superpermanentdamage+=howmuch/4/power;
1193 if(permanentdamage>damagetolerance/2&&permanentdamage-howmuch<damagetolerance/2&&Random()%2)DoBlood(1,255);
1194 if((permanentdamage>damagetolerance*.8&&Random()%2&&!deathbleeding)||spurt)DoBlood(1,255);
1196 if(id==0)camerashake+=howmuch/100;
1197 if(id==0&&((howmuch>50&&damage>damagetolerance/2)))blackout=damage/damagetolerance;
1198 if(blackout>1)blackout=1;
1200 if(aitype==passivetype&&damage<damagetolerance&&((tutoriallevel!=1||cananger)&&hostile))aitype=attacktypecutoff;
1201 if(tutoriallevel!=1&&aitype!=playercontrolled&&damage<damagetolerance&&damage>damagetolerance*2/3&&creature==rabbittype){
1202 if(abs(Random()%2)==0){aitype=gethelptype;
1205 else aitype=attacktypecutoff;
1209 if(howmuch>damagetolerance*50&&skeleton.free!=2){
1212 for(int i=0;i<skeleton.num_joints; i++){
1213 if(!skeleton.free)flatvelocity2=velocity;
1214 if(skeleton.free)flatvelocity2=skeleton.joints[i].velocity;
1215 if(!skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(skeleton.joints[i].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
1216 if(skeleton.free)flatfacing2=skeleton.joints[i].position*scale+coords;
1217 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
1218 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
1219 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
1220 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
1221 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
1222 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
1225 emit_sound_at(splattersound, coords);
1234 if(!dead&&creature==wolftype){
1235 award_bonus(0, Wolfbonus);
1241 if(tutoriallevel!=1||id==0)
1242 if(speechdelay<=0&&!dead&&aitype!=playercontrolled){
1245 if(creature==wolftype){
1246 int i=abs(Random()%2);
1247 if(i==0)whichsound=snarlsound;
1248 if(i==1)whichsound=snarl2sound;
1249 envsound[numenvsounds]=coords;
1250 envsoundvol[numenvsounds]=16;
1251 envsoundlife[numenvsounds]=.4;
1254 if(creature==rabbittype){
1255 int i=abs(Random()%2);
1256 if(i==0)whichsound=rabbitpainsound;
1257 if(i==1&&damage>damagetolerance)whichsound=rabbitpain1sound;
1258 envsound[numenvsounds]=coords;
1259 envsoundvol[numenvsounds]=16;
1260 envsoundlife[numenvsounds]=.4;
1262 //if(i==2)whichsound=rabbitpain2sound;
1266 emit_sound_at(whichsound, coords);
1271 //if(permanentdamage>=damagetolerance&&howmuch<50)permanentdamage=damagetolerance-1;
1272 //if(damage>=damagetolerance&&howmuch<30&&!dead)damage=damagetolerance-1;
1275 void Person::DoHead(){
1276 static XYZ rotatearound;
1278 static float lookspeed=500;
1280 if(!freeze&&!winfreeze){
1283 targetheadrotation=(float)((int)((0-rotation-targetheadrotation+180)*100)%36000)/100;
1284 targetheadrotation2=(float)((int)(targetheadrotation2*100)%36000)/100;
1286 while(targetheadrotation>180)targetheadrotation-=360;
1287 while(targetheadrotation<-180)targetheadrotation+=360;
1289 if(targetheadrotation>160)targetheadrotation2=targetheadrotation2*-1;
1290 if(targetheadrotation<-160)targetheadrotation2=targetheadrotation2*-1;
1291 if(targetheadrotation>160)targetheadrotation=targetheadrotation-180;
1292 if(targetheadrotation<-160)targetheadrotation=targetheadrotation+180;
1294 if(targetheadrotation2>120)targetheadrotation2=120;
1295 if(targetheadrotation2<-120)targetheadrotation2=-120;
1296 if(targetheadrotation>120)targetheadrotation=120;
1297 if(targetheadrotation<-120)targetheadrotation=-120;
1299 if(!isIdle())targetheadrotation2=0;
1301 if(targetheadrotation>80)targetheadrotation=80;
1302 if(targetheadrotation<-80)targetheadrotation=-80;
1303 if(targetheadrotation2>50)targetheadrotation2=50;
1304 if(targetheadrotation2<-50)targetheadrotation2=-50;
1307 if(abs(headrotation-targetheadrotation)<multiplier*lookspeed)headrotation=targetheadrotation;
1308 else if(headrotation>targetheadrotation){
1309 headrotation-=multiplier*lookspeed;
1311 else if(headrotation<targetheadrotation){
1312 headrotation+=multiplier*lookspeed;
1315 if(abs(headrotation2-targetheadrotation2)<multiplier*lookspeed/2)headrotation2=targetheadrotation2;
1316 else if(headrotation2>targetheadrotation2){
1317 headrotation2-=multiplier*lookspeed/2;
1319 else if(headrotation2<targetheadrotation2){
1320 headrotation2+=multiplier*lookspeed/2;
1323 rotatearound=skeleton.joints[skeleton.jointlabels[neck]].position;
1324 skeleton.joints[skeleton.jointlabels[head]].position=rotatearound+DoRotation(skeleton.joints[skeleton.jointlabels[head]].position-rotatearound,headrotation2,0,0);
1328 if(targetanimation!=bounceidleanim&&targetanimation!=fightidleanim&&targetanimation!=wolfidle&&targetanimation!=knifefightidleanim&&targetanimation!=drawrightanim&&targetanimation!=drawleftanim&&targetanimation!=walkanim){
1329 facing=DoRotation(facing,headrotation2*.4,0,0);
1330 facing=DoRotation(facing,0,headrotation*.4,0);
1333 if(targetanimation==bounceidleanim||targetanimation==fightidleanim||targetanimation==wolfidle||targetanimation==knifefightidleanim||targetanimation==drawrightanim||targetanimation==drawleftanim){
1334 facing=DoRotation(facing,headrotation2*.8,0,0);
1335 facing=DoRotation(facing,0,headrotation*.8,0);
1338 if(targetanimation==walkanim){
1339 facing=DoRotation(facing,headrotation2*.6,0,0);
1340 facing=DoRotation(facing,0,headrotation*.6,0);
1343 skeleton.specialforward[0]=facing;
1344 //skeleton.specialforward[0]=DoRotation(facing,0,rotation,0);
1346 for(i=0;i<skeleton.num_muscles;i++){
1347 if(skeleton.muscles[i].visible&&(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head))
1349 skeleton.FindRotationMuscle(i,targetanimation);
1355 void Person::RagDoll(bool checkcollision){
1360 if(id==0)numfalls++;
1361 if(id==0&&isFlip())numflipfail++;
1367 facing=DoRotation(facing,0,rotation,0);
1369 skeleton.freetime=0;
1371 skeleton.longdead=0;
1377 skeleton.freefall=1;
1379 if(!isnormal(velocity.x))velocity.x=0;
1380 if(!isnormal(velocity.y))velocity.y=0;
1381 if(!isnormal(velocity.z))velocity.z=0;
1382 if(!isnormal(rotation))rotation=0;
1383 if(!isnormal(coords.x))coords=0;
1384 if(!isnormal(tilt))tilt=0;
1385 if(!isnormal(tilt2))tilt2=0;
1387 for(i=0;i<skeleton.num_joints;i++){
1388 skeleton.joints[i].delay=0;
1389 skeleton.joints[i].locked=0;
1390 skeleton.joints[i].position=DoRotation(DoRotation(DoRotation(skeleton.joints[i].position,0,0,tilt),tilt2,0,0),0,rotation,0);
1391 if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=DoRotation(skeleton.joints[i].position,0,rotation,0);
1392 if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=skeleton.joints[i].position;
1393 if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=coords;
1394 skeleton.joints[i].position.y+=.1;
1395 skeleton.joints[i].oldposition=skeleton.joints[i].position;
1396 skeleton.joints[i].realoldposition=skeleton.joints[i].position*scale+coords;
1399 for(i=0;i<skeleton.num_joints;i++){
1400 skeleton.joints[i].velocity=0;
1401 skeleton.joints[i].velchange=0;
1403 skeleton.DoConstraints(&coords,&scale);
1404 if(animation[currentanimation].height==lowheight||animation[targetanimation].height==lowheight)
1406 skeleton.DoConstraints(&coords,&scale);
1407 skeleton.DoConstraints(&coords,&scale);
1408 skeleton.DoConstraints(&coords,&scale);
1409 skeleton.DoConstraints(&coords,&scale);
1412 speed=animation[targetanimation].speed[targetframe]*2;
1413 if(animation[currentanimation].speed[currentframe]>animation[targetanimation].speed[targetframe]){
1414 speed=animation[currentanimation].speed[currentframe]*2;
1416 if(transspeed)speed=transspeed*2;
1420 for(i=0;i<skeleton.num_joints;i++){
1421 if((animation[currentanimation].attack!=reversed||currentanimation==swordslashreversedanim)&¤tanimation!=rabbitkickanim&&!isLanding()&&!wasLanding()&&animation[currentanimation].height==animation[targetanimation].height)skeleton.joints[i].velocity=velocity/scale+facing*5+DoRotation(DoRotation(DoRotation((animation[targetanimation].position[i][targetframe]-animation[currentanimation].position[i][currentframe])*speed,0,0,tilt),tilt2,0,0),0,rotation,0);
1422 else skeleton.joints[i].velocity=velocity/scale+facing*5;
1423 change.x=(float)(Random()%100)/100;
1424 change.y=(float)(Random()%100)/100;
1425 change.z=(float)(Random()%100)/100;
1426 skeleton.joints[i].velocity+=change;
1427 skeleton.joints[abs(Random()%skeleton.num_joints)].velocity-=change;
1429 change.x=(float)(Random()%100)/100;
1430 change.y=(float)(Random()%100)/100;
1431 change.z=(float)(Random()%100)/100;
1432 skeleton.joints[i].velchange+=change;
1433 skeleton.joints[abs(Random()%skeleton.num_joints)].velchange-=change;
1443 for(j=0;j<skeleton.num_joints;j++){
1444 average+=skeleton.joints[j].position;
1448 coords+=average*scale;
1449 for(j=0;j<skeleton.num_joints;j++){
1450 skeleton.joints[j].position-=average;
1453 whichpatchx=coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
1454 whichpatchz=coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
1455 if(terrain.patchobjectnum[whichpatchx][whichpatchz])
1456 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
1457 i=terrain.patchobjects[whichpatchx][whichpatchz][l];
1460 if(SphereCheck(&lowpoint, 3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
1461 coords.x=lowpoint.x;
1462 coords.z=lowpoint.z;
1471 for(i=0;i<skeleton.num_joints;i++){
1472 velocity+=skeleton.joints[i].velocity*scale;
1474 velocity/=skeleton.num_joints;
1477 if(weaponactive!=-1&&targetanimation!=rabbitkickanim&&num_weapons>0){
1478 weapons.owner[weaponids[0]]=-1;
1479 weapons.hitsomething[weaponids[0]]=0;
1480 weapons.velocity[weaponids[0]]=skeleton.joints[skeleton.jointlabels[righthand]].velocity*scale*-.3;
1481 weapons.velocity[weaponids[0]].x+=.01;
1482 weapons.tipvelocity[weaponids[0]]=skeleton.joints[skeleton.jointlabels[righthand]].velocity*scale;
1483 weapons.missed[weaponids[0]]=1;
1484 weapons.freetime[weaponids[0]]=0;
1485 weapons.firstfree[weaponids[0]]=1;
1486 weapons.physics[weaponids[0]]=1;
1489 weaponids[0]=weaponids[num_weapons];
1490 if(weaponstuck==num_weapons)weaponstuck=0;
1493 for(i=0;i<numplayers;i++){
1494 player[i].wentforweapon=0;
1499 targetanimation=bounceidleanim;
1500 currentanimation=bounceidleanim;
1508 void Person::FootLand(int which, float opacity){
1509 static XYZ terrainlight;
1510 static XYZ footvel,footpoint;
1511 if(opacity>=1||skiddelay<=0)
1515 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1516 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1517 //footpoint.y=coords.y;
1518 if(findDistancefast(&footpoint,&viewer))Sprite::MakeSprite(cloudsprite, footpoint,footvel, 1,1,1, .5, .2*opacity);
1520 else if(environment==snowyenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
1522 if(footvel.y<.8)footvel.y=.8;
1523 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1524 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1525 footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
1526 terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
1527 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x,terrainlight.y,terrainlight.z, .5, .7*opacity);
1528 if(opacity>=1||detail==2)if(detail==2)if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)terrain.MakeDecal(footprintdecal,footpoint,.2,1*opacity,rotation);
1530 else if(environment==grassyenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
1532 if(footvel.y<.8)footvel.y=.8;
1533 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1534 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1535 footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
1536 terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
1537 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5*opacity);
1539 else if(environment==desertenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
1541 if(footvel.y<.8)footvel.y=.8;
1542 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1543 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1544 footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
1545 terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
1546 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7*opacity);
1547 if(opacity>=1||detail==2)if(detail==2)if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)terrain.MakeDecal(footprintdecal,footpoint,.2,.25*opacity,rotation);
1549 else if(isLanding()||targetanimation==jumpupanim||isLandhard())
1552 if(footvel.y<.8)footvel.y=.8;
1553 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1554 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1555 //footpoint.y=coords.y;
1556 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, 1,1,1, .5, .2*opacity);
1560 void Person::Puff(int whichlabel){
1561 static XYZ footvel,footpoint;
1564 footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[whichlabel]].position,0,rotation,0)*scale+coords;
1565 Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .9, .3);
1569 void Person::DoAnimations(){
1572 static float oldtarget;
1574 if(isIdle()&¤tanimation!=getIdle())normalsupdatedelay=0;
1576 if(targetanimation==tempanim||currentanimation==tempanim){
1577 animation[tempanim]=tempanimation;
1579 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
1590 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
1591 OPENAL_SetVolume(channels[whooshsound], 64*findLength(&velocity)/5);
1593 if(((velocity.y<-15)||(crouchkeydown&&velocity.y<-8))&&abs(velocity.y)*4>fast_sqrt(velocity.x*velocity.x*velocity.z*velocity.z))landhard=1;
1594 if(!crouchkeydown&&velocity.y>=-15)landhard=0;
1596 if((currentanimation==jumpupanim||targetanimation==jumpdownanim)/*&&velocity.y<40*/&&!isFlip()&&(!isLanding()&&!isLandhard())&&((crouchkeydown&&!crouchtogglekeydown))){
1601 targfacing=DoRotation(targfacing,0,targetrotation,0);
1603 if(normaldotproduct(targfacing,velocity)>=-.3)targetanimation=flipanim;
1604 else targetanimation=backflipanim;
1605 crouchtogglekeydown=1;
1609 if(id==0)numflipped++;
1612 if(animation[targetanimation].attack!=reversed)feint=0;
1613 if(!crouchkeydown||(isLanding()||isLandhard())||(wasLanding()||wasLandhard())){
1614 crouchtogglekeydown=0;
1615 if(aitype==playercontrolled)feint=0;
1619 if(!crouchtogglekeydown&&animation[targetanimation].attack==reversed&&aitype==playercontrolled&&(escapednum<2||reversaltrain))feint=1;
1620 if(!isFlip())crouchtogglekeydown=1;
1624 if(animation[targetanimation].attack||currentanimation==getupfrombackanim||currentanimation==getupfromfrontanim){
1625 if(detail)normalsupdatedelay=0;
1629 if(targetanimation==rollanim&&targetframe==3&&onfire){
1631 emit_sound_at(fireendsound, coords);
1632 OPENAL_SetPaused(channels[stream_firesound], true);
1636 if(targetanimation==rabbittacklinganim&&targetframe==1){
1637 //if(victim->aitype==attacktypecutoff&&Random()%2==0&&victim->stunned<=0&&animation[victim->targetanimation].attack==neutral&&victim->id!=0)Reverse();
1638 if(victim->aitype==attacktypecutoff&&victim->stunned<=0&&victim->surprised<=0&&victim->id!=0)Reverse();
1639 if(targetanimation==rabbittacklinganim&&targetframe==1&&!victim->isCrouch()&&victim->targetanimation!=backhandspringanim){
1640 if(normaldotproduct(victim->facing,facing)>0)victim->targetanimation=rabbittackledbackanim;
1641 else victim->targetanimation=rabbittackledfrontanim;
1642 victim->targetframe=2;
1644 victim->rotation=rotation;
1645 victim->targetrotation=rotation;
1646 if(victim->aitype==gethelptype)victim->DoDamage(victim->damagetolerance-victim->damage);
1647 //victim->DoDamage(30);
1648 if(creature==wolftype){
1650 emit_sound_at(clawslicesound, victim->coords);
1652 victim->DoBloodBig(1/victim->armorhead,210);
1654 award_bonus(id, TackleBonus,
1655 victim->aitype == gethelptype ? 50 : 0);
1659 if(!drawtogglekeydown&&drawkeydown&&(weaponactive==-1||num_weapons==1)&&(animation[targetanimation].label[targetframe]||(targetanimation!=currentanimation&¤tanimation==rollanim))&&num_weapons>0&&creature!=wolftype){
1660 if(weapons.type[weaponids[0]]==knife){
1661 if(weaponactive==-1)weaponactive=0;
1662 else if(weaponactive==0)weaponactive=-1;
1664 if(weaponactive==-1){
1665 emit_sound_at(knifesheathesound, coords);
1667 if(weaponactive!=-1){
1668 emit_sound_at(knifedrawsound, coords, 128);
1671 drawtogglekeydown=1;
1674 if(tutoriallevel!=1||id==0)
1675 if((animation[targetanimation].label[targetframe]&&(animation[targetanimation].label[targetframe]<5||animation[targetanimation].label[targetframe]==8))/*||(targetanimation==rollanim&&targetframe==animation[rollanim].numframes-1)*/){
1686 if(terrain.getOpacity(coords.x,coords.z)<.2){
1687 if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound;
1688 else whichsound=footstepsound2;
1689 if(animation[targetanimation].label[targetframe]==1)FootLand(0,1);
1690 if(animation[targetanimation].label[targetframe]==2)FootLand(1,1);
1691 if(animation[targetanimation].label[targetframe]==3&&isRun()){
1697 if(terrain.getOpacity(coords.x,coords.z)>=.2){
1698 if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound3;
1699 else whichsound=footstepsound4;
1703 if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound3;
1704 else whichsound=footstepsound4;
1706 if(animation[targetanimation].label[targetframe]==4&&(weaponactive==-1||(targetanimation!=knifeslashstartanim&&targetanimation!=knifethrowanim&&targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=knifefollowanim))){
1707 if(animation[targetanimation].attack!=neutral){
1709 if(i==0)whichsound=lowwhooshsound;
1710 if(i==1)whichsound=midwhooshsound;
1711 if(i==2)whichsound=highwhooshsound;
1713 if(animation[targetanimation].attack==neutral)whichsound=movewhooshsound;
1715 else if(animation[targetanimation].label[targetframe]==4)whichsound=knifeswishsound;
1716 if(animation[targetanimation].label[targetframe]==8&&tutoriallevel!=1)whichsound=landsound2;
1718 PlaySoundEx( whichsound, samp[whichsound], NULL, true);
1719 OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
1720 if(whichsound!=knifeswishsound)OPENAL_SetVolume(channels[whichsound], 128);
1721 if(whichsound!=knifeswishsound&&(targetanimation==staffhitanim||targetanimation==staffgroundsmashanim||targetanimation==staffspinhitanim))OPENAL_SetVolume(channels[whichsound], 256);
1722 if(whichsound==knifeswishsound)OPENAL_SetVolume(channels[whichsound], 512);
1723 OPENAL_SetPaused(channels[whichsound], false);
1726 if(whichsound==footstepsound||whichsound==footstepsound2||whichsound==footstepsound3||whichsound==footstepsound4){
1727 envsound[numenvsounds]=coords;
1728 if(targetanimation==wolfrunninganim||targetanimation==rabbitrunninganim)envsoundvol[numenvsounds]=15;
1729 else envsoundvol[numenvsounds]=6;
1730 envsoundlife[numenvsounds]=.4;
1734 if(animation[targetanimation].label[targetframe]==3){
1736 emit_sound_at(whichsound, coords, 128.);
1741 if(tutoriallevel!=1||id==0)
1743 if(targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=staffgroundsmashanim)
1744 if((animation[targetanimation].label[targetframe]&&(animation[targetanimation].label[targetframe]<5||animation[targetanimation].label[targetframe]==8))/*||(targetanimation==rollanim&&targetframe==animation[rollanim].numframes-1)*/){
1746 if(animation[targetanimation].label[targetframe]==4&&aitype!=playercontrolled){
1747 if(animation[targetanimation].attack!=neutral){
1749 if(creature==rabbittype){
1750 if(i==0)whichsound=rabbitattacksound;
1751 if(i==1)whichsound=rabbitattack2sound;
1752 if(i==2)whichsound=rabbitattack3sound;
1753 if(i==3)whichsound=rabbitattack4sound;
1755 if(creature==wolftype){
1756 if(i==0)whichsound=barksound;
1757 if(i==1)whichsound=bark2sound;
1758 if(i==2)whichsound=bark3sound;
1759 if(i==3)whichsound=barkgrowlsound;
1763 //if(animation[targetanimation].attack==neutral)whichsound=movewhooshsound;
1765 //else if(animation[targetanimation].label[targetframe]==4)whichsound=knifeswishsound;
1766 //if(animation[targetanimation].label[targetframe]==8)whichsound=landsound2;
1769 emit_sound_at(whichsound, coords);
1775 if((!wasLanding()&&!wasLandhard())&¤tanimation!=getIdle()&&(isLanding()||isLandhard())){
1781 currentoffset=targetoffset;
1782 targetframe=currentframe;
1783 currentanimation=targetanimation;
1786 if(targetanimation==removeknifeanim&&animation[targetanimation].label[currentframe]==5){
1787 for(i=0;i<weapons.numweapons;i++){
1788 if(/*weapons.velocity[i].x==0&&weapons.velocity[i].y==0&&weapons.velocity[i].z==0&&*/weapons.owner[i]==-1)
1789 if(findDistancefastflat(&coords,&weapons.position[i])<4&&weaponactive==-1){
1790 if(findDistancefast(&coords,&weapons.position[i])>=1){
1791 if(weapons.type[i]!=staff){
1792 emit_sound_at(knifedrawsound, coords, 128.);
1796 weapons.owner[i]=id;
1798 weaponids[num_weapons]=weaponids[0];
1807 static bool willwork;
1808 if(targetanimation==crouchremoveknifeanim&&animation[targetanimation].label[currentframe]==5){
1809 for(i=0;i<weapons.numweapons;i++){
1811 if(weapons.owner[i]!=-1)
