]> git.jsancho.org Git - lugaru.git/blob - Source/GameTick.cpp
HUGE refactoring:
[lugaru.git] / Source / GameTick.cpp
1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22 #if PLATFORM_UNIX
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include <unistd.h>
26 #else
27 #include <direct.h>
28 #endif
29
30 #include <ctime>
31 #include "Game.h"
32 #include "openal_wrapper.h"
33 #include "Settings.h"
34 #include "Input.h"
35
36 using namespace std;
37
38 extern float multiplier;
39 extern XYZ viewer;
40 extern int environment;
41 extern float texscale;
42 extern Terrain terrain;
43 extern OPENAL_SAMPLE *samp[100];
44 extern int channels[100];
45 extern Sprites sprites;
46 extern int kTextureSize;
47 extern float screenwidth,screenheight;
48 extern float gravity;
49 extern int detail;
50 extern float texdetail;
51 extern Objects objects;
52 extern int slomo;
53 extern float slomodelay;
54 extern bool floatjump;
55 extern float volume;
56 extern Animation animation[animation_count];
57 extern Light light;
58 extern float texdetail;
59 extern GLubyte bloodText[512*512*3];
60 extern GLubyte wolfbloodText[512*512*3];
61 extern float terraindetail;
62 extern float camerashake;
63 extern float woozy;
64 extern float blackout;
65 extern bool cellophane;
66 extern bool musictoggle;
67 extern int difficulty;
68 extern Weapons weapons;
69 extern Person player[maxplayers];
70 extern int numplayers;
71 extern int bloodtoggle;
72 extern bool invertmouse;
73 extern float windvar;
74 extern float precipdelay;
75 extern XYZ viewerfacing;
76 extern bool ambientsound;
77 extern bool mousejump;
78 extern float viewdistance;
79 extern bool freeze;
80 extern bool autoslomo;
81 extern bool keyboardfrozen;
82 extern int netdatanew;
83 extern bool loadingstuff;
84 extern char mapname[256];
85 extern XYZ windvector;
86 extern bool debugmode;
87 static int music1;
88 extern int mainmenu;
89 extern int oldmainmenu;
90 extern bool visibleloading;
91 extern int loadscreencolor;
92 extern float flashamount,flashr,flashg,flashb;
93 extern int flashdelay;
94 extern XYZ envsound[30];
95 extern float envsoundvol[30];
96 extern int numenvsounds;
97 extern float envsoundlife[30];
98 extern float usermousesensitivity;
99 extern bool ismotionblur;
100 extern bool foliage;
101 extern bool trilinear;
102 extern bool damageeffects;
103 extern bool showpoints;
104 extern bool showdamagebar; // (des)activate the damage bar
105 extern bool texttoggle;
106 extern bool alwaysblur;
107 extern float gamespeed;
108 extern bool decals;
109 extern bool vblsync;
110 extern bool immediate;
111 extern bool velocityblur;
112 extern int bonus;
113 extern int oldbonus;
114 extern float bonusvalue;
115 extern float bonustotal;
116 extern float bonustime;
117 extern float startbonustotal;
118 extern float tintr,tintg,tintb;
119 extern float bonusnum[100];
120 extern bool skyboxtexture;
121 extern float skyboxr;
122 extern float skyboxg;
123 extern float skyboxb;
124 extern float skyboxlightr;
125 extern float skyboxlightg;
126 extern float skyboxlightb;
127 extern float fadestart;
128 extern float slomospeed;
129 extern float slomofreq;
130 extern int tutoriallevel;
131 extern float smoketex;
132 extern float tutorialstagetime;
133 extern int tutorialstage;
134 extern float tutorialmaxtime;
135 extern float tutorialsuccess;
136 extern bool againbonus;
137 extern bool reversaltrain;
138 extern bool canattack;
139 extern bool cananger;
140 extern float damagedealt;
141 extern float damagetaken;
142 extern int maptype;
143 extern int editoractive;
144 extern int editorpathtype;
145
146 extern float hostiletime;
147
148 extern bool gamestarted;
149
150 extern int numhotspots;
151 extern int winhotspot;
152 extern int windialogue;
153 extern int killhotspot;
154 extern XYZ hotspot[40];
155 extern int hotspottype[40];
156 extern float hotspotsize[40];
157 extern char hotspottext[40][256];
158 extern int currenthotspot;
159
160 extern int kBitsPerPixel;
161 extern int hostile;
162
163 extern bool stillloading;
164 extern bool winfreeze;
165
166 extern int numfalls;
167 extern int numflipfail;
168 extern int numseen;
169 extern int numstaffattack;
170 extern int numswordattack;
171 extern int numknifeattack;
172 extern int numunarmedattack;
173 extern int numescaped;
174 extern int numflipped;
175 extern int numwallflipped;
176 extern int numthrowkill;
177 extern int numafterkill;
178 extern int numreversals;
179 extern int numattacks;
180 extern int maxalarmed;
181 extern int numresponded;
182
183 extern int numdialogues;
184 extern int numdialogueboxes[max_dialogues];
185 extern int dialoguetype[max_dialogues];
186 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
187 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
188 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
189 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
190 extern char dialoguename[max_dialogues][max_dialoguelength][64];
191 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
192 extern XYZ participantlocation[max_dialogues][10];
193 extern int participantfocus[max_dialogues][max_dialoguelength];
194 extern int participantaction[max_dialogues][max_dialoguelength];
195 extern float participantrotation[max_dialogues][10];
196 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
197 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
198 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
199 extern int indialogue;
200 extern int whichdialogue;
201 extern int directing;
202 extern float dialoguetime;
203 extern int dialoguegonethrough[20];
204
205 extern bool campaign;
206
207 extern float oldgamespeed;
208
209 extern float accountcampaignhighscore[10];
210 extern float accountcampaignfasttime[10];
211 extern float accountcampaignscore[10];
212 extern float accountcampaigntime[10];
213
214 extern int accountcampaignchoicesmade[10];
215 extern int accountcampaignchoices[10][5000];
216
217 static const char *rabbitskin[] = {
218 ":Data:Textures:Fur3.jpg",
219 ":Data:Textures:Fur.jpg",
220 ":Data:Textures:Fur2.jpg",
221 ":Data:Textures:Lynx.jpg",
222 ":Data:Textures:Otter.jpg",
223 ":Data:Textures:Opal.jpg",
224 ":Data:Textures:Sable.jpg",
225 ":Data:Textures:Chocolate.jpg",
226 ":Data:Textures:BW2.jpg",
227 ":Data:Textures:WB2.jpg"
228 };
229
230 static const char *wolfskin[] = {
231 ":Data:Textures:Wolf.jpg",
232 ":Data:Textures:Darkwolf.jpg",
233 ":Data:Textures:Snowwolf.jpg"
234 };
235
236 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
237 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
238
239 static const char **creatureskin[] = {rabbitskin, wolfskin};
240
241 /* Return true if PFX is a prefix of STR (case-insensitive).  */
242 static bool stripfx(const char *str, const char *pfx)
243 {
244   return !strncasecmp(str, pfx, strlen(pfx));
245 }
246
247 extern OPENAL_STREAM * strm[20];
248 extern "C"      void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
249 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
250
251
252 static const char *cmd_names[] = {
253 #define DECLARE_COMMAND(cmd) #cmd " ",
254 #include "ConsoleCmds.h"
255 #undef  DECLARE_COMMAND
256 };
257
258 typedef void (*console_handler)(Game *game, const char *args);
259
260 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
261 #include "ConsoleCmds.h"
262 #undef  DECLARE_COMMAND
263
264 static console_handler cmd_handlers[] = {
265 #define DECLARE_COMMAND(cmd) ch_##cmd,
266 #include "ConsoleCmds.h"
267 #undef  DECLARE_COMMAND
268 };
269
270 static void ch_quit(Game *game, const char *args)
271 {
272   game->tryquit = 1;
273 }
274
275 static void ch_map(Game *game, const char *args)
276 {
277   char buf[64];
278   snprintf(buf, 63, ":Data:Maps:%s", args);
279   game->Loadlevel(buf);
280   game->whichlevel = -2;
281   campaign = 0;
282 }
283
284 static void ch_save(Game *game, const char *args)
285 {
286   char buf[64];
287   int i, j, k, l, m, templength;
288   float headprop, bodyprop, armprop, legprop;
289   snprintf(buf, 63, ":Data:Maps:%s", args);
290
291
292   int mapvers = 12;;
293
294   FILE                  *tfile;
295   tfile=fopen( ConvertFileName(buf), "wb" );
296   fpackf(tfile, "Bi", mapvers);
297   fpackf(tfile, "Bi", maptype);
298   fpackf(tfile, "Bi", hostile);
299   fpackf(tfile, "Bf Bf", viewdistance, fadestart);
300   fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
301   fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
302   fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
303   if(player[0].num_weapons>0&&player[0].num_weapons<5)
304     for(j=0;j<player[0].num_weapons;j++){
305       fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
306     }
307
308   fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
309   fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
310   fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
311   fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
312
313   fpackf(tfile, "Bi", player[0].numclothes);
314
315   fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
316
317   fpackf(tfile, "Bi", numdialogues);
318   if(numdialogues)
319     for(k=0;k<numdialogues;k++){
320       fpackf(tfile, "Bi", numdialogueboxes[k]);
321       fpackf(tfile, "Bi", dialoguetype[k]);
322       for(l=0;l<10;l++){
323         fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
324         fpackf(tfile, "Bf", participantrotation[k][l]);
325       }
326       if(numdialogueboxes)
327         for(l=0;l<numdialogueboxes[k];l++){
328           fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
329           fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
330           fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
331           fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
332           fpackf(tfile, "Bi", dialogueboxsound[k][l]);
333
334           templength=strlen(dialoguetext[k][l]);
335           fpackf(tfile, "Bi",(templength));
336           for(m=0;m<templength;m++){
337             fpackf(tfile, "Bb", dialoguetext[k][l][m]);
338             if(dialoguetext[k][l][m]=='\0')break;
339           }
340
341           templength=strlen(dialoguename[k][l]);
342           fpackf(tfile, "Bi",templength);
343           for(m=0;m<templength;m++){
344             fpackf(tfile, "Bb", dialoguename[k][l][m]);
345             if(dialoguename[k][l][m]=='\0')break;
346           }
347
348           fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
349           fpackf(tfile, "Bi", participantfocus[k][l]);
350           fpackf(tfile, "Bi", participantaction[k][l]);
351
352           for(m=0;m<10;m++)
353             fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
354
355           fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
356         }
357     }
358
359   if(player[0].numclothes)
360     for(k=0;k<player[0].numclothes;k++){
361       templength=strlen(player[0].clothes[k]);
362       fpackf(tfile, "Bi", templength);
363       for(l=0;l<templength;l++)
364         fpackf(tfile, "Bb", player[0].clothes[k][l]);
365       fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
366     }
367
368   fpackf(tfile, "Bi", environment);
369
370   fpackf(tfile, "Bi", objects.numobjects);
371
372   if(objects.numobjects)
373     for(k=0;k<objects.numobjects;k++){
374       fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
375     }
376
377   fpackf(tfile, "Bi", numhotspots);
378   if(numhotspots)
379     for(i=0;i<numhotspots;i++){
380       fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
381       templength=strlen(hotspottext[i]);
382       fpackf(tfile, "Bi",templength);
383       for(l=0;l<templength;l++)
384         fpackf(tfile, "Bb", hotspottext[i][l]);
385     }
386
387   fpackf(tfile, "Bi", numplayers);
388   if(numplayers>1&&numplayers<maxplayers)
389     for(j=1;j<numplayers;j++){
390       fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
391       if(player[j].num_weapons>0&&player[j].num_weapons<5)
392         for(k=0;k<player[j].num_weapons;k++){
393           fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
394         }
395       if(player[j].numwaypoints<30){
396         fpackf(tfile, "Bi", player[j].numwaypoints);
397         for(k=0;k<player[j].numwaypoints;k++){
398           fpackf(tfile, "Bf", player[j].waypoints[k].x);
399           fpackf(tfile, "Bf", player[j].waypoints[k].y);
400           fpackf(tfile, "Bf", player[j].waypoints[k].z);
401           fpackf(tfile, "Bi", player[j].waypointtype[k]);
402         }
403         fpackf(tfile, "Bi", player[j].waypoint);
404       }
405       else{
406         player[j].numwaypoints=0;
407         player[j].waypoint=0;
408         fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
409       }
410
411       fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
412       fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
413       fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
414       fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
415
416       if(player[j].creature==wolftype){
417         headprop=player[j].proportionhead.x/1.1;
418         bodyprop=player[j].proportionbody.x/1.1;
419         armprop=player[j].proportionarms.x/1.1;
420         legprop=player[j].proportionlegs.x/1.1;
421       }
422
423       if(player[j].creature==rabbittype){
424         headprop=player[j].proportionhead.x/1.2;
425         bodyprop=player[j].proportionbody.x/1.05;
426         armprop=player[j].proportionarms.x/1.00;
427         legprop=player[j].proportionlegs.x/1.1;
428       }
429
430       fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
431
432
433
434       fpackf(tfile, "Bi", player[j].numclothes);
435       if(player[j].numclothes)
436         for(k=0;k<player[j].numclothes;k++){
437           int templength;
438           templength=strlen(player[j].clothes[k]);
439           fpackf(tfile, "Bi", templength);
440           for(l=0;l<templength;l++)
441             fpackf(tfile, "Bb", player[j].clothes[k][l]);
442           fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
443         }
444     }
445
446   fpackf(tfile, "Bi", game->numpathpoints);
447   if(game->numpathpoints)
448     for(j=0;j<game->numpathpoints;j++){
449       fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
450       for(k=0;k<game->numpathpointconnect[j];k++){
451         fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
452       }
453     }
454
455   fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
456
457   fclose(tfile);
458 }
459
460 static void ch_cellar(Game *game, const char *args)
461 {
462   game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
463 }
464
465 static void ch_tint(Game *game, const char *args)
466 {
467   sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
468 }
469
470 static void ch_tintr(Game *game, const char *args)
471 {
472   tintr = atof(args);
473 }
474
475 static void ch_tintg(Game *game, const char *args)
476 {
477   tintg = atof(args);
478 }
479
480 static void ch_tintb(Game *game, const char *args)
481 {
482   tintb = atof(args);
483 }
484
485 static void ch_speed(Game *game, const char *args)
486 {
487   player[0].speedmult = atof(args);
488 }
489
490 static void ch_strength(Game *game, const char *args)
491 {
492   player[0].power = atof(args);
493 }
494
495 static void ch_power(Game *game, const char *args)
496 {
497   player[0].power = atof(args);
498 }
499
500 static void ch_size(Game *game, const char *args)
501 {
502   player[0].scale = atof(args) * .2;
503 }
504
505 static int find_closest()
506 {
507   int closest = 0;
508   float closestdist = 1.0/0.0;
509
510   for (int i = 1; i < numplayers; i++) {
511     float distance;
512     distance = findDistancefast(&player[i].coords,&player[0].coords);
513     if (distance < closestdist) {
514       closestdist = distance;
515       closest = i;
516     }
517   }
518   return closest;
519 }
520
521 static void ch_sizenear(Game *game, const char *args)
522 {
523   int closest = find_closest();
524
525   if (closest)
526     player[closest].scale = atof(args) * .2;
527 }
528
529 static void set_proportion(int pnum, const char *args)
530 {
531   float headprop,bodyprop,armprop,legprop;
532
533   sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
534
535   if(player[pnum].creature==wolftype){
536     player[pnum].proportionhead=1.1*headprop;
537     player[pnum].proportionbody=1.1*bodyprop;
538     player[pnum].proportionarms=1.1*armprop;
539     player[pnum].proportionlegs=1.1*legprop;
540   }
541
542   if(player[pnum].creature==rabbittype){
543     player[pnum].proportionhead=1.2*headprop;
544     player[pnum].proportionbody=1.05*bodyprop;
545     player[pnum].proportionarms=1.00*armprop;
546     player[pnum].proportionlegs=1.1*legprop;
547     player[pnum].proportionlegs.y=1.05*legprop;
548   }
549 }
550
551 static void ch_proportion(Game *game, const char *args)
552 {
553   set_proportion(0, args);
554 }
555
556 static void ch_proportionnear(Game *game, const char *args)
557 {
558   int closest = find_closest();
559   if (closest)
560     set_proportion(closest, args);
561 }
562
563 static void set_protection(int pnum, const char *args)
564 {
565   float head, high, low;
566   sscanf(args, "%f%f%f", &head, &high, &low);
567
568   player[pnum].protectionhead = head;
569   player[pnum].protectionhigh = high;
570   player[pnum].protectionlow  = low;
571 }
572
573 static void ch_protection(Game *game, const char *args)
574 {
575   set_protection(0, args);
576 }
577
578 static void ch_protectionnear(Game *game, const char *args)
579 {
580   int closest = find_closest();
581   if (closest)
582     set_protection(closest, args);
583 }
584
585 static void set_armor(int pnum, const char *args)
586 {
587   float head, high, low;
588   sscanf(args, "%f%f%f", &head, &high, &low);
589
590   player[pnum].armorhead = head;
591   player[pnum].armorhigh = high;
592   player[pnum].armorlow  = low;
593 }
594
595 static void ch_armor(Game *game, const char *args)
596 {
597   set_armor(0, args);
598 }
599
600 static void ch_armornear(Game *game, const char *args)
601 {
602   int closest = find_closest();
603   if (closest)
604     set_armor(closest, args);
605 }
606
607 static void ch_protectionreset(Game *game, const char *args)
608 {
609   set_protection(0, "1 1 1");
610   set_armor(0, "1 1 1");
611 }
612
613 static void set_metal(int pnum, const char *args)
614 {
615   float head, high, low;
616   sscanf(args, "%f%f%f", &head, &high, &low);
617
618   player[pnum].metalhead = head;
619   player[pnum].metalhigh = high;
620   player[pnum].metallow  = low;
621 }
622
623 static void ch_metal(Game *game, const char *args)
624 {
625   set_metal(0, args);
626 }
627
628 static void set_noclothes(int pnum, Game *game, const char *args)
629 {
630   player[pnum].numclothes = 0;
631   game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
632                         &player[pnum].skeleton.drawmodel.textureptr,1,
633                         &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
634 }
635
636 static void ch_noclothes(Game *game, const char *args)
637 {
638   set_noclothes(0, game, args);
639 }
640
641 static void ch_noclothesnear(Game *game, const char *args)
642 {
643   int closest = find_closest();
644   if (closest)
645     set_noclothes(closest, game, args);
646 }
647
648
649 static void set_clothes(int pnum, Game *game, const char *args)
650 {
651   char buf[64];
652   snprintf(buf, 63, ":Data:Textures:%s.png", args);
653
654   if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
655     return;
656
657   player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
658   strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
659   player[pnum].clothestintr[player[pnum].numclothes]=tintr;
660   player[pnum].clothestintg[player[pnum].numclothes]=tintg;
661   player[pnum].clothestintb[player[pnum].numclothes]=tintb;
662   player[pnum].numclothes++;
663 }
664
665 static void ch_clothes(Game *game, const char *args)
666 {
667   set_clothes(0, game, args);
668 }
669
670 static void ch_clothesnear(Game *game, const char *args)
671 {
672   int closest = find_closest();
673   if (closest)
674     set_clothes(closest, game, args);
675 }
676
677 static void ch_belt(Game *game, const char *args)
678 {
679   player[0].skeleton.clothes = !player[0].skeleton.clothes;
680 }
681
682
683 static void ch_cellophane(Game *game, const char *args)
684 {
685   cellophane = !cellophane;
686   float mul = cellophane ? 0 : 1;
687
688   for (int i = 0; i < numplayers; i++) {
689     player[i].proportionhead.z = player[i].proportionhead.x * mul;
690     player[i].proportionbody.z = player[i].proportionbody.x * mul;
691     player[i].proportionarms.z = player[i].proportionarms.x * mul;
692     player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
693   }
694 }
695
696 static void ch_funnybunny(Game *game, const char *args)
697 {
698   player[0].skeleton.id=0;
699   player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
700                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
701                           ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
702                           ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
703                           ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
704                           ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
705   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
706                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
707   player[0].creature=rabbittype;
708   player[0].scale=.2;
709   player[0].headless=0;
710   player[0].damagetolerance=200;
711   set_proportion(0, "1 1 1 1");
712 }
713
714 static void ch_wolfie(Game *game, const char *args)
715 {
716   player[0].skeleton.id=0;
717   player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
718                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
719                           ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
720                           ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
721                           ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
722                           ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
723   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
724                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
725   player[0].creature=wolftype;
726   player[0].damagetolerance=300;
727   set_proportion(0, "1 1 1 1");
728 }
729
730 static void ch_wolfieisgod(Game *game, const char *args)
731 {
732   ch_wolfie(game, args);
733 }
734
735 static void ch_wolf(Game *game, const char *args)
736 {
737   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
738                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
739 }
740
741 static void ch_snowwolf(Game *game, const char *args)
742 {
743   game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
744                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
745 }
746
747 static void ch_darkwolf(Game *game, const char *args)
748 {
749   game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
750                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
751 }
752
753 static void ch_lizardwolf(Game *game, const char *args)
754 {
755   game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
756                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
757 }
758
759 static void ch_white(Game *game, const char *args)
760 {
761   game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
762                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
763 }
764
765 static void ch_brown(Game *game, const char *args)
766 {
767   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
768                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
769 }
770
771 static void ch_black(Game *game, const char *args)
772 {
773   game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
774                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
775 }
776
777 static void ch_sizemin(Game *game, const char *args)
778 {
779   int i;
780   for (i = 1; i < numplayers; i++)
781     if (player[i].scale < 0.8 * 0.2)
782       player[i].scale = 0.8 * 0.2;
783 }
784
785 static void ch_tutorial(Game *game, const char *args)
786 {
787   tutoriallevel = atoi(args);
788 }
789
790 static void ch_hostile(Game *game, const char *args)
791 {
792   hostile = atoi(args);
793 }
794
795 static void ch_indemo(Game *game, const char *args)
796 {
797   game->indemo=1;
798   hotspot[numhotspots]=player[0].coords;
799   hotspotsize[numhotspots]=0;
800   hotspottype[numhotspots]=-111;
801   strcpy(hotspottext[numhotspots],"mapname");
802   numhotspots++;
803 }
804
805 static void ch_notindemo(Game *game, const char *args)
806 {
807   game->indemo=0;
808   numhotspots--;
809 }
810
811 static void ch_type(Game *game, const char *args)
812 {
813   int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
814   for (i = 0; i < n; i++)
815     if (stripfx(args, editortypenames[i]))
816       {
817         editoractive = i;
818         break;
819       }
820 }
821
822 static void ch_path(Game *game, const char *args)
823 {
824   int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
825   for (i = 0; i < n; i++)
826     if (stripfx(args, pathtypenames[i]))
827       {
828         editorpathtype = i;
829         break;
830       }
831 }
832
833 static void ch_hs(Game *game, const char *args)
834 {
835   hotspot[numhotspots]=player[0].coords;
836
837   float size;
838   int type, shift;
839   sscanf(args, "%f%d %n", &size, &type, &shift);
840
841   hotspotsize[numhotspots] = size;
842   hotspottype[numhotspots] = type;
843
844   strcpy(hotspottext[numhotspots], args + shift);
845   strcat(hotspottext[numhotspots], "\n");
846
847   numhotspots++;
848 }
849
850 static void ch_dialogue(Game *game, const char *args)
851 {
852   int dlg, i, j;
853   char buf1[32], buf2[64];
854
855   sscanf(args, "%d %31s", &dlg, buf1);
856   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
857
858   dialoguetype[numdialogues] = dlg;
859
860   memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
861   memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
862
863   ifstream ipstream(ConvertFileName(buf2));
864   ipstream.ignore(256,':');
865   ipstream >> numdialogueboxes[numdialogues];
866   for(i=0;i<numdialogueboxes[numdialogues];i++){
867     ipstream.ignore(256,':');
868     ipstream.ignore(256,':');
869     ipstream.ignore(256,' ');
870     ipstream >> dialogueboxlocation[numdialogues][i];
871     ipstream.ignore(256,':');
872     ipstream >> dialogueboxcolor[numdialogues][i][0];
873     ipstream >> dialogueboxcolor[numdialogues][i][1];
874     ipstream >> dialogueboxcolor[numdialogues][i][2];
875     ipstream.ignore(256,':');
876     ipstream.getline(dialoguename[numdialogues][i],64);
877     ipstream.ignore(256,':');
878     ipstream.ignore(256,' ');
879     ipstream.getline(dialoguetext[numdialogues][i],128);
880     for(j=0;j<128;j++){
881       if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
882     }
883     ipstream.ignore(256,':');
884     ipstream >> dialogueboxsound[numdialogues][i];
885   }
886
887   for(i=0;i<numdialogueboxes[numdialogues];i++){
888     for(j=0;j<numplayers;j++){
889       participantfacing[numdialogues][i][j]=player[j].facing;
890     }
891   }
892   ipstream.close();
893
894   directing=1;
895   indialogue=0;
896   whichdialogue=numdialogues;
897
898   numdialogues++;
899 }
900
901 static void ch_fixdialogue(Game *game, const char *args)
902 {
903   char buf1[32], buf2[64];
904   int whichdi, i, j;
905
906   sscanf(args, "%d %31s", &whichdi, buf1);
907   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
908
909   memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
910   memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
911
912   ifstream ipstream(ConvertFileName(buf2));
913   ipstream.ignore(256,':');
914   ipstream >> numdialogueboxes[whichdi];
915   for(i=0;i<numdialogueboxes[whichdi];i++){
916     ipstream.ignore(256,':');
917     ipstream.ignore(256,':');
918     ipstream.ignore(256,' ');
919     ipstream >> dialogueboxlocation[whichdi][i];
920     ipstream.ignore(256,':');
921     ipstream >> dialogueboxcolor[whichdi][i][0];
922     ipstream >> dialogueboxcolor[whichdi][i][1];
923     ipstream >> dialogueboxcolor[whichdi][i][2];
924     ipstream.ignore(256,':');
925     ipstream.getline(dialoguename[whichdi][i],64);
926     ipstream.ignore(256,':');
927     ipstream.ignore(256,' ');
928     ipstream.getline(dialoguetext[whichdi][i],128);
929     for(j=0;j<128;j++){
930       if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
931     }
932     ipstream.ignore(256,':');
933     ipstream >> dialogueboxsound[whichdi][i];
934   }
935
936   ipstream.close();
937 }
938
939 static void ch_fixtype(Game *game, const char *args)
940 {
941   int dlg;
942   sscanf(args, "%d", &dlg);
943   dialoguetype[0] = dlg;
944 }
945
946 static void ch_fixrotation(Game *game, const char *args)
947 {
948   participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
949 }
950
951 static void ch_ddialogue(Game *game, const char *args)
952 {
953   if (numdialogues)
954     numdialogues--;
955 }
956
957 static void ch_dhs(Game *game, const char *args)
958 {
959   if (numhotspots)
960     numhotspots--;
961 }
962
963 static void ch_immobile(Game *game, const char *args)
964 {
965   player[0].immobile = 1;
966 }
967
968 static void ch_allimmobile(Game *game, const char *args)
969 {
970   for (int i = 1; i < numplayers; i++)
971     player[i].immobile = 1;
972 }
973
974 static void ch_mobile(Game *game, const char *args)
975 {
976   player[0].immobile = 0;
977 }
978
979 static void ch_default(Game *game, const char *args)
980 {
981   player[0].armorhead=1;
982   player[0].armorhigh=1;
983   player[0].armorlow=1;
984   player[0].protectionhead=1;
985   player[0].protectionhigh=1;
986   player[0].protectionlow=1;
987   player[0].metalhead=1;
988   player[0].metalhigh=1;
989   player[0].metallow=1;
990   player[0].power=1;
991   player[0].speedmult=1;
992   player[0].scale=1;
993
994   if(player[0].creature==wolftype){
995     player[0].proportionhead=1.1;
996     player[0].proportionbody=1.1;
997     player[0].proportionarms=1.1;
998     player[0].proportionlegs=1.1;
999   }
1000
1001   if(player[0].creature==rabbittype){
1002     player[0].proportionhead=1.2;
1003     player[0].proportionbody=1.05;
1004     player[0].proportionarms=1.00;
1005     player[0].proportionlegs=1.1;
1006     player[0].proportionlegs.y=1.05;
1007   }
1008
1009   player[0].numclothes=0;
1010   game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1011                         &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1012                         &player[0].skeleton.skinsize);
1013
1014   editoractive=typeactive;
1015   player[0].immobile=0;
1016 }
1017
1018 static void ch_play(Game *game, const char *args)
1019 {
1020   int dlg, i;
1021   sscanf(args, "%d", &dlg);
1022   whichdialogue = dlg;
1023
1024   if (whichdialogue >= numdialogues)
1025     return;
1026
1027   for(i=0;i<numdialogueboxes[whichdialogue];i++){
1028     player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1029     player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1030     player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1031     player[participantfocus[whichdialogue][i]].velocity=0;
1032     player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1033     player[participantfocus[whichdialogue][i]].targetframe=0;
1034   }
1035
1036   directing=0;
1037   indialogue=0;
1038
1039   float gLoc[3];
1040   float vel[3];
1041   XYZ temppos;
1042   temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1043   temppos=temppos-viewer;
1044   Normalise(&temppos);
1045   temppos+=viewer;
1046
1047   gLoc[0]=temppos.x;
1048   gLoc[1]=temppos.y;
1049   gLoc[2]=temppos.z;
1050   vel[0]=0;
1051   vel[1]=0;
1052   vel[2]=0;
1053   int whichsoundplay;
1054   whichsoundplay=rabbitchitter;
1055   if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1056   if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1057   if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1058   if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1059   if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1060   if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1061   if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1062   if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1063   if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1064   if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1065   if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1066   if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1067   if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1068   if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1069   if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1070   if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1071   if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1072   if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1073   if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1074   PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1075   OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1076   OPENAL_SetVolume(channels[whichsoundplay], 256);
1077   OPENAL_SetPaused(channels[whichsoundplay], false);
1078 }
1079
1080 static void ch_mapkilleveryone(Game *game, const char *args)
1081 {
1082   maptype = mapkilleveryone;
1083 }
1084
1085 static void ch_mapkillmost(Game *game, const char *args)
1086 {
1087   maptype = mapkillmost;
1088 }
1089
1090 static void ch_mapkillsomeone(Game *game, const char *args)
1091 {
1092   maptype = mapkillsomeone;
1093 }
1094
1095 static void ch_mapgosomewhere(Game *game, const char *args)
1096 {
1097   maptype = mapgosomewhere;
1098 }
1099
1100 static void ch_viewdistance(Game *game, const char *args)
1101 {
1102   viewdistance = atof(args)*100;
1103 }
1104
1105 static void ch_fadestart(Game *game, const char *args)
1106 {
1107   fadestart = atof(args);
1108 }
1109
1110 static void ch_slomo(Game *game, const char *args)
1111 {
1112   slomospeed = atof(args);
1113   slomo = !slomo;
1114   slomodelay = 1000;
1115 }
1116
1117 static void ch_slofreq(Game *game, const char *args)
1118 {
1119   slomofreq = atof(args);
1120 }
1121
1122 static void ch_skytint(Game *game, const char *args)
1123 {
1124   sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1125
1126   skyboxlightr=skyboxr;
1127   skyboxlightg=skyboxg;
1128   skyboxlightb=skyboxb;
1129
1130   game->SetUpLighting();
1131
1132   terrain.DoShadows();
1133   objects.DoShadows();
1134 }
1135
1136 static void ch_skylight(Game *game, const char *args)
1137 {
1138   sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1139
1140   game->SetUpLighting();
1141
1142   terrain.DoShadows();
1143   objects.DoShadows();
1144 }
1145
1146 static void ch_skybox(Game *game, const char *args)
1147 {
1148   skyboxtexture = !skyboxtexture;
1149
1150   game->SetUpLighting();
1151
1152   terrain.DoShadows();
1153   objects.DoShadows();
1154 }
1155
1156 static void cmd_dispatch(Game *game, const char *cmd)
1157 {
1158   int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1159
1160   for (i = 0; i < n_cmds; i++)
1161     if (stripfx(cmd, cmd_names[i]))
1162       {
1163         cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1164         break;
1165       }
1166   if (i < n_cmds)
1167     {
1168       PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1169       OPENAL_SetVolume(channels[consolesuccesssound], 256);
1170       OPENAL_SetPaused(channels[consolesuccesssound], false);
1171     }
1172   else
1173     {
1174       PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1175       OPENAL_SetVolume(channels[consolefailsound], 256);
1176       OPENAL_SetPaused(channels[consolefailsound], false);
1177     }
1178 }
1179
1180 /********************> Tick() <*****/
1181 extern void ScreenShot(const char * fname);
1182 void Screenshot (void)
1183 {
1184         char temp[1024];
1185         time_t  t = time(NULL);
1186         struct  tm *tme = localtime(&t);
1187         sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1188
1189         #if defined(_WIN32)
1190         mkdir("Screenshots");
1191         #else
1192         mkdir("Screenshots", S_IRWXU);
1193         #endif
1194
1195         ScreenShot(temp);
1196 }
1197
1198
1199
1200 void    Game::SetUpLighting(){
1201         if(environment==snowyenvironment){
1202                 light.color[0]=.65;
1203                 light.color[1]=.65;
1204                 light.color[2]=.7;
1205                 light.ambient[0]=.4;
1206                 light.ambient[1]=.4;
1207                 light.ambient[2]=.44;
1208         }
1209         if(environment==desertenvironment){
1210                 light.color[0]=.95;
1211                 light.color[1]=.95;
1212                 light.color[2]=.95;
1213                 light.ambient[0]=.4;
1214                 light.ambient[1]=.35;
1215                 light.ambient[2]=.3;
1216         }
1217
1218         if(environment==grassyenvironment){
1219                 light.color[0]=.95;
1220                 light.color[1]=.95;
1221                 light.color[2]=1;
1222                 light.ambient[0]=.4;
1223                 light.ambient[1]=.4;
1224                 light.ambient[2]=.44;
1225         }
1226         if(!skyboxtexture){
1227                 light.color[0]=1;
1228                 light.color[1]=1;
1229                 light.color[2]=1;
1230                 light.ambient[0]=.4;
1231                 light.ambient[1]=.4;
1232                 light.ambient[2]=.4;
1233         }
1234         float average;
1235         average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1236         light.color[0]*=(skyboxlightr+average)/2;
1237         light.color[1]*=(skyboxlightg+average)/2;
1238         light.color[2]*=(skyboxlightb+average)/2;
1239         light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1240         light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1241         light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1242         /*
1243         light.ambient[0]=0;
1244         light.ambient[1]=0;
1245         light.ambient[2]=0;     */
1246 }
1247
1248 int Game::findPathDist(int start,int end){
1249         int i,j,k,smallestcount,count,connected;
1250         int last,last2,last3,last4;
1251         int closest;
1252
1253         smallestcount=1000;
1254         for(i=0;i<50;i++){
1255                 count=0;
1256                 last=start;
1257                 last2=-1;
1258                 last3=-1;
1259                 last4=-1;
1260                 while(last!=end&&count<30){
1261                         closest=-1;
1262                         for(j=0;j<numpathpoints;j++){
1263                                 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1264                                 {
1265                                         connected=0;
1266                                         if(numpathpointconnect[j])
1267                                                 for(k=0;k<numpathpointconnect[j];k++){
1268                                                         if(pathpointconnect[j][k]==last)connected=1;
1269                                                 }
1270                                                 if(!connected)
1271                                                         if(numpathpointconnect[last])
1272                                                                 for(k=0;k<numpathpointconnect[last];k++){
1273                                                                         if(pathpointconnect[last][k]==j)connected=1;
1274                                                                 }
1275                                                                 if(connected)
1276                                                                         if(closest==-1||Random()%2==0){
1277                                                                                 closest=j;
1278                                                                         }
1279                                 }
1280                         }
1281                         last4=last3;
1282                         last3=last2;
1283                         last2=last;
1284                         last=closest;
1285                         count++;
1286                 }
1287                 if(count<smallestcount)smallestcount=count;
1288         }
1289         return smallestcount;
1290 }
1291
1292 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1293         static XYZ colpoint,colviewer,coltarget;
1294         static float minx,minz,maxx,maxz,miny,maxy;
1295         static int i;
1296
1297         //startpoint.y+=.7;
1298         //endpoint.y+=.7;
1299         //startpoint.y-=.1;
1300         //endpoint.y-=.1;
1301
1302         minx=startpoint.x;
1303         if(minx>endpoint.x)minx=endpoint.x;
1304         miny=startpoint.y;
1305         if(miny>endpoint.y)miny=endpoint.y;
1306         minz=startpoint.z;
1307         if(minz>endpoint.z)minz=endpoint.z;
1308
1309         maxx=startpoint.x;
1310         if(maxx<endpoint.x)maxx=endpoint.x;
1311         maxy=startpoint.y;
1312         if(maxy<endpoint.y)maxy=endpoint.y;
1313         maxz=startpoint.z;
1314         if(maxz<endpoint.z)maxz=endpoint.z;
1315
1316         minx-=1;
1317         miny-=1;
1318         minz-=1;
1319         maxx+=1;
1320         maxy+=1;
1321         maxz+=1;
1322
1323         for(i=0;i<objects.numobjects;i++){
1324                 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1325                         if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1326                                 colviewer=startpoint;
1327                                 coltarget=endpoint;
1328                                 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1329                         }
1330                 }
1331         }
1332
1333         //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1334
1335         return -1;
1336 }
1337
1338 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1339         static XYZ colpoint,colviewer,coltarget;
1340         static float minx,minz,maxx,maxz,miny,maxy;
1341         static int i;
1342
1343         //startpoint.y+=.7;
1344         //endpoint.y+=.7;
1345         //startpoint.y-=.1;
1346         //endpoint.y-=.1;
1347
1348         minx=startpoint.x;
1349         if(minx>endpoint.x)minx=endpoint.x;
1350         miny=startpoint.y;
1351         if(miny>endpoint.y)miny=endpoint.y;
1352         minz=startpoint.z;
1353         if(minz>endpoint.z)minz=endpoint.z;
1354
1355         maxx=startpoint.x;
1356         if(maxx<endpoint.x)maxx=endpoint.x;
1357         maxy=startpoint.y;
1358         if(maxy<endpoint.y)maxy=endpoint.y;
1359         maxz=startpoint.z;
1360         if(maxz<endpoint.z)maxz=endpoint.z;
1361
1362         minx-=1;
1363         miny-=1;
1364         minz-=1;
1365         maxx+=1;
1366         maxy+=1;
1367         maxz+=1;
1368
1369         if(what!=1000){
1370                 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1371                         if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1372                                 colviewer=startpoint;
1373                                 coltarget=endpoint;
1374                                 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1375                         }
1376                 }
1377         }
1378
1379         if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1380
1381         return -1;
1382 }
1383
1384 void    Game::Setenvironment(int which)
1385 {
1386         LOGFUNC;
1387
1388         LOG(" Setting environment...");
1389
1390         float temptexdetail;
1391         environment=which;
1392 /*
1393         OPENAL_SetPaused(channels[music1snow], true);
1394         OPENAL_SetPaused(channels[music1grass], true);
1395         OPENAL_SetPaused(channels[music1desert], true);
1396         OPENAL_SetPaused(channels[wind], true);
1397         OPENAL_SetPaused(channels[desertambient], true);
1398 */
1399         OPENAL_SetPaused(channels[stream_music1snow], true);
1400         OPENAL_SetPaused(channels[stream_music1grass], true);
1401         OPENAL_SetPaused(channels[stream_music1desert], true);
1402         OPENAL_SetPaused(channels[stream_wind], true);
1403         OPENAL_SetPaused(channels[stream_desertambient], true);
1404
1405
1406         if(environment==snowyenvironment){
1407                 windvector=0;
1408                 windvector.z=3;
1409                 if(ambientsound){
1410                         //PlaySoundEx( wind, samp[wind], NULL, true);
1411                         PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1412                         OPENAL_SetPaused(channels[stream_wind], false);
1413                         OPENAL_SetVolume(channels[stream_wind], 256);
1414                 }
1415
1416                 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1417                 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1418                 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1419                 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1420
1421                 OPENAL_Sample_Free(samp[footstepsound]);
1422                 OPENAL_Sample_Free(samp[footstepsound2]);
1423                 OPENAL_Sample_Free(samp[footstepsound3]);
1424                 OPENAL_Sample_Free(samp[footstepsound4]);
1425                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1426                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1427                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1428                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1429                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1430                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1431                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1432                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1433
1434                 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1435
1436                 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1437
1438                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1439
1440
1441
1442
1443                 temptexdetail=texdetail;
1444                 if(texdetail>1)texdetail=4;
1445                 skybox.load(    ":Data:Textures:Skybox(snow):Front.jpg",
1446                         ":Data:Textures:Skybox(snow):Left.jpg",
1447                         ":Data:Textures:Skybox(snow):Back.jpg",
1448                         ":Data:Textures:Skybox(snow):Right.jpg",
1449                         ":Data:Textures:Skybox(snow):Up.jpg",
1450                         ":Data:Textures:Skybox(snow):Down.jpg",
1451                         ":Data:Textures:Skybox(snow):Cloud.jpg",
1452                         ":Data:Textures:Skybox(snow):Reflect.jpg");
1453
1454
1455
1456
1457                 texdetail=temptexdetail;
1458         }
1459         if(environment==desertenvironment){
1460                 windvector=0;
1461                 windvector.z=2;
1462                 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1463                 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1464                 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1465                 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1466
1467
1468                 if(ambientsound){
1469                         //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1470                         PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1471                         OPENAL_SetPaused(channels[stream_desertambient], false);
1472                         OPENAL_SetVolume(channels[stream_desertambient], 256);
1473                 }
1474
1475                 OPENAL_Sample_Free(samp[footstepsound]);
1476                 OPENAL_Sample_Free(samp[footstepsound2]);
1477                 OPENAL_Sample_Free(samp[footstepsound3]);
1478                 OPENAL_Sample_Free(samp[footstepsound4]);
1479                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1480                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1481                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1482                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1483                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1484                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1485                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1486                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1487
1488                 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1489
1490                 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1491
1492                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1493
1494
1495
1496                 temptexdetail=texdetail;
1497                 if(texdetail>1)texdetail=4;
1498                 skybox.load(    ":Data:Textures:Skybox(sand):Front.jpg",
1499                         ":Data:Textures:Skybox(sand):Left.jpg",
1500                         ":Data:Textures:Skybox(sand):Back.jpg",
1501                         ":Data:Textures:Skybox(sand):Right.jpg",
1502                         ":Data:Textures:Skybox(sand):Up.jpg",
1503                         ":Data:Textures:Skybox(sand):Down.jpg",
1504                         ":Data:Textures:Skybox(sand):Cloud.jpg",
1505                         ":Data:Textures:Skybox(sand):Reflect.jpg");
1506
1507
1508
1509
1510                 texdetail=temptexdetail;
1511         }
1512         if(environment==grassyenvironment){
1513                 windvector=0;
1514                 windvector.z=2;
1515                 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1516                 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1517                 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1518                 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1519
1520                 if(ambientsound){
1521                         PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1522                         OPENAL_SetPaused(channels[stream_wind], false);
1523                         OPENAL_SetVolume(channels[stream_wind], 100);
1524                 }
1525
1526                 OPENAL_Sample_Free(samp[footstepsound]);
1527                 OPENAL_Sample_Free(samp[footstepsound2]);
1528                 OPENAL_Sample_Free(samp[footstepsound3]);
1529                 OPENAL_Sample_Free(samp[footstepsound4]);
1530                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1531                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1532                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1533                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1534                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1535                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1536                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1537                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1538
1539                 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1540
1541                 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1542
1543                 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1544
1545
1546
1547                 temptexdetail=texdetail;
1548                 if(texdetail>1)texdetail=4;
1549                 skybox.load(    ":Data:Textures:Skybox(grass):Front.jpg",
1550                         ":Data:Textures:Skybox(grass):Left.jpg",
1551                         ":Data:Textures:Skybox(grass):Back.jpg",
1552                         ":Data:Textures:Skybox(grass):Right.jpg",
1553                         ":Data:Textures:Skybox(grass):Up.jpg",
1554                         ":Data:Textures:Skybox(grass):Down.jpg",
1555                         ":Data:Textures:Skybox(grass):Cloud.jpg",
1556                         ":Data:Textures:Skybox(grass):Reflect.jpg");
1557
1558
1559
1560                 texdetail=temptexdetail;
1561         }
1562         temptexdetail=texdetail;
1563         texdetail=1;
1564         terrain.load(":Data:Textures:heightmap.png");
1565
1566         texdetail=temptexdetail;
1567 }
1568
1569
1570 void    Game::Loadlevel(int which){
1571         stealthloading=0;
1572
1573         if(which==0)Loadlevel((char *)":Data:Maps:map1");
1574         else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1575         else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1576         else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1577         else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1578         else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1579         else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1580         else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1581         else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1582         else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1583         else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1584         else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1585         else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1586         else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1587         else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1588         else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1589         else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1590         else Loadlevel((char *)":Data:Maps:mapsave");
1591
1592         whichlevel=which;
1593 }
1594
1595 /*char * Game::MD5_string (unsigned char *string){
1596 char temp[50];
1597 char temp2[100];
1598
1599 strcpy(temp2,(const char *)string);
1600 strcat((char *)temp2,(const char *)"Lugaru");
1601 sprintf (temp, "%d",strlen((char *)temp2));
1602 strcat((char *)temp2,temp);
1603
1604 MD5 context;
1605 unsigned int len = strlen ( (char *)temp2);
1606
1607 context.update   ((unsigned char *)temp2, len);
1608 context.finalize ();
1609
1610 return context.hex_digest();
1611 }*/
1612
1613
1614
1615 void    Game::Loadlevel(char *name){
1616         int i,j,k,l,m;
1617         static int oldlevel;
1618         int templength;
1619         float lamefloat;
1620         int lameint;
1621
1622         float headprop,legprop,armprop,bodyprop;
1623
1624         LOGFUNC;
1625
1626         LOG(std::string("Loading level...") + name);
1627
1628         if(!gameon)visibleloading=1;
1629
1630         if(stealthloading)visibleloading=0;
1631
1632         if(!stillloading)loadtime=0;
1633         gamestarted=1;
1634
1635         numenvsounds=0;
1636         //visibleloading=1;
1637         if(tutoriallevel!=-1)tutoriallevel=0;
1638         else tutoriallevel=1;
1639
1640         if(tutoriallevel==1)tutorialstage=0;
1641         if(tutorialstage==0){
1642                 tutorialstagetime=0;
1643                 tutorialmaxtime=1;
1644         }
1645         loadingstuff=1;
1646         if(!firstload){
1647                 oldlevel=50;
1648         }
1649         OPENAL_SetPaused(channels[whooshsound], true);
1650         OPENAL_SetPaused(channels[stream_firesound], true);
1651
1652         // Change the map filename into something that is os specific
1653         char *FixedFN = ConvertFileName(name);
1654
1655         int mapvers;
1656         FILE                    *tfile;
1657         tfile=fopen( FixedFN, "rb" );
1658         if(tfile)
1659         {
1660                 OPENAL_SetPaused(channels[stream_firesound], true);
1661
1662
1663                 scoreadded=0;
1664                 windialogue=0;
1665
1666                 hostiletime=0;
1667
1668                 won=0;
1669
1670                 //campaign=0;
1671                 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1672
1673                 numdialogues=0;
1674
1675                 for(i=0;i<20;i++)
1676                 {
1677                         dialoguegonethrough[i]=0;
1678                 }
1679
1680                 indialogue=-1;
1681                 cameramode=0;
1682
1683                 damagedealt=0;
1684                 damagetaken=0;
1685
1686                 if(accountactive)difficulty=accountactive->getDifficulty();
1687
1688                 if(difficulty!=2)minimap=1;
1689                 else minimap=0;
1690
1691                 numhotspots=0;
1692                 currenthotspot=-1;
1693                 bonustime=1;
1694
1695                 skyboxtexture=1;
1696                 skyboxr=1;
1697                 skyboxg=1;
1698                 skyboxb=1;
1699
1700                 freeze=0;
1701                 winfreeze=0;
1702
1703                 for(i=0;i<100;i++)
1704                 {
1705                         bonusnum[i]=0;
1706                 }
1707
1708                 numfalls=0;
1709                 numflipfail=0;
1710                 numseen=0;
1711                 numstaffattack=0;
1712                 numswordattack=0;
1713                 numknifeattack=0;
1714                 numunarmedattack=0;
1715                 numescaped=0;
1716                 numflipped=0;
1717                 numwallflipped=0;
1718                 numthrowkill=0;
1719                 numafterkill=0;
1720                 numreversals=0;
1721                 numattacks=0;
1722                 maxalarmed=0;
1723                 numresponded=0;
1724
1725                 bonustotal=startbonustotal;
1726                 bonus=0;
1727                 gameon=1;
1728                 changedelay=0;
1729                 if(console)
1730                 {
1731                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1732                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
1733                         OPENAL_SetPaused(channels[consolesuccesssound], false);
1734                         freeze=0;
1735                         console=0;
1736                 }
1737
1738                 if(!stealthloading)
1739                 {
1740                         terrain.numdecals=0;
1741                         sprites.numsprites=0;
1742                         for(i=0;i<objects.numobjects;i++)
1743                         {
1744                                 objects.model[i].numdecals=0;
1745                         }
1746
1747                         j=objects.numobjects;
1748                         for(i=0;i<j;i++)
1749                         {
1750                                 objects.DeleteObject(0);
1751                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1752                         }
1753
1754                         for(i=0;i<subdivision;i++)
1755                         {
1756                                 for(j=0;j<subdivision;j++)
1757                                 {
1758                                         terrain.patchobjectnum[i][j]=0;
1759                                 }
1760                         }
1761                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1762                 }
1763
1764                 weapons.numweapons=0;
1765
1766                 funpackf(tfile, "Bi", &mapvers);
1767                 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1768                 else indemo=0;
1769                 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1770                 else maptype=mapkilleveryone;
1771                 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1772                 else hostile=1;
1773                 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1774                 else
1775                 {
1776                         viewdistance=100;
1777                         fadestart=.6;
1778                 }
1779                 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1780                 else
1781                 {
1782                         skyboxtexture=1;
1783                         skyboxr=1;
1784                         skyboxg=1;
1785                         skyboxb=1;
1786                 }
1787                 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1788                 else
1789                 {
1790                         skyboxlightr=skyboxr;
1791                         skyboxlightg=skyboxg;
1792                         skyboxlightb=skyboxb;
1793                 }
1794                 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1795                 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1796                 player[0].originalcoords=player[0].coords;
1797                 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1798                 {
1799                         for(j=0;j<player[0].num_weapons;j++)
1800                         {
1801                                 player[0].weaponids[j]=weapons.numweapons;
1802                                 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1803                                 weapons.owner[weapons.numweapons]=0;
1804                                 weapons.numweapons++;
1805                         }
1806                 }
1807
1808                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1809
1810                 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1811                 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1812                 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1813                 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1814
1815                 funpackf(tfile, "Bi", &player[0].numclothes);
1816
1817                 if(mapvers>=9)
1818                 {
1819                         funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1820                 }
1821                 else
1822                 {
1823                         player[0].whichskin=0;
1824                         player[0].creature=rabbittype;
1825                 }
1826
1827                 for(i=0;i<max_dialogues;i++)
1828                 {
1829                         for(j=0;j<max_dialoguelength;j++)
1830                         {
1831                                 for(k=0;k<128;k++)
1832                                 {
1833                                         dialoguetext[i][j][k]='\0';
1834                                 }
1835                                 for(k=0;k<64;k++)
1836                                 {
1837                                         dialoguename[i][j][k]='\0';
1838                                 }
1839                         }
1840                 }
1841
1842                 player[0].lastattack=-1;
1843                 player[0].lastattack2=-1;
1844                 player[0].lastattack3=-1;
1845
1846                 if(mapvers>=8)
1847                 {
1848                         funpackf(tfile, "Bi", &numdialogues);
1849                         if(numdialogues)
1850                         {
1851                                 for(k=0;k<numdialogues;k++)
1852                                 {
1853                                         funpackf(tfile, "Bi", &numdialogueboxes[k]);
1854                                         funpackf(tfile, "Bi", &dialoguetype[k]);
1855                                         for(l=0;l<10;l++)
1856                                         {
1857                                                 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1858                                                 funpackf(tfile, "Bf", &participantrotation[k][l]);
1859                                         }
1860                                         if(numdialogueboxes)
1861                                         {
1862                                                 for(l=0;l<numdialogueboxes[k];l++)
1863                                                 {
1864                                                         funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1865                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1866                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1867                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1868                                                         funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1869
1870                                                         bool doneread;
1871
1872                                                         funpackf(tfile, "Bi",&templength);
1873                                                         if(templength>128||templength<=0)templength=128;
1874                                                         for(m=0;m<templength;m++){
1875                                                                 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1876                                                                 if(dialoguetext[k][l][m]=='\0')break;
1877                                                         }
1878
1879                                                         funpackf(tfile, "Bi",&templength);
1880                                                         if(templength>64||templength<=0)templength=64;
1881                                                         for(m=0;m<templength;m++){
1882                                                                 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1883                                                                 if(dialoguename[k][l][m]=='\0'){
1884                                                                         break;
1885                                                                 }
1886                                                         }
1887                                                         funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1888                                                         funpackf(tfile, "Bi", &participantfocus[k][l]);
1889                                                         funpackf(tfile, "Bi", &participantaction[k][l]);
1890
1891                                                         for(m=0;m<10;m++)
1892                                                                 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1893
1894                                                         funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1895                                                 }
1896                                         }
1897                                 }
1898                         }
1899                 }
1900                 else numdialogues=0;
1901
1902                 if(player[0].numclothes)
1903                 {
1904                         for(k=0;k<player[0].numclothes;k++)
1905                         {
1906                                 funpackf(tfile, "Bi", &templength);
1907                                 for(l=0;l<templength;l++)
1908                                         funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1909                                 player[0].clothes[k][templength]='\0';
1910                                 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1911                         }
1912                 }
1913
1914                 funpackf(tfile, "Bi", &environment);
1915
1916                 funpackf(tfile, "Bi", &objects.numobjects);
1917                 if(objects.numobjects)
1918                 {
1919                         for(i=0;i<objects.numobjects;i++)
1920                         {
1921                                 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1922                                 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1923                         }
1924                 }
1925
1926                 if(mapvers>=7)
1927                 {
1928                         funpackf(tfile, "Bi", &numhotspots);
1929                         if(numhotspots)
1930                         {
1931                                 for(i=0;i<numhotspots;i++)
1932                                 {
1933                                         funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1934                                         funpackf(tfile, "Bi", &templength);
1935                                         if(templength)
1936                                                 for(l=0;l<templength;l++)
1937                                                         funpackf(tfile, "Bb", &hotspottext[i][l]);
1938                                         hotspottext[i][templength]='\0';
1939                                         if(hotspottype[i]==-111)indemo=1;
1940                                 }
1941                         }
1942                 }
1943                 else numhotspots=0;
1944
1945                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1946
1947                 if(!stealthloading)
1948                 {
1949                         objects.center=0;
1950                         for(i=0;i<objects.numobjects;i++)
1951                         {
1952                                 objects.center+=objects.position[i];
1953                         }
1954                         objects.center/=objects.numobjects;
1955
1956
1957                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1958
1959                         float maxdistance=0;
1960                         float tempdist;
1961                         int whichclosest;
1962                         for(i=0;i<objects.numobjects;i++)
1963                         {
1964                                 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1965                                 if(tempdist>maxdistance)
1966                                 {
1967                                         whichclosest=i;
1968                                         maxdistance=tempdist;
1969                                 }
1970                         }
1971                         objects.radius=fast_sqrt(maxdistance);
1972                 }
1973
1974                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1975                 //mapcenter=objects.center;
1976                 //mapradius=objects.radius;
1977
1978                 funpackf(tfile, "Bi", &numplayers);
1979                 int howmanyremoved=0;
1980                 bool removeanother=0;
1981                 if(numplayers>1&&numplayers<maxplayers)
1982                 {
1983                         for(i=1;i<numplayers;i++)
1984                         {
1985                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1986                                 removeanother=0;
1987
1988                                 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1989                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1990                                 else player[i-howmanyremoved].howactive=typeactive;
1991                                 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1992                                 else player[i-howmanyremoved].scale=-1;
1993                                 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1994                                 else player[i-howmanyremoved].immobile=0;
1995                                 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1996                                 else player[i-howmanyremoved].rotation=0;
1997                                 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1998                                 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1999                                         removeanother=1;
2000                                         howmanyremoved++;
2001                                 }
2002                                 if(!removeanother)
2003                                 {
2004                                         if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2005                                         {
2006                                                 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2007                                                 {
2008                                                         player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2009                                                         funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2010                                                         weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2011                                                         weapons.numweapons++;
2012                                                 }
2013                                         }
2014                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2015                                         //player[i-howmanyremoved].numwaypoints=10;
2016                                         for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2017                                         {
2018                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2019                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2020                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2021                                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2022                                                 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2023                                         }
2024
2025                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2026                                         if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2027
2028                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2029                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2030                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2031                                         funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2032
2033                                         if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2034                                         else
2035                                         {
2036                                                 headprop=1;
2037                                                 bodyprop=1;
2038                                                 armprop=1;
2039                                                 legprop=1;
2040                                         }
2041                                         if(player[i-howmanyremoved].creature==wolftype)
2042                                         {
2043                                                 player[i-howmanyremoved].proportionhead=1.1*headprop;
2044                                                 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2045                                                 player[i-howmanyremoved].proportionarms=1.1*armprop;
2046                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2047                                         }
2048
2049                                         if(player[i-howmanyremoved].creature==rabbittype)
2050                                         {
2051                                                 player[i-howmanyremoved].proportionhead=1.2*headprop;
2052                                                 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2053                                                 player[i-howmanyremoved].proportionarms=1.00*armprop;
2054                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2055                                                 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2056                                         }
2057
2058                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2059                                         if(player[i-howmanyremoved].numclothes)
2060                                         {
2061                                                 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2062                                                 {
2063                                                         int templength;
2064                                                         funpackf(tfile, "Bi", &templength);
2065                                                         for(l=0;l<templength;l++)
2066                                                                 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2067                                                         player[i-howmanyremoved].clothes[k][templength]='\0';
2068                                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2069                                                 }
2070                                         }
2071                                 }
2072                         }
2073                 }
2074                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2075
2076                 numplayers-=howmanyremoved;
2077                 funpackf(tfile, "Bi", &numpathpoints);
2078                 if(numpathpoints>30||numpathpoints<0)
2079                         numpathpoints=0;
2080                 if(numpathpoints)
2081                 {
2082                         for(j=0;j<numpathpoints;j++)
2083                         {
2084                                 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2085                                 for(k=0;k<numpathpointconnect[j];k++){
2086                                         funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2087                                 }
2088                         }
2089                 }
2090                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2091
2092                 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2093
2094                 SetUpLighting();
2095                 if(environment!=oldenvironment)Setenvironment(environment);
2096                 oldenvironment=environment;
2097
2098                 if(!stealthloading)
2099                 {
2100                         j=objects.numobjects;
2101                         objects.numobjects=0;
2102                         for(i=0;i<j;i++)
2103                         {
2104                                 //if(objects.type[i]!=spiketype)
2105                                 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2106                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2107                         }
2108
2109                         //if(skyboxtexture){
2110                         terrain.DoShadows();
2111                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2112                         objects.DoShadows();
2113                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2114                         /*}
2115                         else terrain.DoLighting();
2116                         */
2117                 }
2118
2119                 fclose(tfile);
2120
2121                 oldlevel=whichlevel;
2122
2123
2124                 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2125                 for(i=0;i<numplayers;i++)
2126                 {
2127                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2128                         player[i].burnt=0;
2129                         player[i].bled=0;
2130                         player[i].onfire=0;
2131                         if(i==0||player[i].scale<0)player[i].scale=.2;
2132                         player[i].skeleton.free=0;
2133                         player[i].skeleton.id=i;
2134                         //if(Random()%2==0)player[i].creature=wolftype;
2135                         //else player[i].creature=rabbittype;
2136                         if(i==0&&mapvers<9)player[i].creature=rabbittype;
2137                         if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2138                         else
2139                         {
2140                                 if(player[i].creature!=wolftype){
2141                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2142                                         LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2143                                 }
2144                                 if(player[i].creature==wolftype){
2145                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2146                                 }
2147                         }
2148
2149
2150                         int texsize;
2151                         texsize=512*512*3/texdetail/texdetail;
2152                         //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2153                         //player[i].skeleton.skinText.resize(texsize);
2154
2155                         LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2156
2157                         if(player[i].numclothes)
2158                         {
2159                                 for(j=0;j<player[i].numclothes;j++)
2160                                 {
2161                                         tintr=player[i].clothestintr[j];
2162                                         tintg=player[i].clothestintg[j];
2163                                         tintb=player[i].clothestintb[j];
2164                                         AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2165                                 }
2166                                 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2167                         }
2168
2169                         player[i].currentanimation=bounceidleanim;
2170                         player[i].targetanimation=bounceidleanim;
2171                         player[i].currentframe=0;
2172                         player[i].targetframe=1;
2173                         player[i].target=0;
2174                         player[i].speed=1+(float)(Random()%100)/1000;
2175                         if(difficulty==0)player[i].speed-=.2;
2176                         if(difficulty==1)player[i].speed-=.1;
2177
2178                         player[i].velocity=0;
2179                         player[i].oldcoords=player[i].coords;
2180                         player[i].realoldcoords=player[i].coords;
2181
2182                         player[i].id=i;
2183                         player[i].skeleton.id=i;
2184                         player[i].updatedelay=0;
2185                         player[i].normalsupdatedelay=0;
2186
2187                         player[i].aitype=passivetype;
2188                         player[i].aitarget=0;
2189                         player[i].madskills=0;
2190
2191                         if(i==0)
2192                         {
2193                                 player[i].proportionhead=1.2;
2194                                 player[i].proportionbody=1.05;
2195                                 player[i].proportionarms=1.00;
2196                                 player[i].proportionlegs=1.1;
2197                                 player[i].proportionlegs.y=1.05;
2198                         }
2199                         player[i].headless=0;
2200                         player[i].currentoffset=0;
2201                         player[i].targetoffset=0;
2202                         /*player[i].armorhead=1;
2203                         player[i].armorhigh=1;
2204                         player[i].armorlow=1;
2205                         player[i].protectionhead=1;
2206                         player[i].protectionhigh=1;
2207                         player[i].protectionlow=1;
2208                         player[i].metalhead=1;
2209                         player[i].metalhigh=1;
2210                         player[i].metallow=1;
2211                         player[i].power=1;
2212                         player[i].speedmult=1;*/
2213
2214                         player[i].damagetolerance=200;
2215
2216                         if(player[i].creature==wolftype)
2217                         {
2218                                 /*player[i].proportionhead=1.1;
2219                                 player[i].proportionbody=1.1;
2220                                 player[i].proportionarms=1.1;
2221                                 player[i].proportionlegs=1.1;
2222                                 player[i].proportionlegs.y=1.1;*/
2223                                 if(i==0||player[i].scale<0)player[i].scale=.23;
2224
2225                                 player[i].damagetolerance=300;
2226                         }
2227
2228                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2229                         if(cellophane)
2230                         {
2231                                 player[i].proportionhead.z=0;
2232                                 player[i].proportionbody.z=0;
2233                                 player[i].proportionarms.z=0;
2234                                 player[i].proportionlegs.z=0;
2235                         }
2236
2237                         player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2238
2239                         player[i].headmorphness=0;
2240                         player[i].targetheadmorphness=1;
2241                         player[i].headmorphstart=0;
2242                         player[i].headmorphend=0;
2243
2244                         player[i].pausetime=0;
2245
2246                         player[i].dead=0;
2247                         player[i].jumppower=5;
2248                         player[i].damage=0;
2249                         player[i].permanentdamage=0;
2250                         player[i].superpermanentdamage=0;
2251
2252                         player[i].forwardkeydown=0;
2253                         player[i].leftkeydown=0;
2254                         player[i].backkeydown=0;
2255                         player[i].rightkeydown=0;
2256                         player[i].jumpkeydown=0;
2257                         player[i].crouchkeydown=0;
2258                         player[i].throwkeydown=0;
2259
2260                         player[i].collided=-10;
2261                         player[i].loaded=1;
2262                         player[i].bloodloss=0;
2263                         player[i].weaponactive=-1;
2264                         player[i].weaponstuck=-1;
2265                         player[i].bleeding=0;
2266                         player[i].deathbleeding=0;
2267                         player[i].stunned=0;
2268                         player[i].hasvictim=0;
2269                         player[i].wentforweapon=0;
2270                 }
2271
2272                 player[0].aitype=playercontrolled;
2273                 player[0].weaponactive=-1;
2274
2275                 if(difficulty==1)
2276                 {
2277                         //player[0].speedmult=1/.9;
2278                         player[0].power=1/.9;
2279                 }
2280
2281                 if(difficulty==0)
2282                 {
2283                         //player[0].speedmult=1/.8;
2284                         player[0].power=1/.8;
2285                 }
2286
2287                 //player[0].weaponstuck=1;
2288
2289                 if(difficulty==1)player[0].damagetolerance=250;
2290                 if(difficulty==0)player[0].damagetolerance=300;
2291                 if(difficulty==0)player[0].armorhead*=1.5;
2292                 if(difficulty==0)player[0].armorhigh*=1.5;
2293                 if(difficulty==0)player[0].armorlow*=1.5;
2294                 cameraloc=player[0].coords;
2295                 cameraloc.y+=5;
2296                 rotation=player[0].rotation;
2297
2298                 hawkcoords=player[0].coords;
2299                 hawkcoords.y+=30;
2300
2301                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2302                 //weapons.numweapons=numplayers;
2303                 for(i=0;i<weapons.numweapons;i++)
2304                 {
2305                         weapons.bloody[i]=0;
2306                         weapons.blooddrip[i]=0;
2307                         weapons.blooddripdelay[i]=0;
2308                         weapons.onfire[i]=0;
2309                         weapons.flamedelay[i]=0;
2310                         weapons.damage[i]=0;
2311                         //weapons.type[i]=sword;
2312                         if(weapons.type[i]==sword){
2313                                 weapons.mass[i]=1.5;
2314                                 weapons.tipmass[i]=1;
2315                                 weapons.length[i]=.8;
2316                         }
2317                         if(weapons.type[i]==staff){
2318                                 weapons.mass[i]=2;
2319                                 weapons.tipmass[i]=1;
2320                                 weapons.length[i]=1.5;
2321                         }
2322                         if(weapons.type[i]==knife){
2323                                 weapons.mass[i]=1;
2324                                 weapons.tipmass[i]=1.2;
2325                                 weapons.length[i]=.25;
2326                         }
2327                         weapons.position[i]=-1000;
2328                         weapons.tippoint[i]=-1000;
2329                 }
2330                 
2331                 LOG("Starting background music...");
2332
2333                 OPENAL_StopSound(OPENAL_ALL);
2334                 if(environment==snowyenvironment)
2335                 {
2336                         if(ambientsound)
2337                         {
2338                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2339                                 OPENAL_SetPaused(channels[stream_wind], false);
2340                                 OPENAL_SetVolume(channels[stream_wind], 256);
2341                         }
2342                 }
2343                 else if(environment==desertenvironment)
2344                 {
2345                         if(ambientsound)
2346                         {
2347                                 //PlaySoundEx(desertambient,
2348                                 //      samp[desertambient], NULL, true);
2349                                 PlayStreamEx(stream_desertambient,
2350                                         strm[stream_desertambient], NULL, true);
2351                                 OPENAL_SetPaused(channels[stream_desertambient], false);
2352                                 OPENAL_SetVolume(channels[stream_desertambient], 256);
2353                         }
2354                 }
2355                 else if(environment==grassyenvironment)
2356                 {
2357                         if(ambientsound)
2358                         {
2359                                 //PlaySoundEx(wind, samp[wind], NULL, true);
2360                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2361                                 OPENAL_SetPaused(channels[stream_wind], false);
2362                                 OPENAL_SetVolume(channels[stream_wind], 100);
2363                         }
2364                 }
2365                 oldmusicvolume[0]=0;
2366                 oldmusicvolume[1]=0;
2367                 oldmusicvolume[2]=0;
2368                 oldmusicvolume[3]=0;
2369
2370                 if(!firstload)
2371                 {
2372                         firstload=1;
2373                 }
2374         }
