]> git.jsancho.org Git - lugaru.git/blob - Source/GameTick.cpp
Added redefinition for MSVC
[lugaru.git] / Source / GameTick.cpp
1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22 #if PLATFORM_UNIX
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include <unistd.h>
26 #else
27 #include <direct.h>
28 #endif
29
30 #include <ctime>
31 #include "Game.h"
32 #include "openal_wrapper.h"
33 #include "Settings.h"
34
35 using namespace std;
36
37 // Added more evilness needed for MSVC
38 #ifdef _MSC_VER
39         #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
40         #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
41 #endif
42
43
44 extern float multiplier;
45 extern XYZ viewer;
46 extern int environment;
47 extern float texscale;
48 extern Terrain terrain;
49 extern OPENAL_SAMPLE    *samp[100];
50 extern int channels[100];
51 extern Sprites sprites;
52 extern int kTextureSize;
53 extern float screenwidth,screenheight;
54 extern float gravity;
55 extern int detail;
56 extern float texdetail;
57 extern Objects objects;
58 extern int slomo;
59 extern float slomodelay;
60 extern bool floatjump;
61 extern float volume;
62 extern Animation animation[animation_count];
63 extern Light light;
64 extern float texdetail;
65 extern GLubyte bloodText[512*512*3];
66 extern GLubyte wolfbloodText[512*512*3];
67 extern float terraindetail;
68 extern float camerashake;
69 extern float woozy;
70 extern float blackout;
71 extern bool cellophane;
72 extern bool musictoggle;
73 extern int difficulty;
74 extern Weapons weapons;
75 extern Person player[maxplayers];
76 extern int numplayers;
77 extern int bloodtoggle;
78 extern bool invertmouse;
79 extern float windvar;
80 extern float precipdelay;
81 extern XYZ viewerfacing;
82 extern bool ambientsound;
83 extern bool mousejump;
84 extern float viewdistance;
85 extern bool freeze;
86 extern bool autoslomo;
87 extern bool keyboardfrozen;
88 extern int netdatanew;
89 extern bool loadingstuff;
90 extern char mapname[256];
91 extern XYZ windvector;
92 extern bool buttons[3];
93 extern bool debugmode;
94 static int music1;
95 extern int mainmenu;
96 extern int oldmainmenu;
97 extern bool visibleloading;
98 extern int loadscreencolor;
99 extern float flashamount,flashr,flashg,flashb;
100 extern int flashdelay;
101 extern XYZ envsound[30];
102 extern float envsoundvol[30];
103 extern int numenvsounds;
104 extern float envsoundlife[30];
105 extern float usermousesensitivity;
106 extern bool ismotionblur;
107 extern bool foliage;
108 extern bool trilinear;
109 extern bool damageeffects;
110 extern bool showpoints;
111 extern bool showdamagebar; // (des)activate the damage bar
112 extern bool texttoggle;
113 extern bool alwaysblur;
114 extern float gamespeed;
115 extern bool decals;
116 extern bool vblsync;
117 extern bool immediate;
118 extern bool velocityblur;
119 extern int bonus;
120 extern int oldbonus;
121 extern float bonusvalue;
122 extern float bonustotal;
123 extern float bonustime;
124 extern float startbonustotal;
125 extern float tintr,tintg,tintb;
126 extern float bonusnum[100];
127 extern bool skyboxtexture;
128 extern float skyboxr;
129 extern float skyboxg;
130 extern float skyboxb;
131 extern float skyboxlightr;
132 extern float skyboxlightg;
133 extern float skyboxlightb;
134 extern float fadestart;
135 extern float slomospeed;
136 extern float slomofreq;
137 extern int tutoriallevel;
138 extern float smoketex;
139 extern float tutorialstagetime;
140 extern int tutorialstage;
141 extern float tutorialmaxtime;
142 extern float tutorialsuccess;
143 extern bool againbonus;
144 extern bool reversaltrain;
145 extern bool canattack;
146 extern bool cananger;
147 extern float damagedealt;
148 extern float damagetaken;
149 extern int maptype;
150 extern int editoractive;
151 extern int editorpathtype;
152 extern bool oldbuttons[3];
153
154 extern float hostiletime;
155
156 extern bool gamestarted;
157
158 extern int numhotspots;
159 extern int winhotspot;
160 extern int windialogue;
161 extern int killhotspot;
162 extern XYZ hotspot[40];
163 extern int hotspottype[40];
164 extern float hotspotsize[40];
165 extern char hotspottext[40][256];
166 extern int currenthotspot;
167
168 extern int kBitsPerPixel;
169 extern int hostile;
170
171 extern int numaccounts;
172 extern int accountactive;
173 extern int accountdifficulty[10];
174 extern int accountprogress[10];
175 extern float accountpoints[10];
176 extern float accounthighscore[10][50];
177 extern float accountfasttime[10][50];
178 extern bool accountunlocked[10][60];
179 extern char accountname[10][256];
180
181 extern bool stillloading;
182 extern bool winfreeze;
183
184 extern int numfalls;
185 extern int numflipfail;
186 extern int numseen;
187 extern int numstaffattack;
188 extern int numswordattack;
189 extern int numknifeattack;
190 extern int numunarmedattack;
191 extern int numescaped;
192 extern int numflipped;
193 extern int numwallflipped;
194 extern int numthrowkill;
195 extern int numafterkill;
196 extern int numreversals;
197 extern int numattacks;
198 extern int maxalarmed;
199 extern int numresponded;
200
201 extern int numdialogues;
202 extern int numdialogueboxes[max_dialogues];
203 extern int dialoguetype[max_dialogues];
204 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
205 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
206 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
207 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
208 extern char dialoguename[max_dialogues][max_dialoguelength][64];
209 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
210 extern XYZ participantlocation[max_dialogues][10];
211 extern int participantfocus[max_dialogues][max_dialoguelength];
212 extern int participantaction[max_dialogues][max_dialoguelength];
213 extern float participantrotation[max_dialogues][10];
214 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
215 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
216 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
217 extern int indialogue;
218 extern int whichdialogue;
219 extern int directing;
220 extern float dialoguetime;
221 extern int dialoguegonethrough[20];
222
223 extern bool campaign;
224
225 extern float oldgamespeed;
226
227 extern float accountcampaignhighscore[10];
228 extern float accountcampaignfasttime[10];
229 extern float accountcampaignscore[10];
230 extern float accountcampaigntime[10];
231
232 extern int accountcampaignchoicesmade[10];
233 extern int accountcampaignchoices[10][5000];
234
235 static const char *rabbitskin[] = {
236 ":Data:Textures:Fur3.jpg",
237 ":Data:Textures:Fur.jpg",
238 ":Data:Textures:Fur2.jpg",
239 ":Data:Textures:Lynx.jpg",
240 ":Data:Textures:Otter.jpg",
241 ":Data:Textures:Opal.jpg",
242 ":Data:Textures:Sable.jpg",
243 ":Data:Textures:Chocolate.jpg",
244 ":Data:Textures:BW2.jpg",
245 ":Data:Textures:WB2.jpg"
246 };
247
248 static const char *wolfskin[] = {
249 ":Data:Textures:Wolf.jpg",
250 ":Data:Textures:Darkwolf.jpg",
251 ":Data:Textures:Snowwolf.jpg"
252 };
253
254 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
255 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
256
257 static const char **creatureskin[] = {rabbitskin, wolfskin};
258
259 /* Return true if PFX is a prefix of STR (case-insensitive).  */
260 static bool stripfx(const char *str, const char *pfx)
261 {
262   return !strncasecmp(str, pfx, strlen(pfx));
263 }
264
265 extern OPENAL_STREAM * strm[20];
266 extern "C"      void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
267 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
268
269
270 static const char *cmd_names[] = {
271 #define DECLARE_COMMAND(cmd) #cmd " ",
272 #include "ConsoleCmds.h"
273 #undef  DECLARE_COMMAND
274 };
275
276 typedef void (*console_handler)(Game *game, const char *args);
277
278 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
279 #include "ConsoleCmds.h"
280 #undef  DECLARE_COMMAND
281
282 static console_handler cmd_handlers[] = {
283 #define DECLARE_COMMAND(cmd) ch_##cmd,
284 #include "ConsoleCmds.h"
285 #undef  DECLARE_COMMAND
286 };
287
288 static void ch_quit(Game *game, const char *args)
289 {
290   game->tryquit = 1;
291 }
292
293 static void ch_map(Game *game, const char *args)
294 {
295   char buf[64];
296   snprintf(buf, 63, ":Data:Maps:%s", args);
297   game->Loadlevel(buf);
298   game->whichlevel = -2;
299   campaign = 0;
300 }
301
302 static void ch_save(Game *game, const char *args)
303 {
304   char buf[64];
305   int i, j, k, l, m, templength;
306   float headprop, bodyprop, armprop, legprop;
307   snprintf(buf, 63, ":Data:Maps:%s", args);
308
309
310   int mapvers = 12;;
311
312   FILE                  *tfile;
313   tfile=fopen( ConvertFileName(buf), "wb" );
314   fpackf(tfile, "Bi", mapvers);
315   fpackf(tfile, "Bi", maptype);
316   fpackf(tfile, "Bi", hostile);
317   fpackf(tfile, "Bf Bf", viewdistance, fadestart);
318   fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
319   fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
320   fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
321   if(player[0].num_weapons>0&&player[0].num_weapons<5)
322     for(j=0;j<player[0].num_weapons;j++){
323       fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
324     }
325
326   fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
327   fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
328   fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
329   fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
330
331   fpackf(tfile, "Bi", player[0].numclothes);
332
333   fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
334
335   fpackf(tfile, "Bi", numdialogues);
336   if(numdialogues)
337     for(k=0;k<numdialogues;k++){
338       fpackf(tfile, "Bi", numdialogueboxes[k]);
339       fpackf(tfile, "Bi", dialoguetype[k]);
340       for(l=0;l<10;l++){
341         fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
342         fpackf(tfile, "Bf", participantrotation[k][l]);
343       }
344       if(numdialogueboxes)
345         for(l=0;l<numdialogueboxes[k];l++){
346           fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
347           fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
348           fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
349           fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
350           fpackf(tfile, "Bi", dialogueboxsound[k][l]);
351
352           templength=strlen(dialoguetext[k][l]);
353           fpackf(tfile, "Bi",(templength));
354           for(m=0;m<templength;m++){
355             fpackf(tfile, "Bb", dialoguetext[k][l][m]);
356             if(dialoguetext[k][l][m]=='\0')break;
357           }
358
359           templength=strlen(dialoguename[k][l]);
360           fpackf(tfile, "Bi",templength);
361           for(m=0;m<templength;m++){
362             fpackf(tfile, "Bb", dialoguename[k][l][m]);
363             if(dialoguename[k][l][m]=='\0')break;
364           }
365
366           fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
367           fpackf(tfile, "Bi", participantfocus[k][l]);
368           fpackf(tfile, "Bi", participantaction[k][l]);
369
370           for(m=0;m<10;m++)
371             fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
372
373           fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
374         }
375     }
376
377   if(player[0].numclothes)
378     for(k=0;k<player[0].numclothes;k++){
379       templength=strlen(player[0].clothes[k]);
380       fpackf(tfile, "Bi", templength);
381       for(l=0;l<templength;l++)
382         fpackf(tfile, "Bb", player[0].clothes[k][l]);
383       fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
384     }
385
386   fpackf(tfile, "Bi", environment);
387
388   fpackf(tfile, "Bi", objects.numobjects);
389
390   if(objects.numobjects)
391     for(k=0;k<objects.numobjects;k++){
392       fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
393     }
394
395   fpackf(tfile, "Bi", numhotspots);
396   if(numhotspots)
397     for(i=0;i<numhotspots;i++){
398       fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
399       templength=strlen(hotspottext[i]);
400       fpackf(tfile, "Bi",templength);
401       for(l=0;l<templength;l++)
402         fpackf(tfile, "Bb", hotspottext[i][l]);
403     }
404
405   fpackf(tfile, "Bi", numplayers);
406   if(numplayers>1&&numplayers<maxplayers)
407     for(j=1;j<numplayers;j++){
408       fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
409       if(player[j].num_weapons>0&&player[j].num_weapons<5)
410         for(k=0;k<player[j].num_weapons;k++){
411           fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
412         }
413       if(player[j].numwaypoints<30){
414         fpackf(tfile, "Bi", player[j].numwaypoints);
415         for(k=0;k<player[j].numwaypoints;k++){
416           fpackf(tfile, "Bf", player[j].waypoints[k].x);
417           fpackf(tfile, "Bf", player[j].waypoints[k].y);
418           fpackf(tfile, "Bf", player[j].waypoints[k].z);
419           fpackf(tfile, "Bi", player[j].waypointtype[k]);
420         }
421         fpackf(tfile, "Bi", player[j].waypoint);
422       }
423       else{
424         player[j].numwaypoints=0;
425         player[j].waypoint=0;
426         fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
427       }
428
429       fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
430       fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
431       fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
432       fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
433
434       if(player[j].creature==wolftype){
435         headprop=player[j].proportionhead.x/1.1;
436         bodyprop=player[j].proportionbody.x/1.1;
437         armprop=player[j].proportionarms.x/1.1;
438         legprop=player[j].proportionlegs.x/1.1;
439       }
440
441       if(player[j].creature==rabbittype){
442         headprop=player[j].proportionhead.x/1.2;
443         bodyprop=player[j].proportionbody.x/1.05;
444         armprop=player[j].proportionarms.x/1.00;
445         legprop=player[j].proportionlegs.x/1.1;
446       }
447
448       fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
449
450
451
452       fpackf(tfile, "Bi", player[j].numclothes);
453       if(player[j].numclothes)
454         for(k=0;k<player[j].numclothes;k++){
455           int templength;
456           templength=strlen(player[j].clothes[k]);
457           fpackf(tfile, "Bi", templength);
458           for(l=0;l<templength;l++)
459             fpackf(tfile, "Bb", player[j].clothes[k][l]);
460           fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
461         }
462     }
463
464   fpackf(tfile, "Bi", game->numpathpoints);
465   if(game->numpathpoints)
466     for(j=0;j<game->numpathpoints;j++){
467       fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
468       for(k=0;k<game->numpathpointconnect[j];k++){
469         fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
470       }
471     }
472
473   fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
474
475   fclose(tfile);
476 }
477
478 static void ch_cellar(Game *game, const char *args)
479 {
480   game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
481 }
482
483 static void ch_tint(Game *game, const char *args)
484 {
485   sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
486 }
487
488 static void ch_tintr(Game *game, const char *args)
489 {
490   tintr = atof(args);
491 }
492
493 static void ch_tintg(Game *game, const char *args)
494 {
495   tintg = atof(args);
496 }
497
498 static void ch_tintb(Game *game, const char *args)
499 {
500   tintb = atof(args);
501 }
502
503 static void ch_speed(Game *game, const char *args)
504 {
505   player[0].speedmult = atof(args);
506 }
507
508 static void ch_strength(Game *game, const char *args)
509 {
510   player[0].power = atof(args);
511 }
512
513 static void ch_power(Game *game, const char *args)
514 {
515   player[0].power = atof(args);
516 }
517
518 static void ch_size(Game *game, const char *args)
519 {
520   player[0].scale = atof(args) * .2;
521 }
522
523 static int find_closest()
524 {
525   int closest = 0;
526   float closestdist = 1.0/0.0;
527
528   for (int i = 1; i < numplayers; i++) {
529     float distance;
530     distance = findDistancefast(&player[i].coords,&player[0].coords);
531     if (distance < closestdist) {
532       closestdist = distance;
533       closest = i;
534     }
535   }
536   return closest;
537 }
538
539 static void ch_sizenear(Game *game, const char *args)
540 {
541   int closest = find_closest();
542
543   if (closest)
544     player[closest].scale = atof(args) * .2;
545 }
546
547 static void set_proportion(int pnum, const char *args)
548 {
549   float headprop,bodyprop,armprop,legprop;
550
551   sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
552
553   if(player[pnum].creature==wolftype){
554     player[pnum].proportionhead=1.1*headprop;
555     player[pnum].proportionbody=1.1*bodyprop;
556     player[pnum].proportionarms=1.1*armprop;
557     player[pnum].proportionlegs=1.1*legprop;
558   }
559
560   if(player[pnum].creature==rabbittype){
561     player[pnum].proportionhead=1.2*headprop;
562     player[pnum].proportionbody=1.05*bodyprop;
563     player[pnum].proportionarms=1.00*armprop;
564     player[pnum].proportionlegs=1.1*legprop;
565     player[pnum].proportionlegs.y=1.05*legprop;
566   }
567 }
568
569 static void ch_proportion(Game *game, const char *args)
570 {
571   set_proportion(0, args);
572 }
573
574 static void ch_proportionnear(Game *game, const char *args)
575 {
576   int closest = find_closest();
577   if (closest)
578     set_proportion(closest, args);
579 }
580
581 static void set_protection(int pnum, const char *args)
582 {
583   float head, high, low;
584   sscanf(args, "%f%f%f", &head, &high, &low);
585
586   player[pnum].protectionhead = head;
587   player[pnum].protectionhigh = high;
588   player[pnum].protectionlow  = low;
589 }
590
591 static void ch_protection(Game *game, const char *args)
592 {
593   set_protection(0, args);
594 }
595
596 static void ch_protectionnear(Game *game, const char *args)
597 {
598   int closest = find_closest();
599   if (closest)
600     set_protection(closest, args);
601 }
602
603 static void set_armor(int pnum, const char *args)
604 {
605   float head, high, low;
606   sscanf(args, "%f%f%f", &head, &high, &low);
607
608   player[pnum].armorhead = head;
609   player[pnum].armorhigh = high;
610   player[pnum].armorlow  = low;
611 }
612
613 static void ch_armor(Game *game, const char *args)
614 {
615   set_armor(0, args);
616 }
617
618 static void ch_armornear(Game *game, const char *args)
619 {
620   int closest = find_closest();
621   if (closest)
622     set_armor(closest, args);
623 }
624
625 static void ch_protectionreset(Game *game, const char *args)
626 {
627   set_protection(0, "1 1 1");
628   set_armor(0, "1 1 1");
629 }
630
631 static void set_metal(int pnum, const char *args)
632 {
633   float head, high, low;
634   sscanf(args, "%f%f%f", &head, &high, &low);
635
636   player[pnum].metalhead = head;
637   player[pnum].metalhigh = high;
638   player[pnum].metallow  = low;
639 }
640
641 static void ch_metal(Game *game, const char *args)
642 {
643   set_metal(0, args);
644 }
645
646 static void set_noclothes(int pnum, Game *game, const char *args)
647 {
648   player[pnum].numclothes = 0;
649   game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
650                         &player[pnum].skeleton.drawmodel.textureptr,1,
651                         &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
652 }
653
654 static void ch_noclothes(Game *game, const char *args)
655 {
656   set_noclothes(0, game, args);
657 }
658
659 static void ch_noclothesnear(Game *game, const char *args)
660 {
661   int closest = find_closest();
662   if (closest)
663     set_noclothes(closest, game, args);
664 }
665
666
667 static void set_clothes(int pnum, Game *game, const char *args)
668 {
669   char buf[64];
670   snprintf(buf, 63, ":Data:Textures:%s.png", args);
671
672   if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
673     return;
674
675   player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
676   strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
677   player[pnum].clothestintr[player[pnum].numclothes]=tintr;
678   player[pnum].clothestintg[player[pnum].numclothes]=tintg;
679   player[pnum].clothestintb[player[pnum].numclothes]=tintb;
680   player[pnum].numclothes++;
681 }
682
683 static void ch_clothes(Game *game, const char *args)
684 {
685   set_clothes(0, game, args);
686 }
687
688 static void ch_clothesnear(Game *game, const char *args)
689 {
690   int closest = find_closest();
691   if (closest)
692     set_clothes(closest, game, args);
693 }
694
695 static void ch_belt(Game *game, const char *args)
696 {
697   player[0].skeleton.clothes = !player[0].skeleton.clothes;
698 }
699
700
701 static void ch_cellophane(Game *game, const char *args)
702 {
703   cellophane = !cellophane;
704   float mul = cellophane ? 0 : 1;
705
706   for (int i = 0; i < numplayers; i++) {
707     player[i].proportionhead.z = player[i].proportionhead.x * mul;
708     player[i].proportionbody.z = player[i].proportionbody.x * mul;
709     player[i].proportionarms.z = player[i].proportionarms.x * mul;
710     player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
711   }
712 }
713
714 static void ch_funnybunny(Game *game, const char *args)
715 {
716   player[0].skeleton.id=0;
717   player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
718                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
719                           ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
720                           ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
721                           ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
722                           ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
723   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
724                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
725   player[0].creature=rabbittype;
726   player[0].scale=.2;
727   player[0].headless=0;
728   player[0].damagetolerance=200;
729   set_proportion(0, "1 1 1 1");
730 }
731
732 static void ch_wolfie(Game *game, const char *args)
733 {
734   player[0].skeleton.id=0;
735   player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
736                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
737                           ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
738                           ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
739                           ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
740                           ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
741   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
742                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
743   player[0].creature=wolftype;
744   player[0].damagetolerance=300;
745   set_proportion(0, "1 1 1 1");
746 }
747
748 static void ch_wolfieisgod(Game *game, const char *args)
749 {
750   ch_wolfie(game, args);
751 }
752
753 static void ch_wolf(Game *game, const char *args)
754 {
755   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
756                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
757 }
758
759 static void ch_snowwolf(Game *game, const char *args)
760 {
761   game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
762                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
763 }
764
765 static void ch_darkwolf(Game *game, const char *args)
766 {
767   game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
768                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
769 }
770
771 static void ch_lizardwolf(Game *game, const char *args)
772 {
773   game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
774                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
775 }
776
777 static void ch_white(Game *game, const char *args)
778 {
779   game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
780                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
781 }
782
783 static void ch_brown(Game *game, const char *args)
784 {
785   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
786                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
787 }
788
789 static void ch_black(Game *game, const char *args)
790 {
791   game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
792                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
793 }
794
795 static void ch_sizemin(Game *game, const char *args)
796 {
797   int i;
798   for (i = 1; i < numplayers; i++)
799     if (player[i].scale < 0.8 * 0.2)
800       player[i].scale = 0.8 * 0.2;
801 }
802
803 static void ch_tutorial(Game *game, const char *args)
804 {
805   tutoriallevel = atoi(args);
806 }
807
808 static void ch_hostile(Game *game, const char *args)
809 {
810   hostile = atoi(args);
811 }
812
813 static void ch_indemo(Game *game, const char *args)
814 {
815   game->indemo=1;
816   hotspot[numhotspots]=player[0].coords;
817   hotspotsize[numhotspots]=0;
818   hotspottype[numhotspots]=-111;
819   strcpy(hotspottext[numhotspots],"mapname");
820   numhotspots++;
821 }
822
823 static void ch_notindemo(Game *game, const char *args)
824 {
825   game->indemo=0;
826   numhotspots--;
827 }
828
829 static void ch_type(Game *game, const char *args)
830 {
831   int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
832   for (i = 0; i < n; i++)
833     if (stripfx(args, editortypenames[i]))
834       {
835         editoractive = i;
836         break;
837       }
838 }
839
840 static void ch_path(Game *game, const char *args)
841 {
842   int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
843   for (i = 0; i < n; i++)
844     if (stripfx(args, pathtypenames[i]))
845       {
846         editorpathtype = i;
847         break;
848       }
849 }
850
851 static void ch_hs(Game *game, const char *args)
852 {
853   hotspot[numhotspots]=player[0].coords;
854
855   float size;
856   int type, shift;
857   sscanf(args, "%f%d %n", &size, &type, &shift);
858
859   hotspotsize[numhotspots] = size;
860   hotspottype[numhotspots] = type;
861
862   strcpy(hotspottext[numhotspots], args + shift);
863   strcat(hotspottext[numhotspots], "\n");
864
865   numhotspots++;
866 }
867
868 static void ch_dialogue(Game *game, const char *args)
869 {
870   int dlg, i, j;
871   char buf1[32], buf2[64];
872
873   sscanf(args, "%d %31s", &dlg, buf1);
874   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
875
876   dialoguetype[numdialogues] = dlg;
877
878   memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
879   memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
880
881   ifstream ipstream(ConvertFileName(buf2));
882   ipstream.ignore(256,':');
883   ipstream >> numdialogueboxes[numdialogues];
884   for(i=0;i<numdialogueboxes[numdialogues];i++){
885     ipstream.ignore(256,':');
886     ipstream.ignore(256,':');
887     ipstream.ignore(256,' ');
888     ipstream >> dialogueboxlocation[numdialogues][i];
889     ipstream.ignore(256,':');
890     ipstream >> dialogueboxcolor[numdialogues][i][0];
891     ipstream >> dialogueboxcolor[numdialogues][i][1];
892     ipstream >> dialogueboxcolor[numdialogues][i][2];
893     ipstream.ignore(256,':');
894     ipstream.getline(dialoguename[numdialogues][i],64);
895     ipstream.ignore(256,':');
896     ipstream.ignore(256,' ');
897     ipstream.getline(dialoguetext[numdialogues][i],128);
898     for(j=0;j<128;j++){
899       if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
900     }
901     ipstream.ignore(256,':');
902     ipstream >> dialogueboxsound[numdialogues][i];
903   }
904
905   for(i=0;i<numdialogueboxes[numdialogues];i++){
906     for(j=0;j<numplayers;j++){
907       participantfacing[numdialogues][i][j]=player[j].facing;
908     }
909   }
910   ipstream.close();
911
912   directing=1;
913   indialogue=0;
914   whichdialogue=numdialogues;
915
916   numdialogues++;
917 }
918
919 static void ch_fixdialogue(Game *game, const char *args)
920 {
921   char buf1[32], buf2[64];
922   int whichdi, i, j;
923
924   sscanf(args, "%d %31s", &whichdi, buf1);
925   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
926
927   memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
928   memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
929
930   ifstream ipstream(ConvertFileName(buf2));
931   ipstream.ignore(256,':');
932   ipstream >> numdialogueboxes[whichdi];
933   for(i=0;i<numdialogueboxes[whichdi];i++){
934     ipstream.ignore(256,':');
935     ipstream.ignore(256,':');
936     ipstream.ignore(256,' ');
937     ipstream >> dialogueboxlocation[whichdi][i];
938     ipstream.ignore(256,':');
939     ipstream >> dialogueboxcolor[whichdi][i][0];
940     ipstream >> dialogueboxcolor[whichdi][i][1];
941     ipstream >> dialogueboxcolor[whichdi][i][2];
942     ipstream.ignore(256,':');
943     ipstream.getline(dialoguename[whichdi][i],64);
944     ipstream.ignore(256,':');
945     ipstream.ignore(256,' ');
946     ipstream.getline(dialoguetext[whichdi][i],128);
947     for(j=0;j<128;j++){
948       if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
949     }
950     ipstream.ignore(256,':');
951     ipstream >> dialogueboxsound[whichdi][i];
952   }
953
954   ipstream.close();
955 }
956
957 static void ch_fixtype(Game *game, const char *args)
958 {
959   int dlg;
960   sscanf(args, "%d", &dlg);
961   dialoguetype[0] = dlg;
962 }
963
964 static void ch_fixrotation(Game *game, const char *args)
965 {
966   participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
967 }
968
969 static void ch_ddialogue(Game *game, const char *args)
970 {
971   if (numdialogues)
972     numdialogues--;
973 }
974
975 static void ch_dhs(Game *game, const char *args)
976 {
977   if (numhotspots)
978     numhotspots--;
979 }
980
981 static void ch_immobile(Game *game, const char *args)
982 {
983   player[0].immobile = 1;
984 }
985
986 static void ch_allimmobile(Game *game, const char *args)
987 {
988   for (int i = 1; i < numplayers; i++)
989     player[i].immobile = 1;
990 }
991
992 static void ch_mobile(Game *game, const char *args)
993 {
994   player[0].immobile = 0;
995 }
996
997 static void ch_default(Game *game, const char *args)
998 {
999   player[0].armorhead=1;
1000   player[0].armorhigh=1;
1001   player[0].armorlow=1;
1002   player[0].protectionhead=1;
1003   player[0].protectionhigh=1;
1004   player[0].protectionlow=1;
1005   player[0].metalhead=1;
1006   player[0].metalhigh=1;
1007   player[0].metallow=1;
1008   player[0].power=1;
1009   player[0].speedmult=1;
1010   player[0].scale=1;
1011
1012   if(player[0].creature==wolftype){
1013     player[0].proportionhead=1.1;
1014     player[0].proportionbody=1.1;
1015     player[0].proportionarms=1.1;
1016     player[0].proportionlegs=1.1;
1017   }
1018
1019   if(player[0].creature==rabbittype){
1020     player[0].proportionhead=1.2;
1021     player[0].proportionbody=1.05;
1022     player[0].proportionarms=1.00;
1023     player[0].proportionlegs=1.1;
1024     player[0].proportionlegs.y=1.05;
1025   }
1026
1027   player[0].numclothes=0;
1028   game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
1029                         &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
1030                         &player[0].skeleton.skinsize);
1031
1032   editoractive=typeactive;
1033   player[0].immobile=0;
1034 }
1035
1036 static void ch_play(Game *game, const char *args)
1037 {
1038   int dlg, i;
1039   sscanf(args, "%d", &dlg);
1040   whichdialogue = dlg;
1041
1042   if (whichdialogue >= numdialogues)
1043     return;
1044
1045   for(i=0;i<numdialogueboxes[whichdialogue];i++){
1046     player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1047     player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1048     player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1049     player[participantfocus[whichdialogue][i]].velocity=0;
1050     player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1051     player[participantfocus[whichdialogue][i]].targetframe=0;
1052   }
1053
1054   directing=0;
1055   indialogue=0;
1056
1057   float gLoc[3];
1058   float vel[3];
1059   XYZ temppos;
1060   temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1061   temppos=temppos-viewer;
1062   Normalise(&temppos);
1063   temppos+=viewer;
1064
1065   gLoc[0]=temppos.x;
1066   gLoc[1]=temppos.y;
1067   gLoc[2]=temppos.z;
1068   vel[0]=0;
1069   vel[1]=0;
1070   vel[2]=0;
1071   int whichsoundplay;
1072   whichsoundplay=rabbitchitter;
1073   if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1074   if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1075   if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1076   if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1077   if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1078   if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1079   if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1080   if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1081   if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1082   if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1083   if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1084   if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1085   if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1086   if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1087   if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1088   if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1089   if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1090   if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1091   if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1092   PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1093   OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1094   OPENAL_SetVolume(channels[whichsoundplay], 256);
1095   OPENAL_SetPaused(channels[whichsoundplay], false);
1096 }
1097
1098 static void ch_mapkilleveryone(Game *game, const char *args)
1099 {
1100   maptype = mapkilleveryone;
1101 }
1102
1103 static void ch_mapkillmost(Game *game, const char *args)
1104 {
1105   maptype = mapkillmost;
1106 }
1107
1108 static void ch_mapkillsomeone(Game *game, const char *args)
1109 {
1110   maptype = mapkillsomeone;
1111 }
1112
1113 static void ch_mapgosomewhere(Game *game, const char *args)
1114 {
1115   maptype = mapgosomewhere;
1116 }
1117
1118 static void ch_viewdistance(Game *game, const char *args)
1119 {
1120   viewdistance = atof(args)*100;
1121 }
1122
1123 static void ch_fadestart(Game *game, const char *args)
1124 {
1125   fadestart = atof(args);
1126 }
1127
1128 static void ch_slomo(Game *game, const char *args)
1129 {
1130   slomospeed = atof(args);
1131   slomo = !slomo;
1132   slomodelay = 1000;
1133 }
1134
1135 static void ch_slofreq(Game *game, const char *args)
1136 {
1137   slomofreq = atof(args);
1138 }
1139
1140 static void ch_skytint(Game *game, const char *args)
1141 {
1142   sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1143
1144   skyboxlightr=skyboxr;
1145   skyboxlightg=skyboxg;
1146   skyboxlightb=skyboxb;
1147
1148   game->SetUpLighting();
1149
1150   terrain.DoShadows();
1151   objects.DoShadows();
1152 }
1153
1154 static void ch_skylight(Game *game, const char *args)
1155 {
1156   sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1157
1158   game->SetUpLighting();
1159
1160   terrain.DoShadows();
1161   objects.DoShadows();
1162 }
1163
1164 static void ch_skybox(Game *game, const char *args)
1165 {
1166   skyboxtexture = !skyboxtexture;
1167
1168   game->SetUpLighting();
1169
1170   terrain.DoShadows();
1171   objects.DoShadows();
1172 }
1173
1174 static void cmd_dispatch(Game *game, const char *cmd)
1175 {
1176   int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1177
1178   for (i = 0; i < n_cmds; i++)
1179     if (stripfx(cmd, cmd_names[i]))
1180       {
1181         cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1182         break;
1183       }
1184   if (i < n_cmds)
1185     {
1186       PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1187       OPENAL_SetVolume(channels[consolesuccesssound], 256);
1188       OPENAL_SetPaused(channels[consolesuccesssound], false);
1189     }
1190   else
1191     {
1192       PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1193       OPENAL_SetVolume(channels[consolefailsound], 256);
1194       OPENAL_SetPaused(channels[consolefailsound], false);
1195     }
1196 }
1197
1198
1199
1200 /********************> Tick() <*****/
1201 extern void ScreenShot(const char * fname);
1202 void Screenshot (void)
1203 {
1204         char temp[1024];
1205         time_t  t = time(NULL);
1206         struct  tm *tme = localtime(&t);
1207         sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1208
1209         #if defined(_WIN32)
1210         mkdir("Screenshots");
1211         #else
1212         mkdir("Screenshots", S_IRWXU);
1213         #endif
1214
1215         ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
1216
1217         /*FSSpec                                MAC_file;
1218         GraphicsExportComponent QT_exporter;
1219         OSErr                           MAC_error_code;
1220         CGrafPtr                        MAC_currentPort;
1221         GDHandle                        MAC_currentDevice;
1222         unsigned char*          MAC_pixels;
1223         Rect                            MAC_picture_rectangle;
1224         GWorldPtr                       MAC_offscreen_graphics_port;
1225
1226         static int numscreenshots=0;
1227
1228         // Make an FSSpec
1229         static char buf[256];
1230         if(numscreenshots==0){
1231         buf[0]=26;
1232         buf[1]=':';
1233         buf[2]='S';
1234         buf[3]='c';
1235         buf[4]='r';
1236         buf[5]='e';
1237         buf[6]='e';
1238         buf[7]='n';
1239         buf[8]='s';
1240         buf[9]='h';
1241         buf[10]='o';
1242         buf[11]='t';
1243         buf[12]='s';
1244         buf[13]=':';
1245         buf[14]='S';
1246         buf[15]='c';
1247         buf[16]='r';
1248         buf[17]='e';
1249         buf[18]='e';
1250         buf[19]='n';
1251         buf[20]='s';
1252         buf[21]='h';
1253         buf[22]='o';
1254         buf[23]='t';
1255         buf[24]='0';
1256         buf[25]='0';
1257         buf[26]='0';
1258         }
1259
1260         FInfo *fndrInfo;
1261         FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1262         while(!FSpGetFInfo (&MAC_file, fndrInfo)){
1263         FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
1264         if(!FSpGetFInfo (&MAC_file, fndrInfo)){
1265         numscreenshots++;
1266         buf[26]++;
1267         if(buf[26]==':'){
1268         buf[26]='0';
1269         buf[25]++;
1270         if(buf[25]==':'){
1271         buf[25]='0';
1272         buf[24]++;
1273         if(buf[24]==':'){
1274         buf[24]='9';
1275         buf[25]='9';
1276         buf[26]='9';
1277         }
1278         }
1279         }
1280         }
1281         }
1282
1283
1284         // Get the GWorld
1285         GWorldPtr                       MAC_gWorld = (CGrafPtr) FrontWindow();
1286         //assert(MAC_gWorld != NULL);
1287
1288         // Allocate memory for loading image
1289         MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
1290         if (MAC_pixels == NULL) {
1291         //UTIL_Error("Could not create Texture data.");
1292         return;
1293         }
1294
1295         // Get GWorld
1296         ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);
1297
1298         // Make a picture Rectangle
1299         MAC_picture_rectangle.left = 0;
1300         MAC_picture_rectangle.right = screenwidth;
1301         MAC_picture_rectangle.top = 0;
1302         MAC_picture_rectangle.bottom = screenheight;
1303
1304         // Create new offscreen GWorld
1305         MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
1306         if (MAC_error_code)     {
1307         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1308         delete MAC_pixels;
1309         //UTIL_Error("Could not create offscreen GWorld. ");
1310         return;
1311
1312         }
1313
1314         // Copy OpenGL Context to new GWorld
1315         glReadBuffer(GL_FRONT);
1316         glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
1317
1318         // Swizzle texture
1319         for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
1320         unsigned char temp = MAC_pixels[byte+0];
1321         MAC_pixels[byte+0] = MAC_pixels[byte+3];
1322         MAC_pixels[byte+3] = MAC_pixels[byte+2];
1323         MAC_pixels[byte+2] = MAC_pixels[byte+1];
1324         MAC_pixels[byte+1] = temp;
1325         }
1326
1327         // Flip the image  :(   This could probably be optimized
1328         int vert;
1329         int src_index;
1330         int dst_index;
1331         unsigned char temp;
1332         for (int horz = 0; horz < screenwidth; ++horz)
1333         for (vert = 0; vert < screenheight / 2; ++vert) {
1334         src_index = (screenwidth * vert + horz) * 4;
1335         dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
1336
1337         temp=MAC_pixels[src_index+0];
1338         MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
1339         MAC_pixels[dst_index+0]=temp;
1340
1341         temp=MAC_pixels[src_index+1];
1342         MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
1343         MAC_pixels[dst_index+1]=temp;
1344
1345         temp=MAC_pixels[src_index+2];
1346         MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
1347         MAC_pixels[dst_index+2]=temp;
1348
1349         temp=MAC_pixels[src_index+3];
1350         MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
1351         MAC_pixels[dst_index+3]=temp;
1352         }
1353
1354
1355
1356         // Export the Gworld
1357         MAC_error_code =  OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
1358         if (MAC_error_code) {
1359         //UTIL_Warning("Unable to export screenshot.");
1360         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1361         ::DisposeGWorld(MAC_offscreen_graphics_port);
1362         delete MAC_pixels;
1363         return;
1364         }
1365
1366         MAC_error_code =  GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
1367         if (MAC_error_code) {
1368         ::CloseComponent(QT_exporter);
1369         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1370         ::DisposeGWorld(MAC_offscreen_graphics_port);
1371         delete MAC_pixels;
1372         //UTIL_Warning("Unable to export screenshot.");
1373         return;
1374         }
1375
1376         MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
1377         if (MAC_error_code) {
1378         ::CloseComponent(QT_exporter);
1379         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1380         ::DisposeGWorld(MAC_offscreen_graphics_port);
1381         delete MAC_pixels;
1382         //UTIL_Warning("Unable to export screenshot.");
1383         return;
1384         }
1385
1386         MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
1387         if (MAC_error_code) {
1388         ::CloseComponent(QT_exporter);
1389         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1390         ::DisposeGWorld(MAC_offscreen_graphics_port);
1391         delete MAC_pixels;
1392         //UTIL_Warning("Unable to export screenshot.");
1393         return;
1394         }
1395
1396         ::CloseComponent(QT_exporter);
1397         ::SetGWorld(MAC_currentPort, MAC_currentDevice);
1398         ::DisposeGWorld(MAC_offscreen_graphics_port);
1399
1400         delete MAC_pixels;*/
1401 }
1402
1403
1404
1405 void    Game::SetUpLighting(){
1406         if(environment==snowyenvironment){
1407                 light.color[0]=.65;
1408                 light.color[1]=.65;
1409                 light.color[2]=.7;
1410                 light.ambient[0]=.4;
1411                 light.ambient[1]=.4;
1412                 light.ambient[2]=.44;
1413         }
1414         if(environment==desertenvironment){
1415                 light.color[0]=.95;
1416                 light.color[1]=.95;
1417                 light.color[2]=.95;
1418                 light.ambient[0]=.4;
1419                 light.ambient[1]=.35;
1420                 light.ambient[2]=.3;
1421         }
1422
1423         if(environment==grassyenvironment){
1424                 light.color[0]=.95;
1425                 light.color[1]=.95;
1426                 light.color[2]=1;
1427                 light.ambient[0]=.4;
1428                 light.ambient[1]=.4;
1429                 light.ambient[2]=.44;
1430         }
1431         if(!skyboxtexture){
1432                 light.color[0]=1;
1433                 light.color[1]=1;
1434                 light.color[2]=1;
1435                 light.ambient[0]=.4;
1436                 light.ambient[1]=.4;
1437                 light.ambient[2]=.4;
1438         }
1439         float average;
1440         average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1441         light.color[0]*=(skyboxlightr+average)/2;
1442         light.color[1]*=(skyboxlightg+average)/2;
1443         light.color[2]*=(skyboxlightb+average)/2;
1444         light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1445         light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1446         light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1447         /*
1448         light.ambient[0]=0;
1449         light.ambient[1]=0;
1450         light.ambient[2]=0;     */
1451 }
1452
1453 int Game::findPathDist(int start,int end){
1454         int i,j,k,smallestcount,count,connected;
1455         int last,last2,last3,last4;
1456         int closest;
1457
1458         smallestcount=1000;
1459         for(i=0;i<50;i++){
1460                 count=0;
1461                 last=start;
1462                 last2=-1;
1463                 last3=-1;
1464                 last4=-1;
1465                 while(last!=end&&count<30){
1466                         closest=-1;
1467                         for(j=0;j<numpathpoints;j++){
1468                                 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1469                                 {
1470                                         connected=0;
1471                                         if(numpathpointconnect[j])
1472                                                 for(k=0;k<numpathpointconnect[j];k++){
1473                                                         if(pathpointconnect[j][k]==last)connected=1;
1474                                                 }
1475                                                 if(!connected)
1476                                                         if(numpathpointconnect[last])
1477                                                                 for(k=0;k<numpathpointconnect[last];k++){
1478                                                                         if(pathpointconnect[last][k]==j)connected=1;
1479                                                                 }
1480                                                                 if(connected)
1481                                                                         if(closest==-1||Random()%2==0){
1482                                                                                 closest=j;
1483                                                                         }
1484                                 }
1485                         }
1486                         last4=last3;
1487                         last3=last2;
1488                         last2=last;
1489                         last=closest;
1490                         count++;
1491                 }
1492                 if(count<smallestcount)smallestcount=count;
1493         }
1494         return smallestcount;
1495 }
1496
1497 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1498         static XYZ colpoint,colviewer,coltarget;
1499         static float minx,minz,maxx,maxz,miny,maxy;
1500         static int i;
1501
1502         //startpoint.y+=.7;
1503         //endpoint.y+=.7;
1504         //startpoint.y-=.1;
1505         //endpoint.y-=.1;
1506
1507         minx=startpoint.x;
1508         if(minx>endpoint.x)minx=endpoint.x;
1509         miny=startpoint.y;
1510         if(miny>endpoint.y)miny=endpoint.y;
1511         minz=startpoint.z;
1512         if(minz>endpoint.z)minz=endpoint.z;
1513
1514         maxx=startpoint.x;
1515         if(maxx<endpoint.x)maxx=endpoint.x;
1516         maxy=startpoint.y;
1517         if(maxy<endpoint.y)maxy=endpoint.y;
1518         maxz=startpoint.z;
1519         if(maxz<endpoint.z)maxz=endpoint.z;
1520
1521         minx-=1;
1522         miny-=1;
1523         minz-=1;
1524         maxx+=1;
1525         maxy+=1;
1526         maxz+=1;
1527
1528         for(i=0;i<objects.numobjects;i++){
1529                 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1530                         if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1531                                 colviewer=startpoint;
1532                                 coltarget=endpoint;
1533                                 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1534                         }
1535                 }
1536         }
1537
1538         //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1539
1540         return -1;
1541 }
1542
1543 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1544         static XYZ colpoint,colviewer,coltarget;
1545         static float minx,minz,maxx,maxz,miny,maxy;
1546         static int i;
1547
1548         //startpoint.y+=.7;
1549         //endpoint.y+=.7;
1550         //startpoint.y-=.1;
1551         //endpoint.y-=.1;
1552
1553         minx=startpoint.x;
1554         if(minx>endpoint.x)minx=endpoint.x;
1555         miny=startpoint.y;
1556         if(miny>endpoint.y)miny=endpoint.y;
1557         minz=startpoint.z;
1558         if(minz>endpoint.z)minz=endpoint.z;
1559
1560         maxx=startpoint.x;
1561         if(maxx<endpoint.x)maxx=endpoint.x;
1562         maxy=startpoint.y;
1563         if(maxy<endpoint.y)maxy=endpoint.y;
1564         maxz=startpoint.z;
1565         if(maxz<endpoint.z)maxz=endpoint.z;
1566
1567         minx-=1;
1568         miny-=1;
1569         minz-=1;
1570         maxx+=1;
1571         maxy+=1;
1572         maxz+=1;
1573
1574         if(what!=1000){
1575                 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1576                         if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1577                                 colviewer=startpoint;
1578                                 coltarget=endpoint;
1579                                 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1580                         }
1581                 }
1582         }
1583
1584         if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1585
1586         return -1;
1587 }
1588
1589 void    Game::Setenvironment(int which)
1590 {
1591         LOGFUNC;
1592
1593         LOG(" Setting environment...");
1594
1595         float temptexdetail;
1596         environment=which;
1597 /*
1598         OPENAL_SetPaused(channels[music1snow], true);
1599         OPENAL_SetPaused(channels[music1grass], true);
1600         OPENAL_SetPaused(channels[music1desert], true);
1601         OPENAL_SetPaused(channels[wind], true);
1602         OPENAL_SetPaused(channels[desertambient], true);
1603 */
1604         OPENAL_SetPaused(channels[stream_music1snow], true);
1605         OPENAL_SetPaused(channels[stream_music1grass], true);
1606         OPENAL_SetPaused(channels[stream_music1desert], true);
1607         OPENAL_SetPaused(channels[stream_wind], true);
1608         OPENAL_SetPaused(channels[stream_desertambient], true);
1609
1610
1611         if(environment==snowyenvironment){
1612                 windvector=0;
1613                 windvector.z=3;
1614                 if(ambientsound){
1615                         //PlaySoundEx( wind, samp[wind], NULL, true);
1616                         PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1617                         OPENAL_SetPaused(channels[stream_wind], false);
1618                         OPENAL_SetVolume(channels[stream_wind], 256);
1619                 }
1620
1621                 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1622                 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1623                 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1624                 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1625
1626                 OPENAL_Sample_Free(samp[footstepsound]);
1627                 OPENAL_Sample_Free(samp[footstepsound2]);
1628                 OPENAL_Sample_Free(samp[footstepsound3]);
1629                 OPENAL_Sample_Free(samp[footstepsound4]);
1630                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1631                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1632                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1633                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1634                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1635                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1636                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1637                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1638
1639                 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1640
1641                 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1642
1643                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1644
1645
1646
1647
1648                 temptexdetail=texdetail;
1649                 if(texdetail>1)texdetail=4;
1650                 skybox.load(    ":Data:Textures:Skybox(snow):Front.jpg",
1651                         ":Data:Textures:Skybox(snow):Left.jpg",
1652                         ":Data:Textures:Skybox(snow):Back.jpg",
1653                         ":Data:Textures:Skybox(snow):Right.jpg",
1654                         ":Data:Textures:Skybox(snow):Up.jpg",
1655                         ":Data:Textures:Skybox(snow):Down.jpg",
1656                         ":Data:Textures:Skybox(snow):Cloud.jpg",
1657                         ":Data:Textures:Skybox(snow):Reflect.jpg");
1658
1659
1660
1661
1662                 texdetail=temptexdetail;
1663         }
1664         if(environment==desertenvironment){
1665                 windvector=0;
1666                 windvector.z=2;
1667                 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1668                 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1669                 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1670                 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1671
1672
1673                 if(ambientsound){
1674                         //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1675                         PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1676                         OPENAL_SetPaused(channels[stream_desertambient], false);
1677                         OPENAL_SetVolume(channels[stream_desertambient], 256);
1678                 }
1679
1680                 OPENAL_Sample_Free(samp[footstepsound]);
1681                 OPENAL_Sample_Free(samp[footstepsound2]);
1682                 OPENAL_Sample_Free(samp[footstepsound3]);
1683                 OPENAL_Sample_Free(samp[footstepsound4]);
1684                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1685                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1686                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1687                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1688                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1689                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1690                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1691                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1692
1693                 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1694
1695                 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1696
1697                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1698
1699
1700
1701                 temptexdetail=texdetail;
1702                 if(texdetail>1)texdetail=4;
1703                 skybox.load(    ":Data:Textures:Skybox(sand):Front.jpg",
1704                         ":Data:Textures:Skybox(sand):Left.jpg",
1705                         ":Data:Textures:Skybox(sand):Back.jpg",
1706                         ":Data:Textures:Skybox(sand):Right.jpg",
1707                         ":Data:Textures:Skybox(sand):Up.jpg",
1708                         ":Data:Textures:Skybox(sand):Down.jpg",
1709                         ":Data:Textures:Skybox(sand):Cloud.jpg",
1710                         ":Data:Textures:Skybox(sand):Reflect.jpg");
1711
1712
1713
1714
1715                 texdetail=temptexdetail;
1716         }
1717         if(environment==grassyenvironment){
1718                 windvector=0;
1719                 windvector.z=2;
1720                 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1721                 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1722                 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1723                 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1724
1725                 if(ambientsound){
1726                         PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1727                         OPENAL_SetPaused(channels[stream_wind], false);
1728                         OPENAL_SetVolume(channels[stream_wind], 100);
1729                 }
1730
1731                 OPENAL_Sample_Free(samp[footstepsound]);
1732                 OPENAL_Sample_Free(samp[footstepsound2]);
1733                 OPENAL_Sample_Free(samp[footstepsound3]);
1734                 OPENAL_Sample_Free(samp[footstepsound4]);
1735                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1736                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1737                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1738                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1739                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1740                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1741                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1742                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1743
1744                 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1745
1746                 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1747
1748                 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1749
1750
1751
1752                 temptexdetail=texdetail;
1753                 if(texdetail>1)texdetail=4;
1754                 skybox.load(    ":Data:Textures:Skybox(grass):Front.jpg",
1755                         ":Data:Textures:Skybox(grass):Left.jpg",
1756                         ":Data:Textures:Skybox(grass):Back.jpg",
1757                         ":Data:Textures:Skybox(grass):Right.jpg",
1758                         ":Data:Textures:Skybox(grass):Up.jpg",
1759                         ":Data:Textures:Skybox(grass):Down.jpg",
1760                         ":Data:Textures:Skybox(grass):Cloud.jpg",
1761                         ":Data:Textures:Skybox(grass):Reflect.jpg");
1762
1763
1764
1765                 texdetail=temptexdetail;
1766         }
1767         temptexdetail=texdetail;
1768         texdetail=1;
1769         terrain.load(":Data:Textures:heightmap.png");
1770
1771         texdetail=temptexdetail;
1772 }
1773
1774
1775 void    Game::Loadlevel(int which){
1776         stealthloading=0;
1777
1778         if(which==0)Loadlevel((char *)":Data:Maps:map1");
1779         else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1780         else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1781         else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1782         else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1783         else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1784         else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1785         else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1786         else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1787         else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1788         else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1789         else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1790         else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1791         else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1792         else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1793         else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1794         else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1795         else Loadlevel((char *)":Data:Maps:mapsave");
1796
1797         whichlevel=which;
1798 }
1799
1800 /*char * Game::MD5_string (unsigned char *string){
1801 char temp[50];
1802 char temp2[100];
1803
1804 strcpy(temp2,(const char *)string);
1805 strcat((char *)temp2,(const char *)"Lugaru");
1806 sprintf (temp, "%d",strlen((char *)temp2));
1807 strcat((char *)temp2,temp);
1808
1809 MD5 context;
1810 unsigned int len = strlen ( (char *)temp2);
1811
1812 context.update   ((unsigned char *)temp2, len);
1813 context.finalize ();
1814
1815 return context.hex_digest();
1816 }*/
1817
1818
1819
1820 void    Game::Loadlevel(char *name){
1821         int i,j,k,l,m;
1822         static int oldlevel;
1823         int templength;
1824         float lamefloat;
1825         int lameint;
1826
1827         float headprop,legprop,armprop,bodyprop;
1828
1829         LOGFUNC;
1830
1831         LOG(std::string("Loading level...") + name);
1832
1833         if(!gameon)visibleloading=1;
1834
1835         if(stealthloading)visibleloading=0;
1836
1837         if(!stillloading)loadtime=0;
1838         gamestarted=1;
1839
1840         numenvsounds=0;
1841         //visibleloading=1;
1842         if(tutoriallevel!=-1)tutoriallevel=0;
1843         else tutoriallevel=1;
1844
1845         if(tutoriallevel==1)tutorialstage=0;
1846         if(tutorialstage==0){
1847                 tutorialstagetime=0;
1848                 tutorialmaxtime=1;
1849         }
1850         loadingstuff=1;
1851         if(!firstload){
1852                 oldlevel=50;
1853         }
1854         OPENAL_SetPaused(channels[whooshsound], true);
1855         OPENAL_SetPaused(channels[stream_firesound], true);
1856
1857         // Change the map filename into something that is os specific
1858         char *FixedFN = ConvertFileName(name);
1859
1860         int mapvers;
1861         FILE                    *tfile;
1862         tfile=fopen( FixedFN, "rb" );
1863         if(tfile)
1864         {
1865                 OPENAL_SetPaused(channels[stream_firesound], true);
1866
1867
1868                 scoreadded=0;
1869                 windialogue=0;
1870
1871                 hostiletime=0;
1872
1873                 won=0;
1874
1875                 //campaign=0;
1876                 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1877
1878                 numdialogues=0;
1879
1880                 for(i=0;i<20;i++)
1881                 {
1882                         dialoguegonethrough[i]=0;
1883                 }
1884
1885                 indialogue=-1;
1886                 cameramode=0;
1887
1888                 damagedealt=0;
1889                 damagetaken=0;
1890
1891                 if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
1892
1893                 if(difficulty!=2)minimap=1;
1894                 else minimap=0;
1895
1896                 numhotspots=0;
1897                 currenthotspot=-1;
1898                 bonustime=1;
1899
1900                 skyboxtexture=1;
1901                 skyboxr=1;
1902                 skyboxg=1;
1903                 skyboxb=1;
1904
1905                 freeze=0;
1906                 winfreeze=0;
1907
1908                 for(i=0;i<100;i++)
1909                 {
1910                         bonusnum[i]=0;
1911                 }
1912
1913                 numfalls=0;
1914                 numflipfail=0;
1915                 numseen=0;
1916                 numstaffattack=0;
1917                 numswordattack=0;
1918                 numknifeattack=0;
1919                 numunarmedattack=0;
1920                 numescaped=0;
1921                 numflipped=0;
1922                 numwallflipped=0;
1923                 numthrowkill=0;
1924                 numafterkill=0;
1925                 numreversals=0;
1926                 numattacks=0;
1927                 maxalarmed=0;
1928                 numresponded=0;
1929
1930                 bonustotal=startbonustotal;
1931                 bonus=0;
1932                 gameon=1;
1933                 changedelay=0;
1934                 if(console)
1935                 {
1936                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1937                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
1938                         OPENAL_SetPaused(channels[consolesuccesssound], false);
1939                         freeze=0;
1940                         console=0;
1941                 }
1942
1943                 if(!stealthloading)
1944                 {
1945                         terrain.numdecals=0;
1946                         sprites.numsprites=0;
1947                         for(i=0;i<objects.numobjects;i++)
1948                         {
1949                                 objects.model[i].numdecals=0;
1950                         }
1951
1952                         j=objects.numobjects;
1953                         for(i=0;i<j;i++)
1954                         {
1955                                 objects.DeleteObject(0);
1956                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1957                         }
1958
1959                         for(i=0;i<subdivision;i++)
1960                         {
1961                                 for(j=0;j<subdivision;j++)
1962                                 {
1963                                         terrain.patchobjectnum[i][j]=0;
1964                                 }
1965                         }
1966                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1967                 }
1968
1969                 weapons.numweapons=0;
1970
1971                 funpackf(tfile, "Bi", &mapvers);
1972                 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1973                 else indemo=0;
1974                 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1975                 else maptype=mapkilleveryone;
1976                 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1977                 else hostile=1;
1978                 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1979                 else
1980                 {
1981                         viewdistance=100;
1982                         fadestart=.6;
1983                 }
1984                 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1985                 else
1986                 {
1987                         skyboxtexture=1;
1988                         skyboxr=1;
1989                         skyboxg=1;
1990                         skyboxb=1;
1991                 }
1992                 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1993                 else
1994                 {
1995                         skyboxlightr=skyboxr;
1996                         skyboxlightg=skyboxg;
1997                         skyboxlightb=skyboxb;
1998                 }
1999                 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
2000                 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
2001                 player[0].originalcoords=player[0].coords;
2002                 if(player[0].num_weapons>0&&player[0].num_weapons<5)
2003                 {
2004                         for(j=0;j<player[0].num_weapons;j++)
2005                         {
2006                                 player[0].weaponids[j]=weapons.numweapons;
2007                                 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
2008                                 weapons.owner[weapons.numweapons]=0;
2009                                 weapons.numweapons++;
2010                         }
2011                 }
2012
2013                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2014
2015                 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
2016                 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
2017                 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
2018                 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
2019
2020                 funpackf(tfile, "Bi", &player[0].numclothes);
2021
2022                 if(mapvers>=9)
2023                 {
2024                         funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
2025                 }
2026                 else
2027                 {
2028                         player[0].whichskin=0;
2029                         player[0].creature=rabbittype;
2030                 }
2031
2032                 for(i=0;i<max_dialogues;i++)
2033                 {
2034                         for(j=0;j<max_dialoguelength;j++)
2035                         {
2036                                 for(k=0;k<128;k++)
2037                                 {
2038                                         dialoguetext[i][j][k]='\0';
2039                                 }
2040                                 for(k=0;k<64;k++)
2041                                 {
2042                                         dialoguename[i][j][k]='\0';
2043                                 }
2044                         }
2045                 }
2046
2047                 player[0].lastattack=-1;
2048                 player[0].lastattack2=-1;
2049                 player[0].lastattack3=-1;
2050
2051                 if(mapvers>=8)
2052                 {
2053                         funpackf(tfile, "Bi", &numdialogues);
2054                         if(numdialogues)
2055                         {
2056                                 for(k=0;k<numdialogues;k++)
2057                                 {
2058                                         funpackf(tfile, "Bi", &numdialogueboxes[k]);
2059                                         funpackf(tfile, "Bi", &dialoguetype[k]);
2060                                         for(l=0;l<10;l++)
2061                                         {
2062                                                 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
2063                                                 funpackf(tfile, "Bf", &participantrotation[k][l]);
2064                                         }
2065                                         if(numdialogueboxes)
2066                                         {
2067                                                 for(l=0;l<numdialogueboxes[k];l++)
2068                                                 {
2069                                                         funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
2070                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
2071                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
2072                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
2073                                                         funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
2074
2075                                                         bool doneread;
2076
2077                                                         funpackf(tfile, "Bi",&templength);
2078                                                         if(templength>128||templength<=0)templength=128;
2079                                                         for(m=0;m<templength;m++){
2080                                                                 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
2081                                                                 if(dialoguetext[k][l][m]=='\0')break;
2082                                                         }
2083
2084                                                         funpackf(tfile, "Bi",&templength);
2085                                                         if(templength>64||templength<=0)templength=64;
2086                                                         for(m=0;m<templength;m++){
2087                                                                 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
2088                                                                 if(dialoguename[k][l][m]=='\0'){
2089                                                                         break;
2090                                                                 }
2091                                                         }
2092                                                         funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
2093                                                         funpackf(tfile, "Bi", &participantfocus[k][l]);
2094                                                         funpackf(tfile, "Bi", &participantaction[k][l]);
2095
2096                                                         for(m=0;m<10;m++)
2097                                                                 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
2098
2099                                                         funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
2100                                                 }
2101                                         }
2102                                 }
2103                         }
2104                 }
2105                 else numdialogues=0;
2106
2107                 if(player[0].numclothes)
2108                 {
2109                         for(k=0;k<player[0].numclothes;k++)
2110                         {
2111                                 funpackf(tfile, "Bi", &templength);
2112                                 for(l=0;l<templength;l++)
2113                                         funpackf(tfile, "Bb", &player[0].clothes[k][l]);
2114                                 player[0].clothes[k][templength]='\0';
2115                                 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
2116                         }
2117                 }
2118
2119                 funpackf(tfile, "Bi", &environment);
2120
2121                 funpackf(tfile, "Bi", &objects.numobjects);
2122                 if(objects.numobjects)
2123                 {
2124                         for(i=0;i<objects.numobjects;i++)
2125                         {
2126                                 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
2127                                 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
2128                         }
2129                 }
2130
2131                 if(mapvers>=7)
2132                 {
2133                         funpackf(tfile, "Bi", &numhotspots);
2134                         if(numhotspots)
2135                         {
2136                                 for(i=0;i<numhotspots;i++)
2137                                 {
2138                                         funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
2139                                         funpackf(tfile, "Bi", &templength);
2140                                         if(templength)
2141                                                 for(l=0;l<templength;l++)
2142                                                         funpackf(tfile, "Bb", &hotspottext[i][l]);
2143                                         hotspottext[i][templength]='\0';
2144                                         if(hotspottype[i]==-111)indemo=1;
2145                                 }
2146                         }
2147                 }
2148                 else numhotspots=0;
2149
2150                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2151
2152                 if(!stealthloading)
2153                 {
2154                         objects.center=0;
2155                         for(i=0;i<objects.numobjects;i++)
2156                         {
2157                                 objects.center+=objects.position[i];
2158                         }
2159                         objects.center/=objects.numobjects;
2160
2161
2162                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2163
2164                         float maxdistance=0;
2165                         float tempdist;
2166                         int whichclosest;
2167                         for(i=0;i<objects.numobjects;i++)
2168                         {
2169                                 tempdist=findDistancefast(&objects.center,&objects.position[i]);
2170                                 if(tempdist>maxdistance)
2171                                 {
2172                                         whichclosest=i;
2173                                         maxdistance=tempdist;
2174                                 }
2175                         }
2176                         objects.radius=fast_sqrt(maxdistance);
2177                 }
2178
2179                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2180                 //mapcenter=objects.center;
2181                 //mapradius=objects.radius;
2182
2183                 funpackf(tfile, "Bi", &numplayers);
2184                 int howmanyremoved=0;
2185                 bool removeanother=0;
2186                 if(numplayers>1&&numplayers<maxplayers)
2187                 {
2188                         for(i=1;i<numplayers;i++)
2189                         {
2190                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2191                                 removeanother=0;
2192
2193                                 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
2194                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
2195                                 else player[i-howmanyremoved].howactive=typeactive;
2196                                 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
2197                                 else player[i-howmanyremoved].scale=-1;
2198                                 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
2199                                 else player[i-howmanyremoved].immobile=0;
2200                                 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
2201                                 else player[i-howmanyremoved].rotation=0;
2202                                 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
2203                                 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
2204                                         removeanother=1;
2205                                         howmanyremoved++;
2206                                 }
2207                                 if(!removeanother)
2208                                 {
2209                                         if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
2210                                         {
2211                                                 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
2212                                                 {
2213                                                         player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
2214                                                         funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
2215                                                         weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
2216                                                         weapons.numweapons++;
2217                                                 }
2218                                         }
2219                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
2220                                         //player[i-howmanyremoved].numwaypoints=10;
2221                                         for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
2222                                         {
2223                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
2224                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
2225                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
2226                                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
2227                                                 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
2228                                         }
2229
2230                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
2231                                         if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
2232
2233                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
2234                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
2235                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
2236                                         funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
2237
2238                                         if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
2239                                         else
2240                                         {
2241                                                 headprop=1;
2242                                                 bodyprop=1;
2243                                                 armprop=1;
2244                                                 legprop=1;
2245                                         }
2246                                         if(player[i-howmanyremoved].creature==wolftype)
2247                                         {
2248                                                 player[i-howmanyremoved].proportionhead=1.1*headprop;
2249                                                 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2250                                                 player[i-howmanyremoved].proportionarms=1.1*armprop;
2251                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2252                                         }
2253
2254                                         if(player[i-howmanyremoved].creature==rabbittype)
2255                                         {
2256                                                 player[i-howmanyremoved].proportionhead=1.2*headprop;
2257                                                 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2258                                                 player[i-howmanyremoved].proportionarms=1.00*armprop;
2259                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2260                                                 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2261                                         }
2262
2263                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2264                                         if(player[i-howmanyremoved].numclothes)
2265                                         {
2266                                                 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2267                                                 {
2268                                                         int templength;
2269                                                         funpackf(tfile, "Bi", &templength);
2270                                                         for(l=0;l<templength;l++)
2271                                                                 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2272                                                         player[i-howmanyremoved].clothes[k][templength]='\0';
2273                                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2274                                                 }
2275                                         }
2276                                 }
2277                         }
2278                 }
2279                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2280
2281                 numplayers-=howmanyremoved;
2282                 funpackf(tfile, "Bi", &numpathpoints);
2283                 if(numpathpoints>30||numpathpoints<0)
2284                         numpathpoints=0;
2285                 if(numpathpoints)
2286                 {
2287                         for(j=0;j<numpathpoints;j++)
2288                         {
2289                                 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2290                                 for(k=0;k<numpathpointconnect[j];k++){
2291                                         funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2292                                 }
2293                         }
2294                 }
2295                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2296
2297                 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2298
2299                 SetUpLighting();
2300                 if(environment!=oldenvironment)Setenvironment(environment);
2301                 oldenvironment=environment;
2302
2303                 if(!stealthloading)
2304                 {
2305                         j=objects.numobjects;
2306                         objects.numobjects=0;
2307                         for(i=0;i<j;i++)
2308                         {
2309                                 //if(objects.type[i]!=spiketype)
2310                                 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2311                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2312                         }
2313
2314                         //if(skyboxtexture){
2315                         terrain.DoShadows();
2316                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2317                         objects.DoShadows();
2318                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2319                         /*}
2320                         else terrain.DoLighting();
2321                         */
2322                 }
2323
2324                 fclose(tfile);
2325
2326                 oldlevel=whichlevel;
2327
2328
2329                 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2330                 for(i=0;i<numplayers;i++)
2331                 {
2332                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2333                         player[i].burnt=0;
2334                         player[i].bled=0;
2335                         player[i].onfire=0;
2336                         if(i==0||player[i].scale<0)player[i].scale=.2;
2337                         player[i].skeleton.free=0;
2338                         player[i].skeleton.id=i;
2339                         //if(Random()%2==0)player[i].creature=wolftype;
2340                         //else player[i].creature=rabbittype;
2341                         if(i==0&&mapvers<9)player[i].creature=rabbittype;
2342                         if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2343                         else
2344                         {
2345                                 if(player[i].creature!=wolftype){
2346                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2347                                         LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2348                                 }
2349                                 if(player[i].creature==wolftype){
2350                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2351                                 }
2352                         }
2353
2354
2355                         int texsize;
2356                         texsize=512*512*3/texdetail/texdetail;
2357                         //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2358                         //player[i].skeleton.skinText.resize(texsize);
2359
2360                         LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2361
2362                         if(player[i].numclothes)
2363                         {
2364                                 for(j=0;j<player[i].numclothes;j++)
2365                                 {
2366                                         tintr=player[i].clothestintr[j];
2367                                         tintg=player[i].clothestintg[j];
2368                                         tintb=player[i].clothestintb[j];
2369                                         AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2370                                 }
2371                                 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2372                         }
2373
2374                         player[i].currentanimation=bounceidleanim;
2375                         player[i].targetanimation=bounceidleanim;
2376                         player[i].currentframe=0;
2377                         player[i].targetframe=1;
2378                         player[i].target=0;
2379                         player[i].speed=1+(float)(Random()%100)/1000;
2380                         if(difficulty==0)player[i].speed-=.2;
2381                         if(difficulty==1)player[i].speed-=.1;
2382
2383                         player[i].velocity=0;
2384                         player[i].oldcoords=player[i].coords;
2385                         player[i].realoldcoords=player[i].coords;
2386
2387                         player[i].id=i;
2388                         player[i].skeleton.id=i;
2389                         player[i].updatedelay=0;
2390                         player[i].normalsupdatedelay=0;
2391
2392                         player[i].aitype=passivetype;
2393                         player[i].aitarget=0;
2394                         player[i].madskills=0;
2395
2396                         if(i==0)
2397                         {
2398                                 player[i].proportionhead=1.2;
2399                                 player[i].proportionbody=1.05;
2400                                 player[i].proportionarms=1.00;
2401                                 player[i].proportionlegs=1.1;
2402                                 player[i].proportionlegs.y=1.05;
2403                         }
2404                         player[i].headless=0;
2405                         player[i].currentoffset=0;
2406                         player[i].targetoffset=0;
2407                         /*player[i].armorhead=1;
2408                         player[i].armorhigh=1;
2409                         player[i].armorlow=1;
2410                         player[i].protectionhead=1;
2411                         player[i].protectionhigh=1;
2412                         player[i].protectionlow=1;
2413                         player[i].metalhead=1;
2414                         player[i].metalhigh=1;
2415                         player[i].metallow=1;
2416                         player[i].power=1;
2417                         player[i].speedmult=1;*/
2418
2419                         player[i].damagetolerance=200;
2420
2421                         if(player[i].creature==wolftype)
2422                         {
2423                                 /*player[i].proportionhead=1.1;
2424                                 player[i].proportionbody=1.1;
2425                                 player[i].proportionarms=1.1;
2426                                 player[i].proportionlegs=1.1;
2427                                 player[i].proportionlegs.y=1.1;*/
2428                                 if(i==0||player[i].scale<0)player[i].scale=.23;
2429
2430                                 player[i].damagetolerance=300;
2431                         }
2432
2433                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2434                         if(cellophane)
2435                         {
2436                                 player[i].proportionhead.z=0;
2437                                 player[i].proportionbody.z=0;
2438                                 player[i].proportionarms.z=0;
2439                                 player[i].proportionlegs.z=0;
2440                         }
2441
2442                         player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2443
2444                         player[i].headmorphness=0;
2445                         player[i].targetheadmorphness=1;
2446                         player[i].headmorphstart=0;
2447                         player[i].headmorphend=0;
2448
2449                         player[i].pausetime=0;
2450
2451                         player[i].dead=0;
2452                         player[i].jumppower=5;
2453                         player[i].damage=0;
2454                         player[i].permanentdamage=0;
2455                         player[i].superpermanentdamage=0;
2456
2457                         player[i].forwardkeydown=0;
2458                         player[i].leftkeydown=0;
2459                         player[i].backkeydown=0;
2460                         player[i].rightkeydown=0;
2461                         player[i].jumpkeydown=0;
2462                         player[i].crouchkeydown=0;
2463                         player[i].throwkeydown=0;
2464
2465                         player[i].collided=-10;
2466                         player[i].loaded=1;
2467                         player[i].bloodloss=0;
2468                         player[i].weaponactive=-1;
2469                         player[i].weaponstuck=-1;
2470                         player[i].bleeding=0;
2471                         player[i].deathbleeding=0;
2472                         player[i].stunned=0;
2473                         player[i].hasvictim=0;
2474                         player[i].wentforweapon=0;
2475                 }
2476
2477                 player[0].aitype=playercontrolled;
2478                 player[0].weaponactive=-1;
2479
2480                 if(difficulty==1)
2481                 {
2482                         //player[0].speedmult=1/.9;
2483                         player[0].power=1/.9;
2484                 }
2485
2486                 if(difficulty==0)
2487                 {
2488                         //player[0].speedmult=1/.8;
2489                         player[0].power=1/.8;
2490                 }
2491
2492                 //player[0].weaponstuck=1;
2493
2494                 if(difficulty==1)player[0].damagetolerance=250;
2495                 if(difficulty==0)player[0].damagetolerance=300;
2496                 if(difficulty==0)player[0].armorhead*=1.5;
2497                 if(difficulty==0)player[0].armorhigh*=1.5;
2498                 if(difficulty==0)player[0].armorlow*=1.5;
2499                 cameraloc=player[0].coords;
2500                 cameraloc.y+=5;
2501                 rotation=player[0].rotation;
2502
2503                 hawkcoords=player[0].coords;
2504                 hawkcoords.y+=30;
2505
2506                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2507                 //weapons.numweapons=numplayers;
2508                 for(i=0;i<weapons.numweapons;i++)
2509                 {
2510                         weapons.bloody[i]=0;
2511                         weapons.blooddrip[i]=0;
2512                         weapons.blooddripdelay[i]=0;
2513                         weapons.onfire[i]=0;
2514                         weapons.flamedelay[i]=0;
2515                         weapons.damage[i]=0;
2516                         //weapons.type[i]=sword;
2517                         if(weapons.type[i]==sword){
2518                                 weapons.mass[i]=1.5;
2519                                 weapons.tipmass[i]=1;
2520                                 weapons.length[i]=.8;
2521                         }
2522                         if(weapons.type[i]==staff){
2523                                 weapons.mass[i]=2;
2524                                 weapons.tipmass[i]=1;
2525                                 weapons.length[i]=1.5;
2526                         }
2527                         if(weapons.type[i]==knife){
2528                                 weapons.mass[i]=1;
2529                                 weapons.tipmass[i]=1.2;
2530                                 weapons.length[i]=.25;
2531                         }
2532                         weapons.position[i]=-1000;
2533                         weapons.tippoint[i]=-1000;
2534                 }
2535
2536 /*              for(i=0;i<32;i++){
2537                         //if(i<16||i>20)
2538                         OPENAL_StopSound(i);
2539                 }
2540 */
2541                 LOG("Starting background music...");
2542
2543                 OPENAL_StopSound(OPENAL_ALL);
2544                 if(environment==snowyenvironment)
2545                 {
2546                         if(ambientsound)
2547                         {
2548                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2549                                 OPENAL_SetPaused(channels[stream_wind], false);
2550                                 OPENAL_SetVolume(channels[stream_wind], 256);
2551                         }
2552                 }
2553                 else if(environment==desertenvironment)
2554                 {
2555                         if(ambientsound)
2556                         {
2557                                 //PlaySoundEx(desertambient,
2558                                 //      samp[desertambient], NULL, true);
2559                                 PlayStreamEx(stream_desertambient,
2560                                         strm[stream_desertambient], NULL, true);
2561                                 OPENAL_SetPaused(channels[stream_desertambient], false);
2562                                 OPENAL_SetVolume(channels[stream_desertambient], 256);
2563                         }
2564                 }
2565                 else if(environment==grassyenvironment)
2566                 {
2567                         if(ambientsound)
2568                         {
2569                                 //PlaySoundEx(wind, samp[wind], NULL, true);
2570                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2571                                 OPENAL_SetPaused(channels[stream_wind], false);
2572                                 OPENAL_SetVolume(channels[stream_wind], 100);
2573                         }
2574                 }
2575                 oldmusicvolume[0]=0;
2576                 oldmusicvolume[1]=0;
2577                 oldmusicvolume[2]=0;
2578                 oldmusicvolume[3]=0;
2579
2580
2581                 /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
2582                 LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
2583                 LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
2584                 LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
2585                 LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
2586                 LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
2587                 LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
2588                 LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
2589                 */
2590
2591                 if(!firstload)
2592                 {
2593                         firstload=1;
2594                 }
2595         }
2596         leveltime=0;
2597         loadingstuff=0;
2598         visibleloading=0;
2599 }
2600
2601 void    Game::Tick()
2602 {
2603         static int i,k,j,l,m;
2604         static XYZ facing,flatfacing,absflatfacing;
2605         static XYZ rotatetarget;
2606         static bool oldkey;
2607         static float oldtargetrotation;
2608         static int target, numgood;
2609         static XYZ tempcoords1,tempcoords2;
2610         static XYZ test;
2611         static XYZ test2;
2612         static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2613         static int whichhit;
2614         static bool oldjumpkeydown;
2615
2616         int templength;
2617
2618         float headprop,bodyprop,armprop,legprop;
2619
2620         for(i=0;i<15;i++){
2621                 displaytime[i]+=multiplier;
2622         }
2623
2624         static unsigned char    theKeyMap[16];
2625         GetKeys( theKeyMap );
2626
2627         keyboardfrozen=0;
2628
2629
2630         static bool mainmenutogglekeydown;
2631
2632         if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
2633                 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2634                         stereoreverse=true;
2635                 } else {
2636                         stereoreverse=false;
2637                 }
2638
2639                 if (stereoreverse) {
2640                         printf("Stereo reversed\n");
2641                 } else {
2642                         printf("Stereo unreversed\n");
2643                 }
2644                 freezetogglekeydown=1;
2645         }
2646
2647         if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
2648                 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2649                         stereoseparation -= 0.001;
2650                 } else {
2651                         stereoseparation -= 0.010;
2652                 }
2653
2654                 printf("Stereo decreased increased to %f\n", stereoseparation);
2655         }
2656
2657         if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
2658                 if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
2659                         stereoseparation += 0.001;
2660                 } else {
2661                         stereoseparation += 0.010;
2662                 }
2663
2664                 printf("Stereo separation increased to %f\n", stereoseparation);
2665         }
2666
2667
2668         if(!console){
2669                 if(mainmenu&&endgame==1)mainmenu=10;
2670                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
2671                         for(j=0;j<255;j++){
2672                                 displaytext[0][j]=' ';
