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1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22
23 #ifdef WIN32
24 #define UINT8 WIN32API_UINT8
25 #define UINT16 WIN32API_UINT16
26 #define boolean WIN32API_boolean
27 #include <windows.h>
28 #undef UINT8
29 #undef UINT16
30 #undef boolean
31 #endif
32
33
34
35 #include "Game.h"
36 extern "C" {
37         #include "zlib.h"
38         #include "png.h"
39    #ifdef WIN32
40                 #define INT32 INT32_jpeg
41                 #include "jpeglib.h"
42                 #undef INT32
43         #else
44                 #include "jpeglib.h"
45         #endif
46 }
47
48 static bool load_image(const char * fname, TGAImageRec & tex);
49 static bool load_png(const char * fname, TGAImageRec & tex);
50 static bool load_jpg(const char * fname, TGAImageRec & tex);
51 static bool save_image(const char * fname);
52 static bool save_png(const char * fname);
53
54
55 #include "openal_wrapper.h"
56
57 // ADDED GWC
58 #ifdef _MSC_VER
59 #pragma comment(lib, "opengl32.lib")
60 #pragma comment(lib, "glu32.lib")
61 #pragma comment(lib, "glaux.lib")
62 #endif
63
64 extern bool buttons[3];
65 extern float multiplier;
66 extern float screenwidth,screenheight;
67 extern float sps;
68 extern float realmultiplier;
69 extern int slomo;
70 extern bool ismotionblur;
71 extern float usermousesensitivity;
72 extern int detail;
73 extern bool floatjump;
74 extern bool cellophane;
75 // MODIFIED GWC
76 //extern int terraindetail;
77 //extern int texdetail;
78 extern float terraindetail;
79 extern float texdetail;
80 extern int bloodtoggle;
81 extern bool osx;
82 extern bool autoslomo;
83 extern bool foliage;
84 extern bool musictoggle;
85 extern bool trilinear;
86 extern float gamespeed;
87 extern int difficulty;
88 extern bool damageeffects;
89 extern int numplayers;
90 extern bool decals;
91 extern bool invertmouse;
92 extern bool texttoggle;
93 extern bool ambientsound;
94 extern bool mousejump;
95 extern bool freeze;
96 extern Person player[maxplayers];
97 extern bool vblsync;
98 extern bool stillloading;
99 extern bool showpoints;
100 extern bool alwaysblur;
101 extern bool immediate;
102 extern bool velocityblur;
103 extern bool debugmode;
104 extern int mainmenu;
105 /*extern*/ bool gameFocused;
106 extern int kBitsPerPixel;
107 extern float slomospeed;
108 extern float slomofreq;
109 extern float oldgamespeed;
110 extern float volume;
111
112 #include <math.h>
113 #include <stdio.h>
114 #include <string.h>
115 #include <fstream>
116 #include <iostream>
117 #include "gamegl.h"
118 #include "MacCompatibility.h"
119
120
121 #ifdef WIN32
122 #include <shellapi.h>
123 #include "win-res/resource.h"
124 #endif
125
126 using namespace std;
127
128
129
130 SDL_Rect **resolutions = NULL;
131 static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 };
132 static SDL_Rect rect_800_600  = { 0, 0, 800,  600 };
133 static SDL_Rect rect_640_480  = { 0, 0, 640,  480 };
134 static SDL_Rect *hardcoded_resolutions[] = {
135     &rect_1024_768,
136     &rect_800_600,
137     &rect_640_480,
138     NULL
139 };
140
141
142
143 unsigned int resolutionDepths[8][2] = {0};
144
145 bool selectDetail(int & width, int & height, int & bpp, int & detail);
146 int closestResolution(int width, int height);
147 int resolutionID(int width, int height);
148
149 void ReportError (char * strError);
150
151 void SetupDSpFullScreen();
152 void ShutdownDSp();
153
154 void DrawGL(Game & game);
155
156 void CreateGLWindow (void);
157 Boolean SetUp (Game & game);
158 void DoKey (SInt8 theKey, SInt8 theCode);
159 void DoUpdate (Game & game);
160
161 void DoEvent (void);
162 void CleanUp (void);
163
164
165 // statics/globals (internal only) ------------------------------------------
166 #ifndef WIN32
167 typedef struct tagPOINT { 
168   int x;
169   int y;
170 } POINT, *PPOINT; 
171 #endif
172
173
174
175 #ifdef _MSC_VER
176 #pragma warning(push)
177 #pragma warning(disable: 4273)
178 #endif
179
180 #define GL_FUNC(ret,fn,params,call,rt) \
181     extern "C" { \
182         static ret (GLAPIENTRY *p##fn) params = NULL; \
183         ret GLAPIENTRY fn params { rt p##fn call; } \
184     }
185 #include "glstubs.h"
186 #undef GL_FUNC
187
188 #ifdef _MSC_VER
189 #pragma warning(pop)
190 #endif
191
192 static bool lookup_glsym(const char *funcname, void **func)
193 {
194     *func = SDL_GL_GetProcAddress(funcname);
195     if (*func == NULL)
196     {
197         fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
198         return false;
199     }
200     return true;
201 }
202
203 static bool lookup_all_glsyms(void)
204 {
205     bool retval = true;
206     #define GL_FUNC(ret,fn,params,call,rt) \
207         if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
208     #include "glstubs.h"
209     #undef GL_FUNC
210     return retval;
211 }
212
213 static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
214 {
215     // no-op.
216 }
217
218
219
220 void sdlGetCursorPos(POINT *pt)
221 {
222     int x, y;
223     SDL_GetMouseState(&x, &y);
224     pt->x = x;
225     pt->y = y;
226 }
227 #define GetCursorPos(x) sdlGetCursorPos(x)
228 #define SetCursorPos(x, y) SDL_WarpMouse(x, y)
229 #define ScreenToClient(x, pt)
230 #define ClientToScreen(x, pt)
231 #ifdef MessageBox
232 #undef MessageBox
233 #endif
234 #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
235
236
237 Point delta;
238
239 static bool g_button, fullscreen = true;
240
241
242 // Menu defs
243 enum 
244 {
245         kFileQuit = 1
246 };
247
248 enum 
249 {
250         kForegroundSleep = 10,
251         kBackgroundSleep = 10000
252 };
253
254
255 int kContextWidth;
256 int kContextHeight;
257
258 const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
259
260 GLuint gFontList;
261 char gcstrMode [256] = "";
262
263 UInt32 gSleepTime = kForegroundSleep;
264 Boolean gDone = false, gfFrontProcess = true;
265
266 Game * pgame = 0;
267
268 #ifndef __MINGW32__
269 static int _argc = 0;
270 static char **_argv = NULL;
271 #endif
272
273 bool cmdline(const char *cmd)
274 {
275     for (int i = 1; i < _argc; i++)
276     {
277         char *arg = _argv[i];
278         while (*arg == '-')
279             arg++;
280         if (strcasecmp(arg, cmd) == 0)
281             return true;
282     }
283
284     return false;
285 }
286
287
288 // --------------------------------------------------------------------------
289
290 void ReportError (char * strError)
291 {
292 #ifdef _MSC_VER  // !!! FIXME.  --ryan.
