2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include <sys/types.h>
32 #include "openal_wrapper.h"
35 #include "Animation.h"
40 // Added more evilness needed for MSVC
42 #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
43 #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
47 extern float multiplier;
49 extern int environment;
50 extern float texscale;
51 extern Terrain terrain;
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
56 extern float texdetail;
57 extern Objects objects;
59 extern float slomodelay;
60 extern bool floatjump;
63 extern float texdetail;
64 extern GLubyte bloodText[512*512*3];
65 extern GLubyte wolfbloodText[512*512*3];
66 extern float terraindetail;
67 extern float camerashake;
69 extern float blackout;
70 extern bool cellophane;
71 extern bool musictoggle;
72 extern int difficulty;
73 extern int bloodtoggle;
74 extern bool invertmouse;
76 extern float precipdelay;
77 extern XYZ viewerfacing;
78 extern bool ambientsound;
79 extern bool mousejump;
80 extern float viewdistance;
82 extern bool autoslomo;
83 extern bool keyboardfrozen;
84 extern int netdatanew;
85 extern bool loadingstuff;
86 extern char mapname[256];
87 extern XYZ windvector;
88 extern bool debugmode;
91 extern int oldmainmenu;
92 extern bool visibleloading;
93 extern int loadscreencolor;
94 extern float flashamount,flashr,flashg,flashb;
95 extern int flashdelay;
96 extern XYZ envsound[30];
97 extern float envsoundvol[30];
98 extern int numenvsounds;
99 extern float envsoundlife[30];
100 extern float usermousesensitivity;
101 extern bool ismotionblur;
103 extern bool trilinear;
104 extern bool damageeffects;
105 extern bool showpoints;
106 extern bool showdamagebar; // (des)activate the damage bar
107 extern bool texttoggle;
108 extern bool alwaysblur;
109 extern float gamespeed;
112 extern bool immediate;
113 extern bool velocityblur;
114 extern float tintr,tintg,tintb;
115 extern bool skyboxtexture;
116 extern float skyboxr;
117 extern float skyboxg;
118 extern float skyboxb;
119 extern float skyboxlightr;
120 extern float skyboxlightg;
121 extern float skyboxlightb;
122 extern float fadestart;
123 extern float slomospeed;
124 extern float slomofreq;
125 extern int tutoriallevel;
126 extern float smoketex;
127 extern float tutorialstagetime;
128 extern int tutorialstage;
129 extern float tutorialmaxtime;
130 extern float tutorialsuccess;
131 extern bool againbonus;
132 extern bool reversaltrain;
133 extern bool canattack;
134 extern bool cananger;
135 extern float damagedealt;
137 extern int editoractive;
138 extern int editorpathtype;
140 extern float hostiletime;
142 extern bool gamestarted;
144 extern int numhotspots;
145 extern int winhotspot;
146 extern int windialogue;
147 extern int killhotspot;
148 extern XYZ hotspot[40];
149 extern int hotspottype[40];
150 extern float hotspotsize[40];
151 extern char hotspottext[40][256];
152 extern int currenthotspot;
154 extern int kBitsPerPixel;
157 extern bool stillloading;
158 extern bool winfreeze;
160 extern int numdialogues;
161 extern int numdialogueboxes[max_dialogues];
162 extern int dialoguetype[max_dialogues];
163 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
164 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
165 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
166 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
167 extern char dialoguename[max_dialogues][max_dialoguelength][64];
168 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
169 extern XYZ participantlocation[max_dialogues][10];
170 extern int participantfocus[max_dialogues][max_dialoguelength];
171 extern int participantaction[max_dialogues][max_dialoguelength];
172 extern float participantrotation[max_dialogues][10];
173 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
174 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
175 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
176 extern int indialogue;
177 extern int whichdialogue;
178 extern int directing;
179 extern float dialoguetime;
180 extern int dialoguegonethrough[20];
182 extern bool campaign;
184 extern float oldgamespeed;
186 static const char *rabbitskin[] = {
187 ":Data:Textures:Fur3.jpg",
188 ":Data:Textures:Fur.jpg",
189 ":Data:Textures:Fur2.jpg",
190 ":Data:Textures:Lynx.jpg",
191 ":Data:Textures:Otter.jpg",
192 ":Data:Textures:Opal.jpg",
193 ":Data:Textures:Sable.jpg",
194 ":Data:Textures:Chocolate.jpg",
195 ":Data:Textures:BW2.jpg",
196 ":Data:Textures:WB2.jpg"
199 static const char *wolfskin[] = {
200 ":Data:Textures:Wolf.jpg",
201 ":Data:Textures:Darkwolf.jpg",
202 ":Data:Textures:Snowwolf.jpg"
205 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
206 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
208 static const char **creatureskin[] = {rabbitskin, wolfskin};
210 /* Return true if PFX is a prefix of STR (case-insensitive). */
211 static bool stripfx(const char *str, const char *pfx)
213 return !strncasecmp(str, pfx, strlen(pfx));
216 static const char *cmd_names[] = {
217 #define DECLARE_COMMAND(cmd) #cmd " ",
218 #include "ConsoleCmds.h"
219 #undef DECLARE_COMMAND
222 typedef void (*console_handler)(Game *game, const char *args);
224 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
225 #include "ConsoleCmds.h"
226 #undef DECLARE_COMMAND
228 static console_handler cmd_handlers[] = {
229 #define DECLARE_COMMAND(cmd) ch_##cmd,
230 #include "ConsoleCmds.h"
231 #undef DECLARE_COMMAND
234 static void ch_quit(Game *game, const char *args)
239 static void ch_map(Game *game, const char *args)
242 snprintf(buf, 63, ":Data:Maps:%s", args);
243 game->Loadlevel(buf);
244 game->whichlevel = -2;
248 static void ch_save(Game *game, const char *args)
251 int i, j, k, l, m, templength;
252 float headprop, bodyprop, armprop, legprop;
253 snprintf(buf, 63, ":Data:Maps:%s", args);
259 tfile=fopen( ConvertFileName(buf), "wb" );
260 fpackf(tfile, "Bi", mapvers);
261 fpackf(tfile, "Bi", maptype);
262 fpackf(tfile, "Bi", hostile);
263 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
264 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
265 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
266 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
267 if(player[0].num_weapons>0&&player[0].num_weapons<5)
268 for(j=0;j<player[0].num_weapons;j++){
269 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
272 fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
273 fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
274 fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
275 fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
277 fpackf(tfile, "Bi", player[0].numclothes);
279 fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
281 fpackf(tfile, "Bi", numdialogues);
282 for(k=0;k<numdialogues;k++){
283 fpackf(tfile, "Bi", numdialogueboxes[k]);
284 fpackf(tfile, "Bi", dialoguetype[k]);
286 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
287 fpackf(tfile, "Bf", participantrotation[k][l]);
289 for(l=0;l<numdialogueboxes[k];l++){
290 fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
291 fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
292 fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
293 fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
294 fpackf(tfile, "Bi", dialogueboxsound[k][l]);
296 templength=strlen(dialoguetext[k][l]);
297 fpackf(tfile, "Bi",(templength));
298 for(m=0;m<templength;m++){
299 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
300 if(dialoguetext[k][l][m]=='\0')break;
303 templength=strlen(dialoguename[k][l]);
304 fpackf(tfile, "Bi",templength);
305 for(m=0;m<templength;m++){
306 fpackf(tfile, "Bb", dialoguename[k][l][m]);
307 if(dialoguename[k][l][m]=='\0')break;
310 fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
311 fpackf(tfile, "Bi", participantfocus[k][l]);
312 fpackf(tfile, "Bi", participantaction[k][l]);
315 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
317 fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
321 for(k=0;k<player[0].numclothes;k++){
322 templength=strlen(player[0].clothes[k]);
323 fpackf(tfile, "Bi", templength);
324 for(l=0;l<templength;l++)
325 fpackf(tfile, "Bb", player[0].clothes[k][l]);
326 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
329 fpackf(tfile, "Bi", environment);
331 fpackf(tfile, "Bi", objects.numobjects);
333 for(k=0;k<objects.numobjects;k++){
334 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
337 fpackf(tfile, "Bi", numhotspots);
338 for(i=0;i<numhotspots;i++){
339 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
340 templength=strlen(hotspottext[i]);
341 fpackf(tfile, "Bi",templength);
342 for(l=0;l<templength;l++)
343 fpackf(tfile, "Bb", hotspottext[i][l]);
346 fpackf(tfile, "Bi", numplayers);
347 if(numplayers<maxplayers)
348 for(j=1;j<numplayers;j++){
349 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
350 if(player[j].num_weapons<5)
351 for(k=0;k<player[j].num_weapons;k++){
352 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
354 if(player[j].numwaypoints<30){
355 fpackf(tfile, "Bi", player[j].numwaypoints);
356 for(k=0;k<player[j].numwaypoints;k++){
357 fpackf(tfile, "Bf", player[j].waypoints[k].x);
358 fpackf(tfile, "Bf", player[j].waypoints[k].y);
359 fpackf(tfile, "Bf", player[j].waypoints[k].z);
360 fpackf(tfile, "Bi", player[j].waypointtype[k]);
362 fpackf(tfile, "Bi", player[j].waypoint);
364 player[j].numwaypoints=0;
365 player[j].waypoint=0;
366 fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
369 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
370 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
371 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
372 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
374 if(player[j].creature==wolftype) {
375 headprop=player[j].proportionhead.x/1.1;
376 bodyprop=player[j].proportionbody.x/1.1;
377 armprop=player[j].proportionarms.x/1.1;
378 legprop=player[j].proportionlegs.x/1.1;
379 } else if(player[j].creature==rabbittype){
380 headprop=player[j].proportionhead.x/1.2;
381 bodyprop=player[j].proportionbody.x/1.05;
382 armprop=player[j].proportionarms.x/1.00;
383 legprop=player[j].proportionlegs.x/1.1;
386 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
388 fpackf(tfile, "Bi", player[j].numclothes);
389 if(player[j].numclothes)
390 for(k=0;k<player[j].numclothes;k++){
392 templength=strlen(player[j].clothes[k]);
393 fpackf(tfile, "Bi", templength);
394 for(l=0;l<templength;l++)
395 fpackf(tfile, "Bb", player[j].clothes[k][l]);
396 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
400 fpackf(tfile, "Bi", game->numpathpoints);
401 for(j=0;j<game->numpathpoints;j++){
402 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
403 for(k=0;k<game->numpathpointconnect[j];k++){
404 fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
408 fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
413 static void ch_cellar(Game *game, const char *args)
415 game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
418 static void ch_tint(Game *game, const char *args)
420 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
423 static void ch_tintr(Game *game, const char *args)
428 static void ch_tintg(Game *game, const char *args)
433 static void ch_tintb(Game *game, const char *args)
438 static void ch_speed(Game *game, const char *args)
440 player[0].speedmult = atof(args);
443 static void ch_strength(Game *game, const char *args)
445 player[0].power = atof(args);
448 static void ch_power(Game *game, const char *args)
450 player[0].power = atof(args);
453 static void ch_size(Game *game, const char *args)
455 player[0].scale = atof(args) * .2;
458 static int find_closest()
461 float closestdist = 1.0/0.0;
463 for (int i = 1; i < numplayers; i++) {
465 distance = findDistancefast(&player[i].coords,&player[0].coords);
466 if (distance < closestdist) {
467 closestdist = distance;
474 static void ch_sizenear(Game *game, const char *args)
476 int closest = find_closest();
479 player[closest].scale = atof(args) * .2;
482 static void set_proportion(int pnum, const char *args)
484 float headprop,bodyprop,armprop,legprop;
486 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
488 if(player[pnum].creature==wolftype){
489 player[pnum].proportionhead=1.1*headprop;
490 player[pnum].proportionbody=1.1*bodyprop;
491 player[pnum].proportionarms=1.1*armprop;
492 player[pnum].proportionlegs=1.1*legprop;
493 } else if(player[pnum].creature==rabbittype){
494 player[pnum].proportionhead=1.2*headprop;
495 player[pnum].proportionbody=1.05*bodyprop;
496 player[pnum].proportionarms=1.00*armprop;
497 player[pnum].proportionlegs=1.1*legprop;
498 player[pnum].proportionlegs.y=1.05*legprop;
502 static void ch_proportion(Game *game, const char *args)
504 set_proportion(0, args);
507 static void ch_proportionnear(Game *game, const char *args)
509 int closest = find_closest();
511 set_proportion(closest, args);
514 static void set_protection(int pnum, const char *args)
516 float head, high, low;
517 sscanf(args, "%f%f%f", &head, &high, &low);
519 player[pnum].protectionhead = head;
520 player[pnum].protectionhigh = high;
521 player[pnum].protectionlow = low;
524 static void ch_protection(Game *game, const char *args)
526 set_protection(0, args);
529 static void ch_protectionnear(Game *game, const char *args)
531 int closest = find_closest();
533 set_protection(closest, args);
536 static void set_armor(int pnum, const char *args)
538 float head, high, low;
539 sscanf(args, "%f%f%f", &head, &high, &low);
541 player[pnum].armorhead = head;
542 player[pnum].armorhigh = high;
543 player[pnum].armorlow = low;
546 static void ch_armor(Game *game, const char *args)
551 static void ch_armornear(Game *game, const char *args)
553 int closest = find_closest();
555 set_armor(closest, args);
558 static void ch_protectionreset(Game *game, const char *args)
560 set_protection(0, "1 1 1");
561 set_armor(0, "1 1 1");
564 static void set_metal(int pnum, const char *args)
566 float head, high, low;
567 sscanf(args, "%f%f%f", &head, &high, &low);
569 player[pnum].metalhead = head;
570 player[pnum].metalhigh = high;
571 player[pnum].metallow = low;
574 static void ch_metal(Game *game, const char *args)
579 static void set_noclothes(int pnum, Game *game, const char *args)
581 player[pnum].numclothes = 0;
582 game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
583 &player[pnum].skeleton.drawmodel.textureptr,1,
584 &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
587 static void ch_noclothes(Game *game, const char *args)
589 set_noclothes(0, game, args);
592 static void ch_noclothesnear(Game *game, const char *args)
594 int closest = find_closest();
596 set_noclothes(closest, game, args);
600 static void set_clothes(int pnum, Game *game, const char *args)
603 snprintf(buf, 63, ":Data:Textures:%s.png", args);
605 if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
608 player[pnum].DoMipmaps();
609 strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
610 player[pnum].clothestintr[player[pnum].numclothes]=tintr;
611 player[pnum].clothestintg[player[pnum].numclothes]=tintg;
612 player[pnum].clothestintb[player[pnum].numclothes]=tintb;
613 player[pnum].numclothes++;
616 static void ch_clothes(Game *game, const char *args)
618 set_clothes(0, game, args);
621 static void ch_clothesnear(Game *game, const char *args)
623 int closest = find_closest();
625 set_clothes(closest, game, args);
628 static void ch_belt(Game *game, const char *args)
630 player[0].skeleton.clothes = !player[0].skeleton.clothes;
634 static void ch_cellophane(Game *game, const char *args)
636 cellophane = !cellophane;
637 float mul = cellophane ? 0 : 1;
639 for (int i = 0; i < numplayers; i++) {
640 player[i].proportionhead.z = player[i].proportionhead.x * mul;
641 player[i].proportionbody.z = player[i].proportionbody.x * mul;
642 player[i].proportionarms.z = player[i].proportionarms.x * mul;
643 player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
647 static void ch_funnybunny(Game *game, const char *args)
649 player[0].skeleton.id=0;
650 player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
651 ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
652 ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
653 ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
654 ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
655 ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
656 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
657 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
658 player[0].creature=rabbittype;
660 player[0].headless=0;
661 player[0].damagetolerance=200;
662 set_proportion(0, "1 1 1 1");
665 static void ch_wolfie(Game *game, const char *args)
667 player[0].skeleton.id=0;
668 player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
669 ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
670 ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
671 ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
672 ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
673 ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
674 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
675 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
676 player[0].creature=wolftype;
677 player[0].damagetolerance=300;
678 set_proportion(0, "1 1 1 1");
681 static void ch_wolfieisgod(Game *game, const char *args)
683 ch_wolfie(game, args);
686 static void ch_wolf(Game *game, const char *args)
688 game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
689 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
692 static void ch_snowwolf(Game *game, const char *args)
694 game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
695 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
698 static void ch_darkwolf(Game *game, const char *args)
700 game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
701 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
704 static void ch_lizardwolf(Game *game, const char *args)
706 game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
707 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
710 static void ch_white(Game *game, const char *args)
712 game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
713 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
716 static void ch_brown(Game *game, const char *args)
718 game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
719 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
722 static void ch_black(Game *game, const char *args)
724 game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
725 &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
728 static void ch_sizemin(Game *game, const char *args)
731 for (i = 1; i < numplayers; i++)
732 if (player[i].scale < 0.8 * 0.2)
733 player[i].scale = 0.8 * 0.2;
736 static void ch_tutorial(Game *game, const char *args)
738 tutoriallevel = atoi(args);
741 static void ch_hostile(Game *game, const char *args)
743 hostile = atoi(args);
746 static void ch_indemo(Game *game, const char *args)
749 hotspot[numhotspots]=player[0].coords;
750 hotspotsize[numhotspots]=0;
751 hotspottype[numhotspots]=-111;
752 strcpy(hotspottext[numhotspots],"mapname");
756 static void ch_notindemo(Game *game, const char *args)
762 static void ch_type(Game *game, const char *args)
764 int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
765 for (i = 0; i < n; i++)
766 if (stripfx(args, editortypenames[i])) {
772 static void ch_path(Game *game, const char *args)
774 int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
775 for (i = 0; i < n; i++)
776 if (stripfx(args, pathtypenames[i])) {
782 static void ch_hs(Game *game, const char *args)
784 hotspot[numhotspots]=player[0].coords;
788 sscanf(args, "%f%d %n", &size, &type, &shift);
790 hotspotsize[numhotspots] = size;
791 hotspottype[numhotspots] = type;
793 strcpy(hotspottext[numhotspots], args + shift);
794 strcat(hotspottext[numhotspots], "\n");
799 static void ch_dialogue(Game *game, const char *args)
802 char buf1[32], buf2[64];
804 sscanf(args, "%d %31s", &dlg, buf1);
805 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
807 dialoguetype[numdialogues] = dlg;
809 memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
810 memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
812 ifstream ipstream(ConvertFileName(buf2));
813 ipstream.ignore(256,':');
814 ipstream >> numdialogueboxes[numdialogues];
815 for(i=0;i<numdialogueboxes[numdialogues];i++){
816 ipstream.ignore(256,':');
817 ipstream.ignore(256,':');
818 ipstream.ignore(256,' ');
819 ipstream >> dialogueboxlocation[numdialogues][i];
820 ipstream.ignore(256,':');
821 ipstream >> dialogueboxcolor[numdialogues][i][0];
822 ipstream >> dialogueboxcolor[numdialogues][i][1];
823 ipstream >> dialogueboxcolor[numdialogues][i][2];
824 ipstream.ignore(256,':');
825 ipstream.getline(dialoguename[numdialogues][i],64);
826 ipstream.ignore(256,':');
827 ipstream.ignore(256,' ');
828 ipstream.getline(dialoguetext[numdialogues][i],128);
830 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
832 ipstream.ignore(256,':');
833 ipstream >> dialogueboxsound[numdialogues][i];
836 for(i=0;i<numdialogueboxes[numdialogues];i++){
837 for(j=0;j<numplayers;j++){
838 participantfacing[numdialogues][i][j]=player[j].facing;
845 whichdialogue=numdialogues;
850 static void ch_fixdialogue(Game *game, const char *args)
852 char buf1[32], buf2[64];
855 sscanf(args, "%d %31s", &whichdi, buf1);
856 snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
858 memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
859 memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
861 ifstream ipstream(ConvertFileName(buf2));
862 ipstream.ignore(256,':');
863 ipstream >> numdialogueboxes[whichdi];
864 for(i=0;i<numdialogueboxes[whichdi];i++){
865 ipstream.ignore(256,':');
866 ipstream.ignore(256,':');
867 ipstream.ignore(256,' ');
868 ipstream >> dialogueboxlocation[whichdi][i];
869 ipstream.ignore(256,':');
870 ipstream >> dialogueboxcolor[whichdi][i][0];
871 ipstream >> dialogueboxcolor[whichdi][i][1];
872 ipstream >> dialogueboxcolor[whichdi][i][2];
873 ipstream.ignore(256,':');
874 ipstream.getline(dialoguename[whichdi][i],64);
875 ipstream.ignore(256,':');
876 ipstream.ignore(256,' ');
877 ipstream.getline(dialoguetext[whichdi][i],128);
879 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
881 ipstream.ignore(256,':');
882 ipstream >> dialogueboxsound[whichdi][i];
888 static void ch_fixtype(Game *game, const char *args)
891 sscanf(args, "%d", &dlg);
892 dialoguetype[0] = dlg;
895 static void ch_fixrotation(Game *game, const char *args)
897 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
900 static void ch_ddialogue(Game *game, const char *args)
906 static void ch_dhs(Game *game, const char *args)
912 static void ch_immobile(Game *game, const char *args)
914 player[0].immobile = 1;
917 static void ch_allimmobile(Game *game, const char *args)
919 for (int i = 1; i < numplayers; i++)
920 player[i].immobile = 1;
923 static void ch_mobile(Game *game, const char *args)
925 player[0].immobile = 0;
928 static void ch_default(Game *game, const char *args)
930 player[0].armorhead=1;
931 player[0].armorhigh=1;
932 player[0].armorlow=1;
933 player[0].protectionhead=1;
934 player[0].protectionhigh=1;
935 player[0].protectionlow=1;
936 player[0].metalhead=1;
937 player[0].metalhigh=1;
938 player[0].metallow=1;
940 player[0].speedmult=1;
943 if(player[0].creature==wolftype){
944 player[0].proportionhead=1.1;
945 player[0].proportionbody=1.1;
946 player[0].proportionarms=1.1;
947 player[0].proportionlegs=1.1;
948 } else if(player[0].creature==rabbittype){
949 player[0].proportionhead=1.2;
950 player[0].proportionbody=1.05;
951 player[0].proportionarms=1.00;
952 player[0].proportionlegs=1.1;
953 player[0].proportionlegs.y=1.05;
956 player[0].numclothes=0;
957 game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
958 &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
959 &player[0].skeleton.skinsize);
961 editoractive=typeactive;
962 player[0].immobile=0;
965 static void ch_play(Game *game, const char *args)
968 sscanf(args, "%d", &dlg);
971 if (whichdialogue >= numdialogues)
974 for(i=0;i<numdialogueboxes[whichdialogue];i++){
975 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
976 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
977 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
978 player[participantfocus[whichdialogue][i]].velocity=0;
979 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
980 player[participantfocus[whichdialogue][i]].targetframe=0;
987 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
988 temppos=temppos-viewer;
993 whichsoundplay=rabbitchitter;
994 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
995 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
996 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
997 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
998 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
