2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
38 extern float multiplier;
40 extern int environment;
41 extern float texscale;
42 extern Terrain terrain;
43 extern OPENAL_SAMPLE *samp[100];
44 extern int channels[100];
45 extern Sprites sprites;
46 extern int kTextureSize;
47 extern float screenwidth,screenheight;
50 extern float texdetail;
51 extern Objects objects;
53 extern float slomodelay;
54 extern bool floatjump;
56 extern Animation animation[animation_count];
58 extern float texdetail;
59 extern GLubyte bloodText[512*512*3];
60 extern GLubyte wolfbloodText[512*512*3];
61 extern float terraindetail;
62 extern float camerashake;
64 extern float blackout;
65 extern bool cellophane;
66 extern bool musictoggle;
67 extern int difficulty;
68 extern Weapons weapons;
69 extern Person player[maxplayers];
70 extern int numplayers;
71 extern int bloodtoggle;
72 extern bool invertmouse;
74 extern float precipdelay;
75 extern XYZ viewerfacing;
76 extern bool ambientsound;
77 extern bool mousejump;
78 extern float viewdistance;
80 extern bool autoslomo;
81 extern bool keyboardfrozen;
82 extern int netdatanew;
83 extern bool loadingstuff;
84 extern char mapname[256];
85 extern XYZ windvector;
86 extern bool debugmode;
89 extern int oldmainmenu;
90 extern bool visibleloading;
91 extern int loadscreencolor;
92 extern float flashamount,flashr,flashg,flashb;
93 extern int flashdelay;
94 extern XYZ envsound[30];
95 extern float envsoundvol[30];
96 extern int numenvsounds;
97 extern float envsoundlife[30];
98 extern float usermousesensitivity;
99 extern bool ismotionblur;
101 extern bool trilinear;
102 extern bool damageeffects;
103 extern bool showpoints;
104 extern bool showdamagebar; // (des)activate the damage bar
105 extern bool texttoggle;
106 extern bool alwaysblur;
107 extern float gamespeed;
110 extern bool immediate;
111 extern bool velocityblur;
114 extern float bonusvalue;
115 extern float bonustotal;
116 extern float bonustime;
117 extern float startbonustotal;
118 extern float tintr,tintg,tintb;
119 extern float bonusnum[100];
120 extern bool skyboxtexture;
121 extern float skyboxr;
122 extern float skyboxg;
123 extern float skyboxb;
124 extern float skyboxlightr;
125 extern float skyboxlightg;
126 extern float skyboxlightb;
127 extern float fadestart;
128 extern float slomospeed;
129 extern float slomofreq;
130 extern int tutoriallevel;
131 extern float smoketex;
132 extern float tutorialstagetime;
133 extern int tutorialstage;
134 extern float tutorialmaxtime;
135 extern float tutorialsuccess;
136 extern bool againbonus;
137 extern bool reversaltrain;
138 extern bool canattack;
139 extern bool cananger;
140 extern float damagedealt;
141 extern float damagetaken;
143 extern int editoractive;
144 extern int editorpathtype;
146 extern float hostiletime;
148 extern bool gamestarted;
150 extern int numhotspots;
151 extern int winhotspot;
152 extern int windialogue;
153 extern int killhotspot;
154 extern XYZ hotspot[40];
155 extern int hotspottype[40];
156 extern float hotspotsize[40];
157 extern char hotspottext[40][256];
158 extern int currenthotspot;
160 extern int kBitsPerPixel;
163 extern bool stillloading;
164 extern bool winfreeze;
167 extern int numflipfail;
169 extern int numstaffattack;
170 extern int numswordattack;
171 extern int numknifeattack;
172 extern int numunarmedattack;
173 extern int numescaped;
174 extern int numflipped;
175 extern int numwallflipped;
176 extern int numthrowkill;
177 extern int numafterkill;
178 extern int numreversals;
179 extern int numattacks;
180 extern int maxalarmed;
181 extern int numresponded;
183 extern int numdialogues;
184 extern int numdialogueboxes[max_dialogues];
185 extern int dialoguetype[max_dialogues];
186 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
187 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
188 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
189 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
190 extern char dialoguename[max_dialogues][max_dialoguelength][64];
191 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
192 extern XYZ participantlocation[max_dialogues][10];
193 extern int participantfocus[max_dialogues][max_dialoguelength];
194 extern int participantaction[max_dialogues][max_dialoguelength];
195 extern float participantrotation[max_dialogues][10];
196 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
197 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
198 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
199 extern int indialogue;
200 extern int whichdialogue;
201 extern int directing;
202 extern float dialoguetime;
203 extern int dialoguegonethrough[20];
205 extern bool campaign;
207 extern float oldgamespeed;
209 extern float accountcampaignhighscore[10];
210 extern float accountcampaignfasttime[10];
211 extern float accountcampaignscore[10];
212 extern float accountcampaigntime[10];
214 extern int accountcampaignchoicesmade[10];
215 extern int accountcampaignchoices[10][5000];
217 static const char *rabbitskin[] = {
218 ":Data:Textures:Fur3.jpg",
219 ":Data:Textures:Fur.jpg",
220 ":Data:Textures:Fur2.jpg",
221 ":Data:Textures:Lynx.jpg",
222 ":Data:Textures:Otter.jpg",
223 ":Data:Textures:Opal.jpg",
224 ":Data:Textures:Sable.jpg",
225 ":Data:Textures:Chocolate.jpg",
226 ":Data:Textures:BW2.jpg",
227 ":Data:Textures:WB2.jpg"
230 static const char *wolfskin[] = {
231 ":Data:Textures:Wolf.jpg",
232 ":Data:Textures:Darkwolf.jpg",
233 ":Data:Textures:Snowwolf.jpg"
236 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
237 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
239 static const char **creatureskin[] = {rabbitskin, wolfskin};
241 /* Return true if PFX is a prefix of STR (case-insensitive). */
242 static bool stripfx(const char *str, const char *pfx)
244 return !strncasecmp(str, pfx, strlen(pfx));
247 extern OPENAL_STREAM * strm[20];
248 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
249 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
252 static const char *cmd_names[] = {
253 #define DECLARE_COMMAND(cmd) #cmd " ",
254 #include "ConsoleCmds.h"
255 #undef DECLARE_COMMAND
258 typedef void (*console_handler)(Game *game, const char *args);
260 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
261 #include "ConsoleCmds.h"
262 #undef DECLARE_COMMAND
264 static console_handler cmd_handlers[] = {
265 #define DECLARE_COMMAND(cmd) ch_##cmd,
266 #include "ConsoleCmds.h"
267 #undef DECLARE_COMMAND
270 static void ch_quit(Game *game, const char *args)
275 static void ch_map(Game *game, const char *args)
278 snprintf(buf, 63, ":Data:Maps:%s", args);
279 game->Loadlevel(buf);
280 game->whichlevel = -2;
284 static void ch_save(Game *game, const char *args)
287 int i, j, k, l, m, templength;
288 float headprop, bodyprop, armprop, legprop;
289 snprintf(buf, 63, ":Data:Maps:%s", args);
295 tfile=fopen( ConvertFileName(buf), "wb" );
296 fpackf(tfile, "Bi", mapvers);
297 fpackf(tfile, "Bi", maptype);
298 fpackf(tfile, "Bi", hostile);
299 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
300 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
301 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
302 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
303 if(player[0].num_weapons>0&&player[0].num_weapons<5)
304 for(j=0;j<player[0].num_weapons;j++){
305 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
308 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
309 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
310 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
311 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
313 fpackf(tfile, "Bi", player[0].numclothes);
315 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
317 fpackf(tfile, "Bi", numdialogues);
319 for(k=0;k<numdialogues;k++){
320 fpackf(tfile, "Bi", numdialogueboxes[k]);
321 fpackf(tfile, "Bi", dialoguetype[k]);
323 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
324 fpackf(tfile, "Bf", participantrotation[k][l]);
327 for(l=0;l<numdialogueboxes[k];l++){
328 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
329 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
330 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
331 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
332 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
334 templength=strlen(dialoguetext[k][l]);
335 fpackf(tfile, "Bi",(templength));
336 for(m=0;m<templength;m++){
337 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
338 if(dialoguetext[k][l][m]=='\0')break;
341 templength=strlen(dialoguename[k][l]);
342 fpackf(tfile, "Bi",templength);
343 for(m=0;m<templength;m++){
344 fpackf(tfile, "Bb", dialoguename[k][l][m]);
345 if(dialoguename[k][l][m]=='\0')break;
348 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
349 fpackf(tfile, "Bi", participantfocus[k][l]);
350 fpackf(tfile, "Bi", participantaction[k][l]);
353 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
355 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
359 if(player[0].numclothes)
360 for(k=0;k<player[0].numclothes;k++){
361 templength=strlen(player[0].clothes[k]);
362 fpackf(tfile, "Bi", templength);
363 for(l=0;l<templength;l++)
364 fpackf(tfile, "Bb", player[0].clothes[k][l]);
365 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
368 fpackf(tfile, "Bi", environment);
370 fpackf(tfile, "Bi", objects.numobjects);
372 if(objects.numobjects)
373 for(k=0;k<objects.numobjects;k++){
374 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
377 fpackf(tfile, "Bi", numhotspots);
379 for(i=0;i<numhotspots;i++){
380 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
381 templength=strlen(hotspottext[i]);
382 fpackf(tfile, "Bi",templength);
383 for(l=0;l<templength;l++)
384 fpackf(tfile, "Bb", hotspottext[i][l]);
387 fpackf(tfile, "Bi", numplayers);
388 if(numplayers>1&&numplayers<maxplayers)
389 for(j=1;j<numplayers;j++){
390 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
391 if(player[j].num_weapons>0&&player[j].num_weapons<5)
392 for(k=0;k<player[j].num_weapons;k++){
393 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
395 if(player[j].numwaypoints<30){
396 fpackf(tfile, "Bi", player[j].numwaypoints);
397 for(k=0;k<player[j].numwaypoints;k++){
398 fpackf(tfile, "Bf", player[j].waypoints[k].x);
399 fpackf(tfile, "Bf", player[j].waypoints[k].y);
400 fpackf(tfile, "Bf", player[j].waypoints[k].z);
401 fpackf(tfile, "Bi", player[j].waypointtype[k]);
403 fpackf(tfile, "Bi", player[j].waypoint);
406 player[j].numwaypoints=0;
407 player[j].waypoint=0;
408 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
411 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
412 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
413 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
414 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
416 if(player[j].creature==wolftype){
417 headprop=player[j].proportionhead.x/1.1;
418 bodyprop=player[j].proportionbody.x/1.1;
419 armprop=player[j].proportionarms.x/1.1;
420 legprop=player[j].proportionlegs.x/1.1;
423 if(player[j].creature==rabbittype){
424 headprop=player[j].proportionhead.x/1.2;
425 bodyprop=player[j].proportionbody.x/1.05;
426 armprop=player[j].proportionarms.x/1.00;
427 legprop=player[j].proportionlegs.x/1.1;
430 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
434 fpackf(tfile, "Bi", player[j].numclothes);
435 if(player[j].numclothes)
436 for(k=0;k<player[j].numclothes;k++){
438 templength=strlen(player[j].clothes[k]);
439 fpackf(tfile, "Bi", templength);
440 for(l=0;l<templength;l++)
441 fpackf(tfile, "Bb", player[j].clothes[k][l]);
442 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
446 fpackf(tfile, "Bi", game->numpathpoints);
447 if(game->numpathpoints)
448 for(j=0;j<game->numpathpoints;j++){
449 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
450 for(k=0;k<game->numpathpointconnect[j];k++){
451 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
455 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
460 static void ch_cellar(Game *game, const char *args)
462 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
465 static void ch_tint(Game *game, const char *args)
467 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
470 static void ch_tintr(Game *game, const char *args)
475 static void ch_tintg(Game *game, const char *args)
480 static void ch_tintb(Game *game, const char *args)
485 static void ch_speed(Game *game, const char *args)
487 player[0].speedmult = atof(args);
490 static void ch_strength(Game *game, const char *args)
492 player[0].power = atof(args);
495 static void ch_power(Game *game, const char *args)
497 player[0].power = atof(args);
500 static void ch_size(Game *game, const char *args)
502 player[0].scale = atof(args) * .2;
505 static int find_closest()
508 float closestdist = 1.0/0.0;
510 for (int i = 1; i < numplayers; i++) {
512 distance = findDistancefast(&player[i].coords,&player[0].coords);
513 if (distance < closestdist) {
514 closestdist = distance;
521 static void ch_sizenear(Game *game, const char *args)
523 int closest = find_closest();
526 player[closest].scale = atof(args) * .2;
529 static void set_proportion(int pnum, const char *args)
531 float headprop,bodyprop,armprop,legprop;
533 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
535 if(player[pnum].creature==wolftype){
536 player[pnum].proportionhead=1.1*headprop;
537 player[pnum].proportionbody=1.1*bodyprop;
538 player[pnum].proportionarms=1.1*armprop;
539 player[pnum].proportionlegs=1.1*legprop;
542 if(player[pnum].creature==rabbittype){
543 player[pnum].proportionhead=1.2*headprop;
544 player[pnum].proportionbody=1.05*bodyprop;
545 player[pnum].proportionarms=1.00*armprop;
546 player[pnum].proportionlegs=1.1*legprop;
547 player[pnum].proportionlegs.y=1.05*legprop;
551 static void ch_proportion(Game *game, const char *args)
553 set_proportion(0, args);
556 static void ch_proportionnear(Game *game, const char *args)
558 int closest = find_closest();
560 set_proportion(closest, args);
563 static void set_protection(int pnum, const char *args)
565 float head, high, low;
566 sscanf(args, "%f%f%f", &head, &high, &low);
568 player[pnum].protectionhead = head;
569 player[pnum].protectionhigh = high;
570 player[pnum].protectionlow = low;
573 static void ch_protection(Game *game, const char *args)
575 set_protection(0, args);
578 static void ch_protectionnear(Game *game, const char *args)
580 int closest = find_closest();
582 set_protection(closest, args);
585 static void set_armor(int pnum, const char *args)
587 float head, high, low;
588 sscanf(args, "%f%f%f", &head, &high, &low);
590 player[pnum].armorhead = head;
591 player[pnum].armorhigh = high;
592 player[pnum].armorlow = low;
595 static void ch_armor(Game *game, const char *args)
600 static void ch_armornear(Game *game, const char *args)
602 int closest = find_closest();
604 set_armor(closest, args);
607 static void ch_protectionreset(Game *game, const char *args)
609 set_protection(0, "1 1 1");
610 set_armor(0, "1 1 1");
613 static void set_metal(int pnum, const char *args)
615 float head, high, low;
616 sscanf(args, "%f%f%f", &head, &high, &low);
618 player[pnum].metalhead = head;
619 player[pnum].metalhigh = high;
620 player[pnum].metallow = low;
623 static void ch_metal(Game *game, const char *args)
628 static void set_noclothes(int pnum, Game *game, const char *args)
630 player[pnum].numclothes = 0;
631 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
632 &player[pnum].skeleton.drawmodel.textureptr,1,
633 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
636 static void ch_noclothes(Game *game, const char *args)
638 set_noclothes(0, game, args);
641 static void ch_noclothesnear(Game *game, const char *args)
643 int closest = find_closest();
645 set_noclothes(closest, game, args);
649 static void set_clothes(int pnum, Game *game, const char *args)
652 snprintf(buf, 63, ":Data:Textures:%s.png", args);
654 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
657 player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
658 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
659 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
660 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
661 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
662 player[pnum].numclothes++;
665 static void ch_clothes(Game *game, const char *args)
667 set_clothes(0, game, args);
670 static void ch_clothesnear(Game *game, const char *args)
672 int closest = find_closest();
674 set_clothes(closest, game, args);
677 static void ch_belt(Game *game, const char *args)
679 player[0].skeleton.clothes = !player[0].skeleton.clothes;
683 static void ch_cellophane(Game *game, const char *args)
685 cellophane = !cellophane;
686 float mul = cellophane ? 0 : 1;
688 for (int i = 0; i < numplayers; i++) {
689 player[i].proportionhead.z = player[i].proportionhead.x * mul;
690 player[i].proportionbody.z = player[i].proportionbody.x * mul;
691 player[i].proportionarms.z = player[i].proportionarms.x * mul;
692 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
696 static void ch_funnybunny(Game *game, const char *args)
698 player[0].skeleton.id=0;
699 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
700 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
701 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
702 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
703 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
704 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
705 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
706 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
707 player[0].creature=rabbittype;
709 player[0].headless=0;
710 player[0].damagetolerance=200;
711 set_proportion(0, "1 1 1 1");
714 static void ch_wolfie(Game *game, const char *args)
716 player[0].skeleton.id=0;
717 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
718 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
719 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
720 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
721 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
722 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
723 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
724 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
725 player[0].creature=wolftype;
726 player[0].damagetolerance=300;
727 set_proportion(0, "1 1 1 1");
730 static void ch_wolfieisgod(Game *game, const char *args)
732 ch_wolfie(game, args);
735 static void ch_wolf(Game *game, const char *args)
737 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
738 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
741 static void ch_snowwolf(Game *game, const char *args)
743 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
744 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
747 static void ch_darkwolf(Game *game, const char *args)
749 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
750 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
753 static void ch_lizardwolf(Game *game, const char *args)
755 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
756 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
759 static void ch_white(Game *game, const char *args)
761 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
762 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
765 static void ch_brown(Game *game, const char *args)
767 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
768 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
771 static void ch_black(Game *game, const char *args)
773 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
774 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
777 static void ch_sizemin(Game *game, const char *args)
780 for (i = 1; i < numplayers; i++)
781 if (player[i].scale < 0.8 * 0.2)
782 player[i].scale = 0.8 * 0.2;
785 static void ch_tutorial(Game *game, const char *args)
787 tutoriallevel = atoi(args);
790 static void ch_hostile(Game *game, const char *args)
792 hostile = atoi(args);
795 static void ch_indemo(Game *game, const char *args)
798 hotspot[numhotspots]=player[0].coords;
799 hotspotsize[numhotspots]=0;
800 hotspottype[numhotspots]=-111;
801 strcpy(hotspottext[numhotspots],"mapname");
805 static void ch_notindemo(Game *game, const char *args)
811 static void ch_type(Game *game, const char *args)
813 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
814 for (i = 0; i < n; i++)
815 if (stripfx(args, editortypenames[i]))
822 static void ch_path(Game *game, const char *args)
824 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
825 for (i = 0; i < n; i++)
826 if (stripfx(args, pathtypenames[i]))
833 static void ch_hs(Game *game, const char *args)
835 hotspot[numhotspots]=player[0].coords;
839 sscanf(args, "%f%d %n", &size, &type, &shift);
841 hotspotsize[numhotspots] = size;
842 hotspottype[numhotspots] = type;
844 strcpy(hotspottext[numhotspots], args + shift);
845 strcat(hotspottext[numhotspots], "\n");
850 static void ch_dialogue(Game *game, const char *args)
853 char buf1[32], buf2[64];
855 sscanf(args, "%d %31s", &dlg, buf1);
856 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
858 dialoguetype[numdialogues] = dlg;
860 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
861 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
863 ifstream ipstream(ConvertFileName(buf2));
864 ipstream.ignore(256,':');
865 ipstream >> numdialogueboxes[numdialogues];
866 for(i=0;i<numdialogueboxes[numdialogues];i++){
867 ipstream.ignore(256,':');
868 ipstream.ignore(256,':');
869 ipstream.ignore(256,' ');
870 ipstream >> dialogueboxlocation[numdialogues][i];
871 ipstream.ignore(256,':');
872 ipstream >> dialogueboxcolor[numdialogues][i][0];
873 ipstream >> dialogueboxcolor[numdialogues][i][1];
874 ipstream >> dialogueboxcolor[numdialogues][i][2];
875 ipstream.ignore(256,':');
876 ipstream.getline(dialoguename[numdialogues][i],64);
877 ipstream.ignore(256,':');
878 ipstream.ignore(256,' ');
879 ipstream.getline(dialoguetext[numdialogues][i],128);
881 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
883 ipstream.ignore(256,':');
884 ipstream >> dialogueboxsound[numdialogues][i];
887 for(i=0;i<numdialogueboxes[numdialogues];i++){
888 for(j=0;j<numplayers;j++){
889 participantfacing[numdialogues][i][j]=player[j].facing;
896 whichdialogue=numdialogues;
901 static void ch_fixdialogue(Game *game, const char *args)
903 char buf1[32], buf2[64];
906 sscanf(args, "%d %31s", &whichdi, buf1);
907 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
909 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
910 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
912 ifstream ipstream(ConvertFileName(buf2));
913 ipstream.ignore(256,':');
914 ipstream >> numdialogueboxes[whichdi];
915 for(i=0;i<numdialogueboxes[whichdi];i++){
916 ipstream.ignore(256,':');
917 ipstream.ignore(256,':');
918 ipstream.ignore(256,' ');
919 ipstream >> dialogueboxlocation[whichdi][i];
920 ipstream.ignore(256,':');
921 ipstream >> dialogueboxcolor[whichdi][i][0];
922 ipstream >> dialogueboxcolor[whichdi][i][1];
923 ipstream >> dialogueboxcolor[whichdi][i][2];
924 ipstream.ignore(256,':');
925 ipstream.getline(dialoguename[whichdi][i],64);
926 ipstream.ignore(256,':');
927 ipstream.ignore(256,' ');
928 ipstream.getline(dialoguetext[whichdi][i],128);
930 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
932 ipstream.ignore(256,':');
933 ipstream >> dialogueboxsound[whichdi][i];
939 static void ch_fixtype(Game *game, const char *args)
942 sscanf(args, "%d", &dlg);
943 dialoguetype[0] = dlg;
946 static void ch_fixrotation(Game *game, const char *args)
948 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
951 static void ch_ddialogue(Game *game, const char *args)
957 static void ch_dhs(Game *game, const char *args)
963 static void ch_immobile(Game *game, const char *args)
965 player[0].immobile = 1;
968 static void ch_allimmobile(Game *game, const char *args)
970 for (int i = 1; i < numplayers; i++)
971 player[i].immobile = 1;
974 static void ch_mobile(Game *game, const char *args)
976 player[0].immobile = 0;
979 static void ch_default(Game *game, const char *args)
981 player[0].armorhead=1;
982 player[0].armorhigh=1;
983 player[0].armorlow=1;
984 player[0].protectionhead=1;
985 player[0].protectionhigh=1;
986 player[0].protectionlow=1;
987 player[0].metalhead=1;
988 player[0].metalhigh=1;
989 player[0].metallow=1;
991 player[0].speedmult=1;
994 if(player[0].creature==wolftype){
995 player[0].proportionhead=1.1;
996 player[0].proportionbody=1.1;
997 player[0].proportionarms=1.1;
998 player[0].proportionlegs=1.1;
1001 if(player[0].creature==rabbittype){
1002 player[0].proportionhead=1.2;
1003 player[0].proportionbody=1.05;
1004 player[0].proportionarms=1.00;
1005 player[0].proportionlegs=1.1;
1006 player[0].proportionlegs.y=1.05;
1009 player[0].numclothes=0;
1010 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1011 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1012 &player[0].skeleton.skinsize);
1014 editoractive=typeactive;
1015 player[0].immobile=0;
1018 static void ch_play(Game *game, const char *args)
1021 sscanf(args, "%d", &dlg);
1022 whichdialogue = dlg;
1024 if (whichdialogue >= numdialogues)
1027 for(i=0;i<numdialogueboxes[whichdialogue];i++){
1028 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1029 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1030 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1031 player[participantfocus[whichdialogue][i]].velocity=0;
1032 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1033 player[participantfocus[whichdialogue][i]].targetframe=0;
1042 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1043 temppos=temppos-viewer;
1044 Normalise(&temppos);
1054 whichsoundplay=rabbitchitter;
1055 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1056 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1057 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1058 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1059 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1060 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1061 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1062 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1063 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1064 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1065 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1066 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1067 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1068 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1069 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1070 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1071 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1072 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1073 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1074 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1075 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1076 OPENAL_SetVolume(channels[whichsoundplay], 256);
1077 OPENAL_SetPaused(channels[whichsoundplay], false);
1080 static void ch_mapkilleveryone(Game *game, const char *args)
1082 maptype = mapkilleveryone;
1085 static void ch_mapkillmost(Game *game, const char *args)
