2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
35 #include "Animation.h"
39 // Added more evilness needed for MSVC
41 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
42 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
46 extern float multiplier;
48 extern int environment;
49 extern float texscale;
50 extern Terrain terrain;
51 extern int channels[100];
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
56 extern float texdetail;
57 extern Objects objects;
59 extern float slomodelay;
60 extern bool floatjump;
63 extern float texdetail;
64 extern GLubyte bloodText[512*512*3];
65 extern GLubyte wolfbloodText[512*512*3];
66 extern float terraindetail;
67 extern float camerashake;
69 extern float blackout;
70 extern bool cellophane;
71 extern bool musictoggle;
72 extern int difficulty;
73 extern int bloodtoggle;
74 extern bool invertmouse;
76 extern float precipdelay;
77 extern XYZ viewerfacing;
78 extern bool ambientsound;
79 extern bool mousejump;
80 extern float viewdistance;
82 extern bool autoslomo;
83 extern bool keyboardfrozen;
84 extern int netdatanew;
85 extern bool loadingstuff;
86 extern char mapname[256];
87 extern XYZ windvector;
88 extern bool debugmode;
91 extern int oldmainmenu;
92 extern bool visibleloading;
93 extern int loadscreencolor;
94 extern float flashamount,flashr,flashg,flashb;
95 extern int flashdelay;
96 extern XYZ envsound[30];
97 extern float envsoundvol[30];
98 extern int numenvsounds;
99 extern float envsoundlife[30];
100 extern float usermousesensitivity;
101 extern bool ismotionblur;
103 extern bool trilinear;
104 extern bool damageeffects;
105 extern bool showpoints;
106 extern bool showdamagebar; // (des)activate the damage bar
107 extern bool texttoggle;
108 extern bool alwaysblur;
109 extern float gamespeed;
112 extern bool immediate;
113 extern bool velocityblur;
116 extern float bonusvalue;
117 extern float bonustotal;
118 extern float bonustime;
119 extern float startbonustotal;
120 extern float tintr,tintg,tintb;
121 extern float bonusnum[100];
122 extern bool skyboxtexture;
123 extern float skyboxr;
124 extern float skyboxg;
125 extern float skyboxb;
126 extern float skyboxlightr;
127 extern float skyboxlightg;
128 extern float skyboxlightb;
129 extern float fadestart;
130 extern float slomospeed;
131 extern float slomofreq;
132 extern int tutoriallevel;
133 extern float smoketex;
134 extern float tutorialstagetime;
135 extern int tutorialstage;
136 extern float tutorialmaxtime;
137 extern float tutorialsuccess;
138 extern bool againbonus;
139 extern bool reversaltrain;
140 extern bool canattack;
141 extern bool cananger;
142 extern float damagedealt;
143 extern float damagetaken;
145 extern int editoractive;
146 extern int editorpathtype;
148 extern float hostiletime;
150 extern bool gamestarted;
152 extern int numhotspots;
153 extern int winhotspot;
154 extern int windialogue;
155 extern int killhotspot;
156 extern XYZ hotspot[40];
157 extern int hotspottype[40];
158 extern float hotspotsize[40];
159 extern char hotspottext[40][256];
160 extern int currenthotspot;
162 extern int kBitsPerPixel;
165 extern bool stillloading;
166 extern bool winfreeze;
169 extern int numflipfail;
171 extern int numstaffattack;
172 extern int numswordattack;
173 extern int numknifeattack;
174 extern int numunarmedattack;
175 extern int numescaped;
176 extern int numflipped;
177 extern int numwallflipped;
178 extern int numthrowkill;
179 extern int numafterkill;
180 extern int numreversals;
181 extern int numattacks;
182 extern int maxalarmed;
183 extern int numresponded;
185 extern int numdialogues;
186 extern int numdialogueboxes[max_dialogues];
187 extern int dialoguetype[max_dialogues];
188 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
189 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
190 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
191 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
192 extern char dialoguename[max_dialogues][max_dialoguelength][64];
193 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
194 extern XYZ participantlocation[max_dialogues][10];
195 extern int participantfocus[max_dialogues][max_dialoguelength];
196 extern int participantaction[max_dialogues][max_dialoguelength];
197 extern float participantrotation[max_dialogues][10];
198 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
199 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
200 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
201 extern int indialogue;
202 extern int whichdialogue;
203 extern int directing;
204 extern float dialoguetime;
205 extern int dialoguegonethrough[20];
207 extern bool campaign;
209 extern float oldgamespeed;
211 static const char *rabbitskin[] = {
212 ":Data:Textures:Fur3.jpg",
213 ":Data:Textures:Fur.jpg",
214 ":Data:Textures:Fur2.jpg",
215 ":Data:Textures:Lynx.jpg",
216 ":Data:Textures:Otter.jpg",
217 ":Data:Textures:Opal.jpg",
218 ":Data:Textures:Sable.jpg",
219 ":Data:Textures:Chocolate.jpg",
220 ":Data:Textures:BW2.jpg",
221 ":Data:Textures:WB2.jpg"
224 static const char *wolfskin[] = {
225 ":Data:Textures:Wolf.jpg",
226 ":Data:Textures:Darkwolf.jpg",
227 ":Data:Textures:Snowwolf.jpg"
230 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
231 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
233 static const char **creatureskin[] = {rabbitskin, wolfskin};
235 /* Return true if PFX is a prefix of STR (case-insensitive). */
236 static bool stripfx(const char *str, const char *pfx)
238 return !strncasecmp(str, pfx, strlen(pfx));
241 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
242 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
245 static const char *cmd_names[] = {
246 #define DECLARE_COMMAND(cmd) #cmd " ",
247 #include "ConsoleCmds.h"
248 #undef DECLARE_COMMAND
251 typedef void (*console_handler)(Game *game, const char *args);
253 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
254 #include "ConsoleCmds.h"
255 #undef DECLARE_COMMAND
257 static console_handler cmd_handlers[] = {
258 #define DECLARE_COMMAND(cmd) ch_##cmd,
259 #include "ConsoleCmds.h"
260 #undef DECLARE_COMMAND
263 static void ch_quit(Game *game, const char *args)
268 static void ch_map(Game *game, const char *args)
271 snprintf(buf, 63, ":Data:Maps:%s", args);
272 game->Loadlevel(buf);
273 game->whichlevel = -2;
277 static void ch_save(Game *game, const char *args)
280 int i, j, k, l, m, templength;
281 float headprop, bodyprop, armprop, legprop;
282 snprintf(buf, 63, ":Data:Maps:%s", args);
288 tfile=fopen( ConvertFileName(buf), "wb" );
289 fpackf(tfile, "Bi", mapvers);
290 fpackf(tfile, "Bi", maptype);
291 fpackf(tfile, "Bi", hostile);
292 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
293 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
294 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
295 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
296 if(player[0].num_weapons>0&&player[0].num_weapons<5)
297 for(j=0;j<player[0].num_weapons;j++){
298 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
301 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
302 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
303 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
304 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
306 fpackf(tfile, "Bi", player[0].numclothes);
308 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
310 fpackf(tfile, "Bi", numdialogues);
311 for(k=0;k<numdialogues;k++){
312 fpackf(tfile, "Bi", numdialogueboxes[k]);
313 fpackf(tfile, "Bi", dialoguetype[k]);
315 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
316 fpackf(tfile, "Bf", participantrotation[k][l]);
318 for(l=0;l<numdialogueboxes[k];l++){
319 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
320 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
321 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
322 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
323 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
325 templength=strlen(dialoguetext[k][l]);
326 fpackf(tfile, "Bi",(templength));
327 for(m=0;m<templength;m++){
328 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
329 if(dialoguetext[k][l][m]=='\0')break;
332 templength=strlen(dialoguename[k][l]);
333 fpackf(tfile, "Bi",templength);
334 for(m=0;m<templength;m++){
335 fpackf(tfile, "Bb", dialoguename[k][l][m]);
336 if(dialoguename[k][l][m]=='\0')break;
339 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
340 fpackf(tfile, "Bi", participantfocus[k][l]);
341 fpackf(tfile, "Bi", participantaction[k][l]);
344 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
346 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
350 for(k=0;k<player[0].numclothes;k++){
351 templength=strlen(player[0].clothes[k]);
352 fpackf(tfile, "Bi", templength);
353 for(l=0;l<templength;l++)
354 fpackf(tfile, "Bb", player[0].clothes[k][l]);
355 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
358 fpackf(tfile, "Bi", environment);
360 fpackf(tfile, "Bi", objects.numobjects);
362 for(k=0;k<objects.numobjects;k++){
363 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
366 fpackf(tfile, "Bi", numhotspots);
367 for(i=0;i<numhotspots;i++){
368 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
369 templength=strlen(hotspottext[i]);
370 fpackf(tfile, "Bi",templength);
371 for(l=0;l<templength;l++)
372 fpackf(tfile, "Bb", hotspottext[i][l]);
375 fpackf(tfile, "Bi", numplayers);
376 if(numplayers<maxplayers)
377 for(j=1;j<numplayers;j++){
378 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
379 if(player[j].num_weapons<5)
380 for(k=0;k<player[j].num_weapons;k++){
381 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
383 if(player[j].numwaypoints<30){
384 fpackf(tfile, "Bi", player[j].numwaypoints);
385 for(k=0;k<player[j].numwaypoints;k++){
386 fpackf(tfile, "Bf", player[j].waypoints[k].x);
387 fpackf(tfile, "Bf", player[j].waypoints[k].y);
388 fpackf(tfile, "Bf", player[j].waypoints[k].z);
389 fpackf(tfile, "Bi", player[j].waypointtype[k]);
391 fpackf(tfile, "Bi", player[j].waypoint);
393 player[j].numwaypoints=0;
394 player[j].waypoint=0;
395 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
398 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
399 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
400 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
401 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
403 if(player[j].creature==wolftype) {
404 headprop=player[j].proportionhead.x/1.1;
405 bodyprop=player[j].proportionbody.x/1.1;
406 armprop=player[j].proportionarms.x/1.1;
407 legprop=player[j].proportionlegs.x/1.1;
408 } else if(player[j].creature==rabbittype){
409 headprop=player[j].proportionhead.x/1.2;
410 bodyprop=player[j].proportionbody.x/1.05;
411 armprop=player[j].proportionarms.x/1.00;
412 legprop=player[j].proportionlegs.x/1.1;
415 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
417 fpackf(tfile, "Bi", player[j].numclothes);
418 if(player[j].numclothes)
419 for(k=0;k<player[j].numclothes;k++){
421 templength=strlen(player[j].clothes[k]);
422 fpackf(tfile, "Bi", templength);
423 for(l=0;l<templength;l++)
424 fpackf(tfile, "Bb", player[j].clothes[k][l]);
425 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
429 fpackf(tfile, "Bi", game->numpathpoints);
430 for(j=0;j<game->numpathpoints;j++){
431 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
432 for(k=0;k<game->numpathpointconnect[j];k++){
433 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
437 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
442 static void ch_cellar(Game *game, const char *args)
444 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
447 static void ch_tint(Game *game, const char *args)
449 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
452 static void ch_tintr(Game *game, const char *args)
457 static void ch_tintg(Game *game, const char *args)
462 static void ch_tintb(Game *game, const char *args)
467 static void ch_speed(Game *game, const char *args)
469 player[0].speedmult = atof(args);
472 static void ch_strength(Game *game, const char *args)
474 player[0].power = atof(args);
477 static void ch_power(Game *game, const char *args)
479 player[0].power = atof(args);
482 static void ch_size(Game *game, const char *args)
484 player[0].scale = atof(args) * .2;
487 static int find_closest()
490 float closestdist = 1.0/0.0;
492 for (int i = 1; i < numplayers; i++) {
494 distance = findDistancefast(&player[i].coords,&player[0].coords);
495 if (distance < closestdist) {
496 closestdist = distance;
503 static void ch_sizenear(Game *game, const char *args)
505 int closest = find_closest();
508 player[closest].scale = atof(args) * .2;
511 static void set_proportion(int pnum, const char *args)
513 float headprop,bodyprop,armprop,legprop;
515 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
517 if(player[pnum].creature==wolftype){
518 player[pnum].proportionhead=1.1*headprop;
519 player[pnum].proportionbody=1.1*bodyprop;
520 player[pnum].proportionarms=1.1*armprop;
521 player[pnum].proportionlegs=1.1*legprop;
522 } else if(player[pnum].creature==rabbittype){
523 player[pnum].proportionhead=1.2*headprop;
524 player[pnum].proportionbody=1.05*bodyprop;
525 player[pnum].proportionarms=1.00*armprop;
526 player[pnum].proportionlegs=1.1*legprop;
527 player[pnum].proportionlegs.y=1.05*legprop;
531 static void ch_proportion(Game *game, const char *args)
533 set_proportion(0, args);
536 static void ch_proportionnear(Game *game, const char *args)
538 int closest = find_closest();
540 set_proportion(closest, args);
543 static void set_protection(int pnum, const char *args)
545 float head, high, low;
546 sscanf(args, "%f%f%f", &head, &high, &low);
548 player[pnum].protectionhead = head;
549 player[pnum].protectionhigh = high;
550 player[pnum].protectionlow = low;
553 static void ch_protection(Game *game, const char *args)
555 set_protection(0, args);
558 static void ch_protectionnear(Game *game, const char *args)
560 int closest = find_closest();
562 set_protection(closest, args);
565 static void set_armor(int pnum, const char *args)
567 float head, high, low;
568 sscanf(args, "%f%f%f", &head, &high, &low);
570 player[pnum].armorhead = head;
571 player[pnum].armorhigh = high;
572 player[pnum].armorlow = low;
575 static void ch_armor(Game *game, const char *args)
580 static void ch_armornear(Game *game, const char *args)
582 int closest = find_closest();
584 set_armor(closest, args);
587 static void ch_protectionreset(Game *game, const char *args)
589 set_protection(0, "1 1 1");
590 set_armor(0, "1 1 1");
593 static void set_metal(int pnum, const char *args)
595 float head, high, low;
596 sscanf(args, "%f%f%f", &head, &high, &low);
598 player[pnum].metalhead = head;
599 player[pnum].metalhigh = high;
600 player[pnum].metallow = low;
603 static void ch_metal(Game *game, const char *args)
608 static void set_noclothes(int pnum, Game *game, const char *args)
610 player[pnum].numclothes = 0;
611 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
612 &player[pnum].skeleton.drawmodel.textureptr,1,
613 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
616 static void ch_noclothes(Game *game, const char *args)
618 set_noclothes(0, game, args);
621 static void ch_noclothesnear(Game *game, const char *args)
623 int closest = find_closest();
625 set_noclothes(closest, game, args);
629 static void set_clothes(int pnum, Game *game, const char *args)
632 snprintf(buf, 63, ":Data:Textures:%s.png", args);
634 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
637 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
638 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
639 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
640 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
641 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
642 player[pnum].numclothes++;
645 static void ch_clothes(Game *game, const char *args)
647 set_clothes(0, game, args);
650 static void ch_clothesnear(Game *game, const char *args)
652 int closest = find_closest();
654 set_clothes(closest, game, args);
657 static void ch_belt(Game *game, const char *args)
659 player[0].skeleton.clothes = !player[0].skeleton.clothes;
663 static void ch_cellophane(Game *game, const char *args)
665 cellophane = !cellophane;
666 float mul = cellophane ? 0 : 1;
668 for (int i = 0; i < numplayers; i++) {
669 player[i].proportionhead.z = player[i].proportionhead.x * mul;
670 player[i].proportionbody.z = player[i].proportionbody.x * mul;
671 player[i].proportionarms.z = player[i].proportionarms.x * mul;
672 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
676 static void ch_funnybunny(Game *game, const char *args)
678 player[0].skeleton.id=0;
679 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
680 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
681 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
682 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
683 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
684 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
685 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
686 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
687 player[0].creature=rabbittype;
689 player[0].headless=0;
690 player[0].damagetolerance=200;
691 set_proportion(0, "1 1 1 1");
694 static void ch_wolfie(Game *game, const char *args)
696 player[0].skeleton.id=0;
697 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
698 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
699 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
700 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
701 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
702 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
703 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
704 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
705 player[0].creature=wolftype;
706 player[0].damagetolerance=300;
707 set_proportion(0, "1 1 1 1");
710 static void ch_wolfieisgod(Game *game, const char *args)
712 ch_wolfie(game, args);
715 static void ch_wolf(Game *game, const char *args)
717 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
718 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
721 static void ch_snowwolf(Game *game, const char *args)
723 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
724 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
727 static void ch_darkwolf(Game *game, const char *args)
729 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
730 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
733 static void ch_lizardwolf(Game *game, const char *args)
735 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
736 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
739 static void ch_white(Game *game, const char *args)
741 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
742 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
745 static void ch_brown(Game *game, const char *args)
747 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
748 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
751 static void ch_black(Game *game, const char *args)
753 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
754 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
757 static void ch_sizemin(Game *game, const char *args)
760 for (i = 1; i < numplayers; i++)
761 if (player[i].scale < 0.8 * 0.2)
762 player[i].scale = 0.8 * 0.2;
765 static void ch_tutorial(Game *game, const char *args)
767 tutoriallevel = atoi(args);
770 static void ch_hostile(Game *game, const char *args)
772 hostile = atoi(args);
775 static void ch_indemo(Game *game, const char *args)
778 hotspot[numhotspots]=player[0].coords;
779 hotspotsize[numhotspots]=0;
780 hotspottype[numhotspots]=-111;
781 strcpy(hotspottext[numhotspots],"mapname");
785 static void ch_notindemo(Game *game, const char *args)
791 static void ch_type(Game *game, const char *args)
793 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
794 for (i = 0; i < n; i++)
795 if (stripfx(args, editortypenames[i])) {
801 static void ch_path(Game *game, const char *args)
803 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
804 for (i = 0; i < n; i++)
805 if (stripfx(args, pathtypenames[i])) {
811 static void ch_hs(Game *game, const char *args)
813 hotspot[numhotspots]=player[0].coords;
817 sscanf(args, "%f%d %n", &size, &type, &shift);
819 hotspotsize[numhotspots] = size;
820 hotspottype[numhotspots] = type;
822 strcpy(hotspottext[numhotspots], args + shift);
823 strcat(hotspottext[numhotspots], "\n");
828 static void ch_dialogue(Game *game, const char *args)
831 char buf1[32], buf2[64];
833 sscanf(args, "%d %31s", &dlg, buf1);
834 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
836 dialoguetype[numdialogues] = dlg;
838 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
839 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
841 ifstream ipstream(ConvertFileName(buf2));
842 ipstream.ignore(256,':');
843 ipstream >> numdialogueboxes[numdialogues];
844 for(i=0;i<numdialogueboxes[numdialogues];i++){
845 ipstream.ignore(256,':');
846 ipstream.ignore(256,':');
847 ipstream.ignore(256,' ');
848 ipstream >> dialogueboxlocation[numdialogues][i];
849 ipstream.ignore(256,':');
850 ipstream >> dialogueboxcolor[numdialogues][i][0];
851 ipstream >> dialogueboxcolor[numdialogues][i][1];
852 ipstream >> dialogueboxcolor[numdialogues][i][2];
853 ipstream.ignore(256,':');
854 ipstream.getline(dialoguename[numdialogues][i],64);
855 ipstream.ignore(256,':');
856 ipstream.ignore(256,' ');
857 ipstream.getline(dialoguetext[numdialogues][i],128);
859 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
861 ipstream.ignore(256,':');
862 ipstream >> dialogueboxsound[numdialogues][i];
865 for(i=0;i<numdialogueboxes[numdialogues];i++){
866 for(j=0;j<numplayers;j++){
867 participantfacing[numdialogues][i][j]=player[j].facing;
874 whichdialogue=numdialogues;
879 static void ch_fixdialogue(Game *game, const char *args)
881 char buf1[32], buf2[64];
884 sscanf(args, "%d %31s", &whichdi, buf1);
885 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
887 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
888 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
890 ifstream ipstream(ConvertFileName(buf2));
891 ipstream.ignore(256,':');
892 ipstream >> numdialogueboxes[whichdi];
893 for(i=0;i<numdialogueboxes[whichdi];i++){
894 ipstream.ignore(256,':');
895 ipstream.ignore(256,':');
896 ipstream.ignore(256,' ');
897 ipstream >> dialogueboxlocation[whichdi][i];
898 ipstream.ignore(256,':');
899 ipstream >> dialogueboxcolor[whichdi][i][0];
900 ipstream >> dialogueboxcolor[whichdi][i][1];
901 ipstream >> dialogueboxcolor[whichdi][i][2];
902 ipstream.ignore(256,':');
903 ipstream.getline(dialoguename[whichdi][i],64);
904 ipstream.ignore(256,':');
905 ipstream.ignore(256,' ');
906 ipstream.getline(dialoguetext[whichdi][i],128);
908 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
910 ipstream.ignore(256,':');
911 ipstream >> dialogueboxsound[whichdi][i];
917 static void ch_fixtype(Game *game, const char *args)
920 sscanf(args, "%d", &dlg);
921 dialoguetype[0] = dlg;
924 static void ch_fixrotation(Game *game, const char *args)
926 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
929 static void ch_ddialogue(Game *game, const char *args)
935 static void ch_dhs(Game *game, const char *args)
941 static void ch_immobile(Game *game, const char *args)
943 player[0].immobile = 1;
946 static void ch_allimmobile(Game *game, const char *args)
948 for (int i = 1; i < numplayers; i++)
949 player[i].immobile = 1;
952 static void ch_mobile(Game *game, const char *args)
954 player[0].immobile = 0;
957 static void ch_default(Game *game, const char *args)
959 player[0].armorhead=1;
960 player[0].armorhigh=1;
961 player[0].armorlow=1;
962 player[0].protectionhead=1;
963 player[0].protectionhigh=1;
964 player[0].protectionlow=1;
965 player[0].metalhead=1;
966 player[0].metalhigh=1;
967 player[0].metallow=1;
969 player[0].speedmult=1;
972 if(player[0].creature==wolftype){
973 player[0].proportionhead=1.1;
974 player[0].proportionbody=1.1;
975 player[0].proportionarms=1.1;
976 player[0].proportionlegs=1.1;
977 } else if(player[0].creature==rabbittype){
978 player[0].proportionhead=1.2;
979 player[0].proportionbody=1.05;
980 player[0].proportionarms=1.00;
981 player[0].proportionlegs=1.1;
982 player[0].proportionlegs.y=1.05;
985 player[0].numclothes=0;
986 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
987 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
988 &player[0].skeleton.skinsize);
990 editoractive=typeactive;
991 player[0].immobile=0;
994 static void ch_play(Game *game, const char *args)
997 sscanf(args, "%d", &dlg);
1000 if (whichdialogue >= numdialogues)
1003 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1004 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1005 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1006 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1007 player[participantfocus[whichdialogue][i]].velocity=0;
1008 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1009 player[participantfocus[whichdialogue][i]].targetframe=0;
1018 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1019 temppos=temppos-viewer;
1020 Normalise(&temppos);
1030 whichsoundplay=rabbitchitter;
1031 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1032 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1033 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1034 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1035 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1036 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1037 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1038 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1039 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1040 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1041 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1042 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1043 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1044 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1045 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1046 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1047 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1048 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1049 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1050 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1051 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1052 OPENAL_SetVolume(channels[whichsoundplay], 256);
