2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
37 // Added more evilness needed for MSVC
39 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
40 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
44 extern float multiplier;
46 extern int environment;
47 extern float texscale;
48 extern Terrain terrain;
49 extern OPENAL_SAMPLE *samp[100];
50 extern int channels[100];
51 extern Sprites sprites;
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
56 extern float texdetail;
57 extern Objects objects;
59 extern float slomodelay;
60 extern bool floatjump;
62 extern Animation animation[animation_count];
64 extern float texdetail;
65 extern GLubyte bloodText[512*512*3];
66 extern GLubyte wolfbloodText[512*512*3];
67 extern float terraindetail;
68 extern float camerashake;
70 extern float blackout;
71 extern bool cellophane;
72 extern bool musictoggle;
73 extern int difficulty;
74 extern Weapons weapons;
75 extern Person player[maxplayers];
76 extern int numplayers;
77 extern int bloodtoggle;
78 extern bool invertmouse;
80 extern float precipdelay;
81 extern XYZ viewerfacing;
82 extern bool ambientsound;
83 extern bool mousejump;
84 extern float viewdistance;
86 extern bool autoslomo;
87 extern bool keyboardfrozen;
88 extern int netdatanew;
89 extern bool loadingstuff;
90 extern char mapname[256];
91 extern XYZ windvector;
92 extern bool buttons[3];
93 extern bool debugmode;
96 extern int oldmainmenu;
97 extern bool visibleloading;
98 extern int loadscreencolor;
99 extern float flashamount,flashr,flashg,flashb;
100 extern int flashdelay;
101 extern XYZ envsound[30];
102 extern float envsoundvol[30];
103 extern int numenvsounds;
104 extern float envsoundlife[30];
105 extern float usermousesensitivity;
106 extern bool ismotionblur;
108 extern bool trilinear;
109 extern bool damageeffects;
110 extern bool showpoints;
111 extern bool showdamagebar; // (des)activate the damage bar
112 extern bool texttoggle;
113 extern bool alwaysblur;
114 extern float gamespeed;
117 extern bool immediate;
118 extern bool velocityblur;
121 extern float bonusvalue;
122 extern float bonustotal;
123 extern float bonustime;
124 extern float startbonustotal;
125 extern float tintr,tintg,tintb;
126 extern float bonusnum[100];
127 extern bool skyboxtexture;
128 extern float skyboxr;
129 extern float skyboxg;
130 extern float skyboxb;
131 extern float skyboxlightr;
132 extern float skyboxlightg;
133 extern float skyboxlightb;
134 extern float fadestart;
135 extern float slomospeed;
136 extern float slomofreq;
137 extern int tutoriallevel;
138 extern float smoketex;
139 extern float tutorialstagetime;
140 extern int tutorialstage;
141 extern float tutorialmaxtime;
142 extern float tutorialsuccess;
143 extern bool againbonus;
144 extern bool reversaltrain;
145 extern bool canattack;
146 extern bool cananger;
147 extern float damagedealt;
148 extern float damagetaken;
150 extern int editoractive;
151 extern int editorpathtype;
152 extern bool oldbuttons[3];
154 extern float hostiletime;
156 extern bool gamestarted;
158 extern int numhotspots;
159 extern int winhotspot;
160 extern int windialogue;
161 extern int killhotspot;
162 extern XYZ hotspot[40];
163 extern int hotspottype[40];
164 extern float hotspotsize[40];
165 extern char hotspottext[40][256];
166 extern int currenthotspot;
168 extern int kBitsPerPixel;
171 extern int numaccounts;
172 extern int accountactive;
173 extern int accountdifficulty[10];
174 extern int accountprogress[10];
175 extern float accountpoints[10];
176 extern float accounthighscore[10][50];
177 extern float accountfasttime[10][50];
178 extern bool accountunlocked[10][60];
179 extern char accountname[10][256];
181 extern bool stillloading;
182 extern bool winfreeze;
185 extern int numflipfail;
187 extern int numstaffattack;
188 extern int numswordattack;
189 extern int numknifeattack;
190 extern int numunarmedattack;
191 extern int numescaped;
192 extern int numflipped;
193 extern int numwallflipped;
194 extern int numthrowkill;
195 extern int numafterkill;
196 extern int numreversals;
197 extern int numattacks;
198 extern int maxalarmed;
199 extern int numresponded;
201 extern int numdialogues;
202 extern int numdialogueboxes[max_dialogues];
203 extern int dialoguetype[max_dialogues];
204 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
205 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
206 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
207 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
208 extern char dialoguename[max_dialogues][max_dialoguelength][64];
209 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
210 extern XYZ participantlocation[max_dialogues][10];
211 extern int participantfocus[max_dialogues][max_dialoguelength];
212 extern int participantaction[max_dialogues][max_dialoguelength];
213 extern float participantrotation[max_dialogues][10];
214 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
215 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
216 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
217 extern int indialogue;
218 extern int whichdialogue;
219 extern int directing;
220 extern float dialoguetime;
221 extern int dialoguegonethrough[20];
223 extern bool campaign;
225 extern float oldgamespeed;
227 extern float accountcampaignhighscore[10];
228 extern float accountcampaignfasttime[10];
229 extern float accountcampaignscore[10];
230 extern float accountcampaigntime[10];
232 extern int accountcampaignchoicesmade[10];
233 extern int accountcampaignchoices[10][5000];
235 static const char *rabbitskin[] = {
236 ":Data:Textures:Fur3.jpg",
237 ":Data:Textures:Fur.jpg",
238 ":Data:Textures:Fur2.jpg",
239 ":Data:Textures:Lynx.jpg",
240 ":Data:Textures:Otter.jpg",
241 ":Data:Textures:Opal.jpg",
242 ":Data:Textures:Sable.jpg",
243 ":Data:Textures:Chocolate.jpg",
244 ":Data:Textures:BW2.jpg",
245 ":Data:Textures:WB2.jpg"
248 static const char *wolfskin[] = {
249 ":Data:Textures:Wolf.jpg",
250 ":Data:Textures:Darkwolf.jpg",
251 ":Data:Textures:Snowwolf.jpg"
254 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
255 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
257 static const char **creatureskin[] = {rabbitskin, wolfskin};
259 /* Return true if PFX is a prefix of STR (case-insensitive). */
260 static bool stripfx(const char *str, const char *pfx)
262 return !strncasecmp(str, pfx, strlen(pfx));
265 extern OPENAL_STREAM * strm[20];
266 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
267 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
270 static const char *cmd_names[] = {
271 #define DECLARE_COMMAND(cmd) #cmd " ",
272 #include "ConsoleCmds.h"
273 #undef DECLARE_COMMAND
276 typedef void (*console_handler)(Game *game, const char *args);
278 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
279 #include "ConsoleCmds.h"
280 #undef DECLARE_COMMAND
282 static console_handler cmd_handlers[] = {
283 #define DECLARE_COMMAND(cmd) ch_##cmd,
284 #include "ConsoleCmds.h"
285 #undef DECLARE_COMMAND
288 static void ch_quit(Game *game, const char *args)
293 static void ch_map(Game *game, const char *args)
296 snprintf(buf, 63, ":Data:Maps:%s", args);
297 game->Loadlevel(buf);
298 game->whichlevel = -2;
302 static void ch_save(Game *game, const char *args)
305 int i, j, k, l, m, templength;
306 float headprop, bodyprop, armprop, legprop;
307 snprintf(buf, 63, ":Data:Maps:%s", args);
313 tfile=fopen( ConvertFileName(buf), "wb" );
314 fpackf(tfile, "Bi", mapvers);
315 fpackf(tfile, "Bi", maptype);
316 fpackf(tfile, "Bi", hostile);
317 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
318 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
319 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
320 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
321 if(player[0].num_weapons>0&&player[0].num_weapons<5)
322 for(j=0;j<player[0].num_weapons;j++){
323 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
326 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
327 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
328 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
329 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
331 fpackf(tfile, "Bi", player[0].numclothes);
333 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
335 fpackf(tfile, "Bi", numdialogues);
337 for(k=0;k<numdialogues;k++){
338 fpackf(tfile, "Bi", numdialogueboxes[k]);
339 fpackf(tfile, "Bi", dialoguetype[k]);
341 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
342 fpackf(tfile, "Bf", participantrotation[k][l]);
345 for(l=0;l<numdialogueboxes[k];l++){
346 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
347 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
348 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
349 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
350 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
352 templength=strlen(dialoguetext[k][l]);
353 fpackf(tfile, "Bi",(templength));
354 for(m=0;m<templength;m++){
355 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
356 if(dialoguetext[k][l][m]=='\0')break;
359 templength=strlen(dialoguename[k][l]);
360 fpackf(tfile, "Bi",templength);
361 for(m=0;m<templength;m++){
362 fpackf(tfile, "Bb", dialoguename[k][l][m]);
363 if(dialoguename[k][l][m]=='\0')break;
366 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
367 fpackf(tfile, "Bi", participantfocus[k][l]);
368 fpackf(tfile, "Bi", participantaction[k][l]);
371 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
373 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
377 if(player[0].numclothes)
378 for(k=0;k<player[0].numclothes;k++){
379 templength=strlen(player[0].clothes[k]);
380 fpackf(tfile, "Bi", templength);
381 for(l=0;l<templength;l++)
382 fpackf(tfile, "Bb", player[0].clothes[k][l]);
383 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
386 fpackf(tfile, "Bi", environment);
388 fpackf(tfile, "Bi", objects.numobjects);
390 if(objects.numobjects)
391 for(k=0;k<objects.numobjects;k++){
392 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
395 fpackf(tfile, "Bi", numhotspots);
397 for(i=0;i<numhotspots;i++){
398 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
399 templength=strlen(hotspottext[i]);
400 fpackf(tfile, "Bi",templength);
401 for(l=0;l<templength;l++)
402 fpackf(tfile, "Bb", hotspottext[i][l]);
405 fpackf(tfile, "Bi", numplayers);
406 if(numplayers>1&&numplayers<maxplayers)
407 for(j=1;j<numplayers;j++){
408 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
409 if(player[j].num_weapons>0&&player[j].num_weapons<5)
410 for(k=0;k<player[j].num_weapons;k++){
411 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
413 if(player[j].numwaypoints<30){
414 fpackf(tfile, "Bi", player[j].numwaypoints);
415 for(k=0;k<player[j].numwaypoints;k++){
416 fpackf(tfile, "Bf", player[j].waypoints[k].x);
417 fpackf(tfile, "Bf", player[j].waypoints[k].y);
418 fpackf(tfile, "Bf", player[j].waypoints[k].z);
419 fpackf(tfile, "Bi", player[j].waypointtype[k]);
421 fpackf(tfile, "Bi", player[j].waypoint);
424 player[j].numwaypoints=0;
425 player[j].waypoint=0;
426 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
429 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
430 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
431 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
432 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
434 if(player[j].creature==wolftype){
435 headprop=player[j].proportionhead.x/1.1;
436 bodyprop=player[j].proportionbody.x/1.1;
437 armprop=player[j].proportionarms.x/1.1;
438 legprop=player[j].proportionlegs.x/1.1;
441 if(player[j].creature==rabbittype){
442 headprop=player[j].proportionhead.x/1.2;
443 bodyprop=player[j].proportionbody.x/1.05;
444 armprop=player[j].proportionarms.x/1.00;
445 legprop=player[j].proportionlegs.x/1.1;
448 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
452 fpackf(tfile, "Bi", player[j].numclothes);
453 if(player[j].numclothes)
454 for(k=0;k<player[j].numclothes;k++){
456 templength=strlen(player[j].clothes[k]);
457 fpackf(tfile, "Bi", templength);
458 for(l=0;l<templength;l++)
459 fpackf(tfile, "Bb", player[j].clothes[k][l]);
460 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
464 fpackf(tfile, "Bi", game->numpathpoints);
465 if(game->numpathpoints)
466 for(j=0;j<game->numpathpoints;j++){
467 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
468 for(k=0;k<game->numpathpointconnect[j];k++){
469 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
473 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
478 static void ch_cellar(Game *game, const char *args)
480 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
483 static void ch_tint(Game *game, const char *args)
485 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
488 static void ch_tintr(Game *game, const char *args)
493 static void ch_tintg(Game *game, const char *args)
498 static void ch_tintb(Game *game, const char *args)
503 static void ch_speed(Game *game, const char *args)
505 player[0].speedmult = atof(args);
508 static void ch_strength(Game *game, const char *args)
510 player[0].power = atof(args);
513 static void ch_power(Game *game, const char *args)
515 player[0].power = atof(args);
518 static void ch_size(Game *game, const char *args)
520 player[0].scale = atof(args) * .2;
523 static int find_closest()
526 float closestdist = 1.0/0.0;
528 for (int i = 1; i < numplayers; i++) {
530 distance = findDistancefast(&player[i].coords,&player[0].coords);
531 if (distance < closestdist) {
532 closestdist = distance;
539 static void ch_sizenear(Game *game, const char *args)
541 int closest = find_closest();
544 player[closest].scale = atof(args) * .2;
547 static void set_proportion(int pnum, const char *args)
549 float headprop,bodyprop,armprop,legprop;
551 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
553 if(player[pnum].creature==wolftype){
554 player[pnum].proportionhead=1.1*headprop;
555 player[pnum].proportionbody=1.1*bodyprop;
556 player[pnum].proportionarms=1.1*armprop;
557 player[pnum].proportionlegs=1.1*legprop;
560 if(player[pnum].creature==rabbittype){
561 player[pnum].proportionhead=1.2*headprop;
562 player[pnum].proportionbody=1.05*bodyprop;
563 player[pnum].proportionarms=1.00*armprop;
564 player[pnum].proportionlegs=1.1*legprop;
565 player[pnum].proportionlegs.y=1.05*legprop;
569 static void ch_proportion(Game *game, const char *args)
571 set_proportion(0, args);
574 static void ch_proportionnear(Game *game, const char *args)
576 int closest = find_closest();
578 set_proportion(closest, args);
581 static void set_protection(int pnum, const char *args)
583 float head, high, low;
584 sscanf(args, "%f%f%f", &head, &high, &low);
586 player[pnum].protectionhead = head;
587 player[pnum].protectionhigh = high;
588 player[pnum].protectionlow = low;
591 static void ch_protection(Game *game, const char *args)
593 set_protection(0, args);
596 static void ch_protectionnear(Game *game, const char *args)
598 int closest = find_closest();
600 set_protection(closest, args);
603 static void set_armor(int pnum, const char *args)
605 float head, high, low;
606 sscanf(args, "%f%f%f", &head, &high, &low);
608 player[pnum].armorhead = head;
609 player[pnum].armorhigh = high;
610 player[pnum].armorlow = low;
613 static void ch_armor(Game *game, const char *args)
618 static void ch_armornear(Game *game, const char *args)
620 int closest = find_closest();
622 set_armor(closest, args);
625 static void ch_protectionreset(Game *game, const char *args)
627 set_protection(0, "1 1 1");
628 set_armor(0, "1 1 1");
631 static void set_metal(int pnum, const char *args)
633 float head, high, low;
634 sscanf(args, "%f%f%f", &head, &high, &low);
636 player[pnum].metalhead = head;
637 player[pnum].metalhigh = high;
638 player[pnum].metallow = low;
641 static void ch_metal(Game *game, const char *args)
646 static void set_noclothes(int pnum, Game *game, const char *args)
648 player[pnum].numclothes = 0;
649 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
650 &player[pnum].skeleton.drawmodel.textureptr,1,
651 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
654 static void ch_noclothes(Game *game, const char *args)
656 set_noclothes(0, game, args);
659 static void ch_noclothesnear(Game *game, const char *args)
661 int closest = find_closest();
663 set_noclothes(closest, game, args);
667 static void set_clothes(int pnum, Game *game, const char *args)
670 snprintf(buf, 63, ":Data:Textures:%s.png", args);
672 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
675 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
676 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
677 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
678 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
679 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
680 player[pnum].numclothes++;
683 static void ch_clothes(Game *game, const char *args)
685 set_clothes(0, game, args);
688 static void ch_clothesnear(Game *game, const char *args)
690 int closest = find_closest();
692 set_clothes(closest, game, args);
695 static void ch_belt(Game *game, const char *args)
697 player[0].skeleton.clothes = !player[0].skeleton.clothes;
701 static void ch_cellophane(Game *game, const char *args)
703 cellophane = !cellophane;
704 float mul = cellophane ? 0 : 1;
706 for (int i = 0; i < numplayers; i++) {
707 player[i].proportionhead.z = player[i].proportionhead.x * mul;
708 player[i].proportionbody.z = player[i].proportionbody.x * mul;
709 player[i].proportionarms.z = player[i].proportionarms.x * mul;
710 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
714 static void ch_funnybunny(Game *game, const char *args)
716 player[0].skeleton.id=0;
717 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
718 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
719 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
720 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
721 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
722 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
723 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
724 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
725 player[0].creature=rabbittype;
727 player[0].headless=0;
728 player[0].damagetolerance=200;
729 set_proportion(0, "1 1 1 1");
732 static void ch_wolfie(Game *game, const char *args)
734 player[0].skeleton.id=0;
735 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
736 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
737 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
738 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
739 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
740 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
741 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
742 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
743 player[0].creature=wolftype;
744 player[0].damagetolerance=300;
745 set_proportion(0, "1 1 1 1");
748 static void ch_wolfieisgod(Game *game, const char *args)
750 ch_wolfie(game, args);
753 static void ch_wolf(Game *game, const char *args)
755 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
756 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
759 static void ch_snowwolf(Game *game, const char *args)
761 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
762 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
765 static void ch_darkwolf(Game *game, const char *args)
767 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
768 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
771 static void ch_lizardwolf(Game *game, const char *args)
773 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
774 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
777 static void ch_white(Game *game, const char *args)
779 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
780 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
783 static void ch_brown(Game *game, const char *args)
785 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
786 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
789 static void ch_black(Game *game, const char *args)
791 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
792 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
795 static void ch_sizemin(Game *game, const char *args)
798 for (i = 1; i < numplayers; i++)
799 if (player[i].scale < 0.8 * 0.2)
800 player[i].scale = 0.8 * 0.2;
803 static void ch_tutorial(Game *game, const char *args)
805 tutoriallevel = atoi(args);
808 static void ch_hostile(Game *game, const char *args)
810 hostile = atoi(args);
813 static void ch_indemo(Game *game, const char *args)
816 hotspot[numhotspots]=player[0].coords;
817 hotspotsize[numhotspots]=0;
818 hotspottype[numhotspots]=-111;
819 strcpy(hotspottext[numhotspots],"mapname");
823 static void ch_notindemo(Game *game, const char *args)
829 static void ch_type(Game *game, const char *args)
831 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
832 for (i = 0; i < n; i++)
833 if (stripfx(args, editortypenames[i])) {
839 static void ch_path(Game *game, const char *args)
841 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
842 for (i = 0; i < n; i++)
843 if (stripfx(args, pathtypenames[i])) {
849 static void ch_hs(Game *game, const char *args)
851 hotspot[numhotspots]=player[0].coords;
855 sscanf(args, "%f%d %n", &size, &type, &shift);
857 hotspotsize[numhotspots] = size;
858 hotspottype[numhotspots] = type;
860 strcpy(hotspottext[numhotspots], args + shift);
861 strcat(hotspottext[numhotspots], "\n");
866 static void ch_dialogue(Game *game, const char *args)
869 char buf1[32], buf2[64];
871 sscanf(args, "%d %31s", &dlg, buf1);
872 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
874 dialoguetype[numdialogues] = dlg;
876 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
877 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
879 ifstream ipstream(ConvertFileName(buf2));
880 ipstream.ignore(256,':');
881 ipstream >> numdialogueboxes[numdialogues];
882 for(i=0;i<numdialogueboxes[numdialogues];i++){
883 ipstream.ignore(256,':');
884 ipstream.ignore(256,':');
885 ipstream.ignore(256,' ');
886 ipstream >> dialogueboxlocation[numdialogues][i];
887 ipstream.ignore(256,':');
888 ipstream >> dialogueboxcolor[numdialogues][i][0];
889 ipstream >> dialogueboxcolor[numdialogues][i][1];
890 ipstream >> dialogueboxcolor[numdialogues][i][2];
891 ipstream.ignore(256,':');
892 ipstream.getline(dialoguename[numdialogues][i],64);
893 ipstream.ignore(256,':');
894 ipstream.ignore(256,' ');
895 ipstream.getline(dialoguetext[numdialogues][i],128);
897 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
899 ipstream.ignore(256,':');
900 ipstream >> dialogueboxsound[numdialogues][i];
903 for(i=0;i<numdialogueboxes[numdialogues];i++){
904 for(j=0;j<numplayers;j++){
905 participantfacing[numdialogues][i][j]=player[j].facing;
912 whichdialogue=numdialogues;
917 static void ch_fixdialogue(Game *game, const char *args)
919 char buf1[32], buf2[64];
922 sscanf(args, "%d %31s", &whichdi, buf1);
923 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
925 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
926 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
928 ifstream ipstream(ConvertFileName(buf2));
929 ipstream.ignore(256,':');
930 ipstream >> numdialogueboxes[whichdi];
931 for(i=0;i<numdialogueboxes[whichdi];i++){
932 ipstream.ignore(256,':');
933 ipstream.ignore(256,':');
934 ipstream.ignore(256,' ');
935 ipstream >> dialogueboxlocation[whichdi][i];
936 ipstream.ignore(256,':');
937 ipstream >> dialogueboxcolor[whichdi][i][0];
938 ipstream >> dialogueboxcolor[whichdi][i][1];
939 ipstream >> dialogueboxcolor[whichdi][i][2];
940 ipstream.ignore(256,':');
941 ipstream.getline(dialoguename[whichdi][i],64);
942 ipstream.ignore(256,':');
943 ipstream.ignore(256,' ');
944 ipstream.getline(dialoguetext[whichdi][i],128);
946 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
948 ipstream.ignore(256,':');
949 ipstream >> dialogueboxsound[whichdi][i];
955 static void ch_fixtype(Game *game, const char *args)
958 sscanf(args, "%d", &dlg);
959 dialoguetype[0] = dlg;
962 static void ch_fixrotation(Game *game, const char *args)
964 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
967 static void ch_ddialogue(Game *game, const char *args)
973 static void ch_dhs(Game *game, const char *args)
979 static void ch_immobile(Game *game, const char *args)
981 player[0].immobile = 1;
984 static void ch_allimmobile(Game *game, const char *args)
986 for (int i = 1; i < numplayers; i++)
987 player[i].immobile = 1;
990 static void ch_mobile(Game *game, const char *args)
992 player[0].immobile = 0;
995 static void ch_default(Game *game, const char *args)
997 player[0].armorhead=1;
998 player[0].armorhigh=1;
999 player[0].armorlow=1;
1000 player[0].protectionhead=1;
1001 player[0].protectionhigh=1;
1002 player[0].protectionlow=1;
1003 player[0].metalhead=1;
1004 player[0].metalhigh=1;
1005 player[0].metallow=1;
1007 player[0].speedmult=1;
1010 if(player[0].creature==wolftype){
1011 player[0].proportionhead=1.1;
1012 player[0].proportionbody=1.1;
1013 player[0].proportionarms=1.1;
1014 player[0].proportionlegs=1.1;
1017 if(player[0].creature==rabbittype){
1018 player[0].proportionhead=1.2;
1019 player[0].proportionbody=1.05;
1020 player[0].proportionarms=1.00;
1021 player[0].proportionlegs=1.1;
1022 player[0].proportionlegs.y=1.05;
1025 player[0].numclothes=0;
1026 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1027 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1028 &player[0].skeleton.skinsize);
1030 editoractive=typeactive;
1031 player[0].immobile=0;
1034 static void ch_play(Game *game, const char *args)
1037 sscanf(args, "%d", &dlg);
1038 whichdialogue = dlg;
1040 if (whichdialogue >= numdialogues)
1043 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1044 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1045 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1046 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1047 player[participantfocus[whichdialogue][i]].velocity=0;
1048 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1049 player[participantfocus[whichdialogue][i]].targetframe=0;
1058 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1059 temppos=temppos-viewer;
1060 Normalise(&temppos);
1070 whichsoundplay=rabbitchitter;
1071 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1072 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1073 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1074 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1075 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1076 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1077 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1078 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1079 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1080 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1081 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1082 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1083 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1084 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1085 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1086 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1087 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1088 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1089 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1090 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1091 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1092 OPENAL_SetVolume(channels[whichsoundplay], 256);
1093 OPENAL_SetPaused(channels[whichsoundplay], false);
1096 static void ch_mapkilleveryone(Game *game, const char *args)
1098 maptype = mapkilleveryone;
1101 static void ch_mapkillmost(Game *game, const char *args)
1103 maptype = mapkillmost;
1106 static void ch_mapkillsomeone(Game *game, const char *args)
1108 maptype = mapkillsomeone;
1111 static void ch_mapgosomewhere(Game *game, const char *args)
1113 maptype = mapgosomewhere;
1116 static void ch_viewdistance(Game *game, const char *args)
1118 viewdistance = atof(args)*100;
1121 static void ch_fadestart(Game *game, const char *args)
1123 fadestart = atof(args);
1126 static void ch_slomo(Game *game, const char *args)
1128 slomospeed = atof(args);
1133 static void ch_slofreq(Game *game, const char *args)
1135 slomofreq = atof(args);
1138 static void ch_skytint(Game *game, const char *args)
1140 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1142 skyboxlightr=skyboxr;
1143 skyboxlightg=skyboxg;
1144 skyboxlightb=skyboxb;
1146 game->SetUpLighting();
1148 terrain.DoShadows();
1149 objects.DoShadows();
1152 static void ch_skylight(Game *game, const char *args)
1154 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1156 game->SetUpLighting();
1158 terrain.DoShadows();
1159 objects.DoShadows();
1162 static void ch_skybox(Game *game, const char *args)
1164 skyboxtexture = !skyboxtexture;
1166 game->SetUpLighting();
1168 terrain.DoShadows();
1169 objects.DoShadows();
1172 static void cmd_dispatch(Game *game, const char *cmd)
1174 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1176 for (i = 0; i < n_cmds; i++)
1177 if (stripfx(cmd, cmd_names[i]))
1179 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1184 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1185 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1186 OPENAL_SetPaused(channels[consolesuccesssound], false);
1190 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1191 OPENAL_SetVolume(channels[consolefailsound], 256);
