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[lugaru.git] / Source / GameTick.cpp
1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22 #if PLATFORM_UNIX
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include <unistd.h>
26 #else
27 #include <direct.h>
28 #endif
29
30 #include <ctime>
31 #include "Game.h"
32
33 using namespace std;
34
35 extern float multiplier;
36 extern XYZ viewer;
37 extern int environment;
38 extern float texscale;
39 extern Terrain terrain;
40 extern FSOUND_SAMPLE    *samp[100];
41 extern int channels[100];
42 extern Sprites sprites;
43 extern int kTextureSize;
44 extern float screenwidth,screenheight;
45 extern float gravity;
46 extern int detail;
47 extern float texdetail;
48 extern Objects objects;
49 extern int slomo;
50 extern float slomodelay;
51 extern bool floatjump;
52 extern float volume;
53 extern Animation animation[animation_count];
54 extern Light light;
55 extern float texdetail;
56 extern GLubyte bloodText[512*512*3];
57 extern GLubyte wolfbloodText[512*512*3];
58 extern float terraindetail;
59 extern float camerashake;
60 extern float woozy;
61 extern float blackout;
62 extern bool cellophane;
63 extern bool musictoggle;
64 extern int difficulty;
65 extern Weapons weapons;
66 extern Person player[maxplayers];
67 extern int numplayers;
68 extern int bloodtoggle;
69 extern bool invertmouse;
70 extern float windvar;
71 extern float precipdelay;
72 extern XYZ viewerfacing;
73 extern bool ambientsound;
74 extern bool mousejump;
75 extern float viewdistance;
76 extern bool freeze;
77 extern bool autoslomo;
78 extern int newnetmessages;
79 extern char netmessages[256];
80 extern bool keyboardfrozen;
81 extern int netdatanew;
82 extern bool loadingstuff;
83 extern char mapname[256];
84 extern XYZ windvector;
85 extern bool buttons[3];
86 extern bool debugmode;
87 static int music1;
88 extern int mainmenu;
89 extern int oldmainmenu;
90 extern bool visibleloading;
91 extern int loadscreencolor;
92 extern float flashamount,flashr,flashg,flashb;
93 extern int flashdelay;
94 extern XYZ envsound[30];
95 extern float envsoundvol[30];
96 extern int numenvsounds;
97 extern float envsoundlife[30];
98 extern float usermousesensitivity;
99 extern bool ismotionblur;
100 extern bool foliage;
101 extern bool trilinear;
102 extern bool damageeffects;
103 extern bool showpoints;
104 extern bool texttoggle;
105 extern bool alwaysblur;
106 extern float gamespeed;
107 extern bool decals;
108 extern bool vblsync;
109 extern bool immediate;
110 extern bool velocityblur;
111 extern int bonus;
112 extern int oldbonus;
113 extern float bonusvalue;
114 extern float bonustotal;
115 extern float bonustime;
116 extern float startbonustotal;
117 extern float tintr,tintg,tintb;
118 extern float bonusnum[100];
119 extern bool skyboxtexture;
120 extern float skyboxr;
121 extern float skyboxg;
122 extern float skyboxb;
123 extern float skyboxlightr;
124 extern float skyboxlightg;
125 extern float skyboxlightb;
126 extern float fadestart;
127 extern float slomospeed;
128 extern float slomofreq;
129 extern int tutoriallevel;
130 extern float smoketex;
131 extern float tutorialstagetime;
132 extern int tutorialstage;
133 extern float tutorialmaxtime;
134 extern float tutorialsuccess;
135 extern bool againbonus;
136 extern bool reversaltrain;
137 extern bool canattack;
138 extern bool cananger;
139 extern float damagedealt;
140 extern float damagetaken;
141 extern int maptype;
142 extern int editoractive;
143 extern int editorpathtype;
144 extern bool oldbuttons[3];
145
146 extern float hostiletime;
147
148 extern bool gamestarted;
149
150 extern int numhotspots;
151 extern int winhotspot;
152 extern int windialogue;
153 extern int killhotspot;
154 extern XYZ hotspot[40];
155 extern int hotspottype[40];
156 extern float hotspotsize[40];
157 extern char hotspottext[40][256];
158 extern int currenthotspot;
159
160 extern int kBitsPerPixel;
161 extern int hostile;
162
163 extern int numaccounts;
164 extern int accountactive;
165 extern int accountdifficulty[10];
166 extern int accountprogress[10];
167 extern float accountpoints[10];
168 extern float accounthighscore[10][50];
169 extern float accountfasttime[10][50];
170 extern bool accountunlocked[10][60];
171 extern char accountname[10][256];
172
173 extern bool stillloading;
174 extern bool winfreeze;
175
176 extern int numfalls;
177 extern int numflipfail;
178 extern int numseen;
179 extern int numstaffattack;
180 extern int numswordattack;
181 extern int numknifeattack;
182 extern int numunarmedattack;
183 extern int numescaped;
184 extern int numflipped;
185 extern int numwallflipped;
186 extern int numthrowkill;
187 extern int numafterkill;
188 extern int numreversals;
189 extern int numattacks;
190 extern int maxalarmed;
191 extern int numresponded;
192
193 extern int numdialogues;
194 extern int numdialogueboxes[max_dialogues];
195 extern int dialoguetype[max_dialogues];
196 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
197 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
198 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
199 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
200 extern char dialoguename[max_dialogues][max_dialoguelength][64];
201 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
202 extern XYZ participantlocation[max_dialogues][10];
203 extern int participantfocus[max_dialogues][max_dialoguelength];
204 extern int participantaction[max_dialogues][max_dialoguelength];
205 extern float participantrotation[max_dialogues][10];
206 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
207 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
208 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
209 extern int indialogue;
210 extern int whichdialogue;
211 extern int directing;
212 extern float dialoguetime;
213 extern int dialoguegonethrough[20];
214
215 extern bool campaign;
216
217 extern float oldgamespeed;
218
219 extern float accountcampaignhighscore[10];
220 extern float accountcampaignfasttime[10];
221 extern float accountcampaignscore[10];
222 extern float accountcampaigntime[10];
223
224 extern int accountcampaignchoicesmade[10];
225 extern int accountcampaignchoices[10][5000];
226 /********************> Tick() <*****/
227 extern FSOUND_STREAM * strm[20];
228 extern "C"      void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
229 extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
230
231 extern void ScreenShot(const char * fname);
232 void Screenshot (void)
233 {
234         char temp[1024];
235         time_t  t = time(NULL);
236         struct  tm *tme = localtime(&t);
237         sprintf(temp, "Screenshots\\Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
238
239         mkdir("Screenshots", S_IRWXU);
240         ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
241
242         /*FSSpec                                MAC_file;
243         GraphicsExportComponent         QT_exporter;
244         OSErr                           MAC_error_code;
245         CGrafPtr                        MAC_currentPort;
246         GDHandle                        MAC_currentDevice;
247         unsigned char*          MAC_pixels;
248         Rect                            MAC_picture_rectangle;
249         GWorldPtr                       MAC_offscreen_graphics_port;
250
251         static int numscreenshots=0;
252
253         // Make an FSSpec
254         static char buf[256];
255         if(numscreenshots==0){
256         buf[0]=26;
257         buf[1]=':';
258         buf[2]='S';
259         buf[3]='c';
260         buf[4]='r';
261         buf[5]='e';
262         buf[6]='e';
263         buf[7]='n';
264         buf[8]='s';
265         buf[9]='h';
266         buf[10]='o';
267         buf[11]='t';
268         buf[12]='s';
269         buf[13]=':';
270         buf[14]='S';
271         buf[15]='c';
272         buf[16]='r';
273         buf[17]='e';
274         buf[18]='e';
275         buf[19]='n';
276         buf[20]='s';
277         buf[21]='h';
278         buf[22]='o';
279         buf[23]='t';
280         buf[24]='0';
281         buf[25]='0';
282         buf[26]='0';
283         }
284
285         FInfo *fndrInfo;
286         FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
287         while(!FSpGetFInfo (&MAC_file, fndrInfo)){
288         FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
289         if(!FSpGetFInfo (&MAC_file, fndrInfo)){
290         numscreenshots++;
291         buf[26]++;
292         if(buf[26]==':'){
293         buf[26]='0';
294         buf[25]++;
295         if(buf[25]==':'){
296         buf[25]='0';
297         buf[24]++;
298         if(buf[24]==':'){
299         buf[24]='9';
300         buf[25]='9';
301         buf[26]='9';
302         }
303         }
304         }
305         }
306         }
307
308
309         // Get the GWorld
310         GWorldPtr                       MAC_gWorld = (CGrafPtr) FrontWindow();
311         //assert(MAC_gWorld != NULL);
312
313         // Allocate memory for loading image
314         MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
315         if (MAC_pixels == NULL) {
316         //UTIL_Error("Could not create Texture data.");
317         return;
318         }
319
320         // Get GWorld
321         ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);      
322
323         // Make a picture Rectangle
324         MAC_picture_rectangle.left = 0;
325         MAC_picture_rectangle.right = screenwidth;
326         MAC_picture_rectangle.top = 0;
327         MAC_picture_rectangle.bottom = screenheight;    
328
329         // Create new offscreen GWorld
330         MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
331         if (MAC_error_code)     {
332         ::SetGWorld(MAC_currentPort, MAC_currentDevice);        
333         delete MAC_pixels;
334         //UTIL_Error("Could not create offscreen GWorld. ");
335         return;
336
337         }
338
339         // Copy OpenGL Context to new GWorld
340         glReadBuffer(GL_FRONT); 
341         glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
342
343         // Swizzle texture
344         for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
345         unsigned char temp = MAC_pixels[byte+0];
346         MAC_pixels[byte+0] = MAC_pixels[byte+3];
347         MAC_pixels[byte+3] = MAC_pixels[byte+2];
348         MAC_pixels[byte+2] = MAC_pixels[byte+1];
349         MAC_pixels[byte+1] = temp;
350         }
351
352         // Flip the image  :(   This could probably be optimized
353         int vert;
354         int src_index;
355         int dst_index;
356         unsigned char temp;
357         for (int horz = 0; horz < screenwidth; ++horz)
358         for (vert = 0; vert < screenheight / 2; ++vert) {               
359         src_index = (screenwidth * vert + horz) * 4;
360         dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
361
362         temp=MAC_pixels[src_index+0];
363         MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
364         MAC_pixels[dst_index+0]=temp;
365
366         temp=MAC_pixels[src_index+1];
367         MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
368         MAC_pixels[dst_index+1]=temp;
369
370         temp=MAC_pixels[src_index+2];
371         MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
372         MAC_pixels[dst_index+2]=temp;
373
374         temp=MAC_pixels[src_index+3];
375         MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
376         MAC_pixels[dst_index+3]=temp;
377         }
378
379
380
381         // Export the Gworld
382         MAC_error_code =  OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
383         if (MAC_error_code) {
384         //UTIL_Warning("Unable to export screenshot."); 
385         ::SetGWorld(MAC_currentPort, MAC_currentDevice);        
386         ::DisposeGWorld(MAC_offscreen_graphics_port);
387         delete MAC_pixels;
388         return;
389         }                                                                                               
390
391         MAC_error_code =  GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
392         if (MAC_error_code) {
393         ::CloseComponent(QT_exporter);
394         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
395         ::DisposeGWorld(MAC_offscreen_graphics_port);
396         delete MAC_pixels;
397         //UTIL_Warning("Unable to export screenshot.");
398         return;
399         }                                                               
400
401         MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
402         if (MAC_error_code) {
403         ::CloseComponent(QT_exporter);
404         ::SetGWorld(MAC_currentPort, MAC_currentDevice);        
405         ::DisposeGWorld(MAC_offscreen_graphics_port);
406         delete MAC_pixels;
407         //UTIL_Warning("Unable to export screenshot.");
408         return;
409         }                                                       
410
411         MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
412         if (MAC_error_code) {
413         ::CloseComponent(QT_exporter);
414         ::SetGWorld(MAC_currentPort, MAC_currentDevice);                        
415         ::DisposeGWorld(MAC_offscreen_graphics_port);
416         delete MAC_pixels;
417         //UTIL_Warning("Unable to export screenshot.");
418         return;
419         }                                               
420
421         ::CloseComponent(QT_exporter);
422         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
423         ::DisposeGWorld(MAC_offscreen_graphics_port);
424
425         delete MAC_pixels;*/
426 }
427
428
429
430 void    Game::SetUpLighting(){
431         if(environment==snowyenvironment){
432                 light.color[0]=.65;
433                 light.color[1]=.65;
434                 light.color[2]=.7;
435                 light.ambient[0]=.4;
436                 light.ambient[1]=.4;
437                 light.ambient[2]=.44;           
438         }
439         if(environment==desertenvironment){
440                 light.color[0]=.95;
441                 light.color[1]=.95;
442                 light.color[2]=.95;
443                 light.ambient[0]=.4;
444                 light.ambient[1]=.35;
445                 light.ambient[2]=.3;            
446         }
447
448         if(environment==grassyenvironment){
449                 light.color[0]=.95;
450                 light.color[1]=.95;
451                 light.color[2]=1;
452                 light.ambient[0]=.4;
453                 light.ambient[1]=.4;
454                 light.ambient[2]=.44;           
455         }
456         if(!skyboxtexture){
457                 light.color[0]=1;
458                 light.color[1]=1;
459                 light.color[2]=1;
460                 light.ambient[0]=.4;
461                 light.ambient[1]=.4;
462                 light.ambient[2]=.4;    
463         }
464         float average;
465         average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
466         light.color[0]*=(skyboxlightr+average)/2;
467         light.color[1]*=(skyboxlightg+average)/2;
468         light.color[2]*=(skyboxlightb+average)/2;
469         light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
470         light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
471         light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;   
472         /*
473         light.ambient[0]=0;
474         light.ambient[1]=0;
475         light.ambient[2]=0;     */
476 }
477
478 int Game::findPathDist(int start,int end){
479         int i,j,k,smallestcount,count,connected;
480         int last,last2,last3,last4;
481         int closest;
482
483         smallestcount=1000;
484         for(i=0;i<50;i++){
485                 count=0;
486                 last=start;
487                 last2=-1;
488                 last3=-1;
489                 last4=-1;
490                 while(last!=end&&count<30){
491                         closest=-1;
492                         for(j=0;j<numpathpoints;j++){
493                                 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
494                                 {
495                                         connected=0;
496                                         if(numpathpointconnect[j])
497                                                 for(k=0;k<numpathpointconnect[j];k++){
498                                                         if(pathpointconnect[j][k]==last)connected=1;
499                                                 }
500                                                 if(!connected)
501                                                         if(numpathpointconnect[last])
502                                                                 for(k=0;k<numpathpointconnect[last];k++){
503                                                                         if(pathpointconnect[last][k]==j)connected=1;
504                                                                 }
505                                                                 if(connected)
506                                                                         if(closest==-1||Random()%2==0){
507                                                                                 closest=j;
508                                                                         }
509                                 }
510                         }
511                         last4=last3;
512                         last3=last2;
513                         last2=last;
514                         last=closest;
515                         count++;
516                 }
517                 if(count<smallestcount)smallestcount=count;
518         }
519         return smallestcount;
520 }
521
522 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
523         static XYZ colpoint,colviewer,coltarget;
524         static float minx,minz,maxx,maxz,miny,maxy;
525         static int i;
526
527         //startpoint.y+=.7;
528         //endpoint.y+=.7;
529         //startpoint.y-=.1;
530         //endpoint.y-=.1;
531
532         minx=startpoint.x;
533         if(minx>endpoint.x)minx=endpoint.x;
534         miny=startpoint.y;
535         if(miny>endpoint.y)miny=endpoint.y;
536         minz=startpoint.z;
537         if(minz>endpoint.z)minz=endpoint.z;
538
539         maxx=startpoint.x;
540         if(maxx<endpoint.x)maxx=endpoint.x;
541         maxy=startpoint.y;
542         if(maxy<endpoint.y)maxy=endpoint.y;
543         maxz=startpoint.z;
544         if(maxz<endpoint.z)maxz=endpoint.z;
545
546         minx-=1;
547         miny-=1;
548         minz-=1;
549         maxx+=1;
550         maxy+=1;
551         maxz+=1;
552
553         for(i=0;i<objects.numobjects;i++){
554                 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
555                         if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
556                                 colviewer=startpoint;
557                                 coltarget=endpoint;
558                                 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;  
559                         }
560                 }
561         }
562
563         //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
564
565         return -1;
566 }
567
568 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
569         static XYZ colpoint,colviewer,coltarget;
570         static float minx,minz,maxx,maxz,miny,maxy;
571         static int i;
572
573         //startpoint.y+=.7;
574         //endpoint.y+=.7;
575         //startpoint.y-=.1;
576         //endpoint.y-=.1;
577
578         minx=startpoint.x;
579         if(minx>endpoint.x)minx=endpoint.x;
580         miny=startpoint.y;
581         if(miny>endpoint.y)miny=endpoint.y;
582         minz=startpoint.z;
583         if(minz>endpoint.z)minz=endpoint.z;
584
585         maxx=startpoint.x;
586         if(maxx<endpoint.x)maxx=endpoint.x;
587         maxy=startpoint.y;
588         if(maxy<endpoint.y)maxy=endpoint.y;
589         maxz=startpoint.z;
590         if(maxz<endpoint.z)maxz=endpoint.z;
591
592         minx-=1;
593         miny-=1;
594         minz-=1;
595         maxx+=1;
596         maxy+=1;
597         maxz+=1;
598
599         if(what!=1000){
600                 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
601                         if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
602                                 colviewer=startpoint;
603                                 coltarget=endpoint;
604                                 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i; 
605                         }
606                 }
607         }
608
609         if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
610
611         return -1;
612 }
613
614 void    Game::Setenvironment(int which)
615 {
616         LOGFUNC;
617
618         LOG(" Setting environment...");
619
620         float temptexdetail;
621         environment=which;
622 /*
623         FSOUND_SetPaused(channels[music1snow], TRUE);
624         FSOUND_SetPaused(channels[music1grass], TRUE);
625         FSOUND_SetPaused(channels[music1desert], TRUE);
626         FSOUND_SetPaused(channels[wind], TRUE);
627         FSOUND_SetPaused(channels[desertambient], TRUE);
628 */
629         FSOUND_SetPaused(channels[stream_music1snow], TRUE);
630         FSOUND_SetPaused(channels[stream_music1grass], TRUE);
631         FSOUND_SetPaused(channels[stream_music1desert], TRUE);
632         FSOUND_SetPaused(channels[stream_wind], TRUE);
633         FSOUND_SetPaused(channels[stream_desertambient], TRUE);
634
635
636         if(environment==snowyenvironment){
637                 windvector=0;
638                 windvector.z=3;
639                 if(ambientsound){
640                         //PlaySoundEx( wind, samp[wind], NULL, TRUE);
641                         PlayStreamEx(stream_wind, strm[stream_wind], 0, TRUE);
642                         FSOUND_SetPaused(channels[stream_wind], FALSE);
643                         FSOUND_SetVolume(channels[stream_wind], 256);
644                 }
645
646                 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
647                 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
648                 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
649                 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
650
651                 FSOUND_Sample_Free(samp[footstepsound]);
652                 FSOUND_Sample_Free(samp[footstepsound2]);
653                 FSOUND_Sample_Free(samp[footstepsound3]);
654                 FSOUND_Sample_Free(samp[footstepsound4]);
655                 samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0, 0);
656                 samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0, 0);
657                 samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone1.ogg", FSOUND_HW3D, 0, 0);
658                 samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone2.ogg", FSOUND_HW3D, 0, 0);
659                 FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);    
660                 FSOUND_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);   
661                 FSOUND_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);   
662                 FSOUND_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);   
663
664                 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
665
666                 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
667
668                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
669
670
671
672
673                 temptexdetail=texdetail;
674                 if(texdetail>1)texdetail=4;
675                 skybox.load(    ":Data:Textures:Skybox(snow):Front.jpg",
676                         ":Data:Textures:Skybox(snow):Left.jpg",
677                         ":Data:Textures:Skybox(snow):Back.jpg",
678                         ":Data:Textures:Skybox(snow):Right.jpg",
679                         ":Data:Textures:Skybox(snow):Up.jpg",
680                         ":Data:Textures:Skybox(snow):Down.jpg",
681                         ":Data:Textures:Skybox(snow):Cloud.jpg",
682                         ":Data:Textures:Skybox(snow):Reflect.jpg");
683
684
685
686
687                 texdetail=temptexdetail;
688         }
689         if(environment==desertenvironment){
690                 windvector=0;
691                 windvector.z=2;
692                 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
693                 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
694                 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
695                 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
696
697
698                 if(ambientsound){
699                         //PlaySoundEx( desertambient, samp[desertambient], NULL, TRUE);
700                         PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, TRUE);
701                         FSOUND_SetPaused(channels[stream_desertambient], FALSE);
702                         FSOUND_SetVolume(channels[stream_desertambient], 256);
703                 }
704
705                 FSOUND_Sample_Free(samp[footstepsound]);
706                 FSOUND_Sample_Free(samp[footstepsound2]);
707                 FSOUND_Sample_Free(samp[footstepsound3]);
708                 FSOUND_Sample_Free(samp[footstepsound4]);
709                 samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0, 0);
710                 samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0, 0);
711                 samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0, 0);
712                 samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0, 0);
713                 FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);    
714                 FSOUND_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);   
715                 FSOUND_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);   
716                 FSOUND_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);   
717
718                 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
719
720                 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
721
722                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
723
724
725
726                 temptexdetail=texdetail;
727                 if(texdetail>1)texdetail=4;
728                 skybox.load(    ":Data:Textures:Skybox(sand):Front.jpg",
729                         ":Data:Textures:Skybox(sand):Left.jpg",
730                         ":Data:Textures:Skybox(sand):Back.jpg",
731                         ":Data:Textures:Skybox(sand):Right.jpg",
732                         ":Data:Textures:Skybox(sand):Up.jpg",
733                         ":Data:Textures:Skybox(sand):Down.jpg",
734                         ":Data:Textures:Skybox(sand):Cloud.jpg",
735                         ":Data:Textures:Skybox(sand):Reflect.jpg");
736
737
738
739
740                 texdetail=temptexdetail;
741         }
742         if(environment==grassyenvironment){
743                 windvector=0;
744                 windvector.z=2;
745                 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
746                 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
747                 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
748                 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
749
750                 if(ambientsound){
751                         PlayStreamEx( stream_wind, strm[stream_wind], NULL, TRUE);
752                         FSOUND_SetPaused(channels[stream_wind], FALSE);
753                         FSOUND_SetVolume(channels[stream_wind], 100);
754                 }
755
756                 FSOUND_Sample_Free(samp[footstepsound]);
757                 FSOUND_Sample_Free(samp[footstepsound2]);
758                 FSOUND_Sample_Free(samp[footstepsound3]);
759                 FSOUND_Sample_Free(samp[footstepsound4]);
760                 samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepgrass1.ogg", FSOUND_HW3D, 0, 0);
761                 samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepgrass2.ogg", FSOUND_HW3D, 0, 0);
762                 samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone1.ogg", FSOUND_HW3D, 0, 0);
763                 samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone2.ogg", FSOUND_HW3D, 0, 0);
764                 FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);    
765                 FSOUND_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);   
766                 FSOUND_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);   
767                 FSOUND_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);   
768
769                 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
770
771                 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
772
773                 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
774
775
776
777                 temptexdetail=texdetail;
778                 if(texdetail>1)texdetail=4;
779                 skybox.load(    ":Data:Textures:Skybox(grass):Front.jpg",
780                         ":Data:Textures:Skybox(grass):Left.jpg",
781                         ":Data:Textures:Skybox(grass):Back.jpg",
782                         ":Data:Textures:Skybox(grass):Right.jpg",
783                         ":Data:Textures:Skybox(grass):Up.jpg",
784                         ":Data:Textures:Skybox(grass):Down.jpg",
785                         ":Data:Textures:Skybox(grass):Cloud.jpg",
786                         ":Data:Textures:Skybox(grass):Reflect.jpg");
787
788
789
790                 texdetail=temptexdetail;
791         }
792         temptexdetail=texdetail;
793         texdetail=1;
794         terrain.load(":Data:Textures:heightmap.png");
795
796         texdetail=temptexdetail;
797 }
798
799
800 void    Game::Loadlevel(int which){
801         stealthloading=0;
802
803         if(which==0)Loadlevel((char *)":Data:Maps:map1");
804         else if(which==1)Loadlevel((char *)":Data:Maps:map2");
805         else if(which==2)Loadlevel((char *)":Data:Maps:map3");
806         else if(which==3)Loadlevel((char *)":Data:Maps:map4");
807         else if(which==4)Loadlevel((char *)":Data:Maps:map5");
808         else if(which==5)Loadlevel((char *)":Data:Maps:map6");
809         else if(which==6)Loadlevel((char *)":Data:Maps:map7");
810         else if(which==7)Loadlevel((char *)":Data:Maps:map8");
811         else if(which==8)Loadlevel((char *)":Data:Maps:map9");
812         else if(which==9)Loadlevel((char *)":Data:Maps:map10");
813         else if(which==10)Loadlevel((char *)":Data:Maps:map11");
814         else if(which==11)Loadlevel((char *)":Data:Maps:map12");
815         else if(which==12)Loadlevel((char *)":Data:Maps:map13");
816         else if(which==13)Loadlevel((char *)":Data:Maps:map14");
817         else if(which==14)Loadlevel((char *)":Data:Maps:map15");
818         else if(which==15)Loadlevel((char *)":Data:Maps:map16");
819         else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
820         else Loadlevel((char *)":Data:Maps:mapsave");
821
822         whichlevel=which;
823 }
824
825 /*char * Game::MD5_string (unsigned char *string){
826 char temp[50];
827 char temp2[100];
828
829 strcpy(temp2,(const char *)string);
830 strcat((char *)temp2,(const char *)"Lugaru");                                   
831 sprintf (temp, "%d",strlen((char *)temp2));
832 strcat((char *)temp2,temp);                                     
833
834 MD5 context;
835 unsigned int len = strlen ( (char *)temp2);
836
837 context.update   ((unsigned char *)temp2, len);
838 context.finalize ();
839
840 return context.hex_digest();
841 }*/
842
843
844
845 void    Game::Loadlevel(char *name){
846         int i,j,k,l,m;
847         static int oldlevel;
848         int templength;
849         float lamefloat;
850         int lameint;
851
852         float headprop,legprop,armprop,bodyprop;
853
854         LOGFUNC;
855
856         LOG(std::string("Loading level...") + name);
857
858         if(!gameon)visibleloading=1;
859
860         if(stealthloading)visibleloading=0;
861
862         if(!stillloading)loadtime=0;
863         gamestarted=1;
864
865         numenvsounds=0;
866         //visibleloading=1;
867         if(tutoriallevel!=-1)tutoriallevel=0;
868         else tutoriallevel=1;
869
870         if(tutoriallevel==1)tutorialstage=0;
871         if(tutorialstage==0){
872                 tutorialstagetime=0;
873                 tutorialmaxtime=1;
874         }
875         loadingstuff=1;
876         if(!firstload){
877                 oldlevel=50;
878         }
879         FSOUND_SetPaused(channels[whooshsound], TRUE);
880         FSOUND_SetPaused(channels[stream_firesound], TRUE);
881
882         int mapvers;
883         FILE                    *tfile;
884         tfile=fopen( name, "rb" );
885         if(tfile)
886         {
887                 FSOUND_SetPaused(channels[stream_firesound], TRUE);
888
889
890                 scoreadded=0;
891                 windialogue=0;
892
893                 hostiletime=0;
894
895                 won=0;
896
897                 //campaign=0;
898                 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
899
900                 numdialogues=0;
901
902                 for(i=0;i<20;i++)
903                 {
904                         dialoguegonethrough[i]=0;
905                 }
906
907                 indialogue=-1;
908                 cameramode=0;
909
910                 damagedealt=0;
911                 damagetaken=0;
912
913                 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
914
915                 if(difficulty!=2)minimap=1;
916                 else minimap=0;
917
918                 numhotspots=0;
919                 currenthotspot=-1;
920                 bonustime=1;
921
922                 skyboxtexture=1;
923                 skyboxr=1;
924                 skyboxg=1;
925                 skyboxb=1;
926
927                 freeze=0;
928                 winfreeze=0;
929
930                 for(i=0;i<100;i++)
931                 {
932                         bonusnum[i]=0;
933                 }
934
935                 numfalls=0;
936                 numflipfail=0;
937                 numseen=0;
938                 numstaffattack=0;
939                 numswordattack=0;
940                 numknifeattack=0;
941                 numunarmedattack=0;
942                 numescaped=0;
943                 numflipped=0;
944                 numwallflipped=0;
945                 numthrowkill=0;
946                 numafterkill=0;
947                 numreversals=0;
948                 numattacks=0;
949                 maxalarmed=0;
950                 numresponded=0;
951
952                 bonustotal=startbonustotal;
953                 bonus=0;
954                 gameon=1;
955                 changedelay=0;
956                 if(console)
957                 {
958                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, TRUE);
959                         FSOUND_SetVolume(channels[consolesuccesssound], 256);
960                         FSOUND_SetPaused(channels[consolesuccesssound], FALSE);
961                         freeze=0;
962                         console=0;
963                 }
964
965                 if(!stealthloading)
966                 {
967                         terrain.numdecals=0;
968                         sprites.numsprites=0;
969                         for(i=0;i<objects.numobjects;i++)
970                         {
971                                 objects.model[i].numdecals=0;
972                         }
973
974                         j=objects.numobjects;
975                         for(i=0;i<j;i++)
976                         {
977                                 objects.DeleteObject(0);
978                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
979                         }
980
981                         for(i=0;i<subdivision;i++)
982                         {
983                                 for(j=0;j<subdivision;j++)
984                                 {
985                                         terrain.patchobjectnum[i][j]=0;
986                                 }
987                         }
988                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
989                 }
990
991                 weapons.numweapons=0;
992
993                 funpackf(tfile, "Bi", &mapvers);
994                 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
995                 else indemo=0;
996                 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
997                 else maptype=mapkilleveryone;
998                 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
999                 else hostile=1;
1000                 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1001                 else
1002                 {
1003                         viewdistance=100;
1004                         fadestart=.6;
1005                 }
1006                 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1007                 else
1008                 {
1009                         skyboxtexture=1;
1010                         skyboxr=1;
1011                         skyboxg=1;
1012                         skyboxb=1;
1013                 }
1014                 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1015                 else
1016                 {
1017                         skyboxlightr=skyboxr;
1018                         skyboxlightg=skyboxg;
1019                         skyboxlightb=skyboxb;
1020                 }
1021                 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1022                 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1023                 player[0].originalcoords=player[0].coords;
1024                 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1025                 {
1026                         for(j=0;j<player[0].num_weapons;j++)
1027                         {
1028                                 player[0].weaponids[j]=weapons.numweapons;
1029                                 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1030                                 weapons.owner[weapons.numweapons]=0;
1031                                 weapons.numweapons++;
1032                         }
1033                 }
1034
1035                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1036
1037                 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1038                 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1039                 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1040                 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1041
1042                 funpackf(tfile, "Bi", &player[0].numclothes);
1043
1044                 if(mapvers>=9)
1045                 {
1046                         funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1047                 }
1048                 else
1049                 {
1050                         player[0].whichskin=0;
1051                         player[0].creature=rabbittype;
1052                 }
1053
1054                 for(i=0;i<max_dialogues;i++)
1055                 {
1056                         for(j=0;j<max_dialoguelength;j++)
1057                         {
1058                                 for(k=0;k<128;k++)
1059                                 {
1060                                         dialoguetext[i][j][k]='\0';
1061                                 }
1062                                 for(k=0;k<64;k++)
1063                                 {
1064                                         dialoguename[i][j][k]='\0';
1065                                 }
1066                         }
1067                 }
1068
1069                 player[0].lastattack=-1;
1070                 player[0].lastattack2=-1;
1071                 player[0].lastattack3=-1;
1072
1073                 if(mapvers>=8)
1074                 {
1075                         funpackf(tfile, "Bi", &numdialogues);
1076                         if(numdialogues)
1077                         {
1078                                 for(k=0;k<numdialogues;k++)
1079                                 {
1080                                         funpackf(tfile, "Bi", &numdialogueboxes[k]);
1081                                         funpackf(tfile, "Bi", &dialoguetype[k]);
1082                                         for(l=0;l<10;l++)
1083                                         {
1084                                                 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1085                                                 funpackf(tfile, "Bf", &participantrotation[k][l]);
1086                                         }
1087                                         if(numdialogueboxes)
1088                                         {
1089                                                 for(l=0;l<numdialogueboxes[k];l++)
1090                                                 {
1091                                                         funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1092                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1093                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1094                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1095                                                         funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1096
1097                                                         bool doneread;
1098
1099                                                         funpackf(tfile, "Bi",&templength);
1100                                                         if(templength>128||templength<=0)templength=128;
1101                                                         for(m=0;m<templength;m++){
1102                                                                 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1103                                                                 if(dialoguetext[k][l][m]=='\0')break;
1104                                                         }
1105
1106                                                         funpackf(tfile, "Bi",&templength);
1107                                                         if(templength>64||templength<=0)templength=64;
1108                                                         for(m=0;m<templength;m++){
1109                                                                 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1110                                                                 if(dialoguename[k][l][m]=='\0'){
1111                                                                         break;  
1112                                                                 }
1113                                                         }
1114                                                         funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1115                                                         funpackf(tfile, "Bi", &participantfocus[k][l]);
1116                                                         funpackf(tfile, "Bi", &participantaction[k][l]);
1117
1118                                                         for(m=0;m<10;m++)
1119                                                                 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1120
1121                                                         funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1122                                                 }
1123                                         }
1124                                 }
1125                         }
1126                 }
1127                 else numdialogues=0;
1128
1129                 if(player[0].numclothes)
1130                 {
1131                         for(k=0;k<player[0].numclothes;k++)
1132                         {
1133                                 funpackf(tfile, "Bi", &templength);
1134                                 for(l=0;l<templength;l++)
1135                                         funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1136                                 player[0].clothes[k][templength]='\0';
1137                                 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);                                                                        
1138                         }
1139                 }
1140
1141                 funpackf(tfile, "Bi", &environment);
1142
1143                 funpackf(tfile, "Bi", &objects.numobjects);
1144                 if(objects.numobjects)
1145                 {
1146                         for(i=0;i<objects.numobjects;i++)
1147                         {
1148                                 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1149                                 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1150                         }
1151                 }
1152
1153                 if(mapvers>=7)
1154                 {
1155                         funpackf(tfile, "Bi", &numhotspots);
1156                         if(numhotspots)
1157                         {
1158                                 for(i=0;i<numhotspots;i++)
1159                                 {
1160                                         funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1161                                         funpackf(tfile, "Bi", &templength);
1162                                         if(templength)
1163                                                 for(l=0;l<templength;l++)
1164                                                         funpackf(tfile, "Bb", &hotspottext[i][l]);
1165                                         hotspottext[i][templength]='\0';
1166                                         if(hotspottype[i]==-111)indemo=1;
1167                                 }
1168                         }
1169                 }
1170                 else numhotspots=0;
1171
1172                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1173
1174                 if(!stealthloading)
1175                 {
1176                         objects.center=0;
1177                         for(i=0;i<objects.numobjects;i++)
1178                         {
1179                                 objects.center+=objects.position[i];    
1180                         }
1181                         objects.center/=objects.numobjects;
1182
1183
1184                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1185
1186                         float maxdistance=0;
1187                         float tempdist;
1188                         int whichclosest;
1189                         for(i=0;i<objects.numobjects;i++)
1190                         {
1191                                 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1192                                 if(tempdist>maxdistance)
1193                                 {
1194                                         whichclosest=i;
1195                                         maxdistance=tempdist;
1196                                 }
1197                         }
1198                         objects.radius=fast_sqrt(maxdistance);
1199                 }                               
1200
1201                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1202                 //mapcenter=objects.center;
1203                 //mapradius=objects.radius;
1204
1205                 funpackf(tfile, "Bi", &numplayers);
1206                 int howmanyremoved=0;
1207                 bool removeanother=0;
1208                 if(numplayers>1&&numplayers<maxplayers)
1209                 {
1210                         for(i=1;i<numplayers;i++)
1211                         {
1212                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1213                                 removeanother=0;
1214
1215                                 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1216                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1217                                 else player[i-howmanyremoved].howactive=typeactive;
1218                                 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1219                                 else player[i-howmanyremoved].scale=-1;
1220                                 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1221                                 else player[i-howmanyremoved].immobile=0;
1222                                 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1223                                 else player[i-howmanyremoved].rotation=0;
1224                                 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1225                                 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1226                                         removeanother=1;
1227                                         howmanyremoved++;
1228                                 }
1229                                 if(!removeanother)
1230                                 {
1231                                         if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1232                                         {
1233                                                 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1234                                                 {
1235                                                         player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1236                                                         funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1237                                                         weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1238                                                         weapons.numweapons++;
1239                                                 }
1240                                         }
1241                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1242                                         //player[i-howmanyremoved].numwaypoints=10;
1243                                         for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1244                                         {
1245                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1246                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1247                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1248                                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1249                                                 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1250                                         }
1251
1252                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1253                                         if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1254
1255                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1256                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1257                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1258                                         funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1259
1260                                         if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1261                                         else
1262                                         {
1263                                                 headprop=1;
1264                                                 bodyprop=1;
1265                                                 armprop=1;
1266                                                 legprop=1;
1267                                         }
1268                                         if(player[i-howmanyremoved].creature==wolftype)
1269                                         {
1270                                                 player[i-howmanyremoved].proportionhead=1.1*headprop;
1271                                                 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
1272                                                 player[i-howmanyremoved].proportionarms=1.1*armprop;
1273                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1274                                         }
1275
1276                                         if(player[i-howmanyremoved].creature==rabbittype)
1277                                         {
1278                                                 player[i-howmanyremoved].proportionhead=1.2*headprop;
1279                                                 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
1280                                                 player[i-howmanyremoved].proportionarms=1.00*armprop;
1281                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
1282                                                 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
1283                                         }
1284
1285                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
1286                                         if(player[i-howmanyremoved].numclothes)
1287                                         {
1288                                                 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
1289                                                 {
1290                                                         int templength;
1291                                                         funpackf(tfile, "Bi", &templength);
1292                                                         for(l=0;l<templength;l++)
1293                                                                 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
1294                                                         player[i-howmanyremoved].clothes[k][templength]='\0';
1295                                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);                                                                   
1296                                                 }
1297                                         }
1298                                 }
1299                         }
1300                 }
1301                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1302
1303                 numplayers-=howmanyremoved;
1304                 funpackf(tfile, "Bi", &numpathpoints);
1305                 if(numpathpoints>30||numpathpoints<0)
1306                         numpathpoints=0;
1307                 if(numpathpoints)
1308                 {
1309                         for(j=0;j<numpathpoints;j++)
1310                         {
1311                                 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
1312                                 for(k=0;k<numpathpointconnect[j];k++){
1313                                         funpackf(tfile, "Bi", &pathpointconnect[j][k]);
1314                                 }
1315                         }
1316                 }
1317                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1318
1319                 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
1320
1321                 SetUpLighting();
1322                 if(environment!=oldenvironment)Setenvironment(environment);
1323                 oldenvironment=environment;
1324
1325                 if(!stealthloading)
1326                 {
1327                         j=objects.numobjects;
1328                         objects.numobjects=0;
1329                         for(i=0;i<j;i++)
1330                         {
1331                                 //if(objects.type[i]!=spiketype)
1332                                 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
1333                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1334                         }
1335
1336                         //if(skyboxtexture){
1337                         terrain.DoShadows();
1338                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1339                         objects.DoShadows();
1340                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1341                         /*}
1342                         else terrain.DoLighting();
1343                         */
1344                 }
1345
1346                 fclose(tfile);
1347
1348                 oldlevel=whichlevel;
1349
1350
1351                 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
1352                 for(i=0;i<numplayers;i++)
1353                 {
1354                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1355                         player[i].burnt=0;
1356                         player[i].bled=0;
1357                         player[i].onfire=0;
1358                         if(i==0||player[i].scale<0)player[i].scale=.2;
1359                         player[i].skeleton.free=0;
1360                         player[i].skeleton.id=i;
1361                         //if(Random()%2==0)player[i].creature=wolftype;
1362                         //else player[i].creature=rabbittype;
1363                         if(i==0&&mapvers<9)player[i].creature=rabbittype;
1364                         if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
1365                         else
1366                         {
1367                                 if(player[i].creature!=wolftype){
1368                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
1369                                         LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
1370                                 }
1371                                 if(player[i].creature==wolftype){
1372                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
1373                                 }
1374                         }
1375
1376
1377                         int texsize;
1378                         texsize=512*512*3/texdetail/texdetail;
1379                         //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
1380                         //player[i].skeleton.skinText.resize(texsize);
1381
1382                         if(player[i].creature==rabbittype)
1383                         {
1384                                 if(player[i].whichskin==0){
1385                                         LoadTextureSave(":Data:Textures:Fur3.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1386                                 }
1387                                 else if(player[i].whichskin==1){
1388                                         LoadTextureSave(":Data:Textures:Fur.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1389                                 }
1390                                 else if(player[i].whichskin==2){
1391                                         LoadTextureSave(":Data:Textures:Fur2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1392                                 }
1393                                 else if(player[i].whichskin==3){
1394                                         LoadTextureSave(":Data:Textures:Lynx.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1395                                 }
1396                                 else if(player[i].whichskin==4){
1397                                         LoadTextureSave(":Data:Textures:Otter.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1398                                 }
1399                                 else if(player[i].whichskin==5){
1400                                         LoadTextureSave(":Data:Textures:Opal.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1401                                 }
1402                                 else if(player[i].whichskin==6){
1403                                         LoadTextureSave(":Data:Textures:Sable.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1404                                 }
1405                                 else if(player[i].whichskin==7){
1406                                         LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1407                                 }
1408                                 else if(player[i].whichskin==8){
1409                                         LoadTextureSave(":Data:Textures:BW2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1410                                 }
1411                                 else if(player[i].whichskin==9){
1412                                         LoadTextureSave(":Data:Textures:WB2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1413                                 }
1414                         }
1415                         if(player[i].creature==wolftype)
1416                         {
1417                                 //k=abs(Random()%3);
1418                                 if(player[i].whichskin==0){
1419                                         LoadTextureSave(":Data:Textures:Wolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1420                                 }
1421                                 else if(player[i].whichskin==1){
1422                                         LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1423                                 }
1424                                 else if(player[i].whichskin==2){
1425                                         LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1426                                 }
1427                         }
1428
1429                         if(player[i].numclothes)
1430                         {
1431                                 for(j=0;j<player[i].numclothes;j++)
1432                                 {
1433                                         tintr=player[i].clothestintr[j];
1434                                         tintg=player[i].clothestintg[j];
1435                                         tintb=player[i].clothestintb[j];
1436                                         AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
1437                                 }
1438                                 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
1439                         }
1440
1441                         player[i].currentanimation=bounceidleanim;
1442                         player[i].targetanimation=bounceidleanim;
1443                         player[i].currentframe=0;
1444                         player[i].targetframe=1;
1445                         player[i].target=0;
1446                         player[i].speed=1+(float)(Random()%100)/1000;
1447                         if(difficulty==0)player[i].speed-=.2;
1448                         if(difficulty==1)player[i].speed-=.1;
1449
1450                         player[i].velocity=0;
1451                         player[i].oldcoords=player[i].coords;
1452                         player[i].realoldcoords=player[i].coords;
1453
1454                         player[i].id=i;
1455                         player[i].skeleton.id=i;
1456                         player[i].updatedelay=0;
1457                         player[i].normalsupdatedelay=0;
1458
1459                         player[i].aitype=passivetype;
1460                         player[i].aitarget=0;
1461                         player[i].madskills=0;
1462
1463                         if(i==0)
1464                         {
1465                                 player[i].proportionhead=1.2;
1466                                 player[i].proportionbody=1.05;
1467                                 player[i].proportionarms=1.00;
1468                                 player[i].proportionlegs=1.1;
1469                                 player[i].proportionlegs.y=1.05;
1470                         }
1471                         player[i].headless=0;
1472                         player[i].currentoffset=0;
1473                         player[i].targetoffset=0;
1474                         /*player[i].armorhead=1;
1475                         player[i].armorhigh=1;
1476                         player[i].armorlow=1;
1477                         player[i].protectionhead=1;
1478                         player[i].protectionhigh=1;
1479                         player[i].protectionlow=1;
1480                         player[i].metalhead=1;
1481                         player[i].metalhigh=1;
1482                         player[i].metallow=1;
1483                         player[i].power=1;
1484                         player[i].speedmult=1;*/
1485
1486                         player[i].damagetolerance=200;
1487
1488                         if(player[i].creature==wolftype)
1489                         {
1490                                 /*player[i].proportionhead=1.1;
1491                                 player[i].proportionbody=1.1;
1492                                 player[i].proportionarms=1.1;
1493                                 player[i].proportionlegs=1.1;
1494                                 player[i].proportionlegs.y=1.1;*/
1495                                 if(i==0||player[i].scale<0)player[i].scale=.23;
1496
1497                                 player[i].damagetolerance=300;
1498                         }                               
1499
1500                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1501                         if(cellophane)
1502                         {
1503                                 player[i].proportionhead.z=0;
1504                                 player[i].proportionbody.z=0;
1505                                 player[i].proportionarms.z=0;
1506                                 player[i].proportionlegs.z=0;
1507                         }
1508
1509                         player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
1510
1511                         player[i].headmorphness=0;
1512                         player[i].targetheadmorphness=1;
1513                         player[i].headmorphstart=0;
1514                         player[i].headmorphend=0;
1515
1516                         player[i].pausetime=0;
1517
1518                         player[i].dead=0;
1519                         player[i].jumppower=5;
1520                         player[i].damage=0;
1521                         player[i].permanentdamage=0;
1522                         player[i].superpermanentdamage=0;
1523
1524                         player[i].forwardkeydown=0;
1525                         player[i].leftkeydown=0;
1526                         player[i].backkeydown=0;
1527                         player[i].rightkeydown=0;
1528                         player[i].jumpkeydown=0;
1529                         player[i].crouchkeydown=0;
1530                         player[i].throwkeydown=0;
1531
1532                         player[i].collided=-10;
1533                         player[i].loaded=1;
1534                         player[i].bloodloss=0;
1535                         player[i].weaponactive=-1;
1536                         player[i].weaponstuck=-1;
1537                         player[i].bleeding=0;
1538                         player[i].deathbleeding=0;
1539                         player[i].stunned=0;
1540                         player[i].hasvictim=0;
1541                         player[i].wentforweapon=0;
1542                 }
1543
1544                 player[0].aitype=playercontrolled;
1545                 player[0].weaponactive=-1;
1546
1547                 if(difficulty==1)
1548                 {
1549                         //player[0].speedmult=1/.9;
1550                         player[0].power=1/.9;
1551                 }
1552
1553                 if(difficulty==0)
1554                 {
1555                         //player[0].speedmult=1/.8;
1556                         player[0].power=1/.8;
1557                 }
1558
1559                 //player[0].weaponstuck=1;
1560
1561                 if(difficulty==1)player[0].damagetolerance=250;
1562                 if(difficulty==0)player[0].damagetolerance=300;
1563                 if(difficulty==0)player[0].armorhead*=1.5;
1564                 if(difficulty==0)player[0].armorhigh*=1.5;
1565                 if(difficulty==0)player[0].armorlow*=1.5;
1566                 cameraloc=player[0].coords;
1567                 cameraloc.y+=5;
1568                 rotation=player[0].rotation;
1569
1570                 hawkcoords=player[0].coords;
1571                 hawkcoords.y+=30;
1572
1573                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1574                 //weapons.numweapons=numplayers;
1575                 for(i=0;i<weapons.numweapons;i++)
1576                 {
1577                         weapons.bloody[i]=0;
1578                         weapons.blooddrip[i]=0;
1579                         weapons.blooddripdelay[i]=0;
1580                         weapons.onfire[i]=0;
1581                         weapons.flamedelay[i]=0;
1582                         weapons.damage[i]=0;
1583                         //weapons.type[i]=sword;
1584                         if(weapons.type[i]==sword){
1585                                 weapons.mass[i]=1.5;
1586                                 weapons.tipmass[i]=1;
1587                                 weapons.length[i]=.8;
1588                         }
1589                         if(weapons.type[i]==staff){
1590                                 weapons.mass[i]=2;
1591                                 weapons.tipmass[i]=1;
1592                                 weapons.length[i]=1.5;
1593                         }
1594                         if(weapons.type[i]==knife){
1595                                 weapons.mass[i]=1;
1596                                 weapons.tipmass[i]=1.2;
1597                                 weapons.length[i]=.25;
1598                         }
1599                         weapons.position[i]=-1000;
1600                         weapons.tippoint[i]=-1000;
1601                 }
1602
1603 /*              for(i=0;i<32;i++){
1604                         //if(i<16||i>20)                                
1605                         FSOUND_StopSound(i);
1606                 }
1607 */
1608                 LOG("Starting background music...");
1609
1610                 FSOUND_StopSound(FSOUND_ALL);
1611                 if(environment==snowyenvironment)
1612                 {
1613                         if(ambientsound)
1614                         {
1615                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, TRUE);
1616                                 FSOUND_SetPaused(channels[stream_wind], FALSE);
1617                                 FSOUND_SetVolume(channels[stream_wind], 256);
1618                         }
1619                 }
1620                 else if(environment==desertenvironment)
1621                 {
1622                         if(ambientsound)
1623                         {
1624                                 //PlaySoundEx(desertambient,
1625                                 //      samp[desertambient], NULL, TRUE);
1626                                 PlayStreamEx(stream_desertambient,
1627                                         strm[stream_desertambient], NULL, TRUE);
1628                                 FSOUND_SetPaused(channels[stream_desertambient], FALSE);
1629                                 FSOUND_SetVolume(channels[stream_desertambient], 256);
1630                         }
1631                 }
1632                 else if(environment==grassyenvironment)
1633                 {
1634                         if(ambientsound)
1635                         {
1636                                 //PlaySoundEx(wind, samp[wind], NULL, TRUE);
1637                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, TRUE);
1638                                 FSOUND_SetPaused(channels[stream_wind], FALSE);
1639                                 FSOUND_SetVolume(channels[stream_wind], 100);
1640                         }
1641                 }
1642                 oldmusicvolume[0]=0;
1643                 oldmusicvolume[1]=0;
1644                 oldmusicvolume[2]=0;
1645                 oldmusicvolume[3]=0;
1646
1647
1648                 /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
1649                 LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
1650                 LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
1651                 LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
1652                 LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
1653                 LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
1654                 LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
1655                 LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
1656                 */
1657
1658                 if(!firstload)
1659                 {
1660                         firstload=1;
1661                 }
1662         }
1663         leveltime=0;
1664         loadingstuff=0;
1665         visibleloading=0;
1666 }
1667
1668 void    Game::Tick()
1669 {
1670         static int i,k,j,l,m;
1671         static XYZ facing,flatfacing,absflatfacing;
1672         static XYZ rotatetarget;
1673         static bool oldkey;
1674         static float oldtargetrotation;
1675         static int target, numgood;
1676         static XYZ tempcoords1,tempcoords2;
1677         static XYZ test;
1678         static XYZ test2;
1679         static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
1680         static int whichhit;
1681         static bool donesomething;
1682         static bool oldjumpkeydown;
1683
1684         int templength;
1685
1686         float headprop,bodyprop,armprop,legprop;
1687
1688         if(newnetmessages){
1689                 newnetmessages=0;
1690                 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, TRUE);
1691                 FSOUND_SetVolume(channels[consolesuccesssound], 256);
1692                 FSOUND_SetPaused(channels[consolesuccesssound], FALSE);
1693
1694                 for(k=14;k>=2;k--){
1695                         for(j=0;j<255;j++){
1696                                 consoletext[k][j]=consoletext[k-1][j];
1697                         }
1698                         consolechars[k]=consolechars[k-1];
1699                 }
1700                 for(k=14;k>=2;k--){
1701                         for(j=0;j<255;j++){
1702                                 displaytext[k][j]=displaytext[k-1][j];
1703                         }
1704                         displaychars[k]=displaychars[k-1];
1705                         displaytime[k]=displaytime[k-1];
1706                 }
1707                 for(j=0;j<255;j++){
1708                         consoletext[1][j]=' ';
1709                         displaytext[1][j]=' ';
1710                 }
1711                 sprintf (consoletext[1], netmessages);
1712                 sprintf (displaytext[1], netmessages);
1713                 consolechars[1]=255;
1714                 displaychars[1]=255;
1715                 displaytime[1]=0;
1716         }
1717
1718         for(i=0;i<15;i++){
1719                 displaytime[i]+=multiplier;
1720         }
1721
1722         static unsigned char    theKeyMap[16];
1723         GetKeys( theKeyMap );
1724
1725         keyboardfrozen=0;
1726
1727
1728         static bool mainmenutogglekeydown;
1729         if(!console){
1730                 if(mainmenu&&endgame==1)mainmenu=10;
1731                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
1732                         for(j=0;j<255;j++){
1733                                 displaytext[0][j]=' ';
1734                         }
1735                         displaychars[0]=0;
1736                         displayselected=0;
1737                         entername=0;
1738                         mainmenutogglekeydown=1;
1739                 }
1740                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||(mainmenu==12&&!tryquit)||mainmenu==13||mainmenu==14||mainmenu==15||mainmenu==16||mainmenu==17||mainmenu==10)){
1741                         selected=-1;
1742                         if(mainmenu==1||mainmenu==2||mainmenu==0){
1743                                 if(mainmenu==0&&!winfreeze)mainmenu=2;
1744                                 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
1745                                 else if(mainmenu==0&&winfreeze){
1746                                         /*      if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
1747                                         stealthloading=1;
1748                                         else stealthloading=0;
1749
1750                                         if(!stealthloading){
1751                                         float gLoc[3]={0,0,0};
1752                                         float vel[3]={0,0,0};
1753                                         FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
1754                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
1755                                         FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
1756                                         FSOUND_SetVolume(channels[firestartsound], 256);
1757                                         FSOUND_SetPaused(channels[firestartsound], FALSE);
1758                                         FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
1759
1760                                         flashr=1;
1761                                         flashg=0;
1762                                         flashb=0;
1763                                         flashamount=1;
1764                                         flashdelay=1;
1765                                         }
1766
1767                                         startbonustotal=0;
1768
1769                                         for(i=0;i<campaignnumlevels;i++){
1770                                         levelvisible[i]=0;
1771                                         levelhighlight[i]=0;
1772                                         }
1773
1774                                         levelorder[0]=0;
1775                                         levelvisible[0]=1;
1776                                         if(accountcampaignchoicesmade[accountactive])
1777                                         for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
1778                                         levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
1779                                         levelvisible[levelorder[i+1]]=1;
1780                                         }
1781                                         int whichlevelstart;
1782                                         whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
1783                                         if(whichlevelstart<0){
1784                                         campaignchoicenum=1;
1785                                         campaignchoicewhich[0]=0;
1786                                         }
1787                                         else
1788                                         {
1789                                         campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
1790                                         if(campaignchoicenum)
1791                                         for(i=0;i<campaignchoicenum;i++){
1792                                         campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
1793                                         levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
1794                                         levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
1795                                         }
1796                                         }
1797
1798                                         loading=2;
1799                                         loadtime=0;
1800                                         targetlevel=7;
1801                                         if(firstload)TickOnceAfter();
1802                                         if(!firstload)LoadStuff();
1803                                         //else {
1804                                         for(i=0;i<255;i++){
1805                                         mapname[i]='\0';
1806                                         }
1807                                         mapname[0]=':';
1808                                         mapname[1]='D';
1809                                         mapname[2]='a';
1810                                         mapname[3]='t';
1811                                         mapname[4]='a';
1812                                         mapname[5]=':';
1813                                         mapname[6]='M';
1814                                         mapname[7]='a';
1815                                         mapname[8]='p';
1816                                         mapname[9]='s';
1817                                         mapname[10]=':';
1818
1819                                         //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
1820                                         //accountcampaignchoicesmade[accountactive]++;
1821
1822
1823                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
1824                                         whichchoice=0;
1825                                         visibleloading=1;
1826                                         stillloading=1;
1827                                         Loadlevel(mapname);
1828                                         campaign=1;
1829                                         mainmenu=0;
1830                                         gameon=1;
1831                                         FSOUND_SetPaused(channels[music3], TRUE);
1832
1833                                         stealthloading=0;*/
1834                                 }
1835                                 else if(mainmenu==1||mainmenu==2)mainmenu=0;
1836                                 if(mainmenu&&musictoggle){
1837                                         if(mainmenu==1||mainmenu==2||mainmenu==100){
1838                                                 FSOUND_SetFrequency(FSOUND_ALL, 0.001);
1839                                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);
1840                                                 FSOUND_SetPaused(channels[stream_music3], FALSE);
1841                                                 FSOUND_SetVolume(channels[stream_music3], 256);
1842                                                 FSOUND_SetPaused(channels[music1], TRUE);
1843                                         }
1844                                 }
1845                                 if(!mainmenu){
1846                                         FSOUND_SetPaused(channels[stream_music3], TRUE);
1847                                         FSOUND_SetPaused(channels[music1], FALSE);
1848                                 }
1849                         }
1850                         if(mainmenu==3){
1851                                 float gLoc[3]={0,0,0};
1852                                 float vel[3]={0,0,0};
1853                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
1854                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
1855                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
1856                                 FSOUND_SetVolume(channels[fireendsound], 256);
1857                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
1858                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
1859
1860                                 flashr=1;
1861                                 flashg=0;
1862                                 flashb=0;
1863                                 flashamount=1;
1864                                 flashdelay=1;
1865
1866                                 if(newdetail>2)newdetail=detail;
1867                                 if(newdetail<0)newdetail=detail;
1868 #if !USE_SDL  // we'll take anything that works.