293         throw std::exception( strError);
294 #endif
295
296         /*      char errMsgCStr [256];
297         Str255 strErr;
298
299         sprintf (errMsgCStr, "%s", strError); 
300
301         // out as debug string
302         CToPStr (strErr, errMsgCStr);
303         DebugStr (strErr);
304         */
305 }
306
307 void SetupDSpFullScreen ()
308 {
309 }
310
311
312 void ShutdownDSp ()
313 {
314 }
315
316
317 //-----------------------------------------------------------------------------------------------------------------------
318
319 // OpenGL Drawing
320
321 void DrawGL (Game & game)
322 {
323         if ( stereomode == stereoNone ) {
324                 game.DrawGLScene(stereoCenter);
325         } else {
326                 game.DrawGLScene(stereoLeft);
327                 game.DrawGLScene(stereoRight);
328         }
329 }
330
331
332 static KeyMap g_theKeys;
333
334 void SetKey( int key)
335 {
336     g_theKeys[ key >> 3] |= (1 << (key & 7));
337 }
338
339 void ClearKey( int key)
340 {
341     g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
342 }
343
344 void GetKeys(  unsigned char theKeys[16])
345 {
346     memcpy( theKeys, &g_theKeys, 16);
347 }
348
349 Boolean Button()
350 {
351     return g_button;
352 }
353
354
355 #define MAX_SDLKEYS SDLK_LAST
356 static unsigned short KeyTable[MAX_SDLKEYS];
357
358 static void initSDLKeyTable(void)
359 {
360     memset(KeyTable, 0xFF, sizeof (KeyTable));
361     KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
362     KeyTable[SDLK_TAB] = MAC_TAB_KEY;
363     KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
364     KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
365     KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
366     KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
367     KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
368     KeyTable[SDLK_END] = MAC_END_KEY;
369     KeyTable[SDLK_HOME] = MAC_HOME_KEY;
370     KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
371     KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
372     KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
373     KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
374     KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
375     KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
376     KeyTable[SDLK_0] = MAC_0_KEY;
377     KeyTable[SDLK_1] = MAC_1_KEY;
378     KeyTable[SDLK_2] = MAC_2_KEY;
379     KeyTable[SDLK_3] = MAC_3_KEY;
380     KeyTable[SDLK_4] = MAC_4_KEY;
381     KeyTable[SDLK_5] = MAC_5_KEY;
382     KeyTable[SDLK_6] = MAC_6_KEY;
383     KeyTable[SDLK_7] = MAC_7_KEY;
384     KeyTable[SDLK_8] = MAC_8_KEY;
385     KeyTable[SDLK_9] = MAC_9_KEY;
386     KeyTable[SDLK_a] = MAC_A_KEY;
387     KeyTable[SDLK_b] = MAC_B_KEY;
388     KeyTable[SDLK_c] = MAC_C_KEY;
389     KeyTable[SDLK_d] = MAC_D_KEY;
390     KeyTable[SDLK_e] = MAC_E_KEY;
391     KeyTable[SDLK_f] = MAC_F_KEY;
392     KeyTable[SDLK_g] = MAC_G_KEY;
393     KeyTable[SDLK_h] = MAC_H_KEY;
394     KeyTable[SDLK_i] = MAC_I_KEY;
395     KeyTable[SDLK_j] = MAC_J_KEY;
396     KeyTable[SDLK_k] = MAC_K_KEY;
397     KeyTable[SDLK_l] = MAC_L_KEY;
398     KeyTable[SDLK_m] = MAC_M_KEY;
399     KeyTable[SDLK_n] = MAC_N_KEY;
400     KeyTable[SDLK_o] = MAC_O_KEY;
401     KeyTable[SDLK_p] = MAC_P_KEY;
402     KeyTable[SDLK_q] = MAC_Q_KEY;
403     KeyTable[SDLK_r] = MAC_R_KEY;
404     KeyTable[SDLK_s] = MAC_S_KEY;
405     KeyTable[SDLK_t] = MAC_T_KEY;
406     KeyTable[SDLK_u] = MAC_U_KEY;
407     KeyTable[SDLK_v] = MAC_V_KEY;
408     KeyTable[SDLK_w] = MAC_W_KEY;
409     KeyTable[SDLK_x] = MAC_X_KEY;
410     KeyTable[SDLK_y] = MAC_Y_KEY;
411     KeyTable[SDLK_z] = MAC_Z_KEY;
412     KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
413     KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
414     KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
415     KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
416     KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
417     KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
418     KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
419     KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
420     KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
421     KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
422     KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
423     KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
424     KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
425     KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
426     KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
427     KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
428     KeyTable[SDLK_F1] = MAC_F1_KEY;
429     KeyTable[SDLK_F2] = MAC_F2_KEY;
430     KeyTable[SDLK_F3] = MAC_F3_KEY;
431     KeyTable[SDLK_F4] = MAC_F4_KEY;
432     KeyTable[SDLK_F5] = MAC_F5_KEY;
433     KeyTable[SDLK_F6] = MAC_F6_KEY;
434     KeyTable[SDLK_F7] = MAC_F7_KEY;
435     KeyTable[SDLK_F8] = MAC_F8_KEY;
436     KeyTable[SDLK_F9] = MAC_F9_KEY;
437     KeyTable[SDLK_F10] = MAC_F10_KEY;
438     KeyTable[SDLK_F11] = MAC_F11_KEY;
439     KeyTable[SDLK_F12] = MAC_F12_KEY;
440     KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
441     KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
442     KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
443     KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
444     KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
445     KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
446     KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
447     KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
448     KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
449     KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
450     KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
451 }
452
453 static inline int clamp_sdl_mouse_button(Uint8 button)
454 {
455     if (button == 2)   // right mouse button is button 3 in SDL.
