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1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22 #if PLATFORM_UNIX
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include <unistd.h>
26 #else
27 #include <direct.h>
28 #endif
29
30 #include <ctime>
31 #include "Game.h"
32 #include "openal_wrapper.h"
33 #include "Settings.h"
34
35 using namespace std;
36
37 // Added more evilness needed for MSVC
38 #ifdef _MSC_VER
39         #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
40         #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
41 #endif
42
43
44 extern float multiplier;
45 extern XYZ viewer;
46 extern int environment;
47 extern float texscale;
48 extern Terrain terrain;
49 extern OPENAL_SAMPLE    *samp[100];
50 extern int channels[100];
51 extern Sprites sprites;
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
54 extern float gravity;
55 extern int detail;
56 extern float texdetail;
57 extern Objects objects;
58 extern int slomo;
59 extern float slomodelay;
60 extern bool floatjump;
61 extern float volume;
62 extern Animation animation[animation_count];
63 extern Light light;
64 extern float texdetail;
65 extern GLubyte bloodText[512*512*3];
66 extern GLubyte wolfbloodText[512*512*3];
67 extern float terraindetail;
68 extern float camerashake;
69 extern float woozy;
70 extern float blackout;
71 extern bool cellophane;
72 extern bool musictoggle;
73 extern int difficulty;
74 extern Weapons weapons;
75 extern Person player[maxplayers];
76 extern int numplayers;
77 extern int bloodtoggle;
78 extern bool invertmouse;
79 extern float windvar;
80 extern float precipdelay;
81 extern XYZ viewerfacing;
82 extern bool ambientsound;
83 extern bool mousejump;
84 extern float viewdistance;
85 extern bool freeze;
86 extern bool autoslomo;
87 extern bool keyboardfrozen;
88 extern int netdatanew;
89 extern bool loadingstuff;
90 extern char mapname[256];
91 extern XYZ windvector;
92 extern bool buttons[3];
93 extern bool debugmode;
94 static int music1;
95 extern int mainmenu;
96 extern int oldmainmenu;
97 extern bool visibleloading;
98 extern int loadscreencolor;
99 extern float flashamount,flashr,flashg,flashb;
100 extern int flashdelay;
101 extern XYZ envsound[30];
102 extern float envsoundvol[30];
103 extern int numenvsounds;
104 extern float envsoundlife[30];
105 extern float usermousesensitivity;
106 extern bool ismotionblur;
107 extern bool foliage;
108 extern bool trilinear;
109 extern bool damageeffects;
110 extern bool showpoints;
111 extern bool showdamagebar; // (des)activate the damage bar
112 extern bool texttoggle;
113 extern bool alwaysblur;
114 extern float gamespeed;
115 extern bool decals;
116 extern bool vblsync;
117 extern bool immediate;
118 extern bool velocityblur;
119 extern int bonus;
120 extern int oldbonus;
121 extern float bonusvalue;
122 extern float bonustotal;
123 extern float bonustime;
124 extern float startbonustotal;
125 extern float tintr,tintg,tintb;
126 extern float bonusnum[100];
127 extern bool skyboxtexture;
128 extern float skyboxr;
129 extern float skyboxg;
130 extern float skyboxb;
131 extern float skyboxlightr;
132 extern float skyboxlightg;
133 extern float skyboxlightb;
134 extern float fadestart;
135 extern float slomospeed;
136 extern float slomofreq;
137 extern int tutoriallevel;
138 extern float smoketex;
139 extern float tutorialstagetime;
140 extern int tutorialstage;
141 extern float tutorialmaxtime;
142 extern float tutorialsuccess;
143 extern bool againbonus;
144 extern bool reversaltrain;
145 extern bool canattack;
146 extern bool cananger;
147 extern float damagedealt;
148 extern float damagetaken;
149 extern int maptype;
150 extern int editoractive;
151 extern int editorpathtype;
152 extern bool oldbuttons[3];
153
154 extern float hostiletime;
155
156 extern bool gamestarted;
157
158 extern int numhotspots;
159 extern int winhotspot;
160 extern int windialogue;
161 extern int killhotspot;
162 extern XYZ hotspot[40];
163 extern int hotspottype[40];
164 extern float hotspotsize[40];
165 extern char hotspottext[40][256];
166 extern int currenthotspot;
167
168 extern int kBitsPerPixel;
169 extern int hostile;
170
171 extern int numaccounts;
172 extern int accountactive;
173 extern int accountdifficulty[10];
174 extern int accountprogress[10];
175 extern float accountpoints[10];
176 extern float accounthighscore[10][50];
177 extern float accountfasttime[10][50];
178 extern bool accountunlocked[10][60];
179 extern char accountname[10][256];
180
181 extern bool stillloading;
182 extern bool winfreeze;
183
184 extern int numfalls;
185 extern int numflipfail;
186 extern int numseen;
187 extern int numstaffattack;
188 extern int numswordattack;
189 extern int numknifeattack;
190 extern int numunarmedattack;
191 extern int numescaped;
192 extern int numflipped;
193 extern int numwallflipped;
194 extern int numthrowkill;
195 extern int numafterkill;
196 extern int numreversals;
197 extern int numattacks;
198 extern int maxalarmed;
199 extern int numresponded;
200
201 extern int numdialogues;
202 extern int numdialogueboxes[max_dialogues];
203 extern int dialoguetype[max_dialogues];
204 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
205 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
206 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
207 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
208 extern char dialoguename[max_dialogues][max_dialoguelength][64];
209 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
210 extern XYZ participantlocation[max_dialogues][10];
211 extern int participantfocus[max_dialogues][max_dialoguelength];
212 extern int participantaction[max_dialogues][max_dialoguelength];
213 extern float participantrotation[max_dialogues][10];
214 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
215 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
216 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
217 extern int indialogue;
218 extern int whichdialogue;
219 extern int directing;
220 extern float dialoguetime;
221 extern int dialoguegonethrough[20];
222
223 extern bool campaign;
224
225 extern float oldgamespeed;
226
227 extern float accountcampaignhighscore[10];
228 extern float accountcampaignfasttime[10];
229 extern float accountcampaignscore[10];
230 extern float accountcampaigntime[10];
231
232 extern int accountcampaignchoicesmade[10];
233 extern int accountcampaignchoices[10][5000];
234
235 static const char *rabbitskin[] = {
236 ":Data:Textures:Fur3.jpg",
237 ":Data:Textures:Fur.jpg",
238 ":Data:Textures:Fur2.jpg",
239 ":Data:Textures:Lynx.jpg",
240 ":Data:Textures:Otter.jpg",
241 ":Data:Textures:Opal.jpg",
242 ":Data:Textures:Sable.jpg",
243 ":Data:Textures:Chocolate.jpg",
244 ":Data:Textures:BW2.jpg",
245 ":Data:Textures:WB2.jpg"
246 };
247
248 static const char *wolfskin[] = {
249 ":Data:Textures:Wolf.jpg",
250 ":Data:Textures:Darkwolf.jpg",
251 ":Data:Textures:Snowwolf.jpg"
252 };
253
254 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
255 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
256
257 static const char **creatureskin[] = {rabbitskin, wolfskin};
258
259 /* Return true if PFX is a prefix of STR (case-insensitive).  */
260 static bool stripfx(const char *str, const char *pfx)
261 {
262   return !strncasecmp(str, pfx, strlen(pfx));
263 }
264
265 extern OPENAL_STREAM * strm[20];
266 extern "C"      void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
267 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
268
269
270 static const char *cmd_names[] = {
271 #define DECLARE_COMMAND(cmd) #cmd " ",
272 #include "ConsoleCmds.h"
273 #undef  DECLARE_COMMAND
274 };
275
276 typedef void (*console_handler)(Game *game, const char *args);
277
278 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
279 #include "ConsoleCmds.h"
280 #undef  DECLARE_COMMAND
281
282 static console_handler cmd_handlers[] = {
283 #define DECLARE_COMMAND(cmd) ch_##cmd,
284 #include "ConsoleCmds.h"
285 #undef  DECLARE_COMMAND
286 };
287
288 static void ch_quit(Game *game, const char *args)
289 {
290   game->tryquit = 1;
291 }
292
293 static void ch_map(Game *game, const char *args)
294 {
295   char buf[64];
296   snprintf(buf, 63, ":Data:Maps:%s", args);
297   game->Loadlevel(buf);
298   game->whichlevel = -2;
299   campaign = 0;
300 }
301
302 static void ch_save(Game *game, const char *args)
303 {
304   char buf[64];
305   int i, j, k, l, m, templength;
306   float headprop, bodyprop, armprop, legprop;
307   snprintf(buf, 63, ":Data:Maps:%s", args);
308
309
310   int mapvers = 12;;
311
312   FILE                  *tfile;
313   tfile=fopen( ConvertFileName(buf), "wb" );
314   fpackf(tfile, "Bi", mapvers);
315   fpackf(tfile, "Bi", maptype);
316   fpackf(tfile, "Bi", hostile);
317   fpackf(tfile, "Bf Bf", viewdistance, fadestart);
318   fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
319   fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
320   fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
321   if(player[0].num_weapons>0&&player[0].num_weapons<5)
322     for(j=0;j<player[0].num_weapons;j++){
323       fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
324     }
325
326   fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
327   fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
328   fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
329   fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
330
331   fpackf(tfile, "Bi", player[0].numclothes);
332
333   fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
334
335   fpackf(tfile, "Bi", numdialogues);
336   if(numdialogues)
337     for(k=0;k<numdialogues;k++){
338       fpackf(tfile, "Bi", numdialogueboxes[k]);
339       fpackf(tfile, "Bi", dialoguetype[k]);
340       for(l=0;l<10;l++){
341         fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
342         fpackf(tfile, "Bf", participantrotation[k][l]);
343       }
344       if(numdialogueboxes)
345         for(l=0;l<numdialogueboxes[k];l++){
346           fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
347           fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
348           fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
349           fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
350           fpackf(tfile, "Bi", dialogueboxsound[k][l]);
351
352           templength=strlen(dialoguetext[k][l]);
353           fpackf(tfile, "Bi",(templength));
354           for(m=0;m<templength;m++){
355             fpackf(tfile, "Bb", dialoguetext[k][l][m]);
356             if(dialoguetext[k][l][m]=='\0')break;
357           }
358
359           templength=strlen(dialoguename[k][l]);
360           fpackf(tfile, "Bi",templength);
361           for(m=0;m<templength;m++){
362             fpackf(tfile, "Bb", dialoguename[k][l][m]);
363             if(dialoguename[k][l][m]=='\0')break;
364           }
365
366           fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
367           fpackf(tfile, "Bi", participantfocus[k][l]);
368           fpackf(tfile, "Bi", participantaction[k][l]);
369
370           for(m=0;m<10;m++)
371             fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
372
373           fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
374         }
375     }
376
377   if(player[0].numclothes)
378     for(k=0;k<player[0].numclothes;k++){
379       templength=strlen(player[0].clothes[k]);
380       fpackf(tfile, "Bi", templength);
381       for(l=0;l<templength;l++)
382         fpackf(tfile, "Bb", player[0].clothes[k][l]);
383       fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
384     }
385
386   fpackf(tfile, "Bi", environment);
387
388   fpackf(tfile, "Bi", objects.numobjects);
389
390   if(objects.numobjects)
391     for(k=0;k<objects.numobjects;k++){
392       fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
393     }
394
395   fpackf(tfile, "Bi", numhotspots);
396   if(numhotspots)
397     for(i=0;i<numhotspots;i++){
398       fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
399       templength=strlen(hotspottext[i]);
400       fpackf(tfile, "Bi",templength);
401       for(l=0;l<templength;l++)
402         fpackf(tfile, "Bb", hotspottext[i][l]);
403     }
404
405   fpackf(tfile, "Bi", numplayers);
406   if(numplayers>1&&numplayers<maxplayers)
407     for(j=1;j<numplayers;j++){
408       fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
409       if(player[j].num_weapons>0&&player[j].num_weapons<5)
410         for(k=0;k<player[j].num_weapons;k++){
411           fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
412         }
413       if(player[j].numwaypoints<30){
414         fpackf(tfile, "Bi", player[j].numwaypoints);
415         for(k=0;k<player[j].numwaypoints;k++){
416           fpackf(tfile, "Bf", player[j].waypoints[k].x);
417           fpackf(tfile, "Bf", player[j].waypoints[k].y);
418           fpackf(tfile, "Bf", player[j].waypoints[k].z);
419           fpackf(tfile, "Bi", player[j].waypointtype[k]);
420         }
421         fpackf(tfile, "Bi", player[j].waypoint);
422       }
423       else{
424         player[j].numwaypoints=0;
425         player[j].waypoint=0;
426         fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
427       }
428
429       fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
430       fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
431       fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
432       fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
433
434       if(player[j].creature==wolftype){
435         headprop=player[j].proportionhead.x/1.1;
436         bodyprop=player[j].proportionbody.x/1.1;
437         armprop=player[j].proportionarms.x/1.1;
438         legprop=player[j].proportionlegs.x/1.1;
439       }
440
441       if(player[j].creature==rabbittype){
442         headprop=player[j].proportionhead.x/1.2;
443         bodyprop=player[j].proportionbody.x/1.05;
444         armprop=player[j].proportionarms.x/1.00;
445         legprop=player[j].proportionlegs.x/1.1;
446       }
447
448       fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
449
450
451
452       fpackf(tfile, "Bi", player[j].numclothes);
453       if(player[j].numclothes)
454         for(k=0;k<player[j].numclothes;k++){
455           int templength;
456           templength=strlen(player[j].clothes[k]);
457           fpackf(tfile, "Bi", templength);
458           for(l=0;l<templength;l++)
459             fpackf(tfile, "Bb", player[j].clothes[k][l]);
460           fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
461         }
462     }
463
464   fpackf(tfile, "Bi", game->numpathpoints);
465   if(game->numpathpoints)
466     for(j=0;j<game->numpathpoints;j++){
467       fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
468       for(k=0;k<game->numpathpointconnect[j];k++){
469         fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
470       }
471     }
472
473   fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
474
475   fclose(tfile);
476 }
477
478 static void ch_cellar(Game *game, const char *args)
479 {
480   game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
481 }
482
483 static void ch_tint(Game *game, const char *args)
484 {
485   sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
486 }
487
488 static void ch_tintr(Game *game, const char *args)
489 {
490   tintr = atof(args);
491 }
492
493 static void ch_tintg(Game *game, const char *args)
494 {
495   tintg = atof(args);
496 }
497
498 static void ch_tintb(Game *game, const char *args)
499 {
500   tintb = atof(args);
501 }
502
503 static void ch_speed(Game *game, const char *args)
504 {
505   player[0].speedmult = atof(args);
506 }
507
508 static void ch_strength(Game *game, const char *args)
509 {
510   player[0].power = atof(args);
511 }
512
513 static void ch_power(Game *game, const char *args)
514 {
515   player[0].power = atof(args);
516 }
517
518 static void ch_size(Game *game, const char *args)
519 {
520   player[0].scale = atof(args) * .2;
521 }
522
523 static int find_closest()
524 {
525   int closest = 0;
526   float closestdist = 1.0/0.0;
527
528   for (int i = 1; i < numplayers; i++) {
529     float distance;
530     distance = findDistancefast(&player[i].coords,&player[0].coords);
531     if (distance < closestdist) {
532       closestdist = distance;
533       closest = i;
534     }
535   }
536   return closest;
537 }
538
539 static void ch_sizenear(Game *game, const char *args)
540 {
541   int closest = find_closest();
542
543   if (closest)
544     player[closest].scale = atof(args) * .2;
545 }
546
547 static void set_proportion(int pnum, const char *args)
548 {
549   float headprop,bodyprop,armprop,legprop;
550
551   sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
552
553   if(player[pnum].creature==wolftype){
554     player[pnum].proportionhead=1.1*headprop;
555     player[pnum].proportionbody=1.1*bodyprop;
556     player[pnum].proportionarms=1.1*armprop;
557     player[pnum].proportionlegs=1.1*legprop;
558   }
559
560   if(player[pnum].creature==rabbittype){
561     player[pnum].proportionhead=1.2*headprop;
562     player[pnum].proportionbody=1.05*bodyprop;
563     player[pnum].proportionarms=1.00*armprop;
564     player[pnum].proportionlegs=1.1*legprop;
565     player[pnum].proportionlegs.y=1.05*legprop;
566   }
567 }
568
569 static void ch_proportion(Game *game, const char *args)
570 {
571   set_proportion(0, args);
572 }
573
574 static void ch_proportionnear(Game *game, const char *args)
575 {
576   int closest = find_closest();
577   if (closest)
578     set_proportion(closest, args);
579 }
580
581 static void set_protection(int pnum, const char *args)
582 {
583   float head, high, low;
584   sscanf(args, "%f%f%f", &head, &high, &low);
585
586   player[pnum].protectionhead = head;
587   player[pnum].protectionhigh = high;
588   player[pnum].protectionlow  = low;
589 }
590
591 static void ch_protection(Game *game, const char *args)
592 {
593   set_protection(0, args);
594 }
595
596 static void ch_protectionnear(Game *game, const char *args)
597 {
598   int closest = find_closest();
599   if (closest)
600     set_protection(closest, args);
601 }
602
603 static void set_armor(int pnum, const char *args)
604 {
605   float head, high, low;
606   sscanf(args, "%f%f%f", &head, &high, &low);
607
608   player[pnum].armorhead = head;
609   player[pnum].armorhigh = high;
610   player[pnum].armorlow  = low;
611 }
612
613 static void ch_armor(Game *game, const char *args)
614 {
615   set_armor(0, args);
616 }
617
618 static void ch_armornear(Game *game, const char *args)
619 {
620   int closest = find_closest();
621   if (closest)
622     set_armor(closest, args);
623 }
624
625 static void ch_protectionreset(Game *game, const char *args)
626 {
627   set_protection(0, "1 1 1");
628   set_armor(0, "1 1 1");
629 }
630
631 static void set_metal(int pnum, const char *args)
632 {
633   float head, high, low;
634   sscanf(args, "%f%f%f", &head, &high, &low);
635
636   player[pnum].metalhead = head;
637   player[pnum].metalhigh = high;
638   player[pnum].metallow  = low;
639 }
640
641 static void ch_metal(Game *game, const char *args)
642 {
643   set_metal(0, args);
644 }
645
646 static void set_noclothes(int pnum, Game *game, const char *args)
647 {
648   player[pnum].numclothes = 0;
649   game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
650                         &player[pnum].skeleton.drawmodel.textureptr,1,
651                         &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
652 }
653
654 static void ch_noclothes(Game *game, const char *args)
655 {
656   set_noclothes(0, game, args);
657 }
658
659 static void ch_noclothesnear(Game *game, const char *args)
660 {
661   int closest = find_closest();
662   if (closest)
663     set_noclothes(closest, game, args);
664 }
665
666
667 static void set_clothes(int pnum, Game *game, const char *args)
668 {
669   char buf[64];
670   snprintf(buf, 63, ":Data:Textures:%s.png", args);
671
672   if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
673     return;
674
675   player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
676   strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
677   player[pnum].clothestintr[player[pnum].numclothes]=tintr;
678   player[pnum].clothestintg[player[pnum].numclothes]=tintg;
679   player[pnum].clothestintb[player[pnum].numclothes]=tintb;
680   player[pnum].numclothes++;
681 }
682
683 static void ch_clothes(Game *game, const char *args)
684 {
685   set_clothes(0, game, args);
686 }
687
688 static void ch_clothesnear(Game *game, const char *args)
689 {
690   int closest = find_closest();
691   if (closest)
692     set_clothes(closest, game, args);
693 }
694
695 static void ch_belt(Game *game, const char *args)
696 {
697   player[0].skeleton.clothes = !player[0].skeleton.clothes;
698 }
699
700
701 static void ch_cellophane(Game *game, const char *args)
702 {
703   cellophane = !cellophane;
704   float mul = cellophane ? 0 : 1;
705
706   for (int i = 0; i < numplayers; i++) {
707     player[i].proportionhead.z = player[i].proportionhead.x * mul;
708     player[i].proportionbody.z = player[i].proportionbody.x * mul;
709     player[i].proportionarms.z = player[i].proportionarms.x * mul;
710     player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
711   }
712 }
713
714 static void ch_funnybunny(Game *game, const char *args)
715 {
716   player[0].skeleton.id=0;
717   player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
718                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
719                           ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
720                           ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
721                           ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
722                           ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
723   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
724                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
725   player[0].creature=rabbittype;
726   player[0].scale=.2;
727   player[0].headless=0;
728   player[0].damagetolerance=200;
729   set_proportion(0, "1 1 1 1");
730 }
731
732 static void ch_wolfie(Game *game, const char *args)
733 {
734   player[0].skeleton.id=0;
735   player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
736                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
737                           ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
738                           ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
739                           ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
740                           ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
741   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
742                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
743   player[0].creature=wolftype;
744   player[0].damagetolerance=300;
745   set_proportion(0, "1 1 1 1");
746 }
747
748 static void ch_wolfieisgod(Game *game, const char *args)
749 {
750   ch_wolfie(game, args);
751 }
752
753 static void ch_wolf(Game *game, const char *args)
754 {
755   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
756                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
757 }
758
759 static void ch_snowwolf(Game *game, const char *args)
760 {
761   game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
762                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
763 }
764
765 static void ch_darkwolf(Game *game, const char *args)
766 {
767   game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
768                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
769 }
770
771 static void ch_lizardwolf(Game *game, const char *args)
772 {
773   game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
774                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
775 }
776
777 static void ch_white(Game *game, const char *args)
778 {
779   game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
780                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
781 }
782
783 static void ch_brown(Game *game, const char *args)
784 {
785   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
786                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
787 }
788
789 static void ch_black(Game *game, const char *args)
790 {
791   game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
792                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
793 }
794
795 static void ch_sizemin(Game *game, const char *args)
796 {
797   int i;
798   for (i = 1; i < numplayers; i++)
799     if (player[i].scale < 0.8 * 0.2)
800       player[i].scale = 0.8 * 0.2;
801 }
802
803 static void ch_tutorial(Game *game, const char *args)
804 {
805   tutoriallevel = atoi(args);
806 }
807
808 static void ch_hostile(Game *game, const char *args)
809 {
810   hostile = atoi(args);
811 }
812
813 static void ch_indemo(Game *game, const char *args)
814 {
815   game->indemo=1;
816   hotspot[numhotspots]=player[0].coords;
817   hotspotsize[numhotspots]=0;
818   hotspottype[numhotspots]=-111;
819   strcpy(hotspottext[numhotspots],"mapname");
820   numhotspots++;
821 }
822
823 static void ch_notindemo(Game *game, const char *args)
824 {
825   game->indemo=0;
826   numhotspots--;
827 }
828
829 static void ch_type(Game *game, const char *args)
830 {
831   int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
832   for (i = 0; i < n; i++)
833     if (stripfx(args, editortypenames[i]))
834       {
835         editoractive = i;
836         break;
837       }
838 }
839
840 static void ch_path(Game *game, const char *args)
841 {
842   int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
843   for (i = 0; i < n; i++)
844     if (stripfx(args, pathtypenames[i]))
845       {
846         editorpathtype = i;
847         break;
848       }
849 }
850
851 static void ch_hs(Game *game, const char *args)
852 {
853   hotspot[numhotspots]=player[0].coords;
854
855   float size;
856   int type, shift;
857   sscanf(args, "%f%d %n", &size, &type, &shift);
858
859   hotspotsize[numhotspots] = size;
860   hotspottype[numhotspots] = type;
861
862   strcpy(hotspottext[numhotspots], args + shift);
863   strcat(hotspottext[numhotspots], "\n");
864
865   numhotspots++;
866 }
867
868 static void ch_dialogue(Game *game, const char *args)
869 {
870   int dlg, i, j;
871   char buf1[32], buf2[64];
872
873   sscanf(args, "%d %31s", &dlg, buf1);
874   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
875
876   dialoguetype[numdialogues] = dlg;
877
878   memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
879   memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
880
881   ifstream ipstream(ConvertFileName(buf2));
882   ipstream.ignore(256,':');
883   ipstream >> numdialogueboxes[numdialogues];
884   for(i=0;i<numdialogueboxes[numdialogues];i++){
885     ipstream.ignore(256,':');
886     ipstream.ignore(256,':');
887     ipstream.ignore(256,' ');
888     ipstream >> dialogueboxlocation[numdialogues][i];
889     ipstream.ignore(256,':');
890     ipstream >> dialogueboxcolor[numdialogues][i][0];
891     ipstream >> dialogueboxcolor[numdialogues][i][1];
892     ipstream >> dialogueboxcolor[numdialogues][i][2];
893     ipstream.ignore(256,':');
894     ipstream.getline(dialoguename[numdialogues][i],64);
895     ipstream.ignore(256,':');
896     ipstream.ignore(256,' ');
897     ipstream.getline(dialoguetext[numdialogues][i],128);
898     for(j=0;j<128;j++){
899       if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
900     }
901     ipstream.ignore(256,':');
902     ipstream >> dialogueboxsound[numdialogues][i];
903   }
904
905   for(i=0;i<numdialogueboxes[numdialogues];i++){
906     for(j=0;j<numplayers;j++){
907       participantfacing[numdialogues][i][j]=player[j].facing;
908     }
909   }
910   ipstream.close();
911
912   directing=1;
913   indialogue=0;
914   whichdialogue=numdialogues;
915
916   numdialogues++;
917 }
918
919 static void ch_fixdialogue(Game *game, const char *args)
920 {
921   char buf1[32], buf2[64];
922   int whichdi, i, j;
923
924   sscanf(args, "%d %31s", &whichdi, buf1);
925   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
926
927   memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
928   memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
929
930   ifstream ipstream(ConvertFileName(buf2));
931   ipstream.ignore(256,':');
932   ipstream >> numdialogueboxes[whichdi];
933   for(i=0;i<numdialogueboxes[whichdi];i++){
934     ipstream.ignore(256,':');
935     ipstream.ignore(256,':');
936     ipstream.ignore(256,' ');
937     ipstream >> dialogueboxlocation[whichdi][i];
938     ipstream.ignore(256,':');
939     ipstream >> dialogueboxcolor[whichdi][i][0];
940     ipstream >> dialogueboxcolor[whichdi][i][1];
941     ipstream >> dialogueboxcolor[whichdi][i][2];
942     ipstream.ignore(256,':');
943     ipstream.getline(dialoguename[whichdi][i],64);
944     ipstream.ignore(256,':');
945     ipstream.ignore(256,' ');
946     ipstream.getline(dialoguetext[whichdi][i],128);
947     for(j=0;j<128;j++){
948       if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
949     }
950     ipstream.ignore(256,':');
951     ipstream >> dialogueboxsound[whichdi][i];
952   }
953
954   ipstream.close();
955 }
956
957 static void ch_fixtype(Game *game, const char *args)
958 {
959   int dlg;
960   sscanf(args, "%d", &dlg);
961   dialoguetype[0] = dlg;
962 }
963
964 static void ch_fixrotation(Game *game, const char *args)
965 {
966   participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
967 }
968
969 static void ch_ddialogue(Game *game, const char *args)
970 {
971   if (numdialogues)
972     numdialogues--;
973 }
974
975 static void ch_dhs(Game *game, const char *args)
976 {
977   if (numhotspots)
978     numhotspots--;
979 }
980
981 static void ch_immobile(Game *game, const char *args)
982 {
983   player[0].immobile = 1;
984 }
985
986 static void ch_allimmobile(Game *game, const char *args)
987 {
988   for (int i = 1; i < numplayers; i++)
989     player[i].immobile = 1;
990 }
991
992 static void ch_mobile(Game *game, const char *args)
993 {
994   player[0].immobile = 0;
995 }
996
997 static void ch_default(Game *game, const char *args)
998 {
999   player[0].armorhead=1;
1000   player[0].armorhigh=1;
1001   player[0].armorlow=1;
1002   player[0].protectionhead=1;
1003   player[0].protectionhigh=1;
1004   player[0].protectionlow=1;
1005   player[0].metalhead=1;
1006   player[0].metalhigh=1;
1007   player[0].metallow=1;
1008   player[0].power=1;
1009   player[0].speedmult=1;
1010   player[0].scale=1;
1011
1012   if(player[0].creature==wolftype){
1013     player[0].proportionhead=1.1;
1014     player[0].proportionbody=1.1;
1015     player[0].proportionarms=1.1;
1016     player[0].proportionlegs=1.1;
1017   }
1018
1019   if(player[0].creature==rabbittype){
1020     player[0].proportionhead=1.2;
1021     player[0].proportionbody=1.05;
1022     player[0].proportionarms=1.00;
1023     player[0].proportionlegs=1.1;
1024     player[0].proportionlegs.y=1.05;
1025   }
1026
1027   player[0].numclothes=0;
1028   game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1029                         &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1030                         &player[0].skeleton.skinsize);
1031
1032   editoractive=typeactive;
1033   player[0].immobile=0;
1034 }
1035
1036 static void ch_play(Game *game, const char *args)
1037 {
1038   int dlg, i;
1039   sscanf(args, "%d", &dlg);
1040   whichdialogue = dlg;
1041
1042   if (whichdialogue >= numdialogues)
1043     return;
1044
1045   for(i=0;i<numdialogueboxes[whichdialogue];i++){
1046     player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1047     player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1048     player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1049     player[participantfocus[whichdialogue][i]].velocity=0;
1050     player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1051     player[participantfocus[whichdialogue][i]].targetframe=0;
1052   }
1053
1054   directing=0;
1055   indialogue=0;
1056
1057   float gLoc[3];
1058   float vel[3];
1059   XYZ temppos;
1060   temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1061   temppos=temppos-viewer;
1062   Normalise(&temppos);
1063   temppos+=viewer;
1064
1065   gLoc[0]=temppos.x;
1066   gLoc[1]=temppos.y;
1067   gLoc[2]=temppos.z;
1068   vel[0]=0;
1069   vel[1]=0;
1070   vel[2]=0;
1071   int whichsoundplay;
1072   whichsoundplay=rabbitchitter;
1073   if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1074   if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1075   if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1076   if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1077   if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1078   if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1079   if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1080   if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1081   if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1082   if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1083   if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1084   if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1085   if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1086   if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1087   if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1088   if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1089   if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1090   if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1091   if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1092   PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1093   OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1094   OPENAL_SetVolume(channels[whichsoundplay], 256);
1095   OPENAL_SetPaused(channels[whichsoundplay], false);
1096 }
1097
1098 static void ch_mapkilleveryone(Game *game, const char *args)
1099 {
1100   maptype = mapkilleveryone;
1101 }
1102
1103 static void ch_mapkillmost(Game *game, const char *args)
1104 {
1105   maptype = mapkillmost;
1106 }
1107
1108 static void ch_mapkillsomeone(Game *game, const char *args)
1109 {
1110   maptype = mapkillsomeone;
1111 }
1112
1113 static void ch_mapgosomewhere(Game *game, const char *args)
1114 {
1115   maptype = mapgosomewhere;
1116 }
1117
1118 static void ch_viewdistance(Game *game, const char *args)
1119 {
1120   viewdistance = atof(args)*100;
1121 }
1122
1123 static void ch_fadestart(Game *game, const char *args)
1124 {
1125   fadestart = atof(args);
1126 }
1127
1128 static void ch_slomo(Game *game, const char *args)
1129 {
1130   slomospeed = atof(args);
1131   slomo = !slomo;
1132   slomodelay = 1000;
1133 }
1134
1135 static void ch_slofreq(Game *game, const char *args)
1136 {
1137   slomofreq = atof(args);
1138 }
1139
1140 static void ch_skytint(Game *game, const char *args)
1141 {
1142   sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1143
1144   skyboxlightr=skyboxr;
1145   skyboxlightg=skyboxg;
1146   skyboxlightb=skyboxb;
1147
1148   game->SetUpLighting();
1149
1150   terrain.DoShadows();
1151   objects.DoShadows();
1152 }
1153
1154 static void ch_skylight(Game *game, const char *args)
1155 {
1156   sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1157
1158   game->SetUpLighting();
1159
1160   terrain.DoShadows();
1161   objects.DoShadows();
1162 }
1163
1164 static void ch_skybox(Game *game, const char *args)
1165 {
1166   skyboxtexture = !skyboxtexture;
1167
1168   game->SetUpLighting();
1169
1170   terrain.DoShadows();
1171   objects.DoShadows();
1172 }
1173
1174 static void cmd_dispatch(Game *game, const char *cmd)
1175 {
1176   int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1177
1178   for (i = 0; i < n_cmds; i++)
1179     if (stripfx(cmd, cmd_names[i]))
1180       {
1181         cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1182         break;
1183       }
1184   if (i < n_cmds)
1185     {
1186       PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1187       OPENAL_SetVolume(channels[consolesuccesssound], 256);
1188       OPENAL_SetPaused(channels[consolesuccesssound], false);
1189     }
1190   else
1191     {
1192       PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1193       OPENAL_SetVolume(channels[consolefailsound], 256);
1194       OPENAL_SetPaused(channels[consolefailsound], false);
1195     }
1196 }
1197
1198
1199
1200 /********************> Tick() <*****/
1201 extern void ScreenShot(const char * fname);
1202 void Screenshot (void)
1203 {
1204         char temp[1024];
1205         time_t  t = time(NULL);
1206         struct  tm *tme = localtime(&t);
1207         sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1208
1209         #if defined(_WIN32)
1210         mkdir("Screenshots");
1211         #else
1212         mkdir("Screenshots", S_IRWXU);
1213         #endif
1214
1215         ScreenShot(temp);
1216 }
1217
1218
1219
1220 void    Game::SetUpLighting(){
1221         if(environment==snowyenvironment){
1222                 light.color[0]=.65;
1223                 light.color[1]=.65;
1224                 light.color[2]=.7;
1225                 light.ambient[0]=.4;
1226                 light.ambient[1]=.4;
1227                 light.ambient[2]=.44;
1228         }
1229         if(environment==desertenvironment){
1230                 light.color[0]=.95;
1231                 light.color[1]=.95;
1232                 light.color[2]=.95;
1233                 light.ambient[0]=.4;
1234                 light.ambient[1]=.35;
1235                 light.ambient[2]=.3;
1236         }
1237
1238         if(environment==grassyenvironment){
1239                 light.color[0]=.95;
1240                 light.color[1]=.95;
1241                 light.color[2]=1;
1242                 light.ambient[0]=.4;
1243                 light.ambient[1]=.4;
1244                 light.ambient[2]=.44;
1245         }
1246         if(!skyboxtexture){
1247                 light.color[0]=1;
1248                 light.color[1]=1;
1249                 light.color[2]=1;
1250                 light.ambient[0]=.4;
1251                 light.ambient[1]=.4;
1252                 light.ambient[2]=.4;
1253         }
1254         float average;
1255         average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1256         light.color[0]*=(skyboxlightr+average)/2;
1257         light.color[1]*=(skyboxlightg+average)/2;
1258         light.color[2]*=(skyboxlightb+average)/2;
1259         light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1260         light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1261         light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1262         /*
1263         light.ambient[0]=0;
1264         light.ambient[1]=0;
1265         light.ambient[2]=0;     */
1266 }
1267
1268 int Game::findPathDist(int start,int end){
1269         int i,j,k,smallestcount,count,connected;
1270         int last,last2,last3,last4;
1271         int closest;
1272
1273         smallestcount=1000;
1274         for(i=0;i<50;i++){
1275                 count=0;
1276                 last=start;
1277                 last2=-1;
1278                 last3=-1;
1279                 last4=-1;
1280                 while(last!=end&&count<30){
1281                         closest=-1;
1282                         for(j=0;j<numpathpoints;j++){
1283                                 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1284                                 {
1285                                         connected=0;
1286                                         if(numpathpointconnect[j])
1287                                                 for(k=0;k<numpathpointconnect[j];k++){
1288                                                         if(pathpointconnect[j][k]==last)connected=1;
1289                                                 }
1290                                                 if(!connected)
1291                                                         if(numpathpointconnect[last])
1292                                                                 for(k=0;k<numpathpointconnect[last];k++){
1293                                                                         if(pathpointconnect[last][k]==j)connected=1;
1294                                                                 }
1295                                                                 if(connected)
1296                                                                         if(closest==-1||Random()%2==0){
1297                                                                                 closest=j;
1298                                                                         }
1299                                 }
1300                         }
1301                         last4=last3;
1302                         last3=last2;
1303                         last2=last;
1304                         last=closest;
1305                         count++;
1306                 }
1307                 if(count<smallestcount)smallestcount=count;
1308         }
1309         return smallestcount;
1310 }
1311
1312 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1313         static XYZ colpoint,colviewer,coltarget;
1314         static float minx,minz,maxx,maxz,miny,maxy;
1315         static int i;
1316
1317         //startpoint.y+=.7;
1318         //endpoint.y+=.7;
1319         //startpoint.y-=.1;
1320         //endpoint.y-=.1;
1321
1322         minx=startpoint.x;
1323         if(minx>endpoint.x)minx=endpoint.x;
1324         miny=startpoint.y;
1325         if(miny>endpoint.y)miny=endpoint.y;
1326         minz=startpoint.z;
1327         if(minz>endpoint.z)minz=endpoint.z;
1328
1329         maxx=startpoint.x;
1330         if(maxx<endpoint.x)maxx=endpoint.x;
1331         maxy=startpoint.y;
1332         if(maxy<endpoint.y)maxy=endpoint.y;
1333         maxz=startpoint.z;
1334         if(maxz<endpoint.z)maxz=endpoint.z;
1335
1336         minx-=1;
1337         miny-=1;
1338         minz-=1;
1339         maxx+=1;
1340         maxy+=1;
1341         maxz+=1;
1342
1343         for(i=0;i<objects.numobjects;i++){
1344                 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1345                         if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1346                                 colviewer=startpoint;
1347                                 coltarget=endpoint;
1348                                 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1349                         }
1350                 }
1351         }
1352
1353         //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1354
1355         return -1;
1356 }
1357
1358 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1359         static XYZ colpoint,colviewer,coltarget;
1360         static float minx,minz,maxx,maxz,miny,maxy;
1361         static int i;
1362
1363         //startpoint.y+=.7;
1364         //endpoint.y+=.7;
1365         //startpoint.y-=.1;
1366         //endpoint.y-=.1;
1367
1368         minx=startpoint.x;
1369         if(minx>endpoint.x)minx=endpoint.x;
1370         miny=startpoint.y;
1371         if(miny>endpoint.y)miny=endpoint.y;
1372         minz=startpoint.z;
1373         if(minz>endpoint.z)minz=endpoint.z;
1374
1375         maxx=startpoint.x;
1376         if(maxx<endpoint.x)maxx=endpoint.x;
1377         maxy=startpoint.y;
1378         if(maxy<endpoint.y)maxy=endpoint.y;
1379         maxz=startpoint.z;
1380         if(maxz<endpoint.z)maxz=endpoint.z;
1381
1382         minx-=1;
1383         miny-=1;
1384         minz-=1;
1385         maxx+=1;
1386         maxy+=1;
1387         maxz+=1;
1388
1389         if(what!=1000){
1390                 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1391                         if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1392                                 colviewer=startpoint;
1393                                 coltarget=endpoint;
1394                                 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1395                         }
1396                 }
1397         }
1398
1399         if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1400
1401         return -1;
1402 }
1403
1404 void    Game::Setenvironment(int which)
1405 {
1406         LOGFUNC;
1407
1408         LOG(" Setting environment...");
1409
1410         float temptexdetail;
1411         environment=which;
1412 /*
1413         OPENAL_SetPaused(channels[music1snow], true);
1414         OPENAL_SetPaused(channels[music1grass], true);
1415         OPENAL_SetPaused(channels[music1desert], true);
1416         OPENAL_SetPaused(channels[wind], true);
1417         OPENAL_SetPaused(channels[desertambient], true);
1418 */
1419         OPENAL_SetPaused(channels[stream_music1snow], true);
1420         OPENAL_SetPaused(channels[stream_music1grass], true);
1421         OPENAL_SetPaused(channels[stream_music1desert], true);
1422         OPENAL_SetPaused(channels[stream_wind], true);
1423         OPENAL_SetPaused(channels[stream_desertambient], true);
1424
1425
1426         if(environment==snowyenvironment){
1427                 windvector=0;
1428                 windvector.z=3;
1429                 if(ambientsound){
1430                         //PlaySoundEx( wind, samp[wind], NULL, true);
1431                         PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1432                         OPENAL_SetPaused(channels[stream_wind], false);
1433                         OPENAL_SetVolume(channels[stream_wind], 256);
1434                 }
1435
1436                 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1437                 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1438                 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1439                 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1440
1441                 OPENAL_Sample_Free(samp[footstepsound]);
1442                 OPENAL_Sample_Free(samp[footstepsound2]);
1443                 OPENAL_Sample_Free(samp[footstepsound3]);
1444                 OPENAL_Sample_Free(samp[footstepsound4]);
1445                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1446                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1447                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1448                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1449                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1450                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1451                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1452                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1453
1454                 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1455
1456                 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1457
1458                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1459
1460
1461
1462
1463                 temptexdetail=texdetail;
1464                 if(texdetail>1)texdetail=4;
1465                 skybox.load(    ":Data:Textures:Skybox(snow):Front.jpg",
1466                         ":Data:Textures:Skybox(snow):Left.jpg",
1467                         ":Data:Textures:Skybox(snow):Back.jpg",
1468                         ":Data:Textures:Skybox(snow):Right.jpg",
1469                         ":Data:Textures:Skybox(snow):Up.jpg",
1470                         ":Data:Textures:Skybox(snow):Down.jpg",
1471                         ":Data:Textures:Skybox(snow):Cloud.jpg",
1472                         ":Data:Textures:Skybox(snow):Reflect.jpg");
1473
1474
1475
1476
1477                 texdetail=temptexdetail;
1478         }
1479         if(environment==desertenvironment){
1480                 windvector=0;
1481                 windvector.z=2;
1482                 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1483                 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1484                 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1485                 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1486
1487
1488                 if(ambientsound){
1489                         //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1490                         PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1491                         OPENAL_SetPaused(channels[stream_desertambient], false);
1492                         OPENAL_SetVolume(channels[stream_desertambient], 256);
1493                 }
1494
1495                 OPENAL_Sample_Free(samp[footstepsound]);
1496                 OPENAL_Sample_Free(samp[footstepsound2]);
1497                 OPENAL_Sample_Free(samp[footstepsound3]);
1498                 OPENAL_Sample_Free(samp[footstepsound4]);
1499                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1500                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1501                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1502                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1503                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1504                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1505                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1506                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1507
1508                 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1509
1510                 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1511
1512                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1513
1514
1515
1516                 temptexdetail=texdetail;
1517                 if(texdetail>1)texdetail=4;
1518                 skybox.load(    ":Data:Textures:Skybox(sand):Front.jpg",
1519                         ":Data:Textures:Skybox(sand):Left.jpg",
1520                         ":Data:Textures:Skybox(sand):Back.jpg",
1521                         ":Data:Textures:Skybox(sand):Right.jpg",
1522                         ":Data:Textures:Skybox(sand):Up.jpg",
1523                         ":Data:Textures:Skybox(sand):Down.jpg",
1524                         ":Data:Textures:Skybox(sand):Cloud.jpg",
1525                         ":Data:Textures:Skybox(sand):Reflect.jpg");
1526
1527
1528
1529
1530                 texdetail=temptexdetail;
1531         }
1532         if(environment==grassyenvironment){
1533                 windvector=0;
1534                 windvector.z=2;
1535                 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1536                 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1537                 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1538                 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1539
1540                 if(ambientsound){
1541                         PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1542                         OPENAL_SetPaused(channels[stream_wind], false);
1543                         OPENAL_SetVolume(channels[stream_wind], 100);
1544                 }
1545
1546                 OPENAL_Sample_Free(samp[footstepsound]);
1547                 OPENAL_Sample_Free(samp[footstepsound2]);
1548                 OPENAL_Sample_Free(samp[footstepsound3]);
1549                 OPENAL_Sample_Free(samp[footstepsound4]);
1550                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1551                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1552                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1553                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1554                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1555                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1556                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1557                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1558
1559                 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1560
1561                 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1562
1563                 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1564
1565
1566
1567                 temptexdetail=texdetail;
1568                 if(texdetail>1)texdetail=4;
1569                 skybox.load(    ":Data:Textures:Skybox(grass):Front.jpg",
1570                         ":Data:Textures:Skybox(grass):Left.jpg",
1571                         ":Data:Textures:Skybox(grass):Back.jpg",
1572                         ":Data:Textures:Skybox(grass):Right.jpg",
1573                         ":Data:Textures:Skybox(grass):Up.jpg",
1574                         ":Data:Textures:Skybox(grass):Down.jpg",
1575                         ":Data:Textures:Skybox(grass):Cloud.jpg",
1576                         ":Data:Textures:Skybox(grass):Reflect.jpg");
1577
1578
1579
1580                 texdetail=temptexdetail;
1581         }
1582         temptexdetail=texdetail;
1583         texdetail=1;
1584         terrain.load(":Data:Textures:heightmap.png");
1585
1586         texdetail=temptexdetail;
1587 }
1588
1589
1590 void    Game::Loadlevel(int which){
1591         stealthloading=0;
1592
1593         if(which==0)Loadlevel((char *)":Data:Maps:map1");
1594         else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1595         else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1596         else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1597         else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1598         else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1599         else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1600         else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1601         else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1602         else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1603         else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1604         else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1605         else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1606         else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1607         else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1608         else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1609         else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1610         else Loadlevel((char *)":Data:Maps:mapsave");
1611
1612         whichlevel=which;
1613 }
1614
1615 /*char * Game::MD5_string (unsigned char *string){
1616 char temp[50];
1617 char temp2[100];
1618
1619 strcpy(temp2,(const char *)string);
1620 strcat((char *)temp2,(const char *)"Lugaru");
1621 sprintf (temp, "%d",strlen((char *)temp2));
1622 strcat((char *)temp2,temp);
1623
1624 MD5 context;
1625 unsigned int len = strlen ( (char *)temp2);
1626
1627 context.update   ((unsigned char *)temp2, len);
1628 context.finalize ();
1629
1630 return context.hex_digest();
1631 }*/
1632
1633
1634
1635 void    Game::Loadlevel(char *name){
1636         int i,j,k,l,m;
1637         static int oldlevel;
1638         int templength;
1639         float lamefloat;
1640         int lameint;
1641
1642         float headprop,legprop,armprop,bodyprop;
1643
1644         LOGFUNC;
1645
1646         LOG(std::string("Loading level...") + name);
1647
1648         if(!gameon)visibleloading=1;
1649
1650         if(stealthloading)visibleloading=0;
1651
1652         if(!stillloading)loadtime=0;
1653         gamestarted=1;
1654
1655         numenvsounds=0;
1656         //visibleloading=1;
1657         if(tutoriallevel!=-1)tutoriallevel=0;
1658         else tutoriallevel=1;
1659
1660         if(tutoriallevel==1)tutorialstage=0;
1661         if(tutorialstage==0){
1662                 tutorialstagetime=0;
1663                 tutorialmaxtime=1;
1664         }
1665         loadingstuff=1;
1666         if(!firstload){
1667                 oldlevel=50;
1668         }
1669         OPENAL_SetPaused(channels[whooshsound], true);
1670         OPENAL_SetPaused(channels[stream_firesound], true);
1671
1672         // Change the map filename into something that is os specific
1673         char *FixedFN = ConvertFileName(name);
1674
1675         int mapvers;
1676         FILE                    *tfile;
1677         tfile=fopen( FixedFN, "rb" );
1678         if(tfile)
1679         {
1680                 OPENAL_SetPaused(channels[stream_firesound], true);
1681
1682
1683                 scoreadded=0;
1684                 windialogue=0;
1685
1686                 hostiletime=0;
1687
1688                 won=0;
1689
1690                 //campaign=0;
1691                 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1692
1693                 numdialogues=0;
1694
1695                 for(i=0;i<20;i++)
1696                 {
1697                         dialoguegonethrough[i]=0;
1698                 }
1699
1700                 indialogue=-1;
1701                 cameramode=0;
1702
1703                 damagedealt=0;
1704                 damagetaken=0;
1705
1706                 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1707
1708                 if(difficulty!=2)minimap=1;
1709                 else minimap=0;
1710
1711                 numhotspots=0;
1712                 currenthotspot=-1;
1713                 bonustime=1;
1714
1715                 skyboxtexture=1;
1716                 skyboxr=1;
1717                 skyboxg=1;
1718                 skyboxb=1;
1719
1720                 freeze=0;
1721                 winfreeze=0;
1722
1723                 for(i=0;i<100;i++)
1724                 {
1725                         bonusnum[i]=0;
1726                 }
1727
1728                 numfalls=0;
1729                 numflipfail=0;
1730                 numseen=0;
1731                 numstaffattack=0;
1732                 numswordattack=0;
1733                 numknifeattack=0;
1734                 numunarmedattack=0;
1735                 numescaped=0;
1736                 numflipped=0;
1737                 numwallflipped=0;
1738                 numthrowkill=0;
1739                 numafterkill=0;
1740                 numreversals=0;
1741                 numattacks=0;
1742                 maxalarmed=0;
1743                 numresponded=0;
1744
1745                 bonustotal=startbonustotal;
1746                 bonus=0;
1747                 gameon=1;
1748                 changedelay=0;
1749                 if(console)
1750                 {
1751                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1752                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
1753                         OPENAL_SetPaused(channels[consolesuccesssound], false);
1754                         freeze=0;
1755                         console=0;
1756                 }
1757
1758                 if(!stealthloading)
1759                 {
1760                         terrain.numdecals=0;
1761                         sprites.numsprites=0;
1762                         for(i=0;i<objects.numobjects;i++)
1763                         {
1764                                 objects.model[i].numdecals=0;
1765                         }
1766
1767                         j=objects.numobjects;
1768                         for(i=0;i<j;i++)
1769                         {
1770                                 objects.DeleteObject(0);
1771                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1772                         }
1773
1774                         for(i=0;i<subdivision;i++)
1775                         {
1776                                 for(j=0;j<subdivision;j++)
1777                                 {
1778                                         terrain.patchobjectnum[i][j]=0;
1779                                 }
1780                         }
1781                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1782                 }
1783
1784                 weapons.numweapons=0;
1785
1786                 funpackf(tfile, "Bi", &mapvers);
1787                 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1788                 else indemo=0;
1789                 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1790                 else maptype=mapkilleveryone;
1791                 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1792                 else hostile=1;
1793                 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1794                 else
1795                 {
1796                         viewdistance=100;
1797                         fadestart=.6;
1798                 }
1799                 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1800                 else
1801                 {
1802                         skyboxtexture=1;
1803                         skyboxr=1;
1804                         skyboxg=1;
1805                         skyboxb=1;
1806                 }
1807                 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1808                 else
1809                 {
1810                         skyboxlightr=skyboxr;
1811                         skyboxlightg=skyboxg;
1812                         skyboxlightb=skyboxb;
1813                 }
1814                 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1815                 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1816                 player[0].originalcoords=player[0].coords;
1817                 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1818                 {
1819                         for(j=0;j<player[0].num_weapons;j++)
1820                         {
1821                                 player[0].weaponids[j]=weapons.numweapons;
1822                                 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1823                                 weapons.owner[weapons.numweapons]=0;
1824                                 weapons.numweapons++;
1825                         }
1826                 }
1827
1828                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1829
1830                 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1831                 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1832                 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1833                 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1834
1835                 funpackf(tfile, "Bi", &player[0].numclothes);
1836
1837                 if(mapvers>=9)
1838                 {
1839                         funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1840                 }
1841                 else
1842                 {
1843                         player[0].whichskin=0;
1844                         player[0].creature=rabbittype;
1845                 }
1846
1847                 for(i=0;i<max_dialogues;i++)
1848                 {
1849                         for(j=0;j<max_dialoguelength;j++)
1850                         {
1851                                 for(k=0;k<128;k++)
1852                                 {
1853                                         dialoguetext[i][j][k]='\0';
1854                                 }
1855                                 for(k=0;k<64;k++)
1856                                 {
1857                                         dialoguename[i][j][k]='\0';
1858                                 }
1859                         }
1860                 }
1861
1862                 player[0].lastattack=-1;
1863                 player[0].lastattack2=-1;
1864                 player[0].lastattack3=-1;
1865
1866                 if(mapvers>=8)
1867                 {
1868                         funpackf(tfile, "Bi", &numdialogues);
1869                         if(numdialogues)
1870                         {
1871                                 for(k=0;k<numdialogues;k++)
1872                                 {
1873                                         funpackf(tfile, "Bi", &numdialogueboxes[k]);
1874                                         funpackf(tfile, "Bi", &dialoguetype[k]);
1875                                         for(l=0;l<10;l++)
1876                                         {
1877                                                 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1878                                                 funpackf(tfile, "Bf", &participantrotation[k][l]);
1879                                         }
1880                                         if(numdialogueboxes)
1881                                         {
1882                                                 for(l=0;l<numdialogueboxes[k];l++)
1883                                                 {
1884                                                         funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1885                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1886                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1887                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1888                                                         funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1889
1890                                                         bool doneread;
1891
1892                                                         funpackf(tfile, "Bi",&templength);
1893                                                         if(templength>128||templength<=0)templength=128;
1894                                                         for(m=0;m<templength;m++){
1895                                                                 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1896                                                                 if(dialoguetext[k][l][m]=='\0')break;
1897                                                         }
1898
1899                                                         funpackf(tfile, "Bi",&templength);
1900                                                         if(templength>64||templength<=0)templength=64;
1901                                                         for(m=0;m<templength;m++){
1902                                                                 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1903                                                                 if(dialoguename[k][l][m]=='\0'){
1904                                                                         break;
1905                                                                 }
1906                                                         }
1907                                                         funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1908                                                         funpackf(tfile, "Bi", &participantfocus[k][l]);
1909                                                         funpackf(tfile, "Bi", &participantaction[k][l]);
1910
1911                                                         for(m=0;m<10;m++)
1912                                                                 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1913
1914                                                         funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1915                                                 }
1916                                         }
1917                                 }
1918                         }
1919                 }
1920                 else numdialogues=0;
1921
1922                 if(player[0].numclothes)
1923                 {
1924                         for(k=0;k<player[0].numclothes;k++)
1925                         {
1926                                 funpackf(tfile, "Bi", &templength);
1927                                 for(l=0;l<templength;l++)
1928                                         funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1929                                 player[0].clothes[k][templength]='\0';
1930                                 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1931                         }
1932                 }
1933
1934                 funpackf(tfile, "Bi", &environment);
1935
1936                 funpackf(tfile, "Bi", &objects.numobjects);
1937                 if(objects.numobjects)
1938                 {
1939                         for(i=0;i<objects.numobjects;i++)
1940                         {
1941                                 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1942                                 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1943                         }
1944                 }
1945
1946                 if(mapvers>=7)
1947                 {
1948                         funpackf(tfile, "Bi", &numhotspots);
1949                         if(numhotspots)
1950                         {
1951                                 for(i=0;i<numhotspots;i++)
1952                                 {
1953                                         funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1954                                         funpackf(tfile, "Bi", &templength);
1955                                         if(templength)
1956                                                 for(l=0;l<templength;l++)
1957                                                         funpackf(tfile, "Bb", &hotspottext[i][l]);
1958                                         hotspottext[i][templength]='\0';
1959                                         if(hotspottype[i]==-111)indemo=1;
1960                                 }
1961                         }
1962                 }
1963                 else numhotspots=0;
1964
1965                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1966
1967                 if(!stealthloading)
1968                 {
1969                         objects.center=0;
1970                         for(i=0;i<objects.numobjects;i++)
1971                         {
1972                                 objects.center+=objects.position[i];
1973                         }
1974                         objects.center/=objects.numobjects;
1975
1976
1977                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1978
1979                         float maxdistance=0;
1980                         float tempdist;
1981                         int whichclosest;
1982                         for(i=0;i<objects.numobjects;i++)
1983                         {
1984                                 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1985                                 if(tempdist>maxdistance)
1986                                 {
1987                                         whichclosest=i;
1988                                         maxdistance=tempdist;
1989                                 }
1990                         }
1991                         objects.radius=fast_sqrt(maxdistance);
1992                 }
1993
1994                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1995                 //mapcenter=objects.center;
1996                 //mapradius=objects.radius;
1997
1998                 funpackf(tfile, "Bi", &numplayers);
1999                 int howmanyremoved=0;
2000                 bool removeanother=0;
2001                 if(numplayers>1&&numplayers<maxplayers)
2002                 {
2003                         for(i=1;i<numplayers;i++)
2004                         {
2005                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2006                                 removeanother=0;
2007
2008                                 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
2009                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
2010                                 else player[i-howmanyremoved].howactive=typeactive;
2011                                 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
2012                                 else player[i-howmanyremoved].scale=-1;
2013                                 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
2014                                 else player[i-howmanyremoved].immobile=0;
2015                                 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
2016                                 else player[i-howmanyremoved].rotation=0;
2017                                 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
2018                                 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2019                                         removeanother=1;
2020                                         howmanyremoved++;
2021                                 }
2022                                 if(!removeanother)
2023                                 {
2024                                         if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2025                                         {
2026                                                 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2027                                                 {
2028                                                         player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2029                                                         funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2030                                                         weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2031                                                         weapons.numweapons++;
2032                                                 }
2033                                         }
2034                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2035                                         //player[i-howmanyremoved].numwaypoints=10;
2036                                         for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2037                                         {
2038                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2039                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2040                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2041                                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2042                                                 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2043                                         }
2044
2045                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2046                                         if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2047
2048                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2049                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2050                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2051                                         funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2052
2053                                         if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2054                                         else
2055                                         {
2056                                                 headprop=1;
2057                                                 bodyprop=1;
2058                                                 armprop=1;
2059                                                 legprop=1;
2060                                         }
2061                                         if(player[i-howmanyremoved].creature==wolftype)
2062                                         {
2063                                                 player[i-howmanyremoved].proportionhead=1.1*headprop;
2064                                                 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2065                                                 player[i-howmanyremoved].proportionarms=1.1*armprop;
2066                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2067                                         }
2068
2069                                         if(player[i-howmanyremoved].creature==rabbittype)
2070                                         {
2071                                                 player[i-howmanyremoved].proportionhead=1.2*headprop;
2072                                                 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2073                                                 player[i-howmanyremoved].proportionarms=1.00*armprop;
2074                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2075                                                 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2076                                         }
2077
2078                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2079                                         if(player[i-howmanyremoved].numclothes)
2080                                         {
2081                                                 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2082                                                 {
2083                                                         int templength;
2084                                                         funpackf(tfile, "Bi", &templength);
2085                                                         for(l=0;l<templength;l++)
2086                                                                 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2087                                                         player[i-howmanyremoved].clothes[k][templength]='\0';
2088                                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2089                                                 }
2090                                         }
2091                                 }
2092                         }
2093                 }
2094                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2095
2096                 numplayers-=howmanyremoved;
2097                 funpackf(tfile, "Bi", &numpathpoints);
2098                 if(numpathpoints>30||numpathpoints<0)
2099                         numpathpoints=0;
2100                 if(numpathpoints)
2101                 {
2102                         for(j=0;j<numpathpoints;j++)
2103                         {
2104                                 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2105                                 for(k=0;k<numpathpointconnect[j];k++){
2106                                         funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2107                                 }
2108                         }
2109                 }
2110                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2111
2112                 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2113
2114                 SetUpLighting();
2115                 if(environment!=oldenvironment)Setenvironment(environment);
2116                 oldenvironment=environment;
2117
2118                 if(!stealthloading)
2119                 {
2120                         j=objects.numobjects;
2121                         objects.numobjects=0;
2122                         for(i=0;i<j;i++)
2123                         {
2124                                 //if(objects.type[i]!=spiketype)
2125                                 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2126                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2127                         }
2128
2129                         //if(skyboxtexture){
2130                         terrain.DoShadows();
2131                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2132                         objects.DoShadows();
2133                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2134                         /*}
2135                         else terrain.DoLighting();
2136                         */
2137                 }
2138
2139                 fclose(tfile);
2140
2141                 oldlevel=whichlevel;
2142
2143
2144                 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2145                 for(i=0;i<numplayers;i++)
2146                 {
2147                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2148                         player[i].burnt=0;
2149                         player[i].bled=0;
2150                         player[i].onfire=0;
2151                         if(i==0||player[i].scale<0)player[i].scale=.2;
2152                         player[i].skeleton.free=0;
2153                         player[i].skeleton.id=i;
2154                         //if(Random()%2==0)player[i].creature=wolftype;
2155                         //else player[i].creature=rabbittype;
2156                         if(i==0&&mapvers<9)player[i].creature=rabbittype;
2157                         if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2158                         else
2159                         {
2160                                 if(player[i].creature!=wolftype){
2161                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2162                                         LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2163                                 }
2164                                 if(player[i].creature==wolftype){
2165                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2166                                 }
2167                         }
2168
2169
2170                         int texsize;
2171                         texsize=512*512*3/texdetail/texdetail;
2172                         //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2173                         //player[i].skeleton.skinText.resize(texsize);
2174
2175                         LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2176
2177                         if(player[i].numclothes)
2178                         {
2179                                 for(j=0;j<player[i].numclothes;j++)
2180                                 {
2181                                         tintr=player[i].clothestintr[j];
2182                                         tintg=player[i].clothestintg[j];
2183                                         tintb=player[i].clothestintb[j];
2184                                         AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2185                                 }
2186                                 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2187                         }
2188
2189                         player[i].currentanimation=bounceidleanim;
2190                         player[i].targetanimation=bounceidleanim;
2191                         player[i].currentframe=0;
2192                         player[i].targetframe=1;
2193                         player[i].target=0;
2194                         player[i].speed=1+(float)(Random()%100)/1000;
2195                         if(difficulty==0)player[i].speed-=.2;
2196                         if(difficulty==1)player[i].speed-=.1;
2197
2198                         player[i].velocity=0;
2199                         player[i].oldcoords=player[i].coords;
2200                         player[i].realoldcoords=player[i].coords;
2201
2202                         player[i].id=i;
2203                         player[i].skeleton.id=i;
2204                         player[i].updatedelay=0;
2205                         player[i].normalsupdatedelay=0;
2206
2207                         player[i].aitype=passivetype;
2208                         player[i].aitarget=0;
2209                         player[i].madskills=0;
2210
2211                         if(i==0)
2212                         {
2213                                 player[i].proportionhead=1.2;
2214                                 player[i].proportionbody=1.05;
2215                                 player[i].proportionarms=1.00;
2216                                 player[i].proportionlegs=1.1;
2217                                 player[i].proportionlegs.y=1.05;
2218                         }
2219                         player[i].headless=0;
2220                         player[i].currentoffset=0;
2221                         player[i].targetoffset=0;
2222                         /*player[i].armorhead=1;
2223                         player[i].armorhigh=1;
2224                         player[i].armorlow=1;
2225                         player[i].protectionhead=1;
2226                         player[i].protectionhigh=1;
2227                         player[i].protectionlow=1;
2228                         player[i].metalhead=1;
2229                         player[i].metalhigh=1;
2230                         player[i].metallow=1;
2231                         player[i].power=1;
2232                         player[i].speedmult=1;*/
2233
2234                         player[i].damagetolerance=200;
2235
2236                         if(player[i].creature==wolftype)
2237                         {
2238                                 /*player[i].proportionhead=1.1;
2239                                 player[i].proportionbody=1.1;
2240                                 player[i].proportionarms=1.1;
2241                                 player[i].proportionlegs=1.1;
2242                                 player[i].proportionlegs.y=1.1;*/
2243                                 if(i==0||player[i].scale<0)player[i].scale=.23;
2244
2245                                 player[i].damagetolerance=300;
2246                         }
2247
2248                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2249                         if(cellophane)
2250                         {
2251                                 player[i].proportionhead.z=0;
2252                                 player[i].proportionbody.z=0;
2253                                 player[i].proportionarms.z=0;
2254                                 player[i].proportionlegs.z=0;
2255                         }
2256
2257                         player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2258
2259                         player[i].headmorphness=0;
2260                         player[i].targetheadmorphness=1;
2261                         player[i].headmorphstart=0;
2262                         player[i].headmorphend=0;
2263
2264                         player[i].pausetime=0;
2265
2266                         player[i].dead=0;
2267                         player[i].jumppower=5;
2268                         player[i].damage=0;
2269                         player[i].permanentdamage=0;
2270                         player[i].superpermanentdamage=0;
2271
2272                         player[i].forwardkeydown=0;
2273                         player[i].leftkeydown=0;
2274                         player[i].backkeydown=0;
2275                         player[i].rightkeydown=0;
2276                         player[i].jumpkeydown=0;
2277                         player[i].crouchkeydown=0;
2278                         player[i].throwkeydown=0;
2279
2280                         player[i].collided=-10;
2281                         player[i].loaded=1;
2282                         player[i].bloodloss=0;
2283                         player[i].weaponactive=-1;
2284                         player[i].weaponstuck=-1;
2285                         player[i].bleeding=0;
2286                         player[i].deathbleeding=0;
2287                         player[i].stunned=0;
2288                         player[i].hasvictim=0;
2289                         player[i].wentforweapon=0;
2290                 }
2291
2292                 player[0].aitype=playercontrolled;
2293                 player[0].weaponactive=-1;
2294
2295                 if(difficulty==1)
2296                 {
2297                         //player[0].speedmult=1/.9;
2298                         player[0].power=1/.9;
2299                 }
2300
2301                 if(difficulty==0)
2302                 {
2303                         //player[0].speedmult=1/.8;
2304                         player[0].power=1/.8;
2305                 }
2306
2307                 //player[0].weaponstuck=1;
2308
2309                 if(difficulty==1)player[0].damagetolerance=250;
2310                 if(difficulty==0)player[0].damagetolerance=300;
2311                 if(difficulty==0)player[0].armorhead*=1.5;
2312                 if(difficulty==0)player[0].armorhigh*=1.5;
2313                 if(difficulty==0)player[0].armorlow*=1.5;
2314                 cameraloc=player[0].coords;
2315                 cameraloc.y+=5;
2316                 rotation=player[0].rotation;
2317
2318                 hawkcoords=player[0].coords;
2319                 hawkcoords.y+=30;
2320
2321                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2322                 //weapons.numweapons=numplayers;
2323                 for(i=0;i<weapons.numweapons;i++)
2324                 {
2325                         weapons.bloody[i]=0;
2326                         weapons.blooddrip[i]=0;
2327                         weapons.blooddripdelay[i]=0;
2328                         weapons.onfire[i]=0;
2329                         weapons.flamedelay[i]=0;
2330                         weapons.damage[i]=0;
2331                         //weapons.type[i]=sword;
2332                         if(weapons.type[i]==sword){
2333                                 weapons.mass[i]=1.5;
2334                                 weapons.tipmass[i]=1;
2335                                 weapons.length[i]=.8;
2336                         }
2337                         if(weapons.type[i]==staff){
2338                                 weapons.mass[i]=2;
2339                                 weapons.tipmass[i]=1;
2340                                 weapons.length[i]=1.5;
2341                         }
2342                         if(weapons.type[i]==knife){
2343                                 weapons.mass[i]=1;
2344                                 weapons.tipmass[i]=1.2;
2345                                 weapons.length[i]=.25;
2346                         }
2347                         weapons.position[i]=-1000;
2348                         weapons.tippoint[i]=-1000;
2349                 }
2350                 
2351                 LOG("Starting background music...");
2352
2353                 OPENAL_StopSound(OPENAL_ALL);
2354                 if(environment==snowyenvironment)
2355                 {
2356                         if(ambientsound)
2357                         {
2358                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2359                                 OPENAL_SetPaused(channels[stream_wind], false);
2360                                 OPENAL_SetVolume(channels[stream_wind], 256);
2361                         }
2362                 }
2363                 else if(environment==desertenvironment)
2364                 {
2365                         if(ambientsound)
2366                         {
2367                                 //PlaySoundEx(desertambient,
2368                                 //      samp[desertambient], NULL, true);
2369                                 PlayStreamEx(stream_desertambient,
2370                                         strm[stream_desertambient], NULL, true);
2371                                 OPENAL_SetPaused(channels[stream_desertambient], false);
2372                                 OPENAL_SetVolume(channels[stream_desertambient], 256);
2373                         }
2374                 }
2375                 else if(environment==grassyenvironment)
2376                 {
2377                         if(ambientsound)
2378                         {
2379                                 //PlaySoundEx(wind, samp[wind], NULL, true);
2380                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2381                                 OPENAL_SetPaused(channels[stream_wind], false);
2382                                 OPENAL_SetVolume(channels[stream_wind], 100);
2383                         }
2384                 }
2385                 oldmusicvolume[0]=0;
2386                 oldmusicvolume[1]=0;
2387                 oldmusicvolume[2]=0;
2388                 oldmusicvolume[3]=0;
2389
2390                 if(!firstload)
2391                 {
2392                         firstload=1;
2393                 }
2394         }
2395         leveltime=0;
2396         loadingstuff=0;
2397         visibleloading=0;
2398 }
2399
2400 void    Game::Tick()
2401 {
2402         static int i,k,j,l,m;
2403         static XYZ facing,flatfacing,absflatfacing;
2404         static XYZ rotatetarget;
2405         static bool oldkey;
2406         static float oldtargetrotation;
2407         static int target, numgood;
2408         static XYZ tempcoords1,tempcoords2;
2409         static XYZ test;
2410         static XYZ test2;
2411         static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2412         static int whichhit;
2413         static bool oldjumpkeydown;
2414
2415         int templength;
2416
2417         float headprop,bodyprop,armprop,legprop;
2418
2419         for(i=0;i<15;i++){
2420                 displaytime[i]+=multiplier;
2421         }
2422
2423         static unsigned char    theKeyMap[16];
2424         GetKeys( theKeyMap );
2425
2426         keyboardfrozen=0;
2427
2428
2429         static bool mainmenutogglekeydown;
2430
2431         if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
2432                 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2433                         stereoreverse=true;
2434                 } else {
2435                         stereoreverse=false;
2436                 }
2437
2438                 if (stereoreverse) {
2439                         printf("Stereo reversed\n");
2440                 } else {
2441                         printf("Stereo unreversed\n");
2442                 }
2443                 freezetogglekeydown=1;
2444         }
2445
2446         if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
2447                 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2448                         stereoseparation -= 0.001;
2449                 } else {
2450                         stereoseparation -= 0.010;
2451                 }
2452
2453                 printf("Stereo decreased increased to %f\n", stereoseparation);
2454         }
2455
2456         if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
2457                 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2458                         stereoseparation += 0.001;
2459                 } else {
2460                         stereoseparation += 0.010;
2461                 }
2462
2463                 printf("Stereo separation increased to %f\n", stereoseparation);
2464         }
2465
2466
2467         if(!console){
2468                 if(mainmenu&&endgame==1)mainmenu=10;
2469                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2470                         for(j=0;j<255;j++){
2471                                 displaytext[0][j]=' ';
2472                         }
2473                         displaychars[0]=0;
2474                         displayselected=0;
2475                         entername=0;
2476                         mainmenutogglekeydown=1;
2477                 }
2478                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2479                         selected=-1;
2480                         if(mainmenu==1||mainmenu==2||mainmenu==0){
2481                                 if(mainmenu==0&&!winfreeze)mainmenu=2;
2482                                 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2483                                 else if(mainmenu==0&&winfreeze){
2484                                         
2485                                 }
2486                                 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2487                                 if(mainmenu&&musictoggle){
2488                                         if(mainmenu==1||mainmenu==2||mainmenu==100){
2489                                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2490                                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2491                                                 OPENAL_SetPaused(channels[stream_music3], false);
2492                                                 OPENAL_SetVolume(channels[stream_music3], 256);
2493                                                 OPENAL_SetPaused(channels[music1], true);
2494                                         }
2495                                 }
2496                                 if(!mainmenu){
2497                                         OPENAL_SetPaused(channels[stream_music3], true);
2498                                         OPENAL_SetPaused(channels[music1], false);
2499                                 }
2500                         }
2501                         if(mainmenu==3){
2502                                 float gLoc[3]={0,0,0};
2503                                 float vel[3]={0,0,0};