1053 OPENAL_SetPaused(channels[whichsoundplay], false);
1056 static void ch_mapkilleveryone(Game *game, const char *args)
1058 maptype = mapkilleveryone;
1061 static void ch_mapkillmost(Game *game, const char *args)
1063 maptype = mapkillmost;
1066 static void ch_mapkillsomeone(Game *game, const char *args)
1068 maptype = mapkillsomeone;
1071 static void ch_mapgosomewhere(Game *game, const char *args)
1073 maptype = mapgosomewhere;
1076 static void ch_viewdistance(Game *game, const char *args)
1078 viewdistance = atof(args)*100;
1081 static void ch_fadestart(Game *game, const char *args)
1083 fadestart = atof(args);
1086 static void ch_slomo(Game *game, const char *args)
1088 slomospeed = atof(args);
1093 static void ch_slofreq(Game *game, const char *args)
1095 slomofreq = atof(args);
1098 static void ch_skytint(Game *game, const char *args)
1100 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1102 skyboxlightr=skyboxr;
1103 skyboxlightg=skyboxg;
1104 skyboxlightb=skyboxb;
1106 game->SetUpLighting();
1108 terrain.DoShadows();
1109 objects.DoShadows();
1112 static void ch_skylight(Game *game, const char *args)
1114 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1116 game->SetUpLighting();
1118 terrain.DoShadows();
1119 objects.DoShadows();
1122 static void ch_skybox(Game *game, const char *args)
1124 skyboxtexture = !skyboxtexture;
1126 game->SetUpLighting();
1128 terrain.DoShadows();
1129 objects.DoShadows();
1132 static void cmd_dispatch(Game *game, const char *cmd)
1134 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1136 for (i = 0; i < n_cmds; i++)
1137 if (stripfx(cmd, cmd_names[i]))
1139 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1144 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1145 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1146 OPENAL_SetPaused(channels[consolesuccesssound], false);
1150 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1151 OPENAL_SetVolume(channels[consolefailsound], 256);
1152 OPENAL_SetPaused(channels[consolefailsound], false);
1156 /********************> Tick() <*****/
1157 extern bool save_image(const char * fname);
1158 void Screenshot (void)
1161 time_t t = time(NULL);
1162 struct tm *tme = localtime(&t);
1163 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1166 mkdir("Screenshots");
1168 mkdir("Screenshots", S_IRWXU);
1176 void Game::SetUpLighting(){
1177 if(environment==snowyenvironment){
1181 light.ambient[0]=.4;
1182 light.ambient[1]=.4;
1183 light.ambient[2]=.44;
1185 if(environment==desertenvironment){
1189 light.ambient[0]=.4;
1190 light.ambient[1]=.35;
1191 light.ambient[2]=.3;
1194 if(environment==grassyenvironment){
1198 light.ambient[0]=.4;
1199 light.ambient[1]=.4;
1200 light.ambient[2]=.44;
1206 light.ambient[0]=.4;
1207 light.ambient[1]=.4;
1208 light.ambient[2]=.4;
1211 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1212 light.color[0]*=(skyboxlightr+average)/2;
1213 light.color[1]*=(skyboxlightg+average)/2;
1214 light.color[2]*=(skyboxlightb+average)/2;
1215 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1216 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1217 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1221 light.ambient[2]=0; */
1224 int Game::findPathDist(int start,int end){
1225 int i,j,k,smallestcount,count,connected;
1226 int last,last2,last3,last4;
1236 while(last!=end&&count<30){
1238 for(j=0;j<numpathpoints;j++){
1239 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1242 if(numpathpointconnect[j])
1243 for(k=0;k<numpathpointconnect[j];k++){
1244 if(pathpointconnect[j][k]==last)connected=1;
1247 if(numpathpointconnect[last])
1248 for(k=0;k<numpathpointconnect[last];k++){
1249 if(pathpointconnect[last][k]==j)connected=1;
1252 if(closest==-1||Random()%2==0){
1263 if(count<smallestcount)smallestcount=count;
1265 return smallestcount;
1268 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1269 static XYZ colpoint,colviewer,coltarget;
1270 static float minx,minz,maxx,maxz,miny,maxy;
1279 if(minx>endpoint.x)minx=endpoint.x;
1281 if(miny>endpoint.y)miny=endpoint.y;
1283 if(minz>endpoint.z)minz=endpoint.z;
1286 if(maxx<endpoint.x)maxx=endpoint.x;
1288 if(maxy<endpoint.y)maxy=endpoint.y;
1290 if(maxz<endpoint.z)maxz=endpoint.z;
1299 for(i=0;i<objects.numobjects;i++){
1300 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1301 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1302 colviewer=startpoint;
1304 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1309 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1314 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1315 static XYZ colpoint,colviewer,coltarget;
1316 static float minx,minz,maxx,maxz,miny,maxy;
1325 if(minx>endpoint.x)minx=endpoint.x;
1327 if(miny>endpoint.y)miny=endpoint.y;
1329 if(minz>endpoint.z)minz=endpoint.z;
1332 if(maxx<endpoint.x)maxx=endpoint.x;
1334 if(maxy<endpoint.y)maxy=endpoint.y;
1336 if(maxz<endpoint.z)maxz=endpoint.z;
1346 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1347 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1348 colviewer=startpoint;
1350 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1355 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1360 void Game::Setenvironment(int which)
1364 LOG(" Setting environment...");
1366 float temptexdetail;
1369 OPENAL_SetPaused(channels[music1snow], true);
1370 OPENAL_SetPaused(channels[music1grass], true);
1371 OPENAL_SetPaused(channels[music1desert], true);
1372 OPENAL_SetPaused(channels[wind], true);
1373 OPENAL_SetPaused(channels[desertambient], true);
1375 OPENAL_SetPaused(channels[stream_music1snow], true);
1376 OPENAL_SetPaused(channels[stream_music1grass], true);
1377 OPENAL_SetPaused(channels[stream_music1desert], true);
1378 OPENAL_SetPaused(channels[stream_wind], true);
1379 OPENAL_SetPaused(channels[stream_desertambient], true);
1382 if(environment==snowyenvironment){
1386 //PlaySoundEx( wind, samp[wind], NULL, true);
1387 PlayStreamEx(stream_wind, samp[stream_wind], 0, true);
1388 OPENAL_SetPaused(channels[stream_wind], false);
1389 OPENAL_SetVolume(channels[stream_wind], 256);
1392 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1393 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1394 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1395 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1397 footstepsound = footstepsn1;
1398 footstepsound2 = footstepsn2;
1399 footstepsound3 = footstepst1;
1400 footstepsound4 = footstepst2;
1402 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1404 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1406 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1411 temptexdetail=texdetail;
1412 if(texdetail>1)texdetail=4;
1413 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1414 ":Data:Textures:Skybox(snow):Left.jpg",
1415 ":Data:Textures:Skybox(snow):Back.jpg",
1416 ":Data:Textures:Skybox(snow):Right.jpg",
1417 ":Data:Textures:Skybox(snow):Up.jpg",
1418 ":Data:Textures:Skybox(snow):Down.jpg",
1419 ":Data:Textures:Skybox(snow):Cloud.jpg",
1420 ":Data:Textures:Skybox(snow):Reflect.jpg");
1425 texdetail=temptexdetail;
1427 if(environment==desertenvironment){
1430 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1431 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1432 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1433 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1437 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1438 PlayStreamEx( stream_desertambient, samp[stream_desertambient], NULL, true);
1439 OPENAL_SetPaused(channels[stream_desertambient], false);
1440 OPENAL_SetVolume(channels[stream_desertambient], 256);
1443 footstepsound = footstepsn1;
1444 footstepsound2 = footstepsn2;
1445 footstepsound3 = footstepsn1;
1446 footstepsound4 = footstepsn2;
1448 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1450 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1452 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1456 temptexdetail=texdetail;
1457 if(texdetail>1)texdetail=4;
1458 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1459 ":Data:Textures:Skybox(sand):Left.jpg",
1460 ":Data:Textures:Skybox(sand):Back.jpg",
1461 ":Data:Textures:Skybox(sand):Right.jpg",
1462 ":Data:Textures:Skybox(sand):Up.jpg",
1463 ":Data:Textures:Skybox(sand):Down.jpg",
1464 ":Data:Textures:Skybox(sand):Cloud.jpg",
1465 ":Data:Textures:Skybox(sand):Reflect.jpg");
1470 texdetail=temptexdetail;
1472 if(environment==grassyenvironment){
1475 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1476 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1477 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1478 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1481 PlayStreamEx( stream_wind, samp[stream_wind], NULL, true);
1482 OPENAL_SetPaused(channels[stream_wind], false);
1483 OPENAL_SetVolume(channels[stream_wind], 100);
1486 footstepsound = footstepgr1;
1487 footstepsound2 = footstepgr2;
1488 footstepsound3 = footstepst1;
1489 footstepsound4 = footstepst2;
1491 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1493 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1495 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1499 temptexdetail=texdetail;
1500 if(texdetail>1)texdetail=4;
1501 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1502 ":Data:Textures:Skybox(grass):Left.jpg",
1503 ":Data:Textures:Skybox(grass):Back.jpg",
1504 ":Data:Textures:Skybox(grass):Right.jpg",
1505 ":Data:Textures:Skybox(grass):Up.jpg",
1506 ":Data:Textures:Skybox(grass):Down.jpg",
1507 ":Data:Textures:Skybox(grass):Cloud.jpg",
1508 ":Data:Textures:Skybox(grass):Reflect.jpg");
1512 texdetail=temptexdetail;
1514 temptexdetail=texdetail;
1516 terrain.load(":Data:Textures:heightmap.png");
1518 texdetail=temptexdetail;
1522 void Game::Loadlevel(int which){
1525 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1526 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1527 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1528 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1529 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1530 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1531 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1532 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1533 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1534 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1535 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1536 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1537 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1538 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1539 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1540 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1541 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1542 else Loadlevel((char *)":Data:Maps:mapsave");
1547 void Game::Loadlevel(char *name){
1549 static int oldlevel;
1554 float headprop,legprop,armprop,bodyprop;
1558 LOG(std::string("Loading level...") + name);
1560 if(!gameon)visibleloading=1;
1562 if(stealthloading)visibleloading=0;
1564 if(!stillloading)loadtime=0;
1569 if(tutoriallevel!=-1)tutoriallevel=0;
1570 else tutoriallevel=1;
1572 if(tutoriallevel==1)tutorialstage=0;
1573 if(tutorialstage==0){
1574 tutorialstagetime=0;
1581 OPENAL_SetPaused(channels[whooshsound], true);
1582 OPENAL_SetPaused(channels[stream_firesound], true);
1584 // Change the map filename into something that is os specific
1585 char *FixedFN = ConvertFileName(name);
1589 tfile=fopen( FixedFN, "rb" );
1592 OPENAL_SetPaused(channels[stream_firesound], true);
1603 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1609 dialoguegonethrough[i]=0;
1618 if(accountactive)difficulty=accountactive->getDifficulty();
1620 if(difficulty!=2)minimap=1;
1657 bonustotal=startbonustotal;
1663 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1664 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1665 OPENAL_SetPaused(channels[consolesuccesssound], false);
1672 terrain.numdecals=0;
1673 Sprite::deleteSprites();
1674 for(i=0;i<objects.numobjects;i++)
1676 objects.model[i].numdecals=0;
1679 j=objects.numobjects;
1682 objects.DeleteObject(0);
1683 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1686 for(i=0;i<subdivision;i++)
1688 for(j=0;j<subdivision;j++)
1690 terrain.patchobjectnum[i][j]=0;
1693 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1696 weapons.numweapons=0;
1698 funpackf(tfile, "Bi", &mapvers);
1699 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1701 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1702 else maptype=mapkilleveryone;
1703 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1705 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1711 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1719 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1722 skyboxlightr=skyboxr;
1723 skyboxlightg=skyboxg;
1724 skyboxlightb=skyboxb;
1726 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1727 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1728 player[0].originalcoords=player[0].coords;
1729 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1731 for(j=0;j<player[0].num_weapons;j++)
1733 player[0].weaponids[j]=weapons.numweapons;
1734 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1735 weapons.owner[weapons.numweapons]=0;
1736 weapons.numweapons++;
1740 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1742 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1743 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1744 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1745 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1747 funpackf(tfile, "Bi", &player[0].numclothes);
1751 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1755 player[0].whichskin=0;
1756 player[0].creature=rabbittype;
1759 for(i=0;i<max_dialogues;i++)
1761 for(j=0;j<max_dialoguelength;j++)
1765 dialoguetext[i][j][k]='\0';
1769 dialoguename[i][j][k]='\0';
1774 player[0].lastattack=-1;
1775 player[0].lastattack2=-1;
1776 player[0].lastattack3=-1;
1780 funpackf(tfile, "Bi", &numdialogues);
1783 for(k=0;k<numdialogues;k++)
1785 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1786 funpackf(tfile, "Bi", &dialoguetype[k]);
1789 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1790 funpackf(tfile, "Bf", &participantrotation[k][l]);
1792 if(numdialogueboxes)
1794 for(l=0;l<numdialogueboxes[k];l++)
1796 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1797 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1798 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1799 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1800 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1804 funpackf(tfile, "Bi",&templength);
1805 if(templength>128||templength<=0)templength=128;
1806 for(m=0;m<templength;m++){
1807 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1808 if(dialoguetext[k][l][m]=='\0')break;
1811 funpackf(tfile, "Bi",&templength);
1812 if(templength>64||templength<=0)templength=64;
1813 for(m=0;m<templength;m++){
1814 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1815 if(dialoguename[k][l][m]=='\0'){
1819 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1820 funpackf(tfile, "Bi", &participantfocus[k][l]);
1821 funpackf(tfile, "Bi", &participantaction[k][l]);
1824 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1826 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1832 else numdialogues=0;
1834 if(player[0].numclothes)
1836 for(k=0;k<player[0].numclothes;k++)
1838 funpackf(tfile, "Bi", &templength);
1839 for(l=0;l<templength;l++)
1840 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1841 player[0].clothes[k][templength]='\0';
1842 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1846 funpackf(tfile, "Bi", &environment);
1848 funpackf(tfile, "Bi", &objects.numobjects);
1849 if(objects.numobjects)
1851 for(i=0;i<objects.numobjects;i++)
1853 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1854 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1860 funpackf(tfile, "Bi", &numhotspots);
1863 for(i=0;i<numhotspots;i++)
1865 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1866 funpackf(tfile, "Bi", &templength);
1868 for(l=0;l<templength;l++)
1869 funpackf(tfile, "Bb", &hotspottext[i][l]);
1870 hotspottext[i][templength]='\0';
1871 if(hotspottype[i]==-111)indemo=1;
1877 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1882 for(i=0;i<objects.numobjects;i++)
1884 objects.center+=objects.position[i];
1886 objects.center/=objects.numobjects;
1889 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1891 float maxdistance=0;
1894 for(i=0;i<objects.numobjects;i++)
1896 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1897 if(tempdist>maxdistance)
1900 maxdistance=tempdist;
1903 objects.radius=fast_sqrt(maxdistance);
1906 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1907 //mapcenter=objects.center;
1908 //mapradius=objects.radius;
1910 funpackf(tfile, "Bi", &numplayers);
1911 int howmanyremoved=0;
1912 bool removeanother=0;
1913 if(numplayers>1&&numplayers<maxplayers)
1915 for(i=1;i<numplayers;i++)
1917 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1920 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1921 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1922 else player[i-howmanyremoved].howactive=typeactive;
1923 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1924 else player[i-howmanyremoved].scale=-1;
1925 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1926 else player[i-howmanyremoved].immobile=0;
1927 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1928 else player[i-howmanyremoved].rotation=0;
1929 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1930 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1936 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1938 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1940 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1941 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1942 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1943 weapons.numweapons++;
1946 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1947 //player[i-howmanyremoved].numwaypoints=10;
1948 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1950 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1951 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1952 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1953 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1954 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1957 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1958 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1960 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1961 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1962 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1963 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1965 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1973 if(player[i-howmanyremoved].creature==wolftype)
1975 player[i-howmanyremoved].proportionhead=1.1*headprop;
1976 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1977 player[i-howmanyremoved].proportionarms=1.1*armprop;
1978 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1981 if(player[i-howmanyremoved].creature==rabbittype)
1983 player[i-howmanyremoved].proportionhead=1.2*headprop;
1984 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1985 player[i-howmanyremoved].proportionarms=1.00*armprop;
1986 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1987 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1990 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1991 if(player[i-howmanyremoved].numclothes)
1993 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
1996 funpackf(tfile, "Bi", &templength);
1997 for(l=0;l<templength;l++)
1998 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
1999 player[i-howmanyremoved].clothes[k][templength]='\0';
2000 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2006 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2008 numplayers-=howmanyremoved;
2009 funpackf(tfile, "Bi", &numpathpoints);
2010 if(numpathpoints>30||numpathpoints<0)
2014 for(j=0;j<numpathpoints;j++)
2016 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2017 for(k=0;k<numpathpointconnect[j];k++){
2018 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2022 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2024 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2027 if(environment!=oldenvironment)Setenvironment(environment);
2028 oldenvironment=environment;
2032 j=objects.numobjects;
2033 objects.numobjects=0;
2036 //if(objects.type[i]!=spiketype)
2037 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2038 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2041 //if(skyboxtexture){
2042 terrain.DoShadows();
2043 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2044 objects.DoShadows();
2045 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2047 else terrain.DoLighting();
2053 oldlevel=whichlevel;
2056 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2057 for(i=0;i<numplayers;i++)
2059 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2063 if(i==0||player[i].scale<0)player[i].scale=.2;
2064 player[i].skeleton.free=0;
2065 player[i].skeleton.id=i;
2066 //if(Random()%2==0)player[i].creature=wolftype;
2067 //else player[i].creature=rabbittype;
2068 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2069 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2072 if(player[i].creature!=wolftype){
2073 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2074 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2076 if(player[i].creature==wolftype){
2077 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2083 texsize=512*512*3/texdetail/texdetail;
2084 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2085 //player[i].skeleton.skinText.resize(texsize);
2087 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2089 if(player[i].numclothes)
2091 for(j=0;j<player[i].numclothes;j++)
2093 tintr=player[i].clothestintr[j];
2094 tintg=player[i].clothestintg[j];
2095 tintb=player[i].clothestintb[j];
2096 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2098 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2101 player[i].currentanimation=bounceidleanim;
2102 player[i].targetanimation=bounceidleanim;
2103 player[i].currentframe=0;
2104 player[i].targetframe=1;
2106 player[i].speed=1+(float)(Random()%100)/1000;
2107 if(difficulty==0)player[i].speed-=.2;
2108 if(difficulty==1)player[i].speed-=.1;
2110 player[i].velocity=0;
2111 player[i].oldcoords=player[i].coords;
2112 player[i].realoldcoords=player[i].coords;
2115 player[i].skeleton.id=i;
2116 player[i].updatedelay=0;
2117 player[i].normalsupdatedelay=0;
2119 player[i].aitype=passivetype;
2120 player[i].aitarget=0;
2121 player[i].madskills=0;
2125 player[i].proportionhead=1.2;
2126 player[i].proportionbody=1.05;
2127 player[i].proportionarms=1.00;
2128 player[i].proportionlegs=1.1;
2129 player[i].proportionlegs.y=1.05;
2131 player[i].headless=0;
2132 player[i].currentoffset=0;
2133 player[i].targetoffset=0;
2134 /*player[i].armorhead=1;
2135 player[i].armorhigh=1;
2136 player[i].armorlow=1;
2137 player[i].protectionhead=1;
2138 player[i].protectionhigh=1;
2139 player[i].protectionlow=1;
2140 player[i].metalhead=1;
2141 player[i].metalhigh=1;
2142 player[i].metallow=1;
2144 player[i].speedmult=1;*/
2146 player[i].damagetolerance=200;
2148 if(player[i].creature==wolftype)
2150 /*player[i].proportionhead=1.1;
2151 player[i].proportionbody=1.1;
2152 player[i].proportionarms=1.1;
2153 player[i].proportionlegs=1.1;
2154 player[i].proportionlegs.y=1.1;*/
2155 if(i==0||player[i].scale<0)player[i].scale=.23;
2157 player[i].damagetolerance=300;
2160 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2163 player[i].proportionhead.z=0;
2164 player[i].proportionbody.z=0;
2165 player[i].proportionarms.z=0;
2166 player[i].proportionlegs.z=0;
2169 player[i].tempanimation.Load((char *)"Tempanim",0,0);
2171 player[i].headmorphness=0;
2172 player[i].targetheadmorphness=1;
2173 player[i].headmorphstart=0;
2174 player[i].headmorphend=0;
2176 player[i].pausetime=0;
2179 player[i].jumppower=5;
2181 player[i].permanentdamage=0;
2182 player[i].superpermanentdamage=0;
2184 player[i].forwardkeydown=0;
2185 player[i].leftkeydown=0;
2186 player[i].backkeydown=0;
2187 player[i].rightkeydown=0;
2188 player[i].jumpkeydown=0;
2189 player[i].crouchkeydown=0;
2190 player[i].throwkeydown=0;
2192 player[i].collided=-10;
2194 player[i].bloodloss=0;
2195 player[i].weaponactive=-1;
2196 player[i].weaponstuck=-1;
2197 player[i].bleeding=0;
2198 player[i].deathbleeding=0;
2199 player[i].stunned=0;
2200 player[i].hasvictim=0;
2201 player[i].wentforweapon=0;
2204 player[0].aitype=playercontrolled;
2205 player[0].weaponactive=-1;
2209 //player[0].speedmult=1/.9;
2210 player[0].power=1/.9;
2215 //player[0].speedmult=1/.8;
2216 player[0].power=1/.8;
2219 //player[0].weaponstuck=1;
2221 if(difficulty==1)player[0].damagetolerance=250;
2222 if(difficulty==0)player[0].damagetolerance=300;
2223 if(difficulty==0)player[0].armorhead*=1.5;
2224 if(difficulty==0)player[0].armorhigh*=1.5;
2225 if(difficulty==0)player[0].armorlow*=1.5;
2226 cameraloc=player[0].coords;
2228 rotation=player[0].rotation;
2230 hawkcoords=player[0].coords;
2233 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2234 //weapons.numweapons=numplayers;
2235 for(i=0;i<weapons.numweapons;i++)
2237 weapons.bloody[i]=0;
2238 weapons.blooddrip[i]=0;
2239 weapons.blooddripdelay[i]=0;
2240 weapons.onfire[i]=0;
2241 weapons.flamedelay[i]=0;
2242 weapons.damage[i]=0;
2243 //weapons.type[i]=sword;
2244 if(weapons.type[i]==sword){
2245 weapons.mass[i]=1.5;
2246 weapons.tipmass[i]=1;
2247 weapons.length[i]=.8;
2249 if(weapons.type[i]==staff){
2251 weapons.tipmass[i]=1;
2252 weapons.length[i]=1.5;
2254 if(weapons.type[i]==knife){
2256 weapons.tipmass[i]=1.2;
2257 weapons.length[i]=.25;
2259 weapons.position[i]=-1000;
2260 weapons.tippoint[i]=-1000;
2263 LOG("Starting background music...");
2265 OPENAL_StopSound(OPENAL_ALL);
2266 if(environment==snowyenvironment)
2270 PlayStreamEx(stream_wind, samp[stream_wind], NULL, true);
2271 OPENAL_SetPaused(channels[stream_wind], false);
2272 OPENAL_SetVolume(channels[stream_wind], 256);
2275 else if(environment==desertenvironment)
2279 //PlaySoundEx(desertambient,
2280 // samp[desertambient], NULL, true);
2281 PlayStreamEx(stream_desertambient,
