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1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22
23 #ifdef WIN32
24 #define UINT8 WIN32API_UINT8
25 #define UINT16 WIN32API_UINT16
26 #define boolean WIN32API_boolean
27 #include <windows.h>
28 #undef UINT8
29 #undef UINT16
30 #undef boolean
31 #endif
32
33
34
35 #include "Game.h"
36 extern "C" {
37         #include "zlib.h"
38         #include "png.h"
39    #ifdef WIN32
40                 #define INT32 INT32_jpeg
41                 #include "jpeglib.h"
42                 #undef INT32
43         #else
44                 #include "jpeglib.h"
45         #endif
46 }
47
48 static bool load_image(const char * fname, TGAImageRec & tex);
49 static bool load_png(const char * fname, TGAImageRec & tex);
50 static bool load_jpg(const char * fname, TGAImageRec & tex);
51 static bool save_image(const char * fname);
52 static bool save_png(const char * fname);
53
54
55 #include "openal_wrapper.h"
56
57 // ADDED GWC
58 #ifdef _MSC_VER
59 #pragma comment(lib, "opengl32.lib")
60 #pragma comment(lib, "glu32.lib")
61 #pragma comment(lib, "glaux.lib")
62 #endif
63
64 extern bool buttons[3];
65 extern float multiplier;
66 extern float screenwidth,screenheight;
67 extern float sps;
68 extern float realmultiplier;
69 extern int slomo;
70 extern bool ismotionblur;
71 extern float usermousesensitivity;
72 extern int detail;
73 extern bool floatjump;
74 extern bool cellophane;
75 // MODIFIED GWC
76 //extern int terraindetail;
77 //extern int texdetail;
78 extern float terraindetail;
79 extern float texdetail;
80 extern int bloodtoggle;
81 extern bool osx;
82 extern bool autoslomo;
83 extern bool foliage;
84 extern bool musictoggle;
85 extern bool trilinear;
86 extern float gamespeed;
87 extern int difficulty;
88 extern bool damageeffects;
89 extern int numplayers;
90 extern bool decals;
91 extern bool invertmouse;
92 extern bool texttoggle;
93 extern bool ambientsound;
94 extern bool mousejump;
95 extern bool freeze;
96 extern Person player[maxplayers];
97 extern bool vblsync;
98 extern bool stillloading;
99 extern bool showpoints;
100 extern bool alwaysblur;
101 extern bool immediate;
102 extern bool velocityblur;
103 extern bool debugmode;
104 extern int mainmenu;
105 /*extern*/ bool gameFocused;
106 extern int kBitsPerPixel;
107 extern float slomospeed;
108 extern float slomofreq;
109 extern float oldgamespeed;
110 extern float volume;
111
112 #include <math.h>
113 #include <stdio.h>
114 #include <string.h>
115 #include <fstream>
116 #include <iostream>
117 #include "gamegl.h"
118 #include "MacCompatibility.h"
119
120
121 #ifdef WIN32
122 #include <shellapi.h>
123 #include "win-res/resource.h"
124 #endif
125
126 using namespace std;
127
128
129
130 SDL_Rect **resolutions = NULL;
131 static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 };
132 static SDL_Rect rect_800_600  = { 0, 0, 800,  600 };
133 static SDL_Rect rect_640_480  = { 0, 0, 640,  480 };
134 static SDL_Rect *hardcoded_resolutions[] = {
135     &rect_1024_768,
136     &rect_800_600,
137     &rect_640_480,
138     NULL
139 };
140
141
142
143 unsigned int resolutionDepths[8][2] = {0};
144
145 bool selectDetail(int & width, int & height, int & bpp, int & detail);
146 int closestResolution(int width, int height);
147 int resolutionID(int width, int height);
148
149 void ReportError (char * strError);
150
151 void SetupDSpFullScreen();
152 void ShutdownDSp();
153
154 void DrawGL(Game & game);
155
156 void CreateGLWindow (void);
157 Boolean SetUp (Game & game);
158 void DoKey (SInt8 theKey, SInt8 theCode);
159 void DoUpdate (Game & game);
160
161 void DoEvent (void);
162 void CleanUp (void);
163
164
165 // statics/globals (internal only) ------------------------------------------
166 #ifndef WIN32
167 typedef struct tagPOINT { 
168   int x;
169   int y;
170 } POINT, *PPOINT; 
171 #endif
172
173
174
175 #ifdef _MSC_VER
176 #pragma warning(push)
177 #pragma warning(disable: 4273)
178 #endif
179
180 #define GL_FUNC(ret,fn,params,call,rt) \
181     extern "C" { \
182         static ret (GLAPIENTRY *p##fn) params = NULL; \
183         ret GLAPIENTRY fn params { rt p##fn call; } \
184     }
185 #include "glstubs.h"
186 #undef GL_FUNC
187
188 #ifdef _MSC_VER
189 #pragma warning(pop)
190 #endif
191
192 static bool lookup_glsym(const char *funcname, void **func)
193 {
194     *func = SDL_GL_GetProcAddress(funcname);
195     if (*func == NULL)
196     {
197         fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
198         return false;
199     }
200     return true;
201 }
202
203 static bool lookup_all_glsyms(void)
204 {
205     bool retval = true;
206     #define GL_FUNC(ret,fn,params,call,rt) \
207         if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
208     #include "glstubs.h"
209     #undef GL_FUNC
210     return retval;
211 }
212
213 static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
214 {
215     // no-op.
216 }
217
218
219
220 void sdlGetCursorPos(POINT *pt)
221 {
222     int x, y;
223     SDL_GetMouseState(&x, &y);
224     pt->x = x;
225     pt->y = y;
226 }
227 #define GetCursorPos(x) sdlGetCursorPos(x)
228 #define SetCursorPos(x, y) SDL_WarpMouse(x, y)
229 #define ScreenToClient(x, pt)
230 #define ClientToScreen(x, pt)
231 #ifdef MessageBox
232 #undef MessageBox
233 #endif
234 #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
235
236
237 Point delta;
238
239 static bool g_button, fullscreen = true;
240
241
242 // Menu defs
243 enum 
244 {
245         kFileQuit = 1
246 };
247
248 enum 
249 {
250         kForegroundSleep = 10,
251         kBackgroundSleep = 10000
252 };
253
254
255 int kContextWidth;
256 int kContextHeight;
257
258 const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
259
260 GLuint gFontList;
261 char gcstrMode [256] = "";
262
263 UInt32 gSleepTime = kForegroundSleep;
264 Boolean gDone = false, gfFrontProcess = true;
265
266 Game * pgame = 0;
267
268 #ifndef __MINGW32__
269 static int _argc = 0;
270 static char **_argv = NULL;
271 #endif
272
273 bool cmdline(const char *cmd)
274 {
275     for (int i = 1; i < _argc; i++)
276     {
277         char *arg = _argv[i];
278         while (*arg == '-')
279             arg++;
280         if (strcasecmp(arg, cmd) == 0)
281             return true;
282     }
283
284     return false;
285 }
286
287
288 // --------------------------------------------------------------------------
289
290 void ReportError (char * strError)
291 {
292 #ifdef _MSC_VER  // !!! FIXME.  --ryan.