456         button = 3;
457     else if (button == 3)
458         button = 2;
459
460     if ((button >= 1) && (button <= 3))
461         return button - 1;
462     return -1;
463 }
464
465 static void sdlEventProc(const SDL_Event &e, Game &game)
466 {
467     int val;
468     bool skipkey = false;
469     SDLMod mod;
470
471     switch(e.type)
472         {
473         case SDL_MOUSEMOTION:
474             game.deltah += e.motion.xrel;
475             game.deltav += e.motion.yrel;
476             return;
477
478                 case SDL_MOUSEBUTTONDOWN:
479                         {
480                 val = clamp_sdl_mouse_button(e.button.button);
481                 if ((val >= 0) && (val <= 2))
482                 {
483                     if (val == 0)
484                                     g_button = true;
485                                 buttons[val] = true;
486                 }
487                         }
488                         return;
489
490                 case SDL_MOUSEBUTTONUP:
491                         {
492                 val = clamp_sdl_mouse_button(e.button.button);
493                 if ((val >= 0) && (val <= 2))
494                 {
495                     if (val == 0)
496                                     g_button = false;
497                                 buttons[val] = false;
498                 }
499                         }
500             return;
501
502         case SDL_KEYDOWN:
503             if (e.key.keysym.sym == SDLK_g)
504             {
505                 if (e.key.keysym.mod & KMOD_CTRL)
506                 {
507                     skipkey = true;
508                     SDL_GrabMode mode = SDL_GRAB_ON;
509                     if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
510                     {
511                         mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
512                         mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
513                     }
514                     SDL_WM_GrabInput(mode);
515                 }
516             }
517
518             else if (e.key.keysym.sym == SDLK_RETURN)
519             {
520                 if (e.key.keysym.mod & KMOD_ALT)
521                 {
522                     skipkey = true;
523                     SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
524                 }
525             }
526
527             if ((!skipkey) && (e.key.keysym.sym < SDLK_LAST))
528             {
529                 if (KeyTable[e.key.keysym.sym] != 0xffff)
530                     SetKey(KeyTable[e.key.keysym.sym]);
531             }
532
533             mod = SDL_GetModState();
534             if (mod & KMOD_CTRL)
535                 SetKey(MAC_CONTROL_KEY);
536             if (mod & KMOD_ALT)
537                 SetKey(MAC_OPTION_KEY);
538             if (mod & KMOD_META)
539                 SetKey(MAC_COMMAND_KEY);
540             if (mod & KMOD_SHIFT)
541                 SetKey(MAC_SHIFT_KEY);
542             if (mod & KMOD_CAPS)
543                 SetKey(MAC_CAPS_LOCK_KEY);
544
545             return;
546
547         case SDL_KEYUP:
548             if (e.key.keysym.sym < SDLK_LAST)
549             {
550                 if (KeyTable[e.key.keysym.sym] != 0xffff)
551                     ClearKey(KeyTable[e.key.keysym.sym]);
552             }
553
554             mod = SDL_GetModState();
555             if ((mod & KMOD_CTRL) == 0)
556                 ClearKey(MAC_CONTROL_KEY);
557             if ((mod & KMOD_ALT) == 0)
558                 ClearKey(MAC_OPTION_KEY);
559             if ((mod & KMOD_META) == 0)
560                 ClearKey(MAC_COMMAND_KEY);
561             if ((mod & KMOD_SHIFT) == 0)
562                 ClearKey(MAC_SHIFT_KEY);
563             if ((mod & KMOD_CAPS) == 0)
564                 ClearKey(MAC_CAPS_LOCK_KEY);
565             return;
566     }
567 }
568
569
570 // --------------------------------------------------------------------------
571
572 static Point gMidPoint;
573
574 Boolean SetUp (Game & game)
575 {
576         char string[10];
577
578         LOGFUNC;
579
580         randSeed = UpTime().lo;
581
582         osx = 0;
583         ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
584         detail=1;
585         ismotionblur=0;
586         usermousesensitivity=1;
587         kContextWidth=640;
588         kContextHeight=480;
589         kBitsPerPixel = 32;
590         floatjump=0;
591         cellophane=0;
592         texdetail=4;
593         autoslomo=1;
594         decals=1;
595         invertmouse=0;
596         bloodtoggle=0;
597         terraindetail=2;
598         foliage=1;
599         musictoggle=1;
600         trilinear=1;
601         gamespeed=1;
602         difficulty=1;
603         damageeffects=0;
604         texttoggle=1;
605         alwaysblur=0;
606         showpoints=0;
607         immediate=0;
608         velocityblur=0;
609
610         slomospeed=0.25;
611         slomofreq=8012;
612
613         volume = 0.8f;
614
615         game.crouchkey=MAC_SHIFT_KEY;
616         game.jumpkey=MAC_SPACE_KEY;
617         game.leftkey=MAC_A_KEY;
618         game.forwardkey=MAC_W_KEY;
619         game.backkey=MAC_S_KEY;
620         game.rightkey=MAC_D_KEY;
621         game.drawkey=MAC_E_KEY;
622         game.throwkey=MAC_Q_KEY;
623         game.attackkey=MAC_MOUSEBUTTON1;
624         game.chatkey=MAC_T_KEY;
625         numplayers=1;
626         ambientsound=1;
627         vblsync=0;
628         debugmode=0;
629
630         selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
631
632         if(!ipstream) {
633                 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
634                 opstream << "Screenwidth:\n";
635                 opstream << kContextWidth;
636                 opstream << "\nScreenheight:\n";
637                 opstream << kContextHeight;
638                 opstream << "\nMouse sensitivity:\n";
639                 opstream << usermousesensitivity;
640                 opstream << "\nBlur(0,1):\n";
641                 opstream << ismotionblur;
642                 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
643                 opstream << detail;
644                 opstream << "\nFloating jump:\n";
645                 opstream << floatjump;
646                 opstream << "\nMouse jump:\n";
647                 opstream << mousejump;
648                 opstream << "\nAmbient sound:\n";
649                 opstream << ambientsound;
650                 opstream << "\nBlood (0,1,2):\n";
651                 opstream << bloodtoggle;
652                 opstream << "\nAuto slomo:\n";
653                 opstream << autoslomo;
654                 opstream << "\nFoliage:\n";
655                 opstream << foliage;
656                 opstream << "\nMusic:\n";
657                 opstream << musictoggle;
658                 opstream << "\nTrilinear:\n";
659                 opstream << trilinear;
660                 opstream << "\nDecals(shadows,blood puddles,etc):\n";
661                 opstream << decals;
662                 opstream << "\nInvert mouse:\n";
663                 opstream << invertmouse;
664                 opstream << "\nGamespeed:\n";
665                 opstream << gamespeed;
666                 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
667                 opstream << difficulty;
668                 opstream << "\nDamage effects(blackout, doublevision):\n";
669                 opstream << damageeffects;
670                 opstream << "\nText:\n";
671                 opstream << texttoggle;
672                 opstream << "\nDebug:\n";
673                 opstream << debugmode;
674                 opstream << "\nVBL Sync:\n";
675                 opstream << vblsync;
676                 opstream << "\nShow Points:\n";
677                 opstream << showpoints;
678                 opstream << "\nAlways Blur:\n";
679                 opstream << alwaysblur;
680                 opstream << "\nImmediate mode (turn on on G5):\n";
681                 opstream << immediate;
682                 opstream << "\nVelocity blur:\n";
683                 opstream << velocityblur;
684                 opstream << "\nVolume:\n";
685                 opstream << volume;
686                 opstream << "\nForward key:\n";
687                 opstream << KeyToChar(game.forwardkey);
688                 opstream << "\nBack key:\n";
689                 opstream << KeyToChar(game.backkey);
690                 opstream << "\nLeft key:\n";
691                 opstream << KeyToChar(game.leftkey);
692                 opstream << "\nRight key:\n";
693                 opstream << KeyToChar(game.rightkey);
694                 opstream << "\nJump key:\n";
695                 opstream << KeyToChar(game.jumpkey);
696                 opstream << "\nCrouch key:\n";
697                 opstream << KeyToChar(game.crouchkey);
698                 opstream << "\nDraw key:\n";
699                 opstream << KeyToChar(game.drawkey);