2504                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2505                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2506                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2507                                 OPENAL_SetVolume(channels[fireendsound], 256);
2508                                 OPENAL_SetPaused(channels[fireendsound], false);
2509                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2510
2511                                 flashr=1;
2512                                 flashg=0;
2513                                 flashb=0;
2514                                 flashamount=1;
2515                                 flashdelay=1;
2516
2517                                 if(newdetail>2)newdetail=detail;
2518                                 if(newdetail<0)newdetail=detail;
2519                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2520                                 if(newscreenheight<0)newscreenheight=screenheight;
2521
2522                                 SaveSettings(*this);
2523                         }
2524                         if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2525                                 float gLoc[3]={0,0,0};
2526                                 float vel[3]={0,0,0};
2527                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2528                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2529                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2530                                 OPENAL_SetVolume(channels[fireendsound], 256);
2531                                 OPENAL_SetPaused(channels[fireendsound], false);
2532                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2533
2534                                 flashr=1;
2535                                 flashg=0;
2536                                 flashb=0;
2537                                 flashamount=1;
2538                                 flashdelay=1;
2539                         }
2540                         if(mainmenu==3&&gameon)mainmenu=2;
2541                         if(mainmenu==3&&!gameon)mainmenu=1;
2542                         if(mainmenu==5&&gameon)mainmenu=2;
2543                         if(mainmenu==5&&!gameon)mainmenu=1;
2544                         if(mainmenu==4)mainmenu=3;
2545                         if(mainmenu==6)mainmenu=5;
2546                         if(mainmenu==7)mainmenu=1;
2547                         if(mainmenu==9)mainmenu=5;
2548                         if(mainmenu==11)mainmenu=5;
2549                         if(mainmenu==13)mainmenu=12;
2550                         if(mainmenu==10)mainmenu=5;
2551                         if(mainmenu==100){
2552                                 mainmenu=5;
2553                                 gameon=0;
2554                                 winfreeze=0;
2555                         }
2556                         mainmenutogglekeydown=1;
2557                 }
2558                 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2559                         mainmenutogglekeydown=0;
2560                 }
2561         }
2562
2563         /*static bool minimaptogglekeydown;
2564         if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2565         minimap=1-minimap;
2566         minimaptogglekeydown=1;
2567         }
2568         if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2569         minimaptogglekeydown=0;
2570         }
2571         */
2572
2573         static bool minimaptogglekeydown;
2574         if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2575                 if(tutorialstage!=51)
2576                         tutorialstagetime=tutorialmaxtime;
2577                 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2578                 OPENAL_SetVolume(channels[consolefailsound], 128);
2579                 OPENAL_SetPaused(channels[consolefailsound], false);
2580                 minimaptogglekeydown=1;
2581         }
2582         if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2583                 minimaptogglekeydown=0;
2584         }
2585
2586         if(mainmenu){
2587                 //menu buttons
2588                 if(mainmenu==1||mainmenu==2){
2589                         if(Button()&&!oldbutton&&selected==1){
2590                                 if(!gameon){
2591                                         float gLoc[3]={0,0,0};
2592                                         float vel[3]={0,0,0};
2593                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2594                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2595                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2596                                         OPENAL_SetVolume(channels[firestartsound], 256);
2597                                         OPENAL_SetPaused(channels[firestartsound], false);
2598                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2599
2600                                         flashr=1;
2601                                         flashg=0;
2602                                         flashb=0;
2603                                         flashamount=1;
2604                                         flashdelay=1;
2605
2606                                         //new game
2607                                         if(accountactive!=-1)mainmenu=5;
2608                                         else mainmenu=7;
2609                                         /*
2610                                         startbonustotal=0;
2611
2612                                         loading=2;
2613                                         loadtime=0;
2614                                         if(firstload)TickOnceAfter();
2615                                         if(!firstload)LoadStuff();
2616                                         else {
2617                                         Loadlevel(0);
2618                                         }
2619                                         mainmenu=0;
2620                                         gameon=1;
2621                                         OPENAL_SetPaused(channels[music3], true);       */
2622                                 }
2623                                 else
2624                                 {
2625                                         //resume
2626                                         mainmenu=0;
2627                                         OPENAL_SetPaused(channels[stream_music3], true);
2628                                         OPENAL_SetPaused(channels[music1], false);
2629                                 }
2630                         }
2631
2632                         if(Button()&&!oldbutton&&selected==2){
2633                                 float gLoc[3]={0,0,0};
2634                                 float vel[3]={0,0,0};
2635                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2636                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2637                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2638                                 OPENAL_SetVolume(channels[firestartsound], 256);
2639                                 OPENAL_SetPaused(channels[firestartsound], false);
2640                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2641
2642                                 flashr=1;
2643                                 flashg=0;
2644                                 flashb=0;
2645                                 flashamount=1;
2646                                 flashdelay=1;
2647
2648                                 //options
2649
2650                                 mainmenu=3;
2651
2652                                 if(newdetail>2)newdetail=detail;
2653                                 if(newdetail<0)newdetail=detail;
2654                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2655                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2656                                 if(newscreenheight>3000)newscreenheight=screenheight;
2657                                 if(newscreenheight<0)newscreenheight=screenheight;
2658                         }
2659
2660                         if(Button()&&!oldbutton&&selected==3){
2661                                 float gLoc[3]={0,0,0};
2662                                 float vel[3]={0,0,0};
2663                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2664                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2665                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2666                                 OPENAL_SetVolume(channels[fireendsound], 256);
2667                                 OPENAL_SetPaused(channels[fireendsound], false);
2668                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2669
2670                                 flashr=1;
2671                                 flashg=0;
2672                                 flashb=0;
2673                                 flashamount=1;
2674                                 flashdelay=1;
2675
2676                                 if(!gameon){
2677                                         //quit
2678                                         tryquit=1;
2679                                         OPENAL_SetPaused(channels[stream_music3], true);
2680                                 }
2681                                 else{
2682                                         //end game
2683                                         gameon=0;
2684                                         mainmenu=1;
2685                                 }
2686                         }
2687                         if(Button())oldbutton=1;
2688                         else oldbutton=0;
2689                 }
2690
2691                 if(mainmenu==3){
2692                         if(Button()&&!oldbutton&&selected!=-1){
2693                                 float gLoc[3]={0,0,0};
2694                                 float vel[3]={0,0,0};
2695                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2696                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2697                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2698                                 OPENAL_SetVolume(channels[firestartsound], 256);
2699                                 OPENAL_SetPaused(channels[firestartsound], false);
2700                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2701                         }
2702                         if(Button()&&!oldbutton&&selected==0){
2703                         
2704                                 extern SDL_Rect **resolutions;
2705                                 bool isCustomResolution = true;
2706                                 bool found = false;
2707                                 for (int i = 0; (!found) && (resolutions[i]); i++)
2708                                 {
2709                                         if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2710                                                 isCustomResolution = false;
2711
2712                                         if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2713                                         {
2714                                                 i++;
2715                                                 if (resolutions[i] != NULL)
2716                                                 {
2717                                                         newscreenwidth = (int) resolutions[i]->w;
2718                                                         newscreenheight = (int) resolutions[i]->h;
2719                                                 }
2720                                                 else if (isCustomResolution)
2721                                                 {
2722                                                         if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2723                                                         {
2724                                                                 newscreenwidth = (int) resolutions[0]->w;
2725                                                                 newscreenheight = (int) resolutions[0]->h;
2726                                                         }
2727                                                         else
2728                                                         {
2729                                                                 newscreenwidth = screenwidth;
2730                                                                 newscreenheight = screenheight;
2731                                                         }
2732                                                 }
2733                                                 else
2734                                                 {
2735                                                         newscreenwidth = (int) resolutions[0]->w;
2736                                                         newscreenheight = (int) resolutions[0]->h;
2737                                                 }
2738                                                 found = true;
2739                                         }
2740                                 }
2741
2742                                 if (!found)
2743                                 {
2744                                         newscreenwidth = (int) resolutions[0]->w;
2745                                         newscreenheight = (int) resolutions[0]->h;
2746                                 }
2747
2748                                 
2749                         }
2750                         if(Button()&&!oldbutton&&selected==1){
2751                                 newdetail++;
2752                                 if(newdetail>2)newdetail=0;
2753                         }
2754                         if(Button()&&!oldbutton&&selected==2){
2755                                 bloodtoggle++;
2756                                 if(bloodtoggle>2)bloodtoggle=0;
2757                         }
2758                         if(Button()&&!oldbutton&&selected==3){
2759                                 difficulty++;
2760                                 if(difficulty>2)difficulty=0;
2761                         }
2762                         if(Button()&&!oldbutton&&selected==4){
2763                                 ismotionblur=1-ismotionblur;
2764                         }
2765                         if(Button()&&!oldbutton&&selected==5){
2766                                 decals=1-decals;
2767                         }
2768                         if(Button()&&!oldbutton&&selected==6){
2769                                 musictoggle=1-musictoggle;
2770
2771                                 if(!musictoggle){
2772                                         OPENAL_SetPaused(channels[music1], true);
2773                                         OPENAL_SetPaused(channels[stream_music2], true);
2774                                         OPENAL_SetPaused(channels[stream_music3], true);
2775
2776                                         for(i=0;i<4;i++){
2777                                                 oldmusicvolume[i]=0;
2778                                                 musicvolume[i]=0;
2779                                         }
2780                                 }
2781
2782                                 if(musictoggle){
2783                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2784                                         OPENAL_SetPaused(channels[stream_music3], false);
2785                                         OPENAL_SetVolume(channels[stream_music3], 256);
2786                                 }
2787                         }
2788                         if(Button()&&!oldbutton&&selected==9){
2789                                 invertmouse=1-invertmouse;
2790                         }
2791                         if(Button()&&!oldbutton&&selected==10){
2792                                 usermousesensitivity+=.2;
2793                                 if(usermousesensitivity>2)usermousesensitivity=.2;
2794                         }
2795                         if(Button()&&!oldbutton&&selected==11){
2796                                 volume+=.1f;
2797                                 if(volume>1.0001f)volume=0;
2798                                 OPENAL_SetSFXMasterVolume((int)(volume*255));
2799                         }
2800                         if(Button()&&!oldbutton&&selected==7){
2801                                 /*float gLoc[3]={0,0,0};
2802                                 float vel[3]={0,0,0};
2803                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2804                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2805                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2806                                 OPENAL_SetVolume(channels[firestartsound], 256);
2807                                 OPENAL_SetPaused(channels[firestartsound], false);
2808                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2809                                 */
2810                                 flashr=1;
2811                                 flashg=0;
2812                                 flashb=0;
2813                                 flashamount=1;
2814                                 flashdelay=1;
2815
2816                                 //options
2817
2818                                 mainmenu=4;
2819                                 keyselect=-1;
2820                         }
2821                         if(Button() && !oldbutton && selected == 12) {
2822                                 flashr=1;
2823                                 flashg=0;
2824                                 flashb=0;
2825                                 flashamount=1;
2826                                 flashdelay=1;
2827                                 
2828                                 newstereomode = stereomode;
2829                                 mainmenu=18;
2830                                 keyselect = -1;
2831                         }
2832                         if(Button() && !oldbutton && selected == 13) {
2833                                 showdamagebar=!showdamagebar;
2834                         }
2835                         if(Button()&&!oldbutton&&selected==8){
2836                                 float gLoc[3]={0,0,0};
2837                                 float vel[3]={0,0,0};
2838                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2839                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2840                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2841                                 OPENAL_SetVolume(channels[fireendsound], 256);
2842                                 OPENAL_SetPaused(channels[fireendsound], false);
2843                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2844
2845                                 flashr=1;
2846                                 flashg=0;
2847                                 flashb=0;
2848                                 flashamount=1;
2849                                 flashdelay=1;
2850
2851                                 if(newdetail>2)newdetail=detail;
2852                                 if(newdetail<0)newdetail=detail;
2853                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2854                                 if(newscreenheight<0)newscreenheight=screenheight;
2855
2856
2857                                 SaveSettings(*this);
2858                                 if(mainmenu==3&&gameon)mainmenu=2;
2859                                 if(mainmenu==3&&!gameon)mainmenu=1;
2860                         }
2861                         if(Button())oldbutton=1;
2862                         else oldbutton=0;
2863                 }
2864                 if(mainmenu==4){
2865                         if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
2866                                 float gLoc[3]={0,0,0};
2867                                 float vel[3]={0,0,0};
2868                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2869                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2870                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2871                                 OPENAL_SetVolume(channels[firestartsound], 256);
2872                                 OPENAL_SetPaused(channels[firestartsound], false);
2873                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2874                         }
2875                         if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
2876                                 keyselect=selected;
2877                                 oldbuttons[0]=1;
2878                                 oldbuttons[1]=1;
2879                                 oldbuttons[2]=1;
2880                         }
2881                         if(keyselect!=-1){
2882                                 for(i=0;i<3;i++)
2883                                         if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
2884                                 for(i=0;i<140;i++){
2885                                         if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
2886                                                 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
2887                                                         float gLoc[3]={0,0,0};
2888                                                         float vel[3]={0,0,0};
2889                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2890                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2891                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2892                                                         OPENAL_SetVolume(channels[fireendsound], 256);
2893                                                         OPENAL_SetPaused(channels[fireendsound], false);
2894                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2895
2896                                                         int keynum;
2897                                                         keynum=i;
2898                                                         if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
2899                                                         if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
2900
2901
2902
2903                                                         if(keyselect==0)forwardkey=keynum;
2904                                                         if(keyselect==1)backkey=keynum;
2905                                                         if(keyselect==2)leftkey=keynum;
2906                                                         if(keyselect==3)rightkey=keynum;
2907                                                         if(keyselect==4)crouchkey=keynum;
2908                                                         if(keyselect==5)jumpkey=keynum;
2909                                                         if(keyselect==6)drawkey=keynum;
2910                                                         if(keyselect==7)throwkey=keynum;
2911                                                         if(keyselect==8)attackkey=keynum;
2912                                                         keyselect=-1;
2913                                                 }
2914                                         }
2915                                 }}
2916                         if(Button()&&!oldbutton&&selected==9){
2917                                 float gLoc[3]={0,0,0};
2918                                 float vel[3]={0,0,0};
2919                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2920                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2921                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2922                                 OPENAL_SetVolume(channels[fireendsound], 256);
2923                                 OPENAL_SetPaused(channels[fireendsound], false);
2924                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2925
2926                                 flashr=1;
2927                                 flashg=0;
2928                                 flashb=0;
2929                                 flashamount=1;
2930                                 flashdelay=1;
2931
2932                                 mainmenu=3;
2933
2934                                 if(newdetail>2)newdetail=detail;
2935                                 if(newdetail<0)newdetail=detail;
2936                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2937                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2938                                 if(newscreenheight>3000)newscreenheight=screenheight;
2939                                 if(newscreenheight<0)newscreenheight=screenheight;
2940                         }
2941                 }
2942
2943                 if(mainmenu==5){
2944
2945                         if(endgame==2){
2946                                 accountcampaignchoicesmade[accountactive]=0;
2947                                 accountcampaignscore[accountactive]=0;
2948                                 accountcampaigntime[accountactive]=0;
2949                                 endgame=0;
2950                         }
2951
2952                         if(Button()&&!oldbutton&&selected==1){
2953                                 float gLoc[3]={0,0,0};
2954                                 float vel[3]={0,0,0};
2955                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2956                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2957                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2958                                 OPENAL_SetVolume(channels[firestartsound], 256);
2959                                 OPENAL_SetPaused(channels[firestartsound], false);
2960                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2961
2962                                 flashr=1;
2963                                 flashg=0;
2964                                 flashb=0;
2965                                 flashamount=1;
2966                                 flashdelay=1;
2967
2968                                 startbonustotal=0;
2969
2970                                 loading=2;
2971                                 loadtime=0;
2972                                 targetlevel=-1;
2973                                 if(firstload)TickOnceAfter();
2974                                 if(!firstload)LoadStuff();
2975                                 else {
2976                                         Loadlevel(-1);
2977                                 }
2978
2979                                 mainmenu=0;
2980                                 gameon=1;
2981                                 OPENAL_SetPaused(channels[stream_music3], true);
2982                         }
2983                         if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
2984                                 float gLoc[3]={0,0,0};
2985                                 float vel[3]={0,0,0};
2986                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2987                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2988                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2989                                 OPENAL_SetVolume(channels[firestartsound], 256);
2990                                 OPENAL_SetPaused(channels[firestartsound], false);
2991                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2992
2993                                 flashr=1;
2994                                 flashg=0;
2995                                 flashb=0;
2996                                 flashamount=1;
2997                                 flashdelay=1;
2998
2999                                 startbonustotal=0;
3000
3001                                 loading=2;
3002                                 loadtime=0;
3003                                 targetlevel=7;
3004                                 if(firstload)TickOnceAfter();
3005                                 if(!firstload)LoadStuff();
3006                                 //else {
3007                                 for(i=0;i<255;i++){
3008                                         mapname[i]='\0';
3009                                 }
3010                                 mapname[0]=':';
3011                                 mapname[1]='D';
3012                                 mapname[2]='a';
3013                                 mapname[3]='t';
3014                                 mapname[4]='a';
3015                                 mapname[5]=':';
3016                                 mapname[6]='M';
3017                                 mapname[7]='a';
3018                                 mapname[8]='p';
3019                                 mapname[9]='s';
3020                                 mapname[10]=':';
3021                                 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3022                                 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3023                                 visibleloading=1;
3024                                 stillloading=1;
3025                                 Loadlevel(mapname);
3026                                 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3027                                 campaign=1;
3028                                 mainmenu=0;
3029                                 gameon=1;
3030                                 OPENAL_SetPaused(channels[stream_music3], true);
3031                         }
3032                         if(Button()&&!oldbutton&&selected==4){
3033                                 float gLoc[3]={0,0,0};
3034                                 float vel[3]={0,0,0};
3035                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3036                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3037                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3038                                 OPENAL_SetVolume(channels[fireendsound], 256);
3039                                 OPENAL_SetPaused(channels[fireendsound], false);
3040                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3041
3042                                 flashr=1;
3043                                 flashg=0;
3044                                 flashb=0;
3045                                 flashamount=1;
3046                                 flashdelay=1;
3047
3048                                 if(mainmenu==5&&gameon)mainmenu=2;
3049                                 if(mainmenu==5&&!gameon)mainmenu=1;
3050                         }
3051                         if(Button()&&!oldbutton&&selected==5){
3052                                 float gLoc[3]={0,0,0};
3053                                 float vel[3]={0,0,0};
3054                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3055                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3056                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3057                                 OPENAL_SetVolume(channels[fireendsound], 256);
3058                                 OPENAL_SetPaused(channels[fireendsound], false);
3059                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3060
3061                                 flashr=1;
3062                                 flashg=0;
3063                                 flashb=0;
3064                                 flashamount=1;
3065                                 flashdelay=1;
3066
3067                                 mainmenu=7;
3068                         }
3069                         if(Button()&&!oldbutton&&selected==3){
3070                                 float gLoc[3]={0,0,0};
3071                                 float vel[3]={0,0,0};
3072                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3073                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3074                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3075                                 OPENAL_SetVolume(channels[firestartsound], 256);
3076                                 OPENAL_SetPaused(channels[firestartsound], false);
3077                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3078
3079                                 flashr=1;
3080                                 flashg=0;
3081                                 flashb=0;
3082                                 flashamount=1;
3083                                 flashdelay=1;
3084
3085                                 mainmenu=6;
3086                         }
3087                         if(Button()&&!oldbutton&&selected==2){
3088                                 float gLoc[3]={0,0,0};
3089                                 float vel[3]={0,0,0};
3090                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3091                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3092                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3093                                 OPENAL_SetVolume(channels[firestartsound], 256);
3094                                 OPENAL_SetPaused(channels[firestartsound], false);
3095                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3096
3097                                 flashr=1;
3098                                 flashg=0;
3099                                 flashb=0;
3100                                 flashamount=1;
3101                                 flashdelay=1;
3102
3103                                 mainmenu=9;
3104                         }
3105                         if(Button())oldbutton=1;
3106                         else oldbutton=0;
3107                 }
3108                 if(mainmenu==9){
3109                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3110                                 float gLoc[3]={0,0,0};
3111                                 float vel[3]={0,0,0};
3112                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3113                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3114                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3115                                 OPENAL_SetVolume(channels[firestartsound], 256);
3116                                 OPENAL_SetPaused(channels[firestartsound], false);
3117                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3118
3119                                 flashr=1;
3120                                 flashg=0;
3121                                 flashb=0;
3122                                 flashamount=1;
3123                                 flashdelay=1;
3124
3125                                 startbonustotal=0;
3126
3127                                 loading=2;
3128                                 loadtime=0;
3129                                 targetlevel=selected;
3130                                 if(firstload)TickOnceAfter();
3131                                 if(!firstload)LoadStuff();
3132                                 else {
3133                                         Loadlevel(selected);
3134                                 }
3135                                 campaign=0;
3136
3137                                 mainmenu=0;
3138                                 gameon=1;
3139                                 OPENAL_SetPaused(channels[stream_music3], true);
3140                         }
3141                         if(Button()&&!oldbutton&&selected==numchallengelevels){
3142                                 float gLoc[3]={0,0,0};
3143                                 float vel[3]={0,0,0};
3144                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3145                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3146                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3147                                 OPENAL_SetVolume(channels[fireendsound], 256);
3148                                 OPENAL_SetPaused(channels[fireendsound], false);
3149                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3150
3151                                 flashr=1;
3152                                 flashg=0;
3153                                 flashb=0;
3154                                 flashamount=1;
3155                                 flashdelay=1;
3156
3157                                 mainmenu=5;
3158                         }
3159                         if(Button())oldbutton=1;
3160                         else oldbutton=0;
3161                 }
3162                 if(mainmenu==11){
3163                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3164                                 float gLoc[3]={0,0,0};
3165                                 float vel[3]={0,0,0};
3166                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3167                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3168                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3169                                 OPENAL_SetVolume(channels[firestartsound], 256);
3170                                 OPENAL_SetPaused(channels[firestartsound], false);
3171                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3172
3173                                 flashr=1;
3174                                 flashg=0;
3175                                 flashb=0;
3176                                 flashamount=1;
3177                                 flashdelay=1;
3178
3179                                 startbonustotal=0;
3180
3181                                 loading=2;
3182                                 loadtime=0;
3183                                 targetlevel=selected;
3184                                 if(firstload)TickOnceAfter();
3185                                 if(!firstload)LoadStuff();
3186                                 else {
3187                                         Loadlevel(selected);
3188                                 }
3189                                 campaign=0;
3190
3191                                 mainmenu=0;
3192                                 gameon=1;
3193                                 OPENAL_SetPaused(channels[stream_music3], true);
3194                         }
3195                         if(Button()&&!oldbutton&&selected==numchallengelevels){
3196                                 float gLoc[3]={0,0,0};
3197                                 float vel[3]={0,0,0};
3198                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3199                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3200                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3201                                 OPENAL_SetVolume(channels[fireendsound], 256);
3202                                 OPENAL_SetPaused(channels[fireendsound], false);
3203                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3204
3205                                 flashr=1;
3206                                 flashg=0;
3207                                 flashb=0;
3208                                 flashamount=1;
3209                                 flashdelay=1;
3210
3211                                 mainmenu=5;
3212                         }
3213                         if(Button())oldbutton=1;
3214                         else oldbutton=0;
3215                 }
3216                 if(mainmenu==10){
3217                         endgame=2;
3218                         if(Button()&&!oldbutton&&selected==3){
3219                                 float gLoc[3]={0,0,0};
3220                                 float vel[3]={0,0,0};
3221                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3222                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3223                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3224                                 OPENAL_SetVolume(channels[fireendsound], 256);
3225                                 OPENAL_SetPaused(channels[fireendsound], false);
3226                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3227
3228                                 flashr=1;
3229                                 flashg=0;
3230                                 flashb=0;
3231                                 flashamount=1;
3232                                 flashdelay=1;
3233
3234                                 mainmenu=5;
3235                         }
3236                         if(Button())oldbutton=1;
3237                         else oldbutton=0;
3238                 }
3239
3240                 if(mainmenu==6){
3241                         if(Button()&&!oldbutton&&selected!=-1){
3242                                 float gLoc[3]={0,0,0};
3243                                 float vel[3]={0,0,0};
3244                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3245                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3246                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3247                                 OPENAL_SetVolume(channels[firestartsound], 256);
3248                                 OPENAL_SetPaused(channels[firestartsound], false);
3249                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3250                         }
3251                         if(Button()&&!oldbutton&&selected==1){
3252                                 float gLoc[3]={0,0,0};
3253                                 float vel[3]={0,0,0};
3254                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3255                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3256                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3257                                 OPENAL_SetVolume(channels[fireendsound], 256);
3258                                 OPENAL_SetPaused(channels[fireendsound], false);
3259                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3260
3261                                 flashr=1;
3262                                 flashg=0;
3263                                 flashb=0;
3264                                 flashamount=1;
3265                                 flashdelay=1;
3266
3267                                 for(i=accountactive;i<numaccounts-1;i++){
3268                                         accountdifficulty[i]=accountdifficulty[i+1];
3269                                         accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3270                                         for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3271                                                 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3272                                         }
3273                                         accountpoints[i]=accountpoints[i+1];
3274                                         for(j=0;j<50;j++){
3275                                                 accounthighscore[i][j]=accounthighscore[i+1][j];
3276                                                 accountfasttime[i][j]=accountfasttime[i+1][j];
3277                                         }
3278                                         for(j=0;j<60;j++){
3279                                                 accountunlocked[i][j]=accountunlocked[i+1][j];
3280                                         }
3281                                         for(j=0;j<256;j++){
3282                                                 accountname[i][j]=accountname[i+1][j];
3283                                         }
3284                                         accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3285                                         accountprogress[i]=accountprogress[i+1];
3286                                         accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3287                                         accountcampaignscore[i]=accountcampaignscore[i+1];
3288                                         accountcampaigntime[i]=accountcampaigntime[i+1];
3289                                 }
3290
3291                                 numaccounts--;
3292                                 accountactive=-1;
3293
3294
3295                                 mainmenu=7;
3296                         }
3297                         if(Button()&&!oldbutton&&selected==2){
3298                                 float gLoc[3]={0,0,0};
3299                                 float vel[3]={0,0,0};
3300                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3301                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3302                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3303                                 OPENAL_SetVolume(channels[fireendsound], 256);
3304                                 OPENAL_SetPaused(channels[fireendsound], false);
3305                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3306
3307                                 flashr=1;
3308                                 flashg=0;
3309                                 flashb=0;
3310                                 flashamount=1;
3311                                 flashdelay=1;
3312
3313                                 mainmenu=5;
3314                         }
3315                         if(Button())oldbutton=1;
3316                         else oldbutton=0;
3317                 }
3318                 if(mainmenu==7){
3319                         if(Button()&&!oldbutton&&selected!=-1){
3320                                 float gLoc[3]={0,0,0};
3321                                 float vel[3]={0,0,0};
3322                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3323                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3324                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3325                                 OPENAL_SetVolume(channels[firestartsound], 256);
3326                                 OPENAL_SetPaused(channels[firestartsound], false);
3327                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3328                         }
3329                         if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3330                                 entername=1;
3331                         }
3332                         if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3333                                 accountactive=selected-1;
3334                                 mainmenu=5;
3335                                 flashr=1;
3336                                 flashg=0;
3337                                 flashb=0;
3338                                 flashamount=1;
3339                                 flashdelay=1;
3340                         }
3341                         if(Button()&&!oldbutton&&selected==numaccounts+1){
3342                                 float gLoc[3]={0,0,0};
3343                                 float vel[3]={0,0,0};
3344                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3345                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3346                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3347                                 OPENAL_SetVolume(channels[fireendsound], 256);
3348                                 OPENAL_SetPaused(channels[fireendsound], false);
3349                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3350
3351                                 flashr=1;
3352                                 flashg=0;
3353                                 flashb=0;
3354                                 flashamount=1;
3355                                 flashdelay=1;
3356
3357                                 mainmenu=1;
3358
3359                                 for(j=0;j<255;j++){
3360                                         displaytext[0][j]=' ';
3361                                 }
3362                                 displaychars[0]=0;
3363                                 displayselected=0;
3364                                 entername=0;
3365                         }
3366                         if(Button())oldbutton=1;
3367                         else oldbutton=0;
3368                 }
3369                 if(mainmenu==8){
3370                         if(Button()&&!oldbutton&&selected!=-1){
3371                                 float gLoc[3]={0,0,0};
3372                                 float vel[3]={0,0,0};
3373                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3374                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3375                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3376                                 OPENAL_SetVolume(channels[firestartsound], 256);
3377                                 OPENAL_SetPaused(channels[firestartsound], false);
3378                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3379
3380                                 if(selected==0)accountdifficulty[accountactive]=0;
3381                                 if(selected==1)accountdifficulty[accountactive]=1;
3382                                 if(selected==2)accountdifficulty[accountactive]=2;
3383
3384                                 mainmenu=5;
3385
3386                                 flashr=1;
3387                                 flashg=0;
3388                                 flashb=0;
3389                                 flashamount=1;
3390                                 flashdelay=1;
3391
3392                         }
3393                         if(Button())oldbutton=1;
3394                         else oldbutton=0;
3395                 }
3396                 if (mainmenu==18) {
3397                         if(Button()&&!oldbutton) {
3398                                 printf("Button %i pressed\n", selected);
3399                         }
3400                         
3401                         if(Button()&&!oldbutton&&selected==0) {
3402                                 newstereomode = (StereoMode)(newstereomode + 1);
3403                                 while(!CanInitStereo(newstereomode)) {
3404                                         printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
3405                                         newstereomode = (StereoMode)(newstereomode + 1);
3406                                         if ( newstereomode >= stereoCount ) {
3407                                                 newstereomode = stereoNone;
3408                                         }
3409                                 }
3410                         }
3411                         
3412                         if(buttons[0]&&!oldbutton&&selected==1) {
3413                                 stereoseparation+=0.001;
3414                         }
3415                         if(buttons[1]&&!oldbutton&&selected==1) {
3416                                 stereoseparation-=0.001;
3417                         }
3418
3419                         if(Button()&&!oldbutton&&selected==2) {
3420                                 stereoreverse =! stereoreverse;
3421                         }
3422                         
3423                         if(Button()&&!oldbutton&&selected==3) {
3424                                 flashr=1;
3425                                 flashg=0;
3426                                 flashb=0;
3427                                 flashamount=1;
3428                                 flashdelay=1;
3429
3430                                 stereomode = newstereomode;
3431                                 InitStereo(stereomode);
3432                                 
3433                                 mainmenu=3;
3434                         }
3435                         
3436                         if(Button() || buttons[1])oldbutton=1;
3437                         else oldbutton=0;
3438                 }
3439
3440
3441                 if(Button()||buttons[1])oldbutton=1;
3442                 else oldbutton=0;
3443
3444                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3445                         tryquit=1;
3446                         if(mainmenu==3){
3447                                 if(newdetail>2)newdetail=detail;
3448                                 if(newdetail<0)newdetail=detail;
3449                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3450                                 if(newscreenheight<0)newscreenheight=screenheight;
3451
3452                                 SaveSettings(*this);
3453                         }
3454                 }
3455
3456                 if(mainmenu==1||mainmenu==2){
3457                         if(loaddistrib>4)transition+=multiplier/8;
3458                         if(transition>1){
3459                                 transition=0;
3460                                 anim++;
3461                                 if(anim>4)anim=0;
3462                                 loaddistrib=0;
3463                         }
3464                 }
3465                 OPENAL_SetFrequency(channels[stream_music3], 22050);
3466
3467                 if(entername){
3468                         for(i=0;i<140;i++){
3469                                 if(IsKeyDown(theKeyMap, i)){
3470                                         togglekeydelay[i]+=multiplier;
3471                                         if(togglekeydelay[i]>.4){
3472                                                 togglekey[i]=0;
3473                                                 togglekeydelay[i]=.36;
3474                                         }
3475                                         if(!togglekey[i]){
3476                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3477                                                         for(j=255;j>=displayselected+1;j--){
3478                                                                 displaytext[0][j]=displaytext[0][j-1];
3479                                                         }
3480                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3481                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3482                                                         displayselected++;
3483                                                         displaychars[0]++;
3484                                                 }
3485                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
3486                                                         for(j=displayselected-1;j<255;j++){
3487                                                                 displaytext[0][j]=displaytext[0][j+1];
3488                                                         }
3489                                                         displaytext[0][255]=' ';
3490                                                         displayselected--;
3491                                                         displaychars[0]--;
3492                                                 }
3493                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3494                                                         displayselected--;
3495                                                 }
3496                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3497                                                         displayselected++;
3498                                                 }
3499                                                 if(i==MAC_RETURN_KEY&&entername){
3500                                                         if(displaychars[0]){
3501                                                                 numaccounts++;
3502                                                                 strcpy(accountname[numaccounts-1],displaytext[0]);
3503                                                                 accountactive=numaccounts-1;
3504                                                                 accountdifficulty[accountactive]=1;
3505                                                                 accountprogress[accountactive]=0;
3506                                                                 accountpoints[accountactive]=0;
3507                                                                 accountcampaigntime[accountactive]=0;
3508                                                                 accountcampaignscore[accountactive]=0;
3509                                                                 accountcampaignfasttime[accountactive]=0;
3510                                                                 accountcampaignhighscore[accountactive]=0;
3511                                                                 for(j=0;j<50;j++){
3512                                                                         accounthighscore[accountactive][j]=0;
3513                                                                         accountfasttime[accountactive][j]=0;
3514                                                                 }
3515                                                                 for(j=0;j<60;j++){
3516                                                                         accountunlocked[accountactive][j]=0;
3517                                                                 }
3518                                                                 accountcampaignchoicesmade[accountactive]=0;
3519
3520                                                                 for(j=0;j<255;j++){
3521                                                                         displaytext[0][j]=' ';
3522                                                                 }
3523                                                                 displaychars[0]=0;
3524                                                                 displayselected=0;
3525                                                                 entername=0;
3526
3527                                                                 mainmenu=8;
3528
3529                                                                 flashr=1;
3530                                                                 flashg=0;
3531                                                                 flashb=0;
3532                                                                 flashamount=1;
3533                                                                 flashdelay=1;
3534
3535                                                                 float gLoc[3]={0,0,0};
3536                                                                 float vel[3]={0,0,0};
3537                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3538                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3539                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3540                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
3541                                                                 OPENAL_SetPaused(channels[firestartsound], false);
3542                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3543
3544                                                                 for(j=0;j<255;j++){
3545                                                                         displaytext[0][j]=' ';
3546                                                                 }
3547                                                                 displaychars[0]=0;
3548
3549
3550                                                                 displayselected=0;
3551                                                         }}
3552
3553                                                 if(i==MAC_RETURN_KEY&&mainmenu==13){
3554                                                         if(displaychars[0]){
3555                                                                 sprintf (registrationname, "%s", displaytext[0]);
3556                                                                 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3557
3558                                                                 mainmenu=5;
3559                         
3560                                                                 flashr=1;
3561                                                                 flashg=0;
3562                                                                 flashb=0;
3563                                                                 flashamount=1;
3564                                                                 flashdelay=1;
3565
3566                                                                 float gLoc[3]={0,0,0};
3567                                                                 float vel[3]={0,0,0};
3568                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3569                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3570                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3571                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
3572                                                                 OPENAL_SetPaused(channels[firestartsound], false);
3573                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3574
3575                                                                 for(j=0;j<255;j++){
3576                                                                         displaytext[0][j]=' ';
3577                                                                 }
3578                                                                 displaychars[0]=0;
3579                         
3580                                                                 displayselected=0;
3581                                                         }}
3582                                         }
3583                                         togglekey[i]=1;
3584                                 }
3585                                 else {
3586                                         togglekey[i]=0;
3587                                         togglekeydelay[i]=0;
3588                                 }
3589                         }
3590
3591                         displayblinkdelay-=multiplier;
3592                         if(displayblinkdelay<=0){
3593                                 displayblinkdelay=.3;
3594                                 displayblink=1-displayblink;
3595                         }
3596                 }
3597         }
3598
3599         if(!mainmenu){
3600                 if(hostile==1)hostiletime+=multiplier;
3601                 else hostiletime=0;
3602                 if(!winfreeze)leveltime+=multiplier;
3603                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3604                         chatting=0;
3605                         console=0;
3606                         freeze=0;
3607                         displaychars[0]=0;
3608                 }
3609
3610                 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3611                         chatting=1;
3612                         chattogglekeydown=1;
3613                         togglekey[chatkey]=1;
3614                         togglekeydelay[chatkey]=-20;
3615                 }
3616
3617                 if(!IsKeyDown(theKeyMap, chatkey)){
3618                         chattogglekeydown=0;
3619                 }
3620
3621                 if(chatting){
3622                         for(i=0;i<140;i++){
3623                                 if(IsKeyDown(theKeyMap, i)){
3624                                         togglekeydelay[i]+=multiplier;
3625                                         if(togglekeydelay[i]>.4){
3626                                                 togglekey[i]=0;
3627                                                 togglekeydelay[i]=.36;
3628                                         }
3629                                         if(!togglekey[i]){
3630                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3631                                                         for(j=255;j>=displayselected+1;j--){
3632                                                                 displaytext[0][j]=displaytext[0][j-1];
3633                                                         }
3634                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3635                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3636                                                         displayselected++;
3637                                                         displaychars[0]++;
3638                                                 }
3639                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
3640                                                         for(j=displayselected-1;j<255;j++){
3641                                                                 displaytext[0][j]=displaytext[0][j+1];
3642                                                         }
3643                                                         displaytext[0][255]=' ';
3644                                                         displayselected--;
3645                                                         displaychars[0]--;
3646                                                 }
3647                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3648                                                         displayselected--;
3649                                                 }
3650                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3651                                                         displayselected++;
3652                                                 }
3653                                                 if(i==MAC_RETURN_KEY){
3654                                                         if(displaychars[0]){
3655                                                                 /*for(j=0;j<displaychars[0];j++){
3656                                                                 talkname[j]=displaytext[0][j];
3657                                                                 }
3658                                                                 talkname[displaychars[0]]='\0';
3659                                                                 sprintf (chatname, "%s: %s",playerName,talkname);
3660                                                                 //NetworkSendInformation(chatname);
3661                                                                 */
3662                                                                 for(j=0;j<255;j++){
3663                                                                         displaytext[0][j]=' ';
3664                                                                 }
3665                                                                 displaychars[0]=0;
3666                                                                 displayselected=0;
3667                                                                 chatting=0;
3668                                                         }
3669                                                 }
3670                                         }
3671                                         togglekey[i]=1;
3672                                 }
3673                                 else {
3674                                         togglekey[i]=0;
3675                                         togglekeydelay[i]=0;
3676                                 }
3677                         }
3678
3679                         displayblinkdelay-=multiplier;
3680                         if(displayblinkdelay<=0){
3681                                 displayblinkdelay=.3;
3682                                 displayblink=1-displayblink;
3683                         }
3684                 }
3685
3686                 if(chatting)keyboardfrozen=1;
3687
3688                 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3689                         freeze=1-freeze;
3690                         if(freeze){
3691                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3692                         }
3693                         freezetogglekeydown=1;
3694                 }
3695
3696                 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3697                         freezetogglekeydown=0;
3698                 }
3699
3700                 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3701                         console=1-console;
3702                         if(!console)freeze=0;
3703                         if(console){
3704                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3705                         }
3706                         consoletogglekeydown=1;
3707                 }
3708
3709                 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3710                         consoletogglekeydown=0;
3711                 }
3712
3713                 if(console)freeze=1;
3714
3715                 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3716                         for(i=0;i<140;i++){
3717                                 if(IsKeyDown(theKeyMap, i)){
3718                                         togglekeydelay[i]+=multiplier;
3719                                         if(togglekeydelay[i]>.4){
3720                                                 togglekey[i]=0;
3721                                                 togglekeydelay[i]=.36;
3722                                         }
3723                                         if(!togglekey[i]){
3724                                                 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
3725                                                         for(j=255;j>=consoleselected+1;j--){
3726                                                                 consoletext[0][j]=consoletext[0][j-1];
3727                                                         }
3728                                                         consoletext[0][consoleselected]=KeyToSingleChar(i);
3729                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
3730                                                         consoleselected++;
3731                                                         consolechars[0]++;
3732                                                 }
3733                                                 else if(i==MAC_ENTER_KEY){
3734                                                         for(j=255;j>=consoleselected+1;j--){
3735                                                                 consoletext[0][j]=consoletext[0][j-1];
3736                                                         }
3737                                                         consoletext[0][consoleselected]='\n';
3738                                                         consoleselected++;
3739                                                         consolechars[0]++;
3740                                                 }
3741                                                 if(i==MAC_DELETE_KEY&&consoleselected!=0){
3742                                                         for(j=consoleselected-1;j<255;j++){
3743                                                                 consoletext[0][j]=consoletext[0][j+1];
3744                                                         }
3745                                                         consoletext[0][255]=' ';
3746                                                         consoleselected--;
3747                                                         consolechars[0]--;
3748                                                 }
3749                                                 if(i==MAC_ARROW_UP_KEY){
3750                                                         if(archiveselected<14)archiveselected++;
3751                                                         for(j=0;j<255;j++){
3752                                                                 consolechars[0]=consolechars[archiveselected];
3753                                                                 consoletext[0][j]=consoletext[archiveselected][j];
3754                                                                 consoleselected=consolechars[0];
3755                                                         }
3756                                                 }
3757                                                 if(i==MAC_ARROW_DOWN_KEY){
3758                                                         if(archiveselected>0)archiveselected--;
3759                                                         for(j=0;j<255;j++){
3760                                                                 consolechars[0]=consolechars[archiveselected];
3761                                                                 consoletext[0][j]=consoletext[archiveselected][j];
3762                                                                 consoleselected=consolechars[0];
3763                                                         }
3764                                                 }
3765                                                 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
3766                                                         consoleselected--;
3767                                                 }
3768                                                 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
3769                                                         consoleselected++;
3770                                                 }
3771                                                 if(i==MAC_RETURN_KEY){
3772                                                         archiveselected=0;
3773                                                         cmd_dispatch(this, consoletext[0]);
3774
3775                                                         if(consolechars[0]>0){
3776                                                                 for(k=14;k>=1;k--){
3777                                                                         for(j=0;j<255;j++){
3778                                                                                 consoletext[k][j]=consoletext[k-1][j];
3779                                                                         }
3780                                                                         consolechars[k]=consolechars[k-1];
3781                                                                 }
3782                                                                 for(j=0;j<255;j++){
3783                                                                         consoletext[0][j]=' ';
3784                                                                 }
3785                                                                 consolechars[0]=0;
3786                                                                 consoleselected=0;
3787                                                         }
3788                                                 }
3789                                         }
3790                                         togglekey[i]=1;
3791                                 }
3792                                 else {
3793                                         togglekey[i]=0;
3794                                         togglekeydelay[i]=0;
3795                                 }
3796                         }
3797
3798                         consoleblinkdelay-=multiplier;
3799                         if(consoleblinkdelay<=0){
3800                                 consoleblinkdelay=.3;
3801                                 consoleblink=1-consoleblink;
3802                         }
3803                 }
3804
3805                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3806                         tryquit=1;
3807                         if(mainmenu==3){
3808                                 if(newdetail>2)newdetail=detail;
3809                                 if(newdetail<0)newdetail=detail;
3810                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3811                                 if(newscreenheight<0)newscreenheight=screenheight;
3812
3813                                 SaveSettings(*this);
3814                         }
3815                 }
3816
3817                 static int oldwinfreeze;
3818                 if(winfreeze&&!oldwinfreeze){
3819                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3820                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3821                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
3822                         OPENAL_SetPaused(channels[consolesuccesssound], false);
3823                 }
3824                 if(winfreeze==0)oldwinfreeze=winfreeze;
3825                 else oldwinfreeze++;
3826
3827                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
3828                         if(winfreeze)winfreeze=0;
3829                         oldjumpkeydown=1;
3830                 }
3831                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
3832                         if(winfreeze){
3833                                 mainmenu=9;
3834                                 gameon=0;
3835                         }
3836                 }
3837                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
3838                         oldjumpkeydown=1;
3839                 }
3840                 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
3841
3842                 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3843
3844                         static bool oldbuttondialogue;
3845
3846                         if(indialogue!=-1)talkdelay=1;
3847                         talkdelay-=multiplier;
3848
3849                         if(talkdelay<=0)
3850                                 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3851                                         for(i=0;i<numdialogues;i++){
3852                                                 int realdialoguetype;
3853                                                 bool special;
3854                                                 if(dialoguetype[i]>49){
3855                                                         realdialoguetype=dialoguetype[i]-50;
3856                                                         special=1;
3857                                                 }
3858                                                 else if(dialoguetype[i]>39){
3859                                                         realdialoguetype=dialoguetype[i]-40;
3860                                                         special=1;
3861                                                 }
3862                                                 else if(dialoguetype[i]>29){
3863                                                         realdialoguetype=dialoguetype[i]-30;
3864                                                         special=1;
3865                                                 }
3866                                                 else if(dialoguetype[i]>19){
3867                                                         realdialoguetype=dialoguetype[i]-20;
3868                                                         special=1;
3869                                                 }
3870                                                 else if(dialoguetype[i]>9){
3871                                                         realdialoguetype=dialoguetype[i]-10;
3872                                                         special=1;
3873                                                 }
3874                                                 else {
3875                                                         realdialoguetype=dialoguetype[i];
3876                                                         special=0;
3877                                                 }
3878                                                 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
3879                                                         if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3880                                                                 whichdialogue=i;
3881                                                                 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3882                                                                         player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3883                                                                         player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3884                                                                         player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3885                                                                         player[participantfocus[whichdialogue][j]].velocity=0;
3886                                                                         player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3887                                                                         player[participantfocus[whichdialogue][j]].targetframe=0;
3888                                                                 }
3889                                                                 directing=0;
3890                                                                 indialogue=0;
3891                                                                 dialoguetime=0;
3892                                                                 dialoguegonethrough[i]++;
3893                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3894                                                                         static float gLoc[3];
3895                                                                         static float vel[3];
3896                                                                         XYZ temppos;
3897                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3898                                                                         temppos=temppos-viewer;
3899                                                                         Normalise(&temppos);
3900                                                                         temppos+=viewer;
3901
3902                                                                         gLoc[0]=temppos.x;
3903                                                                         gLoc[1]=temppos.y;
3904                                                                         gLoc[2]=temppos.z;vel[0]=0;
3905                                                                         vel[1]=0;
3906                                                                         vel[2]=0;
3907                                                                         int whichsoundplay;
3908                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3909                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3910                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3911                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3912                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3913                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3914                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3915                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3916                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3917                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3918                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3919                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3920                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3921                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3922                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3923                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3924                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3925                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3926                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3927                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3928                                                                         PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
3929                                                                         OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
3930                                                                         OPENAL_SetVolume(channels[whichsoundplay], 256);
3931                                                                         OPENAL_SetPaused(channels[whichsoundplay], false);
3932                                                                 }
3933                                                                 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
3934                                                         }
3935                                                 }
3936                                         }
3937
3938                                         windvar+=multiplier;
3939                                         smoketex+=multiplier;
3940                                         tutorialstagetime+=multiplier;
3941
3942                                         static float hotspotvisual[40];
3943                                         if(numhotspots){
3944                                                 XYZ hotspotsprite;
3945                                                 if(editorenabled)
3946                                                         for(i=0;i<numhotspots;i++)
3947                                                                 hotspotvisual[i]-=multiplier/320;
3948
3949                                                 for(i=0;i<numhotspots;i++){
3950                                                         //if(hotspottype[i]<=10)
3951                                                         while(hotspotvisual[i]<0){
3952                                                                 hotspotsprite=0;
3953                                                                 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3954                                                                 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3955                                                                 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3956                                                                 hotspotsprite+=hotspot[i];
3957                                                                 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3958                                                                 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3959                                                         }
3960                                                 }
3961
3962                                                 for(i=0;i<numhotspots;i++){
3963                                                         if(hotspottype[i]<=10&&hotspottype[i]>0){
3964                                                                 hotspot[i]=player[hotspottype[i]].coords;
3965                                                         }
3966                                                 }
3967                                         }
3968
3969                                         //Tutorial
3970                                         if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3971                                                 tutorialstage++;
3972                                                 tutorialsuccess=0;
3973                                                 if(tutorialstage<=1){
3974                                                         canattack=0;
3975                                                         cananger=0;
3976                                                         reversaltrain=0;
3977                                                 }
3978                                                 if(tutorialstage==1){
3979                                                         tutorialmaxtime=5;
3980                                                 }
3981                                                 if(tutorialstage==2){
3982                                                         tutorialmaxtime=2;
3983                                                 }
3984                                                 if(tutorialstage==3){
3985                                                         tutorialmaxtime=600;
3986                                                 }
3987                                                 if(tutorialstage==4){
3988                                                         tutorialmaxtime=1000;
3989                                                 }
3990                                                 if(tutorialstage==5){
3991                                                         tutorialmaxtime=600;
3992                                                 }
3993                                                 if(tutorialstage==6){
3994                                                         tutorialmaxtime=600;
3995                                                 }
3996                                                 if(tutorialstage==7){
3997                                                         tutorialmaxtime=600;
3998                                                 }
3999                                                 if(tutorialstage==8){
4000                                                         tutorialmaxtime=600;
4001                                                 }
4002                                                 if(tutorialstage==9){
4003                                                         tutorialmaxtime=600;
4004                                                 }
4005                                                 if(tutorialstage==10){
4006                                                         tutorialmaxtime=2;
4007                                                 }
4008                                                 if(tutorialstage==11){
4009                                                         tutorialmaxtime=1000;
4010                                                 }
4011                                                 if(tutorialstage==12){
4012                                                         tutorialmaxtime=1000;
4013                                                 }
4014                                                 if(tutorialstage==13){
4015                                                         tutorialmaxtime=2;
4016                                                 }
4017                                                 if(tutorialstage==14){
4018                                                         tutorialmaxtime=3;
4019
4020                                                         XYZ temp,temp2;
4021
4022                                                         temp.x=1011;
4023                                                         temp.y=84;
4024                                                         temp.z=491;
4025                                                         temp2.x=1025;
4026                                                         temp2.y=75;
4027                                                         temp2.z=447;
4028
4029                                                         player[1].coords=(temp+temp2)/2;
4030
4031                                                         float gLoc[3];
4032                                                         float vel[3];
4033                                                         gLoc[0]=player[1].coords.x;
4034                                                         gLoc[1]=player[1].coords.y;
4035                                                         gLoc[2]=player[1].coords.z;
4036                                                         vel[0]=0;
4037                                                         vel[1]=0;
4038                                                         vel[2]=0;
4039                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4040                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4041                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4042                                                         OPENAL_SetPaused(channels[fireendsound], false);
4043
4044                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
4045                                                                 if(Random()%2==0){
4046                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4047                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4048                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4049                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4050                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4051                                                                 }
4052                                                         }
4053
4054                                                 }
4055                                                 if(tutorialstage==15){
4056                                                         tutorialmaxtime=500;
4057                                                 }
4058                                                 if(tutorialstage==16){
4059                                                         tutorialmaxtime=500;
4060                                                 }
4061                                                 if(tutorialstage==17){
4062                                                         tutorialmaxtime=500;
4063                                                 }
4064                                                 if(tutorialstage==18){
4065                                                         tutorialmaxtime=500;
4066                                                 }
4067                                                 if(tutorialstage==19){
4068                                                         tutorialstage=20;
4069                                                         //tutorialmaxtime=500;
4070                                                 }
4071                                                 if(tutorialstage==20){
4072                                                         tutorialmaxtime=500;
4073                                                 }
4074                                                 if(tutorialstage==21){
4075                                                         tutorialmaxtime=500;
4076                                                         if(bonus==cannon){
4077                                                                 bonus=Slicebonus;
4078                                                                 againbonus=1;
4079                                                         }
4080                                                         else againbonus=0;
4081                                                 }
4082                                                 if(tutorialstage==22){
4083                                                         tutorialmaxtime=500;
4084                                                 }
4085                                                 if(tutorialstage==23){
4086                                                         tutorialmaxtime=500;
4087                                                 }
4088                                                 if(tutorialstage==24){
4089                                                         tutorialmaxtime=500;
4090                                                 }
4091                                                 if(tutorialstage==25){
4092                                                         tutorialmaxtime=500;
4093                                                 }
4094                                                 if(tutorialstage==26){
4095                                                         tutorialmaxtime=2;
4096                                                 }
4097                                                 if(tutorialstage==27){
4098                                                         tutorialmaxtime=4;
4099                                                         reversaltrain=1;
4100                                                         cananger=1;
4101                                                         player[1].aitype=attacktypecutoff;