1087 maptype = mapkillmost;
1090 static void ch_mapkillsomeone(Game *game, const char *args)
1092 maptype = mapkillsomeone;
1095 static void ch_mapgosomewhere(Game *game, const char *args)
1097 maptype = mapgosomewhere;
1100 static void ch_viewdistance(Game *game, const char *args)
1102 viewdistance = atof(args)*100;
1105 static void ch_fadestart(Game *game, const char *args)
1107 fadestart = atof(args);
1110 static void ch_slomo(Game *game, const char *args)
1112 slomospeed = atof(args);
1117 static void ch_slofreq(Game *game, const char *args)
1119 slomofreq = atof(args);
1122 static void ch_skytint(Game *game, const char *args)
1124 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1126 skyboxlightr=skyboxr;
1127 skyboxlightg=skyboxg;
1128 skyboxlightb=skyboxb;
1130 game->SetUpLighting();
1132 terrain.DoShadows();
1133 objects.DoShadows();
1136 static void ch_skylight(Game *game, const char *args)
1138 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1140 game->SetUpLighting();
1142 terrain.DoShadows();
1143 objects.DoShadows();
1146 static void ch_skybox(Game *game, const char *args)
1148 skyboxtexture = !skyboxtexture;
1150 game->SetUpLighting();
1152 terrain.DoShadows();
1153 objects.DoShadows();
1156 static void cmd_dispatch(Game *game, const char *cmd)
1158 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1160 for (i = 0; i < n_cmds; i++)
1161 if (stripfx(cmd, cmd_names[i]))
1163 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1168 PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1169 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1170 OPENAL_SetPaused(channels[consolesuccesssound], false);
1174 PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1175 OPENAL_SetVolume(channels[consolefailsound], 256);
1176 OPENAL_SetPaused(channels[consolefailsound], false);
1180 /********************> Tick() <*****/
1181 extern void ScreenShot(const char * fname);
1182 void Screenshot (void)
1185 time_t t = time(NULL);
1186 struct tm *tme = localtime(&t);
1187 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1190 mkdir("Screenshots");
1192 mkdir("Screenshots", S_IRWXU);
1200 void Game::SetUpLighting(){
1201 if(environment==snowyenvironment){
1205 light.ambient[0]=.4;
1206 light.ambient[1]=.4;
1207 light.ambient[2]=.44;
1209 if(environment==desertenvironment){
1213 light.ambient[0]=.4;
1214 light.ambient[1]=.35;
1215 light.ambient[2]=.3;
1218 if(environment==grassyenvironment){
1222 light.ambient[0]=.4;
1223 light.ambient[1]=.4;
1224 light.ambient[2]=.44;
1230 light.ambient[0]=.4;
1231 light.ambient[1]=.4;
1232 light.ambient[2]=.4;
1235 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1236 light.color[0]*=(skyboxlightr+average)/2;
1237 light.color[1]*=(skyboxlightg+average)/2;
1238 light.color[2]*=(skyboxlightb+average)/2;
1239 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1240 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1241 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1245 light.ambient[2]=0; */
1248 int Game::findPathDist(int start,int end){
1249 int i,j,k,smallestcount,count,connected;
1250 int last,last2,last3,last4;
1260 while(last!=end&&count<30){
1262 for(j=0;j<numpathpoints;j++){
1263 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1266 if(numpathpointconnect[j])
1267 for(k=0;k<numpathpointconnect[j];k++){
1268 if(pathpointconnect[j][k]==last)connected=1;
1271 if(numpathpointconnect[last])
1272 for(k=0;k<numpathpointconnect[last];k++){
1273 if(pathpointconnect[last][k]==j)connected=1;
1276 if(closest==-1||Random()%2==0){
1287 if(count<smallestcount)smallestcount=count;
1289 return smallestcount;
1292 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1293 static XYZ colpoint,colviewer,coltarget;
1294 static float minx,minz,maxx,maxz,miny,maxy;
1303 if(minx>endpoint.x)minx=endpoint.x;
1305 if(miny>endpoint.y)miny=endpoint.y;
1307 if(minz>endpoint.z)minz=endpoint.z;
1310 if(maxx<endpoint.x)maxx=endpoint.x;
1312 if(maxy<endpoint.y)maxy=endpoint.y;
1314 if(maxz<endpoint.z)maxz=endpoint.z;
1323 for(i=0;i<objects.numobjects;i++){
1324 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1325 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1326 colviewer=startpoint;
1328 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1333 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1338 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1339 static XYZ colpoint,colviewer,coltarget;
1340 static float minx,minz,maxx,maxz,miny,maxy;
1349 if(minx>endpoint.x)minx=endpoint.x;
1351 if(miny>endpoint.y)miny=endpoint.y;
1353 if(minz>endpoint.z)minz=endpoint.z;
1356 if(maxx<endpoint.x)maxx=endpoint.x;
1358 if(maxy<endpoint.y)maxy=endpoint.y;
1360 if(maxz<endpoint.z)maxz=endpoint.z;
1370 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1371 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1372 colviewer=startpoint;
1374 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1379 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1384 void Game::Setenvironment(int which)
1388 LOG(" Setting environment...");
1390 float temptexdetail;
1393 OPENAL_SetPaused(channels[music1snow], true);
1394 OPENAL_SetPaused(channels[music1grass], true);
1395 OPENAL_SetPaused(channels[music1desert], true);
1396 OPENAL_SetPaused(channels[wind], true);
1397 OPENAL_SetPaused(channels[desertambient], true);
1399 OPENAL_SetPaused(channels[stream_music1snow], true);
1400 OPENAL_SetPaused(channels[stream_music1grass], true);
1401 OPENAL_SetPaused(channels[stream_music1desert], true);
1402 OPENAL_SetPaused(channels[stream_wind], true);
1403 OPENAL_SetPaused(channels[stream_desertambient], true);
1406 if(environment==snowyenvironment){
1410 //PlaySoundEx( wind, samp[wind], NULL, true);
1411 PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1412 OPENAL_SetPaused(channels[stream_wind], false);
1413 OPENAL_SetVolume(channels[stream_wind], 256);
1416 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1417 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1418 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1419 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1421 OPENAL_Sample_Free(samp[footstepsound]);
1422 OPENAL_Sample_Free(samp[footstepsound2]);
1423 OPENAL_Sample_Free(samp[footstepsound3]);
1424 OPENAL_Sample_Free(samp[footstepsound4]);
1425 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1426 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1427 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1428 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1429 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1430 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1431 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1432 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1434 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1436 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1438 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1443 temptexdetail=texdetail;
1444 if(texdetail>1)texdetail=4;
1445 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1446 ":Data:Textures:Skybox(snow):Left.jpg",
1447 ":Data:Textures:Skybox(snow):Back.jpg",
1448 ":Data:Textures:Skybox(snow):Right.jpg",
1449 ":Data:Textures:Skybox(snow):Up.jpg",
1450 ":Data:Textures:Skybox(snow):Down.jpg",
1451 ":Data:Textures:Skybox(snow):Cloud.jpg",
1452 ":Data:Textures:Skybox(snow):Reflect.jpg");
1457 texdetail=temptexdetail;
1459 if(environment==desertenvironment){
1462 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1463 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1464 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1465 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1469 //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1470 PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1471 OPENAL_SetPaused(channels[stream_desertambient], false);
1472 OPENAL_SetVolume(channels[stream_desertambient], 256);
1475 OPENAL_Sample_Free(samp[footstepsound]);
1476 OPENAL_Sample_Free(samp[footstepsound2]);
1477 OPENAL_Sample_Free(samp[footstepsound3]);
1478 OPENAL_Sample_Free(samp[footstepsound4]);
1479 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1480 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1481 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1482 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1483 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1484 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1485 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1486 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1488 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1490 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1492 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1496 temptexdetail=texdetail;
1497 if(texdetail>1)texdetail=4;
1498 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1499 ":Data:Textures:Skybox(sand):Left.jpg",
1500 ":Data:Textures:Skybox(sand):Back.jpg",
1501 ":Data:Textures:Skybox(sand):Right.jpg",
1502 ":Data:Textures:Skybox(sand):Up.jpg",
1503 ":Data:Textures:Skybox(sand):Down.jpg",
1504 ":Data:Textures:Skybox(sand):Cloud.jpg",
1505 ":Data:Textures:Skybox(sand):Reflect.jpg");
1510 texdetail=temptexdetail;
1512 if(environment==grassyenvironment){
1515 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1516 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1517 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1518 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1521 PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1522 OPENAL_SetPaused(channels[stream_wind], false);
1523 OPENAL_SetVolume(channels[stream_wind], 100);
1526 OPENAL_Sample_Free(samp[footstepsound]);
1527 OPENAL_Sample_Free(samp[footstepsound2]);
1528 OPENAL_Sample_Free(samp[footstepsound3]);
1529 OPENAL_Sample_Free(samp[footstepsound4]);
1530 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1531 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1532 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1533 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1534 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1535 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1536 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1537 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1539 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1541 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1543 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1547 temptexdetail=texdetail;
1548 if(texdetail>1)texdetail=4;
1549 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1550 ":Data:Textures:Skybox(grass):Left.jpg",
1551 ":Data:Textures:Skybox(grass):Back.jpg",
1552 ":Data:Textures:Skybox(grass):Right.jpg",
1553 ":Data:Textures:Skybox(grass):Up.jpg",
1554 ":Data:Textures:Skybox(grass):Down.jpg",
1555 ":Data:Textures:Skybox(grass):Cloud.jpg",
1556 ":Data:Textures:Skybox(grass):Reflect.jpg");
1560 texdetail=temptexdetail;
1562 temptexdetail=texdetail;
1564 terrain.load(":Data:Textures:heightmap.png");
1566 texdetail=temptexdetail;
1570 void Game::Loadlevel(int which){
1573 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1574 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1575 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1576 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1577 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1578 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1579 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1580 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1581 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1582 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1583 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1584 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1585 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1586 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1587 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1588 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1589 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1590 else Loadlevel((char *)":Data:Maps:mapsave");
1595 /*char * Game::MD5_string (unsigned char *string){
1599 strcpy(temp2,(const char *)string);
1600 strcat((char *)temp2,(const char *)"Lugaru");
1601 sprintf (temp, "%d",strlen((char *)temp2));
1602 strcat((char *)temp2,temp);
1605 unsigned int len = strlen ( (char *)temp2);
1607 context.update ((unsigned char *)temp2, len);
1608 context.finalize ();
1610 return context.hex_digest();
1615 void Game::Loadlevel(char *name){
1617 static int oldlevel;
1622 float headprop,legprop,armprop,bodyprop;
1626 LOG(std::string("Loading level...") + name);
1628 if(!gameon)visibleloading=1;
1630 if(stealthloading)visibleloading=0;
1632 if(!stillloading)loadtime=0;
1637 if(tutoriallevel!=-1)tutoriallevel=0;
1638 else tutoriallevel=1;
1640 if(tutoriallevel==1)tutorialstage=0;
1641 if(tutorialstage==0){
1642 tutorialstagetime=0;
1649 OPENAL_SetPaused(channels[whooshsound], true);
1650 OPENAL_SetPaused(channels[stream_firesound], true);
1652 // Change the map filename into something that is os specific
1653 char *FixedFN = ConvertFileName(name);
1657 tfile=fopen( FixedFN, "rb" );
1660 OPENAL_SetPaused(channels[stream_firesound], true);
1671 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1677 dialoguegonethrough[i]=0;
1686 if(accountactive)difficulty=accountactive->getDifficulty();
1688 if(difficulty!=2)minimap=1;
1725 bonustotal=startbonustotal;
1731 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1732 OPENAL_SetVolume(channels[consolesuccesssound], 256);
1733 OPENAL_SetPaused(channels[consolesuccesssound], false);
1740 terrain.numdecals=0;
1741 sprites.numsprites=0;
1742 for(i=0;i<objects.numobjects;i++)
1744 objects.model[i].numdecals=0;
1747 j=objects.numobjects;
1750 objects.DeleteObject(0);
1751 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1754 for(i=0;i<subdivision;i++)
1756 for(j=0;j<subdivision;j++)
1758 terrain.patchobjectnum[i][j]=0;
1761 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1764 weapons.numweapons=0;
1766 funpackf(tfile, "Bi", &mapvers);
1767 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1769 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1770 else maptype=mapkilleveryone;
1771 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1773 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1779 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1787 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1790 skyboxlightr=skyboxr;
1791 skyboxlightg=skyboxg;
1792 skyboxlightb=skyboxb;
1794 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1795 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1796 player[0].originalcoords=player[0].coords;
1797 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1799 for(j=0;j<player[0].num_weapons;j++)
1801 player[0].weaponids[j]=weapons.numweapons;
1802 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1803 weapons.owner[weapons.numweapons]=0;
1804 weapons.numweapons++;
1808 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1810 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1811 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1812 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1813 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1815 funpackf(tfile, "Bi", &player[0].numclothes);
1819 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1823 player[0].whichskin=0;
1824 player[0].creature=rabbittype;
1827 for(i=0;i<max_dialogues;i++)
1829 for(j=0;j<max_dialoguelength;j++)
1833 dialoguetext[i][j][k]='\0';
1837 dialoguename[i][j][k]='\0';
1842 player[0].lastattack=-1;
1843 player[0].lastattack2=-1;
1844 player[0].lastattack3=-1;
1848 funpackf(tfile, "Bi", &numdialogues);
1851 for(k=0;k<numdialogues;k++)
1853 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1854 funpackf(tfile, "Bi", &dialoguetype[k]);
1857 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1858 funpackf(tfile, "Bf", &participantrotation[k][l]);
1860 if(numdialogueboxes)
1862 for(l=0;l<numdialogueboxes[k];l++)
1864 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1865 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1866 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1867 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1868 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1872 funpackf(tfile, "Bi",&templength);
1873 if(templength>128||templength<=0)templength=128;
1874 for(m=0;m<templength;m++){
1875 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1876 if(dialoguetext[k][l][m]=='\0')break;
1879 funpackf(tfile, "Bi",&templength);
1880 if(templength>64||templength<=0)templength=64;
1881 for(m=0;m<templength;m++){
1882 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1883 if(dialoguename[k][l][m]=='\0'){
1887 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1888 funpackf(tfile, "Bi", &participantfocus[k][l]);
1889 funpackf(tfile, "Bi", &participantaction[k][l]);
1892 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1894 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1900 else numdialogues=0;
1902 if(player[0].numclothes)
1904 for(k=0;k<player[0].numclothes;k++)
1906 funpackf(tfile, "Bi", &templength);
1907 for(l=0;l<templength;l++)
1908 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1909 player[0].clothes[k][templength]='\0';
1910 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1914 funpackf(tfile, "Bi", &environment);
1916 funpackf(tfile, "Bi", &objects.numobjects);
1917 if(objects.numobjects)
1919 for(i=0;i<objects.numobjects;i++)
1921 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1922 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1928 funpackf(tfile, "Bi", &numhotspots);
1931 for(i=0;i<numhotspots;i++)
1933 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1934 funpackf(tfile, "Bi", &templength);
1936 for(l=0;l<templength;l++)
1937 funpackf(tfile, "Bb", &hotspottext[i][l]);
1938 hotspottext[i][templength]='\0';
1939 if(hotspottype[i]==-111)indemo=1;
1945 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1950 for(i=0;i<objects.numobjects;i++)
1952 objects.center+=objects.position[i];
1954 objects.center/=objects.numobjects;
1957 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1959 float maxdistance=0;
1962 for(i=0;i<objects.numobjects;i++)
1964 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1965 if(tempdist>maxdistance)
1968 maxdistance=tempdist;
1971 objects.radius=fast_sqrt(maxdistance);
1974 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1975 //mapcenter=objects.center;
1976 //mapradius=objects.radius;
1978 funpackf(tfile, "Bi", &numplayers);
1979 int howmanyremoved=0;
1980 bool removeanother=0;
1981 if(numplayers>1&&numplayers<maxplayers)
1983 for(i=1;i<numplayers;i++)
1985 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1988 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1989 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1990 else player[i-howmanyremoved].howactive=typeactive;
1991 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1992 else player[i-howmanyremoved].scale=-1;
1993 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1994 else player[i-howmanyremoved].immobile=0;
1995 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1996 else player[i-howmanyremoved].rotation=0;
1997 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1998 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2004 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2006 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2008 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2009 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2010 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2011 weapons.numweapons++;
2014 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2015 //player[i-howmanyremoved].numwaypoints=10;
2016 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2018 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2019 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2020 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2021 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2022 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2025 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2026 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2028 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2029 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2030 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2031 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2033 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2041 if(player[i-howmanyremoved].creature==wolftype)
2043 player[i-howmanyremoved].proportionhead=1.1*headprop;
2044 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2045 player[i-howmanyremoved].proportionarms=1.1*armprop;
2046 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2049 if(player[i-howmanyremoved].creature==rabbittype)
2051 player[i-howmanyremoved].proportionhead=1.2*headprop;
2052 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2053 player[i-howmanyremoved].proportionarms=1.00*armprop;
2054 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2055 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2058 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2059 if(player[i-howmanyremoved].numclothes)
2061 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2064 funpackf(tfile, "Bi", &templength);
2065 for(l=0;l<templength;l++)
2066 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2067 player[i-howmanyremoved].clothes[k][templength]='\0';
2068 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2074 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2076 numplayers-=howmanyremoved;
2077 funpackf(tfile, "Bi", &numpathpoints);
2078 if(numpathpoints>30||numpathpoints<0)
2082 for(j=0;j<numpathpoints;j++)
2084 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2085 for(k=0;k<numpathpointconnect[j];k++){
2086 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2090 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2092 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2095 if(environment!=oldenvironment)Setenvironment(environment);
2096 oldenvironment=environment;
2100 j=objects.numobjects;
2101 objects.numobjects=0;
2104 //if(objects.type[i]!=spiketype)
2105 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2106 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2109 //if(skyboxtexture){
2110 terrain.DoShadows();
2111 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2112 objects.DoShadows();
2113 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2115 else terrain.DoLighting();
2121 oldlevel=whichlevel;
2124 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2125 for(i=0;i<numplayers;i++)
2127 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2131 if(i==0||player[i].scale<0)player[i].scale=.2;
2132 player[i].skeleton.free=0;
2133 player[i].skeleton.id=i;
2134 //if(Random()%2==0)player[i].creature=wolftype;
2135 //else player[i].creature=rabbittype;
2136 if(i==0&&mapvers<9)player[i].creature=rabbittype;
2137 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2140 if(player[i].creature!=wolftype){
2141 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2142 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2144 if(player[i].creature==wolftype){
2145 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2151 texsize=512*512*3/texdetail/texdetail;
2152 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2153 //player[i].skeleton.skinText.resize(texsize);
2155 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2157 if(player[i].numclothes)
2159 for(j=0;j<player[i].numclothes;j++)
2161 tintr=player[i].clothestintr[j];
2162 tintg=player[i].clothestintg[j];
2163 tintb=player[i].clothestintb[j];
2164 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2166 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2169 player[i].currentanimation=bounceidleanim;
2170 player[i].targetanimation=bounceidleanim;
2171 player[i].currentframe=0;
2172 player[i].targetframe=1;
2174 player[i].speed=1+(float)(Random()%100)/1000;
2175 if(difficulty==0)player[i].speed-=.2;
2176 if(difficulty==1)player[i].speed-=.1;
2178 player[i].velocity=0;
2179 player[i].oldcoords=player[i].coords;
2180 player[i].realoldcoords=player[i].coords;
2183 player[i].skeleton.id=i;
2184 player[i].updatedelay=0;
2185 player[i].normalsupdatedelay=0;
2187 player[i].aitype=passivetype;
2188 player[i].aitarget=0;
2189 player[i].madskills=0;
2193 player[i].proportionhead=1.2;
2194 player[i].proportionbody=1.05;
2195 player[i].proportionarms=1.00;
2196 player[i].proportionlegs=1.1;
2197 player[i].proportionlegs.y=1.05;
2199 player[i].headless=0;
2200 player[i].currentoffset=0;
2201 player[i].targetoffset=0;
2202 /*player[i].armorhead=1;
2203 player[i].armorhigh=1;
2204 player[i].armorlow=1;
2205 player[i].protectionhead=1;
2206 player[i].protectionhigh=1;
2207 player[i].protectionlow=1;
2208 player[i].metalhead=1;
2209 player[i].metalhigh=1;
2210 player[i].metallow=1;
2212 player[i].speedmult=1;*/
2214 player[i].damagetolerance=200;
2216 if(player[i].creature==wolftype)
2218 /*player[i].proportionhead=1.1;
2219 player[i].proportionbody=1.1;
2220 player[i].proportionarms=1.1;
2221 player[i].proportionlegs=1.1;
2222 player[i].proportionlegs.y=1.1;*/
2223 if(i==0||player[i].scale<0)player[i].scale=.23;
2225 player[i].damagetolerance=300;
2228 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2231 player[i].proportionhead.z=0;
2232 player[i].proportionbody.z=0;
2233 player[i].proportionarms.z=0;
2234 player[i].proportionlegs.z=0;
2237 player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2239 player[i].headmorphness=0;
2240 player[i].targetheadmorphness=1;
2241 player[i].headmorphstart=0;
2242 player[i].headmorphend=0;
2244 player[i].pausetime=0;
2247 player[i].jumppower=5;
2249 player[i].permanentdamage=0;
2250 player[i].superpermanentdamage=0;
2252 player[i].forwardkeydown=0;
2253 player[i].leftkeydown=0;
2254 player[i].backkeydown=0;
2255 player[i].rightkeydown=0;
2256 player[i].jumpkeydown=0;
2257 player[i].crouchkeydown=0;
2258 player[i].throwkeydown=0;
2260 player[i].collided=-10;
2262 player[i].bloodloss=0;
2263 player[i].weaponactive=-1;
2264 player[i].weaponstuck=-1;
2265 player[i].bleeding=0;
2266 player[i].deathbleeding=0;
2267 player[i].stunned=0;
2268 player[i].hasvictim=0;
2269 player[i].wentforweapon=0;
2272 player[0].aitype=playercontrolled;
2273 player[0].weaponactive=-1;
2277 //player[0].speedmult=1/.9;
2278 player[0].power=1/.9;
2283 //player[0].speedmult=1/.8;
2284 player[0].power=1/.8;
2287 //player[0].weaponstuck=1;
2289 if(difficulty==1)player[0].damagetolerance=250;
2290 if(difficulty==0)player[0].damagetolerance=300;
2291 if(difficulty==0)player[0].armorhead*=1.5;
2292 if(difficulty==0)player[0].armorhigh*=1.5;
2293 if(difficulty==0)player[0].armorlow*=1.5;
2294 cameraloc=player[0].coords;
2296 rotation=player[0].rotation;
2298 hawkcoords=player[0].coords;
2301 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2302 //weapons.numweapons=numplayers;
2303 for(i=0;i<weapons.numweapons;i++)
2305 weapons.bloody[i]=0;
2306 weapons.blooddrip[i]=0;
2307 weapons.blooddripdelay[i]=0;