999 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1000 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1001 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1002 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1003 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1004 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1005 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1006 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1007 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1008 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1009 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1010 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1011 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1012 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1013 emit_sound_at(whichsoundplay, temppos);
1016 static void ch_mapkilleveryone(Game *game, const char *args)
1018 maptype = mapkilleveryone;
1021 static void ch_mapkillmost(Game *game, const char *args)
1023 maptype = mapkillmost;
1026 static void ch_mapkillsomeone(Game *game, const char *args)
1028 maptype = mapkillsomeone;
1031 static void ch_mapgosomewhere(Game *game, const char *args)
1033 maptype = mapgosomewhere;
1036 static void ch_viewdistance(Game *game, const char *args)
1038 viewdistance = atof(args)*100;
1041 static void ch_fadestart(Game *game, const char *args)
1043 fadestart = atof(args);
1046 static void ch_slomo(Game *game, const char *args)
1048 slomospeed = atof(args);
1053 static void ch_slofreq(Game *game, const char *args)
1055 slomofreq = atof(args);
1058 static void ch_skytint(Game *game, const char *args)
1060 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1062 skyboxlightr=skyboxr;
1063 skyboxlightg=skyboxg;
1064 skyboxlightb=skyboxb;
1066 game->SetUpLighting();
1068 terrain.DoShadows();
1069 objects.DoShadows();
1072 static void ch_skylight(Game *game, const char *args)
1074 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1076 game->SetUpLighting();
1078 terrain.DoShadows();
1079 objects.DoShadows();
1082 static void ch_skybox(Game *game, const char *args)
1084 skyboxtexture = !skyboxtexture;
1086 game->SetUpLighting();
1088 terrain.DoShadows();
1089 objects.DoShadows();
1092 static void cmd_dispatch(Game *game, const char *cmd)
1094 int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1096 for (i = 0; i < n_cmds; i++)
1097 if (stripfx(cmd, cmd_names[i]))
1099 cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1102 emit_sound_np(i < n_cmds ? consolesuccesssound : consolefailsound);
1105 /********************> Tick() <*****/
1106 extern bool save_image(const char * fname);
1107 void Screenshot (void)
1110 time_t t = time(NULL);
1111 struct tm *tme = localtime(&t);
1112 sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1115 mkdir("Screenshots");
1117 mkdir("Screenshots", S_IRWXU);
1125 void Game::SetUpLighting(){
1126 if(environment==snowyenvironment){
1130 light.ambient[0]=.4;
1131 light.ambient[1]=.4;
1132 light.ambient[2]=.44;
1134 if(environment==desertenvironment){
1138 light.ambient[0]=.4;
1139 light.ambient[1]=.35;
1140 light.ambient[2]=.3;
1143 if(environment==grassyenvironment){
1147 light.ambient[0]=.4;
1148 light.ambient[1]=.4;
1149 light.ambient[2]=.44;
1155 light.ambient[0]=.4;
1156 light.ambient[1]=.4;
1157 light.ambient[2]=.4;
1160 average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1161 light.color[0]*=(skyboxlightr+average)/2;
1162 light.color[1]*=(skyboxlightg+average)/2;
1163 light.color[2]*=(skyboxlightb+average)/2;
1164 light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1165 light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1166 light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1170 light.ambient[2]=0; */
1173 int Game::findPathDist(int start,int end){
1174 int i,j,k,smallestcount,count,connected;
1175 int last,last2,last3,last4;
1185 while(last!=end&&count<30){
1187 for(j=0;j<numpathpoints;j++){
1188 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1191 if(numpathpointconnect[j])
1192 for(k=0;k<numpathpointconnect[j];k++){
1193 if(pathpointconnect[j][k]==last)connected=1;
1196 if(numpathpointconnect[last])
1197 for(k=0;k<numpathpointconnect[last];k++){
1198 if(pathpointconnect[last][k]==j)connected=1;
1201 if(closest==-1||Random()%2==0){
1212 if(count<smallestcount)smallestcount=count;
1214 return smallestcount;
1217 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1218 static XYZ colpoint,colviewer,coltarget;
1219 static float minx,minz,maxx,maxz,miny,maxy;
1228 if(minx>endpoint.x)minx=endpoint.x;
1230 if(miny>endpoint.y)miny=endpoint.y;
1232 if(minz>endpoint.z)minz=endpoint.z;
1235 if(maxx<endpoint.x)maxx=endpoint.x;
1237 if(maxy<endpoint.y)maxy=endpoint.y;
1239 if(maxz<endpoint.z)maxz=endpoint.z;
1248 for(i=0;i<objects.numobjects;i++){
1249 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1250 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1251 colviewer=startpoint;
1253 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1258 //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1263 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1264 static XYZ colpoint,colviewer,coltarget;
1265 static float minx,minz,maxx,maxz,miny,maxy;
1274 if(minx>endpoint.x)minx=endpoint.x;
1276 if(miny>endpoint.y)miny=endpoint.y;
1278 if(minz>endpoint.z)minz=endpoint.z;
1281 if(maxx<endpoint.x)maxx=endpoint.x;
1283 if(maxy<endpoint.y)maxy=endpoint.y;
1285 if(maxz<endpoint.z)maxz=endpoint.z;
1295 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1296 if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1297 colviewer=startpoint;
1299 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1304 if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1309 void Game::Setenvironment(int which)
1313 LOG(" Setting environment...");
1315 float temptexdetail;
1318 pause_sound(stream_music1snow);
1319 pause_sound(stream_music1grass);
1320 pause_sound(stream_music1desert);
1321 pause_sound(stream_wind);
1322 pause_sound(stream_desertambient);
1325 if(environment==snowyenvironment){
1329 emit_stream_np(stream_wind);
1331 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1332 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1333 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1334 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1336 footstepsound = footstepsn1;
1337 footstepsound2 = footstepsn2;
1338 footstepsound3 = footstepst1;
1339 footstepsound4 = footstepst2;
1341 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1343 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1345 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1350 temptexdetail=texdetail;
1351 if(texdetail>1)texdetail=4;
1352 skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
1353 ":Data:Textures:Skybox(snow):Left.jpg",
1354 ":Data:Textures:Skybox(snow):Back.jpg",
1355 ":Data:Textures:Skybox(snow):Right.jpg",
1356 ":Data:Textures:Skybox(snow):Up.jpg",
1357 ":Data:Textures:Skybox(snow):Down.jpg",
1358 ":Data:Textures:Skybox(snow):Cloud.jpg",
1359 ":Data:Textures:Skybox(snow):Reflect.jpg");
1364 texdetail=temptexdetail;
1366 if(environment==desertenvironment){
1369 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1370 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1371 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1372 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1376 emit_stream_np(stream_desertambient);
1378 footstepsound = footstepsn1;
1379 footstepsound2 = footstepsn2;
1380 footstepsound3 = footstepsn1;
1381 footstepsound4 = footstepsn2;
1383 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1385 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1387 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1391 temptexdetail=texdetail;
1392 if(texdetail>1)texdetail=4;
1393 skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
1394 ":Data:Textures:Skybox(sand):Left.jpg",
1395 ":Data:Textures:Skybox(sand):Back.jpg",
1396 ":Data:Textures:Skybox(sand):Right.jpg",
1397 ":Data:Textures:Skybox(sand):Up.jpg",
1398 ":Data:Textures:Skybox(sand):Down.jpg",
1399 ":Data:Textures:Skybox(sand):Cloud.jpg",
1400 ":Data:Textures:Skybox(sand):Reflect.jpg");
1405 texdetail=temptexdetail;
1407 if(environment==grassyenvironment){
1410 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1411 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1412 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1413 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1416 emit_stream_np(stream_wind, 100.);
1418 footstepsound = footstepgr1;
1419 footstepsound2 = footstepgr2;
1420 footstepsound3 = footstepst1;
1421 footstepsound4 = footstepst2;
1423 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1425 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1427 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1431 temptexdetail=texdetail;
1432 if(texdetail>1)texdetail=4;
1433 skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
1434 ":Data:Textures:Skybox(grass):Left.jpg",
1435 ":Data:Textures:Skybox(grass):Back.jpg",
1436 ":Data:Textures:Skybox(grass):Right.jpg",
1437 ":Data:Textures:Skybox(grass):Up.jpg",
1438 ":Data:Textures:Skybox(grass):Down.jpg",
1439 ":Data:Textures:Skybox(grass):Cloud.jpg",
1440 ":Data:Textures:Skybox(grass):Reflect.jpg");
1444 texdetail=temptexdetail;
1446 temptexdetail=texdetail;
1448 terrain.load(":Data:Textures:heightmap.png");
1450 texdetail=temptexdetail;
1454 void Game::Loadlevel(int which){
1457 if(which==0)Loadlevel((char *)":Data:Maps:map1");
1458 else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1459 else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1460 else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1461 else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1462 else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1463 else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1464 else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1465 else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1466 else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1467 else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1468 else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1469 else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1470 else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1471 else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1472 else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1473 else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1474 else Loadlevel((char *)":Data:Maps:mapsave");
1479 void Game::Loadlevel(char *name){
1481 static int oldlevel;
1486 float headprop,legprop,armprop,bodyprop;
1490 LOG(std::string("Loading level...") + name);
1492 if(!gameon)visibleloading=1;
1494 if(stealthloading)visibleloading=0;
1496 if(!stillloading)loadtime=0;
1501 if(tutoriallevel!=-1)tutoriallevel=0;
1502 else tutoriallevel=1;
1504 if(tutoriallevel==1)tutorialstage=0;
1505 if(tutorialstage==0){
1506 tutorialstagetime=0;
1513 pause_sound(whooshsound);
1514 pause_sound(stream_firesound);
1516 // Change the map filename into something that is os specific
1517 char *FixedFN = ConvertFileName(name);
1521 tfile=fopen( FixedFN, "rb" );
1524 pause_sound(stream_firesound);
1535 animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
1541 dialoguegonethrough[i]=0;
1550 if(accountactive)difficulty=accountactive->getDifficulty();
1552 if(difficulty!=2)minimap=1;
1589 bonustotal=startbonustotal;
1595 emit_sound_np(consolesuccesssound);
1602 terrain.numdecals=0;
1603 Sprite::deleteSprites();
1604 for(i=0;i<objects.numobjects;i++)
1606 objects.model[i].numdecals=0;
1609 j=objects.numobjects;
1612 objects.DeleteObject(0);
1613 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1616 for(i=0;i<subdivision;i++)
1618 for(j=0;j<subdivision;j++)
1620 terrain.patchobjectnum[i][j]=0;
1623 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1626 weapons.numweapons=0;
1628 funpackf(tfile, "Bi", &mapvers);
1629 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1631 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1632 else maptype=mapkilleveryone;
1633 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1635 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1641 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1649 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1652 skyboxlightr=skyboxr;
1653 skyboxlightg=skyboxg;
1654 skyboxlightb=skyboxb;
1656 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1657 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1658 player[0].originalcoords=player[0].coords;
1659 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1661 for(j=0;j<player[0].num_weapons;j++)
1663 player[0].weaponids[j]=weapons.numweapons;
1664 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1665 weapons.owner[weapons.numweapons]=0;
1666 weapons.numweapons++;
1670 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1672 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1673 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1674 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1675 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1677 funpackf(tfile, "Bi", &player[0].numclothes);
1681 funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1685 player[0].whichskin=0;
1686 player[0].creature=rabbittype;
1689 player[0].lastattack=-1;
1690 player[0].lastattack2=-1;
1691 player[0].lastattack3=-1;
1695 funpackf(tfile, "Bi", &numdialogues);
1698 for(k=0;k<numdialogues;k++)
1700 funpackf(tfile, "Bi", &numdialogueboxes[k]);
1701 funpackf(tfile, "Bi", &dialoguetype[k]);
1704 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1705 funpackf(tfile, "Bf", &participantrotation[k][l]);
1707 if(numdialogueboxes)
1709 for(l=0;l<numdialogueboxes[k];l++)
1711 funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1712 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1713 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1714 funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1715 funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1719 funpackf(tfile, "Bi",&templength);
1720 if(templength>128||templength<=0)templength=128;
1721 for(m=0;m<templength;m++){
1722 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1723 if(dialoguetext[k][l][m]=='\0')break;
1725 dialoguetext[k][l][m] = 0;
1727 funpackf(tfile, "Bi",&templength);
1728 if(templength>64||templength<=0)templength=64;
1729 for(m=0;m<templength;m++){
1730 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1731 if(dialoguename[k][l][m]=='\0'){
1735 dialoguename[k][l][m] = 0;
1736 funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1737 funpackf(tfile, "Bi", &participantfocus[k][l]);
1738 funpackf(tfile, "Bi", &participantaction[k][l]);
1741 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1743 funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1749 else numdialogues=0;
1751 if(player[0].numclothes)
1753 for(k=0;k<player[0].numclothes;k++)
1755 funpackf(tfile, "Bi", &templength);
1756 for(l=0;l<templength;l++)
1757 funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1758 player[0].clothes[k][templength]='\0';
1759 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1763 funpackf(tfile, "Bi", &environment);
1765 funpackf(tfile, "Bi", &objects.numobjects);
1766 if(objects.numobjects)
1768 for(i=0;i<objects.numobjects;i++)
1770 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1771 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1777 funpackf(tfile, "Bi", &numhotspots);
1780 for(i=0;i<numhotspots;i++)
1782 funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1783 funpackf(tfile, "Bi", &templength);
1785 for(l=0;l<templength;l++)
1786 funpackf(tfile, "Bb", &hotspottext[i][l]);
1787 hotspottext[i][templength]='\0';
1788 if(hotspottype[i]==-111)indemo=1;
1794 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1799 for(i=0;i<objects.numobjects;i++)
1801 objects.center+=objects.position[i];
1803 objects.center/=objects.numobjects;
1806 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1808 float maxdistance=0;
1811 for(i=0;i<objects.numobjects;i++)
1813 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1814 if(tempdist>maxdistance)
1817 maxdistance=tempdist;
1820 objects.radius=fast_sqrt(maxdistance);
1823 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1824 //mapcenter=objects.center;
1825 //mapradius=objects.radius;
1827 funpackf(tfile, "Bi", &numplayers);
1828 int howmanyremoved=0;
1829 bool removeanother=0;
1830 if(numplayers>1&&numplayers<maxplayers)
1832 for(i=1;i<numplayers;i++)
1834 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1837 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1838 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1839 else player[i-howmanyremoved].howactive=typeactive;
1840 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1841 else player[i-howmanyremoved].scale=-1;
1842 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1843 else player[i-howmanyremoved].immobile=0;
1844 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1845 else player[i-howmanyremoved].rotation=0;
1846 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1847 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1853 if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1855 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1857 player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1858 funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1859 weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1860 weapons.numweapons++;
1863 funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1864 //player[i-howmanyremoved].numwaypoints=10;
1865 for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1867 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1868 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1869 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1870 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1871 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1874 funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1875 if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1877 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1878 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1879 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1880 funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1882 if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1890 if(player[i-howmanyremoved].creature==wolftype)
1892 player[i-howmanyremoved].proportionhead=1.1*headprop;
1893 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1894 player[i-howmanyremoved].proportionarms=1.1*armprop;
1895 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1898 if(player[i-howmanyremoved].creature==rabbittype)
1900 player[i-howmanyremoved].proportionhead=1.2*headprop;
1901 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1902 player[i-howmanyremoved].proportionarms=1.00*armprop;
1903 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1904 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1907 funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1908 if(player[i-howmanyremoved].numclothes)
1910 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
1913 funpackf(tfile, "Bi", &templength);
1914 for(l=0;l<templength;l++)
1915 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
1916 player[i-howmanyremoved].clothes[k][templength]='\0';
1917 funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
1923 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1925 numplayers-=howmanyremoved;
1926 funpackf(tfile, "Bi", &numpathpoints);
1927 if(numpathpoints>30||numpathpoints<0)
1931 for(j=0;j<numpathpoints;j++)
1933 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
1934 for(k=0;k<numpathpointconnect[j];k++){
1935 funpackf(tfile, "Bi", &pathpointconnect[j][k]);
1939 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1941 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
1944 if(environment!=oldenvironment)Setenvironment(environment);
1945 oldenvironment=environment;
1949 j=objects.numobjects;
1950 objects.numobjects=0;
1953 //if(objects.type[i]!=spiketype)
1954 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
1955 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1958 //if(skyboxtexture){
1959 terrain.DoShadows();
1960 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1961 objects.DoShadows();
1962 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1964 else terrain.DoLighting();
1970 oldlevel=whichlevel;
1973 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
1974 for(i=0;i<numplayers;i++)
1976 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1980 if(i==0||player[i].scale<0)player[i].scale=.2;
1981 player[i].skeleton.free=0;
1982 player[i].skeleton.id=i;
1983 //if(Random()%2==0)player[i].creature=wolftype;
1984 //else player[i].creature=rabbittype;
1985 if(i==0&&mapvers<9)player[i].creature=rabbittype;
1986 if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
1989 if(player[i].creature!=wolftype){
1990 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
1991 LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
1993 if(player[i].creature==wolftype){
1994 player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2000 texsize=512*512*3/texdetail/texdetail;
2001 //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2002 //player[i].skeleton.skinText.resize(texsize);
2004 LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2006 if(player[i].numclothes)
2008 for(j=0;j<player[i].numclothes;j++)
2010 tintr=player[i].clothestintr[j];
2011 tintg=player[i].clothestintg[j];
2012 tintb=player[i].clothestintb[j];
2013 AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2015 player[i].DoMipmaps();
2018 player[i].currentanimation=bounceidleanim;
2019 player[i].targetanimation=bounceidleanim;
2020 player[i].currentframe=0;
2021 player[i].targetframe=1;
2023 player[i].speed=1+(float)(Random()%100)/1000;
2024 if(difficulty==0)player[i].speed-=.2;
2025 if(difficulty==1)player[i].speed-=.1;
2027 player[i].velocity=0;
2028 player[i].oldcoords=player[i].coords;
2029 player[i].realoldcoords=player[i].coords;
2032 player[i].skeleton.id=i;
2033 player[i].updatedelay=0;
2034 player[i].normalsupdatedelay=0;
2036 player[i].aitype=passivetype;
2037 player[i].aitarget=0;
2038 player[i].madskills=0;
2042 player[i].proportionhead=1.2;
2043 player[i].proportionbody=1.05;
2044 player[i].proportionarms=1.00;
2045 player[i].proportionlegs=1.1;
2046 player[i].proportionlegs.y=1.05;
2048 player[i].headless=0;
2049 player[i].currentoffset=0;
2050 player[i].targetoffset=0;
2051 /*player[i].armorhead=1;
2052 player[i].armorhigh=1;
2053 player[i].armorlow=1;
2054 player[i].protectionhead=1;
2055 player[i].protectionhigh=1;
2056 player[i].protectionlow=1;
2057 player[i].metalhead=1;
2058 player[i].metalhigh=1;
2059 player[i].metallow=1;
2061 player[i].speedmult=1;*/
2063 player[i].damagetolerance=200;
2065 if(player[i].creature==wolftype)
2067 /*player[i].proportionhead=1.1;
2068 player[i].proportionbody=1.1;
2069 player[i].proportionarms=1.1;
2070 player[i].proportionlegs=1.1;
2071 player[i].proportionlegs.y=1.1;*/
2072 if(i==0||player[i].scale<0)player[i].scale=.23;
2074 player[i].damagetolerance=300;
2077 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2080 player[i].proportionhead.z=0;
2081 player[i].proportionbody.z=0;
2082 player[i].proportionarms.z=0;
2083 player[i].proportionlegs.z=0;
2086 player[i].tempanimation.Load((char *)"Tempanim",0,0);
2088 player[i].headmorphness=0;
2089 player[i].targetheadmorphness=1;
2090 player[i].headmorphstart=0;
2091 player[i].headmorphend=0;
2093 player[i].pausetime=0;
2096 player[i].jumppower=5;
2098 player[i].permanentdamage=0;
2099 player[i].superpermanentdamage=0;
2101 player[i].forwardkeydown=0;
2102 player[i].leftkeydown=0;
2103 player[i].backkeydown=0;
2104 player[i].rightkeydown=0;
2105 player[i].jumpkeydown=0;
2106 player[i].crouchkeydown=0;
2107 player[i].throwkeydown=0;
2109 player[i].collided=-10;
2111 player[i].bloodloss=0;
2112 player[i].weaponactive=-1;
2113 player[i].weaponstuck=-1;
2114 player[i].bleeding=0;
2115 player[i].deathbleeding=0;
2116 player[i].stunned=0;
2117 player[i].hasvictim=0;
2118 player[i].wentforweapon=0;
2121 player[0].aitype=playercontrolled;
2122 player[0].weaponactive=-1;
2126 //player[0].speedmult=1/.9;
2127 player[0].power=1/.9;
2132 //player[0].speedmult=1/.8;
2133 player[0].power=1/.8;
2136 //player[0].weaponstuck=1;
2138 if(difficulty==1)player[0].damagetolerance=250;
2139 if(difficulty==0)player[0].damagetolerance=300;
2140 if(difficulty==0)player[0].armorhead*=1.5;
2141 if(difficulty==0)player[0].armorhigh*=1.5;
2142 if(difficulty==0)player[0].armorlow*=1.5;
2143 cameraloc=player[0].coords;
2145 rotation=player[0].rotation;
2147 hawkcoords=player[0].coords;
2150 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2151 //weapons.numweapons=numplayers;
2152 for(i=0;i<weapons.numweapons;i++)
2154 weapons.bloody[i]=0;
2155 weapons.blooddrip[i]=0;