4102                                                 }
4103                                                 if(tutorialstage==28){
4104                                                         tutorialmaxtime=400;
4105                                                 }
4106                                                 if(tutorialstage==29){
4107                                                         tutorialmaxtime=400;
4108                                                         player[0].escapednum=0;
4109                                                 }
4110                                                 if(tutorialstage==30){
4111                                                         tutorialmaxtime=4;
4112                                                         reversaltrain=0;
4113                                                         cananger=0;
4114                                                         player[1].aitype=passivetype;
4115                                                 }
4116                                                 if(tutorialstage==31){
4117                                                         tutorialmaxtime=13;
4118                                                 }
4119                                                 if(tutorialstage==32){
4120                                                         tutorialmaxtime=8;
4121                                                 }
4122                                                 if(tutorialstage==33){
4123                                                         tutorialmaxtime=400;
4124                                                         cananger=1;
4125                                                         canattack=1;
4126                                                         player[1].aitype=attacktypecutoff;
4127                                                 }
4128                                                 if(tutorialstage==34){
4129                                                         tutorialmaxtime=400;
4130                                                 }
4131                                                 if(tutorialstage==35){
4132                                                         tutorialmaxtime=400;
4133                                                 }
4134                                                 if(tutorialstage==36){
4135                                                         tutorialmaxtime=2;
4136                                                         reversaltrain=0;
4137                                                         cananger=0;
4138                                                         player[1].aitype=passivetype;
4139                                                 }
4140                                                 if(tutorialstage==37){
4141                                                         damagedealt=0;
4142                                                         damagetaken=0;
4143                                                         tutorialmaxtime=50;
4144                                                         cananger=1;
4145                                                         canattack=1;
4146                                                         player[1].aitype=attacktypecutoff;
4147                                                 }
4148                                                 if(tutorialstage==38){
4149                                                         tutorialmaxtime=4;
4150                                                         canattack=0;
4151                                                         cananger=0;
4152                                                         player[1].aitype=passivetype;
4153                                                 }
4154                                                 if(tutorialstage==39){
4155                                                         XYZ temp,temp2;
4156
4157                                                         temp.x=1011;
4158                                                         temp.y=84;
4159                                                         temp.z=491;
4160                                                         temp2.x=1025;
4161                                                         temp2.y=75;
4162                                                         temp2.z=447;
4163
4164
4165                                                         weapons.owner[weapons.numweapons]=-1;
4166                                                         weapons.type[weapons.numweapons]=knife;
4167                                                         weapons.damage[weapons.numweapons]=0;
4168                                                         weapons.mass[weapons.numweapons]=1;
4169                                                         weapons.tipmass[weapons.numweapons]=1.2;
4170                                                         weapons.length[weapons.numweapons]=.25;
4171                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
4172                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4173
4174                                                         weapons.velocity[weapons.numweapons]=0.1;
4175                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
4176                                                         weapons.missed[weapons.numweapons]=1;
4177                                                         weapons.hitsomething[weapons.numweapons]=0;
4178                                                         weapons.freetime[weapons.numweapons]=0;
4179                                                         weapons.firstfree[weapons.numweapons]=1;
4180                                                         weapons.physics[weapons.numweapons]=1;
4181
4182                                                         weapons.numweapons++;
4183                                                 }
4184                                                 if(tutorialstage==40){
4185                                                         tutorialmaxtime=300;
4186                                                 }
4187                                                 if(tutorialstage==41){
4188                                                         tutorialmaxtime=300;
4189                                                 }
4190                                                 if(tutorialstage==42){
4191                                                         tutorialmaxtime=8;
4192                                                 }
4193                                                 if(tutorialstage==43){
4194                                                         tutorialmaxtime=300;
4195                                                 }
4196                                                 if(tutorialstage==44){
4197                                                         weapons.owner[0]=1;
4198                                                         player[0].weaponactive=-1;
4199                                                         player[0].num_weapons=0;
4200                                                         player[1].weaponactive=0;
4201                                                         player[1].num_weapons=1;
4202                                                         player[1].weaponids[0]=0;
4203
4204                                                         cananger=1;
4205                                                         canattack=1;
4206                                                         player[1].aitype=attacktypecutoff;
4207
4208                                                         tutorialmaxtime=300;
4209                                                 }
4210                                                 if(tutorialstage==45){
4211                                                         weapons.owner[0]=1;
4212                                                         player[0].weaponactive=-1;
4213                                                         player[0].num_weapons=0;
4214                                                         player[1].weaponactive=0;
4215                                                         player[1].num_weapons=1;
4216                                                         player[1].weaponids[0]=0;
4217
4218                                                         tutorialmaxtime=300;
4219                                                 }
4220                                                 if(tutorialstage==46){
4221                                                         weapons.owner[0]=1;
4222                                                         player[0].weaponactive=-1;
4223                                                         player[0].num_weapons=0;
4224                                                         player[1].weaponactive=0;
4225                                                         player[1].num_weapons=1;
4226                                                         player[1].weaponids[0]=0;
4227
4228                                                         weapons.type[0]=sword;
4229
4230                                                         tutorialmaxtime=300;
4231                                                 }
4232
4233                                                 if(tutorialstage==47){
4234                                                         tutorialmaxtime=10;
4235
4236                                                         XYZ temp,temp2;
4237
4238                                                         temp.x=1011;
4239                                                         temp.y=84;
4240                                                         temp.z=491;
4241                                                         temp2.x=1025;
4242                                                         temp2.y=75;
4243                                                         temp2.z=447;
4244
4245                                                         weapons.owner[weapons.numweapons]=-1;
4246                                                         weapons.type[weapons.numweapons]=sword;
4247                                                         weapons.damage[weapons.numweapons]=0;
4248                                                         weapons.mass[weapons.numweapons]=1;
4249                                                         weapons.tipmass[weapons.numweapons]=1.2;
4250                                                         weapons.length[weapons.numweapons]=.25;
4251                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
4252                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4253
4254                                                         weapons.velocity[weapons.numweapons]=0.1;
4255                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
4256                                                         weapons.missed[weapons.numweapons]=1;
4257                                                         weapons.hitsomething[weapons.numweapons]=0;
4258                                                         weapons.freetime[weapons.numweapons]=0;
4259                                                         weapons.firstfree[weapons.numweapons]=1;
4260                                                         weapons.physics[weapons.numweapons]=1;
4261
4262                                                         weapons.owner[0]=1;
4263                                                         weapons.owner[1]=0;
4264                                                         player[0].weaponactive=0;
4265                                                         player[0].num_weapons=1;
4266                                                         player[0].weaponids[0]=1;
4267                                                         player[1].weaponactive=0;
4268                                                         player[1].num_weapons=1;
4269                                                         player[1].weaponids[0]=0;
4270
4271                                                         weapons.numweapons++;
4272                                                 }
4273                                                 if(tutorialstage==48){
4274                                                         canattack=0;
4275                                                         cananger=0;
4276                                                         player[1].aitype=passivetype;
4277
4278                                                         tutorialmaxtime=15;
4279
4280                                                         weapons.owner[0]=1;
4281                                                         weapons.owner[1]=0;
4282                                                         player[0].weaponactive=0;
4283                                                         player[0].num_weapons=1;
4284                                                         player[0].weaponids[0]=1;
4285                                                         player[1].weaponactive=0;
4286                                                         player[1].num_weapons=1;
4287                                                         player[1].weaponids[0]=0;
4288
4289                                                         if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4290                                                         else weapons.type[0]=staff;
4291
4292                                                         weapons.numweapons++;
4293                                                 }
4294                                                 if(tutorialstage==49){
4295                                                         canattack=0;
4296                                                         cananger=0;
4297                                                         player[1].aitype=passivetype;
4298
4299                                                         tutorialmaxtime=200;
4300
4301                                                         weapons.position[1]=1000;
4302                                                         weapons.tippoint[1]=1000;
4303
4304                                                         weapons.numweapons=1;
4305                                                         weapons.owner[0]=0;
4306                                                         player[1].weaponactive=-1;
4307                                                         player[1].num_weapons=0;
4308                                                         player[0].weaponactive=0;
4309                                                         player[0].num_weapons=1;
4310                                                         player[0].weaponids[0]=0;
4311
4312                                                         weapons.type[0]=knife;
4313
4314                                                         weapons.numweapons++;
4315                                                 }
4316                                                 if(tutorialstage==50){
4317                                                         tutorialmaxtime=8;
4318
4319                                                         XYZ temp,temp2;
4320                                                         float gLoc[3];
4321                                                         float vel[3];
4322                                                         gLoc[0]=player[1].coords.x;
4323                                                         gLoc[1]=player[1].coords.y;
4324                                                         gLoc[2]=player[1].coords.z;
4325                                                         vel[0]=0;
4326                                                         vel[1]=0;
4327                                                         vel[2]=0;
4328                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4329                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4330                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4331                                                         OPENAL_SetPaused(channels[fireendsound], false);
4332
4333                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
4334                                                                 if(Random()%2==0){
4335                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4336                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4337                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4338                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4339                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4340                                                                 }
4341                                                         }
4342
4343                                                         player[1].num_weapons=0;
4344                                                         player[1].weaponstuck=-1;
4345                                                         player[1].weaponactive=-1;
4346
4347                                                         weapons.numweapons=0;
4348
4349                                                         weapons.owner[0]=-1;
4350                                                         weapons.velocity[0]=0.1;
4351                                                         weapons.tipvelocity[0]=-0.1;
4352                                                         weapons.missed[0]=1;
4353                                                         weapons.hitsomething[0]=0;
4354                                                         weapons.freetime[0]=0;
4355                                                         weapons.firstfree[0]=1;
4356                                                         weapons.physics[0]=1;
4357                                                 }
4358                                                 if(tutorialstage==51){
4359                                                         tutorialmaxtime=80000;
4360                                                 }
4361                                                 if(tutorialstage<=51)tutorialstagetime=0;
4362                                         }
4363
4364                                         //Tutorial success
4365                                         if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4366                                                 if(tutorialstage==3){
4367                                                         if(deltah||deltav)tutorialsuccess+=multiplier;
4368                                                 }
4369                                                 if(tutorialstage==4){
4370                                                         if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4371                                                 }
4372                                                 if(tutorialstage==5){
4373                                                         if(player[0].jumpkeydown)tutorialsuccess=1;
4374                                                 }
4375                                                 if(tutorialstage==6){
4376                                                         if(player[0].isCrouch())tutorialsuccess=1;
4377                                                 }
4378                                                 if(tutorialstage==7){
4379                                                         if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4380                                                 }
4381                                                 if(tutorialstage==8){
4382                                                         if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4383                                                 }
4384                                                 if(tutorialstage==9){
4385                                                         if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4386                                                 }
4387                                                 if(tutorialstage==11){
4388                                                         if(player[0].isWallJump())tutorialsuccess=1;
4389                                                 }
4390                                                 if(tutorialstage==12){
4391                                                         if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4392                                                 }
4393                                                 if(tutorialstage==15){
4394                                                         if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4395                                                 }
4396                                                 if(tutorialstage==16){
4397                                                         if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4398                                                 }
4399                                                 if(tutorialstage==17){
4400                                                         if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4401                                                 }
4402                                                 if(tutorialstage==18){
4403                                                         if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4404                                                 }
4405                                                 if(tutorialstage==19){
4406                                                         if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4407                                                 }
4408                                                 if(tutorialstage==20){
4409                                                         if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4410                                                 }
4411                                                 if(tutorialstage==21){
4412                                                         if(bonus==cannon)tutorialsuccess=1;
4413                                                 }
4414                                                 if(tutorialstage==22){
4415                                                         if(bonus==spinecrusher)tutorialsuccess=1;
4416                                                 }
4417                                                 if(tutorialstage==23){
4418                                                         if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4419                                                 }
4420                                                 if(tutorialstage==24){
4421                                                         if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4422                                                 }
4423                                                 if(tutorialstage==25){
4424                                                         if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4425                                                 }
4426                                                 if(tutorialstage==28){
4427                                                         if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4428                                                 }
4429                                                 if(tutorialstage==29){
4430                                                         if(player[0].escapednum==2){
4431                                                                 tutorialsuccess=1;
4432                                                                 reversaltrain=0;
4433                                                                 cananger=0;
4434                                                                 player[1].aitype=passivetype;
4435                                                         }
4436                                                 }
4437                                                 if(tutorialstage==33){
4438                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4439                                                 }
4440                                                 if(tutorialstage==34){
4441                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4442                                                 }
4443                                                 if(tutorialstage==35){
4444                                                         if(animation[player[0].targetanimation].attack==reversal){
4445                                                                 tutorialsuccess=1;
4446                                                                 reversaltrain=0;
4447                                                                 cananger=0;
4448                                                                 player[1].aitype=passivetype;
4449                                                         }
4450                                                 }
4451                                                 if(tutorialstage==40){
4452                                                         if(player[0].num_weapons>0)tutorialsuccess=1;
4453                                                 }
4454                                                 if(tutorialstage==41){
4455                                                         if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4456                                                 }
4457                                                 if(tutorialstage==43){
4458                                                         if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4459                                                 }
4460                                                 if(tutorialstage==44){
4461                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4462                                                 }
4463                                                 if(tutorialstage==45){
4464                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4465                                                 }
4466                                                 if(tutorialstage==46){
4467                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4468                                                 }
4469                                                 if(tutorialstage==49){
4470                                                         if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4471                                                 }
4472                                                 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4473
4474
4475                                                 if(tutorialstagetime==tutorialmaxtime-3){
4476                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4477                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4478                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4479                                                 }
4480
4481                                                 if(tutorialsuccess>=1){
4482                                                         if(tutorialstage==34||tutorialstage==35)
4483                                                                 tutorialstagetime=tutorialmaxtime-1;
4484                                                 }
4485                                         }
4486
4487                                         if(tutoriallevel){
4488                                                 if(tutorialstage<14||tutorialstage>=50){
4489                                                         player[1].coords.y=300;
4490                                                         player[1].velocity=0;
4491                                                 }
4492                                         }
4493
4494                                         if(tutoriallevel!=1){
4495                                                 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4496                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4497                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4498                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4499                                                 }
4500                                         }
4501                                         else
4502                                                 if(bonustime==0){
4503                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4504                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4505                                                         OPENAL_SetPaused(channels[fireendsound], false);
4506                                                 }
4507                                                 if(bonustime==0){
4508                                                         if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4509                                                         else bonusnum[bonus]+=0.15;
4510                                                         if(tutoriallevel)bonusvalue=0;
4511                                                         bonusvalue/=bonusnum[bonus];
4512                                                         bonustotal+=bonusvalue;
4513                                                 }
4514                                                 bonustime+=multiplier;
4515
4516                                                 if(environment==snowyenvironment){
4517                                                         precipdelay-=multiplier;
4518                                                         while(precipdelay<0){
4519                                                                 precipdelay+=.04;
4520                                                                 if(!detail)precipdelay+=.04;
4521                                                                 XYZ footvel,footpoint;
4522
4523                                                                 footvel=0;
4524                                                                 footpoint=viewer+viewerfacing*6;
4525                                                                 footpoint.y+=((float)abs(Random()%1200))/100-6;
4526                                                                 footpoint.x+=((float)abs(Random()%1200))/100-6;
4527                                                                 footpoint.z+=((float)abs(Random()%1200))/100-6;
4528                                                                 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
4529                                                         }
4530                                                 }
4531                                                 for(k=0;k<numplayers;k++){
4532                                                         if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
4533                                                         if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
4534
4535                                                         if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
4536                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4537                                                                 else if(player[k].rotation>player[k].targetrotation){
4538                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4539                                                                 }
4540                                                                 else if(player[k].rotation<player[k].targetrotation){
4541                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4542                                                                 }
4543                                                         }
4544
4545
4546                                                         if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
4547                                                                 player[k].turnspeed*=2;
4548                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4549                                                                 else if(player[k].rotation>player[k].targetrotation){
4550                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4551                                                                 }
4552                                                                 else if(player[k].rotation<player[k].targetrotation){
4553                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4554                                                                 }
4555                                                                 player[k].turnspeed/=2;
4556                                                         }
4557
4558                                                         if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
4559                                                                 player[k].turnspeed*=4;
4560                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4561                                                                 else if(player[k].rotation>player[k].targetrotation){
4562                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4563                                                                 }
4564                                                                 else if(player[k].rotation<player[k].targetrotation){
4565                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4566                                                                 }
4567                                                                 player[k].turnspeed/=4;
4568                                                         }
4569
4570                                                         /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/  player[k].DoStuff();
4571                                                         if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
4572
4573                                                         if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
4574                                                                 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
4575                                                                         bool tempcollide=0;
4576
4577                                                                         if(player[k].collide<-.3)player[k].collide=-.3;
4578                                                                         if(player[k].collide>1)player[k].collide=1;
4579                                                                         player[k].collide-=multiplier*30;
4580
4581                                                                         if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
4582                                                                                 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4583                                                                         }
4584                                                                         if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
4585                                                                                 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4586                                                                                         i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4587                                                                                         if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
4588                                                                                                 lowpoint=player[k].coords;
4589                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
4590                                                                                                 else lowpoint.y+=1.3;
4591                                                                                                 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
4592                                                                                                         player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4593                                                                                                 }
4594                                                                                                 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
4595                                                                                                 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
4596                                                                                                 */
4597                                                                                                 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4598                                                                                                         flatfacing=lowpoint-player[k].coords;
4599                                                                                                         player[k].coords=lowpoint;
4600                                                                                                         player[k].coords.y-=1.3;
4601                                                                                                         player[k].collide=1;
4602                                                                                                         tempcollide=1;
4603                                                                                                         if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
4604                                                                                                                 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
4605                                                                                                                 tempcoords1=lowpoint;
4606                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4607                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4608                                                                                                                         player[k].target=0;
4609                                                                                                                         player[k].targetanimation=walljumpleftanim;
4610                                                                                                                         player[k].targetframe=0;
4611                                                                                                                         float gLoc[3];
4612                                                                                                                         float vel[3];
4613                                                                                                                         gLoc[0]=player[k].coords.x;
4614                                                                                                                         gLoc[1]=player[k].coords.y;
4615                                                                                                                         gLoc[2]=player[k].coords.z;
4616                                                                                                                         vel[0]=0;
4617                                                                                                                         vel[1]=0;
4618                                                                                                                         vel[2]=0;
4619                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4620                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4621                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
4622                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
4623                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4624
4625                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4626                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
4627                                                                                                                         player[k].rotation*=360/6.28;
4628                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4629                                                                                                                         player[k].targetrotation=player[k].rotation;
4630                                                                                                                         player[k].lowrotation=player[k].rotation;
4631                                                                                                                         if(k==0)numwallflipped++;
4632                                                                                                                 }
4633                                                                                                                 else
4634                                                                                                                 {
4635                                                                                                                         lowpoint=tempcoords1;
4636                                                                                                                         lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4637                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4638                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4639                                                                                                                                 player[k].target=0;
4640                                                                                                                                 player[k].targetanimation=walljumprightanim;
4641                                                                                                                                 player[k].targetframe=0;
4642                                                                                                                                 float gLoc[3];
4643                                                                                                                                 float vel[3];
4644                                                                                                                                 gLoc[0]=player[k].coords.x;
4645                                                                                                                                 gLoc[1]=player[k].coords.y;
4646                                                                                                                                 gLoc[2]=player[k].coords.z;
4647                                                                                                                                 vel[0]=0;
4648                                                                                                                                 vel[1]=0;
4649                                                                                                                                 vel[2]=0;
4650                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4651                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4652                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
4653                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
4654                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4655
4656                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4657                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4658                                                                                                                                 player[k].rotation*=360/6.28;
4659                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4660                                                                                                                                 player[k].targetrotation=player[k].rotation;
4661                                                                                                                                 player[k].lowrotation=player[k].rotation;
4662                                                                                                                                 if(k==0)numwallflipped++;
4663                                                                                                                         }
4664                                                                                                                         else
4665                                                                                                                         {
4666                                                                                                                                 lowpoint=tempcoords1;
4667                                                                                                                                 lowpointtarget=lowpoint+player[k].facing*2;
4668                                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4669                                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4670                                                                                                                                         player[k].target=0;
4671                                                                                                                                         player[k].targetanimation=walljumpbackanim;
4672                                                                                                                                         player[k].targetframe=0;
4673                                                                                                                                         float gLoc[3];
4674                                                                                                                                         float vel[3];
4675                                                                                                                                         gLoc[0]=player[k].coords.x;
4676                                                                                                                                         gLoc[1]=player[k].coords.y;
4677                                                                                                                                         gLoc[2]=player[k].coords.z;
4678                                                                                                                                         vel[0]=0;
4679                                                                                                                                         vel[1]=0;
4680                                                                                                                                         vel[2]=0;
4681                                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4682                                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4683                                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
4684                                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
4685                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4686
4687                                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4688                                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
4689                                                                                                                                         player[k].rotation*=360/6.28;
4690                                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4691                                                                                                                                         player[k].targetrotation=player[k].rotation;
4692                                                                                                                                         player[k].lowrotation=player[k].rotation;
4693                                                                                                                                         if(k==0)numwallflipped++;
4694                                                                                                                                 }
4695                                                                                                                                 else
4696                                                                                                                                 {
4697                                                                                                                                         lowpoint=tempcoords1;
4698                                                                                                                                         lowpointtarget=lowpoint-player[k].facing*2;
4699                                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4700                                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4701                                                                                                                                                 player[k].target=0;
4702                                                                                                                                                 player[k].targetanimation=walljumpfrontanim;
4703                                                                                                                                                 player[k].targetframe=0;
4704                                                                                                                                                 float gLoc[3];
4705                                                                                                                                                 float vel[3];
4706                                                                                                                                                 gLoc[0]=player[k].coords.x;
4707                                                                                                                                                 gLoc[1]=player[k].coords.y;
4708                                                                                                                                                 gLoc[2]=player[k].coords.z;
4709                                                                                                                                                 vel[0]=0;
4710                                                                                                                                                 vel[1]=0;
4711                                                                                                                                                 vel[2]=0;
4712                                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4713                                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4714                                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
4715                                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
4716                                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4717
4718                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4719                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4720                                                                                                                                                 player[k].rotation*=360/6.28;
4721                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4722                                                                                                                                                 player[k].rotation+=180;
4723                                                                                                                                                 player[k].targetrotation=player[k].rotation;
4724                                                                                                                                                 player[k].lowrotation=player[k].rotation;
4725                                                                                                                                                 if(k==0)numwallflipped++;
4726                                                                                                                                         }
4727                                                                                                                                 }
4728                                                                                                                         }
4729                                                                                                                 }
4730                                                                                                         }
4731                                                                                                 }
4732                                                                                         }
4733                                                                                         else if(objects.type[i]==rocktype){
4734                                                                                                 lowpoint2=player[k].coords;
4735                                                                                                 lowpoint=player[k].coords;
4736                                                                                                 lowpoint.y+=2;
4737                                                                                                 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
4738                                                                                                         player[k].coords=colpoint;
4739                                                                                                         player[k].collide=1;
4740                                                                                                         tempcollide=1;
4741
4742                                                                                                         if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
4743                                                                                                                 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
4744
4745                                                                                                                 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
4746                                                                                                                 player[k].target=0;
4747                                                                                                                 player[k].targetframe=0;
4748                                                                                                                 player[k].onterrain=1;
4749
4750                                                                                                                 if(player[k].id==0){
4751                                                                                                                         OPENAL_SetPaused(channels[whooshsound], true);
4752                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 0);
4753                                                                                                                 }
4754
4755                                                                                                                 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
4756                                                                                                                         if(player[k].isFlip())player[k].jumppower=-4;
4757                                                                                                                         player[k].targetanimation=player[k].getLanding();
4758                                                                                                                         float gLoc[3];
4759                                                                                                                         float vel[3];
4760                                                                                                                         gLoc[0]=player[k].coords.x;
4761                                                                                                                         gLoc[1]=player[k].coords.y;
4762                                                                                                                         gLoc[2]=player[k].coords.z;
4763                                                                                                                         vel[0]=player[k].velocity.x;
4764                                                                                                                         vel[1]=player[k].velocity.y;
4765                                                                                                                         vel[2]=player[k].velocity.z;
4766                                                                                                                         PlaySoundEx( landsound, samp[landsound], NULL, true);
4767                                                                                                                         OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
4768                                                                                                                         OPENAL_SetVolume(channels[landsound], 128);
4769                                                                                                                         OPENAL_SetPaused(channels[landsound], false);
4770                                                                                                                         if(k==0){
4771                                                                                                                                 envsound[numenvsounds]=player[k].coords;
4772                                                                                                                                 envsoundvol[numenvsounds]=16;
4773                                                                                                                                 envsoundlife[numenvsounds]=.4;
4774                                                                                                                                 numenvsounds++;
4775                                                                                                                         }
4776
4777                                                                                                                 }
4778                                                                                                         }
4779                                                                                                 }
4780                                                                                         }
4781                                                                                 }
4782                                                                                 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
4783                                                                                         for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4784                                                                                                 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4785                                                                                                 lowpoint=player[k].coords;
4786                                                                                                 lowpoint.y+=1.35;
4787                                                                                                 if(objects.type[i]!=rocktype)
4788                                                                                                         if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4789                                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
4790                                                                                                                 player[k].coords=lowpoint;
4791                                                                                                                 player[k].coords.y-=1.35;
4792                                                                                                                 player[k].collide=1;
4793
4794                                                                                                                 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4795                                                                                                                         lowpoint=player[k].coords;
4796                                                                                                                         objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
4797                                                                                                                         lowpoint=player[k].coords;
4798                                                                                                                         lowpoint.y+=.05;
4799                                                                                                                         facing=0;
4800                                                                                                                         facing.z=-1;
4801                                                                                                                         facing=DoRotation(facing,0,player[k].targetrotation+180,0);
4802                                                                                                                         lowpointtarget=lowpoint+facing*1.4;
4803                                                                                                                         whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4804                                                                                                                         if(whichhit!=-1){
4805                                                                                                                                 lowpoint=player[k].coords;
4806                                                                                                                                 lowpoint.y+=.1;
4807                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
4808                                                                                                                                 lowpoint2=lowpoint;
4809                                                                                                                                 lowpointtarget2=lowpointtarget;
4810                                                                                                                                 lowpoint3=lowpoint;
4811                                                                                                                                 lowpointtarget3=lowpointtarget;
4812                                                                                                                                 lowpoint4=lowpoint;
4813                                                                                                                                 lowpointtarget4=lowpointtarget;
4814                                                                                                                                 lowpoint5=lowpoint;
4815                                                                                                                                 lowpointtarget5=lowpointtarget;
4816                                                                                                                                 lowpoint6=lowpoint;
4817                                                                                                                                 lowpointtarget6=lowpointtarget;
4818                                                                                                                                 lowpoint7=lowpoint;
4819                                                                                                                                 lowpointtarget7=lowpoint;
4820                                                                                                                                 lowpoint2.x+=.1;
4821                                                                                                                                 lowpointtarget2.x+=.1;
4822                                                                                                                                 lowpoint3.z+=.1;
4823                                                                                                                                 lowpointtarget3.z+=.1;
4824                                                                                                                                 lowpoint4.x-=.1;
4825                                                                                                                                 lowpointtarget4.x-=.1;
4826                                                                                                                                 lowpoint5.z-=.1;
4827                                                                                                                                 lowpointtarget5.z-=.1;
4828                                                                                                                                 lowpoint6.y+=45/13;
4829                                                                                                                                 lowpointtarget6.y+=45/13;
4830                                                                                                                                 lowpointtarget6+=facing*.6;
4831                                                                                                                                 lowpointtarget7.y+=90/13;
4832                                                                                                                                 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4833                                                                                                                                 if(objects.friction[i]>.5)
4834                                                                                                                                         if(whichhit!=-1){
4835                                                                                                                                                 //if(k==0){
4836                                                                                                                                                 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
4837                                                                                                                                                 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
4838                                                                                                                                                         if(checkcollide(lowpoint6,lowpointtarget6)==-1)
4839                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
4840                                                                                                                                                                         for(j=0;j<45;j++){
4841                                                                                                                                                                                 lowpoint=player[k].coords;
4842                                                                                                                                                                                 lowpoint.y+=(float)j/13;
4843                                                                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
4844                                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
4845                                                                                                                                                                                         if(j<=6){
4846                                                                                                                                                                                                 j=100;
4847                                                                                                                                                                                         }
4848                                                                                                                                                                                         /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
4849                                                                                                                                                                                         j=100;
4850                                                                                                                                                                                         }*/
4851                                                                                                                                                                                         if(j<=25&&player[k].targetanimation==jumpdownanim){
4852                                                                                                                                                                                                 j=100;
4853                                                                                                                                                                                         }
4854                                                                                                                                                                                         if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4855                                                                                                                                                                                                 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
4856                                                                                                                                                                                                 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
4857                                                                                                                                                                                                         lowpoint=player[k].coords;
4858                                                                                                                                                                                                         lowpoint.y+=(float)j/13;
4859                                                                                                                                                                                                         lowpointtarget=lowpoint+facing*1.3;
4860                                                                                                                                                                                                         flatfacing=player[k].coords;
4861                                                                                                                                                                                                         player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
4862                                                                                                                                                                                                         player[k].coords.y=lowpointtarget.y-.07;
4863                                                                                                                                                                                                         player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
4864
4865                                                                                                                                                                                                         if(j>10||!player[k].isRun()){
4866                                                                                                                                                                                                                 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
4867                                                                                                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4868                                                                                                                                                                                                                 }
4869                                                                                                                                                                                                                 float gLoc[3];
4870                                                                                                                                                                                                                 float vel[3];
4871                                                                                                                                                                                                                 gLoc[0]=player[k].coords.x;
4872                                                                                                                                                                                                                 gLoc[1]=player[k].coords.y;
4873                                                                                                                                                                                                                 gLoc[2]=player[k].coords.z;
4874                                                                                                                                                                                                                 vel[0]=player[k].velocity.x;
4875                                                                                                                                                                                                                 vel[1]=player[k].velocity.y;
4876                                                                                                                                                                                                                 vel[2]=player[k].velocity.z;
4877                                                                                                                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
4878                                                                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
4879                                                                                                                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
4880                                                                                                                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
4881
4882                                                                                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4883                                                                                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4884                                                                                                                                                                                                                 player[k].rotation*=360/6.28;
4885                                                                                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4886                                                                                                                                                                                                                 player[k].targetrotation=player[k].rotation;
4887                                                                                                                                                                                                                 player[k].lowrotation=player[k].rotation;
4888
4889                                                                                                                                                                                                                 //player[k].velocity=lowpointtarget*.03;
4890                                                                                                                                                                                                                 player[k].velocity=0;
4891
4892                                                                                                                                                                                                                 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
4893                                                                                                                                                                                                                         //player[k].currentanimation=climbanim;
4894                                                                                                                                                                                                                         player[k].targetanimation=climbanim;
4895                                                                                                                                                                                                                         player[k].jumppower=0;
4896                                                                                                                                                                                                                         player[k].jumpclimb=1;
4897                                                                                                                                                                                                                 }
4898                                                                                                                                                                                                                 player[k].transspeed=6;
4899                                                                                                                                                                                                                 player[k].target=0;
4900
4901                                                                                                                                                                                                                 //player[k].currentframe=1;
4902                                                                                                                                                                                                                 player[k].targetframe=1;
4903                                                                                                                                                                                                                 if(j>25){
4904                                                                                                                                                                                                                         //player[k].currentframe=0;
4905                                                                                                                                                                                                                         player[k].targetframe=0;
4906                                                                                                                                                                                                                         //player[k].currentanimation=hanganim;
4907                                                                                                                                                                                                                         player[k].targetanimation=hanganim;
4908                                                                                                                                                                                                                         player[k].jumppower=0;
4909                                                                                                                                                                                                                 }
4910                                                                                                                                                                                                         }
4911                                                                                                                                                                                                         j=100;
4912                                                                                                                                                                                                 }
4913                                                                                                                                                                                         }
4914                                                                                                                                                                                 }
4915                                                                                                                                                                         }
4916                                                                                                                                                                         //}
4917                                                                                                                                         }
4918                                                                                                                         }
4919                                                                                                                 }
4920                                                                                                         }
4921                                                                                         }
4922                                                                                         if(player[k].collide<=0){
4923                                                                                                 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
4924                                                                                                         if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
4925                                                                                                                 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
4926                                                                                                                 player[k].targetanimation=jumpdownanim;
4927                                                                                                                 player[k].targetframe=0;
4928                                                                                                                 player[k].target=0;
4929
4930                                                                                                                 float gLoc[3];
4931                                                                                                                 float vel[3];
4932                                                                                                                 gLoc[0]=player[k].coords.x;
4933                                                                                                                 gLoc[1]=player[k].coords.y;
4934                                                                                                                 gLoc[2]=player[k].coords.z;
4935                                                                                                                 vel[0]=player[k].velocity.x;
4936                                                                                                                 vel[1]=player[k].velocity.y;
4937                                                                                                                 vel[2]=player[k].velocity.z;
4938                                                                                                                 if(k==0){
4939                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
4940                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4941                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
4942                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
4943                                                                                                                 }
4944                                                                                                         }
4945                                                                                                         player[k].velocity.y+=gravity;
4946                                                                                                 }
4947                                                                                         }
4948                                                                 }
4949                                                         }
4950                                                         player[k].realoldcoords=player[k].coords;
4951                                                 }
4952
4953                                                 static XYZ oldviewer;
4954
4955                                                 if(indialogue==-1){
4956                                                         player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
4957                                                         player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
4958                                                         player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
4959                                                         player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
4960                                                         player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
4961                                                         player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
4962                                                         player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
4963                                                         player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
4964                                                 }
4965                                                 else
4966                                                 {
4967                                                         player[0].forwardkeydown=0;
4968                                                         player[0].leftkeydown=0;
4969                                                         player[0].backkeydown=0;
4970                                                         player[0].rightkeydown=0;
4971                                                         player[0].jumpkeydown=0;
4972                                                         player[0].crouchkeydown=0;
4973                                                         player[0].drawkeydown=0;
4974                                                         player[0].throwkeydown=0;
4975                                                 }
4976
4977                                                 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4978
4979
4980                                                 static bool endkeydown;
4981                                                 if(indialogue!=-1){
4982                                                         cameramode=1;
4983                                                         if(directing){
4984                                                                 facing=0;
4985                                                                 facing.z=-1;
4986
4987                                                                 facing=DoRotation(facing,-rotation2,0,0);
4988                                                                 facing=DoRotation(facing,0,0-rotation,0);
4989
4990                                                                 flatfacing=0;
4991                                                                 flatfacing.z=-1;
4992
4993                                                                 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4994
4995                                                                 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
4996                                                                 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
4997                                                                 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4998                                                                 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4999                                                                 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
5000                                                                 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
5001                                                                 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5002                                                                         ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5003                                                                         ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
5004                                                                                 int whichend;
5005                                                                                 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
5006                                                                                 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
5007                                                                                 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
5008                                                                                 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
5009                                                                                 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
5010                                                                                 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
5011                                                                                 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
5012                                                                                 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
5013                                                                                 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
5014                                                                                 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
5015                                                                                 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
5016                                                                                 if(whichend!=-1){
5017                                                                                         participantfocus[whichdialogue][indialogue]=whichend;
5018                                                                                         participantlocation[whichdialogue][whichend]=player[whichend].coords;
5019                                                                                         participantrotation[whichdialogue][whichend]=player[whichend].rotation;
5020                                                                                 }
5021                                                                                 if(whichend==-1){
5022                                                                                         participantfocus[whichdialogue][indialogue]=-1;
5023                                                                                 }
5024                                                                                 if(player[participantfocus[whichdialogue][indialogue]].dead){
5025                                                                                         indialogue=-1;
5026                                                                                         directing=0;
5027                                                                                         cameramode=0;
5028                                                                                 }
