2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
37 // Added more evilness needed for MSVC
39 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
40 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
44 extern float multiplier;
46 extern int environment;
47 extern float texscale;
48 extern Terrain terrain;
49 extern OPENAL_SAMPLE *samp[100];
50 extern int channels[100];
51 extern Sprites sprites;
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
56 extern float texdetail;
57 extern Objects objects;
59 extern float slomodelay;
60 extern bool floatjump;
62 extern Animation animation[animation_count];
64 extern float texdetail;
65 extern GLubyte bloodText[512*512*3];
66 extern GLubyte wolfbloodText[512*512*3];
67 extern float terraindetail;
68 extern float camerashake;
70 extern float blackout;
71 extern bool cellophane;
72 extern bool musictoggle;
73 extern int difficulty;
74 extern Weapons weapons;
75 extern Person player[maxplayers];
76 extern int numplayers;
77 extern int bloodtoggle;
78 extern bool invertmouse;
80 extern float precipdelay;
81 extern XYZ viewerfacing;
82 extern bool ambientsound;
83 extern bool mousejump;
84 extern float viewdistance;
86 extern bool autoslomo;
87 extern bool keyboardfrozen;
88 extern int netdatanew;
89 extern bool loadingstuff;
90 extern char mapname[256];
91 extern XYZ windvector;
92 extern bool buttons[3];
93 extern bool debugmode;
96 extern int oldmainmenu;
97 extern bool visibleloading;
98 extern int loadscreencolor;
99 extern float flashamount,flashr,flashg,flashb;
100 extern int flashdelay;
101 extern XYZ envsound[30];
102 extern float envsoundvol[30];
103 extern int numenvsounds;
104 extern float envsoundlife[30];
105 extern float usermousesensitivity;
106 extern bool ismotionblur;
108 extern bool trilinear;
109 extern bool damageeffects;
110 extern bool showpoints;
111 extern bool showdamagebar; // (des)activate the damage bar
112 extern bool texttoggle;
113 extern bool alwaysblur;
114 extern float gamespeed;
117 extern bool immediate;
118 extern bool velocityblur;
121 extern float bonusvalue;
122 extern float bonustotal;
123 extern float bonustime;
124 extern float startbonustotal;
125 extern float tintr,tintg,tintb;
126 extern float bonusnum[100];
127 extern bool skyboxtexture;
128 extern float skyboxr;
129 extern float skyboxg;
130 extern float skyboxb;
131 extern float skyboxlightr;
132 extern float skyboxlightg;
133 extern float skyboxlightb;
134 extern float fadestart;
135 extern float slomospeed;
136 extern float slomofreq;
137 extern int tutoriallevel;
138 extern float smoketex;
139 extern float tutorialstagetime;
140 extern int tutorialstage;
141 extern float tutorialmaxtime;
142 extern float tutorialsuccess;
143 extern bool againbonus;
144 extern bool reversaltrain;
145 extern bool canattack;
146 extern bool cananger;
147 extern float damagedealt;
148 extern float damagetaken;
150 extern int editoractive;
151 extern int editorpathtype;
152 extern bool oldbuttons[3];
154 extern float hostiletime;
156 extern bool gamestarted;
158 extern int numhotspots;
159 extern int winhotspot;
160 extern int windialogue;
161 extern int killhotspot;
162 extern XYZ hotspot[40];
163 extern int hotspottype[40];
164 extern float hotspotsize[40];
165 extern char hotspottext[40][256];
166 extern int currenthotspot;
168 extern int kBitsPerPixel;
171 extern int numaccounts;
172 extern int accountactive;
173 extern int accountdifficulty[10];
174 extern int accountprogress[10];
175 extern float accountpoints[10];
176 extern float accounthighscore[10][50];
177 extern float accountfasttime[10][50];
178 extern bool accountunlocked[10][60];
179 extern char accountname[10][256];
181 extern bool stillloading;
182 extern bool winfreeze;
185 extern int numflipfail;
187 extern int numstaffattack;
188 extern int numswordattack;
189 extern int numknifeattack;
190 extern int numunarmedattack;
191 extern int numescaped;
192 extern int numflipped;
193 extern int numwallflipped;
194 extern int numthrowkill;
195 extern int numafterkill;
196 extern int numreversals;
197 extern int numattacks;
198 extern int maxalarmed;
199 extern int numresponded;
201 extern int numdialogues;
202 extern int numdialogueboxes[max_dialogues];
203 extern int dialoguetype[max_dialogues];
204 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
205 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
206 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
207 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
208 extern char dialoguename[max_dialogues][max_dialoguelength][64];
209 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
210 extern XYZ participantlocation[max_dialogues][10];
211 extern int participantfocus[max_dialogues][max_dialoguelength];
212 extern int participantaction[max_dialogues][max_dialoguelength];
213 extern float participantrotation[max_dialogues][10];
214 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
215 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
216 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
217 extern int indialogue;
218 extern int whichdialogue;
219 extern int directing;
220 extern float dialoguetime;
221 extern int dialoguegonethrough[20];
223 extern bool campaign;
225 extern float oldgamespeed;
227 extern float accountcampaignhighscore[10];
228 extern float accountcampaignfasttime[10];
229 extern float accountcampaignscore[10];
230 extern float accountcampaigntime[10];
232 extern int accountcampaignchoicesmade[10];
233 extern int accountcampaignchoices[10][5000];
235 static const char *rabbitskin[] = {
236 ":Data:Textures:Fur3.jpg",
237 ":Data:Textures:Fur.jpg",
238 ":Data:Textures:Fur2.jpg",
239 ":Data:Textures:Lynx.jpg",
240 ":Data:Textures:Otter.jpg",
241 ":Data:Textures:Opal.jpg",
242 ":Data:Textures:Sable.jpg",
243 ":Data:Textures:Chocolate.jpg",
244 ":Data:Textures:BW2.jpg",
245 ":Data:Textures:WB2.jpg"
248 static const char *wolfskin[] = {
249 ":Data:Textures:Wolf.jpg",
250 ":Data:Textures:Darkwolf.jpg",
251 ":Data:Textures:Snowwolf.jpg"
254 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
255 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
257 static const char **creatureskin[] = {rabbitskin, wolfskin};
259 /* Return true if PFX is a prefix of STR (case-insensitive). */
260 static bool stripfx(const char *str, const char *pfx)
262 return !strncasecmp(str, pfx, strlen(pfx));
265 extern OPENAL_STREAM * strm[20];
266 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
267 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
270 static const char *cmd_names[] = {
271 #define DECLARE_COMMAND(cmd) #cmd " ",
272 #include "ConsoleCmds.h"
273 #undef DECLARE_COMMAND
276 typedef void (*console_handler)(Game *game, const char *args);
278 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
279 #include "ConsoleCmds.h"
280 #undef DECLARE_COMMAND
282 static console_handler cmd_handlers[] = {
283 #define DECLARE_COMMAND(cmd) ch_##cmd,
284 #include "ConsoleCmds.h"
285 #undef DECLARE_COMMAND
288 static void ch_quit(Game *game, const char *args)
293 static void ch_map(Game *game, const char *args)
296 snprintf(buf, 63, ":Data:Maps:%s", args);
297 game->Loadlevel(buf);
298 game->whichlevel = -2;
302 static void ch_save(Game *game, const char *args)
305 int i, j, k, l, m, templength;
306 float headprop, bodyprop, armprop, legprop;
307 snprintf(buf, 63, ":Data:Maps:%s", args);
313 tfile=fopen( ConvertFileName(buf), "wb" );
314 fpackf(tfile, "Bi", mapvers);
315 fpackf(tfile, "Bi", maptype);
316 fpackf(tfile, "Bi", hostile);
317 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
318 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
319 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
320 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
321 if(player[0].num_weapons>0&&player[0].num_weapons<5)
322 for(j=0;j<player[0].num_weapons;j++){
323 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
326 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
327 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
328 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
329 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
331 fpackf(tfile, "Bi", player[0].numclothes);
333 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
335 fpackf(tfile, "Bi", numdialogues);
337 for(k=0;k<numdialogues;k++){
338 fpackf(tfile, "Bi", numdialogueboxes[k]);
339 fpackf(tfile, "Bi", dialoguetype[k]);
341 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
342 fpackf(tfile, "Bf", participantrotation[k][l]);
345 for(l=0;l<numdialogueboxes[k];l++){
346 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
347 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
348 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
349 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
350 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
352 templength=strlen(dialoguetext[k][l]);
353 fpackf(tfile, "Bi",(templength));
354 for(m=0;m<templength;m++){
355 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
356 if(dialoguetext[k][l][m]=='\0')break;
359 templength=strlen(dialoguename[k][l]);
360 fpackf(tfile, "Bi",templength);
361 for(m=0;m<templength;m++){
362 fpackf(tfile, "Bb", dialoguename[k][l][m]);
363 if(dialoguename[k][l][m]=='\0')break;
366 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
367 fpackf(tfile, "Bi", participantfocus[k][l]);
368 fpackf(tfile, "Bi", participantaction[k][l]);
371 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
373 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
377 if(player[0].numclothes)
378 for(k=0;k<player[0].numclothes;k++){
379 templength=strlen(player[0].clothes[k]);
380 fpackf(tfile, "Bi", templength);
381 for(l=0;l<templength;l++)
382 fpackf(tfile, "Bb", player[0].clothes[k][l]);
383 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
386 fpackf(tfile, "Bi", environment);
388 fpackf(tfile, "Bi", objects.numobjects);
390 if(objects.numobjects)
391 for(k=0;k<objects.numobjects;k++){
392 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
395 fpackf(tfile, "Bi", numhotspots);
397 for(i=0;i<numhotspots;i++){
398 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
399 templength=strlen(hotspottext[i]);
400 fpackf(tfile, "Bi",templength);
401 for(l=0;l<templength;l++)
402 fpackf(tfile, "Bb", hotspottext[i][l]);
405 fpackf(tfile, "Bi", numplayers);
406 if(numplayers>1&&numplayers<maxplayers)
407 for(j=1;j<numplayers;j++){
408 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
409 if(player[j].num_weapons>0&&player[j].num_weapons<5)
410 for(k=0;k<player[j].num_weapons;k++){
411 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
413 if(player[j].numwaypoints<30){
414 fpackf(tfile, "Bi", player[j].numwaypoints);
415 for(k=0;k<player[j].numwaypoints;k++){
416 fpackf(tfile, "Bf", player[j].waypoints[k].x);
417 fpackf(tfile, "Bf", player[j].waypoints[k].y);
418 fpackf(tfile, "Bf", player[j].waypoints[k].z);
419 fpackf(tfile, "Bi", player[j].waypointtype[k]);
421 fpackf(tfile, "Bi", player[j].waypoint);
424 player[j].numwaypoints=0;
425 player[j].waypoint=0;
426 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
429 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
430 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
431 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
432 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
434 if(player[j].creature==wolftype){
435 headprop=player[j].proportionhead.x/1.1;
436 bodyprop=player[j].proportionbody.x/1.1;
437 armprop=player[j].proportionarms.x/1.1;
438 legprop=player[j].proportionlegs.x/1.1;
441 if(player[j].creature==rabbittype){
442 headprop=player[j].proportionhead.x/1.2;
443 bodyprop=player[j].proportionbody.x/1.05;
444 armprop=player[j].proportionarms.x/1.00;
445 legprop=player[j].proportionlegs.x/1.1;
448 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
452 fpackf(tfile, "Bi", player[j].numclothes);
453 if(player[j].numclothes)
454 for(k=0;k<player[j].numclothes;k++){
456 templength=strlen(player[j].clothes[k]);
457 fpackf(tfile, "Bi", templength);
458 for(l=0;l<templength;l++)
459 fpackf(tfile, "Bb", player[j].clothes[k][l]);
460 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
464 fpackf(tfile, "Bi", game->numpathpoints);
465 if(game->numpathpoints)
466 for(j=0;j<game->numpathpoints;j++){
467 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
468 for(k=0;k<game->numpathpointconnect[j];k++){
469 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
473 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
478 static void ch_cellar(Game *game, const char *args)
480 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
483 static void ch_tint(Game *game, const char *args)
485 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
488 static void ch_tintr(Game *game, const char *args)
493 static void ch_tintg(Game *game, const char *args)
498 static void ch_tintb(Game *game, const char *args)
503 static void ch_speed(Game *game, const char *args)
505 player[0].speedmult = atof(args);
508 static void ch_strength(Game *game, const char *args)
510 player[0].power = atof(args);
513 static void ch_power(Game *game, const char *args)
515 player[0].power = atof(args);
518 static void ch_size(Game *game, const char *args)
520 player[0].scale = atof(args) * .2;
523 static int find_closest()
526 float closestdist = 1.0/0.0;
528 for (int i = 1; i < numplayers; i++) {
530 distance = findDistancefast(&player[i].coords,&player[0].coords);
531 if (distance < closestdist) {
532 closestdist = distance;
539 static void ch_sizenear(Game *game, const char *args)
541 int closest = find_closest();
544 player[closest].scale = atof(args) * .2;
547 static void set_proportion(int pnum, const char *args)
549 float headprop,bodyprop,armprop,legprop;
551 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
553 if(player[pnum].creature==wolftype){
554 player[pnum].proportionhead=1.1*headprop;
555 player[pnum].proportionbody=1.1*bodyprop;
556 player[pnum].proportionarms=1.1*armprop;
557 player[pnum].proportionlegs=1.1*legprop;
560 if(player[pnum].creature==rabbittype){
561 player[pnum].proportionhead=1.2*headprop;
562 player[pnum].proportionbody=1.05*bodyprop;
563 player[pnum].proportionarms=1.00*armprop;
564 player[pnum].proportionlegs=1.1*legprop;
565 player[pnum].proportionlegs.y=1.05*legprop;
569 static void ch_proportion(Game *game, const char *args)
571 set_proportion(0, args);
574 static void ch_proportionnear(Game *game, const char *args)
576 int closest = find_closest();
578 set_proportion(closest, args);
581 static void set_protection(int pnum, const char *args)
583 float head, high, low;
584 sscanf(args, "%f%f%f", &head, &high, &low);
586 player[pnum].protectionhead = head;
587 player[pnum].protectionhigh = high;
588 player[pnum].protectionlow = low;
591 static void ch_protection(Game *game, const char *args)
593 set_protection(0, args);
596 static void ch_protectionnear(Game *game, const char *args)
598 int closest = find_closest();
600 set_protection(closest, args);
603 static void set_armor(int pnum, const char *args)
605 float head, high, low;
606 sscanf(args, "%f%f%f", &head, &high, &low);
608 player[pnum].armorhead = head;
609 player[pnum].armorhigh = high;
610 player[pnum].armorlow = low;
613 static void ch_armor(Game *game, const char *args)
618 static void ch_armornear(Game *game, const char *args)
620 int closest = find_closest();
622 set_armor(closest, args);
625 static void ch_protectionreset(Game *game, const char *args)
627 set_protection(0, "1 1 1");
628 set_armor(0, "1 1 1");
631 static void set_metal(int pnum, const char *args)
633 float head, high, low;
634 sscanf(args, "%f%f%f", &head, &high, &low);
636 player[pnum].metalhead = head;
637 player[pnum].metalhigh = high;
638 player[pnum].metallow = low;
641 static void ch_metal(Game *game, const char *args)
646 static void set_noclothes(int pnum, Game *game, const char *args)
648 player[pnum].numclothes = 0;
649 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
650 &player[pnum].skeleton.drawmodel.textureptr,1,
651 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
654 static void ch_noclothes(Game *game, const char *args)
656 set_noclothes(0, game, args);
659 static void ch_noclothesnear(Game *game, const char *args)
661 int closest = find_closest();
663 set_noclothes(closest, game, args);
667 static void set_clothes(int pnum, Game *game, const char *args)
670 snprintf(buf, 63, ":Data:Textures:%s.png", args);
672 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
675 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
676 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
677 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
678 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
679 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
680 player[pnum].numclothes++;
683 static void ch_clothes(Game *game, const char *args)
685 set_clothes(0, game, args);
688 static void ch_clothesnear(Game *game, const char *args)
690 int closest = find_closest();
692 set_clothes(closest, game, args);
695 static void ch_belt(Game *game, const char *args)
697 player[0].skeleton.clothes = !player[0].skeleton.clothes;
701 static void ch_cellophane(Game *game, const char *args)
703 cellophane = !cellophane;
704 float mul = cellophane ? 0 : 1;
706 for (int i = 0; i < numplayers; i++) {
707 player[i].proportionhead.z = player[i].proportionhead.x * mul;
708 player[i].proportionbody.z = player[i].proportionbody.x * mul;
709 player[i].proportionarms.z = player[i].proportionarms.x * mul;
710 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
714 static void ch_funnybunny(Game *game, const char *args)
716 player[0].skeleton.id=0;
717 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
718 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
719 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
720 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
721 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
722 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
723 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
724 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
725 player[0].creature=rabbittype;
727 player[0].headless=0;
728 player[0].damagetolerance=200;
729 set_proportion(0, "1 1 1 1");
732 static void ch_wolfie(Game *game, const char *args)
734 player[0].skeleton.id=0;
735 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
736 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
737 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
738 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
739 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
740 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
741 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
742 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
743 player[0].creature=wolftype;
744 player[0].damagetolerance=300;
745 set_proportion(0, "1 1 1 1");
748 static void ch_wolfieisgod(Game *game, const char *args)
750 ch_wolfie(game, args);
753 static void ch_wolf(Game *game, const char *args)
755 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
756 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
759 static void ch_snowwolf(Game *game, const char *args)
761 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
762 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
765 static void ch_darkwolf(Game *game, const char *args)
767 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
768 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
771 static void ch_lizardwolf(Game *game, const char *args)
773 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
774 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
777 static void ch_white(Game *game, const char *args)
779 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
780 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
783 static void ch_brown(Game *game, const char *args)
785 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
786 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
789 static void ch_black(Game *game, const char *args)
791 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
792 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
795 static void ch_sizemin(Game *game, const char *args)
798 for (i = 1; i < numplayers; i++)
799 if (player[i].scale < 0.8 * 0.2)
800 player[i].scale = 0.8 * 0.2;
803 static void ch_tutorial(Game *game, const char *args)
805 tutoriallevel = atoi(args);
808 static void ch_hostile(Game *game, const char *args)
810 hostile = atoi(args);
813 static void ch_indemo(Game *game, const char *args)
816 hotspot[numhotspots]=player[0].coords;
817 hotspotsize[numhotspots]=0;
818 hotspottype[numhotspots]=-111;
819 strcpy(hotspottext[numhotspots],"mapname");
823 static void ch_notindemo(Game *game, const char *args)
829 static void ch_type(Game *game, const char *args)
831 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
832 for (i = 0; i < n; i++)
833 if (stripfx(args, editortypenames[i]))
840 static void ch_path(Game *game, const char *args)
842 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
843 for (i = 0; i < n; i++)
844 if (stripfx(args, pathtypenames[i]))
851 static void ch_hs(Game *game, const char *args)
853 hotspot[numhotspots]=player[0].coords;
857 sscanf(args, "%f%d %n", &size, &type, &shift);
859 hotspotsize[numhotspots] = size;
860 hotspottype[numhotspots] = type;
862 strcpy(hotspottext[numhotspots], args + shift);
863 strcat(hotspottext[numhotspots], "\n");
868 static void ch_dialogue(Game *game, const char *args)
871 char buf1[32], buf2[64];
873 sscanf(args, "%d %31s", &dlg, buf1);
874 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
876 dialoguetype[numdialogues] = dlg;
878 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
879 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
881 ifstream ipstream(ConvertFileName(buf2));
882 ipstream.ignore(256,':');
883 ipstream >> numdialogueboxes[numdialogues];
884 for(i=0;i<numdialogueboxes[numdialogues];i++){
885 ipstream.ignore(256,':');
886 ipstream.ignore(256,':');
887 ipstream.ignore(256,' ');
888 ipstream >> dialogueboxlocation[numdialogues][i];
889 ipstream.ignore(256,':');
890 ipstream >> dialogueboxcolor[numdialogues][i][0];
891 ipstream >> dialogueboxcolor[numdialogues][i][1];
892 ipstream >> dialogueboxcolor[numdialogues][i][2];
893 ipstream.ignore(256,':');
894 ipstream.getline(dialoguename[numdialogues][i],64);
895 ipstream.ignore(256,':');
896 ipstream.ignore(256,' ');
897 ipstream.getline(dialoguetext[numdialogues][i],128);
899 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
901 ipstream.ignore(256,':');
902 ipstream >> dialogueboxsound[numdialogues][i];
905 for(i=0;i<numdialogueboxes[numdialogues];i++){
906 for(j=0;j<numplayers;j++){
907 participantfacing[numdialogues][i][j]=player[j].facing;
914 whichdialogue=numdialogues;
919 static void ch_fixdialogue(Game *game, const char *args)
921 char buf1[32], buf2[64];
924 sscanf(args, "%d %31s", &whichdi, buf1);
925 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
927 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
928 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
930 ifstream ipstream(ConvertFileName(buf2));
931 ipstream.ignore(256,':');
932 ipstream >> numdialogueboxes[whichdi];
933 for(i=0;i<numdialogueboxes[whichdi];i++){
934 ipstream.ignore(256,':');
935 ipstream.ignore(256,':');
936 ipstream.ignore(256,' ');
937 ipstream >> dialogueboxlocation[whichdi][i];
938 ipstream.ignore(256,':');
939 ipstream >> dialogueboxcolor[whichdi][i][0];
940 ipstream >> dialogueboxcolor[whichdi][i][1];
941 ipstream >> dialogueboxcolor[whichdi][i][2];
942 ipstream.ignore(256,':');
943 ipstream.getline(dialoguename[whichdi][i],64);
944 ipstream.ignore(256,':');
945 ipstream.ignore(256,' ');
946 ipstream.getline(dialoguetext[whichdi][i],128);
948 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
950 ipstream.ignore(256,':');
951 ipstream >> dialogueboxsound[whichdi][i];
957 static void ch_fixtype(Game *game, const char *args)
960 sscanf(args, "%d", &dlg);
961 dialoguetype[0] = dlg;
964 static void ch_fixrotation(Game *game, const char *args)
966 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
969 static void ch_ddialogue(Game *game, const char *args)
975 static void ch_dhs(Game *game, const char *args)
981 static void ch_immobile(Game *game, const char *args)
983 player[0].immobile = 1;
986 static void ch_allimmobile(Game *game, const char *args)
988 for (int i = 1; i < numplayers; i++)
989 player[i].immobile = 1;
992 static void ch_mobile(Game *game, const char *args)
994 player[0].immobile = 0;
997 static void ch_default(Game *game, const char *args)
999 player[0].armorhead=1;
1000 player[0].armorhigh=1;
1001 player[0].armorlow=1;
1002 player[0].protectionhead=1;
1003 player[0].protectionhigh=1;
1004 player[0].protectionlow=1;
1005 player[0].metalhead=1;
1006 player[0].metalhigh=1;
1007 player[0].metallow=1;
1009 player[0].speedmult=1;
1012 if(player[0].creature==wolftype){
1013 player[0].proportionhead=1.1;
1014 player[0].proportionbody=1.1;
1015 player[0].proportionarms=1.1;
1016 player[0].proportionlegs=1.1;
1019 if(player[0].creature==rabbittype){
1020 player[0].proportionhead=1.2;
1021 player[0].proportionbody=1.05;
1022 player[0].proportionarms=1.00;
1023 player[0].proportionlegs=1.1;
1024 player[0].proportionlegs.y=1.05;
1027 player[0].numclothes=0;
1028 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1029 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1030 &player[0].skeleton.skinsize);
1032 editoractive=typeactive;
1033 player[0].immobile=0;
1036 static void ch_play(Game *game, const char *args)
1039 sscanf(args, "%d", &dlg);
1040 whichdialogue = dlg;
1042 if (whichdialogue >= numdialogues)
1045 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1046 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1047 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1048 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1049 player[participantfocus[whichdialogue][i]].velocity=0;
1050 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1051 player[participantfocus[whichdialogue][i]].targetframe=0;
1060 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1061 temppos=temppos-viewer;
1062 Normalise(&temppos);
1072 whichsoundplay=rabbitchitter;
1073 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1074 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1075 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1076 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1077 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1078 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1079 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1080 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1081 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1082 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1083 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1084 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1085 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1086 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1087 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1088 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1089 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1090 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1091 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1092 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1093 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1094 OPENAL_SetVolume(channels[whichsoundplay], 256);
1095 OPENAL_SetPaused(channels[whichsoundplay], false);
1098 static void ch_mapkilleveryone(Game *game, const char *args)
1100 maptype = mapkilleveryone;
1103 static void ch_mapkillmost(Game *game, const char *args)
1105 maptype = mapkillmost;
1108 static void ch_mapkillsomeone(Game *game, const char *args)
1110 maptype = mapkillsomeone;
1113 static void ch_mapgosomewhere(Game *game, const char *args)
1115 maptype = mapgosomewhere;
1118 static void ch_viewdistance(Game *game, const char *args)
1120 viewdistance = atof(args)*100;
1123 static void ch_fadestart(Game *game, const char *args)
1125 fadestart = atof(args);
1128 static void ch_slomo(Game *game, const char *args)
1130 slomospeed = atof(args);
1135 static void ch_slofreq(Game *game, const char *args)
1137 slomofreq = atof(args);
1140 static void ch_skytint(Game *game, const char *args)
1142 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1144 skyboxlightr=skyboxr;
1145 skyboxlightg=skyboxg;
1146 skyboxlightb=skyboxb;
1148 game->SetUpLighting();
1150 terrain.DoShadows();
1151 objects.DoShadows();
1154 static void ch_skylight(Game *game, const char *args)
1156 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1158 game->SetUpLighting();
1160 terrain.DoShadows();
1161 objects.DoShadows();
1164 static void ch_skybox(Game *game, const char *args)
1166 skyboxtexture = !skyboxtexture;
1168 game->SetUpLighting();
1170 terrain.DoShadows();
1171 objects.DoShadows();
1174 static void cmd_dispatch(Game *game, const char *cmd)
1176 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1178 for (i = 0; i < n_cmds; i++)
1179 if (stripfx(cmd, cmd_names[i]))
1181 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1186 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1187 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1188 OPENAL_SetPaused(channels[consolesuccesssound], false);
1192 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1193 OPENAL_SetVolume(channels[consolefailsound], 256);