2156 weapons.blooddripdelay[i]=0;
2157 weapons.onfire[i]=0;
2158 weapons.flamedelay[i]=0;
2159 weapons.damage[i]=0;
2160 //weapons.type[i]=sword;
2161 if(weapons.type[i]==sword){
2162 weapons.mass[i]=1.5;
2163 weapons.tipmass[i]=1;
2164 weapons.length[i]=.8;
2166 if(weapons.type[i]==staff){
2168 weapons.tipmass[i]=1;
2169 weapons.length[i]=1.5;
2171 if(weapons.type[i]==knife){
2173 weapons.tipmass[i]=1.2;
2174 weapons.length[i]=.25;
2176 weapons.position[i]=-1000;
2177 weapons.tippoint[i]=-1000;
2180 LOG("Starting background music...");
2182 OPENAL_StopSound(OPENAL_ALL);
2183 if(environment==snowyenvironment)
2186 emit_stream_np(stream_wind);
2188 else if(environment==desertenvironment)
2191 emit_stream_np(stream_desertambient);
2193 else if(environment==grassyenvironment)
2196 emit_stream_np(stream_wind, 100.);
2198 oldmusicvolume[0]=0;
2199 oldmusicvolume[1]=0;
2200 oldmusicvolume[2]=0;
2201 oldmusicvolume[3]=0;
2215 static int i,k,j,l,m;
2216 static XYZ facing,flatfacing,absflatfacing;
2217 static XYZ rotatetarget;
2219 static float oldtargetrotation;
2220 static int target, numgood;
2221 static XYZ tempcoords1,tempcoords2;
2224 static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2225 static int whichhit;
2226 static bool oldjumpkeydown;
2230 float headprop,bodyprop,armprop,legprop;
2233 displaytime[i]+=multiplier;
2238 if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2239 if (Input::isKeyDown(SDLK_LSHIFT)) {
2242 stereoreverse=false;
2245 if (stereoreverse) {
2246 printf("Stereo reversed\n");
2248 printf("Stereo unreversed\n");
2250 freezetogglekeydown=1;
2253 if (Input::isKeyDown(SDLK_F7)) {
2254 if (Input::isKeyDown(SDLK_LSHIFT)) {
2255 stereoseparation -= 0.001;
2257 stereoseparation -= 0.010;
2260 printf("Stereo decreased increased to %f\n", stereoseparation);
2263 if (Input::isKeyDown(SDLK_F8)) {
2264 if (Input::isKeyDown(SDLK_LSHIFT)) {
2265 stereoseparation += 0.001;
2267 stereoseparation += 0.010;
2270 printf("Stereo separation increased to %f\n", stereoseparation);
2275 if(mainmenu&&endgame==1)mainmenu=10;
2276 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2277 && !mainmenutogglekeydown
2278 && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2281 if(mainmenu==1||mainmenu==2||mainmenu==0){
2282 if(mainmenu==0&&!winfreeze)mainmenu=2;
2283 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2284 else if(mainmenu==0&&winfreeze){
2287 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2288 if(mainmenu&&musictoggle){
2289 if(mainmenu==1||mainmenu==2||mainmenu==100){
2290 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2291 emit_stream_np(stream_music3);
2292 pause_sound(music1);
2296 pause_sound(stream_music3);
2297 resume_stream(music1);
2305 if(newdetail>2)newdetail=detail;
2306 if(newdetail<0)newdetail=detail;
2307 if(newscreenwidth<0)newscreenwidth=screenwidth;
2308 if(newscreenheight<0)newscreenheight=screenheight;
2310 SaveSettings(*this);
2312 if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2317 if(mainmenu==3&&gameon)mainmenu=2;
2318 if(mainmenu==3&&!gameon)mainmenu=1;
2319 if(mainmenu==5&&gameon)mainmenu=2;
2320 if(mainmenu==5&&!gameon)mainmenu=1;
2321 if(mainmenu==4)mainmenu=3;
2322 if(mainmenu==6)mainmenu=5;
2323 if(mainmenu==7)mainmenu=1;
2324 if(mainmenu==9)mainmenu=5;
2325 if(mainmenu==10)mainmenu=5;
2331 mainmenutogglekeydown=1;
2333 if(!Input::isKeyDown(SDLK_ESCAPE)){
2334 mainmenutogglekeydown=0;
2338 static bool minimaptogglekeydown;
2339 if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2340 if(tutorialstage!=51)
2341 tutorialstagetime=tutorialmaxtime;
2342 emit_sound_np(consolefailsound, 128.);
2343 minimaptogglekeydown=1;
2345 if(!Input::isKeyDown(SDLK_TAB)){
2346 minimaptogglekeydown=0;
2351 if(mainmenu==1||mainmenu==2){
2352 if(Input::Button()&&!oldbutton&&selected==1){
2354 fireSound(firestartsound);
2370 pause_sound(stream_music3);
2371 resume_stream(music1);
2375 if(Input::Button()&&!oldbutton&&selected==2){
2384 if(newdetail>2)newdetail=detail;
2385 if(newdetail<0)newdetail=detail;
2386 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2387 if(newscreenwidth<0)newscreenwidth=screenwidth;
2388 if(newscreenheight>3000)newscreenheight=screenheight;
2389 if(newscreenheight<0)newscreenheight=screenheight;
2392 if(Input::Button()&&!oldbutton&&selected==3){
2400 pause_sound(stream_music3);
2410 if(Input::Button()&&!oldbutton&&selected!=-1){
2413 if(Input::Button()&&!oldbutton&&selected==0){
2415 extern SDL_Rect **resolutions;
2416 bool isCustomResolution = true;
2418 for (int i = 0; (!found) && (resolutions[i]); i++)
2420 if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2421 isCustomResolution = false;
2423 if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2426 if (resolutions[i] != NULL)
2428 newscreenwidth = (int) resolutions[i]->w;
2429 newscreenheight = (int) resolutions[i]->h;
2431 else if (isCustomResolution)
2433 if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2435 newscreenwidth = (int) resolutions[0]->w;
2436 newscreenheight = (int) resolutions[0]->h;
2440 newscreenwidth = screenwidth;
2441 newscreenheight = screenheight;
2446 newscreenwidth = (int) resolutions[0]->w;
2447 newscreenheight = (int) resolutions[0]->h;
2455 newscreenwidth = (int) resolutions[0]->w;
2456 newscreenheight = (int) resolutions[0]->h;
2461 if(Input::Button()&&!oldbutton&&selected==1){
2463 if(newdetail>2)newdetail=0;
2465 if(Input::Button()&&!oldbutton&&selected==2){
2467 if(bloodtoggle>2)bloodtoggle=0;
2469 if(Input::Button()&&!oldbutton&&selected==3){
2471 if(difficulty>2)difficulty=0;
2473 if(Input::Button()&&!oldbutton&&selected==4){
2474 ismotionblur=1-ismotionblur;
2476 if(Input::Button()&&!oldbutton&&selected==5){
2479 if(Input::Button()&&!oldbutton&&selected==6){
2480 musictoggle=1-musictoggle;
2483 pause_sound(music1);
2484 pause_sound(stream_music2);
2485 pause_sound(stream_music3);
2488 oldmusicvolume[i]=0;
2494 emit_stream_np(stream_music3);
2496 if(Input::Button()&&!oldbutton&&selected==9){
2497 invertmouse=1-invertmouse;
2499 if(Input::Button()&&!oldbutton&&selected==10){
2500 usermousesensitivity+=.2;
2501 if(usermousesensitivity>2)usermousesensitivity=.2;
2503 if(Input::Button()&&!oldbutton&&selected==11){
2505 if(volume>1.0001f)volume=0;
2506 OPENAL_SetSFXMasterVolume((int)(volume*255));
2508 if(Input::Button()&&!oldbutton&&selected==7){
2519 if(Input::Button() && !oldbutton && selected == 12) {
2522 newstereomode = stereomode;
2526 if(Input::Button() && !oldbutton && selected == 13) {
2527 showdamagebar=!showdamagebar;
2529 if(Input::Button()&&!oldbutton&&selected==8){
2534 if(newdetail>2)newdetail=detail;
2535 if(newdetail<0)newdetail=detail;
2536 if(newscreenwidth<0)newscreenwidth=screenwidth;
2537 if(newscreenheight<0)newscreenheight=screenheight;
2540 SaveSettings(*this);
2541 if(mainmenu==3&&gameon)mainmenu=2;
2542 if(mainmenu==3&&!gameon)mainmenu=1;
2546 if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2548 if(selected<9&&keyselect==-1)
2557 if(newdetail>2)newdetail=detail;
2558 if(newdetail<0)newdetail=detail;
2559 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2560 if(newscreenwidth<0)newscreenwidth=screenwidth;
2561 if(newscreenheight>3000)newscreenheight=screenheight;
2562 if(newscreenheight<0)newscreenheight=screenheight;
2570 accountactive->endGame();
2574 if(Input::Button()&&!oldbutton&&selected==1){
2584 if(firstload)TickOnceAfter();
2585 if(!firstload)LoadStuff();
2592 pause_sound(stream_music3);
2594 if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2604 if(firstload) TickOnceAfter();
2620 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2621 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2625 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2629 pause_sound(stream_music3);
2631 if(Input::Button()&&!oldbutton&&selected==4){
2636 if(mainmenu==5&&gameon)mainmenu=2;
2637 if(mainmenu==5&&!gameon)mainmenu=1;
2639 if(Input::Button()&&!oldbutton&&selected==5){
2646 if(Input::Button()&&!oldbutton&&selected==3){
2653 if(Input::Button()&&!oldbutton&&selected==2){
2661 else if(mainmenu==9){
2662 if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2671 targetlevel=selected;
2672 if(firstload)TickOnceAfter();
2673 if(!firstload)LoadStuff();
2675 Loadlevel(selected);
2681 pause_sound(stream_music3);
2683 if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2693 if(Input::Button()&&!oldbutton&&selected==3){
2703 if(Input::Button()&&!oldbutton) {
2708 accountactive = Account::destroy(accountactive);
2710 } else if(selected==2) {
2718 if(Input::Button()&&!oldbutton) {
2721 if(selected==0&&Account::getNbAccounts()<8){
2723 } else if (selected<Account::getNbAccounts()+1) {
2724 accountactive=Account::get(selected-1);
2727 } else if (selected==Account::getNbAccounts()+1) {
2733 displaytext[0][j]=' ';
2743 if(Input::Button()&&!oldbutton&&selected>-1){
2747 accountactive->setDifficulty(selected);
2756 if(Input::Button()&&!oldbutton&&selected==0) {
2757 newstereomode = (StereoMode)(newstereomode + 1);
2758 while(!CanInitStereo(newstereomode)) {
2759 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2760 newstereomode = (StereoMode)(newstereomode + 1);
2761 if ( newstereomode >= stereoCount ) {
2762 newstereomode = stereoNone;
2767 if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2768 stereoseparation+=0.001;
2770 if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2771 stereoseparation-=0.001;
2774 if(Input::Button()&&!oldbutton&&selected==2) {
2775 stereoreverse =! stereoreverse;
2778 if(Input::Button()&&!oldbutton&&selected==3) {
2781 stereomode = newstereomode;
2782 InitStereo(stereomode);
2789 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2792 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2795 if(newdetail>2)newdetail=detail;
2796 if(newdetail<0)newdetail=detail;
2797 if(newscreenwidth<0)newscreenwidth=screenwidth;
2798 if(newscreenheight<0)newscreenheight=screenheight;
2800 SaveSettings(*this);
2804 if(mainmenu==1||mainmenu==2){
2805 if(loaddistrib>4)transition+=multiplier/8;
2813 OPENAL_SetFrequency(channels[stream_music3], 22050);
2816 inputText(displaytext[0],&displayselected,&displaychars[0]);
2817 if(!waiting) { // the input as finished
2818 if(displaychars[0]){ // with enter
2819 accountactive = Account::add(string(displaytext[0]));
2825 fireSound(firestartsound);
2828 displaytext[0][i]=' ';
2833 } else { // with escape or empty
2834 mainmenutogglekeydown=1;
2839 displayblinkdelay-=multiplier;
2840 if(displayblinkdelay<=0){
2841 displayblinkdelay=.3;
2842 displayblink=1-displayblink;
2848 if(hostile==1)hostiletime+=multiplier;
2850 if(!winfreeze)leveltime+=multiplier;
2851 if(Input::isKeyDown(SDLK_ESCAPE)){
2858 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2860 chattogglekeydown=1;
2863 if(!Input::isKeyDown(chatkey)){
2864 chattogglekeydown=0;
2868 inputText(displaytext[0],&displayselected,&displaychars[0]);
2870 if(displaychars[0]){
2871 for(int j=0;j<255;j++){
2872 displaytext[0][j]=' ';
2880 displayblinkdelay-=multiplier;
2881 if(displayblinkdelay<=0){
2882 displayblinkdelay=.3;
2883 displayblink=1-displayblink;
2887 if(chatting)keyboardfrozen=1;
2889 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
2892 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2894 freezetogglekeydown=1;
2897 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
2898 freezetogglekeydown=0;
2901 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
2904 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2909 consoletogglekeydown=1;
2912 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
2913 consoletogglekeydown=0;
2916 if(console)freeze=1;
2918 if(console&&!Input::isKeyDown(SDLK_LMETA)){
2919 inputText(consoletext[0],&consoleselected,&consolechars[0]);
2922 cmd_dispatch(this, consoletext[0]);
2923 if(consolechars[0]>0){
2927 consoletext[k][j]=consoletext[k-1][j];
2929 consolechars[k]=consolechars[k-1];
2932 consoletext[0][j]=' ';
2939 consoleblinkdelay-=multiplier;
2940 if(consoleblinkdelay<=0){
2941 consoleblinkdelay=.3;
2942 consoleblink=1-consoleblink;
2946 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2949 if(newdetail>2)newdetail=detail;
2950 if(newdetail<0)newdetail=detail;
2951 if(newscreenwidth<0)newscreenwidth=screenwidth;
2952 if(newscreenheight<0)newscreenheight=screenheight;
2954 SaveSettings(*this);
2958 static int oldwinfreeze;
2959 if(winfreeze&&!oldwinfreeze){
2960 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2961 emit_sound_np(consolesuccesssound);
2963 if(winfreeze==0)oldwinfreeze=winfreeze;
2964 else oldwinfreeze++;
2966 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
2967 if(winfreeze)winfreeze=0;
2970 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
2976 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
2979 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
2981 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
2983 static bool oldbuttondialogue;
2985 if(indialogue!=-1)talkdelay=1;
2986 talkdelay-=multiplier;
2989 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
2990 for(i=0;i<numdialogues;i++){
2991 int realdialoguetype;
2993 if(dialoguetype[i]>49){
2994 realdialoguetype=dialoguetype[i]-50;
2997 else if(dialoguetype[i]>39){
2998 realdialoguetype=dialoguetype[i]-40;
3001 else if(dialoguetype[i]>29){
3002 realdialoguetype=dialoguetype[i]-30;
3005 else if(dialoguetype[i]>19){
3006 realdialoguetype=dialoguetype[i]-20;
3009 else if(dialoguetype[i]>9){
3010 realdialoguetype=dialoguetype[i]-10;
3014 realdialoguetype=dialoguetype[i];
3017 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
3018 if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3020 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3021 player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3022 player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3023 player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3024 player[participantfocus[whichdialogue][j]].velocity=0;
3025 player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3026 player[participantfocus[whichdialogue][j]].targetframe=0;
3031 dialoguegonethrough[i]++;
3032 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3034 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3035 temppos=temppos-viewer;
3036 Normalise(&temppos);
3040 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3041 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3042 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3043 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3044 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3045 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3046 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3047 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3048 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3049 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3050 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3051 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3052 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3053 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3054 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3055 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3056 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3057 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3058 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3059 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3060 emit_sound_at(whichsoundplay, temppos);
3062 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3067 windvar+=multiplier;
3068 smoketex+=multiplier;
3069 tutorialstagetime+=multiplier;
3071 static float hotspotvisual[40];
3075 for(i=0;i<numhotspots;i++)
3076 hotspotvisual[i]-=multiplier/320;
3078 for(i=0;i<numhotspots;i++){
3079 //if(hotspottype[i]<=10)
3080 while(hotspotvisual[i]<0){
3082 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3083 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3084 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3085 hotspotsprite+=hotspot[i];
3086 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3087 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3091 for(i=0;i<numhotspots;i++){
3092 if(hotspottype[i]<=10&&hotspottype[i]>0){
3093 hotspot[i]=player[hotspottype[i]].coords;
3099 if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3102 if(tutorialstage<=1){
3107 if(tutorialstage==1){
3109 } else if(tutorialstage==2){
3111 } else if(tutorialstage==3){
3112 tutorialmaxtime=600;
3113 } else if(tutorialstage==4){
3114 tutorialmaxtime=1000;
3115 } else if(tutorialstage==5){
3116 tutorialmaxtime=600;
3117 } else if(tutorialstage==6){
3118 tutorialmaxtime=600;
3119 } else if(tutorialstage==7){
3120 tutorialmaxtime=600;
3121 } else if(tutorialstage==8){
3122 tutorialmaxtime=600;
3123 } else if(tutorialstage==9){
3124 tutorialmaxtime=600;
3125 } else if(tutorialstage==10){
3127 } else if(tutorialstage==11){
3128 tutorialmaxtime=1000;
3129 } else if(tutorialstage==12){
3130 tutorialmaxtime=1000;
3131 } else if(tutorialstage==13){
3133 } else if(tutorialstage==14){
3145 player[1].coords=(temp+temp2)/2;
3147 emit_sound_at(fireendsound, player[1].coords);
3149 for(i=0;i<player[1].skeleton.num_joints;i++){
3151 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3152 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3153 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3154 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3155 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3159 } else if(tutorialstage==15){
3160 tutorialmaxtime=500;
3161 } else if(tutorialstage==16){
3162 tutorialmaxtime=500;
3163 } else if(tutorialstage==17){
3164 tutorialmaxtime=500;
3165 } else if(tutorialstage==18){
3166 tutorialmaxtime=500;
3167 } else if(tutorialstage==19){
3169 //tutorialmaxtime=500;
3170 } else if(tutorialstage==20){
3171 tutorialmaxtime=500;
3172 } else if(tutorialstage==21){
3173 tutorialmaxtime=500;
3179 } else if(tutorialstage==22){
3180 tutorialmaxtime=500;
3181 } else if(tutorialstage==23){
3182 tutorialmaxtime=500;
3183 } else if(tutorialstage==24){
3184 tutorialmaxtime=500;
3185 } else if(tutorialstage==25){
3186 tutorialmaxtime=500;
3187 } else if(tutorialstage==26){
3189 } else if(tutorialstage==27){
3193 player[1].aitype=attacktypecutoff;
3194 } else if(tutorialstage==28){
3195 tutorialmaxtime=400;
3196 } else if(tutorialstage==29){
3197 tutorialmaxtime=400;
3198 player[0].escapednum=0;
3199 } else if(tutorialstage==30){
3203 player[1].aitype=passivetype;
3204 } else if(tutorialstage==31){
3206 } else if(tutorialstage==32){
3208 } else if(tutorialstage==33){
3209 tutorialmaxtime=400;
3212 player[1].aitype=attacktypecutoff;
3213 } else if(tutorialstage==34){
3214 tutorialmaxtime=400;
3215 } else if(tutorialstage==35){
3216 tutorialmaxtime=400;
3217 } else if(tutorialstage==36){
3221 player[1].aitype=passivetype;
3222 } else if(tutorialstage==37){
3228 player[1].aitype=attacktypecutoff;
3229 } else if(tutorialstage==38){
3233 player[1].aitype=passivetype;
3234 } else if(tutorialstage==39){
3245 weapons.owner[weapons.numweapons]=-1;
3246 weapons.type[weapons.numweapons]=knife;
3247 weapons.damage[weapons.numweapons]=0;
3248 weapons.mass[weapons.numweapons]=1;
3249 weapons.tipmass[weapons.numweapons]=1.2;
3250 weapons.length[weapons.numweapons]=.25;
3251 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3252 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3254 weapons.velocity[weapons.numweapons]=0.1;
3255 weapons.tipvelocity[weapons.numweapons]=0.1;
3256 weapons.missed[weapons.numweapons]=1;
3257 weapons.hitsomething[weapons.numweapons]=0;
3258 weapons.freetime[weapons.numweapons]=0;
3259 weapons.firstfree[weapons.numweapons]=1;
3260 weapons.physics[weapons.numweapons]=1;
3262 weapons.numweapons++;
3263 } else if(tutorialstage==40){
3264 tutorialmaxtime=300;
3265 } else if(tutorialstage==41){
3266 tutorialmaxtime=300;
3267 } else if(tutorialstage==42){
3269 } else if(tutorialstage==43){
3270 tutorialmaxtime=300;
3271 } else if(tutorialstage==44){
3273 player[0].weaponactive=-1;
3274 player[0].num_weapons=0;
3275 player[1].weaponactive=0;
3276 player[1].num_weapons=1;
3277 player[1].weaponids[0]=0;
3281 player[1].aitype=attacktypecutoff;
3283 tutorialmaxtime=300;
3284 } else if(tutorialstage==45){
3286 player[0].weaponactive=-1;
3287 player[0].num_weapons=0;
3288 player[1].weaponactive=0;
3289 player[1].num_weapons=1;
3290 player[1].weaponids[0]=0;
3292 tutorialmaxtime=300;
3293 } else if(tutorialstage==46){
3295 player[0].weaponactive=-1;
3296 player[0].num_weapons=0;
3297 player[1].weaponactive=0;
3298 player[1].num_weapons=1;
3299 player[1].weaponids[0]=0;
3301 weapons.type[0]=sword;
3303 tutorialmaxtime=300;
3304 } else if(tutorialstage==47){
3316 weapons.owner[weapons.numweapons]=-1;
3317 weapons.type[weapons.numweapons]=sword;
3318 weapons.damage[weapons.numweapons]=0;
3319 weapons.mass[weapons.numweapons]=1;
3320 weapons.tipmass[weapons.numweapons]=1.2;
3321 weapons.length[weapons.numweapons]=.25;
3322 weapons.position[weapons.numweapons]=(temp+temp2)/2;
3323 weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3325 weapons.velocity[weapons.numweapons]=0.1;
3326 weapons.tipvelocity[weapons.numweapons]=0.1;
3327 weapons.missed[weapons.numweapons]=1;
3328 weapons.hitsomething[weapons.numweapons]=0;
3329 weapons.freetime[weapons.numweapons]=0;
3330 weapons.firstfree[weapons.numweapons]=1;
3331 weapons.physics[weapons.numweapons]=1;
3335 player[0].weaponactive=0;
3336 player[0].num_weapons=1;
3337 player[0].weaponids[0]=1;
3338 player[1].weaponactive=0;
3339 player[1].num_weapons=1;
3340 player[1].weaponids[0]=0;
3342 weapons.numweapons++;
3343 } else if(tutorialstage==48){
3346 player[1].aitype=passivetype;
3352 player[0].weaponactive=0;
3353 player[0].num_weapons=1;
3354 player[0].weaponids[0]=1;
3355 player[1].weaponactive=0;
3356 player[1].num_weapons=1;
3357 player[1].weaponids[0]=0;
3359 if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3360 else weapons.type[0]=staff;
3362 weapons.numweapons++;
3363 } else if(tutorialstage==49){
3366 player[1].aitype=passivetype;
3368 tutorialmaxtime=200;
3370 weapons.position[1]=1000;
3371 weapons.tippoint[1]=1000;
3373 weapons.numweapons=1;
3375 player[1].weaponactive=-1;
3376 player[1].num_weapons=0;
3377 player[0].weaponactive=0;
3378 player[0].num_weapons=1;
3379 player[0].weaponids[0]=0;
3381 weapons.type[0]=knife;
3383 weapons.numweapons++;
3384 } else if(tutorialstage==50){
3388 emit_sound_at(fireendsound, player[1].coords);
3390 for(i=0;i<player[1].skeleton.num_joints;i++){
3392 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3393 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3394 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3395 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3396 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3400 player[1].num_weapons=0;
3401 player[1].weaponstuck=-1;
3402 player[1].weaponactive=-1;
3404 weapons.numweapons=0;
3406 weapons.owner[0]=-1;
3407 weapons.velocity[0]=0.1;
3408 weapons.tipvelocity[0]=-0.1;
3409 weapons.missed[0]=1;
3410 weapons.hitsomething[0]=0;
3411 weapons.freetime[0]=0;
3412 weapons.firstfree[0]=1;
3413 weapons.physics[0]=1;
3414 } else if(tutorialstage==51){
3415 tutorialmaxtime=80000;
3417 if(tutorialstage<=51)tutorialstagetime=0;
3421 if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3422 if(tutorialstage==3){
3423 if(deltah||deltav)tutorialsuccess+=multiplier;
3425 if(tutorialstage==4){
3426 if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3428 if(tutorialstage==5){
3429 if(player[0].jumpkeydown)tutorialsuccess=1;
3431 if(tutorialstage==6){
3432 if(player[0].isCrouch())tutorialsuccess=1;
3434 if(tutorialstage==7){
3435 if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3437 if(tutorialstage==8){
3438 if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3440 if(tutorialstage==9){
3441 if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3443 if(tutorialstage==11){
3444 if(player[0].isWallJump())tutorialsuccess=1;
3446 if(tutorialstage==12){
3447 if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3449 if(tutorialstage==15){
3450 if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3452 if(tutorialstage==16){
3453 if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3455 if(tutorialstage==17){
3456 if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3458 if(tutorialstage==18){
3459 if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3461 if(tutorialstage==19){
3462 if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3464 if(tutorialstage==20){
3465 if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3467 if(tutorialstage==21){
3468 if(bonus==cannon)tutorialsuccess=1;
3470 if(tutorialstage==22){
3471 if(bonus==spinecrusher)tutorialsuccess=1;
3473 if(tutorialstage==23){
3474 if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3476 if(tutorialstage==24){
3477 if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3479 if(tutorialstage==25){