2375         leveltime=0;
2376         loadingstuff=0;
2377         visibleloading=0;
2378 }
2379
2380 void    Game::Tick()
2381 {
2382         static int i,k,j,l,m;
2383         static XYZ facing,flatfacing,absflatfacing;
2384         static XYZ rotatetarget;
2385         static bool oldkey;
2386         static float oldtargetrotation;
2387         static int target, numgood;
2388         static XYZ tempcoords1,tempcoords2;
2389         static XYZ test;
2390         static XYZ test2;
2391         static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2392         static int whichhit;
2393         static bool oldjumpkeydown;
2394
2395         int templength;
2396
2397         float headprop,bodyprop,armprop,legprop;
2398
2399         for(i=0;i<15;i++){
2400                 displaytime[i]+=multiplier;
2401         }
2402
2403         keyboardfrozen=0;
2404
2405         if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2406                 if (Input::isKeyDown(SDLK_LSHIFT)) {
2407                         stereoreverse=true;
2408                 } else {
2409                         stereoreverse=false;
2410                 }
2411
2412                 if (stereoreverse) {
2413                         printf("Stereo reversed\n");
2414                 } else {
2415                         printf("Stereo unreversed\n");
2416                 }
2417                 freezetogglekeydown=1;
2418         }
2419
2420         if (Input::isKeyDown(SDLK_F7)) {
2421                 if (Input::isKeyDown(SDLK_LSHIFT)) {
2422                         stereoseparation -= 0.001;
2423                 } else {
2424                         stereoseparation -= 0.010;
2425                 }
2426
2427                 printf("Stereo decreased increased to %f\n", stereoseparation);
2428         }
2429
2430         if (Input::isKeyDown(SDLK_F8)) {
2431                 if (Input::isKeyDown(SDLK_LSHIFT)) {
2432                         stereoseparation += 0.001;
2433                 } else {
2434                         stereoseparation += 0.010;
2435                 }
2436
2437                 printf("Stereo separation increased to %f\n", stereoseparation);
2438         }
2439
2440
2441         if(!console){
2442                 if(mainmenu&&endgame==1)mainmenu=10;
2443                 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2444                     && !mainmenutogglekeydown
2445                     && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)
2446                   ) { // go back
2447                         selected=-1;
2448                         if(mainmenu==1||mainmenu==2||mainmenu==0){
2449                                 if(mainmenu==0&&!winfreeze)mainmenu=2;
2450                                 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2451                                 else if(mainmenu==0&&winfreeze){
2452                                         
2453                                 }
2454                                 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2455                                 if(mainmenu&&musictoggle){
2456                                         if(mainmenu==1||mainmenu==2||mainmenu==100){
2457                                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2458                                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2459                                                 OPENAL_SetPaused(channels[stream_music3], false);
2460                                                 OPENAL_SetVolume(channels[stream_music3], 256);
2461                                                 OPENAL_SetPaused(channels[music1], true);
2462                                         }
2463                                 }
2464                                 if(!mainmenu){
2465                                         OPENAL_SetPaused(channels[stream_music3], true);
2466                                         OPENAL_SetPaused(channels[music1], false);
2467                                 }
2468                         }
2469                         if(mainmenu==3){
2470                                 fireSound();
2471
2472                                 flash();
2473
2474                                 if(newdetail>2)newdetail=detail;
2475                                 if(newdetail<0)newdetail=detail;
2476                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2477                                 if(newscreenheight<0)newscreenheight=screenheight;
2478
2479                                 SaveSettings(*this);
2480                         }
2481                         if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2482                                 fireSound();
2483
2484                                 flash();
2485                         }
2486                         if(mainmenu==3&&gameon)mainmenu=2;
2487                         if(mainmenu==3&&!gameon)mainmenu=1;
2488                         if(mainmenu==5&&gameon)mainmenu=2;
2489                         if(mainmenu==5&&!gameon)mainmenu=1;
2490                         if(mainmenu==4)mainmenu=3;
2491                         if(mainmenu==6)mainmenu=5;
2492                         if(mainmenu==7)mainmenu=1;
2493                         if(mainmenu==9)mainmenu=5;
2494                         if(mainmenu==11)mainmenu=5;
2495                         if(mainmenu==13)mainmenu=12;
2496                         if(mainmenu==10)mainmenu=5;
2497                         if(mainmenu==100){
2498                                 mainmenu=5;
2499                                 gameon=0;
2500                                 winfreeze=0;
2501                         }
2502                         mainmenutogglekeydown=1;
2503                 }
2504                 if(!Input::isKeyDown(SDLK_ESCAPE)){
2505                         mainmenutogglekeydown=0;
2506                 }
2507         }
2508
2509         /*static bool minimaptogglekeydown;
2510         if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown){
2511         minimap=1-minimap;
2512         minimaptogglekeydown=1;
2513         }
2514         if(!Input::isKeyDown(SDLK_TAB)){
2515         minimaptogglekeydown=0;
2516         }
2517         */
2518
2519         static bool minimaptogglekeydown;
2520         if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2521                 if(tutorialstage!=51)
2522                         tutorialstagetime=tutorialmaxtime;
2523                 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2524                 OPENAL_SetVolume(channels[consolefailsound], 128);
2525                 OPENAL_SetPaused(channels[consolefailsound], false);
2526                 minimaptogglekeydown=1;
2527         }
2528         if(!Input::isKeyDown(SDLK_TAB)){
2529                 minimaptogglekeydown=0;
2530         }
2531
2532         if(mainmenu){
2533                 //menu buttons
2534                 if(mainmenu==1||mainmenu==2){
2535                         if(Button()&&!oldbutton&&selected==1){
2536                                 if(!gameon){
2537                                         fireSound(firestartsound);
2538
2539                                         flash();
2540
2541                                         //new game
2542                                         if(accountactive) {
2543                                                 mainmenu=5;
2544                                         } else {
2545                                                 mainmenu=7;
2546                                         }
2547                                         selected=-1;
2548                                 }
2549                                 else
2550                                 {
2551                                         //resume
2552                                         mainmenu=0;
2553                                         OPENAL_SetPaused(channels[stream_music3], true);
2554                                         OPENAL_SetPaused(channels[music1], false);
2555                                 }
2556                         }
2557
2558                         if(Button()&&!oldbutton&&selected==2){
2559                                 fireSound();
2560
2561                                 flash();
2562
2563                                 //options
2564
2565                                 mainmenu=3;
2566
2567                                 if(newdetail>2)newdetail=detail;
2568                                 if(newdetail<0)newdetail=detail;
2569                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2570                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2571                                 if(newscreenheight>3000)newscreenheight=screenheight;
2572                                 if(newscreenheight<0)newscreenheight=screenheight;
2573                         }
2574
2575                         if(Button()&&!oldbutton&&selected==3){
2576                                 fireSound();
2577
2578                                 flash();
2579
2580                                 if(!gameon){
2581                                         //quit
2582                                         tryquit=1;
2583                                         OPENAL_SetPaused(channels[stream_music3], true);
2584                                 }
2585                                 else{
2586                                         //end game
2587                                         gameon=0;
2588                                         mainmenu=1;
2589                                 }
2590                         }
2591                 }
2592                 if(mainmenu==3){
2593                         if(Button()&&!oldbutton&&selected!=-1){
2594                                 fireSound();
2595                         }
2596                         if(Button()&&!oldbutton&&selected==0){
2597                         
2598                                 extern SDL_Rect **resolutions;
2599                                 bool isCustomResolution = true;
2600                                 bool found = false;
2601                                 for (int i = 0; (!found) && (resolutions[i]); i++)
2602                                 {
2603                                         if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2604                                                 isCustomResolution = false;
2605
2606                                         if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2607                                         {
2608                                                 i++;
2609                                                 if (resolutions[i] != NULL)
2610                                                 {
2611                                                         newscreenwidth = (int) resolutions[i]->w;
2612                                                         newscreenheight = (int) resolutions[i]->h;
2613                                                 }
2614                                                 else if (isCustomResolution)
2615                                                 {
2616                                                         if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2617                                                         {
2618                                                                 newscreenwidth = (int) resolutions[0]->w;
2619                                                                 newscreenheight = (int) resolutions[0]->h;
2620                                                         }
2621                                                         else
2622                                                         {
2623                                                                 newscreenwidth = screenwidth;
2624                                                                 newscreenheight = screenheight;
2625                                                         }
2626                                                 }
2627                                                 else
2628                                                 {
2629                                                         newscreenwidth = (int) resolutions[0]->w;
2630                                                         newscreenheight = (int) resolutions[0]->h;
2631                                                 }
2632                                                 found = true;
2633                                         }
2634                                 }
2635
2636                                 if (!found)
2637                                 {
2638                                         newscreenwidth = (int) resolutions[0]->w;
2639                                         newscreenheight = (int) resolutions[0]->h;
2640                                 }
2641
2642                                 
2643                         }
2644                         if(Button()&&!oldbutton&&selected==1){
2645                                 newdetail++;
2646                                 if(newdetail>2)newdetail=0;
2647                         }
2648                         if(Button()&&!oldbutton&&selected==2){
2649                                 bloodtoggle++;
2650                                 if(bloodtoggle>2)bloodtoggle=0;
2651                         }
2652                         if(Button()&&!oldbutton&&selected==3){
2653                                 difficulty++;
2654                                 if(difficulty>2)difficulty=0;
2655                         }
2656                         if(Button()&&!oldbutton&&selected==4){
2657                                 ismotionblur=1-ismotionblur;
2658                         }
2659                         if(Button()&&!oldbutton&&selected==5){
2660                                 decals=1-decals;
2661                         }
2662                         if(Button()&&!oldbutton&&selected==6){
2663                                 musictoggle=1-musictoggle;
2664
2665                                 if(!musictoggle){
2666                                         OPENAL_SetPaused(channels[music1], true);
2667                                         OPENAL_SetPaused(channels[stream_music2], true);
2668                                         OPENAL_SetPaused(channels[stream_music3], true);
2669
2670                                         for(i=0;i<4;i++){
2671                                                 oldmusicvolume[i]=0;
2672                                                 musicvolume[i]=0;
2673                                         }
2674                                 }
2675
2676                                 if(musictoggle){
2677                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2678                                         OPENAL_SetPaused(channels[stream_music3], false);
2679                                         OPENAL_SetVolume(channels[stream_music3], 256);
2680                                 }
2681                         }
2682                         if(Button()&&!oldbutton&&selected==9){
2683                                 invertmouse=1-invertmouse;
2684                         }
2685                         if(Button()&&!oldbutton&&selected==10){
2686                                 usermousesensitivity+=.2;
2687                                 if(usermousesensitivity>2)usermousesensitivity=.2;
2688                         }
2689                         if(Button()&&!oldbutton&&selected==11){
2690                                 volume+=.1f;
2691                                 if(volume>1.0001f)volume=0;
2692                                 OPENAL_SetSFXMasterVolume((int)(volume*255));
2693                         }
2694                         if(Button()&&!oldbutton&&selected==7){
2695                                 /*fireSound();
2696                                 */
2697                                 flash();
2698
2699                                 //options
2700
2701                                 mainmenu=4;
2702                                 selected=-1;
2703                                 keyselect=-1;
2704                         }
2705                         if(Button() && !oldbutton && selected == 12) {
2706                                 flash();
2707                                 
2708                                 newstereomode = stereomode;
2709                                 mainmenu=18;
2710                                 keyselect=-1;
2711                         }
2712                         if(Button() && !oldbutton && selected == 13) {
2713                                 showdamagebar=!showdamagebar;
2714                         }
2715                         if(Button()&&!oldbutton&&selected==8){
2716                                 fireSound();
2717
2718                                 flash();
2719
2720                                 if(newdetail>2)newdetail=detail;
2721                                 if(newdetail<0)newdetail=detail;
2722                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2723                                 if(newscreenheight<0)newscreenheight=screenheight;
2724
2725
2726                                 SaveSettings(*this);
2727                                 if(mainmenu==3&&gameon)mainmenu=2;
2728                                 if(mainmenu==3&&!gameon)mainmenu=1;
2729                         }
2730                 }
2731                 if(mainmenu==4){
2732                         if(Button()&&!oldbutton&&selected!=-1&&!waiting){
2733                                 fireSound();
2734                                 if(selected<9&&keyselect==-1)
2735                                         keyselect=selected;
2736                                 if(keyselect!=-1)
2737                                         setKeySelected();
2738                                 if(selected==9){
2739                                         flash();
2740
2741                                         mainmenu=3;
2742
2743                                         if(newdetail>2)newdetail=detail;
2744                                         if(newdetail<0)newdetail=detail;
2745                                         if(newscreenwidth>3000)newscreenwidth=screenwidth;
2746                                         if(newscreenwidth<0)newscreenwidth=screenwidth;
2747                                         if(newscreenheight>3000)newscreenheight=screenheight;
2748                                         if(newscreenheight<0)newscreenheight=screenheight;
2749                                 }
2750                         }
2751                 }
2752
2753                 if(mainmenu==5){
2754
2755                         if(endgame==2){
2756                                 accountactive->endGame();
2757                                 endgame=0;
2758                         }
2759
2760                         if(Button()&&!oldbutton&&selected==1){
2761                                 fireSound();
2762
2763                                 flash();
2764
2765                                 startbonustotal=0;
2766
2767                                 loading=2;
2768                                 loadtime=0;
2769                                 targetlevel=-1;
2770                                 if(firstload)TickOnceAfter();
2771                                 if(!firstload)LoadStuff();
2772                                 else {
2773                                         Loadlevel(-1);
2774                                 }
2775
2776                                 mainmenu=0;
2777                                 gameon=1;
2778                                 OPENAL_SetPaused(channels[stream_music3], true);
2779                         }
2780                         if(Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){//selected>=7&&(selected-7<=campaignnumchoices)){
2781                                 fireSound();
2782
2783                                 flash();
2784
2785                                 startbonustotal=0;
2786
2787                                 loading=2;
2788                                 loadtime=0;
2789                                 targetlevel=7;
2790                                 if(firstload) TickOnceAfter();
2791                                 else LoadStuff();
2792                                 for(i=0;i<255;i++){
2793                                         mapname[i]='\0';
2794                                 }
2795                                 mapname[0]=':';
2796                                 mapname[1]='D';
2797                                 mapname[2]='a';
2798                                 mapname[3]='t';
2799                                 mapname[4]='a';
2800                                 mapname[5]=':';
2801                                 mapname[6]='M';
2802                                 mapname[7]='a';
2803                                 mapname[8]='p';
2804                                 mapname[9]='s';
2805                                 mapname[10]=':';
2806                                 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2807                                 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2808                                 visibleloading=1;
2809                                 stillloading=1;
2810                                 Loadlevel(mapname);
2811                                 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2812                                 campaign=1;
2813                                 mainmenu=0;
2814                                 gameon=1;
2815                                 OPENAL_SetPaused(channels[stream_music3], true);
2816                         }
2817                         if(Button()&&!oldbutton&&selected==4){
2818                                 fireSound();
2819
2820                                 flash();
2821
2822                                 if(mainmenu==5&&gameon)mainmenu=2;
2823                                 if(mainmenu==5&&!gameon)mainmenu=1;
2824                         }
2825                         if(Button()&&!oldbutton&&selected==5){
2826                                 fireSound();
2827
2828                                 flash();
2829
2830                                 mainmenu=7;
2831                         }
2832                         if(Button()&&!oldbutton&&selected==3){
2833                                 fireSound();
2834
2835                                 flash();
2836
2837                                 mainmenu=6;
2838                         }
2839                         if(Button()&&!oldbutton&&selected==2){
2840                                 fireSound();
2841
2842                                 flash();
2843
2844                                 mainmenu=9;
2845                         }
2846                 }
2847                 if(mainmenu==9){
2848                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2849                                 fireSound();
2850
2851                                 flash();
2852
2853                                 startbonustotal=0;
2854
2855                                 loading=2;
2856                                 loadtime=0;
2857                                 targetlevel=selected;
2858                                 if(firstload)TickOnceAfter();
2859                                 if(!firstload)LoadStuff();
2860                                 else {
2861                                         Loadlevel(selected);
2862                                 }
2863                                 campaign=0;
2864
2865                                 mainmenu=0;
2866                                 gameon=1;
2867                                 OPENAL_SetPaused(channels[stream_music3], true);
2868                         }
2869                         if(Button()&&!oldbutton&&selected==numchallengelevels){
2870                                 fireSound();
2871
2872                                 flash();
2873
2874                                 mainmenu=5;
2875                         }
2876                 }
2877                 if(mainmenu==11){
2878                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2879                                 fireSound();
2880
2881                                 flash();
2882
2883                                 startbonustotal=0;
2884
2885                                 loading=2;
2886                                 loadtime=0;
2887                                 targetlevel=selected;
2888                                 if(firstload) {
2889                                         TickOnceAfter();
2890                                         Loadlevel(selected);
2891                                 } else
2892                                         LoadStuff();
2893                                 campaign=0;
2894
2895                                 mainmenu=0;
2896                                 gameon=1;
2897                                 OPENAL_SetPaused(channels[stream_music3], true);
2898                         }
2899                         if(Button()&&!oldbutton&&selected==numchallengelevels){
2900                                 fireSound();
2901
2902                                 flash();
2903
2904                                 mainmenu=5;
2905                         }
2906                 }
2907                 if(mainmenu==10){
2908                         endgame=2;
2909                         if(Button()&&!oldbutton&&selected==3){
2910                                 fireSound();
2911
2912                                 flash();
2913
2914                                 mainmenu=5;
2915                         }
2916                 }
2917
2918                 if(mainmenu==6){
2919                         if(Button()&&!oldbutton) {
2920                                 if(selected>-1){
2921                                         fireSound();
2922                                         if(selected==1) {
2923                                                 flash();
2924                                                 accountactive = Account::destroy(accountactive);
2925                                                 mainmenu=7;
2926                                         } else if(selected==2) {
2927                                                 flash();
2928                                                 mainmenu=5;
2929                                         }
2930                                 }
2931                         }
2932                 }
2933                 if(mainmenu==7){
2934                         if(Button()&&!oldbutton) {
2935                                 if(selected!=-1){
2936                                         fireSound();
2937                                         if(selected==0&&Account::getNbAccounts()<8){
2938                                                 entername=1;
2939                                         } else if (selected<Account::getNbAccounts()+1) {
2940                                                 accountactive=Account::get(selected-1);
2941                                                 mainmenu=5;
2942                                                 flash();
2943                                         } else if (selected==Account::getNbAccounts()+1) {
2944                                                 flash();
2945
2946                                                 mainmenu=1;
2947
2948                                                 for(j=0;j<255;j++){
2949                                                         displaytext[0][j]=' ';
2950                                                 }
2951                                                 displaychars[0]=0;
2952                                                 displayselected=0;
2953                                                 entername=0;
2954                                         }
2955                                 }
2956                         }
2957                 }
2958                 if(mainmenu==8){
2959                         if(Button()&&!oldbutton&&selected>-1){
2960                                 fireSound();
2961
2962                                 if(selected<=2)
2963                                         accountactive->setDifficulty(selected);
2964
2965                                 mainmenu=5;
2966
2967                                 flash();
2968
2969                         }
2970                 }
2971                 if (mainmenu==18) {                     
2972                         if(Button()&&!oldbutton&&selected==0) {
2973                                 newstereomode = (StereoMode)(newstereomode + 1);
2974                                 while(!CanInitStereo(newstereomode)) {
2975                                         printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2976                                         newstereomode = (StereoMode)(newstereomode + 1);
2977                                         if ( newstereomode >= stereoCount ) {
2978                                                 newstereomode = stereoNone;
2979                                         }
2980                                 }
2981                         }
2982                         
2983                         if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2984                                 stereoseparation+=0.001;
2985                         }
2986                         if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2987                                 stereoseparation-=0.001;
2988                         }
2989
2990                         if(Button()&&!oldbutton&&selected==2) {
2991                                 stereoreverse =! stereoreverse;
2992                         }
2993                         
2994                         if(Button()&&!oldbutton&&selected==3) {
2995                                 flash();
2996
2997                                 stereomode = newstereomode;
2998                                 InitStereo(stereomode);
2999                                 
3000                                 mainmenu=3;
3001                         }
3002                 }
3003
3004
3005                 if(Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
3006                 else oldbutton=0;
3007
3008                 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
3009                         tryquit=1;
3010                         if(mainmenu==3){
3011                                 if(newdetail>2)newdetail=detail;
3012                                 if(newdetail<0)newdetail=detail;
3013                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3014                                 if(newscreenheight<0)newscreenheight=screenheight;
3015
3016                                 SaveSettings(*this);
3017                         }
3018                 }
3019
3020                 if(mainmenu==1||mainmenu==2){
3021                         if(loaddistrib>4)transition+=multiplier/8;
3022                         if(transition>1){
3023                                 transition=0;
3024                                 anim++;
3025                                 if(anim>4)anim=0;
3026                                 loaddistrib=0;
3027                         }
3028                 }
3029                 OPENAL_SetFrequency(channels[stream_music3], 22050);
3030
3031                 if(entername) {
3032                         if(!waiting) inputText();
3033                         
3034                         displayblinkdelay-=multiplier;
3035                         if(displayblinkdelay<=0){
3036                                 displayblinkdelay=.3;
3037                                 displayblink=1-displayblink;
3038                         }
3039                 }
3040         }
3041
3042         if(!mainmenu){
3043                 if(hostile==1)hostiletime+=multiplier;
3044                 else hostiletime=0;
3045                 if(!winfreeze)leveltime+=multiplier;
3046                 if(Input::isKeyDown(SDLK_ESCAPE)){
3047                         chatting=0;
3048                         console=0;
3049                         freeze=0;
3050                         displaychars[0]=0;
3051                 }
3052
3053                 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3054                         chatting=1;
3055                         chattogglekeydown=1;
3056                         togglekey[chatkey]=1;
3057                         togglekeydelay[chatkey]=-20;
3058                 }
3059
3060                 if(!Input::isKeyDown(chatkey)){
3061                         chattogglekeydown=0;
3062                 }
3063
3064                 if(chatting){
3065                         for(i=0;i<140;i++){
3066                                 if(Input::isKeyDown(i)){
3067                                         togglekeydelay[i]+=multiplier;
3068                                         if(togglekeydelay[i]>.4){
3069                                                 togglekey[i]=0;
3070                                                 togglekeydelay[i]=.36;
3071                                         }
3072                                         if(!togglekey[i]){
3073                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3074                                                         for(j=255;j>=displayselected+1;j--){
3075                                                                 displaytext[0][j]=displaytext[0][j-1];
3076                                                         }
3077                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3078                                                         if(Input::isKeyDown(SDLK_LSHIFT))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3079                                                         displayselected++;
3080                                                         displaychars[0]++;
3081                                                 }
3082                                                 if(i==SDLK_DELETE&&displayselected!=0){
3083                                                         for(j=displayselected-1;j<255;j++){
3084                                                                 displaytext[0][j]=displaytext[0][j+1];
3085                                                         }
3086                                                         displaytext[0][255]=' ';
3087                                                         displayselected--;
3088                                                         displaychars[0]--;
3089                                                 }
3090                                                 if(i==SDLK_LEFT&&displayselected!=0){
3091                                                         displayselected--;
3092                                                 }
3093                                                 if(i==SDLK_RIGHT&&displayselected<displaychars[0]){
3094                                                         displayselected++;
3095                                                 }
3096                                                 if(i==SDLK_RETURN){
3097                                                         if(displaychars[0]){
3098                                                                 /*for(j=0;j<displaychars[0];j++){
3099                                                                 talkname[j]=displaytext[0][j];
3100                                                                 }
3101                                                                 talkname[displaychars[0]]='\0';
3102                                                                 sprintf (chatname, "%s: %s",playerName,talkname);
3103                                                                 //NetworkSendInformation(chatname);
3104                                                                 */
3105                                                                 for(j=0;j<255;j++){
3106                                                                         displaytext[0][j]=' ';
3107                                                                 }
3108                                                                 displaychars[0]=0;
3109                                                                 displayselected=0;
3110                                                                 chatting=0;
3111                                                         }
3112                                                 }
3113                                         }
3114                                         togglekey[i]=1;
3115                                 }
3116                                 else {
3117                                         togglekey[i]=0;
3118                                         togglekeydelay[i]=0;
3119                                 }
3120                         }
3121
3122                         displayblinkdelay-=multiplier;
3123                         if(displayblinkdelay<=0){
3124                                 displayblinkdelay=.3;
3125                                 displayblink=1-displayblink;
3126                         }
3127                 }
3128
3129                 if(chatting)keyboardfrozen=1;
3130
3131                 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
3132                         freeze=1-freeze;
3133                         if(freeze){
3134                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3135                         }
3136                         freezetogglekeydown=1;
3137                 }
3138
3139                 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
3140                         freezetogglekeydown=0;
3141                 }
3142
3143                 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
3144                         console=1-console;
3145                         if(!console)freeze=0;
3146                         if(console){
3147                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3148                         }
3149                         consoletogglekeydown=1;
3150                 }
3151
3152                 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
3153                         consoletogglekeydown=0;
3154                 }
3155
3156                 if(console)freeze=1;
3157
3158                 if(console&&!Input::isKeyDown(SDLK_LMETA)){
3159                         for(i=0;i<140;i++){
3160                                 if(Input::isKeyDown(i)){
3161                                         togglekeydelay[i]+=multiplier;
3162                                         if(togglekeydelay[i]>.4){
3163                                                 togglekey[i]=0;
3164                                                 togglekeydelay[i]=.36;
3165                                         }
3166                                         if(!togglekey[i]){
3167                                                 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
3168                                                         for(j=255;j>=consoleselected+1;j--){
3169                                                                 consoletext[0][j]=consoletext[0][j-1];
3170                                                         }
3171                                                         consoletext[0][consoleselected]=KeyToSingleChar(i);
3172                                                         if(Input::isKeyDown(SDLK_LSHIFT))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
3173                                                         consoleselected++;
3174                                                         consolechars[0]++;
3175                                                 }
3176                                                 else if(i==SDLK_RETURN){
3177                                                         for(j=255;j>=consoleselected+1;j--){
3178                                                                 consoletext[0][j]=consoletext[0][j-1];
3179                                                         }
3180                                                         consoletext[0][consoleselected]='\n';
3181                                                         consoleselected++;
3182                                                         consolechars[0]++;
3183                                                 }
3184                                                 if(i==SDLK_DELETE&&consoleselected!=0){
3185                                                         for(j=consoleselected-1;j<255;j++){
3186                                                                 consoletext[0][j]=consoletext[0][j+1];
3187                                                         }
3188                                                         consoletext[0][255]=' ';
3189                                                         consoleselected--;
3190                                                         consolechars[0]--;
3191                                                 }
3192                                                 if(i==SDLK_UP){
3193                                                         if(archiveselected<14)archiveselected++;
3194                                                         for(j=0;j<255;j++){
3195                                                                 consolechars[0]=consolechars[archiveselected];
3196                                                                 consoletext[0][j]=consoletext[archiveselected][j];
3197                                                                 consoleselected=consolechars[0];
3198                                                         }
3199                                                 }
3200                                                 if(i==SDLK_DOWN){
3201                                                         if(archiveselected>0)archiveselected--;
3202                                                         for(j=0;j<255;j++){
3203                                                                 consolechars[0]=consolechars[archiveselected];
3204                                                                 consoletext[0][j]=consoletext[archiveselected][j];
3205                                                                 consoleselected=consolechars[0];
3206                                                         }
3207                                                 }
3208                                                 if(i==SDLK_LEFT&&consoleselected!=0){
3209                                                         consoleselected--;
3210                                                 }
3211                                                 if(i==SDLK_RIGHT&&consoleselected<consolechars[0]){
3212                                                         consoleselected++;
3213                                                 }
3214                                                 if(i==SDLK_RETURN){
3215                                                         archiveselected=0;
3216                                                         cmd_dispatch(this, consoletext[0]);
3217
3218                                                         if(consolechars[0]>0){
3219                                                                 for(k=14;k>=1;k--){
3220                                                                         for(j=0;j<255;j++){
3221                                                                                 consoletext[k][j]=consoletext[k-1][j];
3222                                                                         }
3223                                                                         consolechars[k]=consolechars[k-1];
3224                                                                 }
3225                                                                 for(j=0;j<255;j++){
3226                                                                         consoletext[0][j]=' ';
3227                                                                 }
3228                                                                 consolechars[0]=0;
3229                                                                 consoleselected=0;
3230                                                         }
3231                                                 }
3232                                         }
3233                                         togglekey[i]=1;
3234                                 }
3235                                 else {
3236                                         togglekey[i]=0;
3237                                         togglekeydelay[i]=0;
3238                                 }
3239                         }
3240
3241                         consoleblinkdelay-=multiplier;
3242                         if(consoleblinkdelay<=0){
3243                                 consoleblinkdelay=.3;
3244                                 consoleblink=1-consoleblink;
3245                         }
3246                 }
3247
3248                 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
3249                         tryquit=1;
3250                         if(mainmenu==3){
3251                                 if(newdetail>2)newdetail=detail;
3252                                 if(newdetail<0)newdetail=detail;
3253                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3254                                 if(newscreenheight<0)newscreenheight=screenheight;
3255
3256                                 SaveSettings(*this);
3257                         }
3258                 }
3259
3260                 static int oldwinfreeze;
3261                 if(winfreeze&&!oldwinfreeze){
3262                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3263                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3264                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
3265                         OPENAL_SetPaused(channels[consolesuccesssound], false);
3266                 }
3267                 if(winfreeze==0)oldwinfreeze=winfreeze;
3268                 else oldwinfreeze++;
3269
3270                 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
3271                         if(winfreeze)winfreeze=0;
3272                         oldjumpkeydown=1;
3273                 }
3274                 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
3275                         if(winfreeze){
3276                                 mainmenu=9;
3277                                 gameon=0;
3278                         }
3279                 }
3280                 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
3281                         oldjumpkeydown=1;
3282                 }
3283                 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
3284
3285                 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3286
3287                         static bool oldbuttondialogue;
3288
3289                         if(indialogue!=-1)talkdelay=1;
3290                         talkdelay-=multiplier;
3291
3292                         if(talkdelay<=0)
3293                                 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3294                                         for(i=0;i<numdialogues;i++){
3295                                                 int realdialoguetype;
3296                                                 bool special;
3297                                                 if(dialoguetype[i]>49){
3298                                                         realdialoguetype=dialoguetype[i]-50;
3299                                                         special=1;
3300                                                 }
3301                                                 else if(dialoguetype[i]>39){
3302                                                         realdialoguetype=dialoguetype[i]-40;
3303                                                         special=1;
3304                                                 }
3305                                                 else if(dialoguetype[i]>29){
3306                                                         realdialoguetype=dialoguetype[i]-30;
3307                                                         special=1;
3308                                                 }
3309                                                 else if(dialoguetype[i]>19){
3310                                                         realdialoguetype=dialoguetype[i]-20;
3311                                                         special=1;
3312                                                 }
3313                                                 else if(dialoguetype[i]>9){
3314                                                         realdialoguetype=dialoguetype[i]-10;
3315                                                         special=1;
3316                                                 }
3317                                                 else {
3318                                                         realdialoguetype=dialoguetype[i];
3319                                                         special=0;
3320                                                 }
3321                                                 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
3322                                                         if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3323                                                                 whichdialogue=i;
3324                                                                 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3325                                                                         player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3326                                                                         player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3327                                                                         player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3328                                                                         player[participantfocus[whichdialogue][j]].velocity=0;
3329                                                                         player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3330                                                                         player[participantfocus[whichdialogue][j]].targetframe=0;
3331                                                                 }
3332                                                                 directing=0;
3333                                                                 indialogue=0;
3334                                                                 dialoguetime=0;
3335                                                                 dialoguegonethrough[i]++;
3336                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3337                                                                         static float gLoc[3];
3338                                                                         static float vel[3];
3339                                                                         XYZ temppos;
3340                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3341                                                                         temppos=temppos-viewer;
3342                                                                         Normalise(&temppos);
3343                                                                         temppos+=viewer;
3344
3345                                                                         gLoc[0]=temppos.x;
3346                                                                         gLoc[1]=temppos.y;
3347                                                                         gLoc[2]=temppos.z;vel[0]=0;
3348                                                                         vel[1]=0;
3349                                                                         vel[2]=0;
3350                                                                         int whichsoundplay;
3351                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3352                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3353                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3354                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3355                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3356                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3357                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3358                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3359                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3360                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3361                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3362                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3363                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3364                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3365                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3366                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3367                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3368                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3369                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3370                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3371                                                                         PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
3372                                                                         OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
3373                                                                         OPENAL_SetVolume(channels[whichsoundplay], 256);
3374                                                                         OPENAL_SetPaused(channels[whichsoundplay], false);
3375                                                                 }
3376                                                                 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3377                                                         }
3378                                                 }
3379                                         }
3380
3381                                         windvar+=multiplier;
3382                                         smoketex+=multiplier;
3383                                         tutorialstagetime+=multiplier;
3384
3385                                         static float hotspotvisual[40];
3386                                         if(numhotspots){
3387                                                 XYZ hotspotsprite;
3388                                                 if(editorenabled)
3389                                                         for(i=0;i<numhotspots;i++)
3390                                                                 hotspotvisual[i]-=multiplier/320;
3391
3392                                                 for(i=0;i<numhotspots;i++){
3393                                                         //if(hotspottype[i]<=10)
3394                                                         while(hotspotvisual[i]<0){
3395                                                                 hotspotsprite=0;
3396                                                                 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3397                                                                 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3398                                                                 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3399                                                                 hotspotsprite+=hotspot[i];
3400                                                                 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3401                                                                 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3402                                                         }
3403                                                 }
3404
3405                                                 for(i=0;i<numhotspots;i++){
3406                                                         if(hotspottype[i]<=10&&hotspottype[i]>0){
3407                                                                 hotspot[i]=player[hotspottype[i]].coords;
3408                                                         }
3409                                                 }
3410                                         }
3411
3412                                         //Tutorial
3413                                         if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3414                                                 tutorialstage++;
3415                                                 tutorialsuccess=0;
3416                                                 if(tutorialstage<=1){
3417                                                         canattack=0;
3418                                                         cananger=0;
3419                                                         reversaltrain=0;
3420                                                 }
3421                                                 if(tutorialstage==1){
3422                                                         tutorialmaxtime=5;
3423                                                 } else if(tutorialstage==2){
3424                                                         tutorialmaxtime=2;
3425                                                 } else if(tutorialstage==3){
3426                                                         tutorialmaxtime=600;
3427                                                 } else if(tutorialstage==4){
3428                                                         tutorialmaxtime=1000;
3429                                                 } else if(tutorialstage==5){
3430                                                         tutorialmaxtime=600;
3431                                                 } else if(tutorialstage==6){
3432                                                         tutorialmaxtime=600;
3433                                                 } else if(tutorialstage==7){
3434                                                         tutorialmaxtime=600;
3435                                                 } else if(tutorialstage==8){
3436                                                         tutorialmaxtime=600;
3437                                                 } else if(tutorialstage==9){
3438                                                         tutorialmaxtime=600;
3439                                                 } else if(tutorialstage==10){
3440                                                         tutorialmaxtime=2;
3441                                                 } else if(tutorialstage==11){
3442                                                         tutorialmaxtime=1000;
3443                                                 } else if(tutorialstage==12){
3444                                                         tutorialmaxtime=1000;
3445                                                 } else if(tutorialstage==13){
3446                                                         tutorialmaxtime=2;
3447                                                 } else if(tutorialstage==14){
3448                                                         tutorialmaxtime=3;
3449
3450                                                         XYZ temp,temp2;
3451
3452                                                         temp.x=1011;
3453                                                         temp.y=84;
3454                                                         temp.z=491;
3455                                                         temp2.x=1025;
3456                                                         temp2.y=75;
3457                                                         temp2.z=447;
3458
3459                                                         player[1].coords=(temp+temp2)/2;
3460
3461                                                         float gLoc[3];
3462                                                         float vel[3];
3463                                                         gLoc[0]=player[1].coords.x;
3464                                                         gLoc[1]=player[1].coords.y;
3465                                                         gLoc[2]=player[1].coords.z;
3466                                                         vel[0]=0;
3467                                                         vel[1]=0;
3468                                                         vel[2]=0;
3469                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3470                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3471                                                         OPENAL_SetVolume(channels[fireendsound], 256);
3472                                                         OPENAL_SetPaused(channels[fireendsound], false);
3473
3474                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
3475                                                                 if(Random()%2==0){
3476                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3477                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3478                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3479                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3480                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3481                                                                 }
3482                                                         }
3483
3484                                                 } else if(tutorialstage==15){
3485                                                         tutorialmaxtime=500;
3486                                                 } else if(tutorialstage==16){
3487                                                         tutorialmaxtime=500;
3488                                                 } else if(tutorialstage==17){
3489                                                         tutorialmaxtime=500;
3490                                                 } else if(tutorialstage==18){
3491                                                         tutorialmaxtime=500;
3492                                                 } else if(tutorialstage==19){
3493                                                         tutorialstage=20;
3494                                                         //tutorialmaxtime=500;
3495                                                 } else if(tutorialstage==20){
3496                                                         tutorialmaxtime=500;
3497                                                 } else if(tutorialstage==21){
3498                                                         tutorialmaxtime=500;
3499                                                         if(bonus==cannon){
3500                                                                 bonus=Slicebonus;
3501                                                                 againbonus=1;
3502                                                         }
3503                                                         else againbonus=0;
3504                                                 } else if(tutorialstage==22){
3505                                                         tutorialmaxtime=500;
3506                                                 } else if(tutorialstage==23){
3507                                                         tutorialmaxtime=500;
3508                                                 } else if(tutorialstage==24){
3509                                                         tutorialmaxtime=500;
3510                                                 } else if(tutorialstage==25){
3511                                                         tutorialmaxtime=500;
3512                                                 } else if(tutorialstage==26){
3513                                                         tutorialmaxtime=2;
3514                                                 } else if(tutorialstage==27){
3515                                                         tutorialmaxtime=4;
3516                                                         reversaltrain=1;
3517                                                         cananger=1;
3518                                                         player[1].aitype=attacktypecutoff;
3519                                                 } else if(tutorialstage==28){
3520                                                         tutorialmaxtime=400;
3521                                                 } else if(tutorialstage==29){
3522                                                         tutorialmaxtime=400;
3523                                                         player[0].escapednum=0;
3524                                                 } else if(tutorialstage==30){
3525                                                         tutorialmaxtime=4;
3526                                                         reversaltrain=0;
3527                                                         cananger=0;
3528                                                         player[1].aitype=passivetype;
3529                                                 } else if(tutorialstage==31){
3530                                                         tutorialmaxtime=13;
3531                                                 } else if(tutorialstage==32){
3532                                                         tutorialmaxtime=8;
3533                                                 } else if(tutorialstage==33){
3534                                                         tutorialmaxtime=400;
3535                                                         cananger=1;
3536                                                         canattack=1;
3537                                                         player[1].aitype=attacktypecutoff;
3538                                                 } else if(tutorialstage==34){
3539                                                         tutorialmaxtime=400;
3540                                                 } else if(tutorialstage==35){
3541                                                         tutorialmaxtime=400;
3542                                                 } else if(tutorialstage==36){
3543                                                         tutorialmaxtime=2;
3544                                                         reversaltrain=0;
3545                                                         cananger=0;
3546                                                         player[1].aitype=passivetype;
3547                                                 } else if(tutorialstage==37){
3548                                                         damagedealt=0;
3549                                                         damagetaken=0;
3550                                                         tutorialmaxtime=50;
3551                                                         cananger=1;
3552                                                         canattack=1;
3553                                                         player[1].aitype=attacktypecutoff;
3554                                                 } else if(tutorialstage==38){
3555                                                         tutorialmaxtime=4;
3556                                                         canattack=0;
3557                                                         cananger=0;
3558                                                         player[1].aitype=passivetype;
3559                                                 } else if(tutorialstage==39){
3560                                                         XYZ temp,temp2;
3561
3562                                                         temp.x=1011;
3563                                                         temp.y=84;
3564                                                         temp.z=491;
3565                                                         temp2.x=1025;
3566                                                         temp2.y=75;
3567                                                         temp2.z=447;
3568
3569
3570                                                         weapons.owner[weapons.numweapons]=-1;
3571                                                         weapons.type[weapons.numweapons]=knife;
3572                                                         weapons.damage[weapons.numweapons]=0;
3573                                                         weapons.mass[weapons.numweapons]=1;
3574                                                         weapons.tipmass[weapons.numweapons]=1.2;
3575                                                         weapons.length[weapons.numweapons]=.25;
3576                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
3577                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3578
3579                                                         weapons.velocity[weapons.numweapons]=0.1;
3580                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
3581                                                         weapons.missed[weapons.numweapons]=1;
3582                                                         weapons.hitsomething[weapons.numweapons]=0;
3583                                                         weapons.freetime[weapons.numweapons]=0;
3584                                                         weapons.firstfree[weapons.numweapons]=1;
3585                                                         weapons.physics[weapons.numweapons]=1;
3586
3587                                                         weapons.numweapons++;
3588                                                 } else if(tutorialstage==40){
3589                                                         tutorialmaxtime=300;
3590                                                 } else if(tutorialstage==41){
3591                                                         tutorialmaxtime=300;
3592                                                 } else if(tutorialstage==42){
3593                                                         tutorialmaxtime=8;
3594                                                 } else if(tutorialstage==43){
3595                                                         tutorialmaxtime=300;
3596                                                 } else if(tutorialstage==44){
3597                                                         weapons.owner[0]=1;
3598                                                         player[0].weaponactive=-1;
3599                                                         player[0].num_weapons=0;
3600                                                         player[1].weaponactive=0;
3601                                                         player[1].num_weapons=1;
3602                                                         player[1].weaponids[0]=0;
3603
3604                                                         cananger=1;
3605                                                         canattack=1;
3606                                                         player[1].aitype=attacktypecutoff;
3607
3608                                                         tutorialmaxtime=300;
3609                                                 } else if(tutorialstage==45){
3610                                                         weapons.owner[0]=1;
3611                                                         player[0].weaponactive=-1;
3612                                                         player[0].num_weapons=0;
3613                                                         player[1].weaponactive=0;
3614                                                         player[1].num_weapons=1;
3615                                                         player[1].weaponids[0]=0;
3616
3617                                                         tutorialmaxtime=300;
3618                                                 } else if(tutorialstage==46){
3619                                                         weapons.owner[0]=1;
3620                                                         player[0].weaponactive=-1;
3621                                                         player[0].num_weapons=0;
3622                                                         player[1].weaponactive=0;
3623                                                         player[1].num_weapons=1;
3624                                                         player[1].weaponids[0]=0;
3625
3626                                                         weapons.type[0]=sword;
3627
3628                                                         tutorialmaxtime=300;
3629                                                 } else if(tutorialstage==47){
3630                                                         tutorialmaxtime=10;
3631
3632                                                         XYZ temp,temp2;
3633
3634                                                         temp.x=1011;
3635                                                         temp.y=84;
3636                                                         temp.z=491;
3637                                                         temp2.x=1025;
3638                                                         temp2.y=75;
3639                                                         temp2.z=447;
3640
3641                                                         weapons.owner[weapons.numweapons]=-1;
3642                                                         weapons.type[weapons.numweapons]=sword;
3643                                                         weapons.damage[weapons.numweapons]=0;
3644                                                         weapons.mass[weapons.numweapons]=1;
3645                                                         weapons.tipmass[weapons.numweapons]=1.2;
3646                                                         weapons.length[weapons.numweapons]=.25;
3647                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
3648                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3649
3650                                                         weapons.velocity[weapons.numweapons]=0.1;
3651                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
3652                                                         weapons.missed[weapons.numweapons]=1;
3653                                                         weapons.hitsomething[weapons.numweapons]=0;
3654                                                         weapons.freetime[weapons.numweapons]=0;
3655                                                         weapons.firstfree[weapons.numweapons]=1;
3656                                                         weapons.physics[weapons.numweapons]=1;
3657
3658                                                         weapons.owner[0]=1;
3659                                                         weapons.owner[1]=0;
3660                                                         player[0].weaponactive=0;
3661                                                         player[0].num_weapons=1;
3662                                                         player[0].weaponids[0]=1;
3663                                                         player[1].weaponactive=0;
3664                                                         player[1].num_weapons=1;
3665                                                         player[1].weaponids[0]=0;
3666
3667                                                         weapons.numweapons++;
3668                                                 } else if(tutorialstage==48){
3669                                                         canattack=0;
3670                                                         cananger=0;
3671                                                         player[1].aitype=passivetype;
3672
3673                                                         tutorialmaxtime=15;
3674
3675                                                         weapons.owner[0]=1;
3676                                                         weapons.owner[1]=0;
3677                                                         player[0].weaponactive=0;
3678                                                         player[0].num_weapons=1;
3679                                                         player[0].weaponids[0]=1;
3680                                                         player[1].weaponactive=0;
3681                                                         player[1].num_weapons=1;
3682                                                         player[1].weaponids[0]=0;
3683
3684                                                         if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3685                                                         else weapons.type[0]=staff;
3686
3687                                                         weapons.numweapons++;
3688                                                 } else if(tutorialstage==49){
3689                                                         canattack=0;
3690                                                         cananger=0;
3691                                                         player[1].aitype=passivetype;
3692
3693                                                         tutorialmaxtime=200;
3694
3695                                                         weapons.position[1]=1000;
3696                                                         weapons.tippoint[1]=1000;
3697
3698                                                         weapons.numweapons=1;
3699                                                         weapons.owner[0]=0;
3700                                                         player[1].weaponactive=-1;
3701                                                         player[1].num_weapons=0;
3702                                                         player[0].weaponactive=0;
3703                                                         player[0].num_weapons=1;
3704                                                         player[0].weaponids[0]=0;
3705
3706                                                         weapons.type[0]=knife;
3707
3708                                                         weapons.numweapons++;
3709                                                 } else if(tutorialstage==50){
3710                                                         tutorialmaxtime=8;
3711
3712                                                         XYZ temp,temp2;
3713                                                         float gLoc[3];
3714                                                         float vel[3];
3715                                                         gLoc[0]=player[1].coords.x;
3716                                                         gLoc[1]=player[1].coords.y;
3717                                                         gLoc[2]=player[1].coords.z;
3718                                                         vel[0]=0;
3719                                                         vel[1]=0;
3720                                                         vel[2]=0;
3721                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3722                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3723                                                         OPENAL_SetVolume(channels[fireendsound], 256);
3724                                                         OPENAL_SetPaused(channels[fireendsound], false);
3725
3726                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
3727                                                                 if(Random()%2==0){
3728                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3729                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3730                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3731                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3732                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3733                                                                 }
3734                                                         }
3735
3736                                                         player[1].num_weapons=0;
3737                                                         player[1].weaponstuck=-1;
3738                                                         player[1].weaponactive=-1;
3739
3740                                                         weapons.numweapons=0;
3741
3742                                                         weapons.owner[0]=-1;
3743                                                         weapons.velocity[0]=0.1;
3744                                                         weapons.tipvelocity[0]=-0.1;
3745                                                         weapons.missed[0]=1;
3746                                                         weapons.hitsomething[0]=0;
3747                                                         weapons.freetime[0]=0;
3748                                                         weapons.firstfree[0]=1;
3749                                                         weapons.physics[0]=1;
3750                                                 } else if(tutorialstage==51){
3751                                                         tutorialmaxtime=80000;
3752                                                 }
3753                                                 if(tutorialstage<=51)tutorialstagetime=0;
3754                                         }
3755
3756                                         //Tutorial success
3757                                         if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3758                                                 if(tutorialstage==3){
3759                                                         if(deltah||deltav)tutorialsuccess+=multiplier;
3760                                                 }
3761                                                 if(tutorialstage==4){
3762                                                         if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3763                                                 }
3764                                                 if(tutorialstage==5){
3765                                                         if(player[0].jumpkeydown)tutorialsuccess=1;
3766                                                 }
3767                                                 if(tutorialstage==6){
3768                                                         if(player[0].isCrouch())tutorialsuccess=1;
3769                                                 }
3770                                                 if(tutorialstage==7){
3771                                                         if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3772                                                 }
3773                                                 if(tutorialstage==8){
3774                                                         if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3775                                                 }
3776                                                 if(tutorialstage==9){
3777                                                         if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3778                                                 }
3779                                                 if(tutorialstage==11){
3780                                                         if(player[0].isWallJump())tutorialsuccess=1;
3781                                                 }
3782                                                 if(tutorialstage==12){
3783                                                         if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3784                                                 }
3785                                                 if(tutorialstage==15){
3786                                                         if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3787                                                 }
3788                                                 if(tutorialstage==16){
3789                                                         if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3790                                                 }
3791                                                 if(tutorialstage==17){
3792                                                         if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3793                                                 }
3794                                                 if(tutorialstage==18){
3795                                                         if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3796                                                 }
3797                                                 if(tutorialstage==19){
3798                                                         if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3799                                                 }
3800                                                 if(tutorialstage==20){
3801                                                         if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3802                                                 }
3803                                                 if(tutorialstage==21){
3804                                                         if(bonus==cannon)tutorialsuccess=1;
3805                                                 }
3806                                                 if(tutorialstage==22){
3807                                                         if(bonus==spinecrusher)tutorialsuccess=1;
3808                                                 }
3809                                                 if(tutorialstage==23){
3810                                                         if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3811                                                 }
3812                                                 if(tutorialstage==24){
3813                                                         if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3814                                                 }
3815                                                 if(tutorialstage==25){
3816                                                         if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3817                                                 }
3818                                                 if(tutorialstage==28){
3819                                                         if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3820                                                 }
3821                                                 if(tutorialstage==29){
3822                                                         if(player[0].escapednum==2){
3823                                                                 tutorialsuccess=1;
3824                                                                 reversaltrain=0;
3825                                                                 cananger=0;
3826                                                                 player[1].aitype=passivetype;
3827                                                         }
3828                                                 }
3829                                                 if(tutorialstage==33){
3830                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3831                                                 }
3832                                                 if(tutorialstage==34){
3833                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3834                                                 }
3835                                                 if(tutorialstage==35){
3836                                                         if(animation[player[0].targetanimation].attack==reversal){
3837                                                                 tutorialsuccess=1;
3838                                                                 reversaltrain=0;
3839                                                                 cananger=0;
3840                                                                 player[1].aitype=passivetype;
3841                                                         }
3842                                                 }
3843                                                 if(tutorialstage==40){
3844                                                         if(player[0].num_weapons>0)tutorialsuccess=1;
3845                                                 }
3846                                                 if(tutorialstage==41){
3847                                                         if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3848                                                 }
3849                                                 if(tutorialstage==43){
3850                                                         if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3851                                                 }
3852                                                 if(tutorialstage==44){
3853                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3854                                                 }
3855                                                 if(tutorialstage==45){
3856                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3857                                                 }
3858                                                 if(tutorialstage==46){
3859                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3860                                                 }
3861                                                 if(tutorialstage==49){
3862                                                         if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3863                                                 }
3864                                                 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3865
3866
3867                                                 if(tutorialstagetime==tutorialmaxtime-3){
3868                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3869                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