293         throw std::exception( strError);
294 #endif
295
296         /*      char errMsgCStr [256];
297         Str255 strErr;
298
299         sprintf (errMsgCStr, "%s", strError); 
300
301         // out as debug string
302         CToPStr (strErr, errMsgCStr);
303         DebugStr (strErr);
304         */
305 }
306
307 void SetupDSpFullScreen ()
308 {
309 }
310
311
312 void ShutdownDSp ()
313 {
314 }
315
316
317 //-----------------------------------------------------------------------------------------------------------------------
318
319 // OpenGL Drawing
320
321 void DrawGL (Game & game)
322 {
323         if ( stereomode == stereoNone ) {
324                 game.DrawGLScene(stereoCenter);
325         } else {
326                 game.DrawGLScene(stereoLeft);
327                 game.DrawGLScene(stereoRight);
328         }
329 }
330
331
332 static KeyMap g_theKeys;
333
334 void SetKey( int key)
335 {
336     g_theKeys[ key >> 3] |= (1 << (key & 7));
337 }
338
339 void ClearKey( int key)
340 {
341     g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
342 }
343
344 void GetKeys(  unsigned char theKeys[16])
345 {
346     memcpy( theKeys, &g_theKeys, 16);
347 }
348
349 Boolean Button()
350 {
351     return g_button;
352 }
353
354
355 #define MAX_SDLKEYS SDLK_LAST
356 static unsigned short KeyTable[MAX_SDLKEYS];
357
358 static void initSDLKeyTable(void)
359 {
360     memset(KeyTable, 0xFF, sizeof (KeyTable));
361     KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
362     KeyTable[SDLK_TAB] = MAC_TAB_KEY;
363     KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
364     KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
365     KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
366     KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
367     KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
368     KeyTable[SDLK_END] = MAC_END_KEY;
369     KeyTable[SDLK_HOME] = MAC_HOME_KEY;
370     KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
371     KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
372     KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
373     KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
374     KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
375     KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
376     KeyTable[SDLK_0] = MAC_0_KEY;
377     KeyTable[SDLK_1] = MAC_1_KEY;
378     KeyTable[SDLK_2] = MAC_2_KEY;
379     KeyTable[SDLK_3] = MAC_3_KEY;
380     KeyTable[SDLK_4] = MAC_4_KEY;
381     KeyTable[SDLK_5] = MAC_5_KEY;
382     KeyTable[SDLK_6] = MAC_6_KEY;
383     KeyTable[SDLK_7] = MAC_7_KEY;
384     KeyTable[SDLK_8] = MAC_8_KEY;
385     KeyTable[SDLK_9] = MAC_9_KEY;
386     KeyTable[SDLK_a] = MAC_A_KEY;
387     KeyTable[SDLK_b] = MAC_B_KEY;
388     KeyTable[SDLK_c] = MAC_C_KEY;
389     KeyTable[SDLK_d] = MAC_D_KEY;
390     KeyTable[SDLK_e] = MAC_E_KEY;
391     KeyTable[SDLK_f] = MAC_F_KEY;
392     KeyTable[SDLK_g] = MAC_G_KEY;
393     KeyTable[SDLK_h] = MAC_H_KEY;
394     KeyTable[SDLK_i] = MAC_I_KEY;
395     KeyTable[SDLK_j] = MAC_J_KEY;
396     KeyTable[SDLK_k] = MAC_K_KEY;
397     KeyTable[SDLK_l] = MAC_L_KEY;
398     KeyTable[SDLK_m] = MAC_M_KEY;
399     KeyTable[SDLK_n] = MAC_N_KEY;
400     KeyTable[SDLK_o] = MAC_O_KEY;
401     KeyTable[SDLK_p] = MAC_P_KEY;
402     KeyTable[SDLK_q] = MAC_Q_KEY;
403     KeyTable[SDLK_r] = MAC_R_KEY;
404     KeyTable[SDLK_s] = MAC_S_KEY;
405     KeyTable[SDLK_t] = MAC_T_KEY;
406     KeyTable[SDLK_u] = MAC_U_KEY;
407     KeyTable[SDLK_v] = MAC_V_KEY;
408     KeyTable[SDLK_w] = MAC_W_KEY;
409     KeyTable[SDLK_x] = MAC_X_KEY;
410     KeyTable[SDLK_y] = MAC_Y_KEY;
411     KeyTable[SDLK_z] = MAC_Z_KEY;
412     KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
413     KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
414     KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
415     KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
416     KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
417     KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
418     KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
419     KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
420     KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
421     KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
422     KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
423     KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
424     KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
425     KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
426     KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
427     KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
428     KeyTable[SDLK_F1] = MAC_F1_KEY;
429     KeyTable[SDLK_F2] = MAC_F2_KEY;
430     KeyTable[SDLK_F3] = MAC_F3_KEY;
431     KeyTable[SDLK_F4] = MAC_F4_KEY;
432     KeyTable[SDLK_F5] = MAC_F5_KEY;
433     KeyTable[SDLK_F6] = MAC_F6_KEY;
434     KeyTable[SDLK_F7] = MAC_F7_KEY;
435     KeyTable[SDLK_F8] = MAC_F8_KEY;
436     KeyTable[SDLK_F9] = MAC_F9_KEY;
437     KeyTable[SDLK_F10] = MAC_F10_KEY;
438     KeyTable[SDLK_F11] = MAC_F11_KEY;
439     KeyTable[SDLK_F12] = MAC_F12_KEY;
440     KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
441     KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
442     KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
443     KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
444     KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
445     KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
446     KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
447     KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
448     KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
449     KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
450     KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
451 }
452
453 static inline int clamp_sdl_mouse_button(Uint8 button)
454 {
455     if (button == 2)   // right mouse button is button 3 in SDL.