3480 if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3482 if(tutorialstage==28){
3483 if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3485 if(tutorialstage==29){
3486 if(player[0].escapednum==2){
3490 player[1].aitype=passivetype;
3493 if(tutorialstage==33){
3494 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3496 if(tutorialstage==34){
3497 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3499 if(tutorialstage==35){
3500 if(animation[player[0].targetanimation].attack==reversal){
3504 player[1].aitype=passivetype;
3507 if(tutorialstage==40){
3508 if(player[0].num_weapons>0)tutorialsuccess=1;
3510 if(tutorialstage==41){
3511 if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3513 if(tutorialstage==43){
3514 if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3516 if(tutorialstage==44){
3517 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3519 if(tutorialstage==45){
3520 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3522 if(tutorialstage==46){
3523 if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3525 if(tutorialstage==49){
3526 if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3528 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3531 if(tutorialstagetime==tutorialmaxtime-3){
3532 emit_sound_np(consolesuccesssound);
3535 if(tutorialsuccess>=1){
3536 if(tutorialstage==34||tutorialstage==35)
3537 tutorialstagetime=tutorialmaxtime-1;
3542 if(tutorialstage<14||tutorialstage>=50){
3543 player[1].coords.y=300;
3544 player[1].velocity=0;
3548 if(tutoriallevel!=1){
3549 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3550 emit_sound_np(consolesuccesssound);
3555 emit_sound_np(fireendsound);
3558 if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3559 else bonusnum[bonus]+=0.15;
3560 if(tutoriallevel)bonusvalue=0;
3561 bonusvalue/=bonusnum[bonus];
3562 bonustotal+=bonusvalue;
3564 bonustime+=multiplier;
3566 if(environment==snowyenvironment){
3567 precipdelay-=multiplier;
3568 while(precipdelay<0){
3570 if(!detail)precipdelay+=.04;
3571 XYZ footvel,footpoint;
3574 footpoint=viewer+viewerfacing*6;
3575 footpoint.y+=((float)abs(Random()%1200))/100-6;
3576 footpoint.x+=((float)abs(Random()%1200))/100-6;
3577 footpoint.z+=((float)abs(Random()%1200))/100-6;
3578 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3581 for(k=0;k<numplayers;k++){
3582 if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3583 if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3585 if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3586 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3587 else if(player[k].rotation>player[k].targetrotation){
3588 player[k].rotation-=multiplier*player[k].turnspeed;
3590 else if(player[k].rotation<player[k].targetrotation){
3591 player[k].rotation+=multiplier*player[k].turnspeed;
3596 if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3597 player[k].turnspeed*=2;
3598 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3599 else if(player[k].rotation>player[k].targetrotation){
3600 player[k].rotation-=multiplier*player[k].turnspeed;
3602 else if(player[k].rotation<player[k].targetrotation){
3603 player[k].rotation+=multiplier*player[k].turnspeed;
3605 player[k].turnspeed/=2;
3608 if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3609 player[k].turnspeed*=4;
3610 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3611 else if(player[k].rotation>player[k].targetrotation){
3612 player[k].rotation-=multiplier*player[k].turnspeed;
3614 else if(player[k].rotation<player[k].targetrotation){
3615 player[k].rotation+=multiplier*player[k].turnspeed;
3617 player[k].turnspeed/=4;
3620 /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
3621 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3623 if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3624 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3627 if(player[k].collide<-.3)player[k].collide=-.3;
3628 if(player[k].collide>1)player[k].collide=1;
3629 player[k].collide-=multiplier*30;
3631 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3632 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3634 if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3635 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3636 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3637 if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3638 lowpoint=player[k].coords;
3639 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3640 else lowpoint.y+=1.3;
3641 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3642 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3644 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3645 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3647 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3648 flatfacing=lowpoint-player[k].coords;
3649 player[k].coords=lowpoint;
3650 player[k].coords.y-=1.3;
3651 player[k].collide=1;
3653 if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3654 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3655 tempcoords1=lowpoint;
3656 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3657 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3659 player[k].targetanimation=walljumpleftanim;
3660 player[k].targetframe=0;
3661 emit_sound_at(movewhooshsound, player[k].coords);
3662 if(k==0)pause_sound(whooshsound);
3664 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3665 player[k].rotation=-asin(0-lowpointtarget.x);
3666 player[k].rotation*=360/6.28;
3667 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3668 player[k].targetrotation=player[k].rotation;
3669 player[k].lowrotation=player[k].rotation;
3670 if(k==0)numwallflipped++;
3674 lowpoint=tempcoords1;
3675 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3676 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3677 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3679 player[k].targetanimation=walljumprightanim;
3680 player[k].targetframe=0;
3681 emit_sound_at(movewhooshsound, player[k].coords);
3682 if(k==0)pause_sound(whooshsound);
3684 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3685 player[k].rotation=-asin(0-lowpointtarget.x);
3686 player[k].rotation*=360/6.28;
3687 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3688 player[k].targetrotation=player[k].rotation;
3689 player[k].lowrotation=player[k].rotation;
3690 if(k==0)numwallflipped++;
3694 lowpoint=tempcoords1;
3695 lowpointtarget=lowpoint+player[k].facing*2;
3696 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3697 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3699 player[k].targetanimation=walljumpbackanim;
3700 player[k].targetframe=0;
3701 emit_sound_at(movewhooshsound, player[k].coords);
3702 if(k==0)pause_sound(whooshsound);
3704 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3705 player[k].rotation=-asin(0-lowpointtarget.x);
3706 player[k].rotation*=360/6.28;
3707 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3708 player[k].targetrotation=player[k].rotation;
3709 player[k].lowrotation=player[k].rotation;
3710 if(k==0)numwallflipped++;
3714 lowpoint=tempcoords1;
3715 lowpointtarget=lowpoint-player[k].facing*2;
3716 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3717 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3719 player[k].targetanimation=walljumpfrontanim;
3720 player[k].targetframe=0;
3721 emit_sound_at(movewhooshsound, player[k].coords);
3722 if(k==0)pause_sound(whooshsound);
3724 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3725 player[k].rotation=-asin(0-lowpointtarget.x);
3726 player[k].rotation*=360/6.28;
3727 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3728 player[k].rotation+=180;
3729 player[k].targetrotation=player[k].rotation;
3730 player[k].lowrotation=player[k].rotation;
3731 if(k==0)numwallflipped++;
3739 else if(objects.type[i]==rocktype){
3740 lowpoint2=player[k].coords;
3741 lowpoint=player[k].coords;
3743 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3744 player[k].coords=colpoint;
3745 player[k].collide=1;
3748 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3749 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3751 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3753 player[k].targetframe=0;
3754 player[k].onterrain=1;
3756 if(player[k].id==0){
3757 pause_sound(whooshsound);
3758 OPENAL_SetVolume(channels[whooshsound], 0);
3761 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3762 if(player[k].isFlip())player[k].jumppower=-4;
3763 player[k].targetanimation=player[k].getLanding();
3764 emit_sound_at(landsound, player[k].coords, 128.);
3766 envsound[numenvsounds]=player[k].coords;
3767 envsoundvol[numenvsounds]=16;
3768 envsoundlife[numenvsounds]=.4;
3777 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
3778 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3779 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3780 lowpoint=player[k].coords;
3782 if(objects.type[i]!=rocktype)
3783 if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3784 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
3785 player[k].coords=lowpoint;
3786 player[k].coords.y-=1.35;
3787 player[k].collide=1;
3789 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3790 lowpoint=player[k].coords;
3791 objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
3792 lowpoint=player[k].coords;
3796 facing=DoRotation(facing,0,player[k].targetrotation+180,0);
3797 lowpointtarget=lowpoint+facing*1.4;
3798 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3800 lowpoint=player[k].coords;
3802 lowpointtarget=lowpoint+facing*1.4;
3804 lowpointtarget2=lowpointtarget;
3806 lowpointtarget3=lowpointtarget;
3808 lowpointtarget4=lowpointtarget;
3810 lowpointtarget5=lowpointtarget;
3812 lowpointtarget6=lowpointtarget;
3814 lowpointtarget7=lowpoint;
3816 lowpointtarget2.x+=.1;
3818 lowpointtarget3.z+=.1;
3820 lowpointtarget4.x-=.1;
3822 lowpointtarget5.z-=.1;
3824 lowpointtarget6.y+=45/13;
3825 lowpointtarget6+=facing*.6;
3826 lowpointtarget7.y+=90/13;
3827 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3828 if(objects.friction[i]>.5)
3831 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
3832 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
3833 if(checkcollide(lowpoint6,lowpointtarget6)==-1)
3834 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
3836 lowpoint=player[k].coords;
3837 lowpoint.y+=(float)j/13;
3838 lowpointtarget=lowpoint+facing*1.4;
3839 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
3843 /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
3846 if(j<=25&&player[k].targetanimation==jumpdownanim){
3849 if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
3850 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
3851 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
3852 lowpoint=player[k].coords;
3853 lowpoint.y+=(float)j/13;
3854 lowpointtarget=lowpoint+facing*1.3;
3855 flatfacing=player[k].coords;
3856 player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
3857 player[k].coords.y=lowpointtarget.y-.07;
3858 player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
3860 if(j>10||!player[k].isRun()){
3861 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
3862 if(k==0)pause_sound(whooshsound);
3864 emit_sound_at(jumpsound, player[k].coords, 128.);
3866 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3867 player[k].rotation=-asin(0-lowpointtarget.x);
3868 player[k].rotation*=360/6.28;
3869 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3870 player[k].targetrotation=player[k].rotation;
3871 player[k].lowrotation=player[k].rotation;
3873 //player[k].velocity=lowpointtarget*.03;
3874 player[k].velocity=0;
3876 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
3877 //player[k].currentanimation=climbanim;
3878 player[k].targetanimation=climbanim;
3879 player[k].jumppower=0;
3880 player[k].jumpclimb=1;
3882 player[k].transspeed=6;
3885 //player[k].currentframe=1;
3886 player[k].targetframe=1;
3888 //player[k].currentframe=0;
3889 player[k].targetframe=0;
3890 //player[k].currentanimation=hanganim;
3891 player[k].targetanimation=hanganim;
3892 player[k].jumppower=0;
3906 if(player[k].collide<=0){
3907 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
3908 if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
3909 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
3910 player[k].targetanimation=jumpdownanim;
3911 player[k].targetframe=0;
3915 emit_sound_at(whooshsound, player[k].coords, 128.);
3917 player[k].velocity.y+=gravity;
3922 player[k].realoldcoords=player[k].coords;
3925 static XYZ oldviewer;
3928 player[0].forwardkeydown=Input::isKeyDown(forwardkey);
3929 player[0].leftkeydown=Input::isKeyDown(leftkey);
3930 player[0].backkeydown=Input::isKeyDown(backkey);
3931 player[0].rightkeydown=Input::isKeyDown(rightkey);
3932 player[0].jumpkeydown=Input::isKeyDown(jumpkey);
3933 player[0].crouchkeydown=Input::isKeyDown(crouchkey);
3934 player[0].drawkeydown=Input::isKeyDown(drawkey);
3935 player[0].throwkeydown=Input::isKeyDown(throwkey);
3939 player[0].forwardkeydown=0;
3940 player[0].leftkeydown=0;
3941 player[0].backkeydown=0;
3942 player[0].rightkeydown=0;
3943 player[0].jumpkeydown=0;
3944 player[0].crouchkeydown=0;
3945 player[0].drawkeydown=0;
3946 player[0].throwkeydown=0;
3949 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
3952 static bool endkeydown;
3959 facing=DoRotation(facing,-rotation2,0,0);
3960 facing=DoRotation(facing,0,0-rotation,0);
3965 flatfacing=DoRotation(flatfacing,0,-rotation,0);
3967 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
3968 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
3969 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
3970 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
3971 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
3972 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
3973 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
3974 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
3975 ||Input::isKeyDown(SDLK_MINUS))){
3977 if(Input::isKeyDown(SDLK_1))whichend=1;
3978 if(Input::isKeyDown(SDLK_2))whichend=2;
3979 if(Input::isKeyDown(SDLK_3))whichend=3;
3980 if(Input::isKeyDown(SDLK_4))whichend=4;
3981 if(Input::isKeyDown(SDLK_5))whichend=5;
3982 if(Input::isKeyDown(SDLK_6))whichend=6;
3983 if(Input::isKeyDown(SDLK_7))whichend=7;
3984 if(Input::isKeyDown(SDLK_8))whichend=8;
3985 if(Input::isKeyDown(SDLK_9))whichend=9;
3986 if(Input::isKeyDown(SDLK_0))whichend=0;
3987 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
3989 participantfocus[whichdialogue][indialogue]=whichend;
3990 participantlocation[whichdialogue][whichend]=player[whichend].coords;
3991 participantrotation[whichdialogue][whichend]=player[whichend].rotation;
3994 participantfocus[whichdialogue][indialogue]=-1;
3996 if(player[participantfocus[whichdialogue][indialogue]].dead){
4001 dialoguecamera[whichdialogue][indialogue]=viewer;
4002 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4003 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4005 if(indialogue<numdialogueboxes[whichdialogue]){
4006 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4008 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4009 temppos=temppos-viewer;
4010 Normalise(&temppos);
4014 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4015 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4016 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4017 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4018 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4019 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4020 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4021 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4022 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4023 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4024 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4025 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4026 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4027 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4028 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4029 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4030 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4031 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4032 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4033 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4034 emit_sound_at(whichsoundplay, temppos);
4038 for(j=0;j<numplayers;j++){
4039 participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4044 if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4045 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4048 if(Input::isKeyDown(SDLK_KP1))whichend=1;
4049 if(Input::isKeyDown(SDLK_KP2))whichend=2;
4050 if(Input::isKeyDown(SDLK_KP3))whichend=3;
4051 if(Input::isKeyDown(SDLK_KP4))whichend=4;
4052 if(Input::isKeyDown(SDLK_KP5))whichend=5;
4053 if(Input::isKeyDown(SDLK_KP6))whichend=6;
4054 if(Input::isKeyDown(SDLK_KP7))whichend=7;
4055 if(Input::isKeyDown(SDLK_KP8))whichend=8;
4056 if(Input::isKeyDown(SDLK_KP9))whichend=9;
4057 if(Input::isKeyDown(SDLK_KP0))whichend=0;
4058 participantfacing[whichdialogue][indialogue][whichend]=facing;
4060 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4061 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4062 &&!Input::isKeyDown(SDLK_MINUS)){
4065 if(indialogue>=numdialogueboxes[whichdialogue]){
4072 pause_sound(whooshsound);
4073 viewer=dialoguecamera[whichdialogue][indialogue];
4074 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4075 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4077 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4078 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4079 if(dialoguetime>0.5)
4080 if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4081 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4082 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4085 if(indialogue<numdialogueboxes[whichdialogue]){
4086 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4088 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4089 temppos=temppos-viewer;
4090 Normalise(&temppos);
4094 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4095 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4096 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4097 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4098 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4099 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4100 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4101 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4102 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4103 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4104 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4105 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4106 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4107 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4108 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4109 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4110 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4111 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4112 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4113 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4114 if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4115 if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4116 emit_sound_at(whichsoundplay, temppos);
4118 if(dialogueboxsound[whichdialogue][indialogue]==-5){
4119 hotspot[numhotspots]=player[0].coords;
4120 hotspotsize[numhotspots]=10;
4121 hotspottype[numhotspots]=-1;
4125 if(dialogueboxsound[whichdialogue][indialogue]==-6){
4129 if(player[participantfocus[whichdialogue][indialogue]].dead){
4137 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4138 &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4139 &&!Input::isKeyDown(SDLK_MINUS)){
4142 if(indialogue>=numdialogueboxes[whichdialogue]){
4146 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4149 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4152 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4154 for(i=1;i<numplayers;i++){
4155 player[i].aitype = attacktypecutoff;
4162 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4163 else oldbuttondialogue=1;
4165 static float keyrefreshdelay=0,bigrefreshdelay=0;
4167 if(!player[0].jumpkeydown){
4168 player[0].jumptogglekeydown=0;
4170 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4173 dialoguetime+=multiplier;
4174 skybox.cloudmove+=multiplier;
4175 hawkrotation+=multiplier*25;
4177 realhawkcoords.x=25;
4178 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4179 hawkcalldelay-=multiplier/2;
4181 if(hawkcalldelay<=0)
4183 emit_sound_at(hawksound, realhawkcoords);
4185 hawkcalldelay=16+abs(Random()%8);
4187 static float temptexdetail;
4190 if(Input::isKeyDown(SDLK_h)&&debugmode){
4191 player[0].damagetolerance=200000;
4194 player[0].permanentdamage=0;
4195 player[0].superpermanentdamage=0;
4198 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4200 if(environment>2)environment=0;
4201 Setenvironment(environment);
4207 if(!Input::isKeyDown(SDLK_j)){
4211 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4212 cameramode=1-cameramode;
4213 cameratogglekeydown=1;
4216 if(!Input::isKeyDown(SDLK_c)){
4217 cameratogglekeydown=0;
4220 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4221 if(player[0].num_weapons>0){
4222 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4223 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4224 else weapons.type[player[0].weaponids[0]]=sword;
4225 if(weapons.type[player[0].weaponids[0]]==sword){
4226 weapons.mass[player[0].weaponids[0]]=1.5;
4227 weapons.tipmass[player[0].weaponids[0]]=1;
4228 weapons.length[player[0].weaponids[0]]=.8;
4230 if(weapons.type[player[0].weaponids[0]]==staff){
4231 weapons.mass[player[0].weaponids[0]]=2;
4232 weapons.tipmass[player[0].weaponids[0]]=1;
4233 weapons.length[player[0].weaponids[0]]=1.5;
4236 if(weapons.type[player[0].weaponids[0]]==knife){
4237 weapons.mass[player[0].weaponids[0]]=1;
4238 weapons.tipmass[player[0].weaponids[0]]=1.2;
4239 weapons.length[player[0].weaponids[0]]=.25;
4242 detailtogglekeydown=1;
4245 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4247 float closestdist=-1;
4250 for(i=1;i<numplayers;i++){
4251 distance=findDistancefast(&player[i].coords,&player[0].coords);
4252 if(closestdist==-1||distance<closestdist){
4253 closestdist=distance;
4258 if(player[closest].num_weapons)
4260 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4261 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4262 else weapons.type[player[closest].weaponids[0]]=sword;
4263 if(weapons.type[player[closest].weaponids[0]]==sword){
4264 weapons.mass[player[closest].weaponids[0]]=1.5;
4265 weapons.tipmass[player[closest].weaponids[0]]=1;
4266 weapons.length[player[closest].weaponids[0]]=.8;
4268 if(weapons.type[player[0].weaponids[0]]==staff){
4269 weapons.mass[player[0].weaponids[0]]=2;
4270 weapons.tipmass[player[0].weaponids[0]]=1;
4271 weapons.length[player[0].weaponids[0]]=1.5;
4273 if(weapons.type[player[closest].weaponids[0]]==knife){
4274 weapons.mass[player[closest].weaponids[0]]=1;
4275 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4276 weapons.length[player[closest].weaponids[0]]=.25;
4279 if(!player[closest].num_weapons)
4281 player[closest].weaponids[0]=weapons.numweapons;
4282 weapons.owner[weapons.numweapons]=closest;
4283 weapons.type[weapons.numweapons]=knife;
4284 weapons.damage[weapons.numweapons]=0;
4285 weapons.numweapons++;
4286 player[closest].num_weapons=1;
4287 if(weapons.type[player[closest].weaponids[0]]==sword){
4288 weapons.mass[player[closest].weaponids[0]]=1.5;
4289 weapons.tipmass[player[closest].weaponids[0]]=1;
4290 weapons.length[player[closest].weaponids[0]]=.8;
4292 if(weapons.type[player[closest].weaponids[0]]==knife){
4293 weapons.mass[player[closest].weaponids[0]]=1;
4294 weapons.tipmass[player[closest].weaponids[0]]=1.2;
4295 weapons.length[player[closest].weaponids[0]]=.25;
4299 detailtogglekeydown=1;
4302 if(Input::isKeyDown(SDLK_u)&&debugmode){
4304 float closestdist=-1;
4307 for(i=1;i<numplayers;i++){
4308 distance=findDistancefast(&player[i].coords,&player[0].coords);
4309 if(closestdist==-1||distance<closestdist){
4310 closestdist=distance;
4315 player[closest].rotation+=multiplier*50;
4316 player[closest].targetrotation=player[closest].rotation;
4320 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4322 float closestdist=-1;
4325 for(i=1;i<numplayers;i++){
4326 distance=findDistancefast(&player[i].coords,&player[0].coords);
4327 if(closestdist==-1||distance<closestdist){
4328 closestdist=distance;
4332 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4335 player[closest].whichskin++;
4336 if(player[closest].whichskin>9)player[closest].whichskin=0;
4337 if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4339 LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4340 &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4343 if(player[closest].numclothes){