5029                                                                                 dialoguecamera[whichdialogue][indialogue]=viewer;
5030                                                                                 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
5031                                                                                 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
5032                                                                                 indialogue++;
5033                                                                                 if(indialogue<numdialogueboxes[whichdialogue]){
5034                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=0){
5035                                                                                                 static float gLoc[3];
5036                                                                                                 static float vel[3];
5037                                                                                                 XYZ temppos;
5038                                                                                                 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5039                                                                                                 temppos=temppos-viewer;
5040                                                                                                 Normalise(&temppos);
5041                                                                                                 temppos+=viewer;
5042
5043                                                                                                 gLoc[0]=temppos.x;
5044                                                                                                 gLoc[1]=temppos.y;
5045                                                                                                 gLoc[2]=temppos.z;vel[0]=0;
5046                                                                                                 vel[1]=0;
5047                                                                                                 vel[2]=0;
5048                                                                                                 int whichsoundplay;
5049                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5050                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5051                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5052                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5053                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5054                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5055                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5056                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5057                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5058                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5059                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5060                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5061                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5062                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5063                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5064                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5065                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5066                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5067                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5068                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5069                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5070                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5071                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
5072                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
5073                                                                                         }
5074                                                                                 }
5075
5076                                                                                 for(j=0;j<numplayers;j++){
5077                                                                                         participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5078                                                                                 }
5079
5080                                                                                 endkeydown=1;
5081                                                                         }
5082                                                                         if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5083                                                                                 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5084                                                                                 )){
5085                                                                                         int whichend;
5086                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5087                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5088                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5089                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5090                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5091                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5092                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5093                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5094                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5095                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5096                                                                                         participantfacing[whichdialogue][indialogue][whichend]=facing;
5097                                                                                 }
5098                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5099                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5100                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5101                                                                                                 endkeydown=0;
5102                                                                                         }
5103                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
5104                                                                                                 indialogue=-1;
5105                                                                                                 directing=0;
5106                                                                                                 cameramode=0;
5107                                                                                         }
5108                                                         }
5109                                                         if(!directing){
5110                                                                 OPENAL_SetPaused(channels[whooshsound], true);
5111                                                                 viewer=dialoguecamera[whichdialogue][indialogue];
5112                                                                 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5113                                                                         viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5114                                                                 }
5115                                                                 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5116                                                                 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5117                                                                 if(dialoguetime>0.5)
5118                                                                         if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5119                                                                                 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5120                                                                                 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5121                                                                                         indialogue++;
5122                                                                                         endkeydown=1;
5123                                                                                         if(indialogue<numdialogueboxes[whichdialogue]){
5124                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5125                                                                                                         static float gLoc[3];
5126                                                                                                         static float vel[3];
5127                                                                                                         XYZ temppos;
5128                                                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5129                                                                                                         temppos=temppos-viewer;
5130                                                                                                         Normalise(&temppos);
5131                                                                                                         temppos+=viewer;
5132
5133                                                                                                         gLoc[0]=temppos.x;
5134                                                                                                         gLoc[1]=temppos.y;
5135                                                                                                         gLoc[2]=temppos.z;vel[0]=0;
5136                                                                                                         vel[1]=0;
5137                                                                                                         vel[2]=0;
5138                                                                                                         int whichsoundplay;
5139                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5140                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5141                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5142                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5143                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5144                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5145                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5146                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5147                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5148                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5149                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5150                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5151                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5152                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5153                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5154                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5155                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5156                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5157                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5158                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5159                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5160                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5161                                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5162                                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5163                                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
5164                                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
5165                                                                                                         }
5166                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-5){
5167                                                                                                                 hotspot[numhotspots]=player[0].coords;
5168                                                                                                                 hotspotsize[numhotspots]=10;
5169                                                                                                                 hotspottype[numhotspots]=-1;
5170
5171                                                                                                                 numhotspots++;
5172                                                                                                         }
5173                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6){
5174                                                                                                                 hostile=1;
5175                                                                                                         }
5176
5177                                                                                                         if(player[participantfocus[whichdialogue][indialogue]].dead){
5178                                                                                                                 indialogue=-1;
5179                                                                                                                 directing=0;
5180                                                                                                                 cameramode=0;
5181                                                                                                         }
5182                                                                                                 }
5183                                                                                         }
5184                                                                                 }
5185                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5186                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5187                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5188                                                                                                 endkeydown=0;
5189                                                                                         }
5190                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
5191                                                                                                 indialogue=-1;
5192                                                                                                 directing=0;
5193                                                                                                 cameramode=0;
5194                                                                                                 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5195                                                                                                         hostile=1;
5196                                                                                                 }
5197                                                                                                 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5198                                                                                                         windialogue=1;
5199                                                                                                 }
5200                                                                                                 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5201                                                                                                         hostile=1;
5202                                                                                                         for(i=1;i<numplayers;i++){
5203                                                                                                                 player[i].aitype = attacktypecutoff;
5204                                                                                                         }
5205                                                                                                 }
5206                                                                                         }
5207                                                         }
5208                                                 }
5209
5210                                                 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5211                                                 else oldbuttondialogue=1;
5212
5213                                                 static float keyrefreshdelay=0,bigrefreshdelay=0;
5214
5215                                                 if(!player[0].jumpkeydown){
5216                                                         player[0].jumptogglekeydown=0;
5217                                                 }
5218                                                 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5219
5220
5221                                                 dialoguetime+=multiplier;
5222                                                 skybox.cloudmove+=multiplier;
5223                                                 hawkrotation+=multiplier*25;
5224                                                 realhawkcoords=0;
5225                                                 realhawkcoords.x=25;
5226                                                 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5227                                                 hawkcalldelay-=multiplier/2;
5228
5229                                                 if(hawkcalldelay<=0)
5230                                                 {
5231                                                         static float gLoc[3];
5232                                                         static float vel[3];
5233                                                         gLoc[0]=realhawkcoords.x;
5234                                                         gLoc[1]=realhawkcoords.y;
5235                                                         gLoc[2]=realhawkcoords.z;
5236                                                         vel[0]=0;
5237                                                         vel[1]=0;
5238                                                         vel[2]=0;
5239                                                         PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5240                                                         OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5241                                                         OPENAL_SetVolume(channels[hawksound], 128);
5242                                                         OPENAL_SetPaused(channels[hawksound], false);
5243
5244                                                         hawkcalldelay=16+abs(Random()%8);
5245                                                 }
5246                                                 static float temptexdetail;
5247
5248
5249                                                 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5250                                                         player[0].damagetolerance=200000;
5251                                                         player[0].damage=0;
5252                                                         player[0].burnt=0;
5253                                                         player[0].permanentdamage=0;
5254                                                         player[0].superpermanentdamage=0;
5255                                                         /*
5256                                                         int whichchar;
5257                                                         whichchar = abs(Random()%7);
5258                                                         registrationname[whichchar]+=1;
5259                                                         */
5260                                                 }
5261
5262                                                 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5263                                                         environment++;
5264                                                         if(environment>2)environment=0;
5265                                                         Setenvironment(environment);
5266
5267                                                         envtogglekeydown=1;
5268                                                 }
5269
5270
5271                                                 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5272                                                         envtogglekeydown=0;
5273                                                 }
5274
5275                                                 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5276                                                         cameramode=1-cameramode;
5277                                                         cameratogglekeydown=1;
5278                                                 }
5279
5280                                                 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5281                                                         cameratogglekeydown=0;
5282                                                 }
5283
5284                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5285                                                         if(player[0].num_weapons>0){
5286                                                                 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5287                                                                 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5288                                                                 else weapons.type[player[0].weaponids[0]]=sword;
5289                                                                 if(weapons.type[player[0].weaponids[0]]==sword){
5290                                                                         weapons.mass[player[0].weaponids[0]]=1.5;
5291                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5292                                                                         weapons.length[player[0].weaponids[0]]=.8;
5293                                                                 }
5294                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
5295                                                                         weapons.mass[player[0].weaponids[0]]=2;
5296                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5297                                                                         weapons.length[player[0].weaponids[0]]=1.5;
5298                                                                 }
5299
5300                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
5301                                                                         weapons.mass[player[0].weaponids[0]]=1;
5302                                                                         weapons.tipmass[player[0].weaponids[0]]=1.2;
5303                                                                         weapons.length[player[0].weaponids[0]]=.25;
5304                                                                 }
5305                                                         }
5306                                                         detailtogglekeydown=1;
5307                                                 }
5308
5309                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5310                                                         int closest=-1;
5311                                                         float closestdist=-1;
5312                                                         float distance;
5313                                                         if(numplayers>1)
5314                                                                 for(i=1;i<numplayers;i++){
5315                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5316                                                                         if(closestdist==-1||distance<closestdist){
5317                                                                                 closestdist=distance;
5318                                                                                 closest=i;
5319                                                                         }
5320                                                                 }
5321                                                                 if(closest!=-1){
5322                                                                         if(player[closest].num_weapons)
5323                                                                         {
5324                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5325                                                                                 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5326                                                                                 else weapons.type[player[closest].weaponids[0]]=sword;
5327                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
5328                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
5329                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
5330                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
5331                                                                                 }
5332                                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
5333                                                                                         weapons.mass[player[0].weaponids[0]]=2;
5334                                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5335                                                                                         weapons.length[player[0].weaponids[0]]=1.5;
5336                                                                                 }
5337                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
5338                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
5339                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
5340                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
5341                                                                                 }
5342                                                                         }
5343                                                                         if(!player[closest].num_weapons)
5344                                                                         {
5345                                                                                 player[closest].weaponids[0]=weapons.numweapons;
5346                                                                                 weapons.owner[weapons.numweapons]=closest;
5347                                                                                 weapons.type[weapons.numweapons]=knife;
5348                                                                                 weapons.damage[weapons.numweapons]=0;
5349                                                                                 weapons.numweapons++;
5350                                                                                 player[closest].num_weapons=1;
5351                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
5352                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
5353                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
5354                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
5355                                                                                 }
5356                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
5357                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
5358                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
5359                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
5360                                                                                 }
5361                                                                         }
5362                                                                 }
5363                                                                 detailtogglekeydown=1;
5364                                                 }
5365
5366                                                 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5367                                                         int closest=-1;
5368                                                         float closestdist=-1;
5369                                                         float distance;
5370                                                         if(numplayers>1)
5371                                                                 for(i=1;i<numplayers;i++){
5372                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5373                                                                         if(closestdist==-1||distance<closestdist){
5374                                                                                 closestdist=distance;
5375                                                                                 closest=i;
5376                                                                         }
5377                                                                 }
5378
5379                                                                 player[closest].rotation+=multiplier*50;
5380                                                                 player[closest].targetrotation=player[closest].rotation;
5381                                                 }
5382
5383
5384                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5385                                                         int closest=-1;
5386                                                         float closestdist=-1;
5387                                                         float distance;
5388                                                         if(numplayers>1)
5389                                                                 for(i=1;i<numplayers;i++){
5390                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5391                                                                         if(closestdist==-1||distance<closestdist){
5392                                                                                 closestdist=distance;
5393                                                                                 closest=i;
5394                                                                         }
5395                                                                 }
5396                                                                 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5397
5398                                                                 if(closest!=-1){
5399                                                                         player[closest].whichskin++;
5400                                                                         if(player[closest].whichskin>9)player[closest].whichskin=0;
5401                                                                         if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5402
5403                                                                         LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5404                                                                                         &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5405                                                                 }
5406
5407                                                                 if(player[closest].numclothes){
5408                                                                         for(i=0;i<player[closest].numclothes;i++){
5409                                                                                 tintr=player[closest].clothestintr[i];
5410                                                                                 tintg=player[closest].clothestintg[i];
5411                                                                                 tintb=player[closest].clothestintb[i];
5412                                                                                 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5413                                                                         }
5414                                                                         player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5415                                                                 }
5416
5417                                                                 detailtogglekeydown=1;
5418                                                 }
5419
5420                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5421                                                         int closest=-1;
5422                                                         float closestdist=-1;
5423                                                         float distance;
5424                                                         if(numplayers>1)
5425                                                                 for(i=1;i<numplayers;i++){
5426                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5427                                                                         if(closestdist==-1||distance<closestdist){
5428                                                                                 closestdist=distance;
5429                                                                                 closest=i;
5430                                                                         }
5431                                                                 }
5432                                                                 if(closest!=-1){
5433                                                                         if(player[closest].creature==wolftype){
5434                                                                                 headprop=player[closest].proportionhead.x/1.1;
5435                                                                                 bodyprop=player[closest].proportionbody.x/1.1;
5436                                                                                 armprop=player[closest].proportionarms.x/1.1;
5437                                                                                 legprop=player[closest].proportionlegs.x/1.1;
5438                                                                         }
5439
5440                                                                         if(player[closest].creature==rabbittype){
5441                                                                                 headprop=player[closest].proportionhead.x/1.2;
5442                                                                                 bodyprop=player[closest].proportionbody.x/1.05;
5443                                                                                 armprop=player[closest].proportionarms.x/1.00;
5444                                                                                 legprop=player[closest].proportionlegs.x/1.1;
5445                                                                         }
5446
5447
5448                                                                         if(player[closest].creature==rabbittype){
5449                                                                                 player[closest].skeleton.id=closest;
5450                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5451                                                                                 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
5452                                                                                 player[closest].whichskin=0;
5453                                                                                 player[closest].creature=wolftype;
5454
5455                                                                                 player[closest].proportionhead=1.1;
5456                                                                                 player[closest].proportionbody=1.1;
5457                                                                                 player[closest].proportionarms=1.1;
5458                                                                                 player[closest].proportionlegs=1.1;
5459                                                                                 player[closest].proportionlegs.y=1.1;
5460                                                                                 player[closest].scale=.23*5*player[0].scale;
5461
5462                                                                                 player[closest].damagetolerance=300;
5463                                                                         }
5464                                                                         else
5465                                                                         {
5466                                                                                 player[closest].skeleton.id=closest;
5467                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5468                                                                                 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5469                                                                                 player[closest].whichskin=0;
5470                                                                                 player[closest].creature=rabbittype;
5471
5472                                                                                 player[closest].proportionhead=1.2;
5473                                                                                 player[closest].proportionbody=1.05;
5474                                                                                 player[closest].proportionarms=1.00;
5475                                                                                 player[closest].proportionlegs=1.1;
5476                                                                                 player[closest].proportionlegs.y=1.05;
5477                                                                                 player[closest].scale=.2*5*player[0].scale;
5478
5479                                                                                 player[closest].damagetolerance=200;
5480                                                                         }
5481
5482                                                                         if(player[closest].creature==wolftype){
5483                                                                                 player[closest].proportionhead=1.1*headprop;
5484                                                                                 player[closest].proportionbody=1.1*bodyprop;
5485                                                                                 player[closest].proportionarms=1.1*armprop;
5486                                                                                 player[closest].proportionlegs=1.1*legprop;
5487                                                                         }
5488
5489                                                                         if(player[closest].creature==rabbittype){
5490                                                                                 player[closest].proportionhead=1.2*headprop;
5491                                                                                 player[closest].proportionbody=1.05*bodyprop;
5492                                                                                 player[closest].proportionarms=1.00*armprop;
5493                                                                                 player[closest].proportionlegs=1.1*legprop;
5494                                                                                 player[closest].proportionlegs.y=1.05*legprop;
5495                                                                         }
5496
5497                                                                 }
5498                                                                 detailtogglekeydown=1;
5499                                                 }
5500
5501                                                 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
5502                                                         detailtogglekeydown=0;
5503                                                 }
5504
5505                                                 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5506                                                         slomo=1-slomo;
5507                                                         slomodelay=1000;
5508                                                         slomotogglekeydown=1;
5509                                                 }
5510
5511
5512                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
5513                                                         int closest=-1;
5514                                                         float closestdist=-1;
5515                                                         float distance;
5516                                                         XYZ flatfacing2,flatvelocity2;
5517                                                         XYZ blah;
5518                                                         if(numplayers>1)
5519                                                                 for(i=1;i<numplayers;i++){
5520                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5521                                                                         if(distance<144&&!player[i].headless)
5522                                                                                 if(closestdist==-1||distance<closestdist){
5523                                                                                         closestdist=distance;
5524                                                                                         closest=i;
5525                                                                                         blah = player[i].coords;
5526                                                                                 }
5527                                                                 }
5528
5529                                                                 if(closest!=-1){
5530                                                                         XYZ headspurtdirection;
5531                                                                         int i = player[closest].skeleton.jointlabels[head];
5532                                                                         for(k=0;k<player[closest].skeleton.num_joints; k++){
5533                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5534                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5535                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5536                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5537                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5538                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5539                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5540                                                                                 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
5541                                                                                 Normalise(&headspurtdirection);
5542                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
5543                                                                                 flatvelocity2+=headspurtdirection*8;
5544                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
5545                                                                         }
5546                                                                         sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5547
5548                                                                         float gLoc[3];
5549                                                                         float vel[3];
5550                                                                         gLoc[0]=blah.x;
5551                                                                         gLoc[1]=blah.y;
5552                                                                         gLoc[2]=blah.z;
5553                                                                         vel[0]=0;
5554                                                                         vel[1]=0;
5555                                                                         vel[2]=0;
5556                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5557                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5558                                                                         OPENAL_SetVolume(channels[splattersound], 256);
5559                                                                         OPENAL_SetPaused(channels[splattersound], false);
5560
5561                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5562                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5563                                                                         OPENAL_SetVolume(channels[breaksound2], 100);
5564                                                                         OPENAL_SetPaused(channels[breaksound2], false);
5565
5566                                                                         if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
5567                                                                         player[closest].RagDoll(0);
5568                                                                         player[closest].dead=2;
5569                                                                         player[closest].headless=1;
5570                                                                         player[closest].DoBloodBig(3,165);
5571
5572                                                                         camerashake+=.3;
5573                                                                 }
5574
5575                                                                 explodetogglekeydown=1;
5576                                                 }
5577
5578                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
5579                                                         int closest=-1;
5580                                                         float closestdist=-1;
5581                                                         float distance;
5582                                                         XYZ flatfacing2,flatvelocity2;
5583                                                         XYZ blah;
5584                                                         if(numplayers>1)
5585                                                                 for(i=1;i<numplayers;i++){
5586                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5587                                                                         if(distance<144)
5588                                                                                 if(closestdist==-1||distance<closestdist){
5589                                                                                         closestdist=distance;
5590                                                                                         closest=i;
5591                                                                                         blah=player[i].coords;
5592                                                                                 }
5593                                                                 }
5594
5595                                                                 if(closest!=-1){
5596                                                                         float gLoc[3];
5597                                                                         float vel[3];
5598                                                                         gLoc[0]=blah.x;
5599                                                                         gLoc[1]=blah.y;
5600                                                                         gLoc[2]=blah.z;
5601                                                                         vel[0]=0;
5602                                                                         vel[1]=0;
5603                                                                         vel[2]=0;
5604
5605                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5606                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5607                                                                         OPENAL_SetVolume(channels[splattersound], 256);
5608                                                                         OPENAL_SetPaused(channels[splattersound], false);
5609
5610                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5611                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5612                                                                         OPENAL_SetVolume(channels[breaksound2], 600);
5613                                                                         OPENAL_SetPaused(channels[breaksound2], false);
5614
5615                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5616                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5617                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5618                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5619                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5620                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5621                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5622                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5623                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5624                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
5625                                                                                 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5626                                                                         }
5627
5628                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5629                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5630                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5631                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5632                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5633                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5634                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5635                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5636                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5637                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
5638                                                                         }
5639
5640                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5641                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5642                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5643                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5644                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5645                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5646                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5647                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5648                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5649                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5650                                                                         }
5651
5652                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5653                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5654                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5655                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5656                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5657                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5658                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5659                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5660                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5661                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5662                                                                         }
5663
5664                                                                         XYZ temppos;
5665                                                                         for(j=0;j<numplayers; j++){
5666                                                                                 if(j!=closest){
5667                                                                                         if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
5668                                                                                                 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
5669                                                                                                 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
5670                                                                                                 player[j].skeleton.longdead=0;
5671                                                                                                 player[j].RagDoll(0);
5672                                                                                                 for(i=0;i<player[j].skeleton.num_joints; i++){
5673                                                                                                         temppos=player[j].skeleton.joints[i].position+player[j].coords;
5674                                                                                                         if(findDistancefast(&temppos,&player[closest].coords)<25){
5675                                                                                                                 flatvelocity2=temppos-player[closest].coords;
5676                                                                                                                 Normalise(&flatvelocity2);
5677                                                                                                                 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
5678                                                                                                         }
5679                                                                                                 }
5680                                                                                         }
5681                                                                                 }
5682                                                                         }
5683
5684                                                                         player[closest].DoDamage(10000);
5685                                                                         player[closest].RagDoll(0);
5686                                                                         player[closest].dead=2;
5687                                                                         player[closest].coords=20;
5688                                                                         player[closest].skeleton.free=2;
5689
5690                                                                         camerashake+=.6;
5691
5692                                                                 }
5693
5694                                                                 explodetogglekeydown=1;
5695                                                 }
5696
5697                                                 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
5698                                                         explodetogglekeydown=0;
5699                                                 }
5700
5701
5702                                                 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
5703                                                         slomotogglekeydown=0;
5704                                                 }
5705
5706
5707                                                 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
5708                                                         player[0].onfire=1-player[0].onfire;
5709                                                         if(player[0].onfire){
5710                                                                 player[0].CatchFire();
5711                                                         }
5712                                                         if(!player[0].onfire){
5713                                                                 float gLoc[3];
5714                                                                 float vel[3];
5715                                                                 gLoc[0]=player[0].coords.x;
5716                                                                 gLoc[1]=player[0].coords.y;
5717                                                                 gLoc[2]=player[0].coords.z;
5718                                                                 vel[0]=0;
5719                                                                 vel[1]=0;
5720                                                                 vel[2]=0;
5721                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
5722                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
5723                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
5724                                                                 OPENAL_SetPaused(channels[fireendsound], false);
5725                                                                 OPENAL_SetPaused(channels[stream_firesound], true);
5726                                                         }
5727                                                         slomotogglekeydown=1;
5728                                                 }
5729
5730
5731                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
5732                                                         int closest=-1;
5733                                                         float closestdist=-1;
5734                                                         float distance;
5735                                                         if(numplayers>1)
5736                                                                 for(i=1;i<numplayers;i++){
5737                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5738                                                                         if(closestdist==-1||distance<closestdist){
5739                                                                                 closestdist=distance;
5740                                                                                 closest=i;
5741                                                                         }
5742                                                                 }
5743                                                                 if(closestdist>0&&closest>=0){
5744                                                                         //player[closest]=player[numplayers-1];
5745                                                                         //player[closest].skeleton=player[numplayers-1].skeleton;
5746                                                                         numplayers--;
5747                                                                 }
5748                                                                 drawmodetogglekeydown=1;
5749                                                 }
5750
5751                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5752                                                         int closest=-1;
5753                                                         float closestdist=-1;
5754                                                         float distance;
5755                                                         if(max_objects>1)
5756                                                                 for(i=1;i<max_objects;i++){
5757                                                                         distance=findDistancefast(&objects.position[i],&player[0].coords);
5758                                                                         if(closestdist==-1||distance<closestdist){
5759                                                                                 closestdist=distance;
5760                                                                                 closest=i;
5761                                                                         }
5762                                                                 }
5763                                                                 if(closestdist>0&&closest>=0){
5764                                                                         objects.position[closest].y-=500;
5765                                                                 }
5766                                                                 drawmodetogglekeydown=1;
5767                                                 }
5768
5769                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
5770                                                         //drawmode++;
5771                                                         //if(drawmode>2)drawmode=0;
5772                                                         if(objects.numobjects<max_objects-1){
5773                                                                 XYZ boxcoords;
5774                                                                 boxcoords.x=player[0].coords.x;
5775                                                                 boxcoords.z=player[0].coords.z;
5776                                                                 boxcoords.y=player[0].coords.y-3;
5777                                                                 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
5778                                                                 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
5779                                                                 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
5780                                                                 float temprotat,temprotat2;
5781                                                                 temprotat=editorrotation;
5782                                                                 temprotat2=editorrotation2;
5783                                                                 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
5784                                                                 if(temprotat2<0)temprotat2=Random()%360;
5785
5786                                                                 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
5787                                                                 if(editortype==treetrunktype)
5788                                                                         objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
5789                                                         }
5790
5791                                                         drawmodetogglekeydown=1;
5792                                                 }
5793
5794                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
5795                                                         if(numplayers<maxplayers-1){
5796                                                                 player[numplayers].scale=.2*5*player[0].scale;
5797                                                                 player[numplayers].creature=rabbittype;
5798                                                                 player[numplayers].howactive=editoractive;
5799                                                                 player[numplayers].skeleton.id=numplayers;
5800                                                                 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5801
5802                                                                 //texsize=512*512*3/texdetail/texdetail;
5803                                                                 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
5804                                                                 //player[numplayers].skeleton.skinText.resize(texsize);
5805
5806                                                                 k=abs(Random()%2)+1;
5807                                                                 if(k==0){
5808                                                                         LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5809                                                                         player[numplayers].whichskin=0;
5810                                                                 }
5811                                                                 else if(k==1){
5812                                                                         LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5813                                                                         player[numplayers].whichskin=1;
5814                                                                 }
5815                                                                 else {
5816                                                                         LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5817                                                                         player[numplayers].whichskin=2;
5818                                                                 }
5819
5820                                                                 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
5821                                                                 player[numplayers].power=1;
5822                                                                 player[numplayers].speedmult=1;
5823                                                                 player[numplayers].currentanimation=bounceidleanim;
5824                                                                 player[numplayers].targetanimation=bounceidleanim;
5825                                                                 player[numplayers].currentframe=0;
5826                                                                 player[numplayers].targetframe=1;
5827                                                                 player[numplayers].target=0;
5828                                                                 player[numplayers].bled=0;
5829                                                                 player[numplayers].speed=1+(float)(Random()%100)/1000;
5830
5831                                                                 player[numplayers].targetrotation=player[0].targetrotation;
5832                                                                 player[numplayers].rotation=player[0].rotation;
5833
5834                                                                 player[numplayers].velocity=0;
5835                                                                 player[numplayers].coords=player[0].coords;
5836                                                                 player[numplayers].oldcoords=player[numplayers].coords;
5837                                                                 player[numplayers].realoldcoords=player[numplayers].coords;
5838
5839                                                                 player[numplayers].id=numplayers;
5840                                                                 player[numplayers].skeleton.id=numplayers;
5841                                                                 player[numplayers].updatedelay=0;
5842                                                                 player[numplayers].normalsupdatedelay=0;
5843
5844                                                                 player[numplayers].aitype=passivetype;
5845                                                                 player[numplayers].aitarget=0;
5846
5847                                                                 if(player[0].creature==wolftype){
5848                                                                         headprop=player[0].proportionhead.x/1.1;
5849                                                                         bodyprop=player[0].proportionbody.x/1.1;
5850                                                                         armprop=player[0].proportionarms.x/1.1;
5851                                                                         legprop=player[0].proportionlegs.x/1.1;
5852                                                                 }
5853
5854                                                                 if(player[0].creature==rabbittype){
5855                                                                         headprop=player[0].proportionhead.x/1.2;
5856                                                                         bodyprop=player[0].proportionbody.x/1.05;
5857                                                                         armprop=player[0].proportionarms.x/1.00;
5858                                                                         legprop=player[0].proportionlegs.x/1.1;
5859                                                                 }
5860
5861                                                                 if(player[numplayers].creature==wolftype){
5862                                                                         player[numplayers].proportionhead=1.1*headprop;
5863                                                                         player[numplayers].proportionbody=1.1*bodyprop;
5864                                                                         player[numplayers].proportionarms=1.1*armprop;
5865                                                                         player[numplayers].proportionlegs=1.1*legprop;
5866                                                                 }
5867
5868                                                                 if(player[numplayers].creature==rabbittype){
5869                                                                         player[numplayers].proportionhead=1.2*headprop;
5870                                                                         player[numplayers].proportionbody=1.05*bodyprop;
5871                                                                         player[numplayers].proportionarms=1.00*armprop;
5872                                                                         player[numplayers].proportionlegs=1.1*legprop;
5873                                                                         player[numplayers].proportionlegs.y=1.05*legprop;
5874                                                                 }
5875
5876                                                                 player[numplayers].headless=0;
5877                                                                 player[numplayers].onfire=0;
5878
5879                                                                 if(cellophane){
5880                                                                         player[numplayers].proportionhead.z=0;
5881                                                                         player[numplayers].proportionbody.z=0;
5882                                                                         player[numplayers].proportionarms.z=0;
5883                                                                         player[numplayers].proportionlegs.z=0;
5884                                                                 }
5885
5886                                                                 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
5887
5888                                                                 player[numplayers].damagetolerance=200;
5889
5890                                                                 player[numplayers].protectionhead=player[0].protectionhead;
5891                                                                 player[numplayers].protectionhigh=player[0].protectionhigh;
5892                                                                 player[numplayers].protectionlow=player[0].protectionlow;
5893                                                                 player[numplayers].armorhead=player[0].armorhead;
5894                                                                 player[numplayers].armorhigh=player[0].armorhigh;
5895                                                                 player[numplayers].armorlow=player[0].armorlow;
5896                                                                 player[numplayers].metalhead=player[0].metalhead;
5897                                                                 player[numplayers].metalhigh=player[0].metalhigh;
5898                                                                 player[numplayers].metallow=player[0].metallow;
5899
5900                                                                 player[numplayers].immobile=player[0].immobile;
5901
5902                                                                 player[numplayers].numclothes=player[0].numclothes;
5903                                                                 if(player[numplayers].numclothes)
5904                                                                         for(i=0;i<player[numplayers].numclothes;i++){
5905                                                                                 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
5906                                                                                 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
5907                                                                                 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
5908                                                                                 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
5909                                                                                 tintr=player[numplayers].clothestintr[i];
5910                                                                                 tintg=player[numplayers].clothestintg[i];
5911                                                                                 tintb=player[numplayers].clothestintb[i];
5912                                                                                 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5913                                                                         }
5914                                                                         if(player[numplayers].numclothes){
5915                                                                                 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
5916                                                                         }
5917
5918                                                                         player[numplayers].power=player[0].power;
5919                                                                         player[numplayers].speedmult=player[0].speedmult;
5920
5921                                                                         player[numplayers].damage=0;
5922                                                                         player[numplayers].permanentdamage=0;
5923                                                                         player[numplayers].superpermanentdamage=0;
5924                                                                         player[numplayers].deathbleeding=0;
5925                                                                         player[numplayers].bleeding=0;
5926                                                                         player[numplayers].numwaypoints=0;
5927                                                                         player[numplayers].waypoint=0;
5928                                                                         player[numplayers].jumppath=0;
5929                                                                         player[numplayers].weaponstuck=-1;
5930                                                                         player[numplayers].weaponactive=-1;
5931                                                                         player[numplayers].num_weapons=0;
5932                                                                         player[numplayers].bloodloss=0;
5933                                                                         player[numplayers].dead=0;
5934
5935                                                                         player[numplayers].loaded=1;
5936
5937                                                                         numplayers++;
5938                                                         }
5939                                                         drawmodetogglekeydown=1;
5940                                                 }
5941
5942                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
5943                                                         if(player[numplayers-1].numwaypoints<90){
5944                                                                 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
5945                                                                 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
5946                                                                 player[numplayers-1].numwaypoints++;
5947                                                         }
5948                                                         drawmodetogglekeydown=1;
5949                                                 }
5950
5951                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
5952                                                         if(numpathpoints<30){
5953                                                                 bool connected,alreadyconnected;
5954                                                                 connected=0;
5955                                                                 if(numpathpoints>1)
5956                                                                         for(i=0;i<numpathpoints;i++){
5957                                                                                 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
5958                                                                                         alreadyconnected=0;
5959                                                                                         for(j=0;j<numpathpointconnect[pathpointselected];j++){
5960                                                                                                 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
5961                                                                                         }
5962                                                                                         if(!alreadyconnected){
5963                                                                                                 numpathpointconnect[pathpointselected]++;
5964                                                                                                 connected=1;
5965                                                                                                 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
5966                                                                                         }
5967                                                                                 }
5968                                                                         }
5969                                                                         if(!connected){
5970                                                                                 numpathpoints++;
5971                                                                                 pathpoint[numpathpoints-1]=player[0].coords;
5972                                                                                 numpathpointconnect[numpathpoints-1]=0;
5973                                                                                 if(numpathpoints>1&&pathpointselected!=-1){
5974                                                                                         numpathpointconnect[pathpointselected]++;
5975                                                                                         pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
5976                                                                                 }
5977                                                                                 pathpointselected=numpathpoints-1;
5978                                                                         }
5979                                                         }
5980                                                         drawmodetogglekeydown=1;
5981                                                 }
5982
5983                                                 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
5984                                                         pathpointselected++;
5985                                                         if(pathpointselected>=numpathpoints)pathpointselected=-1;
5986                                                         drawmodetogglekeydown=1;
5987                                                 }
5988                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
5989                                                         pathpointselected--;
5990                                                         if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
5991                                                         drawmodetogglekeydown=1;
5992                                                 }
5993                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
5994                                                         if(pathpointselected!=-1){
5995                                                                 numpathpoints--;
5996                                                                 pathpoint[pathpointselected]=pathpoint[numpathpoints];
5997                                                                 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
5998                                                                 for(i=0;i<numpathpointconnect[pathpointselected];i++){
5999                                                                         pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
6000                                                                 }
6001                                                                 for(i=0;i<numpathpoints;i++){
6002                                                                         for(j=0;j<numpathpointconnect[i];j++){
6003                                                                                 if(pathpointconnect[i][j]==pathpointselected){
6004                                                                                         pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
6005                                                                                         numpathpointconnect[i]--;
6006                                                                                 }
6007                                                                                 if(pathpointconnect[i][j]==numpathpoints){
6008                                                                                         pathpointconnect[i][j]=pathpointselected;
6009                                                                                 }
6010                                                                         }
6011                                                                 }
6012                                                                 pathpointselected=numpathpoints-1;
6013                                                         }
6014                                                         drawmodetogglekeydown=1;
6015                                                 }
6016
6017                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6018                                                         editorenabled=1-editorenabled;
6019                                                         if(editorenabled){
6020                                                                 player[0].damagetolerance=100000;
6021                                                                 player[0].damage=0;
6022                                                                 player[0].superpermanentdamage=0;
6023                                                                 player[0].bloodloss=0;
6024                                                                 player[0].deathbleeding=0;
6025                                                         }
6026                                                         if(!editorenabled){
6027                                                                 player[0].damagetolerance=200;
6028                                                                 player[0].damage=0;
6029                                                                 player[0].permanentdamage=0;
6030                                                                 player[0].superpermanentdamage=0;
6031                                                                 player[0].bloodloss=0;
6032                                                                 player[0].deathbleeding=0;
6033                                                         }
6034                                                         drawmodetogglekeydown=1;
6035                                                 }
6036
6037                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6038                                                         editortype--;
6039                                                         if(editortype==treeleavestype||editortype==10)editortype--;
6040                                                         if(editortype<0)editortype=firetype;
6041                                                         drawmodetogglekeydown=1;
6042                                                 }
6043
6044                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6045                                                         editortype++;
6046                                                         if(editortype==treeleavestype||editortype==10)editortype++;
6047                                                         if(editortype>firetype)editortype=0;
6048                                                         drawmodetogglekeydown=1;
6049                                                 }
6050
6051                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6052                                                         editorrotation-=multiplier*100;
6053                                                         if(editorrotation<-.01)editorrotation=-.01;
6054                                                         drawmodetogglekeydown=1;
6055                                                 }
6056
6057                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6058                                                         editorrotation+=multiplier*100;
6059                                                         drawmodetogglekeydown=1;
6060                                                 }
6061
6062                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6063                                                         editorsize+=multiplier;
6064                                                         drawmodetogglekeydown=1;
6065                                                 }
6066
6067                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6068                                                         editorsize-=multiplier;
6069                                                         if(editorsize<.1)editorsize=.1;
6070                                                         drawmodetogglekeydown=1;
6071                                                 }
6072
6073
6074                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6075                                                         mapradius-=multiplier*10;
6076                                                 }
6077
6078                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6079                                                         mapradius+=multiplier*10;
6080                                                 }
6081                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6082                                                         editorrotation2+=multiplier*100;
6083                                                 }
6084
6085                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6086                                                         editorrotation2-=multiplier*100;
6087                                                         if(editorrotation2<-.01)editorrotation2=-.01;
6088                                                 }
6089                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6090                                                         int closest=-1;
6091                                                         float closestdist=-1;
6092                                                         float distance;
6093                                                         for(i=0;i<objects.numobjects;i++){
6094                                                                 distance=findDistancefast(&objects.position[i],&player[0].coords);
6095                                                                 if(closestdist==-1||distance<closestdist){
6096                                                                         closestdist=distance;
6097                                                                         closest=i;
6098                                                                 }
6099                                                         }
6100                                                         if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6101                                                         drawmodetogglekeydown=1;
6102                                                 }
6103
6104
6105                                                 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6106                                                         drawmodetogglekeydown=0;
6107                                                 }
6108
6109                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6110                                                         //if(!player[0].skeleton.free)player[0].damage+=500;
6111                                                         player[0].RagDoll(0);
6112                                                         //player[0].spurt=1;
6113                                                         //player[0].DoDamage(1000);
6114
6115                                                         float gLoc[3];
6116                                                         float vel[3];
6117                                                         gLoc[0]=player[0].coords.x;
6118                                                         gLoc[1]=player[0].coords.y;
6119                                                         gLoc[2]=player[0].coords.z;
6120                                                         vel[0]=player[0].velocity.x;
6121                                                         vel[1]=player[0].velocity.y;
6122                                                         vel[2]=player[0].velocity.z;
6123                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6124                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6125                                                         OPENAL_SetVolume(channels[whooshsound], 128);
6126                                                         OPENAL_SetPaused(channels[whooshsound], false);
6127                                                         //OPENAL_SetPaused(channels[whooshsound], true);
6128
6129                                                         texturesizetogglekeydown=1;
6130                                                 }
6131
6132                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6133
6134                                                         int closest=-1;
6135                                                         float closestdist=-1;
6136                                                         float distance;
6137                                                         for(i=0;i<objects.numobjects;i++){
6138                                                                 if(objects.type[i]==treeleavestype){
6139                                                                         objects.scale[i]*=.9;
6140                                                                 }
6141                                                         }
6142                                                         texturesizetogglekeydown=1;
6143                                                 }
6144
6145                                                 static XYZ relative;
6146                                                 static int randattack;
6147                                                 //Attack
6148                                                 static bool playerrealattackkeydown=0;
6149
6150                                                 if(!buttons[0])oldbutton=0;
6151                                                 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6152                                                 if(oldattackkey)player[0].attackkeydown=0;
6153                                                 if(oldattackkey)playerrealattackkeydown=0;
6154                                                 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6155                                                 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6156                                                 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6157                                                         for(k=0;k<numplayers;k++){