2673                         }
2674                         displaychars[0]=0;
2675                         displayselected=0;
2676                         entername=0;
2677                         mainmenutogglekeydown=1;
2678                 }
2679                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
2680                         selected=-1;
2681                         if(mainmenu==1||mainmenu==2||mainmenu==0){
2682                                 if(mainmenu==0&&!winfreeze)mainmenu=2;
2683                                 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2684                                 else if(mainmenu==0&&winfreeze){
2685                                         /*      if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
2686                                         stealthloading=1;
2687                                         else stealthloading=0;
2688
2689                                         if(!stealthloading){
2690                                         float gLoc[3]={0,0,0};
2691                                         float vel[3]={0,0,0};
2692                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2693                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2694                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2695                                         OPENAL_SetVolume(channels[firestartsound], 256);
2696                                         OPENAL_SetPaused(channels[firestartsound], false);
2697                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2698
2699                                         flashr=1;
2700                                         flashg=0;
2701                                         flashb=0;
2702                                         flashamount=1;
2703                                         flashdelay=1;
2704                                         }
2705
2706                                         startbonustotal=0;
2707
2708                                         for(i=0;i<campaignnumlevels;i++){
2709                                         levelvisible[i]=0;
2710                                         levelhighlight[i]=0;
2711                                         }
2712
2713                                         levelorder[0]=0;
2714                                         levelvisible[0]=1;
2715                                         if(accountcampaignchoicesmade[accountactive])
2716                                         for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
2717                                         levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
2718                                         levelvisible[levelorder[i+1]]=1;
2719                                         }
2720                                         int whichlevelstart;
2721                                         whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
2722                                         if(whichlevelstart<0){
2723                                         campaignchoicenum=1;
2724                                         campaignchoicewhich[0]=0;
2725                                         }
2726                                         else
2727                                         {
2728                                         campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
2729                                         if(campaignchoicenum)
2730                                         for(i=0;i<campaignchoicenum;i++){
2731                                         campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
2732                                         levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2733                                         levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
2734                                         }
2735                                         }
2736
2737                                         loading=2;
2738                                         loadtime=0;
2739                                         targetlevel=7;
2740                                         if(firstload)TickOnceAfter();
2741                                         if(!firstload)LoadStuff();
2742                                         //else {
2743                                         for(i=0;i<255;i++){
2744                                         mapname[i]='\0';
2745                                         }
2746                                         mapname[0]=':';
2747                                         mapname[1]='D';
2748                                         mapname[2]='a';
2749                                         mapname[3]='t';
2750                                         mapname[4]='a';
2751                                         mapname[5]=':';
2752                                         mapname[6]='M';
2753                                         mapname[7]='a';
2754                                         mapname[8]='p';
2755                                         mapname[9]='s';
2756                                         mapname[10]=':';
2757
2758                                         //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
2759                                         //accountcampaignchoicesmade[accountactive]++;
2760
2761
2762                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
2763                                         whichchoice=0;
2764                                         visibleloading=1;
2765                                         stillloading=1;
2766                                         Loadlevel(mapname);
2767                                         campaign=1;
2768                                         mainmenu=0;
2769                                         gameon=1;
2770                                         OPENAL_SetPaused(channels[music3], true);
2771
2772                                         stealthloading=0;*/
2773                                 }
2774                                 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2775                                 if(mainmenu&&musictoggle){
2776                                         if(mainmenu==1||mainmenu==2||mainmenu==100){
2777                                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2778                                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2779                                                 OPENAL_SetPaused(channels[stream_music3], false);
2780                                                 OPENAL_SetVolume(channels[stream_music3], 256);
2781                                                 OPENAL_SetPaused(channels[music1], true);
2782                                         }
2783                                 }
2784                                 if(!mainmenu){
2785                                         OPENAL_SetPaused(channels[stream_music3], true);
2786                                         OPENAL_SetPaused(channels[music1], false);
2787                                 }
2788                         }
2789                         if(mainmenu==3){
2790                                 float gLoc[3]={0,0,0};
2791                                 float vel[3]={0,0,0};
2792                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2793                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2794                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2795                                 OPENAL_SetVolume(channels[fireendsound], 256);
2796                                 OPENAL_SetPaused(channels[fireendsound], false);
2797                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2798
2799                                 flashr=1;
2800                                 flashg=0;
2801                                 flashb=0;
2802                                 flashamount=1;
2803                                 flashdelay=1;
2804
2805                                 if(newdetail>2)newdetail=detail;
2806                                 if(newdetail<0)newdetail=detail;
2807                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2808                                 if(newscreenheight<0)newscreenheight=screenheight;
2809
2810                                 SaveSettings(*this);
2811                         }
2812                         if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
2813                                 float gLoc[3]={0,0,0};
2814                                 float vel[3]={0,0,0};
2815                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2816                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2817                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2818                                 OPENAL_SetVolume(channels[fireendsound], 256);
2819                                 OPENAL_SetPaused(channels[fireendsound], false);
2820                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2821
2822                                 flashr=1;
2823                                 flashg=0;
2824                                 flashb=0;
2825                                 flashamount=1;
2826                                 flashdelay=1;
2827                         }
2828                         if(mainmenu==3&&gameon)mainmenu=2;
2829                         if(mainmenu==3&&!gameon)mainmenu=1;
2830                         if(mainmenu==5&&gameon)mainmenu=2;
2831                         if(mainmenu==5&&!gameon)mainmenu=1;
2832                         if(mainmenu==4)mainmenu=3;
2833                         if(mainmenu==6)mainmenu=5;
2834                         if(mainmenu==7)mainmenu=1;
2835                         if(mainmenu==9)mainmenu=5;
2836                         if(mainmenu==11)mainmenu=5;
2837                         if(mainmenu==13)mainmenu=12;
2838                         if(mainmenu==10)mainmenu=5;
2839                         if(mainmenu==100){
2840                                 mainmenu=5;
2841                                 gameon=0;
2842                                 winfreeze=0;
2843                         }
2844                         mainmenutogglekeydown=1;
2845                 }
2846                 if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
2847                         mainmenutogglekeydown=0;
2848                 }
2849         }
2850
2851         /*static bool minimaptogglekeydown;
2852         if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
2853         minimap=1-minimap;
2854         minimaptogglekeydown=1;
2855         }
2856         if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2857         minimaptogglekeydown=0;
2858         }
2859         */
2860
2861         static bool minimaptogglekeydown;
2862         if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
2863                 if(tutorialstage!=51)
2864                         tutorialstagetime=tutorialmaxtime;
2865                 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2866                 OPENAL_SetVolume(channels[consolefailsound], 128);
2867                 OPENAL_SetPaused(channels[consolefailsound], false);
2868                 minimaptogglekeydown=1;
2869         }
2870         if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
2871                 minimaptogglekeydown=0;
2872         }
2873
2874         if(mainmenu){
2875                 //menu buttons
2876                 if(mainmenu==1||mainmenu==2){
2877                         if(Button()&&!oldbutton&&selected==1){
2878                                 if(!gameon){
2879                                         float gLoc[3]={0,0,0};
2880                                         float vel[3]={0,0,0};
2881                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2882                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2883                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2884                                         OPENAL_SetVolume(channels[firestartsound], 256);
2885                                         OPENAL_SetPaused(channels[firestartsound], false);
2886                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2887
2888                                         flashr=1;
2889                                         flashg=0;
2890                                         flashb=0;
2891                                         flashamount=1;
2892                                         flashdelay=1;
2893
2894                                         //new game
2895                                         if(accountactive!=-1)mainmenu=5;
2896                                         else mainmenu=7;
2897                                         /*
2898                                         startbonustotal=0;
2899
2900                                         loading=2;
2901                                         loadtime=0;
2902                                         if(firstload)TickOnceAfter();
2903                                         if(!firstload)LoadStuff();
2904                                         else {
2905                                         Loadlevel(0);
2906                                         }
2907                                         mainmenu=0;
2908                                         gameon=1;
2909                                         OPENAL_SetPaused(channels[music3], true);       */
2910                                 }
2911                                 else
2912                                 {
2913                                         //resume
2914                                         mainmenu=0;
2915                                         OPENAL_SetPaused(channels[stream_music3], true);
2916                                         OPENAL_SetPaused(channels[music1], false);
2917                                 }
2918                         }
2919
2920                         if(Button()&&!oldbutton&&selected==2){
2921                                 float gLoc[3]={0,0,0};
2922                                 float vel[3]={0,0,0};
2923                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2924                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2925                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2926                                 OPENAL_SetVolume(channels[firestartsound], 256);
2927                                 OPENAL_SetPaused(channels[firestartsound], false);
2928                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2929
2930                                 flashr=1;
2931                                 flashg=0;
2932                                 flashb=0;
2933                                 flashamount=1;
2934                                 flashdelay=1;
2935
2936                                 //options
2937
2938                                 mainmenu=3;
2939
2940                                 if(newdetail>2)newdetail=detail;
2941                                 if(newdetail<0)newdetail=detail;
2942                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2943                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2944                                 if(newscreenheight>3000)newscreenheight=screenheight;
2945                                 if(newscreenheight<0)newscreenheight=screenheight;
2946                         }
2947
2948                         if(Button()&&!oldbutton&&selected==3){
2949                                 float gLoc[3]={0,0,0};
2950                                 float vel[3]={0,0,0};
2951                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
2952                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
2953                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
2954                                 OPENAL_SetVolume(channels[fireendsound], 256);
2955                                 OPENAL_SetPaused(channels[fireendsound], false);
2956                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
2957
2958                                 flashr=1;
2959                                 flashg=0;
2960                                 flashb=0;
2961                                 flashamount=1;
2962                                 flashdelay=1;
2963
2964                                 if(!gameon){
2965                                         //quit
2966                                         tryquit=1;
2967                                         OPENAL_SetPaused(channels[stream_music3], true);
2968                                 }
2969                                 else{
2970                                         //end game
2971                                         gameon=0;
2972                                         mainmenu=1;
2973                                 }
2974                         }
2975                         if(Button())oldbutton=1;
2976                         else oldbutton=0;
2977                 }
2978
2979                 if(mainmenu==3){
2980                         if(Button()&&!oldbutton&&selected!=-1){
2981                                 float gLoc[3]={0,0,0};
2982                                 float vel[3]={0,0,0};
2983                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
2984                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
2985                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
2986                                 OPENAL_SetVolume(channels[firestartsound], 256);
2987                                 OPENAL_SetPaused(channels[firestartsound], false);
2988                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
2989                         }
2990                         if(Button()&&!oldbutton&&selected==0){
2991                         
2992                                 extern SDL_Rect **resolutions;
2993                                 bool isCustomResolution = true;
2994                                 bool found = false;
2995                                 for (int i = 0; (!found) && (resolutions[i]); i++)
2996                                 {
2997                                         if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2998                                                 isCustomResolution = false;
2999
3000                                         if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
3001                                         {
3002                                                 i++;
3003                                                 if (resolutions[i] != NULL)
3004                                                 {
3005                                                         newscreenwidth = (int) resolutions[i]->w;
3006                                                         newscreenheight = (int) resolutions[i]->h;
3007                                                 }
3008                                                 else if (isCustomResolution)
3009                                                 {
3010                                                         if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
3011                                                         {
3012                                                                 newscreenwidth = (int) resolutions[0]->w;
3013                                                                 newscreenheight = (int) resolutions[0]->h;
3014                                                         }
3015                                                         else
3016                                                         {
3017                                                                 newscreenwidth = screenwidth;
3018                                                                 newscreenheight = screenheight;
3019                                                         }
3020                                                 }
3021                                                 else
3022                                                 {
3023                                                         newscreenwidth = (int) resolutions[0]->w;
3024                                                         newscreenheight = (int) resolutions[0]->h;
3025                                                 }
3026                                                 found = true;
3027                                         }
3028                                 }
3029
3030                                 if (!found)
3031                                 {
3032                                         newscreenwidth = (int) resolutions[0]->w;
3033                                         newscreenheight = (int) resolutions[0]->h;
3034                                 }
3035
3036                                 
3037                         }
3038                         if(Button()&&!oldbutton&&selected==1){
3039                                 newdetail++;
3040                                 if(newdetail>2)newdetail=0;
3041                         }
3042                         if(Button()&&!oldbutton&&selected==2){
3043                                 bloodtoggle++;
3044                                 if(bloodtoggle>2)bloodtoggle=0;
3045                         }
3046                         if(Button()&&!oldbutton&&selected==3){
3047                                 difficulty++;
3048                                 if(difficulty>2)difficulty=0;
3049                         }
3050                         if(Button()&&!oldbutton&&selected==4){
3051                                 ismotionblur=1-ismotionblur;
3052                         }
3053                         if(Button()&&!oldbutton&&selected==5){
3054                                 decals=1-decals;
3055                         }
3056                         if(Button()&&!oldbutton&&selected==6){
3057                                 musictoggle=1-musictoggle;
3058
3059                                 if(!musictoggle){
3060                                         OPENAL_SetPaused(channels[music1], true);
3061                                         OPENAL_SetPaused(channels[stream_music2], true);
3062                                         OPENAL_SetPaused(channels[stream_music3], true);
3063
3064                                         for(i=0;i<4;i++){
3065                                                 oldmusicvolume[i]=0;
3066                                                 musicvolume[i]=0;
3067                                         }
3068                                 }
3069
3070                                 if(musictoggle){
3071                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
3072                                         OPENAL_SetPaused(channels[stream_music3], false);
3073                                         OPENAL_SetVolume(channels[stream_music3], 256);
3074                                 }
3075                         }
3076                         if(Button()&&!oldbutton&&selected==9){
3077                                 invertmouse=1-invertmouse;
3078                         }
3079                         if(Button()&&!oldbutton&&selected==10){
3080                                 usermousesensitivity+=.2;
3081                                 if(usermousesensitivity>2)usermousesensitivity=.2;
3082                         }
3083                         if(Button()&&!oldbutton&&selected==11){
3084                                 volume+=.1f;
3085                                 if(volume>1.0001f)volume=0;
3086                                 OPENAL_SetSFXMasterVolume((int)(volume*255));
3087                         }
3088                         if(Button()&&!oldbutton&&selected==7){
3089                                 /*float gLoc[3]={0,0,0};
3090                                 float vel[3]={0,0,0};
3091                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3092                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3093                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3094                                 OPENAL_SetVolume(channels[firestartsound], 256);
3095                                 OPENAL_SetPaused(channels[firestartsound], false);
3096                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3097                                 */
3098                                 flashr=1;
3099                                 flashg=0;
3100                                 flashb=0;
3101                                 flashamount=1;
3102                                 flashdelay=1;
3103
3104                                 //options
3105
3106                                 mainmenu=4;
3107                                 keyselect=-1;
3108                         }
3109                         if(Button() && !oldbutton && selected == 12) {
3110                                 flashr=1;
3111                                 flashg=0;
3112                                 flashb=0;
3113                                 flashamount=1;
3114                                 flashdelay=1;
3115                                 
3116                                 newstereomode = stereomode;
3117                                 mainmenu=18;
3118                                 keyselect = -1;
3119                         }
3120                         if(Button() && !oldbutton && selected == 13) {
3121                                 showdamagebar=!showdamagebar;
3122                         }
3123                         if(Button()&&!oldbutton&&selected==8){
3124                                 float gLoc[3]={0,0,0};
3125                                 float vel[3]={0,0,0};
3126                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3127                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3128                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3129                                 OPENAL_SetVolume(channels[fireendsound], 256);
3130                                 OPENAL_SetPaused(channels[fireendsound], false);
3131                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3132
3133                                 flashr=1;
3134                                 flashg=0;
3135                                 flashb=0;
3136                                 flashamount=1;
3137                                 flashdelay=1;
3138
3139                                 if(newdetail>2)newdetail=detail;
3140                                 if(newdetail<0)newdetail=detail;
3141                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3142                                 if(newscreenheight<0)newscreenheight=screenheight;
3143
3144
3145                                 SaveSettings(*this);
3146                                 if(mainmenu==3&&gameon)mainmenu=2;
3147                                 if(mainmenu==3&&!gameon)mainmenu=1;
3148                         }
3149                         if(Button())oldbutton=1;
3150                         else oldbutton=0;
3151                 }
3152                 if(mainmenu==4){
3153                         if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
3154                                 float gLoc[3]={0,0,0};
3155                                 float vel[3]={0,0,0};
3156                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3157                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3158                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3159                                 OPENAL_SetVolume(channels[firestartsound], 256);
3160                                 OPENAL_SetPaused(channels[firestartsound], false);
3161                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3162                         }
3163                         if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
3164                                 keyselect=selected;
3165                                 oldbuttons[0]=1;
3166                                 oldbuttons[1]=1;
3167                                 oldbuttons[2]=1;
3168                         }
3169                         if(keyselect!=-1){
3170                                 for(i=0;i<3;i++)
3171                                         if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
3172                                 for(i=0;i<140;i++){
3173                                         if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
3174                                                 if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
3175                                                         float gLoc[3]={0,0,0};
3176                                                         float vel[3]={0,0,0};
3177                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3178                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3179                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3180                                                         OPENAL_SetVolume(channels[fireendsound], 256);
3181                                                         OPENAL_SetPaused(channels[fireendsound], false);
3182                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3183
3184                                                         int keynum;
3185                                                         keynum=i;
3186                                                         if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
3187                                                         if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
3188
3189
3190
3191                                                         if(keyselect==0)forwardkey=keynum;
3192                                                         if(keyselect==1)backkey=keynum;
3193                                                         if(keyselect==2)leftkey=keynum;
3194                                                         if(keyselect==3)rightkey=keynum;
3195                                                         if(keyselect==4)crouchkey=keynum;
3196                                                         if(keyselect==5)jumpkey=keynum;
3197                                                         if(keyselect==6)drawkey=keynum;
3198                                                         if(keyselect==7)throwkey=keynum;
3199                                                         if(keyselect==8)attackkey=keynum;
3200                                                         keyselect=-1;
3201                                                 }
3202                                         }
3203                                 }}
3204                         if(Button()&&!oldbutton&&selected==9){
3205                                 float gLoc[3]={0,0,0};
3206                                 float vel[3]={0,0,0};
3207                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3208                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3209                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3210                                 OPENAL_SetVolume(channels[fireendsound], 256);
3211                                 OPENAL_SetPaused(channels[fireendsound], false);
3212                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3213
3214                                 flashr=1;
3215                                 flashg=0;
3216                                 flashb=0;
3217                                 flashamount=1;
3218                                 flashdelay=1;
3219
3220                                 mainmenu=3;
3221
3222                                 if(newdetail>2)newdetail=detail;
3223                                 if(newdetail<0)newdetail=detail;
3224                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
3225                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3226                                 if(newscreenheight>3000)newscreenheight=screenheight;
3227                                 if(newscreenheight<0)newscreenheight=screenheight;
3228                         }
3229                 }
3230
3231                 if(mainmenu==5){
3232
3233                         if(endgame==2){
3234                                 accountcampaignchoicesmade[accountactive]=0;
3235                                 accountcampaignscore[accountactive]=0;
3236                                 accountcampaigntime[accountactive]=0;
3237                                 endgame=0;
3238                         }
3239
3240                         if(Button()&&!oldbutton&&selected==1){
3241                                 float gLoc[3]={0,0,0};
3242                                 float vel[3]={0,0,0};
3243                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3244                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3245                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3246                                 OPENAL_SetVolume(channels[firestartsound], 256);
3247                                 OPENAL_SetPaused(channels[firestartsound], false);
3248                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3249
3250                                 flashr=1;
3251                                 flashg=0;
3252                                 flashb=0;
3253                                 flashamount=1;
3254                                 flashdelay=1;
3255
3256                                 startbonustotal=0;
3257
3258                                 loading=2;
3259                                 loadtime=0;
3260                                 targetlevel=-1;
3261                                 if(firstload)TickOnceAfter();
3262                                 if(!firstload)LoadStuff();
3263                                 else {
3264                                         Loadlevel(-1);
3265                                 }
3266
3267                                 mainmenu=0;
3268                                 gameon=1;
3269                                 OPENAL_SetPaused(channels[stream_music3], true);
3270                         }
3271                         if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
3272                                 float gLoc[3]={0,0,0};
3273                                 float vel[3]={0,0,0};
3274                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3275                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3276                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3277                                 OPENAL_SetVolume(channels[firestartsound], 256);
3278                                 OPENAL_SetPaused(channels[firestartsound], false);
3279                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3280
3281                                 flashr=1;
3282                                 flashg=0;
3283                                 flashb=0;
3284                                 flashamount=1;
3285                                 flashdelay=1;
3286
3287                                 startbonustotal=0;
3288
3289                                 loading=2;
3290                                 loadtime=0;
3291                                 targetlevel=7;
3292                                 if(firstload)TickOnceAfter();
3293                                 if(!firstload)LoadStuff();
3294                                 //else {
3295                                 for(i=0;i<255;i++){
3296                                         mapname[i]='\0';
3297                                 }
3298                                 mapname[0]=':';
3299                                 mapname[1]='D';
3300                                 mapname[2]='a';
3301                                 mapname[3]='t';
3302                                 mapname[4]='a';
3303                                 mapname[5]=':';
3304                                 mapname[6]='M';
3305                                 mapname[7]='a';
3306                                 mapname[8]='p';
3307                                 mapname[9]='s';
3308                                 mapname[10]=':';
3309                                 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
3310                                 whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
3311                                 visibleloading=1;
3312                                 stillloading=1;
3313                                 Loadlevel(mapname);
3314                                 //Loadlevel(campaignmapname[levelorder[selected-7]]);
3315                                 //}
3316                                 campaign=1;
3317                                 mainmenu=0;
3318                                 gameon=1;
3319                                 OPENAL_SetPaused(channels[stream_music3], true);
3320                         }
3321                         if(Button()&&!oldbutton&&selected==4){
3322                                 float gLoc[3]={0,0,0};
3323                                 float vel[3]={0,0,0};
3324                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3325                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3326                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3327                                 OPENAL_SetVolume(channels[fireendsound], 256);
3328                                 OPENAL_SetPaused(channels[fireendsound], false);
3329                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3330
3331                                 flashr=1;
3332                                 flashg=0;
3333                                 flashb=0;
3334                                 flashamount=1;
3335                                 flashdelay=1;
3336
3337                                 if(mainmenu==5&&gameon)mainmenu=2;
3338                                 if(mainmenu==5&&!gameon)mainmenu=1;
3339                         }
3340                         if(Button()&&!oldbutton&&selected==5){
3341                                 float gLoc[3]={0,0,0};
3342                                 float vel[3]={0,0,0};
3343                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3344                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3345                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3346                                 OPENAL_SetVolume(channels[fireendsound], 256);
3347                                 OPENAL_SetPaused(channels[fireendsound], false);
3348                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3349
3350                                 flashr=1;
3351                                 flashg=0;
3352                                 flashb=0;
3353                                 flashamount=1;
3354                                 flashdelay=1;
3355
3356                                 mainmenu=7;
3357                         }
3358                         if(Button()&&!oldbutton&&selected==3){
3359                                 float gLoc[3]={0,0,0};
3360                                 float vel[3]={0,0,0};
3361                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3362                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3363                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3364                                 OPENAL_SetVolume(channels[firestartsound], 256);
3365                                 OPENAL_SetPaused(channels[firestartsound], false);
3366                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3367
3368                                 flashr=1;
3369                                 flashg=0;
3370                                 flashb=0;
3371                                 flashamount=1;
3372                                 flashdelay=1;
3373
3374                                 mainmenu=6;
3375                         }
3376                         if(Button()&&!oldbutton&&selected==2){
3377                                 float gLoc[3]={0,0,0};
3378                                 float vel[3]={0,0,0};
3379                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3380                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3381                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3382                                 OPENAL_SetVolume(channels[firestartsound], 256);
3383                                 OPENAL_SetPaused(channels[firestartsound], false);
3384                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3385
3386                                 flashr=1;
3387                                 flashg=0;
3388                                 flashb=0;
3389                                 flashamount=1;
3390                                 flashdelay=1;
3391
3392                                 mainmenu=9;
3393                         }
3394                         if(Button())oldbutton=1;
3395                         else oldbutton=0;
3396                 }
3397                 if(mainmenu==9){
3398                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3399                                 float gLoc[3]={0,0,0};
3400                                 float vel[3]={0,0,0};
3401                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3402                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3403                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3404                                 OPENAL_SetVolume(channels[firestartsound], 256);
3405                                 OPENAL_SetPaused(channels[firestartsound], false);
3406                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3407
3408                                 flashr=1;
3409                                 flashg=0;
3410                                 flashb=0;
3411                                 flashamount=1;
3412                                 flashdelay=1;
3413
3414                                 startbonustotal=0;
3415
3416                                 loading=2;
3417                                 loadtime=0;
3418                                 targetlevel=selected;
3419                                 if(firstload)TickOnceAfter();
3420                                 if(!firstload)LoadStuff();
3421                                 else {
3422                                         Loadlevel(selected);
3423                                 }
3424                                 campaign=0;
3425
3426                                 mainmenu=0;
3427                                 gameon=1;
3428                                 OPENAL_SetPaused(channels[stream_music3], true);
3429                         }
3430                         if(Button()&&!oldbutton&&selected==numchallengelevels){
3431                                 float gLoc[3]={0,0,0};
3432                                 float vel[3]={0,0,0};
3433                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3434                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3435                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3436                                 OPENAL_SetVolume(channels[fireendsound], 256);
3437                                 OPENAL_SetPaused(channels[fireendsound], false);
3438                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3439
3440                                 flashr=1;
3441                                 flashg=0;
3442                                 flashb=0;
3443                                 flashamount=1;
3444                                 flashdelay=1;
3445
3446                                 mainmenu=5;
3447                         }
3448                         if(Button())oldbutton=1;
3449                         else oldbutton=0;
3450                 }
3451                 if(mainmenu==11){
3452                         if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
3453                                 float gLoc[3]={0,0,0};
3454                                 float vel[3]={0,0,0};
3455                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3456                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3457                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3458                                 OPENAL_SetVolume(channels[firestartsound], 256);
3459                                 OPENAL_SetPaused(channels[firestartsound], false);
3460                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3461
3462                                 flashr=1;
3463                                 flashg=0;
3464                                 flashb=0;
3465                                 flashamount=1;
3466                                 flashdelay=1;
3467
3468                                 startbonustotal=0;
3469
3470                                 loading=2;
3471                                 loadtime=0;
3472                                 targetlevel=selected;
3473                                 if(firstload)TickOnceAfter();
3474                                 if(!firstload)LoadStuff();
3475                                 else {
3476                                         Loadlevel(selected);
3477                                 }
3478                                 campaign=0;
3479
3480                                 mainmenu=0;
3481                                 gameon=1;
3482                                 OPENAL_SetPaused(channels[stream_music3], true);
3483                         }
3484                         if(Button()&&!oldbutton&&selected==numchallengelevels){
3485                                 float gLoc[3]={0,0,0};
3486                                 float vel[3]={0,0,0};
3487                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3488                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3489                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3490                                 OPENAL_SetVolume(channels[fireendsound], 256);
3491                                 OPENAL_SetPaused(channels[fireendsound], false);
3492                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3493
3494                                 flashr=1;
3495                                 flashg=0;
3496                                 flashb=0;
3497                                 flashamount=1;
3498                                 flashdelay=1;
3499
3500                                 mainmenu=5;
3501                         }
3502                         if(Button())oldbutton=1;
3503                         else oldbutton=0;
3504                 }
3505                 if(mainmenu==10){
3506                         endgame=2;
3507                         if(Button()&&!oldbutton&&selected==3){
3508                                 float gLoc[3]={0,0,0};
3509                                 float vel[3]={0,0,0};
3510                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3511                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3512                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3513                                 OPENAL_SetVolume(channels[fireendsound], 256);
3514                                 OPENAL_SetPaused(channels[fireendsound], false);
3515                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3516
3517                                 flashr=1;
3518                                 flashg=0;
3519                                 flashb=0;
3520                                 flashamount=1;
3521                                 flashdelay=1;
3522
3523                                 mainmenu=5;
3524                         }
3525                         if(Button())oldbutton=1;
3526                         else oldbutton=0;
3527                 }
3528
3529                 if(mainmenu==6){
3530                         if(Button()&&!oldbutton&&selected!=-1){
3531                                 float gLoc[3]={0,0,0};
3532                                 float vel[3]={0,0,0};
3533                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3534                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3535                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3536                                 OPENAL_SetVolume(channels[firestartsound], 256);
3537                                 OPENAL_SetPaused(channels[firestartsound], false);
3538                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3539                         }
3540                         if(Button()&&!oldbutton&&selected==1){
3541                                 float gLoc[3]={0,0,0};
3542                                 float vel[3]={0,0,0};
3543                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3544                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3545                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3546                                 OPENAL_SetVolume(channels[fireendsound], 256);
3547                                 OPENAL_SetPaused(channels[fireendsound], false);
3548                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3549
3550                                 flashr=1;
3551                                 flashg=0;
3552                                 flashb=0;
3553                                 flashamount=1;
3554                                 flashdelay=1;
3555
3556                                 for(i=accountactive;i<numaccounts-1;i++){
3557                                         accountdifficulty[i]=accountdifficulty[i+1];
3558                                         accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
3559                                         for(j=0;j<accountcampaignchoicesmade[i+1];j++){
3560                                                 accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
3561                                         }
3562                                         accountpoints[i]=accountpoints[i+1];
3563                                         for(j=0;j<50;j++){
3564                                                 accounthighscore[i][j]=accounthighscore[i+1][j];
3565                                                 accountfasttime[i][j]=accountfasttime[i+1][j];
3566                                         }
3567                                         for(j=0;j<60;j++){
3568                                                 accountunlocked[i][j]=accountunlocked[i+1][j];
3569                                         }
3570                                         for(j=0;j<256;j++){
3571                                                 accountname[i][j]=accountname[i+1][j];
3572                                         }
3573                                         accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
3574                                         accountprogress[i]=accountprogress[i+1];
3575                                         accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
3576                                         accountcampaignscore[i]=accountcampaignscore[i+1];
3577                                         accountcampaigntime[i]=accountcampaigntime[i+1];
3578                                 }
3579
3580                                 numaccounts--;
3581                                 accountactive=-1;
3582
3583
3584                                 mainmenu=7;
3585                         }
3586                         if(Button()&&!oldbutton&&selected==2){
3587                                 float gLoc[3]={0,0,0};
3588                                 float vel[3]={0,0,0};
3589                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3590                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3591                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3592                                 OPENAL_SetVolume(channels[fireendsound], 256);
3593                                 OPENAL_SetPaused(channels[fireendsound], false);
3594                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3595
3596                                 flashr=1;
3597                                 flashg=0;
3598                                 flashb=0;
3599                                 flashamount=1;
3600                                 flashdelay=1;
3601
3602                                 mainmenu=5;
3603                         }
3604                         if(Button())oldbutton=1;
3605                         else oldbutton=0;
3606                 }
3607                 if(mainmenu==7){
3608                         if(Button()&&!oldbutton&&selected!=-1){
3609                                 float gLoc[3]={0,0,0};
3610                                 float vel[3]={0,0,0};
3611                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3612                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3613                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3614                                 OPENAL_SetVolume(channels[firestartsound], 256);
3615                                 OPENAL_SetPaused(channels[firestartsound], false);
3616                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3617                         }
3618                         if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
3619                                 entername=1;
3620                         }
3621                         if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
3622                                 accountactive=selected-1;
3623                                 mainmenu=5;
3624                                 flashr=1;
3625                                 flashg=0;
3626                                 flashb=0;
3627                                 flashamount=1;
3628                                 flashdelay=1;
3629                         }
3630                         if(Button()&&!oldbutton&&selected==numaccounts+1){
3631                                 float gLoc[3]={0,0,0};
3632                                 float vel[3]={0,0,0};
3633                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
3634                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3635                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3636                                 OPENAL_SetVolume(channels[fireendsound], 256);
3637                                 OPENAL_SetPaused(channels[fireendsound], false);
3638                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
3639
3640                                 flashr=1;
3641                                 flashg=0;
3642                                 flashb=0;
3643                                 flashamount=1;
3644                                 flashdelay=1;
3645
3646                                 mainmenu=1;
3647
3648                                 for(j=0;j<255;j++){
3649                                         displaytext[0][j]=' ';
3650                                 }
3651                                 displaychars[0]=0;
3652                                 displayselected=0;
3653                                 entername=0;
3654                         }
3655                         if(Button())oldbutton=1;
3656                         else oldbutton=0;
3657                 }
3658                 if(mainmenu==8){
3659                         if(Button()&&!oldbutton&&selected!=-1){
3660                                 float gLoc[3]={0,0,0};
3661                                 float vel[3]={0,0,0};
3662                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3663                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3664                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3665                                 OPENAL_SetVolume(channels[firestartsound], 256);
3666                                 OPENAL_SetPaused(channels[firestartsound], false);
3667                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3668
3669                                 if(selected==0)accountdifficulty[accountactive]=0;
3670                                 if(selected==1)accountdifficulty[accountactive]=1;
3671                                 if(selected==2)accountdifficulty[accountactive]=2;
3672
3673                                 mainmenu=5;
3674
3675                                 flashr=1;
3676                                 flashg=0;
3677                                 flashb=0;
3678                                 flashamount=1;
3679                                 flashdelay=1;
3680
3681                         }
3682                         if(Button())oldbutton=1;
3683                         else oldbutton=0;
3684                 }
3685                 if (mainmenu==18) {
3686                         if(Button()&&!oldbutton) {
3687                                 printf("Button %i pressed\n", selected);
3688                         }
3689                         
3690                         if(Button()&&!oldbutton&&selected==0) {
3691                                 newstereomode = (StereoMode)(newstereomode + 1);
3692                                 while(!CanInitStereo(newstereomode)) {
3693                                         printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
3694                                         newstereomode = (StereoMode)(newstereomode + 1);
3695                                         if ( newstereomode >= stereoCount ) {
3696                                                 newstereomode = stereoNone;
3697                                         }
3698                                 }
3699                         }
3700                         
3701                         if(buttons[0]&&!oldbutton&&selected==1) {
3702                                 stereoseparation+=0.001;
3703                         }
3704                         if(buttons[1]&&!oldbutton&&selected==1) {
3705                                 stereoseparation-=0.001;
3706                         }
3707
3708                         if(Button()&&!oldbutton&&selected==2) {
3709                                 stereoreverse =! stereoreverse;
3710                         }
3711                         
3712                         if(Button()&&!oldbutton&&selected==3) {
3713                                 flashr=1;
3714                                 flashg=0;
3715                                 flashb=0;
3716                                 flashamount=1;
3717                                 flashdelay=1;
3718
3719                                 stereomode = newstereomode;
3720                                 InitStereo(stereomode);
3721                                 
3722                                 mainmenu=3;
3723                         }
3724                         
3725                         if(Button() || buttons[1])oldbutton=1;
3726                         else oldbutton=0;
3727                 }
3728
3729
3730                 if(Button()||buttons[1])oldbutton=1;
3731                 else oldbutton=0;
3732
3733                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
3734                         tryquit=1;
3735                         if(mainmenu==3){
3736                                 if(newdetail>2)newdetail=detail;
3737                                 if(newdetail<0)newdetail=detail;
3738                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3739                                 if(newscreenheight<0)newscreenheight=screenheight;
3740
3741                                 SaveSettings(*this);
3742                         }
3743                 }
3744
3745                 if(mainmenu==1||mainmenu==2){
3746                         if(loaddistrib>4)transition+=multiplier/8;
3747                         if(transition>1){
3748                                 transition=0;
3749                                 anim++;
3750                                 if(anim>4)anim=0;
3751                                 loaddistrib=0;
3752                         }
3753                 }
3754                 OPENAL_SetFrequency(channels[stream_music3], 22050);
3755
3756                 if(entername){
3757                         for(i=0;i<140;i++){
3758                                 if(IsKeyDown(theKeyMap, i)){
3759                                         togglekeydelay[i]+=multiplier;
3760                                         if(togglekeydelay[i]>.4){
3761                                                 togglekey[i]=0;
3762                                                 togglekeydelay[i]=.36;
3763                                         }
3764                                         if(!togglekey[i]){
3765                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3766                                                         for(j=255;j>=displayselected+1;j--){
3767                                                                 displaytext[0][j]=displaytext[0][j-1];
3768                                                         }
3769                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3770                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3771                                                         displayselected++;
3772                                                         displaychars[0]++;
3773                                                 }
3774                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
3775                                                         for(j=displayselected-1;j<255;j++){
3776                                                                 displaytext[0][j]=displaytext[0][j+1];
3777                                                         }
3778                                                         displaytext[0][255]=' ';
3779                                                         displayselected--;
3780                                                         displaychars[0]--;
3781                                                 }
3782                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3783                                                         displayselected--;
3784                                                 }
3785                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3786                                                         displayselected++;
3787                                                 }
3788                                                 if(i==MAC_RETURN_KEY&&entername){
3789                                                         if(displaychars[0]){
3790                                                                 numaccounts++;
3791                                                                 strcpy(accountname[numaccounts-1],displaytext[0]);
3792                                                                 accountactive=numaccounts-1;
3793                                                                 accountdifficulty[accountactive]=1;
3794                                                                 accountprogress[accountactive]=0;
3795                                                                 accountpoints[accountactive]=0;
3796                                                                 accountcampaigntime[accountactive]=0;
3797                                                                 accountcampaignscore[accountactive]=0;
3798                                                                 accountcampaignfasttime[accountactive]=0;
3799                                                                 accountcampaignhighscore[accountactive]=0;
3800                                                                 for(j=0;j<50;j++){
3801                                                                         accounthighscore[accountactive][j]=0;
3802                                                                         accountfasttime[accountactive][j]=0;
3803                                                                 }
3804                                                                 for(j=0;j<60;j++){
3805                                                                         accountunlocked[accountactive][j]=0;
3806                                                                 }
3807                                                                 accountcampaignchoicesmade[accountactive]=0;
3808
3809                                                                 for(j=0;j<255;j++){
3810                                                                         displaytext[0][j]=' ';
3811                                                                 }
3812                                                                 displaychars[0]=0;
3813                                                                 displayselected=0;
3814                                                                 entername=0;
3815
3816                                                                 mainmenu=8;
3817
3818                                                                 flashr=1;
3819                                                                 flashg=0;
3820                                                                 flashb=0;
3821                                                                 flashamount=1;
3822                                                                 flashdelay=1;
3823
3824                                                                 float gLoc[3]={0,0,0};
3825                                                                 float vel[3]={0,0,0};
3826                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3827                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3828                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3829                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
3830                                                                 OPENAL_SetPaused(channels[firestartsound], false);
3831                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3832
3833                                                                 for(j=0;j<255;j++){
3834                                                                         displaytext[0][j]=' ';
3835                                                                 }
3836                                                                 displaychars[0]=0;
3837
3838
3839                                                                 displayselected=0;
3840                                                         }}
3841
3842                                                 if(i==MAC_RETURN_KEY&&mainmenu==13){
3843                                                         if(displaychars[0]){
3844                                                                 sprintf (registrationname, "%s", displaytext[0]);
3845                                                                 if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
3846
3847                                                                 mainmenu=5;
3848                         
3849                                                                 flashr=1;
3850                                                                 flashg=0;
3851                                                                 flashb=0;
3852                                                                 flashamount=1;
3853                                                                 flashdelay=1;
3854
3855                                                                 float gLoc[3]={0,0,0};
3856                                                                 float vel[3]={0,0,0};
3857                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
3858                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
3859                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
3860                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
3861                                                                 OPENAL_SetPaused(channels[firestartsound], false);
3862                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
3863
3864                                                                 for(j=0;j<255;j++){
3865                                                                         displaytext[0][j]=' ';
3866                                                                 }
3867                                                                 displaychars[0]=0;
3868                         
3869                                                                 displayselected=0;
3870                                                         }}
3871                                         }
3872                                         togglekey[i]=1;
3873                                 }
3874                                 else {
3875                                         togglekey[i]=0;
3876                                         togglekeydelay[i]=0;
3877                                 }
3878                         }
3879
3880                         displayblinkdelay-=multiplier;
3881                         if(displayblinkdelay<=0){
3882                                 displayblinkdelay=.3;
3883                                 displayblink=1-displayblink;
3884                         }
3885                 }
3886         }
3887
3888         if(!mainmenu){
3889                 if(hostile==1)hostiletime+=multiplier;
3890                 else hostiletime=0;
3891                 if(!winfreeze)leveltime+=multiplier;
3892                 if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
3893                         chatting=0;
3894                         console=0;
3895                         freeze=0;
3896                         displaychars[0]=0;
3897                 }
3898
3899                 if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
3900                         chatting=1;
3901                         chattogglekeydown=1;
3902                         togglekey[chatkey]=1;
3903                         togglekeydelay[chatkey]=-20;
3904                 }
3905
3906                 if(!IsKeyDown(theKeyMap, chatkey)){
3907                         chattogglekeydown=0;
3908                 }
3909
3910                 if(chatting){
3911                         for(i=0;i<140;i++){
3912                                 if(IsKeyDown(theKeyMap, i)){
3913                                         togglekeydelay[i]+=multiplier;
3914                                         if(togglekeydelay[i]>.4){
3915                                                 togglekey[i]=0;
3916                                                 togglekeydelay[i]=.36;
3917                                         }
3918                                         if(!togglekey[i]){
3919                                                 if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
3920                                                         for(j=255;j>=displayselected+1;j--){
3921                                                                 displaytext[0][j]=displaytext[0][j-1];
3922                                                         }
3923                                                         displaytext[0][displayselected]=KeyToSingleChar(i);
3924                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
3925                                                         displayselected++;
3926                                                         displaychars[0]++;
3927                                                 }
3928                                                 if(i==MAC_DELETE_KEY&&displayselected!=0){
3929                                                         for(j=displayselected-1;j<255;j++){
3930                                                                 displaytext[0][j]=displaytext[0][j+1];
3931                                                         }
3932                                                         displaytext[0][255]=' ';
3933                                                         displayselected--;
3934                                                         displaychars[0]--;
3935                                                 }
3936                                                 if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
3937                                                         displayselected--;
3938                                                 }
3939                                                 if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
3940                                                         displayselected++;
3941                                                 }
3942                                                 if(i==MAC_RETURN_KEY){
3943                                                         if(displaychars[0]){
3944                                                                 /*for(j=0;j<displaychars[0];j++){
3945                                                                 talkname[j]=displaytext[0][j];
3946                                                                 }
3947                                                                 talkname[displaychars[0]]='\0';
3948                                                                 sprintf (chatname, "%s: %s",playerName,talkname);
3949                                                                 //NetworkSendInformation(chatname);
3950                                                                 */
3951                                                                 for(j=0;j<255;j++){
3952                                                                         displaytext[0][j]=' ';
3953                                                                 }
3954                                                                 displaychars[0]=0;
3955                                                                 displayselected=0;
3956                                                                 chatting=0;
3957                                                         }
3958                                                 }
3959                                         }
3960                                         togglekey[i]=1;
3961                                 }
3962                                 else {
3963                                         togglekey[i]=0;
3964                                         togglekeydelay[i]=0;
3965                                 }
3966                         }
3967
3968                         displayblinkdelay-=multiplier;
3969                         if(displayblinkdelay<=0){
3970                                 displayblinkdelay=.3;
3971                                 displayblink=1-displayblink;
3972                         }
3973                 }
3974
3975                 if(chatting)keyboardfrozen=1;
3976
3977                 if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
3978                         freeze=1-freeze;
3979                         if(freeze){
3980                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3981                         }
3982                         freezetogglekeydown=1;
3983                 }
3984
3985                 if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
3986                         freezetogglekeydown=0;
3987                 }
3988
3989                 if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
3990                         console=1-console;
3991                         if(!console)freeze=0;
3992                         if(console){
3993                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3994                         }
3995                         consoletogglekeydown=1;
3996                 }
3997
3998                 if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
3999                         consoletogglekeydown=0;
4000                 }
4001
4002                 if(console)freeze=1;
4003
4004                 if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
4005                         for(i=0;i<140;i++){
4006                                 if(IsKeyDown(theKeyMap, i)){
4007                                         togglekeydelay[i]+=multiplier;
4008                                         if(togglekeydelay[i]>.4){
4009                                                 togglekey[i]=0;
4010                                                 togglekeydelay[i]=.36;
4011                                         }
4012                                         if(!togglekey[i]){
4013                                                 if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
4014                                                         for(j=255;j>=consoleselected+1;j--){
4015                                                                 consoletext[0][j]=consoletext[0][j-1];
4016                                                         }
4017                                                         consoletext[0][consoleselected]=KeyToSingleChar(i);
4018                                                         if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
4019                                                         consoleselected++;
4020                                                         consolechars[0]++;
4021                                                 }
4022                                                 else if(i==MAC_ENTER_KEY){
4023                                                         for(j=255;j>=consoleselected+1;j--){
4024                                                                 consoletext[0][j]=consoletext[0][j-1];
4025                                                         }
4026                                                         consoletext[0][consoleselected]='\n';
4027                                                         consoleselected++;
4028                                                         consolechars[0]++;
4029                                                 }
4030                                                 if(i==MAC_DELETE_KEY&&consoleselected!=0){
4031                                                         for(j=consoleselected-1;j<255;j++){
4032                                                                 consoletext[0][j]=consoletext[0][j+1];
4033                                                         }
4034                                                         consoletext[0][255]=' ';
4035                                                         consoleselected--;
4036                                                         consolechars[0]--;
4037                                                 }
4038                                                 if(i==MAC_ARROW_UP_KEY){
4039                                                         if(archiveselected<14)archiveselected++;
4040                                                         for(j=0;j<255;j++){
4041                                                                 consolechars[0]=consolechars[archiveselected];
4042                                                                 consoletext[0][j]=consoletext[archiveselected][j];
4043                                                                 consoleselected=consolechars[0];
4044                                                         }
4045                                                 }
4046                                                 if(i==MAC_ARROW_DOWN_KEY){
4047                                                         if(archiveselected>0)archiveselected--;
4048                                                         for(j=0;j<255;j++){
4049                                                                 consolechars[0]=consolechars[archiveselected];
4050                                                                 consoletext[0][j]=consoletext[archiveselected][j];
4051                                                                 consoleselected=consolechars[0];
4052                                                         }
4053                                                 }
4054                                                 if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
4055                                                         consoleselected--;
4056                                                 }
4057                                                 if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
4058                                                         consoleselected++;
4059                                                 }
4060                                                 if(i==MAC_RETURN_KEY){
4061                                                         archiveselected=0;
4062                                                         cmd_dispatch(this, consoletext[0]);
4063
4064                                                         if(consolechars[0]>0){
4065                                                                 for(k=14;k>=1;k--){
4066                                                                         for(j=0;j<255;j++){
4067                                                                                 consoletext[k][j]=consoletext[k-1][j];
4068                                                                         }
4069                                                                         consolechars[k]=consolechars[k-1];
4070                                                                 }
4071                                                                 for(j=0;j<255;j++){
4072                                                                         consoletext[0][j]=' ';
4073                                                                 }
4074                                                                 consolechars[0]=0;
4075                                                                 consoleselected=0;
4076                                                         }
4077                                                 }
4078                                         }
4079                                         togglekey[i]=1;
4080                                 }
4081                                 else {
4082                                         togglekey[i]=0;
4083                                         togglekeydelay[i]=0;
4084                                 }
4085                         }
4086
4087                         consoleblinkdelay-=multiplier;
4088                         if(consoleblinkdelay<=0){
4089                                 consoleblinkdelay=.3;
4090                                 consoleblink=1-consoleblink;
4091                         }
4092                 }
4093
4094                 if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
4095                         tryquit=1;
4096                         if(mainmenu==3){
4097                                 if(newdetail>2)newdetail=detail;
4098                                 if(newdetail<0)newdetail=detail;
4099                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
4100                                 if(newscreenheight<0)newscreenheight=screenheight;
4101
4102                                 SaveSettings(*this);
4103                         }
4104                 }
4105
4106                 static int oldwinfreeze;
4107                 if(winfreeze&&!oldwinfreeze){
4108                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
4109                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4110                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4111                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4112                 }
4113                 if(winfreeze==0)oldwinfreeze=winfreeze;
4114                 else oldwinfreeze++;
4115
4116                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
4117                         if(winfreeze)winfreeze=0;
4118                         oldjumpkeydown=1;
4119                 }
4120                 if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
4121                         if(winfreeze){
4122                                 mainmenu=9;
4123                                 gameon=0;
4124                         }
4125                 }
4126                 if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
4127                         oldjumpkeydown=1;
4128                 }
4129                 if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
4130
4131                 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
4132
4133                         static bool oldbuttondialogue;
4134
4135                         if(indialogue!=-1)talkdelay=1;
4136                         talkdelay-=multiplier;
4137
4138                         if(talkdelay<=0)
4139                                 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
4140                                         for(i=0;i<numdialogues;i++){
4141                                                 int realdialoguetype;
4142                                                 bool special;
4143                                                 if(dialoguetype[i]>49){
4144                                                         realdialoguetype=dialoguetype[i]-50;
4145                                                         special=1;
4146                                                 }
4147                                                 else if(dialoguetype[i]>39){
4148                                                         realdialoguetype=dialoguetype[i]-40;
4149                                                         special=1;
4150                                                 }
4151                                                 else if(dialoguetype[i]>29){
4152                                                         realdialoguetype=dialoguetype[i]-30;
4153                                                         special=1;
4154                                                 }
4155                                                 else if(dialoguetype[i]>19){
4156                                                         realdialoguetype=dialoguetype[i]-20;
4157                                                         special=1;
4158                                                 }
4159                                                 else if(dialoguetype[i]>9){
4160                                                         realdialoguetype=dialoguetype[i]-10;
4161                                                         special=1;
4162                                                 }
4163                                                 else {
4164                                                         realdialoguetype=dialoguetype[i];
4165                                                         special=0;
4166                                                 }
4167                                                 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
4168                                                         if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
4169                                                                 whichdialogue=i;
4170                                                                 for(j=0;j<numdialogueboxes[whichdialogue];j++){
4171                                                                         player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
4172                                                                         player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4173                                                                         player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
4174                                                                         player[participantfocus[whichdialogue][j]].velocity=0;
4175                                                                         player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
4176                                                                         player[participantfocus[whichdialogue][j]].targetframe=0;
4177                                                                 }
4178                                                                 directing=0;
4179                                                                 indialogue=0;
4180                                                                 dialoguetime=0;
4181                                                                 dialoguegonethrough[i]++;
4182                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4183                                                                         static float gLoc[3];
4184                                                                         static float vel[3];
4185                                                                         XYZ temppos;
4186                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4187                                                                         temppos=temppos-viewer;
4188                                                                         Normalise(&temppos);
4189                                                                         temppos+=viewer;
4190
4191                                                                         gLoc[0]=temppos.x;
4192                                                                         gLoc[1]=temppos.y;
4193                                                                         gLoc[2]=temppos.z;vel[0]=0;
4194                                                                         vel[1]=0;
4195                                                                         vel[2]=0;
4196                                                                         int whichsoundplay;
4197                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4198                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4199                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4200                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4201                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4202                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4203                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4204                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4205                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4206                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4207                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4208                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4209                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4210                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4211                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4212                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4213                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4214                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4215                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4216                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4217                                                                         PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4218                                                                         OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4219                                                                         OPENAL_SetVolume(channels[whichsoundplay], 256);
4220                                                                         OPENAL_SetPaused(channels[whichsoundplay], false);
4221                                                                 }
4222                                                                 if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
4223                                                         }
4224                                                 }
4225                                         }
4226
4227                                         windvar+=multiplier;
4228                                         smoketex+=multiplier;
4229                                         tutorialstagetime+=multiplier;
4230
4231                                         static float hotspotvisual[40];
4232                                         if(numhotspots){
4233                                                 XYZ hotspotsprite;
4234                                                 if(editorenabled)
4235                                                         for(i=0;i<numhotspots;i++)
4236                                                                 hotspotvisual[i]-=multiplier/320;
4237
4238                                                 for(i=0;i<numhotspots;i++){
4239                                                         //if(hotspottype[i]<=10)
4240                                                         while(hotspotvisual[i]<0){
4241                                                                 hotspotsprite=0;
4242                                                                 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
4243                                                                 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
4244                                                                 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
4245                                                                 hotspotsprite+=hotspot[i];
4246                                                                 sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
4247                                                                 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
4248                                                         }
4249                                                 }
4250
4251                                                 for(i=0;i<numhotspots;i++){
4252                                                         if(hotspottype[i]<=10&&hotspottype[i]>0){
4253                                                                 hotspot[i]=player[hotspottype[i]].coords;
4254                                                         }
4255                                                 }
4256                                         }
4257
4258                                         //Tutorial
4259                                         if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
4260                                                 tutorialstage++;
4261                                                 tutorialsuccess=0;
4262                                                 if(tutorialstage<=1){
4263                                                         canattack=0;
4264                                                         cananger=0;
4265                                                         reversaltrain=0;
4266                                                 }
4267                                                 if(tutorialstage==1){
4268                                                         tutorialmaxtime=5;
4269                                                 }
4270                                                 if(tutorialstage==2){
4271                                                         tutorialmaxtime=2;
4272                                                 }
4273                                                 if(tutorialstage==3){
4274                                                         tutorialmaxtime=600;
4275                                                 }
4276                                                 if(tutorialstage==4){
4277                                                         tutorialmaxtime=1000;
4278                                                 }
4279                                                 if(tutorialstage==5){
4280                                                         tutorialmaxtime=600;
4281                                                 }
4282                                                 if(tutorialstage==6){
4283                                                         tutorialmaxtime=600;
4284                                                 }
4285                                                 if(tutorialstage==7){
4286                                                         tutorialmaxtime=600;
4287                                                 }
4288                                                 if(tutorialstage==8){
4289                                                         tutorialmaxtime=600;
4290                                                 }
4291                                                 if(tutorialstage==9){
4292                                                         tutorialmaxtime=600;
4293                                                 }
4294                                                 if(tutorialstage==10){
4295                                                         tutorialmaxtime=2;
4296                                                 }
4297                                                 if(tutorialstage==11){
4298                                                         tutorialmaxtime=1000;
4299                                                 }
4300                                                 if(tutorialstage==12){
4301                                                         tutorialmaxtime=1000;
4302                                                 }
4303                                                 if(tutorialstage==13){
4304                                                         tutorialmaxtime=2;
4305                                                 }
4306                                                 if(tutorialstage==14){
4307                                                         tutorialmaxtime=3;
4308
4309                                                         XYZ temp,temp2;
4310
4311                                                         temp.x=1011;
4312                                                         temp.y=84;
4313                                                         temp.z=491;
4314                                                         temp2.x=1025;
4315                                                         temp2.y=75;
4316                                                         temp2.z=447;
4317
4318                                                         player[1].coords=(temp+temp2)/2;
4319
4320                                                         float gLoc[3];
4321                                                         float vel[3];
4322                                                         gLoc[0]=player[1].coords.x;
4323                                                         gLoc[1]=player[1].coords.y;
4324                                                         gLoc[2]=player[1].coords.z;
4325                                                         vel[0]=0;
4326                                                         vel[1]=0;
4327                                                         vel[2]=0;
4328                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4329                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4330                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4331                                                         OPENAL_SetPaused(channels[fireendsound], false);
4332
4333                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
4334                                                                 if(Random()%2==0){
4335                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4336                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4337                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4338                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4339                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4340                                                                 }
4341                                                         }
4342
4343                                                 }
4344                                                 if(tutorialstage==15){
4345                                                         tutorialmaxtime=500;
4346                                                 }
4347                                                 if(tutorialstage==16){
4348                                                         tutorialmaxtime=500;
4349                                                 }
4350                                                 if(tutorialstage==17){
4351                                                         tutorialmaxtime=500;
4352                                                 }
4353                                                 if(tutorialstage==18){
4354                                                         tutorialmaxtime=500;
4355                                                 }
4356                                                 if(tutorialstage==19){
4357                                                         tutorialstage=20;
4358                                                         //tutorialmaxtime=500;
4359                                                 }
4360                                                 if(tutorialstage==20){
4361                                                         tutorialmaxtime=500;