1192 OPENAL_SetPaused(channels[consolefailsound], false);
1196 /********************> Tick() <*****/
1197 extern void ScreenShot(const char * fname);
1198 void Screenshot (void)
1201 time_t t = time(NULL);
1202 struct tm *tme = localtime(&t);
1203 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1206 mkdir("Screenshots");
1208 mkdir("Screenshots", S_IRWXU);
1216 void Game::SetUpLighting(){
1217 if(environment==snowyenvironment){
1221 light.ambient[0]=.4;
1222 light.ambient[1]=.4;
1223 light.ambient[2]=.44;
1225 if(environment==desertenvironment){
1229 light.ambient[0]=.4;
1230 light.ambient[1]=.35;
1231 light.ambient[2]=.3;
1234 if(environment==grassyenvironment){
1238 light.ambient[0]=.4;
1239 light.ambient[1]=.4;
1240 light.ambient[2]=.44;
1246 light.ambient[0]=.4;
1247 light.ambient[1]=.4;
1248 light.ambient[2]=.4;
1251 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1252 light.color[0]*=(skyboxlightr+average)/2;
1253 light.color[1]*=(skyboxlightg+average)/2;
1254 light.color[2]*=(skyboxlightb+average)/2;
1255 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1256 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1257 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1261 light.ambient[2]=0; */
1264 int Game::findPathDist(int start,int end){
1265 int i,j,k,smallestcount,count,connected;
1266 int last,last2,last3,last4;
1276 while(last!=end&&count<30){
1278 for(j=0;j<numpathpoints;j++){
1279 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1282 if(numpathpointconnect[j])
1283 for(k=0;k<numpathpointconnect[j];k++){
1284 if(pathpointconnect[j][k]==last)connected=1;
1287 if(numpathpointconnect[last])
1288 for(k=0;k<numpathpointconnect[last];k++){
1289 if(pathpointconnect[last][k]==j)connected=1;
1292 if(closest==-1||Random()%2==0){
1303 if(count<smallestcount)smallestcount=count;
1305 return smallestcount;
1308 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1309 static XYZ colpoint,colviewer,coltarget;
1310 static float minx,minz,maxx,maxz,miny,maxy;
1319 if(minx>endpoint.x)minx=endpoint.x;
1321 if(miny>endpoint.y)miny=endpoint.y;
1323 if(minz>endpoint.z)minz=endpoint.z;
1326 if(maxx<endpoint.x)maxx=endpoint.x;
1328 if(maxy<endpoint.y)maxy=endpoint.y;
1330 if(maxz<endpoint.z)maxz=endpoint.z;
1339 for(i=0;i<objects.numobjects;i++){
1340 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1341 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1342 colviewer=startpoint;
1344 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1349 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1354 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1355 static XYZ colpoint,colviewer,coltarget;
1356 static float minx,minz,maxx,maxz,miny,maxy;
1365 if(minx>endpoint.x)minx=endpoint.x;
1367 if(miny>endpoint.y)miny=endpoint.y;
1369 if(minz>endpoint.z)minz=endpoint.z;
1372 if(maxx<endpoint.x)maxx=endpoint.x;
1374 if(maxy<endpoint.y)maxy=endpoint.y;
1376 if(maxz<endpoint.z)maxz=endpoint.z;
1386 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1387 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1388 colviewer=startpoint;
1390 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1395 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1400 void Game::Setenvironment(int which)
1404 LOG(" Setting environment...");
1406 float temptexdetail;
1409 OPENAL_SetPaused(channels[music1snow], true);
1410 OPENAL_SetPaused(channels[music1grass], true);
1411 OPENAL_SetPaused(channels[music1desert], true);
1412 OPENAL_SetPaused(channels[wind], true);
1413 OPENAL_SetPaused(channels[desertambient], true);
1415 OPENAL_SetPaused(channels[stream_music1snow], true);
1416 OPENAL_SetPaused(channels[stream_music1grass], true);
1417 OPENAL_SetPaused(channels[stream_music1desert], true);
1418 OPENAL_SetPaused(channels[stream_wind], true);
1419 OPENAL_SetPaused(channels[stream_desertambient], true);
1422 if(environment==snowyenvironment){
1426 //PlaySoundEx( wind, samp[wind], NULL, true);
1427 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1428 OPENAL_SetPaused(channels[stream_wind], false);
1429 OPENAL_SetVolume(channels[stream_wind], 256);
1432 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1433 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1434 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1435 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1437 OPENAL_Sample_Free(samp[footstepsound]);
1438 OPENAL_Sample_Free(samp[footstepsound2]);
1439 OPENAL_Sample_Free(samp[footstepsound3]);
1440 OPENAL_Sample_Free(samp[footstepsound4]);
1441 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1442 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1443 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1444 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1445 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1446 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1447 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1448 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1450 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1452 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1454 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1459 temptexdetail=texdetail;
1460 if(texdetail>1)texdetail=4;
1461 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1462 ":Data:Textures:Skybox(snow):Left.jpg",
1463 ":Data:Textures:Skybox(snow):Back.jpg",
1464 ":Data:Textures:Skybox(snow):Right.jpg",
1465 ":Data:Textures:Skybox(snow):Up.jpg",
1466 ":Data:Textures:Skybox(snow):Down.jpg",
1467 ":Data:Textures:Skybox(snow):Cloud.jpg",
1468 ":Data:Textures:Skybox(snow):Reflect.jpg");
1473 texdetail=temptexdetail;
1475 if(environment==desertenvironment){
1478 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1479 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1480 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1481 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1485 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1486 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1487 OPENAL_SetPaused(channels[stream_desertambient], false);
1488 OPENAL_SetVolume(channels[stream_desertambient], 256);
1491 OPENAL_Sample_Free(samp[footstepsound]);
1492 OPENAL_Sample_Free(samp[footstepsound2]);
1493 OPENAL_Sample_Free(samp[footstepsound3]);
1494 OPENAL_Sample_Free(samp[footstepsound4]);
1495 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1496 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1497 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1498 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1499 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1500 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1501 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1502 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1504 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1506 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1508 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1512 temptexdetail=texdetail;
1513 if(texdetail>1)texdetail=4;
1514 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1515 ":Data:Textures:Skybox(sand):Left.jpg",
1516 ":Data:Textures:Skybox(sand):Back.jpg",
1517 ":Data:Textures:Skybox(sand):Right.jpg",
1518 ":Data:Textures:Skybox(sand):Up.jpg",
1519 ":Data:Textures:Skybox(sand):Down.jpg",
1520 ":Data:Textures:Skybox(sand):Cloud.jpg",
1521 ":Data:Textures:Skybox(sand):Reflect.jpg");
1526 texdetail=temptexdetail;
1528 if(environment==grassyenvironment){
1531 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1532 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1533 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1534 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1537 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1538 OPENAL_SetPaused(channels[stream_wind], false);
1539 OPENAL_SetVolume(channels[stream_wind], 100);
1542 OPENAL_Sample_Free(samp[footstepsound]);
1543 OPENAL_Sample_Free(samp[footstepsound2]);
1544 OPENAL_Sample_Free(samp[footstepsound3]);
1545 OPENAL_Sample_Free(samp[footstepsound4]);
1546 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1547 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1548 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1549 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1550 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1551 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1552 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1553 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1555 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1557 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1559 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1563 temptexdetail=texdetail;
1564 if(texdetail>1)texdetail=4;
1565 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1566 ":Data:Textures:Skybox(grass):Left.jpg",
1567 ":Data:Textures:Skybox(grass):Back.jpg",
1568 ":Data:Textures:Skybox(grass):Right.jpg",
1569 ":Data:Textures:Skybox(grass):Up.jpg",
1570 ":Data:Textures:Skybox(grass):Down.jpg",
1571 ":Data:Textures:Skybox(grass):Cloud.jpg",
1572 ":Data:Textures:Skybox(grass):Reflect.jpg");
1576 texdetail=temptexdetail;
1578 temptexdetail=texdetail;
1580 terrain.load(":Data:Textures:heightmap.png");
1582 texdetail=temptexdetail;
1586 void Game::Loadlevel(int which){
1589 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1590 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1591 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1592 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1593 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1594 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1595 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1596 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1597 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1598 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1599 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1600 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1601 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1602 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1603 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1604 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1605 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1606 else Loadlevel((char *)":Data:Maps:mapsave");
1611 /*char * Game::MD5_string (unsigned char *string){
1615 strcpy(temp2,(const char *)string);
1616 strcat((char *)temp2,(const char *)"Lugaru");
1617 sprintf (temp, "%d",strlen((char *)temp2));
1618 strcat((char *)temp2,temp);
1621 unsigned int len = strlen ( (char *)temp2);
1623 context.update ((unsigned char *)temp2, len);
1624 context.finalize ();
1626 return context.hex_digest();
1631 void Game::Loadlevel(char *name){
1633 static int oldlevel;
1638 float headprop,legprop,armprop,bodyprop;
1642 LOG(std::string("Loading level...") + name);
1644 if(!gameon)visibleloading=1;
1646 if(stealthloading)visibleloading=0;
1648 if(!stillloading)loadtime=0;
1653 if(tutoriallevel!=-1)tutoriallevel=0;
1654 else tutoriallevel=1;
1656 if(tutoriallevel==1)tutorialstage=0;
1657 if(tutorialstage==0){
1658 tutorialstagetime=0;
1665 OPENAL_SetPaused(channels[whooshsound], true);
1666 OPENAL_SetPaused(channels[stream_firesound], true);
1668 // Change the map filename into something that is os specific
1669 char *FixedFN = ConvertFileName(name);
1673 tfile=fopen( FixedFN, "rb" );
1676 OPENAL_SetPaused(channels[stream_firesound], true);
1687 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1693 dialoguegonethrough[i]=0;
1702 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1704 if(difficulty!=2)minimap=1;
1741 bonustotal=startbonustotal;
1747 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1748 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1749 OPENAL_SetPaused(channels[consolesuccesssound], false);
1756 terrain.numdecals=0;
1757 sprites.numsprites=0;
1758 for(i=0;i<objects.numobjects;i++)
1760 objects.model[i].numdecals=0;
1763 j=objects.numobjects;
1766 objects.DeleteObject(0);
1767 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1770 for(i=0;i<subdivision;i++)
1772 for(j=0;j<subdivision;j++)
1774 terrain.patchobjectnum[i][j]=0;
1777 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1780 weapons.numweapons=0;
1782 funpackf(tfile, "Bi", &mapvers);
1783 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1785 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1786 else maptype=mapkilleveryone;
1787 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1789 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1795 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1803 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1806 skyboxlightr=skyboxr;
1807 skyboxlightg=skyboxg;
1808 skyboxlightb=skyboxb;
1810 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1811 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1812 player[0].originalcoords=player[0].coords;
1813 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1815 for(j=0;j<player[0].num_weapons;j++)
1817 player[0].weaponids[j]=weapons.numweapons;
1818 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1819 weapons.owner[weapons.numweapons]=0;
1820 weapons.numweapons++;
1824 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1826 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1827 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1828 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1829 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1831 funpackf(tfile, "Bi", &player[0].numclothes);
1835 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1839 player[0].whichskin=0;
1840 player[0].creature=rabbittype;
1843 for(i=0;i<max_dialogues;i++)
1845 for(j=0;j<max_dialoguelength;j++)
1849 dialoguetext[i][j][k]='\0';
1853 dialoguename[i][j][k]='\0';
1858 player[0].lastattack=-1;
1859 player[0].lastattack2=-1;
1860 player[0].lastattack3=-1;
1864 funpackf(tfile, "Bi", &numdialogues);
1867 for(k=0;k<numdialogues;k++)
1869 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1870 funpackf(tfile, "Bi", &dialoguetype[k]);
1873 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1874 funpackf(tfile, "Bf", &participantrotation[k][l]);
1876 if(numdialogueboxes)
1878 for(l=0;l<numdialogueboxes[k];l++)
1880 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1881 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1882 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1883 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1884 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1888 funpackf(tfile, "Bi",&templength);
1889 if(templength>128||templength<=0)templength=128;
1890 for(m=0;m<templength;m++){
1891 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1892 if(dialoguetext[k][l][m]=='\0')break;
1895 funpackf(tfile, "Bi",&templength);
1896 if(templength>64||templength<=0)templength=64;
1897 for(m=0;m<templength;m++){
1898 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1899 if(dialoguename[k][l][m]=='\0'){
1903 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1904 funpackf(tfile, "Bi", &participantfocus[k][l]);
1905 funpackf(tfile, "Bi", &participantaction[k][l]);
1908 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1910 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1916 else numdialogues=0;
1918 if(player[0].numclothes)
1920 for(k=0;k<player[0].numclothes;k++)
1922 funpackf(tfile, "Bi", &templength);
1923 for(l=0;l<templength;l++)
1924 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1925 player[0].clothes[k][templength]='\0';
1926 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1930 funpackf(tfile, "Bi", &environment);
1932 funpackf(tfile, "Bi", &objects.numobjects);
1933 if(objects.numobjects)
1935 for(i=0;i<objects.numobjects;i++)
1937 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1938 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1944 funpackf(tfile, "Bi", &numhotspots);
1947 for(i=0;i<numhotspots;i++)
1949 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1950 funpackf(tfile, "Bi", &templength);
1952 for(l=0;l<templength;l++)
1953 funpackf(tfile, "Bb", &hotspottext[i][l]);
1954 hotspottext[i][templength]='\0';
1955 if(hotspottype[i]==-111)indemo=1;
1961 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1966 for(i=0;i<objects.numobjects;i++)
1968 objects.center+=objects.position[i];
1970 objects.center/=objects.numobjects;
1973 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1975 float maxdistance=0;
1978 for(i=0;i<objects.numobjects;i++)
1980 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1981 if(tempdist>maxdistance)
1984 maxdistance=tempdist;
1987 objects.radius=fast_sqrt(maxdistance);
1990 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1991 //mapcenter=objects.center;
1992 //mapradius=objects.radius;
1994 funpackf(tfile, "Bi", &numplayers);
1995 int howmanyremoved=0;
1996 bool removeanother=0;
1997 if(numplayers>1&&numplayers<maxplayers)
1999 for(i=1;i<numplayers;i++)
2001 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2004 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
2005 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
2006 else player[i-howmanyremoved].howactive=typeactive;
2007 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
2008 else player[i-howmanyremoved].scale=-1;
2009 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
2010 else player[i-howmanyremoved].immobile=0;
2011 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
2012 else player[i-howmanyremoved].rotation=0;
2013 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
2014 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2020 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2022 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2024 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2025 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2026 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2027 weapons.numweapons++;
2030 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2031 //player[i-howmanyremoved].numwaypoints=10;
2032 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2034 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2035 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2036 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2037 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2038 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2041 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2042 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2044 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2045 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2046 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2047 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2049 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2057 if(player[i-howmanyremoved].creature==wolftype)
2059 player[i-howmanyremoved].proportionhead=1.1*headprop;
2060 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2061 player[i-howmanyremoved].proportionarms=1.1*armprop;
2062 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2065 if(player[i-howmanyremoved].creature==rabbittype)
2067 player[i-howmanyremoved].proportionhead=1.2*headprop;
2068 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2069 player[i-howmanyremoved].proportionarms=1.00*armprop;
2070 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2071 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2074 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2075 if(player[i-howmanyremoved].numclothes)
2077 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2080 funpackf(tfile, "Bi", &templength);
2081 for(l=0;l<templength;l++)
2082 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2083 player[i-howmanyremoved].clothes[k][templength]='\0';
2084 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2090 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2092 numplayers-=howmanyremoved;
2093 funpackf(tfile, "Bi", &numpathpoints);
2094 if(numpathpoints>30||numpathpoints<0)
2098 for(j=0;j<numpathpoints;j++)
2100 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2101 for(k=0;k<numpathpointconnect[j];k++){
2102 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2106 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2108 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2111 if(environment!=oldenvironment)Setenvironment(environment);
2112 oldenvironment=environment;
2116 j=objects.numobjects;
2117 objects.numobjects=0;
2120 //if(objects.type[i]!=spiketype)
2121 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2122 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2125 //if(skyboxtexture){
2126 terrain.DoShadows();
2127 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2128 objects.DoShadows();
2129 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2131 else terrain.DoLighting();
2137 oldlevel=whichlevel;
2140 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2141 for(i=0;i<numplayers;i++)
2143 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2147 if(i==0||player[i].scale<0)player[i].scale=.2;
2148 player[i].skeleton.free=0;
2149 player[i].skeleton.id=i;
2150 //if(Random()%2==0)player[i].creature=wolftype;
2151 //else player[i].creature=rabbittype;
2152 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2153 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2156 if(player[i].creature!=wolftype){
2157 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2158 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2160 if(player[i].creature==wolftype){
2161 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2167 texsize=512*512*3/texdetail/texdetail;
2168 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2169 //player[i].skeleton.skinText.resize(texsize);
2171 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2173 if(player[i].numclothes)
2175 for(j=0;j<player[i].numclothes;j++)
2177 tintr=player[i].clothestintr[j];
2178 tintg=player[i].clothestintg[j];
2179 tintb=player[i].clothestintb[j];
2180 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2182 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2185 player[i].currentanimation=bounceidleanim;
2186 player[i].targetanimation=bounceidleanim;
2187 player[i].currentframe=0;
2188 player[i].targetframe=1;
2190 player[i].speed=1+(float)(Random()%100)/1000;
2191 if(difficulty==0)player[i].speed-=.2;
2192 if(difficulty==1)player[i].speed-=.1;
2194 player[i].velocity=0;
2195 player[i].oldcoords=player[i].coords;
2196 player[i].realoldcoords=player[i].coords;
2199 player[i].skeleton.id=i;
2200 player[i].updatedelay=0;
2201 player[i].normalsupdatedelay=0;
2203 player[i].aitype=passivetype;
2204 player[i].aitarget=0;
2205 player[i].madskills=0;
2209 player[i].proportionhead=1.2;
2210 player[i].proportionbody=1.05;
2211 player[i].proportionarms=1.00;
2212 player[i].proportionlegs=1.1;
2213 player[i].proportionlegs.y=1.05;
2215 player[i].headless=0;
2216 player[i].currentoffset=0;
2217 player[i].targetoffset=0;
2218 /*player[i].armorhead=1;
2219 player[i].armorhigh=1;
2220 player[i].armorlow=1;
2221 player[i].protectionhead=1;
2222 player[i].protectionhigh=1;
2223 player[i].protectionlow=1;
2224 player[i].metalhead=1;
2225 player[i].metalhigh=1;
2226 player[i].metallow=1;
2228 player[i].speedmult=1;*/
2230 player[i].damagetolerance=200;
2232 if(player[i].creature==wolftype)
2234 /*player[i].proportionhead=1.1;
2235 player[i].proportionbody=1.1;
2236 player[i].proportionarms=1.1;
2237 player[i].proportionlegs=1.1;
2238 player[i].proportionlegs.y=1.1;*/
2239 if(i==0||player[i].scale<0)player[i].scale=.23;
2241 player[i].damagetolerance=300;
2244 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2247 player[i].proportionhead.z=0;
2248 player[i].proportionbody.z=0;
2249 player[i].proportionarms.z=0;
2250 player[i].proportionlegs.z=0;
2253 player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2255 player[i].headmorphness=0;
2256 player[i].targetheadmorphness=1;
2257 player[i].headmorphstart=0;
2258 player[i].headmorphend=0;
2260 player[i].pausetime=0;
2263 player[i].jumppower=5;
2265 player[i].permanentdamage=0;
2266 player[i].superpermanentdamage=0;
2268 player[i].forwardkeydown=0;
2269 player[i].leftkeydown=0;
2270 player[i].backkeydown=0;
2271 player[i].rightkeydown=0;
2272 player[i].jumpkeydown=0;
2273 player[i].crouchkeydown=0;
2274 player[i].throwkeydown=0;
2276 player[i].collided=-10;
2278 player[i].bloodloss=0;
2279 player[i].weaponactive=-1;
2280 player[i].weaponstuck=-1;
2281 player[i].bleeding=0;
2282 player[i].deathbleeding=0;
2283 player[i].stunned=0;
2284 player[i].hasvictim=0;
2285 player[i].wentforweapon=0;
2288 player[0].aitype=playercontrolled;
2289 player[0].weaponactive=-1;
2293 //player[0].speedmult=1/.9;
2294 player[0].power=1/.9;
2299 //player[0].speedmult=1/.8;
2300 player[0].power=1/.8;
2303 //player[0].weaponstuck=1;
2305 if(difficulty==1)player[0].damagetolerance=250;
2306 if(difficulty==0)player[0].damagetolerance=300;
2307 if(difficulty==0)player[0].armorhead*=1.5;
2308 if(difficulty==0)player[0].armorhigh*=1.5;
2309 if(difficulty==0)player[0].armorlow*=1.5;
2310 cameraloc=player[0].coords;
2312 rotation=player[0].rotation;
2314 hawkcoords=player[0].coords;
2317 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2318 //weapons.numweapons=numplayers;
2319 for(i=0;i<weapons.numweapons;i++)
2321 weapons.bloody[i]=0;
2322 weapons.blooddrip[i]=0;
2323 weapons.blooddripdelay[i]=0;
2324 weapons.onfire[i]=0;
2325 weapons.flamedelay[i]=0;
2326 weapons.damage[i]=0;
2327 //weapons.type[i]=sword;
2328 if(weapons.type[i]==sword){
2329 weapons.mass[i]=1.5;
2330 weapons.tipmass[i]=1;
2331 weapons.length[i]=.8;
2333 if(weapons.type[i]==staff){
2335 weapons.tipmass[i]=1;
2336 weapons.length[i]=1.5;
2338 if(weapons.type[i]==knife){
2340 weapons.tipmass[i]=1.2;
2341 weapons.length[i]=.25;
2343 weapons.position[i]=-1000;
2344 weapons.tippoint[i]=-1000;
2347 LOG("Starting background music...");
2349 OPENAL_StopSound(OPENAL_ALL);
2350 if(environment==snowyenvironment)
2354 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2355 OPENAL_SetPaused(channels[stream_wind], false);
2356 OPENAL_SetVolume(channels[stream_wind], 256);
2359 else if(environment==desertenvironment)
2363 //PlaySoundEx(desertambient,
2364 // samp[desertambient], NULL, true);
2365 PlayStreamEx(stream_desertambient,
2366 strm[stream_desertambient], NULL, true);
2367 OPENAL_SetPaused(channels[stream_desertambient], false);
2368 OPENAL_SetVolume(channels[stream_desertambient], 256);
2371 else if(environment==grassyenvironment)
2375 //PlaySoundEx(wind, samp[wind], NULL, true);
2376 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2377 OPENAL_SetPaused(channels[stream_wind], false);
2378 OPENAL_SetVolume(channels[stream_wind], 100);
2381 oldmusicvolume[0]=0;
2382 oldmusicvolume[1]=0;
2383 oldmusicvolume[2]=0;
2384 oldmusicvolume[3]=0;
2398 static int i,k,j,l,m;
2399 static XYZ facing,flatfacing,absflatfacing;
2400 static XYZ rotatetarget;
2402 static float oldtargetrotation;
2403 static int target, numgood;
2404 static XYZ tempcoords1,tempcoords2;
2407 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2408 static int whichhit;
2409 static bool oldjumpkeydown;
2413 float headprop,bodyprop,armprop,legprop;
2416 displaytime[i]+=multiplier;
2419 static unsigned char theKeyMap[16];
2420 GetKeys( theKeyMap );
2425 static bool mainmenutogglekeydown;
2427 if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
2428 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2431 stereoreverse=false;
2434 if (stereoreverse) {
2435 printf("Stereo reversed\n");
2437 printf("Stereo unreversed\n");
2439 freezetogglekeydown=1;
2442 if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
2443 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2444 stereoseparation -= 0.001;
2446 stereoseparation -= 0.010;
2449 printf("Stereo decreased increased to %f\n", stereoseparation);
2452 if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
2453 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2454 stereoseparation += 0.001;
2456 stereoseparation += 0.010;
2459 printf("Stereo separation increased to %f\n", stereoseparation);
2464 if(mainmenu&&endgame==1)mainmenu=10;
2465 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2467 displaytext[0][j]=' ';
2472 mainmenutogglekeydown=1;
2474 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2476 if(mainmenu==1||mainmenu==2||mainmenu==0){
2477 if(mainmenu==0&&!winfreeze)mainmenu=2;
2478 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2479 else if(mainmenu==0&&winfreeze){
2482 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2483 if(mainmenu&&musictoggle){
2484 if(mainmenu==1||mainmenu==2||mainmenu==100){
2485 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2486 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2487 OPENAL_SetPaused(channels[stream_music3], false);
2488 OPENAL_SetVolume(channels[stream_music3], 256);
2489 OPENAL_SetPaused(channels[music1], true);
2493 OPENAL_SetPaused(channels[stream_music3], true);
2494 OPENAL_SetPaused(channels[music1], false);
2498 float gLoc[3]={0,0,0};
2499 float vel[3]={0,0,0};
2500 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2501 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2502 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2503 OPENAL_SetVolume(channels[fireendsound], 256);
2504 OPENAL_SetPaused(channels[fireendsound], false);
2505 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2513 if(newdetail>2)newdetail=detail;
2514 if(newdetail<0)newdetail=detail;
