2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 /**> HEADER FILES <**/
24 #include "openal_wrapper.h"
25 #include "Animation.h"
30 extern float multiplier;
31 extern int channels[100];
32 extern Terrain terrain;
34 extern int environment;
36 extern FRUSTUM frustum;
38 extern float realmultiplier;
40 extern float slomodelay;
41 extern bool cellophane;
42 extern float texdetail;
43 extern float realtexdetail;
44 extern GLubyte bloodText[512*512*3];
45 extern GLubyte wolfbloodText[512*512*3];
46 extern int bloodtoggle;
47 extern Objects objects;
49 extern bool autoslomo;
50 extern float camerashake;
52 extern float terraindetail;
53 extern float viewdistance;
54 extern float blackout;
55 extern int difficulty;
57 extern float fadestart;
59 extern bool winfreeze;
60 extern float flashamount,flashr,flashg,flashb;
61 extern int flashdelay;
62 extern bool showpoints;
63 extern bool immediate;
65 extern bool tilt2weird;
66 extern bool tiltweird;
68 extern bool proportionweird;
69 extern bool vertexweird[6];
70 extern GLubyte texturearray[512*512*3];
71 extern XYZ envsound[30];
72 extern float envsoundvol[30];
73 extern float envsoundlife[30];
74 extern int numenvsounds;
75 extern int tutoriallevel;
76 extern float smoketex;
77 extern int tutorialstage;
78 extern bool reversaltrain;
79 extern bool canattack;
81 extern float damagedealt;
83 extern float hostiletime;
85 extern int indialogue;
87 extern bool gamestarted;
89 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
90 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
92 void Person::CheckKick(){
96 float damagemult=1*power;
97 if(creature==wolftype)damagemult=2.5*power;
101 if(targetanimation==rabbitkickanim&&victim&&victim!=this&¤tframe>=2&¤tanimation==rabbitkickanim){
102 if(findDistancefast(&coords,&victim->coords)<1.2){
103 if(!victim->skeleton.free){
105 Normalise(&relative);
106 relative=coords+relative*1;
107 if(animation[victim->targetanimation].height!=lowheight){
111 emit_sound_at(heavyimpactsound, victim->coords);
115 Normalise(&relative);
116 for(i=0;i<victim->skeleton.num_joints;i++){
117 victim->skeleton.joints[i].velocity+=relative*120*damagemult;
120 victim->DoDamage(100*damagemult/victim->protectionhigh);
121 if(id==0)camerashake+=.4;
125 targetanimation=backflipanim;
130 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
132 award_bonus(id, cannon);
134 else if (victim->isCrouch()){
135 targetanimation=rabbitkickreversedanim;
136 currentanimation=rabbitkickreversedanim;
137 victim->currentanimation=rabbitkickreversalanim;
138 victim->targetanimation=rabbitkickreversalanim;
144 victim->oldcoords=victim->coords;
145 coords=victim->coords;
146 victim->targetrotation=targetrotation;
154 void Person::CatchFire(){
155 XYZ flatfacing,flatvelocity;
157 for(int i=0;i<10;i++){
158 howmany=abs(Random()%(skeleton.num_joints));
159 if(!skeleton.free)flatvelocity=velocity;
160 if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity;
161 if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
162 if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
163 Sprite::MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, 2, 1);
168 emit_sound_at(firestartsound, coords);
170 emit_stream_at(stream_firesound, coords);
177 int Person::getIdle(){
178 if(indialogue!=-1&&howactive==typeactive&&creature==rabbittype)return talkidleanim;
179 if(hasvictim&&victim!=this/*||(id==0&&attackkeydown)*/)if(/*(id==0&&attackkeydown)||*/(!victim->dead&&victim->aitype!=passivetype&&victim->aitype!=searchtype&&aitype!=passivetype&&aitype!=searchtype&&victim->id<numplayers)){
180 if((aitype==playercontrolled&&stunned<=0&&weaponactive==-1)||pause){
181 if(creature==rabbittype)return fightidleanim;
182 if(creature==wolftype)return wolfidle;
184 if(aitype==playercontrolled&&stunned<=0&&weaponactive!=-1){
185 if(weapons.type[weaponids[weaponactive]]==knife)return knifefightidleanim;
186 if(weapons.type[weaponids[weaponactive]]==sword&&victim->weaponactive!=-1)return swordfightidlebothanim;
187 if(weapons.type[weaponids[weaponactive]]==sword)return swordfightidleanim;
188 if(weapons.type[weaponids[weaponactive]]==staff)return swordfightidleanim;
190 if(aitype!=playercontrolled&&stunned<=0&&creature!=wolftype&&!pause)return fightsidestep;
192 if((damage>permanentdamage||damage>damagetolerance*.8||deathbleeding>0)&&creature!=wolftype)return hurtidleanim;
193 if(howactive==typesitting)return sitanim;
194 if(howactive==typesittingwall)return sitwallanim;
195 if(howactive==typesleeping)return sleepanim;
196 if(howactive==typedead1)return dead1anim;
197 if(howactive==typedead2)return dead2anim;
198 if(howactive==typedead3)return dead3anim;
199 if(howactive==typedead4)return dead4anim;
200 if(creature==rabbittype)return bounceidleanim;
201 if(creature==wolftype)return wolfidle;
205 bool Person::isCrouch(){
206 if(targetanimation==crouchanim||targetanimation==wolfcrouchanim)return 1;
211 bool Person::wasCrouch(){
212 if(currentanimation==crouchanim||currentanimation==wolfcrouchanim)return 1;
215 int Person::getCrouch(){
216 if(creature==rabbittype)return crouchanim;
217 if(creature==wolftype)return wolfcrouchanim;
221 bool Person::isRun(){
222 if(targetanimation==runanim||targetanimation==wolfrunanim||targetanimation==wolfrunninganim||targetanimation==rabbitrunninganim)return 1;
227 bool Person::wasRun(){
228 if(currentanimation==runanim||currentanimation==wolfrunanim||currentanimation==wolfrunninganim||currentanimation==rabbitrunninganim)return 1;
231 int Person::getRun(){
232 if(creature==rabbittype&&(!superruntoggle||weaponactive!=-1))return runanim;
233 if(creature==wolftype&&(!superruntoggle))return wolfrunanim;
235 if(creature==rabbittype&&(superruntoggle&&weaponactive==-1))return rabbitrunninganim;
236 if(creature==wolftype&&(superruntoggle))return wolfrunninganim;
240 bool Person::isStop(){
241 if(targetanimation==stopanim||targetanimation==wolfstopanim)return 1;
246 bool Person::wasStop(){
247 if(currentanimation==stopanim||currentanimation==wolfstopanim)return 1;
250 int Person::getStop(){
251 if(creature==rabbittype)return stopanim;
252 if(creature==wolftype)return wolfstopanim;
257 bool Person::isLanding(){
258 if(targetanimation==landanim||targetanimation==wolflandanim)return 1;
263 bool Person::wasLanding(){
264 if(currentanimation==landanim||currentanimation==wolflandanim)return 1;
267 int Person::getLanding(){
268 if(creature==rabbittype)return landanim;
269 if(creature==wolftype)return wolflandanim;
274 bool Person::isLandhard(){
275 if(targetanimation==landhardanim||targetanimation==wolflandhardanim)return 1;
280 bool Person::wasLandhard(){
281 if(currentanimation==landhardanim||currentanimation==wolflandhardanim)return 1;
284 int Person::getLandhard(){
285 if(creature==rabbittype)return landhardanim;
286 if(creature==wolftype)return wolflandhardanim;
291 bool Person::isFlip(){
292 if(targetanimation==flipanim||targetanimation==frontflipanim||targetanimation==backflipanim||targetanimation==rightflipanim||targetanimation==leftflipanim||targetanimation==walljumprightkickanim||targetanimation==walljumpleftkickanim)return 1;
296 bool Person::wasFlip(){
297 if(currentanimation==flipanim||currentanimation==frontflipanim||currentanimation==backflipanim||currentanimation==rightflipanim||currentanimation==leftflipanim||currentanimation==walljumprightkickanim||currentanimation==walljumpleftkickanim)return 1;
301 bool Person::isWallJump(){
302 if(targetanimation==walljumpfrontanim||targetanimation==walljumpbackanim||targetanimation==walljumpleftanim||targetanimation==walljumprightanim)return 1;
307 SolidHitBonus(int playerid)
309 if (bonustime < 1.5 && bonus >= solidhit && bonus <= megacombo)
310 award_bonus(playerid, bonus == megacombo ? bonus : bonus + 1);
312 award_bonus(playerid, solidhit);
315 void Person::DoBlood(float howmuch,int which){
316 static int bleedxint,bleedyint;
318 //if(howmuch&&id==0)blooddimamount=1;
319 if(bloodtoggle&&tutoriallevel!=1){
320 if(bleeding<=0&&spurt){
322 for(int i=0;i<3;i++){
326 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
329 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
331 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
332 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
334 Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
335 Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
338 Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
339 Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
343 for(int i=0;i<3;i++){
347 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
348 bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
351 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
352 bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
356 Sprite::MakeSprite(splintersprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
358 Sprite::MakeSprite(splintersprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
360 Sprite::setLastSpriteSpecial(3);
365 bleeding=howmuch+(float)abs(Random()%100)/200-.25;
368 int texdetailint=realtexdetail;
369 if(creature==rabbittype)
370 while(bloodText[bleedxint*512*3+bleedyint*3+0]>which+4||bloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
371 bleedxint=abs(Random()%512);
372 bleedyint=abs(Random()%512);
374 if(creature==wolftype)
375 while(wolfbloodText[bleedxint*512*3+bleedyint*3+0]>which+4||wolfbloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
376 bleedxint=abs(Random()%512);
377 bleedyint=abs(Random()%512);
381 bleedy/=realtexdetail;
382 bleedx/=realtexdetail;
383 direction=abs(Random()%2)*2-1;
387 if(bleeding>2)bleeding=2;
390 void Person::DoBloodBig(float howmuch,int which){
391 static int bleedxint,bleedyint,i,j;
393 if(howmuch&&id==0)blooddimamount=1;
395 if(tutoriallevel!=1||id==0)
396 if(aitype!=playercontrolled&&howmuch>0){
399 if(creature==wolftype){
400 int i=abs(Random()%2);
401 if(i==0)whichsound=snarlsound;
402 if(i==1)whichsound=snarl2sound;
403 envsound[numenvsounds]=coords;
404 envsoundvol[numenvsounds]=16;
405 envsoundlife[numenvsounds]=.4;
408 if(creature==rabbittype){
409 int i=abs(Random()%2);
410 if(i==0)whichsound=rabbitpainsound;
411 if(i==1&&howmuch>=2)whichsound=rabbitpain1sound;
412 envsound[numenvsounds]=coords;
413 envsoundvol[numenvsounds]=16;
414 envsoundlife[numenvsounds]=.4;
416 //if(i==2)whichsound=rabbitpain2sound;
420 emit_sound_at(whichsound, coords);
423 if(id==0&&howmuch>0){
431 if(bloodtoggle&&decals&&tutoriallevel!=1){
432 if(bleeding<=0&&spurt){
434 for(int i=0;i<3;i++){
438 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
441 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
443 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
444 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
446 Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
447 Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
450 Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
451 Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
455 int offsetx=0,offsety=0;
458 offsetx=abs(Random()%60);
460 if(which==190||which==185){
462 offsetx=abs(Random()%100)-20;
472 if(which==220||which==215){
473 //offsety=Random()%20;
475 //offsetx=abs(Random()%80);
484 if(creature==rabbittype)
487 if(bloodText[i*512*3+j*3+0]<=which+4&&bloodText[i*512*3+j*3+0]>=which-4){
488 if(i<startx)startx=i;
489 if(j<starty)starty=j;
495 if(creature==wolftype)
498 if(wolfbloodText[i*512*3+j*3+0]<=which+4&&wolfbloodText[i*512*3+j*3+0]>=which-4){
499 if(i<startx)startx=i;
500 if(j<starty)starty=j;
512 if(startx<0)startx=0;
513 if(starty<0)starty=0;
514 if(endx>512-1)endx=512-1;
515 if(endy>512-1)endy=512-1;
516 if(endx<startx)endx=startx;
517 if(endy<starty)endy=starty;
519 startx/=realtexdetail;
520 starty/=realtexdetail;
524 int texdetailint=realtexdetail;
526 if(creature==rabbittype)
527 for(i=startx;i<endx;i++){
528 for(j=starty;j<endy;j++){
529 if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
530 color=Random()%85+170;
531 where=i*skeleton.skinsize*3+j*3;
532 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
533 skeleton.skinText[where+1]=0;
534 skeleton.skinText[where+2]=0;
538 if(creature==wolftype)
539 for(i=startx;i<endx;i++){
540 for(j=starty;j<endy;j++){
541 if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
542 color=Random()%85+170;
543 where=i*skeleton.skinsize*3+j*3;
544 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
545 skeleton.skinText[where+1]=0;
546 skeleton.skinText[where+2]=0;
550 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
551 if(detail!=2||osx)DoMipmaps(5,0,0,skeleton.skinsize,skeleton.skinsize);
552 else DoMipmaps(0,startx/realtexdetail,endx/realtexdetail,starty/realtexdetail,endy/realtexdetail);
556 if(creature==rabbittype)
557 while(bloodText[bleedxint*512*3+bleedyint*3+0]>which+4||bloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
558 bleedxint=abs(Random()%512);
559 bleedyint=abs(Random()%512);
561 if(creature==wolftype)
562 while(wolfbloodText[bleedxint*512*3+bleedyint*3+0]>which+4||wolfbloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
563 bleedxint=abs(Random()%512);
564 bleedyint=abs(Random()%512);
566 bleedy=bleedxint+offsetx;
567 bleedx=bleedyint+offsety;
568 bleedy/=realtexdetail;
569 bleedx/=realtexdetail;
570 if(bleedx<0)bleedx=0;
571 if(bleedy<0)bleedy=0;
572 if(bleedx>skeleton.skinsize-1)bleedx=skeleton.skinsize-1;
573 if(bleedy>skeleton.skinsize-1)bleedy=skeleton.skinsize-1;
574 direction=abs(Random()%2)*2-1;
577 bleeding=howmuch+(float)abs(Random()%100)/200-.25;
578 deathbleeding+=bleeding;
579 bloodloss+=bleeding*3;
581 if(tutoriallevel!=1&&aitype!=playercontrolled&&bloodloss>damagetolerance*2/3&&bloodloss<damagetolerance&&creature==rabbittype){
582 if(abs(Random()%2)==0){aitype=gethelptype;
585 else aitype=attacktypecutoff;
588 if(bleeding>2)bleeding=2;
591 bool Person::DoBloodBigWhere(float howmuch,int which, XYZ where){
592 static int bleedxint,bleedyint,i,j;
594 static XYZ startpoint,endpoint,colpoint,movepoint;
595 static float rotationpoint;
597 static XYZ p1,p2,p3,p0;
601 float coordsx,coordsy;
604 if(bloodtoggle&&decals&&tutoriallevel!=1){
606 if(!skeleton.free)where=DoRotation(where,0,-rotation,0);
614 whichtri=skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &colpoint, &movepoint, &rotationpoint);
617 p1=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[0]];
618 p2=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[1]];
619 p3=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[2]];
621 CrossProduct(p2-p1,p3-p1,&N);
622 CrossProduct(p0-p1,p3-p1,&temp);
623 s = dotproduct(&temp,&N)/findLength(&N);
624 CrossProduct(p2-p1,p1-p0,&temp);
625 t = dotproduct(&temp,&N)/findLength(&N);
628 bary.x=findDistancefast(&p0,&p1);
629 bary.y=findDistancefast(&p0,&p2);
630 bary.z=findDistancefast(&p0,&p3);
632 total=bary.x+bary.y+bary.z;
641 total=bary.x+bary.y+bary.z;
647 gxx.x=skeleton.drawmodel.Triangles[whichtri].gx[0];
648 gxx.y=skeleton.drawmodel.Triangles[whichtri].gx[1];
649 gxx.z=skeleton.drawmodel.Triangles[whichtri].gx[2];
650 gyy.x=skeleton.drawmodel.Triangles[whichtri].gy[0];
651 gyy.y=skeleton.drawmodel.Triangles[whichtri].gy[1];
652 gyy.z=skeleton.drawmodel.Triangles[whichtri].gy[2];
653 coordsx=skeleton.drawmodel.Triangles[whichtri].gx[0]*bary.x+skeleton.drawmodel.Triangles[whichtri].gx[1]*bary.y+skeleton.drawmodel.Triangles[whichtri].gx[2]*bary.z;
654 coordsy=skeleton.drawmodel.Triangles[whichtri].gy[0]*bary.x+skeleton.drawmodel.Triangles[whichtri].gy[1]*bary.y+skeleton.drawmodel.Triangles[whichtri].gy[2]*bary.z;
656 //coordsx=skeleton.drawmodel.Triangles[whichtri].gx[1];
657 //coordsy=skeleton.drawmodel.Triangles[whichtri].gy[1];
659 if(bleeding<=0&&spurt){
661 for(int i=0;i<3;i++){
665 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
668 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
670 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
671 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
673 Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
674 Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
677 Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
678 Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
682 int offsetx=0,offsety=0;
685 offsetx=abs(Random()%120);
687 if(which==220||which==215){
689 offsetx=abs(Random()%80);
692 offsetx=(1+coordsy)*512-291;
693 offsety=coordsx*512-437;
700 if(creature==rabbittype)
703 if(bloodText[i*512*3+j*3+0]<=which+4&&bloodText[i*512*3+j*3+0]>=which-4){
704 if(i<startx)startx=i;
705 if(j<starty)starty=j;
711 if(creature==wolftype)
714 if(wolfbloodText[i*512*3+j*3+0]<=which+4&&wolfbloodText[i*512*3+j*3+0]>=which-4){
715 if(i<startx)startx=i;
716 if(j<starty)starty=j;
727 if(startx<0)startx=0;
728 if(starty<0)starty=0;
729 if(endx>512-1)endx=512-1;
730 if(endy>512-1)endy=512-1;
731 if(endx<startx)endx=startx;
732 if(endy<starty)endy=starty;
734 startx/=realtexdetail;
735 starty/=realtexdetail;
739 int texdetailint=realtexdetail;
741 if(creature==rabbittype)
742 for(i=startx;i<endx;i++){
743 for(j=starty;j<endy;j++){
744 if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
745 color=Random()%85+170;
746 where=i*skeleton.skinsize*3+j*3;
747 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
748 skeleton.skinText[where+1]=0;
749 skeleton.skinText[where+2]=0;
751 else if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=160+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=160-4){
752 color=Random()%85+170;
753 where=i*skeleton.skinsize*3+j*3;
754 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
755 skeleton.skinText[where+1]=0;
756 skeleton.skinText[where+2]=0;
760 if(creature==wolftype)
761 for(i=startx;i<endx;i++){
762 for(j=starty;j<endy;j++){
763 if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
764 color=Random()%85+170;
765 where=i*skeleton.skinsize*3+j*3;
766 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
767 skeleton.skinText[where+1]=0;
768 skeleton.skinText[where+2]=0;
770 else if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=160+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=160-4){
771 color=Random()%85+170;
772 where=i*skeleton.skinsize*3+j*3;
773 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
774 skeleton.skinText[where+1]=0;
775 skeleton.skinText[where+2]=0;
779 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
780 if(detail!=2||osx)DoMipmaps(5,0,0,skeleton.skinsize,skeleton.skinsize);
781 else DoMipmaps(0,startx/realtexdetail,endx/realtexdetail,starty/realtexdetail,endy/realtexdetail);
783 bleedy=(1+coordsy)*512;
785 bleedy/=realtexdetail;
786 bleedx/=realtexdetail;
787 if(bleedx<0)bleedx=0;
788 if(bleedy<0)bleedy=0;
789 if(bleedx>skeleton.skinsize-1)bleedx=skeleton.skinsize-1;
790 if(bleedy>skeleton.skinsize-1)bleedy=skeleton.skinsize-1;
791 direction=abs(Random()%2)*2-1;
793 if(whichtri==-1)return 0;
795 bleeding=howmuch+(float)abs(Random()%100)/200-.25;
796 deathbleeding+=bleeding;
797 bloodloss+=bleeding*3;
799 if(tutoriallevel!=1&&aitype!=playercontrolled&&bloodloss>damagetolerance*2/3&&bloodloss<damagetolerance&&creature==rabbittype){
800 if(abs(Random()%2)==0){aitype=gethelptype;
803 else aitype=attacktypecutoff;
806 if(bleeding>2)bleeding=2;
811 void Person::DoMipmaps(int howmanylevels,float startx, float endx, float starty, float endy){
814 static int bytesPerPixel=3;
815 static int newsize,totalsize,rowsize,bigstep,smallstep,sum;
816 static int newstartx,newstarty,newendx,newendy;
817 static int newnewstartx,newnewstarty,newnewendx,newnewendy;
819 static float sizemult;
821 for(i=0;i<skeleton.skinsize*skeleton.skinsize*bytesPerPixel;i++){
822 texture[i]=skeleton.skinText[i];
825 if((!osx||howmanylevels)){
827 if(startx<0)startx=0;
828 if(starty<0)starty=0;
829 if(endx>skeleton.skinsize-1)endx=skeleton.skinsize-1;
830 if(endy>skeleton.skinsize-1)endy=skeleton.skinsize-1;
831 if((endx>startx&&endy>starty)||howmanylevels){
838 for(i=startx;i<endx;i++){
839 for(j=starty;j<endy;j++){
840 texturearray[(i-newstartx)*(newendy-newstarty)*3+(j-newstarty)*3+0]=skeleton.skinText[i*skeleton.skinsize*3+j*3+0];
841 texturearray[(i-newstartx)*(newendy-newstarty)*3+(j-newstarty)*3+1]=skeleton.skinText[i*skeleton.skinsize*3+j*3+1];
842 texturearray[(i-newstartx)*(newendy-newstarty)*3+(j-newstarty)*3+2]=skeleton.skinText[i*skeleton.skinsize*3+j*3+2];
846 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
849 if(!osx)glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
850 glTexSubImage2D(GL_TEXTURE_2D,0,starty,startx,endy-starty,endx-startx,GL_RGB,GL_UNSIGNED_BYTE,texturearray);
851 if(!osx)glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
854 newsize=skeleton.skinsize;
857 gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGB, skeleton.skinsize, skeleton.skinsize, GL_RGB, GL_UNSIGNED_BYTE, &skeleton.skinText[0] );
859 /*for(j=1;j<=howmanylevels;j++){
860 if(j==1)texpointer=&skeleton.skinText[0];
861 else texpointer=&texture[0];
863 totalsize=int( newsize*newsize*bytesPerPixel);
864 rowsize=int( newsize*bytesPerPixel );
865 bigstep=bytesPerPixel*newsize*2;
866 smallstep=bytesPerPixel*2;
872 glTexSubImage2D(GL_TEXTURE_2D,j,0,0,newsize/2,newsize/2,GL_RGB,GL_UNSIGNED_BYTE,texture);
879 void Person::Reverse(){
880 if(victim->aitype==playercontrolled||hostiletime>1)
881 if(victim->targetanimation!=jumpupanim&&victim->targetanimation!=jumpdownanim&&((tutoriallevel!=1||cananger)&&hostile)){
882 if(normaldotproduct(victim->facing,victim->coords-coords)>0&&!(victim->id==0&&difficulty<2)&&(creature!=wolftype||victim->creature==wolftype))return;
883 if(victim->aitype!=playercontrolled&&staggerdelay>0)return;
884 if(targetanimation==sweepanim){
885 targetanimation=sweepreversedanim;
886 currentanimation=sweepreversedanim;
887 victim->currentanimation=sweepreversalanim;
888 victim->targetanimation=sweepreversalanim;
890 if(targetanimation==spinkickanim){
891 targetanimation=spinkickreversedanim;
892 currentanimation=spinkickreversedanim;
893 victim->currentanimation=spinkickreversalanim;
894 victim->targetanimation=spinkickreversalanim;
896 if(targetanimation==upunchanim||targetanimation==rabbittacklinganim){
897 if(targetanimation==rabbittacklinganim){
900 victim->currentframe=6;
901 victim->targetframe=7;
903 targetanimation=upunchreversedanim;
904 currentanimation=upunchreversedanim;
905 victim->currentanimation=upunchreversalanim;
906 victim->targetanimation=upunchreversalanim;
908 if(targetanimation==staffhitanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
909 if(victim->weaponactive!=-1){
910 victim->throwtogglekeydown=1;
911 weapons.owner[victim->weaponids[0]]=-1;
912 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
913 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
914 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
915 weapons.missed[victim->weaponids[0]]=1;
916 weapons.freetime[victim->weaponids[0]]=0;
917 weapons.firstfree[victim->weaponids[0]]=1;
918 weapons.physics[victim->weaponids[0]]=1;
919 victim->num_weapons--;
920 if(victim->num_weapons){
921 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
922 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
925 victim->weaponactive=-1;
926 for(int j=0;j<numplayers;j++){
927 player[j].wentforweapon=0;
931 targetanimation=staffhitreversedanim;
932 currentanimation=staffhitreversedanim;
933 victim->currentanimation=staffhitreversalanim;
934 victim->targetanimation=staffhitreversalanim;
936 if(targetanimation==staffspinhitanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%2==0)){
937 if(victim->weaponactive!=-1){
938 victim->throwtogglekeydown=1;
939 weapons.owner[victim->weaponids[0]]=-1;
940 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
941 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
942 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
943 weapons.missed[victim->weaponids[0]]=1;
944 weapons.freetime[victim->weaponids[0]]=0;
945 weapons.firstfree[victim->weaponids[0]]=1;
946 weapons.physics[victim->weaponids[0]]=1;
947 victim->num_weapons--;
948 if(victim->num_weapons){
949 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
950 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
953 victim->weaponactive=-1;
954 for(int j=0;j<numplayers;j++){
955 player[j].wentforweapon=0;
958 targetanimation=staffspinhitreversedanim;
959 currentanimation=staffspinhitreversedanim;
960 victim->currentanimation=staffspinhitreversalanim;
961 victim->targetanimation=staffspinhitreversalanim;
963 if(targetanimation==swordslashanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
964 if(victim->weaponactive!=-1){
965 victim->throwtogglekeydown=1;
966 weapons.owner[victim->weaponids[0]]=-1;
967 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
968 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
969 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
970 weapons.missed[victim->weaponids[0]]=1;