700                 opstream << "\nThrow key:\n";
701                 opstream << KeyToChar(game.throwkey);
702                 opstream << "\nAttack key:\n";
703                 opstream << KeyToChar(game.attackkey);
704                 opstream << "\nChat key:\n";
705                 opstream << KeyToChar(game.chatkey);
706                 opstream << "\nStereoMode:\n";
707                 opstream << stereomode;
708                 opstream << "\nStereoSeparation:\n";
709                 opstream << stereoseparation;
710                 opstream << "\nStereoReverse:\n";
711                 opstream << stereoreverse;
712                 opstream.close();
713         }
714         if(ipstream){
715                 int i;
716                 ipstream.ignore(256,'\n');
717                 ipstream >> kContextWidth;
718                 ipstream.ignore(256,'\n');
719                 ipstream.ignore(256,'\n');
720                 ipstream >> kContextHeight;
721                 ipstream.ignore(256,'\n');
722                 ipstream.ignore(256,'\n');
723                 ipstream >> usermousesensitivity;
724                 ipstream.ignore(256,'\n');
725                 ipstream.ignore(256,'\n');
726                 ipstream >> i;
727                 ismotionblur = (i != 0);
728                 ipstream.ignore(256,'\n');
729                 ipstream.ignore(256,'\n');
730                 ipstream >> detail;
731                 if(detail!=0)kBitsPerPixel=32;
732                 else kBitsPerPixel=16;
733                 ipstream.ignore(256,'\n');
734                 ipstream.ignore(256,'\n');
735                 ipstream >> i;
736                 floatjump = (i != 0);
737                 ipstream.ignore(256,'\n');
738                 ipstream.ignore(256,'\n');
739                 ipstream >> i;
740                 mousejump = (i != 0);
741                 ipstream.ignore(256,'\n');
742                 ipstream.ignore(256,'\n');
743                 ipstream >> i;
744                 ambientsound = (i != 0);
745                 ipstream.ignore(256,'\n');
746                 ipstream.ignore(256,'\n');
747                 ipstream >> bloodtoggle;
748                 ipstream.ignore(256,'\n');
749                 ipstream.ignore(256,'\n');
750                 ipstream >> i;
751                 autoslomo = (i != 0);
752                 ipstream.ignore(256,'\n');
753                 ipstream.ignore(256,'\n');
754                 ipstream >> i;
755                 foliage = (i != 0);
756                 ipstream.ignore(256,'\n');
757                 ipstream.ignore(256,'\n');
758                 ipstream >> i;
759                 musictoggle = (i != 0);
760                 ipstream.ignore(256,'\n');
761                 ipstream.ignore(256,'\n');
762                 ipstream >> i;
763                 trilinear = (i != 0);
764                 ipstream.ignore(256,'\n');
765                 ipstream.ignore(256,'\n');
766                 ipstream >> i;
767                 decals = (i != 0);
768                 ipstream.ignore(256,'\n');
769                 ipstream.ignore(256,'\n');
770                 ipstream >> i;
771                 invertmouse = (i != 0);
772                 ipstream.ignore(256,'\n');
773                 ipstream.ignore(256,'\n');
774                 ipstream >> gamespeed;
775                 oldgamespeed=gamespeed;
776                 if(oldgamespeed==0){
777                         gamespeed=1;
778                         oldgamespeed=1;
779                 }
780                 ipstream.ignore(256,'\n');
781                 ipstream.ignore(256,'\n');
782                 ipstream >> difficulty;
783                 ipstream.ignore(256,'\n');
784                 ipstream.ignore(256,'\n');
785                 ipstream >> i;
786                 damageeffects = (i != 0);
787                 ipstream.ignore(256,'\n');
788                 ipstream.ignore(256,'\n');
789                 ipstream >> i;
790                 texttoggle = (i != 0);
791                 ipstream.ignore(256,'\n');
792                 ipstream.ignore(256,'\n');
793                 ipstream >> i;
794                 debugmode = (i != 0);
795                 ipstream.ignore(256,'\n');
796                 ipstream.ignore(256,'\n');
797                 ipstream >> i;
798                 vblsync = (i != 0);
799                 ipstream.ignore(256,'\n');
800                 ipstream.ignore(256,'\n');
801                 ipstream >> i;
802                 showpoints = (i != 0);
803                 ipstream.ignore(256,'\n');
804                 ipstream.ignore(256,'\n');
805                 ipstream >> i;
806                 alwaysblur = (i != 0);
807                 ipstream.ignore(256,'\n');
808                 ipstream.ignore(256,'\n');
809                 ipstream >> i;
810                 immediate = (i != 0);
811                 ipstream.ignore(256,'\n');
812                 ipstream.ignore(256,'\n');
813                 ipstream >> i;
814                 velocityblur = (i != 0);
815                 ipstream.ignore(256,'\n');
816                 ipstream.ignore(256,'\n'); 
817                 ipstream >> volume;
818                 ipstream.ignore(256,'\n');
819                 ipstream.ignore(256,'\n'); 
820                 ipstream >> string;
821                 game.forwardkey=CharToKey(string);
822                 ipstream.ignore(256,'\n');
823                 ipstream.ignore(256,'\n');
824                 ipstream >> string;
825                 game.backkey=CharToKey(string);
826                 ipstream.ignore(256,'\n');
827                 ipstream.ignore(256,'\n');
828                 ipstream >> string;
829                 game.leftkey=CharToKey(string);
830                 ipstream.ignore(256,'\n');
831                 ipstream.ignore(256,'\n');
832                 ipstream >> string;
833                 game.rightkey=CharToKey(string);
834                 ipstream.ignore(256,'\n');
835                 ipstream.ignore(256,'\n');
836                 ipstream >> string;
837                 game.jumpkey=CharToKey(string);
838                 ipstream.ignore(256,'\n');
839                 ipstream.ignore(256,'\n');
840                 ipstream >> string;
841                 game.crouchkey=CharToKey(string);
842                 ipstream.ignore(256,'\n');
843                 ipstream.ignore(256,'\n');
844                 ipstream >> string;
845                 game.drawkey=CharToKey(string);
846                 ipstream.ignore(256,'\n');
847                 ipstream.ignore(256,'\n');
848                 ipstream >> string;
849                 game.throwkey=CharToKey(string);
850                 ipstream.ignore(256,'\n');
851                 ipstream.ignore(256,'\n');
852                 ipstream >> string;
853                 game.attackkey=CharToKey(string);
854                 ipstream.ignore(256,'\n');
855                 ipstream.ignore(256,'\n');
856                 ipstream >> string;
857                 game.chatkey=CharToKey(string);
858                 ipstream.ignore(256,'\n');
859                 ipstream.ignore(256,'\n');
860                 if (!ipstream.eof()) {
861                         ipstream >> i;
862                         stereomode = (StereoMode)i;
863                         ipstream.ignore(256,'\n');
864                         ipstream.ignore(256,'\n');
865                         ipstream >> stereoseparation;
866                         ipstream.ignore(256,'\n');
867                         ipstream.ignore(256,'\n');
868                         ipstream >> stereoreverse;
869                 }
870                 ipstream.close();
871
872                 if(detail>2)detail=2;
873                 if(detail<0)detail=0;
874                 if(screenwidth<0)screenwidth=640;
875                 if(screenheight<0)screenheight=480;
876
877         }
878         if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
879                 kBitsPerPixel=16;
880         }
881
882
883         selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
884
885         SetupDSpFullScreen();
886
887
888     if (!SDL_WasInit(SDL_INIT_VIDEO))
889     {
890         if (SDL_Init(SDL_INIT_VIDEO) == -1)
891         {
892             fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
893             return false;
894         }
895
896         if (SDL_GL_LoadLibrary(NULL) == -1)
897         {
898             fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
899             SDL_Quit();
900             return false;
901         }
902
903         SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
904         if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
905             res = hardcoded_resolutions;
906
907         // reverse list (it was sorted biggest to smallest by SDL)...
908         int count;
909         for (count = 0; res[count]; count++)
910         {
911             if ((res[count]->w < 640) || (res[count]->h < 480))
912                 break;   // sane lower limit.