1812 if(player[weapons.owner[i]].weaponstuck!=-1)
1813 if(player[weapons.owner[i]].weaponids[player[weapons.owner[i]].weaponstuck]==i)
1814 if(player[weapons.owner[i]].num_weapons>1)willwork=0;
1815 if((/*weapons.velocity[i].x==0&&weapons.velocity[i].y==0&&weapons.velocity[i].z==0&&*/weapons.owner[i]==-1)||(hasvictim&&weapons.owner[i]==victim->id&&victim->skeleton.free))
1816 if(willwork&&findDistancefastflat(&coords,&weapons.position[i])<3&&weaponactive==-1){
1817 if(findDistancefast(&coords,&weapons.position[i])<1||hasvictim){
1819 if(weapons.owner[i]!=-1)
1820 if(victim->weaponstuck!=-1){
1821 if(victim->weaponids[victim->weaponstuck]==i){
1826 if(weapons.type[i]!=staff){
1827 emit_sound_at(knifedrawsound, coords, 128.);
1831 emit_sound_at(fleshstabremovesound, coords, 128.);
1834 if(weapons.owner[i]!=-1){
1836 victim=&player[weapons.owner[i]];
1837 if(victim->num_weapons==1)victim->num_weapons=0;
1838 else victim->num_weapons=1;
1840 //victim->weaponactive=-1;
1841 victim->skeleton.longdead=0;
1842 victim->skeleton.free=1;
1843 victim->skeleton.broken=0;
1845 for(int j=0;j<victim->skeleton.num_joints;j++){
1846 victim->skeleton.joints[j].velchange=0;
1847 victim->skeleton.joints[j].locked=0;
1853 Normalise(&relative);
1854 XYZ footvel,footpoint;
1856 footpoint=weapons.position[i];
1857 if(victim->weaponstuck!=-1){
1858 if(victim->weaponids[victim->weaponstuck]==i){
1859 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
1860 weapons.bloody[i]=2;
1861 weapons.blooddrip[i]=5;
1862 victim->weaponstuck=-1;
1865 if(victim->num_weapons>0){
1866 if(victim->weaponstuck!=0&&victim->weaponstuck!=-1)victim->weaponstuck=0;
1867 if(victim->weaponids[0]==i)
1868 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
1871 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
1872 victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*6;
1873 victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
1874 victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
1876 weapons.owner[i]=id;
1878 weaponids[num_weapons]=weaponids[0];
1887 if(currentanimation==drawleftanim&&animation[targetanimation].label[currentframe]==5){
1888 if(weaponactive==-1)weaponactive=0;
1889 else if(weaponactive==0){
1893 buffer=weaponids[0];
1894 weaponids[0]=weaponids[1];
1895 weaponids[1]=buffer;
1898 if(weaponactive==-1){
1899 emit_sound_at(knifesheathesound, coords, 128.);
1901 if(weaponactive!=-1){
1902 emit_sound_at(knifedrawsound, coords, 128.);
1907 if((currentanimation==walljumprightkickanim&&targetanimation==walljumprightkickanim)||(currentanimation==walljumpleftkickanim&&targetanimation==walljumpleftkickanim)){
1908 XYZ rotatetarget=DoRotation(skeleton.forward,0,rotation,0);
1909 Normalise(&rotatetarget);
1910 targetrotation=-asin(0-rotatetarget.x);
1911 targetrotation*=360/6.28;
1912 if(rotatetarget.z<0)targetrotation=180-targetrotation;
1914 if(targetanimation==walljumprightkickanim)targetrotation+=40;
1915 if(targetanimation==walljumpleftkickanim)targetrotation-=40;
1920 if((targetanimation==rabbitrunninganim||targetanimation==wolfrunninganim)&&targetframe==3&&(jumpkeydown||attackkeydown||id!=0))dojumpattack=1;
1922 if(findDistancefast(&victim->coords,&/*player[i].*/coords)<5&&victim->aitype==gethelptype&&(attackkeydown)&&!victim->skeleton.free&&victim->isRun()&&victim->runninghowlong>=1)dojumpattack=1; if(!hostile)dojumpattack=0;
1924 if((targetanimation==rabbitrunninganim||targetanimation==wolfrunninganim)&&id==0){
1925 targetanimation=rabbittackleanim;
1927 emit_sound_at(jumpsound, coords);
1936 Normalise(&targetloc);
1938 for(i=0;i<numplayers;i++){
1940 if(findDistancefast(&targetloc,&player[i].coords)<closestdist||closestdist==0){
1941 closestdist=findDistancefast(&targetloc,&player[i].coords);
1946 if(closestdist<5&&!player[closestid].dead&&animation[player[closestid].targetanimation].height!=lowheight&&player[closestid].targetanimation!=backhandspringanim){
1948 victim=&player[closestid];
1949 coords=victim->coords;
1950 currentanimation=rabbittacklinganim;
1951 targetanimation=rabbittacklinganim;
1955 if(coords.z!=victim->coords.z||coords.x!=victim->coords.x){
1956 rotatetarget=coords-victim->coords;
1957 Normalise(&rotatetarget);
1958 targetrotation=-asin(0-rotatetarget.x);
1959 targetrotation*=360/6.28;
1960 if(rotatetarget.z<0)targetrotation=180-targetrotation;
1962 if(targetanimation!=rabbitrunninganim){
1963 emit_sound_at(jumpsound, coords, 128.);
1969 float damagemult=1*power;
1970 if(creature==wolftype)damagemult=2.5*power;
1971 if(hasvictim){damagemult/=victim->damagetolerance/200;}
1972 //if(onfire)damagemult=3;
1973 if((animation[targetanimation].attack==normalattack||targetanimation==walljumprightkickanim||targetanimation==walljumpleftkickanim)&&(!feint)&&(victim->skeleton.free!=2||targetanimation==killanim||targetanimation==dropkickanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||targetanimation==staffgroundsmashanim)){
1974 if(targetanimation==spinkickanim&&animation[targetanimation].label[currentframe]==5){
1975 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&3&&animation[victim->targetanimation].height!=lowheight){
1977 if(id==0)camerashake+=.4;
1978 if(Random()%2||creature==wolftype){
1981 if(creature==wolftype)DoBloodBig(0,250);
1983 if(tutoriallevel!=1){
1984 emit_sound_at(heavyimpactsound, victim->coords, 128.);
1986 if(creature==wolftype){
1987 emit_sound_at(clawslicesound, victim->coords, 128.);
1989 victim->DoBloodBig(2/victim->armorhead,175);
1993 relative=victim->coords-coords;
1995 Normalise(&relative);
1996 relative=DoRotation(relative,0,-90,0);
1997 for(i=0;i<victim->skeleton.num_joints;i++){
1998 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2000 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
2003 victim->DoDamage(damagemult*100/victim->protectionhead);
2009 if(targetanimation==wolfslapanim&&animation[targetanimation].label[currentframe]==5){
2010 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&3&&animation[victim->targetanimation].height!=lowheight){
2012 if(id==0)camerashake+=.4;
2013 if(Random()%2||creature==wolftype){
2015 if(creature==wolftype)DoBloodBig(0,235);
2017 emit_sound_at(whooshhitsound, victim->coords);
2018 if(creature==wolftype){
2019 emit_sound_at(clawslicesound, victim->coords, 128.);
2021 victim->DoBloodBig(2,175);
2025 relative=victim->coords-coords;
2027 Normalise(&relative);
2029 Normalise(&relative);
2030 relative=DoRotation(relative,0,90,0);
2031 for(i=0;i<victim->skeleton.num_joints;i++){
2032 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
2034 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*100;
2037 victim->DoDamage(damagemult*50/victim->protectionhead);
2041 if(targetanimation==walljumprightkickanim&&animation[targetanimation].label[currentframe]==5){
2042 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
2044 if(id==0)camerashake+=.4;
2047 if(tutoriallevel!=1){
2048 emit_sound_at(heavyimpactsound, victim->coords, 160.);
2050 if(creature==wolftype){
2051 emit_sound_at(clawslicesound, victim->coords, 128.);
2053 victim->DoBloodBig(2/victim->armorhead,175);
2059 Normalise(&relative);
2060 relative=DoRotation(relative,0,-90,0);
2061 for(i=0;i<victim->skeleton.num_joints;i++){
2062 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2064 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
2067 victim->DoDamage(damagemult*150/victim->protectionhead);
2069 if(victim->damage>victim->damagetolerance)
2070 award_bonus(id, style);
2076 if(targetanimation==walljumpleftkickanim&&animation[targetanimation].label[currentframe]==5){
2077 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
2079 if(id==0)camerashake+=.4;
2082 if(tutoriallevel!=1){
2083 emit_sound_at(heavyimpactsound, victim->coords, 160.);
2085 if(creature==wolftype){
2086 emit_sound_at(clawslicesound, victim->coords, 128.);
2088 victim->DoBloodBig(2/victim->armorhead,175);
2094 Normalise(&relative);
2095 relative=DoRotation(relative,0,90,0);
2096 for(i=0;i<victim->skeleton.num_joints;i++){
2097 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2099 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
2102 victim->DoDamage(damagemult*150/victim->protectionhead);
2104 if(victim->damage>victim->damagetolerance)
2105 award_bonus(id, style);
2111 if(targetanimation==blockhighleftstrikeanim&&animation[targetanimation].label[currentframe]==5){
2112 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
2114 if(id==0)camerashake+=.4;
2119 emit_sound_at(whooshhitsound, victim->coords);
2122 relative=victim->coords-coords;
2124 Normalise(&relative);
2125 for(i=0;i<victim->skeleton.num_joints;i++){
2126 victim->skeleton.joints[i].velocity+=relative*damagemult*30;
2128 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*100;
2131 victim->DoDamage(damagemult*50/victim->protectionhead);
2135 if(targetanimation==killanim&&animation[targetanimation].label[currentframe]==8){
2136 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&victim->dead){
2138 if(id==0)camerashake+=.2;
2139 emit_sound_at(whooshhitsound, victim->coords, 128.);
2141 victim->skeleton.longdead=0;
2142 victim->skeleton.free=1;
2143 victim->skeleton.broken=0;
2144 victim->skeleton.spinny=1;
2146 for(i=0;i<victim->skeleton.num_joints;i++){
2147 victim->skeleton.joints[i].velchange=0;
2148 victim->skeleton.joints[i].delay=0;
2149 victim->skeleton.joints[i].locked=0;
2150 //victim->skeleton.joints[i].velocity=0;
2156 Normalise(&relative);
2157 for(i=0;i<victim->skeleton.num_joints;i++){
2158 victim->skeleton.joints[i].velocity.y=relative.y*10;
2159 victim->skeleton.joints[i].position.y+=relative.y*.3;
2160 victim->skeleton.joints[i].oldposition.y+=relative.y*.3;
2161 victim->skeleton.joints[i].realoldposition.y+=relative.y*.3;
2163 victim->Puff(abdomen);
2164 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity.y=relative.y*400;
2168 if(targetanimation==killanim&&animation[targetanimation].label[currentframe]==5){
2169 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*9&&victim->dead){
2171 if(id==0)camerashake+=.4;
2172 if(tutoriallevel!=1){
2173 emit_sound_at(heavyimpactsound, coords, 128.);
2176 relative=victim->coords-coords;
2178 Normalise(&relative);
2179 for(i=0;i<victim->skeleton.num_joints;i++){
2180 victim->skeleton.joints[i].velocity+=relative*damagemult*90;
2182 victim->Puff(abdomen);
2183 if(victim->dead!=2&&victim->permanentdamage>victim->damagetolerance-250&&autoslomo){
2187 victim->DoDamage(damagemult*500/victim->protectionhigh);
2188 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*300;
2192 if(targetanimation==dropkickanim&&animation[targetanimation].label[currentframe]==7){
2193 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*9&&victim->skeleton.free){
2195 if(id==0)camerashake+=.4;
2196 if(tutoriallevel!=1){
2197 emit_sound_at(thudsound, coords);
2200 victim->skeleton.longdead=0;
2201 victim->skeleton.free=1;
2202 victim->skeleton.broken=0;
2203 victim->skeleton.spinny=1;
2205 for(i=0;i<victim->skeleton.num_joints;i++){
2206 victim->skeleton.joints[i].velchange=0;
2207 //victim->skeleton.joints[i].delay=0;
2208 victim->skeleton.joints[i].locked=0;
2211 relative=victim->coords-coords;
2212 Normalise(&relative);
2214 Normalise(&relative);
2215 for(i=0;i<victim->skeleton.num_joints;i++){
2216 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
2221 victim->Puff(abdomen);
2222 victim->DoDamage(damagemult*20/victim->protectionhigh);
2223 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2225 if(!victim->dead)staggerdelay=1.2;
2231 if((targetanimation==crouchstabanim||targetanimation==swordgroundstabanim)&&animation[targetanimation].label[currentframe]==5){
2232 //if(id==0)camerashake+=.4;
2235 if(!victim->skeleton.free)hasvictim=0;
2238 terrain.MakeDecal(blooddecalfast,(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2),.08,.6,Random()%360);
2239 emit_sound_at(knifesheathesound, coords, 128.);
2242 if(victim&&hasvictim){
2243 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
2245 XYZ where,startpoint,endpoint,movepoint,colpoint;
2246 float rotationpoint;
2248 if(weapons.type[weaponids[weaponactive]]==knife){
2249 where=(weapons.tippoint[weaponids[weaponactive]]*.6+weapons.position[weaponids[weaponactive]]*.4);
2250 where-=victim->coords;
2251 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2258 if(weapons.type[weaponids[weaponactive]]==sword){
2259 where=weapons.position[weaponids[weaponactive]];
2260 where-=victim->coords;
2261 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2263 where=weapons.tippoint[weaponids[weaponactive]];
2264 where-=victim->coords;
2265 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2268 if(weapons.type[weaponids[weaponactive]]==staff){
2269 where=weapons.position[weaponids[weaponactive]];
2270 where-=victim->coords;
2271 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2273 where=weapons.tippoint[weaponids[weaponactive]];
2274 where-=victim->coords;
2275 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2280 whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &colpoint, &movepoint, &rotationpoint);
2283 if(victim->dead!=2){
2284 victim->DoDamage(abs((victim->damagetolerance-victim->permanentdamage)*2));
2286 award_bonus(id, FinishedBonus);
2288 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
2290 victim->skeleton.longdead=0;
2291 victim->skeleton.free=1;
2292 victim->skeleton.broken=0;
2294 for(i=0;i<victim->skeleton.num_joints;i++){
2295 victim->skeleton.joints[i].velchange=0;
2296 victim->skeleton.joints[i].locked=0;
2297 //victim->skeleton.joints[i].velocity=0;
2299 emit_sound_at(fleshstabsound, coords, 128);
2302 if(whichtri!=-1||weapons.bloody[weaponids[weaponactive]]){
2303 weapons.blooddrip[weaponids[weaponactive]]+=5;
2304 weapons.blooddripdelay[weaponids[weaponactive]]=0;
2308 emit_sound_at(knifesheathesound, coords, 128.);
2314 if((targetanimation==crouchstabanim||targetanimation==swordgroundstabanim)&&animation[targetanimation].label[currentframe]==6){
2316 emit_sound_at(knifedrawsound, coords, 128);
2319 if(victim&&hasvictim){
2320 XYZ footvel,footpoint;
2322 emit_sound_at(fleshstabremovesound, coords, 128.);
2325 footpoint=(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2);
2327 if(weapons.type[weaponids[weaponactive]]==sword){
2328 XYZ where,startpoint,endpoint,movepoint;
2329 float rotationpoint;
2332 where=weapons.position[weaponids[weaponactive]];
2333 where-=victim->coords;
2334 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2336 where=weapons.tippoint[weaponids[weaponactive]];
2337 where-=victim->coords;
2338 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2343 whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &footpoint, &movepoint, &rotationpoint);
2344 footpoint+=victim->coords;
2347 footpoint=(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2);
2350 if(weapons.type[weaponids[weaponactive]]==staff){
2351 XYZ where,startpoint,endpoint,movepoint;
2352 float rotationpoint;
2355 where=weapons.position[weaponids[weaponactive]];
2356 where-=victim->coords;
2357 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2359 where=weapons.tippoint[weaponids[weaponactive]];
2360 where-=victim->coords;
2361 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2366 whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &footpoint, &movepoint, &rotationpoint);
2367 footpoint+=victim->coords;
2370 footpoint=(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2);
2373 hasvictim=victim->DoBloodBigWhere(2,220,footpoint);
2375 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
2376 victim->skeleton.longdead=0;
2377 victim->skeleton.free=1;
2378 victim->skeleton.broken=0;
2380 for(i=0;i<victim->skeleton.num_joints;i++){
2381 victim->skeleton.joints[i].velchange=0;
2382 victim->skeleton.joints[i].locked=0;
2383 //victim->skeleton.joints[i].velocity=0;
2389 Normalise(&relative);
2390 //victim->Puff(abdomen);
2391 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
2393 if(victim->bloodloss<victim->damagetolerance){
2394 victim->bloodloss+=1000;
2398 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*20;
2402 if(!hasvictim&&onterrain){
2403 weapons.bloody[weaponids[weaponactive]]=0;
2404 weapons.blooddrip[weaponids[weaponactive]]=0;
2408 if(targetanimation==upunchanim&&animation[targetanimation].label[currentframe]==5){
2409 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
2411 if(id==0)camerashake+=.4;
2416 if(tutoriallevel!=1){
2417 emit_sound_at(heavyimpactsound, victim->coords, 128);
2422 relative=victim->coords-coords;
2424 Normalise(&relative);
2425 for(i=0;i<victim->skeleton.num_joints;i++){
2426 victim->skeleton.joints[i].velocity=relative*30;
2428 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*150;
2430 victim->targetframe=0;
2431 victim->targetanimation=staggerbackhardanim;
2432 victim->targetrotation=targetrotation+180;
2437 victim->Puff(abdomen);
2438 victim->DoDamage(damagemult*60/victim->protectionhigh);
2445 if(targetanimation==winduppunchanim&&animation[targetanimation].label[currentframe]==5){
2446 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*2){
2448 if(id==0)camerashake+=.4;
2449 if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->targetanimation].height!=lowheight){
2450 if(tutoriallevel!=1){
2451 emit_sound_at(thudsound, victim->coords);
2454 else if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->targetanimation].height==lowheight){
2455 if(tutoriallevel!=1){
2456 emit_sound_at(whooshhitsound, victim->coords);
2460 if(tutoriallevel!=1){
2461 emit_sound_at(heavyimpactsound, victim->coords);
2465 if(victim->damage>victim->damagetolerance-60||normaldotproduct(victim->facing,victim->coords-coords)>0||animation[victim->targetanimation].height==lowheight)
2468 relative=victim->coords-coords;
2470 Normalise(&relative);
2472 Normalise(&relative);
2473 for(i=0;i<victim->skeleton.num_joints;i++){
2474 victim->skeleton.joints[i].velocity=relative*5;
2476 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*400;
2478 victim->targetframe=0;
2479 victim->targetanimation=staggerbackhardanim;
2480 victim->targetrotation=targetrotation+180;
2484 victim->Puff(abdomen);
2485 victim->DoDamage(damagemult*60/victim->protectionhigh);
2491 if(targetanimation==blockhighleftanim&&animation[targetanimation].label[currentframe]==5){
2492 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4){
2493 if(victim->id==0)camerashake+=.4;
2494 emit_sound_at(landsound2, victim->coords);
2500 if(targetanimation==swordslashparryanim&&animation[targetanimation].label[currentframe]==5){
2501 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4){
2502 if(victim->id==0)camerashake+=.4;
2504 if(weaponactive!=-1){
2505 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
2506 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2507 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2509 emit_sound_at(swordstaffsound, victim->coords);
2512 emit_sound_at(metalhitsound, victim->coords);
2520 if(targetanimation==knifethrowanim&&animation[targetanimation].label[currentframe]==5){
2521 if(weaponactive!=-1){
2524 weapons.owner[weaponids[0]]=-1;
2525 aim=victim->coords+DoRotation(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position,0,victim->rotation,0)*victim->scale+victim->velocity*findDistance(&victim->coords,&coords)/50-(coords+DoRotation(skeleton.joints[skeleton.jointlabels[righthand]].position,0,rotation,0)*scale);
2527 /*if(victim->targetanimation==jumpupanim||victim->targetanimation==jumpdownanim){
2528 aim=DoRotation(aim,(float)abs(Random()%15)-7,(float)abs(Random()%15)-7,0);
2530 weapons.velocity[weaponids[0]]=aim*50;
2531 weapons.tipvelocity[weaponids[0]]=aim*50;
2532 weapons.missed[weaponids[0]]=0;
2533 weapons.hitsomething[weaponids[0]]=0;
2534 weapons.freetime[weaponids[0]]=0;
2535 weapons.firstfree[weaponids[0]]=1;
2536 weapons.physics[weaponids[0]]=0;
2539 weaponids[0]=weaponids[num_weapons];
2545 if(targetanimation==knifeslashstartanim&&animation[targetanimation].label[currentframe]==5){
2547 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4.5&&/*animation[victim->targetanimation].height!=lowheight&&*/victim->targetanimation!=dodgebackanim&&victim->targetanimation!=rollanim){
2549 if(tutoriallevel!=1)victim->DoBloodBig(1.5/victim->armorhigh,225);
2551 award_bonus(id, Slicebonus);
2552 if(tutoriallevel!=1){
2553 emit_sound_at(knifeslicesound, victim->coords);
2555 //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2556 if(animation[victim->targetanimation].attack&&(victim->aitype!=playercontrolled||victim->targetanimation==knifeslashstartanim)&&(victim->creature==rabbittype||victim->deathbleeding<=0)){
2557 if(victim->id != 0 || difficulty==2){
2558 victim->targetframe=0;
2559 victim->targetanimation=staggerbackhardanim;
2560 victim->targetrotation=targetrotation+180;