1194 OPENAL_SetPaused(channels[consolefailsound], false);
1200 /********************> Tick() <*****/
1201 extern void ScreenShot(const char * fname);
1202 void Screenshot (void)
1205 time_t t = time(NULL);
1206 struct tm *tme = localtime(&t);
1207 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1210 mkdir("Screenshots");
1212 mkdir("Screenshots", S_IRWXU);
1220 void Game::SetUpLighting(){
1221 if(environment==snowyenvironment){
1225 light.ambient[0]=.4;
1226 light.ambient[1]=.4;
1227 light.ambient[2]=.44;
1229 if(environment==desertenvironment){
1233 light.ambient[0]=.4;
1234 light.ambient[1]=.35;
1235 light.ambient[2]=.3;
1238 if(environment==grassyenvironment){
1242 light.ambient[0]=.4;
1243 light.ambient[1]=.4;
1244 light.ambient[2]=.44;
1250 light.ambient[0]=.4;
1251 light.ambient[1]=.4;
1252 light.ambient[2]=.4;
1255 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1256 light.color[0]*=(skyboxlightr+average)/2;
1257 light.color[1]*=(skyboxlightg+average)/2;
1258 light.color[2]*=(skyboxlightb+average)/2;
1259 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1260 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1261 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1265 light.ambient[2]=0; */
1268 int Game::findPathDist(int start,int end){
1269 int i,j,k,smallestcount,count,connected;
1270 int last,last2,last3,last4;
1280 while(last!=end&&count<30){
1282 for(j=0;j<numpathpoints;j++){
1283 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1286 if(numpathpointconnect[j])
1287 for(k=0;k<numpathpointconnect[j];k++){
1288 if(pathpointconnect[j][k]==last)connected=1;
1291 if(numpathpointconnect[last])
1292 for(k=0;k<numpathpointconnect[last];k++){
1293 if(pathpointconnect[last][k]==j)connected=1;
1296 if(closest==-1||Random()%2==0){
1307 if(count<smallestcount)smallestcount=count;
1309 return smallestcount;
1312 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1313 static XYZ colpoint,colviewer,coltarget;
1314 static float minx,minz,maxx,maxz,miny,maxy;
1323 if(minx>endpoint.x)minx=endpoint.x;
1325 if(miny>endpoint.y)miny=endpoint.y;
1327 if(minz>endpoint.z)minz=endpoint.z;
1330 if(maxx<endpoint.x)maxx=endpoint.x;
1332 if(maxy<endpoint.y)maxy=endpoint.y;
1334 if(maxz<endpoint.z)maxz=endpoint.z;
1343 for(i=0;i<objects.numobjects;i++){
1344 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1345 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1346 colviewer=startpoint;
1348 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1353 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1358 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1359 static XYZ colpoint,colviewer,coltarget;
1360 static float minx,minz,maxx,maxz,miny,maxy;
1369 if(minx>endpoint.x)minx=endpoint.x;
1371 if(miny>endpoint.y)miny=endpoint.y;
1373 if(minz>endpoint.z)minz=endpoint.z;
1376 if(maxx<endpoint.x)maxx=endpoint.x;
1378 if(maxy<endpoint.y)maxy=endpoint.y;
1380 if(maxz<endpoint.z)maxz=endpoint.z;
1390 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1391 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1392 colviewer=startpoint;
1394 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1399 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1404 void Game::Setenvironment(int which)
1408 LOG(" Setting environment...");
1410 float temptexdetail;
1413 OPENAL_SetPaused(channels[music1snow], true);
1414 OPENAL_SetPaused(channels[music1grass], true);
1415 OPENAL_SetPaused(channels[music1desert], true);
1416 OPENAL_SetPaused(channels[wind], true);
1417 OPENAL_SetPaused(channels[desertambient], true);
1419 OPENAL_SetPaused(channels[stream_music1snow], true);
1420 OPENAL_SetPaused(channels[stream_music1grass], true);
1421 OPENAL_SetPaused(channels[stream_music1desert], true);
1422 OPENAL_SetPaused(channels[stream_wind], true);
1423 OPENAL_SetPaused(channels[stream_desertambient], true);
1426 if(environment==snowyenvironment){
1430 //PlaySoundEx( wind, samp[wind], NULL, true);
1431 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1432 OPENAL_SetPaused(channels[stream_wind], false);
1433 OPENAL_SetVolume(channels[stream_wind], 256);
1436 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1437 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1438 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1439 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1441 OPENAL_Sample_Free(samp[footstepsound]);
1442 OPENAL_Sample_Free(samp[footstepsound2]);
1443 OPENAL_Sample_Free(samp[footstepsound3]);
1444 OPENAL_Sample_Free(samp[footstepsound4]);
1445 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1446 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1447 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1448 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1449 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1450 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1451 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1452 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1454 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1456 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1458 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1463 temptexdetail=texdetail;
1464 if(texdetail>1)texdetail=4;
1465 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1466 ":Data:Textures:Skybox(snow):Left.jpg",
1467 ":Data:Textures:Skybox(snow):Back.jpg",
1468 ":Data:Textures:Skybox(snow):Right.jpg",
1469 ":Data:Textures:Skybox(snow):Up.jpg",
1470 ":Data:Textures:Skybox(snow):Down.jpg",
1471 ":Data:Textures:Skybox(snow):Cloud.jpg",
1472 ":Data:Textures:Skybox(snow):Reflect.jpg");
1477 texdetail=temptexdetail;
1479 if(environment==desertenvironment){
1482 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1483 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1484 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1485 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1489 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1490 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1491 OPENAL_SetPaused(channels[stream_desertambient], false);
1492 OPENAL_SetVolume(channels[stream_desertambient], 256);
1495 OPENAL_Sample_Free(samp[footstepsound]);
1496 OPENAL_Sample_Free(samp[footstepsound2]);
1497 OPENAL_Sample_Free(samp[footstepsound3]);
1498 OPENAL_Sample_Free(samp[footstepsound4]);
1499 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1500 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1501 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1502 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1503 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1504 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1505 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1506 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1508 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1510 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1512 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1516 temptexdetail=texdetail;
1517 if(texdetail>1)texdetail=4;
1518 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1519 ":Data:Textures:Skybox(sand):Left.jpg",
1520 ":Data:Textures:Skybox(sand):Back.jpg",
1521 ":Data:Textures:Skybox(sand):Right.jpg",
1522 ":Data:Textures:Skybox(sand):Up.jpg",
1523 ":Data:Textures:Skybox(sand):Down.jpg",
1524 ":Data:Textures:Skybox(sand):Cloud.jpg",
1525 ":Data:Textures:Skybox(sand):Reflect.jpg");
1530 texdetail=temptexdetail;
1532 if(environment==grassyenvironment){
1535 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1536 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1537 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1538 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1541 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1542 OPENAL_SetPaused(channels[stream_wind], false);
1543 OPENAL_SetVolume(channels[stream_wind], 100);
1546 OPENAL_Sample_Free(samp[footstepsound]);
1547 OPENAL_Sample_Free(samp[footstepsound2]);
1548 OPENAL_Sample_Free(samp[footstepsound3]);
1549 OPENAL_Sample_Free(samp[footstepsound4]);
1550 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1551 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1552 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1553 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1554 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1555 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1556 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1557 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1559 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1561 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1563 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1567 temptexdetail=texdetail;
1568 if(texdetail>1)texdetail=4;
1569 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1570 ":Data:Textures:Skybox(grass):Left.jpg",
1571 ":Data:Textures:Skybox(grass):Back.jpg",
1572 ":Data:Textures:Skybox(grass):Right.jpg",
1573 ":Data:Textures:Skybox(grass):Up.jpg",
1574 ":Data:Textures:Skybox(grass):Down.jpg",
1575 ":Data:Textures:Skybox(grass):Cloud.jpg",
1576 ":Data:Textures:Skybox(grass):Reflect.jpg");
1580 texdetail=temptexdetail;
1582 temptexdetail=texdetail;
1584 terrain.load(":Data:Textures:heightmap.png");
1586 texdetail=temptexdetail;
1590 void Game::Loadlevel(int which){
1593 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1594 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1595 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1596 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1597 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1598 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1599 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1600 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1601 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1602 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1603 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1604 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1605 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1606 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1607 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1608 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1609 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1610 else Loadlevel((char *)":Data:Maps:mapsave");
1615 /*char * Game::MD5_string (unsigned char *string){
1619 strcpy(temp2,(const char *)string);
1620 strcat((char *)temp2,(const char *)"Lugaru");
1621 sprintf (temp, "%d",strlen((char *)temp2));
1622 strcat((char *)temp2,temp);
1625 unsigned int len = strlen ( (char *)temp2);
1627 context.update ((unsigned char *)temp2, len);
1628 context.finalize ();
1630 return context.hex_digest();
1635 void Game::Loadlevel(char *name){
1637 static int oldlevel;
1642 float headprop,legprop,armprop,bodyprop;
1646 LOG(std::string("Loading level...") + name);
1648 if(!gameon)visibleloading=1;
1650 if(stealthloading)visibleloading=0;
1652 if(!stillloading)loadtime=0;
1657 if(tutoriallevel!=-1)tutoriallevel=0;
1658 else tutoriallevel=1;
1660 if(tutoriallevel==1)tutorialstage=0;
1661 if(tutorialstage==0){
1662 tutorialstagetime=0;
1669 OPENAL_SetPaused(channels[whooshsound], true);
1670 OPENAL_SetPaused(channels[stream_firesound], true);
1672 // Change the map filename into something that is os specific
1673 char *FixedFN = ConvertFileName(name);
1677 tfile=fopen( FixedFN, "rb" );
1680 OPENAL_SetPaused(channels[stream_firesound], true);
1691 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1697 dialoguegonethrough[i]=0;
1706 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1708 if(difficulty!=2)minimap=1;
1745 bonustotal=startbonustotal;
1751 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1752 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1753 OPENAL_SetPaused(channels[consolesuccesssound], false);
1760 terrain.numdecals=0;
1761 sprites.numsprites=0;
1762 for(i=0;i<objects.numobjects;i++)
1764 objects.model[i].numdecals=0;
1767 j=objects.numobjects;
1770 objects.DeleteObject(0);
1771 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1774 for(i=0;i<subdivision;i++)
1776 for(j=0;j<subdivision;j++)
1778 terrain.patchobjectnum[i][j]=0;
1781 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1784 weapons.numweapons=0;
1786 funpackf(tfile, "Bi", &mapvers);
1787 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1789 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1790 else maptype=mapkilleveryone;
1791 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1793 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1799 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1807 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1810 skyboxlightr=skyboxr;
1811 skyboxlightg=skyboxg;
1812 skyboxlightb=skyboxb;
1814 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1815 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1816 player[0].originalcoords=player[0].coords;
1817 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1819 for(j=0;j<player[0].num_weapons;j++)
1821 player[0].weaponids[j]=weapons.numweapons;
1822 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1823 weapons.owner[weapons.numweapons]=0;
1824 weapons.numweapons++;
1828 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1830 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1831 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1832 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1833 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1835 funpackf(tfile, "Bi", &player[0].numclothes);
1839 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1843 player[0].whichskin=0;
1844 player[0].creature=rabbittype;
1847 for(i=0;i<max_dialogues;i++)
1849 for(j=0;j<max_dialoguelength;j++)
1853 dialoguetext[i][j][k]='\0';
1857 dialoguename[i][j][k]='\0';
1862 player[0].lastattack=-1;
1863 player[0].lastattack2=-1;
1864 player[0].lastattack3=-1;
1868 funpackf(tfile, "Bi", &numdialogues);
1871 for(k=0;k<numdialogues;k++)
1873 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1874 funpackf(tfile, "Bi", &dialoguetype[k]);
1877 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1878 funpackf(tfile, "Bf", &participantrotation[k][l]);
1880 if(numdialogueboxes)
1882 for(l=0;l<numdialogueboxes[k];l++)
1884 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1885 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1886 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1887 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1888 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1892 funpackf(tfile, "Bi",&templength);
1893 if(templength>128||templength<=0)templength=128;
1894 for(m=0;m<templength;m++){
1895 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1896 if(dialoguetext[k][l][m]=='\0')break;
1899 funpackf(tfile, "Bi",&templength);
1900 if(templength>64||templength<=0)templength=64;
1901 for(m=0;m<templength;m++){
1902 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1903 if(dialoguename[k][l][m]=='\0'){
1907 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1908 funpackf(tfile, "Bi", &participantfocus[k][l]);
1909 funpackf(tfile, "Bi", &participantaction[k][l]);
1912 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1914 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1920 else numdialogues=0;
1922 if(player[0].numclothes)
1924 for(k=0;k<player[0].numclothes;k++)
1926 funpackf(tfile, "Bi", &templength);
1927 for(l=0;l<templength;l++)
1928 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1929 player[0].clothes[k][templength]='\0';
1930 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1934 funpackf(tfile, "Bi", &environment);
1936 funpackf(tfile, "Bi", &objects.numobjects);
1937 if(objects.numobjects)
1939 for(i=0;i<objects.numobjects;i++)
1941 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1942 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1948 funpackf(tfile, "Bi", &numhotspots);
1951 for(i=0;i<numhotspots;i++)
1953 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1954 funpackf(tfile, "Bi", &templength);
1956 for(l=0;l<templength;l++)
1957 funpackf(tfile, "Bb", &hotspottext[i][l]);
1958 hotspottext[i][templength]='\0';
1959 if(hotspottype[i]==-111)indemo=1;
1965 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1970 for(i=0;i<objects.numobjects;i++)
1972 objects.center+=objects.position[i];
1974 objects.center/=objects.numobjects;
1977 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1979 float maxdistance=0;
1982 for(i=0;i<objects.numobjects;i++)
1984 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1985 if(tempdist>maxdistance)
1988 maxdistance=tempdist;
1991 objects.radius=fast_sqrt(maxdistance);
1994 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1995 //mapcenter=objects.center;
1996 //mapradius=objects.radius;
1998 funpackf(tfile, "Bi", &numplayers);
1999 int howmanyremoved=0;
2000 bool removeanother=0;
2001 if(numplayers>1&&numplayers<maxplayers)
2003 for(i=1;i<numplayers;i++)
2005 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2008 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
2009 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
2010 else player[i-howmanyremoved].howactive=typeactive;
2011 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
2012 else player[i-howmanyremoved].scale=-1;
2013 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
2014 else player[i-howmanyremoved].immobile=0;
2015 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
2016 else player[i-howmanyremoved].rotation=0;
2017 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
2018 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2024 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2026 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2028 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2029 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2030 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2031 weapons.numweapons++;
2034 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2035 //player[i-howmanyremoved].numwaypoints=10;
2036 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2038 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2039 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2040 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2041 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2042 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2045 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2046 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2048 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2049 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2050 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2051 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2053 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2061 if(player[i-howmanyremoved].creature==wolftype)
2063 player[i-howmanyremoved].proportionhead=1.1*headprop;
2064 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2065 player[i-howmanyremoved].proportionarms=1.1*armprop;
2066 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2069 if(player[i-howmanyremoved].creature==rabbittype)
2071 player[i-howmanyremoved].proportionhead=1.2*headprop;
2072 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2073 player[i-howmanyremoved].proportionarms=1.00*armprop;
2074 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2075 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2078 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2079 if(player[i-howmanyremoved].numclothes)
2081 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2084 funpackf(tfile, "Bi", &templength);
2085 for(l=0;l<templength;l++)
2086 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2087 player[i-howmanyremoved].clothes[k][templength]='\0';
2088 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2094 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2096 numplayers-=howmanyremoved;
2097 funpackf(tfile, "Bi", &numpathpoints);
2098 if(numpathpoints>30||numpathpoints<0)
2102 for(j=0;j<numpathpoints;j++)
2104 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2105 for(k=0;k<numpathpointconnect[j];k++){
2106 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2110 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2112 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2115 if(environment!=oldenvironment)Setenvironment(environment);
2116 oldenvironment=environment;
2120 j=objects.numobjects;
2121 objects.numobjects=0;
2124 //if(objects.type[i]!=spiketype)
2125 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2126 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2129 //if(skyboxtexture){
2130 terrain.DoShadows();
2131 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2132 objects.DoShadows();
2133 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2135 else terrain.DoLighting();
2141 oldlevel=whichlevel;
2144 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2145 for(i=0;i<numplayers;i++)
2147 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2151 if(i==0||player[i].scale<0)player[i].scale=.2;
2152 player[i].skeleton.free=0;
2153 player[i].skeleton.id=i;
2154 //if(Random()%2==0)player[i].creature=wolftype;
2155 //else player[i].creature=rabbittype;
2156 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2157 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2160 if(player[i].creature!=wolftype){
2161 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2162 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2164 if(player[i].creature==wolftype){
2165 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2171 texsize=512*512*3/texdetail/texdetail;
2172 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2173 //player[i].skeleton.skinText.resize(texsize);
2175 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2177 if(player[i].numclothes)
2179 for(j=0;j<player[i].numclothes;j++)
2181 tintr=player[i].clothestintr[j];
2182 tintg=player[i].clothestintg[j];
2183 tintb=player[i].clothestintb[j];
2184 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2186 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2189 player[i].currentanimation=bounceidleanim;
2190 player[i].targetanimation=bounceidleanim;
2191 player[i].currentframe=0;
2192 player[i].targetframe=1;
2194 player[i].speed=1+(float)(Random()%100)/1000;
2195 if(difficulty==0)player[i].speed-=.2;
2196 if(difficulty==1)player[i].speed-=.1;
2198 player[i].velocity=0;
2199 player[i].oldcoords=player[i].coords;
2200 player[i].realoldcoords=player[i].coords;
2203 player[i].skeleton.id=i;
2204 player[i].updatedelay=0;
2205 player[i].normalsupdatedelay=0;
2207 player[i].aitype=passivetype;
2208 player[i].aitarget=0;
2209 player[i].madskills=0;
2213 player[i].proportionhead=1.2;
2214 player[i].proportionbody=1.05;
2215 player[i].proportionarms=1.00;
2216 player[i].proportionlegs=1.1;
2217 player[i].proportionlegs.y=1.05;
2219 player[i].headless=0;
2220 player[i].currentoffset=0;
2221 player[i].targetoffset=0;
2222 /*player[i].armorhead=1;
2223 player[i].armorhigh=1;
2224 player[i].armorlow=1;
2225 player[i].protectionhead=1;
2226 player[i].protectionhigh=1;
2227 player[i].protectionlow=1;
2228 player[i].metalhead=1;
2229 player[i].metalhigh=1;
2230 player[i].metallow=1;
2232 player[i].speedmult=1;*/
2234 player[i].damagetolerance=200;
2236 if(player[i].creature==wolftype)
2238 /*player[i].proportionhead=1.1;
2239 player[i].proportionbody=1.1;
2240 player[i].proportionarms=1.1;
2241 player[i].proportionlegs=1.1;
2242 player[i].proportionlegs.y=1.1;*/
2243 if(i==0||player[i].scale<0)player[i].scale=.23;
2245 player[i].damagetolerance=300;
2248 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2251 player[i].proportionhead.z=0;
2252 player[i].proportionbody.z=0;
2253 player[i].proportionarms.z=0;
2254 player[i].proportionlegs.z=0;
2257 player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2259 player[i].headmorphness=0;
2260 player[i].targetheadmorphness=1;
2261 player[i].headmorphstart=0;
2262 player[i].headmorphend=0;
2264 player[i].pausetime=0;
2267 player[i].jumppower=5;
2269 player[i].permanentdamage=0;
2270 player[i].superpermanentdamage=0;
2272 player[i].forwardkeydown=0;
2273 player[i].leftkeydown=0;
2274 player[i].backkeydown=0;
2275 player[i].rightkeydown=0;
2276 player[i].jumpkeydown=0;
2277 player[i].crouchkeydown=0;
2278 player[i].throwkeydown=0;
2280 player[i].collided=-10;
2282 player[i].bloodloss=0;
2283 player[i].weaponactive=-1;
2284 player[i].weaponstuck=-1;
2285 player[i].bleeding=0;
2286 player[i].deathbleeding=0;
2287 player[i].stunned=0;
2288 player[i].hasvictim=0;
2289 player[i].wentforweapon=0;
2292 player[0].aitype=playercontrolled;
2293 player[0].weaponactive=-1;
2297 //player[0].speedmult=1/.9;
2298 player[0].power=1/.9;
2303 //player[0].speedmult=1/.8;
2304 player[0].power=1/.8;
2307 //player[0].weaponstuck=1;
2309 if(difficulty==1)player[0].damagetolerance=250;
2310 if(difficulty==0)player[0].damagetolerance=300;
2311 if(difficulty==0)player[0].armorhead*=1.5;
2312 if(difficulty==0)player[0].armorhigh*=1.5;
2313 if(difficulty==0)player[0].armorlow*=1.5;
2314 cameraloc=player[0].coords;
2316 rotation=player[0].rotation;
2318 hawkcoords=player[0].coords;
2321 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2322 //weapons.numweapons=numplayers;
2323 for(i=0;i<weapons.numweapons;i++)
2325 weapons.bloody[i]=0;
2326 weapons.blooddrip[i]=0;
2327 weapons.blooddripdelay[i]=0;
2328 weapons.onfire[i]=0;
2329 weapons.flamedelay[i]=0;
2330 weapons.damage[i]=0;
2331 //weapons.type[i]=sword;
2332 if(weapons.type[i]==sword){
2333 weapons.mass[i]=1.5;
2334 weapons.tipmass[i]=1;
2335 weapons.length[i]=.8;
2337 if(weapons.type[i]==staff){
2339 weapons.tipmass[i]=1;
2340 weapons.length[i]=1.5;
2342 if(weapons.type[i]==knife){
2344 weapons.tipmass[i]=1.2;
2345 weapons.length[i]=.25;
2347 weapons.position[i]=-1000;
2348 weapons.tippoint[i]=-1000;
2351 LOG("Starting background music...");
2353 OPENAL_StopSound(OPENAL_ALL);
2354 if(environment==snowyenvironment)
2358 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2359 OPENAL_SetPaused(channels[stream_wind], false);
2360 OPENAL_SetVolume(channels[stream_wind], 256);
2363 else if(environment==desertenvironment)
2367 //PlaySoundEx(desertambient,
2368 // samp[desertambient], NULL, true);
2369 PlayStreamEx(stream_desertambient,
2370 strm[stream_desertambient], NULL, true);
2371 OPENAL_SetPaused(channels[stream_desertambient], false);
2372 OPENAL_SetVolume(channels[stream_desertambient], 256);
2375 else if(environment==grassyenvironment)
2379 //PlaySoundEx(wind, samp[wind], NULL, true);
2380 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2381 OPENAL_SetPaused(channels[stream_wind], false);
2382 OPENAL_SetVolume(channels[stream_wind], 100);
2385 oldmusicvolume[0]=0;
2386 oldmusicvolume[1]=0;
2387 oldmusicvolume[2]=0;
2388 oldmusicvolume[3]=0;
2402 static int i,k,j,l,m;
2403 static XYZ facing,flatfacing,absflatfacing;
2404 static XYZ rotatetarget;
2406 static float oldtargetrotation;
2407 static int target, numgood;
2408 static XYZ tempcoords1,tempcoords2;
2411 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2412 static int whichhit;
2413 static bool oldjumpkeydown;
2417 float headprop,bodyprop,armprop,legprop;
2420 displaytime[i]+=multiplier;
2423 static unsigned char theKeyMap[16];
2424 GetKeys( theKeyMap );
2429 static bool mainmenutogglekeydown;
2431 if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
2432 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2435 stereoreverse=false;
2438 if (stereoreverse) {
2439 printf("Stereo reversed\n");
2441 printf("Stereo unreversed\n");
2443 freezetogglekeydown=1;
2446 if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
2447 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2448 stereoseparation -= 0.001;
2450 stereoseparation -= 0.010;
2453 printf("Stereo decreased increased to %f\n", stereoseparation);
2456 if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
2457 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2458 stereoseparation += 0.001;
2460 stereoseparation += 0.010;
2463 printf("Stereo separation increased to %f\n", stereoseparation);
2468 if(mainmenu&&endgame==1)mainmenu=10;
2469 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2471 displaytext[0][j]=' ';
2476 mainmenutogglekeydown=1;
2478 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2480 if(mainmenu==1||mainmenu==2||mainmenu==0){
2481 if(mainmenu==0&&!winfreeze)mainmenu=2;
2482 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2483 else if(mainmenu==0&&winfreeze){
2486 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2487 if(mainmenu&&musictoggle){
2488 if(mainmenu==1||mainmenu==2||mainmenu==100){
2489 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2490 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2491 OPENAL_SetPaused(channels[stream_music3], false);
2492 OPENAL_SetVolume(channels[stream_music3], 256);
2493 OPENAL_SetPaused(channels[music1], true);
2497 OPENAL_SetPaused(channels[stream_music3], true);
2498 OPENAL_SetPaused(channels[music1], false);
2502 float gLoc[3]={0,0,0};
2503 float vel[3]={0,0,0};
2504 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2505 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2506 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2507 OPENAL_SetVolume(channels[fireendsound], 256);
2508 OPENAL_SetPaused(channels[fireendsound], false);
2509 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2517 if(newdetail>2)newdetail=detail;
2518 if(newdetail<0)newdetail=detail;