913         }
914
915         static SDL_Rect *resolutions_block = NULL;
916         resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count);
917         resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1));
918         if ((resolutions_block == NULL) || (resolutions == NULL))
919         {
920             SDL_Quit();
921             fprintf(stderr, "Out of memory!\n");
922             return false;
923         }
924
925         resolutions[count--] = NULL;
926         for (int i = 0; count >= 0; i++, count--)
927         {
928             memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
929             resolutions[count] = &resolutions_block[count];
930         }
931
932         if (cmdline("showresolutions"))
933         {
934             printf("Resolutions we think are okay:\n");
935             for (int i = 0; resolutions[i]; i++)
936                 printf("  %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
937         }
938     }
939
940     Uint32 sdlflags = SDL_OPENGL;
941     if (!cmdline("windowed"))
942         sdlflags |= SDL_FULLSCREEN;
943
944     SDL_WM_SetCaption("Lugaru", "Lugaru");
945
946     SDL_ShowCursor(0);
947
948     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
949     SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
950     
951     if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
952     {
953         fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
954         fprintf(stderr, "forcing 640x480...\n");
955         kContextWidth = 640;
956         kContextHeight = 480;
957         if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
958         {
959             fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
960             fprintf(stderr, "forcing 640x480 windowed mode...\n");
961             sdlflags &= ~SDL_FULLSCREEN;
962             if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
963             {
964                 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
965                 return false;
966             }
967         }
968     }
969
970     int dblbuf = 0;
971     if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf))
972     {
973         fprintf(stderr, "Failed to get double buffered GL context!\n");
974         SDL_Quit();
975         return false;
976     }
977
978     if (!lookup_all_glsyms())
979     {
980         SDL_Quit();
981         return false;
982     }
983
984     if (!cmdline("nomousegrab"))
985         SDL_WM_GrabInput(SDL_GRAB_ON);
986
987
988         glClear( GL_COLOR_BUFFER_BIT );
989         swap_gl_buffers();
990
991         // clear all states
992         glDisable( GL_ALPHA_TEST);
993         glDisable( GL_BLEND);
994         glDisable( GL_DEPTH_TEST);
995         //      glDisable( GL_DITHER);
996         glDisable( GL_FOG);
997         glDisable( GL_LIGHTING);
998         glDisable( GL_LOGIC_OP);
999         glDisable( GL_TEXTURE_1D);
1000         glDisable( GL_TEXTURE_2D);
1001         glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
1002         glPixelTransferi( GL_RED_SCALE, 1);
1003         glPixelTransferi( GL_RED_BIAS, 0);
1004         glPixelTransferi( GL_GREEN_SCALE, 1);
1005         glPixelTransferi( GL_GREEN_BIAS, 0);
1006         glPixelTransferi( GL_BLUE_SCALE, 1);
1007         glPixelTransferi( GL_BLUE_BIAS, 0);
1008         glPixelTransferi( GL_ALPHA_SCALE, 1);
1009         glPixelTransferi( GL_ALPHA_BIAS, 0);
1010
1011         // set initial rendering states
1012         glShadeModel( GL_SMOOTH);
1013         glClearDepth( 1.0f);
1014         glDepthFunc( GL_LEQUAL);
1015         glDepthMask( GL_TRUE);
1016         //      glDepthRange( FRONT_CLIP, BACK_CLIP);
1017         glEnable( GL_DEPTH_TEST);
1018         glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
1019         glCullFace( GL_FRONT);
1020         glEnable( GL_CULL_FACE);
1021         glEnable( GL_LIGHTING);
1022 //      glEnable( GL_LIGHT_MODEL_AMBIENT);
1023         glEnable( GL_DITHER);
1024         glEnable( GL_COLOR_MATERIAL);
1025         glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1026         glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1027         glAlphaFunc( GL_GREATER, 0.5f);
1028
1029         GLint width = kContextWidth;
1030         GLint height = kContextHeight;
1031         gMidPoint.h = width / 2;
1032         gMidPoint.v = height / 2;
1033         screenwidth=width;
1034         screenheight=height;
1035
1036         game.newdetail=detail;
1037         game.newscreenwidth=screenwidth;
1038         game.newscreenheight=screenheight;
1039
1040         GLint stencilbits = 0;
1041         glGetIntegerv(GL_STENCIL_BITS, &stencilbits);
1042         if ( stencilbits < 1 ) {
1043                 fprintf(stderr, "Failed to get a stencil buffer!\n");
1044                 SDL_Quit();
1045                 return false; 
1046         }
1047         
1048         if ( stereomode == stereoHorizontalInterlaced || stereomode == stereoVerticalInterlaced ) {
1049                 fprintf(stderr, "Stencil buffer has %i bits, good.\n", stencilbits);
1050                 fprintf(stderr, "Screen width is %i, height is %i\n", kContextWidth, kContextHeight);
1051                 
1052                 glEnable( GL_STENCIL_TEST);
1053                 glClearStencil(0);
1054                 glClear(  GL_STENCIL_BUFFER_BIT );
1055                 glStencilFunc(GL_ALWAYS, 0x1, 0x1);
1056                 glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
1057                 
1058                 
1059                 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
1060                 glPixelStorei(GL_UNPACK_ROW_LENGTH, 3);
1061                 glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
1062                 glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
1063                 glColorMask( 1.0, 1.0, 1.0, 1.0 );
1064                 char stencil[] = {64,127,255};
1065                 
1066                 glViewport(0,0, kContextWidth, kContextHeight);
1067                 glMatrixMode(GL_PROJECTION);
1068                 glLoadIdentity();
1069                 glOrtho((GLdouble)0, (GLdouble)kContextWidth, (GLdouble)kContextHeight, 0, -1, 1);
1070                 glMatrixMode(GL_MODELVIEW);
1071                 glLoadIdentity();
1072                 
1073                 for(int y=0;y<kContextHeight;y+=2) {
1074                         
1075                         for(int x=0;x<kContextWidth;x++) {
1076                                 glRasterPos2i(x, y);
1077                                 glDrawPixels(1, 1, GL_RGB, GL_UNSIGNED_BYTE, &stencil);
1078                         }
1079                 }
1080                 
1081                 glStencilFunc(GL_NOTEQUAL, 0x01, 0x01);
1082                 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
1083
1084                 // Something gets screwed up due to the changes above
1085                 // revert to default.