2564 victim->lowreversaldelay=0;
2565 victim->highreversaldelay=0;
2566 if(aitype!=playercontrolled)weaponmissdelay=.6;
2568 if(tutoriallevel!=1)if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
2569 if(tutoriallevel!=1)weapons.blooddrip[weaponids[weaponactive]]+=3;
2571 XYZ footvel,footpoint;
2574 footpoint=(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2*victim->scale+victim->coords;
2577 footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->rotation,0)*victim->scale+victim->coords;
2579 if(tutoriallevel!=1){
2580 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .6, .3);
2581 footvel=DoRotation(facing,0,90,0)*.8;
2583 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2584 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2585 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .2, 1);
2586 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .2, 1);
2588 if(tutoriallevel==1){
2589 Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .6, .3);
2591 victim->DoDamage(damagemult*0);
2594 if(targetanimation==swordslashanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
2595 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim){
2596 if(victim->weaponactive==-1||normaldotproduct(victim->facing,victim->coords-coords)>0||(Random()%2==0)){
2597 award_bonus(id, Slashbonus);
2599 if(tutoriallevel!=1){
2600 if(normaldotproduct(victim->facing,victim->coords-coords)<0)victim->DoBloodBig(2/victim->armorhigh,190);
2601 else victim->DoBloodBig(2/victim->armorhigh,185);
2602 victim->deathbleeding=1;
2603 emit_sound_at(swordslicesound, victim->coords);
2605 //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2606 if(tutoriallevel!=1){
2607 victim->targetframe=0;
2608 victim->targetanimation=staggerbackhardanim;
2609 victim->targetrotation=targetrotation+180;
2613 if(tutoriallevel!=1){
2614 if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
2615 weapons.blooddrip[weaponids[weaponactive]]+=3;
2617 float bloodlossamount;
2618 bloodlossamount=200+abs((float)(Random()%40))-20;
2619 victim->bloodloss+=bloodlossamount/victim->armorhigh;
2620 //victim->bloodloss+=100*(6.5-findDistancefast(&coords,&victim->coords));
2621 victim->DoDamage(damagemult*0);
2623 XYZ footvel,footpoint;
2626 footpoint=(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2*victim->scale+victim->coords;
2629 footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->rotation,0)*victim->scale+victim->coords;
2631 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
2632 footvel=DoRotation(facing,0,90,0)*.8;
2634 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2635 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2636 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
2637 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
2641 if(victim->weaponactive!=-1){
2642 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
2643 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2644 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2646 emit_sound_at(swordstaffsound, victim->coords);
2649 emit_sound_at(metalhitsound, victim->coords);
2655 victim->Puff(righthand);
2657 victim->targetframe=0;
2658 victim->targetanimation=staggerbackhighanim;
2659 victim->targetrotation=targetrotation+180;
2661 weapons.owner[victim->weaponids[0]]=-1;
2662 aim=DoRotation(facing,0,90,0)*21;
2664 weapons.velocity[victim->weaponids[0]]=aim*-.2;
2665 weapons.tipvelocity[victim->weaponids[0]]=aim;
2666 weapons.missed[victim->weaponids[0]]=1;
2667 weapons.hitsomething[weaponids[0]]=0;
2668 weapons.freetime[victim->weaponids[0]]=0;
2669 weapons.firstfree[victim->weaponids[0]]=1;
2670 weapons.physics[victim->weaponids[0]]=1;
2671 victim->num_weapons--;
2672 if(victim->num_weapons){
2673 victim->weaponids[0]=victim->weaponids[num_weapons];
2674 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
2676 victim->weaponactive=-1;
2677 for(i=0;i<numplayers;i++){
2678 player[i].wentforweapon=0;
2681 /*PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
2682 OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
2683 OPENAL_SetVolume(channels[metalhitsound], 512);
2684 OPENAL_SetPaused(channels[metalhitsound], false);*/
2690 if(targetanimation==staffhitanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
2691 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim&&victim->targetanimation!=sweepanim){
2692 if(tutoriallevel!=1){
2693 weapons.damage[weaponids[0]]+=.4+float(abs(Random()%100)-50)/250;
2695 if(id==0)camerashake+=.4;
2696 if(Random()%2||creature==wolftype){
2699 emit_sound_at(staffheadsound, victim->coords);
2703 relative=victim->coords-coords;
2705 Normalise(&relative);
2706 relative=DoRotation(relative,0,90,0);
2708 Normalise(&relative);
2709 for(i=0;i<victim->skeleton.num_joints;i++){
2710 victim->skeleton.joints[i].velocity+=relative*damagemult*60;
2712 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*230;
2713 victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*damagemult*230;
2716 if(tutoriallevel!=1){
2717 victim->DoDamage(damagemult*120/victim->protectionhigh);
2719 award_bonus(id, solidhit, 30);
2724 if(targetanimation==staffspinhitanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
2725 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim&&victim->targetanimation!=sweepanim){
2726 if(tutoriallevel!=1){
2727 weapons.damage[weaponids[0]]+=.6+float(abs(Random()%100)-50)/250;
2729 if(id==0)camerashake+=.4;
2730 if(Random()%2||creature==wolftype){
2733 emit_sound_at(staffheadsound, victim->coords);
2737 relative=victim->coords-coords;
2739 Normalise(&relative);
2740 relative=DoRotation(relative,0,-90,0);
2741 for(i=0;i<victim->skeleton.num_joints;i++){
2742 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2744 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*220;
2745 victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*damagemult*220;
2748 if(tutoriallevel!=1){victim->DoDamage(damagemult*350/victim->protectionhead);
2750 award_bonus(id, solidhit, 60);
2755 if(targetanimation==staffgroundsmashanim&&animation[targetanimation].label[currentframe]==5){
2756 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5){
2758 if(tutoriallevel!=1){
2759 if(!victim->dead)weapons.damage[weaponids[0]]+=.4+float(abs(Random()%100)-50)/500;
2760 if(id==0)camerashake+=.4;
2761 if(Random()%2||creature==wolftype){
2764 emit_sound_at(staffbodysound, victim->coords);
2766 victim->skeleton.longdead=0;
2767 victim->skeleton.free=1;
2768 victim->skeleton.broken=0;
2770 for(i=0;i<victim->skeleton.num_joints;i++){
2771 victim->skeleton.joints[i].velchange=0;
2772 victim->skeleton.joints[i].locked=0;
2773 //victim->skeleton.joints[i].velocity=0;
2779 /*relative=victim->coords-coords;
2781 Normalise(&relative);
2782 relative=DoRotation(relative,0,90,0);*/
2784 Normalise(&relative);
2786 for(i=0;i<victim->skeleton.num_joints;i++){
2787 victim->skeleton.joints[i].velocity=relative*damagemult*40;
2790 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*40;
2793 for(i=0;i<victim->skeleton.num_joints;i++){
2794 victim->skeleton.joints[i].velocity=relative*damagemult*abs(Random()%20);
2797 //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*20;
2799 victim->Puff(abdomen);
2800 if(tutoriallevel!=1){victim->DoDamage(damagemult*100/victim->protectionhigh);
2803 award_bonus(id, solidhit, 40);
2809 if(targetanimation==lowkickanim&&animation[targetanimation].label[currentframe]==5){
2810 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=highheight){
2812 if(id==0)camerashake+=.4;
2814 relative=victim->coords-coords;
2816 Normalise(&relative);
2820 if(animation[victim->targetanimation].height==lowheight){
2826 for(i=0;i<victim->skeleton.num_joints;i++){
2827 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2829 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
2830 if(tutoriallevel!=1){
2831 emit_sound_at(heavyimpactsound, victim->coords, 128.);
2834 victim->DoDamage(damagemult*100/victim->protectionhead);
2835 if(victim->howactive==typesleeping)victim->DoDamage(damagemult*150/victim->protectionhead);
2836 if(creature==wolftype){
2837 emit_sound_at(clawslicesound, victim->coords, 128.);
2839 victim->DoBloodBig(2/victim->armorhead,175);
2843 if(victim->damage>=victim->damagetolerance)victim->RagDoll(0);
2844 for(i=0;i<victim->skeleton.num_joints;i++){
2845 victim->skeleton.joints[i].velocity+=relative*damagemult*10;
2847 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2848 victim->targetframe=0;
2849 victim->targetanimation=staggerbackhighanim;
2850 victim->targetrotation=targetrotation+180;
2852 if(tutoriallevel!=1){
2853 emit_sound_at(landsound2, victim->coords, 128.);
2855 victim->Puff(abdomen);
2856 victim->DoDamage(damagemult*30/victim->protectionhigh);
2857 if(creature==wolftype){
2858 emit_sound_at(clawslicesound, victim->coords, 128.);
2860 victim->DoBloodBig(2/victim->armorhigh,170);
2867 if(targetanimation==sweepanim&&animation[targetanimation].label[currentframe]==5){
2868 if(victim->targetanimation!=jumpupanim&&findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&victim!=this){
2870 if(id==0)camerashake+=.2;
2871 if(tutoriallevel!=1){
2872 emit_sound_at(landsound2, victim->coords, 128.);
2875 relative=victim->coords-coords;
2877 Normalise(&relative);
2879 if(animation[victim->targetanimation].height==middleheight||animation[victim->currentanimation].height==middleheight||victim->damage>=victim->damagetolerance-40){
2882 for(i=0;i<victim->skeleton.num_joints;i++){
2883 victim->skeleton.joints[i].velocity+=relative*damagemult*15;
2885 relative=DoRotation(relative,0,-90,0);
2887 for(i=0;i<victim->skeleton.num_joints;i++){
2888 if(victim->skeleton.joints[i].label==leftfoot||victim->skeleton.joints[i].label==rightfoot||victim->skeleton.joints[i].label==leftankle||victim->skeleton.joints[i].label==rightankle)
2889 victim->skeleton.joints[i].velocity=relative*80;
2891 victim->Puff(rightankle);
2892 victim->Puff(leftankle);
2893 victim->DoDamage(damagemult*40/victim->protectionlow);
2896 if(victim->damage>=victim->damagetolerance)victim->RagDoll(0);
2897 for(i=0;i<victim->skeleton.num_joints;i++){
2898 victim->skeleton.joints[i].velocity+=relative*damagemult*10;
2900 relative=DoRotation(relative,0,-90,0);
2901 for(i=0;i<victim->skeleton.num_joints;i++){
2902 if(victim->skeleton.joints[i].label==leftfoot||victim->skeleton.joints[i].label==rightfoot||victim->skeleton.joints[i].label==leftankle||victim->skeleton.joints[i].label==rightankle)
2903 victim->skeleton.joints[i].velocity+=relative*damagemult*80;
2905 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2906 victim->targetframe=0;
2907 victim->targetanimation=staggerbackhighanim;
2908 victim->targetrotation=targetrotation+180;
2910 if(tutoriallevel!=1){
2911 emit_sound_at(landsound2, victim->coords, 128.);
2913 victim->Puff(abdomen);
2914 victim->DoDamage(damagemult*30/victim->protectionlow);
2922 if(animation[targetanimation].attack==reversal&&(!victim->feint||(victim->lastattack==victim->lastattack2&&victim->lastattack2==victim->lastattack3&&Random()%2)||targetanimation==knifefollowanim)){
2923 if(targetanimation==spinkickreversalanim&&animation[targetanimation].label[currentframe]==7){
2925 if(id==0)camerashake+=.4;
2930 if(tutoriallevel!=1){
2931 emit_sound_at(heavyimpactsound, victim->coords, 128.);
2933 if(creature==wolftype){
2934 emit_sound_at(clawslicesound, victim->coords, 128);
2936 victim->DoBloodBig(2/victim->armorhigh,170);
2940 relative=victim->coords-oldcoords;
2942 Normalise(&relative);
2943 //relative=DoRotation(relative,0,-90,0);
2944 for(i=0;i<victim->skeleton.num_joints;i++){
2945 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2947 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2949 victim->Puff(abdomen);
2950 victim->DoDamage(damagemult*150/victim->protectionhigh);
2952 award_bonus(id, Reversal);
2955 if((targetanimation==swordslashreversalanim||targetanimation==knifeslashreversalanim||targetanimation==staffhitreversalanim||targetanimation==staffspinhitreversalanim)&&animation[targetanimation].label[currentframe]==5){
2956 if(victim->weaponactive!=-1&&victim->num_weapons>0){
2957 if(weapons.owner[victim->weaponids[victim->weaponactive]]==victim->id){
2958 weapons.owner[victim->weaponids[victim->weaponactive]]=id;
2961 weaponids[num_weapons]=weaponids[victim->weaponactive];
2964 weaponids[0]=victim->weaponids[victim->weaponactive];
2965 victim->num_weapons--;
2966 if(victim->num_weapons>0){
2967 victim->weaponids[victim->weaponactive]=victim->weaponids[victim->num_weapons];
2968 //if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
2970 victim->weaponactive=-1;
2975 if(targetanimation==staffhitreversalanim&&animation[targetanimation].label[currentframe]==5){
2977 if(id==0)camerashake+=.4;
2982 emit_sound_at(whooshhitsound, victim->coords, 128.);
2985 relative=victim->coords-oldcoords;
2987 Normalise(&relative);
2988 //relative=DoRotation(relative,0,-90,0);
2989 for(i=0;i<victim->skeleton.num_joints;i++){
2990 victim->skeleton.joints[i].velocity+=relative*damagemult*30;
2992 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2995 victim->DoDamage(damagemult*70/victim->protectionhigh);
2998 if(targetanimation==staffspinhitreversalanim&&animation[targetanimation].label[currentframe]==7){
3000 if(id==0)camerashake+=.4;
3006 award_bonus(id, staffreversebonus);
3008 if(tutoriallevel!=1){
3009 emit_sound_at(heavyimpactsound, victim->coords, 128.);
3012 award_bonus(id, staffreversebonus); // Huh, again?
3015 relative=victim->coords-oldcoords;
3017 Normalise(&relative);
3018 //relative=DoRotation(relative,0,-90,0);
3019 for(i=0;i<victim->skeleton.num_joints;i++){
3020 victim->skeleton.joints[i].velocity+=relative*damagemult*30;
3022 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
3025 victim->DoDamage(damagemult*70/victim->protectionhigh);
3028 if(targetanimation==upunchreversalanim&&animation[targetanimation].label[currentframe]==7){
3034 Normalise(&relative);
3037 for(i=0;i<victim->skeleton.num_joints;i++){
3038 victim->skeleton.joints[i].velocity+=relative*damagemult*70;
3040 victim->skeleton.joints[victim->skeleton.jointlabels[lefthand]].velocity*=.1;
3041 victim->skeleton.joints[victim->skeleton.jointlabels[leftwrist]].velocity*=.2;
3042 victim->skeleton.joints[victim->skeleton.jointlabels[leftelbow]].velocity*=.5;
3043 victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity*=.7;
3044 victim->skeleton.joints[victim->skeleton.jointlabels[righthand]].velocity*=.1;
3045 victim->skeleton.joints[victim->skeleton.jointlabels[rightwrist]].velocity*=.2;
3046 victim->skeleton.joints[victim->skeleton.jointlabels[rightelbow]].velocity*=.5;
3047 victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity*=.7;
3049 victim->Puff(abdomen);
3050 victim->DoDamage(damagemult*90/victim->protectionhigh);
3052 award_bonus(id, Reversal);
3056 if(weaponactive!=-1||creature==wolftype)doslice=1;
3057 if(creature==rabbittype&&weaponactive!=-1)if(weapons.type[weaponids[0]]==staff)doslice=0;
3059 if(weaponactive!=-1){
3060 victim->DoBloodBig(2/victim->armorhigh,225);
3061 emit_sound_at(knifeslicesound, victim->coords);
3062 if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
3063 weapons.blooddrip[weaponids[weaponactive]]+=3;
3065 if(weaponactive==-1&&creature==wolftype){;
3066 emit_sound_at(clawslicesound, victim->coords, 128.);
3068 victim->DoBloodBig(2/victim->armorhigh,175);
3075 if(targetanimation==swordslashreversalanim&&animation[targetanimation].label[currentframe]==7){
3081 Normalise(&relative);
3084 for(i=0;i<victim->skeleton.num_joints;i++){
3085 victim->skeleton.joints[i].velocity+=relative*damagemult*70;
3087 victim->skeleton.joints[victim->skeleton.jointlabels[lefthand]].velocity*=.1-1;
3088 victim->skeleton.joints[victim->skeleton.jointlabels[leftwrist]].velocity*=.2-1;
3089 victim->skeleton.joints[victim->skeleton.jointlabels[leftelbow]].velocity*=.5-1;
3090 victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity*=.7-1;
3091 victim->skeleton.joints[victim->skeleton.jointlabels[righthand]].velocity*=.1-1;
3092 victim->skeleton.joints[victim->skeleton.jointlabels[rightwrist]].velocity*=.2-1;
3093 victim->skeleton.joints[victim->skeleton.jointlabels[rightelbow]].velocity*=.5-1;
3094 victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity*=.7-1;
3096 award_bonus(id, swordreversebonus);
3099 if(hasvictim&&targetanimation==knifeslashreversalanim&&animation[targetanimation].label[currentframe]==7){
3101 if(id==0)camerashake+=.4;
3106 if(tutoriallevel!=1){
3107 emit_sound_at(heavyimpactsound, victim->coords, 128.);
3111 relative=victim->coords-oldcoords;
3113 Normalise(&relative);
3114 relative=DoRotation(relative,0,-90,0);
3115 for(i=0;i<victim->skeleton.num_joints;i++){
3116 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
3118 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
3120 victim->Puff(abdomen);
3121 victim->DoDamage(damagemult*30/victim->protectionhigh);
3123 award_bonus(id, Reversal);
3126 if(hasvictim&&targetanimation==sneakattackanim&&animation[targetanimation].label[currentframe]==7){
3129 victim->skeleton.spinny=0;
3133 Normalise(&relative);
3134 if(victim->id==0)relative/=30;
3135 for(i=0;i<victim->skeleton.num_joints;i++){
3136 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
3138 //victim->DoDamage(1000);
3139 victim->damage=victim->damagetolerance;
3140 victim->permanentdamage=victim->damagetolerance-1;
3143 if(weaponactive!=-1||creature==wolftype)doslice=1;
3144 if(creature==rabbittype&&weaponactive!=-1)if(weapons.type[weaponids[0]]==staff)doslice=0;
3146 if(weaponactive!=-1){
3147 victim->DoBloodBig(200,225);
3148 emit_sound_at(knifeslicesound, victim->coords);
3149 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3150 weapons.blooddrip[weaponids[weaponactive]]+=5;
3153 if(creature==wolftype&&weaponactive==-1){
3154 emit_sound_at(clawslicesound, victim->coords, 128.);
3156 victim->DoBloodBig(2,175);
3159 award_bonus(id, spinecrusher);
3162 if(hasvictim&&(targetanimation==knifefollowanim||targetanimation==knifesneakattackanim)&&animation[targetanimation].label[currentframe]==5){
3163 if(weaponactive!=-1&&victim->bloodloss<victim->damagetolerance){
3165 if(targetanimation==knifefollowanim)victim->DoBloodBig(200,210);
3166 if(targetanimation==knifesneakattackanim){
3167 /*victim->DoBloodBig(200,195);
3172 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
3173 Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
3175 XYZ footvel,footpoint;
3177 footpoint=weapons.tippoint[weaponids[0]];
3178 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3179 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]]);
3180 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3181 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3182 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
3183 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
3184 victim->DoBloodBig(200,195);
3185 award_bonus(id, tracheotomy);
3187 if(targetanimation==knifefollowanim){
3188 award_bonus(id, Stabbonus);
3189 XYZ footvel,footpoint;
3191 footpoint=weapons.tippoint[weaponids[0]];
3192 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3193 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]])*-1;
3194 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3195 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3196 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .2, 1);
3197 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .2, 1);
3200 victim->bloodloss+=10000;
3202 emit_sound_at(fleshstabsound, victim->coords);
3203 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3204 weapons.blooddrip[weaponids[weaponactive]]+=5;
3208 if(hasvictim&&(targetanimation==knifefollowanim||targetanimation==knifesneakattackanim)&&animation[targetanimation].label[currentframe]==6){
3211 for(i=0;i<victim->skeleton.num_joints;i++){
3212 victim->skeleton.joints[i].velocity=0;
3214 if(targetanimation==knifefollowanim){
3216 for(i=0;i<victim->skeleton.num_joints;i++){
3217 victim->skeleton.joints[i].velocity=0;
3220 if(weaponactive!=-1&&animation[victim->targetanimation].attack!=reversal){
3221 emit_sound_at(fleshstabremovesound, victim->coords);
3222 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3223 weapons.blooddrip[weaponids[weaponactive]]+=5;
3225 XYZ footvel,footpoint;
3227 footpoint=weapons.tippoint[weaponids[0]];
3228 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3229 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]])*-1;
3230 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3231 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3232 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
3233 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