971 weapons.freetime[victim->weaponids[0]]=0;
972 weapons.firstfree[victim->weaponids[0]]=1;
973 weapons.physics[victim->weaponids[0]]=1;
974 victim->num_weapons--;
975 if(victim->num_weapons){
976 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
977 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
980 victim->weaponactive=-1;
981 for(int j=0;j<numplayers;j++){
982 player[j].wentforweapon=0;
985 targetanimation=swordslashreversedanim;
986 currentanimation=swordslashreversedanim;
987 victim->currentanimation=swordslashreversalanim;
988 victim->targetanimation=swordslashreversalanim;
990 if(targetanimation==knifeslashstartanim&&findDistancefast(&victim->coords,&coords)<2&&(victim->id==0||Random()%4==0)){
991 if(victim->weaponactive!=-1){
992 victim->throwtogglekeydown=1;
993 weapons.owner[victim->weaponids[0]]=-1;
994 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
995 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
996 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
997 weapons.missed[victim->weaponids[0]]=1;
998 weapons.freetime[victim->weaponids[0]]=0;
999 weapons.firstfree[victim->weaponids[0]]=1;
1000 weapons.physics[victim->weaponids[0]]=1;
1001 victim->num_weapons--;
1002 if(victim->num_weapons){
1003 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
1004 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
1007 victim->weaponactive=-1;
1008 for(int j=0;j<numplayers;j++){
1009 player[j].wentforweapon=0;
1012 targetanimation=knifeslashreversedanim;
1013 currentanimation=knifeslashreversedanim;
1014 victim->currentanimation=knifeslashreversalanim;
1015 victim->targetanimation=knifeslashreversalanim;
1017 if(targetanimation!=knifeslashstartanim&&targetanimation!=staffhitanim&&targetanimation!=staffspinhitanim&&targetanimation!=winduppunchanim&&targetanimation!=wolfslapanim&&targetanimation!=swordslashanim&&targetanimation!=swordslashanim){
1018 victim->targettilt2=targettilt2;
1019 victim->currentframe=currentframe;
1020 victim->targetframe=targetframe;
1021 victim->target=target;
1023 victim->oldcoords=victim->coords;
1024 victim->coords=coords;
1025 victim->targetrotation=targetrotation;
1026 victim->rotation=targetrotation;
1027 victim->victim=this;
1029 if(targetanimation==winduppunchanim){
1030 targetanimation=winduppunchblockedanim;
1031 victim->targetanimation=blockhighleftanim;
1032 victim->targetframe=1;
1034 victim->victim=this;
1035 victim->targetrotation=targetrotation+180;
1037 if(targetanimation==wolfslapanim){
1038 targetanimation=winduppunchblockedanim;
1039 victim->targetanimation=blockhighleftanim;
1040 victim->targetframe=1;
1042 victim->victim=this;
1043 victim->targetrotation=targetrotation+180;
1045 if((targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim)&&victim->weaponactive!=-1){
1046 targetanimation=swordslashparriedanim;
1048 victim->parriedrecently=0;
1049 victim->targetanimation=swordslashparryanim;
1050 victim->targetframe=1;
1052 victim->victim=this;
1053 victim->targetrotation=targetrotation+180;
1055 if(abs(Random()%20)==0||weapons.type[victim->weaponids[victim->weaponactive]]==knife){
1056 if(victim->weaponactive!=-1){
1057 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
1058 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
1059 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
1060 emit_sound_at(swordstaffsound, victim->coords);
1063 emit_sound_at(metalhitsound, victim->coords);
1067 victim->Puff(righthand);
1069 victim->targetframe=0;
1070 victim->targetanimation=staggerbackhighanim;
1071 victim->targetrotation=targetrotation+180;
1073 weapons.owner[victim->weaponids[0]]=-1;
1074 aim=DoRotation(facing,0,90,0)*21;
1076 weapons.velocity[victim->weaponids[0]]=aim*-.2;
1077 weapons.tipvelocity[victim->weaponids[0]]=aim;
1078 weapons.missed[victim->weaponids[0]]=1;
1079 weapons.hitsomething[victim->weaponids[0]]=0;
1080 weapons.freetime[victim->weaponids[0]]=0;
1081 weapons.firstfree[victim->weaponids[0]]=1;
1082 weapons.physics[victim->weaponids[0]]=1;
1083 victim->num_weapons--;
1084 if(victim->num_weapons){
1085 victim->weaponids[0]=victim->weaponids[num_weapons];
1086 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
1088 victim->weaponactive=-1;
1089 for(int i=0;i<numplayers;i++){
1090 player[i].wentforweapon=0;
1097 /*PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
1098 OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
1099 OPENAL_SetVolume(channels[metalhitsound], 512);
1100 OPENAL_SetPaused(channels[metalhitsound], false);*/
1103 if(abs(Random()%20)==0){
1104 if(weaponactive!=-1){
1105 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
1106 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
1107 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
1109 emit_sound_at(swordstaffsound, coords);
1112 emit_sound_at(metalhitsound, coords);
1120 targetanimation=staggerbackhighanim;
1121 targetrotation=targetrotation+180;
1123 weapons.owner[weaponids[0]]=-1;
1124 aim=DoRotation(facing,0,90,0)*21;
1126 weapons.velocity[weaponids[0]]=aim*-.2;
1127 weapons.tipvelocity[weaponids[0]]=aim;
1128 weapons.hitsomething[weaponids[0]]=0;
1129 weapons.missed[weaponids[0]]=1;
1130 weapons.freetime[weaponids[0]]=0;
1131 weapons.firstfree[weaponids[0]]=1;
1132 weapons.physics[weaponids[0]]=1;
1135 weaponids[0]=weaponids[num_weapons];
1136 if(weaponstuck==num_weapons)weaponstuck=0;
1139 for(int i=0;i<numplayers;i++){
1140 player[i].wentforweapon=0;
1144 /*PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
1145 OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
1146 OPENAL_SetVolume(channels[metalhitsound], 512);
1147 OPENAL_SetPaused(channels[metalhitsound], false);*/
1151 if(targetanimation==knifeslashstartanim||targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim){
1152 if((targetanimation!=staffhitanim&&targetanimation!=staffspinhitanim)||findDistancefast(&coords,&victim->coords)>.2){
1153 //victim->targetanimation=sweepanim;
1154 victim->targetanimation=dodgebackanim;
1155 victim->targetframe=0;
1157 //victim->velocity=0;
1160 rotatetarget=coords-victim->coords;
1161 Normalise(&rotatetarget);
1162 victim->targetrotation=-asin(0-rotatetarget.x);
1163 victim->targetrotation*=360/6.28;
1164 if(rotatetarget.z<0)victim->targetrotation=180-victim->targetrotation;
1166 victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
1168 victim->lastattack3=victim->lastattack2;
1169 victim->lastattack2=victim->lastattack;
1170 victim->lastattack=victim->targetanimation;
1174 victim->targetanimation=sweepanim;
1175 victim->targetframe=0;
1179 rotatetarget=coords-victim->coords;
1180 Normalise(&rotatetarget);
1181 victim->targetrotation=-asin(0-rotatetarget.x);
1182 victim->targetrotation*=360/6.28;
1183 if(rotatetarget.z<0)victim->targetrotation=180-victim->targetrotation;
1185 victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
1187 victim->lastattack3=victim->lastattack2;
1188 victim->lastattack2=victim->lastattack;
1189 victim->lastattack=victim->targetanimation;
1196 if(aitype!=playercontrolled)feint=0;
1197 if(aitype!=playercontrolled&&Random()%3==0&&escapednum<2&&difficulty==2)feint=1;
1198 if(aitype!=playercontrolled&&Random()%5==0&&escapednum<2&&difficulty==1)feint=1;
1199 if(aitype!=playercontrolled&&Random()%10==0&&escapednum<2&&difficulty==0)feint=1;
1201 if(victim->id==0&&animation[victim->targetanimation].attack==reversal)numreversals++;
1205 void Person::DoDamage(float howmuch){
1206 if(tutoriallevel!=1)damage+=howmuch/power;
1207 if(id!=0)damagedealt+=howmuch/power;
1208 if(id==0)damagetaken+=howmuch/power;
1210 if(id==0&&(bonus==solidhit||bonus==twoxcombo||bonus==threexcombo||bonus==fourxcombo||bonus==megacombo))bonus=0;
1211 if(tutoriallevel!=1)permanentdamage+=howmuch/2/power;
1212 if(tutoriallevel!=1)superpermanentdamage+=howmuch/4/power;
1213 if(permanentdamage>damagetolerance/2&&permanentdamage-howmuch<damagetolerance/2&&Random()%2)DoBlood(1,255);
1214 if((permanentdamage>damagetolerance*.8&&Random()%2&&!deathbleeding)||spurt)DoBlood(1,255);
1216 if(id==0)camerashake+=howmuch/100;
1217 if(id==0&&((howmuch>50&&damage>damagetolerance/2)))blackout=damage/damagetolerance;
1218 if(blackout>1)blackout=1;
1220 if(aitype==passivetype&&damage<damagetolerance&&((tutoriallevel!=1||cananger)&&hostile))aitype=attacktypecutoff;
1221 if(tutoriallevel!=1&&aitype!=playercontrolled&&damage<damagetolerance&&damage>damagetolerance*2/3&&creature==rabbittype){
1222 if(abs(Random()%2)==0){aitype=gethelptype;
1225 else aitype=attacktypecutoff;
1229 if(howmuch>damagetolerance*50&&skeleton.free!=2){
1232 for(int i=0;i<skeleton.num_joints; i++){
1233 if(!skeleton.free)flatvelocity2=velocity;
1234 if(skeleton.free)flatvelocity2=skeleton.joints[i].velocity;
1235 if(!skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(skeleton.joints[i].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
1236 if(skeleton.free)flatfacing2=skeleton.joints[i].position*scale+coords;
1237 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
1238 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
1239 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
1240 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
1241 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
1242 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
1245 emit_sound_at(splattersound, coords);
1254 if(!dead&&creature==wolftype){
1255 award_bonus(0, Wolfbonus);
1261 if(tutoriallevel!=1||id==0)
1262 if(speechdelay<=0&&!dead&&aitype!=playercontrolled){
1265 if(creature==wolftype){
1266 int i=abs(Random()%2);
1267 if(i==0)whichsound=snarlsound;
1268 if(i==1)whichsound=snarl2sound;
1269 envsound[numenvsounds]=coords;
1270 envsoundvol[numenvsounds]=16;
1271 envsoundlife[numenvsounds]=.4;
1274 if(creature==rabbittype){
1275 int i=abs(Random()%2);
1276 if(i==0)whichsound=rabbitpainsound;
1277 if(i==1&&damage>damagetolerance)whichsound=rabbitpain1sound;
1278 envsound[numenvsounds]=coords;
1279 envsoundvol[numenvsounds]=16;
1280 envsoundlife[numenvsounds]=.4;
1282 //if(i==2)whichsound=rabbitpain2sound;
1286 emit_sound_at(whichsound, coords);
1291 //if(permanentdamage>=damagetolerance&&howmuch<50)permanentdamage=damagetolerance-1;
1292 //if(damage>=damagetolerance&&howmuch<30&&!dead)damage=damagetolerance-1;
1295 void Person::DoHead(){
1296 static XYZ rotatearound;
1298 static float lookspeed=500;
1300 if(!freeze&&!winfreeze){
1303 targetheadrotation=(float)((int)((0-rotation-targetheadrotation+180)*100)%36000)/100;
1304 targetheadrotation2=(float)((int)(targetheadrotation2*100)%36000)/100;
1306 while(targetheadrotation>180)targetheadrotation-=360;
1307 while(targetheadrotation<-180)targetheadrotation+=360;
1309 if(targetheadrotation>160)targetheadrotation2=targetheadrotation2*-1;
1310 if(targetheadrotation<-160)targetheadrotation2=targetheadrotation2*-1;
1311 if(targetheadrotation>160)targetheadrotation=targetheadrotation-180;
1312 if(targetheadrotation<-160)targetheadrotation=targetheadrotation+180;
1314 if(targetheadrotation2>120)targetheadrotation2=120;
1315 if(targetheadrotation2<-120)targetheadrotation2=-120;
1316 if(targetheadrotation>120)targetheadrotation=120;
1317 if(targetheadrotation<-120)targetheadrotation=-120;
1319 if(!isIdle())targetheadrotation2=0;
1321 if(targetheadrotation>80)targetheadrotation=80;
1322 if(targetheadrotation<-80)targetheadrotation=-80;
1323 if(targetheadrotation2>50)targetheadrotation2=50;
1324 if(targetheadrotation2<-50)targetheadrotation2=-50;
1327 if(abs(headrotation-targetheadrotation)<multiplier*lookspeed)headrotation=targetheadrotation;
1328 else if(headrotation>targetheadrotation){
1329 headrotation-=multiplier*lookspeed;
1331 else if(headrotation<targetheadrotation){
1332 headrotation+=multiplier*lookspeed;
1335 if(abs(headrotation2-targetheadrotation2)<multiplier*lookspeed/2)headrotation2=targetheadrotation2;
1336 else if(headrotation2>targetheadrotation2){
1337 headrotation2-=multiplier*lookspeed/2;
1339 else if(headrotation2<targetheadrotation2){
1340 headrotation2+=multiplier*lookspeed/2;
1343 rotatearound=skeleton.joints[skeleton.jointlabels[neck]].position;
1344 skeleton.joints[skeleton.jointlabels[head]].position=rotatearound+DoRotation(skeleton.joints[skeleton.jointlabels[head]].position-rotatearound,headrotation2,0,0);
1348 if(targetanimation!=bounceidleanim&&targetanimation!=fightidleanim&&targetanimation!=wolfidle&&targetanimation!=knifefightidleanim&&targetanimation!=drawrightanim&&targetanimation!=drawleftanim&&targetanimation!=walkanim){
1349 facing=DoRotation(facing,headrotation2*.4,0,0);
1350 facing=DoRotation(facing,0,headrotation*.4,0);
1353 if(targetanimation==bounceidleanim||targetanimation==fightidleanim||targetanimation==wolfidle||targetanimation==knifefightidleanim||targetanimation==drawrightanim||targetanimation==drawleftanim){
1354 facing=DoRotation(facing,headrotation2*.8,0,0);
1355 facing=DoRotation(facing,0,headrotation*.8,0);
1358 if(targetanimation==walkanim){
1359 facing=DoRotation(facing,headrotation2*.6,0,0);
1360 facing=DoRotation(facing,0,headrotation*.6,0);
1363 skeleton.specialforward[0]=facing;
1364 //skeleton.specialforward[0]=DoRotation(facing,0,rotation,0);
1366 for(i=0;i<skeleton.num_muscles;i++){
1367 if(skeleton.muscles[i].visible&&(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head))
1369 skeleton.FindRotationMuscle(i,targetanimation);
1375 void Person::RagDoll(bool checkcollision){
1380 if(id==0)numfalls++;
1381 if(id==0&&isFlip())numflipfail++;
1387 facing=DoRotation(facing,0,rotation,0);
1389 skeleton.freetime=0;
1391 skeleton.longdead=0;
1397 skeleton.freefall=1;
1399 if(!isnormal(velocity.x))velocity.x=0;
1400 if(!isnormal(velocity.y))velocity.y=0;
1401 if(!isnormal(velocity.z))velocity.z=0;
1402 if(!isnormal(rotation))rotation=0;
1403 if(!isnormal(coords.x))coords=0;
1404 if(!isnormal(tilt))tilt=0;
1405 if(!isnormal(tilt2))tilt2=0;
1407 for(i=0;i<skeleton.num_joints;i++){
1408 skeleton.joints[i].delay=0;
1409 skeleton.joints[i].locked=0;
1410 skeleton.joints[i].position=DoRotation(DoRotation(DoRotation(skeleton.joints[i].position,0,0,tilt),tilt2,0,0),0,rotation,0);
1411 if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=DoRotation(skeleton.joints[i].position,0,rotation,0);
1412 if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=skeleton.joints[i].position;
1413 if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=coords;
1414 skeleton.joints[i].position.y+=.1;
1415 skeleton.joints[i].oldposition=skeleton.joints[i].position;
1416 skeleton.joints[i].realoldposition=skeleton.joints[i].position*scale+coords;
1419 for(i=0;i<skeleton.num_joints;i++){
1420 skeleton.joints[i].velocity=0;
1421 skeleton.joints[i].velchange=0;
1423 skeleton.DoConstraints(&coords,&scale);
1424 if(animation[currentanimation].height==lowheight||animation[targetanimation].height==lowheight)
1426 skeleton.DoConstraints(&coords,&scale);
1427 skeleton.DoConstraints(&coords,&scale);
1428 skeleton.DoConstraints(&coords,&scale);
1429 skeleton.DoConstraints(&coords,&scale);
1432 speed=animation[targetanimation].speed[targetframe]*2;
1433 if(animation[currentanimation].speed[currentframe]>animation[targetanimation].speed[targetframe]){
1434 speed=animation[currentanimation].speed[currentframe]*2;
1436 if(transspeed)speed=transspeed*2;
1440 for(i=0;i<skeleton.num_joints;i++){
1441 if((animation[currentanimation].attack!=reversed||currentanimation==swordslashreversedanim)&¤tanimation!=rabbitkickanim&&!isLanding()&&!wasLanding()&&animation[currentanimation].height==animation[targetanimation].height)skeleton.joints[i].velocity=velocity/scale+facing*5+DoRotation(DoRotation(DoRotation((animation[targetanimation].position[i][targetframe]-animation[currentanimation].position[i][currentframe])*speed,0,0,tilt),tilt2,0,0),0,rotation,0);
1442 else skeleton.joints[i].velocity=velocity/scale+facing*5;
1443 change.x=(float)(Random()%100)/100;
1444 change.y=(float)(Random()%100)/100;
1445 change.z=(float)(Random()%100)/100;
1446 skeleton.joints[i].velocity+=change;
1447 skeleton.joints[abs(Random()%skeleton.num_joints)].velocity-=change;
1449 change.x=(float)(Random()%100)/100;
1450 change.y=(float)(Random()%100)/100;
1451 change.z=(float)(Random()%100)/100;
1452 skeleton.joints[i].velchange+=change;
1453 skeleton.joints[abs(Random()%skeleton.num_joints)].velchange-=change;
1463 for(j=0;j<skeleton.num_joints;j++){
1464 average+=skeleton.joints[j].position;
1468 coords+=average*scale;
1469 for(j=0;j<skeleton.num_joints;j++){
1470 skeleton.joints[j].position-=average;
1473 whichpatchx=coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
1474 whichpatchz=coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
1475 if(terrain.patchobjectnum[whichpatchx][whichpatchz])
1476 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
1477 i=terrain.patchobjects[whichpatchx][whichpatchz][l];
1480 if(SphereCheck(&lowpoint, 3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
1481 coords.x=lowpoint.x;
1482 coords.z=lowpoint.z;
1491 for(i=0;i<skeleton.num_joints;i++){
1492 velocity+=skeleton.joints[i].velocity*scale;
1494 velocity/=skeleton.num_joints;
1497 if(weaponactive!=-1&&targetanimation!=rabbitkickanim&&num_weapons>0){
1498 weapons.owner[weaponids[0]]=-1;
1499 weapons.hitsomething[weaponids[0]]=0;
1500 weapons.velocity[weaponids[0]]=skeleton.joints[skeleton.jointlabels[righthand]].velocity*scale*-.3;
1501 weapons.velocity[weaponids[0]].x+=.01;
1502 weapons.tipvelocity[weaponids[0]]=skeleton.joints[skeleton.jointlabels[righthand]].velocity*scale;
1503 weapons.missed[weaponids[0]]=1;
1504 weapons.freetime[weaponids[0]]=0;
1505 weapons.firstfree[weaponids[0]]=1;
1506 weapons.physics[weaponids[0]]=1;
1509 weaponids[0]=weaponids[num_weapons];
1510 if(weaponstuck==num_weapons)weaponstuck=0;
1513 for(i=0;i<numplayers;i++){
1514 player[i].wentforweapon=0;
1519 targetanimation=bounceidleanim;
1520 currentanimation=bounceidleanim;
1528 void Person::FootLand(int which, float opacity){
1529 static XYZ terrainlight;
1530 static XYZ footvel,footpoint;
1531 if(opacity>=1||skiddelay<=0)
1535 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1536 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1537 //footpoint.y=coords.y;
1538 if(findDistancefast(&footpoint,&viewer))Sprite::MakeSprite(cloudsprite, footpoint,footvel, 1,1,1, .5, .2*opacity);
1540 else if(environment==snowyenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
1542 if(footvel.y<.8)footvel.y=.8;
1543 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1544 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1545 footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
1546 terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
1547 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x,terrainlight.y,terrainlight.z, .5, .7*opacity);
1548 if(opacity>=1||detail==2)if(detail==2)if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)terrain.MakeDecal(footprintdecal,footpoint,.2,1*opacity,rotation);
1550 else if(environment==grassyenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
1552 if(footvel.y<.8)footvel.y=.8;
1553 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1554 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1555 footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
1556 terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
1557 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5*opacity);
1559 else if(environment==desertenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
1561 if(footvel.y<.8)footvel.y=.8;
1562 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1563 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1564 footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
1565 terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
1566 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7*opacity);
1567 if(opacity>=1||detail==2)if(detail==2)if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)terrain.MakeDecal(footprintdecal,footpoint,.2,.25*opacity,rotation);
1569 else if(isLanding()||targetanimation==jumpupanim||isLandhard())
1572 if(footvel.y<.8)footvel.y=.8;
1573 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1574 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1575 //footpoint.y=coords.y;
1576 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, 1,1,1, .5, .2*opacity);
1580 void Person::Puff(int whichlabel){
1581 static XYZ footvel,footpoint;
1584 footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[whichlabel]].position,0,rotation,0)*scale+coords;
1585 Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .9, .3);
1589 void Person::DoAnimations(){
1592 static float oldtarget;
1594 if(isIdle()&¤tanimation!=getIdle())normalsupdatedelay=0;
1596 if(targetanimation==tempanim||currentanimation==tempanim){
1597 animation[tempanim]=tempanimation;
1599 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
1610 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
1611 OPENAL_SetVolume(channels[whooshsound], 64*findLength(&velocity)/5);
1613 if(((velocity.y<-15)||(crouchkeydown&&velocity.y<-8))&&abs(velocity.y)*4>fast_sqrt(velocity.x*velocity.x*velocity.z*velocity.z))landhard=1;
1614 if(!crouchkeydown&&velocity.y>=-15)landhard=0;
1616 if((currentanimation==jumpupanim||targetanimation==jumpdownanim)/*&&velocity.y<40*/&&!isFlip()&&(!isLanding()&&!isLandhard())&&((crouchkeydown&&!crouchtogglekeydown))){
1621 targfacing=DoRotation(targfacing,0,targetrotation,0);
1623 if(normaldotproduct(targfacing,velocity)>=-.3)targetanimation=flipanim;
1624 else targetanimation=backflipanim;
1625 crouchtogglekeydown=1;
1629 if(id==0)numflipped++;
1632 if(animation[targetanimation].attack!=reversed)feint=0;
1633 if(!crouchkeydown||(isLanding()||isLandhard())||(wasLanding()||wasLandhard())){
1634 crouchtogglekeydown=0;
1635 if(aitype==playercontrolled)feint=0;
1639 if(!crouchtogglekeydown&&animation[targetanimation].attack==reversed&&aitype==playercontrolled&&(escapednum<2||reversaltrain))feint=1;
1640 if(!isFlip())crouchtogglekeydown=1;
1644 if(animation[targetanimation].attack||currentanimation==getupfrombackanim||currentanimation==getupfromfrontanim){
1645 if(detail)normalsupdatedelay=0;
1649 if(targetanimation==rollanim&&targetframe==3&&onfire){
1651 emit_sound_at(fireendsound, coords);
1652 OPENAL_SetPaused(channels[stream_firesound], true);
1656 if(targetanimation==rabbittacklinganim&&targetframe==1){
1657 //if(victim->aitype==attacktypecutoff&&Random()%2==0&&victim->stunned<=0&&animation[victim->targetanimation].attack==neutral&&victim->id!=0)Reverse();
1658 if(victim->aitype==attacktypecutoff&&victim->stunned<=0&&victim->surprised<=0&&victim->id!=0)Reverse();
1659 if(targetanimation==rabbittacklinganim&&targetframe==1&&!victim->isCrouch()&&victim->targetanimation!=backhandspringanim){
1660 if(normaldotproduct(victim->facing,facing)>0)victim->targetanimation=rabbittackledbackanim;
1661 else victim->targetanimation=rabbittackledfrontanim;
1662 victim->targetframe=2;
1664 victim->rotation=rotation;
1665 victim->targetrotation=rotation;
1666 if(victim->aitype==gethelptype)victim->DoDamage(victim->damagetolerance-victim->damage);
1667 //victim->DoDamage(30);
1668 if(creature==wolftype){
1670 emit_sound_at(clawslicesound, victim->coords);
1672 victim->DoBloodBig(1/victim->armorhead,210);
1674 award_bonus(id, TackleBonus,
1675 victim->aitype == gethelptype ? 50 : 0);
1679 if(!drawtogglekeydown&&drawkeydown&&(weaponactive==-1||num_weapons==1)&&(animation[targetanimation].label[targetframe]||(targetanimation!=currentanimation&¤tanimation==rollanim))&&num_weapons>0&&creature!=wolftype){
1680 if(weapons.type[weaponids[0]]==knife){
1681 if(weaponactive==-1)weaponactive=0;
1682 else if(weaponactive==0)weaponactive=-1;
1684 if(weaponactive==-1){
1685 emit_sound_at(knifesheathesound, coords);
1687 if(weaponactive!=-1){
1688 emit_sound_at(knifedrawsound, coords, 128);
1691 drawtogglekeydown=1;
1694 if(tutoriallevel!=1||id==0)
1695 if((animation[targetanimation].label[targetframe]&&(animation[targetanimation].label[targetframe]<5||animation[targetanimation].label[targetframe]==8))/*||(targetanimation==rollanim&&targetframe==animation[rollanim].numframes-1)*/){
1706 if(terrain.getOpacity(coords.x,coords.z)<.2){
1707 if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound;
1708 else whichsound=footstepsound2;
1709 if(animation[targetanimation].label[targetframe]==1)FootLand(0,1);
1710 if(animation[targetanimation].label[targetframe]==2)FootLand(1,1);
1711 if(animation[targetanimation].label[targetframe]==3&&isRun()){
1717 if(terrain.getOpacity(coords.x,coords.z)>=.2){
1718 if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound3;
1719 else whichsound=footstepsound4;
1723 if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound3;
1724 else whichsound=footstepsound4;