456         button = 3;
457     else if (button == 3)
458         button = 2;
459
460     if ((button >= 1) && (button <= 3))
461         return button - 1;
462     return -1;
463 }
464
465 static void sdlEventProc(const SDL_Event &e, Game &game)
466 {
467     int val;
468     bool skipkey = false;
469     SDLMod mod;
470
471     switch(e.type)
472         {
473         case SDL_MOUSEMOTION:
474             game.deltah += e.motion.xrel;
475             game.deltav += e.motion.yrel;
476             return;
477
478                 case SDL_MOUSEBUTTONDOWN:
479                         {
480                 val = clamp_sdl_mouse_button(e.button.button);
481                 if ((val >= 0) && (val <= 2))
482                 {
483                     if (val == 0)
484                                     g_button = true;
485                                 buttons[val] = true;
486                 }
487                         }
488                         return;
489
490                 case SDL_MOUSEBUTTONUP:
491                         {
492                 val = clamp_sdl_mouse_button(e.button.button);
493                 if ((val >= 0) && (val <= 2))
494                 {
495                     if (val == 0)
496                                     g_button = false;
497                                 buttons[val] = false;
498                 }
499                         }
500             return;
501
502         case SDL_KEYDOWN:
503             if (e.key.keysym.sym == SDLK_g)
504             {
505                 if (e.key.keysym.mod & KMOD_CTRL)
506                 {
507                     skipkey = true;
508                     SDL_GrabMode mode = SDL_GRAB_ON;
509                     if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
510                     {
511                         mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
512                         mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
513                     }
514                     SDL_WM_GrabInput(mode);
515                 }
516             }
517
518             else if (e.key.keysym.sym == SDLK_RETURN)
519             {
520                 if (e.key.keysym.mod & KMOD_ALT)
521                 {
522                     skipkey = true;
523                     SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
524                 }
525             }
526
527             if ((!skipkey) && (e.key.keysym.sym < SDLK_LAST))
528             {
529                 if (KeyTable[e.key.keysym.sym] != 0xffff)
530                     SetKey(KeyTable[e.key.keysym.sym]);
531             }
532
533             mod = SDL_GetModState();
534             if (mod & KMOD_CTRL)
535                 SetKey(MAC_CONTROL_KEY);
536             if (mod & KMOD_ALT)
537                 SetKey(MAC_OPTION_KEY);
538             if (mod & KMOD_META)
539                 SetKey(MAC_COMMAND_KEY);
540             if (mod & KMOD_SHIFT)
541                 SetKey(MAC_SHIFT_KEY);
542             if (mod & KMOD_CAPS)
543                 SetKey(MAC_CAPS_LOCK_KEY);
544
545             return;
546
547         case SDL_KEYUP:
548             if (e.key.keysym.sym < SDLK_LAST)
549             {
550                 if (KeyTable[e.key.keysym.sym] != 0xffff)
551                     ClearKey(KeyTable[e.key.keysym.sym]);
552             }
553
554             mod = SDL_GetModState();
555             if ((mod & KMOD_CTRL) == 0)
556                 ClearKey(MAC_CONTROL_KEY);
557             if ((mod & KMOD_ALT) == 0)
558                 ClearKey(MAC_OPTION_KEY);
559             if ((mod & KMOD_META) == 0)
560                 ClearKey(MAC_COMMAND_KEY);
561             if ((mod & KMOD_SHIFT) == 0)
562                 ClearKey(MAC_SHIFT_KEY);
563             if ((mod & KMOD_CAPS) == 0)
564                 ClearKey(MAC_CAPS_LOCK_KEY);
565             return;
566     }
567 }
568
569
570 // --------------------------------------------------------------------------
571
572 static Point gMidPoint;
573
574 Boolean SetUp (Game & game)
575 {
576         char string[10];
577
578         LOGFUNC;
579
580         randSeed = UpTime().lo;
581
582         osx = 0;
583         ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
584         detail=1;
585         ismotionblur=0;
586         usermousesensitivity=1;
587         kContextWidth=640;
588         kContextHeight=480;
589         kBitsPerPixel = 32;
590         floatjump=0;
591         cellophane=0;
592         texdetail=4;
593         autoslomo=1;
594         decals=1;
595         invertmouse=0;
596         bloodtoggle=0;
597         terraindetail=2;
598         foliage=1;
599         musictoggle=1;
600         trilinear=1;
601         gamespeed=1;
602         difficulty=1;
603         damageeffects=0;
604         texttoggle=1;
605         alwaysblur=0;
606         showpoints=0;
607         immediate=0;
608         velocityblur=0;
609
610         slomospeed=0.25;
611         slomofreq=8012;
612
613         volume = 0.8f;
614
615         game.crouchkey=MAC_SHIFT_KEY;
616         game.jumpkey=MAC_SPACE_KEY;
617         game.leftkey=MAC_A_KEY;
618         game.forwardkey=MAC_W_KEY;
619         game.backkey=MAC_S_KEY;
620         game.rightkey=MAC_D_KEY;
621         game.drawkey=MAC_E_KEY;
622         game.throwkey=MAC_Q_KEY;
623         game.attackkey=MAC_MOUSEBUTTON1;
624         game.chatkey=MAC_T_KEY;
625         numplayers=1;
626         ambientsound=1;
627         vblsync=0;
628         debugmode=0;
629
630         selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
631
632         if(!ipstream) {
633                 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
634                 opstream << "Screenwidth:\n";
635                 opstream << kContextWidth;
636                 opstream << "\nScreenheight:\n";
637                 opstream << kContextHeight;
638                 opstream << "\nMouse sensitivity:\n";
639                 opstream << usermousesensitivity;
640                 opstream << "\nBlur(0,1):\n";
641                 opstream << ismotionblur;
642                 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
643                 opstream << detail;
644                 opstream << "\nFloating jump:\n";
645                 opstream << floatjump;
646                 opstream << "\nMouse jump:\n";
647                 opstream << mousejump;
648                 opstream << "\nAmbient sound:\n";
649                 opstream << ambientsound;
650                 opstream << "\nBlood (0,1,2):\n";
651                 opstream << bloodtoggle;
652                 opstream << "\nAuto slomo:\n";
653                 opstream << autoslomo;
654                 opstream << "\nFoliage:\n";
655                 opstream << foliage;
656                 opstream << "\nMusic:\n";
657                 opstream << musictoggle;
658                 opstream << "\nTrilinear:\n";
659                 opstream << trilinear;
660                 opstream << "\nDecals(shadows,blood puddles,etc):\n";
661                 opstream << decals;
662                 opstream << "\nInvert mouse:\n";
663                 opstream << invertmouse;
664                 opstream << "\nGamespeed:\n";
665                 opstream << gamespeed;
666                 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
667                 opstream << difficulty;
668                 opstream << "\nDamage effects(blackout, doublevision):\n";
669                 opstream << damageeffects;
670                 opstream << "\nText:\n";
671                 opstream << texttoggle;
672                 opstream << "\nDebug:\n";
673                 opstream << debugmode;
674                 opstream << "\nVBL Sync:\n";
675                 opstream << vblsync;
676                 opstream << "\nShow Points:\n";
677                 opstream << showpoints;
678                 opstream << "\nAlways Blur:\n";
679                 opstream << alwaysblur;
680                 opstream << "\nImmediate mode (turn on on G5):\n";
681                 opstream << immediate;
682                 opstream << "\nVelocity blur:\n";
683                 opstream << velocityblur;
684                 opstream << "\nVolume:\n";
685                 opstream << volume;
686                 opstream << "\nForward key:\n";
687                 opstream << KeyToChar(game.forwardkey);
688                 opstream << "\nBack key:\n";
689                 opstream << KeyToChar(game.backkey);
690                 opstream << "\nLeft key:\n";
691                 opstream << KeyToChar(game.leftkey);
692                 opstream << "\nRight key:\n";
693                 opstream << KeyToChar(game.rightkey);
694                 opstream << "\nJump key:\n";
695                 opstream << KeyToChar(game.jumpkey);
696                 opstream << "\nCrouch key:\n";
697                 opstream << KeyToChar(game.crouchkey);
698                 opstream << "\nDraw key:\n";