3237 if(hasvictim&&(targetanimation==swordsneakattackanim)&&animation[targetanimation].label[currentframe]==5){
3238 if(weaponactive!=-1&&victim->bloodloss<victim->damagetolerance){
3239 award_bonus(id, backstab);
3243 XYZ footvel,footpoint;
3245 footpoint=(weapons.tippoint[weaponids[0]]+weapons.position[weaponids[0]])/2;
3246 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3247 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]]);
3248 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3249 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3250 Sprite::MakeSprite(bloodflamesprite, footpoint,DoRotation(footvel*5,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .3, 1);
3251 Sprite::MakeSprite(bloodflamesprite, footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .3, 1);
3252 victim->DoBloodBig(200,180);
3253 victim->DoBloodBig(200,215);
3254 victim->bloodloss+=10000;
3256 emit_sound_at(fleshstabsound, victim->coords);
3257 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3258 weapons.blooddrip[weaponids[weaponactive]]+=5;
3262 if(hasvictim&&targetanimation==swordsneakattackanim&&animation[targetanimation].label[currentframe]==6){
3265 for(i=0;i<victim->skeleton.num_joints;i++){
3266 victim->skeleton.joints[i].velocity=0;
3268 if(weaponactive!=-1){
3269 emit_sound_at(fleshstabremovesound, victim->coords);
3270 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3271 weapons.blooddrip[weaponids[weaponactive]]+=5;
3273 XYZ footvel,footpoint;
3275 footpoint=weapons.tippoint[weaponids[0]];
3276 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3277 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]])*-1;
3278 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3279 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3280 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
3281 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
3285 if(targetanimation==sweepreversalanim&&animation[targetanimation].label[currentframe]==7){
3287 if(id==0)camerashake+=.4;
3292 if(weaponactive==-1){
3293 if(tutoriallevel!=1){
3294 emit_sound_at(heavyimpactsound, victim->coords, 128.);
3299 if(weaponactive!=-1||creature==wolftype)doslice=1;
3300 if(creature==rabbittype&&weaponactive!=-1)if(weapons.type[weaponids[0]]==staff)doslice=0;
3302 if(weaponactive!=-1){
3303 victim->DoBloodBig(2/victim->armorhead,225);
3304 emit_sound_at(knifeslicesound, victim->coords);
3305 if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
3306 weapons.blooddrip[weaponids[weaponactive]]+=3;
3308 if(weaponactive==-1&&creature==wolftype){
3309 emit_sound_at(clawslicesound, victim->coords, 128.);
3311 victim->DoBloodBig(2/victim->armorhead,175);
3315 award_bonus(id, Reversal);
3320 //relative=victim->coords-oldcoords;
3323 Normalise(&relative);
3324 relative=DoRotation(relative,0,90,0);
3326 Normalise(&relative);
3327 for(i=0;i<victim->skeleton.num_joints;i++){
3328 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
3330 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
3331 if(victim->damage<victim->damagetolerance-100)victim->velocity=relative*200;
3332 victim->DoDamage(damagemult*100/victim->protectionhead);
3336 if(targetanimation==sweepreversalanim&&((animation[targetanimation].label[currentframe]==9&&victim->damage<victim->damagetolerance)||(animation[targetanimation].label[currentframe]==7&&victim->damage>victim->damagetolerance))){
3340 //relative=victim->coords-oldcoords;
3343 Normalise(&relative);
3344 relative=DoRotation(relative,0,90,0);
3346 Normalise(&relative);
3347 for(i=0;i<victim->skeleton.num_joints;i++){
3348 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
3350 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
3353 if(hasvictim&&(targetanimation==spinkickreversalanim||targetanimation==sweepreversalanim||targetanimation==rabbitkickreversalanim||targetanimation==upunchreversalanim||targetanimation==jumpreversalanim||targetanimation==swordslashreversalanim||targetanimation==knifeslashreversalanim||targetanimation==rabbittacklereversal||targetanimation==wolftacklereversal||targetanimation==staffhitreversalanim||targetanimation==staffspinhitreversalanim))
3354 if(victim->damage>victim->damagetolerance&&bonus!=reverseko){
3355 award_bonus(id, reverseko);
3361 if(targetframe>animation[currentanimation].numframes-1){
3364 targetanimation=getIdle();
3368 if(currentanimation==rabbittackleanim||currentanimation==rabbittacklinganim){
3369 targetanimation=rollanim;
3371 emit_sound_at(movewhooshsound, coords, 128.);
3373 if(currentanimation==staggerbackhighanim){
3374 targetanimation=getIdle();
3376 if(currentanimation==staggerbackhardanim){
3377 targetanimation=getIdle();
3379 if(currentanimation==removeknifeanim){
3380 targetanimation=getIdle();
3382 if(currentanimation==crouchremoveknifeanim){
3383 targetanimation=getCrouch();
3385 if(currentanimation==backhandspringanim){
3386 targetanimation=getIdle();
3388 if(currentanimation==dodgebackanim){
3389 targetanimation=getIdle();
3391 if(currentanimation==drawleftanim){
3392 targetanimation=getIdle();
3394 if(currentanimation==drawrightanim||currentanimation==crouchdrawrightanim){
3395 targetanimation=getIdle();
3396 if(currentanimation==crouchdrawrightanim){
3397 targetanimation=getCrouch();
3399 if(weaponactive==-1)weaponactive=0;
3400 else if(weaponactive==0){
3404 buffer=weaponids[0];
3405 weaponids[0]=weaponids[1];
3406 weaponids[1]=buffer;
3410 if(weaponactive==-1){
3411 emit_sound_at(knifesheathesound, coords, 128.);
3413 if(weaponactive!=-1){
3414 emit_sound_at(knifedrawsound, coords, 128.);
3417 if(currentanimation==rollanim){
3418 targetanimation=getCrouch();
3423 if(targetanimation==walljumprightkickanim){
3426 if(targetanimation==walljumpleftkickanim){
3429 targetanimation=jumpdownanim;
3431 if(currentanimation==climbanim){
3432 targetanimation=getCrouch();
3435 if(!isnormal(coords.x))
3446 if(targetanimation==rabbitkickreversalanim){
3447 targetanimation=getCrouch();
3450 if(targetanimation==jumpreversalanim){
3451 targetanimation=getCrouch();
3454 if(targetanimation==walljumprightanim||targetanimation==walljumpbackanim||targetanimation==walljumpfrontanim){
3455 if(attackkeydown&&targetanimation!=walljumpfrontanim){
3457 float closestdist=-1;
3460 for(i=0;i<numplayers;i++){
3461 if(id!=i&&player[i].coords.y<coords.y&&!player[i].skeleton.free){
3462 distance=findDistancefast(&player[i].coords,&coords);
3463 if(closestdist==-1||distance<closestdist){
3464 closestdist=distance;
3469 if(closestdist>0&&closest>=0&&closestdist<16){
3470 victim=&player[closest];
3471 targetanimation=walljumprightkickanim;
3473 XYZ rotatetarget=victim->coords-coords;
3474 Normalise(&rotatetarget);
3475 rotation=-asin(0-rotatetarget.x);
3477 if(rotatetarget.z<0)rotation=180-rotation;
3478 targettilt2=-asin(rotatetarget.y)*360/6.28;
3479 velocity=(victim->coords-coords)*4;
3484 if(targetanimation==walljumpbackanim){
3485 targetanimation=backflipanim;
3489 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
3491 if(targetanimation==walljumprightanim){
3492 targetanimation=rightflipanim;
3496 velocity=DoRotation(facing,0,30,0)*-8;
3499 if(targetanimation==walljumpfrontanim){
3500 targetanimation=frontflipanim;
3502 //targetrotation-=180;
3507 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
3509 if(targetanimation==walljumpleftanim){
3512 float closestdist=-1;
3515 for(i=0;i<numplayers;i++){
3516 if(id!=i&&player[i].coords.y<coords.y&&!player[i].skeleton.free){
3517 distance=findDistancefast(&player[i].coords,&coords);
3518 if(closestdist==-1||distance<closestdist){
3519 closestdist=distance;
3524 if(closestdist>0&&closest>=0&&closestdist<16){
3525 victim=&player[closest];
3526 targetanimation=walljumpleftkickanim;
3528 XYZ rotatetarget=victim->coords-coords;
3529 Normalise(&rotatetarget);
3530 rotation=-asin(0-rotatetarget.x);
3532 if(rotatetarget.z<0)rotation=180-rotation;
3533 targettilt2=-asin(rotatetarget.y)*360/6.28;
3534 velocity=(victim->coords-coords)*4;
3539 if(targetanimation!=walljumpleftkickanim){
3540 targetanimation=leftflipanim;
3544 velocity=DoRotation(facing,0,-30,0)*-8;
3547 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
3549 if(targetanimation==sneakattackanim){
3550 float ycoords=oldcoords.y;
3551 currentanimation=getCrouch();
3552 targetanimation=getCrouch();
3555 targetrotation+=180;
3560 targetheadrotation+=180;
3562 if(onterrain)coords.y=terrain.getHeight(coords.x,coords.z);
3566 if(targetanimation==knifesneakattackanim||targetanimation==swordsneakattackanim){
3567 float ycoords=oldcoords.y;
3568 targetanimation=getIdle();
3570 if(onterrain)coords.y=terrain.getHeight(coords.x,coords.z);
3574 if(currentanimation==knifefollowanim){
3575 targetanimation=getIdle();
3578 if(animation[targetanimation].attack==reversal&¤tanimation!=sneakattackanim&¤tanimation!=knifesneakattackanim&¤tanimation!=swordsneakattackanim&¤tanimation!=knifefollowanim){
3579 float ycoords=oldcoords.y;
3580 targetanimation=getStop();
3581 targetrotation+=180;
3586 targetheadrotation+=180;
3587 if(!isnormal(coords.x))
3589 if(currentanimation==spinkickreversalanim||currentanimation==swordslashreversalanim)
3590 oldcoords=coords+facing*.5;
3591 else if(currentanimation==sweepreversalanim)
3592 oldcoords=coords+facing*1.1;
3593 else if(currentanimation==upunchreversalanim){
3594 oldcoords=coords+facing*1.5;
3595 targetrotation+=180;
3597 targetheadrotation+=180;
3601 else if(currentanimation==knifeslashreversalanim){
3602 oldcoords=coords+facing*.5;
3605 targetheadrotation+=90;
3609 else if(currentanimation==staffspinhitreversalanim){
3610 targetrotation+=180;
3612 targetheadrotation+=180;
3616 if(onterrain)oldcoords.y=terrain.getHeight(oldcoords.x,oldcoords.z);
3617 else oldcoords.y=ycoords;
3618 currentoffset=coords-oldcoords;
3624 if(currentanimation==knifesneakattackedanim||currentanimation==swordsneakattackedanim){
3629 if(animation[targetanimation].attack==reversed){
3631 if(targetanimation==sweepreversedanim)targetrotation+=90;
3632 targetanimation=backhandspringanim;
3634 emit_sound_at(landsound, coords, 128);
3636 if(currentanimation==upunchreversedanim||currentanimation==swordslashreversedanim){
3637 targetanimation=rollanim;
3640 coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale;
3641 coords.y=oldcoords.y;
3643 if(currentanimation==knifeslashreversedanim){
3644 targetanimation=rollanim;
3649 coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale;
3650 coords.y=oldcoords.y;
3654 targetanimation=jumpdownanim;
3656 if(wasLanding())targetanimation=getIdle();
3657 if(wasLandhard())targetanimation=getIdle();
3658 if(currentanimation==spinkickanim||currentanimation==getupfrombackanim||currentanimation==getupfromfrontanim||currentanimation==lowkickanim){
3659 targetanimation=getIdle();
3661 coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale;
3662 coords.y=oldcoords.y;
3663 //coords+=DoRotation(animation[currentanimation].offset,0,rotation,0)*scale;
3664 targetoffset.y=coords.y;
3665 if(onterrain)targetoffset.y=terrain.getHeight(coords.x,coords.z);
3666 currentoffset=DoRotation(animation[currentanimation].offset*-1,0,rotation,0)*scale;
3667 currentoffset.y-=(coords.y-targetoffset.y);
3668 coords.y=targetoffset.y;
3670 normalsupdatedelay=0;
3672 if(currentanimation==upunchanim){
3673 targetanimation=getStop();
3674 normalsupdatedelay=0;
3677 if(currentanimation==rabbitkickanim&&targetanimation!=backflipanim){
3678 targetrotation=rotation;
3681 if(num_weapons>0)if(weapons.type[0]==staff)hasstaff=1;
3682 if(!hasstaff)DoDamage(35);
3685 rabbitkickragdoll=1;
3687 if(currentanimation==rabbitkickreversedanim){
3694 SolidHitBonus(!id); // FIXME: tricky id
3698 targetanimation=rollanim;
3700 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
3704 if(currentanimation==rabbittackledbackanim||currentanimation==rabbittackledfrontanim){
3710 if(currentanimation==jumpreversedanim){
3717 SolidHitBonus(!id); // FIXME: tricky id
3721 targetanimation=rollanim;
3723 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
3728 if(animation[currentanimation].attack==normalattack&&!victim->skeleton.free&&victim->targetanimation!=staggerbackhighanim&&victim->targetanimation!=staggerbackhardanim&&targetanimation!=winduppunchblockedanim&&targetanimation!=blockhighleftanim&&targetanimation!=swordslashparryanim&&targetanimation!=swordslashparriedanim&&targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim){
3729 targetanimation=getupfromfrontanim;
3732 else if(animation[currentanimation].attack==normalattack){
3733 targetanimation=getIdle();
3736 if(currentanimation==blockhighleftanim&&aitype!=playercontrolled){
3737 targetanimation=blockhighleftstrikeanim;
3739 if(currentanimation==knifeslashstartanim||currentanimation==knifethrowanim||currentanimation==swordslashanim||currentanimation==staffhitanim||currentanimation==staffgroundsmashanim||currentanimation==staffspinhitanim){
3740 targetanimation=getIdle();
3743 if(currentanimation==spinkickanim&&victim->skeleton.free){
3744 if(creature==rabbittype)targetanimation=fightidleanim;
3749 if(isIdle()&&!wasIdle())normalsupdatedelay=0;
3751 if(currentanimation==jumpupanim&&velocity.y<0&&!isFlip()){
3752 targetanimation=jumpdownanim;
3757 if(!transspeed&&animation[targetanimation].attack!=2&&animation[targetanimation].attack!=3){
3758 if(!isRun()||!wasRun()){
3759 if(animation[targetanimation].speed[targetframe]>animation[currentanimation].speed[currentframe])
3760 target+=multiplier*animation[targetanimation].speed[targetframe]*speed*2;
3761 if(animation[targetanimation].speed[targetframe]<=animation[currentanimation].speed[currentframe])
3762 target+=multiplier*animation[currentanimation].speed[currentframe]*speed*2;
3764 if(isRun()&&wasRun()){
3767 if(tempspeed<10*speedmult)tempspeed=10*speedmult;
3768 target+=multiplier*animation[targetanimation].speed[currentframe]*speed*1.7*tempspeed/(speed*45*scale);
3771 else if(transspeed)target+=multiplier*transspeed*speed*2;
3773 if(!isRun()||!wasRun()){
3774 if(animation[targetanimation].speed[targetframe]>animation[currentanimation].speed[currentframe])
3775 target+=multiplier*animation[targetanimation].speed[targetframe]*2;
3776 if(animation[targetanimation].speed[targetframe]<=animation[currentanimation].speed[currentframe])
3777 target+=multiplier*animation[currentanimation].speed[currentframe]*2;
3781 if(currentanimation!=targetanimation)target=(target+oldtarget)/2;
3783 if(target>1){currentframe=targetframe; target=1;}
3785 rot=targetrot*target;
3786 rotation+=rot-oldrot;
3792 if(currentanimation!=oldcurrentanimation||targetanimation!=oldtargetanimation||((currentframe!=oldcurrentframe||targetframe!=oldtargetframe)&&!calcrot)){
3794 for(i=0;i<skeleton.num_joints;i++){
3795 skeleton.joints[i].position=animation[currentanimation].position[i][currentframe];
3798 skeleton.FindForwards();
3800 for(i=0;i<skeleton.num_muscles;i++){
3801 if(skeleton.muscles[i].visible)
3803 skeleton.FindRotationMuscle(i,targetanimation);
3806 for(i=0;i<skeleton.num_muscles;i++){
3807 if(skeleton.muscles[i].visible)
3809 if(isnormal((float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100))skeleton.muscles[i].oldrotate1=(float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100;
3810 if(isnormal((float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100))skeleton.muscles[i].oldrotate2=(float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100;
3811 if(isnormal((float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100))skeleton.muscles[i].oldrotate3=(float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100;
3816 for(i=0;i<skeleton.num_joints;i++){
3817 skeleton.joints[i].position=animation[targetanimation].position[i][targetframe];
3820 skeleton.FindForwards();
3822 for(i=0;i<skeleton.num_muscles;i++){
3823 if(skeleton.muscles[i].visible)
3825 skeleton.FindRotationMuscle(i,targetanimation);
3828 for(i=0;i<skeleton.num_muscles;i++){
3829 if(skeleton.muscles[i].visible)
3831 if(isnormal((float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100))skeleton.muscles[i].newrotate1=(float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100;
3832 if(isnormal((float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100))skeleton.muscles[i].newrotate2=(float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100;
3833 if(isnormal((float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100))skeleton.muscles[i].newrotate3=(float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100;
3834 if(skeleton.muscles[i].newrotate3>skeleton.muscles[i].oldrotate3+180)skeleton.muscles[i].newrotate3-=360;
3835 if(skeleton.muscles[i].newrotate3<skeleton.muscles[i].oldrotate3-180)skeleton.muscles[i].newrotate3+=360;
3836 if(skeleton.muscles[i].newrotate2>skeleton.muscles[i].oldrotate2+180)skeleton.muscles[i].newrotate2-=360;
3837 if(skeleton.muscles[i].newrotate2<skeleton.muscles[i].oldrotate2-180)skeleton.muscles[i].newrotate2+=360;
3838 if(skeleton.muscles[i].newrotate1>skeleton.muscles[i].oldrotate1+180)skeleton.muscles[i].newrotate1-=360;
3839 if(skeleton.muscles[i].newrotate1<skeleton.muscles[i].oldrotate1-180)skeleton.muscles[i].newrotate1+=360;
3843 if(currentframe>=animation[currentanimation].numframes)currentframe=animation[currentanimation].numframes-1;
3845 oldcurrentanimation=currentanimation;
3846 oldtargetanimation=targetanimation;
3847 oldtargetframe=targetframe;
3848 oldcurrentframe=currentframe;
3850 for(i=0;i<skeleton.num_joints;i++){
3851 skeleton.joints[i].velocity=(animation[currentanimation].position[i][currentframe]*(1-target)+animation[targetanimation].position[i][targetframe]*(target)-skeleton.joints[i].position)/multiplier;
3852 skeleton.joints[i].position=animation[currentanimation].position[i][currentframe]*(1-target)+animation[targetanimation].position[i][targetframe]*(target);
3854 offset=currentoffset*(1-target)+targetoffset*target;
3855 for(i=0;i<skeleton.num_muscles;i++){
3856 if(skeleton.muscles[i].visible)
3858 skeleton.muscles[i].rotate1=skeleton.muscles[i].oldrotate1*(1-target)+skeleton.muscles[i].newrotate1*(target);
3859 skeleton.muscles[i].rotate2=skeleton.muscles[i].oldrotate2*(1-target)+skeleton.muscles[i].newrotate2*(target);
3860 skeleton.muscles[i].rotate3=skeleton.muscles[i].oldrotate3*(1-target)+skeleton.muscles[i].newrotate3*(target);
3865 if(isLanding()&&landhard){
3866 if(id==0)camerashake+=.4;
3867 targetanimation=getLandhard();
3874 //skeleton.DoConstraints();
3877 void Person::DoStuff(){
3878 static XYZ terrainnormal;
3879 static XYZ flatfacing;
3880 static XYZ flatvelocity;
3881 static float flatvelspeed;
3885 static int bloodsize;
3886 static int startx,starty,endx,endy;
3887 static int texdetailint;
3888 static GLubyte color;
3889 static XYZ bloodvel;
3891 onfiredelay-=multiplier;
3892 if(onfiredelay<0&&onfire)
3900 crouchkeydowntime+=multiplier;
3901 if(!crouchkeydown)crouchkeydowntime=0;
3902 jumpkeydowntime+=multiplier;
3903 if(!jumpkeydown&&skeleton.free)jumpkeydowntime=0;
3905 if(hostile||damage>0||bloodloss>0)immobile=0;
3907 if(isIdle()||isRun())targetoffset=0;
3909 if(num_weapons==1&&weaponactive!=-1)weaponstuck=-1;
3911 if(id==0)blooddimamount-=multiplier*.3;
3912 speechdelay-=multiplier;
3913 texupdatedelay-=multiplier;
3914 interestdelay-=multiplier;
3915 flamedelay-=multiplier;
3916 parriedrecently-=multiplier;
3922 if(id==0)speed=1.1*speedmult;
3923 else speed=1.0*speedmult;
3924 if(!skeleton.free)rabbitkickragdoll=0;
3928 if(id!=0&&(creature==rabbittype||difficulty!=2))superruntoggle=0;
3929 if(id!=0&&creature==wolftype&&difficulty==2){
3931 if(aitype!=passivetype){
3933 if(aitype==attacktypecutoff&&(player[0].isIdle()||player[0].isCrouch()||player[0].skeleton.free||player[0].targetanimation==getupfrombackanim||player[0].targetanimation==getupfromfrontanim||player[0].targetanimation==sneakanim)&&findDistancefast(&coords,&player[0].coords)<16){
3937 if(scale<0.2)superruntoggle=0;
3938 if(targetanimation==wolfrunninganim&&!superruntoggle){
3939 targetanimation=getRun();
3943 if(weaponactive==-1&&num_weapons>0){
3944 if(weapons.type[weaponids[0]]==staff){
3951 /*if(aitype!=playercontrolled)*///deathbleeding=5;
3952 /*if(aitype!=playercontrolled)*/
3954 if(burnt>.6)burnt=.6;
3955 OPENAL_SetVolume(channels[stream_firesound], 256+256*findLength(&velocity)/3);
3957 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
3968 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
3969 OPENAL_SetVolume(channels[whooshsound], 64*findLength(&velocity)/5);
3973 while(flamedelay<0&&onfire){
3975 howmany=abs(Random()%(skeleton.num_joints));
3976 if(!skeleton.free)flatvelocity=(coords-oldcoords)/multiplier/2;//velocity/2;
3977 if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity*scale/2;
3978 if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