2515 if(newscreenwidth<0)newscreenwidth=screenwidth;
2516 if(newscreenheight<0)newscreenheight=screenheight;
2518 SaveSettings(*this);
2520 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2521 float gLoc[3]={0,0,0};
2522 float vel[3]={0,0,0};
2523 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2524 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2525 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2526 OPENAL_SetVolume(channels[fireendsound], 256);
2527 OPENAL_SetPaused(channels[fireendsound], false);
2528 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2536 if(mainmenu==3&&gameon)mainmenu=2;
2537 if(mainmenu==3&&!gameon)mainmenu=1;
2538 if(mainmenu==5&&gameon)mainmenu=2;
2539 if(mainmenu==5&&!gameon)mainmenu=1;
2540 if(mainmenu==4)mainmenu=3;
2541 if(mainmenu==6)mainmenu=5;
2542 if(mainmenu==7)mainmenu=1;
2543 if(mainmenu==9)mainmenu=5;
2544 if(mainmenu==11)mainmenu=5;
2545 if(mainmenu==13)mainmenu=12;
2546 if(mainmenu==10)mainmenu=5;
2552 mainmenutogglekeydown=1;
2554 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2555 mainmenutogglekeydown=0;
2559 /*static bool minimaptogglekeydown;
2560 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2562 minimaptogglekeydown=1;
2564 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2565 minimaptogglekeydown=0;
2569 static bool minimaptogglekeydown;
2570 if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2571 if(tutorialstage!=51)
2572 tutorialstagetime=tutorialmaxtime;
2573 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2574 OPENAL_SetVolume(channels[consolefailsound], 128);
2575 OPENAL_SetPaused(channels[consolefailsound], false);
2576 minimaptogglekeydown=1;
2578 if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2579 minimaptogglekeydown=0;
2584 if(mainmenu==1||mainmenu==2){
2585 if(Button()&&!oldbutton&&selected==1){
2587 float gLoc[3]={0,0,0};
2588 float vel[3]={0,0,0};
2589 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2590 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2591 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2592 OPENAL_SetVolume(channels[firestartsound], 256);
2593 OPENAL_SetPaused(channels[firestartsound], false);
2594 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2603 if(accountactive!=-1)mainmenu=5;
2610 if(firstload)TickOnceAfter();
2611 if(!firstload)LoadStuff();
2617 OPENAL_SetPaused(channels[music3], true); */
2623 OPENAL_SetPaused(channels[stream_music3], true);
2624 OPENAL_SetPaused(channels[music1], false);
2628 if(Button()&&!oldbutton&&selected==2){
2629 float gLoc[3]={0,0,0};
2630 float vel[3]={0,0,0};
2631 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2632 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2633 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2634 OPENAL_SetVolume(channels[firestartsound], 256);
2635 OPENAL_SetPaused(channels[firestartsound], false);
2636 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2648 if(newdetail>2)newdetail=detail;
2649 if(newdetail<0)newdetail=detail;
2650 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2651 if(newscreenwidth<0)newscreenwidth=screenwidth;
2652 if(newscreenheight>3000)newscreenheight=screenheight;
2653 if(newscreenheight<0)newscreenheight=screenheight;
2656 if(Button()&&!oldbutton&&selected==3){
2657 float gLoc[3]={0,0,0};
2658 float vel[3]={0,0,0};
2659 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2660 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2661 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2662 OPENAL_SetVolume(channels[fireendsound], 256);
2663 OPENAL_SetPaused(channels[fireendsound], false);
2664 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2675 OPENAL_SetPaused(channels[stream_music3], true);
2683 if(Button())oldbutton=1;
2688 if(Button()&&!oldbutton&&selected!=-1){
2689 float gLoc[3]={0,0,0};
2690 float vel[3]={0,0,0};
2691 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2692 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2693 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2694 OPENAL_SetVolume(channels[firestartsound], 256);
2695 OPENAL_SetPaused(channels[firestartsound], false);
2696 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2698 if(Button()&&!oldbutton&&selected==0){
2700 extern SDL_Rect **resolutions;
2701 bool isCustomResolution = true;
2703 for (int i = 0; (!found) && (resolutions[i]); i++)
2705 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2706 isCustomResolution = false;
2708 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2711 if (resolutions[i] != NULL)
2713 newscreenwidth = (int) resolutions[i]->w;
2714 newscreenheight = (int) resolutions[i]->h;
2716 else if (isCustomResolution)
2718 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2720 newscreenwidth = (int) resolutions[0]->w;
2721 newscreenheight = (int) resolutions[0]->h;
2725 newscreenwidth = screenwidth;
2726 newscreenheight = screenheight;
2731 newscreenwidth = (int) resolutions[0]->w;
2732 newscreenheight = (int) resolutions[0]->h;
2740 newscreenwidth = (int) resolutions[0]->w;
2741 newscreenheight = (int) resolutions[0]->h;
2746 if(Button()&&!oldbutton&&selected==1){
2748 if(newdetail>2)newdetail=0;
2750 if(Button()&&!oldbutton&&selected==2){
2752 if(bloodtoggle>2)bloodtoggle=0;
2754 if(Button()&&!oldbutton&&selected==3){
2756 if(difficulty>2)difficulty=0;
2758 if(Button()&&!oldbutton&&selected==4){
2759 ismotionblur=1-ismotionblur;
2761 if(Button()&&!oldbutton&&selected==5){
2764 if(Button()&&!oldbutton&&selected==6){
2765 musictoggle=1-musictoggle;
2768 OPENAL_SetPaused(channels[music1], true);
2769 OPENAL_SetPaused(channels[stream_music2], true);
2770 OPENAL_SetPaused(channels[stream_music3], true);
2773 oldmusicvolume[i]=0;
2779 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2780 OPENAL_SetPaused(channels[stream_music3], false);
2781 OPENAL_SetVolume(channels[stream_music3], 256);
2784 if(Button()&&!oldbutton&&selected==9){
2785 invertmouse=1-invertmouse;
2787 if(Button()&&!oldbutton&&selected==10){
2788 usermousesensitivity+=.2;
2789 if(usermousesensitivity>2)usermousesensitivity=.2;
2791 if(Button()&&!oldbutton&&selected==11){
2793 if(volume>1.0001f)volume=0;
2794 OPENAL_SetSFXMasterVolume((int)(volume*255));
2796 if(Button()&&!oldbutton&&selected==7){
2797 /*float gLoc[3]={0,0,0};
2798 float vel[3]={0,0,0};
2799 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2800 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2801 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2802 OPENAL_SetVolume(channels[firestartsound], 256);
2803 OPENAL_SetPaused(channels[firestartsound], false);
2804 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2817 if(Button() && !oldbutton && selected == 12) {
2824 newstereomode = stereomode;
2828 if(Button() && !oldbutton && selected == 13) {
2829 showdamagebar=!showdamagebar;
2831 if(Button()&&!oldbutton&&selected==8){
2832 float gLoc[3]={0,0,0};
2833 float vel[3]={0,0,0};
2834 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2835 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2836 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2837 OPENAL_SetVolume(channels[fireendsound], 256);
2838 OPENAL_SetPaused(channels[fireendsound], false);
2839 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2847 if(newdetail>2)newdetail=detail;
2848 if(newdetail<0)newdetail=detail;
2849 if(newscreenwidth<0)newscreenwidth=screenwidth;
2850 if(newscreenheight<0)newscreenheight=screenheight;
2853 SaveSettings(*this);
2854 if(mainmenu==3&&gameon)mainmenu=2;
2855 if(mainmenu==3&&!gameon)mainmenu=1;
2857 if(Button())oldbutton=1;
2861 if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
2862 float gLoc[3]={0,0,0};
2863 float vel[3]={0,0,0};
2864 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2865 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2866 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2867 OPENAL_SetVolume(channels[firestartsound], 256);
2868 OPENAL_SetPaused(channels[firestartsound], false);
2869 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2871 if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
2879 if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
2881 if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
2882 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
2883 float gLoc[3]={0,0,0};
2884 float vel[3]={0,0,0};
2885 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2886 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2887 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2888 OPENAL_SetVolume(channels[fireendsound], 256);
2889 OPENAL_SetPaused(channels[fireendsound], false);
2890 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2894 if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
2895 if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
2899 if(keyselect==0)forwardkey=keynum;
2900 if(keyselect==1)backkey=keynum;
2901 if(keyselect==2)leftkey=keynum;
2902 if(keyselect==3)rightkey=keynum;
2903 if(keyselect==4)crouchkey=keynum;
2904 if(keyselect==5)jumpkey=keynum;
2905 if(keyselect==6)drawkey=keynum;
2906 if(keyselect==7)throwkey=keynum;
2907 if(keyselect==8)attackkey=keynum;
2912 if(Button()&&!oldbutton&&selected==9){
2913 float gLoc[3]={0,0,0};
2914 float vel[3]={0,0,0};
2915 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2916 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2917 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2918 OPENAL_SetVolume(channels[fireendsound], 256);
2919 OPENAL_SetPaused(channels[fireendsound], false);
2920 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2930 if(newdetail>2)newdetail=detail;
2931 if(newdetail<0)newdetail=detail;
2932 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2933 if(newscreenwidth<0)newscreenwidth=screenwidth;
2934 if(newscreenheight>3000)newscreenheight=screenheight;
2935 if(newscreenheight<0)newscreenheight=screenheight;
2942 accountcampaignchoicesmade[accountactive]=0;
2943 accountcampaignscore[accountactive]=0;
2944 accountcampaigntime[accountactive]=0;
2948 if(Button()&&!oldbutton&&selected==1){
2949 float gLoc[3]={0,0,0};
2950 float vel[3]={0,0,0};
2951 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2952 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2953 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2954 OPENAL_SetVolume(channels[firestartsound], 256);
2955 OPENAL_SetPaused(channels[firestartsound], false);
2956 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2969 if(firstload)TickOnceAfter();
2970 if(!firstload)LoadStuff();
2977 OPENAL_SetPaused(channels[stream_music3], true);
2979 if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
2980 float gLoc[3]={0,0,0};
2981 float vel[3]={0,0,0};
2982 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2983 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2984 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2985 OPENAL_SetVolume(channels[firestartsound], 256);
2986 OPENAL_SetPaused(channels[firestartsound], false);
2987 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3000 if(firstload)TickOnceAfter();
3001 if(!firstload)LoadStuff();
3017 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3018 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3022 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3026 OPENAL_SetPaused(channels[stream_music3], true);
3028 if(Button()&&!oldbutton&&selected==4){
3029 float gLoc[3]={0,0,0};
3030 float vel[3]={0,0,0};
3031 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3032 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3033 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3034 OPENAL_SetVolume(channels[fireendsound], 256);
3035 OPENAL_SetPaused(channels[fireendsound], false);
3036 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3044 if(mainmenu==5&&gameon)mainmenu=2;
3045 if(mainmenu==5&&!gameon)mainmenu=1;
3047 if(Button()&&!oldbutton&&selected==5){
3048 float gLoc[3]={0,0,0};
3049 float vel[3]={0,0,0};
3050 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3051 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3052 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3053 OPENAL_SetVolume(channels[fireendsound], 256);
3054 OPENAL_SetPaused(channels[fireendsound], false);
3055 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3065 if(Button()&&!oldbutton&&selected==3){
3066 float gLoc[3]={0,0,0};
3067 float vel[3]={0,0,0};
3068 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3069 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3070 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3071 OPENAL_SetVolume(channels[firestartsound], 256);
3072 OPENAL_SetPaused(channels[firestartsound], false);
3073 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3083 if(Button()&&!oldbutton&&selected==2){
3084 float gLoc[3]={0,0,0};
3085 float vel[3]={0,0,0};
3086 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3087 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3088 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3089 OPENAL_SetVolume(channels[firestartsound], 256);
3090 OPENAL_SetPaused(channels[firestartsound], false);
3091 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3101 if(Button())oldbutton=1;
3105 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3106 float gLoc[3]={0,0,0};
3107 float vel[3]={0,0,0};
3108 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3109 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3110 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3111 OPENAL_SetVolume(channels[firestartsound], 256);
3112 OPENAL_SetPaused(channels[firestartsound], false);
3113 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3125 targetlevel=selected;
3126 if(firstload)TickOnceAfter();
3127 if(!firstload)LoadStuff();
3129 Loadlevel(selected);
3135 OPENAL_SetPaused(channels[stream_music3], true);
3137 if(Button()&&!oldbutton&&selected==numchallengelevels){
3138 float gLoc[3]={0,0,0};
3139 float vel[3]={0,0,0};
3140 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3141 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3142 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3143 OPENAL_SetVolume(channels[fireendsound], 256);
3144 OPENAL_SetPaused(channels[fireendsound], false);
3145 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3155 if(Button())oldbutton=1;
3159 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3160 float gLoc[3]={0,0,0};
3161 float vel[3]={0,0,0};
3162 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3163 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3164 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3165 OPENAL_SetVolume(channels[firestartsound], 256);
3166 OPENAL_SetPaused(channels[firestartsound], false);
3167 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3179 targetlevel=selected;
3180 if(firstload)TickOnceAfter();
3181 if(!firstload)LoadStuff();
3183 Loadlevel(selected);
3189 OPENAL_SetPaused(channels[stream_music3], true);
3191 if(Button()&&!oldbutton&&selected==numchallengelevels){
3192 float gLoc[3]={0,0,0};
3193 float vel[3]={0,0,0};
3194 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3195 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3196 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3197 OPENAL_SetVolume(channels[fireendsound], 256);
3198 OPENAL_SetPaused(channels[fireendsound], false);
3199 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3209 if(Button())oldbutton=1;
3214 if(Button()&&!oldbutton&&selected==3){
3215 float gLoc[3]={0,0,0};
3216 float vel[3]={0,0,0};
3217 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3218 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3219 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3220 OPENAL_SetVolume(channels[fireendsound], 256);
3221 OPENAL_SetPaused(channels[fireendsound], false);
3222 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3232 if(Button())oldbutton=1;
3237 if(Button()&&!oldbutton&&selected!=-1){
3238 float gLoc[3]={0,0,0};
3239 float vel[3]={0,0,0};
3240 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3241 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3242 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3243 OPENAL_SetVolume(channels[firestartsound], 256);
3244 OPENAL_SetPaused(channels[firestartsound], false);
3245 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3247 if(Button()&&!oldbutton&&selected==1){
3248 float gLoc[3]={0,0,0};
3249 float vel[3]={0,0,0};
3250 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3251 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3252 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3253 OPENAL_SetVolume(channels[fireendsound], 256);
3254 OPENAL_SetPaused(channels[fireendsound], false);
3255 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3263 for(i=accountactive;i<numaccounts-1;i++){
3264 accountdifficulty[i]=accountdifficulty[i+1];
3265 accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3266 for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3267 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3269 accountpoints[i]=accountpoints[i+1];
3271 accounthighscore[i][j]=accounthighscore[i+1][j];
3272 accountfasttime[i][j]=accountfasttime[i+1][j];
3275 accountunlocked[i][j]=accountunlocked[i+1][j];
3278 accountname[i][j]=accountname[i+1][j];
3280 accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3281 accountprogress[i]=accountprogress[i+1];
3282 accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3283 accountcampaignscore[i]=accountcampaignscore[i+1];
3284 accountcampaigntime[i]=accountcampaigntime[i+1];
3293 if(Button()&&!oldbutton&&selected==2){
3294 float gLoc[3]={0,0,0};
3295 float vel[3]={0,0,0};
3296 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3297 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3298 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3299 OPENAL_SetVolume(channels[fireendsound], 256);
3300 OPENAL_SetPaused(channels[fireendsound], false);
3301 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3311 if(Button())oldbutton=1;
3315 if(Button()&&!oldbutton&&selected!=-1){
3316 float gLoc[3]={0,0,0};
3317 float vel[3]={0,0,0};
3318 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3319 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3320 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3321 OPENAL_SetVolume(channels[firestartsound], 256);
3322 OPENAL_SetPaused(channels[firestartsound], false);
3323 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3325 if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3328 if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3329 accountactive=selected-1;
3337 if(Button()&&!oldbutton&&selected==numaccounts+1){
3338 float gLoc[3]={0,0,0};
3339 float vel[3]={0,0,0};
3340 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3341 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3342 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3343 OPENAL_SetVolume(channels[fireendsound], 256);
3344 OPENAL_SetPaused(channels[fireendsound], false);
3345 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3356 displaytext[0][j]=' ';
3362 if(Button())oldbutton=1;
3366 if(Button()&&!oldbutton&&selected!=-1){
3367 float gLoc[3]={0,0,0};
3368 float vel[3]={0,0,0};
3369 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3370 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3371 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3372 OPENAL_SetVolume(channels[firestartsound], 256);
3373 OPENAL_SetPaused(channels[firestartsound], false);
3374 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3376 if(selected==0)accountdifficulty[accountactive]=0;
3377 if(selected==1)accountdifficulty[accountactive]=1;
3378 if(selected==2)accountdifficulty[accountactive]=2;
3389 if(Button())oldbutton=1;
3393 if(Button()&&!oldbutton) {
3394 printf("Button %i pressed\n", selected);
3397 if(Button()&&!oldbutton&&selected==0) {
3398 newstereomode = (StereoMode)(newstereomode + 1);
3399 while(!CanInitStereo(newstereomode)) {
3400 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
3401 newstereomode = (StereoMode)(newstereomode + 1);
3402 if ( newstereomode >= stereoCount ) {
3403 newstereomode = stereoNone;
3408 if(buttons[0]&&!oldbutton&&selected==1) {
3409 stereoseparation+=0.001;
3411 if(buttons[1]&&!oldbutton&&selected==1) {
3412 stereoseparation-=0.001;
3415 if(Button()&&!oldbutton&&selected==2) {
3416 stereoreverse =! stereoreverse;
3419 if(Button()&&!oldbutton&&selected==3) {
3426 stereomode = newstereomode;
3427 InitStereo(stereomode);
3432 if(Button() || buttons[1])oldbutton=1;
3437 if(Button()||buttons[1])oldbutton=1;
3440 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3443 if(newdetail>2)newdetail=detail;
3444 if(newdetail<0)newdetail=detail;
3445 if(newscreenwidth<0)newscreenwidth=screenwidth;
3446 if(newscreenheight<0)newscreenheight=screenheight;
3448 SaveSettings(*this);
3452 if(mainmenu==1||mainmenu==2){
3453 if(loaddistrib>4)transition+=multiplier/8;
3461 OPENAL_SetFrequency(channels[stream_music3], 22050);
3465 if(IsKeyDown(theKeyMap, i)){
3466 togglekeydelay[i]+=multiplier;
3467 if(togglekeydelay[i]>.4){
3469 togglekeydelay[i]=.36;
3472 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3473 for(j=255;j>=displayselected+1;j--){
3474 displaytext[0][j]=displaytext[0][j-1];
3476 displaytext[0][displayselected]=KeyToSingleChar(i);
3477 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3481 if(i==MAC_DELETE_KEY&&displayselected!=0){
3482 for(j=displayselected-1;j<255;j++){
3483 displaytext[0][j]=displaytext[0][j+1];
3485 displaytext[0][255]=' ';
3489 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3492 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3495 if(i==MAC_RETURN_KEY&&entername){
3496 if(displaychars[0]){
3498 strcpy(accountname[numaccounts-1],displaytext[0]);
3499 accountactive=numaccounts-1;
3500 accountdifficulty[accountactive]=1;
3501 accountprogress[accountactive]=0;
3502 accountpoints[accountactive]=0;
3503 accountcampaigntime[accountactive]=0;
3504 accountcampaignscore[accountactive]=0;
3505 accountcampaignfasttime[accountactive]=0;
3506 accountcampaignhighscore[accountactive]=0;
3508 accounthighscore[accountactive][j]=0;
3509 accountfasttime[accountactive][j]=0;
3512 accountunlocked[accountactive][j]=0;
3514 accountcampaignchoicesmade[accountactive]=0;
3517 displaytext[0][j]=' ';
3531 float gLoc[3]={0,0,0};
3532 float vel[3]={0,0,0};
3533 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3534 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3535 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3536 OPENAL_SetVolume(channels[firestartsound], 256);
3537 OPENAL_SetPaused(channels[firestartsound], false);
3538 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3541 displaytext[0][j]=' ';
3549 if(i==MAC_RETURN_KEY&&mainmenu==13){
3550 if(displaychars[0]){
3551 sprintf (registrationname, "%s", displaytext[0]);
3552 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3562 float gLoc[3]={0,0,0};
3563 float vel[3]={0,0,0};
3564 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3565 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3566 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3567 OPENAL_SetVolume(channels[firestartsound], 256);
3568 OPENAL_SetPaused(channels[firestartsound], false);
3569 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3572 displaytext[0][j]=' ';
3583 togglekeydelay[i]=0;
3587 displayblinkdelay-=multiplier;
3588 if(displayblinkdelay<=0){
3589 displayblinkdelay=.3;
3590 displayblink=1-displayblink;
3596 if(hostile==1)hostiletime+=multiplier;
3598 if(!winfreeze)leveltime+=multiplier;
3599 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3606 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3608 chattogglekeydown=1;
3609 togglekey[chatkey]=1;
3610 togglekeydelay[chatkey]=-20;
3613 if(!IsKeyDown(theKeyMap, chatkey)){
3614 chattogglekeydown=0;
3619 if(IsKeyDown(theKeyMap, i)){
3620 togglekeydelay[i]+=multiplier;
3621 if(togglekeydelay[i]>.4){
3623 togglekeydelay[i]=.36;
3626 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3627 for(j=255;j>=displayselected+1;j--){
3628 displaytext[0][j]=displaytext[0][j-1];
3630 displaytext[0][displayselected]=KeyToSingleChar(i);
3631 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3635 if(i==MAC_DELETE_KEY&&displayselected!=0){
3636 for(j=displayselected-1;j<255;j++){
3637 displaytext[0][j]=displaytext[0][j+1];
3639 displaytext[0][255]=' ';
3643 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3646 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3649 if(i==MAC_RETURN_KEY){
3650 if(displaychars[0]){
3651 /*for(j=0;j<displaychars[0];j++){
3652 talkname[j]=displaytext[0][j];
3654 talkname[displaychars[0]]='\0';
3655 sprintf (chatname, "%s: %s",playerName,talkname);
3656 //NetworkSendInformation(chatname);
3659 displaytext[0][j]=' ';
3671 togglekeydelay[i]=0;
3675 displayblinkdelay-=multiplier;
3676 if(displayblinkdelay<=0){
3677 displayblinkdelay=.3;
3678 displayblink=1-displayblink;
3682 if(chatting)keyboardfrozen=1;
3684 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3687 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3689 freezetogglekeydown=1;
3692 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3693 freezetogglekeydown=0;
3696 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3698 if(!console)freeze=0;
3700 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3702 consoletogglekeydown=1;
3705 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3706 consoletogglekeydown=0;
3709 if(console)freeze=1;
3711 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3713 if(IsKeyDown(theKeyMap, i)){
3714 togglekeydelay[i]+=multiplier;
3715 if(togglekeydelay[i]>.4){
3717 togglekeydelay[i]=.36;
3720 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
3721 for(j=255;j>=consoleselected+1;j--){
3722 consoletext[0][j]=consoletext[0][j-1];
3724 consoletext[0][consoleselected]=KeyToSingleChar(i);
3725 if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
3729 else if(i==MAC_ENTER_KEY){
3730 for(j=255;j>=consoleselected+1;j--){
3731 consoletext[0][j]=consoletext[0][j-1];
3733 consoletext[0][consoleselected]='\n';
3737 if(i==MAC_DELETE_KEY&&consoleselected!=0){
3738 for(j=consoleselected-1;j<255;j++){
3739 consoletext[0][j]=consoletext[0][j+1];
3741 consoletext[0][255]=' ';
3745 if(i==MAC_ARROW_UP_KEY){
3746 if(archiveselected<14)archiveselected++;
3748 consolechars[0]=consolechars[archiveselected];
3749 consoletext[0][j]=consoletext[archiveselected][j];
3750 consoleselected=consolechars[0];
3753 if(i==MAC_ARROW_DOWN_KEY){
3754 if(archiveselected>0)archiveselected--;
3756 consolechars[0]=consolechars[archiveselected];
3757 consoletext[0][j]=consoletext[archiveselected][j];
3758 consoleselected=consolechars[0];
3761 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
3764 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
3767 if(i==MAC_RETURN_KEY){
3769 cmd_dispatch(this, consoletext[0]);
3771 if(consolechars[0]>0){
3774 consoletext[k][j]=consoletext[k-1][j];
3776 consolechars[k]=consolechars[k-1];
3779 consoletext[0][j]=' ';
3790 togglekeydelay[i]=0;
3794 consoleblinkdelay-=multiplier;
3795 if(consoleblinkdelay<=0){
3796 consoleblinkdelay=.3;
3797 consoleblink=1-consoleblink;
3801 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3804 if(newdetail>2)newdetail=detail;
3805 if(newdetail<0)newdetail=detail;
3806 if(newscreenwidth<0)newscreenwidth=screenwidth;
3807 if(newscreenheight<0)newscreenheight=screenheight;
3809 SaveSettings(*this);
3813 static int oldwinfreeze;
3814 if(winfreeze&&!oldwinfreeze){
3815 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3816 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3817 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3818 OPENAL_SetPaused(channels[consolesuccesssound], false);
3820 if(winfreeze==0)oldwinfreeze=winfreeze;
3821 else oldwinfreeze++;
3823 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
3824 if(winfreeze)winfreeze=0;
3827 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
3833 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
3836 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
3838 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3840 static bool oldbuttondialogue;
3842 if(indialogue!=-1)talkdelay=1;
3843 talkdelay-=multiplier;
3846 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3847 for(i=0;i<numdialogues;i++){
3848 int realdialoguetype;
3850 if(dialoguetype[i]>49){
3851 realdialoguetype=dialoguetype[i]-50;
3854 else if(dialoguetype[i]>39){
3855 realdialoguetype=dialoguetype[i]-40;
3858 else if(dialoguetype[i]>29){
3859 realdialoguetype=dialoguetype[i]-30;
3862 else if(dialoguetype[i]>19){
3863 realdialoguetype=dialoguetype[i]-20;
3866 else if(dialoguetype[i]>9){
3867 realdialoguetype=dialoguetype[i]-10;
3871 realdialoguetype=dialoguetype[i];
3874 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
3875 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3877 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3878 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3879 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3880 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3881 player[participantfocus[whichdialogue][j]].velocity=0;
3882 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3883 player[participantfocus[whichdialogue][j]].targetframe=0;
3888 dialoguegonethrough[i]++;
3889 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3890 static float gLoc[3];
3891 static float vel[3];
3893 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3894 temppos=temppos-viewer;
3895 Normalise(&temppos);