4362                                                 }
4363                                                 if(tutorialstage==21){
4364                                                         tutorialmaxtime=500;
4365                                                         if(bonus==cannon){
4366                                                                 bonus=Slicebonus;
4367                                                                 againbonus=1;
4368                                                         }
4369                                                         else againbonus=0;
4370                                                 }
4371                                                 if(tutorialstage==22){
4372                                                         tutorialmaxtime=500;
4373                                                 }
4374                                                 if(tutorialstage==23){
4375                                                         tutorialmaxtime=500;
4376                                                 }
4377                                                 if(tutorialstage==24){
4378                                                         tutorialmaxtime=500;
4379                                                 }
4380                                                 if(tutorialstage==25){
4381                                                         tutorialmaxtime=500;
4382                                                 }
4383                                                 if(tutorialstage==26){
4384                                                         tutorialmaxtime=2;
4385                                                 }
4386                                                 if(tutorialstage==27){
4387                                                         tutorialmaxtime=4;
4388                                                         reversaltrain=1;
4389                                                         cananger=1;
4390                                                         player[1].aitype=attacktypecutoff;
4391                                                 }
4392                                                 if(tutorialstage==28){
4393                                                         tutorialmaxtime=400;
4394                                                 }
4395                                                 if(tutorialstage==29){
4396                                                         tutorialmaxtime=400;
4397                                                         player[0].escapednum=0;
4398                                                 }
4399                                                 if(tutorialstage==30){
4400                                                         tutorialmaxtime=4;
4401                                                         reversaltrain=0;
4402                                                         cananger=0;
4403                                                         player[1].aitype=passivetype;
4404                                                 }
4405                                                 if(tutorialstage==31){
4406                                                         tutorialmaxtime=13;
4407                                                 }
4408                                                 if(tutorialstage==32){
4409                                                         tutorialmaxtime=8;
4410                                                 }
4411                                                 if(tutorialstage==33){
4412                                                         tutorialmaxtime=400;
4413                                                         cananger=1;
4414                                                         canattack=1;
4415                                                         player[1].aitype=attacktypecutoff;
4416                                                 }
4417                                                 if(tutorialstage==34){
4418                                                         tutorialmaxtime=400;
4419                                                 }
4420                                                 if(tutorialstage==35){
4421                                                         tutorialmaxtime=400;
4422                                                 }
4423                                                 if(tutorialstage==36){
4424                                                         tutorialmaxtime=2;
4425                                                         reversaltrain=0;
4426                                                         cananger=0;
4427                                                         player[1].aitype=passivetype;
4428                                                 }
4429                                                 if(tutorialstage==37){
4430                                                         damagedealt=0;
4431                                                         damagetaken=0;
4432                                                         tutorialmaxtime=50;
4433                                                         cananger=1;
4434                                                         canattack=1;
4435                                                         player[1].aitype=attacktypecutoff;
4436                                                 }
4437                                                 if(tutorialstage==38){
4438                                                         tutorialmaxtime=4;
4439                                                         canattack=0;
4440                                                         cananger=0;
4441                                                         player[1].aitype=passivetype;
4442                                                 }
4443                                                 if(tutorialstage==39){
4444                                                         XYZ temp,temp2;
4445
4446                                                         temp.x=1011;
4447                                                         temp.y=84;
4448                                                         temp.z=491;
4449                                                         temp2.x=1025;
4450                                                         temp2.y=75;
4451                                                         temp2.z=447;
4452
4453
4454                                                         weapons.owner[weapons.numweapons]=-1;
4455                                                         weapons.type[weapons.numweapons]=knife;
4456                                                         weapons.damage[weapons.numweapons]=0;
4457                                                         weapons.mass[weapons.numweapons]=1;
4458                                                         weapons.tipmass[weapons.numweapons]=1.2;
4459                                                         weapons.length[weapons.numweapons]=.25;
4460                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
4461                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4462
4463                                                         weapons.velocity[weapons.numweapons]=0.1;
4464                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
4465                                                         weapons.missed[weapons.numweapons]=1;
4466                                                         weapons.hitsomething[weapons.numweapons]=0;
4467                                                         weapons.freetime[weapons.numweapons]=0;
4468                                                         weapons.firstfree[weapons.numweapons]=1;
4469                                                         weapons.physics[weapons.numweapons]=1;
4470
4471                                                         weapons.numweapons++;
4472                                                 }
4473                                                 if(tutorialstage==40){
4474                                                         tutorialmaxtime=300;
4475                                                 }
4476                                                 if(tutorialstage==41){
4477                                                         tutorialmaxtime=300;
4478                                                 }
4479                                                 if(tutorialstage==42){
4480                                                         tutorialmaxtime=8;
4481                                                 }
4482                                                 if(tutorialstage==43){
4483                                                         tutorialmaxtime=300;
4484                                                 }
4485                                                 if(tutorialstage==44){
4486                                                         weapons.owner[0]=1;
4487                                                         player[0].weaponactive=-1;
4488                                                         player[0].num_weapons=0;
4489                                                         player[1].weaponactive=0;
4490                                                         player[1].num_weapons=1;
4491                                                         player[1].weaponids[0]=0;
4492
4493                                                         cananger=1;
4494                                                         canattack=1;
4495                                                         player[1].aitype=attacktypecutoff;
4496
4497                                                         tutorialmaxtime=300;
4498                                                 }
4499                                                 if(tutorialstage==45){
4500                                                         weapons.owner[0]=1;
4501                                                         player[0].weaponactive=-1;
4502                                                         player[0].num_weapons=0;
4503                                                         player[1].weaponactive=0;
4504                                                         player[1].num_weapons=1;
4505                                                         player[1].weaponids[0]=0;
4506
4507                                                         tutorialmaxtime=300;
4508                                                 }
4509                                                 if(tutorialstage==46){
4510                                                         weapons.owner[0]=1;
4511                                                         player[0].weaponactive=-1;
4512                                                         player[0].num_weapons=0;
4513                                                         player[1].weaponactive=0;
4514                                                         player[1].num_weapons=1;
4515                                                         player[1].weaponids[0]=0;
4516
4517                                                         weapons.type[0]=sword;
4518
4519                                                         tutorialmaxtime=300;
4520                                                 }
4521
4522                                                 if(tutorialstage==47){
4523                                                         tutorialmaxtime=10;
4524
4525                                                         XYZ temp,temp2;
4526
4527                                                         temp.x=1011;
4528                                                         temp.y=84;
4529                                                         temp.z=491;
4530                                                         temp2.x=1025;
4531                                                         temp2.y=75;
4532                                                         temp2.z=447;
4533
4534                                                         weapons.owner[weapons.numweapons]=-1;
4535                                                         weapons.type[weapons.numweapons]=sword;
4536                                                         weapons.damage[weapons.numweapons]=0;
4537                                                         weapons.mass[weapons.numweapons]=1;
4538                                                         weapons.tipmass[weapons.numweapons]=1.2;
4539                                                         weapons.length[weapons.numweapons]=.25;
4540                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
4541                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
4542
4543                                                         weapons.velocity[weapons.numweapons]=0.1;
4544                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
4545                                                         weapons.missed[weapons.numweapons]=1;
4546                                                         weapons.hitsomething[weapons.numweapons]=0;
4547                                                         weapons.freetime[weapons.numweapons]=0;
4548                                                         weapons.firstfree[weapons.numweapons]=1;
4549                                                         weapons.physics[weapons.numweapons]=1;
4550
4551                                                         weapons.owner[0]=1;
4552                                                         weapons.owner[1]=0;
4553                                                         player[0].weaponactive=0;
4554                                                         player[0].num_weapons=1;
4555                                                         player[0].weaponids[0]=1;
4556                                                         player[1].weaponactive=0;
4557                                                         player[1].num_weapons=1;
4558                                                         player[1].weaponids[0]=0;
4559
4560                                                         weapons.numweapons++;
4561                                                 }
4562                                                 if(tutorialstage==48){
4563                                                         canattack=0;
4564                                                         cananger=0;
4565                                                         player[1].aitype=passivetype;
4566
4567                                                         tutorialmaxtime=15;
4568
4569                                                         weapons.owner[0]=1;
4570                                                         weapons.owner[1]=0;
4571                                                         player[0].weaponactive=0;
4572                                                         player[0].num_weapons=1;
4573                                                         player[0].weaponids[0]=1;
4574                                                         player[1].weaponactive=0;
4575                                                         player[1].num_weapons=1;
4576                                                         player[1].weaponids[0]=0;
4577
4578                                                         if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
4579                                                         else weapons.type[0]=staff;
4580
4581                                                         weapons.numweapons++;
4582                                                 }
4583                                                 if(tutorialstage==49){
4584                                                         canattack=0;
4585                                                         cananger=0;
4586                                                         player[1].aitype=passivetype;
4587
4588                                                         tutorialmaxtime=200;
4589
4590                                                         weapons.position[1]=1000;
4591                                                         weapons.tippoint[1]=1000;
4592
4593                                                         weapons.numweapons=1;
4594                                                         weapons.owner[0]=0;
4595                                                         player[1].weaponactive=-1;
4596                                                         player[1].num_weapons=0;
4597                                                         player[0].weaponactive=0;
4598                                                         player[0].num_weapons=1;
4599                                                         player[0].weaponids[0]=0;
4600
4601                                                         weapons.type[0]=knife;
4602
4603                                                         weapons.numweapons++;
4604                                                 }
4605                                                 if(tutorialstage==50){
4606                                                         tutorialmaxtime=8;
4607
4608                                                         XYZ temp,temp2;
4609                                                         float gLoc[3];
4610                                                         float vel[3];
4611                                                         gLoc[0]=player[1].coords.x;
4612                                                         gLoc[1]=player[1].coords.y;
4613                                                         gLoc[2]=player[1].coords.z;
4614                                                         vel[0]=0;
4615                                                         vel[1]=0;
4616                                                         vel[2]=0;
4617                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4618                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4619                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4620                                                         OPENAL_SetPaused(channels[fireendsound], false);
4621
4622                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
4623                                                                 if(Random()%2==0){
4624                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
4625                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
4626                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
4627                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
4628                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
4629                                                                 }
4630                                                         }
4631
4632                                                         player[1].num_weapons=0;
4633                                                         player[1].weaponstuck=-1;
4634                                                         player[1].weaponactive=-1;
4635
4636                                                         weapons.numweapons=0;
4637
4638                                                         weapons.owner[0]=-1;
4639                                                         weapons.velocity[0]=0.1;
4640                                                         weapons.tipvelocity[0]=-0.1;
4641                                                         weapons.missed[0]=1;
4642                                                         weapons.hitsomething[0]=0;
4643                                                         weapons.freetime[0]=0;
4644                                                         weapons.firstfree[0]=1;
4645                                                         weapons.physics[0]=1;
4646                                                 }
4647                                                 if(tutorialstage==51){
4648                                                         tutorialmaxtime=80000;
4649                                                 }
4650                                                 if(tutorialstage<=51)tutorialstagetime=0;
4651                                         }
4652
4653                                         //Tutorial success
4654                                         if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
4655                                                 if(tutorialstage==3){
4656                                                         if(deltah||deltav)tutorialsuccess+=multiplier;
4657                                                 }
4658                                                 if(tutorialstage==4){
4659                                                         if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
4660                                                 }
4661                                                 if(tutorialstage==5){
4662                                                         if(player[0].jumpkeydown)tutorialsuccess=1;
4663                                                 }
4664                                                 if(tutorialstage==6){
4665                                                         if(player[0].isCrouch())tutorialsuccess=1;
4666                                                 }
4667                                                 if(tutorialstage==7){
4668                                                         if(player[0].targetanimation==rollanim)tutorialsuccess=1;
4669                                                 }
4670                                                 if(tutorialstage==8){
4671                                                         if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
4672                                                 }
4673                                                 if(tutorialstage==9){
4674                                                         if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
4675                                                 }
4676                                                 if(tutorialstage==11){
4677                                                         if(player[0].isWallJump())tutorialsuccess=1;
4678                                                 }
4679                                                 if(tutorialstage==12){
4680                                                         if(player[0].targetanimation==flipanim)tutorialsuccess=1;
4681                                                 }
4682                                                 if(tutorialstage==15){
4683                                                         if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4684                                                 }
4685                                                 if(tutorialstage==16){
4686                                                         if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
4687                                                 }
4688                                                 if(tutorialstage==17){
4689                                                         if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
4690                                                 }
4691                                                 if(tutorialstage==18){
4692                                                         if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
4693                                                 }
4694                                                 if(tutorialstage==19){
4695                                                         if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
4696                                                 }
4697                                                 if(tutorialstage==20){
4698                                                         if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
4699                                                 }
4700                                                 if(tutorialstage==21){
4701                                                         if(bonus==cannon)tutorialsuccess=1;
4702                                                 }
4703                                                 if(tutorialstage==22){
4704                                                         if(bonus==spinecrusher)tutorialsuccess=1;
4705                                                 }
4706                                                 if(tutorialstage==23){
4707                                                         if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
4708                                                 }
4709                                                 if(tutorialstage==24){
4710                                                         if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
4711                                                 }
4712                                                 if(tutorialstage==25){
4713                                                         if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
4714                                                 }
4715                                                 if(tutorialstage==28){
4716                                                         if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
4717                                                 }
4718                                                 if(tutorialstage==29){
4719                                                         if(player[0].escapednum==2){
4720                                                                 tutorialsuccess=1;
4721                                                                 reversaltrain=0;
4722                                                                 cananger=0;
4723                                                                 player[1].aitype=passivetype;
4724                                                         }
4725                                                 }
4726                                                 if(tutorialstage==33){
4727                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4728                                                 }
4729                                                 if(tutorialstage==34){
4730                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4731                                                 }
4732                                                 if(tutorialstage==35){
4733                                                         if(animation[player[0].targetanimation].attack==reversal){
4734                                                                 tutorialsuccess=1;
4735                                                                 reversaltrain=0;
4736                                                                 cananger=0;
4737                                                                 player[1].aitype=passivetype;
4738                                                         }
4739                                                 }
4740                                                 if(tutorialstage==40){
4741                                                         if(player[0].num_weapons>0)tutorialsuccess=1;
4742                                                 }
4743                                                 if(tutorialstage==41){
4744                                                         if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
4745                                                 }
4746                                                 if(tutorialstage==43){
4747                                                         if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
4748                                                 }
4749                                                 if(tutorialstage==44){
4750                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4751                                                 }
4752                                                 if(tutorialstage==45){
4753                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4754                                                 }
4755                                                 if(tutorialstage==46){
4756                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
4757                                                 }
4758                                                 if(tutorialstage==49){
4759                                                         if(player[1].weaponstuck!=-1)tutorialsuccess=1;
4760                                                 }
4761                                                 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
4762
4763
4764                                                 if(tutorialstagetime==tutorialmaxtime-3){
4765                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4766                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4767                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4768                                                 }
4769
4770                                                 if(tutorialsuccess>=1){
4771                                                         if(tutorialstage==34||tutorialstage==35)
4772                                                                 tutorialstagetime=tutorialmaxtime-1;
4773                                                 }
4774                                         }
4775
4776                                         if(tutoriallevel){
4777                                                 if(tutorialstage<14||tutorialstage>=50){
4778                                                         player[1].coords.y=300;
4779                                                         player[1].velocity=0;
4780                                                 }
4781                                         }
4782
4783                                         if(tutoriallevel!=1){
4784                                                 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
4785                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
4786                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
4787                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
4788                                                 }
4789                                         }
4790                                         else
4791                                                 if(bonustime==0){
4792                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4793                                                         OPENAL_SetVolume(channels[fireendsound], 256);
4794                                                         OPENAL_SetPaused(channels[fireendsound], false);
4795                                                 }
4796                                                 if(bonustime==0){
4797                                                         if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
4798                                                         else bonusnum[bonus]+=0.15;
4799                                                         if(tutoriallevel)bonusvalue=0;
4800                                                         bonusvalue/=bonusnum[bonus];
4801                                                         bonustotal+=bonusvalue;
4802                                                 }
4803                                                 bonustime+=multiplier;
4804
4805                                                 if(environment==snowyenvironment){
4806                                                         precipdelay-=multiplier;
4807                                                         while(precipdelay<0){
4808                                                                 precipdelay+=.04;
4809                                                                 if(!detail)precipdelay+=.04;
4810                                                                 XYZ footvel,footpoint;
4811
4812                                                                 footvel=0;
4813                                                                 footpoint=viewer+viewerfacing*6;
4814                                                                 footpoint.y+=((float)abs(Random()%1200))/100-6;
4815                                                                 footpoint.x+=((float)abs(Random()%1200))/100-6;
4816                                                                 footpoint.z+=((float)abs(Random()%1200))/100-6;
4817                                                                 sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
4818                                                         }
4819                                                 }
4820                                                 for(k=0;k<numplayers;k++){
4821                                                         if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
4822                                                         if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
4823
4824                                                         if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
4825                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4826                                                                 else if(player[k].rotation>player[k].targetrotation){
4827                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4828                                                                 }
4829                                                                 else if(player[k].rotation<player[k].targetrotation){
4830                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4831                                                                 }
4832                                                         }
4833
4834
4835                                                         if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
4836                                                                 player[k].turnspeed*=2;
4837                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4838                                                                 else if(player[k].rotation>player[k].targetrotation){
4839                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4840                                                                 }
4841                                                                 else if(player[k].rotation<player[k].targetrotation){
4842                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4843                                                                 }
4844                                                                 player[k].turnspeed/=2;
4845                                                         }
4846
4847                                                         if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
4848                                                                 player[k].turnspeed*=4;
4849                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
4850                                                                 else if(player[k].rotation>player[k].targetrotation){
4851                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
4852                                                                 }
4853                                                                 else if(player[k].rotation<player[k].targetrotation){
4854                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
4855                                                                 }
4856                                                                 player[k].turnspeed/=4;
4857                                                         }
4858
4859                                                         /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/  player[k].DoStuff();
4860                                                         if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
4861
4862                                                         if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
4863                                                                 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
4864                                                                         bool tempcollide=0;
4865
4866                                                                         if(player[k].collide<-.3)player[k].collide=-.3;
4867                                                                         if(player[k].collide>1)player[k].collide=1;
4868                                                                         player[k].collide-=multiplier*30;
4869
4870                                                                         if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
4871                                                                                 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4872                                                                         }
4873                                                                         if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
4874                                                                                 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4875                                                                                         i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4876                                                                                         if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
4877                                                                                                 lowpoint=player[k].coords;
4878                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
4879                                                                                                 else lowpoint.y+=1.3;
4880                                                                                                 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
4881                                                                                                         player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
4882                                                                                                 }
4883                                                                                                 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
4884                                                                                                 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
4885                                                                                                 */
4886                                                                                                 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4887                                                                                                         flatfacing=lowpoint-player[k].coords;
4888                                                                                                         player[k].coords=lowpoint;
4889                                                                                                         player[k].coords.y-=1.3;
4890                                                                                                         player[k].collide=1;
4891                                                                                                         tempcollide=1;
4892                                                                                                         if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
4893                                                                                                                 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
4894                                                                                                                 tempcoords1=lowpoint;
4895                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4896                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4897                                                                                                                         player[k].target=0;
4898                                                                                                                         player[k].targetanimation=walljumpleftanim;
4899                                                                                                                         player[k].targetframe=0;
4900                                                                                                                         float gLoc[3];
4901                                                                                                                         float vel[3];
4902                                                                                                                         gLoc[0]=player[k].coords.x;
4903                                                                                                                         gLoc[1]=player[k].coords.y;
4904                                                                                                                         gLoc[2]=player[k].coords.z;
4905                                                                                                                         vel[0]=0;
4906                                                                                                                         vel[1]=0;
4907                                                                                                                         vel[2]=0;
4908                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4909                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4910                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
4911                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
4912                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4913
4914                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4915                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
4916                                                                                                                         player[k].rotation*=360/6.28;
4917                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4918                                                                                                                         player[k].targetrotation=player[k].rotation;
4919                                                                                                                         player[k].lowrotation=player[k].rotation;
4920                                                                                                                         if(k==0)numwallflipped++;
4921                                                                                                                 }
4922                                                                                                                 else
4923                                                                                                                 {
4924                                                                                                                         lowpoint=tempcoords1;
4925                                                                                                                         lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
4926                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4927                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4928                                                                                                                                 player[k].target=0;
4929                                                                                                                                 player[k].targetanimation=walljumprightanim;
4930                                                                                                                                 player[k].targetframe=0;
4931                                                                                                                                 float gLoc[3];
4932                                                                                                                                 float vel[3];
4933                                                                                                                                 gLoc[0]=player[k].coords.x;
4934                                                                                                                                 gLoc[1]=player[k].coords.y;
4935                                                                                                                                 gLoc[2]=player[k].coords.z;
4936                                                                                                                                 vel[0]=0;
4937                                                                                                                                 vel[1]=0;
4938                                                                                                                                 vel[2]=0;
4939                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4940                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4941                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
4942                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
4943                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4944
4945                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4946                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4947                                                                                                                                 player[k].rotation*=360/6.28;
4948                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4949                                                                                                                                 player[k].targetrotation=player[k].rotation;
4950                                                                                                                                 player[k].lowrotation=player[k].rotation;
4951                                                                                                                                 if(k==0)numwallflipped++;
4952                                                                                                                         }
4953                                                                                                                         else
4954                                                                                                                         {
4955                                                                                                                                 lowpoint=tempcoords1;
4956                                                                                                                                 lowpointtarget=lowpoint+player[k].facing*2;
4957                                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4958                                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4959                                                                                                                                         player[k].target=0;
4960                                                                                                                                         player[k].targetanimation=walljumpbackanim;
4961                                                                                                                                         player[k].targetframe=0;
4962                                                                                                                                         float gLoc[3];
4963                                                                                                                                         float vel[3];
4964                                                                                                                                         gLoc[0]=player[k].coords.x;
4965                                                                                                                                         gLoc[1]=player[k].coords.y;
4966                                                                                                                                         gLoc[2]=player[k].coords.z;
4967                                                                                                                                         vel[0]=0;
4968                                                                                                                                         vel[1]=0;
4969                                                                                                                                         vel[2]=0;
4970                                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
4971                                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
4972                                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
4973                                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
4974                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4975
4976                                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4977                                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
4978                                                                                                                                         player[k].rotation*=360/6.28;
4979                                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4980                                                                                                                                         player[k].targetrotation=player[k].rotation;
4981                                                                                                                                         player[k].lowrotation=player[k].rotation;
4982                                                                                                                                         if(k==0)numwallflipped++;
4983                                                                                                                                 }
4984                                                                                                                                 else
4985                                                                                                                                 {
4986                                                                                                                                         lowpoint=tempcoords1;
4987                                                                                                                                         lowpointtarget=lowpoint-player[k].facing*2;
4988                                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4989                                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
4990                                                                                                                                                 player[k].target=0;
4991                                                                                                                                                 player[k].targetanimation=walljumpfrontanim;
4992                                                                                                                                                 player[k].targetframe=0;
4993                                                                                                                                                 float gLoc[3];
4994                                                                                                                                                 float vel[3];
4995                                                                                                                                                 gLoc[0]=player[k].coords.x;
4996                                                                                                                                                 gLoc[1]=player[k].coords.y;
4997                                                                                                                                                 gLoc[2]=player[k].coords.z;
4998                                                                                                                                                 vel[0]=0;
4999                                                                                                                                                 vel[1]=0;
5000                                                                                                                                                 vel[2]=0;
5001                                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
5002                                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
5003                                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
5004                                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
5005                                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5006
5007                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5008                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
5009                                                                                                                                                 player[k].rotation*=360/6.28;
5010                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5011                                                                                                                                                 player[k].rotation+=180;
5012                                                                                                                                                 player[k].targetrotation=player[k].rotation;
5013                                                                                                                                                 player[k].lowrotation=player[k].rotation;
5014                                                                                                                                                 if(k==0)numwallflipped++;
5015                                                                                                                                         }
5016                                                                                                                                 }
5017                                                                                                                         }
5018                                                                                                                 }
5019                                                                                                         }
5020                                                                                                 }
5021                                                                                         }
5022                                                                                         else if(objects.type[i]==rocktype){
5023                                                                                                 lowpoint2=player[k].coords;
5024                                                                                                 lowpoint=player[k].coords;
5025                                                                                                 lowpoint.y+=2;
5026                                                                                                 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
5027                                                                                                         player[k].coords=colpoint;
5028                                                                                                         player[k].collide=1;
5029                                                                                                         tempcollide=1;
5030
5031                                                                                                         if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
5032                                                                                                                 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
5033
5034                                                                                                                 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
5035                                                                                                                 player[k].target=0;
5036                                                                                                                 player[k].targetframe=0;
5037                                                                                                                 player[k].onterrain=1;
5038
5039                                                                                                                 if(player[k].id==0){
5040                                                                                                                         OPENAL_SetPaused(channels[whooshsound], true);
5041                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 0);
5042                                                                                                                 }
5043
5044                                                                                                                 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
5045                                                                                                                         if(player[k].isFlip())player[k].jumppower=-4;
5046                                                                                                                         player[k].targetanimation=player[k].getLanding();
5047                                                                                                                         float gLoc[3];
5048                                                                                                                         float vel[3];
5049                                                                                                                         gLoc[0]=player[k].coords.x;
5050                                                                                                                         gLoc[1]=player[k].coords.y;
5051                                                                                                                         gLoc[2]=player[k].coords.z;
5052                                                                                                                         vel[0]=player[k].velocity.x;
5053                                                                                                                         vel[1]=player[k].velocity.y;
5054                                                                                                                         vel[2]=player[k].velocity.z;
5055                                                                                                                         PlaySoundEx( landsound, samp[landsound], NULL, true);
5056                                                                                                                         OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
5057                                                                                                                         OPENAL_SetVolume(channels[landsound], 128);
5058                                                                                                                         OPENAL_SetPaused(channels[landsound], false);
5059                                                                                                                         if(k==0){
5060                                                                                                                                 envsound[numenvsounds]=player[k].coords;
5061                                                                                                                                 envsoundvol[numenvsounds]=16;
5062                                                                                                                                 envsoundlife[numenvsounds]=.4;
5063                                                                                                                                 numenvsounds++;
5064                                                                                                                         }
5065
5066                                                                                                                 }
5067                                                                                                         }
5068                                                                                                 }
5069                                                                                         }
5070                                                                                 }
5071                                                                                 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
5072                                                                                         for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
5073                                                                                                 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
5074                                                                                                 lowpoint=player[k].coords;
5075                                                                                                 lowpoint.y+=1.35;
5076                                                                                                 if(objects.type[i]!=rocktype)
5077                                                                                                         if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
5078                                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
5079                                                                                                                 player[k].coords=lowpoint;
5080                                                                                                                 player[k].coords.y-=1.35;
5081                                                                                                                 player[k].collide=1;
5082
5083                                                                                                                 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5084                                                                                                                         lowpoint=player[k].coords;
5085                                                                                                                         objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
5086                                                                                                                         lowpoint=player[k].coords;
5087                                                                                                                         lowpoint.y+=.05;
5088                                                                                                                         facing=0;
5089                                                                                                                         facing.z=-1;
5090                                                                                                                         facing=DoRotation(facing,0,player[k].targetrotation+180,0);
5091                                                                                                                         lowpointtarget=lowpoint+facing*1.4;
5092                                                                                                                         whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5093                                                                                                                         if(whichhit!=-1){
5094                                                                                                                                 lowpoint=player[k].coords;
5095                                                                                                                                 lowpoint.y+=.1;
5096                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
5097                                                                                                                                 lowpoint2=lowpoint;
5098                                                                                                                                 lowpointtarget2=lowpointtarget;
5099                                                                                                                                 lowpoint3=lowpoint;
5100                                                                                                                                 lowpointtarget3=lowpointtarget;
5101                                                                                                                                 lowpoint4=lowpoint;
5102                                                                                                                                 lowpointtarget4=lowpointtarget;
5103                                                                                                                                 lowpoint5=lowpoint;
5104                                                                                                                                 lowpointtarget5=lowpointtarget;
5105                                                                                                                                 lowpoint6=lowpoint;
5106                                                                                                                                 lowpointtarget6=lowpointtarget;
5107                                                                                                                                 lowpoint7=lowpoint;
5108                                                                                                                                 lowpointtarget7=lowpoint;
5109                                                                                                                                 lowpoint2.x+=.1;
5110                                                                                                                                 lowpointtarget2.x+=.1;
5111                                                                                                                                 lowpoint3.z+=.1;
5112                                                                                                                                 lowpointtarget3.z+=.1;
5113                                                                                                                                 lowpoint4.x-=.1;
5114                                                                                                                                 lowpointtarget4.x-=.1;
5115                                                                                                                                 lowpoint5.z-=.1;
5116                                                                                                                                 lowpointtarget5.z-=.1;
5117                                                                                                                                 lowpoint6.y+=45/13;
5118                                                                                                                                 lowpointtarget6.y+=45/13;
5119                                                                                                                                 lowpointtarget6+=facing*.6;
5120                                                                                                                                 lowpointtarget7.y+=90/13;
5121                                                                                                                                 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
5122                                                                                                                                 if(objects.friction[i]>.5)
5123                                                                                                                                         if(whichhit!=-1){
5124                                                                                                                                                 //if(k==0){
5125                                                                                                                                                 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
5126                                                                                                                                                 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
5127                                                                                                                                                         if(checkcollide(lowpoint6,lowpointtarget6)==-1)
5128                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
5129                                                                                                                                                                         for(j=0;j<45;j++){
5130                                                                                                                                                                                 lowpoint=player[k].coords;
5131                                                                                                                                                                                 lowpoint.y+=(float)j/13;
5132                                                                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
5133                                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
5134                                                                                                                                                                                         if(j<=6){
5135                                                                                                                                                                                                 j=100;
5136                                                                                                                                                                                         }
5137                                                                                                                                                                                         /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
5138                                                                                                                                                                                         j=100;
5139                                                                                                                                                                                         }*/
5140                                                                                                                                                                                         if(j<=25&&player[k].targetanimation==jumpdownanim){
5141                                                                                                                                                                                                 j=100;
5142                                                                                                                                                                                         }
5143                                                                                                                                                                                         if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
5144                                                                                                                                                                                                 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
5145                                                                                                                                                                                                 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
5146                                                                                                                                                                                                         lowpoint=player[k].coords;
5147                                                                                                                                                                                                         lowpoint.y+=(float)j/13;
5148                                                                                                                                                                                                         lowpointtarget=lowpoint+facing*1.3;
5149                                                                                                                                                                                                         flatfacing=player[k].coords;
5150                                                                                                                                                                                                         player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
5151                                                                                                                                                                                                         player[k].coords.y=lowpointtarget.y-.07;
5152                                                                                                                                                                                                         player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
5153
5154                                                                                                                                                                                                         if(j>10||!player[k].isRun()){
5155                                                                                                                                                                                                                 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
5156                                                                                                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
5157                                                                                                                                                                                                                 }
5158                                                                                                                                                                                                                 float gLoc[3];
5159                                                                                                                                                                                                                 float vel[3];
5160                                                                                                                                                                                                                 gLoc[0]=player[k].coords.x;
5161                                                                                                                                                                                                                 gLoc[1]=player[k].coords.y;
5162                                                                                                                                                                                                                 gLoc[2]=player[k].coords.z;
5163                                                                                                                                                                                                                 vel[0]=player[k].velocity.x;
5164                                                                                                                                                                                                                 vel[1]=player[k].velocity.y;
5165                                                                                                                                                                                                                 vel[2]=player[k].velocity.z;
5166                                                                                                                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
5167                                                                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
5168                                                                                                                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
5169                                                                                                                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
5170
5171                                                                                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
5172                                                                                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
5173                                                                                                                                                                                                                 player[k].rotation*=360/6.28;
5174                                                                                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
5175                                                                                                                                                                                                                 player[k].targetrotation=player[k].rotation;
5176                                                                                                                                                                                                                 player[k].lowrotation=player[k].rotation;
5177
5178                                                                                                                                                                                                                 //player[k].velocity=lowpointtarget*.03;
5179                                                                                                                                                                                                                 player[k].velocity=0;
5180
5181                                                                                                                                                                                                                 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
5182                                                                                                                                                                                                                         //player[k].currentanimation=climbanim;
5183                                                                                                                                                                                                                         player[k].targetanimation=climbanim;
5184                                                                                                                                                                                                                         player[k].jumppower=0;
5185                                                                                                                                                                                                                         player[k].jumpclimb=1;
5186                                                                                                                                                                                                                 }
5187                                                                                                                                                                                                                 player[k].transspeed=6;
5188                                                                                                                                                                                                                 player[k].target=0;
5189
5190                                                                                                                                                                                                                 //player[k].currentframe=1;
5191                                                                                                                                                                                                                 player[k].targetframe=1;
5192                                                                                                                                                                                                                 if(j>25){
5193                                                                                                                                                                                                                         //player[k].currentframe=0;
5194                                                                                                                                                                                                                         player[k].targetframe=0;
5195                                                                                                                                                                                                                         //player[k].currentanimation=hanganim;
5196                                                                                                                                                                                                                         player[k].targetanimation=hanganim;
5197                                                                                                                                                                                                                         player[k].jumppower=0;
5198                                                                                                                                                                                                                 }
5199                                                                                                                                                                                                         }
5200                                                                                                                                                                                                         j=100;
5201                                                                                                                                                                                                 }
5202                                                                                                                                                                                         }
5203                                                                                                                                                                                 }
5204                                                                                                                                                                         }
5205                                                                                                                                                                         //}
5206                                                                                                                                         }
5207                                                                                                                         }
5208                                                                                                                 }
5209                                                                                                         }
5210                                                                                         }
5211                                                                                         if(player[k].collide<=0){
5212                                                                                                 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
5213                                                                                                         if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
5214                                                                                                                 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
5215                                                                                                                 player[k].targetanimation=jumpdownanim;
5216                                                                                                                 player[k].targetframe=0;
5217                                                                                                                 player[k].target=0;
5218
5219                                                                                                                 float gLoc[3];
5220                                                                                                                 float vel[3];
5221                                                                                                                 gLoc[0]=player[k].coords.x;
5222                                                                                                                 gLoc[1]=player[k].coords.y;
5223                                                                                                                 gLoc[2]=player[k].coords.z;
5224                                                                                                                 vel[0]=player[k].velocity.x;
5225                                                                                                                 vel[1]=player[k].velocity.y;
5226                                                                                                                 vel[2]=player[k].velocity.z;
5227                                                                                                                 if(k==0){
5228                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5229                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5230                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
5231                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
5232                                                                                                                 }
5233                                                                                                         }
5234                                                                                                         player[k].velocity.y+=gravity;
5235                                                                                                 }
5236                                                                                         }
5237                                                                 }
5238                                                         }
5239                                                         player[k].realoldcoords=player[k].coords;
5240                                                 }
5241
5242                                                 static XYZ oldviewer;
5243
5244                                                 if(indialogue==-1){
5245                                                         player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
5246                                                         player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
5247                                                         player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
5248                                                         player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
5249                                                         player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
5250                                                         player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
5251                                                         player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
5252                                                         player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
5253                                                 }
5254                                                 else
5255                                                 {
5256                                                         player[0].forwardkeydown=0;
5257                                                         player[0].leftkeydown=0;
5258                                                         player[0].backkeydown=0;
5259                                                         player[0].rightkeydown=0;
5260                                                         player[0].jumpkeydown=0;
5261                                                         player[0].crouchkeydown=0;
5262                                                         player[0].drawkeydown=0;
5263                                                         player[0].throwkeydown=0;
5264                                                 }
5265
5266                                                 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
5267
5268
5269                                                 static bool endkeydown;
5270                                                 if(indialogue!=-1){
5271                                                         cameramode=1;
5272                                                         if(directing){
5273                                                                 facing=0;
5274                                                                 facing.z=-1;
5275
5276                                                                 facing=DoRotation(facing,-rotation2,0,0);
5277                                                                 facing=DoRotation(facing,0,0-rotation,0);
5278
5279                                                                 flatfacing=0;
5280                                                                 flatfacing.z=-1;
5281
5282                                                                 flatfacing=DoRotation(flatfacing,0,-rotation,0);
5283
5284                                                                 if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
5285                                                                 if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
5286                                                                 if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
5287                                                                 if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
5288                                                                 if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
5289                                                                 if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
5290                                                                 if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5291                                                                         ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5292                                                                         ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
5293                                                                                 int whichend;
5294                                                                                 if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
5295                                                                                 if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
5296                                                                                 if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
5297                                                                                 if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
5298                                                                                 if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
5299                                                                                 if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
5300                                                                                 if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
5301                                                                                 if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
5302                                                                                 if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
5303                                                                                 if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
5304                                                                                 if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
5305                                                                                 if(whichend!=-1){
5306                                                                                         participantfocus[whichdialogue][indialogue]=whichend;
5307                                                                                         participantlocation[whichdialogue][whichend]=player[whichend].coords;
5308                                                                                         participantrotation[whichdialogue][whichend]=player[whichend].rotation;
5309                                                                                 }
5310                                                                                 if(whichend==-1){
5311                                                                                         participantfocus[whichdialogue][indialogue]=-1;
5312                                                                                 }
5313                                                                                 if(player[participantfocus[whichdialogue][indialogue]].dead){
5314                                                                                         indialogue=-1;
5315                                                                                         directing=0;
5316                                                                                         cameramode=0;
5317                                                                                 }
5318                                                                                 dialoguecamera[whichdialogue][indialogue]=viewer;
5319                                                                                 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
5320                                                                                 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
5321                                                                                 indialogue++;
5322                                                                                 if(indialogue<numdialogueboxes[whichdialogue]){
5323                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=0){
5324                                                                                                 static float gLoc[3];
5325                                                                                                 static float vel[3];
5326                                                                                                 XYZ temppos;
5327                                                                                                 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5328                                                                                                 temppos=temppos-viewer;
5329                                                                                                 Normalise(&temppos);
5330                                                                                                 temppos+=viewer;
5331
5332                                                                                                 gLoc[0]=temppos.x;
5333                                                                                                 gLoc[1]=temppos.y;
5334                                                                                                 gLoc[2]=temppos.z;vel[0]=0;
5335                                                                                                 vel[1]=0;
5336                                                                                                 vel[2]=0;
5337                                                                                                 int whichsoundplay;
5338                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5339                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5340                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5341                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5342                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5343                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5344                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5345                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5346                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5347                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5348                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5349                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5350                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5351                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5352                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5353                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5354                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5355                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5356                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5357                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5358                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5359                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5360                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