2282 samp[stream_desertambient], NULL, true);
2283 OPENAL_SetPaused(channels[stream_desertambient], false);
2284 OPENAL_SetVolume(channels[stream_desertambient], 256);
2287 else if(environment==grassyenvironment)
2291 //PlaySoundEx(wind, samp[wind], NULL, true);
2292 PlayStreamEx(stream_wind, samp[stream_wind], NULL, true);
2293 OPENAL_SetPaused(channels[stream_wind], false);
2294 OPENAL_SetVolume(channels[stream_wind], 100);
2297 oldmusicvolume[0]=0;
2298 oldmusicvolume[1]=0;
2299 oldmusicvolume[2]=0;
2300 oldmusicvolume[3]=0;
2314 static int i,k,j,l,m;
2315 static XYZ facing,flatfacing,absflatfacing;
2316 static XYZ rotatetarget;
2318 static float oldtargetrotation;
2319 static int target, numgood;
2320 static XYZ tempcoords1,tempcoords2;
2323 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2324 static int whichhit;
2325 static bool oldjumpkeydown;
2329 float headprop,bodyprop,armprop,legprop;
2332 displaytime[i]+=multiplier;
2337 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2338 if (Input::isKeyDown(SDLK_LSHIFT)) {
2341 stereoreverse=false;
2344 if (stereoreverse) {
2345 printf("Stereo reversed\n");
2347 printf("Stereo unreversed\n");
2349 freezetogglekeydown=1;
2352 if (Input::isKeyDown(SDLK_F7)) {
2353 if (Input::isKeyDown(SDLK_LSHIFT)) {
2354 stereoseparation -= 0.001;
2356 stereoseparation -= 0.010;
2359 printf("Stereo decreased increased to %f\n", stereoseparation);
2362 if (Input::isKeyDown(SDLK_F8)) {
2363 if (Input::isKeyDown(SDLK_LSHIFT)) {
2364 stereoseparation += 0.001;
2366 stereoseparation += 0.010;
2369 printf("Stereo separation increased to %f\n", stereoseparation);
2374 if(mainmenu&&endgame==1)mainmenu=10;
2375 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2376 && !mainmenutogglekeydown
2377 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2380 if(mainmenu==1||mainmenu==2||mainmenu==0){
2381 if(mainmenu==0&&!winfreeze)mainmenu=2;
2382 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2383 else if(mainmenu==0&&winfreeze){
2386 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2387 if(mainmenu&&musictoggle){
2388 if(mainmenu==1||mainmenu==2||mainmenu==100){
2389 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2390 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
2391 OPENAL_SetPaused(channels[stream_music3], false);
2392 OPENAL_SetVolume(channels[stream_music3], 256);
2393 OPENAL_SetPaused(channels[music1], true);
2397 OPENAL_SetPaused(channels[stream_music3], true);
2398 OPENAL_SetPaused(channels[music1], false);
2406 if(newdetail>2)newdetail=detail;
2407 if(newdetail<0)newdetail=detail;
2408 if(newscreenwidth<0)newscreenwidth=screenwidth;
2409 if(newscreenheight<0)newscreenheight=screenheight;
2411 SaveSettings(*this);
2413 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2418 if(mainmenu==3&&gameon)mainmenu=2;
2419 if(mainmenu==3&&!gameon)mainmenu=1;
2420 if(mainmenu==5&&gameon)mainmenu=2;
2421 if(mainmenu==5&&!gameon)mainmenu=1;
2422 if(mainmenu==4)mainmenu=3;
2423 if(mainmenu==6)mainmenu=5;
2424 if(mainmenu==7)mainmenu=1;
2425 if(mainmenu==9)mainmenu=5;
2426 if(mainmenu==10)mainmenu=5;
2432 mainmenutogglekeydown=1;
2434 if(!Input::isKeyDown(SDLK_ESCAPE)){
2435 mainmenutogglekeydown=0;
2439 static bool minimaptogglekeydown;
2440 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2441 if(tutorialstage!=51)
2442 tutorialstagetime=tutorialmaxtime;
2443 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2444 OPENAL_SetVolume(channels[consolefailsound], 128);
2445 OPENAL_SetPaused(channels[consolefailsound], false);
2446 minimaptogglekeydown=1;
2448 if(!Input::isKeyDown(SDLK_TAB)){
2449 minimaptogglekeydown=0;
2454 if(mainmenu==1||mainmenu==2){
2455 if(Input::Button()&&!oldbutton&&selected==1){
2457 fireSound(firestartsound);
2473 OPENAL_SetPaused(channels[stream_music3], true);
2474 OPENAL_SetPaused(channels[music1], false);
2478 if(Input::Button()&&!oldbutton&&selected==2){
2487 if(newdetail>2)newdetail=detail;
2488 if(newdetail<0)newdetail=detail;
2489 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2490 if(newscreenwidth<0)newscreenwidth=screenwidth;
2491 if(newscreenheight>3000)newscreenheight=screenheight;
2492 if(newscreenheight<0)newscreenheight=screenheight;
2495 if(Input::Button()&&!oldbutton&&selected==3){
2503 OPENAL_SetPaused(channels[stream_music3], true);
2513 if(Input::Button()&&!oldbutton&&selected!=-1){
2516 if(Input::Button()&&!oldbutton&&selected==0){
2518 extern SDL_Rect **resolutions;
2519 bool isCustomResolution = true;
2521 for (int i = 0; (!found) && (resolutions[i]); i++)
2523 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2524 isCustomResolution = false;
2526 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2529 if (resolutions[i] != NULL)
2531 newscreenwidth = (int) resolutions[i]->w;
2532 newscreenheight = (int) resolutions[i]->h;
2534 else if (isCustomResolution)
2536 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2538 newscreenwidth = (int) resolutions[0]->w;
2539 newscreenheight = (int) resolutions[0]->h;
2543 newscreenwidth = screenwidth;
2544 newscreenheight = screenheight;
2549 newscreenwidth = (int) resolutions[0]->w;
2550 newscreenheight = (int) resolutions[0]->h;
2558 newscreenwidth = (int) resolutions[0]->w;
2559 newscreenheight = (int) resolutions[0]->h;
2564 if(Input::Button()&&!oldbutton&&selected==1){
2566 if(newdetail>2)newdetail=0;
2568 if(Input::Button()&&!oldbutton&&selected==2){
2570 if(bloodtoggle>2)bloodtoggle=0;
2572 if(Input::Button()&&!oldbutton&&selected==3){
2574 if(difficulty>2)difficulty=0;
2576 if(Input::Button()&&!oldbutton&&selected==4){
2577 ismotionblur=1-ismotionblur;
2579 if(Input::Button()&&!oldbutton&&selected==5){
2582 if(Input::Button()&&!oldbutton&&selected==6){
2583 musictoggle=1-musictoggle;
2586 OPENAL_SetPaused(channels[music1], true);
2587 OPENAL_SetPaused(channels[stream_music2], true);
2588 OPENAL_SetPaused(channels[stream_music3], true);
2591 oldmusicvolume[i]=0;
2597 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
2598 OPENAL_SetPaused(channels[stream_music3], false);
2599 OPENAL_SetVolume(channels[stream_music3], 256);
2602 if(Input::Button()&&!oldbutton&&selected==9){
2603 invertmouse=1-invertmouse;
2605 if(Input::Button()&&!oldbutton&&selected==10){
2606 usermousesensitivity+=.2;
2607 if(usermousesensitivity>2)usermousesensitivity=.2;
2609 if(Input::Button()&&!oldbutton&&selected==11){
2611 if(volume>1.0001f)volume=0;
2612 OPENAL_SetSFXMasterVolume((int)(volume*255));
2614 if(Input::Button()&&!oldbutton&&selected==7){
2625 if(Input::Button() && !oldbutton && selected == 12) {
2628 newstereomode = stereomode;
2632 if(Input::Button() && !oldbutton && selected == 13) {
2633 showdamagebar=!showdamagebar;
2635 if(Input::Button()&&!oldbutton&&selected==8){
2640 if(newdetail>2)newdetail=detail;
2641 if(newdetail<0)newdetail=detail;
2642 if(newscreenwidth<0)newscreenwidth=screenwidth;
2643 if(newscreenheight<0)newscreenheight=screenheight;
2646 SaveSettings(*this);
2647 if(mainmenu==3&&gameon)mainmenu=2;
2648 if(mainmenu==3&&!gameon)mainmenu=1;
2652 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2654 if(selected<9&&keyselect==-1)
2663 if(newdetail>2)newdetail=detail;
2664 if(newdetail<0)newdetail=detail;
2665 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2666 if(newscreenwidth<0)newscreenwidth=screenwidth;
2667 if(newscreenheight>3000)newscreenheight=screenheight;
2668 if(newscreenheight<0)newscreenheight=screenheight;
2676 accountactive->endGame();
2680 if(Input::Button()&&!oldbutton&&selected==1){
2690 if(firstload)TickOnceAfter();
2691 if(!firstload)LoadStuff();
2698 OPENAL_SetPaused(channels[stream_music3], true);
2700 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2710 if(firstload) TickOnceAfter();
2726 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2727 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2731 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2735 OPENAL_SetPaused(channels[stream_music3], true);
2737 if(Input::Button()&&!oldbutton&&selected==4){
2742 if(mainmenu==5&&gameon)mainmenu=2;
2743 if(mainmenu==5&&!gameon)mainmenu=1;
2745 if(Input::Button()&&!oldbutton&&selected==5){
2752 if(Input::Button()&&!oldbutton&&selected==3){
2759 if(Input::Button()&&!oldbutton&&selected==2){
2767 else if(mainmenu==9){
2768 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2777 targetlevel=selected;
2778 if(firstload)TickOnceAfter();
2779 if(!firstload)LoadStuff();
2781 Loadlevel(selected);
2787 OPENAL_SetPaused(channels[stream_music3], true);
2789 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2799 if(Input::Button()&&!oldbutton&&selected==3){
2809 if(Input::Button()&&!oldbutton) {
2814 accountactive = Account::destroy(accountactive);
2816 } else if(selected==2) {
2824 if(Input::Button()&&!oldbutton) {
2827 if(selected==0&&Account::getNbAccounts()<8){
2829 } else if (selected<Account::getNbAccounts()+1) {
2830 accountactive=Account::get(selected-1);
2833 } else if (selected==Account::getNbAccounts()+1) {
2839 displaytext[0][j]=' ';
2849 if(Input::Button()&&!oldbutton&&selected>-1){
2853 accountactive->setDifficulty(selected);
2862 if(Input::Button()&&!oldbutton&&selected==0) {
2863 newstereomode = (StereoMode)(newstereomode + 1);
2864 while(!CanInitStereo(newstereomode)) {
2865 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2866 newstereomode = (StereoMode)(newstereomode + 1);
2867 if ( newstereomode >= stereoCount ) {
2868 newstereomode = stereoNone;
2873 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2874 stereoseparation+=0.001;
2876 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2877 stereoseparation-=0.001;
2880 if(Input::Button()&&!oldbutton&&selected==2) {
2881 stereoreverse =! stereoreverse;
2884 if(Input::Button()&&!oldbutton&&selected==3) {
2887 stereomode = newstereomode;
2888 InitStereo(stereomode);
2895 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2898 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2901 if(newdetail>2)newdetail=detail;
2902 if(newdetail<0)newdetail=detail;
2903 if(newscreenwidth<0)newscreenwidth=screenwidth;
2904 if(newscreenheight<0)newscreenheight=screenheight;
2906 SaveSettings(*this);
2910 if(mainmenu==1||mainmenu==2){
2911 if(loaddistrib>4)transition+=multiplier/8;
2919 OPENAL_SetFrequency(channels[stream_music3], 22050);
2922 inputText(displaytext[0],&displayselected,&displaychars[0]);
2923 if(!waiting) { // the input as finished
2924 if(displaychars[0]){ // with enter
2925 accountactive = Account::add(string(displaytext[0]));
2931 fireSound(firestartsound);
2934 displaytext[0][i]=' ';
2939 } else { // with escape or empty
2940 mainmenutogglekeydown=1;
2945 displayblinkdelay-=multiplier;
2946 if(displayblinkdelay<=0){
2947 displayblinkdelay=.3;
2948 displayblink=1-displayblink;
2954 if(hostile==1)hostiletime+=multiplier;
2956 if(!winfreeze)leveltime+=multiplier;
2957 if(Input::isKeyDown(SDLK_ESCAPE)){
2964 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2966 chattogglekeydown=1;
2969 if(!Input::isKeyDown(chatkey)){
2970 chattogglekeydown=0;
2974 inputText(displaytext[0],&displayselected,&displaychars[0]);
2976 if(displaychars[0]){
2977 for(int j=0;j<255;j++){
2978 displaytext[0][j]=' ';
2986 displayblinkdelay-=multiplier;
2987 if(displayblinkdelay<=0){
2988 displayblinkdelay=.3;
2989 displayblink=1-displayblink;
2993 if(chatting)keyboardfrozen=1;
2995 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
2998 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3000 freezetogglekeydown=1;
3003 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
3004 freezetogglekeydown=0;
3007 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
3010 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3015 consoletogglekeydown=1;
3018 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
3019 consoletogglekeydown=0;
3022 if(console)freeze=1;
3024 if(console&&!Input::isKeyDown(SDLK_LMETA)){
3025 inputText(consoletext[0],&consoleselected,&consolechars[0]);
3028 cmd_dispatch(this, consoletext[0]);
3029 if(consolechars[0]>0){
3033 consoletext[k][j]=consoletext[k-1][j];
3035 consolechars[k]=consolechars[k-1];
3038 consoletext[0][j]=' ';
3045 consoleblinkdelay-=multiplier;
3046 if(consoleblinkdelay<=0){
3047 consoleblinkdelay=.3;
3048 consoleblink=1-consoleblink;
3052 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
3055 if(newdetail>2)newdetail=detail;
3056 if(newdetail<0)newdetail=detail;
3057 if(newscreenwidth<0)newscreenwidth=screenwidth;
3058 if(newscreenheight<0)newscreenheight=screenheight;
3060 SaveSettings(*this);
3064 static int oldwinfreeze;
3065 if(winfreeze&&!oldwinfreeze){
3066 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3067 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3068 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3069 OPENAL_SetPaused(channels[consolesuccesssound], false);
3071 if(winfreeze==0)oldwinfreeze=winfreeze;
3072 else oldwinfreeze++;
3074 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
3075 if(winfreeze)winfreeze=0;
3078 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
3084 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
3087 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
3089 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3091 static bool oldbuttondialogue;
3093 if(indialogue!=-1)talkdelay=1;
3094 talkdelay-=multiplier;
3097 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3098 for(i=0;i<numdialogues;i++){
3099 int realdialoguetype;
3101 if(dialoguetype[i]>49){
3102 realdialoguetype=dialoguetype[i]-50;
3105 else if(dialoguetype[i]>39){
3106 realdialoguetype=dialoguetype[i]-40;
3109 else if(dialoguetype[i]>29){
3110 realdialoguetype=dialoguetype[i]-30;
3113 else if(dialoguetype[i]>19){
3114 realdialoguetype=dialoguetype[i]-20;
3117 else if(dialoguetype[i]>9){
3118 realdialoguetype=dialoguetype[i]-10;
3122 realdialoguetype=dialoguetype[i];
3125 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
3126 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3128 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3129 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3130 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3131 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3132 player[participantfocus[whichdialogue][j]].velocity=0;
3133 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3134 player[participantfocus[whichdialogue][j]].targetframe=0;
3139 dialoguegonethrough[i]++;
3140 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3141 static float gLoc[3];
3142 static float vel[3];
3144 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3145 temppos=temppos-viewer;
3146 Normalise(&temppos);
3151 gLoc[2]=temppos.z;vel[0]=0;
3155 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3156 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3157 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3158 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3159 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3160 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3161 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3162 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3163 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3164 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3165 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3166 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3167 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3168 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3169 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3170 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3171 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3172 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3173 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3174 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3175 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
3176 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
3177 OPENAL_SetVolume(channels[whichsoundplay], 256);
3178 OPENAL_SetPaused(channels[whichsoundplay], false);
3180 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3185 windvar+=multiplier;
3186 smoketex+=multiplier;
3187 tutorialstagetime+=multiplier;
3189 static float hotspotvisual[40];
3193 for(i=0;i<numhotspots;i++)
3194 hotspotvisual[i]-=multiplier/320;
3196 for(i=0;i<numhotspots;i++){
3197 //if(hotspottype[i]<=10)
3198 while(hotspotvisual[i]<0){
3200 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3201 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3202 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3203 hotspotsprite+=hotspot[i];
3204 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3205 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3209 for(i=0;i<numhotspots;i++){
3210 if(hotspottype[i]<=10&&hotspottype[i]>0){
3211 hotspot[i]=player[hotspottype[i]].coords;
3217 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3220 if(tutorialstage<=1){
3225 if(tutorialstage==1){
3227 } else if(tutorialstage==2){
3229 } else if(tutorialstage==3){
3230 tutorialmaxtime=600;
3231 } else if(tutorialstage==4){
3232 tutorialmaxtime=1000;
3233 } else if(tutorialstage==5){
3234 tutorialmaxtime=600;
3235 } else if(tutorialstage==6){
3236 tutorialmaxtime=600;
3237 } else if(tutorialstage==7){
3238 tutorialmaxtime=600;
3239 } else if(tutorialstage==8){
3240 tutorialmaxtime=600;
3241 } else if(tutorialstage==9){
3242 tutorialmaxtime=600;
3243 } else if(tutorialstage==10){
3245 } else if(tutorialstage==11){
3246 tutorialmaxtime=1000;
3247 } else if(tutorialstage==12){
3248 tutorialmaxtime=1000;
3249 } else if(tutorialstage==13){
3251 } else if(tutorialstage==14){
3263 player[1].coords=(temp+temp2)/2;
3267 gLoc[0]=player[1].coords.x;
3268 gLoc[1]=player[1].coords.y;
3269 gLoc[2]=player[1].coords.z;
3273 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3274 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3275 OPENAL_SetVolume(channels[fireendsound], 256);
3276 OPENAL_SetPaused(channels[fireendsound], false);
3278 for(i=0;i<player[1].skeleton.num_joints;i++){
3280 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3281 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3282 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3283 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3284 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3288 } else if(tutorialstage==15){
3289 tutorialmaxtime=500;
3290 } else if(tutorialstage==16){
3291 tutorialmaxtime=500;
3292 } else if(tutorialstage==17){
3293 tutorialmaxtime=500;
3294 } else if(tutorialstage==18){
3295 tutorialmaxtime=500;
3296 } else if(tutorialstage==19){
3298 //tutorialmaxtime=500;
3299 } else if(tutorialstage==20){
3300 tutorialmaxtime=500;
3301 } else if(tutorialstage==21){
3302 tutorialmaxtime=500;
3308 } else if(tutorialstage==22){
3309 tutorialmaxtime=500;
3310 } else if(tutorialstage==23){
3311 tutorialmaxtime=500;
3312 } else if(tutorialstage==24){
3313 tutorialmaxtime=500;
3314 } else if(tutorialstage==25){
3315 tutorialmaxtime=500;
3316 } else if(tutorialstage==26){
3318 } else if(tutorialstage==27){
3322 player[1].aitype=attacktypecutoff;
3323 } else if(tutorialstage==28){
3324 tutorialmaxtime=400;
3325 } else if(tutorialstage==29){
3326 tutorialmaxtime=400;
3327 player[0].escapednum=0;
3328 } else if(tutorialstage==30){
3332 player[1].aitype=passivetype;
3333 } else if(tutorialstage==31){
3335 } else if(tutorialstage==32){
3337 } else if(tutorialstage==33){
3338 tutorialmaxtime=400;
3341 player[1].aitype=attacktypecutoff;
3342 } else if(tutorialstage==34){
3343 tutorialmaxtime=400;
3344 } else if(tutorialstage==35){
3345 tutorialmaxtime=400;
3346 } else if(tutorialstage==36){
3350 player[1].aitype=passivetype;
3351 } else if(tutorialstage==37){
3357 player[1].aitype=attacktypecutoff;
3358 } else if(tutorialstage==38){
3362 player[1].aitype=passivetype;
3363 } else if(tutorialstage==39){
3374 weapons.owner[weapons.numweapons]=-1;
3375 weapons.type[weapons.numweapons]=knife;
3376 weapons.damage[weapons.numweapons]=0;
3377 weapons.mass[weapons.numweapons]=1;
3378 weapons.tipmass[weapons.numweapons]=1.2;
3379 weapons.length[weapons.numweapons]=.25;
3380 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3381 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3383 weapons.velocity[weapons.numweapons]=0.1;
3384 weapons.tipvelocity[weapons.numweapons]=0.1;
3385 weapons.missed[weapons.numweapons]=1;
3386 weapons.hitsomething[weapons.numweapons]=0;
3387 weapons.freetime[weapons.numweapons]=0;
3388 weapons.firstfree[weapons.numweapons]=1;
3389 weapons.physics[weapons.numweapons]=1;
3391 weapons.numweapons++;
3392 } else if(tutorialstage==40){
3393 tutorialmaxtime=300;
3394 } else if(tutorialstage==41){
3395 tutorialmaxtime=300;
3396 } else if(tutorialstage==42){
3398 } else if(tutorialstage==43){
3399 tutorialmaxtime=300;
3400 } else if(tutorialstage==44){
3402 player[0].weaponactive=-1;
3403 player[0].num_weapons=0;
3404 player[1].weaponactive=0;
3405 player[1].num_weapons=1;
3406 player[1].weaponids[0]=0;
3410 player[1].aitype=attacktypecutoff;
3412 tutorialmaxtime=300;
3413 } else if(tutorialstage==45){
3415 player[0].weaponactive=-1;
3416 player[0].num_weapons=0;
3417 player[1].weaponactive=0;
3418 player[1].num_weapons=1;
3419 player[1].weaponids[0]=0;
3421 tutorialmaxtime=300;
3422 } else if(tutorialstage==46){
3424 player[0].weaponactive=-1;
3425 player[0].num_weapons=0;
3426 player[1].weaponactive=0;
3427 player[1].num_weapons=1;
3428 player[1].weaponids[0]=0;
3430 weapons.type[0]=sword;
3432 tutorialmaxtime=300;
3433 } else if(tutorialstage==47){
3445 weapons.owner[weapons.numweapons]=-1;
3446 weapons.type[weapons.numweapons]=sword;
3447 weapons.damage[weapons.numweapons]=0;
3448 weapons.mass[weapons.numweapons]=1;
3449 weapons.tipmass[weapons.numweapons]=1.2;
3450 weapons.length[weapons.numweapons]=.25;
3451 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3452 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3454 weapons.velocity[weapons.numweapons]=0.1;
3455 weapons.tipvelocity[weapons.numweapons]=0.1;
3456 weapons.missed[weapons.numweapons]=1;
3457 weapons.hitsomething[weapons.numweapons]=0;
3458 weapons.freetime[weapons.numweapons]=0;
3459 weapons.firstfree[weapons.numweapons]=1;
3460 weapons.physics[weapons.numweapons]=1;
3464 player[0].weaponactive=0;
3465 player[0].num_weapons=1;
3466 player[0].weaponids[0]=1;
3467 player[1].weaponactive=0;
3468 player[1].num_weapons=1;
3469 player[1].weaponids[0]=0;
3471 weapons.numweapons++;
3472 } else if(tutorialstage==48){
3475 player[1].aitype=passivetype;
3481 player[0].weaponactive=0;
3482 player[0].num_weapons=1;
3483 player[0].weaponids[0]=1;
3484 player[1].weaponactive=0;
3485 player[1].num_weapons=1;
3486 player[1].weaponids[0]=0;
3488 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3489 else weapons.type[0]=staff;
3491 weapons.numweapons++;
3492 } else if(tutorialstage==49){
3495 player[1].aitype=passivetype;
3497 tutorialmaxtime=200;
3499 weapons.position[1]=1000;
3500 weapons.tippoint[1]=1000;
3502 weapons.numweapons=1;
3504 player[1].weaponactive=-1;
3505 player[1].num_weapons=0;
3506 player[0].weaponactive=0;
3507 player[0].num_weapons=1;
3508 player[0].weaponids[0]=0;
3510 weapons.type[0]=knife;
3512 weapons.numweapons++;
3513 } else if(tutorialstage==50){
3519 gLoc[0]=player[1].coords.x;
3520 gLoc[1]=player[1].coords.y;
3521 gLoc[2]=player[1].coords.z;
3525 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3526 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3527 OPENAL_SetVolume(channels[fireendsound], 256);
3528 OPENAL_SetPaused(channels[fireendsound], false);
3530 for(i=0;i<player[1].skeleton.num_joints;i++){
3532 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3533 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3534 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3535 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3536 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3540 player[1].num_weapons=0;
3541 player[1].weaponstuck=-1;
3542 player[1].weaponactive=-1;
3544 weapons.numweapons=0;
3546 weapons.owner[0]=-1;
3547 weapons.velocity[0]=0.1;
3548 weapons.tipvelocity[0]=-0.1;
3549 weapons.missed[0]=1;
3550 weapons.hitsomething[0]=0;
3551 weapons.freetime[0]=0;
3552 weapons.firstfree[0]=1;
3553 weapons.physics[0]=1;
3554 } else if(tutorialstage==51){
3555 tutorialmaxtime=80000;
3557 if(tutorialstage<=51)tutorialstagetime=0;
3561 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3562 if(tutorialstage==3){
3563 if(deltah||deltav)tutorialsuccess+=multiplier;
3565 if(tutorialstage==4){
3566 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3568 if(tutorialstage==5){
3569 if(player[0].jumpkeydown)tutorialsuccess=1;
3571 if(tutorialstage==6){
3572 if(player[0].isCrouch())tutorialsuccess=1;
3574 if(tutorialstage==7){
3575 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3577 if(tutorialstage==8){
3578 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3580 if(tutorialstage==9){
3581 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3583 if(tutorialstage==11){
3584 if(player[0].isWallJump())tutorialsuccess=1;
3586 if(tutorialstage==12){
3587 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3589 if(tutorialstage==15){
3590 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3592 if(tutorialstage==16){
3593 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3595 if(tutorialstage==17){
3596 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3598 if(tutorialstage==18){
3599 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3601 if(tutorialstage==19){
3602 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3604 if(tutorialstage==20){
3605 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3607 if(tutorialstage==21){
3608 if(bonus==cannon)tutorialsuccess=1;
3610 if(tutorialstage==22){
3611 if(bonus==spinecrusher)tutorialsuccess=1;
3613 if(tutorialstage==23){
3614 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3616 if(tutorialstage==24){
3617 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3619 if(tutorialstage==25){
3620 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3622 if(tutorialstage==28){
3623 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3625 if(tutorialstage==29){
3626 if(player[0].escapednum==2){
3630 player[1].aitype=passivetype;
3633 if(tutorialstage==33){
3634 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3636 if(tutorialstage==34){
3637 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3639 if(tutorialstage==35){