2308 weapons.onfire[i]=0;
2309 weapons.flamedelay[i]=0;
2310 weapons.damage[i]=0;
2311 //weapons.type[i]=sword;
2312 if(weapons.type[i]==sword){
2313 weapons.mass[i]=1.5;
2314 weapons.tipmass[i]=1;
2315 weapons.length[i]=.8;
2317 if(weapons.type[i]==staff){
2319 weapons.tipmass[i]=1;
2320 weapons.length[i]=1.5;
2322 if(weapons.type[i]==knife){
2324 weapons.tipmass[i]=1.2;
2325 weapons.length[i]=.25;
2327 weapons.position[i]=-1000;
2328 weapons.tippoint[i]=-1000;
2331 LOG("Starting background music...");
2333 OPENAL_StopSound(OPENAL_ALL);
2334 if(environment==snowyenvironment)
2338 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2339 OPENAL_SetPaused(channels[stream_wind], false);
2340 OPENAL_SetVolume(channels[stream_wind], 256);
2343 else if(environment==desertenvironment)
2347 //PlaySoundEx(desertambient,
2348 // samp[desertambient], NULL, true);
2349 PlayStreamEx(stream_desertambient,
2350 strm[stream_desertambient], NULL, true);
2351 OPENAL_SetPaused(channels[stream_desertambient], false);
2352 OPENAL_SetVolume(channels[stream_desertambient], 256);
2355 else if(environment==grassyenvironment)
2359 //PlaySoundEx(wind, samp[wind], NULL, true);
2360 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2361 OPENAL_SetPaused(channels[stream_wind], false);
2362 OPENAL_SetVolume(channels[stream_wind], 100);
2365 oldmusicvolume[0]=0;
2366 oldmusicvolume[1]=0;
2367 oldmusicvolume[2]=0;
2368 oldmusicvolume[3]=0;
2382 static int i,k,j,l,m;
2383 static XYZ facing,flatfacing,absflatfacing;
2384 static XYZ rotatetarget;
2386 static float oldtargetrotation;
2387 static int target, numgood;
2388 static XYZ tempcoords1,tempcoords2;
2391 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2392 static int whichhit;
2393 static bool oldjumpkeydown;
2397 float headprop,bodyprop,armprop,legprop;
2400 displaytime[i]+=multiplier;
2405 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2406 if (Input::isKeyDown(SDLK_LSHIFT)) {
2409 stereoreverse=false;
2412 if (stereoreverse) {
2413 printf("Stereo reversed\n");
2415 printf("Stereo unreversed\n");
2417 freezetogglekeydown=1;
2420 if (Input::isKeyDown(SDLK_F7)) {
2421 if (Input::isKeyDown(SDLK_LSHIFT)) {
2422 stereoseparation -= 0.001;
2424 stereoseparation -= 0.010;
2427 printf("Stereo decreased increased to %f\n", stereoseparation);
2430 if (Input::isKeyDown(SDLK_F8)) {
2431 if (Input::isKeyDown(SDLK_LSHIFT)) {
2432 stereoseparation += 0.001;
2434 stereoseparation += 0.010;
2437 printf("Stereo separation increased to %f\n", stereoseparation);
2442 if(mainmenu&&endgame==1)mainmenu=10;
2443 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2444 && !mainmenutogglekeydown
2445 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)
2448 if(mainmenu==1||mainmenu==2||mainmenu==0){
2449 if(mainmenu==0&&!winfreeze)mainmenu=2;
2450 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2451 else if(mainmenu==0&&winfreeze){
2454 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2455 if(mainmenu&&musictoggle){
2456 if(mainmenu==1||mainmenu==2||mainmenu==100){
2457 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2458 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2459 OPENAL_SetPaused(channels[stream_music3], false);
2460 OPENAL_SetVolume(channels[stream_music3], 256);
2461 OPENAL_SetPaused(channels[music1], true);
2465 OPENAL_SetPaused(channels[stream_music3], true);
2466 OPENAL_SetPaused(channels[music1], false);
2474 if(newdetail>2)newdetail=detail;
2475 if(newdetail<0)newdetail=detail;
2476 if(newscreenwidth<0)newscreenwidth=screenwidth;
2477 if(newscreenheight<0)newscreenheight=screenheight;
2479 SaveSettings(*this);
2481 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2486 if(mainmenu==3&&gameon)mainmenu=2;
2487 if(mainmenu==3&&!gameon)mainmenu=1;
2488 if(mainmenu==5&&gameon)mainmenu=2;
2489 if(mainmenu==5&&!gameon)mainmenu=1;
2490 if(mainmenu==4)mainmenu=3;
2491 if(mainmenu==6)mainmenu=5;
2492 if(mainmenu==7)mainmenu=1;
2493 if(mainmenu==9)mainmenu=5;
2494 if(mainmenu==11)mainmenu=5;
2495 if(mainmenu==13)mainmenu=12;
2496 if(mainmenu==10)mainmenu=5;
2502 mainmenutogglekeydown=1;
2504 if(!Input::isKeyDown(SDLK_ESCAPE)){
2505 mainmenutogglekeydown=0;
2509 /*static bool minimaptogglekeydown;
2510 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown){
2512 minimaptogglekeydown=1;
2514 if(!Input::isKeyDown(SDLK_TAB)){
2515 minimaptogglekeydown=0;
2519 static bool minimaptogglekeydown;
2520 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2521 if(tutorialstage!=51)
2522 tutorialstagetime=tutorialmaxtime;
2523 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2524 OPENAL_SetVolume(channels[consolefailsound], 128);
2525 OPENAL_SetPaused(channels[consolefailsound], false);
2526 minimaptogglekeydown=1;
2528 if(!Input::isKeyDown(SDLK_TAB)){
2529 minimaptogglekeydown=0;
2534 if(mainmenu==1||mainmenu==2){
2535 if(Button()&&!oldbutton&&selected==1){
2537 fireSound(firestartsound);
2553 OPENAL_SetPaused(channels[stream_music3], true);
2554 OPENAL_SetPaused(channels[music1], false);
2558 if(Button()&&!oldbutton&&selected==2){
2567 if(newdetail>2)newdetail=detail;
2568 if(newdetail<0)newdetail=detail;
2569 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2570 if(newscreenwidth<0)newscreenwidth=screenwidth;
2571 if(newscreenheight>3000)newscreenheight=screenheight;
2572 if(newscreenheight<0)newscreenheight=screenheight;
2575 if(Button()&&!oldbutton&&selected==3){
2583 OPENAL_SetPaused(channels[stream_music3], true);
2593 if(Button()&&!oldbutton&&selected!=-1){
2596 if(Button()&&!oldbutton&&selected==0){
2598 extern SDL_Rect **resolutions;
2599 bool isCustomResolution = true;
2601 for (int i = 0; (!found) && (resolutions[i]); i++)
2603 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2604 isCustomResolution = false;
2606 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2609 if (resolutions[i] != NULL)
2611 newscreenwidth = (int) resolutions[i]->w;
2612 newscreenheight = (int) resolutions[i]->h;
2614 else if (isCustomResolution)
2616 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2618 newscreenwidth = (int) resolutions[0]->w;
2619 newscreenheight = (int) resolutions[0]->h;
2623 newscreenwidth = screenwidth;
2624 newscreenheight = screenheight;
2629 newscreenwidth = (int) resolutions[0]->w;
2630 newscreenheight = (int) resolutions[0]->h;
2638 newscreenwidth = (int) resolutions[0]->w;
2639 newscreenheight = (int) resolutions[0]->h;
2644 if(Button()&&!oldbutton&&selected==1){
2646 if(newdetail>2)newdetail=0;
2648 if(Button()&&!oldbutton&&selected==2){
2650 if(bloodtoggle>2)bloodtoggle=0;
2652 if(Button()&&!oldbutton&&selected==3){
2654 if(difficulty>2)difficulty=0;
2656 if(Button()&&!oldbutton&&selected==4){
2657 ismotionblur=1-ismotionblur;
2659 if(Button()&&!oldbutton&&selected==5){
2662 if(Button()&&!oldbutton&&selected==6){
2663 musictoggle=1-musictoggle;
2666 OPENAL_SetPaused(channels[music1], true);
2667 OPENAL_SetPaused(channels[stream_music2], true);
2668 OPENAL_SetPaused(channels[stream_music3], true);
2671 oldmusicvolume[i]=0;
2677 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2678 OPENAL_SetPaused(channels[stream_music3], false);
2679 OPENAL_SetVolume(channels[stream_music3], 256);
2682 if(Button()&&!oldbutton&&selected==9){
2683 invertmouse=1-invertmouse;
2685 if(Button()&&!oldbutton&&selected==10){
2686 usermousesensitivity+=.2;
2687 if(usermousesensitivity>2)usermousesensitivity=.2;
2689 if(Button()&&!oldbutton&&selected==11){
2691 if(volume>1.0001f)volume=0;
2692 OPENAL_SetSFXMasterVolume((int)(volume*255));
2694 if(Button()&&!oldbutton&&selected==7){
2705 if(Button() && !oldbutton && selected == 12) {
2708 newstereomode = stereomode;
2712 if(Button() && !oldbutton && selected == 13) {
2713 showdamagebar=!showdamagebar;
2715 if(Button()&&!oldbutton&&selected==8){
2720 if(newdetail>2)newdetail=detail;
2721 if(newdetail<0)newdetail=detail;
2722 if(newscreenwidth<0)newscreenwidth=screenwidth;
2723 if(newscreenheight<0)newscreenheight=screenheight;
2726 SaveSettings(*this);
2727 if(mainmenu==3&&gameon)mainmenu=2;
2728 if(mainmenu==3&&!gameon)mainmenu=1;
2732 if(Button()&&!oldbutton&&selected!=-1&&!waiting){
2734 if(selected<9&&keyselect==-1)
2743 if(newdetail>2)newdetail=detail;
2744 if(newdetail<0)newdetail=detail;
2745 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2746 if(newscreenwidth<0)newscreenwidth=screenwidth;
2747 if(newscreenheight>3000)newscreenheight=screenheight;
2748 if(newscreenheight<0)newscreenheight=screenheight;
2756 accountactive->endGame();
2760 if(Button()&&!oldbutton&&selected==1){
2770 if(firstload)TickOnceAfter();
2771 if(!firstload)LoadStuff();
2778 OPENAL_SetPaused(channels[stream_music3], true);
2780 if(Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){//selected>=7&&(selected-7<=campaignnumchoices)){
2790 if(firstload) TickOnceAfter();
2806 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2807 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2811 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2815 OPENAL_SetPaused(channels[stream_music3], true);
2817 if(Button()&&!oldbutton&&selected==4){
2822 if(mainmenu==5&&gameon)mainmenu=2;
2823 if(mainmenu==5&&!gameon)mainmenu=1;
2825 if(Button()&&!oldbutton&&selected==5){
2832 if(Button()&&!oldbutton&&selected==3){
2839 if(Button()&&!oldbutton&&selected==2){
2848 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2857 targetlevel=selected;
2858 if(firstload)TickOnceAfter();
2859 if(!firstload)LoadStuff();
2861 Loadlevel(selected);
2867 OPENAL_SetPaused(channels[stream_music3], true);
2869 if(Button()&&!oldbutton&&selected==numchallengelevels){
2878 if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2887 targetlevel=selected;
2890 Loadlevel(selected);
2897 OPENAL_SetPaused(channels[stream_music3], true);
2899 if(Button()&&!oldbutton&&selected==numchallengelevels){
2909 if(Button()&&!oldbutton&&selected==3){
2919 if(Button()&&!oldbutton) {
2924 accountactive = Account::destroy(accountactive);
2926 } else if(selected==2) {
2934 if(Button()&&!oldbutton) {
2937 if(selected==0&&Account::getNbAccounts()<8){
2939 } else if (selected<Account::getNbAccounts()+1) {
2940 accountactive=Account::get(selected-1);
2943 } else if (selected==Account::getNbAccounts()+1) {
2949 displaytext[0][j]=' ';
2959 if(Button()&&!oldbutton&&selected>-1){
2963 accountactive->setDifficulty(selected);
2972 if(Button()&&!oldbutton&&selected==0) {
2973 newstereomode = (StereoMode)(newstereomode + 1);
2974 while(!CanInitStereo(newstereomode)) {
2975 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2976 newstereomode = (StereoMode)(newstereomode + 1);
2977 if ( newstereomode >= stereoCount ) {
2978 newstereomode = stereoNone;
2983 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2984 stereoseparation+=0.001;
2986 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2987 stereoseparation-=0.001;
2990 if(Button()&&!oldbutton&&selected==2) {
2991 stereoreverse =! stereoreverse;
2994 if(Button()&&!oldbutton&&selected==3) {
2997 stereomode = newstereomode;
2998 InitStereo(stereomode);
3005 if(Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
3008 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
3011 if(newdetail>2)newdetail=detail;
3012 if(newdetail<0)newdetail=detail;
3013 if(newscreenwidth<0)newscreenwidth=screenwidth;
3014 if(newscreenheight<0)newscreenheight=screenheight;
3016 SaveSettings(*this);
3020 if(mainmenu==1||mainmenu==2){
3021 if(loaddistrib>4)transition+=multiplier/8;
3029 OPENAL_SetFrequency(channels[stream_music3], 22050);
3032 if(!waiting) inputText();
3034 displayblinkdelay-=multiplier;
3035 if(displayblinkdelay<=0){
3036 displayblinkdelay=.3;
3037 displayblink=1-displayblink;
3043 if(hostile==1)hostiletime+=multiplier;
3045 if(!winfreeze)leveltime+=multiplier;
3046 if(Input::isKeyDown(SDLK_ESCAPE)){
3053 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3055 chattogglekeydown=1;
3056 togglekey[chatkey]=1;
3057 togglekeydelay[chatkey]=-20;
3060 if(!Input::isKeyDown(chatkey)){
3061 chattogglekeydown=0;
3066 if(Input::isKeyDown(i)){
3067 togglekeydelay[i]+=multiplier;
3068 if(togglekeydelay[i]>.4){
3070 togglekeydelay[i]=.36;
3073 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3074 for(j=255;j>=displayselected+1;j--){
3075 displaytext[0][j]=displaytext[0][j-1];
3077 displaytext[0][displayselected]=KeyToSingleChar(i);
3078 if(Input::isKeyDown(SDLK_LSHIFT))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3082 if(i==SDLK_DELETE&&displayselected!=0){
3083 for(j=displayselected-1;j<255;j++){
3084 displaytext[0][j]=displaytext[0][j+1];
3086 displaytext[0][255]=' ';
3090 if(i==SDLK_LEFT&&displayselected!=0){
3093 if(i==SDLK_RIGHT&&displayselected<displaychars[0]){
3097 if(displaychars[0]){
3098 /*for(j=0;j<displaychars[0];j++){
3099 talkname[j]=displaytext[0][j];
3101 talkname[displaychars[0]]='\0';
3102 sprintf (chatname, "%s: %s",playerName,talkname);
3103 //NetworkSendInformation(chatname);
3106 displaytext[0][j]=' ';
3118 togglekeydelay[i]=0;
3122 displayblinkdelay-=multiplier;
3123 if(displayblinkdelay<=0){
3124 displayblinkdelay=.3;
3125 displayblink=1-displayblink;
3129 if(chatting)keyboardfrozen=1;
3131 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
3134 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3136 freezetogglekeydown=1;
3139 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
3140 freezetogglekeydown=0;
3143 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
3145 if(!console)freeze=0;
3147 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3149 consoletogglekeydown=1;
3152 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
3153 consoletogglekeydown=0;
3156 if(console)freeze=1;
3158 if(console&&!Input::isKeyDown(SDLK_LMETA)){
3160 if(Input::isKeyDown(i)){
3161 togglekeydelay[i]+=multiplier;
3162 if(togglekeydelay[i]>.4){
3164 togglekeydelay[i]=.36;
3167 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
3168 for(j=255;j>=consoleselected+1;j--){
3169 consoletext[0][j]=consoletext[0][j-1];
3171 consoletext[0][consoleselected]=KeyToSingleChar(i);
3172 if(Input::isKeyDown(SDLK_LSHIFT))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
3176 else if(i==SDLK_RETURN){
3177 for(j=255;j>=consoleselected+1;j--){
3178 consoletext[0][j]=consoletext[0][j-1];
3180 consoletext[0][consoleselected]='\n';
3184 if(i==SDLK_DELETE&&consoleselected!=0){
3185 for(j=consoleselected-1;j<255;j++){
3186 consoletext[0][j]=consoletext[0][j+1];
3188 consoletext[0][255]=' ';
3193 if(archiveselected<14)archiveselected++;
3195 consolechars[0]=consolechars[archiveselected];
3196 consoletext[0][j]=consoletext[archiveselected][j];
3197 consoleselected=consolechars[0];
3201 if(archiveselected>0)archiveselected--;
3203 consolechars[0]=consolechars[archiveselected];
3204 consoletext[0][j]=consoletext[archiveselected][j];
3205 consoleselected=consolechars[0];
3208 if(i==SDLK_LEFT&&consoleselected!=0){
3211 if(i==SDLK_RIGHT&&consoleselected<consolechars[0]){
3216 cmd_dispatch(this, consoletext[0]);
3218 if(consolechars[0]>0){
3221 consoletext[k][j]=consoletext[k-1][j];
3223 consolechars[k]=consolechars[k-1];
3226 consoletext[0][j]=' ';
3237 togglekeydelay[i]=0;
3241 consoleblinkdelay-=multiplier;
3242 if(consoleblinkdelay<=0){
3243 consoleblinkdelay=.3;
3244 consoleblink=1-consoleblink;
3248 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
3251 if(newdetail>2)newdetail=detail;
3252 if(newdetail<0)newdetail=detail;
3253 if(newscreenwidth<0)newscreenwidth=screenwidth;
3254 if(newscreenheight<0)newscreenheight=screenheight;
3256 SaveSettings(*this);
3260 static int oldwinfreeze;
3261 if(winfreeze&&!oldwinfreeze){
3262 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3263 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3264 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3265 OPENAL_SetPaused(channels[consolesuccesssound], false);
3267 if(winfreeze==0)oldwinfreeze=winfreeze;
3268 else oldwinfreeze++;
3270 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
3271 if(winfreeze)winfreeze=0;
3274 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
3280 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
3283 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
3285 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3287 static bool oldbuttondialogue;
3289 if(indialogue!=-1)talkdelay=1;
3290 talkdelay-=multiplier;
3293 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3294 for(i=0;i<numdialogues;i++){
3295 int realdialoguetype;
3297 if(dialoguetype[i]>49){
3298 realdialoguetype=dialoguetype[i]-50;
3301 else if(dialoguetype[i]>39){
3302 realdialoguetype=dialoguetype[i]-40;
3305 else if(dialoguetype[i]>29){
3306 realdialoguetype=dialoguetype[i]-30;
3309 else if(dialoguetype[i]>19){
3310 realdialoguetype=dialoguetype[i]-20;
3313 else if(dialoguetype[i]>9){
3314 realdialoguetype=dialoguetype[i]-10;
3318 realdialoguetype=dialoguetype[i];
3321 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
3322 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3324 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3325 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3326 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3327 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3328 player[participantfocus[whichdialogue][j]].velocity=0;
3329 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3330 player[participantfocus[whichdialogue][j]].targetframe=0;
3335 dialoguegonethrough[i]++;
3336 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3337 static float gLoc[3];
3338 static float vel[3];
3340 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3341 temppos=temppos-viewer;
3342 Normalise(&temppos);
3347 gLoc[2]=temppos.z;vel[0]=0;
3351 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3352 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3353 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3354 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3355 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3356 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3357 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3358 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3359 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3360 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3361 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3362 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3363 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3364 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3365 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3366 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3367 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3368 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3369 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3370 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3371 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
3372 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
3373 OPENAL_SetVolume(channels[whichsoundplay], 256);
3374 OPENAL_SetPaused(channels[whichsoundplay], false);
3376 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3381 windvar+=multiplier;
3382 smoketex+=multiplier;
3383 tutorialstagetime+=multiplier;
3385 static float hotspotvisual[40];
3389 for(i=0;i<numhotspots;i++)
3390 hotspotvisual[i]-=multiplier/320;
3392 for(i=0;i<numhotspots;i++){
3393 //if(hotspottype[i]<=10)
3394 while(hotspotvisual[i]<0){
3396 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3397 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3398 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3399 hotspotsprite+=hotspot[i];
3400 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3401 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3405 for(i=0;i<numhotspots;i++){
3406 if(hotspottype[i]<=10&&hotspottype[i]>0){
3407 hotspot[i]=player[hotspottype[i]].coords;
3413 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3416 if(tutorialstage<=1){
3421 if(tutorialstage==1){
3423 } else if(tutorialstage==2){
3425 } else if(tutorialstage==3){
3426 tutorialmaxtime=600;
3427 } else if(tutorialstage==4){
3428 tutorialmaxtime=1000;
3429 } else if(tutorialstage==5){
3430 tutorialmaxtime=600;
3431 } else if(tutorialstage==6){
3432 tutorialmaxtime=600;
3433 } else if(tutorialstage==7){
3434 tutorialmaxtime=600;
3435 } else if(tutorialstage==8){
3436 tutorialmaxtime=600;
3437 } else if(tutorialstage==9){
3438 tutorialmaxtime=600;
3439 } else if(tutorialstage==10){
3441 } else if(tutorialstage==11){
3442 tutorialmaxtime=1000;
3443 } else if(tutorialstage==12){
3444 tutorialmaxtime=1000;
3445 } else if(tutorialstage==13){
3447 } else if(tutorialstage==14){
3459 player[1].coords=(temp+temp2)/2;
3463 gLoc[0]=player[1].coords.x;
3464 gLoc[1]=player[1].coords.y;
3465 gLoc[2]=player[1].coords.z;
3469 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3470 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3471 OPENAL_SetVolume(channels[fireendsound], 256);
3472 OPENAL_SetPaused(channels[fireendsound], false);
3474 for(i=0;i<player[1].skeleton.num_joints;i++){
3476 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3477 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3478 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3479 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3480 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3484 } else if(tutorialstage==15){
3485 tutorialmaxtime=500;
3486 } else if(tutorialstage==16){
3487 tutorialmaxtime=500;
3488 } else if(tutorialstage==17){
3489 tutorialmaxtime=500;
3490 } else if(tutorialstage==18){
3491 tutorialmaxtime=500;
3492 } else if(tutorialstage==19){
3494 //tutorialmaxtime=500;
3495 } else if(tutorialstage==20){
3496 tutorialmaxtime=500;
3497 } else if(tutorialstage==21){
3498 tutorialmaxtime=500;
3504 } else if(tutorialstage==22){
3505 tutorialmaxtime=500;
3506 } else if(tutorialstage==23){
3507 tutorialmaxtime=500;
3508 } else if(tutorialstage==24){
3509 tutorialmaxtime=500;
3510 } else if(tutorialstage==25){
3511 tutorialmaxtime=500;
3512 } else if(tutorialstage==26){
3514 } else if(tutorialstage==27){
3518 player[1].aitype=attacktypecutoff;
3519 } else if(tutorialstage==28){
3520 tutorialmaxtime=400;
3521 } else if(tutorialstage==29){
3522 tutorialmaxtime=400;
3523 player[0].escapednum=0;
3524 } else if(tutorialstage==30){
3528 player[1].aitype=passivetype;
3529 } else if(tutorialstage==31){
3531 } else if(tutorialstage==32){
3533 } else if(tutorialstage==33){
3534 tutorialmaxtime=400;
3537 player[1].aitype=attacktypecutoff;
3538 } else if(tutorialstage==34){
3539 tutorialmaxtime=400;
3540 } else if(tutorialstage==35){
3541 tutorialmaxtime=400;
3542 } else if(tutorialstage==36){
3546 player[1].aitype=passivetype;
3547 } else if(tutorialstage==37){
3553 player[1].aitype=attacktypecutoff;
3554 } else if(tutorialstage==38){
3558 player[1].aitype=passivetype;
3559 } else if(tutorialstage==39){
3570 weapons.owner[weapons.numweapons]=-1;
3571 weapons.type[weapons.numweapons]=knife;
3572 weapons.damage[weapons.numweapons]=0;
3573 weapons.mass[weapons.numweapons]=1;
3574 weapons.tipmass[weapons.numweapons]=1.2;
3575 weapons.length[weapons.numweapons]=.25;
3576 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3577 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3579 weapons.velocity[weapons.numweapons]=0.1;
3580 weapons.tipvelocity[weapons.numweapons]=0.1;
3581 weapons.missed[weapons.numweapons]=1;
3582 weapons.hitsomething[weapons.numweapons]=0;
3583 weapons.freetime[weapons.numweapons]=0;
3584 weapons.firstfree[weapons.numweapons]=1;
3585 weapons.physics[weapons.numweapons]=1;
3587 weapons.numweapons++;
3588 } else if(tutorialstage==40){
3589 tutorialmaxtime=300;
3590 } else if(tutorialstage==41){
3591 tutorialmaxtime=300;
3592 } else if(tutorialstage==42){
3594 } else if(tutorialstage==43){
3595 tutorialmaxtime=300;
3596 } else if(tutorialstage==44){
3598 player[0].weaponactive=-1;
3599 player[0].num_weapons=0;
3600 player[1].weaponactive=0;
3601 player[1].num_weapons=1;
3602 player[1].weaponids[0]=0;
3606 player[1].aitype=attacktypecutoff;
3608 tutorialmaxtime=300;
3609 } else if(tutorialstage==45){
3611 player[0].weaponactive=-1;
3612 player[0].num_weapons=0;
3613 player[1].weaponactive=0;
3614 player[1].num_weapons=1;
3615 player[1].weaponids[0]=0;
3617 tutorialmaxtime=300;
3618 } else if(tutorialstage==46){
3620 player[0].weaponactive=-1;
3621 player[0].num_weapons=0;
3622 player[1].weaponactive=0;
3623 player[1].num_weapons=1;
3624 player[1].weaponids[0]=0;
3626 weapons.type[0]=sword;
3628 tutorialmaxtime=300;
3629 } else if(tutorialstage==47){
3641 weapons.owner[weapons.numweapons]=-1;
3642 weapons.type[weapons.numweapons]=sword;
3643 weapons.damage[weapons.numweapons]=0;
3644 weapons.mass[weapons.numweapons]=1;
3645 weapons.tipmass[weapons.numweapons]=1.2;
3646 weapons.length[weapons.numweapons]=.25;
3647 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3648 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3650 weapons.velocity[weapons.numweapons]=0.1;
3651 weapons.tipvelocity[weapons.numweapons]=0.1;
3652 weapons.missed[weapons.numweapons]=1;
3653 weapons.hitsomething[weapons.numweapons]=0;
3654 weapons.freetime[weapons.numweapons]=0;
3655 weapons.firstfree[weapons.numweapons]=1;
3656 weapons.physics[weapons.numweapons]=1;
3660 player[0].weaponactive=0;
3661 player[0].num_weapons=1;
3662 player[0].weaponids[0]=1;
3663 player[1].weaponactive=0;
3664 player[1].num_weapons=1;
3665 player[1].weaponids[0]=0;
3667 weapons.numweapons++;
3668 } else if(tutorialstage==48){
3671 player[1].aitype=passivetype;
3677 player[0].weaponactive=0;
3678 player[0].num_weapons=1;
3679 player[0].weaponids[0]=1;
3680 player[1].weaponactive=0;
3681 player[1].num_weapons=1;
3682 player[1].weaponids[0]=0;
3684 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3685 else weapons.type[0]=staff;
3687 weapons.numweapons++;
3688 } else if(tutorialstage==49){
3691 player[1].aitype=passivetype;
3693 tutorialmaxtime=200;
3695 weapons.position[1]=1000;
3696 weapons.tippoint[1]=1000;
3698 weapons.numweapons=1;
3700 player[1].weaponactive=-1;
3701 player[1].num_weapons=0;
3702 player[0].weaponactive=0;
3703 player[0].num_weapons=1;
3704 player[0].weaponids[0]=0;
3706 weapons.type[0]=knife;
3708 weapons.numweapons++;
3709 } else if(tutorialstage==50){
3715 gLoc[0]=player[1].coords.x;
3716 gLoc[1]=player[1].coords.y;
3717 gLoc[2]=player[1].coords.z;
3721 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3722 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3723 OPENAL_SetVolume(channels[fireendsound], 256);
3724 OPENAL_SetPaused(channels[fireendsound], false);
3726 for(i=0;i<player[1].skeleton.num_joints;i++){
3728 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3729 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3730 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3731 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3732 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3736 player[1].num_weapons=0;
3737 player[1].weaponstuck=-1;
3738 player[1].weaponactive=-1;
3740 weapons.numweapons=0;
3742 weapons.owner[0]=-1;
3743 weapons.velocity[0]=0.1;
3744 weapons.tipvelocity[0]=-0.1;
3745 weapons.missed[0]=1;
3746 weapons.hitsomething[0]=0;
3747 weapons.freetime[0]=0;
3748 weapons.firstfree[0]=1;