2519 if(newscreenwidth<0)newscreenwidth=screenwidth;
2520 if(newscreenheight<0)newscreenheight=screenheight;
2522 SaveSettings(*this);
2524 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2525 float gLoc[3]={0,0,0};
2526 float vel[3]={0,0,0};
2527 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2528 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2529 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2530 OPENAL_SetVolume(channels[fireendsound], 256);
2531 OPENAL_SetPaused(channels[fireendsound], false);
2532 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2540 if(mainmenu==3&&gameon)mainmenu=2;
2541 if(mainmenu==3&&!gameon)mainmenu=1;
2542 if(mainmenu==5&&gameon)mainmenu=2;
2543 if(mainmenu==5&&!gameon)mainmenu=1;
2544 if(mainmenu==4)mainmenu=3;
2545 if(mainmenu==6)mainmenu=5;
2546 if(mainmenu==7)mainmenu=1;
2547 if(mainmenu==9)mainmenu=5;
2548 if(mainmenu==11)mainmenu=5;
2549 if(mainmenu==13)mainmenu=12;
2550 if(mainmenu==10)mainmenu=5;
2556 mainmenutogglekeydown=1;
2558 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2559 mainmenutogglekeydown=0;
2563 /*static bool minimaptogglekeydown;
2564 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2566 minimaptogglekeydown=1;
2568 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2569 minimaptogglekeydown=0;
2573 static bool minimaptogglekeydown;
2574 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2575 if(tutorialstage!=51)
2576 tutorialstagetime=tutorialmaxtime;
2577 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2578 OPENAL_SetVolume(channels[consolefailsound], 128);
2579 OPENAL_SetPaused(channels[consolefailsound], false);
2580 minimaptogglekeydown=1;
2582 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2583 minimaptogglekeydown=0;
2588 if(mainmenu==1||mainmenu==2){
2589 if(Button()&&!oldbutton&&selected==1){
2591 float gLoc[3]={0,0,0};
2592 float vel[3]={0,0,0};
2593 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2594 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2595 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2596 OPENAL_SetVolume(channels[firestartsound], 256);
2597 OPENAL_SetPaused(channels[firestartsound], false);
2598 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2607 if(accountactive!=-1)mainmenu=5;
2614 if(firstload)TickOnceAfter();
2615 if(!firstload)LoadStuff();
2621 OPENAL_SetPaused(channels[music3], true); */
2627 OPENAL_SetPaused(channels[stream_music3], true);
2628 OPENAL_SetPaused(channels[music1], false);
2632 if(Button()&&!oldbutton&&selected==2){
2633 float gLoc[3]={0,0,0};
2634 float vel[3]={0,0,0};
2635 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2636 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2637 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2638 OPENAL_SetVolume(channels[firestartsound], 256);
2639 OPENAL_SetPaused(channels[firestartsound], false);
2640 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2652 if(newdetail>2)newdetail=detail;
2653 if(newdetail<0)newdetail=detail;
2654 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2655 if(newscreenwidth<0)newscreenwidth=screenwidth;
2656 if(newscreenheight>3000)newscreenheight=screenheight;
2657 if(newscreenheight<0)newscreenheight=screenheight;
2660 if(Button()&&!oldbutton&&selected==3){
2661 float gLoc[3]={0,0,0};
2662 float vel[3]={0,0,0};
2663 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2664 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2665 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2666 OPENAL_SetVolume(channels[fireendsound], 256);
2667 OPENAL_SetPaused(channels[fireendsound], false);
2668 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2679 OPENAL_SetPaused(channels[stream_music3], true);
2687 if(Button())oldbutton=1;
2692 if(Button()&&!oldbutton&&selected!=-1){
2693 float gLoc[3]={0,0,0};
2694 float vel[3]={0,0,0};
2695 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2696 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2697 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2698 OPENAL_SetVolume(channels[firestartsound], 256);
2699 OPENAL_SetPaused(channels[firestartsound], false);
2700 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2702 if(Button()&&!oldbutton&&selected==0){
2704 extern SDL_Rect **resolutions;
2705 bool isCustomResolution = true;
2707 for (int i = 0; (!found) && (resolutions[i]); i++)
2709 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2710 isCustomResolution = false;
2712 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2715 if (resolutions[i] != NULL)
2717 newscreenwidth = (int) resolutions[i]->w;
2718 newscreenheight = (int) resolutions[i]->h;
2720 else if (isCustomResolution)
2722 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2724 newscreenwidth = (int) resolutions[0]->w;
2725 newscreenheight = (int) resolutions[0]->h;
2729 newscreenwidth = screenwidth;
2730 newscreenheight = screenheight;
2735 newscreenwidth = (int) resolutions[0]->w;
2736 newscreenheight = (int) resolutions[0]->h;
2744 newscreenwidth = (int) resolutions[0]->w;
2745 newscreenheight = (int) resolutions[0]->h;
2750 if(Button()&&!oldbutton&&selected==1){
2752 if(newdetail>2)newdetail=0;
2754 if(Button()&&!oldbutton&&selected==2){
2756 if(bloodtoggle>2)bloodtoggle=0;
2758 if(Button()&&!oldbutton&&selected==3){
2760 if(difficulty>2)difficulty=0;
2762 if(Button()&&!oldbutton&&selected==4){
2763 ismotionblur=1-ismotionblur;
2765 if(Button()&&!oldbutton&&selected==5){
2768 if(Button()&&!oldbutton&&selected==6){
2769 musictoggle=1-musictoggle;
2772 OPENAL_SetPaused(channels[music1], true);
2773 OPENAL_SetPaused(channels[stream_music2], true);
2774 OPENAL_SetPaused(channels[stream_music3], true);
2777 oldmusicvolume[i]=0;
2783 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2784 OPENAL_SetPaused(channels[stream_music3], false);
2785 OPENAL_SetVolume(channels[stream_music3], 256);
2788 if(Button()&&!oldbutton&&selected==9){
2789 invertmouse=1-invertmouse;
2791 if(Button()&&!oldbutton&&selected==10){
2792 usermousesensitivity+=.2;
2793 if(usermousesensitivity>2)usermousesensitivity=.2;
2795 if(Button()&&!oldbutton&&selected==11){
2797 if(volume>1.0001f)volume=0;
2798 OPENAL_SetSFXMasterVolume((int)(volume*255));
2800 if(Button()&&!oldbutton&&selected==7){
2801 /*float gLoc[3]={0,0,0};
2802 float vel[3]={0,0,0};
2803 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2804 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2805 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2806 OPENAL_SetVolume(channels[firestartsound], 256);
2807 OPENAL_SetPaused(channels[firestartsound], false);
2808 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2821 if(Button() && !oldbutton && selected == 12) {
2828 newstereomode = stereomode;
2832 if(Button() && !oldbutton && selected == 13) {
2833 showdamagebar=!showdamagebar;
2835 if(Button()&&!oldbutton&&selected==8){
2836 float gLoc[3]={0,0,0};
2837 float vel[3]={0,0,0};
2838 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2839 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2840 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2841 OPENAL_SetVolume(channels[fireendsound], 256);
2842 OPENAL_SetPaused(channels[fireendsound], false);
2843 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2851 if(newdetail>2)newdetail=detail;
2852 if(newdetail<0)newdetail=detail;
2853 if(newscreenwidth<0)newscreenwidth=screenwidth;
2854 if(newscreenheight<0)newscreenheight=screenheight;
2857 SaveSettings(*this);
2858 if(mainmenu==3&&gameon)mainmenu=2;
2859 if(mainmenu==3&&!gameon)mainmenu=1;
2861 if(Button())oldbutton=1;
2865 if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
2866 float gLoc[3]={0,0,0};
2867 float vel[3]={0,0,0};
2868 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2869 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2870 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2871 OPENAL_SetVolume(channels[firestartsound], 256);
2872 OPENAL_SetPaused(channels[firestartsound], false);
2873 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2875 if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
2883 if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
2885 if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
2886 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
2887 float gLoc[3]={0,0,0};
2888 float vel[3]={0,0,0};
2889 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2890 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2891 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2892 OPENAL_SetVolume(channels[fireendsound], 256);
2893 OPENAL_SetPaused(channels[fireendsound], false);
2894 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2898 if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
2899 if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
2903 if(keyselect==0)forwardkey=keynum;
2904 if(keyselect==1)backkey=keynum;
2905 if(keyselect==2)leftkey=keynum;
2906 if(keyselect==3)rightkey=keynum;
2907 if(keyselect==4)crouchkey=keynum;
2908 if(keyselect==5)jumpkey=keynum;
2909 if(keyselect==6)drawkey=keynum;
2910 if(keyselect==7)throwkey=keynum;
2911 if(keyselect==8)attackkey=keynum;
2916 if(Button()&&!oldbutton&&selected==9){
2917 float gLoc[3]={0,0,0};
2918 float vel[3]={0,0,0};
2919 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2920 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2921 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2922 OPENAL_SetVolume(channels[fireendsound], 256);
2923 OPENAL_SetPaused(channels[fireendsound], false);
2924 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2934 if(newdetail>2)newdetail=detail;
2935 if(newdetail<0)newdetail=detail;
2936 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2937 if(newscreenwidth<0)newscreenwidth=screenwidth;
2938 if(newscreenheight>3000)newscreenheight=screenheight;
2939 if(newscreenheight<0)newscreenheight=screenheight;
2946 accountcampaignchoicesmade[accountactive]=0;
2947 accountcampaignscore[accountactive]=0;
2948 accountcampaigntime[accountactive]=0;
2952 if(Button()&&!oldbutton&&selected==1){
2953 float gLoc[3]={0,0,0};
2954 float vel[3]={0,0,0};
2955 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2956 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2957 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2958 OPENAL_SetVolume(channels[firestartsound], 256);
2959 OPENAL_SetPaused(channels[firestartsound], false);
2960 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2973 if(firstload)TickOnceAfter();
2974 if(!firstload)LoadStuff();
2981 OPENAL_SetPaused(channels[stream_music3], true);
2983 if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
2984 float gLoc[3]={0,0,0};
2985 float vel[3]={0,0,0};
2986 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2987 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2988 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2989 OPENAL_SetVolume(channels[firestartsound], 256);
2990 OPENAL_SetPaused(channels[firestartsound], false);
2991 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3004 if(firstload)TickOnceAfter();
3005 if(!firstload)LoadStuff();
3021 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3022 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3026 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3030 OPENAL_SetPaused(channels[stream_music3], true);
3032 if(Button()&&!oldbutton&&selected==4){
3033 float gLoc[3]={0,0,0};
3034 float vel[3]={0,0,0};
3035 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3036 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3037 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3038 OPENAL_SetVolume(channels[fireendsound], 256);
3039 OPENAL_SetPaused(channels[fireendsound], false);
3040 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3048 if(mainmenu==5&&gameon)mainmenu=2;
3049 if(mainmenu==5&&!gameon)mainmenu=1;
3051 if(Button()&&!oldbutton&&selected==5){
3052 float gLoc[3]={0,0,0};
3053 float vel[3]={0,0,0};
3054 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3055 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3056 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3057 OPENAL_SetVolume(channels[fireendsound], 256);
3058 OPENAL_SetPaused(channels[fireendsound], false);
3059 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3069 if(Button()&&!oldbutton&&selected==3){
3070 float gLoc[3]={0,0,0};
3071 float vel[3]={0,0,0};
3072 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3073 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3074 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3075 OPENAL_SetVolume(channels[firestartsound], 256);
3076 OPENAL_SetPaused(channels[firestartsound], false);
3077 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3087 if(Button()&&!oldbutton&&selected==2){
3088 float gLoc[3]={0,0,0};
3089 float vel[3]={0,0,0};
3090 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3091 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3092 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3093 OPENAL_SetVolume(channels[firestartsound], 256);
3094 OPENAL_SetPaused(channels[firestartsound], false);
3095 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3105 if(Button())oldbutton=1;
3109 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3110 float gLoc[3]={0,0,0};
3111 float vel[3]={0,0,0};
3112 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3113 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3114 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3115 OPENAL_SetVolume(channels[firestartsound], 256);
3116 OPENAL_SetPaused(channels[firestartsound], false);
3117 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3129 targetlevel=selected;
3130 if(firstload)TickOnceAfter();
3131 if(!firstload)LoadStuff();
3133 Loadlevel(selected);
3139 OPENAL_SetPaused(channels[stream_music3], true);
3141 if(Button()&&!oldbutton&&selected==numchallengelevels){
3142 float gLoc[3]={0,0,0};
3143 float vel[3]={0,0,0};
3144 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3145 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3146 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3147 OPENAL_SetVolume(channels[fireendsound], 256);
3148 OPENAL_SetPaused(channels[fireendsound], false);
3149 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3159 if(Button())oldbutton=1;
3163 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3164 float gLoc[3]={0,0,0};
3165 float vel[3]={0,0,0};
3166 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3167 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3168 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3169 OPENAL_SetVolume(channels[firestartsound], 256);
3170 OPENAL_SetPaused(channels[firestartsound], false);
3171 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3183 targetlevel=selected;
3184 if(firstload)TickOnceAfter();
3185 if(!firstload)LoadStuff();
3187 Loadlevel(selected);
3193 OPENAL_SetPaused(channels[stream_music3], true);
3195 if(Button()&&!oldbutton&&selected==numchallengelevels){
3196 float gLoc[3]={0,0,0};
3197 float vel[3]={0,0,0};
3198 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3199 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3200 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3201 OPENAL_SetVolume(channels[fireendsound], 256);
3202 OPENAL_SetPaused(channels[fireendsound], false);
3203 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3213 if(Button())oldbutton=1;
3218 if(Button()&&!oldbutton&&selected==3){
3219 float gLoc[3]={0,0,0};
3220 float vel[3]={0,0,0};
3221 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3222 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3223 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3224 OPENAL_SetVolume(channels[fireendsound], 256);
3225 OPENAL_SetPaused(channels[fireendsound], false);
3226 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3236 if(Button())oldbutton=1;
3241 if(Button()&&!oldbutton&&selected!=-1){
3242 float gLoc[3]={0,0,0};
3243 float vel[3]={0,0,0};
3244 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3245 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3246 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3247 OPENAL_SetVolume(channels[firestartsound], 256);
3248 OPENAL_SetPaused(channels[firestartsound], false);
3249 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3251 if(Button()&&!oldbutton&&selected==1){
3252 float gLoc[3]={0,0,0};
3253 float vel[3]={0,0,0};
3254 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3255 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3256 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3257 OPENAL_SetVolume(channels[fireendsound], 256);
3258 OPENAL_SetPaused(channels[fireendsound], false);
3259 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3267 for(i=accountactive;i<numaccounts-1;i++){
3268 accountdifficulty[i]=accountdifficulty[i+1];
3269 accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3270 for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3271 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3273 accountpoints[i]=accountpoints[i+1];
3275 accounthighscore[i][j]=accounthighscore[i+1][j];
3276 accountfasttime[i][j]=accountfasttime[i+1][j];
3279 accountunlocked[i][j]=accountunlocked[i+1][j];
3282 accountname[i][j]=accountname[i+1][j];
3284 accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3285 accountprogress[i]=accountprogress[i+1];
3286 accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3287 accountcampaignscore[i]=accountcampaignscore[i+1];
3288 accountcampaigntime[i]=accountcampaigntime[i+1];
3297 if(Button()&&!oldbutton&&selected==2){
3298 float gLoc[3]={0,0,0};
3299 float vel[3]={0,0,0};
3300 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3301 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3302 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3303 OPENAL_SetVolume(channels[fireendsound], 256);
3304 OPENAL_SetPaused(channels[fireendsound], false);
3305 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3315 if(Button())oldbutton=1;
3319 if(Button()&&!oldbutton&&selected!=-1){
3320 float gLoc[3]={0,0,0};
3321 float vel[3]={0,0,0};
3322 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3323 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3324 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3325 OPENAL_SetVolume(channels[firestartsound], 256);
3326 OPENAL_SetPaused(channels[firestartsound], false);
3327 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3329 if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3332 if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3333 accountactive=selected-1;
3341 if(Button()&&!oldbutton&&selected==numaccounts+1){
3342 float gLoc[3]={0,0,0};
3343 float vel[3]={0,0,0};
3344 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3345 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3346 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3347 OPENAL_SetVolume(channels[fireendsound], 256);
3348 OPENAL_SetPaused(channels[fireendsound], false);
3349 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3360 displaytext[0][j]=' ';
3366 if(Button())oldbutton=1;
3370 if(Button()&&!oldbutton&&selected!=-1){
3371 float gLoc[3]={0,0,0};
3372 float vel[3]={0,0,0};
3373 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3374 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3375 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3376 OPENAL_SetVolume(channels[firestartsound], 256);
3377 OPENAL_SetPaused(channels[firestartsound], false);
3378 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3380 if(selected==0)accountdifficulty[accountactive]=0;
3381 if(selected==1)accountdifficulty[accountactive]=1;
3382 if(selected==2)accountdifficulty[accountactive]=2;
3393 if(Button())oldbutton=1;
3397 if(Button()&&!oldbutton) {
3398 printf("Button %i pressed\n", selected);
3401 if(Button()&&!oldbutton&&selected==0) {
3402 newstereomode = (StereoMode)(newstereomode + 1);
3403 while(!CanInitStereo(newstereomode)) {
3404 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
3405 newstereomode = (StereoMode)(newstereomode + 1);
3406 if ( newstereomode >= stereoCount ) {
3407 newstereomode = stereoNone;
3412 if(buttons[0]&&!oldbutton&&selected==1) {
3413 stereoseparation+=0.001;
3415 if(buttons[1]&&!oldbutton&&selected==1) {
3416 stereoseparation-=0.001;
3419 if(Button()&&!oldbutton&&selected==2) {
3420 stereoreverse =! stereoreverse;
3423 if(Button()&&!oldbutton&&selected==3) {
3430 stereomode = newstereomode;
3431 InitStereo(stereomode);
3436 if(Button() || buttons[1])oldbutton=1;
3441 if(Button()||buttons[1])oldbutton=1;
3444 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3447 if(newdetail>2)newdetail=detail;
3448 if(newdetail<0)newdetail=detail;
3449 if(newscreenwidth<0)newscreenwidth=screenwidth;
3450 if(newscreenheight<0)newscreenheight=screenheight;
3452 SaveSettings(*this);
3456 if(mainmenu==1||mainmenu==2){
3457 if(loaddistrib>4)transition+=multiplier/8;
3465 OPENAL_SetFrequency(channels[stream_music3], 22050);
3469 if(IsKeyDown(theKeyMap, i)){
3470 togglekeydelay[i]+=multiplier;
3471 if(togglekeydelay[i]>.4){
3473 togglekeydelay[i]=.36;
3476 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3477 for(j=255;j>=displayselected+1;j--){
3478 displaytext[0][j]=displaytext[0][j-1];
3480 displaytext[0][displayselected]=KeyToSingleChar(i);
3481 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3485 if(i==MAC_DELETE_KEY&&displayselected!=0){
3486 for(j=displayselected-1;j<255;j++){
3487 displaytext[0][j]=displaytext[0][j+1];
3489 displaytext[0][255]=' ';
3493 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3496 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3499 if(i==MAC_RETURN_KEY&&entername){
3500 if(displaychars[0]){
3502 strcpy(accountname[numaccounts-1],displaytext[0]);
3503 accountactive=numaccounts-1;
3504 accountdifficulty[accountactive]=1;
3505 accountprogress[accountactive]=0;
3506 accountpoints[accountactive]=0;
3507 accountcampaigntime[accountactive]=0;
3508 accountcampaignscore[accountactive]=0;
3509 accountcampaignfasttime[accountactive]=0;
3510 accountcampaignhighscore[accountactive]=0;
3512 accounthighscore[accountactive][j]=0;
3513 accountfasttime[accountactive][j]=0;
3516 accountunlocked[accountactive][j]=0;
3518 accountcampaignchoicesmade[accountactive]=0;
3521 displaytext[0][j]=' ';
3535 float gLoc[3]={0,0,0};
3536 float vel[3]={0,0,0};
3537 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3538 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3539 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3540 OPENAL_SetVolume(channels[firestartsound], 256);
3541 OPENAL_SetPaused(channels[firestartsound], false);
3542 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3545 displaytext[0][j]=' ';
3553 if(i==MAC_RETURN_KEY&&mainmenu==13){
3554 if(displaychars[0]){
3555 sprintf (registrationname, "%s", displaytext[0]);
3556 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3566 float gLoc[3]={0,0,0};
3567 float vel[3]={0,0,0};
3568 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3569 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3570 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3571 OPENAL_SetVolume(channels[firestartsound], 256);
3572 OPENAL_SetPaused(channels[firestartsound], false);
3573 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3576 displaytext[0][j]=' ';
3587 togglekeydelay[i]=0;
3591 displayblinkdelay-=multiplier;
3592 if(displayblinkdelay<=0){
3593 displayblinkdelay=.3;
3594 displayblink=1-displayblink;
3600 if(hostile==1)hostiletime+=multiplier;
3602 if(!winfreeze)leveltime+=multiplier;
3603 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3610 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3612 chattogglekeydown=1;
3613 togglekey[chatkey]=1;
3614 togglekeydelay[chatkey]=-20;
3617 if(!IsKeyDown(theKeyMap, chatkey)){
3618 chattogglekeydown=0;
3623 if(IsKeyDown(theKeyMap, i)){
3624 togglekeydelay[i]+=multiplier;
3625 if(togglekeydelay[i]>.4){
3627 togglekeydelay[i]=.36;
3630 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3631 for(j=255;j>=displayselected+1;j--){
3632 displaytext[0][j]=displaytext[0][j-1];
3634 displaytext[0][displayselected]=KeyToSingleChar(i);
3635 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3639 if(i==MAC_DELETE_KEY&&displayselected!=0){
3640 for(j=displayselected-1;j<255;j++){
3641 displaytext[0][j]=displaytext[0][j+1];
3643 displaytext[0][255]=' ';
3647 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3650 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3653 if(i==MAC_RETURN_KEY){
3654 if(displaychars[0]){
3655 /*for(j=0;j<displaychars[0];j++){
3656 talkname[j]=displaytext[0][j];
3658 talkname[displaychars[0]]='\0';
3659 sprintf (chatname, "%s: %s",playerName,talkname);
3660 //NetworkSendInformation(chatname);
3663 displaytext[0][j]=' ';
3675 togglekeydelay[i]=0;
3679 displayblinkdelay-=multiplier;
3680 if(displayblinkdelay<=0){
3681 displayblinkdelay=.3;
3682 displayblink=1-displayblink;
3686 if(chatting)keyboardfrozen=1;
3688 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3691 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3693 freezetogglekeydown=1;
3696 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3697 freezetogglekeydown=0;
3700 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3702 if(!console)freeze=0;
3704 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3706 consoletogglekeydown=1;
3709 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3710 consoletogglekeydown=0;
3713 if(console)freeze=1;
3715 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3717 if(IsKeyDown(theKeyMap, i)){
3718 togglekeydelay[i]+=multiplier;
3719 if(togglekeydelay[i]>.4){
3721 togglekeydelay[i]=.36;
3724 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
3725 for(j=255;j>=consoleselected+1;j--){
3726 consoletext[0][j]=consoletext[0][j-1];
3728 consoletext[0][consoleselected]=KeyToSingleChar(i);
3729 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
3733 else if(i==MAC_ENTER_KEY){
3734 for(j=255;j>=consoleselected+1;j--){
3735 consoletext[0][j]=consoletext[0][j-1];
3737 consoletext[0][consoleselected]='\n';
3741 if(i==MAC_DELETE_KEY&&consoleselected!=0){
3742 for(j=consoleselected-1;j<255;j++){
3743 consoletext[0][j]=consoletext[0][j+1];
3745 consoletext[0][255]=' ';
3749 if(i==MAC_ARROW_UP_KEY){
3750 if(archiveselected<14)archiveselected++;
3752 consolechars[0]=consolechars[archiveselected];
3753 consoletext[0][j]=consoletext[archiveselected][j];
3754 consoleselected=consolechars[0];
3757 if(i==MAC_ARROW_DOWN_KEY){
3758 if(archiveselected>0)archiveselected--;
3760 consolechars[0]=consolechars[archiveselected];
3761 consoletext[0][j]=consoletext[archiveselected][j];
3762 consoleselected=consolechars[0];
3765 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
3768 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
3771 if(i==MAC_RETURN_KEY){
3773 cmd_dispatch(this, consoletext[0]);
3775 if(consolechars[0]>0){
3778 consoletext[k][j]=consoletext[k-1][j];
3780 consolechars[k]=consolechars[k-1];
3783 consoletext[0][j]=' ';
3794 togglekeydelay[i]=0;
3798 consoleblinkdelay-=multiplier;
3799 if(consoleblinkdelay<=0){
3800 consoleblinkdelay=.3;
3801 consoleblink=1-consoleblink;
3805 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3808 if(newdetail>2)newdetail=detail;
3809 if(newdetail<0)newdetail=detail;
3810 if(newscreenwidth<0)newscreenwidth=screenwidth;
3811 if(newscreenheight<0)newscreenheight=screenheight;
3813 SaveSettings(*this);
3817 static int oldwinfreeze;
3818 if(winfreeze&&!oldwinfreeze){
3819 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3820 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3821 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3822 OPENAL_SetPaused(channels[consolesuccesssound], false);
3824 if(winfreeze==0)oldwinfreeze=winfreeze;
3825 else oldwinfreeze++;
3827 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
3828 if(winfreeze)winfreeze=0;
3831 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
3837 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
3840 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
3842 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3844 static bool oldbuttondialogue;
3846 if(indialogue!=-1)talkdelay=1;
3847 talkdelay-=multiplier;
3850 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3851 for(i=0;i<numdialogues;i++){
3852 int realdialoguetype;
3854 if(dialoguetype[i]>49){
3855 realdialoguetype=dialoguetype[i]-50;
3858 else if(dialoguetype[i]>39){
3859 realdialoguetype=dialoguetype[i]-40;
3862 else if(dialoguetype[i]>29){
3863 realdialoguetype=dialoguetype[i]-30;
3866 else if(dialoguetype[i]>19){
3867 realdialoguetype=dialoguetype[i]-20;
3870 else if(dialoguetype[i]>9){
3871 realdialoguetype=dialoguetype[i]-10;
3875 realdialoguetype=dialoguetype[i];
3878 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
3879 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3881 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3882 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3883 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3884 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3885 player[participantfocus[whichdialogue][j]].velocity=0;
3886 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3887 player[participantfocus[whichdialogue][j]].targetframe=0;
3892 dialoguegonethrough[i]++;
3893 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3894 static float gLoc[3];
3895 static float vel[3];
3897 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3898 temppos=temppos-viewer;
3899 Normalise(&temppos);