1869                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
1870                                 if(newscreenheight>3000)newscreenheight=screenheight;
1871 #endif
1872                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
1873                                 if(newscreenheight<0)newscreenheight=screenheight;
1874
1875                                 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
1876                                 opstream << "Screenwidth:\n";
1877                                 opstream << newscreenwidth;
1878                                 opstream << "\nScreenheight:\n";
1879                                 opstream << newscreenheight;
1880                                 opstream << "\nMouse sensitivity:\n";
1881                                 opstream << usermousesensitivity;
1882                                 opstream << "\nBlur(0,1):\n";
1883                                 opstream << ismotionblur;
1884                                 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
1885                                 opstream << newdetail;
1886                                 opstream << "\nFloating jump:\n";
1887                                 opstream << floatjump;
1888                                 opstream << "\nMouse jump:\n";
1889                                 opstream << mousejump;
1890                                 opstream << "\nAmbient sound:\n";
1891                                 opstream << ambientsound;
1892                                 opstream << "\nBlood (0,1,2):\n";
1893                                 opstream << bloodtoggle;
1894                                 opstream << "\nAuto slomo:\n";
1895                                 opstream << autoslomo;
1896                                 opstream << "\nFoliage:\n";
1897                                 opstream << foliage;
1898                                 opstream << "\nMusic:\n";
1899                                 opstream << musictoggle;
1900                                 opstream << "\nTrilinear:\n";
1901                                 opstream << trilinear;
1902                                 opstream << "\nDecals(shadows,blood puddles,etc):\n";
1903                                 opstream << decals;
1904                                 opstream << "\nInvert mouse:\n";
1905                                 opstream << invertmouse;
1906                                 opstream << "\nGamespeed:\n";
1907                                 if(oldgamespeed==0)oldgamespeed=1;
1908                                 opstream << oldgamespeed;
1909                                 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
1910                                 opstream << difficulty;
1911                                 opstream << "\nDamage effects(blackout, doublevision):\n";
1912                                 opstream << damageeffects;
1913                                 opstream << "\nText:\n";
1914                                 opstream << texttoggle;
1915                                 opstream << "\nDebug:\n";
1916                                 opstream << debugmode;
1917                                 opstream << "\nVBL Sync:\n";
1918                                 opstream << vblsync;
1919                                 opstream << "\nShow Points:\n";
1920                                 opstream << showpoints;
1921                                 opstream << "\nAlways Blur:\n";
1922                                 opstream << alwaysblur;
1923                                 opstream << "\nImmediate mode (turn on on G5):\n";
1924                                 opstream << immediate;
1925                                 opstream << "\nVelocity blur:\n";
1926                                 opstream << velocityblur;
1927                             opstream << "\nVolume:\n";
1928                         opstream << volume;
1929                                 opstream << "\nForward key:\n";
1930                                 opstream << KeyToChar(forwardkey);
1931                                 opstream << "\nBack key:\n";
1932                                 opstream << KeyToChar(backkey);
1933                                 opstream << "\nLeft key:\n";
1934                                 opstream << KeyToChar(leftkey);
1935                                 opstream << "\nRight key:\n";
1936                                 opstream << KeyToChar(rightkey);
1937                                 opstream << "\nJump key:\n";
1938                                 opstream << KeyToChar(jumpkey);
1939                                 opstream << "\nCrouch key:\n";
1940                                 opstream << KeyToChar(crouchkey);
1941                                 opstream << "\nDraw key:\n";
1942                                 opstream << KeyToChar(drawkey);
1943                                 opstream << "\nThrow key:\n";
1944                                 opstream << KeyToChar(throwkey);
1945                                 opstream << "\nAttack key:\n";
1946                                 opstream << KeyToChar(attackkey);
1947                                 opstream << "\nChat key:\n";
1948                                 opstream << KeyToChar(chatkey);
1949                                 opstream.close();
1950                         }       
1951                         if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==12||mainmenu==13||mainmenu==14||mainmenu==10||mainmenu==11||mainmenu==100){
1952                                 float gLoc[3]={0,0,0};
1953                                 float vel[3]={0,0,0};
1954                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
1955                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
1956                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
1957                                 FSOUND_SetVolume(channels[fireendsound], 256);
1958                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
1959                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
1960
1961                                 flashr=1;
1962                                 flashg=0;
1963                                 flashb=0;
1964                                 flashamount=1;
1965                                 flashdelay=1;
1966                         }       
1967                         if(mainmenu==3&&gameon)mainmenu=2;
1968                         if(mainmenu==3&&!gameon)mainmenu=1;
1969                         if(mainmenu==5&&gameon)mainmenu=2;
1970                         if(mainmenu==5&&!gameon)mainmenu=1;
1971                         if(mainmenu==4)mainmenu=3;
1972                         if(mainmenu==6)mainmenu=5;
1973                         if(mainmenu==7)mainmenu=1;
1974                         if(mainmenu==9)mainmenu=5;
1975                         if(mainmenu==11)mainmenu=5;
1976                         if(mainmenu==12)mainmenu=5;
1977                         if(mainmenu==13)mainmenu=12;
1978                         if(mainmenu==14)mainmenu=13;
1979                         if(mainmenu==10)mainmenu=5;
1980                         if(mainmenu==100){
1981                                 mainmenu=5;
1982                                 gameon=0;
1983                                 winfreeze=0;
1984                         }
1985                         mainmenutogglekeydown=1;
1986                 }
1987                 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
1988                         mainmenutogglekeydown=0;
1989                 }
1990         }
1991
1992         /*static bool minimaptogglekeydown;
1993         if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
1994         minimap=1-minimap;
1995         minimaptogglekeydown=1;
1996         }
1997         if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
1998         minimaptogglekeydown=0;
1999         }
2000         */
2001
2002         static bool minimaptogglekeydown;
2003         if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2004                 if(tutorialstage!=51)
2005                         tutorialstagetime=tutorialmaxtime;
2006                 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, TRUE);
2007                 FSOUND_SetVolume(channels[consolefailsound], 128);
2008                 FSOUND_SetPaused(channels[consolefailsound], FALSE);
2009                 minimaptogglekeydown=1;
2010         }
2011         if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2012                 minimaptogglekeydown=0;
2013         }
2014
2015         if(mainmenu){
2016                 //menu buttons
2017                 if(mainmenu==1||mainmenu==2){
2018                         if(Button()&&!oldbutton&&selected==1){
2019                                 if(!gameon){
2020                                         float gLoc[3]={0,0,0};
2021                                         float vel[3]={0,0,0};
2022                                         FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
2023                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
2024                                         FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2025                                         FSOUND_SetVolume(channels[firestartsound], 256);
2026                                         FSOUND_SetPaused(channels[firestartsound], FALSE);
2027                                         FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
2028
2029                                         flashr=1;
2030                                         flashg=0;
2031                                         flashb=0;
2032                                         flashamount=1;
2033                                         flashdelay=1;
2034
2035                                         //new game
2036                                         if(accountactive!=-1)mainmenu=5;
2037                                         else mainmenu=7;
2038                                         /*
2039                                         startbonustotal=0;
2040
2041                                         loading=2;
2042                                         loadtime=0;
2043                                         if(firstload)TickOnceAfter();
2044                                         if(!firstload)LoadStuff();
2045                                         else {
2046                                         Loadlevel(0);
2047                                         }
2048                                         mainmenu=0;
2049                                         gameon=1;
2050                                         FSOUND_SetPaused(channels[music3], TRUE);       */                      
2051                                 }
2052                                 else
2053                                 {
2054                                         //resume
2055                                         mainmenu=0;
2056                                         FSOUND_SetPaused(channels[stream_music3], TRUE);
2057                                         FSOUND_SetPaused(channels[music1], FALSE);
2058                                 }
2059                         }
2060
2061                         if(Button()&&!oldbutton&&selected==2){
2062                                 float gLoc[3]={0,0,0};
2063                                 float vel[3]={0,0,0};
2064                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
2065                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
2066                                 FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2067                                 FSOUND_SetVolume(channels[firestartsound], 256);
2068                                 FSOUND_SetPaused(channels[firestartsound], FALSE);
2069                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
2070
2071                                 flashr=1;
2072                                 flashg=0;
2073                                 flashb=0;
2074                                 flashamount=1;
2075                                 flashdelay=1;
2076
2077                                 //options
2078
2079                                 mainmenu=3;                     
2080
2081                                 if(newdetail>2)newdetail=detail;
2082                                 if(newdetail<0)newdetail=detail;
2083                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2084                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2085                                 if(newscreenheight>3000)newscreenheight=screenheight;
2086                                 if(newscreenheight<0)newscreenheight=screenheight;      
2087                         }
2088
2089                         if(Button()&&!oldbutton&&selected==3){
2090                                 float gLoc[3]={0,0,0};
2091                                 float vel[3]={0,0,0};
2092                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
2093                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
2094                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2095                                 FSOUND_SetVolume(channels[fireendsound], 256);
2096                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
2097                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
2098
2099                                 flashr=1;
2100                                 flashg=0;
2101                                 flashb=0;
2102                                 flashamount=1;
2103                                 flashdelay=1;
2104
2105                                 if(!gameon){
2106                                         //quit
2107                                         tryquit=1;
2108                                         if(registered)FSOUND_SetPaused(channels[stream_music3], TRUE);
2109                                 }
2110                                 else{
2111                                         //end game
2112                                         gameon=0;
2113                                         mainmenu=1;
2114                                 }
2115                         }
2116                         if(Button())oldbutton=1;
2117                         else oldbutton=0;
2118                 }
2119
2120                 if(mainmenu==3){
2121                         if(Button()&&!oldbutton&&selected!=-1){
2122                                 float gLoc[3]={0,0,0};
2123                                 float vel[3]={0,0,0};
2124                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
2125                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
2126                                 FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2127                                 FSOUND_SetVolume(channels[firestartsound], 256);
2128                                 FSOUND_SetPaused(channels[firestartsound], FALSE);
2129                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
2130                         }
2131                         if(Button()&&!oldbutton&&selected==0){
2132                                 #if USE_SDL
2133                                 extern SDL_Rect **resolutions;
2134                                 bool isCustomResolution = true;
2135                                 bool found = false;
2136                                 for (int i = 0; (!found) && (resolutions[i]); i++)
2137                                 {
2138                                         if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2139                                                 isCustomResolution = false;
2140
2141                                         if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2142                                         {
2143                                                 i++;
2144                                                 if (resolutions[i] != NULL)
2145                                                 {
2146                                                         newscreenwidth = (int) resolutions[i]->w;
2147                                                         newscreenheight = (int) resolutions[i]->h;
2148                                                 }
2149                                                 else if (isCustomResolution)
2150                                                 {
2151                                                         if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2152                                                         {
2153                                                                 newscreenwidth = (int) resolutions[0]->w;
2154                                                                 newscreenheight = (int) resolutions[0]->h;
2155                                                         }
2156                                                         else
2157                                                         {
2158                                                                 newscreenwidth = screenwidth;
2159                                                                 newscreenheight = screenheight;
2160                                                         }
2161                                                 }
2162                                                 else
2163                                                 {
2164                                                         newscreenwidth = (int) resolutions[0]->w;
2165                                                         newscreenheight = (int) resolutions[0]->h;
2166                                                 }
2167                                                 found = true;
2168                                         }
2169                                 }
2170
2171                                 if (!found)
2172                                 {
2173                                         newscreenwidth = (int) resolutions[0]->w;
2174                                         newscreenheight = (int) resolutions[0]->h;
2175                                 }
2176
2177                                 #else
2178                                 int whichres;
2179                                 whichres=-1;
2180                                 if(newscreenwidth==640&&newscreenheight==480)whichres=0;
2181                                 if(newscreenwidth==800&&newscreenheight==600)whichres=1;
2182                                 if(newscreenwidth==1024&&newscreenheight==768)whichres=2;
2183                                 if(newscreenwidth==1280&&newscreenheight==1024)whichres=3;
2184                                 if(newscreenwidth==1600&&newscreenheight==1200)whichres=4;
2185                                 if(newscreenwidth==840&&newscreenheight==524)whichres=5;
2186                                 if(newscreenwidth==1024&&newscreenheight==640)whichres=6;
2187                                 if(newscreenwidth==1344&&newscreenheight==840)whichres=7;
2188                                 if(newscreenwidth==1920&&newscreenheight==1200)whichres=8;
2189
2190                                 if(whichres==-1||whichres==8){
2191                                         newscreenwidth=640;
2192                                         newscreenheight=480;
2193                                 }
2194                                 if(whichres==0){
2195                                         newscreenwidth=800;
2196                                         newscreenheight=600;
2197                                 }
2198                                 if(whichres==1){
2199                                         newscreenwidth=1024;
2200                                         newscreenheight=768;
2201                                 }
2202                                 if(whichres==2){
2203                                         newscreenwidth=1280;
2204                                         newscreenheight=1024;
2205                                 }
2206                                 if(whichres==3){
2207                                         newscreenwidth=1600;
2208                                         newscreenheight=1200;
2209                                 }
2210                                 if(whichres==4){
2211                                         newscreenwidth=840;
2212                                         newscreenheight=524;
2213                                 }
2214                                 if(whichres==5){
2215                                         newscreenwidth=1024;
2216                                         newscreenheight=640;
2217                                 }
2218                                 if(whichres==6){
2219                                         newscreenwidth=1344;
2220                                         newscreenheight=840;
2221                                 }
2222                                 if(whichres==7){
2223                                         newscreenwidth=1920;
2224                                         newscreenheight=1200;
2225                                 }
2226                                 #endif
2227                         }
2228                         if(Button()&&!oldbutton&&selected==1){
2229                                 newdetail++;
2230                                 if(newdetail>2)newdetail=0;
2231                         }
2232                         if(Button()&&!oldbutton&&selected==2){
2233                                 bloodtoggle++;
2234                                 if(bloodtoggle>2)bloodtoggle=0;
2235                         }
2236                         if(Button()&&!oldbutton&&selected==3){
2237                                 difficulty++;
2238                                 if(difficulty>2)difficulty=0;
2239                         }
2240                         if(Button()&&!oldbutton&&selected==4){
2241                                 ismotionblur=1-ismotionblur;
2242                         }
2243                         if(Button()&&!oldbutton&&selected==5){
2244                                 decals=1-decals;
2245                         }
2246                         if(Button()&&!oldbutton&&selected==6){
2247                                 musictoggle=1-musictoggle;
2248
2249                                 if(!musictoggle){
2250                                         FSOUND_SetPaused(channels[music1], TRUE);
2251                                         FSOUND_SetPaused(channels[stream_music2], TRUE);
2252                                         FSOUND_SetPaused(channels[stream_music3], TRUE);
2253
2254                                         for(i=0;i<4;i++){
2255                                                 oldmusicvolume[i]=0;
2256                                                 musicvolume[i]=0;
2257                                         }
2258                                 }
2259
2260                                 if(musictoggle){
2261                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);
2262                                         FSOUND_SetPaused(channels[stream_music3], FALSE);
2263                                         FSOUND_SetVolume(channels[stream_music3], 256);                         
2264                                 }
2265                         }
2266                         if(Button()&&!oldbutton&&selected==9){
2267                                 invertmouse=1-invertmouse;
2268                         }
2269                         if(Button()&&!oldbutton&&selected==10){
2270                                 usermousesensitivity+=.2;
2271                                 if(usermousesensitivity>2)usermousesensitivity=.2;
2272                         }
2273                         if(Button()&&!oldbutton&&selected==11){
2274                                 volume+=.1f;
2275                                 if(volume>1.0001f)volume=0;
2276                                 FSOUND_SetSFXMasterVolume((int)(volume*255));
2277                         }
2278                         if(Button()&&!oldbutton&&selected==7){
2279                                 /*float gLoc[3]={0,0,0};
2280                                 float vel[3]={0,0,0};
2281                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
2282                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
2283                                 FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2284                                 FSOUND_SetVolume(channels[firestartsound], 256);
2285                                 FSOUND_SetPaused(channels[firestartsound], FALSE);
2286                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
2287                                 */
2288                                 flashr=1;
2289                                 flashg=0;
2290                                 flashb=0;
2291                                 flashamount=1;
2292                                 flashdelay=1;
2293
2294                                 //options
2295
2296                                 mainmenu=4;             
2297                                 keyselect=-1;
2298                         }
2299                         if(Button()&&!oldbutton&&selected==8){
2300                                 float gLoc[3]={0,0,0};
2301                                 float vel[3]={0,0,0};
2302                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
2303                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
2304                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2305                                 FSOUND_SetVolume(channels[fireendsound], 256);
2306                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
2307                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
2308
2309                                 flashr=1;
2310                                 flashg=0;
2311                                 flashb=0;
2312                                 flashamount=1;
2313                                 flashdelay=1;
2314
2315                                 if(newdetail>2)newdetail=detail;
2316                                 if(newdetail<0)newdetail=detail;
2317 #if !USE_SDL  // we'll take anything that works.
2318                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2319                                 if(newscreenheight>3000)newscreenheight=screenheight;
2320 #endif
2321                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2322                                 if(newscreenheight<0)newscreenheight=screenheight;
2323
2324
2325                                 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
2326                                 opstream << "Screenwidth:\n";
2327                                 opstream << newscreenwidth;
2328                                 opstream << "\nScreenheight:\n";
2329                                 opstream << newscreenheight;
2330                                 opstream << "\nMouse sensitivity:\n";
2331                                 opstream << usermousesensitivity;
2332                                 opstream << "\nBlur(0,1):\n";
2333                                 opstream << ismotionblur;
2334                                 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
2335                                 opstream << newdetail;
2336                                 opstream << "\nFloating jump:\n";
2337                                 opstream << floatjump;
2338                                 opstream << "\nMouse jump:\n";
2339                                 opstream << mousejump;
2340                                 opstream << "\nAmbient sound:\n";
2341                                 opstream << ambientsound;
2342                                 opstream << "\nBlood (0,1,2):\n";
2343                                 opstream << bloodtoggle;
2344                                 opstream << "\nAuto slomo:\n";
2345                                 opstream << autoslomo;
2346                                 opstream << "\nFoliage:\n";
2347                                 opstream << foliage;
2348                                 opstream << "\nMusic:\n";
2349                                 opstream << musictoggle;
2350                                 opstream << "\nTrilinear:\n";
2351                                 opstream << trilinear;
2352                                 opstream << "\nDecals(shadows,blood puddles,etc):\n";
2353                                 opstream << decals;
2354                                 opstream << "\nInvert mouse:\n";
2355                                 opstream << invertmouse;
2356                                 opstream << "\nGamespeed:\n";
2357                                 if(oldgamespeed==0)oldgamespeed=1;
2358                                 opstream << oldgamespeed;
2359                                 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
2360                                 opstream << difficulty;
2361                                 opstream << "\nDamage effects(blackout, doublevision):\n";
2362                                 opstream << damageeffects;
2363                                 opstream << "\nText:\n";
2364                                 opstream << texttoggle;
2365                                 opstream << "\nDebug:\n";
2366                                 opstream << debugmode;
2367                                 opstream << "\nVBL Sync:\n";
2368                                 opstream << vblsync;
2369                                 opstream << "\nShow Points:\n";
2370                                 opstream << showpoints;
2371                                 opstream << "\nAlways Blur:\n";
2372                                 opstream << alwaysblur;
2373                                 opstream << "\nImmediate mode (turn on on G5):\n";
2374                                 opstream << immediate;
2375                                 opstream << "\nVelocity blur:\n";
2376                                 opstream << velocityblur;
2377                             opstream << "\nVolume:\n";
2378                         opstream << volume;
2379                                 opstream << "\nForward key:\n";
2380                                 opstream << KeyToChar(forwardkey);
2381                                 opstream << "\nBack key:\n";
2382                                 opstream << KeyToChar(backkey);
2383                                 opstream << "\nLeft key:\n";
2384                                 opstream << KeyToChar(leftkey);
2385                                 opstream << "\nRight key:\n";
2386                                 opstream << KeyToChar(rightkey);
2387                                 opstream << "\nJump key:\n";
2388                                 opstream << KeyToChar(jumpkey);
2389                                 opstream << "\nCrouch key:\n";
2390                                 opstream << KeyToChar(crouchkey);
2391                                 opstream << "\nDraw key:\n";
2392                                 opstream << KeyToChar(drawkey);
2393                                 opstream << "\nThrow key:\n";
2394                                 opstream << KeyToChar(throwkey);
2395                                 opstream << "\nAttack key:\n";
2396                                 opstream << KeyToChar(attackkey);
2397                                 opstream << "\nChat key:\n";
2398                                 opstream << KeyToChar(chatkey);
2399                                 opstream.close();
2400
2401                                 if(mainmenu==3&&gameon)mainmenu=2;
2402                                 if(mainmenu==3&&!gameon)mainmenu=1;
2403                         }
2404                         if(Button())oldbutton=1;
2405                         else oldbutton=0;
2406                 }
2407                 if(mainmenu==4){
2408                         if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
2409                                 float gLoc[3]={0,0,0};
2410                                 float vel[3]={0,0,0};
2411                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
2412                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
2413                                 FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2414                                 FSOUND_SetVolume(channels[firestartsound], 256);
2415                                 FSOUND_SetPaused(channels[firestartsound], FALSE);
2416                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
2417                         }
2418                         if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
2419                                 keyselect=selected;
2420                                 oldbuttons[0]=1;
2421                                 oldbuttons[1]=1;
2422                                 oldbuttons[2]=1;
2423                         }
2424                         if(keyselect!=-1){
2425                                 for(i=0;i<3;i++)
2426                                         if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
2427                                 for(i=0;i<140;i++){
2428                                         if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
2429                                                 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
2430                                                         float gLoc[3]={0,0,0};
2431                                                         float vel[3]={0,0,0};
2432                                                         FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
2433                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
2434                                                         FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2435                                                         FSOUND_SetVolume(channels[fireendsound], 256);
2436                                                         FSOUND_SetPaused(channels[fireendsound], FALSE);
2437                                                         FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
2438
2439                                                         int keynum;
2440                                                         keynum=i;
2441                                                         if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
2442                                                         if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
2443
2444
2445
2446                                                         if(keyselect==0)forwardkey=keynum;
2447                                                         if(keyselect==1)backkey=keynum;
2448                                                         if(keyselect==2)leftkey=keynum;
2449                                                         if(keyselect==3)rightkey=keynum;
2450                                                         if(keyselect==4)crouchkey=keynum;
2451                                                         if(keyselect==5)jumpkey=keynum;
2452                                                         if(keyselect==6)drawkey=keynum;
2453                                                         if(keyselect==7)throwkey=keynum;
2454                                                         if(keyselect==8)attackkey=keynum;
2455                                                         keyselect=-1;
2456                                                 }
2457                                         }
2458                                 }}
2459                         if(Button()&&!oldbutton&&selected==9){
2460                                 float gLoc[3]={0,0,0};
2461                                 float vel[3]={0,0,0};
2462                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
2463                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
2464                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2465                                 FSOUND_SetVolume(channels[fireendsound], 256);
2466                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
2467                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
2468
2469                                 flashr=1;
2470                                 flashg=0;
2471                                 flashb=0;
2472                                 flashamount=1;
2473                                 flashdelay=1;
2474
2475                                 mainmenu=3;
2476
2477                                 if(newdetail>2)newdetail=detail;
2478                                 if(newdetail<0)newdetail=detail;
2479                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2480                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2481                                 if(newscreenheight>3000)newscreenheight=screenheight;
2482                                 if(newscreenheight<0)newscreenheight=screenheight;
2483                         }
2484                 }
2485
2486                 if(mainmenu==5){
2487                         if(accountcampaignchoicesmade[accountactive]>8&&!registered){
2488                                 FSOUND_SetFrequency(FSOUND_ALL, 0.001);         
2489                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);
2490                                 FSOUND_SetPaused(channels[stream_music3], FALSE);
2491                                 FSOUND_SetVolume(channels[stream_music3], 256);
2492
2493                                 gameon=0;
2494                                 mainmenu=12;
2495                                 accountcampaignchoicesmade[accountactive]=0;
2496                                 accountcampaignscore[accountactive]=0;
2497                                 accountcampaigntime[accountactive]=0;
2498
2499                                 float gLoc[3]={0,0,0};
2500                                 float vel[3]={0,0,0};
2501                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
2502                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
2503                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2504                                 FSOUND_SetVolume(channels[fireendsound], 256);
2505                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
2506                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
2507
2508                                 flashr=1;
2509                                 flashg=0;
2510                                 flashb=0;
2511                                 flashamount=1;
2512                                 flashdelay=1;
2513                         }
2514
2515                         if(endgame==2){
2516                                 accountcampaignchoicesmade[accountactive]=0;
2517                                 accountcampaignscore[accountactive]=0;
2518                                 accountcampaigntime[accountactive]=0;
2519                                 endgame=0;
2520                         }
2521
2522                         if(Button()&&!oldbutton&&selected==1){                  
2523                                 float gLoc[3]={0,0,0};
2524                                 float vel[3]={0,0,0};
2525                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
2526                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
2527                                 FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2528                                 FSOUND_SetVolume(channels[firestartsound], 256);
2529                                 FSOUND_SetPaused(channels[firestartsound], FALSE);
2530                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
2531
2532                                 flashr=1;
2533                                 flashg=0;
2534                                 flashb=0;
2535                                 flashamount=1;
2536                                 flashdelay=1;
2537
2538                                 startbonustotal=0;
2539
2540                                 loading=2;
2541                                 loadtime=0;
2542                                 targetlevel=-1;
2543                                 if(firstload)TickOnceAfter();
2544                                 if(!firstload)LoadStuff();
2545                                 else {
2546                                         Loadlevel(-1);
2547                                 }
2548
2549                                 mainmenu=0;
2550                                 gameon=1;
2551                                 FSOUND_SetPaused(channels[stream_music3], TRUE);
2552                         }
2553                         if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){                       
2554                                 float gLoc[3]={0,0,0};
2555                                 float vel[3]={0,0,0};
2556                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
2557                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
2558                                 FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2559                                 FSOUND_SetVolume(channels[firestartsound], 256);
2560                                 FSOUND_SetPaused(channels[firestartsound], FALSE);
2561                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
2562
2563                                 flashr=1;
2564                                 flashg=0;
2565                                 flashb=0;
2566                                 flashamount=1;
2567                                 flashdelay=1;
2568
2569                                 startbonustotal=0;
2570
2571                                 loading=2;
2572                                 loadtime=0;
2573                                 targetlevel=7;
2574                                 if(firstload)TickOnceAfter();
2575                                 if(!firstload)LoadStuff();
2576                                 //else {
2577                                 for(i=0;i<255;i++){
2578                                         mapname[i]='\0';
2579                                 }
2580                                 mapname[0]=':';
2581                                 mapname[1]='D';
2582                                 mapname[2]='a';
2583                                 mapname[3]='t';
2584                                 mapname[4]='a';
2585                                 mapname[5]=':';
2586                                 mapname[6]='M';
2587                                 mapname[7]='a';
2588                                 mapname[8]='p';
2589                                 mapname[9]='s';
2590                                 mapname[10]=':';
2591                                 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
2592                                 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
2593                                 visibleloading=1;
2594                                 stillloading=1;
2595                                 Loadlevel(mapname);
2596                                 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2597                                 //}
2598                                 campaign=1;
2599                                 mainmenu=0;
2600                                 gameon=1;
2601                                 FSOUND_SetPaused(channels[stream_music3], TRUE);
2602                         }
2603                         if(Button()&&!oldbutton&&selected==4){
2604                                 float gLoc[3]={0,0,0};
2605                                 float vel[3]={0,0,0};
2606                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
2607                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
2608                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2609                                 FSOUND_SetVolume(channels[fireendsound], 256);
2610                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
2611                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
2612
2613                                 flashr=1;
2614                                 flashg=0;
2615                                 flashb=0;
2616                                 flashamount=1;
2617                                 flashdelay=1;
2618
2619                                 if(mainmenu==5&&gameon)mainmenu=2;
2620                                 if(mainmenu==5&&!gameon)mainmenu=1;
2621                         }
2622                         if(Button()&&!oldbutton&&selected==5){
2623                                 float gLoc[3]={0,0,0};
2624                                 float vel[3]={0,0,0};
2625                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
2626                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
2627                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2628                                 FSOUND_SetVolume(channels[fireendsound], 256);
2629                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
2630                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
2631
2632                                 flashr=1;
2633                                 flashg=0;
2634                                 flashb=0;
2635                                 flashamount=1;
2636                                 flashdelay=1;
2637
2638                                 mainmenu=7;
2639                         }
2640                         if(Button()&&!oldbutton&&selected==3){
2641                                 float gLoc[3]={0,0,0};
2642                                 float vel[3]={0,0,0};
2643                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
2644                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
2645                                 FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2646                                 FSOUND_SetVolume(channels[firestartsound], 256);
2647                                 FSOUND_SetPaused(channels[firestartsound], FALSE);
2648                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
2649
2650                                 flashr=1;
2651                                 flashg=0;
2652                                 flashb=0;
2653                                 flashamount=1;
2654                                 flashdelay=1;
2655
2656                                 mainmenu=6;
2657                         }
2658                         if(Button()&&!oldbutton&&selected==2){
2659                                 float gLoc[3]={0,0,0};
2660                                 float vel[3]={0,0,0};
2661                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
2662                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
2663                                 FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2664                                 FSOUND_SetVolume(channels[firestartsound], 256);
2665                                 FSOUND_SetPaused(channels[firestartsound], FALSE);
2666                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
2667
2668                                 flashr=1;
2669                                 flashg=0;
2670                                 flashb=0;
2671                                 flashamount=1;
2672                                 flashdelay=1;
2673
2674                                 mainmenu=9;
2675                         }
2676                         if(Button())oldbutton=1;
2677                         else oldbutton=0;
2678                 }
2679                 if(mainmenu==9){
2680                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){                   
2681                                 float gLoc[3]={0,0,0};
2682                                 float vel[3]={0,0,0};
2683                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
2684                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
2685                                 FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2686                                 FSOUND_SetVolume(channels[firestartsound], 256);
2687                                 FSOUND_SetPaused(channels[firestartsound], FALSE);
2688                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
2689
2690                                 flashr=1;
2691                                 flashg=0;
2692                                 flashb=0;
2693                                 flashamount=1;
2694                                 flashdelay=1;
2695
2696                                 startbonustotal=0;
2697
2698                                 loading=2;
2699                                 loadtime=0;
2700                                 targetlevel=selected;
2701                                 if(firstload)TickOnceAfter();
2702                                 if(!firstload)LoadStuff();
2703                                 else {
2704                                         Loadlevel(selected);
2705                                 }
2706                                 campaign=0;
2707
2708                                 mainmenu=0;
2709                                 gameon=1;
2710                                 FSOUND_SetPaused(channels[stream_music3], TRUE);
2711                         }
2712                         if(Button()&&!oldbutton&&selected==numchallengelevels){
2713                                 float gLoc[3]={0,0,0};
2714                                 float vel[3]={0,0,0};
2715                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
2716                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
2717                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2718                                 FSOUND_SetVolume(channels[fireendsound], 256);
2719                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
2720                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
2721
2722                                 flashr=1;
2723                                 flashg=0;
2724                                 flashb=0;
2725                                 flashamount=1;
2726                                 flashdelay=1;
2727
2728                                 mainmenu=5;
2729                         }
2730                         if(Button())oldbutton=1;
2731                         else oldbutton=0;
2732                 }
2733                 if(mainmenu==11){
2734                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){                   
2735                                 float gLoc[3]={0,0,0};
2736                                 float vel[3]={0,0,0};
2737                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
2738                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
2739                                 FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2740                                 FSOUND_SetVolume(channels[firestartsound], 256);
2741                                 FSOUND_SetPaused(channels[firestartsound], FALSE);
2742                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
2743
2744                                 flashr=1;
2745                                 flashg=0;
2746                                 flashb=0;
2747                                 flashamount=1;
2748                                 flashdelay=1;
2749
2750                                 startbonustotal=0;
2751
2752                                 loading=2;
2753                                 loadtime=0;
2754                                 targetlevel=selected;
2755                                 if(firstload)TickOnceAfter();
2756                                 if(!firstload)LoadStuff();
2757                                 else {
2758                                         Loadlevel(selected);
2759                                 }
2760                                 campaign=0;
2761
2762                                 mainmenu=0;
2763                                 gameon=1;
2764                                 FSOUND_SetPaused(channels[stream_music3], TRUE);
2765                         }
2766                         if(Button()&&!oldbutton&&selected==numchallengelevels){
2767                                 float gLoc[3]={0,0,0};
2768                                 float vel[3]={0,0,0};
2769                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
2770                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
2771                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2772                                 FSOUND_SetVolume(channels[fireendsound], 256);
2773                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
2774                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
2775
2776                                 flashr=1;
2777                                 flashg=0;
2778                                 flashb=0;
2779                                 flashamount=1;
2780                                 flashdelay=1;
2781
2782                                 mainmenu=5;
2783                         }
2784                         if(Button())oldbutton=1;
2785                         else oldbutton=0;
2786                 }
2787                 if(mainmenu==10){
2788                         endgame=2;
2789                         if(Button()&&!oldbutton&&selected==3){
2790                                 float gLoc[3]={0,0,0};
2791                                 float vel[3]={0,0,0};
2792                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
2793                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
2794                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2795                                 FSOUND_SetVolume(channels[fireendsound], 256);
2796                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
2797                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
2798
2799                                 flashr=1;
2800                                 flashg=0;
2801                                 flashb=0;
2802                                 flashamount=1;
2803                                 flashdelay=1;
2804
2805                                 mainmenu=5;
2806                         }
2807                         if(Button())oldbutton=1;
2808                         else oldbutton=0;
2809                 }
2810
2811                 if(mainmenu==15||mainmenu==16){
2812                         if(Button()&&!oldbutton&&selected==1){
2813                                 float gLoc[3]={0,0,0};
2814                                 float vel[3]={0,0,0};
2815                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
2816                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
2817                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2818                                 FSOUND_SetVolume(channels[fireendsound], 256);
2819                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
2820                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
2821
2822                                 flashr=1;
2823                                 flashg=0;
2824                                 flashb=0;
2825                                 flashamount=1;
2826                                 flashdelay=1;
2827
2828                                 if(mainmenu==15)mainmenu=5;
2829                                 else mainmenu=12;
2830                         }
2831                         if(Button())oldbutton=1;
2832                         else oldbutton=0;
2833                 }
2834
2835                 if(mainmenu==12){
2836                         endgame=2;
2837                         if(Button()&&!oldbutton&&selected==3){
2838                                 if(tryquit)quit=1;
2839                                 float gLoc[3]={0,0,0};
2840                                 float vel[3]={0,0,0};
2841                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
2842                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
2843                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2844                                 FSOUND_SetVolume(channels[fireendsound], 256);
2845                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
2846                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
2847
2848                                 flashr=1;
2849                                 flashg=0;
2850                                 flashb=0;
2851                                 flashamount=1;
2852                                 flashdelay=1;
2853
2854                                 mainmenu=5;
2855                         }
2856
2857                         if(Button()&&!oldbutton&&selected==4){
2858                                 registernow=1;
2859                                 quit=1;
2860                                 float gLoc[3]={0,0,0};
2861                                 float vel[3]={0,0,0};
2862                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
2863                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
2864                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2865                                 FSOUND_SetVolume(channels[fireendsound], 256);
2866                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
2867                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
2868
2869                                 flashr=1;
2870                                 flashg=0;
2871                                 flashb=0;
2872                                 flashamount=1;
2873                                 flashdelay=1;
2874                         }
2875
2876
2877                         if(Button()&&!oldbutton&&selected==5){
2878                                 tryquit=0;
2879                                 float gLoc[3]={0,0,0};
2880                                 float vel[3]={0,0,0};
2881                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
2882                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
2883                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2884                                 FSOUND_SetVolume(channels[fireendsound], 256);
2885                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
2886                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
2887
2888                                 flashr=1;
2889                                 flashg=0;
2890                                 flashb=0;
2891                                 flashamount=1;
2892                                 flashdelay=1;
2893
2894                                 mainmenu=13;
2895                         }
2896                         if(Button())oldbutton=1;
2897                         else oldbutton=0;
2898                 }
2899                 if(mainmenu==6){
2900                         if(Button()&&!oldbutton&&selected!=-1){
2901                                 float gLoc[3]={0,0,0};
2902                                 float vel[3]={0,0,0};
2903                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
2904                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
2905                                 FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2906                                 FSOUND_SetVolume(channels[firestartsound], 256);
2907                                 FSOUND_SetPaused(channels[firestartsound], FALSE);
2908                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
2909                         }
2910                         if(Button()&&!oldbutton&&selected==1){
2911                                 float gLoc[3]={0,0,0};
2912                                 float vel[3]={0,0,0};
2913                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
2914                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
2915                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2916                                 FSOUND_SetVolume(channels[fireendsound], 256);
2917                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
2918                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
2919
2920                                 flashr=1;
2921                                 flashg=0;
2922                                 flashb=0;
2923                                 flashamount=1;
2924                                 flashdelay=1;
2925
2926                                 for(i=accountactive;i<numaccounts-1;i++){
2927                                         accountdifficulty[i]=accountdifficulty[i+1];
2928                                         accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
2929                                         for(j=0;j<accountcampaignchoicesmade[i+1];j++){
2930                                                 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
2931                                         }
2932                                         accountpoints[i]=accountpoints[i+1];
2933                                         for(j=0;j<50;j++){
2934                                                 accounthighscore[i][j]=accounthighscore[i+1][j];
2935                                                 accountfasttime[i][j]=accountfasttime[i+1][j];
2936                                         }
2937                                         for(j=0;j<60;j++){
2938                                                 accountunlocked[i][j]=accountunlocked[i+1][j];
2939                                         }
2940                                         for(j=0;j<256;j++){
2941                                                 accountname[i][j]=accountname[i+1][j];
2942                                         }
2943                                         accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
2944                                         accountprogress[i]=accountprogress[i+1];
2945                                         accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
2946                                         accountcampaignscore[i]=accountcampaignscore[i+1];
2947                                         accountcampaigntime[i]=accountcampaigntime[i+1];
2948                                 }
2949
2950                                 numaccounts--;
2951                                 accountactive=-1;
2952
2953
2954                                 mainmenu=7;
2955                         }
2956                         if(Button()&&!oldbutton&&selected==2){
2957                                 float gLoc[3]={0,0,0};
2958                                 float vel[3]={0,0,0};
2959                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
2960                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
2961                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2962                                 FSOUND_SetVolume(channels[fireendsound], 256);
2963                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
2964                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
2965
2966                                 flashr=1;
2967                                 flashg=0;
2968                                 flashb=0;
2969                                 flashamount=1;
2970                                 flashdelay=1;
2971
2972                                 mainmenu=5;
2973                         }
2974                         if(Button())oldbutton=1;
2975                         else oldbutton=0;
2976                 }
2977                 if(mainmenu==7){
2978                         if(Button()&&!oldbutton&&selected!=-1){
2979                                 float gLoc[3]={0,0,0};
2980                                 float vel[3]={0,0,0};
2981                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
2982                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
2983                                 FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2984                                 FSOUND_SetVolume(channels[firestartsound], 256);
2985                                 FSOUND_SetPaused(channels[firestartsound], FALSE);
2986                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
2987                         }
2988                         if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
2989                                 entername=1;
2990                         }
2991                         if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
2992                                 accountactive=selected-1;
2993                                 mainmenu=5;
2994                                 flashr=1;
2995                                 flashg=0;
2996                                 flashb=0;
2997                                 flashamount=1;
2998                                 flashdelay=1;
2999                         }
3000                         if(Button()&&!oldbutton&&selected==numaccounts+1){
3001                                 float gLoc[3]={0,0,0};
3002                                 float vel[3]={0,0,0};
3003                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
3004                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
3005                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3006                                 FSOUND_SetVolume(channels[fireendsound], 256);
3007                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
3008                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
3009
3010                                 flashr=1;
3011                                 flashg=0;
3012                                 flashb=0;
3013                                 flashamount=1;
3014                                 flashdelay=1;
3015
3016                                 mainmenu=1;
3017
3018                                 for(j=0;j<255;j++){
3019                                         displaytext[0][j]=' ';
3020                                 }
3021                                 displaychars[0]=0;
3022                                 displayselected=0;
3023                                 entername=0;
3024                         }
3025                         if(Button())oldbutton=1;
3026                         else oldbutton=0;
3027                 }
3028                 if(mainmenu==8){
3029                         if(Button()&&!oldbutton&&selected!=-1){
3030                                 float gLoc[3]={0,0,0};
3031                                 float vel[3]={0,0,0};
3032                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
3033                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
3034                                 FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3035                                 FSOUND_SetVolume(channels[firestartsound], 256);
3036                                 FSOUND_SetPaused(channels[firestartsound], FALSE);
3037                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
3038
3039                                 if(selected==0)accountdifficulty[accountactive]=0;
3040                                 if(selected==1)accountdifficulty[accountactive]=1;
3041                                 if(selected==2)accountdifficulty[accountactive]=2;
3042
3043                                 mainmenu=5;     
3044
3045                                 flashr=1;
3046                                 flashg=0;
3047                                 flashb=0;
3048                                 flashamount=1;
3049                                 flashdelay=1;
3050
3051                         }
3052                         if(Button())oldbutton=1;
3053                         else oldbutton=0;
3054                 }
3055
3056
3057                 if(Button())oldbutton=1;
3058                 else oldbutton=0;
3059
3060                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3061                         tryquit=1;
3062                         if(mainmenu==3){
3063                                 if(newdetail>2)newdetail=detail;
3064                                 if(newdetail<0)newdetail=detail;
3065 #if !USE_SDL  // we'll take anything that works.
3066                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
3067                                 if(newscreenheight>3000)newscreenheight=screenheight;
3068 #endif
3069                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3070                                 if(newscreenheight<0)newscreenheight=screenheight;
3071
3072                                 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
3073                                 opstream << "Screenwidth:\n";
3074                                 opstream << newscreenwidth;
3075                                 opstream << "\nScreenheight:\n";
3076                                 opstream << newscreenheight;
3077                                 opstream << "\nMouse sensitivity:\n";
3078                                 opstream << usermousesensitivity;
3079                                 opstream << "\nBlur(0,1):\n";
3080                                 opstream << ismotionblur;
3081                                 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
3082                                 opstream << newdetail;
3083                                 opstream << "\nFloating jump:\n";
3084                                 opstream << floatjump;
3085                                 opstream << "\nMouse jump:\n";
3086                                 opstream << mousejump;
3087                                 opstream << "\nAmbient sound:\n";
3088                                 opstream << ambientsound;
3089                                 opstream << "\nBlood (0,1,2):\n";
3090                                 opstream << bloodtoggle;
3091                                 opstream << "\nAuto slomo:\n";
3092                                 opstream << autoslomo;
3093                                 opstream << "\nFoliage:\n";
3094                                 opstream << foliage;
3095                                 opstream << "\nMusic:\n";
3096                                 opstream << musictoggle;
3097                                 opstream << "\nTrilinear:\n";
3098                                 opstream << trilinear;
3099                                 opstream << "\nDecals(shadows,blood puddles,etc):\n";
3100                                 opstream << decals;
3101                                 opstream << "\nInvert mouse:\n";
3102                                 opstream << invertmouse;
3103                                 opstream << "\nGamespeed:\n";
3104                                 if(oldgamespeed==0)oldgamespeed=1;
3105                                 opstream << oldgamespeed;
3106                                 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
3107                                 opstream << difficulty;
3108                                 opstream << "\nDamage effects(blackout, doublevision):\n";
3109                                 opstream << damageeffects;
3110                                 opstream << "\nText:\n";
3111                                 opstream << texttoggle;
3112                                 opstream << "\nDebug:\n";
3113                                 opstream << debugmode;
3114                                 opstream << "\nVBL Sync:\n";
3115                                 opstream << vblsync;
3116                                 opstream << "\nShow Points:\n";
3117                                 opstream << showpoints;
3118                                 opstream << "\nAlways Blur:\n";
3119                                 opstream << alwaysblur;
3120                                 opstream << "\nImmediate mode (turn on on G5):\n";
3121                                 opstream << immediate;
3122                                 opstream << "\nVelocity blur:\n";
3123                                 opstream << velocityblur;
3124                             opstream << "\nVolume:\n";
3125                         opstream << volume;
3126                                 opstream << "\nForward key:\n";
3127                                 opstream << KeyToChar(forwardkey);
3128                                 opstream << "\nBack key:\n";
3129                                 opstream << KeyToChar(backkey);
3130                                 opstream << "\nLeft key:\n";
3131                                 opstream << KeyToChar(leftkey);
3132                                 opstream << "\nRight key:\n";
3133                                 opstream << KeyToChar(rightkey);
3134                                 opstream << "\nJump key:\n";
3135                                 opstream << KeyToChar(jumpkey);
3136                                 opstream << "\nCrouch key:\n";
3137                                 opstream << KeyToChar(crouchkey);
3138                                 opstream << "\nDraw key:\n";
3139                                 opstream << KeyToChar(drawkey);
3140                                 opstream << "\nThrow key:\n";
3141                                 opstream << KeyToChar(throwkey);
3142                                 opstream << "\nAttack key:\n";
3143                                 opstream << KeyToChar(attackkey);
3144                                 opstream << "\nChat key:\n";
3145                                 opstream << KeyToChar(chatkey);
3146                                 opstream.close();
3147                         }
3148                 }
3149
3150                 if(mainmenu==1||mainmenu==2){
3151                         if(loaddistrib>4)transition+=multiplier/8;
3152                         if(transition>1){
3153                                 transition=0;
3154                                 anim++;
3155                                 if(anim>4)anim=0;
3156                                 loaddistrib=0;
3157                         }
3158                 }
3159                 FSOUND_SetFrequency(channels[stream_music3], 22050);            
3160
3161                 if(entername||mainmenu==13||mainmenu==14){
3162                         for(i=0;i<140;i++){
3163                                 if(IsKeyDown(theKeyMap, i)){
3164                                         togglekeydelay[i]+=multiplier;
3165                                         if(togglekeydelay[i]>.4){
3166                                                 togglekey[i]=0;
3167                                                 togglekeydelay[i]=.36;
3168                                         }
3169                                         if(!togglekey[i]){
3170                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3171                                                         for(j=255;j>=displayselected+1;j--){
3172                                                                 displaytext[0][j]=displaytext[0][j-1];
3173                                                         }
3174                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3175                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3176                                                         displayselected++;
3177                                                         displaychars[0]++;
3178                                                 }
3179                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
3180                                                         for(j=displayselected-1;j<255;j++){
3181                                                                 displaytext[0][j]=displaytext[0][j+1];
3182                                                         }
3183                                                         displaytext[0][255]=' ';
3184                                                         displayselected--;
3185                                                         displaychars[0]--;
3186                                                 }
3187                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3188                                                         displayselected--;
3189                                                 }
3190                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3191                                                         displayselected++;
3192                                                 }
3193                                                 if(i==MAC_RETURN_KEY&&entername){
3194                                                         if(displaychars[0]){
3195                                                                 numaccounts++;
3196                                                                 strcpy(accountname[numaccounts-1],displaytext[0]);
3197                                                                 accountactive=numaccounts-1;
3198                                                                 accountdifficulty[accountactive]=1;
3199                                                                 accountprogress[accountactive]=0;
3200                                                                 accountpoints[accountactive]=0;
3201                                                                 accountcampaigntime[accountactive]=0;
3202                                                                 accountcampaignscore[accountactive]=0;
3203                                                                 accountcampaignfasttime[accountactive]=0;
3204                                                                 accountcampaignhighscore[accountactive]=0;
3205                                                                 for(j=0;j<50;j++){
3206                                                                         accounthighscore[accountactive][j]=0;
3207                                                                         accountfasttime[accountactive][j]=0;
3208                                                                 }
3209                                                                 for(j=0;j<60;j++){
3210                                                                         accountunlocked[accountactive][j]=0;
3211                                                                 }
3212                                                                 accountcampaignchoicesmade[accountactive]=0;
3213
3214                                                                 for(j=0;j<255;j++){
3215                                                                         displaytext[0][j]=' ';
3216                                                                 }
3217                                                                 displaychars[0]=0;
3218                                                                 displayselected=0;
3219                                                                 entername=0;
3220
3221                                                                 mainmenu=8;
3222
3223                                                                 flashr=1;
3224                                                                 flashg=0;
3225                                                                 flashb=0;
3226                                                                 flashamount=1;
3227                                                                 flashdelay=1;
3228
3229                                                                 float gLoc[3]={0,0,0};
3230                                                                 float vel[3]={0,0,0};
3231                                                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
3232                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
3233                                                                 FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3234                                                                 FSOUND_SetVolume(channels[firestartsound], 256);
3235                                                                 FSOUND_SetPaused(channels[firestartsound], FALSE);
3236                                                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
3237
3238                                                                 for(j=0;j<255;j++){
3239                                                                         displaytext[0][j]=' ';
3240                                                                 }
3241                                                                 displaychars[0]=0;
3242
3243
3244                                                                 displayselected=0;
3245                                                         }}
3246
3247                                                 if(i==MAC_RETURN_KEY&&mainmenu==14){
3248                                                         if(displaychars[0]){
3249                                                                 char serialstring[256];
3250                                                                 char tempstring[256];
3251                                                                 #if defined(__APPLE__)
3252                                                                 sprintf (tempstring, "%s", registrationname);
3253                                                                 #elif defined(_MSC_VER) || defined(__linux__)
3254                                                                 sprintf (tempstring, "%s-windows", registrationname);
3255                                                                 #else
3256                                                                 #error Please make sure you have the right registration key stuff here!