3900 gLoc[2]=temppos.z;vel[0]=0;
3904 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3905 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3906 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3907 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3908 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3909 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3910 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3911 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3912 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3913 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3914 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3915 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3916 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3917 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3918 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3919 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3920 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3921 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3922 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3923 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3924 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
3925 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
3926 OPENAL_SetVolume(channels[whichsoundplay], 256);
3927 OPENAL_SetPaused(channels[whichsoundplay], false);
3929 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
3934 windvar+=multiplier;
3935 smoketex+=multiplier;
3936 tutorialstagetime+=multiplier;
3938 static float hotspotvisual[40];
3942 for(i=0;i<numhotspots;i++)
3943 hotspotvisual[i]-=multiplier/320;
3945 for(i=0;i<numhotspots;i++){
3946 //if(hotspottype[i]<=10)
3947 while(hotspotvisual[i]<0){
3949 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3950 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3951 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3952 hotspotsprite+=hotspot[i];
3953 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3954 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3958 for(i=0;i<numhotspots;i++){
3959 if(hotspottype[i]<=10&&hotspottype[i]>0){
3960 hotspot[i]=player[hotspottype[i]].coords;
3966 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3969 if(tutorialstage<=1){
3974 if(tutorialstage==1){
3977 if(tutorialstage==2){
3980 if(tutorialstage==3){
3981 tutorialmaxtime=600;
3983 if(tutorialstage==4){
3984 tutorialmaxtime=1000;
3986 if(tutorialstage==5){
3987 tutorialmaxtime=600;
3989 if(tutorialstage==6){
3990 tutorialmaxtime=600;
3992 if(tutorialstage==7){
3993 tutorialmaxtime=600;
3995 if(tutorialstage==8){
3996 tutorialmaxtime=600;
3998 if(tutorialstage==9){
3999 tutorialmaxtime=600;
4001 if(tutorialstage==10){
4004 if(tutorialstage==11){
4005 tutorialmaxtime=1000;
4007 if(tutorialstage==12){
4008 tutorialmaxtime=1000;
4010 if(tutorialstage==13){
4013 if(tutorialstage==14){
4025 player[1].coords=(temp+temp2)/2;
4029 gLoc[0]=player[1].coords.x;
4030 gLoc[1]=player[1].coords.y;
4031 gLoc[2]=player[1].coords.z;
4035 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4036 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4037 OPENAL_SetVolume(channels[fireendsound], 256);
4038 OPENAL_SetPaused(channels[fireendsound], false);
4040 for(i=0;i<player[1].skeleton.num_joints;i++){
4042 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4043 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4044 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4045 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4046 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4051 if(tutorialstage==15){
4052 tutorialmaxtime=500;
4054 if(tutorialstage==16){
4055 tutorialmaxtime=500;
4057 if(tutorialstage==17){
4058 tutorialmaxtime=500;
4060 if(tutorialstage==18){
4061 tutorialmaxtime=500;
4063 if(tutorialstage==19){
4065 //tutorialmaxtime=500;
4067 if(tutorialstage==20){
4068 tutorialmaxtime=500;
4070 if(tutorialstage==21){
4071 tutorialmaxtime=500;
4078 if(tutorialstage==22){
4079 tutorialmaxtime=500;
4081 if(tutorialstage==23){
4082 tutorialmaxtime=500;
4084 if(tutorialstage==24){
4085 tutorialmaxtime=500;
4087 if(tutorialstage==25){
4088 tutorialmaxtime=500;
4090 if(tutorialstage==26){
4093 if(tutorialstage==27){
4097 player[1].aitype=attacktypecutoff;
4099 if(tutorialstage==28){
4100 tutorialmaxtime=400;
4102 if(tutorialstage==29){
4103 tutorialmaxtime=400;
4104 player[0].escapednum=0;
4106 if(tutorialstage==30){
4110 player[1].aitype=passivetype;
4112 if(tutorialstage==31){
4115 if(tutorialstage==32){
4118 if(tutorialstage==33){
4119 tutorialmaxtime=400;
4122 player[1].aitype=attacktypecutoff;
4124 if(tutorialstage==34){
4125 tutorialmaxtime=400;
4127 if(tutorialstage==35){
4128 tutorialmaxtime=400;
4130 if(tutorialstage==36){
4134 player[1].aitype=passivetype;
4136 if(tutorialstage==37){
4142 player[1].aitype=attacktypecutoff;
4144 if(tutorialstage==38){
4148 player[1].aitype=passivetype;
4150 if(tutorialstage==39){
4161 weapons.owner[weapons.numweapons]=-1;
4162 weapons.type[weapons.numweapons]=knife;
4163 weapons.damage[weapons.numweapons]=0;
4164 weapons.mass[weapons.numweapons]=1;
4165 weapons.tipmass[weapons.numweapons]=1.2;
4166 weapons.length[weapons.numweapons]=.25;
4167 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4168 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4170 weapons.velocity[weapons.numweapons]=0.1;
4171 weapons.tipvelocity[weapons.numweapons]=0.1;
4172 weapons.missed[weapons.numweapons]=1;
4173 weapons.hitsomething[weapons.numweapons]=0;
4174 weapons.freetime[weapons.numweapons]=0;
4175 weapons.firstfree[weapons.numweapons]=1;
4176 weapons.physics[weapons.numweapons]=1;
4178 weapons.numweapons++;
4180 if(tutorialstage==40){
4181 tutorialmaxtime=300;
4183 if(tutorialstage==41){
4184 tutorialmaxtime=300;
4186 if(tutorialstage==42){
4189 if(tutorialstage==43){
4190 tutorialmaxtime=300;
4192 if(tutorialstage==44){
4194 player[0].weaponactive=-1;
4195 player[0].num_weapons=0;
4196 player[1].weaponactive=0;
4197 player[1].num_weapons=1;
4198 player[1].weaponids[0]=0;
4202 player[1].aitype=attacktypecutoff;
4204 tutorialmaxtime=300;
4206 if(tutorialstage==45){
4208 player[0].weaponactive=-1;
4209 player[0].num_weapons=0;
4210 player[1].weaponactive=0;
4211 player[1].num_weapons=1;
4212 player[1].weaponids[0]=0;
4214 tutorialmaxtime=300;
4216 if(tutorialstage==46){
4218 player[0].weaponactive=-1;
4219 player[0].num_weapons=0;
4220 player[1].weaponactive=0;
4221 player[1].num_weapons=1;
4222 player[1].weaponids[0]=0;
4224 weapons.type[0]=sword;
4226 tutorialmaxtime=300;
4229 if(tutorialstage==47){
4241 weapons.owner[weapons.numweapons]=-1;
4242 weapons.type[weapons.numweapons]=sword;
4243 weapons.damage[weapons.numweapons]=0;
4244 weapons.mass[weapons.numweapons]=1;
4245 weapons.tipmass[weapons.numweapons]=1.2;
4246 weapons.length[weapons.numweapons]=.25;
4247 weapons.position[weapons.numweapons]=(temp+temp2)/2;
4248 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4250 weapons.velocity[weapons.numweapons]=0.1;
4251 weapons.tipvelocity[weapons.numweapons]=0.1;
4252 weapons.missed[weapons.numweapons]=1;
4253 weapons.hitsomething[weapons.numweapons]=0;
4254 weapons.freetime[weapons.numweapons]=0;
4255 weapons.firstfree[weapons.numweapons]=1;
4256 weapons.physics[weapons.numweapons]=1;
4260 player[0].weaponactive=0;
4261 player[0].num_weapons=1;
4262 player[0].weaponids[0]=1;
4263 player[1].weaponactive=0;
4264 player[1].num_weapons=1;
4265 player[1].weaponids[0]=0;
4267 weapons.numweapons++;
4269 if(tutorialstage==48){
4272 player[1].aitype=passivetype;
4278 player[0].weaponactive=0;
4279 player[0].num_weapons=1;
4280 player[0].weaponids[0]=1;
4281 player[1].weaponactive=0;
4282 player[1].num_weapons=1;
4283 player[1].weaponids[0]=0;
4285 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4286 else weapons.type[0]=staff;
4288 weapons.numweapons++;
4290 if(tutorialstage==49){
4293 player[1].aitype=passivetype;
4295 tutorialmaxtime=200;
4297 weapons.position[1]=1000;
4298 weapons.tippoint[1]=1000;
4300 weapons.numweapons=1;
4302 player[1].weaponactive=-1;
4303 player[1].num_weapons=0;
4304 player[0].weaponactive=0;
4305 player[0].num_weapons=1;
4306 player[0].weaponids[0]=0;
4308 weapons.type[0]=knife;
4310 weapons.numweapons++;
4312 if(tutorialstage==50){
4318 gLoc[0]=player[1].coords.x;
4319 gLoc[1]=player[1].coords.y;
4320 gLoc[2]=player[1].coords.z;
4324 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4325 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4326 OPENAL_SetVolume(channels[fireendsound], 256);
4327 OPENAL_SetPaused(channels[fireendsound], false);
4329 for(i=0;i<player[1].skeleton.num_joints;i++){
4331 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4332 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4333 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4334 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4335 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4339 player[1].num_weapons=0;
4340 player[1].weaponstuck=-1;
4341 player[1].weaponactive=-1;
4343 weapons.numweapons=0;
4345 weapons.owner[0]=-1;
4346 weapons.velocity[0]=0.1;
4347 weapons.tipvelocity[0]=-0.1;
4348 weapons.missed[0]=1;
4349 weapons.hitsomething[0]=0;
4350 weapons.freetime[0]=0;
4351 weapons.firstfree[0]=1;
4352 weapons.physics[0]=1;
4354 if(tutorialstage==51){
4355 tutorialmaxtime=80000;
4357 if(tutorialstage<=51)tutorialstagetime=0;
4361 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4362 if(tutorialstage==3){
4363 if(deltah||deltav)tutorialsuccess+=multiplier;
4365 if(tutorialstage==4){
4366 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4368 if(tutorialstage==5){
4369 if(player[0].jumpkeydown)tutorialsuccess=1;
4371 if(tutorialstage==6){
4372 if(player[0].isCrouch())tutorialsuccess=1;
4374 if(tutorialstage==7){
4375 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4377 if(tutorialstage==8){
4378 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4380 if(tutorialstage==9){
4381 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4383 if(tutorialstage==11){
4384 if(player[0].isWallJump())tutorialsuccess=1;
4386 if(tutorialstage==12){
4387 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4389 if(tutorialstage==15){
4390 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4392 if(tutorialstage==16){
4393 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4395 if(tutorialstage==17){
4396 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4398 if(tutorialstage==18){
4399 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4401 if(tutorialstage==19){
4402 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4404 if(tutorialstage==20){
4405 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4407 if(tutorialstage==21){
4408 if(bonus==cannon)tutorialsuccess=1;
4410 if(tutorialstage==22){
4411 if(bonus==spinecrusher)tutorialsuccess=1;
4413 if(tutorialstage==23){
4414 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4416 if(tutorialstage==24){
4417 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4419 if(tutorialstage==25){
4420 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4422 if(tutorialstage==28){
4423 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4425 if(tutorialstage==29){
4426 if(player[0].escapednum==2){
4430 player[1].aitype=passivetype;
4433 if(tutorialstage==33){
4434 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4436 if(tutorialstage==34){
4437 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4439 if(tutorialstage==35){
4440 if(animation[player[0].targetanimation].attack==reversal){
4444 player[1].aitype=passivetype;
4447 if(tutorialstage==40){
4448 if(player[0].num_weapons>0)tutorialsuccess=1;
4450 if(tutorialstage==41){
4451 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4453 if(tutorialstage==43){
4454 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4456 if(tutorialstage==44){
4457 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4459 if(tutorialstage==45){
4460 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4462 if(tutorialstage==46){
4463 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4465 if(tutorialstage==49){
4466 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4468 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4471 if(tutorialstagetime==tutorialmaxtime-3){
4472 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4473 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4474 OPENAL_SetPaused(channels[consolesuccesssound], false);
4477 if(tutorialsuccess>=1){
4478 if(tutorialstage==34||tutorialstage==35)
4479 tutorialstagetime=tutorialmaxtime-1;
4484 if(tutorialstage<14||tutorialstage>=50){
4485 player[1].coords.y=300;
4486 player[1].velocity=0;
4490 if(tutoriallevel!=1){
4491 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4492 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4493 OPENAL_SetVolume(channels[consolesuccesssound], 256);
4494 OPENAL_SetPaused(channels[consolesuccesssound], false);
4499 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4500 OPENAL_SetVolume(channels[fireendsound], 256);
4501 OPENAL_SetPaused(channels[fireendsound], false);
4504 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4505 else bonusnum[bonus]+=0.15;
4506 if(tutoriallevel)bonusvalue=0;
4507 bonusvalue/=bonusnum[bonus];
4508 bonustotal+=bonusvalue;
4510 bonustime+=multiplier;
4512 if(environment==snowyenvironment){
4513 precipdelay-=multiplier;
4514 while(precipdelay<0){
4516 if(!detail)precipdelay+=.04;
4517 XYZ footvel,footpoint;
4520 footpoint=viewer+viewerfacing*6;
4521 footpoint.y+=((float)abs(Random()%1200))/100-6;
4522 footpoint.x+=((float)abs(Random()%1200))/100-6;
4523 footpoint.z+=((float)abs(Random()%1200))/100-6;
4524 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
4527 for(k=0;k<numplayers;k++){
4528 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
4529 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
4531 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
4532 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4533 else if(player[k].rotation>player[k].targetrotation){
4534 player[k].rotation-=multiplier*player[k].turnspeed;
4536 else if(player[k].rotation<player[k].targetrotation){
4537 player[k].rotation+=multiplier*player[k].turnspeed;
4542 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
4543 player[k].turnspeed*=2;
4544 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4545 else if(player[k].rotation>player[k].targetrotation){
4546 player[k].rotation-=multiplier*player[k].turnspeed;
4548 else if(player[k].rotation<player[k].targetrotation){
4549 player[k].rotation+=multiplier*player[k].turnspeed;
4551 player[k].turnspeed/=2;
4554 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
4555 player[k].turnspeed*=4;
4556 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4557 else if(player[k].rotation>player[k].targetrotation){
4558 player[k].rotation-=multiplier*player[k].turnspeed;
4560 else if(player[k].rotation<player[k].targetrotation){
4561 player[k].rotation+=multiplier*player[k].turnspeed;
4563 player[k].turnspeed/=4;
4566 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
4567 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
4569 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
4570 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
4573 if(player[k].collide<-.3)player[k].collide=-.3;
4574 if(player[k].collide>1)player[k].collide=1;
4575 player[k].collide-=multiplier*30;
4577 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
4578 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4580 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
4581 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4582 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4583 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
4584 lowpoint=player[k].coords;
4585 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
4586 else lowpoint.y+=1.3;
4587 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
4588 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4590 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
4591 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
4593 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4594 flatfacing=lowpoint-player[k].coords;
4595 player[k].coords=lowpoint;
4596 player[k].coords.y-=1.3;
4597 player[k].collide=1;
4599 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
4600 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
4601 tempcoords1=lowpoint;
4602 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4603 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4605 player[k].targetanimation=walljumpleftanim;
4606 player[k].targetframe=0;
4609 gLoc[0]=player[k].coords.x;
4610 gLoc[1]=player[k].coords.y;
4611 gLoc[2]=player[k].coords.z;
4615 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4616 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4617 OPENAL_SetVolume(channels[movewhooshsound], 256);
4618 OPENAL_SetPaused(channels[movewhooshsound], false);
4619 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4621 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4622 player[k].rotation=-asin(0-lowpointtarget.x);
4623 player[k].rotation*=360/6.28;
4624 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4625 player[k].targetrotation=player[k].rotation;
4626 player[k].lowrotation=player[k].rotation;
4627 if(k==0)numwallflipped++;
4631 lowpoint=tempcoords1;
4632 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4633 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4634 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4636 player[k].targetanimation=walljumprightanim;
4637 player[k].targetframe=0;
4640 gLoc[0]=player[k].coords.x;
4641 gLoc[1]=player[k].coords.y;
4642 gLoc[2]=player[k].coords.z;
4646 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4647 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4648 OPENAL_SetVolume(channels[movewhooshsound], 256);
4649 OPENAL_SetPaused(channels[movewhooshsound], false);
4650 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4652 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4653 player[k].rotation=-asin(0-lowpointtarget.x);
4654 player[k].rotation*=360/6.28;
4655 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4656 player[k].targetrotation=player[k].rotation;
4657 player[k].lowrotation=player[k].rotation;
4658 if(k==0)numwallflipped++;
4662 lowpoint=tempcoords1;
4663 lowpointtarget=lowpoint+player[k].facing*2;
4664 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4665 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4667 player[k].targetanimation=walljumpbackanim;
4668 player[k].targetframe=0;
4671 gLoc[0]=player[k].coords.x;
4672 gLoc[1]=player[k].coords.y;
4673 gLoc[2]=player[k].coords.z;
4677 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4678 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4679 OPENAL_SetVolume(channels[movewhooshsound], 256);
4680 OPENAL_SetPaused(channels[movewhooshsound], false);
4681 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4683 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4684 player[k].rotation=-asin(0-lowpointtarget.x);
4685 player[k].rotation*=360/6.28;
4686 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4687 player[k].targetrotation=player[k].rotation;
4688 player[k].lowrotation=player[k].rotation;
4689 if(k==0)numwallflipped++;
4693 lowpoint=tempcoords1;
4694 lowpointtarget=lowpoint-player[k].facing*2;
4695 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4696 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4698 player[k].targetanimation=walljumpfrontanim;
4699 player[k].targetframe=0;
4702 gLoc[0]=player[k].coords.x;
4703 gLoc[1]=player[k].coords.y;
4704 gLoc[2]=player[k].coords.z;
4708 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4709 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4710 OPENAL_SetVolume(channels[movewhooshsound], 256);
4711 OPENAL_SetPaused(channels[movewhooshsound], false);
4712 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4714 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4715 player[k].rotation=-asin(0-lowpointtarget.x);
4716 player[k].rotation*=360/6.28;
4717 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4718 player[k].rotation+=180;
4719 player[k].targetrotation=player[k].rotation;
4720 player[k].lowrotation=player[k].rotation;
4721 if(k==0)numwallflipped++;
4729 else if(objects.type[i]==rocktype){
4730 lowpoint2=player[k].coords;
4731 lowpoint=player[k].coords;
4733 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
4734 player[k].coords=colpoint;
4735 player[k].collide=1;
4738 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
4739 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
4741 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
4743 player[k].targetframe=0;
4744 player[k].onterrain=1;
4746 if(player[k].id==0){
4747 OPENAL_SetPaused(channels[whooshsound], true);
4748 OPENAL_SetVolume(channels[whooshsound], 0);
4751 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
4752 if(player[k].isFlip())player[k].jumppower=-4;
4753 player[k].targetanimation=player[k].getLanding();
4756 gLoc[0]=player[k].coords.x;
4757 gLoc[1]=player[k].coords.y;
4758 gLoc[2]=player[k].coords.z;
4759 vel[0]=player[k].velocity.x;
4760 vel[1]=player[k].velocity.y;
4761 vel[2]=player[k].velocity.z;
4762 PlaySoundEx( landsound, samp[landsound], NULL, true);
4763 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
4764 OPENAL_SetVolume(channels[landsound], 128);
4765 OPENAL_SetPaused(channels[landsound], false);
4767 envsound[numenvsounds]=player[k].coords;
4768 envsoundvol[numenvsounds]=16;
4769 envsoundlife[numenvsounds]=.4;
4778 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
4779 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4780 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4781 lowpoint=player[k].coords;
4783 if(objects.type[i]!=rocktype)
4784 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4785 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
4786 player[k].coords=lowpoint;
4787 player[k].coords.y-=1.35;
4788 player[k].collide=1;
4790 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4791 lowpoint=player[k].coords;
4792 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
4793 lowpoint=player[k].coords;
4797 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
4798 lowpointtarget=lowpoint+facing*1.4;
4799 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4801 lowpoint=player[k].coords;
4803 lowpointtarget=lowpoint+facing*1.4;
4805 lowpointtarget2=lowpointtarget;
4807 lowpointtarget3=lowpointtarget;
4809 lowpointtarget4=lowpointtarget;
4811 lowpointtarget5=lowpointtarget;
4813 lowpointtarget6=lowpointtarget;
4815 lowpointtarget7=lowpoint;
4817 lowpointtarget2.x+=.1;
4819 lowpointtarget3.z+=.1;
4821 lowpointtarget4.x-=.1;
4823 lowpointtarget5.z-=.1;
4825 lowpointtarget6.y+=45/13;
4826 lowpointtarget6+=facing*.6;
4827 lowpointtarget7.y+=90/13;
4828 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4829 if(objects.friction[i]>.5)
4832 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
4833 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
4834 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
4835 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
4837 lowpoint=player[k].coords;
4838 lowpoint.y+=(float)j/13;
4839 lowpointtarget=lowpoint+facing*1.4;
4840 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
4844 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
4847 if(j<=25&&player[k].targetanimation==jumpdownanim){
4850 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4851 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
4852 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
4853 lowpoint=player[k].coords;
4854 lowpoint.y+=(float)j/13;
4855 lowpointtarget=lowpoint+facing*1.3;
4856 flatfacing=player[k].coords;
4857 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
4858 player[k].coords.y=lowpointtarget.y-.07;
4859 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
4861 if(j>10||!player[k].isRun()){
4862 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
4863 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4867 gLoc[0]=player[k].coords.x;
4868 gLoc[1]=player[k].coords.y;
4869 gLoc[2]=player[k].coords.z;
4870 vel[0]=player[k].velocity.x;
4871 vel[1]=player[k].velocity.y;
4872 vel[2]=player[k].velocity.z;
4873 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
4874 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
4875 OPENAL_SetVolume(channels[jumpsound], 128);
4876 OPENAL_SetPaused(channels[jumpsound], false);
4878 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4879 player[k].rotation=-asin(0-lowpointtarget.x);
4880 player[k].rotation*=360/6.28;
4881 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4882 player[k].targetrotation=player[k].rotation;
4883 player[k].lowrotation=player[k].rotation;
4885 //player[k].velocity=lowpointtarget*.03;
4886 player[k].velocity=0;
4888 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
4889 //player[k].currentanimation=climbanim;
4890 player[k].targetanimation=climbanim;
4891 player[k].jumppower=0;
4892 player[k].jumpclimb=1;
4894 player[k].transspeed=6;
4897 //player[k].currentframe=1;
4898 player[k].targetframe=1;
4900 //player[k].currentframe=0;
4901 player[k].targetframe=0;
4902 //player[k].currentanimation=hanganim;
4903 player[k].targetanimation=hanganim;
4904 player[k].jumppower=0;
4918 if(player[k].collide<=0){
4919 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
4920 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
4921 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
4922 player[k].targetanimation=jumpdownanim;
4923 player[k].targetframe=0;
4928 gLoc[0]=player[k].coords.x;
4929 gLoc[1]=player[k].coords.y;
4930 gLoc[2]=player[k].coords.z;
4931 vel[0]=player[k].velocity.x;
4932 vel[1]=player[k].velocity.y;
4933 vel[2]=player[k].velocity.z;
4935 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
4936 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4937 OPENAL_SetVolume(channels[whooshsound], 128);
4938 OPENAL_SetPaused(channels[whooshsound], false);
4941 player[k].velocity.y+=gravity;
4946 player[k].realoldcoords=player[k].coords;
4949 static XYZ oldviewer;
4952 player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
4953 player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
4954 player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
4955 player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
4956 player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
4957 player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
4958 player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
4959 player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
4963 player[0].forwardkeydown=0;
4964 player[0].leftkeydown=0;
4965 player[0].backkeydown=0;
4966 player[0].rightkeydown=0;
4967 player[0].jumpkeydown=0;
4968 player[0].crouchkeydown=0;
4969 player[0].drawkeydown=0;
4970 player[0].throwkeydown=0;
4973 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4976 static bool endkeydown;
4983 facing=DoRotation(facing,-rotation2,0,0);
4984 facing=DoRotation(facing,0,0-rotation,0);
4989 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4991 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
4992 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
4993 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4994 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4995 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
4996 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
4997 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
4998 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
4999 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
5001 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
5002 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
5003 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
5004 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
5005 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
5006 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
5007 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
5008 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
5009 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
5010 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
5011 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
5013 participantfocus[whichdialogue][indialogue]=whichend;
5014 participantlocation[whichdialogue][whichend]=player[whichend].coords;
5015 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
5018 participantfocus[whichdialogue][indialogue]=-1;
5020 if(player[participantfocus[whichdialogue][indialogue]].dead){
5025 dialoguecamera[whichdialogue][indialogue]=viewer;
5026 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
5027 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
5029 if(indialogue<numdialogueboxes[whichdialogue]){
5030 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5031 static float gLoc[3];
5032 static float vel[3];
5034 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5035 temppos=temppos-viewer;
5036 Normalise(&temppos);
5041 gLoc[2]=temppos.z;vel[0]=0;