6158                                                                 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6159                                                                         player[k].Reverse();
6160                                                         }
6161                                                 }
6162
6163                                                 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6164
6165                                                 for(k=0;k<numplayers;k++){
6166                                                         if(indialogue!=-1)player[k].attackkeydown=0;
6167                                                         if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6168                                                                 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6169                                                                 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6170                                                                         player[k].jumppower-=2;
6171                                                                 }
6172                                                                 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6173                                                                         for(i=0;i<numplayers;i++){
6174                                                                                 if(i==k)i++;
6175                                                                                 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6176                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6177                                                                                                 player[k].targetanimation=dodgebackanim;
6178                                                                                                 player[k].target=0;
6179                                                                                                 player[k].targetframe=0;
6180                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6181                                                                                                 Normalise(&rotatetarget);
6182                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6183                                                                                                 player[k].targetrotation*=360/6.28;
6184                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6185
6186                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6187                                                                                         }
6188                                                                         }
6189                                                                         if(player[k].targetanimation!=dodgebackanim){
6190                                                                                 if(k==0)numflipped++;
6191                                                                                 player[k].targetanimation=backhandspringanim;
6192                                                                                 player[k].target=0;
6193                                                                                 player[k].targetframe=0;
6194                                                                                 player[k].targetrotation=-rotation+180;
6195                                                                                 if(player[k].leftkeydown)player[k].targetrotation-=45;
6196                                                                                 if(player[k].rightkeydown)player[k].targetrotation+=45;
6197                                                                                 player[k].rotation=player[k].targetrotation;
6198                                                                                 player[k].jumppower-=2;
6199                                                                         }
6200                                                                 }
6201                                                                 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6202                                                                         player[k].hasvictim=0;
6203                                                                         if(numplayers>1)
6204                                                                                 for(i=0;i<numplayers;i++){
6205                                                                                         if(i==k)i++;
6206                                                                                         if(!player[k].hasvictim)
6207                                                                                                 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6208                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6209                                                                                                                 player[k].victim=&player[i];
6210                                                                                                                 player[k].hasvictim=1;
6211                                                                                                                 if(player[k].aitype==playercontrolled){
6212                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6213                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6214                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6215                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6216                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6217                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6218                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6219                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6220                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6221                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6222                                                                                                                 }
6223                                                                                                                 else {
6224                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6225                                                                                                                                 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6226                                                                                                                                 else randattack=abs(Random()%5);
6227                                                                                                                                 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6228                                                                                                                                         if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6229                                                                                                                                         else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6230                                                                                                                                         else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6231                                                                                                                                         else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6232                                                                                                                                 }
6233                                                                                                                                 if(player[k].weaponactive!=-1){
6234                                                                                                                                         if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6235                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6236                                                                                                                                         //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6237                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6238                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6239                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6240                                                                                                                                         else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6241                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6242                                                                                                                                 }
6243                                                                                                                         }
6244                                                                                                                 }
6245                                                                                                                 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6246                                                                                                         }
6247                                                                                                         if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6248                                                                                                                 if(player[k].weaponactive==-1){
6249                                                                                                                         player[i].targetanimation=sneakattackedanim;
6250                                                                                                                         player[i].currentanimation=sneakattackedanim;
6251                                                                                                                         player[k].currentanimation=sneakattackanim;
6252                                                                                                                         player[k].targetanimation=sneakattackanim;
6253                                                                                                                         player[k].oldcoords=player[k].coords;
6254                                                                                                                         player[k].coords=player[i].coords;
6255                                                                                                                 }
6256                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6257                                                                                                                         player[i].targetanimation=knifesneakattackedanim;
6258                                                                                                                         player[i].currentanimation=knifesneakattackedanim;
6259                                                                                                                         player[k].currentanimation=knifesneakattackanim;
6260                                                                                                                         player[k].targetanimation=knifesneakattackanim;
6261                                                                                                                         player[i].oldcoords=player[i].coords;
6262                                                                                                                         player[i].coords=player[k].coords;
6263                                                                                                                 }
6264                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6265                                                                                                                         player[i].targetanimation=swordsneakattackedanim;
6266                                                                                                                         player[i].currentanimation=swordsneakattackedanim;
6267                                                                                                                         player[k].currentanimation=swordsneakattackanim;
6268                                                                                                                         player[k].targetanimation=swordsneakattackanim;
6269                                                                                                                         player[i].oldcoords=player[i].coords;
6270                                                                                                                         player[i].coords=player[k].coords;
6271                                                                                                                 }
6272                                                                                                                 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6273                                                                                                                         player[k].victim=&player[i];
6274                                                                                                                         player[k].hasvictim=1;
6275                                                                                                                         player[i].targettilt2=0;
6276                                                                                                                         player[i].targetframe=1;
6277                                                                                                                         player[i].currentframe=0;
6278                                                                                                                         player[i].target=0;
6279                                                                                                                         player[i].velocity=0;
6280                                                                                                                         player[k].targettilt2=player[i].targettilt2;
6281                                                                                                                         player[k].currentframe=player[i].currentframe;
6282                                                                                                                         player[k].targetframe=player[i].targetframe;
6283                                                                                                                         player[k].target=player[i].target;
6284                                                                                                                         player[k].velocity=0;
6285                                                                                                                         player[k].targetrotation=player[i].rotation;
6286                                                                                                                         player[k].rotation=player[i].rotation;
6287                                                                                                                         player[i].targetrotation=player[i].rotation;
6288                                                                                                                 }
6289                                                                                                         }
6290                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6291                                                                                                                 oldattackkey=1;
6292                                                                                                                 player[k].targetframe=0;
6293                                                                                                                 player[k].target=0;
6294                                                                                                                 //player[k].velocity=0;
6295
6296                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6297                                                                                                                 Normalise(&rotatetarget);
6298                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6299                                                                                                                 player[k].targetrotation*=360/6.28;
6300                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6301
6302                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6303
6304                                                                                                                 player[k].lastattack3=player[k].lastattack2;
6305                                                                                                                 player[k].lastattack2=player[k].lastattack;
6306                                                                                                                 player[k].lastattack=player[k].targetanimation;
6307                                                                                                                 //player[k].targettilt2=0;
6308                                                                                                                 //slomo=1;
6309                                                                                                                 //slomodelay=.2;
6310                                                                                                         }
6311                                                                                                         if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6312                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6313                                                                                                                 Normalise(&rotatetarget);
6314                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6315                                                                                                                 player[k].targetrotation*=360/6.28;
6316                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6317                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6318                                                                                                                 oldattackkey=1;
6319                                                                                                                 player[k].victim=&player[i];
6320                                                                                                                 player[k].hasvictim=1;
6321                                                                                                                 player[i].targetanimation=knifefollowedanim;
6322                                                                                                                 player[i].currentanimation=knifefollowedanim;
6323                                                                                                                 player[i].targettilt2=0;
6324                                                                                                                 player[i].targettilt2=player[k].targettilt2;
6325                                                                                                                 player[i].targetframe=1;
6326                                                                                                                 player[i].currentframe=0;
6327                                                                                                                 player[i].target=0;
6328                                                                                                                 player[i].velocity=0;
6329                                                                                                                 player[k].currentanimation=knifefollowanim;
6330                                                                                                                 player[k].targetanimation=knifefollowanim;
6331                                                                                                                 player[k].targettilt2=player[i].targettilt2;
6332                                                                                                                 player[k].currentframe=player[i].currentframe;
6333                                                                                                                 player[k].targetframe=player[i].targetframe;
6334                                                                                                                 player[k].target=player[i].target;
6335                                                                                                                 player[k].velocity=0;
6336                                                                                                                 player[k].oldcoords=player[k].coords;
6337                                                                                                                 player[i].coords=player[k].coords;
6338                                                                                                                 player[i].targetrotation=player[k].targetrotation;
6339                                                                                                                 player[i].rotation=player[k].targetrotation;
6340                                                                                                                 player[k].rotation=player[k].targetrotation;
6341                                                                                                                 player[i].rotation=player[k].targetrotation;
6342                                                                                                         }
6343                                                                                                 }
6344                                                                                 }
6345                                                                                 bool hasstaff=0;
6346                                                                                 if(player[k].weaponactive!=-1){
6347                                                                                         if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
6348                                                                                 }
6349                                                                                 if(numplayers>1)
6350                                                                                         for(i=0;i<numplayers;i++){
6351                                                                                                 if(i==k)i++;
6352                                                                                                 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
6353                                                                                                         if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
6354                                                                                                                 if(player[i].skeleton.free)
6355                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
6356                                                                                                                                 player[k].victim=&player[i];
6357                                                                                                                                 player[k].hasvictim=1;
6358                                                                                                                                 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
6359                                                                                                                                         if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
6360                                                                                                                                         if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
6361                                                                                                                                         if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
6362                                                                                                                                 }
6363                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
6364                                                                                                                                         player[k].targetanimation=killanim;
6365                                                                                                                                         for(j=0;j<terrain.numdecals;j++){
6366                                                                                                                                                 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6367                                                                                                                                                         terrain.DeleteDecal(j);
6368                                                                                                                                                 }
6369                                                                                                                                         }
6370                                                                                                                                         for(l=0;l<objects.numobjects;l++){
6371                                                                                                                                                 if(objects.model[l].type==decalstype)
6372                                                                                                                                                         for(j=0;j<objects.model[l].numdecals;j++){
6373                                                                                                                                                                 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6374                                                                                                                                                                         objects.model[l].DeleteDecal(j);
6375                                                                                                                                                                 }
6376                                                                                                                                                         }
6377                                                                                                                                         }
6378                                                                                                                                 }
6379                                                                                                                                 if(!player[i].dead||musictype!=2)
6380                                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
6381                                                                                                                                                 player[k].targetanimation=dropkickanim;
6382                                                                                                                                                 for(j=0;j<terrain.numdecals;j++){
6383                                                                                                                                                         if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6384                                                                                                                                                                 terrain.DeleteDecal(j);
6385                                                                                                                                                         }
6386                                                                                                                                                 }
6387                                                                                                                                                 for(l=0;l<objects.numobjects;l++){
6388                                                                                                                                                         if(objects.model[l].type==decalstype)
6389                                                                                                                                                                 for(j=0;j<objects.model[l].numdecals;j++){
6390                                                                                                                                                                         if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6391                                                                                                                                                                                 objects.model[l].DeleteDecal(j);
6392                                                                                                                                                                         }
6393                                                                                                                                                                 }
6394                                                                                                                                                 }
6395                                                                                                                                         }
6396                                                                                                                         }
6397                                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
6398                                                                                                                                 oldattackkey=1;
6399                                                                                                                                 player[k].targetframe=0;
6400                                                                                                                                 player[k].target=0;
6401                                                                                                                                 //player[k].velocity=0;
6402
6403                                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6404                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
6405                                                                                                                                         rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
6406                                                                                                                                 }
6407                                                                                                                                 Normalise(&rotatetarget);
6408                                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6409                                                                                                                                 player[k].targetrotation*=360/6.28;
6410                                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6411
6412                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
6413                                                                                                                                         player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
6414                                                                                                                                 }
6415
6416                                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6417                                                                                                                                 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
6418
6419                                                                                                                                 player[k].lastattack3=player[k].lastattack2;
6420                                                                                                                                 player[k].lastattack2=player[k].lastattack;
6421                                                                                                                                 player[k].lastattack=player[k].targetanimation;
6422
6423                                                                                                                                 if(player[k].targetanimation==swordgroundstabanim){
6424                                                                                                                                         player[k].targetrotation+=30;
6425                                                                                                                                 }
6426                                                                                                                                 //player[k].targettilt2=0;
6427                                                                                                                                 //slomo=1;
6428                                                                                                                                 //slomodelay=.2;
6429                                                                                                                         }
6430                                                                                                 }
6431                                                                                         }
6432                                                                                         if(!player[k].hasvictim){
6433                                                                                                 for(i=0;i<numplayers;i++){
6434                                                                                                         if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
6435                                                                                                                 player[k].victim=&player[i];
6436                                                                                                                 player[k].hasvictim=1;
6437                                                                                                         }
6438                                                                                                         if(player[k].hasvictim&&!player[i].skeleton.free)
6439                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
6440                                                                                                                         player[k].victim=&player[i];
6441                                                                                                                 }
6442                                                                                                 }
6443                                                                                         }
6444                                                                                         if(player[k].aitype==playercontrolled)
6445                                                                                                 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
6446                                                                                                         oldattackkey=1;
6447                                                                                                         player[k].targetanimation=rabbitkickanim;
6448                                                                                                         player[k].targetframe=0;
6449                                                                                                         player[k].target=0;
6450                                                                                                 }
6451                                                                                                 if(animation[player[k].targetanimation].attack&&k==0){
6452                                                                                                         numattacks++;
6453                                                                                                         bool armedstaff=0;
6454                                                                                                         if(player[k].weaponactive!=-1){
6455                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
6456                                                                                                         }
6457                                                                                                         bool armedsword=0;
6458                                                                                                         if(player[k].weaponactive!=-1){
6459                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
6460                                                                                                         }
6461                                                                                                         bool armedknife=0;
6462                                                                                                         if(player[k].weaponactive!=-1){
6463                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
6464                                                                                                         }
6465                                                                                                         if(armedstaff)numstaffattack++;
6466                                                                                                         else if(armedsword)numswordattack++;
6467                                                                                                         else if(armedknife)numknifeattack++;
6468                                                                                                         else numunarmedattack++;
6469                                                                                                 }
6470                                                                 }
6471                                                         }
6472                                                 }
6473
6474                                                 //Collisions
6475                                                 static float collisionradius;
6476                                                 if(numplayers>1)
6477                                                         for(k=0;k<numplayers;k++){
6478                                                                 for(i=k;i<numplayers;i++){
6479                                                                         if(i==k)i++;
6480                                                                         if(i<numplayers)
6481                                                                                 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
6482                                                                                         if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
6483                                                                                                 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
6484                                                                                                         if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
6485                                                                                                                 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
6486                                                                                                                         if(player[i].coords.y>player[k].coords.y-3)
6487                                                                                                                                 if(player[i].coords.y<player[k].coords.y+3)
6488                                                                                                                                         if(player[i].coords.x>player[k].coords.x-3)
6489                                                                                                                                                 if(player[i].coords.x<player[k].coords.x+3)
6490                                                                                                                                                         if(player[i].coords.z>player[k].coords.z-3)
6491                                                                                                                                                                 if(player[i].coords.z<player[k].coords.z+3){
6492                                                                                                                                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6493                                                                                                                                                                                 if(player[i].onfire||player[k].onfire){
6494                                                                                                                                                                                         if(!player[i].onfire)player[i].CatchFire();
6495                                                                                                                                                                                         if(!player[k].onfire)player[k].CatchFire();
6496                                                                                                                                                                                 }
6497                                                                                                                                                                         }
6498
6499                                                                                                                                                                         tempcoords1=player[i].coords;
6500                                                                                                                                                                         tempcoords2=player[k].coords;
6501                                                                                                                                                                         if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
6502                                                                                                                                                                         if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
6503                                                                                                                                                                         collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6504                                                                                                                                                                         if(player[0].hasvictim)
6505                                                                                                                                                                                 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
6506                                                                                                                                                                         if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
6507                                                                                                                                                                                 if(k==0)
6508                                                                                                                                                                                         if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6509                                                                                                                                                                                                 player[k].coords.y=player[i].coords.y;
6510                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
6511                                                                                                                                                                                                 player[i].skeleton.free=0;
6512                                                                                                                                                                                                 player[i].rotation=0;
6513                                                                                                                                                                                                 player[i].RagDoll(0);
6514                                                                                                                                                                                                 player[i].DoDamage(20);
6515                                                                                                                                                                                                 if(k==0)camerashake+=.3;
6516                                                                                                                                                                                                 player[i].skeleton.longdead=0;
6517                                                                                                                                                                                                 player[k].lastcollide=1;
6518                                                                                                                                                                                         }
6519                                                                                                                                                                                         if(i==0)
6520                                                                                                                                                                                                 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6521                                                                                                                                                                                                         player[i].coords.y=player[k].coords.y;
6522                                                                                                                                                                                                         player[k].velocity=player[i].velocity;
6523                                                                                                                                                                                                         player[k].skeleton.free=0;
6524                                                                                                                                                                                                         player[k].rotation=0;
6525                                                                                                                                                                                                         player[k].RagDoll(0);
6526                                                                                                                                                                                                         player[k].DoDamage(20);
6527                                                                                                                                                                                                         if(i==0)camerashake+=.3;
6528                                                                                                                                                                                                         player[k].skeleton.longdead=0;
6529                                                                                                                                                                                                         player[i].lastcollide=1;
6530                                                                                                                                                                                                 }
6531
6532                                                                                                                                                                                                 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
6533                                                                                                                                                                                                         rotatetarget=player[k].velocity-player[i].velocity;
6534                                                                                                                                                                                                         if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
6535                                                                                                                                                                                                                 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
6536                                                                                                                                                                                                                         //If hit by body
6537                                                                                                                                                                                                                         if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
6538                                                                                                                                                                                                                                 static float gLoc[3];
6539                                                                                                                                                                                                                                 static float vel[3];
6540                                                                                                                                                                                                                                 gLoc[0]=player[i].coords.x;
6541                                                                                                                                                                                                                                 gLoc[1]=player[i].coords.y;
6542                                                                                                                                                                                                                                 gLoc[2]=player[i].coords.z;
6543                                                                                                                                                                                                                                 vel[0]=player[i].velocity.x;
6544                                                                                                                                                                                                                                 vel[1]=player[i].velocity.y;
6545                                                                                                                                                                                                                                 vel[2]=player[i].velocity.z;
6546                                                                                                                                                                                                                                 if(tutoriallevel!=1){
6547                                                                                                                                                                                                                                         PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
6548                                                                                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
6549                                                                                                                                                                                                                                         OPENAL_SetVolume(channels[heavyimpactsound], 256);
6550                                                                                                                                                                                                                                         OPENAL_SetPaused(channels[heavyimpactsound], false);
6551                                                                                                                                                                                                                                 }
6552                                                                                                                                                                                                                                 //player[i].velocity=player[k].velocity;
6553                                                                                                                                                                                                                                 //player[k].velocity=player[i].velocity;
6554
6555                                                                                                                                                                                                                                 player[i].RagDoll(0);
6556                                                                                                                                                                                                                                 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
6557                                                                                                                                                                                                                                         bonus=aimbonus;
6558                                                                                                                                                                                                                                         bonustime=0;
6559                                                                                                                                                                                                                                         bonusvalue=150;
6560                                                                                                                                                                                                                                 }
6561                                                                                                                                                                                                                                 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
6562                                                                                                                                                                                                                                 player[k].RagDoll(0);
6563                                                                                                                                                                                                                                 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
6564                                                                                                                                                                                                                                         bonus=aimbonus;
6565                                                                                                                                                                                                                                         bonustime=0;
6566                                                                                                                                                                                                                                         bonusvalue=150;
6567                                                                                                                                                                                                                                 }
6568                                                                                                                                                                                                                                 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
6569
6570                                                                                                                                                                                                                                 //if(player[i].skeleton.oldfree){
6571                                                                                                                                                                                                                                 for(j=0;j<player[i].skeleton.num_joints;j++){
6572                                                                                                                                                                                                                                         player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
6573                                                                                                                                                                                                                                 }
6574                                                                                                                                                                                                                                 //}
6575                                                                                                                                                                                                                                 //if(player[k].skeleton.oldfree){
6576                                                                                                                                                                                                                                 for(j=0;j<player[k].skeleton.num_joints;j++){
6577                                                                                                                                                                                                                                         player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
6578                                                                                                                                                                                                                                 }
6579                                                                                                                                                                                                                                 //}
6580
6581                                                                                                                                                                                                                         }
6582                                                                                                                                                                                                                 }
6583                                                                                                                                                                                                                 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
6584                                                                                                                                                                                                                         //If bumped
6585                                                                                                                                                                                                                         if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
6586                                                                                                                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6587                                                                                                                                                                                                                                         rotatetarget=player[k].coords-player[i].coords;
6588                                                                                                                                                                                                                                         Normalise(&rotatetarget);
6589                                                                                                                                                                                                                                         player[k].coords=(player[k].coords+player[i].coords)/2;
6590                                                                                                                                                                                                                                         player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6591                                                                                                                                                                                                                                         player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6592                                                                                                                                                                                                                                         if(player[k].howactive==typeactive||hostile)
6593                                                                                                                                                                                                                                                 if(player[k].isIdle()){
6594                                                                                                                                                                                                                                                         if(player[k].howactive<typesleeping){
6595                                                                                                                                                                                                                                                                 player[k].targetanimation=player[k].getStop();
6596                                                                                                                                                                                                                                                                 player[k].targetframe=0;
6597                                                                                                                                                                                                                                                                 player[k].target=0;
6598                                                                                                                                                                                                                                                         }
6599                                                                                                                                                                                                                                                         else if(player[k].howactive==typesleeping)
6600                                                                                                                                                                                                                                                         {
6601                                                                                                                                                                                                                                                                 player[k].targetanimation=getupfromfrontanim;
6602                                                                                                                                                                                                                                                                 player[k].targetframe=0;
6603                                                                                                                                                                                                                                                                 player[k].target=0;
6604                                                                                                                                                                                                                                                         }
6605                                                                                                                                                                                                                                                         if(!editorenabled)player[k].howactive=typeactive;
6606                                                                                                                                                                                                                                                 }
6607                                                                                                                                                                                                                                                 if(player[i].howactive==typeactive||hostile)
6608                                                                                                                                                                                                                                                         if(player[i].isIdle()){
6609                                                                                                                                                                                                                                                                 if(player[i].howactive<typesleeping){
6610                                                                                                                                                                                                                                                                         player[i].targetanimation=player[i].getStop();
6611                                                                                                                                                                                                                                                                         player[i].targetframe=0;
6612                                                                                                                                                                                                                                                                         player[i].target=0;
6613                                                                                                                                                                                                                                                                 }
6614                                                                                                                                                                                                                                                                 else
6615                                                                                                                                                                                                                                                                 {
6616                                                                                                                                                                                                                                                                         player[i].targetanimation=getupfromfrontanim;
6617                                                                                                                                                                                                                                                                         player[i].targetframe=0;
6618                                                                                                                                                                                                                                                                         player[i].target=0;
6619                                                                                                                                                                                                                                                                 }
6620                                                                                                                                                                                                                                                                 if(!editorenabled)player[i].howactive=typeactive;
6621                                                                                                                                                                                                                                                         }
6622                                                                                                                                                                                                                                 }
6623                                                                                                                                                                                                                                 if(hostile){
6624                                                                                                                                                                                                                                         if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
6625                                                                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
6626                                                                                                                                                                                                                                                 player[k].velocity=player[k].velocity*-.5;
6627                                                                                                                                                                                                                                                 //player[i].velocity.y-=10;
6628                                                                                                                                                                                                                                                 player[k].velocity.y=player[i].velocity.y;
6629                                                                                                                                                                                                                                                 player[i].DoDamage(20);
6630                                                                                                                                                                                                                                                 player[i].RagDoll(0);
6631                                                                                                                                                                                                                                                 player[k].lastcollide=1;
6632                                                                                                                                                                                                                                                 if(k==0){
6633                                                                                                                                                                                                                                                         bonus=AboveBonus;
6634                                                                                                                                                                                                                                                         bonustime=0;
6635                                                                                                                                                                                                                                                         bonusvalue=50;
6636                                                                                                                                                                                                                                                 }
6637                                                                                                                                                                                                                                         }
6638                                                                                                                                                                                                                                         if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
6639                                                                                                                                                                                                                                                 player[k].velocity=player[i].velocity;
6640                                                                                                                                                                                                                                                 player[i].velocity=player[i].velocity*-.3;
6641                                                                                                                                                                                                                                                 //player[k].velocity.y-=10;
6642                                                                                                                                                                                                                                                 player[i].velocity.y=player[k].velocity.y;
6643                                                                                                                                                                                                                                                 player[k].DoDamage(20);
6644                                                                                                                                                                                                                                                 player[k].RagDoll(0);
6645                                                                                                                                                                                                                                                 player[i].lastcollide=1;
6646                                                                                                                                                                                                                                                 if(i==0){
6647                                                                                                                                                                                                                                                         bonus=AboveBonus;
6648                                                                                                                                                                                                                                                         bonustime=0;
6649                                                                                                                                                                                                                                                         bonusvalue=50;
6650                                                                                                                                                                                                                                                 }
6651                                                                                                                                                                                                                                         }
6652                                                                                                                                                                                                                                 }
6653                                                                                                                                                                                                                         }
6654                                                                                                                                                                                                                 }
6655                                                                                                                                                                                                 }
6656                                                                                                                                                                                                 player[i].CheckKick();
6657                                                                                                                                                                                                 player[k].CheckKick();
6658                                                                                                                                                                         }
6659                                                                                                                                                                 }
6660                                                                 }
6661                                                         }
6662
6663                                                         for(k=0;k<numplayers;k++){
6664                                                                 for(i=k;i<numplayers;i++){
6665                                                                         if(i==k)i++;
6666                                                                         if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
6667                                                                                 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6668                                                                                         if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
6669                                                                                                 player[i].victim=&player[k];
6670                                                                                                 player[i].targetanimation=jumpreversedanim;
6671                                                                                                 player[i].currentanimation=jumpreversedanim;
6672                                                                                                 player[k].currentanimation=jumpreversalanim;
6673                                                                                                 player[k].targetanimation=jumpreversalanim;
6674                                                                                                 player[i].targettilt2=0;
6675                                                                                                 player[i].currentframe=0;
6676                                                                                                 player[i].targetframe=1;
6677                                                                                                 player[k].currentframe=0;
6678                                                                                                 player[k].targetframe=1;
6679                                                                                                 if(player[i].coords.y<player[k].coords.y+1){
6680                                                                                                         player[i].targetanimation=rabbitkickreversedanim;
6681                                                                                                         player[i].currentanimation=rabbitkickreversedanim;
6682                                                                                                         player[k].currentanimation=rabbitkickreversalanim;
6683                                                                                                         player[k].targetanimation=rabbitkickreversalanim;
6684                                                                                                         player[k].currentframe=1;
6685                                                                                                         player[k].targetframe=2;
6686                                                                                                         player[i].currentframe=1;
6687                                                                                                         player[i].targetframe=2;
6688                                                                                                 }
6689                                                                                                 player[k].targettilt2=0;
6690                                                                                                 player[i].target=0;
6691                                                                                                 player[i].velocity=0;
6692                                                                                                 player[k].velocity=0;
6693                                                                                                 player[k].oldcoords=player[k].coords;
6694                                                                                                 player[i].coords=player[k].coords;
6695                                                                                                 player[k].targetrotation=player[i].targetrotation;
6696                                                                                                 player[k].rotation=player[i].targetrotation;
6697                                                                                                 player[k].victim=&player[i];
6698                                                                                                 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
6699                                                                                         }
6700                                                                                         if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
6701                                                                                                 player[k].victim=&player[i];
6702                                                                                                 player[k].targetanimation=jumpreversedanim;
6703                                                                                                 player[k].currentanimation=jumpreversedanim;
6704                                                                                                 player[i].currentanimation=jumpreversalanim;
6705                                                                                                 player[i].targetanimation=jumpreversalanim;
6706                                                                                                 player[k].targettilt2=0;
6707                                                                                                 player[i].targettilt2=0;
6708                                                                                                 player[k].currentframe=0;
6709                                                                                                 player[k].targetframe=1;
6710                                                                                                 player[i].currentframe=0;
6711                                                                                                 player[i].targetframe=1;
6712                                                                                                 if(player[k].coords.y<player[i].coords.y+1){
6713                                                                                                         player[k].targetanimation=rabbitkickreversedanim;
6714                                                                                                         player[k].currentanimation=rabbitkickreversedanim;
6715                                                                                                         player[i].currentanimation=rabbitkickreversalanim;
6716                                                                                                         player[i].targetanimation=rabbitkickreversalanim;
6717                                                                                                         player[k].currentframe=1;
6718                                                                                                         player[k].targetframe=2;
6719                                                                                                         player[i].currentframe=1;
6720                                                                                                         player[i].targetframe=2;
6721                                                                                                 }
6722                                                                                                 player[k].target=0;
6723                                                                                                 player[k].velocity=0;
6724                                                                                                 player[i].velocity=0;
6725                                                                                                 player[i].oldcoords=player[i].coords;
6726                                                                                                 player[k].coords=player[i].coords;
6727                                                                                                 player[i].targetrotation=player[k].targetrotation;
6728                                                                                                 player[i].rotation=player[k].targetrotation;
6729                                                                                                 player[i].victim=&player[k];
6730                                                                                                 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
6731                                                                                         }
6732                                                                                 }
6733                                                                         }
6734                                                                 }
6735                                                         }
6736
6737                                                         for(k=0;k<numplayers;k++)
6738                                                                 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
6739
6740
6741                                                         //pile
6742
6743                                                         if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
6744                                                                 texturesizetogglekeydown=0;
6745                                                         }
6746
6747                                                         for(k=0;k<numplayers;k++){
6748                                                                 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6749                                                                         if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6750                                                                                 player[k].DoDamage(1000);
6751                                                                         }
6752                                                                 }
6753                                                         }
6754
6755                                                         static bool respawnkeydown;
6756                                                         if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
6757                                                                 targetlevel=whichlevel;
6758                                                                 loading=1;
6759                                                                 leveltime=5;
6760                                                         }
6761                                                         if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
6762                                                         if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
6763
6764
6765
6766
6767                                                         if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
6768                                                                 targetlevel++;
6769                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
6770                                                                 loading=1;
6771                                                                 leveltime=5;
6772                                                                 slomotogglekeydown=1;
6773                                                         }
6774                                                         static bool movekey;
6775                                                         static bool connected;
6776                                                         
6777                 for(int i=0;i<numplayers;i++){
6778                                                                 if(!player[i].skeleton.free){
6779                                                                         oldtargetrotation=player[i].targetrotation;
6780                                                                         if(i==0&&indialogue==-1){