3979 if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
3980 Sprite::MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3983 while(flamedelay<0&&!onfire&&tutoriallevel==1&&id!=0){
3985 howmany=abs(Random()%(skeleton.num_joints));
3986 if(!skeleton.free)flatvelocity=(coords-oldcoords)/multiplier/2;//velocity/2;
3987 if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity*scale/2;
3988 if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
3989 if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
3990 Sprite::MakeSprite(breathsprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, .3);
3994 bleeding-=multiplier*.3;
3996 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
3997 if(bleeding<=0&&(detail!=2||osx))DoMipmaps(5,0,0,skeleton.skinsize,skeleton.skinsize);
4001 if(neckspurtamount>0){
4002 neckspurtamount-=multiplier;
4003 neckspurtdelay-=multiplier*3;
4004 neckspurtparticledelay-=multiplier*3;
4005 if(neckspurtparticledelay<0&&neckspurtdelay>2){
4009 bloodvel.z=5*neckspurtamount;
4010 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/40,rotation+((float)(Random()%100))/40,0)*scale;
4013 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/40,((float)(Random()%100))/40,0);
4015 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/40,rotation+((float)(Random()%100))/40,0)*scale;
4016 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/40,((float)(Random()%100))/40,0)*scale;
4017 if(skeleton.free)Sprite::MakeSprite(bloodsprite, (skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5)*scale+coords,bloodvel, 1,1,1, .05, .9);
4018 if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, .9);
4019 neckspurtparticledelay=.05;
4021 if(neckspurtdelay<0){
4026 if(deathbleeding>0&&dead!=2){
4027 if(deathbleeding<5)bleeddelay-=deathbleeding*multiplier/4;
4028 else bleeddelay-=5*multiplier/4;
4029 if(bleeddelay<0&&bloodtoggle){
4034 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[abdomen]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
4035 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
4036 if(skeleton.free)Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[abdomen]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
4037 if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[abdomen]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
4040 bloodloss+=deathbleeding*multiplier*80;
4041 deathbleeding-=multiplier*1.6;
4042 //if(id==0)deathbleeding-=multiplier*.2;
4043 if(deathbleeding<0)deathbleeding=0;
4044 if(bloodloss>damagetolerance&&animation[targetanimation].attack==neutral){
4045 if(weaponactive!=-1){
4046 weapons.owner[weaponids[0]]=-1;
4047 weapons.velocity[weaponids[0]]=velocity*scale*-.3;
4048 weapons.velocity[weaponids[0]].x+=.01;
4049 weapons.tipvelocity[weaponids[0]]=velocity*scale;
4050 weapons.missed[weaponids[0]]=1;
4051 weapons.hitsomething[weaponids[0]]=0;
4052 weapons.freetime[weaponids[0]]=0;
4053 weapons.firstfree[weaponids[0]]=1;
4054 weapons.physics[weaponids[0]]=1;
4057 weaponids[0]=weaponids[num_weapons];
4058 if(weaponstuck==num_weapons)weaponstuck=0;
4061 for(i=0;i<numplayers;i++){
4062 player[i].wentforweapon=0;
4074 if(!dead&&creature==wolftype){
4075 award_bonus(0, Wolfbonus);
4078 if(targetanimation==knifefollowedanim&&!skeleton.free){
4079 for(i=0;i<skeleton.num_joints;i++){
4080 skeleton.joints[i].velocity=0;
4081 skeleton.joints[i].velocity.y=-2;
4084 if(id!=0&&unconscioustime>.1){
4092 if(texupdatedelay<0&&bleeding>0&&bloodtoggle==2&&findDistancefast(&viewer,&coords)<9){
4095 bloodsize=5-realtexdetail;
4099 texdetailint=realtexdetail;
4100 startx=bleedy;//abs(Random()%(skeleton.skinsize-bloodsize-1));
4101 starty=bleedx;//abs(Random()%(skeleton.skinsize-bloodsize-1));
4102 endx=startx+bloodsize;
4103 endy=starty+bloodsize;
4105 if(startx<0){startx=0;bleeding=0;}
4106 if(starty<0){starty=0;bleeding=0;}
4107 if(endx>skeleton.skinsize-1){endx=skeleton.skinsize-1;bleeding=0;}
4108 if(endy>skeleton.skinsize-1){endy=skeleton.skinsize-1;bleeding=0;}
4109 if(endx<startx)endx=startx;
4110 if(endy<starty)endy=starty;
4112 for(i=startx;i<endx;i++){
4113 for(j=starty;j<endy;j++){
4115 color=Random()%85+170;
4116 if(skeleton.skinText[i*skeleton.skinsize*3+j*3+0]>color/2)skeleton.skinText[i*skeleton.skinsize*3+j*3+0]=color/2;
4117 skeleton.skinText[i*skeleton.skinsize*3+j*3+1]=0;
4118 skeleton.skinText[i*skeleton.skinsize*3+j*3+2]=0;
4123 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
4124 DoMipmaps(0,startx,endx,starty,endy);
4128 bleedy-=4/realtexdetail;
4129 if(detail==2)bleedx+=(abs(Random()%3)-1)*2/realtexdetail;
4130 else bleedx+=(abs(Random()%3)-1)*4/realtexdetail;
4133 bleedx+=4*direction/realtexdetail;
4134 if(detail==2)bleedy+=(abs(Random()%3)-1)*2/realtexdetail;
4135 else bleedy+=(abs(Random()%3)-1)*4/realtexdetail;
4139 if(abs(righthandmorphness-targetrighthandmorphness)<multiplier*4){
4140 righthandmorphness=targetrighthandmorphness;
4141 righthandmorphstart=righthandmorphend;
4143 else if(righthandmorphness>targetrighthandmorphness){
4144 righthandmorphness-=multiplier*4;
4146 else if(righthandmorphness<targetrighthandmorphness){
4147 righthandmorphness+=multiplier*4;
4150 if(abs(lefthandmorphness-targetlefthandmorphness)<multiplier*4){
4151 lefthandmorphness=targetlefthandmorphness;
4152 lefthandmorphstart=lefthandmorphend;
4154 else if(lefthandmorphness>targetlefthandmorphness){
4155 lefthandmorphness-=multiplier*4;
4157 else if(lefthandmorphness<targetlefthandmorphness){
4158 lefthandmorphness+=multiplier*4;
4161 if(creature==rabbittype||targettailmorphness==5||targettailmorphness==0){
4162 if(abs(tailmorphness-targettailmorphness)<multiplier*10){
4163 tailmorphness=targettailmorphness;
4164 tailmorphstart=tailmorphend;
4166 else if(tailmorphness>targettailmorphness){
4167 tailmorphness-=multiplier*10;
4169 else if(tailmorphness<targettailmorphness){
4170 tailmorphness+=multiplier*10;
4174 if(creature==wolftype){
4175 if(abs(tailmorphness-targettailmorphness)<multiplier*4){
4176 tailmorphness=targettailmorphness;
4177 tailmorphstart=tailmorphend;
4179 else if(tailmorphness>targettailmorphness){
4180 tailmorphness-=multiplier*2;
4182 else if(tailmorphness<targettailmorphness){
4183 tailmorphness+=multiplier*2;
4187 if(headmorphend==3||headmorphstart==3){
4188 if(abs(headmorphness-targetheadmorphness)<multiplier*7){
4189 headmorphness=targetheadmorphness;
4190 headmorphstart=headmorphend;
4192 else if(headmorphness>targetheadmorphness){
4193 headmorphness-=multiplier*7;
4195 else if(headmorphness<targetheadmorphness){
4196 headmorphness+=multiplier*7;
4199 else if(headmorphend==5||headmorphstart==5){
4200 if(abs(headmorphness-targetheadmorphness)<multiplier*10){
4201 headmorphness=targetheadmorphness;
4202 headmorphstart=headmorphend;
4204 else if(headmorphness>targetheadmorphness){
4205 headmorphness-=multiplier*10;
4207 else if(headmorphness<targetheadmorphness){
4208 headmorphness+=multiplier*10;
4212 if(abs(headmorphness-targetheadmorphness)<multiplier*4){
4213 headmorphness=targetheadmorphness;
4214 headmorphstart=headmorphend;
4216 else if(headmorphness>targetheadmorphness){
4217 headmorphness-=multiplier*4;
4219 else if(headmorphness<targetheadmorphness){
4220 headmorphness+=multiplier*4;
4224 if(abs(chestmorphness-targetchestmorphness)<multiplier){
4225 chestmorphness=targetchestmorphness;
4226 chestmorphstart=chestmorphend;
4228 else if(chestmorphness>targetchestmorphness){
4229 chestmorphness-=multiplier;
4231 else if(chestmorphness<targetchestmorphness){
4232 chestmorphness+=multiplier;
4235 if(dead!=2&&howactive<=typesleeping){
4236 if(chestmorphstart==0&&chestmorphend==0){
4238 targetchestmorphness=1;
4241 if(chestmorphstart!=0&&chestmorphend!=0){
4243 targetchestmorphness=1;
4245 if(environment==snowyenvironment){
4248 if(!skeleton.free)footvel=DoRotation(skeleton.specialforward[0],0,rotation,0)*-1;
4249 if(skeleton.free)footvel=skeleton.specialforward[0]*-1;
4250 if(!skeleton.free)footpoint=DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords;
4251 if(skeleton.free)footpoint=((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2)*scale+coords;
4252 if(targetanimation==sleepanim)footvel=DoRotation(footvel,0,90,0);
4253 Sprite::MakeSprite(breathsprite, footpoint+footvel*.2,footvel*.4, 1,1,1, .4, .3);
4257 if(!dead&&howactive<typesleeping){
4258 blinkdelay-=multiplier*2;
4259 if(headmorphstart==0&&headmorphend==0&&blinkdelay<=0){
4261 targetheadmorphness=1;
4263 blinkdelay=(float)(abs(Random()%40))/5;
4265 if(headmorphstart==3&&headmorphend==3){
4267 targetheadmorphness=1;
4272 twitchdelay-=multiplier*1.5;
4273 if(targetanimation!=hurtidleanim){
4274 if(headmorphstart==0&&headmorphend==0&&twitchdelay<=0){
4276 targetheadmorphness=1;
4278 twitchdelay=(float)(abs(Random()%40))/5;
4280 if(headmorphstart==5&&headmorphend==5){
4282 targetheadmorphness=1;
4286 if((isIdle()||isCrouch())&&targetanimation!=hurtidleanim){
4287 twitchdelay3-=multiplier*1;
4289 if(righthandmorphstart==0&&righthandmorphend==0&&twitchdelay3<=0){
4290 righthandmorphness=0;
4291 targetrighthandmorphness=1;
4292 righthandmorphend=1;
4293 if(Random()%2==0)twitchdelay3=(float)(abs(Random()%40))/5;
4295 if(righthandmorphstart==1&&righthandmorphend==1){
4296 righthandmorphness=0;
4297 targetrighthandmorphness=1;
4298 righthandmorphend=0;
4302 if(lefthandmorphstart==0&&lefthandmorphend==0&&twitchdelay3<=0){
4303 lefthandmorphness=0;
4304 targetlefthandmorphness=1;
4306 twitchdelay3=(float)(abs(Random()%40))/5;
4308 if(lefthandmorphstart==1&&lefthandmorphend==1){
4309 lefthandmorphness=0;
4310 targetlefthandmorphness=1;
4317 if(creature==rabbittype){
4318 if(howactive<typesleeping)twitchdelay2-=multiplier*1.5;
4319 else twitchdelay2-=multiplier*0.5;
4320 if(howactive<=typesleeping){
4321 if(tailmorphstart==0&&tailmorphend==0&&twitchdelay2<=0){
4323 targettailmorphness=1;
4325 twitchdelay2=(float)(abs(Random()%40))/5;
4327 if(tailmorphstart==1&&tailmorphend==1){
4329 targettailmorphness=1;
4332 if(tailmorphstart==2&&tailmorphend==2){
4334 targettailmorphness=1;
4341 if(creature==wolftype){
4342 twitchdelay2-=multiplier*1.5;
4344 if((isRun()||targetanimation==jumpupanim||targetanimation==jumpdownanim||targetanimation==backflipanim)&&!skeleton.free){
4346 targettailmorphness=1;
4351 if(targetanimation==flipanim||targetanimation==frontflipanim||targetanimation==rollanim||skeleton.free){
4353 targettailmorphness=1;
4357 if(twitchdelay2<=0){
4358 if(((tailmorphstart==0&&tailmorphend==0)||(tailmorphstart==5&&tailmorphend==5))){
4360 targettailmorphness=1;
4363 if(tailmorphstart==1&&tailmorphend==1){
4365 targettailmorphness=1;
4368 if(tailmorphstart==2&&tailmorphend==2){
4370 targettailmorphness=1;
4373 if(tailmorphstart==3&&tailmorphend==3){
4375 targettailmorphness=1;
4378 if(tailmorphstart==4&&tailmorphend==4){
4380 targettailmorphness=1;
4386 if(dead!=1)unconscioustime=0;
4388 if(dead==1||howactive==typesleeping){
4389 unconscioustime+=multiplier;
4390 //If unconscious, close eyes and mouth
4391 if(righthandmorphend!=0)righthandmorphness=0;
4392 righthandmorphend=0;
4393 targetrighthandmorphness=1;
4395 if(lefthandmorphend!=0)lefthandmorphness=0;
4397 targetlefthandmorphness=1;
4399 if(headmorphend!=3&&headmorphend!=5)headmorphness=0;
4401 targetheadmorphness=1;
4405 if(howactive>typesleeping){
4408 if(bloodtoggle&&!bled){
4409 terrain.MakeDecal(blooddecalslow,headpoint,.8,.5,0);
4411 if(bloodtoggle&&!bled)
4412 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
4413 j=terrain.patchobjects[whichpatchx][whichpatchz][l];
4414 XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.rotation[j],0);
4418 objects.model[j].MakeDecal(blooddecalslow,&point,&size,&opacity,&rotation);
4423 if(dead==2||howactive>typesleeping){
4424 //If dead, open mouth and hands
4425 if(righthandmorphend!=0)righthandmorphness=0;
4426 righthandmorphend=0;
4427 targetrighthandmorphness=1;
4429 if(lefthandmorphend!=0)lefthandmorphness=0;
4431 targetlefthandmorphness=1;
4433 if(headmorphend!=2)headmorphness=0;
4435 targetheadmorphness=1;
4438 if(stunned>0&&!dead&&headmorphend!=2){
4439 if(headmorphend!=4)headmorphness=0;
4441 targetheadmorphness=1;
4444 if(damage>damagetolerance&&!dead){
4449 if(creature==wolftype){
4450 award_bonus(0, Wolfbonus);
4455 if(weaponactive!=-1){
4456 weapons.owner[weaponids[0]]=-1;
4457 weapons.velocity[weaponids[0]]=velocity*scale*-.3;
4458 weapons.velocity[weaponids[0]].x+=.01;
4459 weapons.tipvelocity[weaponids[0]]=velocity*scale;
4460 weapons.missed[weaponids[0]]=1;
4461 weapons.hitsomething[weaponids[0]]=0;
4462 weapons.freetime[weaponids[0]]=0;
4463 weapons.firstfree[weaponids[0]]=1;
4464 weapons.physics[weaponids[0]]=1;
4467 weaponids[0]=weaponids[num_weapons];
4468 if(weaponstuck==num_weapons)weaponstuck=0;
4471 for(i=0;i<numplayers;i++){
4472 player[i].wentforweapon=0;
4478 if((id==0||findDistancefast(&coords,&viewer)<50)&&autoslomo){
4486 //if(dead)damage-=multiplier/4;
4487 if(!dead)damage-=multiplier*13;
4488 //if(!dead&&deathbleeding<=0&&id==0)bloodloss-=multiplier*4;
4489 if(!dead)permanentdamage-=multiplier*4;
4490 if(isIdle()||isCrouch()){
4491 if(!dead)permanentdamage-=multiplier*4;
4492 //if(!dead&&deathbleeding<=0&&id==0)bloodloss-=multiplier*4;
4494 if(damage<0)damage=0;
4495 if(permanentdamage<0)permanentdamage=0;
4496 if(superpermanentdamage<0)superpermanentdamage=0;
4497 if(permanentdamage<superpermanentdamage){
4498 permanentdamage=superpermanentdamage;
4500 if(damage<permanentdamage){
4501 damage=permanentdamage;
4503 if(dead==1&&damage<damagetolerance){
4507 for(i=0;i<skeleton.num_joints;i++){
4508 skeleton.joints[i].velocity=0;
4511 if(permanentdamage>damagetolerance&&dead!=2){
4514 if(weaponactive!=-1){
4515 weapons.owner[weaponids[0]]=-1;
4516 weapons.velocity[weaponids[0]]=velocity*scale*-.3;
4517 weapons.velocity[weaponids[0]].x+=.01;
4518 weapons.tipvelocity[weaponids[0]]=velocity*scale;
4519 weapons.missed[weaponids[0]]=1;
4520 weapons.hitsomething[weaponids[0]]=0;
4521 weapons.freetime[weaponids[0]]=0;
4522 weapons.firstfree[weaponids[0]]=1;
4523 weapons.physics[weaponids[0]]=1;
4526 weaponids[0]=weaponids[num_weapons];
4527 if(weaponstuck==num_weapons)weaponstuck=0;
4530 for(i=0;i<numplayers;i++){
4531 player[i].wentforweapon=0;
4537 if(!dead&&creature==wolftype){
4538 award_bonus(0, Wolfbonus);
4541 if(unconscioustime<.1&&(bonus!=spinecrusher||bonustime>1)&&(bonus!=FinishedBonus||bonustime>1)&&bloodloss<damagetolerance)
4542 award_bonus(id, touchofdeath);
4543 if(id!=0&&unconscioustime>.1){
4551 emit_sound_at(breaksound, coords);
4552 /*if(id==0||findDistancefast(&coords,&viewer)<50){
4558 if(skeleton.free==1){
4559 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
4562 //If knocked over, open hands and close mouth
4563 if(righthandmorphend!=0)righthandmorphness=0;
4564 righthandmorphend=0;
4565 targetrighthandmorphness=1;
4567 if(lefthandmorphend!=0)lefthandmorphness=0;
4569 targetlefthandmorphness=1;
4571 if(headmorphend!=3&&headmorphend!=5&&headmorphstart!=3&&headmorphstart!=5){
4572 if(headmorphend!=0)headmorphness=0;
4574 targetheadmorphness=1;
4578 skeleton.DoGravity(&scale);
4580 damageamount=skeleton.DoConstraints(&coords,&scale)*5;
4581 if(damage>damagetolerance-damageamount&&!dead&&(bonus!=spinecrusher||bonustime>1)&&(bonus!=style||bonustime>1)&&(bonus!=cannon||bonustime>1))
4582 award_bonus(id, deepimpact);
4583 DoDamage(damageamount/((protectionhigh+protectionhead+protectionlow)/3));
4587 for(j=0;j<skeleton.num_joints;j++){
4588 average+=skeleton.joints[j].position;
4592 coords+=average*scale;
4593 for(j=0;j<skeleton.num_joints;j++){
4594 skeleton.joints[j].position-=average;
4596 average/=multiplier;
4598 //velocity=skeleton.joints[skeleton.jointlabels[groin]].velocity*scale;
4600 for(i=0;i<skeleton.num_joints;i++){
4601 velocity+=skeleton.joints[i].velocity*scale;
4603 velocity/=skeleton.num_joints;
4605 if(!isnormal(velocity.x)&&velocity.x){
4618 if(findLength(&average)<10&&dead&&skeleton.free){
4619 skeleton.longdead+=(2000-findLength(&average))*multiplier+multiplier;
4620 if(skeleton.longdead>2000){
4621 if(skeleton.longdead>6000){
4622 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
4627 if(dead==2&&bloodloss<damagetolerance){
4629 headpoint=(skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2*scale+coords;
4631 if(bloodtoggle&&!bled){
4632 terrain.MakeDecal(blooddecal,headpoint,.2*1.2,.5,0);
4634 if(bloodtoggle&&!bled)
4635 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
4636 j=terrain.patchobjects[whichpatchx][whichpatchz][l];
4637 XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.rotation[j],0);
4641 objects.model[j].MakeDecal(blooddecal,&point,&size,&opacity,&rotation);
4645 if(dead==2&&bloodloss>=damagetolerance){
4647 headpoint=(skeleton.joints[skeleton.jointlabels[abdomen]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2*scale+coords;
4648 if(bleeding<=0)DoBlood(1,255);
4649 if(bloodtoggle&&!bled){
4650 terrain.MakeDecal(blooddecalslow,headpoint,.8,.5,0);
4652 if(bloodtoggle&&!bled)
4653 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
4654 j=terrain.patchobjects[whichpatchx][whichpatchz][l];
4655 XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.rotation[j],0);
4659 objects.model[j].MakeDecal(blooddecalslow,&point,&size,&opacity,&rotation);
4666 if(!dead&&crouchkeydown&&skeleton.freetime>.5&&id==0&&skeleton.free){
4668 XYZ startpoint,endpoint,colpoint,colviewer,coltarget;
4672 if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)canrecover=0;
4673 if(velocity.y<-30)canrecover=0;
4674 for(i=0;i<objects.numobjects;i++){
4675 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
4676 colviewer=startpoint;
4678 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)canrecover=0;
4686 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4687 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[abdomen]].locked){
4688 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4689 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4691 if(skeleton.joints[skeleton.jointlabels[abdomen]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4692 terrainnormal=skeleton.joints[skeleton.jointlabels[abdomen]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4693 middle=(skeleton.joints[skeleton.jointlabels[neck]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4695 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4696 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4697 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2;
4699 Normalise(&terrainnormal);
4701 targetrotation=-asin(0-terrainnormal.x);
4702 targetrotation*=360/6.28;
4703 if(terrainnormal.z<0)targetrotation=180-targetrotation;
4704 rotation=targetrotation;
4708 targetanimation=flipanim;
4709 crouchtogglekeydown=1;
4714 currentanimation=tempanim;
4717 //tilt2=targettilt2;
4719 //if(middle.y>0)targetoffset.y=middle.y+1;
4721 for(i=0;i<skeleton.num_joints;i++){
4722 tempanimation.position[i][0]=skeleton.joints[i].position;
4723 tempanimation.position[i][0]=DoRotation(tempanimation.position[i][0],0,-rotation,0);
4728 if(findLength(&average)<10&&!dead&&skeleton.free){
4729 skeleton.longdead+=(2000-findLength(&average))*multiplier+multiplier;
4730 if(skeleton.longdead>(damage+500)*1.5){
4731 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
4737 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4738 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[abdomen]].locked){
4739 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4740 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4742 if(skeleton.joints[skeleton.jointlabels[abdomen]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4743 terrainnormal=skeleton.joints[skeleton.jointlabels[abdomen]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4744 middle=(skeleton.joints[skeleton.jointlabels[neck]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4746 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4747 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4748 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2;
4750 Normalise(&terrainnormal);
4752 targetrotation=-asin(0-terrainnormal.x);
4753 targetrotation*=360/6.28;
4754 if(terrainnormal.z<0)targetrotation=180-targetrotation;
4755 rotation=targetrotation;
4758 terrainnormal=terrain.getNormal(coords.x,coords.z);
4759 targettilt2=asin(terrainnormal.y)*180/3.14*-1;
4763 /*XYZ otherterrainnormal;
4764 otherterrainnormal=terrain.getNormal(coords.x,coords.y);
4765 otherterrainnormal.y=fast_sqrt(otherterrainnormal.x*otherterrainnormal.x+otherterrainnormal.z*otherterrainnormal.z)*-1;
4766 if(abs(terrainnormal.y)<abs(otherterrainnormal.y))terrainnormal.y=fast_sqrt(otherterrainnormal.x*otherterrainnormal.x+otherterrainnormal.z*otherterrainnormal.z)*-1;
4767 targettilt2=asin(otherterrainnormal.y)*180/3.14;