5045 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5046 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5047 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5048 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5049 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5050 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5051 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5052 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5053 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5054 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5055 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5056 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5057 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5058 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5059 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5060 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5061 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5062 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5063 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5064 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5065 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5066 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5067 OPENAL_SetVolume(channels[whichsoundplay], 256);
5068 OPENAL_SetPaused(channels[whichsoundplay], false);
5072 for(j=0;j<numplayers;j++){
5073 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5078 if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5079 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5082 if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5083 if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5084 if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5085 if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5086 if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5087 if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5088 if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5089 if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5090 if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5091 if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5092 participantfacing[whichdialogue][indialogue][whichend]=facing;
5094 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5095 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5096 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5099 if(indialogue>=numdialogueboxes[whichdialogue]){
5106 OPENAL_SetPaused(channels[whooshsound], true);
5107 viewer=dialoguecamera[whichdialogue][indialogue];
5108 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5109 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5111 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5112 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5113 if(dialoguetime>0.5)
5114 if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5115 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5116 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5119 if(indialogue<numdialogueboxes[whichdialogue]){
5120 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5121 static float gLoc[3];
5122 static float vel[3];
5124 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5125 temppos=temppos-viewer;
5126 Normalise(&temppos);
5131 gLoc[2]=temppos.z;vel[0]=0;
5135 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5136 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5137 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5138 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5139 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5140 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5141 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5142 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5143 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5144 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5145 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5146 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5147 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5148 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5149 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5150 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5151 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5152 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5153 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5154 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5155 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5156 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5157 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5158 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5159 OPENAL_SetVolume(channels[whichsoundplay], 256);
5160 OPENAL_SetPaused(channels[whichsoundplay], false);
5162 if(dialogueboxsound[whichdialogue][indialogue]==-5){
5163 hotspot[numhotspots]=player[0].coords;
5164 hotspotsize[numhotspots]=10;
5165 hotspottype[numhotspots]=-1;
5169 if(dialogueboxsound[whichdialogue][indialogue]==-6){
5173 if(player[participantfocus[whichdialogue][indialogue]].dead){
5181 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5182 &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5183 &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5186 if(indialogue>=numdialogueboxes[whichdialogue]){
5190 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5193 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5196 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5198 for(i=1;i<numplayers;i++){
5199 player[i].aitype = attacktypecutoff;
5206 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5207 else oldbuttondialogue=1;
5209 static float keyrefreshdelay=0,bigrefreshdelay=0;
5211 if(!player[0].jumpkeydown){
5212 player[0].jumptogglekeydown=0;
5214 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5217 dialoguetime+=multiplier;
5218 skybox.cloudmove+=multiplier;
5219 hawkrotation+=multiplier*25;
5221 realhawkcoords.x=25;
5222 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5223 hawkcalldelay-=multiplier/2;
5225 if(hawkcalldelay<=0)
5227 static float gLoc[3];
5228 static float vel[3];
5229 gLoc[0]=realhawkcoords.x;
5230 gLoc[1]=realhawkcoords.y;
5231 gLoc[2]=realhawkcoords.z;
5235 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5236 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5237 OPENAL_SetVolume(channels[hawksound], 128);
5238 OPENAL_SetPaused(channels[hawksound], false);
5240 hawkcalldelay=16+abs(Random()%8);
5242 static float temptexdetail;
5245 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5246 player[0].damagetolerance=200000;
5249 player[0].permanentdamage=0;
5250 player[0].superpermanentdamage=0;
5253 whichchar = abs(Random()%7);
5254 registrationname[whichchar]+=1;
5258 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5260 if(environment>2)environment=0;
5261 Setenvironment(environment);
5267 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5271 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5272 cameramode=1-cameramode;
5273 cameratogglekeydown=1;
5276 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5277 cameratogglekeydown=0;
5280 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5281 if(player[0].num_weapons>0){
5282 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5283 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5284 else weapons.type[player[0].weaponids[0]]=sword;
5285 if(weapons.type[player[0].weaponids[0]]==sword){
5286 weapons.mass[player[0].weaponids[0]]=1.5;
5287 weapons.tipmass[player[0].weaponids[0]]=1;
5288 weapons.length[player[0].weaponids[0]]=.8;
5290 if(weapons.type[player[0].weaponids[0]]==staff){
5291 weapons.mass[player[0].weaponids[0]]=2;
5292 weapons.tipmass[player[0].weaponids[0]]=1;
5293 weapons.length[player[0].weaponids[0]]=1.5;
5296 if(weapons.type[player[0].weaponids[0]]==knife){
5297 weapons.mass[player[0].weaponids[0]]=1;
5298 weapons.tipmass[player[0].weaponids[0]]=1.2;
5299 weapons.length[player[0].weaponids[0]]=.25;
5302 detailtogglekeydown=1;
5305 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5307 float closestdist=-1;
5310 for(i=1;i<numplayers;i++){
5311 distance=findDistancefast(&player[i].coords,&player[0].coords);
5312 if(closestdist==-1||distance<closestdist){
5313 closestdist=distance;
5318 if(player[closest].num_weapons)
5320 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5321 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5322 else weapons.type[player[closest].weaponids[0]]=sword;
5323 if(weapons.type[player[closest].weaponids[0]]==sword){
5324 weapons.mass[player[closest].weaponids[0]]=1.5;
5325 weapons.tipmass[player[closest].weaponids[0]]=1;
5326 weapons.length[player[closest].weaponids[0]]=.8;
5328 if(weapons.type[player[0].weaponids[0]]==staff){
5329 weapons.mass[player[0].weaponids[0]]=2;
5330 weapons.tipmass[player[0].weaponids[0]]=1;
5331 weapons.length[player[0].weaponids[0]]=1.5;
5333 if(weapons.type[player[closest].weaponids[0]]==knife){
5334 weapons.mass[player[closest].weaponids[0]]=1;
5335 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5336 weapons.length[player[closest].weaponids[0]]=.25;
5339 if(!player[closest].num_weapons)
5341 player[closest].weaponids[0]=weapons.numweapons;
5342 weapons.owner[weapons.numweapons]=closest;
5343 weapons.type[weapons.numweapons]=knife;
5344 weapons.damage[weapons.numweapons]=0;
5345 weapons.numweapons++;
5346 player[closest].num_weapons=1;
5347 if(weapons.type[player[closest].weaponids[0]]==sword){
5348 weapons.mass[player[closest].weaponids[0]]=1.5;
5349 weapons.tipmass[player[closest].weaponids[0]]=1;
5350 weapons.length[player[closest].weaponids[0]]=.8;
5352 if(weapons.type[player[closest].weaponids[0]]==knife){
5353 weapons.mass[player[closest].weaponids[0]]=1;
5354 weapons.tipmass[player[closest].weaponids[0]]=1.2;
5355 weapons.length[player[closest].weaponids[0]]=.25;
5359 detailtogglekeydown=1;
5362 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5364 float closestdist=-1;
5367 for(i=1;i<numplayers;i++){
5368 distance=findDistancefast(&player[i].coords,&player[0].coords);
5369 if(closestdist==-1||distance<closestdist){
5370 closestdist=distance;
5375 player[closest].rotation+=multiplier*50;
5376 player[closest].targetrotation=player[closest].rotation;
5380 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5382 float closestdist=-1;
5385 for(i=1;i<numplayers;i++){
5386 distance=findDistancefast(&player[i].coords,&player[0].coords);
5387 if(closestdist==-1||distance<closestdist){
5388 closestdist=distance;
5392 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5395 player[closest].whichskin++;
5396 if(player[closest].whichskin>9)player[closest].whichskin=0;
5397 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5399 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5400 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5403 if(player[closest].numclothes){
5404 for(i=0;i<player[closest].numclothes;i++){
5405 tintr=player[closest].clothestintr[i];
5406 tintg=player[closest].clothestintg[i];
5407 tintb=player[closest].clothestintb[i];
5408 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5410 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5413 detailtogglekeydown=1;
5416 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5418 float closestdist=-1;
5421 for(i=1;i<numplayers;i++){
5422 distance=findDistancefast(&player[i].coords,&player[0].coords);
5423 if(closestdist==-1||distance<closestdist){
5424 closestdist=distance;
5429 if(player[closest].creature==wolftype){
5430 headprop=player[closest].proportionhead.x/1.1;
5431 bodyprop=player[closest].proportionbody.x/1.1;
5432 armprop=player[closest].proportionarms.x/1.1;
5433 legprop=player[closest].proportionlegs.x/1.1;
5436 if(player[closest].creature==rabbittype){
5437 headprop=player[closest].proportionhead.x/1.2;
5438 bodyprop=player[closest].proportionbody.x/1.05;
5439 armprop=player[closest].proportionarms.x/1.00;
5440 legprop=player[closest].proportionlegs.x/1.1;
5444 if(player[closest].creature==rabbittype){
5445 player[closest].skeleton.id=closest;
5446 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5447 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
5448 player[closest].whichskin=0;
5449 player[closest].creature=wolftype;
5451 player[closest].proportionhead=1.1;
5452 player[closest].proportionbody=1.1;
5453 player[closest].proportionarms=1.1;
5454 player[closest].proportionlegs=1.1;
5455 player[closest].proportionlegs.y=1.1;
5456 player[closest].scale=.23*5*player[0].scale;
5458 player[closest].damagetolerance=300;
5462 player[closest].skeleton.id=closest;
5463 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5464 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5465 player[closest].whichskin=0;
5466 player[closest].creature=rabbittype;
5468 player[closest].proportionhead=1.2;
5469 player[closest].proportionbody=1.05;
5470 player[closest].proportionarms=1.00;
5471 player[closest].proportionlegs=1.1;
5472 player[closest].proportionlegs.y=1.05;
5473 player[closest].scale=.2*5*player[0].scale;
5475 player[closest].damagetolerance=200;
5478 if(player[closest].creature==wolftype){
5479 player[closest].proportionhead=1.1*headprop;
5480 player[closest].proportionbody=1.1*bodyprop;
5481 player[closest].proportionarms=1.1*armprop;
5482 player[closest].proportionlegs=1.1*legprop;
5485 if(player[closest].creature==rabbittype){
5486 player[closest].proportionhead=1.2*headprop;
5487 player[closest].proportionbody=1.05*bodyprop;
5488 player[closest].proportionarms=1.00*armprop;
5489 player[closest].proportionlegs=1.1*legprop;
5490 player[closest].proportionlegs.y=1.05*legprop;
5494 detailtogglekeydown=1;
5497 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
5498 detailtogglekeydown=0;
5501 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5504 slomotogglekeydown=1;
5508 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
5510 float closestdist=-1;
5512 XYZ flatfacing2,flatvelocity2;
5515 for(i=1;i<numplayers;i++){
5516 distance=findDistancefast(&player[i].coords,&player[0].coords);
5517 if(distance<144&&!player[i].headless)
5518 if(closestdist==-1||distance<closestdist){
5519 closestdist=distance;
5521 blah = player[i].coords;
5526 XYZ headspurtdirection;
5527 int i = player[closest].skeleton.jointlabels[head];
5528 for(k=0;k<player[closest].skeleton.num_joints; k++){
5529 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5530 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5531 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5532 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5533 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5534 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5535 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5536 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
5537 Normalise(&headspurtdirection);
5538 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
5539 flatvelocity2+=headspurtdirection*8;
5540 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
5542 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5552 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5553 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5554 OPENAL_SetVolume(channels[splattersound], 256);
5555 OPENAL_SetPaused(channels[splattersound], false);
5557 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5558 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5559 OPENAL_SetVolume(channels[breaksound2], 100);
5560 OPENAL_SetPaused(channels[breaksound2], false);
5562 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
5563 player[closest].RagDoll(0);
5564 player[closest].dead=2;
5565 player[closest].headless=1;
5566 player[closest].DoBloodBig(3,165);
5571 explodetogglekeydown=1;
5574 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
5576 float closestdist=-1;
5578 XYZ flatfacing2,flatvelocity2;
5581 for(i=1;i<numplayers;i++){
5582 distance=findDistancefast(&player[i].coords,&player[0].coords);
5584 if(closestdist==-1||distance<closestdist){
5585 closestdist=distance;
5587 blah=player[i].coords;
5601 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5602 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5603 OPENAL_SetVolume(channels[splattersound], 256);
5604 OPENAL_SetPaused(channels[splattersound], false);
5606 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5607 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5608 OPENAL_SetVolume(channels[breaksound2], 600);
5609 OPENAL_SetPaused(channels[breaksound2], false);
5611 for(i=0;i<player[closest].skeleton.num_joints; i++){
5612 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5613 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5614 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5615 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5616 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5617 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5618 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5619 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5620 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
5621 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5624 for(i=0;i<player[closest].skeleton.num_joints; i++){
5625 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5626 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5627 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5628 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5629 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5630 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5631 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5632 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5633 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
5636 for(i=0;i<player[closest].skeleton.num_joints; i++){
5637 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5638 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5639 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5640 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5641 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5642 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5643 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5644 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5645 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5648 for(i=0;i<player[closest].skeleton.num_joints; i++){
5649 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5650 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5651 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5652 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5653 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5654 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5655 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5656 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5657 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5661 for(j=0;j<numplayers; j++){
5663 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
5664 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
5665 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
5666 player[j].skeleton.longdead=0;
5667 player[j].RagDoll(0);
5668 for(i=0;i<player[j].skeleton.num_joints; i++){
5669 temppos=player[j].skeleton.joints[i].position+player[j].coords;
5670 if(findDistancefast(&temppos,&player[closest].coords)<25){
5671 flatvelocity2=temppos-player[closest].coords;
5672 Normalise(&flatvelocity2);
5673 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
5680 player[closest].DoDamage(10000);
5681 player[closest].RagDoll(0);
5682 player[closest].dead=2;
5683 player[closest].coords=20;
5684 player[closest].skeleton.free=2;
5690 explodetogglekeydown=1;
5693 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
5694 explodetogglekeydown=0;
5698 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
5699 slomotogglekeydown=0;
5703 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
5704 player[0].onfire=1-player[0].onfire;
5705 if(player[0].onfire){
5706 player[0].CatchFire();
5708 if(!player[0].onfire){
5711 gLoc[0]=player[0].coords.x;
5712 gLoc[1]=player[0].coords.y;
5713 gLoc[2]=player[0].coords.z;
5717 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
5718 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
5719 OPENAL_SetVolume(channels[fireendsound], 256);
5720 OPENAL_SetPaused(channels[fireendsound], false);
5721 OPENAL_SetPaused(channels[stream_firesound], true);
5723 slomotogglekeydown=1;
5727 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
5729 float closestdist=-1;
5732 for(i=1;i<numplayers;i++){
5733 distance=findDistancefast(&player[i].coords,&player[0].coords);
5734 if(closestdist==-1||distance<closestdist){
5735 closestdist=distance;
5739 if(closestdist>0&&closest>=0){
5740 //player[closest]=player[numplayers-1];
5741 //player[closest].skeleton=player[numplayers-1].skeleton;
5744 drawmodetogglekeydown=1;
5747 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
5749 float closestdist=-1;
5752 for(i=1;i<max_objects;i++){
5753 distance=findDistancefast(&objects.position[i],&player[0].coords);
5754 if(closestdist==-1||distance<closestdist){
5755 closestdist=distance;
5759 if(closestdist>0&&closest>=0){
5760 objects.position[closest].y-=500;
5762 drawmodetogglekeydown=1;
5765 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
5767 //if(drawmode>2)drawmode=0;
5768 if(objects.numobjects<max_objects-1){
5770 boxcoords.x=player[0].coords.x;
5771 boxcoords.z=player[0].coords.z;
5772 boxcoords.y=player[0].coords.y-3;
5773 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
5774 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
5775 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
5776 float temprotat,temprotat2;
5777 temprotat=editorrotation;
5778 temprotat2=editorrotation2;
5779 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
5780 if(temprotat2<0)temprotat2=Random()%360;
5782 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
5783 if(editortype==treetrunktype)
5784 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
5787 drawmodetogglekeydown=1;
5790 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
5791 if(numplayers<maxplayers-1){
5792 player[numplayers].scale=.2*5*player[0].scale;
5793 player[numplayers].creature=rabbittype;
5794 player[numplayers].howactive=editoractive;
5795 player[numplayers].skeleton.id=numplayers;
5796 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5798 //texsize=512*512*3/texdetail/texdetail;
5799 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
5800 //player[numplayers].skeleton.skinText.resize(texsize);
5802 k=abs(Random()%2)+1;
5804 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5805 player[numplayers].whichskin=0;
5808 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5809 player[numplayers].whichskin=1;
5812 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5813 player[numplayers].whichskin=2;
5816 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
5817 player[numplayers].power=1;
5818 player[numplayers].speedmult=1;
5819 player[numplayers].currentanimation=bounceidleanim;
5820 player[numplayers].targetanimation=bounceidleanim;
5821 player[numplayers].currentframe=0;
5822 player[numplayers].targetframe=1;
5823 player[numplayers].target=0;
5824 player[numplayers].bled=0;
5825 player[numplayers].speed=1+(float)(Random()%100)/1000;
5827 player[numplayers].targetrotation=player[0].targetrotation;
5828 player[numplayers].rotation=player[0].rotation;
5830 player[numplayers].velocity=0;
5831 player[numplayers].coords=player[0].coords;
5832 player[numplayers].oldcoords=player[numplayers].coords;
5833 player[numplayers].realoldcoords=player[numplayers].coords;
5835 player[numplayers].id=numplayers;
5836 player[numplayers].skeleton.id=numplayers;
5837 player[numplayers].updatedelay=0;
5838 player[numplayers].normalsupdatedelay=0;
5840 player[numplayers].aitype=passivetype;
5841 player[numplayers].aitarget=0;
5843 if(player[0].creature==wolftype){
5844 headprop=player[0].proportionhead.x/1.1;
5845 bodyprop=player[0].proportionbody.x/1.1;
5846 armprop=player[0].proportionarms.x/1.1;
5847 legprop=player[0].proportionlegs.x/1.1;
5850 if(player[0].creature==rabbittype){
5851 headprop=player[0].proportionhead.x/1.2;
5852 bodyprop=player[0].proportionbody.x/1.05;
5853 armprop=player[0].proportionarms.x/1.00;
5854 legprop=player[0].proportionlegs.x/1.1;
5857 if(player[numplayers].creature==wolftype){
5858 player[numplayers].proportionhead=1.1*headprop;
5859 player[numplayers].proportionbody=1.1*bodyprop;
5860 player[numplayers].proportionarms=1.1*armprop;
5861 player[numplayers].proportionlegs=1.1*legprop;
5864 if(player[numplayers].creature==rabbittype){
5865 player[numplayers].proportionhead=1.2*headprop;
5866 player[numplayers].proportionbody=1.05*bodyprop;
5867 player[numplayers].proportionarms=1.00*armprop;
5868 player[numplayers].proportionlegs=1.1*legprop;
5869 player[numplayers].proportionlegs.y=1.05*legprop;
5872 player[numplayers].headless=0;
5873 player[numplayers].onfire=0;
5876 player[numplayers].proportionhead.z=0;
5877 player[numplayers].proportionbody.z=0;
5878 player[numplayers].proportionarms.z=0;
5879 player[numplayers].proportionlegs.z=0;
5882 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
5884 player[numplayers].damagetolerance=200;
5886 player[numplayers].protectionhead=player[0].protectionhead;
5887 player[numplayers].protectionhigh=player[0].protectionhigh;
5888 player[numplayers].protectionlow=player[0].protectionlow;
5889 player[numplayers].armorhead=player[0].armorhead;
5890 player[numplayers].armorhigh=player[0].armorhigh;
5891 player[numplayers].armorlow=player[0].armorlow;
5892 player[numplayers].metalhead=player[0].metalhead;
5893 player[numplayers].metalhigh=player[0].metalhigh;
5894 player[numplayers].metallow=player[0].metallow;
5896 player[numplayers].immobile=player[0].immobile;
5898 player[numplayers].numclothes=player[0].numclothes;
5899 if(player[numplayers].numclothes)
5900 for(i=0;i<player[numplayers].numclothes;i++){
5901 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
5902 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
5903 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
5904 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
5905 tintr=player[numplayers].clothestintr[i];
5906 tintg=player[numplayers].clothestintg[i];
5907 tintb=player[numplayers].clothestintb[i];
5908 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5910 if(player[numplayers].numclothes){
5911 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
5914 player[numplayers].power=player[0].power;
5915 player[numplayers].speedmult=player[0].speedmult;
5917 player[numplayers].damage=0;
5918 player[numplayers].permanentdamage=0;
5919 player[numplayers].superpermanentdamage=0;
5920 player[numplayers].deathbleeding=0;
5921 player[numplayers].bleeding=0;
5922 player[numplayers].numwaypoints=0;
5923 player[numplayers].waypoint=0;
5924 player[numplayers].jumppath=0;
5925 player[numplayers].weaponstuck=-1;
5926 player[numplayers].weaponactive=-1;
5927 player[numplayers].num_weapons=0;
5928 player[numplayers].bloodloss=0;
5929 player[numplayers].dead=0;
5931 player[numplayers].loaded=1;
5935 drawmodetogglekeydown=1;
5938 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
5939 if(player[numplayers-1].numwaypoints<90){
5940 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
5941 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
5942 player[numplayers-1].numwaypoints++;
5944 drawmodetogglekeydown=1;
5947 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
5948 if(numpathpoints<30){
5949 bool connected,alreadyconnected;
5952 for(i=0;i<numpathpoints;i++){
5953 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
5955 for(j=0;j<numpathpointconnect[pathpointselected];j++){
5956 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
5958 if(!alreadyconnected){
5959 numpathpointconnect[pathpointselected]++;
5961 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
5967 pathpoint[numpathpoints-1]=player[0].coords;
5968 numpathpointconnect[numpathpoints-1]=0;
5969 if(numpathpoints>1&&pathpointselected!=-1){
5970 numpathpointconnect[pathpointselected]++;
5971 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
5973 pathpointselected=numpathpoints-1;
5976 drawmodetogglekeydown=1;
5979 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
5980 pathpointselected++;
5981 if(pathpointselected>=numpathpoints)pathpointselected=-1;
5982 drawmodetogglekeydown=1;
5984 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
5985 pathpointselected--;
5986 if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
5987 drawmodetogglekeydown=1;
5989 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
5990 if(pathpointselected!=-1){
5992 pathpoint[pathpointselected]=pathpoint[numpathpoints];
5993 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
5994 for(i=0;i<numpathpointconnect[pathpointselected];i++){
5995 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
5997 for(i=0;i<numpathpoints;i++){
5998 for(j=0;j<numpathpointconnect[i];j++){
5999 if(pathpointconnect[i][j]==pathpointselected){
6000 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
6001 numpathpointconnect[i]--;
6003 if(pathpointconnect[i][j]==numpathpoints){
6004 pathpointconnect[i][j]=pathpointselected;
6008 pathpointselected=numpathpoints-1;
6010 drawmodetogglekeydown=1;
6013 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6014 editorenabled=1-editorenabled;
6016 player[0].damagetolerance=100000;
6018 player[0].superpermanentdamage=0;
6019 player[0].bloodloss=0;
6020 player[0].deathbleeding=0;
6023 player[0].damagetolerance=200;
6025 player[0].permanentdamage=0;
6026 player[0].superpermanentdamage=0;
6027 player[0].bloodloss=0;
6028 player[0].deathbleeding=0;
6030 drawmodetogglekeydown=1;
6033 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6035 if(editortype==treeleavestype||editortype==10)editortype--;