4344 for(i=0;i<player[closest].numclothes;i++){
4345 tintr=player[closest].clothestintr[i];
4346 tintg=player[closest].clothestintg[i];
4347 tintb=player[closest].clothestintb[i];
4348 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4350 player[closest].DoMipmaps();
4353 detailtogglekeydown=1;
4356 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4358 float closestdist=-1;
4361 for(i=1;i<numplayers;i++){
4362 distance=findDistancefast(&player[i].coords,&player[0].coords);
4363 if(closestdist==-1||distance<closestdist){
4364 closestdist=distance;
4369 if(player[closest].creature==wolftype){
4370 headprop=player[closest].proportionhead.x/1.1;
4371 bodyprop=player[closest].proportionbody.x/1.1;
4372 armprop=player[closest].proportionarms.x/1.1;
4373 legprop=player[closest].proportionlegs.x/1.1;
4376 if(player[closest].creature==rabbittype){
4377 headprop=player[closest].proportionhead.x/1.2;
4378 bodyprop=player[closest].proportionbody.x/1.05;
4379 armprop=player[closest].proportionarms.x/1.00;
4380 legprop=player[closest].proportionlegs.x/1.1;
4384 if(player[closest].creature==rabbittype){
4385 player[closest].skeleton.id=closest;
4386 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4387 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4388 player[closest].whichskin=0;
4389 player[closest].creature=wolftype;
4391 player[closest].proportionhead=1.1;
4392 player[closest].proportionbody=1.1;
4393 player[closest].proportionarms=1.1;
4394 player[closest].proportionlegs=1.1;
4395 player[closest].proportionlegs.y=1.1;
4396 player[closest].scale=.23*5*player[0].scale;
4398 player[closest].damagetolerance=300;
4402 player[closest].skeleton.id=closest;
4403 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4404 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4405 player[closest].whichskin=0;
4406 player[closest].creature=rabbittype;
4408 player[closest].proportionhead=1.2;
4409 player[closest].proportionbody=1.05;
4410 player[closest].proportionarms=1.00;
4411 player[closest].proportionlegs=1.1;
4412 player[closest].proportionlegs.y=1.05;
4413 player[closest].scale=.2*5*player[0].scale;
4415 player[closest].damagetolerance=200;
4418 if(player[closest].creature==wolftype){
4419 player[closest].proportionhead=1.1*headprop;
4420 player[closest].proportionbody=1.1*bodyprop;
4421 player[closest].proportionarms=1.1*armprop;
4422 player[closest].proportionlegs=1.1*legprop;
4425 if(player[closest].creature==rabbittype){
4426 player[closest].proportionhead=1.2*headprop;
4427 player[closest].proportionbody=1.05*bodyprop;
4428 player[closest].proportionarms=1.00*armprop;
4429 player[closest].proportionlegs=1.1*legprop;
4430 player[closest].proportionlegs.y=1.05*legprop;
4434 detailtogglekeydown=1;
4437 if(!Input::isKeyDown(SDLK_x)){
4438 detailtogglekeydown=0;
4441 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4444 slomotogglekeydown=1;
4448 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4450 float closestdist=-1;
4452 XYZ flatfacing2,flatvelocity2;
4455 for(i=1;i<numplayers;i++){
4456 distance=findDistancefast(&player[i].coords,&player[0].coords);
4457 if(distance<144&&!player[i].headless)
4458 if(closestdist==-1||distance<closestdist){
4459 closestdist=distance;
4461 blah = player[i].coords;
4466 XYZ headspurtdirection;
4467 int i = player[closest].skeleton.jointlabels[head];
4468 for(k=0;k<player[closest].skeleton.num_joints; k++){
4469 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4470 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4471 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4472 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4473 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4474 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4475 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4476 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4477 Normalise(&headspurtdirection);
4478 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4479 flatvelocity2+=headspurtdirection*8;
4480 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4482 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4484 emit_sound_at(splattersound, blah);
4485 emit_sound_at(breaksound2, blah, 100.);
4487 if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4488 player[closest].RagDoll(0);
4489 player[closest].dead=2;
4490 player[closest].headless=1;
4491 player[closest].DoBloodBig(3,165);
4496 explodetogglekeydown=1;
4499 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4501 float closestdist=-1;
4503 XYZ flatfacing2,flatvelocity2;
4506 for(i=1;i<numplayers;i++){
4507 distance=findDistancefast(&player[i].coords,&player[0].coords);
4509 if(closestdist==-1||distance<closestdist){
4510 closestdist=distance;
4512 blah=player[i].coords;
4517 emit_sound_at(splattersound, blah);
4519 emit_sound_at(breaksound2, blah);
4521 for(i=0;i<player[closest].skeleton.num_joints; i++){
4522 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4523 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4524 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4525 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4526 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4527 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4528 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4529 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4530 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4531 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4534 for(i=0;i<player[closest].skeleton.num_joints; i++){
4535 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4536 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4537 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4538 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4539 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4540 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4541 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4542 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4543 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4546 for(i=0;i<player[closest].skeleton.num_joints; i++){
4547 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4548 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4549 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4550 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4551 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4552 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4553 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4554 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4555 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4558 for(i=0;i<player[closest].skeleton.num_joints; i++){
4559 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4560 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4561 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4562 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4563 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4564 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4565 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4566 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4567 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4571 for(j=0;j<numplayers; j++){
4573 if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4574 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4575 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4576 player[j].skeleton.longdead=0;
4577 player[j].RagDoll(0);
4578 for(i=0;i<player[j].skeleton.num_joints; i++){
4579 temppos=player[j].skeleton.joints[i].position+player[j].coords;
4580 if(findDistancefast(&temppos,&player[closest].coords)<25){
4581 flatvelocity2=temppos-player[closest].coords;
4582 Normalise(&flatvelocity2);
4583 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4590 player[closest].DoDamage(10000);
4591 player[closest].RagDoll(0);
4592 player[closest].dead=2;
4593 player[closest].coords=20;
4594 player[closest].skeleton.free=2;
4600 explodetogglekeydown=1;
4603 if(!Input::isKeyDown(SDLK_i)){
4604 explodetogglekeydown=0;
4607 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4608 slomotogglekeydown=0;
4612 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4613 player[0].onfire=1-player[0].onfire;
4614 if(player[0].onfire){
4615 player[0].CatchFire();
4617 if(!player[0].onfire){
4618 emit_sound_at(fireendsound, player[0].coords);
4619 pause_sound(stream_firesound);
4621 slomotogglekeydown=1;
4624 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4626 float closestdist=-1;
4629 for(i=1;i<numplayers;i++){
4630 distance=findDistancefast(&player[i].coords,&player[0].coords);
4631 if(closestdist==-1||distance<closestdist){
4632 closestdist=distance;
4636 if(closestdist>0&&closest>=0){
4637 //player[closest]=player[numplayers-1];
4638 //player[closest].skeleton=player[numplayers-1].skeleton;
4641 drawmodetogglekeydown=1;
4644 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4646 float closestdist=-1;
4649 for(i=1;i<max_objects;i++){
4650 distance=findDistancefast(&objects.position[i],&player[0].coords);
4651 if(closestdist==-1||distance<closestdist){
4652 closestdist=distance;
4656 if(closestdist>0&&closest>=0){
4657 objects.position[closest].y-=500;
4659 drawmodetogglekeydown=1;
4662 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4664 //if(drawmode>2)drawmode=0;
4665 if(objects.numobjects<max_objects-1){
4667 boxcoords.x=player[0].coords.x;
4668 boxcoords.z=player[0].coords.z;
4669 boxcoords.y=player[0].coords.y-3;
4670 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4671 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4672 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4673 float temprotat,temprotat2;
4674 temprotat=editorrotation;
4675 temprotat2=editorrotation2;
4676 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
4677 if(temprotat2<0)temprotat2=Random()%360;
4679 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
4680 if(editortype==treetrunktype)
4681 objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
4684 drawmodetogglekeydown=1;
4687 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4688 if(numplayers<maxplayers-1){
4689 player[numplayers].scale=.2*5*player[0].scale;
4690 player[numplayers].creature=rabbittype;
4691 player[numplayers].howactive=editoractive;
4692 player[numplayers].skeleton.id=numplayers;
4693 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4695 //texsize=512*512*3/texdetail/texdetail;
4696 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
4697 //player[numplayers].skeleton.skinText.resize(texsize);
4699 k=abs(Random()%2)+1;
4701 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4702 player[numplayers].whichskin=0;
4705 LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4706 player[numplayers].whichskin=1;
4709 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4710 player[numplayers].whichskin=2;
4713 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
4714 player[numplayers].power=1;
4715 player[numplayers].speedmult=1;
4716 player[numplayers].currentanimation=bounceidleanim;
4717 player[numplayers].targetanimation=bounceidleanim;
4718 player[numplayers].currentframe=0;
4719 player[numplayers].targetframe=1;
4720 player[numplayers].target=0;
4721 player[numplayers].bled=0;
4722 player[numplayers].speed=1+(float)(Random()%100)/1000;
4724 player[numplayers].targetrotation=player[0].targetrotation;
4725 player[numplayers].rotation=player[0].rotation;
4727 player[numplayers].velocity=0;
4728 player[numplayers].coords=player[0].coords;
4729 player[numplayers].oldcoords=player[numplayers].coords;
4730 player[numplayers].realoldcoords=player[numplayers].coords;
4732 player[numplayers].id=numplayers;
4733 player[numplayers].skeleton.id=numplayers;
4734 player[numplayers].updatedelay=0;
4735 player[numplayers].normalsupdatedelay=0;
4737 player[numplayers].aitype=passivetype;
4738 player[numplayers].aitarget=0;
4740 if(player[0].creature==wolftype){
4741 headprop=player[0].proportionhead.x/1.1;
4742 bodyprop=player[0].proportionbody.x/1.1;
4743 armprop=player[0].proportionarms.x/1.1;
4744 legprop=player[0].proportionlegs.x/1.1;
4747 if(player[0].creature==rabbittype){
4748 headprop=player[0].proportionhead.x/1.2;
4749 bodyprop=player[0].proportionbody.x/1.05;
4750 armprop=player[0].proportionarms.x/1.00;
4751 legprop=player[0].proportionlegs.x/1.1;
4754 if(player[numplayers].creature==wolftype){
4755 player[numplayers].proportionhead=1.1*headprop;
4756 player[numplayers].proportionbody=1.1*bodyprop;
4757 player[numplayers].proportionarms=1.1*armprop;
4758 player[numplayers].proportionlegs=1.1*legprop;
4761 if(player[numplayers].creature==rabbittype){
4762 player[numplayers].proportionhead=1.2*headprop;
4763 player[numplayers].proportionbody=1.05*bodyprop;
4764 player[numplayers].proportionarms=1.00*armprop;
4765 player[numplayers].proportionlegs=1.1*legprop;
4766 player[numplayers].proportionlegs.y=1.05*legprop;
4769 player[numplayers].headless=0;
4770 player[numplayers].onfire=0;
4773 player[numplayers].proportionhead.z=0;
4774 player[numplayers].proportionbody.z=0;
4775 player[numplayers].proportionarms.z=0;
4776 player[numplayers].proportionlegs.z=0;
4779 player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
4781 player[numplayers].damagetolerance=200;
4783 player[numplayers].protectionhead=player[0].protectionhead;
4784 player[numplayers].protectionhigh=player[0].protectionhigh;
4785 player[numplayers].protectionlow=player[0].protectionlow;
4786 player[numplayers].armorhead=player[0].armorhead;
4787 player[numplayers].armorhigh=player[0].armorhigh;
4788 player[numplayers].armorlow=player[0].armorlow;
4789 player[numplayers].metalhead=player[0].metalhead;
4790 player[numplayers].metalhigh=player[0].metalhigh;
4791 player[numplayers].metallow=player[0].metallow;
4793 player[numplayers].immobile=player[0].immobile;
4795 player[numplayers].numclothes=player[0].numclothes;
4796 if(player[numplayers].numclothes)
4797 for(i=0;i<player[numplayers].numclothes;i++){
4798 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
4799 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
4800 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
4801 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
4802 tintr=player[numplayers].clothestintr[i];
4803 tintg=player[numplayers].clothestintg[i];
4804 tintb=player[numplayers].clothestintb[i];
4805 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
4807 if(player[numplayers].numclothes){
4808 player[numplayers].DoMipmaps();
4811 player[numplayers].power=player[0].power;
4812 player[numplayers].speedmult=player[0].speedmult;
4814 player[numplayers].damage=0;
4815 player[numplayers].permanentdamage=0;
4816 player[numplayers].superpermanentdamage=0;
4817 player[numplayers].deathbleeding=0;
4818 player[numplayers].bleeding=0;
4819 player[numplayers].numwaypoints=0;
4820 player[numplayers].waypoint=0;
4821 player[numplayers].jumppath=0;
4822 player[numplayers].weaponstuck=-1;
4823 player[numplayers].weaponactive=-1;
4824 player[numplayers].num_weapons=0;
4825 player[numplayers].bloodloss=0;
4826 player[numplayers].dead=0;
4828 player[numplayers].loaded=1;
4832 drawmodetogglekeydown=1;
4835 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
4836 if(player[numplayers-1].numwaypoints<90){
4837 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
4838 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
4839 player[numplayers-1].numwaypoints++;
4841 drawmodetogglekeydown=1;
4844 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
4845 if(numpathpoints<30){
4846 bool connected,alreadyconnected;
4849 for(i=0;i<numpathpoints;i++){
4850 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
4852 for(j=0;j<numpathpointconnect[pathpointselected];j++){
4853 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
4855 if(!alreadyconnected){
4856 numpathpointconnect[pathpointselected]++;
4858 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
4864 pathpoint[numpathpoints-1]=player[0].coords;
4865 numpathpointconnect[numpathpoints-1]=0;
4866 if(numpathpoints>1&&pathpointselected!=-1){
4867 numpathpointconnect[pathpointselected]++;
4868 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
4870 pathpointselected=numpathpoints-1;
4873 drawmodetogglekeydown=1;
4876 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
4877 pathpointselected++;
4878 if(pathpointselected>=numpathpoints)pathpointselected=-1;
4879 drawmodetogglekeydown=1;
4881 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4882 pathpointselected--;
4883 if(pathpointselected<=-2)
4884 pathpointselected=numpathpoints-1;
4885 drawmodetogglekeydown=1;
4887 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
4888 if(pathpointselected!=-1){
4890 pathpoint[pathpointselected]=pathpoint[numpathpoints];
4891 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
4892 for(i=0;i<numpathpointconnect[pathpointselected];i++){
4893 pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
4895 for(i=0;i<numpathpoints;i++){
4896 for(j=0;j<numpathpointconnect[i];j++){
4897 if(pathpointconnect[i][j]==pathpointselected){
4898 pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
4899 numpathpointconnect[i]--;
4901 if(pathpointconnect[i][j]==numpathpoints){
4902 pathpointconnect[i][j]=pathpointselected;
4906 pathpointselected=numpathpoints-1;
4908 drawmodetogglekeydown=1;
4911 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4912 editorenabled=1-editorenabled;
4914 player[0].damagetolerance=100000;
4916 player[0].damagetolerance=200;
4918 player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
4919 player[0].permanentdamage=0;
4920 player[0].superpermanentdamage=0;
4921 player[0].bloodloss=0;
4922 player[0].deathbleeding=0;
4923 drawmodetogglekeydown=1;
4926 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4928 if(editortype==treeleavestype||editortype==10)editortype--;
4929 if(editortype<0)editortype=firetype;
4930 drawmodetogglekeydown=1;
4933 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4935 if(editortype==treeleavestype||editortype==10)editortype++;
4936 if(editortype>firetype)editortype=0;
4937 drawmodetogglekeydown=1;
4940 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4941 editorrotation-=multiplier*100;
4942 if(editorrotation<-.01)editorrotation=-.01;
4943 drawmodetogglekeydown=1;
4946 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
4947 editorrotation+=multiplier*100;
4948 drawmodetogglekeydown=1;
4951 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4952 editorsize+=multiplier;
4953 drawmodetogglekeydown=1;
4956 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
4957 editorsize-=multiplier;
4958 if(editorsize<.1)editorsize=.1;
4959 drawmodetogglekeydown=1;
4963 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4964 mapradius-=multiplier*10;
4967 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
4968 mapradius+=multiplier*10;
4970 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4971 editorrotation2+=multiplier*100;
4974 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
4975 editorrotation2-=multiplier*100;
4976 if(editorrotation2<-.01)editorrotation2=-.01;
4978 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
4980 float closestdist=-1;
4982 for(i=0;i<objects.numobjects;i++){
4983 distance=findDistancefast(&objects.position[i],&player[0].coords);
4984 if(closestdist==-1||distance<closestdist){
4985 closestdist=distance;
4989 if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
4990 drawmodetogglekeydown=1;
4994 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
4995 drawmodetogglekeydown=0;
4998 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
4999 //if(!player[0].skeleton.free)player[0].damage+=500;
5000 player[0].RagDoll(0);
5001 //player[0].spurt=1;
5002 //player[0].DoDamage(1000);
5004 emit_sound_at(whooshsound, player[0].coords, 128.);
5006 texturesizetogglekeydown=1;
5009 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5012 float closestdist=-1;
5014 for(i=0;i<objects.numobjects;i++){
5015 if(objects.type[i]==treeleavestype){
5016 objects.scale[i]*=.9;
5019 texturesizetogglekeydown=1;
5022 static XYZ relative;
5023 static int randattack;
5025 static bool playerrealattackkeydown=0;
5027 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5028 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5029 if(oldattackkey)player[0].attackkeydown=0;
5030 if(oldattackkey)playerrealattackkeydown=0;
5031 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5032 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5033 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5034 for(k=0;k<numplayers;k++){
5035 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5036 player[k].Reverse();
5040 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5042 for(k=0;k<numplayers;k++){
5043 if(indialogue!=-1)player[k].attackkeydown=0;
5044 if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5045 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5046 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5047 player[k].jumppower-=2;
5049 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5050 for(i=0;i<numplayers;i++){
5052 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5053 if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5054 player[k].targetanimation=dodgebackanim;
5056 player[k].targetframe=0;
5057 rotatetarget=player[i].coords-player[k].coords;
5058 Normalise(&rotatetarget);
5059 player[k].targetrotation=-asin(0-rotatetarget.x);
5060 player[k].targetrotation*=360/6.28;
5061 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5063 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5066 if(player[k].targetanimation!=dodgebackanim){
5067 if(k==0)numflipped++;
5068 player[k].targetanimation=backhandspringanim;
5070 player[k].targetframe=0;
5071 player[k].targetrotation=-rotation+180;
5072 if(player[k].leftkeydown)player[k].targetrotation-=45;
5073 if(player[k].rightkeydown)player[k].targetrotation+=45;
5074 player[k].rotation=player[k].targetrotation;
5075 player[k].jumppower-=2;
5078 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5079 player[k].hasvictim=0;
5081 for(i=0;i<numplayers;i++){
5083 if(!player[k].hasvictim)
5084 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5085 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5086 player[k].victim=&player[i];
5087 player[k].hasvictim=1;
5088 if(player[k].aitype==playercontrolled){
5089 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5090 else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5091 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5092 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5093 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5094 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5095 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5096 else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5097 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5098 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5101 if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5102 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5103 else randattack=abs(Random()%5);
5104 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5105 if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5106 else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5107 else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5108 else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5110 if(player[k].weaponactive!=-1){
5111 if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5112 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5113 //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5114 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5115 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5116 else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5117 else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5118 else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5122 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5124 if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5125 if(player[k].weaponactive==-1){
5126 player[i].targetanimation=sneakattackedanim;
5127 player[i].currentanimation=sneakattackedanim;
5128 player[k].currentanimation=sneakattackanim;
5129 player[k].targetanimation=sneakattackanim;
5130 player[k].oldcoords=player[k].coords;
5131 player[k].coords=player[i].coords;
5133 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5134 player[i].targetanimation=knifesneakattackedanim;
5135 player[i].currentanimation=knifesneakattackedanim;
5136 player[k].currentanimation=knifesneakattackanim;
5137 player[k].targetanimation=knifesneakattackanim;
5138 player[i].oldcoords=player[i].coords;
5139 player[i].coords=player[k].coords;
5141 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5142 player[i].targetanimation=swordsneakattackedanim;
5143 player[i].currentanimation=swordsneakattackedanim;
5144 player[k].currentanimation=swordsneakattackanim;