3870                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
3871                                                 }
3872
3873                                                 if(tutorialsuccess>=1){
3874                                                         if(tutorialstage==34||tutorialstage==35)
3875                                                                 tutorialstagetime=tutorialmaxtime-1;
3876                                                 }
3877                                         }
3878
3879                                         if(tutoriallevel){
3880                                                 if(tutorialstage<14||tutorialstage>=50){
3881                                                         player[1].coords.y=300;
3882                                                         player[1].velocity=0;
3883                                                 }
3884                                         }
3885
3886                                         if(tutoriallevel!=1){
3887                                                 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3888                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3889                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
3890                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
3891                                                 }
3892                                         }
3893                                         else
3894                                                 if(bonustime==0){
3895                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3896                                                         OPENAL_SetVolume(channels[fireendsound], 256);
3897                                                         OPENAL_SetPaused(channels[fireendsound], false);
3898                                                 }
3899                                                 if(bonustime==0){
3900                                                         if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3901                                                         else bonusnum[bonus]+=0.15;
3902                                                         if(tutoriallevel)bonusvalue=0;
3903                                                         bonusvalue/=bonusnum[bonus];
3904                                                         bonustotal+=bonusvalue;
3905                                                 }
3906                                                 bonustime+=multiplier;
3907
3908                                                 if(environment==snowyenvironment){
3909                                                         precipdelay-=multiplier;
3910                                                         while(precipdelay<0){
3911                                                                 precipdelay+=.04;
3912                                                                 if(!detail)precipdelay+=.04;
3913                                                                 XYZ footvel,footpoint;
3914
3915                                                                 footvel=0;
3916                                                                 footpoint=viewer+viewerfacing*6;
3917                                                                 footpoint.y+=((float)abs(Random()%1200))/100-6;
3918                                                                 footpoint.x+=((float)abs(Random()%1200))/100-6;
3919                                                                 footpoint.z+=((float)abs(Random()%1200))/100-6;
3920                                                                 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3921                                                         }
3922                                                 }
3923                                                 for(k=0;k<numplayers;k++){
3924                                                         if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3925                                                         if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3926
3927                                                         if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3928                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3929                                                                 else if(player[k].rotation>player[k].targetrotation){
3930                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
3931                                                                 }
3932                                                                 else if(player[k].rotation<player[k].targetrotation){
3933                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
3934                                                                 }
3935                                                         }
3936
3937
3938                                                         if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3939                                                                 player[k].turnspeed*=2;
3940                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3941                                                                 else if(player[k].rotation>player[k].targetrotation){
3942                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
3943                                                                 }
3944                                                                 else if(player[k].rotation<player[k].targetrotation){
3945                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
3946                                                                 }
3947                                                                 player[k].turnspeed/=2;
3948                                                         }
3949
3950                                                         if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3951                                                                 player[k].turnspeed*=4;
3952                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3953                                                                 else if(player[k].rotation>player[k].targetrotation){
3954                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
3955                                                                 }
3956                                                                 else if(player[k].rotation<player[k].targetrotation){
3957                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
3958                                                                 }
3959                                                                 player[k].turnspeed/=4;
3960                                                         }
3961
3962                                                         /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/  player[k].DoStuff();
3963                                                         if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3964
3965                                                         if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3966                                                                 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3967                                                                         bool tempcollide=0;
3968
3969                                                                         if(player[k].collide<-.3)player[k].collide=-.3;
3970                                                                         if(player[k].collide>1)player[k].collide=1;
3971                                                                         player[k].collide-=multiplier*30;
3972
3973                                                                         if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3974                                                                                 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3975                                                                         }
3976                                                                         if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3977                                                                                 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3978                                                                                         i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3979                                                                                         if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3980                                                                                                 lowpoint=player[k].coords;
3981                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3982                                                                                                 else lowpoint.y+=1.3;
3983                                                                                                 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3984                                                                                                         player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3985                                                                                                 }
3986                                                                                                 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3987                                                                                                 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3988                                                                                                 */
3989                                                                                                 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3990                                                                                                         flatfacing=lowpoint-player[k].coords;
3991                                                                                                         player[k].coords=lowpoint;
3992                                                                                                         player[k].coords.y-=1.3;
3993                                                                                                         player[k].collide=1;
3994                                                                                                         tempcollide=1;
3995                                                                                                         if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3996                                                                                                                 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3997                                                                                                                 tempcoords1=lowpoint;
3998                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3999                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4000                                                                                                                         player[k].target=0;
4001                                                                                                                         player[k].targetanimation=walljumpleftanim;
4002                                                                                                                         player[k].targetframe=0;
4003                                                                                                                         float gLoc[3];
4004                                                                                                                         float vel[3];
4005                                                                                                                         gLoc[0]=player[k].coords.x;
4006                                                                                                                         gLoc[1]=player[k].coords.y;
4007                                                                                                                         gLoc[2]=player[k].coords.z;
4008                                                                                                                         vel[0]=0;
4009                                                                                                                         vel[1]=0;
4010                                                                                                                         vel[2]=0;
4011                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4012                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4013                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
4014                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
4015                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4016
4017                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4018                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
4019                                                                                                                         player[k].rotation*=360/6.28;
4020                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4021                                                                                                                         player[k].targetrotation=player[k].rotation;
4022                                                                                                                         player[k].lowrotation=player[k].rotation;
4023                                                                                                                         if(k==0)numwallflipped++;
4024                                                                                                                 }
4025                                                                                                                 else
4026                                                                                                                 {
4027                                                                                                                         lowpoint=tempcoords1;
4028                                                                                                                         lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4029                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4030                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4031                                                                                                                                 player[k].target=0;
4032                                                                                                                                 player[k].targetanimation=walljumprightanim;
4033                                                                                                                                 player[k].targetframe=0;
4034                                                                                                                                 float gLoc[3];
4035                                                                                                                                 float vel[3];
4036                                                                                                                                 gLoc[0]=player[k].coords.x;
4037                                                                                                                                 gLoc[1]=player[k].coords.y;
4038                                                                                                                                 gLoc[2]=player[k].coords.z;
4039                                                                                                                                 vel[0]=0;
4040                                                                                                                                 vel[1]=0;
4041                                                                                                                                 vel[2]=0;
4042                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4043                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4044                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
4045                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
4046                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4047
4048                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4049                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4050                                                                                                                                 player[k].rotation*=360/6.28;
4051                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4052                                                                                                                                 player[k].targetrotation=player[k].rotation;
4053                                                                                                                                 player[k].lowrotation=player[k].rotation;
4054                                                                                                                                 if(k==0)numwallflipped++;
4055                                                                                                                         }
4056                                                                                                                         else
4057                                                                                                                         {
4058                                                                                                                                 lowpoint=tempcoords1;
4059                                                                                                                                 lowpointtarget=lowpoint+player[k].facing*2;
4060                                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4061                                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4062                                                                                                                                         player[k].target=0;
4063                                                                                                                                         player[k].targetanimation=walljumpbackanim;
4064                                                                                                                                         player[k].targetframe=0;
4065                                                                                                                                         float gLoc[3];
4066                                                                                                                                         float vel[3];
4067                                                                                                                                         gLoc[0]=player[k].coords.x;
4068                                                                                                                                         gLoc[1]=player[k].coords.y;
4069                                                                                                                                         gLoc[2]=player[k].coords.z;
4070                                                                                                                                         vel[0]=0;
4071                                                                                                                                         vel[1]=0;
4072                                                                                                                                         vel[2]=0;
4073                                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4074                                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4075                                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
4076                                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
4077                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4078
4079                                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4080                                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
4081                                                                                                                                         player[k].rotation*=360/6.28;
4082                                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4083                                                                                                                                         player[k].targetrotation=player[k].rotation;
4084                                                                                                                                         player[k].lowrotation=player[k].rotation;
4085                                                                                                                                         if(k==0)numwallflipped++;
4086                                                                                                                                 }
4087                                                                                                                                 else
4088                                                                                                                                 {
4089                                                                                                                                         lowpoint=tempcoords1;
4090                                                                                                                                         lowpointtarget=lowpoint-player[k].facing*2;
4091                                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4092                                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4093                                                                                                                                                 player[k].target=0;
4094                                                                                                                                                 player[k].targetanimation=walljumpfrontanim;
4095                                                                                                                                                 player[k].targetframe=0;
4096                                                                                                                                                 float gLoc[3];
4097                                                                                                                                                 float vel[3];
4098                                                                                                                                                 gLoc[0]=player[k].coords.x;
4099                                                                                                                                                 gLoc[1]=player[k].coords.y;
4100                                                                                                                                                 gLoc[2]=player[k].coords.z;
4101                                                                                                                                                 vel[0]=0;
4102                                                                                                                                                 vel[1]=0;
4103                                                                                                                                                 vel[2]=0;
4104                                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4105                                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4106                                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
4107                                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
4108                                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4109
4110                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4111                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4112                                                                                                                                                 player[k].rotation*=360/6.28;
4113                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4114                                                                                                                                                 player[k].rotation+=180;
4115                                                                                                                                                 player[k].targetrotation=player[k].rotation;
4116                                                                                                                                                 player[k].lowrotation=player[k].rotation;
4117                                                                                                                                                 if(k==0)numwallflipped++;
4118                                                                                                                                         }
4119                                                                                                                                 }
4120                                                                                                                         }
4121                                                                                                                 }
4122                                                                                                         }
4123                                                                                                 }
4124                                                                                         }
4125                                                                                         else if(objects.type[i]==rocktype){
4126                                                                                                 lowpoint2=player[k].coords;
4127                                                                                                 lowpoint=player[k].coords;
4128                                                                                                 lowpoint.y+=2;
4129                                                                                                 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
4130                                                                                                         player[k].coords=colpoint;
4131                                                                                                         player[k].collide=1;
4132                                                                                                         tempcollide=1;
4133
4134                                                                                                         if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
4135                                                                                                                 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
4136
4137                                                                                                                 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
4138                                                                                                                 player[k].target=0;
4139                                                                                                                 player[k].targetframe=0;
4140                                                                                                                 player[k].onterrain=1;
4141
4142                                                                                                                 if(player[k].id==0){
4143                                                                                                                         OPENAL_SetPaused(channels[whooshsound], true);
4144                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 0);
4145                                                                                                                 }
4146
4147                                                                                                                 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
4148                                                                                                                         if(player[k].isFlip())player[k].jumppower=-4;
4149                                                                                                                         player[k].targetanimation=player[k].getLanding();
4150                                                                                                                         float gLoc[3];
4151                                                                                                                         float vel[3];
4152                                                                                                                         gLoc[0]=player[k].coords.x;
4153                                                                                                                         gLoc[1]=player[k].coords.y;
4154                                                                                                                         gLoc[2]=player[k].coords.z;
4155                                                                                                                         vel[0]=player[k].velocity.x;
4156                                                                                                                         vel[1]=player[k].velocity.y;
4157                                                                                                                         vel[2]=player[k].velocity.z;
4158                                                                                                                         PlaySoundEx( landsound, samp[landsound], NULL, true);
4159                                                                                                                         OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
4160                                                                                                                         OPENAL_SetVolume(channels[landsound], 128);
4161                                                                                                                         OPENAL_SetPaused(channels[landsound], false);
4162                                                                                                                         if(k==0){
4163                                                                                                                                 envsound[numenvsounds]=player[k].coords;
4164                                                                                                                                 envsoundvol[numenvsounds]=16;
4165                                                                                                                                 envsoundlife[numenvsounds]=.4;
4166                                                                                                                                 numenvsounds++;
4167                                                                                                                         }
4168
4169                                                                                                                 }
4170                                                                                                         }
4171                                                                                                 }
4172                                                                                         }
4173                                                                                 }
4174                                                                                 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
4175                                                                                         for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4176                                                                                                 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4177                                                                                                 lowpoint=player[k].coords;
4178                                                                                                 lowpoint.y+=1.35;
4179                                                                                                 if(objects.type[i]!=rocktype)
4180                                                                                                         if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4181                                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
4182                                                                                                                 player[k].coords=lowpoint;
4183                                                                                                                 player[k].coords.y-=1.35;
4184                                                                                                                 player[k].collide=1;
4185
4186                                                                                                                 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4187                                                                                                                         lowpoint=player[k].coords;
4188                                                                                                                         objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
4189                                                                                                                         lowpoint=player[k].coords;
4190                                                                                                                         lowpoint.y+=.05;
4191                                                                                                                         facing=0;
4192                                                                                                                         facing.z=-1;
4193                                                                                                                         facing=DoRotation(facing,0,player[k].targetrotation+180,0);
4194                                                                                                                         lowpointtarget=lowpoint+facing*1.4;
4195                                                                                                                         whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4196                                                                                                                         if(whichhit!=-1){
4197                                                                                                                                 lowpoint=player[k].coords;
4198                                                                                                                                 lowpoint.y+=.1;
4199                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
4200                                                                                                                                 lowpoint2=lowpoint;
4201                                                                                                                                 lowpointtarget2=lowpointtarget;
4202                                                                                                                                 lowpoint3=lowpoint;
4203                                                                                                                                 lowpointtarget3=lowpointtarget;
4204                                                                                                                                 lowpoint4=lowpoint;
4205                                                                                                                                 lowpointtarget4=lowpointtarget;
4206                                                                                                                                 lowpoint5=lowpoint;
4207                                                                                                                                 lowpointtarget5=lowpointtarget;
4208                                                                                                                                 lowpoint6=lowpoint;
4209                                                                                                                                 lowpointtarget6=lowpointtarget;
4210                                                                                                                                 lowpoint7=lowpoint;
4211                                                                                                                                 lowpointtarget7=lowpoint;
4212                                                                                                                                 lowpoint2.x+=.1;
4213                                                                                                                                 lowpointtarget2.x+=.1;
4214                                                                                                                                 lowpoint3.z+=.1;
4215                                                                                                                                 lowpointtarget3.z+=.1;
4216                                                                                                                                 lowpoint4.x-=.1;
4217                                                                                                                                 lowpointtarget4.x-=.1;
4218                                                                                                                                 lowpoint5.z-=.1;
4219                                                                                                                                 lowpointtarget5.z-=.1;
4220                                                                                                                                 lowpoint6.y+=45/13;
4221                                                                                                                                 lowpointtarget6.y+=45/13;
4222                                                                                                                                 lowpointtarget6+=facing*.6;
4223                                                                                                                                 lowpointtarget7.y+=90/13;
4224                                                                                                                                 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4225                                                                                                                                 if(objects.friction[i]>.5)
4226                                                                                                                                         if(whichhit!=-1){
4227                                                                                                                                                 //if(k==0){
4228                                                                                                                                                 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
4229                                                                                                                                                 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
4230                                                                                                                                                         if(checkcollide(lowpoint6,lowpointtarget6)==-1)
4231                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
4232                                                                                                                                                                         for(j=0;j<45;j++){
4233                                                                                                                                                                                 lowpoint=player[k].coords;
4234                                                                                                                                                                                 lowpoint.y+=(float)j/13;
4235                                                                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
4236                                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
4237                                                                                                                                                                                         if(j<=6){
4238                                                                                                                                                                                                 j=100;
4239                                                                                                                                                                                         }
4240                                                                                                                                                                                         /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
4241                                                                                                                                                                                         j=100;
4242                                                                                                                                                                                         }*/
4243                                                                                                                                                                                         if(j<=25&&player[k].targetanimation==jumpdownanim){
4244                                                                                                                                                                                                 j=100;
4245                                                                                                                                                                                         }
4246                                                                                                                                                                                         if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4247                                                                                                                                                                                                 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
4248                                                                                                                                                                                                 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
4249                                                                                                                                                                                                         lowpoint=player[k].coords;
4250                                                                                                                                                                                                         lowpoint.y+=(float)j/13;
4251                                                                                                                                                                                                         lowpointtarget=lowpoint+facing*1.3;
4252                                                                                                                                                                                                         flatfacing=player[k].coords;
4253                                                                                                                                                                                                         player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
4254                                                                                                                                                                                                         player[k].coords.y=lowpointtarget.y-.07;
4255                                                                                                                                                                                                         player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
4256
4257                                                                                                                                                                                                         if(j>10||!player[k].isRun()){
4258                                                                                                                                                                                                                 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
4259                                                                                                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4260                                                                                                                                                                                                                 }
4261                                                                                                                                                                                                                 float gLoc[3];
4262                                                                                                                                                                                                                 float vel[3];
4263                                                                                                                                                                                                                 gLoc[0]=player[k].coords.x;
4264                                                                                                                                                                                                                 gLoc[1]=player[k].coords.y;
4265                                                                                                                                                                                                                 gLoc[2]=player[k].coords.z;
4266                                                                                                                                                                                                                 vel[0]=player[k].velocity.x;
4267                                                                                                                                                                                                                 vel[1]=player[k].velocity.y;
4268                                                                                                                                                                                                                 vel[2]=player[k].velocity.z;
4269                                                                                                                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
4270                                                                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
4271                                                                                                                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
4272                                                                                                                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
4273
4274                                                                                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4275                                                                                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4276                                                                                                                                                                                                                 player[k].rotation*=360/6.28;
4277                                                                                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4278                                                                                                                                                                                                                 player[k].targetrotation=player[k].rotation;
4279                                                                                                                                                                                                                 player[k].lowrotation=player[k].rotation;
4280
4281                                                                                                                                                                                                                 //player[k].velocity=lowpointtarget*.03;
4282                                                                                                                                                                                                                 player[k].velocity=0;
4283
4284                                                                                                                                                                                                                 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
4285                                                                                                                                                                                                                         //player[k].currentanimation=climbanim;
4286                                                                                                                                                                                                                         player[k].targetanimation=climbanim;
4287                                                                                                                                                                                                                         player[k].jumppower=0;
4288                                                                                                                                                                                                                         player[k].jumpclimb=1;
4289                                                                                                                                                                                                                 }
4290                                                                                                                                                                                                                 player[k].transspeed=6;
4291                                                                                                                                                                                                                 player[k].target=0;
4292
4293                                                                                                                                                                                                                 //player[k].currentframe=1;
4294                                                                                                                                                                                                                 player[k].targetframe=1;
4295                                                                                                                                                                                                                 if(j>25){
4296                                                                                                                                                                                                                         //player[k].currentframe=0;
4297                                                                                                                                                                                                                         player[k].targetframe=0;
4298                                                                                                                                                                                                                         //player[k].currentanimation=hanganim;
4299                                                                                                                                                                                                                         player[k].targetanimation=hanganim;
4300                                                                                                                                                                                                                         player[k].jumppower=0;
4301                                                                                                                                                                                                                 }
4302                                                                                                                                                                                                         }
4303                                                                                                                                                                                                         j=100;
4304                                                                                                                                                                                                 }
4305                                                                                                                                                                                         }
4306                                                                                                                                                                                 }
4307                                                                                                                                                                         }
4308                                                                                                                                                                         //}
4309                                                                                                                                         }
4310                                                                                                                         }
4311                                                                                                                 }
4312                                                                                                         }
4313                                                                                         }
4314                                                                                         if(player[k].collide<=0){
4315                                                                                                 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
4316                                                                                                         if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
4317                                                                                                                 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
4318                                                                                                                 player[k].targetanimation=jumpdownanim;
4319                                                                                                                 player[k].targetframe=0;
4320                                                                                                                 player[k].target=0;
4321
4322                                                                                                                 float gLoc[3];
4323                                                                                                                 float vel[3];
4324                                                                                                                 gLoc[0]=player[k].coords.x;
4325                                                                                                                 gLoc[1]=player[k].coords.y;
4326                                                                                                                 gLoc[2]=player[k].coords.z;
4327                                                                                                                 vel[0]=player[k].velocity.x;
4328                                                                                                                 vel[1]=player[k].velocity.y;
4329                                                                                                                 vel[2]=player[k].velocity.z;
4330                                                                                                                 if(k==0){
4331                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
4332                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4333                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
4334                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
4335                                                                                                                 }
4336                                                                                                         }
4337                                                                                                         player[k].velocity.y+=gravity;
4338                                                                                                 }
4339                                                                                         }
4340                                                                 }
4341                                                         }
4342                                                         player[k].realoldcoords=player[k].coords;
4343                                                 }
4344
4345                                                 static XYZ oldviewer;
4346
4347                                                 if(indialogue==-1){
4348                                                         player[0].forwardkeydown=Input::isKeyDown(forwardkey);
4349                                                         player[0].leftkeydown=Input::isKeyDown(leftkey);
4350                                                         player[0].backkeydown=Input::isKeyDown(backkey);
4351                                                         player[0].rightkeydown=Input::isKeyDown(rightkey);
4352                                                         player[0].jumpkeydown=Input::isKeyDown(jumpkey);
4353                                                         player[0].crouchkeydown=Input::isKeyDown(crouchkey);
4354                                                         player[0].drawkeydown=Input::isKeyDown(drawkey);
4355                                                         player[0].throwkeydown=Input::isKeyDown(throwkey);
4356                                                 }
4357                                                 else
4358                                                 {
4359                                                         player[0].forwardkeydown=0;
4360                                                         player[0].leftkeydown=0;
4361                                                         player[0].backkeydown=0;
4362                                                         player[0].rightkeydown=0;
4363                                                         player[0].jumpkeydown=0;
4364                                                         player[0].crouchkeydown=0;
4365                                                         player[0].drawkeydown=0;
4366                                                         player[0].throwkeydown=0;
4367                                                 }
4368
4369                                                 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4370
4371
4372                                                 static bool endkeydown;
4373                                                 if(indialogue!=-1){
4374                                                         cameramode=1;
4375                                                         if(directing){
4376                                                                 facing=0;
4377                                                                 facing.z=-1;
4378
4379                                                                 facing=DoRotation(facing,-rotation2,0,0);
4380                                                                 facing=DoRotation(facing,0,0-rotation,0);
4381
4382                                                                 flatfacing=0;
4383                                                                 flatfacing.z=-1;
4384
4385                                                                 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4386
4387                                                                 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
4388                                                                 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
4389                                                                 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4390                                                                 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4391                                                                 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
4392                                                                 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
4393                                                                 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4394                                                                         ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4395                                                                         ||Input::isKeyDown(SDLK_MINUS))){
4396                                                                                 int whichend;
4397                                                                                 if(Input::isKeyDown(SDLK_1))whichend=1;
4398                                                                                 if(Input::isKeyDown(SDLK_2))whichend=2;
4399                                                                                 if(Input::isKeyDown(SDLK_3))whichend=3;
4400                                                                                 if(Input::isKeyDown(SDLK_4))whichend=4;
4401                                                                                 if(Input::isKeyDown(SDLK_5))whichend=5;
4402                                                                                 if(Input::isKeyDown(SDLK_6))whichend=6;
4403                                                                                 if(Input::isKeyDown(SDLK_7))whichend=7;
4404                                                                                 if(Input::isKeyDown(SDLK_8))whichend=8;
4405                                                                                 if(Input::isKeyDown(SDLK_9))whichend=9;
4406                                                                                 if(Input::isKeyDown(SDLK_0))whichend=0;
4407                                                                                 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
4408                                                                                 if(whichend!=-1){
4409                                                                                         participantfocus[whichdialogue][indialogue]=whichend;
4410                                                                                         participantlocation[whichdialogue][whichend]=player[whichend].coords;
4411                                                                                         participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4412                                                                                 }
4413                                                                                 if(whichend==-1){
4414                                                                                         participantfocus[whichdialogue][indialogue]=-1;
4415                                                                                 }
4416                                                                                 if(player[participantfocus[whichdialogue][indialogue]].dead){
4417                                                                                         indialogue=-1;
4418                                                                                         directing=0;
4419                                                                                         cameramode=0;
4420                                                                                 }
4421                                                                                 dialoguecamera[whichdialogue][indialogue]=viewer;
4422                                                                                 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4423                                                                                 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4424                                                                                 indialogue++;
4425                                                                                 if(indialogue<numdialogueboxes[whichdialogue]){
4426                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=0){
4427                                                                                                 static float gLoc[3];
4428                                                                                                 static float vel[3];
4429                                                                                                 XYZ temppos;
4430                                                                                                 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4431                                                                                                 temppos=temppos-viewer;
4432                                                                                                 Normalise(&temppos);
4433                                                                                                 temppos+=viewer;
4434
4435                                                                                                 gLoc[0]=temppos.x;
4436                                                                                                 gLoc[1]=temppos.y;
4437                                                                                                 gLoc[2]=temppos.z;vel[0]=0;
4438                                                                                                 vel[1]=0;
4439                                                                                                 vel[2]=0;
4440                                                                                                 int whichsoundplay;
4441                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4442                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4443                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4444                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4445                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4446                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4447                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4448                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4449                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4450                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4451                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4452                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4453                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4454                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4455                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4456                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4457                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4458                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4459                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4460                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4461                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4462                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4463                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
4464                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
4465                                                                                         }
4466                                                                                 }
4467
4468                                                                                 for(j=0;j<numplayers;j++){
4469                                                                                         participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4470                                                                                 }
4471
4472                                                                                 endkeydown=1;
4473                                                                         }
4474                                                                         if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4475                                                                                 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4476                                                                                 )){
4477                                                                                         int whichend;
4478                                                                                         if(Input::isKeyDown(SDLK_KP1))whichend=1;
4479                                                                                         if(Input::isKeyDown(SDLK_KP2))whichend=2;
4480                                                                                         if(Input::isKeyDown(SDLK_KP3))whichend=3;
4481                                                                                         if(Input::isKeyDown(SDLK_KP4))whichend=4;
4482                                                                                         if(Input::isKeyDown(SDLK_KP5))whichend=5;
4483                                                                                         if(Input::isKeyDown(SDLK_KP6))whichend=6;
4484                                                                                         if(Input::isKeyDown(SDLK_KP7))whichend=7;
4485                                                                                         if(Input::isKeyDown(SDLK_KP8))whichend=8;
4486                                                                                         if(Input::isKeyDown(SDLK_KP9))whichend=9;
4487                                                                                         if(Input::isKeyDown(SDLK_KP0))whichend=0;
4488                                                                                         participantfacing[whichdialogue][indialogue][whichend]=facing;
4489                                                                                 }
4490                                                                                 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4491                                                                                         &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4492                                                                                         &&!Input::isKeyDown(SDLK_MINUS)){
4493                                                                                                 endkeydown=0;
4494                                                                                         }
4495                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
4496                                                                                                 indialogue=-1;
4497                                                                                                 directing=0;
4498                                                                                                 cameramode=0;
4499                                                                                         }
4500                                                         }
4501                                                         if(!directing){
4502                                                                 OPENAL_SetPaused(channels[whooshsound], true);
4503                                                                 viewer=dialoguecamera[whichdialogue][indialogue];
4504                                                                 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4505                                                                         viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4506                                                                 }
4507                                                                 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4508                                                                 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4509                                                                 if(dialoguetime>0.5)
4510                                                                         if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4511                                                                                 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4512                                                                                 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4513                                                                                         indialogue++;
4514                                                                                         endkeydown=1;
4515                                                                                         if(indialogue<numdialogueboxes[whichdialogue]){
4516                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4517                                                                                                         static float gLoc[3];
4518                                                                                                         static float vel[3];
4519                                                                                                         XYZ temppos;
4520                                                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4521                                                                                                         temppos=temppos-viewer;
4522                                                                                                         Normalise(&temppos);
4523                                                                                                         temppos+=viewer;
4524
4525                                                                                                         gLoc[0]=temppos.x;
4526                                                                                                         gLoc[1]=temppos.y;
4527                                                                                                         gLoc[2]=temppos.z;vel[0]=0;
4528                                                                                                         vel[1]=0;
4529                                                                                                         vel[2]=0;
4530                                                                                                         int whichsoundplay;
4531                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4532                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4533                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4534                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4535                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4536                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4537                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4538                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4539                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4540                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4541                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4542                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4543                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4544                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4545                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4546                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4547                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4548                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4549                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4550                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4551                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4552                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4553                                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4554                                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4555                                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
4556                                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
4557                                                                                                         }
4558                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-5){
4559                                                                                                                 hotspot[numhotspots]=player[0].coords;
4560                                                                                                                 hotspotsize[numhotspots]=10;
4561                                                                                                                 hotspottype[numhotspots]=-1;
4562
4563                                                                                                                 numhotspots++;
4564                                                                                                         }
4565                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6){
4566                                                                                                                 hostile=1;
4567                                                                                                         }
4568
4569                                                                                                         if(player[participantfocus[whichdialogue][indialogue]].dead){
4570                                                                                                                 indialogue=-1;
4571                                                                                                                 directing=0;
4572                                                                                                                 cameramode=0;
4573                                                                                                         }
4574                                                                                                 }
4575                                                                                         }
4576                                                                                 }
4577                                                                                 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4578                                                                                         &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4579                                                                                         &&!Input::isKeyDown(SDLK_MINUS)){
4580                                                                                                 endkeydown=0;
4581                                                                                         }
4582                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
4583                                                                                                 indialogue=-1;
4584                                                                                                 directing=0;
4585                                                                                                 cameramode=0;
4586                                                                                                 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4587                                                                                                         hostile=1;
4588                                                                                                 }
4589                                                                                                 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4590                                                                                                         windialogue=1;
4591                                                                                                 }
4592                                                                                                 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4593                                                                                                         hostile=1;
4594                                                                                                         for(i=1;i<numplayers;i++){
4595                                                                                                                 player[i].aitype = attacktypecutoff;
4596                                                                                                         }
4597                                                                                                 }
4598                                                                                         }
4599                                                         }
4600                                                 }
4601
4602                                                 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4603                                                 else oldbuttondialogue=1;
4604
4605                                                 static float keyrefreshdelay=0,bigrefreshdelay=0;
4606
4607                                                 if(!player[0].jumpkeydown){
4608                                                         player[0].jumptogglekeydown=0;
4609                                                 }
4610                                                 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4611
4612
4613                                                 dialoguetime+=multiplier;
4614                                                 skybox.cloudmove+=multiplier;
4615                                                 hawkrotation+=multiplier*25;
4616                                                 realhawkcoords=0;
4617                                                 realhawkcoords.x=25;
4618                                                 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4619                                                 hawkcalldelay-=multiplier/2;
4620
4621                                                 if(hawkcalldelay<=0)
4622                                                 {
4623                                                         static float gLoc[3];
4624                                                         static float vel[3];
4625                                                         gLoc[0]=realhawkcoords.x;
4626                                                         gLoc[1]=realhawkcoords.y;
4627                                                         gLoc[2]=realhawkcoords.z;
4628                                                         vel[0]=0;
4629                                                         vel[1]=0;
4630                                                         vel[2]=0;
4631                                                         PlaySoundEx( hawksound, samp[hawksound], NULL, true);
4632                                                         OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
4633                                                         OPENAL_SetVolume(channels[hawksound], 128);
4634                                                         OPENAL_SetPaused(channels[hawksound], false);
4635
4636                                                         hawkcalldelay=16+abs(Random()%8);
4637                                                 }
4638                                                 static float temptexdetail;
4639
4640
4641                                                 if(Input::isKeyDown(SDLK_h)&&debugmode){
4642                                                         player[0].damagetolerance=200000;
4643                                                         player[0].damage=0;
4644                                                         player[0].burnt=0;
4645                                                         player[0].permanentdamage=0;
4646                                                         player[0].superpermanentdamage=0;
4647                                                 }
4648
4649                                                 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4650                                                         environment++;
4651                                                         if(environment>2)environment=0;
4652                                                         Setenvironment(environment);
4653
4654                                                         envtogglekeydown=1;
4655                                                 }
4656
4657
4658                                                 if(!Input::isKeyDown(SDLK_j)){
4659                                                         envtogglekeydown=0;
4660                                                 }