699                 opstream << KeyToChar(game.drawkey);
700                 opstream << "\nThrow key:\n";
701                 opstream << KeyToChar(game.throwkey);
702                 opstream << "\nAttack key:\n";
703                 opstream << KeyToChar(game.attackkey);
704                 opstream << "\nChat key:\n";
705                 opstream << KeyToChar(game.chatkey);
706                 opstream << "\nStereoMode:\n";
707                 opstream << stereomode;
708                 opstream << "\nStereoSeparation:\n";
709                 opstream << stereoseparation;
710                 opstream << "\nStereoReverse:\n";
711                 opstream << stereoreverse;
712                 opstream.close();
713         }
714         if(ipstream){
715                 int i;
716                 ipstream.ignore(256,'\n');
717                 ipstream >> kContextWidth;
718                 ipstream.ignore(256,'\n');
719                 ipstream.ignore(256,'\n');
720                 ipstream >> kContextHeight;
721                 ipstream.ignore(256,'\n');
722                 ipstream.ignore(256,'\n');
723                 ipstream >> usermousesensitivity;
724                 ipstream.ignore(256,'\n');
725                 ipstream.ignore(256,'\n');
726                 ipstream >> i;
727                 ismotionblur = (i != 0);
728                 ipstream.ignore(256,'\n');
729                 ipstream.ignore(256,'\n');
730                 ipstream >> detail;
731                 if(detail!=0)kBitsPerPixel=32;
732                 else kBitsPerPixel=16;
733                 ipstream.ignore(256,'\n');
734                 ipstream.ignore(256,'\n');
735                 ipstream >> i;
736                 floatjump = (i != 0);
737                 ipstream.ignore(256,'\n');
738                 ipstream.ignore(256,'\n');
739                 ipstream >> i;
740                 mousejump = (i != 0);
741                 ipstream.ignore(256,'\n');
742                 ipstream.ignore(256,'\n');
743                 ipstream >> i;
744                 ambientsound = (i != 0);
745                 ipstream.ignore(256,'\n');
746                 ipstream.ignore(256,'\n');
747                 ipstream >> bloodtoggle;
748                 ipstream.ignore(256,'\n');
749                 ipstream.ignore(256,'\n');
750                 ipstream >> i;
751                 autoslomo = (i != 0);
752                 ipstream.ignore(256,'\n');
753                 ipstream.ignore(256,'\n');
754                 ipstream >> i;
755                 foliage = (i != 0);
756                 ipstream.ignore(256,'\n');
757                 ipstream.ignore(256,'\n');
758                 ipstream >> i;
759                 musictoggle = (i != 0);
760                 ipstream.ignore(256,'\n');
761                 ipstream.ignore(256,'\n');
762                 ipstream >> i;
763                 trilinear = (i != 0);
764                 ipstream.ignore(256,'\n');
765                 ipstream.ignore(256,'\n');
766                 ipstream >> i;
767                 decals = (i != 0);
768                 ipstream.ignore(256,'\n');
769                 ipstream.ignore(256,'\n');
770                 ipstream >> i;
771                 invertmouse = (i != 0);
772                 ipstream.ignore(256,'\n');
773                 ipstream.ignore(256,'\n');
774                 ipstream >> gamespeed;
775                 oldgamespeed=gamespeed;
776                 if(oldgamespeed==0){
777                         gamespeed=1;
778                         oldgamespeed=1;
779                 }
780                 ipstream.ignore(256,'\n');
781                 ipstream.ignore(256,'\n');
782                 ipstream >> difficulty;
783                 ipstream.ignore(256,'\n');
784                 ipstream.ignore(256,'\n');
785                 ipstream >> i;
786                 damageeffects = (i != 0);
787                 ipstream.ignore(256,'\n');
788                 ipstream.ignore(256,'\n');
789                 ipstream >> i;
790                 texttoggle = (i != 0);
791                 ipstream.ignore(256,'\n');
792                 ipstream.ignore(256,'\n');
793                 ipstream >> i;
794                 debugmode = (i != 0);
795                 ipstream.ignore(256,'\n');
796                 ipstream.ignore(256,'\n');
797                 ipstream >> i;
798                 vblsync = (i != 0);
799                 ipstream.ignore(256,'\n');
800                 ipstream.ignore(256,'\n');
801                 ipstream >> i;
802                 showpoints = (i != 0);
803                 ipstream.ignore(256,'\n');
804                 ipstream.ignore(256,'\n');
805                 ipstream >> i;
806                 alwaysblur = (i != 0);
807                 ipstream.ignore(256,'\n');
808                 ipstream.ignore(256,'\n');
809                 ipstream >> i;
810                 immediate = (i != 0);
811                 ipstream.ignore(256,'\n');
812                 ipstream.ignore(256,'\n');
813                 ipstream >> i;
814                 velocityblur = (i != 0);
815                 ipstream.ignore(256,'\n');
816                 ipstream.ignore(256,'\n'); 
817                 ipstream >> volume;
818                 ipstream.ignore(256,'\n');
819                 ipstream.ignore(256,'\n'); 
820                 ipstream >> string;
821                 game.forwardkey=CharToKey(string);
822                 ipstream.ignore(256,'\n');
823                 ipstream.ignore(256,'\n');
824                 ipstream >> string;
825                 game.backkey=CharToKey(string);
826                 ipstream.ignore(256,'\n');
827                 ipstream.ignore(256,'\n');
828                 ipstream >> string;
829                 game.leftkey=CharToKey(string);
830                 ipstream.ignore(256,'\n');
831                 ipstream.ignore(256,'\n');
832                 ipstream >> string;
833                 game.rightkey=CharToKey(string);
834                 ipstream.ignore(256,'\n');
835                 ipstream.ignore(256,'\n');
836                 ipstream >> string;
837                 game.jumpkey=CharToKey(string);
838                 ipstream.ignore(256,'\n');
839                 ipstream.ignore(256,'\n');
840                 ipstream >> string;
841                 game.crouchkey=CharToKey(string);
842                 ipstream.ignore(256,'\n');
843                 ipstream.ignore(256,'\n');
844                 ipstream >> string;
845                 game.drawkey=CharToKey(string);
846                 ipstream.ignore(256,'\n');
847                 ipstream.ignore(256,'\n');
848                 ipstream >> string;
849                 game.throwkey=CharToKey(string);
850                 ipstream.ignore(256,'\n');
851                 ipstream.ignore(256,'\n');
852                 ipstream >> string;
853                 game.attackkey=CharToKey(string);
854                 ipstream.ignore(256,'\n');
855                 ipstream.ignore(256,'\n');
856                 ipstream >> string;
857                 game.chatkey=CharToKey(string);
858                 ipstream.ignore(256,'\n');
859                 ipstream.ignore(256,'\n');
860                 ipstream >> i;
861                 stereomode = (StereoMode)i;
862                 ipstream.ignore(256,'\n');
863                 ipstream.ignore(256,'\n');
864                 ipstream >> stereoseparation;
865                 ipstream.ignore(256,'\n');
866                 ipstream.ignore(256,'\n');
867                 ipstream >> stereoreverse;
868
869                 ipstream.close();
870
871                 if(detail>2)detail=2;
872                 if(detail<0)detail=0;
873                 if(screenwidth<0)screenwidth=640;
874                 if(screenheight<0)screenheight=480;
875
876         }
877         if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
878                 kBitsPerPixel=16;
879         }
880
881
882         selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
883
884         SetupDSpFullScreen();
885
886
887     if (!SDL_WasInit(SDL_INIT_VIDEO))
888     {
889         if (SDL_Init(SDL_INIT_VIDEO) == -1)
890         {
891             fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
892             return false;
893         }
894
895         if (SDL_GL_LoadLibrary(NULL) == -1)
896         {
897             fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
898             SDL_Quit();
899             return false;
900         }
901
902         SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
903         if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
904             res = hardcoded_resolutions;
905
906         // reverse list (it was sorted biggest to smallest by SDL)...
907         int count;
908         for (count = 0; res[count]; count++)
909         {
910             if ((res[count]->w < 640) || (res[count]->h < 480))
911                 break;   // sane lower limit.