3640 if(animation[player[0].targetanimation].attack==reversal){
3644 player[1].aitype=passivetype;
3647 if(tutorialstage==40){
3648 if(player[0].num_weapons>0)tutorialsuccess=1;
3650 if(tutorialstage==41){
3651 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3653 if(tutorialstage==43){
3654 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3656 if(tutorialstage==44){
3657 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3659 if(tutorialstage==45){
3660 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3662 if(tutorialstage==46){
3663 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3665 if(tutorialstage==49){
3666 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3668 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3671 if(tutorialstagetime==tutorialmaxtime-3){
3672 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3673 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3674 OPENAL_SetPaused(channels[consolesuccesssound], false);
3677 if(tutorialsuccess>=1){
3678 if(tutorialstage==34||tutorialstage==35)
3679 tutorialstagetime=tutorialmaxtime-1;
3684 if(tutorialstage<14||tutorialstage>=50){
3685 player[1].coords.y=300;
3686 player[1].velocity=0;
3690 if(tutoriallevel!=1){
3691 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3692 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3693 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3694 OPENAL_SetPaused(channels[consolesuccesssound], false);
3699 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3700 OPENAL_SetVolume(channels[fireendsound], 256);
3701 OPENAL_SetPaused(channels[fireendsound], false);
3704 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3705 else bonusnum[bonus]+=0.15;
3706 if(tutoriallevel)bonusvalue=0;
3707 bonusvalue/=bonusnum[bonus];
3708 bonustotal+=bonusvalue;
3710 bonustime+=multiplier;
3712 if(environment==snowyenvironment){
3713 precipdelay-=multiplier;
3714 while(precipdelay<0){
3716 if(!detail)precipdelay+=.04;
3717 XYZ footvel,footpoint;
3720 footpoint=viewer+viewerfacing*6;
3721 footpoint.y+=((float)abs(Random()%1200))/100-6;
3722 footpoint.x+=((float)abs(Random()%1200))/100-6;
3723 footpoint.z+=((float)abs(Random()%1200))/100-6;
3724 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3727 for(k=0;k<numplayers;k++){
3728 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3729 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3731 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3732 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3733 else if(player[k].rotation>player[k].targetrotation){
3734 player[k].rotation-=multiplier*player[k].turnspeed;
3736 else if(player[k].rotation<player[k].targetrotation){
3737 player[k].rotation+=multiplier*player[k].turnspeed;
3742 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3743 player[k].turnspeed*=2;
3744 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3745 else if(player[k].rotation>player[k].targetrotation){
3746 player[k].rotation-=multiplier*player[k].turnspeed;
3748 else if(player[k].rotation<player[k].targetrotation){
3749 player[k].rotation+=multiplier*player[k].turnspeed;
3751 player[k].turnspeed/=2;
3754 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3755 player[k].turnspeed*=4;
3756 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3757 else if(player[k].rotation>player[k].targetrotation){
3758 player[k].rotation-=multiplier*player[k].turnspeed;
3760 else if(player[k].rotation<player[k].targetrotation){
3761 player[k].rotation+=multiplier*player[k].turnspeed;
3763 player[k].turnspeed/=4;
3766 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3767 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3769 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3770 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3773 if(player[k].collide<-.3)player[k].collide=-.3;
3774 if(player[k].collide>1)player[k].collide=1;
3775 player[k].collide-=multiplier*30;
3777 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3778 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3780 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3781 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3782 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3783 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3784 lowpoint=player[k].coords;
3785 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3786 else lowpoint.y+=1.3;
3787 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3788 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3790 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3791 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3793 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3794 flatfacing=lowpoint-player[k].coords;
3795 player[k].coords=lowpoint;
3796 player[k].coords.y-=1.3;
3797 player[k].collide=1;
3799 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3800 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3801 tempcoords1=lowpoint;
3802 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3803 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3805 player[k].targetanimation=walljumpleftanim;
3806 player[k].targetframe=0;
3809 gLoc[0]=player[k].coords.x;
3810 gLoc[1]=player[k].coords.y;
3811 gLoc[2]=player[k].coords.z;
3815 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3816 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3817 OPENAL_SetVolume(channels[movewhooshsound], 256);
3818 OPENAL_SetPaused(channels[movewhooshsound], false);
3819 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3821 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3822 player[k].rotation=-asin(0-lowpointtarget.x);
3823 player[k].rotation*=360/6.28;
3824 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3825 player[k].targetrotation=player[k].rotation;
3826 player[k].lowrotation=player[k].rotation;
3827 if(k==0)numwallflipped++;
3831 lowpoint=tempcoords1;
3832 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3833 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3834 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3836 player[k].targetanimation=walljumprightanim;
3837 player[k].targetframe=0;
3840 gLoc[0]=player[k].coords.x;
3841 gLoc[1]=player[k].coords.y;
3842 gLoc[2]=player[k].coords.z;
3846 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3847 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3848 OPENAL_SetVolume(channels[movewhooshsound], 256);
3849 OPENAL_SetPaused(channels[movewhooshsound], false);
3850 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3852 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3853 player[k].rotation=-asin(0-lowpointtarget.x);
3854 player[k].rotation*=360/6.28;
3855 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3856 player[k].targetrotation=player[k].rotation;
3857 player[k].lowrotation=player[k].rotation;
3858 if(k==0)numwallflipped++;
3862 lowpoint=tempcoords1;
3863 lowpointtarget=lowpoint+player[k].facing*2;
3864 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3865 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3867 player[k].targetanimation=walljumpbackanim;
3868 player[k].targetframe=0;
3871 gLoc[0]=player[k].coords.x;
3872 gLoc[1]=player[k].coords.y;
3873 gLoc[2]=player[k].coords.z;
3877 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3878 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3879 OPENAL_SetVolume(channels[movewhooshsound], 256);
3880 OPENAL_SetPaused(channels[movewhooshsound], false);
3881 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3883 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3884 player[k].rotation=-asin(0-lowpointtarget.x);
3885 player[k].rotation*=360/6.28;
3886 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3887 player[k].targetrotation=player[k].rotation;
3888 player[k].lowrotation=player[k].rotation;
3889 if(k==0)numwallflipped++;
3893 lowpoint=tempcoords1;
3894 lowpointtarget=lowpoint-player[k].facing*2;
3895 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3896 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3898 player[k].targetanimation=walljumpfrontanim;
3899 player[k].targetframe=0;
3902 gLoc[0]=player[k].coords.x;
3903 gLoc[1]=player[k].coords.y;
3904 gLoc[2]=player[k].coords.z;
3908 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3909 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3910 OPENAL_SetVolume(channels[movewhooshsound], 256);
3911 OPENAL_SetPaused(channels[movewhooshsound], false);
3912 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3914 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3915 player[k].rotation=-asin(0-lowpointtarget.x);
3916 player[k].rotation*=360/6.28;
3917 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3918 player[k].rotation+=180;
3919 player[k].targetrotation=player[k].rotation;
3920 player[k].lowrotation=player[k].rotation;
3921 if(k==0)numwallflipped++;
3929 else if(objects.type[i]==rocktype){
3930 lowpoint2=player[k].coords;
3931 lowpoint=player[k].coords;
3933 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3934 player[k].coords=colpoint;
3935 player[k].collide=1;
3938 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3939 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3941 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3943 player[k].targetframe=0;
3944 player[k].onterrain=1;
3946 if(player[k].id==0){
3947 OPENAL_SetPaused(channels[whooshsound], true);
3948 OPENAL_SetVolume(channels[whooshsound], 0);
3951 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3952 if(player[k].isFlip())player[k].jumppower=-4;
3953 player[k].targetanimation=player[k].getLanding();
3956 gLoc[0]=player[k].coords.x;
3957 gLoc[1]=player[k].coords.y;
3958 gLoc[2]=player[k].coords.z;
3959 vel[0]=player[k].velocity.x;
3960 vel[1]=player[k].velocity.y;
3961 vel[2]=player[k].velocity.z;
3962 PlaySoundEx( landsound, samp[landsound], NULL, true);
3963 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
3964 OPENAL_SetVolume(channels[landsound], 128);
3965 OPENAL_SetPaused(channels[landsound], false);
3967 envsound[numenvsounds]=player[k].coords;
3968 envsoundvol[numenvsounds]=16;
3969 envsoundlife[numenvsounds]=.4;
3978 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
3979 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3980 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3981 lowpoint=player[k].coords;
3983 if(objects.type[i]!=rocktype)
3984 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3985 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
3986 player[k].coords=lowpoint;
3987 player[k].coords.y-=1.35;
3988 player[k].collide=1;
3990 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3991 lowpoint=player[k].coords;
3992 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
3993 lowpoint=player[k].coords;
3997 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
3998 lowpointtarget=lowpoint+facing*1.4;
3999 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4001 lowpoint=player[k].coords;
4003 lowpointtarget=lowpoint+facing*1.4;
4005 lowpointtarget2=lowpointtarget;
4007 lowpointtarget3=lowpointtarget;
4009 lowpointtarget4=lowpointtarget;
4011 lowpointtarget5=lowpointtarget;
4013 lowpointtarget6=lowpointtarget;
4015 lowpointtarget7=lowpoint;
4017 lowpointtarget2.x+=.1;
4019 lowpointtarget3.z+=.1;
4021 lowpointtarget4.x-=.1;
4023 lowpointtarget5.z-=.1;
4025 lowpointtarget6.y+=45/13;
4026 lowpointtarget6+=facing*.6;
4027 lowpointtarget7.y+=90/13;
4028 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4029 if(objects.friction[i]>.5)
4032 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
4033 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
4034 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
4035 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
4037 lowpoint=player[k].coords;
4038 lowpoint.y+=(float)j/13;
4039 lowpointtarget=lowpoint+facing*1.4;
4040 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
4044 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
4047 if(j<=25&&player[k].targetanimation==jumpdownanim){
4050 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4051 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
4052 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
4053 lowpoint=player[k].coords;
4054 lowpoint.y+=(float)j/13;
4055 lowpointtarget=lowpoint+facing*1.3;
4056 flatfacing=player[k].coords;
4057 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
4058 player[k].coords.y=lowpointtarget.y-.07;
4059 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
4061 if(j>10||!player[k].isRun()){
4062 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
4063 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4067 gLoc[0]=player[k].coords.x;
4068 gLoc[1]=player[k].coords.y;
4069 gLoc[2]=player[k].coords.z;
4070 vel[0]=player[k].velocity.x;
4071 vel[1]=player[k].velocity.y;
4072 vel[2]=player[k].velocity.z;
4073 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
4074 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
4075 OPENAL_SetVolume(channels[jumpsound], 128);
4076 OPENAL_SetPaused(channels[jumpsound], false);
4078 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4079 player[k].rotation=-asin(0-lowpointtarget.x);
4080 player[k].rotation*=360/6.28;
4081 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4082 player[k].targetrotation=player[k].rotation;
4083 player[k].lowrotation=player[k].rotation;
4085 //player[k].velocity=lowpointtarget*.03;
4086 player[k].velocity=0;
4088 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
4089 //player[k].currentanimation=climbanim;
4090 player[k].targetanimation=climbanim;
4091 player[k].jumppower=0;
4092 player[k].jumpclimb=1;
4094 player[k].transspeed=6;
4097 //player[k].currentframe=1;
4098 player[k].targetframe=1;
4100 //player[k].currentframe=0;
4101 player[k].targetframe=0;
4102 //player[k].currentanimation=hanganim;
4103 player[k].targetanimation=hanganim;
4104 player[k].jumppower=0;
4118 if(player[k].collide<=0){
4119 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
4120 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
4121 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
4122 player[k].targetanimation=jumpdownanim;
4123 player[k].targetframe=0;
4128 gLoc[0]=player[k].coords.x;
4129 gLoc[1]=player[k].coords.y;
4130 gLoc[2]=player[k].coords.z;
4131 vel[0]=player[k].velocity.x;
4132 vel[1]=player[k].velocity.y;
4133 vel[2]=player[k].velocity.z;
4135 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
4136 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4137 OPENAL_SetVolume(channels[whooshsound], 128);
4138 OPENAL_SetPaused(channels[whooshsound], false);
4141 player[k].velocity.y+=gravity;
4146 player[k].realoldcoords=player[k].coords;
4149 static XYZ oldviewer;
4152 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
4153 player[0].leftkeydown=Input::isKeyDown(leftkey);
4154 player[0].backkeydown=Input::isKeyDown(backkey);
4155 player[0].rightkeydown=Input::isKeyDown(rightkey);
4156 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
4157 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
4158 player[0].drawkeydown=Input::isKeyDown(drawkey);
4159 player[0].throwkeydown=Input::isKeyDown(throwkey);
4163 player[0].forwardkeydown=0;
4164 player[0].leftkeydown=0;
4165 player[0].backkeydown=0;
4166 player[0].rightkeydown=0;
4167 player[0].jumpkeydown=0;
4168 player[0].crouchkeydown=0;
4169 player[0].drawkeydown=0;
4170 player[0].throwkeydown=0;
4173 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4176 static bool endkeydown;
4183 facing=DoRotation(facing,-rotation2,0,0);
4184 facing=DoRotation(facing,0,0-rotation,0);
4189 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4191 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
4192 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
4193 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4194 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4195 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
4196 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
4197 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4198 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4199 ||Input::isKeyDown(SDLK_MINUS))){
4201 if(Input::isKeyDown(SDLK_1))whichend=1;
4202 if(Input::isKeyDown(SDLK_2))whichend=2;
4203 if(Input::isKeyDown(SDLK_3))whichend=3;
4204 if(Input::isKeyDown(SDLK_4))whichend=4;
4205 if(Input::isKeyDown(SDLK_5))whichend=5;
4206 if(Input::isKeyDown(SDLK_6))whichend=6;
4207 if(Input::isKeyDown(SDLK_7))whichend=7;
4208 if(Input::isKeyDown(SDLK_8))whichend=8;
4209 if(Input::isKeyDown(SDLK_9))whichend=9;
4210 if(Input::isKeyDown(SDLK_0))whichend=0;
4211 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
4213 participantfocus[whichdialogue][indialogue]=whichend;
4214 participantlocation[whichdialogue][whichend]=player[whichend].coords;
4215 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4218 participantfocus[whichdialogue][indialogue]=-1;
4220 if(player[participantfocus[whichdialogue][indialogue]].dead){
4225 dialoguecamera[whichdialogue][indialogue]=viewer;
4226 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4227 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4229 if(indialogue<numdialogueboxes[whichdialogue]){
4230 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4231 static float gLoc[3];
4232 static float vel[3];
4234 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4235 temppos=temppos-viewer;
4236 Normalise(&temppos);
4241 gLoc[2]=temppos.z;vel[0]=0;
4245 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4246 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4247 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4248 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4249 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4250 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4251 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4252 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4253 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4254 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4255 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4256 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4257 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4258 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4259 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4260 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4261 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4262 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4263 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4264 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4265 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4266 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4267 OPENAL_SetVolume(channels[whichsoundplay], 256);
4268 OPENAL_SetPaused(channels[whichsoundplay], false);
4272 for(j=0;j<numplayers;j++){
4273 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4278 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4279 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4282 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4283 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4284 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4285 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4286 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4287 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4288 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4289 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4290 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4291 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4292 participantfacing[whichdialogue][indialogue][whichend]=facing;
4294 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4295 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4296 &&!Input::isKeyDown(SDLK_MINUS)){
4299 if(indialogue>=numdialogueboxes[whichdialogue]){
4306 OPENAL_SetPaused(channels[whooshsound], true);
4307 viewer=dialoguecamera[whichdialogue][indialogue];
4308 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4309 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4311 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4312 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4313 if(dialoguetime>0.5)
4314 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4315 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4316 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4319 if(indialogue<numdialogueboxes[whichdialogue]){
4320 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4321 static float gLoc[3];
4322 static float vel[3];
4324 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4325 temppos=temppos-viewer;
4326 Normalise(&temppos);
4331 gLoc[2]=temppos.z;vel[0]=0;
4335 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4336 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4337 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4338 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4339 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4340 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4341 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4342 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4343 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4344 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4345 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4346 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4347 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4348 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4349 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4350 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4351 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4352 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4353 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4354 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4355 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4356 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4357 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4358 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4359 OPENAL_SetVolume(channels[whichsoundplay], 256);
4360 OPENAL_SetPaused(channels[whichsoundplay], false);
4362 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4363 hotspot[numhotspots]=player[0].coords;
4364 hotspotsize[numhotspots]=10;
4365 hotspottype[numhotspots]=-1;
4369 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4373 if(player[participantfocus[whichdialogue][indialogue]].dead){
4381 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4382 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4383 &&!Input::isKeyDown(SDLK_MINUS)){
4386 if(indialogue>=numdialogueboxes[whichdialogue]){
4390 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4393 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4396 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4398 for(i=1;i<numplayers;i++){
4399 player[i].aitype = attacktypecutoff;
4406 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4407 else oldbuttondialogue=1;
4409 static float keyrefreshdelay=0,bigrefreshdelay=0;
4411 if(!player[0].jumpkeydown){
4412 player[0].jumptogglekeydown=0;
4414 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4417 dialoguetime+=multiplier;
4418 skybox.cloudmove+=multiplier;
4419 hawkrotation+=multiplier*25;
4421 realhawkcoords.x=25;
4422 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4423 hawkcalldelay-=multiplier/2;
4425 if(hawkcalldelay<=0)
4427 static float gLoc[3];
4428 static float vel[3];
4429 gLoc[0]=realhawkcoords.x;
4430 gLoc[1]=realhawkcoords.y;
4431 gLoc[2]=realhawkcoords.z;
4435 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
4436 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
4437 OPENAL_SetVolume(channels[hawksound], 128);
4438 OPENAL_SetPaused(channels[hawksound], false);
4440 hawkcalldelay=16+abs(Random()%8);
4442 static float temptexdetail;
4445 if(Input::isKeyDown(SDLK_h)&&debugmode){
4446 player[0].damagetolerance=200000;
4449 player[0].permanentdamage=0;
4450 player[0].superpermanentdamage=0;
4453 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4455 if(environment>2)environment=0;
4456 Setenvironment(environment);
4462 if(!Input::isKeyDown(SDLK_j)){
4466 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4467 cameramode=1-cameramode;
4468 cameratogglekeydown=1;
4471 if(!Input::isKeyDown(SDLK_c)){
4472 cameratogglekeydown=0;
4475 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4476 if(player[0].num_weapons>0){
4477 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4478 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4479 else weapons.type[player[0].weaponids[0]]=sword;
4480 if(weapons.type[player[0].weaponids[0]]==sword){
4481 weapons.mass[player[0].weaponids[0]]=1.5;
4482 weapons.tipmass[player[0].weaponids[0]]=1;
4483 weapons.length[player[0].weaponids[0]]=.8;
4485 if(weapons.type[player[0].weaponids[0]]==staff){
4486 weapons.mass[player[0].weaponids[0]]=2;
4487 weapons.tipmass[player[0].weaponids[0]]=1;
4488 weapons.length[player[0].weaponids[0]]=1.5;
4491 if(weapons.type[player[0].weaponids[0]]==knife){
4492 weapons.mass[player[0].weaponids[0]]=1;
4493 weapons.tipmass[player[0].weaponids[0]]=1.2;
4494 weapons.length[player[0].weaponids[0]]=.25;
4497 detailtogglekeydown=1;
4500 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4502 float closestdist=-1;
4505 for(i=1;i<numplayers;i++){
4506 distance=findDistancefast(&player[i].coords,&player[0].coords);
4507 if(closestdist==-1||distance<closestdist){
4508 closestdist=distance;
4513 if(player[closest].num_weapons)
4515 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4516 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4517 else weapons.type[player[closest].weaponids[0]]=sword;
4518 if(weapons.type[player[closest].weaponids[0]]==sword){
4519 weapons.mass[player[closest].weaponids[0]]=1.5;
4520 weapons.tipmass[player[closest].weaponids[0]]=1;
4521 weapons.length[player[closest].weaponids[0]]=.8;
4523 if(weapons.type[player[0].weaponids[0]]==staff){
4524 weapons.mass[player[0].weaponids[0]]=2;
4525 weapons.tipmass[player[0].weaponids[0]]=1;
4526 weapons.length[player[0].weaponids[0]]=1.5;
4528 if(weapons.type[player[closest].weaponids[0]]==knife){
4529 weapons.mass[player[closest].weaponids[0]]=1;
4530 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4531 weapons.length[player[closest].weaponids[0]]=.25;
4534 if(!player[closest].num_weapons)
4536 player[closest].weaponids[0]=weapons.numweapons;