3904 gLoc[2]=temppos.z;vel[0]=0;
3908 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3909 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3910 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3911 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3912 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3913 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3914 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3915 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3916 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3917 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3918 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3919 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3920 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3921 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3922 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3923 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3924 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3925 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3926 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3927 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3928 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
3929 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
3930 OPENAL_SetVolume(channels[whichsoundplay], 256);
3931 OPENAL_SetPaused(channels[whichsoundplay], false);
3933 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
3938 windvar+=multiplier;
3939 smoketex+=multiplier;
3940 tutorialstagetime+=multiplier;
3942 static float hotspotvisual[40];
3946 for(i=0;i<numhotspots;i++)
3947 hotspotvisual[i]-=multiplier/320;
3949 for(i=0;i<numhotspots;i++){
3950 //if(hotspottype[i]<=10)
3951 while(hotspotvisual[i]<0){
3953 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3954 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3955 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3956 hotspotsprite+=hotspot[i];
3957 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3958 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3962 for(i=0;i<numhotspots;i++){
3963 if(hotspottype[i]<=10&&hotspottype[i]>0){
3964 hotspot[i]=player[hotspottype[i]].coords;
3970 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3973 if(tutorialstage<=1){
3978 if(tutorialstage==1){
3981 if(tutorialstage==2){
3984 if(tutorialstage==3){
3985 tutorialmaxtime=600;
3987 if(tutorialstage==4){
3988 tutorialmaxtime=1000;
3990 if(tutorialstage==5){
3991 tutorialmaxtime=600;
3993 if(tutorialstage==6){
3994 tutorialmaxtime=600;
3996 if(tutorialstage==7){
3997 tutorialmaxtime=600;
3999 if(tutorialstage==8){
4000 tutorialmaxtime=600;
4002 if(tutorialstage==9){
4003 tutorialmaxtime=600;
4005 if(tutorialstage==10){
4008 if(tutorialstage==11){
4009 tutorialmaxtime=1000;
4011 if(tutorialstage==12){
4012 tutorialmaxtime=1000;
4014 if(tutorialstage==13){
4017 if(tutorialstage==14){
4029 player[1].coords=(temp+temp2)/2;
4033 gLoc[0]=player[1].coords.x;
4034 gLoc[1]=player[1].coords.y;
4035 gLoc[2]=player[1].coords.z;
4039 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4040 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4041 OPENAL_SetVolume(channels[fireendsound], 256);
4042 OPENAL_SetPaused(channels[fireendsound], false);
4044 for(i=0;i<player[1].skeleton.num_joints;i++){
4046 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4047 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4048 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4049 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4050 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4055 if(tutorialstage==15){
4056 tutorialmaxtime=500;
4058 if(tutorialstage==16){
4059 tutorialmaxtime=500;
4061 if(tutorialstage==17){
4062 tutorialmaxtime=500;
4064 if(tutorialstage==18){
4065 tutorialmaxtime=500;
4067 if(tutorialstage==19){
4069 //tutorialmaxtime=500;
4071 if(tutorialstage==20){
4072 tutorialmaxtime=500;
4074 if(tutorialstage==21){
4075 tutorialmaxtime=500;
4082 if(tutorialstage==22){
4083 tutorialmaxtime=500;
4085 if(tutorialstage==23){
4086 tutorialmaxtime=500;
4088 if(tutorialstage==24){
4089 tutorialmaxtime=500;
4091 if(tutorialstage==25){
4092 tutorialmaxtime=500;
4094 if(tutorialstage==26){
4097 if(tutorialstage==27){
4101 player[1].aitype=attacktypecutoff;
4103 if(tutorialstage==28){
4104 tutorialmaxtime=400;
4106 if(tutorialstage==29){
4107 tutorialmaxtime=400;
4108 player[0].escapednum=0;
4110 if(tutorialstage==30){
4114 player[1].aitype=passivetype;
4116 if(tutorialstage==31){
4119 if(tutorialstage==32){
4122 if(tutorialstage==33){
4123 tutorialmaxtime=400;
4126 player[1].aitype=attacktypecutoff;
4128 if(tutorialstage==34){
4129 tutorialmaxtime=400;
4131 if(tutorialstage==35){
4132 tutorialmaxtime=400;
4134 if(tutorialstage==36){
4138 player[1].aitype=passivetype;
4140 if(tutorialstage==37){
4146 player[1].aitype=attacktypecutoff;
4148 if(tutorialstage==38){
4152 player[1].aitype=passivetype;
4154 if(tutorialstage==39){
4165 weapons.owner[weapons.numweapons]=-1;
4166 weapons.type[weapons.numweapons]=knife;
4167 weapons.damage[weapons.numweapons]=0;
4168 weapons.mass[weapons.numweapons]=1;
4169 weapons.tipmass[weapons.numweapons]=1.2;
4170 weapons.length[weapons.numweapons]=.25;
4171 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4172 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4174 weapons.velocity[weapons.numweapons]=0.1;
4175 weapons.tipvelocity[weapons.numweapons]=0.1;
4176 weapons.missed[weapons.numweapons]=1;
4177 weapons.hitsomething[weapons.numweapons]=0;
4178 weapons.freetime[weapons.numweapons]=0;
4179 weapons.firstfree[weapons.numweapons]=1;
4180 weapons.physics[weapons.numweapons]=1;
4182 weapons.numweapons++;
4184 if(tutorialstage==40){
4185 tutorialmaxtime=300;
4187 if(tutorialstage==41){
4188 tutorialmaxtime=300;
4190 if(tutorialstage==42){
4193 if(tutorialstage==43){
4194 tutorialmaxtime=300;
4196 if(tutorialstage==44){
4198 player[0].weaponactive=-1;
4199 player[0].num_weapons=0;
4200 player[1].weaponactive=0;
4201 player[1].num_weapons=1;
4202 player[1].weaponids[0]=0;
4206 player[1].aitype=attacktypecutoff;
4208 tutorialmaxtime=300;
4210 if(tutorialstage==45){
4212 player[0].weaponactive=-1;
4213 player[0].num_weapons=0;
4214 player[1].weaponactive=0;
4215 player[1].num_weapons=1;
4216 player[1].weaponids[0]=0;
4218 tutorialmaxtime=300;
4220 if(tutorialstage==46){
4222 player[0].weaponactive=-1;
4223 player[0].num_weapons=0;
4224 player[1].weaponactive=0;
4225 player[1].num_weapons=1;
4226 player[1].weaponids[0]=0;
4228 weapons.type[0]=sword;
4230 tutorialmaxtime=300;
4233 if(tutorialstage==47){
4245 weapons.owner[weapons.numweapons]=-1;
4246 weapons.type[weapons.numweapons]=sword;
4247 weapons.damage[weapons.numweapons]=0;
4248 weapons.mass[weapons.numweapons]=1;
4249 weapons.tipmass[weapons.numweapons]=1.2;
4250 weapons.length[weapons.numweapons]=.25;
4251 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4252 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4254 weapons.velocity[weapons.numweapons]=0.1;
4255 weapons.tipvelocity[weapons.numweapons]=0.1;
4256 weapons.missed[weapons.numweapons]=1;
4257 weapons.hitsomething[weapons.numweapons]=0;
4258 weapons.freetime[weapons.numweapons]=0;
4259 weapons.firstfree[weapons.numweapons]=1;
4260 weapons.physics[weapons.numweapons]=1;
4264 player[0].weaponactive=0;
4265 player[0].num_weapons=1;
4266 player[0].weaponids[0]=1;
4267 player[1].weaponactive=0;
4268 player[1].num_weapons=1;
4269 player[1].weaponids[0]=0;
4271 weapons.numweapons++;
4273 if(tutorialstage==48){
4276 player[1].aitype=passivetype;
4282 player[0].weaponactive=0;
4283 player[0].num_weapons=1;
4284 player[0].weaponids[0]=1;
4285 player[1].weaponactive=0;
4286 player[1].num_weapons=1;
4287 player[1].weaponids[0]=0;
4289 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4290 else weapons.type[0]=staff;
4292 weapons.numweapons++;
4294 if(tutorialstage==49){
4297 player[1].aitype=passivetype;
4299 tutorialmaxtime=200;
4301 weapons.position[1]=1000;
4302 weapons.tippoint[1]=1000;
4304 weapons.numweapons=1;
4306 player[1].weaponactive=-1;
4307 player[1].num_weapons=0;
4308 player[0].weaponactive=0;
4309 player[0].num_weapons=1;
4310 player[0].weaponids[0]=0;
4312 weapons.type[0]=knife;
4314 weapons.numweapons++;
4316 if(tutorialstage==50){
4322 gLoc[0]=player[1].coords.x;
4323 gLoc[1]=player[1].coords.y;
4324 gLoc[2]=player[1].coords.z;
4328 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4329 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4330 OPENAL_SetVolume(channels[fireendsound], 256);
4331 OPENAL_SetPaused(channels[fireendsound], false);
4333 for(i=0;i<player[1].skeleton.num_joints;i++){
4335 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4336 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4337 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4338 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4339 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4343 player[1].num_weapons=0;
4344 player[1].weaponstuck=-1;
4345 player[1].weaponactive=-1;
4347 weapons.numweapons=0;
4349 weapons.owner[0]=-1;
4350 weapons.velocity[0]=0.1;
4351 weapons.tipvelocity[0]=-0.1;
4352 weapons.missed[0]=1;
4353 weapons.hitsomething[0]=0;
4354 weapons.freetime[0]=0;
4355 weapons.firstfree[0]=1;
4356 weapons.physics[0]=1;
4358 if(tutorialstage==51){
4359 tutorialmaxtime=80000;
4361 if(tutorialstage<=51)tutorialstagetime=0;
4365 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4366 if(tutorialstage==3){
4367 if(deltah||deltav)tutorialsuccess+=multiplier;
4369 if(tutorialstage==4){
4370 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4372 if(tutorialstage==5){
4373 if(player[0].jumpkeydown)tutorialsuccess=1;
4375 if(tutorialstage==6){
4376 if(player[0].isCrouch())tutorialsuccess=1;
4378 if(tutorialstage==7){
4379 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4381 if(tutorialstage==8){
4382 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4384 if(tutorialstage==9){
4385 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4387 if(tutorialstage==11){
4388 if(player[0].isWallJump())tutorialsuccess=1;
4390 if(tutorialstage==12){
4391 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4393 if(tutorialstage==15){
4394 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4396 if(tutorialstage==16){
4397 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4399 if(tutorialstage==17){
4400 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4402 if(tutorialstage==18){
4403 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4405 if(tutorialstage==19){
4406 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4408 if(tutorialstage==20){
4409 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4411 if(tutorialstage==21){
4412 if(bonus==cannon)tutorialsuccess=1;
4414 if(tutorialstage==22){
4415 if(bonus==spinecrusher)tutorialsuccess=1;
4417 if(tutorialstage==23){
4418 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4420 if(tutorialstage==24){
4421 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4423 if(tutorialstage==25){
4424 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4426 if(tutorialstage==28){
4427 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4429 if(tutorialstage==29){
4430 if(player[0].escapednum==2){
4434 player[1].aitype=passivetype;
4437 if(tutorialstage==33){
4438 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4440 if(tutorialstage==34){
4441 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4443 if(tutorialstage==35){
4444 if(animation[player[0].targetanimation].attack==reversal){
4448 player[1].aitype=passivetype;
4451 if(tutorialstage==40){
4452 if(player[0].num_weapons>0)tutorialsuccess=1;
4454 if(tutorialstage==41){
4455 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4457 if(tutorialstage==43){
4458 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4460 if(tutorialstage==44){
4461 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4463 if(tutorialstage==45){
4464 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4466 if(tutorialstage==46){
4467 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4469 if(tutorialstage==49){
4470 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4472 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4475 if(tutorialstagetime==tutorialmaxtime-3){
4476 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4477 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4478 OPENAL_SetPaused(channels[consolesuccesssound], false);
4481 if(tutorialsuccess>=1){
4482 if(tutorialstage==34||tutorialstage==35)
4483 tutorialstagetime=tutorialmaxtime-1;
4488 if(tutorialstage<14||tutorialstage>=50){
4489 player[1].coords.y=300;
4490 player[1].velocity=0;
4494 if(tutoriallevel!=1){
4495 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4496 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4497 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4498 OPENAL_SetPaused(channels[consolesuccesssound], false);
4503 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4504 OPENAL_SetVolume(channels[fireendsound], 256);
4505 OPENAL_SetPaused(channels[fireendsound], false);
4508 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4509 else bonusnum[bonus]+=0.15;
4510 if(tutoriallevel)bonusvalue=0;
4511 bonusvalue/=bonusnum[bonus];
4512 bonustotal+=bonusvalue;
4514 bonustime+=multiplier;
4516 if(environment==snowyenvironment){
4517 precipdelay-=multiplier;
4518 while(precipdelay<0){
4520 if(!detail)precipdelay+=.04;
4521 XYZ footvel,footpoint;
4524 footpoint=viewer+viewerfacing*6;
4525 footpoint.y+=((float)abs(Random()%1200))/100-6;
4526 footpoint.x+=((float)abs(Random()%1200))/100-6;
4527 footpoint.z+=((float)abs(Random()%1200))/100-6;
4528 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
4531 for(k=0;k<numplayers;k++){
4532 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
4533 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
4535 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
4536 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4537 else if(player[k].rotation>player[k].targetrotation){
4538 player[k].rotation-=multiplier*player[k].turnspeed;
4540 else if(player[k].rotation<player[k].targetrotation){
4541 player[k].rotation+=multiplier*player[k].turnspeed;
4546 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
4547 player[k].turnspeed*=2;
4548 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4549 else if(player[k].rotation>player[k].targetrotation){
4550 player[k].rotation-=multiplier*player[k].turnspeed;
4552 else if(player[k].rotation<player[k].targetrotation){
4553 player[k].rotation+=multiplier*player[k].turnspeed;
4555 player[k].turnspeed/=2;
4558 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
4559 player[k].turnspeed*=4;
4560 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4561 else if(player[k].rotation>player[k].targetrotation){
4562 player[k].rotation-=multiplier*player[k].turnspeed;
4564 else if(player[k].rotation<player[k].targetrotation){
4565 player[k].rotation+=multiplier*player[k].turnspeed;
4567 player[k].turnspeed/=4;
4570 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
4571 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
4573 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
4574 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
4577 if(player[k].collide<-.3)player[k].collide=-.3;
4578 if(player[k].collide>1)player[k].collide=1;
4579 player[k].collide-=multiplier*30;
4581 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
4582 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4584 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
4585 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4586 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4587 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
4588 lowpoint=player[k].coords;
4589 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
4590 else lowpoint.y+=1.3;
4591 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
4592 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4594 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
4595 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
4597 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4598 flatfacing=lowpoint-player[k].coords;
4599 player[k].coords=lowpoint;
4600 player[k].coords.y-=1.3;
4601 player[k].collide=1;
4603 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
4604 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
4605 tempcoords1=lowpoint;
4606 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4607 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4609 player[k].targetanimation=walljumpleftanim;
4610 player[k].targetframe=0;
4613 gLoc[0]=player[k].coords.x;
4614 gLoc[1]=player[k].coords.y;
4615 gLoc[2]=player[k].coords.z;
4619 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4620 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4621 OPENAL_SetVolume(channels[movewhooshsound], 256);
4622 OPENAL_SetPaused(channels[movewhooshsound], false);
4623 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4625 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4626 player[k].rotation=-asin(0-lowpointtarget.x);
4627 player[k].rotation*=360/6.28;
4628 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4629 player[k].targetrotation=player[k].rotation;
4630 player[k].lowrotation=player[k].rotation;
4631 if(k==0)numwallflipped++;
4635 lowpoint=tempcoords1;
4636 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4637 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4638 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4640 player[k].targetanimation=walljumprightanim;
4641 player[k].targetframe=0;
4644 gLoc[0]=player[k].coords.x;
4645 gLoc[1]=player[k].coords.y;
4646 gLoc[2]=player[k].coords.z;
4650 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4651 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4652 OPENAL_SetVolume(channels[movewhooshsound], 256);
4653 OPENAL_SetPaused(channels[movewhooshsound], false);
4654 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4656 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4657 player[k].rotation=-asin(0-lowpointtarget.x);
4658 player[k].rotation*=360/6.28;
4659 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4660 player[k].targetrotation=player[k].rotation;
4661 player[k].lowrotation=player[k].rotation;
4662 if(k==0)numwallflipped++;
4666 lowpoint=tempcoords1;
4667 lowpointtarget=lowpoint+player[k].facing*2;
4668 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4669 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4671 player[k].targetanimation=walljumpbackanim;
4672 player[k].targetframe=0;
4675 gLoc[0]=player[k].coords.x;
4676 gLoc[1]=player[k].coords.y;
4677 gLoc[2]=player[k].coords.z;
4681 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4682 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4683 OPENAL_SetVolume(channels[movewhooshsound], 256);
4684 OPENAL_SetPaused(channels[movewhooshsound], false);
4685 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4687 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4688 player[k].rotation=-asin(0-lowpointtarget.x);
4689 player[k].rotation*=360/6.28;
4690 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4691 player[k].targetrotation=player[k].rotation;
4692 player[k].lowrotation=player[k].rotation;
4693 if(k==0)numwallflipped++;
4697 lowpoint=tempcoords1;
4698 lowpointtarget=lowpoint-player[k].facing*2;
4699 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4700 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4702 player[k].targetanimation=walljumpfrontanim;
4703 player[k].targetframe=0;
4706 gLoc[0]=player[k].coords.x;
4707 gLoc[1]=player[k].coords.y;
4708 gLoc[2]=player[k].coords.z;
4712 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4713 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4714 OPENAL_SetVolume(channels[movewhooshsound], 256);
4715 OPENAL_SetPaused(channels[movewhooshsound], false);
4716 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4718 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4719 player[k].rotation=-asin(0-lowpointtarget.x);
4720 player[k].rotation*=360/6.28;
4721 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4722 player[k].rotation+=180;
4723 player[k].targetrotation=player[k].rotation;
4724 player[k].lowrotation=player[k].rotation;
4725 if(k==0)numwallflipped++;
4733 else if(objects.type[i]==rocktype){
4734 lowpoint2=player[k].coords;
4735 lowpoint=player[k].coords;
4737 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
4738 player[k].coords=colpoint;
4739 player[k].collide=1;
4742 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
4743 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
4745 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
4747 player[k].targetframe=0;
4748 player[k].onterrain=1;
4750 if(player[k].id==0){
4751 OPENAL_SetPaused(channels[whooshsound], true);
4752 OPENAL_SetVolume(channels[whooshsound], 0);
4755 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
4756 if(player[k].isFlip())player[k].jumppower=-4;
4757 player[k].targetanimation=player[k].getLanding();
4760 gLoc[0]=player[k].coords.x;
4761 gLoc[1]=player[k].coords.y;
4762 gLoc[2]=player[k].coords.z;
4763 vel[0]=player[k].velocity.x;
4764 vel[1]=player[k].velocity.y;
4765 vel[2]=player[k].velocity.z;
4766 PlaySoundEx( landsound, samp[landsound], NULL, true);
4767 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
4768 OPENAL_SetVolume(channels[landsound], 128);
4769 OPENAL_SetPaused(channels[landsound], false);
4771 envsound[numenvsounds]=player[k].coords;
4772 envsoundvol[numenvsounds]=16;
4773 envsoundlife[numenvsounds]=.4;
4782 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
4783 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4784 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4785 lowpoint=player[k].coords;
4787 if(objects.type[i]!=rocktype)
4788 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4789 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
4790 player[k].coords=lowpoint;
4791 player[k].coords.y-=1.35;
4792 player[k].collide=1;
4794 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4795 lowpoint=player[k].coords;
4796 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
4797 lowpoint=player[k].coords;
4801 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
4802 lowpointtarget=lowpoint+facing*1.4;
4803 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4805 lowpoint=player[k].coords;
4807 lowpointtarget=lowpoint+facing*1.4;
4809 lowpointtarget2=lowpointtarget;
4811 lowpointtarget3=lowpointtarget;
4813 lowpointtarget4=lowpointtarget;
4815 lowpointtarget5=lowpointtarget;
4817 lowpointtarget6=lowpointtarget;
4819 lowpointtarget7=lowpoint;
4821 lowpointtarget2.x+=.1;
4823 lowpointtarget3.z+=.1;
4825 lowpointtarget4.x-=.1;
4827 lowpointtarget5.z-=.1;
4829 lowpointtarget6.y+=45/13;
4830 lowpointtarget6+=facing*.6;
4831 lowpointtarget7.y+=90/13;
4832 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4833 if(objects.friction[i]>.5)
4836 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
4837 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
4838 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
4839 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
4841 lowpoint=player[k].coords;
4842 lowpoint.y+=(float)j/13;
4843 lowpointtarget=lowpoint+facing*1.4;
4844 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
4848 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
4851 if(j<=25&&player[k].targetanimation==jumpdownanim){
4854 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4855 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
4856 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
4857 lowpoint=player[k].coords;
4858 lowpoint.y+=(float)j/13;
4859 lowpointtarget=lowpoint+facing*1.3;
4860 flatfacing=player[k].coords;
4861 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
4862 player[k].coords.y=lowpointtarget.y-.07;
4863 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
4865 if(j>10||!player[k].isRun()){
4866 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
4867 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4871 gLoc[0]=player[k].coords.x;
4872 gLoc[1]=player[k].coords.y;
4873 gLoc[2]=player[k].coords.z;
4874 vel[0]=player[k].velocity.x;
4875 vel[1]=player[k].velocity.y;
4876 vel[2]=player[k].velocity.z;
4877 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
4878 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
4879 OPENAL_SetVolume(channels[jumpsound], 128);
4880 OPENAL_SetPaused(channels[jumpsound], false);
4882 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4883 player[k].rotation=-asin(0-lowpointtarget.x);
4884 player[k].rotation*=360/6.28;
4885 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4886 player[k].targetrotation=player[k].rotation;
4887 player[k].lowrotation=player[k].rotation;
4889 //player[k].velocity=lowpointtarget*.03;
4890 player[k].velocity=0;
4892 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
4893 //player[k].currentanimation=climbanim;
4894 player[k].targetanimation=climbanim;
4895 player[k].jumppower=0;
4896 player[k].jumpclimb=1;
4898 player[k].transspeed=6;
4901 //player[k].currentframe=1;
4902 player[k].targetframe=1;
4904 //player[k].currentframe=0;
4905 player[k].targetframe=0;
4906 //player[k].currentanimation=hanganim;
4907 player[k].targetanimation=hanganim;
4908 player[k].jumppower=0;
4922 if(player[k].collide<=0){
4923 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
4924 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
4925 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
4926 player[k].targetanimation=jumpdownanim;
4927 player[k].targetframe=0;
4932 gLoc[0]=player[k].coords.x;
4933 gLoc[1]=player[k].coords.y;
4934 gLoc[2]=player[k].coords.z;
4935 vel[0]=player[k].velocity.x;
4936 vel[1]=player[k].velocity.y;
4937 vel[2]=player[k].velocity.z;
4939 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
4940 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4941 OPENAL_SetVolume(channels[whooshsound], 128);
4942 OPENAL_SetPaused(channels[whooshsound], false);
4945 player[k].velocity.y+=gravity;
4950 player[k].realoldcoords=player[k].coords;
4953 static XYZ oldviewer;
4956 player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
4957 player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
4958 player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
4959 player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
4960 player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
4961 player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
4962 player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
4963 player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
4967 player[0].forwardkeydown=0;
4968 player[0].leftkeydown=0;
4969 player[0].backkeydown=0;
4970 player[0].rightkeydown=0;
4971 player[0].jumpkeydown=0;
4972 player[0].crouchkeydown=0;
4973 player[0].drawkeydown=0;
4974 player[0].throwkeydown=0;
4977 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4980 static bool endkeydown;
4987 facing=DoRotation(facing,-rotation2,0,0);
4988 facing=DoRotation(facing,0,0-rotation,0);
4993 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4995 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
4996 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
4997 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4998 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4999 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
5000 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
5001 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5002 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5003 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
5005 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
5006 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
5007 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
5008 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
5009 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
5010 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
5011 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
5012 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
5013 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
5014 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
5015 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
5017 participantfocus[whichdialogue][indialogue]=whichend;
5018 participantlocation[whichdialogue][whichend]=player[whichend].coords;
5019 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
5022 participantfocus[whichdialogue][indialogue]=-1;
5024 if(player[participantfocus[whichdialogue][indialogue]].dead){
5029 dialoguecamera[whichdialogue][indialogue]=viewer;
5030 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
5031 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
5033 if(indialogue<numdialogueboxes[whichdialogue]){
5034 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5035 static float gLoc[3];
5036 static float vel[3];
5038 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5039 temppos=temppos-viewer;
5040 Normalise(&temppos);
5045 gLoc[2]=temppos.z;vel[0]=0;