6036 if(editortype<0)editortype=firetype;
6037 drawmodetogglekeydown=1;
6040 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6042 if(editortype==treeleavestype||editortype==10)editortype++;
6043 if(editortype>firetype)editortype=0;
6044 drawmodetogglekeydown=1;
6047 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6048 editorrotation-=multiplier*100;
6049 if(editorrotation<-.01)editorrotation=-.01;
6050 drawmodetogglekeydown=1;
6053 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6054 editorrotation+=multiplier*100;
6055 drawmodetogglekeydown=1;
6058 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6059 editorsize+=multiplier;
6060 drawmodetogglekeydown=1;
6063 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6064 editorsize-=multiplier;
6065 if(editorsize<.1)editorsize=.1;
6066 drawmodetogglekeydown=1;
6070 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6071 mapradius-=multiplier*10;
6074 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6075 mapradius+=multiplier*10;
6077 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6078 editorrotation2+=multiplier*100;
6081 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6082 editorrotation2-=multiplier*100;
6083 if(editorrotation2<-.01)editorrotation2=-.01;
6085 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6087 float closestdist=-1;
6089 for(i=0;i<objects.numobjects;i++){
6090 distance=findDistancefast(&objects.position[i],&player[0].coords);
6091 if(closestdist==-1||distance<closestdist){
6092 closestdist=distance;
6096 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6097 drawmodetogglekeydown=1;
6101 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6102 drawmodetogglekeydown=0;
6105 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6106 //if(!player[0].skeleton.free)player[0].damage+=500;
6107 player[0].RagDoll(0);
6108 //player[0].spurt=1;
6109 //player[0].DoDamage(1000);
6113 gLoc[0]=player[0].coords.x;
6114 gLoc[1]=player[0].coords.y;
6115 gLoc[2]=player[0].coords.z;
6116 vel[0]=player[0].velocity.x;
6117 vel[1]=player[0].velocity.y;
6118 vel[2]=player[0].velocity.z;
6119 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6120 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6121 OPENAL_SetVolume(channels[whooshsound], 128);
6122 OPENAL_SetPaused(channels[whooshsound], false);
6123 //OPENAL_SetPaused(channels[whooshsound], true);
6125 texturesizetogglekeydown=1;
6128 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6131 float closestdist=-1;
6133 for(i=0;i<objects.numobjects;i++){
6134 if(objects.type[i]==treeleavestype){
6135 objects.scale[i]*=.9;
6138 texturesizetogglekeydown=1;
6141 static XYZ relative;
6142 static int randattack;
6144 static bool playerrealattackkeydown=0;
6146 if(!buttons[0])oldbutton=0;
6147 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6148 if(oldattackkey)player[0].attackkeydown=0;
6149 if(oldattackkey)playerrealattackkeydown=0;
6150 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6151 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6152 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6153 for(k=0;k<numplayers;k++){
6154 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6155 player[k].Reverse();
6159 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6161 for(k=0;k<numplayers;k++){
6162 if(indialogue!=-1)player[k].attackkeydown=0;
6163 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6164 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6165 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6166 player[k].jumppower-=2;
6168 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6169 for(i=0;i<numplayers;i++){
6171 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6172 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6173 player[k].targetanimation=dodgebackanim;
6175 player[k].targetframe=0;
6176 rotatetarget=player[i].coords-player[k].coords;
6177 Normalise(&rotatetarget);
6178 player[k].targetrotation=-asin(0-rotatetarget.x);
6179 player[k].targetrotation*=360/6.28;
6180 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6182 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6185 if(player[k].targetanimation!=dodgebackanim){
6186 if(k==0)numflipped++;
6187 player[k].targetanimation=backhandspringanim;
6189 player[k].targetframe=0;
6190 player[k].targetrotation=-rotation+180;
6191 if(player[k].leftkeydown)player[k].targetrotation-=45;
6192 if(player[k].rightkeydown)player[k].targetrotation+=45;
6193 player[k].rotation=player[k].targetrotation;
6194 player[k].jumppower-=2;
6197 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6198 player[k].hasvictim=0;
6200 for(i=0;i<numplayers;i++){
6202 if(!player[k].hasvictim)
6203 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6204 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6205 player[k].victim=&player[i];
6206 player[k].hasvictim=1;
6207 if(player[k].aitype==playercontrolled){
6208 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6209 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6210 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6211 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6212 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6213 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6214 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6215 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6216 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6217 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6220 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6221 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6222 else randattack=abs(Random()%5);
6223 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6224 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6225 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6226 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6227 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6229 if(player[k].weaponactive!=-1){
6230 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6231 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6232 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6233 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6234 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6235 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6236 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6237 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6241 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6243 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6244 if(player[k].weaponactive==-1){
6245 player[i].targetanimation=sneakattackedanim;
6246 player[i].currentanimation=sneakattackedanim;
6247 player[k].currentanimation=sneakattackanim;
6248 player[k].targetanimation=sneakattackanim;
6249 player[k].oldcoords=player[k].coords;
6250 player[k].coords=player[i].coords;
6252 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6253 player[i].targetanimation=knifesneakattackedanim;
6254 player[i].currentanimation=knifesneakattackedanim;
6255 player[k].currentanimation=knifesneakattackanim;
6256 player[k].targetanimation=knifesneakattackanim;
6257 player[i].oldcoords=player[i].coords;
6258 player[i].coords=player[k].coords;
6260 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6261 player[i].targetanimation=swordsneakattackedanim;
6262 player[i].currentanimation=swordsneakattackedanim;
6263 player[k].currentanimation=swordsneakattackanim;
6264 player[k].targetanimation=swordsneakattackanim;
6265 player[i].oldcoords=player[i].coords;
6266 player[i].coords=player[k].coords;
6268 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6269 player[k].victim=&player[i];
6270 player[k].hasvictim=1;
6271 player[i].targettilt2=0;
6272 player[i].targetframe=1;
6273 player[i].currentframe=0;
6275 player[i].velocity=0;
6276 player[k].targettilt2=player[i].targettilt2;
6277 player[k].currentframe=player[i].currentframe;
6278 player[k].targetframe=player[i].targetframe;
6279 player[k].target=player[i].target;
6280 player[k].velocity=0;
6281 player[k].targetrotation=player[i].rotation;
6282 player[k].rotation=player[i].rotation;
6283 player[i].targetrotation=player[i].rotation;
6286 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6288 player[k].targetframe=0;
6290 //player[k].velocity=0;
6292 rotatetarget=player[i].coords-player[k].coords;
6293 Normalise(&rotatetarget);
6294 player[k].targetrotation=-asin(0-rotatetarget.x);
6295 player[k].targetrotation*=360/6.28;
6296 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6298 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6300 player[k].lastattack3=player[k].lastattack2;
6301 player[k].lastattack2=player[k].lastattack;
6302 player[k].lastattack=player[k].targetanimation;
6303 //player[k].targettilt2=0;
6307 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6308 rotatetarget=player[i].coords-player[k].coords;
6309 Normalise(&rotatetarget);
6310 player[k].targetrotation=-asin(0-rotatetarget.x);
6311 player[k].targetrotation*=360/6.28;
6312 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6313 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6315 player[k].victim=&player[i];
6316 player[k].hasvictim=1;
6317 player[i].targetanimation=knifefollowedanim;
6318 player[i].currentanimation=knifefollowedanim;
6319 player[i].targettilt2=0;
6320 player[i].targettilt2=player[k].targettilt2;
6321 player[i].targetframe=1;
6322 player[i].currentframe=0;
6324 player[i].velocity=0;
6325 player[k].currentanimation=knifefollowanim;
6326 player[k].targetanimation=knifefollowanim;
6327 player[k].targettilt2=player[i].targettilt2;
6328 player[k].currentframe=player[i].currentframe;
6329 player[k].targetframe=player[i].targetframe;
6330 player[k].target=player[i].target;
6331 player[k].velocity=0;
6332 player[k].oldcoords=player[k].coords;
6333 player[i].coords=player[k].coords;
6334 player[i].targetrotation=player[k].targetrotation;
6335 player[i].rotation=player[k].targetrotation;
6336 player[k].rotation=player[k].targetrotation;
6337 player[i].rotation=player[k].targetrotation;
6342 if(player[k].weaponactive!=-1){
6343 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
6346 for(i=0;i<numplayers;i++){
6348 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
6349 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
6350 if(player[i].skeleton.free)
6351 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
6352 player[k].victim=&player[i];
6353 player[k].hasvictim=1;
6354 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
6355 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
6356 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
6357 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
6359 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
6360 player[k].targetanimation=killanim;
6361 for(j=0;j<terrain.numdecals;j++){
6362 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6363 terrain.DeleteDecal(j);
6366 for(l=0;l<objects.numobjects;l++){
6367 if(objects.model[l].type==decalstype)
6368 for(j=0;j<objects.model[l].numdecals;j++){
6369 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6370 objects.model[l].DeleteDecal(j);
6375 if(!player[i].dead||musictype!=2)
6376 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
6377 player[k].targetanimation=dropkickanim;
6378 for(j=0;j<terrain.numdecals;j++){
6379 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6380 terrain.DeleteDecal(j);
6383 for(l=0;l<objects.numobjects;l++){
6384 if(objects.model[l].type==decalstype)
6385 for(j=0;j<objects.model[l].numdecals;j++){
6386 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6387 objects.model[l].DeleteDecal(j);
6393 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
6395 player[k].targetframe=0;
6397 //player[k].velocity=0;
6399 rotatetarget=player[i].coords-player[k].coords;
6400 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
6401 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
6403 Normalise(&rotatetarget);
6404 player[k].targetrotation=-asin(0-rotatetarget.x);
6405 player[k].targetrotation*=360/6.28;
6406 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6408 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
6409 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
6412 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6413 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
6415 player[k].lastattack3=player[k].lastattack2;
6416 player[k].lastattack2=player[k].lastattack;
6417 player[k].lastattack=player[k].targetanimation;
6419 if(player[k].targetanimation==swordgroundstabanim){
6420 player[k].targetrotation+=30;
6422 //player[k].targettilt2=0;
6428 if(!player[k].hasvictim){
6429 for(i=0;i<numplayers;i++){
6430 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
6431 player[k].victim=&player[i];
6432 player[k].hasvictim=1;
6434 if(player[k].hasvictim&&!player[i].skeleton.free)
6435 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
6436 player[k].victim=&player[i];
6440 if(player[k].aitype==playercontrolled)
6441 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
6443 player[k].targetanimation=rabbitkickanim;
6444 player[k].targetframe=0;
6447 if(animation[player[k].targetanimation].attack&&k==0){
6450 if(player[k].weaponactive!=-1){
6451 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
6454 if(player[k].weaponactive!=-1){
6455 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
6458 if(player[k].weaponactive!=-1){
6459 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
6461 if(armedstaff)numstaffattack++;
6462 else if(armedsword)numswordattack++;
6463 else if(armedknife)numknifeattack++;
6464 else numunarmedattack++;
6471 static float collisionradius;
6473 for(k=0;k<numplayers;k++){
6474 for(i=k;i<numplayers;i++){
6477 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
6478 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
6479 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
6480 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
6481 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
6482 if(player[i].coords.y>player[k].coords.y-3)
6483 if(player[i].coords.y<player[k].coords.y+3)
6484 if(player[i].coords.x>player[k].coords.x-3)
6485 if(player[i].coords.x<player[k].coords.x+3)
6486 if(player[i].coords.z>player[k].coords.z-3)
6487 if(player[i].coords.z<player[k].coords.z+3){
6488 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6489 if(player[i].onfire||player[k].onfire){
6490 if(!player[i].onfire)player[i].CatchFire();
6491 if(!player[k].onfire)player[k].CatchFire();
6495 tempcoords1=player[i].coords;
6496 tempcoords2=player[k].coords;
6497 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
6498 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
6499 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6500 if(player[0].hasvictim)
6501 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
6502 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
6504 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6505 player[k].coords.y=player[i].coords.y;
6506 player[i].velocity=player[k].velocity;
6507 player[i].skeleton.free=0;
6508 player[i].rotation=0;
6509 player[i].RagDoll(0);
6510 player[i].DoDamage(20);
6511 if(k==0)camerashake+=.3;
6512 player[i].skeleton.longdead=0;
6513 player[k].lastcollide=1;
6516 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6517 player[i].coords.y=player[k].coords.y;
6518 player[k].velocity=player[i].velocity;
6519 player[k].skeleton.free=0;
6520 player[k].rotation=0;
6521 player[k].RagDoll(0);
6522 player[k].DoDamage(20);
6523 if(i==0)camerashake+=.3;
6524 player[k].skeleton.longdead=0;
6525 player[i].lastcollide=1;
6528 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
6529 rotatetarget=player[k].velocity-player[i].velocity;
6530 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
6531 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
6533 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
6534 static float gLoc[3];
6535 static float vel[3];
6536 gLoc[0]=player[i].coords.x;
6537 gLoc[1]=player[i].coords.y;
6538 gLoc[2]=player[i].coords.z;
6539 vel[0]=player[i].velocity.x;
6540 vel[1]=player[i].velocity.y;
6541 vel[2]=player[i].velocity.z;
6542 if(tutoriallevel!=1){
6543 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
6544 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
6545 OPENAL_SetVolume(channels[heavyimpactsound], 256);
6546 OPENAL_SetPaused(channels[heavyimpactsound], false);
6548 //player[i].velocity=player[k].velocity;
6549 //player[k].velocity=player[i].velocity;
6551 player[i].RagDoll(0);
6552 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
6557 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
6558 player[k].RagDoll(0);
6559 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
6564 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
6566 //if(player[i].skeleton.oldfree){
6567 for(j=0;j<player[i].skeleton.num_joints;j++){
6568 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
6571 //if(player[k].skeleton.oldfree){
6572 for(j=0;j<player[k].skeleton.num_joints;j++){
6573 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
6579 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
6581 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
6582 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6583 rotatetarget=player[k].coords-player[i].coords;
6584 Normalise(&rotatetarget);
6585 player[k].coords=(player[k].coords+player[i].coords)/2;
6586 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6587 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6588 if(player[k].howactive==typeactive||hostile)
6589 if(player[k].isIdle()){
6590 if(player[k].howactive<typesleeping){
6591 player[k].targetanimation=player[k].getStop();
6592 player[k].targetframe=0;
6595 else if(player[k].howactive==typesleeping)
6597 player[k].targetanimation=getupfromfrontanim;
6598 player[k].targetframe=0;
6601 if(!editorenabled)player[k].howactive=typeactive;
6603 if(player[i].howactive==typeactive||hostile)
6604 if(player[i].isIdle()){
6605 if(player[i].howactive<typesleeping){
6606 player[i].targetanimation=player[i].getStop();
6607 player[i].targetframe=0;
6612 player[i].targetanimation=getupfromfrontanim;
6613 player[i].targetframe=0;
6616 if(!editorenabled)player[i].howactive=typeactive;
6620 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
6621 player[i].velocity=player[k].velocity;
6622 player[k].velocity=player[k].velocity*-.5;
6623 //player[i].velocity.y-=10;
6624 player[k].velocity.y=player[i].velocity.y;
6625 player[i].DoDamage(20);
6626 player[i].RagDoll(0);
6627 player[k].lastcollide=1;
6634 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
6635 player[k].velocity=player[i].velocity;
6636 player[i].velocity=player[i].velocity*-.3;
6637 //player[k].velocity.y-=10;
6638 player[i].velocity.y=player[k].velocity.y;
6639 player[k].DoDamage(20);
6640 player[k].RagDoll(0);
6641 player[i].lastcollide=1;
6652 player[i].CheckKick();
6653 player[k].CheckKick();
6659 for(k=0;k<numplayers;k++){
6660 for(i=k;i<numplayers;i++){
6662 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
6663 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6664 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
6665 player[i].victim=&player[k];
6666 player[i].targetanimation=jumpreversedanim;
6667 player[i].currentanimation=jumpreversedanim;
6668 player[k].currentanimation=jumpreversalanim;
6669 player[k].targetanimation=jumpreversalanim;
6670 player[i].targettilt2=0;
6671 player[i].currentframe=0;
6672 player[i].targetframe=1;
6673 player[k].currentframe=0;
6674 player[k].targetframe=1;
6675 if(player[i].coords.y<player[k].coords.y+1){
6676 player[i].targetanimation=rabbitkickreversedanim;
6677 player[i].currentanimation=rabbitkickreversedanim;
6678 player[k].currentanimation=rabbitkickreversalanim;
6679 player[k].targetanimation=rabbitkickreversalanim;
6680 player[k].currentframe=1;
6681 player[k].targetframe=2;
6682 player[i].currentframe=1;
6683 player[i].targetframe=2;
6685 player[k].targettilt2=0;
6687 player[i].velocity=0;
6688 player[k].velocity=0;
6689 player[k].oldcoords=player[k].coords;
6690 player[i].coords=player[k].coords;
6691 player[k].targetrotation=player[i].targetrotation;
6692 player[k].rotation=player[i].targetrotation;
6693 player[k].victim=&player[i];
6694 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
6696 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
6697 player[k].victim=&player[i];
6698 player[k].targetanimation=jumpreversedanim;
6699 player[k].currentanimation=jumpreversedanim;
6700 player[i].currentanimation=jumpreversalanim;
6701 player[i].targetanimation=jumpreversalanim;
6702 player[k].targettilt2=0;
6703 player[i].targettilt2=0;
6704 player[k].currentframe=0;
6705 player[k].targetframe=1;
6706 player[i].currentframe=0;
6707 player[i].targetframe=1;
6708 if(player[k].coords.y<player[i].coords.y+1){
6709 player[k].targetanimation=rabbitkickreversedanim;
6710 player[k].currentanimation=rabbitkickreversedanim;
6711 player[i].currentanimation=rabbitkickreversalanim;
6712 player[i].targetanimation=rabbitkickreversalanim;
6713 player[k].currentframe=1;
6714 player[k].targetframe=2;
6715 player[i].currentframe=1;
6716 player[i].targetframe=2;
6719 player[k].velocity=0;
6720 player[i].velocity=0;
6721 player[i].oldcoords=player[i].coords;
6722 player[k].coords=player[i].coords;
6723 player[i].targetrotation=player[k].targetrotation;
6724 player[i].rotation=player[k].targetrotation;
6725 player[i].victim=&player[k];
6726 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
6733 for(k=0;k<numplayers;k++)
6734 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
6739 if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
6740 texturesizetogglekeydown=0;
6743 for(k=0;k<numplayers;k++){
6744 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6745 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6746 player[k].DoDamage(1000);
6751 static bool respawnkeydown;
6752 if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
6753 targetlevel=whichlevel;
6757 if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
6758 if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
6763 if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
6765 if(targetlevel>numchallengelevels-1)targetlevel=0;
6768 slomotogglekeydown=1;
6770 static bool movekey;
6771 static bool connected;
6773 for(int i=0;i<numplayers;i++){
6774 if(!player[i].skeleton.free){
6775 oldtargetrotation=player[i].targetrotation;
6776 if(i==0&&indialogue==-1){
6777 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6778 if(!cameramode)player[0].targetrotation=-rotation+180;
6779 if(cameramode)player[0].targetrotation=0;
6785 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6786 if(cameramode){facing=flatfacing;}
6788 facing=DoRotation(facing,-rotation2,0,0);
6789 facing=DoRotation(facing,0,0-rotation,0);
6792 player[0].lookrotation=-rotation;
6794 player[i].targetheadrotation=rotation;
6795 player[i].targetheadrotation2=rotation2;
6797 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
6798 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
6799 player[i].targetrotation=-player[i].lookrotation+180;
6805 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6807 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
6808 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
6810 player[i].targetheadrotation=player[i].lookrotation;
6811 player[i].targetheadrotation2=player[i].lookrotation2;
6814 rotatetarget=participantfacing[whichdialogue][indialogue][i];
6815 Normalise(&rotatetarget);
6816 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6817 player[i].targetheadrotation*=360/6.28;
6818 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6820 player[i].targetheadrotation*=-1;
6821 player[i].targetheadrotation+=180;
6822 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6830 player[i].avoidsomething=0;
6832 for(j=0;j<objects.numobjects;j++){
6833 if(objects.onfire[j]){
6834 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
6836 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
6837 player[i].collided=0;
6838 player[i].avoidcollided=1;
6839 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6840 player[i].avoidwhere=objects.position[j];
6846 //Add avoidwhere to players
6848 for(j=0;j<numplayers;j++){
6849 if(player[j].onfire){
6850 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
6852 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
6853 player[i].collided=0;
6854 player[i].avoidcollided=1;
6855 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6856 player[i].avoidwhere=objects.position[j];
6862 if(player[i].collided>.8)player[i].avoidcollided=0;
6863 if(player[i].aitype!=playercontrolled&&indialogue==-1){
6864 player[i].jumpclimb=0;
6866 if(editorenabled)player[i].stunned=1;
6869 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
6870 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
6872 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
6873 player[i].forwardkeydown=0;
6874 player[i].leftkeydown=0;
6875 player[i].backkeydown=0;
6876 player[i].rightkeydown=0;
6877 player[i].crouchkeydown=0;
6878 player[i].attackkeydown=0;
6879 player[i].jumpkeydown=0;
6880 player[i].throwkeydown=0;
6883 if(player[i].aitype==pathfindtype){
6884 if(player[i].finalpathfindpoint==-1){
6885 float closestdistance;
6891 for(j=0;j<numpathpoints;j++){
6892 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
6893 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
6895 player[i].finaltarget=pathpoint[j];
6898 player[i].finalpathfindpoint=closest;
6899 for(j=0;j<numpathpoints;j++){
6900 if(numpathpointconnect[j])
6901 for(k=0;k<numpathpointconnect[j];k++){
6902 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6903 if(tempdist*tempdist<closestdistance){
6904 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6905 closestdistance=tempdist*tempdist;
6907 player[i].finaltarget=colpoint;
6912 player[i].finalpathfindpoint=closest;
6915 if(player[i].targetpathfindpoint==-1){
6916 float closestdistance;
6922 if(player[i].lastpathfindpoint==-1){
6923 for(j=0;j<numpathpoints;j++){
6924 if(j!=player[i].lastpathfindpoint)
6925 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
6926 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
6930 player[i].targetpathfindpoint=closest;
6931 for(j=0;j<numpathpoints;j++){
6932 if(j!=player[i].lastpathfindpoint)
6933 if(numpathpointconnect[j])
6934 for(k=0;k<numpathpointconnect[j];k++){
6935 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6936 if(tempdist*tempdist<closestdistance){
6937 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6938 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
6939 closestdistance=tempdist*tempdist;
6946 player[i].targetpathfindpoint=closest;
6950 for(j=0;j<numpathpoints;j++){
6951 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
6954 if(numpathpointconnect[j])
6955 for(k=0;k<numpathpointconnect[j];k++){
6956 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
6959 if(numpathpointconnect[player[i].lastpathfindpoint])
6960 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
6961 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
6964 tempdist=findPathDist(j,player[i].finalpathfindpoint);
6965 if(closest==-1||tempdist<closestdistance){
6966 closestdistance=tempdist;
6972 player[i].targetpathfindpoint=closest;
6975 player[i].losupdatedelay-=multiplier;
6977 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
6978 Normalise(&rotatetarget);
6979 player[i].targetrotation=-asin(0-rotatetarget.x);
6980 player[i].targetrotation*=360/6.28;
6981 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6982 player[i].lookrotation=player[i].targetrotation;
6983 //player[i].aiupdatedelay=.05;
6985 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
6986 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6987 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6988 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6989 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
6990 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6991 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6992 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6993 player[i].targetpathfindpoint=-1;
6995 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
6996 player[i].aitype=passivetype;
6999 player[i].forwardkeydown=1;
7000 player[i].leftkeydown=0;
7001 player[i].backkeydown=0;
7002 player[i].rightkeydown=0;
7003 player[i].crouchkeydown=0;
7004 player[i].attackkeydown=0;
7005 player[i].throwkeydown=0;
7007 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7009 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7010 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7012 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7013 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
7014 player[i].aitype=attacktypecutoff;
7015 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7016 player[i].aitype=attacktypecutoff;
7018 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7019 player[i].losupdatedelay=.2;
7020 for(j=0;j<numplayers;j++){
7021 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7022 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7023 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7024 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7025 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
7026 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7027 player[i].aitype=searchtype;
7028 player[i].lastchecktime=12;
7029 player[i].lastseen=player[j].coords;