4537 weapons.owner[weapons.numweapons]=closest;
4538 weapons.type[weapons.numweapons]=knife;
4539 weapons.damage[weapons.numweapons]=0;
4540 weapons.numweapons++;
4541 player[closest].num_weapons=1;
4542 if(weapons.type[player[closest].weaponids[0]]==sword){
4543 weapons.mass[player[closest].weaponids[0]]=1.5;
4544 weapons.tipmass[player[closest].weaponids[0]]=1;
4545 weapons.length[player[closest].weaponids[0]]=.8;
4547 if(weapons.type[player[closest].weaponids[0]]==knife){
4548 weapons.mass[player[closest].weaponids[0]]=1;
4549 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4550 weapons.length[player[closest].weaponids[0]]=.25;
4554 detailtogglekeydown=1;
4557 if(Input::isKeyDown(SDLK_u)&&debugmode){
4559 float closestdist=-1;
4562 for(i=1;i<numplayers;i++){
4563 distance=findDistancefast(&player[i].coords,&player[0].coords);
4564 if(closestdist==-1||distance<closestdist){
4565 closestdist=distance;
4570 player[closest].rotation+=multiplier*50;
4571 player[closest].targetrotation=player[closest].rotation;
4575 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4577 float closestdist=-1;
4580 for(i=1;i<numplayers;i++){
4581 distance=findDistancefast(&player[i].coords,&player[0].coords);
4582 if(closestdist==-1||distance<closestdist){
4583 closestdist=distance;
4587 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4590 player[closest].whichskin++;
4591 if(player[closest].whichskin>9)player[closest].whichskin=0;
4592 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4594 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4595 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4598 if(player[closest].numclothes){
4599 for(i=0;i<player[closest].numclothes;i++){
4600 tintr=player[closest].clothestintr[i];
4601 tintg=player[closest].clothestintg[i];
4602 tintb=player[closest].clothestintb[i];
4603 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4605 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
4608 detailtogglekeydown=1;
4611 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4613 float closestdist=-1;
4616 for(i=1;i<numplayers;i++){
4617 distance=findDistancefast(&player[i].coords,&player[0].coords);
4618 if(closestdist==-1||distance<closestdist){
4619 closestdist=distance;
4624 if(player[closest].creature==wolftype){
4625 headprop=player[closest].proportionhead.x/1.1;
4626 bodyprop=player[closest].proportionbody.x/1.1;
4627 armprop=player[closest].proportionarms.x/1.1;
4628 legprop=player[closest].proportionlegs.x/1.1;
4631 if(player[closest].creature==rabbittype){
4632 headprop=player[closest].proportionhead.x/1.2;
4633 bodyprop=player[closest].proportionbody.x/1.05;
4634 armprop=player[closest].proportionarms.x/1.00;
4635 legprop=player[closest].proportionlegs.x/1.1;
4639 if(player[closest].creature==rabbittype){
4640 player[closest].skeleton.id=closest;
4641 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4642 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4643 player[closest].whichskin=0;
4644 player[closest].creature=wolftype;
4646 player[closest].proportionhead=1.1;
4647 player[closest].proportionbody=1.1;
4648 player[closest].proportionarms=1.1;
4649 player[closest].proportionlegs=1.1;
4650 player[closest].proportionlegs.y=1.1;
4651 player[closest].scale=.23*5*player[0].scale;
4653 player[closest].damagetolerance=300;
4657 player[closest].skeleton.id=closest;
4658 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4659 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4660 player[closest].whichskin=0;
4661 player[closest].creature=rabbittype;
4663 player[closest].proportionhead=1.2;
4664 player[closest].proportionbody=1.05;
4665 player[closest].proportionarms=1.00;
4666 player[closest].proportionlegs=1.1;
4667 player[closest].proportionlegs.y=1.05;
4668 player[closest].scale=.2*5*player[0].scale;
4670 player[closest].damagetolerance=200;
4673 if(player[closest].creature==wolftype){
4674 player[closest].proportionhead=1.1*headprop;
4675 player[closest].proportionbody=1.1*bodyprop;
4676 player[closest].proportionarms=1.1*armprop;
4677 player[closest].proportionlegs=1.1*legprop;
4680 if(player[closest].creature==rabbittype){
4681 player[closest].proportionhead=1.2*headprop;
4682 player[closest].proportionbody=1.05*bodyprop;
4683 player[closest].proportionarms=1.00*armprop;
4684 player[closest].proportionlegs=1.1*legprop;
4685 player[closest].proportionlegs.y=1.05*legprop;
4689 detailtogglekeydown=1;
4692 if(!Input::isKeyDown(SDLK_x)){
4693 detailtogglekeydown=0;
4696 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4699 slomotogglekeydown=1;
4703 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4705 float closestdist=-1;
4707 XYZ flatfacing2,flatvelocity2;
4710 for(i=1;i<numplayers;i++){
4711 distance=findDistancefast(&player[i].coords,&player[0].coords);
4712 if(distance<144&&!player[i].headless)
4713 if(closestdist==-1||distance<closestdist){
4714 closestdist=distance;
4716 blah = player[i].coords;
4721 XYZ headspurtdirection;
4722 int i = player[closest].skeleton.jointlabels[head];
4723 for(k=0;k<player[closest].skeleton.num_joints; k++){
4724 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4725 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4726 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4727 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4728 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4729 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4730 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4731 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4732 Normalise(&headspurtdirection);
4733 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4734 flatvelocity2+=headspurtdirection*8;
4735 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4737 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4747 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4748 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4749 OPENAL_SetVolume(channels[splattersound], 256);
4750 OPENAL_SetPaused(channels[splattersound], false);
4752 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4753 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4754 OPENAL_SetVolume(channels[breaksound2], 100);
4755 OPENAL_SetPaused(channels[breaksound2], false);
4757 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4758 player[closest].RagDoll(0);
4759 player[closest].dead=2;
4760 player[closest].headless=1;
4761 player[closest].DoBloodBig(3,165);
4766 explodetogglekeydown=1;
4769 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4771 float closestdist=-1;
4773 XYZ flatfacing2,flatvelocity2;
4776 for(i=1;i<numplayers;i++){
4777 distance=findDistancefast(&player[i].coords,&player[0].coords);
4779 if(closestdist==-1||distance<closestdist){
4780 closestdist=distance;
4782 blah=player[i].coords;
4796 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4797 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4798 OPENAL_SetVolume(channels[splattersound], 256);
4799 OPENAL_SetPaused(channels[splattersound], false);
4801 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4802 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4803 OPENAL_SetVolume(channels[breaksound2], 600);
4804 OPENAL_SetPaused(channels[breaksound2], false);
4806 for(i=0;i<player[closest].skeleton.num_joints; i++){
4807 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4808 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4809 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4810 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4811 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4812 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4813 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4814 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4815 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4816 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4819 for(i=0;i<player[closest].skeleton.num_joints; i++){
4820 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4821 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4822 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4823 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4824 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4825 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4826 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4827 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4828 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4831 for(i=0;i<player[closest].skeleton.num_joints; i++){
4832 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4833 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4834 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4835 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4836 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4837 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4838 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4839 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4840 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4843 for(i=0;i<player[closest].skeleton.num_joints; i++){
4844 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4845 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4846 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4847 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4848 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4849 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4850 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4851 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4852 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4856 for(j=0;j<numplayers; j++){
4858 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4859 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4860 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4861 player[j].skeleton.longdead=0;
4862 player[j].RagDoll(0);
4863 for(i=0;i<player[j].skeleton.num_joints; i++){
4864 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4865 if(findDistancefast(&temppos,&player[closest].coords)<25){
4866 flatvelocity2=temppos-player[closest].coords;
4867 Normalise(&flatvelocity2);
4868 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4875 player[closest].DoDamage(10000);
4876 player[closest].RagDoll(0);
4877 player[closest].dead=2;
4878 player[closest].coords=20;
4879 player[closest].skeleton.free=2;
4885 explodetogglekeydown=1;
4888 if(!Input::isKeyDown(SDLK_i)){
4889 explodetogglekeydown=0;
4892 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4893 slomotogglekeydown=0;
4897 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4898 player[0].onfire=1-player[0].onfire;
4899 if(player[0].onfire){
4900 player[0].CatchFire();
4902 if(!player[0].onfire){
4905 gLoc[0]=player[0].coords.x;
4906 gLoc[1]=player[0].coords.y;
4907 gLoc[2]=player[0].coords.z;
4911 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4912 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4913 OPENAL_SetVolume(channels[fireendsound], 256);
4914 OPENAL_SetPaused(channels[fireendsound], false);
4915 OPENAL_SetPaused(channels[stream_firesound], true);
4917 slomotogglekeydown=1;
4920 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4922 float closestdist=-1;
4925 for(i=1;i<numplayers;i++){
4926 distance=findDistancefast(&player[i].coords,&player[0].coords);
4927 if(closestdist==-1||distance<closestdist){
4928 closestdist=distance;
4932 if(closestdist>0&&closest>=0){
4933 //player[closest]=player[numplayers-1];
4934 //player[closest].skeleton=player[numplayers-1].skeleton;
4937 drawmodetogglekeydown=1;
4940 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4942 float closestdist=-1;
4945 for(i=1;i<max_objects;i++){
4946 distance=findDistancefast(&objects.position[i],&player[0].coords);
4947 if(closestdist==-1||distance<closestdist){
4948 closestdist=distance;
4952 if(closestdist>0&&closest>=0){
4953 objects.position[closest].y-=500;
4955 drawmodetogglekeydown=1;
4958 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4960 //if(drawmode>2)drawmode=0;
4961 if(objects.numobjects<max_objects-1){
4963 boxcoords.x=player[0].coords.x;
4964 boxcoords.z=player[0].coords.z;
4965 boxcoords.y=player[0].coords.y-3;
4966 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4967 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4968 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4969 float temprotat,temprotat2;
4970 temprotat=editorrotation;
4971 temprotat2=editorrotation2;
4972 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
4973 if(temprotat2<0)temprotat2=Random()%360;
4975 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
4976 if(editortype==treetrunktype)
4977 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
4980 drawmodetogglekeydown=1;
4983 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4984 if(numplayers<maxplayers-1){
4985 player[numplayers].scale=.2*5*player[0].scale;
4986 player[numplayers].creature=rabbittype;
4987 player[numplayers].howactive=editoractive;
4988 player[numplayers].skeleton.id=numplayers;
4989 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4991 //texsize=512*512*3/texdetail/texdetail;
4992 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
4993 //player[numplayers].skeleton.skinText.resize(texsize);
4995 k=abs(Random()%2)+1;
4997 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4998 player[numplayers].whichskin=0;
5001 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5002 player[numplayers].whichskin=1;
5005 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5006 player[numplayers].whichskin=2;
5009 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
5010 player[numplayers].power=1;
5011 player[numplayers].speedmult=1;
5012 player[numplayers].currentanimation=bounceidleanim;
5013 player[numplayers].targetanimation=bounceidleanim;
5014 player[numplayers].currentframe=0;
5015 player[numplayers].targetframe=1;
5016 player[numplayers].target=0;
5017 player[numplayers].bled=0;
5018 player[numplayers].speed=1+(float)(Random()%100)/1000;
5020 player[numplayers].targetrotation=player[0].targetrotation;
5021 player[numplayers].rotation=player[0].rotation;
5023 player[numplayers].velocity=0;
5024 player[numplayers].coords=player[0].coords;
5025 player[numplayers].oldcoords=player[numplayers].coords;
5026 player[numplayers].realoldcoords=player[numplayers].coords;
5028 player[numplayers].id=numplayers;
5029 player[numplayers].skeleton.id=numplayers;
5030 player[numplayers].updatedelay=0;
5031 player[numplayers].normalsupdatedelay=0;
5033 player[numplayers].aitype=passivetype;
5034 player[numplayers].aitarget=0;
5036 if(player[0].creature==wolftype){
5037 headprop=player[0].proportionhead.x/1.1;
5038 bodyprop=player[0].proportionbody.x/1.1;
5039 armprop=player[0].proportionarms.x/1.1;
5040 legprop=player[0].proportionlegs.x/1.1;
5043 if(player[0].creature==rabbittype){
5044 headprop=player[0].proportionhead.x/1.2;
5045 bodyprop=player[0].proportionbody.x/1.05;
5046 armprop=player[0].proportionarms.x/1.00;
5047 legprop=player[0].proportionlegs.x/1.1;
5050 if(player[numplayers].creature==wolftype){
5051 player[numplayers].proportionhead=1.1*headprop;
5052 player[numplayers].proportionbody=1.1*bodyprop;
5053 player[numplayers].proportionarms=1.1*armprop;
5054 player[numplayers].proportionlegs=1.1*legprop;
5057 if(player[numplayers].creature==rabbittype){
5058 player[numplayers].proportionhead=1.2*headprop;
5059 player[numplayers].proportionbody=1.05*bodyprop;
5060 player[numplayers].proportionarms=1.00*armprop;
5061 player[numplayers].proportionlegs=1.1*legprop;
5062 player[numplayers].proportionlegs.y=1.05*legprop;
5065 player[numplayers].headless=0;
5066 player[numplayers].onfire=0;
5069 player[numplayers].proportionhead.z=0;
5070 player[numplayers].proportionbody.z=0;
5071 player[numplayers].proportionarms.z=0;
5072 player[numplayers].proportionlegs.z=0;
5075 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
5077 player[numplayers].damagetolerance=200;
5079 player[numplayers].protectionhead=player[0].protectionhead;
5080 player[numplayers].protectionhigh=player[0].protectionhigh;
5081 player[numplayers].protectionlow=player[0].protectionlow;
5082 player[numplayers].armorhead=player[0].armorhead;
5083 player[numplayers].armorhigh=player[0].armorhigh;
5084 player[numplayers].armorlow=player[0].armorlow;
5085 player[numplayers].metalhead=player[0].metalhead;
5086 player[numplayers].metalhigh=player[0].metalhigh;
5087 player[numplayers].metallow=player[0].metallow;
5089 player[numplayers].immobile=player[0].immobile;
5091 player[numplayers].numclothes=player[0].numclothes;
5092 if(player[numplayers].numclothes)
5093 for(i=0;i<player[numplayers].numclothes;i++){
5094 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
5095 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
5096 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
5097 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
5098 tintr=player[numplayers].clothestintr[i];
5099 tintg=player[numplayers].clothestintg[i];
5100 tintb=player[numplayers].clothestintb[i];
5101 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5103 if(player[numplayers].numclothes){
5104 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
5107 player[numplayers].power=player[0].power;
5108 player[numplayers].speedmult=player[0].speedmult;
5110 player[numplayers].damage=0;
5111 player[numplayers].permanentdamage=0;
5112 player[numplayers].superpermanentdamage=0;
5113 player[numplayers].deathbleeding=0;
5114 player[numplayers].bleeding=0;
5115 player[numplayers].numwaypoints=0;
5116 player[numplayers].waypoint=0;
5117 player[numplayers].jumppath=0;
5118 player[numplayers].weaponstuck=-1;
5119 player[numplayers].weaponactive=-1;
5120 player[numplayers].num_weapons=0;
5121 player[numplayers].bloodloss=0;
5122 player[numplayers].dead=0;
5124 player[numplayers].loaded=1;
5128 drawmodetogglekeydown=1;
5131 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
5132 if(player[numplayers-1].numwaypoints<90){
5133 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
5134 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
5135 player[numplayers-1].numwaypoints++;
5137 drawmodetogglekeydown=1;
5140 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5141 if(numpathpoints<30){
5142 bool connected,alreadyconnected;
5145 for(i=0;i<numpathpoints;i++){
5146 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
5148 for(j=0;j<numpathpointconnect[pathpointselected];j++){
5149 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
5151 if(!alreadyconnected){
5152 numpathpointconnect[pathpointselected]++;
5154 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
5160 pathpoint[numpathpoints-1]=player[0].coords;
5161 numpathpointconnect[numpathpoints-1]=0;
5162 if(numpathpoints>1&&pathpointselected!=-1){
5163 numpathpointconnect[pathpointselected]++;
5164 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
5166 pathpointselected=numpathpoints-1;
5169 drawmodetogglekeydown=1;
5172 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
5173 pathpointselected++;
5174 if(pathpointselected>=numpathpoints)pathpointselected=-1;
5175 drawmodetogglekeydown=1;
5177 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5178 pathpointselected--;
5179 if(pathpointselected<=-2)
5180 pathpointselected=numpathpoints-1;
5181 drawmodetogglekeydown=1;
5183 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5184 if(pathpointselected!=-1){
5186 pathpoint[pathpointselected]=pathpoint[numpathpoints];
5187 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
5188 for(i=0;i<numpathpointconnect[pathpointselected];i++){
5189 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
5191 for(i=0;i<numpathpoints;i++){
5192 for(j=0;j<numpathpointconnect[i];j++){
5193 if(pathpointconnect[i][j]==pathpointselected){
5194 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
5195 numpathpointconnect[i]--;
5197 if(pathpointconnect[i][j]==numpathpoints){
5198 pathpointconnect[i][j]=pathpointselected;
5202 pathpointselected=numpathpoints-1;
5204 drawmodetogglekeydown=1;
5207 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
5208 editorenabled=1-editorenabled;
5210 player[0].damagetolerance=100000;
5212 player[0].damagetolerance=200;
5214 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
5215 player[0].permanentdamage=0;
5216 player[0].superpermanentdamage=0;
5217 player[0].bloodloss=0;
5218 player[0].deathbleeding=0;
5219 drawmodetogglekeydown=1;
5222 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5224 if(editortype==treeleavestype||editortype==10)editortype--;
5225 if(editortype<0)editortype=firetype;
5226 drawmodetogglekeydown=1;
5229 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5231 if(editortype==treeleavestype||editortype==10)editortype++;
5232 if(editortype>firetype)editortype=0;
5233 drawmodetogglekeydown=1;
5236 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5237 editorrotation-=multiplier*100;
5238 if(editorrotation<-.01)editorrotation=-.01;
5239 drawmodetogglekeydown=1;
5242 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5243 editorrotation+=multiplier*100;
5244 drawmodetogglekeydown=1;
5247 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5248 editorsize+=multiplier;
5249 drawmodetogglekeydown=1;
5252 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5253 editorsize-=multiplier;
5254 if(editorsize<.1)editorsize=.1;
5255 drawmodetogglekeydown=1;
5259 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5260 mapradius-=multiplier*10;
5263 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5264 mapradius+=multiplier*10;
5266 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5267 editorrotation2+=multiplier*100;
5270 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5271 editorrotation2-=multiplier*100;
5272 if(editorrotation2<-.01)editorrotation2=-.01;
5274 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
5276 float closestdist=-1;
5278 for(i=0;i<objects.numobjects;i++){
5279 distance=findDistancefast(&objects.position[i],&player[0].coords);
5280 if(closestdist==-1||distance<closestdist){
5281 closestdist=distance;
5285 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5286 drawmodetogglekeydown=1;
5290 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
5291 drawmodetogglekeydown=0;
5294 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5295 //if(!player[0].skeleton.free)player[0].damage+=500;
5296 player[0].RagDoll(0);
5297 //player[0].spurt=1;
5298 //player[0].DoDamage(1000);
5302 gLoc[0]=player[0].coords.x;
5303 gLoc[1]=player[0].coords.y;
5304 gLoc[2]=player[0].coords.z;
5305 vel[0]=player[0].velocity.x;
5306 vel[1]=player[0].velocity.y;
5307 vel[2]=player[0].velocity.z;
5308 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5309 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5310 OPENAL_SetVolume(channels[whooshsound], 128);
5311 OPENAL_SetPaused(channels[whooshsound], false);
5312 //OPENAL_SetPaused(channels[whooshsound], true);
5314 texturesizetogglekeydown=1;
5317 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5320 float closestdist=-1;
5322 for(i=0;i<objects.numobjects;i++){
5323 if(objects.type[i]==treeleavestype){
5324 objects.scale[i]*=.9;
5327 texturesizetogglekeydown=1;
5330 static XYZ relative;
5331 static int randattack;
5333 static bool playerrealattackkeydown=0;
5335 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5336 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5337 if(oldattackkey)player[0].attackkeydown=0;
5338 if(oldattackkey)playerrealattackkeydown=0;
5339 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5340 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5341 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5342 for(k=0;k<numplayers;k++){
5343 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5344 player[k].Reverse();
5348 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5350 for(k=0;k<numplayers;k++){
5351 if(indialogue!=-1)player[k].attackkeydown=0;
5352 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5353 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5354 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5355 player[k].jumppower-=2;
5357 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5358 for(i=0;i<numplayers;i++){
5360 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5361 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5362 player[k].targetanimation=dodgebackanim;
5364 player[k].targetframe=0;
5365 rotatetarget=player[i].coords-player[k].coords;
5366 Normalise(&rotatetarget);
5367 player[k].targetrotation=-asin(0-rotatetarget.x);
5368 player[k].targetrotation*=360/6.28;
5369 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5371 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5374 if(player[k].targetanimation!=dodgebackanim){
5375 if(k==0)numflipped++;
5376 player[k].targetanimation=backhandspringanim;
5378 player[k].targetframe=0;
5379 player[k].targetrotation=-rotation+180;
5380 if(player[k].leftkeydown)player[k].targetrotation-=45;
5381 if(player[k].rightkeydown)player[k].targetrotation+=45;
5382 player[k].rotation=player[k].targetrotation;
5383 player[k].jumppower-=2;
5386 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5387 player[k].hasvictim=0;
5389 for(i=0;i<numplayers;i++){
5391 if(!player[k].hasvictim)
5392 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5393 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5394 player[k].victim=&player[i];
5395 player[k].hasvictim=1;
5396 if(player[k].aitype==playercontrolled){
5397 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5398 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5399 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5400 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5401 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5402 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5403 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5404 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5405 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5406 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5409 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5410 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5411 else randattack=abs(Random()%5);
5412 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5413 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5414 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5415 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5416 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5418 if(player[k].weaponactive!=-1){