4770 targettilt2=asin(terrainnormal.y)*180/3.14*-1;
4774 if(skeleton.forward.y<0){
4775 targetanimation=getupfrombackanim;
4779 if(skeleton.forward.y>-.3){
4780 targetanimation=getupfromfrontanim;
4782 targetrotation+=180;
4788 if((Random()%8==0&&id!=0&&creature==rabbittype)||(Random()%2==0&&id!=0&&creature==wolftype)||(id==0&&crouchkeydown&&(forwardkeydown||backkeydown||leftkeydown||rightkeydown))){
4789 targetanimation=rollanim;
4790 targetrotation=lookrotation;
4794 if(forwardkeydown)targetrotation+=45;
4795 if(backkeydown)targetrotation-=45;
4799 if(forwardkeydown)targetrotation-=45;
4800 if(backkeydown)targetrotation+=45;
4803 if ( !leftkeydown&&!rightkeydown)
4804 targetrotation+=180;
4806 targetrotation+=180;
4810 if(abs(targettilt2)>50)targettilt2=0;
4811 currentanimation=tempanim;
4816 if(middle.y>0&&targetanimation!=rollanim)targetoffset.y=middle.y+1;
4818 for(i=0;i<skeleton.num_joints;i++){
4819 tempanimation.position[i][0]=skeleton.joints[i].position;
4820 tempanimation.position[i][0]=DoRotation(tempanimation.position[i][0],0,-rotation,0);
4827 if(num_weapons>0)if(weapons.type[0]==staff)hasstaff=1;
4828 if(!skeleton.freefall&&freefall&&((jumpkeydown&&jumpkeydowntime<.2)||(hasstaff&&rabbitkickragdoll))&&!dead){
4831 tempvelocity=velocity;
4832 Normalise(&tempvelocity);
4833 targetrotation=-asin(0-tempvelocity.x);
4834 targetrotation*=360/6.28;
4835 if(velocity.z<0)targetrotation=180-targetrotation;
4836 //targetrotation+=180;
4839 if(dotproduct(&skeleton.forward,&tempvelocity)<0){
4840 targetanimation=rollanim;
4844 targetanimation=backhandspringanim;
4845 targetrotation+=180;
4850 emit_sound_at(movewhooshsound, coords, 128.);
4852 currentanimation=targetanimation;
4853 currentframe=targetframe-1;
4858 rotation=targetrotation;
4865 if(skeleton.freefall==0)freefall=0;
4867 if(!isnormal(velocity.x)&&velocity.x){
4872 if(aitype!=passivetype||skeleton.free==1)
4873 if(findLengthfast(&velocity)>.1)
4874 for(i=0;i<objects.numobjects;i++){
4875 if(objects.type[i]==firetype)
4876 if(findDistancefastflat(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*12&&findDistancefast(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*49){
4878 if(!objects.onfire[i]){
4879 emit_sound_at(firestartsound, objects.position[i]);
4881 objects.onfire[i]=1;
4884 if(objects.onfire[i]){
4889 if(objects.type[i]==bushtype)
4890 if(findDistancefastflat(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*12&&findDistancefast(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*49){
4892 if(!objects.onfire[i]){
4893 emit_sound_at(firestartsound, objects.position[i]);
4895 objects.onfire[i]=1;
4899 if(objects.onfire[i]){
4903 if(objects.messedwith[i]<=0){
4907 emit_sound_at(bushrustle, coords, 40*findLength(&velocity));
4910 envsound[numenvsounds]=coords;
4911 envsoundvol[numenvsounds]=4*findLength(&velocity);
4912 envsoundlife[numenvsounds]=.4;
4917 if(environment==grassyenvironment)howmany=findLength(&velocity)*4;
4918 if(environment==snowyenvironment)howmany=findLength(&velocity)*2;
4920 if(environment!=desertenvironment)
4921 for(j=0;j<howmany;j++){
4922 tempvel.x=float(abs(Random()%100)-50)/20;
4923 tempvel.y=float(abs(Random()%100)-50)/20;
4924 tempvel.z=float(abs(Random()%100)-50)/20;
4927 pos.x+=float(abs(Random()%100)-50)/200;
4928 pos.y+=float(abs(Random()%100)-50)/200;
4929 pos.z+=float(abs(Random()%100)-50)/200;
4930 Sprite::MakeSprite(splintersprite, pos,tempvel*.5+velocity*float(abs(Random()%100))/100, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
4931 Sprite::setLastSpriteSpecial(1);
4933 howmany=findLength(&velocity)*4;
4935 if(environment==snowyenvironment)
4936 for(j=0;j<howmany;j++){
4937 tempvel.x=float(abs(Random()%100)-50)/20;
4938 tempvel.y=float(abs(Random()%100)-50)/20;
4939 tempvel.z=float(abs(Random()%100)-50)/20;
4942 pos.x+=float(abs(Random()%100)-50)/200;
4943 pos.y+=float(abs(Random()%100)-50)/200;
4944 pos.z+=float(abs(Random()%100)-50)/200;
4945 Sprite::MakeSprite(splintersprite, pos,tempvel*.3+velocity*float(abs(Random()%100))/100/2, 1,1,1, .1, 1);
4946 Sprite::setLastSpriteSpecial(2);
4949 objects.rotx[i]+=velocity.x*multiplier*6;
4950 objects.roty[i]+=velocity.z*multiplier*6;
4951 objects.messedwith[i]=.5;
4954 if(objects.type[i]==treeleavestype&&environment!=desertenvironment){
4955 if(objects.rotation2[i]==0)tempcoord=coords;
4957 tempcoord=coords-objects.position[i];
4958 tempcoord=DoRotation(tempcoord,0,-objects.rotation[i],0);
4959 tempcoord=DoRotation(tempcoord,-objects.rotation2[i],0,0);
4960 tempcoord+=objects.position[i];
4962 if(findDistancefastflat(&tempcoord,&objects.position[i])<objects.scale[i]*objects.scale[i]*8&&findDistancefast(&tempcoord,&objects.position[i])<objects.scale[i]*objects.scale[i]*300&&tempcoord.y>objects.position[i].y+3*objects.scale[i]){
4963 if(objects.messedwith[i]<=0){
4967 emit_sound_at(bushrustle, coords, 40*findLength(&velocity));
4970 envsound[numenvsounds]=coords;
4971 envsoundvol[numenvsounds]=4*findLength(&velocity);
4972 envsoundlife[numenvsounds]=.4;
4977 if(environment==grassyenvironment)howmany=findLength(&velocity)*4;
4978 if(environment==snowyenvironment)howmany=findLength(&velocity)*2;
4980 if(environment!=desertenvironment)
4981 for(j=0;j<howmany;j++){
4982 tempvel.x=float(abs(Random()%100)-50)/20;
4983 tempvel.y=float(abs(Random()%100)-50)/20;
4984 tempvel.z=float(abs(Random()%100)-50)/20;
4988 pos.x+=float(abs(Random()%100)-50)/150;
4989 pos.y+=float(abs(Random()%100)-50)/150;
4990 pos.z+=float(abs(Random()%100)-50)/150;
4991 Sprite::MakeSprite(splintersprite, pos,tempvel*.5+velocity*float(abs(Random()%100))/100, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
4992 Sprite::setLastSpriteSpecial(1);
4994 howmany=findLength(&velocity)*4;
4996 if(environment==snowyenvironment)
4997 for(j=0;j<howmany;j++){
4998 tempvel.x=float(abs(Random()%100)-50)/20;
4999 tempvel.y=float(abs(Random()%100)-50)/20;
5000 tempvel.z=float(abs(Random()%100)-50)/20;
5004 pos.x+=float(abs(Random()%100)-50)/150;
5005 pos.y+=float(abs(Random()%100)-50)/150;
5006 pos.z+=float(abs(Random()%100)-50)/150;
5007 Sprite::MakeSprite(splintersprite, pos,tempvel*.3+velocity*float(abs(Random()%100))/100/2, 1,1,1, .1, 1);
5008 Sprite::setLastSpriteSpecial(2);
5011 objects.messedwith[i]=.5;
5019 if((stunned>0||surprised>0)&&numplayers>2&&aitype!=passivetype)play=1;
5021 if(aitype!=passivetype&&victim->skeleton.free&&!victim->dead)play=1;
5022 if(tutoriallevel==1&&id!=0)play=0;
5023 if(play&&aitype!=playercontrolled){
5027 if(creature==rabbittype){
5028 if(i==0)whichsound=rabbitchitter;
5029 if(i==1)whichsound=rabbitchitter2;
5031 if(creature==wolftype){
5032 if(i==0)whichsound=growlsound;
5033 if(i==1)whichsound=growl2sound;
5039 emit_sound_at(whichsound, coords);
5043 if(targetanimation==staggerbackhighanim)staggerdelay=1;
5044 if(targetanimation==staggerbackhardanim)staggerdelay=1;
5045 staggerdelay-=multiplier;
5046 if(targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=staffgroundsmashanim)hasvictim=1;
5047 if(velocity.y<-30&&targetanimation==jumpdownanim)RagDoll(0);
5048 if(currentanimation!=getIdle()&&wasIdle()&&targetanimation!=getIdle()&&isIdle()){
5049 targetanimation=getIdle();
5053 weaponmissdelay-=multiplier;
5054 highreversaldelay-=multiplier;
5055 lowreversaldelay-=multiplier;
5056 lastcollide-=multiplier;
5057 skiddelay-=multiplier;
5058 if(!isnormal(velocity.x)&&velocity.x){
5061 if(!isnormal(targettilt)&&targettilt){
5064 if(!isnormal(targettilt2)&&targettilt2){
5067 if(!isnormal(targetrotation)&&targetrotation){
5071 if(targetanimation==bounceidleanim||targetanimation==wolfidle||targetanimation==walkanim||targetanimation==drawrightanim||targetanimation==crouchdrawrightanim||targetanimation==drawleftanim||targetanimation==fightidleanim||targetanimation==fightsidestep||targetanimation==hanganim||isCrouch()||targetanimation==backhandspringanim){
5072 //open hands and close mouth
5073 if(righthandmorphend!=0&&righthandmorphness==targetrighthandmorphness){
5074 righthandmorphness=0;
5075 righthandmorphend=0;
5076 targetrighthandmorphness=1;
5079 if(lefthandmorphend!=0&&lefthandmorphness==targetlefthandmorphness){
5080 lefthandmorphness=0;
5082 targetlefthandmorphness=1;
5085 if(headmorphend!=3&&headmorphend!=5&&headmorphstart!=3&&headmorphstart!=5&&headmorphend!=0&&headmorphness==targetheadmorphness){
5088 targetheadmorphness=1;
5092 if(targetanimation==rollanim||targetanimation==dodgebackanim||targetanimation==removeknifeanim||targetanimation==knifefightidleanim||targetanimation==swordfightidleanim||targetanimation==blockhighleftstrikeanim||targetanimation==crouchremoveknifeanim||targetanimation==sneakanim||targetanimation==sweepanim||targetanimation==spinkickreversedanim||targetanimation==jumpdownanim||isWallJump()||isFlip()||targetanimation==climbanim||isRun()||targetanimation==getupfrombackanim||targetanimation==getupfromfrontanim){
5093 //open hands and mouth
5094 if(righthandmorphend!=0&&righthandmorphness==targetrighthandmorphness){
5095 righthandmorphness=0;
5096 righthandmorphend=0;
5097 targetrighthandmorphness=1;
5100 if(lefthandmorphend!=0&&lefthandmorphness==targetlefthandmorphness){
5101 lefthandmorphness=0;
5103 targetlefthandmorphness=1;
5106 if(headmorphend!=1&&headmorphness==targetheadmorphness){
5109 targetheadmorphness=1;
5113 if(targetanimation==jumpupanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||targetanimation==swordfightidlebothanim||targetanimation==blockhighleftanim||targetanimation==blockhighleftanim){
5114 //close hands and mouth
5115 if(righthandmorphend!=1&&righthandmorphness==targetrighthandmorphness){
5116 righthandmorphness=0;
5117 righthandmorphend=1;
5118 targetrighthandmorphness=1;
5121 if(lefthandmorphend!=1&&lefthandmorphness==targetlefthandmorphness){
5122 lefthandmorphness=0;
5124 targetlefthandmorphness=1;
5127 if(headmorphend!=0&&headmorphness==targetheadmorphness){
5130 targetheadmorphness=1;
5134 if(targetanimation==spinkickanim||targetanimation==staffspinhitreversalanim||targetanimation==staffspinhitreversedanim||targetanimation==staffhitreversalanim||targetanimation==staffhitreversedanim||targetanimation==hurtidleanim||targetanimation==winduppunchanim||targetanimation==swordslashreversalanim||targetanimation==swordslashreversedanim||targetanimation==knifeslashreversalanim||targetanimation==knifeslashreversedanim||targetanimation==knifethrowanim||targetanimation==knifefollowanim||targetanimation==knifefollowedanim||targetanimation==killanim||targetanimation==dropkickanim||targetanimation==upunchanim||targetanimation==knifeslashstartanim||targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim||targetanimation==staffgroundsmashanim||targetanimation==spinkickreversalanim||targetanimation==sweepreversalanim||targetanimation==lowkickanim||targetanimation==sweepreversedanim||targetanimation==rabbitkickreversalanim||targetanimation==rabbitkickreversedanim||targetanimation==jumpreversalanim||targetanimation==jumpreversedanim){
5135 //close hands and yell
5136 if(righthandmorphend!=1&&righthandmorphness==targetrighthandmorphness){
5137 righthandmorphness=0;
5138 righthandmorphend=1;
5139 targetrighthandmorphness=1;
5142 if(lefthandmorphend!=1&&lefthandmorphness==targetlefthandmorphness){
5143 lefthandmorphness=0;
5145 targetlefthandmorphness=1;
5148 if(headmorphend!=2&&headmorphness==targetheadmorphness){
5151 targetheadmorphness=1;
5155 if(speechdelay>.25){
5156 if(headmorphend!=2)headmorphness=0;
5158 targetheadmorphness=1;
5164 if(victim!=this&&!victim->dead&&victim->aitype!=passivetype&&victim->aitype!=searchtype&&aitype!=passivetype&&aitype!=searchtype&&victim->id<numplayers&&aitype!=passivetype){
5165 behind=(normaldotproduct(facing,coords-victim->coords)>0);
5169 if(!dead&&targetanimation!=hurtidleanim)
5170 if(behind||targetanimation==killanim||targetanimation==knifethrowanim||targetanimation==knifefollowanim||targetanimation==spinkickreversalanim||targetanimation==rabbitkickreversedanim||targetanimation==jumpreversedanim){
5171 if(headmorphend!=4||headmorphness==targetheadmorphness){
5174 targetheadmorphness=1;
5178 if(weaponactive!=-1){
5179 if(weapons.type[weaponids[weaponactive]]!=staff){
5180 righthandmorphstart=1;
5181 righthandmorphend=1;
5183 if(weapons.type[weaponids[weaponactive]]==staff){
5184 righthandmorphstart=2;
5185 righthandmorphend=2;
5187 targetrighthandmorphness=1;
5190 terrainnormal=terrain.getNormal(coords.x,coords.z);
5192 if(animation[targetanimation].attack!=reversal){
5193 if(!isnormal(coords.x))
5201 flatfacing=DoRotation(flatfacing,0,rotation,0);
5203 ReflectVector(&facing,terrainnormal);
5206 if(isRun()||targetanimation==sneakanim||targetanimation==rollanim||targetanimation==walkanim){
5207 if(onterrain)targettilt2=-facing.y*20;
5211 if(!isRun()&&!animation[targetanimation].attack&&targetanimation!=getupfromfrontanim&&targetanimation!=getupfrombackanim&&targetanimation!=sneakanim)targettilt2=0;
5212 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
5213 flatvelocity=velocity;
5215 flatvelspeed=findLength(&flatvelocity);
5216 targettilt=flatvelspeed*fast_sqrt(abs(velocity.y)*.7)*normaldotproduct(DoRotation(flatfacing,0,-90,0),flatvelocity);
5217 targettilt2=flatvelspeed*fast_sqrt(abs(velocity.y)*.7)*normaldotproduct(flatfacing,flatvelocity);
5218 if(velocity.y<0)targettilt2*=-1;
5219 if(velocity.y<0)targettilt*=-1;
5220 if(targettilt>25)targettilt=25;
5221 if(targettilt<-25)targettilt=-25;
5224 if(targettilt2>45)targettilt2=45;
5225 if(targettilt2<-45)targettilt2=-45;
5226 if(abs(tilt2-targettilt2)<multiplier*400)tilt2=targettilt2;
5227 else if(tilt2>targettilt2){
5228 tilt2-=multiplier*400;
5230 else if(tilt2<targettilt2){
5231 tilt2+=multiplier*400;
5233 if(!animation[targetanimation].attack&&targetanimation!=getupfrombackanim&&targetanimation!=getupfromfrontanim){
5234 if(tilt2>25)tilt2=25;
5235 if(tilt2<-25)tilt2=-25;
5238 if(!isnormal(targettilt)&&targettilt){
5241 if(!isnormal(targettilt2)&&targettilt2){
5246 //if(!creature==wolftype||targetanimation==rabbitkickanim)
5247 if(targetanimation==rabbittackleanim){
5248 velocity+=facing*multiplier*speed*700*scale;
5249 velspeed=findLength(&velocity);
5250 if(velspeed>speed*65*scale){
5252 velspeed=speed*65*scale;
5255 velocity.y+=gravity*multiplier*20;
5256 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5257 velspeed=findLength(&velocity);
5258 velocity=flatfacing*velspeed;
5260 if(targetanimation!=rabbitrunninganim&&targetanimation!=wolfrunninganim){
5261 if(isRun()||targetanimation==rabbitkickanim){
5262 velocity+=facing*multiplier*speed*700*scale;
5263 velspeed=findLength(&velocity);
5264 if(velspeed>speed*45*scale){
5266 velspeed=speed*45*scale;
5269 velocity.y+=gravity*multiplier*20;
5270 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5271 velspeed=findLength(&velocity);
5272 if(velspeed<speed*30*scale)velspeed=speed*30*scale;
5273 velocity=flatfacing*velspeed;
5277 velocity+=facing*multiplier*speed*700*scale;
5278 velspeed=findLength(&velocity);
5279 if(creature==rabbittype){
5280 if(velspeed>speed*55*scale){
5282 velspeed=speed*55*scale;
5286 if(creature==wolftype){
5287 if(velspeed>speed*75*scale){
5289 velspeed=speed*75*scale;
5293 velocity.y+=gravity*multiplier*20;
5294 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5295 velspeed=findLength(&velocity);
5296 velocity=flatfacing*velspeed;
5299 if(targetanimation==rollanim&&animation[targetanimation].label[targetframe]!=6){
5300 velocity+=facing*multiplier*speed*700*scale;
5301 velspeed=findLength(&velocity);
5302 if(velspeed>speed*45*scale){
5304 velspeed=speed*45*scale;
5307 velocity.y+=gravity*multiplier*20;
5308 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5309 velspeed=findLength(&velocity);
5310 velocity=flatfacing*velspeed;
5314 /*if(currentanimation==rollanim&&(isCrouch()||isIdle())){
5315 velocity+=facing*multiplier*speed*700*scale;
5316 velspeed=findLength(&velocity);
5317 if(velspeed>speed*25*scale){
5319 velspeed=speed*25*scale;
5322 velocity.y+=gravity*multiplier*20;
5323 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5324 velspeed=findLength(&velocity);
5325 velocity=flatfacing*velspeed;
5328 if(targetanimation==sneakanim||targetanimation==walkanim){
5329 velocity+=facing*multiplier*speed*700*scale;
5330 velspeed=findLength(&velocity);
5331 if(velspeed>speed*12*scale){
5333 velspeed=speed*12*scale;
5336 velocity.y+=gravity*multiplier*20;
5337 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5338 velspeed=findLength(&velocity);
5339 velocity=flatfacing*velspeed;
5342 if((targetanimation==fightidleanim||targetanimation==knifefightidleanim)&&(currentanimation==bounceidleanim||currentanimation==hurtidleanim)){
5343 velocity+=facing*multiplier*speed*700*scale;
5344 velspeed=findLength(&velocity);
5345 if(velspeed>speed*2*scale){
5347 velspeed=speed*2*scale;
5350 velocity.y+=gravity*multiplier*20;
5351 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5352 velspeed=findLength(&velocity);
5353 velocity=flatfacing*velspeed;
5357 if((targetanimation==bounceidleanim||currentanimation==hurtidleanim)&&(currentanimation==fightidleanim||currentanimation==knifefightidleanim)){
5358 velocity-=facing*multiplier*speed*700*scale;
5359 velspeed=findLength(&velocity);
5360 if(velspeed>speed*2*scale){
5362 velspeed=speed*2*scale;
5365 velocity.y+=gravity*multiplier*20;
5366 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5367 velspeed=findLength(&velocity);
5368 velocity=flatfacing*velspeed*-1;
5371 if(targetanimation==fightsidestep){
5372 velocity+=DoRotation(facing*multiplier*speed*700*scale,0,-90,0);
5373 velspeed=findLength(&velocity);
5374 if(velspeed>speed*12*scale){
5376 velspeed=speed*12*scale;
5379 velocity.y+=gravity*multiplier*20;
5380 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5381 velspeed=findLength(&velocity);
5382 velocity=DoRotation(flatfacing*velspeed,0,-90,0);
5385 if(targetanimation==staggerbackhighanim){
5386 coords-=facing*multiplier*speed*16*scale;
5389 if(targetanimation==staggerbackhardanim&&animation[staggerbackhardanim].label[targetframe]!=6){
5390 coords-=facing*multiplier*speed*20*scale;
5394 if(targetanimation==backhandspringanim){
5395 //coords-=facing*multiplier*50*scale;
5396 velocity+=facing*multiplier*speed*700*scale*-1;
5397 velspeed=findLength(&velocity);
5398 if(velspeed>speed*50*scale){
5400 velspeed=speed*50*scale;
5403 velocity.y+=gravity*multiplier*20;
5404 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5405 velspeed=findLength(&velocity);
5406 velocity=flatfacing*velspeed*-1;
5408 if(targetanimation==dodgebackanim){
5409 //coords-=facing*multiplier*50*scale;
5410 velocity+=facing*multiplier*speed*700*scale*-1;
5411 velspeed=findLength(&velocity);
5412 if(velspeed>speed*60*scale){
5414 velspeed=speed*60*scale;
5417 velocity.y+=gravity*multiplier*20;
5418 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5419 velspeed=findLength(&velocity);
5420 velocity=flatfacing*velspeed*-1;
5423 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
5424 velspeed=findLength(&velocity);
5428 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
5429 velocity.y+=gravity*multiplier;
5432 if(targetanimation!=climbanim&&targetanimation!=hanganim&&!isWallJump())coords+=velocity*multiplier;
5434 if(coords.y<terrain.getHeight(coords.x,coords.z)&&(targetanimation==jumpdownanim||targetanimation==jumpupanim||isFlip())){
5435 if(isFlip()&&animation[targetanimation].label[targetframe]==7)RagDoll(0);
5437 if(targetanimation==jumpupanim){jumppower=-4;targetanimation=getIdle();}
5443 OPENAL_SetPaused(channels[whooshsound], true);
5444 OPENAL_SetVolume(channels[whooshsound], 0);
5447 if(targetanimation==jumpdownanim||isFlip()){
5448 if(isFlip())jumppower=-4;
5449 targetanimation=getLanding();
5450 emit_sound_at(landsound, coords, 128.);
5453 envsound[numenvsounds]=coords;
5454 envsoundvol[numenvsounds]=16;
5455 envsoundlife[numenvsounds]=.4;
5461 if(targetanimation!=jumpupanim&&targetanimation!=jumpdownanim&&!isFlip()&&targetanimation!=climbanim&&targetanimation!=hanganim&&!isWallJump())coords.y+=gravity*multiplier*2;
5462 if(targetanimation!=jumpupanim&&targetanimation!=jumpdownanim&&!isFlip()&&coords.y<terrain.getHeight(coords.x,coords.z)){
5463 coords.y=terrain.getHeight(coords.x,coords.z);
5468 if(isIdle()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||isStop()||targetanimation==removeknifeanim||targetanimation==crouchremoveknifeanim||isLanding()||isCrouch()||animation[targetanimation].attack||(targetanimation==rollanim&&animation[targetanimation].label[targetframe]==6)){
5469 velspeed=findLength(&velocity);
5471 if(velspeed<multiplier*300*scale){
5473 } else velocity-=velocity/velspeed*multiplier*300*scale;
5474 if(velspeed>5&&(isLanding()||isLandhard())){
5475 skiddingdelay+=multiplier;