7030 player[i].lastseentime=12;
7036 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7037 if(player[i].creature!=wolftype){
7038 player[i].stunned=.6;
7039 player[i].surprised=.6;
7044 if(player[i].aitype!=passivetype&&leveltime>.5){
7045 player[i].howactive=typeactive;
7048 if(player[i].aitype==passivetype){
7049 player[i].aiupdatedelay-=multiplier;
7050 player[i].losupdatedelay-=multiplier;
7051 player[i].lastseentime+=multiplier;
7052 player[i].pausetime-=multiplier;
7053 if(player[i].lastseentime>1)player[i].lastseentime=1;
7055 if(player[i].aiupdatedelay<0){
7056 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
7057 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
7058 Normalise(&rotatetarget);
7059 player[i].targetrotation=-asin(0-rotatetarget.x);
7060 player[i].targetrotation*=360/6.28;
7061 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7062 player[i].lookrotation=player[i].targetrotation;
7063 player[i].aiupdatedelay=.05;
7065 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
7066 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
7067 player[i].waypoint++;
7068 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
7073 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7074 else player[i].forwardkeydown=0;
7075 player[i].leftkeydown=0;
7076 player[i].backkeydown=0;
7077 player[i].rightkeydown=0;
7078 player[i].crouchkeydown=0;
7079 player[i].attackkeydown=0;
7080 player[i].throwkeydown=0;
7082 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7083 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7085 XYZ leftpos,rightpos;
7086 float leftdist,rightdist;
7087 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7088 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7089 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7090 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7091 if(leftdist<rightdist)player[i].targetrotation+=90;
7092 else player[i].targetrotation-=90;
7096 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7097 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7101 if(player[i].howactive<typesleeping)
7102 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7103 for(j=0;j<numenvsounds;j++){
7104 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7105 player[i].aitype=attacktypecutoff;
7109 if(player[i].howactive==typesleeping)
7110 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7111 for(j=0;j<numenvsounds;j++){
7112 if(envsoundvol[j]>14)
7113 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7114 player[i].aitype=attacktypecutoff;
7118 if(player[i].aitype!=passivetype){
7119 if(player[i].howactive==typesleeping){
7120 player[i].targetanimation=getupfromfrontanim;
7121 player[i].targetframe=0;
7125 player[i].howactive=typeactive;
7129 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7130 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7131 player[i].aitype=attacktypecutoff;
7132 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7133 player[i].aitype=attacktypecutoff;
7135 if(player[i].creature==wolftype){
7137 float smelldistance;
7139 for(j=0;j<numplayers;j++){
7140 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7141 if(j==0&&player[j].num_weapons>0){
7142 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7143 if(player[j].num_weapons==2)
7144 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7149 windsmell=windvector;
7150 Normalise(&windsmell);
7151 windsmell=windsmell*2+player[j].coords;
7152 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7153 player[i].aitype=attacktypecutoff;
7158 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7159 player[i].losupdatedelay=.2;
7160 for(j=0;j<numplayers;j++){
7161 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7162 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7163 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7164 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7165 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7166 player[i].lastseentime-=.2;
7167 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7168 else player[i].lastseentime-=.6;
7170 if(player[i].lastseentime<=0){
7171 player[i].aitype=searchtype;
7172 player[i].lastchecktime=12;
7173 player[i].lastseen=player[j].coords;
7174 player[i].lastseentime=12;
7180 if(player[i].aitype==attacktypecutoff&&musictype!=2){
7181 if(player[i].creature!=wolftype){
7182 player[i].stunned=.6;
7183 player[i].surprised=.6;
7185 if(player[i].creature==wolftype){
7186 player[i].stunned=.47;
7187 player[i].surprised=.47;
7193 if(player[i].aitype==searchtype){
7194 player[i].aiupdatedelay-=multiplier;
7195 player[i].losupdatedelay-=multiplier;
7196 if(!player[i].pause)player[i].lastseentime-=multiplier;
7197 player[i].lastchecktime-=multiplier;
7199 if(player[i].isRun()&&!player[i].onground){
7200 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7201 test2=player[i].coords+player[i].facing;
7203 test=player[i].coords+player[i].facing;
7205 j=checkcollide(test2,test,player[i].laststanding);
7206 if(j==-1)j=checkcollide(test2,test);
7208 player[i].velocity=0;
7209 player[i].targetanimation=player[i].getStop();
7210 player[i].targetframe=0;
7212 player[i].targetrotation+=180;
7213 player[i].stunned=.5;
7214 //player[i].aitype=passivetype;
7215 player[i].aitype=pathfindtype;
7216 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7217 player[i].finalpathfindpoint=-1;
7218 player[i].targetpathfindpoint=-1;
7219 player[i].lastpathfindpoint=-1;
7220 player[i].lastpathfindpoint2=-1;
7221 player[i].lastpathfindpoint3=-1;
7222 player[i].lastpathfindpoint4=-1;
7224 else player[i].laststanding=j;
7227 if(player[i].aiupdatedelay<0){
7228 rotatetarget=player[i].lastseen-player[i].coords;
7229 Normalise(&rotatetarget);
7230 player[i].targetrotation=-asin(0-rotatetarget.x);
7231 player[i].targetrotation*=360/6.28;
7232 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7233 player[i].lookrotation=player[i].targetrotation;
7234 player[i].aiupdatedelay=.05;
7235 player[i].forwardkeydown=1;
7237 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
7238 player[i].forwardkeydown=0;
7239 player[i].aiupdatedelay=1;
7240 player[i].lastseen.x+=(float(Random()%100)-50)/25;
7241 player[i].lastseen.z+=(float(Random()%100)-50)/25;
7242 player[i].lastchecktime=3;
7245 player[i].leftkeydown=0;
7246 player[i].backkeydown=0;
7247 player[i].rightkeydown=0;
7248 player[i].crouchkeydown=0;
7249 player[i].attackkeydown=0;
7250 player[i].throwkeydown=0;
7252 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7253 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7255 XYZ leftpos,rightpos;
7256 float leftdist,rightdist;
7257 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7258 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7259 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7260 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7261 if(leftdist<rightdist)player[i].targetrotation+=90;
7262 else player[i].targetrotation-=90;
7266 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7267 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7269 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
7270 for(j=0;j<numenvsounds;j++){
7271 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7272 player[i].aitype=attacktypecutoff;
7276 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
7277 player[i].losupdatedelay=.2;
7278 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
7279 {player[i].aitype=attacktypecutoff;
7280 player[i].lastseentime=1;}
7281 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
7282 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
7283 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7284 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7285 player[i].aitype=attacktypecutoff;
7286 player[i].lastseentime=1;
7289 if(player[i].lastseentime<0){
7290 //player[i].aitype=passivetype;
7292 player[i].aitype=pathfindtype;
7293 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7294 player[i].finalpathfindpoint=-1;
7295 player[i].targetpathfindpoint=-1;
7296 player[i].lastpathfindpoint=-1;
7297 player[i].lastpathfindpoint2=-1;
7298 player[i].lastpathfindpoint3=-1;
7299 player[i].lastpathfindpoint4=-1;
7303 if(player[i].aitype!=gethelptype){
7304 player[i].runninghowlong=0;
7307 if(player[i].aitype==gethelptype){
7308 player[i].runninghowlong+=multiplier;
7309 player[i].aiupdatedelay-=multiplier;
7311 if(player[i].aiupdatedelay<0||player[i].ally==0){
7312 player[i].aiupdatedelay=.2;
7320 if(!player[i].ally){
7321 for(j=0;j<numplayers;j++){
7322 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7323 distance=findDistancefast(&player[i].coords,&player[j].coords);
7324 if(closestdist==-1||distance<closestdist){
7325 closestdist=distance;
7331 if(closest!=-1)player[i].ally=closest;
7332 else player[i].ally=0;
7333 player[i].lastseen=player[0].coords;
7334 player[i].lastseentime=12;
7338 player[i].lastchecktime=12;
7339 //player[i].lastseentime-=.5;
7341 facing=player[i].coords;
7342 flatfacing=player[player[i].ally].coords;
7343 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7344 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
7345 if(-1!=checkcollide(facing,flatfacing))
7346 player[i].lastseentime-=.1;
7348 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
7349 player[i].aitype=searchtype;
7350 player[i].lastseentime=12;
7353 if(player[i].ally>0){
7354 rotatetarget=player[player[i].ally].coords-player[i].coords;
7355 Normalise(&rotatetarget);
7356 player[i].targetrotation=-asin(0-rotatetarget.x);
7357 player[i].targetrotation*=360/6.28;
7358 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7359 player[i].lookrotation=player[i].targetrotation;
7360 player[i].aiupdatedelay=.05;
7361 player[i].forwardkeydown=1;
7363 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
7364 player[i].aitype=searchtype;
7365 player[i].lastseentime=12;
7366 player[player[i].ally].aitype=searchtype;
7367 if(player[player[i].ally].lastseentime<player[i].lastseentime){
7368 player[player[i].ally].lastseen=player[i].lastseen;
7369 player[player[i].ally].lastseentime=player[i].lastseentime;
7370 player[player[i].ally].lastchecktime=player[i].lastchecktime;
7374 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7375 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7377 XYZ leftpos,rightpos;
7378 float leftdist,rightdist;
7379 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7380 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7381 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7382 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7383 if(leftdist<rightdist)player[i].targetrotation+=90;
7384 else player[i].targetrotation-=90;
7389 player[i].leftkeydown=0;
7390 player[i].backkeydown=0;
7391 player[i].rightkeydown=0;
7392 player[i].crouchkeydown=0;
7393 player[i].attackkeydown=0;
7395 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7396 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7399 if(player[i].aitype==getweapontype){
7400 player[i].aiupdatedelay-=multiplier;
7401 player[i].lastchecktime-=multiplier;
7403 if(player[i].aiupdatedelay<0){
7404 player[i].aiupdatedelay=.2;
7412 if(player[i].ally<0){
7413 for(j=0;j<weapons.numweapons;j++){
7414 if(weapons.owner[j]==-1){
7415 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
7416 if(closestdist==-1||distance<closestdist){
7417 closestdist=distance;
7423 if(closest!=-1)player[i].ally=closest;
7424 else player[i].ally=-1;
7427 player[i].lastseentime=12;
7429 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
7430 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
7431 player[i].aitype=attacktypecutoff;
7432 player[i].lastseentime=1;
7435 if(player[i].ally>=0){
7436 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
7437 player[i].aitype=attacktypecutoff;
7438 player[i].lastseentime=1;
7440 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
7441 Normalise(&rotatetarget);
7442 player[i].targetrotation=-asin(0-rotatetarget.x);
7443 player[i].targetrotation*=360/6.28;
7444 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7445 player[i].lookrotation=player[i].targetrotation;
7446 player[i].aiupdatedelay=.05;
7447 player[i].forwardkeydown=1;
7450 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7451 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7453 XYZ leftpos,rightpos;
7454 float leftdist,rightdist;
7455 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7456 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7457 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7458 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7459 if(leftdist<rightdist)player[i].targetrotation+=90;
7460 else player[i].targetrotation-=90;
7463 /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
7464 if(abs(Random()%6)){
7465 player[i].crouchkeydown=1;
7466 if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
7467 if(player[i].isRun()){
7468 player[i].targetframe=0;
7470 player[i].targetanimation=sneakanim;
7473 else player[i].forwardkeydown=0;
7475 else player[i].crouchkeydown=0;
7477 else player[i].crouchkeydown=0;*/
7480 player[i].leftkeydown=0;
7481 player[i].backkeydown=0;
7482 player[i].rightkeydown=0;
7483 player[i].attackkeydown=0;
7484 player[i].throwkeydown=1;
7485 player[i].crouchkeydown=0;
7486 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
7487 player[i].drawkeydown=0;
7489 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7490 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7493 if(player[i].aitype==attacktypecutoff){
7494 player[i].aiupdatedelay-=multiplier;
7495 if(player[i].damage<player[i].damagetolerance*2/3)
7496 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
7497 player[i].attackkeydown=0;
7498 if(player[i].isIdle())player[i].crouchkeydown=1;
7499 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
7500 if(weapons.type[player[0].weaponids[0]]==knife){
7501 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
7502 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
7503 else player[i].targetanimation=rollanim;
7505 player[i].targetframe=0;
7506 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
7507 player[i].wentforweapon=0;
7509 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
7510 player[i].targetanimation=flipanim;
7512 player[i].targetframe=0;
7516 player[i].forwardkeydown=0;
7517 player[i].aiupdatedelay=.02;
7519 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7520 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
7521 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
7523 if(player[i].wentforweapon<3)
7524 for(j=0;j<weapons.numweapons;j++){
7525 if(player[i].creature!=wolftype)
7526 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
7527 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
7528 player[i].wentforweapon++;
7529 player[i].lastchecktime=6;
7530 player[i].aitype=getweapontype;
7535 if(player[i].damage<player[i].damagetolerance/2)
7536 if(animation[player[i].targetanimation].height!=highheight)
7537 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
7538 player[i].crouchkeydown=1;
7540 if(player[i].isRun()&&!player[i].onground){
7541 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7542 test2=player[i].coords+player[i].facing;
7544 test=player[i].coords+player[i].facing;
7546 j=checkcollide(test2,test,player[i].laststanding);
7547 if(j==-1)j=checkcollide(test2,test);
7549 player[i].velocity=0;
7550 player[i].targetanimation=player[i].getStop();
7551 player[i].targetframe=0;
7553 player[i].targetrotation+=180;
7554 player[i].stunned=.5;
7555 //player[i].aitype=passivetype;
7556 player[i].aitype=pathfindtype;
7557 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7558 player[i].finalpathfindpoint=-1;
7559 player[i].targetpathfindpoint=-1;
7560 player[i].lastpathfindpoint=-1;
7561 player[i].lastpathfindpoint2=-1;
7562 player[i].lastpathfindpoint3=-1;
7563 player[i].lastpathfindpoint4=-1;
7565 else player[i].laststanding=j;
7568 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
7569 player[i].aitype=pathfindtype;
7570 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7571 player[i].finalpathfindpoint=-1;
7572 player[i].targetpathfindpoint=-1;
7573 player[i].lastpathfindpoint=-1;
7574 player[i].lastpathfindpoint2=-1;
7575 player[i].lastpathfindpoint3=-1;
7576 player[i].lastpathfindpoint4=-1;
7578 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7579 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
7580 else player[i].drawkeydown=0;
7581 player[i].rabbitkickenabled=Random()%2;
7582 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
7583 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
7584 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
7585 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
7586 Normalise(&rotatetarget);
7587 player[i].targetrotation=-asin(0-rotatetarget.x);
7588 player[i].targetrotation*=360/6.28;
7589 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7590 player[i].lookrotation=player[i].targetrotation;
7591 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
7593 oldkey=player[i].forwardkeydown;
7594 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
7595 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
7596 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
7597 else player[i].forwardkeydown=0;
7599 player[i].forwardkeydown=0;
7600 if(Random()%10==0)player[i].forwardkeydown=1;
7601 if(Random()%100==0){
7602 player[i].aitype=pathfindtype;
7603 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7604 player[i].finalpathfindpoint=-1;
7605 player[i].targetpathfindpoint=-1;
7606 player[i].lastpathfindpoint=-1;
7607 player[i].lastpathfindpoint2=-1;
7608 player[i].lastpathfindpoint3=-1;
7609 player[i].lastpathfindpoint4=-1;
7612 player[i].leftkeydown=0;
7613 player[i].backkeydown=0;
7614 player[i].rightkeydown=0;
7615 player[i].crouchkeydown=0;
7616 player[i].throwkeydown=0;
7618 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7619 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
7620 else player[i].attackkeydown=0;
7621 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
7623 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
7625 for(j=0;j<numplayers;j++){
7626 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
7627 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
7628 if(target>=0)target=-1;
7633 if(target>=0)player[target].Reverse();
7636 if(player[i].collided<1)player[i].jumpkeydown=0;
7637 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
7638 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7639 player[0].jumpkeydown=0;
7640 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
7641 if(player[i].jumpkeydown)player[i].attackkeydown=0;
7642 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
7644 if(tutoriallevel==1){
7645 if(!canattack)player[i].attackkeydown=0;
7649 facing=player[i].coords;
7650 flatfacing=player[0].coords;
7651 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7652 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
7653 if(player[i].occluded>=2)
7654 if(-1!=checkcollide(facing,flatfacing)){
7655 if(!player[i].pause)player[i].lastseentime-=.2;
7656 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
7657 player[i].aitype=searchtype;
7658 player[i].lastchecktime=12;
7659 player[i].lastseen=player[0].coords;
7660 player[i].lastseentime=12;
7663 else player[i].lastseentime=1;
7666 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
7667 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
7668 test=player[0].coords;
7670 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
7673 // NOTE: Ask about logic of this call : NOTE
7674 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
7675 player[i].stunned>0 ||
7676 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
7678 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
7679 player[i].targetrotation=player[i].rotation;
7680 player[i].forwardkeydown=0;
7681 player[i].leftkeydown=0;
7682 player[i].backkeydown=0;
7683 player[i].rightkeydown=0;
7684 player[i].jumpkeydown=0;
7685 player[i].attackkeydown=0;
7686 player[i].crouchkeydown=0;
7687 player[i].throwkeydown=0;
7694 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7697 if(player[i].aitype==attacktypecutoff){
7698 rotatetarget=player[0].coords-player[i].coords;
7699 Normalise(&rotatetarget);
7700 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7701 player[i].targetheadrotation*=360/6.28;
7702 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7704 player[i].targetheadrotation*=-1;
7705 player[i].targetheadrotation+=180;
7706 //player[i].targetheadrotation2=0;
7707 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7709 else if(player[i].howactive>=typesleeping){
7710 player[i].targetheadrotation=player[i].targetrotation;
7711 player[i].targetheadrotation2=0;
7714 if(player[i].interestdelay<=0){
7715 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
7716 player[i].headtarget=player[i].coords;
7717 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
7718 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
7719 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
7720 player[i].headtarget+=player[i].facing*1.5;
7722 rotatetarget=player[i].headtarget-player[i].coords;
7723 Normalise(&rotatetarget);
7724 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7725 player[i].targetheadrotation*=360/6.28;
7726 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7728 player[i].targetheadrotation*=-1;
7729 player[i].targetheadrotation+=180;
7730 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7732 //if(whichlevel==2)player[i].jumpkeydown=0;
7734 if(animation[player[i].targetanimation].attack==reversed){
7735 //player[i].targetrotation=player[i].rotation;
7736 player[i].forwardkeydown=0;
7737 player[i].leftkeydown=0;
7738 player[i].backkeydown=0;
7739 player[i].rightkeydown=0;
7740 player[i].jumpkeydown=0;
7741 player[i].attackkeydown=0;
7742 //player[i].crouchkeydown=0;
7743 player[i].throwkeydown=0;
7747 player[i].forwardkeydown=0;
7748 player[i].leftkeydown=0;
7749 player[i].backkeydown=0;
7750 player[i].rightkeydown=0;
7751 player[i].jumpkeydown=0;
7752 player[i].crouchkeydown=0;
7753 player[i].drawkeydown=0;
7754 player[i].throwkeydown=0;
7757 if(player[i].collided<-.3)player[i].collided=-.3;
7758 if(player[i].collided>1)player[i].collided=1;
7759 player[i].collided-=multiplier*4;
7760 player[i].whichdirectiondelay-=multiplier;
7761 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
7762 player[i].avoidcollided=-.3;
7763 player[i].whichdirection=abs(Random()%2);
7764 player[i].whichdirectiondelay=.4;
7766 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
7767 player[i].avoidcollided-=multiplier/4;
7768 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
7769 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
7770 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
7772 if(!player[i].throwkeydown){
7773 player[i].throwtogglekeydown=0;
7775 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
7776 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
7777 for(j=0;j<weapons.numweapons;j++){
7778 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
7779 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
7780 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
7781 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
7782 player[i].throwtogglekeydown=1;
7783 player[i].targetanimation=crouchremoveknifeanim;
7785 player[i].targetframe=0;
7786 rotatetarget=weapons.position[j]-player[i].coords;
7787 Normalise(&rotatetarget);
7788 player[i].targetrotation=-asin(0-rotatetarget.x);
7789 player[i].targetrotation*=360/6.28;
7790 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7791 player[i].hasvictim=0;
7793 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7794 player[i].throwtogglekeydown=1;
7795 player[i].hasvictim=0;
7797 //for(i=0;i<weapons.numweapons;i++){
7798 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
7799 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
7800 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
7803 gLoc[0]=player[i].coords.x;
7804 gLoc[1]=player[i].coords.y;
7805 gLoc[2]=player[i].coords.z;
7806 vel[0]=player[i].velocity.x;
7807 vel[1]=player[i].velocity.y;
7808 vel[2]=player[i].velocity.z;
7809 if(weapons.type[j]!=staff){
7810 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7811 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7812 OPENAL_SetVolume(channels[knifedrawsound], 128);
7813 OPENAL_SetPaused(channels[knifedrawsound], false);
7816 player[i].weaponactive=0;
7817 weapons.owner[j]=player[i].id;
7818 if(player[i].num_weapons>0){
7819 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7821 player[i].num_weapons++;
7822 player[i].weaponids[0]=j;
7828 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
7829 if(!player[i].isFlip()){
7830 player[i].throwtogglekeydown=1;
7831 player[i].targetanimation=removeknifeanim;
7833 player[i].targetframe=0;
7834 rotatetarget=weapons.position[j]-player[i].coords;
7835 Normalise(&rotatetarget);
7836 player[i].targetrotation=-asin(0-rotatetarget.x);
7837 player[i].targetrotation*=360/6.28;
7838 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7840 if(player[i].isFlip()){
7841 player[i].throwtogglekeydown=1;
7842 player[i].hasvictim=0;
7844 for(k=0;k<weapons.numweapons;k++){
7845 if(player[i].weaponactive==-1)
7846 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
7847 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
7850 gLoc[0]=player[i].coords.x;
7851 gLoc[1]=player[i].coords.y;
7852 gLoc[2]=player[i].coords.z;
7853 vel[0]=player[i].velocity.x;
7854 vel[1]=player[i].velocity.y;
7855 vel[2]=player[i].velocity.z;
7856 if(weapons.type[k]!=staff){
7857 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7858 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7859 OPENAL_SetVolume(channels[knifedrawsound], 128);
7860 OPENAL_SetPaused(channels[knifedrawsound], false);
7863 player[i].weaponactive=0;
7864 weapons.owner[k]=player[i].id;
7865 if(player[i].num_weapons>0){
7866 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7868 player[i].num_weapons++;
7869 player[i].weaponids[0]=k;
7876 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7878 for(j=0;j<numplayers;j++){
7879 if(player[i].weaponactive==-1)
7881 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
7882 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
7883 player[i].throwtogglekeydown=1;
7884 player[i].victim=&player[j];
7885 player[i].hasvictim=1;
7886 player[i].targetanimation=crouchremoveknifeanim;
7888 player[i].targetframe=0;
7889 rotatetarget=player[j].coords-player[i].coords;
7890 Normalise(&rotatetarget);
7891 player[i].targetrotation=-asin(0-rotatetarget.x);
7892 player[i].targetrotation*=360/6.28;
7893 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7895 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7896 player[i].throwtogglekeydown=1;
7897 player[i].victim=&player[j];
7898 player[i].hasvictim=1;
7899 int k = player[j].weaponids[0];
7900 if(player[i].hasvictim){
7903 gLoc[0]=player[i].coords.x;
7904 gLoc[1]=player[i].coords.y;
7905 gLoc[2]=player[i].coords.z;
7906 vel[0]=player[i].velocity.x;
7907 vel[1]=player[i].velocity.y;
7908 vel[2]=player[i].velocity.z;
7911 if(player[i].victim->weaponstuck!=-1){
7912 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7917 if(weapons.type[k]!=staff){
7918 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7919 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7920 OPENAL_SetVolume(channels[knifedrawsound], 128);
7921 OPENAL_SetPaused(channels[knifedrawsound], false);
7925 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
7926 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
7927 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
7928 OPENAL_SetPaused(channels[fleshstabremovesound], false);
7931 player[i].weaponactive=0;
7932 if(weapons.owner[k]!=-1){
7933 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
7934 else player[i].victim->num_weapons=1;
7936 player[i].victim->skeleton.longdead=0;
7937 player[i].victim->skeleton.free=1;
7938 player[i].victim->skeleton.broken=0;
7940 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
7941 player[i].victim->skeleton.joints[l].velchange=0;
7942 player[i].victim->skeleton.joints[l].locked=0;
7948 Normalise(&relative);
7949 XYZ footvel,footpoint;
7951 footpoint=weapons.position[k];
7952 if(player[i].victim->weaponstuck!=-1){
7953 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7954 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
7955 weapons.bloody[k]=2;
7956 weapons.blooddrip[k]=5;
7957 player[i].victim->weaponstuck=-1;
7958 player[i].victim->bloodloss+=2000;
7959 player[i].victim->DoDamage(2000);
7962 if(player[i].victim->num_weapons>0){
7963 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
7964 if(player[i].victim->weaponids[0]==k)
7965 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
7968 player[i].victim->weaponactive=-1;
7970 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
7971 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
7972 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
7973 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
7976 if(player[i].num_weapons>0){
7977 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7979 player[i].num_weapons++;
7980 player[i].weaponids[0]=k;
7987 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7988 if(weapons.type[player[i].weaponids[0]]==knife){
7989 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
7991 for(j=0;j<numplayers;j++){
7993 if(tutoriallevel!=1||tutorialstage==49)