1726 if(animation[targetanimation].label[targetframe]==4&&(weaponactive==-1||(targetanimation!=knifeslashstartanim&&targetanimation!=knifethrowanim&&targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=knifefollowanim))){
1727 if(animation[targetanimation].attack!=neutral){
1729 if(i==0)whichsound=lowwhooshsound;
1730 if(i==1)whichsound=midwhooshsound;
1731 if(i==2)whichsound=highwhooshsound;
1733 if(animation[targetanimation].attack==neutral)whichsound=movewhooshsound;
1735 else if(animation[targetanimation].label[targetframe]==4)whichsound=knifeswishsound;
1736 if(animation[targetanimation].label[targetframe]==8&&tutoriallevel!=1)whichsound=landsound2;
1738 PlaySoundEx( whichsound, samp[whichsound], NULL, true);
1739 OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
1740 if(whichsound!=knifeswishsound)OPENAL_SetVolume(channels[whichsound], 128);
1741 if(whichsound!=knifeswishsound&&(targetanimation==staffhitanim||targetanimation==staffgroundsmashanim||targetanimation==staffspinhitanim))OPENAL_SetVolume(channels[whichsound], 256);
1742 if(whichsound==knifeswishsound)OPENAL_SetVolume(channels[whichsound], 512);
1743 OPENAL_SetPaused(channels[whichsound], false);
1746 if(whichsound==footstepsound||whichsound==footstepsound2||whichsound==footstepsound3||whichsound==footstepsound4){
1747 envsound[numenvsounds]=coords;
1748 if(targetanimation==wolfrunninganim||targetanimation==rabbitrunninganim)envsoundvol[numenvsounds]=15;
1749 else envsoundvol[numenvsounds]=6;
1750 envsoundlife[numenvsounds]=.4;
1754 if(animation[targetanimation].label[targetframe]==3){
1756 emit_sound_at(whichsound, coords, 128.);
1761 if(tutoriallevel!=1||id==0)
1763 if(targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=staffgroundsmashanim)
1764 if((animation[targetanimation].label[targetframe]&&(animation[targetanimation].label[targetframe]<5||animation[targetanimation].label[targetframe]==8))/*||(targetanimation==rollanim&&targetframe==animation[rollanim].numframes-1)*/){
1766 if(animation[targetanimation].label[targetframe]==4&&aitype!=playercontrolled){
1767 if(animation[targetanimation].attack!=neutral){
1769 if(creature==rabbittype){
1770 if(i==0)whichsound=rabbitattacksound;
1771 if(i==1)whichsound=rabbitattack2sound;
1772 if(i==2)whichsound=rabbitattack3sound;
1773 if(i==3)whichsound=rabbitattack4sound;
1775 if(creature==wolftype){
1776 if(i==0)whichsound=barksound;
1777 if(i==1)whichsound=bark2sound;
1778 if(i==2)whichsound=bark3sound;
1779 if(i==3)whichsound=barkgrowlsound;
1783 //if(animation[targetanimation].attack==neutral)whichsound=movewhooshsound;
1785 //else if(animation[targetanimation].label[targetframe]==4)whichsound=knifeswishsound;
1786 //if(animation[targetanimation].label[targetframe]==8)whichsound=landsound2;
1789 emit_sound_at(whichsound, coords);
1795 if((!wasLanding()&&!wasLandhard())&¤tanimation!=getIdle()&&(isLanding()||isLandhard())){
1801 currentoffset=targetoffset;
1802 targetframe=currentframe;
1803 currentanimation=targetanimation;
1806 if(targetanimation==removeknifeanim&&animation[targetanimation].label[currentframe]==5){
1807 for(i=0;i<weapons.numweapons;i++){
1808 if(/*weapons.velocity[i].x==0&&weapons.velocity[i].y==0&&weapons.velocity[i].z==0&&*/weapons.owner[i]==-1)
1809 if(findDistancefastflat(&coords,&weapons.position[i])<4&&weaponactive==-1){
1810 if(findDistancefast(&coords,&weapons.position[i])>=1){
1811 if(weapons.type[i]!=staff){
1812 emit_sound_at(knifedrawsound, coords, 128.);
1816 weapons.owner[i]=id;
1818 weaponids[num_weapons]=weaponids[0];
1827 static bool willwork;
1828 if(targetanimation==crouchremoveknifeanim&&animation[targetanimation].label[currentframe]==5){
1829 for(i=0;i<weapons.numweapons;i++){
1831 if(weapons.owner[i]!=-1)
1832 if(player[weapons.owner[i]].weaponstuck!=-1)
1833 if(player[weapons.owner[i]].weaponids[player[weapons.owner[i]].weaponstuck]==i)
1834 if(player[weapons.owner[i]].num_weapons>1)willwork=0;
1835 if((/*weapons.velocity[i].x==0&&weapons.velocity[i].y==0&&weapons.velocity[i].z==0&&*/weapons.owner[i]==-1)||(hasvictim&&weapons.owner[i]==victim->id&&victim->skeleton.free))
1836 if(willwork&&findDistancefastflat(&coords,&weapons.position[i])<3&&weaponactive==-1){
1837 if(findDistancefast(&coords,&weapons.position[i])<1||hasvictim){
1839 if(weapons.owner[i]!=-1)
1840 if(victim->weaponstuck!=-1){
1841 if(victim->weaponids[victim->weaponstuck]==i){
1846 if(weapons.type[i]!=staff){
1847 emit_sound_at(knifedrawsound, coords, 128.);
1851 emit_sound_at(fleshstabremovesound, coords, 128.);
1854 if(weapons.owner[i]!=-1){
1856 victim=&player[weapons.owner[i]];
1857 if(victim->num_weapons==1)victim->num_weapons=0;
1858 else victim->num_weapons=1;
1860 //victim->weaponactive=-1;
1861 victim->skeleton.longdead=0;
1862 victim->skeleton.free=1;
1863 victim->skeleton.broken=0;
1865 for(int j=0;j<victim->skeleton.num_joints;j++){
1866 victim->skeleton.joints[j].velchange=0;
1867 victim->skeleton.joints[j].locked=0;
1873 Normalise(&relative);
1874 XYZ footvel,footpoint;
1876 footpoint=weapons.position[i];
1877 if(victim->weaponstuck!=-1){
1878 if(victim->weaponids[victim->weaponstuck]==i){
1879 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
1880 weapons.bloody[i]=2;
1881 weapons.blooddrip[i]=5;
1882 victim->weaponstuck=-1;
1885 if(victim->num_weapons>0){
1886 if(victim->weaponstuck!=0&&victim->weaponstuck!=-1)victim->weaponstuck=0;
1887 if(victim->weaponids[0]==i)
1888 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
1891 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
1892 victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*6;
1893 victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
1894 victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
1896 weapons.owner[i]=id;
1898 weaponids[num_weapons]=weaponids[0];
1907 if(currentanimation==drawleftanim&&animation[targetanimation].label[currentframe]==5){
1908 if(weaponactive==-1)weaponactive=0;
1909 else if(weaponactive==0){
1913 buffer=weaponids[0];
1914 weaponids[0]=weaponids[1];
1915 weaponids[1]=buffer;
1918 if(weaponactive==-1){
1919 emit_sound_at(knifesheathesound, coords, 128.);
1921 if(weaponactive!=-1){
1922 emit_sound_at(knifedrawsound, coords, 128.);
1927 if((currentanimation==walljumprightkickanim&&targetanimation==walljumprightkickanim)||(currentanimation==walljumpleftkickanim&&targetanimation==walljumpleftkickanim)){
1928 XYZ rotatetarget=DoRotation(skeleton.forward,0,rotation,0);
1929 Normalise(&rotatetarget);
1930 targetrotation=-asin(0-rotatetarget.x);
1931 targetrotation*=360/6.28;
1932 if(rotatetarget.z<0)targetrotation=180-targetrotation;
1934 if(targetanimation==walljumprightkickanim)targetrotation+=40;
1935 if(targetanimation==walljumpleftkickanim)targetrotation-=40;
1940 if((targetanimation==rabbitrunninganim||targetanimation==wolfrunninganim)&&targetframe==3&&(jumpkeydown||attackkeydown||id!=0))dojumpattack=1;
1942 if(findDistancefast(&victim->coords,&/*player[i].*/coords)<5&&victim->aitype==gethelptype&&(attackkeydown)&&!victim->skeleton.free&&victim->isRun()&&victim->runninghowlong>=1)dojumpattack=1; if(!hostile)dojumpattack=0;
1944 if((targetanimation==rabbitrunninganim||targetanimation==wolfrunninganim)&&id==0){
1945 targetanimation=rabbittackleanim;
1947 emit_sound_at(jumpsound, coords);
1956 Normalise(&targetloc);
1958 for(i=0;i<numplayers;i++){
1960 if(findDistancefast(&targetloc,&player[i].coords)<closestdist||closestdist==0){
1961 closestdist=findDistancefast(&targetloc,&player[i].coords);
1966 if(closestdist<5&&!player[closestid].dead&&animation[player[closestid].targetanimation].height!=lowheight&&player[closestid].targetanimation!=backhandspringanim){
1968 victim=&player[closestid];
1969 coords=victim->coords;
1970 currentanimation=rabbittacklinganim;
1971 targetanimation=rabbittacklinganim;
1975 if(coords.z!=victim->coords.z||coords.x!=victim->coords.x){
1976 rotatetarget=coords-victim->coords;
1977 Normalise(&rotatetarget);
1978 targetrotation=-asin(0-rotatetarget.x);
1979 targetrotation*=360/6.28;
1980 if(rotatetarget.z<0)targetrotation=180-targetrotation;
1982 if(targetanimation!=rabbitrunninganim){
1983 emit_sound_at(jumpsound, coords, 128.);
1989 float damagemult=1*power;
1990 if(creature==wolftype)damagemult=2.5*power;
1991 if(hasvictim){damagemult/=victim->damagetolerance/200;}
1992 //if(onfire)damagemult=3;
1993 if((animation[targetanimation].attack==normalattack||targetanimation==walljumprightkickanim||targetanimation==walljumpleftkickanim)&&(!feint)&&(victim->skeleton.free!=2||targetanimation==killanim||targetanimation==dropkickanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||targetanimation==staffgroundsmashanim)){
1994 if(targetanimation==spinkickanim&&animation[targetanimation].label[currentframe]==5){
1995 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&3&&animation[victim->targetanimation].height!=lowheight){
1997 if(id==0)camerashake+=.4;
1998 if(Random()%2||creature==wolftype){
2001 if(creature==wolftype)DoBloodBig(0,250);
2003 if(tutoriallevel!=1){
2004 emit_sound_at(heavyimpactsound, victim->coords, 128.);
2006 if(creature==wolftype){
2007 emit_sound_at(clawslicesound, victim->coords, 128.);
2009 victim->DoBloodBig(2/victim->armorhead,175);
2013 relative=victim->coords-coords;
2015 Normalise(&relative);
2016 relative=DoRotation(relative,0,-90,0);
2017 for(i=0;i<victim->skeleton.num_joints;i++){
2018 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2020 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
2023 victim->DoDamage(damagemult*100/victim->protectionhead);
2029 if(targetanimation==wolfslapanim&&animation[targetanimation].label[currentframe]==5){
2030 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&3&&animation[victim->targetanimation].height!=lowheight){
2032 if(id==0)camerashake+=.4;
2033 if(Random()%2||creature==wolftype){
2035 if(creature==wolftype)DoBloodBig(0,235);
2037 emit_sound_at(whooshhitsound, victim->coords);
2038 if(creature==wolftype){
2039 emit_sound_at(clawslicesound, victim->coords, 128.);
2041 victim->DoBloodBig(2,175);
2045 relative=victim->coords-coords;
2047 Normalise(&relative);
2049 Normalise(&relative);
2050 relative=DoRotation(relative,0,90,0);
2051 for(i=0;i<victim->skeleton.num_joints;i++){
2052 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
2054 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*100;
2057 victim->DoDamage(damagemult*50/victim->protectionhead);
2061 if(targetanimation==walljumprightkickanim&&animation[targetanimation].label[currentframe]==5){
2062 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
2064 if(id==0)camerashake+=.4;
2067 if(tutoriallevel!=1){
2068 emit_sound_at(heavyimpactsound, victim->coords, 160.);
2070 if(creature==wolftype){
2071 emit_sound_at(clawslicesound, victim->coords, 128.);
2073 victim->DoBloodBig(2/victim->armorhead,175);
2079 Normalise(&relative);
2080 relative=DoRotation(relative,0,-90,0);
2081 for(i=0;i<victim->skeleton.num_joints;i++){
2082 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2084 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
2087 victim->DoDamage(damagemult*150/victim->protectionhead);
2089 if(victim->damage>victim->damagetolerance)
2090 award_bonus(id, style);
2096 if(targetanimation==walljumpleftkickanim&&animation[targetanimation].label[currentframe]==5){
2097 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
2099 if(id==0)camerashake+=.4;
2102 if(tutoriallevel!=1){
2103 emit_sound_at(heavyimpactsound, victim->coords, 160.);
2105 if(creature==wolftype){
2106 emit_sound_at(clawslicesound, victim->coords, 128.);
2108 victim->DoBloodBig(2/victim->armorhead,175);
2114 Normalise(&relative);
2115 relative=DoRotation(relative,0,90,0);
2116 for(i=0;i<victim->skeleton.num_joints;i++){
2117 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2119 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
2122 victim->DoDamage(damagemult*150/victim->protectionhead);
2124 if(victim->damage>victim->damagetolerance)
2125 award_bonus(id, style);
2131 if(targetanimation==blockhighleftstrikeanim&&animation[targetanimation].label[currentframe]==5){
2132 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
2134 if(id==0)camerashake+=.4;
2139 emit_sound_at(whooshhitsound, victim->coords);
2142 relative=victim->coords-coords;
2144 Normalise(&relative);
2145 for(i=0;i<victim->skeleton.num_joints;i++){
2146 victim->skeleton.joints[i].velocity+=relative*damagemult*30;
2148 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*100;
2151 victim->DoDamage(damagemult*50/victim->protectionhead);
2155 if(targetanimation==killanim&&animation[targetanimation].label[currentframe]==8){
2156 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&victim->dead){
2158 if(id==0)camerashake+=.2;
2159 emit_sound_at(whooshhitsound, victim->coords, 128.);
2161 victim->skeleton.longdead=0;
2162 victim->skeleton.free=1;
2163 victim->skeleton.broken=0;
2164 victim->skeleton.spinny=1;
2166 for(i=0;i<victim->skeleton.num_joints;i++){
2167 victim->skeleton.joints[i].velchange=0;
2168 victim->skeleton.joints[i].delay=0;
2169 victim->skeleton.joints[i].locked=0;
2170 //victim->skeleton.joints[i].velocity=0;
2176 Normalise(&relative);
2177 for(i=0;i<victim->skeleton.num_joints;i++){
2178 victim->skeleton.joints[i].velocity.y=relative.y*10;
2179 victim->skeleton.joints[i].position.y+=relative.y*.3;
2180 victim->skeleton.joints[i].oldposition.y+=relative.y*.3;
2181 victim->skeleton.joints[i].realoldposition.y+=relative.y*.3;
2183 victim->Puff(abdomen);
2184 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity.y=relative.y*400;
2188 if(targetanimation==killanim&&animation[targetanimation].label[currentframe]==5){
2189 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*9&&victim->dead){
2191 if(id==0)camerashake+=.4;
2192 if(tutoriallevel!=1){
2193 emit_sound_at(heavyimpactsound, coords, 128.);
2196 relative=victim->coords-coords;
2198 Normalise(&relative);
2199 for(i=0;i<victim->skeleton.num_joints;i++){
2200 victim->skeleton.joints[i].velocity+=relative*damagemult*90;
2202 victim->Puff(abdomen);
2203 if(victim->dead!=2&&victim->permanentdamage>victim->damagetolerance-250&&autoslomo){
2207 victim->DoDamage(damagemult*500/victim->protectionhigh);
2208 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*300;
2212 if(targetanimation==dropkickanim&&animation[targetanimation].label[currentframe]==7){
2213 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*9&&victim->skeleton.free){
2215 if(id==0)camerashake+=.4;
2216 if(tutoriallevel!=1){
2217 emit_sound_at(thudsound, coords);
2220 victim->skeleton.longdead=0;
2221 victim->skeleton.free=1;
2222 victim->skeleton.broken=0;
2223 victim->skeleton.spinny=1;
2225 for(i=0;i<victim->skeleton.num_joints;i++){
2226 victim->skeleton.joints[i].velchange=0;
2227 //victim->skeleton.joints[i].delay=0;
2228 victim->skeleton.joints[i].locked=0;
2231 relative=victim->coords-coords;
2232 Normalise(&relative);
2234 Normalise(&relative);
2235 for(i=0;i<victim->skeleton.num_joints;i++){
2236 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
2241 victim->Puff(abdomen);
2242 victim->DoDamage(damagemult*20/victim->protectionhigh);
2243 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2245 if(!victim->dead)staggerdelay=1.2;
2251 if((targetanimation==crouchstabanim||targetanimation==swordgroundstabanim)&&animation[targetanimation].label[currentframe]==5){
2252 //if(id==0)camerashake+=.4;
2255 if(!victim->skeleton.free)hasvictim=0;
2258 terrain.MakeDecal(blooddecalfast,(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2),.08,.6,Random()%360);
2259 emit_sound_at(knifesheathesound, coords, 128.);
2262 if(victim&&hasvictim){
2263 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
2265 XYZ where,startpoint,endpoint,movepoint,colpoint;
2266 float rotationpoint;
2268 if(weapons.type[weaponids[weaponactive]]==knife){
2269 where=(weapons.tippoint[weaponids[weaponactive]]*.6+weapons.position[weaponids[weaponactive]]*.4);
2270 where-=victim->coords;
2271 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2278 if(weapons.type[weaponids[weaponactive]]==sword){
2279 where=weapons.position[weaponids[weaponactive]];
2280 where-=victim->coords;
2281 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2283 where=weapons.tippoint[weaponids[weaponactive]];
2284 where-=victim->coords;
2285 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2288 if(weapons.type[weaponids[weaponactive]]==staff){
2289 where=weapons.position[weaponids[weaponactive]];
2290 where-=victim->coords;
2291 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2293 where=weapons.tippoint[weaponids[weaponactive]];
2294 where-=victim->coords;
2295 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2300 whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &colpoint, &movepoint, &rotationpoint);
2303 if(victim->dead!=2){
2304 victim->DoDamage(abs((victim->damagetolerance-victim->permanentdamage)*2));
2306 award_bonus(id, FinishedBonus);
2308 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
2310 victim->skeleton.longdead=0;
2311 victim->skeleton.free=1;
2312 victim->skeleton.broken=0;
2314 for(i=0;i<victim->skeleton.num_joints;i++){
2315 victim->skeleton.joints[i].velchange=0;
2316 victim->skeleton.joints[i].locked=0;
2317 //victim->skeleton.joints[i].velocity=0;
2319 emit_sound_at(fleshstabsound, coords, 128);
2322 if(whichtri!=-1||weapons.bloody[weaponids[weaponactive]]){
2323 weapons.blooddrip[weaponids[weaponactive]]+=5;
2324 weapons.blooddripdelay[weaponids[weaponactive]]=0;
2328 emit_sound_at(knifesheathesound, coords, 128.);
2334 if((targetanimation==crouchstabanim||targetanimation==swordgroundstabanim)&&animation[targetanimation].label[currentframe]==6){
2336 emit_sound_at(knifedrawsound, coords, 128);
2339 if(victim&&hasvictim){
2340 XYZ footvel,footpoint;
2342 emit_sound_at(fleshstabremovesound, coords, 128.);
2345 footpoint=(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2);
2347 if(weapons.type[weaponids[weaponactive]]==sword){
2348 XYZ where,startpoint,endpoint,movepoint;
2349 float rotationpoint;
2352 where=weapons.position[weaponids[weaponactive]];
2353 where-=victim->coords;
2354 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2356 where=weapons.tippoint[weaponids[weaponactive]];
2357 where-=victim->coords;
2358 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2363 whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &footpoint, &movepoint, &rotationpoint);
2364 footpoint+=victim->coords;
2367 footpoint=(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2);
2370 if(weapons.type[weaponids[weaponactive]]==staff){
2371 XYZ where,startpoint,endpoint,movepoint;
2372 float rotationpoint;
2375 where=weapons.position[weaponids[weaponactive]];
2376 where-=victim->coords;
2377 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2379 where=weapons.tippoint[weaponids[weaponactive]];
2380 where-=victim->coords;
2381 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2386 whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &footpoint, &movepoint, &rotationpoint);
2387 footpoint+=victim->coords;
2390 footpoint=(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2);
2393 hasvictim=victim->DoBloodBigWhere(2,220,footpoint);
2395 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
2396 victim->skeleton.longdead=0;
2397 victim->skeleton.free=1;
2398 victim->skeleton.broken=0;
2400 for(i=0;i<victim->skeleton.num_joints;i++){
2401 victim->skeleton.joints[i].velchange=0;
2402 victim->skeleton.joints[i].locked=0;
2403 //victim->skeleton.joints[i].velocity=0;
2409 Normalise(&relative);
2410 //victim->Puff(abdomen);
2411 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
2413 if(victim->bloodloss<victim->damagetolerance){
2414 victim->bloodloss+=1000;
2418 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*20;
2422 if(!hasvictim&&onterrain){
2423 weapons.bloody[weaponids[weaponactive]]=0;
2424 weapons.blooddrip[weaponids[weaponactive]]=0;
2428 if(targetanimation==upunchanim&&animation[targetanimation].label[currentframe]==5){
2429 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
2431 if(id==0)camerashake+=.4;
2436 if(tutoriallevel!=1){
2437 emit_sound_at(heavyimpactsound, victim->coords, 128);
2442 relative=victim->coords-coords;
2444 Normalise(&relative);
2445 for(i=0;i<victim->skeleton.num_joints;i++){
2446 victim->skeleton.joints[i].velocity=relative*30;
2448 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*150;
2450 victim->targetframe=0;
2451 victim->targetanimation=staggerbackhardanim;
2452 victim->targetrotation=targetrotation+180;
2457 victim->Puff(abdomen);
2458 victim->DoDamage(damagemult*60/victim->protectionhigh);
2465 if(targetanimation==winduppunchanim&&animation[targetanimation].label[currentframe]==5){
2466 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*2){
2468 if(id==0)camerashake+=.4;
2469 if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->targetanimation].height!=lowheight){
2470 if(tutoriallevel!=1){
2471 emit_sound_at(thudsound, victim->coords);
2474 else if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->targetanimation].height==lowheight){
2475 if(tutoriallevel!=1){
2476 emit_sound_at(whooshhitsound, victim->coords);
2480 if(tutoriallevel!=1){
2481 emit_sound_at(heavyimpactsound, victim->coords);
2485 if(victim->damage>victim->damagetolerance-60||normaldotproduct(victim->facing,victim->coords-coords)>0||animation[victim->targetanimation].height==lowheight)
2488 relative=victim->coords-coords;
2490 Normalise(&relative);
2492 Normalise(&relative);
2493 for(i=0;i<victim->skeleton.num_joints;i++){
2494 victim->skeleton.joints[i].velocity=relative*5;
2496 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*400;
2498 victim->targetframe=0;
2499 victim->targetanimation=staggerbackhardanim;
2500 victim->targetrotation=targetrotation+180;
2504 victim->Puff(abdomen);
2505 victim->DoDamage(damagemult*60/victim->protectionhigh);
2511 if(targetanimation==blockhighleftanim&&animation[targetanimation].label[currentframe]==5){
2512 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4){
2513 if(victim->id==0)camerashake+=.4;
2514 emit_sound_at(landsound2, victim->coords);
2520 if(targetanimation==swordslashparryanim&&animation[targetanimation].label[currentframe]==5){
2521 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4){
2522 if(victim->id==0)camerashake+=.4;
2524 if(weaponactive!=-1){
2525 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
2526 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2527 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2529 emit_sound_at(swordstaffsound, victim->coords);
2532 emit_sound_at(metalhitsound, victim->coords);
2540 if(targetanimation==knifethrowanim&&animation[targetanimation].label[currentframe]==5){
2541 if(weaponactive!=-1){
2544 weapons.owner[weaponids[0]]=-1;
2545 aim=victim->coords+DoRotation(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position,0,victim->rotation,0)*victim->scale+victim->velocity*findDistance(&victim->coords,&coords)/50-(coords+DoRotation(skeleton.joints[skeleton.jointlabels[righthand]].position,0,rotation,0)*scale);
2547 /*if(victim->targetanimation==jumpupanim||victim->targetanimation==jumpdownanim){
2548 aim=DoRotation(aim,(float)abs(Random()%15)-7,(float)abs(Random()%15)-7,0);
2550 weapons.velocity[weaponids[0]]=aim*50;
2551 weapons.tipvelocity[weaponids[0]]=aim*50;
2552 weapons.missed[weaponids[0]]=0;
2553 weapons.hitsomething[weaponids[0]]=0;
2554 weapons.freetime[weaponids[0]]=0;
2555 weapons.firstfree[weaponids[0]]=1;
2556 weapons.physics[weaponids[0]]=0;
2559 weaponids[0]=weaponids[num_weapons];
2565 if(targetanimation==knifeslashstartanim&&animation[targetanimation].label[currentframe]==5){
2567 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4.5&&/*animation[victim->targetanimation].height!=lowheight&&*/victim->targetanimation!=dodgebackanim&&victim->targetanimation!=rollanim){
2569 if(tutoriallevel!=1)victim->DoBloodBig(1.5/victim->armorhigh,225);
2571 award_bonus(id, Slicebonus);
2572 if(tutoriallevel!=1){
2573 emit_sound_at(knifeslicesound, victim->coords);
2575 //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2576 if(animation[victim->targetanimation].attack&&(victim->aitype!=playercontrolled||victim->targetanimation==knifeslashstartanim)&&(victim->creature==rabbittype||victim->deathbleeding<=0)){
2577 if(victim->id != 0 || difficulty==2){
2578 victim->targetframe=0;
2579 victim->targetanimation=staggerbackhardanim;
2580 victim->targetrotation=targetrotation+180;
2584 victim->lowreversaldelay=0;
2585 victim->highreversaldelay=0;
2586 if(aitype!=playercontrolled)weaponmissdelay=.6;
2588 if(tutoriallevel!=1)if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
2589 if(tutoriallevel!=1)weapons.blooddrip[weaponids[weaponactive]]+=3;
2591 XYZ footvel,footpoint;
2594 footpoint=(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2*victim->scale+victim->coords;
