2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 Lugaru is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
27 extern float multiplier;
30 enum MenuItemType {NONE, LABEL, BUTTON, IMAGE, IMAGEBUTTON, MAPMARKER, MAPLINE, MAPLABEL} type;
41 void init(MenuItemType _type, int _id, const string& _text, Texture _texture,
42 int _x, int _y, int _w, int _h, float _r, float _g, float _b,
43 float _linestartsize = 1, float _lineendsize = 1) {
56 linestartsize = _linestartsize;
57 lineendsize = _lineendsize;
58 if (type == MenuItem::BUTTON) {
60 w = text.length() * 10;
67 vector<MenuItem> items;
72 void Menu::clearMenu()
77 void Menu::addLabel(int id, const string& text, int x, int y, float r, float g, float b)
79 items.push_back(MenuItem());
80 items.back().init(MenuItem::LABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
82 void Menu::addButton(int id, const string& text, int x, int y, float r, float g, float b)
84 items.push_back(MenuItem());
85 items.back().init(MenuItem::BUTTON, id, text, Texture(), x, y, -1, -1, r, g, b);
87 void Menu::addImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
89 items.push_back(MenuItem());
90 items.back().init(MenuItem::IMAGE, id, "", texture, x, y, w, h, r, g, b);
92 void Menu::addButtonImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
94 items.push_back(MenuItem());
95 items.back().init(MenuItem::IMAGEBUTTON, id, "", texture, x, y, w, h, r, g, b);
97 void Menu::addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r, float g, float b)
99 items.push_back(MenuItem());
100 items.back().init(MenuItem::MAPLINE, -1, "", Texture(), x, y, w, h, r, g, b, startsize, endsize);
102 void Menu::addMapMarker(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
104 items.push_back(MenuItem());
105 items.back().init(MenuItem::MAPMARKER, id, "", texture, x, y, w, h, r, g, b);
107 void Menu::addMapLabel(int id, const string& text, int x, int y, float r, float g, float b)
109 items.push_back(MenuItem());
110 items.back().init(MenuItem::MAPLABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
113 void Menu::setText(int id, const string& text)
115 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++)
118 it->w = it->text.length() * 10;
123 void Menu::setText(int id, const string& text, int x, int y, int w, int h)
125 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++)
131 it->w = it->text.length() * 10;
138 int Menu::getSelected(int mousex, int mousey)
140 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++)
141 if (it->type == MenuItem::BUTTON || it->type == MenuItem::IMAGEBUTTON || it->type == MenuItem::MAPMARKER) {
144 if (it->type == MenuItem::MAPMARKER) {
148 if (mx >= it->x && mx < it->x + it->w && my >= it->y && my < it->y + it->h)
156 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++) {
157 if (it->id == Game::selected) {
158 it->effectfade += multiplier * 5;
159 if (it->effectfade > 1)
162 it->effectfade -= multiplier * 5;
163 if (it->effectfade < 0)
169 void Menu::drawItems()
172 glEnable(GL_TEXTURE_2D);
173 glEnable(GL_ALPHA_TEST);
175 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++) {
177 case MenuItem::IMAGE:
178 case MenuItem::IMAGEBUTTON:
179 case MenuItem::MAPMARKER:
180 glColor4f(it->r, it->g, it->b, 1);
182 if (it->type == MenuItem::MAPMARKER) {
183 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
184 glTranslatef(2.5, -4.5, 0); //from old code
186 glBlendFunc(GL_SRC_ALPHA, GL_ONE);
189 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
190 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
193 glVertex3f(it->x, it->y, 0);
195 glVertex3f(it->x + it->w, it->y, 0);
197 glVertex3f(it->x + it->w, it->y + it->h, 0);
199 glVertex3f(it->x, it->y + it->h, 0);
201 if (it->type != MenuItem::IMAGE) {
202 //mouseover highlight
203 for (int i = 0; i < 10; i++) {
204 if (1 - ((float)i) / 10 - (1 - it->effectfade) > 0) {
205 glColor4f(it->r, it->g, it->b, (1 - ((float)i) / 10 - (1 - it->effectfade))*.25);
208 glVertex3f(it->x - ((float)i) * 1 / 2, it->y - ((float)i) * 1 / 2, 0);
210 glVertex3f(it->x + it->w + ((float)i) * 1 / 2, it->y - ((float)i) * 1 / 2, 0);
212 glVertex3f(it->x + it->w + ((float)i) * 1 / 2, it->y + it->h + ((float)i) * 1 / 2, 0);
214 glVertex3f(it->x - ((float)i) * 1 / 2, it->y + it->h + ((float)i) * 1 / 2, 0);
221 case MenuItem::LABEL:
222 case MenuItem::BUTTON:
223 glColor4f(it->r, it->g, it->b, 1);
224 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
225 Game::text->glPrint(it->x, it->y, it->text.c_str(), 0, 1, 640, 480);
226 if (it->type != MenuItem::LABEL) {
227 //mouseover highlight
228 glBlendFunc(GL_SRC_ALPHA, GL_ONE);
229 for (int i = 0; i < 15; i++) {
230 if (1 - ((float)i) / 15 - (1 - it->effectfade) > 0) {
231 glColor4f(it->r, it->g, it->b, (1 - ((float)i) / 10 - (1 - it->effectfade))*.25);
232 Game::text->glPrint(it->x - ((float)i), it->y, it->text.c_str(), 0, 1 + ((float)i) / 70, 640, 480);
237 case MenuItem::MAPLABEL:
238 Game::text->glPrintOutlined(0.9, 0, 0, it->x, it->y, it->text.c_str(), 0, 0.6, 640, 480);
240 case MenuItem::MAPLINE: {
246 lineend.x = it->x + it->w;
247 lineend.y = it->y + it->h;
249 XYZ offset = lineend - linestart;
252 offset = DoRotation(offset, 0, 0, 90);
255 linestart += fac * 4 * it->linestartsize;
256 lineend -= fac * 4 * it->lineendsize;
258 glDisable(GL_TEXTURE_2D);
259 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
260 glColor4f(it->r, it->g, it->b, 1);
262 glTranslatef(2, -5, 0); //from old code
264 glVertex3f(linestart.x - offset.x * it->linestartsize, linestart.y - offset.y * it->linestartsize, 0.0f);
265 glVertex3f(linestart.x + offset.x * it->linestartsize, linestart.y + offset.y * it->linestartsize, 0.0f);
266 glVertex3f(lineend.x + offset.x * it->lineendsize, lineend.y + offset.y * it->lineendsize, 0.0f);
267 glVertex3f(lineend.x - offset.x * it->lineendsize, lineend.y - offset.y * it->lineendsize, 0.0f);
270 glEnable(GL_TEXTURE_2D);