912         }
913
914         static SDL_Rect *resolutions_block = NULL;
915         resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count);
916         resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1));
917         if ((resolutions_block == NULL) || (resolutions == NULL))
918         {
919             SDL_Quit();
920             fprintf(stderr, "Out of memory!\n");
921             return false;
922         }
923
924         resolutions[count--] = NULL;
925         for (int i = 0; count >= 0; i++, count--)
926         {
927             memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
928             resolutions[count] = &resolutions_block[count];
929         }
930
931         if (cmdline("showresolutions"))
932         {
933             printf("Resolutions we think are okay:\n");
934             for (int i = 0; resolutions[i]; i++)
935                 printf("  %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
936         }
937     }
938
939     Uint32 sdlflags = SDL_OPENGL;
940     if (!cmdline("windowed"))
941         sdlflags |= SDL_FULLSCREEN;
942
943     SDL_WM_SetCaption("Lugaru", "Lugaru");
944
945     SDL_ShowCursor(0);
946
947     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
948     SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
949     
950     if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
951     {
952         fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
953         fprintf(stderr, "forcing 640x480...\n");
954         kContextWidth = 640;
955         kContextHeight = 480;
956         if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
957         {
958             fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
959             fprintf(stderr, "forcing 640x480 windowed mode...\n");
960             sdlflags &= ~SDL_FULLSCREEN;
961             if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
962             {
963                 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
964                 return false;
965             }
966         }
967     }
968
969     int dblbuf = 0;
970     if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf))
971     {
972         fprintf(stderr, "Failed to get double buffered GL context!\n");
973         SDL_Quit();
974         return false;
975     }
976
977     if (!lookup_all_glsyms())
978     {
979         SDL_Quit();
980         return false;
981     }
982
983     if (!cmdline("nomousegrab"))
984         SDL_WM_GrabInput(SDL_GRAB_ON);
985
986
987         glClear( GL_COLOR_BUFFER_BIT );
988         swap_gl_buffers();
989
990         // clear all states
991         glDisable( GL_ALPHA_TEST);
992         glDisable( GL_BLEND);
993         glDisable( GL_DEPTH_TEST);
994         //      glDisable( GL_DITHER);
995         glDisable( GL_FOG);
996         glDisable( GL_LIGHTING);
997         glDisable( GL_LOGIC_OP);
998         glDisable( GL_TEXTURE_1D);
999         glDisable( GL_TEXTURE_2D);
1000         glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
1001         glPixelTransferi( GL_RED_SCALE, 1);
1002         glPixelTransferi( GL_RED_BIAS, 0);
1003         glPixelTransferi( GL_GREEN_SCALE, 1);
1004         glPixelTransferi( GL_GREEN_BIAS, 0);
1005         glPixelTransferi( GL_BLUE_SCALE, 1);
1006         glPixelTransferi( GL_BLUE_BIAS, 0);
1007         glPixelTransferi( GL_ALPHA_SCALE, 1);
1008         glPixelTransferi( GL_ALPHA_BIAS, 0);
1009
1010         // set initial rendering states
1011         glShadeModel( GL_SMOOTH);
1012         glClearDepth( 1.0f);
1013         glDepthFunc( GL_LEQUAL);
1014         glDepthMask( GL_TRUE);
1015         //      glDepthRange( FRONT_CLIP, BACK_CLIP);
1016         glEnable( GL_DEPTH_TEST);
1017         glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
1018         glCullFace( GL_FRONT);
1019         glEnable( GL_CULL_FACE);
1020         glEnable( GL_LIGHTING);
1021 //      glEnable( GL_LIGHT_MODEL_AMBIENT);
1022         glEnable( GL_DITHER);
1023         glEnable( GL_COLOR_MATERIAL);
1024         glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1025         glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1026         glAlphaFunc( GL_GREATER, 0.5f);
1027
1028         GLint width = kContextWidth;
1029         GLint height = kContextHeight;
1030         gMidPoint.h = width / 2;
1031         gMidPoint.v = height / 2;
1032         screenwidth=width;
1033         screenheight=height;
1034
1035         game.newdetail=detail;
1036         game.newscreenwidth=screenwidth;
1037         game.newscreenheight=screenheight;
1038
1039         GLint stencilbits = 0;
1040         glGetIntegerv(GL_STENCIL_BITS, &stencilbits);
1041         if ( stencilbits < 1 ) {
1042                 fprintf(stderr, "Failed to get a stencil buffer!\n");
1043                 SDL_Quit();
1044                 return false; 
1045         }
1046         
1047         if ( stereomode == stereoHorizontalInterlaced || stereomode == stereoVerticalInterlaced ) {
1048                 fprintf(stderr, "Stencil buffer has %i bits, good.\n", stencilbits);
1049                 fprintf(stderr, "Screen width is %i, height is %i\n", kContextWidth, kContextHeight);
1050                 
1051                 glEnable( GL_STENCIL_TEST);
1052                 glClearStencil(0);
1053                 glClear(  GL_STENCIL_BUFFER_BIT );
1054                 glStencilFunc(GL_ALWAYS, 0x1, 0x1);
1055                 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
1056                 
1057                 
1058                 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
1059                 glPixelStorei(GL_UNPACK_ROW_LENGTH, 3);
1060                 glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
1061                 glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
1062                 glColorMask( 1.0, 1.0, 1.0, 1.0 );
1063                 char stencil[] = {64,127,255};
1064                 
1065                 glViewport(0,0, kContextWidth, kContextHeight);
1066                 glMatrixMode(GL_PROJECTION);
1067                 glLoadIdentity();
1068                 glOrtho((GLdouble)0, (GLdouble)kContextWidth, (GLdouble)kContextHeight, 0, -1, 1);
1069                 glMatrixMode(GL_MODELVIEW);
1070                 glLoadIdentity();
1071                 
1072                 for(int y=0;y<kContextHeight;y+=2) {
1073                         
1074                         for(int x=0;x<kContextWidth;x++) {
1075                                 glRasterPos2i(x, y);
1076                                 glDrawPixels(1, 1, GL_RGB, GL_UNSIGNED_BYTE, &stencil);
1077                         }
1078                 }
1079                 
1080                 glStencilFunc(GL_NOTEQUAL, 0x01, 0x01);
1081                 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
1082
1083                 // Something gets screwed up due to the changes above
1084                 // revert to default.