4661
4662                                                 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4663                                                         cameramode=1-cameramode;
4664                                                         cameratogglekeydown=1;
4665                                                 }
4666
4667                                                 if(!Input::isKeyDown(SDLK_c)){
4668                                                         cameratogglekeydown=0;
4669                                                 }
4670
4671                                                 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4672                                                         if(player[0].num_weapons>0){
4673                                                                 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4674                                                                 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4675                                                                 else weapons.type[player[0].weaponids[0]]=sword;
4676                                                                 if(weapons.type[player[0].weaponids[0]]==sword){
4677                                                                         weapons.mass[player[0].weaponids[0]]=1.5;
4678                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
4679                                                                         weapons.length[player[0].weaponids[0]]=.8;
4680                                                                 }
4681                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
4682                                                                         weapons.mass[player[0].weaponids[0]]=2;
4683                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
4684                                                                         weapons.length[player[0].weaponids[0]]=1.5;
4685                                                                 }
4686
4687                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
4688                                                                         weapons.mass[player[0].weaponids[0]]=1;
4689                                                                         weapons.tipmass[player[0].weaponids[0]]=1.2;
4690                                                                         weapons.length[player[0].weaponids[0]]=.25;
4691                                                                 }
4692                                                         }
4693                                                         detailtogglekeydown=1;
4694                                                 }
4695
4696                                                 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4697                                                         int closest=-1;
4698                                                         float closestdist=-1;
4699                                                         float distance;
4700                                                         if(numplayers>1)
4701                                                                 for(i=1;i<numplayers;i++){
4702                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4703                                                                         if(closestdist==-1||distance<closestdist){
4704                                                                                 closestdist=distance;
4705                                                                                 closest=i;
4706                                                                         }
4707                                                                 }
4708                                                                 if(closest!=-1){
4709                                                                         if(player[closest].num_weapons)
4710                                                                         {
4711                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4712                                                                                 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4713                                                                                 else weapons.type[player[closest].weaponids[0]]=sword;
4714                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
4715                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
4716                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
4717                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
4718                                                                                 }
4719                                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
4720                                                                                         weapons.mass[player[0].weaponids[0]]=2;
4721                                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
4722                                                                                         weapons.length[player[0].weaponids[0]]=1.5;
4723                                                                                 }
4724                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
4725                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
4726                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
4727                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
4728                                                                                 }
4729                                                                         }
4730                                                                         if(!player[closest].num_weapons)
4731                                                                         {
4732                                                                                 player[closest].weaponids[0]=weapons.numweapons;
4733                                                                                 weapons.owner[weapons.numweapons]=closest;
4734                                                                                 weapons.type[weapons.numweapons]=knife;
4735                                                                                 weapons.damage[weapons.numweapons]=0;
4736                                                                                 weapons.numweapons++;
4737                                                                                 player[closest].num_weapons=1;
4738                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
4739                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
4740                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
4741                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
4742                                                                                 }
4743                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
4744                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
4745                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
4746                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
4747                                                                                 }
4748                                                                         }
4749                                                                 }
4750                                                                 detailtogglekeydown=1;
4751                                                 }
4752
4753                                                 if(Input::isKeyDown(SDLK_u)&&debugmode){
4754                                                         int closest=-1;
4755                                                         float closestdist=-1;
4756                                                         float distance;
4757                                                         if(numplayers>1)
4758                                                                 for(i=1;i<numplayers;i++){
4759                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4760                                                                         if(closestdist==-1||distance<closestdist){
4761                                                                                 closestdist=distance;
4762                                                                                 closest=i;
4763                                                                         }
4764                                                                 }
4765
4766                                                                 player[closest].rotation+=multiplier*50;
4767                                                                 player[closest].targetrotation=player[closest].rotation;
4768                                                 }
4769
4770
4771                                                 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4772                                                         int closest=-1;
4773                                                         float closestdist=-1;
4774                                                         float distance;
4775                                                         if(numplayers>1)
4776                                                                 for(i=1;i<numplayers;i++){
4777                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4778                                                                         if(closestdist==-1||distance<closestdist){
4779                                                                                 closestdist=distance;
4780                                                                                 closest=i;
4781                                                                         }
4782                                                                 }
4783                                                                 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4784
4785                                                                 if(closest!=-1){
4786                                                                         player[closest].whichskin++;
4787                                                                         if(player[closest].whichskin>9)player[closest].whichskin=0;
4788                                                                         if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4789
4790                                                                         LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4791                                                                                         &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4792                                                                 }
4793
4794                                                                 if(player[closest].numclothes){
4795                                                                         for(i=0;i<player[closest].numclothes;i++){
4796                                                                                 tintr=player[closest].clothestintr[i];
4797                                                                                 tintg=player[closest].clothestintg[i];
4798                                                                                 tintb=player[closest].clothestintb[i];
4799                                                                                 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4800                                                                         }
4801                                                                         player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
4802                                                                 }
4803
4804                                                                 detailtogglekeydown=1;
4805                                                 }
4806
4807                                                 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4808                                                         int closest=-1;
4809                                                         float closestdist=-1;
4810                                                         float distance;
4811                                                         if(numplayers>1)
4812                                                                 for(i=1;i<numplayers;i++){
4813                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4814                                                                         if(closestdist==-1||distance<closestdist){
4815                                                                                 closestdist=distance;
4816                                                                                 closest=i;
4817                                                                         }
4818                                                                 }
4819                                                                 if(closest!=-1){
4820                                                                         if(player[closest].creature==wolftype){
4821                                                                                 headprop=player[closest].proportionhead.x/1.1;
4822                                                                                 bodyprop=player[closest].proportionbody.x/1.1;
4823                                                                                 armprop=player[closest].proportionarms.x/1.1;
4824                                                                                 legprop=player[closest].proportionlegs.x/1.1;
4825                                                                         }
4826
4827                                                                         if(player[closest].creature==rabbittype){
4828                                                                                 headprop=player[closest].proportionhead.x/1.2;
4829                                                                                 bodyprop=player[closest].proportionbody.x/1.05;
4830                                                                                 armprop=player[closest].proportionarms.x/1.00;
4831                                                                                 legprop=player[closest].proportionlegs.x/1.1;
4832                                                                         }
4833
4834
4835                                                                         if(player[closest].creature==rabbittype){
4836                                                                                 player[closest].skeleton.id=closest;
4837                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4838                                                                                 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4839                                                                                 player[closest].whichskin=0;
4840                                                                                 player[closest].creature=wolftype;
4841
4842                                                                                 player[closest].proportionhead=1.1;
4843                                                                                 player[closest].proportionbody=1.1;
4844                                                                                 player[closest].proportionarms=1.1;
4845                                                                                 player[closest].proportionlegs=1.1;
4846                                                                                 player[closest].proportionlegs.y=1.1;
4847                                                                                 player[closest].scale=.23*5*player[0].scale;
4848
4849                                                                                 player[closest].damagetolerance=300;
4850                                                                         }
4851                                                                         else
4852                                                                         {
4853                                                                                 player[closest].skeleton.id=closest;
4854                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4855                                                                                 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4856                                                                                 player[closest].whichskin=0;
4857                                                                                 player[closest].creature=rabbittype;
4858
4859                                                                                 player[closest].proportionhead=1.2;
4860                                                                                 player[closest].proportionbody=1.05;
4861                                                                                 player[closest].proportionarms=1.00;
4862                                                                                 player[closest].proportionlegs=1.1;
4863                                                                                 player[closest].proportionlegs.y=1.05;
4864                                                                                 player[closest].scale=.2*5*player[0].scale;
4865
4866                                                                                 player[closest].damagetolerance=200;
4867                                                                         }
4868
4869                                                                         if(player[closest].creature==wolftype){
4870                                                                                 player[closest].proportionhead=1.1*headprop;
4871                                                                                 player[closest].proportionbody=1.1*bodyprop;
4872                                                                                 player[closest].proportionarms=1.1*armprop;
4873                                                                                 player[closest].proportionlegs=1.1*legprop;
4874                                                                         }
4875
4876                                                                         if(player[closest].creature==rabbittype){
4877                                                                                 player[closest].proportionhead=1.2*headprop;
4878                                                                                 player[closest].proportionbody=1.05*bodyprop;
4879                                                                                 player[closest].proportionarms=1.00*armprop;
4880                                                                                 player[closest].proportionlegs=1.1*legprop;
4881                                                                                 player[closest].proportionlegs.y=1.05*legprop;
4882                                                                         }
4883
4884                                                                 }
4885                                                                 detailtogglekeydown=1;
4886                                                 }
4887
4888                                                 if(!Input::isKeyDown(SDLK_x)){
4889                                                         detailtogglekeydown=0;
4890                                                 }
4891
4892                                                 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4893                                                         slomo=1-slomo;
4894                                                         slomodelay=1000;
4895                                                         slomotogglekeydown=1;
4896                                                 }
4897
4898
4899                                                 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4900                                                         int closest=-1;
4901                                                         float closestdist=-1;
4902                                                         float distance;
4903                                                         XYZ flatfacing2,flatvelocity2;
4904                                                         XYZ blah;
4905                                                         if(numplayers>1)
4906                                                                 for(i=1;i<numplayers;i++){
4907                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4908                                                                         if(distance<144&&!player[i].headless)
4909                                                                                 if(closestdist==-1||distance<closestdist){
4910                                                                                         closestdist=distance;
4911                                                                                         closest=i;
4912                                                                                         blah = player[i].coords;
4913                                                                                 }
4914                                                                 }
4915
4916                                                                 if(closest!=-1){
4917                                                                         XYZ headspurtdirection;
4918                                                                         int i = player[closest].skeleton.jointlabels[head];
4919                                                                         for(k=0;k<player[closest].skeleton.num_joints; k++){
4920                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4921                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4922                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4923                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4924                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4925                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4926                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4927                                                                                 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4928                                                                                 Normalise(&headspurtdirection);
4929                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4930                                                                                 flatvelocity2+=headspurtdirection*8;
4931                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4932                                                                         }
4933                                                                         sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4934
4935                                                                         float gLoc[3];
4936                                                                         float vel[3];
4937                                                                         gLoc[0]=blah.x;
4938                                                                         gLoc[1]=blah.y;
4939                                                                         gLoc[2]=blah.z;
4940                                                                         vel[0]=0;
4941                                                                         vel[1]=0;
4942                                                                         vel[2]=0;
4943                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4944                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4945                                                                         OPENAL_SetVolume(channels[splattersound], 256);
4946                                                                         OPENAL_SetPaused(channels[splattersound], false);
4947
4948                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4949                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4950                                                                         OPENAL_SetVolume(channels[breaksound2], 100);
4951                                                                         OPENAL_SetPaused(channels[breaksound2], false);
4952
4953                                                                         if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4954                                                                         player[closest].RagDoll(0);
4955                                                                         player[closest].dead=2;
4956                                                                         player[closest].headless=1;
4957                                                                         player[closest].DoBloodBig(3,165);
4958
4959                                                                         camerashake+=.3;
4960                                                                 }
4961
4962                                                                 explodetogglekeydown=1;
4963                                                 }
4964
4965                                                 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4966                                                         int closest=-1;
4967                                                         float closestdist=-1;
4968                                                         float distance;
4969                                                         XYZ flatfacing2,flatvelocity2;
4970                                                         XYZ blah;
4971                                                         if(numplayers>1)
4972                                                                 for(i=1;i<numplayers;i++){
4973                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4974                                                                         if(distance<144)
4975                                                                                 if(closestdist==-1||distance<closestdist){
4976                                                                                         closestdist=distance;
4977                                                                                         closest=i;
4978                                                                                         blah=player[i].coords;
4979                                                                                 }
4980                                                                 }
4981
4982                                                                 if(closest!=-1){
4983                                                                         float gLoc[3];
4984                                                                         float vel[3];
4985                                                                         gLoc[0]=blah.x;
4986                                                                         gLoc[1]=blah.y;
4987                                                                         gLoc[2]=blah.z;
4988                                                                         vel[0]=0;
4989                                                                         vel[1]=0;
4990                                                                         vel[2]=0;
4991
4992                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4993                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4994                                                                         OPENAL_SetVolume(channels[splattersound], 256);
4995                                                                         OPENAL_SetPaused(channels[splattersound], false);
4996
4997                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4998                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4999                                                                         OPENAL_SetVolume(channels[breaksound2], 600);
5000                                                                         OPENAL_SetPaused(channels[breaksound2], false);
5001
5002                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5003                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5004                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5005                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5006                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5007                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5008                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5009                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5010                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5011                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
5012                                                                                 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5013                                                                         }
5014
5015                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5016                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5017                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5018                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5019                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5020                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5021                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5022                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5023                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5024                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
5025                                                                         }
5026
5027                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5028                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5029                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5030                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5031                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5032                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5033                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5034                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5035                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5036                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5037                                                                         }
5038
5039                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
5040                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5041                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5042                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5043                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5044                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5045                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5046                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5047                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5048                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5049                                                                         }
5050
5051                                                                         XYZ temppos;
5052                                                                         for(j=0;j<numplayers; j++){
5053                                                                                 if(j!=closest){
5054                                                                                         if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
5055                                                                                                 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
5056                                                                                                 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
5057                                                                                                 player[j].skeleton.longdead=0;
5058                                                                                                 player[j].RagDoll(0);
5059                                                                                                 for(i=0;i<player[j].skeleton.num_joints; i++){
5060                                                                                                         temppos=player[j].skeleton.joints[i].position+player[j].coords;
5061                                                                                                         if(findDistancefast(&temppos,&player[closest].coords)<25){
5062                                                                                                                 flatvelocity2=temppos-player[closest].coords;
5063                                                                                                                 Normalise(&flatvelocity2);
5064                                                                                                                 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
5065                                                                                                         }
5066                                                                                                 }
5067                                                                                         }
5068                                                                                 }
5069                                                                         }
5070
5071                                                                         player[closest].DoDamage(10000);
5072                                                                         player[closest].RagDoll(0);
5073                                                                         player[closest].dead=2;
5074                                                                         player[closest].coords=20;
5075                                                                         player[closest].skeleton.free=2;
5076
5077                                                                         camerashake+=.6;
5078
5079                                                                 }
5080
5081                                                                 explodetogglekeydown=1;
5082                                                 }
5083
5084                                                 if(!Input::isKeyDown(SDLK_i)){
5085                                                         explodetogglekeydown=0;
5086                                                 }
5087
5088                                                 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
5089                                                         slomotogglekeydown=0;
5090                                                 }
5091
5092
5093                                                 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
5094                                                         player[0].onfire=1-player[0].onfire;
5095                                                         if(player[0].onfire){
5096                                                                 player[0].CatchFire();
5097                                                         }
5098                                                         if(!player[0].onfire){
5099                                                                 float gLoc[3];
5100                                                                 float vel[3];
5101                                                                 gLoc[0]=player[0].coords.x;
5102                                                                 gLoc[1]=player[0].coords.y;
5103                                                                 gLoc[2]=player[0].coords.z;
5104                                                                 vel[0]=0;
5105                                                                 vel[1]=0;
5106                                                                 vel[2]=0;
5107                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
5108                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
5109                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
5110                                                                 OPENAL_SetPaused(channels[fireendsound], false);
5111                                                                 OPENAL_SetPaused(channels[stream_firesound], true);
5112                                                         }
5113                                                         slomotogglekeydown=1;
5114                                                 }
5115
5116                                                 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
5117                                                         int closest=-1;
5118                                                         float closestdist=-1;
5119                                                         float distance;
5120                                                         if(numplayers>1)
5121                                                                 for(i=1;i<numplayers;i++){
5122                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5123                                                                         if(closestdist==-1||distance<closestdist){
5124                                                                                 closestdist=distance;
5125                                                                                 closest=i;
5126                                                                         }
5127                                                                 }
5128                                                                 if(closestdist>0&&closest>=0){
5129                                                                         //player[closest]=player[numplayers-1];
5130                                                                         //player[closest].skeleton=player[numplayers-1].skeleton;
5131                                                                         numplayers--;
5132                                                                 }
5133                                                                 drawmodetogglekeydown=1;
5134                                                 }
5135
5136                                                 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
5137                                                         int closest=-1;
5138                                                         float closestdist=-1;
5139                                                         float distance;
5140                                                         if(max_objects>1)
5141                                                                 for(i=1;i<max_objects;i++){
5142                                                                         distance=findDistancefast(&objects.position[i],&player[0].coords);
5143                                                                         if(closestdist==-1||distance<closestdist){
5144                                                                                 closestdist=distance;
5145                                                                                 closest=i;
5146                                                                         }
5147                                                                 }
5148                                                                 if(closestdist>0&&closest>=0){
5149                                                                         objects.position[closest].y-=500;
5150                                                                 }
5151                                                                 drawmodetogglekeydown=1;
5152                                                 }
5153
5154                                                 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
5155                                                         //drawmode++;
5156                                                         //if(drawmode>2)drawmode=0;
5157                                                         if(objects.numobjects<max_objects-1){
5158                                                                 XYZ boxcoords;
5159                                                                 boxcoords.x=player[0].coords.x;
5160                                                                 boxcoords.z=player[0].coords.z;
5161                                                                 boxcoords.y=player[0].coords.y-3;
5162                                                                 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
5163                                                                 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
5164                                                                 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
5165                                                                 float temprotat,temprotat2;
5166                                                                 temprotat=editorrotation;
5167                                                                 temprotat2=editorrotation2;
5168                                                                 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
5169                                                                 if(temprotat2<0)temprotat2=Random()%360;
5170
5171                                                                 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
5172                                                                 if(editortype==treetrunktype)
5173                                                                         objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
5174                                                         }
5175
5176                                                         drawmodetogglekeydown=1;
5177                                                 }
5178
5179                                                 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5180                                                         if(numplayers<maxplayers-1){
5181                                                                 player[numplayers].scale=.2*5*player[0].scale;
5182                                                                 player[numplayers].creature=rabbittype;
5183                                                                 player[numplayers].howactive=editoractive;
5184                                                                 player[numplayers].skeleton.id=numplayers;
5185                                                                 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5186
5187                                                                 //texsize=512*512*3/texdetail/texdetail;
5188                                                                 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
5189                                                                 //player[numplayers].skeleton.skinText.resize(texsize);
5190
5191                                                                 k=abs(Random()%2)+1;
5192                                                                 if(k==0){
5193                                                                         LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5194                                                                         player[numplayers].whichskin=0;
5195                                                                 }
5196                                                                 else if(k==1){
5197                                                                         LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5198                                                                         player[numplayers].whichskin=1;
5199                                                                 }
5200                                                                 else {
5201                                                                         LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5202                                                                         player[numplayers].whichskin=2;
5203                                                                 }
5204
5205                                                                 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
5206                                                                 player[numplayers].power=1;
5207                                                                 player[numplayers].speedmult=1;
5208                                                                 player[numplayers].currentanimation=bounceidleanim;
5209                                                                 player[numplayers].targetanimation=bounceidleanim;
5210                                                                 player[numplayers].currentframe=0;
5211                                                                 player[numplayers].targetframe=1;
5212                                                                 player[numplayers].target=0;
5213                                                                 player[numplayers].bled=0;
5214                                                                 player[numplayers].speed=1+(float)(Random()%100)/1000;
5215
5216                                                                 player[numplayers].targetrotation=player[0].targetrotation;
5217                                                                 player[numplayers].rotation=player[0].rotation;
5218
5219                                                                 player[numplayers].velocity=0;
5220                                                                 player[numplayers].coords=player[0].coords;
5221                                                                 player[numplayers].oldcoords=player[numplayers].coords;
5222                                                                 player[numplayers].realoldcoords=player[numplayers].coords;
5223
5224                                                                 player[numplayers].id=numplayers;
5225                                                                 player[numplayers].skeleton.id=numplayers;
5226                                                                 player[numplayers].updatedelay=0;
5227                                                                 player[numplayers].normalsupdatedelay=0;
5228
5229                                                                 player[numplayers].aitype=passivetype;
5230                                                                 player[numplayers].aitarget=0;
5231
5232                                                                 if(player[0].creature==wolftype){
5233                                                                         headprop=player[0].proportionhead.x/1.1;
5234                                                                         bodyprop=player[0].proportionbody.x/1.1;
5235                                                                         armprop=player[0].proportionarms.x/1.1;
5236                                                                         legprop=player[0].proportionlegs.x/1.1;
5237                                                                 }
5238
5239                                                                 if(player[0].creature==rabbittype){
5240                                                                         headprop=player[0].proportionhead.x/1.2;
5241                                                                         bodyprop=player[0].proportionbody.x/1.05;
5242                                                                         armprop=player[0].proportionarms.x/1.00;
5243                                                                         legprop=player[0].proportionlegs.x/1.1;
5244                                                                 }
5245
5246                                                                 if(player[numplayers].creature==wolftype){
5247                                                                         player[numplayers].proportionhead=1.1*headprop;
5248                                                                         player[numplayers].proportionbody=1.1*bodyprop;
5249                                                                         player[numplayers].proportionarms=1.1*armprop;
5250                                                                         player[numplayers].proportionlegs=1.1*legprop;
5251                                                                 }
5252
5253                                                                 if(player[numplayers].creature==rabbittype){
5254                                                                         player[numplayers].proportionhead=1.2*headprop;
5255                                                                         player[numplayers].proportionbody=1.05*bodyprop;
5256                                                                         player[numplayers].proportionarms=1.00*armprop;
5257                                                                         player[numplayers].proportionlegs=1.1*legprop;
5258                                                                         player[numplayers].proportionlegs.y=1.05*legprop;
5259                                                                 }
5260
5261                                                                 player[numplayers].headless=0;
5262                                                                 player[numplayers].onfire=0;
5263
5264                                                                 if(cellophane){
5265                                                                         player[numplayers].proportionhead.z=0;
5266                                                                         player[numplayers].proportionbody.z=0;
5267                                                                         player[numplayers].proportionarms.z=0;
5268                                                                         player[numplayers].proportionlegs.z=0;
5269                                                                 }
5270
5271                                                                 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
5272
5273                                                                 player[numplayers].damagetolerance=200;
5274
5275                                                                 player[numplayers].protectionhead=player[0].protectionhead;
5276                                                                 player[numplayers].protectionhigh=player[0].protectionhigh;
5277                                                                 player[numplayers].protectionlow=player[0].protectionlow;
5278                                                                 player[numplayers].armorhead=player[0].armorhead;
5279                                                                 player[numplayers].armorhigh=player[0].armorhigh;
5280                                                                 player[numplayers].armorlow=player[0].armorlow;
5281                                                                 player[numplayers].metalhead=player[0].metalhead;
5282                                                                 player[numplayers].metalhigh=player[0].metalhigh;
5283                                                                 player[numplayers].metallow=player[0].metallow;
5284
5285                                                                 player[numplayers].immobile=player[0].immobile;
5286
5287                                                                 player[numplayers].numclothes=player[0].numclothes;
5288                                                                 if(player[numplayers].numclothes)
5289                                                                         for(i=0;i<player[numplayers].numclothes;i++){
5290                                                                                 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
5291                                                                                 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
5292                                                                                 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
5293                                                                                 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
5294                                                                                 tintr=player[numplayers].clothestintr[i];
5295                                                                                 tintg=player[numplayers].clothestintg[i];
5296                                                                                 tintb=player[numplayers].clothestintb[i];
5297                                                                                 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5298                                                                         }
5299                                                                         if(player[numplayers].numclothes){
5300                                                                                 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
5301                                                                         }
5302
5303                                                                         player[numplayers].power=player[0].power;
5304                                                                         player[numplayers].speedmult=player[0].speedmult;
5305
5306                                                                         player[numplayers].damage=0;
5307                                                                         player[numplayers].permanentdamage=0;
5308                                                                         player[numplayers].superpermanentdamage=0;
5309                                                                         player[numplayers].deathbleeding=0;
5310                                                                         player[numplayers].bleeding=0;
5311                                                                         player[numplayers].numwaypoints=0;
5312                                                                         player[numplayers].waypoint=0;
5313                                                                         player[numplayers].jumppath=0;
5314                                                                         player[numplayers].weaponstuck=-1;
5315                                                                         player[numplayers].weaponactive=-1;
5316                                                                         player[numplayers].num_weapons=0;
5317                                                                         player[numplayers].bloodloss=0;
5318                                                                         player[numplayers].dead=0;
5319
5320                                                                         player[numplayers].loaded=1;
5321
5322                                                                         numplayers++;
5323                                                         }
5324                                                         drawmodetogglekeydown=1;
5325                                                 }
5326
5327                                                 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
5328                                                         if(player[numplayers-1].numwaypoints<90){
5329                                                                 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
5330                                                                 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
5331                                                                 player[numplayers-1].numwaypoints++;
5332                                                         }
5333                                                         drawmodetogglekeydown=1;
5334                                                 }
5335
5336                                                 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5337                                                         if(numpathpoints<30){
5338                                                                 bool connected,alreadyconnected;
5339                                                                 connected=0;
5340                                                                 if(numpathpoints>1)
5341                                                                         for(i=0;i<numpathpoints;i++){
5342                                                                                 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
5343                                                                                         alreadyconnected=0;
5344                                                                                         for(j=0;j<numpathpointconnect[pathpointselected];j++){
5345                                                                                                 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
5346                                                                                         }
5347                                                                                         if(!alreadyconnected){
5348                                                                                                 numpathpointconnect[pathpointselected]++;
5349                                                                                                 connected=1;
5350                                                                                                 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
5351                                                                                         }
5352                                                                                 }
5353                                                                         }
5354                                                                         if(!connected){
5355                                                                                 numpathpoints++;
5356                                                                                 pathpoint[numpathpoints-1]=player[0].coords;
5357                                                                                 numpathpointconnect[numpathpoints-1]=0;
5358                                                                                 if(numpathpoints>1&&pathpointselected!=-1){
5359                                                                                         numpathpointconnect[pathpointselected]++;
5360                                                                                         pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
5361                                                                                 }
5362                                                                                 pathpointselected=numpathpoints-1;
5363                                                                         }
5364                                                         }
5365                                                         drawmodetogglekeydown=1;
5366                                                 }
5367
5368                                                 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
5369                                                         pathpointselected++;
5370                                                         if(pathpointselected>=numpathpoints)pathpointselected=-1;
5371                                                         drawmodetogglekeydown=1;
5372                                                 }
5373                                                 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5374                                                         pathpointselected--;
5375                                                         if(pathpointselected<=-2)
5376                                                                 pathpointselected=numpathpoints-1;
5377                                                         drawmodetogglekeydown=1;
5378                                                 }
5379                                                 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5380                                                         if(pathpointselected!=-1){
5381                                                                 numpathpoints--;
5382                                                                 pathpoint[pathpointselected]=pathpoint[numpathpoints];
5383                                                                 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
5384                                                                 for(i=0;i<numpathpointconnect[pathpointselected];i++){
5385                                                                         pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
5386                                                                 }
5387                                                                 for(i=0;i<numpathpoints;i++){
5388                                                                         for(j=0;j<numpathpointconnect[i];j++){
5389                                                                                 if(pathpointconnect[i][j]==pathpointselected){
5390                                                                                         pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
5391                                                                                         numpathpointconnect[i]--;
5392                                                                                 }
5393                                                                                 if(pathpointconnect[i][j]==numpathpoints){
5394                                                                                         pathpointconnect[i][j]=pathpointselected;
5395                                                                                 }
5396                                                                         }
5397                                                                 }
5398                                                                 pathpointselected=numpathpoints-1;
5399                                                         }
5400                                                         drawmodetogglekeydown=1;
5401                                                 }
5402
5403                                                 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
5404                                                         editorenabled=1-editorenabled;
5405                                                         if(editorenabled){
5406                                                                 player[0].damagetolerance=100000;
5407                                                         } else {
5408                                                                 player[0].damagetolerance=200;
5409                                                         }
5410                                                         player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
5411                                                         player[0].permanentdamage=0;
5412                                                         player[0].superpermanentdamage=0;
5413                                                         player[0].bloodloss=0;
5414                                                         player[0].deathbleeding=0;
5415                                                         drawmodetogglekeydown=1;
5416                                                 }
5417
5418                                                 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5419                                                         editortype--;
5420                                                         if(editortype==treeleavestype||editortype==10)editortype--;
5421                                                         if(editortype<0)editortype=firetype;
5422                                                         drawmodetogglekeydown=1;
5423                                                 }
5424
5425                                                 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5426                                                         editortype++;
5427                                                         if(editortype==treeleavestype||editortype==10)editortype++;
5428                                                         if(editortype>firetype)editortype=0;
5429                                                         drawmodetogglekeydown=1;
5430                                                 }
5431
5432                                                 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5433                                                         editorrotation-=multiplier*100;
5434                                                         if(editorrotation<-.01)editorrotation=-.01;
5435                                                         drawmodetogglekeydown=1;
5436                                                 }
5437
5438                                                 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5439                                                         editorrotation+=multiplier*100;
5440                                                         drawmodetogglekeydown=1;
5441                                                 }
5442
5443                                                 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5444                                                         editorsize+=multiplier;
5445                                                         drawmodetogglekeydown=1;
5446                                                 }
5447
5448                                                 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5449                                                         editorsize-=multiplier;
5450                                                         if(editorsize<.1)editorsize=.1;
5451                                                         drawmodetogglekeydown=1;
5452                                                 }
5453
5454
5455                                                 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5456                                                         mapradius-=multiplier*10;
5457                                                 }
5458
5459                                                 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5460                                                         mapradius+=multiplier*10;
5461                                                 }
5462                                                 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5463                                                         editorrotation2+=multiplier*100;
5464                                                 }
5465
5466                                                 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5467                                                         editorrotation2-=multiplier*100;
5468                                                         if(editorrotation2<-.01)editorrotation2=-.01;
5469                                                 }
5470                                                 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
5471                                                         int closest=-1;
5472                                                         float closestdist=-1;
5473                                                         float distance;
5474                                                         for(i=0;i<objects.numobjects;i++){
5475                                                                 distance=findDistancefast(&objects.position[i],&player[0].coords);
5476                                                                 if(closestdist==-1||distance<closestdist){
5477                                                                         closestdist=distance;
5478                                                                         closest=i;
5479                                                                 }
5480                                                         }
5481                                                         if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5482                                                         drawmodetogglekeydown=1;
5483                                                 }
5484
5485
5486                                                 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
5487                                                         drawmodetogglekeydown=0;
5488                                                 }
5489
5490                                                 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5491                                                         //if(!player[0].skeleton.free)player[0].damage+=500;
5492                                                         player[0].RagDoll(0);
5493                                                         //player[0].spurt=1;
5494                                                         //player[0].DoDamage(1000);
5495
5496                                                         float gLoc[3];
5497                                                         float vel[3];
5498                                                         gLoc[0]=player[0].coords.x;
5499                                                         gLoc[1]=player[0].coords.y;
5500                                                         gLoc[2]=player[0].coords.z;
5501                                                         vel[0]=player[0].velocity.x;
5502                                                         vel[1]=player[0].velocity.y;
5503                                                         vel[2]=player[0].velocity.z;
5504                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5505                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5506                                                         OPENAL_SetVolume(channels[whooshsound], 128);
5507                                                         OPENAL_SetPaused(channels[whooshsound], false);
5508                                                         //OPENAL_SetPaused(channels[whooshsound], true);
5509
5510                                                         texturesizetogglekeydown=1;
5511                                                 }
5512
5513                                                 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5514
5515                                                         int closest=-1;
5516                                                         float closestdist=-1;
5517                                                         float distance;
5518                                                         for(i=0;i<objects.numobjects;i++){
5519                                                                 if(objects.type[i]==treeleavestype){
5520                                                                         objects.scale[i]*=.9;
5521                                                                 }
5522                                                         }
5523                                                         texturesizetogglekeydown=1;
5524                                                 }
5525
5526                                                 static XYZ relative;
5527                                                 static int randattack;
5528                                                 //Attack
5529                                                 static bool playerrealattackkeydown=0;
5530
5531                                                 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5532                                                 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5533                                                 if(oldattackkey)player[0].attackkeydown=0;
5534                                                 if(oldattackkey)playerrealattackkeydown=0;
5535                                                 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5536                                                 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5537                                                 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5538                                                         for(k=0;k<numplayers;k++){
5539                                                                 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5540                                                                         player[k].Reverse();
5541                                                         }
5542                                                 }
5543
5544                                                 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5545
5546                                                 for(k=0;k<numplayers;k++){
5547                                                         if(indialogue!=-1)player[k].attackkeydown=0;
5548                                                         if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5549                                                                 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5550                                                                 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5551                                                                         player[k].jumppower-=2;
5552                                                                 }
5553                                                                 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5554                                                                         for(i=0;i<numplayers;i++){
5555                                                                                 if(i==k)i++;
5556                                                                                 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5557                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5558                                                                                                 player[k].targetanimation=dodgebackanim;
5559                                                                                                 player[k].target=0;
5560                                                                                                 player[k].targetframe=0;
5561                                                                                                 rotatetarget=player[i].coords-player[k].coords;
5562                                                                                                 Normalise(&rotatetarget);
5563                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
5564                                                                                                 player[k].targetrotation*=360/6.28;
5565                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5566
5567                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5568                                                                                         }
5569                                                                         }
5570                                                                         if(player[k].targetanimation!=dodgebackanim){
5571                                                                                 if(k==0)numflipped++;
5572                                                                                 player[k].targetanimation=backhandspringanim;
5573                                                                                 player[k].target=0;
5574                                                                                 player[k].targetframe=0;
5575                                                                                 player[k].targetrotation=-rotation+180;
5576                                                                                 if(player[k].leftkeydown)player[k].targetrotation-=45;
5577                                                                                 if(player[k].rightkeydown)player[k].targetrotation+=45;
5578                                                                                 player[k].rotation=player[k].targetrotation;
5579                                                                                 player[k].jumppower-=2;
5580                                                                         }
5581                                                                 }
5582                                                                 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5583                                                                         player[k].hasvictim=0;
5584                                                                         if(numplayers>1)
5585                                                                                 for(i=0;i<numplayers;i++){
5586                                                                                         if(i==k)i++;
5587                                                                                         if(!player[k].hasvictim)
5588                                                                                                 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5589                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5590                                                                                                                 player[k].victim=&player[i];
5591                                                                                                                 player[k].hasvictim=1;
5592                                                                                                                 if(player[k].aitype==playercontrolled){
5593                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5594                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5595                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5596                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5597                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5598                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5599                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5600                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5601                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5602                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5603                                                                                                                 }
5604                                                                                                                 else {
5605                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5606                                                                                                                                 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5607                                                                                                                                 else randattack=abs(Random()%5);
5608                                                                                                                                 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5609                                                                                                                                         if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5610                                                                                                                                         else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5611                                                                                                                                         else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5612                                                                                                                                         else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5613                                                                                                                                 }
5614                                                                                                                                 if(player[k].weaponactive!=-1){
5615                                                                                                                                         if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5616                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5617                                                                                                                                         //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5618                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5619                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5620                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5621                                                                                                                                         else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5622                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5623                                                                                                                                 }
5624                                                                                                                         }
5625                                                                                                                 }
5626                                                                                                                 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5627                                                                                                         }
5628                                                                                                         if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5629                                                                                                                 if(player[k].weaponactive==-1){
5630                                                                                                                         player[i].targetanimation=sneakattackedanim;
5631                                                                                                                         player[i].currentanimation=sneakattackedanim;
5632                                                                                                                         player[k].currentanimation=sneakattackanim;
5633                                                                                                                         player[k].targetanimation=sneakattackanim;
5634                                                                                                                         player[k].oldcoords=player[k].coords;
5635                                                                                                                         player[k].coords=player[i].coords;
5636                                                                                                                 }
5637                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5638                                                                                                                         player[i].targetanimation=knifesneakattackedanim;
5639                                                                                                                         player[i].currentanimation=knifesneakattackedanim;
5640                                                                                                                         player[k].currentanimation=knifesneakattackanim;
5641                                                                                                                         player[k].targetanimation=knifesneakattackanim;
5642                                                                                                                         player[i].oldcoords=player[i].coords;
5643                                                                                                                         player[i].coords=player[k].coords;
5644                                                                                                                 }
5645                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5646                                                                                                                         player[i].targetanimation=swordsneakattackedanim;
5647                                                                                                                         player[i].currentanimation=swordsneakattackedanim;
5648                                                                                                                         player[k].currentanimation=swordsneakattackanim;
5649                                                                                                                         player[k].targetanimation=swordsneakattackanim;
5650                                                                                                                         player[i].oldcoords=player[i].coords;
5651                                                                                                                         player[i].coords=player[k].coords;
5652                                                                                                                 }
5653                                                                                                                 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5654                                                                                                                         player[k].victim=&player[i];
5655                                                                                                                         player[k].hasvictim=1;
5656                                                                                                                         player[i].targettilt2=0;
5657                                                                                                                         player[i].targetframe=1;
5658                                                                                                                         player[i].currentframe=0;
5659                                                                                                                         player[i].target=0;
5660                                                                                                                         player[i].velocity=0;
5661                                                                                                                         player[k].targettilt2=player[i].targettilt2;
5662                                                                                                                         player[k].currentframe=player[i].currentframe;
5663                                                                                                                         player[k].targetframe=player[i].targetframe;
5664                                                                                                                         player[k].target=player[i].target;
5665                                                                                                                         player[k].velocity=0;
5666                                                                                                                         player[k].targetrotation=player[i].rotation;
5667                                                                                                                         player[k].rotation=player[i].rotation;