5419 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5420 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5421 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5422 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5423 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5424 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5425 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5426 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5430 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5432 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5433 if(player[k].weaponactive==-1){
5434 player[i].targetanimation=sneakattackedanim;
5435 player[i].currentanimation=sneakattackedanim;
5436 player[k].currentanimation=sneakattackanim;
5437 player[k].targetanimation=sneakattackanim;
5438 player[k].oldcoords=player[k].coords;
5439 player[k].coords=player[i].coords;
5441 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5442 player[i].targetanimation=knifesneakattackedanim;
5443 player[i].currentanimation=knifesneakattackedanim;
5444 player[k].currentanimation=knifesneakattackanim;
5445 player[k].targetanimation=knifesneakattackanim;
5446 player[i].oldcoords=player[i].coords;
5447 player[i].coords=player[k].coords;
5449 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5450 player[i].targetanimation=swordsneakattackedanim;
5451 player[i].currentanimation=swordsneakattackedanim;
5452 player[k].currentanimation=swordsneakattackanim;
5453 player[k].targetanimation=swordsneakattackanim;
5454 player[i].oldcoords=player[i].coords;
5455 player[i].coords=player[k].coords;
5457 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5458 player[k].victim=&player[i];
5459 player[k].hasvictim=1;
5460 player[i].targettilt2=0;
5461 player[i].targetframe=1;
5462 player[i].currentframe=0;
5464 player[i].velocity=0;
5465 player[k].targettilt2=player[i].targettilt2;
5466 player[k].currentframe=player[i].currentframe;
5467 player[k].targetframe=player[i].targetframe;
5468 player[k].target=player[i].target;
5469 player[k].velocity=0;
5470 player[k].targetrotation=player[i].rotation;
5471 player[k].rotation=player[i].rotation;
5472 player[i].targetrotation=player[i].rotation;
5475 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5477 player[k].targetframe=0;
5479 //player[k].velocity=0;
5481 rotatetarget=player[i].coords-player[k].coords;
5482 Normalise(&rotatetarget);
5483 player[k].targetrotation=-asin(0-rotatetarget.x);
5484 player[k].targetrotation*=360/6.28;
5485 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5487 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5489 player[k].lastattack3=player[k].lastattack2;
5490 player[k].lastattack2=player[k].lastattack;
5491 player[k].lastattack=player[k].targetanimation;
5492 //player[k].targettilt2=0;
5496 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5497 rotatetarget=player[i].coords-player[k].coords;
5498 Normalise(&rotatetarget);
5499 player[k].targetrotation=-asin(0-rotatetarget.x);
5500 player[k].targetrotation*=360/6.28;
5501 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5502 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5504 player[k].victim=&player[i];
5505 player[k].hasvictim=1;
5506 player[i].targetanimation=knifefollowedanim;
5507 player[i].currentanimation=knifefollowedanim;
5508 player[i].targettilt2=0;
5509 player[i].targettilt2=player[k].targettilt2;
5510 player[i].targetframe=1;
5511 player[i].currentframe=0;
5513 player[i].velocity=0;
5514 player[k].currentanimation=knifefollowanim;
5515 player[k].targetanimation=knifefollowanim;
5516 player[k].targettilt2=player[i].targettilt2;
5517 player[k].currentframe=player[i].currentframe;
5518 player[k].targetframe=player[i].targetframe;
5519 player[k].target=player[i].target;
5520 player[k].velocity=0;
5521 player[k].oldcoords=player[k].coords;
5522 player[i].coords=player[k].coords;
5523 player[i].targetrotation=player[k].targetrotation;
5524 player[i].rotation=player[k].targetrotation;
5525 player[k].rotation=player[k].targetrotation;
5526 player[i].rotation=player[k].targetrotation;
5531 if(player[k].weaponactive!=-1){
5532 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5535 for(i=0;i<numplayers;i++){
5537 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5538 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5539 if(player[i].skeleton.free)
5540 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5541 player[k].victim=&player[i];
5542 player[k].hasvictim=1;
5543 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5544 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5545 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5546 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5548 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5549 player[k].targetanimation=killanim;
5550 for(j=0;j<terrain.numdecals;j++){
5551 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5552 terrain.DeleteDecal(j);
5555 for(l=0;l<objects.numobjects;l++){
5556 if(objects.model[l].type==decalstype)
5557 for(j=0;j<objects.model[l].numdecals;j++){
5558 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5559 objects.model[l].DeleteDecal(j);
5564 if(!player[i].dead||musictype!=2)
5565 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5566 player[k].targetanimation=dropkickanim;
5567 for(j=0;j<terrain.numdecals;j++){
5568 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5569 terrain.DeleteDecal(j);
5572 for(l=0;l<objects.numobjects;l++){
5573 if(objects.model[l].type==decalstype)
5574 for(j=0;j<objects.model[l].numdecals;j++){
5575 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5576 objects.model[l].DeleteDecal(j);
5582 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5584 player[k].targetframe=0;
5586 //player[k].velocity=0;
5588 rotatetarget=player[i].coords-player[k].coords;
5589 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5590 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5592 Normalise(&rotatetarget);
5593 player[k].targetrotation=-asin(0-rotatetarget.x);
5594 player[k].targetrotation*=360/6.28;
5595 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5597 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5598 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5601 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5602 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5604 player[k].lastattack3=player[k].lastattack2;
5605 player[k].lastattack2=player[k].lastattack;
5606 player[k].lastattack=player[k].targetanimation;
5608 if(player[k].targetanimation==swordgroundstabanim){
5609 player[k].targetrotation+=30;
5611 //player[k].targettilt2=0;
5617 if(!player[k].hasvictim){
5618 for(i=0;i<numplayers;i++){
5619 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5620 player[k].victim=&player[i];
5621 player[k].hasvictim=1;
5623 if(player[k].hasvictim&&!player[i].skeleton.free)
5624 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5625 player[k].victim=&player[i];
5629 if(player[k].aitype==playercontrolled)
5630 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5632 player[k].targetanimation=rabbitkickanim;
5633 player[k].targetframe=0;
5636 if(animation[player[k].targetanimation].attack&&k==0){
5639 if(player[k].weaponactive!=-1){
5640 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5643 if(player[k].weaponactive!=-1){
5644 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5647 if(player[k].weaponactive!=-1){
5648 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5650 if(armedstaff)numstaffattack++;
5651 else if(armedsword)numswordattack++;
5652 else if(armedknife)numknifeattack++;
5653 else numunarmedattack++;
5660 static float collisionradius;
5662 for(k=0;k<numplayers;k++){
5663 for(i=k;i<numplayers;i++){
5666 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5667 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5668 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5669 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5670 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5671 if(player[i].coords.y>player[k].coords.y-3)
5672 if(player[i].coords.y<player[k].coords.y+3)
5673 if(player[i].coords.x>player[k].coords.x-3)
5674 if(player[i].coords.x<player[k].coords.x+3)
5675 if(player[i].coords.z>player[k].coords.z-3)
5676 if(player[i].coords.z<player[k].coords.z+3){
5677 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5678 if(player[i].onfire||player[k].onfire){
5679 if(!player[i].onfire)player[i].CatchFire();
5680 if(!player[k].onfire)player[k].CatchFire();
5684 tempcoords1=player[i].coords;
5685 tempcoords2=player[k].coords;
5686 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5687 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5688 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5689 if(player[0].hasvictim)
5690 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5691 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5693 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5694 player[k].coords.y=player[i].coords.y;
5695 player[i].velocity=player[k].velocity;
5696 player[i].skeleton.free=0;
5697 player[i].rotation=0;
5698 player[i].RagDoll(0);
5699 player[i].DoDamage(20);
5700 if(k==0)camerashake+=.3;
5701 player[i].skeleton.longdead=0;
5702 player[k].lastcollide=1;
5705 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5706 player[i].coords.y=player[k].coords.y;
5707 player[k].velocity=player[i].velocity;
5708 player[k].skeleton.free=0;
5709 player[k].rotation=0;
5710 player[k].RagDoll(0);
5711 player[k].DoDamage(20);
5712 if(i==0)camerashake+=.3;
5713 player[k].skeleton.longdead=0;
5714 player[i].lastcollide=1;
5717 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5718 rotatetarget=player[k].velocity-player[i].velocity;
5719 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5720 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5722 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5723 static float gLoc[3];
5724 static float vel[3];
5725 gLoc[0]=player[i].coords.x;
5726 gLoc[1]=player[i].coords.y;
5727 gLoc[2]=player[i].coords.z;
5728 vel[0]=player[i].velocity.x;
5729 vel[1]=player[i].velocity.y;
5730 vel[2]=player[i].velocity.z;
5731 if(tutoriallevel!=1){
5732 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
5733 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
5734 OPENAL_SetVolume(channels[heavyimpactsound], 256);
5735 OPENAL_SetPaused(channels[heavyimpactsound], false);
5737 //player[i].velocity=player[k].velocity;
5738 //player[k].velocity=player[i].velocity;
5740 player[i].RagDoll(0);
5741 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5746 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5747 player[k].RagDoll(0);
5748 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5753 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5755 //if(player[i].skeleton.oldfree){
5756 for(j=0;j<player[i].skeleton.num_joints;j++){
5757 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5760 //if(player[k].skeleton.oldfree){
5761 for(j=0;j<player[k].skeleton.num_joints;j++){
5762 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5768 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5770 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5771 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5772 rotatetarget=player[k].coords-player[i].coords;
5773 Normalise(&rotatetarget);
5774 player[k].coords=(player[k].coords+player[i].coords)/2;
5775 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5776 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5777 if(player[k].howactive==typeactive||hostile)
5778 if(player[k].isIdle()){
5779 if(player[k].howactive<typesleeping){
5780 player[k].targetanimation=player[k].getStop();
5781 player[k].targetframe=0;
5784 else if(player[k].howactive==typesleeping)
5786 player[k].targetanimation=getupfromfrontanim;
5787 player[k].targetframe=0;
5790 if(!editorenabled)player[k].howactive=typeactive;
5792 if(player[i].howactive==typeactive||hostile)
5793 if(player[i].isIdle()){
5794 if(player[i].howactive<typesleeping){
5795 player[i].targetanimation=player[i].getStop();
5796 player[i].targetframe=0;
5801 player[i].targetanimation=getupfromfrontanim;
5802 player[i].targetframe=0;
5805 if(!editorenabled)player[i].howactive=typeactive;
5809 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5810 player[i].velocity=player[k].velocity;
5811 player[k].velocity=player[k].velocity*-.5;
5812 //player[i].velocity.y-=10;
5813 player[k].velocity.y=player[i].velocity.y;
5814 player[i].DoDamage(20);
5815 player[i].RagDoll(0);
5816 player[k].lastcollide=1;
5823 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5824 player[k].velocity=player[i].velocity;
5825 player[i].velocity=player[i].velocity*-.3;
5826 //player[k].velocity.y-=10;
5827 player[i].velocity.y=player[k].velocity.y;
5828 player[k].DoDamage(20);
5829 player[k].RagDoll(0);
5830 player[i].lastcollide=1;
5841 player[i].CheckKick();
5842 player[k].CheckKick();
5848 for(k=0;k<numplayers;k++){
5849 for(i=k;i<numplayers;i++){
5851 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5852 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5853 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5854 player[i].victim=&player[k];
5855 player[i].targetanimation=jumpreversedanim;
5856 player[i].currentanimation=jumpreversedanim;
5857 player[k].currentanimation=jumpreversalanim;
5858 player[k].targetanimation=jumpreversalanim;
5859 player[i].targettilt2=0;
5860 player[i].currentframe=0;
5861 player[i].targetframe=1;
5862 player[k].currentframe=0;
5863 player[k].targetframe=1;
5864 if(player[i].coords.y<player[k].coords.y+1){
5865 player[i].targetanimation=rabbitkickreversedanim;
5866 player[i].currentanimation=rabbitkickreversedanim;
5867 player[k].currentanimation=rabbitkickreversalanim;
5868 player[k].targetanimation=rabbitkickreversalanim;
5869 player[k].currentframe=1;
5870 player[k].targetframe=2;
5871 player[i].currentframe=1;
5872 player[i].targetframe=2;
5874 player[k].targettilt2=0;
5876 player[i].velocity=0;
5877 player[k].velocity=0;
5878 player[k].oldcoords=player[k].coords;
5879 player[i].coords=player[k].coords;
5880 player[k].targetrotation=player[i].targetrotation;
5881 player[k].rotation=player[i].targetrotation;
5882 player[k].victim=&player[i];
5883 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5885 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5886 player[k].victim=&player[i];
5887 player[k].targetanimation=jumpreversedanim;
5888 player[k].currentanimation=jumpreversedanim;
5889 player[i].currentanimation=jumpreversalanim;
5890 player[i].targetanimation=jumpreversalanim;
5891 player[k].targettilt2=0;
5892 player[i].targettilt2=0;
5893 player[k].currentframe=0;
5894 player[k].targetframe=1;
5895 player[i].currentframe=0;
5896 player[i].targetframe=1;
5897 if(player[k].coords.y<player[i].coords.y+1){
5898 player[k].targetanimation=rabbitkickreversedanim;
5899 player[k].currentanimation=rabbitkickreversedanim;
5900 player[i].currentanimation=rabbitkickreversalanim;
5901 player[i].targetanimation=rabbitkickreversalanim;
5902 player[k].currentframe=1;
5903 player[k].targetframe=2;
5904 player[i].currentframe=1;
5905 player[i].targetframe=2;
5908 player[k].velocity=0;
5909 player[i].velocity=0;
5910 player[i].oldcoords=player[i].coords;
5911 player[k].coords=player[i].coords;
5912 player[i].targetrotation=player[k].targetrotation;
5913 player[i].rotation=player[k].targetrotation;
5914 player[i].victim=&player[k];
5915 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5922 for(k=0;k<numplayers;k++)
5923 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5927 if(!Input::isKeyDown(SDLK_n)){
5928 texturesizetogglekeydown=0;
5931 for(k=0;k<numplayers;k++){
5932 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5933 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5934 player[k].DoDamage(1000);
5939 static bool respawnkeydown;
5940 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5941 targetlevel=whichlevel;
5945 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5946 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5951 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5953 if(targetlevel>numchallengelevels-1)targetlevel=0;
5956 slomotogglekeydown=1;
5958 static bool movekey;
5959 static bool connected;
5961 for(int i=0;i<numplayers;i++){
5962 if(!player[i].skeleton.free){
5963 oldtargetrotation=player[i].targetrotation;
5964 if(i==0&&indialogue==-1){
5965 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5966 if(!cameramode)player[0].targetrotation=-rotation+180;
5967 if(cameramode)player[0].targetrotation=0;
5973 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5974 if(cameramode){facing=flatfacing;}
5976 facing=DoRotation(facing,-rotation2,0,0);
5977 facing=DoRotation(facing,0,0-rotation,0);
5980 player[0].lookrotation=-rotation;
5982 player[i].targetheadrotation=rotation;
5983 player[i].targetheadrotation2=rotation2;
5985 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
5986 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
5987 player[i].targetrotation=-player[i].lookrotation+180;
5993 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5995 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
5996 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
5998 player[i].targetheadrotation=player[i].lookrotation;
5999 player[i].targetheadrotation2=player[i].lookrotation2;
6002 rotatetarget=participantfacing[whichdialogue][indialogue][i];
6003 Normalise(&rotatetarget);
6004 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6005 player[i].targetheadrotation*=360/6.28;
6006 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6008 player[i].targetheadrotation*=-1;
6009 player[i].targetheadrotation+=180;
6010 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6018 player[i].avoidsomething=0;
6020 for(j=0;j<objects.numobjects;j++){
6021 if(objects.onfire[j]){
6022 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
6024 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
6025 player[i].collided=0;
6026 player[i].avoidcollided=1;
6027 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6028 player[i].avoidwhere=objects.position[j];
6034 //Add avoidwhere to players
6036 for(j=0;j<numplayers;j++){
6037 if(player[j].onfire){
6038 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
6040 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
6041 player[i].collided=0;
6042 player[i].avoidcollided=1;
6043 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6044 player[i].avoidwhere=objects.position[j];
6050 if(player[i].collided>.8)player[i].avoidcollided=0;
6051 if(player[i].aitype!=playercontrolled&&indialogue==-1){
6052 player[i].jumpclimb=0;
6054 if(editorenabled)player[i].stunned=1;
6057 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
6058 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
6060 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
6061 player[i].forwardkeydown=0;
6062 player[i].leftkeydown=0;
6063 player[i].backkeydown=0;
6064 player[i].rightkeydown=0;
6065 player[i].crouchkeydown=0;
6066 player[i].attackkeydown=0;
6067 player[i].jumpkeydown=0;
6068 player[i].throwkeydown=0;
6071 if(player[i].aitype==pathfindtype){
6072 if(player[i].finalpathfindpoint==-1){
6073 float closestdistance;
6079 for(j=0;j<numpathpoints;j++){
6080 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
6081 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
6083 player[i].finaltarget=pathpoint[j];
6086 player[i].finalpathfindpoint=closest;
6087 for(j=0;j<numpathpoints;j++){
6088 if(numpathpointconnect[j])
6089 for(k=0;k<numpathpointconnect[j];k++){
6090 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6091 if(tempdist*tempdist<closestdistance){
6092 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6093 closestdistance=tempdist*tempdist;
6095 player[i].finaltarget=colpoint;
6100 player[i].finalpathfindpoint=closest;
6103 if(player[i].targetpathfindpoint==-1){
6104 float closestdistance;
6110 if(player[i].lastpathfindpoint==-1){
6111 for(j=0;j<numpathpoints;j++){
6112 if(j!=player[i].lastpathfindpoint)
6113 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
6114 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
6118 player[i].targetpathfindpoint=closest;
6119 for(j=0;j<numpathpoints;j++){
6120 if(j!=player[i].lastpathfindpoint)
6121 if(numpathpointconnect[j])
6122 for(k=0;k<numpathpointconnect[j];k++){
6123 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6124 if(tempdist*tempdist<closestdistance){
6125 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6126 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
6127 closestdistance=tempdist*tempdist;
6134 player[i].targetpathfindpoint=closest;
6138 for(j=0;j<numpathpoints;j++){
6139 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
6142 if(numpathpointconnect[j])
6143 for(k=0;k<numpathpointconnect[j];k++){
6144 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
6147 if(numpathpointconnect[player[i].lastpathfindpoint])
6148 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
6149 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
6152 tempdist=findPathDist(j,player[i].finalpathfindpoint);
6153 if(closest==-1||tempdist<closestdistance){
6154 closestdistance=tempdist;
6160 player[i].targetpathfindpoint=closest;
6163 player[i].losupdatedelay-=multiplier;
6165 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
6166 Normalise(&rotatetarget);
6167 player[i].targetrotation=-asin(0-rotatetarget.x);
6168 player[i].targetrotation*=360/6.28;
6169 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6170 player[i].lookrotation=player[i].targetrotation;
6171 //player[i].aiupdatedelay=.05;
6173 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
6174 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6175 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6176 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6177 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
6178 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6179 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6180 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6181 player[i].targetpathfindpoint=-1;
6183 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
6184 player[i].aitype=passivetype;
6187 player[i].forwardkeydown=1;
6188 player[i].leftkeydown=0;
6189 player[i].backkeydown=0;
6190 player[i].rightkeydown=0;
6191 player[i].crouchkeydown=0;
6192 player[i].attackkeydown=0;
6193 player[i].throwkeydown=0;
6195 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6197 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6198 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6200 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6201 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
6202 player[i].aitype=attacktypecutoff;
6203 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6204 player[i].aitype=attacktypecutoff;
6206 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6207 player[i].losupdatedelay=.2;
6208 for(j=0;j<numplayers;j++){
6209 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6210 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6211 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6212 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6213 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
6214 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6215 player[i].aitype=searchtype;
6216 player[i].lastchecktime=12;
6217 player[i].lastseen=player[j].coords;
6218 player[i].lastseentime=12;
6224 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6225 if(player[i].creature!=wolftype){
6226 player[i].stunned=.6;
6227 player[i].surprised=.6;
6232 if(player[i].aitype!=passivetype&&leveltime>.5){
6233 player[i].howactive=typeactive;
6236 if(player[i].aitype==passivetype){
6237 player[i].aiupdatedelay-=multiplier;
6238 player[i].losupdatedelay-=multiplier;
6239 player[i].lastseentime+=multiplier;
6240 player[i].pausetime-=multiplier;
6241 if(player[i].lastseentime>1)player[i].lastseentime=1;
6243 if(player[i].aiupdatedelay<0){
6244 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
6245 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
6246 Normalise(&rotatetarget);
6247 player[i].targetrotation=-asin(0-rotatetarget.x);
6248 player[i].targetrotation*=360/6.28;
6249 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6250 player[i].lookrotation=player[i].targetrotation;
6251 player[i].aiupdatedelay=.05;
6253 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
6254 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
6255 player[i].waypoint++;
6256 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
6261 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
6262 else player[i].forwardkeydown=0;
6263 player[i].leftkeydown=0;
6264 player[i].backkeydown=0;
6265 player[i].rightkeydown=0;
6266 player[i].crouchkeydown=0;
6267 player[i].attackkeydown=0;
6268 player[i].throwkeydown=0;
6270 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6271 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6273 XYZ leftpos,rightpos;
6274 float leftdist,rightdist;
6275 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6276 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6277 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6278 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6279 if(leftdist<rightdist)player[i].targetrotation+=90;
6280 else player[i].targetrotation-=90;
6284 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6285 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6289 if(player[i].howactive<typesleeping)
6290 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6291 for(j=0;j<numenvsounds;j++){
6292 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6293 player[i].aitype=attacktypecutoff;
6297 if(player[i].howactive==typesleeping)
6298 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6299 for(j=0;j<numenvsounds;j++){
6300 if(envsoundvol[j]>14)
6301 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
6302 player[i].aitype=attacktypecutoff;
6306 if(player[i].aitype!=passivetype){
6307 if(player[i].howactive==typesleeping){
6308 player[i].targetanimation=getupfromfrontanim;
6309 player[i].targetframe=0;
6313 player[i].howactive=typeactive;
6317 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6318 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6319 player[i].aitype=attacktypecutoff;
6320 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6321 player[i].aitype=attacktypecutoff;