1086                 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
1087                 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
1088                 glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
1089                 glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
1090         }
1091
1092         game.InitGame();
1093
1094         return true;
1095 }
1096
1097
1098 static void DoMouse(Game & game)
1099 {
1100
1101         if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
1102         {
1103                 game.deltah *= usermousesensitivity;
1104                 game.deltav *= usermousesensitivity;
1105                 game.mousecoordh += game.deltah;
1106                 game.mousecoordv += game.deltav;
1107         if (game.mousecoordh < 0)
1108             game.mousecoordh = 0;
1109         else if (game.mousecoordh >= kContextWidth)
1110             game.mousecoordh = kContextWidth - 1;
1111         if (game.mousecoordv < 0)
1112             game.mousecoordv = 0;
1113         else if (game.mousecoordv >= kContextHeight)
1114             game.mousecoordv = kContextHeight - 1;
1115         }
1116
1117 }
1118
1119
1120
1121 // --------------------------------------------------------------------------
1122
1123 void DoKey (SInt8 theKey, SInt8 theCode)
1124 {
1125         // do nothing
1126 }
1127
1128 // --------------------------------------------------------------------------
1129
1130
1131
1132 void DoFrameRate (int update)
1133 {       
1134         static long frames = 0;
1135
1136         static AbsoluteTime time = {0,0};
1137         static AbsoluteTime frametime = {0,0};
1138         AbsoluteTime currTime = UpTime ();
1139         double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
1140
1141         if (0 > deltaTime)      // if negative microseconds
1142                 deltaTime /= -1000000.0;
1143         else                            // else milliseconds
1144                 deltaTime /= 1000.0;
1145
1146         multiplier=deltaTime;
1147         if(multiplier<.001)multiplier=.001;
1148         if(multiplier>10)multiplier=10;
1149         if(update)frametime = currTime; // reset for next time interval
1150
1151         deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
1152
1153         if (0 > deltaTime)      // if negative microseconds
1154                 deltaTime /= -1000000.0;
1155         else                            // else milliseconds
1156                 deltaTime /= 1000.0;
1157         frames++;
1158         if (0.001 <= deltaTime) // has update interval passed
1159         {
1160                 if(update){
1161                         time = currTime;        // reset for next time interval
1162                         frames = 0;
1163                 }
1164         }
1165 }
1166
1167
1168 void DoUpdate (Game & game)
1169 {
1170         static float sps=200;
1171         static int count;
1172         static float oldmult;
1173
1174         DoFrameRate(1);
1175         if(multiplier>.6)multiplier=.6;
1176
1177         game.fps=1/multiplier;
1178
1179         count = multiplier*sps;
1180         if(count<2)count=2;
1181         //if(count>10)count=10;
1182
1183         realmultiplier=multiplier;
1184         multiplier*=gamespeed;
1185         if(difficulty==1)multiplier*=.9;
1186         if(difficulty==0)multiplier*=.8;
1187
1188         if(game.loading==4)multiplier*=.00001;
1189         //multiplier*.9;
1190         if(slomo&&!mainmenu)multiplier*=slomospeed;
1191         //if(freeze)multiplier*=0.00001;
1192         oldmult=multiplier;
1193         multiplier/=(float)count;
1194
1195         DoMouse(game);
1196
1197         game.TickOnce();
1198
1199         for(int i=0;i<count;i++)
1200         {
1201                 game.Tick();
1202         }
1203         multiplier=oldmult;
1204
1205         game.TickOnceAfter();
1206 /* - Debug code to test how many channels were active on average per frame
1207         static long frames = 0;
1208
1209         static AbsoluteTime start = {0,0};
1210         AbsoluteTime currTime = UpTime ();
1211         static int num_channels = 0;
1212         
1213         num_channels += OPENAL_GetChannelsPlaying();
1214         double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
1215
1216         if (0 > deltaTime)      // if negative microseconds
1217                 deltaTime /= -1000000.0;
1218         else                            // else milliseconds
1219                 deltaTime /= 1000.0;
1220
1221         ++frames;
1222
1223         if (deltaTime >= 1)
1224         {
1225                 start = currTime;
1226                 float avg_channels = (float)num_channels / (float)frames;
1227
1228                 ofstream opstream("log.txt",ios::app); 
1229                 opstream << "Average frame count: ";
1230                 opstream << frames;
1231                 opstream << " frames - ";
1232                 opstream << avg_channels;
1233                 opstream << " per frame.\n";
1234                 opstream.close();
1235
1236                 frames = 0;
1237                 num_channels = 0;
1238         }
1239 */
1240         DrawGL (game);
1241 }
1242
1243 // --------------------------------------------------------------------------
1244
1245
1246 void CleanUp (void)
1247 {
1248         LOGFUNC;
1249
1250 //      game.Dispose();
1251
1252
1253
1254
1255     SDL_Quit();
1256     #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
1257     #include "glstubs.h"
1258     #undef GL_FUNC
1259     // cheat here...static destructors are calling glDeleteTexture() after
1260     //  the context is destroyed and libGL unloaded by SDL_Quit().
1261     pglDeleteTextures = glDeleteTextures_doNothing;
1262
1263 }
1264
1265 // --------------------------------------------------------------------------
1266
1267 static bool IsFocused()
1268 {
1269     return ((SDL_GetAppState() & SDL_APPINPUTFOCUS) != 0);
1270 }
1271
1272
1273 static void launch_web_browser(const char *url)
1274 {
1275 #ifdef WIN32
1276     ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
1277
1278 #elif (defined(__APPLE__) && defined(__MACH__))
1279     const char *fmt = "open '%s'";
1280     const size_t len = strlen(fmt) + strlen(url) + 16;
1281     char *buf = new char[len];
1282     snprintf(buf, len, fmt, url);
1283     system(buf);
1284     delete[] buf;
1285
1286 #elif PLATFORM_LINUX
1287     const char *fmt = "PATH=$PATH:. xdg-open '%s'";
1288     const size_t len = strlen(fmt) + strlen(url) + 16;
1289     char *buf = new char[len];
1290     snprintf(buf, len, fmt, url);
1291     system(buf);
1292     delete[] buf;
1293 #endif
1294 }
1295
1296
1297 #ifndef WIN32
1298 // (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
1299 static char *findBinaryInPath(const char *bin, char *envr)
1300 {
1301     size_t alloc_size = 0;
1302     char *exe = NULL;
1303     char *start = envr;
1304     char *ptr;
1305
1306     do
1307     {
1308         size_t size;
1309         ptr = strchr(start, ':');  /* find next $PATH separator. */
1310         if (ptr)
1311             *ptr = '\0';
1312
1313         size = strlen(start) + strlen(bin) + 2;
1314         if (size > alloc_size)
1315         {
1316             char *x = (char *) realloc(exe, size);
1317             if (x == NULL)
1318             {
1319                 if (exe != NULL)
1320                     free(exe);
1321                 return(NULL);
1322             } /* if */
1323
1324             alloc_size = size;
1325             exe = x;
1326         } /* if */
1327
1328         /* build full binary path... */
1329         strcpy(exe, start);
1330         if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
1331             strcat(exe, "/");
1332         strcat(exe, bin);
1333
1334         if (access(exe, X_OK) == 0)  /* Exists as executable? We're done. */
1335         {
1336             strcpy(exe, start);  /* i'm lazy. piss off. */
1337             return(exe);
1338         } /* if */
1339
1340         start = ptr + 1;  /* start points to beginning of next element. */
1341     } while (ptr != NULL);
1342
1343     if (exe != NULL)
1344         free(exe);
1345
1346     return(NULL);  /* doesn't exist in path. */
1347 } /* findBinaryInPath */
1348
1349
1350 char *calcBaseDir(const char *argv0)
1351 {
1352     /* If there isn't a path on argv0, then look through the $PATH for it. */
1353     char *retval;
1354     char *envr;
1355
1356     const char *ptr = strrchr((char *)argv0, '/');
1357     if (strchr(argv0, '/'))
1358     {
1359         retval = strdup(argv0);
1360         if (retval)
1361             *((char *) strrchr(retval, '/')) = '\0';
1362         return(retval);
1363     }
1364
1365     envr = getenv("PATH");
1366     if (!envr) return NULL;
1367     envr = strdup(envr);
1368     if (!envr) return NULL;
1369     retval = findBinaryInPath(argv0, envr);
1370     free(envr);
1371     return(retval);
1372 }
1373
1374 static inline void chdirToAppPath(const char *argv0)
1375 {
1376     char *dir = calcBaseDir(argv0);
1377     if (dir)
1378     {
1379         #if (defined(__APPLE__) && defined(__MACH__))
1380         // Chop off /Contents/MacOS if it's at the end of the string, so we
1381         //  land in the base of the app bundle.