5049 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5050 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5051 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5052 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5053 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5054 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5055 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5056 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5057 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5058 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5059 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5060 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5061 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5062 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5063 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5064 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5065 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5066 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5067 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5068 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5069 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5070 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5071 OPENAL_SetVolume(channels[whichsoundplay], 256);
5072 OPENAL_SetPaused(channels[whichsoundplay], false);
5076 for(j=0;j<numplayers;j++){
5077 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5082 if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5083 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5086 if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5087 if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5088 if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5089 if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5090 if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5091 if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5092 if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5093 if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5094 if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5095 if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5096 participantfacing[whichdialogue][indialogue][whichend]=facing;
5098 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5099 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5100 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5103 if(indialogue>=numdialogueboxes[whichdialogue]){
5110 OPENAL_SetPaused(channels[whooshsound], true);
5111 viewer=dialoguecamera[whichdialogue][indialogue];
5112 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5113 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5115 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5116 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5117 if(dialoguetime>0.5)
5118 if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5119 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5120 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5123 if(indialogue<numdialogueboxes[whichdialogue]){
5124 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5125 static float gLoc[3];
5126 static float vel[3];
5128 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5129 temppos=temppos-viewer;
5130 Normalise(&temppos);
5135 gLoc[2]=temppos.z;vel[0]=0;
5139 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5140 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5141 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5142 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5143 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5144 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5145 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5146 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5147 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5148 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5149 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5150 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5151 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5152 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5153 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5154 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5155 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5156 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5157 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5158 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5159 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5160 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5161 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5162 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5163 OPENAL_SetVolume(channels[whichsoundplay], 256);
5164 OPENAL_SetPaused(channels[whichsoundplay], false);
5166 if(dialogueboxsound[whichdialogue][indialogue]==-5){
5167 hotspot[numhotspots]=player[0].coords;
5168 hotspotsize[numhotspots]=10;
5169 hotspottype[numhotspots]=-1;
5173 if(dialogueboxsound[whichdialogue][indialogue]==-6){
5177 if(player[participantfocus[whichdialogue][indialogue]].dead){
5185 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5186 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5187 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5190 if(indialogue>=numdialogueboxes[whichdialogue]){
5194 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5197 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5200 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5202 for(i=1;i<numplayers;i++){
5203 player[i].aitype = attacktypecutoff;
5210 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5211 else oldbuttondialogue=1;
5213 static float keyrefreshdelay=0,bigrefreshdelay=0;
5215 if(!player[0].jumpkeydown){
5216 player[0].jumptogglekeydown=0;
5218 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5221 dialoguetime+=multiplier;
5222 skybox.cloudmove+=multiplier;
5223 hawkrotation+=multiplier*25;
5225 realhawkcoords.x=25;
5226 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5227 hawkcalldelay-=multiplier/2;
5229 if(hawkcalldelay<=0)
5231 static float gLoc[3];
5232 static float vel[3];
5233 gLoc[0]=realhawkcoords.x;
5234 gLoc[1]=realhawkcoords.y;
5235 gLoc[2]=realhawkcoords.z;
5239 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5240 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5241 OPENAL_SetVolume(channels[hawksound], 128);
5242 OPENAL_SetPaused(channels[hawksound], false);
5244 hawkcalldelay=16+abs(Random()%8);
5246 static float temptexdetail;
5249 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5250 player[0].damagetolerance=200000;
5253 player[0].permanentdamage=0;
5254 player[0].superpermanentdamage=0;
5257 whichchar = abs(Random()%7);
5258 registrationname[whichchar]+=1;
5262 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5264 if(environment>2)environment=0;
5265 Setenvironment(environment);
5271 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5275 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5276 cameramode=1-cameramode;
5277 cameratogglekeydown=1;
5280 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5281 cameratogglekeydown=0;
5284 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5285 if(player[0].num_weapons>0){
5286 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5287 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5288 else weapons.type[player[0].weaponids[0]]=sword;
5289 if(weapons.type[player[0].weaponids[0]]==sword){
5290 weapons.mass[player[0].weaponids[0]]=1.5;
5291 weapons.tipmass[player[0].weaponids[0]]=1;
5292 weapons.length[player[0].weaponids[0]]=.8;
5294 if(weapons.type[player[0].weaponids[0]]==staff){
5295 weapons.mass[player[0].weaponids[0]]=2;
5296 weapons.tipmass[player[0].weaponids[0]]=1;
5297 weapons.length[player[0].weaponids[0]]=1.5;
5300 if(weapons.type[player[0].weaponids[0]]==knife){
5301 weapons.mass[player[0].weaponids[0]]=1;
5302 weapons.tipmass[player[0].weaponids[0]]=1.2;
5303 weapons.length[player[0].weaponids[0]]=.25;
5306 detailtogglekeydown=1;
5309 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5311 float closestdist=-1;
5314 for(i=1;i<numplayers;i++){
5315 distance=findDistancefast(&player[i].coords,&player[0].coords);
5316 if(closestdist==-1||distance<closestdist){
5317 closestdist=distance;
5322 if(player[closest].num_weapons)
5324 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5325 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5326 else weapons.type[player[closest].weaponids[0]]=sword;
5327 if(weapons.type[player[closest].weaponids[0]]==sword){
5328 weapons.mass[player[closest].weaponids[0]]=1.5;
5329 weapons.tipmass[player[closest].weaponids[0]]=1;
5330 weapons.length[player[closest].weaponids[0]]=.8;
5332 if(weapons.type[player[0].weaponids[0]]==staff){
5333 weapons.mass[player[0].weaponids[0]]=2;
5334 weapons.tipmass[player[0].weaponids[0]]=1;
5335 weapons.length[player[0].weaponids[0]]=1.5;
5337 if(weapons.type[player[closest].weaponids[0]]==knife){
5338 weapons.mass[player[closest].weaponids[0]]=1;
5339 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5340 weapons.length[player[closest].weaponids[0]]=.25;
5343 if(!player[closest].num_weapons)
5345 player[closest].weaponids[0]=weapons.numweapons;
5346 weapons.owner[weapons.numweapons]=closest;
5347 weapons.type[weapons.numweapons]=knife;
5348 weapons.damage[weapons.numweapons]=0;
5349 weapons.numweapons++;
5350 player[closest].num_weapons=1;
5351 if(weapons.type[player[closest].weaponids[0]]==sword){
5352 weapons.mass[player[closest].weaponids[0]]=1.5;
5353 weapons.tipmass[player[closest].weaponids[0]]=1;
5354 weapons.length[player[closest].weaponids[0]]=.8;
5356 if(weapons.type[player[closest].weaponids[0]]==knife){
5357 weapons.mass[player[closest].weaponids[0]]=1;
5358 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5359 weapons.length[player[closest].weaponids[0]]=.25;
5363 detailtogglekeydown=1;
5366 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5368 float closestdist=-1;
5371 for(i=1;i<numplayers;i++){
5372 distance=findDistancefast(&player[i].coords,&player[0].coords);
5373 if(closestdist==-1||distance<closestdist){
5374 closestdist=distance;
5379 player[closest].rotation+=multiplier*50;
5380 player[closest].targetrotation=player[closest].rotation;
5384 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5386 float closestdist=-1;
5389 for(i=1;i<numplayers;i++){
5390 distance=findDistancefast(&player[i].coords,&player[0].coords);
5391 if(closestdist==-1||distance<closestdist){
5392 closestdist=distance;
5396 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5399 player[closest].whichskin++;
5400 if(player[closest].whichskin>9)player[closest].whichskin=0;
5401 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5403 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5404 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5407 if(player[closest].numclothes){
5408 for(i=0;i<player[closest].numclothes;i++){
5409 tintr=player[closest].clothestintr[i];
5410 tintg=player[closest].clothestintg[i];
5411 tintb=player[closest].clothestintb[i];
5412 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5414 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5417 detailtogglekeydown=1;
5420 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5422 float closestdist=-1;
5425 for(i=1;i<numplayers;i++){
5426 distance=findDistancefast(&player[i].coords,&player[0].coords);
5427 if(closestdist==-1||distance<closestdist){
5428 closestdist=distance;
5433 if(player[closest].creature==wolftype){
5434 headprop=player[closest].proportionhead.x/1.1;
5435 bodyprop=player[closest].proportionbody.x/1.1;
5436 armprop=player[closest].proportionarms.x/1.1;
5437 legprop=player[closest].proportionlegs.x/1.1;
5440 if(player[closest].creature==rabbittype){
5441 headprop=player[closest].proportionhead.x/1.2;
5442 bodyprop=player[closest].proportionbody.x/1.05;
5443 armprop=player[closest].proportionarms.x/1.00;
5444 legprop=player[closest].proportionlegs.x/1.1;
5448 if(player[closest].creature==rabbittype){
5449 player[closest].skeleton.id=closest;
5450 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5451 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
5452 player[closest].whichskin=0;
5453 player[closest].creature=wolftype;
5455 player[closest].proportionhead=1.1;
5456 player[closest].proportionbody=1.1;
5457 player[closest].proportionarms=1.1;
5458 player[closest].proportionlegs=1.1;
5459 player[closest].proportionlegs.y=1.1;
5460 player[closest].scale=.23*5*player[0].scale;
5462 player[closest].damagetolerance=300;
5466 player[closest].skeleton.id=closest;
5467 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5468 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5469 player[closest].whichskin=0;
5470 player[closest].creature=rabbittype;
5472 player[closest].proportionhead=1.2;
5473 player[closest].proportionbody=1.05;
5474 player[closest].proportionarms=1.00;
5475 player[closest].proportionlegs=1.1;
5476 player[closest].proportionlegs.y=1.05;
5477 player[closest].scale=.2*5*player[0].scale;
5479 player[closest].damagetolerance=200;
5482 if(player[closest].creature==wolftype){
5483 player[closest].proportionhead=1.1*headprop;
5484 player[closest].proportionbody=1.1*bodyprop;
5485 player[closest].proportionarms=1.1*armprop;
5486 player[closest].proportionlegs=1.1*legprop;
5489 if(player[closest].creature==rabbittype){
5490 player[closest].proportionhead=1.2*headprop;
5491 player[closest].proportionbody=1.05*bodyprop;
5492 player[closest].proportionarms=1.00*armprop;
5493 player[closest].proportionlegs=1.1*legprop;
5494 player[closest].proportionlegs.y=1.05*legprop;
5498 detailtogglekeydown=1;
5501 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
5502 detailtogglekeydown=0;
5505 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5508 slomotogglekeydown=1;
5512 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
5514 float closestdist=-1;
5516 XYZ flatfacing2,flatvelocity2;
5519 for(i=1;i<numplayers;i++){
5520 distance=findDistancefast(&player[i].coords,&player[0].coords);
5521 if(distance<144&&!player[i].headless)
5522 if(closestdist==-1||distance<closestdist){
5523 closestdist=distance;
5525 blah = player[i].coords;
5530 XYZ headspurtdirection;
5531 int i = player[closest].skeleton.jointlabels[head];
5532 for(k=0;k<player[closest].skeleton.num_joints; k++){
5533 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5534 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5535 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5536 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5537 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5538 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5539 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5540 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
5541 Normalise(&headspurtdirection);
5542 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
5543 flatvelocity2+=headspurtdirection*8;
5544 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
5546 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5556 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5557 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5558 OPENAL_SetVolume(channels[splattersound], 256);
5559 OPENAL_SetPaused(channels[splattersound], false);
5561 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5562 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5563 OPENAL_SetVolume(channels[breaksound2], 100);
5564 OPENAL_SetPaused(channels[breaksound2], false);
5566 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
5567 player[closest].RagDoll(0);
5568 player[closest].dead=2;
5569 player[closest].headless=1;
5570 player[closest].DoBloodBig(3,165);
5575 explodetogglekeydown=1;
5578 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
5580 float closestdist=-1;
5582 XYZ flatfacing2,flatvelocity2;
5585 for(i=1;i<numplayers;i++){
5586 distance=findDistancefast(&player[i].coords,&player[0].coords);
5588 if(closestdist==-1||distance<closestdist){
5589 closestdist=distance;
5591 blah=player[i].coords;
5605 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5606 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5607 OPENAL_SetVolume(channels[splattersound], 256);
5608 OPENAL_SetPaused(channels[splattersound], false);
5610 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5611 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5612 OPENAL_SetVolume(channels[breaksound2], 600);
5613 OPENAL_SetPaused(channels[breaksound2], false);
5615 for(i=0;i<player[closest].skeleton.num_joints; i++){
5616 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5617 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5618 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5619 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5620 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5621 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5622 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5623 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5624 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
5625 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5628 for(i=0;i<player[closest].skeleton.num_joints; i++){
5629 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5630 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5631 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5632 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5633 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5634 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5635 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5636 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5637 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
5640 for(i=0;i<player[closest].skeleton.num_joints; i++){
5641 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5642 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5643 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5644 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5645 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5646 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5647 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5648 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5649 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5652 for(i=0;i<player[closest].skeleton.num_joints; i++){
5653 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5654 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5655 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5656 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5657 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5658 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5659 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5660 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5661 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5665 for(j=0;j<numplayers; j++){
5667 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
5668 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
5669 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
5670 player[j].skeleton.longdead=0;
5671 player[j].RagDoll(0);
5672 for(i=0;i<player[j].skeleton.num_joints; i++){
5673 temppos=player[j].skeleton.joints[i].position+player[j].coords;
5674 if(findDistancefast(&temppos,&player[closest].coords)<25){
5675 flatvelocity2=temppos-player[closest].coords;
5676 Normalise(&flatvelocity2);
5677 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
5684 player[closest].DoDamage(10000);
5685 player[closest].RagDoll(0);
5686 player[closest].dead=2;
5687 player[closest].coords=20;
5688 player[closest].skeleton.free=2;
5694 explodetogglekeydown=1;
5697 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
5698 explodetogglekeydown=0;
5702 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
5703 slomotogglekeydown=0;
5707 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
5708 player[0].onfire=1-player[0].onfire;
5709 if(player[0].onfire){
5710 player[0].CatchFire();
5712 if(!player[0].onfire){
5715 gLoc[0]=player[0].coords.x;
5716 gLoc[1]=player[0].coords.y;
5717 gLoc[2]=player[0].coords.z;
5721 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
5722 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
5723 OPENAL_SetVolume(channels[fireendsound], 256);
5724 OPENAL_SetPaused(channels[fireendsound], false);
5725 OPENAL_SetPaused(channels[stream_firesound], true);
5727 slomotogglekeydown=1;
5731 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
5733 float closestdist=-1;
5736 for(i=1;i<numplayers;i++){
5737 distance=findDistancefast(&player[i].coords,&player[0].coords);
5738 if(closestdist==-1||distance<closestdist){
5739 closestdist=distance;
5743 if(closestdist>0&&closest>=0){
5744 //player[closest]=player[numplayers-1];
5745 //player[closest].skeleton=player[numplayers-1].skeleton;
5748 drawmodetogglekeydown=1;
5751 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5753 float closestdist=-1;
5756 for(i=1;i<max_objects;i++){
5757 distance=findDistancefast(&objects.position[i],&player[0].coords);
5758 if(closestdist==-1||distance<closestdist){
5759 closestdist=distance;
5763 if(closestdist>0&&closest>=0){
5764 objects.position[closest].y-=500;
5766 drawmodetogglekeydown=1;
5769 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
5771 //if(drawmode>2)drawmode=0;
5772 if(objects.numobjects<max_objects-1){
5774 boxcoords.x=player[0].coords.x;
5775 boxcoords.z=player[0].coords.z;
5776 boxcoords.y=player[0].coords.y-3;
5777 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
5778 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
5779 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
5780 float temprotat,temprotat2;
5781 temprotat=editorrotation;
5782 temprotat2=editorrotation2;
5783 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
5784 if(temprotat2<0)temprotat2=Random()%360;
5786 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
5787 if(editortype==treetrunktype)
5788 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
5791 drawmodetogglekeydown=1;
5794 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
5795 if(numplayers<maxplayers-1){
5796 player[numplayers].scale=.2*5*player[0].scale;
5797 player[numplayers].creature=rabbittype;
5798 player[numplayers].howactive=editoractive;
5799 player[numplayers].skeleton.id=numplayers;
5800 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5802 //texsize=512*512*3/texdetail/texdetail;
5803 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
5804 //player[numplayers].skeleton.skinText.resize(texsize);
5806 k=abs(Random()%2)+1;
5808 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5809 player[numplayers].whichskin=0;
5812 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5813 player[numplayers].whichskin=1;
5816 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5817 player[numplayers].whichskin=2;
5820 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
5821 player[numplayers].power=1;
5822 player[numplayers].speedmult=1;
5823 player[numplayers].currentanimation=bounceidleanim;
5824 player[numplayers].targetanimation=bounceidleanim;
5825 player[numplayers].currentframe=0;
5826 player[numplayers].targetframe=1;
5827 player[numplayers].target=0;
5828 player[numplayers].bled=0;
5829 player[numplayers].speed=1+(float)(Random()%100)/1000;
5831 player[numplayers].targetrotation=player[0].targetrotation;
5832 player[numplayers].rotation=player[0].rotation;
5834 player[numplayers].velocity=0;
5835 player[numplayers].coords=player[0].coords;
5836 player[numplayers].oldcoords=player[numplayers].coords;
5837 player[numplayers].realoldcoords=player[numplayers].coords;
5839 player[numplayers].id=numplayers;
5840 player[numplayers].skeleton.id=numplayers;
5841 player[numplayers].updatedelay=0;
5842 player[numplayers].normalsupdatedelay=0;
5844 player[numplayers].aitype=passivetype;
5845 player[numplayers].aitarget=0;
5847 if(player[0].creature==wolftype){
5848 headprop=player[0].proportionhead.x/1.1;
5849 bodyprop=player[0].proportionbody.x/1.1;
5850 armprop=player[0].proportionarms.x/1.1;
5851 legprop=player[0].proportionlegs.x/1.1;
5854 if(player[0].creature==rabbittype){
5855 headprop=player[0].proportionhead.x/1.2;
5856 bodyprop=player[0].proportionbody.x/1.05;
5857 armprop=player[0].proportionarms.x/1.00;
5858 legprop=player[0].proportionlegs.x/1.1;
5861 if(player[numplayers].creature==wolftype){
5862 player[numplayers].proportionhead=1.1*headprop;
5863 player[numplayers].proportionbody=1.1*bodyprop;
5864 player[numplayers].proportionarms=1.1*armprop;
5865 player[numplayers].proportionlegs=1.1*legprop;
5868 if(player[numplayers].creature==rabbittype){
5869 player[numplayers].proportionhead=1.2*headprop;
5870 player[numplayers].proportionbody=1.05*bodyprop;
5871 player[numplayers].proportionarms=1.00*armprop;
5872 player[numplayers].proportionlegs=1.1*legprop;
5873 player[numplayers].proportionlegs.y=1.05*legprop;
5876 player[numplayers].headless=0;
5877 player[numplayers].onfire=0;
5880 player[numplayers].proportionhead.z=0;
5881 player[numplayers].proportionbody.z=0;
5882 player[numplayers].proportionarms.z=0;
5883 player[numplayers].proportionlegs.z=0;
5886 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
5888 player[numplayers].damagetolerance=200;
5890 player[numplayers].protectionhead=player[0].protectionhead;
5891 player[numplayers].protectionhigh=player[0].protectionhigh;
5892 player[numplayers].protectionlow=player[0].protectionlow;
5893 player[numplayers].armorhead=player[0].armorhead;
5894 player[numplayers].armorhigh=player[0].armorhigh;
5895 player[numplayers].armorlow=player[0].armorlow;
5896 player[numplayers].metalhead=player[0].metalhead;
5897 player[numplayers].metalhigh=player[0].metalhigh;
5898 player[numplayers].metallow=player[0].metallow;
5900 player[numplayers].immobile=player[0].immobile;
5902 player[numplayers].numclothes=player[0].numclothes;
5903 if(player[numplayers].numclothes)
5904 for(i=0;i<player[numplayers].numclothes;i++){
5905 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
5906 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
5907 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
5908 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
5909 tintr=player[numplayers].clothestintr[i];
5910 tintg=player[numplayers].clothestintg[i];
5911 tintb=player[numplayers].clothestintb[i];
5912 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5914 if(player[numplayers].numclothes){
5915 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
5918 player[numplayers].power=player[0].power;
5919 player[numplayers].speedmult=player[0].speedmult;
5921 player[numplayers].damage=0;
5922 player[numplayers].permanentdamage=0;
5923 player[numplayers].superpermanentdamage=0;
5924 player[numplayers].deathbleeding=0;
5925 player[numplayers].bleeding=0;
5926 player[numplayers].numwaypoints=0;
5927 player[numplayers].waypoint=0;
5928 player[numplayers].jumppath=0;
5929 player[numplayers].weaponstuck=-1;
5930 player[numplayers].weaponactive=-1;
5931 player[numplayers].num_weapons=0;
5932 player[numplayers].bloodloss=0;
5933 player[numplayers].dead=0;
5935 player[numplayers].loaded=1;
5939 drawmodetogglekeydown=1;
5942 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
5943 if(player[numplayers-1].numwaypoints<90){
5944 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
5945 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
5946 player[numplayers-1].numwaypoints++;
5948 drawmodetogglekeydown=1;
5951 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
5952 if(numpathpoints<30){
5953 bool connected,alreadyconnected;
5956 for(i=0;i<numpathpoints;i++){
5957 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
5959 for(j=0;j<numpathpointconnect[pathpointselected];j++){
5960 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
5962 if(!alreadyconnected){
5963 numpathpointconnect[pathpointselected]++;
5965 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
5971 pathpoint[numpathpoints-1]=player[0].coords;
5972 numpathpointconnect[numpathpoints-1]=0;
5973 if(numpathpoints>1&&pathpointselected!=-1){
5974 numpathpointconnect[pathpointselected]++;
5975 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
5977 pathpointselected=numpathpoints-1;
5980 drawmodetogglekeydown=1;
5983 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
5984 pathpointselected++;
5985 if(pathpointselected>=numpathpoints)pathpointselected=-1;
5986 drawmodetogglekeydown=1;
5988 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
5989 pathpointselected--;
5990 if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
5991 drawmodetogglekeydown=1;
5993 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
5994 if(pathpointselected!=-1){
5996 pathpoint[pathpointselected]=pathpoint[numpathpoints];
5997 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
5998 for(i=0;i<numpathpointconnect[pathpointselected];i++){
5999 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
6001 for(i=0;i<numpathpoints;i++){
6002 for(j=0;j<numpathpointconnect[i];j++){
6003 if(pathpointconnect[i][j]==pathpointselected){
6004 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
6005 numpathpointconnect[i]--;
6007 if(pathpointconnect[i][j]==numpathpoints){
6008 pathpointconnect[i][j]=pathpointselected;
6012 pathpointselected=numpathpoints-1;
6014 drawmodetogglekeydown=1;
6017 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6018 editorenabled=1-editorenabled;
6020 player[0].damagetolerance=100000;
6022 player[0].superpermanentdamage=0;
6023 player[0].bloodloss=0;
6024 player[0].deathbleeding=0;
6027 player[0].damagetolerance=200;
6029 player[0].permanentdamage=0;
6030 player[0].superpermanentdamage=0;
6031 player[0].bloodloss=0;
6032 player[0].deathbleeding=0;
6034 drawmodetogglekeydown=1;
6037 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6039 if(editortype==treeleavestype||editortype==10)editortype--;