5361                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
5362                                                                                         }
5363                                                                                 }
5364
5365                                                                                 for(j=0;j<numplayers;j++){
5366                                                                                         participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
5367                                                                                 }
5368
5369                                                                                 endkeydown=1;
5370                                                                         }
5371                                                                         if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
5372                                                                                 ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
5373                                                                                 )){
5374                                                                                         int whichend;
5375                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
5376                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
5377                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
5378                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
5379                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
5380                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
5381                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
5382                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
5383                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
5384                                                                                         if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
5385                                                                                         participantfacing[whichdialogue][indialogue][whichend]=facing;
5386                                                                                 }
5387                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5388                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5389                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5390                                                                                                 endkeydown=0;
5391                                                                                         }
5392                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
5393                                                                                                 indialogue=-1;
5394                                                                                                 directing=0;
5395                                                                                                 cameramode=0;
5396                                                                                         }
5397                                                         }
5398                                                         if(!directing){
5399                                                                 OPENAL_SetPaused(channels[whooshsound], true);
5400                                                                 viewer=dialoguecamera[whichdialogue][indialogue];
5401                                                                 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
5402                                                                         viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
5403                                                                 }
5404                                                                 rotation=dialoguecamerarotation[whichdialogue][indialogue];
5405                                                                 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
5406                                                                 if(dialoguetime>0.5)
5407                                                                         if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
5408                                                                                 ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
5409                                                                                 ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
5410                                                                                         indialogue++;
5411                                                                                         endkeydown=1;
5412                                                                                         if(indialogue<numdialogueboxes[whichdialogue]){
5413                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
5414                                                                                                         static float gLoc[3];
5415                                                                                                         static float vel[3];
5416                                                                                                         XYZ temppos;
5417                                                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
5418                                                                                                         temppos=temppos-viewer;
5419                                                                                                         Normalise(&temppos);
5420                                                                                                         temppos+=viewer;
5421
5422                                                                                                         gLoc[0]=temppos.x;
5423                                                                                                         gLoc[1]=temppos.y;
5424                                                                                                         gLoc[2]=temppos.z;vel[0]=0;
5425                                                                                                         vel[1]=0;
5426                                                                                                         vel[2]=0;
5427                                                                                                         int whichsoundplay;
5428                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
5429                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
5430                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
5431                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
5432                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
5433                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
5434                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
5435                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
5436                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
5437                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
5438                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
5439                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
5440                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
5441                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
5442                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
5443                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
5444                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
5445                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
5446                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
5447                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
5448                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
5449                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=-5){
5450                                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
5451                                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
5452                                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
5453                                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
5454                                                                                                         }
5455                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-5){
5456                                                                                                                 hotspot[numhotspots]=player[0].coords;
5457                                                                                                                 hotspotsize[numhotspots]=10;
5458                                                                                                                 hotspottype[numhotspots]=-1;
5459
5460                                                                                                                 numhotspots++;
5461                                                                                                         }
5462                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6){
5463                                                                                                                 hostile=1;
5464                                                                                                         }
5465
5466                                                                                                         if(player[participantfocus[whichdialogue][indialogue]].dead){
5467                                                                                                                 indialogue=-1;
5468                                                                                                                 directing=0;
5469                                                                                                                 cameramode=0;
5470                                                                                                         }
5471                                                                                                 }
5472                                                                                         }
5473                                                                                 }
5474                                                                                 if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
5475                                                                                         &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
5476                                                                                         &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
5477                                                                                                 endkeydown=0;
5478                                                                                         }
5479                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
5480                                                                                                 indialogue=-1;
5481                                                                                                 directing=0;
5482                                                                                                 cameramode=0;
5483                                                                                                 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
5484                                                                                                         hostile=1;
5485                                                                                                 }
5486                                                                                                 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
5487                                                                                                         windialogue=1;
5488                                                                                                 }
5489                                                                                                 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
5490                                                                                                         hostile=1;
5491                                                                                                         for(i=1;i<numplayers;i++){
5492                                                                                                                 player[i].aitype = attacktypecutoff;
5493                                                                                                         }
5494                                                                                                 }
5495                                                                                         }
5496                                                         }
5497                                                 }
5498
5499                                                 if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
5500                                                 else oldbuttondialogue=1;
5501
5502                                                 static float keyrefreshdelay=0,bigrefreshdelay=0;
5503
5504                                                 //Net updates
5505
5506                                                 /*keyrefreshdelay-=multiplier;
5507                                                 bigrefreshdelay-=multiplier;
5508
5509                                                 if(keyrefreshdelay<=0){
5510                                                 static int concat[4];
5511
5512                                                 concat[0]=player[0].forwardkeydown;
5513                                                 concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
5514                                                 concat[0]=concat[0]*2+player[0].rightkeydown;
5515                                                 concat[0]=concat[0]*2+player[0].leftkeydown;
5516                                                 concat[0]=concat[0]*2+player[0].backkeydown;
5517                                                 concat[0]=concat[0]*2+player[0].jumpkeydown;
5518                                                 concat[0]=concat[0]*2+player[0].jumptogglekeydown;
5519                                                 concat[0]=concat[0]*2+player[0].crouchkeydown;
5520
5521                                                 concat[1]=player[0].crouchtogglekeydown;
5522                                                 concat[1]=concat[1]*2+player[0].drawkeydown;
5523                                                 concat[1]=concat[1]*2+player[0].drawtogglekeydown;
5524                                                 concat[1]=concat[1]*2+player[0].throwkeydown;
5525                                                 concat[1]=concat[1]*2+player[0].throwtogglekeydown;
5526                                                 concat[1]=concat[1]*2+player[0].attackkeydown;
5527
5528                                                 //concat[2]=(char)((int)(rotation/2)%180);
5529
5530                                                 //concat[3]=(char)((int)(rotation2/2)%180);
5531
5532                                                 chatname[0]=concat[0]-128;
5533                                                 chatname[1]=concat[1]-128;
5534                                                 //chatname[2]=concat[2]-128;
5535                                                 //chatname[3]=concat[3]-128;
5536                                                 int temppoint=2;
5537                                                 memcpy(chatname+temppoint,&rotation,sizeof(float));
5538                                                 temppoint+=sizeof(float);
5539                                                 memcpy(chatname+temppoint,&rotation2,sizeof(float));
5540                                                 temppoint+=sizeof(float);
5541
5542                                                 chatname[temppoint]='\0';
5543
5544                                                 //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
5545                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
5546                                                 //keyrefreshdelay=.01;
5547                                                 keyrefreshdelay=.03;
5548                                                 }
5549
5550                                                 if(bigrefreshdelay<=0){
5551                                                 for(i=0;i<1;i++){
5552                                                 /*int temppoint=0;
5553                                                 memcpy(chatname+temppoint,&i,sizeof(int));
5554                                                 temppoint+=sizeof(int);
5555                                                 memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
5556                                                 temppoint+=sizeof(float);
5557                                                 memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
5558                                                 temppoint+=sizeof(float);
5559                                                 memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
5560                                                 temppoint+=sizeof(float);
5561                                                 memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
5562                                                 temppoint+=sizeof(float);
5563                                                 memcpy(chatname+temppoint,&player[i].target,sizeof(float));
5564                                                 temppoint+=sizeof(float);
5565                                                 memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
5566                                                 temppoint+=sizeof(int);
5567                                                 memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
5568                                                 temppoint+=sizeof(int);
5569                                                 memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
5570                                                 temppoint+=sizeof(float);
5571                                                 memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
5572                                                 temppoint+=sizeof(float);
5573                                                 memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
5574                                                 temppoint+=sizeof(float);
5575                                                 memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
5576                                                 temppoint+=sizeof(int);
5577                                                 memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
5578                                                 temppoint+=sizeof(int);
5579                                                 memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
5580                                                 temppoint+=sizeof(float);
5581                                                 memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
5582                                                 temppoint+=sizeof(float);
5583                                                 memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
5584                                                 temppoint+=sizeof(float);
5585                                                 memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
5586                                                 temppoint+=sizeof(int);
5587                                                 memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
5588                                                 temppoint+=sizeof(int);
5589                                                 memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
5590                                                 temppoint+=sizeof(int);
5591                                                 memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
5592                                                 temppoint+=sizeof(int);
5593                                                 memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
5594                                                 temppoint+=sizeof(int);
5595                                                 memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
5596                                                 temppoint+=sizeof(int);
5597                                                 chatname[temppoint]='\0';
5598
5599                                                 sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
5600                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
5601                                                 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
5602
5603                                                 sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
5604
5605                                                 //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
5606                                                 //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
5607                                                 }
5608                                                 //bigrefreshdelay=.02;
5609                                                 bigrefreshdelay=.1;
5610                                                 }
5611                                                 }*/
5612
5613                                                 if(!player[0].jumpkeydown){
5614                                                         player[0].jumptogglekeydown=0;
5615                                                 }
5616                                                 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
5617
5618
5619                                                 dialoguetime+=multiplier;
5620                                                 skybox.cloudmove+=multiplier;
5621                                                 hawkrotation+=multiplier*25;
5622                                                 realhawkcoords=0;
5623                                                 realhawkcoords.x=25;
5624                                                 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
5625                                                 hawkcalldelay-=multiplier/2;
5626
5627                                                 if(hawkcalldelay<=0)
5628                                                 {
5629                                                         static float gLoc[3];
5630                                                         static float vel[3];
5631                                                         gLoc[0]=realhawkcoords.x;
5632                                                         gLoc[1]=realhawkcoords.y;
5633                                                         gLoc[2]=realhawkcoords.z;
5634                                                         vel[0]=0;
5635                                                         vel[1]=0;
5636                                                         vel[2]=0;
5637                                                         PlaySoundEx( hawksound, samp[hawksound], NULL, true);
5638                                                         OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
5639                                                         OPENAL_SetVolume(channels[hawksound], 128);
5640                                                         OPENAL_SetPaused(channels[hawksound], false);
5641
5642                                                         hawkcalldelay=16+abs(Random()%8);
5643                                                 }
5644                                                 static float temptexdetail;
5645
5646
5647                                                 if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
5648                                                         player[0].damagetolerance=200000;
5649                                                         player[0].damage=0;
5650                                                         player[0].burnt=0;
5651                                                         player[0].permanentdamage=0;
5652                                                         player[0].superpermanentdamage=0;
5653                                                         /*
5654                                                         int whichchar;
5655                                                         whichchar = abs(Random()%7);
5656                                                         registrationname[whichchar]+=1;
5657                                                         */
5658                                                 }
5659
5660                                                 if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
5661                                                         environment++;
5662                                                         if(environment>2)environment=0;
5663                                                         Setenvironment(environment);
5664
5665                                                         envtogglekeydown=1;
5666                                                 }
5667
5668
5669                                                 if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
5670                                                         envtogglekeydown=0;
5671                                                 }
5672
5673                                                 if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
5674                                                         cameramode=1-cameramode;
5675                                                         cameratogglekeydown=1;
5676                                                 }
5677
5678                                                 if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
5679                                                         cameratogglekeydown=0;
5680                                                 }
5681
5682                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5683                                                         if(player[0].num_weapons>0){
5684                                                                 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
5685                                                                 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
5686                                                                 else weapons.type[player[0].weaponids[0]]=sword;
5687                                                                 if(weapons.type[player[0].weaponids[0]]==sword){
5688                                                                         weapons.mass[player[0].weaponids[0]]=1.5;
5689                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5690                                                                         weapons.length[player[0].weaponids[0]]=.8;
5691                                                                 }
5692                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
5693                                                                         weapons.mass[player[0].weaponids[0]]=2;
5694                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5695                                                                         weapons.length[player[0].weaponids[0]]=1.5;
5696                                                                 }
5697
5698                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
5699                                                                         weapons.mass[player[0].weaponids[0]]=1;
5700                                                                         weapons.tipmass[player[0].weaponids[0]]=1.2;
5701                                                                         weapons.length[player[0].weaponids[0]]=.25;
5702                                                                 }
5703                                                         }
5704
5705                                                         /*for(i=0;i<objects.numobjects;i++){
5706                                                         if(objects.type[i]==treeleavestype){
5707                                                         for(j=0;j<objects.numobjects;j++){
5708                                                         if(objects.type[j]==treetrunktype)
5709                                                         if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
5710                                                         objects.scale[i]=objects.scale[j];
5711                                                         }
5712                                                         }
5713                                                         }*/
5714                                                         detailtogglekeydown=1;
5715                                                 }
5716
5717                                                 if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
5718                                                         int closest=-1;
5719                                                         float closestdist=-1;
5720                                                         float distance;
5721                                                         if(numplayers>1)
5722                                                                 for(i=1;i<numplayers;i++){
5723                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5724                                                                         if(closestdist==-1||distance<closestdist){
5725                                                                                 closestdist=distance;
5726                                                                                 closest=i;
5727                                                                         }
5728                                                                 }
5729                                                                 if(closest!=-1){
5730                                                                         if(player[closest].num_weapons)
5731                                                                         {
5732                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
5733                                                                                 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
5734                                                                                 else weapons.type[player[closest].weaponids[0]]=sword;
5735                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
5736                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
5737                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
5738                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
5739                                                                                 }
5740                                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
5741                                                                                         weapons.mass[player[0].weaponids[0]]=2;
5742                                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
5743                                                                                         weapons.length[player[0].weaponids[0]]=1.5;
5744                                                                                 }
5745                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
5746                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
5747                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
5748                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
5749                                                                                 }
5750                                                                         }
5751                                                                         if(!player[closest].num_weapons)
5752                                                                         {
5753                                                                                 player[closest].weaponids[0]=weapons.numweapons;
5754                                                                                 weapons.owner[weapons.numweapons]=closest;
5755                                                                                 weapons.type[weapons.numweapons]=knife;
5756                                                                                 weapons.damage[weapons.numweapons]=0;
5757                                                                                 weapons.numweapons++;
5758                                                                                 player[closest].num_weapons=1;
5759                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
5760                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
5761                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
5762                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
5763                                                                                 }
5764                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
5765                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
5766                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
5767                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
5768                                                                                 }
5769                                                                         }
5770                                                                 }
5771                                                                 detailtogglekeydown=1;
5772                                                 }
5773
5774                                                 if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
5775                                                         int closest=-1;
5776                                                         float closestdist=-1;
5777                                                         float distance;
5778                                                         if(numplayers>1)
5779                                                                 for(i=1;i<numplayers;i++){
5780                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5781                                                                         if(closestdist==-1||distance<closestdist){
5782                                                                                 closestdist=distance;
5783                                                                                 closest=i;
5784                                                                         }
5785                                                                 }
5786
5787                                                                 player[closest].rotation+=multiplier*50;
5788                                                                 player[closest].targetrotation=player[closest].rotation;
5789                                                 }
5790
5791
5792                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5793                                                         int closest=-1;
5794                                                         float closestdist=-1;
5795                                                         float distance;
5796                                                         if(numplayers>1)
5797                                                                 for(i=1;i<numplayers;i++){
5798                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5799                                                                         if(closestdist==-1||distance<closestdist){
5800                                                                                 closestdist=distance;
5801                                                                                 closest=i;
5802                                                                         }
5803                                                                 }
5804                                                                 if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
5805
5806                                                                 if(closest!=-1){
5807                                                                         player[closest].whichskin++;
5808                                                                         if(player[closest].whichskin>9)player[closest].whichskin=0;
5809                                                                         if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
5810
5811                                                                         LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
5812                                                                                         &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5813                                                                 }
5814
5815                                                                 if(player[closest].numclothes){
5816                                                                         for(i=0;i<player[closest].numclothes;i++){
5817                                                                                 tintr=player[closest].clothestintr[i];
5818                                                                                 tintg=player[closest].clothestintg[i];
5819                                                                                 tintb=player[closest].clothestintb[i];
5820                                                                                 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5821                                                                         }
5822                                                                         player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
5823                                                                 }
5824
5825                                                                 detailtogglekeydown=1;
5826                                                 }
5827
5828                                                 if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5829                                                         int closest=-1;
5830                                                         float closestdist=-1;
5831                                                         float distance;
5832                                                         if(numplayers>1)
5833                                                                 for(i=1;i<numplayers;i++){
5834                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5835                                                                         if(closestdist==-1||distance<closestdist){
5836                                                                                 closestdist=distance;
5837                                                                                 closest=i;
5838                                                                         }
5839                                                                 }
5840                                                                 if(closest!=-1){
5841                                                                         if(player[closest].creature==wolftype){
5842                                                                                 headprop=player[closest].proportionhead.x/1.1;
5843                                                                                 bodyprop=player[closest].proportionbody.x/1.1;
5844                                                                                 armprop=player[closest].proportionarms.x/1.1;
5845                                                                                 legprop=player[closest].proportionlegs.x/1.1;
5846                                                                         }
5847
5848                                                                         if(player[closest].creature==rabbittype){
5849                                                                                 headprop=player[closest].proportionhead.x/1.2;
5850                                                                                 bodyprop=player[closest].proportionbody.x/1.05;
5851                                                                                 armprop=player[closest].proportionarms.x/1.00;
5852                                                                                 legprop=player[closest].proportionlegs.x/1.1;
5853                                                                         }
5854
5855
5856                                                                         if(player[closest].creature==rabbittype){
5857                                                                                 player[closest].skeleton.id=closest;
5858                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
5859                                                                                 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
5860                                                                                 player[closest].whichskin=0;
5861                                                                                 player[closest].creature=wolftype;
5862
5863                                                                                 player[closest].proportionhead=1.1;
5864                                                                                 player[closest].proportionbody=1.1;
5865                                                                                 player[closest].proportionarms=1.1;
5866                                                                                 player[closest].proportionlegs=1.1;
5867                                                                                 player[closest].proportionlegs.y=1.1;
5868                                                                                 player[closest].scale=.23*5*player[0].scale;
5869
5870                                                                                 player[closest].damagetolerance=300;
5871                                                                         }
5872                                                                         else
5873                                                                         {
5874                                                                                 player[closest].skeleton.id=closest;
5875                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5876                                                                                 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
5877                                                                                 player[closest].whichskin=0;
5878                                                                                 player[closest].creature=rabbittype;
5879
5880                                                                                 player[closest].proportionhead=1.2;
5881                                                                                 player[closest].proportionbody=1.05;
5882                                                                                 player[closest].proportionarms=1.00;
5883                                                                                 player[closest].proportionlegs=1.1;
5884                                                                                 player[closest].proportionlegs.y=1.05;
5885                                                                                 player[closest].scale=.2*5*player[0].scale;
5886
5887                                                                                 player[closest].damagetolerance=200;
5888                                                                         }
5889
5890                                                                         if(player[closest].creature==wolftype){
5891                                                                                 player[closest].proportionhead=1.1*headprop;
5892                                                                                 player[closest].proportionbody=1.1*bodyprop;
5893                                                                                 player[closest].proportionarms=1.1*armprop;
5894                                                                                 player[closest].proportionlegs=1.1*legprop;
5895                                                                         }
5896
5897                                                                         if(player[closest].creature==rabbittype){
5898                                                                                 player[closest].proportionhead=1.2*headprop;
5899                                                                                 player[closest].proportionbody=1.05*bodyprop;
5900                                                                                 player[closest].proportionarms=1.00*armprop;
5901                                                                                 player[closest].proportionlegs=1.1*legprop;
5902                                                                                 player[closest].proportionlegs.y=1.05*legprop;
5903                                                                         }
5904
5905                                                                 }
5906                                                                 detailtogglekeydown=1;
5907                                                 }
5908
5909                                                 if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
5910                                                         detailtogglekeydown=0;
5911                                                 }
5912
5913                                                 if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
5914                                                         slomo=1-slomo;
5915                                                         slomodelay=1000;
5916                                                         slomotogglekeydown=1;
5917                                                 }
5918
5919
5920                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
5921                                                         int closest=-1;
5922                                                         float closestdist=-1;
5923                                                         float distance;
5924                                                         XYZ flatfacing2,flatvelocity2;
5925                                                         XYZ blah;
5926                                                         if(numplayers>1)
5927                                                                 for(i=1;i<numplayers;i++){
5928                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5929                                                                         if(distance<144&&!player[i].headless)
5930                                                                                 if(closestdist==-1||distance<closestdist){
5931                                                                                         closestdist=distance;
5932                                                                                         closest=i;
5933                                                                                         blah = player[i].coords;
5934                                                                                 }
5935                                                                 }
5936
5937                                                                 if(closest!=-1){
5938                                                                         XYZ headspurtdirection;
5939                                                                         int i = player[closest].skeleton.jointlabels[head];
5940                                                                         for(k=0;k<player[closest].skeleton.num_joints; k++){
5941                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
5942                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
5943                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
5944                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
5945                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
5946                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
5947                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
5948                                                                                 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
5949                                                                                 Normalise(&headspurtdirection);
5950                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
5951                                                                                 flatvelocity2+=headspurtdirection*8;
5952                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
5953                                                                         }
5954                                                                         sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
5955
5956                                                                         float gLoc[3];
5957                                                                         float vel[3];
5958                                                                         gLoc[0]=blah.x;
5959                                                                         gLoc[1]=blah.y;
5960                                                                         gLoc[2]=blah.z;
5961                                                                         vel[0]=0;
5962                                                                         vel[1]=0;
5963                                                                         vel[2]=0;
5964                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
5965                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
5966                                                                         OPENAL_SetVolume(channels[splattersound], 256);
5967                                                                         OPENAL_SetPaused(channels[splattersound], false);
5968
5969                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
5970                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
5971                                                                         OPENAL_SetVolume(channels[breaksound2], 100);
5972                                                                         OPENAL_SetPaused(channels[breaksound2], false);
5973
5974                                                                         if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
5975                                                                         player[closest].RagDoll(0);
5976                                                                         player[closest].dead=2;
5977                                                                         player[closest].headless=1;
5978                                                                         player[closest].DoBloodBig(3,165);
5979
5980                                                                         camerashake+=.3;
5981                                                                 }
5982
5983                                                                 explodetogglekeydown=1;
5984                                                 }
5985
5986                                                 if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
5987                                                         int closest=-1;
5988                                                         float closestdist=-1;
5989                                                         float distance;
5990                                                         XYZ flatfacing2,flatvelocity2;
5991                                                         XYZ blah;
5992                                                         if(numplayers>1)
5993                                                                 for(i=1;i<numplayers;i++){
5994                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
5995                                                                         if(distance<144)
5996                                                                                 if(closestdist==-1||distance<closestdist){
5997                                                                                         closestdist=distance;
5998                                                                                         closest=i;
5999                                                                                         blah=player[i].coords;
6000                                                                                 }
6001                                                                 }
6002
6003                                                                 if(closest!=-1){
6004                                                                         float gLoc[3];
6005                                                                         float vel[3];
6006                                                                         gLoc[0]=blah.x;
6007                                                                         gLoc[1]=blah.y;
6008                                                                         gLoc[2]=blah.z;
6009                                                                         vel[0]=0;
6010                                                                         vel[1]=0;
6011                                                                         vel[2]=0;
6012
6013                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
6014                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
6015                                                                         OPENAL_SetVolume(channels[splattersound], 256);
6016                                                                         OPENAL_SetPaused(channels[splattersound], false);
6017
6018                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
6019                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
6020                                                                         OPENAL_SetVolume(channels[breaksound2], 600);
6021                                                                         OPENAL_SetPaused(channels[breaksound2], false);
6022
6023                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
6024                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6025                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6026                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6027                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6028                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6029                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6030                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6031                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6032                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
6033                                                                                 sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
6034                                                                         }
6035
6036                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
6037                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6038                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6039                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6040                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6041                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6042                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6043                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6044                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
6045                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
6046                                                                         }
6047
6048                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
6049                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6050                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6051                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6052                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6053                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6054                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6055                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6056                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6057                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6058                                                                         }
6059
6060                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
6061                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
6062                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
6063                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
6064                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
6065                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
6066                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
6067                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
6068                                                                                 sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
6069                                                                                 sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
6070                                                                         }
6071
6072                                                                         XYZ temppos;
6073                                                                         for(j=0;j<numplayers; j++){
6074                                                                                 if(j!=closest){
6075                                                                                         if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
6076                                                                                                 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
6077                                                                                                 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
6078                                                                                                 player[j].skeleton.longdead=0;
6079                                                                                                 player[j].RagDoll(0);
6080                                                                                                 for(i=0;i<player[j].skeleton.num_joints; i++){
6081                                                                                                         temppos=player[j].skeleton.joints[i].position+player[j].coords;
6082                                                                                                         if(findDistancefast(&temppos,&player[closest].coords)<25){
6083                                                                                                                 flatvelocity2=temppos-player[closest].coords;
6084                                                                                                                 Normalise(&flatvelocity2);
6085                                                                                                                 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
6086                                                                                                         }
6087                                                                                                 }
6088                                                                                         }
6089                                                                                 }
6090                                                                         }
6091
6092                                                                         player[closest].DoDamage(10000);
6093                                                                         player[closest].RagDoll(0);
6094                                                                         player[closest].dead=2;
6095                                                                         player[closest].coords=20;
6096                                                                         player[closest].skeleton.free=2;
6097
6098                                                                         camerashake+=.6;
6099
6100                                                                 }
6101
6102                                                                 explodetogglekeydown=1;
6103                                                 }
6104
6105                                                 if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
6106                                                         explodetogglekeydown=0;
6107                                                 }
6108
6109                                                 /*
6110                                                 if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
6111                                                 FILE                    *tfile;
6112                                                 //tfile=fopen( ":Data:Maps:mapsave", "wb" );
6113                                                 if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
6114                                                 else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
6115                                                 else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
6116                                                 else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
6117                                                 else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
6118                                                 else tfile=fopen( ":Data:Maps:mapsave", "wb" );
6119
6120                                                 fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
6121                                                 fwrite( &player[0].rotation, 1, sizeof(float), tfile );
6122                                                 fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
6123                                                 fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
6124                                                 for(j=0;j<player[0].num_weapons;j++){
6125                                                 fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
6126                                                 }
6127                                                 fwrite( &environment, 1, sizeof(int), tfile );
6128
6129                                                 fwrite( &objects.numobjects, 1, sizeof(int), tfile );
6130                                                 fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
6131                                                 fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
6132                                                 fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
6133                                                 fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
6134
6135                                                 fwrite( &numplayers, 1, sizeof(int), tfile );
6136                                                 if(numplayers>1&&numplayers<maxplayers)
6137                                                 for(i=1;i<numplayers;i++){
6138                                                 fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
6139                                                 fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
6140                                                 for(j=0;j<player[i].num_weapons;j++){
6141                                                 fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
6142                                                 }
6143                                                 if(player[i].numwaypoints<30){
6144                                                 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6145                                                 fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
6146                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6147                                                 //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
6148                                                 }
6149                                                 else{
6150                                                 player[i].numwaypoints=0;
6151                                                 player[i].waypoint=0;
6152                                                 fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
6153                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6154                                                 fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
6155                                                 }
6156                                                 }
6157
6158                                                 fclose(tfile);
6159
6160                                                 slomotogglekeydown=1;
6161                                                 }*/
6162
6163                                                 if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
6164                                                         slomotogglekeydown=0;
6165                                                 }
6166
6167
6168                                                 if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
6169                                                         player[0].onfire=1-player[0].onfire;
6170                                                         if(player[0].onfire){
6171                                                                 player[0].CatchFire();
6172                                                         }
6173                                                         if(!player[0].onfire){
6174                                                                 float gLoc[3];
6175                                                                 float vel[3];
6176                                                                 gLoc[0]=player[0].coords.x;
6177                                                                 gLoc[1]=player[0].coords.y;
6178                                                                 gLoc[2]=player[0].coords.z;
6179                                                                 vel[0]=0;
6180                                                                 vel[1]=0;
6181                                                                 vel[2]=0;
6182                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
6183                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
6184                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
6185                                                                 OPENAL_SetPaused(channels[fireendsound], false);
6186                                                                 OPENAL_SetPaused(channels[stream_firesound], true);
6187                                                         }
6188                                                         slomotogglekeydown=1;
6189                                                 }
6190                                                 /*
6191                                                 if(IsKeyDown(theKeyMap, MAC_L_KEY)){
6192                                                 if(player[0].bleeding<=0)
6193                                                 player[0].DoBlood(1,255);
6194                                                 }*/
6195
6196
6197                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6198                                                         int closest=-1;
6199                                                         float closestdist=-1;
6200                                                         float distance;
6201                                                         if(numplayers>1)
6202                                                                 for(i=1;i<numplayers;i++){
6203                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
6204                                                                         if(closestdist==-1||distance<closestdist){
6205                                                                                 closestdist=distance;
6206                                                                                 closest=i;
6207                                                                         }
6208                                                                 }
6209                                                                 if(closestdist>0&&closest>=0){
6210                                                                         //player[closest]=player[numplayers-1];
6211                                                                         //player[closest].skeleton=player[numplayers-1].skeleton;
6212                                                                         numplayers--;
6213                                                                 }
6214                                                                 drawmodetogglekeydown=1;
6215                                                 }
6216
6217                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6218                                                         int closest=-1;
6219                                                         float closestdist=-1;
6220                                                         float distance;
6221                                                         if(max_objects>1)
6222                                                                 for(i=1;i<max_objects;i++){
6223                                                                         distance=findDistancefast(&objects.position[i],&player[0].coords);
6224                                                                         if(closestdist==-1||distance<closestdist){
6225                                                                                 closestdist=distance;
6226                                                                                 closest=i;
6227                                                                         }
6228                                                                 }
6229                                                                 if(closestdist>0&&closest>=0){
6230                                                                         objects.position[closest].y-=500;
6231                                                                 }
6232                                                                 drawmodetogglekeydown=1;
6233                                                 }
6234
6235                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
6236                                                         //drawmode++;
6237                                                         //if(drawmode>2)drawmode=0;
6238                                                         if(objects.numobjects<max_objects-1){
6239                                                                 XYZ boxcoords;
6240                                                                 boxcoords.x=player[0].coords.x;
6241                                                                 boxcoords.z=player[0].coords.z;
6242                                                                 boxcoords.y=player[0].coords.y-3;
6243                                                                 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
6244                                                                 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
6245                                                                 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
6246                                                                 float temprotat,temprotat2;
6247                                                                 temprotat=editorrotation;
6248                                                                 temprotat2=editorrotation2;
6249                                                                 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
6250                                                                 if(temprotat2<0)temprotat2=Random()%360;
6251
6252                                                                 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
6253                                                                 if(editortype==treetrunktype)
6254                                                                         objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
6255                                                         }
6256
6257                                                         drawmodetogglekeydown=1;
6258                                                 }
6259
6260                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6261                                                         if(numplayers<maxplayers-1){
6262                                                                 player[numplayers].scale=.2*5*player[0].scale;
6263                                                                 player[numplayers].creature=rabbittype;
6264                                                                 player[numplayers].howactive=editoractive;
6265                                                                 player[numplayers].skeleton.id=numplayers;
6266                                                                 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
6267
6268                                                                 //texsize=512*512*3/texdetail/texdetail;
6269                                                                 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
6270                                                                 //player[numplayers].skeleton.skinText.resize(texsize);
6271
6272                                                                 k=abs(Random()%2)+1;
6273                                                                 if(k==0){
6274                                                                         LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6275                                                                         player[numplayers].whichskin=0;
6276                                                                 }
6277                                                                 else if(k==1){
6278                                                                         LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6279                                                                         player[numplayers].whichskin=1;
6280                                                                 }
6281                                                                 else {
6282                                                                         LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6283                                                                         player[numplayers].whichskin=2;
6284                                                                 }
6285
6286                                                                 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
6287                                                                 player[numplayers].power=1;
6288                                                                 player[numplayers].speedmult=1;
6289                                                                 player[numplayers].currentanimation=bounceidleanim;
6290                                                                 player[numplayers].targetanimation=bounceidleanim;
6291                                                                 player[numplayers].currentframe=0;
6292                                                                 player[numplayers].targetframe=1;
6293                                                                 player[numplayers].target=0;
6294                                                                 player[numplayers].bled=0;
6295                                                                 player[numplayers].speed=1+(float)(Random()%100)/1000;
6296
6297                                                                 player[numplayers].targetrotation=player[0].targetrotation;
6298                                                                 player[numplayers].rotation=player[0].rotation;
6299
6300                                                                 player[numplayers].velocity=0;
6301                                                                 player[numplayers].coords=player[0].coords;
6302                                                                 player[numplayers].oldcoords=player[numplayers].coords;
6303                                                                 player[numplayers].realoldcoords=player[numplayers].coords;
6304
6305                                                                 player[numplayers].id=numplayers;
6306                                                                 player[numplayers].skeleton.id=numplayers;
6307                                                                 player[numplayers].updatedelay=0;
6308                                                                 player[numplayers].normalsupdatedelay=0;
6309
6310                                                                 player[numplayers].aitype=passivetype;
6311                                                                 player[numplayers].aitarget=0;
6312
6313                                                                 if(player[0].creature==wolftype){
6314                                                                         headprop=player[0].proportionhead.x/1.1;
6315                                                                         bodyprop=player[0].proportionbody.x/1.1;
6316                                                                         armprop=player[0].proportionarms.x/1.1;
6317                                                                         legprop=player[0].proportionlegs.x/1.1;
6318                                                                 }
6319
6320                                                                 if(player[0].creature==rabbittype){
6321                                                                         headprop=player[0].proportionhead.x/1.2;
6322                                                                         bodyprop=player[0].proportionbody.x/1.05;
6323                                                                         armprop=player[0].proportionarms.x/1.00;
6324                                                                         legprop=player[0].proportionlegs.x/1.1;
6325                                                                 }
6326
6327                                                                 if(player[numplayers].creature==wolftype){
6328                                                                         player[numplayers].proportionhead=1.1*headprop;
6329                                                                         player[numplayers].proportionbody=1.1*bodyprop;
6330                                                                         player[numplayers].proportionarms=1.1*armprop;
6331                                                                         player[numplayers].proportionlegs=1.1*legprop;
6332                                                                 }
6333
6334                                                                 if(player[numplayers].creature==rabbittype){
6335                                                                         player[numplayers].proportionhead=1.2*headprop;
6336                                                                         player[numplayers].proportionbody=1.05*bodyprop;
6337                                                                         player[numplayers].proportionarms=1.00*armprop;
6338                                                                         player[numplayers].proportionlegs=1.1*legprop;
6339                                                                         player[numplayers].proportionlegs.y=1.05*legprop;
6340                                                                 }
6341
6342                                                                 player[numplayers].headless=0;
6343                                                                 player[numplayers].onfire=0;
6344
6345                                                                 if(cellophane){
6346                                                                         player[numplayers].proportionhead.z=0;
6347                                                                         player[numplayers].proportionbody.z=0;
6348                                                                         player[numplayers].proportionarms.z=0;
6349                                                                         player[numplayers].proportionlegs.z=0;
6350                                                                 }
6351
6352                                                                 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
6353
6354                                                                 player[numplayers].damagetolerance=200;
6355
6356                                                                 player[numplayers].protectionhead=player[0].protectionhead;
6357                                                                 player[numplayers].protectionhigh=player[0].protectionhigh;
6358                                                                 player[numplayers].protectionlow=player[0].protectionlow;
6359                                                                 player[numplayers].armorhead=player[0].armorhead;
6360                                                                 player[numplayers].armorhigh=player[0].armorhigh;
6361                                                                 player[numplayers].armorlow=player[0].armorlow;
6362                                                                 player[numplayers].metalhead=player[0].metalhead;
6363                                                                 player[numplayers].metalhigh=player[0].metalhigh;
6364                                                                 player[numplayers].metallow=player[0].metallow;
6365
6366                                                                 player[numplayers].immobile=player[0].immobile;
6367
6368                                                                 player[numplayers].numclothes=player[0].numclothes;
6369                                                                 if(player[numplayers].numclothes)
6370                                                                         for(i=0;i<player[numplayers].numclothes;i++){
6371                                                                                 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
6372                                                                                 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
6373                                                                                 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
6374                                                                                 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
6375                                                                                 tintr=player[numplayers].clothestintr[i];
6376                                                                                 tintg=player[numplayers].clothestintg[i];
6377                                                                                 tintb=player[numplayers].clothestintb[i];
6378                                                                                 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
6379                                                                         }
6380                                                                         if(player[numplayers].numclothes){
6381                                                                                 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
6382                                                                         }
6383
6384                                                                         player[numplayers].power=player[0].power;
6385                                                                         player[numplayers].speedmult=player[0].speedmult;
6386
6387                                                                         player[numplayers].damage=0;
6388                                                                         player[numplayers].permanentdamage=0;
6389                                                                         player[numplayers].superpermanentdamage=0;
6390                                                                         player[numplayers].deathbleeding=0;
6391                                                                         player[numplayers].bleeding=0;
6392                                                                         player[numplayers].numwaypoints=0;
6393                                                                         player[numplayers].waypoint=0;
6394                                                                         player[numplayers].jumppath=0;
6395                                                                         player[numplayers].weaponstuck=-1;
6396                                                                         player[numplayers].weaponactive=-1;
6397                                                                         player[numplayers].num_weapons=0;
6398                                                                         player[numplayers].bloodloss=0;
6399                                                                         player[numplayers].dead=0;
6400
6401                                                                         player[numplayers].loaded=1;
6402
6403                                                                         numplayers++;
6404                                                         }
6405                                                         drawmodetogglekeydown=1;
6406                                                 }
6407
6408                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
6409                                                         if(player[numplayers-1].numwaypoints<90){
6410                                                                 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
6411                                                                 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
6412                                                                 player[numplayers-1].numwaypoints++;
6413                                                         }
6414                                                         drawmodetogglekeydown=1;
6415                                                 }
6416
6417                                                 if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
6418                                                         if(numpathpoints<30){
6419                                                                 bool connected,alreadyconnected;
6420                                                                 connected=0;
6421                                                                 if(numpathpoints>1)
6422                                                                         for(i=0;i<numpathpoints;i++){
6423                                                                                 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
6424                                                                                         alreadyconnected=0;
6425                                                                                         for(j=0;j<numpathpointconnect[pathpointselected];j++){
6426                                                                                                 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
6427                                                                                         }
6428                                                                                         if(!alreadyconnected){
6429                                                                                                 numpathpointconnect[pathpointselected]++;
6430                                                                                                 connected=1;
6431                                                                                                 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
6432                                                                                         }
6433                                                                                 }
6434                                                                         }
6435                                                                         if(!connected){
6436                                                                                 numpathpoints++;
6437                                                                                 pathpoint[numpathpoints-1]=player[0].coords;
6438                                                                                 numpathpointconnect[numpathpoints-1]=0;
6439                                                                                 if(numpathpoints>1&&pathpointselected!=-1){
6440                                                                                         numpathpointconnect[pathpointselected]++;
6441                                                                                         pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
6442                                                                                 }
6443                                                                                 pathpointselected=numpathpoints-1;
6444                                                                         }
6445                                                         }
6446                                                         drawmodetogglekeydown=1;
6447                                                 }
6448
6449                                                 if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
6450                                                         pathpointselected++;
6451                                                         if(pathpointselected>=numpathpoints)pathpointselected=-1;
6452                                                         drawmodetogglekeydown=1;
6453                                                 }
6454                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6455                                                         pathpointselected--;
6456                                                         if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
6457                                                         drawmodetogglekeydown=1;
6458                                                 }
6459                                                 if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
6460                                                         if(pathpointselected!=-1){
6461                                                                 numpathpoints--;
6462                                                                 pathpoint[pathpointselected]=pathpoint[numpathpoints];
6463                                                                 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
6464                                                                 for(i=0;i<numpathpointconnect[pathpointselected];i++){
6465                                                                         pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
6466                                                                 }
6467                                                                 for(i=0;i<numpathpoints;i++){
6468                                                                         for(j=0;j<numpathpointconnect[i];j++){
6469                                                                                 if(pathpointconnect[i][j]==pathpointselected){
6470                                                                                         pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
6471                                                                                         numpathpointconnect[i]--;
6472                                                                                 }
6473                                                                                 if(pathpointconnect[i][j]==numpathpoints){
6474                                                                                         pathpointconnect[i][j]=pathpointselected;
6475                                                                                 }
6476                                                                         }
6477                                                                 }
6478                                                                 pathpointselected=numpathpoints-1;
6479                                                         }
6480                                                         drawmodetogglekeydown=1;
6481                                                 }
6482
6483                                                 if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
6484                                                         editorenabled=1-editorenabled;
6485                                                         if(editorenabled){
6486                                                                 player[0].damagetolerance=100000;
6487                                                                 player[0].damage=0;
6488                                                                 player[0].superpermanentdamage=0;
6489                                                                 player[0].bloodloss=0;
6490                                                                 player[0].deathbleeding=0;
6491                                                         }
6492                                                         if(!editorenabled){
6493                                                                 player[0].damagetolerance=200;
6494                                                                 player[0].damage=0;
6495                                                                 player[0].permanentdamage=0;
6496                                                                 player[0].superpermanentdamage=0;
6497                                                                 player[0].bloodloss=0;
6498                                                                 player[0].deathbleeding=0;
6499                                                         }
6500                                                         drawmodetogglekeydown=1;
6501                                                 }
6502
6503                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6504                                                         editortype--;
6505                                                         if(editortype==treeleavestype||editortype==10)editortype--;
6506                                                         if(editortype<0)editortype=firetype;
6507                                                         drawmodetogglekeydown=1;
6508                                                 }
6509
6510                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6511                                                         editortype++;
6512                                                         if(editortype==treeleavestype||editortype==10)editortype++;
6513                                                         if(editortype>firetype)editortype=0;
6514                                                         drawmodetogglekeydown=1;
6515                                                 }
6516
6517                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6518                                                         editorrotation-=multiplier*100;
6519                                                         if(editorrotation<-.01)editorrotation=-.01;
6520                                                         drawmodetogglekeydown=1;
6521                                                 }
6522
6523                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6524                                                         editorrotation+=multiplier*100;
6525                                                         drawmodetogglekeydown=1;
6526                                                 }
6527
6528                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6529                                                         editorsize+=multiplier;
6530                                                         drawmodetogglekeydown=1;
6531                                                 }
6532
6533                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6534                                                         editorsize-=multiplier;
6535                                                         if(editorsize<.1)editorsize=.1;
6536                                                         drawmodetogglekeydown=1;
6537                                                 }
6538
6539
6540                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6541                                                         mapradius-=multiplier*10;