5668                                                                                                                         player[i].targetrotation=player[i].rotation;
5669                                                                                                                 }
5670                                                                                                         }
5671                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5672                                                                                                                 oldattackkey=1;
5673                                                                                                                 player[k].targetframe=0;
5674                                                                                                                 player[k].target=0;
5675                                                                                                                 //player[k].velocity=0;
5676
5677                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
5678                                                                                                                 Normalise(&rotatetarget);
5679                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
5680                                                                                                                 player[k].targetrotation*=360/6.28;
5681                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5682
5683                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5684
5685                                                                                                                 player[k].lastattack3=player[k].lastattack2;
5686                                                                                                                 player[k].lastattack2=player[k].lastattack;
5687                                                                                                                 player[k].lastattack=player[k].targetanimation;
5688                                                                                                                 //player[k].targettilt2=0;
5689                                                                                                                 //slomo=1;
5690                                                                                                                 //slomodelay=.2;
5691                                                                                                         }
5692                                                                                                         if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5693                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
5694                                                                                                                 Normalise(&rotatetarget);
5695                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
5696                                                                                                                 player[k].targetrotation*=360/6.28;
5697                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5698                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5699                                                                                                                 oldattackkey=1;
5700                                                                                                                 player[k].victim=&player[i];
5701                                                                                                                 player[k].hasvictim=1;
5702                                                                                                                 player[i].targetanimation=knifefollowedanim;
5703                                                                                                                 player[i].currentanimation=knifefollowedanim;
5704                                                                                                                 player[i].targettilt2=0;
5705                                                                                                                 player[i].targettilt2=player[k].targettilt2;
5706                                                                                                                 player[i].targetframe=1;
5707                                                                                                                 player[i].currentframe=0;
5708                                                                                                                 player[i].target=0;
5709                                                                                                                 player[i].velocity=0;
5710                                                                                                                 player[k].currentanimation=knifefollowanim;
5711                                                                                                                 player[k].targetanimation=knifefollowanim;
5712                                                                                                                 player[k].targettilt2=player[i].targettilt2;
5713                                                                                                                 player[k].currentframe=player[i].currentframe;
5714                                                                                                                 player[k].targetframe=player[i].targetframe;
5715                                                                                                                 player[k].target=player[i].target;
5716                                                                                                                 player[k].velocity=0;
5717                                                                                                                 player[k].oldcoords=player[k].coords;
5718                                                                                                                 player[i].coords=player[k].coords;
5719                                                                                                                 player[i].targetrotation=player[k].targetrotation;
5720                                                                                                                 player[i].rotation=player[k].targetrotation;
5721                                                                                                                 player[k].rotation=player[k].targetrotation;
5722                                                                                                                 player[i].rotation=player[k].targetrotation;
5723                                                                                                         }
5724                                                                                                 }
5725                                                                                 }
5726                                                                                 bool hasstaff=0;
5727                                                                                 if(player[k].weaponactive!=-1){
5728                                                                                         if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5729                                                                                 }
5730                                                                                 if(numplayers>1)
5731                                                                                         for(i=0;i<numplayers;i++){
5732                                                                                                 if(i==k)i++;
5733                                                                                                 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5734                                                                                                         if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5735                                                                                                                 if(player[i].skeleton.free)
5736                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5737                                                                                                                                 player[k].victim=&player[i];
5738                                                                                                                                 player[k].hasvictim=1;
5739                                                                                                                                 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5740                                                                                                                                         if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5741                                                                                                                                         if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5742                                                                                                                                         if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5743                                                                                                                                 }
5744                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5745                                                                                                                                         player[k].targetanimation=killanim;
5746                                                                                                                                         for(j=0;j<terrain.numdecals;j++){
5747                                                                                                                                                 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5748                                                                                                                                                         terrain.DeleteDecal(j);
5749                                                                                                                                                 }
5750                                                                                                                                         }
5751                                                                                                                                         for(l=0;l<objects.numobjects;l++){
5752                                                                                                                                                 if(objects.model[l].type==decalstype)
5753                                                                                                                                                         for(j=0;j<objects.model[l].numdecals;j++){
5754                                                                                                                                                                 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5755                                                                                                                                                                         objects.model[l].DeleteDecal(j);
5756                                                                                                                                                                 }
5757                                                                                                                                                         }
5758                                                                                                                                         }
5759                                                                                                                                 }
5760                                                                                                                                 if(!player[i].dead||musictype!=2)
5761                                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5762                                                                                                                                                 player[k].targetanimation=dropkickanim;
5763                                                                                                                                                 for(j=0;j<terrain.numdecals;j++){
5764                                                                                                                                                         if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5765                                                                                                                                                                 terrain.DeleteDecal(j);
5766                                                                                                                                                         }
5767                                                                                                                                                 }
5768                                                                                                                                                 for(l=0;l<objects.numobjects;l++){
5769                                                                                                                                                         if(objects.model[l].type==decalstype)
5770                                                                                                                                                                 for(j=0;j<objects.model[l].numdecals;j++){
5771                                                                                                                                                                         if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5772                                                                                                                                                                                 objects.model[l].DeleteDecal(j);
5773                                                                                                                                                                         }
5774                                                                                                                                                                 }
5775                                                                                                                                                 }
5776                                                                                                                                         }
5777                                                                                                                         }
5778                                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5779                                                                                                                                 oldattackkey=1;
5780                                                                                                                                 player[k].targetframe=0;
5781                                                                                                                                 player[k].target=0;
5782                                                                                                                                 //player[k].velocity=0;
5783
5784                                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
5785                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5786                                                                                                                                         rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5787                                                                                                                                 }
5788                                                                                                                                 Normalise(&rotatetarget);
5789                                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
5790                                                                                                                                 player[k].targetrotation*=360/6.28;
5791                                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5792
5793                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5794                                                                                                                                         player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5795                                                                                                                                 }
5796
5797                                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5798                                                                                                                                 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5799
5800                                                                                                                                 player[k].lastattack3=player[k].lastattack2;
5801                                                                                                                                 player[k].lastattack2=player[k].lastattack;
5802                                                                                                                                 player[k].lastattack=player[k].targetanimation;
5803
5804                                                                                                                                 if(player[k].targetanimation==swordgroundstabanim){
5805                                                                                                                                         player[k].targetrotation+=30;
5806                                                                                                                                 }
5807                                                                                                                                 //player[k].targettilt2=0;
5808                                                                                                                                 //slomo=1;
5809                                                                                                                                 //slomodelay=.2;
5810                                                                                                                         }
5811                                                                                                 }
5812                                                                                         }
5813                                                                                         if(!player[k].hasvictim){
5814                                                                                                 for(i=0;i<numplayers;i++){
5815                                                                                                         if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5816                                                                                                                 player[k].victim=&player[i];
5817                                                                                                                 player[k].hasvictim=1;
5818                                                                                                         }
5819                                                                                                         if(player[k].hasvictim&&!player[i].skeleton.free)
5820                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5821                                                                                                                         player[k].victim=&player[i];
5822                                                                                                                 }
5823                                                                                                 }
5824                                                                                         }
5825                                                                                         if(player[k].aitype==playercontrolled)
5826                                                                                                 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5827                                                                                                         oldattackkey=1;
5828                                                                                                         player[k].targetanimation=rabbitkickanim;
5829                                                                                                         player[k].targetframe=0;
5830                                                                                                         player[k].target=0;
5831                                                                                                 }
5832                                                                                                 if(animation[player[k].targetanimation].attack&&k==0){
5833                                                                                                         numattacks++;
5834                                                                                                         bool armedstaff=0;
5835                                                                                                         if(player[k].weaponactive!=-1){
5836                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5837                                                                                                         }
5838                                                                                                         bool armedsword=0;
5839                                                                                                         if(player[k].weaponactive!=-1){
5840                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5841                                                                                                         }
5842                                                                                                         bool armedknife=0;
5843                                                                                                         if(player[k].weaponactive!=-1){
5844                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5845                                                                                                         }
5846                                                                                                         if(armedstaff)numstaffattack++;
5847                                                                                                         else if(armedsword)numswordattack++;
5848                                                                                                         else if(armedknife)numknifeattack++;
5849                                                                                                         else numunarmedattack++;
5850                                                                                                 }
5851                                                                 }
5852                                                         }
5853                                                 }
5854
5855                                                 //Collisions
5856                                                 static float collisionradius;
5857                                                 if(numplayers>1)
5858                                                         for(k=0;k<numplayers;k++){
5859                                                                 for(i=k;i<numplayers;i++){
5860                                                                         if(i==k)i++;
5861                                                                         if(i<numplayers)
5862                                                                                 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5863                                                                                         if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5864                                                                                                 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5865                                                                                                         if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5866                                                                                                                 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5867                                                                                                                         if(player[i].coords.y>player[k].coords.y-3)
5868                                                                                                                                 if(player[i].coords.y<player[k].coords.y+3)
5869                                                                                                                                         if(player[i].coords.x>player[k].coords.x-3)
5870                                                                                                                                                 if(player[i].coords.x<player[k].coords.x+3)
5871                                                                                                                                                         if(player[i].coords.z>player[k].coords.z-3)
5872                                                                                                                                                                 if(player[i].coords.z<player[k].coords.z+3){
5873                                                                                                                                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5874                                                                                                                                                                                 if(player[i].onfire||player[k].onfire){
5875                                                                                                                                                                                         if(!player[i].onfire)player[i].CatchFire();
5876                                                                                                                                                                                         if(!player[k].onfire)player[k].CatchFire();
5877                                                                                                                                                                                 }
5878                                                                                                                                                                         }
5879
5880                                                                                                                                                                         tempcoords1=player[i].coords;
5881                                                                                                                                                                         tempcoords2=player[k].coords;
5882                                                                                                                                                                         if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5883                                                                                                                                                                         if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5884                                                                                                                                                                         collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5885                                                                                                                                                                         if(player[0].hasvictim)
5886                                                                                                                                                                                 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5887                                                                                                                                                                         if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5888                                                                                                                                                                                 if(k==0)
5889                                                                                                                                                                                         if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5890                                                                                                                                                                                                 player[k].coords.y=player[i].coords.y;
5891                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
5892                                                                                                                                                                                                 player[i].skeleton.free=0;
5893                                                                                                                                                                                                 player[i].rotation=0;
5894                                                                                                                                                                                                 player[i].RagDoll(0);
5895                                                                                                                                                                                                 player[i].DoDamage(20);
5896                                                                                                                                                                                                 if(k==0)camerashake+=.3;
5897                                                                                                                                                                                                 player[i].skeleton.longdead=0;
5898                                                                                                                                                                                                 player[k].lastcollide=1;
5899                                                                                                                                                                                         }
5900                                                                                                                                                                                         if(i==0)
5901                                                                                                                                                                                                 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5902                                                                                                                                                                                                         player[i].coords.y=player[k].coords.y;
5903                                                                                                                                                                                                         player[k].velocity=player[i].velocity;
5904                                                                                                                                                                                                         player[k].skeleton.free=0;
5905                                                                                                                                                                                                         player[k].rotation=0;
5906                                                                                                                                                                                                         player[k].RagDoll(0);
5907                                                                                                                                                                                                         player[k].DoDamage(20);
5908                                                                                                                                                                                                         if(i==0)camerashake+=.3;
5909                                                                                                                                                                                                         player[k].skeleton.longdead=0;
5910                                                                                                                                                                                                         player[i].lastcollide=1;
5911                                                                                                                                                                                                 }
5912
5913                                                                                                                                                                                                 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5914                                                                                                                                                                                                         rotatetarget=player[k].velocity-player[i].velocity;
5915                                                                                                                                                                                                         if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5916                                                                                                                                                                                                                 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5917                                                                                                                                                                                                                         //If hit by body
5918                                                                                                                                                                                                                         if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5919                                                                                                                                                                                                                                 static float gLoc[3];
5920                                                                                                                                                                                                                                 static float vel[3];
5921                                                                                                                                                                                                                                 gLoc[0]=player[i].coords.x;
5922                                                                                                                                                                                                                                 gLoc[1]=player[i].coords.y;
5923                                                                                                                                                                                                                                 gLoc[2]=player[i].coords.z;
5924                                                                                                                                                                                                                                 vel[0]=player[i].velocity.x;
5925                                                                                                                                                                                                                                 vel[1]=player[i].velocity.y;
5926                                                                                                                                                                                                                                 vel[2]=player[i].velocity.z;
5927                                                                                                                                                                                                                                 if(tutoriallevel!=1){
5928                                                                                                                                                                                                                                         PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
5929                                                                                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
5930                                                                                                                                                                                                                                         OPENAL_SetVolume(channels[heavyimpactsound], 256);
5931                                                                                                                                                                                                                                         OPENAL_SetPaused(channels[heavyimpactsound], false);
5932                                                                                                                                                                                                                                 }
5933                                                                                                                                                                                                                                 //player[i].velocity=player[k].velocity;
5934                                                                                                                                                                                                                                 //player[k].velocity=player[i].velocity;
5935
5936                                                                                                                                                                                                                                 player[i].RagDoll(0);
5937                                                                                                                                                                                                                                 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5938                                                                                                                                                                                                                                         bonus=aimbonus;
5939                                                                                                                                                                                                                                         bonustime=0;
5940                                                                                                                                                                                                                                         bonusvalue=150;
5941                                                                                                                                                                                                                                 }
5942                                                                                                                                                                                                                                 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5943                                                                                                                                                                                                                                 player[k].RagDoll(0);
5944                                                                                                                                                                                                                                 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5945                                                                                                                                                                                                                                         bonus=aimbonus;
5946                                                                                                                                                                                                                                         bonustime=0;
5947                                                                                                                                                                                                                                         bonusvalue=150;
5948                                                                                                                                                                                                                                 }
5949                                                                                                                                                                                                                                 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5950
5951                                                                                                                                                                                                                                 //if(player[i].skeleton.oldfree){
5952                                                                                                                                                                                                                                 for(j=0;j<player[i].skeleton.num_joints;j++){
5953                                                                                                                                                                                                                                         player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5954                                                                                                                                                                                                                                 }
5955                                                                                                                                                                                                                                 //}
5956                                                                                                                                                                                                                                 //if(player[k].skeleton.oldfree){
5957                                                                                                                                                                                                                                 for(j=0;j<player[k].skeleton.num_joints;j++){
5958                                                                                                                                                                                                                                         player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5959                                                                                                                                                                                                                                 }
5960                                                                                                                                                                                                                                 //}
5961
5962                                                                                                                                                                                                                         }
5963                                                                                                                                                                                                                 }
5964                                                                                                                                                                                                                 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5965                                                                                                                                                                                                                         //If bumped
5966                                                                                                                                                                                                                         if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5967                                                                                                                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5968                                                                                                                                                                                                                                         rotatetarget=player[k].coords-player[i].coords;
5969                                                                                                                                                                                                                                         Normalise(&rotatetarget);
5970                                                                                                                                                                                                                                         player[k].coords=(player[k].coords+player[i].coords)/2;
5971                                                                                                                                                                                                                                         player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5972                                                                                                                                                                                                                                         player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5973                                                                                                                                                                                                                                         if(player[k].howactive==typeactive||hostile)
5974                                                                                                                                                                                                                                                 if(player[k].isIdle()){
5975                                                                                                                                                                                                                                                         if(player[k].howactive<typesleeping){
5976                                                                                                                                                                                                                                                                 player[k].targetanimation=player[k].getStop();
5977                                                                                                                                                                                                                                                                 player[k].targetframe=0;
5978                                                                                                                                                                                                                                                                 player[k].target=0;
5979                                                                                                                                                                                                                                                         }
5980                                                                                                                                                                                                                                                         else if(player[k].howactive==typesleeping)
5981                                                                                                                                                                                                                                                         {
5982                                                                                                                                                                                                                                                                 player[k].targetanimation=getupfromfrontanim;
5983                                                                                                                                                                                                                                                                 player[k].targetframe=0;
5984                                                                                                                                                                                                                                                                 player[k].target=0;
5985                                                                                                                                                                                                                                                         }
5986                                                                                                                                                                                                                                                         if(!editorenabled)player[k].howactive=typeactive;
5987                                                                                                                                                                                                                                                 }
5988                                                                                                                                                                                                                                                 if(player[i].howactive==typeactive||hostile)
5989                                                                                                                                                                                                                                                         if(player[i].isIdle()){
5990                                                                                                                                                                                                                                                                 if(player[i].howactive<typesleeping){
5991                                                                                                                                                                                                                                                                         player[i].targetanimation=player[i].getStop();
5992                                                                                                                                                                                                                                                                         player[i].targetframe=0;
5993                                                                                                                                                                                                                                                                         player[i].target=0;
5994                                                                                                                                                                                                                                                                 }
5995                                                                                                                                                                                                                                                                 else
5996                                                                                                                                                                                                                                                                 {
5997                                                                                                                                                                                                                                                                         player[i].targetanimation=getupfromfrontanim;
5998                                                                                                                                                                                                                                                                         player[i].targetframe=0;
5999                                                                                                                                                                                                                                                                         player[i].target=0;
6000                                                                                                                                                                                                                                                                 }
6001                                                                                                                                                                                                                                                                 if(!editorenabled)player[i].howactive=typeactive;
6002                                                                                                                                                                                                                                                         }
6003                                                                                                                                                                                                                                 }
6004                                                                                                                                                                                                                                 if(hostile){
6005                                                                                                                                                                                                                                         if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
6006                                                                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
6007                                                                                                                                                                                                                                                 player[k].velocity=player[k].velocity*-.5;
6008                                                                                                                                                                                                                                                 //player[i].velocity.y-=10;
6009                                                                                                                                                                                                                                                 player[k].velocity.y=player[i].velocity.y;
6010                                                                                                                                                                                                                                                 player[i].DoDamage(20);
6011                                                                                                                                                                                                                                                 player[i].RagDoll(0);
6012                                                                                                                                                                                                                                                 player[k].lastcollide=1;
6013                                                                                                                                                                                                                                                 if(k==0){
6014                                                                                                                                                                                                                                                         bonus=AboveBonus;
6015                                                                                                                                                                                                                                                         bonustime=0;
6016                                                                                                                                                                                                                                                         bonusvalue=50;
6017                                                                                                                                                                                                                                                 }
6018                                                                                                                                                                                                                                         }
6019                                                                                                                                                                                                                                         if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
6020                                                                                                                                                                                                                                                 player[k].velocity=player[i].velocity;
6021                                                                                                                                                                                                                                                 player[i].velocity=player[i].velocity*-.3;
6022                                                                                                                                                                                                                                                 //player[k].velocity.y-=10;
6023                                                                                                                                                                                                                                                 player[i].velocity.y=player[k].velocity.y;
6024                                                                                                                                                                                                                                                 player[k].DoDamage(20);
6025                                                                                                                                                                                                                                                 player[k].RagDoll(0);
6026                                                                                                                                                                                                                                                 player[i].lastcollide=1;
6027                                                                                                                                                                                                                                                 if(i==0){
6028                                                                                                                                                                                                                                                         bonus=AboveBonus;
6029                                                                                                                                                                                                                                                         bonustime=0;
6030                                                                                                                                                                                                                                                         bonusvalue=50;
6031                                                                                                                                                                                                                                                 }
6032                                                                                                                                                                                                                                         }
6033                                                                                                                                                                                                                                 }
6034                                                                                                                                                                                                                         }
6035                                                                                                                                                                                                                 }
6036                                                                                                                                                                                                 }
6037                                                                                                                                                                                                 player[i].CheckKick();
6038                                                                                                                                                                                                 player[k].CheckKick();
6039                                                                                                                                                                         }
6040                                                                                                                                                                 }
6041                                                                 }
6042                                                         }
6043
6044                                                         for(k=0;k<numplayers;k++){
6045                                                                 for(i=k;i<numplayers;i++){
6046                                                                         if(i==k)i++;
6047                                                                         if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
6048                                                                                 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6049                                                                                         if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
6050                                                                                                 player[i].victim=&player[k];
6051                                                                                                 player[i].targetanimation=jumpreversedanim;
6052                                                                                                 player[i].currentanimation=jumpreversedanim;
6053                                                                                                 player[k].currentanimation=jumpreversalanim;
6054                                                                                                 player[k].targetanimation=jumpreversalanim;
6055                                                                                                 player[i].targettilt2=0;
6056                                                                                                 player[i].currentframe=0;
6057                                                                                                 player[i].targetframe=1;
6058                                                                                                 player[k].currentframe=0;
6059                                                                                                 player[k].targetframe=1;
6060                                                                                                 if(player[i].coords.y<player[k].coords.y+1){
6061                                                                                                         player[i].targetanimation=rabbitkickreversedanim;
6062                                                                                                         player[i].currentanimation=rabbitkickreversedanim;
6063                                                                                                         player[k].currentanimation=rabbitkickreversalanim;
6064                                                                                                         player[k].targetanimation=rabbitkickreversalanim;
6065                                                                                                         player[k].currentframe=1;
6066                                                                                                         player[k].targetframe=2;
6067                                                                                                         player[i].currentframe=1;
6068                                                                                                         player[i].targetframe=2;
6069                                                                                                 }
6070                                                                                                 player[k].targettilt2=0;
6071                                                                                                 player[i].target=0;
6072                                                                                                 player[i].velocity=0;
6073                                                                                                 player[k].velocity=0;
6074                                                                                                 player[k].oldcoords=player[k].coords;
6075                                                                                                 player[i].coords=player[k].coords;
6076                                                                                                 player[k].targetrotation=player[i].targetrotation;
6077                                                                                                 player[k].rotation=player[i].targetrotation;
6078                                                                                                 player[k].victim=&player[i];
6079                                                                                                 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
6080                                                                                         }
6081                                                                                         if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
6082                                                                                                 player[k].victim=&player[i];
6083                                                                                                 player[k].targetanimation=jumpreversedanim;
6084                                                                                                 player[k].currentanimation=jumpreversedanim;
6085                                                                                                 player[i].currentanimation=jumpreversalanim;
6086                                                                                                 player[i].targetanimation=jumpreversalanim;
6087                                                                                                 player[k].targettilt2=0;
6088                                                                                                 player[i].targettilt2=0;
6089                                                                                                 player[k].currentframe=0;
6090                                                                                                 player[k].targetframe=1;
6091                                                                                                 player[i].currentframe=0;
6092                                                                                                 player[i].targetframe=1;
6093                                                                                                 if(player[k].coords.y<player[i].coords.y+1){
6094                                                                                                         player[k].targetanimation=rabbitkickreversedanim;
6095                                                                                                         player[k].currentanimation=rabbitkickreversedanim;
6096                                                                                                         player[i].currentanimation=rabbitkickreversalanim;
6097                                                                                                         player[i].targetanimation=rabbitkickreversalanim;
6098                                                                                                         player[k].currentframe=1;
6099                                                                                                         player[k].targetframe=2;
6100                                                                                                         player[i].currentframe=1;
6101                                                                                                         player[i].targetframe=2;
6102                                                                                                 }
6103                                                                                                 player[k].target=0;
6104                                                                                                 player[k].velocity=0;
6105                                                                                                 player[i].velocity=0;
6106                                                                                                 player[i].oldcoords=player[i].coords;
6107                                                                                                 player[k].coords=player[i].coords;
6108                                                                                                 player[i].targetrotation=player[k].targetrotation;
6109                                                                                                 player[i].rotation=player[k].targetrotation;
6110                                                                                                 player[i].victim=&player[k];
6111                                                                                                 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
6112                                                                                         }
6113                                                                                 }
6114                                                                         }
6115                                                                 }
6116                                                         }
6117
6118                                                         for(k=0;k<numplayers;k++)
6119                                                                 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
6120
6121
6122                                                         //pile
6123                                                         if(!Input::isKeyDown(SDLK_n)){
6124                                                                 texturesizetogglekeydown=0;
6125                                                         }
6126
6127                                                         for(k=0;k<numplayers;k++){
6128                                                                 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6129                                                                         if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6130                                                                                 player[k].DoDamage(1000);
6131                                                                         }
6132                                                                 }
6133                                                         }
6134
6135                                                         static bool respawnkeydown;
6136                                                         if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
6137                                                                 targetlevel=whichlevel;
6138                                                                 loading=1;
6139                                                                 leveltime=5;
6140                                                         }
6141                                                         if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
6142                                                         if(Input::isKeyDown(jumpkey))respawnkeydown=1;
6143
6144
6145
6146
6147                                                         if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
6148                                                                 targetlevel++;
6149                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
6150                                                                 loading=1;
6151                                                                 leveltime=5;
6152                                                                 slomotogglekeydown=1;
6153                                                         }
6154                                                         static bool movekey;
6155                                                         static bool connected;
6156                                                         
6157                 for(int i=0;i<numplayers;i++){
6158                                                                 if(!player[i].skeleton.free){
6159                                                                         oldtargetrotation=player[i].targetrotation;
6160                                                                         if(i==0&&indialogue==-1){
6161                                                                                 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6162                                                                                         if(!cameramode)player[0].targetrotation=-rotation+180;
6163                                                                                         if(cameramode)player[0].targetrotation=0;
6164                                                                                 }
6165
6166                                                                                 facing=0;
6167                                                                                 facing.z=-1;
6168
6169                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6170                                                                                 if(cameramode){facing=flatfacing;}
6171                                                                                 else{
6172                                                                                         facing=DoRotation(facing,-rotation2,0,0);
6173                                                                                         facing=DoRotation(facing,0,0-rotation,0);
6174                                                                                 }
6175
6176                                                                                 player[0].lookrotation=-rotation;
6177
6178                                                                                 player[i].targetheadrotation=rotation;
6179                                                                                 player[i].targetheadrotation2=rotation2;
6180                                                                         }
6181                                                                         if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
6182                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
6183                                                                                         player[i].targetrotation=-player[i].lookrotation+180;
6184                                                                                 }
6185
6186                                                                                 facing=0;
6187                                                                                 facing.z=-1;
6188
6189                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6190
6191                                                                                 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
6192                                                                                 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
6193
6194                                                                                 player[i].targetheadrotation=player[i].lookrotation;
6195                                                                                 player[i].targetheadrotation2=player[i].lookrotation2;
6196                                                                         }
6197                                                                         if(indialogue!=-1){
6198                                                                                 rotatetarget=participantfacing[whichdialogue][indialogue][i];
6199                                                                                 Normalise(&rotatetarget);
6200                                                                                 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6201                                                                                 player[i].targetheadrotation*=360/6.28;
6202                                                                                 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6203
6204                                                                                 player[i].targetheadrotation*=-1;
6205                                                                                 player[i].targetheadrotation+=180;
6206                                                                                 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6207                                                                         }
6208
6209                                                                         bool pause;
6210
6211                                                                         if(leveltime<.5)
6212                                                                                 numenvsounds=0;
6213
6214                                                                         player[i].avoidsomething=0;
6215
6216                                                                         for(j=0;j<objects.numobjects;j++){
6217                                                                                 if(objects.onfire[j]){
6218                                                                                         if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
6219                                                                                         {
6220                                                                                                 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
6221                                                                                                         player[i].collided=0;
6222                                                                                                         player[i].avoidcollided=1;
6223                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6224                                                                                                                 player[i].avoidwhere=objects.position[j];
6225                                                                                                 }
6226                                                                                         }
6227                                                                                 }
6228                                                                         }
6229
6230                                                                         //Add avoidwhere to players
6231
6232                                                                         for(j=0;j<numplayers;j++){
6233                                                                                 if(player[j].onfire){
6234                                                                                         if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
6235                                                                                         {
6236                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
6237                                                                                                         player[i].collided=0;
6238                                                                                                         player[i].avoidcollided=1;
6239                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6240                                                                                                                 player[i].avoidwhere=objects.position[j];
6241                                                                                                 }
6242                                                                                         }
6243                                                                                 }
6244                                                                         }
6245
6246                                                                         if(player[i].collided>.8)player[i].avoidcollided=0;
6247                                                                         if(player[i].aitype!=playercontrolled&&indialogue==-1){
6248                                                                                 player[i].jumpclimb=0;
6249                                                                                 //AI
6250                                                                                 if(editorenabled)player[i].stunned=1;
6251
6252                                                                                 player[i].pause=0;
6253                                                                                 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
6254                                                                                 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
6255
6256                                                                                 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
6257                                                                                 player[i].forwardkeydown=0;
6258                                                                                 player[i].leftkeydown=0;
6259                                                                                 player[i].backkeydown=0;
6260                                                                                 player[i].rightkeydown=0;
6261                                                                                 player[i].crouchkeydown=0;
6262                                                                                 player[i].attackkeydown=0;
6263                                                                                 player[i].jumpkeydown=0;
6264                                                                                 player[i].throwkeydown=0;
6265                                                                                 }*/
6266
6267                                                                                 if(player[i].aitype==pathfindtype){
6268                                                                                         if(player[i].finalpathfindpoint==-1){
6269                                                                                                 float closestdistance;
6270                                                                                                 float tempdist;
6271                                                                                                 int closest;
6272                                                                                                 XYZ colpoint;
6273                                                                                                 closest=-1;