3749 weapons.physics[0]=1;
3750 } else if(tutorialstage==51){
3751 tutorialmaxtime=80000;
3753 if(tutorialstage<=51)tutorialstagetime=0;
3757 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3758 if(tutorialstage==3){
3759 if(deltah||deltav)tutorialsuccess+=multiplier;
3761 if(tutorialstage==4){
3762 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3764 if(tutorialstage==5){
3765 if(player[0].jumpkeydown)tutorialsuccess=1;
3767 if(tutorialstage==6){
3768 if(player[0].isCrouch())tutorialsuccess=1;
3770 if(tutorialstage==7){
3771 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3773 if(tutorialstage==8){
3774 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3776 if(tutorialstage==9){
3777 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3779 if(tutorialstage==11){
3780 if(player[0].isWallJump())tutorialsuccess=1;
3782 if(tutorialstage==12){
3783 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3785 if(tutorialstage==15){
3786 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3788 if(tutorialstage==16){
3789 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3791 if(tutorialstage==17){
3792 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3794 if(tutorialstage==18){
3795 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3797 if(tutorialstage==19){
3798 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3800 if(tutorialstage==20){
3801 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3803 if(tutorialstage==21){
3804 if(bonus==cannon)tutorialsuccess=1;
3806 if(tutorialstage==22){
3807 if(bonus==spinecrusher)tutorialsuccess=1;
3809 if(tutorialstage==23){
3810 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3812 if(tutorialstage==24){
3813 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3815 if(tutorialstage==25){
3816 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3818 if(tutorialstage==28){
3819 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3821 if(tutorialstage==29){
3822 if(player[0].escapednum==2){
3826 player[1].aitype=passivetype;
3829 if(tutorialstage==33){
3830 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3832 if(tutorialstage==34){
3833 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3835 if(tutorialstage==35){
3836 if(animation[player[0].targetanimation].attack==reversal){
3840 player[1].aitype=passivetype;
3843 if(tutorialstage==40){
3844 if(player[0].num_weapons>0)tutorialsuccess=1;
3846 if(tutorialstage==41){
3847 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3849 if(tutorialstage==43){
3850 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3852 if(tutorialstage==44){
3853 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3855 if(tutorialstage==45){
3856 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3858 if(tutorialstage==46){
3859 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3861 if(tutorialstage==49){
3862 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3864 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3867 if(tutorialstagetime==tutorialmaxtime-3){
3868 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3869 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3870 OPENAL_SetPaused(channels[consolesuccesssound], false);
3873 if(tutorialsuccess>=1){
3874 if(tutorialstage==34||tutorialstage==35)
3875 tutorialstagetime=tutorialmaxtime-1;
3880 if(tutorialstage<14||tutorialstage>=50){
3881 player[1].coords.y=300;
3882 player[1].velocity=0;
3886 if(tutoriallevel!=1){
3887 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3888 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3889 OPENAL_SetVolume(channels[consolesuccesssound], 256);
3890 OPENAL_SetPaused(channels[consolesuccesssound], false);
3895 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3896 OPENAL_SetVolume(channels[fireendsound], 256);
3897 OPENAL_SetPaused(channels[fireendsound], false);
3900 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3901 else bonusnum[bonus]+=0.15;
3902 if(tutoriallevel)bonusvalue=0;
3903 bonusvalue/=bonusnum[bonus];
3904 bonustotal+=bonusvalue;
3906 bonustime+=multiplier;
3908 if(environment==snowyenvironment){
3909 precipdelay-=multiplier;
3910 while(precipdelay<0){
3912 if(!detail)precipdelay+=.04;
3913 XYZ footvel,footpoint;
3916 footpoint=viewer+viewerfacing*6;
3917 footpoint.y+=((float)abs(Random()%1200))/100-6;
3918 footpoint.x+=((float)abs(Random()%1200))/100-6;
3919 footpoint.z+=((float)abs(Random()%1200))/100-6;
3920 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3923 for(k=0;k<numplayers;k++){
3924 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3925 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3927 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3928 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3929 else if(player[k].rotation>player[k].targetrotation){
3930 player[k].rotation-=multiplier*player[k].turnspeed;
3932 else if(player[k].rotation<player[k].targetrotation){
3933 player[k].rotation+=multiplier*player[k].turnspeed;
3938 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3939 player[k].turnspeed*=2;
3940 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3941 else if(player[k].rotation>player[k].targetrotation){
3942 player[k].rotation-=multiplier*player[k].turnspeed;
3944 else if(player[k].rotation<player[k].targetrotation){
3945 player[k].rotation+=multiplier*player[k].turnspeed;
3947 player[k].turnspeed/=2;
3950 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3951 player[k].turnspeed*=4;
3952 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3953 else if(player[k].rotation>player[k].targetrotation){
3954 player[k].rotation-=multiplier*player[k].turnspeed;
3956 else if(player[k].rotation<player[k].targetrotation){
3957 player[k].rotation+=multiplier*player[k].turnspeed;
3959 player[k].turnspeed/=4;
3962 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3963 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3965 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3966 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3969 if(player[k].collide<-.3)player[k].collide=-.3;
3970 if(player[k].collide>1)player[k].collide=1;
3971 player[k].collide-=multiplier*30;
3973 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3974 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3976 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3977 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3978 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3979 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3980 lowpoint=player[k].coords;
3981 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3982 else lowpoint.y+=1.3;
3983 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3984 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3986 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3987 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3989 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3990 flatfacing=lowpoint-player[k].coords;
3991 player[k].coords=lowpoint;
3992 player[k].coords.y-=1.3;
3993 player[k].collide=1;
3995 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3996 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3997 tempcoords1=lowpoint;
3998 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3999 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4001 player[k].targetanimation=walljumpleftanim;
4002 player[k].targetframe=0;
4005 gLoc[0]=player[k].coords.x;
4006 gLoc[1]=player[k].coords.y;
4007 gLoc[2]=player[k].coords.z;
4011 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4012 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4013 OPENAL_SetVolume(channels[movewhooshsound], 256);
4014 OPENAL_SetPaused(channels[movewhooshsound], false);
4015 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4017 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4018 player[k].rotation=-asin(0-lowpointtarget.x);
4019 player[k].rotation*=360/6.28;
4020 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4021 player[k].targetrotation=player[k].rotation;
4022 player[k].lowrotation=player[k].rotation;
4023 if(k==0)numwallflipped++;
4027 lowpoint=tempcoords1;
4028 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4029 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4030 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4032 player[k].targetanimation=walljumprightanim;
4033 player[k].targetframe=0;
4036 gLoc[0]=player[k].coords.x;
4037 gLoc[1]=player[k].coords.y;
4038 gLoc[2]=player[k].coords.z;
4042 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4043 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4044 OPENAL_SetVolume(channels[movewhooshsound], 256);
4045 OPENAL_SetPaused(channels[movewhooshsound], false);
4046 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4048 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4049 player[k].rotation=-asin(0-lowpointtarget.x);
4050 player[k].rotation*=360/6.28;
4051 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4052 player[k].targetrotation=player[k].rotation;
4053 player[k].lowrotation=player[k].rotation;
4054 if(k==0)numwallflipped++;
4058 lowpoint=tempcoords1;
4059 lowpointtarget=lowpoint+player[k].facing*2;
4060 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4061 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4063 player[k].targetanimation=walljumpbackanim;
4064 player[k].targetframe=0;
4067 gLoc[0]=player[k].coords.x;
4068 gLoc[1]=player[k].coords.y;
4069 gLoc[2]=player[k].coords.z;
4073 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4074 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4075 OPENAL_SetVolume(channels[movewhooshsound], 256);
4076 OPENAL_SetPaused(channels[movewhooshsound], false);
4077 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4079 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4080 player[k].rotation=-asin(0-lowpointtarget.x);
4081 player[k].rotation*=360/6.28;
4082 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4083 player[k].targetrotation=player[k].rotation;
4084 player[k].lowrotation=player[k].rotation;
4085 if(k==0)numwallflipped++;
4089 lowpoint=tempcoords1;
4090 lowpointtarget=lowpoint-player[k].facing*2;
4091 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4092 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4094 player[k].targetanimation=walljumpfrontanim;
4095 player[k].targetframe=0;
4098 gLoc[0]=player[k].coords.x;
4099 gLoc[1]=player[k].coords.y;
4100 gLoc[2]=player[k].coords.z;
4104 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4105 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4106 OPENAL_SetVolume(channels[movewhooshsound], 256);
4107 OPENAL_SetPaused(channels[movewhooshsound], false);
4108 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4110 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4111 player[k].rotation=-asin(0-lowpointtarget.x);
4112 player[k].rotation*=360/6.28;
4113 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4114 player[k].rotation+=180;
4115 player[k].targetrotation=player[k].rotation;
4116 player[k].lowrotation=player[k].rotation;
4117 if(k==0)numwallflipped++;
4125 else if(objects.type[i]==rocktype){
4126 lowpoint2=player[k].coords;
4127 lowpoint=player[k].coords;
4129 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
4130 player[k].coords=colpoint;
4131 player[k].collide=1;
4134 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
4135 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
4137 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
4139 player[k].targetframe=0;
4140 player[k].onterrain=1;
4142 if(player[k].id==0){
4143 OPENAL_SetPaused(channels[whooshsound], true);
4144 OPENAL_SetVolume(channels[whooshsound], 0);
4147 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
4148 if(player[k].isFlip())player[k].jumppower=-4;
4149 player[k].targetanimation=player[k].getLanding();
4152 gLoc[0]=player[k].coords.x;
4153 gLoc[1]=player[k].coords.y;
4154 gLoc[2]=player[k].coords.z;
4155 vel[0]=player[k].velocity.x;
4156 vel[1]=player[k].velocity.y;
4157 vel[2]=player[k].velocity.z;
4158 PlaySoundEx( landsound, samp[landsound], NULL, true);
4159 OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
4160 OPENAL_SetVolume(channels[landsound], 128);
4161 OPENAL_SetPaused(channels[landsound], false);
4163 envsound[numenvsounds]=player[k].coords;
4164 envsoundvol[numenvsounds]=16;
4165 envsoundlife[numenvsounds]=.4;
4174 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
4175 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4176 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4177 lowpoint=player[k].coords;
4179 if(objects.type[i]!=rocktype)
4180 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4181 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
4182 player[k].coords=lowpoint;
4183 player[k].coords.y-=1.35;
4184 player[k].collide=1;
4186 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4187 lowpoint=player[k].coords;
4188 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
4189 lowpoint=player[k].coords;
4193 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
4194 lowpointtarget=lowpoint+facing*1.4;
4195 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4197 lowpoint=player[k].coords;
4199 lowpointtarget=lowpoint+facing*1.4;
4201 lowpointtarget2=lowpointtarget;
4203 lowpointtarget3=lowpointtarget;
4205 lowpointtarget4=lowpointtarget;
4207 lowpointtarget5=lowpointtarget;
4209 lowpointtarget6=lowpointtarget;
4211 lowpointtarget7=lowpoint;
4213 lowpointtarget2.x+=.1;
4215 lowpointtarget3.z+=.1;
4217 lowpointtarget4.x-=.1;
4219 lowpointtarget5.z-=.1;
4221 lowpointtarget6.y+=45/13;
4222 lowpointtarget6+=facing*.6;
4223 lowpointtarget7.y+=90/13;
4224 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4225 if(objects.friction[i]>.5)
4228 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
4229 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
4230 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
4231 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
4233 lowpoint=player[k].coords;
4234 lowpoint.y+=(float)j/13;
4235 lowpointtarget=lowpoint+facing*1.4;
4236 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
4240 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
4243 if(j<=25&&player[k].targetanimation==jumpdownanim){
4246 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4247 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
4248 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
4249 lowpoint=player[k].coords;
4250 lowpoint.y+=(float)j/13;
4251 lowpointtarget=lowpoint+facing*1.3;
4252 flatfacing=player[k].coords;
4253 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
4254 player[k].coords.y=lowpointtarget.y-.07;
4255 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
4257 if(j>10||!player[k].isRun()){
4258 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
4259 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4263 gLoc[0]=player[k].coords.x;
4264 gLoc[1]=player[k].coords.y;
4265 gLoc[2]=player[k].coords.z;
4266 vel[0]=player[k].velocity.x;
4267 vel[1]=player[k].velocity.y;
4268 vel[2]=player[k].velocity.z;
4269 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
4270 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
4271 OPENAL_SetVolume(channels[jumpsound], 128);
4272 OPENAL_SetPaused(channels[jumpsound], false);
4274 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4275 player[k].rotation=-asin(0-lowpointtarget.x);
4276 player[k].rotation*=360/6.28;
4277 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4278 player[k].targetrotation=player[k].rotation;
4279 player[k].lowrotation=player[k].rotation;
4281 //player[k].velocity=lowpointtarget*.03;
4282 player[k].velocity=0;
4284 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
4285 //player[k].currentanimation=climbanim;
4286 player[k].targetanimation=climbanim;
4287 player[k].jumppower=0;
4288 player[k].jumpclimb=1;
4290 player[k].transspeed=6;
4293 //player[k].currentframe=1;
4294 player[k].targetframe=1;
4296 //player[k].currentframe=0;
4297 player[k].targetframe=0;
4298 //player[k].currentanimation=hanganim;
4299 player[k].targetanimation=hanganim;
4300 player[k].jumppower=0;
4314 if(player[k].collide<=0){
4315 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
4316 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
4317 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
4318 player[k].targetanimation=jumpdownanim;
4319 player[k].targetframe=0;
4324 gLoc[0]=player[k].coords.x;
4325 gLoc[1]=player[k].coords.y;
4326 gLoc[2]=player[k].coords.z;
4327 vel[0]=player[k].velocity.x;
4328 vel[1]=player[k].velocity.y;
4329 vel[2]=player[k].velocity.z;
4331 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
4332 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4333 OPENAL_SetVolume(channels[whooshsound], 128);
4334 OPENAL_SetPaused(channels[whooshsound], false);
4337 player[k].velocity.y+=gravity;
4342 player[k].realoldcoords=player[k].coords;
4345 static XYZ oldviewer;
4348 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
4349 player[0].leftkeydown=Input::isKeyDown(leftkey);
4350 player[0].backkeydown=Input::isKeyDown(backkey);
4351 player[0].rightkeydown=Input::isKeyDown(rightkey);
4352 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
4353 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
4354 player[0].drawkeydown=Input::isKeyDown(drawkey);
4355 player[0].throwkeydown=Input::isKeyDown(throwkey);
4359 player[0].forwardkeydown=0;
4360 player[0].leftkeydown=0;
4361 player[0].backkeydown=0;
4362 player[0].rightkeydown=0;
4363 player[0].jumpkeydown=0;
4364 player[0].crouchkeydown=0;
4365 player[0].drawkeydown=0;
4366 player[0].throwkeydown=0;
4369 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4372 static bool endkeydown;
4379 facing=DoRotation(facing,-rotation2,0,0);
4380 facing=DoRotation(facing,0,0-rotation,0);
4385 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4387 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
4388 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
4389 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4390 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4391 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
4392 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
4393 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4394 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4395 ||Input::isKeyDown(SDLK_MINUS))){
4397 if(Input::isKeyDown(SDLK_1))whichend=1;
4398 if(Input::isKeyDown(SDLK_2))whichend=2;
4399 if(Input::isKeyDown(SDLK_3))whichend=3;
4400 if(Input::isKeyDown(SDLK_4))whichend=4;
4401 if(Input::isKeyDown(SDLK_5))whichend=5;
4402 if(Input::isKeyDown(SDLK_6))whichend=6;
4403 if(Input::isKeyDown(SDLK_7))whichend=7;
4404 if(Input::isKeyDown(SDLK_8))whichend=8;
4405 if(Input::isKeyDown(SDLK_9))whichend=9;
4406 if(Input::isKeyDown(SDLK_0))whichend=0;
4407 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
4409 participantfocus[whichdialogue][indialogue]=whichend;
4410 participantlocation[whichdialogue][whichend]=player[whichend].coords;
4411 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4414 participantfocus[whichdialogue][indialogue]=-1;
4416 if(player[participantfocus[whichdialogue][indialogue]].dead){
4421 dialoguecamera[whichdialogue][indialogue]=viewer;
4422 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4423 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4425 if(indialogue<numdialogueboxes[whichdialogue]){
4426 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4427 static float gLoc[3];
4428 static float vel[3];
4430 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4431 temppos=temppos-viewer;
4432 Normalise(&temppos);
4437 gLoc[2]=temppos.z;vel[0]=0;
4441 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4442 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4443 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4444 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4445 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4446 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4447 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4448 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4449 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4450 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4451 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4452 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4453 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4454 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4455 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4456 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4457 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4458 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4459 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4460 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4461 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4462 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4463 OPENAL_SetVolume(channels[whichsoundplay], 256);
4464 OPENAL_SetPaused(channels[whichsoundplay], false);
4468 for(j=0;j<numplayers;j++){
4469 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4474 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4475 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4478 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4479 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4480 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4481 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4482 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4483 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4484 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4485 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4486 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4487 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4488 participantfacing[whichdialogue][indialogue][whichend]=facing;
4490 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4491 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4492 &&!Input::isKeyDown(SDLK_MINUS)){
4495 if(indialogue>=numdialogueboxes[whichdialogue]){
4502 OPENAL_SetPaused(channels[whooshsound], true);
4503 viewer=dialoguecamera[whichdialogue][indialogue];
4504 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4505 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4507 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4508 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4509 if(dialoguetime>0.5)
4510 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4511 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4512 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4515 if(indialogue<numdialogueboxes[whichdialogue]){
4516 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4517 static float gLoc[3];
4518 static float vel[3];
4520 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4521 temppos=temppos-viewer;
4522 Normalise(&temppos);
4527 gLoc[2]=temppos.z;vel[0]=0;
4531 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4532 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4533 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4534 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4535 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4536 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4537 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4538 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4539 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4540 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4541 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4542 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4543 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4544 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4545 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4546 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4547 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4548 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4549 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4550 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4551 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4552 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4553 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4554 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4555 OPENAL_SetVolume(channels[whichsoundplay], 256);
4556 OPENAL_SetPaused(channels[whichsoundplay], false);
4558 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4559 hotspot[numhotspots]=player[0].coords;
4560 hotspotsize[numhotspots]=10;
4561 hotspottype[numhotspots]=-1;
4565 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4569 if(player[participantfocus[whichdialogue][indialogue]].dead){
4577 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4578 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4579 &&!Input::isKeyDown(SDLK_MINUS)){
4582 if(indialogue>=numdialogueboxes[whichdialogue]){
4586 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4589 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4592 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4594 for(i=1;i<numplayers;i++){
4595 player[i].aitype = attacktypecutoff;
4602 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4603 else oldbuttondialogue=1;
4605 static float keyrefreshdelay=0,bigrefreshdelay=0;
4607 if(!player[0].jumpkeydown){
4608 player[0].jumptogglekeydown=0;
4610 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4613 dialoguetime+=multiplier;
4614 skybox.cloudmove+=multiplier;
4615 hawkrotation+=multiplier*25;
4617 realhawkcoords.x=25;
4618 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4619 hawkcalldelay-=multiplier/2;
4621 if(hawkcalldelay<=0)
4623 static float gLoc[3];
4624 static float vel[3];
4625 gLoc[0]=realhawkcoords.x;
4626 gLoc[1]=realhawkcoords.y;
4627 gLoc[2]=realhawkcoords.z;
4631 PlaySoundEx( hawksound, samp[hawksound], NULL, true);
4632 OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
4633 OPENAL_SetVolume(channels[hawksound], 128);
4634 OPENAL_SetPaused(channels[hawksound], false);
4636 hawkcalldelay=16+abs(Random()%8);
4638 static float temptexdetail;
4641 if(Input::isKeyDown(SDLK_h)&&debugmode){
4642 player[0].damagetolerance=200000;
4645 player[0].permanentdamage=0;
4646 player[0].superpermanentdamage=0;
4649 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4651 if(environment>2)environment=0;
4652 Setenvironment(environment);
4658 if(!Input::isKeyDown(SDLK_j)){
4662 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4663 cameramode=1-cameramode;
4664 cameratogglekeydown=1;
4667 if(!Input::isKeyDown(SDLK_c)){
4668 cameratogglekeydown=0;
4671 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4672 if(player[0].num_weapons>0){
4673 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4674 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4675 else weapons.type[player[0].weaponids[0]]=sword;
4676 if(weapons.type[player[0].weaponids[0]]==sword){
4677 weapons.mass[player[0].weaponids[0]]=1.5;
4678 weapons.tipmass[player[0].weaponids[0]]=1;
4679 weapons.length[player[0].weaponids[0]]=.8;
4681 if(weapons.type[player[0].weaponids[0]]==staff){
4682 weapons.mass[player[0].weaponids[0]]=2;