6040 if(editortype<0)editortype=firetype;
6041 drawmodetogglekeydown=1;
6044 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6046 if(editortype==treeleavestype||editortype==10)editortype++;
6047 if(editortype>firetype)editortype=0;
6048 drawmodetogglekeydown=1;
6051 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6052 editorrotation-=multiplier*100;
6053 if(editorrotation<-.01)editorrotation=-.01;
6054 drawmodetogglekeydown=1;
6057 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6058 editorrotation+=multiplier*100;
6059 drawmodetogglekeydown=1;
6062 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6063 editorsize+=multiplier;
6064 drawmodetogglekeydown=1;
6067 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6068 editorsize-=multiplier;
6069 if(editorsize<.1)editorsize=.1;
6070 drawmodetogglekeydown=1;
6074 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6075 mapradius-=multiplier*10;
6078 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6079 mapradius+=multiplier*10;
6081 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6082 editorrotation2+=multiplier*100;
6085 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6086 editorrotation2-=multiplier*100;
6087 if(editorrotation2<-.01)editorrotation2=-.01;
6089 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6091 float closestdist=-1;
6093 for(i=0;i<objects.numobjects;i++){
6094 distance=findDistancefast(&objects.position[i],&player[0].coords);
6095 if(closestdist==-1||distance<closestdist){
6096 closestdist=distance;
6100 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6101 drawmodetogglekeydown=1;
6105 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6106 drawmodetogglekeydown=0;
6109 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6110 //if(!player[0].skeleton.free)player[0].damage+=500;
6111 player[0].RagDoll(0);
6112 //player[0].spurt=1;
6113 //player[0].DoDamage(1000);
6117 gLoc[0]=player[0].coords.x;
6118 gLoc[1]=player[0].coords.y;
6119 gLoc[2]=player[0].coords.z;
6120 vel[0]=player[0].velocity.x;
6121 vel[1]=player[0].velocity.y;
6122 vel[2]=player[0].velocity.z;
6123 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6124 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6125 OPENAL_SetVolume(channels[whooshsound], 128);
6126 OPENAL_SetPaused(channels[whooshsound], false);
6127 //OPENAL_SetPaused(channels[whooshsound], true);
6129 texturesizetogglekeydown=1;
6132 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6135 float closestdist=-1;
6137 for(i=0;i<objects.numobjects;i++){
6138 if(objects.type[i]==treeleavestype){
6139 objects.scale[i]*=.9;
6142 texturesizetogglekeydown=1;
6145 static XYZ relative;
6146 static int randattack;
6148 static bool playerrealattackkeydown=0;
6150 if(!buttons[0])oldbutton=0;
6151 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6152 if(oldattackkey)player[0].attackkeydown=0;
6153 if(oldattackkey)playerrealattackkeydown=0;
6154 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6155 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6156 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6157 for(k=0;k<numplayers;k++){
6158 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6159 player[k].Reverse();
6163 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6165 for(k=0;k<numplayers;k++){
6166 if(indialogue!=-1)player[k].attackkeydown=0;
6167 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6168 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6169 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6170 player[k].jumppower-=2;
6172 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6173 for(i=0;i<numplayers;i++){
6175 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6176 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6177 player[k].targetanimation=dodgebackanim;
6179 player[k].targetframe=0;
6180 rotatetarget=player[i].coords-player[k].coords;
6181 Normalise(&rotatetarget);
6182 player[k].targetrotation=-asin(0-rotatetarget.x);
6183 player[k].targetrotation*=360/6.28;
6184 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6186 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6189 if(player[k].targetanimation!=dodgebackanim){
6190 if(k==0)numflipped++;
6191 player[k].targetanimation=backhandspringanim;
6193 player[k].targetframe=0;
6194 player[k].targetrotation=-rotation+180;
6195 if(player[k].leftkeydown)player[k].targetrotation-=45;
6196 if(player[k].rightkeydown)player[k].targetrotation+=45;
6197 player[k].rotation=player[k].targetrotation;
6198 player[k].jumppower-=2;
6201 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6202 player[k].hasvictim=0;
6204 for(i=0;i<numplayers;i++){
6206 if(!player[k].hasvictim)
6207 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6208 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6209 player[k].victim=&player[i];
6210 player[k].hasvictim=1;
6211 if(player[k].aitype==playercontrolled){
6212 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6213 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6214 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6215 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6216 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6217 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6218 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6219 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6220 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6221 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6224 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6225 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6226 else randattack=abs(Random()%5);
6227 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6228 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6229 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6230 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6231 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6233 if(player[k].weaponactive!=-1){
6234 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6235 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6236 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6237 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6238 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6239 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6240 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6241 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6245 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6247 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6248 if(player[k].weaponactive==-1){
6249 player[i].targetanimation=sneakattackedanim;
6250 player[i].currentanimation=sneakattackedanim;
6251 player[k].currentanimation=sneakattackanim;
6252 player[k].targetanimation=sneakattackanim;
6253 player[k].oldcoords=player[k].coords;
6254 player[k].coords=player[i].coords;
6256 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6257 player[i].targetanimation=knifesneakattackedanim;
6258 player[i].currentanimation=knifesneakattackedanim;
6259 player[k].currentanimation=knifesneakattackanim;
6260 player[k].targetanimation=knifesneakattackanim;
6261 player[i].oldcoords=player[i].coords;
6262 player[i].coords=player[k].coords;
6264 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6265 player[i].targetanimation=swordsneakattackedanim;
6266 player[i].currentanimation=swordsneakattackedanim;
6267 player[k].currentanimation=swordsneakattackanim;
6268 player[k].targetanimation=swordsneakattackanim;
6269 player[i].oldcoords=player[i].coords;
6270 player[i].coords=player[k].coords;
6272 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6273 player[k].victim=&player[i];
6274 player[k].hasvictim=1;
6275 player[i].targettilt2=0;
6276 player[i].targetframe=1;
6277 player[i].currentframe=0;
6279 player[i].velocity=0;
6280 player[k].targettilt2=player[i].targettilt2;
6281 player[k].currentframe=player[i].currentframe;
6282 player[k].targetframe=player[i].targetframe;
6283 player[k].target=player[i].target;
6284 player[k].velocity=0;
6285 player[k].targetrotation=player[i].rotation;
6286 player[k].rotation=player[i].rotation;
6287 player[i].targetrotation=player[i].rotation;
6290 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6292 player[k].targetframe=0;
6294 //player[k].velocity=0;
6296 rotatetarget=player[i].coords-player[k].coords;
6297 Normalise(&rotatetarget);
6298 player[k].targetrotation=-asin(0-rotatetarget.x);
6299 player[k].targetrotation*=360/6.28;
6300 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6302 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6304 player[k].lastattack3=player[k].lastattack2;
6305 player[k].lastattack2=player[k].lastattack;
6306 player[k].lastattack=player[k].targetanimation;
6307 //player[k].targettilt2=0;
6311 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6312 rotatetarget=player[i].coords-player[k].coords;
6313 Normalise(&rotatetarget);
6314 player[k].targetrotation=-asin(0-rotatetarget.x);
6315 player[k].targetrotation*=360/6.28;
6316 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6317 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6319 player[k].victim=&player[i];
6320 player[k].hasvictim=1;
6321 player[i].targetanimation=knifefollowedanim;
6322 player[i].currentanimation=knifefollowedanim;
6323 player[i].targettilt2=0;
6324 player[i].targettilt2=player[k].targettilt2;
6325 player[i].targetframe=1;
6326 player[i].currentframe=0;
6328 player[i].velocity=0;
6329 player[k].currentanimation=knifefollowanim;
6330 player[k].targetanimation=knifefollowanim;
6331 player[k].targettilt2=player[i].targettilt2;
6332 player[k].currentframe=player[i].currentframe;
6333 player[k].targetframe=player[i].targetframe;
6334 player[k].target=player[i].target;
6335 player[k].velocity=0;
6336 player[k].oldcoords=player[k].coords;
6337 player[i].coords=player[k].coords;
6338 player[i].targetrotation=player[k].targetrotation;
6339 player[i].rotation=player[k].targetrotation;
6340 player[k].rotation=player[k].targetrotation;
6341 player[i].rotation=player[k].targetrotation;
6346 if(player[k].weaponactive!=-1){
6347 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
6350 for(i=0;i<numplayers;i++){
6352 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
6353 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
6354 if(player[i].skeleton.free)
6355 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
6356 player[k].victim=&player[i];
6357 player[k].hasvictim=1;
6358 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
6359 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
6360 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
6361 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
6363 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
6364 player[k].targetanimation=killanim;
6365 for(j=0;j<terrain.numdecals;j++){
6366 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6367 terrain.DeleteDecal(j);
6370 for(l=0;l<objects.numobjects;l++){
6371 if(objects.model[l].type==decalstype)
6372 for(j=0;j<objects.model[l].numdecals;j++){
6373 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6374 objects.model[l].DeleteDecal(j);
6379 if(!player[i].dead||musictype!=2)
6380 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
6381 player[k].targetanimation=dropkickanim;
6382 for(j=0;j<terrain.numdecals;j++){
6383 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6384 terrain.DeleteDecal(j);
6387 for(l=0;l<objects.numobjects;l++){
6388 if(objects.model[l].type==decalstype)
6389 for(j=0;j<objects.model[l].numdecals;j++){
6390 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6391 objects.model[l].DeleteDecal(j);
6397 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
6399 player[k].targetframe=0;
6401 //player[k].velocity=0;
6403 rotatetarget=player[i].coords-player[k].coords;
6404 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
6405 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
6407 Normalise(&rotatetarget);
6408 player[k].targetrotation=-asin(0-rotatetarget.x);
6409 player[k].targetrotation*=360/6.28;
6410 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6412 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
6413 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
6416 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6417 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
6419 player[k].lastattack3=player[k].lastattack2;
6420 player[k].lastattack2=player[k].lastattack;
6421 player[k].lastattack=player[k].targetanimation;
6423 if(player[k].targetanimation==swordgroundstabanim){
6424 player[k].targetrotation+=30;
6426 //player[k].targettilt2=0;
6432 if(!player[k].hasvictim){
6433 for(i=0;i<numplayers;i++){
6434 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
6435 player[k].victim=&player[i];
6436 player[k].hasvictim=1;
6438 if(player[k].hasvictim&&!player[i].skeleton.free)
6439 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
6440 player[k].victim=&player[i];
6444 if(player[k].aitype==playercontrolled)
6445 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
6447 player[k].targetanimation=rabbitkickanim;
6448 player[k].targetframe=0;
6451 if(animation[player[k].targetanimation].attack&&k==0){
6454 if(player[k].weaponactive!=-1){
6455 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
6458 if(player[k].weaponactive!=-1){
6459 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
6462 if(player[k].weaponactive!=-1){
6463 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
6465 if(armedstaff)numstaffattack++;
6466 else if(armedsword)numswordattack++;
6467 else if(armedknife)numknifeattack++;
6468 else numunarmedattack++;
6475 static float collisionradius;
6477 for(k=0;k<numplayers;k++){
6478 for(i=k;i<numplayers;i++){
6481 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
6482 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
6483 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
6484 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
6485 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
6486 if(player[i].coords.y>player[k].coords.y-3)
6487 if(player[i].coords.y<player[k].coords.y+3)
6488 if(player[i].coords.x>player[k].coords.x-3)
6489 if(player[i].coords.x<player[k].coords.x+3)
6490 if(player[i].coords.z>player[k].coords.z-3)
6491 if(player[i].coords.z<player[k].coords.z+3){
6492 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6493 if(player[i].onfire||player[k].onfire){
6494 if(!player[i].onfire)player[i].CatchFire();
6495 if(!player[k].onfire)player[k].CatchFire();
6499 tempcoords1=player[i].coords;
6500 tempcoords2=player[k].coords;
6501 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
6502 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
6503 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6504 if(player[0].hasvictim)
6505 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
6506 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
6508 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6509 player[k].coords.y=player[i].coords.y;
6510 player[i].velocity=player[k].velocity;
6511 player[i].skeleton.free=0;
6512 player[i].rotation=0;
6513 player[i].RagDoll(0);
6514 player[i].DoDamage(20);
6515 if(k==0)camerashake+=.3;
6516 player[i].skeleton.longdead=0;
6517 player[k].lastcollide=1;
6520 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6521 player[i].coords.y=player[k].coords.y;
6522 player[k].velocity=player[i].velocity;
6523 player[k].skeleton.free=0;
6524 player[k].rotation=0;
6525 player[k].RagDoll(0);
6526 player[k].DoDamage(20);
6527 if(i==0)camerashake+=.3;
6528 player[k].skeleton.longdead=0;
6529 player[i].lastcollide=1;
6532 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
6533 rotatetarget=player[k].velocity-player[i].velocity;
6534 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
6535 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
6537 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
6538 static float gLoc[3];
6539 static float vel[3];
6540 gLoc[0]=player[i].coords.x;
6541 gLoc[1]=player[i].coords.y;
6542 gLoc[2]=player[i].coords.z;
6543 vel[0]=player[i].velocity.x;
6544 vel[1]=player[i].velocity.y;
6545 vel[2]=player[i].velocity.z;
6546 if(tutoriallevel!=1){
6547 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
6548 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
6549 OPENAL_SetVolume(channels[heavyimpactsound], 256);
6550 OPENAL_SetPaused(channels[heavyimpactsound], false);
6552 //player[i].velocity=player[k].velocity;
6553 //player[k].velocity=player[i].velocity;
6555 player[i].RagDoll(0);
6556 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
6561 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
6562 player[k].RagDoll(0);
6563 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
6568 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
6570 //if(player[i].skeleton.oldfree){
6571 for(j=0;j<player[i].skeleton.num_joints;j++){
6572 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
6575 //if(player[k].skeleton.oldfree){
6576 for(j=0;j<player[k].skeleton.num_joints;j++){
6577 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
6583 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
6585 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
6586 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6587 rotatetarget=player[k].coords-player[i].coords;
6588 Normalise(&rotatetarget);
6589 player[k].coords=(player[k].coords+player[i].coords)/2;
6590 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6591 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6592 if(player[k].howactive==typeactive||hostile)
6593 if(player[k].isIdle()){
6594 if(player[k].howactive<typesleeping){
6595 player[k].targetanimation=player[k].getStop();
6596 player[k].targetframe=0;
6599 else if(player[k].howactive==typesleeping)
6601 player[k].targetanimation=getupfromfrontanim;
6602 player[k].targetframe=0;
6605 if(!editorenabled)player[k].howactive=typeactive;
6607 if(player[i].howactive==typeactive||hostile)
6608 if(player[i].isIdle()){
6609 if(player[i].howactive<typesleeping){
6610 player[i].targetanimation=player[i].getStop();
6611 player[i].targetframe=0;
6616 player[i].targetanimation=getupfromfrontanim;
6617 player[i].targetframe=0;
6620 if(!editorenabled)player[i].howactive=typeactive;
6624 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
6625 player[i].velocity=player[k].velocity;
6626 player[k].velocity=player[k].velocity*-.5;
6627 //player[i].velocity.y-=10;
6628 player[k].velocity.y=player[i].velocity.y;
6629 player[i].DoDamage(20);
6630 player[i].RagDoll(0);
6631 player[k].lastcollide=1;
6638 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
6639 player[k].velocity=player[i].velocity;
6640 player[i].velocity=player[i].velocity*-.3;
6641 //player[k].velocity.y-=10;
6642 player[i].velocity.y=player[k].velocity.y;
6643 player[k].DoDamage(20);
6644 player[k].RagDoll(0);
6645 player[i].lastcollide=1;
6656 player[i].CheckKick();
6657 player[k].CheckKick();
6663 for(k=0;k<numplayers;k++){
6664 for(i=k;i<numplayers;i++){
6666 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
6667 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6668 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
6669 player[i].victim=&player[k];
6670 player[i].targetanimation=jumpreversedanim;
6671 player[i].currentanimation=jumpreversedanim;
6672 player[k].currentanimation=jumpreversalanim;
6673 player[k].targetanimation=jumpreversalanim;
6674 player[i].targettilt2=0;
6675 player[i].currentframe=0;
6676 player[i].targetframe=1;
6677 player[k].currentframe=0;
6678 player[k].targetframe=1;
6679 if(player[i].coords.y<player[k].coords.y+1){
6680 player[i].targetanimation=rabbitkickreversedanim;
6681 player[i].currentanimation=rabbitkickreversedanim;
6682 player[k].currentanimation=rabbitkickreversalanim;
6683 player[k].targetanimation=rabbitkickreversalanim;
6684 player[k].currentframe=1;
6685 player[k].targetframe=2;
6686 player[i].currentframe=1;
6687 player[i].targetframe=2;
6689 player[k].targettilt2=0;
6691 player[i].velocity=0;
6692 player[k].velocity=0;
6693 player[k].oldcoords=player[k].coords;
6694 player[i].coords=player[k].coords;
6695 player[k].targetrotation=player[i].targetrotation;
6696 player[k].rotation=player[i].targetrotation;
6697 player[k].victim=&player[i];
6698 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
6700 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
6701 player[k].victim=&player[i];
6702 player[k].targetanimation=jumpreversedanim;
6703 player[k].currentanimation=jumpreversedanim;
6704 player[i].currentanimation=jumpreversalanim;
6705 player[i].targetanimation=jumpreversalanim;
6706 player[k].targettilt2=0;
6707 player[i].targettilt2=0;
6708 player[k].currentframe=0;
6709 player[k].targetframe=1;
6710 player[i].currentframe=0;
6711 player[i].targetframe=1;
6712 if(player[k].coords.y<player[i].coords.y+1){
6713 player[k].targetanimation=rabbitkickreversedanim;
6714 player[k].currentanimation=rabbitkickreversedanim;
6715 player[i].currentanimation=rabbitkickreversalanim;
6716 player[i].targetanimation=rabbitkickreversalanim;
6717 player[k].currentframe=1;
6718 player[k].targetframe=2;
6719 player[i].currentframe=1;
6720 player[i].targetframe=2;
6723 player[k].velocity=0;
6724 player[i].velocity=0;
6725 player[i].oldcoords=player[i].coords;
6726 player[k].coords=player[i].coords;
6727 player[i].targetrotation=player[k].targetrotation;
6728 player[i].rotation=player[k].targetrotation;
6729 player[i].victim=&player[k];
6730 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
6737 for(k=0;k<numplayers;k++)
6738 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
6743 if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
6744 texturesizetogglekeydown=0;
6747 for(k=0;k<numplayers;k++){
6748 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6749 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6750 player[k].DoDamage(1000);
6755 static bool respawnkeydown;
6756 if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
6757 targetlevel=whichlevel;
6761 if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
6762 if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
6767 if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
6769 if(targetlevel>numchallengelevels-1)targetlevel=0;
6772 slomotogglekeydown=1;
6774 static bool movekey;
6775 static bool connected;
6777 for(int i=0;i<numplayers;i++){
6778 if(!player[i].skeleton.free){
6779 oldtargetrotation=player[i].targetrotation;
6780 if(i==0&&indialogue==-1){
6781 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6782 if(!cameramode)player[0].targetrotation=-rotation+180;
6783 if(cameramode)player[0].targetrotation=0;
6789 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6790 if(cameramode){facing=flatfacing;}
6792 facing=DoRotation(facing,-rotation2,0,0);
6793 facing=DoRotation(facing,0,0-rotation,0);
6796 player[0].lookrotation=-rotation;
6798 player[i].targetheadrotation=rotation;
6799 player[i].targetheadrotation2=rotation2;
6801 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
6802 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
6803 player[i].targetrotation=-player[i].lookrotation+180;
6809 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6811 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
6812 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
6814 player[i].targetheadrotation=player[i].lookrotation;
6815 player[i].targetheadrotation2=player[i].lookrotation2;
6818 rotatetarget=participantfacing[whichdialogue][indialogue][i];
6819 Normalise(&rotatetarget);
6820 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6821 player[i].targetheadrotation*=360/6.28;
6822 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6824 player[i].targetheadrotation*=-1;
6825 player[i].targetheadrotation+=180;
6826 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6834 player[i].avoidsomething=0;
6836 for(j=0;j<objects.numobjects;j++){
6837 if(objects.onfire[j]){
6838 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
6840 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
6841 player[i].collided=0;
6842 player[i].avoidcollided=1;
6843 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6844 player[i].avoidwhere=objects.position[j];
6850 //Add avoidwhere to players
6852 for(j=0;j<numplayers;j++){
6853 if(player[j].onfire){
6854 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
6856 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
6857 player[i].collided=0;
6858 player[i].avoidcollided=1;
6859 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6860 player[i].avoidwhere=objects.position[j];
6866 if(player[i].collided>.8)player[i].avoidcollided=0;
6867 if(player[i].aitype!=playercontrolled&&indialogue==-1){
6868 player[i].jumpclimb=0;
6870 if(editorenabled)player[i].stunned=1;
6873 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
6874 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
6876 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
6877 player[i].forwardkeydown=0;
6878 player[i].leftkeydown=0;
6879 player[i].backkeydown=0;
6880 player[i].rightkeydown=0;
6881 player[i].crouchkeydown=0;
6882 player[i].attackkeydown=0;
6883 player[i].jumpkeydown=0;
6884 player[i].throwkeydown=0;
6887 if(player[i].aitype==pathfindtype){
6888 if(player[i].finalpathfindpoint==-1){
6889 float closestdistance;
6895 for(j=0;j<numpathpoints;j++){
6896 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
6897 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
6899 player[i].finaltarget=pathpoint[j];
6902 player[i].finalpathfindpoint=closest;
6903 for(j=0;j<numpathpoints;j++){
6904 if(numpathpointconnect[j])
6905 for(k=0;k<numpathpointconnect[j];k++){
6906 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6907 if(tempdist*tempdist<closestdistance){
6908 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6909 closestdistance=tempdist*tempdist;
6911 player[i].finaltarget=colpoint;
6916 player[i].finalpathfindpoint=closest;
6919 if(player[i].targetpathfindpoint==-1){
6920 float closestdistance;
6926 if(player[i].lastpathfindpoint==-1){
6927 for(j=0;j<numpathpoints;j++){
6928 if(j!=player[i].lastpathfindpoint)
6929 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
6930 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
6934 player[i].targetpathfindpoint=closest;
6935 for(j=0;j<numpathpoints;j++){
6936 if(j!=player[i].lastpathfindpoint)
6937 if(numpathpointconnect[j])
6938 for(k=0;k<numpathpointconnect[j];k++){
6939 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6940 if(tempdist*tempdist<closestdistance){
6941 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6942 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
6943 closestdistance=tempdist*tempdist;
6950 player[i].targetpathfindpoint=closest;
6954 for(j=0;j<numpathpoints;j++){
6955 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
6958 if(numpathpointconnect[j])
6959 for(k=0;k<numpathpointconnect[j];k++){
6960 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
6963 if(numpathpointconnect[player[i].lastpathfindpoint])
6964 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
6965 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
6968 tempdist=findPathDist(j,player[i].finalpathfindpoint);
6969 if(closest==-1||tempdist<closestdistance){
6970 closestdistance=tempdist;
6976 player[i].targetpathfindpoint=closest;
6979 player[i].losupdatedelay-=multiplier;
6981 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
6982 Normalise(&rotatetarget);
6983 player[i].targetrotation=-asin(0-rotatetarget.x);
6984 player[i].targetrotation*=360/6.28;
6985 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6986 player[i].lookrotation=player[i].targetrotation;
6987 //player[i].aiupdatedelay=.05;
6989 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
6990 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6991 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6992 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6993 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
6994 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6995 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6996 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6997 player[i].targetpathfindpoint=-1;
6999 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
7000 player[i].aitype=passivetype;
7003 player[i].forwardkeydown=1;
7004 player[i].leftkeydown=0;
7005 player[i].backkeydown=0;
7006 player[i].rightkeydown=0;
7007 player[i].crouchkeydown=0;
7008 player[i].attackkeydown=0;
7009 player[i].throwkeydown=0;
7011 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7013 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7014 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7016 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7017 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
7018 player[i].aitype=attacktypecutoff;
7019 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7020 player[i].aitype=attacktypecutoff;
7022 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7023 player[i].losupdatedelay=.2;
7024 for(j=0;j<numplayers;j++){
7025 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7026 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7027 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7028 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7029 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
7030 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7031 player[i].aitype=searchtype;
7032 player[i].lastchecktime=12;
7033 player[i].lastseen=player[j].coords;