6274                                                                                                 closestdistance=-1;
6275                                                                                                 for(j=0;j<numpathpoints;j++){
6276                                                                                                         if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
6277                                                                                                                 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
6278                                                                                                                 closest=j;
6279                                                                                                                 player[i].finaltarget=pathpoint[j];
6280                                                                                                         }
6281                                                                                                 }
6282                                                                                                 player[i].finalpathfindpoint=closest;
6283                                                                                                 for(j=0;j<numpathpoints;j++){
6284                                                                                                         if(numpathpointconnect[j])
6285                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
6286                                                                                                                         DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6287                                                                                                                         if(tempdist*tempdist<closestdistance){
6288                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6289                                                                                                                                         closestdistance=tempdist*tempdist;
6290                                                                                                                                         closest=j;
6291                                                                                                                                         player[i].finaltarget=colpoint;
6292                                                                                                                                 }
6293                                                                                                                         }
6294                                                                                                                 }
6295                                                                                                 }
6296                                                                                                 player[i].finalpathfindpoint=closest;
6297
6298                                                                                         }
6299                                                                                         if(player[i].targetpathfindpoint==-1){
6300                                                                                                 float closestdistance;
6301                                                                                                 float tempdist;
6302                                                                                                 int closest;
6303                                                                                                 XYZ colpoint;
6304                                                                                                 closest=-1;
6305                                                                                                 closestdistance=-1;
6306                                                                                                 if(player[i].lastpathfindpoint==-1){
6307                                                                                                         for(j=0;j<numpathpoints;j++){
6308                                                                                                                 if(j!=player[i].lastpathfindpoint)
6309                                                                                                                         if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
6310                                                                                                                                 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
6311                                                                                                                                 closest=j;
6312                                                                                                                         }
6313                                                                                                         }
6314                                                                                                         player[i].targetpathfindpoint=closest;
6315                                                                                                         for(j=0;j<numpathpoints;j++){
6316                                                                                                                 if(j!=player[i].lastpathfindpoint)
6317                                                                                                                         if(numpathpointconnect[j])
6318                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
6319                                                                                                                                         DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6320                                                                                                                                         if(tempdist*tempdist<closestdistance){
6321                                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6322                                                                                                                                                         //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
6323                                                                                                                                                         closestdistance=tempdist*tempdist;
6324                                                                                                                                                         closest=j;
6325                                                                                                                                                         //}
6326                                                                                                                                                 }
6327                                                                                                                                         }
6328                                                                                                                                 }
6329                                                                                                         }
6330                                                                                                         player[i].targetpathfindpoint=closest;
6331                                                                                                 }
6332                                                                                                 else
6333                                                                                                 {
6334                                                                                                         for(j=0;j<numpathpoints;j++){
6335                                                                                                                 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
6336                                                                                                                 {
6337                                                                                                                         connected=0;
6338                                                                                                                         if(numpathpointconnect[j])
6339                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
6340                                                                                                                                         if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
6341                                                                                                                                 }
6342                                                                                                                                 if(!connected)
6343                                                                                                                                         if(numpathpointconnect[player[i].lastpathfindpoint])
6344                                                                                                                                                 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
6345                                                                                                                                                         if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
6346                                                                                                                                                 }
6347                                                                                                                                                 if(connected){
6348                                                                                                                                                         tempdist=findPathDist(j,player[i].finalpathfindpoint);
6349                                                                                                                                                         if(closest==-1||tempdist<closestdistance){
6350                                                                                                                                                                 closestdistance=tempdist;
6351                                                                                                                                                                 closest=j;
6352                                                                                                                                                         }
6353                                                                                                                                                 }
6354                                                                                                                 }
6355                                                                                                         }
6356                                                                                                         player[i].targetpathfindpoint=closest;
6357                                                                                                 }
6358                                                                                         }
6359                                                                                         player[i].losupdatedelay-=multiplier;
6360
6361                                                                                         rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
6362                                                                                         Normalise(&rotatetarget);
6363                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
6364                                                                                         player[i].targetrotation*=360/6.28;
6365                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6366                                                                                         player[i].lookrotation=player[i].targetrotation;
6367                                                                                         //player[i].aiupdatedelay=.05;
6368
6369                                                                                         if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
6370                                                                                                 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6371                                                                                                 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6372                                                                                                 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6373                                                                                                 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
6374                                                                                                 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6375                                                                                                 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6376                                                                                                 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6377                                                                                                 player[i].targetpathfindpoint=-1;
6378                                                                                         }
6379                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
6380                                                                                                 player[i].aitype=passivetype;
6381                                                                                         }
6382
6383                                                                                         player[i].forwardkeydown=1;
6384                                                                                         player[i].leftkeydown=0;
6385                                                                                         player[i].backkeydown=0;
6386                                                                                         player[i].rightkeydown=0;
6387                                                                                         player[i].crouchkeydown=0;
6388                                                                                         player[i].attackkeydown=0;
6389                                                                                         player[i].throwkeydown=0;
6390
6391                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6392
6393                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6394                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6395
6396                                                                                         if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6397                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
6398                                                                                                         player[i].aitype=attacktypecutoff;
6399                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6400                                                                                                         player[i].aitype=attacktypecutoff;
6401
6402                                                                                                 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6403                                                                                                         player[i].losupdatedelay=.2;
6404                                                                                                         for(j=0;j<numplayers;j++){
6405                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6406                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6407                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6408                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6409                                                                                                                                                 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
6410                                                                                                                                                         if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6411                                                                                                                                                                 player[i].aitype=searchtype;
6412                                                                                                                                                                 player[i].lastchecktime=12;
6413                                                                                                                                                                 player[i].lastseen=player[j].coords;
6414                                                                                                                                                                 player[i].lastseentime=12;
6415                                                                                                                                                         }
6416                                                                                                                 }
6417                                                                                                         }
6418                                                                                                 }
6419                                                                                         }
6420                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
6421                                                                                                 if(player[i].creature!=wolftype){
6422                                                                                                         player[i].stunned=.6;
6423                                                                                                         player[i].surprised=.6;
6424                                                                                                 }
6425                                                                                         }
6426                                                                                 }
6427
6428                                                                                 if(player[i].aitype!=passivetype&&leveltime>.5){
6429                                                                                         player[i].howactive=typeactive;
6430                                                                                 }
6431
6432                                                                                 if(player[i].aitype==passivetype){
6433                                                                                         player[i].aiupdatedelay-=multiplier;
6434                                                                                         player[i].losupdatedelay-=multiplier;
6435                                                                                         player[i].lastseentime+=multiplier;
6436                                                                                         player[i].pausetime-=multiplier;
6437                                                                                         if(player[i].lastseentime>1)player[i].lastseentime=1;
6438
6439                                                                                         if(player[i].aiupdatedelay<0){
6440                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
6441                                                                                                         rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
6442                                                                                                         Normalise(&rotatetarget);
6443                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
6444                                                                                                         player[i].targetrotation*=360/6.28;
6445                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6446                                                                                                         player[i].lookrotation=player[i].targetrotation;
6447                                                                                                         player[i].aiupdatedelay=.05;
6448
6449                                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
6450                                                                                                                 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
6451                                                                                                                 player[i].waypoint++;
6452                                                                                                                 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
6453
6454                                                                                                         }
6455                                                                                                 }
6456
6457                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
6458                                                                                                 else player[i].forwardkeydown=0;
6459                                                                                                 player[i].leftkeydown=0;
6460                                                                                                 player[i].backkeydown=0;
6461                                                                                                 player[i].rightkeydown=0;
6462                                                                                                 player[i].crouchkeydown=0;
6463                                                                                                 player[i].attackkeydown=0;
6464                                                                                                 player[i].throwkeydown=0;
6465
6466                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6467                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6468                                                                                                         else{
6469                                                                                                                 XYZ leftpos,rightpos;
6470                                                                                                                 float leftdist,rightdist;
6471                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6472                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6473                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6474                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6475                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
6476                                                                                                                 else player[i].targetrotation-=90;
6477                                                                                                         }
6478                                                                                                 }
6479                                                                                         }
6480                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6481                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6482
6483
6484                                                                                         if(!editorenabled){
6485                                                                                                 if(player[i].howactive<typesleeping)
6486                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6487                                                                                                                 for(j=0;j<numenvsounds;j++){
6488                                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6489                                                                                                                                 player[i].aitype=attacktypecutoff;
6490                                                                                                                         }
6491                                                                                                                 }
6492
6493                                                                                                                 if(player[i].howactive==typesleeping)
6494                                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6495                                                                                                                                 for(j=0;j<numenvsounds;j++){
6496                                                                                                                                         if(envsoundvol[j]>14)
6497                                                                                                                                                 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
6498                                                                                                                                                         player[i].aitype=attacktypecutoff;
6499                                                                                                                                                 }
6500                                                                                                                                 }
6501
6502                                                                                                                                 if(player[i].aitype!=passivetype){
6503                                                                                                                                         if(player[i].howactive==typesleeping){
6504                                                                                                                                                 player[i].targetanimation=getupfromfrontanim;
6505                                                                                                                                                 player[i].targetframe=0;
6506                                                                                                                                                 player[i].target=0;
6507                                                                                                                                         }
6508
6509                                                                                                                                         player[i].howactive=typeactive;
6510                                                                                                                                 }
6511                                                                                         }
6512
6513                                                                                         if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6514                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6515                                                                                                         player[i].aitype=attacktypecutoff;
6516                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6517                                                                                                         player[i].aitype=attacktypecutoff;
6518
6519                                                                                                 if(player[i].creature==wolftype){
6520                                                                                                         XYZ windsmell;
6521                                                                                                         float smelldistance;
6522                                                                                                         smelldistance=50;
6523                                                                                                         for(j=0;j<numplayers;j++){
6524                                                                                                                 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6525                                                                                                                         if(j==0&&player[j].num_weapons>0){
6526                                                                                                                                 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6527                                                                                                                                 if(player[j].num_weapons==2)
6528                                                                                                                                         if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6529                                                                                                                         }
6530                                                                                                                         if(j!=0){
6531                                                                                                                                 smelldistance=100;
6532                                                                                                                         }
6533                                                                                                                         windsmell=windvector;
6534                                                                                                                         Normalise(&windsmell);
6535                                                                                                                         windsmell=windsmell*2+player[j].coords;
6536                                                                                                                         if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6537                                                                                                                                 player[i].aitype=attacktypecutoff;
6538                                                                                                                 }
6539                                                                                                         }
6540                                                                                                 }
6541
6542                                                                                                 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6543                                                                                                         player[i].losupdatedelay=.2;
6544                                                                                                         for(j=0;j<numplayers;j++){
6545                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6546                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6547                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6548                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6549                                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6550                                                                                                                                                         player[i].lastseentime-=.2;
6551                                                                                                                                                         if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6552                                                                                                                                                         else player[i].lastseentime-=.6;
6553                                                                                                                                                 }
6554                                                                                                                                                 if(player[i].lastseentime<=0){
6555                                                                                                                                                         player[i].aitype=searchtype;
6556                                                                                                                                                         player[i].lastchecktime=12;
6557                                                                                                                                                         player[i].lastseen=player[j].coords;
6558                                                                                                                                                         player[i].lastseentime=12;
6559                                                                                                                                                 }
6560                                                                                                                 }
6561                                                                                                         }
6562                                                                                                 }
6563                                                                                         }
6564                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
6565                                                                                                 if(player[i].creature!=wolftype){
6566                                                                                                         player[i].stunned=.6;
6567                                                                                                         player[i].surprised=.6;
6568                                                                                                 }
6569                                                                                                 if(player[i].creature==wolftype){
6570                                                                                                         player[i].stunned=.47;
6571                                                                                                         player[i].surprised=.47;
6572                                                                                                 }
6573                                                                                                 numseen++;
6574                                                                                         }
6575                                                                                 }
6576
6577                                                                                 if(player[i].aitype==searchtype){
6578                                                                                         player[i].aiupdatedelay-=multiplier;
6579                                                                                         player[i].losupdatedelay-=multiplier;
6580                                                                                         if(!player[i].pause)player[i].lastseentime-=multiplier;
6581                                                                                         player[i].lastchecktime-=multiplier;
6582
6583                                                                                         if(player[i].isRun()&&!player[i].onground){
6584                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6585                                                                                                         test2=player[i].coords+player[i].facing;
6586                                                                                                         test2.y+=5;
6587                                                                                                         test=player[i].coords+player[i].facing;
6588                                                                                                         test.y-=10;
6589                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
6590                                                                                                         if(j==-1)j=checkcollide(test2,test);
6591                                                                                                         if(j==-1){
6592                                                                                                                 player[i].velocity=0;
6593                                                                                                                 player[i].targetanimation=player[i].getStop();
6594                                                                                                                 player[i].targetframe=0;
6595                                                                                                                 player[i].target=0;
6596                                                                                                                 player[i].targetrotation+=180;
6597                                                                                                                 player[i].stunned=.5;
6598                                                                                                                 //player[i].aitype=passivetype;
6599                                                                                                                 player[i].aitype=pathfindtype;
6600                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6601                                                                                                                 player[i].finalpathfindpoint=-1;
6602                                                                                                                 player[i].targetpathfindpoint=-1;
6603                                                                                                                 player[i].lastpathfindpoint=-1;
6604                                                                                                                 player[i].lastpathfindpoint2=-1;
6605                                                                                                                 player[i].lastpathfindpoint3=-1;
6606                                                                                                                 player[i].lastpathfindpoint4=-1;
6607                                                                                                         }
6608                                                                                                         else player[i].laststanding=j;
6609                                                                                                 }
6610                                                                                         }
6611                                                                                         if(player[i].aiupdatedelay<0){
6612                                                                                                 rotatetarget=player[i].lastseen-player[i].coords;
6613                                                                                                 Normalise(&rotatetarget);
6614                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6615                                                                                                 player[i].targetrotation*=360/6.28;
6616                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6617                                                                                                 player[i].lookrotation=player[i].targetrotation;
6618                                                                                                 player[i].aiupdatedelay=.05;
6619                                                                                                 player[i].forwardkeydown=1;
6620
6621                                                                                                 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6622                                                                                                         player[i].forwardkeydown=0;
6623                                                                                                         player[i].aiupdatedelay=1;
6624                                                                                                         player[i].lastseen.x+=(float(Random()%100)-50)/25;
6625                                                                                                         player[i].lastseen.z+=(float(Random()%100)-50)/25;
6626                                                                                                         player[i].lastchecktime=3;
6627                                                                                                 }
6628
6629                                                                                                 player[i].leftkeydown=0;
6630                                                                                                 player[i].backkeydown=0;
6631                                                                                                 player[i].rightkeydown=0;
6632                                                                                                 player[i].crouchkeydown=0;
6633                                                                                                 player[i].attackkeydown=0;
6634                                                                                                 player[i].throwkeydown=0;
6635
6636                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6637                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6638                                                                                                         else{
6639                                                                                                                 XYZ leftpos,rightpos;
6640                                                                                                                 float leftdist,rightdist;
6641                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6642                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6643                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6644                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6645                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
6646                                                                                                                 else player[i].targetrotation-=90;
6647                                                                                                         }
6648                                                                                                 }
6649                                                                                         }
6650                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6651                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6652
6653                                                                                         if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6654                                                                                                 for(j=0;j<numenvsounds;j++){
6655                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6656                                                                                                                 player[i].aitype=attacktypecutoff;
6657                                                                                                         }
6658                                                                                                 }
6659
6660                                                                                                 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6661                                                                                                         player[i].losupdatedelay=.2;
6662                                                                                                         if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6663                                                                                                         {player[i].aitype=attacktypecutoff;
6664                                                                                                         player[i].lastseentime=1;}
6665                                                                                                         if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6666                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6667                                                                                                                         if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6668                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6669                                                                                                                                         player[i].aitype=attacktypecutoff;
6670                                                                                                                                         player[i].lastseentime=1;
6671                                                                                                                                 }
6672                                                                                                 }
6673                                                                                                 if(player[i].lastseentime<0){
6674                                                                                                         //player[i].aitype=passivetype;
6675                                                                                                         numescaped++;
6676                                                                                                         player[i].aitype=pathfindtype;
6677                                                                                                         player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6678                                                                                                         player[i].finalpathfindpoint=-1;
6679                                                                                                         player[i].targetpathfindpoint=-1;
6680                                                                                                         player[i].lastpathfindpoint=-1;
6681                                                                                                         player[i].lastpathfindpoint2=-1;
6682                                                                                                         player[i].lastpathfindpoint3=-1;
6683                                                                                                         player[i].lastpathfindpoint4=-1;
6684                                                                                                 }
6685                                                                                 }
6686
6687                                                                                 if(player[i].aitype!=gethelptype){
6688                                                                                         player[i].runninghowlong=0;
6689                                                                                 }
6690
6691                                                                                 if(player[i].aitype==gethelptype){
6692                                                                                         player[i].runninghowlong+=multiplier;
6693                                                                                         player[i].aiupdatedelay-=multiplier;
6694
6695                                                                                         if(player[i].aiupdatedelay<0||player[i].ally==0){
6696                                                                                                 player[i].aiupdatedelay=.2;
6697
6698                                                                                                 int closest;
6699                                                                                                 float closestdist;
6700                                                                                                 closest=-1;
6701                                                                                                 closestdist=-1;
6702                                                                                                 float distance;
6703
6704                                                                                                 if(!player[i].ally){
6705                                                                                                         for(j=0;j<numplayers;j++){
6706                                                                                                                 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6707                                                                                                                         distance=findDistancefast(&player[i].coords,&player[j].coords);
6708                                                                                                                         if(closestdist==-1||distance<closestdist){
6709                                                                                                                                 closestdist=distance;
6710                                                                                                                                 closest=j;
6711                                                                                                                         }
6712                                                                                                                         closest=j;
6713                                                                                                                 }
6714                                                                                                         }
6715                                                                                                         if(closest!=-1)player[i].ally=closest;
6716                                                                                                         else player[i].ally=0;
6717                                                                                                         player[i].lastseen=player[0].coords;
6718                                                                                                         player[i].lastseentime=12;
6719                                                                                                 }
6720
6721
6722                                                                                                 player[i].lastchecktime=12;
6723                                                                                                 //player[i].lastseentime-=.5;
6724
6725                                                                                                 facing=player[i].coords;
6726                                                                                                 flatfacing=player[player[i].ally].coords;
6727                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6728                                                                                                 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6729                                                                                                 if(-1!=checkcollide(facing,flatfacing))
6730                                                                                                         player[i].lastseentime-=.1;
6731
6732                                                                                                 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6733                                                                                                         player[i].aitype=searchtype;
6734                                                                                                         player[i].lastseentime=12;
6735                                                                                                 }
6736
6737                                                                                                 if(player[i].ally>0){
6738                                                                                                         rotatetarget=player[player[i].ally].coords-player[i].coords;
6739                                                                                                         Normalise(&rotatetarget);
6740                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
6741                                                                                                         player[i].targetrotation*=360/6.28;
6742                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6743                                                                                                         player[i].lookrotation=player[i].targetrotation;
6744                                                                                                         player[i].aiupdatedelay=.05;
6745                                                                                                         player[i].forwardkeydown=1;
6746
6747                                                                                                         if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6748                                                                                                                 player[i].aitype=searchtype;
6749                                                                                                                 player[i].lastseentime=12;
6750                                                                                                                 player[player[i].ally].aitype=searchtype;
6751                                                                                                                 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6752                                                                                                                         player[player[i].ally].lastseen=player[i].lastseen;
6753                                                                                                                         player[player[i].ally].lastseentime=player[i].lastseentime;
6754                                                                                                                         player[player[i].ally].lastchecktime=player[i].lastchecktime;
6755                                                                                                                 }
6756                                                                                                         }
6757
6758                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6759                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6760                                                                                                                 else{
6761                                                                                                                         XYZ leftpos,rightpos;
6762                                                                                                                         float leftdist,rightdist;
6763                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6764                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6765                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6766                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6767                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
6768                                                                                                                         else player[i].targetrotation-=90;
6769                                                                                                                 }
6770                                                                                                         }
6771                                                                                                 }
6772
6773                                                                                                 player[i].leftkeydown=0;
6774                                                                                                 player[i].backkeydown=0;
6775                                                                                                 player[i].rightkeydown=0;
6776                                                                                                 player[i].crouchkeydown=0;
6777                                                                                                 player[i].attackkeydown=0;
6778                                                                                         }
6779                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6780                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6781                                                                                 }
6782
6783                                                                                 if(player[i].aitype==getweapontype){
6784                                                                                         player[i].aiupdatedelay-=multiplier;
6785                                                                                         player[i].lastchecktime-=multiplier;
6786
6787                                                                                         if(player[i].aiupdatedelay<0){
6788                                                                                                 player[i].aiupdatedelay=.2;
6789
6790                                                                                                 int closest;
6791                                                                                                 float closestdist;
6792                                                                                                 closest=-1;
6793                                                                                                 closestdist=-1;
6794                                                                                                 float distance;
6795
6796                                                                                                 if(player[i].ally<0){
6797                                                                                                         for(j=0;j<weapons.numweapons;j++){
6798                                                                                                                 if(weapons.owner[j]==-1){
6799                                                                                                                         distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6800                                                                                                                         if(closestdist==-1||distance<closestdist){
6801                                                                                                                                 closestdist=distance;
6802                                                                                                                                 closest=j;
6803                                                                                                                         }
6804                                                                                                                         closest=j;
6805                                                                                                                 }
6806                                                                                                         }
6807                                                                                                         if(closest!=-1)player[i].ally=closest;
6808                                                                                                         else player[i].ally=-1;
6809                                                                                                 }
6810
6811                                                                                                 player[i].lastseentime=12;
6812
6813                                                                                                 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6814                                                                                                         if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6815                                                                                                                 player[i].aitype=attacktypecutoff;
6816                                                                                                                 player[i].lastseentime=1;
6817                                                                                                         }
6818                                                                                                         if(!player[0].dead)
6819                                                                                                                 if(player[i].ally>=0){
6820                                                                                                                         if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6821                                                                                                                                 player[i].aitype=attacktypecutoff;
6822                                                                                                                                 player[i].lastseentime=1;
6823                                                                                                                         }
6824                                                                                                                         rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6825                                                                                                                         Normalise(&rotatetarget);
6826                                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
6827                                                                                                                         player[i].targetrotation*=360/6.28;
6828                                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6829                                                                                                                         player[i].lookrotation=player[i].targetrotation;
6830                                                                                                                         player[i].aiupdatedelay=.05;
6831                                                                                                                         player[i].forwardkeydown=1;
6832
6833
6834                                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6835                                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6836                                                                                                                                 else{
6837                                                                                                                                         XYZ leftpos,rightpos;
6838                                                                                                                                         float leftdist,rightdist;
6839                                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6840                                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6841                                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6842                                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6843                                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
6844                                                                                                                                         else player[i].targetrotation-=90;
6845                                                                                                                                 }
6846                                                                                                                         }
6847                                                                                                                         /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
6848                                                                                                                         if(abs(Random()%6)){
6849                                                                                                                         player[i].crouchkeydown=1;
6850                                                                                                                         if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
6851                                                                                                                         if(player[i].isRun()){
6852                                                                                                                         player[i].targetframe=0;
6853                                                                                                                         player[i].target=0;
6854                                                                                                                         player[i].targetanimation=sneakanim;
6855                                                                                                                         }
6856                                                                                                                         }
6857                                                                                                                         else player[i].forwardkeydown=0;
6858                                                                                                                         }
6859                                                                                                                         else player[i].crouchkeydown=0;
6860                                                                                                                         }
6861                                                                                                                         else player[i].crouchkeydown=0;*/
6862                                                                                                                 }
6863
6864                                                                                                                 player[i].leftkeydown=0;
6865                                                                                                                 player[i].backkeydown=0;
6866                                                                                                                 player[i].rightkeydown=0;
6867                                                                                                                 player[i].attackkeydown=0;
6868                                                                                                                 player[i].throwkeydown=1;
6869                                                                                                                 player[i].crouchkeydown=0;
6870                                                                                                                 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6871                                                                                                                 player[i].drawkeydown=0;
6872                                                                                         }
6873                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6874                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6875                                                                                 }
6876
6877                                                                                 if(player[i].aitype==attacktypecutoff){
6878                                                                                         player[i].aiupdatedelay-=multiplier;
6879                                                                                         if(player[i].damage<player[i].damagetolerance*2/3)
6880                                                                                                 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6881                                                                                                         player[i].attackkeydown=0;
6882                                                                                                         if(player[i].isIdle())player[i].crouchkeydown=1;
6883                                                                                                         if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6884                                                                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
6885                                                                                                                         if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6886                                                                                                                                 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6887                                                                                                                                 else player[i].targetanimation=rollanim;
6888                                                                                                                                 player[i].target=0;
6889                                                                                                                                 player[i].targetframe=0;
6890                                                                                                                                 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6891                                                                                                                                 player[i].wentforweapon=0;
6892                                                                                                                         }
6893                                                                                                                         if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6894                                                                                                                                 player[i].targetanimation=flipanim;
6895                                                                                                                                 player[i].target=0;
6896                                                                                                                                 player[i].targetframe=0;
6897                                                                                                                         }
6898                                                                                                                 }
6899                                                                                                         }
6900                                                                                                         player[i].forwardkeydown=0;
6901                                                                                                         player[i].aiupdatedelay=.02;
6902                                                                                                 }
6903                                                                                                 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6904                                                                                                         if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6905                                                                                                                 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6906                                                                                                 }
6907                                                                                                 if(player[i].wentforweapon<3)
6908                                                                                                         for(j=0;j<weapons.numweapons;j++){
6909                                                                                                                 if(player[i].creature!=wolftype)
6910                                                                                                                         if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6911                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6912                                                                                                                                         player[i].wentforweapon++;
6913                                                                                                                                         player[i].lastchecktime=6;
6914                                                                                                                                         player[i].aitype=getweapontype;
6915                                                                                                                                         player[i].ally=-1;
6916                                                                                                                                 }
6917                                                                                                                         }
6918                                                                                                         }
6919                                                                                                         if(player[i].damage<player[i].damagetolerance/2)
6920                                                                                                                 if(animation[player[i].targetanimation].height!=highheight)
6921                                                                                                                         if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6922                                                                                                                                 player[i].crouchkeydown=1;
6923                                                                                                                         }
6924                                                                                                                         if(player[i].isRun()&&!player[i].onground){
6925                                                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6926                                                                                                                                         test2=player[i].coords+player[i].facing;
6927                                                                                                                                         test2.y+=5;
6928                                                                                                                                         test=player[i].coords+player[i].facing;
6929                                                                                                                                         test.y-=10;
6930                                                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
6931                                                                                                                                         if(j==-1)j=checkcollide(test2,test);
6932                                                                                                                                         if(j==-1){
6933                                                                                                                                                 player[i].velocity=0;
6934                                                                                                                                                 player[i].targetanimation=player[i].getStop();
6935                                                                                                                                                 player[i].targetframe=0;
6936                                                                                                                                                 player[i].target=0;
6937                                                                                                                                                 player[i].targetrotation+=180;
6938                                                                                                                                                 player[i].stunned=.5;
6939                                                                                                                                                 //player[i].aitype=passivetype;
6940                                                                                                                                                 player[i].aitype=pathfindtype;
6941                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6942                                                                                                                                                 player[i].finalpathfindpoint=-1;
6943                                                                                                                                                 player[i].targetpathfindpoint=-1;
6944                                                                                                                                                 player[i].lastpathfindpoint=-1;
6945                                                                                                                                                 player[i].lastpathfindpoint2=-1;
6946                                                                                                                                                 player[i].lastpathfindpoint3=-1;
6947                                                                                                                                                 player[i].lastpathfindpoint4=-1;
6948                                                                                                                                         }
6949                                                                                                                                         else player[i].laststanding=j;
6950                                                                                                                                 }
6951                                                                                                                         }
6952                                                                                                                         if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6953                                                                                                                                 player[i].aitype=pathfindtype;
6954                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6955                                                                                                                                 player[i].finalpathfindpoint=-1;
6956                                                                                                                                 player[i].targetpathfindpoint=-1;
6957                                                                                                                                 player[i].lastpathfindpoint=-1;
6958                                                                                                                                 player[i].lastpathfindpoint2=-1;
6959                                                                                                                                 player[i].lastpathfindpoint3=-1;
6960                                                                                                                                 player[i].lastpathfindpoint4=-1;
6961                                                                                                                         }
6962                                                                                                                         if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6963                                                                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6964                                                                                                                                 else player[i].drawkeydown=0;
6965                                                                                                                                 player[i].rabbitkickenabled=Random()%2;
6966                                                                                                                                 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6967                                                                                                                                 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6968                                                                                                                                         rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6969                                                                                                                                 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6970                                                                                                                                 Normalise(&rotatetarget);
6971                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6972                                                                                                                                 player[i].targetrotation*=360/6.28;
6973                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6974                                                                                                                                 player[i].lookrotation=player[i].targetrotation;
6975                                                                                                                                 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6976
6977                                                                                                                                 oldkey=player[i].forwardkeydown;
6978                                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6979                                                                                                                                 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6980                                                                                                                                 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6981                                                                                                                                 else player[i].forwardkeydown=0;
6982                                                                                                                                 if(player[0].dead){
6983                                                                                                                                         player[i].forwardkeydown=0;
6984                                                                                                                                         if(Random()%10==0)player[i].forwardkeydown=1;
6985                                                                                                                                         if(Random()%100==0){
6986                                                                                                                                                 player[i].aitype=pathfindtype;
6987                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6988                                                                                                                                                 player[i].finalpathfindpoint=-1;
6989                                                                                                                                                 player[i].targetpathfindpoint=-1;
6990                                                                                                                                                 player[i].lastpathfindpoint=-1;
6991                                                                                                                                                 player[i].lastpathfindpoint2=-1;
6992                                                                                                                                                 player[i].lastpathfindpoint3=-1;
6993                                                                                                                                                 player[i].lastpathfindpoint4=-1;
6994                                                                                                                                         }
6995                                                                                                                                 }
6996                                                                                                                                 player[i].leftkeydown=0;
6997                                                                                                                                 player[i].backkeydown=0;
6998                                                                                                                                 player[i].rightkeydown=0;
6999                                                                                                                                 player[i].crouchkeydown=0;
7000                                                                                                                                 player[i].throwkeydown=0;
7001
7002                                                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7003                                                                                                                                 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
7004                                                                                                                                 else player[i].attackkeydown=0;
7005                                                                                                                                 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
7006