6323 if(player[i].creature==wolftype){
6325 float smelldistance;
6327 for(j=0;j<numplayers;j++){
6328 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6329 if(j==0&&player[j].num_weapons>0){
6330 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6331 if(player[j].num_weapons==2)
6332 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6337 windsmell=windvector;
6338 Normalise(&windsmell);
6339 windsmell=windsmell*2+player[j].coords;
6340 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6341 player[i].aitype=attacktypecutoff;
6346 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6347 player[i].losupdatedelay=.2;
6348 for(j=0;j<numplayers;j++){
6349 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6350 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6351 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6352 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6353 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6354 player[i].lastseentime-=.2;
6355 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6356 else player[i].lastseentime-=.6;
6358 if(player[i].lastseentime<=0){
6359 player[i].aitype=searchtype;
6360 player[i].lastchecktime=12;
6361 player[i].lastseen=player[j].coords;
6362 player[i].lastseentime=12;
6368 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6369 if(player[i].creature!=wolftype){
6370 player[i].stunned=.6;
6371 player[i].surprised=.6;
6373 if(player[i].creature==wolftype){
6374 player[i].stunned=.47;
6375 player[i].surprised=.47;
6381 if(player[i].aitype==searchtype){
6382 player[i].aiupdatedelay-=multiplier;
6383 player[i].losupdatedelay-=multiplier;
6384 if(!player[i].pause)player[i].lastseentime-=multiplier;
6385 player[i].lastchecktime-=multiplier;
6387 if(player[i].isRun()&&!player[i].onground){
6388 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6389 test2=player[i].coords+player[i].facing;
6391 test=player[i].coords+player[i].facing;
6393 j=checkcollide(test2,test,player[i].laststanding);
6394 if(j==-1)j=checkcollide(test2,test);
6396 player[i].velocity=0;
6397 player[i].targetanimation=player[i].getStop();
6398 player[i].targetframe=0;
6400 player[i].targetrotation+=180;
6401 player[i].stunned=.5;
6402 //player[i].aitype=passivetype;
6403 player[i].aitype=pathfindtype;
6404 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6405 player[i].finalpathfindpoint=-1;
6406 player[i].targetpathfindpoint=-1;
6407 player[i].lastpathfindpoint=-1;
6408 player[i].lastpathfindpoint2=-1;
6409 player[i].lastpathfindpoint3=-1;
6410 player[i].lastpathfindpoint4=-1;
6412 else player[i].laststanding=j;
6415 if(player[i].aiupdatedelay<0){
6416 rotatetarget=player[i].lastseen-player[i].coords;
6417 Normalise(&rotatetarget);
6418 player[i].targetrotation=-asin(0-rotatetarget.x);
6419 player[i].targetrotation*=360/6.28;
6420 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6421 player[i].lookrotation=player[i].targetrotation;
6422 player[i].aiupdatedelay=.05;
6423 player[i].forwardkeydown=1;
6425 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6426 player[i].forwardkeydown=0;
6427 player[i].aiupdatedelay=1;
6428 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6429 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6430 player[i].lastchecktime=3;
6433 player[i].leftkeydown=0;
6434 player[i].backkeydown=0;
6435 player[i].rightkeydown=0;
6436 player[i].crouchkeydown=0;
6437 player[i].attackkeydown=0;
6438 player[i].throwkeydown=0;
6440 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6441 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6443 XYZ leftpos,rightpos;
6444 float leftdist,rightdist;
6445 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6446 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6447 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6448 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6449 if(leftdist<rightdist)player[i].targetrotation+=90;
6450 else player[i].targetrotation-=90;
6454 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6455 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6457 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6458 for(j=0;j<numenvsounds;j++){
6459 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6460 player[i].aitype=attacktypecutoff;
6464 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6465 player[i].losupdatedelay=.2;
6466 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6467 {player[i].aitype=attacktypecutoff;
6468 player[i].lastseentime=1;}
6469 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6470 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6471 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6472 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6473 player[i].aitype=attacktypecutoff;
6474 player[i].lastseentime=1;
6477 if(player[i].lastseentime<0){
6478 //player[i].aitype=passivetype;
6480 player[i].aitype=pathfindtype;
6481 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6482 player[i].finalpathfindpoint=-1;
6483 player[i].targetpathfindpoint=-1;
6484 player[i].lastpathfindpoint=-1;
6485 player[i].lastpathfindpoint2=-1;
6486 player[i].lastpathfindpoint3=-1;
6487 player[i].lastpathfindpoint4=-1;
6491 if(player[i].aitype!=gethelptype){
6492 player[i].runninghowlong=0;
6495 if(player[i].aitype==gethelptype){
6496 player[i].runninghowlong+=multiplier;
6497 player[i].aiupdatedelay-=multiplier;
6499 if(player[i].aiupdatedelay<0||player[i].ally==0){
6500 player[i].aiupdatedelay=.2;
6508 if(!player[i].ally){
6509 for(j=0;j<numplayers;j++){
6510 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6511 distance=findDistancefast(&player[i].coords,&player[j].coords);
6512 if(closestdist==-1||distance<closestdist){
6513 closestdist=distance;
6519 if(closest!=-1)player[i].ally=closest;
6520 else player[i].ally=0;
6521 player[i].lastseen=player[0].coords;
6522 player[i].lastseentime=12;
6526 player[i].lastchecktime=12;
6527 //player[i].lastseentime-=.5;
6529 facing=player[i].coords;
6530 flatfacing=player[player[i].ally].coords;
6531 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6532 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6533 if(-1!=checkcollide(facing,flatfacing))
6534 player[i].lastseentime-=.1;
6536 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6537 player[i].aitype=searchtype;
6538 player[i].lastseentime=12;
6541 if(player[i].ally>0){
6542 rotatetarget=player[player[i].ally].coords-player[i].coords;
6543 Normalise(&rotatetarget);
6544 player[i].targetrotation=-asin(0-rotatetarget.x);
6545 player[i].targetrotation*=360/6.28;
6546 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6547 player[i].lookrotation=player[i].targetrotation;
6548 player[i].aiupdatedelay=.05;
6549 player[i].forwardkeydown=1;
6551 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6552 player[i].aitype=searchtype;
6553 player[i].lastseentime=12;
6554 player[player[i].ally].aitype=searchtype;
6555 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6556 player[player[i].ally].lastseen=player[i].lastseen;
6557 player[player[i].ally].lastseentime=player[i].lastseentime;
6558 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6562 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6563 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6565 XYZ leftpos,rightpos;
6566 float leftdist,rightdist;
6567 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6568 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6569 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6570 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6571 if(leftdist<rightdist)player[i].targetrotation+=90;
6572 else player[i].targetrotation-=90;
6577 player[i].leftkeydown=0;
6578 player[i].backkeydown=0;
6579 player[i].rightkeydown=0;
6580 player[i].crouchkeydown=0;
6581 player[i].attackkeydown=0;
6583 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6584 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6587 if(player[i].aitype==getweapontype){
6588 player[i].aiupdatedelay-=multiplier;
6589 player[i].lastchecktime-=multiplier;
6591 if(player[i].aiupdatedelay<0){
6592 player[i].aiupdatedelay=.2;
6600 if(player[i].ally<0){
6601 for(j=0;j<weapons.numweapons;j++){
6602 if(weapons.owner[j]==-1){
6603 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6604 if(closestdist==-1||distance<closestdist){
6605 closestdist=distance;
6611 if(closest!=-1)player[i].ally=closest;
6612 else player[i].ally=-1;
6615 player[i].lastseentime=12;
6617 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6618 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6619 player[i].aitype=attacktypecutoff;
6620 player[i].lastseentime=1;
6623 if(player[i].ally>=0){
6624 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6625 player[i].aitype=attacktypecutoff;
6626 player[i].lastseentime=1;
6628 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6629 Normalise(&rotatetarget);
6630 player[i].targetrotation=-asin(0-rotatetarget.x);
6631 player[i].targetrotation*=360/6.28;
6632 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6633 player[i].lookrotation=player[i].targetrotation;
6634 player[i].aiupdatedelay=.05;
6635 player[i].forwardkeydown=1;
6638 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6639 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6641 XYZ leftpos,rightpos;
6642 float leftdist,rightdist;
6643 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6644 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6645 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6646 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6647 if(leftdist<rightdist)player[i].targetrotation+=90;
6648 else player[i].targetrotation-=90;
6653 player[i].leftkeydown=0;
6654 player[i].backkeydown=0;
6655 player[i].rightkeydown=0;
6656 player[i].attackkeydown=0;
6657 player[i].throwkeydown=1;
6658 player[i].crouchkeydown=0;
6659 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6660 player[i].drawkeydown=0;
6662 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6663 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6666 if(player[i].aitype==attacktypecutoff){
6667 player[i].aiupdatedelay-=multiplier;
6668 if(player[i].damage<player[i].damagetolerance*2/3)
6669 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6670 player[i].attackkeydown=0;
6671 if(player[i].isIdle())player[i].crouchkeydown=1;
6672 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6673 if(weapons.type[player[0].weaponids[0]]==knife){
6674 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6675 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6676 else player[i].targetanimation=rollanim;
6678 player[i].targetframe=0;
6679 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6680 player[i].wentforweapon=0;
6682 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6683 player[i].targetanimation=flipanim;
6685 player[i].targetframe=0;
6689 player[i].forwardkeydown=0;
6690 player[i].aiupdatedelay=.02;
6692 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6693 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6694 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6696 if(player[i].wentforweapon<3)
6697 for(j=0;j<weapons.numweapons;j++){
6698 if(player[i].creature!=wolftype)
6699 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6700 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6701 player[i].wentforweapon++;
6702 player[i].lastchecktime=6;
6703 player[i].aitype=getweapontype;
6708 if(player[i].damage<player[i].damagetolerance/2)
6709 if(animation[player[i].targetanimation].height!=highheight)
6710 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6711 player[i].crouchkeydown=1;
6713 if(player[i].isRun()&&!player[i].onground){
6714 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6715 test2=player[i].coords+player[i].facing;
6717 test=player[i].coords+player[i].facing;
6719 j=checkcollide(test2,test,player[i].laststanding);
6720 if(j==-1)j=checkcollide(test2,test);
6722 player[i].velocity=0;
6723 player[i].targetanimation=player[i].getStop();
6724 player[i].targetframe=0;
6726 player[i].targetrotation+=180;
6727 player[i].stunned=.5;
6728 //player[i].aitype=passivetype;
6729 player[i].aitype=pathfindtype;
6730 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6731 player[i].finalpathfindpoint=-1;
6732 player[i].targetpathfindpoint=-1;
6733 player[i].lastpathfindpoint=-1;
6734 player[i].lastpathfindpoint2=-1;
6735 player[i].lastpathfindpoint3=-1;
6736 player[i].lastpathfindpoint4=-1;
6738 else player[i].laststanding=j;
6741 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6742 player[i].aitype=pathfindtype;
6743 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6744 player[i].finalpathfindpoint=-1;
6745 player[i].targetpathfindpoint=-1;
6746 player[i].lastpathfindpoint=-1;
6747 player[i].lastpathfindpoint2=-1;
6748 player[i].lastpathfindpoint3=-1;
6749 player[i].lastpathfindpoint4=-1;
6751 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6752 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6753 else player[i].drawkeydown=0;
6754 player[i].rabbitkickenabled=Random()%2;
6755 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6756 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6757 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6758 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6759 Normalise(&rotatetarget);
6760 player[i].targetrotation=-asin(0-rotatetarget.x);
6761 player[i].targetrotation*=360/6.28;
6762 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6763 player[i].lookrotation=player[i].targetrotation;
6764 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6766 oldkey=player[i].forwardkeydown;
6767 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6768 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6769 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6770 else player[i].forwardkeydown=0;
6772 player[i].forwardkeydown=0;
6773 if(Random()%10==0)player[i].forwardkeydown=1;
6774 if(Random()%100==0){
6775 player[i].aitype=pathfindtype;
6776 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6777 player[i].finalpathfindpoint=-1;
6778 player[i].targetpathfindpoint=-1;
6779 player[i].lastpathfindpoint=-1;
6780 player[i].lastpathfindpoint2=-1;
6781 player[i].lastpathfindpoint3=-1;
6782 player[i].lastpathfindpoint4=-1;
6785 player[i].leftkeydown=0;
6786 player[i].backkeydown=0;
6787 player[i].rightkeydown=0;
6788 player[i].crouchkeydown=0;
6789 player[i].throwkeydown=0;
6791 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6792 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6793 else player[i].attackkeydown=0;
6794 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6796 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6798 for(j=0;j<numplayers;j++){
6799 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6800 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6801 if(target>=0)target=-1;
6806 if(target>=0)player[target].Reverse();
6809 if(player[i].collided<1)player[i].jumpkeydown=0;
6810 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6811 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6812 player[0].jumpkeydown=0;
6813 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6814 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6815 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6817 if(tutoriallevel==1){
6818 if(!canattack)player[i].attackkeydown=0;
6822 facing=player[i].coords;
6823 flatfacing=player[0].coords;
6824 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6825 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6826 if(player[i].occluded>=2)
6827 if(-1!=checkcollide(facing,flatfacing)){
6828 if(!player[i].pause)player[i].lastseentime-=.2;
6829 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6830 player[i].aitype=searchtype;
6831 player[i].lastchecktime=12;
6832 player[i].lastseen=player[0].coords;
6833 player[i].lastseentime=12;
6836 else player[i].lastseentime=1;
6839 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6840 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6841 test=player[0].coords;
6843 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6846 // NOTE: Ask about logic of this call : NOTE
6847 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6848 player[i].stunned>0 ||
6849 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6851 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6852 player[i].targetrotation=player[i].rotation;
6853 player[i].forwardkeydown=0;
6854 player[i].leftkeydown=0;
6855 player[i].backkeydown=0;
6856 player[i].rightkeydown=0;
6857 player[i].jumpkeydown=0;
6858 player[i].attackkeydown=0;
6859 player[i].crouchkeydown=0;
6860 player[i].throwkeydown=0;
6867 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6870 if(player[i].aitype==attacktypecutoff){
6871 rotatetarget=player[0].coords-player[i].coords;
6872 Normalise(&rotatetarget);
6873 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6874 player[i].targetheadrotation*=360/6.28;
6875 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6877 player[i].targetheadrotation*=-1;
6878 player[i].targetheadrotation+=180;
6879 //player[i].targetheadrotation2=0;
6880 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6882 else if(player[i].howactive>=typesleeping){
6883 player[i].targetheadrotation=player[i].targetrotation;
6884 player[i].targetheadrotation2=0;
6887 if(player[i].interestdelay<=0){
6888 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6889 player[i].headtarget=player[i].coords;
6890 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6891 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6892 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6893 player[i].headtarget+=player[i].facing*1.5;
6895 rotatetarget=player[i].headtarget-player[i].coords;
6896 Normalise(&rotatetarget);
6897 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6898 player[i].targetheadrotation*=360/6.28;
6899 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6901 player[i].targetheadrotation*=-1;
6902 player[i].targetheadrotation+=180;
6903 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6905 //if(whichlevel==2)player[i].jumpkeydown=0;
6907 if(animation[player[i].targetanimation].attack==reversed){
6908 //player[i].targetrotation=player[i].rotation;
6909 player[i].forwardkeydown=0;
6910 player[i].leftkeydown=0;
6911 player[i].backkeydown=0;
6912 player[i].rightkeydown=0;
6913 player[i].jumpkeydown=0;
6914 player[i].attackkeydown=0;
6915 //player[i].crouchkeydown=0;
6916 player[i].throwkeydown=0;
6920 player[i].forwardkeydown=0;
6921 player[i].leftkeydown=0;
6922 player[i].backkeydown=0;
6923 player[i].rightkeydown=0;
6924 player[i].jumpkeydown=0;
6925 player[i].crouchkeydown=0;
6926 player[i].drawkeydown=0;
6927 player[i].throwkeydown=0;
6930 if(player[i].collided<-.3)player[i].collided=-.3;
6931 if(player[i].collided>1)player[i].collided=1;
6932 player[i].collided-=multiplier*4;
6933 player[i].whichdirectiondelay-=multiplier;
6934 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6935 player[i].avoidcollided=-.3;
6936 player[i].whichdirection=abs(Random()%2);
6937 player[i].whichdirectiondelay=.4;
6939 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6940 player[i].avoidcollided-=multiplier/4;
6941 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6942 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6943 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6945 if(!player[i].throwkeydown){
6946 player[i].throwtogglekeydown=0;
6948 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6949 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6950 for(j=0;j<weapons.numweapons;j++){
6951 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6952 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6953 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6954 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6955 player[i].throwtogglekeydown=1;
6956 player[i].targetanimation=crouchremoveknifeanim;
6958 player[i].targetframe=0;
6959 rotatetarget=weapons.position[j]-player[i].coords;
6960 Normalise(&rotatetarget);
6961 player[i].targetrotation=-asin(0-rotatetarget.x);
6962 player[i].targetrotation*=360/6.28;
6963 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6964 player[i].hasvictim=0;
6966 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6967 player[i].throwtogglekeydown=1;
6968 player[i].hasvictim=0;
6970 //for(i=0;i<weapons.numweapons;i++){
6971 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
6972 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
6973 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
6976 gLoc[0]=player[i].coords.x;
6977 gLoc[1]=player[i].coords.y;
6978 gLoc[2]=player[i].coords.z;
6979 vel[0]=player[i].velocity.x;
6980 vel[1]=player[i].velocity.y;
6981 vel[2]=player[i].velocity.z;
6982 if(weapons.type[j]!=staff){
6983 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
6984 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
6985 OPENAL_SetVolume(channels[knifedrawsound], 128);
6986 OPENAL_SetPaused(channels[knifedrawsound], false);
6989 player[i].weaponactive=0;
6990 weapons.owner[j]=player[i].id;
6991 if(player[i].num_weapons>0){
6992 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6994 player[i].num_weapons++;
6995 player[i].weaponids[0]=j;
7001 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
7002 if(!player[i].isFlip()){
7003 player[i].throwtogglekeydown=1;
7004 player[i].targetanimation=removeknifeanim;
7006 player[i].targetframe=0;
7007 rotatetarget=weapons.position[j]-player[i].coords;
7008 Normalise(&rotatetarget);
7009 player[i].targetrotation=-asin(0-rotatetarget.x);
7010 player[i].targetrotation*=360/6.28;
7011 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7013 if(player[i].isFlip()){
7014 player[i].throwtogglekeydown=1;
7015 player[i].hasvictim=0;
7017 for(k=0;k<weapons.numweapons;k++){
7018 if(player[i].weaponactive==-1)
7019 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
7020 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
7023 gLoc[0]=player[i].coords.x;
7024 gLoc[1]=player[i].coords.y;
7025 gLoc[2]=player[i].coords.z;
7026 vel[0]=player[i].velocity.x;
7027 vel[1]=player[i].velocity.y;
7028 vel[2]=player[i].velocity.z;
7029 if(weapons.type[k]!=staff){
7030 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7031 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7032 OPENAL_SetVolume(channels[knifedrawsound], 128);
7033 OPENAL_SetPaused(channels[knifedrawsound], false);
7036 player[i].weaponactive=0;
7037 weapons.owner[k]=player[i].id;
7038 if(player[i].num_weapons>0){
7039 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7041 player[i].num_weapons++;
7042 player[i].weaponids[0]=k;
7049 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7051 for(j=0;j<numplayers;j++){
7052 if(player[i].weaponactive==-1)
7054 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
7055 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
7056 player[i].throwtogglekeydown=1;
7057 player[i].victim=&player[j];
7058 player[i].hasvictim=1;
7059 player[i].targetanimation=crouchremoveknifeanim;
7061 player[i].targetframe=0;
7062 rotatetarget=player[j].coords-player[i].coords;
7063 Normalise(&rotatetarget);
7064 player[i].targetrotation=-asin(0-rotatetarget.x);
7065 player[i].targetrotation*=360/6.28;
7066 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7068 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7069 player[i].throwtogglekeydown=1;
7070 player[i].victim=&player[j];
7071 player[i].hasvictim=1;
7072 int k = player[j].weaponids[0];
7073 if(player[i].hasvictim){
7076 gLoc[0]=player[i].coords.x;
7077 gLoc[1]=player[i].coords.y;
7078 gLoc[2]=player[i].coords.z;
7079 vel[0]=player[i].velocity.x;
7080 vel[1]=player[i].velocity.y;
7081 vel[2]=player[i].velocity.z;
7084 if(player[i].victim->weaponstuck!=-1){
7085 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7090 if(weapons.type[k]!=staff){
7091 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7092 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7093 OPENAL_SetVolume(channels[knifedrawsound], 128);
7094 OPENAL_SetPaused(channels[knifedrawsound], false);
7098 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
7099 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
7100 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
7101 OPENAL_SetPaused(channels[fleshstabremovesound], false);
7104 player[i].weaponactive=0;
7105 if(weapons.owner[k]!=-1){
7106 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
7107 else player[i].victim->num_weapons=1;
7109 player[i].victim->skeleton.longdead=0;
7110 player[i].victim->skeleton.free=1;
7111 player[i].victim->skeleton.broken=0;
7113 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
7114 player[i].victim->skeleton.joints[l].velchange=0;
7115 player[i].victim->skeleton.joints[l].locked=0;
7121 Normalise(&relative);
7122 XYZ footvel,footpoint;
7124 footpoint=weapons.position[k];
7125 if(player[i].victim->weaponstuck!=-1){
7126 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7127 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
7128 weapons.bloody[k]=2;
7129 weapons.blooddrip[k]=5;
7130 player[i].victim->weaponstuck=-1;
7131 player[i].victim->bloodloss+=2000;
7132 player[i].victim->DoDamage(2000);
7135 if(player[i].victim->num_weapons>0){
7136 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
7137 if(player[i].victim->weaponids[0]==k)
7138 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
7141 player[i].victim->weaponactive=-1;
7143 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
7144 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
7145 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
7146 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
7149 if(player[i].num_weapons>0){
7150 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7152 player[i].num_weapons++;
7153 player[i].weaponids[0]=k;
7160 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7161 if(weapons.type[player[i].weaponids[0]]==knife){
7162 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
7164 for(j=0;j<numplayers;j++){
7166 if(tutoriallevel!=1||tutorialstage==49)
7168 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
7169 if(!player[i].isFlip()){
7170 player[i].throwtogglekeydown=1;
7171 player[i].victim=&player[j];
7172 player[i].targetanimation=knifethrowanim;
7174 player[i].targetframe=0;
7175 rotatetarget=player[j].coords-player[i].coords;
7176 Normalise(&rotatetarget);
7177 player[i].targetrotation=-asin(0-rotatetarget.x);