3257                                                                 #endif
3258                                                                 long num1;
3259                                                                 long num2;
3260                                                                 long num3;
3261                                                                 long num4;
3262                                                                 long long longnum;
3263                                                                 longnum = MD5_string ( tempstring);
3264                                                                 //longnum = 1111111111111111;
3265                                                                 num1 = longnum/100000000;
3266                                                                 num2 = longnum%100000000;
3267                                                                 sprintf (tempstring, "%d-%d-%d-%d\0\0\0\0\0", num1/10000, num1%10000, num2/10000, num2%10000);
3268
3269                                                                 int goodcode=3;
3270                                                                 int numchars=3;
3271                                                                 if(num1/10000>999)numchars+=4;
3272                                                                 else if(num1/10000>99)numchars+=3;
3273                                                                 else if(num1/10000>9)numchars+=2;
3274                                                                 else numchars+=1;
3275                                                                 if(num1%10000>999)numchars+=4;
3276                                                                 else if(num1%10000>99)numchars+=3;
3277                                                                 else if(num1%10000>9)numchars+=2;
3278                                                                 else numchars+=1;
3279                                                                 if(num2/10000>999)numchars+=4;
3280                                                                 else if(num2/10000>99)numchars+=3;
3281                                                                 else if(num2/10000>9)numchars+=2;
3282                                                                 else numchars+=1;
3283                                                                 if(num2%10000>999)numchars+=4;
3284                                                                 else if(num2%10000>99)numchars+=3;
3285                                                                 else if(num2%10000>9)numchars+=2;
3286                                                                 else numchars+=1;
3287
3288                                                                 //numchars=12;
3289
3290                                                                 for(j=0;j<numchars;j++){
3291                                                                         if(displaytext[0][j]!=tempstring[j]&&tempstring[j]!=' '&&tempstring[j]!='\0')goodcode--;
3292                                                                 }
3293
3294                                                                 if(longnum==LONGLONGCONST(5077041556214789))goodcode=-1;
3295
3296                                                                 if(goodcode<0)goodcode=0;
3297
3298                                                                 if(goodcode){
3299                                                                         registered=1;
3300                                                                         mainmenu=15;
3301
3302                                                                         FILE                    *tfile;
3303                                                                         tfile=fopen( ":Data:Sounds:flame.ogg", "wb" );
3304                                                                         if (tfile)
3305                                                                         {
3306                                                                                 int numchars;
3307                                                                                 numchars=strlen(registrationname);
3308                                                                                 fpackf(tfile, "Bb", registered);
3309                                                                                 fpackf(tfile, "Bi", numchars);
3310                                                                                 if(numchars>0)
3311                                                                                 {
3312                                                                                         for(j=0;j<numchars;j++)
3313                                                                                         {
3314                                                                                                 fpackf(tfile, "Bb",  registrationname[j]);
3315                                                                                         }
3316                                                                                 }
3317                                                                                 fpackf(tfile, "Bi", num1);
3318                                                                                 fpackf(tfile, "Bi", num2);
3319                                                                                 fclose(tfile);
3320                                                                         }
3321                                                                 }
3322                                                                 else
3323                                                                 {
3324                                                                         mainmenu=16;
3325                                                                 }
3326                                                                 flashr=1;
3327                                                                 flashg=0;
3328                                                                 flashb=0;
3329                                                                 flashamount=1;
3330                                                                 flashdelay=1;
3331
3332                                                                 float gLoc[3]={0,0,0};
3333                                                                 float vel[3]={0,0,0};
3334                                                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
3335                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
3336                                                                 FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3337                                                                 FSOUND_SetVolume(channels[firestartsound], 256);
3338                                                                 FSOUND_SetPaused(channels[firestartsound], FALSE);
3339                                                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
3340
3341                                                                 for(j=0;j<255;j++){
3342                                                                         displaytext[0][j]=' ';
3343                                                                 }
3344                                                                 displaychars[0]=0;
3345                                                                 displayselected=0;
3346                                                         }}
3347
3348                                                 if(i==MAC_RETURN_KEY&&mainmenu==13){
3349                                                         if(displaychars[0]){
3350                                                                 sprintf (registrationname, "%s", displaytext[0]);
3351                                                                 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3352
3353                                                                 mainmenu=14;
3354
3355                                                                 flashr=1;
3356                                                                 flashg=0;
3357                                                                 flashb=0;
3358                                                                 flashamount=1;
3359                                                                 flashdelay=1;
3360
3361                                                                 float gLoc[3]={0,0,0};
3362                                                                 float vel[3]={0,0,0};
3363                                                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
3364                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
3365                                                                 FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3366                                                                 FSOUND_SetVolume(channels[firestartsound], 256);
3367                                                                 FSOUND_SetPaused(channels[firestartsound], FALSE);
3368                                                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
3369
3370                                                                 for(j=0;j<255;j++){
3371                                                                         displaytext[0][j]=' ';
3372                                                                 }
3373                                                                 displaychars[0]=0;
3374
3375                                                                 /*char tempstring[50];
3376                                                                 sprintf (tempstring, registrationname);
3377                                                                 long num1;
3378                                                                 long num2;
3379                                                                 long num3;
3380                                                                 long num4;
3381                                                                 long long longnum;
3382                                                                 longnum = MD5_string ( tempstring);
3383                                                                 num1 = longnum/100000000;
3384                                                                 num2 = longnum%100000000;
3385                                                                 sprintf (displaytext[0], "%d-%d-%d-%d", num1/10000, num1%10000, num2/10000, num2%10000);
3386
3387                                                                 displaychars[0]=strlen(displaytext[0]);
3388                                                                 */
3389                                                                 displayselected=0;
3390                                                         }}
3391                                         }
3392                                         togglekey[i]=1;
3393                                 }
3394                                 else {
3395                                         togglekey[i]=0;
3396                                         togglekeydelay[i]=0;
3397                                 }
3398                         }
3399
3400                         displayblinkdelay-=multiplier;
3401                         if(displayblinkdelay<=0){
3402                                 displayblinkdelay=.3;
3403                                 displayblink=1-displayblink;
3404                         }
3405                 }
3406         }
3407
3408         if(!mainmenu){  
3409                 if(hostile==1)hostiletime+=multiplier;
3410                 else hostiletime=0;
3411                 if(!winfreeze)leveltime+=multiplier;
3412                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3413                         chatting=0;
3414                         console=0;
3415                         freeze=0;
3416                         displaychars[0]=0;
3417                 }
3418
3419                 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3420                         chatting=1;
3421                         chattogglekeydown=1;
3422                         togglekey[chatkey]=1;
3423                         togglekeydelay[chatkey]=-20;
3424                 }
3425
3426                 if(!IsKeyDown(theKeyMap, chatkey)){
3427                         chattogglekeydown=0;
3428                 }
3429
3430                 if(chatting){
3431                         for(i=0;i<140;i++){
3432                                 if(IsKeyDown(theKeyMap, i)){
3433                                         togglekeydelay[i]+=multiplier;
3434                                         if(togglekeydelay[i]>.4){
3435                                                 togglekey[i]=0;
3436                                                 togglekeydelay[i]=.36;
3437                                         }
3438                                         if(!togglekey[i]){
3439                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3440                                                         for(j=255;j>=displayselected+1;j--){
3441                                                                 displaytext[0][j]=displaytext[0][j-1];
3442                                                         }
3443                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3444                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3445                                                         displayselected++;
3446                                                         displaychars[0]++;
3447                                                 }
3448                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
3449                                                         for(j=displayselected-1;j<255;j++){
3450                                                                 displaytext[0][j]=displaytext[0][j+1];
3451                                                         }
3452                                                         displaytext[0][255]=' ';
3453                                                         displayselected--;
3454                                                         displaychars[0]--;
3455                                                 }
3456                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3457                                                         displayselected--;
3458                                                 }
3459                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3460                                                         displayselected++;
3461                                                 }
3462                                                 if(i==MAC_RETURN_KEY){
3463                                                         if(displaychars[0]){
3464                                                                 /*for(j=0;j<displaychars[0];j++){
3465                                                                 talkname[j]=displaytext[0][j];
3466                                                                 }
3467                                                                 talkname[displaychars[0]]='\0';
3468                                                                 sprintf (chatname, "%s: %s",playerName,talkname);
3469                                                                 //NetworkSendInformation(chatname);
3470                                                                 */
3471                                                                 for(j=0;j<255;j++){
3472                                                                         displaytext[0][j]=' ';
3473                                                                 }
3474                                                                 displaychars[0]=0;
3475                                                                 displayselected=0;
3476                                                                 chatting=0;
3477                                                         }
3478                                                 }
3479                                         }
3480                                         togglekey[i]=1;
3481                                 }
3482                                 else {
3483                                         togglekey[i]=0;
3484                                         togglekeydelay[i]=0;
3485                                 }
3486                         }
3487
3488                         displayblinkdelay-=multiplier;
3489                         if(displayblinkdelay<=0){
3490                                 displayblinkdelay=.3;
3491                                 displayblink=1-displayblink;
3492                         }
3493                 }
3494
3495                 if(chatting)keyboardfrozen=1;
3496
3497                 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3498                         freeze=1-freeze;
3499                         if(freeze){
3500                                 FSOUND_SetFrequency(FSOUND_ALL, 0.001);
3501                         }
3502                         freezetogglekeydown=1;
3503                 }
3504
3505                 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3506                         freezetogglekeydown=0;
3507                 }
3508
3509                 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3510                         console=1-console;
3511                         if(!console)freeze=0;
3512                         if(console){
3513                                 FSOUND_SetFrequency(FSOUND_ALL, 0.001);
3514                         }
3515                         consoletogglekeydown=1;
3516                 }
3517
3518                 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3519                         consoletogglekeydown=0;
3520                 }
3521
3522                 if(console)freeze=1;
3523
3524                 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
3525                         for(i=0;i<140;i++){
3526                                 if(IsKeyDown(theKeyMap, i)){
3527                                         togglekeydelay[i]+=multiplier;
3528                                         if(togglekeydelay[i]>.4){
3529                                                 togglekey[i]=0;
3530                                                 togglekeydelay[i]=.36;
3531                                         }
3532                                         if(!togglekey[i]){
3533                                                 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
3534                                                         for(j=255;j>=consoleselected+1;j--){
3535                                                                 consoletext[0][j]=consoletext[0][j-1];
3536                                                         }
3537                                                         consoletext[0][consoleselected]=KeyToSingleChar(i);
3538                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
3539                                                         consoleselected++;
3540                                                         consolechars[0]++;
3541                                                 }
3542                                                 else if(i==MAC_ENTER_KEY){
3543                                                         for(j=255;j>=consoleselected+1;j--){
3544                                                                 consoletext[0][j]=consoletext[0][j-1];
3545                                                         }
3546                                                         consoletext[0][consoleselected]='\n';
3547                                                         consoleselected++;
3548                                                         consolechars[0]++;
3549                                                 }
3550                                                 if(i==MAC_DELETE_KEY&&consoleselected!=0){
3551                                                         for(j=consoleselected-1;j<255;j++){
3552                                                                 consoletext[0][j]=consoletext[0][j+1];
3553                                                         }
3554                                                         consoletext[0][255]=' ';
3555                                                         consoleselected--;
3556                                                         consolechars[0]--;
3557                                                 }
3558                                                 if(i==MAC_ARROW_UP_KEY){
3559                                                         if(archiveselected<14)archiveselected++;
3560                                                         for(j=0;j<255;j++){
3561                                                                 consolechars[0]=consolechars[archiveselected];
3562                                                                 consoletext[0][j]=consoletext[archiveselected][j];
3563                                                                 consoleselected=consolechars[0];
3564                                                         }
3565                                                 }
3566                                                 if(i==MAC_ARROW_DOWN_KEY){
3567                                                         if(archiveselected>0)archiveselected--;
3568                                                         for(j=0;j<255;j++){
3569                                                                 consolechars[0]=consolechars[archiveselected];
3570                                                                 consoletext[0][j]=consoletext[archiveselected][j];
3571                                                                 consoleselected=consolechars[0];
3572                                                         }
3573                                                 }
3574                                                 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
3575                                                         consoleselected--;
3576                                                 }
3577                                                 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
3578                                                         consoleselected++;
3579                                                 }
3580                                                 if(i==MAC_RETURN_KEY){
3581                                                         archiveselected=0;
3582                                                         donesomething=0;
3583                                                         if(Compare(consoletext[0],"quit ",0,4)||Compare(consoletext[0],"exit ",0,4)){
3584                                                                 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, TRUE);
3585                                                                 FSOUND_SetVolume(channels[consolesuccesssound], 256);
3586                                                                 FSOUND_SetPaused(channels[consolesuccesssound], FALSE);
3587                                                                 donesomething=1;
3588                                                                 tryquit=1;
3589                                                         }
3590                                                         /*if(Compare(consoletext[0],"send ",0,4)){
3591                                                         for(j=5;j<consolechars[0];j++){
3592                                                         talkname[j-5]=consoletext[0][j];
3593                                                         }
3594                                                         talkname[consolechars[0]-5]='\0';
3595                                                         sprintf (chatname, "%s: %s",playerName,talkname);
3596                                                         //NetworkSendInformation(chatname);
3597                                                         donesomething=1;
3598                                                         }
3599                                                         if(Compare(consoletext[0],"name ",0,4)){
3600                                                         int numchars;
3601                                                         numchars=consolechars[0]-5;
3602                                                         if(numchars>32)numchars=32;
3603                                                         for(j=5;j<numchars+5;j++){
3604                                                         talkname[j-5]=consoletext[0][j];
3605                                                         }
3606                                                         talkname[numchars]='\0';
3607                                                         sprintf (chatname, "Player %s is now known as %s.",playerName,talkname);
3608                                                         //NetworkSendInformation(chatname);
3609                                                         sprintf (playerName, "%s",talkname);
3610                                                         //NetworkSendName(playerName);
3611                                                         donesomething=1;
3612                                                         }*/
3613                                                         if(Compare(consoletext[0],"map ",0,3)){
3614                                                                 mapname[0]=':';
3615                                                                 mapname[1]='D';
3616                                                                 mapname[2]='a';
3617                                                                 mapname[3]='t';
3618                                                                 mapname[4]='a';
3619                                                                 mapname[5]=':';
3620                                                                 mapname[6]='M';
3621                                                                 mapname[7]='a';
3622                                                                 mapname[8]='p';
3623                                                                 mapname[9]='s';
3624                                                                 mapname[10]=':';
3625                                                                 for(j=4;j<consolechars[0];j++){
3626                                                                         mapname[j-4+11]=consoletext[0][j];
3627                                                                 }
3628                                                                 mapname[consolechars[0]-4+11]='\0';
3629                                                                 Loadlevel(mapname);
3630                                                                 whichlevel=-2;
3631                                                                 campaign=0;
3632                                                                 donesomething=1;
3633                                                         }
3634                                                         /*if(Compare(consoletext[0],"connect ",0,7)&&!ishost){
3635                                                         int v;
3636                                                         unsigned char playerNameStr[32];
3637                                                         char theIPAddress[256];
3638                                                         char thePort[32];
3639                                                         NMUInt32 port = 25710;
3640
3641                                                         strcpy(playerName, "Client");
3642                                                         GameC2PStr( playerName, playerNameStr );
3643
3644                                                         for(j=0;j<consolechars[0]-8;j++){
3645                                                         theIPAddress[j]=consoletext[0][j+8];
3646                                                         }
3647                                                         theIPAddress[consolechars[0]-8]='\0';
3648
3649                                                         sprintf( thePort, "%li", port );
3650                                                         v=NetworkStartClient( theIPAddress, thePort, playerNameStr );
3651                                                         if(v)
3652                                                         {
3653                                                         if(consolechars[0]>0){
3654                                                         for(k=14;k>=1;k--){
3655                                                         for(j=0;j<255;j++){
3656                                                         consoletext[k][j]=consoletext[k-1][j];
3657                                                         }
3658                                                         consolechars[k]=consolechars[k-1];
3659                                                         }
3660                                                         for(j=0;j<255;j++){
3661                                                         consoletext[0][j]=' ';
3662                                                         }
3663                                                         if(v!=-4994)sprintf (consoletext[0], "Error #%d!!!",v);
3664                                                         else sprintf (consoletext[0], "Could not open connection");
3665
3666                                                         consolechars[0]=255;
3667                                                         consoleselected=0;
3668                                                         }
3669                                                         }
3670                                                         else 
3671                                                         {
3672                                                         donesomething=1;
3673                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, TRUE);
3674                                                         FSOUND_SetVolume(channels[consolesuccesssound], 256);
3675                                                         FSOUND_SetPaused(channels[consolesuccesssound], FALSE);
3676
3677                                                         if(consolechars[0]>0){
3678                                                         for(k=14;k>=1;k--){
3679                                                         for(j=0;j<255;j++){
3680                                                         consoletext[k][j]=consoletext[k-1][j];
3681                                                         }
3682                                                         consolechars[k]=consolechars[k-1];
3683                                                         }
3684                                                         for(j=0;j<255;j++){
3685                                                         consoletext[0][j]=' ';
3686                                                         }
3687                                                         sprintf (consoletext[0], "Connected to %s",theIPAddress);
3688
3689                                                         consolechars[0]=255;
3690                                                         consoleselected=0;
3691                                                         }
3692                                                         }
3693                                                         }
3694
3695                                                         if(Compare(consoletext[0],"host ",0,4)){
3696                                                         unsigned char gameNameStr[32], playerNameStr[32];
3697                                                         char gameName[32];//, playerName[32];
3698                                                         NMUInt32 port;
3699                                                         int players;
3700                                                         int v;
3701
3702                                                         port = 25710;
3703                                                         players =4;
3704
3705                                                         strcpy(gameName, "Host's game");
3706                                                         strcpy(playerName, "Host");
3707                                                         GameC2PStr( gameName, gameNameStr );
3708                                                         GameC2PStr( playerName, playerNameStr );
3709
3710                                                         v=NetworkStartServer( (NMUInt16)port, players, gameNameStr, playerNameStr );
3711                                                         if(v)
3712                                                         {
3713                                                         if(consolechars[0]>0){
3714                                                         for(k=14;k>=1;k--){
3715                                                         for(j=0;j<255;j++){
3716                                                         consoletext[k][j]=consoletext[k-1][j];
3717                                                         }
3718                                                         consolechars[k]=consolechars[k-1];
3719                                                         }
3720                                                         for(j=0;j<255;j++){
3721                                                         consoletext[0][j]=' ';
3722                                                         }
3723                                                         sprintf (consoletext[0], "Error #%d!!!",v);
3724
3725                                                         consolechars[0]=255;
3726                                                         consoleselected=0;
3727                                                         }
3728                                                         }
3729                                                         else
3730                                                         {
3731                                                         donesomething=1;
3732                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, TRUE);
3733                                                         FSOUND_SetVolume(channels[consolesuccesssound], 256);
3734                                                         FSOUND_SetPaused(channels[consolesuccesssound], FALSE);
3735
3736                                                         if(consolechars[0]>0){
3737                                                         for(k=14;k>=1;k--){
3738                                                         for(j=0;j<255;j++){
3739                                                         consoletext[k][j]=consoletext[k-1][j];
3740                                                         }
3741                                                         consolechars[k]=consolechars[k-1];
3742                                                         }
3743                                                         for(j=0;j<255;j++){
3744                                                         consoletext[0][j]=' ';
3745                                                         }
3746                                                         sprintf (consoletext[0], "Game hosted");
3747
3748                                                         consolechars[0]=255;
3749                                                         consoleselected=0;
3750                                                         }
3751                                                         }
3752                                                         }
3753                                                         */
3754                                                         if(Compare(consoletext[0],"save ",0,4)){
3755                                                                 mapname[0]=':';
3756                                                                 mapname[1]='D';
3757                                                                 mapname[2]='a';
3758                                                                 mapname[3]='t';
3759                                                                 mapname[4]='a';
3760                                                                 mapname[5]=':';
3761                                                                 mapname[6]='M';
3762                                                                 mapname[7]='a';
3763                                                                 mapname[8]='p';
3764                                                                 mapname[9]='s';
3765                                                                 mapname[10]=':';
3766                                                                 for(j=5;j<consolechars[0];j++){
3767                                                                         mapname[j-5+11]=consoletext[0][j];
3768                                                                 }
3769                                                                 mapname[consolechars[0]-5+11]='\0';
3770
3771                                                                 PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, TRUE);
3772                                                                 FSOUND_SetVolume(channels[consolesuccesssound], 256);
3773                                                                 FSOUND_SetPaused(channels[consolesuccesssound], FALSE);
3774
3775                                                                 int mapvers;
3776                                                                 mapvers=12;
3777
3778
3779                                                                 FILE                    *tfile;
3780                                                                 tfile=fopen( mapname, "wb" );
3781                                                                 fpackf(tfile, "Bi", mapvers);
3782                                                                 //fpackf(tfile, "Bi", indemo);
3783                                                                 fpackf(tfile, "Bi", maptype);
3784                                                                 fpackf(tfile, "Bi", hostile);
3785                                                                 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
3786                                                                 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
3787                                                                 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
3788                                                                 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
3789                                                                 if(player[0].num_weapons>0&&player[0].num_weapons<5)
3790                                                                         for(j=0;j<player[0].num_weapons;j++){
3791                                                                                 fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
3792                                                                         }
3793
3794                                                                         fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
3795                                                                         fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
3796                                                                         fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
3797                                                                         fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
3798
3799                                                                         fpackf(tfile, "Bi", player[0].numclothes);
3800
3801                                                                         fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
3802
3803                                                                         fpackf(tfile, "Bi", numdialogues);
3804                                                                         if(numdialogues)
3805                                                                                 for(k=0;k<numdialogues;k++){
3806                                                                                         fpackf(tfile, "Bi", numdialogueboxes[k]);
3807                                                                                         fpackf(tfile, "Bi", dialoguetype[k]);
3808                                                                                         for(l=0;l<10;l++){
3809                                                                                                 fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
3810                                                                                                 fpackf(tfile, "Bf", participantrotation[k][l]);
3811                                                                                         }
3812                                                                                         if(numdialogueboxes)
3813                                                                                                 for(l=0;l<numdialogueboxes[k];l++){
3814                                                                                                         fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
3815                                                                                                         fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
3816                                                                                                         fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
3817                                                                                                         fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
3818                                                                                                         fpackf(tfile, "Bi", dialogueboxsound[k][l]);
3819
3820                                                                                                         templength=strlen(dialoguetext[k][l]);
3821                                                                                                         fpackf(tfile, "Bi",(templength));
3822                                                                                                         for(m=0;m<templength;m++){
3823                                                                                                                 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
3824                                                                                                                 if(dialoguetext[k][l][m]=='\0')break;
3825                                                                                                         }
3826
3827                                                                                                         templength=strlen(dialoguename[k][l]);
3828                                                                                                         fpackf(tfile, "Bi",templength);
3829                                                                                                         for(m=0;m<templength;m++){
3830                                                                                                                 fpackf(tfile, "Bb", dialoguename[k][l][m]);
3831                                                                                                                 if(dialoguename[k][l][m]=='\0')break;   
3832                                                                                                         }
3833
3834                                                                                                         fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
3835                                                                                                         fpackf(tfile, "Bi", participantfocus[k][l]);
3836                                                                                                         fpackf(tfile, "Bi", participantaction[k][l]);
3837
3838                                                                                                         for(m=0;m<10;m++)
3839                                                                                                                 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
3840
3841                                                                                                         fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
3842                                                                                                 }
3843                                                                                 }
3844
3845                                                                                 if(player[0].numclothes)
3846                                                                                         for(k=0;k<player[0].numclothes;k++){
3847                                                                                                 templength=strlen(player[0].clothes[k]);
3848                                                                                                 fpackf(tfile, "Bi", templength);
3849                                                                                                 for(l=0;l<templength;l++)
3850                                                                                                         fpackf(tfile, "Bb", player[0].clothes[k][l]);
3851                                                                                                 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);                                                                                                                                             
3852                                                                                         }
3853
3854                                                                                         fpackf(tfile, "Bi", environment);
3855
3856                                                                                         fpackf(tfile, "Bi", objects.numobjects);
3857
3858                                                                                         if(objects.numobjects)
3859                                                                                                 for(k=0;k<objects.numobjects;k++){
3860                                                                                                         fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
3861                                                                                                 }
3862
3863                                                                                                 fpackf(tfile, "Bi", numhotspots);
3864                                                                                                 if(numhotspots)
3865                                                                                                         for(i=0;i<numhotspots;i++){
3866                                                                                                                 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
3867                                                                                                                 templength=strlen(hotspottext[i]);
3868                                                                                                                 fpackf(tfile, "Bi",templength);
3869                                                                                                                 for(l=0;l<templength;l++)
3870                                                                                                                         fpackf(tfile, "Bb", hotspottext[i][l]);
3871                                                                                                         }
3872
3873                                                                                                         fpackf(tfile, "Bi", numplayers);
3874                                                                                                         if(numplayers>1&&numplayers<maxplayers)
3875                                                                                                                 for(j=1;j<numplayers;j++){
3876                                                                                                                         fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
3877                                                                                                                         if(player[j].num_weapons>0&&player[j].num_weapons<5)
3878                                                                                                                                 for(k=0;k<player[j].num_weapons;k++){
3879                                                                                                                                         fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
3880                                                                                                                                 }
3881                                                                                                                                 if(player[j].numwaypoints<30){
3882                                                                                                                                         fpackf(tfile, "Bi", player[j].numwaypoints);
3883                                                                                                                                         for(k=0;k<player[j].numwaypoints;k++){
3884                                                                                                                                                 fpackf(tfile, "Bf", player[j].waypoints[k].x);
3885                                                                                                                                                 fpackf(tfile, "Bf", player[j].waypoints[k].y);
3886                                                                                                                                                 fpackf(tfile, "Bf", player[j].waypoints[k].z);
3887                                                                                                                                                 fpackf(tfile, "Bi", player[j].waypointtype[k]);
3888                                                                                                                                         }
3889                                                                                                                                         fpackf(tfile, "Bi", player[j].waypoint);
3890                                                                                                                                 }
3891                                                                                                                                 else{
3892                                                                                                                                         player[j].numwaypoints=0;
3893                                                                                                                                         player[j].waypoint=0;
3894                                                                                                                                         fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
3895                                                                                                                                 }
3896
3897                                                                                                                                 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
3898                                                                                                                                 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
3899                                                                                                                                 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
3900                                                                                                                                 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
3901
3902                                                                                                                                 if(player[j].creature==wolftype){
3903                                                                                                                                         headprop=player[j].proportionhead.x/1.1;
3904                                                                                                                                         bodyprop=player[j].proportionbody.x/1.1;
3905                                                                                                                                         armprop=player[j].proportionarms.x/1.1;
3906                                                                                                                                         legprop=player[j].proportionlegs.x/1.1;
3907                                                                                                                                 }
3908
3909                                                                                                                                 if(player[j].creature==rabbittype){
3910                                                                                                                                         headprop=player[j].proportionhead.x/1.2;
3911                                                                                                                                         bodyprop=player[j].proportionbody.x/1.05;
3912                                                                                                                                         armprop=player[j].proportionarms.x/1.00;
3913                                                                                                                                         legprop=player[j].proportionlegs.x/1.1;
3914                                                                                                                                 }
3915
3916                                                                                                                                 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
3917
3918
3919
3920                                                                                                                                 fpackf(tfile, "Bi", player[j].numclothes);
3921                                                                                                                                 if(player[j].numclothes)
3922                                                                                                                                         for(k=0;k<player[j].numclothes;k++){
3923                                                                                                                                                 int templength;
3924                                                                                                                                                 templength=strlen(player[j].clothes[k]);
3925                                                                                                                                                 fpackf(tfile, "Bi", templength);
3926                                                                                                                                                 for(l=0;l<templength;l++)
3927                                                                                                                                                         fpackf(tfile, "Bb", player[j].clothes[k][l]);
3928                                                                                                                                                 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);                                                                                                                             
3929                                                                                                                                         }
3930                                                                                                                 }
3931
3932                                                                                                                 fpackf(tfile, "Bi", numpathpoints);
3933                                                                                                                 if(numpathpoints)
3934                                                                                                                         for(j=0;j<numpathpoints;j++){
3935                                                                                                                                 fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]);
3936                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
3937                                                                                                                                         fpackf(tfile, "Bi", pathpointconnect[j][k]);
3938                                                                                                                                 }
3939                                                                                                                         }
3940
3941                                                                                                                         fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius);
3942
3943
3944                                                                                                                         fclose(tfile);
3945                                                                                                                         donesomething=1;
3946
3947                                                                                                                         /*
3948                                                                                                                         FILE                    *tfile;
3949                                                                                                                         tfile=fopen( mapname, "wb" );
3950                                                                                                                         fwrite( &mapvers, 1, sizeof(int), tfile );
3951                                                                                                                         fwrite( &player[0].coords.x, 1, sizeof(float), tfile );
3952                                                                                                                         fwrite( &player[0].coords.y, 1, sizeof(float), tfile );
3953                                                                                                                         fwrite( &player[0].coords.z, 1, sizeof(float), tfile );
3954                                                                                                                         fwrite( &player[0].rotation, 1, sizeof(float), tfile );
3955                                                                                                                         fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
3956                                                                                                                         fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
3957                                                                                                                         if(player[0].num_weapons>0&&player[0].num_weapons<5)
3958                                                                                                                         for(j=0;j<player[0].num_weapons;j++){
3959                                                                                                                         fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
3960                                                                                                                         }
3961
3962                                                                                                                         fwrite( &player[0].armorhead, 1, sizeof(int), tfile );
3963                                                                                                                         fwrite( &player[0].armorhigh, 1, sizeof(int), tfile );
3964                                                                                                                         fwrite( &player[0].armorlow, 1, sizeof(int), tfile );
3965                                                                                                                         fwrite( &player[0].protectionhead, 1, sizeof(int), tfile );
3966                                                                                                                         fwrite( &player[0].protectionhigh, 1, sizeof(int), tfile );
3967                                                                                                                         fwrite( &player[0].protectionlow, 1, sizeof(int), tfile );
3968                                                                                                                         fwrite( &player[0].metalhead, 1, sizeof(int), tfile );
3969                                                                                                                         fwrite( &player[0].metalhigh, 1, sizeof(int), tfile );
3970                                                                                                                         fwrite( &player[0].metallow, 1, sizeof(int), tfile );
3971                                                                                                                         fwrite( &player[0].power, 1, sizeof(int), tfile );
3972                                                                                                                         fwrite( &player[0].speedmult, 1, sizeof(int), tfile );
3973
3974                                                                                                                         fwrite( &player[0].numclothes, 1, sizeof(int), tfile );
3975                                                                                                                         if(player[0].numclothes)
3976                                                                                                                         for(k=0;k<player[0].numclothes;k++){
3977                                                                                                                         int templength;
3978                                                                                                                         templength=strlen(player[0].clothes[k]);
3979                                                                                                                         fwrite( &templength,1,sizeof(int),tfile);       
3980                                                                                                                         for(l=0;l<templength;l++)
3981                                                                                                                         fwrite( &player[0].clothes[k][l],1,sizeof(char),tfile);
3982                                                                                                                         fwrite( &player[0].clothestintr[k],1,sizeof(float),tfile);      
3983                                                                                                                         fwrite( &player[0].clothestintg[k],1,sizeof(float),tfile);      
3984                                                                                                                         fwrite( &player[0].clothestintb[k],1,sizeof(float),tfile);                                                                              
3985                                                                                                                         }
3986
3987                                                                                                                         fwrite( &environment, 1, sizeof(int), tfile );
3988
3989                                                                                                                         fwrite( &objects.numobjects, 1, sizeof(int), tfile );
3990
3991                                                                                                                         for(k=0;k<objects.numobjects;k++){
3992                                                                                                                         fwrite( &objects.type[k], 1, sizeof(int), tfile );
3993                                                                                                                         fwrite( &objects.rotation[k], 1, sizeof(float), tfile );
3994                                                                                                                         fwrite( &objects.rotation2[k], 1, sizeof(float), tfile );
3995                                                                                                                         fwrite( &objects.position[k].x, 1, sizeof(float), tfile );
3996                                                                                                                         fwrite( &objects.position[k].y, 1, sizeof(float), tfile );
3997                                                                                                                         fwrite( &objects.position[k].z, 1, sizeof(float), tfile );
3998                                                                                                                         fwrite( &objects.scale[k], 1, sizeof(float), tfile );
3999                                                                                                                         }
4000
4001                                                                                                                         fwrite( &numplayers, 1, sizeof(int), tfile );
4002                                                                                                                         if(numplayers>1&&numplayers<maxplayers)
4003                                                                                                                         for(j=1;j<numplayers;j++){
4004                                                                                                                         fwrite( &player[j].whichskin, 1, sizeof(int), tfile );
4005                                                                                                                         fwrite( &player[j].creature, 1, sizeof(int), tfile );
4006                                                                                                                         fwrite( &player[j].coords.x, 1, sizeof(float), tfile );
4007                                                                                                                         fwrite( &player[j].coords.y, 1, sizeof(float), tfile );
4008                                                                                                                         fwrite( &player[j].coords.z, 1, sizeof(float), tfile );
4009                                                                                                                         fwrite( &player[j].num_weapons, 1, sizeof(int), tfile );
4010                                                                                                                         if(player[j].num_weapons>0&&player[j].num_weapons<5)
4011                                                                                                                         for(k=0;k<player[j].num_weapons;k++){
4012                                                                                                                         fwrite( &weapons.type[player[j].weaponids[k]], 1, sizeof(int), tfile );
4013                                                                                                                         }
4014                                                                                                                         if(player[j].numwaypoints<30){
4015                                                                                                                         fwrite( &player[j].numwaypoints, 1, sizeof(int), tfile );
4016                                                                                                                         for(k=0;k<player[j].numwaypoints;k++){
4017                                                                                                                         fwrite( &player[j].waypoints[k].x, 1, sizeof(float), tfile );
4018                                                                                                                         fwrite( &player[j].waypoints[k].y, 1, sizeof(float), tfile );
4019                                                                                                                         fwrite( &player[j].waypoints[k].z, 1, sizeof(float), tfile );
4020                                                                                                                         }
4021                                                                                                                         fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
4022                                                                                                                         //fwrite( &player[j].jumppath, 1, sizeof(bool), tfile );
4023                                                                                                                         }
4024                                                                                                                         else{
4025                                                                                                                         player[j].numwaypoints=0;
4026                                                                                                                         player[j].waypoint=0;
4027                                                                                                                         fwrite( &player[j].numwaypoints, 1, sizeof(int), tfile );
4028                                                                                                                         fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
4029                                                                                                                         fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
4030                                                                                                                         }
4031                                                                                                                         fwrite( &player[j].armorhead, 1, sizeof(int), tfile );
4032                                                                                                                         fwrite( &player[j].armorhigh, 1, sizeof(int), tfile );
4033                                                                                                                         fwrite( &player[j].armorlow, 1, sizeof(int), tfile );
4034                                                                                                                         fwrite( &player[j].protectionhead, 1, sizeof(int), tfile );
4035                                                                                                                         fwrite( &player[j].protectionhigh, 1, sizeof(int), tfile );
4036                                                                                                                         fwrite( &player[j].protectionlow, 1, sizeof(int), tfile );
4037                                                                                                                         fwrite( &player[j].metalhead, 1, sizeof(int), tfile );
4038                                                                                                                         fwrite( &player[j].metalhigh, 1, sizeof(int), tfile );
4039                                                                                                                         fwrite( &player[j].metallow, 1, sizeof(int), tfile );
4040                                                                                                                         fwrite( &player[j].power, 1, sizeof(int), tfile );
4041                                                                                                                         fwrite( &player[j].speedmult, 1, sizeof(int), tfile );
4042
4043                                                                                                                         fwrite( &player[j].numclothes, 1, sizeof(int), tfile );
4044                                                                                                                         if(player[j].numclothes)
4045                                                                                                                         for(k=0;k<player[j].numclothes;k++){
4046                                                                                                                         int templength;
4047                                                                                                                         templength=strlen(player[j].clothes[k]);
4048                                                                                                                         fwrite( &templength,1,sizeof(int),tfile);       
4049                                                                                                                         for(l=0;l<templength;l++)
4050                                                                                                                         fwrite( &player[j].clothes[k][l],1,sizeof(char),tfile);
4051                                                                                                                         fwrite( &player[j].clothestintr[k],1,sizeof(float),tfile);      
4052                                                                                                                         fwrite( &player[j].clothestintg[k],1,sizeof(float),tfile);      
4053                                                                                                                         fwrite( &player[j].clothestintb[k],1,sizeof(float),tfile);                                                                              
4054                                                                                                                         }
4055                                                                                                                         }
4056                                                                                                                         fwrite( &numpathpoints, 1, sizeof(int), tfile );
4057                                                                                                                         if(numpathpoints)
4058                                                                                                                         for(j=0;j<numpathpoints;j++){
4059                                                                                                                         fwrite( &pathpoint[j].x, 1, sizeof(float), tfile );
4060                                                                                                                         fwrite( &pathpoint[j].y, 1, sizeof(float), tfile );
4061                                                                                                                         fwrite( &pathpoint[j].z, 1, sizeof(float), tfile );
4062                                                                                                                         fwrite( &numpathpointconnect[j], 1, sizeof(int), tfile );
4063                                                                                                                         for(k=0;k<numpathpointconnect[j];k++){
4064                                                                                                                         fwrite( &pathpointconnect[j][k], 1, sizeof(int), tfile );
4065                                                                                                                         }
4066                                                                                                                         }
4067
4068                                                                                                                         fwrite( &mapcenter.x, 1, sizeof(float), tfile );
4069                                                                                                                         fwrite( &mapcenter.y, 1, sizeof(float), tfile );
4070                                                                                                                         fwrite( &mapcenter.z, 1, sizeof(float), tfile );
4071
4072                                                                                                                         fwrite( &mapradius, 1, sizeof(float), tfile );
4073
4074                                                                                                                         fclose(tfile);
4075                                                                                                                         donesomething=1;*/
4076                                                         }
4077                                                         /*
4078                                                         if(Compare(consoletext[0],"save ",0,4)){
4079                                                         mapname[0]=':';
4080                                                         mapname[1]='D';
4081                                                         mapname[2]='a';
4082                                                         mapname[3]='t';
4083                                                         mapname[4]='a';
4084                                                         mapname[5]=':';
4085                                                         mapname[6]='M';
4086                                                         mapname[7]='a';
4087                                                         mapname[8]='p';
4088                                                         mapname[9]='s';
4089                                                         mapname[10]=':';
4090                                                         for(j=5;j<consolechars[0];j++){
4091                                                         mapname[j-5+11]=consoletext[0][j];
4092                                                         }
4093                                                         mapname[consolechars[0]-5+11]='\0';
4094
4095                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, TRUE);
4096                                                         FSOUND_SetVolume(channels[consolesuccesssound], 256);
4097                                                         FSOUND_SetPaused(channels[consolesuccesssound], FALSE);
4098
4099                                                         FILE                    *tfile;
4100                                                         tfile=fopen( mapname, "wb" );
4101                                                         fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
4102                                                         fwrite( &player[0].rotation, 1, sizeof(float), tfile );
4103                                                         fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
4104                                                         fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
4105                                                         if(player[0].num_weapons>0&&player[0].num_weapons<5)
4106                                                         for(j=0;j<player[0].num_weapons;j++){
4107                                                         fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
4108                                                         }
4109                                                         fwrite( &environment, 1, sizeof(int), tfile );
4110
4111                                                         fwrite( &objects.numobjects, 1, sizeof(int), tfile );
4112                                                         fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
4113                                                         fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
4114                                                         fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
4115                                                         fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
4116
4117                                                         fwrite( &numplayers, 1, sizeof(int), tfile );
4118                                                         if(numplayers>1&&numplayers<maxplayers)
4119                                                         for(j=1;j<numplayers;j++){
4120                                                         fwrite( &player[j].coords, 1, sizeof(XYZ), tfile );
4121                                                         fwrite( &player[j].num_weapons, 1, sizeof(int), tfile );
4122                                                         if(player[j].num_weapons>0&&player[j].num_weapons<5)
4123                                                         for(k=0;k<player[j].num_weapons;k++){
4124                                                         fwrite( &weapons.type[player[j].weaponids[k]], 1, sizeof(int), tfile );
4125                                                         }
4126                                                         if(player[j].numwaypoints<30){
4127                                                         fwrite( &player[j].numwaypoints, 1, sizeof(int), tfile );
4128                                                         fwrite( &player[j].waypoints, 1, sizeof(XYZ)*player[j].numwaypoints, tfile );
4129                                                         fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
4130                                                         //fwrite( &player[j].jumppath, 1, sizeof(bool), tfile );
4131                                                         }
4132                                                         else{
4133                                                         player[j].numwaypoints=0;
4134                                                         player[j].waypoint=0;
4135                                                         fwrite( &player[j].numwaypoints, 1, sizeof(int), tfile );
4136                                                         fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
4137                                                         fwrite( &player[j].waypoint, 1, sizeof(int), tfile );
4138                                                         }
4139                                                         }
4140                                                         fwrite( &numpathpoints, 1, sizeof(int), tfile );
4141                                                         if(numpathpoints)
4142                                                         for(j=0;j<numpathpoints;j++){
4143                                                         fwrite( &pathpoint[j], 1, sizeof(XYZ), tfile );
4144                                                         fwrite( &numpathpointconnect[j], 1, sizeof(int), tfile );
4145                                                         for(k=0;k<numpathpointconnect[j];k++){
4146                                                         fwrite( &pathpointconnect[j][k], 1, sizeof(int), tfile );
4147                                                         }
4148                                                         }
4149                                                         fclose(tfile);
4150                                                         donesomething=1;
4151                                                         }*/
4152                                                         if(Compare(consoletext[0],"cellar door ",0,11)||Compare(consoletext[0],"cellardoor ",0,10)){
4153                                                                 LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4154                                                                 donesomething=1;
4155                                                         }
4156                                                         /*if(Compare(consoletext[0],"Pants ",0,5)){
4157                                                         AddClothes(":Data:Textures:Pants.png",0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
4158                                                         player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
4159                                                         donesomething=1;
4160                                                         }*/
4161
4162                                                         if(Compare(consoletext[0],"tintr ",0,5)||Compare(consoletext[0],"Tintr ",0,5)){
4163                                                                 for(j=6;j<consolechars[0];j++){
4164                                                                         mapname[j-6]=consoletext[0][j];
4165                                                                 }
4166
4167                                                                 tintr=atof(mapname);
4168
4169                                                                 donesomething=1;
4170                                                         }
4171
4172                                                         if(Compare(consoletext[0],"speed ",0,5)||Compare(consoletext[0],"Speed ",0,5)){
4173                                                                 for(j=6;j<consolechars[0];j++){
4174                                                                         mapname[j-6]=consoletext[0][j];
4175                                                                 }
4176
4177                                                                 player[0].speedmult=atof(mapname);
4178
4179                                                                 donesomething=1;
4180                                                         }
4181
4182                                                         if(Compare(consoletext[0],"strength ",0,8)||Compare(consoletext[0],"Strength ",0,8)){
4183                                                                 for(j=9;j<consolechars[0];j++){
4184                                                                         mapname[j-9]=consoletext[0][j];
4185                                                                 }
4186
4187                                                                 player[0].power=atof(mapname);
4188
4189                                                                 donesomething=1;
4190                                                         }
4191
4192                                                         if(Compare(consoletext[0],"viewdistance ",0,12)||Compare(consoletext[0],"Viewdistance ",0,12)){
4193                                                                 for(j=13;j<consolechars[0];j++){
4194                                                                         mapname[j-13]=consoletext[0][j];
4195                                                                 }
4196
4197                                                                 viewdistance=atof(mapname)*100;
4198
4199                                                                 donesomething=1;
4200                                                         }
4201
4202                                                         if(Compare(consoletext[0],"fadestart ",0,9)||Compare(consoletext[0],"Fadestart ",0,9)){
4203                                                                 for(j=10;j<consolechars[0];j++){
4204                                                                         mapname[j-10]=consoletext[0][j];
4205                                                                 }
4206
4207                                                                 fadestart=atof(mapname);
4208
4209                                                                 donesomething=1;
4210                                                         }
4211
4212                                                         if(Compare(consoletext[0],"power ",0,5)||Compare(consoletext[0],"Power ",0,5)){
4213                                                                 for(j=6;j<consolechars[0];j++){
4214                                                                         mapname[j-6]=consoletext[0][j];
4215                                                                 }
4216
4217                                                                 player[0].power=atof(mapname);
4218
4219                                                                 donesomething=1;
4220                                                         }
4221
4222                                                         if(Compare(consoletext[0],"slomo ",0,5)||Compare(consoletext[0],"Slomo ",0,5)){
4223                                                                 for(j=6;j<consolechars[0];j++){
4224                                                                         mapname[j-6]=consoletext[0][j];
4225                                                                 }
4226
4227                                                                 slomospeed=atof(mapname);
4228                                                                 slomo=1-slomo;
4229                                                                 slomodelay=1000;
4230
4231                                                                 donesomething=1;
4232                                                         }
4233
4234                                                         if(Compare(consoletext[0],"slofreq ",0,7)||Compare(consoletext[0],"Slofreq ",0,7)){
4235                                                                 for(j=8;j<consolechars[0];j++){
4236                                                                         mapname[j-8]=consoletext[0][j];
4237                                                                 }
4238
4239                                                                 slomofreq=atoi(mapname);
4240
4241                                                                 donesomething=1;
4242                                                         }
4243
4244                                                         if(Compare(consoletext[0],"size ",0,4)||Compare(consoletext[0],"Size ",0,4)){
4245                                                                 for(j=5;j<consolechars[0];j++){
4246                                                                         mapname[j-5]=consoletext[0][j];
4247                                                                 }
4248
4249                                                                 player[0].scale=atof(mapname)*.2;
4250
4251                                                                 donesomething=1;
4252                                                         }
4253
4254                                                         if(Compare(consoletext[0],"sizenear ",0,8)||Compare(consoletext[0],"Sizenear ",0,8)){
4255                                                                 int closest=-1;
4256                                                                 float closestdist=-1;
4257                                                                 float distance;
4258                                                                 if(numplayers>1)
4259                                                                         for(i=1;i<numplayers;i++){
4260                                                                                 distance=findDistancefast(&player[i].coords,&player[0].coords);
4261                                                                                 if(closestdist==-1||distance<closestdist){
4262                                                                                         closestdist=distance;
4263                                                                                         closest=i;
4264                                                                                 }
4265                                                                         }
4266
4267                                                                         for(j=9;j<consolechars[0];j++){
4268                                                                                 mapname[j-9]=consoletext[0][j];
4269                                                                         }
4270
4271                                                                         player[closest].scale=atof(mapname)*.2;
4272
4273                                                                         donesomething=1;
4274                                                         }
4275
4276                                                         if(Compare(consoletext[0],"proportionnear ",0,14)||Compare(consoletext[0],"Proportionnear ",0,14)){
4277                                                                 int startpoint;
4278                                                                 int alldone;
4279
4280                                                                 int closest=-1;
4281                                                                 float closestdist=-1;
4282                                                                 float distance;
4283                                                                 if(numplayers>1)
4284                                                                         for(i=1;i<numplayers;i++){
4285                                                                                 distance=findDistancefast(&player[i].coords,&player[0].coords);
4286                                                                                 if(closestdist==-1||distance<closestdist){
4287                                                                                         closestdist=distance;
4288                                                                                         closest=i;
4289                                                                                 }
4290                                                                         }
4291
4292                                                                         alldone=0;
4293                                                                         startpoint=15;
4294                                                                         j=startpoint;
4295                                                                         while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4296                                                                                 mapname[j-startpoint]=consoletext[0][j];
4297                                                                                 j++;
4298                                                                                 if(consoletext[0][j]=='\0')alldone=1;
4299                                                                         }
4300                                                                         mapname[j-startpoint]='\0';
4301
4302                                                                         headprop=atof(mapname);
4303
4304                                                                         j++;
4305                                                                         startpoint=j;
4306                                                                         while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4307                                                                                 mapname[j-startpoint]=consoletext[0][j];
4308                                                                                 j++;
4309                                                                                 if(consoletext[0][j]=='\0')alldone=1;
4310                                                                         }
4311                                                                         mapname[j-startpoint]='\0';
4312
4313                                                                         bodyprop=atof(mapname);
4314
4315                                                                         j++;
4316                                                                         startpoint=j;
4317                                                                         while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4318                                                                                 mapname[j-startpoint]=consoletext[0][j];
4319                                                                                 j++;
4320                                                                                 if(consoletext[0][j]=='\0')alldone=1;
4321                                                                         }
4322                                                                         mapname[j-startpoint]='\0';
4323
4324                                                                         armprop=atof(mapname);
4325
4326                                                                         j++;
4327                                                                         startpoint=j;
4328                                                                         while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4329                                                                                 mapname[j-startpoint]=consoletext[0][j];
4330                                                                                 j++;
4331                                                                                 if(consoletext[0][j]=='\0')alldone=1;
4332                                                                         }
4333                                                                         mapname[j-startpoint]='\0';
4334
4335                                                                         legprop=atof(mapname);
4336
4337                                                                         if(player[closest].creature==wolftype){
4338                                                                                 player[closest].proportionhead=1.1*headprop;
4339                                                                                 player[closest].proportionbody=1.1*bodyprop;
4340                                                                                 player[closest].proportionarms=1.1*armprop;
4341                                                                                 player[closest].proportionlegs=1.1*legprop;
4342                                                                         }
4343
4344                                                                         if(player[closest].creature==rabbittype){
4345                                                                                 player[closest].proportionhead=1.2*headprop;
4346                                                                                 player[closest].proportionbody=1.05*bodyprop;
4347                                                                                 player[closest].proportionarms=1.00*armprop;
4348                                                                                 player[closest].proportionlegs=1.1*legprop;
4349                                                                                 player[closest].proportionlegs.y=1.05*legprop;
4350                                                                         }
4351
4352                                                                         donesomething=1;
4353                                                         }
4354
4355
4356                                                         if(Compare(consoletext[0],"sizemin ",0,7)||Compare(consoletext[0],"Sizemin ",0,7)){
4357                                                                 for(i=1;i<numplayers;i++){
4358                                                                         if(player[i].scale<0.8*0.2)player[i].scale=0.8*0.2;
4359                                                                 }
4360
4361                                                                 donesomething=1;
4362                                                         }
4363
4364                                                         if(Compare(consoletext[0],"tutorial ",0,8)||Compare(consoletext[0],"Tutorial ",0,8)){
4365                                                                 for(j=9;j<consolechars[0];j++){
4366                                                                         mapname[j-9]=consoletext[0][j];
4367                                                                 }
4368
4369                                                                 tutoriallevel=atoi(mapname);
4370
4371                                                                 donesomething=1;
4372                                                         }
4373
4374
4375                                                         if(Compare(consoletext[0],"tintg ",0,5)||Compare(consoletext[0],"Tintg ",0,5)){
4376                                                                 for(j=6;j<consolechars[0];j++){
4377                                                                         mapname[j-6]=consoletext[0][j];
4378                                                                 }
4379
4380                                                                 tintg=atof(mapname);
4381
4382                                                                 donesomething=1;
4383                                                         }
4384
4385                                                         if(Compare(consoletext[0],"tintb ",0,5)||Compare(consoletext[0],"Tintb ",0,5)){
4386                                                                 for(j=6;j<consolechars[0];j++){
4387                                                                         mapname[j-6]=consoletext[0][j];
4388                                                                 }
4389
4390                                                                 tintb=atof(mapname);
4391
4392                                                                 donesomething=1;
4393                                                         }
4394
4395                                                         if(Compare(consoletext[0],"hostile ",0,7)){
4396                                                                 for(j=8;j<consolechars[0];j++){
4397                                                                         mapname[j-8]=consoletext[0][j];
4398                                                                 }
4399
4400                                                                 hostile=atoi(mapname);
4401
4402                                                                 donesomething=1;
4403                                                         }
4404
4405