1382         const size_t len = strlen(dir);
1383         const char *bundledirs = "/Contents/MacOS";
1384         const size_t bundledirslen = strlen(bundledirs);
1385         if (len > bundledirslen)
1386         {
1387             char *ptr = (dir + len) - bundledirslen;
1388             if (strcasecmp(ptr, bundledirs) == 0)
1389                 *ptr = '\0';
1390         }
1391         #endif
1392         chdir(dir);
1393         free(dir);
1394     }
1395 }
1396 #endif
1397
1398
1399 int main(int argc, char **argv)
1400 {
1401 #ifndef __MINGW32__
1402     _argc = argc;
1403     _argv = argv;
1404 #endif
1405
1406     // !!! FIXME: we could use a Win32 API for this.  --ryan.
1407 #ifndef WIN32
1408     chdirToAppPath(argv[0]);
1409 #endif
1410
1411         LOGFUNC;
1412
1413         memset( &g_theKeys, 0, sizeof( KeyMap));
1414
1415     initSDLKeyTable();
1416
1417         try
1418         {
1419                 bool regnow = false;
1420                 {
1421                         Game game;
1422                         pgame = &game;
1423
1424                         //ofstream os("error.txt");
1425                         //os.close();
1426                         //ofstream os("log.txt");
1427                         //os.close();
1428
1429                         if (!SetUp (game))
1430                 return 42;
1431
1432                         while (!gDone&&!game.quit&&(!game.tryquit))
1433                         {
1434                                 if (IsFocused())
1435                                 {
1436                                         gameFocused = true;
1437
1438                                         // check windows messages
1439                         
1440                                         game.deltah = 0;
1441                                         game.deltav = 0;
1442                                         SDL_Event e;
1443                                         // message pump
1444                                         while( SDL_PollEvent( &e ) )
1445                                         {
1446                                                 if( e.type == SDL_QUIT )
1447                                                 {
1448                                                         gDone=true;
1449                                                         break;
1450                                                 }
1451                                                 sdlEventProc(e, game);
1452                                         }
1453                                 
1454
1455                                         // game
1456                                         DoUpdate(game);
1457                                 }
1458                                 else
1459                                 {
1460                                         if (gameFocused)
1461                                         {
1462                                                 // allow game chance to pause
1463                                                 gameFocused = false;
1464                                                 DoUpdate(game);
1465                                         }
1466
1467                                         // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
1468                     STUBBED("give up CPU but sniff the event queue");
1469                                 }
1470                         }
1471
1472                         regnow = game.registernow;
1473                 }
1474                 pgame = 0;
1475
1476                 CleanUp ();
1477 //              if(game.registernow){
1478                 if(regnow)
1479                 {
1480             #if (defined(__APPLE__) && defined(__MACH__))
1481             launch_web_browser("http://www.wolfire.com/purchase/lugaru/mac");
1482             #elif PLATFORM_LINUX
1483             launch_web_browser("http://www.wolfire.com/purchase/lugaru/linux");
1484             #else
1485             launch_web_browser("http://www.wolfire.com/purchase/lugaru/pc");
1486             #endif
1487                 }
1488
1489         #if PLATFORM_LINUX  // (this may not be necessary any more.)
1490         _exit(0);  // !!! FIXME: hack...crashes on exit!
1491         #endif
1492                 return 0;
1493         }
1494         catch (const std::exception& error)
1495         {
1496                 CleanUp();
1497
1498                 std::string e = "Caught exception: ";
1499                 e += error.what();
1500
1501                 LOG(e);
1502
1503                 MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
1504         }
1505
1506         CleanUp();
1507
1508         return -1;
1509 }
1510
1511
1512
1513         // --------------------------------------------------------------------------
1514
1515
1516
1517         bool selectDetail(int & width, int & height, int & bpp, int & detail)
1518         {
1519                 bool res = true;
1520
1521                 // currently with SDL, we just use whatever is requested
1522                 //  and don't care.  --ryan.
1523                 
1524
1525                 return res;
1526         }
1527
1528         extern int channels[100];
1529         extern OPENAL_SAMPLE * samp[100];
1530         extern OPENAL_STREAM * strm[20];
1531
1532         extern "C" void PlaySoundEx(int chan, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused)
1533         {
1534                 const OPENAL_SAMPLE * currSample = OPENAL_GetCurrentSample(channels[chan]);
1535                 if (currSample && currSample == samp[chan])
1536                 {
1537                         if (OPENAL_GetPaused(channels[chan]))
1538                         {
1539                                 OPENAL_StopSound(channels[chan]);
1540                                 channels[chan] = OPENAL_FREE;
1541                         }
1542                         else if (OPENAL_IsPlaying(channels[chan]))
1543                         {
1544                                 int loop_mode = OPENAL_GetLoopMode(channels[chan]);
1545                                 if (loop_mode & OPENAL_LOOP_OFF)
1546                                 {
1547                                         channels[chan] = OPENAL_FREE;
1548                                 }
1549                         }
1550                 }
1551                 else
1552                 {
1553                         channels[chan] = OPENAL_FREE;
1554                 }
1555
1556                 channels[chan] = OPENAL_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
1557                 if (channels[chan] < 0)
1558                 {
1559                         channels[chan] = OPENAL_PlaySoundEx(OPENAL_FREE, sptr, dsp, startpaused);
1560                 }
1561         }
1562
1563         extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused)
1564         {
1565                 const OPENAL_SAMPLE * currSample = OPENAL_GetCurrentSample(channels[chan]);
1566                 if (currSample && currSample == OPENAL_Stream_GetSample(sptr))
1567                 {
1568                                 OPENAL_StopSound(channels[chan]);
1569                                 OPENAL_Stream_Stop(sptr);
1570                 }
1571                 else
1572                 {
1573                         OPENAL_Stream_Stop(sptr);
1574                         channels[chan] = OPENAL_FREE;
1575                 }
1576
1577                 channels[chan] = OPENAL_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
1578                 if (channels[chan] < 0)
1579                 {
1580                         channels[chan] = OPENAL_Stream_PlayEx(OPENAL_FREE, sptr, dsp, startpaused);
1581                 }
1582         }
1583
1584
1585         bool LoadImage(const char * fname, TGAImageRec & tex)
1586         {
1587                 bool res = true;
1588
1589                 if ( tex.data == NULL )
1590                 {
1591                         return false;
1592                 }