1085                 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
1086                 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
1087                 glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
1088                 glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
1089         }
1090
1091         game.InitGame();
1092
1093         return true;
1094 }
1095
1096
1097 static void DoMouse(Game & game)
1098 {
1099
1100         if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
1101         {
1102                 game.deltah *= usermousesensitivity;
1103                 game.deltav *= usermousesensitivity;
1104                 game.mousecoordh += game.deltah;
1105                 game.mousecoordv += game.deltav;
1106         if (game.mousecoordh < 0)
1107             game.mousecoordh = 0;
1108         else if (game.mousecoordh >= kContextWidth)
1109             game.mousecoordh = kContextWidth - 1;
1110         if (game.mousecoordv < 0)
1111             game.mousecoordv = 0;
1112         else if (game.mousecoordv >= kContextHeight)
1113             game.mousecoordv = kContextHeight - 1;
1114         }
1115
1116 }
1117
1118
1119
1120 // --------------------------------------------------------------------------
1121
1122 void DoKey (SInt8 theKey, SInt8 theCode)
1123 {
1124         // do nothing
1125 }
1126
1127 // --------------------------------------------------------------------------
1128
1129
1130
1131 void DoFrameRate (int update)
1132 {       
1133         static long frames = 0;
1134
1135         static AbsoluteTime time = {0,0};
1136         static AbsoluteTime frametime = {0,0};
1137         AbsoluteTime currTime = UpTime ();
1138         double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
1139
1140         if (0 > deltaTime)      // if negative microseconds
1141                 deltaTime /= -1000000.0;
1142         else                            // else milliseconds
1143                 deltaTime /= 1000.0;
1144
1145         multiplier=deltaTime;
1146         if(multiplier<.001)multiplier=.001;
1147         if(multiplier>10)multiplier=10;
1148         if(update)frametime = currTime; // reset for next time interval
1149
1150         deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
1151
1152         if (0 > deltaTime)      // if negative microseconds
1153                 deltaTime /= -1000000.0;
1154         else                            // else milliseconds
1155                 deltaTime /= 1000.0;
1156         frames++;
1157         if (0.001 <= deltaTime) // has update interval passed
1158         {
1159                 if(update){
1160                         time = currTime;        // reset for next time interval
1161                         frames = 0;
1162                 }
1163         }
1164 }
1165
1166
1167 void DoUpdate (Game & game)
1168 {
1169         static float sps=200;
1170         static int count;
1171         static float oldmult;
1172
1173         DoFrameRate(1);
1174         if(multiplier>.6)multiplier=.6;
1175
1176         game.fps=1/multiplier;
1177
1178         count = multiplier*sps;
1179         if(count<2)count=2;
1180         //if(count>10)count=10;
1181
1182         realmultiplier=multiplier;
1183         multiplier*=gamespeed;
1184         if(difficulty==1)multiplier*=.9;
1185         if(difficulty==0)multiplier*=.8;
1186
1187         if(game.loading==4)multiplier*=.00001;
1188         //multiplier*.9;
1189         if(slomo&&!mainmenu)multiplier*=slomospeed;
1190         //if(freeze)multiplier*=0.00001;
1191         oldmult=multiplier;
1192         multiplier/=(float)count;
1193
1194         DoMouse(game);
1195
1196         game.TickOnce();
1197
1198         for(int i=0;i<count;i++)
1199         {
1200                 game.Tick();
1201         }
1202         multiplier=oldmult;
1203
1204         game.TickOnceAfter();
1205 /* - Debug code to test how many channels were active on average per frame
1206         static long frames = 0;
1207
1208         static AbsoluteTime start = {0,0};
1209         AbsoluteTime currTime = UpTime ();
1210         static int num_channels = 0;
1211         
1212         num_channels += OPENAL_GetChannelsPlaying();
1213         double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
1214
1215         if (0 > deltaTime)      // if negative microseconds
1216                 deltaTime /= -1000000.0;
1217         else                            // else milliseconds
1218                 deltaTime /= 1000.0;
1219
1220         ++frames;
1221
1222         if (deltaTime >= 1)
1223         {
1224                 start = currTime;
1225                 float avg_channels = (float)num_channels / (float)frames;
1226
1227                 ofstream opstream("log.txt",ios::app); 
1228                 opstream << "Average frame count: ";
1229                 opstream << frames;
1230                 opstream << " frames - ";
1231                 opstream << avg_channels;
1232                 opstream << " per frame.\n";
1233                 opstream.close();
1234
1235                 frames = 0;
1236                 num_channels = 0;
1237         }
1238 */
1239         DrawGL (game);
1240 }
1241
1242 // --------------------------------------------------------------------------
1243
1244
1245 void CleanUp (void)
1246 {
1247         LOGFUNC;
1248
1249 //      game.Dispose();
1250
1251
1252
1253
1254     SDL_Quit();
1255     #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
1256     #include "glstubs.h"
1257     #undef GL_FUNC
1258     // cheat here...static destructors are calling glDeleteTexture() after
1259     //  the context is destroyed and libGL unloaded by SDL_Quit().
1260     pglDeleteTextures = glDeleteTextures_doNothing;
1261
1262 }
1263
1264 // --------------------------------------------------------------------------
1265
1266 static bool IsFocused()
1267 {
1268     return ((SDL_GetAppState() & SDL_APPINPUTFOCUS) != 0);
1269 }
1270
1271
1272 static void launch_web_browser(const char *url)
1273 {
1274 #ifdef WIN32
1275     ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
1276
1277 #elif (defined(__APPLE__) && defined(__MACH__))
1278     const char *fmt = "open '%s'";
1279     const size_t len = strlen(fmt) + strlen(url) + 16;
1280     char *buf = new char[len];
1281     snprintf(buf, len, fmt, url);
1282     system(buf);
1283     delete[] buf;
1284
1285 #elif PLATFORM_LINUX
1286     const char *fmt = "PATH=$PATH:. xdg-open '%s'";
1287     const size_t len = strlen(fmt) + strlen(url) + 16;
1288     char *buf = new char[len];
1289     snprintf(buf, len, fmt, url);
1290     system(buf);
1291     delete[] buf;
1292 #endif
1293 }
1294
1295
1296 #ifndef WIN32
1297 // (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
1298 static char *findBinaryInPath(const char *bin, char *envr)
1299 {
1300     size_t alloc_size = 0;
1301     char *exe = NULL;
1302     char *start = envr;
1303     char *ptr;
1304
1305     do
1306     {
1307         size_t size;
1308         ptr = strchr(start, ':');  /* find next $PATH separator. */
1309         if (ptr)
1310             *ptr = '\0';
1311
1312         size = strlen(start) + strlen(bin) + 2;
1313         if (size > alloc_size)
1314         {
1315             char *x = (char *) realloc(exe, size);
1316             if (x == NULL)
1317             {
1318                 if (exe != NULL)
1319                     free(exe);
1320                 return(NULL);
1321             } /* if */
1322
1323             alloc_size = size;
1324             exe = x;
1325         } /* if */
1326
1327         /* build full binary path... */
1328         strcpy(exe, start);
1329         if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
1330             strcat(exe, "/");
1331         strcat(exe, bin);
1332
1333         if (access(exe, X_OK) == 0)  /* Exists as executable? We're done. */
1334         {
1335             strcpy(exe, start);  /* i'm lazy. piss off. */
1336             return(exe);
1337         } /* if */
1338
1339         start = ptr + 1;  /* start points to beginning of next element. */
1340     } while (ptr != NULL);
1341
1342     if (exe != NULL)
1343         free(exe);
1344
1345     return(NULL);  /* doesn't exist in path. */
1346 } /* findBinaryInPath */
1347
1348
1349 char *calcBaseDir(const char *argv0)
1350 {
1351     /* If there isn't a path on argv0, then look through the $PATH for it. */
1352     char *retval;
1353     char *envr;
1354
1355     const char *ptr = strrchr((char *)argv0, '/');
1356     if (strchr(argv0, '/'))
1357     {
1358         retval = strdup(argv0);
1359         if (retval)
1360             *((char *) strrchr(retval, '/')) = '\0';
1361         return(retval);
1362     }
1363
1364     envr = getenv("PATH");
1365     if (!envr) return NULL;
1366     envr = strdup(envr);
1367     if (!envr) return NULL;
1368     retval = findBinaryInPath(argv0, envr);
1369     free(envr);
1370     return(retval);
1371 }
1372
1373 static inline void chdirToAppPath(const char *argv0)
1374 {
1375     char *dir = calcBaseDir(argv0);
1376     if (dir)
1377     {
1378         #if (defined(__APPLE__) && defined(__MACH__))
1379         // Chop off /Contents/MacOS if it's at the end of the string, so we
1380         //  land in the base of the app bundle.