7995 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
7996 if(!player[i].isFlip()){
7997 player[i].throwtogglekeydown=1;
7998 player[i].victim=&player[j];
7999 player[i].targetanimation=knifethrowanim;
8001 player[i].targetframe=0;
8002 rotatetarget=player[j].coords-player[i].coords;
8003 Normalise(&rotatetarget);
8004 player[i].targetrotation=-asin(0-rotatetarget.x);
8005 player[i].targetrotation*=360/6.28;
8006 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8008 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
8010 if(player[i].isFlip()){
8011 if(player[i].weaponactive!=-1){
8012 player[i].throwtogglekeydown=1;
8013 player[i].victim=&player[j];
8015 weapons.owner[player[i].weaponids[0]]=-1;
8016 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
8019 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
8021 weapons.velocity[player[i].weaponids[0]]=aim*50;
8022 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
8023 weapons.missed[player[i].weaponids[0]]=0;
8024 weapons.freetime[player[i].weaponids[0]]=0;
8025 weapons.firstfree[player[i].weaponids[0]]=1;
8026 weapons.physics[player[i].weaponids[0]]=0;
8027 player[i].num_weapons--;
8028 if(player[i].num_weapons){
8029 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8031 player[i].weaponactive=-1;
8038 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8039 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
8041 player[i].throwtogglekeydown=1;
8042 weapons.owner[player[i].weaponids[0]]=-1;
8043 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
8044 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
8045 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
8046 weapons.missed[player[i].weaponids[0]]=1;
8047 weapons.freetime[player[i].weaponids[0]]=0;
8048 weapons.firstfree[player[i].weaponids[0]]=1;
8049 weapons.physics[player[i].weaponids[0]]=1;
8050 player[i].num_weapons--;
8051 if(player[i].num_weapons){
8052 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8053 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
8056 player[i].weaponactive=-1;
8057 for(j=0;j<numplayers;j++){
8058 player[j].wentforweapon=0;
8065 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
8066 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
8067 //Setenvironment(1-environment);
8070 if(player[i].weaponactive!=-1){
8071 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8073 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8074 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8075 player[i].targetanimation=drawrightanim;
8076 player[i].targetframe=0;
8078 player[i].drawtogglekeydown=1;
8080 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8081 player[i].targetanimation=drawleftanim;
8082 player[i].targetframe=0;
8084 player[i].drawtogglekeydown=1;
8086 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8087 player[i].targetanimation=crouchdrawrightanim;
8088 player[i].targetframe=0;
8090 player[i].drawtogglekeydown=1;
8094 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8095 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8096 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8097 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8098 player[i].targetframe=0;
8100 player[i].hasvictim=0;
8101 //player[i].attacktogglekeydown=1;
8105 if(!player[i].drawkeydown){
8106 player[i].drawtogglekeydown=0;
8113 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8115 else absflatfacing=flatfacing;
8118 player[i].forwardkeydown=0;
8119 player[i].leftkeydown=0;
8120 player[i].backkeydown=0;
8121 player[i].rightkeydown=0;
8122 player[i].jumpkeydown=0;
8123 player[i].crouchkeydown=0;
8124 player[i].drawkeydown=0;
8125 player[i].throwkeydown=0;
8129 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8130 if(!player[i].forwardkeydown){
8131 player[i].forwardstogglekeydown=0;
8133 if(player[i].crouchkeydown){
8137 player[i].superruntoggle=1;
8139 for(j=0;j<numplayers;j++){
8140 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8141 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8142 player[i].superruntoggle=0;
8149 for(j=0;j<numplayers;j++){
8150 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8151 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8152 if(target>=0)target=-1;
8157 if(target>=0)player[target].Reverse();
8158 player[i].lowreversaldelay=.5;
8160 if(player[i].isIdle()){
8161 player[i].targetanimation=player[i].getCrouch();
8163 player[i].targetframe=0;
8164 player[i].transspeed=10;
8166 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
8167 player[i].targetanimation=rollanim;
8169 player[i].targetframe=0;
8170 player[i].transspeed=20;
8173 if(!player[i].crouchkeydown){
8175 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
8177 if(player[i].isCrouch()){
8179 for(j=0;j<numplayers;j++){
8180 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
8181 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
8182 if(target>=0)target=-1;
8187 if(target>=0)player[target].Reverse();
8188 player[i].highreversaldelay=.5;
8190 if(player[i].isCrouch()){
8191 if(!player[i].wasCrouch()){
8192 player[i].currentanimation=player[i].getCrouch();
8193 player[i].currentframe=0;
8196 player[i].targetanimation=player[i].getIdle();
8197 player[i].targetframe=0;
8198 player[i].transspeed=10;
8201 if(player[i].targetanimation==sneakanim){
8202 player[i].targetanimation=player[i].getIdle();
8204 player[i].targetframe=0;
8205 player[i].transspeed=10;
8208 if(player[i].forwardkeydown){
8209 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8210 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
8211 else player[i].targetanimation=player[i].getRun();
8213 player[i].targetframe=0;
8215 if(player[i].isCrouch()){
8216 player[i].targetanimation=sneakanim;
8217 if(player[i].wasCrouch())player[i].target=0;
8218 player[i].targetframe=0;
8220 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
8221 player[i].targetanimation=climbanim;
8223 player[i].targetframe=1;
8224 player[i].jumpclimb=1;
8226 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8227 player[i].velocity+=absflatfacing*5*multiplier;
8229 player[i].forwardstogglekeydown=1;
8232 if (player[i].rightkeydown){
8233 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8234 player[i].targetanimation=player[i].getRun();
8236 player[i].targetframe=0;
8238 if(player[i].isCrouch()){
8239 player[i].targetanimation=sneakanim;
8240 if(player[i].wasCrouch()) player[i].target=0;
8241 player[i].targetframe=0;
8243 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8244 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8246 player[i].targetrotation-=90;
8247 if(player[i].forwardkeydown)player[i].targetrotation+=45;
8248 if(player[i].backkeydown)player[i].targetrotation-=45;
8251 if ( player[i].leftkeydown){
8252 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8253 player[i].targetanimation=player[i].getRun();
8255 player[i].targetframe=0;
8257 if(player[i].isCrouch()){
8258 player[i].targetanimation=sneakanim;
8259 if(player[i].wasCrouch())player[i].target=0;
8260 player[i].targetframe=0;
8262 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8263 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8265 player[i].targetrotation+=90;
8266 if(player[i].forwardkeydown)player[i].targetrotation-=45;
8267 if(player[i].backkeydown)player[i].targetrotation+=45;
8270 if(player[i].backkeydown){
8271 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8272 player[i].targetanimation=player[i].getRun();
8274 player[i].targetframe=0;
8276 if(player[i].isCrouch()){
8277 player[i].targetanimation=sneakanim;
8278 if(player[i].wasCrouch())player[i].target=0;
8279 player[i].targetframe=0;
8281 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8282 player[i].velocity-=absflatfacing*5*multiplier;
8284 if(player[i].targetanimation==hanganim){
8285 player[i].currentanimation=jumpdownanim;
8286 player[i].targetanimation=jumpdownanim;
8288 player[i].currentframe=0;
8289 player[i].targetframe=1;
8290 player[i].velocity=0;
8291 player[i].velocity.y+=gravity;
8292 player[i].coords.y-=1.4;
8293 player[i].grabdelay=1;
8295 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
8296 player[i].targetrotation+=180;
8299 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
8300 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
8301 player[i].jumpstart=0;
8302 player[i].targetanimation=jumpupanim;
8304 player[i].targetframe=0;
8305 player[i].rotation=player[i].targetrotation;
8306 player[i].transspeed=20;
8307 player[i].FootLand(0,1);
8308 player[i].FootLand(1,1);
8312 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
8314 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
8315 if(!movekey)player[i].velocity=0;
8320 for(j=0;j<numplayers;j++){
8321 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
8322 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
8323 if(target>=0)target=-1;
8328 if(target>=0)player[i].velocity.y=1;
8329 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
8330 player[i].velocity.y=7;
8331 player[i].crouchtogglekeydown=1;
8333 else player[i].velocity.y=5;
8335 if(mousejump&&i==0&&debugmode){
8336 if(!player[i].isLanding())player[i].tempdeltav=deltav;
8337 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
8340 player[i].coords.y+=.2;
8341 player[i].jumppower-=1;
8343 static float gLoc[3];
8344 static float vel[3];
8345 gLoc[0]=player[i].coords.x;
8346 gLoc[1]=player[i].coords.y;
8347 gLoc[2]=player[i].coords.z;
8348 vel[0]=player[i].velocity.x;
8349 vel[1]=player[i].velocity.y;
8350 vel[2]=player[i].velocity.z;
8353 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
8354 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
8355 OPENAL_SetVolume(channels[whooshsound], 128);
8356 OPENAL_SetPaused(channels[whooshsound], false);
8359 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
8360 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
8361 OPENAL_SetVolume(channels[jumpsound], 128);
8362 OPENAL_SetPaused(channels[jumpsound], false);
8364 if((player[i].isIdle())&&player[i].jumppower>1){
8365 player[i].targetanimation=player[i].getLanding();
8366 player[i].landhard=0;
8368 player[i].targetframe=2;
8369 player[i].jumpstart=1;
8370 player[i].tempdeltav=deltav;
8372 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
8373 if(player[i].jumppower>multiplier*6){
8374 player[i].velocity.y+=multiplier*6;
8375 player[i].jumppower-=multiplier*6;
8377 if(player[i].jumppower<=multiplier*6){
8378 player[i].velocity.y+=player[i].jumppower;
8379 player[i].jumppower=0;
8382 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
8386 if(player[i].isRun()||player[i].targetanimation==walkanim){
8387 player[i].targetanimation=player[i].getStop();
8389 player[i].targetframe=0;
8391 if(player[i].targetanimation==sneakanim){
8392 player[i].targetanimation=player[i].getCrouch();
8393 if(player[i].currentanimation==sneakanim)player[i].target=0;
8394 player[i].targetframe=0;
8397 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
8398 player[i].targetanimation=player[i].getStop();
8400 player[i].targetframe=0;
8402 if(player[i].isRun()&&(player[i].aitype==passivetype)){
8403 player[i].targetanimation=player[i].getStop();
8405 player[i].targetframe=0;
8409 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
8413 for(k=0;k<numplayers;k++){
8414 if(abs(player[k].rotation-player[k].targetrotation)>180){
8415 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
8416 else player[k].rotation+=360;
8419 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
8420 player[k].targetanimation=player[k].getStop();
8421 player[k].targetframe=0;
8425 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
8426 player[k].targettilt=0;
8428 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
8429 player[k].targettilt=0;
8430 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
8431 player[k].jumppower+=multiplier*7;
8432 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
8433 //*(1-(player[k].damage/player[k].damagetolerance))
8434 if(player[k].jumppower>5)player[k].jumppower=5;
8437 if(player[k].isRun()){
8438 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
8441 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
8442 else if(player[k].tilt>player[k].targettilt){
8443 player[k].tilt-=multiplier*150;
8445 else if(player[k].tilt<player[k].targettilt){
8446 player[k].tilt+=multiplier*150;
8449 player[k].grabdelay-=multiplier;
8452 for(k=0;k<numplayers;k++){
8453 player[k].DoAnimations();
8454 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
8455 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
8461 for(j=numenvsounds-1;j>=0;j--){
8462 envsoundlife[j]-=multiplier;
8463 if(envsoundlife[j]<0){
8465 envsoundlife[j]=envsoundlife[numenvsounds];
8466 envsound[j]=envsound[numenvsounds];
8469 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
8470 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
8472 if(tutoriallevel==1){
8489 if(tutorialstage>=51)
8490 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
8491 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
8492 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
8494 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
8495 OPENAL_SetPaused(channels[stream_music3], false);
8496 OPENAL_SetVolume(channels[stream_music3], 256);
8501 float gLoc[3]={0,0,0};
8502 float vel[3]={0,0,0};
8503 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
8504 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8505 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8506 OPENAL_SetVolume(channels[fireendsound], 256);
8507 OPENAL_SetPaused(channels[fireendsound], false);
8508 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
8516 if(tutorialstage<51)
8517 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
8520 gLoc[0]=player[0].coords.x;
8521 gLoc[1]=player[0].coords.y;
8522 gLoc[2]=player[0].coords.z;
8526 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8527 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8528 OPENAL_SetVolume(channels[fireendsound], 256);
8529 OPENAL_SetPaused(channels[fireendsound], false);
8531 player[0].coords=(oldtemp+oldtemp2)/2;
8539 if(tutorialstage>=14&&tutorialstage<50)
8540 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
8543 gLoc[0]=player[1].coords.x;
8544 gLoc[1]=player[1].coords.y;
8545 gLoc[2]=player[1].coords.z;
8549 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8550 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8551 OPENAL_SetVolume(channels[fireendsound], 256);
8552 OPENAL_SetPaused(channels[fireendsound], false);
8554 for(int i=0;i<player[1].skeleton.num_joints;i++){
8556 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
8557 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
8558 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
8559 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
8560 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
8564 player[1].coords=(oldtemp+oldtemp2)/2;
8565 for(int i=0;i<player[1].skeleton.num_joints;i++){
8566 player[1].skeleton.joints[i].velocity=0;
8568 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
8569 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
8570 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
8571 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
8572 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
8580 static float gLoc[3];
8584 static float vel[3];
8585 vel[0]=(viewer.x-oldviewer.x)/multiplier;
8586 vel[1]=(viewer.y-oldviewer.y)/multiplier;
8587 vel[2]=(viewer.z-oldviewer.z)/multiplier;
8589 //Set orientation with forward and up vectors
8590 static XYZ upvector;
8594 upvector=DoRotation(upvector,-rotation2+90,0,0);
8595 upvector=DoRotation(upvector,0,0-rotation,0);
8600 facing=DoRotation(facing,-rotation2,0,0);
8601 facing=DoRotation(facing,0,0-rotation,0);
8604 static float ori[6];
8608 ori[3] = -upvector.x;
8609 ori[4] = upvector.y;
8610 ori[5] = -upvector.z;
8612 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
8619 if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
8621 freezetogglekeydown=1;
8625 void Game::TickOnce(){
8627 if(directing||indialogue==-1){
8628 rotation+=deltah*.7;
8629 if(!invertmouse)rotation2+=deltav*.7;
8630 if(invertmouse)rotation2-=deltav*.7;
8631 if(rotation2>90)rotation2=90;
8632 if(rotation2<-70)rotation2=-70;
8634 if(mainmenu)rotation+=multiplier*5;
8637 void Game::TickOnceAfter(){
8638 static XYZ colviewer;
8639 static XYZ coltarget;
8642 static float brotate;
8645 static float changedelay;
8646 static bool alldead;
8647 static float unseendelay;
8648 static float cameraspeed;
8652 if(environment==snowyenvironment)music1=stream_music1snow;
8653 if(environment==grassyenvironment)music1=stream_music1grass;
8654 if(environment==desertenvironment)music1=stream_music1desert;
8659 for(i=0;i<numplayers;i++){
8660 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
8661 musictype=stream_music2;
8665 if(player[0].dead)musictype=stream_music3;
8668 if(musictype==stream_music2){
8672 if(oldmusictype==stream_music2&&musictype!=stream_music2){
8673 unseendelay-=multiplier;
8675 musictype=stream_music2;
8681 musictype=stream_music3;
8689 if(musictype!=oldmusictype&&musictype==stream_music2){
8690 static float gLoc[3];
8691 static float vel[3];
8692 gLoc[0]=cameraloc.x;
8693 gLoc[1]=cameraloc.y;
8694 gLoc[2]=cameraloc.z;
8698 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
8699 OPENAL_SetVolume(channels[alarmsound], 512);
8700 OPENAL_SetPaused(channels[alarmsound], false);
8704 musicselected=musictype;
8706 if(musicselected==music1)musicvolume[0]+=multiplier*450;
8707 else musicvolume[0]-=multiplier*450;
8708 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
8709 else musicvolume[1]-=multiplier*450;
8710 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
8711 else musicvolume[2]-=multiplier*450;
8714 if(musicvolume[i]<0)musicvolume[i]=0;
8715 if(musicvolume[i]>512)musicvolume[i]=512;
8718 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
8721 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
8722 PlayStreamEx( music1, strm[music1], NULL, true);
8723 OPENAL_SetPaused(channels[music1], false);
8725 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
8726 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
8727 OPENAL_SetPaused(channels[stream_music2], false);
8729 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
8730 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
8731 OPENAL_SetPaused(channels[stream_music3], false);
8736 OPENAL_SetPaused(channels[music1], true);
8737 OPENAL_SetPaused(channels[stream_music2], true);
8738 OPENAL_SetPaused(channels[stream_music3], true);
8741 oldmusicvolume[i]=0;
8747 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
8748 OPENAL_SetPaused(channels[music1], true);
8750 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
8751 OPENAL_SetPaused(channels[stream_music2], true);
8753 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
8754 OPENAL_SetPaused(channels[stream_music3], true);
8757 if(musicvolume[0]!=oldmusicvolume[0]){
8758 OPENAL_SetVolume(channels[music1], musicvolume[0]);
8760 if(musicvolume[1]!=oldmusicvolume[1]){
8761 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
8763 if(musicvolume[2]!=oldmusicvolume[2]){
8764 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
8768 oldmusicvolume[i]=musicvolume[i];
8774 for(i=0;i<numhotspots;i++){
8775 if(hotspottype[i]>10&&hotspottype[i]<20){
8776 if(player[hotspottype[i]-10].dead==0){
8779 else if(killhotspot==2)
8783 if(killhotspot==2)killhotspot=0;
8788 for(i=0;i<numhotspots;i++){
8789 if(hotspottype[i]==-1){
8790 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
8797 for(i=1;i<numplayers;i++){
8798 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
8800 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
8802 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
8803 if(player[0].dead&&changedelay<=0){
8805 targetlevel=whichlevel;
8809 for(i=1;i<numplayers;i++){
8810 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
8814 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
8816 targetlevel=whichlevel+1;
8817 if(targetlevel>numchallengelevels-1)targetlevel=0;
8819 if(winhotspot||windialogue){
8821 targetlevel=whichlevel+1;
8822 if(targetlevel>numchallengelevels-1)targetlevel=0;
8828 targetlevel=whichlevel+1;
8829 if(targetlevel>numchallengelevels-1)targetlevel=0;
8832 if(changedelay>0&&!player[0].dead&&!won){
8833 //high scores, awards, win
8836 accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
8837 accountcampaignchoicesmade[accountactive]++;
8838 accountcampaignscore[accountactive]+=bonustotal;
8840 accountcampaigntime[accountactive]+=leveltime;
8841 if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
8843 //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
8849 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
8850 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
8852 if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
8868 if(!editorenabled&&gameon&&!mainmenu){
8869 if(changedelay!=-999)changedelay-=multiplier/7;
8870 if(player[0].dead)targetlevel=whichlevel;
8871 if(loading==2&&!campaign){
8879 float gLoc[3]={0,0,0};
8880 float vel[3]={0,0,0};
8881 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
8882 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
8883 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
8884 OPENAL_SetVolume(channels[firestartsound], 256);
8885 OPENAL_SetPaused(channels[firestartsound], false);
8886 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
8888 if(!player[0].dead&&targetlevel!=whichlevel){
8889 startbonustotal=bonustotal;
8891 if(!player[0].dead)Loadlevel(targetlevel);
8892 if(player[0].dead)Loadlevel(whichlevel);
8894 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
8895 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8896 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8897 OPENAL_SetVolume(channels[fireendsound], 256);
8898 OPENAL_SetPaused(channels[fireendsound], false);
8899 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
8903 if(loading==2&&targetlevel==whichlevel){
8911 float gLoc[3]={0,0,0};
8912 float vel[3]={0,0,0};
8913 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
8914 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
8915 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
8916 OPENAL_SetVolume(channels[firestartsound], 256);
8917 OPENAL_SetPaused(channels[firestartsound], false);
8918 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
8934 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
8937 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
8938 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
8939 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
8940 OPENAL_SetVolume(channels[fireendsound], 256);
8941 OPENAL_SetPaused(channels[fireendsound], false);
8942 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
8946 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
8947 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
8949 if(whichlevel!=-2&&!loading&&!player[0].dead){
8953 if(player[0].dead)loading=1;
8959 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
8960 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
8964 else if(mainmenu==0&&winfreeze){
8965 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
8967 else stealthloading=0;
8969 if(!stealthloading){
8970 float gLoc[3]={0,0,0};
8971 float vel[3]={0,0,0};
8972 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
8973 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
8974 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
8975 OPENAL_SetVolume(channels[firestartsound], 256);
8976 OPENAL_SetPaused(channels[firestartsound], false);
8977 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
8988 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
8989 ipstream.ignore(256,':');
8990 ipstream >> campaignnumlevels;
8991 for(i=0;i<campaignnumlevels;i++){
8992 ipstream.ignore(256,':');
8993 ipstream.ignore(256,':');
8994 ipstream.ignore(256,' ');
8995 ipstream >> campaignmapname[i];
8996 ipstream.ignore(256,':');
8997 ipstream >> campaigndescription[i];
8999 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
9001 ipstream.ignore(256,':');
9002 ipstream >> campaignchoosenext[i];
9003 ipstream.ignore(256,':');
9004 ipstream >> campaignnumnext[i];
9005 if(campaignnumnext[i])
9006 for(j=0;j<campaignnumnext[i];j++){
9007 ipstream.ignore(256,':');
9008 ipstream >> campaignnextlevel[i][j];
9009 campaignnextlevel[i][j]-=1;
9011 ipstream.ignore(256,':');
9012 ipstream >> campaignlocationx[i];
9013 ipstream.ignore(256,':');
9014 ipstream >> campaignlocationy[i];
9018 for(i=0;i<campaignnumlevels;i++){
9020 levelhighlight[i]=0;
9024 for(i=0;i<campaignnumlevels;i++){
9026 levelhighlight[i]=0;
9031 if(accountcampaignchoicesmade[accountactive])
9032 for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
9033 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
9034 levelvisible[levelorder[i+1]]=1;
9036 int whichlevelstart;
9037 whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
9038 if(whichlevelstart<0){
9039 campaignchoicenum=1;
9040 campaignchoicewhich[0]=0;
9044 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
9045 if(campaignchoicenum)
9046 for(i=0;i<campaignchoicenum;i++){
9047 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
9048 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9049 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9056 //if(firstload)TickOnceAfter();
9057 if(!firstload)LoadStuff();
9074 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9082 OPENAL_SetPaused(channels[stream_music3], true);
9087 if(loading==3)loading=0;
9091 oldmusictype=musictype;
9097 facing=DoRotation(facing,-rotation2,0,0);
9098 facing=DoRotation(facing,0,0-rotation,0);
9099 viewerfacing=facing;
9103 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9104 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9106 if(player[0].skeleton.free){
9107 for(i=0;i<player[0].skeleton.num_joints;i++){
9108 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9109 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
9113 if(player[0].skeleton.free!=2&&!autocam){
9115 if(findLengthfast(&player[0].velocity)>400){
9116 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9118 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9119 coltarget=target-cameraloc;
9120 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9122 Normalise(&coltarget);
9123 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9124 else cameraloc=cameraloc+coltarget*multiplier*8;
9126 if(editorenabled)cameraloc=target;
9127 cameradist+=multiplier*5;
9128 if(cameradist>2.3)cameradist=2.3;
9129 viewer=cameraloc-facing*cameradist;
9131 coltarget=cameraloc;
9132 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9133 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9134 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9135 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9137 coltarget=cameraloc;
9138 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9140 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9141 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9142 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9144 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9148 cameradist=findDistance(&viewer,&target);
9149 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9150 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9152 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9153 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9156 if(player[0].skeleton.free!=2&&autocam){
9158 if(findLengthfast(&player[0].velocity)>400){
9159 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9161 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9162 cameradist+=multiplier*5;
9163 if(cameradist>3.3)cameradist=3.3;
9164 coltarget=target-cameraloc;
9165 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9166 else if(findLengthfast(&coltarget)>1)
9168 Normalise(&coltarget);
9169 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9170 else cameraloc=cameraloc+coltarget*multiplier*8;
9172 if(editorenabled)cameraloc=target;
9175 coltarget=cameraloc;
9176 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9177 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9178 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9179 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9181 coltarget=cameraloc;
9182 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9184 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9185 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9186 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9188 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9192 cameradist=findDistance(&viewer,&target);
9193 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9194 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9196 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9197 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9200 if(camerashake>.8)camerashake=.8;
9201 //if(woozy>10)woozy=10;
9202 //woozy+=multiplier;
9204 if(player[0].dead)camerashake=0;
9205 if(player[0].dead)woozy=0;
9206 camerashake-=multiplier*2;
9207 blackout-=multiplier*2;
9208 //if(player[0].isCrouch())woozy-=multiplier*8;
9209 if(camerashake<0)camerashake=0;
9210 if(blackout<0)blackout=0;
9211 //if(woozy<0)woozy=0;
9213 viewer.x+=(float)(Random()%100)*.0005*camerashake;
9214 viewer.y+=(float)(Random()%100)*.0005*camerashake;
9215 viewer.z+=(float)(Random()%100)*.0005*camerashake;