6781                                                                                 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6782                                                                                         if(!cameramode)player[0].targetrotation=-rotation+180;
6783                                                                                         if(cameramode)player[0].targetrotation=0;
6784                                                                                 }
6785
6786                                                                                 facing=0;
6787                                                                                 facing.z=-1;
6788
6789                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6790                                                                                 if(cameramode){facing=flatfacing;}
6791                                                                                 else{
6792                                                                                         facing=DoRotation(facing,-rotation2,0,0);
6793                                                                                         facing=DoRotation(facing,0,0-rotation,0);
6794                                                                                 }
6795
6796                                                                                 player[0].lookrotation=-rotation;
6797
6798                                                                                 player[i].targetheadrotation=rotation;
6799                                                                                 player[i].targetheadrotation2=rotation2;
6800                                                                         }
6801                                                                         if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
6802                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
6803                                                                                         player[i].targetrotation=-player[i].lookrotation+180;
6804                                                                                 }
6805
6806                                                                                 facing=0;
6807                                                                                 facing.z=-1;
6808
6809                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6810
6811                                                                                 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
6812                                                                                 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
6813
6814                                                                                 player[i].targetheadrotation=player[i].lookrotation;
6815                                                                                 player[i].targetheadrotation2=player[i].lookrotation2;
6816                                                                         }
6817                                                                         if(indialogue!=-1){
6818                                                                                 rotatetarget=participantfacing[whichdialogue][indialogue][i];
6819                                                                                 Normalise(&rotatetarget);
6820                                                                                 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6821                                                                                 player[i].targetheadrotation*=360/6.28;
6822                                                                                 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6823
6824                                                                                 player[i].targetheadrotation*=-1;
6825                                                                                 player[i].targetheadrotation+=180;
6826                                                                                 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6827                                                                         }
6828
6829                                                                         bool pause;
6830
6831                                                                         if(leveltime<.5)
6832                                                                                 numenvsounds=0;
6833
6834                                                                         player[i].avoidsomething=0;
6835
6836                                                                         for(j=0;j<objects.numobjects;j++){
6837                                                                                 if(objects.onfire[j]){
6838                                                                                         if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
6839                                                                                         {
6840                                                                                                 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
6841                                                                                                         player[i].collided=0;
6842                                                                                                         player[i].avoidcollided=1;
6843                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6844                                                                                                                 player[i].avoidwhere=objects.position[j];
6845                                                                                                 }
6846                                                                                         }
6847                                                                                 }
6848                                                                         }
6849
6850                                                                         //Add avoidwhere to players
6851
6852                                                                         for(j=0;j<numplayers;j++){
6853                                                                                 if(player[j].onfire){
6854                                                                                         if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
6855                                                                                         {
6856                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
6857                                                                                                         player[i].collided=0;
6858                                                                                                         player[i].avoidcollided=1;
6859                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6860                                                                                                                 player[i].avoidwhere=objects.position[j];
6861                                                                                                 }
6862                                                                                         }
6863                                                                                 }
6864                                                                         }
6865
6866                                                                         if(player[i].collided>.8)player[i].avoidcollided=0;
6867                                                                         if(player[i].aitype!=playercontrolled&&indialogue==-1){
6868                                                                                 player[i].jumpclimb=0;
6869                                                                                 //AI
6870                                                                                 if(editorenabled)player[i].stunned=1;
6871
6872                                                                                 player[i].pause=0;
6873                                                                                 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
6874                                                                                 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
6875
6876                                                                                 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
6877                                                                                 player[i].forwardkeydown=0;
6878                                                                                 player[i].leftkeydown=0;
6879                                                                                 player[i].backkeydown=0;
6880                                                                                 player[i].rightkeydown=0;
6881                                                                                 player[i].crouchkeydown=0;
6882                                                                                 player[i].attackkeydown=0;
6883                                                                                 player[i].jumpkeydown=0;
6884                                                                                 player[i].throwkeydown=0;
6885                                                                                 }*/
6886
6887                                                                                 if(player[i].aitype==pathfindtype){
6888                                                                                         if(player[i].finalpathfindpoint==-1){
6889                                                                                                 float closestdistance;
6890                                                                                                 float tempdist;
6891                                                                                                 int closest;
6892                                                                                                 XYZ colpoint;
6893                                                                                                 closest=-1;
6894                                                                                                 closestdistance=-1;
6895                                                                                                 for(j=0;j<numpathpoints;j++){
6896                                                                                                         if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
6897                                                                                                                 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
6898                                                                                                                 closest=j;
6899                                                                                                                 player[i].finaltarget=pathpoint[j];
6900                                                                                                         }
6901                                                                                                 }
6902                                                                                                 player[i].finalpathfindpoint=closest;
6903                                                                                                 for(j=0;j<numpathpoints;j++){
6904                                                                                                         if(numpathpointconnect[j])
6905                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
6906                                                                                                                         DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6907                                                                                                                         if(tempdist*tempdist<closestdistance){
6908                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6909                                                                                                                                         closestdistance=tempdist*tempdist;
6910                                                                                                                                         closest=j;
6911                                                                                                                                         player[i].finaltarget=colpoint;
6912                                                                                                                                 }
6913                                                                                                                         }
6914                                                                                                                 }
6915                                                                                                 }
6916                                                                                                 player[i].finalpathfindpoint=closest;
6917
6918                                                                                         }
6919                                                                                         if(player[i].targetpathfindpoint==-1){
6920                                                                                                 float closestdistance;
6921                                                                                                 float tempdist;
6922                                                                                                 int closest;
6923                                                                                                 XYZ colpoint;
6924                                                                                                 closest=-1;
6925                                                                                                 closestdistance=-1;
6926                                                                                                 if(player[i].lastpathfindpoint==-1){
6927                                                                                                         for(j=0;j<numpathpoints;j++){
6928                                                                                                                 if(j!=player[i].lastpathfindpoint)
6929                                                                                                                         if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
6930                                                                                                                                 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
6931                                                                                                                                 closest=j;
6932                                                                                                                         }
6933                                                                                                         }
6934                                                                                                         player[i].targetpathfindpoint=closest;
6935                                                                                                         for(j=0;j<numpathpoints;j++){
6936                                                                                                                 if(j!=player[i].lastpathfindpoint)
6937                                                                                                                         if(numpathpointconnect[j])
6938                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
6939                                                                                                                                         DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6940                                                                                                                                         if(tempdist*tempdist<closestdistance){
6941                                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6942                                                                                                                                                         //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
6943                                                                                                                                                         closestdistance=tempdist*tempdist;
6944                                                                                                                                                         closest=j;
6945                                                                                                                                                         //}
6946                                                                                                                                                 }
6947                                                                                                                                         }
6948                                                                                                                                 }
6949                                                                                                         }
6950                                                                                                         player[i].targetpathfindpoint=closest;
6951                                                                                                 }
6952                                                                                                 else
6953                                                                                                 {
6954                                                                                                         for(j=0;j<numpathpoints;j++){
6955                                                                                                                 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
6956                                                                                                                 {
6957                                                                                                                         connected=0;
6958                                                                                                                         if(numpathpointconnect[j])
6959                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
6960                                                                                                                                         if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
6961                                                                                                                                 }
6962                                                                                                                                 if(!connected)
6963                                                                                                                                         if(numpathpointconnect[player[i].lastpathfindpoint])
6964                                                                                                                                                 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
6965                                                                                                                                                         if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
6966                                                                                                                                                 }
6967                                                                                                                                                 if(connected){
6968                                                                                                                                                         tempdist=findPathDist(j,player[i].finalpathfindpoint);
6969                                                                                                                                                         if(closest==-1||tempdist<closestdistance){
6970                                                                                                                                                                 closestdistance=tempdist;
6971                                                                                                                                                                 closest=j;
6972                                                                                                                                                         }
6973                                                                                                                                                 }
6974                                                                                                                 }
6975                                                                                                         }
6976                                                                                                         player[i].targetpathfindpoint=closest;
6977                                                                                                 }
6978                                                                                         }
6979                                                                                         player[i].losupdatedelay-=multiplier;
6980
6981                                                                                         rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
6982                                                                                         Normalise(&rotatetarget);
6983                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
6984                                                                                         player[i].targetrotation*=360/6.28;
6985                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6986                                                                                         player[i].lookrotation=player[i].targetrotation;
6987                                                                                         //player[i].aiupdatedelay=.05;
6988
6989                                                                                         if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
6990                                                                                                 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6991                                                                                                 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6992                                                                                                 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6993                                                                                                 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
6994                                                                                                 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6995                                                                                                 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6996                                                                                                 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6997                                                                                                 player[i].targetpathfindpoint=-1;
6998                                                                                         }
6999                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
7000                                                                                                 player[i].aitype=passivetype;
7001                                                                                         }
7002
7003                                                                                         player[i].forwardkeydown=1;
7004                                                                                         player[i].leftkeydown=0;
7005                                                                                         player[i].backkeydown=0;
7006                                                                                         player[i].rightkeydown=0;
7007                                                                                         player[i].crouchkeydown=0;
7008                                                                                         player[i].attackkeydown=0;
7009                                                                                         player[i].throwkeydown=0;
7010
7011                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7012
7013                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7014                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7015
7016                                                                                         if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7017                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
7018                                                                                                         player[i].aitype=attacktypecutoff;
7019                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7020                                                                                                         player[i].aitype=attacktypecutoff;
7021
7022                                                                                                 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7023                                                                                                         player[i].losupdatedelay=.2;
7024                                                                                                         for(j=0;j<numplayers;j++){
7025                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7026                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7027                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7028                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7029                                                                                                                                                 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
7030                                                                                                                                                         if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7031                                                                                                                                                                 player[i].aitype=searchtype;
7032                                                                                                                                                                 player[i].lastchecktime=12;
7033                                                                                                                                                                 player[i].lastseen=player[j].coords;
7034                                                                                                                                                                 player[i].lastseentime=12;
7035                                                                                                                                                         }
7036                                                                                                                 }
7037                                                                                                         }
7038                                                                                                 }
7039                                                                                         }
7040                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
7041                                                                                                 if(player[i].creature!=wolftype){
7042                                                                                                         player[i].stunned=.6;
7043                                                                                                         player[i].surprised=.6;
7044                                                                                                 }
7045                                                                                         }
7046                                                                                 }
7047
7048                                                                                 if(player[i].aitype!=passivetype&&leveltime>.5){
7049                                                                                         player[i].howactive=typeactive;
7050                                                                                 }
7051
7052                                                                                 if(player[i].aitype==passivetype){
7053                                                                                         player[i].aiupdatedelay-=multiplier;
7054                                                                                         player[i].losupdatedelay-=multiplier;
7055                                                                                         player[i].lastseentime+=multiplier;
7056                                                                                         player[i].pausetime-=multiplier;
7057                                                                                         if(player[i].lastseentime>1)player[i].lastseentime=1;
7058
7059                                                                                         if(player[i].aiupdatedelay<0){
7060                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
7061                                                                                                         rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
7062                                                                                                         Normalise(&rotatetarget);
7063                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7064                                                                                                         player[i].targetrotation*=360/6.28;
7065                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7066                                                                                                         player[i].lookrotation=player[i].targetrotation;
7067                                                                                                         player[i].aiupdatedelay=.05;
7068
7069                                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
7070                                                                                                                 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
7071                                                                                                                 player[i].waypoint++;
7072                                                                                                                 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
7073
7074                                                                                                         }
7075                                                                                                 }
7076
7077                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7078                                                                                                 else player[i].forwardkeydown=0;
7079                                                                                                 player[i].leftkeydown=0;
7080                                                                                                 player[i].backkeydown=0;
7081                                                                                                 player[i].rightkeydown=0;
7082                                                                                                 player[i].crouchkeydown=0;
7083                                                                                                 player[i].attackkeydown=0;
7084                                                                                                 player[i].throwkeydown=0;
7085
7086                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7087                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7088                                                                                                         else{
7089                                                                                                                 XYZ leftpos,rightpos;
7090                                                                                                                 float leftdist,rightdist;
7091                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7092                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7093                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7094                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7095                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
7096                                                                                                                 else player[i].targetrotation-=90;
7097                                                                                                         }
7098                                                                                                 }
7099                                                                                         }
7100                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7101                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7102
7103
7104                                                                                         if(!editorenabled){
7105                                                                                                 if(player[i].howactive<typesleeping)
7106                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7107                                                                                                                 for(j=0;j<numenvsounds;j++){
7108                                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7109                                                                                                                                 player[i].aitype=attacktypecutoff;
7110                                                                                                                         }
7111                                                                                                                 }
7112
7113                                                                                                                 if(player[i].howactive==typesleeping)
7114                                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7115                                                                                                                                 for(j=0;j<numenvsounds;j++){
7116                                                                                                                                         if(envsoundvol[j]>14)
7117                                                                                                                                                 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7118                                                                                                                                                         player[i].aitype=attacktypecutoff;
7119                                                                                                                                                 }
7120                                                                                                                                 }
7121
7122                                                                                                                                 if(player[i].aitype!=passivetype){
7123                                                                                                                                         if(player[i].howactive==typesleeping){
7124                                                                                                                                                 player[i].targetanimation=getupfromfrontanim;
7125                                                                                                                                                 player[i].targetframe=0;
7126                                                                                                                                                 player[i].target=0;
7127                                                                                                                                         }
7128
7129                                                                                                                                         player[i].howactive=typeactive;
7130                                                                                                                                 }
7131                                                                                         }
7132
7133                                                                                         if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7134                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7135                                                                                                         player[i].aitype=attacktypecutoff;
7136                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7137                                                                                                         player[i].aitype=attacktypecutoff;
7138
7139                                                                                                 if(player[i].creature==wolftype){
7140                                                                                                         XYZ windsmell;
7141                                                                                                         float smelldistance;
7142                                                                                                         smelldistance=50;
7143                                                                                                         for(j=0;j<numplayers;j++){
7144                                                                                                                 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7145                                                                                                                         if(j==0&&player[j].num_weapons>0){
7146                                                                                                                                 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7147                                                                                                                                 if(player[j].num_weapons==2)
7148                                                                                                                                         if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7149                                                                                                                         }
7150                                                                                                                         if(j!=0){
7151                                                                                                                                 smelldistance=100;
7152                                                                                                                         }
7153                                                                                                                         windsmell=windvector;
7154                                                                                                                         Normalise(&windsmell);
7155                                                                                                                         windsmell=windsmell*2+player[j].coords;
7156                                                                                                                         if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7157                                                                                                                                 player[i].aitype=attacktypecutoff;
7158                                                                                                                 }
7159                                                                                                         }
7160                                                                                                 }
7161
7162                                                                                                 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7163                                                                                                         player[i].losupdatedelay=.2;
7164                                                                                                         for(j=0;j<numplayers;j++){
7165                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7166                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7167                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7168                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7169                                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7170                                                                                                                                                         player[i].lastseentime-=.2;
7171                                                                                                                                                         if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7172                                                                                                                                                         else player[i].lastseentime-=.6;
7173                                                                                                                                                 }
7174                                                                                                                                                 if(player[i].lastseentime<=0){
7175                                                                                                                                                         player[i].aitype=searchtype;
7176                                                                                                                                                         player[i].lastchecktime=12;
7177                                                                                                                                                         player[i].lastseen=player[j].coords;
7178                                                                                                                                                         player[i].lastseentime=12;
7179                                                                                                                                                 }
7180                                                                                                                 }
7181                                                                                                         }
7182                                                                                                 }
7183                                                                                         }
7184                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
7185                                                                                                 if(player[i].creature!=wolftype){
7186                                                                                                         player[i].stunned=.6;
7187                                                                                                         player[i].surprised=.6;
7188                                                                                                 }
7189                                                                                                 if(player[i].creature==wolftype){
7190                                                                                                         player[i].stunned=.47;
7191                                                                                                         player[i].surprised=.47;
7192                                                                                                 }
7193                                                                                                 numseen++;
7194                                                                                         }
7195                                                                                 }
7196
7197                                                                                 if(player[i].aitype==searchtype){
7198                                                                                         player[i].aiupdatedelay-=multiplier;
7199                                                                                         player[i].losupdatedelay-=multiplier;
7200                                                                                         if(!player[i].pause)player[i].lastseentime-=multiplier;
7201                                                                                         player[i].lastchecktime-=multiplier;
7202
7203                                                                                         if(player[i].isRun()&&!player[i].onground){
7204                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7205                                                                                                         test2=player[i].coords+player[i].facing;
7206                                                                                                         test2.y+=5;
7207                                                                                                         test=player[i].coords+player[i].facing;
7208                                                                                                         test.y-=10;
7209                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
7210                                                                                                         if(j==-1)j=checkcollide(test2,test);
7211                                                                                                         if(j==-1){
7212                                                                                                                 player[i].velocity=0;
7213                                                                                                                 player[i].targetanimation=player[i].getStop();
7214                                                                                                                 player[i].targetframe=0;
7215                                                                                                                 player[i].target=0;
7216                                                                                                                 player[i].targetrotation+=180;
7217                                                                                                                 player[i].stunned=.5;
7218                                                                                                                 //player[i].aitype=passivetype;
7219                                                                                                                 player[i].aitype=pathfindtype;
7220                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7221                                                                                                                 player[i].finalpathfindpoint=-1;
7222                                                                                                                 player[i].targetpathfindpoint=-1;
7223                                                                                                                 player[i].lastpathfindpoint=-1;
7224                                                                                                                 player[i].lastpathfindpoint2=-1;
7225                                                                                                                 player[i].lastpathfindpoint3=-1;
7226                                                                                                                 player[i].lastpathfindpoint4=-1;
7227                                                                                                         }
7228                                                                                                         else player[i].laststanding=j;
7229                                                                                                 }
7230                                                                                         }
7231                                                                                         if(player[i].aiupdatedelay<0){
7232                                                                                                 rotatetarget=player[i].lastseen-player[i].coords;
7233                                                                                                 Normalise(&rotatetarget);
7234                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7235                                                                                                 player[i].targetrotation*=360/6.28;
7236                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7237                                                                                                 player[i].lookrotation=player[i].targetrotation;
7238                                                                                                 player[i].aiupdatedelay=.05;
7239                                                                                                 player[i].forwardkeydown=1;
7240
7241                                                                                                 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
7242                                                                                                         player[i].forwardkeydown=0;
7243                                                                                                         player[i].aiupdatedelay=1;
7244                                                                                                         player[i].lastseen.x+=(float(Random()%100)-50)/25;
7245                                                                                                         player[i].lastseen.z+=(float(Random()%100)-50)/25;
7246                                                                                                         player[i].lastchecktime=3;
7247                                                                                                 }
7248
7249                                                                                                 player[i].leftkeydown=0;
7250                                                                                                 player[i].backkeydown=0;
7251                                                                                                 player[i].rightkeydown=0;
7252                                                                                                 player[i].crouchkeydown=0;
7253                                                                                                 player[i].attackkeydown=0;
7254                                                                                                 player[i].throwkeydown=0;
7255
7256                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7257                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7258                                                                                                         else{
7259                                                                                                                 XYZ leftpos,rightpos;
7260                                                                                                                 float leftdist,rightdist;
7261                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7262                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7263                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7264                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7265                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
7266                                                                                                                 else player[i].targetrotation-=90;
7267                                                                                                         }
7268                                                                                                 }
7269                                                                                         }
7270                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7271                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7272
7273                                                                                         if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
7274                                                                                                 for(j=0;j<numenvsounds;j++){
7275                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7276                                                                                                                 player[i].aitype=attacktypecutoff;
7277                                                                                                         }
7278                                                                                                 }
7279
7280                                                                                                 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
7281                                                                                                         player[i].losupdatedelay=.2;
7282                                                                                                         if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
7283                                                                                                         {player[i].aitype=attacktypecutoff;
7284                                                                                                         player[i].lastseentime=1;}
7285                                                                                                         if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
7286                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
7287                                                                                                                         if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7288                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7289                                                                                                                                         player[i].aitype=attacktypecutoff;
7290                                                                                                                                         player[i].lastseentime=1;
7291                                                                                                                                 }
7292                                                                                                 }
7293                                                                                                 if(player[i].lastseentime<0){
7294                                                                                                         //player[i].aitype=passivetype;
7295                                                                                                         numescaped++;
7296                                                                                                         player[i].aitype=pathfindtype;
7297                                                                                                         player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7298                                                                                                         player[i].finalpathfindpoint=-1;
7299                                                                                                         player[i].targetpathfindpoint=-1;
7300                                                                                                         player[i].lastpathfindpoint=-1;
7301                                                                                                         player[i].lastpathfindpoint2=-1;
7302                                                                                                         player[i].lastpathfindpoint3=-1;
7303                                                                                                         player[i].lastpathfindpoint4=-1;
7304                                                                                                 }
7305                                                                                 }
7306
7307                                                                                 if(player[i].aitype!=gethelptype){
7308                                                                                         player[i].runninghowlong=0;
7309                                                                                 }
7310
7311                                                                                 if(player[i].aitype==gethelptype){
7312                                                                                         player[i].runninghowlong+=multiplier;
7313                                                                                         player[i].aiupdatedelay-=multiplier;
7314
7315                                                                                         if(player[i].aiupdatedelay<0||player[i].ally==0){
7316                                                                                                 player[i].aiupdatedelay=.2;
7317
7318                                                                                                 int closest;
7319                                                                                                 float closestdist;
7320                                                                                                 closest=-1;
7321                                                                                                 closestdist=-1;
7322                                                                                                 float distance;
7323
7324                                                                                                 if(!player[i].ally){
7325                                                                                                         for(j=0;j<numplayers;j++){
7326                                                                                                                 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7327                                                                                                                         distance=findDistancefast(&player[i].coords,&player[j].coords);
7328                                                                                                                         if(closestdist==-1||distance<closestdist){
7329                                                                                                                                 closestdist=distance;
7330                                                                                                                                 closest=j;
7331                                                                                                                         }
7332                                                                                                                         closest=j;
7333                                                                                                                 }
7334                                                                                                         }
7335                                                                                                         if(closest!=-1)player[i].ally=closest;
7336                                                                                                         else player[i].ally=0;
7337                                                                                                         player[i].lastseen=player[0].coords;
7338                                                                                                         player[i].lastseentime=12;
7339                                                                                                 }
7340
7341
7342                                                                                                 player[i].lastchecktime=12;
7343                                                                                                 //player[i].lastseentime-=.5;
7344
7345                                                                                                 facing=player[i].coords;
7346                                                                                                 flatfacing=player[player[i].ally].coords;
7347                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7348                                                                                                 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
7349                                                                                                 if(-1!=checkcollide(facing,flatfacing))
7350                                                                                                         player[i].lastseentime-=.1;
7351
7352                                                                                                 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
7353                                                                                                         player[i].aitype=searchtype;
7354                                                                                                         player[i].lastseentime=12;
7355                                                                                                 }
7356
7357                                                                                                 if(player[i].ally>0){
7358                                                                                                         rotatetarget=player[player[i].ally].coords-player[i].coords;
7359                                                                                                         Normalise(&rotatetarget);
7360                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7361                                                                                                         player[i].targetrotation*=360/6.28;
7362                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7363                                                                                                         player[i].lookrotation=player[i].targetrotation;
7364                                                                                                         player[i].aiupdatedelay=.05;
7365                                                                                                         player[i].forwardkeydown=1;
7366
7367                                                                                                         if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
7368                                                                                                                 player[i].aitype=searchtype;
7369                                                                                                                 player[i].lastseentime=12;
7370                                                                                                                 player[player[i].ally].aitype=searchtype;
7371                                                                                                                 if(player[player[i].ally].lastseentime<player[i].lastseentime){
7372                                                                                                                         player[player[i].ally].lastseen=player[i].lastseen;
7373                                                                                                                         player[player[i].ally].lastseentime=player[i].lastseentime;
7374                                                                                                                         player[player[i].ally].lastchecktime=player[i].lastchecktime;
7375                                                                                                                 }
7376                                                                                                         }
7377
7378                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7379                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7380                                                                                                                 else{
7381                                                                                                                         XYZ leftpos,rightpos;
7382                                                                                                                         float leftdist,rightdist;
7383                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7384                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7385                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7386                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7387                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
7388                                                                                                                         else player[i].targetrotation-=90;
7389                                                                                                                 }
7390                                                                                                         }
7391                                                                                                 }
7392
7393                                                                                                 player[i].leftkeydown=0;
7394                                                                                                 player[i].backkeydown=0;
7395                                                                                                 player[i].rightkeydown=0;
7396                                                                                                 player[i].crouchkeydown=0;
7397                                                                                                 player[i].attackkeydown=0;
7398                                                                                         }
7399                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7400                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7401                                                                                 }
7402
7403                                                                                 if(player[i].aitype==getweapontype){
7404                                                                                         player[i].aiupdatedelay-=multiplier;
7405                                                                                         player[i].lastchecktime-=multiplier;
7406
7407                                                                                         if(player[i].aiupdatedelay<0){
7408                                                                                                 player[i].aiupdatedelay=.2;
7409
7410                                                                                                 int closest;
7411                                                                                                 float closestdist;
7412                                                                                                 closest=-1;
7413                                                                                                 closestdist=-1;
7414                                                                                                 float distance;
7415
7416                                                                                                 if(player[i].ally<0){
7417                                                                                                         for(j=0;j<weapons.numweapons;j++){
7418                                                                                                                 if(weapons.owner[j]==-1){
7419                                                                                                                         distance=findDistancefast(&player[i].coords,&weapons.position[j]);
7420                                                                                                                         if(closestdist==-1||distance<closestdist){
7421                                                                                                                                 closestdist=distance;
7422                                                                                                                                 closest=j;
7423                                                                                                                         }
7424                                                                                                                         closest=j;
7425                                                                                                                 }
7426                                                                                                         }
7427                                                                                                         if(closest!=-1)player[i].ally=closest;
7428                                                                                                         else player[i].ally=-1;
7429                                                                                                 }
7430
7431                                                                                                 player[i].lastseentime=12;
7432
7433                                                                                                 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
7434                                                                                                         if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
7435                                                                                                                 player[i].aitype=attacktypecutoff;
7436                                                                                                                 player[i].lastseentime=1;
7437                                                                                                         }
7438                                                                                                         if(!player[0].dead)
7439                                                                                                                 if(player[i].ally>=0){
7440                                                                                                                         if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
7441                                                                                                                                 player[i].aitype=attacktypecutoff;
7442                                                                                                                                 player[i].lastseentime=1;
7443                                                                                                                         }
7444                                                                                                                         rotatetarget=weapons.position[player[i].ally]-player[i].coords;
7445                                                                                                                         Normalise(&rotatetarget);
7446                                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7447                                                                                                                         player[i].targetrotation*=360/6.28;
7448                                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7449                                                                                                                         player[i].lookrotation=player[i].targetrotation;
7450                                                                                                                         player[i].aiupdatedelay=.05;
7451                                                                                                                         player[i].forwardkeydown=1;
7452
7453
7454                                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7455                                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7456                                                                                                                                 else{
7457                                                                                                                                         XYZ leftpos,rightpos;
7458                                                                                                                                         float leftdist,rightdist;
7459                                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7460                                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7461                                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7462                                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7463                                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
7464                                                                                                                                         else player[i].targetrotation-=90;
7465                                                                                                                                 }
7466                                                                                                                         }
7467                                                                                                                         /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
7468                                                                                                                         if(abs(Random()%6)){
7469                                                                                                                         player[i].crouchkeydown=1;
7470                                                                                                                         if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
7471                                                                                                                         if(player[i].isRun()){
7472                                                                                                                         player[i].targetframe=0;
7473                                                                                                                         player[i].target=0;
7474                                                                                                                         player[i].targetanimation=sneakanim;
7475                                                                                                                         }
7476                                                                                                                         }
7477                                                                                                                         else player[i].forwardkeydown=0;
7478                                                                                                                         }
7479                                                                                                                         else player[i].crouchkeydown=0;
7480                                                                                                                         }
7481                                                                                                                         else player[i].crouchkeydown=0;*/
7482                                                                                                                 }
7483
7484                                                                                                                 player[i].leftkeydown=0;
7485                                                                                                                 player[i].backkeydown=0;
7486                                                                                                                 player[i].rightkeydown=0;
7487                                                                                                                 player[i].attackkeydown=0;
7488                                                                                                                 player[i].throwkeydown=1;
7489                                                                                                                 player[i].crouchkeydown=0;
7490                                                                                                                 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
7491                                                                                                                 player[i].drawkeydown=0;
7492                                                                                         }
7493                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7494                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7495                                                                                 }
7496
7497                                                                                 if(player[i].aitype==attacktypecutoff){
7498                                                                                         player[i].aiupdatedelay-=multiplier;
7499                                                                                         if(player[i].damage<player[i].damagetolerance*2/3)
7500                                                                                                 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
7501                                                                                                         player[i].attackkeydown=0;
7502                                                                                                         if(player[i].isIdle())player[i].crouchkeydown=1;
7503                                                                                                         if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
7504                                                                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
7505                                                                                                                         if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
7506                                                                                                                                 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
7507                                                                                                                                 else player[i].targetanimation=rollanim;
7508                                                                                                                                 player[i].target=0;
7509                                                                                                                                 player[i].targetframe=0;
7510                                                                                                                                 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
7511                                                                                                                                 player[i].wentforweapon=0;
7512                                                                                                                         }
7513                                                                                                                         if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
7514                                                                                                                                 player[i].targetanimation=flipanim;
7515                                                                                                                                 player[i].target=0;
7516                                                                                                                                 player[i].targetframe=0;
7517                                                                                                                         }
7518                                                                                                                 }
7519                                                                                                         }
7520                                                                                                         player[i].forwardkeydown=0;
7521                                                                                                         player[i].aiupdatedelay=.02;
7522                                                                                                 }
7523                                                                                                 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7524                                                                                                         if(findDistancefast(&player[0].coords,&player[i].coords)<25)
7525                                                                                                                 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
7526                                                                                                 }
7527                                                                                                 if(player[i].wentforweapon<3)
7528                                                                                                         for(j=0;j<weapons.numweapons;j++){
7529                                                                                                                 if(player[i].creature!=wolftype)
7530                                                                                                                         if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
7531                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
7532                                                                                                                                         player[i].wentforweapon++;
7533                                                                                                                                         player[i].lastchecktime=6;
7534                                                                                                                                         player[i].aitype=getweapontype;
7535                                                                                                                                         player[i].ally=-1;
7536                                                                                                                                 }
7537                                                                                                                         }
7538                                                                                                         }
7539                                                                                                         if(player[i].damage<player[i].damagetolerance/2)
7540                                                                                                                 if(animation[player[i].targetanimation].height!=highheight)
7541                                                                                                                         if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
7542                                                                                                                                 player[i].crouchkeydown=1;
7543                                                                                                                         }
7544                                                                                                                         if(player[i].isRun()&&!player[i].onground){
7545                                                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7546                                                                                                                                         test2=player[i].coords+player[i].facing;
7547                                                                                                                                         test2.y+=5;
7548                                                                                                                                         test=player[i].coords+player[i].facing;
7549                                                                                                                                         test.y-=10;
7550                                                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
7551                                                                                                                                         if(j==-1)j=checkcollide(test2,test);
7552                                                                                                                                         if(j==-1){
7553                                                                                                                                                 player[i].velocity=0;
7554                                                                                                                                                 player[i].targetanimation=player[i].getStop();
7555                                                                                                                                                 player[i].targetframe=0;
7556                                                                                                                                                 player[i].target=0;
7557                                                                                                                                                 player[i].targetrotation+=180;
7558                                                                                                                                                 player[i].stunned=.5;
7559                                                                                                                                                 //player[i].aitype=passivetype;
7560                                                                                                                                                 player[i].aitype=pathfindtype;
7561                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7562                                                                                                                                                 player[i].finalpathfindpoint=-1;
7563                                                                                                                                                 player[i].targetpathfindpoint=-1;
7564                                                                                                                                                 player[i].lastpathfindpoint=-1;
7565                                                                                                                                                 player[i].lastpathfindpoint2=-1;
7566                                                                                                                                                 player[i].lastpathfindpoint3=-1;
7567                                                                                                                                                 player[i].lastpathfindpoint4=-1;
7568                                                                                                                                         }
7569                                                                                                                                         else player[i].laststanding=j;
7570                                                                                                                                 }
7571                                                                                                                         }
7572                                                                                                                         if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
7573                                                                                                                                 player[i].aitype=pathfindtype;
7574                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7575                                                                                                                                 player[i].finalpathfindpoint=-1;
7576                                                                                                                                 player[i].targetpathfindpoint=-1;
7577                                                                                                                                 player[i].lastpathfindpoint=-1;
7578                                                                                                                                 player[i].lastpathfindpoint2=-1;
7579                                                                                                                                 player[i].lastpathfindpoint3=-1;
7580                                                                                                                                 player[i].lastpathfindpoint4=-1;
7581                                                                                                                         }
7582                                                                                                                         if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7583                                                                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
7584                                                                                                                                 else player[i].drawkeydown=0;
7585                                                                                                                                 player[i].rabbitkickenabled=Random()%2;
7586                                                                                                                                 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
7587                                                                                                                                 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
7588                                                                                                                                         rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