6542                                                 }
6543
6544                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6545                                                         mapradius+=multiplier*10;
6546                                                 }
6547                                                 /*
6548                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6549                                                 mapcenter.x+=multiplier*20;
6550                                                 }
6551
6552                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6553                                                 mapcenter.x-=multiplier*20;
6554                                                 }
6555
6556                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6557                                                 mapcenter.z+=multiplier*20;
6558                                                 }
6559
6560                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6561                                                 mapcenter.z-=multiplier*20;
6562                                                 }
6563                                                 */
6564                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6565                                                         editorrotation2+=multiplier*100;
6566                                                 }
6567
6568                                                 if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
6569                                                         editorrotation2-=multiplier*100;
6570                                                         if(editorrotation2<-.01)editorrotation2=-.01;
6571                                                 }
6572                                                 if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
6573                                                         int closest=-1;
6574                                                         float closestdist=-1;
6575                                                         float distance;
6576                                                         for(i=0;i<objects.numobjects;i++){
6577                                                                 distance=findDistancefast(&objects.position[i],&player[0].coords);
6578                                                                 if(closestdist==-1||distance<closestdist){
6579                                                                         closestdist=distance;
6580                                                                         closest=i;
6581                                                                 }
6582                                                         }
6583                                                         if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
6584                                                         drawmodetogglekeydown=1;
6585                                                 }
6586
6587
6588                                                 if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
6589                                                         drawmodetogglekeydown=0;
6590                                                 }
6591
6592                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6593                                                         //if(!player[0].skeleton.free)player[0].damage+=500;
6594                                                         player[0].RagDoll(0);
6595                                                         //player[0].spurt=1;
6596                                                         //player[0].DoDamage(1000);
6597
6598                                                         float gLoc[3];
6599                                                         float vel[3];
6600                                                         gLoc[0]=player[0].coords.x;
6601                                                         gLoc[1]=player[0].coords.y;
6602                                                         gLoc[2]=player[0].coords.z;
6603                                                         vel[0]=player[0].velocity.x;
6604                                                         vel[1]=player[0].velocity.y;
6605                                                         vel[2]=player[0].velocity.z;
6606                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
6607                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
6608                                                         OPENAL_SetVolume(channels[whooshsound], 128);
6609                                                         OPENAL_SetPaused(channels[whooshsound], false);
6610                                                         //OPENAL_SetPaused(channels[whooshsound], true);
6611
6612                                                         texturesizetogglekeydown=1;
6613                                                 }
6614
6615                                                 if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
6616
6617                                                         int closest=-1;
6618                                                         float closestdist=-1;
6619                                                         float distance;
6620                                                         for(i=0;i<objects.numobjects;i++){
6621                                                                 if(objects.type[i]==treeleavestype){
6622                                                                         objects.scale[i]*=.9;
6623                                                                 }
6624                                                         }
6625                                                         texturesizetogglekeydown=1;
6626                                                 }
6627
6628                                                 static XYZ relative;
6629                                                 static int randattack;
6630                                                 //Attack
6631                                                 static bool playerrealattackkeydown=0;
6632
6633                                                 if(!buttons[0])oldbutton=0;
6634                                                 if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
6635                                                 if(oldattackkey)player[0].attackkeydown=0;
6636                                                 if(oldattackkey)playerrealattackkeydown=0;
6637                                                 if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
6638                                                 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
6639                                                 if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
6640                                                         for(k=0;k<numplayers;k++){
6641                                                                 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
6642                                                                         player[k].Reverse();
6643                                                         }
6644                                                 }
6645
6646                                                 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
6647
6648                                                 for(k=0;k<numplayers;k++){
6649                                                         if(indialogue!=-1)player[k].attackkeydown=0;
6650                                                         if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
6651                                                                 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
6652                                                                 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6653                                                                         player[k].jumppower-=2;
6654                                                                 }
6655                                                                 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
6656                                                                         for(i=0;i<numplayers;i++){
6657                                                                                 if(i==k)i++;
6658                                                                                 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
6659                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
6660                                                                                                 player[k].targetanimation=dodgebackanim;
6661                                                                                                 player[k].target=0;
6662                                                                                                 player[k].targetframe=0;
6663                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6664                                                                                                 Normalise(&rotatetarget);
6665                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6666                                                                                                 player[k].targetrotation*=360/6.28;
6667                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6668
6669                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
6670                                                                                         }
6671                                                                         }
6672                                                                         if(player[k].targetanimation!=dodgebackanim){
6673                                                                                 if(k==0)numflipped++;
6674                                                                                 player[k].targetanimation=backhandspringanim;
6675                                                                                 player[k].target=0;
6676                                                                                 player[k].targetframe=0;
6677                                                                                 player[k].targetrotation=-rotation+180;
6678                                                                                 if(player[k].leftkeydown)player[k].targetrotation-=45;
6679                                                                                 if(player[k].rightkeydown)player[k].targetrotation+=45;
6680                                                                                 player[k].rotation=player[k].targetrotation;
6681                                                                                 player[k].jumppower-=2;
6682                                                                         }
6683                                                                 }
6684                                                                 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
6685                                                                         player[k].hasvictim=0;
6686                                                                         if(numplayers>1)
6687                                                                                 for(i=0;i<numplayers;i++){
6688                                                                                         if(i==k)i++;
6689                                                                                         if(!player[k].hasvictim)
6690                                                                                                 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
6691                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
6692                                                                                                                 player[k].victim=&player[i];
6693                                                                                                                 player[k].hasvictim=1;
6694                                                                                                                 if(player[k].aitype==playercontrolled){
6695                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6696                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
6697                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6698                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
6699                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6700                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6701                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
6702                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
6703                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6704                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6705                                                                                                                 }
6706                                                                                                                 else {
6707                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
6708                                                                                                                                 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
6709                                                                                                                                 else randattack=abs(Random()%5);
6710                                                                                                                                 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
6711                                                                                                                                         if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6712                                                                                                                                         else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
6713                                                                                                                                         else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6714                                                                                                                                         else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
6715                                                                                                                                 }
6716                                                                                                                                 if(player[k].weaponactive!=-1){
6717                                                                                                                                         if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
6718                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
6719                                                                                                                                         //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
6720                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
6721                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
6722                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
6723                                                                                                                                         else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
6724                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
6725                                                                                                                                 }
6726                                                                                                                         }
6727                                                                                                                 }
6728                                                                                                                 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
6729                                                                                                         }
6730                                                                                                         if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
6731                                                                                                                 if(player[k].weaponactive==-1){
6732                                                                                                                         player[i].targetanimation=sneakattackedanim;
6733                                                                                                                         player[i].currentanimation=sneakattackedanim;
6734                                                                                                                         player[k].currentanimation=sneakattackanim;
6735                                                                                                                         player[k].targetanimation=sneakattackanim;
6736                                                                                                                         player[k].oldcoords=player[k].coords;
6737                                                                                                                         player[k].coords=player[i].coords;
6738                                                                                                                 }
6739                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
6740                                                                                                                         player[i].targetanimation=knifesneakattackedanim;
6741                                                                                                                         player[i].currentanimation=knifesneakattackedanim;
6742                                                                                                                         player[k].currentanimation=knifesneakattackanim;
6743                                                                                                                         player[k].targetanimation=knifesneakattackanim;
6744                                                                                                                         player[i].oldcoords=player[i].coords;
6745                                                                                                                         player[i].coords=player[k].coords;
6746                                                                                                                 }
6747                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
6748                                                                                                                         player[i].targetanimation=swordsneakattackedanim;
6749                                                                                                                         player[i].currentanimation=swordsneakattackedanim;
6750                                                                                                                         player[k].currentanimation=swordsneakattackanim;
6751                                                                                                                         player[k].targetanimation=swordsneakattackanim;
6752                                                                                                                         player[i].oldcoords=player[i].coords;
6753                                                                                                                         player[i].coords=player[k].coords;
6754                                                                                                                 }
6755                                                                                                                 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
6756                                                                                                                         player[k].victim=&player[i];
6757                                                                                                                         player[k].hasvictim=1;
6758                                                                                                                         player[i].targettilt2=0;
6759                                                                                                                         player[i].targetframe=1;
6760                                                                                                                         player[i].currentframe=0;
6761                                                                                                                         player[i].target=0;
6762                                                                                                                         player[i].velocity=0;
6763                                                                                                                         player[k].targettilt2=player[i].targettilt2;
6764                                                                                                                         player[k].currentframe=player[i].currentframe;
6765                                                                                                                         player[k].targetframe=player[i].targetframe;
6766                                                                                                                         player[k].target=player[i].target;
6767                                                                                                                         player[k].velocity=0;
6768                                                                                                                         player[k].targetrotation=player[i].rotation;
6769                                                                                                                         player[k].rotation=player[i].rotation;
6770                                                                                                                         player[i].targetrotation=player[i].rotation;
6771                                                                                                                 }
6772                                                                                                         }
6773                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
6774                                                                                                                 oldattackkey=1;
6775                                                                                                                 player[k].targetframe=0;
6776                                                                                                                 player[k].target=0;
6777                                                                                                                 //player[k].velocity=0;
6778
6779                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6780                                                                                                                 Normalise(&rotatetarget);
6781                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6782                                                                                                                 player[k].targetrotation*=360/6.28;
6783                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6784
6785                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6786
6787                                                                                                                 player[k].lastattack3=player[k].lastattack2;
6788                                                                                                                 player[k].lastattack2=player[k].lastattack;
6789                                                                                                                 player[k].lastattack=player[k].targetanimation;
6790                                                                                                                 //player[k].targettilt2=0;
6791                                                                                                                 //slomo=1;
6792                                                                                                                 //slomodelay=.2;
6793                                                                                                         }
6794                                                                                                         if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
6795                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6796                                                                                                                 Normalise(&rotatetarget);
6797                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6798                                                                                                                 player[k].targetrotation*=360/6.28;
6799                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6800                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6801                                                                                                                 oldattackkey=1;
6802                                                                                                                 player[k].victim=&player[i];
6803                                                                                                                 player[k].hasvictim=1;
6804                                                                                                                 player[i].targetanimation=knifefollowedanim;
6805                                                                                                                 player[i].currentanimation=knifefollowedanim;
6806                                                                                                                 player[i].targettilt2=0;
6807                                                                                                                 player[i].targettilt2=player[k].targettilt2;
6808                                                                                                                 player[i].targetframe=1;
6809                                                                                                                 player[i].currentframe=0;
6810                                                                                                                 player[i].target=0;
6811                                                                                                                 player[i].velocity=0;
6812                                                                                                                 player[k].currentanimation=knifefollowanim;
6813                                                                                                                 player[k].targetanimation=knifefollowanim;
6814                                                                                                                 player[k].targettilt2=player[i].targettilt2;
6815                                                                                                                 player[k].currentframe=player[i].currentframe;
6816                                                                                                                 player[k].targetframe=player[i].targetframe;
6817                                                                                                                 player[k].target=player[i].target;
6818                                                                                                                 player[k].velocity=0;
6819                                                                                                                 player[k].oldcoords=player[k].coords;
6820                                                                                                                 player[i].coords=player[k].coords;
6821                                                                                                                 player[i].targetrotation=player[k].targetrotation;
6822                                                                                                                 player[i].rotation=player[k].targetrotation;
6823                                                                                                                 player[k].rotation=player[k].targetrotation;
6824                                                                                                                 player[i].rotation=player[k].targetrotation;
6825                                                                                                         }
6826                                                                                                 }
6827                                                                                 }
6828                                                                                 bool hasstaff=0;
6829                                                                                 if(player[k].weaponactive!=-1){
6830                                                                                         if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
6831                                                                                 }
6832                                                                                 if(numplayers>1)
6833                                                                                         for(i=0;i<numplayers;i++){
6834                                                                                                 if(i==k)i++;
6835                                                                                                 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
6836                                                                                                         if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
6837                                                                                                                 if(player[i].skeleton.free)
6838                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
6839                                                                                                                                 player[k].victim=&player[i];
6840                                                                                                                                 player[k].hasvictim=1;
6841                                                                                                                                 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
6842                                                                                                                                         if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
6843                                                                                                                                         if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
6844                                                                                                                                         if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
6845                                                                                                                                 }
6846                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
6847                                                                                                                                         player[k].targetanimation=killanim;
6848                                                                                                                                         for(j=0;j<terrain.numdecals;j++){
6849                                                                                                                                                 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6850                                                                                                                                                         terrain.DeleteDecal(j);
6851                                                                                                                                                 }
6852                                                                                                                                         }
6853                                                                                                                                         for(l=0;l<objects.numobjects;l++){
6854                                                                                                                                                 if(objects.model[l].type==decalstype)
6855                                                                                                                                                         for(j=0;j<objects.model[l].numdecals;j++){
6856                                                                                                                                                                 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6857                                                                                                                                                                         objects.model[l].DeleteDecal(j);
6858                                                                                                                                                                 }
6859                                                                                                                                                         }
6860                                                                                                                                         }
6861                                                                                                                                 }
6862                                                                                                                                 if(!player[i].dead||musictype!=2)
6863                                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
6864                                                                                                                                                 player[k].targetanimation=dropkickanim;
6865                                                                                                                                                 for(j=0;j<terrain.numdecals;j++){
6866                                                                                                                                                         if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
6867                                                                                                                                                                 terrain.DeleteDecal(j);
6868                                                                                                                                                         }
6869                                                                                                                                                 }
6870                                                                                                                                                 for(l=0;l<objects.numobjects;l++){
6871                                                                                                                                                         if(objects.model[l].type==decalstype)
6872                                                                                                                                                                 for(j=0;j<objects.model[l].numdecals;j++){
6873                                                                                                                                                                         if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
6874                                                                                                                                                                                 objects.model[l].DeleteDecal(j);
6875                                                                                                                                                                         }
6876                                                                                                                                                                 }
6877                                                                                                                                                 }
6878                                                                                                                                         }
6879                                                                                                                         }
6880                                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
6881                                                                                                                                 oldattackkey=1;
6882                                                                                                                                 player[k].targetframe=0;
6883                                                                                                                                 player[k].target=0;
6884                                                                                                                                 //player[k].velocity=0;
6885
6886                                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
6887                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
6888                                                                                                                                         rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
6889                                                                                                                                 }
6890                                                                                                                                 Normalise(&rotatetarget);
6891                                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
6892                                                                                                                                 player[k].targetrotation*=360/6.28;
6893                                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
6894
6895                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
6896                                                                                                                                         player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
6897                                                                                                                                 }
6898
6899                                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
6900                                                                                                                                 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
6901
6902                                                                                                                                 player[k].lastattack3=player[k].lastattack2;
6903                                                                                                                                 player[k].lastattack2=player[k].lastattack;
6904                                                                                                                                 player[k].lastattack=player[k].targetanimation;
6905
6906                                                                                                                                 if(player[k].targetanimation==swordgroundstabanim){
6907                                                                                                                                         player[k].targetrotation+=30;
6908                                                                                                                                 }
6909                                                                                                                                 //player[k].targettilt2=0;
6910                                                                                                                                 //slomo=1;
6911                                                                                                                                 //slomodelay=.2;
6912                                                                                                                         }
6913                                                                                                 }
6914                                                                                         }
6915                                                                                         if(!player[k].hasvictim){
6916                                                                                                 for(i=0;i<numplayers;i++){
6917                                                                                                         if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
6918                                                                                                                 player[k].victim=&player[i];
6919                                                                                                                 player[k].hasvictim=1;
6920                                                                                                         }
6921                                                                                                         if(player[k].hasvictim&&!player[i].skeleton.free)
6922                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
6923                                                                                                                         player[k].victim=&player[i];
6924                                                                                                                 }
6925                                                                                                 }
6926                                                                                         }
6927                                                                                         if(player[k].aitype==playercontrolled)
6928                                                                                                 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
6929                                                                                                         oldattackkey=1;
6930                                                                                                         player[k].targetanimation=rabbitkickanim;
6931                                                                                                         player[k].targetframe=0;
6932                                                                                                         player[k].target=0;
6933                                                                                                 }
6934                                                                                                 if(animation[player[k].targetanimation].attack&&k==0){
6935                                                                                                         numattacks++;
6936                                                                                                         bool armedstaff=0;
6937                                                                                                         if(player[k].weaponactive!=-1){
6938                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
6939                                                                                                         }
6940                                                                                                         bool armedsword=0;
6941                                                                                                         if(player[k].weaponactive!=-1){
6942                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
6943                                                                                                         }
6944                                                                                                         bool armedknife=0;
6945                                                                                                         if(player[k].weaponactive!=-1){
6946                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
6947                                                                                                         }
6948                                                                                                         if(armedstaff)numstaffattack++;
6949                                                                                                         else if(armedsword)numswordattack++;
6950                                                                                                         else if(armedknife)numknifeattack++;
6951                                                                                                         else numunarmedattack++;
6952                                                                                                 }
6953                                                                 }
6954                                                         }
6955                                                 }
6956
6957                                                 //Collisions
6958                                                 static float collisionradius;
6959                                                 if(numplayers>1)
6960                                                         for(k=0;k<numplayers;k++){
6961                                                                 for(i=k;i<numplayers;i++){
6962                                                                         if(i==k)i++;
6963                                                                         if(i<numplayers)
6964                                                                                 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
6965                                                                                         if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
6966                                                                                                 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
6967                                                                                                         if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
6968                                                                                                                 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
6969                                                                                                                         if(player[i].coords.y>player[k].coords.y-3)
6970                                                                                                                                 if(player[i].coords.y<player[k].coords.y+3)
6971                                                                                                                                         if(player[i].coords.x>player[k].coords.x-3)
6972                                                                                                                                                 if(player[i].coords.x<player[k].coords.x+3)
6973                                                                                                                                                         if(player[i].coords.z>player[k].coords.z-3)
6974                                                                                                                                                                 if(player[i].coords.z<player[k].coords.z+3){
6975                                                                                                                                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6976                                                                                                                                                                                 if(player[i].onfire||player[k].onfire){
6977                                                                                                                                                                                         if(!player[i].onfire)player[i].CatchFire();
6978                                                                                                                                                                                         if(!player[k].onfire)player[k].CatchFire();
6979                                                                                                                                                                                 }
6980                                                                                                                                                                         }
6981
6982                                                                                                                                                                         tempcoords1=player[i].coords;
6983                                                                                                                                                                         tempcoords2=player[k].coords;
6984                                                                                                                                                                         if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
6985                                                                                                                                                                         if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
6986                                                                                                                                                                         collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
6987                                                                                                                                                                         if(player[0].hasvictim)
6988                                                                                                                                                                                 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
6989                                                                                                                                                                         if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
6990                                                                                                                                                                                 if(k==0)
6991                                                                                                                                                                                         if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
6992                                                                                                                                                                                                 player[k].coords.y=player[i].coords.y;
6993                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
6994                                                                                                                                                                                                 player[i].skeleton.free=0;
6995                                                                                                                                                                                                 player[i].rotation=0;
6996                                                                                                                                                                                                 player[i].RagDoll(0);
6997                                                                                                                                                                                                 player[i].DoDamage(20);
6998                                                                                                                                                                                                 if(k==0)camerashake+=.3;
6999                                                                                                                                                                                                 player[i].skeleton.longdead=0;
7000                                                                                                                                                                                                 player[k].lastcollide=1;
7001                                                                                                                                                                                         }
7002                                                                                                                                                                                         if(i==0)
7003                                                                                                                                                                                                 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7004                                                                                                                                                                                                         player[i].coords.y=player[k].coords.y;
7005                                                                                                                                                                                                         player[k].velocity=player[i].velocity;
7006                                                                                                                                                                                                         player[k].skeleton.free=0;
7007                                                                                                                                                                                                         player[k].rotation=0;
7008                                                                                                                                                                                                         player[k].RagDoll(0);
7009                                                                                                                                                                                                         player[k].DoDamage(20);
7010                                                                                                                                                                                                         if(i==0)camerashake+=.3;
7011                                                                                                                                                                                                         player[k].skeleton.longdead=0;
7012                                                                                                                                                                                                         player[i].lastcollide=1;
7013                                                                                                                                                                                                 }
7014
7015                                                                                                                                                                                                 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
7016                                                                                                                                                                                                         rotatetarget=player[k].velocity-player[i].velocity;
7017                                                                                                                                                                                                         if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
7018                                                                                                                                                                                                                 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
7019                                                                                                                                                                                                                         //If hit by body
7020                                                                                                                                                                                                                         if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
7021                                                                                                                                                                                                                                 static float gLoc[3];
7022                                                                                                                                                                                                                                 static float vel[3];
7023                                                                                                                                                                                                                                 gLoc[0]=player[i].coords.x;
7024                                                                                                                                                                                                                                 gLoc[1]=player[i].coords.y;
7025                                                                                                                                                                                                                                 gLoc[2]=player[i].coords.z;
7026                                                                                                                                                                                                                                 vel[0]=player[i].velocity.x;
7027                                                                                                                                                                                                                                 vel[1]=player[i].velocity.y;
7028                                                                                                                                                                                                                                 vel[2]=player[i].velocity.z;
7029                                                                                                                                                                                                                                 if(tutoriallevel!=1){
7030                                                                                                                                                                                                                                         PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
7031                                                                                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
7032                                                                                                                                                                                                                                         OPENAL_SetVolume(channels[heavyimpactsound], 256);
7033                                                                                                                                                                                                                                         OPENAL_SetPaused(channels[heavyimpactsound], false);
7034                                                                                                                                                                                                                                 }
7035                                                                                                                                                                                                                                 //player[i].velocity=player[k].velocity;
7036                                                                                                                                                                                                                                 //player[k].velocity=player[i].velocity;
7037
7038                                                                                                                                                                                                                                 player[i].RagDoll(0);
7039                                                                                                                                                                                                                                 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
7040                                                                                                                                                                                                                                         bonus=aimbonus;
7041                                                                                                                                                                                                                                         bonustime=0;
7042                                                                                                                                                                                                                                         bonusvalue=150;
7043                                                                                                                                                                                                                                 }
7044                                                                                                                                                                                                                                 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
7045                                                                                                                                                                                                                                 player[k].RagDoll(0);
7046                                                                                                                                                                                                                                 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
7047                                                                                                                                                                                                                                         bonus=aimbonus;
7048                                                                                                                                                                                                                                         bonustime=0;
7049                                                                                                                                                                                                                                         bonusvalue=150;
7050                                                                                                                                                                                                                                 }
7051                                                                                                                                                                                                                                 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
7052
7053                                                                                                                                                                                                                                 //if(player[i].skeleton.oldfree){
7054                                                                                                                                                                                                                                 for(j=0;j<player[i].skeleton.num_joints;j++){
7055                                                                                                                                                                                                                                         player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
7056                                                                                                                                                                                                                                 }
7057                                                                                                                                                                                                                                 //}
7058                                                                                                                                                                                                                                 //if(player[k].skeleton.oldfree){
7059                                                                                                                                                                                                                                 for(j=0;j<player[k].skeleton.num_joints;j++){
7060                                                                                                                                                                                                                                         player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
7061                                                                                                                                                                                                                                 }
7062                                                                                                                                                                                                                                 //}
7063
7064                                                                                                                                                                                                                         }
7065                                                                                                                                                                                                                 }
7066                                                                                                                                                                                                                 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
7067                                                                                                                                                                                                                         //If bumped
7068                                                                                                                                                                                                                         if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
7069                                                                                                                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7070                                                                                                                                                                                                                                         rotatetarget=player[k].coords-player[i].coords;
7071                                                                                                                                                                                                                                         Normalise(&rotatetarget);
7072                                                                                                                                                                                                                                         player[k].coords=(player[k].coords+player[i].coords)/2;
7073                                                                                                                                                                                                                                         player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7074                                                                                                                                                                                                                                         player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
7075                                                                                                                                                                                                                                         if(player[k].howactive==typeactive||hostile)
7076                                                                                                                                                                                                                                                 if(player[k].isIdle()){
7077                                                                                                                                                                                                                                                         if(player[k].howactive<typesleeping){
7078                                                                                                                                                                                                                                                                 player[k].targetanimation=player[k].getStop();
7079                                                                                                                                                                                                                                                                 player[k].targetframe=0;
7080                                                                                                                                                                                                                                                                 player[k].target=0;
7081                                                                                                                                                                                                                                                         }
7082                                                                                                                                                                                                                                                         else if(player[k].howactive==typesleeping)
7083                                                                                                                                                                                                                                                         {
7084                                                                                                                                                                                                                                                                 player[k].targetanimation=getupfromfrontanim;
7085                                                                                                                                                                                                                                                                 player[k].targetframe=0;
7086                                                                                                                                                                                                                                                                 player[k].target=0;
7087                                                                                                                                                                                                                                                         }
7088                                                                                                                                                                                                                                                         if(!editorenabled)player[k].howactive=typeactive;
7089                                                                                                                                                                                                                                                 }
7090                                                                                                                                                                                                                                                 if(player[i].howactive==typeactive||hostile)
7091                                                                                                                                                                                                                                                         if(player[i].isIdle()){
7092                                                                                                                                                                                                                                                                 if(player[i].howactive<typesleeping){
7093                                                                                                                                                                                                                                                                         player[i].targetanimation=player[i].getStop();
7094                                                                                                                                                                                                                                                                         player[i].targetframe=0;
7095                                                                                                                                                                                                                                                                         player[i].target=0;
7096                                                                                                                                                                                                                                                                 }
7097                                                                                                                                                                                                                                                                 else
7098                                                                                                                                                                                                                                                                 {
7099                                                                                                                                                                                                                                                                         player[i].targetanimation=getupfromfrontanim;
7100                                                                                                                                                                                                                                                                         player[i].targetframe=0;
7101                                                                                                                                                                                                                                                                         player[i].target=0;
7102                                                                                                                                                                                                                                                                 }
7103                                                                                                                                                                                                                                                                 if(!editorenabled)player[i].howactive=typeactive;
7104                                                                                                                                                                                                                                                         }
7105                                                                                                                                                                                                                                 }
7106                                                                                                                                                                                                                                 if(hostile){
7107                                                                                                                                                                                                                                         if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
7108                                                                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
7109                                                                                                                                                                                                                                                 player[k].velocity=player[k].velocity*-.5;
7110                                                                                                                                                                                                                                                 //player[i].velocity.y-=10;
7111                                                                                                                                                                                                                                                 player[k].velocity.y=player[i].velocity.y;
7112                                                                                                                                                                                                                                                 player[i].DoDamage(20);
7113                                                                                                                                                                                                                                                 player[i].RagDoll(0);
7114                                                                                                                                                                                                                                                 player[k].lastcollide=1;
7115                                                                                                                                                                                                                                                 if(k==0){
7116                                                                                                                                                                                                                                                         bonus=AboveBonus;
7117                                                                                                                                                                                                                                                         bonustime=0;
7118                                                                                                                                                                                                                                                         bonusvalue=50;
7119                                                                                                                                                                                                                                                 }
7120                                                                                                                                                                                                                                         }
7121                                                                                                                                                                                                                                         if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
7122                                                                                                                                                                                                                                                 player[k].velocity=player[i].velocity;
7123                                                                                                                                                                                                                                                 player[i].velocity=player[i].velocity*-.3;
7124                                                                                                                                                                                                                                                 //player[k].velocity.y-=10;
7125                                                                                                                                                                                                                                                 player[i].velocity.y=player[k].velocity.y;
7126                                                                                                                                                                                                                                                 player[k].DoDamage(20);
7127                                                                                                                                                                                                                                                 player[k].RagDoll(0);
7128                                                                                                                                                                                                                                                 player[i].lastcollide=1;
7129                                                                                                                                                                                                                                                 if(i==0){
7130                                                                                                                                                                                                                                                         bonus=AboveBonus;
7131                                                                                                                                                                                                                                                         bonustime=0;
7132                                                                                                                                                                                                                                                         bonusvalue=50;
7133                                                                                                                                                                                                                                                 }
7134                                                                                                                                                                                                                                         }
7135                                                                                                                                                                                                                                 }
7136                                                                                                                                                                                                                         }
7137                                                                                                                                                                                                                 }
7138                                                                                                                                                                                                 }
7139                                                                                                                                                                                                 player[i].CheckKick();
7140                                                                                                                                                                                                 player[k].CheckKick();
7141                                                                                                                                                                         }
7142                                                                                                                                                                 }
7143                                                                 }
7144                                                         }
7145
7146                                                         for(k=0;k<numplayers;k++){
7147                                                                 for(i=k;i<numplayers;i++){
7148                                                                         if(i==k)i++;
7149                                                                         if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
7150                                                                                 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7151                                                                                         if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
7152                                                                                                 player[i].victim=&player[k];
7153                                                                                                 player[i].targetanimation=jumpreversedanim;
7154                                                                                                 player[i].currentanimation=jumpreversedanim;
7155                                                                                                 player[k].currentanimation=jumpreversalanim;
7156                                                                                                 player[k].targetanimation=jumpreversalanim;
7157                                                                                                 player[i].targettilt2=0;
7158                                                                                                 player[i].currentframe=0;
7159                                                                                                 player[i].targetframe=1;
7160                                                                                                 player[k].currentframe=0;
7161                                                                                                 player[k].targetframe=1;
7162                                                                                                 if(player[i].coords.y<player[k].coords.y+1){
7163                                                                                                         player[i].targetanimation=rabbitkickreversedanim;
7164                                                                                                         player[i].currentanimation=rabbitkickreversedanim;
7165                                                                                                         player[k].currentanimation=rabbitkickreversalanim;
7166                                                                                                         player[k].targetanimation=rabbitkickreversalanim;
7167                                                                                                         player[k].currentframe=1;
7168                                                                                                         player[k].targetframe=2;
7169                                                                                                         player[i].currentframe=1;
7170                                                                                                         player[i].targetframe=2;
7171                                                                                                 }
7172                                                                                                 player[k].targettilt2=0;
7173                                                                                                 player[i].target=0;
7174                                                                                                 player[i].velocity=0;
7175                                                                                                 player[k].velocity=0;
7176                                                                                                 player[k].oldcoords=player[k].coords;
7177                                                                                                 player[i].coords=player[k].coords;
7178                                                                                                 player[k].targetrotation=player[i].targetrotation;
7179                                                                                                 player[k].rotation=player[i].targetrotation;
7180                                                                                                 player[k].victim=&player[i];
7181                                                                                                 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
7182                                                                                         }
7183                                                                                         if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
7184                                                                                                 player[k].victim=&player[i];
7185                                                                                                 player[k].targetanimation=jumpreversedanim;
7186                                                                                                 player[k].currentanimation=jumpreversedanim;
7187                                                                                                 player[i].currentanimation=jumpreversalanim;
7188                                                                                                 player[i].targetanimation=jumpreversalanim;
7189                                                                                                 player[k].targettilt2=0;
7190                                                                                                 player[i].targettilt2=0;
7191                                                                                                 player[k].currentframe=0;
7192                                                                                                 player[k].targetframe=1;
7193                                                                                                 player[i].currentframe=0;
7194                                                                                                 player[i].targetframe=1;
7195                                                                                                 if(player[k].coords.y<player[i].coords.y+1){
7196                                                                                                         player[k].targetanimation=rabbitkickreversedanim;
7197                                                                                                         player[k].currentanimation=rabbitkickreversedanim;
7198                                                                                                         player[i].currentanimation=rabbitkickreversalanim;
7199                                                                                                         player[i].targetanimation=rabbitkickreversalanim;
7200                                                                                                         player[k].currentframe=1;
7201                                                                                                         player[k].targetframe=2;
7202                                                                                                         player[i].currentframe=1;
7203                                                                                                         player[i].targetframe=2;
7204                                                                                                 }
7205                                                                                                 player[k].target=0;
7206                                                                                                 player[k].velocity=0;
7207                                                                                                 player[i].velocity=0;
7208                                                                                                 player[i].oldcoords=player[i].coords;
7209                                                                                                 player[k].coords=player[i].coords;
7210                                                                                                 player[i].targetrotation=player[k].targetrotation;
7211                                                                                                 player[i].rotation=player[k].targetrotation;
7212                                                                                                 player[i].victim=&player[k];
7213                                                                                                 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
7214                                                                                         }
7215                                                                                 }
7216                                                                         }
7217                                                                 }
7218                                                         }
7219
7220                                                         for(k=0;k<numplayers;k++)
7221                                                                 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
7222
7223
7224                                                         //pile
7225                                                         /*
7226                                                         XYZ tempdiff;
7227                                                         XYZ tempoldpos;
7228                                                         XYZ temp1,temp2;
7229                                                         bool isgood;
7230                                                         static float checkdelay;
7231                                                         checkdelay-=multiplier;
7232                                                         int m;
7233                                                         static bool checkedcoll[maxplayers][maxplayers];
7234                                                         static bool above[maxplayers];
7235
7236                                                         for(i=0;i<maxplayers;i++){
7237                                                         for(j=0;j<maxplayers;j++){
7238                                                         checkedcoll[i][j]=0;
7239                                                         }
7240                                                         }
7241