4406                                                         if(Compare(consoletext[0],"type active ",0,11)){
4407                                                                 editoractive=typeactive;
4408
4409                                                                 donesomething=1;
4410                                                         }
4411
4412                                                         if(Compare(consoletext[0],"indemo ",0,6)){
4413                                                                 indemo=1;
4414                                                                 hotspot[numhotspots]=player[0].coords;
4415                                                                 hotspotsize[numhotspots]=0;
4416                                                                 hotspottype[numhotspots]=-111;
4417                                                                 mapname[0]='\0';
4418                                                                 strcpy(hotspottext[numhotspots],"mapname");
4419                                                                 numhotspots++;
4420
4421                                                                 donesomething=1;
4422                                                         }
4423
4424                                                         if(Compare(consoletext[0],"notindemo ",0,9)){
4425                                                                 indemo=0;
4426                                                                 numhotspots--;
4427
4428                                                                 donesomething=1;
4429                                                         }
4430
4431                                                         if(Compare(consoletext[0],"type sitting ",0,12)){
4432                                                                 editoractive=typesitting;
4433
4434                                                                 donesomething=1;
4435                                                         }
4436
4437                                                         if(Compare(consoletext[0],"type sitting wall ",0,17)){
4438                                                                 editoractive=typesittingwall;
4439
4440                                                                 donesomething=1;
4441                                                         }
4442
4443                                                         if(Compare(consoletext[0],"type sleeping ",0,13)){
4444                                                                 editoractive=typesleeping;
4445
4446                                                                 donesomething=1;
4447                                                         }
4448                                                         if(Compare(consoletext[0],"type dead1 ",0,10)){
4449                                                                 editoractive=typedead1;
4450
4451                                                                 donesomething=1;
4452                                                         }
4453                                                         if(Compare(consoletext[0],"type dead2 ",0,10)){
4454                                                                 editoractive=typedead2;
4455
4456                                                                 donesomething=1;
4457                                                         }
4458                                                         if(Compare(consoletext[0],"type dead3 ",0,10)){
4459                                                                 editoractive=typedead3;
4460                                                                 donesomething=1;
4461                                                         }
4462                                                         if(Compare(consoletext[0],"type dead4 ",0,10)){
4463                                                                 editoractive=typedead4;
4464
4465                                                                 donesomething=1;
4466                                                         }
4467
4468                                                         if(Compare(consoletext[0],"path keepwalking ",0,16)){
4469                                                                 editorpathtype=wpkeepwalking;
4470
4471                                                                 donesomething=1;
4472                                                         }
4473
4474                                                         if(Compare(consoletext[0],"path pause ",0,10)){
4475                                                                 editorpathtype=wppause;
4476
4477                                                                 donesomething=1;
4478                                                         }
4479
4480                                                         if(Compare(consoletext[0],"mapkilleveryone ",0,15)){
4481                                                                 maptype=mapkilleveryone;
4482
4483                                                                 donesomething=1;
4484                                                         }
4485
4486                                                         if(Compare(consoletext[0],"mapgosomewhere ",0,14)){
4487                                                                 maptype=mapgosomewhere;
4488
4489                                                                 donesomething=1;
4490                                                         }
4491
4492                                                         if(Compare(consoletext[0],"mapkillsomeone ",0,14)){
4493                                                                 maptype=mapkillsomeone;
4494
4495                                                                 donesomething=1;
4496
4497                                                         }
4498
4499                                                         if(Compare(consoletext[0],"mapkillmost ",0,11)){
4500                                                                 maptype=mapkillmost;
4501
4502                                                                 donesomething=1;
4503
4504                                                         }
4505
4506                                                         if(Compare(consoletext[0],"hs ",0,2)){
4507                                                                 int startpoint;
4508                                                                 int alldone;
4509
4510                                                                 hotspot[numhotspots]=player[0].coords;
4511
4512                                                                 alldone=0;
4513                                                                 startpoint=3;
4514                                                                 j=startpoint;
4515                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4516                                                                         mapname[j-startpoint]=consoletext[0][j];
4517                                                                         j++;
4518                                                                         if(consoletext[0][j]=='\0')alldone=1;
4519                                                                 }
4520                                                                 mapname[j-startpoint]='\0';
4521
4522                                                                 hotspotsize[numhotspots]=atof(mapname);
4523
4524                                                                 j++;
4525                                                                 startpoint=j;
4526                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4527                                                                         mapname[j-startpoint]=consoletext[0][j];
4528                                                                         j++;
4529                                                                         if(consoletext[0][j]=='\0')alldone=1;
4530                                                                 }
4531                                                                 mapname[j-startpoint]='\0';
4532
4533                                                                 hotspottype[numhotspots]=atoi(mapname);
4534
4535                                                                 j++;
4536                                                                 startpoint=j;
4537                                                                 while(consoletext[0][j]!='\0'&&!alldone&&j<255){
4538                                                                         mapname[j-startpoint]=consoletext[0][j];
4539                                                                         j++;
4540                                                                         if(consoletext[0][j]=='\0')alldone=1;
4541                                                                 }
4542                                                                 mapname[j-startpoint]='\n';
4543                                                                 mapname[j-startpoint+1]='\0';
4544
4545                                                                 strcpy(hotspottext[numhotspots],mapname);
4546
4547                                                                 numhotspots++;
4548
4549                                                                 donesomething=1;
4550                                                         }
4551
4552                                                         if(Compare(consoletext[0],"dialogue ",0,8)){
4553                                                                 int startpoint;
4554                                                                 int alldone;
4555
4556                                                                 alldone=0;
4557                                                                 startpoint=9;
4558                                                                 j=startpoint;
4559                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4560                                                                         mapname[j-startpoint]=consoletext[0][j];
4561                                                                         j++;
4562                                                                         if(consoletext[0][j]=='\0')alldone=1;
4563                                                                 }
4564                                                                 mapname[j-startpoint]='\0';
4565                                                                 startpoint=j+1;
4566
4567                                                                 dialoguetype[numdialogues]=atoi(mapname);
4568
4569                                                                 mapname[0]=':';
4570                                                                 mapname[1]='D';
4571                                                                 mapname[2]='a';
4572                                                                 mapname[3]='t';
4573                                                                 mapname[4]='a';
4574                                                                 mapname[5]=':';
4575                                                                 mapname[6]='D';
4576                                                                 mapname[7]='i';
4577                                                                 mapname[8]='a';
4578                                                                 mapname[9]='l';
4579                                                                 mapname[10]='o';
4580                                                                 mapname[11]='g';
4581                                                                 mapname[12]='u';
4582                                                                 mapname[13]='e';
4583                                                                 mapname[14]='s';
4584                                                                 mapname[15]=':';
4585                                                                 for(j=startpoint;j<consolechars[0];j++){
4586                                                                         mapname[j-startpoint+16]=consoletext[0][j];
4587                                                                 }
4588                                                                 mapname[consolechars[0]-startpoint+16]='.';
4589                                                                 mapname[consolechars[0]-startpoint+17]='t';
4590                                                                 mapname[consolechars[0]-startpoint+18]='x';
4591                                                                 mapname[consolechars[0]-startpoint+19]='t';
4592                                                                 mapname[consolechars[0]-startpoint+20]='\0';
4593
4594                                                                 for(j=0;j<max_dialoguelength;j++){
4595                                                                         for(k=0;k<128;k++){
4596                                                                                 dialoguetext[numdialogues][j][k]='\0';
4597                                                                         }
4598                                                                         for(k=0;k<64;k++){
4599                                                                                 dialoguename[numdialogues][j][k]='\0';
4600                                                                         }
4601                                                                 }
4602
4603                                                                 ifstream ipstream(ConvertFileName(mapname));
4604                                                                 ipstream.ignore(256,':');
4605                                                                 ipstream >> numdialogueboxes[numdialogues];
4606                                                                 for(i=0;i<numdialogueboxes[numdialogues];i++){
4607                                                                         ipstream.ignore(256,':');
4608                                                                         ipstream.ignore(256,':');
4609                                                                         ipstream.ignore(256,' ');
4610                                                                         ipstream >> dialogueboxlocation[numdialogues][i];
4611                                                                         ipstream.ignore(256,':');
4612                                                                         ipstream >> dialogueboxcolor[numdialogues][i][0];
4613                                                                         ipstream >> dialogueboxcolor[numdialogues][i][1];
4614                                                                         ipstream >> dialogueboxcolor[numdialogues][i][2];
4615                                                                         ipstream.ignore(256,':');
4616                                                                         ipstream.getline(dialoguename[numdialogues][i],64);
4617                                                                         ipstream.ignore(256,':');
4618                                                                         ipstream.ignore(256,' ');
4619                                                                         ipstream.getline(dialoguetext[numdialogues][i],128);
4620                                                                         for(j=0;j<128;j++){
4621                                                                                 if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
4622                                                                         }
4623                                                                         ipstream.ignore(256,':');
4624                                                                         ipstream >> dialogueboxsound[numdialogues][i];
4625                                                                 }
4626
4627                                                                 for(i=0;i<numdialogueboxes[numdialogues];i++){
4628                                                                         for(j=0;j<numplayers;j++){
4629                                                                                 participantfacing[numdialogues][i][j]=player[j].facing;
4630                                                                         }
4631                                                                 }
4632                                                                 ipstream.close();
4633
4634                                                                 directing=1;
4635                                                                 indialogue=0;
4636                                                                 whichdialogue=numdialogues;
4637
4638
4639                                                                 numdialogues++;
4640
4641                                                                 donesomething=1;
4642                                                         }
4643
4644                                                         if(Compare(consoletext[0],"fixdialogue ",0,11)){
4645                                                                 int startpoint;
4646                                                                 int alldone;
4647                                                                 int whichdi;
4648
4649                                                                 alldone=0;
4650                                                                 startpoint=12;
4651                                                                 j=startpoint;
4652                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4653                                                                         mapname[j-startpoint]=consoletext[0][j];
4654                                                                         j++;
4655                                                                         if(consoletext[0][j]=='\0')alldone=1;
4656                                                                 }
4657                                                                 mapname[j-startpoint]='\0';
4658                                                                 startpoint=j+1;
4659
4660                                                                 whichdi=atoi(mapname);
4661
4662                                                                 mapname[0]=':';
4663                                                                 mapname[1]='D';
4664                                                                 mapname[2]='a';
4665                                                                 mapname[3]='t';
4666                                                                 mapname[4]='a';
4667                                                                 mapname[5]=':';
4668                                                                 mapname[6]='D';
4669                                                                 mapname[7]='i';
4670                                                                 mapname[8]='a';
4671                                                                 mapname[9]='l';
4672                                                                 mapname[10]='o';
4673                                                                 mapname[11]='g';
4674                                                                 mapname[12]='u';
4675                                                                 mapname[13]='e';
4676                                                                 mapname[14]='s';
4677                                                                 mapname[15]=':';
4678                                                                 for(j=startpoint;j<consolechars[0];j++){
4679                                                                         mapname[j-startpoint+16]=consoletext[0][j];
4680                                                                 }
4681                                                                 mapname[consolechars[0]-startpoint+16]='.';
4682                                                                 mapname[consolechars[0]-startpoint+17]='t';
4683                                                                 mapname[consolechars[0]-startpoint+18]='x';
4684                                                                 mapname[consolechars[0]-startpoint+19]='t';
4685                                                                 mapname[consolechars[0]-startpoint+20]='\0';
4686
4687                                                                 for(j=0;j<max_dialoguelength;j++){
4688                                                                         for(k=0;k<128;k++){
4689                                                                                 dialoguetext[whichdi][j][k]='\0';
4690                                                                         }
4691                                                                         for(k=0;k<64;k++){
4692                                                                                 dialoguename[whichdi][j][k]='\0';
4693                                                                         }
4694                                                                 }
4695
4696                                                                 ifstream ipstream(ConvertFileName(mapname));
4697                                                                 ipstream.ignore(256,':');
4698                                                                 ipstream >> numdialogueboxes[whichdi];
4699                                                                 for(i=0;i<numdialogueboxes[whichdi];i++){
4700                                                                         ipstream.ignore(256,':');
4701                                                                         ipstream.ignore(256,':');
4702                                                                         ipstream.ignore(256,' ');
4703                                                                         ipstream >> dialogueboxlocation[whichdi][i];
4704                                                                         ipstream.ignore(256,':');
4705                                                                         ipstream >> dialogueboxcolor[whichdi][i][0];
4706                                                                         ipstream >> dialogueboxcolor[whichdi][i][1];
4707                                                                         ipstream >> dialogueboxcolor[whichdi][i][2];
4708                                                                         ipstream.ignore(256,':');
4709                                                                         ipstream.getline(dialoguename[whichdi][i],64);
4710                                                                         ipstream.ignore(256,':');
4711                                                                         ipstream.ignore(256,' ');
4712                                                                         ipstream.getline(dialoguetext[whichdi][i],128);
4713                                                                         for(j=0;j<128;j++){
4714                                                                                 if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
4715                                                                         }
4716                                                                         ipstream.ignore(256,':');
4717                                                                         ipstream >> dialogueboxsound[whichdi][i];
4718                                                                 }
4719
4720                                                                 ipstream.close();
4721
4722                                                                 donesomething=1;
4723                                                         }
4724
4725                                                         if(Compare(consoletext[0],"fixtype ",0,7)){
4726                                                                 int startpoint;
4727                                                                 int alldone;
4728                                                                 int whichdi;
4729
4730                                                                 alldone=0;
4731                                                                 startpoint=8;
4732                                                                 j=startpoint;
4733                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4734                                                                         mapname[j-startpoint]=consoletext[0][j];
4735                                                                         j++;
4736                                                                         if(consoletext[0][j]=='\0')alldone=1;
4737                                                                 }
4738                                                                 mapname[j-startpoint]='\0';
4739                                                                 dialoguetype[0]=atoi(mapname);
4740
4741                                                                 startpoint=j+1;
4742
4743                                                                 donesomething=1;
4744                                                         }
4745
4746
4747                                                         if(Compare(consoletext[0],"fixrotation ",0,11)){
4748                                                                 participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
4749
4750                                                                 donesomething=1;
4751                                                         }
4752
4753                                                         if(Compare(consoletext[0],"ddialogue ",0,9)){
4754                                                                 numdialogues--;
4755                                                                 if(numdialogues<0)numdialogues=0;
4756
4757                                                                 donesomething=1;
4758                                                         }
4759
4760                                                         if(Compare(consoletext[0],"immobile ",0,8)){
4761                                                                 player[0].immobile=1;
4762                                                                 donesomething=1;
4763                                                         }
4764
4765                                                         if(Compare(consoletext[0],"mobile ",0,6)){
4766                                                                 player[0].immobile=0;
4767                                                                 donesomething=1;
4768                                                         }
4769
4770                                                         if(Compare(consoletext[0],"play ",0,4)){
4771                                                                 int startpoint;
4772                                                                 int alldone;
4773
4774                                                                 alldone=0;
4775                                                                 startpoint=5;
4776                                                                 j=startpoint;
4777                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4778                                                                         mapname[j-startpoint]=consoletext[0][j];
4779                                                                         j++;
4780                                                                         if(consoletext[0][j]=='\0')alldone=1;
4781                                                                 }
4782                                                                 mapname[j-startpoint]='\0';
4783                                                                 startpoint=j+1;
4784
4785                                                                 whichdialogue=atoi(mapname);
4786
4787                                                                 if(numdialogues>whichdialogue){
4788                                                                         for(i=0;i<numdialogueboxes[whichdialogue];i++){
4789                                                                                 player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
4790                                                                                 player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
4791                                                                                 player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
4792                                                                                 player[participantfocus[whichdialogue][i]].velocity=0;
4793                                                                                 player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
4794                                                                                 player[participantfocus[whichdialogue][i]].targetframe=0;
4795                                                                         }
4796
4797                                                                         directing=0;
4798                                                                         indialogue=0;
4799
4800                                                                         donesomething=1;
4801
4802                                                                         //if(dialogueboxsound[whichdialogue][indialogue]!=0){
4803                                                                         float gLoc[3];
4804                                                                         float vel[3];
4805                                                                         XYZ temppos;
4806                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4807                                                                         temppos=temppos-viewer;
4808                                                                         Normalise(&temppos);
4809                                                                         temppos+=viewer;
4810
4811                                                                         gLoc[0]=temppos.x;
4812                                                                         gLoc[1]=temppos.y;
4813                                                                         gLoc[2]=temppos.z;
4814                                                                         vel[0]=0;
4815                                                                         vel[1]=0;
4816                                                                         vel[2]=0;
4817                                                                         int whichsoundplay;
4818                                                                         whichsoundplay=rabbitchitter;
4819                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4820                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4821                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4822                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4823                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4824                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4825                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4826                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4827                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4828                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4829                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4830                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4831                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4832                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4833                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4834                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4835                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4836                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4837                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4838                                                                         PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, TRUE);
4839                                                                         FSOUND_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4840                                                                         FSOUND_SetVolume(channels[whichsoundplay], 256);
4841                                                                         FSOUND_SetPaused(channels[whichsoundplay], FALSE);
4842                                                                         //}
4843                                                                 }
4844                                                         }
4845
4846
4847
4848
4849                                                         if(Compare(consoletext[0],"dhs ",0,3)){
4850                                                                 numhotspots--;
4851                                                                 if(numhotspots<0)numhotspots=0;
4852                                                                 donesomething=1;
4853                                                         }
4854
4855
4856                                                         if(Compare(consoletext[0],"proportion ",0,10)||Compare(consoletext[0],"Proportion ",0,4)){
4857                                                                 int startpoint;
4858                                                                 int alldone;
4859
4860                                                                 alldone=0;
4861                                                                 startpoint=11;
4862                                                                 j=startpoint;
4863                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4864                                                                         mapname[j-startpoint]=consoletext[0][j];
4865                                                                         j++;
4866                                                                         if(consoletext[0][j]=='\0')alldone=1;
4867                                                                 }
4868                                                                 mapname[j-startpoint]='\0';
4869
4870                                                                 headprop=atof(mapname);
4871
4872                                                                 j++;
4873                                                                 startpoint=j;
4874                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4875                                                                         mapname[j-startpoint]=consoletext[0][j];
4876                                                                         j++;
4877                                                                         if(consoletext[0][j]=='\0')alldone=1;
4878                                                                 }
4879                                                                 mapname[j-startpoint]='\0';
4880
4881                                                                 bodyprop=atof(mapname);
4882
4883                                                                 j++;
4884                                                                 startpoint=j;
4885                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4886                                                                         mapname[j-startpoint]=consoletext[0][j];
4887                                                                         j++;
4888                                                                         if(consoletext[0][j]=='\0')alldone=1;
4889                                                                 }
4890                                                                 mapname[j-startpoint]='\0';
4891
4892                                                                 armprop=atof(mapname);
4893
4894                                                                 j++;
4895                                                                 startpoint=j;
4896                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
4897                                                                         mapname[j-startpoint]=consoletext[0][j];
4898                                                                         j++;
4899                                                                         if(consoletext[0][j]=='\0')alldone=1;
4900                                                                 }
4901                                                                 mapname[j-startpoint]='\0';
4902
4903                                                                 legprop=atof(mapname);
4904
4905                                                                 if(player[0].creature==wolftype){
4906                                                                         player[0].proportionhead=1.1*headprop;
4907                                                                         player[0].proportionbody=1.1*bodyprop;
4908                                                                         player[0].proportionarms=1.1*armprop;
4909                                                                         player[0].proportionlegs=1.1*legprop;
4910                                                                 }
4911
4912                                                                 if(player[0].creature==rabbittype){
4913                                                                         player[0].proportionhead=1.2*headprop;
4914                                                                         player[0].proportionbody=1.05*bodyprop;
4915                                                                         player[0].proportionarms=1.00*armprop;
4916                                                                         player[0].proportionlegs=1.1*legprop;
4917                                                                         player[0].proportionlegs.y=1.05*legprop;
4918                                                                 }
4919
4920                                                                 donesomething=1;
4921                                                         }
4922
4923                                                         if(Compare(consoletext[0],"allimmobile ",0,11)||Compare(consoletext[0],"Allimmobile ",0,11)){
4924                                                                 for(i=0;i<numplayers;i++){
4925                                                                         if(i>0)player[i].immobile=1;
4926                                                                 }
4927                                                                 donesomething=1;
4928                                                         }
4929
4930
4931                                                         if(Compare(consoletext[0],"default ",0,7)||Compare(consoletext[0],"Default ",0,7)){
4932                                                                 player[0].armorhead=1;
4933                                                                 player[0].armorhigh=1;
4934                                                                 player[0].armorlow=1;
4935                                                                 player[0].protectionhead=1;
4936                                                                 player[0].protectionhigh=1;
4937                                                                 player[0].protectionlow=1;
4938                                                                 player[0].metalhead=1;
4939                                                                 player[0].metalhigh=1;
4940                                                                 player[0].metallow=1;
4941                                                                 player[0].power=1;
4942                                                                 player[0].speedmult=1;
4943                                                                 player[0].scale=1;
4944
4945                                                                 if(player[0].creature==wolftype){
4946                                                                         player[0].proportionhead=1.1;
4947                                                                         player[0].proportionbody=1.1;
4948                                                                         player[0].proportionarms=1.1;
4949                                                                         player[0].proportionlegs=1.1;
4950                                                                 }
4951
4952                                                                 if(player[0].creature==rabbittype){
4953                                                                         player[0].proportionhead=1.2;
4954                                                                         player[0].proportionbody=1.05;
4955                                                                         player[0].proportionarms=1.00;
4956                                                                         player[0].proportionlegs=1.1;
4957                                                                         player[0].proportionlegs.y=1.05;
4958                                                                 }
4959
4960                                                                 player[0].numclothes=0;
4961                                                                 if(player[0].whichskin==0){
4962                                                                         LoadTextureSave(":Data:Textures:Fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4963                                                                 }
4964                                                                 else if(player[0].whichskin==1){
4965                                                                         LoadTextureSave(":Data:Textures:Fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4966                                                                 }
4967                                                                 else if(player[0].whichskin==2){
4968                                                                         LoadTextureSave(":Data:Textures:Fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4969                                                                 }
4970                                                                 else if(player[0].whichskin==3){
4971                                                                         LoadTextureSave(":Data:Textures:Lynx.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4972                                                                 }
4973                                                                 else if(player[0].whichskin==4){
4974                                                                         LoadTextureSave(":Data:Textures:Otter.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4975                                                                 }
4976                                                                 else if(player[0].whichskin==5){
4977                                                                         LoadTextureSave(":Data:Textures:Opal.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4978                                                                 }
4979                                                                 else if(player[0].whichskin==6){
4980                                                                         LoadTextureSave(":Data:Textures:Sable.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4981                                                                 }
4982                                                                 else if(player[0].whichskin==7){
4983                                                                         LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4984                                                                 }
4985                                                                 else if(player[0].whichskin==8){
4986                                                                         LoadTextureSave(":Data:Textures:BW2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4987                                                                 }
4988                                                                 else if(player[0].whichskin==9){
4989                                                                         LoadTextureSave(":Data:Textures:WB2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
4990                                                                 }
4991
4992                                                                 editoractive=typeactive;
4993                                                                 player[0].immobile=0;
4994
4995
4996
4997                                                                 donesomething=1;
4998                                                         }
4999
5000                                                         if(Compare(consoletext[0],"tint ",0,4)||Compare(consoletext[0],"Tint ",0,4)){
5001                                                                 int startpoint;
5002                                                                 int alldone;
5003                                                                 alldone=0;
5004                                                                 startpoint=5;
5005                                                                 j=startpoint;
5006                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5007                                                                         mapname[j-startpoint]=consoletext[0][j];
5008                                                                         j++;
5009                                                                         if(consoletext[0][j]=='\0')alldone=1;
5010                                                                 }
5011                                                                 mapname[j-startpoint]='\0';
5012
5013                                                                 tintr=atof(mapname);
5014
5015                                                                 j++;
5016                                                                 startpoint=j;
5017                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5018                                                                         mapname[j-startpoint]=consoletext[0][j];
5019                                                                         j++;
5020                                                                         if(consoletext[0][j]=='\0')alldone=1;
5021                                                                 }
5022                                                                 mapname[j-startpoint]='\0';
5023
5024                                                                 tintg=atof(mapname);
5025
5026                                                                 j++;
5027                                                                 startpoint=j;
5028                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5029                                                                         mapname[j-startpoint]=consoletext[0][j];
5030                                                                         j++;
5031                                                                         if(consoletext[0][j]=='\0')alldone=1;
5032                                                                 }
5033                                                                 mapname[j-startpoint]='\0';
5034
5035                                                                 tintb=atof(mapname);
5036
5037                                                                 donesomething=1;
5038                                                         }
5039
5040                                                         if(Compare(consoletext[0],"sky tint ",0,8)||Compare(consoletext[0],"Sky Tint ",0,8)){
5041                                                                 int startpoint;
5042                                                                 int alldone;
5043                                                                 alldone=0;
5044                                                                 startpoint=9;
5045                                                                 j=startpoint;
5046                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5047                                                                         mapname[j-startpoint]=consoletext[0][j];
5048                                                                         j++;
5049                                                                         if(consoletext[0][j]=='\0')alldone=1;
5050                                                                 }
5051                                                                 mapname[j-startpoint]='\0';
5052
5053                                                                 skyboxr=atof(mapname);
5054
5055                                                                 j++;
5056                                                                 startpoint=j;
5057                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5058                                                                         mapname[j-startpoint]=consoletext[0][j];
5059                                                                         j++;
5060                                                                         if(consoletext[0][j]=='\0')alldone=1;
5061                                                                 }
5062                                                                 mapname[j-startpoint]='\0';
5063
5064                                                                 skyboxg=atof(mapname);
5065
5066                                                                 j++;
5067                                                                 startpoint=j;
5068                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5069                                                                         mapname[j-startpoint]=consoletext[0][j];
5070                                                                         j++;
5071                                                                         if(consoletext[0][j]=='\0')alldone=1;
5072                                                                 }
5073                                                                 mapname[j-startpoint]='\0';
5074
5075                                                                 skyboxb=atof(mapname);
5076
5077                                                                 skyboxlightr=skyboxr;
5078                                                                 skyboxlightg=skyboxg;
5079                                                                 skyboxlightb=skyboxb;
5080
5081                                                                 SetUpLighting();
5082
5083                                                                 //if(skyboxtexture){
5084                                                                 terrain.DoShadows();
5085                                                                 objects.DoShadows();
5086                                                                 /*}
5087                                                                 else terrain.DoLighting();
5088                                                                 */
5089                                                                 donesomething=1;
5090                                                         } 
5091
5092                                                         if(Compare(consoletext[0],"sky light ",0,9)||Compare(consoletext[0],"Sky Light ",0,9)){
5093                                                                 int startpoint;
5094                                                                 int alldone;
5095                                                                 alldone=0;
5096                                                                 startpoint=10;
5097                                                                 j=startpoint;
5098                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5099                                                                         mapname[j-startpoint]=consoletext[0][j];
5100                                                                         j++;
5101                                                                         if(consoletext[0][j]=='\0')alldone=1;
5102                                                                 }
5103                                                                 mapname[j-startpoint]='\0';
5104
5105                                                                 skyboxlightr=atof(mapname);
5106
5107                                                                 j++;
5108                                                                 startpoint=j;
5109                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5110                                                                         mapname[j-startpoint]=consoletext[0][j];
5111                                                                         j++;
5112                                                                         if(consoletext[0][j]=='\0')alldone=1;
5113                                                                 }
5114                                                                 mapname[j-startpoint]='\0';
5115
5116                                                                 skyboxlightg=atof(mapname);
5117
5118                                                                 j++;
5119                                                                 startpoint=j;
5120                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5121                                                                         mapname[j-startpoint]=consoletext[0][j];
5122                                                                         j++;
5123                                                                         if(consoletext[0][j]=='\0')alldone=1;
5124                                                                 }
5125                                                                 mapname[j-startpoint]='\0';
5126
5127                                                                 skyboxlightb=atof(mapname);
5128
5129                                                                 SetUpLighting();
5130
5131                                                                 //if(skyboxtexture){
5132                                                                 terrain.DoShadows();
5133                                                                 objects.DoShadows();
5134                                                                 /*}
5135                                                                 else terrain.DoLighting();
5136                                                                 */
5137                                                                 donesomething=1;
5138                                                         } 
5139
5140                                                         if(Compare(consoletext[0],"skybox ",0,6)||Compare(consoletext[0],"Skybox ",0,6)){
5141                                                                 skyboxtexture=1-skyboxtexture;
5142
5143                                                                 SetUpLighting();
5144                                                                 //if(skyboxtexture){
5145                                                                 terrain.DoShadows();
5146                                                                 objects.DoShadows();
5147                                                                 /*}
5148                                                                 else terrain.DoLighting();
5149                                                                 */
5150                                                                 donesomething=1;
5151                                                         }
5152
5153                                                         if(Compare(consoletext[0],"protection ",0,10)||Compare(consoletext[0],"Protection ",0,10)){
5154                                                                 int startpoint;
5155                                                                 int alldone;
5156                                                                 alldone=0;
5157                                                                 startpoint=11;
5158                                                                 j=startpoint;
5159                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5160                                                                         mapname[j-startpoint]=consoletext[0][j];
5161                                                                         j++;
5162                                                                         if(consoletext[0][j]=='\0')alldone=1;
5163                                                                 }
5164                                                                 mapname[j-startpoint]='\0';
5165
5166                                                                 player[0].protectionhead=atof(mapname);
5167
5168                                                                 j++;
5169                                                                 startpoint=j;
5170                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5171                                                                         mapname[j-startpoint]=consoletext[0][j];
5172                                                                         j++;
5173                                                                         if(consoletext[0][j]=='\0')alldone=1;
5174                                                                 }
5175                                                                 mapname[j-startpoint]='\0';
5176
5177                                                                 player[0].protectionhigh=atof(mapname);
5178
5179                                                                 j++;
5180                                                                 startpoint=j;
5181                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5182                                                                         mapname[j-startpoint]=consoletext[0][j];
5183                                                                         j++;
5184                                                                         if(consoletext[0][j]=='\0')alldone=1;
5185                                                                 }
5186                                                                 mapname[j-startpoint]='\0';
5187
5188                                                                 player[0].protectionlow=atof(mapname);
5189
5190                                                                 donesomething=1;
5191                                                         }
5192
5193                                                         if(Compare(consoletext[0],"armor ",0,5)||Compare(consoletext[0],"Armor ",0,5)){
5194                                                                 int startpoint;
5195                                                                 int alldone;
5196                                                                 alldone=0;
5197                                                                 startpoint=6;
5198                                                                 j=startpoint;
5199                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5200                                                                         mapname[j-startpoint]=consoletext[0][j];
5201                                                                         j++;
5202                                                                         if(consoletext[0][j]=='\0')alldone=1;
5203                                                                 }
5204                                                                 mapname[j-startpoint]='\0';
5205
5206                                                                 player[0].armorhead=atof(mapname);
5207
5208                                                                 j++;
5209                                                                 startpoint=j;
5210                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5211                                                                         mapname[j-startpoint]=consoletext[0][j];
5212                                                                         j++;
5213                                                                         if(consoletext[0][j]=='\0')alldone=1;
5214                                                                 }
5215                                                                 mapname[j-startpoint]='\0';
5216
5217                                                                 player[0].armorhigh=atof(mapname);
5218
5219                                                                 j++;
5220                                                                 startpoint=j;
5221                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5222                                                                         mapname[j-startpoint]=consoletext[0][j];
5223                                                                         j++;
5224                                                                         if(consoletext[0][j]=='\0')alldone=1;
5225                                                                 }
5226                                                                 mapname[j-startpoint]='\0';
5227
5228                                                                 player[0].armorlow=atof(mapname);
5229
5230                                                                 donesomething=1;
5231                                                         }
5232
5233                                                         if(Compare(consoletext[0],"protectionreset ",0,15)||Compare(consoletext[0],"Protectionreset ",0,15)){
5234                                                                 for(i=0;i<numplayers;i++){
5235                                                                         player[i].protectionhead=1.0;
5236                                                                         player[i].protectionhigh=1.0;
5237                                                                         player[i].protectionlow=1.0;
5238                                                                         player[i].armorhead=1.0;
5239                                                                         player[i].armorhigh=1.0;
5240                                                                         player[i].armorlow=1.0;
5241                                                                 }
5242
5243                                                                 donesomething=1;
5244                                                         }
5245
5246                                                         if(Compare(consoletext[0],"protectionnear ",0,14)||Compare(consoletext[0],"Protectionnear ",0,14)){
5247                                                                 int closest=-1;
5248                                                                 float closestdist=-1;
5249                                                                 float distance;
5250                                                                 if(numplayers>1)
5251                                                                         for(i=1;i<numplayers;i++){
5252                                                                                 distance=findDistancefast(&player[i].coords,&player[0].coords);
5253                                                                                 if(closestdist==-1||distance<closestdist){
5254                                                                                         closestdist=distance;
5255                                                                                         closest=i;
5256                                                                                 }
5257                                                                         }
5258
5259                                                                         int startpoint;
5260                                                                         int alldone;
5261                                                                         alldone=0;
5262                                                                         startpoint=15;
5263                                                                         j=startpoint;
5264                                                                         while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5265                                                                                 mapname[j-startpoint]=consoletext[0][j];
5266                                                                                 j++;
5267                                                                                 if(consoletext[0][j]=='\0')alldone=1;
5268                                                                         }
5269                                                                         mapname[j-startpoint]='\0';
5270
5271                                                                         player[closest].protectionhead=atof(mapname);
5272
5273                                                                         j++;
5274                                                                         startpoint=j;
5275                                                                         while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5276                                                                                 mapname[j-startpoint]=consoletext[0][j];
5277                                                                                 j++;
5278                                                                                 if(consoletext[0][j]=='\0')alldone=1;
5279                                                                         }
5280                                                                         mapname[j-startpoint]='\0';
5281
5282                                                                         player[closest].protectionhigh=atof(mapname);
5283
5284                                                                         j++;
5285                                                                         startpoint=j;
5286                                                                         while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5287                                                                                 mapname[j-startpoint]=consoletext[0][j];
5288                                                                                 j++;
5289                                                                                 if(consoletext[0][j]=='\0')alldone=1;
5290                                                                         }
5291                                                                         mapname[j-startpoint]='\0';
5292
5293                                                                         player[closest].protectionlow=atof(mapname);
5294
5295                                                                         donesomething=1;
5296                                                         }
5297
5298                                                         if(Compare(consoletext[0],"armornear ",0,9)||Compare(consoletext[0],"Armornear ",0,9)){
5299                                                                 int closest=-1;
5300                                                                 float closestdist=-1;
5301                                                                 float distance;
5302                                                                 if(numplayers>1)
5303                                                                         for(i=1;i<numplayers;i++){
5304                                                                                 distance=findDistancefast(&player[i].coords,&player[0].coords);
5305                                                                                 if(closestdist==-1||distance<closestdist){
5306                                                                                         closestdist=distance;
5307                                                                                         closest=i;
5308                                                                                 }
5309                                                                         }
5310                                                                         int startpoint;
5311                                                                         int alldone;
5312                                                                         alldone=0;
5313                                                                         startpoint=10;
5314                                                                         j=startpoint;
5315                                                                         while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5316                                                                                 mapname[j-startpoint]=consoletext[0][j];
5317                                                                                 j++;
5318                                                                                 if(consoletext[0][j]=='\0')alldone=1;
5319                                                                         }
5320                                                                         mapname[j-startpoint]='\0';
5321
5322                                                                         player[closest].armorhead=atof(mapname);
5323
5324                                                                         j++;
5325                                                                         startpoint=j;
5326                                                                         while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5327                                                                                 mapname[j-startpoint]=consoletext[0][j];
5328                                                                                 j++;
5329                                                                                 if(consoletext[0][j]=='\0')alldone=1;
5330                                                                         }
5331                                                                         mapname[j-startpoint]='\0';
5332
5333                                                                         player[closest].armorhigh=atof(mapname);
5334
5335                                                                         j++;
5336                                                                         startpoint=j;
5337                                                                         while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5338                                                                                 mapname[j-startpoint]=consoletext[0][j];
5339                                                                                 j++;
5340                                                                                 if(consoletext[0][j]=='\0')alldone=1;
5341                                                                         }
5342                                                                         mapname[j-startpoint]='\0';
5343
5344                                                                         player[closest].armorlow=atof(mapname);
5345
5346                                                                         donesomething=1;
5347                                                         }
5348
5349
5350                                                         if(Compare(consoletext[0],"metal ",0,5)||Compare(consoletext[0],"Metal ",0,5)){
5351                                                                 int startpoint;
5352                                                                 int alldone;
5353                                                                 alldone=0;
5354                                                                 startpoint=6;
5355                                                                 j=startpoint;
5356                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5357                                                                         mapname[j-startpoint]=consoletext[0][j];
5358                                                                         j++;
5359                                                                         if(consoletext[0][j]=='\0')alldone=1;
5360                                                                 }
5361                                                                 mapname[j-startpoint]='\0';
5362
5363                                                                 player[0].metalhead=atof(mapname);
5364
5365                                                                 j++;
5366                                                                 startpoint=j;
5367                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5368                                                                         mapname[j-startpoint]=consoletext[0][j];
5369                                                                         j++;
5370                                                                         if(consoletext[0][j]=='\0')alldone=1;
5371                                                                 }
5372                                                                 mapname[j-startpoint]='\0';
5373
5374                                                                 player[0].metalhigh=atof(mapname);
5375
5376                                                                 j++;
5377                                                                 startpoint=j;
5378                                                                 while(consoletext[0][j]!='\0'&&consoletext[0][j]!=' '&&!alldone&&j<255){
5379                                                                         mapname[j-startpoint]=consoletext[0][j];
5380                                                                         j++;
5381                                                                         if(consoletext[0][j]=='\0')alldone=1;
5382                                                                 }
5383
5384                                                                 mapname[j-startpoint]='\0';
5385
5386                                                                 player[0].metallow=atof(mapname);
5387
5388                                                                 donesomething=1;
5389                                                         }
5390
5391                                                         if(Compare(consoletext[0],"noclothesnear ",0,13)||Compare(consoletext[0],"Noclothesnear ",0,13)){
5392                                                                 int closest=-1;
5393                                                                 float closestdist=-1;
5394                                                                 float distance;
5395                                                                 if(numplayers>1)
5396                                                                         for(i=1;i<numplayers;i++){
5397                                                                                 distance=findDistancefast(&player[i].coords,&player[0].coords);
5398                                                                                 if(closestdist==-1||distance<closestdist){
5399                                                                                         closestdist=distance;
5400                                                                                         closest=i;
5401                                                                                 }
5402                                                                         }
5403                                                                         player[closest].numclothes=0;
5404                                                                         if(player[closest].whichskin==0){
5405                                                                                 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5406                                                                         }
5407                                                                         else if(player[closest].whichskin==1){
5408                                                                                 LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5409                                                                         }
5410                                                                         else if(player[closest].whichskin==2){
5411                                                                                 LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5412                                                                         }
5413                                                                         else if(player[closest].whichskin==3){
5414                                                                                 LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5415                                                                         }
5416                                                                         else if(player[closest].whichskin==4){
5417                                                                                 LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5418                                                                         }
5419                                                                         else if(player[closest].whichskin==5){
5420                                                                                 LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5421                                                                         }
5422                                                                         else if(player[closest].whichskin==6){
5423                                                                                 LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5424                                                                         }
5425                                                                         else if(player[closest].whichskin==7){
5426                                                                                 LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5427                                                                         }
5428                                                                         else if(player[closest].whichskin==8){
5429                                                                                 LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5430                                                                         }
5431                                                                         else if(player[closest].whichskin==9){
5432                                                                                 LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5433                                                                         }
5434
5435                                                                         donesomething=1;
5436                                                         }
5437
5438                                                         if(Compare(consoletext[0],"noclothes ",0,9)||Compare(consoletext[0],"Noclothes ",0,9)){
5439                                                                 int closest=0;
5440
5441                                                                 player[closest].numclothes=0;
5442                                                                 if(player[closest].whichskin==0){
5443                                                                         LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5444                                                                 }
5445                                                                 else if(player[closest].whichskin==1){
5446                                                                         LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5447                                                                 }
5448                                                                 else if(player[closest].whichskin==2){
5449                                                                         LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5450                                                                 }
5451                                                                 else if(player[closest].whichskin==3){
5452                                                                         LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5453                                                                 }
5454                                                                 else if(player[closest].whichskin==4){
5455                                                                         LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5456                                                                 }
5457                                                                 else if(player[closest].whichskin==5){
5458                                                                         LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5459                                                                 }
5460                                                                 else if(player[closest].whichskin==6){
5461                                                                         LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5462                                                                 }
5463                                                                 else if(player[closest].whichskin==7){
5464                                                                         LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5465                                                                 }
5466                                                                 else if(player[closest].whichskin==8){
5467                                                                         LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5468                                                                 }
5469                                                                 else if(player[closest].whichskin==9){
5470                                                                         LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5471                                                                 }
5472
5473                                                                 donesomething=1;
5474                                                         }
5475
5476                                                         if((Compare(consoletext[0],"Clothes ",0,7)||Compare(consoletext[0],"clothes ",0,7))){
5477                                                                 mapname[0]=':';
5478                                                                 mapname[1]='D';
5479                                                                 mapname[2]='a';
5480                                                                 mapname[3]='t';
5481                                                                 mapname[4]='a';
5482                                                                 mapname[5]=':';
5483                                                                 mapname[6]='T';
5484                                                                 mapname[7]='e';
5485                                                                 mapname[8]='x';
5486                                                                 mapname[9]='t';
5487                                                                 mapname[10]='u';
5488                                                                 mapname[11]='r';
5489                                                                 mapname[12]='e';
5490                                                                 mapname[13]='s';
5491                                                                 mapname[14]=':';
5492                                                                 for(j=8;j<consolechars[0];j++){
5493                                                                         mapname[j-8+15]=consoletext[0][j];
5494                                                                 }
5495                                                                 mapname[consolechars[0]-8+15]='.';
5496                                                                 mapname[consolechars[0]-8+16]='p';
5497                                                                 mapname[consolechars[0]-8+17]='n';
5498                                                                 mapname[consolechars[0]-8+18]='g';
5499                                                                 mapname[consolechars[0]-8+19]='\0';
5500
5501                                                                 //:Data:Textures:Pants.png
5502
5503                                                                 if(AddClothes((char *)mapname,0,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize)){
5504                                                                         player[0].DoMipmaps(5,0,0,player[0].skeleton.skinsize,player[0].skeleton.skinsize);
5505                                                                         strcpy(player[0].clothes[player[0].numclothes],mapname);
5506                                                                         player[0].clothestintr[player[0].numclothes]=tintr;
5507                                                                         player[0].clothestintg[player[0].numclothes]=tintg;
5508                                                                         player[0].clothestintb[player[0].numclothes]=tintb;
5509                                                                         player[0].numclothes++;
5510                                                                 }
5511
5512                                                                 donesomething=1;
5513                                                         }
5514
5515                                                         if(Compare(consoletext[0],"belt ",0,4)||Compare(consoletext[0],"belt ",0,4)){
5516                                                                 player[0].skeleton.clothes = 1-player[0].skeleton.clothes;
5517
5518                                                                 donesomething=1;
5519                                                         }
5520
5521                                                         if(Compare(consoletext[0],"Cellophane ",0,10)||Compare(consoletext[0],"cellophane ",0,10)){
5522                                                                 cellophane=1-cellophane;
5523
5524                                                                 if(cellophane){
5525                                                                         for(i=0;i<numplayers;i++){
5526                                                                                 player[i].proportionhead.z=0;
5527                                                                                 player[i].proportionbody.z=0;
5528                                                                                 player[i].proportionarms.z=0;
5529                                                                                 player[i].proportionlegs.z=0;
5530                                                                         }
5531                                                                 }
5532
5533                                                                 if(!cellophane){
5534                                                                         for(i=0;i<numplayers;i++){
5535                                                                                 player[i].proportionhead.z=player[i].proportionhead.x;
5536                                                                                 player[i].proportionbody.z=player[i].proportionbody.x;
5537                                                                                 player[i].proportionarms.z=player[i].proportionarms.x;
5538                                                                                 player[i].proportionlegs.z=player[i].proportionlegs.x;
5539                                                                         }
5540                                                                 }
5541
5542                                                                 donesomething=1;
5543                                                         }
5544
5545                                                         if((Compare(consoletext[0],"Clothesnear ",0,11)||Compare(consoletext[0],"clothesnear ",0,11))){
5546                                                                 mapname[0]=':';
5547                                                                 mapname[1]='D';
5548                                                                 mapname[2]='a';
5549                                                                 mapname[3]='t';
5550                                                                 mapname[4]='a';
5551                                                                 mapname[5]=':';
5552                                                                 mapname[6]='T';
5553                                                                 mapname[7]='e';
5554                                                                 mapname[8]='x';
5555                                                                 mapname[9]='t';
5556                                                                 mapname[10]='u';
5557                                                                 mapname[11]='r';
5558                                                                 mapname[12]='e';
5559                                                                 mapname[13]='s';
5560                                                                 mapname[14]=':';
5561                                                                 for(j=12;j<consolechars[0];j++){
5562                                                                         mapname[j-12+15]=consoletext[0][j];
5563                                                                 }
5564                                                                 mapname[consolechars[0]-12+15]='.';
5565                                                                 mapname[consolechars[0]-12+16]='p';
5566                                                                 mapname[consolechars[0]-12+17]='n';
5567                                                                 mapname[consolechars[0]-12+18]='g';
5568                                                                 mapname[consolechars[0]-12+19]='\0';
5569
5570                                                                 //:Data:Textures:Pants.png
5571                                                                 int closest=-1;
5572                                                                 float closestdist=-1;
5573                                                                 float distance;
5574                                                                 if(numplayers>1)
5575                                                                         for(i=1;i<numplayers;i++){
5576                                                                                 distance=findDistancefast(&player[i].coords,&player[0].coords);
5577                                                                                 if(closestdist==-1||distance<closestdist){
5578                                                                                         closestdist=distance;
5579                                                                                         closest=i;
5580                                                                                 }
5581                                                                         }
5582
5583                                                                         if(AddClothes((char *)mapname,0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize)){
5584                                                                                 player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5585                                                                                 strcpy(player[closest].clothes[player[closest].numclothes],mapname);
5586                                                                                 player[closest].clothestintr[player[closest].numclothes]=tintr;
5587                                                                                 player[closest].clothestintg[player[closest].numclothes]=tintg;
5588                                                                                 player[closest].clothestintb[player[closest].numclothes]=tintb;
5589                                                                                 player[closest].numclothes++;
5590                                                                         }
5591
5592                                                                         donesomething=1;
5593                                                         }
5594
5595                                                         if(Compare(consoletext[0],"funnybunny ",0,10)||Compare(consoletext[0],"funny bunny ",0,11)){
5596                                                                 player[0].skeleton.id=0;
5597                                                                 player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5598                                                                 LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5599                                                                 player[0].creature=rabbittype;
5600                                                                 player[0].scale=.2;
5601
5602                                                                 player[0].proportionhead=1.2;
5603                                                                 player[0].proportionbody=1.05;
5604                                                                 player[0].proportionarms=1.00;
5605                                                                 player[0].proportionlegs=1.1;
5606                                                                 player[0].proportionlegs.y=1.05;
5607                                                                 player[0].headless=0;
5608
5609                                                                 player[0].damagetolerance=200;
5610
5611                                                                 donesomething=1;
5612                                                         }
5613                                                         if(Compare(consoletext[0],"wolfieisgod ",0,11)||Compare(consoletext[0],"wolfie is god ",0,12)){
5614                                                                 player[0].skeleton.id=0;
5615                                                                 player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5616                                                                 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5617                                                                 player[0].creature=wolftype;
5618
5619                                                                 player[0].proportionhead=1.1;
5620                                                                 player[0].proportionbody=1.1;
5621                                                                 player[0].proportionarms=1.1;
5622                                                                 player[0].proportionlegs=1.1;
5623                                                                 player[0].proportionlegs.y=1.1;
5624                                                                 player[0].scale=.23;
5625
5626                                                                 player[0].damagetolerance=300;
5627
5628                                                                 donesomething=1;
5629                                                         }
5630                                                         /*if(Compare(consoletext[0],"kungfu ",0,6)||Compare(consoletext[0],"kung fu ",0,7)){
5631                                                         LoadTextureSave(":Data:Textures:Kungfu.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5632                                                         donesomething=1;
5633                                                         }
5634                                                         if(Compare(consoletext[0],"rambo ",0,5)){
5635                                                         LoadTextureSave(":Data:Textures:Leather.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5636                                                         donesomething=1;
5637                                                         }
5638                                                         if(Compare(consoletext[0],"david ",0,5)){
5639                                                         LoadTextureSave(":Data:Textures:David.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5640                                                         donesomething=1;
5641                                                         }*/
5642                                                         if(Compare(consoletext[0],"wolf ",0,4)){
5643                                                                 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5644                                                                 donesomething=1;
5645                                                         }
5646                                                         if(Compare(consoletext[0],"darkwolf ",0,8)){
5647                                                                 LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5648                                                                 donesomething=1;
5649                                                         }
5650                                                         if(Compare(consoletext[0],"snowwolf ",0,8)){
5651                                                                 LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5652                                                                 donesomething=1;
5653                                                         }/*
5654                                                          if(Compare(consoletext[0],"lizardwolf ",0,10)){
5655                                                          LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5656                                                          donesomething=1;
5657                                                          }*/
5658                                                         if(Compare(consoletext[0],"white ",0,5)){
5659                                                                 LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5660                                                                 donesomething=1;
5661                                                         }
5662                                                         if(Compare(consoletext[0],"brown ",0,5)){
5663                                                                 LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5664                                                                 donesomething=1;
5665                                                         }
5666                                                         if(Compare(consoletext[0],"black ",0,5)){
5667                                                                 LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
5668                                                                 donesomething=1;
5669                                                         }
5670                                                         if(consolechars[0]>0){
5671                                                                 for(k=14;k>=1;k--){
5672                                                                         for(j=0;j<255;j++){
5673                                                                                 consoletext[k][j]=consoletext[k-1][j];
5674                                                                         }
5675                                                                         consolechars[k]=consolechars[k-1];
5676                                                                 }
5677                                                                 for(j=0;j<255;j++){
5678                                                                         consoletext[0][j]=' ';
5679                                                                 }
5680                                                                 consolechars[0]=0;
5681                                                                 consoleselected=0;
5682
5683                                                                 if(!donesomething){
5684                                                                         PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, TRUE);
5685                                                                         FSOUND_SetVolume(channels[consolefailsound], 256);
5686                                                                         FSOUND_SetPaused(channels[consolefailsound], FALSE);
5687                                                                 }
5688                                                         }
5689                                                 }
5690                                         }
5691                                         togglekey[i]=1;
5692                                 }
5693                                 else {
5694                                         togglekey[i]=0;
5695                                         togglekeydelay[i]=0;
5696                                 }
5697                         }
5698
5699                         consoleblinkdelay-=multiplier;
5700                         if(consoleblinkdelay<=0){
5701                                 consoleblinkdelay=.3;
5702                                 consoleblink=1-consoleblink;
5703                         }
5704                 }
5705
5706                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
5707                         tryquit=1;
5708                         if(mainmenu==3){
5709                                 if(newdetail>2)newdetail=detail;
5710                                 if(newdetail<0)newdetail=detail;
5711 #if !USE_SDL  // we'll take anything that works.