2597 footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->rotation,0)*victim->scale+victim->coords;
2599 if(tutoriallevel!=1){
2600 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .6, .3);
2601 footvel=DoRotation(facing,0,90,0)*.8;
2603 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2604 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2605 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .2, 1);
2606 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .2, 1);
2608 if(tutoriallevel==1){
2609 Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .6, .3);
2611 victim->DoDamage(damagemult*0);
2614 if(targetanimation==swordslashanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
2615 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim){
2616 if(victim->weaponactive==-1||normaldotproduct(victim->facing,victim->coords-coords)>0||(Random()%2==0)){
2617 award_bonus(id, Slashbonus);
2619 if(tutoriallevel!=1){
2620 if(normaldotproduct(victim->facing,victim->coords-coords)<0)victim->DoBloodBig(2/victim->armorhigh,190);
2621 else victim->DoBloodBig(2/victim->armorhigh,185);
2622 victim->deathbleeding=1;
2623 emit_sound_at(swordslicesound, victim->coords);
2625 //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2626 if(tutoriallevel!=1){
2627 victim->targetframe=0;
2628 victim->targetanimation=staggerbackhardanim;
2629 victim->targetrotation=targetrotation+180;
2633 if(tutoriallevel!=1){
2634 if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
2635 weapons.blooddrip[weaponids[weaponactive]]+=3;
2637 float bloodlossamount;
2638 bloodlossamount=200+abs((float)(Random()%40))-20;
2639 victim->bloodloss+=bloodlossamount/victim->armorhigh;
2640 //victim->bloodloss+=100*(6.5-findDistancefast(&coords,&victim->coords));
2641 victim->DoDamage(damagemult*0);
2643 XYZ footvel,footpoint;
2646 footpoint=(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2*victim->scale+victim->coords;
2649 footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->rotation,0)*victim->scale+victim->coords;
2651 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
2652 footvel=DoRotation(facing,0,90,0)*.8;
2654 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2655 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2656 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
2657 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
2661 if(victim->weaponactive!=-1){
2662 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
2663 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2664 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2666 emit_sound_at(swordstaffsound, victim->coords);
2669 emit_sound_at(metalhitsound, victim->coords);
2675 victim->Puff(righthand);
2677 victim->targetframe=0;
2678 victim->targetanimation=staggerbackhighanim;
2679 victim->targetrotation=targetrotation+180;
2681 weapons.owner[victim->weaponids[0]]=-1;
2682 aim=DoRotation(facing,0,90,0)*21;
2684 weapons.velocity[victim->weaponids[0]]=aim*-.2;
2685 weapons.tipvelocity[victim->weaponids[0]]=aim;
2686 weapons.missed[victim->weaponids[0]]=1;
2687 weapons.hitsomething[weaponids[0]]=0;
2688 weapons.freetime[victim->weaponids[0]]=0;
2689 weapons.firstfree[victim->weaponids[0]]=1;
2690 weapons.physics[victim->weaponids[0]]=1;
2691 victim->num_weapons--;
2692 if(victim->num_weapons){
2693 victim->weaponids[0]=victim->weaponids[num_weapons];
2694 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
2696 victim->weaponactive=-1;
2697 for(i=0;i<numplayers;i++){
2698 player[i].wentforweapon=0;
2701 /*PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
2702 OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
2703 OPENAL_SetVolume(channels[metalhitsound], 512);
2704 OPENAL_SetPaused(channels[metalhitsound], false);*/
2710 if(targetanimation==staffhitanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
2711 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim&&victim->targetanimation!=sweepanim){
2712 if(tutoriallevel!=1){
2713 weapons.damage[weaponids[0]]+=.4+float(abs(Random()%100)-50)/250;
2715 if(id==0)camerashake+=.4;
2716 if(Random()%2||creature==wolftype){
2719 emit_sound_at(staffheadsound, victim->coords);
2723 relative=victim->coords-coords;
2725 Normalise(&relative);
2726 relative=DoRotation(relative,0,90,0);
2728 Normalise(&relative);
2729 for(i=0;i<victim->skeleton.num_joints;i++){
2730 victim->skeleton.joints[i].velocity+=relative*damagemult*60;
2732 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*230;
2733 victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*damagemult*230;
2736 if(tutoriallevel!=1){
2737 victim->DoDamage(damagemult*120/victim->protectionhigh);
2739 award_bonus(id, solidhit, 30);
2744 if(targetanimation==staffspinhitanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
2745 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim&&victim->targetanimation!=sweepanim){
2746 if(tutoriallevel!=1){
2747 weapons.damage[weaponids[0]]+=.6+float(abs(Random()%100)-50)/250;
2749 if(id==0)camerashake+=.4;
2750 if(Random()%2||creature==wolftype){
2753 emit_sound_at(staffheadsound, victim->coords);
2757 relative=victim->coords-coords;
2759 Normalise(&relative);
2760 relative=DoRotation(relative,0,-90,0);
2761 for(i=0;i<victim->skeleton.num_joints;i++){
2762 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2764 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*220;
2765 victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*damagemult*220;
2768 if(tutoriallevel!=1){victim->DoDamage(damagemult*350/victim->protectionhead);
2770 award_bonus(id, solidhit, 60);
2775 if(targetanimation==staffgroundsmashanim&&animation[targetanimation].label[currentframe]==5){
2776 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5){
2778 if(tutoriallevel!=1){
2779 if(!victim->dead)weapons.damage[weaponids[0]]+=.4+float(abs(Random()%100)-50)/500;
2780 if(id==0)camerashake+=.4;
2781 if(Random()%2||creature==wolftype){
2784 emit_sound_at(staffbodysound, victim->coords);
2786 victim->skeleton.longdead=0;
2787 victim->skeleton.free=1;
2788 victim->skeleton.broken=0;
2790 for(i=0;i<victim->skeleton.num_joints;i++){
2791 victim->skeleton.joints[i].velchange=0;
2792 victim->skeleton.joints[i].locked=0;
2793 //victim->skeleton.joints[i].velocity=0;
2799 /*relative=victim->coords-coords;
2801 Normalise(&relative);
2802 relative=DoRotation(relative,0,90,0);*/
2804 Normalise(&relative);
2806 for(i=0;i<victim->skeleton.num_joints;i++){
2807 victim->skeleton.joints[i].velocity=relative*damagemult*40;
2810 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*40;
2813 for(i=0;i<victim->skeleton.num_joints;i++){
2814 victim->skeleton.joints[i].velocity=relative*damagemult*abs(Random()%20);
2817 //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*20;
2819 victim->Puff(abdomen);
2820 if(tutoriallevel!=1){victim->DoDamage(damagemult*100/victim->protectionhigh);
2823 award_bonus(id, solidhit, 40);
2829 if(targetanimation==lowkickanim&&animation[targetanimation].label[currentframe]==5){
2830 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=highheight){
2832 if(id==0)camerashake+=.4;
2834 relative=victim->coords-coords;
2836 Normalise(&relative);
2840 if(animation[victim->targetanimation].height==lowheight){
2846 for(i=0;i<victim->skeleton.num_joints;i++){
2847 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2849 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
2850 if(tutoriallevel!=1){
2851 emit_sound_at(heavyimpactsound, victim->coords, 128.);
2854 victim->DoDamage(damagemult*100/victim->protectionhead);
2855 if(victim->howactive==typesleeping)victim->DoDamage(damagemult*150/victim->protectionhead);
2856 if(creature==wolftype){
2857 emit_sound_at(clawslicesound, victim->coords, 128.);
2859 victim->DoBloodBig(2/victim->armorhead,175);
2863 if(victim->damage>=victim->damagetolerance)victim->RagDoll(0);
2864 for(i=0;i<victim->skeleton.num_joints;i++){
2865 victim->skeleton.joints[i].velocity+=relative*damagemult*10;
2867 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2868 victim->targetframe=0;
2869 victim->targetanimation=staggerbackhighanim;
2870 victim->targetrotation=targetrotation+180;
2872 if(tutoriallevel!=1){
2873 emit_sound_at(landsound2, victim->coords, 128.);
2875 victim->Puff(abdomen);
2876 victim->DoDamage(damagemult*30/victim->protectionhigh);
2877 if(creature==wolftype){
2878 emit_sound_at(clawslicesound, victim->coords, 128.);
2880 victim->DoBloodBig(2/victim->armorhigh,170);
2887 if(targetanimation==sweepanim&&animation[targetanimation].label[currentframe]==5){
2888 if(victim->targetanimation!=jumpupanim&&findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&victim!=this){
2890 if(id==0)camerashake+=.2;
2891 if(tutoriallevel!=1){
2892 emit_sound_at(landsound2, victim->coords, 128.);
2895 relative=victim->coords-coords;
2897 Normalise(&relative);
2899 if(animation[victim->targetanimation].height==middleheight||animation[victim->currentanimation].height==middleheight||victim->damage>=victim->damagetolerance-40){
2902 for(i=0;i<victim->skeleton.num_joints;i++){
2903 victim->skeleton.joints[i].velocity+=relative*damagemult*15;
2905 relative=DoRotation(relative,0,-90,0);
2907 for(i=0;i<victim->skeleton.num_joints;i++){
2908 if(victim->skeleton.joints[i].label==leftfoot||victim->skeleton.joints[i].label==rightfoot||victim->skeleton.joints[i].label==leftankle||victim->skeleton.joints[i].label==rightankle)
2909 victim->skeleton.joints[i].velocity=relative*80;
2911 victim->Puff(rightankle);
2912 victim->Puff(leftankle);
2913 victim->DoDamage(damagemult*40/victim->protectionlow);
2916 if(victim->damage>=victim->damagetolerance)victim->RagDoll(0);
2917 for(i=0;i<victim->skeleton.num_joints;i++){
2918 victim->skeleton.joints[i].velocity+=relative*damagemult*10;
2920 relative=DoRotation(relative,0,-90,0);
2921 for(i=0;i<victim->skeleton.num_joints;i++){
2922 if(victim->skeleton.joints[i].label==leftfoot||victim->skeleton.joints[i].label==rightfoot||victim->skeleton.joints[i].label==leftankle||victim->skeleton.joints[i].label==rightankle)
2923 victim->skeleton.joints[i].velocity+=relative*damagemult*80;
2925 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2926 victim->targetframe=0;
2927 victim->targetanimation=staggerbackhighanim;
2928 victim->targetrotation=targetrotation+180;
2930 if(tutoriallevel!=1){
2931 emit_sound_at(landsound2, victim->coords, 128.);
2933 victim->Puff(abdomen);
2934 victim->DoDamage(damagemult*30/victim->protectionlow);
2942 if(animation[targetanimation].attack==reversal&&(!victim->feint||(victim->lastattack==victim->lastattack2&&victim->lastattack2==victim->lastattack3&&Random()%2)||targetanimation==knifefollowanim)){
2943 if(targetanimation==spinkickreversalanim&&animation[targetanimation].label[currentframe]==7){
2945 if(id==0)camerashake+=.4;
2950 if(tutoriallevel!=1){
2951 emit_sound_at(heavyimpactsound, victim->coords, 128.);
2953 if(creature==wolftype){
2954 emit_sound_at(clawslicesound, victim->coords, 128);
2956 victim->DoBloodBig(2/victim->armorhigh,170);
2960 relative=victim->coords-oldcoords;
2962 Normalise(&relative);
2963 //relative=DoRotation(relative,0,-90,0);
2964 for(i=0;i<victim->skeleton.num_joints;i++){
2965 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2967 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2969 victim->Puff(abdomen);
2970 victim->DoDamage(damagemult*150/victim->protectionhigh);
2972 award_bonus(id, Reversal);
2975 if((targetanimation==swordslashreversalanim||targetanimation==knifeslashreversalanim||targetanimation==staffhitreversalanim||targetanimation==staffspinhitreversalanim)&&animation[targetanimation].label[currentframe]==5){
2976 if(victim->weaponactive!=-1&&victim->num_weapons>0){
2977 if(weapons.owner[victim->weaponids[victim->weaponactive]]==victim->id){
2978 weapons.owner[victim->weaponids[victim->weaponactive]]=id;
2981 weaponids[num_weapons]=weaponids[victim->weaponactive];
2984 weaponids[0]=victim->weaponids[victim->weaponactive];
2985 victim->num_weapons--;
2986 if(victim->num_weapons>0){
2987 victim->weaponids[victim->weaponactive]=victim->weaponids[victim->num_weapons];
2988 //if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
2990 victim->weaponactive=-1;
2995 if(targetanimation==staffhitreversalanim&&animation[targetanimation].label[currentframe]==5){
2997 if(id==0)camerashake+=.4;
3002 emit_sound_at(whooshhitsound, victim->coords, 128.);
3005 relative=victim->coords-oldcoords;
3007 Normalise(&relative);
3008 //relative=DoRotation(relative,0,-90,0);
3009 for(i=0;i<victim->skeleton.num_joints;i++){
3010 victim->skeleton.joints[i].velocity+=relative*damagemult*30;
3012 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
3015 victim->DoDamage(damagemult*70/victim->protectionhigh);
3018 if(targetanimation==staffspinhitreversalanim&&animation[targetanimation].label[currentframe]==7){
3020 if(id==0)camerashake+=.4;
3026 award_bonus(id, staffreversebonus);
3028 if(tutoriallevel!=1){
3029 emit_sound_at(heavyimpactsound, victim->coords, 128.);
3032 award_bonus(id, staffreversebonus); // Huh, again?
3035 relative=victim->coords-oldcoords;
3037 Normalise(&relative);
3038 //relative=DoRotation(relative,0,-90,0);
3039 for(i=0;i<victim->skeleton.num_joints;i++){
3040 victim->skeleton.joints[i].velocity+=relative*damagemult*30;
3042 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
3045 victim->DoDamage(damagemult*70/victim->protectionhigh);
3048 if(targetanimation==upunchreversalanim&&animation[targetanimation].label[currentframe]==7){
3054 Normalise(&relative);
3057 for(i=0;i<victim->skeleton.num_joints;i++){
3058 victim->skeleton.joints[i].velocity+=relative*damagemult*70;
3060 victim->skeleton.joints[victim->skeleton.jointlabels[lefthand]].velocity*=.1;
3061 victim->skeleton.joints[victim->skeleton.jointlabels[leftwrist]].velocity*=.2;
3062 victim->skeleton.joints[victim->skeleton.jointlabels[leftelbow]].velocity*=.5;
3063 victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity*=.7;
3064 victim->skeleton.joints[victim->skeleton.jointlabels[righthand]].velocity*=.1;
3065 victim->skeleton.joints[victim->skeleton.jointlabels[rightwrist]].velocity*=.2;
3066 victim->skeleton.joints[victim->skeleton.jointlabels[rightelbow]].velocity*=.5;
3067 victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity*=.7;
3069 victim->Puff(abdomen);
3070 victim->DoDamage(damagemult*90/victim->protectionhigh);
3072 award_bonus(id, Reversal);
3076 if(weaponactive!=-1||creature==wolftype)doslice=1;
3077 if(creature==rabbittype&&weaponactive!=-1)if(weapons.type[weaponids[0]]==staff)doslice=0;
3079 if(weaponactive!=-1){
3080 victim->DoBloodBig(2/victim->armorhigh,225);
3081 emit_sound_at(knifeslicesound, victim->coords);
3082 if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
3083 weapons.blooddrip[weaponids[weaponactive]]+=3;
3085 if(weaponactive==-1&&creature==wolftype){;
3086 emit_sound_at(clawslicesound, victim->coords, 128.);
3088 victim->DoBloodBig(2/victim->armorhigh,175);
3095 if(targetanimation==swordslashreversalanim&&animation[targetanimation].label[currentframe]==7){
3101 Normalise(&relative);
3104 for(i=0;i<victim->skeleton.num_joints;i++){
3105 victim->skeleton.joints[i].velocity+=relative*damagemult*70;
3107 victim->skeleton.joints[victim->skeleton.jointlabels[lefthand]].velocity*=.1-1;
3108 victim->skeleton.joints[victim->skeleton.jointlabels[leftwrist]].velocity*=.2-1;
3109 victim->skeleton.joints[victim->skeleton.jointlabels[leftelbow]].velocity*=.5-1;
3110 victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity*=.7-1;
3111 victim->skeleton.joints[victim->skeleton.jointlabels[righthand]].velocity*=.1-1;
3112 victim->skeleton.joints[victim->skeleton.jointlabels[rightwrist]].velocity*=.2-1;
3113 victim->skeleton.joints[victim->skeleton.jointlabels[rightelbow]].velocity*=.5-1;
3114 victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity*=.7-1;
3116 award_bonus(id, swordreversebonus);
3119 if(hasvictim&&targetanimation==knifeslashreversalanim&&animation[targetanimation].label[currentframe]==7){
3121 if(id==0)camerashake+=.4;
3126 if(tutoriallevel!=1){
3127 emit_sound_at(heavyimpactsound, victim->coords, 128.);
3131 relative=victim->coords-oldcoords;
3133 Normalise(&relative);
3134 relative=DoRotation(relative,0,-90,0);
3135 for(i=0;i<victim->skeleton.num_joints;i++){
3136 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
3138 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
3140 victim->Puff(abdomen);
3141 victim->DoDamage(damagemult*30/victim->protectionhigh);
3143 award_bonus(id, Reversal);
3146 if(hasvictim&&targetanimation==sneakattackanim&&animation[targetanimation].label[currentframe]==7){
3149 victim->skeleton.spinny=0;
3153 Normalise(&relative);
3154 if(victim->id==0)relative/=30;
3155 for(i=0;i<victim->skeleton.num_joints;i++){
3156 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
3158 //victim->DoDamage(1000);
3159 victim->damage=victim->damagetolerance;
3160 victim->permanentdamage=victim->damagetolerance-1;
3163 if(weaponactive!=-1||creature==wolftype)doslice=1;
3164 if(creature==rabbittype&&weaponactive!=-1)if(weapons.type[weaponids[0]]==staff)doslice=0;
3166 if(weaponactive!=-1){
3167 victim->DoBloodBig(200,225);
3168 emit_sound_at(knifeslicesound, victim->coords);
3169 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3170 weapons.blooddrip[weaponids[weaponactive]]+=5;
3173 if(creature==wolftype&&weaponactive==-1){
3174 emit_sound_at(clawslicesound, victim->coords, 128.);
3176 victim->DoBloodBig(2,175);
3179 award_bonus(id, spinecrusher);
3182 if(hasvictim&&(targetanimation==knifefollowanim||targetanimation==knifesneakattackanim)&&animation[targetanimation].label[currentframe]==5){
3183 if(weaponactive!=-1&&victim->bloodloss<victim->damagetolerance){
3185 if(targetanimation==knifefollowanim)victim->DoBloodBig(200,210);
3186 if(targetanimation==knifesneakattackanim){
3187 /*victim->DoBloodBig(200,195);
3192 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
3193 Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
3195 XYZ footvel,footpoint;
3197 footpoint=weapons.tippoint[weaponids[0]];
3198 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3199 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]]);
3200 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3201 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3202 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
3203 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
3204 victim->DoBloodBig(200,195);
3205 award_bonus(id, tracheotomy);
3207 if(targetanimation==knifefollowanim){
3208 award_bonus(id, Stabbonus);
3209 XYZ footvel,footpoint;
3211 footpoint=weapons.tippoint[weaponids[0]];
3212 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3213 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]])*-1;
3214 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3215 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3216 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .2, 1);
3217 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .2, 1);
3220 victim->bloodloss+=10000;
3222 emit_sound_at(fleshstabsound, victim->coords);
3223 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3224 weapons.blooddrip[weaponids[weaponactive]]+=5;
3228 if(hasvictim&&(targetanimation==knifefollowanim||targetanimation==knifesneakattackanim)&&animation[targetanimation].label[currentframe]==6){
3231 for(i=0;i<victim->skeleton.num_joints;i++){
3232 victim->skeleton.joints[i].velocity=0;
3234 if(targetanimation==knifefollowanim){
3236 for(i=0;i<victim->skeleton.num_joints;i++){
3237 victim->skeleton.joints[i].velocity=0;
3240 if(weaponactive!=-1&&animation[victim->targetanimation].attack!=reversal){
3241 emit_sound_at(fleshstabremovesound, victim->coords);
3242 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3243 weapons.blooddrip[weaponids[weaponactive]]+=5;
3245 XYZ footvel,footpoint;
3247 footpoint=weapons.tippoint[weaponids[0]];
3248 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3249 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]])*-1;
3250 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3251 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3252 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
3253 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
3257 if(hasvictim&&(targetanimation==swordsneakattackanim)&&animation[targetanimation].label[currentframe]==5){
3258 if(weaponactive!=-1&&victim->bloodloss<victim->damagetolerance){
3259 award_bonus(id, backstab);
3263 XYZ footvel,footpoint;
3265 footpoint=(weapons.tippoint[weaponids[0]]+weapons.position[weaponids[0]])/2;
3266 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3267 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]]);
3268 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3269 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3270 Sprite::MakeSprite(bloodflamesprite, footpoint,DoRotation(footvel*5,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .3, 1);
3271 Sprite::MakeSprite(bloodflamesprite, footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .3, 1);
3272 victim->DoBloodBig(200,180);
3273 victim->DoBloodBig(200,215);
3274 victim->bloodloss+=10000;
3276 emit_sound_at(fleshstabsound, victim->coords);
3277 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3278 weapons.blooddrip[weaponids[weaponactive]]+=5;
3282 if(hasvictim&&targetanimation==swordsneakattackanim&&animation[targetanimation].label[currentframe]==6){
3285 for(i=0;i<victim->skeleton.num_joints;i++){
3286 victim->skeleton.joints[i].velocity=0;
3288 if(weaponactive!=-1){
3289 emit_sound_at(fleshstabremovesound, victim->coords);
3290 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3291 weapons.blooddrip[weaponids[weaponactive]]+=5;
3293 XYZ footvel,footpoint;
3295 footpoint=weapons.tippoint[weaponids[0]];
3296 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3297 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]])*-1;
3298 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3299 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3300 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
3301 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
3305 if(targetanimation==sweepreversalanim&&animation[targetanimation].label[currentframe]==7){
3307 if(id==0)camerashake+=.4;
3312 if(weaponactive==-1){
3313 if(tutoriallevel!=1){
3314 emit_sound_at(heavyimpactsound, victim->coords, 128.);
3319 if(weaponactive!=-1||creature==wolftype)doslice=1;
3320 if(creature==rabbittype&&weaponactive!=-1)if(weapons.type[weaponids[0]]==staff)doslice=0;
3322 if(weaponactive!=-1){
3323 victim->DoBloodBig(2/victim->armorhead,225);
3324 emit_sound_at(knifeslicesound, victim->coords);
3325 if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
3326 weapons.blooddrip[weaponids[weaponactive]]+=3;
3328 if(weaponactive==-1&&creature==wolftype){
3329 emit_sound_at(clawslicesound, victim->coords, 128.);
3331 victim->DoBloodBig(2/victim->armorhead,175);
3335 award_bonus(id, Reversal);
3340 //relative=victim->coords-oldcoords;
3343 Normalise(&relative);
3344 relative=DoRotation(relative,0,90,0);
3346 Normalise(&relative);
3347 for(i=0;i<victim->skeleton.num_joints;i++){
3348 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
3350 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
3351 if(victim->damage<victim->damagetolerance-100)victim->velocity=relative*200;
3352 victim->DoDamage(damagemult*100/victim->protectionhead);
3356 if(targetanimation==sweepreversalanim&&((animation[targetanimation].label[currentframe]==9&&victim->damage<victim->damagetolerance)||(animation[targetanimation].label[currentframe]==7&&victim->damage>victim->damagetolerance))){
3360 //relative=victim->coords-oldcoords;
3363 Normalise(&relative);
3364 relative=DoRotation(relative,0,90,0);
3366 Normalise(&relative);
3367 for(i=0;i<victim->skeleton.num_joints;i++){
3368 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
3370 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
3373 if(hasvictim&&(targetanimation==spinkickreversalanim||targetanimation==sweepreversalanim||targetanimation==rabbitkickreversalanim||targetanimation==upunchreversalanim||targetanimation==jumpreversalanim||targetanimation==swordslashreversalanim||targetanimation==knifeslashreversalanim||targetanimation==rabbittacklereversal||targetanimation==wolftacklereversal||targetanimation==staffhitreversalanim||targetanimation==staffspinhitreversalanim))
3374 if(victim->damage>victim->damagetolerance&&bonus!=reverseko){
3375 award_bonus(id, reverseko);
3381 if(targetframe>animation[currentanimation].numframes-1){
3384 targetanimation=getIdle();
3388 if(currentanimation==rabbittackleanim||currentanimation==rabbittacklinganim){
3389 targetanimation=rollanim;