7242                                                         if(numplayers>1&&checkdelay<=0){
7243                                                         checkdelay=.015;
7244                                                         for(k=0;k<numplayers;k++){
7245                                                         if(player[k].skeleton.free!=2)above[k]=-1;
7246
7247                                                         for(i=k;i<numplayers;i++){
7248                                                         if(i==k)i++;
7249                                                         if(i<numplayers)
7250                                                         if(!checkedcoll[i][k]){
7251                                                         checkedcoll[i][k]=1;
7252                                                         checkedcoll[k][i]=1;
7253                                                         if(player[i].skeleton.free&&player[k].skeleton.free)
7254                                                         if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
7255                                                         if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
7256                                                         if(player[i].coords.y>player[k].coords.y-3)
7257                                                         if(player[i].coords.y<player[k].coords.y+3)
7258                                                         if(player[i].coords.x>player[k].coords.x-3)
7259                                                         if(player[i].coords.x<player[k].coords.x+3)
7260                                                         if(player[i].coords.z>player[k].coords.z-3)
7261                                                         if(player[i].coords.z<player[k].coords.z+3)
7262                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
7263                                                         int stuck,moving;
7264                                                         if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
7265                                                         stuck=i;
7266                                                         moving=k;
7267                                                         }
7268                                                         else
7269                                                         {
7270                                                         moving=i;
7271                                                         stuck=k;
7272                                                         }
7273                                                         isgood=1;
7274
7275                                                         if(isgood){
7276                                                         above[moving]=stuck;
7277                                                         for(l=0;l<player[moving].skeleton.num_joints;l++){
7278                                                         for(m=0;m<player[stuck].skeleton.num_joints;m++){
7279                                                         while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
7280                                                         {
7281                                                         player[moving].skeleton.joints[l].position.y+=.003;
7282                                                         if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
7283
7284                                                         }
7285                                                         }
7286                                                         }
7287                                                         }
7288                                                         }
7289                                                         }
7290                                                         }
7291                                                         }
7292                                                         }
7293
7294                                                         */
7295
7296                                                         if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
7297                                                                 texturesizetogglekeydown=0;
7298                                                         }
7299
7300                                                         for(k=0;k<numplayers;k++){
7301                                                                 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7302                                                                         if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
7303                                                                                 player[k].DoDamage(1000);
7304                                                                         }
7305                                                                 }
7306                                                         }
7307
7308                                                         static bool respawnkeydown;
7309                                                         if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
7310                                                                 targetlevel=whichlevel;
7311                                                                 loading=1;
7312                                                                 leveltime=5;
7313                                                         }
7314                                                         if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
7315                                                         if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
7316
7317
7318
7319
7320                                                         if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
7321                                                                 targetlevel++;
7322                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
7323                                                                 loading=1;
7324                                                                 leveltime=5;
7325                                                                 slomotogglekeydown=1;
7326                                                         }
7327
7328                                                         /*
7329                                                         if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
7330                                                         //Respawn
7331                                                         OPENAL_SetPaused(channels[whooshsound], true);
7332                                                         changedelay=0;
7333                                                         for(k=0;k<numplayers;k++){
7334                                                         player[k].dead=0;
7335                                                         player[k].damage=0;
7336                                                         player[k].permanentdamage=0;
7337                                                         if(player[k].skeleton.free==2)player[k].skeleton.free=1;
7338                                                         player[k].aitype=passivetype;
7339                                                         }
7340                                                         player[0].aitype=playercontrolled;
7341                                                         }
7342                                                         */
7343
7344                                                         static bool movekey;
7345                                                         static bool connected;
7346                                                         /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
7347                                                         player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
7348                                                         player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
7349                                                         player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
7350                                                         player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
7351                                                         player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
7352
7353                                                         //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
7354
7355                 for(int i=0;i<numplayers;i++){
7356                                                                 if(!player[i].skeleton.free){
7357                                                                         oldtargetrotation=player[i].targetrotation;
7358                                                                         if(i==0&&indialogue==-1){
7359                                                                                 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
7360                                                                                         if(!cameramode)player[0].targetrotation=-rotation+180;
7361                                                                                         if(cameramode)player[0].targetrotation=0;
7362                                                                                 }
7363
7364                                                                                 facing=0;
7365                                                                                 facing.z=-1;
7366
7367                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7368                                                                                 if(cameramode){facing=flatfacing;}
7369                                                                                 else{
7370                                                                                         facing=DoRotation(facing,-rotation2,0,0);
7371                                                                                         facing=DoRotation(facing,0,0-rotation,0);
7372                                                                                 }
7373
7374                                                                                 player[0].lookrotation=-rotation;
7375
7376                                                                                 player[i].targetheadrotation=rotation;
7377                                                                                 player[i].targetheadrotation2=rotation2;
7378                                                                         }
7379                                                                         if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
7380                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
7381                                                                                         player[i].targetrotation=-player[i].lookrotation+180;
7382                                                                                 }
7383
7384                                                                                 facing=0;
7385                                                                                 facing.z=-1;
7386
7387                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
7388
7389                                                                                 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
7390                                                                                 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
7391
7392                                                                                 player[i].targetheadrotation=player[i].lookrotation;
7393                                                                                 player[i].targetheadrotation2=player[i].lookrotation2;
7394                                                                         }
7395                                                                         if(indialogue!=-1){
7396                                                                                 rotatetarget=participantfacing[whichdialogue][indialogue][i];
7397                                                                                 Normalise(&rotatetarget);
7398                                                                                 player[i].targetheadrotation=-asin(0-rotatetarget.x);
7399                                                                                 player[i].targetheadrotation*=360/6.28;
7400                                                                                 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
7401
7402                                                                                 player[i].targetheadrotation*=-1;
7403                                                                                 player[i].targetheadrotation+=180;
7404                                                                                 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
7405                                                                         }
7406
7407                                                                         bool pause;
7408
7409                                                                         if(leveltime<.5)
7410                                                                                 numenvsounds=0;
7411
7412                                                                         player[i].avoidsomething=0;
7413
7414                                                                         for(j=0;j<objects.numobjects;j++){
7415                                                                                 if(objects.onfire[j]){
7416                                                                                         if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
7417                                                                                         {
7418                                                                                                 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
7419                                                                                                         player[i].collided=0;
7420                                                                                                         player[i].avoidcollided=1;
7421                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7422                                                                                                                 player[i].avoidwhere=objects.position[j];
7423                                                                                                 }
7424                                                                                         }
7425                                                                                 }
7426                                                                         }
7427
7428                                                                         //Add avoidwhere to players
7429
7430                                                                         for(j=0;j<numplayers;j++){
7431                                                                                 if(player[j].onfire){
7432                                                                                         if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
7433                                                                                         {
7434                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
7435                                                                                                         player[i].collided=0;
7436                                                                                                         player[i].avoidcollided=1;
7437                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
7438                                                                                                                 player[i].avoidwhere=objects.position[j];
7439                                                                                                 }
7440                                                                                         }
7441                                                                                 }
7442                                                                         }
7443
7444                                                                         if(player[i].collided>.8)player[i].avoidcollided=0;
7445                                                                         if(player[i].aitype!=playercontrolled&&indialogue==-1){
7446                                                                                 player[i].jumpclimb=0;
7447                                                                                 //AI
7448                                                                                 if(editorenabled)player[i].stunned=1;
7449
7450                                                                                 player[i].pause=0;
7451                                                                                 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
7452                                                                                 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
7453
7454                                                                                 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
7455                                                                                 player[i].forwardkeydown=0;
7456                                                                                 player[i].leftkeydown=0;
7457                                                                                 player[i].backkeydown=0;
7458                                                                                 player[i].rightkeydown=0;
7459                                                                                 player[i].crouchkeydown=0;
7460                                                                                 player[i].attackkeydown=0;
7461                                                                                 player[i].jumpkeydown=0;
7462                                                                                 player[i].throwkeydown=0;
7463                                                                                 }*/
7464
7465                                                                                 if(player[i].aitype==pathfindtype){
7466                                                                                         if(player[i].finalpathfindpoint==-1){
7467                                                                                                 float closestdistance;
7468                                                                                                 float tempdist;
7469                                                                                                 int closest;
7470                                                                                                 XYZ colpoint;
7471                                                                                                 closest=-1;
7472                                                                                                 closestdistance=-1;
7473                                                                                                 for(j=0;j<numpathpoints;j++){
7474                                                                                                         if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
7475                                                                                                                 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
7476                                                                                                                 closest=j;
7477                                                                                                                 player[i].finaltarget=pathpoint[j];
7478                                                                                                         }
7479                                                                                                 }
7480                                                                                                 player[i].finalpathfindpoint=closest;
7481                                                                                                 for(j=0;j<numpathpoints;j++){
7482                                                                                                         if(numpathpointconnect[j])
7483                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
7484                                                                                                                         DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7485                                                                                                                         if(tempdist*tempdist<closestdistance){
7486                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7487                                                                                                                                         closestdistance=tempdist*tempdist;
7488                                                                                                                                         closest=j;
7489                                                                                                                                         player[i].finaltarget=colpoint;
7490                                                                                                                                 }
7491                                                                                                                         }
7492                                                                                                                 }
7493                                                                                                 }
7494                                                                                                 player[i].finalpathfindpoint=closest;
7495
7496                                                                                         }
7497                                                                                         if(player[i].targetpathfindpoint==-1){
7498                                                                                                 float closestdistance;
7499                                                                                                 float tempdist;
7500                                                                                                 int closest;
7501                                                                                                 XYZ colpoint;
7502                                                                                                 closest=-1;
7503                                                                                                 closestdistance=-1;
7504                                                                                                 if(player[i].lastpathfindpoint==-1){
7505                                                                                                         for(j=0;j<numpathpoints;j++){
7506                                                                                                                 if(j!=player[i].lastpathfindpoint)
7507                                                                                                                         if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
7508                                                                                                                                 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
7509                                                                                                                                 closest=j;
7510                                                                                                                         }
7511                                                                                                         }
7512                                                                                                         player[i].targetpathfindpoint=closest;
7513                                                                                                         for(j=0;j<numpathpoints;j++){
7514                                                                                                                 if(j!=player[i].lastpathfindpoint)
7515                                                                                                                         if(numpathpointconnect[j])
7516                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
7517                                                                                                                                         DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
7518                                                                                                                                         if(tempdist*tempdist<closestdistance){
7519                                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
7520                                                                                                                                                         //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
7521                                                                                                                                                         closestdistance=tempdist*tempdist;
7522                                                                                                                                                         closest=j;
7523                                                                                                                                                         //}
7524                                                                                                                                                 }
7525                                                                                                                                         }
7526                                                                                                                                 }
7527                                                                                                         }
7528                                                                                                         player[i].targetpathfindpoint=closest;
7529                                                                                                 }
7530                                                                                                 else
7531                                                                                                 {
7532                                                                                                         for(j=0;j<numpathpoints;j++){
7533                                                                                                                 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
7534                                                                                                                 {
7535                                                                                                                         connected=0;
7536                                                                                                                         if(numpathpointconnect[j])
7537                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
7538                                                                                                                                         if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
7539                                                                                                                                 }
7540                                                                                                                                 if(!connected)
7541                                                                                                                                         if(numpathpointconnect[player[i].lastpathfindpoint])
7542                                                                                                                                                 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
7543                                                                                                                                                         if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
7544                                                                                                                                                 }
7545                                                                                                                                                 if(connected){
7546                                                                                                                                                         tempdist=findPathDist(j,player[i].finalpathfindpoint);
7547                                                                                                                                                         if(closest==-1||tempdist<closestdistance){
7548                                                                                                                                                                 closestdistance=tempdist;
7549                                                                                                                                                                 closest=j;
7550                                                                                                                                                         }
7551                                                                                                                                                 }
7552                                                                                                                 }
7553                                                                                                         }
7554                                                                                                         player[i].targetpathfindpoint=closest;
7555                                                                                                 }
7556                                                                                         }
7557                                                                                         player[i].losupdatedelay-=multiplier;
7558
7559                                                                                         rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
7560                                                                                         Normalise(&rotatetarget);
7561                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7562                                                                                         player[i].targetrotation*=360/6.28;
7563                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7564                                                                                         player[i].lookrotation=player[i].targetrotation;
7565                                                                                         //player[i].aiupdatedelay=.05;
7566
7567                                                                                         if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
7568                                                                                                 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7569                                                                                                 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7570                                                                                                 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7571                                                                                                 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
7572                                                                                                 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
7573                                                                                                 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
7574                                                                                                 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
7575                                                                                                 player[i].targetpathfindpoint=-1;
7576                                                                                         }
7577                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
7578                                                                                                 player[i].aitype=passivetype;
7579                                                                                         }
7580
7581                                                                                         player[i].forwardkeydown=1;
7582                                                                                         player[i].leftkeydown=0;
7583                                                                                         player[i].backkeydown=0;
7584                                                                                         player[i].rightkeydown=0;
7585                                                                                         player[i].crouchkeydown=0;
7586                                                                                         player[i].attackkeydown=0;
7587                                                                                         player[i].throwkeydown=0;
7588
7589                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7590
7591                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7592                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7593
7594                                                                                         if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7595                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
7596                                                                                                         player[i].aitype=attacktypecutoff;
7597                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7598                                                                                                         player[i].aitype=attacktypecutoff;
7599
7600                                                                                                 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7601                                                                                                         player[i].losupdatedelay=.2;
7602                                                                                                         for(j=0;j<numplayers;j++){
7603                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7604                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7605                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7606                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7607                                                                                                                                                 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
7608                                                                                                                                                         if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7609                                                                                                                                                                 player[i].aitype=searchtype;
7610                                                                                                                                                                 player[i].lastchecktime=12;
7611                                                                                                                                                                 player[i].lastseen=player[j].coords;
7612                                                                                                                                                                 player[i].lastseentime=12;
7613                                                                                                                                                         }
7614                                                                                                                 }
7615                                                                                                         }
7616                                                                                                 }
7617                                                                                         }
7618                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
7619                                                                                                 if(player[i].creature!=wolftype){
7620                                                                                                         player[i].stunned=.6;
7621                                                                                                         player[i].surprised=.6;
7622                                                                                                 }
7623                                                                                         }
7624                                                                                 }
7625
7626                                                                                 if(player[i].aitype!=passivetype&&leveltime>.5){
7627                                                                                         player[i].howactive=typeactive;
7628                                                                                 }
7629
7630                                                                                 if(player[i].aitype==passivetype){
7631                                                                                         player[i].aiupdatedelay-=multiplier;
7632                                                                                         player[i].losupdatedelay-=multiplier;
7633                                                                                         player[i].lastseentime+=multiplier;
7634                                                                                         player[i].pausetime-=multiplier;
7635                                                                                         if(player[i].lastseentime>1)player[i].lastseentime=1;
7636
7637                                                                                         if(player[i].aiupdatedelay<0){
7638                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
7639                                                                                                         rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
7640                                                                                                         Normalise(&rotatetarget);
7641                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7642                                                                                                         player[i].targetrotation*=360/6.28;
7643                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7644                                                                                                         player[i].lookrotation=player[i].targetrotation;
7645                                                                                                         player[i].aiupdatedelay=.05;
7646
7647                                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
7648                                                                                                                 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
7649                                                                                                                 player[i].waypoint++;
7650                                                                                                                 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
7651
7652                                                                                                         }
7653                                                                                                 }
7654
7655                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
7656                                                                                                 else player[i].forwardkeydown=0;
7657                                                                                                 player[i].leftkeydown=0;
7658                                                                                                 player[i].backkeydown=0;
7659                                                                                                 player[i].rightkeydown=0;
7660                                                                                                 player[i].crouchkeydown=0;
7661                                                                                                 player[i].attackkeydown=0;
7662                                                                                                 player[i].throwkeydown=0;
7663
7664                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7665                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7666                                                                                                         else{
7667                                                                                                                 XYZ leftpos,rightpos;
7668                                                                                                                 float leftdist,rightdist;
7669                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7670                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7671                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7672                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7673                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
7674                                                                                                                 else player[i].targetrotation-=90;
7675                                                                                                         }
7676                                                                                                 }
7677                                                                                         }
7678                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7679                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7680
7681
7682                                                                                         if(!editorenabled){
7683                                                                                                 if(player[i].howactive<typesleeping)
7684                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7685                                                                                                                 for(j=0;j<numenvsounds;j++){
7686                                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7687                                                                                                                                 player[i].aitype=attacktypecutoff;
7688                                                                                                                         }
7689                                                                                                                 }
7690
7691                                                                                                                 if(player[i].howactive==typesleeping)
7692                                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
7693                                                                                                                                 for(j=0;j<numenvsounds;j++){
7694                                                                                                                                         if(envsoundvol[j]>14)
7695                                                                                                                                                 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
7696                                                                                                                                                         player[i].aitype=attacktypecutoff;
7697                                                                                                                                                 }
7698                                                                                                                                 }
7699
7700                                                                                                                                 if(player[i].aitype!=passivetype){
7701                                                                                                                                         if(player[i].howactive==typesleeping){
7702                                                                                                                                                 player[i].targetanimation=getupfromfrontanim;
7703                                                                                                                                                 player[i].targetframe=0;
7704                                                                                                                                                 player[i].target=0;
7705                                                                                                                                         }
7706
7707                                                                                                                                         player[i].howactive=typeactive;
7708                                                                                                                                 }
7709                                                                                         }
7710
7711                                                                                         if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
7712                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
7713                                                                                                         player[i].aitype=attacktypecutoff;
7714                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
7715                                                                                                         player[i].aitype=attacktypecutoff;
7716
7717                                                                                                 if(player[i].creature==wolftype){
7718                                                                                                         XYZ windsmell;
7719                                                                                                         float smelldistance;
7720                                                                                                         smelldistance=50;
7721                                                                                                         for(j=0;j<numplayers;j++){
7722                                                                                                                 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
7723                                                                                                                         if(j==0&&player[j].num_weapons>0){
7724                                                                                                                                 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
7725                                                                                                                                 if(player[j].num_weapons==2)
7726                                                                                                                                         if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
7727                                                                                                                         }
7728                                                                                                                         if(j!=0){
7729                                                                                                                                 smelldistance=100;
7730                                                                                                                         }
7731                                                                                                                         windsmell=windvector;
7732                                                                                                                         Normalise(&windsmell);
7733                                                                                                                         windsmell=windsmell*2+player[j].coords;
7734                                                                                                                         if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
7735                                                                                                                                 player[i].aitype=attacktypecutoff;
7736                                                                                                                 }
7737                                                                                                         }
7738                                                                                                 }
7739
7740                                                                                                 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
7741                                                                                                         player[i].losupdatedelay=.2;
7742                                                                                                         for(j=0;j<numplayers;j++){
7743                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
7744                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
7745                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
7746                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
7747                                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7748                                                                                                                                                         player[i].lastseentime-=.2;
7749                                                                                                                                                         if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
7750                                                                                                                                                         else player[i].lastseentime-=.6;
7751                                                                                                                                                 }
7752                                                                                                                                                 if(player[i].lastseentime<=0){
7753                                                                                                                                                         player[i].aitype=searchtype;
7754                                                                                                                                                         player[i].lastchecktime=12;
7755                                                                                                                                                         player[i].lastseen=player[j].coords;
7756                                                                                                                                                         player[i].lastseentime=12;
7757                                                                                                                                                 }
7758                                                                                                                 }
7759                                                                                                         }
7760                                                                                                 }
7761                                                                                         }
7762                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
7763                                                                                                 if(player[i].creature!=wolftype){
7764                                                                                                         player[i].stunned=.6;
7765                                                                                                         player[i].surprised=.6;
7766                                                                                                 }
7767                                                                                                 if(player[i].creature==wolftype){
7768                                                                                                         player[i].stunned=.47;
7769                                                                                                         player[i].surprised=.47;
7770                                                                                                 }
7771                                                                                                 numseen++;
7772                                                                                         }
7773                                                                                 }
7774
7775                                                                                 if(player[i].aitype==searchtype){
7776                                                                                         player[i].aiupdatedelay-=multiplier;
7777                                                                                         player[i].losupdatedelay-=multiplier;
7778                                                                                         if(!player[i].pause)player[i].lastseentime-=multiplier;
7779                                                                                         player[i].lastchecktime-=multiplier;
7780
7781                                                                                         if(player[i].isRun()&&!player[i].onground){
7782                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
7783                                                                                                         test2=player[i].coords+player[i].facing;
7784                                                                                                         test2.y+=5;
7785                                                                                                         test=player[i].coords+player[i].facing;
7786                                                                                                         test.y-=10;
7787                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
7788                                                                                                         if(j==-1)j=checkcollide(test2,test);
7789                                                                                                         if(j==-1){
7790                                                                                                                 player[i].velocity=0;
7791                                                                                                                 player[i].targetanimation=player[i].getStop();
7792                                                                                                                 player[i].targetframe=0;
7793                                                                                                                 player[i].target=0;
7794                                                                                                                 player[i].targetrotation+=180;
7795                                                                                                                 player[i].stunned=.5;
7796                                                                                                                 //player[i].aitype=passivetype;
7797                                                                                                                 player[i].aitype=pathfindtype;
7798                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7799                                                                                                                 player[i].finalpathfindpoint=-1;
7800                                                                                                                 player[i].targetpathfindpoint=-1;
7801                                                                                                                 player[i].lastpathfindpoint=-1;
7802                                                                                                                 player[i].lastpathfindpoint2=-1;
7803                                                                                                                 player[i].lastpathfindpoint3=-1;
7804                                                                                                                 player[i].lastpathfindpoint4=-1;
7805                                                                                                         }
7806                                                                                                         else player[i].laststanding=j;
7807                                                                                                 }
7808                                                                                         }
7809                                                                                         if(player[i].aiupdatedelay<0){
7810                                                                                                 rotatetarget=player[i].lastseen-player[i].coords;
7811                                                                                                 Normalise(&rotatetarget);
7812                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7813                                                                                                 player[i].targetrotation*=360/6.28;
7814                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7815                                                                                                 player[i].lookrotation=player[i].targetrotation;
7816                                                                                                 player[i].aiupdatedelay=.05;
7817                                                                                                 player[i].forwardkeydown=1;
7818
7819                                                                                                 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
7820                                                                                                         player[i].forwardkeydown=0;
7821                                                                                                         player[i].aiupdatedelay=1;
7822                                                                                                         player[i].lastseen.x+=(float(Random()%100)-50)/25;
7823                                                                                                         player[i].lastseen.z+=(float(Random()%100)-50)/25;
7824                                                                                                         player[i].lastchecktime=3;
7825                                                                                                 }
7826
7827                                                                                                 player[i].leftkeydown=0;
7828                                                                                                 player[i].backkeydown=0;
7829                                                                                                 player[i].rightkeydown=0;
7830                                                                                                 player[i].crouchkeydown=0;
7831                                                                                                 player[i].attackkeydown=0;
7832                                                                                                 player[i].throwkeydown=0;
7833
7834                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7835                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7836                                                                                                         else{
7837                                                                                                                 XYZ leftpos,rightpos;
7838                                                                                                                 float leftdist,rightdist;
7839                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7840                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7841                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7842                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7843                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
7844                                                                                                                 else player[i].targetrotation-=90;
7845                                                                                                         }
7846                                                                                                 }
7847                                                                                         }
7848                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7849                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7850
7851                                                                                         if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
7852                                                                                                 for(j=0;j<numenvsounds;j++){
7853                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
7854                                                                                                                 player[i].aitype=attacktypecutoff;
7855                                                                                                         }
7856                                                                                                 }
7857
7858                                                                                                 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
7859                                                                                                         player[i].losupdatedelay=.2;
7860                                                                                                         if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
7861                                                                                                         {player[i].aitype=attacktypecutoff;
7862                                                                                                         player[i].lastseentime=1;}
7863                                                                                                         if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
7864                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
7865                                                                                                                         if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
7866                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
7867                                                                                                                                         player[i].aitype=attacktypecutoff;
7868                                                                                                                                         player[i].lastseentime=1;
7869                                                                                                                                 }
7870                                                                                                 }
7871                                                                                                 if(player[i].lastseentime<0){
7872                                                                                                         //player[i].aitype=passivetype;
7873                                                                                                         numescaped++;
7874                                                                                                         player[i].aitype=pathfindtype;
7875                                                                                                         player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
7876                                                                                                         player[i].finalpathfindpoint=-1;
7877                                                                                                         player[i].targetpathfindpoint=-1;
7878                                                                                                         player[i].lastpathfindpoint=-1;
7879                                                                                                         player[i].lastpathfindpoint2=-1;
7880                                                                                                         player[i].lastpathfindpoint3=-1;
7881                                                                                                         player[i].lastpathfindpoint4=-1;
7882                                                                                                 }
7883                                                                                 }
7884
7885                                                                                 if(player[i].aitype!=gethelptype){
7886                                                                                         player[i].runninghowlong=0;
7887                                                                                 }
7888
7889                                                                                 if(player[i].aitype==gethelptype){
7890                                                                                         player[i].runninghowlong+=multiplier;
7891                                                                                         player[i].aiupdatedelay-=multiplier;
7892
7893                                                                                         if(player[i].aiupdatedelay<0||player[i].ally==0){
7894                                                                                                 player[i].aiupdatedelay=.2;
7895
7896                                                                                                 int closest;
7897                                                                                                 float closestdist;
7898                                                                                                 closest=-1;
7899                                                                                                 closestdist=-1;
7900                                                                                                 float distance;
7901
7902                                                                                                 if(!player[i].ally){
7903                                                                                                         for(j=0;j<numplayers;j++){
7904                                                                                                                 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7905                                                                                                                         distance=findDistancefast(&player[i].coords,&player[j].coords);
7906                                                                                                                         if(closestdist==-1||distance<closestdist){
7907                                                                                                                                 closestdist=distance;
7908                                                                                                                                 closest=j;
7909                                                                                                                         }
7910                                                                                                                         closest=j;
7911                                                                                                                 }
7912                                                                                                         }
7913                                                                                                         if(closest!=-1)player[i].ally=closest;
7914                                                                                                         else player[i].ally=0;
7915                                                                                                         player[i].lastseen=player[0].coords;
7916                                                                                                         player[i].lastseentime=12;
7917                                                                                                 }
7918
7919
7920                                                                                                 player[i].lastchecktime=12;
7921                                                                                                 //player[i].lastseentime-=.5;
7922
7923                                                                                                 facing=player[i].coords;
7924                                                                                                 flatfacing=player[player[i].ally].coords;
7925                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
7926                                                                                                 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
7927                                                                                                 if(-1!=checkcollide(facing,flatfacing))
7928                                                                                                         player[i].lastseentime-=.1;
7929
7930                                                                                                 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
7931                                                                                                         player[i].aitype=searchtype;
7932                                                                                                         player[i].lastseentime=12;
7933                                                                                                 }
7934
7935                                                                                                 if(player[i].ally>0){
7936                                                                                                         rotatetarget=player[player[i].ally].coords-player[i].coords;
7937                                                                                                         Normalise(&rotatetarget);
7938                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
7939                                                                                                         player[i].targetrotation*=360/6.28;
7940                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7941                                                                                                         player[i].lookrotation=player[i].targetrotation;
7942                                                                                                         player[i].aiupdatedelay=.05;
7943                                                                                                         player[i].forwardkeydown=1;
7944
7945                                                                                                         if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
7946                                                                                                                 player[i].aitype=searchtype;
7947                                                                                                                 player[i].lastseentime=12;
7948                                                                                                                 player[player[i].ally].aitype=searchtype;
7949                                                                                                                 if(player[player[i].ally].lastseentime<player[i].lastseentime){
7950                                                                                                                         player[player[i].ally].lastseen=player[i].lastseen;
7951                                                                                                                         player[player[i].ally].lastseentime=player[i].lastseentime;
7952                                                                                                                         player[player[i].ally].lastchecktime=player[i].lastchecktime;
7953                                                                                                                 }
7954                                                                                                         }
7955
7956                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
7957                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
7958                                                                                                                 else{
7959                                                                                                                         XYZ leftpos,rightpos;
7960                                                                                                                         float leftdist,rightdist;
7961                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
7962                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
7963                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
7964                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
7965                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
7966                                                                                                                         else player[i].targetrotation-=90;
7967                                                                                                                 }
7968                                                                                                         }
7969                                                                                                 }
7970
7971                                                                                                 player[i].leftkeydown=0;
7972                                                                                                 player[i].backkeydown=0;
7973                                                                                                 player[i].rightkeydown=0;
7974                                                                                                 player[i].crouchkeydown=0;
7975                                                                                                 player[i].attackkeydown=0;
7976                                                                                         }
7977                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
7978                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
7979                                                                                 }
7980
7981                                                                                 if(player[i].aitype==getweapontype){
7982                                                                                         player[i].aiupdatedelay-=multiplier;
7983                                                                                         player[i].lastchecktime-=multiplier;
7984
7985                                                                                         if(player[i].aiupdatedelay<0){
7986                                                                                                 player[i].aiupdatedelay=.2;
7987
7988                                                                                                 int closest;
7989                                                                                                 float closestdist;
7990                                                                                                 closest=-1;
7991                                                                                                 closestdist=-1;
7992                                                                                                 float distance;
7993
7994                                                                                                 if(player[i].ally<0){
7995                                                                                                         for(j=0;j<weapons.numweapons;j++){
7996                                                                                                                 if(weapons.owner[j]==-1){
7997                                                                                                                         distance=findDistancefast(&player[i].coords,&weapons.position[j]);
7998                                                                                                                         if(closestdist==-1||distance<closestdist){
7999                                                                                                                                 closestdist=distance;
8000                                                                                                                                 closest=j;
8001                                                                                                                         }
8002                                                                                                                         closest=j;
8003                                                                                                                 }
8004                                                                                                         }
8005                                                                                                         if(closest!=-1)player[i].ally=closest;
8006                                                                                                         else player[i].ally=-1;
8007                                                                                                 }
8008
8009                                                                                                 player[i].lastseentime=12;
8010
8011                                                                                                 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
8012                                                                                                         if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
8013                                                                                                                 player[i].aitype=attacktypecutoff;
8014                                                                                                                 player[i].lastseentime=1;
8015                                                                                                         }
8016                                                                                                         if(!player[0].dead)
8017                                                                                                                 if(player[i].ally>=0){
8018                                                                                                                         if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
8019                                                                                                                                 player[i].aitype=attacktypecutoff;
8020                                                                                                                                 player[i].lastseentime=1;
8021                                                                                                                         }
8022                                                                                                                         rotatetarget=weapons.position[player[i].ally]-player[i].coords;
8023                                                                                                                         Normalise(&rotatetarget);
8024                                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
8025                                                                                                                         player[i].targetrotation*=360/6.28;
8026                                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8027                                                                                                                         player[i].lookrotation=player[i].targetrotation;
8028                                                                                                                         player[i].aiupdatedelay=.05;
8029                                                                                                                         player[i].forwardkeydown=1;
8030
8031
8032                                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
8033                                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8034                                                                                                                                 else{
8035                                                                                                                                         XYZ leftpos,rightpos;
8036                                                                                                                                         float leftdist,rightdist;
8037                                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
8038                                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
8039                                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
8040                                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
8041                                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
8042                                                                                                                                         else player[i].targetrotation-=90;
8043                                                                                                                                 }
8044                                                                                                                         }
8045                                                                                                                         /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
8046                                                                                                                         if(abs(Random()%6)){
8047                                                                                                                         player[i].crouchkeydown=1;
8048                                                                                                                         if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
8049                                                                                                                         if(player[i].isRun()){
8050                                                                                                                         player[i].targetframe=0;
8051                                                                                                                         player[i].target=0;
8052                                                                                                                         player[i].targetanimation=sneakanim;
8053                                                                                                                         }
8054                                                                                                                         }
8055                                                                                                                         else player[i].forwardkeydown=0;
8056                                                                                                                         }
8057                                                                                                                         else player[i].crouchkeydown=0;
8058                                                                                                                         }
8059                                                                                                                         else player[i].crouchkeydown=0;*/
8060                                                                                                                 }
8061
8062                                                                                                                 player[i].leftkeydown=0;
8063                                                                                                                 player[i].backkeydown=0;
8064                                                                                                                 player[i].rightkeydown=0;
8065                                                                                                                 player[i].attackkeydown=0;
8066                                                                                                                 player[i].throwkeydown=1;
8067                                                                                                                 player[i].crouchkeydown=0;
8068                                                                                                                 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
8069                                                                                                                 player[i].drawkeydown=0;
8070                                                                                         }
8071                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
8072                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
8073                                                                                 }
8074
8075                                                                                 if(player[i].aitype==attacktypecutoff){
8076                                                                                         player[i].aiupdatedelay-=multiplier;
8077                                                                                         if(player[i].damage<player[i].damagetolerance*2/3)
8078                                                                                                 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
8079                                                                                                         player[i].attackkeydown=0;
8080                                                                                                         if(player[i].isIdle())player[i].crouchkeydown=1;
8081                                                                                                         if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
8082                                                                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
8083                                                                                                                         if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
8084                                                                                                                                 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
8085                                                                                                                                 else player[i].targetanimation=rollanim;
8086                                                                                                                                 player[i].target=0;
8087                                                                                                                                 player[i].targetframe=0;
8088                                                                                                                                 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
8089                                                                                                                                 player[i].wentforweapon=0;
8090                                                                                                                         }
8091                                                                                                                         if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
8092                                                                                                                                 player[i].targetanimation=flipanim;
8093                                                                                                                                 player[i].target=0;
8094                                                                                                                                 player[i].targetframe=0;
8095                                                                                                                         }
8096                                                                                                                 }
8097                                                                                                         }
8098                                                                                                         player[i].forwardkeydown=0;
8099                                                                                                         player[i].aiupdatedelay=.02;
8100                                                                                                 }
8101                                                                                                 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
8102                                                                                                         if(findDistancefast(&player[0].coords,&player[i].coords)<25)
8103                                                                                                                 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
8104                                                                                                 }
8105                                                                                                 if(player[i].wentforweapon<3)
8106                                                                                                         for(j=0;j<weapons.numweapons;j++){
8107                                                                                                                 if(player[i].creature!=wolftype)
8108                                                                                                                         if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
8109                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
8110                                                                                                                                         player[i].wentforweapon++;
8111                                                                                                                                         player[i].lastchecktime=6;
8112                                                                                                                                         player[i].aitype=getweapontype;
8113                                                                                                                                         player[i].ally=-1;
8114                                                                                                                                 }
8115                                                                                                                         }
8116                                                                                                         }
8117                                                                                                         if(player[i].damage<player[i].damagetolerance/2)
8118                                                                                                                 if(animation[player[i].targetanimation].height!=highheight)
8119                                                                                                                         if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
8120                                                                                                                                 player[i].crouchkeydown=1;
8121                                                                                                                         }
8122                                                                                                                         if(player[i].isRun()&&!player[i].onground){
8123                                                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
8124                                                                                                                                         test2=player[i].coords+player[i].facing;
8125                                                                                                                                         test2.y+=5;
8126                                                                                                                                         test=player[i].coords+player[i].facing;
8127                                                                                                                                         test.y-=10;
8128                                                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
8129                                                                                                                                         if(j==-1)j=checkcollide(test2,test);
8130                                                                                                                                         if(j==-1){
8131                                                                                                                                                 player[i].velocity=0;
8132                                                                                                                                                 player[i].targetanimation=player[i].getStop();
8133                                                                                                                                                 player[i].targetframe=0;
8134                                                                                                                                                 player[i].target=0;
8135                                                                                                                                                 player[i].targetrotation+=180;
8136                                                                                                                                                 player[i].stunned=.5;
8137                                                                                                                                                 //player[i].aitype=passivetype;
8138                                                                                                                                                 player[i].aitype=pathfindtype;
8139                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8140                                                                                                                                                 player[i].finalpathfindpoint=-1;
8141                                                                                                                                                 player[i].targetpathfindpoint=-1;
8142                                                                                                                                                 player[i].lastpathfindpoint=-1;
8143                                                                                                                                                 player[i].lastpathfindpoint2=-1;
8144                                                                                                                                                 player[i].lastpathfindpoint3=-1;