5145 player[k].targetanimation=swordsneakattackanim;
5146 player[i].oldcoords=player[i].coords;
5147 player[i].coords=player[k].coords;
5149 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5150 player[k].victim=&player[i];
5151 player[k].hasvictim=1;
5152 player[i].targettilt2=0;
5153 player[i].targetframe=1;
5154 player[i].currentframe=0;
5156 player[i].velocity=0;
5157 player[k].targettilt2=player[i].targettilt2;
5158 player[k].currentframe=player[i].currentframe;
5159 player[k].targetframe=player[i].targetframe;
5160 player[k].target=player[i].target;
5161 player[k].velocity=0;
5162 player[k].targetrotation=player[i].rotation;
5163 player[k].rotation=player[i].rotation;
5164 player[i].targetrotation=player[i].rotation;
5167 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5169 player[k].targetframe=0;
5171 //player[k].velocity=0;
5173 rotatetarget=player[i].coords-player[k].coords;
5174 Normalise(&rotatetarget);
5175 player[k].targetrotation=-asin(0-rotatetarget.x);
5176 player[k].targetrotation*=360/6.28;
5177 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5179 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5181 player[k].lastattack3=player[k].lastattack2;
5182 player[k].lastattack2=player[k].lastattack;
5183 player[k].lastattack=player[k].targetanimation;
5184 //player[k].targettilt2=0;
5188 if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5189 rotatetarget=player[i].coords-player[k].coords;
5190 Normalise(&rotatetarget);
5191 player[k].targetrotation=-asin(0-rotatetarget.x);
5192 player[k].targetrotation*=360/6.28;
5193 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5194 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5196 player[k].victim=&player[i];
5197 player[k].hasvictim=1;
5198 player[i].targetanimation=knifefollowedanim;
5199 player[i].currentanimation=knifefollowedanim;
5200 player[i].targettilt2=0;
5201 player[i].targettilt2=player[k].targettilt2;
5202 player[i].targetframe=1;
5203 player[i].currentframe=0;
5205 player[i].velocity=0;
5206 player[k].currentanimation=knifefollowanim;
5207 player[k].targetanimation=knifefollowanim;
5208 player[k].targettilt2=player[i].targettilt2;
5209 player[k].currentframe=player[i].currentframe;
5210 player[k].targetframe=player[i].targetframe;
5211 player[k].target=player[i].target;
5212 player[k].velocity=0;
5213 player[k].oldcoords=player[k].coords;
5214 player[i].coords=player[k].coords;
5215 player[i].targetrotation=player[k].targetrotation;
5216 player[i].rotation=player[k].targetrotation;
5217 player[k].rotation=player[k].targetrotation;
5218 player[i].rotation=player[k].targetrotation;
5223 if(player[k].weaponactive!=-1){
5224 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5227 for(i=0;i<numplayers;i++){
5229 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5230 if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5231 if(player[i].skeleton.free)
5232 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5233 player[k].victim=&player[i];
5234 player[k].hasvictim=1;
5235 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5236 if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5237 if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5238 if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5240 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5241 player[k].targetanimation=killanim;
5242 for(j=0;j<terrain.numdecals;j++){
5243 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5244 terrain.DeleteDecal(j);
5247 for(l=0;l<objects.numobjects;l++){
5248 if(objects.model[l].type==decalstype)
5249 for(j=0;j<objects.model[l].numdecals;j++){
5250 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5251 objects.model[l].DeleteDecal(j);
5256 if(!player[i].dead||musictype!=2)
5257 if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5258 player[k].targetanimation=dropkickanim;
5259 for(j=0;j<terrain.numdecals;j++){
5260 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5261 terrain.DeleteDecal(j);
5264 for(l=0;l<objects.numobjects;l++){
5265 if(objects.model[l].type==decalstype)
5266 for(j=0;j<objects.model[l].numdecals;j++){
5267 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5268 objects.model[l].DeleteDecal(j);
5274 if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5276 player[k].targetframe=0;
5278 //player[k].velocity=0;
5280 rotatetarget=player[i].coords-player[k].coords;
5281 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5282 rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5284 Normalise(&rotatetarget);
5285 player[k].targetrotation=-asin(0-rotatetarget.x);
5286 player[k].targetrotation*=360/6.28;
5287 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5289 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5290 player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5293 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5294 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5296 player[k].lastattack3=player[k].lastattack2;
5297 player[k].lastattack2=player[k].lastattack;
5298 player[k].lastattack=player[k].targetanimation;
5300 if(player[k].targetanimation==swordgroundstabanim){
5301 player[k].targetrotation+=30;
5303 //player[k].targettilt2=0;
5309 if(!player[k].hasvictim){
5310 for(i=0;i<numplayers;i++){
5311 if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5312 player[k].victim=&player[i];
5313 player[k].hasvictim=1;
5315 if(player[k].hasvictim&&!player[i].skeleton.free)
5316 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5317 player[k].victim=&player[i];
5321 if(player[k].aitype==playercontrolled)
5322 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5324 player[k].targetanimation=rabbitkickanim;
5325 player[k].targetframe=0;
5328 if(animation[player[k].targetanimation].attack&&k==0){
5331 if(player[k].weaponactive!=-1){
5332 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5335 if(player[k].weaponactive!=-1){
5336 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5339 if(player[k].weaponactive!=-1){
5340 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5342 if(armedstaff)numstaffattack++;
5343 else if(armedsword)numswordattack++;
5344 else if(armedknife)numknifeattack++;
5345 else numunarmedattack++;
5352 static float collisionradius;
5354 for(k=0;k<numplayers;k++){
5355 for(i=k;i<numplayers;i++){
5358 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5359 if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5360 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5361 if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5362 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5363 if(player[i].coords.y>player[k].coords.y-3)
5364 if(player[i].coords.y<player[k].coords.y+3)
5365 if(player[i].coords.x>player[k].coords.x-3)
5366 if(player[i].coords.x<player[k].coords.x+3)
5367 if(player[i].coords.z>player[k].coords.z-3)
5368 if(player[i].coords.z<player[k].coords.z+3){
5369 if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5370 if(player[i].onfire||player[k].onfire){
5371 if(!player[i].onfire)player[i].CatchFire();
5372 if(!player[k].onfire)player[k].CatchFire();
5376 tempcoords1=player[i].coords;
5377 tempcoords2=player[k].coords;
5378 if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5379 if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5380 collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5381 if(player[0].hasvictim)
5382 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5383 if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5385 if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5386 player[k].coords.y=player[i].coords.y;
5387 player[i].velocity=player[k].velocity;
5388 player[i].skeleton.free=0;
5389 player[i].rotation=0;
5390 player[i].RagDoll(0);
5391 player[i].DoDamage(20);
5392 if(k==0)camerashake+=.3;
5393 player[i].skeleton.longdead=0;
5394 player[k].lastcollide=1;
5397 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5398 player[i].coords.y=player[k].coords.y;
5399 player[k].velocity=player[i].velocity;
5400 player[k].skeleton.free=0;
5401 player[k].rotation=0;
5402 player[k].RagDoll(0);
5403 player[k].DoDamage(20);
5404 if(i==0)camerashake+=.3;
5405 player[k].skeleton.longdead=0;
5406 player[i].lastcollide=1;
5409 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5410 rotatetarget=player[k].velocity-player[i].velocity;
5411 if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5412 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5414 if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5415 if(tutoriallevel!=1){
5416 emit_sound_at(heavyimpactsound, player[i].coords);
5418 //player[i].velocity=player[k].velocity;
5419 //player[k].velocity=player[i].velocity;
5421 player[i].RagDoll(0);
5422 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5423 award_bonus(0, aimbonus);
5425 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5426 player[k].RagDoll(0);
5427 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5428 award_bonus(0, aimbonus); // Huh, again?
5430 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5432 //if(player[i].skeleton.oldfree){
5433 for(j=0;j<player[i].skeleton.num_joints;j++){
5434 player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5437 //if(player[k].skeleton.oldfree){
5438 for(j=0;j<player[k].skeleton.num_joints;j++){
5439 player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5445 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5447 if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5448 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5449 rotatetarget=player[k].coords-player[i].coords;
5450 Normalise(&rotatetarget);
5451 player[k].coords=(player[k].coords+player[i].coords)/2;
5452 player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5453 player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5454 if(player[k].howactive==typeactive||hostile)
5455 if(player[k].isIdle()){
5456 if(player[k].howactive<typesleeping){
5457 player[k].targetanimation=player[k].getStop();
5458 player[k].targetframe=0;
5461 else if(player[k].howactive==typesleeping)
5463 player[k].targetanimation=getupfromfrontanim;
5464 player[k].targetframe=0;
5467 if(!editorenabled)player[k].howactive=typeactive;
5469 if(player[i].howactive==typeactive||hostile)
5470 if(player[i].isIdle()){
5471 if(player[i].howactive<typesleeping){
5472 player[i].targetanimation=player[i].getStop();
5473 player[i].targetframe=0;
5478 player[i].targetanimation=getupfromfrontanim;
5479 player[i].targetframe=0;
5482 if(!editorenabled)player[i].howactive=typeactive;
5486 if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5487 player[i].velocity=player[k].velocity;
5488 player[k].velocity=player[k].velocity*-.5;
5489 //player[i].velocity.y-=10;
5490 player[k].velocity.y=player[i].velocity.y;
5491 player[i].DoDamage(20);
5492 player[i].RagDoll(0);
5493 player[k].lastcollide=1;
5494 award_bonus(k, AboveBonus);
5496 if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5497 player[k].velocity=player[i].velocity;
5498 player[i].velocity=player[i].velocity*-.3;
5499 //player[k].velocity.y-=10;
5500 player[i].velocity.y=player[k].velocity.y;
5501 player[k].DoDamage(20);
5502 player[k].RagDoll(0);
5503 player[i].lastcollide=1;
5504 award_bonus(i, AboveBonus);
5510 player[i].CheckKick();
5511 player[k].CheckKick();
5517 for(k=0;k<numplayers;k++){
5518 for(i=k;i<numplayers;i++){
5520 if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5521 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5522 if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5523 player[i].victim=&player[k];
5524 player[i].targetanimation=jumpreversedanim;
5525 player[i].currentanimation=jumpreversedanim;
5526 player[k].currentanimation=jumpreversalanim;
5527 player[k].targetanimation=jumpreversalanim;
5528 player[i].targettilt2=0;
5529 player[i].currentframe=0;
5530 player[i].targetframe=1;
5531 player[k].currentframe=0;
5532 player[k].targetframe=1;
5533 if(player[i].coords.y<player[k].coords.y+1){
5534 player[i].targetanimation=rabbitkickreversedanim;
5535 player[i].currentanimation=rabbitkickreversedanim;
5536 player[k].currentanimation=rabbitkickreversalanim;
5537 player[k].targetanimation=rabbitkickreversalanim;
5538 player[k].currentframe=1;
5539 player[k].targetframe=2;
5540 player[i].currentframe=1;
5541 player[i].targetframe=2;
5543 player[k].targettilt2=0;
5545 player[i].velocity=0;
5546 player[k].velocity=0;
5547 player[k].oldcoords=player[k].coords;
5548 player[i].coords=player[k].coords;
5549 player[k].targetrotation=player[i].targetrotation;
5550 player[k].rotation=player[i].targetrotation;
5551 player[k].victim=&player[i];
5552 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5554 if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5555 player[k].victim=&player[i];
5556 player[k].targetanimation=jumpreversedanim;
5557 player[k].currentanimation=jumpreversedanim;
5558 player[i].currentanimation=jumpreversalanim;
5559 player[i].targetanimation=jumpreversalanim;
5560 player[k].targettilt2=0;
5561 player[i].targettilt2=0;
5562 player[k].currentframe=0;
5563 player[k].targetframe=1;
5564 player[i].currentframe=0;
5565 player[i].targetframe=1;
5566 if(player[k].coords.y<player[i].coords.y+1){
5567 player[k].targetanimation=rabbitkickreversedanim;
5568 player[k].currentanimation=rabbitkickreversedanim;
5569 player[i].currentanimation=rabbitkickreversalanim;
5570 player[i].targetanimation=rabbitkickreversalanim;
5571 player[k].currentframe=1;
5572 player[k].targetframe=2;
5573 player[i].currentframe=1;
5574 player[i].targetframe=2;
5577 player[k].velocity=0;
5578 player[i].velocity=0;
5579 player[i].oldcoords=player[i].coords;
5580 player[k].coords=player[i].coords;
5581 player[i].targetrotation=player[k].targetrotation;
5582 player[i].rotation=player[k].targetrotation;
5583 player[i].victim=&player[k];
5584 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5591 for(k=0;k<numplayers;k++)
5592 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5596 if(!Input::isKeyDown(SDLK_n)){
5597 texturesizetogglekeydown=0;
5600 for(k=0;k<numplayers;k++){
5601 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5602 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5603 player[k].DoDamage(1000);
5608 static bool respawnkeydown;
5609 if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5610 targetlevel=whichlevel;
5614 if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5615 if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5620 if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5622 if(targetlevel>numchallengelevels-1)targetlevel=0;
5625 slomotogglekeydown=1;
5627 static bool movekey;
5628 static bool connected;
5630 for(int i=0;i<numplayers;i++){
5631 if(!player[i].skeleton.free){
5632 oldtargetrotation=player[i].targetrotation;
5633 if(i==0&&indialogue==-1){
5634 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5635 if(!cameramode)player[0].targetrotation=-rotation+180;
5636 if(cameramode)player[0].targetrotation=0;
5642 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5643 if(cameramode){facing=flatfacing;}
5645 facing=DoRotation(facing,-rotation2,0,0);
5646 facing=DoRotation(facing,0,0-rotation,0);
5649 player[0].lookrotation=-rotation;
5651 player[i].targetheadrotation=rotation;
5652 player[i].targetheadrotation2=rotation2;
5654 if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
5655 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
5656 player[i].targetrotation=-player[i].lookrotation+180;
5662 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
5664 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
5665 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
5667 player[i].targetheadrotation=player[i].lookrotation;
5668 player[i].targetheadrotation2=player[i].lookrotation2;
5671 rotatetarget=participantfacing[whichdialogue][indialogue][i];
5672 Normalise(&rotatetarget);
5673 player[i].targetheadrotation=-asin(0-rotatetarget.x);
5674 player[i].targetheadrotation*=360/6.28;
5675 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
5677 player[i].targetheadrotation*=-1;
5678 player[i].targetheadrotation+=180;
5679 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
5687 player[i].avoidsomething=0;
5689 for(j=0;j<objects.numobjects;j++){
5690 if(objects.onfire[j]){
5691 if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
5693 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
5694 player[i].collided=0;
5695 player[i].avoidcollided=1;
5696 if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5697 player[i].avoidwhere=objects.position[j];
5703 //Add avoidwhere to players
5705 for(j=0;j<numplayers;j++){
5706 if(player[j].onfire){
5707 if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
5709 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
5710 player[i].collided=0;
5711 player[i].avoidcollided=1;
5712 if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
5713 player[i].avoidwhere=objects.position[j];
5719 if(player[i].collided>.8)player[i].avoidcollided=0;
5720 if(player[i].aitype!=playercontrolled&&indialogue==-1){
5721 player[i].jumpclimb=0;
5723 if(editorenabled)player[i].stunned=1;
5726 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
5727 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
5729 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
5730 player[i].forwardkeydown=0;
5731 player[i].leftkeydown=0;
5732 player[i].backkeydown=0;
5733 player[i].rightkeydown=0;
5734 player[i].crouchkeydown=0;
5735 player[i].attackkeydown=0;
5736 player[i].jumpkeydown=0;
5737 player[i].throwkeydown=0;
5740 if(player[i].aitype==pathfindtype){
5741 if(player[i].finalpathfindpoint==-1){
5742 float closestdistance;
5748 for(j=0;j<numpathpoints;j++){
5749 if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
5750 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
5752 player[i].finaltarget=pathpoint[j];
5755 player[i].finalpathfindpoint=closest;
5756 for(j=0;j<numpathpoints;j++){
5757 if(numpathpointconnect[j])
5758 for(k=0;k<numpathpointconnect[j];k++){
5759 DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5760 if(tempdist*tempdist<closestdistance){
5761 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5762 closestdistance=tempdist*tempdist;
5764 player[i].finaltarget=colpoint;
5769 player[i].finalpathfindpoint=closest;
5772 if(player[i].targetpathfindpoint==-1){
5773 float closestdistance;
5779 if(player[i].lastpathfindpoint==-1){
5780 for(j=0;j<numpathpoints;j++){
5781 if(j!=player[i].lastpathfindpoint)
5782 if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
5783 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
5787 player[i].targetpathfindpoint=closest;
5788 for(j=0;j<numpathpoints;j++){
5789 if(j!=player[i].lastpathfindpoint)
5790 if(numpathpointconnect[j])
5791 for(k=0;k<numpathpointconnect[j];k++){
5792 DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
5793 if(tempdist*tempdist<closestdistance){
5794 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
5795 //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
5796 closestdistance=tempdist*tempdist;
5803 player[i].targetpathfindpoint=closest;
5807 for(j=0;j<numpathpoints;j++){
5808 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
5811 if(numpathpointconnect[j])
5812 for(k=0;k<numpathpointconnect[j];k++){
5813 if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
5816 if(numpathpointconnect[player[i].lastpathfindpoint])
5817 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
5818 if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
5821 tempdist=findPathDist(j,player[i].finalpathfindpoint);
5822 if(closest==-1||tempdist<closestdistance){
5823 closestdistance=tempdist;
5829 player[i].targetpathfindpoint=closest;
5832 player[i].losupdatedelay-=multiplier;
5834 rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
5835 Normalise(&rotatetarget);
5836 player[i].targetrotation=-asin(0-rotatetarget.x);
5837 player[i].targetrotation*=360/6.28;
5838 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5839 player[i].lookrotation=player[i].targetrotation;
5840 //player[i].aiupdatedelay=.05;
5842 if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
5843 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5844 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5845 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5846 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
5847 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
5848 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
5849 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
5850 player[i].targetpathfindpoint=-1;
5852 if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
5853 player[i].aitype=passivetype;
5856 player[i].forwardkeydown=1;
5857 player[i].leftkeydown=0;
5858 player[i].backkeydown=0;
5859 player[i].rightkeydown=0;
5860 player[i].crouchkeydown=0;
5861 player[i].attackkeydown=0;
5862 player[i].throwkeydown=0;
5864 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5866 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5867 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5869 if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5870 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
5871 player[i].aitype=attacktypecutoff;
5872 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5873 player[i].aitype=attacktypecutoff;
5875 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
5876 player[i].losupdatedelay=.2;
5877 for(j=0;j<numplayers;j++){
5878 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
5879 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
5880 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
5881 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
5882 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
5883 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
5884 player[i].aitype=searchtype;
5885 player[i].lastchecktime=12;
5886 player[i].lastseen=player[j].coords;
5887 player[i].lastseentime=12;
5893 if(player[i].aitype==attacktypecutoff&&musictype!=2){
5894 if(player[i].creature!=wolftype){
5895 player[i].stunned=.6;
5896 player[i].surprised=.6;
5901 if(player[i].aitype!=passivetype&&leveltime>.5){
5902 player[i].howactive=typeactive;
5905 if(player[i].aitype==passivetype){
5906 player[i].aiupdatedelay-=multiplier;
5907 player[i].losupdatedelay-=multiplier;
5908 player[i].lastseentime+=multiplier;
5909 player[i].pausetime-=multiplier;
5910 if(player[i].lastseentime>1)player[i].lastseentime=1;
5912 if(player[i].aiupdatedelay<0){
5913 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
5914 rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
5915 Normalise(&rotatetarget);
5916 player[i].targetrotation=-asin(0-rotatetarget.x);
5917 player[i].targetrotation*=360/6.28;
5918 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
5919 player[i].lookrotation=player[i].targetrotation;
5920 player[i].aiupdatedelay=.05;
5922 if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
5923 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
5924 player[i].waypoint++;
5925 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
5930 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
5931 else player[i].forwardkeydown=0;
5932 player[i].leftkeydown=0;
5933 player[i].backkeydown=0;
5934 player[i].rightkeydown=0;
5935 player[i].crouchkeydown=0;
5936 player[i].attackkeydown=0;
5937 player[i].throwkeydown=0;
5939 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
5940 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
5942 XYZ leftpos,rightpos;
5943 float leftdist,rightdist;
5944 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
5945 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
5946 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
5947 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
5948 if(leftdist<rightdist)player[i].targetrotation+=90;
5949 else player[i].targetrotation-=90;
5953 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
5954 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
5958 if(player[i].howactive<typesleeping)
5959 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5960 for(j=0;j<numenvsounds;j++){
5961 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
5962 player[i].aitype=attacktypecutoff;
5966 if(player[i].howactive==typesleeping)
5967 if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
5968 for(j=0;j<numenvsounds;j++){
5969 if(envsoundvol[j]>14)
5970 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
5971 player[i].aitype=attacktypecutoff;
5975 if(player[i].aitype!=passivetype){
5976 if(player[i].howactive==typesleeping){
5977 player[i].targetanimation=getupfromfrontanim;
5978 player[i].targetframe=0;
5982 player[i].howactive=typeactive;
5986 if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
5987 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
5988 player[i].aitype=attacktypecutoff;
5989 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
5990 player[i].aitype=attacktypecutoff;
5992 if(player[i].creature==wolftype){
5994 float smelldistance;