7007                                                                                                                                 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
7008                                                                                                                                         target=-2;
7009                                                                                                                                         for(j=0;j<numplayers;j++){
7010                                                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
7011                                                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
7012                                                                                                                                                                 if(target>=0)target=-1;
7013                                                                                                                                                                 else target=j;
7014                                                                                                                                                         }
7015                                                                                                                                                 }
7016                                                                                                                                         }
7017                                                                                                                                         if(target>=0)player[target].Reverse();
7018                                                                                                                                 }
7019
7020                                                                                                                                 if(player[i].collided<1)player[i].jumpkeydown=0;
7021                                                                                                                                 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
7022                                                                                                                                 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7023                                                                                                                                         player[0].jumpkeydown=0;
7024                                                                                                                                 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
7025                                                                                                                                 if(player[i].jumpkeydown)player[i].attackkeydown=0;
7026                                                                                                                                 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
7027
7028                                                                                                                                 if(tutoriallevel==1){
7029                                                                                                                                         if(!canattack)player[i].attackkeydown=0;
7030                                                                                                                                 }
7031
7032
7033                                                                                                                                 facing=player[i].coords;
7034                                                                                                                                 flatfacing=player[0].coords;
7035                                                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7036                                                                                                                                 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
7037                                                                                                                                 if(player[i].occluded>=2)
7038                                                                                                                                         if(-1!=checkcollide(facing,flatfacing)){
7039                                                                                                                                                 if(!player[i].pause)player[i].lastseentime-=.2;
7040                                                                                                                                                 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
7041                                                                                                                                                         player[i].aitype=searchtype;
7042                                                                                                                                                         player[i].lastchecktime=12;
7043                                                                                                                                                         player[i].lastseen=player[0].coords;
7044                                                                                                                                                         player[i].lastseentime=12;
7045                                                                                                                                                 }
7046                                                                                                                                         }
7047                                                                                                                                         else player[i].lastseentime=1;
7048                                                                                                                         }
7049                                                                                 }
7050                                                                                 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
7051                                                                                         if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
7052                                                                                                 test=player[0].coords;
7053                                                                                                 test.y-=40;
7054                                                                                                 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
7055                                                                                         }
7056                                                                                 }
7057                                                                                 // NOTE: Ask about logic of this call : NOTE
7058                                                                                 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
7059                                                                                         player[i].stunned>0 ||
7060                                                                                         (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
7061                                                                                 {
7062                                                                                         if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
7063                                                                                         player[i].targetrotation=player[i].rotation;
7064                                                                                         player[i].forwardkeydown=0;
7065                                                                                         player[i].leftkeydown=0;
7066                                                                                         player[i].backkeydown=0;
7067                                                                                         player[i].rightkeydown=0;
7068                                                                                         player[i].jumpkeydown=0;
7069                                                                                         player[i].attackkeydown=0;
7070                                                                                         player[i].crouchkeydown=0;
7071                                                                                         player[i].throwkeydown=0;
7072                                                                                 }
7073
7074
7075                                                                                 facing=0;
7076                                                                                 facing.z=-1;
7077
7078                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7079                                                                                 facing=flatfacing;
7080
7081                                                                                 if(player[i].aitype==attacktypecutoff){
7082                                                                                         rotatetarget=player[0].coords-player[i].coords;
7083                                                                                         Normalise(&rotatetarget);
7084                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
7085                                                                                         player[i].targetheadrotation*=360/6.28;
7086                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7087
7088                                                                                         player[i].targetheadrotation*=-1;
7089                                                                                         player[i].targetheadrotation+=180;
7090                                                                                         //player[i].targetheadrotation2=0;
7091                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7092                                                                                 }
7093                                                                                 else if(player[i].howactive>=typesleeping){
7094                                                                                         player[i].targetheadrotation=player[i].targetrotation;
7095                                                                                         player[i].targetheadrotation2=0;
7096                                                                                 }
7097                                                                                 else {
7098                                                                                         if(player[i].interestdelay<=0){
7099                                                                                                 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
7100                                                                                                 player[i].headtarget=player[i].coords;
7101                                                                                                 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
7102                                                                                                 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
7103                                                                                                 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
7104                                                                                                 player[i].headtarget+=player[i].facing*1.5;
7105                                                                                         }
7106                                                                                         rotatetarget=player[i].headtarget-player[i].coords;
7107                                                                                         Normalise(&rotatetarget);
7108                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
7109                                                                                         player[i].targetheadrotation*=360/6.28;
7110                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7111
7112                                                                                         player[i].targetheadrotation*=-1;
7113                                                                                         player[i].targetheadrotation+=180;
7114                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7115                                                                                 }
7116                                                                                 //if(whichlevel==2)player[i].jumpkeydown=0;
7117                                                                         }
7118                                                                         if(animation[player[i].targetanimation].attack==reversed){
7119                                                                                 //player[i].targetrotation=player[i].rotation;
7120                                                                                 player[i].forwardkeydown=0;
7121                                                                                 player[i].leftkeydown=0;
7122                                                                                 player[i].backkeydown=0;
7123                                                                                 player[i].rightkeydown=0;
7124                                                                                 player[i].jumpkeydown=0;
7125                                                                                 player[i].attackkeydown=0;
7126                                                                                 //player[i].crouchkeydown=0;
7127                                                                                 player[i].throwkeydown=0;
7128                                                                         }
7129
7130                                                                         if(indialogue!=-1){
7131                                                                                 player[i].forwardkeydown=0;
7132                                                                                 player[i].leftkeydown=0;
7133                                                                                 player[i].backkeydown=0;
7134                                                                                 player[i].rightkeydown=0;
7135                                                                                 player[i].jumpkeydown=0;
7136                                                                                 player[i].crouchkeydown=0;
7137                                                                                 player[i].drawkeydown=0;
7138                                                                                 player[i].throwkeydown=0;
7139                                                                         }
7140
7141                                                                         if(player[i].collided<-.3)player[i].collided=-.3;
7142                                                                         if(player[i].collided>1)player[i].collided=1;
7143                                                                         player[i].collided-=multiplier*4;
7144                                                                         player[i].whichdirectiondelay-=multiplier;
7145                                                                         if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
7146                                                                                 player[i].avoidcollided=-.3;
7147                                                                                 player[i].whichdirection=abs(Random()%2);
7148                                                                                 player[i].whichdirectiondelay=.4;
7149                                                                         }
7150                                                                         if(player[i].avoidcollided>1)player[i].avoidcollided=1;
7151                                                                         player[i].avoidcollided-=multiplier/4;
7152                                                                         if(!player[i].skeleton.free)player[i].stunned-=multiplier;
7153                                                                         if(!player[i].skeleton.free)player[i].surprised-=multiplier;
7154                                                                         if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
7155
7156                                                                         if(!player[i].throwkeydown){
7157                                                                                 player[i].throwtogglekeydown=0;
7158                                                                         }
7159                                                                         if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
7160                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
7161                                                                                         for(j=0;j<weapons.numweapons;j++){
7162                                                                                                 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
7163                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
7164                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
7165                                                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
7166                                                                                                                                 player[i].throwtogglekeydown=1;
7167                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
7168                                                                                                                                 player[i].target=0;
7169                                                                                                                                 player[i].targetframe=0;
7170                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
7171                                                                                                                                 Normalise(&rotatetarget);
7172                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7173                                                                                                                                 player[i].targetrotation*=360/6.28;
7174                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7175                                                                                                                                 player[i].hasvictim=0;
7176                                                                                                                         }
7177                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7178                                                                                                                                 player[i].throwtogglekeydown=1;
7179                                                                                                                                 player[i].hasvictim=0;
7180
7181                                                                                                                                 //for(i=0;i<weapons.numweapons;i++){
7182                                                                                                                                 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
7183                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
7184                                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
7185                                                                                                                                                         float gLoc[3];
7186                                                                                                                                                         float vel[3];
7187                                                                                                                                                         gLoc[0]=player[i].coords.x;
7188                                                                                                                                                         gLoc[1]=player[i].coords.y;
7189                                                                                                                                                         gLoc[2]=player[i].coords.z;
7190                                                                                                                                                         vel[0]=player[i].velocity.x;
7191                                                                                                                                                         vel[1]=player[i].velocity.y;
7192                                                                                                                                                         vel[2]=player[i].velocity.z;
7193                                                                                                                                                         if(weapons.type[j]!=staff){
7194                                                                                                                                                                 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7195                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7196                                                                                                                                                                 OPENAL_SetVolume(channels[knifedrawsound], 128);
7197                                                                                                                                                                 OPENAL_SetPaused(channels[knifedrawsound], false);
7198                                                                                                                                                         }
7199
7200                                                                                                                                                         player[i].weaponactive=0;
7201                                                                                                                                                         weapons.owner[j]=player[i].id;
7202                                                                                                                                                         if(player[i].num_weapons>0){
7203                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7204                                                                                                                                                         }
7205                                                                                                                                                         player[i].num_weapons++;
7206                                                                                                                                                         player[i].weaponids[0]=j;
7207                                                                                                                                                 }
7208                                                                                                                                         }
7209                                                                                                                                         //}
7210                                                                                                                         }
7211                                                                                                                 }
7212                                                                                                                 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
7213                                                                                                                         if(!player[i].isFlip()){
7214                                                                                                                                 player[i].throwtogglekeydown=1;
7215                                                                                                                                 player[i].targetanimation=removeknifeanim;
7216                                                                                                                                 player[i].target=0;
7217                                                                                                                                 player[i].targetframe=0;
7218                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
7219                                                                                                                                 Normalise(&rotatetarget);
7220                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7221                                                                                                                                 player[i].targetrotation*=360/6.28;
7222                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7223                                                                                                                         }
7224                                                                                                                         if(player[i].isFlip()){
7225                                                                                                                                 player[i].throwtogglekeydown=1;
7226                                                                                                                                 player[i].hasvictim=0;
7227
7228                                                                                                                                 for(k=0;k<weapons.numweapons;k++){
7229                                                                                                                                         if(player[i].weaponactive==-1)
7230                                                                                                                                                 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
7231                                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
7232                                                                                                                                                                 float gLoc[3];
7233                                                                                                                                                                 float vel[3];
7234                                                                                                                                                                 gLoc[0]=player[i].coords.x;
7235                                                                                                                                                                 gLoc[1]=player[i].coords.y;
7236                                                                                                                                                                 gLoc[2]=player[i].coords.z;
7237                                                                                                                                                                 vel[0]=player[i].velocity.x;
7238                                                                                                                                                                 vel[1]=player[i].velocity.y;
7239                                                                                                                                                                 vel[2]=player[i].velocity.z;
7240                                                                                                                                                                 if(weapons.type[k]!=staff){
7241                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7242                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7243                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
7244                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
7245                                                                                                                                                                 }
7246
7247                                                                                                                                                                 player[i].weaponactive=0;
7248                                                                                                                                                                 weapons.owner[k]=player[i].id;
7249                                                                                                                                                                 if(player[i].num_weapons>0){
7250                                                                                                                                                                         player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7251                                                                                                                                                                 }
7252                                                                                                                                                                 player[i].num_weapons++;
7253                                                                                                                                                                 player[i].weaponids[0]=k;
7254                                                                                                                                                         }
7255                                                                                                                                 }
7256                                                                                                                         }
7257                                                                                                                 }
7258                                                                                                         }
7259                                                                                         }
7260                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7261                                                                                                 if(numplayers>1)
7262                                                                                                         for(j=0;j<numplayers;j++){
7263                                                                                                                 if(player[i].weaponactive==-1)
7264                                                                                                                         if(j!=i)
7265                                                                                                                                 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
7266                                                                                                                                         if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
7267                                                                                                                                                 player[i].throwtogglekeydown=1;
7268                                                                                                                                                 player[i].victim=&player[j];
7269                                                                                                                                                 player[i].hasvictim=1;
7270                                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
7271                                                                                                                                                 player[i].target=0;
7272                                                                                                                                                 player[i].targetframe=0;
7273                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
7274                                                                                                                                                 Normalise(&rotatetarget);
7275                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7276                                                                                                                                                 player[i].targetrotation*=360/6.28;
7277                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7278                                                                                                                                         }
7279                                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7280                                                                                                                                                 player[i].throwtogglekeydown=1;
7281                                                                                                                                                 player[i].victim=&player[j];
7282                                                                                                                                                 player[i].hasvictim=1;
7283                                                                                                                                                 int k = player[j].weaponids[0];
7284                                                                                                                                                 if(player[i].hasvictim){
7285                                                                                                                                                         float gLoc[3];
7286                                                                                                                                                         float vel[3];
7287                                                                                                                                                         gLoc[0]=player[i].coords.x;
7288                                                                                                                                                         gLoc[1]=player[i].coords.y;
7289                                                                                                                                                         gLoc[2]=player[i].coords.z;
7290                                                                                                                                                         vel[0]=player[i].velocity.x;
7291                                                                                                                                                         vel[1]=player[i].velocity.y;
7292                                                                                                                                                         vel[2]=player[i].velocity.z;
7293                                                                                                                                                         bool fleshstuck;
7294                                                                                                                                                         fleshstuck=0;
7295                                                                                                                                                         if(player[i].victim->weaponstuck!=-1){
7296                                                                                                                                                                 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7297                                                                                                                                                                         fleshstuck=1;
7298                                                                                                                                                                 }
7299                                                                                                                                                         }
7300                                                                                                                                                         if(!fleshstuck){
7301                                                                                                                                                                 if(weapons.type[k]!=staff){
7302                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7303                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7304                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
7305                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
7306                                                                                                                                                                 }
7307                                                                                                                                                         }
7308                                                                                                                                                         if(fleshstuck){
7309                                                                                                                                                                 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
7310                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
7311                                                                                                                                                                 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
7312                                                                                                                                                                 OPENAL_SetPaused(channels[fleshstabremovesound], false);
7313                                                                                                                                                         }
7314
7315                                                                                                                                                         player[i].weaponactive=0;
7316                                                                                                                                                         if(weapons.owner[k]!=-1){
7317                                                                                                                                                                 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
7318                                                                                                                                                                 else player[i].victim->num_weapons=1;
7319
7320                                                                                                                                                                 player[i].victim->skeleton.longdead=0;
7321                                                                                                                                                                 player[i].victim->skeleton.free=1;
7322                                                                                                                                                                 player[i].victim->skeleton.broken=0;
7323
7324                                                                                                                                                                 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
7325                                                                                                                                                                         player[i].victim->skeleton.joints[l].velchange=0;
7326                                                                                                                                                                         player[i].victim->skeleton.joints[l].locked=0;
7327                                                                                                                                                                 }
7328
7329                                                                                                                                                                 XYZ relative;
7330                                                                                                                                                                 relative=0;
7331                                                                                                                                                                 relative.y=10;
7332                                                                                                                                                                 Normalise(&relative);
7333                                                                                                                                                                 XYZ footvel,footpoint;
7334                                                                                                                                                                 footvel=0;
7335                                                                                                                                                                 footpoint=weapons.position[k];
7336                                                                                                                                                                 if(player[i].victim->weaponstuck!=-1){
7337                                                                                                                                                                         if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7338                                                                                                                                                                                 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
7339                                                                                                                                                                                 weapons.bloody[k]=2;
7340                                                                                                                                                                                 weapons.blooddrip[k]=5;
7341                                                                                                                                                                                 player[i].victim->weaponstuck=-1;
7342                                                                                                                                                                                 player[i].victim->bloodloss+=2000;
7343                                                                                                                                                                                 player[i].victim->DoDamage(2000);
7344                                                                                                                                                                         }
7345                                                                                                                                                                 }
7346                                                                                                                                                                 if(player[i].victim->num_weapons>0){
7347                                                                                                                                                                         if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
7348                                                                                                                                                                         if(player[i].victim->weaponids[0]==k)
7349                                                                                                                                                                                 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
7350                                                                                                                                                                 }
7351
7352                                                                                                                                                                 player[i].victim->weaponactive=-1;
7353
7354                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
7355                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
7356                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
7357                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
7358                                                                                                                                                         }
7359                                                                                                                                                         weapons.owner[k]=i;
7360                                                                                                                                                         if(player[i].num_weapons>0){
7361                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7362                                                                                                                                                         }
7363                                                                                                                                                         player[i].num_weapons++;
7364                                                                                                                                                         player[i].weaponids[0]=k;
7365                                                                                                                                                 }
7366                                                                                                                                         }
7367                                                                                                                                 }
7368                                                                                                         }
7369                                                                                         }
7370                                                                                 }
7371                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7372                                                                                         if(weapons.type[player[i].weaponids[0]]==knife){
7373                                                                                                 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
7374                                                                                                         if(numplayers>1)
7375                                                                                                                 for(j=0;j<numplayers;j++){
7376                                                                                                                         if(i!=j)
7377                                                                                                                                 if(tutoriallevel!=1||tutorialstage==49)
7378                                                                                                                                         if(hostile)
7379                                                                                                                                                 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
7380                                                                                                                                                         if(!player[i].isFlip()){
7381                                                                                                                                                                 player[i].throwtogglekeydown=1;
7382                                                                                                                                                                 player[i].victim=&player[j];
7383                                                                                                                                                                 player[i].targetanimation=knifethrowanim;
7384                                                                                                                                                                 player[i].target=0;
7385                                                                                                                                                                 player[i].targetframe=0;
7386                                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
7387                                                                                                                                                                 Normalise(&rotatetarget);
7388                                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7389                                                                                                                                                                 player[i].targetrotation*=360/6.28;
7390                                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7391
7392                                                                                                                                                                 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
7393                                                                                                                                                         }
7394                                                                                                                                                         if(player[i].isFlip()){
7395                                                                                                                                                                 if(player[i].weaponactive!=-1){
7396                                                                                                                                                                         player[i].throwtogglekeydown=1;
7397                                                                                                                                                                         player[i].victim=&player[j];
7398                                                                                                                                                                         XYZ aim;
7399                                                                                                                                                                         weapons.owner[player[i].weaponids[0]]=-1;
7400                                                                                                                                                                         aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
7401                                                                                                                                                                         Normalise(&aim);
7402
7403                                                                                                                                                                         aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
7404
7405                                                                                                                                                                         weapons.velocity[player[i].weaponids[0]]=aim*50;
7406                                                                                                                                                                         weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
7407                                                                                                                                                                         weapons.missed[player[i].weaponids[0]]=0;
7408                                                                                                                                                                         weapons.freetime[player[i].weaponids[0]]=0;
7409                                                                                                                                                                         weapons.firstfree[player[i].weaponids[0]]=1;
7410                                                                                                                                                                         weapons.physics[player[i].weaponids[0]]=0;
7411                                                                                                                                                                         player[i].num_weapons--;
7412                                                                                                                                                                         if(player[i].num_weapons){
7413                                                                                                                                                                                 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7414                                                                                                                                                                         }
7415                                                                                                                                                                         player[i].weaponactive=-1;
7416                                                                                                                                                                 }
7417                                                                                                                                                         }
7418                                                                                                                                                 }
7419                                                                                                                 }
7420                                                                                         }
7421                                                                                 }
7422                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7423                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
7424                                                                                         {
7425                                                                                                 player[i].throwtogglekeydown=1;
7426                                                                                                 weapons.owner[player[i].weaponids[0]]=-1;
7427                                                                                                 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
7428                                                                                                 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
7429                                                                                                 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
7430                                                                                                 weapons.missed[player[i].weaponids[0]]=1;
7431                                                                                                 weapons.freetime[player[i].weaponids[0]]=0;
7432                                                                                                 weapons.firstfree[player[i].weaponids[0]]=1;
7433                                                                                                 weapons.physics[player[i].weaponids[0]]=1;
7434                                                                                                 player[i].num_weapons--;
7435                                                                                                 if(player[i].num_weapons){
7436                                                                                                         player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7437                                                                                                         if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
7438                                                                                                 }
7439
7440                                                                                                 player[i].weaponactive=-1;
7441                                                                                                 for(j=0;j<numplayers;j++){
7442                                                                                                         player[j].wentforweapon=0;
7443                                                                                                 }
7444                                                                                         }
7445                                                                                 }
7446
7447                                                                         }
7448
7449                                                                         if(i==0||!player[0].dead||player[i].weaponactive!=-1)
7450                                                                                 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
7451                                                                                         //Setenvironment(1-environment);
7452                                                                                         bool isgood;
7453                                                                                         isgood=1;
7454                                                                                         if(player[i].weaponactive!=-1){
7455                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
7456                                                                                         }
7457                                                                                         if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
7458                                                                                                 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7459                                                                                                         player[i].targetanimation=drawrightanim;
7460                                                                                                         player[i].targetframe=0;
7461                                                                                                         player[i].target=0;
7462                                                                                                         player[i].drawtogglekeydown=1;
7463                                                                                                 }
7464                                                                                                 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
7465                                                                                                         player[i].targetanimation=drawleftanim;
7466                                                                                                         player[i].targetframe=0;
7467                                                                                                         player[i].target=0;
7468                                                                                                         player[i].drawtogglekeydown=1;
7469                                                                                                 }
7470                                                                                                 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7471                                                                                                         player[i].targetanimation=crouchdrawrightanim;
7472                                                                                                         player[i].targetframe=0;
7473                                                                                                         player[i].target=0;
7474                                                                                                         player[i].drawtogglekeydown=1;
7475                                                                                                 }
7476                                                                                         }
7477                                                                                 }
7478                                                                                 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
7479                                                                                         if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
7480                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
7481                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
7482                                                                                                 player[i].targetframe=0;
7483                                                                                                 player[i].target=0;
7484                                                                                                 player[i].hasvictim=0;
7485                                                                                                 //player[i].attacktogglekeydown=1;
7486                                                                                         }
7487                                                                                 }
7488
7489                                                                                 if(!player[i].drawkeydown){
7490                                                                                         player[i].drawtogglekeydown=0;
7491                                                                                 }
7492
7493                                                                                 if(i==0){
7494                                                                                         absflatfacing=0;
7495                                                                                         absflatfacing.z=-1;
7496
7497                                                                                         absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
7498                                                                                 }
7499                                                                                 else absflatfacing=flatfacing;
7500
7501                                                                                 if(indialogue!=-1){
7502                                                                                         player[i].forwardkeydown=0;
7503                                                                                         player[i].leftkeydown=0;
7504                                                                                         player[i].backkeydown=0;
7505                                                                                         player[i].rightkeydown=0;
7506                                                                                         player[i].jumpkeydown=0;
7507                                                                                         player[i].crouchkeydown=0;
7508                                                                                         player[i].drawkeydown=0;
7509                                                                                         player[i].throwkeydown=0;
7510                                                                                 }
7511                                                                                 movekey=0;
7512                                                                                 //Do controls
7513                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7514                                                                                         if(!player[i].forwardkeydown){
7515                                                                                                 player[i].forwardstogglekeydown=0;
7516                                                                                         }
7517                                                                                         if(player[i].crouchkeydown){
7518                                                                                                 //Crouch
7519                                                                                                 target=-2;
7520                                                                                                 if(i==0){
7521                                                                                                         player[i].superruntoggle=1;
7522                                                                                                         if(numplayers>1)
7523                                                                                                                 for(j=0;j<numplayers;j++){
7524                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7525                                                                                                                                 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
7526                                                                                                                                         player[i].superruntoggle=0;
7527                                                                                                                                 }
7528                                                                                                                         }
7529                                                                                                                 }
7530                                                                                                 }
7531
7532                                                                                                 if(numplayers>1)
7533                                                                                                         for(j=0;j<numplayers;j++){
7534                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
7535                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
7536                                                                                                                                 if(target>=0)target=-1;
7537                                                                                                                                 else target=j;
7538                                                                                                                         }
7539                                                                                                                 }
7540                                                                                                         }
7541                                                                                                         if(target>=0)player[target].Reverse();
7542                                                                                                         player[i].lowreversaldelay=.5;
7543
7544                                                                                                         if(player[i].isIdle()){
7545                                                                                                                 player[i].targetanimation=player[i].getCrouch();
7546                                                                                                                 player[i].target=0;
7547                                                                                                                 player[i].targetframe=0;
7548                                                                                                                 player[i].transspeed=10;
7549                                                                                                         }
7550                                                                                                         if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
7551                                                                                                                 player[i].targetanimation=rollanim;
7552                                                                                                                 player[i].target=0;
7553                                                                                                                 player[i].targetframe=0;
7554                                                                                                                 player[i].transspeed=20;
7555                                                                                                         }
7556                                                                                         }
7557                                                                                         if(!player[i].crouchkeydown){
7558                                                                                                 //Uncrouch
7559                                                                                                 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
7560                                                                                                 target=-2;
7561                                                                                                 if(player[i].isCrouch()){
7562                                                                                                         if(numplayers>1)
7563                                                                                                                 for(j=0;j<numplayers;j++){
7564                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
7565                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
7566                                                                                                                                         if(target>=0)target=-1;
7567                                                                                                                                         else target=j;
7568                                                                                                                                 }
7569                                                                                                                         }
7570                                                                                                                 }
7571                                                                                                                 if(target>=0)player[target].Reverse();
7572                                                                                                                 player[i].highreversaldelay=.5;
7573
7574                                                                                                                 if(player[i].isCrouch()){
7575                                                                                                                         if(!player[i].wasCrouch()){
7576                                                                                                                                 player[i].currentanimation=player[i].getCrouch();
7577                                                                                                                                 player[i].currentframe=0;
7578                                                                                                                         }
7579                                                                                                                         player[i].target=0;
7580                                                                                                                         player[i].targetanimation=player[i].getIdle();
7581                                                                                                                         player[i].targetframe=0;
7582                                                                                                                         player[i].transspeed=10;
7583                                                                                                                 }
7584                                                                                                 }
7585                                                                                                 if(player[i].targetanimation==sneakanim){
7586                                                                                                         player[i].targetanimation=player[i].getIdle();
7587                                                                                                         player[i].target=0;
7588                                                                                                         player[i].targetframe=0;
7589                                                                                                         player[i].transspeed=10;
7590                                                                                                 }
7591                                                                                         }
7592                                                                                         if(player[i].forwardkeydown){
7593                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7594                                                                                                         if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7595                                                                                                         else player[i].targetanimation=player[i].getRun();
7596                                                                                                         player[i].target=0;
7597                                                                                                         player[i].targetframe=0;
7598                                                                                                 }
7599                                                                                                 if(player[i].isCrouch()){
7600                                                                                                         player[i].targetanimation=sneakanim;
7601                                                                                                         if(player[i].wasCrouch())player[i].target=0;
7602                                                                                                         player[i].targetframe=0;
7603                                                                                                 }
7604                                                                                                 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7605                                                                                                         player[i].targetanimation=climbanim;
7606                                                                                                         player[i].target=0;
7607                                                                                                         player[i].targetframe=1;
7608                                                                                                         player[i].jumpclimb=1;
7609                                                                                                 }
7610                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7611                                                                                                         player[i].velocity+=absflatfacing*5*multiplier;
7612                                                                                                 }
7613                                                                                                 player[i].forwardstogglekeydown=1;
7614                                                                                                 movekey=1;
7615                                                                                         }
7616                                                                                         if (player[i].rightkeydown){
7617                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7618                                                                                                         player[i].targetanimation=player[i].getRun();
7619                                                                                                         player[i].target=0;
7620                                                                                                         player[i].targetframe=0;
7621                                                                                                 }
7622                                                                                                 if(player[i].isCrouch()){
7623                                                                                                         player[i].targetanimation=sneakanim;
7624                                                                                                         if(player[i].wasCrouch()) player[i].target=0;
7625                                                                                                         player[i].targetframe=0;
7626                                                                                                 }
7627                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7628                                                                                                         player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7629                                                                                                 }
7630                                                                                                 player[i].targetrotation-=90;
7631                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7632                                                                                                 if(player[i].backkeydown)player[i].targetrotation-=45;
7633                                                                                                 movekey=1;
7634                                                                                         }
7635                                                                                         if ( player[i].leftkeydown){
7636                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7637                                                                                                         player[i].targetanimation=player[i].getRun();
7638                                                                                                         player[i].target=0;
7639                                                                                                         player[i].targetframe=0;
7640                                                                                                 }
7641                                                                                                 if(player[i].isCrouch()){
7642                                                                                                         player[i].targetanimation=sneakanim;
7643                                                                                                         if(player[i].wasCrouch())player[i].target=0;
7644                                                                                                         player[i].targetframe=0;
7645                                                                                                 }
7646                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7647                                                                                                         player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7648                                                                                                 }
7649                                                                                                 player[i].targetrotation+=90;
7650                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7651                                                                                                 if(player[i].backkeydown)player[i].targetrotation+=45;
7652                                                                                                 movekey=1;
7653                                                                                         }
7654                                                                                         if(player[i].backkeydown){
7655                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7656                                                                                                         player[i].targetanimation=player[i].getRun();
7657                                                                                                         player[i].target=0;
7658                                                                                                         player[i].targetframe=0;
7659                                                                                                 }
7660                                                                                                 if(player[i].isCrouch()){
7661                                                                                                         player[i].targetanimation=sneakanim;
7662                                                                                                         if(player[i].wasCrouch())player[i].target=0;
7663                                                                                                         player[i].targetframe=0;
7664                                                                                                 }
7665                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7666                                                                                                         player[i].velocity-=absflatfacing*5*multiplier;
7667                                                                                                 }
7668                                                                                                 if(player[i].targetanimation==hanganim){
7669                                                                                                         player[i].currentanimation=jumpdownanim;
7670                                                                                                         player[i].targetanimation=jumpdownanim;
7671                                                                                                         player[i].target=0;
7672                                                                                                         player[i].currentframe=0;
7673                                                                                                         player[i].targetframe=1;
7674                                                                                                         player[i].velocity=0;
7675                                                                                                         player[i].velocity.y+=gravity;
7676                                                                                                         player[i].coords.y-=1.4;
7677                                                                                                         player[i].grabdelay=1;
7678                                                                                                 }
7679                                                                                                 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7680                                                                                                         player[i].targetrotation+=180;
7681                                                                                                 movekey=1;
7682                                                                                         }
7683                                                                                         if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7684                                                                                                 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7685                                                                                                         player[i].jumpstart=0;
7686                                                                                                         player[i].targetanimation=jumpupanim;
7687                                                                                                         player[i].target=0;
7688                                                                                                         player[i].targetframe=0;
7689                                                                                                         player[i].rotation=player[i].targetrotation;
7690                                                                                                         player[i].transspeed=20;
7691                                                                                                         player[i].FootLand(0,1);
7692                                                                                                         player[i].FootLand(1,1);
7693
7694                                                                                                         facing=0;
7695                                                                                                         facing.z=-1;
7696                                                                                                         flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7697
7698                                                                                                         if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7699                                                                                                         if(!movekey)player[i].velocity=0;
7700
7701                                                                                                         //Dodge sweep?