4683 weapons.tipmass[player[0].weaponids[0]]=1;
4684 weapons.length[player[0].weaponids[0]]=1.5;
4687 if(weapons.type[player[0].weaponids[0]]==knife){
4688 weapons.mass[player[0].weaponids[0]]=1;
4689 weapons.tipmass[player[0].weaponids[0]]=1.2;
4690 weapons.length[player[0].weaponids[0]]=.25;
4693 detailtogglekeydown=1;
4696 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4698 float closestdist=-1;
4701 for(i=1;i<numplayers;i++){
4702 distance=findDistancefast(&player[i].coords,&player[0].coords);
4703 if(closestdist==-1||distance<closestdist){
4704 closestdist=distance;
4709 if(player[closest].num_weapons)
4711 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4712 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4713 else weapons.type[player[closest].weaponids[0]]=sword;
4714 if(weapons.type[player[closest].weaponids[0]]==sword){
4715 weapons.mass[player[closest].weaponids[0]]=1.5;
4716 weapons.tipmass[player[closest].weaponids[0]]=1;
4717 weapons.length[player[closest].weaponids[0]]=.8;
4719 if(weapons.type[player[0].weaponids[0]]==staff){
4720 weapons.mass[player[0].weaponids[0]]=2;
4721 weapons.tipmass[player[0].weaponids[0]]=1;
4722 weapons.length[player[0].weaponids[0]]=1.5;
4724 if(weapons.type[player[closest].weaponids[0]]==knife){
4725 weapons.mass[player[closest].weaponids[0]]=1;
4726 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4727 weapons.length[player[closest].weaponids[0]]=.25;
4730 if(!player[closest].num_weapons)
4732 player[closest].weaponids[0]=weapons.numweapons;
4733 weapons.owner[weapons.numweapons]=closest;
4734 weapons.type[weapons.numweapons]=knife;
4735 weapons.damage[weapons.numweapons]=0;
4736 weapons.numweapons++;
4737 player[closest].num_weapons=1;
4738 if(weapons.type[player[closest].weaponids[0]]==sword){
4739 weapons.mass[player[closest].weaponids[0]]=1.5;
4740 weapons.tipmass[player[closest].weaponids[0]]=1;
4741 weapons.length[player[closest].weaponids[0]]=.8;
4743 if(weapons.type[player[closest].weaponids[0]]==knife){
4744 weapons.mass[player[closest].weaponids[0]]=1;
4745 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4746 weapons.length[player[closest].weaponids[0]]=.25;
4750 detailtogglekeydown=1;
4753 if(Input::isKeyDown(SDLK_u)&&debugmode){
4755 float closestdist=-1;
4758 for(i=1;i<numplayers;i++){
4759 distance=findDistancefast(&player[i].coords,&player[0].coords);
4760 if(closestdist==-1||distance<closestdist){
4761 closestdist=distance;
4766 player[closest].rotation+=multiplier*50;
4767 player[closest].targetrotation=player[closest].rotation;
4771 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4773 float closestdist=-1;
4776 for(i=1;i<numplayers;i++){
4777 distance=findDistancefast(&player[i].coords,&player[0].coords);
4778 if(closestdist==-1||distance<closestdist){
4779 closestdist=distance;
4783 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4786 player[closest].whichskin++;
4787 if(player[closest].whichskin>9)player[closest].whichskin=0;
4788 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4790 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4791 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4794 if(player[closest].numclothes){
4795 for(i=0;i<player[closest].numclothes;i++){
4796 tintr=player[closest].clothestintr[i];
4797 tintg=player[closest].clothestintg[i];
4798 tintb=player[closest].clothestintb[i];
4799 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4801 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
4804 detailtogglekeydown=1;
4807 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4809 float closestdist=-1;
4812 for(i=1;i<numplayers;i++){
4813 distance=findDistancefast(&player[i].coords,&player[0].coords);
4814 if(closestdist==-1||distance<closestdist){
4815 closestdist=distance;
4820 if(player[closest].creature==wolftype){
4821 headprop=player[closest].proportionhead.x/1.1;
4822 bodyprop=player[closest].proportionbody.x/1.1;
4823 armprop=player[closest].proportionarms.x/1.1;
4824 legprop=player[closest].proportionlegs.x/1.1;
4827 if(player[closest].creature==rabbittype){
4828 headprop=player[closest].proportionhead.x/1.2;
4829 bodyprop=player[closest].proportionbody.x/1.05;
4830 armprop=player[closest].proportionarms.x/1.00;
4831 legprop=player[closest].proportionlegs.x/1.1;
4835 if(player[closest].creature==rabbittype){
4836 player[closest].skeleton.id=closest;
4837 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4838 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4839 player[closest].whichskin=0;
4840 player[closest].creature=wolftype;
4842 player[closest].proportionhead=1.1;
4843 player[closest].proportionbody=1.1;
4844 player[closest].proportionarms=1.1;
4845 player[closest].proportionlegs=1.1;
4846 player[closest].proportionlegs.y=1.1;
4847 player[closest].scale=.23*5*player[0].scale;
4849 player[closest].damagetolerance=300;
4853 player[closest].skeleton.id=closest;
4854 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4855 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4856 player[closest].whichskin=0;
4857 player[closest].creature=rabbittype;
4859 player[closest].proportionhead=1.2;
4860 player[closest].proportionbody=1.05;
4861 player[closest].proportionarms=1.00;
4862 player[closest].proportionlegs=1.1;
4863 player[closest].proportionlegs.y=1.05;
4864 player[closest].scale=.2*5*player[0].scale;
4866 player[closest].damagetolerance=200;
4869 if(player[closest].creature==wolftype){
4870 player[closest].proportionhead=1.1*headprop;
4871 player[closest].proportionbody=1.1*bodyprop;
4872 player[closest].proportionarms=1.1*armprop;
4873 player[closest].proportionlegs=1.1*legprop;
4876 if(player[closest].creature==rabbittype){
4877 player[closest].proportionhead=1.2*headprop;
4878 player[closest].proportionbody=1.05*bodyprop;
4879 player[closest].proportionarms=1.00*armprop;
4880 player[closest].proportionlegs=1.1*legprop;
4881 player[closest].proportionlegs.y=1.05*legprop;
4885 detailtogglekeydown=1;
4888 if(!Input::isKeyDown(SDLK_x)){
4889 detailtogglekeydown=0;
4892 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4895 slomotogglekeydown=1;
4899 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4901 float closestdist=-1;
4903 XYZ flatfacing2,flatvelocity2;
4906 for(i=1;i<numplayers;i++){
4907 distance=findDistancefast(&player[i].coords,&player[0].coords);
4908 if(distance<144&&!player[i].headless)
4909 if(closestdist==-1||distance<closestdist){
4910 closestdist=distance;
4912 blah = player[i].coords;
4917 XYZ headspurtdirection;
4918 int i = player[closest].skeleton.jointlabels[head];
4919 for(k=0;k<player[closest].skeleton.num_joints; k++){
4920 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4921 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4922 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4923 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4924 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4925 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4926 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4927 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4928 Normalise(&headspurtdirection);
4929 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4930 flatvelocity2+=headspurtdirection*8;
4931 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4933 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4943 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4944 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4945 OPENAL_SetVolume(channels[splattersound], 256);
4946 OPENAL_SetPaused(channels[splattersound], false);
4948 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4949 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4950 OPENAL_SetVolume(channels[breaksound2], 100);
4951 OPENAL_SetPaused(channels[breaksound2], false);
4953 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4954 player[closest].RagDoll(0);
4955 player[closest].dead=2;
4956 player[closest].headless=1;
4957 player[closest].DoBloodBig(3,165);
4962 explodetogglekeydown=1;
4965 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4967 float closestdist=-1;
4969 XYZ flatfacing2,flatvelocity2;
4972 for(i=1;i<numplayers;i++){
4973 distance=findDistancefast(&player[i].coords,&player[0].coords);
4975 if(closestdist==-1||distance<closestdist){
4976 closestdist=distance;
4978 blah=player[i].coords;
4992 PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4993 OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4994 OPENAL_SetVolume(channels[splattersound], 256);
4995 OPENAL_SetPaused(channels[splattersound], false);
4997 PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4998 OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4999 OPENAL_SetVolume(channels[breaksound2], 600);
5000 OPENAL_SetPaused(channels[breaksound2], false);
5002 for(i=0;i<player[closest].skeleton.num_joints; i++){
5003 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5004 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5005 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5006 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5007 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5008 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5009 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5010 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5011 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
5012 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5015 for(i=0;i<player[closest].skeleton.num_joints; i++){
5016 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5017 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5018 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5019 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5020 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5021 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5022 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5023 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
5024 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
5027 for(i=0;i<player[closest].skeleton.num_joints; i++){
5028 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5029 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5030 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5031 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5032 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5033 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5034 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5035 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5036 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5039 for(i=0;i<player[closest].skeleton.num_joints; i++){
5040 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5041 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5042 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5043 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5044 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5045 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5046 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5047 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
5048 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
5052 for(j=0;j<numplayers; j++){
5054 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
5055 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
5056 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
5057 player[j].skeleton.longdead=0;
5058 player[j].RagDoll(0);
5059 for(i=0;i<player[j].skeleton.num_joints; i++){
5060 temppos=player[j].skeleton.joints[i].position+player[j].coords;
5061 if(findDistancefast(&temppos,&player[closest].coords)<25){
5062 flatvelocity2=temppos-player[closest].coords;
5063 Normalise(&flatvelocity2);
5064 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
5071 player[closest].DoDamage(10000);
5072 player[closest].RagDoll(0);
5073 player[closest].dead=2;
5074 player[closest].coords=20;
5075 player[closest].skeleton.free=2;
5081 explodetogglekeydown=1;
5084 if(!Input::isKeyDown(SDLK_i)){
5085 explodetogglekeydown=0;
5088 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
5089 slomotogglekeydown=0;
5093 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
5094 player[0].onfire=1-player[0].onfire;
5095 if(player[0].onfire){
5096 player[0].CatchFire();
5098 if(!player[0].onfire){
5101 gLoc[0]=player[0].coords.x;
5102 gLoc[1]=player[0].coords.y;
5103 gLoc[2]=player[0].coords.z;
5107 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
5108 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
5109 OPENAL_SetVolume(channels[fireendsound], 256);
5110 OPENAL_SetPaused(channels[fireendsound], false);
5111 OPENAL_SetPaused(channels[stream_firesound], true);
5113 slomotogglekeydown=1;
5116 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
5118 float closestdist=-1;
5121 for(i=1;i<numplayers;i++){
5122 distance=findDistancefast(&player[i].coords,&player[0].coords);
5123 if(closestdist==-1||distance<closestdist){
5124 closestdist=distance;
5128 if(closestdist>0&&closest>=0){
5129 //player[closest]=player[numplayers-1];
5130 //player[closest].skeleton=player[numplayers-1].skeleton;
5133 drawmodetogglekeydown=1;
5136 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
5138 float closestdist=-1;
5141 for(i=1;i<max_objects;i++){
5142 distance=findDistancefast(&objects.position[i],&player[0].coords);
5143 if(closestdist==-1||distance<closestdist){
5144 closestdist=distance;
5148 if(closestdist>0&&closest>=0){
5149 objects.position[closest].y-=500;
5151 drawmodetogglekeydown=1;
5154 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
5156 //if(drawmode>2)drawmode=0;
5157 if(objects.numobjects<max_objects-1){
5159 boxcoords.x=player[0].coords.x;
5160 boxcoords.z=player[0].coords.z;
5161 boxcoords.y=player[0].coords.y-3;
5162 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
5163 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
5164 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
5165 float temprotat,temprotat2;
5166 temprotat=editorrotation;
5167 temprotat2=editorrotation2;
5168 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
5169 if(temprotat2<0)temprotat2=Random()%360;
5171 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
5172 if(editortype==treetrunktype)
5173 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
5176 drawmodetogglekeydown=1;
5179 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5180 if(numplayers<maxplayers-1){
5181 player[numplayers].scale=.2*5*player[0].scale;
5182 player[numplayers].creature=rabbittype;
5183 player[numplayers].howactive=editoractive;
5184 player[numplayers].skeleton.id=numplayers;
5185 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5187 //texsize=512*512*3/texdetail/texdetail;
5188 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
5189 //player[numplayers].skeleton.skinText.resize(texsize);
5191 k=abs(Random()%2)+1;
5193 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5194 player[numplayers].whichskin=0;
5197 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5198 player[numplayers].whichskin=1;
5201 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5202 player[numplayers].whichskin=2;
5205 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
5206 player[numplayers].power=1;
5207 player[numplayers].speedmult=1;
5208 player[numplayers].currentanimation=bounceidleanim;
5209 player[numplayers].targetanimation=bounceidleanim;
5210 player[numplayers].currentframe=0;
5211 player[numplayers].targetframe=1;
5212 player[numplayers].target=0;
5213 player[numplayers].bled=0;
5214 player[numplayers].speed=1+(float)(Random()%100)/1000;
5216 player[numplayers].targetrotation=player[0].targetrotation;
5217 player[numplayers].rotation=player[0].rotation;
5219 player[numplayers].velocity=0;
5220 player[numplayers].coords=player[0].coords;
5221 player[numplayers].oldcoords=player[numplayers].coords;
5222 player[numplayers].realoldcoords=player[numplayers].coords;
5224 player[numplayers].id=numplayers;
5225 player[numplayers].skeleton.id=numplayers;
5226 player[numplayers].updatedelay=0;
5227 player[numplayers].normalsupdatedelay=0;
5229 player[numplayers].aitype=passivetype;
5230 player[numplayers].aitarget=0;
5232 if(player[0].creature==wolftype){
5233 headprop=player[0].proportionhead.x/1.1;
5234 bodyprop=player[0].proportionbody.x/1.1;
5235 armprop=player[0].proportionarms.x/1.1;
5236 legprop=player[0].proportionlegs.x/1.1;
5239 if(player[0].creature==rabbittype){
5240 headprop=player[0].proportionhead.x/1.2;
5241 bodyprop=player[0].proportionbody.x/1.05;
5242 armprop=player[0].proportionarms.x/1.00;
5243 legprop=player[0].proportionlegs.x/1.1;
5246 if(player[numplayers].creature==wolftype){
5247 player[numplayers].proportionhead=1.1*headprop;
5248 player[numplayers].proportionbody=1.1*bodyprop;
5249 player[numplayers].proportionarms=1.1*armprop;
5250 player[numplayers].proportionlegs=1.1*legprop;
5253 if(player[numplayers].creature==rabbittype){
5254 player[numplayers].proportionhead=1.2*headprop;
5255 player[numplayers].proportionbody=1.05*bodyprop;
5256 player[numplayers].proportionarms=1.00*armprop;
5257 player[numplayers].proportionlegs=1.1*legprop;
5258 player[numplayers].proportionlegs.y=1.05*legprop;
5261 player[numplayers].headless=0;
5262 player[numplayers].onfire=0;
5265 player[numplayers].proportionhead.z=0;
5266 player[numplayers].proportionbody.z=0;
5267 player[numplayers].proportionarms.z=0;
5268 player[numplayers].proportionlegs.z=0;
5271 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
5273 player[numplayers].damagetolerance=200;
5275 player[numplayers].protectionhead=player[0].protectionhead;
5276 player[numplayers].protectionhigh=player[0].protectionhigh;
5277 player[numplayers].protectionlow=player[0].protectionlow;
5278 player[numplayers].armorhead=player[0].armorhead;
5279 player[numplayers].armorhigh=player[0].armorhigh;
5280 player[numplayers].armorlow=player[0].armorlow;
5281 player[numplayers].metalhead=player[0].metalhead;
5282 player[numplayers].metalhigh=player[0].metalhigh;
5283 player[numplayers].metallow=player[0].metallow;
5285 player[numplayers].immobile=player[0].immobile;
5287 player[numplayers].numclothes=player[0].numclothes;
5288 if(player[numplayers].numclothes)
5289 for(i=0;i<player[numplayers].numclothes;i++){
5290 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
5291 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
5292 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
5293 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
5294 tintr=player[numplayers].clothestintr[i];
5295 tintg=player[numplayers].clothestintg[i];
5296 tintb=player[numplayers].clothestintb[i];
5297 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5299 if(player[numplayers].numclothes){
5300 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
5303 player[numplayers].power=player[0].power;
5304 player[numplayers].speedmult=player[0].speedmult;
5306 player[numplayers].damage=0;
5307 player[numplayers].permanentdamage=0;
5308 player[numplayers].superpermanentdamage=0;
5309 player[numplayers].deathbleeding=0;
5310 player[numplayers].bleeding=0;
5311 player[numplayers].numwaypoints=0;
5312 player[numplayers].waypoint=0;
5313 player[numplayers].jumppath=0;
5314 player[numplayers].weaponstuck=-1;
5315 player[numplayers].weaponactive=-1;
5316 player[numplayers].num_weapons=0;
5317 player[numplayers].bloodloss=0;
5318 player[numplayers].dead=0;
5320 player[numplayers].loaded=1;
5324 drawmodetogglekeydown=1;
5327 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
5328 if(player[numplayers-1].numwaypoints<90){
5329 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
5330 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
5331 player[numplayers-1].numwaypoints++;
5333 drawmodetogglekeydown=1;
5336 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5337 if(numpathpoints<30){
5338 bool connected,alreadyconnected;
5341 for(i=0;i<numpathpoints;i++){
5342 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
5344 for(j=0;j<numpathpointconnect[pathpointselected];j++){
5345 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
5347 if(!alreadyconnected){
5348 numpathpointconnect[pathpointselected]++;
5350 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
5356 pathpoint[numpathpoints-1]=player[0].coords;
5357 numpathpointconnect[numpathpoints-1]=0;
5358 if(numpathpoints>1&&pathpointselected!=-1){
5359 numpathpointconnect[pathpointselected]++;
5360 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
5362 pathpointselected=numpathpoints-1;
5365 drawmodetogglekeydown=1;
5368 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
5369 pathpointselected++;
5370 if(pathpointselected>=numpathpoints)pathpointselected=-1;
5371 drawmodetogglekeydown=1;
5373 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5374 pathpointselected--;
5375 if(pathpointselected<=-2)
5376 pathpointselected=numpathpoints-1;
5377 drawmodetogglekeydown=1;
5379 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5380 if(pathpointselected!=-1){
5382 pathpoint[pathpointselected]=pathpoint[numpathpoints];
5383 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
5384 for(i=0;i<numpathpointconnect[pathpointselected];i++){
5385 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
5387 for(i=0;i<numpathpoints;i++){
5388 for(j=0;j<numpathpointconnect[i];j++){
5389 if(pathpointconnect[i][j]==pathpointselected){
5390 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
5391 numpathpointconnect[i]--;
5393 if(pathpointconnect[i][j]==numpathpoints){
5394 pathpointconnect[i][j]=pathpointselected;
5398 pathpointselected=numpathpoints-1;
5400 drawmodetogglekeydown=1;
5403 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
5404 editorenabled=1-editorenabled;
5406 player[0].damagetolerance=100000;
5408 player[0].damagetolerance=200;
5410 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
5411 player[0].permanentdamage=0;
5412 player[0].superpermanentdamage=0;
5413 player[0].bloodloss=0;
5414 player[0].deathbleeding=0;
5415 drawmodetogglekeydown=1;
5418 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5420 if(editortype==treeleavestype||editortype==10)editortype--;
5421 if(editortype<0)editortype=firetype;
5422 drawmodetogglekeydown=1;
5425 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5427 if(editortype==treeleavestype||editortype==10)editortype++;
5428 if(editortype>firetype)editortype=0;
5429 drawmodetogglekeydown=1;
5432 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5433 editorrotation-=multiplier*100;
5434 if(editorrotation<-.01)editorrotation=-.01;
5435 drawmodetogglekeydown=1;
5438 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5439 editorrotation+=multiplier*100;
5440 drawmodetogglekeydown=1;
5443 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5444 editorsize+=multiplier;
5445 drawmodetogglekeydown=1;
5448 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5449 editorsize-=multiplier;
5450 if(editorsize<.1)editorsize=.1;
5451 drawmodetogglekeydown=1;
5455 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5456 mapradius-=multiplier*10;
5459 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5460 mapradius+=multiplier*10;
5462 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5463 editorrotation2+=multiplier*100;
5466 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5467 editorrotation2-=multiplier*100;
5468 if(editorrotation2<-.01)editorrotation2=-.01;
5470 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
5472 float closestdist=-1;
5474 for(i=0;i<objects.numobjects;i++){
5475 distance=findDistancefast(&objects.position[i],&player[0].coords);
5476 if(closestdist==-1||distance<closestdist){
5477 closestdist=distance;
5481 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5482 drawmodetogglekeydown=1;
5486 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
5487 drawmodetogglekeydown=0;
5490 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5491 //if(!player[0].skeleton.free)player[0].damage+=500;
5492 player[0].RagDoll(0);
5493 //player[0].spurt=1;
5494 //player[0].DoDamage(1000);
5498 gLoc[0]=player[0].coords.x;
5499 gLoc[1]=player[0].coords.y;
5500 gLoc[2]=player[0].coords.z;
5501 vel[0]=player[0].velocity.x;
5502 vel[1]=player[0].velocity.y;
5503 vel[2]=player[0].velocity.z;
5504 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5505 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5506 OPENAL_SetVolume(channels[whooshsound], 128);
5507 OPENAL_SetPaused(channels[whooshsound], false);
5508 //OPENAL_SetPaused(channels[whooshsound], true);
5510 texturesizetogglekeydown=1;
5513 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5516 float closestdist=-1;
5518 for(i=0;i<objects.numobjects;i++){
5519 if(objects.type[i]==treeleavestype){
5520 objects.scale[i]*=.9;
5523 texturesizetogglekeydown=1;
5526 static XYZ relative;
5527 static int randattack;
5529 static bool playerrealattackkeydown=0;
5531 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5532 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5533 if(oldattackkey)player[0].attackkeydown=0;
5534 if(oldattackkey)playerrealattackkeydown=0;
5535 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5536 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5537 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5538 for(k=0;k<numplayers;k++){
5539 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5540 player[k].Reverse();
5544 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5546 for(k=0;k<numplayers;k++){
5547 if(indialogue!=-1)player[k].attackkeydown=0;
5548 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5549 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5550 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5551 player[k].jumppower-=2;
5553 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5554 for(i=0;i<numplayers;i++){
5556 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5557 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5558 player[k].targetanimation=dodgebackanim;
5560 player[k].targetframe=0;
5561 rotatetarget=player[i].coords-player[k].coords;
5562 Normalise(&rotatetarget);
5563 player[k].targetrotation=-asin(0-rotatetarget.x);
5564 player[k].targetrotation*=360/6.28;
5565 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5567 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5570 if(player[k].targetanimation!=dodgebackanim){
5571 if(k==0)numflipped++;
5572 player[k].targetanimation=backhandspringanim;
5574 player[k].targetframe=0;
5575 player[k].targetrotation=-rotation+180;
5576 if(player[k].leftkeydown)player[k].targetrotation-=45;
5577 if(player[k].rightkeydown)player[k].targetrotation+=45;
5578 player[k].rotation=player[k].targetrotation;
5579 player[k].jumppower-=2;
5582 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5583 player[k].hasvictim=0;
5585 for(i=0;i<numplayers;i++){
5587 if(!player[k].hasvictim)
5588 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5589 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5590 player[k].victim=&player[i];
5591 player[k].hasvictim=1;
5592 if(player[k].aitype==playercontrolled){