5996 for(j=0;j<numplayers;j++){
5997 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
5998 if(j==0&&player[j].num_weapons>0){
5999 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6000 if(player[j].num_weapons==2)
6001 if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6006 windsmell=windvector;
6007 Normalise(&windsmell);
6008 windsmell=windsmell*2+player[j].coords;
6009 if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6010 player[i].aitype=attacktypecutoff;
6015 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6016 player[i].losupdatedelay=.2;
6017 for(j=0;j<numplayers;j++){
6018 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6019 if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6020 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6021 if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6022 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6023 player[i].lastseentime-=.2;
6024 if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6025 else player[i].lastseentime-=.6;
6027 if(player[i].lastseentime<=0){
6028 player[i].aitype=searchtype;
6029 player[i].lastchecktime=12;
6030 player[i].lastseen=player[j].coords;
6031 player[i].lastseentime=12;
6037 if(player[i].aitype==attacktypecutoff&&musictype!=2){
6038 if(player[i].creature!=wolftype){
6039 player[i].stunned=.6;
6040 player[i].surprised=.6;
6042 if(player[i].creature==wolftype){
6043 player[i].stunned=.47;
6044 player[i].surprised=.47;
6050 if(player[i].aitype==searchtype){
6051 player[i].aiupdatedelay-=multiplier;
6052 player[i].losupdatedelay-=multiplier;
6053 if(!player[i].pause)player[i].lastseentime-=multiplier;
6054 player[i].lastchecktime-=multiplier;
6056 if(player[i].isRun()&&!player[i].onground){
6057 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6058 test2=player[i].coords+player[i].facing;
6060 test=player[i].coords+player[i].facing;
6062 j=checkcollide(test2,test,player[i].laststanding);
6063 if(j==-1)j=checkcollide(test2,test);
6065 player[i].velocity=0;
6066 player[i].targetanimation=player[i].getStop();
6067 player[i].targetframe=0;
6069 player[i].targetrotation+=180;
6070 player[i].stunned=.5;
6071 //player[i].aitype=passivetype;
6072 player[i].aitype=pathfindtype;
6073 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6074 player[i].finalpathfindpoint=-1;
6075 player[i].targetpathfindpoint=-1;
6076 player[i].lastpathfindpoint=-1;
6077 player[i].lastpathfindpoint2=-1;
6078 player[i].lastpathfindpoint3=-1;
6079 player[i].lastpathfindpoint4=-1;
6081 else player[i].laststanding=j;
6084 if(player[i].aiupdatedelay<0){
6085 rotatetarget=player[i].lastseen-player[i].coords;
6086 Normalise(&rotatetarget);
6087 player[i].targetrotation=-asin(0-rotatetarget.x);
6088 player[i].targetrotation*=360/6.28;
6089 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6090 player[i].lookrotation=player[i].targetrotation;
6091 player[i].aiupdatedelay=.05;
6092 player[i].forwardkeydown=1;
6094 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6095 player[i].forwardkeydown=0;
6096 player[i].aiupdatedelay=1;
6097 player[i].lastseen.x+=(float(Random()%100)-50)/25;
6098 player[i].lastseen.z+=(float(Random()%100)-50)/25;
6099 player[i].lastchecktime=3;
6102 player[i].leftkeydown=0;
6103 player[i].backkeydown=0;
6104 player[i].rightkeydown=0;
6105 player[i].crouchkeydown=0;
6106 player[i].attackkeydown=0;
6107 player[i].throwkeydown=0;
6109 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6110 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6112 XYZ leftpos,rightpos;
6113 float leftdist,rightdist;
6114 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6115 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6116 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6117 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6118 if(leftdist<rightdist)player[i].targetrotation+=90;
6119 else player[i].targetrotation-=90;
6123 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6124 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6126 if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6127 for(j=0;j<numenvsounds;j++){
6128 if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6129 player[i].aitype=attacktypecutoff;
6133 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6134 player[i].losupdatedelay=.2;
6135 if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6136 {player[i].aitype=attacktypecutoff;
6137 player[i].lastseentime=1;}
6138 if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6139 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6140 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6141 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6142 player[i].aitype=attacktypecutoff;
6143 player[i].lastseentime=1;
6146 if(player[i].lastseentime<0){
6147 //player[i].aitype=passivetype;
6149 player[i].aitype=pathfindtype;
6150 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6151 player[i].finalpathfindpoint=-1;
6152 player[i].targetpathfindpoint=-1;
6153 player[i].lastpathfindpoint=-1;
6154 player[i].lastpathfindpoint2=-1;
6155 player[i].lastpathfindpoint3=-1;
6156 player[i].lastpathfindpoint4=-1;
6160 if(player[i].aitype!=gethelptype){
6161 player[i].runninghowlong=0;
6164 if(player[i].aitype==gethelptype){
6165 player[i].runninghowlong+=multiplier;
6166 player[i].aiupdatedelay-=multiplier;
6168 if(player[i].aiupdatedelay<0||player[i].ally==0){
6169 player[i].aiupdatedelay=.2;
6177 if(!player[i].ally){
6178 for(j=0;j<numplayers;j++){
6179 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6180 distance=findDistancefast(&player[i].coords,&player[j].coords);
6181 if(closestdist==-1||distance<closestdist){
6182 closestdist=distance;
6188 if(closest!=-1)player[i].ally=closest;
6189 else player[i].ally=0;
6190 player[i].lastseen=player[0].coords;
6191 player[i].lastseentime=12;
6195 player[i].lastchecktime=12;
6196 //player[i].lastseentime-=.5;
6198 facing=player[i].coords;
6199 flatfacing=player[player[i].ally].coords;
6200 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6201 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6202 if(-1!=checkcollide(facing,flatfacing))
6203 player[i].lastseentime-=.1;
6205 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6206 player[i].aitype=searchtype;
6207 player[i].lastseentime=12;
6210 if(player[i].ally>0){
6211 rotatetarget=player[player[i].ally].coords-player[i].coords;
6212 Normalise(&rotatetarget);
6213 player[i].targetrotation=-asin(0-rotatetarget.x);
6214 player[i].targetrotation*=360/6.28;
6215 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6216 player[i].lookrotation=player[i].targetrotation;
6217 player[i].aiupdatedelay=.05;
6218 player[i].forwardkeydown=1;
6220 if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6221 player[i].aitype=searchtype;
6222 player[i].lastseentime=12;
6223 player[player[i].ally].aitype=searchtype;
6224 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6225 player[player[i].ally].lastseen=player[i].lastseen;
6226 player[player[i].ally].lastseentime=player[i].lastseentime;
6227 player[player[i].ally].lastchecktime=player[i].lastchecktime;
6231 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6232 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6234 XYZ leftpos,rightpos;
6235 float leftdist,rightdist;
6236 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6237 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6238 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6239 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6240 if(leftdist<rightdist)player[i].targetrotation+=90;
6241 else player[i].targetrotation-=90;
6246 player[i].leftkeydown=0;
6247 player[i].backkeydown=0;
6248 player[i].rightkeydown=0;
6249 player[i].crouchkeydown=0;
6250 player[i].attackkeydown=0;
6252 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6253 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6256 if(player[i].aitype==getweapontype){
6257 player[i].aiupdatedelay-=multiplier;
6258 player[i].lastchecktime-=multiplier;
6260 if(player[i].aiupdatedelay<0){
6261 player[i].aiupdatedelay=.2;
6269 if(player[i].ally<0){
6270 for(j=0;j<weapons.numweapons;j++){
6271 if(weapons.owner[j]==-1){
6272 distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6273 if(closestdist==-1||distance<closestdist){
6274 closestdist=distance;
6280 if(closest!=-1)player[i].ally=closest;
6281 else player[i].ally=-1;
6284 player[i].lastseentime=12;
6286 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6287 if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6288 player[i].aitype=attacktypecutoff;
6289 player[i].lastseentime=1;
6292 if(player[i].ally>=0){
6293 if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6294 player[i].aitype=attacktypecutoff;
6295 player[i].lastseentime=1;
6297 rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6298 Normalise(&rotatetarget);
6299 player[i].targetrotation=-asin(0-rotatetarget.x);
6300 player[i].targetrotation*=360/6.28;
6301 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6302 player[i].lookrotation=player[i].targetrotation;
6303 player[i].aiupdatedelay=.05;
6304 player[i].forwardkeydown=1;
6307 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6308 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6310 XYZ leftpos,rightpos;
6311 float leftdist,rightdist;
6312 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6313 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6314 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6315 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6316 if(leftdist<rightdist)player[i].targetrotation+=90;
6317 else player[i].targetrotation-=90;
6322 player[i].leftkeydown=0;
6323 player[i].backkeydown=0;
6324 player[i].rightkeydown=0;
6325 player[i].attackkeydown=0;
6326 player[i].throwkeydown=1;
6327 player[i].crouchkeydown=0;
6328 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6329 player[i].drawkeydown=0;
6331 if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6332 if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6335 if(player[i].aitype==attacktypecutoff){
6336 player[i].aiupdatedelay-=multiplier;
6337 if(player[i].damage<player[i].damagetolerance*2/3)
6338 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6339 player[i].attackkeydown=0;
6340 if(player[i].isIdle())player[i].crouchkeydown=1;
6341 if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6342 if(weapons.type[player[0].weaponids[0]]==knife){
6343 if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6344 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6345 else player[i].targetanimation=rollanim;
6347 player[i].targetframe=0;
6348 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6349 player[i].wentforweapon=0;
6351 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6352 player[i].targetanimation=flipanim;
6354 player[i].targetframe=0;
6358 player[i].forwardkeydown=0;
6359 player[i].aiupdatedelay=.02;
6361 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6362 if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6363 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6365 if(player[i].wentforweapon<3)
6366 for(j=0;j<weapons.numweapons;j++){
6367 if(player[i].creature!=wolftype)
6368 if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6369 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6370 player[i].wentforweapon++;
6371 player[i].lastchecktime=6;
6372 player[i].aitype=getweapontype;
6377 if(player[i].damage<player[i].damagetolerance/2)
6378 if(animation[player[i].targetanimation].height!=highheight)
6379 if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6380 player[i].crouchkeydown=1;
6382 if(player[i].isRun()&&!player[i].onground){
6383 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6384 test2=player[i].coords+player[i].facing;
6386 test=player[i].coords+player[i].facing;
6388 j=checkcollide(test2,test,player[i].laststanding);
6389 if(j==-1)j=checkcollide(test2,test);
6391 player[i].velocity=0;
6392 player[i].targetanimation=player[i].getStop();
6393 player[i].targetframe=0;
6395 player[i].targetrotation+=180;
6396 player[i].stunned=.5;
6397 //player[i].aitype=passivetype;
6398 player[i].aitype=pathfindtype;
6399 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6400 player[i].finalpathfindpoint=-1;
6401 player[i].targetpathfindpoint=-1;
6402 player[i].lastpathfindpoint=-1;
6403 player[i].lastpathfindpoint2=-1;
6404 player[i].lastpathfindpoint3=-1;
6405 player[i].lastpathfindpoint4=-1;
6407 else player[i].laststanding=j;
6410 if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6411 player[i].aitype=pathfindtype;
6412 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6413 player[i].finalpathfindpoint=-1;
6414 player[i].targetpathfindpoint=-1;
6415 player[i].lastpathfindpoint=-1;
6416 player[i].lastpathfindpoint2=-1;
6417 player[i].lastpathfindpoint3=-1;
6418 player[i].lastpathfindpoint4=-1;
6420 if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6421 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6422 else player[i].drawkeydown=0;
6423 player[i].rabbitkickenabled=Random()%2;
6424 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6425 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6426 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6427 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6428 Normalise(&rotatetarget);
6429 player[i].targetrotation=-asin(0-rotatetarget.x);
6430 player[i].targetrotation*=360/6.28;
6431 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6432 player[i].lookrotation=player[i].targetrotation;
6433 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6435 oldkey=player[i].forwardkeydown;
6436 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6437 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6438 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6439 else player[i].forwardkeydown=0;
6441 player[i].forwardkeydown=0;
6442 if(Random()%10==0)player[i].forwardkeydown=1;
6443 if(Random()%100==0){
6444 player[i].aitype=pathfindtype;
6445 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6446 player[i].finalpathfindpoint=-1;
6447 player[i].targetpathfindpoint=-1;
6448 player[i].lastpathfindpoint=-1;
6449 player[i].lastpathfindpoint2=-1;
6450 player[i].lastpathfindpoint3=-1;
6451 player[i].lastpathfindpoint4=-1;
6454 player[i].leftkeydown=0;
6455 player[i].backkeydown=0;
6456 player[i].rightkeydown=0;
6457 player[i].crouchkeydown=0;
6458 player[i].throwkeydown=0;
6460 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6461 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6462 else player[i].attackkeydown=0;
6463 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6465 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6467 for(j=0;j<numplayers;j++){
6468 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6469 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6470 if(target>=0)target=-1;
6475 if(target>=0)player[target].Reverse();
6478 if(player[i].collided<1)player[i].jumpkeydown=0;
6479 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6480 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6481 player[0].jumpkeydown=0;
6482 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6483 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6484 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6486 if(tutoriallevel==1){
6487 if(!canattack)player[i].attackkeydown=0;
6491 facing=player[i].coords;
6492 flatfacing=player[0].coords;
6493 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6494 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6495 if(player[i].occluded>=2)
6496 if(-1!=checkcollide(facing,flatfacing)){
6497 if(!player[i].pause)player[i].lastseentime-=.2;
6498 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6499 player[i].aitype=searchtype;
6500 player[i].lastchecktime=12;
6501 player[i].lastseen=player[0].coords;
6502 player[i].lastseentime=12;
6505 else player[i].lastseentime=1;
6508 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6509 if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6510 test=player[0].coords;
6512 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6515 // NOTE: Ask about logic of this call : NOTE
6516 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6517 player[i].stunned>0 ||
6518 (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6520 if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6521 player[i].targetrotation=player[i].rotation;
6522 player[i].forwardkeydown=0;
6523 player[i].leftkeydown=0;
6524 player[i].backkeydown=0;
6525 player[i].rightkeydown=0;
6526 player[i].jumpkeydown=0;
6527 player[i].attackkeydown=0;
6528 player[i].crouchkeydown=0;
6529 player[i].throwkeydown=0;
6536 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6539 if(player[i].aitype==attacktypecutoff){
6540 rotatetarget=player[0].coords-player[i].coords;
6541 Normalise(&rotatetarget);
6542 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6543 player[i].targetheadrotation*=360/6.28;
6544 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6546 player[i].targetheadrotation*=-1;
6547 player[i].targetheadrotation+=180;
6548 //player[i].targetheadrotation2=0;
6549 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6551 else if(player[i].howactive>=typesleeping){
6552 player[i].targetheadrotation=player[i].targetrotation;
6553 player[i].targetheadrotation2=0;
6556 if(player[i].interestdelay<=0){
6557 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6558 player[i].headtarget=player[i].coords;
6559 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6560 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6561 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6562 player[i].headtarget+=player[i].facing*1.5;
6564 rotatetarget=player[i].headtarget-player[i].coords;
6565 Normalise(&rotatetarget);
6566 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6567 player[i].targetheadrotation*=360/6.28;
6568 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6570 player[i].targetheadrotation*=-1;
6571 player[i].targetheadrotation+=180;
6572 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6574 //if(whichlevel==2)player[i].jumpkeydown=0;
6576 if(animation[player[i].targetanimation].attack==reversed){
6577 //player[i].targetrotation=player[i].rotation;
6578 player[i].forwardkeydown=0;
6579 player[i].leftkeydown=0;
6580 player[i].backkeydown=0;
6581 player[i].rightkeydown=0;
6582 player[i].jumpkeydown=0;
6583 player[i].attackkeydown=0;
6584 //player[i].crouchkeydown=0;
6585 player[i].throwkeydown=0;
6589 player[i].forwardkeydown=0;
6590 player[i].leftkeydown=0;
6591 player[i].backkeydown=0;
6592 player[i].rightkeydown=0;
6593 player[i].jumpkeydown=0;
6594 player[i].crouchkeydown=0;
6595 player[i].drawkeydown=0;
6596 player[i].throwkeydown=0;
6599 if(player[i].collided<-.3)player[i].collided=-.3;
6600 if(player[i].collided>1)player[i].collided=1;
6601 player[i].collided-=multiplier*4;
6602 player[i].whichdirectiondelay-=multiplier;
6603 if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6604 player[i].avoidcollided=-.3;
6605 player[i].whichdirection=abs(Random()%2);
6606 player[i].whichdirectiondelay=.4;
6608 if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6609 player[i].avoidcollided-=multiplier/4;
6610 if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6611 if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6612 if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6614 if(!player[i].throwkeydown){
6615 player[i].throwtogglekeydown=0;
6617 if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6618 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6619 for(j=0;j<weapons.numweapons;j++){
6620 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6621 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6622 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6623 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6624 player[i].throwtogglekeydown=1;
6625 player[i].targetanimation=crouchremoveknifeanim;
6627 player[i].targetframe=0;
6628 rotatetarget=weapons.position[j]-player[i].coords;
6629 Normalise(&rotatetarget);
6630 player[i].targetrotation=-asin(0-rotatetarget.x);
6631 player[i].targetrotation*=360/6.28;
6632 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6633 player[i].hasvictim=0;
6635 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6636 player[i].throwtogglekeydown=1;
6637 player[i].hasvictim=0;
6639 //for(i=0;i<weapons.numweapons;i++){
6640 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
6641 if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
6642 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
6643 if(weapons.type[j]!=staff)
6644 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6646 player[i].weaponactive=0;
6647 weapons.owner[j]=player[i].id;
6648 if(player[i].num_weapons>0){
6649 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6651 player[i].num_weapons++;
6652 player[i].weaponids[0]=j;
6658 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
6659 if(!player[i].isFlip()){
6660 player[i].throwtogglekeydown=1;
6661 player[i].targetanimation=removeknifeanim;
6663 player[i].targetframe=0;
6664 rotatetarget=weapons.position[j]-player[i].coords;
6665 Normalise(&rotatetarget);
6666 player[i].targetrotation=-asin(0-rotatetarget.x);
6667 player[i].targetrotation*=360/6.28;
6668 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6670 if(player[i].isFlip()){
6671 player[i].throwtogglekeydown=1;
6672 player[i].hasvictim=0;
6674 for(k=0;k<weapons.numweapons;k++){
6675 if(player[i].weaponactive==-1)
6676 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
6677 if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
6678 if(weapons.type[k]!=staff)
6679 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6681 player[i].weaponactive=0;
6682 weapons.owner[k]=player[i].id;
6683 if(player[i].num_weapons>0){
6684 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6686 player[i].num_weapons++;
6687 player[i].weaponids[0]=k;
6694 if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6696 for(j=0;j<numplayers;j++){
6697 if(player[i].weaponactive==-1)
6699 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
6700 if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
6701 player[i].throwtogglekeydown=1;
6702 player[i].victim=&player[j];
6703 player[i].hasvictim=1;
6704 player[i].targetanimation=crouchremoveknifeanim;
6706 player[i].targetframe=0;
6707 rotatetarget=player[j].coords-player[i].coords;
6708 Normalise(&rotatetarget);
6709 player[i].targetrotation=-asin(0-rotatetarget.x);
6710 player[i].targetrotation*=360/6.28;
6711 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6713 if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6714 player[i].throwtogglekeydown=1;
6715 player[i].victim=&player[j];
6716 player[i].hasvictim=1;
6717 int k = player[j].weaponids[0];
6718 if(player[i].hasvictim){
6721 if(player[i].victim->weaponstuck!=-1){
6722 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6727 if(weapons.type[k]!=staff)
6728 emit_sound_at(knifedrawsound, player[i].coords, 128.);
6731 emit_sound_at(fleshstabremovesound, player[i].coords, 128.);
6733 player[i].weaponactive=0;
6734 if(weapons.owner[k]!=-1){
6735 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
6736 else player[i].victim->num_weapons=1;
6738 player[i].victim->skeleton.longdead=0;
6739 player[i].victim->skeleton.free=1;
6740 player[i].victim->skeleton.broken=0;
6742 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
6743 player[i].victim->skeleton.joints[l].velchange=0;
6744 player[i].victim->skeleton.joints[l].locked=0;
6750 Normalise(&relative);
6751 XYZ footvel,footpoint;
6753 footpoint=weapons.position[k];
6754 if(player[i].victim->weaponstuck!=-1){
6755 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
6756 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
6757 weapons.bloody[k]=2;
6758 weapons.blooddrip[k]=5;
6759 player[i].victim->weaponstuck=-1;
6760 player[i].victim->bloodloss+=2000;
6761 player[i].victim->DoDamage(2000);
6764 if(player[i].victim->num_weapons>0){
6765 if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
6766 if(player[i].victim->weaponids[0]==k)
6767 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
6770 player[i].victim->weaponactive=-1;
6772 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
6773 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
6774 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
6775 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
6778 if(player[i].num_weapons>0){
6779 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
6781 player[i].num_weapons++;
6782 player[i].weaponids[0]=k;
6789 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6790 if(weapons.type[player[i].weaponids[0]]==knife){
6791 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
6793 for(j=0;j<numplayers;j++){
6795 if(tutoriallevel!=1||tutorialstage==49)
6797 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
6798 if(!player[i].isFlip()){
6799 player[i].throwtogglekeydown=1;