5712                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
5713                                 if(newscreenheight>3000)newscreenheight=screenheight;
5714 #endif
5715                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
5716                                 if(newscreenheight<0)newscreenheight=screenheight;
5717
5718                                 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
5719                                 opstream << "Screenwidth:\n";
5720                                 opstream << newscreenwidth;
5721                                 opstream << "\nScreenheight:\n";
5722                                 opstream << newscreenheight;
5723                                 opstream << "\nMouse sensitivity:\n";
5724                                 opstream << usermousesensitivity;
5725                                 opstream << "\nBlur(0,1):\n";
5726                                 opstream << ismotionblur;
5727                                 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
5728                                 opstream << newdetail;
5729                                 opstream << "\nFloating jump:\n";
5730                                 opstream << floatjump;
5731                                 opstream << "\nMouse jump:\n";
5732                                 opstream << mousejump;
5733                                 opstream << "\nAmbient sound:\n";
5734                                 opstream << ambientsound;
5735                                 opstream << "\nBlood (0,1,2):\n";
5736                                 opstream << bloodtoggle;
5737                                 opstream << "\nAuto slomo:\n";
5738                                 opstream << autoslomo;
5739                                 opstream << "\nFoliage:\n";
5740                                 opstream << foliage;
5741                                 opstream << "\nMusic:\n";
5742                                 opstream << musictoggle;
5743                                 opstream << "\nTrilinear:\n";
5744                                 opstream << trilinear;
5745                                 opstream << "\nDecals(shadows,blood puddles,etc):\n";
5746                                 opstream << decals;
5747                                 opstream << "\nInvert mouse:\n";
5748                                 opstream << invertmouse;
5749                                 opstream << "\nGamespeed:\n";
5750                                 if(oldgamespeed==0)oldgamespeed=1;
5751                                 opstream << oldgamespeed;
5752                                 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
5753                                 opstream << difficulty;
5754                                 opstream << "\nDamage effects(blackout, doublevision):\n";
5755                                 opstream << damageeffects;
5756                                 opstream << "\nText:\n";
5757                                 opstream << texttoggle;
5758                                 opstream << "\nDebug:\n";
5759                                 opstream << debugmode;
5760                                 opstream << "\nVBL Sync:\n";
5761                                 opstream << vblsync;
5762                                 opstream << "\nShow Points:\n";
5763                                 opstream << showpoints;
5764                                 opstream << "\nAlways Blur:\n";
5765                                 opstream << alwaysblur;
5766                                 opstream << "\nImmediate mode (turn on on G5):\n";
5767                                 opstream << immediate;
5768                                 opstream << "\nVelocity blur:\n";
5769                                 opstream << velocityblur;
5770                             opstream << "\nVolume:\n";
5771                         opstream << volume;
5772                                 opstream << "\nForward key:\n";
5773                                 opstream << KeyToChar(forwardkey);
5774                                 opstream << "\nBack key:\n";
5775                                 opstream << KeyToChar(backkey);
5776                                 opstream << "\nLeft key:\n";
5777                                 opstream << KeyToChar(leftkey);
5778                                 opstream << "\nRight key:\n";
5779                                 opstream << KeyToChar(rightkey);
5780                                 opstream << "\nJump key:\n";
5781                                 opstream << KeyToChar(jumpkey);
5782                                 opstream << "\nCrouch key:\n";
5783                                 opstream << KeyToChar(crouchkey);
5784                                 opstream << "\nDraw key:\n";
5785                                 opstream << KeyToChar(drawkey);
5786                                 opstream << "\nThrow key:\n";
5787                                 opstream << KeyToChar(throwkey);
5788                                 opstream << "\nAttack key:\n";
5789                                 opstream << KeyToChar(attackkey);
5790                                 opstream << "\nChat key:\n";
5791                                 opstream << KeyToChar(chatkey);
5792                                 opstream.close();
5793                         }
5794                 }
5795
5796                 static int oldwinfreeze;
5797                 if(winfreeze&&!oldwinfreeze){
5798                         FSOUND_SetFrequency(FSOUND_ALL, 0.001);
5799                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, TRUE);
5800                         FSOUND_SetVolume(channels[consolesuccesssound], 256);
5801                         FSOUND_SetPaused(channels[consolesuccesssound], FALSE);
5802                 }
5803                 if(winfreeze==0)oldwinfreeze=winfreeze;
5804                 else oldwinfreeze++;
5805
5806                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
5807                         if(winfreeze)winfreeze=0;
5808                         oldjumpkeydown=1;
5809                 }
5810                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
5811                         if(winfreeze){
5812                                 mainmenu=9;
5813                                 gameon=0;
5814                         }
5815                 }
5816                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
5817                         oldjumpkeydown=1;
5818                 }
5819                 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
5820
5821                 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
5822
5823                         static bool oldbuttondialogue;
5824
5825                         if(indialogue!=-1)talkdelay=1;
5826                         talkdelay-=multiplier;
5827
5828                         if(talkdelay<=0)
5829                                 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
5830                                         for(i=0;i<numdialogues;i++){
5831                                                 int realdialoguetype;
5832                                                 bool special;
5833                                                 if(dialoguetype[i]>49){
5834                                                         realdialoguetype=dialoguetype[i]-50; 
5835                                                         special=1;
5836                                                 }
5837                                                 else if(dialoguetype[i]>39){
5838                                                         realdialoguetype=dialoguetype[i]-40; 
5839                                                         special=1;
5840                                                 }
5841                                                 else if(dialoguetype[i]>29){
5842                                                         realdialoguetype=dialoguetype[i]-30; 
5843                                                         special=1;
5844                                                 }
5845                                                 else if(dialoguetype[i]>19){
5846                                                         realdialoguetype=dialoguetype[i]-20; 
5847                                                         special=1;
5848                                                 }
5849                                                 else if(dialoguetype[i]>9){
5850                                                         realdialoguetype=dialoguetype[i]-10; 
5851                                                         special=1;
5852                                                 }
5853                                                 else {
5854                                                         realdialoguetype=dialoguetype[i];
5855                                                         special=0;
5856                                                 }
5857                                                 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
5858                                                         if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
5859                                                                 whichdialogue=i;
5860                                                                 for(j=0;j<numdialogueboxes[whichdialogue];j++){
5861                                                                         player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
5862                                                                         player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
5863                                                                         player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
5864                                                                         player[participantfocus[whichdialogue][j]].velocity=0;
5865                                                                         player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
5866                                                                         player[participantfocus[whichdialogue][j]].targetframe=0;
5867                                                                 }
5868                                                                 directing=0;
5869                                                                 indialogue=0;
5870                                                                 dialoguetime=0;
5871                                                                 dialoguegonethrough[i]++;
5872                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5873                                                                         static float gLoc[3];
5874                                                                         static float vel[3];
5875                                                                         XYZ temppos;
5876                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5877                                                                         temppos=temppos-viewer;
5878                                                                         Normalise(&temppos);
5879                                                                         temppos+=viewer;
5880
5881                                                                         gLoc[0]=temppos.x;
5882                                                                         gLoc[1]=temppos.y;
5883                                                                         gLoc[2]=temppos.z;vel[0]=0;
5884                                                                         vel[1]=0;
5885                                                                         vel[2]=0;
5886                                                                         int whichsoundplay;
5887                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5888                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5889                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5890                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5891                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5892                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5893                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5894                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5895                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5896                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5897                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5898                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5899                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5900                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5901                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5902                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5903                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5904                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5905                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5906                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5907                                                                         PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, TRUE);
5908                                                                         FSOUND_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5909                                                                         FSOUND_SetVolume(channels[whichsoundplay], 256);
5910                                                                         FSOUND_SetPaused(channels[whichsoundplay], FALSE);
5911                                                                 }
5912                                                                 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
5913                                                         }
5914                                                 }
5915                                         }
5916
5917                                         windvar+=multiplier;
5918                                         smoketex+=multiplier;
5919                                         tutorialstagetime+=multiplier;
5920
5921                                         static float hotspotvisual[40];
5922                                         if(numhotspots){
5923                                                 XYZ hotspotsprite;
5924                                                 if(editorenabled)
5925                                                         for(i=0;i<numhotspots;i++)
5926                                                                 hotspotvisual[i]-=multiplier/320;
5927
5928                                                 for(i=0;i<numhotspots;i++){
5929                                                         //if(hotspottype[i]<=10)
5930                                                         while(hotspotvisual[i]<0){
5931                                                                 hotspotsprite=0;
5932                                                                 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
5933                                                                 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
5934                                                                 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
5935                                                                 hotspotsprite+=hotspot[i];
5936                                                                 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
5937                                                                 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
5938                                                         }                               
5939                                                 }
5940
5941                                                 for(i=0;i<numhotspots;i++){
5942                                                         if(hotspottype[i]<=10&&hotspottype[i]>0){
5943                                                                 hotspot[i]=player[hotspottype[i]].coords;
5944                                                         }
5945                                                 }
5946                                         }
5947
5948                                         //Tutorial
5949                                         if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
5950                                                 tutorialstage++;
5951                                                 tutorialsuccess=0;
5952                                                 if(tutorialstage<=1){
5953                                                         canattack=0;
5954                                                         cananger=0;
5955                                                         reversaltrain=0;
5956                                                 }
5957                                                 if(tutorialstage==1){
5958                                                         tutorialmaxtime=5;
5959                                                 }
5960                                                 if(tutorialstage==2){
5961                                                         tutorialmaxtime=2;
5962                                                 }
5963                                                 if(tutorialstage==3){
5964                                                         tutorialmaxtime=600;
5965                                                 }
5966                                                 if(tutorialstage==4){
5967                                                         tutorialmaxtime=1000;
5968                                                 }
5969                                                 if(tutorialstage==5){
5970                                                         tutorialmaxtime=600;
5971                                                 }
5972                                                 if(tutorialstage==6){
5973                                                         tutorialmaxtime=600;
5974                                                 }
5975                                                 if(tutorialstage==7){
5976                                                         tutorialmaxtime=600;
5977                                                 }
5978                                                 if(tutorialstage==8){
5979                                                         tutorialmaxtime=600;
5980                                                 }
5981                                                 if(tutorialstage==9){
5982                                                         tutorialmaxtime=600;
5983                                                 }
5984                                                 if(tutorialstage==10){
5985                                                         tutorialmaxtime=2;
5986                                                 }
5987                                                 if(tutorialstage==11){
5988                                                         tutorialmaxtime=1000;
5989                                                 }
5990                                                 if(tutorialstage==12){
5991                                                         tutorialmaxtime=1000;
5992                                                 }
5993                                                 if(tutorialstage==13){
5994                                                         tutorialmaxtime=2;
5995                                                 }
5996                                                 if(tutorialstage==14){
5997                                                         tutorialmaxtime=3;
5998
5999                                                         XYZ temp,temp2;
6000
6001                                                         temp.x=1011;
6002                                                         temp.y=84;
6003                                                         temp.z=491;
6004                                                         temp2.x=1025;
6005                                                         temp2.y=75;
6006                                                         temp2.z=447;
6007
6008                                                         player[1].coords=(temp+temp2)/2;
6009
6010                                                         float gLoc[3];
6011                                                         float vel[3];
6012                                                         gLoc[0]=player[1].coords.x;
6013                                                         gLoc[1]=player[1].coords.y;
6014                                                         gLoc[2]=player[1].coords.z;
6015                                                         vel[0]=0;
6016                                                         vel[1]=0;
6017                                                         vel[2]=0;
6018                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
6019                                                         FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
6020                                                         FSOUND_SetVolume(channels[fireendsound], 256);
6021                                                         FSOUND_SetPaused(channels[fireendsound], FALSE);
6022
6023                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
6024                                                                 if(Random()%2==0){
6025                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
6026                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
6027                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
6028                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
6029                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
6030                                                                 }
6031                                                         }
6032
6033                                                 }
6034                                                 if(tutorialstage==15){
6035                                                         tutorialmaxtime=500;
6036                                                 }
6037                                                 if(tutorialstage==16){
6038                                                         tutorialmaxtime=500;
6039                                                 }
6040                                                 if(tutorialstage==17){
6041                                                         tutorialmaxtime=500;
6042                                                 }
6043                                                 if(tutorialstage==18){
6044                                                         tutorialmaxtime=500;
6045                                                 }
6046                                                 if(tutorialstage==19){
6047                                                         tutorialstage=20;
6048                                                         //tutorialmaxtime=500;
6049                                                 }
6050                                                 if(tutorialstage==20){
6051                                                         tutorialmaxtime=500;
6052                                                 }
6053                                                 if(tutorialstage==21){
6054                                                         tutorialmaxtime=500;
6055                                                         if(bonus==cannon){
6056                                                                 bonus=Slicebonus;
6057                                                                 againbonus=1;
6058                                                         }
6059                                                         else againbonus=0;
6060                                                 }
6061                                                 if(tutorialstage==22){
6062                                                         tutorialmaxtime=500;
6063                                                 }
6064                                                 if(tutorialstage==23){
6065                                                         tutorialmaxtime=500;
6066                                                 }
6067                                                 if(tutorialstage==24){
6068                                                         tutorialmaxtime=500;
6069                                                 }
6070                                                 if(tutorialstage==25){
6071                                                         tutorialmaxtime=500;
6072                                                 }
6073                                                 if(tutorialstage==26){
6074                                                         tutorialmaxtime=2;
6075                                                 }
6076                                                 if(tutorialstage==27){
6077                                                         tutorialmaxtime=4;
6078                                                         reversaltrain=1;
6079                                                         cananger=1;
6080                                                         player[1].aitype=attacktypecutoff;
6081                                                 }
6082                                                 if(tutorialstage==28){
6083                                                         tutorialmaxtime=400;
6084                                                 }
6085                                                 if(tutorialstage==29){
6086                                                         tutorialmaxtime=400;
6087                                                         player[0].escapednum=0;
6088                                                 }
6089                                                 if(tutorialstage==30){
6090                                                         tutorialmaxtime=4;
6091                                                         reversaltrain=0;
6092                                                         cananger=0;
6093                                                         player[1].aitype=passivetype;
6094                                                 }
6095                                                 if(tutorialstage==31){
6096                                                         tutorialmaxtime=13;
6097                                                 }
6098                                                 if(tutorialstage==32){
6099                                                         tutorialmaxtime=8;
6100                                                 }
6101                                                 if(tutorialstage==33){
6102                                                         tutorialmaxtime=400;
6103                                                         cananger=1;
6104                                                         canattack=1;
6105                                                         player[1].aitype=attacktypecutoff;
6106                                                 }
6107                                                 if(tutorialstage==34){
6108                                                         tutorialmaxtime=400;
6109                                                 }
6110                                                 if(tutorialstage==35){
6111                                                         tutorialmaxtime=400;
6112                                                 }
6113                                                 if(tutorialstage==36){
6114                                                         tutorialmaxtime=2;
6115                                                         reversaltrain=0;
6116                                                         cananger=0;
6117                                                         player[1].aitype=passivetype;
6118                                                 }
6119                                                 if(tutorialstage==37){
6120                                                         damagedealt=0;
6121                                                         damagetaken=0;
6122                                                         tutorialmaxtime=50;
6123                                                         cananger=1;
6124                                                         canattack=1;
6125                                                         player[1].aitype=attacktypecutoff;
6126                                                 }
6127                                                 if(tutorialstage==38){
6128                                                         tutorialmaxtime=4;
6129                                                         canattack=0;
6130                                                         cananger=0;
6131                                                         player[1].aitype=passivetype;
6132                                                 }
6133                                                 if(tutorialstage==39){
6134                                                         XYZ temp,temp2;
6135
6136                                                         temp.x=1011;
6137                                                         temp.y=84;
6138                                                         temp.z=491;
6139                                                         temp2.x=1025;
6140                                                         temp2.y=75;
6141                                                         temp2.z=447;
6142
6143
6144                                                         weapons.owner[weapons.numweapons]=-1;
6145                                                         weapons.type[weapons.numweapons]=knife;
6146                                                         weapons.damage[weapons.numweapons]=0;
6147                                                         weapons.mass[weapons.numweapons]=1;
6148                                                         weapons.tipmass[weapons.numweapons]=1.2;
6149                                                         weapons.length[weapons.numweapons]=.25;
6150                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
6151                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
6152
6153                                                         weapons.velocity[weapons.numweapons]=0.1;
6154                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
6155                                                         weapons.missed[weapons.numweapons]=1;
6156                                                         weapons.hitsomething[weapons.numweapons]=0;
6157                                                         weapons.freetime[weapons.numweapons]=0;
6158                                                         weapons.firstfree[weapons.numweapons]=1;
6159                                                         weapons.physics[weapons.numweapons]=1;
6160
6161                                                         weapons.numweapons++;
6162                                                 }
6163                                                 if(tutorialstage==40){
6164                                                         tutorialmaxtime=300;
6165                                                 }
6166                                                 if(tutorialstage==41){
6167                                                         tutorialmaxtime=300;
6168                                                 }
6169                                                 if(tutorialstage==42){
6170                                                         tutorialmaxtime=8;
6171                                                 }
6172                                                 if(tutorialstage==43){
6173                                                         tutorialmaxtime=300;
6174                                                 }
6175                                                 if(tutorialstage==44){
6176                                                         weapons.owner[0]=1;
6177                                                         player[0].weaponactive=-1;
6178                                                         player[0].num_weapons=0;
6179                                                         player[1].weaponactive=0;
6180                                                         player[1].num_weapons=1;
6181                                                         player[1].weaponids[0]=0;
6182
6183                                                         cananger=1;
6184                                                         canattack=1;
6185                                                         player[1].aitype=attacktypecutoff;
6186
6187                                                         tutorialmaxtime=300;
6188                                                 }
6189                                                 if(tutorialstage==45){
6190                                                         weapons.owner[0]=1;
6191                                                         player[0].weaponactive=-1;
6192                                                         player[0].num_weapons=0;
6193                                                         player[1].weaponactive=0;
6194                                                         player[1].num_weapons=1;
6195                                                         player[1].weaponids[0]=0;
6196
6197                                                         tutorialmaxtime=300;
6198                                                 }
6199                                                 if(tutorialstage==46){
6200                                                         weapons.owner[0]=1;
6201                                                         player[0].weaponactive=-1;
6202                                                         player[0].num_weapons=0;
6203                                                         player[1].weaponactive=0;
6204                                                         player[1].num_weapons=1;
6205                                                         player[1].weaponids[0]=0;
6206
6207                                                         weapons.type[0]=sword;
6208
6209                                                         tutorialmaxtime=300;
6210                                                 }
6211
6212                                                 if(tutorialstage==47){
6213                                                         tutorialmaxtime=10;
6214
6215                                                         XYZ temp,temp2;
6216
6217                                                         temp.x=1011;
6218                                                         temp.y=84;
6219                                                         temp.z=491;
6220                                                         temp2.x=1025;
6221                                                         temp2.y=75;
6222                                                         temp2.z=447;
6223
6224                                                         weapons.owner[weapons.numweapons]=-1;
6225                                                         weapons.type[weapons.numweapons]=sword;
6226                                                         weapons.damage[weapons.numweapons]=0;
6227                                                         weapons.mass[weapons.numweapons]=1;
6228                                                         weapons.tipmass[weapons.numweapons]=1.2;
6229                                                         weapons.length[weapons.numweapons]=.25;
6230                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
6231                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
6232
6233                                                         weapons.velocity[weapons.numweapons]=0.1;
6234                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
6235                                                         weapons.missed[weapons.numweapons]=1;
6236                                                         weapons.hitsomething[weapons.numweapons]=0;
6237                                                         weapons.freetime[weapons.numweapons]=0;
6238                                                         weapons.firstfree[weapons.numweapons]=1;
6239                                                         weapons.physics[weapons.numweapons]=1;
6240
6241                                                         weapons.owner[0]=1;
6242                                                         weapons.owner[1]=0;
6243                                                         player[0].weaponactive=0;
6244                                                         player[0].num_weapons=1;
6245                                                         player[0].weaponids[0]=1;       
6246                                                         player[1].weaponactive=0;
6247                                                         player[1].num_weapons=1;
6248                                                         player[1].weaponids[0]=0;       
6249
6250                                                         weapons.numweapons++;
6251                                                 }
6252                                                 if(tutorialstage==48){
6253                                                         canattack=0;
6254                                                         cananger=0;
6255                                                         player[1].aitype=passivetype;
6256
6257                                                         tutorialmaxtime=15;
6258
6259                                                         weapons.owner[0]=1;
6260                                                         weapons.owner[1]=0;
6261                                                         player[0].weaponactive=0;
6262                                                         player[0].num_weapons=1;
6263                                                         player[0].weaponids[0]=1;       
6264                                                         player[1].weaponactive=0;
6265                                                         player[1].num_weapons=1;
6266                                                         player[1].weaponids[0]=0;
6267
6268                                                         if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
6269                                                         else weapons.type[0]=staff;
6270
6271                                                         weapons.numweapons++;
6272                                                 }
6273                                                 if(tutorialstage==49){
6274                                                         canattack=0;
6275                                                         cananger=0;
6276                                                         player[1].aitype=passivetype;
6277
6278                                                         tutorialmaxtime=200;
6279
6280                                                         weapons.position[1]=1000;
6281                                                         weapons.tippoint[1]=1000;
6282
6283                                                         weapons.numweapons=1;
6284                                                         weapons.owner[0]=0;
6285                                                         player[1].weaponactive=-1;
6286                                                         player[1].num_weapons=0;
6287                                                         player[0].weaponactive=0;
6288                                                         player[0].num_weapons=1;
6289                                                         player[0].weaponids[0]=0;       
6290
6291                                                         weapons.type[0]=knife;
6292
6293                                                         weapons.numweapons++;
6294                                                 }
6295                                                 if(tutorialstage==50){
6296                                                         tutorialmaxtime=8;
6297
6298                                                         XYZ temp,temp2;
6299                                                         float gLoc[3];
6300                                                         float vel[3];
6301                                                         gLoc[0]=player[1].coords.x;
6302                                                         gLoc[1]=player[1].coords.y;
6303                                                         gLoc[2]=player[1].coords.z;
6304                                                         vel[0]=0;
6305                                                         vel[1]=0;
6306                                                         vel[2]=0;
6307                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
6308                                                         FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
6309                                                         FSOUND_SetVolume(channels[fireendsound], 256);
6310                                                         FSOUND_SetPaused(channels[fireendsound], FALSE);
6311
6312                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
6313                                                                 if(Random()%2==0){
6314                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
6315                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
6316                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
6317                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
6318                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
6319                                                                 }
6320                                                         }
6321
6322                                                         player[1].num_weapons=0;
6323                                                         player[1].weaponstuck=-1;
6324                                                         player[1].weaponactive=-1;
6325
6326                                                         weapons.numweapons=0;
6327
6328                                                         weapons.owner[0]=-1;
6329                                                         weapons.velocity[0]=0.1;
6330                                                         weapons.tipvelocity[0]=-0.1;
6331                                                         weapons.missed[0]=1;
6332                                                         weapons.hitsomething[0]=0;
6333                                                         weapons.freetime[0]=0;
6334                                                         weapons.firstfree[0]=1;
6335                                                         weapons.physics[0]=1;
6336                                                 }
6337                                                 if(tutorialstage==51){
6338                                                         tutorialmaxtime=80000;
6339                                                 }
6340                                                 if(tutorialstage<=51)tutorialstagetime=0;
6341                                         }
6342
6343                                         //Tutorial success
6344                                         if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
6345                                                 if(tutorialstage==3){
6346                                                         if(deltah||deltav)tutorialsuccess+=multiplier;
6347                                                 }
6348                                                 if(tutorialstage==4){
6349                                                         if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
6350                                                 }
6351                                                 if(tutorialstage==5){
6352                                                         if(player[0].jumpkeydown)tutorialsuccess=1;
6353                                                 }
6354                                                 if(tutorialstage==6){
6355                                                         if(player[0].isCrouch())tutorialsuccess=1;
6356                                                 }
6357                                                 if(tutorialstage==7){
6358                                                         if(player[0].targetanimation==rollanim)tutorialsuccess=1;
6359                                                 }
6360                                                 if(tutorialstage==8){
6361                                                         if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
6362                                                 }
6363                                                 if(tutorialstage==9){
6364                                                         if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
6365                                                 }
6366                                                 if(tutorialstage==11){
6367                                                         if(player[0].isWallJump())tutorialsuccess=1;
6368                                                 }
6369                                                 if(tutorialstage==12){
6370                                                         if(player[0].targetanimation==flipanim)tutorialsuccess=1;
6371                                                 }
6372                                                 if(tutorialstage==15){
6373                                                         if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
6374                                                 }
6375                                                 if(tutorialstage==16){
6376                                                         if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
6377                                                 }
6378                                                 if(tutorialstage==17){
6379                                                         if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
6380                                                 }
6381                                                 if(tutorialstage==18){
6382                                                         if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
6383                                                 }
6384                                                 if(tutorialstage==19){
6385                                                         if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
6386                                                 }
6387                                                 if(tutorialstage==20){
6388                                                         if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
6389                                                 }
6390                                                 if(tutorialstage==21){
6391                                                         if(bonus==cannon)tutorialsuccess=1;
6392                                                 }
6393                                                 if(tutorialstage==22){
6394                                                         if(bonus==spinecrusher)tutorialsuccess=1;
6395                                                 }
6396                                                 if(tutorialstage==23){
6397                                                         if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
6398                                                 }
6399                                                 if(tutorialstage==24){
6400                                                         if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
6401                                                 }
6402                                                 if(tutorialstage==25){
6403                                                         if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
6404                                                 }
6405                                                 if(tutorialstage==28){
6406                                                         if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
6407                                                 }
6408                                                 if(tutorialstage==29){
6409                                                         if(player[0].escapednum==2){
6410                                                                 tutorialsuccess=1;
6411                                                                 reversaltrain=0;
6412                                                                 cananger=0;
6413                                                                 player[1].aitype=passivetype;
6414                                                         }
6415                                                 }
6416                                                 if(tutorialstage==33){
6417                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
6418                                                 }
6419                                                 if(tutorialstage==34){
6420                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
6421                                                 }
6422                                                 if(tutorialstage==35){
6423                                                         if(animation[player[0].targetanimation].attack==reversal){
6424                                                                 tutorialsuccess=1;
6425                                                                 reversaltrain=0;
6426                                                                 cananger=0;
6427                                                                 player[1].aitype=passivetype;
6428                                                         }
6429                                                 }
6430                                                 if(tutorialstage==40){
6431                                                         if(player[0].num_weapons>0)tutorialsuccess=1;
6432                                                 }
6433                                                 if(tutorialstage==41){
6434                                                         if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
6435                                                 }
6436                                                 if(tutorialstage==43){
6437                                                         if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
6438                                                 }
6439                                                 if(tutorialstage==44){
6440                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
6441                                                 }
6442                                                 if(tutorialstage==45){
6443                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
6444                                                 }
6445                                                 if(tutorialstage==46){
6446                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
6447                                                 }
6448                                                 if(tutorialstage==49){
6449                                                         if(player[1].weaponstuck!=-1)tutorialsuccess=1;
6450                                                 }
6451                                                 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
6452
6453
6454                                                 if(tutorialstagetime==tutorialmaxtime-3){
6455                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, TRUE);
6456                                                         FSOUND_SetVolume(channels[consolesuccesssound], 256);
6457                                                         FSOUND_SetPaused(channels[consolesuccesssound], FALSE);
6458                                                 }
6459
6460                                                 if(tutorialsuccess>=1){
6461                                                         if(tutorialstage==34||tutorialstage==35)
6462                                                                 tutorialstagetime=tutorialmaxtime-1;
6463                                                 }
6464                                         }
6465
6466                                         if(tutoriallevel){
6467                                                 if(tutorialstage<14||tutorialstage>=50){
6468                                                         player[1].coords.y=300;
6469                                                         player[1].velocity=0;
6470                                                 }
6471                                         }
6472
6473                                         if(tutoriallevel!=1){
6474                                                 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
6475                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, TRUE);
6476                                                         FSOUND_SetVolume(channels[consolesuccesssound], 256);
6477                                                         FSOUND_SetPaused(channels[consolesuccesssound], FALSE);
6478                                                 }
6479                                         }
6480                                         else
6481                                                 if(bonustime==0){
6482                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
6483                                                         FSOUND_SetVolume(channels[fireendsound], 256);
6484                                                         FSOUND_SetPaused(channels[fireendsound], FALSE);
6485                                                 }
6486                                                 if(bonustime==0){
6487                                                         if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
6488                                                         else bonusnum[bonus]+=0.15;
6489                                                         if(tutoriallevel)bonusvalue=0;
6490                                                         bonusvalue/=bonusnum[bonus];
6491                                                         bonustotal+=bonusvalue;
6492                                                 }
6493                                                 bonustime+=multiplier;
6494
6495                                                 if(environment==snowyenvironment){
6496                                                         precipdelay-=multiplier;
6497                                                         while(precipdelay<0){
6498                                                                 precipdelay+=.04;
6499                                                                 if(!detail)precipdelay+=.04;
6500                                                                 XYZ footvel,footpoint;
6501
6502                                                                 footvel=0;
6503                                                                 footpoint=viewer+viewerfacing*6;
6504                                                                 footpoint.y+=((float)abs(Random()%1200))/100-6;
6505                                                                 footpoint.x+=((float)abs(Random()%1200))/100-6;
6506                                                                 footpoint.z+=((float)abs(Random()%1200))/100-6;
6507                                                                 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
6508                                                         }
6509                                                 }
6510                                                 for(k=0;k<numplayers;k++){
6511                                                         if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
6512                                                         if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
6513
6514                                                         if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
6515                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
6516                                                                 else if(player[k].rotation>player[k].targetrotation){
6517                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
6518                                                                 }
6519                                                                 else if(player[k].rotation<player[k].targetrotation){
6520                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
6521                                                                 }
6522                                                         }
6523
6524
6525                                                         if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
6526                                                                 player[k].turnspeed*=2;
6527                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
6528                                                                 else if(player[k].rotation>player[k].targetrotation){
6529                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
6530                                                                 }
6531                                                                 else if(player[k].rotation<player[k].targetrotation){
6532                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
6533                                                                 }
6534                                                                 player[k].turnspeed/=2;
6535                                                         }
6536
6537                                                         if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
6538                                                                 player[k].turnspeed*=4;
6539                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
6540                                                                 else if(player[k].rotation>player[k].targetrotation){
6541                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
6542                                                                 }
6543                                                                 else if(player[k].rotation<player[k].targetrotation){
6544                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
6545                                                                 }
6546                                                                 player[k].turnspeed/=4;
6547                                                         }
6548
6549                                                         /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/  player[k].DoStuff();
6550                                                         if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
6551
6552                                                         if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
6553                                                                 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
6554                                                                         bool tempcollide=0;
6555
6556                                                                         if(player[k].collide<-.3)player[k].collide=-.3;
6557                                                                         if(player[k].collide>1)player[k].collide=1;
6558                                                                         player[k].collide-=multiplier*30;
6559
6560                                                                         if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
6561                                                                                 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
6562                                                                         }
6563                                                                         if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
6564                                                                                 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
6565                                                                                         i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
6566                                                                                         if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
6567                                                                                                 lowpoint=player[k].coords;
6568                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
6569                                                                                                 else lowpoint.y+=1.3;
6570                                                                                                 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
6571                                                                                                         player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
6572                                                                                                 }
6573                                                                                                 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
6574                                                                                                 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
6575                                                                                                 */
6576                                                                                                 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
6577                                                                                                         flatfacing=lowpoint-player[k].coords;
6578                                                                                                         player[k].coords=lowpoint;
6579                                                                                                         player[k].coords.y-=1.3;
6580                                                                                                         player[k].collide=1;
6581                                                                                                         tempcollide=1;
6582                                                                                                         if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
6583                                                                                                                 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
6584                                                                                                                 tempcoords1=lowpoint;
6585                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
6586                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
6587                                                                                                                         player[k].target=0;
6588                                                                                                                         player[k].targetanimation=walljumpleftanim;
6589                                                                                                                         player[k].targetframe=0;
6590                                                                                                                         float gLoc[3];
6591                                                                                                                         float vel[3];
6592                                                                                                                         gLoc[0]=player[k].coords.x;
6593                                                                                                                         gLoc[1]=player[k].coords.y;
6594                                                                                                                         gLoc[2]=player[k].coords.z;
6595                                                                                                                         vel[0]=0;
6596                                                                                                                         vel[1]=0;
6597                                                                                                                         vel[2]=0;
6598                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, TRUE);
6599                                                                                                                         FSOUND_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
6600                                                                                                                         FSOUND_SetVolume(channels[movewhooshsound], 256);
6601                                                                                                                         FSOUND_SetPaused(channels[movewhooshsound], FALSE);
6602                                                                                                                         if(k==0)FSOUND_SetPaused(channels[whooshsound], TRUE);
6603
6604                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
6605                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
6606                                                                                                                         player[k].rotation*=360/6.28;
6607                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
6608                                                                                                                         player[k].targetrotation=player[k].rotation;
6609                                                                                                                         player[k].lowrotation=player[k].rotation;
6610                                                                                                                         if(k==0)numwallflipped++;
6611                                                                                                                 }
6612                                                                                                                 else
6613                                                                                                                 {
6614                                                                                                                         lowpoint=tempcoords1;
6615                                                                                                                         lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
6616                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
6617                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
6618                                                                                                                                 player[k].target=0;
6619                                                                                                                                 player[k].targetanimation=walljumprightanim;
6620                                                                                                                                 player[k].targetframe=0;
6621                                                                                                                                 float gLoc[3];
6622                                                                                                                                 float vel[3];
6623                                                                                                                                 gLoc[0]=player[k].coords.x;
6624                                                                                                                                 gLoc[1]=player[k].coords.y;
6625                                                                                                                                 gLoc[2]=player[k].coords.z;
6626                                                                                                                                 vel[0]=0;
6627                                                                                                                                 vel[1]=0;
6628                                                                                                                                 vel[2]=0;
6629                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, TRUE);
6630                                                                                                                                 FSOUND_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
6631                                                                                                                                 FSOUND_SetVolume(channels[movewhooshsound], 256);
6632                                                                                                                                 FSOUND_SetPaused(channels[movewhooshsound], FALSE);
6633                                                                                                                                 if(k==0)FSOUND_SetPaused(channels[whooshsound], TRUE);
6634
6635                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
6636                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
6637                                                                                                                                 player[k].rotation*=360/6.28;
6638                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
6639                                                                                                                                 player[k].targetrotation=player[k].rotation;
6640                                                                                                                                 player[k].lowrotation=player[k].rotation;
6641                                                                                                                                 if(k==0)numwallflipped++;
6642                                                                                                                         }
6643                                                                                                                         else
6644                                                                                                                         {
6645                                                                                                                                 lowpoint=tempcoords1;
6646                                                                                                                                 lowpointtarget=lowpoint+player[k].facing*2;
6647                                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
6648                                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
6649                                                                                                                                         player[k].target=0;
6650                                                                                                                                         player[k].targetanimation=walljumpbackanim;
6651                                                                                                                                         player[k].targetframe=0;
6652                                                                                                                                         float gLoc[3];
6653                                                                                                                                         float vel[3];
6654                                                                                                                                         gLoc[0]=player[k].coords.x;
6655                                                                                                                                         gLoc[1]=player[k].coords.y;
6656                                                                                                                                         gLoc[2]=player[k].coords.z;
6657                                                                                                                                         vel[0]=0;
6658                                                                                                                                         vel[1]=0;
6659                                                                                                                                         vel[2]=0;
6660                                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, TRUE);
6661                                                                                                                                         FSOUND_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
6662                                                                                                                                         FSOUND_SetVolume(channels[movewhooshsound], 256);
6663                                                                                                                                         FSOUND_SetPaused(channels[movewhooshsound], FALSE);
6664                                                                                                                                         if(k==0)FSOUND_SetPaused(channels[whooshsound], TRUE);
6665
6666                                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
6667                                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
6668                                                                                                                                         player[k].rotation*=360/6.28;
6669                                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
6670                                                                                                                                         player[k].targetrotation=player[k].rotation;
6671                                                                                                                                         player[k].lowrotation=player[k].rotation;
6672                                                                                                                                         if(k==0)numwallflipped++;
6673                                                                                                                                 }
6674                                                                                                                                 else
6675                                                                                                                                 {
6676                                                                                                                                         lowpoint=tempcoords1;
6677                                                                                                                                         lowpointtarget=lowpoint-player[k].facing*2;
6678                                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
6679                                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
6680                                                                                                                                                 player[k].target=0;
6681                                                                                                                                                 player[k].targetanimation=walljumpfrontanim;
6682                                                                                                                                                 player[k].targetframe=0;
6683                                                                                                                                                 float gLoc[3];
6684                                                                                                                                                 float vel[3];
6685                                                                                                                                                 gLoc[0]=player[k].coords.x;
6686                                                                                                                                                 gLoc[1]=player[k].coords.y;
6687                                                                                                                                                 gLoc[2]=player[k].coords.z;
6688                                                                                                                                                 vel[0]=0;
6689                                                                                                                                                 vel[1]=0;
6690                                                                                                                                                 vel[2]=0;
6691                                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, TRUE);
6692                                                                                                                                                 FSOUND_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
6693                                                                                                                                                 FSOUND_SetVolume(channels[movewhooshsound], 256);
6694                                                                                                                                                 FSOUND_SetPaused(channels[movewhooshsound], FALSE);
6695                                                                                                                                                 if(k==0)FSOUND_SetPaused(channels[whooshsound], TRUE);
6696
6697                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
6698                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
6699                                                                                                                                                 player[k].rotation*=360/6.28;
6700                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
6701                                                                                                                                                 player[k].rotation+=180;
6702                                                                                                                                                 player[k].targetrotation=player[k].rotation;
6703                                                                                                                                                 player[k].lowrotation=player[k].rotation;
6704                                                                                                                                                 if(k==0)numwallflipped++;
6705                                                                                                                                         }
6706                                                                                                                                 }
6707                                                                                                                         }
6708                                                                                                                 }
6709                                                                                                         }
6710                                                                                                 }
6711                                                                                         }
6712                                                                                         else if(objects.type[i]==rocktype){
6713                                                                                                 lowpoint2=player[k].coords;
6714                                                                                                 lowpoint=player[k].coords;
6715                                                                                                 lowpoint.y+=2;
6716                                                                                                 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
6717                                                                                                         player[k].coords=colpoint;
6718                                                                                                         player[k].collide=1;
6719                                                                                                         tempcollide=1;
6720
6721                                                                                                         if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
6722                                                                                                                 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
6723
6724                                                                                                                 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
6725                                                                                                                 player[k].target=0;
6726                                                                                                                 player[k].targetframe=0;        
6727                                                                                                                 player[k].onterrain=1;
6728
6729                                                                                                                 if(player[k].id==0){
6730                                                                                                                         FSOUND_SetPaused(channels[whooshsound], TRUE);
6731                                                                                                                         FSOUND_SetVolume(channels[whooshsound], 0);
6732                                                                                                                 }
6733
6734                                                                                                                 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
6735                                                                                                                         if(player[k].isFlip())player[k].jumppower=-4;
6736                                                                                                                         player[k].targetanimation=player[k].getLanding();
6737                                                                                                                         float gLoc[3];
6738                                                                                                                         float vel[3];
6739                                                                                                                         gLoc[0]=player[k].coords.x;
6740                                                                                                                         gLoc[1]=player[k].coords.y;
6741                                                                                                                         gLoc[2]=player[k].coords.z;
6742                                                                                                                         vel[0]=player[k].velocity.x;
6743                                                                                                                         vel[1]=player[k].velocity.y;
6744                                                                                                                         vel[2]=player[k].velocity.z;
6745                                                                                                                         PlaySoundEx( landsound, samp[landsound], NULL, TRUE);
6746                                                                                                                         FSOUND_3D_SetAttributes(channels[landsound], gLoc, vel);
6747                                                                                                                         FSOUND_SetVolume(channels[landsound], 128);
6748                                                                                                                         FSOUND_SetPaused(channels[landsound], FALSE);
6749                                                                                                                         if(k==0){
6750                                                                                                                                 envsound[numenvsounds]=player[k].coords;
6751                                                                                                                                 envsoundvol[numenvsounds]=16;
6752                                                                                                                                 envsoundlife[numenvsounds]=.4;
6753                                                                                                                                 numenvsounds++;
6754                                                                                                                         }
6755
6756                                                                                                                 }
6757                                                                                                         }
6758                                                                                                 }                               
6759                                                                                         }
6760                                                                                 }
6761                                                                                 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
6762                                                                                         for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
6763                                                                                                 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
6764                                                                                                 lowpoint=player[k].coords;
6765                                                                                                 lowpoint.y+=1.35;
6766                                                                                                 if(objects.type[i]!=rocktype)
6767                                                                                                         if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
6768                                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;               
6769                                                                                                                 player[k].coords=lowpoint;
6770                                                                                                                 player[k].coords.y-=1.35;
6771                                                                                                                 player[k].collide=1;    
6772
6773                                                                                                                 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
6774                                                                                                                         lowpoint=player[k].coords;
6775                                                                                                                         objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
6776                                                                                                                         lowpoint=player[k].coords;
6777                                                                                                                         lowpoint.y+=.05;
6778                                                                                                                         facing=0;
6779                                                                                                                         facing.z=-1;
6780                                                                                                                         facing=DoRotation(facing,0,player[k].targetrotation+180,0);
6781                                                                                                                         lowpointtarget=lowpoint+facing*1.4;
6782                                                                                                                         whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
6783                                                                                                                         if(whichhit!=-1){
6784                                                                                                                                 lowpoint=player[k].coords;
6785                                                                                                                                 lowpoint.y+=.1;
6786                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
6787                                                                                                                                 lowpoint2=lowpoint;
6788                                                                                                                                 lowpointtarget2=lowpointtarget;
6789                                                                                                                                 lowpoint3=lowpoint;
6790                                                                                                                                 lowpointtarget3=lowpointtarget;
6791                                                                                                                                 lowpoint4=lowpoint;
6792                                                                                                                                 lowpointtarget4=lowpointtarget;
6793                                                                                                                                 lowpoint5=lowpoint;
6794                                                                                                                                 lowpointtarget5=lowpointtarget;
6795                                                                                                                                 lowpoint6=lowpoint;
6796                                                                                                                                 lowpointtarget6=lowpointtarget;
6797                                                                                                                                 lowpoint7=lowpoint;
6798                                                                                                                                 lowpointtarget7=lowpoint;
6799                                                                                                                                 lowpoint2.x+=.1;
6800                                                                                                                                 lowpointtarget2.x+=.1;
6801                                                                                                                                 lowpoint3.z+=.1;
6802                                                                                                                                 lowpointtarget3.z+=.1;
6803                                                                                                                                 lowpoint4.x-=.1;
6804                                                                                                                                 lowpointtarget4.x-=.1;
6805                                                                                                                                 lowpoint5.z-=.1;
6806                                                                                                                                 lowpointtarget5.z-=.1;
6807                                                                                                                                 lowpoint6.y+=45/13;
6808                                                                                                                                 lowpointtarget6.y+=45/13;
6809                                                                                                                                 lowpointtarget6+=facing*.6;
6810                                                                                                                                 lowpointtarget7.y+=90/13;
6811                                                                                                                                 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
6812                                                                                                                                 if(objects.friction[i]>.5)
6813                                                                                                                                         if(whichhit!=-1){
6814                                                                                                                                                 //if(k==0){
6815                                                                                                                                                 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
6816                                                                                                                                                 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
6817                                                                                                                                                         if(checkcollide(lowpoint6,lowpointtarget6)==-1)
6818                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
6819                                                                                                                                                                         for(j=0;j<45;j++){
6820                                                                                                                                                                                 lowpoint=player[k].coords;
6821                                                                                                                                                                                 lowpoint.y+=(float)j/13;
6822                                                                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
6823                                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
6824                                                                                                                                                                                         if(j<=6){
6825                                                                                                                                                                                                 j=100;
6826                                                                                                                                                                                         }
6827                                                                                                                                                                                         /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
6828                                                                                                                                                                                         j=100;
6829                                                                                                                                                                                         }*/
6830                                                                                                                                                                                         if(j<=25&&player[k].targetanimation==jumpdownanim){
6831                                                                                                                                                                                                 j=100;
6832                                                                                                                                                                                         }
6833                                                                                                                                                                                         if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
6834                                                                                                                                                                                                 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
6835                                                                                                                                                                                                 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
6836                                                                                                                                                                                                         lowpoint=player[k].coords;
6837                                                                                                                                                                                                         lowpoint.y+=(float)j/13;
6838                                                                                                                                                                                                         lowpointtarget=lowpoint+facing*1.3;
6839                                                                                                                                                                                                         flatfacing=player[k].coords;
6840                                                                                                                                                                                                         player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
6841                                                                                                                                                                                                         player[k].coords.y=lowpointtarget.y-.07;
6842                                                                                                                                                                                                         player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
6843
6844                                                                                                                                                                                                         if(j>10||!player[k].isRun()){                                                                                                   
6845                                                                                                                                                                                                                 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
6846                                                                                                                                                                                                                         if(k==0)FSOUND_SetPaused(channels[whooshsound], TRUE);
6847                                                                                                                                                                                                                 }
6848                                                                                                                                                                                                                 float gLoc[3];
6849                                                                                                                                                                                                                 float vel[3];
6850                                                                                                                                                                                                                 gLoc[0]=player[k].coords.x;
6851                                                                                                                                                                                                                 gLoc[1]=player[k].coords.y;
6852                                                                                                                                                                                                                 gLoc[2]=player[k].coords.z;
6853                                                                                                                                                                                                                 vel[0]=player[k].velocity.x;
6854                                                                                                                                                                                                                 vel[1]=player[k].velocity.y;
6855                                                                                                                                                                                                                 vel[2]=player[k].velocity.z;
6856                                                                                                                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, TRUE);
6857                                                                                                                                                                                                                 FSOUND_3D_SetAttributes(channels[jumpsound], gLoc, vel);
6858                                                                                                                                                                                                                 FSOUND_SetVolume(channels[jumpsound], 128);
6859                                                                                                                                                                                                                 FSOUND_SetPaused(channels[jumpsound], FALSE);
6860
6861                                                                                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
6862                                                                                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
6863                                                                                                                                                                                                                 player[k].rotation*=360/6.28;
6864                                                                                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
6865                                                                                                                                                                                                                 player[k].targetrotation=player[k].rotation;
6866                                                                                                                                                                                                                 player[k].lowrotation=player[k].rotation;
6867
6868                                                                                                                                                                                                                 //player[k].velocity=lowpointtarget*.03;
6869                                                                                                                                                                                                                 player[k].velocity=0;
6870
6871                                                                                                                                                                                                                 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
6872                                                                                                                                                                                                                         //player[k].currentanimation=climbanim;
6873                                                                                                                                                                                                                         player[k].targetanimation=climbanim;
6874                                                                                                                                                                                                                         player[k].jumppower=0;
6875                                                                                                                                                                                                                         player[k].jumpclimb=1;
6876                                                                                                                                                                                                                 }
6877                                                                                                                                                                                                                 player[k].transspeed=6;
6878                                                                                                                                                                                                                 player[k].target=0;
6879
6880                                                                                                                                                                                                                 //player[k].currentframe=1;
6881                                                                                                                                                                                                                 player[k].targetframe=1;
6882                                                                                                                                                                                                                 if(j>25){
6883                                                                                                                                                                                                                         //player[k].currentframe=0;
6884                                                                                                                                                                                                                         player[k].targetframe=0;
6885                                                                                                                                                                                                                         //player[k].currentanimation=hanganim;
6886                                                                                                                                                                                                                         player[k].targetanimation=hanganim;
6887                                                                                                                                                                                                                         player[k].jumppower=0;
6888                                                                                                                                                                                                                 }       
6889                                                                                                                                                                                                         }
6890                                                                                                                                                                                                         j=100;
6891                                                                                                                                                                                                 }
6892                                                                                                                                                                                         }
6893                                                                                                                                                                                 }
6894                                                                                                                                                                         }
6895                                                                                                                                                                         //}
6896                                                                                                                                         }
6897                                                                                                                         }
6898                                                                                                                 }
6899                                                                                                         }
6900                                                                                         }
6901                                                                                         if(player[k].collide<=0){
6902                                                                                                 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
6903                                                                                                         if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
6904                                                                                                                 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
6905                                                                                                                 player[k].targetanimation=jumpdownanim;
6906                                                                                                                 player[k].targetframe=0;
6907                                                                                                                 player[k].target=0;
6908
6909                                                                                                                 float gLoc[3];
6910                                                                                                                 float vel[3];
6911                                                                                                                 gLoc[0]=player[k].coords.x;
6912                                                                                                                 gLoc[1]=player[k].coords.y;
6913                                                                                                                 gLoc[2]=player[k].coords.z;
6914                                                                                                                 vel[0]=player[k].velocity.x;
6915                                                                                                                 vel[1]=player[k].velocity.y;
6916                                                                                                                 vel[2]=player[k].velocity.z;
6917                                                                                                                 if(k==0){
6918                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, TRUE);
6919                                                                                                                         FSOUND_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6920                                                                                                                         FSOUND_SetVolume(channels[whooshsound], 128);
6921                                                                                                                         FSOUND_SetPaused(channels[whooshsound], FALSE);
6922                                                                                                                 }
6923                                                                                                         }
6924                                                                                                         player[k].velocity.y+=gravity;
6925                                                                                                 }
6926                                                                                         }
6927                                                                 }
6928                                                         }
6929                                                         player[k].realoldcoords=player[k].coords;
6930                                                 }
6931
6932                                                 static XYZ oldviewer;
6933
6934                                                 if(indialogue==-1){
6935                                                         player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
6936                                                         player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
6937                                                         player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
6938                                                         player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
6939                                                         player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
6940                                                         player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
6941                                                         player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
6942                                                         player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
6943                                                 }
6944                                                 else
6945                                                 {
6946                                                         player[0].forwardkeydown=0;
6947                                                         player[0].leftkeydown=0;
6948                                                         player[0].backkeydown=0;
6949                                                         player[0].rightkeydown=0;
6950                                                         player[0].jumpkeydown=0;
6951                                                         player[0].crouchkeydown=0;
6952                                                         player[0].drawkeydown=0;
6953                                                         player[0].throwkeydown=0;
6954                                                 }
6955
6956                                                 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
6957
6958
6959                                                 static bool endkeydown;
6960                                                 if(indialogue!=-1){
6961                                                         cameramode=1;
6962                                                         if(directing){  
6963                                                                 facing=0;
6964                                                                 facing.z=-1;
6965
6966                                                                 facing=DoRotation(facing,-rotation2,0,0);
6967                                                                 facing=DoRotation(facing,0,0-rotation,0);
6968
6969                                                                 flatfacing=0;
6970                                                                 flatfacing.z=-1;
6971
6972                                                                 flatfacing=DoRotation(flatfacing,0,-rotation,0);
6973
6974                                                                 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
6975                                                                 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
6976                                                                 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
6977                                                                 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
6978                                                                 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
6979                                                                 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
6980                                                                 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
6981                                                                         ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
6982                                                                         ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
6983                                                                                 int whichend;
6984                                                                                 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
6985                                                                                 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
6986                                                                                 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
6987                                                                                 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
6988                                                                                 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
6989                                                                                 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
6990                                                                                 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
6991                                                                                 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
6992                                                                                 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
6993                                                                                 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
6994                                                                                 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
6995                                                                                 if(whichend!=-1){
6996                                                                                         participantfocus[whichdialogue][indialogue]=whichend;
6997                                                                                         participantlocation[whichdialogue][whichend]=player[whichend].coords;
6998                                                                                         participantrotation[whichdialogue][whichend]=player[whichend].rotation;
6999                                                                                 }
7000                                                                                 if(whichend==-1){
7001                                                                                         participantfocus[whichdialogue][indialogue]=-1;
7002                                                                                 }
7003                                                                                 if(player[participantfocus[whichdialogue][indialogue]].dead){
7004                                                                                         indialogue=-1;
7005                                                                                         directing=0;
7006                                                                                         cameramode=0;
7007                                                                                 }
7008                                                                                 dialoguecamera[whichdialogue][indialogue]=viewer;
7009                                                                                 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
7010                                                                                 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
7011                                                                                 indialogue++;
7012                                                                                 if(indialogue<numdialogueboxes[whichdialogue]){
7013                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=0){
7014                                                                                                 static float gLoc[3];
7015                                                                                                 static float vel[3];
7016                                                                                                 XYZ temppos;
7017                                                                                                 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
7018                                                                                                 temppos=temppos-viewer;
7019                                                                                                 Normalise(&temppos);
7020                                                                                                 temppos+=viewer;
7021
7022                                                                                                 gLoc[0]=temppos.x;
7023                                                                                                 gLoc[1]=temppos.y;
7024                                                                                                 gLoc[2]=temppos.z;vel[0]=0;
7025                                                                                                 vel[1]=0;
7026                                                                                                 vel[2]=0;
7027                                                                                                 int whichsoundplay;
7028                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
7029                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
7030                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
7031                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
7032                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
7033                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
7034                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
7035                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
7036                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
7037                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
7038                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
7039                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
7040                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
7041                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
7042                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
7043                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
7044                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
7045                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
7046                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
7047                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
7048                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, TRUE);
7049                                                                                                 FSOUND_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
7050                                                                                                 FSOUND_SetVolume(channels[whichsoundplay], 256);
7051                                                                                                 FSOUND_SetPaused(channels[whichsoundplay], FALSE);
7052                                                                                         }
7053                                                                                 }
7054
7055                                                                                 for(j=0;j<numplayers;j++){
7056                                                                                         participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
7057                                                                                 }
7058
7059                                                                                 endkeydown=1;
7060                                                                         }
7061                                                                         if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
7062                                                                                 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
7063                                                                                 )){
7064                                                                                         int whichend;
7065                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
7066                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
7067                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
7068                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
7069                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
7070                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
7071                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
7072                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
7073                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
7074                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
7075                                                                                         participantfacing[whichdialogue][indialogue][whichend]=facing;
7076                                                                                 }
7077                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
7078                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
7079                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
7080                                                                                                 endkeydown=0;
7081                                                                                         }
7082                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
7083                                                                                                 indialogue=-1;
7084                                                                                                 directing=0;
7085                                                                                                 cameramode=0;
7086                                                                                         }
7087                                                         }
7088                                                         if(!directing){ 
7089                                                                 FSOUND_SetPaused(channels[whooshsound], TRUE);
7090                                                                 viewer=dialoguecamera[whichdialogue][indialogue];
7091                                                                 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
7092                                                                         viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
7093                                                                 }                               
7094                                                                 rotation=dialoguecamerarotation[whichdialogue][indialogue];
7095                                                                 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
7096                                                                 if(dialoguetime>0.5)
7097                                                                         if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
7098                                                                                 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
7099                                                                                 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
7100                                                                                         indialogue++;
7101                                                                                         endkeydown=1;
7102                                                                                         if(indialogue<numdialogueboxes[whichdialogue]){
7103                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
7104                                                                                                         static float gLoc[3];
7105                                                                                                         static float vel[3];
7106                                                                                                         XYZ temppos;
7107                                                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
7108                                                                                                         temppos=temppos-viewer;
7109                                                                                                         Normalise(&temppos);
7110                                                                                                         temppos+=viewer;
7111
7112                                                                                                         gLoc[0]=temppos.x;
7113                                                                                                         gLoc[1]=temppos.y;
7114                                                                                                         gLoc[2]=temppos.z;vel[0]=0;
7115                                                                                                         vel[1]=0;
7116                                                                                                         vel[2]=0;
7117                                                                                                         int whichsoundplay;
7118                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
7119                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
7120                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
7121                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
7122                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
7123                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
7124                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
7125                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
7126                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
7127                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
7128                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
7129                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
7130                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
7131                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
7132                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
7133                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
7134                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
7135                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
7136                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
7137                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
7138                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
7139                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=-5){
7140                                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, TRUE);
7141                                                                                                                 FSOUND_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
7142                                                                                                                 FSOUND_SetVolume(channels[whichsoundplay], 256);
7143                                                                                                                 FSOUND_SetPaused(channels[whichsoundplay], FALSE);
7144                                                                                                         }
7145                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-5){
7146                                                                                                                 hotspot[numhotspots]=player[0].coords;
7147                                                                                                                 hotspotsize[numhotspots]=10;
7148                                                                                                                 hotspottype[numhotspots]=-1;
7149
7150                                                                                                                 numhotspots++;
7151                                                                                                         }
7152                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6){
7153                                                                                                                 hostile=1;
7154                                                                                                         }
7155
7156                                                                                                         if(player[participantfocus[whichdialogue][indialogue]].dead){
7157                                                                                                                 indialogue=-1;
7158                                                                                                                 directing=0;
7159                                                                                                                 cameramode=0;
7160                                                                                                         }
7161                                                                                                 }
7162                                                                                         }
7163                                                                                 }
7164                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
7165                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
7166                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
7167                                                                                                 endkeydown=0;
7168                                                                                         }
7169                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
7170                                                                                                 indialogue=-1;
7171                                                                                                 directing=0;
7172                                                                                                 cameramode=0;
7173                                                                                                 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
7174                                                                                                         hostile=1;
7175                                                                                                 }
7176                                                                                                 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
7177                                                                                                         windialogue=1;
7178                                                                                                 }
7179                                                                                                 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
7180                                                                                                         hostile=1;
7181                                                                                                         for(i=1;i<numplayers;i++){
7182                                                                                                                 player[i].aitype = attacktypecutoff;
7183                                                                                                         }
7184                                                                                                 }
7185                                                                                         }
7186                                                         }
7187                                                 }
7188
7189                                                 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
7190                                                 else oldbuttondialogue=1;
7191
7192                                                 static float keyrefreshdelay=0,bigrefreshdelay=0;
7193
7194                                                 //Net updates
7195
7196                                                 /*keyrefreshdelay-=multiplier;
7197                                                 bigrefreshdelay-=multiplier;
7198
7199                                                 if(keyrefreshdelay<=0){
7200                                                 static int concat[4];
7201
7202                                                 concat[0]=player[0].forwardkeydown;
7203                                                 concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
7204                                                 concat[0]=concat[0]*2+player[0].rightkeydown;
7205                                                 concat[0]=concat[0]*2+player[0].leftkeydown;
7206                                                 concat[0]=concat[0]*2+player[0].backkeydown;
7207                                                 concat[0]=concat[0]*2+player[0].jumpkeydown;
7208                                                 concat[0]=concat[0]*2+player[0].jumptogglekeydown;
7209                                                 concat[0]=concat[0]*2+player[0].crouchkeydown;
7210
7211                                                 concat[1]=player[0].crouchtogglekeydown;
7212                                                 concat[1]=concat[1]*2+player[0].drawkeydown;
7213                                                 concat[1]=concat[1]*2+player[0].drawtogglekeydown;
7214                                                 concat[1]=concat[1]*2+player[0].throwkeydown;
7215                                                 concat[1]=concat[1]*2+player[0].throwtogglekeydown;
7216                                                 concat[1]=concat[1]*2+player[0].attackkeydown;
7217
7218                                                 //concat[2]=(char)((int)(rotation/2)%180);
7219
7220                                                 //concat[3]=(char)((int)(rotation2/2)%180);
7221
7222                                                 chatname[0]=concat[0]-128;
7223                                                 chatname[1]=concat[1]-128;
7224                                                 //chatname[2]=concat[2]-128;
7225                                                 //chatname[3]=concat[3]-128;
7226                                                 int temppoint=2;
7227                                                 memcpy(chatname+temppoint,&rotation,sizeof(float));
7228                                                 temppoint+=sizeof(float);
7229                                                 memcpy(chatname+temppoint,&rotation2,sizeof(float));
7230                                                 temppoint+=sizeof(float);
7231
7232                                                 chatname[temppoint]='\0';
7233
7234                                                 //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
7235                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
7236                                                 //keyrefreshdelay=.01;
7237                                                 keyrefreshdelay=.03;
7238                                                 }
7239
7240                                                 if(bigrefreshdelay<=0){
7241                                                 for(i=0;i<1;i++){
7242                                                 /*int temppoint=0;
7243                                                 memcpy(chatname+temppoint,&i,sizeof(int));
7244                                                 temppoint+=sizeof(int);
7245                                                 memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
7246                                                 temppoint+=sizeof(float);
7247                                                 memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
7248                                                 temppoint+=sizeof(float);
7249                                                 memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
7250                                                 temppoint+=sizeof(float);
7251                                                 memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
7252                                                 temppoint+=sizeof(float);
7253                                                 memcpy(chatname+temppoint,&player[i].target,sizeof(float));
7254                                                 temppoint+=sizeof(float);
7255                                                 memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
7256                                                 temppoint+=sizeof(int);
7257                                                 memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
7258                                                 temppoint+=sizeof(int);
7259                                                 memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
7260                                                 temppoint+=sizeof(float);
7261                                                 memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
7262                                                 temppoint+=sizeof(float);
7263                                                 memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
7264                                                 temppoint+=sizeof(float);
7265                                                 memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
7266                                                 temppoint+=sizeof(int);
7267                                                 memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
7268                                                 temppoint+=sizeof(int);
7269                                                 memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
7270                                                 temppoint+=sizeof(float);
7271                                                 memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
7272                                                 temppoint+=sizeof(float);
7273                                                 memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
7274                                                 temppoint+=sizeof(float);
7275                                                 memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
7276                                                 temppoint+=sizeof(int);
7277                                                 memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
7278                                                 temppoint+=sizeof(int);
7279                                                 memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
7280                                                 temppoint+=sizeof(int);
7281                                                 memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
7282                                                 temppoint+=sizeof(int);
7283                                                 memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
7284                                                 temppoint+=sizeof(int);
7285                                                 memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
7286                                                 temppoint+=sizeof(int);
7287                                                 chatname[temppoint]='\0';
7288
7289                                                 sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
7290                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
7291                                                 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
7292
7293                                                 sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
7294
7295                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
7296                                                 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
7297                                                 }
7298                                                 //bigrefreshdelay=.02;
7299                                                 bigrefreshdelay=.1;
7300                                                 }
7301                                                 }*/
7302
7303                                                 if(!player[0].jumpkeydown){
7304                                                         player[0].jumptogglekeydown=0;
7305                                                 }
7306                                                 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
7307
7308
7309                                                 dialoguetime+=multiplier;
7310                                                 skybox.cloudmove+=multiplier;
7311                                                 hawkrotation+=multiplier*25;
7312                                                 realhawkcoords=0;
7313                                                 realhawkcoords.x=25;
7314                                                 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
7315                                                 hawkcalldelay-=multiplier/2;
7316
7317                                                 if(hawkcalldelay<=0)
7318                                                 {
7319                                                         static float gLoc[3];
7320                                                         static float vel[3];
7321                                                         gLoc[0]=realhawkcoords.x;
7322                                                         gLoc[1]=realhawkcoords.y;
7323                                                         gLoc[2]=realhawkcoords.z;
7324                                                         vel[0]=0;
7325                                                         vel[1]=0;
7326                                                         vel[2]=0;
7327                                                         PlaySoundEx( hawksound, samp[hawksound], NULL, TRUE);
7328                                                         FSOUND_3D_SetAttributes(channels[hawksound], gLoc, vel);
7329                                                         FSOUND_SetVolume(channels[hawksound], 128);
7330                                                         FSOUND_SetPaused(channels[hawksound], FALSE);
7331
7332                                                         hawkcalldelay=16+abs(Random()%8);
7333                                                 }
7334                                                 static float temptexdetail;
7335
7336
7337                                                 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
7338                                                         player[0].damagetolerance=200000;
7339                                                         player[0].damage=0;
7340                                                         player[0].burnt=0;
7341                                                         player[0].permanentdamage=0;
7342                                                         player[0].superpermanentdamage=0;
7343                                                         /*
7344                                                         int whichchar;
7345                                                         whichchar = abs(Random()%7);
7346                                                         registrationname[whichchar]+=1;
7347                                                         */
7348                                                 }
7349
7350                                                 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
7351                                                         environment++;
7352                                                         if(environment>2)environment=0;
7353                                                         Setenvironment(environment);
7354
7355                                                         envtogglekeydown=1;
7356                                                 }
7357
7358
7359                                                 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
7360                                                         envtogglekeydown=0;
7361                                                 }
