2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
24 #include "Environment/Terrain.hpp"
25 #include "Graphic/gamegl.hpp"
26 #include "Graphic/Texture.hpp"
27 #include "Math/XYZ.hpp"
28 #include "Utils/binio.h"
47 class TexturedTriangle
55 #define max_model_decals 300
73 std::vector<TexturedTriangle> Triangles;
77 int owner[max_textured_triangle];
78 XYZ vertex[max_model_vertex];
79 XYZ normals[max_model_vertex];
80 GLfloat vArray[max_textured_triangle*24];*/
83 ModelTexture modelTexture;
86 XYZ boundingspherecenter;
87 float boundingsphereradius;
89 std::vector<Decal> decals;
95 void DeleteDecal(int which);
96 void MakeDecal(decal_type atype, XYZ *where, float *size, float *opacity, float *rotation);
97 void MakeDecal(decal_type atype, XYZ where, float size, float opacity, float rotation);
98 void drawdecals(Texture shadowtexture, Texture bloodtexture, Texture bloodtexture2, Texture breaktexture);
99 int SphereCheck(XYZ *p1, float radius, XYZ *p, XYZ *move, float *rotate);
100 int SphereCheckPossible(XYZ *p1, float radius, XYZ *move, float *rotate);
101 int LineCheck(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate);
102 int LineCheckPossible(XYZ *p1, XYZ *p2, XYZ *p, XYZ *move, float *rotate);
103 int LineCheckSlidePossible(XYZ *p1, XYZ *p2, XYZ *move, float *rotate);
104 void UpdateVertexArray();
105 void UpdateVertexArrayNoTex();
106 void UpdateVertexArrayNoTexNoNorm();
107 bool loadnotex(const std::string& filename);
108 bool loadraw(const std::string& filename);
109 bool load(const std::string& filename);
110 bool loaddecal(const std::string& filename);
111 void Scale(float xscale, float yscale, float zscale);
112 void FlipTexCoords();
113 void UniformTexCoords();
114 void ScaleTexCoords(float howmuch);
115 void ScaleNormals(float xscale, float yscale, float zscale);
116 void Translate(float xtrans, float ytrans, float ztrans);
117 void CalculateNormals(bool facenormalise);
119 void drawdifftex(Texture texture);
120 void drawimmediate();
121 void Rotate(float xang, float yang, float zang);
122 void deleteDeadDecals();
126 /* indices of triangles that might collide */
127 std::vector<unsigned int> possible;