7589                                                                                                                                 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
7590                                                                                                                                 Normalise(&rotatetarget);
7591                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7592                                                                                                                                 player[i].targetrotation*=360/6.28;
7593                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7594                                                                                                                                 player[i].lookrotation=player[i].targetrotation;
7595                                                                                                                                 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
7596
7597                                                                                                                                 oldkey=player[i].forwardkeydown;
7598                                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
7599                                                                                                                                 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
7600                                                                                                                                 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
7601                                                                                                                                 else player[i].forwardkeydown=0;
7602                                                                                                                                 if(player[0].dead){
7603                                                                                                                                         player[i].forwardkeydown=0;
7604                                                                                                                                         if(Random()%10==0)player[i].forwardkeydown=1;
7605                                                                                                                                         if(Random()%100==0){
7606                                                                                                                                                 player[i].aitype=pathfindtype;
7607                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7608                                                                                                                                                 player[i].finalpathfindpoint=-1;
7609                                                                                                                                                 player[i].targetpathfindpoint=-1;
7610                                                                                                                                                 player[i].lastpathfindpoint=-1;
7611                                                                                                                                                 player[i].lastpathfindpoint2=-1;
7612                                                                                                                                                 player[i].lastpathfindpoint3=-1;
7613                                                                                                                                                 player[i].lastpathfindpoint4=-1;
7614                                                                                                                                         }
7615                                                                                                                                 }
7616                                                                                                                                 player[i].leftkeydown=0;
7617                                                                                                                                 player[i].backkeydown=0;
7618                                                                                                                                 player[i].rightkeydown=0;
7619                                                                                                                                 player[i].crouchkeydown=0;
7620                                                                                                                                 player[i].throwkeydown=0;
7621
7622                                                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7623                                                                                                                                 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
7624                                                                                                                                 else player[i].attackkeydown=0;
7625                                                                                                                                 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
7626
7627                                                                                                                                 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
7628                                                                                                                                         target=-2;
7629                                                                                                                                         for(j=0;j<numplayers;j++){
7630                                                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
7631                                                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
7632                                                                                                                                                                 if(target>=0)target=-1;
7633                                                                                                                                                                 else target=j;
7634                                                                                                                                                         }
7635                                                                                                                                                 }
7636                                                                                                                                         }
7637                                                                                                                                         if(target>=0)player[target].Reverse();
7638                                                                                                                                 }
7639
7640                                                                                                                                 if(player[i].collided<1)player[i].jumpkeydown=0;
7641                                                                                                                                 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
7642                                                                                                                                 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7643                                                                                                                                         player[0].jumpkeydown=0;
7644                                                                                                                                 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
7645                                                                                                                                 if(player[i].jumpkeydown)player[i].attackkeydown=0;
7646                                                                                                                                 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
7647
7648                                                                                                                                 if(tutoriallevel==1){
7649                                                                                                                                         if(!canattack)player[i].attackkeydown=0;
7650                                                                                                                                 }
7651
7652
7653                                                                                                                                 facing=player[i].coords;
7654                                                                                                                                 flatfacing=player[0].coords;
7655                                                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7656                                                                                                                                 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
7657                                                                                                                                 if(player[i].occluded>=2)
7658                                                                                                                                         if(-1!=checkcollide(facing,flatfacing)){
7659                                                                                                                                                 if(!player[i].pause)player[i].lastseentime-=.2;
7660                                                                                                                                                 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
7661                                                                                                                                                         player[i].aitype=searchtype;
7662                                                                                                                                                         player[i].lastchecktime=12;
7663                                                                                                                                                         player[i].lastseen=player[0].coords;
7664                                                                                                                                                         player[i].lastseentime=12;
7665                                                                                                                                                 }
7666                                                                                                                                         }
7667                                                                                                                                         else player[i].lastseentime=1;
7668                                                                                                                         }
7669                                                                                 }
7670                                                                                 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
7671                                                                                         if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
7672                                                                                                 test=player[0].coords;
7673                                                                                                 test.y-=40;
7674                                                                                                 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
7675                                                                                         }
7676                                                                                 }
7677                                                                                 // NOTE: Ask about logic of this call : NOTE
7678                                                                                 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
7679                                                                                         player[i].stunned>0 ||
7680                                                                                         (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
7681                                                                                 {
7682                                                                                         if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
7683                                                                                         player[i].targetrotation=player[i].rotation;
7684                                                                                         player[i].forwardkeydown=0;
7685                                                                                         player[i].leftkeydown=0;
7686                                                                                         player[i].backkeydown=0;
7687                                                                                         player[i].rightkeydown=0;
7688                                                                                         player[i].jumpkeydown=0;
7689                                                                                         player[i].attackkeydown=0;
7690                                                                                         player[i].crouchkeydown=0;
7691                                                                                         player[i].throwkeydown=0;
7692                                                                                 }
7693
7694
7695                                                                                 facing=0;
7696                                                                                 facing.z=-1;
7697
7698                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7699                                                                                 facing=flatfacing;
7700
7701                                                                                 if(player[i].aitype==attacktypecutoff){
7702                                                                                         rotatetarget=player[0].coords-player[i].coords;
7703                                                                                         Normalise(&rotatetarget);
7704                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
7705                                                                                         player[i].targetheadrotation*=360/6.28;
7706                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7707
7708                                                                                         player[i].targetheadrotation*=-1;
7709                                                                                         player[i].targetheadrotation+=180;
7710                                                                                         //player[i].targetheadrotation2=0;
7711                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7712                                                                                 }
7713                                                                                 else if(player[i].howactive>=typesleeping){
7714                                                                                         player[i].targetheadrotation=player[i].targetrotation;
7715                                                                                         player[i].targetheadrotation2=0;
7716                                                                                 }
7717                                                                                 else {
7718                                                                                         if(player[i].interestdelay<=0){
7719                                                                                                 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
7720                                                                                                 player[i].headtarget=player[i].coords;
7721                                                                                                 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
7722                                                                                                 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
7723                                                                                                 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
7724                                                                                                 player[i].headtarget+=player[i].facing*1.5;
7725                                                                                         }
7726                                                                                         rotatetarget=player[i].headtarget-player[i].coords;
7727                                                                                         Normalise(&rotatetarget);
7728                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
7729                                                                                         player[i].targetheadrotation*=360/6.28;
7730                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7731
7732                                                                                         player[i].targetheadrotation*=-1;
7733                                                                                         player[i].targetheadrotation+=180;
7734                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7735                                                                                 }
7736                                                                                 //if(whichlevel==2)player[i].jumpkeydown=0;
7737                                                                         }
7738                                                                         if(animation[player[i].targetanimation].attack==reversed){
7739                                                                                 //player[i].targetrotation=player[i].rotation;
7740                                                                                 player[i].forwardkeydown=0;
7741                                                                                 player[i].leftkeydown=0;
7742                                                                                 player[i].backkeydown=0;
7743                                                                                 player[i].rightkeydown=0;
7744                                                                                 player[i].jumpkeydown=0;
7745                                                                                 player[i].attackkeydown=0;
7746                                                                                 //player[i].crouchkeydown=0;
7747                                                                                 player[i].throwkeydown=0;
7748                                                                         }
7749
7750                                                                         if(indialogue!=-1){
7751                                                                                 player[i].forwardkeydown=0;
7752                                                                                 player[i].leftkeydown=0;
7753                                                                                 player[i].backkeydown=0;
7754                                                                                 player[i].rightkeydown=0;
7755                                                                                 player[i].jumpkeydown=0;
7756                                                                                 player[i].crouchkeydown=0;
7757                                                                                 player[i].drawkeydown=0;
7758                                                                                 player[i].throwkeydown=0;
7759                                                                         }
7760
7761                                                                         if(player[i].collided<-.3)player[i].collided=-.3;
7762                                                                         if(player[i].collided>1)player[i].collided=1;
7763                                                                         player[i].collided-=multiplier*4;
7764                                                                         player[i].whichdirectiondelay-=multiplier;
7765                                                                         if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
7766                                                                                 player[i].avoidcollided=-.3;
7767                                                                                 player[i].whichdirection=abs(Random()%2);
7768                                                                                 player[i].whichdirectiondelay=.4;
7769                                                                         }
7770                                                                         if(player[i].avoidcollided>1)player[i].avoidcollided=1;
7771                                                                         player[i].avoidcollided-=multiplier/4;
7772                                                                         if(!player[i].skeleton.free)player[i].stunned-=multiplier;
7773                                                                         if(!player[i].skeleton.free)player[i].surprised-=multiplier;
7774                                                                         if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
7775
7776                                                                         if(!player[i].throwkeydown){
7777                                                                                 player[i].throwtogglekeydown=0;
7778                                                                         }
7779                                                                         if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
7780                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
7781                                                                                         for(j=0;j<weapons.numweapons;j++){
7782                                                                                                 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
7783                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
7784                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
7785                                                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
7786                                                                                                                                 player[i].throwtogglekeydown=1;
7787                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
7788                                                                                                                                 player[i].target=0;
7789                                                                                                                                 player[i].targetframe=0;
7790                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
7791                                                                                                                                 Normalise(&rotatetarget);
7792                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7793                                                                                                                                 player[i].targetrotation*=360/6.28;
7794                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7795                                                                                                                                 player[i].hasvictim=0;
7796                                                                                                                         }
7797                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7798                                                                                                                                 player[i].throwtogglekeydown=1;
7799                                                                                                                                 player[i].hasvictim=0;
7800
7801                                                                                                                                 //for(i=0;i<weapons.numweapons;i++){
7802                                                                                                                                 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
7803                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
7804                                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
7805                                                                                                                                                         float gLoc[3];
7806                                                                                                                                                         float vel[3];
7807                                                                                                                                                         gLoc[0]=player[i].coords.x;
7808                                                                                                                                                         gLoc[1]=player[i].coords.y;
7809                                                                                                                                                         gLoc[2]=player[i].coords.z;
7810                                                                                                                                                         vel[0]=player[i].velocity.x;
7811                                                                                                                                                         vel[1]=player[i].velocity.y;
7812                                                                                                                                                         vel[2]=player[i].velocity.z;
7813                                                                                                                                                         if(weapons.type[j]!=staff){
7814                                                                                                                                                                 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7815                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7816                                                                                                                                                                 OPENAL_SetVolume(channels[knifedrawsound], 128);
7817                                                                                                                                                                 OPENAL_SetPaused(channels[knifedrawsound], false);
7818                                                                                                                                                         }
7819
7820                                                                                                                                                         player[i].weaponactive=0;
7821                                                                                                                                                         weapons.owner[j]=player[i].id;
7822                                                                                                                                                         if(player[i].num_weapons>0){
7823                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7824                                                                                                                                                         }
7825                                                                                                                                                         player[i].num_weapons++;
7826                                                                                                                                                         player[i].weaponids[0]=j;
7827                                                                                                                                                 }
7828                                                                                                                                         }
7829                                                                                                                                         //}
7830                                                                                                                         }
7831                                                                                                                 }
7832                                                                                                                 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
7833                                                                                                                         if(!player[i].isFlip()){
7834                                                                                                                                 player[i].throwtogglekeydown=1;
7835                                                                                                                                 player[i].targetanimation=removeknifeanim;
7836                                                                                                                                 player[i].target=0;
7837                                                                                                                                 player[i].targetframe=0;
7838                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
7839                                                                                                                                 Normalise(&rotatetarget);
7840                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7841                                                                                                                                 player[i].targetrotation*=360/6.28;
7842                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7843                                                                                                                         }
7844                                                                                                                         if(player[i].isFlip()){
7845                                                                                                                                 player[i].throwtogglekeydown=1;
7846                                                                                                                                 player[i].hasvictim=0;
7847
7848                                                                                                                                 for(k=0;k<weapons.numweapons;k++){
7849                                                                                                                                         if(player[i].weaponactive==-1)
7850                                                                                                                                                 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
7851                                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
7852                                                                                                                                                                 float gLoc[3];
7853                                                                                                                                                                 float vel[3];
7854                                                                                                                                                                 gLoc[0]=player[i].coords.x;
7855                                                                                                                                                                 gLoc[1]=player[i].coords.y;
7856                                                                                                                                                                 gLoc[2]=player[i].coords.z;
7857                                                                                                                                                                 vel[0]=player[i].velocity.x;
7858                                                                                                                                                                 vel[1]=player[i].velocity.y;
7859                                                                                                                                                                 vel[2]=player[i].velocity.z;
7860                                                                                                                                                                 if(weapons.type[k]!=staff){
7861                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7862                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7863                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
7864                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
7865                                                                                                                                                                 }
7866
7867                                                                                                                                                                 player[i].weaponactive=0;
7868                                                                                                                                                                 weapons.owner[k]=player[i].id;
7869                                                                                                                                                                 if(player[i].num_weapons>0){
7870                                                                                                                                                                         player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7871                                                                                                                                                                 }
7872                                                                                                                                                                 player[i].num_weapons++;
7873                                                                                                                                                                 player[i].weaponids[0]=k;
7874                                                                                                                                                         }
7875                                                                                                                                 }
7876                                                                                                                         }
7877                                                                                                                 }
7878                                                                                                         }
7879                                                                                         }
7880                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7881                                                                                                 if(numplayers>1)
7882                                                                                                         for(j=0;j<numplayers;j++){
7883                                                                                                                 if(player[i].weaponactive==-1)
7884                                                                                                                         if(j!=i)
7885                                                                                                                                 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
7886                                                                                                                                         if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
7887                                                                                                                                                 player[i].throwtogglekeydown=1;
7888                                                                                                                                                 player[i].victim=&player[j];
7889                                                                                                                                                 player[i].hasvictim=1;
7890                                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
7891                                                                                                                                                 player[i].target=0;
7892                                                                                                                                                 player[i].targetframe=0;
7893                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
7894                                                                                                                                                 Normalise(&rotatetarget);
7895                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7896                                                                                                                                                 player[i].targetrotation*=360/6.28;
7897                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7898                                                                                                                                         }
7899                                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7900                                                                                                                                                 player[i].throwtogglekeydown=1;
7901                                                                                                                                                 player[i].victim=&player[j];
7902                                                                                                                                                 player[i].hasvictim=1;
7903                                                                                                                                                 int k = player[j].weaponids[0];
7904                                                                                                                                                 if(player[i].hasvictim){
7905                                                                                                                                                         float gLoc[3];
7906                                                                                                                                                         float vel[3];
7907                                                                                                                                                         gLoc[0]=player[i].coords.x;
7908                                                                                                                                                         gLoc[1]=player[i].coords.y;
7909                                                                                                                                                         gLoc[2]=player[i].coords.z;
7910                                                                                                                                                         vel[0]=player[i].velocity.x;
7911                                                                                                                                                         vel[1]=player[i].velocity.y;
7912                                                                                                                                                         vel[2]=player[i].velocity.z;
7913                                                                                                                                                         bool fleshstuck;
7914                                                                                                                                                         fleshstuck=0;
7915                                                                                                                                                         if(player[i].victim->weaponstuck!=-1){
7916                                                                                                                                                                 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7917                                                                                                                                                                         fleshstuck=1;
7918                                                                                                                                                                 }
7919                                                                                                                                                         }
7920                                                                                                                                                         if(!fleshstuck){
7921                                                                                                                                                                 if(weapons.type[k]!=staff){
7922                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7923                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7924                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
7925                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
7926                                                                                                                                                                 }
7927                                                                                                                                                         }
7928                                                                                                                                                         if(fleshstuck){
7929                                                                                                                                                                 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
7930                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
7931                                                                                                                                                                 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
7932                                                                                                                                                                 OPENAL_SetPaused(channels[fleshstabremovesound], false);
7933                                                                                                                                                         }
7934
7935                                                                                                                                                         player[i].weaponactive=0;
7936                                                                                                                                                         if(weapons.owner[k]!=-1){
7937                                                                                                                                                                 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
7938                                                                                                                                                                 else player[i].victim->num_weapons=1;
7939
7940                                                                                                                                                                 player[i].victim->skeleton.longdead=0;
7941                                                                                                                                                                 player[i].victim->skeleton.free=1;
7942                                                                                                                                                                 player[i].victim->skeleton.broken=0;
7943
7944                                                                                                                                                                 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
7945                                                                                                                                                                         player[i].victim->skeleton.joints[l].velchange=0;
7946                                                                                                                                                                         player[i].victim->skeleton.joints[l].locked=0;
7947                                                                                                                                                                 }
7948
7949                                                                                                                                                                 XYZ relative;
7950                                                                                                                                                                 relative=0;
7951                                                                                                                                                                 relative.y=10;
7952                                                                                                                                                                 Normalise(&relative);
7953                                                                                                                                                                 XYZ footvel,footpoint;
7954                                                                                                                                                                 footvel=0;
7955                                                                                                                                                                 footpoint=weapons.position[k];
7956                                                                                                                                                                 if(player[i].victim->weaponstuck!=-1){
7957                                                                                                                                                                         if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7958                                                                                                                                                                                 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
7959                                                                                                                                                                                 weapons.bloody[k]=2;
7960                                                                                                                                                                                 weapons.blooddrip[k]=5;
7961                                                                                                                                                                                 player[i].victim->weaponstuck=-1;
7962                                                                                                                                                                                 player[i].victim->bloodloss+=2000;
7963                                                                                                                                                                                 player[i].victim->DoDamage(2000);
7964                                                                                                                                                                         }
7965                                                                                                                                                                 }
7966                                                                                                                                                                 if(player[i].victim->num_weapons>0){
7967                                                                                                                                                                         if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
7968                                                                                                                                                                         if(player[i].victim->weaponids[0]==k)
7969                                                                                                                                                                                 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
7970                                                                                                                                                                 }
7971
7972                                                                                                                                                                 player[i].victim->weaponactive=-1;
7973
7974                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
7975                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
7976                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
7977                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
7978                                                                                                                                                         }
7979                                                                                                                                                         weapons.owner[k]=i;
7980                                                                                                                                                         if(player[i].num_weapons>0){
7981                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7982                                                                                                                                                         }
7983                                                                                                                                                         player[i].num_weapons++;
7984                                                                                                                                                         player[i].weaponids[0]=k;
7985                                                                                                                                                 }
7986                                                                                                                                         }
7987                                                                                                                                 }
7988                                                                                                         }
7989                                                                                         }
7990                                                                                 }
7991                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7992                                                                                         if(weapons.type[player[i].weaponids[0]]==knife){
7993                                                                                                 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
7994                                                                                                         if(numplayers>1)
7995                                                                                                                 for(j=0;j<numplayers;j++){
7996                                                                                                                         if(i!=j)
7997                                                                                                                                 if(tutoriallevel!=1||tutorialstage==49)
7998                                                                                                                                         if(hostile)
7999                                                                                                                                                 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
8000                                                                                                                                                         if(!player[i].isFlip()){
8001                                                                                                                                                                 player[i].throwtogglekeydown=1;
8002                                                                                                                                                                 player[i].victim=&player[j];
8003                                                                                                                                                                 player[i].targetanimation=knifethrowanim;
8004                                                                                                                                                                 player[i].target=0;
8005                                                                                                                                                                 player[i].targetframe=0;
8006                                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
8007                                                                                                                                                                 Normalise(&rotatetarget);
8008                                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8009                                                                                                                                                                 player[i].targetrotation*=360/6.28;
8010                                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8011
8012                                                                                                                                                                 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
8013                                                                                                                                                         }
8014                                                                                                                                                         if(player[i].isFlip()){
8015                                                                                                                                                                 if(player[i].weaponactive!=-1){
8016                                                                                                                                                                         player[i].throwtogglekeydown=1;
8017                                                                                                                                                                         player[i].victim=&player[j];
8018                                                                                                                                                                         XYZ aim;
8019                                                                                                                                                                         weapons.owner[player[i].weaponids[0]]=-1;
8020                                                                                                                                                                         aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
8021                                                                                                                                                                         Normalise(&aim);
8022
8023                                                                                                                                                                         aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
8024
8025                                                                                                                                                                         weapons.velocity[player[i].weaponids[0]]=aim*50;
8026                                                                                                                                                                         weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
8027                                                                                                                                                                         weapons.missed[player[i].weaponids[0]]=0;
8028                                                                                                                                                                         weapons.freetime[player[i].weaponids[0]]=0;
8029                                                                                                                                                                         weapons.firstfree[player[i].weaponids[0]]=1;
8030                                                                                                                                                                         weapons.physics[player[i].weaponids[0]]=0;
8031                                                                                                                                                                         player[i].num_weapons--;
8032                                                                                                                                                                         if(player[i].num_weapons){
8033                                                                                                                                                                                 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8034                                                                                                                                                                         }
8035                                                                                                                                                                         player[i].weaponactive=-1;
8036                                                                                                                                                                 }
8037                                                                                                                                                         }
8038                                                                                                                                                 }
8039                                                                                                                 }
8040                                                                                         }
8041                                                                                 }
8042                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8043                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
8044                                                                                         {
8045                                                                                                 player[i].throwtogglekeydown=1;
8046                                                                                                 weapons.owner[player[i].weaponids[0]]=-1;
8047                                                                                                 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
8048                                                                                                 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
8049                                                                                                 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
8050                                                                                                 weapons.missed[player[i].weaponids[0]]=1;
8051                                                                                                 weapons.freetime[player[i].weaponids[0]]=0;
8052                                                                                                 weapons.firstfree[player[i].weaponids[0]]=1;
8053                                                                                                 weapons.physics[player[i].weaponids[0]]=1;
8054                                                                                                 player[i].num_weapons--;
8055                                                                                                 if(player[i].num_weapons){
8056                                                                                                         player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8057                                                                                                         if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
8058                                                                                                 }
8059
8060                                                                                                 player[i].weaponactive=-1;
8061                                                                                                 for(j=0;j<numplayers;j++){
8062                                                                                                         player[j].wentforweapon=0;
8063                                                                                                 }
8064                                                                                         }
8065                                                                                 }
8066
8067                                                                         }
8068
8069                                                                         if(i==0||!player[0].dead||player[i].weaponactive!=-1)
8070                                                                                 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
8071                                                                                         //Setenvironment(1-environment);
8072                                                                                         bool isgood;
8073                                                                                         isgood=1;
8074                                                                                         if(player[i].weaponactive!=-1){
8075                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8076                                                                                         }
8077                                                                                         if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8078                                                                                                 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8079                                                                                                         player[i].targetanimation=drawrightanim;
8080                                                                                                         player[i].targetframe=0;
8081                                                                                                         player[i].target=0;
8082                                                                                                         player[i].drawtogglekeydown=1;
8083                                                                                                 }
8084                                                                                                 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8085                                                                                                         player[i].targetanimation=drawleftanim;
8086                                                                                                         player[i].targetframe=0;
8087                                                                                                         player[i].target=0;
8088                                                                                                         player[i].drawtogglekeydown=1;
8089                                                                                                 }
8090                                                                                                 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8091                                                                                                         player[i].targetanimation=crouchdrawrightanim;
8092                                                                                                         player[i].targetframe=0;
8093                                                                                                         player[i].target=0;
8094                                                                                                         player[i].drawtogglekeydown=1;
8095                                                                                                 }
8096                                                                                         }
8097                                                                                 }
8098                                                                                 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8099                                                                                         if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8100                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8101                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8102                                                                                                 player[i].targetframe=0;
8103                                                                                                 player[i].target=0;
8104                                                                                                 player[i].hasvictim=0;
8105                                                                                                 //player[i].attacktogglekeydown=1;
8106                                                                                         }
8107                                                                                 }
8108
8109                                                                                 if(!player[i].drawkeydown){
8110                                                                                         player[i].drawtogglekeydown=0;
8111                                                                                 }
8112
8113                                                                                 if(i==0){
8114                                                                                         absflatfacing=0;
8115                                                                                         absflatfacing.z=-1;
8116
8117                                                                                         absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8118                                                                                 }
8119                                                                                 else absflatfacing=flatfacing;
8120
8121                                                                                 if(indialogue!=-1){
8122                                                                                         player[i].forwardkeydown=0;
8123                                                                                         player[i].leftkeydown=0;
8124                                                                                         player[i].backkeydown=0;
8125                                                                                         player[i].rightkeydown=0;
8126                                                                                         player[i].jumpkeydown=0;
8127                                                                                         player[i].crouchkeydown=0;
8128                                                                                         player[i].drawkeydown=0;
8129                                                                                         player[i].throwkeydown=0;
8130                                                                                 }
8131                                                                                 movekey=0;
8132                                                                                 //Do controls
8133                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8134                                                                                         if(!player[i].forwardkeydown){
8135                                                                                                 player[i].forwardstogglekeydown=0;
8136                                                                                         }
8137                                                                                         if(player[i].crouchkeydown){
8138                                                                                                 //Crouch
8139                                                                                                 target=-2;
8140                                                                                                 if(i==0){
8141                                                                                                         player[i].superruntoggle=1;
8142                                                                                                         if(numplayers>1)
8143                                                                                                                 for(j=0;j<numplayers;j++){
8144                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8145                                                                                                                                 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8146                                                                                                                                         player[i].superruntoggle=0;
8147                                                                                                                                 }
8148                                                                                                                         }
8149                                                                                                                 }
8150                                                                                                 }
8151
8152                                                                                                 if(numplayers>1)
8153                                                                                                         for(j=0;j<numplayers;j++){
8154                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8155                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8156                                                                                                                                 if(target>=0)target=-1;
8157                                                                                                                                 else target=j;
8158                                                                                                                         }
8159                                                                                                                 }
8160                                                                                                         }
8161                                                                                                         if(target>=0)player[target].Reverse();
8162                                                                                                         player[i].lowreversaldelay=.5;
8163
8164                                                                                                         if(player[i].isIdle()){
8165                                                                                                                 player[i].targetanimation=player[i].getCrouch();
8166                                                                                                                 player[i].target=0;
8167                                                                                                                 player[i].targetframe=0;
8168                                                                                                                 player[i].transspeed=10;
8169                                                                                                         }
8170                                                                                                         if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
8171                                                                                                                 player[i].targetanimation=rollanim;
8172                                                                                                                 player[i].target=0;
8173                                                                                                                 player[i].targetframe=0;
8174                                                                                                                 player[i].transspeed=20;
8175                                                                                                         }
8176                                                                                         }
8177                                                                                         if(!player[i].crouchkeydown){
8178                                                                                                 //Uncrouch
8179                                                                                                 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
8180                                                                                                 target=-2;
8181                                                                                                 if(player[i].isCrouch()){
8182                                                                                                         if(numplayers>1)
8183                                                                                                                 for(j=0;j<numplayers;j++){
8184                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
8185                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
8186                                                                                                                                         if(target>=0)target=-1;
8187                                                                                                                                         else target=j;
8188                                                                                                                                 }
8189                                                                                                                         }
8190                                                                                                                 }
8191                                                                                                                 if(target>=0)player[target].Reverse();
8192                                                                                                                 player[i].highreversaldelay=.5;
8193
8194                                                                                                                 if(player[i].isCrouch()){
8195                                                                                                                         if(!player[i].wasCrouch()){
8196                                                                                                                                 player[i].currentanimation=player[i].getCrouch();
8197                                                                                                                                 player[i].currentframe=0;
8198                                                                                                                         }
8199                                                                                                                         player[i].target=0;
8200                                                                                                                         player[i].targetanimation=player[i].getIdle();
8201                                                                                                                         player[i].targetframe=0;
8202                                                                                                                         player[i].transspeed=10;
8203                                                                                                                 }
8204                                                                                                 }
8205                                                                                                 if(player[i].targetanimation==sneakanim){
8206                                                                                                         player[i].targetanimation=player[i].getIdle();
8207                                                                                                         player[i].target=0;
8208                                                                                                         player[i].targetframe=0;
8209                                                                                                         player[i].transspeed=10;
8210                                                                                                 }
8211                                                                                         }
8212                                                                                         if(player[i].forwardkeydown){
8213                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8214                                                                                                         if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
8215                                                                                                         else player[i].targetanimation=player[i].getRun();
8216                                                                                                         player[i].target=0;
8217                                                                                                         player[i].targetframe=0;
8218                                                                                                 }
8219                                                                                                 if(player[i].isCrouch()){
8220                                                                                                         player[i].targetanimation=sneakanim;
8221                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8222                                                                                                         player[i].targetframe=0;
8223                                                                                                 }
8224                                                                                                 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
8225                                                                                                         player[i].targetanimation=climbanim;
8226                                                                                                         player[i].target=0;
8227                                                                                                         player[i].targetframe=1;
8228                                                                                                         player[i].jumpclimb=1;
8229                                                                                                 }
8230                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8231                                                                                                         player[i].velocity+=absflatfacing*5*multiplier;
8232                                                                                                 }
8233                                                                                                 player[i].forwardstogglekeydown=1;
8234                                                                                                 movekey=1;
8235                                                                                         }
8236                                                                                         if (player[i].rightkeydown){
8237                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8238                                                                                                         player[i].targetanimation=player[i].getRun();
8239                                                                                                         player[i].target=0;
8240                                                                                                         player[i].targetframe=0;
8241                                                                                                 }
8242                                                                                                 if(player[i].isCrouch()){
8243                                                                                                         player[i].targetanimation=sneakanim;
8244                                                                                                         if(player[i].wasCrouch()) player[i].target=0;
8245                                                                                                         player[i].targetframe=0;
8246                                                                                                 }
8247                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8248                                                                                                         player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8249                                                                                                 }
8250                                                                                                 player[i].targetrotation-=90;
8251                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation+=45;
8252                                                                                                 if(player[i].backkeydown)player[i].targetrotation-=45;
8253                                                                                                 movekey=1;
8254                                                                                         }
8255                                                                                         if ( player[i].leftkeydown){
8256                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8257                                                                                                         player[i].targetanimation=player[i].getRun();
8258                                                                                                         player[i].target=0;
8259                                                                                                         player[i].targetframe=0;
8260                                                                                                 }
8261                                                                                                 if(player[i].isCrouch()){
8262                                                                                                         player[i].targetanimation=sneakanim;
8263                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8264                                                                                                         player[i].targetframe=0;
8265                                                                                                 }
8266                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8267                                                                                                         player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8268                                                                                                 }
8269                                                                                                 player[i].targetrotation+=90;
8270                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation-=45;
8271                                                                                                 if(player[i].backkeydown)player[i].targetrotation+=45;
8272                                                                                                 movekey=1;
8273                                                                                         }
8274                                                                                         if(player[i].backkeydown){
8275                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8276                                                                                                         player[i].targetanimation=player[i].getRun();
8277                                                                                                         player[i].target=0;
8278                                                                                                         player[i].targetframe=0;
8279                                                                                                 }
8280                                                                                                 if(player[i].isCrouch()){
8281                                                                                                         player[i].targetanimation=sneakanim;
8282                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8283                                                                                                         player[i].targetframe=0;
8284                                                                                                 }
8285                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8286                                                                                                         player[i].velocity-=absflatfacing*5*multiplier;
8287                                                                                                 }
8288                                                                                                 if(player[i].targetanimation==hanganim){
8289                                                                                                         player[i].currentanimation=jumpdownanim;
8290                                                                                                         player[i].targetanimation=jumpdownanim;
8291                                                                                                         player[i].target=0;
8292                                                                                                         player[i].currentframe=0;
8293                                                                                                         player[i].targetframe=1;
8294                                                                                                         player[i].velocity=0;
8295                                                                                                         player[i].velocity.y+=gravity;
8296                                                                                                         player[i].coords.y-=1.4;
8297                                                                                                         player[i].grabdelay=1;
8298                                                                                                 }
8299                                                                                                 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
8300                                                                                                         player[i].targetrotation+=180;
8301                                                                                                 movekey=1;
8302                                                                                         }
8303                                                                                         if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
8304                                                                                                 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
8305                                                                                                         player[i].jumpstart=0;
8306                                                                                                         player[i].targetanimation=jumpupanim;
8307                                                                                                         player[i].target=0;
8308                                                                                                         player[i].targetframe=0;
8309                                                                                                         player[i].rotation=player[i].targetrotation;
8310                                                                                                         player[i].transspeed=20;
8311                                                                                                         player[i].FootLand(0,1);
8312                                                                                                         player[i].FootLand(1,1);
8313
8314                                                                                                         facing=0;
8315                                                                                                         facing.z=-1;
8316                                                                                                         flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
8317
8318                                                                                                         if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
8319                                                                                                         if(!movekey)player[i].velocity=0;
8320
8321                                                                                                         //Dodge sweep?