6800 player[i].victim=&player[j];
6801 player[i].targetanimation=knifethrowanim;
6803 player[i].targetframe=0;
6804 rotatetarget=player[j].coords-player[i].coords;
6805 Normalise(&rotatetarget);
6806 player[i].targetrotation=-asin(0-rotatetarget.x);
6807 player[i].targetrotation*=360/6.28;
6808 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6810 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
6812 if(player[i].isFlip()){
6813 if(player[i].weaponactive!=-1){
6814 player[i].throwtogglekeydown=1;
6815 player[i].victim=&player[j];
6817 weapons.owner[player[i].weaponids[0]]=-1;
6818 aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
6821 aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
6823 weapons.velocity[player[i].weaponids[0]]=aim*50;
6824 weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
6825 weapons.missed[player[i].weaponids[0]]=0;
6826 weapons.freetime[player[i].weaponids[0]]=0;
6827 weapons.firstfree[player[i].weaponids[0]]=1;
6828 weapons.physics[player[i].weaponids[0]]=0;
6829 player[i].num_weapons--;
6830 if(player[i].num_weapons){
6831 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6833 player[i].weaponactive=-1;
6840 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
6841 if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
6843 player[i].throwtogglekeydown=1;
6844 weapons.owner[player[i].weaponids[0]]=-1;
6845 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
6846 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
6847 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
6848 weapons.missed[player[i].weaponids[0]]=1;
6849 weapons.freetime[player[i].weaponids[0]]=0;
6850 weapons.firstfree[player[i].weaponids[0]]=1;
6851 weapons.physics[player[i].weaponids[0]]=1;
6852 player[i].num_weapons--;
6853 if(player[i].num_weapons){
6854 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
6855 if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
6858 player[i].weaponactive=-1;
6859 for(j=0;j<numplayers;j++){
6860 player[j].wentforweapon=0;
6867 if(i==0||!player[0].dead||player[i].weaponactive!=-1)
6868 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
6869 //Setenvironment(1-environment);
6872 if(player[i].weaponactive!=-1){
6873 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
6875 if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
6876 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6877 player[i].targetanimation=drawrightanim;
6878 player[i].targetframe=0;
6880 player[i].drawtogglekeydown=1;
6882 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
6883 player[i].targetanimation=drawleftanim;
6884 player[i].targetframe=0;
6886 player[i].drawtogglekeydown=1;
6888 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
6889 player[i].targetanimation=crouchdrawrightanim;
6890 player[i].targetframe=0;
6892 player[i].drawtogglekeydown=1;
6896 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
6897 if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
6898 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
6899 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
6900 player[i].targetframe=0;
6902 player[i].hasvictim=0;
6903 //player[i].attacktogglekeydown=1;
6907 if(!player[i].drawkeydown){
6908 player[i].drawtogglekeydown=0;
6915 absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
6917 else absflatfacing=flatfacing;
6920 player[i].forwardkeydown=0;
6921 player[i].leftkeydown=0;
6922 player[i].backkeydown=0;
6923 player[i].rightkeydown=0;
6924 player[i].jumpkeydown=0;
6925 player[i].crouchkeydown=0;
6926 player[i].drawkeydown=0;
6927 player[i].throwkeydown=0;
6931 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6932 if(!player[i].forwardkeydown){
6933 player[i].forwardstogglekeydown=0;
6935 if(player[i].crouchkeydown){
6939 player[i].superruntoggle=1;
6941 for(j=0;j<numplayers;j++){
6942 if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6943 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
6944 player[i].superruntoggle=0;
6951 for(j=0;j<numplayers;j++){
6952 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
6953 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
6954 if(target>=0)target=-1;
6959 if(target>=0)player[target].Reverse();
6960 player[i].lowreversaldelay=.5;
6962 if(player[i].isIdle()){
6963 player[i].targetanimation=player[i].getCrouch();
6965 player[i].targetframe=0;
6966 player[i].transspeed=10;
6968 if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
6969 player[i].targetanimation=rollanim;
6971 player[i].targetframe=0;
6972 player[i].transspeed=20;
6975 if(!player[i].crouchkeydown){
6977 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
6979 if(player[i].isCrouch()){
6981 for(j=0;j<numplayers;j++){
6982 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
6983 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
6984 if(target>=0)target=-1;
6989 if(target>=0)player[target].Reverse();
6990 player[i].highreversaldelay=.5;
6992 if(player[i].isCrouch()){
6993 if(!player[i].wasCrouch()){
6994 player[i].currentanimation=player[i].getCrouch();
6995 player[i].currentframe=0;
6998 player[i].targetanimation=player[i].getIdle();
6999 player[i].targetframe=0;
7000 player[i].transspeed=10;
7003 if(player[i].targetanimation==sneakanim){
7004 player[i].targetanimation=player[i].getIdle();
7006 player[i].targetframe=0;
7007 player[i].transspeed=10;
7010 if(player[i].forwardkeydown){
7011 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7012 if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7013 else player[i].targetanimation=player[i].getRun();
7015 player[i].targetframe=0;
7017 if(player[i].isCrouch()){
7018 player[i].targetanimation=sneakanim;
7019 if(player[i].wasCrouch())player[i].target=0;
7020 player[i].targetframe=0;
7022 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7023 player[i].targetanimation=climbanim;
7025 player[i].targetframe=1;
7026 player[i].jumpclimb=1;
7028 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7029 player[i].velocity+=absflatfacing*5*multiplier;
7031 player[i].forwardstogglekeydown=1;
7034 if (player[i].rightkeydown){
7035 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7036 player[i].targetanimation=player[i].getRun();
7038 player[i].targetframe=0;
7040 if(player[i].isCrouch()){
7041 player[i].targetanimation=sneakanim;
7042 if(player[i].wasCrouch()) player[i].target=0;
7043 player[i].targetframe=0;
7045 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7046 player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7048 player[i].targetrotation-=90;
7049 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7050 if(player[i].backkeydown)player[i].targetrotation-=45;
7053 if ( player[i].leftkeydown){
7054 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7055 player[i].targetanimation=player[i].getRun();
7057 player[i].targetframe=0;
7059 if(player[i].isCrouch()){
7060 player[i].targetanimation=sneakanim;
7061 if(player[i].wasCrouch())player[i].target=0;
7062 player[i].targetframe=0;
7064 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7065 player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7067 player[i].targetrotation+=90;
7068 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7069 if(player[i].backkeydown)player[i].targetrotation+=45;
7072 if(player[i].backkeydown){
7073 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7074 player[i].targetanimation=player[i].getRun();
7076 player[i].targetframe=0;
7078 if(player[i].isCrouch()){
7079 player[i].targetanimation=sneakanim;
7080 if(player[i].wasCrouch())player[i].target=0;
7081 player[i].targetframe=0;
7083 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7084 player[i].velocity-=absflatfacing*5*multiplier;
7086 if(player[i].targetanimation==hanganim){
7087 player[i].currentanimation=jumpdownanim;
7088 player[i].targetanimation=jumpdownanim;
7090 player[i].currentframe=0;
7091 player[i].targetframe=1;
7092 player[i].velocity=0;
7093 player[i].velocity.y+=gravity;
7094 player[i].coords.y-=1.4;
7095 player[i].grabdelay=1;
7097 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7098 player[i].targetrotation+=180;
7101 if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7102 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7103 player[i].jumpstart=0;
7104 player[i].targetanimation=jumpupanim;
7106 player[i].targetframe=0;
7107 player[i].rotation=player[i].targetrotation;
7108 player[i].transspeed=20;
7109 player[i].FootLand(0,1);
7110 player[i].FootLand(1,1);
7114 flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7116 if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7117 if(!movekey)player[i].velocity=0;
7122 for(j=0;j<numplayers;j++){
7123 if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7124 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7125 if(target>=0)target=-1;
7130 if(target>=0)player[i].velocity.y=1;
7131 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7132 player[i].velocity.y=7;
7133 player[i].crouchtogglekeydown=1;
7135 else player[i].velocity.y=5;
7137 if(mousejump&&i==0&&debugmode){
7138 if(!player[i].isLanding())player[i].tempdeltav=deltav;
7139 if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7142 player[i].coords.y+=.2;
7143 player[i].jumppower-=1;
7146 emit_sound_at(whooshsound, player[i].coords, 128.);
7148 emit_sound_at(jumpsound, player[i].coords, 128.);
7150 if((player[i].isIdle())&&player[i].jumppower>1){
7151 player[i].targetanimation=player[i].getLanding();
7152 player[i].landhard=0;
7154 player[i].targetframe=2;
7155 player[i].jumpstart=1;
7156 player[i].tempdeltav=deltav;
7158 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7159 if(player[i].jumppower>multiplier*6){
7160 player[i].velocity.y+=multiplier*6;
7161 player[i].jumppower-=multiplier*6;
7163 if(player[i].jumppower<=multiplier*6){
7164 player[i].velocity.y+=player[i].jumppower;
7165 player[i].jumppower=0;
7168 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7172 if(player[i].isRun()||player[i].targetanimation==walkanim){
7173 player[i].targetanimation=player[i].getStop();
7175 player[i].targetframe=0;
7177 if(player[i].targetanimation==sneakanim){
7178 player[i].targetanimation=player[i].getCrouch();
7179 if(player[i].currentanimation==sneakanim)player[i].target=0;
7180 player[i].targetframe=0;
7183 if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7184 player[i].targetanimation=player[i].getStop();
7186 player[i].targetframe=0;
7188 if(player[i].isRun()&&(player[i].aitype==passivetype)){
7189 player[i].targetanimation=player[i].getStop();
7191 player[i].targetframe=0;
7195 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7199 for(k=0;k<numplayers;k++){
7200 if(abs(player[k].rotation-player[k].targetrotation)>180){
7201 if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7202 else player[k].rotation+=360;
7205 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7206 player[k].targetanimation=player[k].getStop();
7207 player[k].targetframe=0;
7211 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7212 player[k].targettilt=0;
7214 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7215 player[k].targettilt=0;
7216 if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7217 player[k].jumppower+=multiplier*7;
7218 if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7219 //*(1-(player[k].damage/player[k].damagetolerance))
7220 if(player[k].jumppower>5)player[k].jumppower=5;
7223 if(player[k].isRun()){
7224 player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7227 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7228 else if(player[k].tilt>player[k].targettilt){
7229 player[k].tilt-=multiplier*150;
7231 else if(player[k].tilt<player[k].targettilt){
7232 player[k].tilt+=multiplier*150;
7235 player[k].grabdelay-=multiplier;
7238 for(k=0;k<numplayers;k++){
7239 player[k].DoAnimations();
7240 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7241 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7246 for(j=numenvsounds-1;j>=0;j--){
7247 envsoundlife[j]-=multiplier;
7248 if(envsoundlife[j]<0){
7250 envsoundlife[j]=envsoundlife[numenvsounds];
7251 envsound[j]=envsound[numenvsounds];
7254 if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7255 else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7257 if(tutoriallevel==1){
7274 if(tutorialstage>=51)
7275 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7276 OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7277 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7279 emit_stream_np(stream_music3);
7288 if(tutorialstage<51)
7289 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7290 emit_sound_at(fireendsound, player[0].coords);
7292 player[0].coords=(oldtemp+oldtemp2)/2;
7296 if(tutorialstage>=14&&tutorialstage<50)
7297 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7298 emit_sound_at(fireendsound, player[1].coords);
7300 for(int i=0;i<player[1].skeleton.num_joints;i++){
7302 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7303 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7304 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7305 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7306 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7310 player[1].coords=(oldtemp+oldtemp2)/2;
7311 for(int i=0;i<player[1].skeleton.num_joints;i++){
7312 player[1].skeleton.joints[i].velocity=0;
7314 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7315 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7316 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7317 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7318 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7326 static float gLoc[3];
7330 static float vel[3];
7331 vel[0]=(viewer.x-oldviewer.x)/multiplier;
7332 vel[1]=(viewer.y-oldviewer.y)/multiplier;
7333 vel[2]=(viewer.z-oldviewer.z)/multiplier;
7335 //Set orientation with forward and up vectors
7336 static XYZ upvector;
7340 upvector=DoRotation(upvector,-rotation2+90,0,0);
7341 upvector=DoRotation(upvector,0,0-rotation,0);
7346 facing=DoRotation(facing,-rotation2,0,0);
7347 facing=DoRotation(facing,0,0-rotation,0);
7350 static float ori[6];
7354 ori[3] = -upvector.x;
7355 ori[4] = upvector.y;
7356 ori[5] = -upvector.z;
7358 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7365 if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7367 freezetogglekeydown=1;
7371 void Game::TickOnce(){
7373 rotation+=multiplier*5;
7375 if(directing||indialogue==-1) {
7376 rotation+=deltah*.7;
7377 if(!invertmouse)rotation2+=deltav*.7;
7378 if(invertmouse)rotation2-=deltav*.7;
7379 if(rotation2>90)rotation2=90;
7380 if(rotation2<-70)rotation2=-70;
7384 void Game::TickOnceAfter(){
7385 static XYZ colviewer;
7386 static XYZ coltarget;
7389 static float brotate;
7392 static float changedelay;
7393 static bool alldead;
7394 static float unseendelay;
7395 static float cameraspeed;
7399 if(environment==snowyenvironment)music1=stream_music1snow;
7400 if(environment==grassyenvironment)music1=stream_music1grass;
7401 if(environment==desertenvironment)music1=stream_music1desert;
7406 for(i=0;i<numplayers;i++){
7407 if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7408 musictype=stream_music2;
7412 if(player[0].dead)musictype=stream_music3;
7415 if(musictype==stream_music2){
7419 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7420 unseendelay-=multiplier;
7422 musictype=stream_music2;
7428 musictype=stream_music3;
7436 if(musictype!=oldmusictype&&musictype==stream_music2){
7437 emit_sound_np(alarmsound);
7441 musicselected=musictype;
7443 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7444 else musicvolume[0]-=multiplier*450;
7445 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7446 else musicvolume[1]-=multiplier*450;
7447 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7448 else musicvolume[2]-=multiplier*450;
7451 if(musicvolume[i]<0)musicvolume[i]=0;
7452 if(musicvolume[i]>512)musicvolume[i]=512;
7455 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7458 if(musicvolume[0]>0&&oldmusicvolume[0]<=0)
7459 emit_stream_np(music1, musicvolume[0]);
7460 if(musicvolume[1]>0&&oldmusicvolume[1]<=0)
7461 emit_stream_np(stream_music2, musicvolume[1]);
7462 if(musicvolume[2]>0&&oldmusicvolume[2]<=0)
7463 emit_stream_np(stream_music3, musicvolume[2]);
7464 if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7465 pause_sound(music1);
7467 if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7468 pause_sound(stream_music2);
7470 if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7471 pause_sound(stream_music3);
7474 if(musicvolume[0]!=oldmusicvolume[0]){
7475 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7477 if(musicvolume[1]!=oldmusicvolume[1]){
7478 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7480 if(musicvolume[2]!=oldmusicvolume[2]){
7481 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7485 oldmusicvolume[i]=musicvolume[i];
7488 pause_sound(music1);
7489 pause_sound(stream_music2);
7490 pause_sound(stream_music3);
7493 oldmusicvolume[i]=0;
7499 for(i=0;i<numhotspots;i++){
7500 if(hotspottype[i]>10&&hotspottype[i]<20){
7501 if(player[hotspottype[i]-10].dead==0){
7504 else if(killhotspot==2)
7508 if(killhotspot==2)killhotspot=0;
7512 for(i=0;i<numhotspots;i++){
7513 if(hotspottype[i]==-1){
7514 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7520 for(i=1;i<numplayers;i++){
7521 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7523 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7525 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7526 if(player[0].dead&&changedelay<=0){
7528 targetlevel=whichlevel;
7531 for(i=1;i<numplayers;i++){
7532 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7536 if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7538 targetlevel=whichlevel+1;
7539 if(targetlevel>numchallengelevels-1)targetlevel=0;
7541 if(winhotspot||windialogue){
7543 targetlevel=whichlevel+1;
7544 if(targetlevel>numchallengelevels-1)targetlevel=0;
7550 targetlevel=whichlevel+1;
7551 if(targetlevel>numchallengelevels-1)targetlevel=0;
7554 if(changedelay>0&&!player[0].dead&&!won){
7555 //high scores, awards, win
7557 accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
7562 accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
7578 if(!editorenabled&&gameon&&!mainmenu){
7579 if(changedelay!=-999)changedelay-=multiplier/7;
7580 if(player[0].dead)targetlevel=whichlevel;
7581 if(loading==2&&!campaign){
7584 fireSound(firestartsound);
7586 if(!player[0].dead&&targetlevel!=whichlevel){
7587 startbonustotal=bonustotal;
7589 if(player[0].dead) Loadlevel(whichlevel);
7590 else Loadlevel(targetlevel);
7596 if(loading==2&&targetlevel==whichlevel){
7600 fireSound(firestartsound);
7616 strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
7623 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
7624 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
7626 if(whichlevel!=-2&&!loading&&!player[0].dead){
7630 if(player[0].dead)loading=1;
7636 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
7637 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
7641 else if(mainmenu==0&&winfreeze){
7642 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
7644 else stealthloading=0;
7646 if(!stealthloading){
7647 float gLoc[3]={0,0,0};
7648 float vel[3]={0,0,0};
7649 fireSound(firestartsound);
7656 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
7657 ipstream.ignore(256,':');
7658 ipstream >> campaignnumlevels;
7659 for(i=0;i<campaignnumlevels;i++){
7660 ipstream.ignore(256,':');
7661 ipstream.ignore(256,':');
7662 ipstream.ignore(256,' ');
7663 ipstream >> campaignmapname[i];
7664 ipstream.ignore(256,':');
7665 ipstream >> campaigndescription[i];
7667 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
7669 ipstream.ignore(256,':');
7670 ipstream >> campaignchoosenext[i];
7671 ipstream.ignore(256,':');
7672 ipstream >> campaignnumnext[i];
7673 for(j=0;j<campaignnumnext[i];j++){
7674 ipstream.ignore(256,':');
7675 ipstream >> campaignnextlevel[i][j];
7676 campaignnextlevel[i][j]-=1;
7678 ipstream.ignore(256,':');
7679 ipstream >> campaignlocationx[i];
7680 ipstream.ignore(256,':');
7681 ipstream >> campaignlocationy[i];
7685 for(i=0;i<campaignnumlevels;i++){
7687 levelhighlight[i]=0;
7691 for(i=0;i<campaignnumlevels;i++){
7693 levelhighlight[i]=0;
7698 for(i=0;i<accountactive->getCampaignChoicesMade();i++){
7699 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
7700 levelvisible[levelorder[i+1]]=1;
7702 int whichlevelstart;
7703 whichlevelstart=accountactive->getCampaignChoicesMade()-1;
7704 if(whichlevelstart<0){
7705 campaignchoicenum=1;
7706 campaignchoicewhich[0]=0;
7710 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
7711 for(i=0;i<campaignchoicenum;i++){
7712 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
7713 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7714 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
7721 //if(firstload)TickOnceAfter();
7722 if(!firstload)LoadStuff();
7739 strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
7747 pause_sound(stream_music3);
7752 if(loading==3)loading=0;
7756 oldmusictype=musictype;
7762 facing=DoRotation(facing,-rotation2,0,0);
7763 facing=DoRotation(facing,0,0-rotation,0);
7764 viewerfacing=facing;
7768 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7769 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
7771 if(player[0].skeleton.free){
7772 for(i=0;i<player[0].skeleton.num_joints;i++){
7773 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
7774 target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
7778 if(player[0].skeleton.free!=2&&!autocam){
7780 if(findLengthfast(&player[0].velocity)>400){
7781 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7783 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7784 coltarget=target-cameraloc;
7785 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7787 Normalise(&coltarget);
7788 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7789 else cameraloc=cameraloc+coltarget*multiplier*8;
7791 if(editorenabled)cameraloc=target;
7792 cameradist+=multiplier*5;
7793 if(cameradist>2.3)cameradist=2.3;
7794 viewer=cameraloc-facing*cameradist;
7796 coltarget=cameraloc;
7797 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7798 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7799 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7800 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7802 coltarget=cameraloc;
7803 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7805 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7806 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7807 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7809 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7813 cameradist=findDistance(&viewer,&target);
7814 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7815 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7817 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7818 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7821 if(player[0].skeleton.free!=2&&autocam){
7823 if(findLengthfast(&player[0].velocity)>400){
7824 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
7826 if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
7827 cameradist+=multiplier*5;
7828 if(cameradist>3.3)cameradist=3.3;
7829 coltarget=target-cameraloc;
7830 if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
7831 else if(findLengthfast(&coltarget)>1)
7833 Normalise(&coltarget);
7834 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
7835 else cameraloc=cameraloc+coltarget*multiplier*8;
7837 if(editorenabled)cameraloc=target;
7840 coltarget=cameraloc;
7841 objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
7842 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7843 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7844 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7846 coltarget=cameraloc;
7847 if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
7849 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
7850 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
7851 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
7853 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
7857 cameradist=findDistance(&viewer,&target);
7858 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
7859 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
7861 if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
7862 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
7865 if(camerashake>.8)camerashake=.8;
7866 //if(woozy>10)woozy=10;
7867 //woozy+=multiplier;
7869 if(player[0].dead)camerashake=0;
7870 if(player[0].dead)woozy=0;
7871 camerashake-=multiplier*2;
7872 blackout-=multiplier*2;
7873 //if(player[0].isCrouch())woozy-=multiplier*8;
7874 if(camerashake<0)camerashake=0;
7875 if(blackout<0)blackout=0;
7876 //if(woozy<0)woozy=0;
7878 viewer.x+=(float)(Random()%100)*.0005*camerashake;
7879 viewer.y+=(float)(Random()%100)*.0005*camerashake;
7880 viewer.z+=(float)(Random()%100)*.0005*camerashake;