5482 else skiddingdelay=0;
5486 velspeed=findLength(&velocity);
5488 if(velspeed<multiplier*600*scale){
5490 } else velocity-=velocity/velspeed*multiplier*600*scale;
5492 if(velspeed>5&&(isLanding()||isLandhard())){
5493 skiddingdelay+=multiplier;
5500 else skiddingdelay=0;
5503 if(skiddingdelay<0)skiddingdelay+=multiplier;
5504 if(skiddingdelay>.02&&!forwardkeydown&&!backkeydown&&!leftkeydown&&!rightkeydown&&!jumpkeydown&&isLanding()&&!landhard){
5506 if(!onterrain||environment==grassyenvironment){
5507 emit_sound_at(skidsound, coords, 128*velspeed/10);
5510 emit_sound_at(snowskidsound, coords, 128*velspeed/10);
5514 if(animation[targetanimation].attack==normalattack&&targetanimation!=rabbitkickanim&&!victim->skeleton.free){
5515 terrainnormal=victim->coords-coords;
5516 Normalise(&terrainnormal);
5517 targetrotation=-asin(0-terrainnormal.x);
5518 targetrotation*=360/6.28;
5519 if(terrainnormal.z<0)targetrotation=180-targetrotation;
5520 targettilt2=-asin(terrainnormal.y)*360/6.28;//*-70;
5523 if(animation[targetanimation].attack==reversal&&targetanimation!=rabbittacklinganim){
5524 targetrotation=victim->targetrotation;
5526 if(targetanimation==rabbittacklinganim){
5527 coords=victim->coords;
5530 skeleton.oldfree=skeleton.free;
5534 midterrain.x=terrain.size*terrain.scale/2;
5535 midterrain.z=terrain.size*terrain.scale/2;
5536 if(findDistancefastflat(&coords,&midterrain)>(terrain.size*terrain.scale/2-viewdistance)*(terrain.size*terrain.scale/2-viewdistance)){
5538 tempposit=coords-midterrain;
5540 Normalise(&tempposit);
5541 tempposit*=(terrain.size*terrain.scale/2-viewdistance);
5542 coords.x=tempposit.x+midterrain.x;
5543 coords.z=tempposit.z+midterrain.z;
5547 int Person::DrawSkeleton(){
5548 int oldplayerdetail;
5549 if((frustum.SphereInFrustum(coords.x,coords.y+scale*3,coords.z,scale*8)&&findDistancefast(&viewer,&coords)<viewdistance*viewdistance)||skeleton.free==3){
5550 if(onterrain&&(isIdle()||isCrouch()||wasIdle()||wasCrouch())&&!skeleton.free){
5560 glAlphaFunc(GL_GREATER, 0.0001);
5562 float terrainheight;
5564 if(!isnormal(rotation))rotation=0;
5565 if(!isnormal(tilt))tilt=0;
5566 if(!isnormal(tilt2))tilt2=0;
5567 oldplayerdetail=playerdetail;
5569 if(findDistancefast(&viewer,&coords)<viewdistance*viewdistance/32&&detail==2){
5572 if(findDistancefast(&viewer,&coords)<viewdistance*viewdistance/128&&detail==1){
5575 if(findDistancefast(&viewer,&coords)<viewdistance*viewdistance/256&&(detail!=1&&detail!=2)){
5580 if(playerdetail!=oldplayerdetail) {
5582 normalsupdatedelay=0;
5584 static float updatedelaychange;
5585 static float morphness;
5586 static float framemult;
5588 skeleton.FindForwards();
5589 if(howactive==typesittingwall){
5590 skeleton.specialforward[1]=0;
5591 skeleton.specialforward[1].z=1;
5597 static int weaponattachmuscle;
5598 static int weaponrotatemuscle,weaponrotatemuscle2;
5599 static XYZ weaponpoint;
5600 static int start,endthing;
5601 if((dead!=2||skeleton.free!=2)&&updatedelay<=0){
5602 if(!isSleeping()&&!isSitting()){
5603 if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
5604 XYZ point,newpoint,change,change2;
5605 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5606 heightleft=terrain.getHeight(point.x,point.z)+.04;
5608 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5609 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5610 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5611 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5612 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5614 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5615 heightright=terrain.getHeight(point.x,point.z)+.04;
5616 point.y=heightright;
5617 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5618 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5619 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5620 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5621 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5622 skeleton.DoConstraints(&coords,&scale);
5624 if(creature==wolftype){
5625 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5626 heightleft=terrain.getHeight(point.x,point.z)+.04;
5628 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5629 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5630 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5631 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5632 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5634 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5635 heightright=terrain.getHeight(point.x,point.z)+.04;
5636 point.y=heightright;
5637 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5638 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5639 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5640 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5641 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5642 skeleton.DoConstraints(&coords,&scale);
5645 if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&!(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
5646 XYZ point,newpoint,change,change2;
5647 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5648 heightleft=terrain.getHeight(point.x,point.z)+.04;
5650 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5651 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5652 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[leftfoot]].position*(1-target);
5653 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5654 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5656 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5657 heightright=terrain.getHeight(point.x,point.z)+.04;
5658 point.y=heightright;
5659 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5660 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5661 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[rightfoot]].position*(1-target);
5662 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5663 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5664 skeleton.DoConstraints(&coords,&scale);
5666 if(creature==wolftype){
5667 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5668 heightleft=terrain.getHeight(point.x,point.z)+.04;
5670 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5671 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5672 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[leftfoot]].position*(1-target);
5673 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5674 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5676 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5677 heightright=terrain.getHeight(point.x,point.z)+.04;
5678 point.y=heightright;
5679 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5680 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5681 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[rightfoot]].position*(1-target);
5682 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5683 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5684 skeleton.DoConstraints(&coords,&scale);
5688 if(onterrain&&(!(isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
5689 XYZ point,newpoint,change,change2;
5690 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5691 heightleft=terrain.getHeight(point.x,point.z)+.04;
5693 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5694 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5695 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[leftfoot]].position*target;
5696 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5697 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5699 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5700 heightright=terrain.getHeight(point.x,point.z)+.04;
5701 point.y=heightright;
5702 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5703 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5704 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[rightfoot]].position*target;
5705 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5706 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5707 skeleton.DoConstraints(&coords,&scale);
5709 if(creature==wolftype){
5710 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5711 heightleft=terrain.getHeight(point.x,point.z)+.04;
5713 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5714 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5715 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[leftfoot]].position*target;
5716 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5717 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5719 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5720 heightright=terrain.getHeight(point.x,point.z)+.04;
5721 point.y=heightright;
5722 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5723 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5724 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[rightfoot]].position*target;
5725 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5726 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5727 skeleton.DoConstraints(&coords,&scale);
5731 if(!skeleton.free&&(!animation[targetanimation].attack&&targetanimation!=getupfrombackanim&&((targetanimation!=rollanim&&!isFlip())||animation[targetanimation].label[targetframe]==6)&&targetanimation!=getupfromfrontanim&&targetanimation!=wolfrunninganim&&targetanimation!=rabbitrunninganim&&targetanimation!=backhandspringanim&&targetanimation!=walljumpfrontanim&&targetanimation!=hurtidleanim&&!isLandhard()&&!isSleeping()))
5734 targetheadrotation=-targetrotation;
5735 targetheadrotation2=0;
5736 if(animation[targetanimation].attack==3)targetheadrotation+=180;
5738 for(i=0;i<skeleton.drawmodel.vertexNum;i++){
5739 skeleton.drawmodel.vertex[i]=0;
5740 skeleton.drawmodel.vertex[i].y=999;
5742 for(i=0;i<skeleton.drawmodellow.vertexNum;i++){
5743 skeleton.drawmodellow.vertex[i]=0;
5744 skeleton.drawmodellow.vertex[i].y=999;
5746 for(i=0;i<skeleton.drawmodelclothes.vertexNum;i++){
5747 skeleton.drawmodelclothes.vertex[i]=0;
5748 skeleton.drawmodelclothes.vertex[i].y=999;
5750 for(i=0;i<skeleton.num_muscles;i++){
5751 if((skeleton.muscles[i].numvertices>0&&playerdetail)||(skeleton.muscles[i].numverticeslow>0&&!playerdetail)){
5755 if(skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent2->label==righthand){
5756 morphness=righthandmorphness;
5757 start=righthandmorphstart;
5758 endthing=righthandmorphend;
5760 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent2->label==lefthand){
5761 morphness=lefthandmorphness;
5762 start=lefthandmorphstart;
5763 endthing=lefthandmorphend;
5765 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head){
5766 morphness=headmorphness;
5767 start=headmorphstart;
5768 endthing=headmorphend;
5770 if((skeleton.muscles[i].parent1->label==neck&&skeleton.muscles[i].parent2->label==abdomen)||(skeleton.muscles[i].parent2->label==neck&&skeleton.muscles[i].parent1->label==abdomen)){
5771 morphness=chestmorphness;
5772 start=chestmorphstart;
5773 endthing=chestmorphend;
5775 if((skeleton.muscles[i].parent1->label==groin&&skeleton.muscles[i].parent2->label==abdomen)||(skeleton.muscles[i].parent2->label==groin&&skeleton.muscles[i].parent1->label==abdomen)){
5776 morphness=tailmorphness;
5777 start=tailmorphstart;
5778 endthing=tailmorphend;
5780 if(calcrot)skeleton.FindRotationMuscle(i,targetanimation);
5781 mid=(skeleton.muscles[i].parent1->position+skeleton.muscles[i].parent2->position)/2;
5782 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5785 if(!skeleton.free)glRotatef(tilt2,1,0,0);
5786 if(!skeleton.free)glRotatef(tilt,0,0,1);
5789 glTranslatef(mid.x,mid.y,mid.z);
5791 skeleton.muscles[i].lastrotate1=skeleton.muscles[i].rotate1;
5792 glRotatef(-skeleton.muscles[i].lastrotate1+90,0,1,0);
5794 skeleton.muscles[i].lastrotate2=skeleton.muscles[i].rotate2;
5795 glRotatef(-skeleton.muscles[i].lastrotate2+90,0,0,1);
5797 skeleton.muscles[i].lastrotate3=skeleton.muscles[i].rotate3;
5798 glRotatef(-skeleton.muscles[i].lastrotate3,0,1,0);
5800 if(!isnormal(proportionbody.x)||!isnormal(proportionbody.y)||!isnormal(proportionbody.z)){
5804 if(!isnormal(proportionarms.x)||!isnormal(proportionarms.y)||!isnormal(proportionarms.z)){
5808 if(!isnormal(proportionhead.x)||!isnormal(proportionhead.y)||!isnormal(proportionhead.z)){
5812 if(!isnormal(proportionlegs.x)||!isnormal(proportionlegs.y)||!isnormal(proportionlegs.z)){
5817 if(playerdetail||skeleton.free==3)
5819 for(j=0;j<skeleton.muscles[i].numvertices;j++)
5821 /*if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x))vertexweird[0]=1;
5822 if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y))vertexweird[1]=1;
5823 if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z))vertexweird[2]=1;
5824 if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x))vertexweird[3]=1;
5825 if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y))vertexweird[4]=1;
5826 if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z))vertexweird[5]=1;
5827 if(skeleton.muscles[i].vertices[j]<skeleton.model[start].vertexNum&&skeleton.muscles[i].vertices[j]>=0){*/
5828 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5830 if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
5831 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionbody.x,
5832 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionbody.y,
5833 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionbody.z);
5834 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
5835 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionarms.x,
5836 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionarms.y,
5837 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionarms.z);
5838 if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
5839 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionlegs.x,
5840 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionlegs.y,
5841 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionlegs.z);
5842 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
5843 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionhead.x,
5844 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionhead.y,
5845 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionhead.z);
5846 glGetFloatv(GL_MODELVIEW_MATRIX,M);
5847 //if(!isnormal(M[12])||!isnormal(M[13])||!isnormal(M[14]))test=0;
5848 //if(!isnormal(scale))test=1;
5849 skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].x=M[12]*scale;
5850 skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].y=M[13]*scale;
5851 skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].z=M[14]*scale;
5856 if(!playerdetail||skeleton.free==3)
5858 for(j=0;j<skeleton.muscles[i].numverticeslow;j++)
5860 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5862 if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
5863 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionbody.x,
5864 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionbody.y,
5865 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionbody.z);
5866 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
5867 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionarms.x,
5868 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionarms.y,
5869 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionarms.z);
5870 if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
5871 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionlegs.x,
5872 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionlegs.y,
5873 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionlegs.z);
5874 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
5875 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionhead.x,
5876 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionhead.y,
5877 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionhead.z);
5879 glGetFloatv(GL_MODELVIEW_MATRIX,M);
5880 skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].x=M[12]*scale;
5881 skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].y=M[13]*scale;
5882 skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].z=M[14]*scale;
5888 if(skeleton.clothes&&skeleton.muscles[i].numverticesclothes>0){
5889 mid=(skeleton.muscles[i].parent1->position+skeleton.muscles[i].parent2->position)/2;
5891 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5894 if(!skeleton.free)glRotatef(tilt2,1,0,0);
5895 if(!skeleton.free)glRotatef(tilt,0,0,1);
5896 glTranslatef(mid.x,mid.y,mid.z);
5897 skeleton.muscles[i].lastrotate1=skeleton.muscles[i].rotate1;
5898 glRotatef(-skeleton.muscles[i].lastrotate1+90,0,1,0);
5900 skeleton.muscles[i].lastrotate2=skeleton.muscles[i].rotate2;
5901 glRotatef(-skeleton.muscles[i].lastrotate2+90,0,0,1);
5903 skeleton.muscles[i].lastrotate3=skeleton.muscles[i].rotate3;
5904 glRotatef(-skeleton.muscles[i].lastrotate3,0,1,0);
5906 for(j=0;j<skeleton.muscles[i].numverticesclothes;j++){
5907 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5909 if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
5910 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionbody.x,
5911 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionbody.y,
5912 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionbody.z);
5913 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
5914 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionarms.x,
5915 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionarms.y,
5916 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionarms.z);
5917 if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
5918 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionlegs.x,
5919 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionlegs.y,
5920 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionlegs.z);
5921 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
5922 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionhead.x,
5923 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionhead.y,
5924 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionhead.z);
5925 glGetFloatv(GL_MODELVIEW_MATRIX,M);
5926 skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x=M[12]*scale;
5927 skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y=M[13]*scale;
5928 skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z=M[14]*scale;
5933 updatedelay=1+(float)(Random()%100)/1000;
5935 if(skeleton.free!=2&&(skeleton.free==1||skeleton.free==3||id==0||(normalsupdatedelay<=0)||targetanimation==getupfromfrontanim||targetanimation==getupfrombackanim||currentanimation==getupfromfrontanim||currentanimation==getupfrombackanim)){
5936 normalsupdatedelay=1;
5937 if(playerdetail||skeleton.free==3)skeleton.drawmodel.CalculateNormals(0);
5938 if(!playerdetail||skeleton.free==3)skeleton.drawmodellow.CalculateNormals(0);
5939 if(skeleton.clothes)skeleton.drawmodelclothes.CalculateNormals(0);
5943 if(playerdetail||skeleton.free==3)skeleton.drawmodel.UpdateVertexArrayNoTexNoNorm();
5944 if(!playerdetail||skeleton.free==3)skeleton.drawmodellow.UpdateVertexArrayNoTexNoNorm();
5945 if(skeleton.clothes){
5946 skeleton.drawmodelclothes.UpdateVertexArrayNoTexNoNorm();
5951 updatedelaychange=-framemult*4*(45-findDistance(&viewer,&coords)*1);
5952 if(updatedelaychange>-realmultiplier*30)updatedelaychange=-realmultiplier*30;
5953 if(updatedelaychange>-framemult*4)updatedelaychange=-framemult*4;
5954 if(skeleton.free==1)updatedelaychange*=6;
5955 if(id==0)updatedelaychange*=8;
5956 updatedelay+=updatedelaychange;
5958 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5960 if(!skeleton.free)glTranslatef(coords.x,coords.y-.02,coords.z);
5961 if(skeleton.free)glTranslatef(coords.x,coords.y-.02,coords.z);
5962 if(!skeleton.free)glTranslatef(offset.x*scale,offset.y*scale,offset.z*scale);
5963 if(!skeleton.free)glRotatef(rotation,0,1,0);
5966 glColor4f(.4,1,.4,1);
5967 glDisable(GL_LIGHTING);
5968 glDisable(GL_TEXTURE_2D);
5971 for(i=0;i<skeleton.drawmodel.vertexNum;i++){
5972 glVertex3f(skeleton.drawmodel.vertex[i].x,skeleton.drawmodel.vertex[i].y,skeleton.drawmodel.vertex[i].z);
5978 for(i=0;i<skeleton.drawmodel.TriangleNum;i++){
5979 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].z);
5980 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].z);
5981 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].z);
5982 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].z);
5983 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].z);
5984 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].z);
5990 terrainlight=terrain.getLighting(coords.x,coords.z);
5991 distance=findDistancefast(&viewer,&coords);
5992 distance=(viewdistance*viewdistance-(distance-(viewdistance*viewdistance*fadestart))*(1/(1-fadestart)))/viewdistance/viewdistance;
5993 if(distance>1)distance=1;
5995 terrainheight=(coords.y-terrain.getHeight(coords.x,coords.z))/3+1;