1381         const size_t len = strlen(dir);
1382         const char *bundledirs = "/Contents/MacOS";
1383         const size_t bundledirslen = strlen(bundledirs);
1384         if (len > bundledirslen)
1385         {
1386             char *ptr = (dir + len) - bundledirslen;
1387             if (strcasecmp(ptr, bundledirs) == 0)
1388                 *ptr = '\0';
1389         }
1390         #endif
1391         chdir(dir);
1392         free(dir);
1393     }
1394 }
1395 #endif
1396
1397
1398 int main(int argc, char **argv)
1399 {
1400 #ifndef __MINGW32__
1401     _argc = argc;
1402     _argv = argv;
1403 #endif
1404
1405     // !!! FIXME: we could use a Win32 API for this.  --ryan.
1406 #ifndef WIN32
1407     chdirToAppPath(argv[0]);
1408 #endif
1409
1410         LOGFUNC;
1411
1412         memset( &g_theKeys, 0, sizeof( KeyMap));
1413
1414     initSDLKeyTable();
1415
1416         try
1417         {
1418                 bool regnow = false;
1419                 {
1420                         Game game;
1421                         pgame = &game;
1422
1423                         //ofstream os("error.txt");
1424                         //os.close();
1425                         //ofstream os("log.txt");
1426                         //os.close();
1427
1428                         if (!SetUp (game))
1429                 return 42;
1430
1431                         while (!gDone&&!game.quit&&(!game.tryquit))
1432                         {
1433                                 if (IsFocused())
1434                                 {
1435                                         gameFocused = true;
1436
1437                                         // check windows messages
1438                         
1439                                         game.deltah = 0;
1440                                         game.deltav = 0;
1441                                         SDL_Event e;
1442                                         // message pump
1443                                         while( SDL_PollEvent( &e ) )
1444                                         {
1445                                                 if( e.type == SDL_QUIT )
1446                                                 {
1447                                                         gDone=true;
1448                                                         break;
1449                                                 }
1450                                                 sdlEventProc(e, game);
1451                                         }
1452                                 
1453
1454                                         // game
1455                                         DoUpdate(game);
1456                                 }
1457                                 else
1458                                 {
1459                                         if (gameFocused)
1460                                         {
1461                                                 // allow game chance to pause
1462                                                 gameFocused = false;
1463                                                 DoUpdate(game);
1464                                         }
1465
1466                                         // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
1467                     STUBBED("give up CPU but sniff the event queue");
1468                                 }
1469                         }
1470
1471                         regnow = game.registernow;
1472                 }
1473                 pgame = 0;
1474
1475                 CleanUp ();
1476 //              if(game.registernow){
1477                 if(regnow)
1478                 {
1479             #if (defined(__APPLE__) && defined(__MACH__))
1480             launch_web_browser("http://www.wolfire.com/purchase/lugaru/mac");
1481             #elif PLATFORM_LINUX
1482             launch_web_browser("http://www.wolfire.com/purchase/lugaru/linux");
1483             #else
1484             launch_web_browser("http://www.wolfire.com/purchase/lugaru/pc");
1485             #endif
1486                 }
1487
1488         #if PLATFORM_LINUX  // (this may not be necessary any more.)
1489         _exit(0);  // !!! FIXME: hack...crashes on exit!
1490         #endif
1491                 return 0;
1492         }
1493         catch (const std::exception& error)
1494         {
1495                 CleanUp();
1496
1497                 std::string e = "Caught exception: ";
1498                 e += error.what();
1499
1500                 LOG(e);
1501
1502                 MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
1503         }
1504
1505         CleanUp();
1506
1507         return -1;
1508 }
1509
1510
1511
1512         // --------------------------------------------------------------------------
1513
1514
1515
1516         bool selectDetail(int & width, int & height, int & bpp, int & detail)
1517         {
1518                 bool res = true;
1519
1520                 // currently with SDL, we just use whatever is requested
1521                 //  and don't care.  --ryan.
1522                 
1523
1524                 return res;
1525         }
1526
1527         extern int channels[100];
1528         extern OPENAL_SAMPLE * samp[100];
1529         extern OPENAL_STREAM * strm[20];
1530
1531         extern "C" void PlaySoundEx(int chan, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused)
1532         {
1533                 const OPENAL_SAMPLE * currSample = OPENAL_GetCurrentSample(channels[chan]);
1534                 if (currSample && currSample == samp[chan])
1535                 {
1536                         if (OPENAL_GetPaused(channels[chan]))
1537                         {
1538                                 OPENAL_StopSound(channels[chan]);
1539                                 channels[chan] = OPENAL_FREE;
1540                         }
1541                         else if (OPENAL_IsPlaying(channels[chan]))
1542                         {
1543                                 int loop_mode = OPENAL_GetLoopMode(channels[chan]);
1544                                 if (loop_mode & OPENAL_LOOP_OFF)
1545                                 {
1546                                         channels[chan] = OPENAL_FREE;
1547                                 }
1548                         }
1549                 }
1550                 else
1551                 {
1552                         channels[chan] = OPENAL_FREE;
1553                 }
1554
1555                 channels[chan] = OPENAL_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
1556                 if (channels[chan] < 0)
1557                 {
1558                         channels[chan] = OPENAL_PlaySoundEx(OPENAL_FREE, sptr, dsp, startpaused);
1559                 }
1560         }
1561
1562         extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused)
1563         {
1564                 const OPENAL_SAMPLE * currSample = OPENAL_GetCurrentSample(channels[chan]);
1565                 if (currSample && currSample == OPENAL_Stream_GetSample(sptr))
1566                 {
1567                                 OPENAL_StopSound(channels[chan]);
1568                                 OPENAL_Stream_Stop(sptr);
1569                 }
1570                 else
1571                 {
1572                         OPENAL_Stream_Stop(sptr);
1573                         channels[chan] = OPENAL_FREE;
1574                 }
1575
1576                 channels[chan] = OPENAL_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
1577                 if (channels[chan] < 0)
1578                 {
1579                         channels[chan] = OPENAL_Stream_PlayEx(OPENAL_FREE, sptr, dsp, startpaused);
1580                 }
1581         }
1582
1583
1584         bool LoadImage(const char * fname, TGAImageRec & tex)
1585         {
1586                 bool res = true;
1587
1588                 if ( tex.data == NULL )
1589                 {
1590                         return false;
1591                 }