5593 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5594 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5595 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5596 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5597 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5598 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5599 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5600 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5601 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5602 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5605 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5606 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5607 else randattack=abs(Random()%5);
5608 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5609 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5610 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5611 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5612 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5614 if(player[k].weaponactive!=-1){
5615 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5616 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5617 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5618 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5619 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5620 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5621 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5622 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5626 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5628 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5629 if(player[k].weaponactive==-1){
5630 player[i].targetanimation=sneakattackedanim;
5631 player[i].currentanimation=sneakattackedanim;
5632 player[k].currentanimation=sneakattackanim;
5633 player[k].targetanimation=sneakattackanim;
5634 player[k].oldcoords=player[k].coords;
5635 player[k].coords=player[i].coords;
5637 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5638 player[i].targetanimation=knifesneakattackedanim;
5639 player[i].currentanimation=knifesneakattackedanim;
5640 player[k].currentanimation=knifesneakattackanim;
5641 player[k].targetanimation=knifesneakattackanim;
5642 player[i].oldcoords=player[i].coords;
5643 player[i].coords=player[k].coords;
5645 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5646 player[i].targetanimation=swordsneakattackedanim;
5647 player[i].currentanimation=swordsneakattackedanim;
5648 player[k].currentanimation=swordsneakattackanim;
5649 player[k].targetanimation=swordsneakattackanim;
5650 player[i].oldcoords=player[i].coords;
5651 player[i].coords=player[k].coords;
5653 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5654 player[k].victim=&player[i];
5655 player[k].hasvictim=1;
5656 player[i].targettilt2=0;
5657 player[i].targetframe=1;
5658 player[i].currentframe=0;
5660 player[i].velocity=0;
5661 player[k].targettilt2=player[i].targettilt2;
5662 player[k].currentframe=player[i].currentframe;
5663 player[k].targetframe=player[i].targetframe;
5664 player[k].target=player[i].target;
5665 player[k].velocity=0;
5666 player[k].targetrotation=player[i].rotation;
5667 player[k].rotation=player[i].rotation;
5668 player[i].targetrotation=player[i].rotation;
5671 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5673 player[k].targetframe=0;
5675 //player[k].velocity=0;
5677 rotatetarget=player[i].coords-player[k].coords;
5678 Normalise(&rotatetarget);
5679 player[k].targetrotation=-asin(0-rotatetarget.x);
5680 player[k].targetrotation*=360/6.28;
5681 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5683 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5685 player[k].lastattack3=player[k].lastattack2;
5686 player[k].lastattack2=player[k].lastattack;
5687 player[k].lastattack=player[k].targetanimation;
5688 //player[k].targettilt2=0;
5692 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5693 rotatetarget=player[i].coords-player[k].coords;
5694 Normalise(&rotatetarget);
5695 player[k].targetrotation=-asin(0-rotatetarget.x);
5696 player[k].targetrotation*=360/6.28;
5697 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5698 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5700 player[k].victim=&player[i];
5701 player[k].hasvictim=1;
5702 player[i].targetanimation=knifefollowedanim;
5703 player[i].currentanimation=knifefollowedanim;
5704 player[i].targettilt2=0;
5705 player[i].targettilt2=player[k].targettilt2;
5706 player[i].targetframe=1;
5707 player[i].currentframe=0;
5709 player[i].velocity=0;
5710 player[k].currentanimation=knifefollowanim;
5711 player[k].targetanimation=knifefollowanim;
5712 player[k].targettilt2=player[i].targettilt2;
5713 player[k].currentframe=player[i].currentframe;
5714 player[k].targetframe=player[i].targetframe;
5715 player[k].target=player[i].target;
5716 player[k].velocity=0;
5717 player[k].oldcoords=player[k].coords;
5718 player[i].coords=player[k].coords;
5719 player[i].targetrotation=player[k].targetrotation;
5720 player[i].rotation=player[k].targetrotation;
5721 player[k].rotation=player[k].targetrotation;
5722 player[i].rotation=player[k].targetrotation;
5727 if(player[k].weaponactive!=-1){
5728 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5731 for(i=0;i<numplayers;i++){
5733 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5734 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5735 if(player[i].skeleton.free)
5736 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5737 player[k].victim=&player[i];
5738 player[k].hasvictim=1;
5739 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5740 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5741 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5742 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5744 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5745 player[k].targetanimation=killanim;
5746 for(j=0;j<terrain.numdecals;j++){
5747 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5748 terrain.DeleteDecal(j);
5751 for(l=0;l<objects.numobjects;l++){
5752 if(objects.model[l].type==decalstype)
5753 for(j=0;j<objects.model[l].numdecals;j++){
5754 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5755 objects.model[l].DeleteDecal(j);
5760 if(!player[i].dead||musictype!=2)
5761 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5762 player[k].targetanimation=dropkickanim;
5763 for(j=0;j<terrain.numdecals;j++){
5764 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5765 terrain.DeleteDecal(j);
5768 for(l=0;l<objects.numobjects;l++){
5769 if(objects.model[l].type==decalstype)
5770 for(j=0;j<objects.model[l].numdecals;j++){
5771 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5772 objects.model[l].DeleteDecal(j);
5778 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5780 player[k].targetframe=0;
5782 //player[k].velocity=0;
5784 rotatetarget=player[i].coords-player[k].coords;
5785 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5786 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5788 Normalise(&rotatetarget);
5789 player[k].targetrotation=-asin(0-rotatetarget.x);
5790 player[k].targetrotation*=360/6.28;
5791 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5793 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5794 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5797 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5798 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5800 player[k].lastattack3=player[k].lastattack2;
5801 player[k].lastattack2=player[k].lastattack;
5802 player[k].lastattack=player[k].targetanimation;
5804 if(player[k].targetanimation==swordgroundstabanim){
5805 player[k].targetrotation+=30;
5807 //player[k].targettilt2=0;
5813 if(!player[k].hasvictim){
5814 for(i=0;i<numplayers;i++){
5815 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5816 player[k].victim=&player[i];
5817 player[k].hasvictim=1;
5819 if(player[k].hasvictim&&!player[i].skeleton.free)
5820 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5821 player[k].victim=&player[i];
5825 if(player[k].aitype==playercontrolled)
5826 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5828 player[k].targetanimation=rabbitkickanim;
5829 player[k].targetframe=0;
5832 if(animation[player[k].targetanimation].attack&&k==0){
5835 if(player[k].weaponactive!=-1){
5836 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5839 if(player[k].weaponactive!=-1){
5840 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5843 if(player[k].weaponactive!=-1){
5844 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5846 if(armedstaff)numstaffattack++;
5847 else if(armedsword)numswordattack++;
5848 else if(armedknife)numknifeattack++;
5849 else numunarmedattack++;
5856 static float collisionradius;
5858 for(k=0;k<numplayers;k++){
5859 for(i=k;i<numplayers;i++){
5862 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5863 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5864 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5865 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5866 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5867 if(player[i].coords.y>player[k].coords.y-3)
5868 if(player[i].coords.y<player[k].coords.y+3)
5869 if(player[i].coords.x>player[k].coords.x-3)
5870 if(player[i].coords.x<player[k].coords.x+3)
5871 if(player[i].coords.z>player[k].coords.z-3)
5872 if(player[i].coords.z<player[k].coords.z+3){
5873 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5874 if(player[i].onfire||player[k].onfire){
5875 if(!player[i].onfire)player[i].CatchFire();
5876 if(!player[k].onfire)player[k].CatchFire();
5880 tempcoords1=player[i].coords;
5881 tempcoords2=player[k].coords;
5882 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5883 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5884 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5885 if(player[0].hasvictim)
5886 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5887 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5889 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5890 player[k].coords.y=player[i].coords.y;
5891 player[i].velocity=player[k].velocity;
5892 player[i].skeleton.free=0;
5893 player[i].rotation=0;
5894 player[i].RagDoll(0);
5895 player[i].DoDamage(20);
5896 if(k==0)camerashake+=.3;
5897 player[i].skeleton.longdead=0;
5898 player[k].lastcollide=1;
5901 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5902 player[i].coords.y=player[k].coords.y;
5903 player[k].velocity=player[i].velocity;
5904 player[k].skeleton.free=0;
5905 player[k].rotation=0;
5906 player[k].RagDoll(0);
5907 player[k].DoDamage(20);
5908 if(i==0)camerashake+=.3;
5909 player[k].skeleton.longdead=0;
5910 player[i].lastcollide=1;
5913 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5914 rotatetarget=player[k].velocity-player[i].velocity;
5915 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5916 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5918 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5919 static float gLoc[3];
5920 static float vel[3];
5921 gLoc[0]=player[i].coords.x;
5922 gLoc[1]=player[i].coords.y;
5923 gLoc[2]=player[i].coords.z;
5924 vel[0]=player[i].velocity.x;
5925 vel[1]=player[i].velocity.y;
5926 vel[2]=player[i].velocity.z;
5927 if(tutoriallevel!=1){
5928 PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
5929 OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
5930 OPENAL_SetVolume(channels[heavyimpactsound], 256);
5931 OPENAL_SetPaused(channels[heavyimpactsound], false);
5933 //player[i].velocity=player[k].velocity;
5934 //player[k].velocity=player[i].velocity;
5936 player[i].RagDoll(0);
5937 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5942 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5943 player[k].RagDoll(0);
5944 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5949 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5951 //if(player[i].skeleton.oldfree){
5952 for(j=0;j<player[i].skeleton.num_joints;j++){
5953 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5956 //if(player[k].skeleton.oldfree){
5957 for(j=0;j<player[k].skeleton.num_joints;j++){
5958 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5964 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5966 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5967 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5968 rotatetarget=player[k].coords-player[i].coords;
5969 Normalise(&rotatetarget);
5970 player[k].coords=(player[k].coords+player[i].coords)/2;
5971 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5972 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5973 if(player[k].howactive==typeactive||hostile)
5974 if(player[k].isIdle()){
5975 if(player[k].howactive<typesleeping){
5976 player[k].targetanimation=player[k].getStop();
5977 player[k].targetframe=0;
5980 else if(player[k].howactive==typesleeping)
5982 player[k].targetanimation=getupfromfrontanim;
5983 player[k].targetframe=0;
5986 if(!editorenabled)player[k].howactive=typeactive;
5988 if(player[i].howactive==typeactive||hostile)
5989 if(player[i].isIdle()){
5990 if(player[i].howactive<typesleeping){
5991 player[i].targetanimation=player[i].getStop();
5992 player[i].targetframe=0;
5997 player[i].targetanimation=getupfromfrontanim;
5998 player[i].targetframe=0;
6001 if(!editorenabled)player[i].howactive=typeactive;
6005 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
6006 player[i].velocity=player[k].velocity;
6007 player[k].velocity=player[k].velocity*-.5;
6008 //player[i].velocity.y-=10;
6009 player[k].velocity.y=player[i].velocity.y;
6010 player[i].DoDamage(20);
6011 player[i].RagDoll(0);
6012 player[k].lastcollide=1;
6019 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
6020 player[k].velocity=player[i].velocity;
6021 player[i].velocity=player[i].velocity*-.3;
6022 //player[k].velocity.y-=10;
6023 player[i].velocity.y=player[k].velocity.y;
6024 player[k].DoDamage(20);
6025 player[k].RagDoll(0);
6026 player[i].lastcollide=1;
6037 player[i].CheckKick();
6038 player[k].CheckKick();
6044 for(k=0;k<numplayers;k++){
6045 for(i=k;i<numplayers;i++){
6047 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
6048 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6049 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
6050 player[i].victim=&player[k];
6051 player[i].targetanimation=jumpreversedanim;
6052 player[i].currentanimation=jumpreversedanim;
6053 player[k].currentanimation=jumpreversalanim;
6054 player[k].targetanimation=jumpreversalanim;
6055 player[i].targettilt2=0;
6056 player[i].currentframe=0;
6057 player[i].targetframe=1;
6058 player[k].currentframe=0;
6059 player[k].targetframe=1;
6060 if(player[i].coords.y<player[k].coords.y+1){
6061 player[i].targetanimation=rabbitkickreversedanim;
6062 player[i].currentanimation=rabbitkickreversedanim;
6063 player[k].currentanimation=rabbitkickreversalanim;
6064 player[k].targetanimation=rabbitkickreversalanim;
6065 player[k].currentframe=1;
6066 player[k].targetframe=2;
6067 player[i].currentframe=1;
6068 player[i].targetframe=2;
6070 player[k].targettilt2=0;
6072 player[i].velocity=0;
6073 player[k].velocity=0;
6074 player[k].oldcoords=player[k].coords;
6075 player[i].coords=player[k].coords;
6076 player[k].targetrotation=player[i].targetrotation;
6077 player[k].rotation=player[i].targetrotation;
6078 player[k].victim=&player[i];
6079 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
6081 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
6082 player[k].victim=&player[i];
6083 player[k].targetanimation=jumpreversedanim;
6084 player[k].currentanimation=jumpreversedanim;
6085 player[i].currentanimation=jumpreversalanim;
6086 player[i].targetanimation=jumpreversalanim;
6087 player[k].targettilt2=0;
6088 player[i].targettilt2=0;
6089 player[k].currentframe=0;
6090 player[k].targetframe=1;
6091 player[i].currentframe=0;
6092 player[i].targetframe=1;
6093 if(player[k].coords.y<player[i].coords.y+1){
6094 player[k].targetanimation=rabbitkickreversedanim;
6095 player[k].currentanimation=rabbitkickreversedanim;
6096 player[i].currentanimation=rabbitkickreversalanim;
6097 player[i].targetanimation=rabbitkickreversalanim;
6098 player[k].currentframe=1;
6099 player[k].targetframe=2;
6100 player[i].currentframe=1;
6101 player[i].targetframe=2;
6104 player[k].velocity=0;
6105 player[i].velocity=0;
6106 player[i].oldcoords=player[i].coords;
6107 player[k].coords=player[i].coords;
6108 player[i].targetrotation=player[k].targetrotation;
6109 player[i].rotation=player[k].targetrotation;
6110 player[i].victim=&player[k];
6111 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
6118 for(k=0;k<numplayers;k++)
6119 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
6123 if(!Input::isKeyDown(SDLK_n)){
6124 texturesizetogglekeydown=0;
6127 for(k=0;k<numplayers;k++){
6128 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6129 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
6130 player[k].DoDamage(1000);
6135 static bool respawnkeydown;
6136 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
6137 targetlevel=whichlevel;
6141 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
6142 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
6147 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
6149 if(targetlevel>numchallengelevels-1)targetlevel=0;
6152 slomotogglekeydown=1;
6154 static bool movekey;
6155 static bool connected;
6157 for(int i=0;i<numplayers;i++){
6158 if(!player[i].skeleton.free){
6159 oldtargetrotation=player[i].targetrotation;
6160 if(i==0&&indialogue==-1){
6161 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6162 if(!cameramode)player[0].targetrotation=-rotation+180;
6163 if(cameramode)player[0].targetrotation=0;
6169 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6170 if(cameramode){facing=flatfacing;}
6172 facing=DoRotation(facing,-rotation2,0,0);
6173 facing=DoRotation(facing,0,0-rotation,0);
6176 player[0].lookrotation=-rotation;
6178 player[i].targetheadrotation=rotation;
6179 player[i].targetheadrotation2=rotation2;
6181 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
6182 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
6183 player[i].targetrotation=-player[i].lookrotation+180;
6189 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6191 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
6192 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
6194 player[i].targetheadrotation=player[i].lookrotation;
6195 player[i].targetheadrotation2=player[i].lookrotation2;
6198 rotatetarget=participantfacing[whichdialogue][indialogue][i];
6199 Normalise(&rotatetarget);
6200 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6201 player[i].targetheadrotation*=360/6.28;
6202 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6204 player[i].targetheadrotation*=-1;
6205 player[i].targetheadrotation+=180;
6206 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6214 player[i].avoidsomething=0;
6216 for(j=0;j<objects.numobjects;j++){
6217 if(objects.onfire[j]){
6218 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
6220 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
6221 player[i].collided=0;
6222 player[i].avoidcollided=1;
6223 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6224 player[i].avoidwhere=objects.position[j];
6230 //Add avoidwhere to players
6232 for(j=0;j<numplayers;j++){
6233 if(player[j].onfire){
6234 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
6236 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
6237 player[i].collided=0;
6238 player[i].avoidcollided=1;
6239 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6240 player[i].avoidwhere=objects.position[j];
6246 if(player[i].collided>.8)player[i].avoidcollided=0;
6247 if(player[i].aitype!=playercontrolled&&indialogue==-1){
6248 player[i].jumpclimb=0;
6250 if(editorenabled)player[i].stunned=1;
6253 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
6254 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
6256 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
6257 player[i].forwardkeydown=0;
6258 player[i].leftkeydown=0;
6259 player[i].backkeydown=0;
6260 player[i].rightkeydown=0;
6261 player[i].crouchkeydown=0;
6262 player[i].attackkeydown=0;
6263 player[i].jumpkeydown=0;
6264 player[i].throwkeydown=0;
6267 if(player[i].aitype==pathfindtype){
6268 if(player[i].finalpathfindpoint==-1){
6269 float closestdistance;
6275 for(j=0;j<numpathpoints;j++){
6276 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
6277 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
6279 player[i].finaltarget=pathpoint[j];
6282 player[i].finalpathfindpoint=closest;
6283 for(j=0;j<numpathpoints;j++){
6284 if(numpathpointconnect[j])
6285 for(k=0;k<numpathpointconnect[j];k++){
6286 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6287 if(tempdist*tempdist<closestdistance){
6288 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6289 closestdistance=tempdist*tempdist;
6291 player[i].finaltarget=colpoint;
6296 player[i].finalpathfindpoint=closest;
6299 if(player[i].targetpathfindpoint==-1){
6300 float closestdistance;
6306 if(player[i].lastpathfindpoint==-1){
6307 for(j=0;j<numpathpoints;j++){
6308 if(j!=player[i].lastpathfindpoint)
6309 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
6310 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
6314 player[i].targetpathfindpoint=closest;
6315 for(j=0;j<numpathpoints;j++){
6316 if(j!=player[i].lastpathfindpoint)
6317 if(numpathpointconnect[j])
6318 for(k=0;k<numpathpointconnect[j];k++){
6319 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6320 if(tempdist*tempdist<closestdistance){
6321 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6322 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
6323 closestdistance=tempdist*tempdist;
6330 player[i].targetpathfindpoint=closest;
6334 for(j=0;j<numpathpoints;j++){
6335 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
6338 if(numpathpointconnect[j])
6339 for(k=0;k<numpathpointconnect[j];k++){
6340 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
6343 if(numpathpointconnect[player[i].lastpathfindpoint])
6344 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
6345 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
6348 tempdist=findPathDist(j,player[i].finalpathfindpoint);
6349 if(closest==-1||tempdist<closestdistance){
6350 closestdistance=tempdist;
6356 player[i].targetpathfindpoint=closest;
6359 player[i].losupdatedelay-=multiplier;
6361 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
6362 Normalise(&rotatetarget);
6363 player[i].targetrotation=-asin(0-rotatetarget.x);
6364 player[i].targetrotation*=360/6.28;
6365 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6366 player[i].lookrotation=player[i].targetrotation;
6367 //player[i].aiupdatedelay=.05;
6369 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
6370 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6371 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6372 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6373 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
6374 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6375 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6376 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6377 player[i].targetpathfindpoint=-1;
6379 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
6380 player[i].aitype=passivetype;
6383 player[i].forwardkeydown=1;
6384 player[i].leftkeydown=0;
6385 player[i].backkeydown=0;
6386 player[i].rightkeydown=0;
6387 player[i].crouchkeydown=0;
6388 player[i].attackkeydown=0;
6389 player[i].throwkeydown=0;
6391 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6393 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6394 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6396 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6397 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
6398 player[i].aitype=attacktypecutoff;
6399 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6400 player[i].aitype=attacktypecutoff;
6402 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6403 player[i].losupdatedelay=.2;
6404 for(j=0;j<numplayers;j++){
6405 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6406 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6407 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6408 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6409 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
6410 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6411 player[i].aitype=searchtype;
6412 player[i].lastchecktime=12;
6413 player[i].lastseen=player[j].coords;
6414 player[i].lastseentime=12;
6420 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6421 if(player[i].creature!=wolftype){
6422 player[i].stunned=.6;
6423 player[i].surprised=.6;
6428 if(player[i].aitype!=passivetype&&leveltime>.5){
6429 player[i].howactive=typeactive;
6432 if(player[i].aitype==passivetype){
6433 player[i].aiupdatedelay-=multiplier;
6434 player[i].losupdatedelay-=multiplier;
6435 player[i].lastseentime+=multiplier;
6436 player[i].pausetime-=multiplier;
6437 if(player[i].lastseentime>1)player[i].lastseentime=1;
6439 if(player[i].aiupdatedelay<0){
6440 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
6441 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
6442 Normalise(&rotatetarget);
6443 player[i].targetrotation=-asin(0-rotatetarget.x);
6444 player[i].targetrotation*=360/6.28;
6445 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6446 player[i].lookrotation=player[i].targetrotation;
6447 player[i].aiupdatedelay=.05;
6449 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
6450 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
6451 player[i].waypoint++;
6452 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
6457 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
6458 else player[i].forwardkeydown=0;
6459 player[i].leftkeydown=0;
6460 player[i].backkeydown=0;
6461 player[i].rightkeydown=0;
6462 player[i].crouchkeydown=0;
6463 player[i].attackkeydown=0;
6464 player[i].throwkeydown=0;
6466 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6467 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6469 XYZ leftpos,rightpos;
6470 float leftdist,rightdist;
6471 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6472 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6473 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6474 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6475 if(leftdist<rightdist)player[i].targetrotation+=90;
6476 else player[i].targetrotation-=90;
6480 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6481 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6485 if(player[i].howactive<typesleeping)
6486 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6487 for(j=0;j<numenvsounds;j++){
6488 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6489 player[i].aitype=attacktypecutoff;
6493 if(player[i].howactive==typesleeping)
6494 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6495 for(j=0;j<numenvsounds;j++){
6496 if(envsoundvol[j]>14)
6497 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
6498 player[i].aitype=attacktypecutoff;
6502 if(player[i].aitype!=passivetype){
6503 if(player[i].howactive==typesleeping){
6504 player[i].targetanimation=getupfromfrontanim;
6505 player[i].targetframe=0;
6509 player[i].howactive=typeactive;
6513 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6514 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6515 player[i].aitype=attacktypecutoff;