8322                                                                                                         target=-2;
8323                                                                                                         if(numplayers>1)
8324                                                                                                                 for(j=0;j<numplayers;j++){
8325                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim){
8326                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
8327                                                                                                                                         if(target>=0)target=-1;
8328                                                                                                                                         else target=j;
8329                                                                                                                                 }
8330                                                                                                                         }
8331                                                                                                                 }
8332                                                                                                                 if(target>=0)player[i].velocity.y=1;
8333                                                                                                                 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
8334                                                                                                                         player[i].velocity.y=7;
8335                                                                                                                         player[i].crouchtogglekeydown=1;
8336                                                                                                                 }
8337                                                                                                                 else player[i].velocity.y=5;
8338
8339                                                                                                                 if(mousejump&&i==0&&debugmode){
8340                                                                                                                         if(!player[i].isLanding())player[i].tempdeltav=deltav;
8341                                                                                                                         if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
8342                                                                                                                 }
8343
8344                                                                                                                 player[i].coords.y+=.2;
8345                                                                                                                 player[i].jumppower-=1;
8346
8347                                                                                                                 static float gLoc[3];
8348                                                                                                                 static float vel[3];
8349                                                                                                                 gLoc[0]=player[i].coords.x;
8350                                                                                                                 gLoc[1]=player[i].coords.y;
8351                                                                                                                 gLoc[2]=player[i].coords.z;
8352                                                                                                                 vel[0]=player[i].velocity.x;
8353                                                                                                                 vel[1]=player[i].velocity.y;
8354                                                                                                                 vel[2]=player[i].velocity.z;
8355
8356                                                                                                                 if(i==0){
8357                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
8358                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
8359                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
8360                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
8361                                                                                                                 }
8362
8363                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
8364                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
8365                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
8366                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
8367                                                                                                 }
8368                                                                                                 if((player[i].isIdle())&&player[i].jumppower>1){
8369                                                                                                         player[i].targetanimation=player[i].getLanding();
8370                                                                                                         player[i].landhard=0;
8371                                                                                                         player[i].target=0;
8372                                                                                                         player[i].targetframe=2;
8373                                                                                                         player[i].jumpstart=1;
8374                                                                                                         player[i].tempdeltav=deltav;
8375                                                                                                 }
8376                                                                                                 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
8377                                                                                                         if(player[i].jumppower>multiplier*6){
8378                                                                                                                 player[i].velocity.y+=multiplier*6;
8379                                                                                                                 player[i].jumppower-=multiplier*6;
8380                                                                                                         }
8381                                                                                                         if(player[i].jumppower<=multiplier*6){
8382                                                                                                                 player[i].velocity.y+=player[i].jumppower;
8383                                                                                                                 player[i].jumppower=0;
8384                                                                                                         }
8385                                                                                                 }
8386                                                                                                 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
8387                                                                                         }
8388
8389                                                                                         if(!movekey){
8390                                                                                                 if(player[i].isRun()||player[i].targetanimation==walkanim){
8391                                                                                                         player[i].targetanimation=player[i].getStop();
8392                                                                                                         player[i].target=0;
8393                                                                                                         player[i].targetframe=0;
8394                                                                                                 }
8395                                                                                                 if(player[i].targetanimation==sneakanim){
8396                                                                                                         player[i].targetanimation=player[i].getCrouch();
8397                                                                                                         if(player[i].currentanimation==sneakanim)player[i].target=0;
8398                                                                                                         player[i].targetframe=0;
8399                                                                                                 }
8400                                                                                         }
8401                                                                                         if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
8402                                                                                                 player[i].targetanimation=player[i].getStop();
8403                                                                                                 player[i].target=0;
8404                                                                                                 player[i].targetframe=0;
8405                                                                                         }
8406                                                                                         if(player[i].isRun()&&(player[i].aitype==passivetype)){
8407                                                                                                 player[i].targetanimation=player[i].getStop();
8408                                                                                                 player[i].target=0;
8409                                                                                                 player[i].targetframe=0;
8410                                                                                         }
8411                                                                                 }
8412                                                                 }
8413                                                                 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
8414                                                         }
8415
8416                                                         //Rotation
8417                                                         for(k=0;k<numplayers;k++){
8418                                                                 if(abs(player[k].rotation-player[k].targetrotation)>180){
8419                                                                         if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
8420                                                                         else player[k].rotation+=360;
8421                                                                 }
8422
8423                                                                 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
8424                                                                         player[k].targetanimation=player[k].getStop();
8425                                                                         player[k].targetframe=0;
8426                                                                         player[k].target=0;
8427                                                                 }
8428
8429                                                                 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
8430                                                                         player[k].targettilt=0;
8431                                                                 }
8432                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
8433                                                                         player[k].targettilt=0;
8434                                                                         if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
8435                                                                         player[k].jumppower+=multiplier*7;
8436                                                                         if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
8437                                                                         //*(1-(player[k].damage/player[k].damagetolerance))
8438                                                                         if(player[k].jumppower>5)player[k].jumppower=5;
8439                                                                 }
8440
8441                                                                 if(player[k].isRun()){
8442                                                                         player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
8443                                                                 }
8444
8445                                                                 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
8446                                                                 else if(player[k].tilt>player[k].targettilt){
8447                                                                         player[k].tilt-=multiplier*150;
8448                                                                 }
8449                                                                 else if(player[k].tilt<player[k].targettilt){
8450                                                                         player[k].tilt+=multiplier*150;
8451                                                                 }
8452
8453                                                                 player[k].grabdelay-=multiplier;
8454                                                         }
8455
8456                                                         for(k=0;k<numplayers;k++){
8457                                                                 player[k].DoAnimations();
8458                                                                 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
8459                                                                 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
8460                                                         }
8461
8462                                                         objects.DoStuff();
8463                                                         
8464                                                         if(numenvsounds!=0)
8465                                                                 for(j=numenvsounds-1;j>=0;j--){
8466                                                                         envsoundlife[j]-=multiplier;
8467                                                                         if(envsoundlife[j]<0){
8468                                                                                 numenvsounds--;
8469                                                                                 envsoundlife[j]=envsoundlife[numenvsounds];
8470                                                                                 envsound[j]=envsound[numenvsounds];
8471                                                                         }
8472                                                                 }
8473                                                                 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
8474                                                                 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
8475
8476                                                                 if(tutoriallevel==1){
8477                                                                         XYZ temp;
8478                                                                         XYZ temp2;
8479                                                                         XYZ temp3;
8480                                                                         XYZ oldtemp;
8481                                                                         XYZ oldtemp2;
8482                                                                         temp.x=1011;
8483                                                                         temp.y=84;
8484                                                                         temp.z=491;
8485                                                                         temp2.x=1025;
8486                                                                         temp2.y=75;
8487                                                                         temp2.z=447;
8488                                                                         temp3.x=1038;
8489                                                                         temp3.y=76;
8490                                                                         temp3.z=453;
8491                                                                         oldtemp=temp;
8492                                                                         oldtemp2=temp2;
8493                                                                         if(tutorialstage>=51)
8494                                                                                 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
8495                                                     OPENAL_StopSound(OPENAL_ALL);  // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
8496                                                                                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
8497
8498                                                                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
8499                                                                                         OPENAL_SetPaused(channels[stream_music3], false);
8500                                                                                         OPENAL_SetVolume(channels[stream_music3], 256);
8501
8502                                                                                         gameon=0;
8503                                                                                         mainmenu=5;
8504
8505                                                                                         float gLoc[3]={0,0,0};
8506                                                                                         float vel[3]={0,0,0};
8507                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
8508                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8509                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8510                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
8511                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
8512                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
8513
8514                                                                                         flashr=1;
8515                                                                                         flashg=0;
8516                                                                                         flashb=0;
8517                                                                                         flashamount=1;
8518                                                                                         flashdelay=1;
8519                                                                                 }
8520                                                                                 if(tutorialstage<51)
8521                                                                                         if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
8522                                                                                                 float gLoc[3];
8523                                                                                                 float vel[3];
8524                                                                                                 gLoc[0]=player[0].coords.x;
8525                                                                                                 gLoc[1]=player[0].coords.y;
8526                                                                                                 gLoc[2]=player[0].coords.z;
8527                                                                                                 vel[0]=0;
8528                                                                                                 vel[1]=0;
8529                                                                                                 vel[2]=0;
8530                                                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8531                                                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8532                                                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
8533                                                                                                 OPENAL_SetPaused(channels[fireendsound], false);
8534
8535                                                                                                 player[0].coords=(oldtemp+oldtemp2)/2;
8536
8537                                                                                                 flashr=1;
8538                                                                                                 flashg=1;
8539                                                                                                 flashb=1;
8540                                                                                                 flashamount=1;
8541                                                                                                 flashdelay=1;
8542                                                                                         }
8543                                                                                         if(tutorialstage>=14&&tutorialstage<50)
8544                                                                                                 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
8545                                                                                                         float gLoc[3];
8546                                                                                                         float vel[3];
8547                                                                                                         gLoc[0]=player[1].coords.x;
8548                                                                                                         gLoc[1]=player[1].coords.y;
8549                                                                                                         gLoc[2]=player[1].coords.z;
8550                                                                                                         vel[0]=0;
8551                                                                                                         vel[1]=0;
8552                                                                                                         vel[2]=0;
8553                                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8554                                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8555                                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
8556                                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
8557
8558                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
8559                                                                                                                 if(Random()%2==0){
8560                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
8561                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
8562                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
8563                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
8564                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
8565                                                                                                                 }
8566                                                                                                         }
8567
8568                                                                                                         player[1].coords=(oldtemp+oldtemp2)/2;
8569                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
8570                                                                                                                 player[1].skeleton.joints[i].velocity=0;
8571                                                                                                                 if(Random()%2==0){
8572                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
8573                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
8574                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
8575                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
8576                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
8577                                                                                                                 }
8578                                                                                                         }
8579                                                                                                 }
8580                                                                 }
8581
8582
8583                                                                 //3d sound
8584                                                                 static float gLoc[3];
8585                                                                 gLoc[0]=viewer.x;
8586                                                                 gLoc[1]=viewer.y;
8587                                                                 gLoc[2]=viewer.z;
8588                                                                 static float vel[3];
8589                                                                 vel[0]=(viewer.x-oldviewer.x)/multiplier;
8590                                                                 vel[1]=(viewer.y-oldviewer.y)/multiplier;
8591                                                                 vel[2]=(viewer.z-oldviewer.z)/multiplier;
8592
8593                                                                 //Set orientation with forward and up vectors
8594                                                                 static XYZ upvector;
8595                                                                 upvector=0;
8596                                                                 upvector.z=-1;
8597
8598                                                                 upvector=DoRotation(upvector,-rotation2+90,0,0);
8599                                                                 upvector=DoRotation(upvector,0,0-rotation,0);
8600
8601                                                                 facing=0;
8602                                                                 facing.z=-1;
8603
8604                                                                 facing=DoRotation(facing,-rotation2,0,0);
8605                                                                 facing=DoRotation(facing,0,0-rotation,0);
8606
8607
8608                                                                 static float ori[6];
8609                                                                 ori[0] = -facing.x;
8610                                                                 ori[1] = facing.y;
8611                                                                 ori[2] = -facing.z;
8612                                                                 ori[3] = -upvector.x;
8613                                                                 ori[4] = upvector.y;
8614                                                                 ori[5] = -upvector.z;
8615
8616                                                                 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
8617                                                                 OPENAL_Update();
8618
8619                                                                 oldviewer=viewer;
8620                 }
8621         }
8622
8623         if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
8624                 Screenshot();
8625                 freezetogglekeydown=1;
8626         }
8627 }
8628
8629 void    Game::TickOnce(){
8630         if(!mainmenu)
8631                 if(directing||indialogue==-1){
8632                         rotation+=deltah*.7;
8633                         if(!invertmouse)rotation2+=deltav*.7;
8634                         if(invertmouse)rotation2-=deltav*.7;
8635                         if(rotation2>90)rotation2=90;
8636                         if(rotation2<-70)rotation2=-70;
8637                 }
8638                 if(mainmenu)rotation+=multiplier*5;
8639 }
8640
8641 void    Game::TickOnceAfter(){
8642         static XYZ colviewer;
8643         static XYZ coltarget;
8644         static XYZ target;
8645         static XYZ col;
8646         static float brotate;
8647         static XYZ facing;
8648         static int i,j;
8649         static float changedelay;
8650         static bool alldead;
8651         static float unseendelay;
8652         static float cameraspeed;
8653
8654         if(!mainmenu){
8655
8656                 if(environment==snowyenvironment)music1=stream_music1snow;
8657                 if(environment==grassyenvironment)music1=stream_music1grass;
8658                 if(environment==desertenvironment)music1=stream_music1desert;
8659
8660                 realthreat=0;
8661
8662                 musictype=music1;
8663                 for(i=0;i<numplayers;i++){
8664                         if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
8665                                 musictype=stream_music2;
8666                                 realthreat=1;
8667                         }
8668                 }
8669                 if(player[0].dead)musictype=stream_music3;
8670
8671
8672                 if(musictype==stream_music2){
8673                         unseendelay=1;
8674                 }
8675
8676                 if(oldmusictype==stream_music2&&musictype!=stream_music2){
8677                         unseendelay-=multiplier;
8678                         if(unseendelay>0){
8679                                 musictype=stream_music2;
8680                         }
8681                 }
8682
8683
8684                 if(loading==2){
8685                         musictype=stream_music3;
8686                         musicvolume[2]=512;
8687                         musicvolume[0]=0;
8688                         musicvolume[1]=0;
8689                         musicvolume[3]=0;
8690                 }
8691
8692                 if(musictoggle){
8693                         if(musictype!=oldmusictype&&musictype==stream_music2){
8694                                 static float gLoc[3];
8695                                 static float vel[3];
8696                                 gLoc[0]=cameraloc.x;
8697                                 gLoc[1]=cameraloc.y;
8698                                 gLoc[2]=cameraloc.z;
8699                                 vel[0]=0;
8700                                 vel[1]=0;
8701                                 vel[2]=0;
8702                                 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
8703                                 OPENAL_SetVolume(channels[alarmsound], 512);
8704                                 OPENAL_SetPaused(channels[alarmsound], false);
8705
8706                         }
8707                 }
8708                 musicselected=musictype;
8709
8710                 if(musicselected==music1)musicvolume[0]+=multiplier*450;
8711                 else musicvolume[0]-=multiplier*450;
8712                 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
8713                 else musicvolume[1]-=multiplier*450;
8714                 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
8715                 else musicvolume[2]-=multiplier*450;
8716
8717                 for(i=0;i<3;i++){
8718                         if(musicvolume[i]<0)musicvolume[i]=0;
8719                         if(musicvolume[i]>512)musicvolume[i]=512;
8720                 }
8721
8722                 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
8723
8724                 if(musictoggle){
8725                         if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
8726                                 PlayStreamEx( music1, strm[music1], NULL, true);
8727                                 OPENAL_SetPaused(channels[music1], false);
8728                         }
8729                         if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
8730                                 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
8731                                 OPENAL_SetPaused(channels[stream_music2], false);
8732                         }
8733                         if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
8734                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
8735                                 OPENAL_SetPaused(channels[stream_music3], false);
8736                         }
8737                 }
8738
8739                 if(!musictoggle){
8740                         OPENAL_SetPaused(channels[music1], true);
8741                         OPENAL_SetPaused(channels[stream_music2], true);
8742                         OPENAL_SetPaused(channels[stream_music3], true);
8743
8744                         for(i=0;i<4;i++){
8745                                 oldmusicvolume[i]=0;
8746                                 musicvolume[i]=0;
8747                         }
8748                 }
8749
8750                 if(musictoggle){
8751                         if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
8752                                 OPENAL_SetPaused(channels[music1], true);
8753                         }
8754                         if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
8755                                 OPENAL_SetPaused(channels[stream_music2], true);
8756                         }
8757                         if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
8758                                 OPENAL_SetPaused(channels[stream_music3], true);
8759                         }
8760
8761                         if(musicvolume[0]!=oldmusicvolume[0]){
8762                                 OPENAL_SetVolume(channels[music1], musicvolume[0]);
8763                         }
8764                         if(musicvolume[1]!=oldmusicvolume[1]){
8765                                 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
8766                         }
8767                         if(musicvolume[2]!=oldmusicvolume[2]){
8768                                 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
8769                         }
8770
8771                         for(i=0;i<3;i++){
8772                                 oldmusicvolume[i]=musicvolume[i];
8773                         }
8774                 }
8775
8776                 killhotspot=2;
8777                 if(numhotspots)
8778                         for(i=0;i<numhotspots;i++){
8779                                 if(hotspottype[i]>10&&hotspottype[i]<20){
8780                                         if(player[hotspottype[i]-10].dead==0){
8781                                                 killhotspot=0;
8782                                         }
8783                                         else if(killhotspot==2)
8784                                                 killhotspot=1;
8785                                 }
8786                         }
8787                         if(killhotspot==2)killhotspot=0;
8788
8789
8790                         winhotspot=0;
8791                         if(numhotspots)
8792                                 for(i=0;i<numhotspots;i++){
8793                                         if(hotspottype[i]==-1){
8794                                                 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
8795                                                         winhotspot=1;
8796                                         }
8797                                 }
8798
8799                                 int numalarmed=0;
8800                                 if(numplayers>1)
8801                                         for(i=1;i<numplayers;i++){
8802                                                 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
8803                                         }
8804                                         if(numalarmed>maxalarmed)maxalarmed=numalarmed;
8805
8806                                         if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
8807                                                 if(player[0].dead&&changedelay<=0){
8808                                                         changedelay=1;
8809                                                         targetlevel=whichlevel;
8810                                                 }
8811                                                 alldead=1;
8812                                                 if(numplayers>1)
8813                                                         for(i=1;i<numplayers;i++){
8814                                                                 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
8815                                                         }
8816
8817
8818                                                         if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
8819                                                                 changedelay=1;
8820                                                                 targetlevel=whichlevel+1;
8821                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
8822                                                         }
8823                                                         if(winhotspot||windialogue){
8824                                                                 changedelay=0.1;
8825                                                                 targetlevel=whichlevel+1;
8826                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
8827                                                         }
8828
8829
8830                                                         if(killhotspot){
8831                                                                 changedelay=1;
8832                                                                 targetlevel=whichlevel+1;
8833                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
8834                                                         }
8835
8836                                                         if(changedelay>0&&!player[0].dead&&!won){
8837                                                                 //high scores, awards, win
8838                                                                 if(campaign){
8839                                                                         won=1;
8840                                                                         accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
8841                                                                         accountcampaignchoicesmade[accountactive]++;
8842                                                                         accountcampaignscore[accountactive]+=bonustotal;
8843                                                                         scoreadded=1;
8844                                                                         accountcampaigntime[accountactive]+=leveltime;
8845                                                                         if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
8846
8847                                                                         //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
8848                                                                 }
8849                                                                 else
8850                                                                 {
8851                                                                         won=1;
8852                                                                         if(!debugmode){
8853                                                                                 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
8854                                                                                 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
8855                                                                         }
8856                                                                         if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
8857
8858                                                                 }
8859                                                         }
8860                                         }
8861
8862                                         if(!winfreeze){
8863
8864                                                 if(leveltime<1){
8865                                                         loading=0;
8866                                                         changedelay=.1;
8867                                                         alldead=0;
8868                                                         winhotspot=0;
8869                                                         killhotspot=0;
8870                                                 }
8871
8872                                                 if(!editorenabled&&gameon&&!mainmenu){
8873                                                         if(changedelay!=-999)changedelay-=multiplier/7;
8874                                                         if(player[0].dead)targetlevel=whichlevel;
8875                                                         if(loading==2&&!campaign){
8876                                                                 flashr=1;
8877                                                                 flashg=0;
8878                                                                 flashb=0;
8879                                                                 flashamount=1;
8880                                                                 flashdelay=1;
8881                                                                 loadtime=0;
8882
8883                                                                 float gLoc[3]={0,0,0};
8884                                                                 float vel[3]={0,0,0};
8885                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
8886                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
8887                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
8888                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
8889                                                                 OPENAL_SetPaused(channels[firestartsound], false);
8890                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
8891
8892                                                                 if(!player[0].dead&&targetlevel!=whichlevel){
8893                                                                         startbonustotal=bonustotal;
8894                                                                 }
8895                                                                 if(!player[0].dead)Loadlevel(targetlevel);
8896                                                                 if(player[0].dead)Loadlevel(whichlevel);
8897
8898                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
8899                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8900                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8901                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
8902                                                                 OPENAL_SetPaused(channels[fireendsound], false);
8903                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
8904
8905                                                                 loading=3;
8906                                                         }
8907                                                         if(loading==2&&targetlevel==whichlevel){
8908                                                                 flashr=1;
8909                                                                 flashg=0;
8910                                                                 flashb=0;
8911                                                                 flashamount=1;
8912                                                                 flashdelay=1;
8913                                                                 loadtime=0;
8914
8915                                                                 float gLoc[3]={0,0,0};
8916                                                                 float vel[3]={0,0,0};
8917                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
8918                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
8919                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
8920                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
8921                                                                 OPENAL_SetPaused(channels[firestartsound], false);
8922                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
8923
8924                                                                 for(i=0;i<255;i++){
8925                                                                         mapname[i]='\0';
8926                                                                 }
8927                                                                 mapname[0]=':';
8928                                                                 mapname[1]='D';
8929                                                                 mapname[2]='a';
8930                                                                 mapname[3]='t';
8931                                                                 mapname[4]='a';
8932                                                                 mapname[5]=':';
8933                                                                 mapname[6]='M';
8934                                                                 mapname[7]='a';
8935                                                                 mapname[8]='p';
8936                                                                 mapname[9]='s';
8937                                                                 mapname[10]=':';
8938                                                                 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
8939                                                                 Loadlevel(mapname);
8940
8941                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
8942                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8943                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8944                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
8945                                                                 OPENAL_SetPaused(channels[fireendsound], false);
8946                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
8947
8948                                                                 loading=3;
8949                                                         }
8950                                                         if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
8951                                                         if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
8952                         {
8953                                                                         if(whichlevel!=-2&&!loading&&!player[0].dead){
8954                                                                                 winfreeze=1;
8955                                                                                 changedelay=-999;
8956                                                                         }
8957                                                                         if(player[0].dead)loading=1;
8958                                                                 }
8959                                                         }
8960                                                 }
8961
8962                                                 if(campaign)
8963                                                         if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
8964                                                                 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
8965                                                                         endgame=1;
8966                                                                 }
8967                                                         }
8968                                                         else if(mainmenu==0&&winfreeze){
8969                                                                 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
8970                                                                         stealthloading=1;
8971                                                                 else stealthloading=0;
8972
8973                                                                 if(!stealthloading){
8974                                                                         float gLoc[3]={0,0,0};
8975                                                                         float vel[3]={0,0,0};
8976                                                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
8977                                                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
8978                                                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
8979                                                                         OPENAL_SetVolume(channels[firestartsound], 256);
8980                                                                         OPENAL_SetPaused(channels[firestartsound], false);
8981                                                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
8982
8983                                                                         flashr=1;
8984                                                                         flashg=0;
8985                                                                         flashb=0;
8986                                                                         flashamount=1;
8987                                                                         flashdelay=1;
8988                                                                 }
8989
8990                                                                 startbonustotal=0;
8991
8992                                                                 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
8993                                                                 ipstream.ignore(256,':');
8994                                                                 ipstream >> campaignnumlevels;
8995                                                                 for(i=0;i<campaignnumlevels;i++){
8996                                                                         ipstream.ignore(256,':');
8997                                                                         ipstream.ignore(256,':');
8998                                                                         ipstream.ignore(256,' ');
8999                                                                         ipstream >> campaignmapname[i];
9000                                                                         ipstream.ignore(256,':');
9001                                                                         ipstream >> campaigndescription[i];
9002                                                                         for(j=0;j<256;j++){
9003                                                                                 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
9004                                                                         }
9005                                                                         ipstream.ignore(256,':');
9006                                                                         ipstream >> campaignchoosenext[i];
9007                                                                         ipstream.ignore(256,':');
9008                                                                         ipstream >> campaignnumnext[i];
9009                                                                         if(campaignnumnext[i])
9010                                                                                 for(j=0;j<campaignnumnext[i];j++){
9011                                                                                         ipstream.ignore(256,':');
9012                                                                                         ipstream >> campaignnextlevel[i][j];
9013                                                                                         campaignnextlevel[i][j]-=1;
9014                                                                                 }
9015                                                                                 ipstream.ignore(256,':');
9016                                                                                 ipstream >> campaignlocationx[i];
9017                                                                                 ipstream.ignore(256,':');
9018                                                                                 ipstream >> campaignlocationy[i];
9019                                                                 }
9020                                                                 ipstream.close();
9021
9022                                                                 for(i=0;i<campaignnumlevels;i++){
9023                                                                         levelvisible[i]=0;
9024                                                                         levelhighlight[i]=0;
9025                                                                 }
9026
9027
9028                                                                 for(i=0;i<campaignnumlevels;i++){
9029                                                                         levelvisible[i]=0;
9030                                                                         levelhighlight[i]=0;
9031                                                                 }
9032
9033                                                                 levelorder[0]=0;
9034                                                                 levelvisible[0]=1;
9035                                                                 if(accountcampaignchoicesmade[accountactive])
9036                                                                         for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
9037                                                                                 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
9038                                                                                 levelvisible[levelorder[i+1]]=1;
9039                                                                         }
9040                                                                         int whichlevelstart;
9041                                                                         whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
9042                                                                         if(whichlevelstart<0){
9043                                                                                 campaignchoicenum=1;
9044                                                                                 campaignchoicewhich[0]=0;
9045                                                                         }
9046                                                                         else
9047                                                                         {
9048                                                                                 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
9049                                                                                 if(campaignchoicenum)
9050                                                                                         for(i=0;i<campaignchoicenum;i++){
9051                                                                                                 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
9052                                                                                                 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9053                                                                                                 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9054                                                                                         }
9055                                                                         }
9056
9057                                                                         loading=2;
9058                                                                         loadtime=0;
9059                                                                         targetlevel=7;
9060                                                                         //if(firstload)TickOnceAfter();
9061                                                                         if(!firstload)LoadStuff();
9062                                                                         //else {
9063                                                                         for(i=0;i<255;i++){
9064                                                                                 mapname[i]='\0';
9065                                                                         }
9066                                                                         mapname[0]=':';
9067                                                                         mapname[1]='D';
9068                                                                         mapname[2]='a';
9069                                                                         mapname[3]='t';
9070                                                                         mapname[4]='a';
9071                                                                         mapname[5]=':';
9072                                                                         mapname[6]='M';
9073                                                                         mapname[7]='a';
9074                                                                         mapname[8]='p';
9075                                                                         mapname[9]='s';
9076                                                                         mapname[10]=':';
9077
9078                                                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9079                                                                         whichchoice=0;
9080                                                                         visibleloading=1;
9081                                                                         stillloading=1;
9082                                                                         Loadlevel(mapname);
9083                                                                         campaign=1;
9084                                                                         mainmenu=0;
9085                                                                         gameon=1;
9086                                                                         OPENAL_SetPaused(channels[stream_music3], true);
9087
9088                                                                         stealthloading=0;
9089                                                         }
9090
9091                                                         if(loading==3)loading=0;
9092
9093                                         }
9094
9095                                         oldmusictype=musictype;
9096         }
9097
9098         facing=0;
9099         facing.z=-1;
9100
9101         facing=DoRotation(facing,-rotation2,0,0);
9102         facing=DoRotation(facing,0,0-rotation,0);
9103         viewerfacing=facing;
9104
9105         brotate=0;
9106         if(!cameramode){
9107                 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9108                 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9109                 target.y+=.1;
9110                 if(player[0].skeleton.free){
9111                         for(i=0;i<player[0].skeleton.num_joints;i++){
9112                                 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9113                                         target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
9114                         }
9115                         target.y+=.1;
9116                 }
9117                 if(player[0].skeleton.free!=2&&!autocam){
9118                         cameraspeed=20;
9119                         if(findLengthfast(&player[0].velocity)>400){
9120                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9121                         }
9122                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9123                         coltarget=target-cameraloc;
9124                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9125                         else {
9126                                 Normalise(&coltarget);
9127                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9128                                 else cameraloc=cameraloc+coltarget*multiplier*8;
9129                         }
9130                         if(editorenabled)cameraloc=target;
9131                         cameradist+=multiplier*5;
9132                         if(cameradist>2.3)cameradist=2.3;
9133                         viewer=cameraloc-facing*cameradist;
9134                         colviewer=viewer;
9135                         coltarget=cameraloc;
9136                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9137                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9138                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9139                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9140                                         colviewer=viewer;
9141                                         coltarget=cameraloc;
9142                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9143                                 }
9144                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9145                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9146                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9147                                                 colviewer=viewer;
9148                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9149                                                         viewer=colviewer;
9150                                                 }
9151                                         }
9152                                         cameradist=findDistance(&viewer,&target);
9153                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9154                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9155                                         }
9156                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9157                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9158                                         }
9159                 }
9160                 if(player[0].skeleton.free!=2&&autocam){
9161                         cameraspeed=20;
9162                         if(findLengthfast(&player[0].velocity)>400){
9163                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9164                         }
9165                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9166                         cameradist+=multiplier*5;
9167                         if(cameradist>3.3)cameradist=3.3;
9168                         coltarget=target-cameraloc;
9169                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9170                         else if(findLengthfast(&coltarget)>1)
9171                         {
9172                                 Normalise(&coltarget);
9173                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9174                                 else cameraloc=cameraloc+coltarget*multiplier*8;
9175                         }
9176                         if(editorenabled)cameraloc=target;
9177                         viewer=cameraloc;
9178                         colviewer=viewer;
9179                         coltarget=cameraloc;
9180                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9181                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9182                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9183                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9184                                         colviewer=viewer;
9185                                         coltarget=cameraloc;
9186                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9187                                 }
9188                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9189                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9190                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9191                                                 colviewer=viewer;
9192                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9193                                                         viewer=colviewer;
9194                                                 }
9195                                         }
9196                                         cameradist=findDistance(&viewer,&target);
9197                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9198                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9199                                         }
9200                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9201                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9202                                         }
9203                 }
9204                 if(camerashake>.8)camerashake=.8;
9205                 //if(woozy>10)woozy=10;
9206                 //woozy+=multiplier;
9207                 woozy+=multiplier;
9208                 if(player[0].dead)camerashake=0;
9209                 if(player[0].dead)woozy=0;
9210                 camerashake-=multiplier*2;
9211                 blackout-=multiplier*2;
9212                 //if(player[0].isCrouch())woozy-=multiplier*8;
9213                 if(camerashake<0)camerashake=0;
9214                 if(blackout<0)blackout=0;
9215                 //if(woozy<0)woozy=0;
9216                 if(camerashake){
9217                         viewer.x+=(float)(Random()%100)*.0005*camerashake;
9218                         viewer.y+=(float)(Random()%100)*.0005*camerashake;
9219                         viewer.z+=(float)(Random()%100)*.0005*camerashake;
9220                 }
9221         }
9222 }