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License: Update GPLv2+ header to match current FSF recommendation
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1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10
11 Lugaru is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
18 */
19
20 /**> HEADER FILES <**/
21 #include "Lights.h"
22
23 void SetUpLight(Light* whichsource, int whichlight)
24 {
25     static float qattenuation[] = {0.0002f};
26
27     //Initialize lights
28     if (whichlight == 0) {
29         GLfloat LightAmbient[] = { whichsource->ambient[0], whichsource->ambient[1], whichsource->ambient[2], 1.0f};
30         GLfloat LightDiffuse[] = { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f };
31         GLfloat LightPosition[] = { whichsource->location.x, whichsource->location.y, whichsource->location.z, 0.0f };
32
33         //glLightfv(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, qattenuation);
34         glLightfv(GL_LIGHT0, GL_POSITION, LightPosition);
35         glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient);
36         glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse);
37         glEnable(GL_LIGHT0);
38     } else {
39         GLenum lightselect = GL_LIGHT1;
40         switch (whichlight) {
41         case 2:
42             lightselect = GL_LIGHT2;
43             break;
44         case 3:
45             lightselect = GL_LIGHT3;
46             break;
47         case 4:
48             lightselect = GL_LIGHT4;
49             break;
50         case 5:
51             lightselect = GL_LIGHT5;
52             break;
53         case 6:
54             lightselect = GL_LIGHT6;
55             break;
56         case 7:
57             lightselect = GL_LIGHT7;
58             break;
59         }
60
61         GLfloat LightAmbient[] = { 0, 0, 0, 1.0f};
62         GLfloat LightDiffuse[] = { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f };
63         GLfloat LightPosition[] = { whichsource->location.x, whichsource->location.y, whichsource->location.z, 1.0f };
64
65         glLightfv(lightselect, GL_QUADRATIC_ATTENUATION, qattenuation);
66         glLightfv(lightselect, GL_POSITION, LightPosition);
67         glLightfv(lightselect, GL_AMBIENT, LightAmbient);
68         glLightfv(lightselect, GL_DIFFUSE, LightDiffuse);
69         glEnable(lightselect);
70
71     }
72 }
73
74 void SetUpMainLight(Light* whichsource, int whichlight, float ambientr, float ambientg, float ambientb)
75 {
76     static float qattenuation[] = {0.0f};
77
78     //Initialize lights
79
80     if (whichlight == 0) {
81         GLfloat LightAmbient[] = { ambientr, ambientg, ambientb, 1.0f};
82         GLfloat LightDiffuse[] = { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f };
83         GLfloat LightPosition[] = { whichsource->location.x, whichsource->location.y, whichsource->location.z, 1.0f };
84
85         glLightfv(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, qattenuation);
86         glLightfv(GL_LIGHT0, GL_POSITION, LightPosition);
87         glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient);
88         glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse);
89         glEnable(GL_LIGHT0);
90     }
91 }