8145                                                                                                                                                 player[i].lastpathfindpoint4=-1;
8146                                                                                                                                         }
8147                                                                                                                                         else player[i].laststanding=j;
8148                                                                                                                                 }
8149                                                                                                                         }
8150                                                                                                                         if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
8151                                                                                                                                 player[i].aitype=pathfindtype;
8152                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8153                                                                                                                                 player[i].finalpathfindpoint=-1;
8154                                                                                                                                 player[i].targetpathfindpoint=-1;
8155                                                                                                                                 player[i].lastpathfindpoint=-1;
8156                                                                                                                                 player[i].lastpathfindpoint2=-1;
8157                                                                                                                                 player[i].lastpathfindpoint3=-1;
8158                                                                                                                                 player[i].lastpathfindpoint4=-1;
8159                                                                                                                         }
8160                                                                                                                         if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8161                                                                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
8162                                                                                                                                 else player[i].drawkeydown=0;
8163                                                                                                                                 player[i].rabbitkickenabled=Random()%2;
8164                                                                                                                                 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
8165                                                                                                                                 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
8166                                                                                                                                         rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
8167                                                                                                                                 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
8168                                                                                                                                 Normalise(&rotatetarget);
8169                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8170                                                                                                                                 player[i].targetrotation*=360/6.28;
8171                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8172                                                                                                                                 player[i].lookrotation=player[i].targetrotation;
8173                                                                                                                                 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
8174
8175                                                                                                                                 oldkey=player[i].forwardkeydown;
8176                                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
8177                                                                                                                                 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
8178                                                                                                                                 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
8179                                                                                                                                 else player[i].forwardkeydown=0;
8180                                                                                                                                 if(player[0].dead){
8181                                                                                                                                         player[i].forwardkeydown=0;
8182                                                                                                                                         if(Random()%10==0)player[i].forwardkeydown=1;
8183                                                                                                                                         if(Random()%100==0){
8184                                                                                                                                                 player[i].aitype=pathfindtype;
8185                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
8186                                                                                                                                                 player[i].finalpathfindpoint=-1;
8187                                                                                                                                                 player[i].targetpathfindpoint=-1;
8188                                                                                                                                                 player[i].lastpathfindpoint=-1;
8189                                                                                                                                                 player[i].lastpathfindpoint2=-1;
8190                                                                                                                                                 player[i].lastpathfindpoint3=-1;
8191                                                                                                                                                 player[i].lastpathfindpoint4=-1;
8192                                                                                                                                         }
8193                                                                                                                                 }
8194                                                                                                                                 player[i].leftkeydown=0;
8195                                                                                                                                 player[i].backkeydown=0;
8196                                                                                                                                 player[i].rightkeydown=0;
8197                                                                                                                                 player[i].crouchkeydown=0;
8198                                                                                                                                 player[i].throwkeydown=0;
8199
8200                                                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
8201                                                                                                                                 /*for(j=0;j<numplayers;j++){
8202                                                                                                                                 if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
8203                                                                                                                                 player[i].crouchkeydown=1;
8204                                                                                                                                 }
8205                                                                                                                                 }*/
8206                                                                                                                                 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
8207                                                                                                                                 else player[i].attackkeydown=0;
8208                                                                                                                                 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
8209                                                                                                                                 //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
8210                                                                                                                                 /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
8211                                                                                                                                 player[i].attackkeydown=0;
8212                                                                                                                                 if(player[i].isIdle())player[i].crouchkeydown=1;
8213                                                                                                                                 player[i].forwardkeydown=0;
8214                                                                                                                                 player[i].aiupdatedelay=.02;
8215                                                                                                                                 }*/
8216
8217                                                                                                                                 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
8218                                                                                                                                         target=-2;
8219                                                                                                                                         for(j=0;j<numplayers;j++){
8220                                                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
8221                                                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
8222                                                                                                                                                                 if(target>=0)target=-1;
8223                                                                                                                                                                 else target=j;
8224                                                                                                                                                         }
8225                                                                                                                                                 }
8226                                                                                                                                         }
8227                                                                                                                                         if(target>=0)player[target].Reverse();
8228                                                                                                                                 }
8229
8230                                                                                                                                 if(player[i].collided<1)player[i].jumpkeydown=0;
8231                                                                                                                                 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
8232                                                                                                                                 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
8233                                                                                                                                         player[0].jumpkeydown=0;
8234                                                                                                                                 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
8235                                                                                                                                 if(player[i].jumpkeydown)player[i].attackkeydown=0;
8236                                                                                                                                 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
8237
8238                                                                                                                                 if(tutoriallevel==1){
8239                                                                                                                                         if(!canattack)player[i].attackkeydown=0;
8240                                                                                                                                 }
8241
8242
8243                                                                                                                                 facing=player[i].coords;
8244                                                                                                                                 flatfacing=player[0].coords;
8245                                                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
8246                                                                                                                                 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
8247                                                                                                                                 if(player[i].occluded>=2)
8248                                                                                                                                         if(-1!=checkcollide(facing,flatfacing)){
8249                                                                                                                                                 if(!player[i].pause)player[i].lastseentime-=.2;
8250                                                                                                                                                 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
8251                                                                                                                                                         player[i].aitype=searchtype;
8252                                                                                                                                                         player[i].lastchecktime=12;
8253                                                                                                                                                         player[i].lastseen=player[0].coords;
8254                                                                                                                                                         player[i].lastseentime=12;
8255                                                                                                                                                 }
8256                                                                                                                                         }
8257                                                                                                                                         else player[i].lastseentime=1;
8258                                                                                                                         }
8259                                                                                 }
8260                                                                                 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
8261                                                                                         if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
8262                                                                                                 test=player[0].coords;
8263                                                                                                 test.y-=40;
8264                                                                                                 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
8265                                                                                         }
8266                                                                                 }
8267                                                                                 // NOTE: Ask about logic of this call : NOTE
8268                                                                                 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
8269                                                                                         player[i].stunned>0 ||
8270                                                                                         (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
8271                                                                                 {
8272                                                                                         if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
8273                                                                                         player[i].targetrotation=player[i].rotation;
8274                                                                                         player[i].forwardkeydown=0;
8275                                                                                         player[i].leftkeydown=0;
8276                                                                                         player[i].backkeydown=0;
8277                                                                                         player[i].rightkeydown=0;
8278                                                                                         player[i].jumpkeydown=0;
8279                                                                                         player[i].attackkeydown=0;
8280                                                                                         player[i].crouchkeydown=0;
8281                                                                                         player[i].throwkeydown=0;
8282                                                                                 }
8283
8284
8285                                                                                 facing=0;
8286                                                                                 facing.z=-1;
8287
8288                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
8289                                                                                 facing=flatfacing;
8290
8291                                                                                 if(player[i].aitype==attacktypecutoff){
8292                                                                                         rotatetarget=player[0].coords-player[i].coords;
8293                                                                                         Normalise(&rotatetarget);
8294                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
8295                                                                                         player[i].targetheadrotation*=360/6.28;
8296                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8297
8298                                                                                         player[i].targetheadrotation*=-1;
8299                                                                                         player[i].targetheadrotation+=180;
8300                                                                                         //player[i].targetheadrotation2=0;
8301                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8302                                                                                 }
8303                                                                                 else if(player[i].howactive>=typesleeping){
8304                                                                                         player[i].targetheadrotation=player[i].targetrotation;
8305                                                                                         player[i].targetheadrotation2=0;
8306                                                                                 }
8307                                                                                 else {
8308                                                                                         if(player[i].interestdelay<=0){
8309                                                                                                 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
8310                                                                                                 player[i].headtarget=player[i].coords;
8311                                                                                                 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
8312                                                                                                 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
8313                                                                                                 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
8314                                                                                                 player[i].headtarget+=player[i].facing*1.5;
8315                                                                                         }
8316                                                                                         rotatetarget=player[i].headtarget-player[i].coords;
8317                                                                                         Normalise(&rotatetarget);
8318                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
8319                                                                                         player[i].targetheadrotation*=360/6.28;
8320                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
8321
8322                                                                                         player[i].targetheadrotation*=-1;
8323                                                                                         player[i].targetheadrotation+=180;
8324                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
8325                                                                                 }
8326                                                                                 //if(whichlevel==2)player[i].jumpkeydown=0;
8327                                                                         }
8328                                                                         if(animation[player[i].targetanimation].attack==reversed){
8329                                                                                 //player[i].targetrotation=player[i].rotation;
8330                                                                                 player[i].forwardkeydown=0;
8331                                                                                 player[i].leftkeydown=0;
8332                                                                                 player[i].backkeydown=0;
8333                                                                                 player[i].rightkeydown=0;
8334                                                                                 player[i].jumpkeydown=0;
8335                                                                                 player[i].attackkeydown=0;
8336                                                                                 //player[i].crouchkeydown=0;
8337                                                                                 player[i].throwkeydown=0;
8338                                                                         }
8339
8340                                                                         if(indialogue!=-1){
8341                                                                                 player[i].forwardkeydown=0;
8342                                                                                 player[i].leftkeydown=0;
8343                                                                                 player[i].backkeydown=0;
8344                                                                                 player[i].rightkeydown=0;
8345                                                                                 player[i].jumpkeydown=0;
8346                                                                                 player[i].crouchkeydown=0;
8347                                                                                 player[i].drawkeydown=0;
8348                                                                                 player[i].throwkeydown=0;
8349                                                                         }
8350
8351                                                                         if(player[i].collided<-.3)player[i].collided=-.3;
8352                                                                         if(player[i].collided>1)player[i].collided=1;
8353                                                                         player[i].collided-=multiplier*4;
8354                                                                         player[i].whichdirectiondelay-=multiplier;
8355                                                                         if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
8356                                                                                 player[i].avoidcollided=-.3;
8357                                                                                 player[i].whichdirection=abs(Random()%2);
8358                                                                                 player[i].whichdirectiondelay=.4;
8359                                                                         }
8360                                                                         if(player[i].avoidcollided>1)player[i].avoidcollided=1;
8361                                                                         player[i].avoidcollided-=multiplier/4;
8362                                                                         if(!player[i].skeleton.free)player[i].stunned-=multiplier;
8363                                                                         if(!player[i].skeleton.free)player[i].surprised-=multiplier;
8364                                                                         if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
8365
8366                                                                         if(!player[i].throwkeydown){
8367                                                                                 player[i].throwtogglekeydown=0;
8368                                                                         }
8369                                                                         if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
8370                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
8371                                                                                         for(j=0;j<weapons.numweapons;j++){
8372                                                                                                 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
8373                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
8374                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
8375                                                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
8376                                                                                                                                 player[i].throwtogglekeydown=1;
8377                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
8378                                                                                                                                 player[i].target=0;
8379                                                                                                                                 player[i].targetframe=0;
8380                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
8381                                                                                                                                 Normalise(&rotatetarget);
8382                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8383                                                                                                                                 player[i].targetrotation*=360/6.28;
8384                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8385                                                                                                                                 player[i].hasvictim=0;
8386                                                                                                                         }
8387                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8388                                                                                                                                 player[i].throwtogglekeydown=1;
8389                                                                                                                                 player[i].hasvictim=0;
8390
8391                                                                                                                                 //for(i=0;i<weapons.numweapons;i++){
8392                                                                                                                                 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
8393                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
8394                                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
8395                                                                                                                                                         float gLoc[3];
8396                                                                                                                                                         float vel[3];
8397                                                                                                                                                         gLoc[0]=player[i].coords.x;
8398                                                                                                                                                         gLoc[1]=player[i].coords.y;
8399                                                                                                                                                         gLoc[2]=player[i].coords.z;
8400                                                                                                                                                         vel[0]=player[i].velocity.x;
8401                                                                                                                                                         vel[1]=player[i].velocity.y;
8402                                                                                                                                                         vel[2]=player[i].velocity.z;
8403                                                                                                                                                         if(weapons.type[j]!=staff){
8404                                                                                                                                                                 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8405                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8406                                                                                                                                                                 OPENAL_SetVolume(channels[knifedrawsound], 128);
8407                                                                                                                                                                 OPENAL_SetPaused(channels[knifedrawsound], false);
8408                                                                                                                                                         }
8409
8410                                                                                                                                                         player[i].weaponactive=0;
8411                                                                                                                                                         weapons.owner[j]=player[i].id;
8412                                                                                                                                                         if(player[i].num_weapons>0){
8413                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8414                                                                                                                                                         }
8415                                                                                                                                                         player[i].num_weapons++;
8416                                                                                                                                                         player[i].weaponids[0]=j;
8417                                                                                                                                                 }
8418                                                                                                                                         }
8419                                                                                                                                         //}
8420                                                                                                                         }
8421                                                                                                                 }
8422                                                                                                                 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
8423                                                                                                                         if(!player[i].isFlip()){
8424                                                                                                                                 player[i].throwtogglekeydown=1;
8425                                                                                                                                 player[i].targetanimation=removeknifeanim;
8426                                                                                                                                 player[i].target=0;
8427                                                                                                                                 player[i].targetframe=0;
8428                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
8429                                                                                                                                 Normalise(&rotatetarget);
8430                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8431                                                                                                                                 player[i].targetrotation*=360/6.28;
8432                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8433                                                                                                                         }
8434                                                                                                                         if(player[i].isFlip()){
8435                                                                                                                                 player[i].throwtogglekeydown=1;
8436                                                                                                                                 player[i].hasvictim=0;
8437
8438                                                                                                                                 for(k=0;k<weapons.numweapons;k++){
8439                                                                                                                                         if(player[i].weaponactive==-1)
8440                                                                                                                                                 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
8441                                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
8442                                                                                                                                                                 float gLoc[3];
8443                                                                                                                                                                 float vel[3];
8444                                                                                                                                                                 gLoc[0]=player[i].coords.x;
8445                                                                                                                                                                 gLoc[1]=player[i].coords.y;
8446                                                                                                                                                                 gLoc[2]=player[i].coords.z;
8447                                                                                                                                                                 vel[0]=player[i].velocity.x;
8448                                                                                                                                                                 vel[1]=player[i].velocity.y;
8449                                                                                                                                                                 vel[2]=player[i].velocity.z;
8450                                                                                                                                                                 if(weapons.type[k]!=staff){
8451                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8452                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8453                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
8454                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
8455                                                                                                                                                                 }
8456
8457                                                                                                                                                                 player[i].weaponactive=0;
8458                                                                                                                                                                 weapons.owner[k]=player[i].id;
8459                                                                                                                                                                 if(player[i].num_weapons>0){
8460                                                                                                                                                                         player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8461                                                                                                                                                                 }
8462                                                                                                                                                                 player[i].num_weapons++;
8463                                                                                                                                                                 player[i].weaponids[0]=k;
8464                                                                                                                                                         }
8465                                                                                                                                 }
8466                                                                                                                         }
8467                                                                                                                 }
8468                                                                                                         }
8469                                                                                         }
8470                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8471                                                                                                 if(numplayers>1)
8472                                                                                                         for(j=0;j<numplayers;j++){
8473                                                                                                                 if(player[i].weaponactive==-1)
8474                                                                                                                         if(j!=i)
8475                                                                                                                                 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
8476                                                                                                                                         if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
8477                                                                                                                                                 player[i].throwtogglekeydown=1;
8478                                                                                                                                                 player[i].victim=&player[j];
8479                                                                                                                                                 player[i].hasvictim=1;
8480                                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
8481                                                                                                                                                 player[i].target=0;
8482                                                                                                                                                 player[i].targetframe=0;
8483                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
8484                                                                                                                                                 Normalise(&rotatetarget);
8485                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8486                                                                                                                                                 player[i].targetrotation*=360/6.28;
8487                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8488                                                                                                                                         }
8489                                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
8490                                                                                                                                                 player[i].throwtogglekeydown=1;
8491                                                                                                                                                 player[i].victim=&player[j];
8492                                                                                                                                                 player[i].hasvictim=1;
8493                                                                                                                                                 int k = player[j].weaponids[0];
8494                                                                                                                                                 if(player[i].hasvictim){
8495                                                                                                                                                         float gLoc[3];
8496                                                                                                                                                         float vel[3];
8497                                                                                                                                                         gLoc[0]=player[i].coords.x;
8498                                                                                                                                                         gLoc[1]=player[i].coords.y;
8499                                                                                                                                                         gLoc[2]=player[i].coords.z;
8500                                                                                                                                                         vel[0]=player[i].velocity.x;
8501                                                                                                                                                         vel[1]=player[i].velocity.y;
8502                                                                                                                                                         vel[2]=player[i].velocity.z;
8503                                                                                                                                                         bool fleshstuck;
8504                                                                                                                                                         fleshstuck=0;
8505                                                                                                                                                         if(player[i].victim->weaponstuck!=-1){
8506                                                                                                                                                                 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8507                                                                                                                                                                         fleshstuck=1;
8508                                                                                                                                                                 }
8509                                                                                                                                                         }
8510                                                                                                                                                         if(!fleshstuck){
8511                                                                                                                                                                 if(weapons.type[k]!=staff){
8512                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
8513                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
8514                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
8515                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
8516                                                                                                                                                                 }
8517                                                                                                                                                         }
8518                                                                                                                                                         if(fleshstuck){
8519                                                                                                                                                                 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
8520                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
8521                                                                                                                                                                 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
8522                                                                                                                                                                 OPENAL_SetPaused(channels[fleshstabremovesound], false);
8523                                                                                                                                                         }
8524
8525                                                                                                                                                         player[i].weaponactive=0;
8526                                                                                                                                                         if(weapons.owner[k]!=-1){
8527                                                                                                                                                                 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
8528                                                                                                                                                                 else player[i].victim->num_weapons=1;
8529
8530                                                                                                                                                                 player[i].victim->skeleton.longdead=0;
8531                                                                                                                                                                 player[i].victim->skeleton.free=1;
8532                                                                                                                                                                 player[i].victim->skeleton.broken=0;
8533
8534                                                                                                                                                                 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
8535                                                                                                                                                                         player[i].victim->skeleton.joints[l].velchange=0;
8536                                                                                                                                                                         player[i].victim->skeleton.joints[l].locked=0;
8537                                                                                                                                                                 }
8538
8539                                                                                                                                                                 XYZ relative;
8540                                                                                                                                                                 relative=0;
8541                                                                                                                                                                 relative.y=10;
8542                                                                                                                                                                 Normalise(&relative);
8543                                                                                                                                                                 XYZ footvel,footpoint;
8544                                                                                                                                                                 footvel=0;
8545                                                                                                                                                                 footpoint=weapons.position[k];
8546                                                                                                                                                                 if(player[i].victim->weaponstuck!=-1){
8547                                                                                                                                                                         if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
8548                                                                                                                                                                                 if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
8549                                                                                                                                                                                 weapons.bloody[k]=2;
8550                                                                                                                                                                                 weapons.blooddrip[k]=5;
8551                                                                                                                                                                                 player[i].victim->weaponstuck=-1;
8552                                                                                                                                                                                 player[i].victim->bloodloss+=2000;
8553                                                                                                                                                                                 player[i].victim->DoDamage(2000);
8554                                                                                                                                                                         }
8555                                                                                                                                                                 }
8556                                                                                                                                                                 if(player[i].victim->num_weapons>0){
8557                                                                                                                                                                         if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
8558                                                                                                                                                                         if(player[i].victim->weaponids[0]==k)
8559                                                                                                                                                                                 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
8560                                                                                                                                                                 }
8561
8562                                                                                                                                                                 player[i].victim->weaponactive=-1;
8563
8564                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
8565                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
8566                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
8567                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
8568                                                                                                                                                         }
8569                                                                                                                                                         weapons.owner[k]=i;
8570                                                                                                                                                         if(player[i].num_weapons>0){
8571                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
8572                                                                                                                                                         }
8573                                                                                                                                                         player[i].num_weapons++;
8574                                                                                                                                                         player[i].weaponids[0]=k;
8575                                                                                                                                                 }
8576                                                                                                                                         }
8577                                                                                                                                 }
8578                                                                                                         }
8579                                                                                         }
8580                                                                                 }
8581                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8582                                                                                         if(weapons.type[player[i].weaponids[0]]==knife){
8583                                                                                                 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
8584                                                                                                         if(numplayers>1)
8585                                                                                                                 for(j=0;j<numplayers;j++){
8586                                                                                                                         if(i!=j)
8587                                                                                                                                 if(tutoriallevel!=1||tutorialstage==49)
8588                                                                                                                                         if(hostile)
8589                                                                                                                                                 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
8590                                                                                                                                                         if(!player[i].isFlip()){
8591                                                                                                                                                                 player[i].throwtogglekeydown=1;
8592                                                                                                                                                                 player[i].victim=&player[j];
8593                                                                                                                                                                 player[i].targetanimation=knifethrowanim;
8594                                                                                                                                                                 player[i].target=0;
8595                                                                                                                                                                 player[i].targetframe=0;
8596                                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
8597                                                                                                                                                                 Normalise(&rotatetarget);
8598                                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
8599                                                                                                                                                                 player[i].targetrotation*=360/6.28;
8600                                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
8601
8602                                                                                                                                                                 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
8603                                                                                                                                                         }
8604                                                                                                                                                         if(player[i].isFlip()){
8605                                                                                                                                                                 if(player[i].weaponactive!=-1){
8606                                                                                                                                                                         player[i].throwtogglekeydown=1;
8607                                                                                                                                                                         player[i].victim=&player[j];
8608                                                                                                                                                                         XYZ aim;
8609                                                                                                                                                                         weapons.owner[player[i].weaponids[0]]=-1;
8610                                                                                                                                                                         aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
8611                                                                                                                                                                         Normalise(&aim);
8612
8613                                                                                                                                                                         aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
8614
8615                                                                                                                                                                         weapons.velocity[player[i].weaponids[0]]=aim*50;
8616                                                                                                                                                                         weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
8617                                                                                                                                                                         weapons.missed[player[i].weaponids[0]]=0;
8618                                                                                                                                                                         weapons.freetime[player[i].weaponids[0]]=0;
8619                                                                                                                                                                         weapons.firstfree[player[i].weaponids[0]]=1;
8620                                                                                                                                                                         weapons.physics[player[i].weaponids[0]]=0;
8621                                                                                                                                                                         player[i].num_weapons--;
8622                                                                                                                                                                         if(player[i].num_weapons){
8623                                                                                                                                                                                 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8624                                                                                                                                                                         }
8625                                                                                                                                                                         player[i].weaponactive=-1;
8626                                                                                                                                                                 }
8627                                                                                                                                                         }
8628                                                                                                                                                 }
8629                                                                                                                 }
8630                                                                                         }
8631                                                                                 }
8632                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
8633                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
8634                                                                                         {
8635                                                                                                 player[i].throwtogglekeydown=1;
8636                                                                                                 weapons.owner[player[i].weaponids[0]]=-1;
8637                                                                                                 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
8638                                                                                                 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
8639                                                                                                 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
8640                                                                                                 weapons.missed[player[i].weaponids[0]]=1;
8641                                                                                                 weapons.freetime[player[i].weaponids[0]]=0;
8642                                                                                                 weapons.firstfree[player[i].weaponids[0]]=1;
8643                                                                                                 weapons.physics[player[i].weaponids[0]]=1;
8644                                                                                                 player[i].num_weapons--;
8645                                                                                                 if(player[i].num_weapons){
8646                                                                                                         player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
8647                                                                                                         if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
8648                                                                                                 }
8649
8650                                                                                                 player[i].weaponactive=-1;
8651                                                                                                 for(j=0;j<numplayers;j++){
8652                                                                                                         player[j].wentforweapon=0;
8653                                                                                                 }
8654                                                                                         }
8655                                                                                 }
8656
8657                                                                         }
8658
8659                                                                         if(i==0||!player[0].dead||player[i].weaponactive!=-1)
8660                                                                                 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
8661                                                                                         //Setenvironment(1-environment);
8662                                                                                         bool isgood;
8663                                                                                         isgood=1;
8664                                                                                         if(player[i].weaponactive!=-1){
8665                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
8666                                                                                         }
8667                                                                                         if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
8668                                                                                                 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8669                                                                                                         player[i].targetanimation=drawrightanim;
8670                                                                                                         player[i].targetframe=0;
8671                                                                                                         player[i].target=0;
8672                                                                                                         player[i].drawtogglekeydown=1;
8673                                                                                                 }
8674                                                                                                 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
8675                                                                                                         player[i].targetanimation=drawleftanim;
8676                                                                                                         player[i].targetframe=0;
8677                                                                                                         player[i].target=0;
8678                                                                                                         player[i].drawtogglekeydown=1;
8679                                                                                                 }
8680                                                                                                 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
8681                                                                                                         player[i].targetanimation=crouchdrawrightanim;
8682                                                                                                         player[i].targetframe=0;
8683                                                                                                         player[i].target=0;
8684                                                                                                         player[i].drawtogglekeydown=1;
8685                                                                                                 }
8686                                                                                         }
8687                                                                                 }
8688                                                                                 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
8689                                                                                         if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
8690                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
8691                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
8692                                                                                                 player[i].targetframe=0;
8693                                                                                                 player[i].target=0;
8694                                                                                                 player[i].hasvictim=0;
8695                                                                                                 //player[i].attacktogglekeydown=1;
8696                                                                                         }
8697                                                                                 }
8698
8699                                                                                 if(!player[i].drawkeydown){
8700                                                                                         player[i].drawtogglekeydown=0;
8701                                                                                 }
8702
8703                                                                                 if(i==0){
8704                                                                                         absflatfacing=0;
8705                                                                                         absflatfacing.z=-1;
8706
8707                                                                                         absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
8708                                                                                 }
8709                                                                                 else absflatfacing=flatfacing;
8710
8711                                                                                 if(indialogue!=-1){
8712                                                                                         player[i].forwardkeydown=0;
8713                                                                                         player[i].leftkeydown=0;
8714                                                                                         player[i].backkeydown=0;
8715                                                                                         player[i].rightkeydown=0;
8716                                                                                         player[i].jumpkeydown=0;
8717                                                                                         player[i].crouchkeydown=0;
8718                                                                                         player[i].drawkeydown=0;
8719                                                                                         player[i].throwkeydown=0;
8720                                                                                 }
8721                                                                                 movekey=0;
8722                                                                                 //Do controls
8723                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
8724                                                                                         if(!player[i].forwardkeydown){
8725                                                                                                 player[i].forwardstogglekeydown=0;
8726                                                                                         }
8727                                                                                         if(player[i].crouchkeydown){
8728                                                                                                 //Crouch
8729                                                                                                 target=-2;
8730                                                                                                 if(i==0){
8731                                                                                                         player[i].superruntoggle=1;
8732                                                                                                         if(numplayers>1)
8733                                                                                                                 for(j=0;j<numplayers;j++){
8734                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
8735                                                                                                                                 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
8736                                                                                                                                         player[i].superruntoggle=0;
8737                                                                                                                                 }
8738                                                                                                                         }
8739                                                                                                                 }
8740                                                                                                 }
8741
8742                                                                                                 if(numplayers>1)
8743                                                                                                         for(j=0;j<numplayers;j++){
8744                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
8745                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
8746                                                                                                                                 if(target>=0)target=-1;
8747                                                                                                                                 else target=j;
8748                                                                                                                         }
8749                                                                                                                 }
8750                                                                                                         }
8751                                                                                                         if(target>=0)player[target].Reverse();
8752                                                                                                         player[i].lowreversaldelay=.5;
8753
8754                                                                                                         if(player[i].isIdle()){
8755                                                                                                                 player[i].targetanimation=player[i].getCrouch();
8756                                                                                                                 player[i].target=0;
8757                                                                                                                 player[i].targetframe=0;
8758                                                                                                                 player[i].transspeed=10;
8759                                                                                                         }
8760                                                                                                         if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
8761                                                                                                                 player[i].targetanimation=rollanim;
8762                                                                                                                 player[i].target=0;
8763                                                                                                                 player[i].targetframe=0;
8764                                                                                                                 player[i].transspeed=20;
8765                                                                                                         }
8766                                                                                         }
8767                                                                                         if(!player[i].crouchkeydown){
8768                                                                                                 //Uncrouch
8769                                                                                                 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
8770                                                                                                 target=-2;
8771                                                                                                 if(player[i].isCrouch()){
8772                                                                                                         if(numplayers>1)
8773                                                                                                                 for(j=0;j<numplayers;j++){
8774                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
8775                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
8776                                                                                                                                         if(target>=0)target=-1;
8777                                                                                                                                         else target=j;
8778                                                                                                                                 }
8779                                                                                                                         }
8780                                                                                                                 }
8781                                                                                                                 if(target>=0)player[target].Reverse();
8782                                                                                                                 player[i].highreversaldelay=.5;
8783
8784                                                                                                                 if(player[i].isCrouch()){
8785                                                                                                                         if(!player[i].wasCrouch()){
8786                                                                                                                                 player[i].currentanimation=player[i].getCrouch();
8787                                                                                                                                 player[i].currentframe=0;
8788                                                                                                                         }
8789                                                                                                                         player[i].target=0;
8790                                                                                                                         player[i].targetanimation=player[i].getIdle();
8791                                                                                                                         player[i].targetframe=0;
8792                                                                                                                         player[i].transspeed=10;
8793                                                                                                                 }
8794                                                                                                 }
8795                                                                                                 if(player[i].targetanimation==sneakanim){
8796                                                                                                         player[i].targetanimation=player[i].getIdle();
8797                                                                                                         player[i].target=0;
8798                                                                                                         player[i].targetframe=0;
8799                                                                                                         player[i].transspeed=10;
8800                                                                                                 }
8801                                                                                         }
8802                                                                                         if(player[i].forwardkeydown){
8803                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8804                                                                                                         if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
8805                                                                                                         else player[i].targetanimation=player[i].getRun();
8806                                                                                                         player[i].target=0;
8807                                                                                                         player[i].targetframe=0;
8808                                                                                                 }
8809                                                                                                 if(player[i].isCrouch()){
8810                                                                                                         player[i].targetanimation=sneakanim;
8811                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8812                                                                                                         player[i].targetframe=0;
8813                                                                                                 }
8814                                                                                                 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
8815                                                                                                         player[i].targetanimation=climbanim;
8816                                                                                                         player[i].target=0;
8817                                                                                                         player[i].targetframe=1;
8818                                                                                                         player[i].jumpclimb=1;
8819                                                                                                 }
8820                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8821                                                                                                         player[i].velocity+=absflatfacing*5*multiplier;
8822                                                                                                 }
8823                                                                                                 player[i].forwardstogglekeydown=1;
8824                                                                                                 movekey=1;
8825                                                                                         }
8826                                                                                         if (player[i].rightkeydown){
8827                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8828                                                                                                         player[i].targetanimation=player[i].getRun();
8829                                                                                                         player[i].target=0;
8830                                                                                                         player[i].targetframe=0;
8831                                                                                                 }
8832                                                                                                 if(player[i].isCrouch()){
8833                                                                                                         player[i].targetanimation=sneakanim;
8834                                                                                                         if(player[i].wasCrouch()) player[i].target=0;
8835                                                                                                         player[i].targetframe=0;
8836                                                                                                 }
8837                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8838                                                                                                         player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8839                                                                                                 }
8840                                                                                                 player[i].targetrotation-=90;
8841                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation+=45;
8842                                                                                                 if(player[i].backkeydown)player[i].targetrotation-=45;
8843                                                                                                 movekey=1;
8844                                                                                         }
8845                                                                                         if ( player[i].leftkeydown){
8846                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8847                                                                                                         player[i].targetanimation=player[i].getRun();
8848                                                                                                         player[i].target=0;
8849                                                                                                         player[i].targetframe=0;
8850                                                                                                 }
8851                                                                                                 if(player[i].isCrouch()){
8852                                                                                                         player[i].targetanimation=sneakanim;
8853                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8854                                                                                                         player[i].targetframe=0;
8855                                                                                                 }
8856                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8857                                                                                                         player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
8858                                                                                                 }
8859                                                                                                 player[i].targetrotation+=90;
8860                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation-=45;
8861                                                                                                 if(player[i].backkeydown)player[i].targetrotation+=45;
8862                                                                                                 movekey=1;
8863                                                                                         }
8864                                                                                         if(player[i].backkeydown){
8865                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
8866                                                                                                         player[i].targetanimation=player[i].getRun();
8867                                                                                                         player[i].target=0;
8868                                                                                                         player[i].targetframe=0;
8869                                                                                                 }
8870                                                                                                 if(player[i].isCrouch()){
8871                                                                                                         player[i].targetanimation=sneakanim;
8872                                                                                                         if(player[i].wasCrouch())player[i].target=0;
8873                                                                                                         player[i].targetframe=0;
8874                                                                                                 }
8875                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
8876                                                                                                         player[i].velocity-=absflatfacing*5*multiplier;
8877                                                                                                 }
8878                                                                                                 if(player[i].targetanimation==hanganim){
8879                                                                                                         player[i].currentanimation=jumpdownanim;
8880                                                                                                         player[i].targetanimation=jumpdownanim;
8881                                                                                                         player[i].target=0;
8882                                                                                                         player[i].currentframe=0;
8883                                                                                                         player[i].targetframe=1;
8884                                                                                                         player[i].velocity=0;
8885                                                                                                         player[i].velocity.y+=gravity;
8886                                                                                                         player[i].coords.y-=1.4;
8887                                                                                                         player[i].grabdelay=1;
8888                                                                                                 }
8889                                                                                                 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
8890                                                                                                         player[i].targetrotation+=180;
8891                                                                                                 movekey=1;
8892                                                                                         }
8893                                                                                         if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
8894                                                                                                 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
8895                                                                                                         player[i].jumpstart=0;
8896                                                                                                         player[i].targetanimation=jumpupanim;
8897                                                                                                         player[i].target=0;
8898                                                                                                         player[i].targetframe=0;
8899                                                                                                         player[i].rotation=player[i].targetrotation;
8900                                                                                                         player[i].transspeed=20;
8901                                                                                                         player[i].FootLand(0,1);
8902                                                                                                         player[i].FootLand(1,1);
8903
8904                                                                                                         facing=0;
8905                                                                                                         facing.z=-1;
8906                                                                                                         flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
8907
8908                                                                                                         if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
8909                                                                                                         if(!movekey)player[i].velocity=0;
8910
8911                                                                                                         //Dodge sweep?