7034 player[i].lastseentime=12;
7040 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7041 if(player[i].creature!=wolftype){
7042 player[i].stunned=.6;
7043 player[i].surprised=.6;
7048 if(player[i].aitype!=passivetype&&leveltime>.5){
7049 player[i].howactive=typeactive;
7052 if(player[i].aitype==passivetype){
7053 player[i].aiupdatedelay-=multiplier;
7054 player[i].losupdatedelay-=multiplier;
7055 player[i].lastseentime+=multiplier;
7056 player[i].pausetime-=multiplier;
7057 if(player[i].lastseentime>1)player[i].lastseentime=1;
7059 if(player[i].aiupdatedelay<0){
7060 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
7061 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
7062 Normalise(&rotatetarget);
7063 player[i].targetrotation=-asin(0-rotatetarget.x);
7064 player[i].targetrotation*=360/6.28;
7065 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7066 player[i].lookrotation=player[i].targetrotation;
7067 player[i].aiupdatedelay=.05;
7069 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
7070 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
7071 player[i].waypoint++;
7072 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
7077 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7078 else player[i].forwardkeydown=0;
7079 player[i].leftkeydown=0;
7080 player[i].backkeydown=0;
7081 player[i].rightkeydown=0;
7082 player[i].crouchkeydown=0;
7083 player[i].attackkeydown=0;
7084 player[i].throwkeydown=0;
7086 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7087 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7089 XYZ leftpos,rightpos;
7090 float leftdist,rightdist;
7091 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7092 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7093 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7094 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7095 if(leftdist<rightdist)player[i].targetrotation+=90;
7096 else player[i].targetrotation-=90;
7100 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7101 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7105 if(player[i].howactive<typesleeping)
7106 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7107 for(j=0;j<numenvsounds;j++){
7108 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7109 player[i].aitype=attacktypecutoff;
7113 if(player[i].howactive==typesleeping)
7114 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7115 for(j=0;j<numenvsounds;j++){
7116 if(envsoundvol[j]>14)
7117 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7118 player[i].aitype=attacktypecutoff;
7122 if(player[i].aitype!=passivetype){
7123 if(player[i].howactive==typesleeping){
7124 player[i].targetanimation=getupfromfrontanim;
7125 player[i].targetframe=0;
7129 player[i].howactive=typeactive;
7133 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7134 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7135 player[i].aitype=attacktypecutoff;
7136 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7137 player[i].aitype=attacktypecutoff;
7139 if(player[i].creature==wolftype){
7141 float smelldistance;
7143 for(j=0;j<numplayers;j++){
7144 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7145 if(j==0&&player[j].num_weapons>0){
7146 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7147 if(player[j].num_weapons==2)
7148 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7153 windsmell=windvector;
7154 Normalise(&windsmell);
7155 windsmell=windsmell*2+player[j].coords;
7156 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7157 player[i].aitype=attacktypecutoff;
7162 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7163 player[i].losupdatedelay=.2;
7164 for(j=0;j<numplayers;j++){
7165 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7166 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7167 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7168 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7169 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7170 player[i].lastseentime-=.2;
7171 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7172 else player[i].lastseentime-=.6;
7174 if(player[i].lastseentime<=0){
7175 player[i].aitype=searchtype;
7176 player[i].lastchecktime=12;
7177 player[i].lastseen=player[j].coords;
7178 player[i].lastseentime=12;
7184 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7185 if(player[i].creature!=wolftype){
7186 player[i].stunned=.6;
7187 player[i].surprised=.6;
7189 if(player[i].creature==wolftype){
7190 player[i].stunned=.47;
7191 player[i].surprised=.47;
7197 if(player[i].aitype==searchtype){
7198 player[i].aiupdatedelay-=multiplier;
7199 player[i].losupdatedelay-=multiplier;
7200 if(!player[i].pause)player[i].lastseentime-=multiplier;
7201 player[i].lastchecktime-=multiplier;
7203 if(player[i].isRun()&&!player[i].onground){
7204 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7205 test2=player[i].coords+player[i].facing;
7207 test=player[i].coords+player[i].facing;
7209 j=checkcollide(test2,test,player[i].laststanding);
7210 if(j==-1)j=checkcollide(test2,test);
7212 player[i].velocity=0;
7213 player[i].targetanimation=player[i].getStop();
7214 player[i].targetframe=0;
7216 player[i].targetrotation+=180;
7217 player[i].stunned=.5;
7218 //player[i].aitype=passivetype;
7219 player[i].aitype=pathfindtype;
7220 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7221 player[i].finalpathfindpoint=-1;
7222 player[i].targetpathfindpoint=-1;
7223 player[i].lastpathfindpoint=-1;
7224 player[i].lastpathfindpoint2=-1;
7225 player[i].lastpathfindpoint3=-1;
7226 player[i].lastpathfindpoint4=-1;
7228 else player[i].laststanding=j;
7231 if(player[i].aiupdatedelay<0){
7232 rotatetarget=player[i].lastseen-player[i].coords;
7233 Normalise(&rotatetarget);
7234 player[i].targetrotation=-asin(0-rotatetarget.x);
7235 player[i].targetrotation*=360/6.28;
7236 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7237 player[i].lookrotation=player[i].targetrotation;
7238 player[i].aiupdatedelay=.05;
7239 player[i].forwardkeydown=1;
7241 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
7242 player[i].forwardkeydown=0;
7243 player[i].aiupdatedelay=1;
7244 player[i].lastseen.x+=(float(Random()%100)-50)/25;
7245 player[i].lastseen.z+=(float(Random()%100)-50)/25;
7246 player[i].lastchecktime=3;
7249 player[i].leftkeydown=0;
7250 player[i].backkeydown=0;
7251 player[i].rightkeydown=0;
7252 player[i].crouchkeydown=0;
7253 player[i].attackkeydown=0;
7254 player[i].throwkeydown=0;
7256 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7257 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7259 XYZ leftpos,rightpos;
7260 float leftdist,rightdist;
7261 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7262 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7263 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7264 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7265 if(leftdist<rightdist)player[i].targetrotation+=90;
7266 else player[i].targetrotation-=90;
7270 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7271 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7273 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
7274 for(j=0;j<numenvsounds;j++){
7275 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7276 player[i].aitype=attacktypecutoff;
7280 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
7281 player[i].losupdatedelay=.2;
7282 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
7283 {player[i].aitype=attacktypecutoff;
7284 player[i].lastseentime=1;}
7285 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
7286 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
7287 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7288 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7289 player[i].aitype=attacktypecutoff;
7290 player[i].lastseentime=1;
7293 if(player[i].lastseentime<0){
7294 //player[i].aitype=passivetype;
7296 player[i].aitype=pathfindtype;
7297 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7298 player[i].finalpathfindpoint=-1;
7299 player[i].targetpathfindpoint=-1;
7300 player[i].lastpathfindpoint=-1;
7301 player[i].lastpathfindpoint2=-1;
7302 player[i].lastpathfindpoint3=-1;
7303 player[i].lastpathfindpoint4=-1;
7307 if(player[i].aitype!=gethelptype){
7308 player[i].runninghowlong=0;
7311 if(player[i].aitype==gethelptype){
7312 player[i].runninghowlong+=multiplier;
7313 player[i].aiupdatedelay-=multiplier;
7315 if(player[i].aiupdatedelay<0||player[i].ally==0){
7316 player[i].aiupdatedelay=.2;
7324 if(!player[i].ally){
7325 for(j=0;j<numplayers;j++){
7326 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7327 distance=findDistancefast(&player[i].coords,&player[j].coords);
7328 if(closestdist==-1||distance<closestdist){
7329 closestdist=distance;
7335 if(closest!=-1)player[i].ally=closest;
7336 else player[i].ally=0;
7337 player[i].lastseen=player[0].coords;
7338 player[i].lastseentime=12;
7342 player[i].lastchecktime=12;
7343 //player[i].lastseentime-=.5;
7345 facing=player[i].coords;
7346 flatfacing=player[player[i].ally].coords;
7347 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7348 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
7349 if(-1!=checkcollide(facing,flatfacing))
7350 player[i].lastseentime-=.1;
7352 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
7353 player[i].aitype=searchtype;
7354 player[i].lastseentime=12;
7357 if(player[i].ally>0){
7358 rotatetarget=player[player[i].ally].coords-player[i].coords;
7359 Normalise(&rotatetarget);
7360 player[i].targetrotation=-asin(0-rotatetarget.x);
7361 player[i].targetrotation*=360/6.28;
7362 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7363 player[i].lookrotation=player[i].targetrotation;
7364 player[i].aiupdatedelay=.05;
7365 player[i].forwardkeydown=1;
7367 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
7368 player[i].aitype=searchtype;
7369 player[i].lastseentime=12;
7370 player[player[i].ally].aitype=searchtype;
7371 if(player[player[i].ally].lastseentime<player[i].lastseentime){
7372 player[player[i].ally].lastseen=player[i].lastseen;
7373 player[player[i].ally].lastseentime=player[i].lastseentime;
7374 player[player[i].ally].lastchecktime=player[i].lastchecktime;
7378 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7379 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7381 XYZ leftpos,rightpos;
7382 float leftdist,rightdist;
7383 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7384 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7385 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7386 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7387 if(leftdist<rightdist)player[i].targetrotation+=90;
7388 else player[i].targetrotation-=90;
7393 player[i].leftkeydown=0;
7394 player[i].backkeydown=0;
7395 player[i].rightkeydown=0;
7396 player[i].crouchkeydown=0;
7397 player[i].attackkeydown=0;
7399 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7400 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7403 if(player[i].aitype==getweapontype){
7404 player[i].aiupdatedelay-=multiplier;
7405 player[i].lastchecktime-=multiplier;
7407 if(player[i].aiupdatedelay<0){
7408 player[i].aiupdatedelay=.2;
7416 if(player[i].ally<0){
7417 for(j=0;j<weapons.numweapons;j++){
7418 if(weapons.owner[j]==-1){
7419 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
7420 if(closestdist==-1||distance<closestdist){
7421 closestdist=distance;
7427 if(closest!=-1)player[i].ally=closest;
7428 else player[i].ally=-1;
7431 player[i].lastseentime=12;
7433 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
7434 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
7435 player[i].aitype=attacktypecutoff;
7436 player[i].lastseentime=1;
7439 if(player[i].ally>=0){
7440 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
7441 player[i].aitype=attacktypecutoff;
7442 player[i].lastseentime=1;
7444 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
7445 Normalise(&rotatetarget);
7446 player[i].targetrotation=-asin(0-rotatetarget.x);
7447 player[i].targetrotation*=360/6.28;
7448 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7449 player[i].lookrotation=player[i].targetrotation;
7450 player[i].aiupdatedelay=.05;
7451 player[i].forwardkeydown=1;
7454 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7455 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7457 XYZ leftpos,rightpos;
7458 float leftdist,rightdist;
7459 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7460 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7461 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7462 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7463 if(leftdist<rightdist)player[i].targetrotation+=90;
7464 else player[i].targetrotation-=90;
7467 /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
7468 if(abs(Random()%6)){
7469 player[i].crouchkeydown=1;
7470 if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
7471 if(player[i].isRun()){
7472 player[i].targetframe=0;
7474 player[i].targetanimation=sneakanim;
7477 else player[i].forwardkeydown=0;
7479 else player[i].crouchkeydown=0;
7481 else player[i].crouchkeydown=0;*/
7484 player[i].leftkeydown=0;
7485 player[i].backkeydown=0;
7486 player[i].rightkeydown=0;
7487 player[i].attackkeydown=0;
7488 player[i].throwkeydown=1;
7489 player[i].crouchkeydown=0;
7490 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
7491 player[i].drawkeydown=0;
7493 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7494 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7497 if(player[i].aitype==attacktypecutoff){
7498 player[i].aiupdatedelay-=multiplier;
7499 if(player[i].damage<player[i].damagetolerance*2/3)
7500 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
7501 player[i].attackkeydown=0;
7502 if(player[i].isIdle())player[i].crouchkeydown=1;
7503 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
7504 if(weapons.type[player[0].weaponids[0]]==knife){
7505 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
7506 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
7507 else player[i].targetanimation=rollanim;
7509 player[i].targetframe=0;
7510 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
7511 player[i].wentforweapon=0;
7513 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
7514 player[i].targetanimation=flipanim;
7516 player[i].targetframe=0;
7520 player[i].forwardkeydown=0;
7521 player[i].aiupdatedelay=.02;
7523 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7524 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
7525 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
7527 if(player[i].wentforweapon<3)
7528 for(j=0;j<weapons.numweapons;j++){
7529 if(player[i].creature!=wolftype)
7530 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
7531 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
7532 player[i].wentforweapon++;
7533 player[i].lastchecktime=6;
7534 player[i].aitype=getweapontype;
7539 if(player[i].damage<player[i].damagetolerance/2)
7540 if(animation[player[i].targetanimation].height!=highheight)
7541 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
7542 player[i].crouchkeydown=1;
7544 if(player[i].isRun()&&!player[i].onground){
7545 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7546 test2=player[i].coords+player[i].facing;
7548 test=player[i].coords+player[i].facing;
7550 j=checkcollide(test2,test,player[i].laststanding);
7551 if(j==-1)j=checkcollide(test2,test);
7553 player[i].velocity=0;
7554 player[i].targetanimation=player[i].getStop();
7555 player[i].targetframe=0;
7557 player[i].targetrotation+=180;
7558 player[i].stunned=.5;
7559 //player[i].aitype=passivetype;
7560 player[i].aitype=pathfindtype;
7561 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7562 player[i].finalpathfindpoint=-1;
7563 player[i].targetpathfindpoint=-1;
7564 player[i].lastpathfindpoint=-1;
7565 player[i].lastpathfindpoint2=-1;
7566 player[i].lastpathfindpoint3=-1;
7567 player[i].lastpathfindpoint4=-1;
7569 else player[i].laststanding=j;
7572 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
7573 player[i].aitype=pathfindtype;
7574 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7575 player[i].finalpathfindpoint=-1;
7576 player[i].targetpathfindpoint=-1;
7577 player[i].lastpathfindpoint=-1;
7578 player[i].lastpathfindpoint2=-1;
7579 player[i].lastpathfindpoint3=-1;
7580 player[i].lastpathfindpoint4=-1;
7582 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7583 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
7584 else player[i].drawkeydown=0;
7585 player[i].rabbitkickenabled=Random()%2;
7586 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
7587 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
7588 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
7589 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
7590 Normalise(&rotatetarget);
7591 player[i].targetrotation=-asin(0-rotatetarget.x);
7592 player[i].targetrotation*=360/6.28;
7593 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7594 player[i].lookrotation=player[i].targetrotation;
7595 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
7597 oldkey=player[i].forwardkeydown;
7598 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
7599 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
7600 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
7601 else player[i].forwardkeydown=0;
7603 player[i].forwardkeydown=0;
7604 if(Random()%10==0)player[i].forwardkeydown=1;
7605 if(Random()%100==0){
7606 player[i].aitype=pathfindtype;
7607 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7608 player[i].finalpathfindpoint=-1;
7609 player[i].targetpathfindpoint=-1;
7610 player[i].lastpathfindpoint=-1;
7611 player[i].lastpathfindpoint2=-1;
7612 player[i].lastpathfindpoint3=-1;
7613 player[i].lastpathfindpoint4=-1;
7616 player[i].leftkeydown=0;
7617 player[i].backkeydown=0;
7618 player[i].rightkeydown=0;
7619 player[i].crouchkeydown=0;
7620 player[i].throwkeydown=0;
7622 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7623 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
7624 else player[i].attackkeydown=0;
7625 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
7627 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
7629 for(j=0;j<numplayers;j++){
7630 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
7631 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
7632 if(target>=0)target=-1;
7637 if(target>=0)player[target].Reverse();
7640 if(player[i].collided<1)player[i].jumpkeydown=0;
7641 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
7642 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7643 player[0].jumpkeydown=0;
7644 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
7645 if(player[i].jumpkeydown)player[i].attackkeydown=0;
7646 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
7648 if(tutoriallevel==1){
7649 if(!canattack)player[i].attackkeydown=0;
7653 facing=player[i].coords;
7654 flatfacing=player[0].coords;
7655 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7656 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
7657 if(player[i].occluded>=2)
7658 if(-1!=checkcollide(facing,flatfacing)){
7659 if(!player[i].pause)player[i].lastseentime-=.2;
7660 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
7661 player[i].aitype=searchtype;
7662 player[i].lastchecktime=12;
7663 player[i].lastseen=player[0].coords;
7664 player[i].lastseentime=12;
7667 else player[i].lastseentime=1;
7670 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
7671 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
7672 test=player[0].coords;
7674 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
7677 // NOTE: Ask about logic of this call : NOTE
7678 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
7679 player[i].stunned>0 ||
7680 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
7682 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
7683 player[i].targetrotation=player[i].rotation;
7684 player[i].forwardkeydown=0;
7685 player[i].leftkeydown=0;
7686 player[i].backkeydown=0;
7687 player[i].rightkeydown=0;
7688 player[i].jumpkeydown=0;
7689 player[i].attackkeydown=0;
7690 player[i].crouchkeydown=0;
7691 player[i].throwkeydown=0;
7698 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7701 if(player[i].aitype==attacktypecutoff){
7702 rotatetarget=player[0].coords-player[i].coords;
7703 Normalise(&rotatetarget);
7704 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7705 player[i].targetheadrotation*=360/6.28;
7706 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7708 player[i].targetheadrotation*=-1;
7709 player[i].targetheadrotation+=180;
7710 //player[i].targetheadrotation2=0;
7711 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7713 else if(player[i].howactive>=typesleeping){
7714 player[i].targetheadrotation=player[i].targetrotation;
7715 player[i].targetheadrotation2=0;
7718 if(player[i].interestdelay<=0){
7719 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
7720 player[i].headtarget=player[i].coords;
7721 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
7722 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
7723 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
7724 player[i].headtarget+=player[i].facing*1.5;
7726 rotatetarget=player[i].headtarget-player[i].coords;
7727 Normalise(&rotatetarget);
7728 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7729 player[i].targetheadrotation*=360/6.28;
7730 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7732 player[i].targetheadrotation*=-1;
7733 player[i].targetheadrotation+=180;
7734 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7736 //if(whichlevel==2)player[i].jumpkeydown=0;
7738 if(animation[player[i].targetanimation].attack==reversed){
7739 //player[i].targetrotation=player[i].rotation;
7740 player[i].forwardkeydown=0;
7741 player[i].leftkeydown=0;
7742 player[i].backkeydown=0;
7743 player[i].rightkeydown=0;
7744 player[i].jumpkeydown=0;
7745 player[i].attackkeydown=0;
7746 //player[i].crouchkeydown=0;
7747 player[i].throwkeydown=0;
7751 player[i].forwardkeydown=0;
7752 player[i].leftkeydown=0;
7753 player[i].backkeydown=0;
7754 player[i].rightkeydown=0;
7755 player[i].jumpkeydown=0;
7756 player[i].crouchkeydown=0;
7757 player[i].drawkeydown=0;
7758 player[i].throwkeydown=0;
7761 if(player[i].collided<-.3)player[i].collided=-.3;
7762 if(player[i].collided>1)player[i].collided=1;
7763 player[i].collided-=multiplier*4;
7764 player[i].whichdirectiondelay-=multiplier;
7765 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
7766 player[i].avoidcollided=-.3;
7767 player[i].whichdirection=abs(Random()%2);
7768 player[i].whichdirectiondelay=.4;
7770 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
7771 player[i].avoidcollided-=multiplier/4;
7772 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
7773 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
7774 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
7776 if(!player[i].throwkeydown){
7777 player[i].throwtogglekeydown=0;
7779 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
7780 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
7781 for(j=0;j<weapons.numweapons;j++){
7782 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
7783 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
7784 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
7785 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
7786 player[i].throwtogglekeydown=1;
7787 player[i].targetanimation=crouchremoveknifeanim;
7789 player[i].targetframe=0;
7790 rotatetarget=weapons.position[j]-player[i].coords;
7791 Normalise(&rotatetarget);
7792 player[i].targetrotation=-asin(0-rotatetarget.x);
7793 player[i].targetrotation*=360/6.28;
7794 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7795 player[i].hasvictim=0;
7797 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7798 player[i].throwtogglekeydown=1;
7799 player[i].hasvictim=0;
7801 //for(i=0;i<weapons.numweapons;i++){
7802 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
7803 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
7804 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
7807 gLoc[0]=player[i].coords.x;
7808 gLoc[1]=player[i].coords.y;
7809 gLoc[2]=player[i].coords.z;
7810 vel[0]=player[i].velocity.x;
7811 vel[1]=player[i].velocity.y;
7812 vel[2]=player[i].velocity.z;
7813 if(weapons.type[j]!=staff){
7814 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7815 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7816 OPENAL_SetVolume(channels[knifedrawsound], 128);
7817 OPENAL_SetPaused(channels[knifedrawsound], false);
7820 player[i].weaponactive=0;
7821 weapons.owner[j]=player[i].id;
7822 if(player[i].num_weapons>0){
7823 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7825 player[i].num_weapons++;
7826 player[i].weaponids[0]=j;
7832 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
7833 if(!player[i].isFlip()){
7834 player[i].throwtogglekeydown=1;
7835 player[i].targetanimation=removeknifeanim;
7837 player[i].targetframe=0;
7838 rotatetarget=weapons.position[j]-player[i].coords;
7839 Normalise(&rotatetarget);
7840 player[i].targetrotation=-asin(0-rotatetarget.x);
7841 player[i].targetrotation*=360/6.28;
7842 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7844 if(player[i].isFlip()){
7845 player[i].throwtogglekeydown=1;
7846 player[i].hasvictim=0;
7848 for(k=0;k<weapons.numweapons;k++){
7849 if(player[i].weaponactive==-1)
7850 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
7851 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
7854 gLoc[0]=player[i].coords.x;
7855 gLoc[1]=player[i].coords.y;
7856 gLoc[2]=player[i].coords.z;
7857 vel[0]=player[i].velocity.x;
7858 vel[1]=player[i].velocity.y;
7859 vel[2]=player[i].velocity.z;
7860 if(weapons.type[k]!=staff){
7861 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7862 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7863 OPENAL_SetVolume(channels[knifedrawsound], 128);
7864 OPENAL_SetPaused(channels[knifedrawsound], false);
7867 player[i].weaponactive=0;
7868 weapons.owner[k]=player[i].id;
7869 if(player[i].num_weapons>0){
7870 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7872 player[i].num_weapons++;
7873 player[i].weaponids[0]=k;
7880 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7882 for(j=0;j<numplayers;j++){
7883 if(player[i].weaponactive==-1)
7885 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
7886 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
7887 player[i].throwtogglekeydown=1;
7888 player[i].victim=&player[j];
7889 player[i].hasvictim=1;
7890 player[i].targetanimation=crouchremoveknifeanim;
7892 player[i].targetframe=0;
7893 rotatetarget=player[j].coords-player[i].coords;
7894 Normalise(&rotatetarget);
7895 player[i].targetrotation=-asin(0-rotatetarget.x);
7896 player[i].targetrotation*=360/6.28;
7897 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7899 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7900 player[i].throwtogglekeydown=1;
7901 player[i].victim=&player[j];
7902 player[i].hasvictim=1;
7903 int k = player[j].weaponids[0];
7904 if(player[i].hasvictim){
7907 gLoc[0]=player[i].coords.x;
7908 gLoc[1]=player[i].coords.y;
7909 gLoc[2]=player[i].coords.z;
7910 vel[0]=player[i].velocity.x;
7911 vel[1]=player[i].velocity.y;
7912 vel[2]=player[i].velocity.z;
7915 if(player[i].victim->weaponstuck!=-1){
7916 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7921 if(weapons.type[k]!=staff){
7922 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7923 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7924 OPENAL_SetVolume(channels[knifedrawsound], 128);
7925 OPENAL_SetPaused(channels[knifedrawsound], false);
7929 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
7930 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
7931 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
7932 OPENAL_SetPaused(channels[fleshstabremovesound], false);
7935 player[i].weaponactive=0;
7936 if(weapons.owner[k]!=-1){
7937 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
7938 else player[i].victim->num_weapons=1;
7940 player[i].victim->skeleton.longdead=0;
7941 player[i].victim->skeleton.free=1;
7942 player[i].victim->skeleton.broken=0;
7944 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
7945 player[i].victim->skeleton.joints[l].velchange=0;
7946 player[i].victim->skeleton.joints[l].locked=0;
7952 Normalise(&relative);
7953 XYZ footvel,footpoint;
7955 footpoint=weapons.position[k];
7956 if(player[i].victim->weaponstuck!=-1){
7957 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7958 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
7959 weapons.bloody[k]=2;
7960 weapons.blooddrip[k]=5;
7961 player[i].victim->weaponstuck=-1;
7962 player[i].victim->bloodloss+=2000;
7963 player[i].victim->DoDamage(2000);
7966 if(player[i].victim->num_weapons>0){
7967 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
7968 if(player[i].victim->weaponids[0]==k)
7969 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
7972 player[i].victim->weaponactive=-1;
7974 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
7975 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
7976 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
7977 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
7980 if(player[i].num_weapons>0){
7981 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7983 player[i].num_weapons++;
7984 player[i].weaponids[0]=k;
7991 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7992 if(weapons.type[player[i].weaponids[0]]==knife){
7993 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
7995 for(j=0;j<numplayers;j++){
7997 if(tutoriallevel!=1||tutorialstage==49)