7362
7363                                                 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
7364                                                         cameramode=1-cameramode;
7365                                                         cameratogglekeydown=1;
7366                                                 }
7367
7368                                                 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
7369                                                         cameratogglekeydown=0;
7370                                                 }
7371
7372                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
7373                                                         if(player[0].num_weapons>0){
7374                                                                 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
7375                                                                 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
7376                                                                 else weapons.type[player[0].weaponids[0]]=sword;
7377                                                                 if(weapons.type[player[0].weaponids[0]]==sword){
7378                                                                         weapons.mass[player[0].weaponids[0]]=1.5;
7379                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
7380                                                                         weapons.length[player[0].weaponids[0]]=.8;
7381                                                                 }
7382                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
7383                                                                         weapons.mass[player[0].weaponids[0]]=2;
7384                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
7385                                                                         weapons.length[player[0].weaponids[0]]=1.5;
7386                                                                 }
7387
7388                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
7389                                                                         weapons.mass[player[0].weaponids[0]]=1;
7390                                                                         weapons.tipmass[player[0].weaponids[0]]=1.2;
7391                                                                         weapons.length[player[0].weaponids[0]]=.25;
7392                                                                 }
7393                                                         }
7394
7395                                                         /*for(i=0;i<objects.numobjects;i++){
7396                                                         if(objects.type[i]==treeleavestype){
7397                                                         for(j=0;j<objects.numobjects;j++){
7398                                                         if(objects.type[j]==treetrunktype)
7399                                                         if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
7400                                                         objects.scale[i]=objects.scale[j];      
7401                                                         }
7402                                                         }
7403                                                         }*/
7404                                                         detailtogglekeydown=1;
7405                                                 }
7406
7407                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
7408                                                         int closest=-1;
7409                                                         float closestdist=-1;
7410                                                         float distance;
7411                                                         if(numplayers>1)
7412                                                                 for(i=1;i<numplayers;i++){
7413                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
7414                                                                         if(closestdist==-1||distance<closestdist){
7415                                                                                 closestdist=distance;
7416                                                                                 closest=i;
7417                                                                         }
7418                                                                 }
7419                                                                 if(closest!=-1){
7420                                                                         if(player[closest].num_weapons)
7421                                                                         {
7422                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
7423                                                                                 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
7424                                                                                 else weapons.type[player[closest].weaponids[0]]=sword;
7425                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
7426                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
7427                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
7428                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
7429                                                                                 }
7430                                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
7431                                                                                         weapons.mass[player[0].weaponids[0]]=2;
7432                                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
7433                                                                                         weapons.length[player[0].weaponids[0]]=1.5;
7434                                                                                 }
7435                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
7436                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
7437                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
7438                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
7439                                                                                 }
7440                                                                         }
7441                                                                         if(!player[closest].num_weapons)
7442                                                                         {
7443                                                                                 player[closest].weaponids[0]=weapons.numweapons;
7444                                                                                 weapons.owner[weapons.numweapons]=closest;
7445                                                                                 weapons.type[weapons.numweapons]=knife;
7446                                                                                 weapons.damage[weapons.numweapons]=0;
7447                                                                                 weapons.numweapons++;
7448                                                                                 player[closest].num_weapons=1;
7449                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
7450                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
7451                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
7452                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
7453                                                                                 }
7454                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
7455                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
7456                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
7457                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
7458                                                                                 }
7459                                                                         }
7460                                                                 }
7461                                                                 detailtogglekeydown=1;
7462                                                 }
7463
7464                                                 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
7465                                                         int closest=-1;
7466                                                         float closestdist=-1;
7467                                                         float distance;
7468                                                         if(numplayers>1)
7469                                                                 for(i=1;i<numplayers;i++){
7470                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
7471                                                                         if(closestdist==-1||distance<closestdist){
7472                                                                                 closestdist=distance;
7473                                                                                 closest=i;
7474                                                                         }
7475                                                                 }
7476
7477                                                                 player[closest].rotation+=multiplier*50;
7478                                                                 player[closest].targetrotation=player[closest].rotation;
7479                                                 }
7480
7481
7482                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
7483                                                         int closest=-1;
7484                                                         float closestdist=-1;
7485                                                         float distance;
7486                                                         if(numplayers>1)
7487                                                                 for(i=1;i<numplayers;i++){
7488                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
7489                                                                         if(closestdist==-1||distance<closestdist){
7490                                                                                 closestdist=distance;
7491                                                                                 closest=i;
7492                                                                         }
7493                                                                 }
7494                                                                 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
7495
7496                                                                 if(closest!=-1){
7497                                                                         player[closest].whichskin++;
7498                                                                         if(player[closest].whichskin>9)player[closest].whichskin=0;
7499                                                                         if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
7500
7501                                                                         if(player[closest].creature==rabbittype){
7502                                                                                 if(player[closest].whichskin==0){
7503                                                                                         LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7504                                                                                 }
7505                                                                                 else if(player[closest].whichskin==1){
7506                                                                                         LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7507                                                                                 }
7508                                                                                 else if(player[closest].whichskin==2){
7509                                                                                         LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7510                                                                                 }
7511                                                                                 else if(player[closest].whichskin==3){
7512                                                                                         LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7513                                                                                 }
7514                                                                                 else if(player[closest].whichskin==4){
7515                                                                                         LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7516                                                                                 }
7517                                                                                 else if(player[closest].whichskin==5){
7518                                                                                         LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7519                                                                                 }
7520                                                                                 else if(player[closest].whichskin==6){
7521                                                                                         LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7522                                                                                 }
7523                                                                                 else if(player[closest].whichskin==7){
7524                                                                                         LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7525                                                                                 }
7526                                                                                 else if(player[closest].whichskin==8){
7527                                                                                         LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7528                                                                                 }
7529                                                                                 else if(player[closest].whichskin==9){
7530                                                                                         LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7531                                                                                 }
7532                                                                         }
7533                                                                         if(player[closest].creature==wolftype){
7534                                                                                 k=abs(Random()%3);
7535                                                                                 if(player[closest].whichskin==0){
7536                                                                                         LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7537                                                                                 }
7538                                                                                 else if(player[closest].whichskin==1){
7539                                                                                         LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7540                                                                                 }
7541                                                                                 else if(player[closest].whichskin==2){
7542                                                                                         LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7543                                                                                 }
7544                                                                         }
7545                                                                 }
7546
7547                                                                 if(player[closest].numclothes){
7548                                                                         for(i=0;i<player[closest].numclothes;i++){
7549                                                                                 tintr=player[closest].clothestintr[i];
7550                                                                                 tintg=player[closest].clothestintg[i];
7551                                                                                 tintb=player[closest].clothestintb[i];
7552                                                                                 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7553                                                                         }
7554                                                                         player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
7555                                                                 }
7556
7557                                                                 detailtogglekeydown=1;
7558                                                 }
7559
7560                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
7561                                                         int closest=-1;
7562                                                         float closestdist=-1;
7563                                                         float distance;
7564                                                         if(numplayers>1)
7565                                                                 for(i=1;i<numplayers;i++){
7566                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
7567                                                                         if(closestdist==-1||distance<closestdist){
7568                                                                                 closestdist=distance;
7569                                                                                 closest=i;
7570                                                                         }
7571                                                                 }
7572                                                                 if(closest!=-1){
7573                                                                         if(player[closest].creature==wolftype){
7574                                                                                 headprop=player[closest].proportionhead.x/1.1;
7575                                                                                 bodyprop=player[closest].proportionbody.x/1.1;
7576                                                                                 armprop=player[closest].proportionarms.x/1.1;
7577                                                                                 legprop=player[closest].proportionlegs.x/1.1;
7578                                                                         }
7579
7580                                                                         if(player[closest].creature==rabbittype){
7581                                                                                 headprop=player[closest].proportionhead.x/1.2;
7582                                                                                 bodyprop=player[closest].proportionbody.x/1.05;
7583                                                                                 armprop=player[closest].proportionarms.x/1.00;
7584                                                                                 legprop=player[closest].proportionlegs.x/1.1;
7585                                                                         }
7586
7587
7588                                                                         if(player[closest].creature==rabbittype){
7589                                                                                 player[closest].skeleton.id=closest;
7590                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
7591                                                                                 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
7592                                                                                 player[closest].whichskin=0;
7593                                                                                 player[closest].creature=wolftype;
7594
7595                                                                                 player[closest].proportionhead=1.1;
7596                                                                                 player[closest].proportionbody=1.1;
7597                                                                                 player[closest].proportionarms=1.1;
7598                                                                                 player[closest].proportionlegs=1.1;
7599                                                                                 player[closest].proportionlegs.y=1.1;
7600                                                                                 player[closest].scale=.23*5*player[0].scale;
7601
7602                                                                                 player[closest].damagetolerance=300;
7603                                                                         }
7604                                                                         else
7605                                                                         {
7606                                                                                 player[closest].skeleton.id=closest;
7607                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
7608                                                                                 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
7609                                                                                 player[closest].whichskin=0;
7610                                                                                 player[closest].creature=rabbittype;
7611
7612                                                                                 player[closest].proportionhead=1.2;
7613                                                                                 player[closest].proportionbody=1.05;
7614                                                                                 player[closest].proportionarms=1.00;
7615                                                                                 player[closest].proportionlegs=1.1;
7616                                                                                 player[closest].proportionlegs.y=1.05;
7617                                                                                 player[closest].scale=.2*5*player[0].scale;
7618
7619                                                                                 player[closest].damagetolerance=200;
7620                                                                         }
7621
7622                                                                         if(player[closest].creature==wolftype){
7623                                                                                 player[closest].proportionhead=1.1*headprop;
7624                                                                                 player[closest].proportionbody=1.1*bodyprop;
7625                                                                                 player[closest].proportionarms=1.1*armprop;
7626                                                                                 player[closest].proportionlegs=1.1*legprop;
7627                                                                         }
7628
7629                                                                         if(player[closest].creature==rabbittype){
7630                                                                                 player[closest].proportionhead=1.2*headprop;
7631                                                                                 player[closest].proportionbody=1.05*bodyprop;
7632                                                                                 player[closest].proportionarms=1.00*armprop;
7633                                                                                 player[closest].proportionlegs=1.1*legprop;
7634                                                                                 player[closest].proportionlegs.y=1.05*legprop;
7635                                                                         }
7636
7637                                                                 }
7638                                                                 detailtogglekeydown=1;
7639                                                 }
7640
7641                                                 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
7642                                                         detailtogglekeydown=0;
7643                                                 }
7644
7645                                                 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
7646                                                         slomo=1-slomo;
7647                                                         slomodelay=1000;
7648                                                         slomotogglekeydown=1;
7649                                                 }
7650
7651
7652                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
7653                                                         int closest=-1;
7654                                                         float closestdist=-1;
7655                                                         float distance;
7656                                                         XYZ flatfacing2,flatvelocity2;
7657                                                         XYZ blah;
7658                                                         if(numplayers>1)
7659                                                                 for(i=1;i<numplayers;i++){
7660                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
7661                                                                         if(distance<144&&!player[i].headless)
7662                                                                                 if(closestdist==-1||distance<closestdist){
7663                                                                                         closestdist=distance;
7664                                                                                         closest=i;
7665                                                                                         blah = player[i].coords;
7666                                                                                 }
7667                                                                 }
7668
7669                                                                 if(closest!=-1){                
7670                                                                         XYZ headspurtdirection;
7671                                                                         int i = player[closest].skeleton.jointlabels[head];
7672                                                                         for(k=0;k<player[closest].skeleton.num_joints; k++){
7673                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
7674                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
7675                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
7676                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
7677                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
7678                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
7679                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
7680                                                                                 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
7681                                                                                 Normalise(&headspurtdirection);
7682                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
7683                                                                                 flatvelocity2+=headspurtdirection*8;
7684                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
7685                                                                         }
7686                                                                         sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
7687
7688                                                                         float gLoc[3];
7689                                                                         float vel[3];
7690                                                                         gLoc[0]=blah.x;
7691                                                                         gLoc[1]=blah.y;
7692                                                                         gLoc[2]=blah.z;
7693                                                                         vel[0]=0;
7694                                                                         vel[1]=0;
7695                                                                         vel[2]=0;
7696                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, TRUE);
7697                                                                         FSOUND_3D_SetAttributes(channels[splattersound], gLoc, vel);
7698                                                                         FSOUND_SetVolume(channels[splattersound], 256);
7699                                                                         FSOUND_SetPaused(channels[splattersound], FALSE);
7700
7701                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, TRUE);
7702                                                                         FSOUND_3D_SetAttributes(channels[breaksound2], gLoc, vel);
7703                                                                         FSOUND_SetVolume(channels[breaksound2], 100);
7704                                                                         FSOUND_SetPaused(channels[breaksound2], FALSE);
7705
7706                                                                         if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
7707                                                                         player[closest].RagDoll(0);
7708                                                                         player[closest].dead=2;
7709                                                                         player[closest].headless=1;
7710                                                                         player[closest].DoBloodBig(3,165);
7711
7712                                                                         camerashake+=.3;
7713                                                                 }
7714
7715                                                                 explodetogglekeydown=1;
7716                                                 }
7717
7718                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
7719                                                         int closest=-1;
7720                                                         float closestdist=-1;
7721                                                         float distance;
7722                                                         XYZ flatfacing2,flatvelocity2;
7723                                                         XYZ blah;
7724                                                         if(numplayers>1)
7725                                                                 for(i=1;i<numplayers;i++){
7726                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
7727                                                                         if(distance<144)
7728                                                                                 if(closestdist==-1||distance<closestdist){
7729                                                                                         closestdist=distance;
7730                                                                                         closest=i;
7731                                                                                         blah=player[i].coords;
7732                                                                                 }
7733                                                                 }
7734
7735                                                                 if(closest!=-1){                
7736                                                                         float gLoc[3];
7737                                                                         float vel[3];
7738                                                                         gLoc[0]=blah.x;
7739                                                                         gLoc[1]=blah.y;
7740                                                                         gLoc[2]=blah.z;
7741                                                                         vel[0]=0;
7742                                                                         vel[1]=0;
7743                                                                         vel[2]=0;
7744
7745                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, TRUE);
7746                                                                         FSOUND_3D_SetAttributes(channels[splattersound], gLoc, vel);
7747                                                                         FSOUND_SetVolume(channels[splattersound], 256);
7748                                                                         FSOUND_SetPaused(channels[splattersound], FALSE);
7749
7750                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, TRUE);
7751                                                                         FSOUND_3D_SetAttributes(channels[breaksound2], gLoc, vel);
7752                                                                         FSOUND_SetVolume(channels[breaksound2], 600);
7753                                                                         FSOUND_SetPaused(channels[breaksound2], FALSE);
7754
7755                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
7756                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
7757                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
7758                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
7759                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
7760                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
7761                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
7762                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
7763                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
7764                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
7765                                                                                 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
7766                                                                         }
7767
7768                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
7769                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
7770                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
7771                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
7772                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
7773                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
7774                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
7775                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
7776                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
7777                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
7778                                                                         }
7779
7780                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
7781                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
7782                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
7783                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
7784                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
7785                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
7786                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
7787                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
7788                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
7789                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
7790                                                                         }
7791
7792                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
7793                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
7794                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
7795                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
7796                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
7797                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
7798                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
7799                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
7800                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
7801                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
7802                                                                         }
7803
7804                                                                         XYZ temppos;
7805                                                                         for(j=0;j<numplayers; j++){
7806                                                                                 if(j!=closest){
7807                                                                                         if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
7808                                                                                                 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
7809                                                                                                 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
7810                                                                                                 player[j].skeleton.longdead=0;
7811                                                                                                 player[j].RagDoll(0);
7812                                                                                                 for(i=0;i<player[j].skeleton.num_joints; i++){
7813                                                                                                         temppos=player[j].skeleton.joints[i].position+player[j].coords;
7814                                                                                                         if(findDistancefast(&temppos,&player[closest].coords)<25){
7815                                                                                                                 flatvelocity2=temppos-player[closest].coords;
7816                                                                                                                 Normalise(&flatvelocity2);
7817                                                                                                                 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
7818                                                                                                         }
7819                                                                                                 }
7820                                                                                         }
7821                                                                                 }
7822                                                                         }
7823
7824                                                                         player[closest].DoDamage(10000);
7825                                                                         player[closest].RagDoll(0);
7826                                                                         player[closest].dead=2;
7827                                                                         player[closest].coords=20;
7828                                                                         player[closest].skeleton.free=2;
7829
7830                                                                         camerashake+=.6;
7831
7832                                                                 }
7833
7834                                                                 explodetogglekeydown=1;
7835                                                 }
7836
7837                                                 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
7838                                                         explodetogglekeydown=0;
7839                                                 }
7840
7841                                                 /*
7842                                                 if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
7843                                                 FILE                    *tfile;
7844                                                 //tfile=fopen( ":Data:Maps:mapsave", "wb" );
7845                                                 if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
7846                                                 else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
7847                                                 else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
7848                                                 else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
7849                                                 else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
7850                                                 else tfile=fopen( ":Data:Maps:mapsave", "wb" );
7851
7852                                                 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
7853                                                 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
7854                                                 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
7855                                                 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
7856                                                 for(j=0;j<player[0].num_weapons;j++){
7857                                                 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
7858                                                 }
7859                                                 fwrite( &environment, 1, sizeof(int), tfile );
7860
7861                                                 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
7862                                                 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
7863                                                 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
7864                                                 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
7865                                                 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
7866
7867                                                 fwrite( &numplayers, 1, sizeof(int), tfile );
7868                                                 if(numplayers>1&&numplayers<maxplayers)
7869                                                 for(i=1;i<numplayers;i++){
7870                                                 fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
7871                                                 fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
7872                                                 for(j=0;j<player[i].num_weapons;j++){
7873                                                 fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
7874                                                 }
7875                                                 if(player[i].numwaypoints<30){
7876                                                 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
7877                                                 fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
7878                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
7879                                                 //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
7880                                                 }
7881                                                 else{
7882                                                 player[i].numwaypoints=0;
7883                                                 player[i].waypoint=0;
7884                                                 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
7885                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
7886                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
7887                                                 }
7888                                                 }
7889
7890                                                 fclose(tfile);
7891
7892                                                 slomotogglekeydown=1;
7893                                                 }*/
7894
7895                                                 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
7896                                                         slomotogglekeydown=0;
7897                                                 }
7898
7899
7900                                                 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
7901                                                         player[0].onfire=1-player[0].onfire;
7902                                                         if(player[0].onfire){
7903                                                                 player[0].CatchFire();
7904                                                         }
7905                                                         if(!player[0].onfire){
7906                                                                 float gLoc[3];
7907                                                                 float vel[3];
7908                                                                 gLoc[0]=player[0].coords.x;
7909                                                                 gLoc[1]=player[0].coords.y;
7910                                                                 gLoc[2]=player[0].coords.z;
7911                                                                 vel[0]=0;
7912                                                                 vel[1]=0;
7913                                                                 vel[2]=0;
7914                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
7915                                                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7916                                                                 FSOUND_SetVolume(channels[fireendsound], 256);
7917                                                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
7918                                                                 FSOUND_SetPaused(channels[stream_firesound], TRUE);
7919                                                         }
7920                                                         slomotogglekeydown=1;
7921                                                 }
7922                                                 /*
7923                                                 if(IsKeyDown(theKeyMap, MAC_L_KEY)){
7924                                                 if(player[0].bleeding<=0)
7925                                                 player[0].DoBlood(1,255);
7926                                                 }*/
7927
7928
7929                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
7930                                                         int closest=-1;
7931                                                         float closestdist=-1;
7932                                                         float distance;
7933                                                         if(numplayers>1)
7934                                                                 for(i=1;i<numplayers;i++){
7935                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
7936                                                                         if(closestdist==-1||distance<closestdist){
7937                                                                                 closestdist=distance;
7938                                                                                 closest=i;
7939                                                                         }
7940                                                                 }
7941                                                                 if(closestdist>0&&closest>=0){
7942                                                                         //player[closest]=player[numplayers-1];
7943                                                                         //player[closest].skeleton=player[numplayers-1].skeleton;
7944                                                                         numplayers--;
7945                                                                 }
7946                                                                 drawmodetogglekeydown=1;
7947                                                 }
7948
7949                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
7950                                                         int closest=-1;
7951                                                         float closestdist=-1;
7952                                                         float distance;
7953                                                         if(max_objects>1)
7954                                                                 for(i=1;i<max_objects;i++){
7955                                                                         distance=findDistancefast(&objects.position[i],&player[0].coords);
7956                                                                         if(closestdist==-1||distance<closestdist){
7957                                                                                 closestdist=distance;
7958                                                                                 closest=i;
7959                                                                         }
7960                                                                 }
7961                                                                 if(closestdist>0&&closest>=0){
7962                                                                         objects.position[closest].y-=500;
7963                                                                 }
7964                                                                 drawmodetogglekeydown=1;
7965                                                 }
7966
7967                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
7968                                                         //drawmode++;
7969                                                         //if(drawmode>2)drawmode=0;
7970                                                         if(objects.numobjects<max_objects-1){                   
7971                                                                 XYZ boxcoords;
7972                                                                 boxcoords.x=player[0].coords.x;
7973                                                                 boxcoords.z=player[0].coords.z;
7974                                                                 boxcoords.y=player[0].coords.y-3;
7975                                                                 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
7976                                                                 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
7977                                                                 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
7978                                                                 float temprotat,temprotat2;
7979                                                                 temprotat=editorrotation;
7980                                                                 temprotat2=editorrotation2;
7981                                                                 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
7982                                                                 if(temprotat2<0)temprotat2=Random()%360;
7983
7984                                                                 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
7985                                                                 if(editortype==treetrunktype)
7986                                                                         objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
7987                                                         }
7988
7989                                                         drawmodetogglekeydown=1;
7990                                                 }
7991
7992                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
7993                                                         if(numplayers<maxplayers-1){
7994                                                                 player[numplayers].scale=.2*5*player[0].scale;
7995                                                                 player[numplayers].creature=rabbittype;
7996                                                                 player[numplayers].howactive=editoractive;
7997                                                                 player[numplayers].skeleton.id=numplayers;
7998                                                                 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
7999
8000                                                                 //texsize=512*512*3/texdetail/texdetail;
8001                                                                 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
8002                                                                 //player[numplayers].skeleton.skinText.resize(texsize);
8003
8004                                                                 k=abs(Random()%2)+1;
8005                                                                 if(k==0){
8006                                                                         LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
8007                                                                         player[numplayers].whichskin=0;
8008                                                                 }
8009                                                                 else if(k==1){
8010                                                                         LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
8011                                                                         player[numplayers].whichskin=1;
8012                                                                 }
8013                                                                 else {
8014                                                                         LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
8015                                                                         player[numplayers].whichskin=2;
8016                                                                 }
8017
8018                                                                 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
8019                                                                 player[numplayers].power=1;
8020                                                                 player[numplayers].speedmult=1;
8021                                                                 player[numplayers].currentanimation=bounceidleanim;
8022                                                                 player[numplayers].targetanimation=bounceidleanim;
8023                                                                 player[numplayers].currentframe=0;
8024                                                                 player[numplayers].targetframe=1;
8025                                                                 player[numplayers].target=0;
8026                                                                 player[numplayers].bled=0;
8027                                                                 player[numplayers].speed=1+(float)(Random()%100)/1000;
8028
8029                                                                 player[numplayers].targetrotation=player[0].targetrotation;
8030                                                                 player[numplayers].rotation=player[0].rotation;
8031
8032                                                                 player[numplayers].velocity=0;
8033                                                                 player[numplayers].coords=player[0].coords;
8034                                                                 player[numplayers].oldcoords=player[numplayers].coords;
8035                                                                 player[numplayers].realoldcoords=player[numplayers].coords;
8036
8037                                                                 player[numplayers].id=numplayers;
8038                                                                 player[numplayers].skeleton.id=numplayers;
8039                                                                 player[numplayers].updatedelay=0;
8040                                                                 player[numplayers].normalsupdatedelay=0;
8041
8042                                                                 player[numplayers].aitype=passivetype;
8043                                                                 player[numplayers].aitarget=0;
8044
8045                                                                 if(player[0].creature==wolftype){
8046                                                                         headprop=player[0].proportionhead.x/1.1;
8047                                                                         bodyprop=player[0].proportionbody.x/1.1;
8048                                                                         armprop=player[0].proportionarms.x/1.1;
8049                                                                         legprop=player[0].proportionlegs.x/1.1;
8050                                                                 }
8051
8052                                                                 if(player[0].creature==rabbittype){
8053                                                                         headprop=player[0].proportionhead.x/1.2;
8054                                                                         bodyprop=player[0].proportionbody.x/1.05;
8055                                                                         armprop=player[0].proportionarms.x/1.00;
8056                                                                         legprop=player[0].proportionlegs.x/1.1;
8057                                                                 }
8058
8059                                                                 if(player[numplayers].creature==wolftype){
8060                                                                         player[numplayers].proportionhead=1.1*headprop;
8061                                                                         player[numplayers].proportionbody=1.1*bodyprop;
8062                                                                         player[numplayers].proportionarms=1.1*armprop;
8063                                                                         player[numplayers].proportionlegs=1.1*legprop;
8064                                                                 }
8065
8066                                                                 if(player[numplayers].creature==rabbittype){
8067                                                                         player[numplayers].proportionhead=1.2*headprop;
8068                                                                         player[numplayers].proportionbody=1.05*bodyprop;
8069                                                                         player[numplayers].proportionarms=1.00*armprop;
8070                                                                         player[numplayers].proportionlegs=1.1*legprop;
8071                                                                         player[numplayers].proportionlegs.y=1.05*legprop;
8072                                                                 }
8073
8074                                                                 player[numplayers].headless=0;
8075                                                                 player[numplayers].onfire=0;
8076
8077                                                                 if(cellophane){
8078                                                                         player[numplayers].proportionhead.z=0;
8079                                                                         player[numplayers].proportionbody.z=0;
8080                                                                         player[numplayers].proportionarms.z=0;
8081                                                                         player[numplayers].proportionlegs.z=0;
8082                                                                 }
8083
8084                                                                 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
8085
8086                                                                 player[numplayers].damagetolerance=200;
8087
8088                                                                 player[numplayers].protectionhead=player[0].protectionhead;
8089                                                                 player[numplayers].protectionhigh=player[0].protectionhigh;
8090                                                                 player[numplayers].protectionlow=player[0].protectionlow;
8091                                                                 player[numplayers].armorhead=player[0].armorhead;
8092                                                                 player[numplayers].armorhigh=player[0].armorhigh;
8093                                                                 player[numplayers].armorlow=player[0].armorlow;
8094                                                                 player[numplayers].metalhead=player[0].metalhead;
8095                                                                 player[numplayers].metalhigh=player[0].metalhigh;
8096                                                                 player[numplayers].metallow=player[0].metallow;
8097
8098                                                                 player[numplayers].immobile=player[0].immobile;
8099
8100                                                                 player[numplayers].numclothes=player[0].numclothes;
8101                                                                 if(player[numplayers].numclothes)
8102                                                                         for(i=0;i<player[numplayers].numclothes;i++){
8103                                                                                 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
8104                                                                                 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
8105                                                                                 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
8106                                                                                 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
8107                                                                                 tintr=player[numplayers].clothestintr[i];
8108                                                                                 tintg=player[numplayers].clothestintg[i];
8109                                                                                 tintb=player[numplayers].clothestintb[i];
8110                                                                                 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
8111                                                                         }
8112                                                                         if(player[numplayers].numclothes){
8113                                                                                 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
8114                                                                         }
8115
8116                                                                         player[numplayers].power=player[0].power;
8117                                                                         player[numplayers].speedmult=player[0].speedmult;
8118
8119                                                                         player[numplayers].damage=0;
8120                                                                         player[numplayers].permanentdamage=0;
8121                                                                         player[numplayers].superpermanentdamage=0;
8122                                                                         player[numplayers].deathbleeding=0;
8123                                                                         player[numplayers].bleeding=0;
8124                                                                         player[numplayers].numwaypoints=0;
8125                                                                         player[numplayers].waypoint=0;
8126                                                                         player[numplayers].jumppath=0;
8127                                                                         player[numplayers].weaponstuck=-1;
8128                                                                         player[numplayers].weaponactive=-1;
8129                                                                         player[numplayers].num_weapons=0;
8130                                                                         player[numplayers].bloodloss=0;
8131                                                                         player[numplayers].dead=0;
8132
8133                                                                         player[numplayers].loaded=1;
8134
8135                                                                         numplayers++;
8136                                                         }
8137                                                         drawmodetogglekeydown=1;
8138                                                 }
8139
8140                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
8141                                                         if(player[numplayers-1].numwaypoints<90){
8142                                                                 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
8143                                                                 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
8144                                                                 player[numplayers-1].numwaypoints++;
8145                                                         }
8146                                                         drawmodetogglekeydown=1;
8147                                                 }
8148
8149                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
8150                                                         if(numpathpoints<30){
8151                                                                 bool connected,alreadyconnected;
8152                                                                 connected=0;
8153                                                                 if(numpathpoints>1)
8154                                                                         for(i=0;i<numpathpoints;i++){
8155                                                                                 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
8156                                                                                         alreadyconnected=0;
8157                                                                                         for(j=0;j<numpathpointconnect[pathpointselected];j++){
8158                                                                                                 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
8159                                                                                         }
8160                                                                                         if(!alreadyconnected){
8161                                                                                                 numpathpointconnect[pathpointselected]++;
8162                                                                                                 connected=1;
8163                                                                                                 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
8164                                                                                         }
8165                                                                                 }
8166                                                                         }
8167                                                                         if(!connected){
8168                                                                                 numpathpoints++;
8169                                                                                 pathpoint[numpathpoints-1]=player[0].coords;
8170                                                                                 numpathpointconnect[numpathpoints-1]=0;
8171                                                                                 if(numpathpoints>1&&pathpointselected!=-1){
8172                                                                                         numpathpointconnect[pathpointselected]++;
8173                                                                                         pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
8174                                                                                 }
8175                                                                                 pathpointselected=numpathpoints-1;
8176                                                                         }
8177                                                         }
8178                                                         drawmodetogglekeydown=1;
8179                                                 }
8180
8181                                                 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
8182                                                         pathpointselected++;
8183                                                         if(pathpointselected>=numpathpoints)pathpointselected=-1;
8184                                                         drawmodetogglekeydown=1;
8185                                                 }
8186                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
8187                                                         pathpointselected--;
8188                                                         if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
8189                                                         drawmodetogglekeydown=1;
8190                                                 }
8191                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
8192                                                         if(pathpointselected!=-1){
8193                                                                 numpathpoints--;
8194                                                                 pathpoint[pathpointselected]=pathpoint[numpathpoints];
8195                                                                 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
8196                                                                 for(i=0;i<numpathpointconnect[pathpointselected];i++){
8197                                                                         pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
8198                                                                 }
8199                                                                 for(i=0;i<numpathpoints;i++){
8200                                                                         for(j=0;j<numpathpointconnect[i];j++){
8201                                                                                 if(pathpointconnect[i][j]==pathpointselected){
8202                                                                                         pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
8203                                                                                         numpathpointconnect[i]--;
8204                                                                                 }
8205                                                                                 if(pathpointconnect[i][j]==numpathpoints){
8206                                                                                         pathpointconnect[i][j]=pathpointselected;
8207                                                                                 }
8208                                                                         }
8209                                                                 }
8210                                                                 pathpointselected=numpathpoints-1;
8211                                                         }
8212                                                         drawmodetogglekeydown=1;
8213                                                 }
8214
8215                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
8216                                                         editorenabled=1-editorenabled;
8217                                                         if(editorenabled){
8218                                                                 player[0].damagetolerance=100000;
8219                                                                 player[0].damage=0;
8220                                                                 player[0].superpermanentdamage=0;
8221                                                                 player[0].bloodloss=0;
8222                                                                 player[0].deathbleeding=0;
8223                                                         }
8224                                                         if(!editorenabled){
8225                                                                 player[0].damagetolerance=200;
8226                                                                 player[0].damage=0;
8227                                                                 player[0].permanentdamage=0;
8228                                                                 player[0].superpermanentdamage=0;
8229                                                                 player[0].bloodloss=0;
8230                                                                 player[0].deathbleeding=0;
8231                                                         }
8232                                                         drawmodetogglekeydown=1;
8233                                                 }
8234
8235                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8236                                                         editortype--;
8237                                                         if(editortype==treeleavestype||editortype==10)editortype--;
8238                                                         if(editortype<0)editortype=firetype;
8239                                                         drawmodetogglekeydown=1;
8240                                                 }
8241
8242                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8243                                                         editortype++;
8244                                                         if(editortype==treeleavestype||editortype==10)editortype++;
8245                                                         if(editortype>firetype)editortype=0;
8246                                                         drawmodetogglekeydown=1;
8247                                                 }
8248
8249                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8250                                                         editorrotation-=multiplier*100;
8251                                                         if(editorrotation<-.01)editorrotation=-.01;
8252                                                         drawmodetogglekeydown=1;
8253                                                 }
8254
8255                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8256                                                         editorrotation+=multiplier*100;
8257                                                         drawmodetogglekeydown=1;
8258                                                 }
8259
8260                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8261                                                         editorsize+=multiplier;
8262                                                         drawmodetogglekeydown=1;
8263                                                 }
8264
8265                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8266                                                         editorsize-=multiplier;
8267                                                         if(editorsize<.1)editorsize=.1;
8268                                                         drawmodetogglekeydown=1;
8269                                                 }
8270
8271
8272                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8273                                                         mapradius-=multiplier*10;
8274                                                 }
8275
8276                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8277                                                         mapradius+=multiplier*10;
8278                                                 }
8279                                                 /*
8280                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8281                                                 mapcenter.x+=multiplier*20;
8282                                                 }
8283
8284                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8285                                                 mapcenter.x-=multiplier*20;
8286                                                 }
8287
8288                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8289                                                 mapcenter.z+=multiplier*20;
8290                                                 }
8291
8292                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8293                                                 mapcenter.z-=multiplier*20;
8294                                                 }
8295                                                 */
8296                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8297                                                         editorrotation2+=multiplier*100;
8298                                                 }
8299
8300                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
8301                                                         editorrotation2-=multiplier*100;
8302                                                         if(editorrotation2<-.01)editorrotation2=-.01;
8303                                                 }
8304                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
8305                                                         int closest=-1;
8306                                                         float closestdist=-1;
8307                                                         float distance;
8308                                                         for(i=0;i<objects.numobjects;i++){
8309                                                                 distance=findDistancefast(&objects.position[i],&player[0].coords);
8310                                                                 if(closestdist==-1||distance<closestdist){
8311                                                                         closestdist=distance;
8312                                                                         closest=i;
8313                                                                 }
8314                                                         }
8315                                                         if(closestdist>0&&closest>=0)objects.DeleteObject(closest);             
8316                                                         drawmodetogglekeydown=1;
8317                                                 }
8318
8319
8320                                                 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
8321                                                         drawmodetogglekeydown=0;
8322                                                 }
8323
8324                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
8325                                                         //if(!player[0].skeleton.free)player[0].damage+=500;
8326                                                         player[0].RagDoll(0);
8327                                                         //player[0].spurt=1;
8328                                                         //player[0].DoDamage(1000);
8329
8330                                                         float gLoc[3];
8331                                                         float vel[3];
8332                                                         gLoc[0]=player[0].coords.x;
8333                                                         gLoc[1]=player[0].coords.y;
8334                                                         gLoc[2]=player[0].coords.z;
8335                                                         vel[0]=player[0].velocity.x;
8336                                                         vel[1]=player[0].velocity.y;
8337                                                         vel[2]=player[0].velocity.z;
8338                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, TRUE);
8339                                                         FSOUND_3D_SetAttributes(channels[whooshsound], gLoc, vel);
8340                                                         FSOUND_SetVolume(channels[whooshsound], 128);
8341                                                         FSOUND_SetPaused(channels[whooshsound], FALSE);
8342                                                         //FSOUND_SetPaused(channels[whooshsound], TRUE);
8343
8344                                                         texturesizetogglekeydown=1;
8345                                                 }
8346
8347                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
8348
8349                                                         int closest=-1;
8350                                                         float closestdist=-1;
8351                                                         float distance;
8352                                                         for(i=0;i<objects.numobjects;i++){
8353                                                                 if(objects.type[i]==treeleavestype){
8354                                                                         objects.scale[i]*=.9;
8355                                                                 }
8356                                                         }
8357                                                         texturesizetogglekeydown=1;
8358                                                 }
8359
8360                                                 static XYZ relative;
8361                                                 static int randattack;
8362                                                 //Attack
8363                                                 static bool playerrealattackkeydown=0;
8364
8365                                                 if(!buttons[0])oldbutton=0;
8366                                                 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
8367                                                 if(oldattackkey)player[0].attackkeydown=0;
8368                                                 if(oldattackkey)playerrealattackkeydown=0;
8369                                                 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
8370                                                 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
8371                                                 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
8372                                                         for(k=0;k<numplayers;k++){
8373                                                                 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
8374                                                                         player[k].Reverse();
8375                                                         }
8376                                                 }
8377
8378                                                 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
8379
8380                                                 for(k=0;k<numplayers;k++){
8381                                                         if(indialogue!=-1)player[k].attackkeydown=0;
8382                                                         if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
8383                                                                 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
8384                                                                 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
8385                                                                         player[k].jumppower-=2;
8386                                                                 }
8387                                                                 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
8388                                                                         for(i=0;i<numplayers;i++){
8389                                                                                 if(i==k)i++;
8390                                                                                 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
8391                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
8392                                                                                                 player[k].targetanimation=dodgebackanim;
8393                                                                                                 player[k].target=0;
8394                                                                                                 player[k].targetframe=0;
8395                                                                                                 rotatetarget=player[i].coords-player[k].coords;
8396                                                                                                 Normalise(&rotatetarget);
8397                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
8398                                                                                                 player[k].targetrotation*=360/6.28;
8399                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
8400
8401                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
8402                                                                                         }
8403                                                                         }
8404                                                                         if(player[k].targetanimation!=dodgebackanim){
8405                                                                                 if(k==0)numflipped++;
8406                                                                                 player[k].targetanimation=backhandspringanim;
8407                                                                                 player[k].target=0;
8408                                                                                 player[k].targetframe=0;
8409                                                                                 player[k].targetrotation=-rotation+180;
8410                                                                                 if(player[k].leftkeydown)player[k].targetrotation-=45;
8411                                                                                 if(player[k].rightkeydown)player[k].targetrotation+=45;
8412                                                                                 player[k].rotation=player[k].targetrotation;
8413                                                                                 player[k].jumppower-=2;
8414                                                                         }
8415                                                                 }
8416                                                                 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
8417                                                                         player[k].hasvictim=0;
8418                                                                         if(numplayers>1)
8419                                                                                 for(i=0;i<numplayers;i++){
8420                                                                                         if(i==k)i++;
8421                                                                                         if(!player[k].hasvictim)
8422                                                                                                 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){      
8423                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
8424                                                                                                                 player[k].victim=&player[i];
8425                                                                                                                 player[k].hasvictim=1;
8426                                                                                                                 if(player[k].aitype==playercontrolled){
8427                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
8428                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
8429                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
8430                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
8431                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
8432                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
8433                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
8434                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
8435                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
8436                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
8437                                                                                                                 }
8438                                                                                                                 else {
8439                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
8440                                                                                                                                 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
8441                                                                                                                                 else randattack=abs(Random()%5);
8442                                                                                                                                 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
8443                                                                                                                                         if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
8444                                                                                                                                         else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
8445                                                                                                                                         else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
8446                                                                                                                                         else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
8447                                                                                                                                 }
8448                                                                                                                                 if(player[k].weaponactive!=-1){
8449                                                                                                                                         if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
8450                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
8451                                                                                                                                         //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
8452                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
8453                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
8454                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
8455                                                                                                                                         else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
8456                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
8457                                                                                                                                 }
8458                                                                                                                         }
8459                                                                                                                 }
8460                                                                                                                 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
8461                                                                                                         }
8462                                                                                                         if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
8463                                                                                                                 if(player[k].weaponactive==-1){
8464                                                                                                                         player[i].targetanimation=sneakattackedanim;
8465                                                                                                                         player[i].currentanimation=sneakattackedanim;
8466                                                                                                                         player[k].currentanimation=sneakattackanim;
8467                                                                                                                         player[k].targetanimation=sneakattackanim;
8468                                                                                                                         player[k].oldcoords=player[k].coords;
8469                                                                                                                         player[k].coords=player[i].coords;
8470                                                                                                                 }
8471                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
8472                                                                                                                         player[i].targetanimation=knifesneakattackedanim;
8473                                                                                                                         player[i].currentanimation=knifesneakattackedanim;
8474                                                                                                                         player[k].currentanimation=knifesneakattackanim;
8475                                                                                                                         player[k].targetanimation=knifesneakattackanim;
8476                                                                                                                         player[i].oldcoords=player[i].coords;
8477                                                                                                                         player[i].coords=player[k].coords;
8478                                                                                                                 }
8479                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
8480                                                                                                                         player[i].targetanimation=swordsneakattackedanim;
8481                                                                                                                         player[i].currentanimation=swordsneakattackedanim;
8482                                                                                                                         player[k].currentanimation=swordsneakattackanim;
8483                                                                                                                         player[k].targetanimation=swordsneakattackanim;
8484                                                                                                                         player[i].oldcoords=player[i].coords;
8485                                                                                                                         player[i].coords=player[k].coords;
8486                                                                                                                 }
8487                                                                                                                 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
8488                                                                                                                         player[k].victim=&player[i];
8489                                                                                                                         player[k].hasvictim=1;
8490                                                                                                                         player[i].targettilt2=0;
8491                                                                                                                         player[i].targetframe=1;
8492                                                                                                                         player[i].currentframe=0;
8493                                                                                                                         player[i].target=0;
8494                                                                                                                         player[i].velocity=0;
8495                                                                                                                         player[k].targettilt2=player[i].targettilt2;
8496                                                                                                                         player[k].currentframe=player[i].currentframe;
8497                                                                                                                         player[k].targetframe=player[i].targetframe;
8498                                                                                                                         player[k].target=player[i].target;
8499                                                                                                                         player[k].velocity=0;
8500                                                                                                                         player[k].targetrotation=player[i].rotation;
8501                                                                                                                         player[k].rotation=player[i].rotation;
8502                                                                                                                         player[i].targetrotation=player[i].rotation;
8503                                                                                                                 }
8504                                                                                                         }
8505                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
8506                                                                                                                 oldattackkey=1;
8507                                                                                                                 player[k].targetframe=0;
8508                                                                                                                 player[k].target=0;
8509                                                                                                                 //player[k].velocity=0;
8510
8511                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
8512                                                                                                                 Normalise(&rotatetarget);
8513                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
8514                                                                                                                 player[k].targetrotation*=360/6.28;
8515                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
8516
8517                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
8518
8519                                                                                                                 player[k].lastattack3=player[k].lastattack2;
8520                                                                                                                 player[k].lastattack2=player[k].lastattack;
8521                                                                                                                 player[k].lastattack=player[k].targetanimation;
8522                                                                                                                 //player[k].targettilt2=0;
8523                                                                                                                 //slomo=1;
8524                                                                                                                 //slomodelay=.2;
8525                                                                                                         }
8526                                                                                                         if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
8527                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
8528                                                                                                                 Normalise(&rotatetarget);
8529                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
8530                                                                                                                 player[k].targetrotation*=360/6.28;
8531                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
8532                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
8533                                                                                                                 oldattackkey=1;
8534                                                                                                                 player[k].victim=&player[i];
8535                                                                                                                 player[k].hasvictim=1;
8536                                                                                                                 player[i].targetanimation=knifefollowedanim;
8537                                                                                                                 player[i].currentanimation=knifefollowedanim;
8538                                                                                                                 player[i].targettilt2=0;
8539                                                                                                                 player[i].targettilt2=player[k].targettilt2;
8540                                                                                                                 player[i].targetframe=1;
8541                                                                                                                 player[i].currentframe=0;
8542                                                                                                                 player[i].target=0;
8543                                                                                                                 player[i].velocity=0;
8544                                                                                                                 player[k].currentanimation=knifefollowanim;
8545                                                                                                                 player[k].targetanimation=knifefollowanim;
8546                                                                                                                 player[k].targettilt2=player[i].targettilt2;
8547                                                                                                                 player[k].currentframe=player[i].currentframe;
8548                                                                                                                 player[k].targetframe=player[i].targetframe;
8549                                                                                                                 player[k].target=player[i].target;
8550                                                                                                                 player[k].velocity=0;
8551                                                                                                                 player[k].oldcoords=player[k].coords;
8552                                                                                                                 player[i].coords=player[k].coords;
8553                                                                                                                 player[i].targetrotation=player[k].targetrotation;
8554                                                                                                                 player[i].rotation=player[k].targetrotation;
8555                                                                                                                 player[k].rotation=player[k].targetrotation;
8556                                                                                                                 player[i].rotation=player[k].targetrotation;
8557                                                                                                         }
8558                                                                                                 }
8559                                                                                 }
8560                                                                                 bool hasstaff=0;
8561                                                                                 if(player[k].weaponactive!=-1){
8562                                                                                         if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
8563                                                                                 }
8564                                                                                 if(numplayers>1)
8565                                                                                         for(i=0;i<numplayers;i++){
8566                                                                                                 if(i==k)i++;
8567                                                                                                 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){   
8568                                                                                                         if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
8569                                                                                                                 if(player[i].skeleton.free)
8570                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
8571                                                                                                                                 player[k].victim=&player[i];
8572                                                                                                                                 player[k].hasvictim=1;
8573                                                                                                                                 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
8574                                                                                                                                         if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
8575                                                                                                                                         if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
8576                                                                                                                                         if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
8577                                                                                                                                 }
8578                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
8579                                                                                                                                         player[k].targetanimation=killanim;
8580                                                                                                                                         for(j=0;j<terrain.numdecals;j++){
8581                                                                                                                                                 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
8582                                                                                                                                                         terrain.DeleteDecal(j);
8583                                                                                                                                                 }
8584                                                                                                                                         }
8585                                                                                                                                         for(l=0;l<objects.numobjects;l++){
8586                                                                                                                                                 if(objects.model[l].type==decalstype)
8587                                                                                                                                                         for(j=0;j<objects.model[l].numdecals;j++){
8588                                                                                                                                                                 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
8589                                                                                                                                                                         objects.model[l].DeleteDecal(j);
8590                                                                                                                                                                 }
8591                                                                                                                                                         }
8592                                                                                                                                         }
8593                                                                                                                                 }
8594                                                                                                                                 if(!player[i].dead||musictype!=2)
8595                                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
8596                                                                                                                                                 player[k].targetanimation=dropkickanim;
8597                                                                                                                                                 for(j=0;j<terrain.numdecals;j++){
8598                                                                                                                                                         if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
8599                                                                                                                                                                 terrain.DeleteDecal(j);
8600                                                                                                                                                         }
8601                                                                                                                                                 }
8602                                                                                                                                                 for(l=0;l<objects.numobjects;l++){
8603                                                                                                                                                         if(objects.model[l].type==decalstype)
8604                                                                                                                                                                 for(j=0;j<objects.model[l].numdecals;j++){
8605                                                                                                                                                                         if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
8606                                                                                                                                                                                 objects.model[l].DeleteDecal(j);
8607                                                                                                                                                                         }
8608                                                                                                                                                                 }
8609                                                                                                                                                 }
8610                                                                                                                                         }
8611                                                                                                                         }
8612                                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
8613                                                                                                                                 oldattackkey=1;
8614                                                                                                                                 player[k].targetframe=0;
8615                                                                                                                                 player[k].target=0;
8616                                                                                                                                 //player[k].velocity=0;
8617
8618                                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
8619                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
8620                                                                                                                                         rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
8621                                                                                                                                 }
8622                                                                                                                                 Normalise(&rotatetarget);
8623                                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
8624                                                                                                                                 player[k].targetrotation*=360/6.28;
8625                                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
8626
8627                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
8628                                                                                                                                         player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
8629                                                                                                                                 }
8630
8631                                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
8632                                                                                                                                 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
8633
8634                                                                                                                                 player[k].lastattack3=player[k].lastattack2;
8635                                                                                                                                 player[k].lastattack2=player[k].lastattack;
8636                                                                                                                                 player[k].lastattack=player[k].targetanimation;
8637
8638                                                                                                                                 if(player[k].targetanimation==swordgroundstabanim){
8639                                                                                                                                         player[k].targetrotation+=30;
8640                                                                                                                                 }
8641                                                                                                                                 //player[k].targettilt2=0;
8642                                                                                                                                 //slomo=1;
8643                                                                                                                                 //slomodelay=.2;
8644                                                                                                                         }
8645                                                                                                 }
8646                                                                                         }
8647                                                                                         if(!player[k].hasvictim){
8648                                                                                                 for(i=0;i<numplayers;i++){
8649                                                                                                         if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
8650                                                                                                                 player[k].victim=&player[i];
8651                                                                                                                 player[k].hasvictim=1;
8652                                                                                                         }
8653                                                                                                         if(player[k].hasvictim&&!player[i].skeleton.free)
8654                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
8655                                                                                                                         player[k].victim=&player[i];
8656                                                                                                                 }
8657                                                                                                 }
8658                                                                                         }
8659                                                                                         if(player[k].aitype==playercontrolled)
8660                                                                                                 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
8661                                                                                                         oldattackkey=1;
8662                                                                                                         player[k].targetanimation=rabbitkickanim;
8663                                                                                                         player[k].targetframe=0;
8664                                                                                                         player[k].target=0;
8665                                                                                                 }
8666                                                                                                 if(animation[player[k].targetanimation].attack&&k==0){
8667                                                                                                         numattacks++;
8668                                                                                                         bool armedstaff=0;
8669                                                                                                         if(player[k].weaponactive!=-1){
8670                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
8671                                                                                                         }
8672                                                                                                         bool armedsword=0;
8673                                                                                                         if(player[k].weaponactive!=-1){
8674                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
8675                                                                                                         }
8676                                                                                                         bool armedknife=0;
8677                                                                                                         if(player[k].weaponactive!=-1){
8678                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
8679                                                                                                         }
8680                                                                                                         if(armedstaff)numstaffattack++;
8681                                                                                                         else if(armedsword)numswordattack++;
8682                                                                                                         else if(armedknife)numknifeattack++;
8683                                                                                                         else numunarmedattack++;
8684                                                                                                 }
8685                                                                 }
8686                                                         }
8687                                                 }
8688
8689                                                 //Collisions
8690                                                 static float collisionradius;
8691                                                 if(numplayers>1)
8692                                                         for(k=0;k<numplayers;k++){
8693                                                                 for(i=k;i<numplayers;i++){
8694                                                                         if(i==k)i++;
8695                                                                         if(i<numplayers)
8696                                                                                 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
8697                                                                                         if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
8698                                                                                                 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
8699                                                                                                         if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
8700                                                                                                                 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
8701                                                                                                                         if(player[i].coords.y>player[k].coords.y-3)
8702                                                                                                                                 if(player[i].coords.y<player[k].coords.y+3)
8703                                                                                                                                         if(player[i].coords.x>player[k].coords.x-3)
8704                                                                                                                                                 if(player[i].coords.x<player[k].coords.x+3)
8705                                                                                                                                                         if(player[i].coords.z>player[k].coords.z-3)
8706                                                                                                                                                                 if(player[i].coords.z<player[k].coords.z+3){
8707                                                                                                                                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
8708                                                                                                                                                                                 if(player[i].onfire||player[k].onfire){
8709                                                                                                                                                                                         if(!player[i].onfire)player[i].CatchFire();
8710                                                                                                                                                                                         if(!player[k].onfire)player[k].CatchFire();
8711                                                                                                                                                                                 }       
8712                                                                                                                                                                         }
8713
8714                                                                                                                                                                         tempcoords1=player[i].coords;
8715                                                                                                                                                                         tempcoords2=player[k].coords;
8716                                                                                                                                                                         if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
8717                                                                                                                                                                         if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
8718                                                                                                                                                                         collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
8719                                                                                                                                                                         if(player[0].hasvictim)
8720                                                                                                                                                                                 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
8721                                                                                                                                                                         if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){   
8722                                                                                                                                                                                 if(k==0)
8723                                                                                                                                                                                         if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
8724                                                                                                                                                                                                 player[k].coords.y=player[i].coords.y;
8725                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
8726                                                                                                                                                                                                 player[i].skeleton.free=0;
8727                                                                                                                                                                                                 player[i].rotation=0;
8728                                                                                                                                                                                                 player[i].RagDoll(0);
8729                                                                                                                                                                                                 player[i].DoDamage(20);
8730                                                                                                                                                                                                 if(k==0)camerashake+=.3;
8731                                                                                                                                                                                                 player[i].skeleton.longdead=0;
8732                                                                                                                                                                                                 player[k].lastcollide=1;        
8733                                                                                                                                                                                         }
8734                                                                                                                                                                                         if(i==0)
8735                                                                                                                                                                                                 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
8736                                                                                                                                                                                                         player[i].coords.y=player[k].coords.y;
8737                                                                                                                                                                                                         player[k].velocity=player[i].velocity;
8738                                                                                                                                                                                                         player[k].skeleton.free=0;
8739                                                                                                                                                                                                         player[k].rotation=0;
8740                                                                                                                                                                                                         player[k].RagDoll(0);
8741                                                                                                                                                                                                         player[k].DoDamage(20);
8742                                                                                                                                                                                                         if(i==0)camerashake+=.3;
8743                                                                                                                                                                                                         player[k].skeleton.longdead=0;
8744                                                                                                                                                                                                         player[i].lastcollide=1;        
8745                                                                                                                                                                                                 }
8746
8747                                                                                                                                                                                                 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){     
8748                                                                                                                                                                                                         rotatetarget=player[k].velocity-player[i].velocity;
8749                                                                                                                                                                                                         if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
8750                                                                                                                                                                                                                 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
8751                                                                                                                                                                                                                         //If hit by body
8752                                                                                                                                                                                                                         if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
8753                                                                                                                                                                                                                                 static float gLoc[3];
8754                                                                                                                                                                                                                                 static float vel[3];
8755                                                                                                                                                                                                                                 gLoc[0]=player[i].coords.x;
8756                                                                                                                                                                                                                                 gLoc[1]=player[i].coords.y;
8757                                                                                                                                                                                                                                 gLoc[2]=player[i].coords.z;
8758                                                                                                                                                                                                                                 vel[0]=player[i].velocity.x;
8759                                                                                                                                                                                                                                 vel[1]=player[i].velocity.y;
8760                                                                                                                                                                                                                                 vel[2]=player[i].velocity.z;
8761                                                                                                                                                                                                                                 if(tutoriallevel!=1){
8762                                                                                                                                                                                                                                         PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, TRUE);
8763                                                                                                                                                                                                                                         FSOUND_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
8764                                                                                                                                                                                                                                         FSOUND_SetVolume(channels[heavyimpactsound], 256);
8765                                                                                                                                                                                                                                         FSOUND_SetPaused(channels[heavyimpactsound], FALSE);
8766                                                                                                                                                                                                                                 }
8767                                                                                                                                                                                                                                 //player[i].velocity=player[k].velocity;
8768                                                                                                                                                                                                                                 //player[k].velocity=player[i].velocity;
8769
8770                                                                                                                                                                                                                                 player[i].RagDoll(0);
8771                                                                                                                                                                                                                                 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
8772                                                                                                                                                                                                                                         bonus=aimbonus;
8773                                                                                                                                                                                                                                         bonustime=0;
8774                                                                                                                                                                                                                                         bonusvalue=150;
8775                                                                                                                                                                                                                                 }
8776                                                                                                                                                                                                                                 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
8777                                                                                                                                                                                                                                 player[k].RagDoll(0);
8778                                                                                                                                                                                                                                 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
8779                                                                                                                                                                                                                                         bonus=aimbonus;
8780                                                                                                                                                                                                                                         bonustime=0;
8781                                                                                                                                                                                                                                         bonusvalue=150;
8782                                                                                                                                                                                                                                 }
8783                                                                                                                                                                                                                                 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
8784
8785                                                                                                                                                                                                                                 //if(player[i].skeleton.oldfree){
8786                                                                                                                                                                                                                                 for(j=0;j<player[i].skeleton.num_joints;j++){
8787                                                                                                                                                                                                                                         player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
8788                                                                                                                                                                                                                                 }
8789                                                                                                                                                                                                                                 //}
8790                                                                                                                                                                                                                                 //if(player[k].skeleton.oldfree){
8791                                                                                                                                                                                                                                 for(j=0;j<player[k].skeleton.num_joints;j++){
8792                                                                                                                                                                                                                                         player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
8793                                                                                                                                                                                                                                 }
8794                                                                                                                                                                                                                                 //}
8795
8796                                                                                                                                                                                                                         }
8797                                                                                                                                                                                                                 }
8798                                                                                                                                                                                                                 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
8799                                                                                                                                                                                                                         //If bumped
8800                                                                                                                                                                                                                         if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
8801                                                                                                                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
8802                                                                                                                                                                                                                                         rotatetarget=player[k].coords-player[i].coords;
8803                                                                                                                                                                                                                                         Normalise(&rotatetarget);
8804                                                                                                                                                                                                                                         player[k].coords=(player[k].coords+player[i].coords)/2;
8805                                                                                                                                                                                                                                         player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
8806                                                                                                                                                                                                                                         player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
8807                                                                                                                                                                                                                                         if(player[k].howactive==typeactive||hostile)
8808                                                                                                                                                                                                                                                 if(player[k].isIdle()){
8809                                                                                                                                                                                                                                                         if(player[k].howactive<typesleeping){
8810                                                                                                                                                                                                                                                                 player[k].targetanimation=player[k].getStop();
8811                                                                                                                                                                                                                                                                 player[k].targetframe=0;
8812                                                                                                                                                                                                                                                                 player[k].target=0;
8813                                                                                                                                                                                                                                                         }
8814                                                                                                                                                                                                                                                         else if(player[k].howactive==typesleeping)
8815                                                                                                                                                                                                                                                         {
8816                                                                                                                                                                                                                                                                 player[k].targetanimation=getupfromfrontanim;
8817                                                                                                                                                                                                                                                                 player[k].targetframe=0;
8818                                                                                                                                                                                                                                                                 player[k].target=0;
8819                                                                                                                                                                                                                                                         }