1593
1594        
1595         res = load_image(fname, tex);
1596     
1597
1598                 return res;
1599         }
1600
1601         void ScreenShot(const char * fname)
1602         {
1603   
1604         save_image(fname);
1605   
1606         }
1607
1608
1609
1610 static bool load_image(const char *file_name, TGAImageRec &tex)
1611 {
1612     const char *ptr = strrchr((char *)file_name, '.');
1613     if (ptr)
1614     {
1615         if (strcasecmp(ptr+1, "png") == 0)
1616             return load_png(file_name, tex);
1617         else if (strcasecmp(ptr+1, "jpg") == 0)
1618             return load_jpg(file_name, tex);
1619     }
1620
1621     STUBBED("Unsupported image type");
1622     return false;
1623 }
1624
1625
1626 struct my_error_mgr {
1627   struct jpeg_error_mgr pub;    /* "public" fields */
1628   jmp_buf setjmp_buffer;        /* for return to caller */
1629 };
1630 typedef struct my_error_mgr * my_error_ptr;
1631
1632
1633 static void my_error_exit(j_common_ptr cinfo)
1634 {
1635         struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
1636         longjmp(err->setjmp_buffer, 1);
1637 }
1638
1639 /* stolen from public domain example.c code in libjpg distribution. */
1640 static bool load_jpg(const char *file_name, TGAImageRec &tex)
1641 {
1642     struct jpeg_decompress_struct cinfo;
1643     struct my_error_mgr jerr;
1644     JSAMPROW buffer[1];         /* Output row buffer */
1645     int row_stride;             /* physical row width in output buffer */
1646     FILE *infile = fopen(file_name, "rb");
1647
1648     if (infile == NULL)
1649         return false;
1650
1651     cinfo.err = jpeg_std_error(&jerr.pub);
1652     jerr.pub.error_exit = my_error_exit;
1653     if (setjmp(jerr.setjmp_buffer)) {
1654         jpeg_destroy_decompress(&cinfo);
1655         fclose(infile);
1656         return false;
1657     }
1658
1659     jpeg_create_decompress(&cinfo);
1660     jpeg_stdio_src(&cinfo, infile);
1661     (void) jpeg_read_header(&cinfo, TRUE);
1662
1663     cinfo.out_color_space = JCS_RGB;
1664     cinfo.quantize_colors = 0;
1665     (void) jpeg_calc_output_dimensions(&cinfo);
1666     (void) jpeg_start_decompress(&cinfo);
1667
1668     row_stride = cinfo.output_width * cinfo.output_components;
1669     tex.sizeX = cinfo.output_width;
1670     tex.sizeY = cinfo.output_height;
1671     tex.bpp = 24;
1672
1673     while (cinfo.output_scanline < cinfo.output_height) {
1674         buffer[0] = (JSAMPROW)(char *)tex.data +
1675                         ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
1676         (void) jpeg_read_scanlines(&cinfo, buffer, 1);
1677     }
1678
1679     (void) jpeg_finish_decompress(&cinfo);
1680     jpeg_destroy_decompress(&cinfo);
1681     fclose(infile);
1682
1683     return true;
1684 }
1685
1686
1687 /* stolen from public domain example.c code in libpng distribution. */
1688 static bool load_png(const char *file_name, TGAImageRec &tex)
1689 {
1690     bool hasalpha = false;
1691     png_structp png_ptr = NULL;
1692     png_infop info_ptr = NULL;
1693     png_uint_32 width, height;
1694     int bit_depth, color_type, interlace_type;
1695     png_byte **rows = NULL;
1696     bool retval = false;
1697     png_byte **row_pointers = NULL;
1698     FILE *fp = fopen(file_name, "rb");
1699
1700     if (fp == NULL)
1701         return(NULL);
1702
1703     png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
1704     if (png_ptr == NULL)
1705         goto png_done;
1706
1707     info_ptr = png_create_info_struct(png_ptr);
1708     if (info_ptr == NULL)
1709         goto png_done;
1710
1711     if (setjmp(png_jmpbuf(png_ptr)))
1712         goto png_done;
1713
1714     png_init_io(png_ptr, fp);
1715     png_read_png(png_ptr, info_ptr,
1716                  PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
1717                  NULL);
1718     png_get_IHDR(png_ptr, info_ptr, &width, &height,
1719                  &bit_depth, &color_type, &interlace_type, NULL, NULL);
1720
1721     if (bit_depth != 8)  // transform SHOULD handle this...
1722         goto png_done;
1723
1724     if (color_type & PNG_COLOR_MASK_PALETTE)  // !!! FIXME?
1725         goto png_done;
1726
1727     if ((color_type & PNG_COLOR_MASK_COLOR) == 0)  // !!! FIXME?
1728         goto png_done;
1729
1730     hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
1731     row_pointers = png_get_rows(png_ptr, info_ptr);
1732     if (!row_pointers)
1733         goto png_done;
1734
1735     if (!hasalpha)
1736     {
1737         png_byte *dst = tex.data;
1738         for (int i = height-1; i >= 0; i--)
1739         {
1740             png_byte *src = row_pointers[i];
1741             for (int j = 0; j < width; j++)
1742             {
1743                 dst[0] = src[0];
1744                 dst[1] = src[1];
1745                 dst[2] = src[2];
1746                 dst[3] = 0xFF;
1747                 src += 3;
1748                 dst += 4;
1749             }
1750         }
1751     }
1752
1753     else
1754     {
1755         png_byte *dst = tex.data;
1756         int pitch = width * 4;
1757         for (int i = height-1; i >= 0; i--, dst += pitch)
1758             memcpy(dst, row_pointers[i], pitch);
1759     }
1760
1761     tex.sizeX = width;
1762     tex.sizeY = height;
1763     tex.bpp = 32;
1764     retval = true;
1765
1766 png_done:
1767     png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
1768     if (fp)
1769         fclose(fp);
1770     return (retval);
1771 }
1772
1773
1774 static bool save_image(const char *file_name)
1775 {
1776     const char *ptr = strrchr((char *)file_name, '.');
1777     if (ptr)
1778     {
1779         if (strcasecmp(ptr+1, "png") == 0)
1780             return save_png(file_name);
1781     }
1782
1783     STUBBED("Unsupported image type");
1784     return false;
1785 }
1786
1787
1788 static bool save_png(const char *file_name)
1789 {
1790     FILE *fp = NULL;
1791     png_structp png_ptr = NULL;
1792     png_infop info_ptr = NULL;
1793     bool retval = false;
1794
1795     fp = fopen(file_name, "wb");
1796     if (fp == NULL)
1797         return false;
1798
1799     png_bytep *row_pointers = new png_bytep[kContextHeight];
1800     png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
1801     if ((!screenshot) || (!row_pointers))
1802         goto save_png_done;
1803
1804     glGetError();
1805     glReadPixels(0, 0, kContextWidth, kContextHeight,
1806                  GL_RGB, GL_UNSIGNED_BYTE, screenshot);
1807     if (glGetError() != GL_NO_ERROR)
1808         goto save_png_done;
1809
1810     for (int i = 0; i < kContextHeight; i++)
1811         row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
1812
1813     png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
1814     if (png_ptr == NULL)
1815         goto save_png_done;
1816
1817     info_ptr = png_create_info_struct(png_ptr);
1818     if (info_ptr == NULL)
1819         goto save_png_done;
1820
1821     if (setjmp(png_jmpbuf(png_ptr)))
1822         goto save_png_done;
1823
1824     png_init_io(png_ptr, fp);
1825
1826     if (setjmp(png_jmpbuf(png_ptr)))
1827         goto save_png_done;
1828
1829     png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
1830                  8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
1831                  PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
1832
1833     png_write_info(png_ptr, info_ptr);
1834
1835     if (setjmp(png_jmpbuf(png_ptr)))
1836         goto save_png_done;
1837
1838         png_write_image(png_ptr, row_pointers);
1839
1840         if (setjmp(png_jmpbuf(png_ptr)))
1841         goto save_png_done;
1842
1843     png_write_end(png_ptr, NULL);
1844     retval = true;
1845
1846 save_png_done:
1847     png_destroy_write_struct(&png_ptr, &info_ptr);
1848     delete[] screenshot;
1849     delete[] row_pointers;
1850     if (fp)
1851         fclose(fp);
1852     if (!retval)
1853         unlink(ConvertFileName(file_name));
1854     return retval;
1855 }
1856
1857
1858