7702                                                                                                         target=-2;
7703                                                                                                         if(numplayers>1)
7704                                                                                                                 for(j=0;j<numplayers;j++){
7705                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7706                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7707                                                                                                                                         if(target>=0)target=-1;
7708                                                                                                                                         else target=j;
7709                                                                                                                                 }
7710                                                                                                                         }
7711                                                                                                                 }
7712                                                                                                                 if(target>=0)player[i].velocity.y=1;
7713                                                                                                                 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7714                                                                                                                         player[i].velocity.y=7;
7715                                                                                                                         player[i].crouchtogglekeydown=1;
7716                                                                                                                 }
7717                                                                                                                 else player[i].velocity.y=5;
7718
7719                                                                                                                 if(mousejump&&i==0&&debugmode){
7720                                                                                                                         if(!player[i].isLanding())player[i].tempdeltav=deltav;
7721                                                                                                                         if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7722                                                                                                                 }
7723
7724                                                                                                                 player[i].coords.y+=.2;
7725                                                                                                                 player[i].jumppower-=1;
7726
7727                                                                                                                 static float gLoc[3];
7728                                                                                                                 static float vel[3];
7729                                                                                                                 gLoc[0]=player[i].coords.x;
7730                                                                                                                 gLoc[1]=player[i].coords.y;
7731                                                                                                                 gLoc[2]=player[i].coords.z;
7732                                                                                                                 vel[0]=player[i].velocity.x;
7733                                                                                                                 vel[1]=player[i].velocity.y;
7734                                                                                                                 vel[2]=player[i].velocity.z;
7735
7736                                                                                                                 if(i==0){
7737                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
7738                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
7739                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
7740                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
7741                                                                                                                 }
7742
7743                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
7744                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
7745                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
7746                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
7747                                                                                                 }
7748                                                                                                 if((player[i].isIdle())&&player[i].jumppower>1){
7749                                                                                                         player[i].targetanimation=player[i].getLanding();
7750                                                                                                         player[i].landhard=0;
7751                                                                                                         player[i].target=0;
7752                                                                                                         player[i].targetframe=2;
7753                                                                                                         player[i].jumpstart=1;
7754                                                                                                         player[i].tempdeltav=deltav;
7755                                                                                                 }
7756                                                                                                 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7757                                                                                                         if(player[i].jumppower>multiplier*6){
7758                                                                                                                 player[i].velocity.y+=multiplier*6;
7759                                                                                                                 player[i].jumppower-=multiplier*6;
7760                                                                                                         }
7761                                                                                                         if(player[i].jumppower<=multiplier*6){
7762                                                                                                                 player[i].velocity.y+=player[i].jumppower;
7763                                                                                                                 player[i].jumppower=0;
7764                                                                                                         }
7765                                                                                                 }
7766                                                                                                 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7767                                                                                         }
7768
7769                                                                                         if(!movekey){
7770                                                                                                 if(player[i].isRun()||player[i].targetanimation==walkanim){
7771                                                                                                         player[i].targetanimation=player[i].getStop();
7772                                                                                                         player[i].target=0;
7773                                                                                                         player[i].targetframe=0;
7774                                                                                                 }
7775                                                                                                 if(player[i].targetanimation==sneakanim){
7776                                                                                                         player[i].targetanimation=player[i].getCrouch();
7777                                                                                                         if(player[i].currentanimation==sneakanim)player[i].target=0;
7778                                                                                                         player[i].targetframe=0;
7779                                                                                                 }
7780                                                                                         }
7781                                                                                         if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7782                                                                                                 player[i].targetanimation=player[i].getStop();
7783                                                                                                 player[i].target=0;
7784                                                                                                 player[i].targetframe=0;
7785                                                                                         }
7786                                                                                         if(player[i].isRun()&&(player[i].aitype==passivetype)){
7787                                                                                                 player[i].targetanimation=player[i].getStop();
7788                                                                                                 player[i].target=0;
7789                                                                                                 player[i].targetframe=0;
7790                                                                                         }
7791                                                                                 }
7792                                                                 }
7793                                                                 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7794                                                         }
7795
7796                                                         //Rotation
7797                                                         for(k=0;k<numplayers;k++){
7798                                                                 if(abs(player[k].rotation-player[k].targetrotation)>180){
7799                                                                         if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7800                                                                         else player[k].rotation+=360;
7801                                                                 }
7802
7803                                                                 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7804                                                                         player[k].targetanimation=player[k].getStop();
7805                                                                         player[k].targetframe=0;
7806                                                                         player[k].target=0;
7807                                                                 }
7808
7809                                                                 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7810                                                                         player[k].targettilt=0;
7811                                                                 }
7812                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7813                                                                         player[k].targettilt=0;
7814                                                                         if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7815                                                                         player[k].jumppower+=multiplier*7;
7816                                                                         if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7817                                                                         //*(1-(player[k].damage/player[k].damagetolerance))
7818                                                                         if(player[k].jumppower>5)player[k].jumppower=5;
7819                                                                 }
7820
7821                                                                 if(player[k].isRun()){
7822                                                                         player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7823                                                                 }
7824
7825                                                                 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7826                                                                 else if(player[k].tilt>player[k].targettilt){
7827                                                                         player[k].tilt-=multiplier*150;
7828                                                                 }
7829                                                                 else if(player[k].tilt<player[k].targettilt){
7830                                                                         player[k].tilt+=multiplier*150;
7831                                                                 }
7832
7833                                                                 player[k].grabdelay-=multiplier;
7834                                                         }
7835
7836                                                         for(k=0;k<numplayers;k++){
7837                                                                 player[k].DoAnimations();
7838                                                                 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7839                                                                 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7840                                                         }
7841
7842                                                         objects.DoStuff();
7843                                                         
7844                                                         if(numenvsounds!=0)
7845                                                                 for(j=numenvsounds-1;j>=0;j--){
7846                                                                         envsoundlife[j]-=multiplier;
7847                                                                         if(envsoundlife[j]<0){
7848                                                                                 numenvsounds--;
7849                                                                                 envsoundlife[j]=envsoundlife[numenvsounds];
7850                                                                                 envsound[j]=envsound[numenvsounds];
7851                                                                         }
7852                                                                 }
7853                                                                 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
7854                                                                 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7855
7856                                                                 if(tutoriallevel==1){
7857                                                                         XYZ temp;
7858                                                                         XYZ temp2;
7859                                                                         XYZ temp3;
7860                                                                         XYZ oldtemp;
7861                                                                         XYZ oldtemp2;
7862                                                                         temp.x=1011;
7863                                                                         temp.y=84;
7864                                                                         temp.z=491;
7865                                                                         temp2.x=1025;
7866                                                                         temp2.y=75;
7867                                                                         temp2.z=447;
7868                                                                         temp3.x=1038;
7869                                                                         temp3.y=76;
7870                                                                         temp3.z=453;
7871                                                                         oldtemp=temp;
7872                                                                         oldtemp2=temp2;
7873                                                                         if(tutorialstage>=51)
7874                                                                                 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7875                                                     OPENAL_StopSound(OPENAL_ALL);  // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7876                                                                                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7877
7878                                                                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
7879                                                                                         OPENAL_SetPaused(channels[stream_music3], false);
7880                                                                                         OPENAL_SetVolume(channels[stream_music3], 256);
7881
7882                                                                                         gameon=0;
7883                                                                                         mainmenu=5;
7884
7885                                                                                         float gLoc[3]={0,0,0};
7886                                                                                         float vel[3]={0,0,0};
7887                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
7888                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7889                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7890                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
7891                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
7892                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
7893
7894                                                                                         flash();
7895                                                                                 }
7896                                                                                 if(tutorialstage<51)
7897                                                                                         if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7898                                                                                                 float gLoc[3];
7899                                                                                                 float vel[3];
7900                                                                                                 gLoc[0]=player[0].coords.x;
7901                                                                                                 gLoc[1]=player[0].coords.y;
7902                                                                                                 gLoc[2]=player[0].coords.z;
7903                                                                                                 vel[0]=0;
7904                                                                                                 vel[1]=0;
7905                                                                                                 vel[2]=0;
7906                                                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7907                                                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7908                                                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
7909                                                                                                 OPENAL_SetPaused(channels[fireendsound], false);
7910
7911                                                                                                 player[0].coords=(oldtemp+oldtemp2)/2;
7912
7913                                                                                                 flash();
7914                                                                                         }
7915                                                                                         if(tutorialstage>=14&&tutorialstage<50)
7916                                                                                                 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7917                                                                                                         float gLoc[3];
7918                                                                                                         float vel[3];
7919                                                                                                         gLoc[0]=player[1].coords.x;
7920                                                                                                         gLoc[1]=player[1].coords.y;
7921                                                                                                         gLoc[2]=player[1].coords.z;
7922                                                                                                         vel[0]=0;
7923                                                                                                         vel[1]=0;
7924                                                                                                         vel[2]=0;
7925                                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7926                                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7927                                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
7928                                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
7929
7930                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
7931                                                                                                                 if(Random()%2==0){
7932                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7933                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7934                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7935                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7936                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7937                                                                                                                 }
7938                                                                                                         }
7939
7940                                                                                                         player[1].coords=(oldtemp+oldtemp2)/2;
7941                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
7942                                                                                                                 player[1].skeleton.joints[i].velocity=0;
7943                                                                                                                 if(Random()%2==0){
7944                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7945                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7946                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7947                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7948                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7949                                                                                                                 }
7950                                                                                                         }
7951                                                                                                 }
7952                                                                 }
7953
7954
7955                                                                 //3d sound
7956                                                                 static float gLoc[3];
7957                                                                 gLoc[0]=viewer.x;
7958                                                                 gLoc[1]=viewer.y;
7959                                                                 gLoc[2]=viewer.z;
7960                                                                 static float vel[3];
7961                                                                 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7962                                                                 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7963                                                                 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7964
7965                                                                 //Set orientation with forward and up vectors
7966                                                                 static XYZ upvector;
7967                                                                 upvector=0;
7968                                                                 upvector.z=-1;
7969
7970                                                                 upvector=DoRotation(upvector,-rotation2+90,0,0);
7971                                                                 upvector=DoRotation(upvector,0,0-rotation,0);
7972
7973                                                                 facing=0;
7974                                                                 facing.z=-1;
7975
7976                                                                 facing=DoRotation(facing,-rotation2,0,0);
7977                                                                 facing=DoRotation(facing,0,0-rotation,0);
7978
7979
7980                                                                 static float ori[6];
7981                                                                 ori[0] = -facing.x;
7982                                                                 ori[1] = facing.y;
7983                                                                 ori[2] = -facing.z;
7984                                                                 ori[3] = -upvector.x;
7985                                                                 ori[4] = upvector.y;
7986                                                                 ori[5] = -upvector.z;
7987
7988                                                                 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7989                                                                 OPENAL_Update();
7990
7991                                                                 oldviewer=viewer;
7992                 }
7993         }
7994
7995         if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7996                 Screenshot();
7997                 freezetogglekeydown=1;
7998         }
7999 }
8000
8001 void    Game::TickOnce(){
8002         if(!mainmenu)
8003                 if(directing||indialogue==-1){
8004                         rotation+=deltah*.7;
8005                         if(!invertmouse)rotation2+=deltav*.7;
8006                         if(invertmouse)rotation2-=deltav*.7;
8007                         if(rotation2>90)rotation2=90;
8008                         if(rotation2<-70)rotation2=-70;
8009                 }
8010                 if(mainmenu)rotation+=multiplier*5;
8011 }
8012
8013 void    Game::TickOnceAfter(){
8014         static XYZ colviewer;
8015         static XYZ coltarget;
8016         static XYZ target;
8017         static XYZ col;
8018         static float brotate;
8019         static XYZ facing;
8020         static int i,j;
8021         static float changedelay;
8022         static bool alldead;
8023         static float unseendelay;
8024         static float cameraspeed;
8025
8026         if(!mainmenu){
8027
8028                 if(environment==snowyenvironment)music1=stream_music1snow;
8029                 if(environment==grassyenvironment)music1=stream_music1grass;
8030                 if(environment==desertenvironment)music1=stream_music1desert;
8031
8032                 realthreat=0;
8033
8034                 musictype=music1;
8035                 for(i=0;i<numplayers;i++){
8036                         if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
8037                                 musictype=stream_music2;
8038                                 realthreat=1;
8039                         }
8040                 }
8041                 if(player[0].dead)musictype=stream_music3;
8042
8043
8044                 if(musictype==stream_music2){
8045                         unseendelay=1;
8046                 }
8047
8048                 if(oldmusictype==stream_music2&&musictype!=stream_music2){
8049                         unseendelay-=multiplier;
8050                         if(unseendelay>0){
8051                                 musictype=stream_music2;
8052                         }
8053                 }
8054
8055
8056                 if(loading==2){
8057                         musictype=stream_music3;
8058                         musicvolume[2]=512;
8059                         musicvolume[0]=0;
8060                         musicvolume[1]=0;
8061                         musicvolume[3]=0;
8062                 }
8063
8064                 if(musictoggle){
8065                         if(musictype!=oldmusictype&&musictype==stream_music2){
8066                                 static float gLoc[3];
8067                                 static float vel[3];
8068                                 gLoc[0]=cameraloc.x;
8069                                 gLoc[1]=cameraloc.y;
8070                                 gLoc[2]=cameraloc.z;
8071                                 vel[0]=0;
8072                                 vel[1]=0;
8073                                 vel[2]=0;
8074                                 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
8075                                 OPENAL_SetVolume(channels[alarmsound], 512);
8076                                 OPENAL_SetPaused(channels[alarmsound], false);
8077
8078                         }
8079                 }
8080                 musicselected=musictype;
8081
8082                 if(musicselected==music1)musicvolume[0]+=multiplier*450;
8083                 else musicvolume[0]-=multiplier*450;
8084                 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
8085                 else musicvolume[1]-=multiplier*450;
8086                 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
8087                 else musicvolume[2]-=multiplier*450;
8088
8089                 for(i=0;i<3;i++){
8090                         if(musicvolume[i]<0)musicvolume[i]=0;
8091                         if(musicvolume[i]>512)musicvolume[i]=512;
8092                 }
8093
8094                 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
8095
8096                 if(musictoggle){
8097                         if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
8098                                 PlayStreamEx( music1, strm[music1], NULL, true);
8099                                 OPENAL_SetPaused(channels[music1], false);
8100                         }
8101                         if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
8102                                 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
8103                                 OPENAL_SetPaused(channels[stream_music2], false);
8104                         }
8105                         if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
8106                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
8107                                 OPENAL_SetPaused(channels[stream_music3], false);
8108                         }
8109                 }
8110
8111                 if(!musictoggle){
8112                         OPENAL_SetPaused(channels[music1], true);
8113                         OPENAL_SetPaused(channels[stream_music2], true);
8114                         OPENAL_SetPaused(channels[stream_music3], true);
8115
8116                         for(i=0;i<4;i++){
8117                                 oldmusicvolume[i]=0;
8118                                 musicvolume[i]=0;
8119                         }
8120                 }
8121
8122                 if(musictoggle){
8123                         if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
8124                                 OPENAL_SetPaused(channels[music1], true);
8125                         }
8126                         if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
8127                                 OPENAL_SetPaused(channels[stream_music2], true);
8128                         }
8129                         if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
8130                                 OPENAL_SetPaused(channels[stream_music3], true);
8131                         }
8132
8133                         if(musicvolume[0]!=oldmusicvolume[0]){
8134                                 OPENAL_SetVolume(channels[music1], musicvolume[0]);
8135                         }
8136                         if(musicvolume[1]!=oldmusicvolume[1]){
8137                                 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
8138                         }
8139                         if(musicvolume[2]!=oldmusicvolume[2]){
8140                                 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
8141                         }
8142
8143                         for(i=0;i<3;i++){
8144                                 oldmusicvolume[i]=musicvolume[i];
8145                         }
8146                 }
8147
8148                 killhotspot=2;
8149                 if(numhotspots)
8150                         for(i=0;i<numhotspots;i++){
8151                                 if(hotspottype[i]>10&&hotspottype[i]<20){
8152                                         if(player[hotspottype[i]-10].dead==0){
8153                                                 killhotspot=0;
8154                                         }
8155                                         else if(killhotspot==2)
8156                                                 killhotspot=1;
8157                                 }
8158                         }
8159                         if(killhotspot==2)killhotspot=0;
8160
8161
8162                         winhotspot=0;
8163                         if(numhotspots)
8164                                 for(i=0;i<numhotspots;i++){
8165                                         if(hotspottype[i]==-1){
8166                                                 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
8167                                                         winhotspot=1;
8168                                         }
8169                                 }
8170
8171                                 int numalarmed=0;
8172                                 if(numplayers>1)
8173                                         for(i=1;i<numplayers;i++){
8174                                                 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
8175                                         }
8176                                         if(numalarmed>maxalarmed)maxalarmed=numalarmed;
8177
8178                                         if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
8179                                                 if(player[0].dead&&changedelay<=0){
8180                                                         changedelay=1;
8181                                                         targetlevel=whichlevel;
8182                                                 }
8183                                                 alldead=1;
8184                                                 if(numplayers>1)
8185                                                         for(i=1;i<numplayers;i++){
8186                                                                 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
8187                                                         }
8188
8189
8190                                                         if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
8191                                                                 changedelay=1;
8192                                                                 targetlevel=whichlevel+1;
8193                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
8194                                                         }
8195                                                         if(winhotspot||windialogue){
8196                                                                 changedelay=0.1;
8197                                                                 targetlevel=whichlevel+1;
8198                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
8199                                                         }
8200
8201
8202                                                         if(killhotspot){
8203                                                                 changedelay=1;
8204                                                                 targetlevel=whichlevel+1;
8205                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
8206                                                         }
8207
8208                                                         if(changedelay>0&&!player[0].dead&&!won){
8209                                                                 //high scores, awards, win
8210                                                                 if(campaign){
8211                                                                         won=1;
8212                                                                         accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
8213                                                                         /*accountcampaignchoices[accountactive][accountactive->getCampaignChoicesMade()]=whichchoice;
8214                                                                         accountactive->getCampaignChoicesMade()++;
8215                                                                         accountcampaignscore[accountactive]+=bonustotal;
8216                                                                         accountcampaigntime[accountactive]+=leveltime;
8217                                                                         if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])
8218                                                                                 accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];*/
8219                                                                         scoreadded=1;
8220                                                                 }
8221                                                                 else
8222                                                                 {
8223                                                                         won=1;
8224                                                                         accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
8225                                                                 }
8226                                                         }
8227                                         }
8228
8229                                         if(!winfreeze){
8230
8231                                                 if(leveltime<1){
8232                                                         loading=0;
8233                                                         changedelay=.1;
8234                                                         alldead=0;
8235                                                         winhotspot=0;
8236                                                         killhotspot=0;
8237                                                 }
8238
8239                                                 if(!editorenabled&&gameon&&!mainmenu){
8240                                                         if(changedelay!=-999)changedelay-=multiplier/7;
8241                                                         if(player[0].dead)targetlevel=whichlevel;
8242                                                         if(loading==2&&!campaign){
8243                                                                 flash();
8244
8245                                                                 fireSound(firestartsound);
8246
8247                                                                 if(!player[0].dead&&targetlevel!=whichlevel){
8248                                                                         startbonustotal=bonustotal;
8249                                                                 }
8250                                                                 if(!player[0].dead)Loadlevel(targetlevel);
8251                                                                 if(player[0].dead)Loadlevel(whichlevel);
8252
8253                                                                 fireSound();
8254
8255                                                                 loading=3;
8256                                                         }
8257                                                         if(loading==2&&targetlevel==whichlevel){
8258                                                                 flash();
8259                                                                 loadtime=0;
8260
8261                                                                 float gLoc[3]={0,0,0};
8262                                                                 float vel[3]={0,0,0};
8263                                                                 fireSound(firestartsound);
8264
8265                                                                 for(i=0;i<255;i++){
8266                                                                         mapname[i]='\0';
8267                                                                 }
8268                                                                 mapname[0]=':';
8269                                                                 mapname[1]='D';
8270                                                                 mapname[2]='a';
8271                                                                 mapname[3]='t';
8272                                                                 mapname[4]='a';
8273                                                                 mapname[5]=':';
8274                                                                 mapname[6]='M';
8275                                                                 mapname[7]='a';
8276                                                                 mapname[8]='p';
8277                                                                 mapname[9]='s';
8278                                                                 mapname[10]=':';
8279                                                                 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
8280                                                                 Loadlevel(mapname);
8281
8282                                                                 fireSound();
8283
8284                                                                 loading=3;
8285                                                         }
8286                                                         if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
8287                                                         if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
8288                         {
8289                                                                         if(whichlevel!=-2&&!loading&&!player[0].dead){
8290                                                                                 winfreeze=1;
8291                                                                                 changedelay=-999;
8292                                                                         }
8293                                                                         if(player[0].dead)loading=1;
8294                                                                 }
8295                                                         }
8296                                                 }
8297
8298                                                 if(campaign)
8299                                                         if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
8300                                                                 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
8301                                                                         endgame=1;
8302                                                                 }
8303                                                         }
8304                                                         else if(mainmenu==0&&winfreeze){
8305                                                                 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
8306                                                                         stealthloading=1;
8307                                                                 else stealthloading=0;
8308
8309                                                                 if(!stealthloading){
8310                                                                         float gLoc[3]={0,0,0};
8311                                                                         float vel[3]={0,0,0};
8312                                                                         fireSound(firestartsound);
8313
8314                                                                         flash();
8315                                                                 }
8316
8317                                                                 startbonustotal=0;
8318
8319                                                                 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
8320                                                                 ipstream.ignore(256,':');
8321                                                                 ipstream >> campaignnumlevels;
8322                                                                 for(i=0;i<campaignnumlevels;i++){
8323                                                                         ipstream.ignore(256,':');
8324                                                                         ipstream.ignore(256,':');
8325                                                                         ipstream.ignore(256,' ');
8326                                                                         ipstream >> campaignmapname[i];
8327                                                                         ipstream.ignore(256,':');
8328                                                                         ipstream >> campaigndescription[i];
8329                                                                         for(j=0;j<256;j++){
8330                                                                                 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
8331                                                                         }
8332                                                                         ipstream.ignore(256,':');
8333                                                                         ipstream >> campaignchoosenext[i];
8334                                                                         ipstream.ignore(256,':');
8335                                                                         ipstream >> campaignnumnext[i];
8336                                                                         if(campaignnumnext[i])
8337                                                                                 for(j=0;j<campaignnumnext[i];j++){
8338                                                                                         ipstream.ignore(256,':');
8339                                                                                         ipstream >> campaignnextlevel[i][j];
8340                                                                                         campaignnextlevel[i][j]-=1;
8341                                                                                 }
8342                                                                                 ipstream.ignore(256,':');
8343                                                                                 ipstream >> campaignlocationx[i];
8344                                                                                 ipstream.ignore(256,':');
8345                                                                                 ipstream >> campaignlocationy[i];
8346                                                                 }
8347                                                                 ipstream.close();
8348
8349                                                                 for(i=0;i<campaignnumlevels;i++){
8350                                                                         levelvisible[i]=0;
8351                                                                         levelhighlight[i]=0;
8352                                                                 }
8353
8354
8355                                                                 for(i=0;i<campaignnumlevels;i++){
8356                                                                         levelvisible[i]=0;
8357                                                                         levelhighlight[i]=0;
8358                                                                 }
8359
8360                                                                 levelorder[0]=0;
8361                                                                 levelvisible[0]=1;
8362                                                                 if(accountactive->getCampaignChoicesMade())
8363                                                                         for(i=0;i<accountactive->getCampaignChoicesMade();i++){
8364                                                                                 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
8365                                                                                 levelvisible[levelorder[i+1]]=1;
8366                                                                         }
8367                                                                         int whichlevelstart;
8368                                                                         whichlevelstart=accountactive->getCampaignChoicesMade()-1;
8369                                                                         if(whichlevelstart<0){
8370                                                                                 campaignchoicenum=1;
8371                                                                                 campaignchoicewhich[0]=0;
8372                                                                         }
8373                                                                         else
8374                                                                         {
8375                                                                                 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
8376                                                                                 if(campaignchoicenum)
8377                                                                                         for(i=0;i<campaignchoicenum;i++){
8378                                                                                                 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
8379                                                                                                 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8380                                                                                                 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8381                                                                                         }
8382                                                                         }
8383
8384                                                                         loading=2;
8385                                                                         loadtime=0;
8386                                                                         targetlevel=7;
8387                                                                         //if(firstload)TickOnceAfter();
8388                                                                         if(!firstload)LoadStuff();
8389                                                                         //else {
8390                                                                         for(i=0;i<255;i++){
8391                                                                                 mapname[i]='\0';
8392                                                                         }
8393                                                                         mapname[0]=':';
8394                                                                         mapname[1]='D';
8395                                                                         mapname[2]='a';
8396                                                                         mapname[3]='t';
8397                                                                         mapname[4]='a';
8398                                                                         mapname[5]=':';
8399                                                                         mapname[6]='M';
8400                                                                         mapname[7]='a';
8401                                                                         mapname[8]='p';
8402                                                                         mapname[9]='s';
8403                                                                         mapname[10]=':';
8404
8405                                                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
8406                                                                         whichchoice=0;
8407                                                                         visibleloading=1;
8408                                                                         stillloading=1;
8409                                                                         Loadlevel(mapname);
8410                                                                         campaign=1;
8411                                                                         mainmenu=0;
8412                                                                         gameon=1;
8413                                                                         OPENAL_SetPaused(channels[stream_music3], true);
8414
8415                                                                         stealthloading=0;
8416                                                         }
8417
8418                                                         if(loading==3)loading=0;
8419
8420                                         }
8421
8422                                         oldmusictype=musictype;
8423         }
8424
8425         facing=0;
8426         facing.z=-1;
8427
8428         facing=DoRotation(facing,-rotation2,0,0);
8429         facing=DoRotation(facing,0,0-rotation,0);
8430         viewerfacing=facing;
8431
8432         brotate=0;
8433         if(!cameramode){
8434                 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8435                 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8436                 target.y+=.1;
8437                 if(player[0].skeleton.free){
8438                         for(i=0;i<player[0].skeleton.num_joints;i++){
8439                                 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
8440                                         target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
8441                         }
8442                         target.y+=.1;
8443                 }
8444                 if(player[0].skeleton.free!=2&&!autocam){
8445                         cameraspeed=20;
8446                         if(findLengthfast(&player[0].velocity)>400){
8447                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8448                         }
8449                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8450                         coltarget=target-cameraloc;
8451                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8452                         else {
8453                                 Normalise(&coltarget);
8454                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8455                                 else cameraloc=cameraloc+coltarget*multiplier*8;
8456                         }
8457                         if(editorenabled)cameraloc=target;
8458                         cameradist+=multiplier*5;
8459                         if(cameradist>2.3)cameradist=2.3;
8460                         viewer=cameraloc-facing*cameradist;
8461                         colviewer=viewer;
8462                         coltarget=cameraloc;
8463                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8464                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8465                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8466                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8467                                         colviewer=viewer;
8468                                         coltarget=cameraloc;
8469                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8470                                 }
8471                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8472                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8473                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8474                                                 colviewer=viewer;
8475                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8476                                                         viewer=colviewer;
8477                                                 }
8478                                         }
8479                                         cameradist=findDistance(&viewer,&target);
8480                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8481                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8482                                         }
8483                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8484                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8485                                         }
8486                 }
8487                 if(player[0].skeleton.free!=2&&autocam){
8488                         cameraspeed=20;
8489                         if(findLengthfast(&player[0].velocity)>400){
8490                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8491                         }
8492                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8493                         cameradist+=multiplier*5;
8494                         if(cameradist>3.3)cameradist=3.3;
8495                         coltarget=target-cameraloc;
8496                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8497                         else if(findLengthfast(&coltarget)>1)
8498                         {
8499                                 Normalise(&coltarget);
8500                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8501                                 else cameraloc=cameraloc+coltarget*multiplier*8;
8502                         }
8503                         if(editorenabled)cameraloc=target;
8504                         viewer=cameraloc;
8505                         colviewer=viewer;
8506                         coltarget=cameraloc;
8507                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8508                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8509                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8510                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8511                                         colviewer=viewer;
8512                                         coltarget=cameraloc;
8513                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8514                                 }
8515                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8516                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8517                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8518                                                 colviewer=viewer;
8519                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8520                                                         viewer=colviewer;
8521                                                 }
8522                                         }
8523                                         cameradist=findDistance(&viewer,&target);
8524                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8525                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8526                                         }
8527                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8528                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8529                                         }
8530                 }
8531                 if(camerashake>.8)camerashake=.8;
8532                 //if(woozy>10)woozy=10;
8533                 //woozy+=multiplier;
8534                 woozy+=multiplier;
8535                 if(player[0].dead)camerashake=0;
8536                 if(player[0].dead)woozy=0;
8537                 camerashake-=multiplier*2;
8538                 blackout-=multiplier*2;
8539                 //if(player[0].isCrouch())woozy-=multiplier*8;
8540                 if(camerashake<0)camerashake=0;
8541                 if(blackout<0)blackout=0;
8542                 //if(woozy<0)woozy=0;
8543                 if(camerashake){
8544                         viewer.x+=(float)(Random()%100)*.0005*camerashake;
8545                         viewer.y+=(float)(Random()%100)*.0005*camerashake;
8546                         viewer.z+=(float)(Random()%100)*.0005*camerashake;
8547                 }
8548         }
8549 }