8820                                                                                                                                                                                                                                                         if(!editorenabled)player[k].howactive=typeactive;
8821                                                                                                                                                                                                                                                 }
8822                                                                                                                                                                                                                                                 if(player[i].howactive==typeactive||hostile)
8823                                                                                                                                                                                                                                                         if(player[i].isIdle()){
8824                                                                                                                                                                                                                                                                 if(player[i].howactive<typesleeping){
8825                                                                                                                                                                                                                                                                         player[i].targetanimation=player[i].getStop();
8826                                                                                                                                                                                                                                                                         player[i].targetframe=0;
8827                                                                                                                                                                                                                                                                         player[i].target=0;
8828                                                                                                                                                                                                                                                                 }
8829                                                                                                                                                                                                                                                                 else
8830                                                                                                                                                                                                                                                                 {
8831                                                                                                                                                                                                                                                                         player[i].targetanimation=getupfromfrontanim;
8832                                                                                                                                                                                                                                                                         player[i].targetframe=0;
8833                                                                                                                                                                                                                                                                         player[i].target=0;
8834                                                                                                                                                                                                                                                                 }
8835                                                                                                                                                                                                                                                                 if(!editorenabled)player[i].howactive=typeactive;
8836                                                                                                                                                                                                                                                         }
8837                                                                                                                                                                                                                                 }
8838                                                                                                                                                                                                                                 if(hostile){
8839                                                                                                                                                                                                                                         if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
8840                                                                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
8841                                                                                                                                                                                                                                                 player[k].velocity=player[k].velocity*-.5;
8842                                                                                                                                                                                                                                                 //player[i].velocity.y-=10;
8843                                                                                                                                                                                                                                                 player[k].velocity.y=player[i].velocity.y;
8844                                                                                                                                                                                                                                                 player[i].DoDamage(20);
8845                                                                                                                                                                                                                                                 player[i].RagDoll(0);
8846                                                                                                                                                                                                                                                 player[k].lastcollide=1;        
8847                                                                                                                                                                                                                                                 if(k==0){
8848                                                                                                                                                                                                                                                         bonus=AboveBonus;
8849                                                                                                                                                                                                                                                         bonustime=0;
8850                                                                                                                                                                                                                                                         bonusvalue=50;
8851                                                                                                                                                                                                                                                 }
8852                                                                                                                                                                                                                                         }
8853                                                                                                                                                                                                                                         if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
8854                                                                                                                                                                                                                                                 player[k].velocity=player[i].velocity;
8855                                                                                                                                                                                                                                                 player[i].velocity=player[i].velocity*-.3;
8856                                                                                                                                                                                                                                                 //player[k].velocity.y-=10;
8857                                                                                                                                                                                                                                                 player[i].velocity.y=player[k].velocity.y;
8858                                                                                                                                                                                                                                                 player[k].DoDamage(20);
8859                                                                                                                                                                                                                                                 player[k].RagDoll(0);   
8860                                                                                                                                                                                                                                                 player[i].lastcollide=1;        
8861                                                                                                                                                                                                                                                 if(i==0){
8862                                                                                                                                                                                                                                                         bonus=AboveBonus;
8863                                                                                                                                                                                                                                                         bonustime=0;
8864                                                                                                                                                                                                                                                         bonusvalue=50;
8865                                                                                                                                                                                                                                                 }
8866                                                                                                                                                                                                                                         }
8867                                                                                                                                                                                                                                 }
8868                                                                                                                                                                                                                         }
8869                                                                                                                                                                                                                 }
8870                                                                                                                                                                                                 }
8871                                                                                                                                                                                                 player[i].CheckKick();
8872                                                                                                                                                                                                 player[k].CheckKick();
8873                                                                                                                                                                         }
8874                                                                                                                                                                 }
8875                                                                 }
8876                                                         }
8877
8878                                                         for(k=0;k<numplayers;k++){
8879                                                                 for(i=k;i<numplayers;i++){
8880                                                                         if(i==k)i++;
8881                                                                         if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
8882                                                                                 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
8883                                                                                         if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
8884                                                                                                 player[i].victim=&player[k];
8885                                                                                                 player[i].targetanimation=jumpreversedanim;
8886                                                                                                 player[i].currentanimation=jumpreversedanim;
8887                                                                                                 player[k].currentanimation=jumpreversalanim;
8888                                                                                                 player[k].targetanimation=jumpreversalanim;
8889                                                                                                 player[i].targettilt2=0;
8890                                                                                                 player[i].currentframe=0;
8891                                                                                                 player[i].targetframe=1;
8892                                                                                                 player[k].currentframe=0;
8893                                                                                                 player[k].targetframe=1;
8894                                                                                                 if(player[i].coords.y<player[k].coords.y+1){
8895                                                                                                         player[i].targetanimation=rabbitkickreversedanim;
8896                                                                                                         player[i].currentanimation=rabbitkickreversedanim;
8897                                                                                                         player[k].currentanimation=rabbitkickreversalanim;
8898                                                                                                         player[k].targetanimation=rabbitkickreversalanim;
8899                                                                                                         player[k].currentframe=1;
8900                                                                                                         player[k].targetframe=2;
8901                                                                                                         player[i].currentframe=1;
8902                                                                                                         player[i].targetframe=2;
8903                                                                                                 }
8904                                                                                                 player[k].targettilt2=0;
8905                                                                                                 player[i].target=0;
8906                                                                                                 player[i].velocity=0;
8907                                                                                                 player[k].velocity=0;
8908                                                                                                 player[k].oldcoords=player[k].coords;
8909                                                                                                 player[i].coords=player[k].coords;
8910                                                                                                 player[k].targetrotation=player[i].targetrotation;
8911                                                                                                 player[k].rotation=player[i].targetrotation;
8912                                                                                                 player[k].victim=&player[i];
8913                                                                                                 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
8914                                                                                         }
8915                                                                                         if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
8916                                                                                                 player[k].victim=&player[i];
8917                                                                                                 player[k].targetanimation=jumpreversedanim;
8918                                                                                                 player[k].currentanimation=jumpreversedanim;
8919                                                                                                 player[i].currentanimation=jumpreversalanim;
8920                                                                                                 player[i].targetanimation=jumpreversalanim;
8921                                                                                                 player[k].targettilt2=0;
8922                                                                                                 player[i].targettilt2=0;
8923                                                                                                 player[k].currentframe=0;
8924                                                                                                 player[k].targetframe=1;
8925                                                                                                 player[i].currentframe=0;
8926                                                                                                 player[i].targetframe=1;
8927                                                                                                 if(player[k].coords.y<player[i].coords.y+1){
8928                                                                                                         player[k].targetanimation=rabbitkickreversedanim;
8929                                                                                                         player[k].currentanimation=rabbitkickreversedanim;
8930                                                                                                         player[i].currentanimation=rabbitkickreversalanim;
8931                                                                                                         player[i].targetanimation=rabbitkickreversalanim;
8932                                                                                                         player[k].currentframe=1;
8933                                                                                                         player[k].targetframe=2;
8934                                                                                                         player[i].currentframe=1;
8935                                                                                                         player[i].targetframe=2;
8936                                                                                                 }
8937                                                                                                 player[k].target=0;
8938                                                                                                 player[k].velocity=0;
8939                                                                                                 player[i].velocity=0;
8940                                                                                                 player[i].oldcoords=player[i].coords;
8941                                                                                                 player[k].coords=player[i].coords;
8942                                                                                                 player[i].targetrotation=player[k].targetrotation;
8943                                                                                                 player[i].rotation=player[k].targetrotation;
8944                                                                                                 player[i].victim=&player[k];
8945                                                                                                 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
8946                                                                                         }
8947                                                                                 }
8948                                                                         }
8949                                                                 }
8950                                                         }
8951
8952                                                         for(k=0;k<numplayers;k++)
8953                                                                 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
8954
8955
8956                                                         //pile
8957                                                         /*
8958                                                         XYZ tempdiff;
8959                                                         XYZ tempoldpos;
8960                                                         XYZ temp1,temp2;
8961                                                         bool isgood;
8962                                                         static float checkdelay;
8963                                                         checkdelay-=multiplier;
8964                                                         int m;
8965                                                         static bool checkedcoll[maxplayers][maxplayers];
8966                                                         static bool above[maxplayers];
8967
8968                                                         for(i=0;i<maxplayers;i++){
8969                                                         for(j=0;j<maxplayers;j++){
8970                                                         checkedcoll[i][j]=0;
8971                                                         }
8972                                                         }
8973
8974                                                         if(numplayers>1&&checkdelay<=0){
8975                                                         checkdelay=.015;
8976                                                         for(k=0;k<numplayers;k++){
8977                                                         if(player[k].skeleton.free!=2)above[k]=-1;
8978
8979                                                         for(i=k;i<numplayers;i++){
8980                                                         if(i==k)i++;
8981                                                         if(i<numplayers)
8982                                                         if(!checkedcoll[i][k]){
8983                                                         checkedcoll[i][k]=1;
8984                                                         checkedcoll[k][i]=1;
8985                                                         if(player[i].skeleton.free&&player[k].skeleton.free)
8986                                                         if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
8987                                                         if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
8988                                                         if(player[i].coords.y>player[k].coords.y-3)
8989                                                         if(player[i].coords.y<player[k].coords.y+3)
8990                                                         if(player[i].coords.x>player[k].coords.x-3)
8991                                                         if(player[i].coords.x<player[k].coords.x+3)
8992                                                         if(player[i].coords.z>player[k].coords.z-3)
8993                                                         if(player[i].coords.z<player[k].coords.z+3)
8994                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
8995                                                         int stuck,moving;
8996                                                         if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
8997                                                         stuck=i;
8998                                                         moving=k;
8999                                                         }
9000                                                         else
9001                                                         {
9002                                                         moving=i;
9003                                                         stuck=k;
9004                                                         }
9005                                                         isgood=1;
9006
9007                                                         if(isgood){
9008                                                         above[moving]=stuck;
9009                                                         for(l=0;l<player[moving].skeleton.num_joints;l++){
9010                                                         for(m=0;m<player[stuck].skeleton.num_joints;m++){
9011                                                         while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
9012                                                         {
9013                                                         player[moving].skeleton.joints[l].position.y+=.003;
9014                                                         if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
9015
9016                                                         }
9017                                                         }
9018                                                         }
9019                                                         }
9020                                                         }
9021                                                         }
9022                                                         }
9023                                                         }
9024                                                         }
9025
9026                                                         */
9027
9028                                                         if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
9029                                                                 texturesizetogglekeydown=0;
9030                                                         }
9031
9032                                                         for(k=0;k<numplayers;k++){
9033                                                                 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
9034                                                                         if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
9035                                                                                 player[k].DoDamage(1000);
9036                                                                         }
9037                                                                 }
9038                                                         }
9039
9040                                                         static bool respawnkeydown;
9041                                                         if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
9042                                                                 targetlevel=whichlevel;
9043                                                                 loading=1;
9044                                                                 leveltime=5;
9045                                                         }
9046                                                         if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
9047                                                         if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
9048
9049
9050
9051
9052                                                         if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
9053                                                                 targetlevel++;
9054                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9055                                                                 loading=1;
9056                                                                 leveltime=5;
9057                                                                 slomotogglekeydown=1;
9058                                                         }
9059
9060                                                         /*
9061                                                         if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
9062                                                         //Respawn
9063                                                         FSOUND_SetPaused(channels[whooshsound], TRUE);
9064                                                         changedelay=0;
9065                                                         for(k=0;k<numplayers;k++){
9066                                                         player[k].dead=0;
9067                                                         player[k].damage=0;
9068                                                         player[k].permanentdamage=0;
9069                                                         if(player[k].skeleton.free==2)player[k].skeleton.free=1;
9070                                                         player[k].aitype=passivetype;
9071                                                         }
9072                                                         player[0].aitype=playercontrolled;
9073                                                         }
9074                                                         */
9075
9076                                                         static bool movekey;
9077                                                         static bool connected;
9078                                                         /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
9079                                                         player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
9080                                                         player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
9081                                                         player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
9082                                                         player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
9083                                                         player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
9084
9085                                                         //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
9086
9087                 for(int i=0;i<numplayers;i++){  
9088                                                                 if(!player[i].skeleton.free){
9089                                                                         oldtargetrotation=player[i].targetrotation;
9090                                                                         if(i==0&&indialogue==-1){
9091                                                                                 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
9092                                                                                         if(!cameramode)player[0].targetrotation=-rotation+180;
9093                                                                                         if(cameramode)player[0].targetrotation=0;
9094                                                                                 }
9095
9096                                                                                 facing=0;
9097                                                                                 facing.z=-1;
9098
9099                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
9100                                                                                 if(cameramode){facing=flatfacing;}
9101                                                                                 else{
9102                                                                                         facing=DoRotation(facing,-rotation2,0,0);
9103                                                                                         facing=DoRotation(facing,0,0-rotation,0);
9104                                                                                 }
9105
9106                                                                                 player[0].lookrotation=-rotation;
9107
9108                                                                                 player[i].targetheadrotation=rotation;
9109                                                                                 player[i].targetheadrotation2=rotation2;                        
9110                                                                         }
9111                                                                         if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
9112                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
9113                                                                                         player[i].targetrotation=-player[i].lookrotation+180;
9114                                                                                 }
9115
9116                                                                                 facing=0;
9117                                                                                 facing.z=-1;
9118
9119                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
9120
9121                                                                                 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
9122                                                                                 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
9123
9124                                                                                 player[i].targetheadrotation=player[i].lookrotation;
9125                                                                                 player[i].targetheadrotation2=player[i].lookrotation2;                  
9126                                                                         }
9127                                                                         if(indialogue!=-1){
9128                                                                                 rotatetarget=participantfacing[whichdialogue][indialogue][i];
9129                                                                                 Normalise(&rotatetarget);
9130                                                                                 player[i].targetheadrotation=-asin(0-rotatetarget.x);
9131                                                                                 player[i].targetheadrotation*=360/6.28;
9132                                                                                 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
9133
9134                                                                                 player[i].targetheadrotation*=-1;
9135                                                                                 player[i].targetheadrotation+=180;
9136                                                                                 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
9137                                                                         }
9138
9139                                                                         bool pause;
9140
9141                                                                         if(leveltime<.5)
9142                                                                                 numenvsounds=0;
9143
9144                                                                         player[i].avoidsomething=0;
9145
9146                                                                         for(j=0;j<objects.numobjects;j++){
9147                                                                                 if(objects.onfire[j]){
9148                                                                                         if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
9149                                                                                         {
9150                                                                                                 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
9151                                                                                                         player[i].collided=0;
9152                                                                                                         player[i].avoidcollided=1;
9153                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
9154                                                                                                                 player[i].avoidwhere=objects.position[j];
9155                                                                                                 }
9156                                                                                         }
9157                                                                                 }
9158                                                                         }
9159
9160                                                                         //Add avoidwhere to players
9161
9162                                                                         for(j=0;j<numplayers;j++){
9163                                                                                 if(player[j].onfire){
9164                                                                                         if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
9165                                                                                         {
9166                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
9167                                                                                                         player[i].collided=0;
9168                                                                                                         player[i].avoidcollided=1;
9169                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
9170                                                                                                                 player[i].avoidwhere=objects.position[j];
9171                                                                                                 }
9172                                                                                         }
9173                                                                                 }
9174                                                                         }
9175
9176                                                                         if(player[i].collided>.8)player[i].avoidcollided=0;
9177                                                                         if(player[i].aitype!=playercontrolled&&indialogue==-1){
9178                                                                                 player[i].jumpclimb=0;
9179                                                                                 //AI
9180                                                                                 if(editorenabled)player[i].stunned=1;
9181
9182                                                                                 player[i].pause=0;
9183                                                                                 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
9184                                                                                 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
9185
9186                                                                                 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
9187                                                                                 player[i].forwardkeydown=0;
9188                                                                                 player[i].leftkeydown=0;
9189                                                                                 player[i].backkeydown=0;
9190                                                                                 player[i].rightkeydown=0;
9191                                                                                 player[i].crouchkeydown=0;
9192                                                                                 player[i].attackkeydown=0;
9193                                                                                 player[i].jumpkeydown=0;
9194                                                                                 player[i].throwkeydown=0;
9195                                                                                 }*/
9196
9197                                                                                 if(player[i].aitype==pathfindtype){
9198                                                                                         if(player[i].finalpathfindpoint==-1){
9199                                                                                                 float closestdistance;
9200                                                                                                 float tempdist;
9201                                                                                                 int closest;
9202                                                                                                 XYZ colpoint;
9203                                                                                                 closest=-1;
9204                                                                                                 closestdistance=-1;
9205                                                                                                 for(j=0;j<numpathpoints;j++){
9206                                                                                                         if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
9207                                                                                                                 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
9208                                                                                                                 closest=j;
9209                                                                                                                 player[i].finaltarget=pathpoint[j];
9210                                                                                                         }
9211                                                                                                 }
9212                                                                                                 player[i].finalpathfindpoint=closest;
9213                                                                                                 for(j=0;j<numpathpoints;j++){
9214                                                                                                         if(numpathpointconnect[j])
9215                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
9216                                                                                                                         DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
9217                                                                                                                         if(tempdist*tempdist<closestdistance){
9218                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
9219                                                                                                                                         closestdistance=tempdist*tempdist;
9220                                                                                                                                         closest=j;
9221                                                                                                                                         player[i].finaltarget=colpoint;
9222                                                                                                                                 }
9223                                                                                                                         }
9224                                                                                                                 }
9225                                                                                                 }
9226                                                                                                 player[i].finalpathfindpoint=closest;
9227
9228                                                                                         }
9229                                                                                         if(player[i].targetpathfindpoint==-1){
9230                                                                                                 float closestdistance;
9231                                                                                                 float tempdist;
9232                                                                                                 int closest;
9233                                                                                                 XYZ colpoint;
9234                                                                                                 closest=-1;
9235                                                                                                 closestdistance=-1;
9236                                                                                                 if(player[i].lastpathfindpoint==-1){
9237                                                                                                         for(j=0;j<numpathpoints;j++){
9238                                                                                                                 if(j!=player[i].lastpathfindpoint)
9239                                                                                                                         if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
9240                                                                                                                                 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
9241                                                                                                                                 closest=j;
9242                                                                                                                         }
9243                                                                                                         }
9244                                                                                                         player[i].targetpathfindpoint=closest;
9245                                                                                                         for(j=0;j<numpathpoints;j++){
9246                                                                                                                 if(j!=player[i].lastpathfindpoint)
9247                                                                                                                         if(numpathpointconnect[j])
9248                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
9249                                                                                                                                         DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
9250                                                                                                                                         if(tempdist*tempdist<closestdistance){
9251                                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
9252                                                                                                                                                         //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
9253                                                                                                                                                         closestdistance=tempdist*tempdist;
9254                                                                                                                                                         closest=j;
9255                                                                                                                                                         //}
9256                                                                                                                                                 }
9257                                                                                                                                         }
9258                                                                                                                                 }
9259                                                                                                         }
9260                                                                                                         player[i].targetpathfindpoint=closest;
9261                                                                                                 }
9262                                                                                                 else
9263                                                                                                 {
9264                                                                                                         for(j=0;j<numpathpoints;j++){
9265                                                                                                                 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
9266                                                                                                                 {
9267                                                                                                                         connected=0;
9268                                                                                                                         if(numpathpointconnect[j])
9269                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
9270                                                                                                                                         if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
9271                                                                                                                                 }
9272                                                                                                                                 if(!connected)
9273                                                                                                                                         if(numpathpointconnect[player[i].lastpathfindpoint])
9274                                                                                                                                                 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
9275                                                                                                                                                         if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
9276                                                                                                                                                 }
9277                                                                                                                                                 if(connected){
9278                                                                                                                                                         tempdist=findPathDist(j,player[i].finalpathfindpoint);
9279                                                                                                                                                         if(closest==-1||tempdist<closestdistance){
9280                                                                                                                                                                 closestdistance=tempdist;
9281                                                                                                                                                                 closest=j;
9282                                                                                                                                                         }
9283                                                                                                                                                 }
9284                                                                                                                 }
9285                                                                                                         }
9286                                                                                                         player[i].targetpathfindpoint=closest;
9287                                                                                                 }
9288                                                                                         }
9289                                                                                         player[i].losupdatedelay-=multiplier;
9290
9291                                                                                         rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
9292                                                                                         Normalise(&rotatetarget);
9293                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
9294                                                                                         player[i].targetrotation*=360/6.28;
9295                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
9296                                                                                         player[i].lookrotation=player[i].targetrotation;
9297                                                                                         //player[i].aiupdatedelay=.05;
9298
9299                                                                                         if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
9300                                                                                                 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
9301                                                                                                 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
9302                                                                                                 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
9303                                                                                                 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
9304                                                                                                 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
9305                                                                                                 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
9306                                                                                                 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
9307                                                                                                 player[i].targetpathfindpoint=-1;
9308                                                                                         }
9309                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
9310                                                                                                 player[i].aitype=passivetype;
9311                                                                                         }
9312
9313                                                                                         player[i].forwardkeydown=1;
9314                                                                                         player[i].leftkeydown=0;
9315                                                                                         player[i].backkeydown=0;
9316                                                                                         player[i].rightkeydown=0;
9317                                                                                         player[i].crouchkeydown=0;
9318                                                                                         player[i].attackkeydown=0;
9319                                                                                         player[i].throwkeydown=0;
9320
9321                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
9322
9323                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
9324                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
9325
9326                                                                                         if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
9327                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
9328                                                                                                         player[i].aitype=attacktypecutoff;
9329                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
9330                                                                                                         player[i].aitype=attacktypecutoff;
9331
9332                                                                                                 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
9333                                                                                                         player[i].losupdatedelay=.2;
9334                                                                                                         for(j=0;j<numplayers;j++){
9335                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
9336                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
9337                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
9338                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
9339                                                                                                                                                 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
9340                                                                                                                                                         if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
9341                                                                                                                                                                 player[i].aitype=searchtype;
9342                                                                                                                                                                 player[i].lastchecktime=12;
9343                                                                                                                                                                 player[i].lastseen=player[j].coords;
9344                                                                                                                                                                 player[i].lastseentime=12;
9345                                                                                                                                                         }
9346                                                                                                                 }
9347                                                                                                         }
9348                                                                                                 }
9349                                                                                         }       
9350                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
9351                                                                                                 if(player[i].creature!=wolftype){
9352                                                                                                         player[i].stunned=.6;
9353                                                                                                         player[i].surprised=.6;
9354                                                                                                 }
9355                                                                                         }
9356                                                                                 }
9357
9358                                                                                 if(player[i].aitype!=passivetype&&leveltime>.5){
9359                                                                                         player[i].howactive=typeactive;
9360                                                                                 }
9361
9362                                                                                 if(player[i].aitype==passivetype){
9363                                                                                         player[i].aiupdatedelay-=multiplier;
9364                                                                                         player[i].losupdatedelay-=multiplier;
9365                                                                                         player[i].lastseentime+=multiplier;
9366                                                                                         player[i].pausetime-=multiplier;
9367                                                                                         if(player[i].lastseentime>1)player[i].lastseentime=1;
9368
9369                                                                                         if(player[i].aiupdatedelay<0){
9370                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
9371                                                                                                         rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
9372                                                                                                         Normalise(&rotatetarget);
9373                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
9374                                                                                                         player[i].targetrotation*=360/6.28;
9375                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
9376                                                                                                         player[i].lookrotation=player[i].targetrotation;
9377                                                                                                         player[i].aiupdatedelay=.05;
9378
9379                                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
9380                                                                                                                 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
9381                                                                                                                 player[i].waypoint++;
9382                                                                                                                 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
9383
9384                                                                                                         }
9385                                                                                                 }                       
9386
9387                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
9388                                                                                                 else player[i].forwardkeydown=0;
9389                                                                                                 player[i].leftkeydown=0;
9390                                                                                                 player[i].backkeydown=0;
9391                                                                                                 player[i].rightkeydown=0;
9392                                                                                                 player[i].crouchkeydown=0;
9393                                                                                                 player[i].attackkeydown=0;
9394                                                                                                 player[i].throwkeydown=0;
9395
9396                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
9397                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
9398                                                                                                         else{
9399                                                                                                                 XYZ leftpos,rightpos;
9400                                                                                                                 float leftdist,rightdist;
9401                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
9402                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
9403                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
9404                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
9405                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
9406                                                                                                                 else player[i].targetrotation-=90;
9407                                                                                                         }
9408                                                                                                 }
9409                                                                                         }                       
9410                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
9411                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
9412
9413
9414                                                                                         if(!editorenabled){
9415                                                                                                 if(player[i].howactive<typesleeping)
9416                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
9417                                                                                                                 for(j=0;j<numenvsounds;j++){
9418                                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
9419                                                                                                                                 player[i].aitype=attacktypecutoff;
9420                                                                                                                         }
9421                                                                                                                 }
9422
9423                                                                                                                 if(player[i].howactive==typesleeping)
9424                                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
9425                                                                                                                                 for(j=0;j<numenvsounds;j++){
9426                                                                                                                                         if(envsoundvol[j]>14)
9427                                                                                                                                                 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
9428                                                                                                                                                         player[i].aitype=attacktypecutoff;
9429                                                                                                                                                 }
9430                                                                                                                                 }
9431
9432                                                                                                                                 if(player[i].aitype!=passivetype){
9433                                                                                                                                         if(player[i].howactive==typesleeping){
9434                                                                                                                                                 player[i].targetanimation=getupfromfrontanim;
9435                                                                                                                                                 player[i].targetframe=0;
9436                                                                                                                                                 player[i].target=0;
9437                                                                                                                                         }
9438
9439                                                                                                                                         player[i].howactive=typeactive;
9440                                                                                                                                 }
9441                                                                                         }                       
9442
9443                                                                                         if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
9444                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
9445                                                                                                         player[i].aitype=attacktypecutoff;
9446                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
9447                                                                                                         player[i].aitype=attacktypecutoff;
9448
9449                                                                                                 if(player[i].creature==wolftype){
9450                                                                                                         XYZ windsmell;
9451                                                                                                         float smelldistance;
9452                                                                                                         smelldistance=50;
9453                                                                                                         for(j=0;j<numplayers;j++){
9454                                                                                                                 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
9455                                                                                                                         if(j==0&&player[j].num_weapons>0){
9456                                                                                                                                 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
9457                                                                                                                                 if(player[j].num_weapons==2)
9458                                                                                                                                         if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
9459                                                                                                                         }
9460                                                                                                                         if(j!=0){
9461                                                                                                                                 smelldistance=100;
9462                                                                                                                         }
9463                                                                                                                         windsmell=windvector;
9464                                                                                                                         Normalise(&windsmell);
9465                                                                                                                         windsmell=windsmell*2+player[j].coords;
9466                                                                                                                         if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
9467                                                                                                                                 player[i].aitype=attacktypecutoff;
9468                                                                                                                 }
9469                                                                                                         }
9470                                                                                                 }
9471
9472                                                                                                 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
9473                                                                                                         player[i].losupdatedelay=.2;
9474                                                                                                         for(j=0;j<numplayers;j++){
9475                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
9476                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
9477                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
9478                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
9479                                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
9480                                                                                                                                                         player[i].lastseentime-=.2;
9481                                                                                                                                                         if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
9482                                                                                                                                                         else player[i].lastseentime-=.6;                                                                
9483                                                                                                                                                 }
9484                                                                                                                                                 if(player[i].lastseentime<=0){
9485                                                                                                                                                         player[i].aitype=searchtype;
9486                                                                                                                                                         player[i].lastchecktime=12;
9487                                                                                                                                                         player[i].lastseen=player[j].coords;
9488                                                                                                                                                         player[i].lastseentime=12;
9489                                                                                                                                                 }
9490                                                                                                                 }
9491                                                                                                         }
9492                                                                                                 }
9493                                                                                         }
9494                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
9495                                                                                                 if(player[i].creature!=wolftype){
9496                                                                                                         player[i].stunned=.6;
9497                                                                                                         player[i].surprised=.6;
9498                                                                                                 }
9499                                                                                                 if(player[i].creature==wolftype){
9500                                                                                                         player[i].stunned=.47;
9501                                                                                                         player[i].surprised=.47;
9502                                                                                                 }
9503                                                                                                 numseen++;
9504                                                                                         }
9505                                                                                 }               
9506
9507                                                                                 if(player[i].aitype==searchtype){
9508                                                                                         player[i].aiupdatedelay-=multiplier;
9509                                                                                         player[i].losupdatedelay-=multiplier;
9510                                                                                         if(!player[i].pause)player[i].lastseentime-=multiplier;
9511                                                                                         player[i].lastchecktime-=multiplier;
9512
9513                                                                                         if(player[i].isRun()&&!player[i].onground){
9514                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
9515                                                                                                         test2=player[i].coords+player[i].facing;
9516                                                                                                         test2.y+=5;
9517                                                                                                         test=player[i].coords+player[i].facing;
9518                                                                                                         test.y-=10;
9519                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
9520                                                                                                         if(j==-1)j=checkcollide(test2,test);
9521                                                                                                         if(j==-1){
9522                                                                                                                 player[i].velocity=0;
9523                                                                                                                 player[i].targetanimation=player[i].getStop();
9524                                                                                                                 player[i].targetframe=0;
9525                                                                                                                 player[i].target=0;
9526                                                                                                                 player[i].targetrotation+=180;
9527                                                                                                                 player[i].stunned=.5;
9528                                                                                                                 //player[i].aitype=passivetype;
9529                                                                                                                 player[i].aitype=pathfindtype;
9530                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
9531                                                                                                                 player[i].finalpathfindpoint=-1;
9532                                                                                                                 player[i].targetpathfindpoint=-1;
9533                                                                                                                 player[i].lastpathfindpoint=-1;
9534                                                                                                                 player[i].lastpathfindpoint2=-1;
9535                                                                                                                 player[i].lastpathfindpoint3=-1;
9536                                                                                                                 player[i].lastpathfindpoint4=-1;
9537                                                                                                         }
9538                                                                                                         else player[i].laststanding=j;
9539                                                                                                 }
9540                                                                                         }       
9541                                                                                         if(player[i].aiupdatedelay<0){
9542                                                                                                 rotatetarget=player[i].lastseen-player[i].coords;
9543                                                                                                 Normalise(&rotatetarget);
9544                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
9545                                                                                                 player[i].targetrotation*=360/6.28;
9546                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
9547                                                                                                 player[i].lookrotation=player[i].targetrotation;
9548                                                                                                 player[i].aiupdatedelay=.05;
9549                                                                                                 player[i].forwardkeydown=1;
9550
9551                                                                                                 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
9552                                                                                                         player[i].forwardkeydown=0;
9553                                                                                                         player[i].aiupdatedelay=1;
9554                                                                                                         player[i].lastseen.x+=(float(Random()%100)-50)/25;
9555                                                                                                         player[i].lastseen.z+=(float(Random()%100)-50)/25;
9556                                                                                                         player[i].lastchecktime=3;
9557                                                                                                 }
9558
9559                                                                                                 player[i].leftkeydown=0;
9560                                                                                                 player[i].backkeydown=0;
9561                                                                                                 player[i].rightkeydown=0;
9562                                                                                                 player[i].crouchkeydown=0;
9563                                                                                                 player[i].attackkeydown=0;
9564                                                                                                 player[i].throwkeydown=0;
9565
9566                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
9567                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
9568                                                                                                         else{
9569                                                                                                                 XYZ leftpos,rightpos;
9570                                                                                                                 float leftdist,rightdist;
9571                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
9572                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
9573                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
9574                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
9575                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
9576                                                                                                                 else player[i].targetrotation-=90;
9577                                                                                                         }
9578                                                                                                 }
9579                                                                                         }
9580                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
9581                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
9582
9583                                                                                         if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
9584                                                                                                 for(j=0;j<numenvsounds;j++){
9585                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
9586                                                                                                                 player[i].aitype=attacktypecutoff;
9587                                                                                                         }
9588                                                                                                 }
9589
9590                                                                                                 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
9591                                                                                                         player[i].losupdatedelay=.2;
9592                                                                                                         if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
9593                                                                                                         {player[i].aitype=attacktypecutoff;
9594                                                                                                         player[i].lastseentime=1;}
9595                                                                                                         if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
9596                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
9597                                                                                                                         if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
9598                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
9599                                                                                                                                         player[i].aitype=attacktypecutoff;
9600                                                                                                                                         player[i].lastseentime=1;
9601                                                                                                                                 }
9602                                                                                                 }
9603                                                                                                 if(player[i].lastseentime<0){
9604                                                                                                         //player[i].aitype=passivetype;
9605                                                                                                         numescaped++;
9606                                                                                                         player[i].aitype=pathfindtype;
9607                                                                                                         player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
9608                                                                                                         player[i].finalpathfindpoint=-1;
9609                                                                                                         player[i].targetpathfindpoint=-1;
9610                                                                                                         player[i].lastpathfindpoint=-1;
9611                                                                                                         player[i].lastpathfindpoint2=-1;
9612                                                                                                         player[i].lastpathfindpoint3=-1;
9613                                                                                                         player[i].lastpathfindpoint4=-1;
9614                                                                                                 }
9615                                                                                 }
9616
9617                                                                                 if(player[i].aitype!=gethelptype){
9618                                                                                         player[i].runninghowlong=0;
9619                                                                                 }
9620
9621                                                                                 if(player[i].aitype==gethelptype){
9622                                                                                         player[i].runninghowlong+=multiplier;
9623                                                                                         player[i].aiupdatedelay-=multiplier;
9624
9625                                                                                         if(player[i].aiupdatedelay<0||player[i].ally==0){
9626                                                                                                 player[i].aiupdatedelay=.2;
9627
9628                                                                                                 int closest;
9629                                                                                                 float closestdist;
9630                                                                                                 closest=-1;
9631                                                                                                 closestdist=-1;
9632                                                                                                 float distance;
9633
9634                                                                                                 if(!player[i].ally){
9635                                                                                                         for(j=0;j<numplayers;j++){
9636                                                                                                                 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
9637                                                                                                                         distance=findDistancefast(&player[i].coords,&player[j].coords);
9638                                                                                                                         if(closestdist==-1||distance<closestdist){
9639                                                                                                                                 closestdist=distance;
9640                                                                                                                                 closest=j;
9641                                                                                                                         }
9642                                                                                                                         closest=j;
9643                                                                                                                 }
9644                                                                                                         }
9645                                                                                                         if(closest!=-1)player[i].ally=closest;
9646                                                                                                         else player[i].ally=0;
9647                                                                                                         player[i].lastseen=player[0].coords;
9648                                                                                                         player[i].lastseentime=12;
9649                                                                                                 }
9650
9651
9652                                                                                                 player[i].lastchecktime=12;
9653                                                                                                 //player[i].lastseentime-=.5;
9654
9655                                                                                                 facing=player[i].coords;
9656                                                                                                 flatfacing=player[player[i].ally].coords;
9657                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
9658                                                                                                 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
9659                                                                                                 if(-1!=checkcollide(facing,flatfacing))
9660                                                                                                         player[i].lastseentime-=.1;
9661
9662                                                                                                 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
9663                                                                                                         player[i].aitype=searchtype;
9664                                                                                                         player[i].lastseentime=12;
9665                                                                                                 }
9666
9667                                                                                                 if(player[i].ally>0){
9668                                                                                                         rotatetarget=player[player[i].ally].coords-player[i].coords;
9669                                                                                                         Normalise(&rotatetarget);
9670                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
9671                                                                                                         player[i].targetrotation*=360/6.28;
9672                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
9673                                                                                                         player[i].lookrotation=player[i].targetrotation;
9674                                                                                                         player[i].aiupdatedelay=.05;
9675                                                                                                         player[i].forwardkeydown=1;                                     
9676
9677                                                                                                         if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
9678                                                                                                                 player[i].aitype=searchtype;
9679                                                                                                                 player[i].lastseentime=12;
9680                                                                                                                 player[player[i].ally].aitype=searchtype;
9681                                                                                                                 if(player[player[i].ally].lastseentime<player[i].lastseentime){
9682                                                                                                                         player[player[i].ally].lastseen=player[i].lastseen;
9683                                                                                                                         player[player[i].ally].lastseentime=player[i].lastseentime;
9684                                                                                                                         player[player[i].ally].lastchecktime=player[i].lastchecktime;
9685                                                                                                                 }
9686                                                                                                         }
9687
9688                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
9689                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
9690                                                                                                                 else{
9691                                                                                                                         XYZ leftpos,rightpos;
9692                                                                                                                         float leftdist,rightdist;
9693                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
9694                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
9695                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
9696                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
9697                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
9698                                                                                                                         else player[i].targetrotation-=90;
9699                                                                                                                 }
9700                                                                                                         }
9701                                                                                                 }
9702
9703                                                                                                 player[i].leftkeydown=0;
9704                                                                                                 player[i].backkeydown=0;
9705                                                                                                 player[i].rightkeydown=0;
9706                                                                                                 player[i].crouchkeydown=0;
9707                                                                                                 player[i].attackkeydown=0;
9708                                                                                         }
9709                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
9710                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
9711                                                                                 }
9712
9713                                                                                 if(player[i].aitype==getweapontype){
9714                                                                                         player[i].aiupdatedelay-=multiplier;
9715                                                                                         player[i].lastchecktime-=multiplier;
9716
9717                                                                                         if(player[i].aiupdatedelay<0){
9718                                                                                                 player[i].aiupdatedelay=.2;
9719
9720                                                                                                 int closest;
9721                                                                                                 float closestdist;
9722                                                                                                 closest=-1;
9723                                                                                                 closestdist=-1;
9724                                                                                                 float distance;
9725
9726                                                                                                 if(player[i].ally<0){
9727                                                                                                         for(j=0;j<weapons.numweapons;j++){
9728                                                                                                                 if(weapons.owner[j]==-1){
9729                                                                                                                         distance=findDistancefast(&player[i].coords,&weapons.position[j]);
9730                                                                                                                         if(closestdist==-1||distance<closestdist){
9731                                                                                                                                 closestdist=distance;
9732                                                                                                                                 closest=j;
9733                                                                                                                         }
9734                                                                                                                         closest=j;
9735                                                                                                                 }
9736                                                                                                         }
9737                                                                                                         if(closest!=-1)player[i].ally=closest;
9738                                                                                                         else player[i].ally=-1;
9739                                                                                                 }
9740
9741                                                                                                 player[i].lastseentime=12;
9742
9743                                                                                                 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
9744                                                                                                         if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
9745                                                                                                                 player[i].aitype=attacktypecutoff;
9746                                                                                                                 player[i].lastseentime=1;
9747                                                                                                         }                                       
9748                                                                                                         if(!player[0].dead)
9749                                                                                                                 if(player[i].ally>=0){
9750                                                                                                                         if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
9751                                                                                                                                 player[i].aitype=attacktypecutoff;
9752                                                                                                                                 player[i].lastseentime=1;
9753                                                                                                                         }
9754                                                                                                                         rotatetarget=weapons.position[player[i].ally]-player[i].coords;
9755                                                                                                                         Normalise(&rotatetarget);
9756                                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
9757                                                                                                                         player[i].targetrotation*=360/6.28;
9758                                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
9759                                                                                                                         player[i].lookrotation=player[i].targetrotation;
9760                                                                                                                         player[i].aiupdatedelay=.05;
9761                                                                                                                         player[i].forwardkeydown=1;                                     
9762
9763
9764                                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
9765                                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
9766                                                                                                                                 else{
9767                                                                                                                                         XYZ leftpos,rightpos;
9768                                                                                                                                         float leftdist,rightdist;
9769                                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
9770                                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
9771                                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
9772                                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
9773                                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
9774                                                                                                                                         else player[i].targetrotation-=90;
9775                                                                                                                                 }
9776                                                                                                                         }
9777                                                                                                                         /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
9778                                                                                                                         if(abs(Random()%6)){
9779                                                                                                                         player[i].crouchkeydown=1;
9780                                                                                                                         if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
9781                                                                                                                         if(player[i].isRun()){
9782                                                                                                                         player[i].targetframe=0;
9783                                                                                                                         player[i].target=0;
9784                                                                                                                         player[i].targetanimation=sneakanim;
9785                                                                                                                         }
9786                                                                                                                         }
9787                                                                                                                         else player[i].forwardkeydown=0;
9788                                                                                                                         }
9789                                                                                                                         else player[i].crouchkeydown=0;
9790                                                                                                                         }
9791                                                                                                                         else player[i].crouchkeydown=0;*/
9792                                                                                                                 }
9793
9794                                                                                                                 player[i].leftkeydown=0;
9795                                                                                                                 player[i].backkeydown=0;
9796                                                                                                                 player[i].rightkeydown=0;
9797                                                                                                                 player[i].attackkeydown=0;
9798                                                                                                                 player[i].throwkeydown=1;
9799                                                                                                                 player[i].crouchkeydown=0;      
9800                                                                                                                 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
9801                                                                                                                 player[i].drawkeydown=0;
9802                                                                                         }
9803                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
9804                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
9805                                                                                 }
9806
9807                                                                                 if(player[i].aitype==attacktypecutoff){
9808                                                                                         player[i].aiupdatedelay-=multiplier;
9809                                                                                         if(player[i].damage<player[i].damagetolerance*2/3)
9810                                                                                                 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
9811                                                                                                         player[i].attackkeydown=0;
9812                                                                                                         if(player[i].isIdle())player[i].crouchkeydown=1;
9813                                                                                                         if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
9814                                                                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
9815                                                                                                                         if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
9816                                                                                                                                 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
9817                                                                                                                                 else player[i].targetanimation=rollanim;
9818                                                                                                                                 player[i].target=0;
9819                                                                                                                                 player[i].targetframe=0;
9820                                                                                                                                 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
9821                                                                                                                                 player[i].wentforweapon=0;
9822                                                                                                                         }
9823                                                                                                                         if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
9824                                                                                                                                 player[i].targetanimation=flipanim;
9825                                                                                                                                 player[i].target=0;
9826                                                                                                                                 player[i].targetframe=0;
9827                                                                                                                         }
9828                                                                                                                 }
9829                                                                                                         }
9830                                                                                                         player[i].forwardkeydown=0;
9831                                                                                                         player[i].aiupdatedelay=.02;
9832                                                                                                 }
9833                                                                                                 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
9834                                                                                                         if(findDistancefast(&player[0].coords,&player[i].coords)<25)
9835                                                                                                                 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
9836                                                                                                 }
9837                                                                                                 if(player[i].wentforweapon<3)
9838                                                                                                         for(j=0;j<weapons.numweapons;j++){
9839                                                                                                                 if(player[i].creature!=wolftype)
9840                                                                                                                         if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
9841                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
9842                                                                                                                                         player[i].wentforweapon++;
9843                                                                                                                                         player[i].lastchecktime=6;
9844                                                                                                                                         player[i].aitype=getweapontype;
9845                                                                                                                                         player[i].ally=-1;
9846                                                                                                                                 }
9847                                                                                                                         }
9848                                                                                                         }
9849                                                                                                         if(player[i].damage<player[i].damagetolerance/2)
9850                                                                                                                 if(animation[player[i].targetanimation].height!=highheight)
9851                                                                                                                         if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
9852                                                                                                                                 player[i].crouchkeydown=1;
9853                                                                                                                         }
9854                                                                                                                         if(player[i].isRun()&&!player[i].onground){
9855                                                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
9856                                                                                                                                         test2=player[i].coords+player[i].facing;
9857                                                                                                                                         test2.y+=5;
9858                                                                                                                                         test=player[i].coords+player[i].facing;
9859                                                                                                                                         test.y-=10;
9860                                                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
9861                                                                                                                                         if(j==-1)j=checkcollide(test2,test);
9862                                                                                                                                         if(j==-1){
9863                                                                                                                                                 player[i].velocity=0;
9864                                                                                                                                                 player[i].targetanimation=player[i].getStop();
9865                                                                                                                                                 player[i].targetframe=0;
9866                                                                                                                                                 player[i].target=0;
9867                                                                                                                                                 player[i].targetrotation+=180;
9868                                                                                                                                                 player[i].stunned=.5;
9869                                                                                                                                                 //player[i].aitype=passivetype;
9870                                                                                                                                                 player[i].aitype=pathfindtype;
9871                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
9872                                                                                                                                                 player[i].finalpathfindpoint=-1;
9873                                                                                                                                                 player[i].targetpathfindpoint=-1;
9874                                                                                                                                                 player[i].lastpathfindpoint=-1;
9875                                                                                                                                                 player[i].lastpathfindpoint2=-1;
9876                                                                                                                                                 player[i].lastpathfindpoint3=-1;
9877                                                                                                                                                 player[i].lastpathfindpoint4=-1;
9878                                                                                                                                         }
9879                                                                                                                                         else player[i].laststanding=j;
9880                                                                                                                                 }
9881                                                                                                                         }
9882                                                                                                                         if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
9883                                                                                                                                 player[i].aitype=pathfindtype;
9884                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
9885                                                                                                                                 player[i].finalpathfindpoint=-1;
9886                                                                                                                                 player[i].targetpathfindpoint=-1;
9887                                                                                                                                 player[i].lastpathfindpoint=-1;
9888                                                                                                                                 player[i].lastpathfindpoint2=-1;
9889                                                                                                                                 player[i].lastpathfindpoint3=-1;
9890                                                                                                                                 player[i].lastpathfindpoint4=-1;
9891                                                                                                                         }       
9892                                                                                                                         if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
9893                                                                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
9894                                                                                                                                 else player[i].drawkeydown=0;
9895                                                                                                                                 player[i].rabbitkickenabled=Random()%2;
9896                                                                                                                                 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
9897                                                                                                                                 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
9898                                                                                                                                         rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
9899                                                                                                                                 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
9900                                                                                                                                 Normalise(&rotatetarget);
9901                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
9902                                                                                                                                 player[i].targetrotation*=360/6.28;
9903                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
9904                                                                                                                                 player[i].lookrotation=player[i].targetrotation;
9905                                                                                                                                 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
9906
9907                                                                                                                                 oldkey=player[i].forwardkeydown;
9908                                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
9909                                                                                                                                 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
9910                                                                                                                                 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
9911                                                                                                                                 else player[i].forwardkeydown=0;
9912                                                                                                                                 if(player[0].dead){
9913                                                                                                                                         player[i].forwardkeydown=0;
9914                                                                                                                                         if(Random()%10==0)player[i].forwardkeydown=1;
9915                                                                                                                                         if(Random()%100==0){
9916                                                                                                                                                 player[i].aitype=pathfindtype;
9917                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
9918                                                                                                                                                 player[i].finalpathfindpoint=-1;
9919                                                                                                                                                 player[i].targetpathfindpoint=-1;
9920                                                                                                                                                 player[i].lastpathfindpoint=-1;
9921                                                                                                                                                 player[i].lastpathfindpoint2=-1;
9922                                                                                                                                                 player[i].lastpathfindpoint3=-1;
9923                                                                                                                                                 player[i].lastpathfindpoint4=-1;
9924                                                                                                                                         }
9925                                                                                                                                 }
9926                                                                                                                                 player[i].leftkeydown=0;
9927                                                                                                                                 player[i].backkeydown=0;
9928                                                                                                                                 player[i].rightkeydown=0;
9929                                                                                                                                 player[i].crouchkeydown=0;
9930                                                                                                                                 player[i].throwkeydown=0;
9931
9932                                                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
9933                                                                                                                                 /*for(j=0;j<numplayers;j++){
9934                                                                                                                                 if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
9935                                                                                                                                 player[i].crouchkeydown=1;
9936                                                                                                                                 }
9937                                                                                                                                 }*/
9938                                                                                                                                 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
9939                                                                                                                                 else player[i].attackkeydown=0;
9940                                                                                                                                 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
9941                                                                                                                                 //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
9942                                                                                                                                 /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
9943                                                                                                                                 player[i].attackkeydown=0;
9944                                                                                                                                 if(player[i].isIdle())player[i].crouchkeydown=1;
9945                                                                                                                                 player[i].forwardkeydown=0;
9946                                                                                                                                 player[i].aiupdatedelay=.02;
9947                                                                                                                                 }*/
9948
9949                                                                                                                                 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
9950                                                                                                                                         target=-2;
9951                                                                                                                                         for(j=0;j<numplayers;j++){
9952                                                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
9953                                                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
9954                                                                                                                                                                 if(target>=0)target=-1;
9955                                                                                                                                                                 else target=j;
9956                                                                                                                                                         }
9957                                                                                                                                                 }
9958                                                                                                                                         }
9959                                                                                                                                         if(target>=0)player[target].Reverse();
9960                                                                                                                                 }
9961
9962                                                                                                                                 if(player[i].collided<1)player[i].jumpkeydown=0;
9963                                                                                                                                 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
9964                                                                                                                                 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
9965                                                                                                                                         player[0].jumpkeydown=0;
9966                                                                                                                                 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
9967                                                                                                                                 if(player[i].jumpkeydown)player[i].attackkeydown=0;
9968                                                                                                                                 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
9969
9970                                                                                                                                 if(tutoriallevel==1){
9971                                                                                                                                         if(!canattack)player[i].attackkeydown=0;
9972                                                                                                                                 }
9973
9974
9975                                                                                                                                 facing=player[i].coords;
9976                                                                                                                                 flatfacing=player[0].coords;
9977                                                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
9978                                                                                                                                 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
9979                                                                                                                                 if(player[i].occluded>=2)
9980                                                                                                                                         if(-1!=checkcollide(facing,flatfacing)){
9981                                                                                                                                                 if(!player[i].pause)player[i].lastseentime-=.2;
9982                                                                                                                                                 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
9983                                                                                                                                                         player[i].aitype=searchtype;
9984                                                                                                                                                         player[i].lastchecktime=12;
9985                                                                                                                                                         player[i].lastseen=player[0].coords;
9986                                                                                                                                                         player[i].lastseentime=12;
9987                                                                                                                                                 }
9988                                                                                                                                         }
9989                                                                                                                                         else player[i].lastseentime=1;
9990                                                                                                                         }
9991                                                                                 }
9992                                                                                 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
9993                                                                                         if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
9994                                                                                                 test=player[0].coords;
9995                                                                                                 test.y-=40;
9996                                                                                                 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
9997                                                                                         }
9998                                                                                 }
9999                                                                                 // NOTE: Ask about logic of this call : NOTE
10000                                                                                 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
10001                                                                                         player[i].stunned>0 ||
10002                                                                                         (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
10003                                                                                 {
10004                                                                                         if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
10005                                                                                         player[i].targetrotation=player[i].rotation;
10006                                                                                         player[i].forwardkeydown=0;
10007                                                                                         player[i].leftkeydown=0;
10008                                                                                         player[i].backkeydown=0;
10009                                                                                         player[i].rightkeydown=0;
10010                                                                                         player[i].jumpkeydown=0;
10011                                                                                         player[i].attackkeydown=0;
10012                                                                                         player[i].crouchkeydown=0;
10013                                                                                         player[i].throwkeydown=0;
10014                                                                                 }
10015
10016
10017                                                                                 facing=0;
10018                                                                                 facing.z=-1;
10019
10020                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
10021                                                                                 facing=flatfacing;
10022
10023                                                                                 if(player[i].aitype==attacktypecutoff){
10024                                                                                         rotatetarget=player[0].coords-player[i].coords;
10025                                                                                         Normalise(&rotatetarget);
10026                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
10027                                                                                         player[i].targetheadrotation*=360/6.28;
10028                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
10029
10030                                                                                         player[i].targetheadrotation*=-1;
10031                                                                                         player[i].targetheadrotation+=180;
10032                                                                                         //player[i].targetheadrotation2=0;
10033                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
10034                                                                                 }
10035                                                                                 else if(player[i].howactive>=typesleeping){
10036                                                                                         player[i].targetheadrotation=player[i].targetrotation;
10037                                                                                         player[i].targetheadrotation2=0;
10038                                                                                 }
10039                                                                                 else {
10040                                                                                         if(player[i].interestdelay<=0){
10041                                                                                                 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
10042                                                                                                 player[i].headtarget=player[i].coords;
10043                                                                                                 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
10044                                                                                                 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
10045                                                                                                 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
10046                                                                                                 player[i].headtarget+=player[i].facing*1.5;
10047                                                                                         }
10048                                                                                         rotatetarget=player[i].headtarget-player[i].coords;
10049                                                                                         Normalise(&rotatetarget);
10050                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
10051                                                                                         player[i].targetheadrotation*=360/6.28;
10052                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
10053
10054                                                                                         player[i].targetheadrotation*=-1;
10055                                                                                         player[i].targetheadrotation+=180;
10056                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
10057                                                                                 }
10058                                                                                 //if(whichlevel==2)player[i].jumpkeydown=0;
10059                                                                         }
10060                                                                         if(animation[player[i].targetanimation].attack==reversed){
10061                                                                                 //player[i].targetrotation=player[i].rotation;
10062                                                                                 player[i].forwardkeydown=0;
10063                                                                                 player[i].leftkeydown=0;
10064                                                                                 player[i].backkeydown=0;
10065                                                                                 player[i].rightkeydown=0;
10066                                                                                 player[i].jumpkeydown=0;
10067                                                                                 player[i].attackkeydown=0;
10068                                                                                 //player[i].crouchkeydown=0;
10069                                                                                 player[i].throwkeydown=0;
10070                                                                         }
10071
10072                                                                         if(indialogue!=-1){
10073                                                                                 player[i].forwardkeydown=0;
10074                                                                                 player[i].leftkeydown=0;
10075                                                                                 player[i].backkeydown=0;
10076                                                                                 player[i].rightkeydown=0;
10077                                                                                 player[i].jumpkeydown=0;
10078                                                                                 player[i].crouchkeydown=0;
10079                                                                                 player[i].drawkeydown=0;
10080                                                                                 player[i].throwkeydown=0;
10081                                                                         }
10082
10083                                                                         if(player[i].collided<-.3)player[i].collided=-.3;
10084                                                                         if(player[i].collided>1)player[i].collided=1;
10085                                                                         player[i].collided-=multiplier*4;
10086                                                                         player[i].whichdirectiondelay-=multiplier;
10087                                                                         if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
10088                                                                                 player[i].avoidcollided=-.3;
10089                                                                                 player[i].whichdirection=abs(Random()%2);
10090                                                                                 player[i].whichdirectiondelay=.4;
10091                                                                         }
10092                                                                         if(player[i].avoidcollided>1)player[i].avoidcollided=1;
10093                                                                         player[i].avoidcollided-=multiplier/4;
10094                                                                         if(!player[i].skeleton.free)player[i].stunned-=multiplier;
10095                                                                         if(!player[i].skeleton.free)player[i].surprised-=multiplier;
10096                                                                         if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
10097