8912                                                                                                         target=-2;
8913                                                                                                         if(numplayers>1)
8914                                                                                                                 for(j=0;j<numplayers;j++){
8915                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim){
8916                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
8917                                                                                                                                         if(target>=0)target=-1;
8918                                                                                                                                         else target=j;
8919                                                                                                                                 }
8920                                                                                                                         }
8921                                                                                                                 }
8922                                                                                                                 if(target>=0)player[i].velocity.y=1;
8923                                                                                                                 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
8924                                                                                                                         player[i].velocity.y=7;
8925                                                                                                                         player[i].crouchtogglekeydown=1;
8926                                                                                                                 }
8927                                                                                                                 else player[i].velocity.y=5;
8928
8929                                                                                                                 if(mousejump&&i==0&&debugmode){
8930                                                                                                                         if(!player[i].isLanding())player[i].tempdeltav=deltav;
8931                                                                                                                         if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
8932                                                                                                                 }
8933
8934                                                                                                                 player[i].coords.y+=.2;
8935                                                                                                                 player[i].jumppower-=1;
8936
8937                                                                                                                 static float gLoc[3];
8938                                                                                                                 static float vel[3];
8939                                                                                                                 gLoc[0]=player[i].coords.x;
8940                                                                                                                 gLoc[1]=player[i].coords.y;
8941                                                                                                                 gLoc[2]=player[i].coords.z;
8942                                                                                                                 vel[0]=player[i].velocity.x;
8943                                                                                                                 vel[1]=player[i].velocity.y;
8944                                                                                                                 vel[2]=player[i].velocity.z;
8945
8946                                                                                                                 if(i==0){
8947                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
8948                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
8949                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
8950                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
8951                                                                                                                 }
8952
8953                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
8954                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
8955                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
8956                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
8957                                                                                                 }
8958                                                                                                 if((player[i].isIdle())&&player[i].jumppower>1){
8959                                                                                                         player[i].targetanimation=player[i].getLanding();
8960                                                                                                         player[i].landhard=0;
8961                                                                                                         player[i].target=0;
8962                                                                                                         player[i].targetframe=2;
8963                                                                                                         player[i].jumpstart=1;
8964                                                                                                         player[i].tempdeltav=deltav;
8965                                                                                                 }
8966                                                                                                 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
8967                                                                                                         if(player[i].jumppower>multiplier*6){
8968                                                                                                                 player[i].velocity.y+=multiplier*6;
8969                                                                                                                 player[i].jumppower-=multiplier*6;
8970                                                                                                         }
8971                                                                                                         if(player[i].jumppower<=multiplier*6){
8972                                                                                                                 player[i].velocity.y+=player[i].jumppower;
8973                                                                                                                 player[i].jumppower=0;
8974                                                                                                         }
8975                                                                                                 }
8976                                                                                                 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
8977                                                                                         }
8978
8979                                                                                         if(!movekey){
8980                                                                                                 if(player[i].isRun()||player[i].targetanimation==walkanim){
8981                                                                                                         player[i].targetanimation=player[i].getStop();
8982                                                                                                         player[i].target=0;
8983                                                                                                         player[i].targetframe=0;
8984                                                                                                 }
8985                                                                                                 if(player[i].targetanimation==sneakanim){
8986                                                                                                         player[i].targetanimation=player[i].getCrouch();
8987                                                                                                         if(player[i].currentanimation==sneakanim)player[i].target=0;
8988                                                                                                         player[i].targetframe=0;
8989                                                                                                 }
8990                                                                                         }
8991                                                                                         if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
8992                                                                                                 player[i].targetanimation=player[i].getStop();
8993                                                                                                 player[i].target=0;
8994                                                                                                 player[i].targetframe=0;
8995                                                                                         }
8996                                                                                         if(player[i].isRun()&&(player[i].aitype==passivetype)){
8997                                                                                                 player[i].targetanimation=player[i].getStop();
8998                                                                                                 player[i].target=0;
8999                                                                                                 player[i].targetframe=0;
9000                                                                                         }
9001                                                                                 }
9002                                                                 }
9003                                                                 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
9004                                                         }
9005
9006                                                         //Rotation
9007                                                         for(k=0;k<numplayers;k++){
9008                                                                 if(abs(player[k].rotation-player[k].targetrotation)>180){
9009                                                                         if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
9010                                                                         else player[k].rotation+=360;
9011                                                                 }
9012
9013                                                                 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
9014                                                                         player[k].targetanimation=player[k].getStop();
9015                                                                         player[k].targetframe=0;
9016                                                                         player[k].target=0;
9017                                                                 }
9018
9019                                                                 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
9020                                                                         player[k].targettilt=0;
9021                                                                 }
9022                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
9023                                                                         player[k].targettilt=0;
9024                                                                         if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
9025                                                                         player[k].jumppower+=multiplier*7;
9026                                                                         if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
9027                                                                         //*(1-(player[k].damage/player[k].damagetolerance))
9028                                                                         if(player[k].jumppower>5)player[k].jumppower=5;
9029                                                                 }
9030
9031                                                                 if(player[k].isRun()){
9032                                                                         player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
9033                                                                 }
9034
9035                                                                 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
9036                                                                 else if(player[k].tilt>player[k].targettilt){
9037                                                                         player[k].tilt-=multiplier*150;
9038                                                                 }
9039                                                                 else if(player[k].tilt<player[k].targettilt){
9040                                                                         player[k].tilt+=multiplier*150;
9041                                                                 }
9042
9043                                                                 player[k].grabdelay-=multiplier;
9044                                                         }
9045
9046                                                         for(k=0;k<numplayers;k++){
9047                                                                 player[k].DoAnimations();
9048                                                                 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
9049                                                                 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
9050                                                         }
9051
9052                                                         objects.DoStuff();
9053                                                         /*
9054                                                         player[0].righthandmorphstart=0;
9055                                                         player[0].righthandmorphend=1;
9056                                                         player[0].lefthandmorphstart=0;
9057                                                         player[0].lefthandmorphend=1;
9058                                                         player[0].headmorphstart=0;
9059                                                         player[0].headmorphend=2;*/
9060
9061                                                         /*
9062                                                         if(IsKeyDown( theKeyMap, MAC_P_KEY )){
9063                                                         if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
9064                                                         player[0].righthandmorphend=1;
9065                                                         player[0].targetrighthandmorphness=1;
9066
9067                                                         if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
9068                                                         player[0].lefthandmorphend=0;
9069                                                         player[0].targetlefthandmorphness=1;
9070
9071                                                         if(player[0].headmorphend!=2)player[0].headmorphness=0;
9072                                                         player[0].headmorphend=2;
9073                                                         player[0].targetheadmorphness=1;
9074                                                         }
9075                                                         if(IsKeyDown( theKeyMap, MAC_L_KEY )){
9076                                                         if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
9077                                                         player[0].righthandmorphend=0;
9078                                                         player[0].targetrighthandmorphness=1;
9079
9080                                                         if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
9081                                                         player[0].lefthandmorphend=1;
9082                                                         player[0].targetlefthandmorphness=1;
9083
9084                                                         if(player[0].headmorphend!=0)player[0].headmorphness=0;
9085                                                         player[0].headmorphend=0;
9086                                                         player[0].targetheadmorphness=1;
9087                                                         }
9088                                                         */
9089                                                         if(numenvsounds!=0)
9090                                                                 for(j=numenvsounds-1;j>=0;j--){
9091                                                                         envsoundlife[j]-=multiplier;
9092                                                                         if(envsoundlife[j]<0){
9093                                                                                 numenvsounds--;
9094                                                                                 envsoundlife[j]=envsoundlife[numenvsounds];
9095                                                                                 envsound[j]=envsound[numenvsounds];
9096                                                                         }
9097                                                                 }
9098                                                                 if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
9099                                                                 if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
9100
9101                                                                 if(tutoriallevel==1){
9102                                                                         XYZ temp;
9103                                                                         XYZ temp2;
9104                                                                         XYZ temp3;
9105                                                                         XYZ oldtemp;
9106                                                                         XYZ oldtemp2;
9107                                                                         temp.x=1011;
9108                                                                         temp.y=84;
9109                                                                         temp.z=491;
9110                                                                         temp2.x=1025;
9111                                                                         temp2.y=75;
9112                                                                         temp2.z=447;
9113                                                                         temp3.x=1038;
9114                                                                         temp3.y=76;
9115                                                                         temp3.z=453;
9116                                                                         oldtemp=temp;
9117                                                                         oldtemp2=temp2;
9118                                                                         if(tutorialstage>=51)
9119                                                                                 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9120                                                     OPENAL_StopSound(OPENAL_ALL);  // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
9121                                                                                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
9122
9123                                                                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9124                                                                                         OPENAL_SetPaused(channels[stream_music3], false);
9125                                                                                         OPENAL_SetVolume(channels[stream_music3], 256);
9126
9127                                                                                         gameon=0;
9128                                                                                         mainmenu=5;
9129
9130                                                                                         float gLoc[3]={0,0,0};
9131                                                                                         float vel[3]={0,0,0};
9132                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9133                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9134                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9135                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
9136                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
9137                                                                                         OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9138
9139                                                                                         flashr=1;
9140                                                                                         flashg=0;
9141                                                                                         flashb=0;
9142                                                                                         flashamount=1;
9143                                                                                         flashdelay=1;
9144                                                                                 }
9145                                                                                 if(tutorialstage<51)
9146                                                                                         if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
9147                                                                                                 float gLoc[3];
9148                                                                                                 float vel[3];
9149                                                                                                 gLoc[0]=player[0].coords.x;
9150                                                                                                 gLoc[1]=player[0].coords.y;
9151                                                                                                 gLoc[2]=player[0].coords.z;
9152                                                                                                 vel[0]=0;
9153                                                                                                 vel[1]=0;
9154                                                                                                 vel[2]=0;
9155                                                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9156                                                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9157                                                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
9158                                                                                                 OPENAL_SetPaused(channels[fireendsound], false);
9159
9160                                                                                                 player[0].coords=(oldtemp+oldtemp2)/2;
9161
9162                                                                                                 flashr=1;
9163                                                                                                 flashg=1;
9164                                                                                                 flashb=1;
9165                                                                                                 flashamount=1;
9166                                                                                                 flashdelay=1;
9167                                                                                         }
9168                                                                                         if(tutorialstage>=14&&tutorialstage<50)
9169                                                                                                 if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
9170                                                                                                         float gLoc[3];
9171                                                                                                         float vel[3];
9172                                                                                                         gLoc[0]=player[1].coords.x;
9173                                                                                                         gLoc[1]=player[1].coords.y;
9174                                                                                                         gLoc[2]=player[1].coords.z;
9175                                                                                                         vel[0]=0;
9176                                                                                                         vel[1]=0;
9177                                                                                                         vel[2]=0;
9178                                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9179                                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9180                                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
9181                                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
9182
9183                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
9184                                                                                                                 if(Random()%2==0){
9185                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9186                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9187                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9188                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9189                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9190                                                                                                                 }
9191                                                                                                         }
9192
9193                                                                                                         player[1].coords=(oldtemp+oldtemp2)/2;
9194                                                                                                         for(int i=0;i<player[1].skeleton.num_joints;i++){
9195                                                                                                                 player[1].skeleton.joints[i].velocity=0;
9196                                                                                                                 if(Random()%2==0){
9197                                                                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
9198                                                                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
9199                                                                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
9200                                                                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
9201                                                                                                                         sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
9202                                                                                                                 }
9203                                                                                                         }
9204                                                                                                 }
9205                                                                 }
9206
9207
9208                                                                 //3d sound
9209                                                                 static float gLoc[3];
9210                                                                 gLoc[0]=viewer.x;
9211                                                                 gLoc[1]=viewer.y;
9212                                                                 gLoc[2]=viewer.z;
9213                                                                 static float vel[3];
9214                                                                 vel[0]=(viewer.x-oldviewer.x)/multiplier;
9215                                                                 vel[1]=(viewer.y-oldviewer.y)/multiplier;
9216                                                                 vel[2]=(viewer.z-oldviewer.z)/multiplier;
9217
9218                                                                 //Set orientation with forward and up vectors
9219                                                                 static XYZ upvector;
9220                                                                 upvector=0;
9221                                                                 upvector.z=-1;
9222
9223                                                                 upvector=DoRotation(upvector,-rotation2+90,0,0);
9224                                                                 upvector=DoRotation(upvector,0,0-rotation,0);
9225
9226                                                                 facing=0;
9227                                                                 facing.z=-1;
9228
9229                                                                 facing=DoRotation(facing,-rotation2,0,0);
9230                                                                 facing=DoRotation(facing,0,0-rotation,0);
9231
9232
9233                                                                 static float ori[6];
9234                                                                 ori[0] = -facing.x;
9235                                                                 ori[1] = facing.y;
9236                                                                 ori[2] = -facing.z;
9237                                                                 ori[3] = -upvector.x;
9238                                                                 ori[4] = upvector.y;
9239                                                                 ori[5] = -upvector.z;
9240
9241                                                                 OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
9242                                                                 OPENAL_Update();
9243
9244                                                                 oldviewer=viewer;
9245                 }
9246         }
9247
9248         if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
9249                 Screenshot();
9250                 freezetogglekeydown=1;
9251         }
9252 }
9253
9254 void    Game::TickOnce(){
9255         //if(!console){
9256         if(!mainmenu)
9257                 if(directing||indialogue==-1){
9258                         rotation+=deltah*.7;
9259                         if(!invertmouse)rotation2+=deltav*.7;
9260                         if(invertmouse)rotation2-=deltav*.7;
9261                         if(rotation2>90)rotation2=90;
9262                         if(rotation2<-70)rotation2=-70;
9263                 }
9264                 if(mainmenu)rotation+=multiplier*5;
9265       
9266                 //}
9267 }
9268
9269 void    Game::TickOnceAfter(){
9270         static XYZ colviewer;
9271         static XYZ coltarget;
9272         static XYZ target;
9273         static XYZ col;
9274         static float brotate;
9275         static XYZ facing;
9276         static int i,j;
9277         static float changedelay;
9278         static bool alldead;
9279         static float unseendelay;
9280         static float cameraspeed;
9281
9282         if(!mainmenu){
9283
9284                 if(environment==snowyenvironment)music1=stream_music1snow;
9285                 if(environment==grassyenvironment)music1=stream_music1grass;
9286                 if(environment==desertenvironment)music1=stream_music1desert;
9287
9288                 realthreat=0;
9289
9290                 musictype=music1;
9291                 for(i=0;i<numplayers;i++){
9292                         if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
9293                                 musictype=stream_music2;
9294                                 realthreat=1;
9295                         }
9296                 }
9297                 if(player[0].dead)musictype=stream_music3;
9298
9299
9300                 if(musictype==stream_music2){
9301                         unseendelay=1;
9302                 }
9303
9304                 if(oldmusictype==stream_music2&&musictype!=stream_music2){
9305                         unseendelay-=multiplier;
9306                         if(unseendelay>0){
9307                                 musictype=stream_music2;
9308                         }
9309                 }
9310
9311
9312                 if(loading==2){
9313                         musictype=stream_music3;
9314                         musicvolume[2]=512;
9315                         musicvolume[0]=0;
9316                         musicvolume[1]=0;
9317                         musicvolume[3]=0;
9318                 }
9319
9320                 if(musictoggle){
9321                         if(musictype!=oldmusictype&&musictype==stream_music2){
9322                                 static float gLoc[3];
9323                                 static float vel[3];
9324                                 gLoc[0]=cameraloc.x;
9325                                 gLoc[1]=cameraloc.y;
9326                                 gLoc[2]=cameraloc.z;
9327                                 vel[0]=0;
9328                                 vel[1]=0;
9329                                 vel[2]=0;
9330                                 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
9331                                 OPENAL_SetVolume(channels[alarmsound], 512);
9332                                 OPENAL_SetPaused(channels[alarmsound], false);
9333
9334                         }
9335                 }
9336                 musicselected=musictype;
9337
9338                 if(musicselected==music1)musicvolume[0]+=multiplier*450;
9339                 else musicvolume[0]-=multiplier*450;
9340                 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
9341                 else musicvolume[1]-=multiplier*450;
9342                 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
9343                 else musicvolume[2]-=multiplier*450;
9344                 /*
9345                 if(musicselected==music1)musicvolume[0]+=multiplier*100;
9346                 else musicvolume[0]-=multiplier*450;
9347                 if(musicselected==music2)musicvolume[1]+=multiplier*150;
9348                 else if(player[0].dead)musicvolume[1]-=multiplier*450;
9349                 else musicvolume[1]-=multiplier*100;
9350                 if(musicselected==music3)musicvolume[2]+=multiplier*450;
9351                 else musicvolume[2]-=multiplier*450;*/
9352
9353                 for(i=0;i<3;i++){
9354                         if(musicvolume[i]<0)musicvolume[i]=0;
9355                         if(musicvolume[i]>512)musicvolume[i]=512;
9356                 }
9357
9358                 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
9359
9360                 if(musictoggle){
9361                         if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
9362                                 PlayStreamEx( music1, strm[music1], NULL, true);
9363                                 OPENAL_SetPaused(channels[music1], false);
9364                         }
9365                         if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
9366                                 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
9367                                 OPENAL_SetPaused(channels[stream_music2], false);
9368                         }
9369                         if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
9370                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
9371                                 OPENAL_SetPaused(channels[stream_music3], false);
9372                         }
9373                 }
9374
9375                 if(!musictoggle){
9376                         OPENAL_SetPaused(channels[music1], true);
9377                         OPENAL_SetPaused(channels[stream_music2], true);
9378                         OPENAL_SetPaused(channels[stream_music3], true);
9379
9380                         for(i=0;i<4;i++){
9381                                 oldmusicvolume[i]=0;
9382                                 musicvolume[i]=0;
9383                         }
9384                 }
9385
9386                 if(musictoggle){
9387                         if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
9388                                 OPENAL_SetPaused(channels[music1], true);
9389                         }
9390                         if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
9391                                 OPENAL_SetPaused(channels[stream_music2], true);
9392                         }
9393                         if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
9394                                 OPENAL_SetPaused(channels[stream_music3], true);
9395                         }
9396
9397                         if(musicvolume[0]!=oldmusicvolume[0]){
9398                                 OPENAL_SetVolume(channels[music1], musicvolume[0]);
9399                         }
9400                         if(musicvolume[1]!=oldmusicvolume[1]){
9401                                 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
9402                         }
9403                         if(musicvolume[2]!=oldmusicvolume[2]){
9404                                 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
9405                         }
9406
9407                         for(i=0;i<3;i++){
9408                                 oldmusicvolume[i]=musicvolume[i];
9409                         }
9410                 }
9411
9412                 killhotspot=2;
9413                 if(numhotspots)
9414                         for(i=0;i<numhotspots;i++){
9415                                 if(hotspottype[i]>10&&hotspottype[i]<20){
9416                                         if(player[hotspottype[i]-10].dead==0){
9417                                                 killhotspot=0;
9418                                         }
9419                                         else if(killhotspot==2)
9420                                                 killhotspot=1;
9421                                 }
9422                         }
9423                         if(killhotspot==2)killhotspot=0;
9424
9425
9426                         winhotspot=0;
9427                         if(numhotspots)
9428                                 for(i=0;i<numhotspots;i++){
9429                                         if(hotspottype[i]==-1){
9430                                                 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
9431                                                         winhotspot=1;
9432                                         }
9433                                 }
9434
9435                                 int numalarmed=0;
9436                                 if(numplayers>1)
9437                                         for(i=1;i<numplayers;i++){
9438                                                 if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
9439                                         }
9440                                         if(numalarmed>maxalarmed)maxalarmed=numalarmed;
9441
9442                                         if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
9443                                                 if(player[0].dead&&changedelay<=0){
9444                                                         changedelay=1;
9445                                                         targetlevel=whichlevel;
9446                                                 }
9447                                                 alldead=1;
9448                                                 if(numplayers>1)
9449                                                         for(i=1;i<numplayers;i++){
9450                                                                 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
9451                                                         }
9452
9453
9454                                                         if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
9455                                                                 changedelay=1;
9456                                                                 targetlevel=whichlevel+1;
9457                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9458                                                         }
9459                                                         if(winhotspot||windialogue){
9460                                                                 changedelay=0.1;
9461                                                                 targetlevel=whichlevel+1;
9462                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9463                                                         }
9464
9465
9466                                                         if(killhotspot){
9467                                                                 changedelay=1;
9468                                                                 targetlevel=whichlevel+1;
9469                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
9470                                                         }
9471
9472                                                         if(changedelay>0&&!player[0].dead&&!won){
9473                                                                 //high scores, awards, win
9474                                                                 if(campaign){
9475                                                                         won=1;
9476                                                                         accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9477                                                                         accountcampaignchoicesmade[accountactive]++;
9478                                                                         accountcampaignscore[accountactive]+=bonustotal;
9479                                                                         scoreadded=1;
9480                                                                         accountcampaigntime[accountactive]+=leveltime;
9481                                                                         if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
9482
9483                                                                         //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9484                                                                 }
9485                                                                 else
9486                                                                 {
9487                                                                         won=1;
9488                                                                         if(!debugmode){
9489                                                                                 if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
9490                                                                                 if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
9491                                                                         }
9492                                                                         if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
9493
9494                                                                 }
9495                                                         }
9496                                         }
9497
9498                                         if(!winfreeze){
9499
9500                                                 if(leveltime<1){
9501                                                         loading=0;
9502                                                         changedelay=.1;
9503                                                         alldead=0;
9504                                                         winhotspot=0;
9505                                                         killhotspot=0;
9506                                                 }
9507
9508                                                 if(!editorenabled&&gameon&&!mainmenu){
9509                                                         if(changedelay!=-999)changedelay-=multiplier/7;
9510                                                         if(player[0].dead)targetlevel=whichlevel;
9511                                                         if(loading==2&&!campaign){
9512                                                                 flashr=1;
9513                                                                 flashg=0;
9514                                                                 flashb=0;
9515                                                                 flashamount=1;
9516                                                                 flashdelay=1;
9517                                                                 loadtime=0;
9518
9519                                                                 float gLoc[3]={0,0,0};
9520                                                                 float vel[3]={0,0,0};
9521                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9522                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9523                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9524                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
9525                                                                 OPENAL_SetPaused(channels[firestartsound], false);
9526                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9527
9528                                                                 if(!player[0].dead&&targetlevel!=whichlevel){
9529                                                                         startbonustotal=bonustotal;
9530                                                                 }
9531                                                                 if(!player[0].dead)Loadlevel(targetlevel);
9532                                                                 if(player[0].dead)Loadlevel(whichlevel);
9533
9534                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9535                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9536                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9537                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
9538                                                                 OPENAL_SetPaused(channels[fireendsound], false);
9539                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9540
9541                                                                 loading=3;
9542                                                         }
9543                                                         if(loading==2&&targetlevel==whichlevel){
9544                                                                 flashr=1;
9545                                                                 flashg=0;
9546                                                                 flashb=0;
9547                                                                 flashamount=1;
9548                                                                 flashdelay=1;
9549                                                                 loadtime=0;
9550
9551                                                                 float gLoc[3]={0,0,0};
9552                                                                 float vel[3]={0,0,0};
9553                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9554                                                                 PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9555                                                                 OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9556                                                                 OPENAL_SetVolume(channels[firestartsound], 256);
9557                                                                 OPENAL_SetPaused(channels[firestartsound], false);
9558                                                                 OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9559
9560                                                                 for(i=0;i<255;i++){
9561                                                                         mapname[i]='\0';
9562                                                                 }
9563                                                                 mapname[0]=':';
9564                                                                 mapname[1]='D';
9565                                                                 mapname[2]='a';
9566                                                                 mapname[3]='t';
9567                                                                 mapname[4]='a';
9568                                                                 mapname[5]=':';
9569                                                                 mapname[6]='M';
9570                                                                 mapname[7]='a';
9571                                                                 mapname[8]='p';
9572                                                                 mapname[9]='s';
9573                                                                 mapname[10]=':';
9574                                                                 strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
9575                                                                 Loadlevel(mapname);
9576
9577                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
9578                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
9579                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
9580                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
9581                                                                 OPENAL_SetPaused(channels[fireendsound], false);
9582                                                                 OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
9583
9584                                                                 loading=3;
9585                                                         }
9586                                                         if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
9587                                                         if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
9588                         {
9589                                                                         if(whichlevel!=-2&&!loading&&!player[0].dead){
9590                                                                                 winfreeze=1;
9591                                                                                 changedelay=-999;
9592                                                                         }
9593                                                                         if(player[0].dead)loading=1;
9594                                                                 }
9595                                                         }
9596                                                 }
9597
9598                                                 if(campaign)
9599                                                         if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
9600                                                                 if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
9601                                                                         endgame=1;
9602                                                                 }
9603                                                         }
9604                                                         else if(mainmenu==0&&winfreeze){
9605                                                                 if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
9606                                                                         stealthloading=1;
9607                                                                 else stealthloading=0;
9608
9609                                                                 if(!stealthloading){
9610                                                                         float gLoc[3]={0,0,0};
9611                                                                         float vel[3]={0,0,0};
9612                                                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
9613                                                                         PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
9614                                                                         OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
9615                                                                         OPENAL_SetVolume(channels[firestartsound], 256);
9616                                                                         OPENAL_SetPaused(channels[firestartsound], false);
9617                                                                         OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
9618
9619                                                                         flashr=1;
9620                                                                         flashg=0;
9621                                                                         flashb=0;
9622                                                                         flashamount=1;
9623                                                                         flashdelay=1;
9624                                                                 }
9625
9626                                                                 startbonustotal=0;
9627
9628                                                                 ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
9629                                                                 //campaignnumlevels=0;
9630                                                                 //accountcampaignchoicesmade[accountactive]=0;
9631                                                                 ipstream.ignore(256,':');
9632                                                                 ipstream >> campaignnumlevels;
9633                                                                 for(i=0;i<campaignnumlevels;i++){
9634                                                                         ipstream.ignore(256,':');
9635                                                                         ipstream.ignore(256,':');
9636                                                                         ipstream.ignore(256,' ');
9637                                                                         ipstream >> campaignmapname[i];
9638                                                                         ipstream.ignore(256,':');
9639                                                                         ipstream >> campaigndescription[i];
9640                                                                         for(j=0;j<256;j++){
9641                                                                                 if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
9642                                                                         }
9643                                                                         ipstream.ignore(256,':');
9644                                                                         ipstream >> campaignchoosenext[i];
9645                                                                         ipstream.ignore(256,':');
9646                                                                         ipstream >> campaignnumnext[i];
9647                                                                         if(campaignnumnext[i])
9648                                                                                 for(j=0;j<campaignnumnext[i];j++){
9649                                                                                         ipstream.ignore(256,':');
9650                                                                                         ipstream >> campaignnextlevel[i][j];
9651                                                                                         campaignnextlevel[i][j]-=1;
9652                                                                                 }
9653                                                                                 ipstream.ignore(256,':');
9654                                                                                 ipstream >> campaignlocationx[i];
9655                                                                                 ipstream.ignore(256,':');
9656                                                                                 ipstream >> campaignlocationy[i];
9657                                                                 }
9658                                                                 ipstream.close();
9659
9660                                                                 for(i=0;i<campaignnumlevels;i++){
9661                                                                         levelvisible[i]=0;
9662                                                                         levelhighlight[i]=0;
9663                                                                 }
9664
9665
9666                                                                 for(i=0;i<campaignnumlevels;i++){
9667                                                                         levelvisible[i]=0;
9668                                                                         levelhighlight[i]=0;
9669                                                                 }
9670
9671                                                                 levelorder[0]=0;
9672                                                                 levelvisible[0]=1;
9673                                                                 if(accountcampaignchoicesmade[accountactive])
9674                                                                         for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
9675                                                                                 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
9676                                                                                 levelvisible[levelorder[i+1]]=1;
9677                                                                         }
9678                                                                         int whichlevelstart;
9679                                                                         whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
9680                                                                         if(whichlevelstart<0){
9681                                                                                 campaignchoicenum=1;
9682                                                                                 campaignchoicewhich[0]=0;
9683                                                                         }
9684                                                                         else
9685                                                                         {
9686                                                                                 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
9687                                                                                 if(campaignchoicenum)
9688                                                                                         for(i=0;i<campaignchoicenum;i++){
9689                                                                                                 campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
9690                                                                                                 levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9691                                                                                                 levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
9692                                                                                         }
9693                                                                         }
9694
9695                                                                         loading=2;
9696                                                                         loadtime=0;
9697                                                                         targetlevel=7;
9698                                                                         //if(firstload)TickOnceAfter();
9699                                                                         if(!firstload)LoadStuff();
9700                                                                         //else {
9701                                                                         for(i=0;i<255;i++){
9702                                                                                 mapname[i]='\0';
9703                                                                         }
9704                                                                         mapname[0]=':';
9705                                                                         mapname[1]='D';
9706                                                                         mapname[2]='a';
9707                                                                         mapname[3]='t';
9708                                                                         mapname[4]='a';
9709                                                                         mapname[5]=':';
9710                                                                         mapname[6]='M';
9711                                                                         mapname[7]='a';
9712                                                                         mapname[8]='p';
9713                                                                         mapname[9]='s';
9714                                                                         mapname[10]=':';
9715
9716                                                                         //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
9717                                                                         //accountcampaignchoicesmade[accountactive]++;
9718
9719
9720                                                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
9721                                                                         whichchoice=0;
9722                                                                         visibleloading=1;
9723                                                                         stillloading=1;
9724                                                                         Loadlevel(mapname);
9725                                                                         campaign=1;
9726                                                                         mainmenu=0;
9727                                                                         gameon=1;
9728                                                                         OPENAL_SetPaused(channels[stream_music3], true);
9729
9730                                                                         stealthloading=0;
9731                                                         }
9732
9733                                                         if(loading==3)loading=0;
9734
9735                                         }
9736
9737                                         oldmusictype=musictype;
9738         }
9739
9740         facing=0;
9741         facing.z=-1;
9742
9743         facing=DoRotation(facing,-rotation2,0,0);
9744         facing=DoRotation(facing,0,0-rotation,0);
9745         viewerfacing=facing;
9746
9747         brotate=0;
9748         if(!cameramode){
9749                 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9750                 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
9751                 target.y+=.1;
9752                 if(player[0].skeleton.free){
9753                         for(i=0;i<player[0].skeleton.num_joints;i++){
9754                                 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
9755                                         target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
9756                         }
9757                         target.y+=.1;
9758                 }
9759                 if(player[0].skeleton.free!=2&&!autocam){
9760                         cameraspeed=20;
9761                         if(findLengthfast(&player[0].velocity)>400){
9762                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9763                         }
9764                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9765                         coltarget=target-cameraloc;
9766                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9767                         else {
9768                                 Normalise(&coltarget);
9769                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9770                                 else cameraloc=cameraloc+coltarget*multiplier*8;
9771                         }
9772                         if(editorenabled)cameraloc=target;
9773                         cameradist+=multiplier*5;
9774                         if(cameradist>2.3)cameradist=2.3;
9775                         viewer=cameraloc-facing*cameradist;
9776                         colviewer=viewer;
9777                         coltarget=cameraloc;
9778                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9779                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9780                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9781                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9782                                         colviewer=viewer;
9783                                         coltarget=cameraloc;
9784                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9785                                 }
9786                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9787                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9788                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9789                                                 colviewer=viewer;
9790                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9791                                                         viewer=colviewer;
9792                                                 }
9793                                         }
9794                                         cameradist=findDistance(&viewer,&target);
9795                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9796                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9797                                         }
9798                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9799                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9800                                         }
9801                 }
9802                 if(player[0].skeleton.free!=2&&autocam){
9803                         cameraspeed=20;
9804                         if(findLengthfast(&player[0].velocity)>400){
9805                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
9806                         }
9807                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
9808                         cameradist+=multiplier*5;
9809                         if(cameradist>3.3)cameradist=3.3;
9810                         coltarget=target-cameraloc;
9811                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
9812                         else if(findLengthfast(&coltarget)>1)
9813                         {
9814                                 Normalise(&coltarget);
9815                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
9816                                 else cameraloc=cameraloc+coltarget*multiplier*8;
9817                         }
9818                         if(editorenabled)cameraloc=target;
9819                         viewer=cameraloc;
9820                         colviewer=viewer;
9821                         coltarget=cameraloc;
9822                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
9823                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9824                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9825                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9826                                         colviewer=viewer;
9827                                         coltarget=cameraloc;
9828                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
9829                                 }
9830                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
9831                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
9832                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
9833                                                 colviewer=viewer;
9834                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
9835                                                         viewer=colviewer;
9836                                                 }
9837                                         }
9838                                         cameradist=findDistance(&viewer,&target);
9839                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
9840                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
9841                                         }
9842                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
9843                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
9844                                         }
9845                 }
9846                 if(camerashake>.8)camerashake=.8;
9847                 //if(woozy>10)woozy=10;
9848                 //woozy+=multiplier;
9849                 woozy+=multiplier;
9850                 if(player[0].dead)camerashake=0;
9851                 if(player[0].dead)woozy=0;
9852                 camerashake-=multiplier*2;
9853                 blackout-=multiplier*2;
9854                 //if(player[0].isCrouch())woozy-=multiplier*8;
9855                 if(camerashake<0)camerashake=0;
9856                 if(blackout<0)blackout=0;
9857                 //if(woozy<0)woozy=0;
9858                 if(camerashake){
9859                         viewer.x+=(float)(Random()%100)*.0005*camerashake;
9860                         viewer.y+=(float)(Random()%100)*.0005*camerashake;
9861                         viewer.z+=(float)(Random()%100)*.0005*camerashake;
9862                 }
9863         }
9864 }