3391 emit_sound_at(movewhooshsound, coords, 128.);
3393 if(currentanimation==staggerbackhighanim){
3394 targetanimation=getIdle();
3396 if(currentanimation==staggerbackhardanim){
3397 targetanimation=getIdle();
3399 if(currentanimation==removeknifeanim){
3400 targetanimation=getIdle();
3402 if(currentanimation==crouchremoveknifeanim){
3403 targetanimation=getCrouch();
3405 if(currentanimation==backhandspringanim){
3406 targetanimation=getIdle();
3408 if(currentanimation==dodgebackanim){
3409 targetanimation=getIdle();
3411 if(currentanimation==drawleftanim){
3412 targetanimation=getIdle();
3414 if(currentanimation==drawrightanim||currentanimation==crouchdrawrightanim){
3415 targetanimation=getIdle();
3416 if(currentanimation==crouchdrawrightanim){
3417 targetanimation=getCrouch();
3419 if(weaponactive==-1)weaponactive=0;
3420 else if(weaponactive==0){
3424 buffer=weaponids[0];
3425 weaponids[0]=weaponids[1];
3426 weaponids[1]=buffer;
3430 if(weaponactive==-1){
3431 emit_sound_at(knifesheathesound, coords, 128.);
3433 if(weaponactive!=-1){
3434 emit_sound_at(knifedrawsound, coords, 128.);
3437 if(currentanimation==rollanim){
3438 targetanimation=getCrouch();
3443 if(targetanimation==walljumprightkickanim){
3446 if(targetanimation==walljumpleftkickanim){
3449 targetanimation=jumpdownanim;
3451 if(currentanimation==climbanim){
3452 targetanimation=getCrouch();
3455 if(!isnormal(coords.x))
3466 if(targetanimation==rabbitkickreversalanim){
3467 targetanimation=getCrouch();
3470 if(targetanimation==jumpreversalanim){
3471 targetanimation=getCrouch();
3474 if(targetanimation==walljumprightanim||targetanimation==walljumpbackanim||targetanimation==walljumpfrontanim){
3475 if(attackkeydown&&targetanimation!=walljumpfrontanim){
3477 float closestdist=-1;
3480 for(i=0;i<numplayers;i++){
3481 if(id!=i&&player[i].coords.y<coords.y&&!player[i].skeleton.free){
3482 distance=findDistancefast(&player[i].coords,&coords);
3483 if(closestdist==-1||distance<closestdist){
3484 closestdist=distance;
3489 if(closestdist>0&&closest>=0&&closestdist<16){
3490 victim=&player[closest];
3491 targetanimation=walljumprightkickanim;
3493 XYZ rotatetarget=victim->coords-coords;
3494 Normalise(&rotatetarget);
3495 rotation=-asin(0-rotatetarget.x);
3497 if(rotatetarget.z<0)rotation=180-rotation;
3498 targettilt2=-asin(rotatetarget.y)*360/6.28;
3499 velocity=(victim->coords-coords)*4;
3504 if(targetanimation==walljumpbackanim){
3505 targetanimation=backflipanim;
3509 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
3511 if(targetanimation==walljumprightanim){
3512 targetanimation=rightflipanim;
3516 velocity=DoRotation(facing,0,30,0)*-8;
3519 if(targetanimation==walljumpfrontanim){
3520 targetanimation=frontflipanim;
3522 //targetrotation-=180;
3527 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
3529 if(targetanimation==walljumpleftanim){
3532 float closestdist=-1;
3535 for(i=0;i<numplayers;i++){
3536 if(id!=i&&player[i].coords.y<coords.y&&!player[i].skeleton.free){
3537 distance=findDistancefast(&player[i].coords,&coords);
3538 if(closestdist==-1||distance<closestdist){
3539 closestdist=distance;
3544 if(closestdist>0&&closest>=0&&closestdist<16){
3545 victim=&player[closest];
3546 targetanimation=walljumpleftkickanim;
3548 XYZ rotatetarget=victim->coords-coords;
3549 Normalise(&rotatetarget);
3550 rotation=-asin(0-rotatetarget.x);
3552 if(rotatetarget.z<0)rotation=180-rotation;
3553 targettilt2=-asin(rotatetarget.y)*360/6.28;
3554 velocity=(victim->coords-coords)*4;
3559 if(targetanimation!=walljumpleftkickanim){
3560 targetanimation=leftflipanim;
3564 velocity=DoRotation(facing,0,-30,0)*-8;
3567 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
3569 if(targetanimation==sneakattackanim){
3570 float ycoords=oldcoords.y;
3571 currentanimation=getCrouch();
3572 targetanimation=getCrouch();
3575 targetrotation+=180;
3580 targetheadrotation+=180;
3582 if(onterrain)coords.y=terrain.getHeight(coords.x,coords.z);
3586 if(targetanimation==knifesneakattackanim||targetanimation==swordsneakattackanim){
3587 float ycoords=oldcoords.y;
3588 targetanimation=getIdle();
3590 if(onterrain)coords.y=terrain.getHeight(coords.x,coords.z);
3594 if(currentanimation==knifefollowanim){
3595 targetanimation=getIdle();
3598 if(animation[targetanimation].attack==reversal&¤tanimation!=sneakattackanim&¤tanimation!=knifesneakattackanim&¤tanimation!=swordsneakattackanim&¤tanimation!=knifefollowanim){
3599 float ycoords=oldcoords.y;
3600 targetanimation=getStop();
3601 targetrotation+=180;
3606 targetheadrotation+=180;
3607 if(!isnormal(coords.x))
3609 if(currentanimation==spinkickreversalanim||currentanimation==swordslashreversalanim)
3610 oldcoords=coords+facing*.5;
3611 else if(currentanimation==sweepreversalanim)
3612 oldcoords=coords+facing*1.1;
3613 else if(currentanimation==upunchreversalanim){
3614 oldcoords=coords+facing*1.5;
3615 targetrotation+=180;
3617 targetheadrotation+=180;
3621 else if(currentanimation==knifeslashreversalanim){
3622 oldcoords=coords+facing*.5;
3625 targetheadrotation+=90;
3629 else if(currentanimation==staffspinhitreversalanim){
3630 targetrotation+=180;
3632 targetheadrotation+=180;
3636 if(onterrain)oldcoords.y=terrain.getHeight(oldcoords.x,oldcoords.z);
3637 else oldcoords.y=ycoords;
3638 currentoffset=coords-oldcoords;
3644 if(currentanimation==knifesneakattackedanim||currentanimation==swordsneakattackedanim){
3649 if(animation[targetanimation].attack==reversed){
3651 if(targetanimation==sweepreversedanim)targetrotation+=90;
3652 targetanimation=backhandspringanim;
3654 emit_sound_at(landsound, coords, 128);
3656 if(currentanimation==upunchreversedanim||currentanimation==swordslashreversedanim){
3657 targetanimation=rollanim;
3660 coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale;
3661 coords.y=oldcoords.y;
3663 if(currentanimation==knifeslashreversedanim){
3664 targetanimation=rollanim;
3669 coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale;
3670 coords.y=oldcoords.y;
3674 targetanimation=jumpdownanim;
3676 if(wasLanding())targetanimation=getIdle();
3677 if(wasLandhard())targetanimation=getIdle();
3678 if(currentanimation==spinkickanim||currentanimation==getupfrombackanim||currentanimation==getupfromfrontanim||currentanimation==lowkickanim){
3679 targetanimation=getIdle();
3681 coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale;
3682 coords.y=oldcoords.y;
3683 //coords+=DoRotation(animation[currentanimation].offset,0,rotation,0)*scale;
3684 targetoffset.y=coords.y;
3685 if(onterrain)targetoffset.y=terrain.getHeight(coords.x,coords.z);
3686 currentoffset=DoRotation(animation[currentanimation].offset*-1,0,rotation,0)*scale;
3687 currentoffset.y-=(coords.y-targetoffset.y);
3688 coords.y=targetoffset.y;
3690 normalsupdatedelay=0;
3692 if(currentanimation==upunchanim){
3693 targetanimation=getStop();
3694 normalsupdatedelay=0;
3697 if(currentanimation==rabbitkickanim&&targetanimation!=backflipanim){
3698 targetrotation=rotation;
3701 if(num_weapons>0)if(weapons.type[0]==staff)hasstaff=1;
3702 if(!hasstaff)DoDamage(35);
3705 rabbitkickragdoll=1;
3707 if(currentanimation==rabbitkickreversedanim){
3714 SolidHitBonus(!id); // FIXME: tricky id
3718 targetanimation=rollanim;
3720 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
3724 if(currentanimation==rabbittackledbackanim||currentanimation==rabbittackledfrontanim){
3730 if(currentanimation==jumpreversedanim){
3737 SolidHitBonus(!id); // FIXME: tricky id
3741 targetanimation=rollanim;
3743 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
3748 if(animation[currentanimation].attack==normalattack&&!victim->skeleton.free&&victim->targetanimation!=staggerbackhighanim&&victim->targetanimation!=staggerbackhardanim&&targetanimation!=winduppunchblockedanim&&targetanimation!=blockhighleftanim&&targetanimation!=swordslashparryanim&&targetanimation!=swordslashparriedanim&&targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim){
3749 targetanimation=getupfromfrontanim;
3752 else if(animation[currentanimation].attack==normalattack){
3753 targetanimation=getIdle();
3756 if(currentanimation==blockhighleftanim&&aitype!=playercontrolled){
3757 targetanimation=blockhighleftstrikeanim;
3759 if(currentanimation==knifeslashstartanim||currentanimation==knifethrowanim||currentanimation==swordslashanim||currentanimation==staffhitanim||currentanimation==staffgroundsmashanim||currentanimation==staffspinhitanim){
3760 targetanimation=getIdle();
3763 if(currentanimation==spinkickanim&&victim->skeleton.free){
3764 if(creature==rabbittype)targetanimation=fightidleanim;
3769 if(isIdle()&&!wasIdle())normalsupdatedelay=0;
3771 if(currentanimation==jumpupanim&&velocity.y<0&&!isFlip()){
3772 targetanimation=jumpdownanim;
3777 if(!transspeed&&animation[targetanimation].attack!=2&&animation[targetanimation].attack!=3){
3778 if(!isRun()||!wasRun()){
3779 if(animation[targetanimation].speed[targetframe]>animation[currentanimation].speed[currentframe])
3780 target+=multiplier*animation[targetanimation].speed[targetframe]*speed*2;
3781 if(animation[targetanimation].speed[targetframe]<=animation[currentanimation].speed[currentframe])
3782 target+=multiplier*animation[currentanimation].speed[currentframe]*speed*2;
3784 if(isRun()&&wasRun()){
3787 if(tempspeed<10*speedmult)tempspeed=10*speedmult;
3788 target+=multiplier*animation[targetanimation].speed[currentframe]*speed*1.7*tempspeed/(speed*45*scale);
3791 else if(transspeed)target+=multiplier*transspeed*speed*2;
3793 if(!isRun()||!wasRun()){
3794 if(animation[targetanimation].speed[targetframe]>animation[currentanimation].speed[currentframe])
3795 target+=multiplier*animation[targetanimation].speed[targetframe]*2;
3796 if(animation[targetanimation].speed[targetframe]<=animation[currentanimation].speed[currentframe])
3797 target+=multiplier*animation[currentanimation].speed[currentframe]*2;
3801 if(currentanimation!=targetanimation)target=(target+oldtarget)/2;
3803 if(target>1){currentframe=targetframe; target=1;}
3805 rot=targetrot*target;
3806 rotation+=rot-oldrot;
3812 if(currentanimation!=oldcurrentanimation||targetanimation!=oldtargetanimation||((currentframe!=oldcurrentframe||targetframe!=oldtargetframe)&&!calcrot)){
3814 for(i=0;i<skeleton.num_joints;i++){
3815 skeleton.joints[i].position=animation[currentanimation].position[i][currentframe];
3818 skeleton.FindForwards();
3820 for(i=0;i<skeleton.num_muscles;i++){
3821 if(skeleton.muscles[i].visible)
3823 skeleton.FindRotationMuscle(i,targetanimation);
3826 for(i=0;i<skeleton.num_muscles;i++){
3827 if(skeleton.muscles[i].visible)
3829 if(isnormal((float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100))skeleton.muscles[i].oldrotate1=(float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100;
3830 if(isnormal((float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100))skeleton.muscles[i].oldrotate2=(float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100;
3831 if(isnormal((float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100))skeleton.muscles[i].oldrotate3=(float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100;
3836 for(i=0;i<skeleton.num_joints;i++){
3837 skeleton.joints[i].position=animation[targetanimation].position[i][targetframe];
3840 skeleton.FindForwards();
3842 for(i=0;i<skeleton.num_muscles;i++){
3843 if(skeleton.muscles[i].visible)
3845 skeleton.FindRotationMuscle(i,targetanimation);
3848 for(i=0;i<skeleton.num_muscles;i++){
3849 if(skeleton.muscles[i].visible)
3851 if(isnormal((float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100))skeleton.muscles[i].newrotate1=(float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100;
3852 if(isnormal((float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100))skeleton.muscles[i].newrotate2=(float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100;
3853 if(isnormal((float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100))skeleton.muscles[i].newrotate3=(float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100;
3854 if(skeleton.muscles[i].newrotate3>skeleton.muscles[i].oldrotate3+180)skeleton.muscles[i].newrotate3-=360;
3855 if(skeleton.muscles[i].newrotate3<skeleton.muscles[i].oldrotate3-180)skeleton.muscles[i].newrotate3+=360;
3856 if(skeleton.muscles[i].newrotate2>skeleton.muscles[i].oldrotate2+180)skeleton.muscles[i].newrotate2-=360;
3857 if(skeleton.muscles[i].newrotate2<skeleton.muscles[i].oldrotate2-180)skeleton.muscles[i].newrotate2+=360;
3858 if(skeleton.muscles[i].newrotate1>skeleton.muscles[i].oldrotate1+180)skeleton.muscles[i].newrotate1-=360;
3859 if(skeleton.muscles[i].newrotate1<skeleton.muscles[i].oldrotate1-180)skeleton.muscles[i].newrotate1+=360;
3863 if(currentframe>=animation[currentanimation].numframes)currentframe=animation[currentanimation].numframes-1;
3865 oldcurrentanimation=currentanimation;
3866 oldtargetanimation=targetanimation;
3867 oldtargetframe=targetframe;
3868 oldcurrentframe=currentframe;
3870 for(i=0;i<skeleton.num_joints;i++){
3871 skeleton.joints[i].velocity=(animation[currentanimation].position[i][currentframe]*(1-target)+animation[targetanimation].position[i][targetframe]*(target)-skeleton.joints[i].position)/multiplier;
3872 skeleton.joints[i].position=animation[currentanimation].position[i][currentframe]*(1-target)+animation[targetanimation].position[i][targetframe]*(target);
3874 offset=currentoffset*(1-target)+targetoffset*target;
3875 for(i=0;i<skeleton.num_muscles;i++){
3876 if(skeleton.muscles[i].visible)
3878 skeleton.muscles[i].rotate1=skeleton.muscles[i].oldrotate1*(1-target)+skeleton.muscles[i].newrotate1*(target);
3879 skeleton.muscles[i].rotate2=skeleton.muscles[i].oldrotate2*(1-target)+skeleton.muscles[i].newrotate2*(target);
3880 skeleton.muscles[i].rotate3=skeleton.muscles[i].oldrotate3*(1-target)+skeleton.muscles[i].newrotate3*(target);
3885 if(isLanding()&&landhard){
3886 if(id==0)camerashake+=.4;
3887 targetanimation=getLandhard();
3894 //skeleton.DoConstraints();
3897 void Person::DoStuff(){
3898 static XYZ terrainnormal;
3899 static XYZ flatfacing;
3900 static XYZ flatvelocity;
3901 static float flatvelspeed;
3905 static int bloodsize;
3906 static int startx,starty,endx,endy;
3907 static int texdetailint;
3908 static GLubyte color;
3909 static XYZ bloodvel;
3911 onfiredelay-=multiplier;
3912 if(onfiredelay<0&&onfire)
3920 crouchkeydowntime+=multiplier;
3921 if(!crouchkeydown)crouchkeydowntime=0;
3922 jumpkeydowntime+=multiplier;
3923 if(!jumpkeydown&&skeleton.free)jumpkeydowntime=0;
3925 if(hostile||damage>0||bloodloss>0)immobile=0;
3927 if(isIdle()||isRun())targetoffset=0;
3929 if(num_weapons==1&&weaponactive!=-1)weaponstuck=-1;
3931 if(id==0)blooddimamount-=multiplier*.3;
3932 speechdelay-=multiplier;
3933 texupdatedelay-=multiplier;
3934 interestdelay-=multiplier;
3935 flamedelay-=multiplier;
3936 parriedrecently-=multiplier;
3942 if(id==0)speed=1.1*speedmult;
3943 else speed=1.0*speedmult;
3944 if(!skeleton.free)rabbitkickragdoll=0;
3948 if(id!=0&&(creature==rabbittype||difficulty!=2))superruntoggle=0;
3949 if(id!=0&&creature==wolftype&&difficulty==2){
3951 if(aitype!=passivetype){
3953 if(aitype==attacktypecutoff&&(player[0].isIdle()||player[0].isCrouch()||player[0].skeleton.free||player[0].targetanimation==getupfrombackanim||player[0].targetanimation==getupfromfrontanim||player[0].targetanimation==sneakanim)&&findDistancefast(&coords,&player[0].coords)<16){
3957 if(scale<0.2)superruntoggle=0;
3958 if(targetanimation==wolfrunninganim&&!superruntoggle){
3959 targetanimation=getRun();
3963 if(weaponactive==-1&&num_weapons>0){
3964 if(weapons.type[weaponids[0]]==staff){
3971 /*if(aitype!=playercontrolled)*///deathbleeding=5;
3972 /*if(aitype!=playercontrolled)*/
3974 if(burnt>.6)burnt=.6;
3975 OPENAL_SetVolume(channels[stream_firesound], 256+256*findLength(&velocity)/3);
3977 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
3988 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
3989 OPENAL_SetVolume(channels[whooshsound], 64*findLength(&velocity)/5);
3993 while(flamedelay<0&&onfire){
3995 howmany=abs(Random()%(skeleton.num_joints));
3996 if(!skeleton.free)flatvelocity=(coords-oldcoords)/multiplier/2;//velocity/2;
3997 if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity*scale/2;
3998 if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
3999 if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
4000 Sprite::MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4003 while(flamedelay<0&&!onfire&&tutoriallevel==1&&id!=0){
4005 howmany=abs(Random()%(skeleton.num_joints));
4006 if(!skeleton.free)flatvelocity=(coords-oldcoords)/multiplier/2;//velocity/2;
4007 if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity*scale/2;
4008 if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
4009 if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
4010 Sprite::MakeSprite(breathsprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, .3);
4014 bleeding-=multiplier*.3;
4016 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
4017 if(bleeding<=0&&(detail!=2||osx))DoMipmaps(5,0,0,skeleton.skinsize,skeleton.skinsize);
4021 if(neckspurtamount>0){
4022 neckspurtamount-=multiplier;
4023 neckspurtdelay-=multiplier*3;
4024 neckspurtparticledelay-=multiplier*3;
4025 if(neckspurtparticledelay<0&&neckspurtdelay>2){
4029 bloodvel.z=5*neckspurtamount;
4030 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/40,rotation+((float)(Random()%100))/40,0)*scale;
4033 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/40,((float)(Random()%100))/40,0);
4035 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/40,rotation+((float)(Random()%100))/40,0)*scale;
4036 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/40,((float)(Random()%100))/40,0)*scale;
4037 if(skeleton.free)Sprite::MakeSprite(bloodsprite, (skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5)*scale+coords,bloodvel, 1,1,1, .05, .9);
4038 if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, .9);
4039 neckspurtparticledelay=.05;
4041 if(neckspurtdelay<0){
4046 if(deathbleeding>0&&dead!=2){
4047 if(deathbleeding<5)bleeddelay-=deathbleeding*multiplier/4;
4048 else bleeddelay-=5*multiplier/4;
4049 if(bleeddelay<0&&bloodtoggle){
4054 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[abdomen]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
4055 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
4056 if(skeleton.free)Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[abdomen]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
4057 if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[abdomen]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
4060 bloodloss+=deathbleeding*multiplier*80;
4061 deathbleeding-=multiplier*1.6;
4062 //if(id==0)deathbleeding-=multiplier*.2;
4063 if(deathbleeding<0)deathbleeding=0;
4064 if(bloodloss>damagetolerance&&animation[targetanimation].attack==neutral){
4065 if(weaponactive!=-1){
4066 weapons.owner[weaponids[0]]=-1;
4067 weapons.velocity[weaponids[0]]=velocity*scale*-.3;
4068 weapons.velocity[weaponids[0]].x+=.01;
4069 weapons.tipvelocity[weaponids[0]]=velocity*scale;
4070 weapons.missed[weaponids[0]]=1;
4071 weapons.hitsomething[weaponids[0]]=0;
4072 weapons.freetime[weaponids[0]]=0;
4073 weapons.firstfree[weaponids[0]]=1;
4074 weapons.physics[weaponids[0]]=1;
4077 weaponids[0]=weaponids[num_weapons];
4078 if(weaponstuck==num_weapons)weaponstuck=0;
4081 for(i=0;i<numplayers;i++){
4082 player[i].wentforweapon=0;
4094 if(!dead&&creature==wolftype){
4095 award_bonus(0, Wolfbonus);
4098 if(targetanimation==knifefollowedanim&&!skeleton.free){
4099 for(i=0;i<skeleton.num_joints;i++){
4100 skeleton.joints[i].velocity=0;
4101 skeleton.joints[i].velocity.y=-2;
4104 if(id!=0&&unconscioustime>.1){
4112 if(texupdatedelay<0&&bleeding>0&&bloodtoggle==2&&findDistancefast(&viewer,&coords)<9){
4115 bloodsize=5-realtexdetail;
4119 texdetailint=realtexdetail;
4120 startx=bleedy;//abs(Random()%(skeleton.skinsize-bloodsize-1));
4121 starty=bleedx;//abs(Random()%(skeleton.skinsize-bloodsize-1));
4122 endx=startx+bloodsize;
4123 endy=starty+bloodsize;
4125 if(startx<0){startx=0;bleeding=0;}
4126 if(starty<0){starty=0;bleeding=0;}
4127 if(endx>skeleton.skinsize-1){endx=skeleton.skinsize-1;bleeding=0;}
4128 if(endy>skeleton.skinsize-1){endy=skeleton.skinsize-1;bleeding=0;}
4129 if(endx<startx)endx=startx;
4130 if(endy<starty)endy=starty;
4132 for(i=startx;i<endx;i++){
4133 for(j=starty;j<endy;j++){
4135 color=Random()%85+170;
4136 if(skeleton.skinText[i*skeleton.skinsize*3+j*3+0]>color/2)skeleton.skinText[i*skeleton.skinsize*3+j*3+0]=color/2;
4137 skeleton.skinText[i*skeleton.skinsize*3+j*3+1]=0;
4138 skeleton.skinText[i*skeleton.skinsize*3+j*3+2]=0;
4143 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
4144 DoMipmaps(0,startx,endx,starty,endy);
4148 bleedy-=4/realtexdetail;
4149 if(detail==2)bleedx+=(abs(Random()%3)-1)*2/realtexdetail;
4150 else bleedx+=(abs(Random()%3)-1)*4/realtexdetail;
4153 bleedx+=4*direction/realtexdetail;
4154 if(detail==2)bleedy+=(abs(Random()%3)-1)*2/realtexdetail;
4155 else bleedy+=(abs(Random()%3)-1)*4/realtexdetail;
4159 if(abs(righthandmorphness-targetrighthandmorphness)<multiplier*4){
4160 righthandmorphness=targetrighthandmorphness;
4161 righthandmorphstart=righthandmorphend;
4163 else if(righthandmorphness>targetrighthandmorphness){
4164 righthandmorphness-=multiplier*4;
4166 else if(righthandmorphness<targetrighthandmorphness){
4167 righthandmorphness+=multiplier*4;
4170 if(abs(lefthandmorphness-targetlefthandmorphness)<multiplier*4){
4171 lefthandmorphness=targetlefthandmorphness;
4172 lefthandmorphstart=lefthandmorphend;
4174 else if(lefthandmorphness>targetlefthandmorphness){
4175 lefthandmorphness-=multiplier*4;
4177 else if(lefthandmorphness<targetlefthandmorphness){
4178 lefthandmorphness+=multiplier*4;
4181 if(creature==rabbittype||targettailmorphness==5||targettailmorphness==0){
4182 if(abs(tailmorphness-targettailmorphness)<multiplier*10){
4183 tailmorphness=targettailmorphness;
4184 tailmorphstart=tailmorphend;
4186 else if(tailmorphness>targettailmorphness){
4187 tailmorphness-=multiplier*10;
4189 else if(tailmorphness<targettailmorphness){
4190 tailmorphness+=multiplier*10;
4194 if(creature==wolftype){
4195 if(abs(tailmorphness-targettailmorphness)<multiplier*4){
4196 tailmorphness=targettailmorphness;
4197 tailmorphstart=tailmorphend;
4199 else if(tailmorphness>targettailmorphness){
4200 tailmorphness-=multiplier*2;
4202 else if(tailmorphness<targettailmorphness){
4203 tailmorphness+=multiplier*2;
4207 if(headmorphend==3||headmorphstart==3){
4208 if(abs(headmorphness-targetheadmorphness)<multiplier*7){
4209 headmorphness=targetheadmorphness;
4210 headmorphstart=headmorphend;
4212 else if(headmorphness>targetheadmorphness){
4213 headmorphness-=multiplier*7;
4215 else if(headmorphness<targetheadmorphness){
4216 headmorphness+=multiplier*7;
4219 else if(headmorphend==5||headmorphstart==5){
4220 if(abs(headmorphness-targetheadmorphness)<multiplier*10){
4221 headmorphness=targetheadmorphness;
4222 headmorphstart=headmorphend;
4224 else if(headmorphness>targetheadmorphness){
4225 headmorphness-=multiplier*10;
4227 else if(headmorphness<targetheadmorphness){
4228 headmorphness+=multiplier*10;
4232 if(abs(headmorphness-targetheadmorphness)<multiplier*4){
4233 headmorphness=targetheadmorphness;
4234 headmorphstart=headmorphend;
4236 else if(headmorphness>targetheadmorphness){
4237 headmorphness-=multiplier*4;
4239 else if(headmorphness<targetheadmorphness){
4240 headmorphness+=multiplier*4;
4244 if(abs(chestmorphness-targetchestmorphness)<multiplier){
4245 chestmorphness=targetchestmorphness;
4246 chestmorphstart=chestmorphend;
4248 else if(chestmorphness>targetchestmorphness){
4249 chestmorphness-=multiplier;
4251 else if(chestmorphness<targetchestmorphness){
4252 chestmorphness+=multiplier;
4255 if(dead!=2&&howactive<=typesleeping){
4256 if(chestmorphstart==0&&chestmorphend==0){
4258 targetchestmorphness=1;
4261 if(chestmorphstart!=0&&chestmorphend!=0){
4263 targetchestmorphness=1;
4265 if(environment==snowyenvironment){
4268 if(!skeleton.free)footvel=DoRotation(skeleton.specialforward[0],0,rotation,0)*-1;
4269 if(skeleton.free)footvel=skeleton.specialforward[0]*-1;
4270 if(!skeleton.free)footpoint=DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords;
4271 if(skeleton.free)footpoint=((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2)*scale+coords;
4272 if(targetanimation==sleepanim)footvel=DoRotation(footvel,0,90,0);
4273 Sprite::MakeSprite(breathsprite, footpoint+footvel*.2,footvel*.4, 1,1,1, .4, .3);
4277 if(!dead&&howactive<typesleeping){
4278 blinkdelay-=multiplier*2;
4279 if(headmorphstart==0&&headmorphend==0&&blinkdelay<=0){
4281 targetheadmorphness=1;
4283 blinkdelay=(float)(abs(Random()%40))/5;
4285 if(headmorphstart==3&&headmorphend==3){