6516 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6517 player[i].aitype=attacktypecutoff;
6519 if(player[i].creature==wolftype){
6521 float smelldistance;
6523 for(j=0;j<numplayers;j++){
6524 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6525 if(j==0&&player[j].num_weapons>0){
6526 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6527 if(player[j].num_weapons==2)
6528 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6533 windsmell=windvector;
6534 Normalise(&windsmell);
6535 windsmell=windsmell*2+player[j].coords;
6536 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6537 player[i].aitype=attacktypecutoff;
6542 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6543 player[i].losupdatedelay=.2;
6544 for(j=0;j<numplayers;j++){
6545 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6546 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6547 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6548 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6549 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6550 player[i].lastseentime-=.2;
6551 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6552 else player[i].lastseentime-=.6;
6554 if(player[i].lastseentime<=0){
6555 player[i].aitype=searchtype;
6556 player[i].lastchecktime=12;
6557 player[i].lastseen=player[j].coords;
6558 player[i].lastseentime=12;
6564 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6565 if(player[i].creature!=wolftype){
6566 player[i].stunned=.6;
6567 player[i].surprised=.6;
6569 if(player[i].creature==wolftype){
6570 player[i].stunned=.47;
6571 player[i].surprised=.47;
6577 if(player[i].aitype==searchtype){
6578 player[i].aiupdatedelay-=multiplier;
6579 player[i].losupdatedelay-=multiplier;
6580 if(!player[i].pause)player[i].lastseentime-=multiplier;
6581 player[i].lastchecktime-=multiplier;
6583 if(player[i].isRun()&&!player[i].onground){
6584 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6585 test2=player[i].coords+player[i].facing;
6587 test=player[i].coords+player[i].facing;
6589 j=checkcollide(test2,test,player[i].laststanding);
6590 if(j==-1)j=checkcollide(test2,test);
6592 player[i].velocity=0;
6593 player[i].targetanimation=player[i].getStop();
6594 player[i].targetframe=0;
6596 player[i].targetrotation+=180;
6597 player[i].stunned=.5;
6598 //player[i].aitype=passivetype;
6599 player[i].aitype=pathfindtype;
6600 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6601 player[i].finalpathfindpoint=-1;
6602 player[i].targetpathfindpoint=-1;
6603 player[i].lastpathfindpoint=-1;
6604 player[i].lastpathfindpoint2=-1;
6605 player[i].lastpathfindpoint3=-1;
6606 player[i].lastpathfindpoint4=-1;
6608 else player[i].laststanding=j;
6611 if(player[i].aiupdatedelay<0){
6612 rotatetarget=player[i].lastseen-player[i].coords;
6613 Normalise(&rotatetarget);
6614 player[i].targetrotation=-asin(0-rotatetarget.x);
6615 player[i].targetrotation*=360/6.28;
6616 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6617 player[i].lookrotation=player[i].targetrotation;
6618 player[i].aiupdatedelay=.05;
6619 player[i].forwardkeydown=1;
6621 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6622 player[i].forwardkeydown=0;
6623 player[i].aiupdatedelay=1;
6624 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6625 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6626 player[i].lastchecktime=3;
6629 player[i].leftkeydown=0;
6630 player[i].backkeydown=0;
6631 player[i].rightkeydown=0;
6632 player[i].crouchkeydown=0;
6633 player[i].attackkeydown=0;
6634 player[i].throwkeydown=0;
6636 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6637 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6639 XYZ leftpos,rightpos;
6640 float leftdist,rightdist;
6641 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6642 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6643 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6644 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6645 if(leftdist<rightdist)player[i].targetrotation+=90;
6646 else player[i].targetrotation-=90;
6650 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6651 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6653 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6654 for(j=0;j<numenvsounds;j++){
6655 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6656 player[i].aitype=attacktypecutoff;
6660 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6661 player[i].losupdatedelay=.2;
6662 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6663 {player[i].aitype=attacktypecutoff;
6664 player[i].lastseentime=1;}
6665 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6666 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6667 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6668 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6669 player[i].aitype=attacktypecutoff;
6670 player[i].lastseentime=1;
6673 if(player[i].lastseentime<0){
6674 //player[i].aitype=passivetype;
6676 player[i].aitype=pathfindtype;
6677 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6678 player[i].finalpathfindpoint=-1;
6679 player[i].targetpathfindpoint=-1;
6680 player[i].lastpathfindpoint=-1;
6681 player[i].lastpathfindpoint2=-1;
6682 player[i].lastpathfindpoint3=-1;
6683 player[i].lastpathfindpoint4=-1;
6687 if(player[i].aitype!=gethelptype){
6688 player[i].runninghowlong=0;
6691 if(player[i].aitype==gethelptype){
6692 player[i].runninghowlong+=multiplier;
6693 player[i].aiupdatedelay-=multiplier;
6695 if(player[i].aiupdatedelay<0||player[i].ally==0){
6696 player[i].aiupdatedelay=.2;
6704 if(!player[i].ally){
6705 for(j=0;j<numplayers;j++){
6706 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6707 distance=findDistancefast(&player[i].coords,&player[j].coords);
6708 if(closestdist==-1||distance<closestdist){
6709 closestdist=distance;
6715 if(closest!=-1)player[i].ally=closest;
6716 else player[i].ally=0;
6717 player[i].lastseen=player[0].coords;
6718 player[i].lastseentime=12;
6722 player[i].lastchecktime=12;
6723 //player[i].lastseentime-=.5;
6725 facing=player[i].coords;
6726 flatfacing=player[player[i].ally].coords;
6727 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6728 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6729 if(-1!=checkcollide(facing,flatfacing))
6730 player[i].lastseentime-=.1;
6732 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6733 player[i].aitype=searchtype;
6734 player[i].lastseentime=12;
6737 if(player[i].ally>0){
6738 rotatetarget=player[player[i].ally].coords-player[i].coords;
6739 Normalise(&rotatetarget);
6740 player[i].targetrotation=-asin(0-rotatetarget.x);
6741 player[i].targetrotation*=360/6.28;
6742 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6743 player[i].lookrotation=player[i].targetrotation;
6744 player[i].aiupdatedelay=.05;
6745 player[i].forwardkeydown=1;
6747 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6748 player[i].aitype=searchtype;
6749 player[i].lastseentime=12;
6750 player[player[i].ally].aitype=searchtype;
6751 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6752 player[player[i].ally].lastseen=player[i].lastseen;
6753 player[player[i].ally].lastseentime=player[i].lastseentime;
6754 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6758 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6759 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6761 XYZ leftpos,rightpos;
6762 float leftdist,rightdist;
6763 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6764 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6765 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6766 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6767 if(leftdist<rightdist)player[i].targetrotation+=90;
6768 else player[i].targetrotation-=90;
6773 player[i].leftkeydown=0;
6774 player[i].backkeydown=0;
6775 player[i].rightkeydown=0;
6776 player[i].crouchkeydown=0;
6777 player[i].attackkeydown=0;
6779 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6780 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6783 if(player[i].aitype==getweapontype){
6784 player[i].aiupdatedelay-=multiplier;
6785 player[i].lastchecktime-=multiplier;
6787 if(player[i].aiupdatedelay<0){
6788 player[i].aiupdatedelay=.2;
6796 if(player[i].ally<0){
6797 for(j=0;j<weapons.numweapons;j++){
6798 if(weapons.owner[j]==-1){
6799 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6800 if(closestdist==-1||distance<closestdist){
6801 closestdist=distance;
6807 if(closest!=-1)player[i].ally=closest;
6808 else player[i].ally=-1;
6811 player[i].lastseentime=12;
6813 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6814 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6815 player[i].aitype=attacktypecutoff;
6816 player[i].lastseentime=1;
6819 if(player[i].ally>=0){
6820 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6821 player[i].aitype=attacktypecutoff;
6822 player[i].lastseentime=1;
6824 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6825 Normalise(&rotatetarget);
6826 player[i].targetrotation=-asin(0-rotatetarget.x);
6827 player[i].targetrotation*=360/6.28;
6828 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6829 player[i].lookrotation=player[i].targetrotation;
6830 player[i].aiupdatedelay=.05;
6831 player[i].forwardkeydown=1;
6834 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6835 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6837 XYZ leftpos,rightpos;
6838 float leftdist,rightdist;
6839 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6840 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6841 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6842 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6843 if(leftdist<rightdist)player[i].targetrotation+=90;
6844 else player[i].targetrotation-=90;
6847 /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
6848 if(abs(Random()%6)){
6849 player[i].crouchkeydown=1;
6850 if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
6851 if(player[i].isRun()){
6852 player[i].targetframe=0;
6854 player[i].targetanimation=sneakanim;
6857 else player[i].forwardkeydown=0;
6859 else player[i].crouchkeydown=0;
6861 else player[i].crouchkeydown=0;*/
6864 player[i].leftkeydown=0;
6865 player[i].backkeydown=0;
6866 player[i].rightkeydown=0;
6867 player[i].attackkeydown=0;
6868 player[i].throwkeydown=1;
6869 player[i].crouchkeydown=0;
6870 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6871 player[i].drawkeydown=0;
6873 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6874 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6877 if(player[i].aitype==attacktypecutoff){
6878 player[i].aiupdatedelay-=multiplier;
6879 if(player[i].damage<player[i].damagetolerance*2/3)
6880 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6881 player[i].attackkeydown=0;
6882 if(player[i].isIdle())player[i].crouchkeydown=1;
6883 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6884 if(weapons.type[player[0].weaponids[0]]==knife){
6885 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6886 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6887 else player[i].targetanimation=rollanim;
6889 player[i].targetframe=0;
6890 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6891 player[i].wentforweapon=0;
6893 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6894 player[i].targetanimation=flipanim;
6896 player[i].targetframe=0;
6900 player[i].forwardkeydown=0;
6901 player[i].aiupdatedelay=.02;
6903 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6904 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6905 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6907 if(player[i].wentforweapon<3)
6908 for(j=0;j<weapons.numweapons;j++){
6909 if(player[i].creature!=wolftype)
6910 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6911 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6912 player[i].wentforweapon++;
6913 player[i].lastchecktime=6;
6914 player[i].aitype=getweapontype;
6919 if(player[i].damage<player[i].damagetolerance/2)
6920 if(animation[player[i].targetanimation].height!=highheight)
6921 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6922 player[i].crouchkeydown=1;
6924 if(player[i].isRun()&&!player[i].onground){
6925 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6926 test2=player[i].coords+player[i].facing;
6928 test=player[i].coords+player[i].facing;
6930 j=checkcollide(test2,test,player[i].laststanding);
6931 if(j==-1)j=checkcollide(test2,test);
6933 player[i].velocity=0;
6934 player[i].targetanimation=player[i].getStop();
6935 player[i].targetframe=0;
6937 player[i].targetrotation+=180;
6938 player[i].stunned=.5;
6939 //player[i].aitype=passivetype;
6940 player[i].aitype=pathfindtype;
6941 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6942 player[i].finalpathfindpoint=-1;
6943 player[i].targetpathfindpoint=-1;
6944 player[i].lastpathfindpoint=-1;
6945 player[i].lastpathfindpoint2=-1;
6946 player[i].lastpathfindpoint3=-1;
6947 player[i].lastpathfindpoint4=-1;
6949 else player[i].laststanding=j;
6952 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6953 player[i].aitype=pathfindtype;
6954 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6955 player[i].finalpathfindpoint=-1;
6956 player[i].targetpathfindpoint=-1;
6957 player[i].lastpathfindpoint=-1;
6958 player[i].lastpathfindpoint2=-1;
6959 player[i].lastpathfindpoint3=-1;
6960 player[i].lastpathfindpoint4=-1;
6962 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6963 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6964 else player[i].drawkeydown=0;
6965 player[i].rabbitkickenabled=Random()%2;
6966 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6967 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6968 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6969 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6970 Normalise(&rotatetarget);
6971 player[i].targetrotation=-asin(0-rotatetarget.x);
6972 player[i].targetrotation*=360/6.28;
6973 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6974 player[i].lookrotation=player[i].targetrotation;
6975 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6977 oldkey=player[i].forwardkeydown;
6978 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6979 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6980 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6981 else player[i].forwardkeydown=0;
6983 player[i].forwardkeydown=0;
6984 if(Random()%10==0)player[i].forwardkeydown=1;
6985 if(Random()%100==0){
6986 player[i].aitype=pathfindtype;
6987 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6988 player[i].finalpathfindpoint=-1;
6989 player[i].targetpathfindpoint=-1;
6990 player[i].lastpathfindpoint=-1;
6991 player[i].lastpathfindpoint2=-1;
6992 player[i].lastpathfindpoint3=-1;
6993 player[i].lastpathfindpoint4=-1;
6996 player[i].leftkeydown=0;
6997 player[i].backkeydown=0;
6998 player[i].rightkeydown=0;
6999 player[i].crouchkeydown=0;
7000 player[i].throwkeydown=0;
7002 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7003 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
7004 else player[i].attackkeydown=0;
7005 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
7007 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
7009 for(j=0;j<numplayers;j++){
7010 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
7011 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
7012 if(target>=0)target=-1;
7017 if(target>=0)player[target].Reverse();
7020 if(player[i].collided<1)player[i].jumpkeydown=0;
7021 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
7022 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7023 player[0].jumpkeydown=0;
7024 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
7025 if(player[i].jumpkeydown)player[i].attackkeydown=0;
7026 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
7028 if(tutoriallevel==1){
7029 if(!canattack)player[i].attackkeydown=0;
7033 facing=player[i].coords;
7034 flatfacing=player[0].coords;
7035 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7036 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
7037 if(player[i].occluded>=2)
7038 if(-1!=checkcollide(facing,flatfacing)){
7039 if(!player[i].pause)player[i].lastseentime-=.2;
7040 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
7041 player[i].aitype=searchtype;
7042 player[i].lastchecktime=12;
7043 player[i].lastseen=player[0].coords;
7044 player[i].lastseentime=12;
7047 else player[i].lastseentime=1;
7050 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
7051 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
7052 test=player[0].coords;
7054 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
7057 // NOTE: Ask about logic of this call : NOTE
7058 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
7059 player[i].stunned>0 ||
7060 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
7062 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
7063 player[i].targetrotation=player[i].rotation;
7064 player[i].forwardkeydown=0;
7065 player[i].leftkeydown=0;
7066 player[i].backkeydown=0;
7067 player[i].rightkeydown=0;
7068 player[i].jumpkeydown=0;
7069 player[i].attackkeydown=0;
7070 player[i].crouchkeydown=0;
7071 player[i].throwkeydown=0;
7078 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7081 if(player[i].aitype==attacktypecutoff){
7082 rotatetarget=player[0].coords-player[i].coords;
7083 Normalise(&rotatetarget);
7084 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7085 player[i].targetheadrotation*=360/6.28;
7086 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7088 player[i].targetheadrotation*=-1;
7089 player[i].targetheadrotation+=180;
7090 //player[i].targetheadrotation2=0;
7091 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7093 else if(player[i].howactive>=typesleeping){
7094 player[i].targetheadrotation=player[i].targetrotation;
7095 player[i].targetheadrotation2=0;
7098 if(player[i].interestdelay<=0){
7099 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
7100 player[i].headtarget=player[i].coords;
7101 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
7102 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
7103 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
7104 player[i].headtarget+=player[i].facing*1.5;
7106 rotatetarget=player[i].headtarget-player[i].coords;
7107 Normalise(&rotatetarget);
7108 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7109 player[i].targetheadrotation*=360/6.28;
7110 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7112 player[i].targetheadrotation*=-1;
7113 player[i].targetheadrotation+=180;
7114 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7116 //if(whichlevel==2)player[i].jumpkeydown=0;
7118 if(animation[player[i].targetanimation].attack==reversed){
7119 //player[i].targetrotation=player[i].rotation;
7120 player[i].forwardkeydown=0;
7121 player[i].leftkeydown=0;
7122 player[i].backkeydown=0;
7123 player[i].rightkeydown=0;
7124 player[i].jumpkeydown=0;
7125 player[i].attackkeydown=0;
7126 //player[i].crouchkeydown=0;
7127 player[i].throwkeydown=0;
7131 player[i].forwardkeydown=0;
7132 player[i].leftkeydown=0;
7133 player[i].backkeydown=0;
7134 player[i].rightkeydown=0;
7135 player[i].jumpkeydown=0;
7136 player[i].crouchkeydown=0;
7137 player[i].drawkeydown=0;
7138 player[i].throwkeydown=0;
7141 if(player[i].collided<-.3)player[i].collided=-.3;
7142 if(player[i].collided>1)player[i].collided=1;
7143 player[i].collided-=multiplier*4;
7144 player[i].whichdirectiondelay-=multiplier;
7145 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
7146 player[i].avoidcollided=-.3;
7147 player[i].whichdirection=abs(Random()%2);
7148 player[i].whichdirectiondelay=.4;
7150 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
7151 player[i].avoidcollided-=multiplier/4;
7152 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
7153 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
7154 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
7156 if(!player[i].throwkeydown){
7157 player[i].throwtogglekeydown=0;
7159 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
7160 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
7161 for(j=0;j<weapons.numweapons;j++){
7162 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
7163 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
7164 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
7165 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
7166 player[i].throwtogglekeydown=1;
7167 player[i].targetanimation=crouchremoveknifeanim;
7169 player[i].targetframe=0;
7170 rotatetarget=weapons.position[j]-player[i].coords;
7171 Normalise(&rotatetarget);
7172 player[i].targetrotation=-asin(0-rotatetarget.x);
7173 player[i].targetrotation*=360/6.28;
7174 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7175 player[i].hasvictim=0;
7177 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7178 player[i].throwtogglekeydown=1;
7179 player[i].hasvictim=0;
7181 //for(i=0;i<weapons.numweapons;i++){
7182 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
7183 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
7184 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
7187 gLoc[0]=player[i].coords.x;
7188 gLoc[1]=player[i].coords.y;
7189 gLoc[2]=player[i].coords.z;
7190 vel[0]=player[i].velocity.x;
7191 vel[1]=player[i].velocity.y;
7192 vel[2]=player[i].velocity.z;
7193 if(weapons.type[j]!=staff){
7194 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7195 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7196 OPENAL_SetVolume(channels[knifedrawsound], 128);
7197 OPENAL_SetPaused(channels[knifedrawsound], false);
7200 player[i].weaponactive=0;
7201 weapons.owner[j]=player[i].id;
7202 if(player[i].num_weapons>0){
7203 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7205 player[i].num_weapons++;
7206 player[i].weaponids[0]=j;
7212 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
7213 if(!player[i].isFlip()){
7214 player[i].throwtogglekeydown=1;
7215 player[i].targetanimation=removeknifeanim;
7217 player[i].targetframe=0;
7218 rotatetarget=weapons.position[j]-player[i].coords;
7219 Normalise(&rotatetarget);
7220 player[i].targetrotation=-asin(0-rotatetarget.x);
7221 player[i].targetrotation*=360/6.28;
7222 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7224 if(player[i].isFlip()){
7225 player[i].throwtogglekeydown=1;
7226 player[i].hasvictim=0;
7228 for(k=0;k<weapons.numweapons;k++){
7229 if(player[i].weaponactive==-1)
7230 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
7231 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
7234 gLoc[0]=player[i].coords.x;
7235 gLoc[1]=player[i].coords.y;
7236 gLoc[2]=player[i].coords.z;
7237 vel[0]=player[i].velocity.x;
7238 vel[1]=player[i].velocity.y;
7239 vel[2]=player[i].velocity.z;
7240 if(weapons.type[k]!=staff){
7241 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7242 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7243 OPENAL_SetVolume(channels[knifedrawsound], 128);
7244 OPENAL_SetPaused(channels[knifedrawsound], false);
7247 player[i].weaponactive=0;
7248 weapons.owner[k]=player[i].id;
7249 if(player[i].num_weapons>0){
7250 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7252 player[i].num_weapons++;
7253 player[i].weaponids[0]=k;
7260 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7262 for(j=0;j<numplayers;j++){
7263 if(player[i].weaponactive==-1)
7265 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
7266 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
7267 player[i].throwtogglekeydown=1;
7268 player[i].victim=&player[j];
7269 player[i].hasvictim=1;
7270 player[i].targetanimation=crouchremoveknifeanim;
7272 player[i].targetframe=0;
7273 rotatetarget=player[j].coords-player[i].coords;
7274 Normalise(&rotatetarget);
7275 player[i].targetrotation=-asin(0-rotatetarget.x);
7276 player[i].targetrotation*=360/6.28;
7277 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7279 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7280 player[i].throwtogglekeydown=1;
7281 player[i].victim=&player[j];
7282 player[i].hasvictim=1;
7283 int k = player[j].weaponids[0];
7284 if(player[i].hasvictim){
7287 gLoc[0]=player[i].coords.x;
7288 gLoc[1]=player[i].coords.y;
7289 gLoc[2]=player[i].coords.z;
7290 vel[0]=player[i].velocity.x;
7291 vel[1]=player[i].velocity.y;
7292 vel[2]=player[i].velocity.z;
7295 if(player[i].victim->weaponstuck!=-1){
7296 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7301 if(weapons.type[k]!=staff){
7302 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7303 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7304 OPENAL_SetVolume(channels[knifedrawsound], 128);
7305 OPENAL_SetPaused(channels[knifedrawsound], false);
7309 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
7310 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
7311 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
7312 OPENAL_SetPaused(channels[fleshstabremovesound], false);
7315 player[i].weaponactive=0;
7316 if(weapons.owner[k]!=-1){
7317 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
7318 else player[i].victim->num_weapons=1;
7320 player[i].victim->skeleton.longdead=0;
7321 player[i].victim->skeleton.free=1;
7322 player[i].victim->skeleton.broken=0;
7324 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
7325 player[i].victim->skeleton.joints[l].velchange=0;
7326 player[i].victim->skeleton.joints[l].locked=0;
7332 Normalise(&relative);
7333 XYZ footvel,footpoint;
7335 footpoint=weapons.position[k];
7336 if(player[i].victim->weaponstuck!=-1){
7337 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7338 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
7339 weapons.bloody[k]=2;
7340 weapons.blooddrip[k]=5;
7341 player[i].victim->weaponstuck=-1;
7342 player[i].victim->bloodloss+=2000;
7343 player[i].victim->DoDamage(2000);
7346 if(player[i].victim->num_weapons>0){
7347 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
7348 if(player[i].victim->weaponids[0]==k)
7349 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
7352 player[i].victim->weaponactive=-1;
7354 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
7355 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
7356 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
7357 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
7360 if(player[i].num_weapons>0){
7361 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7363 player[i].num_weapons++;
7364 player[i].weaponids[0]=k;
7371 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7372 if(weapons.type[player[i].weaponids[0]]==knife){
7373 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
7375 for(j=0;j<numplayers;j++){
7377 if(tutoriallevel!=1||tutorialstage==49)
7379 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
7380 if(!player[i].isFlip()){
7381 player[i].throwtogglekeydown=1;
7382 player[i].victim=&player[j];
7383 player[i].targetanimation=knifethrowanim;
7385 player[i].targetframe=0;
7386 rotatetarget=player[j].coords-player[i].coords;
7387 Normalise(&rotatetarget);
7388 player[i].targetrotation=-asin(0-rotatetarget.x);
7389 player[i].targetrotation*=360/6.28;
7390 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7392 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
7394 if(player[i].isFlip()){
7395 if(player[i].weaponactive!=-1){