10098                                                                         if(!player[i].throwkeydown){
10099                                                                                 player[i].throwtogglekeydown=0;
10100                                                                         }
10101                                                                         if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
10102                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
10103                                                                                         for(j=0;j<weapons.numweapons;j++){
10104                                                                                                 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
10105                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
10106                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
10107                                                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
10108                                                                                                                                 player[i].throwtogglekeydown=1;
10109                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
10110                                                                                                                                 player[i].target=0;
10111                                                                                                                                 player[i].targetframe=0;
10112                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
10113                                                                                                                                 Normalise(&rotatetarget);
10114                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
10115                                                                                                                                 player[i].targetrotation*=360/6.28;
10116                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
10117                                                                                                                                 player[i].hasvictim=0;
10118                                                                                                                         }
10119                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
10120                                                                                                                                 player[i].throwtogglekeydown=1;
10121                                                                                                                                 player[i].hasvictim=0;
10122
10123                                                                                                                                 //for(i=0;i<weapons.numweapons;i++){
10124                                                                                                                                 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
10125                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
10126                                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
10127                                                                                                                                                         float gLoc[3];
10128                                                                                                                                                         float vel[3];
10129                                                                                                                                                         gLoc[0]=player[i].coords.x;
10130                                                                                                                                                         gLoc[1]=player[i].coords.y;
10131                                                                                                                                                         gLoc[2]=player[i].coords.z;
10132                                                                                                                                                         vel[0]=player[i].velocity.x;
10133                                                                                                                                                         vel[1]=player[i].velocity.y;
10134                                                                                                                                                         vel[2]=player[i].velocity.z;
10135                                                                                                                                                         if(weapons.type[j]!=staff){
10136                                                                                                                                                                 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, TRUE);
10137                                                                                                                                                                 FSOUND_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
10138                                                                                                                                                                 FSOUND_SetVolume(channels[knifedrawsound], 128);
10139                                                                                                                                                                 FSOUND_SetPaused(channels[knifedrawsound], FALSE);
10140                                                                                                                                                         }
10141
10142                                                                                                                                                         player[i].weaponactive=0;
10143                                                                                                                                                         weapons.owner[j]=player[i].id;
10144                                                                                                                                                         if(player[i].num_weapons>0){
10145                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
10146                                                                                                                                                         }
10147                                                                                                                                                         player[i].num_weapons++;
10148                                                                                                                                                         player[i].weaponids[0]=j;
10149                                                                                                                                                 }
10150                                                                                                                                         }
10151                                                                                                                                         //}
10152                                                                                                                         }
10153                                                                                                                 }
10154                                                                                                                 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
10155                                                                                                                         if(!player[i].isFlip()){
10156                                                                                                                                 player[i].throwtogglekeydown=1;
10157                                                                                                                                 player[i].targetanimation=removeknifeanim;
10158                                                                                                                                 player[i].target=0;
10159                                                                                                                                 player[i].targetframe=0;
10160                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
10161                                                                                                                                 Normalise(&rotatetarget);
10162                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
10163                                                                                                                                 player[i].targetrotation*=360/6.28;
10164                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
10165                                                                                                                         }
10166                                                                                                                         if(player[i].isFlip()){
10167                                                                                                                                 player[i].throwtogglekeydown=1;
10168                                                                                                                                 player[i].hasvictim=0;
10169
10170                                                                                                                                 for(k=0;k<weapons.numweapons;k++){
10171                                                                                                                                         if(player[i].weaponactive==-1)
10172                                                                                                                                                 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
10173                                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
10174                                                                                                                                                                 float gLoc[3];
10175                                                                                                                                                                 float vel[3];
10176                                                                                                                                                                 gLoc[0]=player[i].coords.x;
10177                                                                                                                                                                 gLoc[1]=player[i].coords.y;
10178                                                                                                                                                                 gLoc[2]=player[i].coords.z;
10179                                                                                                                                                                 vel[0]=player[i].velocity.x;
10180                                                                                                                                                                 vel[1]=player[i].velocity.y;
10181                                                                                                                                                                 vel[2]=player[i].velocity.z;
10182                                                                                                                                                                 if(weapons.type[k]!=staff){
10183                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, TRUE);
10184                                                                                                                                                                         FSOUND_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
10185                                                                                                                                                                         FSOUND_SetVolume(channels[knifedrawsound], 128);
10186                                                                                                                                                                         FSOUND_SetPaused(channels[knifedrawsound], FALSE);
10187                                                                                                                                                                 }
10188
10189                                                                                                                                                                 player[i].weaponactive=0;
10190                                                                                                                                                                 weapons.owner[k]=player[i].id;
10191                                                                                                                                                                 if(player[i].num_weapons>0){
10192                                                                                                                                                                         player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
10193                                                                                                                                                                 }
10194                                                                                                                                                                 player[i].num_weapons++;
10195                                                                                                                                                                 player[i].weaponids[0]=k;
10196                                                                                                                                                         }
10197                                                                                                                                 }
10198                                                                                                                         }
10199                                                                                                                 }
10200                                                                                                         }
10201                                                                                         }
10202                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
10203                                                                                                 if(numplayers>1)
10204                                                                                                         for(j=0;j<numplayers;j++){
10205                                                                                                                 if(player[i].weaponactive==-1)
10206                                                                                                                         if(j!=i)
10207                                                                                                                                 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
10208                                                                                                                                         if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
10209                                                                                                                                                 player[i].throwtogglekeydown=1;
10210                                                                                                                                                 player[i].victim=&player[j];
10211                                                                                                                                                 player[i].hasvictim=1;
10212                                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
10213                                                                                                                                                 player[i].target=0;
10214                                                                                                                                                 player[i].targetframe=0;
10215                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
10216                                                                                                                                                 Normalise(&rotatetarget);
10217                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
10218                                                                                                                                                 player[i].targetrotation*=360/6.28;
10219                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
10220                                                                                                                                         }
10221                                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
10222                                                                                                                                                 player[i].throwtogglekeydown=1;
10223                                                                                                                                                 player[i].victim=&player[j];
10224                                                                                                                                                 player[i].hasvictim=1;
10225                                                                                                                                                 int k = player[j].weaponids[0];
10226                                                                                                                                                 if(player[i].hasvictim){
10227                                                                                                                                                         float gLoc[3];
10228                                                                                                                                                         float vel[3];
10229                                                                                                                                                         gLoc[0]=player[i].coords.x;
10230                                                                                                                                                         gLoc[1]=player[i].coords.y;
10231                                                                                                                                                         gLoc[2]=player[i].coords.z;
10232                                                                                                                                                         vel[0]=player[i].velocity.x;
10233                                                                                                                                                         vel[1]=player[i].velocity.y;
10234                                                                                                                                                         vel[2]=player[i].velocity.z;
10235                                                                                                                                                         bool fleshstuck;
10236                                                                                                                                                         fleshstuck=0;
10237                                                                                                                                                         if(player[i].victim->weaponstuck!=-1){
10238                                                                                                                                                                 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
10239                                                                                                                                                                         fleshstuck=1;
10240                                                                                                                                                                 }
10241                                                                                                                                                         }
10242                                                                                                                                                         if(!fleshstuck){
10243                                                                                                                                                                 if(weapons.type[k]!=staff){
10244                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, TRUE);
10245                                                                                                                                                                         FSOUND_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
10246                                                                                                                                                                         FSOUND_SetVolume(channels[knifedrawsound], 128);
10247                                                                                                                                                                         FSOUND_SetPaused(channels[knifedrawsound], FALSE);
10248                                                                                                                                                                 }
10249                                                                                                                                                         }
10250                                                                                                                                                         if(fleshstuck){
10251                                                                                                                                                                 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, TRUE);
10252                                                                                                                                                                 FSOUND_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
10253                                                                                                                                                                 FSOUND_SetVolume(channels[fleshstabremovesound], 128);
10254                                                                                                                                                                 FSOUND_SetPaused(channels[fleshstabremovesound], FALSE);
10255                                                                                                                                                         }
10256
10257                                                                                                                                                         player[i].weaponactive=0;
10258                                                                                                                                                         if(weapons.owner[k]!=-1){
10259                                                                                                                                                                 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
10260                                                                                                                                                                 else player[i].victim->num_weapons=1;
10261
10262                                                                                                                                                                 player[i].victim->skeleton.longdead=0;
10263                                                                                                                                                                 player[i].victim->skeleton.free=1;
10264                                                                                                                                                                 player[i].victim->skeleton.broken=0;
10265
10266                                                                                                                                                                 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
10267                                                                                                                                                                         player[i].victim->skeleton.joints[l].velchange=0;
10268                                                                                                                                                                         player[i].victim->skeleton.joints[l].locked=0;
10269                                                                                                                                                                 }
10270
10271                                                                                                                                                                 XYZ relative;
10272                                                                                                                                                                 relative=0;
10273                                                                                                                                                                 relative.y=10;
10274                                                                                                                                                                 Normalise(&relative);
10275                                                                                                                                                                 XYZ footvel,footpoint;
10276                                                                                                                                                                 footvel=0;
10277                                                                                                                                                                 footpoint=weapons.position[k];
10278                                                                                                                                                                 if(player[i].victim->weaponstuck!=-1){
10279                                                                                                                                                                         if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
10280                                                                                                                                                                                 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
10281                                                                                                                                                                                 weapons.bloody[k]=2;
10282                                                                                                                                                                                 weapons.blooddrip[k]=5;
10283                                                                                                                                                                                 player[i].victim->weaponstuck=-1;
10284                                                                                                                                                                                 player[i].victim->bloodloss+=2000;
10285                                                                                                                                                                                 player[i].victim->DoDamage(2000);
10286                                                                                                                                                                         }
10287                                                                                                                                                                 }
10288                                                                                                                                                                 if(player[i].victim->num_weapons>0){
10289                                                                                                                                                                         if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
10290                                                                                                                                                                         if(player[i].victim->weaponids[0]==k)
10291                                                                                                                                                                                 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
10292                                                                                                                                                                 }
10293
10294                                                                                                                                                                 player[i].victim->weaponactive=-1;
10295
10296                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
10297                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
10298                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
10299                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
10300                                                                                                                                                         }
10301                                                                                                                                                         weapons.owner[k]=i;
10302                                                                                                                                                         if(player[i].num_weapons>0){
10303                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
10304                                                                                                                                                         }
10305                                                                                                                                                         player[i].num_weapons++;
10306                                                                                                                                                         player[i].weaponids[0]=k;
10307                                                                                                                                                 }
10308                                                                                                                                         }
10309                                                                                                                                 }
10310                                                                                                         }
10311                                                                                         }
10312                                                                                 }
10313                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
10314                                                                                         if(weapons.type[player[i].weaponids[0]]==knife){
10315                                                                                                 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
10316                                                                                                         if(numplayers>1)
10317                                                                                                                 for(j=0;j<numplayers;j++){
10318                                                                                                                         if(i!=j)
10319                                                                                                                                 if(tutoriallevel!=1||tutorialstage==49)
10320                                                                                                                                         if(hostile)
10321                                                                                                                                                 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
10322                                                                                                                                                         if(!player[i].isFlip()){
10323                                                                                                                                                                 player[i].throwtogglekeydown=1;
10324                                                                                                                                                                 player[i].victim=&player[j];
10325                                                                                                                                                                 player[i].targetanimation=knifethrowanim;
10326                                                                                                                                                                 player[i].target=0;
10327                                                                                                                                                                 player[i].targetframe=0;
10328                                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
10329                                                                                                                                                                 Normalise(&rotatetarget);
10330                                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
10331                                                                                                                                                                 player[i].targetrotation*=360/6.28;
10332                                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
10333
10334                                                                                                                                                                 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
10335                                                                                                                                                         }
10336                                                                                                                                                         if(player[i].isFlip()){
10337                                                                                                                                                                 if(player[i].weaponactive!=-1){
10338                                                                                                                                                                         player[i].throwtogglekeydown=1;
10339                                                                                                                                                                         player[i].victim=&player[j];
10340                                                                                                                                                                         XYZ aim;
10341                                                                                                                                                                         weapons.owner[player[i].weaponids[0]]=-1;
10342                                                                                                                                                                         aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);                                                
10343                                                                                                                                                                         Normalise(&aim);
10344
10345                                                                                                                                                                         aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
10346
10347                                                                                                                                                                         weapons.velocity[player[i].weaponids[0]]=aim*50;
10348                                                                                                                                                                         weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
10349                                                                                                                                                                         weapons.missed[player[i].weaponids[0]]=0;
10350                                                                                                                                                                         weapons.freetime[player[i].weaponids[0]]=0;
10351                                                                                                                                                                         weapons.firstfree[player[i].weaponids[0]]=1;
10352                                                                                                                                                                         weapons.physics[player[i].weaponids[0]]=0;
10353                                                                                                                                                                         player[i].num_weapons--;
10354                                                                                                                                                                         if(player[i].num_weapons){
10355                                                                                                                                                                                 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
10356                                                                                                                                                                         }
10357                                                                                                                                                                         player[i].weaponactive=-1;
10358                                                                                                                                                                 }               
10359                                                                                                                                                         }
10360                                                                                                                                                 }
10361                                                                                                                 }
10362                                                                                         }
10363                                                                                 }
10364                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
10365                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
10366                                                                                         {
10367                                                                                                 player[i].throwtogglekeydown=1;
10368                                                                                                 weapons.owner[player[i].weaponids[0]]=-1;
10369                                                                                                 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
10370                                                                                                 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
10371                                                                                                 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
10372                                                                                                 weapons.missed[player[i].weaponids[0]]=1;
10373                                                                                                 weapons.freetime[player[i].weaponids[0]]=0;
10374                                                                                                 weapons.firstfree[player[i].weaponids[0]]=1;
10375                                                                                                 weapons.physics[player[i].weaponids[0]]=1;
10376                                                                                                 player[i].num_weapons--;
10377                                                                                                 if(player[i].num_weapons){
10378                                                                                                         player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
10379                                                                                                         if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
10380                                                                                                 }
10381
10382                                                                                                 player[i].weaponactive=-1;
10383                                                                                                 for(j=0;j<numplayers;j++){
10384                                                                                                         player[j].wentforweapon=0;
10385                                                                                                 }
10386                                                                                         }
10387                                                                                 }
10388
10389                                                                         }
10390
10391                                                                         if(i==0||!player[0].dead||player[i].weaponactive!=-1)
10392                                                                                 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
10393                                                                                         //Setenvironment(1-environment);
10394                                                                                         bool isgood;
10395                                                                                         isgood=1;
10396                                                                                         if(player[i].weaponactive!=-1){
10397                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
10398                                                                                         }
10399                                                                                         if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
10400                                                                                                 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
10401                                                                                                         player[i].targetanimation=drawrightanim;
10402                                                                                                         player[i].targetframe=0;
10403                                                                                                         player[i].target=0;
10404                                                                                                         player[i].drawtogglekeydown=1;
10405                                                                                                 }
10406                                                                                                 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
10407                                                                                                         player[i].targetanimation=drawleftanim;
10408                                                                                                         player[i].targetframe=0;
10409                                                                                                         player[i].target=0;
10410                                                                                                         player[i].drawtogglekeydown=1;
10411                                                                                                 }
10412                                                                                                 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
10413                                                                                                         player[i].targetanimation=crouchdrawrightanim;
10414                                                                                                         player[i].targetframe=0;
10415                                                                                                         player[i].target=0;
10416                                                                                                         player[i].drawtogglekeydown=1;
10417                                                                                                 }
10418                                                                                         }                        
10419                                                                                 }
10420                                                                                 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
10421                                                                                         if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
10422                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
10423                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
10424                                                                                                 player[i].targetframe=0;
10425                                                                                                 player[i].target=0;
10426                                                                                                 player[i].hasvictim=0;
10427                                                                                                 //player[i].attacktogglekeydown=1;
10428                                                                                         }
10429                                                                                 }
10430
10431                                                                                 if(!player[i].drawkeydown){
10432                                                                                         player[i].drawtogglekeydown=0;
10433                                                                                 }
10434
10435                                                                                 if(i==0){
10436                                                                                         absflatfacing=0;
10437                                                                                         absflatfacing.z=-1;
10438
10439                                                                                         absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
10440                                                                                 }
10441                                                                                 else absflatfacing=flatfacing;
10442
10443                                                                                 if(indialogue!=-1){
10444                                                                                         player[i].forwardkeydown=0;
10445                                                                                         player[i].leftkeydown=0;
10446                                                                                         player[i].backkeydown=0;
10447                                                                                         player[i].rightkeydown=0;
10448                                                                                         player[i].jumpkeydown=0;
10449                                                                                         player[i].crouchkeydown=0;
10450                                                                                         player[i].drawkeydown=0;
10451                                                                                         player[i].throwkeydown=0;
10452                                                                                 }
10453                                                                                 movekey=0;
10454                                                                                 //Do controls
10455                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
10456                                                                                         if(!player[i].forwardkeydown){
10457                                                                                                 player[i].forwardstogglekeydown=0;
10458                                                                                         }
10459                                                                                         if(player[i].crouchkeydown){
10460                                                                                                 //Crouch
10461                                                                                                 target=-2;
10462                                                                                                 if(i==0){
10463                                                                                                         player[i].superruntoggle=1;
10464                                                                                                         if(numplayers>1)
10465                                                                                                                 for(j=0;j<numplayers;j++){
10466                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
10467                                                                                                                                 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
10468                                                                                                                                         player[i].superruntoggle=0;
10469                                                                                                                                 }
10470                                                                                                                         }
10471                                                                                                                 }
10472                                                                                                 }
10473
10474                                                                                                 if(numplayers>1)
10475                                                                                                         for(j=0;j<numplayers;j++){
10476                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
10477                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
10478                                                                                                                                 if(target>=0)target=-1;
10479                                                                                                                                 else target=j;
10480                                                                                                                         }
10481                                                                                                                 }
10482                                                                                                         }
10483                                                                                                         if(target>=0)player[target].Reverse();
10484                                                                                                         player[i].lowreversaldelay=.5;
10485
10486                                                                                                         if(player[i].isIdle()){
10487                                                                                                                 player[i].targetanimation=player[i].getCrouch();
10488                                                                                                                 player[i].target=0;
10489                                                                                                                 player[i].targetframe=0;
10490                                                                                                                 player[i].transspeed=10;
10491                                                                                                         }
10492                                                                                                         if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
10493                                                                                                                 player[i].targetanimation=rollanim;
10494                                                                                                                 player[i].target=0;
10495                                                                                                                 player[i].targetframe=0;
10496                                                                                                                 player[i].transspeed=20;
10497                                                                                                         }
10498                                                                                         }
10499                                                                                         if(!player[i].crouchkeydown){
10500                                                                                                 //Uncrouch
10501                                                                                                 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
10502                                                                                                 target=-2;
10503                                                                                                 if(player[i].isCrouch()){
10504                                                                                                         if(numplayers>1)
10505                                                                                                                 for(j=0;j<numplayers;j++){
10506                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
10507                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
10508                                                                                                                                         if(target>=0)target=-1;
10509                                                                                                                                         else target=j;
10510                                                                                                                                 }
10511                                                                                                                         }
10512                                                                                                                 }
10513                                                                                                                 if(target>=0)player[target].Reverse();
10514                                                                                                                 player[i].highreversaldelay=.5;
10515
10516                                                                                                                 if(player[i].isCrouch()){                                               
10517                                                                                                                         if(!player[i].wasCrouch()){
10518                                                                                                                                 player[i].currentanimation=player[i].getCrouch();
10519                                                                                                                                 player[i].currentframe=0;
10520                                                                                                                         }
10521                                                                                                                         player[i].target=0;
10522                                                                                                                         player[i].targetanimation=player[i].getIdle();
10523                                                                                                                         player[i].targetframe=0;
10524                                                                                                                         player[i].transspeed=10;
10525                                                                                                                 }
10526                                                                                                 }
10527                                                                                                 if(player[i].targetanimation==sneakanim){
10528                                                                                                         player[i].targetanimation=player[i].getIdle();
10529                                                                                                         player[i].target=0;
10530                                                                                                         player[i].targetframe=0;
10531                                                                                                         player[i].transspeed=10;
10532                                                                                                 }
10533                                                                                         }
10534                                                                                         if(player[i].forwardkeydown){
10535                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
10536                                                                                                         if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
10537                                                                                                         else player[i].targetanimation=player[i].getRun();
10538                                                                                                         player[i].target=0;
10539                                                                                                         player[i].targetframe=0;
10540                                                                                                 }
10541                                                                                                 if(player[i].isCrouch()){
10542                                                                                                         player[i].targetanimation=sneakanim;
10543                                                                                                         if(player[i].wasCrouch())player[i].target=0;
10544                                                                                                         player[i].targetframe=0;
10545                                                                                                 }
10546                                                                                                 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
10547                                                                                                         player[i].targetanimation=climbanim;
10548                                                                                                         player[i].target=0;
10549                                                                                                         player[i].targetframe=1;
10550                                                                                                         player[i].jumpclimb=1;
10551                                                                                                 }
10552                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
10553                                                                                                         player[i].velocity+=absflatfacing*5*multiplier;
10554                                                                                                 }
10555                                                                                                 player[i].forwardstogglekeydown=1;
10556                                                                                                 movekey=1;
10557                                                                                         }
10558                                                                                         if (player[i].rightkeydown){
10559                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
10560                                                                                                         player[i].targetanimation=player[i].getRun();
10561                                                                                                         player[i].target=0;
10562                                                                                                         player[i].targetframe=0;
10563                                                                                                 }
10564                                                                                                 if(player[i].isCrouch()){
10565                                                                                                         player[i].targetanimation=sneakanim;
10566                                                                                                         if(player[i].wasCrouch()) player[i].target=0;
10567                                                                                                         player[i].targetframe=0;
10568                                                                                                 }
10569                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
10570                                                                                                         player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
10571                                                                                                 }
10572                                                                                                 player[i].targetrotation-=90;
10573                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation+=45;
10574                                                                                                 if(player[i].backkeydown)player[i].targetrotation-=45;
10575                                                                                                 movekey=1;
10576                                                                                         }
10577                                                                                         if ( player[i].leftkeydown){
10578                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
10579                                                                                                         player[i].targetanimation=player[i].getRun();
10580                                                                                                         player[i].target=0;
10581                                                                                                         player[i].targetframe=0;
10582                                                                                                 }
10583                                                                                                 if(player[i].isCrouch()){
10584                                                                                                         player[i].targetanimation=sneakanim;
10585                                                                                                         if(player[i].wasCrouch())player[i].target=0;
10586                                                                                                         player[i].targetframe=0;
10587                                                                                                 }
10588                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
10589                                                                                                         player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
10590                                                                                                 }
10591                                                                                                 player[i].targetrotation+=90;
10592                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation-=45;
10593                                                                                                 if(player[i].backkeydown)player[i].targetrotation+=45;
10594                                                                                                 movekey=1;
10595                                                                                         }
10596                                                                                         if(player[i].backkeydown){
10597                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
10598                                                                                                         player[i].targetanimation=player[i].getRun();
10599                                                                                                         player[i].target=0;
10600                                                                                                         player[i].targetframe=0;
10601                                                                                                 }
10602                                                                                                 if(player[i].isCrouch()){
10603                                                                                                         player[i].targetanimation=sneakanim;
10604                                                                                                         if(player[i].wasCrouch())player[i].target=0;
10605                                                                                                         player[i].targetframe=0;
10606                                                                                                 }
10607                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
10608                                                                                                         player[i].velocity-=absflatfacing*5*multiplier;
10609                                                                                                 }
10610                                                                                                 if(player[i].targetanimation==hanganim){
10611                                                                                                         player[i].currentanimation=jumpdownanim;
10612                                                                                                         player[i].targetanimation=jumpdownanim;
10613                                                                                                         player[i].target=0;
10614                                                                                                         player[i].currentframe=0;
10615                                                                                                         player[i].targetframe=1;
10616                                                                                                         player[i].velocity=0;
10617                                                                                                         player[i].velocity.y+=gravity;
10618                                                                                                         player[i].coords.y-=1.4;
10619                                                                                                         player[i].grabdelay=1;
10620                                                                                                 }
10621                                                                                                 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
10622                                                                                                         player[i].targetrotation+=180;
10623                                                                                                 movekey=1;
10624                                                                                         }
10625                                                                                         if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
10626                                                                                                 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
10627                                                                                                         player[i].jumpstart=0;
10628                                                                                                         player[i].targetanimation=jumpupanim;
10629                                                                                                         player[i].target=0;
10630                                                                                                         player[i].targetframe=0;
10631                                                                                                         player[i].rotation=player[i].targetrotation;
10632                                                                                                         player[i].transspeed=20;
10633                                                                                                         player[i].FootLand(0,1);
10634                                                                                                         player[i].FootLand(1,1);
10635
10636                                                                                                         facing=0;
10637                                                                                                         facing.z=-1;
10638                                                                                                         flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
10639
10640                                                                                                         if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
10641                                                                                                         if(!movekey)player[i].velocity=0;
10642
10643                                                                                                         //Dodge sweep?
10644                                                                                                         target=-2;
10645                                                                                                         if(numplayers>1)
10646                                                                                                                 for(j=0;j<numplayers;j++){
10647                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim){
10648                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
10649                                                                                                                                         if(target>=0)target=-1;
10650                                                                                                                                         else target=j;
10651                                                                                                                                 }
10652                                                                                                                         }
10653                                                                                                                 }
10654                                                                                                                 if(target>=0)player[i].velocity.y=1;
10655                                                                                                                 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
10656                                                                                                                         player[i].velocity.y=7;
10657                                                                                                                         player[i].crouchtogglekeydown=1;
10658                                                                                                                 }
10659                                                                                                                 else player[i].velocity.y=5;
10660
10661                                                                                                                 if(mousejump&&i==0&&debugmode){
10662                                                                                                                         if(!player[i].isLanding())player[i].tempdeltav=deltav;
10663                                                                                                                         if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
10664                                                                                                                 }
10665
10666                                                                                                                 player[i].coords.y+=.2;
10667                                                                                                                 player[i].jumppower-=1;
10668
10669                                                                                                                 static float gLoc[3];
10670                                                                                                                 static float vel[3];
10671                                                                                                                 gLoc[0]=player[i].coords.x;
10672                                                                                                                 gLoc[1]=player[i].coords.y;
10673                                                                                                                 gLoc[2]=player[i].coords.z;
10674                                                                                                                 vel[0]=player[i].velocity.x;
10675                                                                                                                 vel[1]=player[i].velocity.y;
10676                                                                                                                 vel[2]=player[i].velocity.z;
10677
10678                                                                                                                 if(i==0){
10679                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, TRUE);
10680                                                                                                                         FSOUND_3D_SetAttributes(channels[whooshsound], gLoc, vel);
10681                                                                                                                         FSOUND_SetVolume(channels[whooshsound], 128);
10682                                                                                                                         FSOUND_SetPaused(channels[whooshsound], FALSE);
10683                                                                                                                 }
10684
10685                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, TRUE);
10686                                                                                                                 FSOUND_3D_SetAttributes(channels[jumpsound], gLoc, vel);
10687                                                                                                                 FSOUND_SetVolume(channels[jumpsound], 128);
10688                                                                                                                 FSOUND_SetPaused(channels[jumpsound], FALSE);
10689                                                                                                 }               
10690                                                                                                 if((player[i].isIdle())&&player[i].jumppower>1){
10691                                                                                                         player[i].targetanimation=player[i].getLanding();
10692                                                                                                         player[i].landhard=0;
10693                                                                                                         player[i].target=0;
10694                                                                                                         player[i].targetframe=2;
10695                                                                                                         player[i].jumpstart=1;
10696                                                                                                         player[i].tempdeltav=deltav;
10697                                                                                                 }               
10698                                                                                                 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
10699                                                                                                         if(player[i].jumppower>multiplier*6){
10700                                                                                                                 player[i].velocity.y+=multiplier*6;
10701                                                                                                                 player[i].jumppower-=multiplier*6;
10702                                                                                                         }
10703                                                                                                         if(player[i].jumppower<=multiplier*6){
10704                                                                                                                 player[i].velocity.y+=player[i].jumppower;
10705                                                                                                                 player[i].jumppower=0;
10706                                                                                                         }
10707                                                                                                 }
10708                                                                                                 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;           
10709                                                                                         }
10710
10711                                                                                         if(!movekey){
10712                                                                                                 if(player[i].isRun()||player[i].targetanimation==walkanim){
10713                                                                                                         player[i].targetanimation=player[i].getStop();
10714                                                                                                         player[i].target=0;
10715                                                                                                         player[i].targetframe=0;
10716                                                                                                 }
10717                                                                                                 if(player[i].targetanimation==sneakanim){
10718                                                                                                         player[i].targetanimation=player[i].getCrouch();
10719                                                                                                         if(player[i].currentanimation==sneakanim)player[i].target=0;
10720                                                                                                         player[i].targetframe=0;
10721                                                                                                 }
10722                                                                                         }
10723                                                                                         if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
10724                                                                                                 player[i].targetanimation=player[i].getStop();
10725                                                                                                 player[i].target=0;
10726                                                                                                 player[i].targetframe=0;
10727                                                                                         }
10728                                                                                         if(player[i].isRun()&&(player[i].aitype==passivetype)){
10729                                                                                                 player[i].targetanimation=player[i].getStop();
10730                                                                                                 player[i].target=0;
10731                                                                                                 player[i].targetframe=0;
10732                                                                                         }
10733                                                                                 }
10734                                                                 }
10735                                                                 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
10736                                                         }
10737
10738                                                         //Rotation
10739                                                         for(k=0;k<numplayers;k++){
10740                                                                 if(abs(player[k].rotation-player[k].targetrotation)>180){
10741                                                                         if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
10742                                                                         else player[k].rotation+=360;
10743                                                                 }
10744
10745                                                                 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
10746                                                                         player[k].targetanimation=player[k].getStop();
10747                                                                         player[k].targetframe=0;
10748                                                                         player[k].target=0;
10749                                                                 }
10750
10751                                                                 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
10752                                                                         player[k].targettilt=0;
10753                                                                 }
10754                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
10755                                                                         player[k].targettilt=0;
10756                                                                         if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
10757                                                                         player[k].jumppower+=multiplier*7;
10758                                                                         if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
10759                                                                         //*(1-(player[k].damage/player[k].damagetolerance))
10760                                                                         if(player[k].jumppower>5)player[k].jumppower=5;
10761                                                                 }
10762
10763                                                                 if(player[k].isRun()){
10764                                                                         player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
10765                                                                 }
10766
10767                                                                 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
10768                                                                 else if(player[k].tilt>player[k].targettilt){
10769                                                                         player[k].tilt-=multiplier*150;
10770                                                                 }
10771                                                                 else if(player[k].tilt<player[k].targettilt){
10772                                                                         player[k].tilt+=multiplier*150;
10773                                                                 }
10774
10775                                                                 player[k].grabdelay-=multiplier;
10776                                                         }
10777
10778                                                         for(k=0;k<numplayers;k++){
10779                                                                 player[k].DoAnimations();
10780                                                                 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
10781                                                                 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
10782                                                         }
10783
10784                                                         objects.DoStuff();
10785                                                         /*
10786                                                         player[0].righthandmorphstart=0;
10787                                                         player[0].righthandmorphend=1;
10788                                                         player[0].lefthandmorphstart=0;
10789                                                         player[0].lefthandmorphend=1;
10790                                                         player[0].headmorphstart=0;
10791                                                         player[0].headmorphend=2;*/
10792
10793                                                         /*
10794                                                         if(IsKeyDown( theKeyMap, MAC_P_KEY )){
10795                                                         if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
10796                                                         player[0].righthandmorphend=1;
10797                                                         player[0].targetrighthandmorphness=1;
10798
10799                                                         if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
10800                                                         player[0].lefthandmorphend=0;
10801                                                         player[0].targetlefthandmorphness=1;
10802
10803                                                         if(player[0].headmorphend!=2)player[0].headmorphness=0;
10804                                                         player[0].headmorphend=2;
10805                                                         player[0].targetheadmorphness=1;
10806                                                         }
10807                                                         if(IsKeyDown( theKeyMap, MAC_L_KEY )){
10808                                                         if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
10809                                                         player[0].righthandmorphend=0;
10810                                                         player[0].targetrighthandmorphness=1;
10811
10812                                                         if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
10813                                                         player[0].lefthandmorphend=1;
10814                                                         player[0].targetlefthandmorphness=1;
10815
10816                                                         if(player[0].headmorphend!=0)player[0].headmorphness=0;
10817                                                         player[0].headmorphend=0;
10818                                                         player[0].targetheadmorphness=1;
10819                                                         }
10820                                                         */
10821                                                         if(numenvsounds!=0)
10822                                                                 for(j=numenvsounds-1;j>=0;j--){
10823                                                                         envsoundlife[j]-=multiplier;
10824                                                                         if(envsoundlife[j]<0){
10825                                                                                 numenvsounds--;
10826                                                                                 envsoundlife[j]=envsoundlife[numenvsounds];
10827                                                                                 envsound[j]=envsound[numenvsounds];
10828                                                                         }
10829                                                                 }
10830                                                                 if(!slomo)FSOUND_SetFrequency(FSOUND_ALL, 22050);
10831                                                                 if(slomo)FSOUND_SetFrequency(FSOUND_ALL, slomofreq);
10832
10833                                                                 if(tutoriallevel==1){
10834                                                                         XYZ temp;
10835                                                                         XYZ temp2;
10836                                                                         XYZ temp3;
10837                                                                         XYZ oldtemp;
10838                                                                         XYZ oldtemp2;
10839                                                                         temp.x=1011;
10840                                                                         temp.y=84;
10841                                                                         temp.z=491;
10842                                                                         temp2.x=1025;
10843                                                                         temp2.y=75;
10844                                                                         temp2.z=447;
10845                                                                         temp3.x=1038;
10846                                                                         temp3.y=76;
10847                                                                         temp3.z=453;
10848                                                                         oldtemp=temp;
10849                                                                         oldtemp2=temp2;
10850                                                                         if(tutorialstage>=51)
10851                                                                                 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
10852                                                     FSOUND_StopSound(FSOUND_ALL);  // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
10853                                                                                         FSOUND_SetFrequency(FSOUND_ALL, 0.001);
10854
10855                                                                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);
10856                                                                                         FSOUND_SetPaused(channels[stream_music3], FALSE);
10857                                                                                         FSOUND_SetVolume(channels[stream_music3], 256);
10858
10859                                                                                         gameon=0;
10860                                                                                         mainmenu=5;
10861
10862                                                                                         float gLoc[3]={0,0,0};
10863                                                                                         float vel[3]={0,0,0};
10864                                                                                         FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
10865                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
10866                                                                                         FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
10867                                                                                         FSOUND_SetVolume(channels[fireendsound], 256);
10868                                                                                         FSOUND_SetPaused(channels[fireendsound], FALSE);
10869                                                                                         FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
10870
10871                                                                                         flashr=1;
10872                                                                                         flashg=0;
10873                                                                                         flashb=0;
10874                                                                                         flashamount=1;
10875                                                                                         flashdelay=1;
10876                                                                                 }
10877                                                                                 if(tutorialstage<51)
10878                                                                                         if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
10879                                                                                                 float gLoc[3];
10880                                                                                                 float vel[3];
10881                                                                                                 gLoc[0]=player[0].coords.x;
10882                                                                                                 gLoc[1]=player[0].coords.y;
10883                                                                                                 gLoc[2]=player[0].coords.z;
10884                                                                                                 vel[0]=0;
10885                                                                                                 vel[1]=0;
10886                                                                                                 vel[2]=0;
10887                                                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
10888                                                                                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
10889                                                                                                 FSOUND_SetVolume(channels[fireendsound], 256);
10890                                                                                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
10891
10892                                                                                                 player[0].coords=(oldtemp+oldtemp2)/2;
10893
10894                                                                                                 flashr=1;
10895                                                                                                 flashg=1;
10896                                                                                                 flashb=1;
10897                                                                                                 flashamount=1;
10898                                                                                                 flashdelay=1;
10899                                                                                         }
10900                                                                                         if(tutorialstage>=14&&tutorialstage<50)
10901                                                                                                 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
10902                                                                                                         float gLoc[3];
10903                                                                                                         float vel[3];
10904                                                                                                         gLoc[0]=player[1].coords.x;
10905                                                                                                         gLoc[1]=player[1].coords.y;
10906                                                                                                         gLoc[2]=player[1].coords.z;
10907                                                                                                         vel[0]=0;
10908                                                                                                         vel[1]=0;
10909                                                                                                         vel[2]=0;
10910                                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
10911                                                                                                         FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
10912                                                                                                         FSOUND_SetVolume(channels[fireendsound], 256);
10913                                                                                                         FSOUND_SetPaused(channels[fireendsound], FALSE);
10914
10915                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
10916                                                                                                                 if(Random()%2==0){
10917                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
10918                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
10919                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
10920                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
10921                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
10922                                                                                                                 }
10923                                                                                                         }
10924
10925                                                                                                         player[1].coords=(oldtemp+oldtemp2)/2;
10926                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
10927                                                                                                                 player[1].skeleton.joints[i].velocity=0;
10928                                                                                                                 if(Random()%2==0){
10929                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
10930                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
10931                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
10932                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
10933                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
10934                                                                                                                 }
10935                                                                                                         }
10936                                                                                                 }
10937                                                                 }
10938
10939
10940                                                                 //3d sound
10941                                                                 static float gLoc[3];
10942                                                                 gLoc[0]=viewer.x;
10943                                                                 gLoc[1]=viewer.y;
10944                                                                 gLoc[2]=viewer.z;
10945                                                                 static float vel[3];
10946                                                                 vel[0]=(viewer.x-oldviewer.x)/multiplier;
10947                                                                 vel[1]=(viewer.y-oldviewer.y)/multiplier;
10948                                                                 vel[2]=(viewer.z-oldviewer.z)/multiplier;
10949
10950                                                                 //Set orientation with forward and up vectors
10951                                                                 static XYZ upvector;
10952                                                                 upvector=0;
10953                                                                 upvector.z=-1;
10954
10955                                                                 upvector=DoRotation(upvector,-rotation2+90,0,0);
10956                                                                 upvector=DoRotation(upvector,0,0-rotation,0);
10957
10958                                                                 facing=0;
10959                                                                 facing.z=-1;
10960                                                                 
10961                                                                 facing=DoRotation(facing,-rotation2,0,0);
10962                                                                 facing=DoRotation(facing,0,0-rotation,0);
10963                 
10964                 
10965                                                                 static float ori[6];
10966                                                                 ori[0] = -facing.x;
10967                                                                 ori[1] = facing.y;
10968                                                                 ori[2] = -facing.z;
10969                                                                 ori[3] = -upvector.x;
10970                                                                 ori[4] = upvector.y;
10971                                                                 ori[5] = -upvector.z;
10972
10973                                                                 FSOUND_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
10974                                                                 FSOUND_Update();
10975
10976                                                                 oldviewer=viewer;
10977                 }
10978         }
10979
10980         if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
10981                 Screenshot();
10982                 freezetogglekeydown=1;
10983         }
10984 }
10985
10986 void    Game::TickOnce(){
10987         //if(!console){
10988         if(!mainmenu)
10989                 if(directing||indialogue==-1){
10990                         rotation+=deltah*.7;
10991                         if(!invertmouse)rotation2+=deltav*.7;
10992                         if(invertmouse)rotation2-=deltav*.7;
10993                         if(rotation2>90)rotation2=90;
10994                         if(rotation2<-70)rotation2=-70;
10995                 }
10996                 if(mainmenu)rotation+=multiplier*5;
10997                 if(!mainmenu&&!indemo&&!registered){
10998                         FSOUND_SetFrequency(FSOUND_ALL, 0.001);         
10999                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);
11000                         FSOUND_SetPaused(channels[stream_music3], FALSE);
11001                         FSOUND_SetVolume(channels[stream_music3], 256);
11002
11003                         gameon=0;
11004                         mainmenu=12;
11005
11006                         float gLoc[3]={0,0,0};
11007                         float vel[3]={0,0,0};
11008                         FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
11009                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
11010                         FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
11011                         FSOUND_SetVolume(channels[fireendsound], 256);
11012                         FSOUND_SetPaused(channels[fireendsound], FALSE);
11013                         FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
11014
11015                         flashr=1;
11016                         flashg=0;
11017                         flashb=0;
11018                         flashamount=1;
11019                         flashdelay=1;
11020                 }
11021
11022                 if(tryquit==1&&!registered&&mainmenu!=12){
11023                         FSOUND_SetFrequency(FSOUND_ALL, 0.001);         
11024                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);
11025                         FSOUND_SetPaused(channels[stream_music3], FALSE);
11026                         FSOUND_SetVolume(channels[stream_music3], 256);
11027
11028                         gameon=0;
11029                         mainmenu=12;
11030
11031                         float gLoc[3]={0,0,0};
11032                         float vel[3]={0,0,0};
11033                         FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
11034                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
11035                         FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
11036                         FSOUND_SetVolume(channels[fireendsound], 256);
11037                         FSOUND_SetPaused(channels[fireendsound], FALSE);
11038                         FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
11039
11040                         flashr=1;
11041                         flashg=0;
11042                         flashb=0;
11043                         flashamount=1;
11044                         flashdelay=1;
11045                 }
11046                 //}
11047 }
11048
11049 void    Game::TickOnceAfter(){
11050         static XYZ colviewer;
11051         static XYZ coltarget;
11052         static XYZ target;
11053         static XYZ col;
11054         static float brotate;
11055         static XYZ facing;
11056         static int i,j;
11057         static float changedelay;
11058         static bool alldead;
11059         static float unseendelay;
11060         static float cameraspeed;
11061
11062         if(!mainmenu){
11063
11064                 if(environment==snowyenvironment)music1=stream_music1snow;
11065                 if(environment==grassyenvironment)music1=stream_music1grass;
11066                 if(environment==desertenvironment)music1=stream_music1desert;
11067
11068                 realthreat=0;
11069
11070                 musictype=music1;
11071                 for(i=0;i<numplayers;i++){
11072                         if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
11073                                 musictype=stream_music2;
11074                                 realthreat=1;
11075                         }
11076                 }
11077                 if(player[0].dead)musictype=stream_music3;
11078
11079
11080                 if(musictype==stream_music2){
11081                         unseendelay=1;
11082                 }
11083
11084                 if(oldmusictype==stream_music2&&musictype!=stream_music2){
11085                         unseendelay-=multiplier;
11086                         if(unseendelay>0){
11087                                 musictype=stream_music2;
11088                         }
11089                 }
11090
11091
11092                 if(loading==2){
11093                         musictype=stream_music3;
11094                         musicvolume[2]=512;
11095                         musicvolume[0]=0;
11096                         musicvolume[1]=0;
11097                         musicvolume[3]=0;
11098                 }       
11099
11100                 if(musictoggle){                        
11101                         if(musictype!=oldmusictype&&musictype==stream_music2){
11102                                 static float gLoc[3];
11103                                 static float vel[3];
11104                                 gLoc[0]=cameraloc.x;
11105                                 gLoc[1]=cameraloc.y;
11106                                 gLoc[2]=cameraloc.z;
11107                                 vel[0]=0;
11108                                 vel[1]=0;
11109                                 vel[2]=0;
11110                                 PlaySoundEx( alarmsound, samp[alarmsound], NULL, TRUE);
11111                                 FSOUND_SetVolume(channels[alarmsound], 512);
11112                                 FSOUND_SetPaused(channels[alarmsound], FALSE);
11113
11114                         }
11115                 }
11116                 musicselected=musictype;
11117
11118                 if(musicselected==music1)musicvolume[0]+=multiplier*450;
11119                 else musicvolume[0]-=multiplier*450;
11120                 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
11121                 else musicvolume[1]-=multiplier*450;
11122                 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
11123                 else musicvolume[2]-=multiplier*450;
11124                 /*
11125                 if(musicselected==music1)musicvolume[0]+=multiplier*100;
11126                 else musicvolume[0]-=multiplier*450;
11127                 if(musicselected==music2)musicvolume[1]+=multiplier*150;
11128                 else if(player[0].dead)musicvolume[1]-=multiplier*450;
11129                 else musicvolume[1]-=multiplier*100;
11130                 if(musicselected==music3)musicvolume[2]+=multiplier*450;
11131                 else musicvolume[2]-=multiplier*450;*/
11132
11133                 for(i=0;i<3;i++){
11134                         if(musicvolume[i]<0)musicvolume[i]=0;
11135                         if(musicvolume[i]>512)musicvolume[i]=512;
11136                 }
11137
11138                 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
11139
11140                 if(musictoggle){                
11141                         if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
11142                                 PlayStreamEx( music1, strm[music1], NULL, TRUE);
11143                                 FSOUND_SetPaused(channels[music1], FALSE);
11144                         }
11145                         if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
11146                                 PlayStreamEx( stream_music2, strm[stream_music2], NULL, TRUE);
11147                                 FSOUND_SetPaused(channels[stream_music2], FALSE);
11148                         }
11149                         if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
11150                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);
11151                                 FSOUND_SetPaused(channels[stream_music3], FALSE);
11152                         }
11153                 }
11154
11155                 if(!musictoggle){               
11156                         FSOUND_SetPaused(channels[music1], TRUE);
11157                         FSOUND_SetPaused(channels[stream_music2], TRUE);
11158                         FSOUND_SetPaused(channels[stream_music3], TRUE);
11159
11160                         for(i=0;i<4;i++){
11161                                 oldmusicvolume[i]=0;
11162                                 musicvolume[i]=0;
11163                         }
11164                 }
11165
11166                 if(musictoggle){                
11167                         if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
11168                                 FSOUND_SetPaused(channels[music1], TRUE);
11169                         }
11170                         if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
11171                                 FSOUND_SetPaused(channels[stream_music2], TRUE);
11172                         }
11173                         if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
11174                                 FSOUND_SetPaused(channels[stream_music3], TRUE);
11175                         }
11176
11177                         if(musicvolume[0]!=oldmusicvolume[0]){
11178                                 FSOUND_SetVolume(channels[music1], musicvolume[0]);
11179                         }
11180                         if(musicvolume[1]!=oldmusicvolume[1]){
11181                                 FSOUND_SetVolume(channels[stream_music2], musicvolume[1]);
11182                         }
11183                         if(musicvolume[2]!=oldmusicvolume[2]){
11184                                 FSOUND_SetVolume(channels[stream_music3], musicvolume[2]);
11185                         }
11186
11187                         for(i=0;i<3;i++){
11188                                 oldmusicvolume[i]=musicvolume[i];
11189                         }
11190                 }
11191
11192                 killhotspot=2;
11193                 if(numhotspots)
11194                         for(i=0;i<numhotspots;i++){
11195                                 if(hotspottype[i]>10&&hotspottype[i]<20){
11196                                         if(player[hotspottype[i]-10].dead==0){
11197                                                 killhotspot=0;
11198                                         }
11199                                         else if(killhotspot==2)
11200                                                 killhotspot=1;
11201                                 }
11202                         }
11203                         if(killhotspot==2)killhotspot=0;
11204
11205
11206                         winhotspot=0;
11207                         if(numhotspots)
11208                                 for(i=0;i<numhotspots;i++){
11209                                         if(hotspottype[i]==-1){
11210                                                 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
11211                                                         winhotspot=1;
11212                                         }
11213                                 }
11214
11215                                 int numalarmed=0;
11216                                 if(numplayers>1)
11217                                         for(i=1;i<numplayers;i++){              
11218                                                 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
11219                                         }
11220                                         if(numalarmed>maxalarmed)maxalarmed=numalarmed;
11221
11222                                         if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){          
11223                                                 if(player[0].dead&&changedelay<=0){
11224                                                         changedelay=1;
11225                                                         targetlevel=whichlevel;
11226                                                 }
11227                                                 alldead=1;
11228                                                 if(numplayers>1)
11229                                                         for(i=1;i<numplayers;i++){              
11230                                                                 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
11231                                                         }
11232
11233
11234                                                         if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
11235                                                                 changedelay=1;
11236                                                                 targetlevel=whichlevel+1;
11237                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
11238                                                         }
11239                                                         if(winhotspot||windialogue){
11240                                                                 changedelay=0.1;
11241                                                                 targetlevel=whichlevel+1;
11242                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
11243                                                         }
11244
11245
11246                                                         if(killhotspot){
11247                                                                 changedelay=1;
11248                                                                 targetlevel=whichlevel+1;
11249                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
11250                                                         }
11251
11252                                                         if(changedelay>0&&!player[0].dead&&!won){
11253                                                                 //high scores, awards, win
11254                                                                 if(campaign){
11255                                                                         won=1;
11256                                                                         accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
11257                                                                         accountcampaignchoicesmade[accountactive]++;
11258                                                                         accountcampaignscore[accountactive]+=bonustotal;
11259                                                                         scoreadded=1;
11260                                                                         accountcampaigntime[accountactive]+=leveltime;
11261                                                                         if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
11262
11263                                                                         //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
11264                                                                 }
11265                                                                 else
11266                                                                 {
11267                                                                         won=1;
11268                                                                         if(!debugmode){
11269                                                                                 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
11270                                                                                 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;            
11271                                                                         }
11272                                                                         if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
11273
11274                                                                 }
11275                                                         }
11276                                         }
11277
11278                                         if(!winfreeze){
11279
11280                                                 if(leveltime<1){
11281                                                         loading=0;
11282                                                         changedelay=.1;
11283                                                         alldead=0;
11284                                                         winhotspot=0;
11285                                                         killhotspot=0;
11286                                                 }
11287
11288                                                 if(!editorenabled&&gameon&&!mainmenu){
11289                                                         if(changedelay!=-999)changedelay-=multiplier/7;
11290                                                         if(player[0].dead)targetlevel=whichlevel;
11291                                                         if(loading==2&&!campaign){
11292                                                                 flashr=1;
11293                                                                 flashg=0;
11294                                                                 flashb=0;
11295                                                                 flashamount=1;
11296                                                                 flashdelay=1;
11297                                                                 loadtime=0;
11298
11299                                                                 float gLoc[3]={0,0,0};
11300                                                                 float vel[3]={0,0,0};
11301                                                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
11302                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
11303                                                                 FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
11304                                                                 FSOUND_SetVolume(channels[firestartsound], 256);
11305                                                                 FSOUND_SetPaused(channels[firestartsound], FALSE);
11306                                                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
11307
11308                                                                 if(!player[0].dead&&targetlevel!=whichlevel){
11309                                                                         startbonustotal=bonustotal;
11310                                                                 }
11311                                                                 if(!player[0].dead)Loadlevel(targetlevel);
11312                                                                 if(player[0].dead)Loadlevel(whichlevel);
11313
11314                                                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
11315                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
11316                                                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
11317                                                                 FSOUND_SetVolume(channels[fireendsound], 256);
11318                                                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
11319                                                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
11320
11321                                                                 loading=3;
11322                                                         }
11323                                                         if(loading==2&&targetlevel==whichlevel){
11324                                                                 flashr=1;
11325                                                                 flashg=0;
11326                                                                 flashb=0;
11327                                                                 flashamount=1;
11328                                                                 flashdelay=1;
11329                                                                 loadtime=0;
11330
11331                                                                 float gLoc[3]={0,0,0};
11332                                                                 float vel[3]={0,0,0};
11333                                                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
11334                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
11335                                                                 FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
11336                                                                 FSOUND_SetVolume(channels[firestartsound], 256);
11337                                                                 FSOUND_SetPaused(channels[firestartsound], FALSE);
11338                                                                 FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
11339
11340                                                                 for(i=0;i<255;i++){
11341                                                                         mapname[i]='\0';
11342                                                                 }
11343                                                                 mapname[0]=':';
11344                                                                 mapname[1]='D';
11345                                                                 mapname[2]='a';
11346                                                                 mapname[3]='t';
11347                                                                 mapname[4]='a';
11348                                                                 mapname[5]=':';
11349                                                                 mapname[6]='M';
11350                                                                 mapname[7]='a';
11351                                                                 mapname[8]='p';
11352                                                                 mapname[9]='s';
11353                                                                 mapname[10]=':';
11354                                                                 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
11355                                                                 Loadlevel(mapname);
11356
11357                                                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
11358                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
11359                                                                 FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
11360                                                                 FSOUND_SetVolume(channels[fireendsound], 256);
11361                                                                 FSOUND_SetPaused(channels[fireendsound], FALSE);
11362                                                                 FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
11363
11364                                                                 loading=3;
11365                                                         }
11366                                                         if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
11367                                                         if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
11368                                                                 if(accountprogress[accountactive]>3&&!registered){
11369                                                                         FSOUND_SetFrequency(FSOUND_ALL, 0.001);         
11370                                                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);
11371                                                                         FSOUND_SetPaused(channels[stream_music3], FALSE);
11372                                                                         FSOUND_SetVolume(channels[stream_music3], 256);
11373
11374                                                                         gameon=0;
11375                                                                         mainmenu=12;
11376                                                                         accountprogress[accountactive]=3;
11377
11378                                                                         float gLoc[3]={0,0,0};
11379                                                                         float vel[3]={0,0,0};
11380                                                                         FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f); 
11381                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, TRUE);
11382                                                                         FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
11383                                                                         FSOUND_SetVolume(channels[fireendsound], 256);
11384                                                                         FSOUND_SetPaused(channels[fireendsound], FALSE);
11385                                                                         FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);     
11386
11387                                                                         flashr=1;
11388                                                                         flashg=0;
11389                                                                         flashb=0;
11390                                                                         flashamount=1;
11391                                                                         flashdelay=1;
11392                                                                 }
11393                                                                 else{
11394                                                                         if(whichlevel!=-2&&!loading&&!player[0].dead){
11395                                                                                 winfreeze=1;
11396                                                                                 changedelay=-999;
11397                                                                         }
11398                                                                         if(player[0].dead)loading=1;
11399                                                                 }
11400                                                         }
11401                                                 }
11402
11403                                                 if(campaign)
11404                                                         if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
11405                                                                 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
11406                                                                         endgame=1;
11407                                                                 }
11408                                                         }
11409                                                         else if(mainmenu==0&&winfreeze){
11410                                                                 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
11411                                                                         stealthloading=1;
11412                                                                 else stealthloading=0;
11413
11414                                                                 if(!stealthloading){
11415                                                                         float gLoc[3]={0,0,0};
11416                                                                         float vel[3]={0,0,0};
11417                                                                         FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);       
11418                                                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, TRUE);
11419                                                                         FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
11420                                                                         FSOUND_SetVolume(channels[firestartsound], 256);
11421                                                                         FSOUND_SetPaused(channels[firestartsound], FALSE);
11422                                                                         FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);   
11423
11424                                                                         flashr=1;
11425                                                                         flashg=0;
11426                                                                         flashb=0;
11427                                                                         flashamount=1;
11428                                                                         flashdelay=1;
11429                                                                 }
11430
11431                                                                 startbonustotal=0;
11432
11433                                                                 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
11434                                                                 //campaignnumlevels=0;
11435                                                                 //accountcampaignchoicesmade[accountactive]=0;
11436                                                                 ipstream.ignore(256,':');
11437                                                                 ipstream >> campaignnumlevels;
11438                                                                 for(i=0;i<campaignnumlevels;i++){
11439                                                                         ipstream.ignore(256,':');
11440                                                                         ipstream.ignore(256,':');
11441                                                                         ipstream.ignore(256,' ');
11442                                                                         ipstream >> campaignmapname[i];
11443                                                                         ipstream.ignore(256,':');
11444                                                                         ipstream >> campaigndescription[i];
11445                                                                         for(j=0;j<256;j++){
11446                                                                                 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
11447                                                                         }
11448                                                                         ipstream.ignore(256,':');
11449                                                                         ipstream >> campaignchoosenext[i];
11450                                                                         ipstream.ignore(256,':');
11451                                                                         ipstream >> campaignnumnext[i];
11452                                                                         if(campaignnumnext[i])
11453                                                                                 for(j=0;j<campaignnumnext[i];j++){
11454                                                                                         ipstream.ignore(256,':');
11455                                                                                         ipstream >> campaignnextlevel[i][j];
11456                                                                                         campaignnextlevel[i][j]-=1;
11457                                                                                 }
11458                                                                                 ipstream.ignore(256,':');
11459                                                                                 ipstream >> campaignlocationx[i];
11460                                                                                 ipstream.ignore(256,':');
11461                                                                                 ipstream >> campaignlocationy[i];
11462                                                                 }
11463                                                                 ipstream.close();
11464
11465                                                                 for(i=0;i<campaignnumlevels;i++){
11466                                                                         levelvisible[i]=0;
11467                                                                         levelhighlight[i]=0;
11468                                                                 }
11469
11470
11471                                                                 for(i=0;i<campaignnumlevels;i++){
11472                                                                         levelvisible[i]=0;
11473                                                                         levelhighlight[i]=0;
11474                                                                 }
11475
11476                                                                 levelorder[0]=0;
11477                                                                 levelvisible[0]=1;
11478                                                                 if(accountcampaignchoicesmade[accountactive])
11479                                                                         for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
11480                                                                                 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
11481                                                                                 levelvisible[levelorder[i+1]]=1;
11482                                                                         }
11483                                                                         int whichlevelstart;
11484                                                                         whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
11485                                                                         if(whichlevelstart<0){
11486                                                                                 campaignchoicenum=1;
11487                                                                                 campaignchoicewhich[0]=0;
11488                                                                         }
11489                                                                         else
11490                                                                         {
11491                                                                                 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
11492                                                                                 if(campaignchoicenum)
11493                                                                                         for(i=0;i<campaignchoicenum;i++){
11494                                                                                                 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
11495                                                                                                 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
11496                                                                                                 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
11497                                                                                         }
11498                                                                         }
11499
11500                                                                         loading=2;
11501                                                                         loadtime=0;
11502                                                                         targetlevel=7;
11503                                                                         //if(firstload)TickOnceAfter();
11504                                                                         if(!firstload)LoadStuff();
11505                                                                         //else {
11506                                                                         for(i=0;i<255;i++){
11507                                                                                 mapname[i]='\0';
11508                                                                         }
11509                                                                         mapname[0]=':';
11510                                                                         mapname[1]='D';
11511                                                                         mapname[2]='a';
11512                                                                         mapname[3]='t';
11513                                                                         mapname[4]='a';
11514                                                                         mapname[5]=':';
11515                                                                         mapname[6]='M';
11516                                                                         mapname[7]='a';
11517                                                                         mapname[8]='p';
11518                                                                         mapname[9]='s';
11519                                                                         mapname[10]=':';
11520
11521                                                                         //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
11522                                                                         //accountcampaignchoicesmade[accountactive]++;
11523
11524
11525                                                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
11526                                                                         whichchoice=0;
11527                                                                         visibleloading=1;
11528                                                                         stillloading=1;
11529                                                                         Loadlevel(mapname);
11530                                                                         campaign=1;
11531                                                                         mainmenu=0;
11532                                                                         gameon=1;
11533                                                                         FSOUND_SetPaused(channels[stream_music3], TRUE);
11534
11535                                                                         stealthloading=0;
11536                                                         }
11537
11538                                                         if(loading==3)loading=0;
11539
11540                                         }
11541
11542                                         oldmusictype=musictype;
11543         }
11544
11545         facing=0;
11546         facing.z=-1;
11547
11548         facing=DoRotation(facing,-rotation2,0,0);
11549         facing=DoRotation(facing,0,0-rotation,0);
11550         viewerfacing=facing;
11551
11552         brotate=0;
11553         if(!cameramode){
11554                 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
11555                 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
11556                 target.y+=.1;
11557                 if(player[0].skeleton.free){
11558                         for(i=0;i<player[0].skeleton.num_joints;i++){
11559                                 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)                         
11560                                         target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
11561                         }
11562                         target.y+=.1;
11563                 }
11564                 if(player[0].skeleton.free!=2&&!autocam){
11565                         cameraspeed=20;
11566                         if(findLengthfast(&player[0].velocity)>400){
11567                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
11568                         }
11569                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
11570                         coltarget=target-cameraloc;
11571                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
11572                         else {
11573                                 Normalise(&coltarget);
11574                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
11575                                 else cameraloc=cameraloc+coltarget*multiplier*8;
11576                         }
11577                         if(editorenabled)cameraloc=target;
11578                         cameradist+=multiplier*5;
11579                         if(cameradist>2.3)cameradist=2.3;
11580                         viewer=cameraloc-facing*cameradist;
11581                         colviewer=viewer;
11582                         coltarget=cameraloc;
11583                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
11584                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
11585                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
11586                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
11587                                         colviewer=viewer;
11588                                         coltarget=cameraloc;
11589                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;     
11590                                 }
11591                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
11592                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
11593                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
11594                                                 colviewer=viewer;
11595                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
11596                                                         viewer=colviewer;
11597                                                 }
11598                                         }
11599                                         cameradist=findDistance(&viewer,&target);
11600                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
11601                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
11602                                         }
11603                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
11604                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
11605                                         }
11606                 }
11607                 if(player[0].skeleton.free!=2&&autocam){
11608                         cameraspeed=20;
11609                         if(findLengthfast(&player[0].velocity)>400){
11610                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
11611                         }
11612                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
11613                         cameradist+=multiplier*5;
11614                         if(cameradist>3.3)cameradist=3.3;
11615                         coltarget=target-cameraloc;
11616                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
11617                         else if(findLengthfast(&coltarget)>1)
11618                         {
11619                                 Normalise(&coltarget);
11620                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
11621                                 else cameraloc=cameraloc+coltarget*multiplier*8;
11622                         }
11623                         if(editorenabled)cameraloc=target;
11624                         viewer=cameraloc;
11625                         colviewer=viewer;
11626                         coltarget=cameraloc;
11627                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
11628                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
11629                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
11630                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
11631                                         colviewer=viewer;
11632                                         coltarget=cameraloc;
11633                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;     
11634                                 }
11635                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
11636                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
11637                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
11638                                                 colviewer=viewer;
11639                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
11640                                                         viewer=colviewer;
11641                                                 }
11642                                         }
11643                                         cameradist=findDistance(&viewer,&target);
11644                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
11645                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
11646                                         }
11647                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
11648                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
11649                                         }
11650                 }
11651                 if(camerashake>.8)camerashake=.8;
11652                 //if(woozy>10)woozy=10;
11653                 //woozy+=multiplier;
11654                 woozy+=multiplier;
11655                 if(player[0].dead)camerashake=0;
11656                 if(player[0].dead)woozy=0;
11657                 camerashake-=multiplier*2;
11658                 blackout-=multiplier*2;
11659                 //if(player[0].isCrouch())woozy-=multiplier*8;
11660                 if(camerashake<0)camerashake=0;
11661                 if(blackout<0)blackout=0;
11662                 //if(woozy<0)woozy=0;
11663                 if(camerashake){
11664                         viewer.x+=(float)(Random()%100)*.0005*camerashake;
11665                         viewer.y+=(float)(Random()%100)*.0005*camerashake;
11666                         viewer.z+=(float)(Random()%100)*.0005*camerashake;
11667                 }
11668         }
11669 }