4287 targetheadmorphness=1;
4292 twitchdelay-=multiplier*1.5;
4293 if(targetanimation!=hurtidleanim){
4294 if(headmorphstart==0&&headmorphend==0&&twitchdelay<=0){
4296 targetheadmorphness=1;
4298 twitchdelay=(float)(abs(Random()%40))/5;
4300 if(headmorphstart==5&&headmorphend==5){
4302 targetheadmorphness=1;
4306 if((isIdle()||isCrouch())&&targetanimation!=hurtidleanim){
4307 twitchdelay3-=multiplier*1;
4309 if(righthandmorphstart==0&&righthandmorphend==0&&twitchdelay3<=0){
4310 righthandmorphness=0;
4311 targetrighthandmorphness=1;
4312 righthandmorphend=1;
4313 if(Random()%2==0)twitchdelay3=(float)(abs(Random()%40))/5;
4315 if(righthandmorphstart==1&&righthandmorphend==1){
4316 righthandmorphness=0;
4317 targetrighthandmorphness=1;
4318 righthandmorphend=0;
4322 if(lefthandmorphstart==0&&lefthandmorphend==0&&twitchdelay3<=0){
4323 lefthandmorphness=0;
4324 targetlefthandmorphness=1;
4326 twitchdelay3=(float)(abs(Random()%40))/5;
4328 if(lefthandmorphstart==1&&lefthandmorphend==1){
4329 lefthandmorphness=0;
4330 targetlefthandmorphness=1;
4337 if(creature==rabbittype){
4338 if(howactive<typesleeping)twitchdelay2-=multiplier*1.5;
4339 else twitchdelay2-=multiplier*0.5;
4340 if(howactive<=typesleeping){
4341 if(tailmorphstart==0&&tailmorphend==0&&twitchdelay2<=0){
4343 targettailmorphness=1;
4345 twitchdelay2=(float)(abs(Random()%40))/5;
4347 if(tailmorphstart==1&&tailmorphend==1){
4349 targettailmorphness=1;
4352 if(tailmorphstart==2&&tailmorphend==2){
4354 targettailmorphness=1;
4361 if(creature==wolftype){
4362 twitchdelay2-=multiplier*1.5;
4364 if((isRun()||targetanimation==jumpupanim||targetanimation==jumpdownanim||targetanimation==backflipanim)&&!skeleton.free){
4366 targettailmorphness=1;
4371 if(targetanimation==flipanim||targetanimation==frontflipanim||targetanimation==rollanim||skeleton.free){
4373 targettailmorphness=1;
4377 if(twitchdelay2<=0){
4378 if(((tailmorphstart==0&&tailmorphend==0)||(tailmorphstart==5&&tailmorphend==5))){
4380 targettailmorphness=1;
4383 if(tailmorphstart==1&&tailmorphend==1){
4385 targettailmorphness=1;
4388 if(tailmorphstart==2&&tailmorphend==2){
4390 targettailmorphness=1;
4393 if(tailmorphstart==3&&tailmorphend==3){
4395 targettailmorphness=1;
4398 if(tailmorphstart==4&&tailmorphend==4){
4400 targettailmorphness=1;
4406 if(dead!=1)unconscioustime=0;
4408 if(dead==1||howactive==typesleeping){
4409 unconscioustime+=multiplier;
4410 //If unconscious, close eyes and mouth
4411 if(righthandmorphend!=0)righthandmorphness=0;
4412 righthandmorphend=0;
4413 targetrighthandmorphness=1;
4415 if(lefthandmorphend!=0)lefthandmorphness=0;
4417 targetlefthandmorphness=1;
4419 if(headmorphend!=3&&headmorphend!=5)headmorphness=0;
4421 targetheadmorphness=1;
4425 if(howactive>typesleeping){
4428 if(bloodtoggle&&!bled){
4429 terrain.MakeDecal(blooddecalslow,headpoint,.8,.5,0);
4431 if(bloodtoggle&&!bled)
4432 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
4433 j=terrain.patchobjects[whichpatchx][whichpatchz][l];
4434 XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.rotation[j],0);
4438 objects.model[j].MakeDecal(blooddecalslow,&point,&size,&opacity,&rotation);
4443 if(dead==2||howactive>typesleeping){
4444 //If dead, open mouth and hands
4445 if(righthandmorphend!=0)righthandmorphness=0;
4446 righthandmorphend=0;
4447 targetrighthandmorphness=1;
4449 if(lefthandmorphend!=0)lefthandmorphness=0;
4451 targetlefthandmorphness=1;
4453 if(headmorphend!=2)headmorphness=0;
4455 targetheadmorphness=1;
4458 if(stunned>0&&!dead&&headmorphend!=2){
4459 if(headmorphend!=4)headmorphness=0;
4461 targetheadmorphness=1;
4464 if(damage>damagetolerance&&!dead){
4469 if(creature==wolftype){
4470 award_bonus(0, Wolfbonus);
4475 if(weaponactive!=-1){
4476 weapons.owner[weaponids[0]]=-1;
4477 weapons.velocity[weaponids[0]]=velocity*scale*-.3;
4478 weapons.velocity[weaponids[0]].x+=.01;
4479 weapons.tipvelocity[weaponids[0]]=velocity*scale;
4480 weapons.missed[weaponids[0]]=1;
4481 weapons.hitsomething[weaponids[0]]=0;
4482 weapons.freetime[weaponids[0]]=0;
4483 weapons.firstfree[weaponids[0]]=1;
4484 weapons.physics[weaponids[0]]=1;
4487 weaponids[0]=weaponids[num_weapons];
4488 if(weaponstuck==num_weapons)weaponstuck=0;
4491 for(i=0;i<numplayers;i++){
4492 player[i].wentforweapon=0;
4498 if((id==0||findDistancefast(&coords,&viewer)<50)&&autoslomo){
4506 //if(dead)damage-=multiplier/4;
4507 if(!dead)damage-=multiplier*13;
4508 //if(!dead&&deathbleeding<=0&&id==0)bloodloss-=multiplier*4;
4509 if(!dead)permanentdamage-=multiplier*4;
4510 if(isIdle()||isCrouch()){
4511 if(!dead)permanentdamage-=multiplier*4;
4512 //if(!dead&&deathbleeding<=0&&id==0)bloodloss-=multiplier*4;
4514 if(damage<0)damage=0;
4515 if(permanentdamage<0)permanentdamage=0;
4516 if(superpermanentdamage<0)superpermanentdamage=0;
4517 if(permanentdamage<superpermanentdamage){
4518 permanentdamage=superpermanentdamage;
4520 if(damage<permanentdamage){
4521 damage=permanentdamage;
4523 if(dead==1&&damage<damagetolerance){
4527 for(i=0;i<skeleton.num_joints;i++){
4528 skeleton.joints[i].velocity=0;
4531 if(permanentdamage>damagetolerance&&dead!=2){
4534 if(weaponactive!=-1){
4535 weapons.owner[weaponids[0]]=-1;
4536 weapons.velocity[weaponids[0]]=velocity*scale*-.3;
4537 weapons.velocity[weaponids[0]].x+=.01;
4538 weapons.tipvelocity[weaponids[0]]=velocity*scale;
4539 weapons.missed[weaponids[0]]=1;
4540 weapons.hitsomething[weaponids[0]]=0;
4541 weapons.freetime[weaponids[0]]=0;
4542 weapons.firstfree[weaponids[0]]=1;
4543 weapons.physics[weaponids[0]]=1;
4546 weaponids[0]=weaponids[num_weapons];
4547 if(weaponstuck==num_weapons)weaponstuck=0;
4550 for(i=0;i<numplayers;i++){
4551 player[i].wentforweapon=0;
4557 if(!dead&&creature==wolftype){
4558 award_bonus(0, Wolfbonus);
4561 if(unconscioustime<.1&&(bonus!=spinecrusher||bonustime>1)&&(bonus!=FinishedBonus||bonustime>1)&&bloodloss<damagetolerance)
4562 award_bonus(id, touchofdeath);
4563 if(id!=0&&unconscioustime>.1){
4571 emit_sound_at(breaksound, coords);
4572 /*if(id==0||findDistancefast(&coords,&viewer)<50){
4578 if(skeleton.free==1){
4579 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
4582 //If knocked over, open hands and close mouth
4583 if(righthandmorphend!=0)righthandmorphness=0;
4584 righthandmorphend=0;
4585 targetrighthandmorphness=1;
4587 if(lefthandmorphend!=0)lefthandmorphness=0;
4589 targetlefthandmorphness=1;
4591 if(headmorphend!=3&&headmorphend!=5&&headmorphstart!=3&&headmorphstart!=5){
4592 if(headmorphend!=0)headmorphness=0;
4594 targetheadmorphness=1;
4598 skeleton.DoGravity(&scale);
4600 damageamount=skeleton.DoConstraints(&coords,&scale)*5;
4601 if(damage>damagetolerance-damageamount&&!dead&&(bonus!=spinecrusher||bonustime>1)&&(bonus!=style||bonustime>1)&&(bonus!=cannon||bonustime>1))
4602 award_bonus(id, deepimpact);
4603 DoDamage(damageamount/((protectionhigh+protectionhead+protectionlow)/3));
4607 for(j=0;j<skeleton.num_joints;j++){
4608 average+=skeleton.joints[j].position;
4612 coords+=average*scale;
4613 for(j=0;j<skeleton.num_joints;j++){
4614 skeleton.joints[j].position-=average;
4616 average/=multiplier;
4618 //velocity=skeleton.joints[skeleton.jointlabels[groin]].velocity*scale;
4620 for(i=0;i<skeleton.num_joints;i++){
4621 velocity+=skeleton.joints[i].velocity*scale;
4623 velocity/=skeleton.num_joints;
4625 if(!isnormal(velocity.x)&&velocity.x){
4638 if(findLength(&average)<10&&dead&&skeleton.free){
4639 skeleton.longdead+=(2000-findLength(&average))*multiplier+multiplier;
4640 if(skeleton.longdead>2000){
4641 if(skeleton.longdead>6000){
4642 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
4647 if(dead==2&&bloodloss<damagetolerance){
4649 headpoint=(skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2*scale+coords;
4651 if(bloodtoggle&&!bled){
4652 terrain.MakeDecal(blooddecal,headpoint,.2*1.2,.5,0);
4654 if(bloodtoggle&&!bled)
4655 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
4656 j=terrain.patchobjects[whichpatchx][whichpatchz][l];
4657 XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.rotation[j],0);
4661 objects.model[j].MakeDecal(blooddecal,&point,&size,&opacity,&rotation);
4665 if(dead==2&&bloodloss>=damagetolerance){
4667 headpoint=(skeleton.joints[skeleton.jointlabels[abdomen]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2*scale+coords;
4668 if(bleeding<=0)DoBlood(1,255);
4669 if(bloodtoggle&&!bled){
4670 terrain.MakeDecal(blooddecalslow,headpoint,.8,.5,0);
4672 if(bloodtoggle&&!bled)
4673 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
4674 j=terrain.patchobjects[whichpatchx][whichpatchz][l];
4675 XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.rotation[j],0);
4679 objects.model[j].MakeDecal(blooddecalslow,&point,&size,&opacity,&rotation);
4686 if(!dead&&crouchkeydown&&skeleton.freetime>.5&&id==0&&skeleton.free){
4688 XYZ startpoint,endpoint,colpoint,colviewer,coltarget;
4692 if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)canrecover=0;
4693 if(velocity.y<-30)canrecover=0;
4694 for(i=0;i<objects.numobjects;i++){
4695 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
4696 colviewer=startpoint;
4698 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)canrecover=0;
4706 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4707 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[abdomen]].locked){
4708 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4709 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4711 if(skeleton.joints[skeleton.jointlabels[abdomen]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4712 terrainnormal=skeleton.joints[skeleton.jointlabels[abdomen]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4713 middle=(skeleton.joints[skeleton.jointlabels[neck]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4715 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4716 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4717 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2;
4719 Normalise(&terrainnormal);
4721 targetrotation=-asin(0-terrainnormal.x);
4722 targetrotation*=360/6.28;
4723 if(terrainnormal.z<0)targetrotation=180-targetrotation;
4724 rotation=targetrotation;
4728 targetanimation=flipanim;
4729 crouchtogglekeydown=1;
4734 currentanimation=tempanim;
4737 //tilt2=targettilt2;
4739 //if(middle.y>0)targetoffset.y=middle.y+1;
4741 for(i=0;i<skeleton.num_joints;i++){
4742 tempanimation.position[i][0]=skeleton.joints[i].position;
4743 tempanimation.position[i][0]=DoRotation(tempanimation.position[i][0],0,-rotation,0);
4748 if(findLength(&average)<10&&!dead&&skeleton.free){
4749 skeleton.longdead+=(2000-findLength(&average))*multiplier+multiplier;
4750 if(skeleton.longdead>(damage+500)*1.5){
4751 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
4757 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4758 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[abdomen]].locked){
4759 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4760 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4762 if(skeleton.joints[skeleton.jointlabels[abdomen]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4763 terrainnormal=skeleton.joints[skeleton.jointlabels[abdomen]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4764 middle=(skeleton.joints[skeleton.jointlabels[neck]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4766 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4767 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4768 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2;
4770 Normalise(&terrainnormal);
4772 targetrotation=-asin(0-terrainnormal.x);
4773 targetrotation*=360/6.28;
4774 if(terrainnormal.z<0)targetrotation=180-targetrotation;
4775 rotation=targetrotation;
4778 terrainnormal=terrain.getNormal(coords.x,coords.z);
4779 targettilt2=asin(terrainnormal.y)*180/3.14*-1;
4783 /*XYZ otherterrainnormal;
4784 otherterrainnormal=terrain.getNormal(coords.x,coords.y);
4785 otherterrainnormal.y=fast_sqrt(otherterrainnormal.x*otherterrainnormal.x+otherterrainnormal.z*otherterrainnormal.z)*-1;
4786 if(abs(terrainnormal.y)<abs(otherterrainnormal.y))terrainnormal.y=fast_sqrt(otherterrainnormal.x*otherterrainnormal.x+otherterrainnormal.z*otherterrainnormal.z)*-1;
4787 targettilt2=asin(otherterrainnormal.y)*180/3.14;
4790 targettilt2=asin(terrainnormal.y)*180/3.14*-1;
4794 if(skeleton.forward.y<0){
4795 targetanimation=getupfrombackanim;
4799 if(skeleton.forward.y>-.3){
4800 targetanimation=getupfromfrontanim;
4802 targetrotation+=180;
4808 if((Random()%8==0&&id!=0&&creature==rabbittype)||(Random()%2==0&&id!=0&&creature==wolftype)||(id==0&&crouchkeydown&&(forwardkeydown||backkeydown||leftkeydown||rightkeydown))){
4809 targetanimation=rollanim;
4810 targetrotation=lookrotation;
4814 if(forwardkeydown)targetrotation+=45;
4815 if(backkeydown)targetrotation-=45;
4819 if(forwardkeydown)targetrotation-=45;
4820 if(backkeydown)targetrotation+=45;
4823 if ( !leftkeydown&&!rightkeydown)
4824 targetrotation+=180;
4826 targetrotation+=180;
4830 if(abs(targettilt2)>50)targettilt2=0;
4831 currentanimation=tempanim;
4836 if(middle.y>0&&targetanimation!=rollanim)targetoffset.y=middle.y+1;
4838 for(i=0;i<skeleton.num_joints;i++){
4839 tempanimation.position[i][0]=skeleton.joints[i].position;
4840 tempanimation.position[i][0]=DoRotation(tempanimation.position[i][0],0,-rotation,0);
4847 if(num_weapons>0)if(weapons.type[0]==staff)hasstaff=1;
4848 if(!skeleton.freefall&&freefall&&((jumpkeydown&&jumpkeydowntime<.2)||(hasstaff&&rabbitkickragdoll))&&!dead){
4851 tempvelocity=velocity;
4852 Normalise(&tempvelocity);
4853 targetrotation=-asin(0-tempvelocity.x);
4854 targetrotation*=360/6.28;
4855 if(velocity.z<0)targetrotation=180-targetrotation;
4856 //targetrotation+=180;
4859 if(dotproduct(&skeleton.forward,&tempvelocity)<0){
4860 targetanimation=rollanim;
4864 targetanimation=backhandspringanim;
4865 targetrotation+=180;
4870 emit_sound_at(movewhooshsound, coords, 128.);
4872 currentanimation=targetanimation;
4873 currentframe=targetframe-1;
4878 rotation=targetrotation;
4885 if(skeleton.freefall==0)freefall=0;
4887 if(!isnormal(velocity.x)&&velocity.x){
4892 if(aitype!=passivetype||skeleton.free==1)
4893 if(findLengthfast(&velocity)>.1)
4894 for(i=0;i<objects.numobjects;i++){
4895 if(objects.type[i]==firetype)
4896 if(findDistancefastflat(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*12&&findDistancefast(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*49){
4898 if(!objects.onfire[i]){
4899 emit_sound_at(firestartsound, objects.position[i]);
4901 objects.onfire[i]=1;
4904 if(objects.onfire[i]){
4909 if(objects.type[i]==bushtype)
4910 if(findDistancefastflat(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*12&&findDistancefast(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*49){
4912 if(!objects.onfire[i]){
4913 emit_sound_at(firestartsound, objects.position[i]);
4915 objects.onfire[i]=1;
4919 if(objects.onfire[i]){
4923 if(objects.messedwith[i]<=0){
4927 emit_sound_at(bushrustle, coords, 40*findLength(&velocity));
4930 envsound[numenvsounds]=coords;
4931 envsoundvol[numenvsounds]=4*findLength(&velocity);
4932 envsoundlife[numenvsounds]=.4;
4937 if(environment==grassyenvironment)howmany=findLength(&velocity)*4;
4938 if(environment==snowyenvironment)howmany=findLength(&velocity)*2;
4940 if(environment!=desertenvironment)
4941 for(j=0;j<howmany;j++){
4942 tempvel.x=float(abs(Random()%100)-50)/20;
4943 tempvel.y=float(abs(Random()%100)-50)/20;
4944 tempvel.z=float(abs(Random()%100)-50)/20;
4947 pos.x+=float(abs(Random()%100)-50)/200;
4948 pos.y+=float(abs(Random()%100)-50)/200;
4949 pos.z+=float(abs(Random()%100)-50)/200;
4950 Sprite::MakeSprite(splintersprite, pos,tempvel*.5+velocity*float(abs(Random()%100))/100, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
4951 Sprite::setLastSpriteSpecial(1);
4953 howmany=findLength(&velocity)*4;
4955 if(environment==snowyenvironment)
4956 for(j=0;j<howmany;j++){
4957 tempvel.x=float(abs(Random()%100)-50)/20;
4958 tempvel.y=float(abs(Random()%100)-50)/20;
4959 tempvel.z=float(abs(Random()%100)-50)/20;
4962 pos.x+=float(abs(Random()%100)-50)/200;
4963 pos.y+=float(abs(Random()%100)-50)/200;
4964 pos.z+=float(abs(Random()%100)-50)/200;
4965 Sprite::MakeSprite(splintersprite, pos,tempvel*.3+velocity*float(abs(Random()%100))/100/2, 1,1,1, .1, 1);
4966 Sprite::setLastSpriteSpecial(2);
4969 objects.rotx[i]+=velocity.x*multiplier*6;
4970 objects.roty[i]+=velocity.z*multiplier*6;
4971 objects.messedwith[i]=.5;
4974 if(objects.type[i]==treeleavestype&&environment!=desertenvironment){
4975 if(objects.rotation2[i]==0)tempcoord=coords;
4977 tempcoord=coords-objects.position[i];
4978 tempcoord=DoRotation(tempcoord,0,-objects.rotation[i],0);
4979 tempcoord=DoRotation(tempcoord,-objects.rotation2[i],0,0);
4980 tempcoord+=objects.position[i];
4982 if(findDistancefastflat(&tempcoord,&objects.position[i])<objects.scale[i]*objects.scale[i]*8&&findDistancefast(&tempcoord,&objects.position[i])<objects.scale[i]*objects.scale[i]*300&&tempcoord.y>objects.position[i].y+3*objects.scale[i]){
4983 if(objects.messedwith[i]<=0){
4987 emit_sound_at(bushrustle, coords, 40*findLength(&velocity));
4990 envsound[numenvsounds]=coords;
4991 envsoundvol[numenvsounds]=4*findLength(&velocity);
4992 envsoundlife[numenvsounds]=.4;
4997 if(environment==grassyenvironment)howmany=findLength(&velocity)*4;
4998 if(environment==snowyenvironment)howmany=findLength(&velocity)*2;
5000 if(environment!=desertenvironment)
5001 for(j=0;j<howmany;j++){
5002 tempvel.x=float(abs(Random()%100)-50)/20;
5003 tempvel.y=float(abs(Random()%100)-50)/20;
5004 tempvel.z=float(abs(Random()%100)-50)/20;
5008 pos.x+=float(abs(Random()%100)-50)/150;
5009 pos.y+=float(abs(Random()%100)-50)/150;
5010 pos.z+=float(abs(Random()%100)-50)/150;
5011 Sprite::MakeSprite(splintersprite, pos,tempvel*.5+velocity*float(abs(Random()%100))/100, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
5012 Sprite::setLastSpriteSpecial(1);
5014 howmany=findLength(&velocity)*4;
5016 if(environment==snowyenvironment)
5017 for(j=0;j<howmany;j++){
5018 tempvel.x=float(abs(Random()%100)-50)/20;
5019 tempvel.y=float(abs(Random()%100)-50)/20;
5020 tempvel.z=float(abs(Random()%100)-50)/20;
5024 pos.x+=float(abs(Random()%100)-50)/150;
5025 pos.y+=float(abs(Random()%100)-50)/150;
5026 pos.z+=float(abs(Random()%100)-50)/150;
5027 Sprite::MakeSprite(splintersprite, pos,tempvel*.3+velocity*float(abs(Random()%100))/100/2, 1,1,1, .1, 1);
5028 Sprite::setLastSpriteSpecial(2);
5031 objects.messedwith[i]=.5;
5039 if((stunned>0||surprised>0)&&numplayers>2&&aitype!=passivetype)play=1;
5041 if(aitype!=passivetype&&victim->skeleton.free&&!victim->dead)play=1;
5042 if(tutoriallevel==1&&id!=0)play=0;
5043 if(play&&aitype!=playercontrolled){
5047 if(creature==rabbittype){
5048 if(i==0)whichsound=rabbitchitter;
5049 if(i==1)whichsound=rabbitchitter2;
5051 if(creature==wolftype){
5052 if(i==0)whichsound=growlsound;
5053 if(i==1)whichsound=growl2sound;
5059 emit_sound_at(whichsound, coords);
5063 if(targetanimation==staggerbackhighanim)staggerdelay=1;
5064 if(targetanimation==staggerbackhardanim)staggerdelay=1;
5065 staggerdelay-=multiplier;
5066 if(targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=staffgroundsmashanim)hasvictim=1;
5067 if(velocity.y<-30&&targetanimation==jumpdownanim)RagDoll(0);
5068 if(currentanimation!=getIdle()&&wasIdle()&&targetanimation!=getIdle()&&isIdle()){
5069 targetanimation=getIdle();
5073 weaponmissdelay-=multiplier;
5074 highreversaldelay-=multiplier;
5075 lowreversaldelay-=multiplier;
5076 lastcollide-=multiplier;
5077 skiddelay-=multiplier;
5078 if(!isnormal(velocity.x)&&velocity.x){
5081 if(!isnormal(targettilt)&&targettilt){
5084 if(!isnormal(targettilt2)&&targettilt2){
5087 if(!isnormal(targetrotation)&&targetrotation){
5091 if(targetanimation==bounceidleanim||targetanimation==wolfidle||targetanimation==walkanim||targetanimation==drawrightanim||targetanimation==crouchdrawrightanim||targetanimation==drawleftanim||targetanimation==fightidleanim||targetanimation==fightsidestep||targetanimation==hanganim||isCrouch()||targetanimation==backhandspringanim){
5092 //open hands and close mouth
5093 if(righthandmorphend!=0&&righthandmorphness==targetrighthandmorphness){
5094 righthandmorphness=0;
5095 righthandmorphend=0;
5096 targetrighthandmorphness=1;
5099 if(lefthandmorphend!=0&&lefthandmorphness==targetlefthandmorphness){
5100 lefthandmorphness=0;
5102 targetlefthandmorphness=1;
5105 if(headmorphend!=3&&headmorphend!=5&&headmorphstart!=3&&headmorphstart!=5&&headmorphend!=0&&headmorphness==targetheadmorphness){
5108 targetheadmorphness=1;
5112 if(targetanimation==rollanim||targetanimation==dodgebackanim||targetanimation==removeknifeanim||targetanimation==knifefightidleanim||targetanimation==swordfightidleanim||targetanimation==blockhighleftstrikeanim||targetanimation==crouchremoveknifeanim||targetanimation==sneakanim||targetanimation==sweepanim||targetanimation==spinkickreversedanim||targetanimation==jumpdownanim||isWallJump()||isFlip()||targetanimation==climbanim||isRun()||targetanimation==getupfrombackanim||targetanimation==getupfromfrontanim){
5113 //open hands and mouth
5114 if(righthandmorphend!=0&&righthandmorphness==targetrighthandmorphness){
5115 righthandmorphness=0;
5116 righthandmorphend=0;
5117 targetrighthandmorphness=1;
5120 if(lefthandmorphend!=0&&lefthandmorphness==targetlefthandmorphness){
5121 lefthandmorphness=0;
5123 targetlefthandmorphness=1;
5126 if(headmorphend!=1&&headmorphness==targetheadmorphness){
5129 targetheadmorphness=1;
5133 if(targetanimation==jumpupanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||targetanimation==swordfightidlebothanim||targetanimation==blockhighleftanim||targetanimation==blockhighleftanim){
5134 //close hands and mouth
5135 if(righthandmorphend!=1&&righthandmorphness==targetrighthandmorphness){
5136 righthandmorphness=0;
5137 righthandmorphend=1;
5138 targetrighthandmorphness=1;
5141 if(lefthandmorphend!=1&&lefthandmorphness==targetlefthandmorphness){
5142 lefthandmorphness=0;
5144 targetlefthandmorphness=1;
5147 if(headmorphend!=0&&headmorphness==targetheadmorphness){
5150 targetheadmorphness=1;
5154 if(targetanimation==spinkickanim||targetanimation==staffspinhitreversalanim||targetanimation==staffspinhitreversedanim||targetanimation==staffhitreversalanim||targetanimation==staffhitreversedanim||targetanimation==hurtidleanim||targetanimation==winduppunchanim||targetanimation==swordslashreversalanim||targetanimation==swordslashreversedanim||targetanimation==knifeslashreversalanim||targetanimation==knifeslashreversedanim||targetanimation==knifethrowanim||targetanimation==knifefollowanim||targetanimation==knifefollowedanim||targetanimation==killanim||targetanimation==dropkickanim||targetanimation==upunchanim||targetanimation==knifeslashstartanim||targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim||targetanimation==staffgroundsmashanim||targetanimation==spinkickreversalanim||targetanimation==sweepreversalanim||targetanimation==lowkickanim||targetanimation==sweepreversedanim||targetanimation==rabbitkickreversalanim||targetanimation==rabbitkickreversedanim||targetanimation==jumpreversalanim||targetanimation==jumpreversedanim){
5155 //close hands and yell
5156 if(righthandmorphend!=1&&righthandmorphness==targetrighthandmorphness){
5157 righthandmorphness=0;
5158 righthandmorphend=1;
5159 targetrighthandmorphness=1;
5162 if(lefthandmorphend!=1&&lefthandmorphness==targetlefthandmorphness){
5163 lefthandmorphness=0;
5165 targetlefthandmorphness=1;
5168 if(headmorphend!=2&&headmorphness==targetheadmorphness){
5171 targetheadmorphness=1;
5175 if(speechdelay>.25){
5176 if(headmorphend!=2)headmorphness=0;
5178 targetheadmorphness=1;
5184 if(victim!=this&&!victim->dead&&victim->aitype!=passivetype&&victim->aitype!=searchtype&&aitype!=passivetype&&aitype!=searchtype&&victim->id<numplayers&&aitype!=passivetype){
5185 behind=(normaldotproduct(facing,coords-victim->coords)>0);
5189 if(!dead&&targetanimation!=hurtidleanim)
5190 if(behind||targetanimation==killanim||targetanimation==knifethrowanim||targetanimation==knifefollowanim||targetanimation==spinkickreversalanim||targetanimation==rabbitkickreversedanim||targetanimation==jumpreversedanim){
5191 if(headmorphend!=4||headmorphness==targetheadmorphness){
5194 targetheadmorphness=1;
5198 if(weaponactive!=-1){
5199 if(weapons.type[weaponids[weaponactive]]!=staff){
5200 righthandmorphstart=1;
5201 righthandmorphend=1;
5203 if(weapons.type[weaponids[weaponactive]]==staff){
5204 righthandmorphstart=2;
5205 righthandmorphend=2;
5207 targetrighthandmorphness=1;
5210 terrainnormal=terrain.getNormal(coords.x,coords.z);
5212 if(animation[targetanimation].attack!=reversal){
5213 if(!isnormal(coords.x))
5221 flatfacing=DoRotation(flatfacing,0,rotation,0);
5223 ReflectVector(&facing,terrainnormal);