7999 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
8000 if(!player[i].isFlip()){
8001 player[i].throwtogglekeydown=1;
8002 player[i].victim=&player[j];
8003 player[i].targetanimation=knifethrowanim;
8005 player[i].targetframe=0;
8006 rotatetarget=player[j].coords-player[i].coords;
8007 Normalise(&rotatetarget);
8008 player[i].targetrotation=-asin(0-rotatetarget.x);
8009 player[i].targetrotation*=360/6.28;
8010 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8012 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
8014 if(player[i].isFlip()){
8015 if(player[i].weaponactive!=-1){
8016 player[i].throwtogglekeydown=1;
8017 player[i].victim=&player[j];
8019 weapons.owner[player[i].weaponids[0]]=-1;
8020 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
8023 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
8025 weapons.velocity[player[i].weaponids[0]]=aim*50;
8026 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
8027 weapons.missed[player[i].weaponids[0]]=0;
8028 weapons.freetime[player[i].weaponids[0]]=0;
8029 weapons.firstfree[player[i].weaponids[0]]=1;
8030 weapons.physics[player[i].weaponids[0]]=0;
8031 player[i].num_weapons--;
8032 if(player[i].num_weapons){
8033 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8035 player[i].weaponactive=-1;
8042 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8043 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
8045 player[i].throwtogglekeydown=1;
8046 weapons.owner[player[i].weaponids[0]]=-1;
8047 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
8048 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
8049 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
8050 weapons.missed[player[i].weaponids[0]]=1;
8051 weapons.freetime[player[i].weaponids[0]]=0;
8052 weapons.firstfree[player[i].weaponids[0]]=1;
8053 weapons.physics[player[i].weaponids[0]]=1;
8054 player[i].num_weapons--;
8055 if(player[i].num_weapons){
8056 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8057 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
8060 player[i].weaponactive=-1;
8061 for(j=0;j<numplayers;j++){
8062 player[j].wentforweapon=0;
8069 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
8070 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
8071 //Setenvironment(1-environment);
8074 if(player[i].weaponactive!=-1){
8075 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8077 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8078 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8079 player[i].targetanimation=drawrightanim;
8080 player[i].targetframe=0;
8082 player[i].drawtogglekeydown=1;
8084 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8085 player[i].targetanimation=drawleftanim;
8086 player[i].targetframe=0;
8088 player[i].drawtogglekeydown=1;
8090 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8091 player[i].targetanimation=crouchdrawrightanim;
8092 player[i].targetframe=0;
8094 player[i].drawtogglekeydown=1;
8098 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8099 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8100 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8101 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8102 player[i].targetframe=0;
8104 player[i].hasvictim=0;
8105 //player[i].attacktogglekeydown=1;
8109 if(!player[i].drawkeydown){
8110 player[i].drawtogglekeydown=0;
8117 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8119 else absflatfacing=flatfacing;
8122 player[i].forwardkeydown=0;
8123 player[i].leftkeydown=0;
8124 player[i].backkeydown=0;
8125 player[i].rightkeydown=0;
8126 player[i].jumpkeydown=0;
8127 player[i].crouchkeydown=0;
8128 player[i].drawkeydown=0;
8129 player[i].throwkeydown=0;
8133 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8134 if(!player[i].forwardkeydown){
8135 player[i].forwardstogglekeydown=0;
8137 if(player[i].crouchkeydown){
8141 player[i].superruntoggle=1;
8143 for(j=0;j<numplayers;j++){
8144 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8145 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8146 player[i].superruntoggle=0;
8153 for(j=0;j<numplayers;j++){
8154 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8155 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8156 if(target>=0)target=-1;
8161 if(target>=0)player[target].Reverse();
8162 player[i].lowreversaldelay=.5;
8164 if(player[i].isIdle()){
8165 player[i].targetanimation=player[i].getCrouch();
8167 player[i].targetframe=0;
8168 player[i].transspeed=10;
8170 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
8171 player[i].targetanimation=rollanim;
8173 player[i].targetframe=0;
8174 player[i].transspeed=20;
8177 if(!player[i].crouchkeydown){
8179 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
8181 if(player[i].isCrouch()){
8183 for(j=0;j<numplayers;j++){
8184 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
8185 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
8186 if(target>=0)target=-1;
8191 if(target>=0)player[target].Reverse();
8192 player[i].highreversaldelay=.5;
8194 if(player[i].isCrouch()){
8195 if(!player[i].wasCrouch()){
8196 player[i].currentanimation=player[i].getCrouch();
8197 player[i].currentframe=0;
8200 player[i].targetanimation=player[i].getIdle();
8201 player[i].targetframe=0;
8202 player[i].transspeed=10;
8205 if(player[i].targetanimation==sneakanim){
8206 player[i].targetanimation=player[i].getIdle();
8208 player[i].targetframe=0;
8209 player[i].transspeed=10;
8212 if(player[i].forwardkeydown){
8213 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8214 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
8215 else player[i].targetanimation=player[i].getRun();
8217 player[i].targetframe=0;
8219 if(player[i].isCrouch()){
8220 player[i].targetanimation=sneakanim;
8221 if(player[i].wasCrouch())player[i].target=0;
8222 player[i].targetframe=0;
8224 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
8225 player[i].targetanimation=climbanim;
8227 player[i].targetframe=1;
8228 player[i].jumpclimb=1;
8230 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8231 player[i].velocity+=absflatfacing*5*multiplier;
8233 player[i].forwardstogglekeydown=1;
8236 if (player[i].rightkeydown){
8237 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8238 player[i].targetanimation=player[i].getRun();
8240 player[i].targetframe=0;
8242 if(player[i].isCrouch()){
8243 player[i].targetanimation=sneakanim;
8244 if(player[i].wasCrouch()) player[i].target=0;
8245 player[i].targetframe=0;
8247 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8248 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8250 player[i].targetrotation-=90;
8251 if(player[i].forwardkeydown)player[i].targetrotation+=45;
8252 if(player[i].backkeydown)player[i].targetrotation-=45;
8255 if ( player[i].leftkeydown){
8256 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8257 player[i].targetanimation=player[i].getRun();
8259 player[i].targetframe=0;
8261 if(player[i].isCrouch()){
8262 player[i].targetanimation=sneakanim;
8263 if(player[i].wasCrouch())player[i].target=0;
8264 player[i].targetframe=0;
8266 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8267 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8269 player[i].targetrotation+=90;
8270 if(player[i].forwardkeydown)player[i].targetrotation-=45;
8271 if(player[i].backkeydown)player[i].targetrotation+=45;
8274 if(player[i].backkeydown){
8275 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8276 player[i].targetanimation=player[i].getRun();
8278 player[i].targetframe=0;
8280 if(player[i].isCrouch()){
8281 player[i].targetanimation=sneakanim;
8282 if(player[i].wasCrouch())player[i].target=0;
8283 player[i].targetframe=0;
8285 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8286 player[i].velocity-=absflatfacing*5*multiplier;
8288 if(player[i].targetanimation==hanganim){
8289 player[i].currentanimation=jumpdownanim;
8290 player[i].targetanimation=jumpdownanim;
8292 player[i].currentframe=0;
8293 player[i].targetframe=1;
8294 player[i].velocity=0;
8295 player[i].velocity.y+=gravity;
8296 player[i].coords.y-=1.4;
8297 player[i].grabdelay=1;
8299 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
8300 player[i].targetrotation+=180;
8303 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
8304 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
8305 player[i].jumpstart=0;
8306 player[i].targetanimation=jumpupanim;
8308 player[i].targetframe=0;
8309 player[i].rotation=player[i].targetrotation;
8310 player[i].transspeed=20;
8311 player[i].FootLand(0,1);
8312 player[i].FootLand(1,1);
8316 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
8318 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
8319 if(!movekey)player[i].velocity=0;
8324 for(j=0;j<numplayers;j++){
8325 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
8326 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
8327 if(target>=0)target=-1;
8332 if(target>=0)player[i].velocity.y=1;
8333 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
8334 player[i].velocity.y=7;
8335 player[i].crouchtogglekeydown=1;
8337 else player[i].velocity.y=5;
8339 if(mousejump&&i==0&&debugmode){
8340 if(!player[i].isLanding())player[i].tempdeltav=deltav;
8341 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
8344 player[i].coords.y+=.2;
8345 player[i].jumppower-=1;
8347 static float gLoc[3];
8348 static float vel[3];
8349 gLoc[0]=player[i].coords.x;
8350 gLoc[1]=player[i].coords.y;
8351 gLoc[2]=player[i].coords.z;
8352 vel[0]=player[i].velocity.x;
8353 vel[1]=player[i].velocity.y;
8354 vel[2]=player[i].velocity.z;
8357 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
8358 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
8359 OPENAL_SetVolume(channels[whooshsound], 128);
8360 OPENAL_SetPaused(channels[whooshsound], false);
8363 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
8364 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
8365 OPENAL_SetVolume(channels[jumpsound], 128);
8366 OPENAL_SetPaused(channels[jumpsound], false);
8368 if((player[i].isIdle())&&player[i].jumppower>1){
8369 player[i].targetanimation=player[i].getLanding();
8370 player[i].landhard=0;
8372 player[i].targetframe=2;
8373 player[i].jumpstart=1;
8374 player[i].tempdeltav=deltav;
8376 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
8377 if(player[i].jumppower>multiplier*6){
8378 player[i].velocity.y+=multiplier*6;
8379 player[i].jumppower-=multiplier*6;
8381 if(player[i].jumppower<=multiplier*6){
8382 player[i].velocity.y+=player[i].jumppower;
8383 player[i].jumppower=0;
8386 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
8390 if(player[i].isRun()||player[i].targetanimation==walkanim){
8391 player[i].targetanimation=player[i].getStop();
8393 player[i].targetframe=0;
8395 if(player[i].targetanimation==sneakanim){
8396 player[i].targetanimation=player[i].getCrouch();
8397 if(player[i].currentanimation==sneakanim)player[i].target=0;
8398 player[i].targetframe=0;
8401 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
8402 player[i].targetanimation=player[i].getStop();
8404 player[i].targetframe=0;
8406 if(player[i].isRun()&&(player[i].aitype==passivetype)){
8407 player[i].targetanimation=player[i].getStop();
8409 player[i].targetframe=0;
8413 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
8417 for(k=0;k<numplayers;k++){
8418 if(abs(player[k].rotation-player[k].targetrotation)>180){
8419 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
8420 else player[k].rotation+=360;
8423 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
8424 player[k].targetanimation=player[k].getStop();
8425 player[k].targetframe=0;
8429 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
8430 player[k].targettilt=0;
8432 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
8433 player[k].targettilt=0;
8434 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
8435 player[k].jumppower+=multiplier*7;
8436 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
8437 //*(1-(player[k].damage/player[k].damagetolerance))
8438 if(player[k].jumppower>5)player[k].jumppower=5;
8441 if(player[k].isRun()){
8442 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
8445 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
8446 else if(player[k].tilt>player[k].targettilt){
8447 player[k].tilt-=multiplier*150;
8449 else if(player[k].tilt<player[k].targettilt){
8450 player[k].tilt+=multiplier*150;
8453 player[k].grabdelay-=multiplier;
8456 for(k=0;k<numplayers;k++){
8457 player[k].DoAnimations();
8458 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
8459 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
8465 for(j=numenvsounds-1;j>=0;j--){
8466 envsoundlife[j]-=multiplier;
8467 if(envsoundlife[j]<0){
8469 envsoundlife[j]=envsoundlife[numenvsounds];
8470 envsound[j]=envsound[numenvsounds];
8473 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
8474 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
8476 if(tutoriallevel==1){
8493 if(tutorialstage>=51)
8494 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
8495 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
8496 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
8498 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
8499 OPENAL_SetPaused(channels[stream_music3], false);
8500 OPENAL_SetVolume(channels[stream_music3], 256);
8505 float gLoc[3]={0,0,0};
8506 float vel[3]={0,0,0};
8507 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
8508 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8509 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8510 OPENAL_SetVolume(channels[fireendsound], 256);
8511 OPENAL_SetPaused(channels[fireendsound], false);
8512 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
8520 if(tutorialstage<51)
8521 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
8524 gLoc[0]=player[0].coords.x;
8525 gLoc[1]=player[0].coords.y;
8526 gLoc[2]=player[0].coords.z;
8530 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8531 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8532 OPENAL_SetVolume(channels[fireendsound], 256);
8533 OPENAL_SetPaused(channels[fireendsound], false);
8535 player[0].coords=(oldtemp+oldtemp2)/2;
8543 if(tutorialstage>=14&&tutorialstage<50)
8544 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
8547 gLoc[0]=player[1].coords.x;
8548 gLoc[1]=player[1].coords.y;
8549 gLoc[2]=player[1].coords.z;
8553 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8554 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8555 OPENAL_SetVolume(channels[fireendsound], 256);
8556 OPENAL_SetPaused(channels[fireendsound], false);
8558 for(int i=0;i<player[1].skeleton.num_joints;i++){
8560 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
8561 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
8562 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
8563 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
8564 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
8568 player[1].coords=(oldtemp+oldtemp2)/2;
8569 for(int i=0;i<player[1].skeleton.num_joints;i++){
8570 player[1].skeleton.joints[i].velocity=0;
8572 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
8573 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
8574 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
8575 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
8576 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
8584 static float gLoc[3];
8588 static float vel[3];
8589 vel[0]=(viewer.x-oldviewer.x)/multiplier;
8590 vel[1]=(viewer.y-oldviewer.y)/multiplier;
8591 vel[2]=(viewer.z-oldviewer.z)/multiplier;
8593 //Set orientation with forward and up vectors
8594 static XYZ upvector;
8598 upvector=DoRotation(upvector,-rotation2+90,0,0);
8599 upvector=DoRotation(upvector,0,0-rotation,0);
8604 facing=DoRotation(facing,-rotation2,0,0);
8605 facing=DoRotation(facing,0,0-rotation,0);
8608 static float ori[6];
8612 ori[3] = -upvector.x;
8613 ori[4] = upvector.y;
8614 ori[5] = -upvector.z;
8616 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
8623 if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
8625 freezetogglekeydown=1;
8629 void Game::TickOnce(){
8631 if(directing||indialogue==-1){
8632 rotation+=deltah*.7;
8633 if(!invertmouse)rotation2+=deltav*.7;
8634 if(invertmouse)rotation2-=deltav*.7;
8635 if(rotation2>90)rotation2=90;
8636 if(rotation2<-70)rotation2=-70;
8638 if(mainmenu)rotation+=multiplier*5;
8641 void Game::TickOnceAfter(){
8642 static XYZ colviewer;
8643 static XYZ coltarget;
8646 static float brotate;
8649 static float changedelay;
8650 static bool alldead;
8651 static float unseendelay;
8652 static float cameraspeed;
8656 if(environment==snowyenvironment)music1=stream_music1snow;
8657 if(environment==grassyenvironment)music1=stream_music1grass;
8658 if(environment==desertenvironment)music1=stream_music1desert;
8663 for(i=0;i<numplayers;i++){
8664 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
8665 musictype=stream_music2;
8669 if(player[0].dead)musictype=stream_music3;
8672 if(musictype==stream_music2){
8676 if(oldmusictype==stream_music2&&musictype!=stream_music2){
8677 unseendelay-=multiplier;
8679 musictype=stream_music2;
8685 musictype=stream_music3;
8693 if(musictype!=oldmusictype&&musictype==stream_music2){
8694 static float gLoc[3];
8695 static float vel[3];
8696 gLoc[0]=cameraloc.x;
8697 gLoc[1]=cameraloc.y;
8698 gLoc[2]=cameraloc.z;
8702 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
8703 OPENAL_SetVolume(channels[alarmsound], 512);
8704 OPENAL_SetPaused(channels[alarmsound], false);
8708 musicselected=musictype;
8710 if(musicselected==music1)musicvolume[0]+=multiplier*450;
8711 else musicvolume[0]-=multiplier*450;
8712 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
8713 else musicvolume[1]-=multiplier*450;
8714 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
8715 else musicvolume[2]-=multiplier*450;
8718 if(musicvolume[i]<0)musicvolume[i]=0;
8719 if(musicvolume[i]>512)musicvolume[i]=512;
8722 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
8725 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
8726 PlayStreamEx( music1, strm[music1], NULL, true);
8727 OPENAL_SetPaused(channels[music1], false);
8729 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
8730 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
8731 OPENAL_SetPaused(channels[stream_music2], false);
8733 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
8734 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
8735 OPENAL_SetPaused(channels[stream_music3], false);
8740 OPENAL_SetPaused(channels[music1], true);
8741 OPENAL_SetPaused(channels[stream_music2], true);
8742 OPENAL_SetPaused(channels[stream_music3], true);
8745 oldmusicvolume[i]=0;
8751 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
8752 OPENAL_SetPaused(channels[music1], true);
8754 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
8755 OPENAL_SetPaused(channels[stream_music2], true);
8757 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
8758 OPENAL_SetPaused(channels[stream_music3], true);
8761 if(musicvolume[0]!=oldmusicvolume[0]){
8762 OPENAL_SetVolume(channels[music1], musicvolume[0]);
8764 if(musicvolume[1]!=oldmusicvolume[1]){
8765 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
8767 if(musicvolume[2]!=oldmusicvolume[2]){
8768 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
8772 oldmusicvolume[i]=musicvolume[i];
8778 for(i=0;i<numhotspots;i++){
8779 if(hotspottype[i]>10&&hotspottype[i]<20){
8780 if(player[hotspottype[i]-10].dead==0){
8783 else if(killhotspot==2)
8787 if(killhotspot==2)killhotspot=0;
8792 for(i=0;i<numhotspots;i++){
8793 if(hotspottype[i]==-1){
8794 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
8801 for(i=1;i<numplayers;i++){
8802 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
8804 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
8806 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
8807 if(player[0].dead&&changedelay<=0){
8809 targetlevel=whichlevel;
8813 for(i=1;i<numplayers;i++){
8814 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
8818 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
8820 targetlevel=whichlevel+1;
8821 if(targetlevel>numchallengelevels-1)targetlevel=0;
8823 if(winhotspot||windialogue){
8825 targetlevel=whichlevel+1;
8826 if(targetlevel>numchallengelevels-1)targetlevel=0;
8832 targetlevel=whichlevel+1;
8833 if(targetlevel>numchallengelevels-1)targetlevel=0;
8836 if(changedelay>0&&!player[0].dead&&!won){
8837 //high scores, awards, win
8840 accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
8841 accountcampaignchoicesmade[accountactive]++;
8842 accountcampaignscore[accountactive]+=bonustotal;
8844 accountcampaigntime[accountactive]+=leveltime;
8845 if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
8847 //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
8853 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
8854 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
8856 if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
8872 if(!editorenabled&&gameon&&!mainmenu){
8873 if(changedelay!=-999)changedelay-=multiplier/7;
8874 if(player[0].dead)targetlevel=whichlevel;
8875 if(loading==2&&!campaign){
8883 float gLoc[3]={0,0,0};
8884 float vel[3]={0,0,0};
8885 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
8886 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
8887 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
8888 OPENAL_SetVolume(channels[firestartsound], 256);
8889 OPENAL_SetPaused(channels[firestartsound], false);
8890 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
8892 if(!player[0].dead&&targetlevel!=whichlevel){
8893 startbonustotal=bonustotal;
8895 if(!player[0].dead)Loadlevel(targetlevel);
8896 if(player[0].dead)Loadlevel(whichlevel);
8898 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
8899 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8900 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8901 OPENAL_SetVolume(channels[fireendsound], 256);
8902 OPENAL_SetPaused(channels[fireendsound], false);
8903 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
8907 if(loading==2&&targetlevel==whichlevel){
8915 float gLoc[3]={0,0,0};
8916 float vel[3]={0,0,0};
8917 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
8918 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
8919 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
8920 OPENAL_SetVolume(channels[firestartsound], 256);
8921 OPENAL_SetPaused(channels[firestartsound], false);
8922 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
8938 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
8941 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
8942 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8943 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8944 OPENAL_SetVolume(channels[fireendsound], 256);
8945 OPENAL_SetPaused(channels[fireendsound], false);
8946 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
8950 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
8951 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
8953 if(whichlevel!=-2&&!loading&&!player[0].dead){
8957 if(player[0].dead)loading=1;
8963 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
8964 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
8968 else if(mainmenu==0&&winfreeze){
8969 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
8971 else stealthloading=0;
8973 if(!stealthloading){
8974 float gLoc[3]={0,0,0};
8975 float vel[3]={0,0,0};
8976 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
8977 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
8978 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
8979 OPENAL_SetVolume(channels[firestartsound], 256);
8980 OPENAL_SetPaused(channels[firestartsound], false);
8981 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
8992 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
8993 ipstream.ignore(256,':');
8994 ipstream >> campaignnumlevels;
8995 for(i=0;i<campaignnumlevels;i++){
8996 ipstream.ignore(256,':');
8997 ipstream.ignore(256,':');
8998 ipstream.ignore(256,' ');
8999 ipstream >> campaignmapname[i];
9000 ipstream.ignore(256,':');
9001 ipstream >> campaigndescription[i];
9003 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
9005 ipstream.ignore(256,':');
9006 ipstream >> campaignchoosenext[i];
9007 ipstream.ignore(256,':');
9008 ipstream >> campaignnumnext[i];
9009 if(campaignnumnext[i])
9010 for(j=0;j<campaignnumnext[i];j++){
9011 ipstream.ignore(256,':');
9012 ipstream >> campaignnextlevel[i][j];
9013 campaignnextlevel[i][j]-=1;
9015 ipstream.ignore(256,':');
9016 ipstream >> campaignlocationx[i];
9017 ipstream.ignore(256,':');
9018 ipstream >> campaignlocationy[i];
9022 for(i=0;i<campaignnumlevels;i++){
9024 levelhighlight[i]=0;
9028 for(i=0;i<campaignnumlevels;i++){
9030 levelhighlight[i]=0;
9035 if(accountcampaignchoicesmade[accountactive])
9036 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
9037 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
9038 levelvisible[levelorder[i+1]]=1;
9040 int whichlevelstart;
9041 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
9042 if(whichlevelstart<0){
9043 campaignchoicenum=1;
9044 campaignchoicewhich[0]=0;
9048 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
9049 if(campaignchoicenum)
9050 for(i=0;i<campaignchoicenum;i++){
9051 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
9052 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9053 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9060 //if(firstload)TickOnceAfter();
9061 if(!firstload)LoadStuff();
9078 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9086 OPENAL_SetPaused(channels[stream_music3], true);
9091 if(loading==3)loading=0;
9095 oldmusictype=musictype;
9101 facing=DoRotation(facing,-rotation2,0,0);
9102 facing=DoRotation(facing,0,0-rotation,0);
9103 viewerfacing=facing;
9107 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9108 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9110 if(player[0].skeleton.free){
9111 for(i=0;i<player[0].skeleton.num_joints;i++){
9112 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9113 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
9117 if(player[0].skeleton.free!=2&&!autocam){
9119 if(findLengthfast(&player[0].velocity)>400){
9120 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9122 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9123 coltarget=target-cameraloc;
9124 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9126 Normalise(&coltarget);
9127 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9128 else cameraloc=cameraloc+coltarget*multiplier*8;
9130 if(editorenabled)cameraloc=target;
9131 cameradist+=multiplier*5;
9132 if(cameradist>2.3)cameradist=2.3;
9133 viewer=cameraloc-facing*cameradist;
9135 coltarget=cameraloc;
9136 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9137 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9138 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9139 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9141 coltarget=cameraloc;
9142 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9144 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9145 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9146 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9148 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9152 cameradist=findDistance(&viewer,&target);
9153 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9154 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9156 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9157 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9160 if(player[0].skeleton.free!=2&&autocam){
9162 if(findLengthfast(&player[0].velocity)>400){
9163 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9165 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9166 cameradist+=multiplier*5;
9167 if(cameradist>3.3)cameradist=3.3;
9168 coltarget=target-cameraloc;
9169 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9170 else if(findLengthfast(&coltarget)>1)
9172 Normalise(&coltarget);
9173 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9174 else cameraloc=cameraloc+coltarget*multiplier*8;
9176 if(editorenabled)cameraloc=target;
9179 coltarget=cameraloc;
9180 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9181 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9182 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9183 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9185 coltarget=cameraloc;
9186 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9188 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9189 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9190 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9192 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9196 cameradist=findDistance(&viewer,&target);
9197 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9198 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9200 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9201 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9204 if(camerashake>.8)camerashake=.8;
9205 //if(woozy>10)woozy=10;
9206 //woozy+=multiplier;
9208 if(player[0].dead)camerashake=0;
9209 if(player[0].dead)woozy=0;
9210 camerashake-=multiplier*2;
9211 blackout-=multiplier*2;
9212 //if(player[0].isCrouch())woozy-=multiplier*8;
9213 if(camerashake<0)camerashake=0;
9214 if(blackout<0)blackout=0;
9215 //if(woozy<0)woozy=0;
9217 viewer.x+=(float)(Random()%100)*.0005*camerashake;
9218 viewer.y+=(float)(Random()%100)*.0005*camerashake;
9219 viewer.z+=(float)(Random()%100)*.0005*camerashake;