7396 player[i].throwtogglekeydown=1;
7397 player[i].victim=&player[j];
7399 weapons.owner[player[i].weaponids[0]]=-1;
7400 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
7403 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
7405 weapons.velocity[player[i].weaponids[0]]=aim*50;
7406 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
7407 weapons.missed[player[i].weaponids[0]]=0;
7408 weapons.freetime[player[i].weaponids[0]]=0;
7409 weapons.firstfree[player[i].weaponids[0]]=1;
7410 weapons.physics[player[i].weaponids[0]]=0;
7411 player[i].num_weapons--;
7412 if(player[i].num_weapons){
7413 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7415 player[i].weaponactive=-1;
7422 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7423 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
7425 player[i].throwtogglekeydown=1;
7426 weapons.owner[player[i].weaponids[0]]=-1;
7427 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
7428 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
7429 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
7430 weapons.missed[player[i].weaponids[0]]=1;
7431 weapons.freetime[player[i].weaponids[0]]=0;
7432 weapons.firstfree[player[i].weaponids[0]]=1;
7433 weapons.physics[player[i].weaponids[0]]=1;
7434 player[i].num_weapons--;
7435 if(player[i].num_weapons){
7436 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7437 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
7440 player[i].weaponactive=-1;
7441 for(j=0;j<numplayers;j++){
7442 player[j].wentforweapon=0;
7449 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
7450 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
7451 //Setenvironment(1-environment);
7454 if(player[i].weaponactive!=-1){
7455 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
7457 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
7458 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7459 player[i].targetanimation=drawrightanim;
7460 player[i].targetframe=0;
7462 player[i].drawtogglekeydown=1;
7464 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
7465 player[i].targetanimation=drawleftanim;
7466 player[i].targetframe=0;
7468 player[i].drawtogglekeydown=1;
7470 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7471 player[i].targetanimation=crouchdrawrightanim;
7472 player[i].targetframe=0;
7474 player[i].drawtogglekeydown=1;
7478 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
7479 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
7480 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
7481 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
7482 player[i].targetframe=0;
7484 player[i].hasvictim=0;
7485 //player[i].attacktogglekeydown=1;
7489 if(!player[i].drawkeydown){
7490 player[i].drawtogglekeydown=0;
7497 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
7499 else absflatfacing=flatfacing;
7502 player[i].forwardkeydown=0;
7503 player[i].leftkeydown=0;
7504 player[i].backkeydown=0;
7505 player[i].rightkeydown=0;
7506 player[i].jumpkeydown=0;
7507 player[i].crouchkeydown=0;
7508 player[i].drawkeydown=0;
7509 player[i].throwkeydown=0;
7513 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7514 if(!player[i].forwardkeydown){
7515 player[i].forwardstogglekeydown=0;
7517 if(player[i].crouchkeydown){
7521 player[i].superruntoggle=1;
7523 for(j=0;j<numplayers;j++){
7524 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7525 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
7526 player[i].superruntoggle=0;
7533 for(j=0;j<numplayers;j++){
7534 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
7535 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
7536 if(target>=0)target=-1;
7541 if(target>=0)player[target].Reverse();
7542 player[i].lowreversaldelay=.5;
7544 if(player[i].isIdle()){
7545 player[i].targetanimation=player[i].getCrouch();
7547 player[i].targetframe=0;
7548 player[i].transspeed=10;
7550 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
7551 player[i].targetanimation=rollanim;
7553 player[i].targetframe=0;
7554 player[i].transspeed=20;
7557 if(!player[i].crouchkeydown){
7559 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
7561 if(player[i].isCrouch()){
7563 for(j=0;j<numplayers;j++){
7564 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
7565 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
7566 if(target>=0)target=-1;
7571 if(target>=0)player[target].Reverse();
7572 player[i].highreversaldelay=.5;
7574 if(player[i].isCrouch()){
7575 if(!player[i].wasCrouch()){
7576 player[i].currentanimation=player[i].getCrouch();
7577 player[i].currentframe=0;
7580 player[i].targetanimation=player[i].getIdle();
7581 player[i].targetframe=0;
7582 player[i].transspeed=10;
7585 if(player[i].targetanimation==sneakanim){
7586 player[i].targetanimation=player[i].getIdle();
7588 player[i].targetframe=0;
7589 player[i].transspeed=10;
7592 if(player[i].forwardkeydown){
7593 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7594 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7595 else player[i].targetanimation=player[i].getRun();
7597 player[i].targetframe=0;
7599 if(player[i].isCrouch()){
7600 player[i].targetanimation=sneakanim;
7601 if(player[i].wasCrouch())player[i].target=0;
7602 player[i].targetframe=0;
7604 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7605 player[i].targetanimation=climbanim;
7607 player[i].targetframe=1;
7608 player[i].jumpclimb=1;
7610 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7611 player[i].velocity+=absflatfacing*5*multiplier;
7613 player[i].forwardstogglekeydown=1;
7616 if (player[i].rightkeydown){
7617 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7618 player[i].targetanimation=player[i].getRun();
7620 player[i].targetframe=0;
7622 if(player[i].isCrouch()){
7623 player[i].targetanimation=sneakanim;
7624 if(player[i].wasCrouch()) player[i].target=0;
7625 player[i].targetframe=0;
7627 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7628 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7630 player[i].targetrotation-=90;
7631 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7632 if(player[i].backkeydown)player[i].targetrotation-=45;
7635 if ( player[i].leftkeydown){
7636 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7637 player[i].targetanimation=player[i].getRun();
7639 player[i].targetframe=0;
7641 if(player[i].isCrouch()){
7642 player[i].targetanimation=sneakanim;
7643 if(player[i].wasCrouch())player[i].target=0;
7644 player[i].targetframe=0;
7646 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7647 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7649 player[i].targetrotation+=90;
7650 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7651 if(player[i].backkeydown)player[i].targetrotation+=45;
7654 if(player[i].backkeydown){
7655 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7656 player[i].targetanimation=player[i].getRun();
7658 player[i].targetframe=0;
7660 if(player[i].isCrouch()){
7661 player[i].targetanimation=sneakanim;
7662 if(player[i].wasCrouch())player[i].target=0;
7663 player[i].targetframe=0;
7665 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7666 player[i].velocity-=absflatfacing*5*multiplier;
7668 if(player[i].targetanimation==hanganim){
7669 player[i].currentanimation=jumpdownanim;
7670 player[i].targetanimation=jumpdownanim;
7672 player[i].currentframe=0;
7673 player[i].targetframe=1;
7674 player[i].velocity=0;
7675 player[i].velocity.y+=gravity;
7676 player[i].coords.y-=1.4;
7677 player[i].grabdelay=1;
7679 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7680 player[i].targetrotation+=180;
7683 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7684 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7685 player[i].jumpstart=0;
7686 player[i].targetanimation=jumpupanim;
7688 player[i].targetframe=0;
7689 player[i].rotation=player[i].targetrotation;
7690 player[i].transspeed=20;
7691 player[i].FootLand(0,1);
7692 player[i].FootLand(1,1);
7696 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7698 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7699 if(!movekey)player[i].velocity=0;
7704 for(j=0;j<numplayers;j++){
7705 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7706 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7707 if(target>=0)target=-1;
7712 if(target>=0)player[i].velocity.y=1;
7713 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7714 player[i].velocity.y=7;
7715 player[i].crouchtogglekeydown=1;
7717 else player[i].velocity.y=5;
7719 if(mousejump&&i==0&&debugmode){
7720 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7721 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7724 player[i].coords.y+=.2;
7725 player[i].jumppower-=1;
7727 static float gLoc[3];
7728 static float vel[3];
7729 gLoc[0]=player[i].coords.x;
7730 gLoc[1]=player[i].coords.y;
7731 gLoc[2]=player[i].coords.z;
7732 vel[0]=player[i].velocity.x;
7733 vel[1]=player[i].velocity.y;
7734 vel[2]=player[i].velocity.z;
7737 PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
7738 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
7739 OPENAL_SetVolume(channels[whooshsound], 128);
7740 OPENAL_SetPaused(channels[whooshsound], false);
7743 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
7744 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
7745 OPENAL_SetVolume(channels[jumpsound], 128);
7746 OPENAL_SetPaused(channels[jumpsound], false);
7748 if((player[i].isIdle())&&player[i].jumppower>1){
7749 player[i].targetanimation=player[i].getLanding();
7750 player[i].landhard=0;
7752 player[i].targetframe=2;
7753 player[i].jumpstart=1;
7754 player[i].tempdeltav=deltav;
7756 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7757 if(player[i].jumppower>multiplier*6){
7758 player[i].velocity.y+=multiplier*6;
7759 player[i].jumppower-=multiplier*6;
7761 if(player[i].jumppower<=multiplier*6){
7762 player[i].velocity.y+=player[i].jumppower;
7763 player[i].jumppower=0;
7766 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7770 if(player[i].isRun()||player[i].targetanimation==walkanim){
7771 player[i].targetanimation=player[i].getStop();
7773 player[i].targetframe=0;
7775 if(player[i].targetanimation==sneakanim){
7776 player[i].targetanimation=player[i].getCrouch();
7777 if(player[i].currentanimation==sneakanim)player[i].target=0;
7778 player[i].targetframe=0;
7781 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7782 player[i].targetanimation=player[i].getStop();
7784 player[i].targetframe=0;
7786 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7787 player[i].targetanimation=player[i].getStop();
7789 player[i].targetframe=0;
7793 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7797 for(k=0;k<numplayers;k++){
7798 if(abs(player[k].rotation-player[k].targetrotation)>180){
7799 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7800 else player[k].rotation+=360;
7803 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7804 player[k].targetanimation=player[k].getStop();
7805 player[k].targetframe=0;
7809 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7810 player[k].targettilt=0;
7812 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7813 player[k].targettilt=0;
7814 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7815 player[k].jumppower+=multiplier*7;
7816 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7817 //*(1-(player[k].damage/player[k].damagetolerance))
7818 if(player[k].jumppower>5)player[k].jumppower=5;
7821 if(player[k].isRun()){
7822 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7825 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7826 else if(player[k].tilt>player[k].targettilt){
7827 player[k].tilt-=multiplier*150;
7829 else if(player[k].tilt<player[k].targettilt){
7830 player[k].tilt+=multiplier*150;
7833 player[k].grabdelay-=multiplier;
7836 for(k=0;k<numplayers;k++){
7837 player[k].DoAnimations();
7838 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7839 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7845 for(j=numenvsounds-1;j>=0;j--){
7846 envsoundlife[j]-=multiplier;
7847 if(envsoundlife[j]<0){
7849 envsoundlife[j]=envsoundlife[numenvsounds];
7850 envsound[j]=envsound[numenvsounds];
7853 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
7854 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7856 if(tutoriallevel==1){
7873 if(tutorialstage>=51)
7874 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7875 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7876 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7878 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
7879 OPENAL_SetPaused(channels[stream_music3], false);
7880 OPENAL_SetVolume(channels[stream_music3], 256);
7885 float gLoc[3]={0,0,0};
7886 float vel[3]={0,0,0};
7887 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
7888 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7889 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7890 OPENAL_SetVolume(channels[fireendsound], 256);
7891 OPENAL_SetPaused(channels[fireendsound], false);
7892 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
7896 if(tutorialstage<51)
7897 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7900 gLoc[0]=player[0].coords.x;
7901 gLoc[1]=player[0].coords.y;
7902 gLoc[2]=player[0].coords.z;
7906 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7907 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7908 OPENAL_SetVolume(channels[fireendsound], 256);
7909 OPENAL_SetPaused(channels[fireendsound], false);
7911 player[0].coords=(oldtemp+oldtemp2)/2;
7915 if(tutorialstage>=14&&tutorialstage<50)
7916 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7919 gLoc[0]=player[1].coords.x;
7920 gLoc[1]=player[1].coords.y;
7921 gLoc[2]=player[1].coords.z;
7925 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7926 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7927 OPENAL_SetVolume(channels[fireendsound], 256);
7928 OPENAL_SetPaused(channels[fireendsound], false);
7930 for(int i=0;i<player[1].skeleton.num_joints;i++){
7932 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7933 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7934 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7935 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7936 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7940 player[1].coords=(oldtemp+oldtemp2)/2;
7941 for(int i=0;i<player[1].skeleton.num_joints;i++){
7942 player[1].skeleton.joints[i].velocity=0;
7944 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7945 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7946 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7947 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7948 sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7956 static float gLoc[3];
7960 static float vel[3];
7961 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7962 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7963 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7965 //Set orientation with forward and up vectors
7966 static XYZ upvector;
7970 upvector=DoRotation(upvector,-rotation2+90,0,0);
7971 upvector=DoRotation(upvector,0,0-rotation,0);
7976 facing=DoRotation(facing,-rotation2,0,0);
7977 facing=DoRotation(facing,0,0-rotation,0);
7980 static float ori[6];
7984 ori[3] = -upvector.x;
7985 ori[4] = upvector.y;
7986 ori[5] = -upvector.z;
7988 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7995 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7997 freezetogglekeydown=1;
8001 void Game::TickOnce(){
8003 if(directing||indialogue==-1){
8004 rotation+=deltah*.7;
8005 if(!invertmouse)rotation2+=deltav*.7;
8006 if(invertmouse)rotation2-=deltav*.7;
8007 if(rotation2>90)rotation2=90;
8008 if(rotation2<-70)rotation2=-70;
8010 if(mainmenu)rotation+=multiplier*5;
8013 void Game::TickOnceAfter(){
8014 static XYZ colviewer;
8015 static XYZ coltarget;
8018 static float brotate;
8021 static float changedelay;
8022 static bool alldead;
8023 static float unseendelay;
8024 static float cameraspeed;
8028 if(environment==snowyenvironment)music1=stream_music1snow;
8029 if(environment==grassyenvironment)music1=stream_music1grass;
8030 if(environment==desertenvironment)music1=stream_music1desert;
8035 for(i=0;i<numplayers;i++){
8036 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
8037 musictype=stream_music2;
8041 if(player[0].dead)musictype=stream_music3;
8044 if(musictype==stream_music2){
8048 if(oldmusictype==stream_music2&&musictype!=stream_music2){
8049 unseendelay-=multiplier;
8051 musictype=stream_music2;
8057 musictype=stream_music3;
8065 if(musictype!=oldmusictype&&musictype==stream_music2){
8066 static float gLoc[3];
8067 static float vel[3];
8068 gLoc[0]=cameraloc.x;
8069 gLoc[1]=cameraloc.y;
8070 gLoc[2]=cameraloc.z;
8074 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
8075 OPENAL_SetVolume(channels[alarmsound], 512);
8076 OPENAL_SetPaused(channels[alarmsound], false);
8080 musicselected=musictype;
8082 if(musicselected==music1)musicvolume[0]+=multiplier*450;
8083 else musicvolume[0]-=multiplier*450;
8084 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
8085 else musicvolume[1]-=multiplier*450;
8086 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
8087 else musicvolume[2]-=multiplier*450;
8090 if(musicvolume[i]<0)musicvolume[i]=0;
8091 if(musicvolume[i]>512)musicvolume[i]=512;
8094 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
8097 if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
8098 PlayStreamEx( music1, strm[music1], NULL, true);
8099 OPENAL_SetPaused(channels[music1], false);
8101 if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
8102 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
8103 OPENAL_SetPaused(channels[stream_music2], false);
8105 if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
8106 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
8107 OPENAL_SetPaused(channels[stream_music3], false);
8112 OPENAL_SetPaused(channels[music1], true);
8113 OPENAL_SetPaused(channels[stream_music2], true);
8114 OPENAL_SetPaused(channels[stream_music3], true);
8117 oldmusicvolume[i]=0;
8123 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
8124 OPENAL_SetPaused(channels[music1], true);
8126 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
8127 OPENAL_SetPaused(channels[stream_music2], true);
8129 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
8130 OPENAL_SetPaused(channels[stream_music3], true);
8133 if(musicvolume[0]!=oldmusicvolume[0]){
8134 OPENAL_SetVolume(channels[music1], musicvolume[0]);
8136 if(musicvolume[1]!=oldmusicvolume[1]){
8137 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
8139 if(musicvolume[2]!=oldmusicvolume[2]){
8140 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
8144 oldmusicvolume[i]=musicvolume[i];
8150 for(i=0;i<numhotspots;i++){
8151 if(hotspottype[i]>10&&hotspottype[i]<20){
8152 if(player[hotspottype[i]-10].dead==0){
8155 else if(killhotspot==2)
8159 if(killhotspot==2)killhotspot=0;
8164 for(i=0;i<numhotspots;i++){
8165 if(hotspottype[i]==-1){
8166 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
8173 for(i=1;i<numplayers;i++){
8174 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
8176 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
8178 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
8179 if(player[0].dead&&changedelay<=0){
8181 targetlevel=whichlevel;
8185 for(i=1;i<numplayers;i++){
8186 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
8190 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
8192 targetlevel=whichlevel+1;
8193 if(targetlevel>numchallengelevels-1)targetlevel=0;
8195 if(winhotspot||windialogue){
8197 targetlevel=whichlevel+1;
8198 if(targetlevel>numchallengelevels-1)targetlevel=0;
8204 targetlevel=whichlevel+1;
8205 if(targetlevel>numchallengelevels-1)targetlevel=0;
8208 if(changedelay>0&&!player[0].dead&&!won){
8209 //high scores, awards, win
8212 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
8213 /*accountcampaignchoices[accountactive][accountactive->getCampaignChoicesMade()]=whichchoice;
8214 accountactive->getCampaignChoicesMade()++;
8215 accountcampaignscore[accountactive]+=bonustotal;
8216 accountcampaigntime[accountactive]+=leveltime;
8217 if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])
8218 accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];*/
8224 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
8239 if(!editorenabled&&gameon&&!mainmenu){
8240 if(changedelay!=-999)changedelay-=multiplier/7;
8241 if(player[0].dead)targetlevel=whichlevel;
8242 if(loading==2&&!campaign){
8245 fireSound(firestartsound);
8247 if(!player[0].dead&&targetlevel!=whichlevel){
8248 startbonustotal=bonustotal;
8250 if(!player[0].dead)Loadlevel(targetlevel);
8251 if(player[0].dead)Loadlevel(whichlevel);
8257 if(loading==2&&targetlevel==whichlevel){
8261 float gLoc[3]={0,0,0};
8262 float vel[3]={0,0,0};
8263 fireSound(firestartsound);
8279 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
8286 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
8287 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
8289 if(whichlevel!=-2&&!loading&&!player[0].dead){
8293 if(player[0].dead)loading=1;
8299 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
8300 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
8304 else if(mainmenu==0&&winfreeze){
8305 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
8307 else stealthloading=0;
8309 if(!stealthloading){
8310 float gLoc[3]={0,0,0};
8311 float vel[3]={0,0,0};
8312 fireSound(firestartsound);
8319 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
8320 ipstream.ignore(256,':');
8321 ipstream >> campaignnumlevels;
8322 for(i=0;i<campaignnumlevels;i++){
8323 ipstream.ignore(256,':');
8324 ipstream.ignore(256,':');
8325 ipstream.ignore(256,' ');
8326 ipstream >> campaignmapname[i];
8327 ipstream.ignore(256,':');
8328 ipstream >> campaigndescription[i];
8330 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
8332 ipstream.ignore(256,':');
8333 ipstream >> campaignchoosenext[i];
8334 ipstream.ignore(256,':');
8335 ipstream >> campaignnumnext[i];
8336 if(campaignnumnext[i])
8337 for(j=0;j<campaignnumnext[i];j++){
8338 ipstream.ignore(256,':');
8339 ipstream >> campaignnextlevel[i][j];
8340 campaignnextlevel[i][j]-=1;
8342 ipstream.ignore(256,':');
8343 ipstream >> campaignlocationx[i];
8344 ipstream.ignore(256,':');
8345 ipstream >> campaignlocationy[i];
8349 for(i=0;i<campaignnumlevels;i++){
8351 levelhighlight[i]=0;
8355 for(i=0;i<campaignnumlevels;i++){
8357 levelhighlight[i]=0;
8362 if(accountactive->getCampaignChoicesMade())
8363 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
8364 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
8365 levelvisible[levelorder[i+1]]=1;
8367 int whichlevelstart;
8368 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
8369 if(whichlevelstart<0){
8370 campaignchoicenum=1;
8371 campaignchoicewhich[0]=0;
8375 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
8376 if(campaignchoicenum)
8377 for(i=0;i<campaignchoicenum;i++){
8378 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
8379 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8380 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8387 //if(firstload)TickOnceAfter();
8388 if(!firstload)LoadStuff();
8405 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
8413 OPENAL_SetPaused(channels[stream_music3], true);
8418 if(loading==3)loading=0;
8422 oldmusictype=musictype;
8428 facing=DoRotation(facing,-rotation2,0,0);
8429 facing=DoRotation(facing,0,0-rotation,0);
8430 viewerfacing=facing;
8434 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8435 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8437 if(player[0].skeleton.free){
8438 for(i=0;i<player[0].skeleton.num_joints;i++){
8439 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
8440 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
8444 if(player[0].skeleton.free!=2&&!autocam){
8446 if(findLengthfast(&player[0].velocity)>400){
8447 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8449 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8450 coltarget=target-cameraloc;
8451 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8453 Normalise(&coltarget);
8454 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8455 else cameraloc=cameraloc+coltarget*multiplier*8;
8457 if(editorenabled)cameraloc=target;
8458 cameradist+=multiplier*5;
8459 if(cameradist>2.3)cameradist=2.3;
8460 viewer=cameraloc-facing*cameradist;
8462 coltarget=cameraloc;
8463 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8464 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8465 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8466 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8468 coltarget=cameraloc;
8469 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8471 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8472 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8473 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8475 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8479 cameradist=findDistance(&viewer,&target);
8480 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8481 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8483 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8484 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8487 if(player[0].skeleton.free!=2&&autocam){
8489 if(findLengthfast(&player[0].velocity)>400){
8490 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8492 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8493 cameradist+=multiplier*5;
8494 if(cameradist>3.3)cameradist=3.3;
8495 coltarget=target-cameraloc;
8496 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8497 else if(findLengthfast(&coltarget)>1)
8499 Normalise(&coltarget);
8500 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8501 else cameraloc=cameraloc+coltarget*multiplier*8;
8503 if(editorenabled)cameraloc=target;
8506 coltarget=cameraloc;
8507 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8508 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8509 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8510 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8512 coltarget=cameraloc;
8513 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8515 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8516 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8517 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8519 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8523 cameradist=findDistance(&viewer,&target);
8524 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8525 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8527 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8528 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8531 if(camerashake>.8)camerashake=.8;
8532 //if(woozy>10)woozy=10;
8533 //woozy+=multiplier;
8535 if(player[0].dead)camerashake=0;
8536 if(player[0].dead)woozy=0;
8537 camerashake-=multiplier*2;
8538 blackout-=multiplier*2;
8539 //if(player[0].isCrouch())woozy-=multiplier*8;
8540 if(camerashake<0)camerashake=0;
8541 if(blackout<0)blackout=0;
8542 //if(woozy<0)woozy=0;
8544 viewer.x+=(float)(Random()%100)*.0005*camerashake;
8545 viewer.y+=(float)(Random()%100)*.0005*camerashake;
8546 viewer.z+=(float)(Random()%100)*.0005*camerashake;