5226 if(isRun()||targetanimation==sneakanim||targetanimation==rollanim||targetanimation==walkanim){
5227 if(onterrain)targettilt2=-facing.y*20;
5231 if(!isRun()&&!animation[targetanimation].attack&&targetanimation!=getupfromfrontanim&&targetanimation!=getupfrombackanim&&targetanimation!=sneakanim)targettilt2=0;
5232 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
5233 flatvelocity=velocity;
5235 flatvelspeed=findLength(&flatvelocity);
5236 targettilt=flatvelspeed*fast_sqrt(abs(velocity.y)*.7)*normaldotproduct(DoRotation(flatfacing,0,-90,0),flatvelocity);
5237 targettilt2=flatvelspeed*fast_sqrt(abs(velocity.y)*.7)*normaldotproduct(flatfacing,flatvelocity);
5238 if(velocity.y<0)targettilt2*=-1;
5239 if(velocity.y<0)targettilt*=-1;
5240 if(targettilt>25)targettilt=25;
5241 if(targettilt<-25)targettilt=-25;
5244 if(targettilt2>45)targettilt2=45;
5245 if(targettilt2<-45)targettilt2=-45;
5246 if(abs(tilt2-targettilt2)<multiplier*400)tilt2=targettilt2;
5247 else if(tilt2>targettilt2){
5248 tilt2-=multiplier*400;
5250 else if(tilt2<targettilt2){
5251 tilt2+=multiplier*400;
5253 if(!animation[targetanimation].attack&&targetanimation!=getupfrombackanim&&targetanimation!=getupfromfrontanim){
5254 if(tilt2>25)tilt2=25;
5255 if(tilt2<-25)tilt2=-25;
5258 if(!isnormal(targettilt)&&targettilt){
5261 if(!isnormal(targettilt2)&&targettilt2){
5266 //if(!creature==wolftype||targetanimation==rabbitkickanim)
5267 if(targetanimation==rabbittackleanim){
5268 velocity+=facing*multiplier*speed*700*scale;
5269 velspeed=findLength(&velocity);
5270 if(velspeed>speed*65*scale){
5272 velspeed=speed*65*scale;
5275 velocity.y+=gravity*multiplier*20;
5276 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5277 velspeed=findLength(&velocity);
5278 velocity=flatfacing*velspeed;
5280 if(targetanimation!=rabbitrunninganim&&targetanimation!=wolfrunninganim){
5281 if(isRun()||targetanimation==rabbitkickanim){
5282 velocity+=facing*multiplier*speed*700*scale;
5283 velspeed=findLength(&velocity);
5284 if(velspeed>speed*45*scale){
5286 velspeed=speed*45*scale;
5289 velocity.y+=gravity*multiplier*20;
5290 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5291 velspeed=findLength(&velocity);
5292 if(velspeed<speed*30*scale)velspeed=speed*30*scale;
5293 velocity=flatfacing*velspeed;
5297 velocity+=facing*multiplier*speed*700*scale;
5298 velspeed=findLength(&velocity);
5299 if(creature==rabbittype){
5300 if(velspeed>speed*55*scale){
5302 velspeed=speed*55*scale;
5306 if(creature==wolftype){
5307 if(velspeed>speed*75*scale){
5309 velspeed=speed*75*scale;
5313 velocity.y+=gravity*multiplier*20;
5314 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5315 velspeed=findLength(&velocity);
5316 velocity=flatfacing*velspeed;
5319 if(targetanimation==rollanim&&animation[targetanimation].label[targetframe]!=6){
5320 velocity+=facing*multiplier*speed*700*scale;
5321 velspeed=findLength(&velocity);
5322 if(velspeed>speed*45*scale){
5324 velspeed=speed*45*scale;
5327 velocity.y+=gravity*multiplier*20;
5328 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5329 velspeed=findLength(&velocity);
5330 velocity=flatfacing*velspeed;
5334 /*if(currentanimation==rollanim&&(isCrouch()||isIdle())){
5335 velocity+=facing*multiplier*speed*700*scale;
5336 velspeed=findLength(&velocity);
5337 if(velspeed>speed*25*scale){
5339 velspeed=speed*25*scale;
5342 velocity.y+=gravity*multiplier*20;
5343 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5344 velspeed=findLength(&velocity);
5345 velocity=flatfacing*velspeed;
5348 if(targetanimation==sneakanim||targetanimation==walkanim){
5349 velocity+=facing*multiplier*speed*700*scale;
5350 velspeed=findLength(&velocity);
5351 if(velspeed>speed*12*scale){
5353 velspeed=speed*12*scale;
5356 velocity.y+=gravity*multiplier*20;
5357 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5358 velspeed=findLength(&velocity);
5359 velocity=flatfacing*velspeed;
5362 if((targetanimation==fightidleanim||targetanimation==knifefightidleanim)&&(currentanimation==bounceidleanim||currentanimation==hurtidleanim)){
5363 velocity+=facing*multiplier*speed*700*scale;
5364 velspeed=findLength(&velocity);
5365 if(velspeed>speed*2*scale){
5367 velspeed=speed*2*scale;
5370 velocity.y+=gravity*multiplier*20;
5371 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5372 velspeed=findLength(&velocity);
5373 velocity=flatfacing*velspeed;
5377 if((targetanimation==bounceidleanim||currentanimation==hurtidleanim)&&(currentanimation==fightidleanim||currentanimation==knifefightidleanim)){
5378 velocity-=facing*multiplier*speed*700*scale;
5379 velspeed=findLength(&velocity);
5380 if(velspeed>speed*2*scale){
5382 velspeed=speed*2*scale;
5385 velocity.y+=gravity*multiplier*20;
5386 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5387 velspeed=findLength(&velocity);
5388 velocity=flatfacing*velspeed*-1;
5391 if(targetanimation==fightsidestep){
5392 velocity+=DoRotation(facing*multiplier*speed*700*scale,0,-90,0);
5393 velspeed=findLength(&velocity);
5394 if(velspeed>speed*12*scale){
5396 velspeed=speed*12*scale;
5399 velocity.y+=gravity*multiplier*20;
5400 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5401 velspeed=findLength(&velocity);
5402 velocity=DoRotation(flatfacing*velspeed,0,-90,0);
5405 if(targetanimation==staggerbackhighanim){
5406 coords-=facing*multiplier*speed*16*scale;
5409 if(targetanimation==staggerbackhardanim&&animation[staggerbackhardanim].label[targetframe]!=6){
5410 coords-=facing*multiplier*speed*20*scale;
5414 if(targetanimation==backhandspringanim){
5415 //coords-=facing*multiplier*50*scale;
5416 velocity+=facing*multiplier*speed*700*scale*-1;
5417 velspeed=findLength(&velocity);
5418 if(velspeed>speed*50*scale){
5420 velspeed=speed*50*scale;
5423 velocity.y+=gravity*multiplier*20;
5424 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5425 velspeed=findLength(&velocity);
5426 velocity=flatfacing*velspeed*-1;
5428 if(targetanimation==dodgebackanim){
5429 //coords-=facing*multiplier*50*scale;
5430 velocity+=facing*multiplier*speed*700*scale*-1;
5431 velspeed=findLength(&velocity);
5432 if(velspeed>speed*60*scale){
5434 velspeed=speed*60*scale;
5437 velocity.y+=gravity*multiplier*20;
5438 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5439 velspeed=findLength(&velocity);
5440 velocity=flatfacing*velspeed*-1;
5443 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
5444 velspeed=findLength(&velocity);
5448 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
5449 velocity.y+=gravity*multiplier;
5452 if(targetanimation!=climbanim&&targetanimation!=hanganim&&!isWallJump())coords+=velocity*multiplier;
5454 if(coords.y<terrain.getHeight(coords.x,coords.z)&&(targetanimation==jumpdownanim||targetanimation==jumpupanim||isFlip())){
5455 if(isFlip()&&animation[targetanimation].label[targetframe]==7)RagDoll(0);
5457 if(targetanimation==jumpupanim){jumppower=-4;targetanimation=getIdle();}
5463 OPENAL_SetPaused(channels[whooshsound], true);
5464 OPENAL_SetVolume(channels[whooshsound], 0);
5467 if(targetanimation==jumpdownanim||isFlip()){
5468 if(isFlip())jumppower=-4;
5469 targetanimation=getLanding();
5470 emit_sound_at(landsound, coords, 128.);
5473 envsound[numenvsounds]=coords;
5474 envsoundvol[numenvsounds]=16;
5475 envsoundlife[numenvsounds]=.4;
5481 if(targetanimation!=jumpupanim&&targetanimation!=jumpdownanim&&!isFlip()&&targetanimation!=climbanim&&targetanimation!=hanganim&&!isWallJump())coords.y+=gravity*multiplier*2;
5482 if(targetanimation!=jumpupanim&&targetanimation!=jumpdownanim&&!isFlip()&&coords.y<terrain.getHeight(coords.x,coords.z)){
5483 coords.y=terrain.getHeight(coords.x,coords.z);
5488 if(isIdle()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||isStop()||targetanimation==removeknifeanim||targetanimation==crouchremoveknifeanim||isLanding()||isCrouch()||animation[targetanimation].attack||(targetanimation==rollanim&&animation[targetanimation].label[targetframe]==6)){
5489 velspeed=findLength(&velocity);
5491 if(velspeed<multiplier*300*scale){
5493 } else velocity-=velocity/velspeed*multiplier*300*scale;
5494 if(velspeed>5&&(isLanding()||isLandhard())){
5495 skiddingdelay+=multiplier;
5502 else skiddingdelay=0;
5506 velspeed=findLength(&velocity);
5508 if(velspeed<multiplier*600*scale){
5510 } else velocity-=velocity/velspeed*multiplier*600*scale;
5512 if(velspeed>5&&(isLanding()||isLandhard())){
5513 skiddingdelay+=multiplier;
5520 else skiddingdelay=0;
5523 if(skiddingdelay<0)skiddingdelay+=multiplier;
5524 if(skiddingdelay>.02&&!forwardkeydown&&!backkeydown&&!leftkeydown&&!rightkeydown&&!jumpkeydown&&isLanding()&&!landhard){
5526 if(!onterrain||environment==grassyenvironment){
5527 emit_sound_at(skidsound, coords, 128*velspeed/10);
5530 emit_sound_at(snowskidsound, coords, 128*velspeed/10);
5534 if(animation[targetanimation].attack==normalattack&&targetanimation!=rabbitkickanim&&!victim->skeleton.free){
5535 terrainnormal=victim->coords-coords;
5536 Normalise(&terrainnormal);
5537 targetrotation=-asin(0-terrainnormal.x);
5538 targetrotation*=360/6.28;
5539 if(terrainnormal.z<0)targetrotation=180-targetrotation;
5540 targettilt2=-asin(terrainnormal.y)*360/6.28;//*-70;
5543 if(animation[targetanimation].attack==reversal&&targetanimation!=rabbittacklinganim){
5544 targetrotation=victim->targetrotation;
5546 if(targetanimation==rabbittacklinganim){
5547 coords=victim->coords;
5550 skeleton.oldfree=skeleton.free;
5554 midterrain.x=terrain.size*terrain.scale/2;
5555 midterrain.z=terrain.size*terrain.scale/2;
5556 if(findDistancefastflat(&coords,&midterrain)>(terrain.size*terrain.scale/2-viewdistance)*(terrain.size*terrain.scale/2-viewdistance)){
5558 tempposit=coords-midterrain;
5560 Normalise(&tempposit);
5561 tempposit*=(terrain.size*terrain.scale/2-viewdistance);
5562 coords.x=tempposit.x+midterrain.x;
5563 coords.z=tempposit.z+midterrain.z;
5567 int Person::DrawSkeleton(){
5568 int oldplayerdetail;
5569 if((frustum.SphereInFrustum(coords.x,coords.y+scale*3,coords.z,scale*8)&&findDistancefast(&viewer,&coords)<viewdistance*viewdistance)||skeleton.free==3){
5570 if(onterrain&&(isIdle()||isCrouch()||wasIdle()||wasCrouch())&&!skeleton.free){
5580 glAlphaFunc(GL_GREATER, 0.0001);
5582 float terrainheight;
5584 if(!isnormal(rotation))rotation=0;
5585 if(!isnormal(tilt))tilt=0;
5586 if(!isnormal(tilt2))tilt2=0;
5587 oldplayerdetail=playerdetail;
5589 if(findDistancefast(&viewer,&coords)<viewdistance*viewdistance/32&&detail==2){
5592 if(findDistancefast(&viewer,&coords)<viewdistance*viewdistance/128&&detail==1){
5595 if(findDistancefast(&viewer,&coords)<viewdistance*viewdistance/256&&(detail!=1&&detail!=2)){
5600 if(playerdetail!=oldplayerdetail) {
5602 normalsupdatedelay=0;
5604 static float updatedelaychange;
5605 static float morphness;
5606 static float framemult;
5608 skeleton.FindForwards();
5609 if(howactive==typesittingwall){
5610 skeleton.specialforward[1]=0;
5611 skeleton.specialforward[1].z=1;
5617 static int weaponattachmuscle;
5618 static int weaponrotatemuscle,weaponrotatemuscle2;
5619 static XYZ weaponpoint;
5620 static int start,endthing;
5621 if((dead!=2||skeleton.free!=2)&&updatedelay<=0){
5622 if(!isSleeping()&&!isSitting()){
5623 if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
5624 XYZ point,newpoint,change,change2;
5625 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5626 heightleft=terrain.getHeight(point.x,point.z)+.04;
5628 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5629 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5630 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5631 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5632 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5634 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5635 heightright=terrain.getHeight(point.x,point.z)+.04;
5636 point.y=heightright;
5637 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5638 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5639 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5640 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5641 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5642 skeleton.DoConstraints(&coords,&scale);
5644 if(creature==wolftype){
5645 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5646 heightleft=terrain.getHeight(point.x,point.z)+.04;
5648 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5649 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5650 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5651 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5652 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5654 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5655 heightright=terrain.getHeight(point.x,point.z)+.04;
5656 point.y=heightright;
5657 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5658 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5659 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5660 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5661 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5662 skeleton.DoConstraints(&coords,&scale);
5665 if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&!(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
5666 XYZ point,newpoint,change,change2;
5667 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5668 heightleft=terrain.getHeight(point.x,point.z)+.04;
5670 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5671 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5672 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[leftfoot]].position*(1-target);
5673 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5674 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5676 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5677 heightright=terrain.getHeight(point.x,point.z)+.04;
5678 point.y=heightright;
5679 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5680 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5681 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[rightfoot]].position*(1-target);
5682 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5683 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5684 skeleton.DoConstraints(&coords,&scale);
5686 if(creature==wolftype){
5687 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5688 heightleft=terrain.getHeight(point.x,point.z)+.04;
5690 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5691 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5692 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[leftfoot]].position*(1-target);
5693 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5694 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5696 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5697 heightright=terrain.getHeight(point.x,point.z)+.04;
5698 point.y=heightright;
5699 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5700 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5701 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[rightfoot]].position*(1-target);
5702 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5703 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5704 skeleton.DoConstraints(&coords,&scale);
5708 if(onterrain&&(!(isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
5709 XYZ point,newpoint,change,change2;
5710 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5711 heightleft=terrain.getHeight(point.x,point.z)+.04;
5713 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5714 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5715 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[leftfoot]].position*target;
5716 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5717 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5719 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5720 heightright=terrain.getHeight(point.x,point.z)+.04;
5721 point.y=heightright;
5722 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5723 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5724 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[rightfoot]].position*target;
5725 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5726 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5727 skeleton.DoConstraints(&coords,&scale);
5729 if(creature==wolftype){
5730 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5731 heightleft=terrain.getHeight(point.x,point.z)+.04;
5733 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5734 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5735 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[leftfoot]].position*target;
5736 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5737 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5739 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5740 heightright=terrain.getHeight(point.x,point.z)+.04;
5741 point.y=heightright;
5742 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5743 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5744 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[rightfoot]].position*target;
5745 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5746 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5747 skeleton.DoConstraints(&coords,&scale);
5751 if(!skeleton.free&&(!animation[targetanimation].attack&&targetanimation!=getupfrombackanim&&((targetanimation!=rollanim&&!isFlip())||animation[targetanimation].label[targetframe]==6)&&targetanimation!=getupfromfrontanim&&targetanimation!=wolfrunninganim&&targetanimation!=rabbitrunninganim&&targetanimation!=backhandspringanim&&targetanimation!=walljumpfrontanim&&targetanimation!=hurtidleanim&&!isLandhard()&&!isSleeping()))
5754 targetheadrotation=-targetrotation;
5755 targetheadrotation2=0;
5756 if(animation[targetanimation].attack==3)targetheadrotation+=180;
5758 for(i=0;i<skeleton.drawmodel.vertexNum;i++){
5759 skeleton.drawmodel.vertex[i]=0;
5760 skeleton.drawmodel.vertex[i].y=999;
5762 for(i=0;i<skeleton.drawmodellow.vertexNum;i++){
5763 skeleton.drawmodellow.vertex[i]=0;
5764 skeleton.drawmodellow.vertex[i].y=999;
5766 for(i=0;i<skeleton.drawmodelclothes.vertexNum;i++){
5767 skeleton.drawmodelclothes.vertex[i]=0;
5768 skeleton.drawmodelclothes.vertex[i].y=999;
5770 for(i=0;i<skeleton.num_muscles;i++){
5771 if((skeleton.muscles[i].numvertices>0&&playerdetail)||(skeleton.muscles[i].numverticeslow>0&&!playerdetail)){
5775 if(skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent2->label==righthand){
5776 morphness=righthandmorphness;
5777 start=righthandmorphstart;
5778 endthing=righthandmorphend;
5780 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent2->label==lefthand){
5781 morphness=lefthandmorphness;
5782 start=lefthandmorphstart;
5783 endthing=lefthandmorphend;
5785 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head){
5786 morphness=headmorphness;
5787 start=headmorphstart;
5788 endthing=headmorphend;
5790 if((skeleton.muscles[i].parent1->label==neck&&skeleton.muscles[i].parent2->label==abdomen)||(skeleton.muscles[i].parent2->label==neck&&skeleton.muscles[i].parent1->label==abdomen)){
5791 morphness=chestmorphness;
5792 start=chestmorphstart;
5793 endthing=chestmorphend;
5795 if((skeleton.muscles[i].parent1->label==groin&&skeleton.muscles[i].parent2->label==abdomen)||(skeleton.muscles[i].parent2->label==groin&&skeleton.muscles[i].parent1->label==abdomen)){
5796 morphness=tailmorphness;
5797 start=tailmorphstart;
5798 endthing=tailmorphend;
5800 if(calcrot)skeleton.FindRotationMuscle(i,targetanimation);
5801 mid=(skeleton.muscles[i].parent1->position+skeleton.muscles[i].parent2->position)/2;
5802 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5805 if(!skeleton.free)glRotatef(tilt2,1,0,0);
5806 if(!skeleton.free)glRotatef(tilt,0,0,1);
5809 glTranslatef(mid.x,mid.y,mid.z);
5811 skeleton.muscles[i].lastrotate1=skeleton.muscles[i].rotate1;
5812 glRotatef(-skeleton.muscles[i].lastrotate1+90,0,1,0);
5814 skeleton.muscles[i].lastrotate2=skeleton.muscles[i].rotate2;
5815 glRotatef(-skeleton.muscles[i].lastrotate2+90,0,0,1);
5817 skeleton.muscles[i].lastrotate3=skeleton.muscles[i].rotate3;
5818 glRotatef(-skeleton.muscles[i].lastrotate3,0,1,0);
5820 if(!isnormal(proportionbody.x)||!isnormal(proportionbody.y)||!isnormal(proportionbody.z)){
5824 if(!isnormal(proportionarms.x)||!isnormal(proportionarms.y)||!isnormal(proportionarms.z)){
5828 if(!isnormal(proportionhead.x)||!isnormal(proportionhead.y)||!isnormal(proportionhead.z)){
5832 if(!isnormal(proportionlegs.x)||!isnormal(proportionlegs.y)||!isnormal(proportionlegs.z)){
5837 if(playerdetail||skeleton.free==3)
5839 for(j=0;j<skeleton.muscles[i].numvertices;j++)
5841 /*if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x))vertexweird[0]=1;
5842 if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y))vertexweird[1]=1;
5843 if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z))vertexweird[2]=1;
5844 if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x))vertexweird[3]=1;
5845 if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y))vertexweird[4]=1;
5846 if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z))vertexweird[5]=1;
5847 if(skeleton.muscles[i].vertices[j]<skeleton.model[start].vertexNum&&skeleton.muscles[i].vertices[j]>=0){*/
5848 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5850 if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
5851 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionbody.x,
5852 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionbody.y,
5853 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionbody.z);
5854 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
5855 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionarms.x,
5856 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionarms.y,
5857 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionarms.z);
5858 if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
5859 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionlegs.x,
5860 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionlegs.y,
5861 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionlegs.z);
5862 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
5863 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionhead.x,
5864 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionhead.y,
5865 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionhead.z);
5866 glGetFloatv(GL_MODELVIEW_MATRIX,M);
5867 //if(!isnormal(M[12])||!isnormal(M[13])||!isnormal(M[14]))test=0;
5868 //if(!isnormal(scale))test=1;
5869 skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].x=M[12]*scale;
5870 skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].y=M[13]*scale;
5871 skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].z=M[14]*scale;
5876 if(!playerdetail||skeleton.free==3)
5878 for(j=0;j<skeleton.muscles[i].numverticeslow;j++)
5880 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5882 if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
5883 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionbody.x,
5884 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionbody.y,
5885 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionbody.z);
5886 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
5887 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionarms.x,
5888 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionarms.y,
5889 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionarms.z);
5890 if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
5891 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionlegs.x,
5892 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionlegs.y,
5893 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionlegs.z);
5894 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
5895 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionhead.x,
5896 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionhead.y,
5897 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionhead.z);
5899 glGetFloatv(GL_MODELVIEW_MATRIX,M);
5900 skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].x=M[12]*scale;
5901 skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].y=M[13]*scale;
5902 skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].z=M[14]*scale;
5908 if(skeleton.clothes&&skeleton.muscles[i].numverticesclothes>0){
5909 mid=(skeleton.muscles[i].parent1->position+skeleton.muscles[i].parent2->position)/2;
5911 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5914 if(!skeleton.free)glRotatef(tilt2,1,0,0);
5915 if(!skeleton.free)glRotatef(tilt,0,0,1);
5916 glTranslatef(mid.x,mid.y,mid.z);
5917 skeleton.muscles[i].lastrotate1=skeleton.muscles[i].rotate1;
5918 glRotatef(-skeleton.muscles[i].lastrotate1+90,0,1,0);
5920 skeleton.muscles[i].lastrotate2=skeleton.muscles[i].rotate2;
5921 glRotatef(-skeleton.muscles[i].lastrotate2+90,0,0,1);
5923 skeleton.muscles[i].lastrotate3=skeleton.muscles[i].rotate3;