7178 player[i].targetrotation*=360/6.28;
7179 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7181 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
7183 if(player[i].isFlip()){
7184 if(player[i].weaponactive!=-1){
7185 player[i].throwtogglekeydown=1;
7186 player[i].victim=&player[j];
7188 weapons.owner[player[i].weaponids[0]]=-1;
7189 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
7192 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
7194 weapons.velocity[player[i].weaponids[0]]=aim*50;
7195 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
7196 weapons.missed[player[i].weaponids[0]]=0;
7197 weapons.freetime[player[i].weaponids[0]]=0;
7198 weapons.firstfree[player[i].weaponids[0]]=1;
7199 weapons.physics[player[i].weaponids[0]]=0;
7200 player[i].num_weapons--;
7201 if(player[i].num_weapons){
7202 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7204 player[i].weaponactive=-1;
7211 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7212 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
7214 player[i].throwtogglekeydown=1;
7215 weapons.owner[player[i].weaponids[0]]=-1;
7216 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
7217 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
7218 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
7219 weapons.missed[player[i].weaponids[0]]=1;
7220 weapons.freetime[player[i].weaponids[0]]=0;
7221 weapons.firstfree[player[i].weaponids[0]]=1;
7222 weapons.physics[player[i].weaponids[0]]=1;
7223 player[i].num_weapons--;
7224 if(player[i].num_weapons){
7225 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7226 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
7229 player[i].weaponactive=-1;
7230 for(j=0;j<numplayers;j++){
7231 player[j].wentforweapon=0;
7238 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
7239 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
7240 //Setenvironment(1-environment);
7243 if(player[i].weaponactive!=-1){
7244 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
7246 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
7247 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7248 player[i].targetanimation=drawrightanim;
7249 player[i].targetframe=0;
7251 player[i].drawtogglekeydown=1;
7253 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
7254 player[i].targetanimation=drawleftanim;
7255 player[i].targetframe=0;
7257 player[i].drawtogglekeydown=1;
7259 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7260 player[i].targetanimation=crouchdrawrightanim;
7261 player[i].targetframe=0;
7263 player[i].drawtogglekeydown=1;
7267 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
7268 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
7269 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
7270 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
7271 player[i].targetframe=0;
7273 player[i].hasvictim=0;
7274 //player[i].attacktogglekeydown=1;
7278 if(!player[i].drawkeydown){
7279 player[i].drawtogglekeydown=0;
7286 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
7288 else absflatfacing=flatfacing;
7291 player[i].forwardkeydown=0;
7292 player[i].leftkeydown=0;
7293 player[i].backkeydown=0;
7294 player[i].rightkeydown=0;
7295 player[i].jumpkeydown=0;
7296 player[i].crouchkeydown=0;
7297 player[i].drawkeydown=0;
7298 player[i].throwkeydown=0;
7302 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7303 if(!player[i].forwardkeydown){
7304 player[i].forwardstogglekeydown=0;
7306 if(player[i].crouchkeydown){
7310 player[i].superruntoggle=1;
7312 for(j=0;j<numplayers;j++){
7313 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7314 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
7315 player[i].superruntoggle=0;
7322 for(j=0;j<numplayers;j++){
7323 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
7324 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
7325 if(target>=0)target=-1;
7330 if(target>=0)player[target].Reverse();
7331 player[i].lowreversaldelay=.5;
7333 if(player[i].isIdle()){
7334 player[i].targetanimation=player[i].getCrouch();
7336 player[i].targetframe=0;
7337 player[i].transspeed=10;
7339 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
7340 player[i].targetanimation=rollanim;
7342 player[i].targetframe=0;
7343 player[i].transspeed=20;
7346 if(!player[i].crouchkeydown){
7348 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
7350 if(player[i].isCrouch()){
7352 for(j=0;j<numplayers;j++){
7353 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
7354 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
7355 if(target>=0)target=-1;
7360 if(target>=0)player[target].Reverse();
7361 player[i].highreversaldelay=.5;
7363 if(player[i].isCrouch()){
7364 if(!player[i].wasCrouch()){
7365 player[i].currentanimation=player[i].getCrouch();
7366 player[i].currentframe=0;
7369 player[i].targetanimation=player[i].getIdle();
7370 player[i].targetframe=0;
7371 player[i].transspeed=10;
7374 if(player[i].targetanimation==sneakanim){
7375 player[i].targetanimation=player[i].getIdle();
7377 player[i].targetframe=0;
7378 player[i].transspeed=10;
7381 if(player[i].forwardkeydown){
7382 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7383 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7384 else player[i].targetanimation=player[i].getRun();
7386 player[i].targetframe=0;
7388 if(player[i].isCrouch()){
7389 player[i].targetanimation=sneakanim;
7390 if(player[i].wasCrouch())player[i].target=0;
7391 player[i].targetframe=0;
7393 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7394 player[i].targetanimation=climbanim;
7396 player[i].targetframe=1;
7397 player[i].jumpclimb=1;
7399 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7400 player[i].velocity+=absflatfacing*5*multiplier;
7402 player[i].forwardstogglekeydown=1;
7405 if (player[i].rightkeydown){
7406 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7407 player[i].targetanimation=player[i].getRun();
7409 player[i].targetframe=0;
7411 if(player[i].isCrouch()){
7412 player[i].targetanimation=sneakanim;
7413 if(player[i].wasCrouch()) player[i].target=0;
7414 player[i].targetframe=0;
7416 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7417 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7419 player[i].targetrotation-=90;
7420 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7421 if(player[i].backkeydown)player[i].targetrotation-=45;
7424 if ( player[i].leftkeydown){
7425 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7426 player[i].targetanimation=player[i].getRun();
7428 player[i].targetframe=0;
7430 if(player[i].isCrouch()){
7431 player[i].targetanimation=sneakanim;
7432 if(player[i].wasCrouch())player[i].target=0;
7433 player[i].targetframe=0;
7435 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7436 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7438 player[i].targetrotation+=90;
7439 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7440 if(player[i].backkeydown)player[i].targetrotation+=45;
7443 if(player[i].backkeydown){
7444 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7445 player[i].targetanimation=player[i].getRun();
7447 player[i].targetframe=0;
7449 if(player[i].isCrouch()){
7450 player[i].targetanimation=sneakanim;
7451 if(player[i].wasCrouch())player[i].target=0;
7452 player[i].targetframe=0;
7454 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7455 player[i].velocity-=absflatfacing*5*multiplier;
7457 if(player[i].targetanimation==hanganim){
7458 player[i].currentanimation=jumpdownanim;
7459 player[i].targetanimation=jumpdownanim;
7461 player[i].currentframe=0;
7462 player[i].targetframe=1;
7463 player[i].velocity=0;
7464 player[i].velocity.y+=gravity;
7465 player[i].coords.y-=1.4;
7466 player[i].grabdelay=1;
7468 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7469 player[i].targetrotation+=180;
7472 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7473 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7474 player[i].jumpstart=0;
7475 player[i].targetanimation=jumpupanim;
7477 player[i].targetframe=0;
7478 player[i].rotation=player[i].targetrotation;
7479 player[i].transspeed=20;
7480 player[i].FootLand(0,1);
7481 player[i].FootLand(1,1);
7485 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7487 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7488 if(!movekey)player[i].velocity=0;
7493 for(j=0;j<numplayers;j++){
7494 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7495 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7496 if(target>=0)target=-1;
7501 if(target>=0)player[i].velocity.y=1;
7502 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7503 player[i].velocity.y=7;
7504 player[i].crouchtogglekeydown=1;
7506 else player[i].velocity.y=5;
7508 if(mousejump&&i==0&&debugmode){
7509 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7510 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7513 player[i].coords.y+=.2;
7514 player[i].jumppower-=1;
7516 static float gLoc[3];
7517 static float vel[3];
7518 gLoc[0]=player[i].coords.x;
7519 gLoc[1]=player[i].coords.y;
7520 gLoc[2]=player[i].coords.z;
7521 vel[0]=player[i].velocity.x;
7522 vel[1]=player[i].velocity.y;
7523 vel[2]=player[i].velocity.z;
7526 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
7527 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
7528 OPENAL_SetVolume(channels[whooshsound], 128);
7529 OPENAL_SetPaused(channels[whooshsound], false);
7532 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
7533 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
7534 OPENAL_SetVolume(channels[jumpsound], 128);
7535 OPENAL_SetPaused(channels[jumpsound], false);
7537 if((player[i].isIdle())&&player[i].jumppower>1){
7538 player[i].targetanimation=player[i].getLanding();
7539 player[i].landhard=0;
7541 player[i].targetframe=2;
7542 player[i].jumpstart=1;
7543 player[i].tempdeltav=deltav;
7545 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7546 if(player[i].jumppower>multiplier*6){
7547 player[i].velocity.y+=multiplier*6;
7548 player[i].jumppower-=multiplier*6;
7550 if(player[i].jumppower<=multiplier*6){
7551 player[i].velocity.y+=player[i].jumppower;
7552 player[i].jumppower=0;
7555 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7559 if(player[i].isRun()||player[i].targetanimation==walkanim){
7560 player[i].targetanimation=player[i].getStop();
7562 player[i].targetframe=0;
7564 if(player[i].targetanimation==sneakanim){
7565 player[i].targetanimation=player[i].getCrouch();
7566 if(player[i].currentanimation==sneakanim)player[i].target=0;
7567 player[i].targetframe=0;
7570 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7571 player[i].targetanimation=player[i].getStop();
7573 player[i].targetframe=0;
7575 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7576 player[i].targetanimation=player[i].getStop();
7578 player[i].targetframe=0;
7582 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7586 for(k=0;k<numplayers;k++){
7587 if(abs(player[k].rotation-player[k].targetrotation)>180){
7588 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7589 else player[k].rotation+=360;
7592 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7593 player[k].targetanimation=player[k].getStop();
7594 player[k].targetframe=0;
7598 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7599 player[k].targettilt=0;
7601 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7602 player[k].targettilt=0;
7603 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7604 player[k].jumppower+=multiplier*7;
7605 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7606 //*(1-(player[k].damage/player[k].damagetolerance))
7607 if(player[k].jumppower>5)player[k].jumppower=5;
7610 if(player[k].isRun()){
7611 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7614 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7615 else if(player[k].tilt>player[k].targettilt){
7616 player[k].tilt-=multiplier*150;
7618 else if(player[k].tilt<player[k].targettilt){
7619 player[k].tilt+=multiplier*150;
7622 player[k].grabdelay-=multiplier;
7625 for(k=0;k<numplayers;k++){
7626 player[k].DoAnimations();
7627 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7628 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7633 for(j=numenvsounds-1;j>=0;j--){
7634 envsoundlife[j]-=multiplier;
7635 if(envsoundlife[j]<0){
7637 envsoundlife[j]=envsoundlife[numenvsounds];
7638 envsound[j]=envsound[numenvsounds];
7641 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7642 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7644 if(tutoriallevel==1){
7661 if(tutorialstage>=51)
7662 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7663 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7664 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7666 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
7667 OPENAL_SetPaused(channels[stream_music3], false);
7668 OPENAL_SetVolume(channels[stream_music3], 256);
7677 if(tutorialstage<51)
7678 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7681 gLoc[0]=player[0].coords.x;
7682 gLoc[1]=player[0].coords.y;
7683 gLoc[2]=player[0].coords.z;
7687 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7688 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7689 OPENAL_SetVolume(channels[fireendsound], 256);
7690 OPENAL_SetPaused(channels[fireendsound], false);
7692 player[0].coords=(oldtemp+oldtemp2)/2;
7696 if(tutorialstage>=14&&tutorialstage<50)
7697 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7700 gLoc[0]=player[1].coords.x;
7701 gLoc[1]=player[1].coords.y;
7702 gLoc[2]=player[1].coords.z;
7706 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7707 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7708 OPENAL_SetVolume(channels[fireendsound], 256);
7709 OPENAL_SetPaused(channels[fireendsound], false);
7711 for(int i=0;i<player[1].skeleton.num_joints;i++){
7713 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7714 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7715 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7716 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7717 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7721 player[1].coords=(oldtemp+oldtemp2)/2;
7722 for(int i=0;i<player[1].skeleton.num_joints;i++){
7723 player[1].skeleton.joints[i].velocity=0;
7725 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7726 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7727 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7728 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7729 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7737 static float gLoc[3];
7741 static float vel[3];
7742 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7743 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7744 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7746 //Set orientation with forward and up vectors
7747 static XYZ upvector;
7751 upvector=DoRotation(upvector,-rotation2+90,0,0);
7752 upvector=DoRotation(upvector,0,0-rotation,0);
7757 facing=DoRotation(facing,-rotation2,0,0);
7758 facing=DoRotation(facing,0,0-rotation,0);
7761 static float ori[6];
7765 ori[3] = -upvector.x;
7766 ori[4] = upvector.y;
7767 ori[5] = -upvector.z;
7769 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7776 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7778 freezetogglekeydown=1;
7782 void Game::TickOnce(){
7784 rotation+=multiplier*5;
7786 if(directing||indialogue==-1) {
7787 rotation+=deltah*.7;
7788 if(!invertmouse)rotation2+=deltav*.7;
7789 if(invertmouse)rotation2-=deltav*.7;
7790 if(rotation2>90)rotation2=90;
7791 if(rotation2<-70)rotation2=-70;
7795 void Game::TickOnceAfter(){
7796 static XYZ colviewer;
7797 static XYZ coltarget;
7800 static float brotate;
7803 static float changedelay;
7804 static bool alldead;
7805 static float unseendelay;
7806 static float cameraspeed;
7810 if(environment==snowyenvironment)music1=stream_music1snow;
7811 if(environment==grassyenvironment)music1=stream_music1grass;
7812 if(environment==desertenvironment)music1=stream_music1desert;
7817 for(i=0;i<numplayers;i++){
7818 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7819 musictype=stream_music2;
7823 if(player[0].dead)musictype=stream_music3;
7826 if(musictype==stream_music2){
7830 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7831 unseendelay-=multiplier;
7833 musictype=stream_music2;
7839 musictype=stream_music3;
7847 if(musictype!=oldmusictype&&musictype==stream_music2){
7848 static float gLoc[3];
7849 static float vel[3];
7850 gLoc[0]=cameraloc.x;
7851 gLoc[1]=cameraloc.y;
7852 gLoc[2]=cameraloc.z;
7856 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
7857 OPENAL_SetVolume(channels[alarmsound], 512);
7858 OPENAL_SetPaused(channels[alarmsound], false);
7862 musicselected=musictype;
7864 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7865 else musicvolume[0]-=multiplier*450;
7866 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7867 else musicvolume[1]-=multiplier*450;
7868 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7869 else musicvolume[2]-=multiplier*450;
7872 if(musicvolume[i]<0)musicvolume[i]=0;
7873 if(musicvolume[i]>512)musicvolume[i]=512;
7876 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7879 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
7880 PlayStreamEx( music1, samp[music1], NULL, true);
7881 OPENAL_SetPaused(channels[music1], false);
7883 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
7884 PlayStreamEx( stream_music2, samp[stream_music2], NULL, true);
7885 OPENAL_SetPaused(channels[stream_music2], false);
7887 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
7888 PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
7889 OPENAL_SetPaused(channels[stream_music3], false);
7891 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7892 OPENAL_SetPaused(channels[music1], true);
7894 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7895 OPENAL_SetPaused(channels[stream_music2], true);
7897 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7898 OPENAL_SetPaused(channels[stream_music3], true);
7901 if(musicvolume[0]!=oldmusicvolume[0]){
7902 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7904 if(musicvolume[1]!=oldmusicvolume[1]){
7905 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7907 if(musicvolume[2]!=oldmusicvolume[2]){
7908 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7912 oldmusicvolume[i]=musicvolume[i];
7915 OPENAL_SetPaused(channels[music1], true);
7916 OPENAL_SetPaused(channels[stream_music2], true);
7917 OPENAL_SetPaused(channels[stream_music3], true);
7920 oldmusicvolume[i]=0;
7926 for(i=0;i<numhotspots;i++){
7927 if(hotspottype[i]>10&&hotspottype[i]<20){
7928 if(player[hotspottype[i]-10].dead==0){
7931 else if(killhotspot==2)
7935 if(killhotspot==2)killhotspot=0;
7939 for(i=0;i<numhotspots;i++){
7940 if(hotspottype[i]==-1){
7941 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7947 for(i=1;i<numplayers;i++){
7948 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7950 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7952 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7953 if(player[0].dead&&changedelay<=0){
7955 targetlevel=whichlevel;
7958 for(i=1;i<numplayers;i++){
7959 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7963 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7965 targetlevel=whichlevel+1;
7966 if(targetlevel>numchallengelevels-1)targetlevel=0;
7968 if(winhotspot||windialogue){
7970 targetlevel=whichlevel+1;
7971 if(targetlevel>numchallengelevels-1)targetlevel=0;
7977 targetlevel=whichlevel+1;
7978 if(targetlevel>numchallengelevels-1)targetlevel=0;
7981 if(changedelay>0&&!player[0].dead&&!won){
7982 //high scores, awards, win
7984 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
7989 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
8005 if(!editorenabled&&gameon&&!mainmenu){
8006 if(changedelay!=-999)changedelay-=multiplier/7;
8007 if(player[0].dead)targetlevel=whichlevel;
8008 if(loading==2&&!campaign){
8011 fireSound(firestartsound);
8013 if(!player[0].dead&&targetlevel!=whichlevel){
8014 startbonustotal=bonustotal;
8016 if(player[0].dead) Loadlevel(whichlevel);
8017 else Loadlevel(targetlevel);
8023 if(loading==2&&targetlevel==whichlevel){
8027 fireSound(firestartsound);
8043 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
8050 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
8051 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
8053 if(whichlevel!=-2&&!loading&&!player[0].dead){
8057 if(player[0].dead)loading=1;
8063 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
8064 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
8068 else if(mainmenu==0&&winfreeze){
8069 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
8071 else stealthloading=0;
8073 if(!stealthloading){
8074 float gLoc[3]={0,0,0};
8075 float vel[3]={0,0,0};
8076 fireSound(firestartsound);
8083 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
8084 ipstream.ignore(256,':');
8085 ipstream >> campaignnumlevels;
8086 for(i=0;i<campaignnumlevels;i++){
8087 ipstream.ignore(256,':');
8088 ipstream.ignore(256,':');
8089 ipstream.ignore(256,' ');
8090 ipstream >> campaignmapname[i];
8091 ipstream.ignore(256,':');
8092 ipstream >> campaigndescription[i];
8094 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
8096 ipstream.ignore(256,':');
8097 ipstream >> campaignchoosenext[i];
8098 ipstream.ignore(256,':');
8099 ipstream >> campaignnumnext[i];
8100 for(j=0;j<campaignnumnext[i];j++){
8101 ipstream.ignore(256,':');
8102 ipstream >> campaignnextlevel[i][j];
8103 campaignnextlevel[i][j]-=1;
8105 ipstream.ignore(256,':');
8106 ipstream >> campaignlocationx[i];
8107 ipstream.ignore(256,':');
8108 ipstream >> campaignlocationy[i];
8112 for(i=0;i<campaignnumlevels;i++){
8114 levelhighlight[i]=0;
8118 for(i=0;i<campaignnumlevels;i++){
8120 levelhighlight[i]=0;
8125 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
8126 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
8127 levelvisible[levelorder[i+1]]=1;
8129 int whichlevelstart;
8130 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
8131 if(whichlevelstart<0){
8132 campaignchoicenum=1;
8133 campaignchoicewhich[0]=0;
8137 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
8138 for(i=0;i<campaignchoicenum;i++){
8139 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
8140 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8141 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8148 //if(firstload)TickOnceAfter();
8149 if(!firstload)LoadStuff();
8166 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
8174 OPENAL_SetPaused(channels[stream_music3], true);
8179 if(loading==3)loading=0;
8183 oldmusictype=musictype;
8189 facing=DoRotation(facing,-rotation2,0,0);
8190 facing=DoRotation(facing,0,0-rotation,0);
8191 viewerfacing=facing;
8195 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8196 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8198 if(player[0].skeleton.free){
8199 for(i=0;i<player[0].skeleton.num_joints;i++){
8200 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
8201 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
8205 if(player[0].skeleton.free!=2&&!autocam){
8207 if(findLengthfast(&player[0].velocity)>400){
8208 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8210 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8211 coltarget=target-cameraloc;
8212 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8214 Normalise(&coltarget);
8215 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8216 else cameraloc=cameraloc+coltarget*multiplier*8;
8218 if(editorenabled)cameraloc=target;
8219 cameradist+=multiplier*5;
8220 if(cameradist>2.3)cameradist=2.3;
8221 viewer=cameraloc-facing*cameradist;
8223 coltarget=cameraloc;
8224 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8225 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8226 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8227 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8229 coltarget=cameraloc;
8230 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8232 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8233 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8234 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8236 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8240 cameradist=findDistance(&viewer,&target);
8241 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8242 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8244 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8245 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8248 if(player[0].skeleton.free!=2&&autocam){
8250 if(findLengthfast(&player[0].velocity)>400){
8251 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8253 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8254 cameradist+=multiplier*5;
8255 if(cameradist>3.3)cameradist=3.3;
8256 coltarget=target-cameraloc;
8257 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8258 else if(findLengthfast(&coltarget)>1)
8260 Normalise(&coltarget);
8261 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8262 else cameraloc=cameraloc+coltarget*multiplier*8;
8264 if(editorenabled)cameraloc=target;
8267 coltarget=cameraloc;
8268 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8269 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8270 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8271 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8273 coltarget=cameraloc;
8274 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8276 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8277 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8278 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8280 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8284 cameradist=findDistance(&viewer,&target);
8285 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8286 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8288 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8289 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8292 if(camerashake>.8)camerashake=.8;
8293 //if(woozy>10)woozy=10;
8294 //woozy+=multiplier;
8296 if(player[0].dead)camerashake=0;
8297 if(player[0].dead)woozy=0;
8298 camerashake-=multiplier*2;
8299 blackout-=multiplier*2;
8300 //if(player[0].isCrouch())woozy-=multiplier*8;
8301 if(camerashake<0)camerashake=0;
8302 if(blackout<0)blackout=0;
8303 //if(woozy<0)woozy=0;
8305 viewer.x+=(float)(Random()%100)*.0005*camerashake;
8306 viewer.y+=(float)(Random()%100)*.0005*camerashake;
8307 viewer.z+=(float)(Random()%100)*.0005*camerashake;