1592
1593        
1594         res = load_image(fname, tex);
1595     
1596
1597                 return res;
1598         }
1599
1600         void ScreenShot(const char * fname)
1601         {
1602   
1603         save_image(fname);
1604   
1605         }
1606
1607
1608
1609 static bool load_image(const char *file_name, TGAImageRec &tex)
1610 {
1611     const char *ptr = strrchr((char *)file_name, '.');
1612     if (ptr)
1613     {
1614         if (strcasecmp(ptr+1, "png") == 0)
1615             return load_png(file_name, tex);
1616         else if (strcasecmp(ptr+1, "jpg") == 0)
1617             return load_jpg(file_name, tex);
1618     }
1619
1620     STUBBED("Unsupported image type");
1621     return false;
1622 }
1623
1624
1625 struct my_error_mgr {
1626   struct jpeg_error_mgr pub;    /* "public" fields */
1627   jmp_buf setjmp_buffer;        /* for return to caller */
1628 };
1629 typedef struct my_error_mgr * my_error_ptr;
1630
1631
1632 static void my_error_exit(j_common_ptr cinfo)
1633 {
1634         struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
1635         longjmp(err->setjmp_buffer, 1);
1636 }
1637
1638 /* stolen from public domain example.c code in libjpg distribution. */
1639 static bool load_jpg(const char *file_name, TGAImageRec &tex)
1640 {
1641     struct jpeg_decompress_struct cinfo;
1642     struct my_error_mgr jerr;
1643     JSAMPROW buffer[1];         /* Output row buffer */
1644     int row_stride;             /* physical row width in output buffer */
1645     FILE *infile = fopen(file_name, "rb");
1646
1647     if (infile == NULL)
1648         return false;
1649
1650     cinfo.err = jpeg_std_error(&jerr.pub);
1651     jerr.pub.error_exit = my_error_exit;
1652     if (setjmp(jerr.setjmp_buffer)) {
1653         jpeg_destroy_decompress(&cinfo);
1654         fclose(infile);
1655         return false;
1656     }
1657
1658     jpeg_create_decompress(&cinfo);
1659     jpeg_stdio_src(&cinfo, infile);
1660     (void) jpeg_read_header(&cinfo, TRUE);
1661
1662     cinfo.out_color_space = JCS_RGB;
1663     cinfo.quantize_colors = 0;
1664     (void) jpeg_calc_output_dimensions(&cinfo);
1665     (void) jpeg_start_decompress(&cinfo);
1666
1667     row_stride = cinfo.output_width * cinfo.output_components;
1668     tex.sizeX = cinfo.output_width;
1669     tex.sizeY = cinfo.output_height;
1670     tex.bpp = 24;
1671
1672     while (cinfo.output_scanline < cinfo.output_height) {
1673         buffer[0] = (JSAMPROW)(char *)tex.data +
1674                         ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
1675         (void) jpeg_read_scanlines(&cinfo, buffer, 1);
1676     }
1677
1678     (void) jpeg_finish_decompress(&cinfo);
1679     jpeg_destroy_decompress(&cinfo);
1680     fclose(infile);
1681
1682     return true;
1683 }
1684
1685
1686 /* stolen from public domain example.c code in libpng distribution. */
1687 static bool load_png(const char *file_name, TGAImageRec &tex)
1688 {
1689     bool hasalpha = false;
1690     png_structp png_ptr = NULL;
1691     png_infop info_ptr = NULL;
1692     png_uint_32 width, height;
1693     int bit_depth, color_type, interlace_type;
1694     png_byte **rows = NULL;
1695     bool retval = false;
1696     png_byte **row_pointers = NULL;
1697     FILE *fp = fopen(file_name, "rb");
1698
1699     if (fp == NULL)
1700         return(NULL);
1701
1702     png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
1703     if (png_ptr == NULL)
1704         goto png_done;
1705
1706     info_ptr = png_create_info_struct(png_ptr);
1707     if (info_ptr == NULL)
1708         goto png_done;
1709
1710     if (setjmp(png_jmpbuf(png_ptr)))
1711         goto png_done;
1712
1713     png_init_io(png_ptr, fp);
1714     png_read_png(png_ptr, info_ptr,
1715                  PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
1716                  NULL);
1717     png_get_IHDR(png_ptr, info_ptr, &width, &height,
1718                  &bit_depth, &color_type, &interlace_type, NULL, NULL);
1719
1720     if (bit_depth != 8)  // transform SHOULD handle this...
1721         goto png_done;
1722
1723     if (color_type & PNG_COLOR_MASK_PALETTE)  // !!! FIXME?
1724         goto png_done;
1725
1726     if ((color_type & PNG_COLOR_MASK_COLOR) == 0)  // !!! FIXME?
1727         goto png_done;
1728
1729     hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
1730     row_pointers = png_get_rows(png_ptr, info_ptr);
1731     if (!row_pointers)
1732         goto png_done;
1733
1734     if (!hasalpha)
1735     {
1736         png_byte *dst = tex.data;
1737         for (int i = height-1; i >= 0; i--)
1738         {
1739             png_byte *src = row_pointers[i];
1740             for (int j = 0; j < width; j++)
1741             {
1742                 dst[0] = src[0];
1743                 dst[1] = src[1];
1744                 dst[2] = src[2];
1745                 dst[3] = 0xFF;
1746                 src += 3;
1747                 dst += 4;
1748             }
1749         }
1750     }
1751
1752     else
1753     {
1754         png_byte *dst = tex.data;
1755         int pitch = width * 4;
1756         for (int i = height-1; i >= 0; i--, dst += pitch)
1757             memcpy(dst, row_pointers[i], pitch);
1758     }
1759
1760     tex.sizeX = width;
1761     tex.sizeY = height;
1762     tex.bpp = 32;
1763     retval = true;
1764
1765 png_done:
1766     png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
1767     if (fp)
1768         fclose(fp);
1769     return (retval);
1770 }
1771
1772
1773 static bool save_image(const char *file_name)
1774 {
1775     const char *ptr = strrchr((char *)file_name, '.');
1776     if (ptr)
1777     {
1778         if (strcasecmp(ptr+1, "png") == 0)
1779             return save_png(file_name);
1780     }
1781
1782     STUBBED("Unsupported image type");
1783     return false;
1784 }
1785
1786
1787 static bool save_png(const char *file_name)
1788 {
1789     FILE *fp = NULL;
1790     png_structp png_ptr = NULL;
1791     png_infop info_ptr = NULL;
1792     bool retval = false;
1793
1794     fp = fopen(file_name, "wb");
1795     if (fp == NULL)
1796         return false;
1797
1798     png_bytep *row_pointers = new png_bytep[kContextHeight];
1799     png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
1800     if ((!screenshot) || (!row_pointers))
1801         goto save_png_done;
1802
1803     glGetError();
1804     glReadPixels(0, 0, kContextWidth, kContextHeight,
1805                  GL_RGB, GL_UNSIGNED_BYTE, screenshot);
1806     if (glGetError() != GL_NO_ERROR)
1807         goto save_png_done;
1808
1809     for (int i = 0; i < kContextHeight; i++)
1810         row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
1811
1812     png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
1813     if (png_ptr == NULL)
1814         goto save_png_done;
1815
1816     info_ptr = png_create_info_struct(png_ptr);
1817     if (info_ptr == NULL)
1818         goto save_png_done;
1819
1820     if (setjmp(png_jmpbuf(png_ptr)))
1821         goto save_png_done;
1822
1823     png_init_io(png_ptr, fp);
1824
1825     if (setjmp(png_jmpbuf(png_ptr)))
1826         goto save_png_done;
1827
1828     png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
1829                  8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
1830                  PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
1831
1832     png_write_info(png_ptr, info_ptr);
1833
1834     if (setjmp(png_jmpbuf(png_ptr)))
1835         goto save_png_done;
1836
1837         png_write_image(png_ptr, row_pointers);
1838
1839         if (setjmp(png_jmpbuf(png_ptr)))
1840         goto save_png_done;
1841
1842     png_write_end(png_ptr, NULL);
1843     retval = true;
1844
1845 save_png_done:
1846     png_destroy_write_struct(&png_ptr, &info_ptr);
1847     delete[] screenshot;
1848     delete[] row_pointers;
1849     if (fp)
1850         fclose(fp);
1851     if (!retval)
1852         unlink(ConvertFileName(file_name));
1853     return retval;
1854 }
1855
1856
1857