5924 glRotatef(-skeleton.muscles[i].lastrotate3,0,1,0);
5926 for(j=0;j<skeleton.muscles[i].numverticesclothes;j++){
5927 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5929 if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
5930 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionbody.x,
5931 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionbody.y,
5932 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionbody.z);
5933 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
5934 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionarms.x,
5935 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionarms.y,
5936 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionarms.z);
5937 if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
5938 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionlegs.x,
5939 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionlegs.y,
5940 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionlegs.z);
5941 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
5942 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionhead.x,
5943 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionhead.y,
5944 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionhead.z);
5945 glGetFloatv(GL_MODELVIEW_MATRIX,M);
5946 skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x=M[12]*scale;
5947 skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y=M[13]*scale;
5948 skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z=M[14]*scale;
5953 updatedelay=1+(float)(Random()%100)/1000;
5955 if(skeleton.free!=2&&(skeleton.free==1||skeleton.free==3||id==0||(normalsupdatedelay<=0)||targetanimation==getupfromfrontanim||targetanimation==getupfrombackanim||currentanimation==getupfromfrontanim||currentanimation==getupfrombackanim)){
5956 normalsupdatedelay=1;
5957 if(playerdetail||skeleton.free==3)skeleton.drawmodel.CalculateNormals(0);
5958 if(!playerdetail||skeleton.free==3)skeleton.drawmodellow.CalculateNormals(0);
5959 if(skeleton.clothes)skeleton.drawmodelclothes.CalculateNormals(0);
5963 if(playerdetail||skeleton.free==3)skeleton.drawmodel.UpdateVertexArrayNoTexNoNorm();
5964 if(!playerdetail||skeleton.free==3)skeleton.drawmodellow.UpdateVertexArrayNoTexNoNorm();
5965 if(skeleton.clothes){
5966 skeleton.drawmodelclothes.UpdateVertexArrayNoTexNoNorm();
5971 updatedelaychange=-framemult*4*(45-findDistance(&viewer,&coords)*1);
5972 if(updatedelaychange>-realmultiplier*30)updatedelaychange=-realmultiplier*30;
5973 if(updatedelaychange>-framemult*4)updatedelaychange=-framemult*4;
5974 if(skeleton.free==1)updatedelaychange*=6;
5975 if(id==0)updatedelaychange*=8;
5976 updatedelay+=updatedelaychange;
5978 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5980 if(!skeleton.free)glTranslatef(coords.x,coords.y-.02,coords.z);
5981 if(skeleton.free)glTranslatef(coords.x,coords.y-.02,coords.z);
5982 if(!skeleton.free)glTranslatef(offset.x*scale,offset.y*scale,offset.z*scale);
5983 if(!skeleton.free)glRotatef(rotation,0,1,0);
5986 glColor4f(.4,1,.4,1);
5987 glDisable(GL_LIGHTING);
5988 glDisable(GL_TEXTURE_2D);
5991 for(i=0;i<skeleton.drawmodel.vertexNum;i++){
5992 glVertex3f(skeleton.drawmodel.vertex[i].x,skeleton.drawmodel.vertex[i].y,skeleton.drawmodel.vertex[i].z);
5998 for(i=0;i<skeleton.drawmodel.TriangleNum;i++){
5999 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].z);
6000 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].z);
6001 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].z);
6002 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].z);
6003 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].z);
6004 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].z);
6010 terrainlight=terrain.getLighting(coords.x,coords.z);
6011 distance=findDistancefast(&viewer,&coords);
6012 distance=(viewdistance*viewdistance-(distance-(viewdistance*viewdistance*fadestart))*(1/(1-fadestart)))/viewdistance/viewdistance;
6013 if(distance>1)distance=1;
6015 terrainheight=(coords.y-terrain.getHeight(coords.x,coords.z))/3+1;
6016 if(terrainheight<1)terrainheight=1;
6017 if(terrainheight>1.7)terrainheight=1.7;
6020 glColor4f((1-(1-terrainlight.x)/terrainheight)-burnt,(1-(1-terrainlight.y)/terrainheight)-burnt,(1-(1-terrainlight.z)/terrainheight)-burnt,distance);
6021 glDisable(GL_BLEND);
6022 glAlphaFunc(GL_GREATER, 0.0001);
6023 glEnable(GL_TEXTURE_2D);
6025 glDisable(GL_TEXTURE_2D);
6026 glColor4f(.7,.35,0,.5);
6028 glEnable(GL_LIGHTING);
6031 if(tutoriallevel&&id!=0){
6032 //glDisable(GL_TEXTURE_2D);
6033 glColor4f(.7,.7,.7,0.6);
6035 glEnable(GL_LIGHTING);
6037 if(canattack&&cananger)
6038 if(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed){
6039 glDisable(GL_TEXTURE_2D);
6040 glColor4f(1,0,0,0.8);
6042 glMatrixMode(GL_TEXTURE);
6044 glTranslatef(0,-smoketex,0);
6045 glTranslatef(-smoketex,0,0);
6049 if((tutoriallevel&&id!=0))skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture);
6050 else skeleton.drawmodel.draw();
6054 if((tutoriallevel&&id!=0))skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture);
6055 else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr);
6058 if(!(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed))
6059 if(tutoriallevel&&id!=0){
6061 glMatrixMode(GL_MODELVIEW);
6062 glEnable(GL_TEXTURE_2D);
6063 glColor4f(.7,.7,.7,0.6);
6065 glEnable(GL_LIGHTING);
6067 if(canattack&&cananger)
6068 if(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed){
6069 glDisable(GL_TEXTURE_2D);
6070 glColor4f(1,0,0,0.8);
6072 glMatrixMode(GL_TEXTURE);
6074 glTranslatef(0,-smoketex*.6,0);
6075 glTranslatef(smoketex*.6,0,0);
6078 if((tutoriallevel&&id!=0))skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture);
6079 else skeleton.drawmodel.draw();
6083 if((tutoriallevel&&id!=0))skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture);
6084 else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr);
6089 if(tutoriallevel&&id!=0){
6091 glMatrixMode(GL_MODELVIEW);
6092 glEnable(GL_TEXTURE_2D);
6094 if(skeleton.clothes){
6097 if(!immediate)skeleton.drawmodelclothes.draw();
6098 if(immediate)skeleton.drawmodelclothes.drawimmediate();
6105 for(k=0;k<num_weapons;k++){
6107 if(weaponactive==k){
6108 if(weapons.type[i]!=staff){
6109 for(j=0;j<skeleton.num_muscles;j++){
6110 if((skeleton.muscles[j].parent1->label==righthand||skeleton.muscles[j].parent2->label==righthand)&&skeleton.muscles[j].numvertices>0){
6111 weaponattachmuscle=j;
6114 for(j=0;j<skeleton.num_muscles;j++){
6115 if((skeleton.muscles[j].parent1->label==rightwrist||skeleton.muscles[j].parent2->label==rightwrist)&&(skeleton.muscles[j].parent1->label!=righthand&&skeleton.muscles[j].parent2->label!=righthand)&&skeleton.muscles[j].numvertices>0){
6116 weaponrotatemuscle=j;
6119 weaponpoint=(skeleton.muscles[weaponattachmuscle].parent1->position+skeleton.muscles[weaponattachmuscle].parent2->position)/2;
6120 if(creature==wolftype)weaponpoint=(skeleton.joints[skeleton.jointlabels[rightwrist]].position*.7+skeleton.joints[skeleton.jointlabels[righthand]].position*.3);
6122 if(weapons.type[i]==staff){
6123 for(j=0;j<skeleton.num_muscles;j++){
6124 if((skeleton.muscles[j].parent1->label==righthand||skeleton.muscles[j].parent2->label==righthand)&&skeleton.muscles[j].numvertices>0){
6125 weaponattachmuscle=j;
6128 for(j=0;j<skeleton.num_muscles;j++){
6129 if((skeleton.muscles[j].parent1->label==rightelbow||skeleton.muscles[j].parent2->label==rightelbow)&&(skeleton.muscles[j].parent1->label!=rightshoulder&&skeleton.muscles[j].parent2->label!=rightshoulder)&&skeleton.muscles[j].numvertices>0){
6130 weaponrotatemuscle=j;
6133 //weaponpoint=skeleton.joints[skeleton.jointlabels[rightwrist]].position;
6134 weaponpoint=(skeleton.muscles[weaponattachmuscle].parent1->position+skeleton.muscles[weaponattachmuscle].parent2->position)/2;
6135 //weaponpoint+=skeleton.specialforward[1]*.1+(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
6136 XYZ tempnormthing,vec1,vec2;
6137 vec1=(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
6138 vec2=(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position);
6139 CrossProduct(&vec1,&vec2,&tempnormthing);
6140 Normalise(&tempnormthing);
6141 if(targetanimation!=staffhitanim&¤tanimation!=staffhitanim&&targetanimation!=staffgroundsmashanim&¤tanimation!=staffgroundsmashanim&&targetanimation!=staffspinhitanim&¤tanimation!=staffspinhitanim)weaponpoint+=tempnormthing*.1-skeleton.specialforward[1]*.3+(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
6142 /*if(targetanimation==staffhitanim||currentanimation==staffhitanim){
6144 weaptargnorm=DoRotation(weapons.tippoint[i]-weapons.position[i],0,-rotation,0);
6145 //weaptargnorm=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6146 Normalise(&weaptargnorm);
6147 weaponpoint-=weaptargnorm*2;
6151 if(weaponactive!=k&&weaponstuck!=k){
6152 if(weapons.type[i]==knife)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[righthip]].position-skeleton.joints[skeleton.jointlabels[lefthip]].position)*.1+(skeleton.joints[skeleton.jointlabels[rightshoulder]].position-skeleton.joints[skeleton.jointlabels[leftshoulder]].position)*.35;
6153 if(weapons.type[i]==sword)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[lefthip]].position-skeleton.joints[skeleton.jointlabels[righthip]].position)*.09+(skeleton.joints[skeleton.jointlabels[leftshoulder]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position)*.33;
6154 if(weapons.type[i]==staff)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[lefthip]].position-skeleton.joints[skeleton.jointlabels[righthip]].position)*.09+(skeleton.joints[skeleton.jointlabels[leftshoulder]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position)*.33;
6155 for(j=0;j<skeleton.num_muscles;j++){
6156 if((skeleton.muscles[j].parent1->label==abdomen||skeleton.muscles[j].parent2->label==abdomen)&&(skeleton.muscles[j].parent1->label==neck||skeleton.muscles[j].parent2->label==neck)&&skeleton.muscles[j].numvertices>0){
6157 weaponrotatemuscle=j;
6162 if(weaponstuckwhere==0)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position*.5+skeleton.joints[skeleton.jointlabels[neck]].position*.5-skeleton.forward*.8;
6163 else weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position*.5+skeleton.joints[skeleton.jointlabels[neck]].position*.5+skeleton.forward*.8;
6164 for(j=0;j<skeleton.num_muscles;j++){
6165 if((skeleton.muscles[j].parent1->label==abdomen||skeleton.muscles[j].parent2->label==abdomen)&&(skeleton.muscles[j].parent1->label==neck||skeleton.muscles[j].parent2->label==neck)&&skeleton.muscles[j].numvertices>0){
6166 weaponrotatemuscle=j;
6171 weapons.position[i]=DoRotation(DoRotation(DoRotation(weaponpoint,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords+currentoffset*(1-target)*scale+targetoffset*target*scale;
6172 weapons.bigrotation[i]=rotation;
6173 weapons.bigtilt[i]=tilt;
6174 weapons.bigtilt2[i]=tilt2;
6177 weapons.position[i]=weaponpoint*scale+coords;
6178 weapons.bigrotation[i]=0;
6179 weapons.bigtilt[i]=0;
6180 weapons.bigtilt2[i]=0;
6182 weapons.rotation1[i]=skeleton.muscles[weaponrotatemuscle].lastrotate1;
6183 weapons.rotation2[i]=skeleton.muscles[weaponrotatemuscle].lastrotate2;
6184 weapons.rotation3[i]=skeleton.muscles[weaponrotatemuscle].lastrotate3;
6185 if(weaponactive==k){
6186 if(weapons.type[i]==knife){
6187 weapons.smallrotation[i]=180;
6188 weapons.smallrotation2[i]=0;
6189 if(isCrouch()||wasCrouch()){
6190 weapons.smallrotation2[i]=20;
6192 if(targetanimation==hurtidleanim){
6193 weapons.smallrotation2[i]=50;
6195 if((currentanimation==crouchstabanim&&targetanimation==crouchstabanim)||(currentanimation==backhandspringanim&&targetanimation==backhandspringanim)){
6196 XYZ temppoint1,temppoint2,tempforward;
6199 temppoint1=skeleton.joints[skeleton.jointlabels[righthand]].position;
6200 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6201 distance=findDistance(&temppoint1,&temppoint2);
6202 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6203 weapons.rotation2[i]*=360/6.28;
6206 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6207 weapons.rotation1[i]*=360/6.28;
6208 weapons.rotation3[i]=0;
6209 weapons.smallrotation[i]=-90;
6210 weapons.smallrotation2[i]=0;
6211 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6213 if((currentanimation==knifeslashreversalanim&&targetanimation==knifeslashreversalanim)||(currentanimation==knifeslashreversedanim&&targetanimation==knifeslashreversedanim)){
6214 XYZ temppoint1,temppoint2,tempforward;
6217 temppoint1=skeleton.joints[skeleton.jointlabels[righthand]].position;
6218 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6219 distance=findDistance(&temppoint1,&temppoint2);
6220 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6221 weapons.rotation2[i]*=360/6.28;
6224 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6225 weapons.rotation1[i]*=360/6.28;
6226 weapons.rotation3[i]=0;
6227 weapons.smallrotation[i]=90;
6228 weapons.smallrotation2[i]=0;
6229 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6231 if(targetanimation==knifethrowanim){
6232 weapons.smallrotation[i]=90;
6233 //weapons.smallrotation2[i]=-90;
6234 weapons.smallrotation2[i]=0;
6235 weapons.rotation1[i]=0;
6236 weapons.rotation2[i]=0;
6237 weapons.rotation3[i]=0;
6239 if(targetanimation==knifesneakattackanim&&targetframe<5){
6240 weapons.smallrotation[i]=-90;
6241 weapons.rotation1[i]=0;
6242 weapons.rotation2[i]=0;
6243 weapons.rotation3[i]=0;
6246 if(weapons.type[i]==sword){
6247 weapons.smallrotation[i]=0;
6248 weapons.smallrotation2[i]=0;
6249 if(targetanimation==knifethrowanim){
6250 weapons.smallrotation[i]=-90;
6251 weapons.smallrotation2[i]=0;
6252 weapons.rotation1[i]=0;
6253 weapons.rotation2[i]=0;
6254 weapons.rotation3[i]=0;
6256 if((targetanimation==swordgroundstabanim&¤tanimation==swordgroundstabanim)||(targetanimation==swordsneakattackanim&¤tanimation==swordsneakattackanim)||(targetanimation==swordslashparryanim&¤tanimation==swordslashparryanim)||(targetanimation==swordslashparriedanim&¤tanimation==swordslashparriedanim)||(targetanimation==swordslashreversalanim&¤tanimation==swordslashreversalanim)||(targetanimation==swordslashreversedanim&¤tanimation==swordslashreversedanim)||(targetanimation==knifeslashreversalanim&¤tanimation==knifeslashreversalanim)||(targetanimation==knifeslashreversedanim&¤tanimation==knifeslashreversedanim)||(targetanimation==swordslashanim&¤tanimation==swordslashanim)||(targetanimation==drawleftanim&¤tanimation==drawleftanim)||(currentanimation==backhandspringanim&&targetanimation==backhandspringanim)){
6257 XYZ temppoint1,temppoint2,tempforward;
6260 temppoint1=animation[currentanimation].position[skeleton.jointlabels[righthand]][currentframe]*(1-target)+animation[targetanimation].position[skeleton.jointlabels[righthand]][targetframe]*(target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
6261 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6262 distance=findDistance(&temppoint1,&temppoint2);
6263 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6264 weapons.rotation2[i]*=360/6.28;
6267 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6268 weapons.rotation1[i]*=360/6.28;
6269 weapons.rotation3[i]=0;
6270 weapons.smallrotation[i]=90;
6271 weapons.smallrotation2[i]=0;
6272 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6275 if(weapons.type[i]==staff){
6276 weapons.smallrotation[i]=100;
6277 weapons.smallrotation2[i]=0;
6278 if((targetanimation==staffhitanim&¤tanimation==staffhitanim)||(targetanimation==staffhitreversedanim&¤tanimation==staffhitreversedanim)||(targetanimation==staffspinhitreversedanim&¤tanimation==staffspinhitreversedanim)||(targetanimation==staffgroundsmashanim&¤tanimation==staffgroundsmashanim)||(targetanimation==staffspinhitanim&¤tanimation==staffspinhitanim)){
6279 XYZ temppoint1,temppoint2,tempforward;
6282 temppoint1=animation[currentanimation].position[skeleton.jointlabels[righthand]][currentframe]*(1-target)+animation[targetanimation].position[skeleton.jointlabels[righthand]][targetframe]*(target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
6283 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6284 distance=findDistance(&temppoint1,&temppoint2);
6285 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6286 weapons.rotation2[i]*=360/6.28;
6289 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6290 weapons.rotation1[i]*=360/6.28;
6291 weapons.rotation3[i]=0;
6292 weapons.smallrotation[i]=90;
6293 weapons.smallrotation2[i]=0;
6294 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6298 if(weaponactive!=k&&weaponstuck!=k){
6299 if(weapons.type[i]==knife){
6300 weapons.smallrotation[i]=-70;
6301 weapons.smallrotation2[i]=10;
6303 if(weapons.type[i]==sword){
6304 weapons.smallrotation[i]=-100;
6305 weapons.smallrotation2[i]=-8;
6307 if(weapons.type[i]==staff){
6308 weapons.smallrotation[i]=-100;
6309 weapons.smallrotation2[i]=-8;
6313 if(weaponstuckwhere==0)weapons.smallrotation[i]=180;
6314 else weapons.smallrotation[i]=0;
6315 weapons.smallrotation2[i]=10;
6322 if(skeleton.free)calcrot=1;
6323 if(animation[targetanimation].attack||isRun()||targetanimation==staggerbackhardanim||isFlip()||targetanimation==climbanim||targetanimation==sneakanim||targetanimation==rollanim||targetanimation==walkanim||targetanimation==backhandspringanim||isFlip()||isWallJump())calcrot=1;
6324 if(currentanimation!=targetanimation)calcrot=1;
6325 //if(id==0)calcrot=1;
6326 if(skeleton.free==2)calcrot=0;
6332 int Person::SphereCheck(XYZ *p1,float radius, XYZ *p, XYZ *move, float *rotate, Model *model)
6335 static float distance;
6336 static float olddistance;
6337 static int intersecting;
6338 static int firstintersecting;
6341 static XYZ start,end;
6342 static float slopethreshold=-.4;
6344 firstintersecting=-1;
6348 if(findDistancefast(p1,&model->boundingspherecenter)>radius*radius+model->boundingsphereradius*model->boundingsphereradius)return -1;
6349 if(*rotate)*p1=DoRotation(*p1,0,-*rotate,0);
6351 for (j=0;j<model->TriangleNum;j++){
6352 if(model->facenormals[j].y<=slopethreshold){
6354 distance=abs((model->facenormals[j].x*p1->x)+(model->facenormals[j].y*p1->y)+(model->facenormals[j].z*p1->z)-((model->facenormals[j].x*model->vertex[model->Triangles[j].vertex[0]].x)+(model->facenormals[j].y*model->vertex[model->Triangles[j].vertex[0]].y)+(model->facenormals[j].z*model->vertex[model->Triangles[j].vertex[0]].z)));
6355 if(distance<radius){
6356 point=*p1-model->facenormals[j]*distance;
6357 if(PointInTriangle( &point, model->facenormals[j], &model->vertex[model->Triangles[j].vertex[0]], &model->vertex[model->Triangles[j].vertex[1]], &model->vertex[model->Triangles[j].vertex[2]]))intersecting=1;
6358 if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[0]],
6359 &model->vertex[model->Triangles[j].vertex[1]],
6361 if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[1]],
6362 &model->vertex[model->Triangles[j].vertex[2]],
6364 if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[0]],
6365 &model->vertex[model->Triangles[j].vertex[2]],
6368 if(dotproduct(&model->facenormals[j],&end)>0&&intersecting){
6372 if(LineFacetd(&start,&end,&model->vertex[model->Triangles[j].vertex[0]],&model->vertex[model->Triangles[j].vertex[1]],&model->vertex[model->Triangles[j].vertex[2]],&model->facenormals[j],&point)){
6373 p1->y=point.y+radius;
6374 if((targetanimation==jumpdownanim||isFlip())){
6375 if(isFlip()&&(targetframe<5||animation[targetanimation].label[targetframe]==7||animation[targetanimation].label[targetframe]==4))RagDoll(0);
6377 if(targetanimation==jumpupanim){jumppower=-4;targetanimation=getIdle();}
6383 OPENAL_SetPaused(channels[whooshsound], true);
6384 OPENAL_SetVolume(channels[whooshsound], 0);
6387 if((targetanimation==jumpdownanim||isFlip())&&!wasLanding()&&!wasLandhard()){
6388 if(isFlip())jumppower=-4;
6389 targetanimation=getLanding();
6390 emit_sound_at(landsound, coords, 128.);
6393 envsound[numenvsounds]=coords;
6394 envsoundvol[numenvsounds]=16;
6395 envsoundlife[numenvsounds]=.4;
6403 if((distance<olddistance||firstintersecting==-1)&&intersecting){olddistance=distance; firstintersecting=j; *p=point;}
6406 for (j=0;j<model->TriangleNum;j++){
6407 if(model->facenormals[j].y>slopethreshold){
6411 distance=abs((model->facenormals[j].x*start.x)+(model->facenormals[j].y*start.y)+(model->facenormals[j].z*start.z)-((model->facenormals[j].x*model->vertex[model->Triangles[j].vertex[0]].x)+(model->facenormals[j].y*model->vertex[model->Triangles[j].vertex[0]].y)+(model->facenormals[j].z*model->vertex[model->Triangles[j].vertex[0]].z)));
6412 if(distance<radius*.5){
6413 point=start-model->facenormals[j]*distance;
6414 if(PointInTriangle( &point, model->facenormals[j], &model->vertex[model->Triangles[j].vertex[0]], &model->vertex[model->Triangles[j].vertex[1]], &model->vertex[model->Triangles[j].vertex[2]]))intersecting=1;
6415 if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[0]].x,model->vertex[model->Triangles[j].vertex[0]].y,model->vertex[model->Triangles[j].vertex[0]].z,
6416 model->vertex[model->Triangles[j].vertex[1]].x,model->vertex[model->Triangles[j].vertex[1]].y,model->vertex[model->Triangles[j].vertex[1]].z,
6417 p1->x, p1->y, p1->z, radius/2);
6418 if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[1]].x,model->vertex[model->Triangles[j].vertex[1]].y,model->vertex[model->Triangles[j].vertex[1]].z,
6419 model->vertex[model->Triangles[j].vertex[2]].x,model->vertex[model->Triangles[j].vertex[2]].y,model->vertex[model->Triangles[j].vertex[2]].z,
6420 p1->x, p1->y, p1->z, radius/2);
6421 if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[0]].x,model->vertex[model->Triangles[j].vertex[0]].y,model->vertex[model->Triangles[j].vertex[0]].z,
6422 model->vertex[model->Triangles[j].vertex[2]].x,model->vertex[model->Triangles[j].vertex[2]].y,model->vertex[model->Triangles[j].vertex[2]].z,
6423 p1->x, p1->y, p1->z, radius/2);
6425 if(dotproduct(&model->facenormals[j],&end)>0&&intersecting){
6426 if((targetanimation==jumpdownanim||targetanimation==jumpupanim||isFlip())){
6428 velocity-=DoRotation(model->facenormals[j],0,*rotate,0)*findLength(&velocity)*abs(normaldotproduct(velocity,DoRotation(model->facenormals[j],0,*rotate,0)));//(distance-radius*.5)/multiplier;
6429 if(findLengthfast(&start)<findLengthfast(&velocity))velocity=start;
6431 *p1+=model->facenormals[j]*(distance-radius*.5);
6434 if((distance<olddistance||firstintersecting==-1)&&intersecting){olddistance=distance; firstintersecting=j; *p=point;}
6438 if(*rotate)*p=DoRotation(*p,0,*rotate,0);
6440 if(*rotate)*p1=DoRotation(*p1,0,*rotate,0);
6442 return firstintersecting;
6452 currentanimation = 0;
6453 targetanimation = 0;
6454 oldcurrentframe = 0;
6456 oldcurrentanimation = 0;
6457 oldtargetanimation = 0;
6461 parriedrecently = 0;
6465 lastattack = 0,lastattack2 = 0,lastattack3 = 0;
6467 currentoffset = 0,targetoffset = 0,offset = 0;
6485 unconscioustime = 0;
6503 rabbitkickenabled = 0;
6512 damagetolerance = 0;
6514 permanentdamage = 0;
6515 superpermanentdamage = 0; lastcollide = 0;
6535 headrotation = 0,headrotation2 = 0;
6536 targetheadrotation = 0,targetheadrotation2 = 0;
6547 normalsupdatedelay = 0;
6552 forwardstogglekeydown = 0;
6557 jumptogglekeydown = 0;
6559 crouchtogglekeydown = 0;
6561 drawtogglekeydown = 0;
6563 throwtogglekeydown = 0;
6569 crouchkeydowntime = 0;
6570 jumpkeydowntime = 0;
6587 whichdirectiondelay = 0;
6588 avoidsomething = 0; avoidwhere = 0;
6596 lefthandmorphness = 0;
6597 righthandmorphness = 0;
6601 targetlefthandmorphness = 0;
6602 targetrighthandmorphness = 0;
6603 targetheadmorphness = 0;
6604 targetchestmorphness = 0;
6605 targettailmorphness = 0;
6606 lefthandmorphstart = 0,lefthandmorphend = 0;
6607 righthandmorphstart = 0,righthandmorphend = 0;
6608 headmorphstart = 0,headmorphend = 0;
6609 chestmorphstart = 0,chestmorphend = 0;
6610 tailmorphstart = 0,tailmorphend = 0;
6612 weaponmissdelay = 0;
6613 highreversaldelay = 0;
6614 lowreversaldelay = 0;
6621 //Skeleton skeleton;
6640 memset(clothes, 0, sizeof(clothes));
6641 memset(clothestintr, 0, sizeof(clothestintr));
6642 memset(clothestintg, 0, sizeof(clothestintg));
6643 memset(clothestintb, 0, sizeof(clothestintb));
6649 onfiredelay = 0; burnt = 0;
6653 updatestuffdelay = 0;
6659 memset(weaponids, 0, sizeof(weaponids));
6663 weaponstuckwhere = 0;
6668 memset(waypoints, 0, sizeof(waypoints));
6669 memset(waypointtype, 0, sizeof(waypointtype));
6672 hastempwaypoint = 0;
6678 finalfinaltarget = 0;
6680 finalpathfindpoint = 0;
6681 targetpathfindpoint = 0;
6682 lastpathfindpoint = 0;
6683 lastpathfindpoint2 = 0;
6684 lastpathfindpoint3 = 0;
6685 lastpathfindpoint4 = 0;
6696 runninghowlong = 0; lastoccluded = 0;
6702 neckspurtparticledelay = 0;
6703 neckspurtamount = 0;
6706 rabbitkickragdoll = 0;
6711 //Animation tempanimation;