5996 if(terrainheight<1)terrainheight=1;
5997 if(terrainheight>1.7)terrainheight=1.7;
6000 glColor4f((1-(1-terrainlight.x)/terrainheight)-burnt,(1-(1-terrainlight.y)/terrainheight)-burnt,(1-(1-terrainlight.z)/terrainheight)-burnt,distance);
6001 glDisable(GL_BLEND);
6002 glAlphaFunc(GL_GREATER, 0.0001);
6003 glEnable(GL_TEXTURE_2D);
6005 glDisable(GL_TEXTURE_2D);
6006 glColor4f(.7,.35,0,.5);
6008 glEnable(GL_LIGHTING);
6011 if(tutoriallevel&&id!=0){
6012 //glDisable(GL_TEXTURE_2D);
6013 glColor4f(.7,.7,.7,0.6);
6015 glEnable(GL_LIGHTING);
6017 if(canattack&&cananger)
6018 if(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed){
6019 glDisable(GL_TEXTURE_2D);
6020 glColor4f(1,0,0,0.8);
6022 glMatrixMode(GL_TEXTURE);
6024 glTranslatef(0,-smoketex,0);
6025 glTranslatef(-smoketex,0,0);
6029 if((tutoriallevel&&id!=0))skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture);
6030 else skeleton.drawmodel.draw();
6034 if((tutoriallevel&&id!=0))skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture);
6035 else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr);
6038 if(!(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed))
6039 if(tutoriallevel&&id!=0){
6041 glMatrixMode(GL_MODELVIEW);
6042 glEnable(GL_TEXTURE_2D);
6043 glColor4f(.7,.7,.7,0.6);
6045 glEnable(GL_LIGHTING);
6047 if(canattack&&cananger)
6048 if(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed){
6049 glDisable(GL_TEXTURE_2D);
6050 glColor4f(1,0,0,0.8);
6052 glMatrixMode(GL_TEXTURE);
6054 glTranslatef(0,-smoketex*.6,0);
6055 glTranslatef(smoketex*.6,0,0);
6058 if((tutoriallevel&&id!=0))skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture);
6059 else skeleton.drawmodel.draw();
6063 if((tutoriallevel&&id!=0))skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture);
6064 else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr);
6069 if(tutoriallevel&&id!=0){
6071 glMatrixMode(GL_MODELVIEW);
6072 glEnable(GL_TEXTURE_2D);
6074 if(skeleton.clothes){
6077 if(!immediate)skeleton.drawmodelclothes.draw();
6078 if(immediate)skeleton.drawmodelclothes.drawimmediate();
6085 for(k=0;k<num_weapons;k++){
6087 if(weaponactive==k){
6088 if(weapons.type[i]!=staff){
6089 for(j=0;j<skeleton.num_muscles;j++){
6090 if((skeleton.muscles[j].parent1->label==righthand||skeleton.muscles[j].parent2->label==righthand)&&skeleton.muscles[j].numvertices>0){
6091 weaponattachmuscle=j;
6094 for(j=0;j<skeleton.num_muscles;j++){
6095 if((skeleton.muscles[j].parent1->label==rightwrist||skeleton.muscles[j].parent2->label==rightwrist)&&(skeleton.muscles[j].parent1->label!=righthand&&skeleton.muscles[j].parent2->label!=righthand)&&skeleton.muscles[j].numvertices>0){
6096 weaponrotatemuscle=j;
6099 weaponpoint=(skeleton.muscles[weaponattachmuscle].parent1->position+skeleton.muscles[weaponattachmuscle].parent2->position)/2;
6100 if(creature==wolftype)weaponpoint=(skeleton.joints[skeleton.jointlabels[rightwrist]].position*.7+skeleton.joints[skeleton.jointlabels[righthand]].position*.3);
6102 if(weapons.type[i]==staff){
6103 for(j=0;j<skeleton.num_muscles;j++){
6104 if((skeleton.muscles[j].parent1->label==righthand||skeleton.muscles[j].parent2->label==righthand)&&skeleton.muscles[j].numvertices>0){
6105 weaponattachmuscle=j;
6108 for(j=0;j<skeleton.num_muscles;j++){
6109 if((skeleton.muscles[j].parent1->label==rightelbow||skeleton.muscles[j].parent2->label==rightelbow)&&(skeleton.muscles[j].parent1->label!=rightshoulder&&skeleton.muscles[j].parent2->label!=rightshoulder)&&skeleton.muscles[j].numvertices>0){
6110 weaponrotatemuscle=j;
6113 //weaponpoint=skeleton.joints[skeleton.jointlabels[rightwrist]].position;
6114 weaponpoint=(skeleton.muscles[weaponattachmuscle].parent1->position+skeleton.muscles[weaponattachmuscle].parent2->position)/2;
6115 //weaponpoint+=skeleton.specialforward[1]*.1+(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
6116 XYZ tempnormthing,vec1,vec2;
6117 vec1=(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
6118 vec2=(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position);
6119 CrossProduct(&vec1,&vec2,&tempnormthing);
6120 Normalise(&tempnormthing);
6121 if(targetanimation!=staffhitanim&¤tanimation!=staffhitanim&&targetanimation!=staffgroundsmashanim&¤tanimation!=staffgroundsmashanim&&targetanimation!=staffspinhitanim&¤tanimation!=staffspinhitanim)weaponpoint+=tempnormthing*.1-skeleton.specialforward[1]*.3+(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
6122 /*if(targetanimation==staffhitanim||currentanimation==staffhitanim){
6124 weaptargnorm=DoRotation(weapons.tippoint[i]-weapons.position[i],0,-rotation,0);
6125 //weaptargnorm=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6126 Normalise(&weaptargnorm);
6127 weaponpoint-=weaptargnorm*2;
6131 if(weaponactive!=k&&weaponstuck!=k){
6132 if(weapons.type[i]==knife)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[righthip]].position-skeleton.joints[skeleton.jointlabels[lefthip]].position)*.1+(skeleton.joints[skeleton.jointlabels[rightshoulder]].position-skeleton.joints[skeleton.jointlabels[leftshoulder]].position)*.35;
6133 if(weapons.type[i]==sword)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[lefthip]].position-skeleton.joints[skeleton.jointlabels[righthip]].position)*.09+(skeleton.joints[skeleton.jointlabels[leftshoulder]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position)*.33;
6134 if(weapons.type[i]==staff)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[lefthip]].position-skeleton.joints[skeleton.jointlabels[righthip]].position)*.09+(skeleton.joints[skeleton.jointlabels[leftshoulder]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position)*.33;
6135 for(j=0;j<skeleton.num_muscles;j++){
6136 if((skeleton.muscles[j].parent1->label==abdomen||skeleton.muscles[j].parent2->label==abdomen)&&(skeleton.muscles[j].parent1->label==neck||skeleton.muscles[j].parent2->label==neck)&&skeleton.muscles[j].numvertices>0){
6137 weaponrotatemuscle=j;
6142 if(weaponstuckwhere==0)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position*.5+skeleton.joints[skeleton.jointlabels[neck]].position*.5-skeleton.forward*.8;
6143 else weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position*.5+skeleton.joints[skeleton.jointlabels[neck]].position*.5+skeleton.forward*.8;
6144 for(j=0;j<skeleton.num_muscles;j++){
6145 if((skeleton.muscles[j].parent1->label==abdomen||skeleton.muscles[j].parent2->label==abdomen)&&(skeleton.muscles[j].parent1->label==neck||skeleton.muscles[j].parent2->label==neck)&&skeleton.muscles[j].numvertices>0){
6146 weaponrotatemuscle=j;
6151 weapons.position[i]=DoRotation(DoRotation(DoRotation(weaponpoint,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords+currentoffset*(1-target)*scale+targetoffset*target*scale;
6152 weapons.bigrotation[i]=rotation;
6153 weapons.bigtilt[i]=tilt;
6154 weapons.bigtilt2[i]=tilt2;
6157 weapons.position[i]=weaponpoint*scale+coords;
6158 weapons.bigrotation[i]=0;
6159 weapons.bigtilt[i]=0;
6160 weapons.bigtilt2[i]=0;
6162 weapons.rotation1[i]=skeleton.muscles[weaponrotatemuscle].lastrotate1;
6163 weapons.rotation2[i]=skeleton.muscles[weaponrotatemuscle].lastrotate2;
6164 weapons.rotation3[i]=skeleton.muscles[weaponrotatemuscle].lastrotate3;
6165 if(weaponactive==k){
6166 if(weapons.type[i]==knife){
6167 weapons.smallrotation[i]=180;
6168 weapons.smallrotation2[i]=0;
6169 if(isCrouch()||wasCrouch()){
6170 weapons.smallrotation2[i]=20;
6172 if(targetanimation==hurtidleanim){
6173 weapons.smallrotation2[i]=50;
6175 if((currentanimation==crouchstabanim&&targetanimation==crouchstabanim)||(currentanimation==backhandspringanim&&targetanimation==backhandspringanim)){
6176 XYZ temppoint1,temppoint2,tempforward;
6179 temppoint1=skeleton.joints[skeleton.jointlabels[righthand]].position;
6180 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6181 distance=findDistance(&temppoint1,&temppoint2);
6182 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6183 weapons.rotation2[i]*=360/6.28;
6186 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6187 weapons.rotation1[i]*=360/6.28;
6188 weapons.rotation3[i]=0;
6189 weapons.smallrotation[i]=-90;
6190 weapons.smallrotation2[i]=0;
6191 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6193 if((currentanimation==knifeslashreversalanim&&targetanimation==knifeslashreversalanim)||(currentanimation==knifeslashreversedanim&&targetanimation==knifeslashreversedanim)){
6194 XYZ temppoint1,temppoint2,tempforward;
6197 temppoint1=skeleton.joints[skeleton.jointlabels[righthand]].position;
6198 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6199 distance=findDistance(&temppoint1,&temppoint2);
6200 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6201 weapons.rotation2[i]*=360/6.28;
6204 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6205 weapons.rotation1[i]*=360/6.28;
6206 weapons.rotation3[i]=0;
6207 weapons.smallrotation[i]=90;
6208 weapons.smallrotation2[i]=0;
6209 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6211 if(targetanimation==knifethrowanim){
6212 weapons.smallrotation[i]=90;
6213 //weapons.smallrotation2[i]=-90;
6214 weapons.smallrotation2[i]=0;
6215 weapons.rotation1[i]=0;
6216 weapons.rotation2[i]=0;
6217 weapons.rotation3[i]=0;
6219 if(targetanimation==knifesneakattackanim&&targetframe<5){
6220 weapons.smallrotation[i]=-90;
6221 weapons.rotation1[i]=0;
6222 weapons.rotation2[i]=0;
6223 weapons.rotation3[i]=0;
6226 if(weapons.type[i]==sword){
6227 weapons.smallrotation[i]=0;
6228 weapons.smallrotation2[i]=0;
6229 if(targetanimation==knifethrowanim){
6230 weapons.smallrotation[i]=-90;
6231 weapons.smallrotation2[i]=0;
6232 weapons.rotation1[i]=0;
6233 weapons.rotation2[i]=0;
6234 weapons.rotation3[i]=0;
6236 if((targetanimation==swordgroundstabanim&¤tanimation==swordgroundstabanim)||(targetanimation==swordsneakattackanim&¤tanimation==swordsneakattackanim)||(targetanimation==swordslashparryanim&¤tanimation==swordslashparryanim)||(targetanimation==swordslashparriedanim&¤tanimation==swordslashparriedanim)||(targetanimation==swordslashreversalanim&¤tanimation==swordslashreversalanim)||(targetanimation==swordslashreversedanim&¤tanimation==swordslashreversedanim)||(targetanimation==knifeslashreversalanim&¤tanimation==knifeslashreversalanim)||(targetanimation==knifeslashreversedanim&¤tanimation==knifeslashreversedanim)||(targetanimation==swordslashanim&¤tanimation==swordslashanim)||(targetanimation==drawleftanim&¤tanimation==drawleftanim)||(currentanimation==backhandspringanim&&targetanimation==backhandspringanim)){
6237 XYZ temppoint1,temppoint2,tempforward;
6240 temppoint1=animation[currentanimation].position[skeleton.jointlabels[righthand]][currentframe]*(1-target)+animation[targetanimation].position[skeleton.jointlabels[righthand]][targetframe]*(target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
6241 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6242 distance=findDistance(&temppoint1,&temppoint2);
6243 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6244 weapons.rotation2[i]*=360/6.28;
6247 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6248 weapons.rotation1[i]*=360/6.28;
6249 weapons.rotation3[i]=0;
6250 weapons.smallrotation[i]=90;
6251 weapons.smallrotation2[i]=0;
6252 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6255 if(weapons.type[i]==staff){
6256 weapons.smallrotation[i]=100;
6257 weapons.smallrotation2[i]=0;
6258 if((targetanimation==staffhitanim&¤tanimation==staffhitanim)||(targetanimation==staffhitreversedanim&¤tanimation==staffhitreversedanim)||(targetanimation==staffspinhitreversedanim&¤tanimation==staffspinhitreversedanim)||(targetanimation==staffgroundsmashanim&¤tanimation==staffgroundsmashanim)||(targetanimation==staffspinhitanim&¤tanimation==staffspinhitanim)){
6259 XYZ temppoint1,temppoint2,tempforward;
6262 temppoint1=animation[currentanimation].position[skeleton.jointlabels[righthand]][currentframe]*(1-target)+animation[targetanimation].position[skeleton.jointlabels[righthand]][targetframe]*(target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
6263 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6264 distance=findDistance(&temppoint1,&temppoint2);
6265 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6266 weapons.rotation2[i]*=360/6.28;
6269 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6270 weapons.rotation1[i]*=360/6.28;
6271 weapons.rotation3[i]=0;
6272 weapons.smallrotation[i]=90;
6273 weapons.smallrotation2[i]=0;
6274 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6278 if(weaponactive!=k&&weaponstuck!=k){
6279 if(weapons.type[i]==knife){
6280 weapons.smallrotation[i]=-70;
6281 weapons.smallrotation2[i]=10;
6283 if(weapons.type[i]==sword){
6284 weapons.smallrotation[i]=-100;
6285 weapons.smallrotation2[i]=-8;
6287 if(weapons.type[i]==staff){
6288 weapons.smallrotation[i]=-100;
6289 weapons.smallrotation2[i]=-8;
6293 if(weaponstuckwhere==0)weapons.smallrotation[i]=180;
6294 else weapons.smallrotation[i]=0;
6295 weapons.smallrotation2[i]=10;
6302 if(skeleton.free)calcrot=1;
6303 if(animation[targetanimation].attack||isRun()||targetanimation==staggerbackhardanim||isFlip()||targetanimation==climbanim||targetanimation==sneakanim||targetanimation==rollanim||targetanimation==walkanim||targetanimation==backhandspringanim||isFlip()||isWallJump())calcrot=1;
6304 if(currentanimation!=targetanimation)calcrot=1;
6305 //if(id==0)calcrot=1;
6306 if(skeleton.free==2)calcrot=0;
6312 int Person::SphereCheck(XYZ *p1,float radius, XYZ *p, XYZ *move, float *rotate, Model *model)
6315 static float distance;
6316 static float olddistance;
6317 static int intersecting;
6318 static int firstintersecting;
6321 static XYZ start,end;
6322 static float slopethreshold=-.4;
6324 firstintersecting=-1;
6328 if(findDistancefast(p1,&model->boundingspherecenter)>radius*radius+model->boundingsphereradius*model->boundingsphereradius)return -1;
6329 if(*rotate)*p1=DoRotation(*p1,0,-*rotate,0);
6331 for (j=0;j<model->TriangleNum;j++){
6332 if(model->facenormals[j].y<=slopethreshold){
6334 distance=abs((model->facenormals[j].x*p1->x)+(model->facenormals[j].y*p1->y)+(model->facenormals[j].z*p1->z)-((model->facenormals[j].x*model->vertex[model->Triangles[j].vertex[0]].x)+(model->facenormals[j].y*model->vertex[model->Triangles[j].vertex[0]].y)+(model->facenormals[j].z*model->vertex[model->Triangles[j].vertex[0]].z)));
6335 if(distance<radius){
6336 point=*p1-model->facenormals[j]*distance;
6337 if(PointInTriangle( &point, model->facenormals[j], &model->vertex[model->Triangles[j].vertex[0]], &model->vertex[model->Triangles[j].vertex[1]], &model->vertex[model->Triangles[j].vertex[2]]))intersecting=1;
6338 if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[0]],
6339 &model->vertex[model->Triangles[j].vertex[1]],
6341 if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[1]],
6342 &model->vertex[model->Triangles[j].vertex[2]],
6344 if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[0]],
6345 &model->vertex[model->Triangles[j].vertex[2]],
6348 if(dotproduct(&model->facenormals[j],&end)>0&&intersecting){
6352 if(LineFacetd(&start,&end,&model->vertex[model->Triangles[j].vertex[0]],&model->vertex[model->Triangles[j].vertex[1]],&model->vertex[model->Triangles[j].vertex[2]],&model->facenormals[j],&point)){
6353 p1->y=point.y+radius;
6354 if((targetanimation==jumpdownanim||isFlip())){
6355 if(isFlip()&&(targetframe<5||animation[targetanimation].label[targetframe]==7||animation[targetanimation].label[targetframe]==4))RagDoll(0);
6357 if(targetanimation==jumpupanim){jumppower=-4;targetanimation=getIdle();}
6363 OPENAL_SetPaused(channels[whooshsound], true);
6364 OPENAL_SetVolume(channels[whooshsound], 0);
6367 if((targetanimation==jumpdownanim||isFlip())&&!wasLanding()&&!wasLandhard()){
6368 if(isFlip())jumppower=-4;
6369 targetanimation=getLanding();
6370 emit_sound_at(landsound, coords, 128.);
6373 envsound[numenvsounds]=coords;
6374 envsoundvol[numenvsounds]=16;
6375 envsoundlife[numenvsounds]=.4;
6383 if((distance<olddistance||firstintersecting==-1)&&intersecting){olddistance=distance; firstintersecting=j; *p=point;}
6386 for (j=0;j<model->TriangleNum;j++){
6387 if(model->facenormals[j].y>slopethreshold){
6391 distance=abs((model->facenormals[j].x*start.x)+(model->facenormals[j].y*start.y)+(model->facenormals[j].z*start.z)-((model->facenormals[j].x*model->vertex[model->Triangles[j].vertex[0]].x)+(model->facenormals[j].y*model->vertex[model->Triangles[j].vertex[0]].y)+(model->facenormals[j].z*model->vertex[model->Triangles[j].vertex[0]].z)));
6392 if(distance<radius*.5){
6393 point=start-model->facenormals[j]*distance;
6394 if(PointInTriangle( &point, model->facenormals[j], &model->vertex[model->Triangles[j].vertex[0]], &model->vertex[model->Triangles[j].vertex[1]], &model->vertex[model->Triangles[j].vertex[2]]))intersecting=1;
6395 if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[0]].x,model->vertex[model->Triangles[j].vertex[0]].y,model->vertex[model->Triangles[j].vertex[0]].z,
6396 model->vertex[model->Triangles[j].vertex[1]].x,model->vertex[model->Triangles[j].vertex[1]].y,model->vertex[model->Triangles[j].vertex[1]].z,
6397 p1->x, p1->y, p1->z, radius/2);
6398 if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[1]].x,model->vertex[model->Triangles[j].vertex[1]].y,model->vertex[model->Triangles[j].vertex[1]].z,
6399 model->vertex[model->Triangles[j].vertex[2]].x,model->vertex[model->Triangles[j].vertex[2]].y,model->vertex[model->Triangles[j].vertex[2]].z,
6400 p1->x, p1->y, p1->z, radius/2);
6401 if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[0]].x,model->vertex[model->Triangles[j].vertex[0]].y,model->vertex[model->Triangles[j].vertex[0]].z,
6402 model->vertex[model->Triangles[j].vertex[2]].x,model->vertex[model->Triangles[j].vertex[2]].y,model->vertex[model->Triangles[j].vertex[2]].z,
6403 p1->x, p1->y, p1->z, radius/2);
6405 if(dotproduct(&model->facenormals[j],&end)>0&&intersecting){
6406 if((targetanimation==jumpdownanim||targetanimation==jumpupanim||isFlip())){
6408 velocity-=DoRotation(model->facenormals[j],0,*rotate,0)*findLength(&velocity)*abs(normaldotproduct(velocity,DoRotation(model->facenormals[j],0,*rotate,0)));//(distance-radius*.5)/multiplier;
6409 if(findLengthfast(&start)<findLengthfast(&velocity))velocity=start;
6411 *p1+=model->facenormals[j]*(distance-radius*.5);
6414 if((distance<olddistance||firstintersecting==-1)&&intersecting){olddistance=distance; firstintersecting=j; *p=point;}
6418 if(*rotate)*p=DoRotation(*p,0,*rotate,0);
6420 if(*rotate)*p1=DoRotation(*p1,0,*rotate,0);
6422 return firstintersecting;
6432 currentanimation = 0;
6433 targetanimation = 0;
6434 oldcurrentframe = 0;
6436 oldcurrentanimation = 0;
6437 oldtargetanimation = 0;
6441 parriedrecently = 0;
6445 lastattack = 0,lastattack2 = 0,lastattack3 = 0;
6447 currentoffset = 0,targetoffset = 0,offset = 0;
6465 unconscioustime = 0;
6483 rabbitkickenabled = 0;
6492 damagetolerance = 0;
6494 permanentdamage = 0;
6495 superpermanentdamage = 0; lastcollide = 0;
6515 headrotation = 0,headrotation2 = 0;
6516 targetheadrotation = 0,targetheadrotation2 = 0;
6527 normalsupdatedelay = 0;
6532 forwardstogglekeydown = 0;
6537 jumptogglekeydown = 0;
6539 crouchtogglekeydown = 0;
6541 drawtogglekeydown = 0;
6543 throwtogglekeydown = 0;
6549 crouchkeydowntime = 0;
6550 jumpkeydowntime = 0;
6567 whichdirectiondelay = 0;
6568 avoidsomething = 0; avoidwhere = 0;
6576 lefthandmorphness = 0;
6577 righthandmorphness = 0;
6581 targetlefthandmorphness = 0;
6582 targetrighthandmorphness = 0;
6583 targetheadmorphness = 0;
6584 targetchestmorphness = 0;
6585 targettailmorphness = 0;
6586 lefthandmorphstart = 0,lefthandmorphend = 0;
6587 righthandmorphstart = 0,righthandmorphend = 0;
6588 headmorphstart = 0,headmorphend = 0;
6589 chestmorphstart = 0,chestmorphend = 0;
6590 tailmorphstart = 0,tailmorphend = 0;
6592 weaponmissdelay = 0;
6593 highreversaldelay = 0;
6594 lowreversaldelay = 0;
6601 //Skeleton skeleton;
6620 memset(clothes, 0, sizeof(clothes));
6621 memset(clothestintr, 0, sizeof(clothestintr));
6622 memset(clothestintg, 0, sizeof(clothestintg));
6623 memset(clothestintb, 0, sizeof(clothestintb));
6629 onfiredelay = 0; burnt = 0;
6633 updatestuffdelay = 0;
6639 memset(weaponids, 0, sizeof(weaponids));
6643 weaponstuckwhere = 0;
6648 memset(waypoints, 0, sizeof(waypoints));
6649 memset(waypointtype, 0, sizeof(waypointtype));
6652 hastempwaypoint = 0;
6658 finalfinaltarget = 0;
6660 finalpathfindpoint = 0;
6661 targetpathfindpoint = 0;
6662 lastpathfindpoint = 0;
6663 lastpathfindpoint2 = 0;
6664 lastpathfindpoint3 = 0;
6665 lastpathfindpoint4 = 0;
6676 runninghowlong = 0; lastoccluded = 0;
6682 neckspurtparticledelay = 0;
6683 neckspurtamount = 0;
6686 rabbitkickragdoll = 0;
6691 //Animation tempanimation;